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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/85211790?noj=FRM85211790-28DC" width="1" height="1"></div>

Taste Testing.swf

This is the info page for
Flash #140421

(Click the ID number above for more basic data on this flash file.)


Text
Retry

A stranger dressed in red visited the
town where Pip lived, wearing jeans, a red
jacket and cap. He went by the name
Makoto.
But Pip suspected that this "guy" wasn't
really a guy at all, but instead a friend he
used to know, who had left the town years
earlier, named Rozalin.
To avoid raising suspicion, he invited
the stranger to a lab to do some "taste
testing", which was really an experiment
that would react in a special way with
females.

Taste testing - Drawn, animated and programmed by Doom the wolf
http://doom-the-wolf.deviantart.com

A
A
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General data

Difficulty:

Mode:

Completed:

Current mix

Mixes

Percent

Correct
colors in their
correct locations
Correct
colors in the
wrong location

Drag these colors to the holes in the right.

Difficulty
Description
:

Try this color code

G

Clothes

Quick guide

Description: Win six rounds of this game to complete the experiment. In each round, there is
a certain combination of colors in a certain order that will make the right potion. You have 9
tries in each round to guess the right code. In each try, the left panel will show you the list of
tries you did and how good each try was. If you get all 9 tries wrong, the code to guess will
change.
Left panel: The top shows you how  far into the game you progressed and in what difficulty.
The lower part shows you the current round. You'll see a list of your recent tries and how well
you did. A black circle means you got a color in the right location. A white circle means you got
a correct color in the wrong location. A place without a circle means that one of the colors is
wrong.
Bottom panel: On the left side are the colors you have to use, on the right side you have the
spaces to put them in. Drag the colors to the grey circles to make a guess. In the hard mode,
the colors may be repeated (It's extremely difficult, but give it a try!).
Passing the hard mode gives you extra prizes. Go and try.

Failure

The code was:

Retry

Select a difficulty

(This will reset the animation)

Mix complete!
Here, try this.

Deleting progress

If you delete your progress, you will have to
solve all the puzzles again to unlock the
features you unlocked so far.

ActionScript [AS1/AS2]

