STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #141559 |
U235 |
Todas las celdas del panel deben recibir potencia para que la maqui- naria funcione. Arrastra el cursor sobre las cápsulas productoras para liberar las barras de energía. Cada cápsula puede producir sólo la cantidad de energía que indica su contador. : Cambiar número de celdas. r : Reiniciar el panel actual. n : Nuevo panel. h : Ayuda. Comenzar |
Every cell in the panel must receive energy so the machine can work. Drag the cursor over the producer pods to free the energy bars. Each pod can only produce as much energy as its counter indicates. : Change cell number. r : Reset current panel. n : New panel. h : Help. Start |
ActionScript [AS1/AS2]
Frame 2if (getBytesLoaded() < getBytesTotal()) { gotoAndPlay (1); } else { lang = System.capabilities.language != "es"; gotoAndPlay (3); }Frame 3inst._x = 250; clic = false; cheatKey1 = 80; cheatKey2 = 81; instrucciones = true; onMouseDown = function () { _root.clic = true; }; onMouseUp = function () { _root.clic = false; }; stop();Symbol 5 MovieClip Frame 1if (!_parent.juego.terminado) { r._rotation = 0; } else { r._rotation = r._rotation - 3; }Symbol 5 MovieClip Frame 2gotoAndPlay (1);Symbol 12 MovieClip Frame 1m._xscale = _parent.N * 100; m._yscale = m._xscale; b._xscale = m._xscale; b._yscale = m._xscale;Symbol 12 MovieClip Frame 2gotoAndPlay (1);Symbol 34 MovieClip Frame 2if (_parent.cero) { gotoAndPlay(_currentframe - 1); } else { gotoAndPlay(_currentframe + 1); }Symbol 34 MovieClip Frame 4if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe + 1); }Symbol 34 MovieClip Frame 6if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe + 1); }Symbol 34 MovieClip Frame 8if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe + 1); }Symbol 34 MovieClip Frame 10if (_parent.cero) { gotoAndPlay(_currentframe - 3); } else { gotoAndPlay(_currentframe - 1); }Symbol 35 MovieClip Frame 1function setN(valor) { cero = valor == 0; d.gotoAndStop(Math.floor(valor / 10) + 1); u.gotoAndStop((valor % 10) + 1); } setN(0); stop();Symbol 36 MovieClip Frame 1i0 = Math.floor(_x / 30); j0 = Math.floor(_y / 30); if ((i0 >= _parent.N) || (j0 >= _parent.N)) { stop(); } n = 0; s = 0; e = 0; o = 0;Symbol 36 MovieClip Frame 2if (_parent.valor[i0][j0] >= 0) { gotoAndPlay (4); }Symbol 36 MovieClip Frame 3gotoAndPlay (2);Symbol 36 MovieClip Frame 4if (_parent.valor[i0][j0] < 0) { gotoAndPlay (2); } else if (_parent.listo) { (n = 0); (j = j0 - 1); while ((j >= 0) && (_parent.valor[i0][j] == -2)) { j--; n++; } (e = 0); (i = i0 + 1); while ((i < _parent.N) && (_parent.valor[i][j0] == -3)) { i++; e++; } (s = 0); (j = j0 + 1); while ((j < _parent.N) && (_parent.valor[i0][j] == -4)) { j++; s++; } (o = 0); (i = i0 - 1); while ((i >= 0) && (_parent.valor[i][j0] == -5)) { i--; o++; } c.setN(_parent.tmpvalor[i0][j0]); nn._y = (-n) * 30; rn._xscale = n * 100; ee._x = e * 30; re._xscale = e * 100; ss._y = s * 30; rs._xscale = s * 100; oo._x = (-o) * 30; ro._xscale = o * 100; }Symbol 36 MovieClip Frame 5gotoAndPlay (4);Symbol 38 Buttonon (keyPress "<Up>") { if (N < 13) { N++; gotoAndPlay (1); } } on (keyPress "<Down>") { if (N > 2) { N--; gotoAndPlay (1); } } on (keyPress "r") { i = 0; while (i < N) { j = 0; while (j < N) { tmpvalor[i][j] = Math.max(-1, cheat[i][j]); j++; } i++; } terminado = false; puerta.gotoAndPlay(1); } on (keyPress "n") { gotoAndPlay (1); }Symbol 46 MovieClip Frame 1fn._xscale = _parent.N * 100; fs._xscale = fn._xscale; fo._xscale = fn._xscale; fe._xscale = fn._xscale; fe._x = _parent.N * 30; fs._y = fe._x; n1._x = fe._x; n2._y = fe._x; n3._x = fe._x; n3._y = fe._x; stop();Symbol 51 MovieClip Frame 1_xscale = ((100 * _parent.N) / 13); _yscale = _xscale;Symbol 51 MovieClip Frame 2if (!