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Nurse Healing face relief adult game.swf

This is the info page for
Flash #140158

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } movieClip 50 fn { } movieClip 53 { } // unknown tag 88 length 143 movieClip 57 button_play { } movieClip 61 btn_yes { } movieClip 63 btn_no { } movieClip 65 btn_more { } movieClip 67 btn_enter_room_3 { } movieClip 68 btn_enter_room_2 { } movieClip 70 btn_enter_room_1 { } movieClip 72 btn_again { } movieClip 75 { } movieClip 76 btn_next { } movieClip 78 { } movieClip 80 { } movieClip 81 { } movieClip 84 counter { } movieClip 86 fb { } // unknown tag 88 length 134 movieClip 92 { frame 15 { stop(); } } movieClip 96 btn_logo { } frame 1 { stop(); } movieClip 100 { } movieClip 104 { frame 1 { stop(); } } movieClip 107 { } movieClip 110 { } movieClip 111 { } movieClip 113 { } movieClip 115 { } // unknown tag 88 length 138 movieClip 120 { } movieClip 121 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 255 __Packages.SoundManager { #initclip if (!_global.SoundManager) { var v1 = function () { super(); this.sndMusic = new Sound(_root.music_switch); this.sndSound = new Sound(_root.sound_switch); this.sndMusic.setVolume(this.musicVolume); this.sndSound.setVolume(this.soundVolume); _root.music_switch.gotoAndStop('_on'); _root.sound_switch.gotoAndStop('_on'); _root.music_switch.onRelease = this.muteMusic; _root.sound_switch.onRelease = this.muteSound; this.sndMusic.onSoundComplete = this.repeatMusic; this.sndSound.onSoundComplete = this.repeatSound; }; _global.SoundManager = v1; _global.SoundManager extends MovieClip; var v2 = v1.prototype; v2.addMusic = function (new_music, interval) { if (interval != 0) { _global.intID_music = setInterval(this.addingMusic, interval, new_music); } else { _global.music.addingMusic(new_music); } }; v2.addSound = function (new_sound, interval, toRepeat) { if (interval != 0) { _global.intID_sound = setInterval(this.addingSound, interval, new_sound, toRepeat); } else { _global.music.addingSound(new_sound, toRepeat); } }; v2.stopMusic = function () { _global.music.sndMusic.stop(); }; v2.stopSound = function () { _global.music.sndSound.stop(); }; v2.dontRepeatSound = function () { _global.music.toRepeatSound = false; }; v2.muteMusic = function () { if (!_global.music.isMusicMute) { _root.music_switch.gotoAndStop('_off'); _global.music.isMusicMute = true; _global.music.sndMusic.setVolume(0); } else { _root.music_switch.gotoAndStop('_on'); _global.music.isMusicMute = false; _global.music.sndMusic.setVolume(_global.music.musicVolume); } trace('Music ' + !_global.music.isMusicMute); }; v2.muteSound = function () { if (!_global.music.isSoundMute) { _root.sound_switch.gotoAndStop('_off'); _global.music.isSoundMute = true; _global.music.sndSound.setVolume(0); } else { _root.sound_switch.gotoAndStop('_on'); _global.music.isSoundMute = false; _global.music.sndSound.setVolume(_global.music.soundVolume); } trace('Sound ' + !_global.music.isSoundMute); }; v2.addingMusic = function (new_music) { clearInterval(_global.intID_music); _global.music.sndMusic.stop(); trace(_global.music.sndMusic); _global.music.sndMusic.attachSound(new_music); _global.music.sndMusic.start(); }; v2.repeatMusic = function () { trace('repeat Music'); _global.music.sndMusic.start(); }; v2.addingSound = function (new_sound, toRepeat) { clearInterval(_global.intID_sound); _global.music.sndSound.stop(); trace('adding Sound = ' + new_sound); _global.music.sndSound.attachSound(new_sound); _global.music.toRepeatSound = toRepeat; _global.music.sndSound.start(); }; v2.repeatSound = function () { trace('repeat Sound ' + _global.music.toRepeatSound); if (_global.music.toRepeatSound) { _global.music.sndSound.start(); } }; v2.musicVolume = 50; v2.soundVolume = 100; v2.isMusicMute = false; v2.isSoundMute = false; v2.toRepeatSound = false; ASSetPropFlags(_global.SoundManager.prototype, null, 1); } #endinitclip } movieClip 256 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 257 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¿El autobús... era un \'éxito y corrió\'?'; this.es_strList.scene_1_2 = 'Mi pierna...'; this.es_strList.scene_1_3 = '¿Cuál es este pueblo?'; this.es_strList.scene_1_4 = '¡Ouch... mierda!'; this.es_strList.scene_1_5 = '¡Enfermera!'; this.es_strList.scene_1_6 = '¿Sí?'; this.es_strList.scene_1_7 = '¡Caí al arrozal! ¡Fui golpeado por un autobús!'; this.es_strList.scene_1_8 = '¿Hace daño a usted? Le ayudaré.'; this.es_strList.scene_1_9 = '¿Muchacha, es vivo usted aquí?'; this.es_strList.scene_1_10 = 'Trabajo cerca aquí, en un hospital.'; this.es_strList.scene_1_11 = 'Usted está bien ahora. Agárreme.'; this.es_strList.scene_1_12 = 'Esto es como la encontré.'; this.es_strList.scene_1_13 = 'soy un novelista que tuvo un tiempo difícil surgiendo con una idea a una nueva novela.'; this.es_strList.scene_1_14 = '... entonces decidí continuar un viaje, y entré en un accidente.'; this.es_strList.scene_1_15 = 'Era un pueblo extraño.'; this.es_strList.scene_1_16 = 'Usted debe quedarse aquí. Lamentablemente. Ellos todavía no han agarrado al sospechoso.'; this.es_strList.scene_1_17 = 'Esto es probablemente un signo de Dios que le dice descansar un rato.'; this.es_strList.scene_1_18 = 'Ella era una muchacha extraña.'; this.es_strList.scene_1_19 = 'Ella dijo cosas locas. Tal vez ella bromeaba, y tal vez ella no era...'; this.es_strList.scene_1_20 = 'Pero me gustan muchachas monas como ella...'; this.es_strList.scene_1_21 = 'Yo sabía que era incorrecto, pero...'; this.es_strList.scene_1_22 = '¿Su nombre?'; this.es_strList.scene_1_23 = 'M de Mí... ¡Melisa!'; this.es_strList.scene_1_24 = 'Qué nombre tan mono.'; this.es_strList.scene_1_25 = '¡NO! ¡Usted no debería perder el tiempo así!'; this.es_strList.scene_1_26 = '¡Ouch! Mi pierna...'; this.es_strList.scene_1_27 = '¡Esto es lo que usted consigue para embromarme!'; this.es_strList.scene_1_28 = 'Pero...'; this.es_strList.scene_1_29 = 'No me preocupo.'; this.es_strList.scene_1_30 = 'Maldito...'; this.es_strList.scene_1_31 = '¡Santo Dios!! ¡Usted es increíble!'; this.es_strList.scene_1_32 = 'Usted tiene que guardarlo un secreto. '; this.es_strList.scene_1_33 = '¡Usted me dio un tratamiento facial!'