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4_sim.swf

This is the info page for
Flash #136961

(Click the ID number above for more basic data on this flash file.)


Text
WARNING!
If you are under 21 years of age, or if it is illegal to view adult
material in your community, please close this window now. I can't
be held responsible for your actions. Continuing further means
that you understand and accept responsibility for your own
actions, thus releasing the creator of this game from all liability.
This game is extremely time consuming!!
If you don't have the time, don't try it.

Now Loading...

I Agree!!

The Original Net Dating Simulator

(b2.3)

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PRESS SPACE BAR TO START

i

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 100
About Her:
For your practice
purpose
Strength: Very Weak
Speed: Very Slow
Weakness: Lower Body

N/A

N/A

N/A

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Enemy's Hp

Your Strength:

Hp

En

TARGET

USE ITEM

X

Start Tutorial!

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
You can see which
part you are aiming at
the bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice punches are only effective
to specific parts of body. For
example, you can  attack my head
by using Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

You should notice that
there are two bars at the
bottom. One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key of using Dragon's punch
is to do a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands off the head
and just before knock down)
This is the moment that
I am vulnerable. Try it now and
remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of coz
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defence, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the blue icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I would do it
when I am in defence mode
or while the opponent is down.
Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

Your Strength:

READY FIGHT!!

HEAL

X

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

DUEL
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will get drown.
3. Drink Coffee        to restore energy quickily.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulation
You 've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulation
You are the man!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Your Home

Fukoma High

Shopping Mall

Tomoko's home

PUB

Fight Club

City Hall

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

end

SIMKIA

Home     Fukoma High     Fight Club     Shopping Mall     Job Centre     Tomoko's home

send

Exit

Menu

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Phone#: 866-930-6122

Press send to call

Ami

Phone#: 866-731-8410

Press send to call
En -5

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive

Incoming call...

Reject

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

Quit

To Do

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

Press SPACE to quit

1st Exam

School Events

Holidays

Kof Cosplay

Swimming
Contest

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

Press SPACE to quit

59

60

Auto Show

2nd Exam

Rave Party

Underwear
Day

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Firework
Festival

Game Show

Miss Fukoma
Pageant

Final Exam

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Prom Night

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/200

Relationship

EXP

z

Sleep

Recharge your Hp

Leave

Leave

Back to map

Play

Play

DAY

Energy Restored!

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

Hey! It's just not the time to sleep,
I still have something to do...

EXIT

Study

En -50

Raise your knowledge

Woo

Foolin around w/ chicks

Swim

Play swimming mini game

Knowledge level increased!

Knowledge +

Sorry! You don't have enough Money or Energy.
(Click the above button to go back.)

Pick the girl you want to meet!
Tomoko - 20En                       Ami - 5En                      Kotomi - 20En

Not completed

Not available
in version 2.0

Salesman

En -45

Work as a salesperson,
Wage = Charm x $1.5

Tutor

En -35

1+1=2

Teach some fuckin kids
Wage = Knowledge x $2.5

Drug Dealer

If you'r busted,
you need to pay Wage x 3.
Wage = Strength x $ 5.0

IBM

Your have earned:

$

1+1=?

Your have earned:

Your have earned:

You are busted!! You need to pay for the lawyer.
(click the above button to continue)

Drink Beer

En -20
$ -20

Raise your charm level

Train

Raise your strength

Fight

Fight for money

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Easy
Normal
Hard

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

School is close on Sunday and Holidays.

Stop trying! She won't let you in.

Sim_Man: Hey I haven't done this part yet! Now Get out of my property

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>N</B></FONT><B>ecklace</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Necklace</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Talk

Talk

Special Event!
You find Tomoko in the
shopping mall!

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

Special Event Completed!
Good she is happy.
Relationship exp increased!
Ask her to go somewhere else
with you!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her close friend!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her good friend!

Ask

?

Ask

Give

Give

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Ami:
Go away!!

1. General Info
2. Gifts
3. Items
4. Dating
5. Hints and Tips

Ami:
My name is Tomoko Saeki...
How about yours?

Ami:
Er...  well I've to go,
can I talk to you later?

Ami:
Sorry I can't take your gifts...

Ami:
Stop kidding!!

ZZZ...zzz...ZZZ...zzz...

What time is it now...?

Shit! 8:23... almost time for school...
I hate school man...

Well my name is...

I am an ordinary man with an ordinary life...

McDonalds, Starbucks, Coke, IKEA, Levis...
well you get the point.

I never do well in school... I am no good at any
sport and I have no girlfriend... oh what a piece
of crap!!

About a week ago, I decided that I need a
change... a big one... so I left home...

And came here ... Japan.

I don't know why I choose this country, I can
never learn the damn language... I like playing
video games... yeah... that's why I am here.

And the chicks are pretty hot too...

But they won't like me! I can't talk to them...
I am broke... God damn it!
I think I will just kill myself now...

??????????

A girl with armor and gun:   Hi there!

Hey!! Who the hell are you? What are you
doing in my... bedroom?

Girl:    I'm a DNA Operator.  ID number
D-2673FT752. I work in the shadows
manipulating  DNA...
I come from 63 years in the future.

(Am I fully awake? But this dream is so real
and the girl is cute too...)

What DNA operator? I don't know any future
shit now get out of my property!

Girl:   Calm down Mr.

You are my client. You in the future,
ask me to come back and manipulate
your DNA.

Why... why would I want to do that?

Girl:   Sorry this is confidential and I cannot
tell you but I think you know better than me.
You do want to be a better man, don't you.

Girl:   Ok sir! I don't have much time here.
This bullet contains the DCM, DNA Control
Medicine, that you will... have chosen in
the future.

Girl:   And now I am going to inject this bullet
into your body... don't worry it won't hurt and
you will wake up as if this never happen.

This is ridiculous! Wait wait wait...
I don't wanna die now... at least not like this...

! ! ! ! ! ! ! ! ! ! !

Girl:    Sir... when you wake up, your DNA will be
manipulated and your charm, knowledge and
strength will grow rapidly.

You will understand and speak every single
language in the world...

You:    Wait... I... I... didn't... get...
Will... we... meet... meet again?

Girl:   No!  Since your future has been changed we
will never meet again. Have a nice dream sir...
I am going back to the future! Take Care.

Shit! 8:28... almost time for school...
I hate school man...

Wait a sec... it's so familiar... and I feel a little
bit... unusual.

Oh Whatever... got to go!

First day in Fukoma High!

Girl :   Hi! I havent seen you before in school...
you new here ?

You :   Yeah im new!

Girl :   Very good to meet you I am Ami
School journalist and if anyone knows all the girls
and boys of our fair school its me !

Ami :   Let me show you around...

Ami :   The girl over there is Tomoko,
the Sexy Queen of Fumoko High.

Ami :   All the boyz are crazy about her...

Ami :   Don't even think about it!
She won't talk to guys like you...
Sorry... hehe.

New Girl :   Hey Ami !

Girl :   *whispers to Ami* Who's this?

Ami :   Stud I want you to meet my friend
Kotomi Takanashi

Kotomi :   Oh hi.. its really good to meet you!

Kotomi :   Sorry I'm in a hurry, see you guys later!

Ami :   She is a little bit shy but she is cute isn't it?
She is the second most popular girl in our school.

You:    By the way... who's that tall guy over
there? He doesn't look very friendly.

Ami:   Oh? That's Ryuji, the captain of the
swimming team... Rich, arrogant, handsome
and popuplar... a professional woman player.

Ami:   Although personally I find him
disgusting, almost every single girl in school
like him.

You:   No way!! He's GAY! Fucking GAY!

Ami:   Well... believe it or not, if you want to get
any hot girl he will be in your way...

Ami:   Forget about him, let's talk about
something else...

Ami:   We have different functions at the
City Hall on holidays, and those are great
chances to meet girls...

Ami:  It is important to check your To Do List
often for holidays... you don't want to miss
any big event, do you?

Ami:   Where...? Come on it's in your Palm.
Just press the To Do Key and it will show up.

You two keep talking for another 15 minutes...

Ami :   Oh I have to go too, if you have any
questions about the girls or you want any
tips and hints...ask me.

Ami :   You can treat me as your guide. Bye!

Seeya Ami !!
(Thanks God this is a good school with
lots of chicks...)

Ok It's time to go to class now...
Let's see... Japanese 100, Room 2036...
should be this one...

Oral English

! ! ! ! ! !   ! ! ! ! ! !   ! ! ! ! ! !

WOW !!!

Excuse me! Is this Room 203...

Teacher:   This is Room 2038, English 310.
Are you in the right room?

Oh yeah... I am the new student... and English...
right I need English.
(Wrong room... who cares!!)

Teacher:   Are you sure?
You speak very fluent English...

Well... I... I have a grammar problem... and
I can't spell, I can't even spell the word
... Apple, yeah... I always go like
A... P... L... E, aple.

Teacher:   Sorry this is Oral English Class, you
should take a grammar course instead...

(Damnit...!)
Oral English...? Yeah... my oral is horrible, ...
you know I have this accent, and people
here don't understand me...

so I want to learn the Japanese accent...

Teacher:   Ohh ok... I will try to help you
with your...accent.
(What an asshole!)

Teacher:   My name is Akira... maybe you
can be my assistant... if you... don't mind?

No I don't ! My pleasure...

Akira:   Oh great Thank you.  I always want an
assistant. Now please have a seat our class
will start very soon.

(Oh yeah... I LOVE school!)

Akira:   Good morning everyone!
Today I will teach you how to speak English
in a German way...

Z...Z...Z...Z...Z...Z...!!
(How come I am so tired... ? What
did I do this morning?)

Akira:   Hello? Wake up!! Class is over!

Opps... sorry... I am so sorry...
I don't feel very well this morning...

Akira:    It's ok... come and see me after school,
we will have a talk.

?????  Ok... no problem. In your office?

Akira:   Nope! Do you know the local pub?
I will be waiting for you there.

Ok... this sounds good!
(What the hell? My life is changing!)

Akira:   Ok so see you there! Bye now.

Near the pub...

(Holy shit! This place looks scary!
I can't believe that my teacher will come
to this kinda place.)

Akira:   Hey overhere! In the washroom!

(Oh my fucking God!!!)
Yeah... I am coming in!

Akira:   I want you to do me a favor...

Oh I will do anything you want...
Please tell me teacher...
(I still can't believe it...)

Akira:   ... I want you...

Oh yes!! Come on baby...

Akira:   I want you to fight me.

Haha... ? Fight... ? I am sorry my
ears are not very good...

Akira:    I said I want you to FIGHT me!!

Hahaha... fight? ... why...?

Akira:    Come on fight me!
Fight me like a man!!

It's a joke! It's a joke right...?
Haha it's funny... ... ...

Akira:   It's not a joke. Do you really think I am that
stupid? Telling me that you can't spell apple and
then slept in my class... and now you treat me
like a slut...

Hold on a sec... I didn't start the whole thing...

Akira:   Your horny face makes me sick!
You want me to teach you huh?
Now I am going to teach you a lesson!

Fuck This makes no sense at all...
I am leaving... anyway
I don't fight woman!

Hey!! I don't want to fight...
(Why am I seeing stars around me...
she's good...)

Akira:    If you do anything silly again,
I will kick your...
oh... what a wimp... can't even take one.

(Oh my head...)

(First day school... got beat up by...
an English teacher...)

......

Hello, Mr.

(Who's that !? ... who's calling my name?)

You don't know me...
but I know you very well...

Let me tell you something about your fate.

From now on, Within 100 days, you will find a girl that
truly in love with you, and you will eventually marry
her and live with her for the rest of your life.

This girl will save you from a fatal accident, which
will happen exactly 100 days later.

100 days later... that is my prom...

But due to an unexpected interference happened this
morning, your fate is not an absolute truth... you have
to determine it yourself.

This morning...? Yeah I know that something
had happened this morning...

Find your true love within these 100 days. If you and the girl
fail to fall in love with each other, we will all in trouble.

We? Why we?

One falls and the whole thing collapses.

I don't understand you... anyway who's the
girl...

You will have to find out yourself. Just follows your heart.

And before I leave, let me give you a piece of advice.

Build up your strength, knowledge and charm as soon as
possible!! Without these three qualities, you will never
get the girl.

Wait... who are you? Why are you telling
me all these?

I am just a foture teller. Remember,
One falls, the others collapse. Good Luck!

Special Event: KOF CosPlay

Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular to the KOF tournaments.
Takuma Sakazaki is Yuri's father, as he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan
Height : 168 cm
Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America
Height : 168 cm
Weight : 49 kg

Do you love Blue Mary? Comon everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan
Height : 165 cm
Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

Vote for:

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her!

The Winner is... Kotomi Takanashi!!

Kotomi :   Oh you did vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko :  Oh my god I am hyper!
Baby I love you. (kiss)

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

I am BAD

Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
My father is working overseas
and I never see him.
The nights are always lonely.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
My mommy is working for
MIScom.

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
I wish one day I could drive a
spaceship... hehe.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She didn't go to school...
You'd better find out what's
going on.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the aquatic centre and see who's the
fastest man in school! Girls, please come with
us.

Kotomi: Oh... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

$ -150

Hot Beach

Hot Beach

$- 300

Space Trip

Space Trip

$- 5000

Blue Mountain

Blue Mountain

$ -500

Sleeping Forest

Sleeping Forest

$ -300

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

$ -200

Day

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Hit

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat the big guy
and get your girl back!!
(Hit his head but avoid hitting the girl)

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

No idea. I should have turned it off.
(Kotomi will be mad at me...)

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
My mommy goes to work everyday...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Not Available in version 2.0

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

YOUR REPORT

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

Please visit the link below to see the ending movie
http://www.newgrounds.com/portal/view.php?id=86787