_parent.terminado) { v = 0; gotoAndPlay (1); } else if (p1._x < (-v)) { p1._x = p1._x + v; v++; p2._x = 390 - p1._x; } else { p1._x = 0; p2._x = 390; gotoAndStop (4); }Symbol 51 MovieClip Frame 3gotoAndPlay (2);Symbol 52 MovieClip Frame 1if (N == undefined) { N = 7; } _y = (55 + ((13 - N) * 15)); _x = (55 + ((13 - N) * 15)); drag = false; oval = 0; var valor = new Array(N); ready = false; terminado = false; i = 0; while (i < N) { valor[i] = new Array(N); j = 0; while (j < N) { valor[i][j] = 0; j++; } i++; } i = 0; while (i < N) { j = 0; while (j < N) { valor[i][j] = Math.round(Math.random()); j++; } i++; } cambio = true; while (cambio) { cambio = false; i = 0; while (i < N) { j = 0; while (j < N) { if (((valor[i][j] == 0) && (((i < (N - 1)) && ((valor[i + 1][j] % 2) == 0)) || ((i > 0) && ((valor[i - 1][j] % 2) == 0)))) || ((valor[i][j] == 1) && (((j < (N - 1)) && ((valor[i][j + 1] % 2) == 1)) || ((j > 0) && ((valor[i][j - 1] % 2) == 1))))) { valor[i][j] = valor[i][j] + 2; cambio = true; } if (valor[i][j] < 2) { valor[i][j] = 1 - valor[i][j]; } j++; } i++; } } i = 0; while (i < N) { j = 0; while (j < N) { valor[i][j] = valor[i][j] % 2; j++; } i++; } var cheat = new Array(N); i = 0; while (i < N) { cheat[i] = new Array(N); i++; } total = N * N; while (total > 0) { i0 = Math.floor(Math.random() * N); j0 = Math.floor(Math.random() * N); while (valor[i0][j0] > 1) { i0++; if (i0 == N) { i0 = 0; j0++; if (j0 == N) { j0 = 0; } } } valor[i0][j0] = 4; i = i0 - 1; while ((i >= 0) && (valor[i][j0] == 0)) { valor[i][j0] = valor[i][j0] + 2; cheat[i][j0] = -5; valor[i0][j0]++; i--; } i = i0 + 1; while ((i < N) && (valor[i][j0] == 0)) { valor[i][j0] = valor[i][j0] + 2; cheat[i][j0] = -3; valor[i0][j0]++; i++; } j = j0 - 1; while ((j >= 0) && (valor[i0][j] == 1)) { valor[i0][j] = valor[i0][j] + 2; cheat[i0][j] = -2; valor[i0][j0]++; j--; } j = j0 + 1; while ((j < N) && (valor[i0][j] == 1)) { valor[i0][j] = valor[i0][j] + 2; cheat[i0][j] = -4; valor[i0][j0]++; j++; } total = total - (valor[i0][j0] - 3); } i = 0; while (i < N) { j = 0; while (j < N) { if (valor[i][j] < 4) { valor[i][j] = -1; } else { valor[i][j] = valor[i][j] - 4; cheat[i][j] = valor[i][j]; } j++; } i++; } tmpvalor = valor; gotoAndPlay (2);Symbol 52 MovieClip Frame 2if (Key.isDown(_root.cheatKey1) && (Key.isDown(_root.cheatKey2))) { valor = cheat; } else if (!_root.instrucciones) { valor = tmpvalor; listo = true; done = true; i = 0; while ((i < N) && (done)) { j = 0; while ((j < N) && (done)) { done = valor[i][j] <= 0; j++; } i++; } terminado = done; if (_root.clic && (!terminado)) { i = Math.floor(_xmouse / 30); j = Math.floor(_ymouse / 30); if (!drag) { i0 = i; j0 = j; oval = valor[i0][j0]; fix = Math.min(0, oval); if (oval < -1) { listo = false; switch (oval) { case -2 : (q = 0); (j = j0 - 1); while ((valor[i0][j] == -2) && (j >= 0)) { valor[i0][j] = -1; j--; q++; } while ((valor[i0][j0] < 0) && (j0 < N)) { valor[i0][j0] = -1; j0++; q++; } break; case -3 : (q = 0); (i = i0 + 1); while ((valor[i][j0] == -3) && (i < N)) { valor[i][j0] = -1; i++; q++; } while ((valor[i0][j0] < 0) && (i0 >= 0)) { valor[i0][j0] = -1; i0--; q++; } break; case -4 : (q = 0); (j = j0 + 1); while ((valor[i0][j] == -4) && (j < N)) { valor[i0][j] = -1; j++; q++; } while ((valor[i0][j0] < 0) && (j0 >= 0)) { valor[i0][j0] = -1; j0--; q++; } break; case -5 : (q = 0); (i = i0 - 1); while ((valor[i][j0] == -5) && (i >= 0)) { valor[i][j0] = -1; i--; q++; } for(;;){ if (!