Combined Code
// unknown tag 88 length 70
movieClip 3 gialog {
}
movieClip 5 {
}
movieClip 7 {
}
movieClip 9 {
}
movieClip 11 {
}
movieClip 13 {
}
movieClip 15 {
}
movieClip 17 {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 30 {
}
movieClip 34 {
}
movieClip 35 {
}
movieClip 36 popup_obj {
}
movieClip 42 {
}
movieClip 43 {
}
movieClip 46 {
}
movieClip 47 {
}
movieClip 48 phrase_area {
}
movieClip 50 fn {
}
movieClip 53 {
}
// unknown tag 88 length 143
movieClip 57 button_play {
}
movieClip 61 btn_yes {
}
movieClip 63 btn_no {
}
movieClip 65 btn_more {
}
movieClip 67 btn_enter_room_3 {
}
movieClip 68 btn_enter_room_2 {
}
movieClip 70 btn_enter_room_1 {
}
movieClip 72 btn_again {
}
movieClip 75 {
}
movieClip 76 btn_next {
}
movieClip 78 {
}
movieClip 80 {
}
movieClip 81 {
}
movieClip 84 counter {
}
movieClip 86 fb {
}
// unknown tag 88 length 134
movieClip 92 {
frame 15 {
stop();
}
}
movieClip 96 btn_logo {
}
frame 1 {
stop();
}
movieClip 100 {
}
movieClip 104 {
frame 1 {
stop();
}
}
movieClip 107 {
}
movieClip 110 {
}
movieClip 111 {
}
movieClip 113 {
}
movieClip 115 {
}
// unknown tag 88 length 138
movieClip 120 {
}
movieClip 121 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.gotoAndPlay(8);
}
}
movieClip 255 __Packages.SoundManager {
#initclip
if (!_global.SoundManager) {
var v1 = function () {
super();
this.sndMusic = new Sound(_root.music_switch);
this.sndSound = new Sound(_root.sound_switch);
this.sndMusic.setVolume(this.musicVolume);
this.sndSound.setVolume(this.soundVolume);
_root.music_switch.gotoAndStop('_on');
_root.sound_switch.gotoAndStop('_on');
_root.music_switch.onRelease = this.muteMusic;
_root.sound_switch.onRelease = this.muteSound;
this.sndMusic.onSoundComplete = this.repeatMusic;
this.sndSound.onSoundComplete = this.repeatSound;
};
_global.SoundManager = v1;
_global.SoundManager extends MovieClip;
var v2 = v1.prototype;
v2.addMusic = function (new_music, interval) {
if (interval != 0) {
_global.intID_music = setInterval(this.addingMusic, interval, new_music);
} else {
_global.music.addingMusic(new_music);
}
};
v2.addSound = function (new_sound, interval, toRepeat) {
if (interval != 0) {
_global.intID_sound = setInterval(this.addingSound, interval, new_sound, toRepeat);
} else {
_global.music.addingSound(new_sound, toRepeat);
}
};
v2.stopMusic = function () {
_global.music.sndMusic.stop();
};
v2.stopSound = function () {
_global.music.sndSound.stop();
};
v2.dontRepeatSound = function () {
_global.music.toRepeatSound = false;
};
v2.muteMusic = function () {
if (!_global.music.isMusicMute) {
_root.music_switch.gotoAndStop('_off');
_global.music.isMusicMute = true;
_global.music.sndMusic.setVolume(0);
} else {
_root.music_switch.gotoAndStop('_on');
_global.music.isMusicMute = false;
_global.music.sndMusic.setVolume(_global.music.musicVolume);
}
trace('Music ' + !_global.music.isMusicMute);
};
v2.muteSound = function () {
if (!_global.music.isSoundMute) {
_root.sound_switch.gotoAndStop('_off');
_global.music.isSoundMute = true;
_global.music.sndSound.setVolume(0);
} else {
_root.sound_switch.gotoAndStop('_on');
_global.music.isSoundMute = false;
_global.music.sndSound.setVolume(_global.music.soundVolume);
}
trace('Sound ' + !_global.music.isSoundMute);
};
v2.addingMusic = function (new_music) {
clearInterval(_global.intID_music);
_global.music.sndMusic.stop();
trace(_global.music.sndMusic);
_global.music.sndMusic.attachSound(new_music);
_global.music.sndMusic.start();
};
v2.repeatMusic = function () {
trace('repeat Music');
_global.music.sndMusic.start();
};
v2.addingSound = function (new_sound, toRepeat) {
clearInterval(_global.intID_sound);
_global.music.sndSound.stop();
trace('adding Sound = ' + new_sound);
_global.music.sndSound.attachSound(new_sound);
_global.music.toRepeatSound = toRepeat;
_global.music.sndSound.start();
};
v2.repeatSound = function () {
trace('repeat Sound ' + _global.music.toRepeatSound);
if (_global.music.toRepeatSound) {
_global.music.sndSound.start();
}
};
v2.musicVolume = 50;
v2.soundVolume = 100;
v2.isMusicMute = false;
v2.isSoundMute = false;
v2.toRepeatSound = false;
ASSetPropFlags(_global.SoundManager.prototype, null, 1);
}
#endinitclip
}
movieClip 256 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 257 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¿El autobús... era un \'éxito y corrió\'?';
this.es_strList.scene_1_2 = 'Mi pierna...';
this.es_strList.scene_1_3 = '¿Cuál es este pueblo?';
this.es_strList.scene_1_4 = '¡Ouch... mierda!';
this.es_strList.scene_1_5 = '¡Enfermera!';
this.es_strList.scene_1_6 = '¿S�';
this.es_strList.scene_1_7 = '¡Caà al arrozal! ¡Fui golpeado por un autobús!';
this.es_strList.scene_1_8 = '¿Hace daño a usted? Le ayudaré.';
this.es_strList.scene_1_9 = '¿Muchacha, es vivo usted aqu�';
this.es_strList.scene_1_10 = 'Trabajo cerca aquÃ, en un hospital.';
this.es_strList.scene_1_11 = 'Usted está bien ahora. Agárreme.';
this.es_strList.scene_1_12 = 'Esto es como la encontré.';
this.es_strList.scene_1_13 = 'soy un novelista que tuvo un tiempo difÃcil surgiendo con una idea a una nueva novela.';
this.es_strList.scene_1_14 = '... entonces decidà continuar un viaje, y entré en un accidente.';
this.es_strList.scene_1_15 = 'Era un pueblo extraño.';
this.es_strList.scene_1_16 = 'Usted debe quedarse aquÃ. Lamentablemente. Ellos todavÃa no han agarrado al sospechoso.';
this.es_strList.scene_1_17 = 'Esto es probablemente un signo de Dios que le dice descansar un rato.';
this.es_strList.scene_1_18 = 'Ella era una muchacha extraña.';
this.es_strList.scene_1_19 = 'Ella dijo cosas locas. Tal vez ella bromeaba, y tal vez ella no era...';
this.es_strList.scene_1_20 = 'Pero me gustan muchachas monas como ella...';
this.es_strList.scene_1_21 = 'Yo sabÃa que era incorrecto, pero...';
this.es_strList.scene_1_22 = '¿Su nombre?';