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (7893) { gotoAndStop (6); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 200
gotoAndPlay (1334);
Frame 210
gotoAndPlay (201);
Frame 226
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 227
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 228
stop(); stop();
Frame 230
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 231
gotoAndPlay (230);
Frame 232
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 233
gotoAndPlay (232);
Frame 235
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 236
gotoAndPlay (235);
Frame 237
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 238
gotoAndPlay (237);
Frame 240
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 246
gotoAndPlay (240);
Frame 247
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 253
gotoAndPlay (247);
Frame 258
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 264
gotoAndPlay (258);
Frame 267
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 272
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 279
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 287
gotoAndPlay (267);
Frame 289
stop();
Frame 290
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 292
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 294
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 298
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 300
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 302
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (409); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 305
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 307
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 308
gotoAndPlay (290);
Frame 341
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 408
stop();
Frame 455
stop();
Frame 457
stop();
Frame 458
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 460
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 462
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 466
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 468
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 470
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((2 >= countt) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (457); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; countt = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (457); } tellTarget ("/badguy") { gotoAndPlay ("block"); }; } }
Frame 473
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 475
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 476
gotoAndPlay (458);
Frame 509
tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 564
stop();
Frame 611
stop();
Frame 613
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 625
stop();
Frame 626
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 673
if (choice == 0) { gotoAndPlay (676); } else { gotoAndPlay (674); }
Frame 674
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (687); } if (x1 >= 585) { gotoAndPlay (717); } if (x2 >= 548) { gotoAndPlay (717); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 675
gotoAndPlay (674);
Frame 676
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (687); } if (x1 >= 585) { gotoAndPlay (717); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 677
gotoAndPlay (676);
Frame 716
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; ch = ch + chadd; stadd = 5; st = st + stadd; gotoAndStop (748); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; ch = ch + chadd; stadd = 6; st = st + stadd; gotoAndStop (748); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; ch = ch + chadd; stadd = 7; st = st + stadd; gotoAndStop (748); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; ch = ch + chadd; stadd = 8; st = st + stadd; gotoAndStop (748); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; ch = ch + chadd; stadd = 10; st = st + stadd; gotoAndStop (748); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (750); }
Frame 747
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (751); } else { chadd = 5; ch = ch - chadd; stadd = 5; st = st + stadd; gotoAndStop (749); }
Frame 759
if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (100 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (775); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 774
gotoAndStop (759);
Frame 847
if (luck == 0) { gotoAndStop (895); } if (luck == 1) { gotoAndStop (894); }
Frame 887
gotoAndStop (848);
Frame 894
ship2 = ship2 - 50;
Frame 895
ship = ship - 50;
Frame 901
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 913
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 936
if (day >= 100) { gotoAndStop (937); } else { gotoAndStop (759); }
Frame 969
gotoAndStop (940);
Frame 1009
gotoAndStop (980);
Frame 1039
gotoAndStop (980);
Frame 1069
gotoAndStop (980);
Frame 1101
gotoAndStop (1072);
Frame 1132
gotoAndStop (1072);
Frame 1147
gotoAndStop (1138);
Frame 1150
gotoAndStop (1148);
Frame 1152
gotoAndStop (1148);
Frame 1154
gotoAndStop (1148);
Frame 1156
gotoAndStop (1148);
Frame 1158
gotoAndStop (1148);
Frame 1160
gotoAndStop (1148);
Frame 1162
gotoAndStop (1148);
Frame 1164
gotoAndStop (1148);
Frame 1166
gotoAndStop (1148);
Frame 1168
gotoAndStop (1148);
Frame 1170
gotoAndStop (1148);
Frame 1172
gotoAndStop (1148);
Frame 1174
gotoAndStop (1148);
Frame 1176
gotoAndStop (1148);
Frame 1178
gotoAndStop (1148);
Frame 1186
gotoAndStop (1180);
Frame 1244
stop();
Frame 1251
gotoAndStop (1180);
Frame 1253
gotoAndStop (1180);
Frame 1263
gotoAndStop (1257);
Frame 1321
stop();
Frame 1328
gotoAndStop (1257);
Frame 1330
gotoAndStop (1257);
Frame 1368
stop();
Frame 1446
stop();
Frame 1501
stop();
Frame 1549
stop();
Frame 1554
stop();
Frame 1632
stop();
Frame 1649
stop();
Frame 1656
gotoAndStop (759);
Frame 1679
tellTarget ("/badgirl") { gotoAndPlay ("attack"); };
Frame 1684
stop();
Frame 1953
stop();
Frame 2056
school = 1; gotoAndStop (759);
Frame 2057
school = 2; stop();
Frame 2087
var school = 1; gotoAndStop (940);
Frame 2094
gotoAndStop (2088);
Frame 2152
stop();
Frame 2157
gotoAndStop (2088);
Frame 2159
gotoAndStop (2088);
Frame 2161
gotoAndStop (2088);
Frame 2165
gotoAndStop (2088);
Frame 2188
gotoAndStop (2163);
Frame 2213
gotoAndStop (2163);
Frame 2238
gotoAndStop (2163);
Frame 2252
gotoAndStop (2239);
Frame 2258
gotoAndStop (2239);
Frame 2260
gotoAndStop (2239);
Frame 2318
stop();
Frame 2323
gotoAndStop (2239);
Frame 2325
gotoAndStop (2239);
Frame 2327
gotoAndStop (2239);
Frame 2331
gotoAndStop (2239);
Frame 2354
gotoAndStop (2329);
Frame 2379
gotoAndStop (2329);
Frame 2404
gotoAndStop (2329);
Frame 2411
gotoAndStop (2405);
Frame 2415
gotoAndStop (2405);
Frame 2418
gotoAndStop (2405);
Frame 2424
gotoAndStop (2405);
Frame 2426
gotoAndStop (2405);
Frame 2428
gotoAndStop (2405);
Frame 2430
gotoAndStop (2405);
Frame 2432
gotoAndStop (2405);
Frame 2498
gotoAndStop (2405);
Frame 2520
gotoAndStop (2495);
Frame 2545
gotoAndStop (2495);
Frame 2570
gotoAndStop (2495);
Frame 2572
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2578
gotoAndStop (2572);
Frame 2583
gotoAndStop (2572);
Frame 2585
gotoAndStop (2572);
Frame 2591
gotoAndStop (2572);
Frame 2593
gotoAndStop (2572);
Frame 2595
gotoAndStop (2572);
Frame 2597
gotoAndStop (2572);
Frame 2599
gotoAndStop (2572);
Frame 2601
gotoAndStop (2572);
Frame 2605
gotoAndStop (2572);
Frame 2626
stop();
Frame 2627
gotoAndStop (2572);
Frame 2665
gotoAndStop (2572);
Frame 2687
gotoAndStop (2662);
Frame 2712
gotoAndStop (2662);
Frame 2737
gotoAndStop (2662);
Frame 2745
gotoAndStop (2739);
Frame 2803
stop();
Frame 2808
gotoAndStop (2739);
Frame 2810
gotoAndStop (2739);
Frame 2812
gotoAndStop (2739);
Frame 2816
gotoAndStop (2739);
Frame 2839
gotoAndStop (2814);
Frame 2864
gotoAndStop (2814);
Frame 2889
gotoAndStop (2814);
Frame 2903
gotoAndStop (2890);
Frame 2909
gotoAndStop (2890);
Frame 2911
gotoAndStop (2890);
Frame 2969
stop();
Frame 2974
gotoAndStop (2890);
Frame 2976
gotoAndStop (2890);
Frame 2978
gotoAndStop (2890);
Frame 2982
gotoAndStop (2890);
Frame 3005
gotoAndStop (2980);
Frame 3030
gotoAndStop (2980);
Frame 3055
gotoAndStop (2980);
Frame 3062
gotoAndStop (3056);
Frame 3066
gotoAndStop (3056);
Frame 3069
gotoAndStop (3056);
Frame 3075
gotoAndStop (3056);
Frame 3077
gotoAndStop (3056);
Frame 3079
gotoAndStop (3056);
Frame 3081
gotoAndStop (3056);
Frame 3083
gotoAndStop (3056);
Frame 3149
gotoAndStop (3056);
Frame 3171
gotoAndStop (3146);
Frame 3196
gotoAndStop (3146);
Frame 3221
gotoAndStop (3146);
Frame 3223
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 3229
gotoAndStop (3223);
Frame 3234
gotoAndStop (3223);
Frame 3236
gotoAndStop (3223);
Frame 3242
gotoAndStop (3223);
Frame 3244
gotoAndStop (3223);
Frame 3246
gotoAndStop (3223);
Frame 3248
gotoAndStop (3223);
Frame 3250
gotoAndStop (3223);
Frame 3252
gotoAndStop (3223);
Frame 3256
gotoAndStop (3223);
Frame 3277
stop();
Frame 3278
gotoAndStop (3223);
Frame 3316
gotoAndStop (3223);
Frame 3338
gotoAndStop (3313);
Frame 3363
gotoAndStop (3313);
Frame 3388
gotoAndStop (3313);
Frame 3399
gotoAndStop (3395);
Frame 3401
gotoAndStop (3395);
Frame 3554
gotoAndStop (3395);
Frame 3581
stopAllSounds();
Frame 3582
stopAllSounds();
Frame 3583
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3599
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3606
stop();
Frame 3632
stopAllSounds();
Frame 3782
if (kiss == 1) { gotoAndPlay (3783); } else { gotoAndStop (3583); }
Frame 3842
stop();
Frame 3851
gotoAndStop (3583);
Frame 3873
gotoAndStop (3599);
Frame 3898
gotoAndStop (3599);
Frame 3923
gotoAndStop (3599);
Frame 3924
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3940
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3947
stop();
Frame 3973
stopAllSounds();
Frame 4123
if (kiss == 1) { gotoAndPlay (4124); } else { gotoAndStop (3924); }
Frame 4183
stop();
Frame 4192
gotoAndStop (3924);
Frame 4214
gotoAndStop (3940);
Frame 4239
gotoAndStop (3940);
Frame 4264
gotoAndStop (3940);
Frame 4278
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4301
stop();
Frame 4327
stopAllSounds();
Frame 4477
if (kiss == 1) { gotoAndPlay (4478); } else { gotoAndStop (4278); }
Frame 4537
stop();
Frame 4546
gotoAndStop (4278);
Frame 4568
gotoAndStop (4294);
Frame 4593
gotoAndStop (4294);
Frame 4618
gotoAndStop (4294);
Frame 4631
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4654
stop();
Frame 4680
stopAllSounds();
Frame 4830
if (kiss == 1) { gotoAndPlay (4831); } else { gotoAndStop (4631); }
Frame 4890
stop();
Frame 4899
gotoAndStop (4631);
Frame 4921
gotoAndStop (4647);
Frame 4946
gotoAndStop (4647);
Frame 4971
gotoAndStop (4647);
Frame 4984
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5007
stop();
Frame 5033
stopAllSounds();
Frame 5183
if (kiss == 1) { gotoAndPlay (5184); } else { gotoAndStop (4984); }
Frame 5243
stop();
Frame 5252
gotoAndStop (4984);
Frame 5274
gotoAndStop (5000);
Frame 5299
gotoAndStop (5000);
Frame 5324
gotoAndStop (5000);
Frame 5337
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5360
stop();
Frame 5386
stopAllSounds();
Frame 5536
if (kiss == 1) { gotoAndPlay (5537); } else { gotoAndStop (5337); }
Frame 5596
stop();
Frame 5605
gotoAndStop (5337);
Frame 5627
gotoAndStop (5353);
Frame 5652
gotoAndStop (5353);
Frame 5677
gotoAndStop (5353);
Frame 5691
stopAllSounds();
Frame 5692
stopAllSounds();
Frame 5693
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5709
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5716
stop();
Frame 5742
stopAllSounds();
Frame 5892
if (kiss2 == 1) { gotoAndPlay (5893); } else { gotoAndStop (5693); }
Frame 5952
stop();
Frame 5961
gotoAndStop (5693);
Frame 5983
gotoAndStop (5709);
Frame 6008
gotoAndStop (5709);
Frame 6033
gotoAndStop (5709);
Frame 6046
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6062
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6069
stop();
Frame 6095
stopAllSounds();
Frame 6245
if (kiss2 == 1) { gotoAndPlay (6246); } else { gotoAndStop (6046); }
Frame 6305
stop();
Frame 6314
gotoAndStop (6046);
Frame 6336
gotoAndStop (6062);
Frame 6361
gotoAndStop (6062);
Frame 6386
gotoAndStop (6062);
Frame 6399
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6415
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6422
stop();
Frame 6448
stopAllSounds();
Frame 6598
if (kiss2 == 1) { gotoAndPlay (6599); } else { gotoAndStop (6399); }
Frame 6658
stop();
Frame 6667
gotoAndStop (6399);
Frame 6689
gotoAndStop (6415);
Frame 6714
gotoAndStop (6415);
Frame 6739
gotoAndStop (6415);
Frame 6752
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6768
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6775
stop();
Frame 6801
stopAllSounds();
Frame 6951
if (kiss2 == 1) { gotoAndPlay (6952); } else { gotoAndStop (6752); }
Frame 7011
stop();
Frame 7020
gotoAndStop (6752);
Frame 7042
gotoAndStop (6768);
Frame 7067
gotoAndStop (6768);
Frame 7092
gotoAndStop (6768);
Frame 7105
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (7305); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7115
gotoAndStop (7105);
Frame 7128
stop();
Frame 7154
stopAllSounds();
Frame 7304
stopAllSounds(); gotoAndStop (7105);
Frame 7364
stop();
Frame 7365
gotoAndStop (7105);
Frame 7373
gotoAndStop (7105);
Frame 7395
gotoAndStop (7121);
Frame 7420
gotoAndStop (7121);
Frame 7445
gotoAndStop (7121);
Frame 7459
gotoAndStop (3560);
Frame 7469
gotoAndStop (3560);
Frame 7479
gotoAndStop (3560);
Frame 7489
gotoAndStop (3560);
Frame 7500
gotoAndStop (3569);
Frame 7510
gotoAndStop (3569);
Frame 7520
gotoAndStop (3569);
Frame 7531
gotoAndStop (3569);
Frame 7540
gotoAndStop (3563);
Frame 7550
gotoAndStop (3563);
Frame 7560
gotoAndStop (3563);
Frame 7570
gotoAndStop (3563);
Frame 7629
gotoAndStop (3566);
Frame 7689
gotoAndStop (3566);
Frame 7749
gotoAndStop (3566);
Frame 7810
gotoAndStop (3566);
Frame 7890
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 7891
stop();
Frame 7895
gotoAndStop (7894);
Frame 7941
gotoAndStop (7942);
Frame 7943
gotoAndStop (7942);
Frame 7951
gotoAndStop (7952);
Frame 7953
gotoAndStop (7952);
Frame 7971
gotoAndStop (7972);
Frame 7973
gotoAndStop (7972);
Frame 7981
gotoAndStop (7982);
Frame 7983
gotoAndStop (7982);
Frame 7991
gotoAndStop (7992);
Frame 7994
gotoAndStop (7993);
Frame 8001
gotoAndStop (8002);
Frame 8003
gotoAndStop (8002);
Frame 8011
gotoAndStop (8012);
Frame 8013
gotoAndStop (8012);
Frame 8021
gotoAndStop (8022);
Frame 8023
gotoAndStop (8022);
Symbol 18 Button
on (release) { gotoAndPlay (201); }
Symbol 42 MovieClip Frame 129
gotoAndPlay (29);
Symbol 45 Button
on (keyPress "<Space>") { gotoAndStop (211); }
Symbol 46 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 10; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (759); }
Symbol 60 Button
on (release) { style = 1; gotoAndStop (226); }
Symbol 62 Button
on (release) { style = 2; gotoAndStop (226); }
Symbol 63 Button
on (release) { style = 3; gotoAndStop (226); }
Symbol 64 Button
on (release) { style = 4; gotoAndStop (226); }
Symbol 89 MovieClip Frame 20
gotoAndPlay (1);
Symbol 89 MovieClip Frame 24
gotoAndPlay (1);
Symbol 89 MovieClip Frame 70
gotoAndPlay (1);
Symbol 89 MovieClip Frame 74
gotoAndPlay (1);
Symbol 89 MovieClip Frame 78
gotoAndPlay (1);
Symbol 89 MovieClip Frame 100
gotoAndPlay (1);
Symbol 89 MovieClip Frame 162
stop();
Symbol 90 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (289); }
Symbol 108 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 1; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stopAllSounds(); gotoAndPlay (7); } }
Symbol 112 Button
on (release) { stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; state2 = 1; ship = 0; ship2 = 20; st = 170; kn = 170; ch = 170; } stopAllSounds(); gotoAndPlay (1505); }
Symbol 115 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 120 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 122 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 123 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 124 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 125 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 156 MovieClip Frame 19
gotoAndPlay (1);
Symbol 156 MovieClip Frame 39
gotoAndPlay (1);
Symbol 156 MovieClip Frame 43
gotoAndPlay (1);
Symbol 156 MovieClip Frame 49
gotoAndPlay (1);
Symbol 156 MovieClip Frame 75
gotoAndPlay (1);
Symbol 156 MovieClip Frame 81
gotoAndPlay (1);
Symbol 156 MovieClip Frame 83
gotoAndPlay (1);
Symbol 156 MovieClip Frame 85
gotoAndPlay (1);
Symbol 156 MovieClip Frame 87
gotoAndPlay (1);
Symbol 156 MovieClip Frame 111
gotoAndPlay (1);
Symbol 156 MovieClip Frame 136
gotoAndPlay (1);
Symbol 156 MovieClip Frame 141
gotoAndPlay (1);
Symbol 156 MovieClip Frame 146
gotoAndPlay (1);
Symbol 156 MovieClip Frame 151
gotoAndPlay (1);
Symbol 156 MovieClip Frame 161
gotoAndPlay (1);
Symbol 158 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 168 Button
on (release) { stopAllSounds(); lemon = 3; pill = 3; enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 171 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 172 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 173 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 175 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 177 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 178 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (228); } } }
Symbol 192 Button
on (release) { gotoAndPlay (230); }
Symbol 196 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 197 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 198 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 205 Button
on (release) { enemyhp = 3000; gotoAndPlay (232); }
Symbol 206 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 216 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (234); }
Symbol 226 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (235); }
Symbol 229 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 237 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (237); }
Symbol 238 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 248 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (239); }
Symbol 258 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (240); }
Symbol 263 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (247); }
Symbol 267 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 274 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (254); }
Symbol 284 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 295 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (258); }
Symbol 297 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 307 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (265); }
Symbol 318 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (267); }
Symbol 319 Button
on (release) { if (pill >= 1) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 322 Button
on (release) { if (lemon >= 1) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 330 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (759); }
Symbol 335 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 337 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 338 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 339 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 340 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 341 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 342 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } } else { youren = 0; } }
