Combined Code
// unknown tag 88 length 70
movieClip 3 gialog {
}
movieClip 5 {
}
movieClip 7 {
}
movieClip 9 {
}
movieClip 11 {
}
movieClip 13 {
}
movieClip 15 {
}
movieClip 17 {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 30 {
}
movieClip 34 {
}
movieClip 35 {
}
movieClip 36 popup_obj {
}
movieClip 42 {
}
movieClip 43 {
}
movieClip 46 {
}
movieClip 47 {
}
movieClip 48 phrase_area {
}
movieClip 51 {
}
// unknown tag 88 length 143
movieClip 55 button_play {
}
movieClip 59 btn_yes {
}
movieClip 61 btn_no {
}
movieClip 63 btn_more {
}
movieClip 65 btn_enter_room_3 {
}
movieClip 66 btn_enter_room_2 {
}
movieClip 68 btn_enter_room_1 {
}
movieClip 70 btn_again {
}
movieClip 74 btn_next {
}
movieClip 76 {
}
movieClip 78 {
}
movieClip 79 {
}
movieClip 82 counter {
}
movieClip 85 btn_logo {
}
movieClip 89 {
}
movieClip 93 {
frame 1 {
stop();
}
}
movieClip 96 {
}
movieClip 99 {
}
movieClip 100 {
}
movieClip 102 {
}
movieClip 104 {
}
// unknown tag 88 length 138
movieClip 109 {
}
movieClip 110 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.gotoAndPlay(8);
}
}
movieClip 224 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 225 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¡Es un clavel hermoso! ';
this.es_strList.scene_1_2 = 'Tal color no puede ser visto en nuestro paÃs. ';
this.es_strList.scene_1_3 = 'Tan embarazoso... No quiero hacer esto.';
this.es_strList.scene_1_4 = 'Ohhhh... ';
this.es_strList.scene_1_5 = 'Por favor siga.';
this.es_strList.scene_1_6 = '¡Maravilloso! ';
this.es_strList.scene_1_7 = '¡Delicioso! ';
this.es_strList.scene_1_8 = '¡Mirada a este culo! ¡Es deslizadizo como un huevo hervido! ';
this.es_strList.scene_1_9 = 'Por favor no se preocupe. Él es el que quién trajo los regalos. ';
this.es_strList.scene_1_10 = '¿Derecho?';
this.es_strList.scene_1_11 = 'SÃ. ¡Entre!';
this.es_strList.scene_1_12 = 'Ah! ¡Belleza japonesa! ';
this.es_strList.scene_1_13 = '¡Hermoso!';
this.es_strList.scene_1_14 = 'Huele bie ';
this.es_strList.scene_1_15 = 'Por favo';
this.es_strList.scene_1_16 = 'Soy una hembra sucia! Por favor jódanos con el gallo suyo agradable. ';
this.es_strList.scene_1_17 = '¡Los sé! ¡Señoras de familias distinguidas!';
this.es_strList.scene_1_18 = ' Oye, no preocuparse. Nadie sabe que ellos están aquÃ. ';
this.es_strList.scene_1_19 = ' No puedo esperar más tiempo. Por favor... apresurarse.';
this.es_strList.scene_1_20 = 'Si le gusta esto, dejaré el que aquÃ. ';
this.es_strList.scene_1_21 = '¡Por favor! Pagaré mucho dinero efectivo.';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'It\'s a beautiful pink!';
this.en_strList.scene_1_2 = 'Such color cannot be seen in our country.';
this.en_strList.scene_1_3 = 'So embarrassing... I don\'t want to do this.';
this.en_strList.scene_1_4 = 'Ohhhh...';
this.en_strList.scene_1_5 = 'Please proceed.';
this.en_strList.scene_1_6 = 'Wonderful!';
this.en_strList.scene_1_7 = 'Delicious!';
this.en_strList.scene_1_8 = 'Look at this ass! It\'s slippery like a boiled egg!';
this.en_strList.scene_1_9 = 'Please don\'t worry. He is the one who brought the presents.';
this.en_strList.scene_1_10 = 'Right?';
this.en_strList.scene_1_11 = 'Yeah. Come in!';
this.en_strList.scene_1_12 = 'Oh! Japanese beauty!';
this.en_strList.scene_1_13 = 'Beautiful!';
this.en_strList.scene_1_14 = 'Smells good...';
this.en_strList.scene_1_15 = 'Please...';
this.en_strList.scene_1_16 = 'I am a dirty bitch! Please fuck us with the nice cock of yours.';
