STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #140421 |
Retry |
A stranger dressed in red visited the town where Pip lived, wearing jeans, a red jacket and cap. He went by the name Makoto. But Pip suspected that this "guy" wasn't really a guy at all, but instead a friend he used to know, who had left the town years earlier, named Rozalin. To avoid raising suspicion, he invited the stranger to a lab to do some "taste testing", which was really an experiment that would react in a special way with females. |
Taste testing - Drawn, animated and programmed by Doom the wolf http://doom-the-wolf.deviantart.com |
A A A A A A A |
General data |
Difficulty: |
Mode: |
Completed: |
Current mix |
Mixes |
Percent |
Correct colors in their correct locations Correct colors in the wrong location |
Drag these colors to the holes in the right. |
Difficulty Description : |
Try this color code |
G |
Clothes |
Quick guide |
Description: Win six rounds of this game to complete the experiment. In each round, there is a certain combination of colors in a certain order that will make the right potion. You have 9 tries in each round to guess the right code. In each try, the left panel will show you the list of tries you did and how good each try was. If you get all 9 tries wrong, the code to guess will change. Left panel: The top shows you how far into the game you progressed and in what difficulty. The lower part shows you the current round. You'll see a list of your recent tries and how well you did. A black circle means you got a color in the right location. A white circle means you got a correct color in the wrong location. A place without a circle means that one of the colors is wrong. Bottom panel: On the left side are the colors you have to use, on the right side you have the spaces to put them in. Drag the colors to the grey circles to make a guess. In the hard mode, the colors may be repeated (It's extremely difficult, but give it a try!). Passing the hard mode gives you extra prizes. Go and try. |
Failure |
The code was: |
Retry |
Select a difficulty |
(This will reset the animation) |
Mix complete! Here, try this. |
Deleting progress |
If you delete your progress, you will have to solve all the puzzles again to unlock the features you unlocked so far. |
ActionScript [AS1/AS2]
Frame 1stop(); _beginGame._txt.text = "Start playing"; _beginGame.onPress = function () { gotoAndStop ("game"); };Frame 4function drawRect(_mc, x0, y0, w, h, edge, bg) { h = h - 2; w = w - 2; _mc.lineStyle(2, edge); _mc.beginFill(bg); _mc.moveTo(x0 + 5, y0); _mc.lineTo((x0 + w) - 5, y0); _mc.curveTo(x0 + w, y0, x0 + w, y0 + 5); _mc.lineTo(x0 + w, (y0 + h) - 5); _mc.curveTo(x0 + w, y0 + h, (x0 + w) - 5, y0 + h); _mc.lineTo(x0 + 5, y0 + h); _mc.curveTo(x0, y0 + h, x0, (y0 + h) - 5); _mc.lineTo(x0, y0 + 5); _mc.curveTo(x0, y0, x0 + 5, y0); } function kick() { var _local1 = Math.floor(Math.random() * 4); rozalin.belly.kick.gotoAndPlay("k" + _local1); react("kicked"); if (speech_mc._visible) { return(undefined); } _local1 = Math.random(); if (_local1 < 0.2) { speak("Oh! I feel something inside."); } else if (_local1 < 0.4) { speak("The kicking... A-Am I pregnant? \n \nI-I mean... I look pregnant. \n"); } } function setSize(s) { rozalin.belly.gotoAndStop(s); rozalin.bottom.gotoAndStop(s); rozalin.pants1.gotoAndStop(s); rozalin.pants2.gotoAndStop(s); rozalin.shirt.gotoAndStop(s); rozalin.vest.gotoAndStop(s); rozalin.vestsleeve1.gotoAndStop(s); rozalin.vestsleeve2.gotoAndStop(s); if (s < 320) { swap(rozalin.pants1, rozalin.belly); swap(rozalin.bottom, rozalin.belly); } else { swap(rozalin.belly, rozalin.bottom); swap(rozalin.belly, rozalin.pants1); } _bar._slider._x = (MAX_BAR_X * s) / MAX_SIZE[HARD]; } function swap(mc1, mc2) { if (mc1.getDepth() < mc2.getDepth()) { mc1.swapDepths(mc2); } } function setState(str) { if ((state == str) || (condition != "")) { return(undefined); } var _local1; for (_local1 in states[str]) { curState[_local1] = states[str][_local1]; } curState.state = (state = str); rozalin.mouth.gotoAndStop(curState.mouth); rozalin.eye1.gotoAndStop(curState.eye1); rozalin.eye2.gotoAndStop(curState.eye2); rozalin.eye1.pupil._x = p1X + curState.p1X; rozalin.eye1.pupil._y = p1Y + curState.p1Y; rozalin.eye2.pupil._x = p2X + curState.p2X; rozalin.eye2.pupil._y = p2Y + curState.p2Y; } function react(str) { condition = ""; var _local1 = curState.state; setState(str); curState.state = _local1; condition = "drinking"; } function speak(str) { speech_mc._visible = true; speech_mc.phrase = str; speech_mc._txt.text = ""; speech_mc.letter = 0; speech_mc.timer = Math.floor(40 + (str.length * 0.5)); speech_mc.onEnterFrame = function () { if (this.letter < this.phrase.length) { this._txt.text = this._txt.text + this.phrase.charAt(this.letter++); this._txt.text = this._txt.text + this.phrase.charAt(this.letter++); } else if (this.timer > 0) { this.timer--; } else { delete this.onEnterFrame; this._visible = false; this._txt.text = ""; if (condition != "") { condition = ""; setState(curState.state); } } }; } function victory() { timesWon++; victorySpeech._x = (Stage.width * 0.5) - (victorySpeech._width * 0.5); victorySpeech._y = (Stage.height * 0.5) - (victorySpeech._height * 0.5); victorySpeech._visible = true; victorySpeech.onEnterFrame = function () { this._x = this._x + (Number(this.dX - this._x) * 0.2); this._y = this._y + (Number(this.dY - this._y) * 0.1); if (Math.abs(this._x - this.dX) > 0.1) { return(undefined); } if (Math.abs(this._y - this.dY) > 0.1) { return(undefined); } delete this.onEnterFrame; drink(); }; } function