Symbol 343 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } } }
Symbol 346 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (341); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 347 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 354 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 355 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 357 Button
on (release) { money = money + wage; gotoAndStop (759); }
Symbol 367 Button
on (release) { money = money - wage; gotoAndStop (759); }
Symbol 372 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; attack = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 393 MovieClip Frame 9
gotoAndPlay (1);
Symbol 393 MovieClip Frame 14
gotoAndPlay (1);
Symbol 393 MovieClip Frame 59
gotoAndPlay (1);
Symbol 393 MovieClip Frame 63
gotoAndPlay (1);
Symbol 393 MovieClip Frame 67
gotoAndPlay (1);
Symbol 394 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 395 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 396 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 397 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; } else if (countt >= resumeq) { countt = 0; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (457); } } }
Symbol 398 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 399 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; countt = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (457); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; countt = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 400 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (countt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countt = countt + 1; } else if (countt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; } else if (countt >= resumea) { countt = 0; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (457); } } }
Symbol 401 Button
on (keyPress "s") { def = 0; if ((countt >= stopa) && (attack == 2)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; countt = 0; tellTarget ("/lock") { gotoAndPlay ("ball"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (457); } } else if (((countt < stopa) && (3 < timer)) && (attack == 2)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; countt = 0; tellTarget ("/lock") { gotoAndPlay ("ball"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 402 Button
on (keyPress "x") { def = 0; if ((countt >= stopz) && (attack == 3)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; countt = 0; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (457); } } else if (((countt < stopz) && (3 < timer)) && (attack == 3)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; countt = 0; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 403 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countt = countt + 1; } else if (countt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; } else if (countt >= resumez) { countt = 0; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (457); } } }
Symbol 417 MovieClip Frame 1
stop();
Symbol 420 Button
on (release) { choice = 5; speed1 = 2.5 + (random(6) / 10); speed2 = 2.5 + (random(6) / 10); gotoAndStop (627); }
Symbol 421 Button
on (release) { choice = 4; speed1 = 1.8 + (random(6) / 10); speed2 = 1.8 + (random(6) / 10); gotoAndStop (627); }
Symbol 422 Button
on (release) { choice = 2; speed1 = 0.7 + (random(3) / 10); speed2 = 0.7 + (random(3) / 10); gotoAndStop (627); }
Symbol 423 Button
on (release) { choice = 3; speed1 = 1.3 + (random(4) / 10); speed2 = 1.3 + (random(4) / 10); gotoAndStop (627); }
Symbol 424 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (627); }
Symbol 432 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (627); }
Symbol 446 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 450 Button
on (release) { gotoAndPlay (628); }
Symbol 471 MovieClip Frame 8
gotoAndPlay (1);
Symbol 471 MovieClip Frame 14
gotoAndPlay (1);
Symbol 471 MovieClip Frame 21
gotoAndPlay (1);
Symbol 471 MovieClip Frame 30
gotoAndPlay (1);
Symbol 471 MovieClip Frame 38
gotoAndPlay (31);
Symbol 471 MovieClip Frame 66
stop();
Symbol 482 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 484 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 485 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 486 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 492 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 513 Button
on (release) { gotoAndStop (759); }
Symbol 525 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (902); }
Symbol 530 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((day == 7) or (day == 17)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1135); } else if ((((day == 27) or (day == 55)) or (day == 83)) or (day == 97)) { gotoAndStop (3392); } else { gotoAndStop (940); } }
Symbol 536 Button
on (release, keyPress "s") { stopAllSounds(); if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if ((state != 0) and (special == 0)) { special = 1; gotoAndStop (1148); } else { gotoAndStop (1138); } } else { gotoAndStop (1138); } }
Symbol 541 Button
on (release, keyPress "t") { stopAllSounds(); if (state == 4) { gotoAndStop (3395); } else if (state == 9) { gotoAndStop (3555); } else { gotoAndStop (1136); } }
Symbol 548 Button
on (release, keyPress "f") { stopAllSounds(); if (school == 0) { gotoAndStop (1661); } else { gotoAndStop (1072); } }
Symbol 553 Button
on (release, keyPress "b") { stopAllSounds(); if ((day == 17) && (school == 1)) { gotoAndStop (2057); } else { gotoAndStop (980); } }
Symbol 570 Button
on (release) { gotoAndStop (896); }
Symbol 589 Button
on (release) { gotoAndStop (848); }
Symbol 591 Button
on (release) { if (luck == 0) { gotoAndStop (893); } if (luck == 1) { gotoAndStop (892); } }
Symbol 602 Button
on (release) { gotoAndStop (759); }
Symbol 604 Button
on (release) { gotoAndStop (849); }
Symbol 614 Button
on (release) { if (state >= 2) { gotoAndStop (852); } else { gotoAndStop (853); } }
Symbol 616 Button
on (release) { if (state2 >= 2) { gotoAndStop (851); } else { gotoAndStop (853); } }
Symbol 618 Button
on (release) { gotoAndStop (853); }
Symbol 620 Button
on (release) { gotoAndStop (848); }
Symbol 623 Button
on (release) { gotoAndStop (849); }
Symbol 625 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (857); } else { gotoAndStop (854); } }
Symbol 639 MovieClip Frame 1
stop();
Symbol 640 Button
on (release) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); gotoAndPlay (857); } else { gotoAndStop (854); } }
Symbol 652 MovieClip Frame 1
stop();
Symbol 662 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (858); }
Symbol 668 Button
on (release) { stopAllSounds(); gotoAndStop (894); }
Symbol 669 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (857); }
Symbol 670 Button
on (release) { stopAllSounds(); gotoAndStop (895); }
Symbol 678 Button
on (press) { gotoAndStop (901); }
Symbol 679 Button
on (release) { gotoAndStop (1134); }
Symbol 686 Button
on (press) { gotoAndStop (897); }
Symbol 688 Button
on (release, keyPress "<Space>") { gotoAndStop (759); }
Symbol 732 Button
on (release) { nextFrame(); }
Symbol 770 Button
on (release) { prevFrame(); }
Symbol 848 Button
on (release, keyPress "<Space>") { gotoAndStop (759); }
Symbol 870 Button
on (release, keyPress "s") { if (school == 0) { gotoAndStop (939); } else { hp = "100"; special = 0; gotoAndPlay (903); } }
Symbol 877 Button
on (release, keyPress "e") { gotoAndStop (759); }
Symbol 881 Button
on (release, keyPress "p") { gotoAndStop (938); }
Symbol 894 Button
on (release) { stopAllSounds(); gotoAndStop (7893); }
Symbol 897 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (902); } else { gotoAndPlay (7890); } }
Symbol 899 Button
on (release) { gotoAndStop (902); }
Symbol 906 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 3 + random(3); kn = kn + knadd; } else if (style == 3) { knadd = 11 + random(4); kn = kn + knadd; } else { knadd = 7 + random(3); kn = kn + knadd; } if (200 < kn) { kn = 200; } gotoAndPlay (941); } } else { gotoAndStop (970); } }
Symbol 909 Button
on (release, keyPress "w") { gotoAndStop (979); }
Symbol 913 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (613); } else { gotoAndStop (970); } }
Symbol 926 Button
on (release) { gotoAndStop (940); }
Symbol 928 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); luck = random(100); if (state2 == 0) { gotoAndStop (1180); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (3393); ship2 = ship2 - 5; } else { gotoAndStop (2739); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (3393); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (2890); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (3393); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (3056); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (3223); } else if (luck >= 85) { gotoAndStop (3393); ship = ship - 200; } else { gotoAndStop (3223); } } else if (state2 == 9) { gotoAndStop (3390); } } else { gotoAndStop (970); } }
Symbol 930 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1180); } else if (state == 1) { if (luck >= 85) { gotoAndStop (3391); ship = ship - 5; } else { gotoAndStop (2088); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (3391); ship = ship - 25; } else { luck = random(14); gotoAndStop (2239); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (3391); ship = ship - 120; } else { luck = random(14); gotoAndStop (2405); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (3390); } else if (luck >= 85) { gotoAndStop (3391); ship = ship - 300; } else { gotoAndStop (2572); } } else if (state == 9) { gotoAndStop (3390); } } else { gotoAndStop (970); } }
Symbol 932 Button
on (release, keyPress "e") { gotoAndStop (940); }
Symbol 940 Button
on (release, keyPress "s") { if (hp >= 45) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 45; gotoAndPlay (981); } else { gotoAndStop (1070); } }
Symbol 947 Button
on (release, keyPress "t") { if (hp >= 35) { wage = Number(kn * 2.5); money = money + wage; hp = hp - 35; gotoAndPlay (1010); } else { gotoAndStop (1070); } }
Symbol 952 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 50) { if (luck < 20) { gotoAndStop (1071); } else { wage = Number(st * 5); money = money + wage; hp = hp - 50; gotoAndPlay (1040); } } else { gotoAndStop (1070); } }
Symbol 977 Button
on (release) { gotoAndStop (980); }
Symbol 978 Button
on (release) { wage = Number(st * 5); money = money - (wage * 3); hp = 0; gotoAndStop (759); }
Symbol 988 Button
on (release, keyPress "d") { if ((hp >= 20) and (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 5 + random(4); ch = ch + chadd; } else { chadd = 3 + random(3); ch = ch + chadd; } if (200 < ch) { ch = 200; } gotoAndPlay (1073); } } else { gotoAndStop (1102); } }
Symbol 992 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { stadd = 11 + random(4); st = st + stadd; } else if (style == 3) { stadd = 3 + random(3); st = st + stadd; } else { stadd = 7 + random(3); st = st + stadd; } if (200 < st) { st = 200; } gotoAndPlay (1103); } } else { gotoAndStop (1102); } }
Symbol 995 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (1133); } else { gotoAndStop (1102); } }
Symbol 1005 Button
on (release) { gotoAndStop (1072); }
Symbol 1013 Button
on (release) { gotoAndStop (225); }
Symbol 1014 Button
on (release) { gotoAndStop (228); }
Symbol 1020 Button
on (release, keyPress "<Space>") { gotoAndStop (759); }
Symbol 1022 Button
on (release) { gotoAndStop (759); }
Symbol 1031 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1140); } else { gotoAndStop (1139); } }
Symbol 1035 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1140); } else { gotoAndStop (1139); } }
Symbol 1039 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1140); } else { gotoAndStop (1139); } }
Symbol 1044 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1140); } else { gotoAndStop (1139); } }
Symbol 1048 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1140); } else { gotoAndStop (1139); } }
Symbol 1054 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1140); } else { gotoAndStop (1139); } }
Symbol 1058 Button
on (release) { gotoAndStop (1138); }
Symbol 1064 Button
on (release, keyPress "t") { gotoAndStop (1151); }
Symbol 1065 Button
on (release, keyPress "e") { gotoAndStop (1138); }
Symbol 1071 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 1073 Button
on (release) { if ((state == 3) and (state == 4)) { gotoAndStop (1171); } else { gotoAndStop (1163); } }
Symbol 1074 Button
on (release) { if (state == 1) { gotoAndStop (1171); } else { gotoAndStop (1165); } }
Symbol 1075 Button
on (release) { if (2 >= state) { gotoAndStop (1171); } else { gotoAndStop (1165); } }
Symbol 1077 Button
on (release) { gotoAndStop (1169); }
Symbol 1078 Button
on (release) { gotoAndStop (1167); }
Symbol 1081 Button
on (release) { gotoAndStop (1157); }
Symbol 1082 Button
on (release) { gotoAndStop (1171); }
Symbol 1087 Button
on (release) { gotoAndStop (1159); }
Symbol 1090 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (1161); } else { gotoAndStop (1173); } }
Symbol 1093 Button
on (release) { if (state >= 3) { gotoAndStop (1175); } else { gotoAndStop (1177); } }
Symbol 1095 Button
on (release) { gotoAndStop (1153); }
Symbol 1098 Button
on (release) { if (state == 1) { gotoAndStop (1179); } else { gotoAndStop (1155); } }
Symbol 1100 Button
on (release) { gotoAndStop (1138); }
Symbol 1105 Button
on (release) { gotoAndStop (1161); }
Symbol 1106 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (1138); }
Symbol 1110 Button
on (release, keyPress "d") { gotoAndStop (3580); }
Symbol 1113 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (1138); }
Symbol 1119 Button
on (release, keyPress "a") { gotoAndStop (1185); }
Symbol 1120 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1181); } else if (ship < 12) { gotoAndStop (1182); } else if (ship < 20) { gotoAndStop (1183); } else { gotoAndStop (1184); } }
Symbol 1124 Button
on (release, keyPress "g") { gotoAndStop (1255); }
Symbol 1125 Button
on (release, keyPress "d") { gotoAndStop (1256); }
Symbol 1134 Button
on (release) { if (ship >= 20) { gotoAndStop (1252); } else { gotoAndStop (1254); } }
Symbol 1138 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (2088); }
Symbol 1142 Button
on (release) { stopAllSounds(); gotoAndPlay (1187); }
Symbol 1144 Button
on (release) { gotoAndStop (1180); }
Symbol 1147 Button
on (release, keyPress "a") { gotoAndStop (1262); }
Symbol 1148 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1258); } else if (ship < 12) { gotoAndStop (1259); } else if (ship < 20) { gotoAndStop (1260); } else { gotoAndStop (1261); } }
Symbol 1149 Button
on (release, keyPress "g") { gotoAndStop (1332); }
Symbol 1150 Button
on (release, keyPress "d") { gotoAndStop (1333); }
Symbol 1155 Button
on (release) { if (ship >= 20) { gotoAndStop (1329); } else { gotoAndStop (1331); } }
Symbol 1159 Button
on (release) { stopAllSounds(); gotoAndPlay (1264); }
Symbol 1161 Button
on (release) { gotoAndStop (1257); }
Symbol 1164 Button
on (release) { nextFrame(); }
Symbol 1178 Button
on (release) { gotoAndPlay (1380); }
Symbol 1194 Button
on (release) { gotoAndPlay (1457); }
Symbol 1201 Button
on (release) { gotoAndStop (227); }
Symbol 1204 Button
on (release) { gotoAndStop (1554); }
Symbol 1254 Button
on (release) { gotoAndPlay (1597); }
Symbol 1257 Button
on (release) { play(); }
Symbol 1340 Button
on (release) { gotoAndStop (2085); ship = ship + 100; }
Symbol 1341 Button
on (release) { gotoAndStop (2081); ship3 = ship3 + 100; }
Symbol 1342 Button
on (release) { gotoAndStop (2083); ship2 = ship2 + 100; }
Symbol 1350 Button
on (release, keyPress "a") { gotoAndStop (2093); }
Symbol 1351 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (2089); } else if (ship < 45) { gotoAndStop (2090); } else if (ship < 65) { gotoAndStop (2091); } else { gotoAndStop (2092); } }
Symbol 1352 Button
on (release, keyPress "g") { gotoAndStop (2162); }
Symbol 1353 Button
on (release, keyPress "d") { gotoAndStop (2164); }
Symbol 1361 Button
on (release) { if (ship >= 65) { gotoAndStop (2158); } else { gotoAndStop (2160); } }
Symbol 1363 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (2239); }
Symbol 1365 Button
on (release) { stopAllSounds(); gotoAndPlay (2095); }
Symbol 1367 Button
on (release) { gotoAndStop (2088); }
Symbol 1368 Button
on (release) { gotoAndStop (2088); }
Symbol 1375 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2192); } }
Symbol 1378 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2217); } }
Symbol 1379 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2167); } }
Symbol 1384 MovieClip Frame 20
stop();
Symbol 1388 MovieClip Frame 20
stop();
Symbol 1391 MovieClip Frame 20
stop();
Symbol 1392 Button
on (release, keyPress "a") { gotoAndStop (2259); }
Symbol 1393 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2249); } else if (luck == 0) { gotoAndStop (2240); } else if (luck == 1) { gotoAndStop (2241); } else if (luck == 2) { gotoAndStop (2242); } else if (luck == 3) { gotoAndStop (2243); } else if (luck == 4) { gotoAndStop (2244); } else if (luck == 5) { gotoAndStop (2245); } else if (luck == 6) { gotoAndStop (2246); } else if (luck == 7) { gotoAndStop (2247); } else if (luck == 8) { gotoAndStop (2248); } else if (luck == 9) { gotoAndStop (2243); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2253); } else { gotoAndStop (2255); } }
Symbol 1394 Button
on (release, keyPress "g") { gotoAndStop (2328); }
Symbol 1395 Button
on (release, keyPress "d") { gotoAndStop (2330); }
Symbol 1410 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (2254); }
Symbol 1411 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (2254); }
Symbol 1412 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (2254); }
Symbol 1416 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (2256); }
Symbol 1417 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (2257); }
Symbol 1421 Button
on (release) { if (ship >= 350) { gotoAndStop (2324); } else { gotoAndStop (2326); } }
Symbol 1423 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (2405); }
Symbol 1425 Button
on (release) { stopAllSounds(); gotoAndPlay (2261); }
Symbol 1427 Button
on (release) { gotoAndStop (2239); }
Symbol 1428 Button
on (release) { gotoAndStop (2239); }
Symbol 1432 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2358); } }
Symbol 1433 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2383); } }
Symbol 1434 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2333); } }
Symbol 1437 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (2425); } else if (5 >= luck) { gotoAndStop (2427); } else if (8 >= luck) { gotoAndStop (2429); } else if (11 >= luck) { gotoAndStop (2431); } else { gotoAndStop (2433); } }
Symbol 1438 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2416); } else if (luck == 0) { gotoAndStop (2406); } else if (luck == 1) { gotoAndStop (2407); } else if (luck == 2) { gotoAndStop (2408); } else if (luck == 3) { gotoAndStop (2409); } else if (luck == 4) { gotoAndStop (2410); } else if (luck == 5) { gotoAndStop (2417); } else if (luck == 6) { gotoAndStop (2412); } else if (luck == 7) { gotoAndStop (2413); } else if (luck == 8) { gotoAndStop (2414); } else if (luck == 9) { gotoAndStop (2409); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2419); } else { gotoAndStop (2421); } }
