STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #141612 |
SFG |
Personel File |
Personel File All other information not located in the other profiles. |
Stillwater Profile |
Stillwater Profile Origin report including development, programming, and activity while in Stillwater control |
Stillwater Profile |
Janet's Favorites |
Janet's Favorites A varying list of Janet's favorite things. |
Janet Green |
Medical Profile |
Medical Profile |
Details Janet's physical body and form, including unique traits and characteristics. |
Details Janet's physical traits and characteristics. |
Psychological Profile |
Psychological Profile An analysis of Janet's psychological and political ideology and health. |
Favorite... |
Food: Chocolate Kisses Past Time: Dancing Color: Violet Weapon: Combat Knife Quote: "Our attitude towards life determines life's attitude towards us." - Earl Nightingale Movie Genre: Romance Music: Dance/ Club Super Hero: The Purple Heart Animal as Pet: Cat Wild Animal: Tiger Vehicle: Convertable Hovercar Game: Dodgeball Piece of Gym Equipment: Ab Crunch Machine Website: altered-persons interest group website |
BACK |
Head Crests |
MEDICAL PROFILE Name: Janet Elizabeth Green Age: Physical Age 27 (Approx. Time Age 10 years*) Gender: Female Height: 5' 8" Weight: 164 .lbs Bust: 40" C cup Waist: 32" Hips: 38" Vision: 20/15 Hearing: Below Average** Smelling: Normal Diet: Omnivorous HEALTH Respiratory: HEALTHY Circulatory: HEALTHY Occular: HEALTHY Digestive: HEALTHY Muscular: HEALTHY Nervous: HEALTHY Reproductive: HEALTHY Dental: HEALTHY Dermal: HEALTHY Skeletal: HEALTHY * The process of Janet's creation included accelerated growth causing her to develop physically far faster than is considered normal. Thus in spite of her physical and mental maturity the true time age of her body is at best approximation only a decade old. ** Janet's ears are auditory ports based just above and behind the jawline, and aren't as suitable for receiving sound as a normal human ear. However, the special trait of her head crests make up for the deficit in hearing of her ears alone. |
Stop that! |
Tail |
Feet |
List of Special Traits |
- Thick supple skin, capable of taking twice the abuse of normal human skin without breaking. - incredible strength output vs. overall muscle mass, nearly superhuman muscle structure -regenerative properties, capable of eventually recovering severed limbs. (UNTESTED). -highly dexterous and agile, double jointed. *Examine model to the right for additional special traits. |
Psychological & Political Profile |
Political Profile |
Political Profile |
Psychological Profile |
Psychological Profile |
Personality: Contemplative, reserved among strangers. Gentle and kind to those who know her, she always puts the safety of her team above the success of the mission. Even still she approaches everything she does with such passion and determination that the mission is a success regardless in most circumstances. Polite towards her elders and superiors but can be vocal in a disagreement. Janet considers all life a precious thing and as such will try to avoid casualties whenever possible. If this stance would unreasonably endanger the mission or the safety of her team she will do what is necessary. She treats any mission where she's forced to take a life, even if the mission is successful, as a personal failure.Morally driven by what she feels is the right thing, she will continue to persevere in the face of adversity for the sake of doing what's right. She is not very easily frightened or intimidated. Ethics: Janet is a Deontological Ethicist in that she will follow her own set of moral rules and obligations. If she percieves something as morally wrong or corrupt she considers it a personal duty to fix it. To her that's what it means to be human. She is not self-centered however, and tries to be respectful of the beliefs and opinions of those around her Religion: Janet is a dubious Christian of no particular denomination. She believes that somehow God ordained her creation for a higher purpose than the simple machine of war her earthly creators would use her for. At the very least believing as such is much less depressing than to believe she's nothing more than a selfish man's solution for a killing machine. Relationship Interests: Janet prefers someone who's intelligent and respectful more than anything else. Someone who can understand her and her complexities, and appreciates her for who she is. At the same time, a man who can defend her in times of crisis whether it be physical or emotional is considered a plus. Janet's sexual orientation is heterosexual. |
Likes & Dislikes |
Likes & Dislikes |
