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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94820032?noj=FRM94820032-22DC" width="1" height="1"></div>

Greedy Ghouls - Shoot down ghouls and upgrade your weapon and money tree!.swf

This is the info page for
Flash #136342

(Click the ID number above for more basic data on this flash file.)


Text
GREEDY GHOULS

PLAY

Loading...

GREEDY GHOULS!

PLAY

CREDITS

MORE GAMES

Developed By: Christopher Gregorio

CLEAR SAVE

Are You Sure?

YES

NO

MUTE

MUTE

<p align="center"><font face="Myriad Pro" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>15</b></font></p>

LOCKED

<p align="left"><font face="Myriad Pro" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$10,000</b></font></p>

You Have

<p align="right"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$200,000</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>This is a short description about the gun you&apos;re about to buy.</b></font></p>

Cost

Press 'E' to access the shop

<p align="right"><font face="Myriad Pro" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$ 50,000</b></font></p>

<p align="right"><font face="Myriad Pro" size="36" color="#333333" letterSpacing="0.000000" kerning="1"><b>TIME: 500</b></font></p>

<p align="right"><font face="Myriad Pro" size="36" color="#333333" letterSpacing="0.000000" kerning="1"><b>RINGS: 50/50</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1"><b>37200</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1"><b>37200</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1"><b>372</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1"><b>37200</b></font></p>

Kills:

Kills:

Ring:

Ring:

Score:

Day:

Day:

<p align="center"><font face="Myriad Pro" size="57" color="#000000" letterSpacing="0.000000" kerning="1"><b>DAY 10</b></font></p>

Achievement:

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Achievements Here!</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1"><b>37200</b></font></p>

Wind:

<p align="left"><font face="Myriad Pro" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 10 Tasks</b></font></p>

<p align="left"><font face="Myriad Pro" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 10 Tasks Completed</b></font></p>

DONE

DONE

DONE

DONE

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Collect 50 Rings and jump through flames.</font></p>

<p align="left"><font face="Myriad Pro" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Rings</b></font></p>

MORE GAMES

MORE GAMES

MORE GAMES

MORE GAMES

<p align="right"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HIGHSCORE: 100,000,000</b></font></p>

PAUSED

(Press P to unpause)

CLICK FOR SUICIDE

GO TO MENU

20% MORE

Gold Per Kill

Score Per Kill

+More Starting Gold

Health

<p align="center"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Task Level 2</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#0099ff" letterSpacing="0.000000" kerning="1"><b>This is information about the achi...</b></font></p>

<p align="center"><font face="Myriad Pro" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>DAY 100 COMPLETE</b></font></p>

TASK LEVEL:

<p align="left"><font face="Myriad Pro" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

BONUS:

<p align="left"><font face="Myriad Pro" size="46" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$400,000</b></font></p>

<p align="left"><font face="Myriad Pro" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+ $200,000</b></font></p>

RECORD KILLS:

<p align="left"><font face="Myriad Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5000</b></font></p>

RECORD SCORE:

<p align="left"><font face="Myriad Pro" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>500,000</b></font></p>

Q

Turret Shop

Press 'E' to close

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$400</b></font></p>

<p align="left"><font face="Myriad Pro" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Ground Freeze</b></font></p>

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Shoots enemies </font></p><p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">on the ground</font></p>

This is your character.

He can be moved with WASD or Arrow Keys

Use the mouse to aim!

(Click anywhere to continue)

Windfall Mode

Rings Collected

Score

Current Day

Below is the HUD, it displays useful
statistics about your current play session

*Note - Windfall mode makes monsters drop double money!

Below displays your total kills for the current game.
In order to beat the game you must fill it up!

Below are your tasks: The object of
the game is to complete all your
current tasks and upgrade your tree.

Health

Shop

Money

At any time you may hit  'E' to enter the shop
and buy turrets.

'P' to pause and 'M' to mute 'Q' to change quality

Tutorial

<p align="left"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Welcome!</b></font></p>

(Click to Continue)

Tutorial Complete

THE GOAL OF THE GAME IS TO DO THE TASKS.
FOCUS ON THEM TO GET BONUSES!

<p align="right"><font face="Myriad Pro" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Next Weapon: $50,000,000</b></font></p>

CREDITS

Art By:

Christopher Gregorio

Jesse Turner (Jouste)

Michael Sung (Miccool)

Sound By:

Design/Programming By:

<p align="left"><font face="Myriad Pro" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>zaguios@gmail.com</b></font></p>

BACK

Sound-Tricks

www.sound-tricks.com

Sponsored By:

CONGRATULATIONS!

YOU WON!

...what? Where you expecting a prize or something?

Normally I'd give you a cutscene, but I'm pretty lousy at art

and lazy...