Symbol 1439 Button
on (release, keyPress "g") { gotoAndStop (2494); }
Symbol 1440 Button
on (release, keyPress "d") { gotoAndStop (2496); }
Symbol 1455 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (2420); }
Symbol 1456 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (2420); }
Symbol 1457 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2420); }
Symbol 1461 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (2423); }
Symbol 1462 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2422); }
Symbol 1469 Button
on (release) { gotoAndStop (2405); }
Symbol 1473 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2524); } }
Symbol 1474 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2549); } }
Symbol 1475 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2499); } }
Symbol 1477 Button
on (release) { gotoAndStop (2405); }
Symbol 1479 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3580); } else { gotoAndStop (2497); } }
Symbol 1483 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2592); } else if (luck < 30) { gotoAndStop (2594); } else if (luck < 45) { gotoAndStop (2596); } else if (luck < 60) { gotoAndStop (2598); } else if (luck < 75) { gotoAndStop (2600); } else { gotoAndStop (2602); } }
Symbol 1484 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2573); } else if (luck < 14) { gotoAndStop (2574); } else if (luck < 21) { gotoAndStop (2575); } else if (luck < 28) { gotoAndStop (2576); } else if (luck < 35) { gotoAndStop (2577); } else if (luck < 42) { gotoAndStop (2584); } else if (luck < 49) { gotoAndStop (2579); } else if (luck < 56) { gotoAndStop (2580); } else if (luck < 63) { gotoAndStop (2581); } else if (luck < 70) { gotoAndStop (2576); } else if (luck < 85) { gotoAndStop (2586); } else { gotoAndStop (2588); } }
Symbol 1485 Button
on (release, keyPress "g") { gotoAndStop (2661); }
Symbol 1486 Button
on (release, keyPress "d") { gotoAndStop (2663); }
Symbol 1490 Button
on (release) { if (mind == 1) { gotoAndPlay (2606); } }
Symbol 1504 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (2587); }
Symbol 1505 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2587); }
Symbol 1506 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2587); }
Symbol 1509 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2589); }
Symbol 1510 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2589); }
Symbol 1511 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (2589); }
Symbol 1524 Button
on (release, keyPress "x") { gotoAndStop (2572); }
Symbol 1528 Button
on (release) { gotoAndStop (2572); }
Symbol 1532 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2691); } }
Symbol 1533 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2716); } }
Symbol 1534 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2666); } }
Symbol 1536 Button
on (release) { gotoAndStop (2572); }
Symbol 1537 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3580); } else { gotoAndStop (2664); } }
Symbol 1540 Button
on (release, keyPress "a") { gotoAndStop (2744); }
Symbol 1541 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (2740); } else if (ship2 < 45) { gotoAndStop (2741); } else if (ship2 < 65) { gotoAndStop (2742); } else { gotoAndStop (2743); } }
Symbol 1542 Button
on (release, keyPress "g") { gotoAndStop (2813); }
Symbol 1543 Button
on (release, keyPress "d") { gotoAndStop (2815); }
Symbol 1550 Button
on (release) { if (ship2 >= 65) { gotoAndStop (2809); } else { gotoAndStop (2811); } }
Symbol 1551 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (2890); }
Symbol 1553 Button
on (release) { stopAllSounds(); gotoAndPlay (2746); }
Symbol 1555 Button
on (release) { gotoAndStop (2739); }
Symbol 1556 Button
on (release) { gotoAndStop (2739); }
Symbol 1560 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (2843); } }
Symbol 1561 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (2868); } }
Symbol 1562 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (2818); } }
Symbol 1565 Button
on (release, keyPress "a") { gotoAndStop (2910); }
Symbol 1566 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2900); } else if (luck == 0) { gotoAndStop (2891); } else if (luck == 1) { gotoAndStop (2892); } else if (luck == 2) { gotoAndStop (2893); } else if (luck == 3) { gotoAndStop (2894); } else if (luck == 4) { gotoAndStop (2895); } else if (luck == 5) { gotoAndStop (2896); } else if (luck == 6) { gotoAndStop (2897); } else if (luck == 7) { gotoAndStop (2898); } else if (luck == 8) { gotoAndStop (2899); } else if (luck == 9) { gotoAndStop (2894); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2904); } else { gotoAndStop (2906); } }
Symbol 1567 Button
on (release, keyPress "g") { gotoAndStop (2979); }
Symbol 1568 Button
on (release, keyPress "d") { gotoAndStop (2981); }
Symbol 1581 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (2905); }
Symbol 1582 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (2905); }
Symbol 1583 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2905); }
Symbol 1586 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2907); }
Symbol 1587 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (2908); }
Symbol 1590 Button
on (release) { if (ship2 >= 350) { gotoAndStop (2975); } else { gotoAndStop (2977); } }
Symbol 1591 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (3056); }
Symbol 1593 Button
on (release) { stopAllSounds(); gotoAndPlay (2912); }
Symbol 1595 Button
on (release) { gotoAndStop (2890); }
Symbol 1596 Button
on (release) { gotoAndStop (2890); }
Symbol 1600 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3009); } }
Symbol 1601 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3034); } }
Symbol 1602 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (2984); } }
Symbol 1605 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (3076); } else if (5 >= luck) { gotoAndStop (3078); } else if (8 >= luck) { gotoAndStop (3080); } else if (11 >= luck) { gotoAndStop (3082); } else { gotoAndStop (3084); } }
Symbol 1606 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (3067); } else if (luck == 0) { gotoAndStop (3057); } else if (luck == 1) { gotoAndStop (3058); } else if (luck == 2) { gotoAndStop (3059); } else if (luck == 3) { gotoAndStop (3060); } else if (luck == 4) { gotoAndStop (3061); } else if (luck == 5) { gotoAndStop (3068); } else if (luck == 6) { gotoAndStop (3063); } else if (luck == 7) { gotoAndStop (3064); } else if (luck == 8) { gotoAndStop (3065); } else if (luck == 9) { gotoAndStop (3060); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (3070); } else { gotoAndStop (3072); } }
Symbol 1607 Button
on (release, keyPress "g") { gotoAndStop (3145); }
Symbol 1608 Button
on (release, keyPress "d") { gotoAndStop (3147); }
Symbol 1621 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (3071); }
Symbol 1622 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (3071); }
Symbol 1623 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (3071); }
Symbol 1625 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (3073); }
Symbol 1626 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (3074); }
Symbol 1634 Button
on (release) { gotoAndStop (3056); }
Symbol 1638 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3175); } }
Symbol 1639 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3200); } }
Symbol 1640 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3150); } }
Symbol 1642 Button
on (release) { gotoAndStop (3056); }
Symbol 1643 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5690); } else { gotoAndStop (3148); } }
Symbol 1647 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (3243); } else if (luck < 30) { gotoAndStop (3245); } else if (luck < 45) { gotoAndStop (3247); } else if (luck < 60) { gotoAndStop (3249); } else if (luck < 75) { gotoAndStop (3251); } else { gotoAndStop (3253); } }
Symbol 1648 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (3224); } else if (luck < 14) { gotoAndStop (3225); } else if (luck < 21) { gotoAndStop (3226); } else if (luck < 28) { gotoAndStop (3227); } else if (luck < 35) { gotoAndStop (3228); } else if (luck < 42) { gotoAndStop (3235); } else if (luck < 49) { gotoAndStop (3230); } else if (luck < 56) { gotoAndStop (3231); } else if (luck < 63) { gotoAndStop (3232); } else if (luck < 70) { gotoAndStop (3227); } else if (luck < 85) { gotoAndStop (3237); } else { gotoAndStop (3239); } }
Symbol 1649 Button
on (release, keyPress "g") { gotoAndStop (3312); }
Symbol 1650 Button
on (release, keyPress "d") { gotoAndStop (3314); }
Symbol 1653 Button
on (release) { if (mind == 1) { gotoAndPlay (3257); } }
Symbol 1662 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3238); }
Symbol 1663 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3238); }
Symbol 1664 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (3238); }
Symbol 1665 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (3240); }
Symbol 1666 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (3240); }
Symbol 1667 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (3240); }
Symbol 1679 Button
on (release, keyPress "x") { gotoAndStop (3223); }
Symbol 1682 Button
on (release) { gotoAndStop (3223); }
Symbol 1686 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); gotoAndPlay (3342); } }
Symbol 1687 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); gotoAndPlay (3367); } }
Symbol 1688 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); gotoAndPlay (3317); } }
Symbol 1690 Button
on (release) { gotoAndStop (3223); }
Symbol 1691 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5690); } else { gotoAndStop (3315); } }
Symbol 1701 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (626); } else { gotoAndStop (3394); } }
Symbol 1710 Button
on (release, keyPress "a") { gotoAndStop (3396); }
Symbol 1714 Button
on (release, keyPress "k") { gotoAndPlay (3404); }
Symbol 1715 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (759); }
Symbol 1719 Button
on (release, keyPress "m") { gotoAndStop (3397); }
Symbol 1720 Button
on (release, keyPress "p") { gotoAndStop (3557); }
Symbol 1722 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (3400); } else { gotoAndStop (3398); } }
Symbol 1723 Button
on (release) { gotoAndStop (7811); }
Symbol 1725 Button
on (release) { gotoAndStop (7841); }
Symbol 1726 Button
on (release) { gotoAndStop (3395); }
Symbol 1728 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (7105); }
Symbol 1738 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (3559); } else if (luck == 2) { gotoAndStop (3562); } else if (luck == 3) { gotoAndStop (3565); } else if (luck == 0) { gotoAndStop (3568); } }
Symbol 1739 Button
on (release) { state = 4; gotoAndStop (3395); }
Symbol 1741 Button
on (release, keyPress "e") { gotoAndStop (3395); }
Symbol 1743 Button
on (release) { gotoAndStop (3558); }
Symbol 1745 Button
on (release) { gotoAndStop (3557); }
Symbol 1748 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 1751 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 1754 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 1757 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 1761 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 1764 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 1767 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 1770 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 1773 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 1776 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 1779 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 1781 Button
on (release) { gotoAndStop (7447); }
Symbol 1783 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 1786 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 1789 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 1792 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 1795 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 1798 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 1801 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 1804 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 1806 Button
on (release) { gotoAndStop (7448); }
Symbol 1808 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 1811 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 1814 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 1817 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 1820 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 1822 Button
on (release) { gotoAndStop (7449); }
Symbol 1824 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 1827 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 1830 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 1833 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 1836 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 1838 Button
on (release) { gotoAndStop (7450); }
Symbol 1839 Button
on (release) { gotoAndStop (7446); }
Symbol 1841 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (3395); } else if (state == 9) { gotoAndStop (3555); } }
Symbol 1843 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7451); } else if (luck == 2) { gotoAndPlay (7461); } else if (luck == 3) { gotoAndPlay (7471); } else if (luck == 0) { gotoAndPlay (7481); } } }
Symbol 1846 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7451); } else if (luck == 2) { gotoAndPlay (7461); } else if (luck == 3) { gotoAndPlay (7471); } else if (luck == 0) { gotoAndPlay (7481); } } }
Symbol 1847 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7451); } else if (luck == 2) { gotoAndPlay (7461); } else if (luck == 3) { gotoAndPlay (7471); } else if (luck == 0) { gotoAndPlay (7481); } } }
Symbol 1850 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3561); }
Symbol 1852 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3561); }
Symbol 1853 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3561); }
Symbol 1855 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3561); }
Symbol 1858 Button
on (release) { if (luck == 1) { gotoAndStop (7451); } else if (luck == 2) { gotoAndStop (7460); } else if (luck == 3) { gotoAndStop (7470); } else if (luck == 0) { gotoAndStop (7480); } }
Symbol 1859 Button
on (release) { if (state == 4) { gotoAndStop (3395); } else if (state == 9) { gotoAndStop (3555); } }
Symbol 1860 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7532); } else if (luck == 2) { gotoAndPlay (7542); } else if (luck == 3) { gotoAndPlay (7552); } else if (luck == 0) { gotoAndPlay (7562); } } }
Symbol 1862 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7532); } else if (luck == 2) { gotoAndPlay (7542); } else if (luck == 3) { gotoAndPlay (7552); } else if (luck == 0) { gotoAndPlay (7562); } } }
Symbol 1863 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7532); } else if (luck == 2) { gotoAndPlay (7542); } else if (luck == 3) { gotoAndPlay (7552); } else if (luck == 0) { gotoAndPlay (7562); } } }
Symbol 1865 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3564); }
Symbol 1867 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3564); }
Symbol 1868 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3564); }
Symbol 1869 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3564); }
Symbol 1870 Button
on (release) { if (luck == 1) { gotoAndStop (7532); } else if (luck == 2) { gotoAndStop (7541); } else if (luck == 3) { gotoAndStop (7551); } else if (luck == 0) { gotoAndStop (7561); } }
Symbol 1871 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7571); } else if (luck == 2) { gotoAndPlay (7631); } else if (luck == 3) { gotoAndPlay (7691); } else if (luck == 0) { gotoAndPlay (7751); } } }
Symbol 1873 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7571); } else if (luck == 2) { gotoAndPlay (7631); } else if (luck == 3) { gotoAndPlay (7691); } else if (luck == 0) { gotoAndPlay (7751); } } }
Symbol 1874 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7571); } else if (luck == 2) { gotoAndPlay (7631); } else if (luck == 3) { gotoAndPlay (7691); } else if (luck == 0) { gotoAndPlay (7751); } } }
Symbol 1878 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (3567); }
Symbol 1880 Button
on (release) { if (luck == 1) { gotoAndStop (7571); } else if (luck == 2) { gotoAndStop (7631); } else if (luck == 3) { gotoAndStop (7691); } else if (luck == 0) { gotoAndStop (7751); } }
Symbol 1881 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7492); } else if (luck == 2) { gotoAndPlay (7502); } else if (luck == 3) { gotoAndPlay (7512); } else if (luck == 0) { gotoAndPlay (7522); } } }
Symbol 1883 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7492); } else if (luck == 2) { gotoAndPlay (7502); } else if (luck == 3) { gotoAndPlay (7512); } else if (luck == 0) { gotoAndPlay (7522); } } }
Symbol 1884 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7492); } else if (luck == 2) { gotoAndPlay (7502); } else if (luck == 3) { gotoAndPlay (7512); } else if (luck == 0) { gotoAndPlay (7522); } } }
Symbol 1887 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3570); }
Symbol 1888 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3570); }
Symbol 1889 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3570); }
Symbol 1890 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3570); }
Symbol 1891 Button
on (release) { if (luck == 1) { gotoAndStop (7493); } else if (luck == 2) { gotoAndStop (7503); } else if (luck == 3) { gotoAndStop (7513); } else if (luck == 0) { gotoAndStop (7523); } }
Symbol 1894 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (3395); } else if (state == 9) { gotoAndStop (3556); } }
Symbol 1898 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (3395); } else if (state == 9) { gotoAndStop (3555); } }
Symbol 1909 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3583); } else { gotoAndStop (3582); } }
Symbol 1914 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4631); } else { gotoAndStop (3582); } } else { gotoAndStop (3581); } }
Symbol 1920 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5337); } else { gotoAndStop (3582); } } else { gotoAndStop (3581); } }
Symbol 1926 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4984); } else { gotoAndStop (3582); } } else { gotoAndStop (3581); } }
Symbol 1932 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4278); } else { gotoAndStop (3582); } }
Symbol 1945 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3924); } else { gotoAndStop (3582); } }
Symbol 1949 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (2405); } else if (state == 4) { gotoAndStop (2572); } }
Symbol 1951 Button
on (release) { gotoAndStop (3580); }
Symbol 1956 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3843); } else { gotoAndStop (3844); } }
Symbol 1957 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3584); } else if (luck == 1) { gotoAndStop (3585); } else if (luck == 2) { gotoAndStop (3586); } else if (luck == 3) { gotoAndStop (3587); } else if (luck == 4) { gotoAndStop (3588); } else if (luck == 5) { gotoAndStop (3589); } else if (luck == 6) { gotoAndStop (3590); } else if (luck == 7) { gotoAndStop (3591); } else if (state2 >= 2) { gotoAndStop (3592); } else { gotoAndStop (3591); } } else { gotoAndStop (3609); } }