((valor[i0][j0] < 0) && (i0 < N))) { break; } valor[i0][j0] = -1; i0++; q++; }; } oval = valor[i0][j0] + q; } if (oval != -1) { (n = 0); (j = j0 - 1); while (((j >= 0) && (valor[i0][j] == -1)) && (n < oval)) { n++; j--; } (e = 0); (i = i0 + 1); while (((i < N) && (valor[i][j0] == -1)) && (e < oval)) { e++; i++; } (s = 0); (j = j0 + 1); while (((j < N) && (valor[i0][j] == -1)) && (s < oval)) { s++; j++; } (o = 0); (i = i0 - 1); while (((i >= 0) && (valor[i][j0] == -1)) && (o < oval)) { o++; i--; } drag = true; } } else if (fix != -1) { if ((fix == 0) && ((j0 != j) || (i0 != i))) { fix = ((Math.abs(j0 - j) > Math.abs(i0 - i)) ? (((j < j0) ? -2 : -4)) : (((i > i0) ? -3 : -5))); } switch (fix) { case -2 : k = 1; while (k <= n) { valor[i0][j0 - k] = (((j0 - k) >= j) ? -2 : -1); k++; } if (j >= j0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(n, j0 - j); } break; case -3 : k = 1; while (k <= e) { valor[i0 + k][j0] = (((i0 + k) <= i) ? -3 : -1); k++; } if (i <= i0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(e, i - i0); } break; case -4 : k = 1; while (k <= s) { valor[i0][j0 + k] = (((j0 + k) <= j) ? -4 : -1); k++; } if (j <= j0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(s, j - j0); } break; case -5 : k = 1; while (k <= o) { valor[i0 - k][j0] = (((i0 - k) >= i) ? -5 : -1); k++; } if (i >= i0) { valor[i0][j0] = oval; fix = 0; } else { valor[i0][j0] = oval - Math.min(o, i0 - i); } } listo = true; } } else if (drag) { drag = false; } }Symbol 52 MovieClip Frame 3gotoAndPlay (2);Symbol 56 Buttonon (release, keyPress "h") { _root.instrucciones = !_root.instrucciones; _y = (_root.instrucciones ? 480 : 0); }Symbol 64 Buttonon (release) { _root.lang = 1; gotoAndStop (2); }Symbol 68 Buttonon (release) { _root.lang = 0; gotoAndStop (1); }Symbol 69 MovieClip Frame 1if (_root.lang == 0) { stop(); } else { gotoAndStop (2); }Symbol 76 MovieClip Frame 1b._rotation = -_rotation;Symbol 76 MovieClip Frame 2if (_parent.juego.terminado) { if (g._alpha < 100) { g._alpha++; v++; } g._rotation = g._rotation + v; } else if (g._alpha > 0) { g._alpha = 0; v = 0; }Symbol 76 MovieClip Frame 3gotoAndPlay (1);
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:5 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:2 4 | Used by:Timeline |
Symbol 6 Graphic | Used by:52 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:12 |
Symbol 9 Graphic | Used by:12 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:12 |
Symbol 12 MovieClip | Uses:8 9 11 | Used by:52 |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:36 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:36 |
Symbol 17 Graphic | Used by:36 | |
Symbol 18 Graphic | Used by:35 | |
Symbol 19 Graphic | Used by:29 | |
Symbol 20 Graphic | Used by:29 | |
Symbol 21 Graphic | Used by:29 | |
Symbol 22 Graphic | Used by:29 | |
Symbol 23 Graphic | Used by:29 | |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:19 20 21 22 23 24 25 26 27 28 | Used by:35 |
