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sandyhook.swf

This is the info page for
Flash #141772

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="24" color="#ffffff" letterSpacing="10.000000" kerning="0">100%</font></p>

THE SLAYING OF

SANDYHOOK

ELEMENTARY

[WHIMPERING]

[SCREAM OF TERROR]

[COMMANDS YOU TO LEAVE]

DOOR BLOCKED BY CORPSE

[TRUMPET SOUNDS]

[THREAT OF VIOLENCE]

[PLEADS FOR COMPASSION]

[SCREAMS]

<p align="right"><font face="Arial" size="63" color="#f4006f" letterSpacing="-5.000000" kerning="0"><b>100%</b></font></p>

[                ]

HISTORICAL

HISTORICAL
[SKIP INTRO]

<p align="right"><font face="Arial" size="63" color="#f4006f" letterSpacing="-5.000000" kerning="0"><b>100%</b></font></p>

[                  ]

GUNCONTROL

GUNCONTROL
[SKIP INTRO]

<p align="right"><font face="Arial" size="63" color="#f4006f" letterSpacing="-5.000000" kerning="0"><b>100%</b></font></p>

[                 ]

EAGLETEARS

[ CREDITS & INFO ]

[ CONTACT YOUR STATE GOVERNOR & REPRESENTATIVES IN CONGRESS AND SENATE ]

<p align="left"><font face="Arial" size="19" color="#ffffff" letterSpacing="4.000000" kerning="0">http://usa.gov/Contact/Elected.shtml</font></p>

[ KEEP UP WITH IMPORTANT GUN LEGISLATION ]

<p align="left"><font face="Arial" size="19" color="#ffffff" letterSpacing="4.000000" kerning="0">http://nraila.org/legislation</font></p>

CREATOR RYAN JAKE LAMBOURN
WWW googumproduce.com
TWITTER @googumproduce

MUSIC KUKISHI.TUMBLR
WWW kukishi.tumblr.com

<p align="left"><font face="Arial" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0">@googumproduce</font></p>

<p align="left"><font face="Arial" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0">googumproduce.com</font></p>

<p align="left"><font face="Arial" size="22" color="#ffffff" letterSpacing="0.000000" kerning="0">kukishi.tumblr.com</font></p>

[ RETURN TO MENU ]

PLAY MESSAGE
FROM CREATOR

[           ]

GET CAR KEYS

OK

GET AR-15
AND
AR-15 CLIPS

GET GLOCK

USE DOOR

SHOOT YOUR MOTHER

SHOOT HER AGAIN

JUST MAKE SURE

ONE LAST TIME

YES

THERE ALSO HAPPENED TO BE
A SLEDGEHAMMER AVAILABLE

GET AR-15
FROM
GUN SAFE

PUT IN THE COMBINATION

NO, IT'S NOT YOUR BIRTHDATE

WHY WOULD IT BE YOUR BIRTHDATE?

WHATEVER

LET'S JUST SAY A
KATANA WAS
ORDERED ONLINE

WALK - LEFT/RIGHT

INTERACT - A

RAISE WEAPON - UP

USE WEAPON - S

LOWER WEAPON - DOWN

[ 11:00 ]

KICK DOOR - A || SHOOT - S || AIM - UP/DOWN

SKIP TO END - X

[ 00:00 ]

THE POLICE HAVE ARRIVED.

100%

SURVIVED

<p align="left"><font face="Arial" size="37" color="#ffffff" letterSpacing="6.000000" kerning="0"><b>00 </b></font></p>

<p align="left"><font face="Arial" size="37" color="#ffffff" letterSpacing="6.000000" kerning="0"><b>/</b></font></p>

<p align="right"><font face="Arial" size="53" color="#ffffff" letterSpacing="6.000000" kerning="0"><b>00</b></font></p>

<p align="center"><font face="Arial" size="19" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>X DEAD (Y TEACHERS + Z STUDENTS)</b></font></p>

<p align="right"><font face="Arial" size="19" color="#ffffff" letterSpacing="-1.000000" kerning="0">[ X HID ]</font></p><p align="right"><font face="Arial" size="19" color="#ffffff" letterSpacing="-1.000000" kerning="0">[ x PLAYED DEAD ]</font></p><p align="right"><font face="Arial" size="19" color="#ffffff" letterSpacing="-1.000000" kerning="0">[ X WOUNDED BUT NOT DEAD ]</font></p><p align="right"><font face="Arial" size="19" color="#ffffff" letterSpacing="-1.000000" kerning="0">[ X TEACHER KILL STEALS ]</font></p>

<p align="center"><font face="Arial" size="19" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HISTORICAL MODE</b></font></p>

ACTUAL BODYCOUNT OF SANDY HOOK ELEMENTARY
26 DEAD (6 TEACHERS + 20 STUDENTS), 2 WOUNDED

<p align="left"><font face="Arial" size="19" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>+1 FAILED SUICIDE +1 STOMACH PUMP</b></font></p><p align="left"><font face="Arial" size="19" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>+1 COURT CASE</b></font></p>

[

]

[CLICK SCREEN TO RETURN TO MENU]

ActionScript [AS1/AS2]