Frame 1
stop(); _beginGame._txt.text = "Start playing"; _beginGame.onPress = function () { gotoAndStop ("game"); };
Frame 4
function drawRect(_mc, x0, y0, w, h, edge, bg) { h = h - 2; w = w - 2; _mc.lineStyle(2, edge); _mc.beginFill(bg); _mc.moveTo(x0 + 5, y0); _mc.lineTo((x0 + w) - 5, y0); _mc.curveTo(x0 + w, y0, x0 + w, y0 + 5); _mc.lineTo(x0 + w, (y0 + h) - 5); _mc.curveTo(x0 + w, y0 + h, (x0 + w) - 5, y0 + h); _mc.lineTo(x0 + 5, y0 + h); _mc.curveTo(x0, y0 + h, x0, (y0 + h) - 5); _mc.lineTo(x0, y0 + 5); _mc.curveTo(x0, y0, x0 + 5, y0); } function kick() { var _local1 = Math.floor(Math.random() * 4); rozalin.belly.kick.gotoAndPlay("k" + _local1); react("kicked"); if (speech_mc._visible) { return(undefined); } _local1 = Math.random(); if (_local1 < 0.2) { speak("Oh! I feel something inside."); } else if (_local1 < 0.4) { speak("The kicking... A-Am I pregnant? \n \nI-I mean... I look pregnant. \n"); } } function setSize(s) { rozalin.belly.gotoAndStop(s); rozalin.bottom.gotoAndStop(s); rozalin.pants1.gotoAndStop(s); rozalin.pants2.gotoAndStop(s); rozalin.shirt.gotoAndStop(s); rozalin.vest.gotoAndStop(s); rozalin.vestsleeve1.gotoAndStop(s); rozalin.vestsleeve2.gotoAndStop(s); if (s < 320) { swap(rozalin.pants1, rozalin.belly); swap(rozalin.bottom, rozalin.belly); } else { swap(rozalin.belly, rozalin.bottom); swap(rozalin.belly, rozalin.pants1); } _bar._slider._x = (MAX_BAR_X * s) / MAX_SIZE[HARD]; } function swap(mc1, mc2) { if (mc1.getDepth() < mc2.getDepth()) { mc1.swapDepths(mc2); } } function setState(str) { if ((state == str) || (condition != "")) { return(undefined); } var _local1; for (_local1 in states[str]) { curState[_local1] = states[str][_local1]; } curState.state = (state = str); rozalin.mouth.gotoAndStop(curState.mouth); rozalin.eye1.gotoAndStop(curState.eye1); rozalin.eye2.gotoAndStop(curState.eye2); rozalin.eye1.pupil._x = p1X + curState.p1X; rozalin.eye1.pupil._y = p1Y + curState.p1Y; rozalin.eye2.pupil._x = p2X + curState.p2X; rozalin.eye2.pupil._y = p2Y + curState.p2Y; } function react(str) { condition = ""; var _local1 = curState.state; setState(str); curState.state = _local1; condition = "drinking"; } function speak(str) { speech_mc._visible = true; speech_mc.phrase = str; speech_mc._txt.text = ""; speech_mc.letter = 0; speech_mc.timer = Math.floor(40 + (str.length * 0.5)); speech_mc.onEnterFrame = function () { if (this.letter < this.phrase.length) { this._txt.text = this._txt.text + this.phrase.charAt(this.letter++); this._txt.text = this._txt.text + this.phrase.charAt(this.letter++); } else if (this.timer > 0) { this.timer--; } else { delete this.onEnterFrame; this._visible = false; this._txt.text = ""; if (condition != "") { condition = ""; setState(curState.state); } } }; } function victory() { timesWon++; victorySpeech._x = (Stage.width * 0.5) - (victorySpeech._width * 0.5); victorySpeech._y = (Stage.height * 0.5) - (victorySpeech._height * 0.5); victorySpeech._visible = true; victorySpeech.onEnterFrame = function () { this._x = this._x + (Number(this.dX - this._x) * 0.2); this._y = this._y + (Number(this.dY - this._y) * 0.1); if (Math.abs(this._x - this.dX) > 0.1) { return(undefined); } if (Math.abs(this._y - this.dY) > 0.1) { return(undefined); } delete this.onEnterFrame; drink(); }; } function drink() { rozalin.tube._visible = true; rozalin.tube.gotoAndPlay(1); react("drink"); condition = "drinking"; rozalin.tube.onEnterFrame = function () { if (this._currentframe == this._totalframes) { changeSize(); this.gotoAndStop(1); this._visible = false; condition = ""; setState(curState.state); delete this.onEnterFrame; } }; } function changeSize() { victorySpeech._visible = false; destSize = Math.max(1, Math.floor(Number(timesWon / MAX_GAMES) * MAX_SIZE[difficulty])); if (size > destSize) { size = destSize; setSize(size); } switch (true) { case timesWon == 1 : react("enjoy"); curState.state = "normal"; speak("Huh... this tastes OK."); break; case timesWon == 2 : react("enjoy"); speak("Mhmmmmmmm... \nThis one is nice. It even makes me feel warm inside"); curState.state = "normal"; break; case timesWon == 3 : react("wonder"); speak("Uh... \nIs it me or am I getting heavier?"); curState.state = "normal"; break; case timesWon == 4 : react("wonder"); speak("Hey, is this stuff supposed to make me fat? \nMy shirt is getting