this.es_strList.scene_1_23 = 'M de MÃ... ¡Melisa!';
this.es_strList.scene_1_24 = 'Qué nombre tan mono.';
this.es_strList.scene_1_25 = '¡NO! ¡Usted no deberÃa perder el tiempo asÃ!';
this.es_strList.scene_1_26 = '¡Ouch! Mi pierna...';
this.es_strList.scene_1_27 = '¡Esto es lo que usted consigue para embromarme!';
this.es_strList.scene_1_28 = 'Pero...';
this.es_strList.scene_1_29 = 'No me preocupo.';
this.es_strList.scene_1_30 = 'Maldito...';
this.es_strList.scene_1_31 = '¡Santo Dios!! ¡Usted es increÃble!';
this.es_strList.scene_1_32 = 'Usted tiene que guardarlo un secreto. ';
this.es_strList.scene_1_33 = '¡Usted me dio un tratamiento facial!';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'The bus... was it a hit-and-run?';
this.en_strList.scene_1_2 = 'My leg...';
this.en_strList.scene_1_3 = 'What is this village?';
this.en_strList.scene_1_4 = 'Ouch... shit!';
this.en_strList.scene_1_5 = 'Nurse!';
this.en_strList.scene_1_6 = 'Yes?';
this.en_strList.scene_1_7 = 'I fell into the rice field! I was hit by a bus!';
this.en_strList.scene_1_8 = 'Are you hurt? I\'ll help you.';
this.en_strList.scene_1_9 = 'Girl, are you live here?';
this.en_strList.scene_1_10 = 'I work near here, in a hospital.';
this.en_strList.scene_1_11 = 'You\'re all right now. Hold on me.';
this.en_strList.scene_1_12 = 'That\'s how I met her.';
this.en_strList.scene_1_13 = 'I\'m a novelist who had a hard time coming up with an idea for a new novel.';
this.en_strList.scene_1_14 = '... so I decided to go on a journey, and I got into an accident.';
this.en_strList.scene_1_15 = 'It was a weird village.';
this.en_strList.scene_1_16 = 'You must stay here. Unfortunately. They still haven\'t caught the suspect.';
this.en_strList.scene_1_17 = 'This is probably a sign from God telling you to take a break.';
this.en_strList.scene_1_18 = 'She was a strange girl.';
this.en_strList.scene_1_19 = 'She said crazy things. Maybe she was joking, and maybe she wasn\'t...';
this.en_strList.scene_1_20 = 'But I like cute girls like she...';
this.en_strList.scene_1_21 = 'I knew it was wrong, but...';
this.en_strList.scene_1_22 = 'Your name?';
this.en_strList.scene_1_23 = 'M-Me... Melisa!';
this.en_strList.scene_1_24 = 'What a cute name.';
this.en_strList.scene_1_25 = 'NO! You shouldn\'t fool around like that!';
this.en_strList.scene_1_26 = 'Ouch! My leg...';
this.en_strList.scene_1_27 = 'That\'s what you get for teasing me!';
this.en_strList.scene_1_28 = 'But ...';
this.en_strList.scene_1_29 = 'I don\'t care.';
this.en_strList.scene_1_30 = 'Damn...';
this.en_strList.scene_1_31 = 'Jeez! You\'re unbelievable!';
this.en_strList.scene_1_32 = 'You have to keep it a secret.';
this.en_strList.scene_1_33 = 'You gave me a facial!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Мой автобуÑ... Водитель уехал Ñ Ð¼ÐµÑта ÑтолкновениÑ?';
this.ru_strList.scene_1_2 = 'ÐœÐ¾Ñ Ð½Ð¾Ð³Ð°...';
this.ru_strList.scene_1_3 = 'Что Ñто за деревнÑ?';
this.ru_strList.scene_1_4 = 'Ой... больно!';
this.ru_strList.scene_1_5 = 'МедÑеÑтра!';
this.ru_strList.scene_1_6 = 'Да?';
this.ru_strList.scene_1_7 = 'Я упал на риÑовом поле! ÐœÐµÐ½Ñ Ñбил автобуÑ!';
this.ru_strList.scene_1_8 = 'Вы ранены? Я помогу Вам.';
this.ru_strList.scene_1_9 = 'Девушка, Ð’Ñ‹ живете здеÑÑŒ?';
this.ru_strList.scene_1_10 = 'Я работаю здеÑÑŒ Ñ€Ñдом, в больнице.';
this.ru_strList.scene_1_11 = 'С Вами будет вÑе в порÑдке. ДержитеÑÑŒ за менÑ.';
this.ru_strList.scene_1_12 = 'Вот так Ñ ÐµÐµ вÑтретил.';
this.ru_strList.scene_1_13 = 'Я пиÑатель-романиÑÑ‚ и в данный момент у Ð¼ÐµÐ½Ñ Ñ‚Ñ€ÑƒÐ´Ð½Ð¾Ñти Ñ Ð¸Ð´ÐµÐµÐ¹ Ð´Ð»Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ романа.';
this.ru_strList.scene_1_14 = '... поÑтому Ñ Ñ€ÐµÑˆÐ¸Ð» отправитьÑÑ Ð² путешеÑтвие, и Ñ Ð¿Ð¾Ð¿Ð°Ð» в аварию.';
this.ru_strList.scene_1_15 = 'Ðто была ÑÑ‚Ñ€Ð°Ð½Ð½Ð°Ñ Ð´ÐµÑ€ÐµÐ²Ð½Ñ.';
this.ru_strList.scene_1_16 = 'Вам нужно здеÑÑŒ оÑтатьÑÑ. Мне очень жаль. Они вÑе еще не поймали подозреваемого.';
this.ru_strList.scene_1_17 = 'Возможно, Ñто знак Ñвыше, который говорит о том, что Вам пора отдохнуть.';
this.ru_strList.scene_1_18 = 'Она была Ñтранной девушкой.';
this.ru_strList.scene_1_19 = 'Она говорила непонÑтные вещи. Может быть, она так шутила, а, может, и нет...';
this.ru_strList.scene_1_20 = 'Ðо мне нравÑÑ‚ÑÑ Ñ‚Ð°ÐºÐ¸Ðµ клаÑÑные девчонки, как она...';
this.ru_strList.scene_1_21 = 'Я знал, что Ñовершаю ошибку, но...';
this.ru_strList.scene_1_22 = 'Ваше имÑ?';
this.ru_strList.scene_1_23 = 'M-Me... МелиÑа!';
this.ru_strList.scene_1_24 = 'Какое краÑивое имÑ.';
this.ru_strList.scene_1_25 = 'Ðет! Вам не Ñледует валÑÑ‚ÑŒ дурака подобным образом!';
this.ru_strList.scene_1_26 = 'Ой! ÐœÐ¾Ñ Ð½Ð¾Ð³Ð°...';
this.ru_strList.scene_1_27 = 'Вот что Ñ‚Ñ‹ получишь за то, что дразнила менÑ!';
this.ru_strList.scene_1_28 = 'Ðо ...';
this.ru_strList.scene_1_29 = 'Мне вÑе равно.';
this.ru_strList.scene_1_30 = 'Черт...';
this.ru_strList.scene_1_31 = 'Боже! Ты неповторима!';
this.ru_strList.scene_1_32 = 'Ты должен Ñохранить Ñто в Ñекрете.';
this.ru_strList.scene_1_33 = 'Ты иÑпачкал мне лицо!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = ' L\'autobus... est-ce que c\'était un délit de fuite?';
this.fr_strList.scene_1_2 = ' Ma jambe...';
this.fr_strList.scene_1_3 = ' Quel est ce village?';
this.fr_strList.scene_1_4 = ' Aïe... merde!';
this.fr_strList.scene_1_5 = ' Infirmière!';
this.fr_strList.scene_1_6 = ' Oui?';
this.fr_strList.scene_1_7 = ' Je suis tombé dans la rizière! J\'ai été frappé par un bus!';
this.fr_strList.scene_1_8 = ' Êtes-vous blessé? Je vais vous aider.';
this.fr_strList.scene_1_9 = ' Fille, vis-tu ici?';
this.fr_strList.scene_1_10 = ' Je travaille près d\'ici, dans un hôpital.';
this.fr_strList.scene_1_11 = ' Ça va maintenant. Vous ppouvez vous appuyer sur moi.';
this.fr_strList.scene_1_12 = ' Voilà comment je l\'ai rencontré.';
this.fr_strList.scene_1_13 = ' Je suis un romancier qui a des problèmes avec des idées pour un nouveau roman.';