drink() { rozalin.tube._visible = true; rozalin.tube.gotoAndPlay(1); react("drink"); condition = "drinking"; rozalin.tube.onEnterFrame = function () { if (this._currentframe == this._totalframes) { changeSize(); this.gotoAndStop(1); this._visible = false; condition = ""; setState(curState.state); delete this.onEnterFrame; } }; } function changeSize() { victorySpeech._visible = false; destSize = Math.max(1, Math.floor(Number(timesWon / MAX_GAMES) * MAX_SIZE[difficulty])); if (size > destSize) { size = destSize; setSize(size); } switch (true) { case timesWon == 1 : react("enjoy"); curState.state = "normal"; speak("Huh... this tastes OK."); break; case timesWon == 2 : react("enjoy"); speak("Mhmmmmmmm... \nThis one is nice. It even makes me feel warm inside"); curState.state = "normal"; break; case timesWon == 3 : react("wonder"); speak("Uh... \nIs it me or am I getting heavier?"); curState.state = "normal"; break; case timesWon == 4 : react("wonder"); speak("Hey, is this stuff supposed to make me fat? \nMy shirt is getting really tight..."); curState.state = "bigger"; break; case timesWon == 5 : react("worried"); speak("U-uhh... Do you think this is safe? \nI don't want to stay fat after this.."); curState.state = "bigger"; break; case timesWon == 6 : react("worried"); speak("Huh? P-Pregnancy potion!? N-No! \nI mean... I'm not a girl!"); curState.state = "over"; } react(); } function hideButtons() { _expand._alpha = 0; _expand._x = _expand._x + 600; _revert._alpha = 0; _revert._x = _revert._x + 600; _clearAll._alpha = 0; _clearAll._x = _clearAll._x + 600; _updated._alpha = 0; _updated._x = _updated._x + 600; _reset._alpha = 0; _reset._x = _reset._x + 600; } function showButtons() { _expand._alpha = 100; _expand._x = _expand._x - 600; _revert._alpha = 100; _revert._x = _revert._x - 600; _clearAll._alpha = 100; _clearAll._x = _clearAll._x - 600; _updated._alpha = 100; _updated._x = _updated._x - 600; _reset._alpha = 100; _reset._x = _reset._x - 600; } function resetAll() { timesWon = 0; tries = new Array(); results = new Array(); curentTry = new Array(4); curentCode = new Array(4); size = 1; setSize(1); growth = 0; destSize = 1; _expand._txt.text = "Expand"; _revert._txt.text = "Revert"; if (unlocked < 0) { _expand._visible = false; _revert._visible = false; _updated._visible = false; _clearAll._visible = false; _clothes._visible = false; } } function updateInfoPanel() { _info._mode_txt.text = MODE_NAME[difficulty]; _info._mixes.text = (timesWon + "/") + MAX_GAMES; _info._percent_txt.text = Math.floor((100 * timesWon) / MAX_GAMES) + "%"; resetInfoPanel(); var _local1; var _local3 = 0; i = 0; while (i < tries.length) { _local3 = 0; var _local2 = 0; while (_local2 < 4) { _local1 = _info.attachMovie(COLORS[tries[i][_local2]], "elem" + GUID, GUID); _local1._x = 20 + (_local2 * 20); _local1._y = 300 + (i * 32); infoElements.push(_local1); GUID++; _local2++; } _local2 = 0; while (_local2 < results[i][0]) { _local1 = _info.attachMovie("_locationOK", "elem" + GUID, GUID); _local1._x = 20 + (_local3 * 20); _local1._y = 316 + (i * 32); infoElements.push(_local1); GUID++; _local3++; _local2++; } _local2 = 0; while (_local2 < results[i][1]) { _local1 = _info.attachMovie("_colorOK", "elem" + GUID, GUID); _local1._x = 20 + (_local3 * 20); _local1._y = 316 + (i * 32); infoElements.push(_local1); GUID++; _local3++; _local2++; } i++; } } function generateGamePanel() { var _local4 = difficulty; _game._desc.text = DESCRIPTION[_local4]; var _local2 = 1; while (_local2 < (MAX_COLORS[_local4] + 1)) { gameElements.push(_game.attachMovie(COLORS[_local2], "elem" + GUID, GUID)); GUID++; gameElements[gameElements.length - 1].position = -1; gameElements[gameElements.length - 1].color = _local2; gameElements[gameElements.length - 1]._x = _game._colorpos._x + (Number(_local2 - 1) * 30); gameElements[gameElements.length - 1]._y = _game._colorpos._y; gameElements[gameElements.length - 1].onPress = function () { var _local3 = this; if (difficulty == HARD) { _local3 = _game.attachMovie(COLORS[this.color], "elem" + GUID, GUID); gameElements.push(_local3); GUID++; _local3.color = this.color; _local3.position = this.position; _local3._x = this._x; _local3._y = this._y; _local3.onPress = function () { this.dragging = true; if (this.position != -1) { currentTry[this.position] = -1; } this.startDrag(); }; } if (_local3.position != -1) { currentTry[_local3.position] = -1; } _local3.startDrag(); _local3.dragging = true; _local3.onMouseUp = function () { if (!this.dragging) { return(undefined); } this.dragging = false; this.stopDrag(); var _local2 = 0; while (_local2 < 4) { if (this.hitTest(this._parent["_hole" + _local2])) { replaceElement(this, _local2); this._x = this._parent["_hole" + _local2]._x; this._y = this._parent["_hole" + _local2]._y; this.position = _local2; currentTry[this.position] = this.color; return(undefined); } _local2++; } if (difficulty == HARD) { this.removeMovieClip(); } else { putBackIntoPlace(this); } }; }; _local2++; } updateInfoPanel(); } function replaceElement(elem, pos) { if (currentTry[pos] == -1) { return(undefined); } if (difficulty == HARD) { var _local1 = 0; while (_local1 < gameElements.length) { if ((gameElements[_local1] != undefined) && (gameElements[_local1].position == pos)) { gameElements[_local1].removeMovieClip(); return(undefined); } _local1++; } return(undefined); } putIntoPlace(currentTry[pos], elem.position); currentTry[elem.position] = currentTry[pos]; } function putIntoPlace(color, pos) { var _local1 = null; var _local2 = 0; while (_local2 < gameElements.length) { if (gameElements[_local2].color == color) { _local1 = gameElements[_local2]; if (pos == -1) { putBackIntoPlace(_local1); return(undefined); } _local1._x = _local1._parent["_hole" + pos]._x; _local1._y = _local1._parent["_hole" + pos]._y; _local1.position = pos; } _local2++; } } function putBackIntoPlace(clip) { clip._x = _game._colorpos._x + ((clip.color - 1) * 30); clip._y = _game._colorpos._y; clip.position = -1; } function resetGamePanel() { var _local1 = 0; while (_local1 < gameElements.length) { gameElements[_local1].removeMovieClip(); _local1++; } gameElements = new Array(); _game._desc.text = ""; currentTry = new Array(4); _local1 = 0; while (_local1 < 4) { currentTry[_local1] = -1; _local1++; } } function tryGuess() { var _local1 = 0; while (_local1 < currentTry.length) { if (currentTry[_local1] == -1) { return(undefined); } _local1++; } var _local3 = new Array(4); var _local4 = new Array(); _local1 = 0; while (_local1 < 4) { _local3[_local1] = 0; _local4[_local1] = 0; _local1++; } _local1 = 0; while (_local1 < currentTry.length) { if (currentTry[_local1] == currentCode[_local1]) { _local3[_local1] = 1; _local4[_local1] = 1; correctLocation++; } _local1++; } _local1 = 0; while (_local1 < currentTry.length) { if (_local4[_local1]) { } else { var _local2 = 0; while (_local2 < currentCode.length) { if (_local3[_local2]) { } else if (currentTry[_local1] == currentCode[_local2]) { _local3[_local2] = 1; correctColor++; break; } _local2++; } } _local1++; } tries.push(currentTry); results.push([correctLocation, correctColor]); resetGamePanel(); generateGamePanel(); updateInfoPanel(); if (correctLocation == 4) { victory(); tries = new Array(); results = new Array(); if (timesWon < MAX_GAMES) { generateGame(difficulty); } else { updateInfoPanel(); resetGamePanel(); } } else if (tries.length == MAX_TRIES) { alertGameOver(); resetGamePanel(); } correctColor = (correctLocation = 0); } function alertGameOver() { _fail._visible = true; var _local2 = 0; while (_local2 < failElements.length) { failElements[_local2].removeMovieClip(); _local2++; } failElements = new Array(); var _local1 = 0; while (_local1 < 4) { newClip = _fail.attachMovie(COLORS[currentCode[_local1]], "elem" + GUID, GUID); newClip._x = _fail._colorpos._x + (_local1 * 40); newClip._y = _fail._colorpos._y; failElements.push(newClip); GUID++; _local1++; } } function resetInfoPanel() { var _local1 = 0; while (_local1 < infoElements.length) { infoElements[_local1].removeMovieClip(); delete infoElements[_local1]; _local1++; } infoElements = new Array(); } function generateGame(diff) { tries = new Array(); results = new Array(); currentTry = new Array(4); resetInfoPanel(); difficulty = diff; var _local2; var _local3; switch (difficulty) { case EASY : _local2 = [1, 2, 3, 4]; var _local1 = 0; while (_local1 < currentCode.length) { _local3 = Math.floor(Math.random() * _local2.length); currentCode[_local1] = _local2.splice(_local3, 1)[0]; _local1++; } break; case NORMAL : _local2 = [1, 2, 3, 4, 5, 6]; _local1 = 0; while (_local1 < currentCode.length) { _local3 = Math.floor(Math.random() * _local2.length); currentCode[_local1] = _local2.splice(_local3, 1)[0]; _local1++; } break; case HARD : _local2 = [1, 2, 3, 4, 5, 6]; _local1 = 0; for(;;){ if (_local1 >= currentCode.length) { break; } _local3 = Math.floor(Math.random() * _local2.length); currentCode[_local1] = _local2[_local3]; _local1++; }; } resetGamePanel(); generateGamePanel(); updateInfoPanel(); } function makeVisibilityObject(name, clips) { visibilityArray[name] = clips.concat(); } function invertVisible(name) { var _local1 = 0; while (_local1 < visibilityArray[name].length) { visibilityArray[name][_local1]._visible = !visibilityArray[name][_local1]._visible; _local1++; } } Stage.scaleMode = "exactFit"; var KICKING_POINT = 400; var MAX_SIZE = new Array(); var EASY = 0; var NORMAL = 1; var HARD = 2; var MAX_GAMES = 6; var MAX_TRIES = 9; var DESCRIPTION = new Array(3); DESCRIPTION[EASY] = "Easy mode: Try to guess which order the colors should have."; DESCRIPTION[NORMAL] = "Normal mode: Guess which colors are used and in what order they should be."; DESCRIPTION[HARD] = "Hard mode: Guess which colors are used and in what order they should be. Some colors might be repeated"; var MAX_COLORS = new Array(3); MAX_COLORS[EASY] = 4; MAX_COLORS[NORMAL] = 6; MAX_COLORS[HARD] = 6; var COLORS = [0, "circle_red", "circle_green", "circle_blue", "circle_cyan", "circle_magenta", "circle_yellow"]; var MODE_NAME = new Array(3); MODE_NAME[EASY] = "Easy"; MODE_NAME[NORMAL] = "Normal"; MODE_NAME[HARD] = "Hard"; MAX_SIZE[EASY] = 360; MAX_SIZE[NORMAL] = 420; MAX_SIZE[HARD] = 500; var GUID = 0; var BAR_WIDTH = _bar._width; var BAR_HEIGHT = _bar._height; var MAX_BAR_X = (BAR_WIDTH - _bar._slider._width); drawRect(_bar._easy, 0, 0, _bar._slider._width + ((MAX_BAR_X * MAX_SIZE[EASY]) / MAX_SIZE[HARD]), BAR_HEIGHT, 255, 153); drawRect(_bar._normal, 0, 0, _bar._slider._width + ((MAX_BAR_X * MAX_SIZE[NORMAL]) / MAX_SIZE[HARD]), BAR_HEIGHT, 16711935, 10027161); var unlocked = -1; var so = SharedObject.getLocal("saved"); if (so.data.unlocked == undefined) { so.data.unlocked = -1; } else { unlocked = so.data.unlocked; } var growth = 0; var size = 1; var destSize = 1; rozalin.onEnterFrame = function () { if ((Math.random() > 0.99) && (canBlink)) { blinking = true; rozalin.eye1.gotoAndPlay("blink"); rozalin.eye2.gotoAndPlay("blink"); } if (blinking && (rozalin.eye1._currentlabel == "endblink")) { blinking = false; rozalin.eye1.gotoAndPlay(curState.eye1); rozalin.eye2.gotoAndPlay(curState.eye2); } if ((growth == 1) && (destSize < MAX_SIZE[unlocked])) { destSize++; } else if ((growth == -1) && (destSize > 1)) { destSize--; } if (size < destSize) { size++; setSize(size); if (size == MAX_SIZE[HARD]) { react("surprised2"); speak("N-No... It's not- I.. \nUh... Alright... Yes, it's me, Rozalin... Could you put me back to normal?"); rozalin.blush.gotoAndPlay(2); } else if (size == MAX_SIZE[difficulty]) { if ((growth == 0) || (unlocked <= difficulty)) { react("surprised"); rozalin.blush.gotoAndPlay(2); speak("What? I'm really pregnant?! \nN-No, what are you talking about? \nI'm not even a girl. \n \n[Try again with a higher difficulty]"); } } } else if (size > destSize) { size--; setSize(size); } else { _expand._txt.text = "Expand"; _revert._txt.text = "Revert"; growth = 0; if ((Math.random() > 0.99) && (size > KICKING_POINT)) { kick(); } } if ((unlocked < EASY) && (size == MAX_SIZE[EASY])) { unlocked = EASY; so.data.unlocked = unlocked; so.flush(); _updated._visible = true; _clearAll._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _expand._visible = true; _revert._visible = true; } else if ((unlocked < NORMAL) && (size == MAX_SIZE[NORMAL])) { unlocked = NORMAL; so.data.unlocked = unlocked; so.flush(); _updated._visible = true; _clearAll._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _expand._visible = true; _revert._visible = true; } else if ((unlocked < HARD) && (size == MAX_SIZE[HARD])) { unlocked = HARD; so.data.unlocked = unlocked; so.flush(); _updated._visible = true; _clearAll._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _expand._visible = true; _revert._visible = true; _clothes._visible = true; } }; var state = ""; var curState = new Object(); var states = new Object(); var condition = ""; var blinking = false; var canBlink = true; var p1X = rozalin.eye1.pupil._x; var p1Y = rozalin.eye1.pupil._y; var p2X = rozalin.eye2.pupil._x; var p2Y = rozalin.eye2.pupil._y; states.normal = {mouth:"closed", eye1:"big", eye2:"big", p1X:0, p1Y:0, p2X:0, p2Y:0, canBlink:true}; states.bigger = {mouth:"small2", eye1:"medium", eye2:"medium", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:true}; states.over = {mouth:"closed2", eye1:"big", eye2:"big", p1X:-2, p1Y:2, p2X:-2, p2Y:2, canBlink:true}; states.enjoy = {mouth:"happy", eye1:"medium", eye2:"medium", p1X:-4, p1Y:4, p2X:-3, p2Y:4, canBlink:false}; states.wonder = {mouth:"small", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.worried = {mouth:"small2", eye1:"sad", eye2:"sad", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.surprised = {mouth:"open", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.surprised2 = {mouth:"small2", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.kicked = {mouth:"closed2", eye1:"open", eye2:"open", p1X:-8, p1Y:8, p2X:-5, p2Y:8, canBlink:false}; states.drink = {mouth:"small", eye1:"closed", eye2:"closed", p1X:0, p1Y:0, p2X:0, p2Y:0, canBlink:false}; setState("normal"); var speech_mc = rozalin.speech_mc; speech_mc._visible = false; speech_mc._txt.text = ""; rozalin.tube._visible = false; rozalin.tube.stop(); victorySpeech.dX = victorySpeech._x; victorySpeech.dY = victorySpeech._y; victorySpeech._visible = false; _expand._txt.text = "Expand"; _revert._txt.text = "Revert"; _reset._txt.text = "Change Difficulty"; _select._visible = false; _select._easy._txt.text = "Easy game"; _select._normal._txt.text = "Normal game"; _select._hard._txt.text = "Hard game"; _select._cancel._txt.text = "Cancel"; _confirm._accept._txt.text = "Accept"; _confirm._cancel._txt.text = "Cancel"; _confirm._visible = false; _expand.onPress = function () { if (growth < 1) { growth = 1; _revert._txt.text = "Revert"; _expand._txt.text = "Stop"; } else { growth = 0; _expand._txt.text = "Expand"; } }; _revert.onPress = function () { if (growth > -1) { growth = -1; _revert._txt.text = "Stop"; _expand._txt.text = "Expand"; } else { _expand._txt.text = "Revert"; growth = 0; } }; _clearAll.onPress = function () { _confirm._visible = true; }; _hide._txt.text = "Hide Buttons"; _hide.onPress = function () { if (_expand._alpha > 0) { hideButtons(); this._txt.text = "Show Buttons"; } else { showButtons(); this._txt.text = "Hide Buttons"; } }; _reset.onPress = function () { _select._visible = true; }; _select._cancel.onRelease = function () { _select._visible = false; }; _select._easy.onRelease = function () { _select._visible = false; resetAll(); generateGame(EASY); }; _select._normal.onRelease = function () { _select._visible = false; resetAll(); generateGame(NORMAL); }; _select._hard.onRelease = function () { _select._visible = false; resetAll(); generateGame(HARD); }; _confirm._accept.onRelease = function () { _confirm._visible = false; unlocked = -1; so.data.unlocked = -1; so.flush(); resetAll(); _expand._visible = false; _revert._visible = false; _updated._visible = false; _clearAll._visible = false; generateGame(EASY); }; _confirm._cancel.onRelease = function () { _confirm._visible = false; }; _tutorial._cancel._txt.text = "Close"; _tutorial._cancel.onRelease = function () { _tutorial._visible = false; }; _clothes._cap._txt.text = "Cap"; _clothes._earphones._txt.text = "Earphones"; _clothes._vest._txt.text = "Vest"; _clothes._shirt._txt.text = "Shirt"; _clothes._pants._txt.text = "Pants"; _clothes._bottom._txt.text = "Bottom"; var _item; for (_item in _clothes) { _clothes[_item].onPress = function () { invertVisible(this._txt.text.toLowerCase()); }; } if (unlocked > -1) { _updated._visible = true; _updated._txt.text = "Completed: " + MODE_NAME[unlocked]; _clearAll._visible = true; _clearAll._txt.text = "Delete progress"; _expand._visible = true; _revert._visible = true; _clothes._visible = false; if (unlocked == HARD) { _clothes._visible = true; } } else { _updated._visible = false; _expand._visible = false; _revert._visible = false; _clearAll._visible = false; _clearAll._txt.text = "Delete progress"; _clothes._visible = false; } var difficulty = 0; var timesWon = 0; var tries = new Array(); var results = new Array(); var currentTry = new Array(4); var currentCode = new Array(4); var correctLocation = 0; var correctColor = 0; var gameElements = new Array(); var infoElements = new Array(); var failElements = new Array(); _game._colorpos._visible = false; _game._try.onPress = tryGuess; _fail._visible = false; generateGame(EASY); _fail._retry.onRelease = function () { _fail._visible = false; generateGame(difficulty); }; var visibilityArray = new Object(); makeVisibilityObject("cap", [rozalin.cap]); makeVisibilityObject("earphones", [rozalin.earphones1, rozalin.earphones2]); makeVisibilityObject("vest", [rozalin.vest, rozalin.vestsleeve1, rozalin.vestsleeve2]); makeVisibilityObject("shirt", [rozalin.shirt, rozalin.sleeve1, rozalin.sleeve2]); makeVisibilityObject("pants", [rozalin.pants1, rozalin.pants2]); makeVisibilityObject("bottom", [rozalin.bottom]); resetAll();Symbol 68 MovieClip Frame 1_currentlabel = "closed";Symbol 68 MovieClip Frame 2stop();Symbol 68 MovieClip Frame 3_currentlabel = "small";Symbol 68 MovieClip Frame 4stop();Symbol 68 MovieClip Frame 5_currentlabel = "small2";Symbol 68 MovieClip Frame 6stop();Symbol 68 MovieClip Frame 7_currentlabel = "open";Symbol 68 MovieClip Frame 8stop();Symbol 68 MovieClip Frame 9_currentlabel = "closed2";Symbol 68 MovieClip Frame 10stop();Symbol 68 MovieClip Frame 11_currentlabel = "open2";Symbol 68 MovieClip Frame 12stop();Symbol 68 MovieClip Frame 13_currentlabel = "happy";Symbol 68 MovieClip Frame 14stop();Symbol 79 MovieClip Frame 1_currentlabel = "open";Symbol 79 MovieClip Frame 2stop();Symbol 79 MovieClip Frame 3_currentlabel = "closed";Symbol 79 MovieClip Frame 4stop();Symbol 79 MovieClip Frame 5_currentlabel = "small";Symbol 79 MovieClip Frame 6stop();Symbol 79 MovieClip Frame 7_currentlabel = "medium";Symbol 79 MovieClip Frame 8stop();Symbol 79 MovieClip Frame 9_currentlabel = "big";Symbol 79 MovieClip Frame 10stop();Symbol 79 MovieClip Frame 11_currentlabel = "sad";Symbol 79 MovieClip Frame 12stop();Symbol 79 MovieClip Frame 15_currentlabel = "blink";Symbol 79 MovieClip Frame 19_currentlabel = "endblink";Symbol 79 MovieClip Frame 20stop();Symbol 90 MovieClip Frame 1_currentlabel = "open";Symbol 90 MovieClip Frame 2stop();Symbol 90 MovieClip Frame 3_currentlabel = "closed";Symbol 90 MovieClip Frame 4stop();Symbol 90 MovieClip Frame 5_currentlabel = "small";Symbol 90 MovieClip Frame 6stop();Symbol 90 MovieClip Frame 7_currentlabel = "medium";Symbol 90 MovieClip Frame 8stop();Symbol 90 MovieClip Frame 9_currentlabel = "big";Symbol 90 MovieClip Frame 10stop();Symbol 90 MovieClip Frame 11_currentlabel = "sad";Symbol 90 MovieClip Frame 12stop();Symbol 90 MovieClip Frame 15_currentlabel = "blink";Symbol 90 MovieClip Frame 19_currentlabel = "endblink";Symbol 90 MovieClip Frame 20stop();Symbol 99 MovieClip Frame 1stop();Symbol 127 MovieClip Frame 1stop();Symbol 127 MovieClip Frame 11gotoAndStop (1);Symbol 127 MovieClip Frame 24gotoAndStop (1);Symbol 127 MovieClip Frame 33gotoAndStop (1);Symbol 127 MovieClip Frame 43gotoAndStop (1);
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [circle_yellow] | Uses:1 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip [circle_magenta] | Uses:3 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip [circle_cyan] | Uses:5 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [circle_green] | Uses:7 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip [circle_blue] | Uses:9 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip [circle_red] | Uses:11 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [_circle_small] | Uses:13 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [circle_black] | Uses:15 | Used by:265 288 |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip [_locationOK] | Uses:17 | Used by:259 |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip [_colorOK] | Uses:19 | Used by:259 |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Graphic | Used by:25 264 287 | |
Symbol 23 Font | Used by:24 27 251 255 263 275 277 280 281 284 285 286 289 290 293 295 | |
Symbol 24 EditableText | Uses:23 | Used by:25 |
Symbol 25 MovieClip | Uses:22 24 | Used by:282 291 297 Timeline |
Symbol 26 Graphic | Used by:Timeline | |
Symbol 27 Text | Uses:23 | Used by:Timeline |
Symbol 28 Font | Used by:29 247 252 253 254 256 257 258 261 262 281 296 | |
Symbol 29 Text | Uses:28 | Used by:Timeline |
Symbol 30 Graphic | Used by:249 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:249 |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:249 |
Symbol 35 Graphic | Used by:249 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:249 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:249 |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:249 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:249 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:249 |
Symbol 46 Graphic | Used by:56 | |
Symbol 47 ShapeTweening | Used by:56 | |
Symbol 48 ShapeTweening | Used by:56 | |
Symbol 49 ShapeTweening | Used by:56 | |
Symbol 50 ShapeTweening | Used by:56 | |
Symbol 51 Graphic | Used by:56 | |
Symbol 52 ShapeTweening | Used by:56 | |
Symbol 53 ShapeTweening | Used by:56 | |