really tight..."); curState.state = "bigger"; break; case timesWon == 5 : react("worried"); speak("U-uhh... Do you think this is safe? \nI don't want to stay fat after this.."); curState.state = "bigger"; break; case timesWon == 6 : react("worried"); speak("Huh? P-Pregnancy potion!? N-No! \nI mean... I'm not a girl!"); curState.state = "over"; } react(); } function hideButtons() { _expand._alpha = 0; _expand._x = _expand._x + 600; _revert._alpha = 0; _revert._x = _revert._x + 600; _clearAll._alpha = 0; _clearAll._x = _clearAll._x + 600; _updated._alpha = 0; _updated._x = _updated._x + 600; _reset._alpha = 0; _reset._x = _reset._x + 600; } function showButtons() { _expand._alpha = 100; _expand._x = _expand._x - 600; _revert._alpha = 100; _revert._x = _revert._x - 600; _clearAll._alpha = 100; _clearAll._x = _clearAll._x - 600; _updated._alpha = 100; _updated._x = _updated._x - 600; _reset._alpha = 100; _reset._x = _reset._x - 600; } function resetAll() { timesWon = 0; tries = new Array(); results = new Array(); curentTry = new Array(4); curentCode = new Array(4); size = 1; setSize(1); growth = 0; destSize = 1; _expand._txt.text = "Expand"; _revert._txt.text = "Revert"; if (unlocked < 0) { _expand._visible = false; _revert._visible = false; _updated._visible = false; _clearAll._visible = false; _clothes._visible = false; } } function updateInfoPanel() { _info._mode_txt.text = MODE_NAME[difficulty]; _info._mixes.text = (timesWon + "/") + MAX_GAMES; _info._percent_txt.text = Math.floor((100 * timesWon) / MAX_GAMES) + "%"; resetInfoPanel(); var _local1; var _local3 = 0; i = 0; while (i < tries.length) { _local3 = 0; var _local2 = 0; while (_local2 < 4) { _local1 = _info.attachMovie(COLORS[tries[i][_local2]], "elem" + GUID, GUID); _local1._x = 20 + (_local2 * 20); _local1._y = 300 + (i * 32); infoElements.push(_local1); GUID++; _local2++; } _local2 = 0; while (_local2 < results[i][0]) { _local1 = _info.attachMovie("_locationOK", "elem" + GUID, GUID); _local1._x = 20 + (_local3 * 20); _local1._y = 316 + (i * 32); infoElements.push(_local1); GUID++; _local3++; _local2++; } _local2 = 0; while (_local2 < results[i][1]) { _local1 = _info.attachMovie("_colorOK", "elem" + GUID, GUID); _local1._x = 20 + (_local3 * 20); _local1._y = 316 + (i * 32); infoElements.push(_local1); GUID++; _local3++; _local2++; } i++; } } function generateGamePanel() { var _local4 = difficulty; _game._desc.text = DESCRIPTION[_local4]; var _local2 = 1; while (_local2 < (MAX_COLORS[_local4] + 1)) { gameElements.push(_game.attachMovie(COLORS[_local2], "elem" + GUID, GUID)); GUID++; gameElements[gameElements.length - 1].position = -1; gameElements[gameElements.length - 1].color = _local2; gameElements[gameElements.length - 1]._x = _game._colorpos._x + (Number(_local2 - 1) * 30); gameElements[gameElements.length - 1]._y = _game._colorpos._y; gameElements[gameElements.length - 1].onPress = function () { var _local3 = this; if (difficulty == HARD) { _local3 = _game.attachMovie(COLORS[this.color], "elem" + GUID, GUID); gameElements.push(_local3); GUID++; _local3.color = this.color; _local3.position = this.position; _local3._x = this._x; _local3._y = this._y; _local3.onPress = function () { this.dragging = true; if (this.position != -1) { currentTry[this.position] = -1; } this.startDrag(); }; } if (_local3.position != -1) { currentTry[_local3.position] = -1; } _local3.startDrag(); _local3.dragging = true; _local3.onMouseUp = function () { if (!this.dragging) { return(undefined); } this.dragging = false; this.stopDrag(); var _local2 = 0; while (_local2 < 4) { if (this.hitTest(this._parent["_hole" + _local2])) { replaceElement(this, _local2); this._x = this._parent["_hole" + _local2]._x; this._y = this._parent["_hole" + _local2]._y; this.position = _local2; currentTry[this.position] = this.color; return(undefined); } _local2++; } if (difficulty == HARD) { this.removeMovieClip(); } else { putBackIntoPlace(this); } }; }; _local2++; } updateInfoPanel(); } function replaceElement(elem, pos) { if (currentTry[pos] == -1) { return(undefined); } if (difficulty == HARD) { var _local1 = 0; while (_local1 < gameElements.length) { if ((gameElements[_local1] != undefined) && (gameElements[_local1].position == pos)) { gameElements[_local1].removeMovieClip(); return(undefined); } _local1++; } return(undefined); } putIntoPlace(currentTry[pos], elem.position); currentTry[elem.position] = currentTry[pos]; } function putIntoPlace(color, pos) { var _local1 = null; var _local2 = 0; while (_local2 < gameElements.length) { if (gameElements[_local2].color == color) { _local1 = gameElements[_local2]; if (pos == -1) { putBackIntoPlace(_local1); return(undefined); } _local1._x = _local1._parent["_hole" + pos]._x; _local1._y = _local1._parent["_hole" + pos]._y; _local1.position = pos; } _local2++; } } function putBackIntoPlace(clip) { clip._x = _game._colorpos._x + ((clip.color - 1) * 30); clip._y = _game._colorpos._y; clip.position = -1; } function resetGamePanel() { var _local1 = 0; while (_local1 < gameElements.length) { gameElements[_local1].removeMovieClip(); _local1++; } gameElements = new Array(); _game._desc.text = ""; currentTry = new Array(4); _local1 = 0; while (_local1 < 4) { currentTry[_local1] = -1; _local1++; } } function tryGuess() { var _local1 = 0; while (_local1 < currentTry.length) { if (currentTry[_local1] == -1) { return(undefined); } _local1++; } var _local3 = new Array(4); var _local4 = new Array(); _local1 = 0; while (_local1 < 4) { _local3[_local1] = 0; _local4[_local1] = 0; _local1++; } _local1 = 0; while (_local1 < currentTry.length) { if (currentTry[_local1] == currentCode[_local1]) { _local3[_local1] = 1; _local4[_local1] = 1; correctLocation++; } _local1++; } _local1 = 0; while (_local1 < currentTry.length) { if (_local4[_local1]) { } else { var _local2 = 0; while (_local2 < currentCode.length) { if (_local3[_local2]) { } else if (currentTry[_local1] == currentCode[_local2]) { _local3[_local2] = 1; correctColor++; break; } _local2++; } } _local1++; } tries.push(currentTry); results.push([correctLocation, correctColor]); resetGamePanel(); generateGamePanel(); updateInfoPanel(); if (correctLocation == 4) { victory(); tries = new Array(); results = new Array(); if (timesWon < MAX_GAMES) { generateGame(difficulty); } else { updateInfoPanel(); resetGamePanel(); } } else if (tries.length == MAX_TRIES) { alertGameOver(); resetGamePanel(); } correctColor = (correctLocation = 0); } function alertGameOver() { _fail._visible = true; var _local2 = 0; while (_local2 < failElements.length) { failElements[_local2].removeMovieClip(); _local2++; } failElements = new Array(); var _local1 = 0; while (_local1 < 4) { newClip = _fail.attachMovie(COLORS[currentCode[_local1]], "elem" + GUID, GUID); newClip._x = _fail._colorpos._x + (_local1 * 40); newClip._y = _fail._colorpos._y; failElements.push(newClip); GUID++; _local1++; } } function resetInfoPanel() { var _local1 = 0; while (_local1 < infoElements.length) { infoElements[_local1].removeMovieClip(); delete infoElements[_local1]; _local1++; } infoElements = new Array(); } function generateGame(diff) { tries = new Array(); results = new Array(); currentTry = new Array(4); resetInfoPanel(); difficulty = diff; var _local2; var _local3; switch (difficulty) { case EASY : _local2 = [1, 2, 3, 4]; var _local1 = 0; while (_local1 < currentCode.length) { _local3 = Math.floor(Math.random() * _local2.length); currentCode[_local1] = _local2.splice(_local3, 1)[0]; _local1++; } break; case NORMAL : _local2 = [1, 2, 3, 4, 5, 6]; _local1 = 0; while (_local1 < currentCode.length) { _local3 = Math.floor(Math.random() * _local2.length); currentCode[_local1] = _local2.splice(_local3, 1)[0]; _local1++; } break; case HARD : _local2 = [1, 2, 3, 4, 5, 6]; _local1 = 0; for(;;){ if (_local1 >= currentCode.length) { break; } _local3 = Math.floor(Math.random() * _local2.length); currentCode[_local1] = _local2[_local3]; _local1++; }; } resetGamePanel(); generateGamePanel(); updateInfoPanel(); } function makeVisibilityObject(name, clips) { visibilityArray[name] = clips.concat(); } function invertVisible(name) { var _local1 = 0; while (_local1 < visibilityArray[name].length) { visibilityArray[name][_local1]._visible = !visibilityArray[name][_local1]._visible; _local1++; } } Stage.scaleMode = "exactFit"; var KICKING_POINT = 400; var MAX_SIZE = new Array(); var EASY = 0; var NORMAL = 1; var HARD = 2; var MAX_GAMES = 6; var MAX_TRIES = 9; var DESCRIPTION = new Array(3); DESCRIPTION[EASY] = "Easy mode: Try to guess which order the colors should have."; DESCRIPTION[NORMAL] = "Normal mode: Guess which colors are