this.en_strList.scene_1_17 = 'I know them! Ladies of distinguished families!';
this.en_strList.scene_1_18 = 'Hey, don\'t worry. No one knows that they are here.';
this.en_strList.scene_1_19 = 'I can\'t wait any longer. Please... hurry. ';
this.en_strList.scene_1_20 = 'If you like it, I\'ll leave one here.';
this.en_strList.scene_1_21 = 'Please! I\'ll pay plenty of cash.';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Какой краÑивый розовый!';
this.ru_strList.scene_1_2 = 'Ð’ нашей Ñтране такого цвета не вÑтретишь.';
this.ru_strList.scene_1_3 = 'Я чувÑтвую ÑÐµÐ±Ñ Ð½ÐµÐ»Ð¾Ð²ÐºÐ¾â€¦ Ðе хочу Ñтого делать.';
this.ru_strList.scene_1_4 = 'Ооооо…';
this.ru_strList.scene_1_5 = 'ПожалуйÑта, продолжай.';
this.ru_strList.scene_1_6 = 'ПрекраÑно!';
this.ru_strList.scene_1_7 = 'ВоÑхитительно!';
this.ru_strList.scene_1_8 = 'ПоÑмотрите на Ñту попку! Она блеÑтит, как вареное Ñйцо!';
this.ru_strList.scene_1_9 = 'Ð’Ñе в порÑдке. У него еÑÑ‚ÑŒ подарки Ð´Ð»Ñ Ð²Ð°Ñ.';
this.ru_strList.scene_1_10 = 'ВовремÑ?';
this.ru_strList.scene_1_11 = 'Да, входите!';
this.ru_strList.scene_1_12 = 'О! ВоÑточные девочки!';
this.ru_strList.scene_1_13 = 'ВоÑхитительно!';
this.ru_strList.scene_1_14 = 'Какой приÑтный запах…';
this.ru_strList.scene_1_15 = 'ПожалуйÑта…';
this.ru_strList.scene_1_16 = 'Я грÑÐ·Ð½Ð°Ñ ÑˆÐ»ÑŽÑ…Ð°! ПожалуйÑта, отымейте Ð½Ð°Ñ Ñвоим прекраÑным членом!';
this.ru_strList.scene_1_17 = 'Я знаю их! Девушки знатного рода!';
this.ru_strList.scene_1_18 = 'Ðе Ñтоит беÑпокойÑтва. Ðикто не узнает о том, что произошло за Ñтими Ñтенами.';
this.ru_strList.scene_1_19 = 'Я не могу больше ждать. ПожалуйÑта… поторопиÑÑŒ.';
this.ru_strList.scene_1_20 = 'ЕÑли вам нравитÑÑ, Ñ Ð¾Ñтавлю ее здеÑÑŒ.';
this.ru_strList.scene_1_21 = 'Да, пожалуйÑта! Я щедро заплачу.';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'C\'est un beau rose!';
this.fr_strList.scene_1_2 = 'Une telle couleur ne se voit pas dans notre pays.';
this.fr_strList.scene_1_3 = 'Si gênant... Je ne veux pas le faire.';
this.fr_strList.scene_1_4 = 'Ohhhh...';
this.fr_strList.scene_1_5 = 'Continue, s\'il vous plaît.';
this.fr_strList.scene_1_6 = 'Magnifique!';
this.fr_strList.scene_1_7 = 'Délicieux!';
this.fr_strList.scene_1_8 = 'Regardez ce cul! C\'est ferme comme une pastèque!';
this.fr_strList.scene_1_9 = 'Ne t\'inquiète pas. C\'est celui qui a apporté les cadeaux.';
this.fr_strList.scene_1_10 = 'C\'est vrai?';
this.fr_strList.scene_1_11 = 'Oui. Entrez!';
this.fr_strList.scene_1_12 = 'Oh! Une beauté japonaise!';
this.fr_strList.scene_1_13 = 'Si belle!';
this.fr_strList.scene_1_14 = 'Ça sent bon...';
this.fr_strList.scene_1_15 = 'S\'il vous plaît...';
this.fr_strList.scene_1_16 = 'Je suis une sale pute! S\'il vous plaît, baisez-nous avec cette belle queue que vous avez là .';
this.fr_strList.scene_1_17 = 'Je les connais! C\'est des femmes de haute société!';
this.fr_strList.scene_1_18 = 'Hein, ne t\'inquiète pas. Personne ne sait qu\'elles sont là .';
this.fr_strList.scene_1_19 = 'J\'en peux plus d\'attendre. S\'il vous plaît... Dépêchez-vous. ';
this.fr_strList.scene_1_20 = 'Si vous aimez ça, j\'en laisserai un ici.';
this.fr_strList.scene_1_21 = 'S\'il vous plaît! Je payerai bien.';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Gyönyörű puncid van!';
this.hu_strList.scene_1_2 = 'Ilyen szép rózsaszÃn punci a mi országunkban nincs is.';
this.hu_strList.scene_1_3 = 'Úgy szégyellem magam... Ne akarom megtenni.';
this.hu_strList.scene_1_4 = 'Ohhhh...';