Symbol 54 ShapeTweening | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:46 47 48 49 50 51 52 53 54 55 | Used by:249 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:249 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:249 |
Symbol 61 Graphic | Used by:68 | |
Symbol 62 Graphic | Used by:68 | |
Symbol 63 Graphic | Used by:68 | |
Symbol 64 Graphic | Used by:68 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:61 62 63 64 65 66 67 | Used by:249 |
Symbol 69 Graphic | Used by:79 | |
Symbol 70 Graphic | Used by:79 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:79 |
Symbol 73 Graphic | Used by:79 | |
Symbol 74 Graphic | Used by:79 | |
Symbol 75 Graphic | Used by:79 | |
Symbol 76 Graphic | Used by:79 | |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:69 70 72 73 74 75 76 77 78 | Used by:249 |
Symbol 80 Graphic | Used by:90 | |
Symbol 81 Graphic | Used by:90 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:90 |
Symbol 84 Graphic | Used by:90 | |
Symbol 85 Graphic | Used by:90 | |
Symbol 86 Graphic | Used by:90 | |
Symbol 87 Graphic | Used by:90 | |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:80 81 83 84 85 86 87 88 89 | Used by:249 |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:91 | Used by:249 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:249 |
Symbol 95 ShapeTweening | Used by:99 | |
Symbol 96 Graphic | Used by:99 | |
Symbol 97 ShapeTweening | Used by:99 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:95 96 97 98 | Used by:249 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:249 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:249 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:249 |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:249 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:249 |
Symbol 110 ShapeTweening | Used by:135 | |
Symbol 111 ShapeTweening | Used by:135 | |
Symbol 112 ShapeTweening | Used by:127 | |
Symbol 113 ShapeTweening | Used by:127 | |
Symbol 114 ShapeTweening | Used by:127 | |
Symbol 115 Graphic | Used by:127 | |
Symbol 116 ShapeTweening | Used by:127 | |
Symbol 117 ShapeTweening | Used by:127 | |
Symbol 118 ShapeTweening | Used by:127 | |
Symbol 119 Graphic | Used by:127 | |
Symbol 120 ShapeTweening | Used by:127 | |
Symbol 121 ShapeTweening | Used by:127 | |
Symbol 122 Graphic | Used by:127 | |
Symbol 123 ShapeTweening | Used by:127 | |
Symbol 124 ShapeTweening | Used by:127 | |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | Used by:135 |
Symbol 128 ShapeTweening | Used by:135 | |
Symbol 129 ShapeTweening | Used by:135 | |
Symbol 130 ShapeTweening | Used by:135 | |
Symbol 131 ShapeTweening | Used by:135 | |
Symbol 132 ShapeTweening | Used by:135 | |
Symbol 133 ShapeTweening | Used by:135 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:110 111 127 128 129 130 131 132 133 134 | Used by:249 |
Symbol 136 ShapeTweening | Used by:145 | |
Symbol 137 ShapeTweening | Used by:145 | |
Symbol 138 ShapeTweening | Used by:145 | |
Symbol 139 ShapeTweening | Used by:145 | |
Symbol 140 ShapeTweening | Used by:145 | |
Symbol 141 ShapeTweening | Used by:145 | |
Symbol 142 ShapeTweening | Used by:145 | |
Symbol 143 ShapeTweening | Used by:145 | |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:136 137 138 139 140 141 142 143 144 | Used by:249 |
Symbol 146 ShapeTweening | Used by:168 | |
Symbol 147 ShapeTweening | Used by:168 | |
Symbol 148 ShapeTweening | Used by:168 | |
Symbol 149 ShapeTweening | Used by:168 | |
Symbol 150 Graphic | Used by:168 | |
Symbol 151 ShapeTweening | Used by:168 | |
Symbol 152 ShapeTweening | Used by:168 | |
Symbol 153 ShapeTweening | Used by:168 | |
Symbol 154 ShapeTweening | Used by:168 | |
Symbol 155 ShapeTweening | Used by:168 | |
Symbol 156 ShapeTweening | Used by:168 | |
Symbol 157 ShapeTweening | Used by:168 | |
Symbol 158 ShapeTweening | Used by:168 | |
Symbol 159 ShapeTweening | Used by:168 | |
Symbol 160 ShapeTweening | Used by:168 | |
Symbol 161 ShapeTweening | Used by:168 | |
Symbol 162 ShapeTweening | Used by:168 | |
Symbol 163 ShapeTweening | Used by:168 | |
Symbol 164 ShapeTweening | Used by:168 | |
Symbol 165 ShapeTweening | Used by:168 | |
Symbol 166 ShapeTweening | Used by:168 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | Used by:249 |
Symbol 169 ShapeTweening | Used by:184 | |
Symbol 170 ShapeTweening | Used by:184 | |
Symbol 171 ShapeTweening | Used by:184 | |
Symbol 172 ShapeTweening | Used by:184 | |
Symbol 173 ShapeTweening | Used by:184 | |
Symbol 174 ShapeTweening | Used by:184 | |
Symbol 175 ShapeTweening | Used by:184 | |
Symbol 176 ShapeTweening | Used by:184 | |
Symbol 177 ShapeTweening | Used by:184 | |
Symbol 178 ShapeTweening | Used by:184 | |
Symbol 179 ShapeTweening | Used by:184 | |
Symbol 180 ShapeTweening | Used by:184 | |
Symbol 181 ShapeTweening | Used by:184 | |
Symbol 182 ShapeTweening | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | Used by:249 |
Symbol 185 ShapeTweening | Used by:215 | |
Symbol 186 ShapeTweening | Used by:215 | |
Symbol 187 ShapeTweening | Used by:215 | |
Symbol 188 ShapeTweening | Used by:215 | |
Symbol 189 ShapeTweening | Used by:215 | |
Symbol 190 ShapeTweening | Used by:215 | |
Symbol 191 ShapeTweening | Used by:215 | |
Symbol 192 ShapeTweening | Used by:215 | |
Symbol 193 ShapeTweening | Used by:215 | |
Symbol 194 ShapeTweening | Used by:215 | |
Symbol 195 ShapeTweening | Used by:215 | |
Symbol 196 ShapeTweening | Used by:215 | |
Symbol 197 ShapeTweening | Used by:215 | |
Symbol 198 ShapeTweening | Used by:215 | |
Symbol 199 ShapeTweening | Used by:215 | |