So Instead here is a picture of an upside down bunny

MORE GAMES

THIS GAME IS CURRENTLY SITE-LOCKED

THE PUBLIC VERISON CAN BE DOWNLOABLE ON
ARMORGAMES.COM ON 2/13/2012

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { if (this._currentframe == 1) { bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; loader._xscale = getPercent * 100; moneyTree.gotoAndStop(Math.floor(getPercent * 6) + 1); if (bytes_loaded == bytes_total) { if (((domain == "armorgames.com") || (domain == "www.armorgames.com")) || (domain == "https://www.armorgames.com")) { gotoAndStop (2); } else { loading._alpha = 0; pBtn._x = Stage.width / 2; pBtn.onRollOver = function () { pBtn._alpha = 50; }; pBtn.onRollOut = function () { pBtn._alpha = 100; }; pBtn.onRelease = function () { gotoAndStop (2); }; } } } } function goToThisURL() { getURL ("http://armorgames.com/", "_blank"); } function createContextMenu(menu) { _root.menu = menu; } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } stop(); Color.prototype.setTint = function (r, g, b, amount) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - amount)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); }; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var mainItem = new ContextMenuItem("Play More Games", goToThisURL); myMenu.customItems.push(mainItem); createContextMenu(myMenu); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); __com_mochibot__("25e3ac41", this, 10301, true); if (((domain == "armorgames.com") || (domain == "www.armorgames.com")) || (domain == "https://www.armorgames.com")) { adBox._x = 2000; } else { var CPMStarContentSpotID = "0"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=6493Q827358BF"); }
Instance of Symbol 102 MovieClip in Frame 2
on (release) { getURL ("http://armorgames.com", "_BLANK"); }
Frame 3
function createNormalHover(button) { button._alpha = 100; button.onRollOver = function () { button._alpha = 75; }; button.onRollOut = function () { button._alpha = 100; }; button.onReleaseOutside = function () { button._alpha = 100; }; } function createMiniScreen() { miniScreen._x = Stage.width / 2; createNormalHover(miniScreen.yBtn); createNormalHover(miniScreen.nBtn); miniScreen.yBtn.onRelease = function () { sObject.clear(); resetValues(); miniScreen._x = -300; }; miniScreen.nBtn.onRelease = function () { miniScreen._x = -300; }; } function aHover(button, num) { button.onRollOver = function () { growBig[num - 1] = true; }; button.onRollOut = function () { growBig[num - 1] = false; }; } function onEnterFrame() { i = buttons.length - 1; while (i >= 0) { button = buttons[i]; if (growBig[i]) { button._xscale = (button._yscale = button._yscale + ((200 - button._xscale) / 2)); } else { button._xscale = (button._yscale = button._yscale + ((100 - button._xscale) / 2)); } i--; } characterMovement(); } function characterMovement() { if (Key.isDown(39) || (Key.isDown(68))) { xSpeed = xSpeed + speed; } if (Key.isDown(37) || (Key.isDown(65))) { xSpeed = xSpeed - speed; } if (Key.isDown(38) || (Key.isDown(87))) { if (!justPressed) { if (!firstJump) { ySpeed = -20; firstJump = true; } else if (!secondJump) { secondJump = true; } justPressed = true; } } else { justPressed = false; } ySpeed = ySpeed + gravity; ySpeed = ySpeed * airFriction; xSpeed = xSpeed * friction; if (xSpeed <= 0) { char._xscale = -100; } else { char._xscale = 100; } char._x = char._x + xSpeed; char._y = char._y + ySpeed; if (level.hitTest(char._x, char._y + 23, true)) { ySpeed = 0; firstJump = false; secondJump = false; } else { firstJump = true; } while (level.hitTest(char._x, char._y + 23, true)) { char._y = char._y - 0.05; } while (level.hitTest(char._x + (char._width / 2), char._y, true)) { char._x = char._x - 1; xSpeed = 0; } while (level.hitTest(char._x - (char._width / 2), char._y, true)) { char._x = char._x + 1; xSpeed = 0; } while (level.hitTest(char._x, char._y - (char._height / 2), true)) { char._y = char._y + 1; ySpeed = 0; } if ((char._x + 20) >= Stage.width) { char._x = Stage.width - 20; xSpeed = 0; } if ((char._x - 20) <= 0) { char._x = 20; xSpeed = 0; } switchBack = false; if (char._xscale < 0) { switchBack = true; } if ((char._xscale >= 50) && ((_xmouse - char._x) <= 0)) { char.ina.gun._xscale = -100; char.ina.gun._rotation = ((Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI) + 180; } if ((char._xscale >= 50) && ((_xmouse - char._x) > 0)) { char.ina.gun._xscale = 100; char.ina.gun._rotation = (Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI; } if ((char._xscale <= -50) && ((_xmouse - char._x) <= 0)) { char.ina.gun._xscale = 100; char.ina.gun._rotation = (Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI; } if ((char._xscale <= -50) && ((_xmouse - char._x) > 0)) { char.ina.gun._xscale = -100; char.ina.gun._rotation = ((Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI) + 180; } } function resetValues() { taskLevel = 1; tasksCompleted = new Array(false, false, false); moneyTreeFrame = 1; highscore = 0; startingMoney = 0; gameWon = false; days = 0; killsHighscore = 0; } function loadGame() { taskLevel = 1; tasksCompleted = new Array(false, false, false); moneyTreeFrame = 1; highscore = 0; startingMoney = 0; gameWon = false; days = 0; killsHighscore = 0; i = 0; while (i <= tasksCompleted.length) { if (sObject.data.tasksCompleted[i] != undefined) { tasksCompleted[i] = sObject.data.tasksCompleted[i]; } i++; } if (sObject.data.taskLevel != undefined) { taskLevel = sObject.data.taskLevel; } if (sObject.data.moneyTreeFrame != undefined) { moneyTreeFrame = sObject.data.moneyTreeFrame; } if (sObject.data.highscore != undefined) { highscore = sObject.data.highscore; } if (sObject.data.startingMoney != undefined) { startingMoney = sObject.data.startingMoney; } if (sObject.data.gameWon != undefined) { gameWon = sObject.data.gameWon; } if (sObject.data.days != undefined) { days = sObject.data.days; } if (sObject.data.killsHighscore != undefined) { killsHighscore = sObject.data.killsHighscore; } if (taskLevel == 0) { resetValues(); } } stop(); theQuestion.gotoAndStop(random(10) + 1); menuSong.stop(); song.stop(); menuSong = new Sound(this); menuSong.attachSound("menu.wav"); menuSong.start(0, 100000); buttons = new Array(playBtn, cg, pmg, cs, mBtn); growBig = new Array(false, false, false, false, false); ag.onRollOver = function () { ag._alpha = 50; }; ag.onRollOut = function () { ag._alpha = 100; }; ag.onRelease = function () { getURL ("http://armorgames.com/", "_BLANK"); }; playBtn.onRelease = function () { gotoAndStop (4); }; cg.onRelease = function () { gotoAndStop (5); }; pmg.onRelease = function () { getURL ("http://armorgames.com/", "_BLANK"); }; cs.onRelease = function () { createMiniScreen(); }; isMuted = false; mBtn.onRelease = function () { isMuted = !isMuted; if (isMuted) { mBtn.gotoAndStop(2); menuSong.setVolume(0); } else { mBtn.gotoAndStop(1); menuSong.setVolume(100); } }; i = buttons.length - 1; while (i >= 0) { aHover(buttons[i], i + 1); i--; } xSpeed = 0; ySpeed = 0; gravity = 1.2; friction = 0.8; airFriction = 0.95; speed = 2; firstJump = false; secondJump = false; char.ina.gun._alpha = 0; resetValues(); sObject = SharedObject.getLocal("saveFile"); Key.removeListener(keyListener); loadGame();
Frame 4
function saveGame() { sObject.data.taskLevel = taskLevel; sObject.data.tasksCompleted = tasksCompleted; sObject.data.moneyTreeFrame = moneyTree._currentframe; sObject.data.highscore = highscore; sObject.data.startingMoney = startingMoney; sObject.data.gameWon = gameWon; sObject.data.days = days; sObject.data.killsHighscore = killsHighscore; sObject.flush(); } function setRingLocation() { ring._x = random(Stage.width - ring._width) + (ring._width / 2); ring._y = (random(((Stage.height - ring._height) - lHeight) - 50) + (ring._height / 2)) + 50; } function init() { startNewWave = false; bulletMissed = false; tutBox._alpha = 0; turretAmounts = new Array(0, 0, 0, 0); windfallModeTimes = 0; killsInAir = 0; hitOnDayOne = false; hasShot = false; rFlash._x = Stage.width / 2; rFlash._y = Stage.height / 2; wFlash._x = Stage.width / 2; wFlash._y = Stage.height / 2; health = healthArray[taskLevel - 1]; rings = 0; if (inTutorial) { ring._x = -100; } else { setRingLocation(); } framesToGo = times[0] * 30; gamePause = false; shopExists = false; shotDelay = 0; mDown = false; gunUsed = 1; firstJump = false; secondJump = false; char.ina.gun._alpha = 100; ps._alpha = 0; money = initialGolds[taskLevel - 1] + startingMoney; kills = 0; windfallKills = 0; time = 0; score = 0; xp = 0; char._alpha = 100; charLevel = 1; ringsSinceHit = 0; windTime = 0; onWave = 1; levelsUnlocked = 1; myColor = new Color(char); tintAmt = 0; myColor.setTint(255, 255, 255, tintAmt); isWhite = false; justPressedSpace = false; shopStartRemove = false; giveNotice = true; xSpeed = 0; ySpeed = 0; coinsCollected = 0; char.ina.gun.gotoAndStop(gunUsed); bg.play(); char._x = 214; char._y = 268; } function pauseStuff() { if (playerPause) { _root._x = 0; _root._y = 0; ps2 = attachMovie("pauseScreen", "pauseScreen", 985050); ps2._x = Stage.width / 2; ps2._y = Stage.height / 2; } else { ps2.removeMovieClip(); } createNormalHover(ps2.cfs); ps2.cfs.onRelease = function () { bClick.start(); health = 0; clearScreen(); health = healthArray[taskLevel - 1]; gamePause = true; createTree(); ps2.removeMovieClip(); playerPause = false; }; createNormalHover(ps2.gtm); ps2.gtm.onRelease = function () { ps2.removeMovieClip(); char.removeMovieClip(); tutComplete.removeMovieClip(); clearScreen(); gotoAndStop (3); }; } function createTree() { if (taskLevel > moneyTree._currentframe) { bg.gotoAndStop(1); startTreeAnim = true; } else if ((!gameWon) && (toFinish)) { char.removeMovieClip(); tutComplete.removeMovieClip(); clearScreen(); saveGame(); gotoAndStop (6); gameWon = true; } else { createLevelFinishScreen(); } } function giveTutorialAward(num) { if (tutorialStage == 5) { if (!tasksCompleted[num - 1]) { tasksCompleted[num - 1] = true; award.gotoAndPlay(2); award.aname.awardName.htmlText = bold(preTasks[num - 1]); allTasksCompleted = true; i = tasksCompleted.length - 1; while (i >= 0) { if (!tasksCompleted[i]) { allTasksCompleted = false; } i--; } if (allTasksCompleted) { taskLevelUp(); } } } } function giveAward(num) { if (((Math.floor((num - 1) / 3) + 1) == taskLevel) && (!tasksCompleted[(num - 1) % 3])) { tasksCompleted[(num - 1) % 3] = true; allTasksCompleted = true; award.gotoAndPlay(2); award.aname.awardName.htmlText = bold(tasks[taskLevel - 1][(num - 1) % 3]); i = tasksCompleted.length - 1; while (i >= 0) { if (!tasksCompleted[i]) { allTasksCompleted = false; } i--; } if (allTasksCompleted) { taskLevelUp(); if (onWave >= 3) { giveAward(8); } } saveGame(); } } function