this.hu_strList.scene_1_5 = 'Kérlek, folytasd.';
this.hu_strList.scene_1_6 = 'Csodálatos!';
this.hu_strList.scene_1_7 = 'Isteni!';
this.hu_strList.scene_1_8 = 'Nézd meg a fenekét! Olyan kemény, mint egy főtt tojás!';
this.hu_strList.scene_1_9 = 'Ne aggódj. Šhozta az ajándékokat.';
this.hu_strList.scene_1_10 = 'Igen?';
this.hu_strList.scene_1_11 = 'Bizony. Gyere be!';
this.hu_strList.scene_1_12 = 'Oh! Egy japán szépség!';
this.hu_strList.scene_1_13 = 'Gyönyörű!';
this.hu_strList.scene_1_14 = 'Jó illata van...';
this.hu_strList.scene_1_15 = 'Kérlek...';
this.hu_strList.scene_1_16 = 'Egy mocskos ribancok vagyunk! Kérlek, dugj meg minket a hatalmas farkaddal.';
this.hu_strList.scene_1_17 = 'Ismerem őket! Előkelő családból származnak!';
this.hu_strList.scene_1_18 = 'Ne aggódj. Senki sem tudja, hogy itt vannak.';
this.hu_strList.scene_1_19 = 'Nem tudok tovább várni. Kérlek, siess. ';
this.hu_strList.scene_1_20 = 'Ha tetszik, itt hagyok neked egyet.';
this.hu_strList.scene_1_21 = 'Kérlek! Rengeteget fizetnék érte.';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'E\' un bel rosa!';
this.it_strList.scene_1_2 = 'Quel colore non può essere visto nel nostro paese.';
this.it_strList.scene_1_3 = 'E\' così imbarazzante...Non voglio farlo.';
this.it_strList.scene_1_4 = 'Ohhhh...';
this.it_strList.scene_1_5 = 'Ti prego continua.';
this.it_strList.scene_1_6 = 'Fantastico!';
this.it_strList.scene_1_7 = 'Delizioso';
this.it_strList.scene_1_8 = ' Guarda che culo! E\' scivoloso come l\'olio!';
this.it_strList.scene_1_9 = 'Non preoccuparti. E\' lui che ha portato i doni.';
this.it_strList.scene_1_10 = 'Davvero?';
this.it_strList.scene_1_11 = 'Sì. Vieni!';
this.it_strList.scene_1_12 = 'Oh! Una bellazza giapponese!';
this.it_strList.scene_1_13 = 'Splendida!';
this.it_strList.scene_1_14 = 'Che buon odore...';
this.it_strList.scene_1_15 = 'Ti prego...';
this.it_strList.scene_1_16 = 'Sono una porca schifosa! Scopaci con quel tuo bel cazzo.';
this.it_strList.scene_1_17 = 'Le conosco! Provengono da famiglie rinomate!';
this.it_strList.scene_1_18 = 'Hey, non preoccuparti. Nessuno sa che sono qui.';
this.it_strList.scene_1_19 = ' Non posso più aspettare. Ti prego...muoviti.';
this.it_strList.scene_1_20 = 'Se vuoi, te ne lascio qui una.';
this.it_strList.scene_1_21 = 'Sì, pagherò molto bene.';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Piękny, różowy kolor! ';
this.pl_strList.scene_1_2 = 'Takiego koloru nie spotka siÄ™ w naszym kraju. ';
this.pl_strList.scene_1_3 = ' To żenujące...Nie chcę tego robić.';
this.pl_strList.scene_1_4 = 'Ohhhh... ';
this.pl_strList.scene_1_5 = 'Nie przestawaj. ';
this.pl_strList.scene_1_6 = 'Cudownie! ';
this.pl_strList.scene_1_7 = 'Wspaniałe! ';
this.pl_strList.scene_1_8 = 'Spójrz na ten tyłek! Jest śliski jak gotowane jajko! ';
this.pl_strList.scene_1_9 = ' Nie martw się. To ten sam, co przyniósł prezenty.';
this.pl_strList.scene_1_10 = ' Doprawdy?';
this.pl_strList.scene_1_11 = ' Tak. Wejdź!';
this.pl_strList.scene_1_12 = 'O! Japońska piękność! ';
this.pl_strList.scene_1_13 = ' Piękna!';
this.pl_strList.scene_1_14 = 'Pachnie nieźle... ';
this.pl_strList.scene_1_15 = ' ProszÄ™...';
this.pl_strList.scene_1_16 = 'Jestem dziwką! Zerżnij nas swoim wspaniałym fiutem.';
this.pl_strList.scene_1_17 = 'Znam je! To panie z szanowanych rodzin!';
this.pl_strList.scene_1_18 = 'Hej, nie przejmuj się. Nikt nie wie, że one tu są.';
this.pl_strList.scene_1_19 = 'Nie mogę już dłużej czekać, Proszę, pospiesz się..';