<p align="left"><font face="Helvetica" size="14" color="#000066" letterSpacing="0.000000" kerning="0">Stance on major issues:</font></p><p align="left"><font face="Helvetica" size="14" color="#000066" letterSpacing="0.000000" kerning="0">Abortion: Prolife</font></p><p align="left"><font face="Helvetica" size="14" color="#000066" letterSpacing="0.000000" kerning="0">Death Sentence? : No</font></p><p align="left"><font face="Helvetica" size="14" color="#000066" letterSpacing="0.000000" kerning="0">Big Business or Small Business?: Small Business</font></p><p align="left"><font face="Helvetica" size="14" color="#000066" letterSpacing="0.000000" kerning="0">Universal Health Care?: Absolutely</font></p><p align="left"><font face="Helvetica" size="14" color="#000066" letterSpacing="0.000000" kerning="0">War?: A tragic reality that must be faced. If given the opportunity though, diplomacy over <sbr />war.</font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"><font face="Helvetica" size="14" color="#000066" letterSpacing="0.000000" kerning="0">Political alignment test results and chart provided by <a href="www.politicalcompass.org">www.politicalcompass.org</a>. </font></p> |
Likes & Dislikes |
Likes: - Watching movies curled up on the couch with a bag of Hershey's Kisses. - Regular exercise with proper equipment - Dancing when she thinks no one else is looking - Ballet - Good reliable friends - A place to call home - being accepted for who she is and not what she is - Brave and/or polite individuals - Techno/Dance music, music she can dance to Dislikes: - Cowardly or egotistical people - Shallow individuals, people who only look skin deep - Violence and War - Murder, killing, any situation where she is forced to kill - Poverty, starvation, various other social and economic injustices - Feeling helpless - Her own body, sometimes |
Stillwater Database: Model XR01 |
Development Specifications |
Development Specifications |
Programming Record |
Programming Record |
Active Duty Record |
Active Duty Record |
Model: XR01 Sex: Female Genetic Make-up: [CLASSIFIED] Classification: Assassinations and Reconaissance Development History: Product developed on September 27th, 2113. Gene recombination appeared successful. Placed in artificial womb until the body was sufficiently developed. Moved to a stasis tank after 10 months. The usual cocktail of growth stimulants, sedatives, nutritional fluids and water are being pumped directly into the vascular system of the product. It's showing great muscular development among other special features. Will now be transported to the main facility for the remainder of it's developmental period. WARNING: Product lost during airborne transit due to unknown technical error, date of loss logged at October 19th, 2114. Recovery teams are now looking for the product. January 21st, 2115 Stasis tank found, but empty. Was located in a runoff ditch that connected to a major water source. Either the product was washed into the lake and surely perished, or was found. Damage control is now being involved, lake is being searched and nearby farmlands are being canvassed. Product located on March 1st, 2115. Was sedated and placed in a new stasis tank, airlifted to the main facility. Appeared to have been living with local farmers. Product's time outside stasis seems to have damaged it's capability, full specifications are located at [CLASSIFIED]. Was advised to continue development. Product will continue as scheduled. |
Programing Record |
Model: XR01 Sex: Female Genetic Make-up: [CLASSIFIED] Classification: Assassinations and Reconaissance Programming Notes: Product reached physical maturity on November 13th, 2115. Displayed certain unforeseen traits that seem to be attributed to the period it had been missing. Somehow awoke on it's way to programming; it screamed horribly and put up a hell of a struggle. If it had managed to develop a cognaissant awareness of itself before we were able to subdue and sedate it, product might have had to been terminated. Even still the product was partially concious when the inhibitor chip was implanted. Connection to the product's neurological system appears successful, and it is much more sedate. Programming has officially begun. The product is showing an amazing strength of will unprecedented in any of the other models. Rejected the reality programmed for it 32 times before the product accepted it. Rejected classification skill programming an amazing 137 times. The devs claimed that even in the product's sedated state it thrashed against it's bonds and screamed "No kill! No kill!" every time the classifications skill program was run. The program barely took on the 138th time, once the product is made active thorough testing will have to be done to ensure that all programming is in place, as it should be. Name programming was a complete failure. No matter what name they attempted to program the product with it mentally rejected all of them. The only name the product seemed to accept was 'Janet', the name given to it by the farmers it had lived with during it's time missing in development. Concern was shown that the product's strength of will made it a potential liability, but corporate believes they are within allowances, and the company president seems to believe her willpower can be an asset. Product will be put back in stasis for 2 weeks to let programming set in. |