used and in what order they should be."; DESCRIPTION[HARD] = "Hard mode: Guess which colors are used and in what order they should be. Some colors might be repeated"; var MAX_COLORS = new Array(3); MAX_COLORS[EASY] = 4; MAX_COLORS[NORMAL] = 6; MAX_COLORS[HARD] = 6; var COLORS = [0, "circle_red", "circle_green", "circle_blue", "circle_cyan", "circle_magenta", "circle_yellow"]; var MODE_NAME = new Array(3); MODE_NAME[EASY] = "Easy"; MODE_NAME[NORMAL] = "Normal"; MODE_NAME[HARD] = "Hard"; MAX_SIZE[EASY] = 360; MAX_SIZE[NORMAL] = 420; MAX_SIZE[HARD] = 500; var GUID = 0; var BAR_WIDTH = _bar._width; var BAR_HEIGHT = _bar._height; var MAX_BAR_X = (BAR_WIDTH - _bar._slider._width); drawRect(_bar._easy, 0, 0, _bar._slider._width + ((MAX_BAR_X * MAX_SIZE[EASY]) / MAX_SIZE[HARD]), BAR_HEIGHT, 255, 153); drawRect(_bar._normal, 0, 0, _bar._slider._width + ((MAX_BAR_X * MAX_SIZE[NORMAL]) / MAX_SIZE[HARD]), BAR_HEIGHT, 16711935, 10027161); var unlocked = -1; var so = SharedObject.getLocal("saved"); if (so.data.unlocked == undefined) { so.data.unlocked = -1; } else { unlocked = so.data.unlocked; } var growth = 0; var size = 1; var destSize = 1; rozalin.onEnterFrame = function () { if ((Math.random() > 0.99) && (canBlink)) { blinking = true; rozalin.eye1.gotoAndPlay("blink"); rozalin.eye2.gotoAndPlay("blink"); } if (blinking && (rozalin.eye1._currentlabel == "endblink")) { blinking = false; rozalin.eye1.gotoAndPlay(curState.eye1); rozalin.eye2.gotoAndPlay(curState.eye2); } if ((growth == 1) && (destSize < MAX_SIZE[unlocked])) { destSize++; } else if ((growth == -1) && (destSize > 1)) { destSize--; } if (size < destSize) { size++; setSize(size); if (size == MAX_SIZE[HARD]) { react("surprised2"); speak("N-No... It's not- I.. \nUh... Alright... Yes, it's me, Rozalin... Could you put me back to normal?"); rozalin.blush.gotoAndPlay(2); } else if (size == MAX_SIZE[difficulty]) { if ((growth == 0) || (unlocked <= difficulty)) { react("surprised"); rozalin.blush.gotoAndPlay(2); speak("What? I'm really pregnant?! \nN-No, what are you talking about? \nI'm not even a girl. \n \n[Try again with a higher difficulty]"); } } } else if (size > destSize) { size--; setSize(size); } else { _expand._txt.text = "Expand"; _revert._txt.text = "Revert"; growth = 0; if ((Math.random() > 0.99) && (size > KICKING_POINT)) { kick(); } } if ((unlocked < EASY) && (size == MAX_SIZE[EASY])) { unlocked = EASY; so.data.unlocked = unlocked; so.flush(); _updated._visible = true; _clearAll._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _expand._visible = true; _revert._visible = true; } else if ((unlocked < NORMAL) && (size == MAX_SIZE[NORMAL])) { unlocked = NORMAL; so.data.unlocked = unlocked; so.flush(); _updated._visible = true; _clearAll._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _expand._visible = true; _revert._visible = true; } else if ((unlocked < HARD) && (size == MAX_SIZE[HARD])) { unlocked = HARD; so.data.unlocked = unlocked; so.flush(); _updated._visible = true; _clearAll._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _expand._visible = true; _revert._visible = true; _clothes._visible = true; } }; var state = ""; var curState = new Object(); var states = new Object(); var condition = ""; var blinking = false; var canBlink = true; var p1X = rozalin.eye1.pupil._x; var p1Y = rozalin.eye1.pupil._y; var p2X = rozalin.eye2.pupil._x; var p2Y = rozalin.eye2.pupil._y; states.normal = {mouth:"closed", eye1:"big", eye2:"big", p1X:0, p1Y:0, p2X:0, p2Y:0, canBlink:true}; states.bigger = {mouth:"small2", eye1:"medium", eye2:"medium", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:true}; states.over = {mouth:"closed2", eye1:"big", eye2:"big", p1X:-2, p1Y:2, p2X:-2, p2Y:2, canBlink:true}; states.enjoy = {mouth:"happy", eye1:"medium", eye2:"medium", p1X:-4, p1Y:4, p2X:-3, p2Y:4, canBlink:false}; states.wonder = {mouth:"small", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.worried = {mouth:"small2", eye1:"sad", eye2:"sad", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.surprised = {mouth:"open", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.surprised2 = {mouth:"small2", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.kicked = {mouth:"closed2", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.drink = {mouth:"small", eye1:"closed", eye2:"closed", p1X:0, p1Y:0, p2X:0, p2Y:0, canBlink:false}; setState("normal"); var speech_mc = rozalin.speech_mc; speech_mc._visible = false; speech_mc._txt.text = ""; rozalin.tube._visible = false; rozalin.tube.stop(); victorySpeech.dX = victorySpeech._x; victorySpeech.dY = victorySpeech._y; victorySpeech._visible = false; _expand._txt.text = "Expand"; _revert._txt.text = "Revert"; _reset._txt.text = "Change Difficulty"; _select._visible = false; _select._easy._txt.text = "Easy game"; _select._normal._txt.text = "Normal game"; _select._hard._txt.text = "Hard game"; _select._cancel._txt.text = "Cancel"; _confirm._accept._txt.text = "Accept"; _confirm._cancel._txt.text = "Cancel"; _confirm._visible = false; _expand.onPress = function () { if (growth < 1) { growth = 1; _revert._txt.text = "Revert"; _expand._txt.text = "Stop"; } else { growth = 0; _expand._txt.text = "Expand"; } }; _revert.onPress = function () { if (growth > -1) { growth = -1; _revert._txt.text = "Stop"; _expand._txt.text = "Expand"; } else { _expand._txt.text = "Revert"; growth = 0; } }; _clearAll.onPress = function () { _confirm._visible = true; }; _hide._txt.text = "Hide Buttons"; _hide.onPress = function () { if (_expand._alpha > 0) { hideButtons(); this._txt.text = "Show Buttons"; } else { showButtons(); this._txt.text = "Hide Buttons"; } }; _reset.onPress = function () { _select._visible = true; }; _select._cancel.onRelease = function () { _select._visible = false; }; _select._easy.onRelease = function () { _select._visible = false; resetAll(); generateGame(EASY); }; _select._normal.onRelease = function () { _select._visible = false; resetAll(); generateGame(NORMAL); }; _select._hard.onRelease = function () { _select._visible = false; resetAll(); generateGame(HARD); }; _confirm._accept.onRelease = function () { _confirm._visible = false; unlocked = -1; so.data.unlocked = -1; so.flush(); resetAll(); _expand._visible = false; _revert._visible = false; _updated._visible = false; _clearAll._visible = false; generateGame(EASY); }; _confirm._cancel.onRelease = function () { _confirm._visible = false; }; _tutorial._cancel._txt.text = "Close"; _tutorial._cancel.onRelease = function () { _tutorial._visible = false; }; _clothes._cap._txt.text = "Cap"; _clothes._earphones._txt.text = "Earphones"; _clothes._vest._txt.text = "Vest"; _clothes._shirt._txt.text = "Shirt"; _clothes._pants._txt.text = "Pants"; _clothes._bottom._txt.text = "Bottom"; var _item; for (_item in _clothes) { _clothes[_item].onPress = function () { invertVisible(this._txt.text.toLowerCase()); }; } if (unlocked > -1) { _updated._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _clearAll._visible = true; _clearAll._txt.text = "Delete progress"; _expand._visible = true; _revert._visible = true; _clothes._visible = false; if (unlocked == HARD) { _clothes._visible = true; } } else { _updated._visible = false; _expand._visible = false; _revert._visible = false; _clearAll._visible = false; _clearAll._txt.text = "Delete progress"; _clothes._visible = false; } var difficulty = 0; var timesWon = 0; var tries = new Array(); var results = new Array(); var currentTry = new Array(4); var currentCode = new Array(4); var correctLocation = 0; var correctColor = 0; var gameElements = new Array(); var infoElements = new Array(); var failElements = new Array(); _game._colorpos._visible = false; _game._try.onPress = tryGuess; _fail._visible = false; generateGame(EASY); _fail._retry.onRelease = function () { _fail._visible = false; generateGame(difficulty); }; var visibilityArray = new Object(); makeVisibilityObject("cap", [rozalin.cap]); makeVisibilityObject("earphones", [rozalin.earphones1, rozalin.earphones2]); makeVisibilityObject("vest", [rozalin.vest, rozalin.vestsleeve1, rozalin.vestsleeve2]); makeVisibilityObject("shirt", [rozalin.shirt, rozalin.sleeve1, rozalin.sleeve2]); makeVisibilityObject("pants", [rozalin.pants1, rozalin.pants2]); makeVisibilityObject("bottom", [rozalin.bottom]); resetAll();
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stop();
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Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 11
gotoAndStop (1);
Symbol 127 MovieClip Frame 24
gotoAndStop (1);
Symbol 127 MovieClip Frame 33
gotoAndStop (1);
Symbol 127 MovieClip Frame 43
gotoAndStop (1);