this.fr_strList.scene_1_14 = '... alors, j\'ai décidé d\'aller voyager, et j’ai subi un accident.';
this.fr_strList.scene_1_15 = ' C\'était un village étrange.';
this.fr_strList.scene_1_16 = ' Vous devez rester ici. Malheureusement. Ils n\'ont pas encore rattrapé le suspect.';
this.fr_strList.scene_1_17 = ' Cela est probablement un signe de Dieu qui vous dit de faire une pause.';
this.fr_strList.scene_1_18 = ' Elle était une fille bizarre.';
this.fr_strList.scene_1_19 = ' Elle disait des choses folles. Peut-être elle plaisantait, et peut-être que non...';
this.fr_strList.scene_1_20 = ' Mais j\'aime telles filles qu\'elle est...';
this.fr_strList.scene_1_21 = ' Je sais que c\'est faux, mais...';
this.fr_strList.scene_1_22 = ' Comment t\'appelle tu?';
this.fr_strList.scene_1_23 = ' M-Me... Melissa!';
this.fr_strList.scene_1_24 = ' Quel joli nom.';
this.fr_strList.scene_1_25 = ' NON! Vous ne devez pas duper autour comme ça!';
this.fr_strList.scene_1_26 = ' Aïe! Ma jambe...';
this.fr_strList.scene_1_27 = ' C\'est ce que vous obtenez pour me taquiner!';
this.fr_strList.scene_1_28 = ' Mais ...';
this.fr_strList.scene_1_29 = ' Peu m\'importe.';
this.fr_strList.scene_1_30 = ' Merde...';
this.fr_strList.scene_1_31 = ' Oh mon dieu! Tu es incroyable!';
this.fr_strList.scene_1_32 = ' Vous devez garder ce secret.';
this.fr_strList.scene_1_33 = ' Vous m’avez fait un facial!';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'A busz... cserbenhagyásos gázolás volt?';
this.hu_strList.scene_1_2 = 'A lábam...';
this.hu_strList.scene_1_3 = 'Hol vagyok, mi ez a hely?';
this.hu_strList.scene_1_4 = 'Jaj... a francba!';
this.hu_strList.scene_1_5 = 'Nővér!';
this.hu_strList.scene_1_6 = 'Igen?';
this.hu_strList.scene_1_7 = 'Egy rizsmezőn landoltam! Elütött egy busz!';
this.hu_strList.scene_1_8 = 'Fáj valamije? SegÃtek.';
this.hu_strList.scene_1_9 = 'Kislány, itt laksz?';
this.hu_strList.scene_1_10 = 'Itt dolgozom a közelben, egy kórházban.';
this.hu_strList.scene_1_11 = 'Most már rendben lesz. Kapaszkodjon belém.';
this.hu_strList.scene_1_12 = 'Ãgy találkoztam vele.';
this.hu_strList.scene_1_13 = 'RegényÃró vagyok, aki azon küzd, hogy témát találjon a legújabb Ãrásához.';
this.hu_strList.scene_1_14 = '... Ãgy elhatároztam, hogy elutazom, de balesetet szenvedtem.';
this.hu_strList.scene_1_15 = 'Egy furcsa faluba tévedtem.';
this.hu_strList.scene_1_16 = 'Itt kell maradnia. Sajnos. Még mindig nem kapták el a tettest.';
this.hu_strList.scene_1_17 = 'Ez talán egy jel Istentől, azt akarja, hogy tartson egy kis szünetet.';
this.hu_strList.scene_1_18 = 'Furcsa lány volt.';
this.hu_strList.scene_1_19 = 'Furcsa dolgokat mondott. Talán viccelt, de lehet, hogy nem...';
this.hu_strList.scene_1_20 = 'De én szeretem az olyan kedves lányokat, mint ő...';
this.hu_strList.scene_1_21 = 'Tudom, hogy nem volt helyes, de...';
this.hu_strList.scene_1_22 = 'Mi a neve?';
this.hu_strList.scene_1_23 = 'M-Me... Melisa!';
this.hu_strList.scene_1_24 = 'Milyen szép név.';
this.hu_strList.scene_1_25 = 'NE! Ne csinálja ezt!';
this.hu_strList.scene_1_26 = 'Jaj! A lábam...';
this.hu_strList.scene_1_27 = 'Ez a büntetése azért, hogy játszadozik velem!';
this.hu_strList.scene_1_28 = 'De ...';
this.hu_strList.scene_1_29 = 'Nem érdekel.';
this.hu_strList.scene_1_30 = 'A francba...';
this.hu_strList.scene_1_31 = 'Úristen! Ez hihetetlen volt!';
this.hu_strList.scene_1_32 = 'Nem mondhatja el senkinek.';
this.hu_strList.scene_1_33 = 'Az arcomra élvezett!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Il bus... pirata della strada?';
this.it_strList.scene_1_2 = 'Mia gamba...';
this.it_strList.scene_1_3 = 'Cos\'è questo villaggio?';
this.it_strList.scene_1_4 = 'Ehh.. cazzo!';
this.it_strList.scene_1_5 = 'Infermiera!';
this.it_strList.scene_1_6 = 'Sì?';
this.it_strList.scene_1_7 = 'Son caduto nel campo di riso! Sono stato investito dal bus!';
this.it_strList.scene_1_8 = 'Ti fa male? Ti aiuterò.';
this.it_strList.scene_1_9 = 'Ragazza, Tu qui ci vivi?';
this.it_strList.scene_1_10 = 'Lavoro qui, a un ospedale.';
this.it_strList.scene_1_11 = 'Che fortuna. Tienimi.';
this.it_strList.scene_1_12 = 'Così l\'ho incontrata.';
this.it_strList.scene_1_13 = 'Sono uno scrittore, e ero in crisi, non avendo nessuna idea cosa scrivere.';
this.it_strList.scene_1_14 = '... quindi ho deciso di viaggiare, e ho avuto un incidente.';
this.it_strList.scene_1_15 = 'Era un villaggio bizzarro.';
this.it_strList.scene_1_16 = 'Devi stare qui. Purtroppo. Non hanno ancore trovato il sospetto.';
this.it_strList.scene_1_17 = 'Forse quest\'è un segno da Dio di farti fare una pausa.';
this.it_strList.scene_1_18 = 'Lei era una stranissima ragazza.';
this.it_strList.scene_1_19 = 'Ha detto cose interessanti. Forse stava scherzando, ma no...';
this.it_strList.scene_1_20 = 'Però mi piacciono le ragazze carine come lei...';
this.it_strList.scene_1_21 = 'Sapevo che questo non era giusto, ma...';
this.it_strList.scene_1_22 = 'Come ti chiami?';
this.it_strList.scene_1_23 = 'M-Me... Melisa!';
this.it_strList.scene_1_24 = 'Che carino.';
this.it_strList.scene_1_25 = 'NO! Non dovresti scherzare!';
this.it_strList.scene_1_26 = 'Ehh! Mia gamba...';
this.it_strList.scene_1_27 = 'Ti do questo per fare questo a me!';
this.it_strList.scene_1_28 = 'Ma ...';
this.it_strList.scene_1_29 = 'Non mi importa.';
this.it_strList.scene_1_30 = 'Cazzo...';
this.it_strList.scene_1_31 = 'Sì! Sei incredibile!';
this.it_strList.scene_1_32 = 'Quest\'è il nostro segreto.';
this.it_strList.scene_1_33 = 'Mi hai dato una sborrata!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Ten autobus... czy to był potrącenie i ucieczka kierowcy z miejsca wypadku?';
this.pl_strList.scene_1_2 = 'Moja noga...';
this.pl_strList.scene_1_3 = 'Co to za wioska?';
this.pl_strList.scene_1_4 = 'AÅ‚... cholera!';
this.pl_strList.scene_1_5 = 'Pielęgniarka!';