Symbol 1958 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3632); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3608); } } else { gotoAndStop (3609); } }
Symbol 1959 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3598); } else { gotoAndStop (3600); } }
Symbol 1963 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (3601); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3608); } } else { gotoAndStop (3609); } }
Symbol 1967 Button
on (release, keyPress "u") { gotoAndStop (3595); }
Symbol 1974 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3583); }
Symbol 1981 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3583); }
Symbol 1985 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3583); }
Symbol 1989 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3583); }
Symbol 1999 Button
on (release) { stopAllSounds(); gotoAndStop (3594); }
Symbol 2000 Button
on (release) { stopAllSounds(); gotoAndStop (3593); }
Symbol 2004 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (3583); }
Symbol 2005 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3593); }
Symbol 2009 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3583); }
Symbol 2014 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3596); } else { gotoAndStop (3597); } } else { gotoAndStop (3600); } }
Symbol 2015 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3596); } else { gotoAndStop (3597); } } else { gotoAndStop (3600); } }
Symbol 2016 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3596); } else { gotoAndStop (3597); } } else { gotoAndStop (3600); } }
Symbol 2018 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3583); }
Symbol 2020 Button
on (release) { gotoAndStop (3583); }
Symbol 2024 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3877); } else { gotoAndStop (3600); } }
Symbol 2025 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3902); } else { gotoAndStop (3600); } }
Symbol 2026 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3852); } else { gotoAndStop (3600); } }
Symbol 2029 Button
on (release) { countt = 1; gotoAndStop (3583); }
Symbol 2036 Button
on (release) { stopAllSounds(); gotoAndStop (3782); }
Symbol 2038 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3583); }
Symbol 2040 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (759); } else { gotoAndStop (3845); } }
Symbol 2043 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (3845); } }
Symbol 2052 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4184); } else { gotoAndStop (4185); } }
Symbol 2053 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3925); } else if (luck == 1) { gotoAndStop (3926); } else if (luck == 2) { gotoAndStop (3927); } else if (luck == 3) { gotoAndStop (3928); } else if (luck == 4) { gotoAndStop (3929); } else if (luck == 5) { gotoAndStop (3930); } else if (luck == 6) { gotoAndStop (3931); } else if (luck == 7) { gotoAndStop (3932); } else if (state2 >= 2) { gotoAndStop (3933); } else { gotoAndStop (3932); } } else { gotoAndStop (3950); } }
Symbol 2054 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3973); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3949); } } else { gotoAndStop (3950); } }
Symbol 2055 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3939); } else { gotoAndStop (3941); } }
Symbol 2056 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (3942); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3949); } } else { gotoAndStop (3950); } }
Symbol 2057 Button
on (release, keyPress "u") { gotoAndStop (3936); }
Symbol 2059 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3924); }
Symbol 2062 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3924); }
Symbol 2064 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3924); }
Symbol 2066 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3924); }
Symbol 2070 Button
on (release) { stopAllSounds(); gotoAndStop (3935); }
Symbol 2071 Button
on (release) { stopAllSounds(); gotoAndStop (3934); }
Symbol 2073 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3924); }
Symbol 2074 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3934); }
Symbol 2076 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3924); }
Symbol 2080 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3937); } else { gotoAndStop (3938); } } else { gotoAndStop (3941); } }
Symbol 2081 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3937); } else { gotoAndStop (3938); } } else { gotoAndStop (3941); } }
Symbol 2082 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3937); } else { gotoAndStop (3938); } } else { gotoAndStop (3941); } }
Symbol 2083 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3924); }
Symbol 2084 Button
on (release) { gotoAndStop (3924); }
Symbol 2088 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4218); } else { gotoAndStop (3941); } }
Symbol 2089 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4243); } else { gotoAndStop (3941); } }
Symbol 2090 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (4193); } else { gotoAndStop (3941); } }
Symbol 2091 Button
on (release) { countt = 1; gotoAndStop (3924); }
Symbol 2092 Button
on (release) { stopAllSounds(); gotoAndStop (4123); }
Symbol 2093 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3924); }
Symbol 2095 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (759); } else { gotoAndStop (4186); } }
Symbol 2096 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (4186); } }
Symbol 2100 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4538); } else { gotoAndStop (4539); } }
Symbol 2101 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4279); } else if (luck == 1) { gotoAndStop (4280); } else if (luck == 2) { gotoAndStop (4281); } else if (luck == 3) { gotoAndStop (4282); } else if (luck == 4) { gotoAndStop (4283); } else if (luck == 5) { gotoAndStop (4284); } else if (luck == 6) { gotoAndStop (4285); } else if (luck == 7) { gotoAndStop (4286); } else if (state2 >= 2) { gotoAndStop (4287); } else { gotoAndStop (4286); } } else { gotoAndStop (4304); } }
Symbol 2102 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4327); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4303); } } else { gotoAndStop (4304); } }
Symbol 2103 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4293); } else { gotoAndStop (4295); } }
Symbol 2104 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (4296); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4303); } } else { gotoAndStop (4304); } }
Symbol 2105 Button
on (release, keyPress "u") { gotoAndStop (4290); }
Symbol 2107 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4278); }
Symbol 2110 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4278); }
Symbol 2112 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4278); }
Symbol 2114 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4278); }
Symbol 2118 Button
on (release) { stopAllSounds(); gotoAndStop (4289); }
Symbol 2119 Button
on (release) { stopAllSounds(); gotoAndStop (4288); }
Symbol 2121 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4278); }
Symbol 2122 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4288); }
Symbol 2124 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4278); }
Symbol 2128 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4291); } else { gotoAndStop (4292); } } else { gotoAndStop (4295); } }
Symbol 2129 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4291); } else { gotoAndStop (4292); } } else { gotoAndStop (4295); } }
Symbol 2130 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4291); } else { gotoAndStop (4292); } } else { gotoAndStop (4295); } }
Symbol 2131 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4278); }
Symbol 2132 Button
on (release) { gotoAndStop (4278); }
Symbol 2136 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4572); } else { gotoAndStop (4295); } }
Symbol 2137 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4597); } else { gotoAndStop (4295); } }
Symbol 2138 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (4547); } else { gotoAndStop (4295); } }
Symbol 2139 Button
on (release) { countt = 1; gotoAndStop (4278); }
Symbol 2140 Button
on (release) { stopAllSounds(); gotoAndStop (4477); }
Symbol 2141 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4278); }
Symbol 2143 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (759); } else { gotoAndStop (4540); } }
Symbol 2144 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (4540); } }
Symbol 2147 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4891); } else { gotoAndStop (4892); } }
Symbol 2148 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4632); } else if (luck == 1) { gotoAndStop (4633); } else if (luck == 2) { gotoAndStop (4634); } else if (luck == 3) { gotoAndStop (4635); } else if (luck == 4) { gotoAndStop (4636); } else if (luck == 5) { gotoAndStop (4637); } else if (luck == 6) { gotoAndStop (4638); } else if (luck == 7) { gotoAndStop (4639); } else if (state2 >= 2) { gotoAndStop (4640); } else { gotoAndStop (4639); } } else { gotoAndStop (4657); } }
Symbol 2149 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4680); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4656); } } else { gotoAndStop (4657); } }
Symbol 2150 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4646); } else { gotoAndStop (4648); } }
Symbol 2151 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (4649); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4656); } } else { gotoAndStop (4657); } }
Symbol 2152 Button
on (release, keyPress "u") { gotoAndStop (4643); }
Symbol 2156 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4631); }
Symbol 2160 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4631); }
Symbol 2169 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4631); }
Symbol 2176 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4631); }
Symbol 2181 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4631); }
Symbol 2182 Button
on (release) { stopAllSounds(); gotoAndStop (4642); }
Symbol 2183 Button
on (release) { stopAllSounds(); gotoAndStop (4641); }
Symbol 2185 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4631); }
Symbol 2186 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4641); }
Symbol 2188 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4631); }
Symbol 2192 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4644); } else { gotoAndStop (4645); } } else { gotoAndStop (4648); } }
Symbol 2193 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4644); } else { gotoAndStop (4645); } } else { gotoAndStop (4648); } }
Symbol 2194 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4644); } else { gotoAndStop (4645); } } else { gotoAndStop (4648); } }
Symbol 2195 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4631); }
Symbol 2196 Button
on (release) { gotoAndStop (4631); }
Symbol 2200 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4925); } else { gotoAndStop (4648); } }
Symbol 2201 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4950); } else { gotoAndStop (4648); } }
Symbol 2202 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (4900); } else { gotoAndStop (4648); } }
Symbol 2203 Button
on (release) { countt = 1; gotoAndStop (4631); }
Symbol 2205 Button
on (release) { stopAllSounds(); gotoAndStop (4830); }
Symbol 2207 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4631); }
Symbol 2209 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (759); } else { gotoAndStop (4893); } }
Symbol 2210 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (4893); } }
Symbol 2213 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5244); } else { gotoAndStop (5245); } }
Symbol 2214 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4985); } else if (luck == 1) { gotoAndStop (4986); } else if (luck == 2) { gotoAndStop (4987); } else if (luck == 3) { gotoAndStop (4988); } else if (luck == 4) { gotoAndStop (4989); } else if (luck == 5) { gotoAndStop (4990); } else if (luck == 6) { gotoAndStop (4991); } else if (luck == 7) { gotoAndStop (4992); } else if (state2 >= 2) { gotoAndStop (4993); } else { gotoAndStop (4992); } } else { gotoAndStop (5010); } }
Symbol 2215 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5033); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5009); } } else { gotoAndStop (5010); } }
Symbol 2216 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4999); } else { gotoAndStop (5001); } }
Symbol 2217 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (5002); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5009); } } else { gotoAndStop (5010); } }
Symbol 2218 Button
on (release, keyPress "u") { gotoAndStop (4996); }
Symbol 2220 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4984); }
Symbol 2222 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4984); }
Symbol 2226 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4984); }
Symbol 2229 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4984); }
Symbol 2231 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4984); }
Symbol 2232 Button
on (release) { stopAllSounds(); gotoAndStop (4995); }
Symbol 2233 Button
on (release) { stopAllSounds(); gotoAndStop (4994); }
Symbol 2235 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4984); }
Symbol 2236 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4994); }
Symbol 2238 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4984); }
Symbol 2242 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4997); } else { gotoAndStop (4998); } } else { gotoAndStop (5001); } }
Symbol 2243 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4997); } else { gotoAndStop (4998); } } else { gotoAndStop (5001); } }
Symbol 2244 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4997); } else { gotoAndStop (4998); } } else { gotoAndStop (5001); } }
Symbol 2245 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4984); }
Symbol 2246 Button
on (release) { gotoAndStop (4984); }
Symbol 2250 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5278); } else { gotoAndStop (5001); } }
Symbol 2251 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5303); } else { gotoAndStop (5001); } }
Symbol 2252 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5253); } else { gotoAndStop (5001); } }
Symbol 2253 Button
on (release) { countt = 1; gotoAndStop (4984); }
Symbol 2254 Button
on (release) { stopAllSounds(); gotoAndStop (5183); }
Symbol 2255 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4984); }
Symbol 2257 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (759); } else { gotoAndStop (5246); } }
Symbol 2258 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (5246); } }
Symbol 2262 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5597); } else { gotoAndStop (5598); } }
Symbol 2263 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5338); } else if (luck == 1) { gotoAndStop (5339); } else if (luck == 2) { gotoAndStop (5340); } else if (luck == 3) { gotoAndStop (5341); } else if (luck == 4) { gotoAndStop (5342); } else if (luck == 5) { gotoAndStop (5343); } else if (luck == 6) { gotoAndStop (5344); } else if (luck == 7) { gotoAndStop (5345); } else if (state2 >= 2) { gotoAndStop (5346); } else { gotoAndStop (5345); } } else { gotoAndStop (5363); } }
Symbol 2264 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5386); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5362); } } else { gotoAndStop (5363); } }
Symbol 2265 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5352); } else { gotoAndStop (5354); } }
Symbol 2266 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (5355); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5362); } } else { gotoAndStop (5363); } }
Symbol 2267 Button
on (release, keyPress "u") { gotoAndStop (5349); }
Symbol 2269 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5337); }
Symbol 2271 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5337); }
Symbol 2276 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5337); }
Symbol 2279 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5337); }
Symbol 2281 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5337); }
Symbol 2282 Button
on (release) { stopAllSounds(); gotoAndStop (5348); }
Symbol 2283 Button
on (release) { stopAllSounds(); gotoAndStop (5347); }
Symbol 2285 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5337); }
Symbol 2286 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5347); }
Symbol 2288 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5337); }
Symbol 2292 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5350); } else { gotoAndStop (5351); } } else { gotoAndStop (5354); } }
Symbol 2293 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5350); } else { gotoAndStop (5351); } } else { gotoAndStop (5354); } }
Symbol 2294 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5350); } else { gotoAndStop (5351); } } else { gotoAndStop (5354); } }
Symbol 2295 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5337); }
Symbol 2296 Button
on (release) { gotoAndStop (5337); }
Symbol 2300 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (5631); } else { gotoAndStop (5354); } }
Symbol 2301 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5656); } else { gotoAndStop (5354); } }
Symbol 2302 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5606); } else { gotoAndStop (5354); } }
Symbol 2303 Button
on (release) { countt = 1; gotoAndStop (5337); }
Symbol 2304 Button
on (release) { stopAllSounds(); gotoAndStop (5536); }
Symbol 2305 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5337); }
Symbol 2307 Button
on (release) { pic1 = 1; gotoAndStop (5599); }
Symbol 2308 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (5599); } }
Symbol 2310 Button
on (release) { mind = 1; gotoAndStop (759); }
Symbol 2313 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3583); } else { gotoAndStop (5692); } }
Symbol 2314 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6399); } else { gotoAndStop (5692); } } else { gotoAndStop (5691); } }
Symbol 2315 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5337); } else { gotoAndStop (5692); } } else { gotoAndStop (5691); } }
Symbol 2316 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6752); } else { gotoAndStop (5692); } } else { gotoAndStop (5691); } }
Symbol 2317 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6046); } else { gotoAndStop (5692); } }
Symbol 2320 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (3056); } else if (state2 == 4) { gotoAndStop (3223); } }
Symbol 2321 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5693); } else { gotoAndStop (5692); } }
Symbol 2323 Button
on (release) { gotoAndStop (5690); }
Symbol 2324 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (5953); } else { gotoAndStop (5954); } }
Symbol 2325 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5694); } else if (luck == 1) { gotoAndStop (5695); } else if (luck == 2) { gotoAndStop (5696); } else if (luck == 3) { gotoAndStop (5697); } else if (luck == 4) { gotoAndStop (5698); } else if (luck == 5) { gotoAndStop (5699); } else if (luck == 6) { gotoAndStop (5700); } else if (luck == 7) { gotoAndStop (5701); } else if (state >= 2) { gotoAndStop (5702); } else { gotoAndStop (5701); } } else { gotoAndStop (5719); } }
