Frame 1 (299 B)
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 100;
this.loadText = Math.round(getPercent * 100) + "%";
if (bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
Frame 2 (21 B)
this.gotoAndPlay(1);
Frame 3 (8 B)
stop();
Frame 26 (17 B)
gotoAndStop (5);
Symbol 13 Button (69 B)
on (release) {
getURL ("http://www.furaffinity.net/user/fursat/");
}
Symbol 20 Button (69 B)
on (release) {
getURL ("http://www.furaffinity.net/user/fursat/");
}
Symbol 25 Button (34 B)
on (release) {
gotoAndStop (5);
}
Symbol 28 Button (30 B)
on (release) {
nextFrame();
}