this.pl_strList.scene_1_6 = 'Tak?';
this.pl_strList.scene_1_7 = 'Upadłem na polu ryżowym! Zostałem potrącony przez autobus!';
this.pl_strList.scene_1_8 = 'JesteÅ› ranny? PomogÄ™ ci.';
this.pl_strList.scene_1_9 = 'Czy pani tu mieszka?';
this.pl_strList.scene_1_10 = 'Pracuje w pobliżu, w szpitalu.';
this.pl_strList.scene_1_11 = 'Już dobrze. Trzymaj się';
this.pl_strList.scene_1_12 = 'Właśnie tak ją poznałem.';
this.pl_strList.scene_1_13 = 'Jestem pisarzem, który ma problemy z pomysłem na kolejna powieść.';
this.pl_strList.scene_1_14 = '... więc zdecydowałem się na wyruszenie w podróż, jednak miałem ten wypadek.';
this.pl_strList.scene_1_15 = 'To była dziwna wioska.';
this.pl_strList.scene_1_16 = 'Musisz tu zostać. Niestety. Wciąż nie mają żadnego podejrzanego.';
this.pl_strList.scene_1_17 = 'To najprawdopodobniej formularz. Bóg daje ci znać, żebyś dał sobie spokój.';
this.pl_strList.scene_1_18 = 'To była dziwna dziewczyna.';
this.pl_strList.scene_1_19 = 'Mówiła szalone rzeczy. Może żartowała, a może nie...';
this.pl_strList.scene_1_20 = 'Jednak lubie takie dziewczyny jak ona...';
this.pl_strList.scene_1_21 = 'Wiedziałem, że to niewłaściwe, ale...';
this.pl_strList.scene_1_22 = 'Jak siÄ™ nazywasz?';
this.pl_strList.scene_1_23 = 'M-Me... Melisa!';
this.pl_strList.scene_1_24 = 'Co za śliczne imię.';
this.pl_strList.scene_1_25 = 'NIE! Nie powinieneś tak sobie żartować!';
this.pl_strList.scene_1_26 = 'AÅ‚! Moja noga...';
this.pl_strList.scene_1_27 = 'Masz za to, że się ze mną drażnisz!';
this.pl_strList.scene_1_28 = 'Ale ...';
this.pl_strList.scene_1_29 = 'Nie obchodzi mnie to.';
this.pl_strList.scene_1_30 = 'Niech to szlag...';
this.pl_strList.scene_1_31 = 'Jezu! Jesteś niemożliwa!';
this.pl_strList.scene_1_32 = 'Nie wolno ci nikomu o tym mówić.';
this.pl_strList.scene_1_33 = 'WytrysnÄ…Å‚eÅ› mi prosto na twarz!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Der Bus... War es ein Unfall mit Fahrerflucht?';
this.de_strList.scene_1_2 = 'Mein Bein...';
this.de_strList.scene_1_3 = 'Was für ein Dorf ist da?';
this.de_strList.scene_1_4 = 'Au... Mist!';
this.de_strList.scene_1_5 = 'Krankenschwester!';
this.de_strList.scene_1_6 = 'Ja?';
this.de_strList.scene_1_7 = 'Ich bin auf dem Reisfeld gefallen! Ich bin von einem Bus erfasst worden!';
this.de_strList.scene_1_8 = 'Sind Sie verletzt? Ich helfe Ihnen.';
this.de_strList.scene_1_9 = 'Mädchen, lebst du hier?';
this.de_strList.scene_1_10 = 'Ich arbeite nicht weit von hier, in einem Krankenhaus.';
this.de_strList.scene_1_11 = 'Sie sind in Ordnung jetzt. Halten Sie sich an mich fest.';
this.de_strList.scene_1_12 = 'So habe ich sie getroffen.';
this.de_strList.scene_1_13 = 'Ich bin Romanautor, der es schwer hat, sich etwas für einen neuen Roman einfallen zu lassen.';
this.de_strList.scene_1_14 = '... also habe ich beschlossen, sich auf eine Reise zu begeben, und ich geriet in einen Unfall.';
this.de_strList.scene_1_15 = 'Es war ein seltsames Dorf.';
this.de_strList.scene_1_16 = 'Sie müssen hier bleiben. Leider. Sie haben den Verdächtiger noch nicht erwischt.';
this.de_strList.scene_1_17 = 'Vielleicht ist es Gottes Vorsehung, die Ihnen sagt, eine Pause zu machen.';
this.de_strList.scene_1_18 = 'Sie war ein seltsames Mädchen.';
this.de_strList.scene_1_19 = 'Sie sagte seltsame Dinge. Vielleicht scherzte sie, und kann es sein, dass sie nicht..';
this.de_strList.scene_1_20 = 'Abe ich mag tolle Miezen wie sie...';
this.de_strList.scene_1_21 = 'Ich wusste, dass es ein Fehler war, aber...';
this.de_strList.scene_1_22 = 'Ihr Vorname?';
this.de_strList.scene_1_23 = 'M-Me... Melisa!';
this.de_strList.scene_1_24 = 'Was für einen netten Namen.';
this.de_strList.scene_1_25 = 'Nein! Sie sollten so nicht herumalbern!';
this.de_strList.scene_1_26 = 'Au! Mein Bein...';
this.de_strList.scene_1_27 = 'Das bekommen Sie dafür, dass Sie mich necken!';
this.de_strList.scene_1_28 = 'Aber ...';
this.de_strList.scene_1_29 = 'Es ist mir egal.';
this.de_strList.scene_1_30 = 'Mist...';
this.de_strList.scene_1_31 = 'Mensch! Du bist unglaublich!';
this.de_strList.scene_1_32 = 'Du muss es geheim halten.';
this.de_strList.scene_1_33 = 'Du hast mein Geisicht verschmutzt!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Autobuzul... a fost ceva de genul loveste si fugi?';
this.ro_strList.scene_1_2 = 'Piciorul meu...';
this.ro_strList.scene_1_3 = 'Ce e cu satul asta?';
this.ro_strList.scene_1_4 = 'Au... la naiba!';
this.ro_strList.scene_1_5 = 'Domnisoara asistenta!';
this.ro_strList.scene_1_6 = 'Da?';
this.ro_strList.scene_1_7 = 'Am cazut pe campul cu orez! Am fost lovit de un autobuz!';
this.ro_strList.scene_1_8 = 'Esti ranit? O sa te ajut eu.';
this.ro_strList.scene_1_9 = 'Fato, tu locuiesti aici?';
this.ro_strList.scene_1_10 = 'Lucrez in apropiere, intr-un spital.';
this.ro_strList.scene_1_11 = 'Esti bine acum. Tine-te de mine.';
this.ro_strList.scene_1_12 = 'Asa am intalnit-o.';
this.ro_strList.scene_1_13 = 'Sunt un scriitor caruia i-a fost greu sa gaseasca o idee pentru un nou roman.';
this.ro_strList.scene_1_14 = '... asa ca am decis sa pornesc intr-o calatorie, si am avut un accident.';
this.ro_strList.scene_1_15 = 'Era un sat ciudat.';
this.ro_strList.scene_1_16 = 'Trebuie sa stai aici. Din pacate. Suspectul inca nu a fost prins.';
this.ro_strList.scene_1_17 = 'Acesta e probabil un semn de la Dumnezeu care-ti spune ca a venit timpul sa iei o pauza';
this.ro_strList.scene_1_18 = 'Era o fata ciudata.';
this.ro_strList.scene_1_19 = 'Spunea lucruri nebune. Poate glumea, poate nu...';
this.ro_strList.scene_1_20 = 'Dar imi plac fetele dragute ca ea...';
this.ro_strList.scene_1_21 = 'Stiu ca nu era bine, insa...';
this.ro_strList.scene_1_22 = 'Numele tau?';
this.ro_strList.scene_1_23 = 'M-Me... Melisa!';
this.ro_strList.scene_1_24 = 'Ce nume simpatic.';
this.ro_strList.scene_1_25 = 'NU! Nu ar trebui sa faci astfel de lucruri!';