Symbol 200 ShapeTweening | Used by:215 | |
Symbol 201 Graphic | Used by:215 | |
Symbol 202 ShapeTweening | Used by:215 | |
Symbol 203 ShapeTweening | Used by:215 | |
Symbol 204 ShapeTweening | Used by:215 | |
Symbol 205 ShapeTweening | Used by:215 | |
Symbol 206 ShapeTweening | Used by:215 | |
Symbol 207 ShapeTweening | Used by:215 | |
Symbol 208 ShapeTweening | Used by:215 | |
Symbol 209 ShapeTweening | Used by:215 | |
Symbol 210 ShapeTweening | Used by:215 | |
Symbol 211 ShapeTweening | Used by:215 | |
Symbol 212 ShapeTweening | Used by:215 | |
Symbol 213 ShapeTweening | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | Used by:249 |
Symbol 216 Graphic | Used by:249 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:249 |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:249 |
Symbol 221 Graphic | Used by:231 | |
Symbol 222 ShapeTweening | Used by:231 | |
Symbol 223 ShapeTweening | Used by:231 | |
Symbol 224 ShapeTweening | Used by:231 | |
Symbol 225 ShapeTweening | Used by:231 | |
Symbol 226 Graphic | Used by:231 | |
Symbol 227 ShapeTweening | Used by:231 | |
Symbol 228 ShapeTweening | Used by:231 | |
Symbol 229 ShapeTweening | Used by:231 | |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:221 222 223 224 225 226 227 228 229 230 | Used by:249 |
Symbol 232 Graphic | Used by:245 | |
Symbol 233 Graphic | Used by:245 | |
Symbol 234 Graphic | Used by:245 | |
Symbol 235 ShapeTweening | Used by:245 | |
Symbol 236 Graphic | Used by:245 | |
Symbol 237 Graphic | Used by:245 | |
Symbol 238 ShapeTweening | Used by:245 | |
Symbol 239 ShapeTweening | Used by:245 | |
Symbol 240 ShapeTweening | Used by:245 | |
Symbol 241 ShapeTweening | Used by:245 | |
Symbol 242 Graphic | Used by:245 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:232 233 234 235 236 237 238 239 240 241 242 243 244 | Used by:249 |
Symbol 246 Graphic | Used by:248 | |
Symbol 247 EditableText | Uses:28 | Used by:248 |
Symbol 248 MovieClip | Uses:246 247 | Used by:249 |
Symbol 249 MovieClip | Uses:30 32 34 35 37 39 41 43 45 56 58 60 68 79 90 92 94 99 101 103 105 107 109 135 145 168 184 215 216 218 220 231 245 248 | Used by:Timeline |
Symbol 250 Graphic | Used by:259 | |
Symbol 251 Text | Uses:23 | Used by:259 |
Symbol 252 Text | Uses:28 | Used by:259 |
Symbol 253 EditableText | Uses:28 | Used by:259 |
Symbol 254 Text | Uses:28 | Used by:259 |
Symbol 255 Text | Uses:23 | Used by:259 |
Symbol 256 EditableText | Uses:28 | Used by:259 |
Symbol 257 EditableText | Uses:28 | Used by:259 |
Symbol 258 Text | Uses:28 | Used by:259 |
Symbol 259 MovieClip | Uses:250 251 252 253 254 255 256 257 258 20 18 | Used by:Timeline |
Symbol 260 Graphic | Used by:265 | |
Symbol 261 Text | Uses:28 | Used by:265 |
Symbol 262 EditableText | Uses:28 | Used by:265 |
Symbol 263 Text | Uses:23 | Used by:264 |
Symbol 264 MovieClip | Uses:22 263 | Used by:265 |
Symbol 265 MovieClip | Uses:260 16 261 262 264 | Used by:Timeline |
Symbol 266 Graphic | Used by:272 | |
Symbol 267 MovieClip | Used by:272 | |
Symbol 268 MovieClip | Used by:272 | |
Symbol 269 Graphic | Used by:272 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:272 |
Symbol 272 MovieClip | Uses:266 267 268 269 271 | Used by:Timeline |
Symbol 273 Graphic | Used by:278 | |
Symbol 274 Graphic | Used by:276 | |
Symbol 275 EditableText | Uses:23 | Used by:276 |
Symbol 276 MovieClip | Uses:274 275 | Used by:278 |
Symbol 277 Text | Uses:23 | Used by:278 |
Symbol 278 MovieClip | Uses:273 276 277 | Used by:Timeline |
Symbol 279 Graphic | Used by:282 | |
Symbol 280 Text | Uses:23 | Used by:282 |
Symbol 281 Text | Uses:23 28 | Used by:282 |
Symbol 282 MovieClip | Uses:279 280 25 281 | Used by:Timeline |
Symbol 283 Graphic | Used by:288 291 297 | |
Symbol 284 Text | Uses:23 | Used by:288 |
Symbol 285 Text | Uses:23 | Used by:288 |
Symbol 286 Text | Uses:23 | Used by:287 |
Symbol 287 MovieClip | Uses:22 286 | Used by:288 |
Symbol 288 MovieClip | Uses:283 16 284 285 287 | Used by:Timeline |
Symbol 289 Text | Uses:23 | Used by:291 |
Symbol 290 Text | Uses:23 | Used by:291 |
Symbol 291 MovieClip | Uses:283 289 25 290 | Used by:Timeline |
Symbol 292 Graphic | Used by:294 | |
Symbol 293 Text | Uses:23 | Used by:294 |
Symbol 294 MovieClip | Uses:292 293 | Used by:Timeline |
Symbol 295 Text | Uses:23 | Used by:297 |
Symbol 296 Text | Uses:28 | Used by:297 |
Symbol 297 MovieClip | Uses:283 295 25 296 | Used by:Timeline |
Instance Names
"_beginGame" | Frame 1 | Symbol 25 MovieClip |
"rozalin" | Frame 4 | Symbol 249 MovieClip |
"_clearAll" | Frame 4 | Symbol 25 MovieClip |
"_info" | Frame 4 | Symbol 259 MovieClip |
"_game" | Frame 4 | Symbol 265 MovieClip |
"_revert" | Frame 4 | Symbol 25 MovieClip |
"_expand" | Frame 4 | Symbol 25 MovieClip |
"_updated" | Frame 4 | Symbol 25 MovieClip |
"_bar" | Frame 4 | Symbol 272 MovieClip |
"_hide" | Frame 4 | Symbol 25 MovieClip |
"_reset" | Frame 4 | Symbol 25 MovieClip |
"_clothes" | Frame 4 | Symbol 278 MovieClip |
"_tutorial" | Frame 4 | Symbol 282 MovieClip |
"_fail" | Frame 4 | Symbol 288 MovieClip |
"_select" | Frame 4 | Symbol 291 MovieClip |
"victorySpeech" | Frame 4 | Symbol 294 MovieClip |
"_confirm" | Frame 4 | Symbol 297 MovieClip |
"_txt" | Symbol 25 MovieClip Frame 1 | Symbol 24 EditableText |
"pupil" | Symbol 79 MovieClip Frame 1 | Symbol 72 MovieClip |
"pupil" | Symbol 90 MovieClip Frame 1 | Symbol 83 MovieClip |
"kick" | Symbol 135 MovieClip Frame 1 | Symbol 127 MovieClip |
"_txt" | Symbol 248 MovieClip Frame 1 | Symbol 247 EditableText |
"earphones2" | Symbol 249 MovieClip Frame 1 | Symbol 32 MovieClip |
"ear2" | Symbol 249 MovieClip Frame 1 | Symbol 34 MovieClip |