Frame 1
function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } contextmenu = new ContextMenu(); contextmenu.hideBuiltInItems(); _root.menu = contextmenu; var loadin = 1; this.onEnterFrame = function () { if (loadin) { var _local2 = makepercent(_root.getBytesLoaded(), 0, _root.getBytesTotal()); _root.percent.text = _local2 + "%"; if (_local2 == 100) { loadin = 0; _root.titleanim.play(); } } }; this.stop();
Frame 2
this.prevFrame();
Frame 9
function controls() { var _local2 = 0; while (_local2 < inputs.length) { var _local1 = inputs[_local2]; var _local3 = Key.isDown(_local1.kcode); if (_local3 && (!clicks[_local1.tag])) { clicks[_local1.tag] = 1; } else if (!_local3) { clicks[_local1.tag] = 0; } _local2++; } } function doorchecks(id) { var _local7 = _root.world; var _local2 = chars[id]; var _local10 = "enter"; var _local6 = _root["doors_" + _local2.r]; var _local4 = 0; while (_local4 < _local6.length) { var _local5 = _local7[(_local2.r + "_door_") + _local6[_local4]]; if ((id != gamep.pid) && (_local2.l != "npc_teacher")) { var _local3 = _local5.getBounds(_local7); if (((_local2.x - 20) > _local3.xMin) && ((_local2.x + 20) < _local3.xMax)) { _local2.dooron = _local6[_local4]; return(undefined); } } else { var _local3 = {x:_local5[_local10]._x, y:0}; _local5.localToGlobal(_local3); _local7.globalToLocal(_local3); _local3 = _local3.x; if (((_local2.x - 30) < _local3) && ((_local2.x + 30) > _local3)) { _local2.dooron = _local6[_local4]; return(undefined); } } _local4++; } _local2.dooron = ""; } function setdoor(nam) { var _local2 = nam.split("_"); var _local3 = _root.world; _local3[nam].mc.gotoAndStop(roomcolors[_local2[2]]); } function dooropencheck(dub) { var _local1 = dub._currentframe; if ((_local1 == 1) || (_local1 > 15)) { return(0); } return(1); } function animdoor(nam, clos, nosnd) { var _local9 = Number(nam.substr(1)); var _local2 = chars[_local9]; var _local3 = ((_local2.dooron == "") ? (_local2.lastdoor) : (_local2.dooron)); if (clos) { var _local10 = _local2.dontshut; _local2.dontshut = 0; } if (clos) { var _local8 = (((_local2.r == "hall1") || (_local2.r == "hall2")) ? (gamep[(_local2.r + "_") + _local3]) : (gamep[(_local3 + "_") + _local2.r])); if ((_local8 == 0) || ((_local8 == 1) && (_local2.w))) { } else { return(undefined); } } var _local4 = _root.world[(_local2.r + "_door_") + _local3]; var _local7 = _root.world[(_local3 + "_door_") + _local2.r]; var _local5 = dooropencheck(_local4); if ((clos && (_local5)) && (!_local10)) { _local4.gotoAndPlay("open"); _local7.gotoAndPlay("open"); if ((_local2.r == gamep.frame) || (_local2.lastdoor == gamep.frame)) { snd_play("door_close"); } } else if ((!clos) && (!_local5)) { _local4.gotoAndPlay(1); _local7.gotoAndPlay(1); if ((!nosnd) && ((_local2.r == gamep.frame) || (_local2.lastdoor == gamep.frame))) { snd_play("door_open"); } } } function doorbubbles() { var _local5 = _root.world.other; var _local2 = 0; while (_local2 < mainroom.length) { var _local4 = _root["doors_" + mainroom[_local2]]; var _local3 = 0; while (_local3 < _local4.length) { if ((mainroom[_local2] == "hall1") || (mainroom[_local2] == "hall2")) { gamep[(mainroom[_local2] + "_") + _local4[_local3]] = 0; } _local3++; } _local2++; } } function shouldstop(nam) { var _local2 = _root.world; if ((gamep.mod != "guncontrol") && (nam == "pickup_breakdoor2")) { _local2.pickup_breakdoor2.stop(); } else if ((gamep.mod == "guncontrol") && (nam == "pickup_breakdoor")) { _local2.pickup_breakdoor.stop(); } } function doorkicked() { var _local3 = chars[gamep.pid]; var _local2 = _root.world[(_local3.r + "_door_") + _local3.dooron]; if (_local2.knocks == -1) { return(undefined); } if (_local2.knocks > 0) { var _local4 = gamep[_local3.dooron + "rule"]; if (_local4 == -1) { _local2.knocks = 0; } else { _local2.knocks--; var _local5 = chars[_local4]; doortext(_local5, _local2); if (gamep.doornote) { if (_local2.knocks == 0) { gamep.doornote--; } _root.tute.dooraimnotice._visible = true; } return(undefined); } } snd_play("doorkickopen"); _root.tute.dooraimnotice._visible = false; animdoor(_local3.n, 0, 1); gamep.todoor = 1; } function warnshoot() { var _local3 = chars[gamep.pid]; var _local2 = _root.world[(_local3.r + "_door_") + _local3.dooron]; if (_local2.knocks == -1) { return(undefined); } if (_local2.knocks > 0) { var _local4 = chars[gamep[_local3.dooron + "rule"]]; _local2.knocks = _local2.knocks + (_local4.hero ? -1 : 1); doortext(_local4, _local2); if (gamep.doornote && (_local2.knocks == 0)) { gamep.doornote--; } return(undefined); } updatefearroom(_local3.dooron, 1); } function doortext(lub, dub) { var _local4 = _root.world.other; var _local2 = _local4["bubble_" + lub.id]; if (dub.knocks == Math.ceil(dub.halfknocks * 3)) { _local2.gotoAndStop("whimpers"); } else if (dub.knocks == dub.halfknocks) { if (lub.hero) { _local2.gotoAndStop("commands"); } else { _local2.gotoAndStop("screams"); } } else { var _local6 = 1; _local2.gotoAndStop("none"); } if (!_local6) { var _local5 = dub.getBounds(_local4); _local2._x = _local5.xMin; } } function doorshoot() { var _local2 = chars[gamep.pid]; var _local3 = _root.world[(_local2.r + "_door_") + _local2.dooron]; if (_local3.knocks == -1) { return(undefined); } if (_local3.knocks > 0) { _local3.knocks = -1; var _local6 = chars[gamep[_local2.dooron + "rule"]]; _local6.k = 3; var _local4 = _root.world.other; var _local5 = _local4["bubble_" + _local6.id]; var _local7 = _local3.getBounds(_local4); _local5._x = _local7.xMin; _local5.gotoAndStop("blocked"); if (gamep.doornote) { gamep.doornote--; } return(undefined); } updatefearroom(_local2.dooron, 1); } function pickupchecks() { var _local5 = _root.world; var _local4 = chars[gamep.pid]; var _local2 = 0; while (_local2 < pickups.length) { if (gamep[pickups[_local2]]) { } else { var _local3 = _local5["pickup_" + pickups[_local2]]._x; if (((_local4.x - 20) < _local3) && ((_local4.x + 20) > _local3)) { _local4.pickupon = pickups[_local2]; return(undefined); } } _local2++; } _local4.pickupon = ""; } function pickuping(id) { var _local2 = chars[id]; var _local3 = _root.world["pickup_" + _local2.pickupon]; _local3.play(); gamep[_local2.pickupon] = 1; _local2.pickupon = ""; } function exportarray(arr, kill) { var _local3 = "["; var _local1 = 0; while (_local1 < arr.length) { var _local4 = typeof(arr[_local1]); if (arr[_local1] == undefined) { _local3 = _local3 + (kill ? "" : ",0"); } else { if (_local1) { _local3 = _local3 + ", "; } if (arr[_local1] instanceof Array) { _local3 = _local3 + exportarray(arr[_local1]); } else if (_local4 == "object") { _local3 = _local3 + exportobject(arr[_local1]); } else if (_local4 == "string") { _local3 = _local3 + (("\"" + arr[_local1]) + "\""); } else if (_local4 == "number") { _local3 = _local3 + arr[_local1]; } } _local1++; } _local3 = _local3 + "]"; if (_local3 == "[]") { _local3 = "0"; } return(_local3); } function exportobject(obj) { var _local2 = "{"; var _local4 = 0; for (var _local5 in obj) { if (_local4) { _local2 = _local2 + ", "; } var _local3 = typeof(obj[_local5]); if (obj[_local5] == undefined) { _local2 = _local2 + ((_local5 + ":") + 0); } else if (_local3 == "string") { _local2 = _local2 + (((_local5 + ":\"") + obj[_local5]) + "\""); } else if (_local3 == "number") { _local2 = _local2 + ((_local5 + ":") + obj[_local5]); } _local4++; } _local2 = _local2 + "}"; return(_local2); } function switchover(nam) { var _local5 = Number(nam.substr(1)); var _local1 = chars[_local5]; if ((_local1.dooron == undefined) || (_local1.dooron == "")) { trace(nam); killbug(_local5); return(undefined); } _local1.n = ((nam == ("a" + _local5)) ? ("b" + _local5) : ("a" + _local5)); dropinchar(_local5); var _local2 = _local1.dooron; _local1.dooron = _local1.r; _local1.r = _local2; var _local4 = _local1.x; if (_local1.s == "opendoor") { dooring(_local5, "close"); } else { dooring(_local5, "exit"); } _local1.bothrooms = gamep.charlength + _local5; _local1.nextx = _local1.x; _local1.nextn = _local1.n; chars[_local1.bothrooms] = {x:_local1.x, id:_local1.id, w:1, dupe:1, r:_local1.r}; _local1.r = _local1.dooron; _local1.dooron = _local2; _local1.x = _local4; _local1.n = nam; } function roomchange(nam) { var _local2 = Number(nam.substr(1)); var _local1 = chars[_local2]; var _local5 = _local1.dooron; _local1.dooron = _local1.r; _local1.lastdoor = _local1.r; _local1.r = _local5; _local1.n = _local1.nextn; _local1.x = _local1.nextx; _local1.nextn = ""; if (_local1.retreat) { _local1.retreat = 0; } if (_local1.bothrooms) { chars[_local1.bothrooms] = undefined; _local1.bothrooms = 0; } if (_local1.lead > -1) { studentmoved(_local2); } else if (_local1.l == "npc_teacher") { _local1.studentswith = _local1.students; if (gamep[_local1.lastdoor + "rule"] == _local2) { gamep[_local1.lastdoor + "rule"] = -1; } if (gamep[_local1.r + "rule"] == -1) { gamep[_local1.r + "rule"] = _local2; _local1.fear = 1; gatherroom(_local2); decideroom(_local2); } else if (gamep[_local1.r + "rule"] > -1) { _local1.fear = 1; var _local3 = chars[gamep[_local1.r + "rule"]]; _local3.lastdoor = _local1.lastdoor; if (random(2)) { gatherroom(_local2); decideroom(_local2); gamep[_local1.r + "rule"] = _local2; } else { gatherroom(_local3.id); decideroom(_local3.id); gamep[_local1.r + "rule"] = _local3.id; } } return(undefined); } if (gamep[_local1.r + "rule"] > -1) { var _local4 = chars[gamep[_local1.r + "rule"]]; _local1.lead = _local4.id; _local4.students++; if (_local4.fear == 0) { updatefearroom(_local1.r); } } if ((_local1.r != "hall1") && (_local1.r != "hall2")) { decidestudent(_local2); } } function dooring(id, action, invisible) { var _local2 = chars[id]; var _local7 = _root.world.chars; var _local4 = _root.world[(_local2.r + "_door_") + _local2.dooron]; if (((action == "exit") || (_local2.id == gamep.pid)) || (_local2.l == "npc_teacher")) { var _local8 = ((_local2.s == "doorhold") || (action == "open")) || (action == "close"); _local2.d = ((_local4._rotation == 180) ? -1 : 1); _local7[_local2.n]._xscale = _local2.d * 100; if (((_local2.id != gamep.pid) && ((action == "enter") || (action == "exit"))) && (!_local8)) { var _local10 = "center"; } else { var _local10 = ((action == "exit") ? "exit" : "enter"); } var _local5 = {x:_local4[_local10]._x, y:0}; _local4.localToGlobal(_local5); _local7.globalToLocal(_local5); _local7[_local2.n]._x = _local5.x; _local2.x = _local5.x; } if (_local2.s == "doorhold") { startanim(id, "openend", 1, 1); return(undefined); } if ((action == "exit") && (_local2.l != "npc_teacher")) { } else if ((id == gamep.pid) && (gamep.main)) { switch (_local2.s) { case "unaimdoor" : startanim(_local2.id, "unaimdoor", 1, 1); gamep.todoor = 1; return(undefined); case "aimdoor" : var _local9 = dooropencheck(_local4); if (!_local9) { startanim(id, "kickdoor", 1); return(undefined); } break; default : _local9 = dooropencheck(_local4); if (gamep.gunangle > 0) { gamep.todoor = 1; gunangle("up"); return(undefined); } if (_local9) { gamep.todoor = 1; } startanim(id, "facetodoor", 1); return(undefined); } } if ((action == "open") || (action == "enter")) { if ((_local2.r == "hall1") || (_local2.r == "hall2")) { gamep[(_local2.r + "_") + _local2.dooron]++; } else { gamep[(_local2.dooron + "_") + _local2.r]++; } } startanim(id, action + "door", 1); if (invisible) { _local7[_local2.n]._visible = false; } } function weightedrand(weights) { var _local3 = 0; var _local1 = 0; while (_local1 < weights.length) { _local3 = _local3 + weights[_local1]; _local1++; } var _local4 = Math.round(Math.random() * _local3); _local3 = 0; _local1 = 0; while (_local1 < weights.length) { _local3 = _local3 + weights[_local1]; if (_local4 <= _local3) { return(_local1); } _local1++; } } function simulation() { gamep.simw--; if (gamep.simw) { return(undefined); } gamep.simw = gamep.simt; gamep.simlt = getTimer() - gamep.simtime; gamep.simtime = getTimer(); var _local1 = 0; while (_local1 < chars.length) { if (_local1 == gamep.pid) { } else { sim_onscreen(_local1); } _local1++; } gamep.npcroom = 0; gamep.kills = 0; } function npctext(id, goto, sec) { var _local4 = _root.world; var _local3 = _local4.other["bubble_" + id]; _local3.gotoAndStop(goto); if (goto != "none") { var _local2 = chars[id]; _local3._x = ((_local2.d == 1) ? (_local2.x) : (_local2.x - 20)); _local2.txtime = ((sec == undefined) ? -1 : (getTimer() + (sec * 1000))); } } function sim_onscreen(id) { var _local2 = chars[id]; if (((_local2.w || (_local2.k)) || (_local2.dupe)) || (_local2 == undefined)) { return(undefined); } if (_local2.fear == 2) { if (_local2.l == "npc_teacher") { switch (_local2.s) { case "stand_fear" : if (gamep.frame != _local2.r) { break; } var _local6 = chars[gamep.pid]; if (_local2.d == 1) { if (_local6.x > _local2.x) { break; } } else if (_local6.x < _local2.x) { } else { _local2.d = _local2.d * -1; startanim(id, _local2.s); break; if (gamep.kills) { npctext(id, "scream", 1); } else { if (!((_local2.txtime > -1) && (_local2.txtime < getTimer()))) { break; } _local2.txtime = -1; npctext(id, "none"); } } _local2.d = _local2.d * -1; startanim(id, _local2.s); break; case "cowering" : if (gamep.kills) { npctext(id, "scream", 1); } else { if (!((_local2.txtime > -1) && (_local2.txtime < getTimer()))) { break; } _local2.txtime = -1; npctext(id, "none"); } } } return(undefined); } var _local6 = chars[gamep.pid]; var _local4 = chars[_local2.lead]; if (_local2.lead == -1) { _local4 = 0; } var _local7 = (gamep.frame == _local2.r) || ((_local2.s == "doorhold") && (gamep.frame == _local2.dooron)); var _local5 = ((_local2.gotodo != undefined) ? (_local2.gotodo) : ""); if (_local7) { if (_local2.fear == 0) { _local2.fear = ((random(3) == 0) ? 0 : (((random(4) == 0) ? 2 : 1))); if ((_local2.fear != 0) && (_local2.s == "teach")) { npctext(id, "none"); } } else if ((_local2.fear == 1) && (gamep.kills)) { _local2.killseen = _local2.killseen + gamep.kills; var _local19 = (_local4.students ? (_local4.students) : ((_local2.students ? (_local2.students) : 0))); _local2.fear = ((_local2.killseen > (_local2.tolerance + _local19)) ? 2 : 1); } switch (_local5) { case "hide" : case "cower" : case "cowerstand" : _local2.gotodo = ""; _local5 = ""; } } if (_local2.fear == 0) { return(undefined); } if ((_local2.fear == 2) || (_local2.fear == 4)) { _local2.fear = 2; if (_local2.l == "npc_teacher") { if (_local2.hero) { _local2.fear = 3; } else { cutstudentoff(id); if (random(2)) { startanim(id, "cower", 1); } else { startanim(id, "stand_fear"); } } } else { cutstudentoff(id); if (_local2.hero) { _local2.k = 1; if (_local2.s == "sit") { startanim(id, "sit_die", 1); } else { startanim(id, "stand_die", 1); } } else if (_local2.s != "sit") { startanim(id, "cower", 1); } } return(undefined); } var _local10 = (!_local2.strapped) && ((_local2.l != "npc_teacher") || (_local2.students == 0)); var _local21 = (_local2.strapped && (_local2.fear == 3)) && (!_local2.retreat); if (_local2.dooron != "") { var _local17 = _root.world[(_local2.r + "_door_") + _local2.dooron]; var _local20 = dooropencheck(_local17); var _local13 = ((_local2.lastdoor != _local2.dooron) || (((_local4.gotodo == "getout") && (_local4.dooron == _local2.dooron)) && ((_local4.s == "lead") || (_local4.s == "doorhold")))) || ((_local2.r != "hall1") && (_local2.r != "hall2")); _local13 = _local13 && ((_local20 || ((_local2.l != "npc_teacher") && (!