taskLevelUp() { taskLevel = taskLevel + 1; a1.c1._alpha = 0; a2.c1._alpha = 0; a3.c1._alpha = 0; tasksCompleted = new Array(false, false, false); if (inTutorial) { delayToDone = 180; tutComplete.gotoAndPlay(2); } saveGame(); } function manageStars() { s = stars.length - 1; while (s >= 0) { star = stars[s]; if (star.Type == 1) { if ((!gamePause) && (!playerPause)) { star._y = star._y - 3; star._xscale = (star._yscale = star._yscale - 5); if (star._xscale <= 0) { removeStar(); } } } if (star.Type == 2) { star._x = star._x + star.xSpeed; star._y = star._y + star.ySpeed; star.xSpeed = star.xSpeed * 0.95; star.ySpeed = star.ySpeed * 0.95; star._xscale = (star._yscale = star._yscale - 5); if (star._xscale <= 0) { removeStar(); } } s--; } } function removeStar() { star.removeMovieClip(); stars.splice(s, 1); } function onEnterFrame() { if ((!gamePause) && (!playerPause)) { characterMovement(); if ((!inTutorial) || (tutorialStage >= 3)) { shootingManagement(); } if (mBonus._x != undefined) { mBonus._x = char._x + 70; mBonus._y = char._y - 10; } bulletMovement(); if (!inTutorial) { if (!startNewWave) { ghostManagement(); } if (startNewWave && (ghosts.length == 0)) { newWaveDelay = newWaveDelay - 1; if (newWaveDelay == 10) { toCreate = false; j = 0; while (j < 4) { if (money >= turretCosts[j][turretAmounts[j]]) { toCreate = true; } j++; } if (toCreate) { createTurretShop(); } } if (newWaveDelay == 1) { onWave = onWave + 1; ring._x = random(Stage.width - ring._width) + (ring._width / 2); ring._y = (random(((Stage.height - ring._height) - lHeight) - 50) + (ring._height / 2)) + 50; startNewWave = false; newWaveDelay = 0; dayUp.d1.dTxt.htmlText = bold("DAY " + onWave); dayUp.gotoAndPlay(2); framesToGo = times[onWave - 1] * 30; t2.gotoAndPlay(2); t1.bar.gotoAndPlay(2); if ((onWave == 2) && (!hitOnDayOne)) { giveAward(7); } if ((onWave == 3) && (!bulletMissed)) { giveAward(25); } if (onWave == 7) { giveAward(22); } if (onWave == 9) { giveAward(26); } if (onWave >= 3) { giveAward(8); } if (onWave == 2) { giveAward(1); } if ((onWave == 3) && (rings == 0)) { giveAward(12); } if ((onWave == 4) && (gunUsed == 1)) { giveAward(18); } if (onWave == 5) { giveAward(13); } } } } else if (tutorialStage == 5) { tutorialGhostDelay = tutorialGhostDelay - 1; if (tutorialGhostDelay <= 0) { createGhost(1); tutorialGhostDelay = 240; } } ghostMovement(); ghostShotMovement(); turretManagement(); turretBulletManagement(); coinManagement(); hitTesting(); shaker(); if (isWhite) { tintAmt = tintAmt - 10; if (tintAmt <= 0) { isWhite = false; } myColor.setTint(255, 255, 255, tintAmt); } if (char.ina.g1.hitTest(ring.ina)) { rings = rings + 1; if (inTutorial) { if (rings >= 3) { tutorialNext(5); } } if ((onWave == 1) && (rings >= 15)) { giveAward(17); } if (rings >= 10) { giveAward(3); } if (rings >= 100) { giveAward(16); } if (rings >= 150) { giveAward(23); } ringsSinceHit = ringsSinceHit + 1; if (ringsSinceHit == 3) { mBonus = attachMovie("mBonus", "mBonus", 760600); mBonus.gotoAndPlay(1); } Ring2.start(); Ring2.start(); Ring2.start(); Ring2.start(); Ring2.start(); Ring2.start(); isWhite = true; tintAmt = 150; myColor.setTint(255, 255, 255, tintAmt); r1.bar.gotoAndPlay(2); r2.gotoAndPlay(2); while (char.ina.g1.hitTest(ring.ina)) { if (!startNewWave) { ring._x = random(Stage.width - ring._width) + (ring._width / 2); ring._y = (random(((Stage.height - ring._height) - lHeight) - 50) + (ring._height / 2)) + 50; } else { ring._x = -200; } } if (inTutorial && (rings >= 3)) { ring._x = -200; } } if (ringsSinceHit >= 3) { windTime = windTime + 1; if (stars.length == 0) { windfallModeTimes = windfallModeTimes + 1; if (windfallModeTimes >= 5) { giveAward(10); } } star = attachMovie("star", "star" + depth, depth++); star._x = (char._x + random(40)) - 20; star._y = (char._y + random(40)) - 20; star.Type = 1; stars.push(star); } bg.gotoAndStop(Math.floor((((times[onWave - 1] * 30) - framesToGo) / (times[onWave - 1] * 30)) * 490)); if (!inTutorial) { time = time + 1; framesToGo = framesToGo - 1; } if ((framesToGo <= 0) && (!startNewWave)) { startNewWave = true; newWaveDelay = newWaveDelayConst; framesToGo = 0; } if (health <= 0) { health = 0; explosion = attachMovie("explosion", "explosion" + depth, depth++); explosion._x = char._x; explosion._y = char._y; clearScreen(); health = healthArray[taskLevel - 1]; gamePause = true; startingMoney = startingMoney + (taskLevel * 10); createTree(); } if (Key.isDown(32)) { if (!justPressedSpace) { if (money >= weaponCosts[gunUsed]) { if ((!inTutorial) || (tutorialStage == 5)) { if (inTutorial) { giveTutorialAward(3); } money = money - weaponCosts[gunUsed]; weaponsOwned[gunUsed] = true; gunUsed = gunUsed + 1; if (gunUsed == 4) { giveAward(15); } char.ina.gun.gotoAndStop(gunUsed); ps.gotoAndStop(31); } } justPressedSpace = true; } } else { justPressedSpace = false; } if (dayUp._currentframe != 1) { dayUp.nextFrame(); } ps._x = char._x; ps._y = char._y - 40; } else if (Key.isDown(32)) { if (!justPressedSpace) { shopStartRemove = true; justPressedSpace = true; } } else { justPressedSpace = false; } if (shopStartRemove) { shop._x = shop._x + (((Stage.width * 1.5) - shop._x) / 4); if (shop._x >= ((Stage.width * 1.5) - 1)) { shop.removeMovieClip(); shopStartRemove = false; } } if (award._currentframe != 1) { award.nextFrame(); } if (startTreeAnim) { if (goingDown) { toWhiteAmt = toWhiteAmt + 2; ii._alpha = toWhiteAmt; myColor2.setTint(255, 255, 255, toWhiteAmt); if (toWhiteAmt >= 100) { toWhiteAmt = 100; moneyTree._y = moneyTree._y + theVertSpeed; theVertSpeed = theVertSpeed + 1; if ((moneyTree._y - (moneyTree._height / 2)) >= (level._y - (lHeight / 2))) { goingUp = true; goingDown = false; moneyTree.gotoAndStop(moneyTree._currentframe + 1); saveGame(); } } } if (goingUp) { moneyTree._y = moneyTree._y - theVertSpeed; theVertSpeed = theVertSpeed - 1; if (moneyTree._y <= normalY) { toWhiteAmt = 0; ii._alpha = toWhiteAmt; myColor2.setTint(255, 255, 255, 0); wFlash.gotoAndPlay(2); i = 20; while (i >= 0) { star = attachMovie("star", "star" + depth, depth++); star.dir = (Math.random() * Math.PI) * 2; star.Speed = random(10) + 10; star._xscale = (star._yscale = 100 + random(100)); star._x = moneyTree._x; star._y = moneyTree._y + 75; star.xSpeed = Math.cos(star.dir) * star.Speed; star.ySpeed = Math.sin(star.dir) * star.Speed; star._x = star._x + (star.xSpeed * 3); star._y = star._y + (star.ySpeed * 3); star.Type = 2; stars.push(star); i--; } startTreeAnim = false; if (moneyTree._currentframe < taskLevel) { startTreeAnim = true; toWhiteAmt = -100; } else { timeToCreateLevelFin = 50; createLevelFin = true; } goingUp = false; goingDown = true; moneyTree._y = normalY; } } } if (turretToPlace != null) { turretShop._x = turretShop._x + (((Stage.width * 1.5) - turretShop._x) / 4); if (turretShop._x >= ((Stage.width * 1.5) - 1)) { turretShop._x = Stage.width * 1.5; } turretToPlace._x = _xmouse; if (turretToPlace._x <= (turretToPlace._width / 2)) { turretToPlace._x = turretToPlace._width / 2; } if (turretToPlace._x >= (Stage.width - (turretToPlace._width / 2))) { turretToPlace._x = Stage.width - (turretToPlace._width / 2); } turretToPlace._y = turretYs[turretToPlaceNum]; } else if (turretShop._x != undefined) { turretShop._x = turretShop._x + (((Stage.width / 2) - turretShop._x) / 4); if (turretShop._x < ((Stage.width / 2) + 1)) { turretShop._x = Stage.width / 2; } } if (inTutorial) { delayToDone = delayToDone - 1; if (delayToDone == 60) { clearScreen(); init(); tutBox.swapDepths(500100); tutBox.removeMovieClip(); gamePause = true; bg.gotoAndStop(1); } if (delayToDone == 0) { gamePause = false; levelTask = 1; onWave = 1; inTutorial = false; tutComplete.removeMovieClip(); setRingLocation(); } } tutorialManagement(); levelManager(); manageStars(); lfManage(); achManagement(); shopManagement(); updateStats(); } function lfManage() { if (createLevelFin) { timeToCreateLevelFin = timeToCreateLevelFin - 1; if (timeToCreateLevelFin <= 0) { if ((!gameWon) && (toFinish)) { char.removeMovieClip(); tutComplete.removeMovieClip(); clearScreen(); saveGame(); gotoAndStop (6); gameWon = true; } else { createLevelFin = false; createLevelFinishScreen(); } } } } function tutorialManagement() { if (inTutorial) { if (inRealTutorial) { tutBox._alpha = tutBox._alpha + ((100 - tutBox._alpha) / 6); if (tutBox._alpha >= 99) { tutBox._alpha = 100; } } if (mDown) { mDownTime = mDownTime + 1; if (mDownTime >= 20) { tutorialNext(4); } } else { mDownTime = 0; } } } function tutorialNext(num) { if ((num - 1) == tutorialStage) { tutorialStage = num; tutBox.tTxt.htmlText = bold(tutorialDescriptions[tutorialStage - 1]); if (num == 4) { setRingLocation(); } } } function levelManager() { if (levelToCenter && (levelToExit)) { levelToCenter = false; } if (levelToCenter) { lf._x = lf._x + (((Stage.width / 2) - lf._x) / 4); if (lf._x <= ((Stage.width / 2) + 1)) { lf._x = Stage.width / 2; levelToCenter = false; } } if (levelToExit) { lf._x = lf._x + (((Stage.width * 1.5) - lf._x) / 4); if (lf._x >= ((Stage.width * 1.5) - 1)) { lf.removeMovieClip(); levelToExit = false; createAchScreen(); } } } function achManagement() { if (achToExit && (achToCenter)) { achToCenter = false; } if (achToCenter) { achScreen._x = achScreen._x + (((Stage.width / 2) - achScreen._x) / 4); if (achScreen._x >= ((Stage.width / 2) - 1)) { achScreen._x = Stage.width / 2; achToCenter = false; } } if (achToExit) { achScreen._x = achScreen._x + (((Stage.width * -0.5) - achScreen._x) / 4); if (achScreen._x <= ((Stage.width * -0.5) + 1)) { achScreen.removeMovieClip(); init(); achToExit = false; } } } function updateStats() { k1.bar._xscale = (kills / killsMax) * 100; if (kills >= 1000) { k1.bar._xscale = 100; } k1.iTxt.htmlText = bold(kills); if (k1.bar._xscale >= 100) { k1.bar._xscale = 100; } r1.bar._xscale = (rings / ringsMax) * 100; rTxt.htmlText = bold(rings); if (r1.bar._xscale >= 100) { r1.bar._xscale = 100; } t1.bar._xscale = (Math.floor(time / 30) / timeMax) * 100; tTxt.htmlText = bold(onWave); if (t1.bar._xscale >= 100) { t1.bar._xscale = 100; } s1.bar._xscale = (score / scoreMax) * 100; sTxt.htmlText = bold(score); if (s1.bar._xscale >= 100) { s1.bar._xscale = 100; } w1.bar._xscale = (xp / goalXPs[charLevel - 1]) * 100; w1.iTxt.htmlText = bold(xp); if (w1.bar._xscale >= 100) { w1.bar._xscale = 100; } wTxt.htmlText = bold(((xp + "/") + goalXPs[charLevel - 1]) + "xp"); lTxt.htmlText = bold("Level: " + charLevel); if (!inTutorial) { a1.aTxt.htmlText = bold(tasks[taskLevel - 1][0]); a2.aTxt.htmlText = bold(tasks[taskLevel - 1][1]); a3.aTxt.htmlText = bold(tasks[taskLevel - 1][2]); a1.tIcon.gotoAndStop(taskTypes[taskLevel - 1][0]); a2.tIcon.gotoAndStop(taskTypes[taskLevel - 1][1]); a3.tIcon.gotoAndStop(taskTypes[taskLevel - 1][2]); } else { a1.aTxt.htmlText = bold(preTasks[0]); a2.aTxt.htmlText = bold(preTasks[1]); a3.aTxt.htmlText = bold(preTasks[2]); a1.tIcon.gotoAndStop(taskPreTypes[0]); a2.tIcon.gotoAndStop(taskPreTypes[1]); a3.tIcon.gotoAndStop(taskPreTypes[2]); } nwTxt.htmlText = bold("Next Weapon: $" + weaponCosts[gunUsed]); if (tasksCompleted[0]) { a1.c1._alpha = 100; } if (tasksCompleted[1]) { a2.c1._alpha = 100; } if (tasksCompleted[2]) { a3.c1._alpha = 100; } w2Txt.htmlText = bold((Math.floor(windTime / 3) / 10) + "s"); if (Math.floor(windTime / 30) >= 10) { giveAward(5); } if (Math.floor(windTime / 30) >= 30) { giveAward(11); } if (Math.floor(windTime / 30) >= 120) { giveAward(21); } tlTxt.htmlText = bold("Task Level " + moneyTree._currentframe); hBar._xscale = (health / healthArray[taskLevel - 1]) * 100; timeTxt.htmlText = bold("TIME: " + (Math.floor(framesToGo / 490) + 1)); ringTxt.htmlText = bold("COMBO: X" + rings); monTxt.htmlText = bold("$" + money); if (shop._x != undefined) { shop.infor.monTxt.htmlText = bold(money); } } function ghostManagement() { ghostDelay = ghostDelay - 1; if (ghostDelay <= 0) { ghostDelay = ghostDelayArray[onWave - 1]; ghostToAdd = random(ghostsAllowedArray[onWave - 1]) + 1; createGhost(ghostToAdd); } } function createGhost(type) { ghost = attachMovie(ghostTypes[type - 1], "ghost" + depth, depth++); ghost.Type = type; side = random(2) + 1; ghost.ySpeed = 0; if (side == 1) { ghost._x = (-ghost._width) / 2; ghost.xSpeed = 3; } else { ghost._x = Stage.width + (ghost._width / 2); ghost.xSpeed = -3; ghost._xscale = -100; } ghost.frozen = -1; ghost.shotDelay = 50; ghost.attacking = false; ghost.health = 1; if (((type == 1) || (type == 3)) || (type == 5)) { if (type == 3) { ghost.xSpeed = ghost.xSpeed * 2; } if (type == 4) { ghost.health = 2; } if (type == 5) { ghost.health = 5; } ghost._y = (Stage.height - lHeight) - (ghost._height / 2); } if ((type == 2) || (type == 4)) { ghost._y = (((Stage.height - lHeight) - (ghost._height / 2)) - 50) - random(150); if (type == 4) { ghost.health = 2; } } ghosts.push(ghost); } function ghostMovement() { g = ghosts.length - 1; while (g >= 0) { ghost = ghosts[g]; ghost._x = ghost._x + ghost.xSpeed; ghost._y = ghost._y + ghost.ySpeed; ghost.frozen = ghost.frozen - 1; if (ghost.frozen > 0) { ghost._x = ghost._x - (ghost.xSpeed * 0.7); ghost._y = ghost._y - (ghost.ySpeed * 0.7); } ghost.shotDelay = ghost.shotDelay - 1; if (ghost.shotDelay <= 0) { ghost.shotDelay = 150 + random(50); createGhostShot(1); } if (ghost.Type == 4) { ghost.xSpeed = Math.cos(Math.atan2(char._y - ghost._y, char._x - ghost._x)) * 3; ghost.ySpeed = Math.sin(Math.atan2(char._y - ghost._y, char._x - ghost._x)) * 3; } if (ghost._x <= (char._x - 10)) { ghost._xscale = 100; ghost.xSpeed = Math.abs(ghost.xSpeed); } else if (ghost._x >= (char._x + 10)) { ghost._xscale = -100; ghost.xSpeed = -Math.abs(ghost.xSpeed); } if (ghost.hitTest(char.a1)) { health = health - 10; if (inTutorial) { health = health + 10; } hitOnDayOne = true; windTime = 0; ringsSinceHit = 0; pHit.start(); pHit.start(); removeGhost(true, g); rFlash.gotoAndPlay(2); } if (ghost.hitTest(tree)) { } if (ghost.attacking) { } g--; } } function createGhostShot(shotType) { if (shotType == 1) { enemyBullet = attachMovie("enemyBullet", "bullet" + depth, depth++); enemyBullet._x = ghost._x; enemyBullet._y = ghost._y; aim = Math.atan2(char._y - ghost._y, char._x - ghost._x) + ((Math.random() * 0.5) - 0.25); enemyBullet.xSpeed = Math.cos(aim) * 10; enemyBullet.ySpeed = Math.sin(aim) * 10; ghostShots.push(enemyBullet); enemyBullet.alive = true; enemyBullet.life = 90; } } function ghostShotMovement() { s = ghostShots.length - 1; while (s >= 0) { ghostShot = ghostShots[s]; ghostShot._x = ghostShot._x + ghostShot.xSpeed; ghostShot._y = ghostShot._y + ghostShot.ySpeed; if (level.hitTest(ghostShot._x, ghostShot._y, true) && (ghostShot.alive)) { ghostShot.alive = false; ghostShot.stop(); ghostShot.xSpeed = 0; ghostShot.ySpeed = 0; } if (!ghostShot.alive) { ghostShot.life = ghostShot.life - 1; if (ghostShot.life <= 50) { ghostShot._alpha = ghostShot.life * 2; } if (ghostShot.life <= 0) { removeGhostShot(); } } if (((ghostShot._x != undefined) && (char.a1.hitTest(ghostShot))) && (ghostShot.alive)) { health = health - 5; if (inTutorial) { health = health + 5; } hitOnDayOne = true; windTime = 0; ringsSinceHit = 0; pHit.start(); pHit.start(); removeGhostShot(); rFlash.gotoAndPlay(2); } if (ghostShot._x != undefined) { if ((ghostShot._x >= (Stage.width + (ghostShot._width / 2))) || (ghostShot._x <= (-(ghostShot._width / 2)))) { removeGhostShot(); } } s--; } } function removeGhostShot() { ghostShots[s].removeMovieClip(); ghostShots.splice(s, 1); } function createCoin(theGhost, theValue) { v = theValue; while (v > 0) { coin = attachMovie("coin", "coin" + depth, depth++); coin._x = (theGhost._x + random(40)) - 20; coin._y = (theGhost._y + random(40)) - 20; coin.life = 720; coin.Speed = 10; coins.push(coin); v = v - 5; } } function coinManagement() { c = coins.length - 1; while (c >= 0) { coin = coins[c]; dir = Math.atan2(char._y - coin._y, char._x - coin._x); coin.Speed = coin.Speed + 4; coin._x = coin._x + (Math.cos(dir) * coin.Speed); coin._y = coin._y + (Math.sin(dir) * coin.Speed); while (coin.hitTest(level)) { coin._y = coin._y - 0.1; coin.xSpeed = 0; coin.ySpeed = 0; } coin._y = coin._y + 1; if (coin.hitTest(char) || (Math.abs(coin.Speed) >= 100)) { money = money + (5 + (taskLevel - 1)); if (money >= 25000) { giveAward(24); } coinsCollected = coinsCollected + 1; if (coinsCollected >= 100) { giveAward(4); } if (coins.length < 5) { Ring.start(); } if (money >= weaponCosts[gunUsed]) { giveNotice = false; ps._alpha = 100; ps.gotoAndPlay(1); } else { ps.gotoAndStop(31); } coin2 = attachMovie("coin2", "coin" + depth, depth++); coin2._x = coin._x; coin2._y = coin._y; removeCoin(); } else { coin.life = coin.life - 1; if (coin.life <= 50) { coin._alpha = coin.life * 2; if (coin.life <= 0) { removeCoin(); } } } c--; } } function removeCoin() { coin.removeMovieClip(); coins.splice(c, 1); } function removeGhost(killed, num) { if (killed) { score = score + (((rings + 1) * ghosts[num].Type) + Math.floor((((rings + 1) * ghosts[num].Type) / 5) * (taskLevel - 1))); if (score >= 1000) { giveAward(6); } if (score >= 20000) { giveAward(14); } if (ringsSinceHit >= 3) { windfallKills = windfallKills + 1; if (windfallKills >= 200) { giveAward(20); } } kills = kills + 1; if (kills >= 20) { giveAward(2); } if (kills >= 1000) { giveAward(27); toFinish = true; } if (!level.hitTest(char._x, char._y + 24, true)) { killsInAir = killsInAir + 1; if (killsInAir >= 50) { giveAward(9); } } k1.bar.gotoAndPlay(2); k2.gotoAndPlay(2); s1.bar.gotoAndPlay(2); s2.gotoAndPlay(2); xp = xp + (((num + 1) * 10) + (((num + 1) * 2) * (taskLevel - 1))); if (xp >= goalXPs[charLevel - 1]) { charLevel = charLevel + 1; xp = 0; char.ina.gun.gotoAndStop(gunUsed); } createExplosion(num); shake = 1; shakeDir = bullet._rotation; if (ringsSinceHit >= 3) { createCoin(ghosts[num], enemyWorths[ghosts[num].Type - 1] * 2); } else { createCoin(ghosts[num], enemyWorths[ghosts[num].Type - 1]); } } ghosts[num].removeMovieClip(); ghosts.splice(num, 1); } function createExplosion(num) { explosion = attachMovie("explosion", "explosion" + depth, depth++); explosion._x = ghosts[num]._x; explosion._y = ghosts[num]._y; } function characterMovement() { if (Key.isDown(39) || (Key.isDown(68))) { xSpeed = xSpeed + speed; } if (Key.isDown(37) || (Key.isDown(65))) { xSpeed = xSpeed - speed; } if (Key.isDown(38) || (Key.isDown(87))) { if (!justPressed) { if (!firstJump) { ySpeed = -20; firstJump = true; } else if (!secondJump) { ySpeed = -20; secondJump = true; tutorialNext(3); } justPressed = true; } } else { justPressed = false; } ySpeed = ySpeed + gravity; ySpeed = ySpeed * airFriction; xSpeed = xSpeed * friction; if (xSpeed <= 0) { char._xscale = -100; } else { char._xscale = 100; } char._x = char._x + xSpeed; char._y = char._y + ySpeed; if (level.hitTest(char._x, char._y + 23, true)) { ySpeed = 0; firstJump = false; secondJump = false; } else { firstJump = true; } while (level.hitTest(char._x, char._y + 23, true)) { char._y = char._y - 0.05; } while (level.hitTest(char._x + (char._width / 2), char._y, true)) { char._x = char._x - 1; xSpeed = 0; } while (level.hitTest(char._x - (char._width / 2), char._y, true)) { char._x = char._x + 1; xSpeed = 0; } while (level.hitTest(char._x, char._y - (char._height / 2), true)) { char._y = char._y + 1; ySpeed = 0; } if ((char._x + 20) >= Stage.width) { char._x = Stage.width - 20; xSpeed = 0; } if ((char._x - 20) <= 0) { char._x = 20; xSpeed = 0; } switchBack = false; if (char._xscale < 0) { switchBack = true; } if ((char._xscale >= 50) && ((_xmouse - char._x) <= 0)) { char.ina.gun._xscale = -100; char.ina.gun._rotation = ((Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI) + 180; } if ((char._xscale >= 50) && ((_xmouse - char._x) > 0)) { char.ina.gun._xscale = 100; char.ina.gun._rotation = (Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI; } if ((char._xscale <= -50) && ((_xmouse - char._x) <= 0)) { char.ina.gun._xscale = 100; char.ina.gun._rotation = (Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI; } if ((char._xscale <= -50) && ((_xmouse - char._x) > 0)) { char.ina.gun._xscale = -100; char.ina.gun._rotation = ((Math.atan2(_ymouse - char._y, (_xmouse - char._x) * (char._xscale / 100)) * 180) / Math.PI) + 180; } } function shootingManagement() { shotDelay = shotDelay - 1; if (mDown && (shotDelay <= 0)) { hasShot = true; shotDelay = shotDelays[gunUsed - 1]; if (((gunUsed == 1) || (gunUsed == 2)) || (gunUsed == 5)) { createBullet(0); AK47.start(); } if (gunUsed == 3) { createBullet((Math.random() * 0.5) - 0.25); createBullet((Math.random() * 0.5) - 0.25); createBullet((Math.random() * 0.5) - 0.25); shotgun.start(); } if (gunUsed == 4) { createBullet(0); bullet.gotoAndStop(2); grenade.start(); } if (gunUsed == 7) { electricityShot(); } if (gunUsed == 6) { railShot(); } } } function createBullet(exRot) { bullet = attachMovie("bullet", "bullet" + depth, depth++); bullet._x = char._x + char.ina._x; bullet._y = char._y + char.ina._y; tDir = Math.atan2(_ymouse - char._y, _xmouse - char._x); bullet.xSpeed = Math.cos(tDir) * 15; bullet.ySpeed = Math.sin(tDir) * 15; bullet._x = bullet._x + (bullet.xSpeed * 2); bullet._y = bullet._y + (bullet.ySpeed * 2); bullet.Type = gunUsed; if (xRot != 0) { tDir = tDir + exRot; bullet.xSpeed = Math.cos(tDir) * 15; bullet.ySpeed = Math.sin(tDir) * 15; } bullet._rotation = (tDir * 180) / Math.PI; bullets.push(bullet); } function