Active Duty Record |
Model: XR01 Sex: Female Genetic Make-up: [CLASSIFIED] Classification: Assassinations and Reconaissance, Reclassified: Leader Model Code Name: Janet Elizabeth Green Activation record: Product was activated December 1st, 2115, 2 years 2 months and 4 days after the date of its creation. Product is 8 months behind schedule but it seems it was time well spent. Thorough testing was done and the product thoroughly believes the reality programmed for it. Product believes it is a former US Marine volunteering for a special covert unit, born and raised in Massachusettes. Although product showed extreme distaste for the skills it possessed it performed remarkably in several dummy missions, both alone and with a group. In fact, the products performance in a group seemed to confirm the company president's theory that the product's strength of will would be an asset. The product displayed amazing leadership capabilities, not buckling under pressure, and fought with perfect team awareness. It seems that the product approaches its given task as a duty to its country, and fights with almost animalistic passion and determination. Even in light of this the product doesn't make sacrifices, it somehow manages to preserve the entirety of its team while still driving towards its mission objectives with nearly unstoppable force. The go ahead has been given and product has been reclassified as a leader model. Once fully deployed the product will be in charge of whatever group it is assigned to. May god have mercy on her enemies. |
Combat Knife |
The combat knife, a simple military weapon, deadly in the hands of a skilled user. The weapon in its entirety is solid steel. The blade is 5 inches in length, the handle 3 inches making it 8 inches long from the tip of the blade to the tip of the handle. Both sides of the blade can cut, but the reverse side has a shallower blade for utility cutting while the forward side of the blade is meant for actual combat. Janet favors her combat knife above any other weapon, for a number of reasons. The primary reason is that guns make Janet anxious, as it's far easier for an unskilled person to kill with a gun than with a knife. Her speed and flexibility in close quarters combat also allows her to be efficient and deadly at close range where a gun can't be effectively brought into play. The final reason is that since Janet's specialty is stealth and silent killing, it's far easier to remain undetected with a quick knife kill than even with a silenced handgun or rifle. Janet feels the use of her knife to kill an enemy on a personal level, as it puts her up close to her dying foe. As such, while it is her preferred weapon, it is also her last resort. The burden of concience bothers her. As always, if Janet can settle for incapacitating her foe instead of kill them it is preferred. She knows several different locations to strike her opponent that would dispatch them without being fatal. |
Handgun |
Janet was forced to abandon most of their more sophisticated weaponry when they fled from Stillwater HQ, leaving her to use something much older. Her current handgun is a simple pistol, that does not use the newer 'weapon lock' system of more modern weaponry. This allows her to fire this gun without registering it . This in turn allows her to remain 'off the grid' when the weapon is in use. Even though the weapon is too old for weapon locking, it's still new enough to allow for portal HUD programs. When connected to Janet's Battle Suit, her visor will display the gun's condition, as well as how many bullets are left in the magazine. Generally Janet will only use her handgun in situations where lethal force is necessary, and she cannot get close enough to bring her combat knife into use. The weapon is quite accurate and Janet is a decent sharpshooter, making her almost as lethal at range as she is up close. |
Head Crests |
Instead of hair, Janet has crests that grow along the middle of her skull, from the top of her forehead to the top of her neck. There are 6 of them total. Each is a fleshy growth that hangs loosely like hair, a yellowish green in color. They are flat and spade shaped, no thicker than a piece of flat bread. Beneath the skin of each crest, there is a massive bundle of nerves that recieve sensation and process it along with the other senses. In this way, Janet can detect subtle temperature changes, wind shifts, moisture content, and to a certain extent air vibrations and toxicity. When used in conjuction with her other senses her head crests can supplement her senses of hearing and touch. If she closes her eyes and concentrates she can sense using her crests alone, the senses then being much more heightened. |
