Frame 1
this.onEnterFrame = function () {
_quality = "low";
};
stop();
Symbol 2 MovieClip Frame 1
stop();
Symbol 2 MovieClip Frame 2
stop();
Symbol 3 MovieClip [Textbutton] Frame 1
stop();
Symbol 3 MovieClip [Textbutton] Frame 2
stop();
Instance of Symbol 2 MovieClip "button1" in Symbol 3 MovieClip [Textbutton] Frame 2
on (release) {
_root.Intro.Introtext.gotoAndPlay(31);
_root.Intro.Textbutton.gotoAndStop(1);
}
Symbol 3 MovieClip [Textbutton] Frame 3
stop();
Instance of Symbol 2 MovieClip "button2" in Symbol 3 MovieClip [Textbutton] Frame 3
on (release) {
_root.Intro.Introtext.gotoAndStop(32);
_root.Intro.gotoAndPlay(91);
_root.Intro.Textbutton.button2.gotoAndStop(2);
}
Symbol 8 MovieClip [Introtext] Frame 30
var phrase_string = " Ahoy, lad! So ye are finally 'ere. Had ta get us new fresh blood, me crewmembers \n an' I were needin' more meat. Arr! I be yer capt'n an' Sagisou Fang is the name. \n What ye see here is me ship, 'The Wooden Rod'. Dare ta damage her and ye are \n marooned, I say. Me an' me crew 'ave plundered the four continents an' sailed \n the five seas fer booty, an' never once 'ave I lost a crew member... until last week.\n Me cabin boy joined another crew. *growl* That filthly seadog shall never be \n welcome at me door!";
var n = phrase_string.length;
var i = 0;
this.onEnterFrame = function () {
if (i < n) {
text1.text = text1.text + phrase_string.substr(i, 3);
i = i + 3;
} else if ((i = n)) {
_root.Intro.Textbutton.gotoAndStop(2);
}
};
stop();
Symbol 8 MovieClip [Introtext] Frame 31
var phrase_string = " Ehem. BUT THAT'S WHY YE BE 'ERE. Ye are 'is fine replacement. Yer duties 'ave ta \n be done, but they can wait 'til the sun hides behind the horizon. Fer now ye can \n explore me ship an' meet the crew. I'll warn ye now: watch yer booty. We 'had ta \n leave port quick an' the crew (not ta mention me) didn' get the shore leave I \n promised 'em, if yeh catch me drift. Har dee har. Fer now, I'll be in me quarters. \n Be sure to stop in while yer explorin' and I can give ye somethin' to work on.";
var n = phrase_string.length;
var i = 0;
this.onEnterFrame = function () {
if (i < n) {
text2.text = text2.text + phrase_string.substr(i, 3);
i = i + 3;
} else if ((i = n)) {
_root.Intro.Textbutton.gotoAndStop(3);
}
};
stop();
Symbol 8 MovieClip [Introtext] Frame 32
stop();
Symbol 10 MovieClip [Intro] Frame 90
stop();
Symbol 10 MovieClip [Intro] Frame 120
stop();
Symbol 13 MovieClip Frame 900
stop();