hitTesting() { b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; g = ghosts.length - 1; while (g >= 0) { ghost = ghosts[g]; if (ghost.hitTest(bullet._x, bullet._y, true) && (bullet.Type != 6)) { ghost.health = ghost.health - 1; if (ghost.health <= 0) { if (inTutorial) { giveTutorialAward(1); } poof.start(); poof.start(); removeGhost(true, g); } if (bullet.Type == 4) { ranger = attachMovie("ranger", "ranger" + depth, depth++); ranger._x = bullet._x; ranger._y = bullet._y; v = ghosts.length - 1; while (v >= 0) { if (ranger.hitTest(ghosts[v])) { ghosts[v].health = ghosts[v].health - 1; if (ghosts[v].health <= 0) { poof.start(); poof.start(); removeGhost(true, v); } } v--; } } removeBullet(); } g--; } b--; } } function bulletMovement() { b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; bullet._x = bullet._x + bullet.xSpeed; bullet._y = bullet._y + bullet.ySpeed; if (bullet.Type == 4) { bullet.ySpeed = bullet.ySpeed + 0.5; bullet._rotation = (Math.atan2(bullet.ySpeed, bullet.xSpeed) * 180) / Math.PI; } if (level.hitTest(bullet._x, bullet._y, true) && (bullet._x != undefined)) { if (bullet.Type == 4) { ranger = attachMovie("ranger", "ranger" + depth, depth++); ranger._x = bullet._x; ranger._y = bullet._y; v = ghosts.length - 1; while (v >= 0) { if (ranger.hitTest(ghosts[v])) { ghosts[v].health = ghosts[v].health - 1; if (ghosts[v].health <= 0) { poof.start(); poof.start(); removeGhost(true, v); } } v--; } } fs = attachMovie("floorShot", "floorShot" + depth, depth++); fs._x = bullet._x; fs._y = (Stage.height - lHeight) + 15; fs._rotation = 270; fs.gotoAndStop(random(3) + 1); fs._xscale = (fs._yscale = 200); removeBullet(); bulletMissed = true; } else if ((((bullet._x >= (char._x + 2000)) || (bullet._x <= (char._x - 2000))) || (bullet._y >= (char._y + 2000))) || (bullet._y <= (char._y - 2000))) { removeBullet(); bulletMissed = true; } b--; } } function removeBullet() { bullet.removeMovieClip(); bullets.splice(b, 1); } function shaker() { if (shake == 0) { if ((_root._x != 0) || (_root._y != 0)) { _root._x = 0; _root._y = 0; } } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + (Math.cos((shakeDir * Math.PI) / 180) * 5); _root._y = _root._y + (Math.sin((shakeDir * Math.PI) / 180) * 5); } else if (shake == 2) { shake = 3; _root._x = Math.cos((shakeDir * Math.PI) / 180) * 4; _root._y = Math.sin((shakeDir * Math.PI) / 180) * 4; } else if (shake == 3) { shake = 4; _root._x = Math.cos((shakeDir * Math.PI) / 180) * 3; _root._y = Math.sin((shakeDir * Math.PI) / 180) * 3; } else if (shake == 4) { shake = 0; _root._x = 0; _root._y = 0; } if (gamePause) { _root._x = 0; _root._y = 0; } } function shopManagement() { if (shopExists && (!shopStartRemove)) { if (shop.moveLeft) { shop._x = shop._x + (((Stage.width / 2) - shop._x) / 4); if (shop._x <= ((Stage.width / 2) + 1)) { shop._x = Stage.width / 2; shop.moveLeft = false; } } } } function clearScreen() { g = ghosts.length - 1; while (g >= 0) { removeGhost(false, g); g--; } s = ghostShots.length - 1; while (s >= 0) { ghostShot = ghostShots[s]; removeGhostShot(); s--; } c = coins.length - 1; while (c >= 0) { coin = coins[c]; removeCoin(); c--; } t = turrets.length - 1; while (t >= 0) { turret = turrets[t]; removeTurret(); t--; } s = stars.length - 1; while (s >= 0) { star = stars[s]; removeStar(); s--; } b = bullets.length - 1; while (b >= 0) { bullet = bullets[b]; removeBullet(); b--; } t = turretBullets.length - 1; while (t >= 0) { removeTurretBullet(); t--; } mBonus.removeMovieClip(); ring._x = -200; char._alpha = 0; ps._alpha = 0; char._x = Stage.width / 2; char._y = (Stage.height - lHeight) - (char._height / 2); } function createShop(levelWon) { ps.gotoAndStop(31); shop.removeMovieClip(); shop = attachMovie("shop", "shop", 800550); gamePause = true; shop._x = Stage.width + (Stage.width / 2); shop.moveLeft = true; shop._y = Stage.height / 2; shopExists = true; if ((onWave == levelsUnlocked) && (levelWon)) { levelsUnlocked = levelsUnlocked + 1; } shopWeaponButtons = new Array(shop.w1, shop.w2, shop.w3, shop.w4, shop.w5, shop.w6); shopLevelButtons = new Array(shop.l1, shop.l2, shop.l3, shop.l4, shop.l5, shop.l6, shop.l7, shop.l8, shop.l9, shop.l10, shop.l11, shop.l12, shop.l13, shop.l14, shop.l15, shop.l16); v = shopWeaponButtons.length - 1; while (v >= 0) { createWeaponButtons(shopWeaponButtons[v], v); v--; } v = shopLevelButtons.length - 1; while (v >= 0) { createLevelButtons(shopLevelButtons[v], v); v--; } } function createWeaponButtons(button, num) { createNormalHover2(button, num); button.gun.gotoAndStop(num + 1); button.onRelease = function () { if (money >= weaponCosts[num]) { bClick.start(); money = money - weaponCosts[num]; giveNotice = true; weaponsOwned[num] = true; gunUsed = num + 1; if (gunUsed == 4) { giveAward(15); } char.ina.gun.gotoAndStop(gunUsed); } }; } function createLevelButtons(button, num) { if (levelsUnlocked >= (num + 1)) { createNormalHover(button); button.numTxt.htmlText = bold(num + 1); button.onRelease = function () { shopStartRemove = true; gamePause = false; bClick.start(); }; } else { button.gotoAndStop(2); } } function bold(item) { return(("<b>" + item) + "</b>"); } function createNormalHover(button) { button._alpha = 100; button.onRollOver = function () { bHover.start(); button._alpha = 75; }; button.onRollOut = function () { button._alpha = 100; }; button.onReleaseOutside = function () { button._alpha = 100; }; } function createLevelFinishScreen() { dayUp.gotoAndStop(1); days = days + 1; bg.gotoAndStop(1); clearScreen(); levelToCenter = true; gamePause = true; _root._x = 0; _root._y = 0; if (score >= highscore) { highscore = score; } if (kills >= killsHighscore) { killsHighscore = kills; } saveGame(); lf = attachMovie("levelFinish", "levelFinish", 958350); lf._x = Stage.width * 1.5; lf._y = Stage.height / 2; lf.taskScreen.d1.htmlText = bold(days + " ATTEMPTS"); lf.taskScreen.t1.htmlText = bold(taskLevel); lf.taskScreen.b1.htmlText = bold("$" + initialGolds[taskLevel - 1]); lf.taskScreen.b2.htmlText = bold("+$" + startingMoney); lf.taskScreen.r1.htmlText = bold(killsHighscore); lf.taskScreen.r2.htmlText = bold(highscore); createGenericHover(lf.taskScreen.doneBtn); lf.taskScreen.doneBtn.onRelease = function () { bClick.start(); levelToExit = true; delete lf.taskScreen.doneBtn.onRelease; }; } function createAchScreen() { _root._x = 0; _root._y = 0; if (score >= highscore) { highscore = score; } saveGame(); achToCenter = true; bg.gotoAndStop(1); achScreen = attachMovie("achScreen", "achScreen", 955350); achScreen._x = Stage.width * -0.5; achScreen._y = Stage.height / 2; achScreen.hTxt.htmlText = bold("HIGHSCORE: " + highscore); tasksToDo = new Array(achScreen.taskScreen.t1, achScreen.taskScreen.t2, achScreen.taskScreen.t3); tasksDone = new Array(achScreen.taskScreen.t4, achScreen.taskScreen.t5, achScreen.taskScreen.t6); tasksToDoA = new Array(); tasksToDoB = new Array(); p = 0; while (p < tasksCompleted.length) { if (!tasksCompleted[p]) { tasksToDoA.push(p + 1); } else { tasksToDoB.push(p + 1); } p++; } t = 0; while (t < tasksToDo.length) { if (tasksToDoA.length > t) { tasksToDo[t].tIcon.gotoAndStop(taskTypes[taskLevel - 1][tasksToDoA[t] - 1]); tasksToDo[t].nameTxt.htmlText = bold(taskNames[taskTypes[taskLevel - 1][tasksToDoA[t] - 1] - 1]); tasksToDo[t].descTxt.htmlText = bold(tasks[taskLevel - 1][tasksToDoA[t] - 1]); } else { tasksToDo[t]._alpha = 0; } t++; } t = 0; while (t < tasksDone.length) { if (tasksToDoB.length > t) { tasksDone[t].tIcon.gotoAndStop(taskTypes[taskLevel - 1][tasksToDoB[t] - 1]); tasksDone[t].nameTxt.htmlText = bold(taskNames[taskTypes[taskLevel - 1][tasksToDoB[t] - 1] - 1]); tasksDone[t].descTxt.htmlText = bold(tasks[taskLevel - 1][tasksToDoB[t] - 1]); } else { tasksDone[t]._alpha = 0; } t++; } achScreen.taskScreen.l1.htmlText = bold(("Level " + taskLevel) + " Tasks"); achScreen.taskScreen.l2.htmlText = bold(("Level " + taskLevel) + " Tasks Completed"); createGenericHover(achScreen.taskScreen.doneBtn); achScreen.taskScreen.doneBtn.onRelease = function () { bClick.start(); achToExit = true; delete achScreen.taskScreen.doneBtn.onRelease; }; createGenericHover(achScreen.taskScreen.mgBtn); achScreen.taskScreen.mgBtn.onRelease = function () { bClick.start(); getURL ("http://armorgames.com/", "_BLANK"); }; } function createGenericHover(button) { button.onRollOver = function () { button.gotoAndStop(2); bHover.start(); }; button.onRollOut = function () { button.gotoAndStop(1); }; button.onReleaseOutside = function () { button.gotoAndStop(1); }; } function createNormalHover2(button, num) { button._alpha = 100; button.onRollOver = function () { button._alpha = 75; bHover.start(); shop.infor.gunImg.gotoAndStop(num + 1); shop.infor.descTxt.htmlText = bold(weaponDescriptions[num]); shop.infor.costTxt.htmlText = bold(weaponCosts[num]); }; button.onRollOut = function () { button._alpha = 100; }; button.onReleaseOutside = function () { button._alpha = 100; }; } function createTurretShop() { gamePause = true; turretShopExists = true; turretShop = attachMovie("turretShop", "turretShop", 810500); turretShop._x = Stage.width * 1.5; turretShop._y = 161.5; turretButtons = new Array(turretShop.t1, turretShop.t2, turretShop.t3, turretShop.t4); updateTurretButtons(); } function updateTurretButtons() { t = turretButtons.length - 1; while (t >= 0) { tb = turretButtons[t]; tb.nTxt.htmlText = bold(turretNames[t]); tb.dTxt.htmlText = turretDescriptions[t]; tb.mTxt.htmlText = bold("$" + turretCosts[t][turretAmounts[t]]); tb.tIcon.gotoAndStop(t + 1); if (((!inTutorial) || (t == 0)) || (t == 2)) { createTurretButton(tb, t); } else { tb._alpha = 20; tb.mTxt.htmlText = bold("$N/A"); } t--; } } function createTurretButton(button, num) { delete button.onRollOver; delete button.onRollOut; delete button.onReleaseOutside; delete button.onRelease; if (money >= turretCosts[num][turretAmounts[num]]) { button.onRollOver = function () { button._alpha = 80; bHover.start(); }; button.onRollOut = function () { button._alpha = 100; }; button.onReleaseOutside = function () { button._alpha = 100; }; button.onRelease = function () { if ((money >= turretCosts[num][turretAmounts[num]]) && (turretToPlace == null)) { bClick.start(); money = money - turretCosts[num][turretAmounts[num]]; ps.gotoAndStop(31); turretAmounts[num] = turretAmounts[num] + 1; turretToPlace = attachMovie(theTurrets[num], theTurrets[num] + depth, depth++); turretToPlace._x = _xmouse; turretToPlace._y = turretYs[num]; turretToPlaceNum = num; readyToPlace = false; updateTurretButtons(); } }; } else { button._alpha = 20; } } function turretManagement() { t = turrets.length - 1; while (t >= 0) { turret = turrets[t]; if (turret.Target._x == undefined) { turret.Target = null; } turret.seekDelay = turret.seekDelay - 1; if ((turret.seekDelay <= 0) || (turret.Target == null)) { turret.seekDelay = 10; smallest = 1000; ghostChoice = -1; g = ghosts.length - 1; while (g >= 0) { ghost = ghosts[g]; if ((((turret.Type == 3) || (turret.Type == 4)) && (((ghost.Type == 1) || (ghost.Type == 3)) || (ghost.Type == 5))) || (((turret.Type == 1) || (turret.Type == 2)) && ((ghost.Type == 2) || (ghost.Type == 4)))) { xDist = ghost._x - turret._x; yDist = ghost._y - turret._y; ghostDist = Math.sqrt((xDist * xDist) + (yDist * yDist)); if (ghostDist <= smallest) { smallest = ghostDist; ghostChoice = g; } } g--; } if (ghostChoice != -1) { turret.Target = ghosts[ghostChoice]; } } if (turret.Target != null) { xDist = turret.Target._x - turret._x; yDist = turret.Target._y - turret._y; distFromTurret = Math.sqrt((xDist * xDist) + (yDist * yDist)); framesToHit = ((distFromTurret / turretBulletSpeed) - 3) - 3; newX = turret.Target._x + (turret.Target.xSpeed * framesToHit); newY = turret.Target._y + (turret.Target.ySpeed * framesToHit); turret.cannon._rotation = (Math.atan2(newY - turret._y, newX - turret._x) * 180) / Math.PI; } turret.shotDelay = turret.shotDelay - 1; if ((turret.shotDelay <= 0) && (turret.Target != null)) { turret.shotDelay = 90 + random(10); createTurretBullet(); } t--; } } function removeTurret() { turret.removeMovieClip(); turrets.splice(t, 1); } function createTurretBullet() { typeHolder = ((turret.Type - 1) % 2) + 1; if (typeHolder == 1) { tB = attachMovie("bullet2", "bullet" + depth, depth++); } else { tB = attachMovie("bullet", "bullet" + depth, depth++); } tB.Type = typeHolder; tB._x = turret._x; tB._y = turret._y; tB._rotation = turret.cannon._rotation; tB.xSpeed = Math.cos((turret.cannon._rotation * Math.PI) / 180) * turretBulletSpeed; tB.ySpeed = Math.sin((turret.cannon._rotation * Math.PI) / 180) * turretBulletSpeed; tB._x = tB._x + (tB.xSpeed * 3); tB._y = tB._y + (tB.ySpeed * 3); turretBullets.push(tB); } function turretBulletManagement() { t = turretBullets.length - 1; while (t >= 0) { tb = turretBullets[t]; tb._x = tb._x + tb.xSpeed; tb._y = tb._y + tb.ySpeed; g = ghosts.length - 1; while (g >= 0) { ghost = ghosts[g]; if (tb.hitTest(ghost)) { if (tb.Type == 1) { ghost.frozen = 50; ghost.shotDelay = 1000; } if (tb.Type == 2) { ghost.health = ghost.health - 1; if (ghost.health <= 0) { poof.start(); poof.start(); removeGhost(true, g); } } removeTurretBullet(); } g--; } if (level.hitTest(tb._x, tb._y, true) && (tb._x != undefined)) { fs = attachMovie("floorShot", "floorShot" + depth, depth++); fs._x = tb._x; fs._y = (Stage.height - lHeight) + 15; fs._rotation = 270; fs.gotoAndStop(random(3) + 1); fs._xscale = (fs._yscale = 200); removeTurretBullet(); } else if ((((tb._x >= (char._x + 2000)) || (tb._x <= (char._x - 2000))) || (tb._y >= (char._y + 2000))) || (tb._y <= (char._y - 2000))) { if (tb._x != undefined) { removeTurretBullet(); } } t--; } } function removeTurretBullet() { turretBullets[t].removeMovieClip(); turretBullets.splice(t, 1); } function railShot() { rail.start(); laser.removeMovieClip(); createEmptyMovieClip("laser", 900555 + (depth++)); with (laser) { lineStyle(5, 16777215); tDir = (Math.atan2(_ymouse - char._y, _xmouse - char._x) * 180) / Math.PI; xmoveAdd = Math.cos((tDir * Math.PI) / 180) * 10; ymoveAdd = Math.sin((tDir * Math.PI) / 180) * 10; currentX = char._x + (xmoveAdd * 4); currentY = char._y + (ymoveAdd * 4); holdX = currentX; holdY = currentY; moveTo(currentX, currentY); t = 50; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; if (t == 0) { lineStyle(9, 16764108); lineTo(currentX, currentY); moveTo(holdX, holdY); lineStyle(7, 16777215); lineTo(currentX, currentY); } g = ghosts.length - 1; while (g >= 0) { ghost = ghosts[g]; if (ghost.hitTest(currentX, currentY, true)) { ghost.health = ghost.health - 1; if (ghost.health <= 0) { if (inTutorial) { giveTutorialAward(1); } poof.start(); poof.start(); removeGhost(true, g); } } g--; } t--; } } laser.onEnterFrame = function () { laser._alpha = laser._alpha - 15; if (laser._alpha <= 5) { laser.removeMovieClip(); } }; } function hitGhost(num) { ghost.health = ghost.health - 1; if (ghost.health <= 0) { poof.start(); poof.start(); theNum = -1; g = ghosts.length - 1; while (g >= 0) { if (ghosts[g] == ghost) { theNum = g; } g--; } removeGhost(true, theNum); f = num + 1; while (f <= ghosts.length) { ghosts[f].Index = ghosts[f].Index - 1; f++; } } } function electricityShot() { if (lGo == 1) { electricity.start(); } mainArray = new Array(4); i = 0; while (i < 4) { mainArray[i] = new Array(4); j = 0; while (j < 4) { mainArray[i][j] = new Array(); j++; } i++; } i = ghosts.length - 1; while (i >= 0) { ghost = ghosts[i]; ghost.Index = i; mainArray[Math.floor(ghost._x / 175)][Math.floor(ghost._y / 100)].push(ghost); i--; } if (lGo == 1) { bulletMC.removeMovieClip(); lGo = 2; createEmptyMovieClip("bulletMC", 900555 + (depth++)); with (bulletMC) { lineStyle(2, 0); rt = Math.atan2(_ymouse - char._y, _xmouse - char._x); xmoveAdd = Math.cos(rt) * 15; ymoveAdd = Math.sin(rt) * 15; currentX = char._x + (xmoveAdd * 4); currentY = char._y + (ymoveAdd * 4); moveTo(currentX, currentY); t = 35; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; if (mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)] != undefined) { i = mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)].length - 1; while (i >= 0) { ghost = mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)][i]; if (ghost.hitTest(currentX, currentY, true)) { t = -5; hitGhost(ghost.Index); } i--; } } lineTo((currentX + (Math.random() * 16)) - 8, (currentY + (Math.random() * 16)) - 8); t--; } } bulletMC.onEnterFrame = function () { bulletMC._alpha = bulletMC._alpha - (bulletMC._alpha / 2); if (bulletMC._alpha <= 5) { bulletMC.removeMovieClip(); } }; } else if (lGo == 2) { bulletMC2.removeMovieClip(); lGo = 3; createEmptyMovieClip("bulletMC2", 900555 + (depth++)); with (bulletMC2) { lineStyle(2, 0); rt = Math.atan2(_ymouse - char._y, _xmouse - char._x); xmoveAdd = Math.cos(rt) * 15; ymoveAdd = Math.sin(rt) * 15; currentX = char._x + (xmoveAdd * 4); currentY = char._y + (ymoveAdd * 4); moveTo(currentX, currentY); t = 35; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo((currentX + (Math.random() * 16)) - 8, (currentY + (Math.random() * 16)) - 8); if (mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)] != undefined) { i = mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)].length - 1; while (i >= 0) { ghost = mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)][i]; if (ghost.hitTest(currentX, currentY, true)) { t = -5; hitGhost(ghost.Index); } i--; } } t--; } } bulletMC2.onEnterFrame = function () { bulletMC2._alpha = bulletMC2._alpha - (bulletMC2._alpha / 2); if (bulletMC2._alpha <= 5) { bulletMC2.removeMovieClip(); } }; } else if (lGo == 3) { bulletMC3.removeMovieClip(); lGo = 1; createEmptyMovieClip("bulletMC3", 900555 + (depth++)); with (bulletMC3) { lineStyle(2, 0); rt = Math.atan2(_ymouse - char._y, _xmouse - char._x); xmoveAdd = Math.cos(rt) * 15; ymoveAdd = Math.sin(rt) * 15; currentX = char._x + (xmoveAdd * 4); currentY = char._y + (ymoveAdd * 4); moveTo(currentX, currentY); t = 35; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo((currentX + (Math.random() * 16)) - 8, (currentY + (Math.random() * 16)) - 8); if (mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)] != undefined) { i = mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)].length - 1; while (i >= 0) { ghost = mainArray[Math.floor(currentX / 175)][Math.floor(currentY / 100)][i]; if (ghost.hitTest(currentX, currentY, true)) { t = -5; hitGhost(ghost.Index); } i--; } } t--; } } bulletMC3.onEnterFrame = function () { bulletMC3._alpha = bulletMC3._alpha - (bulletMC3._alpha / 2); if (bulletMC3._alpha <= 5) { bulletMC3.removeMovieClip(); } }; } } stop(); times = new Array(20, 30, 40, 50, 60, 70, 80, 90, 150, 250, 350); goalXPs = new Array(200, 400, 600, 800, 10000000); enemyWorths = new Array(5, 10, 20, 50, 100, 250); ringAmounts = new Array(5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70); healthArray = new Array(60, 70, 80, 90, 100, 120, 140, 160, 200, 250); initialGolds = new Array(0, 150, 300, 600, 1000, 1500, 2000, 3000, 5000, 8000); qbtn.onRelease = function () { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } }; moneyTree.gotoAndStop(moneyTreeFrame); inTutorial = true; i = tasksCompleted.length - 1; while (i >= 0) { if (tasksCompleted[i]) { inTutorial = false; } i--; } if (taskLevel != 1) { inTutorial = false; } lHeight = 100; init(); if (inTutorial) { gamePause = true; tutorial = attachMovie("tutorial", "tutorial", 987300); tutorial._x = Stage.width / 2; tutorial._y = Stage.height / 2; } if (inTutorial) { money = 1000; taskLevel = 0; } RING = 1; DEATH = 2; STATS = 3; TIME = 4; MISC = 5; MONEY = 6; WIND = 7; muted = false; playerPause = false; keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 113) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } } if (((num == 112) && (!gamePause)) && (!inTutorial)) { playerPause = !playerPause; pauseStuff(); } if (num == 109) { muted = !muted; if (muted) { song.setVolume(0); } else { song.setVolume(100); } } if (num == 101) { if (turretShopExists) { turretShop.removeMovieClip(); gamePause = false; turretShopExists = false; } else if ((!inTutorial) || (!tasksCompleted[1])) { if (inTutorial) { if (tutorialStage == 5) { createTurretShop(); } } else { createTurretShop(); } } } }; Key.addListener(keyListener); taskNames = new Array("Rings", "Death", "Stats", "Time", "Miscellaneous", "Coins", "Wind"); preTasks = new Array("Kill an enemy by shooting it", "Build a Turret (Press 'E')", "Gun Upgrade Press 'SPACE'"); taskPreTypes = new Array(DEATH, MISC, MISC); task1s = new Array("Reach day 2", "Kill 20 ghosts", "Collect 10 rings"); task1Types = new Array(TIME, DEATH, RING); task2s = new Array("Collect 100 coins", "Windfall Mode 10 seconds", "Score 1000"); task2Types = new Array(MONEY, WIND, STATS); task3s = new Array("Don't get hit on day 1", "Reach day 3", "50 Kills in the air"); task3Types = new Array(MISC, MISC, DEATH); task4s = new Array("Windfall Mode 5 Times", "Windfall Mode 30 seconds", "First two days no rings"); task4Types = new Array(WIND, WIND, MISC); task5s = new Array("Reach day 5", "Score 20,000", "Get the 4th Weapon"); task5Types = new Array(TIME, STATS, MISC); task6s = new Array("Collect 100 rings", "Collect 15 rings day 1", "Reach day 4 w/ pistol"); task6Types = new Array(RING, RING, MISC); task7s = new Array("Build 7 turrets", "Windfall Mode 200 kills", "Windfall Mode 2 minutes"); task7Types = new Array(MISC, DEATH, WIND); task8s = new Array("Reach day 7", "Collect 150 rings", "Save up $25,000"); task8Types = new Array(TIME, RING, MONEY); task9s = new Array("First three levels no missing", "Reach day 9", "Kill 1000 ghosts"); task9Types = new Array(MISC, TIME, DEATH); task10s = new Array("None", "None", "None"); task10Types = new Array(DEATH, DEATH, DEATH); tasks = new Array(task1s, task2s, task3s, task4s, task5s, task6s, task7s, task8s, task9s, task10s); taskTypes = new Array(task1Types, task2Types, task3Types, task4Types, task5Types, task6Types, task7Types, task8Types, task9Types, task10Types); startTreeAnim = false; toWhiteAmt = 0; myColor2 = new Color(moneyTree); myColor2.setTint(255, 255, 255, toWhiteAmt); delayToDone = -1; menuSong.stop(); song = new Sound(this); song.attachSound("song.wav"); song.start(0, 100000); var pistol = new Sound(); pistol.attachSound("pistol.wav"); var AK47 = new Sound(); AK47.attachSound("AK47.wav"); var gunshot = new Sound(); gunshot.attachSound("gunshot.wav"); var Ring = new Sound(); Ring.attachSound("Ring.wav"); var Ring2 = new Sound(); Ring2.attachSound("Ring2.wav"); var shotgun = new Sound(); shotgun.attachSound("shotgun.wav"); var grenade = new Sound(); grenade.attachSound("grenade.wav"); var pHit = new Sound(); pHit.attachSound("pHit.wav"); var poof = new Sound(); poof.attachSound("poof.wav"); var bHover = new Sound(); bHover.attachSound("bHover.wav"); var bClick = new Sound(); bClick.attachSound("bClick.wav"); var rail = new Sound(); rail.attachSound("laserShot.wav"); var electricity = new Sound(); electricity.attachSound("electricity.wav"); char.swapDepths(750500); stars = new Array(); tutComplete.swapDepths(750600); if (isMuted) { muted = true; song.setVolume(0); } tutorialGhostDelay = 20; newWaveDelayConst = 40; newWaveDelay = 0; tutorialStage = 0; tutorialDescriptions = new Array("Welcome, this is a quick tutorial which will familiarize you with the game mechanics...", "You can double jump by pressing the UP or W button TWICE in a row. Try it.", "You can shoot with your mouse. Hold it down for a few seconds for a constant stream of bullets.", "Collecting rings will you give you a bonus to your score. 3 Rings and you will enter windfall mode (Double Money)!", "The goal of the game is to complete tasks, try the ones I put in the bottom right of your screen"); timeToCreateLevelFin = 0; createLevelFin = false; mDownTime = 0; theVertSpeed = 1; goingDown = true; goingUp = false; normalY = 161; if (!inTutorial) { dayUp.gotoAndPlay(2); dayUp.d1.dTxt.htmlText = bold("DAY " + onWave); } killsMax = 1000; ringsMax = 100; timeMax = 1000; scoreMax = 10000; ghosts = new Array(); ghostDelay = 0; ghostsAllowedArray = new Array(1, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5, 5, 5); ghostDelayArray = new Array(40, 30, 25, 20, 16, 13, 11, 9, 7, 5); ghostsAllowed = 5; ghostTypes = new Array("ghost", "ghost2", "ghost3", "ghost4", "ghost5"); ghostShots = new Array(); coins = new Array(); coinsCollected = 0; toFinish = false; windfallKills = 0; shakeDir = 0; gravity = 1.2; friction = 0.8; airFriction = 0.95; speed = 2; inRealTutorial = false; onMouseDown = function () { if (inTutorial) { if ((tutorialStage == 1) && (inRealTutorial)) { tutorialNext(2); tutBox.ctc._alpha = 0; } if (tutorial._currentframe != 5) { tutorial.gotoAndStop(tutorial._currentframe + 1); } else { tutorial.removeMovieClip(); gamePause = false; inRealTutorial = true; tutorialNext(1); } } mDown = true; }; onMouseUp = function () { if (turretToPlace != null) { readyToPlace = false; turretToPlace.Type = turretToPlaceNum + 1; turretToPlace.seekDelay = 0; turretToPlace.shotDelay = 0; turrets.push(turretToPlace); if (turrets.length >= 7) { giveAward(19); } if (inTutorial) { giveTutorialAward(2); turretShop.removeMovieClip(); gamePause = false; } turretToPlace.Target = null; turretToPlace = null; turretToPlaceNum = -1; } mDown = false; }; shotDelays = new Array(10, 5, 10, 5, 2, 5, 0); depth = 100; bullets = new Array(); shake = 0; weaponsOwned = new Array(true, false, false, false, false, false); weaponDescriptions = new Array("The Pistol shoots at a slow speed.", "The Ak-47 shoots at a moderate speed.", "The Shotgun shoots bursts of 3 bullets.", "The Grenade Launcher damages surrounding enemies.", "The Chain Gun shoots extremely fast.", "The Rail Gun shoots unstoppable beams."); weaponCosts = new Array(0, 150, 1000, 2500, 6000, 18000, 50000, 99999999); levelToCenter = false; levelToExit = false; achToCenter = false; achToExit = false; turretShopExists = false; turrets = new Array(); turret1Costs = new Array(200, 1000, 5000, 10000, 20000, 50000, 100000); turret2Costs = new Array(1000, 5000, 10000, 20000, 50000, 100000); turret3Costs = new Array(200, 1000, 5000, 10000, 20000, 50000, 100000); turret4Costs = new Array(1000, 5000, 10000, 20000, 50000, 100000); turretCosts = new Array(turret1Costs, turret2Costs, turret3Costs, turret4Costs); turretNames = new Array("Air Freeze", "Air Fire", "Ground Freeze", "Ground Fire"); turretDescriptions = new Array("Freezes Air Enemies", "Shoots Air Enemies", "Freezes Ground Enemies", "Shoots Ground Enemies"); theTurrets = new Array("simpleTurret2", "simpleTurret", "topTurret", "topTurret2"); turretYs = new Array(300, 300, 22, 22); turretToPlace = null; turretToPlaceNum = -1; readyToPlace = false; turretBulletSpeed = 20; turretBullets = new Array(); lGo = 1;
Frame 5
function createNormalHover(button) { button._alpha = 100; button.onRollOver = function () { button._alpha = 75; }; button.onRollOut = function () { button._alpha = 100; }; button.onReleaseOutside = function () { button._alpha = 100; }; } createNormalHover(bb); bb.onRelease = function () { gotoAndStop (3); }; createNormalHover(st); st.onRelease = function () { getURL ("http://www.sound-tricks.com/", "_BLANK"); }; ag.onRollOver = function () { ag._alpha = 50; }; ag.onRollOut = function () { ag._alpha = 100; }; ag.onRelease = function () { getURL ("http://armorgames.com/", "_BLANK"); };
Frame 6
function createNormalHover(button) { button._alpha = 100; button.onRollOver = function () { button._alpha = 75; }; button.onRollOut = function () { button._alpha = 100; }; button.onReleaseOutside = function () { button._alpha = 100; }; } function onEnterFrame() { } Key.removeListener(keyListener); createNormalHover(bb); bb.onRelease = function () { gotoAndStop (3); }; createNormalHover(mg); mg.onRelease = function () { getURL ("http://armorgames.com/", "_BLANK"); };
Frame 7
function onEnterFrame() { }
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Symbol 406 MovieClipUses:402 403 405Used by:Timeline
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Symbol 414 MovieClipUses:411 413Used by:415
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Symbol 417 MovieClipUses:416Used by:418 419
Symbol 418 MovieClip [coin]Uses:417Used by:Timeline
Symbol 419 MovieClip [coin2]Uses:417Used by:Timeline
Symbol 420 EditableTextUses:72 463Used by:421
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Symbol 423 GraphicUsed by:426
Symbol 424 TextUses:72Used by:426
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Symbol 426 MovieClipUses:423 424 425Used by:427
Symbol 427 MovieClipUses:426Used by:Timeline
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Symbol 477 MovieClip [achScreen]Uses:435 475 476Used by:Timeline
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Symbol 485 MovieClip [pauseScreen]Uses:478 479 480 482 484Used by:Timeline
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Symbol 518 MovieClip [mBonus]Uses:517Used by:Timeline
Symbol 519 TextUses:72Used by:520
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Symbol 522 MovieClipUses:49Used by:523 539 541 543
Symbol 523 MovieClip [simpleTurret]Uses:521 522Used by:Timeline
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Symbol 534 EditableTextUses:72 463Used by:536
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Symbol 536 MovieClipUses:527 533 534 535Used by:537
Symbol 537 MovieClip [turretShop]Uses:524 525 526 536Used by:Timeline
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClip [topTurret]Uses:538 522Used by:Timeline
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClip [simpleTurret2]Uses:540 522Used by:Timeline
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClip [topTurret2]Uses:542 522Used by:Timeline
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClip [bullet2]Uses:298 49 544Used by:Timeline
Symbol 546 GraphicUsed by:571
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:547Used by:549
Symbol 549 MovieClipUses:548Used by:571
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Symbol 571 MovieClip [tutorial]Uses:546 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570Used by:Timeline
Symbol 572 GraphicUsed by:577
Symbol 573 TextUses:72Used by:577
Symbol 574 EditableTextUses:72 463Used by:577
Symbol 575 TextUses:72Used by:576
Symbol 576 MovieClipUses:575Used by:577
Symbol 577 MovieClipUses:572 573 574 576Used by:Timeline
Symbol 578 MovieClipUses:49Used by:582
Symbol 579 TextUses:72Used by:581
Symbol 580 TextUses:72Used by:581
Symbol 581 MovieClipUses:579 580Used by:582
Symbol 582 MovieClipUses:578 581Used by:Timeline
Symbol 583 EditableTextUses:72 463Used by:Timeline
Symbol 584 Sound [song.wav]Used by:Timeline
Symbol 585 GraphicUses:55Used by:Timeline
Symbol 586 TextUses:72Used by:Timeline
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Symbol 589 TextUses:72Used by:Timeline
Symbol 590 TextUses:72Used by:Timeline
Symbol 591 TextUses:72Used by:Timeline
Symbol 592 TextUses:72Used by:Timeline
Symbol 593 EditableTextUses:72 463Used by:Timeline
Symbol 594 TextUses:72Used by:595
Symbol 595 MovieClipUses:594Used by:Timeline
Symbol 596 GraphicUsed by:599
Symbol 597 TextUses:72Used by:599
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Symbol 599 MovieClipUses:596 597 598Used by:Timeline
Symbol 600 TextUses:72Used by:Timeline
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Symbol 603 GraphicUsed by:604
Symbol 604 MovieClipUses:603Used by:Timeline
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClipUses:605Used by:Timeline
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClipUses:607Used by:Timeline
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClipUses:609Used by:Timeline
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClipUses:611Used by:Timeline
Symbol 613 TextUses:72Used by:Timeline
Symbol 614 TextUses:72Used by:Timeline
Symbol 615 TextUses:72Used by:Timeline
Symbol 616 TextUses:72Used by:Timeline
Symbol 617 TextUses:72Used by:618
Symbol 618 MovieClipUses:617Used by:Timeline
Symbol 619 TextUses:72Used by:Timeline
Symbol 620 TextUses:72Used by:Timeline