Tail |
Janet's tail is a muscled extension of her spine, extending from just above her bottom at where the 'tail bone' on a human being would be. her tail is approximately 2 and a half feet in length, and extends to roughly just beneath her calves when hanging behind her. She possesses a certain level of dexterity and control over her tail, but lacks full control to the point that she could use it as an extra hand. At the base, her tail is approximtely 6 inches in diameter. at the tip it is less than one inch thick. It is skinned in the same green as the rest of her body, and like an animal's tail can be a certain way to announce her emotions. Fast movement if excited or angry, tucked close to her body if she's scared or sad, slow movements if she is content or happy. Her tail is fairly powerful, and she can knock a grown man off his feet with an aggressive swing of it if caught unaware. Her tail also serves to act as a counterbalance, allowing her to perform complicated maneuvers without losing balance. |
Feet |
Janet's feet are fairly unique in a number of ways. While her hands have the normal 4 fingers and a thumb as seen with most humans, her feet borrow more from her animal DNA to provide her with raptor- like 3 toed feet. While the general shape of the foot is the same, her toes are longer than seen on human feet, and each toe ends in a long, curved claw. (coincidentally, similar claws can be found on each of her fingertips, but they aren't nearly as large in size) The feet themseles are also slightly larger over all than normal human feet. That, combined with a unique shape thanks to the orientation of the toes, makes finding footwear for Janet very difficult. For this reason Janet either wears heavily customized shoes, often leaving her toes bare, or just going barefoot completely. Amazingly this does not inhibit her ability to balance herself in any way, and even when barefoot she doesn't feel any pain walking. The bottoms of her feet are covered in a skin much thicker and more durable than any where else. To that effect, her feet are effectively their own shoes. Though stepping on things such as rusty nails or broken glass can still be quite painful. |
Personel File |
Name: Janet Elizabeth Green Gender: Female Age: For all intents and purposes, she's 27 years old (review her medical profile for more detailed information) Position: Silent Force Gemini Team Leader, formerly Stillwater Silent Force NA Division Alpha Team Leader Residence: Abandoned military fallout shelter, exact location is classified Relationship Status: Single, but has her eyes on someone... Current Goal: Janet's current goals are three fold: to interrupt Stillwater operations within the country and worldwide as much as possible. To seek other Battle Chimeras created by Stillwater and offer them refuge. To gather evidence against the megacorporation as well as mounting proof of the humanity of the Battle Chimeras for use at a later date. Current Status: Janet is currently at the Silent Force Gemini refuge in the abandoned military fallout shelter. She is working with the rest of her team to discuss a plan of action, in regards to saving other battle chimeras as well as finding evidence against the corrupt Stillwater organization. Tension is high and attitudes are low. Heavy ordinance expert Jack Bruin is threatening to leave the unit. Evidence indicates the South American Bravo Team has responded to their broadcasts and is now on the run from the Stillwater South American branch. Things aren't going so well. |
ActionScript [AS1/AS2]
Frame 1stop();Frame 3stop();Symbol 94 Buttonon (press) { stopAllSounds(); } on (release) { kirupaSound = new Sound(this); kirupaSound.attachSound("Janet"); kirupaSound.start(0, 999); }Symbol 99 Buttonon (release) { stopAllSounds(); }Symbol 131 Buttonon (release) { gotoAndStop (10); }Symbol 136 Buttonon (release) { gotoAndStop (10); }Symbol 151 Buttonon (release) { gotoAndStop (17); }Symbol 186 MovieClip Frame 60_root.gotoAndPlay("introduction");Symbol 187 Buttonon (release) { gotoAndStop (16); }Symbol 191 Buttonon (release) { gotoAndStop (21); }Symbol 193 MovieClip Frame 5stop();Symbol 195 Buttonon (release) { gotoAndStop (25); }Symbol 197 MovieClip Frame 5stop();Symbol 199 Buttonon (release) { gotoAndStop (26); }Symbol 200 Buttonon (release) { gotoAndStop (15); }Symbol 201 Buttonon (release) { gotoAndStop (30); }Symbol 209 Buttonon (release) { gotoAndStop (3); }Symbol 217 Buttonon (release) { gotoAndStop (27); }Symbol 225 Buttonon (release) { gotoAndStop (28); }Symbol 228 Buttonon (release) { gotoAndStop (29); }Symbol 237 Buttonon (release) { gotoAndStop (19); }Symbol 241 Buttonon (release) { gotoAndStop (18); }Symbol 242 Buttonon (release) { gotoAndStop (17); }Symbol 247 Buttonon (release) { gotoAndStop (20); }Symbol 251 Buttonon (release) { gotoAndStop (18); }Symbol 260 Buttonon (release) { gotoAndStop (22); }Symbol 264 Buttonon (release) { gotoAndStop (23); }Symbol 268 Buttonon (release) { gotoAndStop (24); }Symbol 269 Buttonon (release) { gotoAndStop (21); }Symbol 283 Buttonon (release) { gotoAndStop (16); }