"arm2" | Symbol 249 MovieClip Frame 1 | Symbol 37 MovieClip |
"tail" | Symbol 249 MovieClip Frame 1 | Symbol 39 MovieClip |
"leg2" | Symbol 249 MovieClip Frame 1 | Symbol 41 MovieClip |
"ear1b" | Symbol 249 MovieClip Frame 1 | Symbol 43 MovieClip |
"sleeve2" | Symbol 249 MovieClip Frame 1 | Symbol 45 MovieClip |
"vestsleeve2" | Symbol 249 MovieClip Frame 1 | Symbol 56 MovieClip |
"body" | Symbol 249 MovieClip Frame 1 | Symbol 58 MovieClip |
"head" | Symbol 249 MovieClip Frame 1 | Symbol 60 MovieClip |
"mouth" | Symbol 249 MovieClip Frame 1 | Symbol 68 MovieClip |
"eye2" | Symbol 249 MovieClip Frame 1 | Symbol 79 MovieClip |
"eye1" | Symbol 249 MovieClip Frame 1 | Symbol 90 MovieClip |
"nose" | Symbol 249 MovieClip Frame 1 | Symbol 92 MovieClip |
"hair" | Symbol 249 MovieClip Frame 1 | Symbol 94 MovieClip |
"ear1a" | Symbol 249 MovieClip Frame 1 | Symbol 101 MovieClip |
"cap" | Symbol 249 MovieClip Frame 1 | Symbol 103 MovieClip |
"earphones1" | Symbol 249 MovieClip Frame 1 | Symbol 105 MovieClip |
"pants2" | Symbol 249 MovieClip Frame 1 | Symbol 107 MovieClip |
"leg1" | Symbol 249 MovieClip Frame 1 | Symbol 109 MovieClip |
"belly" | Symbol 249 MovieClip Frame 1 | Symbol 135 MovieClip |
"bottom" | Symbol 249 MovieClip Frame 1 | Symbol 145 MovieClip |
"pants1" | Symbol 249 MovieClip Frame 1 | Symbol 168 MovieClip |
"shirt" | Symbol 249 MovieClip Frame 1 | Symbol 184 MovieClip |
"vest" | Symbol 249 MovieClip Frame 1 | Symbol 215 MovieClip |
"arm1" | Symbol 249 MovieClip Frame 1 | Symbol 218 MovieClip |
"sleeve1" | Symbol 249 MovieClip Frame 1 | Symbol 220 MovieClip |
"vestsleeve1" | Symbol 249 MovieClip Frame 1 | Symbol 231 MovieClip |
"tube" | Symbol 249 MovieClip Frame 1 | Symbol 245 MovieClip |
"speech_mc" | Symbol 249 MovieClip Frame 1 | Symbol 248 MovieClip |
"_mode_txt" | Symbol 259 MovieClip Frame 1 | Symbol 253 EditableText |
"_mixes" | Symbol 259 MovieClip Frame 1 | Symbol 256 EditableText |
"_percent_txt" | Symbol 259 MovieClip Frame 1 | Symbol 257 EditableText |
"_hole0" | Symbol 265 MovieClip Frame 1 | Symbol 16 MovieClip [circle_black] |
"_hole1" | Symbol 265 MovieClip Frame 1 | Symbol 16 MovieClip [circle_black] |
"_hole2" | Symbol 265 MovieClip Frame 1 | Symbol 16 MovieClip [circle_black] |
"_hole3" | Symbol 265 MovieClip Frame 1 | Symbol 16 MovieClip [circle_black] |
"_colorpos" | Symbol 265 MovieClip Frame 1 | Symbol 16 MovieClip [circle_black] |
"_desc" | Symbol 265 MovieClip Frame 1 | Symbol 262 EditableText |
"_try" | Symbol 265 MovieClip Frame 1 | Symbol 264 MovieClip |
"_normal" | Symbol 272 MovieClip Frame 1 | Symbol 267 MovieClip |
"_easy" | Symbol 272 MovieClip Frame 1 | Symbol 268 MovieClip |
"_slider" | Symbol 272 MovieClip Frame 1 | Symbol 271 MovieClip |
"_txt" | Symbol 276 MovieClip Frame 1 | Symbol 275 EditableText |
"_earphones" | Symbol 278 MovieClip Frame 1 | Symbol 276 MovieClip |
"_cap" | Symbol 278 MovieClip Frame 1 | Symbol 276 MovieClip |
"_vest" | Symbol 278 MovieClip Frame 1 | Symbol 276 MovieClip |
"_shirt" | Symbol 278 MovieClip Frame 1 | Symbol 276 MovieClip |
"_pants" | Symbol 278 MovieClip Frame 1 | Symbol 276 MovieClip |
"_bottom" | Symbol 278 MovieClip Frame 1 | Symbol 276 MovieClip |
"_cancel" | Symbol 282 MovieClip Frame 1 | Symbol 25 MovieClip |
"_colorpos" | Symbol 288 MovieClip Frame 1 | Symbol 16 MovieClip [circle_black] |
"_retry" | Symbol 288 MovieClip Frame 1 | Symbol 287 MovieClip |
"_easy" | Symbol 291 MovieClip Frame 1 | Symbol 25 MovieClip |
"_normal" | Symbol 291 MovieClip Frame 1 | Symbol 25 MovieClip |
"_hard" | Symbol 291 MovieClip Frame 1 | Symbol 25 MovieClip |
"_cancel" | Symbol 291 MovieClip Frame 1 | Symbol 25 MovieClip |
"_accept" | Symbol 297 MovieClip Frame 1 | Symbol 25 MovieClip |
"_cancel" | Symbol 297 MovieClip Frame 1 | Symbol 25 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "circle_yellow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "circle_magenta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "circle_cyan" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "circle_green" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "circle_blue" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "circle_red" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "_circle_small" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "circle_black" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "_locationOK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "_colorOK" |
Labels
"game" | Frame 4 |
"closed" | Symbol 68 MovieClip Frame 1 |
"small" | Symbol 68 MovieClip Frame 3 |
"small2" | Symbol 68 MovieClip Frame 5 |
"open" | Symbol 68 MovieClip Frame 7 |
"closed2" | Symbol 68 MovieClip Frame 9 |
"open2" | Symbol 68 MovieClip Frame 11 |
"happy" | Symbol 68 MovieClip Frame 13 |
"open" | Symbol 79 MovieClip Frame 1 |
"closed" | Symbol 79 MovieClip Frame 3 |
"small" | Symbol 79 MovieClip Frame 5 |
"medium" | Symbol 79 MovieClip Frame 7 |
"big" | Symbol 79 MovieClip Frame 9 |
"sad" | Symbol 79 MovieClip Frame 11 |
"blink" | Symbol 79 MovieClip Frame 15 |
"endblink" | Symbol 79 MovieClip Frame 19 |
"open" | Symbol 90 MovieClip Frame 1 |
"closed" | Symbol 90 MovieClip Frame 3 |
"small" | Symbol 90 MovieClip Frame 5 |
"medium" | Symbol 90 MovieClip Frame 7 |
"big" | Symbol 90 MovieClip Frame 9 |
"sad" | Symbol 90 MovieClip Frame 11 |
"blink" | Symbol 90 MovieClip Frame 15 |
"endblink" | Symbol 90 MovieClip Frame 19 |
"k0" | Symbol 127 MovieClip Frame 2 |
"k1" | Symbol 127 MovieClip Frame 15 |
"k2" | Symbol 127 MovieClip Frame 27 |
"k3" | Symbol 127 MovieClip Frame 36 |
|