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'The bus... was it a hit-and-run?'; this.en_strList.scene_1_2 = 'My leg...'; this.en_strList.scene_1_3 = 'What is this village?'; this.en_strList.scene_1_4 = 'Ouch... shit!'; this.en_strList.scene_1_5 = 'Nurse!'; this.en_strList.scene_1_6 = 'Yes?'; this.en_strList.scene_1_7 = 'I fell into the rice field! I was hit by a bus!'; this.en_strList.scene_1_8 = 'Are you hurt? I\'ll help you.'; this.en_strList.scene_1_9 = 'Girl, are you live here?'; this.en_strList.scene_1_10 = 'I work near here, in a hospital.'; this.en_strList.scene_1_11 = 'You\'re all right now. Hold on me.'; this.en_strList.scene_1_12 = 'That\'s how I met her.'; this.en_strList.scene_1_13 = 'I\'m a novelist who had a hard time coming up with an idea for a new novel.'; this.en_strList.scene_1_14 = '... so I decided to go on a journey, and I got into an accident.'; this.en_strList.scene_1_15 = 'It was a weird village.'; this.en_strList.scene_1_16 = 'You must stay here. Unfortunately. They still haven\'t caught the suspect.'; this.en_strList.scene_1_17 = 'This is probably a sign from God telling you to take a break.'; this.en_strList.scene_1_18 = 'She was a strange girl.'; this.en_strList.scene_1_19 = 'She said crazy things. Maybe she was joking, and maybe she wasn\'t...'; this.en_strList.scene_1_20 = 'But I like cute girls like she...'; this.en_strList.scene_1_21 = 'I knew it was wrong, but...'; this.en_strList.scene_1_22 = 'Your name?'; this.en_strList.scene_1_23 = 'M-Me... Melisa!'; this.en_strList.scene_1_24 = 'What a cute name.'; this.en_strList.scene_1_25 = 'NO! You shouldn\'t fool around like that!'; this.en_strList.scene_1_26 = 'Ouch! My leg...'; this.en_strList.scene_1_27 = 'That\'s what you get for teasing me!'; this.en_strList.scene_1_28 = 'But ...'; this.en_strList.scene_1_29 = 'I don\'t care.'; this.en_strList.scene_1_30 = 'Damn...'; this.en_strList.scene_1_31 = 'Jeez! You\'re unbelievable!'; this.en_strList.scene_1_32 = 'You have to keep it a secret.'; this.en_strList.scene_1_33 = 'You gave me a facial!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Мой автобус... Водитель уехал с места столкновения?'; this.ru_strList.scene_1_2 = 'Моя нога...'; this.ru_strList.scene_1_3 = 'Что это за деревня?'; this.ru_strList.scene_1_4 = 'Ой... больно!'; this.ru_strList.scene_1_5 = 'Медсестра!'; this.ru_strList.scene_1_6 = 'Да?'; this.ru_strList.scene_1_7 = 'Я упал на рисовом поле! Меня сбил автобус!'; this.ru_strList.scene_1_8 = 'Вы ранены? Я помогу Вам.'; this.ru_strList.scene_1_9 = 'Девушка, Вы живете здесь?'; this.ru_strList.scene_1_10 = 'Я работаю здесь рядом, в больнице.'; this.ru_strList.scene_1_11 = 'С Вами будет все в порядке. Держитесь за меня.'; this.ru_strList.scene_1_12 = 'Вот так я ее встретил.'; this.ru_strList.scene_1_13 = 'Я писатель-романист и в данный момент у меня трудности с идеей для нового романа.'; this.ru_strList.scene_1_14 = '... поэтому я решил отправиться в путешествие, и я попал в аварию.'; this.ru_strList.scene_1_15 = 'Это была странная деревня.'; this.ru_strList.scene_1_16 = 'Вам нужно здесь остаться. Мне очень жаль. Они все еще не поймали подозреваемого.'; this.ru_strList.scene_1_17 = 'Возможно, это знак свыше, который говорит о том, что Вам пора отдохнуть.'; this.ru_strList.scene_1_18 = 'Она была странной девушкой.'; this.ru_strList.scene_1_19 = 'Она говорила непонятные вещи. Может быть, она так шутила, а, может, и нет...'; this.ru_strList.scene_1_20 = 'Но мне нравятся такие классные девчонки, как она...'; this.ru_strList.scene_1_21 = 'Я знал, что совершаю ошибку, но...'; this.ru_strList.scene_1_22 = 'Ваше имя?'; this.ru_strList.scene_1_23 = 'M-Me... Мелиса!'; this.ru_strList.scene_1_24 = 'Какое красивое имя.'; this.ru_strList.scene_1_25 = 'Нет! Вам не следует валять дурака подобным образом!'; this.ru_strList.scene_1_26 = 'Ой! Моя нога...'; this.ru_strList.scene_1_27 = 'Вот что ты получишь за то, что дразнила меня!'; this.ru_strList.scene_1_28 = 'Но ...'; this.ru_strList.scene_1_29 = 'Мне все равно.'; this.ru_strList.scene_1_30 = 'Черт...'; this.ru_strList.scene_1_31 = 'Боже! Ты неповторима!'; this.ru_strList.scene_1_32 = 'Ты должен сохранить это в секрете.'; this.ru_strList.scene_1_33 = 'Ты испачкал мне лицо!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = ' L\'autobus... est-ce que c\'était un délit de fuite?'; this.fr_strList.scene_1_2 = ' Ma jambe...'; this.fr_strList.scene_1_3 = ' Quel est ce village?'; this.fr_strList.scene_1_4 = ' Aïe... merde!'; this.fr_strList.scene_1_5 = ' Infirmière!'; this.fr_strList.scene_1_6 = ' Oui?'; this.fr_strList.scene_1_7 = ' Je suis tombé dans la rizière! J\'ai été frappé par un bus!'; this.fr_strList.scene_1_8 = ' Êtes-vous blessé? Je vais vous aider.'; this.fr_strList.scene_1_9 = ' Fille, vis-tu ici?'; this.fr_strList.scene_1_10 = ' Je travaille près d\'ici, dans un hôpital.'; this.fr_strList.scene_1_11 = ' Ça va maintenant. Vous ppouvez vous appuyer sur moi.'; this.fr_strList.scene_1_12 = ' Voilà comment je l\'ai rencontré.'; this.fr_strList.scene_1_13 = ' Je suis un romancier qui a des problèmes avec des idées pour un nouveau roman.'; this.fr_strList.scene_1_14 = '... alors, j\'ai décidé d\'aller voyager, et j’ai subi un accident.'; this.fr_strList.scene_1_15 = ' C\'était un village étrange.'; this.fr_strList.scene_1_16 = ' Vous devez rester ici. Malheureusement. Ils n\'ont pas encore rattrapé le suspect.'; this.fr_strList.scene_1_17 = ' Cela est probablement un signe de Dieu qui vous dit de faire une pause.'; this.fr_strList.scene_1_18 = ' Elle était une fille bizarre.'; this.fr_strList.scene_1_19 = ' Elle disait des choses folles. Peut-être elle plaisantait, et peut-être que non...'; this.fr_strList.scene_1_20 = ' Mais j\'aime telles filles qu\'elle est...'; this.fr_strList.scene_1_21 = ' Je sais que c\'est faux, mais...'; this.fr_strList.scene_1_22 = ' Comment t\'appelle tu?'; this.fr_strList.scene_1_23 = ' M-Me... Melissa!'; this.fr_strList.scene_1_24 = ' Quel joli nom.'; this.fr_strList.scene_1_25 = ' NON! Vous ne devez pas duper autour comme ça!'; this.fr_strList.scene_1_26 = ' Aïe! Ma jambe...'; this.fr_strList.scene_1_27 = ' C\'est ce que vous obtenez pour me taquiner!'; this.fr_strList.scene_1_28 = ' Mais ...'; this.fr_strList.scene_1_29 = ' Peu m\'importe.'; this.fr_strList.scene_1_30 = ' Merde...'; this.fr_strList.scene_1_31 = ' Oh mon dieu! Tu es incroyable!'; this.fr_strList.scene_1_32 = ' Vous devez garder ce secret.'; this.fr_strList.scene_1_33 = ' Vous m’avez fait un facial!'