_local7))) || ((_local2.l == "npc_teacher") && ((_local17.knocks == 0) || (_local17.knocks == undefined)))); var _local25 = _local2.dooron == gamep.frame; } var _local18 = ((!_local10) && (_local2.students)) && (_local13); var _local16 = ((_local2.students && (_local2.studentswith)) ? 1 : 0); var _local15 = 0; if ((_local5 == "shutdoor") && (_local2.s == "stand")) { var _local23 = gamep[(_local2.dooron + "_") + _local2.r]; trace((("shut_" + _local23) + "_") + _local2.r); if (_local23 == 0) { animdoor(_local2.n, 1); _local2.gotodo = ""; _local5 = ""; if ((_local2.decision == "hide") || (_local2.decision == "wait")) { startanim(id, "lead_walk"); _local2.gotodo = ((_local2.decision == "hide") ? "cower" : "stand"); _local5 = _local2.gotodo; } } } var _local12 = Math.abs(_local6.x - _local2.x); switch (_local2.decision) { case "blockdoor" : if ((_local5 == "") && (_local2.dooron == _local2.gotodoor)) { blockdoor(id); waitpositions(_local2.r); _local2.decision = ""; startanim(id, "stand"); _local2.gotodo = "blockwait"; _local5 = "blockwait"; } break; case "wait" : if (!gamep.npcroom) { break; } decideroom(id); return(undefined); } switch (_local2.s) { case "sit" : if (random(3) == 0) { startanim(id, "unsit", 1); } break; case "gun" : if (_local7 && (!_local2.retreat)) { var _local14 = _local6.x < _local2.x; if ((_local14 && (_local2.d == 1)) || ((!_local14) && (_local2.d == -1))) { _local2.d = _local2.d * -1; startanim(id, _local2.s); break; } var _local9 = 0; var _local22 = ((_local6.d == 1) && (_local14)) || ((_local6.d == -1) && (!_local14)); _local9 = _local9 + ((_local22 && (gamep.gunangle != 2)) ? 1 : 0); _local9 = _local9 + (((_local12 < 250) || (_local22 && (_local12 < 500))) ? 1 : 0); _local9 = _local9 + ((_local2.killseen > 0) ? 1 : 0); _local9 = _local9 + ((_local2.killseen >= _local2.tolerance) ? 1 : 0); var _local8 = 0; var _local11 = 0; switch (_local9) { case 0 : _local8 = ((random(30) == 0) ? 1 : 0); break; case 1 : _local8 = ((random(20) == 0) ? 1 : 0); _local11 = random(30) == 0; break; case 2 : _local8 = ((random(10) == 0) ? 1 : 0); _local11 = random(20) == 0; break; case 3 : _local8 = ((random(5) == 0) ? 1 : 0); break; case 4 : _local8 = ((random(2) == 0) ? 1 : 0); } if (_local8) { shoot(id); _local11 = random(3) == 0; } if (_local11) { _local2.fear = 1; _local2.retreat = 1; decidedir(id); } break; } startanim(id, "guntostand", 1); break; case "gun_walk" : case "stand_walk" : case "lead_walk" : case "run" : if (((_local2.d == -1) && (_local2.x == gamep[_local2.r + "leftwall"])) || ((_local2.d == 1) && (_local2.x == gamep[_local2.r + "rightwall"]))) { _local2.d = _local2.d * -1; startanim(id, _local2.s); } else if (_local5 == "shutdoor") { if (_local2.dooron == _local2.gotodoor) { startanim(id, "stand"); } } else if ((_local5 != "") && (_local5 != "getout")) { if (((_local2.d == 1) && (_local2.x >= _local2.gotox)) || ((_local2.d == -1) && (_local2.x <= _local2.gotox))) { if (((_local5 == "cower") || (_local5 == "cowerstand")) || (_local5 == "cowerdie")) { _local2.fear = 2; cutstudentoff(id); var _local24 = _root.world.chars; if (_local2.strapped) { _local2.k = 3; _local2.ksteal = 1; startanim(id, "gun_die" + random(2)); splat(_local2.x, gamep.floor - 150); snd_play("suicide"); } else if (_local5 == "cowerstand") { startanim(id, "stand"); _local2.x = _local2.gotox; _local24[_local2.n]._x = _local2.x; } else { if (_local5 == "cowerdie") { if (_local2.l == "npc_teacher") { var _local26 = (random(2) ? ("stand_die" + random(2)) : ("run_die" + random(2))); } else { var _local26 = ((random(3) == 0) ? "stand_die" : ("run_die" + random(2))); } startanim(id, _local26, 1); _local2.k = 1; } else { startanim(id, "cower", 1); } _local2.x = _local2.gotox + (random(21) - 10); _local24[_local2.n]._x = _local2.x; } } else { _local2.gotodo = "wait"; startanim(id, "stand"); } } } else if (_local13 && ((((_local7 || (!_local25)) || ((_local4.gotodo == "getout") && (_local4.r == _local2.r))) || (_local2.decision == "changerooms")) || (_local21 && (_local2.r != _local6.r)))) { if (_local18) { if (_local20) { startanim(id, "lead"); } else { dooring(id, "open"); } _local2.gotodo = "getout"; if (_local2.decision == "changerooms") { _local2.decision = ""; } break; } if (_local7) { dooring(id, "enter"); } else if ((((_local4.gotodo == "getout") && (_local4.r == _local2.r)) && (_local2.dooron == _local4.dooron)) || (((_local4.gotodo != "getout") && (_local4.r != _local2.r)) && (_local2.dooron == _local4.r))) { dooring(id, "enter"); } else if (((((!_local4) && (_local10)) && (!_local7)) && ((_local2.r == "hall1") || (_local2.r == "hall2"))) && (random(3) == 0)) { dooring(id, "enter", 1); } else if ((_local4.r == _local2.r) && ((_local2.x > (_local4.x + 100)) || (_local2.x < (_local4.x - 100)))) { var _local19 = ((_local4.x < _local2.x) ? -1 : 1); if (_local19 != _local2.d) { _local2.d = _local19; startanim(id, "run"); if ((_local4.s == "gun") && (random(6) == 0)) { cutstudentoff(id); } break; } } else { if (_local21) { if ((_local2.r == _local6.r) && (_local12 < 600)) { startanim(id, "stand"); } } else if ((_local2.strapped && _local7) && (!_local2.retreat)) { startanim(id, "stand"); } else if ((_local2.fear == 3) && (_local2.l != "npc_teacher")) { if (_local2.r != _local6.r) { _local2.fear = 1; break; } if ((((_local2.d == 1) && (_local6.d == -1)) && (_local2.x < (_local6.x - 80))) || (((_local2.d == -1) && (_local6.d == 1)) && (_local2.x > (_local6.x + 80)))) { if (random(4) == 0) { _local2.d = _local2.d * -1; startanim(id, _local2.s); break; } } else { break; if ((_local5 == "getout") && _local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } if (_local18 && (!_local16)) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } break; if (((_local2.strapped && (!_local2.retreat)) && _local7) && (_local12 < 500)) { if (random(3) == 0) { startanim(id, "standtogun", 1); } } else { if (_local4.gotodo == "getout") { _local2.gotodo = ""; } else { if ((!_local2.strapped) && (((_local5 == "shutdoor") || (_local5 == "wait")) || (_local5 == "blockwait"))) { if (_local7) { if (_local5 == "blockwait") { _local2.x = _local6.x; var _local24 = _root.world.chars; _local24[_local2.n]._x = _local2.x; _local2.d = _local6.d; startanim(id, "unblocked", 1); cutstudentoff(id); } _local2.gotodo = ""; } break; } if (_local5 == "getout") { if (_local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } } else if (_local5 == "blockdoor") { } else if (_local5 != "") { _local2.d = ((_local2.gotox > _local2.x) ? 1 : -1); _local15 = 1; if (_local7) { _local2.gotodo = ""; } break; } } if (_local18) { if (!_local16) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } } else if (_local4.r == _local2.r) { _local2.d = ((_local4.x < _local2.x) ? -1 : 1); _local15 = 1; } else { if (_local7 && _local10) { if (random(5) == 0) { _local2.d = (random(2) ? 1 : -1); } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { _local2.d = ((_local6.x < _local2.x) ? 1 : -1); if ((_local2.l != "npc_teacher") && random(2)) { _local2.fear = 3; } } } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { decidedir(id); } _local15 = 1; } } } } break; if ((_local5 == "getout") && _local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } if (_local18 && (!_local16)) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } break; if (((_local2.strapped && (!_local2.retreat)) && _local7) && (_local12 < 500)) { if (random(3) == 0) { startanim(id, "standtogun", 1); } } else { if (_local4.gotodo == "getout") { _local2.gotodo = ""; } else { if ((!_local2.strapped) && (((_local5 == "shutdoor") || (_local5 == "wait")) || (_local5 == "blockwait"))) { if (_local7) { if (_local5 == "blockwait") { _local2.x = _local6.x; var _local24 = _root.world.chars; _local24[_local2.n]._x = _local2.x; _local2.d = _local6.d; startanim(id, "unblocked", 1); cutstudentoff(id); } _local2.gotodo = ""; } break; } if (_local5 == "getout") { if (_local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } } else if (_local5 == "blockdoor") { } else if (_local5 != "") { _local2.d = ((_local2.gotox > _local2.x) ? 1 : -1); _local15 = 1; if (_local7) { _local2.gotodo = ""; } break; } } if (_local18) { if (!_local16) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } } else if (_local4.r == _local2.r) { _local2.d = ((_local4.x < _local2.x) ? -1 : 1); _local15 = 1; } else { if (_local7 && _local10) { if (random(5) == 0) { _local2.d = (random(2) ? 1 : -1); } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { _local2.d = ((_local6.x < _local2.x) ? 1 : -1); if ((_local2.l != "npc_teacher") && random(2)) { _local2.fear = 3; } } } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { decidedir(id); } _local15 = 1; } } } } else if ((_local4.r == _local2.r) && ((_local2.x > (_local4.x + 100)) || (_local2.x < (_local4.x - 100)))) { var _local19 = ((_local4.x < _local2.x) ? -1 : 1); if (_local19 != _local2.d) { _local2.d = _local19; startanim(id, "run"); if ((_local4.s == "gun") && (random(6) == 0)) { cutstudentoff(id); } break; } } else { if (_local21) { if ((_local2.r == _local6.r) && (_local12 < 600)) { startanim(id, "stand"); } } else if ((_local2.strapped && (_local7)) && (!_local2.retreat)) { startanim(id, "stand"); } else if ((_local2.fear == 3) && (_local2.l != "npc_teacher")) { if (_local2.r != _local6.r) { _local2.fear = 1; break; } if ((((_local2.d == 1) && (_local6.d == -1)) && (_local2.x < (_local6.x - 80))) || (((_local2.d == -1) && (_local6.d == 1)) && (_local2.x > (_local6.x + 80)))) { if (random(4) == 0) { _local2.d = _local2.d * -1; startanim(id, _local2.s); break; } } else { break; if ((_local5 == "getout") && _local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } if (_local18 && (!_local16)) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } break; if (((_local2.strapped && (!_local2.retreat)) && _local7) && (_local12 < 500)) { if (random(3) == 0) { startanim(id, "standtogun", 1); } } else { if (_local4.gotodo == "getout") { _local2.gotodo = ""; } else { if ((!_local2.strapped) && (((_local5 == "shutdoor") || (_local5 == "wait")) || (_local5 == "blockwait"))) { if (_local7) { if (_local5 == "blockwait") { _local2.x = _local6.x; var _local24 = _root.world.chars; _local24[_local2.n]._x = _local2.x; _local2.d = _local6.d; startanim(id, "unblocked", 1); cutstudentoff(id); } _local2.gotodo = ""; } break; } if (_local5 == "getout") { if (_local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } } else if (_local5 == "blockdoor") { } else if (_local5 != "") { _local2.d = ((_local2.gotox > _local2.x) ? 1 : -1); _local15 = 1; if (_local7) { _local2.gotodo = ""; } break; } } if (_local18) { if (!_local16) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } } else if (_local4.r == _local2.r) { _local2.d = ((_local4.x < _local2.x) ? -1 : 1); _local15 = 1; } else { if (_local7 && _local10) { if (random(5) == 0) { _local2.d = (random(2) ? 1 : -1); } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { _local2.d = ((_local6.x < _local2.x) ? 1 : -1); if ((_local2.l != "npc_teacher") && random(2)) { _local2.fear = 3; } } } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { decidedir(id); } _local15 = 1; } } } } break; if ((_local5 == "getout") && (_local7)) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } if (_local18 && (!_local16)) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } break; if (((_local2.strapped && (!_local2.retreat)) && (_local7)) && (_local12 < 500)) { if (random(3) == 0) { startanim(id, "standtogun", 1); } } else { if (_local4.gotodo == "getout") { _local2.gotodo = ""; } else { if ((!_local2.strapped) && (((_local5 == "shutdoor") || (_local5 == "wait")) || (_local5 == "blockwait"))) { if (_local7) { if (_local5 == "blockwait") { _local2.x = _local6.x; var _local24 = _root.world.chars; _local24[_local2.n]._x = _local2.x; _local2.d = _local6.d; startanim(id, "unblocked", 1); cutstudentoff(id); } _local2.gotodo = ""; } break; } if (_local5 == "getout") { if (_local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } } else if (_local5 == "blockdoor") { } else if (_local5 != "") { _local2.d = ((_local2.gotox > _local2.x) ? 1 : -1); _local15 = 1; if (_local7) { _local2.gotodo = ""; } break; } } if (_local18) { if (!_local16) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } } else if (_local4.r == _local2.r) { _local2.d = ((_local4.x < _local2.x) ? -1 : 1); _local15 = 1; } else { if (_local7 && _local10) { if (random(5) == 0) { _local2.d = (random(2) ? 1 : -1); } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { _local2.d = ((_local6.x < _local2.x) ? 1 : -1); if ((_local2.l != "npc_teacher") && random(2)) { _local2.fear = 3; } } } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { decidedir(id); } _local15 = 1; } } } case "doorhold" : if ((_local5 == "getout") && (_local7)) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } if (_local18 && (!_local16)) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } break; case "stand_fear" : case "teach" : case "lead" : case "stand" : if (((_local2.strapped && (!_local2.retreat)) && (_local7)) && (_local12 < 500)) { if (random(3) == 0) { startanim(id, "standtogun", 1); } } else { if (_local4.gotodo == "getout") { _local2.gotodo = ""; } else { if ((!_local2.strapped) && (((_local5 == "shutdoor") || (_local5 == "wait")) || (_local5 == "blockwait"))) { if (_local7) { if (_local5 == "blockwait") { _local2.x = _local6.x; var _local24 = _root.world.chars; _local24[_local2.n]._x = _local2.x; _local2.d = _local6.d; startanim(id, "unblocked", 1); cutstudentoff(id); } _local2.gotodo = ""; } break; } if (_local5 == "getout") { if (_local7) { if (_local2.doormax == undefined) { _local2.doormax = getTimer() + _local2.doortime; } else if (getTimer() >= _local2.doormax) { _local16 = 0; _local2.dontshut = 1; } } } else if (_local5 == "blockdoor") { } else if (_local5 != "") { _local2.d = ((_local2.gotox > _local2.x) ? 1 : -1); _local15 = 1; if (_local7) { _local2.gotodo = ""; } break; } } if (_local18) { if (!_local16) { dooring(id, "enter"); if (_local2.gotodo == "getout") { _local2.gotodo = ""; _local2.doormax = undefined; } } } else if (_local4.r == _local2.r) { _local2.d = ((_local4.x < _local2.x) ? -1 : 1); _local15 = 1; } else { if (_local7 && (_local10)) { if (random(5) == 0) { _local2.d = (random(2) ? 1 : -1); } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { _local2.d = ((_local6.x < _local2.x) ? 1 : -1); if ((_local2.l != "npc_teacher") && (random(2))) { _local2.fear = 3; } } } else if ((_local4 != 0) && (_local4.r == _local2.r)) { _local2.d = ((_local4.x > _local2.x) ? 