this.ro_strList.scene_1_26 = 'Au! Piciorul meu...';
this.ro_strList.scene_1_27 = 'Asta primesti pentru ca m-ai tachinat!';
this.ro_strList.scene_1_28 = 'Dar ...';
this.ro_strList.scene_1_29 = 'Nu-mi pasa.';
this.ro_strList.scene_1_30 = 'La naiba...';
this.ro_strList.scene_1_31 = 'Doamne! Esti incredibil!';
this.ro_strList.scene_1_32 = 'Trebuie sa ramana un secret.';
this.ro_strList.scene_1_33 = 'Ti-ai dat drumul pe fata meal!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'ÐвтобуÑÑŠÑ‚... ударили Ñа го без да Ñпрат?';
this.bg_strList.scene_1_2 = 'Кракът ми...';
this.bg_strList.scene_1_3 = 'Кое е това Ñело?';
this.bg_strList.scene_1_4 = 'Ох... мамка му!';
this.bg_strList.scene_1_5 = 'СеÑтра!';
this.bg_strList.scene_1_6 = 'Да?';
this.bg_strList.scene_1_7 = 'Паднах в оризово поле! БÑÑ… блъÑнат от автобуÑ!';
this.bg_strList.scene_1_8 = 'Ранен ли Ñте? Ще ви помогна.';
this.bg_strList.scene_1_9 = 'Момиче, тук ли живееш?';
this.bg_strList.scene_1_10 = 'Ð Ð°Ð±Ð¾Ñ‚Ñ Ð½Ð°Ð±Ð»Ð¸Ð·Ð¾, в болница.';
this.bg_strList.scene_1_11 = 'Ð’Ñичко ще е наред. Дръжте Ñе за мен.';
this.bg_strList.scene_1_12 = 'Ето така Ñ Ñрещнах.';
this.bg_strList.scene_1_13 = 'Ðз Ñъм пиÑател, който имаше трудноÑти да измиÑли Ñюжет за нов роман.';
this.bg_strList.scene_1_14 = '... и затова реших да попътувам, и ми Ñе Ñлучи този инцидент.';
this.bg_strList.scene_1_15 = 'Беше Ñтранно Ñело.';
this.bg_strList.scene_1_16 = 'ТрÑбва да оÑтанете тук. За жалоÑÑ‚. Ð’Ñе още не Ñа хванали заподозрениÑÑ‚.';
this.bg_strList.scene_1_17 = 'Това вероÑтно е знак от ГоÑпод, че Ñ‚Ñ€Ñбва да Ñи вземеш почивка.';
this.bg_strList.scene_1_18 = 'Ð¢Ñ Ð±ÐµÑˆÐµ Ñтранно момиче.';
this.bg_strList.scene_1_19 = 'Говореше луди работи. Може би Ñе шегуваше, а може би не...';
this.bg_strList.scene_1_20 = 'Ðо обичам Ñладурани като неÑ...';
this.bg_strList.scene_1_21 = 'Знаех, че не е правилно, но...';
this.bg_strList.scene_1_22 = 'Как Ñе казваш?';
this.bg_strList.scene_1_23 = 'Ðœ-Ме...МелиÑа!';
this.bg_strList.scene_1_24 = 'Много Ñладко име.';
this.bg_strList.scene_1_25 = 'ÐЕ! Ðе Ñ‚Ñ€Ñбва да Ñе държиш така!';
this.bg_strList.scene_1_26 = 'Ох! Кракът ми...';
this.bg_strList.scene_1_27 = 'Ето какво заÑлужаваш, Ñлед като ме дразниш!';
this.bg_strList.scene_1_28 = 'Ðо ...';
this.bg_strList.scene_1_29 = 'Ðе ми пука.';
this.bg_strList.scene_1_30 = 'По дÑволите...';
this.bg_strList.scene_1_31 = 'ГоÑподи! ÐевероÑтна Ñи!';
this.bg_strList.scene_1_32 = 'ТрÑбва да го пазиш в тайна.';
this.bg_strList.scene_1_33 = 'Изпразни ми Ñе върху лицето!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'O autocarro... foi um acidente com fuga?';
this.pt_strList.scene_1_2 = 'A minha perna...';
this.pt_strList.scene_1_3 = 'Que aldeia é esta?';
this.pt_strList.scene_1_4 = 'Que dor... merda!';
this.pt_strList.scene_1_5 = 'Enfermeira!';
this.pt_strList.scene_1_6 = 'Sim?';
this.pt_strList.scene_1_7 = 'Cai num campo de arroz! Fui atingido por um autocarro!';
this.pt_strList.scene_1_8 = 'Estás magoado? Vou-te ajudar.';
this.pt_strList.scene_1_9 = 'Miúda, vives aqui?';
this.pt_strList.scene_1_10 = 'Trabalho perto daqui, num hospital.';
this.pt_strList.scene_1_11 = 'Estás bem agora. Segura-me.';
this.pt_strList.scene_1_12 = 'Foi assim que a conheci.';
this.pt_strList.scene_1_13 = 'Eu sou um escritor que teve vários problemas em ter uma ideia para este livro.';
this.pt_strList.scene_1_14 = '... portanto decidi fazer uma viagem, e tive um acidente.';
this.pt_strList.scene_1_15 = 'Era uma aldeia estranha.';
this.pt_strList.scene_1_16 = 'Tens de ficar aqui. Independentemente. Ainda nao conseguiram apanhar o culpado.';
this.pt_strList.scene_1_17 = 'Talvez seja um sinal de Deus a dizer que tens de parar um pouco.';
this.pt_strList.scene_1_18 = 'Ela era uma miúda estranha.';
this.pt_strList.scene_1_19 = 'Ela disse coisas malucas. Talvez ela estivesse a brincar ou talvez não...';
this.pt_strList.scene_1_20 = 'Mas gostas de miúdas bonitas como ela...';
this.pt_strList.scene_1_21 = 'Eu sabia que estava errado, mas...';
this.pt_strList.scene_1_22 = 'O teu nome?';
this.pt_strList.scene_1_23 = 'M-Me... Melisa!';
this.pt_strList.scene_1_24 = 'Que nome engraçado.';
this.pt_strList.scene_1_25 = 'Não! Não devias brincar assim!';
this.pt_strList.scene_1_26 = 'Qu dor! A minha perna...';
this.pt_strList.scene_1_27 = 'Isso é o que recebes por me chatear!';
this.pt_strList.scene_1_28 = 'Mas ...';
this.pt_strList.scene_1_29 = 'Não me importo.';
this.pt_strList.scene_1_30 = 'Porra...';
this.pt_strList.scene_1_31 = 'Credo! És inacreditável!';
this.pt_strList.scene_1_32 = 'Tens de manter segredo.';
this.pt_strList.scene_1_33 = 'Fizeste-me uma mamada!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Autobus... da li je udario i zbrisao?';
this.sr_strList.scene_1_2 = 'Moja noga...';
this.sr_strList.scene_1_3 = 'Koje je ovo selo?';
this.sr_strList.scene_1_4 = 'Oh... sranje!';
this.sr_strList.scene_1_5 = 'Sestro!';
this.sr_strList.scene_1_6 = 'Da?';
this.sr_strList.scene_1_7 = 'Pao sam i udario me je autobus!';
this.sr_strList.scene_1_8 = 'Da li si povređen? Pomoći ću ti.';
this.sr_strList.scene_1_9 = 'Devojko, da li živiš ovde?';
this.sr_strList.scene_1_10 = 'Radim blizu, u bolnici.';
this.sr_strList.scene_1_11 = 'Dobro ti je sada. Drži se za mene.';
this.sr_strList.scene_1_12 = 'Tako sam je sreo.';
this.sr_strList.scene_1_13 = 'Ja sam romanopisac koji nema ideju za naredni roman.';
this.sr_strList.scene_1_14 = '... pa sam odluÄio da krenem na put, i upao sam u ovu saobraćajnu nesreću.';
this.sr_strList.scene_1_15 = 'Ovo je Äudno selo.';
this.sr_strList.scene_1_16 = 'Moraš da ostaneš ovde. Na žalost. Nisu još uvek uhvatili krivca.';
this.sr_strList.scene_1_17 = 'Ovo je verovatno znak da treba da poÄneÅ¡ da se odmaraÅ¡.';
this.sr_strList.scene_1_18 = 'Ona je bila Äudna devojka.';
this.sr_strList.scene_1_19 = 'Rekla je lude stvari. Možda se šalila, a možda i nije...';