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'A busz... cserbenhagyásos gázolás volt?'; this.hu_strList.scene_1_2 = 'A lábam...'; this.hu_strList.scene_1_3 = 'Hol vagyok, mi ez a hely?'; this.hu_strList.scene_1_4 = 'Jaj... a francba!'; this.hu_strList.scene_1_5 = 'Nővér!'; this.hu_strList.scene_1_6 = 'Igen?'; this.hu_strList.scene_1_7 = 'Egy rizsmezőn landoltam! Elütött egy busz!'; this.hu_strList.scene_1_8 = 'Fáj valamije? Segítek.'; this.hu_strList.scene_1_9 = 'Kislány, itt laksz?'; this.hu_strList.scene_1_10 = 'Itt dolgozom a közelben, egy kórházban.'; this.hu_strList.scene_1_11 = 'Most már rendben lesz. Kapaszkodjon belém.'; this.hu_strList.scene_1_12 = 'Így találkoztam vele.'; this.hu_strList.scene_1_13 = 'Regényíró vagyok, aki azon küzd, hogy témát találjon a legújabb írásához.'; this.hu_strList.scene_1_14 = '... így elhatároztam, hogy elutazom, de balesetet szenvedtem.'; this.hu_strList.scene_1_15 = 'Egy furcsa faluba tévedtem.'; this.hu_strList.scene_1_16 = 'Itt kell maradnia. Sajnos. Még mindig nem kapták el a tettest.'; this.hu_strList.scene_1_17 = 'Ez talán egy jel Istentől, azt akarja, hogy tartson egy kis szünetet.'; this.hu_strList.scene_1_18 = 'Furcsa lány volt.'; this.hu_strList.scene_1_19 = 'Furcsa dolgokat mondott. Talán viccelt, de lehet, hogy nem...'; this.hu_strList.scene_1_20 = 'De én szeretem az olyan kedves lányokat, mint ő...'; this.hu_strList.scene_1_21 = 'Tudom, hogy nem volt helyes, de...'; this.hu_strList.scene_1_22 = 'Mi a neve?'; this.hu_strList.scene_1_23 = 'M-Me... Melisa!'; this.hu_strList.scene_1_24 = 'Milyen szép név.'; this.hu_strList.scene_1_25 = 'NE! Ne csinálja ezt!'; this.hu_strList.scene_1_26 = 'Jaj! A lábam...'; this.hu_strList.scene_1_27 = 'Ez a büntetése azért, hogy játszadozik velem!'; this.hu_strList.scene_1_28 = 'De ...'; this.hu_strList.scene_1_29 = 'Nem érdekel.'; this.hu_strList.scene_1_30 = 'A francba...'; this.hu_strList.scene_1_31 = 'Úristen! Ez hihetetlen volt!'; this.hu_strList.scene_1_32 = 'Nem mondhatja el senkinek.'; this.hu_strList.scene_1_33 = 'Az arcomra élvezett!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Il bus... pirata della strada?'; this.it_strList.scene_1_2 = 'Mia gamba...'; this.it_strList.scene_1_3 = 'Cos\'è questo villaggio?'; this.it_strList.scene_1_4 = 'Ehh.. cazzo!'; this.it_strList.scene_1_5 = 'Infermiera!'; this.it_strList.scene_1_6 = 'Sì?'; this.it_strList.scene_1_7 = 'Son caduto nel campo di riso! Sono stato investito dal bus!'; this.it_strList.scene_1_8 = 'Ti fa male? Ti aiuterò.'; this.it_strList.scene_1_9 = 'Ragazza, Tu qui ci vivi?'; this.it_strList.scene_1_10 = 'Lavoro qui, a un ospedale.'; this.it_strList.scene_1_11 = 'Che fortuna. Tienimi.'; this.it_strList.scene_1_12 = 'Così l\'ho incontrata.'; this.it_strList.scene_1_13 = 'Sono uno scrittore, e ero in crisi, non avendo nessuna idea cosa scrivere.'; this.it_strList.scene_1_14 = '... quindi ho deciso di viaggiare, e ho avuto un incidente.'; this.it_strList.scene_1_15 = 'Era un villaggio bizzarro.'; this.it_strList.scene_1_16 = 'Devi stare qui. Purtroppo. Non hanno ancore trovato il sospetto.'; this.it_strList.scene_1_17 = 'Forse quest\'è un segno da Dio di farti fare una pausa.'; this.it_strList.scene_1_18 = 'Lei era una stranissima ragazza.'; this.it_strList.scene_1_19 = 'Ha detto cose interessanti. Forse stava scherzando, ma no...'; this.it_strList.scene_1_20 = 'Però mi piacciono le ragazze carine come lei...'; this.it_strList.scene_1_21 = 'Sapevo che questo non era giusto, ma...'; this.it_strList.scene_1_22 = 'Come ti chiami?'; this.it_strList.scene_1_23 = 'M-Me... Melisa!'; this.it_strList.scene_1_24 = 'Che carino.'; this.it_strList.scene_1_25 = 'NO! Non dovresti scherzare!'; this.it_strList.scene_1_26 = 'Ehh! Mia gamba...'; this.it_strList.scene_1_27 = 'Ti do questo per fare questo a me!'; this.it_strList.scene_1_28 = 'Ma ...'; this.it_strList.scene_1_29 = 'Non mi importa.'; this.it_strList.scene_1_30 = 'Cazzo...'; this.it_strList.scene_1_31 = 'Sì! Sei incredibile!'; this.it_strList.scene_1_32 = 'Quest\'è il nostro segreto.'; this.it_strList.scene_1_33 = 'Mi hai dato una sborrata!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Ten autobus... czy to był potrącenie i ucieczka kierowcy z miejsca wypadku?'; this.pl_strList.scene_1_2 = 'Moja noga...'; this.pl_strList.scene_1_3 = 'Co to za wioska?'; this.pl_strList.scene_1_4 = 'Ał... cholera!'; this.pl_strList.scene_1_5 = 'Pielęgniarka!'; this.pl_strList.scene_1_6 = 'Tak?'; this.pl_strList.scene_1_7 = 'Upadłem na polu ryżowym! Zostałem potrącony przez autobus!'; this.pl_strList.scene_1_8 = 'Jesteś ranny? Pomogę ci.'; this.pl_strList.scene_1_9 = 'Czy pani tu mieszka?'; this.pl_strList.scene_1_10 = 'Pracuje w pobliżu, w szpitalu.'; this.pl_strList.scene_1_11 = 'Już dobrze. Trzymaj się'; this.pl_strList.scene_1_12 = 'Właśnie tak ją poznałem.'; this.pl_strList.scene_1_13 = 'Jestem pisarzem, który ma problemy z pomysłem na kolejna powieść.'; this.pl_strList.scene_1_14 = '... więc zdecydowałem się na wyruszenie w podróż, jednak miałem ten wypadek.'; this.pl_strList.scene_1_15 = 'To była dziwna wioska.'; this.pl_strList.scene_1_16 = 'Musisz tu zostać. Niestety. Wciąż nie mają żadnego podejrzanego.'; this.pl_strList.scene_1_17 = 'To najprawdopodobniej formularz. Bóg daje ci znać, żebyś dał sobie spokój.'; this.pl_strList.scene_1_18 = 'To była dziwna dziewczyna.'; this.pl_strList.scene_1_19 = 'Mówiła szalone rzeczy. Może żartowała, a może nie...'; this.pl_strList.scene_1_20 = 'Jednak lubie takie dziewczyny jak ona...'; this.pl_strList.scene_1_21 = 'Wiedziałem, że to niewłaściwe, ale...'; this.pl_strList.scene_1_22 = 'Jak się nazywasz?'; this.pl_strList.scene_1_23 = 'M-Me... Melisa!'; this.pl_strList.scene_1_24 = 'Co za śliczne imię.'; this.pl_strList.scene_1_25 = 'NIE! Nie powinieneś tak sobie żartować!'; this.pl_strList.scene_1_26 = 'Ał! Moja noga...'; this.pl_strList.scene_1_27 = 'Masz za to, że się ze mną drażnisz!'; this.pl_strList.scene_1_28 = 'Ale ...'; this.pl_strList.scene_1_29 = 'Nie obchodzi mnie to.'; this.pl_strList.scene_1_30 = 'Niech to szlag...'; this.pl_strList.scene_1_31 = 'Jezu! Jesteś niemożliwa!'; this.pl_strList.scene_1_32 = 'Nie wolno ci nikomu o tym mówić.'; this.pl_strList.scene_1_33 = 'Wytrysnąłeś mi prosto na twarz!