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Instance Names

"_beginGame"Frame 1Symbol 25 MovieClip
"rozalin"Frame 4Symbol 249 MovieClip
"_clearAll"Frame 4Symbol 25 MovieClip
"_info"Frame 4Symbol 259 MovieClip
"_game"Frame 4Symbol 265 MovieClip
"_revert"Frame 4Symbol 25 MovieClip
"_expand"Frame 4Symbol 25 MovieClip
"_updated"Frame 4Symbol 25 MovieClip
"_bar"Frame 4Symbol 272 MovieClip
"_hide"Frame 4Symbol 25 MovieClip
"_reset"Frame 4Symbol 25 MovieClip
"_clothes"Frame 4Symbol 278 MovieClip
"_tutorial"Frame 4Symbol 282 MovieClip
"_fail"Frame 4Symbol 288 MovieClip
"_select"Frame 4Symbol 291 MovieClip
"victorySpeech"Frame 4Symbol 294 MovieClip
"_confirm"Frame 4Symbol 297 MovieClip
"_txt"Symbol 25 MovieClip Frame 1Symbol 24 EditableText
"pupil"Symbol 79 MovieClip Frame 1Symbol 72 MovieClip
"pupil"Symbol 90 MovieClip Frame 1Symbol 83 MovieClip
"kick"Symbol 135 MovieClip Frame 1Symbol 127 MovieClip
"_txt"Symbol 248 MovieClip Frame 1Symbol 247 EditableText
"earphones2"Symbol 249 MovieClip Frame 1Symbol 32 MovieClip
"ear2"Symbol 249 MovieClip Frame 1Symbol 34 MovieClip
"arm2"Symbol 249 MovieClip Frame 1Symbol 37 MovieClip
"tail"Symbol 249 MovieClip Frame 1Symbol 39 MovieClip
"leg2"Symbol 249 MovieClip Frame 1Symbol 41 MovieClip
"ear1b"Symbol 249 MovieClip Frame 1Symbol 43 MovieClip
"sleeve2"Symbol 249 MovieClip Frame 1Symbol 45 MovieClip
"vestsleeve2"Symbol 249 MovieClip Frame 1Symbol 56 MovieClip
"body"Symbol 249 MovieClip Frame 1Symbol 58 MovieClip
"head"Symbol 249 MovieClip Frame 1Symbol 60 MovieClip
"mouth"Symbol 249 MovieClip Frame 1Symbol 68 MovieClip
"eye2"Symbol 249 MovieClip Frame 1Symbol 79 MovieClip
"eye1"Symbol 249 MovieClip Frame 1Symbol 90 MovieClip
"nose"Symbol 249 MovieClip Frame 1Symbol 92 MovieClip
"hair"Symbol 249 MovieClip Frame 1Symbol 94 MovieClip
"ear1a"Symbol 249 MovieClip Frame 1Symbol 101 MovieClip
"cap"Symbol 249 MovieClip Frame 1Symbol 103 MovieClip
"earphones1"Symbol 249 MovieClip Frame 1Symbol 105 MovieClip
"pants2"Symbol 249 MovieClip Frame 1Symbol 107 MovieClip
"leg1"Symbol 249 MovieClip Frame 1Symbol 109 MovieClip
"belly"Symbol 249 MovieClip Frame 1Symbol 135 MovieClip
"bottom"Symbol 249 MovieClip Frame 1Symbol 145 MovieClip
"pants1"Symbol 249 MovieClip Frame 1Symbol 168 MovieClip
"shirt"Symbol 249 MovieClip Frame 1Symbol 184 MovieClip
"vest"Symbol 249 MovieClip Frame 1Symbol 215 MovieClip
"arm1"Symbol 249 MovieClip Frame 1Symbol 218 MovieClip
"sleeve1"Symbol 249 MovieClip Frame 1Symbol 220 MovieClip
"vestsleeve1"Symbol 249 MovieClip Frame 1Symbol 231 MovieClip
"tube"Symbol 249 MovieClip Frame 1Symbol 245 MovieClip
"speech_mc"Symbol 249 MovieClip Frame 1Symbol 248 MovieClip
"_mode_txt"Symbol 259 MovieClip Frame 1Symbol 253 EditableText
"_mixes"Symbol 259 MovieClip Frame 1Symbol 256 EditableText
"_percent_txt"Symbol 259 MovieClip Frame 1Symbol 257 EditableText
"_hole0"Symbol 265 MovieClip Frame 1Symbol 16 MovieClip [circle_black]
"_hole1"Symbol 265 MovieClip Frame 1Symbol 16 MovieClip [circle_black]
"_hole2"Symbol 265 MovieClip Frame 1Symbol 16 MovieClip [circle_black]
"_hole3"Symbol 265 MovieClip Frame 1Symbol 16 MovieClip [circle_black]
"_colorpos"Symbol 265 MovieClip Frame 1Symbol 16 MovieClip [circle_black]
"_desc"Symbol 265 MovieClip Frame 1Symbol 262 EditableText
"_try"Symbol 265 MovieClip Frame 1Symbol 264 MovieClip
"_normal"Symbol 272 MovieClip Frame 1Symbol 267 MovieClip
"_easy"Symbol 272 MovieClip Frame 1Symbol 268 MovieClip
"_slider"Symbol 272 MovieClip Frame 1Symbol 271 MovieClip
"_txt"Symbol 276 MovieClip Frame 1Symbol 275 EditableText
"_earphones"Symbol 278 MovieClip Frame 1Symbol 276 MovieClip
"_cap"Symbol 278 MovieClip Frame 1Symbol 276 MovieClip
"_vest"Symbol 278 MovieClip Frame 1Symbol 276 MovieClip
"_shirt"Symbol 278 MovieClip Frame 1Symbol 276 MovieClip
"_pants"Symbol 278 MovieClip Frame 1Symbol 276 MovieClip
"_bottom"Symbol 278 MovieClip Frame 1Symbol 276 MovieClip
"_cancel"Symbol 282 MovieClip Frame 1Symbol 25 MovieClip
"_colorpos"Symbol 288 MovieClip Frame 1Symbol 16 MovieClip [circle_black]
"_retry"Symbol 288 MovieClip Frame 1Symbol 287 MovieClip
"_easy"Symbol 291 MovieClip Frame 1Symbol 25 MovieClip
"_normal"Symbol 291 MovieClip Frame 1Symbol 25 MovieClip
"_hard"Symbol 291 MovieClip Frame 1Symbol 25 MovieClip
"_cancel"Symbol 291 MovieClip Frame 1Symbol 25 MovieClip
"_accept"Symbol 297 MovieClip Frame 1Symbol 25 MovieClip
"_cancel"Symbol 297 MovieClip Frame 1Symbol 25 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "circle_yellow"
ExportAssets (56)Timeline Frame 1Symbol 4 as "circle_magenta"
ExportAssets (56)Timeline Frame 1Symbol 6 as "circle_cyan"
ExportAssets (56)Timeline Frame 1Symbol 8 as "circle_green"
ExportAssets (56)Timeline Frame 1Symbol 10 as "circle_blue"
ExportAssets (56)Timeline Frame 1Symbol 12 as "circle_red"
ExportAssets (56)Timeline Frame 1Symbol 14 as "_circle_small"
ExportAssets (56)Timeline Frame 1Symbol 16 as "circle_black"
ExportAssets (56)Timeline Frame 1Symbol 18 as "_locationOK"
ExportAssets (56)Timeline Frame 1Symbol 20 as "_colorOK"