Instance Names

"level"Frame 1Symbol 50 MovieClip
"moneyTree"Frame 1Symbol 71 MovieClip
"pBtn"Frame 1Symbol 77 MovieClip
"loader"Frame 1Symbol 79 MovieClip
"loading"Frame 1Symbol 81 MovieClip
"ag"Frame 1Symbol 83 MovieClip
"adBox"Frame 1Symbol 84 MovieClip
"level"Frame 3Symbol 50 MovieClip
"ag"Frame 3Symbol 83 MovieClip
"playBtn"Frame 3Symbol 111 MovieClip
"char"Frame 3Symbol 132 MovieClip
"cg"Frame 3Symbol 134 MovieClip
"pmg"Frame 3Symbol 136 MovieClip
"cs"Frame 3Symbol 139 MovieClip
"miniScreen"Frame 3Symbol 146 MovieClip [miniScreen]
"mBtn"Frame 3Symbol 149 MovieClip
"bg"Frame 4Symbol 182 MovieClip
"monTxt"Frame 4Symbol 186 EditableText
"moneyTree"Frame 4Symbol 71 MovieClip
"ps"Frame 4Symbol 290 MovieClip
"hBar"Frame 4Symbol 309 MovieClip
"timeTxt"Frame 4Symbol 337 EditableText
"ring"Frame 4Symbol 386 MovieClip [ring]
"ringTxt"Frame 4Symbol 387 EditableText
"k1"Frame 4Symbol 393 MovieClip
"rTxt"Frame 4Symbol 394 EditableText
"tTxt"Frame 4Symbol 395 EditableText
"sTxt"Frame 4Symbol 396 EditableText
"k2"Frame 4Symbol 401 MovieClip
"r2"Frame 4Symbol 406 MovieClip
"s2"Frame 4Symbol 410 MovieClip
"t2"Frame 4Symbol 415 MovieClip
"dayUp"Frame 4Symbol 422 MovieClip
"award"Frame 4Symbol 427 MovieClip
"w2Txt"Frame 4Symbol 428 EditableText
"w2"Frame 4Symbol 432 MovieClip
"tree"Frame 4Symbol 153 MovieClip
"rFlash"Frame 4Symbol 488 MovieClip
"wFlash"Frame 4Symbol 490 MovieClip
"ii"Frame 4Symbol 496 MovieClip
"tlTxt"Frame 4Symbol 497 EditableText
"a1"Frame 4Symbol 501 MovieClip
"a2"Frame 4Symbol 501 MovieClip
"a3"Frame 4Symbol 501 MovieClip
"qbtn"Frame 4Symbol 520 MovieClip
"tutBox"Frame 4Symbol 577 MovieClip
"tutComplete"Frame 4Symbol 582 MovieClip
"nwTxt"Frame 4Symbol 583 EditableText
"bb"Frame 5Symbol 595 MovieClip
"st"Frame 5Symbol 599 MovieClip
"ag"Frame 5Symbol 83 MovieClip
"ng"Frame 6Symbol 618 MovieClip
"gShot"Symbol 121 MovieClip Frame 1Symbol 47 MovieClip [gunshots]
"gShot"Symbol 121 MovieClip Frame 7Symbol 47 MovieClip [gunshots]
"g1"Symbol 129 MovieClip Frame 1Symbol 113 MovieClip
"gun"Symbol 129 MovieClip Frame 1Symbol 121 MovieClip
"g1"Symbol 129 MovieClip Frame 5Symbol 123 MovieClip
"g1"Symbol 129 MovieClip Frame 10Symbol 125 MovieClip
"g1"Symbol 129 MovieClip Frame 15Symbol 127 MovieClip
"g1"Symbol 129 MovieClip Frame 20Symbol 128 MovieClip
"ina"Symbol 132 MovieClip Frame 1Symbol 129 MovieClip
"a1"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"yBtn"Symbol 146 MovieClip [miniScreen] Frame 1Symbol 143 MovieClip
"nBtn"Symbol 146 MovieClip [miniScreen] Frame 1Symbol 145 MovieClip
"gun"Symbol 164 MovieClip Frame 1Symbol 163 MovieClip
"numTxt"Symbol 168 MovieClip Frame 1Symbol 166 EditableText
"gunImg"Symbol 175 MovieClip Frame 1Symbol 163 MovieClip
"costTxt"Symbol 175 MovieClip Frame 1Symbol 170 EditableText
"monTxt"Symbol 175 MovieClip Frame 1Symbol 172 EditableText
"descTxt"Symbol 175 MovieClip Frame 1Symbol 173 EditableText
"tree"Symbol 176 MovieClip [shop] Frame 1Symbol 153 MovieClip
"level"Symbol 176 MovieClip [shop] Frame 1Symbol 50 MovieClip
"w1"Symbol 176 MovieClip [shop] Frame 1Symbol 164 MovieClip
"w2"Symbol 176 MovieClip [shop] Frame 1Symbol 164 MovieClip
"w3"Symbol 176 MovieClip [shop] Frame 1Symbol 164 MovieClip
"w4"Symbol 176 MovieClip [shop] Frame 1Symbol 164 MovieClip
"w5"Symbol 176 MovieClip [shop] Frame 1Symbol 164 MovieClip
"w6"Symbol 176 MovieClip [shop] Frame 1Symbol 164 MovieClip
"l1"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"l2"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"l3"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"l4"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"l5"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"l6"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"l7"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"l8"Symbol 176 MovieClip [shop] Frame 1Symbol 168 MovieClip
"infor"Symbol 176 MovieClip [shop] Frame 1Symbol 175 MovieClip
"ina"Symbol 287 MovieClip [explosion] Frame 1Symbol 284 MovieClip
"re"Symbol 287 MovieClip [explosion] Frame 1Symbol 286 MovieClip
"ina"Symbol 386 MovieClip [ring] Frame 1Symbol 385 MovieClip
"bar"Symbol 393 MovieClip Frame 1Symbol 391 MovieClip [theBar]
"iTxt"Symbol 393 MovieClip Frame 1Symbol 392 EditableText
"dTxt"Symbol 421 MovieClip Frame 1Symbol 420 EditableText
"d1"Symbol 422 MovieClip Frame 1Symbol 421 MovieClip
"awardName"Symbol 426 MovieClip Frame 1Symbol 425 EditableText
"aname"Symbol 427 MovieClip Frame 1Symbol 426 MovieClip
"tIcon"Symbol 466 MovieClip Frame 1Symbol 462 MovieClip
"descTxt"Symbol 466 MovieClip Frame 1Symbol 464 EditableText
"nameTxt"Symbol 466 MovieClip Frame 1Symbol 465 EditableText
"l1"Symbol 475 MovieClip Frame 1Symbol 437 EditableText
"l2"Symbol 475 MovieClip Frame 1Symbol 439 EditableText
"doneBtn"Symbol 475 MovieClip Frame 1Symbol 447 MovieClip
"t4"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"t5"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"t6"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"mgBtn"Symbol 475 MovieClip Frame 1Symbol 474 MovieClip
"t1"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"t2"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"t3"Symbol 475 MovieClip Frame 1Symbol 466 MovieClip
"taskScreen"Symbol 477 MovieClip [achScreen] Frame 1Symbol 475 MovieClip
"hTxt"Symbol 477 MovieClip [achScreen] Frame 1Symbol 476 EditableText
"cfs"Symbol 485 MovieClip [pauseScreen] Frame 1Symbol 482 MovieClip
"gtm"Symbol 485 MovieClip [pauseScreen] Frame 1Symbol 484 MovieClip [gtm]
"aTxt"Symbol 501 MovieClip Frame 1Symbol 498 EditableText
"tIcon"Symbol 501 MovieClip Frame 1Symbol 462 MovieClip
"c1"Symbol 501 MovieClip Frame 1Symbol 500 MovieClip
"doneBtn"Symbol 514 MovieClip Frame 1Symbol 447 MovieClip
"d1"Symbol 514 MovieClip Frame 1Symbol 504 EditableText
"t1"Symbol 514 MovieClip Frame 1Symbol 506 EditableText
"b1"Symbol 514 MovieClip Frame 1Symbol 508 EditableText
"b2"Symbol 514 MovieClip Frame 1Symbol 509 EditableText
"r1"Symbol 514 MovieClip Frame 1Symbol 511 EditableText
"r2"Symbol 514 MovieClip Frame 1Symbol 513 EditableText
"taskScreen"Symbol 515 MovieClip [levelFinish] Frame 1Symbol 514 MovieClip
"cannon"Symbol 523 MovieClip [simpleTurret] Frame 1Symbol 522 MovieClip
"mTxt"Symbol 536 MovieClip Frame 1Symbol 527 EditableText
"tIcon"Symbol 536 MovieClip Frame 1Symbol 533 MovieClip
"nTxt"Symbol 536 MovieClip Frame 1Symbol 534 EditableText
"dTxt"Symbol 536 MovieClip Frame 1Symbol 535 EditableText
"t1"Symbol 537 MovieClip [turretShop] Frame 1Symbol 536 MovieClip
"t2"Symbol 537 MovieClip [turretShop] Frame 1Symbol 536 MovieClip
"t3"Symbol 537 MovieClip [turretShop] Frame 1Symbol 536 MovieClip
"t4"Symbol 537 MovieClip [turretShop] Frame 1Symbol 536 MovieClip
"cannon"Symbol 539 MovieClip [topTurret] Frame 1Symbol 522 MovieClip
"cannon"Symbol 541 MovieClip [simpleTurret2] Frame 1Symbol 522 MovieClip
"cannon"Symbol 543 MovieClip [topTurret2] Frame 1Symbol 522 MovieClip
"a1"Symbol 571 MovieClip [tutorial] Frame 1Symbol 549 MovieClip
"a1"Symbol 571 MovieClip [tutorial] Frame 2Symbol 549 MovieClip
"a1"Symbol 571 MovieClip [tutorial] Frame 2Symbol 549 MovieClip
"a1"Symbol 571 MovieClip [tutorial] Frame 2Symbol 549 MovieClip
"a1"Symbol 571 MovieClip [tutorial] Frame 5Symbol 549 MovieClip
"a1"Symbol 571 MovieClip [tutorial] Frame 5Symbol 549 MovieClip
"tTxt"Symbol 577 MovieClip Frame 1Symbol 574 EditableText
"ctc"Symbol 577 MovieClip Frame 1Symbol 576 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 2 as "Ring2.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Ring.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rail.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "poof.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pistol.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pHit.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "laserShot.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "grenade.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "electricity.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bHover.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "bClick.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "AK47.wav"
ExportAssets (56)Timeline Frame 1Symbol 47 as "gunshots"
ExportAssets (56)Timeline Frame 3Symbol 146 as "miniScreen"
ExportAssets (56)Timeline Frame 3Symbol 150 as "menu.wav"
ExportAssets (56)Timeline Frame 4Symbol 176 as "shop"
ExportAssets (56)Timeline Frame 4Symbol 287 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 301 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 307 as "ghost"
ExportAssets (56)Timeline Frame 4Symbol 314 as "ghost2"
ExportAssets (56)Timeline Frame 4Symbol 317 as "enemyBullet"
ExportAssets (56)Timeline Frame 4Symbol 323 as "ghost3"
ExportAssets (56)Timeline Frame 4Symbol 328 as "ghost4"
ExportAssets (56)Timeline Frame 4Symbol 333 as "ghost5"
ExportAssets (56)Timeline Frame 4Symbol 336 as "ranger"
ExportAssets (56)Timeline Frame 4Symbol 383 as "floorShot"
ExportAssets (56)Timeline Frame 4Symbol 386 as "ring"
ExportAssets (56)Timeline Frame 4Symbol 391 as "theBar"
ExportAssets (56)Timeline Frame 4Symbol 418 as "coin"
ExportAssets (56)Timeline Frame 4Symbol 419 as "coin2"
ExportAssets (56)Timeline Frame 4Symbol 434 as "star"
ExportAssets (56)Timeline Frame 4Symbol 477 as "achScreen"
ExportAssets (56)Timeline Frame 4Symbol 484 as "gtm"
ExportAssets (56)Timeline Frame 4Symbol 485 as "pauseScreen"
ExportAssets (56)Timeline Frame 4Symbol 515 as "levelFinish"
ExportAssets (56)Timeline Frame 4Symbol 518 as "mBonus"
ExportAssets (56)Timeline Frame 4Symbol 523 as "simpleTurret"
ExportAssets (56)Timeline Frame 4Symbol 537 as "turretShop"
ExportAssets (56)Timeline Frame 4Symbol 539 as "topTurret"
ExportAssets (56)Timeline Frame 4Symbol 541 as "simpleTurret2"
ExportAssets (56)Timeline Frame 4Symbol 543 as "topTurret2"
ExportAssets (56)Timeline Frame 4Symbol 545 as "bullet2"
ExportAssets (56)Timeline Frame 4Symbol 571 as "tutorial"
ExportAssets (56)Timeline Frame 4Symbol 584 as "song.wav"




http://swfchan.com/28/136342/info.shtml
Created: 9/2 -2019 04:53:19 Last modified: 9/2 -2019 04:53:19 Server time: 22/12 -2024 07:19:37