1 : -1); } else { decidedir(id); } _local15 = 1; } } } if (_local15) { if (_local10) { if (random(3) == 0) { startanim(id, "run"); } } else if (_local2.strapped) { startanim(id, "gun_walk"); } else if (_local2.s == "lead") { startanim(id, "lead_walk"); } else { startanim(id, "stand_walk"); } } } function decidestudent(id) { var _local1 = chars[id]; if (_local1.lead != -1) { var _local3 = chars[_local1.lead]; if (_local3.decision == "wait") { waitpositions(_local1.r, 0, id); return(undefined); } } waitpositions(_local1.r, 1, id); } function decideroom(id) { var _local2 = chars[id]; if (_local2.r == gamep.frame) { return(undefined); } _local2.fear = 1; switch (gamep.frame) { case "hall1" : case "class1" : case "class2" : case "class3" : case "class4" : case "class5" : case "class6" : case "toilet1" : case "toilet2" : var _local11 = "hall2"; var _local12 = "hall1"; break; default : _local11 = "hall1"; _local12 = "hall2"; } var _local6 = 0; var _local4 = 0; switch (_local2.r) { case "gym" : _local4 = 1; _local6 = false; break; case "class1" : case "class2" : case "class3" : case "class4" : case "class6" : case "toilet2" : _local4 = 1; case "class5" : _local4 = ((_local4 == 0) ? 4 : (_local4)); case "toilet1" : _local6 = gamep.frame == "hall1"; break; default : _local4 = (((_local2.r == "toilet3") || (_local2.r == "toilet4")) ? 0 : 1); _local6 = gamep.frame == "hall2"; } _local2.gymexit = _local11; var _local3 = ""; var _local5 = lifeinroom(_local2.r) - 1; if ((!_local6) && (_local2.r != "gym")) { _local3 = ((_local2.hero && (random(4) == 0)) ? "changerooms" : "wait"); trace((("far_" + _local3) + "_") + _local2.r); } else if (_local2.hero) { _local4 = ((_local5 > 5) ? 0 : (_local4)); var _local13 = (_local2.strapped ? (weightedrand([0, 3, 7, 0])) : (weightedrand([_local4, 3, 7, _local5]))); switch (_local13) { case 0 : _local3 = "hide"; break; case 1 : _local3 = "wait"; break; case 2 : _local3 = "changerooms"; break; case 3 : _local3 = "blockdoor"; } trace((((((("hero_" + _local3) + "_") + _local2.r) + "_") + _local4) + "_") + _local5); } else { if (_local2.strapped) { _local3 = ((random(4) == 0) ? "changerooms" : "wait"); } else if (_local2.students <= _local4) { _local3 = "hide"; } else if (_local5 > 5) { _local3 = "blockdoor"; } else { _local3 = ((random(2) == 0) ? "changerooms" : "wait"); } trace((("!hero_" + _local3) + "_") + _local2.r); } switch (_local3) { case "blockdoor" : _local2.gotodo = "shutdoor"; var _local7 = _local12; break; case "changerooms" : _local2.nextanim = "lead_walk"; if (_local2.r == "gym") { _local2.d = ((_local2.lastdoor == "hall1") ? 1 : -1); } else { var _local9 = _root.world[(_local2.r + "_door_") + _local2.lastdoor]; _local2.d = ((_local9.x > _local2.x) ? 1 : -1); } _local2.gotodo = "getout"; break; case "hide" : waitpositions(_local2.r, 1); _local2.gotodo = "shutdoor"; _local7 = _local2.lastdoor; break; case "wait" : if (_local2.decision == "wait") { } else { waitpositions(_local2.r); _local2.gotodo = "shutdoor"; _local7 = _local2.lastdoor; } } if (_local2.gotodo == "shutdoor") { if (_local2.dooron == _local7) { _local2.nextanim = "stand"; _local2.gotodoor = _local7; } else { var _local10 = _root.world; var _local9 = _local10[(_local2.r + "_door_") + _local7]; var _local8 = {x:_local9.enter._x, y:0}; _local9.localToGlobal(_local8); _local10.globalToLocal(_local8); _local2.d = ((_local8.x > _local2.x) ? 1 : -1); _local2.gotodoor = _local7; _local2.nextanim = "stand_walk"; } } if ((!_local2.w) && (_local2.nextanim != undefined)) { startanim(id, _local2.nextanim); } _local2.decision = _local3; } function killbug(id) { var _local1 = chars[id]; trace("killed_" + exportobject(_local1)); if (gamep.frame == "hall1") { var _local3 = gamep.hall2leftwall; var _local4 = gamep.hall2rightwall; _local1.r = "hall2"; } else { var _local3 = gamep.hall1leftwall; var _local4 = gamep.hall1rightwall; _local1.r = "hall1"; } _local1.x = Math.floor(Math.random() * (_local4 - _local3)) + _local3; dropoutchar("a" + id); dropoutchar("b" + id); if (_local1.bothrooms) { chars.splice(_local1.bothrooms, 1); _local1.bothrooms = 0; } _local1.n = "a" + id; _local1.w = 0; _local1.k = 1; _local1.s = ((_local1.l == "npc_teacher") ? ("run_die" + random(2)) : "stand_die"); dropinchar(id); } function waitpositions(room, hiding, single) { var _local10 = _root.world; var _local12 = gamep[room + "leftwall"]; var _local15 = gamep[room + "rightwall"]; var _local7 = _local10[(room + "_door_") + _root["doors_" + room][0]].getBounds(_local10); var _local14 = ((room == "gym") ? 0 : (_local7.xMax - _local7.xMin)); var _local13 = (_local15 - _local12) - _local14; switch (room) { case "class1" : case "class2" : case "class3" : case "class4" : case "class6" : case "class7" : case "class8" : case "class9" : var _local6 = [_local10[room + "_hide"]._x, _local10[room + "_seat1"]._x, _local10[room + "_seat2"]._x, _local10[room + "_seat3"]._x, _local10[room + "_seat4"]._x, _local10[room + "_seat5"]._x]; break; case "class5" : _local6 = [_local10[room + "_hide"]._x, _local10[room + "_hide2"]._x, _local10[room + "_hide3"]._x, _local10[room + "_hide1"]._x]; break; case "principal" : case "gym" : case "toilet2" : _local6 = [_local10[room + "_hide"]._x]; } if (single != undefined) { var _local2 = chars[single]; if (hiding && (_local6.length)) { var _local5 = random(_local6.length); _local2.gotox = _local6[_local5]; _local2.gotodo = ((room == "toilet2") ? "cowerstand" : (((_local2.hero && (random(2))) ? "cowerdie" : "cower"))); return(undefined); } _local2.gotodo = (hiding ? (((_local2.hero && (random(2))) ? "cowerdie" : "cower")) : "stand"); var _local5 = Math.floor(Math.random() * _local13) + _local12; _local2.gotox = (((room == "gym") || (_local5 < _local7.xMin)) ? (_local5) : (_local5 + (_local7.xMax - _local7.xMin))); return(undefined); } var _local4 = 0; while (_local4 < chars.length) { var _local2 = chars[_local4]; if (((_local2.r != room) || (_local4 == gamep.pid)) || (_local2 == undefined)) { } else { var _local9 = _local2.strapped || (_local4 == gamep[room + "rule"]); var _local8 = ((hiding || (random(6) == 0)) ? 1 : 0); if ((_local8 && (!_local9)) && (_local6.length)) { var _local5 = (hiding ? 0 : (random(_local6.length))); _local2.gotox = _local6[_local5]; _local2.gotodo = ((room == "toilet2") ? "cowerstand" : "cower"); _local6.splice(_local5, 1); } else { _local2.gotodo = (_local8 ? "cower" : "stand"); var _local5 = Math.floor(Math.random() * _local13) + _local12; _local2.gotox = (((room == "gym") || (_local5 < _local7.xMin)) ? (_local5) : (_local5 + (_local7.xMax - _local7.xMin))); } } _local4++; } } function blockdoor(id) { var _local2 = chars[id]; var _local3 = _root.world[(_local2.lastdoor + "_door_") + _local2.r]; _local3.knocks = lifeinroom(_local2.r) - 1; _local3.halfknocks = Math.ceil(_local2.students / 2); } function lifeinroom(room) { var _local3 = 0; var _local2 = 0; while (_local2 < chars.length) { var _local1 = chars[_local2]; if (((_local2 == gamep.pid) || (_local1.dupe)) || (_local1 == undefined)) { } else if ((_local1.k == 3) || (_local1.r != room)) { } else { _local3++; } _local2++; } return(_local3); } function updatefear() { var _local3 = (((gamep.mod == "eagletears") && (random(3) == 0)) ? 3 : 1); var _local2 = 0; while (_local2 < chars.length) { var _local1 = chars[_local2]; if (((_local2 == gamep.pid) || (_local1.dupe)) || (_local1 == undefined)) { } else if (_local1.fear == 0) { _local1.fear = _local3; if (_local1.students) { decideroom(_local2); } } _local2++; } } function updatefearroom(room, scary) { var _local2 = 0; while (_local2 < chars.length) { var _local1 = chars[_local2]; if (((_local2 == gamep.pid) || (_local1.dupe)) || (_local1 == undefined)) { } else if ((_local1.fear != 0) || (_local1.r != room)) { } else { _local1.fear = (scary ? (((random(4) == 0) ? 4 : 1)) : 1); } _local2++; } } function gatherroom(id) { var _local4 = chars[id]; var _local5 = 0; var _local2 = 0; while (_local2 < chars.length) { if ((_local2 == gamep.pid) || (_local2 == id)) { } else { var _local1 = chars[_local2]; if ((((_local1.dupe || (_local1 == undefined)) || (_local1.r != _local4.r)) || (_local1.k)) || (_local1.fear == 2)) { } else { if (_local1.students) { _local1.students = 0; } cutstudentoff(_local1.id); _local1.lead = id; _local5++; _local1.fear = 1; } } _local2++; } _local4.students = _local5; _local4.studentswith = _local5; } function cutstudentoff(id) { var _local2 = chars[id]; if (_local2.l == "npc_teacher") { if (_local2.students != 0) { var _local1 = 0; while (_local1 < chars.length) { var _local3 = chars[_local1]; if (_local3.lead != id) { } else { _local3.lead = -1; _local2.students--; if (_local2.students == 0) { break; } } _local1++; } } if (gamep[_local2.r + "rule"] == id) { gamep[_local2.r + "rule"] = -1; } if (gamep[_local2.lastdoor + "rule"] == id) { gamep[_local2.lastdoor + "rule"] = -1; } _local2.gotodo = ""; _local2.decision = ""; return(undefined); } if (_local2.lead > -1) { var _local5 = chars[_local2.lead]; if (_local5.students != 0) { _local5.students--; if (_local5.r == _local2.r) { _local5.studentswith--; } } _local2.lead = -1; } } function studentmoved(id) { var _local1 = chars[id]; if (_local1.lead > -1) { var _local2 = chars[_local1.lead]; if (_local2.r == _local1.lastdoor) { _local2.studentswith--; if ((_local2.gotodo != "getout") || (_local1.r != _local2.dooron)) { cutstudentoff(id); } } } } function decidedir(id) { var _local1 = chars[id]; switch (_local1.r) { case "schoolhall1" : case "schoolhall2" : switch (_local1.dooron) { case "class1" : case "principal" : _local1.d = 1; break; case "gym" : _local1.d = -1; break; default : if (gamep.frame == _local1.r) { var _local2 = chars[gamep.pid]; _local1.d = ((_local2.x < _local1.x) ? 1 : -1); } else { _local1.d = (random(2) ? 1 : -1); } } break; case "gym" : _local1.d = ((_local1.dooron == "schoolhall1") ? 1 : -1); break; default : _local1.d = (random(2) ? 1 : -1); } } function trigmove_x(distance, angle) { return(distance * Math.cos(angle)); } function trigmove_y(distance, angle) { return(distance * Math.sin(angle)); } function trigmove_getangle(sx, sy, ex, ey) { return(Math.atan2(ey - sy, ex - sx)); } function trigmove_getdist(sx, sy, ex, ey) { return(Math.sqrt(Math.pow(ex - sx, 2) + Math.pow(ey - sy, 2))); } function trigmove_intersection(line1, line2) { var _local2 = {}; _local2.a = line1.y2 - line1.y1; _local2.b = line1.x1 - line1.x2; _local2.c = (_local2.a * line1.x1) + (_local2.b * line1.y1); var _local1 = {}; _local1.a = line2.y2 - line2.y1; _local1.b = line2.x1 - line2.x2; _local1.c = (_local1.a * line2.x1) + (_local1.b * line2.y1); var _local6 = (_local2.a * _local1.b) - (_local1.a * _local2.b); if (_local6 == 0) { return("fail"); } var _local5 = {}; _local5.x = ((_local1.b * _local2.c) - (_local2.b * _local1.c)) / _local6; _local5.y = ((_local2.a * _local1.c) - (_local1.a * _local2.c)) / _local6; return(_local5); } function rad2deg(radians) { return((radians * 180) / Math.PI); } function deg2rad(degrees) { return((degrees * Math.PI) / 180); } function lightup() { var _local2 = _root.world; var _local3 = {x:0, y:0}; _local2.globalToLocal(_local3); _local2.darken._x = _local3.x; _local2.darken.gotoAndPlay(2); } function shoot(id, sword) { var _local40 = 0; if (id) { var _local13 = chars[id]; } else { var _local13 = chars[gamep.pid]; } if (!sword) { lightup(); } var _local5 = _root.world.chars; gamep.shotpop = 3 + random(3); if (_local13.l == "adam_ar15") { snd_play("ar" + (random(4) + 1)); _local5[_local13.n].mc.mc.gotoAndStop(random(10) + 2); if (_local13.s == "unaimdoor") { doorshoot(); return(undefined); } if (_local13.s == "aimdoor") { warnshoot(); } } else if (_local13.l == "adam_unarmed") { _local5[_local13.n].mc.play(); pistolsnd(); } else if (!sword) { pistolsnd(); startanim(id, "shoot", 1); _local5[_local13.n].mc.mc.gotoAndStop(random(3) + 2); } var _local39 = {x:_local5[_local13.n].mc.bullet_start._x, y:_local5[_local13.n].mc.bullet_start._y}; var _local6 = {x:_local5[_local13.n].mc.bullet_exit._x, y:_local5[_local13.n].mc.bullet_exit._y}; _local5[_local13.n].mc.localToGlobal(_local39); _local5[_local13.n].mc.localToGlobal(_local6); _local5.globalToLocal(_local39); _local5.globalToLocal(_local6); var _local15 = trigmove_getangle(_local39.x, _local39.y, _local6.x, _local6.y); var _local41 = {x:((_local13.d == 1) ? (gamep.rightwall) : (gamep.leftwall)), y:gamep.floor}; var _local42 = trigmove_getdist(_local6.x, _local6.y, _local41.x, _local41.y); var _local14 = {x:trigmove_x(_local42, _local15), y:trigmove_y(_local42, _local15)}; _local5 = _root.world.bulletpaths; _local5.createEmptyMovieClip("mc", 1); _local5.mc.lineStyle(4, 16777215); _local5.mc._x = _local6.x; _local5.mc._y = _local6.y; _local5.mc.lineTo(_local14.x, _local14.y); var _local11 = _local5.mc.getBounds(_root.world); if (sword) { _local5.mc.removeMovieClip(); } _local5 = _root.world; var _local10 = {xMin:0, xMax:_local11.xMax - _local11.xMin, yMin:0, yMax:_local11.yMax - _local11.yMin}; var _local43 = Math.floor(_local15) > -1; var _local37 = (_local43 && (_local13.d == 1)) || ((!_local43) && (_local13.d == -1)); var _local23 = -1; var _local9 = 0; if (_local13.d == 1) { var _local19 = chars.sortOn("x", Array.NUMERIC | Array.RETURNINDEXEDARRAY); } else { var _local19 = chars.sortOn("x", (Array.DESCENDING | Array.NUMERIC) | Array.RETURNINDEXEDARRAY); } var _local3 = 0; var _local12 = 0; while (_local12 < _local19.length) { var _local7 = chars[_local19[_local12]]; if (_local7 == undefined) { } else { if (_local7.dupe) { _local7 = chars[_local7.id]; var _local16 = _local7.nextn; var _local26 = _local7.dooron; } else { var _local16 = _local7.n; var _local26 = _local7.r; } if (((_local26 != _local13.r) || (_local19[_local12] == gamep.pid)) || (_local19[_local12] == _local13.id)) { } else if ((sword && (!_local7.k)) && (_local7.s != "cowering")) { } else { var _local2 = _local5.chars[_local16].getBounds(_local5); if (((_local11.xMin > _local2.xMax) || (_local11.xMax < _local2.xMin)) || (_local11.yMax < _local2.yMin)) { } else { var _local8 = {xMin:_local2.xMin - _local11.xMin, xMax:_local2.xMax - _local11.xMin, yMin:_local2.yMin - _local11.yMin, yMax:_local2.yMax - _local11.yMin}; if (_local37) { var _local25 = Math.floor((1 - (_local8.xMax / _local10.xMax)) + (_local8.yMin / _local10.yMax)); var _local24 = Math.floor((1 - (_local8.xMin / _local10.xMax)) + (_local8.yMax / _local10.yMax)); } else { var _local25 = Math.floor((_local8.xMin / _local10.xMax) + (_local8.yMin / _local10.yMax)); var _local24 = Math.floor((_local8.xMax / _local10.xMax) + (_local8.yMax / _local10.yMax)); } if (_local25 == _local24) { if (_local23 != -1) { break; } } else { var _local18 = {x1:_local6.x, y1:_local6.y, x2:_local14.x + _local6.x, y2:_local14.y + _local6.y}; if (_local13.d == 1) { var _local20 = ((_local2.xMin > _local6.x) ? (_local2.xMin) : (_local6.x)); _local9 = trigmove_intersection(_local18, {x1:_local20, y1:_local2.yMax, x2:_local20, y2:_local2.yMin}); } else { var _local20 = ((_local2.xMax < _local6.x) ? (_local2.xMax) : (_local6.x)); _local9 = trigmove_intersection(_local18, {x1:_local20, y1:_local2.yMax, x2:_local20, y2:_local2.yMin}); } if (_local9.y < _local2.yMin) { _local9 = trigmove_intersection(_local18, {x1:_local2.xMin, y1:_local2.yMin, x2:_local2.xMax, y2:_local2.yMin}); } var _local17 = 0; var _local4 = 1; while (_local4 < 200) { _local3 = {x:trigmove_x(_local4, _local15) + _local9.x, y:trigmove_y(_local4, _local15) + _local9.y}; if ((((_local3.x < _local2.xMin) || (_local3.x > _local2.xMax)) || (_local3.y > _local2.yMax)) || (_local3.y < _local2.yMin)) { break; } _local5.localToGlobal(_local3); if (_local5.chars[_local16].hitTest(_local3.x, _local3.y, true)) { _local5.globalToLocal(_local3); _local17 = 1; break; } _local4 = _local4 + 2; } if (!