Symbol 2326 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5742); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5718); } } else { gotoAndStop (5719); } }
Symbol 2327 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5708); } else { gotoAndStop (5710); } }
Symbol 2328 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5711); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5718); } } else { gotoAndStop (5719); } }
Symbol 2329 Button
on (release, keyPress "u") { gotoAndStop (5705); }
Symbol 2332 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5693); }
Symbol 2335 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5693); }
Symbol 2338 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5693); }
Symbol 2341 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5693); }
Symbol 2346 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5693); }
Symbol 2350 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5693); }
Symbol 2353 Button
on (release) { stopAllSounds(); gotoAndStop (5704); }
Symbol 2354 Button
on (release) { stopAllSounds(); gotoAndStop (5703); }
Symbol 2356 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5693); }
Symbol 2357 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5703); }
Symbol 2361 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5693); }
Symbol 2365 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5706); } else { gotoAndStop (5707); } } else { gotoAndStop (5710); } }
Symbol 2366 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5706); } else { gotoAndStop (5707); } } else { gotoAndStop (5710); } }
Symbol 2367 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5706); } else { gotoAndStop (5707); } } else { gotoAndStop (5710); } }
Symbol 2369 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5693); }
Symbol 2371 Button
on (release) { gotoAndStop (5693); }
Symbol 2375 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5987); } else { gotoAndStop (5710); } }
Symbol 2376 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (6012); } else { gotoAndStop (5710); } }
Symbol 2377 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (5962); } else { gotoAndStop (5710); } }
Symbol 2380 Button
on (release) { countt = 1; gotoAndStop (5693); }
Symbol 2387 Button
on (release) { stopAllSounds(); gotoAndStop (5892); }
Symbol 2389 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5693); }
Symbol 2390 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (759); } else { gotoAndStop (5955); } }
Symbol 2393 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (5955); } }
Symbol 2396 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6306); } else { gotoAndStop (6307); } }
Symbol 2397 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6047); } else if (luck == 1) { gotoAndStop (6048); } else if (luck == 2) { gotoAndStop (6049); } else if (luck == 3) { gotoAndStop (6050); } else if (luck == 4) { gotoAndStop (6051); } else if (luck == 5) { gotoAndStop (6052); } else if (luck == 6) { gotoAndStop (6053); } else if (luck == 7) { gotoAndStop (6054); } else if (state >= 2) { gotoAndStop (6055); } else { gotoAndStop (6054); } } else { gotoAndStop (6072); } }
Symbol 2398 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6095); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6071); } } else { gotoAndStop (6072); } }
Symbol 2399 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6061); } else { gotoAndStop (6063); } }
Symbol 2400 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6064); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6071); } } else { gotoAndStop (6072); } }
Symbol 2401 Button
on (release, keyPress "u") { gotoAndStop (6058); }
Symbol 2403 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6046); }
Symbol 2405 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6046); }
Symbol 2407 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6046); }
Symbol 2409 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6046); }
Symbol 2412 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6046); }
Symbol 2414 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6046); }
Symbol 2416 Button
on (release) { stopAllSounds(); gotoAndStop (6057); }
Symbol 2417 Button
on (release) { stopAllSounds(); gotoAndStop (6056); }
Symbol 2419 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6046); }
Symbol 2420 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6056); }
Symbol 2421 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6046); }
Symbol 2425 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6059); } else { gotoAndStop (6060); } } else { gotoAndStop (6063); } }
Symbol 2426 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6059); } else { gotoAndStop (6060); } } else { gotoAndStop (6063); } }
Symbol 2427 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6059); } else { gotoAndStop (6060); } } else { gotoAndStop (6063); } }
Symbol 2428 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6046); }
Symbol 2429 Button
on (release) { gotoAndStop (6046); }
Symbol 2433 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6340); } else { gotoAndStop (6063); } }
Symbol 2434 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6365); } else { gotoAndStop (6063); } }
Symbol 2435 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6315); } else { gotoAndStop (6063); } }
Symbol 2436 Button
on (release) { countt = 1; gotoAndStop (6046); }
Symbol 2437 Button
on (release) { stopAllSounds(); gotoAndStop (6245); }
Symbol 2438 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6046); }
Symbol 2439 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (759); } else { gotoAndStop (6308); } }
Symbol 2440 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (6308); } }
Symbol 2442 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6659); } else { gotoAndStop (6660); } }
Symbol 2443 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6400); } else if (luck == 1) { gotoAndStop (6401); } else if (luck == 2) { gotoAndStop (6402); } else if (luck == 3) { gotoAndStop (6403); } else if (luck == 4) { gotoAndStop (6404); } else if (luck == 5) { gotoAndStop (6405); } else if (luck == 6) { gotoAndStop (6406); } else if (luck == 7) { gotoAndStop (6407); } else if (state >= 2) { gotoAndStop (6408); } else { gotoAndStop (6407); } } else { gotoAndStop (6425); } }
Symbol 2444 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6448); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6424); } } else { gotoAndStop (6425); } }
Symbol 2445 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6414); } else { gotoAndStop (6416); } }
Symbol 2446 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6417); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6424); } } else { gotoAndStop (6425); } }
Symbol 2447 Button
on (release, keyPress "u") { gotoAndStop (6411); }
Symbol 2449 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6399); }
Symbol 2452 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6399); }
Symbol 2456 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6399); }
Symbol 2460 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6399); }
Symbol 2464 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6399); }
Symbol 2474 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6399); }
Symbol 2476 Button
on (release) { stopAllSounds(); gotoAndStop (6410); }
Symbol 2477 Button
on (release) { stopAllSounds(); gotoAndStop (6409); }
Symbol 2479 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6399); }
Symbol 2480 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6409); }
Symbol 2481 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6399); }
Symbol 2485 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6412); } else { gotoAndStop (6413); } } else { gotoAndStop (6416); } }
Symbol 2486 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6412); } else { gotoAndStop (6413); } } else { gotoAndStop (6416); } }
Symbol 2487 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6412); } else { gotoAndStop (6413); } } else { gotoAndStop (6416); } }
Symbol 2488 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6399); }
Symbol 2489 Button
on (release) { gotoAndStop (6399); }
Symbol 2493 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (6693); } else { gotoAndStop (6416); } }
Symbol 2494 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6718); } else { gotoAndStop (6416); } }
Symbol 2495 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (6668); } else { gotoAndStop (6416); } }
Symbol 2496 Button
on (release) { countt = 1; gotoAndStop (6399); }
Symbol 2497 Button
on (release) { stopAllSounds(); gotoAndStop (6598); }
Symbol 2498 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6399); }
Symbol 2499 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (759); } else { gotoAndStop (6661); } }
Symbol 2500 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (6661); } }
Symbol 2504 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7012); } else { gotoAndStop (7013); } }
Symbol 2505 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6753); } else if (luck == 1) { gotoAndStop (6754); } else if (luck == 2) { gotoAndStop (6755); } else if (luck == 3) { gotoAndStop (6756); } else if (luck == 4) { gotoAndStop (6757); } else if (luck == 5) { gotoAndStop (6758); } else if (luck == 6) { gotoAndStop (6759); } else if (luck == 7) { gotoAndStop (6760); } else if (state >= 2) { gotoAndStop (6761); } else { gotoAndStop (6760); } } else { gotoAndStop (6778); } }
Symbol 2506 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6801); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6777); } } else { gotoAndStop (6778); } }
Symbol 2507 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6767); } else { gotoAndStop (6769); } }
Symbol 2508 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6770); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6777); } } else { gotoAndStop (6778); } }
Symbol 2509 Button
on (release, keyPress "u") { gotoAndStop (6764); }
Symbol 2511 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6752); }
Symbol 2513 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6752); }
Symbol 2515 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6752); }
Symbol 2517 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6752); }
Symbol 2519 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6752); }
Symbol 2523 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6752); }
Symbol 2524 Button
on (release) { stopAllSounds(); gotoAndStop (6763); }
Symbol 2525 Button
on (release) { stopAllSounds(); gotoAndStop (6762); }
Symbol 2527 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6752); }
Symbol 2528 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6762); }
Symbol 2529 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6752); }
Symbol 2533 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6765); } else { gotoAndStop (6766); } } else { gotoAndStop (6769); } }
Symbol 2534 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6765); } else { gotoAndStop (6766); } } else { gotoAndStop (6769); } }
Symbol 2535 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6765); } else { gotoAndStop (6766); } } else { gotoAndStop (6769); } }
Symbol 2536 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6752); }
Symbol 2537 Button
on (release) { gotoAndStop (6752); }
Symbol 2541 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (7046); } else { gotoAndStop (6769); } }
Symbol 2542 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (7071); } else { gotoAndStop (6769); } }
Symbol 2543 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (7021); } else { gotoAndStop (6769); } }
Symbol 2544 Button
on (release) { countt = 1; gotoAndStop (6752); }
Symbol 2545 Button
on (release) { stopAllSounds(); gotoAndStop (6951); }
Symbol 2546 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6752); }
Symbol 2547 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (759); } else { gotoAndStop (7014); } }
Symbol 2548 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (759); } else { gotoAndStop (7014); } }
Symbol 2551 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (7366); }
Symbol 2552 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (7106); } else if (luck == 1) { gotoAndStop (7107); } else if (luck == 2) { gotoAndStop (7108); } else if (luck == 3) { gotoAndStop (7109); } else if (luck == 4) { gotoAndStop (7110); } else if (luck == 5) { gotoAndStop (7111); } else if (luck == 6) { gotoAndStop (7112); } else { gotoAndStop (7114); } } else if (count == 7) { gotoAndStop (7113); } else { gotoAndStop (7131); } }
Symbol 2553 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7154); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7130); } } else { gotoAndStop (7131); } }
Symbol 2554 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7120); } else { gotoAndStop (7122); } }
Symbol 2555 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (7123); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7130); } } else { gotoAndStop (7131); } }
Symbol 2556 Button
on (release, keyPress "u") { gotoAndStop (7117); }
Symbol 2558 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7105); }
Symbol 2560 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7105); }
Symbol 2564 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7105); }
Symbol 2567 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7105); }
Symbol 2569 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7105); }
Symbol 2571 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7105); }
Symbol 2575 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7118); } else { gotoAndStop (7119); } } else { gotoAndStop (7122); } }
Symbol 2576 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7118); } else { gotoAndStop (7119); } } else { gotoAndStop (7122); } }
Symbol 2577 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7118); } else { gotoAndStop (7119); } } else { gotoAndStop (7122); } }
Symbol 2578 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7105); }
Symbol 2579 Button
on (release) { gotoAndStop (7105); }
Symbol 2583 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (7399); } else { gotoAndStop (7122); } }
Symbol 2584 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (7424); } else { gotoAndStop (7122); } }
Symbol 2585 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (7374); } else { gotoAndStop (7122); } }
Symbol 2586 Button
on (release) { countt = 1; gotoAndStop (7105); }
Symbol 2587 Button
on (release) { stopAllSounds(); gotoAndStop (7304); }
Symbol 2589 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (7893); }
Symbol 2592 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 2595 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 2598 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 2600 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 2602 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 2604 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 2607 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 2609 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 2612 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 2615 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 2618 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 2620 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 2623 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 2626 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 2629 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 2632 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 2635 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 2638 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 2641 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 2644 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 2647 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 2649 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 2652 Button
on (release, keyPress "x") { gotoAndStop (3558); }
Symbol 2653 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (3578); } else if (count == 0) { gotoAndStop (3579); } }
Symbol 2656 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2657 Button
on (release, keyPress "x") { gotoAndStop (3395); }
Symbol 2658 Button
on (release, keyPress "b") { gotoAndStop (7811); }
Symbol 2660 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (7823); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (7825); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7819); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7821); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7827); } else if ((space == 1) or (space == 3)) { gotoAndStop (7829); } }
Symbol 2661 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (7821); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7827); } else if ((space == 1) or (space == 3)) { gotoAndStop (7829); } }
Symbol 2662 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (7827); } else if ((space == 1) or (space == 3)) { gotoAndStop (7829); } }
Symbol 2663 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (7825); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7819); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7821); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7827); } else if ((space == 1) or (space == 3)) { gotoAndStop (7829); } }
Symbol 2665 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (7819); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7821); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7827); } else if ((space == 1) or (space == 3)) { gotoAndStop (7829); } }
Symbol 2666 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (7829); } }
Symbol 2667 Button
on (release, keyPress "<Space>") { gotoAndStop (7811); }
Symbol 2668 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2669 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 2674 Button
on (release, keyPress "<Space>") { gotoAndStop (7841); }
Symbol 2678 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 2680 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 2682 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 2684 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 2686 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 2688 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 2691 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (902); }
Symbol 2704 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 2715 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (7993); } else if (3 >= state) { gotoAndStop (7942); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (7952); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (7972); } } else if ((state == 5) and (count != 6)) { gotoAndStop (7982); } else if ((state == 5) and (count == 6)) { gotoAndStop (7992); } }
Symbol 2716 Button
on (release) { prevFrame(); }
Symbol 2719 Button
on (release) { gotoAndStop (7993); }
Symbol 2724 Button
on (release) { gotoAndStop (8002); }
Symbol 2726 Button
on (release) { gotoAndStop (8012); }
Symbol 2728 Button
on (release) { gotoAndStop (8022); }
Symbol 2738 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/portal/view.php?id=86787", "_top"); }