this.sr_strList.scene_1_20 = 'Ali ja volim slatke devojke kao Å¡to je ona...';
this.sr_strList.scene_1_21 = 'Znao sam da je to pogrešno, ali...';
this.sr_strList.scene_1_22 = 'Tvoje ime?';
this.sr_strList.scene_1_23 = 'M-Me... Melisa!';
this.sr_strList.scene_1_24 = 'Kako slatko ime.';
this.sr_strList.scene_1_25 = 'NE! Ne treba da se šališ sa tim!';
this.sr_strList.scene_1_26 = 'Oh! Moja noga...';
this.sr_strList.scene_1_27 = 'To dobijaš kad me zezaš!';
this.sr_strList.scene_1_28 = 'Ali ...';
this.sr_strList.scene_1_29 = 'Ne zanima me.';
this.sr_strList.scene_1_30 = 'Sranje...';
this.sr_strList.scene_1_31 = 'Pa! Neverovatan si!';
this.sr_strList.scene_1_32 = 'Moraš da ćutiš o ovome.';
this.sr_strList.scene_1_33 = 'Dala si mi po licu!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'ÐваріÑ… Куди подівÑÑ Ð²Ð¾Ð´Ñ–Ð¹ автобуÑа?';
this.ua_strList.scene_1_2 = 'ÐœÐ¾Ñ Ð½Ð¾Ð³Ð°...';
this.ua_strList.scene_1_3 = 'Цікаво, що це за Ñелище?';
this.ua_strList.scene_1_4 = 'Ой... дідько!';
this.ua_strList.scene_1_5 = 'МедÑеÑтра!';
this.ua_strList.scene_1_6 = 'Так?';
this.ua_strList.scene_1_7 = 'Мене збив автобуÑ! Водій залишив мене помирати на узбіччі!';
this.ua_strList.scene_1_8 = 'Тебе поранено? Я відведу тебе до лікарні.';
this.ua_strList.scene_1_9 = 'Крихітко, ти міÑцева?';
this.ua_strList.scene_1_10 = 'Я працюю поблизу, у шпиталі.';
this.ua_strList.scene_1_11 = 'ТримайÑÑ Ð·Ð° мене. Біль зараз мине.';
this.ua_strList.scene_1_12 = 'Так Ñ Ð¿Ð¾Ð·Ð½Ð°Ð¹Ð¾Ð¼Ð¸Ð²ÑÑ Ñ–Ð· нею.';
this.ua_strList.scene_1_13 = 'Шукаючи Ð½Ð°Ñ‚Ñ…Ð½ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ñвоєї нової книги, Ñ Ð²Ð¸Ñ€Ñ–ÑˆÐ¸Ð² покинути міÑто.';
this.ua_strList.scene_1_14 = '...Ñ– потрапив у аварію, щойно вибравÑÑ Ð·Ð° його межі.';
this.ua_strList.scene_1_15 = 'Ð’ дивному ж Ñелищі проходило моє лікуваннÑ.';
this.ua_strList.scene_1_16 = 'Ти маєш залишитиÑÑŒ у лікарні ще на кілька днів. Стан вже не критичний, та ходити тобі зарано.';
this.ua_strList.scene_1_17 = 'Можливо, це Бог дав тобі знак зупинитиÑÑ Ñ‚Ð° перепочити.';
this.ua_strList.scene_1_18 = 'Дивною дівчиною вона була.';
this.ua_strList.scene_1_19 = 'Казала божевільні речі. Можливо, жартувала, а може й ні...';
this.ua_strList.scene_1_20 = 'Та Ñ—Ñ— зовнішніÑÑ‚ÑŒ мене підкупила...';
this.ua_strList.scene_1_21 = 'Я знав, що це неправильно, але...';
this.ua_strList.scene_1_22 = 'Як тебе звуть?';
this.ua_strList.scene_1_23 = 'M-Me... МеліÑа!';
this.ua_strList.scene_1_24 = 'Яке гарне ім’Ñ.';
this.ua_strList.scene_1_25 = 'ÐІ! Припини бешкетувати!';
this.ua_strList.scene_1_26 = 'Ух! ÐœÐ¾Ñ Ð½Ð¾Ð³Ð°...';
this.ua_strList.scene_1_27 = 'Сам винен, ідіот!';
this.ua_strList.scene_1_28 = 'Ðле...';
this.ua_strList.scene_1_29 = 'Мені тебе анітрохи не шкода.';
this.ua_strList.scene_1_30 = 'Дідько...';
this.ua_strList.scene_1_31 = 'Ммм! Рце було приємно!';
this.ua_strList.scene_1_32 = 'Ðікому не розказуй.';
this.ua_strList.scene_1_33 = 'Ти обкінчав мені обличчÑ!';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'Autobus... odjel z mÃsta Äinu?';
this.cz_strList.scene_1_2 = 'Moje noha...';
this.cz_strList.scene_1_3 = 'Co je to za vesnici?';
this.cz_strList.scene_1_4 = 'Au... do prdele!';
this.cz_strList.scene_1_5 = 'Sestři!';
this.cz_strList.scene_1_6 = 'Ano?';
this.cz_strList.scene_1_7 = 'Spadl jsem do rýžového pole! Srazil mě autobus!';
this.cz_strList.scene_1_8 = 'Jste poraněný? Pomohu vám!';
this.cz_strList.scene_1_9 = 'SleÄno, vy tady žijete?';
this.cz_strList.scene_1_10 = 'PoblÞ tu pracuji. V nemocnici';
this.cz_strList.scene_1_11 = 'TeÄ už to bude v pořádku. Držte se mÄ›!';
this.cz_strList.scene_1_12 = 'Tak jsem jà potkal.';
this.cz_strList.scene_1_13 = 'Jsem spisovatel a hledal jsem novou inspiraci pro svůj dalšà román.';
this.cz_strList.scene_1_14 = '... tak jsem se rozhodl podniknout nějaký výlet. A stala se tato nehoda.';
this.cz_strList.scene_1_15 = 'Je to zvláštnà vesnice.';
this.cz_strList.scene_1_16 = 'MusÃme si vás tu nechat. Bohužel. Stále jeÅ¡tÄ› nezadrželi hledaného Å™idiÄe.';
this.cz_strList.scene_1_17 = 'možná je to znamenà od boha dát di pauzu.';
this.cz_strList.scene_1_18 = 'Byla to zvláštnà dÃvka.';
this.cz_strList.scene_1_19 = 'ŘÃkala bláznivé vÄ›ci. Možná si dÄ›lala jen legraci, možná ale taky ne...';
this.cz_strList.scene_1_20 = 'Már rád ale takové roztomilé dÃvky...';
this.cz_strList.scene_1_21 = 'Věděl jsem, že je to špatné, ale...';
this.cz_strList.scene_1_22 = 'Vaše jméno?';
this.cz_strList.scene_1_23 = 'M-Me... Melisa!';
this.cz_strList.scene_1_24 = 'To je ale krásné jméno.';
this.cz_strList.scene_1_25 = 'Ne! Nemůžete dělat takové hloupost!';
this.cz_strList.scene_1_26 = 'Au! Moje noha...';
this.cz_strList.scene_1_27 = 'To máte za to, že jste mě provokoval!';
this.cz_strList.scene_1_28 = 'Ale ...';
this.cz_strList.scene_1_29 = 'je mi to jedno.';
this.cz_strList.scene_1_30 = 'Sakra...';
this.cz_strList.scene_1_31 = 'Ano! Si neuvěřitelný!';
this.cz_strList.scene_1_32 = 'Musà to zůstat jen mezi námi.';
this.cz_strList.scene_1_33 = 'PostÅ™Ãkal jsi mÄ›!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.cz = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'Horny Nurses: Helpful Facial Cumshot';
this.gameNameList.bg = 'Възбудени медицинÑки ÑеÑтри – Изпразване';
this.gameNameList.ru = 'ГорÑчие МедÑеÑтры - ÐŸÐ¾Ð»ÐµÐ·Ð½Ð°Ñ ÐœÐ°Ñка Ð”Ð»Ñ Ð›Ð¸Ñ†Ð°';
this.gameNameList.de = 'Krankenschwester – Heilende Gesichtserleichterung';
this.gameNameList.es = 'Enfermeras - facial provechoso';
this.gameNameList.fr = 'Les infirmières lubriques - Une Ejac\' Facial';
this.gameNameList.hu = 'Dögös nővérkék - Jótékony hatású arckezelés';
this.gameNameList.it = 'Infermiere Cattive - Sborrata Utilissima sulla Faccia';
this.gameNameList.pl = 'Napalone Pielęgniarki – Wytrysk na Twarz';
this.gameNameList.pt = 'Enfermeiras Tesudas - Esporradela Facial';