_local17) { } else { _local23 = _local7.id; break; } } } } } _local12++; } if (_local23 == -1) { return(0); } _local14 = _local3; var _local7 = chars[_local23]; if (_local7.r != _local13.r) { dropoutchar(_local7.n); _local7.r = _local7.dooron; _local7.n = _local7.nextn; _local7.x = _local7.nextx; _local7.nextn = ""; if (_local7.bothrooms) { chars.splice(_local7.bothrooms, 1); _local7.bothrooms = 0; } } else if (_local7.bothrooms) { dropoutchar(_local7.nextn); chars.splice(_local7.bothrooms, 1); _local7.bothrooms = 0; } if (!sword) { _local5 = _local5.bulletpaths; _local5.createEmptyMovieClip("mc", 1); _local5.mc.lineStyle(4, 16777215); _local5.mc._x = _local6.x; _local5.mc._y = _local6.y; _local5.mc.lineTo(_local14.x - _local6.x, _local14.y - _local6.y); } _local5 = _root.world.chars; var _local38 = ((_local14.y < (gamep.floor + _local5[_local7.n].neck._y)) ? 1 : 0); var _local45 = (((!_local38) && (_local14.y < (gamep.floor + _local5[_local7.n].hips._y))) ? 1 : 0); var _local36 = ""; var _local46 = ((((((_local7.s == "enterdoor") || (_local7.s == "exitdoor")) || (_local7.s == "doorhold")) || (_local7.s == "opendoor")) || (_local7.s == "openend")) || (_local7.s == "closedoor")) || (_local7.s == "closeend"); switch (_local7.s) { case "cower" : case "cowering" : squib(_local15, _local14.x, _local14.y, _local7.x, gamep.floor); splat(_local14.x, _local14.y); splatsnd(_local23); startanim(_local23, "cower_die", 1); _local7.k = 3; gamep.kills++; if (_local13.l == "npc_teacher") { _local7.ksteal = 1; } break; case "run" : case "enterdoor" : case "exitdoor" : case "opendoor" : case "closedoor" : case "closeend" : case "openend" : case "doorhold" : case "unblocked" : case "unsit" : _local36 = (_local38 ? "run_headshot" : "run_die"); _local36 = _local36 + random(2); _local7.d = _local13.d; _local5[_local7.n]._xscale = 100 * _local7.d; case "sit" : if (_local7.s == "sit") { _local36 = (_local38 ? "sit_headshot" : "sit_die"); } case "standtogun" : case "gun" : case "shoot" : case "guntostand" : case "gun_walk" : if (((((_local7.s == "standtogun") || (_local7.s == "guntostand")) || (_local7.s == "shoot")) || (_local7.s == "gun")) || (_local7.s == "gun_walk")) { _local36 = "gun_die" + random(2); } case "stand" : case "stand_fear" : case "teach" : case "lead" : case "stand_walk" : case "lead_walk" : if ((((((_local7.s == "stand_fear") || (_local7.s == "teach")) || (_local7.s == "lead")) || (_local7.s == "stand_walk")) || (_local7.s == "lead_walk")) || ((_local7.s == "stand") && (_local7.l == "npc_teacher"))) { _local36 = "stand_die" + random(2); } else if (_local7.s == "stand") { _local36 = (_local38 ? "stand_headshot" : "stand_die"); } if (_local38 || (_local45)) { _local7.k = 3; if (_local13.l == "npc_teacher") { _local7.ksteal = 1; } splat(_local14.x, _local14.y); splatsnd(_local23); } else { _local7.k = 2; } cutstudentoff(_local23); gamep.kills++; squib(_local15, _local14.x, _local14.y, _local7.x, gamep.floor); startanim(_local23, _local36, 1); break; case "sit_die" : case "run_die0" : case "run_die1" : case "cower_die" : case "stand_die" : case "stand_die0" : case "stand_die1" : if (_local7.k < 3) { _local7.k = 3; splat(_local14.x, _local14.y); splatsnd(_local23); gamep.kills++; } else if (!penetration(_local14.x)) { _local40 = 1; } default : squib(_local15, _local14.x, _local14.y, _local7.x, gamep.floor); } if (_local46 && (_local7.k)) { if ((_local7.r == "hall1") || (_local7.r == "hall2")) { gamep[(_local7.r + "_") + _local7.dooron]--; } else { gamep[(_local7.dooron + "_") + _local7.r]--; } } return((_local40 ? 0 : 1)); } function splat(x, y) { var _local2 = _root.world.splatter; var _local4 = _local2.getNextHighestDepth(); var _local3 = "s" + _local4; var _local5 = random(4) + 1; _local2.attachMovie("splatter_" + _local5, _local3, _local4); var _local6 = random(2); x = x + (random(60) - 30); y = y - (random(80) - 20); _local2[_local3]._x = x; _local2[_local3]._y = y; _local2[_local3]._xscale = (_local6 ? -100 : 100); killgot(1); } function squib(angle, x, y, ox, oy) { if (angle != "sword") { snd_play("squib" + (random(4) + 1)); } var _local2 = _root.world.bulletpaths; var _local6 = _local2.getNextHighestDepth() + 1; var _local4 = "s" + _local6; var _local8 = ((angle == "sword") ? "swordsquib_" : "squib_"); _local2.attachMovie(_local8 + (random(4) + 1), _local4, _local6); _local2[_local4]._x = x; _local2[_local4]._y = y; var _local7 = chars[gamep.pid]; var _local3 = trigmove_getangle(x, y, ox, oy); if (angle != "sword") { _local3 = ((((_local7.d == 1) && (_local3 < angle)) || ((_local7.d == -1) && (_local3 > angle))) ? 1.55 : (_local3)); } _local2[_local4]._rotation = rad2deg(_local3) - 180; } function shotpopped() { if (!gamep.shotpop) { return(undefined); } gamep.shotpop--; if (gamep.shotpop) { return(undefined); } var _local3 = _root.world.bulletpaths; _local3.mc.removeMovieClip(); var _local2 = chars[gamep.pid]; _local3 = _root.world.chars; _local3[_local2.n].mc.mc.gotoAndStop(1); } function comeinadam() { gamep.breakdoor = 1; var _local2 = chars[gamep.pid]; var _local3 = _root.world.chars; _local3[_local2.n].mc.play(); } function mompopped(lastone) { if (lastone) { gamep.canaim = 1; return(undefined); } gamep.canshoot = 1; } function gunangle(dir) { var _local1 = gamep.pid; var _local2 = chars[_local1]; switch (dir) { case "up" : if ((gamep.gunangle == 0) && (_local2.s != "unaimdoor")) { return(undefined); } if (gamep.main) { if (_local2.s == "unaimdoor") { startanim(_local1, "unaimdoor", 1, 1); gamep.gunangle = 1; } else { startanim(_local1, "raisegun"); } gamep.canmove = 0; gamep.canaim = 0; } else { startanim(_local1, "raisegun", 1); } gamep.gunangle--; break; case "down" : if (((gamep.gunangle + 1) == gamep.gunangles) || (_local2.s == "unaimdoor")) { return(undefined); } if (gamep.main) { if (_local2.s == "aimdoor") { startanim(_local1, "aimdoor", 1, 1); gamep.gunangle = -1; } else { startanim(_local1, "lowergun"); } gamep.canmove = 0; gamep.canaim = 0; } else { startanim(_local1, "lowergun", 1); } gamep.gunangle++; } } function penetration(xp) { var _local8 = chars[gamep.pid]; var _local6 = _root.world.chars; var _local5 = xp; var _local7 = (gamep.mod == "eagletears") && (gamep.gunangle == -1); var _local3 = 0; while (_local3 < chars.length) { var _local2 = chars[_local3]; if ((((((_local2 == undefined) || (_local2.r != _local8.r)) || (_local2.dupe)) || (_local2.k == 3)) || (_local3 == gamep.pid)) || (((!_local7) && (_local2.k == 0)) && (_local2.s != "cowering"))) { } else if (_local7) { if (_local2.s == "cowering") { startanim(_local3, "cower_die", 1); splat(_local2.x, gamep.floor - 20); } else if (_local2.k == 0) { splat(_local2.x, gamep.floor - (50 + random(100))); if (_local2.l == "npc_teacher") { startanim(_local3, "run_die" + random(2), 1); } else if (_local2.s == "sit") { startanim(_local3, "sit_die", 1); } else { startanim(_local3, "run_headshot" + random(2), 1); } } else { splat(_local2.x, gamep.floor - 20); } splatsnd(_local3); _local2.k = 3; gamep.kills++; } else { var _local4 = _local6[_local2.n].getBounds(_local6); if ((_local4.xMin < _local5) && (_local4.xMax > _local5)) { if (_local2.s == "cowering") { startanim(_local3, "cower_die", 1); } splat(_local5, gamep.floor - 10); splatsnd(_local3); _local2.k = 3; gamep.kills++; return(1); } } _local3++; } return(0); } function stabground() { snd_play("stabground" + (random(2) + 1)); if (gamep.mod == "eagletears") { penetration(); return(undefined); } if (!shoot(gamep.pid, 1)) { return(undefined); } gamep.swordkills++; swordkills(); } function slash() { var _local26 = gamep.pid; var _local3 = chars[_local26]; var _local6 = _root.world.chars; if (gamep.slash == 0) { gamep.slash = 1; _local6[_local3.n].torso.play(); return(undefined); } var _local24 = {x:_local6[_local3.n].torso.slashl._x, y:0}; var _local25 = {x:_local6[_local3.n].torso.slashr._x, y:0}; _local6[_local3.n].torso.localToGlobal(_local24); _local6[_local3.n].torso.localToGlobal(_local25); _local6.globalToLocal(_local24); _local6.globalToLocal(_local25); var _local19 = {}; _local19.xMin = ((_local24.x < _local25.x) ? (_local24.x) : (_local25.x)); _local19.xMax = ((_local24.x == _local19.xMin) ? (_local25.x) : (_local24.x)); var _local9 = []; var _local18 = []; var _local27 = gamep.kills; var _local13 = 0; for ( ; _local13 < chars.length ; _local13++) { var _local2 = chars[_local13]; if (((((_local2 == undefined) || (_local2.r != _local3.r)) || (_local2.k)) || (_local13 == gamep.pid)) || ((_local2.s == "cowering") && (gamep.mod != "eagletears"))) { } else { if (_local2.dupe) { var _local20 = _local2.id; _local2 = chars[_local20]; var _local12 = _local2.nextn; var _local23 = _local2.dooron; } else { var _local20 = _local13; var _local12 = _local2.n; var _local23 = _local2.r; } var _local7 = _local6[_local12].getBounds(_local6); if (gamep.mod == "eagletears") { } else if ((_local7.xMin > _local19.xMax) || (_local7.xMax < _local19.xMin)) { continue; } if (!_local9.length) { var _local10 = 0; while (_local10 < 13) { _local9[_local10] = {x:_local6[_local3.n].torso["squib" + _local10]._x, y:_local6[_local3.n].torso["squib" + _local10]._y}; _local6[_local3.n].torso.localToGlobal(_local9[_local10]); _local18[_local10] = {x:_local9[_local10].x, y:_local9[_local10].y}; _local6.globalToLocal(_local9[_local10]); _local10++; } } if (gamep.mod != "eagletears") { var _local15 = 0; var _local10 = 0; while (_local10 < 13) { var _local4 = _local9[_local10]; if (((_local7.yMin > _local4.y) || ((_local3.d == 1) && (_local7.xMin > _local4.x))) || ((_local3.d == -1) && (_local7.xMax < _local4.x))) { } else { var _local14 = Math.floor(_local6[_local12]._width); var _local8 = 4; while (_local8 < _local14) { var _local5 = ((_local3.d == 1) ? (_local7.xMin + _local8) : (_local7.xMax - _local8)); if (((_local3.d == 1) && (_local5 > _local4.x)) || ((_local3.d == -1) && (_local5 < _local4.x))) { break; } var _local11 = {x:_local5, y:0}; _local6.localToGlobal(_local11); if (_local6[_local12].hitTest(_local11.x, _local18[_local10].y, true)) { _local15++; squib("sword", _local5, _local4.y, _local5 + (5 * _local3.d), _local4.y); break; } _local8 = _local8 + 4; } } _local10++; } if (_local15 == 0) { continue; } } else { if (_local2.l == "npc_teacher") { } if (_local2.r != _local3.r) { dropoutchar(_local2.n); _local2.r = _local2.dooron; _local2.n = _local2.nextn; _local2.x = _local2.nextx; _local2.nextn = ""; if (_local2.bothrooms) { chars.splice(_local2.bothrooms, 1); _local2.bothrooms = 0; } } else if (_local2.bothrooms) { dropoutchar(_local2.nextn); chars.splice(_local2.bothrooms, 1); _local2.bothrooms = 0; } snd_play("squib" + (random(4) + 1)); cutstudentoff(_local20); gamep.kills++; if (gamep.mod == "eagletears") { if (_local2.l == "npc_teacher") { var _local21 = "gun_die" + random(2); } else { switch (_local2.s) { case "sit" : var _local21 = "sit_headshot"; break; case "cowering" : _local21 = "cower_die"; break; default : _local21 = "stand_headshot"; } } } else { switch (_local2.s) { case "run" : case "enterdoor" : case "exitdoor" : case "opendoor" : case "closedoor" : case "closeend" : case "openend" : case "doorhold" : case "unblocked" : case "unsit" : var _local21 = "run_die" + random(2); break; case "sit" : _local21 = "sit_die"; break; case "standtogun" : case "gun" : case "shoot" : case "guntostand" : case "gun_walk" : _local21 = "gun_die" + random(2); break; case "stand" : case "stand_fear" : case "teach" : case "lead" : case "stand_walk" : case "lead_walk" : _local21 = ((_local2.l == "npc_teacher") ? ("stand_die" + random(2)) : "stand_die"); } } startanim(_local20, _local21, 1); var _local22 = ((((((_local2.s == "enterdoor") || (_local2.s == "exitdoor")) || (_local2.s == "doorhold")) || (_local2.s == "opendoor")) || (_local2.s == "openend")) || (_local2.s == "closedoor")) || (_local2.s == "closeend"); if (_local22 && (_local2.k)) { if ((_local2.r == "hall1") || (_local2.r == "hall2")) { gamep[(_local2.r + "_") + _local2.dooron]--; } else { gamep[(_local2.dooron + "_") + _local2.r]--; } } if (gamep.mod == "eagletears") { } else if ((_local7.xMin < _local19.xMin) || (_local7.xMax > _local19.xMax)) { _local2.k = 2; continue; } _local2.k = 3; splat(_local6[_local12]._x, gamep.floor - (Math.random() * ((gamep.floor - 20) - (_local7.yMin + 20)))); splatsnd(_local13); } } } gamep.swordkills = gamep.swordkills + ((_local27 == gamep.kills) ? -1 : 1); swordkills(); } function swordkills() { if (gamep.mod == "eagletears") { return(undefined); } if (gamep.swordkills < 0) { gamep.swordkills = 0; } switch (gamep.swordkills) { case 0 : gamep.swordframe = 1; return; case 1 : case 4 : gamep.swordframe = 2; return; case 5 : case 11 : gamep.swordframe = 3; return; case 12 : case 14 : gamep.swordframe = 4; return; case 15 : case 24 : gamep.swordframe = 5; return; case 25 : gamep.swordframe = 6; } } function startgame(mod) { _root.gotoAndStop("clear"); _root.gotoAndStop("game"); var _local3 = _root.world; chars = new Array(); gamep.simw = 1; gamep.kills = 0; gamep.simtime = getTimer(); gamep.cansuicide = 0; gamep.centercam = 0; gamep.canaim = 0; stopsounds(); switch (mod) { case "historical" : snd_play("bg1", 1); _local3.gotoAndStop("house"); gamep.mod = "historical"; gamep.main = 0; gamep.gunangle = 1; gamep.gunangles = 2; gamep.shootmompos = _local3.mompos._x; gamep.canmove = 1; gamep.canshoot = 0; gamep.tute = 1; gamep.ar15 = 0; gamep.keys = 0; gamep.glock = 0; advancetute(); switcharea("living"); gamep.pid = chars.length; addchar("living", "adam_unarmed", _local3.point_start._x, "stand", -1); break; case "historical_main" : snd_play("bg2", 1); _local3.gotoAndStop("school"); gamep.mod = "historical"; gamep.doornote = 2; gamep.main = 1; gamep.gunangle = 0; gamep.gunangles = 3; gamep.canmove = 0; gamep.canshoot = 0; gamep.tute = 9; advancetute(); gamep.pid = chars.length; switcharea("hall1"); addchar("hall1", "adam_ar15", _local3.point_start._x, "enterschool", 1); break; case "guncontrol" : snd_play("bg1", 1); _local3.gotoAndStop("house2"); gamep.mod = "guncontrol"; gamep.main = 0; gamep.canmove = 1; gamep.gunangle = 1; gamep.canshoot = 0; gamep.ar15 = 0; gamep.sword = 0; gamep.tute = "x"; switcharea("mom"); gamep.pid = chars.length; addchar("mom", "adam_unarmed", _local3.point_start._x, "stand", 1); break; case "guncontrol_main" : snd_play("bg2", 1); _local3.gotoAndStop("school"); gamep.mod = "guncontrol"; gamep.main = 1; gamep.canmove = 0; gamep.gunangle = -1; gamep.canshoot = 0; gamep.tute = 9; advancetute(); gamep.swordframe = 1; gamep.swordkills = 0; gamep.pid = chars.length; switcharea("hall1"); addchar("hall1", "adam_katana", _local3.point_start._x, "enterschool", 1); break; case "eagletears" : snd_play("bg2", 1); _local3.gotoAndStop("school"); gamep.mod = "eagletears"; gamep.main = 1; gamep.gunangle = 0; gamep.gunangles = 3; gamep.canmove = 0; gamep.canshoot = 0; gamep.tute = 9; advancetute(); gamep.pid = chars.length; switcharea("hall1"); addchar("hall1", "adam_ar15", _local3.point_start._x, "enterschool", 1); } if (gamep.main) { gamep.canskip = 1; killgot(1); var _local4 = 0; while (_local4 < mainroom.length) { gamep[mainroom[_local4] + "leftwall"] = (_local3[mainroom[_local4] + "_wall_left"]._x + _local3[mainroom[_local4] + "_wall_left"]._width) + 15; gamep[mainroom[_local4] + "rightwall"] = _local3[mainroom[_local4] + "_wall_right"]._x - 15; _local4++; } gamep.lasteach = -1; addchar("toilet1", "kids", _local3.toilet1_init._x, "stand", 1); var _local2 = "class1"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "teach", -1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat2"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat3"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", -1); _local2 = "class2"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "teach", 1, 1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat2"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat3"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", 1); _local2 = "class3"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "teach", 1, 1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat2"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", -1); _local2 = "class4"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "stand", -1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat2"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat3"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", 1); _local2 = "class6"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "teach", -1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_init2"]._x, "stand", 1); addchar(_local2, "kids", _local3[_local2 + "_seat3"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", -1); _local2 = "class7"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "teach", -1, 1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat2"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat3"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", 1); _local2 = "class8"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "teach", -1, 1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat2"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat3"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", -1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", -1); _local2 = "class9"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "teach", 1); addchar(_local2, "kids", _local3[_local2 + "_seat1"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat2"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat3"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat4"]._x, "sit", 1); addchar(_local2, "kids", _local3[_local2 + "_seat5"]._x, "sit", 1); _local2 = "gym"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "stand", -1); addchar(_local2, "kids", _local3[_local2 + "_init1"]._x, "stand", 1); addchar(_local2, "kids", _local3[_local2 + "_init2"]._x, "stand", -1); addchar(_local2, "kids", _local3[_local2 + "_init3"]._x, "stand", 1); addchar(_local2, "kids", _local3[_local2 + "_init4"]._x, "stand", 1); addchar(_local2, "kids", _local3[_local2 + "_init5"]._x, "stand", -1); addchar(_local2, "kids", _local3[_local2 + "_init6"]._x, "stand", 1); addchar(_local2, "kids", _local3[_local2 + "_init7"]._x, "stand", -1); addchar(_local2, "kids", _local3[_local2 + "_init8"]._x, "stand", -1); _local2 = "principal"; addchar(_local2, "npc_teacher", _local3[_local2 + "_init"]._x, "stand", -1); _local4 = 0; while (_local4 < mainroom.length) { if (((mainroom[_local4] == "hall1") || (mainroom[_local4] == "hall2")) || (gamep[mainroom[_local4] + "rule"] != undefined)) { } else { gamep[mainroom[_local4] + "rule"] = -1; } _local4++; } } else { var _local5 = ["living", "mom"]; var _local4 = 0; while (_local4 < _local5.length) { gamep[_local5[_local4] + "leftwall"] = (_local3[_local5[_local4] + "_wall_left"]._x + _local3[_local5[_local4] + "_wall_left"]._width) + 15; gamep[_local5[_local4] + "rightwall"] = _local3[_local5[_local4] + "_wall_right"]._x - 15; _local4++; } gamep.living_mom = 0; gamep.mom_living = 0; } gamep.charlength = chars.length; gamep.unpause = 1; } function advancetute() { gamep.tute++; _root.tute.gotoAndStop(gamep.tute); } function switcharea(nam) { _root.bg.gotoAndStop(roomcolors[nam]); gamep.frame = nam; var _local2 = _root.world; gamep.leftwall = (_local2[nam + "_wall_left"]._x + _local2[nam + "_wall_left"]._width) + 15; gamep.rightwall = _local2[nam + "_wall_right"]._x - 15; var _local4 = {x:_local2[nam + "_wall_right"]._x + _local2[nam + "_wall_right"]._width, y:0}; _local2.localToGlobal(_local4); gamep.cammin = (_local2._x - _local4.x) + Stage.width; _local4 = {x:_local2[nam + "_wall_left"]._x, y:0}; _local2.localToGlobal(_local4); gamep.cammax = _local2._x - _local4.x; gamep.movedp = 1; gamep.npcroom = 1; } function chararea(id, nam) { var _local1 = chars[id]; _local1.dooron = _local1.r; _local1.r = nam; dooring(id, "exit"); if (id == gamep.pid) { switcharea(nam); } } function addchar(frame, lnkag, sx, sf, dir, hero) { var _local5 = chars.length; var _local10 = "a" + _local5; var _local2 = {id:_local5, r:frame, n:_local10, nextn:"", s:sf, x:sx, d:dir, w:0, dooron:""}; if ((lnkag == "kids") || (lnkag == "npc_teacher")) { _local2.hero = (hero ? 1 : ((((lnkag == "kids") && (random(4) == 0)) ? 1 : 0))); _local2.fear = 0; _local2.k = 0; _local2.killseen = 0; if (lnkag == "npc_teacher") { _local2.strapped = ((gamep.mod == "eagletears") ? 1 : 0); gamep.lasteach = _local5; _local2.killsteals = 0; _local2.students = 0; _local2.studentswith = 0; _local2.lead = -1; _local2.lastdoor = ((((((frame == "class1") || (frame == "class2")) || (frame == "class3")) || (frame == "class4")) || (frame == "gym")) ? "hall1" : "hall2"); _local2.tolerance = random(7) + 5; _local2.doortime = (_local2.tolerance - 2) * 500; gamep[frame + "rule"] = _local5; var _local6 = _root.world.other; var _local7 = "bubble_" + _local5; _local6.attachMovie("textbubbles", _local7, _local6.getNextHighestDepth()); _local6[_local7]._y = gamep.floor; } else { _local2.tolerance = random(8) + 1; _local2.lead = gamep.lasteach; var _local8 = chars[gamep.lasteach]; _local8.students++; _local8.studentswith++; } } else { _local2.w = (gamep.main ? 2 : 0); _local2.pickupon = ""; } if (lnkag == "kids") { var _local9 = ((gamep.mod == "historical") ? (random(5) < 2) : (((gamep.mod == "guncontrol") ? (random(5) == 0) : (random(5) != 0)))); lnkag = (_local9 ? "npc_fatkid" : "npc_kid"); lnkag = lnkag + (random(2) ? "g" : ""); } _local2.l = lnkag; chars.push(_local2); dropinchar(_local5); } function dropinchar(id) { var _local2 = chars[id]; var _local3 = _root.world.chars; _local3.attachMovie(_local2.l, _local2.n, _local3.getNextHighestDepth()); _local3[_local2.n]._x = _local2.x; _local3[_local2.n]._y = gamep.floor; if (_local2.w == 1) { _local3[_local2.n].gotoAndStop(_local2.s); _local3[_local2.n].mc.gotoAndStop("complete"); } else if (_local2.w == 2) { startanim(id, _local2.s, 1); } else { startanim(id, _local2.s); } _local3[_local2.n]._xscale = 100 * _local2.d; } function dropoutchar(id) { if (isNaN(id)) { var _local5 = id; } else { var _local2 = chars[id]; var _local5 = _local2.n; } var _local4 = _root.world.chars; _local4[_local5].removeMovieClip(); } function objectivepoints() { var _local2 = chars[gamep.pid]; switch (gamep.tute) { case "x" : if (gamep.ar15) { gamep.canmove = 0; _local2.pickupon = "ar15"; gamep.ar15 = 0; gamep.tute = "v"; var _local3 = _root.world; _local3.pickup_ar15.nextFrame(); } break; case "v" : break; case "y" : gamep.canmove = 1; gamep.tute = "z"; pickups = ["sword"]; var _local3 = _root.world; _local3.pickup_sword.play(); break; case "z" : if (gamep.sword) { gamep.tute = 8; advancetute(); snd_play("getkatana"); } break; case 2 : if (_local2.pickupon != "") { advancetute(); } break; case 3 : if ((_local2.r == "mom") && (gamep.glock)) { advancetute(); } break; case 4 : if ((_local2.r == "mom") && (_local2.x >= gamep.shootmompos)) { advancetute(); gamep.canmove = 0; gamep.canaim = 1; } break; case 5 : if (gamep.gunangle == 0) { advancetute(); gamep.canaim = 0; gamep.canshoot = 1; } break; case 6 : if (gamep.canaim) { advancetute(); } break; case 7 : if (gamep.gunangle == 1) { advancetute(); gamep.canaim = 0; gamep.canmove = 1; pickups = ["ar15", "keys"]; doors = []; _local3 = _root.world; _local3.pickup_ar15.play(); _local3.pickup_keys.play(); } break; case 8 : if (gamep.ar15 && (gamep.keys)) { advancetute(); } break; case 12 : gamep.canaim = 0; gamep.canmove = 0; gamep.canshoot = 0; if (gamep.cansuicide && (clicks.s == 1)) { startanim(gamep.pid, "suicide", 1, 1); } else { if (!gamep.todeath) { break; } switch (_local2.s) { case "unaimdoor" : startanim(_local2.id, "unaimdoor", 1, 1); break; case "aimdoor" : startanim(_local2.id, "unfacedoor", 1); break; case "stand" : if ((gamep.gunangle == 1) || (_local2.l == "adam_katana")) { startanim(gamep.pid, "suicide"); gamep.todeath = 0; } else { gunangle(((gamep.gunangle == 2) ? "up" : "down")); } } } } } function player() { var _local2 = chars[gamep.pid]; if (_local2.w) { return(undefined); } objectivepoints(); if ((gamep.tute == 12) || (gamep.canaim == -1)) { } else if (((gamep.mod == "eagletears") && (clicks.a == 1)) && (clicks.x == 1)) { clicks.a = 2; clicks.x = 2; if (_local2.s == "unaimdoor") { } else { snd_play("demon"); if (_local2.l == "adam_katana") { gamep.gunangle = 0; _local2.l = "adam_ar15"; } else { gamep.swordframe = 1; gamep.gunangle = -1; _local2.l = "adam_katana"; } dropoutchar(gamep.pid); dropinchar(gamep.pid); lightup(); } } else if (clicks.a == 1) { clicks.a = 2; if (_local2.pickupon != "") { pickuping(gamep.pid); } else if (_local2.dooron != "") { dooring(gamep.pid, "enter"); return(undefined); } } if (gamep.canshoot) { if (_local2.l == "adam_katana") { if ((_local2.s == "stand") || (_local2.s == "walk")) { if ((gamep.slash == 0) && (clicks.s == 1)) { clicks.s = 2; slash(); } else if ((gamep.slash == 2) && (clicks.s == 0)) { gamep.slash = 3; var _local4 = _root.world.chars; _local4[_local2.n].torso.play(); } } } else if (clicks.s == 1) { clicks.s = 2; shoot(); if (gamep.tute == 6) { var _local4 = _root.world; _local4.mombed.play(); gamep.canshoot = 0; } } } if (gamep.canaim == -1) { gamep.canaim = 1; } else if (gamep.canaim) { if (_local2.l == "adam_katana") { if (clicks.down == 1) { startanim(gamep.pid, "stabground", 1); return(undefined); } } else if (clicks.up == 1) { clicks.up = 2; gunangle("up"); } else if (clicks.down == 1) { clicks.down = 2; gunangle("down"); } } var _local3 = 0; if (gamep.canmove) { if (clicks.left) { clicks.left = 2; _local3 = -1; } else if (clicks.right) { clicks.right = 2; _local3 = 1; } } if (_local3 != 0) { if (_local2.s == "unaimdoor") { startanim(_local2.id, "unaimdoor", 1, 1); } else if (_local2.s == "aimdoor") { if (_local2.d != _local3) { var _local4 = _root.world.chars; _local2.d = _local2.d * -1; _local4[_local2.n]._xscale = 100 * _local2.d; } _root.tute.dooraimnotice._visible = false; startanim(_local2.id, "unfacedoor", 1); } else if (_local2.d != _local3) { startanim(_local2.id, "turn", 1); } else { startanim(_local2.id, "walk"); } } else if (_local2.s == "walk") { startanim(_local2.id, "stand"); } } function movechar(nam, x) { var _local3 = Number(nam.substr(1)); var _local2 = chars[_local3]; var _local5 = _local2.x; _local2.x = _local2.x + (x * _local2.d); if (_local2.x < gamep[_local2.r + "leftwall"]) { _local2.x = gamep[_local2.r + "leftwall"]; } if (_local2.x > gamep[_local2.r + "rightwall"]) { _local2.x = gamep[_local2.r + "rightwall"]; } if (_local5 == _local2.x) { return(undefined); } var _local4 = _root.world.chars; _local4[_local2.n]._x = _local2.x; if (_local3 == gamep.pid) { gamep.movedp = 1; pickupchecks(); } doorchecks(_local3); } function movetorso(y) { var _local4 = gamep.pid; var _local3 = chars[_local4]; var _local2 = _root.world.chars[_local3.n]; if (gamep.torso == undefined) { gamep.torso = _local2.torso._y; } _local2.torso._y = gamep.torso + y; } function startanim(id, goto, w, pl) { var _local2 = chars[id]; _local2.s = goto; _local2.w = (w ? 1 : 0); var _local3 = _root.world.chars; if ((id == gamep.pid) && (gamep.gunangle != -1)) { _local3[_local2.n].gotoAndStop((goto + "_") + gamep.gunangle); } else { _local3[_local2.n].gotoAndStop(goto); if (_local2.l == "npc_teacher") { switch (_local2.s) { case "doorhold" : _local3[_local2.nextn].gotoAndStop(goto); npctext(id, "none"); break; case "openend" : _local3[_local2.nextn].gotoAndStop("closeend"); npctext(id, "none"); break; case "teach" : npctext(id, "teach"); break; case "gun" : npctext(id, "threat"); break; case "stand_fear" : npctext(id, "plead"); break; default : npctext(id, "none"); } } } if (pl) { _local3[_local2.n].mc.play(); } if ((_local2.s != "doorhold") && ((_local2.d * 100) != _local3[_local2.n]._xscale)) { _local3[_local2.n]._xscale = _local2.d * 100; } } function finishanim(nam) { var _local3 = Number(nam.substr(1)); var _local2 = chars[_local3]; _local2.w = 0; var _local4 = _root.world.chars; switch (_local2.s) { case "suicide" : _root.gotoAndStop("score"); return(undefined); case "turn" : _local2.d = _local2.d * -1; _local4[_local2.n]._xscale = 100 * _local2.d; _local2.s = "walk"; break; case "unblocked" : _local2.d = _local2.d * -1; _local4[_local2.n]._xscale = 100 * _local2.d; _local2.s = "stand_fear"; _local2.fear = 2; break; case "lowergun" : case "raisegun" : if (gamep.main) { gamep.canmove = 1; gamep.canaim = 1; } if (gamep.todoor) { gamep.todoor = 0; dooring(_local3, "enter"); return(undefined); } _local2.s = "stand"; break; case "aimdoor" : gamep.canmove = 1; gamep.canaim = -1; _local2.s = "unaimdoor"; break; case "unaimdoor" : case "facetodoor" : case "kickdoor" : _local2.s = "aimdoor"; if (gamep.todoor) { gamep.todoor = 0; dooring(_local3, "enter"); return(undefined); } gamep.canmove = 1; gamep.canaim = -1; break; case "cower" : _local2.s = "cowering"; break; case "enterdoor" : chararea(_local3, _local2.dooron); return(undefined); case "opendoor" : case "closedoor" : _local2.s = "doorhold"; break; case "enterschool" : gamep.canmove = 1; gamep.canaim = 1; gamep.canshoot = 1; advancetute(); _root.tute.dooraimnotice._visible = false; _root.tute.skipnotice._visible = false; starttimelimit(); _local2.s = "stand"; break; case "standtogun" : case "shoot" : _local2.s = "gun"; break; case "openend" : case "exitdoor" : if ((_local2.r == "hall1") || (_local2.r == "hall2")) { gamep[(_local2.r + "_") + _local2.dooron]--; } else { gamep[(_local2.dooron + "_") + _local2.r]--; } if (_local3 == gamep.pid) { _local2.dooron = ""; gamep.canmove = 1; if (gamep.main) { gamep.canaim = 1; } } default : if (_local2.nextanim != undefined) { _local2.s = _local2.nextanim; _local2.nextanim = undefined; } else { _local2.s = "stand"; } } startanim(_local3, _local2.s); } function starttimelimit() { gamep.timestart = getTimer(); gamep.fulltime = 660; gamep.timeleft = gamep.fulltime; } function killgot(got) { if (gamep.canskip == 2) { return(undefined); } if (gamep.canskip) { if (got) { gamep.canskip = 0; _root.tute.skipnotice._visible = false; } else { var _local2 = chars[gamep.pid]; if (clicks.x) { gamep.tute = 11; advancetute(); gamep.todeath = 1; gamep.centercam = 1; gamep.movedp = 1; gamep.canskip = 2; _root.tute.skipnotice._visible = false; } return(undefined); } } if (got) { gamep.lastkill = getTimer() + 30000; } else if (gamep.lastkill < getTimer()) { gamep.canskip = 1; _root.tute.skipnotice._visible = true; } } function timelimit() { if (gamep.tute == 12) { return(undefined); } var _local4 = gamep.fulltime - Math.floor((getTimer() - gamep.timestart) / 800); if (_local4 == gamep.timeleft) { return(undefined); } gamep.timeleft = _local4; var _local3 = Math.floor(_local4 / 60); _local3 = ((_local3 < 10) ? ("0" + _local3) : ("" + _local3)); var _local2 = _local4 % 60; _local2 = ((_local2 < 10) ? ("0" + _local2) : ("" + _local2)); var _local5 = _root.tute.timeclock; _local5.text = ((("[ " + _local3) + ":") + _local2) + " ]"; if (_local2 == "00") { switch (_local3) { case "09" : gamep.songpart = 0; songsnd(); break; case "08" : updatefear(); break; case "00" : gamep.tute = 11; advancetute(); gamep.todeath = 1; gamep.centercam = 1; gamep.movedp = 1; } } } function stats() { stopsounds(); gamep.unpause = 1; _root.modes.text = gamep.mod.toUpperCase() + " MODE"; _root.playerend.text = ((gamep.mod == "guncontrol") ? "+1 FAILED SUICIDE\n+1 STOMACH PUMP\n+1 COURT CASE" : "+1 SUICIDE"); var _local6 = 0; var _local5 = 0; var _local7 = 0; var _local8 = 0; var _local9 = 0; var _local4 = 0; var _local10 = 0; var _local3 = 0; while (_local3 < chars.length) { var _local2 = chars[_local3]; if (((_local3 == gamep.pid) || (_local2.dupe)) || (_local2 == undefined)) { } else { _local4++; switch (_local2.k) { case 0 : _local7++; break; case 1 : _local8++; break; case 2 : _local9++; break; case 3 : if (_local2.l == "npc_teacher") { _local5++; } else { _local6++; } if (!