this.pl_strList.scene_1_20 = ' Jeśli chcesz, zostawię tu jedną.';
this.pl_strList.scene_1_21 = 'Proszę! Zapłacę ile będzie trzeba.';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Es ist eine schöne rosa Farbe!';
this.de_strList.scene_1_2 = 'Solche Farbe kann in unserem Land nicht gesehen werden.';
this.de_strList.scene_1_3 = 'So peinlich... Ich will es nicht machen.';
this.de_strList.scene_1_4 = 'Ohhhh...';
this.de_strList.scene_1_5 = 'Setzte bitte fort.';
this.de_strList.scene_1_6 = 'Wunderschön!';
this.de_strList.scene_1_7 = 'Lecker!';
this.de_strList.scene_1_8 = 'Sehen Sie diesen Po an! Er ist glatt wie ein gekochtes Ei!';
this.de_strList.scene_1_9 = 'Mach dir bitte keine Sorgen. Er ist der, wer Geschenke brachte.';
this.de_strList.scene_1_10 = 'Oder?';
this.de_strList.scene_1_11 = 'Ja. Komm herein!';
this.de_strList.scene_1_12 = 'Oh! Japanische Schöne!';
this.de_strList.scene_1_13 = 'Schön!';
this.de_strList.scene_1_14 = 'Es riecht gut...';
this.de_strList.scene_1_15 = 'Bitte...';
this.de_strList.scene_1_16 = 'Ich bin eine geile Mieze! Bumse uns bitte mit deinem tollen Schwanz.';
this.de_strList.scene_1_17 = 'Ich kenne sie! Damen von vornehmen Familien!';
this.de_strList.scene_1_18 = 'He, keine Angst. Niemand weiß, dass sie hier sind.';
this.de_strList.scene_1_19 = 'Ich kann nicht mehr warten. Bitte... beeil dich. ';
this.de_strList.scene_1_20 = 'Wenn es dir gefällt, werde ich eines hier lassen.';
this.de_strList.scene_1_21 = 'Bitte! Ich werde eine Menge Bargeld zahlen.';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Este un roz frumos!';
this.ro_strList.scene_1_2 = 'Noi nu avem culoarea asta in tara noastra.';
this.ro_strList.scene_1_3 = 'Ce penibil... Nu vreau sa fac asta.';
this.ro_strList.scene_1_4 = 'Ohhhh...';
this.ro_strList.scene_1_5 = 'Te rog continua.';
this.ro_strList.scene_1_6 = 'Minunat!';
this.ro_strList.scene_1_7 = 'Delicios!';
this.ro_strList.scene_1_8 = 'Priveste fundul asta! Este alunecos ca un ou prajit!';
this.ro_strList.scene_1_9 = 'Te rog nu-ti fa griji. El e cel care aduce cadourile.';
this.ro_strList.scene_1_10 = 'Serios?';
this.ro_strList.scene_1_11 = 'Da. Intra!';
this.ro_strList.scene_1_12 = 'Oh! Frumusete japoneza!';
this.ro_strList.scene_1_13 = 'Frumos!';
this.ro_strList.scene_1_14 = 'Miroase bine...';
this.ro_strList.scene_1_15 = 'Te rog...';
this.ro_strList.scene_1_16 = 'Sunt o tarfa murdara! Te rog trage-ne-o cu penisul tau frumos.';
this.ro_strList.scene_1_17 = 'Le cunosc! Doamne din familii distinse!';
this.ro_strList.scene_1_18 = 'Hey, nu te ingrijora. Nimeni nu stie ca ele sunt aici.';
this.ro_strList.scene_1_19 = 'Nu mai pot sa astept. Te rog...grabeste-te. ';
this.ro_strList.scene_1_20 = 'Daca iti place, o sa las una aici.';
this.ro_strList.scene_1_21 = 'Te rog! O sa-ti platesc o suma foarte mare de bani.';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Това е краÑиво розово!';
this.bg_strList.scene_1_2 = 'Подобен цвÑÑ‚ не може да Ñе види в нашата Ñтрана.';
this.bg_strList.scene_1_3 = 'Толкова ме е Ñрам...Ðе иÑкам да Ð¿Ñ€Ð°Ð²Ñ Ñ‚Ð¾Ð²Ð°.';
this.bg_strList.scene_1_4 = 'Оххх...';
this.bg_strList.scene_1_5 = 'ÐœÐ¾Ð»Ñ Ñ‚Ðµ, продължавай.';
this.bg_strList.scene_1_6 = 'ЧудеÑно!';
this.bg_strList.scene_1_7 = 'ВкуÑно!';
this.bg_strList.scene_1_8 = 'Погледни този задник! Толкова е хлъзгав и гладък!';
this.bg_strList.scene_1_9 = 'Ðе Ñе тревожи. Това е човекът, който донеÑе подаръците.';
this.bg_strList.scene_1_10 = 'Така ли?';
this.bg_strList.scene_1_11 = 'Да. Ела!';