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Der Bus... War es ein Unfall mit Fahrerflucht?'; this.de_strList.scene_1_2 = 'Mein Bein...'; this.de_strList.scene_1_3 = 'Was für ein Dorf ist da?'; this.de_strList.scene_1_4 = 'Au... Mist!'; this.de_strList.scene_1_5 = 'Krankenschwester!'; this.de_strList.scene_1_6 = 'Ja?'; this.de_strList.scene_1_7 = 'Ich bin auf dem Reisfeld gefallen! Ich bin von einem Bus erfasst worden!'; this.de_strList.scene_1_8 = 'Sind Sie verletzt? Ich helfe Ihnen.'; this.de_strList.scene_1_9 = 'Mädchen, lebst du hier?'; this.de_strList.scene_1_10 = 'Ich arbeite nicht weit von hier, in einem Krankenhaus.'; this.de_strList.scene_1_11 = 'Sie sind in Ordnung jetzt. Halten Sie sich an mich fest.'; this.de_strList.scene_1_12 = 'So habe ich sie getroffen.'; this.de_strList.scene_1_13 = 'Ich bin Romanautor, der es schwer hat, sich etwas für einen neuen Roman einfallen zu lassen.'; this.de_strList.scene_1_14 = '... also habe ich beschlossen, sich auf eine Reise zu begeben, und ich geriet in einen Unfall.'; this.de_strList.scene_1_15 = 'Es war ein seltsames Dorf.'; this.de_strList.scene_1_16 = 'Sie müssen hier bleiben. Leider. Sie haben den Verdächtiger noch nicht erwischt.'; this.de_strList.scene_1_17 = 'Vielleicht ist es Gottes Vorsehung, die Ihnen sagt, eine Pause zu machen.'; this.de_strList.scene_1_18 = 'Sie war ein seltsames Mädchen.'; this.de_strList.scene_1_19 = 'Sie sagte seltsame Dinge. Vielleicht scherzte sie, und kann es sein, dass sie nicht..'; this.de_strList.scene_1_20 = 'Abe ich mag tolle Miezen wie sie...'; this.de_strList.scene_1_21 = 'Ich wusste, dass es ein Fehler war, aber...'; this.de_strList.scene_1_22 = 'Ihr Vorname?'; this.de_strList.scene_1_23 = 'M-Me... Melisa!'; this.de_strList.scene_1_24 = 'Was für einen netten Namen.'; this.de_strList.scene_1_25 = 'Nein! Sie sollten so nicht herumalbern!'; this.de_strList.scene_1_26 = 'Au! Mein Bein...'; this.de_strList.scene_1_27 = 'Das bekommen Sie dafür, dass Sie mich necken!'; this.de_strList.scene_1_28 = 'Aber ...'; this.de_strList.scene_1_29 = 'Es ist mir egal.'; this.de_strList.scene_1_30 = 'Mist...'; this.de_strList.scene_1_31 = 'Mensch! Du bist unglaublich!'; this.de_strList.scene_1_32 = 'Du muss es geheim halten.'; this.de_strList.scene_1_33 = 'Du hast mein Geisicht verschmutzt!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Autobuzul... a fost ceva de genul loveste si fugi?'; this.ro_strList.scene_1_2 = 'Piciorul meu...'; this.ro_strList.scene_1_3 = 'Ce e cu satul asta?'; this.ro_strList.scene_1_4 = 'Au... la naiba!'; this.ro_strList.scene_1_5 = 'Domnisoara asistenta!'; this.ro_strList.scene_1_6 = 'Da?'; this.ro_strList.scene_1_7 = 'Am cazut pe campul cu orez! Am fost lovit de un autobuz!'; this.ro_strList.scene_1_8 = 'Esti ranit? O sa te ajut eu.'; this.ro_strList.scene_1_9 = 'Fato, tu locuiesti aici?'; this.ro_strList.scene_1_10 = 'Lucrez in apropiere, intr-un spital.'; this.ro_strList.scene_1_11 = 'Esti bine acum. Tine-te de mine.'; this.ro_strList.scene_1_12 = 'Asa am intalnit-o.'; this.ro_strList.scene_1_13 = 'Sunt un scriitor caruia i-a fost greu sa gaseasca o idee pentru un nou roman.'; this.ro_strList.scene_1_14 = '... asa ca am decis sa pornesc intr-o calatorie, si am avut un accident.'; this.ro_strList.scene_1_15 = 'Era un sat ciudat.'; this.ro_strList.scene_1_16 = 'Trebuie sa stai aici. Din pacate. Suspectul inca nu a fost prins.'; this.ro_strList.scene_1_17 = 'Acesta e probabil un semn de la Dumnezeu care-ti spune ca a venit timpul sa iei o pauza'; this.ro_strList.scene_1_18 = 'Era o fata ciudata.'; this.ro_strList.scene_1_19 = 'Spunea lucruri nebune. Poate glumea, poate nu...'; this.ro_strList.scene_1_20 = 'Dar imi plac fetele dragute ca ea...'; this.ro_strList.scene_1_21 = 'Stiu ca nu era bine, insa...'; this.ro_strList.scene_1_22 = 'Numele tau?'; this.ro_strList.scene_1_23 = 'M-Me... Melisa!'; this.ro_strList.scene_1_24 = 'Ce nume simpatic.'; this.ro_strList.scene_1_25 = 'NU! Nu ar trebui sa faci astfel de lucruri!'; this.ro_strList.scene_1_26 = 'Au! Piciorul meu...'; this.ro_strList.scene_1_27 = 'Asta primesti pentru ca m-ai tachinat!'; this.ro_strList.scene_1_28 = 'Dar ...'; this.ro_strList.scene_1_29 = 'Nu-mi pasa.'; this.ro_strList.scene_1_30 = 'La naiba...'; this.ro_strList.scene_1_31 = 'Doamne! Esti incredibil!'; this.ro_strList.scene_1_32 = 'Trebuie sa ramana un secret.'; this.ro_strList.scene_1_33 = 'Ti-ai dat drumul pe fata meal!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Автобусът... ударили са го без да спрат?'; this.bg_strList.scene_1_2 = 'Кракът ми...'; this.bg_strList.scene_1_3 = 'Кое е това село?'; this.bg_strList.scene_1_4 = 'Ох... мамка му!'; this.bg_strList.scene_1_5 = 'Сестра!'; this.bg_strList.scene_1_6 = 'Да?'; this.bg_strList.scene_1_7 = 'Паднах в оризово поле! Бях блъснат от автобус!'; this.bg_strList.scene_1_8 = 'Ранен ли сте? Ще ви помогна.'; this.bg_strList.scene_1_9 = 'Момиче, тук ли живееш?'; this.bg_strList.scene_1_10 = 'Работя наблизо, в болница.'; this.bg_strList.scene_1_11 = 'Всичко ще е наред. Дръжте се за мен.'; this.bg_strList.scene_1_12 = 'Ето така я срещнах.'; this.bg_strList.scene_1_13 = 'Аз съм писател, който имаше трудности да измисли сюжет за нов роман.'; this.bg_strList.scene_1_14 = '... и затова реших да попътувам, и ми се случи този инцидент.'; this.bg_strList.scene_1_15 = 'Беше странно село.'; this.bg_strList.scene_1_16 = 'Трябва да останете тук. За жалост. Все още не са хванали заподозреният.'; this.bg_strList.scene_1_17 = 'Това вероятно е знак от Господ, че трябва да си вземеш почивка.'; this.bg_strList.scene_1_18 = 'Тя беше странно момиче.'; this.bg_strList.scene_1_19 = 'Говореше луди работи. Може би се шегуваше, а може би не...'; this.bg_strList.scene_1_20 = 'Но обичам сладурани като нея...'; this.bg_strList.scene_1_21 = 'Знаех, че не е правилно, но...'; this.bg_strList.scene_1_22 = 'Как се казваш?'; this.bg_strList.scene_1_23 = 'М-Ме...Мелиса!'; this.bg_strList.scene_1_24 = 'Много сладко име.'; this.bg_strList.scene_1_25 = 'НЕ! Не трябва да се държиш така!'; this.bg_strList.scene_1_26 = 'Ох! Кракът ми...'; this.bg_strList.scene_1_27 = 'Ето какво заслужаваш, след като ме дразниш!'; this.bg_strList.scene_1_28 = 'Но ...'; this.bg_strList.scene_1_29 = 'Не ми пука.'; this.bg_strList.scene_1_30 = 'По дяволите...'; this.bg_strList.scene_1_31 = 'Господи! Невероятна си!'; this.bg_strList.scene_1_32 = 'Трябва да го пазиш в тайна.'; this.bg_strList.scene_1_33 = 'Изпразни ми се върху лицето!'