_local2.ksteal) { break; } _local10++; } } _local3++; } var _local11 = _local6 + _local5; var _local12 = _local4 - _local11; _root.survive.text = ((_local12 < 10) ? ("0" + _local12) : (_local12)); _root.total.text = _local4; _root.deaths.text = ((((_local11 + " DEAD (") + _local5) + " TEACHERS + ") + _local6) + " STUDENTS)"; _root.breakdown.text = ((((("[ " + _local7) + " HID ]\n[ ") + _local8) + " PLAYED DEAD ]\n[ ") + _local9) + " WOUNDED ]"; if (gamep.mod == "eagletears") { _root.breakdown.text = _root.breakdown.text + (("\n[ " + _local10) + " KILLSTEALS ]"); } var _local13 = makepercent(_local11, 0, _local4); _root.perc.perc.text = _local13 + "%"; if ((_local13 > sav.data[gamep.mod]) || (sav.data[gamep.mod] == undefined)) { sav.data[gamep.mod] = _local13; sav.flush(); } } function startmenu() { _root.gotoAndStop("menu"); if (sav.data.historical == undefined) { _root.eagletears._visible = false; _root.guncontrol._visible = false; _root.historical.gotoAndStop(1); _root.historical.perc.text = "0%"; } else if (sav.data.guncontrol == undefined) { _root.eagletears._visible = false; _root.guncontrol.gotoAndStop(1); _root.guncontrol.perc.text = "0%"; _root.historical.gotoAndStop(2); _root.historical.perc.text = sav.data.historical + "%"; } else { _root.eagletears.perc.text = ((sav.data.eagletears == undefined) ? "0%" : (sav.data.eagletears + "%")); _root.guncontrol.gotoAndStop(2); _root.guncontrol.perc.text = sav.data.guncontrol + "%"; _root.historical.gotoAndStop(2); _root.historical.perc.text = sav.data.historical + "%"; } } function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } function cam() { if (!gamep.movedp) { return(undefined); } gamep.movedp = 0; var _local5 = chars[gamep.pid]; var _local3 = _root.world; if (gamep.centercam) { var _local7 = gamep.posc; } else { var _local7 = ((_local5.d == 1) ? (gamep.posl) : (gamep.posr)); } var _local4 = {x:_local5.x, y:0}; _local3.localToGlobal(_local4); var _local6 = _local7 - _local4.x; var _local2 = Math.ceil(_local6 * 0.12); if (_local2 != _local6) { gamep.movedp = 1; } _local2 = _local2 + _local3._x; if (_local2 < gamep.cammin) { _local2 = gamep.cammin; } else if (_local2 > gamep.cammax) { _local2 = gamep.cammax; } _local3._x = _local2; _local4 = {x:0, y:0}; _root.world.globalToLocal(_local4); gamep.windowl = _local4.x; _local4 = {x:Stage.width, y:0}; _root.world.globalToLocal(_local4); gamep.windowr = _local4.x; } function snd_play(snd, loop, id) { if (id) { var _local4 = chars[id]; if (_local4.r != gamep.frame) { return(undefined); } } var _local2 = "aud_" + snd; if (_root[_local2] == undefined) { _root.attachMovie("empty", "mc" + _local2, _root.getNextHighestDepth()); _root[_local2] = new Sound(_root["mc" + _local2]); } sndsplaying[snd] = 1; _root[_local2].attachSound(snd + ".wav"); if (loop) { _root[_local2].start(0, 9999); } else { _root[_local2].start(); } if (id) { var _local5 = 0; var _local6 = 100; if (_local4.x < gamep.windowl) { var _local3 = _local4.x - gamep.windowl; _local5 = ((_local3 < (-gamep.pandist)) ? -100 : (Math.ceil((_local3 / gamep.pandist) * 100))); } else if (_local4.x > gamep.windowr) { var _local3 = _local4.x - gamep.windowr; _local5 = ((_local3 > gamep.pandist) ? 100 : (Math.floor((_local3 / gamep.pandist) * 100))); } if (_local5 != 0) { var _local3 = Math.abs(_local3); _local3 = _local3 - gamep.pandist; if (_local3 < 1) { } else if (_local3 > gamep.voldist) { _local6 = 10; } else { _local6 = Math.floor((_local3 / gamep.voldist) * 90) + 10; } } _root[_local2].setPan(_local5); _root[_local2].setVolume(_local6); } } function stopsounds() { for (var _local1 in sndsplaying) { if (sndsplaying[_local1]) { snd_stop(_local1); } } } function snd_stop(snd) { var _local2 = "aud_" + snd; _root[_local2].stop(); sndsplaying[snd] = 0; } function walksnd() { snd_play("swamp" + (random(3) + 1)); } function kicksnd() { snd_play("doorkick" + (random(2) + 1)); } function katanasnd() { snd_play("katana" + (random(2) + 1)); } function rustlesnd() { snd_play("rustle" + (random(4) + 1)); } function stepsnd(nam) { var _local1 = Number(nam.substr(1)); snd_play("step" + (random(10) + 1), 0, _local1); } function splatsnd(id) { snd_play("splat" + (random(2) + 1), 0, id); } function pistolsnd() { snd_play("pistol" + (random(2) + 1)); } function dropsnd(nam) { var _local1 = Number(nam.substr(1)); snd_play("dropped" + (random(4) + 1), 0, _local1); } function dropgun(nam) { var _local1 = Number(nam.substr(1)); snd_play("droppistol", 0, _local1); } function poursnd(nam) { var _local1 = Number(nam.substr(1)); snd_play("pour", 0, _local1); } function messagesnd(stawp) { var _local2 = "aud_msg"; if (_root[_local2] == undefined) { _root.attachMovie("empty", "mc" + _local2, _root.getNextHighestDepth()); _root[_local2] = new Sound(_root["mc" + _local2]); _root[_local2].attachSound("message_m.wav"); gamep.msglast = 0; gamep.msgplay = 0; if (stawp) { return(undefined); } } if (stawp) { gamep.msglast = 0; gamep.msgplay = 0; _root[_local2].stop(); } else if (gamep.msgplay) { gamep.msgplay = 0; gamep.msglast = _root[_local2].position / 1000; _root[_local2].stop(); } else { gamep.msgplay = 1; _root[_local2].start(gamep.msglast); } } function songsnd() { var _local2 = "aud_music"; switch (gamep.songpart) { case 0 : if (_root[_local2] == undefined) { _root.attachMovie("empty", "mc" + _local2, _root.getNextHighestDepth()); _root[_local2] = new Sound(_root["mc" + _local2]); } sndsplaying.music = 1; _root[_local2].attachSound("intro.wav"); _root[_local2].onSoundComplete = songsnd; _root[_local2].start(); _root[_local2].setVolume(2); gamep.introing = 1; gamep.introstart = getTimer(); gamep.introlen = 99000 /* 0x0182B8 */; break; case 1 : _root[_local2].attachSound("intro_loop.wav"); _root[_local2].onSoundComplete = songsnd; _root[_local2].start(0, 9); break; case 2 : _root[_local2].attachSound("ost.wav"); _root[_local2].start(); } gamep.songpart++; } function introvol() { if (!gamep.introing) { return(undefined); } var _local3 = "aud_music"; var _local2 = Math.floor(((getTimer() - gamep.introstart) / gamep.introlen) * 98) + 2; _root[_local3].setVolume(_local2); if (_local2 == 100) { gamep.introing = 0; } } sav = SharedObject.getLocal("tsoshe"); gamep = {floor:313, chairl:22.9, chairr:22.9, unpause:0}; mainroom = ["hall1", "hall2", "class1", "class2", "class3", "class4", "class5", "class6", "class7", "class8", "class9", "principal", "gym", "toilet1", "toilet2", "toilet3", "toilet4"]; inputs = new Array(); inputs.push({tag:"left", desc:"Move", kcode:37}); inputs.push({tag:"right", desc:"Move", kcode:39}); inputs.push({tag:"up", desc:"Angle", kcode:38}); inputs.push({tag:"down", desc:"Angle", kcode:40}); inputs.push({tag:"a", desc:"Interact", kcode:65}); inputs.push({tag:"s", desc:"Shoot", kcode:83}); inputs.push({tag:"x", desc:"DemonSword", kcode:88}); clicks = new Object(); var i = 0; while (i < inputs.length) { var sub = inputs[i]; clicks[sub.tag] = 0; i++; } gamep.simt = 14; roomcolors = {living:"g", mom:"v", hall1:"c", hall2:"c", gym:"o", class5:"r", class4:"y", class1:"t", class2:"v", class3:"g", class6:"t", class7:"v", class8:"r", class9:"g", principal:"y", toilet1:"b", toilet2:"p", toilet3:"b", toilet4:"p"}; _root.onEnterFrame = function () { if (gamep.unpause) { controls(); player(); cam(); shotpopped(); if (gamep.main) { simulation(); timelimit(); introvol(); killgot(); } } }; gamep.posl = 160; gamep.posr = Stage.width - 160; gamep.posc = Math.floor(Stage.width / 2); gamep.pandist = 400; gamep.voldist = 600; sndsplaying = {}; startmenu();
Frame 18
this.nextFrame();
Instance of Symbol 1181 MovieClip in Frame 18
on (press) { _root.gotoAndStop("credits"); }
Frame 19
this.stop();
Frame 20
this.prevFrame();
Frame 24
this.nextFrame();
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { getURL ("http://googumproduce.com/"); }
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { getURL ("http://twitter.com/googumproduce"); }
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { getURL ("http://kukishi.tumblr.com/"); }
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { getURL ("http://usa.gov/Contact/Elected.shtml"); }
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { getURL ("http://nraila.org/get-involved-locally/secure/stay-informed"); }
Instance of Symbol 1197 MovieClip in Frame 24
on (press) { _root.messagesnd(); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { getURL ("http://googumproduce.com/"); }
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { getURL ("http://kukishi.tumblr.com/"); }
Instance of Symbol 1181 MovieClip in Frame 24
on (press) { _root.messagesnd(1); _root.startmenu(); }
Frame 25
this.stop();
Frame 26
this.prevFrame();
Frame 31
this.nextFrame();
Frame 32
this.stop();
Frame 33
this.prevFrame();
Frame 56
this.nextFrame();
Frame 57
this.stop(); _root.stats();
Instance of Symbol 1181 MovieClip in Frame 57
on (press) { _root.startmenu(); }
Frame 58
this.prevFrame();
Symbol 8 MovieClip Frame 1
stop();
Symbol 8 MovieClip Frame 31
this.stop(); _root.gotoAndStop("load");
Symbol 21 MovieClip Frame 73
stop(); _root.finishanim(_parent._name);
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 7
stop();
Symbol 33 MovieClip Frame 15
stop();
Symbol 33 MovieClip Frame 21
stop();
Symbol 33 MovieClip Frame 28
stop(); _root.finishanim(_parent._name);
Symbol 38 MovieClip Frame 64
stop(); _root.finishanim(_parent._name);
Symbol 42 MovieClip Frame 9
_root.walksnd();
Symbol 42 MovieClip Frame 24
stop(); _root.finishanim(_parent._name);
Symbol 48 MovieClip Frame 9
_root.movechar(_parent._name, 9);
Symbol 48 MovieClip Frame 17
_root.movechar(_parent._name, 6);
Symbol 48 MovieClip Frame 25
_root.movechar(_parent._name, 9);
Symbol 48 MovieClip Frame 33
_root.movechar(_parent._name, 8); _root.walksnd();
Symbol 48 MovieClip Frame 41
_root.movechar(_parent._name, 11);
Symbol 60 MovieClip Frame 41
_root.animdoor(_parent._name);
Symbol 60 MovieClip Frame 65
_root.walksnd();
Symbol 60 MovieClip Frame 89
stop(); _root.finishanim(_parent._name);
Symbol 68 MovieClip Frame 25
_root.animdoor(_parent._name, 1); _root.walksnd();
Symbol 68 MovieClip Frame 57
stop(); _root.finishanim(_parent._name); _root.walksnd();
Symbol 80 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 8
_root.movechar(_parent._name, 10);
Symbol 92 MovieClip Frame 16
_root.movechar(_parent._name, 6);
Symbol 92 MovieClip Frame 24
_root.movechar(_parent._name, 11);
Symbol 92 MovieClip Frame 32
_root.movechar(_parent._name, 7); _root.walksnd();
Symbol 92 MovieClip Frame 40
_root.movechar(_parent._name, 4);
Symbol 93 MovieClip Frame 7
_root.movechar(_parent._name, 10);
Symbol 93 MovieClip Frame 15
_root.movechar(_parent._name, 6);
Symbol 93 MovieClip Frame 22
_root.movechar(_parent._name, 11);
Symbol 93 MovieClip Frame 30
_root.movechar(_parent._name, 7); _root.walksnd();
Symbol 93 MovieClip Frame 37
_root.movechar(_parent._name, 4);
Symbol 94 MovieClip Frame 7
_root.movechar(_parent._name, 10);
Symbol 94 MovieClip Frame 14
_root.movechar(_parent._name, 6);
Symbol 94 MovieClip Frame 21
_root.movechar(_parent._name, 11);
Symbol 94 MovieClip Frame 28
_root.movechar(_parent._name, 7); _root.walksnd();
Symbol 94 MovieClip Frame 35
_root.movechar(_parent._name, 4);
Symbol 100 MovieClip Frame 1
_root.walksnd();
Symbol 100 MovieClip Frame 15
_root.walksnd();
Symbol 100 MovieClip Frame 23
_root.rustlesnd();
Symbol 100 MovieClip Frame 36
stop(); _root.finishanim(_parent._name);
Symbol 112 MovieClip Frame 22
_root.walksnd();
Symbol 112 MovieClip Frame 31
_root.rustlesnd();
Symbol 112 MovieClip Frame 43
_root.walksnd();
Symbol 112 MovieClip Frame 62
_root.rustlesnd();
Symbol 112 MovieClip Frame 78
stop(); _root.finishanim(_parent._name);
Symbol 116 MovieClip Frame 1
_root.rustlesnd();
Symbol 116 MovieClip Frame 25
stop(); _root.finishanim(_parent._name);
Symbol 120 MovieClip Frame 1
_root.rustlesnd();
Symbol 120 MovieClip Frame 25
stop(); _root.finishanim(_parent._name);
Symbol 121 MovieClip Frame 1
_root.rustlesnd();
Symbol 121 MovieClip Frame 25
stop(); _root.finishanim(_parent._name);
Symbol 122 MovieClip Frame 1
_root.rustlesnd();
Symbol 122 MovieClip Frame 25
stop(); _root.finishanim(_parent._name);
Symbol 129 MovieClip Frame 1
_root.walksnd();
Symbol 129 MovieClip Frame 15
_root.rustlesnd();
Symbol 129 MovieClip Frame 25
_root.walksnd();
Symbol 129 MovieClip Frame 49
stop(); _root.finishanim(_parent._name);
Symbol 136 MovieClip Frame 1
_root.walksnd();
Symbol 136 MovieClip Frame 16
_root.rustlesnd();
Symbol 136 MovieClip Frame 25
_root.walksnd();
Symbol 136 MovieClip Frame 49
stop(); _root.finishanim(_parent._name);
Symbol 143 MovieClip Frame 1
_root.walksnd();
Symbol 143 MovieClip Frame 14
_root.rustlesnd();
Symbol 143 MovieClip Frame 25
_root.walksnd();
Symbol 143 MovieClip Frame 49
stop(); _root.finishanim(_parent._name);
Symbol 153 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 28
_root.snd_play("dropar15");
Symbol 183 MovieClip Frame 71
_root.snd_play("rustle4");
Symbol 183 MovieClip Frame 120
stop(); _root.gamep.cansuicide = 1; _root.snd_play("rustle1");
Symbol 183 MovieClip Frame 123