this.bg_strList.scene_1_12 = 'Еха! ЯпонÑка краÑота!';
this.bg_strList.scene_1_13 = 'ПрекраÑно!';
this.bg_strList.scene_1_14 = 'Мирише добре...';
this.bg_strList.scene_1_15 = 'ÐœÐ¾Ð»Ñ Ð²Ð¸...';
this.bg_strList.scene_1_16 = 'Ðз Ñъм мръÑна кучка! ÐœÐ¾Ð»Ñ Ð²Ð¸, чукайте ни Ñ Ñ‚Ð¾Ð·Ð¸ ваш прекраÑен кур.';
this.bg_strList.scene_1_17 = 'Познавам ги! Жени от изиÑкани ÑемейÑтава!';
this.bg_strList.scene_1_18 = 'Ей, не Ñе притеÑнÑвай. Ðикой не знае, че те Ñа тук.';
this.bg_strList.scene_1_19 = 'Ðе мога да чакам повече. ÐœÐ¾Ð»Ñ Ñ‚Ðµ...побързай. ';
this.bg_strList.scene_1_20 = 'Ðко ти хареÑва, ще оÑÑ‚Ð°Ð²Ñ ÐµÐ´Ð½Ð° тук.';
this.bg_strList.scene_1_21 = 'ÐœÐ¾Ð»Ñ Ñ‚Ðµ! Ще Ð¿Ð»Ð°Ñ‚Ñ Ð¼Ð½Ð¾Ð³Ð¾ пари.';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'É um rosa bonito!';
this.pt_strList.scene_1_2 = 'Esta cor não se vê no meu paÃs.';
this.pt_strList.scene_1_3 = 'É muito complicado... Não quero fazer isto.';
this.pt_strList.scene_1_4 = 'Ohhhh...';
this.pt_strList.scene_1_5 = 'Por favor continua.';
this.pt_strList.scene_1_6 = 'Magnifico!';
this.pt_strList.scene_1_7 = 'Delicioso!';
this.pt_strList.scene_1_8 = 'Vê este cú! É escorregadio como um ovo cozido!';
this.pt_strList.scene_1_9 = 'Não te preocupes. Fui eu quem comprou os presentes.';
this.pt_strList.scene_1_10 = 'Certo?';
this.pt_strList.scene_1_11 = 'Yeah. Entra!';
this.pt_strList.scene_1_12 = 'Oh! Beleza japonesa!';
this.pt_strList.scene_1_13 = 'Fantástico!';
this.pt_strList.scene_1_14 = 'Cheira bem...';
this.pt_strList.scene_1_15 = 'Por favor...';
this.pt_strList.scene_1_16 = 'Sou uma puta boa. Por favor fode-me com o teu belo cacete.';
this.pt_strList.scene_1_17 = 'Conheço-os! Meninas de boas famÃlias!';
this.pt_strList.scene_1_18 = 'Vá lá, não te preocupes. Ninguém sabe que estão aqui.';
this.pt_strList.scene_1_19 = 'Não posso esperar mais. Por favor... despacha-te. ';
this.pt_strList.scene_1_20 = 'Se quiseres, deixo uma aqui.';
this.pt_strList.scene_1_21 = 'Por favor! Vou pagar bem.';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Prelepa boja pink!';
this.sr_strList.scene_1_2 = 'Takva boja ne može da se nađe kod nas.';
this.sr_strList.scene_1_3 = 'Tako nezgodno... Ne želim ovo da radim.';
this.sr_strList.scene_1_4 = 'Ohhhh...';
this.sr_strList.scene_1_5 = 'Molim te nastavi.';
this.sr_strList.scene_1_6 = 'Prelepo!';
this.sr_strList.scene_1_7 = 'Ukusno!';
this.sr_strList.scene_1_8 = 'Pogledaj ovo dupe! Kliza se kao kuvano jaje!';
this.sr_strList.scene_1_9 = 'Molim te ne brini. On je onaj koji donosi poklone.';
this.sr_strList.scene_1_10 = 'Stvarno?';
this.sr_strList.scene_1_11 = 'Da. UÄ‘i!';
this.sr_strList.scene_1_12 = 'Oh! Japanska lepota!';
this.sr_strList.scene_1_13 = 'Prelepo!';
this.sr_strList.scene_1_14 = 'Miriše dobro...';
this.sr_strList.scene_1_15 = 'Molim te...';
this.sr_strList.scene_1_16 = 'Ja sam prljava drolja! Molim te kresni nas sa tom tvojom kitom.';
this.sr_strList.scene_1_17 = 'Znam ih! Dame iz vrhunskih porodica!';
this.sr_strList.scene_1_18 = 'Hej, ne brini. Niko ne zna da su ovde.';
this.sr_strList.scene_1_19 = 'Ne mogu da Äekam viÅ¡e. Molim te... požuri. ';
this.sr_strList.scene_1_20 = 'Ako ti se sviđa, ostaviću jednu.';
this.sr_strList.scene_1_21 = 'Molim te! Platiću sa mnogo keša.';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Який гарний рожевий!';
this.ua_strList.scene_1_2 = 'Ð’ нашій країні такого кольору не зуÑтрінеш.';
this.ua_strList.scene_1_3 = 'Мені ÑкоÑÑŒ ніÑково... Ðе хочу цього робити.';