Library Items

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Symbol 2 GraphicUses:1Used by:1734  Timeline
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Symbol 5 GraphicUsed by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:8  Timeline
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
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Symbol 1050 TextUses:69Used by:1054
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Symbol 1069 GraphicUsed by:1073 1074 1075 1077 1078 1081 1082 1087 1090 1093 1095 1098 1100 1105 1781 1806 1822 1838 1839  Timeline
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Symbol 1072 MovieClipUses:1071Used by:1073 1074 1075 1077 1078 1081 1082 1087 1090 1093 1095 1098 1100 1105 1839  Timeline
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Symbol 1078 ButtonUses:43 1068 1069 1072 1071 524Used by:Timeline
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Symbol 1082 ButtonUses:43 1068 1069 1072 1071 524Used by:Timeline
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Symbol 1084 GraphicUsed by:1085
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Symbol 1087 ButtonUses:43 1068 1069 1072 1071 524Used by:Timeline
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Symbol 1134 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1135 GraphicUsed by:1136  Timeline
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Symbol 1139 EditableTextUses:102Used by:Timeline
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Symbol 1171 TextUses:163Used by:Timeline
Symbol 1172 TextUses:163Used by:Timeline
Symbol 1173 TextUses:163Used by:Timeline
Symbol 1174 TextUses:163Used by:Timeline
Symbol 1175 TextUses:163Used by:Timeline
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Symbol 1182 TextUses:163Used by:Timeline
Symbol 1183 TextUses:163Used by:Timeline
Symbol 1184 TextUses:163Used by:Timeline
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Symbol 1186 TextUses:163Used by:Timeline
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Symbol 1192 TextUses:163Used by:Timeline
Symbol 1193 TextUses:163Used by:Timeline
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Symbol 1198 TextUses:163Used by:Timeline
Symbol 1199 TextUses:163Used by:Timeline
Symbol 1200 TextUses:163Used by:Timeline
Symbol 1201 ButtonUses:14 15 16 17Used by:Timeline
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Symbol 1203 TextUses:163Used by:Timeline
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Symbol 1206 TextUses:163Used by:Timeline
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Symbol 1210 TextUses:163Used by:Timeline
Symbol 1211 TextUses:163Used by:Timeline
Symbol 1212 TextUses:163Used by:Timeline
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Symbol 1214 TextUses:163Used by:Timeline
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Symbol 1220 TextUses:163Used by:Timeline
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Symbol 1224 TextUses:163Used by:Timeline
Symbol 1225 TextUses:163Used by:Timeline
Symbol 1226 TextUses:163Used by:Timeline
Symbol 1227 TextUses:163Used by:Timeline
Symbol 1228 TextUses:163Used by:Timeline
Symbol 1229 TextUses:163Used by:Timeline
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Symbol 1237 GraphicUsed by:Timeline
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Symbol 1239 TextUses:163Used by:Timeline
Symbol 1240 TextUses:163Used by:Timeline
Symbol 1241 TextUses:163Used by:Timeline
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Symbol 1244 TextUses:163Used by:Timeline
Symbol 1245 TextUses:163Used by:Timeline
Symbol 1246 TextUses:163Used by:Timeline
Symbol 1247 TextUses:163Used by:Timeline
Symbol 1248 TextUses:163Used by:Timeline
Symbol 1249 TextUses:163Used by:Timeline
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Symbol 1252 TextUses:163Used by:Timeline
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Symbol 1260 TextUses:163Used by:Timeline
Symbol 1261 TextUses:163Used by:Timeline
Symbol 1262 TextUses:163Used by:Timeline
Symbol 1263 TextUses:163Used by:Timeline
Symbol 1264 TextUses:163Used by:Timeline
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Symbol 1267 TextUses:163Used by:Timeline
Symbol 1268 TextUses:163Used by:Timeline
Symbol 1269 TextUses:163Used by:Timeline
Symbol 1270 GraphicUsed by:Timeline
Symbol 1271 TextUses:163Used by:Timeline
Symbol 1272 TextUses:163Used by:Timeline
Symbol 1273 TextUses:163Used by:Timeline
Symbol 1274 TextUses:163Used by:Timeline
Symbol 1275 TextUses:163Used by:Timeline
Symbol 1276 TextUses:163Used by:Timeline
Symbol 1277 TextUses:163Used by:Timeline
Symbol 1278 TextUses:163Used by:Timeline
Symbol 1279 GraphicUsed by:Timeline
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Symbol 1281 TextUses:163Used by:Timeline
Symbol 1282 TextUses:163Used by:Timeline
Symbol 1283 TextUses:163Used by:Timeline
Symbol 1284 TextUses:163Used by:Timeline
Symbol 1285 TextUses:163Used by:Timeline
Symbol 1286 TextUses:163Used by:Timeline
Symbol 1287 TextUses:163Used by:Timeline
Symbol 1288 TextUses:163Used by:Timeline
Symbol 1289 TextUses:163Used by:Timeline
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Symbol 1291 TextUses:25Used by:Timeline
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Symbol 1311 GraphicUsed by:1312
Symbol 1312 MovieClipUses:1311Used by:1317
Symbol 1313 GraphicUsed by:1317
Symbol 1314 GraphicUsed by:1317
Symbol 1315 GraphicUsed by:1317
Symbol 1316 GraphicUsed by:1317
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Symbol 1319 TextUses:163Used by:Timeline
Symbol 1320 TextUses:163Used by:Timeline
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Symbol 1322 TextUses:163Used by:Timeline
Symbol 1323 FontUsed by:1324
Symbol 1324 TextUses:1323Used by:Timeline
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Symbol 1326 TextUses:163Used by:Timeline
Symbol 1327 GraphicUsed by:Timeline
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Symbol 1329 TextUses:163Used by:Timeline
Symbol 1330 TextUses:163Used by:Timeline
Symbol 1331 TextUses:163Used by:Timeline
Symbol 1332 GraphicUsed by:Timeline
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Symbol 1334 TextUses:163Used by:Timeline
Symbol 1335 TextUses:163Used by:Timeline
Symbol 1336 TextUses:163Used by:Timeline
Symbol 1337 TextUses:163Used by:Timeline
Symbol 1338 TextUses:163Used by:Timeline
Symbol 1339 TextUses:163Used by:Timeline
Symbol 1340 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1341 ButtonUses:14 15 16 17Used by:Timeline
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Symbol 1346 TextUses:163Used by:Timeline
Symbol 1347 TextUses:163Used by:Timeline
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Symbol 1350 ButtonUses:21 1115 1117 1118Used by:Timeline
Symbol 1351 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 1352 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 1353 ButtonUses:21 1107 1108 1109Used by:Timeline
Symbol 1354 EditableTextUses:102Used by:Timeline
Symbol 1355 EditableTextUses:102Used by:Timeline
Symbol 1356 TextUses:190Used by:Timeline
Symbol 1357 TextUses:190Used by:Timeline
Symbol 1358 TextUses:190Used by:Timeline
Symbol 1359 TextUses:190Used by:Timeline
Symbol 1360 TextUses:129Used by:Timeline
Symbol 1361 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1362 TextUses:555Used by:Timeline
Symbol 1363 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1364 TextUses:190Used by:Timeline
Symbol 1365 ButtonUses:14 15 16 17Used by:Timeline
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Symbol 1367 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1368 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 1369 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 1370 EditableTextUses:102Used by:Timeline
Symbol 1371 EditableTextUses:102Used by:Timeline
Symbol 1372 EditableTextUses:102Used by:Timeline
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Symbol 1374 GraphicUsed by:1375 1432 1473 1532 1560 1600 1638 1686 2024 2088 2136 2200 2250 2300 2375 2433 2493 2541 2583
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Symbol 1381 SoundUsed by:Timeline
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Symbol 1387 GraphicUsed by:1388
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Symbol 1390 GraphicUsed by:1391
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Symbol 1398 TextUses:190Used by:Timeline
Symbol 1399 TextUses:190Used by:Timeline
Symbol 1400 TextUses:190Used by:Timeline
Symbol 1401 TextUses:190Used by:Timeline
Symbol 1402 TextUses:190Used by:Timeline
Symbol 1403 TextUses:190Used by:Timeline
Symbol 1404 TextUses:190Used by:Timeline
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Symbol 1407 TextUses:190Used by:Timeline
Symbol 1408 TextUses:190Used by:Timeline
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Symbol 1411 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1412 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1413 TextUses:190Used by:Timeline
Symbol 1414 TextUses:190Used by:Timeline
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Symbol 1417 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1418 TextUses:190Used by:Timeline
Symbol 1419 TextUses:190Used by:Timeline
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Symbol 1421 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1422 TextUses:555Used by:Timeline
Symbol 1423 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1424 TextUses:190Used by:Timeline
Symbol 1425 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1426 TextUses:190Used by:Timeline
Symbol 1427 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1428 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 1429 EditableTextUses:102Used by:Timeline
Symbol 1430 EditableTextUses:102Used by:Timeline
Symbol 1431 EditableTextUses:102Used by:Timeline
Symbol 1432 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 1433 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 1434 ButtonUses:21 850 965Used by:Timeline
Symbol 1435 TextUses:190Used by:Timeline
Symbol 1436 TextUses:190Used by:Timeline
Symbol 1437 ButtonUses:21 1115 1117 1118Used by:Timeline
Symbol 1438 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 1439 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 1440 ButtonUses:21 1107 1108 1109Used by:Timeline
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Symbol 1442 EditableTextUses:102Used by:Timeline
Symbol 1443 TextUses:190Used by:Timeline
Symbol 1444 TextUses:190Used by:Timeline
Symbol 1445 TextUses:190Used by:Timeline
Symbol 1446 TextUses:190Used by:Timeline
Symbol 1447 TextUses:190Used by:Timeline
Symbol 1448 TextUses:190Used by:Timeline
Symbol 1449 TextUses:190Used by:Timeline
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Symbol 1451 TextUses:190Used by:Timeline
Symbol 1452 EditableTextUses:190Used by:Timeline
Symbol 1453 TextUses:190Used by:Timeline
Symbol 1454 TextUses:190Used by:Timeline
Symbol 1455 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1456 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1457 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1458 TextUses:190Used by:Timeline
Symbol 1459 TextUses:190Used by:Timeline
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Symbol 1462 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1463 TextUses:190Used by:Timeline
Symbol 1464 TextUses:190Used by:Timeline
Symbol 1465 TextUses:190Used by:Timeline
Symbol 1466 TextUses:190Used by:Timeline
Symbol 1467 TextUses:190Used by:Timeline
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Symbol 1471 EditableTextUses:102Used by:Timeline
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Symbol 1474 ButtonUses:21 849 1376 1377 965Used by:Timeline
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Symbol 1478 EditableTextUses:190Used by:Timeline
Symbol 1479 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1480 EditableTextUses:190Used by:Timeline
Symbol 1481 TextUses:190Used by:Timeline
Symbol 1482 TextUses:190Used by:Timeline
Symbol 1483 ButtonUses:21 1115 1117 1118Used by:Timeline
Symbol 1484 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 1485 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 1486 ButtonUses:21 1107 1108 1109Used by:Timeline
Symbol 1487 EditableTextUses:102Used by:Timeline
Symbol 1488 EditableTextUses:102Used by:Timeline
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Symbol 1490 ButtonUses:1489Used by:Timeline
Symbol 1491 GraphicUsed by:1492
Symbol 1492 MovieClipUses:1491Used by:Timeline
Symbol 1493 TextUses:190Used by:Timeline
Symbol 1494 TextUses:190Used by:Timeline
Symbol 1495 TextUses:190Used by:Timeline
Symbol 1496 TextUses:190Used by:Timeline
Symbol 1497 TextUses:190Used by:Timeline
Symbol 1498 TextUses:190Used by:Timeline
Symbol 1499 TextUses:190Used by:Timeline
Symbol 1500 TextUses:190Used by:Timeline
Symbol 1501 EditableTextUses:190Used by:Timeline
Symbol 1502 TextUses:190Used by:Timeline
Symbol 1503 TextUses:190Used by:Timeline
Symbol 1504 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1505 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1506 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1507 TextUses:190Used by:Timeline
Symbol 1508 TextUses:190Used by:Timeline
Symbol 1509 ButtonUses:14 15 16 17Used by:Timeline
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Symbol 1511 ButtonUses:14 15 16 17Used by:Timeline
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Symbol 1519 GraphicUsed by:Timeline
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Symbol 1533 ButtonUses:21 849 1376 1377 965Used by:Timeline
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Symbol 1978 TextUses:190Used by:Timeline
Symbol 1979 TextUses:190Used by:Timeline
Symbol 1980 EditableTextUses:190Used by:Timeline
Symbol 1981 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1982 TextUses:190Used by:Timeline
Symbol 1983 TextUses:190Used by:Timeline
Symbol 1984 EditableTextUses:190Used by:Timeline
Symbol 1985 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1986 TextUses:190Used by:Timeline
Symbol 1987 TextUses:190Used by:Timeline
Symbol 1988 EditableTextUses:190Used by:Timeline
Symbol 1989 ButtonUses:14 15 16 17Used by:Timeline
Symbol 1990 TextUses:190Used by:Timeline
Symbol 1991 TextUses:190Used by:Timeline
Symbol 1992 EditableTextUses:190Used by:Timeline
Symbol 1993 TextUses:190Used by:Timeline
Symbol 1994 TextUses:190Used by:Timeline
Symbol 1995 EditableTextUses:190Used by:Timeline
Symbol 1996 TextUses:190Used by:Timeline
Symbol 1997 TextUses:190Used by:Timeline
Symbol 1998 EditableTextUses:190Used by:Timeline
Symbol 1999 ButtonUses:666 667Used by:Timeline
Symbol 2000 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2001 TextUses:190Used by:Timeline
Symbol 2002 EditableTextUses:190Used by:Timeline
Symbol 2003 TextUses:190Used by:Timeline
Symbol 2004 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2005 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2006 TextUses:190Used by:Timeline
Symbol 2007 TextUses:190Used by:Timeline
Symbol 2008 TextUses:190Used by:Timeline
Symbol 2009 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2010 EditableTextUses:102Used by:Timeline
Symbol 2011 EditableTextUses:102Used by:Timeline
Symbol 2012 EditableTextUses:102Used by:Timeline
Symbol 2013 TextUses:190Used by:Timeline
Symbol 2014 ButtonUses:21 165Used by:Timeline
Symbol 2015 ButtonUses:21 444Used by:Timeline
Symbol 2016 ButtonUses:21 157Used by:Timeline
Symbol 2017 TextUses:190Used by:Timeline
Symbol 2018 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2019 TextUses:190Used by:Timeline
Symbol 2020 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2021 EditableTextUses:102Used by:Timeline
Symbol 2022 EditableTextUses:102Used by:Timeline
Symbol 2023 EditableTextUses:102Used by:Timeline
Symbol 2024 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2025 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2026 ButtonUses:21 850 965Used by:Timeline
Symbol 2027 TextUses:190Used by:Timeline
Symbol 2028 TextUses:190Used by:Timeline
Symbol 2029 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2030 TextUses:190Used by:Timeline
Symbol 2031 SoundUsed by:Timeline
Symbol 2032 TextUses:190Used by:Timeline
Symbol 2033 TextUses:190Used by:Timeline
Symbol 2034 TextUses:190Used by:Timeline
Symbol 2035 MovieClipUses:1731 1732 1733Used by:Timeline
Symbol 2036 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2037 TextUses:555Used by:Timeline
Symbol 2038 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2039 GraphicUses:1954Used by:2040 2686
Symbol 2040 ButtonUses:2039Used by:Timeline
Symbol 2041 TextUses:555Used by:Timeline
Symbol 2042 TextUses:190Used by:Timeline
Symbol 2043 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2044 GraphicUsed by:2049
Symbol 2045 GraphicUsed by:2049
Symbol 2046 TextUses:129Used by:2049
Symbol 2047 GraphicUsed by:2049
Symbol 2048 GraphicUsed by:2049
Symbol 2049 ButtonUses:2044 2045 2046 2047 2048Used by:Timeline
Symbol 2050 TextUses:190Used by:Timeline
Symbol 2051 GraphicUsed by:Timeline
Symbol 2052 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2053 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 2054 ButtonUses:21 1711 1712 1713 524Used by:Timeline
Symbol 2055 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 2056 ButtonUses:21 1960 1961 1962Used by:Timeline
Symbol 2057 ButtonUses:21 1964 1965 1966Used by:Timeline
Symbol 2058 EditableTextUses:190Used by:Timeline
Symbol 2059 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2060 EditableTextUses:190Used by:Timeline
Symbol 2061 EditableTextUses:190Used by:Timeline
Symbol 2062 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2063 EditableTextUses:190Used by:Timeline
Symbol 2064 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2065 EditableTextUses:190Used by:Timeline
Symbol 2066 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2067 EditableTextUses:190Used by:Timeline
Symbol 2068 EditableTextUses:190Used by:Timeline
Symbol 2069 EditableTextUses:190Used by:Timeline
Symbol 2070 ButtonUses:666 667Used by:Timeline
Symbol 2071 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2072 EditableTextUses:190Used by:Timeline
Symbol 2073 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2074 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2075 TextUses:190Used by:Timeline
Symbol 2076 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2077 EditableTextUses:102Used by:Timeline
Symbol 2078 EditableTextUses:102Used by:Timeline
Symbol 2079 EditableTextUses:102Used by:Timeline
Symbol 2080 ButtonUses:21 165Used by:Timeline
Symbol 2081 ButtonUses:21 444Used by:Timeline
Symbol 2082 ButtonUses:21 157Used by:Timeline
Symbol 2083 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2084 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2085 EditableTextUses:102Used by:Timeline
Symbol 2086 EditableTextUses:102Used by:Timeline
Symbol 2087 EditableTextUses:102Used by:Timeline
Symbol 2088 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2089 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2090 ButtonUses:21 850 965Used by:Timeline
Symbol 2091 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2092 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2093 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2094 GraphicUses:1954Used by:2095 2390 2439 2499 2547 2684
Symbol 2095 ButtonUses:2094Used by:Timeline
Symbol 2096 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2097 GraphicUses:1927Used by:Timeline
Symbol 2098 GraphicUsed by:2099
Symbol 2099 MovieClipUses:2098Used by:Timeline
Symbol 2100 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2101 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 2102 ButtonUses:21 1711 1712 1713 524Used by:Timeline
Symbol 2103 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 2104 ButtonUses:21 1960 1961 1962Used by:Timeline
Symbol 2105 ButtonUses:21 1964 1965 1966Used by:Timeline
Symbol 2106 EditableTextUses:190Used by:Timeline
Symbol 2107 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2108 EditableTextUses:190Used by:Timeline
Symbol 2109 EditableTextUses:190Used by:Timeline
Symbol 2110 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2111 EditableTextUses:190Used by:Timeline
Symbol 2112 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2113 EditableTextUses:190Used by:Timeline
Symbol 2114 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2115 EditableTextUses:190Used by:Timeline
Symbol 2116 EditableTextUses:190Used by:Timeline
Symbol 2117 EditableTextUses:190Used by:Timeline
Symbol 2118 ButtonUses:666 667Used by:Timeline
Symbol 2119 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2120 EditableTextUses:190Used by:Timeline
Symbol 2121 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2122 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2123 TextUses:190Used by:Timeline
Symbol 2124 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2125 EditableTextUses:102Used by:Timeline
Symbol 2126 EditableTextUses:102Used by:Timeline