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'O autocarro... foi um acidente com fuga?'; this.pt_strList.scene_1_2 = 'A minha perna...'; this.pt_strList.scene_1_3 = 'Que aldeia é esta?'; this.pt_strList.scene_1_4 = 'Que dor... merda!'; this.pt_strList.scene_1_5 = 'Enfermeira!'; this.pt_strList.scene_1_6 = 'Sim?'; this.pt_strList.scene_1_7 = 'Cai num campo de arroz! Fui atingido por um autocarro!'; this.pt_strList.scene_1_8 = 'Estás magoado? Vou-te ajudar.'; this.pt_strList.scene_1_9 = 'Miúda, vives aqui?'; this.pt_strList.scene_1_10 = 'Trabalho perto daqui, num hospital.'; this.pt_strList.scene_1_11 = 'Estás bem agora. Segura-me.'; this.pt_strList.scene_1_12 = 'Foi assim que a conheci.'; this.pt_strList.scene_1_13 = 'Eu sou um escritor que teve vários problemas em ter uma ideia para este livro.'; this.pt_strList.scene_1_14 = '... portanto decidi fazer uma viagem, e tive um acidente.'; this.pt_strList.scene_1_15 = 'Era uma aldeia estranha.'; this.pt_strList.scene_1_16 = 'Tens de ficar aqui. Independentemente. Ainda nao conseguiram apanhar o culpado.'; this.pt_strList.scene_1_17 = 'Talvez seja um sinal de Deus a dizer que tens de parar um pouco.'; this.pt_strList.scene_1_18 = 'Ela era uma miúda estranha.'; this.pt_strList.scene_1_19 = 'Ela disse coisas malucas. Talvez ela estivesse a brincar ou talvez não...'; this.pt_strList.scene_1_20 = 'Mas gostas de miúdas bonitas como ela...'; this.pt_strList.scene_1_21 = 'Eu sabia que estava errado, mas...'; this.pt_strList.scene_1_22 = 'O teu nome?'; this.pt_strList.scene_1_23 = 'M-Me... Melisa!'; this.pt_strList.scene_1_24 = 'Que nome engraçado.'; this.pt_strList.scene_1_25 = 'Não! Não devias brincar assim!'; this.pt_strList.scene_1_26 = 'Qu dor! A minha perna...'; this.pt_strList.scene_1_27 = 'Isso é o que recebes por me chatear!'; this.pt_strList.scene_1_28 = 'Mas ...'; this.pt_strList.scene_1_29 = 'Não me importo.'; this.pt_strList.scene_1_30 = 'Porra...'; this.pt_strList.scene_1_31 = 'Credo! És inacreditável!'; this.pt_strList.scene_1_32 = 'Tens de manter segredo.'; this.pt_strList.scene_1_33 = 'Fizeste-me uma mamada!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Autobus... da li je udario i zbrisao?'; this.sr_strList.scene_1_2 = 'Moja noga...'; this.sr_strList.scene_1_3 = 'Koje je ovo selo?'; this.sr_strList.scene_1_4 = 'Oh... sranje!'; this.sr_strList.scene_1_5 = 'Sestro!'; this.sr_strList.scene_1_6 = 'Da?'; this.sr_strList.scene_1_7 = 'Pao sam i udario me je autobus!'; this.sr_strList.scene_1_8 = 'Da li si povređen? Pomoći ću ti.'; this.sr_strList.scene_1_9 = 'Devojko, da li živiš ovde?'; this.sr_strList.scene_1_10 = 'Radim blizu, u bolnici.'; this.sr_strList.scene_1_11 = 'Dobro ti je sada. Drži se za mene.'; this.sr_strList.scene_1_12 = 'Tako sam je sreo.'; this.sr_strList.scene_1_13 = 'Ja sam romanopisac koji nema ideju za naredni roman.'; this.sr_strList.scene_1_14 = '... pa sam odlučio da krenem na put, i upao sam u ovu saobraćajnu nesreću.'; this.sr_strList.scene_1_15 = 'Ovo je čudno selo.'; this.sr_strList.scene_1_16 = 'Moraš da ostaneš ovde. Na žalost. Nisu još uvek uhvatili krivca.'; this.sr_strList.scene_1_17 = 'Ovo je verovatno znak da treba da počneš da se odmaraš.'; this.sr_strList.scene_1_18 = 'Ona je bila čudna devojka.'; this.sr_strList.scene_1_19 = 'Rekla je lude stvari. Možda se šalila, a možda i nije...'; this.sr_strList.scene_1_20 = 'Ali ja volim slatke devojke kao što je ona...'; this.sr_strList.scene_1_21 = 'Znao sam da je to pogrešno, ali...'; this.sr_strList.scene_1_22 = 'Tvoje ime?'; this.sr_strList.scene_1_23 = 'M-Me... Melisa!'; this.sr_strList.scene_1_24 = 'Kako slatko ime.'; this.sr_strList.scene_1_25 = 'NE! Ne treba da se šališ sa tim!'; this.sr_strList.scene_1_26 = 'Oh! Moja noga...'; this.sr_strList.scene_1_27 = 'To dobijaš kad me zezaš!'; this.sr_strList.scene_1_28 = 'Ali ...'; this.sr_strList.scene_1_29 = 'Ne zanima me.'; this.sr_strList.scene_1_30 = 'Sranje...'; this.sr_strList.scene_1_31 = 'Pa! Neverovatan si!'; this.sr_strList.scene_1_32 = 'Moraš da ćutiš o ovome.'; this.sr_strList.scene_1_33 = 'Dala si mi po licu!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Аварія… Куди подівся водій автобуса?'; this.ua_strList.scene_1_2 = 'Моя нога...'; this.ua_strList.scene_1_3 = 'Цікаво, що це за селище?'; this.ua_strList.scene_1_4 = 'Ой... дідько!'; this.ua_strList.scene_1_5 = 'Медсестра!'; this.ua_strList.scene_1_6 = 'Так?'; this.ua_strList.scene_1_7 = 'Мене збив автобус! Водій залишив мене помирати на узбіччі!'; this.ua_strList.scene_1_8 = 'Тебе поранено? Я відведу тебе до лікарні.'; this.ua_strList.scene_1_9 = 'Крихітко, ти місцева?'; this.ua_strList.scene_1_10 = 'Я працюю поблизу, у шпиталі.'; this.ua_strList.scene_1_11 = 'Тримайся за мене. Біль зараз мине.'; this.ua_strList.scene_1_12 = 'Так я познайомився із нею.'; this.ua_strList.scene_1_13 = 'Шукаючи натхнення для своєї нової книги, я вирішив покинути місто.'; this.ua_strList.scene_1_14 = '...і потрапив у аварію, щойно вибрався за його межі.'; this.ua_strList.scene_1_15 = 'В дивному ж селищі проходило моє лікування.'; this.ua_strList.scene_1_16 = 'Ти маєш залишитись у лікарні ще на кілька днів. Стан вже не критичний, та ходити тобі зарано.'; this.ua_strList.scene_1_17 = 'Можливо, це Бог дав тобі знак зупинитися та перепочити.'; this.ua_strList.scene_1_18 = 'Дивною дівчиною вона була.'; this.ua_strList.scene_1_19 = 'Казала божевільні речі. Можливо, жартувала, а може й ні...'; this.ua_strList.scene_1_20 = 'Та її зовнішність мене підкупила...'; this.ua_strList.scene_1_21 = 'Я знав, що це неправильно, але...'; this.ua_strList.scene_1_22 = 'Як тебе звуть?'; this.ua_strList.scene_1_23 = 'M-Me... Меліса!'; this.ua_strList.scene_1_24 = 'Яке гарне ім’я.'; this.ua_strList.scene_1_25 = 'НІ! Припини бешкетувати!'; this.ua_strList.scene_1_26 = 'Ух! Моя нога...'; this.ua_strList.scene_1_27 = 'Сам винен, ідіот!'; this.ua_strList.scene_1_28 = 'Але...'; this.ua_strList.scene_1_29 = 'Мені тебе анітрохи не шкода.'; this.ua_strList.scene_1_30 = 'Дідько...'; this.ua_strList.scene_1_31 = 'Ммм! А це було приємно!'; this.ua_strList.scene_1_32 = 'Нікому не розказуй.'; this.ua_strList.scene_1_33 = 'Ти обкінчав мені обличчя!