this.ua_strList.scene_1_4 = 'Ооооо...';
this.ua_strList.scene_1_5 = 'Будь лаÑка, не зупинÑйÑÑ.';
this.ua_strList.scene_1_6 = 'Дивовижно!';
this.ua_strList.scene_1_7 = 'Чудово!';
this.ua_strList.scene_1_8 = 'ПодивітьÑÑ Ð½Ð° ці Ñіднички! Вони блищать, наче варене Ñйце!';
this.ua_strList.scene_1_9 = 'Ð’Ñе в порÑдку. Ð’ нього Ñ” подарунок Ð´Ð»Ñ Ð²Ð°Ñ.';
this.ua_strList.scene_1_10 = 'ВчаÑно?';
this.ua_strList.scene_1_11 = 'Так, проходите!';
this.ua_strList.scene_1_12 = 'О! Східні дівчатка!';
this.ua_strList.scene_1_13 = 'Чарівно!';
this.ua_strList.scene_1_14 = 'Такий приємний запах...';
this.ua_strList.scene_1_15 = 'Будь лаÑка...';
this.ua_strList.scene_1_16 = 'Я брудна повіÑ! Будь лаÑка, відтрахайте Ð½Ð°Ñ Ñвоїм прекраÑним членом!';
this.ua_strList.scene_1_17 = 'Я знаю Ñ—Ñ…! Дівчата шлÑхетної фамілії!';
this.ua_strList.scene_1_18 = 'Ðе варто непокоїтиÑÑŒ. Ðіхто не дізнаєтьÑÑ Ð¿Ñ€Ð¾ те, що відбуваєтьÑÑ Ð·Ð° цими Ñтінами.';
this.ua_strList.scene_1_19 = 'Я не можу більше чекати. Будь лаÑка ... поквапÑÑ.';
this.ua_strList.scene_1_20 = 'Якщо вам подобаєтьÑÑ, Ñ Ð·Ð°Ð»Ð¸ÑˆÑƒ Ñ—Ñ— тут.';
this.ua_strList.scene_1_21 = 'Так, будь лаÑка! Я щедро заплачу.';
this.nl_strList = new Object();
this.nl_strList.scene_1_1 = 'Het is prachtig roze!';
this.nl_strList.scene_1_2 = 'Een kleur zoals dit kan je niet in ons land zien.';
this.nl_strList.scene_1_3 = 'Het is zo gênant... ik wil dit niet doen.';
this.nl_strList.scene_1_4 = 'Ohhhh...';
this.nl_strList.scene_1_5 = 'Ga alstublieft door.';
this.nl_strList.scene_1_6 = 'Prachtig!';
this.nl_strList.scene_1_7 = 'Heerlijk!';
this.nl_strList.scene_1_8 = 'Kijk naar deze kont! Het is net zo glad als een gekookt ei!';
this.nl_strList.scene_1_9 = 'Maak je geen zorgen. Hij is degene die de cadeaus heeft gebracht.';
this.nl_strList.scene_1_10 = 'Toch?';
this.nl_strList.scene_1_11 = 'Ja. Kom erin!';
this.nl_strList.scene_1_12 = 'Oh! Japanse schoonheid!';
this.nl_strList.scene_1_13 = 'Beeldschoon!';
this.nl_strList.scene_1_14 = 'Ruikt goed...';
this.nl_strList.scene_1_15 = 'Alstublieft...';
this.nl_strList.scene_1_16 = 'Ik ben een viese slet! Neuk ons toch met jullie prachtige lullen.';
this.nl_strList.scene_1_17 = 'Ik ken ze! Vrouwen van aanzienlijke families!';
this.nl_strList.scene_1_18 = 'Hey, wees gerust. Niemand weet dat ze hier zijn.';
this.nl_strList.scene_1_19 = 'Ik kan niet lachter wachten. Schiet... alstublieft op.';
this.nl_strList.scene_1_20 = 'Als je het goed vind, dan laat ik er ééntje hier.';
this.nl_strList.scene_1_21 = 'Graag! Ik betaal je veel geld.';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'To je krásná růžová!';
this.cz_strList.scene_1_2 = 'Takovou barvu v naÅ¡Ã zemi neuvidÃte.';
this.cz_strList.scene_1_3 = 'Je to tak trapné... Nechci to udělat.';
this.cz_strList.scene_1_4 = 'Ohhhh...';
this.cz_strList.scene_1_5 = 'ProsÃm, pokraÄuj.';
this.cz_strList.scene_1_6 = 'BájeÄné!';
this.cz_strList.scene_1_7 = 'Úžasné!';
this.cz_strList.scene_1_8 = 'PodÃvej se na ten zadek! Je kluzký jako vaÅ™ené vajÃÄko!';
this.cz_strList.scene_1_9 = 'Neměj obavy. Je jediný, kdo přinesl dary.';
this.cz_strList.scene_1_10 = 'SkuteÄnÄ›?';
this.cz_strList.scene_1_11 = 'Jo. Vstup!';
this.cz_strList.scene_1_12 = 'Ó! Japonská kráska!';
this.cz_strList.scene_1_13 = 'Pěkné!';
this.cz_strList.scene_1_14 = 'Vonà pěkně...';
this.cz_strList.scene_1_15 = 'ProsÃm...';
this.cz_strList.scene_1_16 = 'Jsem Å¡pinavá dÄ›vka! ProsÃm, vyÅ¡ukej nás svým krásným Äurákem.';
this.cz_strList.scene_1_17 = 'Znám je! Ženy z uznávaných rodin!';