Labels

"game"Frame 4
"closed"Symbol 68 MovieClip Frame 1
"small"Symbol 68 MovieClip Frame 3
"small2"Symbol 68 MovieClip Frame 5
"open"Symbol 68 MovieClip Frame 7
"closed2"Symbol 68 MovieClip Frame 9
"open2"Symbol 68 MovieClip Frame 11
"happy"Symbol 68 MovieClip Frame 13
"open"Symbol 79 MovieClip Frame 1
"closed"Symbol 79 MovieClip Frame 3
"small"Symbol 79 MovieClip Frame 5
"medium"Symbol 79 MovieClip Frame 7
"big"Symbol 79 MovieClip Frame 9
"sad"Symbol 79 MovieClip Frame 11
"blink"Symbol 79 MovieClip Frame 15
"endblink"Symbol 79 MovieClip Frame 19
"open"Symbol 90 MovieClip Frame 1
"closed"Symbol 90 MovieClip Frame 3
"small"Symbol 90 MovieClip Frame 5
"medium"Symbol 90 MovieClip Frame 7
"big"Symbol 90 MovieClip Frame 9
"sad"Symbol 90 MovieClip Frame 11
"blink"Symbol 90 MovieClip Frame 15
"endblink"Symbol 90 MovieClip Frame 19
"k0"Symbol 127 MovieClip Frame 2
"k1"Symbol 127 MovieClip Frame 15
"k2"Symbol 127 MovieClip Frame 27
"k3"Symbol 127 MovieClip Frame 36




http://swfchan.com/29/140421/info.shtml
Created: 27/10 -2018 23:32:16 Last modified: 27/10 -2018 23:32:16 Server time: 28/04 -2024 05:13:20