this.gameNameList.sr = 'Napaljene medicinske sestre-svršavanje u lice';
this.gameNameList.ua = 'Збуджені МедÑеÑтри – Лікувальний Камшот';
this.gameNameList.cz = 'Nadržené sestÅ™iÄky - krásný výstÅ™ik do obliÄeje';
this.gameNameList.ro = 'Asistentele Excitate -Ejacularea Utila Faciala';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 258 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 259 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 260 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 261 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('center');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 262 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
if (this.datasList.gameOverFrame > 0) {
this.datasList.status = 500;
} else {
this.datasList.status = 0;
}
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
if (this.datasList.gameOverFrame > 0) {
_root.counter.gotoAndStop(Math.floor(_root.counter._totalframes * 0.5));
} else {
_root.counter.gotoAndStop(1);
}
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v10 = _root._xmouse;
var v12 = _root._ymouse;
var v13 = Math.sqrt(Math.pow(v10 - obj.datasList.x, 2) + Math.pow(v12 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v13) {
obj.datasList.dist = v13;
} else {
var v15 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v14 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v16 = Math.sqrt(Math.pow(v15, 2) + Math.pow(v14, 2));
var v9 = v16 / obj.datasList.counter * obj.datasList.difficulty;
if (v9 > 7 * obj.datasList.counter) {
v9 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v9);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v10;
obj.datasList.y = v12;
}
trace('Status = ' + obj.datasList.status);
var v5 = 100 * obj.datasList.status / 1000;
if (v5 > 100) {
v5 = 100;
}
var v7 = obj.datasList.soundList.length;
if (v7 > 0) {
if (v5 == 0) {
_global.music.stopSound();
_global.myShakehand.sound_current = -1;
} else {
if (v5 < 100) {
var v11 = Math.floor(v5 / (100 / v7));
if (_global.myShakehand.sound_current != v11 && v11 < v7) {
_global.myShakehand.sound_current = v11;
_global.music.addSound(obj.datasList.soundList[_global.myShakehand.sound_current], 0, true);
}
} else {
if (v5 >= 100) {
_global.music.dontRepeatSound();
_global.music.stopSound();
}
}
}
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v5 / 100) + obj.datasList.minFrameJump;
var v6 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v6 > obj.datasList.m_frame) {
v6 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v6;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v10;
obj.datasList.last_y = v12;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v8 = obj.datasList.status * 0.005 + 1;
if (v8 > 5) {
v8 = 5;
}
obj.datasList.status -= v8;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (obj.datasList.status == 0 && obj.datasList.gameOverFrame > 0) {
this.gameOver(obj.datasList.gameOverFrame);
}
if (v5 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
v2.gameOver = function (frame) {
_root.gotoAndStop(frame);
_global.myShakehand.kill();
};
v2.sound_current = -1;
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 263 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
_root[this.regimeData[v5].btn].gotoAndStop(1);
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 8 {
_global.LanguageGame = 'de';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Horny-Nurses:-Helpful-Facial-Cumshot-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_global.music = new SoundManager();
_root.music_vol = 70;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 70) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 70;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 50;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 50) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 50;
}
_root.sound.setVolume(_root.sound_vol);
};
Stage.scaleMode = 'showAll';
_root.myButton_lol.onRelease = function () {
Stage.displayState = (Stage.displayState == 'normal') ? 'fullScreen' : 'normal';
};
}
movieClip 138 {
}
movieClip 141 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [355, 294], 'obj': 'button_play', 'frame': 13, 'url': ''});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 143 {
frame 41 {
gotoAndPlay(18);
}
}
movieClip 146 {
}
movieClip 148 {
}
movieClip 150 {
}
frame 13 {
_global.myWaiting = new Waiting(379, _currentframe + 1);
stop;
}
movieClip 153 {
frame 429 {
stop();
}
}
movieClip 156 {
frame 30 {
stop();
}
}
frame 14 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1});
stop();
}
movieClip 158 {
}
movieClip 159 {
}
frame 15 {
_global.myWaiting = new Waiting(101, _currentframe + 1);
stop;
}
movieClip 161 {
frame 180 {
stop();
}
}
frame 16 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2});
stop();
}
frame 17 {
_global.myWaiting = new Waiting(248, _currentframe + 1);
stop;
}
movieClip 163 {
frame 316 {
gotoAndPlay(243);
}
}
frame 18 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3});
stop();
}
movieClip 165 {
}
frame 19 {
_global.myWaiting = new Waiting(20, _currentframe + 1);
stop;
}
movieClip 167 {
frame 147 {
stop();
}
}
frame 20 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4});
stop();
}
frame 21 {
_global.myWaiting = new Waiting(209, _currentframe + 1);
stop();
}
movieClip 169 {
frame 209 {
stop();
}
}
frame 22 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': _currentframe + 2, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': true, 'frame': _currentframe + 2, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': _currentframe + 2, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 30, 290, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], _currentframe + 3);
stop();
}
movieClip 171 {
frame 88 {
gotoAndPlay(1);
}
}
movieClip 173 {
}
movieClip 175 {
frame 124 {
stop();
}
}
frame 25 {
_global.myWaiting = new Waiting(220, _currentframe + 1);