this.cz_strList.scene_1_18 = 'Hej, nemÄ›j obavy. Nikdo o nich nevÃ.';
this.cz_strList.scene_1_19 = 'Už nedokážu déle Äekat. ProsÃm... pospěš. ';
this.cz_strList.scene_1_20 = 'Pokud se ti to lÃbÃ, jeden ti tady nechám.';
this.cz_strList.scene_1_21 = 'ProsÃm! ZaplatÃm ti, co si jen Å™ekneÅ¡.';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'Slutty Slave Deal';
this.gameNameList.bg = 'Похотливата робинÑ';
this.gameNameList.ru = 'УÑлуги Развратных Рабынь';
this.gameNameList.de = 'Heiße Sklavin Abmachung';
this.gameNameList.es = 'Acuerdo de Esclavo depravado ';
this.gameNameList.fr = 'Soumise à louer';
this.gameNameList.hu = 'Dögös kis szexrabszolgák';
this.gameNameList.it = 'Affari Sporchi per una Sporca Troia';
this.gameNameList.pl = 'Niewolniczy układ';
this.gameNameList.pt = 'Negócios com Putas';
this.gameNameList.sr = 'Predana drolja';
this.gameNameList.ua = 'ПоÑлуги Розбещених Хвойд ';
this.gameNameList.cz = 'Obchod s děvkami';
this.gameNameList.ro = 'Afacerea cu Tarfa Desfranata';
this.gameNameList.nl = 'Sletterige Slaven Deal';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 226 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 227 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 228 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 229 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 230 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 8 {
_global.LanguageGame = 'de';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Slutty-Slave-Deal-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
movieClip 119 {
}
movieClip 122 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 124 {
frame 79 {
stop();
}
}
movieClip 127 {
}
movieClip 129 {
}
frame 13 {
_global.myWaiting = new Waiting(362, _currentframe + 1);
stop;
}
movieClip 132 {
frame 412 {
stop();
}
}
movieClip 135 {
frame 30 {
stop();
}
}
frame 14 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1});
stop();
}
movieClip 137 {
}
movieClip 138 {
}
frame 15 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2});
stop();
}
movieClip 140 {
frame 61 {
gotoAndPlay(15);
}
}
movieClip 142 {
}
frame 16 {
_global.myWaiting = new Waiting(8, _currentframe + 1);
stop();
}
movieClip 144 {
}
frame 17 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3});
stop();
}
frame 18 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4});
stop();
}
movieClip 146 {
frame 38 {
stop();
}
}
frame 19 {
_global.myWaiting = new Waiting(132, _currentframe + 1);
stop();
}
movieClip 148 {
frame 152 {
gotoAndPlay(141);
}
}
frame 20 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5});
stop();
}
frame 21 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6});
stop();
}
movieClip 150 {
frame 84 {
gotoAndPlay(76);
}
}
frame 22 {
_global.myWaiting = new Waiting(54, _currentframe + 1);
stop();
}
movieClip 152 {
frame 54 {
stop();
}
}
frame 23 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 154 {
}
frame 25 {
_global.myWaiting = new Waiting(54, _currentframe + 1);
stop();
}
movieClip 156 {
frame 182 {
stop();
}
}
frame 26 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7});
stop();
}
frame 27 {
_global.myWaiting = new Waiting(74, _currentframe + 1);
stop();
}
movieClip 158 {
frame 190 {
gotoAndPlay(161);
}
}
frame 28 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8});
stop();
}
frame 29 {
_global.myWaiting = new Waiting(126, _currentframe + 1);
stop();
}
movieClip 160 {
frame 229 {
gotoAndPlay(200);