Symbol 30 Graphic | Used by:34 | |
Symbol 31 Graphic | Used by:34 | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:30 31 32 33 | Used by:35 |
Symbol 35 MovieClip | Uses:18 29 34 | Used by:36 |
Symbol 36 MovieClip | Uses:14 16 17 35 | Used by:52 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 Button | Uses:37 | Used by:52 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:46 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:46 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:46 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:40 42 44 45 | Used by:52 |
Symbol 47 Graphic | Used by:51 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:51 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:47 49 50 | Used by:52 |
Symbol 52 MovieClip | Uses:6 12 36 38 46 51 | Used by:Timeline |
Symbol 53 Graphic | Used by:69 | |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 Button | Uses:54 55 | Used by:69 |
Symbol 57 Font | Used by:58 61 65 | |
Symbol 58 Text | Uses:57 | Used by:69 |
Symbol 59 Graphic | Used by:69 | |
Symbol 60 Font | Used by:61 65 | |
Symbol 61 Text | Uses:57 60 | Used by:69 |
Symbol 62 Graphic | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 Button | Uses:62 63 | Used by:69 |
Symbol 65 Text | Uses:57 60 | Used by:69 |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 Button | Uses:66 67 | Used by:69 |
Symbol 69 MovieClip | Uses:53 56 58 59 61 64 65 68 | Used by:Timeline |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:76 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:76 |
Symbol 76 MovieClip | Uses:71 73 75 | Used by:Timeline |
Instance Names
"juego" | Frame 3 | Symbol 52 MovieClip |
"inst" | Frame 3 | Symbol 69 MovieClip |
"r" | Symbol 5 MovieClip Frame 1 | Symbol 4 MovieClip |
"m" | Symbol 12 MovieClip Frame 1 | Symbol 8 MovieClip |
"b" | Symbol 12 MovieClip Frame 1 | Symbol 11 MovieClip |
"d" | Symbol 35 MovieClip Frame 1 | Symbol 29 MovieClip |
"u" | Symbol 35 MovieClip Frame 1 | Symbol 29 MovieClip |
"re" | Symbol 36 MovieClip Frame 4 | Symbol 14 MovieClip |
"ee" | Symbol 36 MovieClip Frame 4 | Symbol 16 MovieClip |
"rn" | Symbol 36 MovieClip Frame 4 | Symbol 14 MovieClip |
"nn" | Symbol 36 MovieClip Frame 4 | Symbol 16 MovieClip |
"ro" | Symbol 36 MovieClip Frame 4 | Symbol 14 MovieClip |
"oo" | Symbol 36 MovieClip Frame 4 | Symbol 16 MovieClip |
"rs" | Symbol 36 MovieClip Frame 4 | Symbol 14 MovieClip |
"ss" | Symbol 36 MovieClip Frame 4 | Symbol 16 MovieClip |
"c" | Symbol 36 MovieClip Frame 4 | Symbol 35 MovieClip |
"fn" | Symbol 46 MovieClip Frame 1 | Symbol 40 MovieClip |
"fo" | Symbol 46 MovieClip Frame 1 | Symbol 40 MovieClip |
"n1" | Symbol 46 MovieClip Frame 1 | Symbol 42 MovieClip |
"fe" | Symbol 46 MovieClip Frame 1 | Symbol 40 MovieClip |
"n2" | Symbol 46 MovieClip Frame 1 | Symbol 42 MovieClip |
"n3" | Symbol 46 MovieClip Frame 1 | Symbol 44 MovieClip |
"fs" | Symbol 46 MovieClip Frame 1 | Symbol 40 MovieClip |
"p1" | Symbol 51 MovieClip Frame 2 | Symbol 49 MovieClip |
"p2" | Symbol 51 MovieClip Frame 2 | Symbol 49 MovieClip |
"p" | Symbol 52 MovieClip Frame 2 | Symbol 12 MovieClip |
"puerta" | Symbol 52 MovieClip Frame 2 | Symbol 51 MovieClip |
"g" | Symbol 76 MovieClip Frame 1 | Symbol 73 MovieClip |
"b" | Symbol 76 MovieClip Frame 1 | Symbol 75 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
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