stop();
}
movieClip 177 {
frame 314 {
stop();
}
}
frame 26 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11});
stop();
}
frame 27 {
_global.myWaiting = new Waiting(67, _currentframe + 1);
stop();
}
movieClip 179 {
frame 67 {
stop();
}
}
frame 28 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12});
stop();
}
frame 29 {
_global.myWaiting = new Waiting(30, _currentframe + 1);
stop();
}
movieClip 181 {
frame 237 {
gotoAndPlay(1);
}
}
frame 30 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13});
stop();
}
frame 31 {
_global.myWaiting = new Waiting(30, _currentframe + 1);
stop();
}
frame 32 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_14});
stop();
}
frame 33 {
_global.myWaiting = new Waiting(540, _currentframe + 1);
stop();
}
movieClip 183 {
frame 606 {
stop();
}
}
frame 34 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_15});
stop();
}
frame 35 {
_global.myWaiting = new Waiting(74, _currentframe + 1);
stop();
}
movieClip 185 {
frame 152 {
gotoAndPlay(132);
}
}
frame 36 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_16});
stop();
}
frame 37 {
_global.myWaiting = new Waiting(73, _currentframe + 1);
stop();
}
movieClip 187 {
frame 143 {
gotoAndPlay(119);
}
}
frame 38 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_17});
stop();
}
frame 39 {
_global.myWaiting = new Waiting(107, _currentframe + 1);
stop();
}
movieClip 189 {
frame 132 {
stop();
}
}
frame 40 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_18});
stop();
}
frame 41 {
_global.myWaiting = new Waiting(30, _currentframe + 1);
stop();
}
frame 42 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_19});
stop();
}
frame 43 {
_global.myWaiting = new Waiting(15, _currentframe + 1);
stop();
}
frame 44 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_20});
stop();
}
frame 45 {
_global.myWaiting = new Waiting(5, _currentframe + 1);
stop();
}
frame 46 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_21});
stop();
}
frame 47 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_22});
stop();
}
movieClip 191 {
frame 59 {
stop();
}
}
frame 48 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_23});
stop();
}
movieClip 193 {
frame 52 {
stop();
}
}
frame 49 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_24});
stop();
}
frame 50 {
_global.myWaiting = new Waiting(99, _currentframe + 1);
stop();
}
movieClip 195 {
frame 134 {
stop();
}
}
frame 51 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_25});
stop();
}
frame 52 {
_global.myWaiting = new Waiting(144, _currentframe + 1);
stop();
}
movieClip 197 {
frame 144 {
stop();
}
}
frame 53 {
_global.soundList = new Array('solo');
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 199 {
}
frame 55 {
_global.myWaiting = new Waiting(223, _currentframe + 1);
stop();
}
movieClip 201 {
frame 223 {
stop();
}
}
frame 56 {
_global.soundList = new Array('solo');
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 4, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 203 {
}
frame 58 {
_global.myWaiting = new Waiting(154, _currentframe + 1);
stop();
}
movieClip 205 {
frame 191 {
stop();
}
}
frame 59 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_26});
stop();
}
frame 60 {
_global.myWaiting = new Waiting(40, _currentframe + 1);
stop();
}
movieClip 207 {
frame 114 {
stop();
}
}
frame 61 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_27});
stop();
}
frame 62 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_28});
stop();
}
movieClip 209 {
frame 22 {
stop();
}
}
frame 63 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_29});
stop();
}
movieClip 211 {
frame 23 {
stop();
}
}
frame 64 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_30});
stop();
}
movieClip 213 {
frame 57 {
stop();
}
}
frame 65 {
_global.myWaiting = new Waiting(74, _currentframe + 1);
stop();
}
movieClip 215 {
frame 125 {
stop();
}
}
frame 66 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_31});
stop();
}
frame 67 {
_global.myWaiting = new Waiting(42, _currentframe + 1);
stop();
}
movieClip 217 {
frame 106 {
stop();
}
}
frame 68 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_32});
stop();
}
frame 69 {
_global.myWaiting = new Waiting(201, _currentframe + 1);
stop();
}
movieClip 219 {
frame 233 {
stop();
}
}
frame 70 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'sos_1'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5);
stop();
}
movieClip 222 {
}
movieClip 225 {
}
movieClip 226 {
frame 30 {
stop();
}
}
movieClip 227 {
}
movieClip 228 {
}
movieClip 229 {
}
movieClip 230 {
}
movieClip 232 {
frame 247 {
gotoAndPlay(98);
}
}
movieClip 234 {
frame 577 {
gotoAndPlay(167);
}
}
movieClip 236 {
}
frame 75 {
_global.soundList = new Array('sossos');
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 238 {
}
frame 77 {
_global.myWaiting = new Waiting(208, _currentframe + 1);
stop();
}
movieClip 240 {
frame 208 {
stop();
}
}
frame 78 {
_global.soundList = new Array('sos_2');
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 242 {
}
frame 80 {
_global.myWaiting = new Waiting(14, _currentframe + 1);
stop();
}
movieClip 244 {
frame 14 {
stop();
}
}
frame 81 {
_global.soundList = new Array('sos_2');
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 246 {
}
frame 83 {
_global.myWaiting = new Waiting(763, _currentframe + 1);
stop();
}
movieClip 248 {
frame 875 {
stop();
}
}
frame 84 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_33});
stop();
}
frame 85 {
_global.myWaiting = new Waiting(30, 100);
stop();
}
movieClip 251 {
frame 30 {
stop();
}
}
frame 100 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 258], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 206], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Horny-Nurses:-Helpful-Facial-Cumshot-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 253 {
frame 190 {
stop();
}
}