}
}
frame 30 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9});
stop();
}
movieClip 162 {
}
frame 31 {
_global.myWaiting = new Waiting(13, _currentframe + 1);
stop();
}
movieClip 164 {
frame 66 {
gotoAndPlay(51);
}
}
frame 32 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_10});
stop();
}
frame 33 {
_global.myWaiting = new Waiting(6, _currentframe + 1);
stop();
}
movieClip 166 {
frame 57 {
stop();
}
}
frame 34 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11});
stop();
}
frame 35 {
_global.myWaiting = new Waiting(134, _currentframe + 1);
stop();
}
movieClip 168 {
frame 182 {
stop();
}
}
frame 36 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12});
stop();
}
frame 37 {
_global.myWaiting = new Waiting(15, _currentframe + 1);
stop();
}
movieClip 170 {
frame 29 {
gotoAndPlay(18);
}
}
frame 38 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13});
stop();
}
frame 39 {
_global.myWaiting = new Waiting(105, _currentframe + 1);
stop();
}
movieClip 172 {
frame 139 {
stop();
}
}
frame 40 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_14});
stop();
}
frame 41 {
_global.myWaiting = new Waiting(14, _currentframe + 1);
stop();
}
movieClip 174 {
frame 14 {
stop();
}
frame 44 {
stop();
}
}
frame 42 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 176 {
}
frame 44 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_15});
stop();
}
movieClip 178 {
}
frame 45 {
_global.myWaiting = new Waiting(127, _currentframe + 1);
stop();
}
movieClip 180 {
frame 242 {
stop();
}
}
frame 46 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_16});
stop();
}
frame 47 {
_global.myWaiting = new Waiting(14, _currentframe + 1);
stop();
}
movieClip 182 {
frame 96 {
stop();
}
}
frame 48 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_17});
stop();
}
frame 49 {
_global.myWaiting = new Waiting(51, _currentframe + 1);
stop();
}
movieClip 184 {
frame 134 {
stop();
}
}
frame 50 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_18});
stop();
}
frame 51 {
_global.myWaiting = new Waiting(156, _currentframe + 1);
stop();
}
movieClip 186 {
frame 186 {
gotoAndPlay(153);
}
}
frame 52 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_19});
stop();
}
frame 53 {
_global.myWaiting = new Waiting(30, _currentframe + 1);
stop();
}
movieClip 189 {
frame 30 {
stop();
}
}
frame 54 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5);
stop();
}
movieClip 191 {
frame 27 {
stop();
}
}
movieClip 196 {
}
movieClip 198 {
}
movieClip 200 {
}
movieClip 202 {
}
movieClip 204 {
frame 93 {
gotoAndPlay(61);
}
}
movieClip 206 {
frame 68 {
gotoAndPlay(39);
}
}
movieClip 208 {
frame 72 {
gotoAndPlay(50);
}
}
frame 59 {
_global.myWaiting = new Waiting(28, _currentframe + 1);
stop();
}
movieClip 210 {
frame 28 {
stop();
}
}
frame 60 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5);
stop();
}
movieClip 212 {
}
movieClip 214 {
frame 94 {
gotoAndPlay(77);
}
}
movieClip 216 {
frame 28 {
gotoAndPlay(5);
}
}
movieClip 218 {
}
frame 65 {
_global.myWaiting = new Waiting(143, _currentframe + 1);
stop();
}
movieClip 220 {
frame 238 {
stop();
}
}
frame 66 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_20});
stop();
}
frame 67 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_21});
stop();
}
movieClip 222 {
}
frame 68 {
_global.myWaiting = new Waiting(30, 165);
stop();
}
frame 165 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Slutty-Slave-Deal-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}