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Autobus... odjel z místa činu?'; this.cz_strList.scene_1_2 = 'Moje noha...'; this.cz_strList.scene_1_3 = 'Co je to za vesnici?'; this.cz_strList.scene_1_4 = 'Au... do prdele!'; this.cz_strList.scene_1_5 = 'Sestři!'; this.cz_strList.scene_1_6 = 'Ano?'; this.cz_strList.scene_1_7 = 'Spadl jsem do rýžového pole! Srazil mě autobus!'; this.cz_strList.scene_1_8 = 'Jste poraněný? Pomohu vám!'; this.cz_strList.scene_1_9 = 'Slečno, vy tady žijete?'; this.cz_strList.scene_1_10 = 'Poblíž tu pracuji. V nemocnici'; this.cz_strList.scene_1_11 = 'Teď už to bude v pořádku. Držte se mě!'; this.cz_strList.scene_1_12 = 'Tak jsem jí potkal.'; this.cz_strList.scene_1_13 = 'Jsem spisovatel a hledal jsem novou inspiraci pro svůj další román.'; this.cz_strList.scene_1_14 = '... tak jsem se rozhodl podniknout nějaký výlet. A stala se tato nehoda.'; this.cz_strList.scene_1_15 = 'Je to zvláštní vesnice.'; this.cz_strList.scene_1_16 = 'Musíme si vás tu nechat. Bohužel. Stále ještě nezadrželi hledaného řidiče.'; this.cz_strList.scene_1_17 = 'možná je to znamení od boha dát di pauzu.'; this.cz_strList.scene_1_18 = 'Byla to zvláštní dívka.'; this.cz_strList.scene_1_19 = 'Říkala bláznivé věci. Možná si dělala jen legraci, možná ale taky ne...'; this.cz_strList.scene_1_20 = 'Már rád ale takové roztomilé dívky...'; this.cz_strList.scene_1_21 = 'Věděl jsem, že je to špatné, ale...'; this.cz_strList.scene_1_22 = 'Vaše jméno?'; this.cz_strList.scene_1_23 = 'M-Me... Melisa!'; this.cz_strList.scene_1_24 = 'To je ale krásné jméno.'; this.cz_strList.scene_1_25 = 'Ne! Nemůžete dělat takové hloupost!'; this.cz_strList.scene_1_26 = 'Au! Moje noha...'; this.cz_strList.scene_1_27 = 'To máte za to, že jste mě provokoval!'; this.cz_strList.scene_1_28 = 'Ale ...'; this.cz_strList.scene_1_29 = 'je mi to jedno.'; this.cz_strList.scene_1_30 = 'Sakra...'; this.cz_strList.scene_1_31 = 'Ano! Si neuvěřitelný!'; this.cz_strList.scene_1_32 = 'Musí to zůstat jen mezi námi.'; this.cz_strList.scene_1_33 = 'Postříkal jsi mě!'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.cz = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'Horny Nurses: Helpful Facial Cumshot'; this.gameNameList.bg = 'Възбудени медицински сестри – Изпразване'; this.gameNameList.ru = 'Горячие Медсестры - Полезная Маска Для Лица'; this.gameNameList.de = 'Krankenschwester – Heilende Gesichtserleichterung'; this.gameNameList.es = 'Enfermeras - facial provechoso'; this.gameNameList.fr = 'Les infirmières lubriques - Une Ejac\' Facial'; this.gameNameList.hu = 'Dögös nővérkék - Jótékony hatású arckezelés'; this.gameNameList.it = 'Infermiere Cattive - Sborrata Utilissima sulla Faccia'; this.gameNameList.pl = 'Napalone Pielęgniarki – Wytrysk na Twarz'; this.gameNameList.pt = 'Enfermeiras Tesudas - Esporradela Facial'; this.gameNameList.sr = 'Napaljene medicinske sestre-svršavanje u lice'; this.gameNameList.ua = 'Збуджені Медсестри – Лікувальний Камшот'; this.gameNameList.cz = 'Nadržené sestřičky - krásný výstřik do obličeje'; this.gameNameList.ro = 'Asistentele Excitate -Ejacularea Utila Faciala'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 258 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 259 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 260 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 261 __Packages.Dialog { #initclip if (!_global.Dialog) { var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) { super(); this.dailogList = new Array(); var v5 = 0; while (v5 < myList.length) { this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5); this.dailogList[v5]._x = xPos; this.dailogList[v5]._y = yPos + v5 * 35; this.dailogList[v5].phrase = myList[v5].phrase; this.dailogList[v5].answer = myList[v5].answer; this.dailogList[v5].correct = myList[v5].correct; this.dailogList[v5].frame = myList[v5].frame; this.dailogList[v5].snd = myList[v5].snd; this.dailogList[v5].visited = false; this.dailogList[v5].numb = v5; this.dailogList[v5].gotoAndStop(1); _global.gameTexts['dialog_' + v5].setText(myList[v5].phrase); _global.gameTexts['dialog_' + v5].setAlign('center'); _global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7); _global.gameTexts['dialog_' + v5].setVisible(true); this.dailogList[v5].onRollOver = function () { if (this.visited eq false) { this.gotoAndStop(2); } }; this.dailogList[v5].onRollOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onDragOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onRelease = function () { if (this.visited eq false) { _global.myDialog.makePopup(this.numb, 1); } }; ++v5; } this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false}); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = popup_1[1]; this.popupObject.popup_1[3] = popup_1[2]; this.popupObject.popup_1[6] = popup_1[0]; this.popupObject.popup_2 = new Array(7); this.popupObject.popup_2[2] = popup_2[1]; this.popupObject.popup_2[3] = popup_2[2]; this.popupObject.popup_2[6] = popup_2[0]; this.popupObject.popup_button.gotoAndStop(1); _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } _root[this.popupObject.popup_2[6]]._visible = false; if (_root[this.popupObject.popup_2[6]].arrow._y > 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75; this.popupObject.popup_2[4] = true; this.popupObject.popup_2[5] = false; } else { if (_root[this.popupObject.popup_2[6]].arrow._y < 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33; this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = true; } else { if (_root[this.popupObject.popup_2[6]].arrow._y == 0) { this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = false; this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x; } } } _root.startFrame = _root._currentframe + 1; _root.finishFrame = myFrame; this.sound = new Sound(); }; _global.Dialog = v1; _global.Dialog extends MovieClip; var v2 = v1.prototype; v2.makePopup = function (choiceNumb, popupNumb) { this.hideDialog(); this.popupObject._visible = true; this.popupObject._x = this.popupObject['popup_' + popupNumb][0]; this.popupObject._y = this.popupObject['popup_' + popupNumb][1]; this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0; this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20; this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20; if (popupNumb == 1) { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase); } else { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer); this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false); } _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50; this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4]; this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _global.myDialog.kullPopup(popupNumb); if (popupNumb == 1) { _root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame); _global.myDialog.makePopup(choiceNumb, 2); } else { if (_global.myDialog.dailogList[choiceNumb].correct eq false) { _global.myDialog.dailogList[choiceNumb].visited = true; _global.myDialog.dailogList[choiceNumb].gotoAndStop(3); _root.gotoAndStop(_root.startFrame); _global.myDialog.showDialog(); } else { _root.gotoAndStop(_root.finishFrame); _global.myDialog.kill(); } } }; }; v2.showDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = true; _global.gameTexts['dialog_' + v3].setVisible(true); ++v3; } }; v2.hideDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = false; _global.gameTexts['dialog_' + v3].setVisible(false); ++v3; } }; v2.kullPopup = function (popupNumb) { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; this.popupObject._visible = false; _global.gameTexts.text_0.setVisible(false); }; v2.kill = function () { this.popupObject.removeMovieClip(); delete this.popupObject; var v3 = 0; while (v3 < this.dailogList.length) { delete this.dailogList[v3].onRollOver; delete this.dailogList[v3].onRollOut; delete this.dailogList[v3].onDragOut; delete this.dailogList[v3].onRelease; this.dailogList[v3].removeMovieClip(); ++v3; } delete this.dailogList; delete _global.myDialog; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Dialog.prototype, null, 1); } #endinitclip } movieClip 262 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; if (this.datasList.gameOverFrame > 0) { this.datasList.status = 500; } else { this.datasList.status = 0; } this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); if (this.datasList.gameOverFrame > 0) { _root.counter.gotoAndStop(Math.floor(_root.counter._totalframes * 0.5)); } else { _root.counter.gotoAndStop(1); } this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v10 = _root._xmouse; var v12 = _root._ymouse; var v13 = Math.sqrt(Math.pow(v10 - obj.datasList.x, 2) + Math.pow(v12 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v13) { obj.datasList.dist = v13; } else { var v15 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v14 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v16 = Math.sqrt(Math.pow(v15, 2) + Math.pow(v14, 2)); var v9 = v16 / obj.datasList.counter * obj.datasList.difficulty; if (v9 > 7 * obj.datasList.counter) { v9 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v9); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v10; obj.datasList.y = v12; } trace('Status = ' + obj.datasList.status); var v5 = 100 * obj.datasList.status / 1000; if (v5 > 100) { v5 = 100; } var v7 = obj.datasList.soundList.length; if (v7 > 0) { if (v5 == 0) { _global.music.stopSound(); _global.myShakehand.sound_current = -1; } else { if (v5 < 100) { var v11 = Math.floor(v5 / (100 / v7)); if (_global.myShakehand.sound_current != v11 && v11 < v7) { _global.myShakehand.sound_current = v11; _global.music.addSound(obj.datasList.soundList[_global.myShakehand.sound_current], 0, true); } } else { if (v5 >= 100) { _global.music.dontRepeatSound(); _global.music.stopSound(); } } } } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v5 / 100) + obj.datasList.minFrameJump; var v6 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v6 > obj.datasList.m_frame) { v6 -= obj.datasList.m_frame; } obj.datasList.c_frame = v6; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v10; obj.datasList.last_y = v12; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v8 = obj.datasList.status * 0.005 + 1; if (v8 > 5) { v8 = 5; } obj.datasList.status -= v8; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (obj.datasList.status == 0 && obj.datasList.gameOverFrame > 0) { this.gameOver(obj.datasList.gameOverFrame); } if (v5 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; v2.gameOver = function (frame) { _root.gotoAndStop(frame); _global.myShakehand.kill(); }; v2.sound_current = -1; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 263 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { _root[this.regimeData[v5].btn].gotoAndStop(1); this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].gotoAndStop(1); _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 8 { _global.LanguageGame = 'de'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Horny-Nurses:-Helpful-Facial-Cumshot-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _global.music = new SoundManager(); _root.music_vol = 70; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 70) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 70; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 50; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 50) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 50; } _root.sound.setVolume(_root.sound_vol); }; Stage.scaleMode = 'showAll'; _root.myButton_lol.onRelease = function () { Stage.displayState = (Stage.displayState == 'normal') ? 'fullScreen' : 'normal'; }; } movieClip 138 { } movieClip 141 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [355, 294], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 143 { frame 41 { gotoAndPlay(18); } } movieClip 146 { } movieClip 148 { } movieClip 150 { } frame 13 { _global.myWaiting = new Waiting(379, _currentframe + 1); stop; } movieClip 153 { frame 429 { stop(); } } movieClip 156 { frame 30 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 158 { } movieClip 159 { } frame 15 { _global.myWaiting = new Waiting(101, _currentframe + 1); stop; } movieClip 161 { frame 180 { stop(); } } frame 16 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } frame 17 { _global.myWaiting = new Waiting(248, _currentframe + 1); stop; } movieClip 163 { frame 316 { gotoAndPlay(243); } } frame 18 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } movieClip 165 { } frame 19 { _global.myWaiting = new Waiting(20, _currentframe + 1); stop; } movieClip 167 { frame 147 { stop(); } } frame 20 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4}); stop(); } frame 21 { _global.myWaiting = new Waiting(209, _currentframe + 1); stop(); } movieClip 169 { frame 209 { stop(); } } frame 22 { _global.dialogList = new Array({'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': _currentframe + 2, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': true, 