Symbol 2127 EditableTextUses:102Used by:Timeline
Symbol 2128 ButtonUses:21 165Used by:Timeline
Symbol 2129 ButtonUses:21 444Used by:Timeline
Symbol 2130 ButtonUses:21 157Used by:Timeline
Symbol 2131 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2132 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2133 EditableTextUses:102Used by:Timeline
Symbol 2134 EditableTextUses:102Used by:Timeline
Symbol 2135 EditableTextUses:102Used by:Timeline
Symbol 2136 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2137 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2138 ButtonUses:21 850 965Used by:Timeline
Symbol 2139 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2140 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2141 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2142 GraphicUses:1954Used by:2143 2682
Symbol 2143 ButtonUses:2142Used by:Timeline
Symbol 2144 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2145 GraphicUses:606Used by:Timeline
Symbol 2146 GraphicUses:829Used by:Timeline
Symbol 2147 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2148 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 2149 ButtonUses:21 1711 1712 1713 524Used by:Timeline
Symbol 2150 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 2151 ButtonUses:21 1960 1961 1962Used by:Timeline
Symbol 2152 ButtonUses:21 1964 1965 1966Used by:Timeline
Symbol 2153 TextUses:190Used by:Timeline
Symbol 2154 TextUses:190Used by:Timeline
Symbol 2155 EditableTextUses:190Used by:Timeline
Symbol 2156 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2157 TextUses:190Used by:Timeline
Symbol 2158 TextUses:190Used by:Timeline
Symbol 2159 EditableTextUses:190Used by:Timeline
Symbol 2160 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2161 TextUses:190Used by:Timeline
Symbol 2162 TextUses:190Used by:Timeline
Symbol 2163 EditableTextUses:190Used by:Timeline
Symbol 2164 TextUses:190Used by:Timeline
Symbol 2165 EditableTextUses:190Used by:Timeline
Symbol 2166 TextUses:190Used by:Timeline
Symbol 2167 TextUses:190Used by:Timeline
Symbol 2168 EditableTextUses:190Used by:Timeline
Symbol 2169 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2170 TextUses:190Used by:Timeline
Symbol 2171 TextUses:190Used by:Timeline
Symbol 2172 EditableTextUses:190Used by:Timeline
Symbol 2173 TextUses:190Used by:Timeline
Symbol 2174 TextUses:190Used by:Timeline
Symbol 2175 EditableTextUses:190Used by:Timeline
Symbol 2176 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2177 TextUses:190Used by:Timeline
Symbol 2178 TextUses:190Used by:Timeline
Symbol 2179 EditableTextUses:190Used by:Timeline
Symbol 2180 TextUses:190Used by:Timeline
Symbol 2181 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2182 ButtonUses:666 667Used by:Timeline
Symbol 2183 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2184 EditableTextUses:190Used by:Timeline
Symbol 2185 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2186 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2187 TextUses:190Used by:Timeline
Symbol 2188 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2189 EditableTextUses:102Used by:Timeline
Symbol 2190 EditableTextUses:102Used by:Timeline
Symbol 2191 EditableTextUses:102Used by:Timeline
Symbol 2192 ButtonUses:21 165Used by:Timeline
Symbol 2193 ButtonUses:21 444Used by:Timeline
Symbol 2194 ButtonUses:21 157Used by:Timeline
Symbol 2195 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2196 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2197 EditableTextUses:102Used by:Timeline
Symbol 2198 EditableTextUses:102Used by:Timeline
Symbol 2199 EditableTextUses:102Used by:Timeline
Symbol 2200 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2201 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2202 ButtonUses:21 850 965Used by:Timeline
Symbol 2203 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2204 TextUses:190Used by:Timeline
Symbol 2205 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2206 TextUses:190Used by:Timeline
Symbol 2207 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2208 GraphicUses:1954Used by:2209 2680
Symbol 2209 ButtonUses:2208Used by:Timeline
Symbol 2210 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2211 GraphicUses:1921Used by:Timeline
Symbol 2212 GraphicUsed by:Timeline
Symbol 2213 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2214 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 2215 ButtonUses:21 1711 1712 1713 524Used by:Timeline
Symbol 2216 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 2217 ButtonUses:21 1960 1961 1962Used by:Timeline
Symbol 2218 ButtonUses:21 1964 1965 1966Used by:Timeline
Symbol 2219 EditableTextUses:190Used by:Timeline
Symbol 2220 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2221 EditableTextUses:190Used by:Timeline
Symbol 2222 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2223 EditableTextUses:190Used by:Timeline
Symbol 2224 EditableTextUses:190Used by:Timeline
Symbol 2225 EditableTextUses:190Used by:Timeline
Symbol 2226 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2227 EditableTextUses:190Used by:Timeline
Symbol 2228 EditableTextUses:190Used by:Timeline
Symbol 2229 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2230 EditableTextUses:190Used by:Timeline
Symbol 2231 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2232 ButtonUses:666 667Used by:Timeline
Symbol 2233 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2234 EditableTextUses:190Used by:Timeline
Symbol 2235 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2236 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2237 TextUses:190Used by:Timeline
Symbol 2238 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2239 EditableTextUses:102Used by:Timeline
Symbol 2240 EditableTextUses:102Used by:Timeline
Symbol 2241 EditableTextUses:102Used by:Timeline
Symbol 2242 ButtonUses:21 165Used by:Timeline
Symbol 2243 ButtonUses:21 444Used by:Timeline
Symbol 2244 ButtonUses:21 157Used by:Timeline
Symbol 2245 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2246 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2247 EditableTextUses:102Used by:Timeline
Symbol 2248 EditableTextUses:102Used by:Timeline
Symbol 2249 EditableTextUses:102Used by:Timeline
Symbol 2250 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2251 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2252 ButtonUses:21 850 965Used by:Timeline
Symbol 2253 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2254 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2255 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2256 GraphicUses:1954Used by:2257 2688
Symbol 2257 ButtonUses:2256Used by:Timeline
Symbol 2258 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2259 GraphicUses:1915Used by:Timeline
Symbol 2260 GraphicUsed by:2261
Symbol 2261 MovieClipUses:2260Used by:Timeline
Symbol 2262 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2263 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 2264 ButtonUses:21 1711 1712 1713 524Used by:Timeline
Symbol 2265 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 2266 ButtonUses:21 1960 1961 1962Used by:Timeline
Symbol 2267 ButtonUses:21 1964 1965 1966Used by:Timeline
Symbol 2268 EditableTextUses:190Used by:Timeline
Symbol 2269 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2270 EditableTextUses:190Used by:Timeline
Symbol 2271 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2272 EditableTextUses:190Used by:Timeline
Symbol 2273 EditableTextUses:190Used by:Timeline
Symbol 2274 TextUses:190Used by:Timeline
Symbol 2275 EditableTextUses:190Used by:Timeline
Symbol 2276 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2277 EditableTextUses:190Used by:Timeline
Symbol 2278 EditableTextUses:190Used by:Timeline
Symbol 2279 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2280 EditableTextUses:190Used by:Timeline
Symbol 2281 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2282 ButtonUses:666 667Used by:Timeline
Symbol 2283 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2284 EditableTextUses:190Used by:Timeline
Symbol 2285 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2286 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2287 TextUses:190Used by:Timeline
Symbol 2288 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2289 EditableTextUses:102Used by:Timeline
Symbol 2290 EditableTextUses:102Used by:Timeline
Symbol 2291 EditableTextUses:102Used by:Timeline
Symbol 2292 ButtonUses:21 165Used by:Timeline
Symbol 2293 ButtonUses:21 444Used by:Timeline
Symbol 2294 ButtonUses:21 157Used by:Timeline
Symbol 2295 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2296 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2297 EditableTextUses:102Used by:Timeline
Symbol 2298 EditableTextUses:102Used by:Timeline
Symbol 2299 EditableTextUses:102Used by:Timeline
Symbol 2300 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2301 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2302 ButtonUses:21 850 965Used by:Timeline
Symbol 2303 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2304 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2305 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2306 GraphicUses:1954Used by:2307 2678
Symbol 2307 ButtonUses:2306Used by:Timeline
Symbol 2308 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2309 TextUses:190Used by:Timeline
Symbol 2310 ButtonUses:1489Used by:Timeline
Symbol 2311 GraphicUsed by:2312
Symbol 2312 MovieClipUses:2311Used by:Timeline
Symbol 2313 ButtonUses:1905 1906 1907 1908Used by:Timeline
Symbol 2314 ButtonUses:1910 1911 1912 1913Used by:Timeline
Symbol 2315 ButtonUses:1916 1917 1918 1919Used by:Timeline
Symbol 2316 ButtonUses:1922 1923 1924 1925Used by:Timeline
Symbol 2317 ButtonUses:1928 1929 1930 1931Used by:Timeline
Symbol 2318 EditableTextUses:555Used by:Timeline
Symbol 2319 EditableTextUses:129Used by:Timeline
Symbol 2320 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2321 ButtonUses:1933 1934 1936 1937 1938 1939 1940 1941 1942 1943 1944Used by:Timeline
Symbol 2322 TextUses:190Used by:Timeline
Symbol 2323 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2324 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2325 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 2326 ButtonUses:21 1711 1712 1713 524Used by:Timeline
Symbol 2327 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 2328 ButtonUses:21 1960 1961 1962Used by:Timeline
Symbol 2329 ButtonUses:21 1964 1965 1966Used by:Timeline
Symbol 2330 TextUses:190Used by:Timeline
Symbol 2331 EditableTextUses:190Used by:Timeline
Symbol 2332 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2333 TextUses:190Used by:Timeline
Symbol 2334 EditableTextUses:190Used by:Timeline
Symbol 2335 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2336 TextUses:190Used by:Timeline
Symbol 2337 EditableTextUses:190Used by:Timeline
Symbol 2338 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2339 TextUses:190Used by:Timeline
Symbol 2340 EditableTextUses:190Used by:Timeline
Symbol 2341 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2342 TextUses:190Used by:Timeline
Symbol 2343 EditableTextUses:190Used by:Timeline
Symbol 2344 TextUses:190Used by:Timeline
Symbol 2345 EditableTextUses:190Used by:Timeline
Symbol 2346 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2347 TextUses:190Used by:Timeline
Symbol 2348 TextUses:190Used by:Timeline
Symbol 2349 EditableTextUses:190Used by:Timeline
Symbol 2350 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2351 TextUses:190Used by:Timeline
Symbol 2352 EditableTextUses:190Used by:Timeline
Symbol 2353 ButtonUses:666 667Used by:Timeline
Symbol 2354 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2355 EditableTextUses:190Used by:Timeline
Symbol 2356 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2357 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2358 TextUses:190Used by:Timeline
Symbol 2359 TextUses:190Used by:Timeline
Symbol 2360 TextUses:190Used by:Timeline
Symbol 2361 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2362 EditableTextUses:102Used by:Timeline
Symbol 2363 EditableTextUses:102Used by:Timeline
Symbol 2364 EditableTextUses:102Used by:Timeline
Symbol 2365 ButtonUses:21 165Used by:Timeline
Symbol 2366 ButtonUses:21 444Used by:Timeline
Symbol 2367 ButtonUses:21 157Used by:Timeline
Symbol 2368 TextUses:190Used by:Timeline
Symbol 2369 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2370 TextUses:190Used by:Timeline
Symbol 2371 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2372 EditableTextUses:102Used by:Timeline
Symbol 2373 EditableTextUses:102Used by:Timeline
Symbol 2374 EditableTextUses:102Used by:Timeline
Symbol 2375 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2376 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2377 ButtonUses:21 850 965Used by:Timeline
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Symbol 2379 TextUses:190Used by:Timeline
Symbol 2380 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2381 TextUses:190Used by:Timeline
Symbol 2382 TextUses:190Used by:Timeline
Symbol 2383 TextUses:190Used by:Timeline
Symbol 2384 GraphicUsed by:2386
Symbol 2385 GraphicUsed by:2386
Symbol 2386 MovieClipUses:2384 2385 1733Used by:Timeline
Symbol 2387 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2388 TextUses:555Used by:Timeline
Symbol 2389 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2390 ButtonUses:2094Used by:Timeline
Symbol 2391 TextUses:555Used by:Timeline
Symbol 2392 TextUses:190Used by:Timeline
Symbol 2393 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2394 TextUses:190Used by:Timeline
Symbol 2395 GraphicUsed by:Timeline
Symbol 2396 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2397 ButtonUses:21 1061 1062 1063Used by:Timeline
Symbol 2398 ButtonUses:21 1711 1712 1713 524Used by:Timeline
Symbol 2399 ButtonUses:21 1121 1122 1123Used by:Timeline
Symbol 2400 ButtonUses:21 1960 1961 1962Used by:Timeline
Symbol 2401 ButtonUses:21 1964 1965 1966Used by:Timeline
Symbol 2402 EditableTextUses:190Used by:Timeline
Symbol 2403 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2404 EditableTextUses:190Used by:Timeline
Symbol 2405 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2406 EditableTextUses:190Used by:Timeline
Symbol 2407 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2408 EditableTextUses:190Used by:Timeline
Symbol 2409 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2410 EditableTextUses:190Used by:Timeline
Symbol 2411 EditableTextUses:190Used by:Timeline
Symbol 2412 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2413 EditableTextUses:190Used by:Timeline
Symbol 2414 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2415 EditableTextUses:190Used by:Timeline
Symbol 2416 ButtonUses:666 667Used by:Timeline
Symbol 2417 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2418 EditableTextUses:190Used by:Timeline
Symbol 2419 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2420 ButtonUses:595 596 597 17Used by:Timeline
Symbol 2421 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2422 EditableTextUses:102Used by:Timeline
Symbol 2423 EditableTextUses:102Used by:Timeline
Symbol 2424 EditableTextUses:102Used by:Timeline
Symbol 2425 ButtonUses:21 165Used by:Timeline
Symbol 2426 ButtonUses:21 444Used by:Timeline
Symbol 2427 ButtonUses:21 157Used by:Timeline
Symbol 2428 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2429 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2430 EditableTextUses:102Used by:Timeline
Symbol 2431 EditableTextUses:102Used by:Timeline
Symbol 2432 EditableTextUses:102Used by:Timeline
Symbol 2433 ButtonUses:21 22 1373 1374 965Used by:Timeline
Symbol 2434 ButtonUses:21 849 1376 1377 965Used by:Timeline
Symbol 2435 ButtonUses:21 850 965Used by:Timeline
Symbol 2436 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2437 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2438 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2439 ButtonUses:2094Used by:Timeline
Symbol 2440 ButtonUses:14 15 16 17Used by:Timeline
Symbol 2441 GraphicUsed by:Timeline
Symbol 2442 ButtonUses:21 871 872 873 874 875 876 524Used by:Timeline
Symbol 2443 ButtonUses:21 1061 1062 1063Used by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 8 MovieClip
"badguy"Frame 225Symbol 89 MovieClip
"man4"Frame 226Symbol 57 MovieClip
"man3"Frame 226Symbol 55 MovieClip
"man2"Frame 226Symbol 53 MovieClip
"man1"Frame 226Symbol 51 MovieClip
"man4"Frame 227Symbol 57 MovieClip
"man3"Frame 227Symbol 55 MovieClip
"man2"Frame 227Symbol 53 MovieClip
"man1"Frame 227Symbol 51 MovieClip
"lock"Frame 228Symbol 156 MovieClip
"badguy"Frame 229Symbol 89 MovieClip
"hp"Frame 229Symbol 8 MovieClip
"yourhp"Frame 229Symbol 8 MovieClip
"youren"Frame 229Symbol 8 MovieClip
"hp"Frame 230Symbol 8 MovieClip
"lock"Frame 289Symbol 156 MovieClip
"badguy"Frame 290Symbol 89 MovieClip
"hp"Frame 290Symbol 8 MovieClip
"yourhp"Frame 290Symbol 8 MovieClip
"youren"Frame 290Symbol 8 MovieClip
"badguy"Frame 341Symbol 89 MovieClip
"lock"Frame 341Symbol 156 MovieClip
"lock"Frame 409Symbol 156 MovieClip
"lock"Frame 457Symbol 156 MovieClip
"badguy"Frame 458Symbol 393 MovieClip
"hp"Frame 458Symbol 8 MovieClip
"yourhp"Frame 458Symbol 8 MovieClip
"badguy"Frame 509Symbol 89 MovieClip
"cheer"Frame 613Symbol 417 MovieClip
"cheer"Frame 627Symbol 417 MovieClip
"fog"Frame 627Symbol 8 MovieClip
"you"Frame 674Symbol 471 MovieClip
"swim01"Frame 674Symbol 476 MovieClip
"swim02"Frame 674Symbol 481 MovieClip
"hp"Frame 674Symbol 8 MovieClip
"fog"Frame 674Symbol 8 MovieClip
"swim03"Frame 676Symbol 498 MovieClip
"blood"Frame 759Symbol 8 MovieClip
"man4"Frame 901Symbol 57 MovieClip
"man3"Frame 901Symbol 55 MovieClip
"man2"Frame 901Symbol 53 MovieClip
"man1"Frame 901Symbol 51 MovieClip
"blood"Frame 901Symbol 8 MovieClip
"badgirl"Frame 1673Symbol 89 MovieClip
"cross"Frame 2572Symbol 1492 MovieClip
"cross"Frame 3223Symbol 1492 MovieClip
"facial"Frame 3583Symbol 652 MovieClip
"blood"Frame 3583Symbol 8 MovieClip
"facial"Frame 3924Symbol 652 MovieClip
"blood"Frame 3924Symbol 8 MovieClip
"facial"Frame 4278Symbol 652 MovieClip
"blood"Frame 4278Symbol 8 MovieClip
"facial"Frame 4631Symbol 652 MovieClip
"blood"Frame 4631Symbol 8 MovieClip
"facial"Frame 4984Symbol 652 MovieClip
"blood"Frame 4984Symbol 8 MovieClip
"facial"Frame 5337Symbol 652 MovieClip
"blood"Frame 5337Symbol 8 MovieClip
"facial2"Frame 5693Symbol 639 MovieClip
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"facial2"Frame 6046Symbol 639 MovieClip
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"facial2"Frame 6399Symbol 639 MovieClip
"blood"Frame 6399Symbol 8 MovieClip
"facial2"Frame 6752Symbol 639 MovieClip
"blood"Frame 6752Symbol 8 MovieClip
"facial"Frame 7105Symbol 652 MovieClip
"blood"Frame 7105Symbol 8 MovieClip
"Astock"Frame 7446Symbol 2593 MovieClip
"Astock2"Frame 7446Symbol 1799 MovieClip
"Bstock"Frame 7446Symbol 2596 MovieClip
"Bstock2"Frame 7446Symbol 1834 MovieClip
"panty"Frame 7446Symbol 2599 MovieClip
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"Asock"Frame 7446Symbol 1771 MovieClip
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"vest5"Frame 7446Symbol 1755 MovieClip
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"skirt"Frame 7446Symbol 1802 MovieClip
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"tshirt"Frame 7446Symbol 2639 MovieClip
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"necklace"Frame 7446Symbol 2642 MovieClip
"necklace2"Frame 7446Symbol 2645 MovieClip
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"Asock2"Frame 7448Symbol 2627 MovieClip
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"vest"Frame 7448Symbol 2630 MovieClip
"vest3"Frame 7448Symbol 2633 MovieClip
"vest4"Frame 7448Symbol 2636 MovieClip
"vest5"Frame 7448Symbol 1755 MovieClip
"short"Frame 7448Symbol 1787 MovieClip
"skirt"Frame 7448Symbol 1802 MovieClip
"skirt3"Frame 7448Symbol 1758 MovieClip
"skirt2"Frame 7448Symbol 1774 MovieClip
"skirt4"Frame 7448Symbol 1790 MovieClip
"tshirt"Frame 7448Symbol 2639 MovieClip
"tshirt2"Frame 7448Symbol 1805 MovieClip
"sm"Frame 7448Symbol 1837 MovieClip
"top"Frame 7448Symbol 1793 MovieClip
"boot"Frame 7448Symbol 1777 MovieClip
"boot2"Frame 7448Symbol 1796 MovieClip
"shoes"Frame 7448Symbol 1815 MovieClip
"uniform"Frame 7448Symbol 1762 MovieClip
"uniform2"Frame 7448Symbol 1780 MovieClip
"dress"Frame 7448Symbol 1821 MovieClip
"dress2"Frame 7448Symbol 1818 MovieClip
"tower"Frame 7448Symbol 1072 MovieClip
"necklace"Frame 7448Symbol 2642 MovieClip
"necklace2"Frame 7448Symbol 2645 MovieClip
"rabbit"Frame 7448Symbol 2648 MovieClip
"Astock"Frame 7449Symbol 2593 MovieClip
"Astock2"Frame 7449Symbol 1799 MovieClip
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"panty"Frame 7449Symbol 2599 MovieClip
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Protect (24)Timeline Frame 131 bytes "..$1$Z0$lbfzsJDEfPKzL6pNQ2yyk.."

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Created: 9/2 -2019 00:59:31 Last modified: 9/2 -2019 00:59:31 Server time: 29/04 -2024 04:54:48