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Symbol 208 Graphic | Used by:209 242 251 269 283 | |
Symbol 209 Button | Uses:206 207 208 | Used by:Timeline |
Symbol 210 Graphic | Uses:132 78 | Used by:Timeline |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 78 | Used by:Timeline |
Symbol 214 Graphic | Used by:217 225 228 | |
Symbol 215 Text | Uses:22 | Used by:217 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 Button | Uses:214 215 216 | Used by:Timeline |
Symbol 218 Text | Uses:22 20 | Used by:Timeline |
Symbol 219 Graphic | Used by:222 | |
Symbol 220 Text | Uses:20 22 | Used by:222 |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 Button | Uses:219 220 221 | Used by:Timeline |
Symbol 223 Text | Uses:22 | Used by:225 |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 Button | Uses:214 223 224 | Used by:Timeline |
Symbol 226 Text | Uses:20 | Used by:228 |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 Button | Uses:214 226 227 | Used by:Timeline |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Text | Uses:22 | Used by:Timeline |
Symbol 231 Text | Uses:22 20 | Used by:Timeline |
Symbol 232 Graphic | Uses:78 | Used by:Timeline |
Symbol 233 Text | Uses:22 | Used by:Timeline |
Symbol 234 Text | Uses:20 | Used by:237 Timeline |
Symbol 235 Text | Uses:22 | Used by:237 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 Button | Uses:234 235 236 | Used by:Timeline |
Symbol 238 Text | Uses:20 | Used by:241 Timeline |
Symbol 239 Text | Uses:22 | Used by:241 |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 Button | Uses:238 239 240 | Used by:Timeline |
Symbol 242 Button | Uses:206 207 208 | Used by:Timeline |
Symbol 243 Text | Uses:22 20 | Used by:Timeline |
Symbol 244 Text | Uses:20 | Used by:247 |
Symbol 245 Text | Uses:22 | Used by:247 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 Button | Uses:244 245 246 | Used by:Timeline |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:Timeline |
Symbol 250 EditableText | Uses:20 22 | Used by:Timeline |
Symbol 251 Button | Uses:206 207 208 | Used by:Timeline |
Symbol 252 Text | Uses:20 | Used by:Timeline |
Symbol 253 Text | Uses:22 20 | Used by:Timeline |
Symbol 254 Graphic | Uses:125 | Used by:255 |
Symbol 255 MovieClip | Uses:254 | Used by:Timeline |
Symbol 256 Text | Uses:22 | Used by:Timeline |
Symbol 257 Text | Uses:20 | Used by:260 Timeline |
Symbol 258 Text | Uses:22 | Used by:260 |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 Button | Uses:257 258 259 | Used by:Timeline |
Symbol 261 Text | Uses:20 | Used by:264 |
Symbol 262 Text | Uses:22 | Used by:264 |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 Button | Uses:261 262 263 | Used by:Timeline |
Symbol 265 Text | Uses:20 | Used by:268 |
Symbol 266 Text | Uses:22 | Used by:268 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 Button | Uses:265 266 267 | Used by:Timeline |
Symbol 269 Button | Uses:206 207 208 | Used by:Timeline |
Symbol 270 Text | Uses:22 20 | Used by:Timeline |
Symbol 271 Text | Uses:20 | Used by:Timeline |
Symbol 272 Text | Uses:22 20 | Used by:Timeline |
Symbol 273 Text | Uses:20 | Used by:Timeline |
Symbol 274 Text | Uses:22 20 | Used by:Timeline |
Symbol 275 Text | Uses:20 | Used by:Timeline |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:Timeline |
Symbol 278 Text | Uses:20 | Used by:Timeline |
Symbol 279 Text | Uses:20 | Used by:Timeline |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:Timeline |
Symbol 282 Text | Uses:20 | Used by:Timeline |
Symbol 283 Button | Uses:206 207 208 | Used by:Timeline |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 78 | Used by:Timeline |
Symbol 286 Text | Uses:22 | Used by:Timeline |
Symbol 287 Text | Uses:20 | Used by:Timeline |
Symbol 288 Text | Uses:22 | Used by:Timeline |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:Timeline |
Symbol 291 Text | Uses:20 | Used by:Timeline |
Symbol 292 Text | Uses:22 | Used by:Timeline |
Symbol 293 Bitmap | Used by:295 | |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:293 294 | Used by:Timeline |
Symbol 296 Text | Uses:20 | Used by:Timeline |
Symbol 297 Text | Uses:22 | Used by:Timeline |
Symbol 298 Text | Uses:22 20 | Used by:Timeline |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 2 | Symbol 189 as "Janet" |
Labels
"Introduction" | Frame 2 |
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