'frame': _currentframe + 2, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': _currentframe + 2, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 30, 290, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], _currentframe + 3); stop(); } movieClip 171 { frame 88 { gotoAndPlay(1); } } movieClip 173 { } movieClip 175 { frame 124 { stop(); } } frame 25 { _global.myWaiting = new Waiting(220, _currentframe + 1); stop(); } movieClip 177 { frame 314 { stop(); } } frame 26 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11}); stop(); } frame 27 { _global.myWaiting = new Waiting(67, _currentframe + 1); stop(); } movieClip 179 { frame 67 { stop(); } } frame 28 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12}); stop(); } frame 29 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } movieClip 181 { frame 237 { gotoAndPlay(1); } } frame 30 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13}); stop(); } frame 31 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } frame 32 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_14}); stop(); } frame 33 { _global.myWaiting = new Waiting(540, _currentframe + 1); stop(); } movieClip 183 { frame 606 { stop(); } } frame 34 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_15}); stop(); } frame 35 { _global.myWaiting = new Waiting(74, _currentframe + 1); stop(); } movieClip 185 { frame 152 { gotoAndPlay(132); } } frame 36 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_16}); stop(); } frame 37 { _global.myWaiting = new Waiting(73, _currentframe + 1); stop(); } movieClip 187 { frame 143 { gotoAndPlay(119); } } frame 38 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_17}); stop(); } frame 39 { _global.myWaiting = new Waiting(107, _currentframe + 1); stop(); } movieClip 189 { frame 132 { stop(); } } frame 40 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_18}); stop(); } frame 41 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } frame 42 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_19}); stop(); } frame 43 { _global.myWaiting = new Waiting(15, _currentframe + 1); stop(); } frame 44 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_20}); stop(); } frame 45 { _global.myWaiting = new Waiting(5, _currentframe + 1); stop(); } frame 46 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_21}); stop(); } frame 47 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_22}); stop(); } movieClip 191 { frame 59 { stop(); } } frame 48 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_23}); stop(); } movieClip 193 { frame 52 { stop(); } } frame 49 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_24}); stop(); } frame 50 { _global.myWaiting = new Waiting(99, _currentframe + 1); stop(); } movieClip 195 { frame 134 { stop(); } } frame 51 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_25}); stop(); } frame 52 { _global.myWaiting = new Waiting(144, _currentframe + 1); stop(); } movieClip 197 { frame 144 { stop(); } } frame 53 { _global.soundList = new Array('solo'); _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 199 { } frame 55 { _global.myWaiting = new Waiting(223, _currentframe + 1); stop(); } movieClip 201 { frame 223 { stop(); } } frame 56 { _global.soundList = new Array('solo'); _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 4, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 203 { } frame 58 { _global.myWaiting = new Waiting(154, _currentframe + 1); stop(); } movieClip 205 { frame 191 { stop(); } } frame 59 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_26}); stop(); } frame 60 { _global.myWaiting = new Waiting(40, _currentframe + 1); stop(); } movieClip 207 { frame 114 { stop(); } } frame 61 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_27}); stop(); } frame 62 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_28}); stop(); } movieClip 209 { frame 22 { stop(); } } frame 63 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_29}); stop(); } movieClip 211 { frame 23 { stop(); } } frame 64 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_30}); stop(); } movieClip 213 { frame 57 { stop(); } } frame 65 { _global.myWaiting = new Waiting(74, _currentframe + 1); stop(); } movieClip 215 { frame 125 { stop(); } } frame 66 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_31}); stop(); } frame 67 { _global.myWaiting = new Waiting(42, _currentframe + 1); stop(); } movieClip 217 { frame 106 { stop(); } } frame 68 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_32}); stop(); } frame 69 { _global.myWaiting = new Waiting(201, _currentframe + 1); stop(); } movieClip 219 { frame 233 { stop(); } } frame 70 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'sos_1'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5); stop(); } movieClip 222 { } movieClip 225 { } movieClip 226 { frame 30 { stop(); } } movieClip 227 { } movieClip 228 { } movieClip 229 { } movieClip 230 { } movieClip 232 { frame 247 { gotoAndPlay(98); } } movieClip 234 { frame 577 { gotoAndPlay(167); } } movieClip 236 { } frame 75 { _global.soundList = new Array('sossos'); _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 238 { } frame 77 { _global.myWaiting = new Waiting(208, _currentframe + 1); stop(); } movieClip 240 { frame 208 { stop(); } } frame 78 { _global.soundList = new Array('sos_2'); _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 242 { } frame 80 { _global.myWaiting = new Waiting(14, _currentframe + 1); stop(); } movieClip 244 { frame 14 { stop(); } } frame 81 { _global.soundList = new Array('sos_2'); _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 246 { } frame 83 { _global.myWaiting = new Waiting(763, _currentframe + 1); stop(); } movieClip 248 { frame 875 { stop(); } } frame 84 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_33}); stop(); } frame 85 { _global.myWaiting = new Waiting(30, 100); stop(); } movieClip 251 { frame 30 { stop(); } } frame 100 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 258], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 206], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Horny-Nurses:-Helpful-Facial-Cumshot-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 253 { frame 190 { stop(); } }




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Created: 28/10 -2018 01:04:00 Last modified: 28/10 -2018 01:04:00 Server time: 28/04 -2024 11:40:48