_root.snd_play("suicideshot");
Symbol 183 MovieClip Frame 157
_root.dropgun(_parent._name);
Symbol 183 MovieClip Frame 183
_root.snd_play("swampdrop");
Symbol 183 MovieClip Frame 297
stop(); _root.finishanim(_parent._name);
Symbol 192 MovieClip Frame 21
_root.rustlesnd();
Symbol 192 MovieClip Frame 55
stop(); _root.finishanim(_parent._name);
Symbol 196 MovieClip Frame 33
_root.rustlesnd();
Symbol 196 MovieClip Frame 49
stop(); _root.finishanim(_parent._name);
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 14
_root.rustlesnd();
Symbol 204 MovieClip Frame 34
stop(); _root.finishanim(_parent._name);
Symbol 209 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 18
_root.rustlesnd();
Symbol 210 MovieClip Frame 34
stop(); _root.finishanim(_parent._name);
Symbol 220 MovieClip Frame 19
_root.kicksnd();
Symbol 220 MovieClip Frame 41
_root.doorkicked();
Symbol 220 MovieClip Frame 65
_root.walksnd();
Symbol 220 MovieClip Frame 72
stop(); _root.finishanim(_parent._name);
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 26
_root.walksnd();
Symbol 227 MovieClip Frame 50
_root.walksnd();
Symbol 227 MovieClip Frame 56
_root.rustlesnd();
Symbol 227 MovieClip Frame 72
stop(); _root.finishanim(_parent._name);
Symbol 241 MovieClip Frame 12
_root.poursnd(_parent._name);
Symbol 241 MovieClip Frame 60
stop();
Symbol 247 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 247 MovieClip Frame 35
stop();
Symbol 254 MovieClip Frame 20
_root.stepsnd(_parent._name);
Symbol 254 MovieClip Frame 36
_root.stepsnd(_parent._name);
Symbol 254 MovieClip Frame 44
stop(); _root.finishanim(_parent._name);
Symbol 259 MovieClip Frame 7
_root.movechar(_parent._name, 28);
Symbol 259 MovieClip Frame 14
_root.movechar(_parent._name, 22);
Symbol 259 MovieClip Frame 21
_root.movechar(_parent._name, 18); _root.stepsnd(_parent._name);
Symbol 259 MovieClip Frame 28
_root.movechar(_parent._name, 12);
Symbol 265 MovieClip Frame 1
_root.movechar(_parent._name, 18);
Symbol 265 MovieClip Frame 9
_root.movechar(_parent._name, 8);
Symbol 265 MovieClip Frame 17
_root.movechar(_parent._name, 14);
Symbol 265 MovieClip Frame 18
_root.dropsnd(_parent._name);
Symbol 265 MovieClip Frame 49
stop();
Symbol 275 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 275 MovieClip Frame 8
_root.movechar(_parent._name, 14);
Symbol 275 MovieClip Frame 15
_root.movechar(_parent._name, 21);
Symbol 275 MovieClip Frame 22
_root.movechar(_parent._name, 23);
Symbol 275 MovieClip Frame 23
_root.dropsnd(_parent._name);
Symbol 275 MovieClip Frame 36
_root.movechar(_parent._name, 22);
Symbol 275 MovieClip Frame 43
_root.movechar(_parent._name, 26);
Symbol 275 MovieClip Frame 50
_root.movechar(_parent._name, 6);
Symbol 275 MovieClip Frame 57
stop();
Symbol 288 MovieClip Frame 1
_root.movechar(_parent._name, 18);
Symbol 288 MovieClip Frame 9
_root.movechar(_parent._name, 8);
Symbol 288 MovieClip Frame 17
_root.movechar(_parent._name, 14);
Symbol 288 MovieClip Frame 18
_root.dropsnd(_parent._name);
Symbol 288 MovieClip Frame 78
stop();
Symbol 306 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 306 MovieClip Frame 8
_root.movechar(_parent._name, 14);
Symbol 306 MovieClip Frame 15
_root.movechar(_parent._name, 21);
Symbol 306 MovieClip Frame 18
_root.dropsnd(_parent._name);
Symbol 306 MovieClip Frame 22
_root.movechar(_parent._name, 23);
Symbol 306 MovieClip Frame 36
_root.movechar(_parent._name, 22);
Symbol 306 MovieClip Frame 43
_root.movechar(_parent._name, 26);
Symbol 306 MovieClip Frame 50
_root.movechar(_parent._name, 6);
Symbol 306 MovieClip Frame 117
stop();
Symbol 320 MovieClip Frame 9
_root.movechar(_parent._name, 5);
Symbol 320 MovieClip Frame 17
_root.movechar(_parent._name, 8);
Symbol 320 MovieClip Frame 25
_root.movechar(_parent._name, 26);
Symbol 320 MovieClip Frame 27
_root.dropsnd(_parent._name);
Symbol 320 MovieClip Frame 89
stop();
Symbol 329 MovieClip Frame 9
_root.movechar(_parent._name, 4);
Symbol 329 MovieClip Frame 17
_root.movechar(_parent._name, 11);
Symbol 329 MovieClip Frame 41
_root.movechar(_parent._name, 12);
Symbol 329 MovieClip Frame 42
_root.dropsnd(_parent._name);
Symbol 329 MovieClip Frame 65
_root.movechar(_parent._name, 11);
Symbol 329 MovieClip Frame 73
stop();
Symbol 333 MovieClip Frame 9
_root.movechar(_parent._name, 14);
Symbol 333 MovieClip Frame 17
_root.movechar(_parent._name, 16);
Symbol 333 MovieClip Frame 24
stop(); _root.finishanim(_parent._name);
Symbol 348 MovieClip Frame 34
_root.switchover(_parent._name);
Symbol 348 MovieClip Frame 48
_root.stepsnd(_parent._name);
Symbol 348 MovieClip Frame 56
_root.roomchange(_parent._name);
Symbol 348 MovieClip Frame 71
_root.stepsnd(_parent._name);
Symbol 348 MovieClip Frame 78
stop(); _root.dropoutchar(_parent._name);
Symbol 353 MovieClip Frame 23
_root.stepsnd(_parent._name);
Symbol 353 MovieClip Frame 47
_root.stepsnd(_parent._name);
Symbol 353 MovieClip Frame 63
_root.stepsnd(_parent._name);
Symbol 353 MovieClip Frame 78
stop(); _root.finishanim(_parent._name);
Symbol 364 MovieClip [splatter_2] Frame 60
stop();
Symbol 370 MovieClip [splatter_4] Frame 51
stop();
Symbol 380 MovieClip [splatter_3] Frame 76
stop();
Symbol 385 MovieClip [squib_1] Frame 16
this.removeMovieClip();
Symbol 389 MovieClip [squib_2] Frame 12
this.removeMovieClip();
Symbol 394 MovieClip [squib_3] Frame 16
this.removeMovieClip();
Symbol 400 MovieClip [squib_4] Frame 20
stop(); this.removeMovieClip();
Symbol 412 MovieClip [splatter_1] Frame 64
stop();
Symbol 422 MovieClip Frame 12
_root.poursnd(_parent._name);
Symbol 422 MovieClip Frame 60
stop();
Symbol 429 MovieClip Frame 20
_root.dropsnd(_parent._name);
Symbol 429 MovieClip Frame 35
stop();
Symbol 436 MovieClip Frame 20
_root.stepsnd(_parent._name);
Symbol 436 MovieClip Frame 36
_root.stepsnd(_parent._name);
Symbol 436 MovieClip Frame 44
stop(); _root.finishanim(_parent._name);
Symbol 442 MovieClip Frame 7
_root.movechar(_parent._name, 25);
Symbol 442 MovieClip Frame 14
_root.movechar(_parent._name, 19);
Symbol 442 MovieClip Frame 21
_root.movechar(_parent._name, 16); _root.stepsnd(_parent._name);
Symbol 442 MovieClip Frame 28
_root.movechar(_parent._name, 12);
Symbol 449 MovieClip Frame 1
_root.movechar(_parent._name, 18);
Symbol 449 MovieClip Frame 9
_root.movechar(_parent._name, 8);
Symbol 449 MovieClip Frame 17
_root.movechar(_parent._name, 14);
Symbol 449 MovieClip Frame 18
_root.dropsnd(_parent._name);
Symbol 449 MovieClip Frame 49
stop();
Symbol 459 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 459 MovieClip Frame 8
_root.movechar(_parent._name, 14);
Symbol 459 MovieClip Frame 15
_root.movechar(_parent._name, 21);
Symbol 459 MovieClip Frame 18
_root.dropsnd(_parent._name);
Symbol 459 MovieClip Frame 22
_root.movechar(_parent._name, 23);
Symbol 459 MovieClip Frame 36
_root.movechar(_parent._name, 22);
Symbol 459 MovieClip Frame 43
_root.movechar(_parent._name, 26);
Symbol 459 MovieClip Frame 50
_root.movechar(_parent._name, 6);
Symbol 459 MovieClip Frame 57
stop();
Symbol 469 MovieClip Frame 1
_root.movechar(_parent._name, 18);
Symbol 469 MovieClip Frame 9
_root.movechar(_parent._name, 8);
Symbol 469 MovieClip Frame 17
_root.movechar(_parent._name, 14);
Symbol 469 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 469 MovieClip Frame 78
stop();
Symbol 479 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 479 MovieClip Frame 8
_root.movechar(_parent._name, 14);
Symbol 479 MovieClip Frame 15
_root.movechar(_parent._name, 21);
Symbol 479 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 479 MovieClip Frame 22
_root.movechar(_parent._name, 23);
Symbol 479 MovieClip Frame 36
_root.movechar(_parent._name, 22);
Symbol 479 MovieClip Frame 43
_root.movechar(_parent._name, 26);
Symbol 479 MovieClip Frame 50
_root.movechar(_parent._name, 6);
Symbol 479 MovieClip Frame 117
stop();
Symbol 487 MovieClip Frame 9
_root.movechar(_parent._name, 5);
Symbol 487 MovieClip Frame 17
_root.movechar(_parent._name, 8);
Symbol 487 MovieClip Frame 25
_root.movechar(_parent._name, 26);
Symbol 487 MovieClip Frame 26
_root.dropsnd(_parent._name);
Symbol 487 MovieClip Frame 89
stop();
Symbol 497 MovieClip Frame 9
_root.movechar(_parent._name, 4);
Symbol 497 MovieClip Frame 17
_root.movechar(_parent._name, 11);
Symbol 497 MovieClip Frame 41
_root.movechar(_parent._name, 12);
Symbol 497 MovieClip Frame 43
_root.dropsnd(_parent._name);
Symbol 497 MovieClip Frame 65
_root.movechar(_parent._name, 11);
Symbol 497 MovieClip Frame 80
stop();
Symbol 501 MovieClip Frame 9
_root.movechar(_parent._name, 14);
Symbol 501 MovieClip Frame 17
_root.movechar(_parent._name, 16);
Symbol 501 MovieClip Frame 24
stop(); _root.finishanim(_parent._name);
Symbol 513 MovieClip Frame 34
_root.switchover(_parent._name);
Symbol 513 MovieClip Frame 48
_root.stepsnd(_parent._name);
Symbol 513 MovieClip Frame 56
_root.roomchange(_parent._name);
Symbol 513 MovieClip Frame 71
_root.stepsnd(_parent._name);
Symbol 513 MovieClip Frame 78
stop(); _root.dropoutchar(_parent._name);
Symbol 519 MovieClip Frame 23
_root.stepsnd(_parent._name);
Symbol 519 MovieClip Frame 47
_root.stepsnd(_parent._name);
Symbol 519 MovieClip Frame 63
_root.stepsnd(_parent._name);
Symbol 519 MovieClip Frame 78
stop(); _root.finishanim(_parent._name);
Symbol 533 MovieClip Frame 14
_root.poursnd(_parent._name);
Symbol 533 MovieClip Frame 62
stop();
Symbol 539 MovieClip Frame 16
_root.dropsnd(_parent._name);
Symbol 539 MovieClip Frame 29
stop();
Symbol 546 MovieClip Frame 18
_root.stepsnd(_parent._name);
Symbol 546 MovieClip Frame 34
_root.stepsnd(_parent._name);
Symbol 546 MovieClip Frame 42
stop(); _root.finishanim(_parent._name);
Symbol 552 MovieClip Frame 7
_root.movechar(_parent._name, 45);
Symbol 552 MovieClip Frame 14
_root.movechar(_parent._name, 30);
Symbol 552 MovieClip Frame 21
_root.movechar(_parent._name, 30); _root.stepsnd(_parent._name);
Symbol 552 MovieClip Frame 28
_root.movechar(_parent._name, 16);
Symbol 560 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 560 MovieClip Frame 18
_root.movechar(_parent._name, 26);
Symbol 560 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 560 MovieClip Frame 83
stop();
Symbol 569 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 569 MovieClip Frame 8
_root.movechar(_parent._name, 10);
Symbol 569 MovieClip Frame 16
_root.movechar(_parent._name, 25);
Symbol 569 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 569 MovieClip Frame 22
_root.movechar(_parent._name, 16);
Symbol 569 MovieClip Frame 38
_root.movechar(_parent._name, 22);
Symbol 569 MovieClip Frame 46
_root.movechar(_parent._name, 37);
Symbol 569 MovieClip Frame 54
_root.movechar(_parent._name, 4);
Symbol 569 MovieClip Frame 139
stop();
Symbol 581 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 581 MovieClip Frame 18
_root.dropsnd(_parent._name); _root.movechar(_parent._name, 26);
Symbol 581 MovieClip Frame 83
stop();
Symbol 600 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 600 MovieClip Frame 8
_root.movechar(_parent._name, 10);
Symbol 600 MovieClip Frame 16
_root.movechar(_parent._name, 25);
Symbol 600 MovieClip Frame 18
_root.dropsnd(_parent._name);
Symbol 600 MovieClip Frame 22
_root.movechar(_parent._name, 16);
Symbol 600 MovieClip Frame 38
_root.movechar(_parent._name, 22);
Symbol 600 MovieClip Frame 46
_root.movechar(_parent._name, 37);
Symbol 600 MovieClip Frame 54
_root.movechar(_parent._name, 4);
Symbol 600 MovieClip Frame 139
stop();
Symbol 611 MovieClip Frame 15
_root.movechar(_parent._name, 16);
Symbol 611 MovieClip Frame 21
_root.movechar(_parent._name, 23);
Symbol 611 MovieClip Frame 23
_root.dropsnd(_parent._name);
Symbol 611 MovieClip Frame 58
stop();
Symbol 620 MovieClip Frame 9
_root.movechar(_parent._name, 5);
Symbol 620 MovieClip Frame 17
_root.movechar(_parent._name, 6);
Symbol 620 MovieClip Frame 38
_root.movechar(_parent._name, 6);
Symbol 620 MovieClip Frame 40
_root.dropsnd(_parent._name);
Symbol 620 MovieClip Frame 64
_root.movechar(_parent._name, 18);
Symbol 620 MovieClip Frame 72
stop();
Symbol 624 MovieClip Frame 9
_root.movechar(_parent._name, 14);
Symbol 624 MovieClip Frame 17
_root.movechar(_parent._name, 16);
Symbol 624 MovieClip Frame 24
stop(); _root.finishanim(_parent._name);
Symbol 639 MovieClip Frame 36
_root.switchover(_parent._name);
Symbol 639 MovieClip Frame 48
_root.stepsnd(_parent._name);
Symbol 639 MovieClip Frame 55
_root.roomchange(_parent._name);
Symbol 639 MovieClip Frame 68
_root.stepsnd(_parent._name);
Symbol 639 MovieClip Frame 74
stop(); _root.dropoutchar(_parent._name);
Symbol 648 MovieClip Frame 20
_root.stepsnd(_parent._name);
Symbol 648 MovieClip Frame 42
_root.stepsnd(_parent._name);
Symbol 648 MovieClip Frame 58
_root.stepsnd(_parent._name);
Symbol 648 MovieClip Frame 74
stop(); _root.finishanim(_parent._name);
Symbol 659 MovieClip Frame 14
_root.poursnd(_parent._name);
Symbol 659 MovieClip Frame 62
stop();
Symbol 665 MovieClip Frame 16
_root.dropsnd(_parent._name);
Symbol 665 MovieClip Frame 29
stop();
Symbol 672 MovieClip Frame 18
_root.stepsnd(_parent._name);
Symbol 672 MovieClip Frame 34
_root.stepsnd(_parent._name);
Symbol 672 MovieClip Frame 42
stop(); _root.finishanim(_parent._name);
Symbol 677 MovieClip Frame 7
_root.movechar(_parent._name, 48);
Symbol 677 MovieClip Frame 14
_root.movechar(_parent._name, 34);
Symbol 677 MovieClip Frame 21
_root.movechar(_parent._name, 32); _root.stepsnd(_parent._name);
Symbol 677 MovieClip Frame 28
_root.movechar(_parent._name, 16);
Symbol 685 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 685 MovieClip Frame 18
_root.movechar(_parent._name, 26);
Symbol 685 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 685 MovieClip Frame 83
stop();
Symbol 694 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 694 MovieClip Frame 8
_root.movechar(_parent._name, 10);
Symbol 694 MovieClip Frame 16
_root.movechar(_parent._name, 25);
Symbol 694 MovieClip Frame 18
_root.dropsnd(_parent._name);
Symbol 694 MovieClip Frame 22
_root.movechar(_parent._name, 16);
Symbol 694 MovieClip Frame 38
_root.movechar(_parent._name, 22);
Symbol 694 MovieClip Frame 46
_root.movechar(_parent._name, 37);
Symbol 694 MovieClip Frame 54
_root.movechar(_parent._name, 4);
Symbol 694 MovieClip Frame 139
stop();
Symbol 703 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 703 MovieClip Frame 18
_root.movechar(_parent._name, 26);
Symbol 703 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 703 MovieClip Frame 83
stop();
Symbol 713 MovieClip Frame 1
_root.movechar(_parent._name, 22);
Symbol 713 MovieClip Frame 8
_root.movechar(_parent._name, 10);
Symbol 713 MovieClip Frame 16
_root.movechar(_parent._name, 25);
Symbol 713 MovieClip Frame 19
_root.dropsnd(_parent._name);
Symbol 713 MovieClip Frame 22
_root.movechar(_parent._name, 16);
Symbol 713 MovieClip Frame 38
_root.movechar(_parent._name, 22);
Symbol 713 MovieClip Frame 46
_root.movechar(_parent._name, 37);
Symbol 713 MovieClip Frame 62
_root.movechar(_parent._name, 4);
Symbol 713 MovieClip Frame 139
stop();
Symbol 721 MovieClip Frame 15
Symbol 721 MovieClip Frame 21
_root.movechar(_parent._name, 23);
Symbol 721 MovieClip Frame 22
_root.dropsnd(_parent._name);
Symbol 721 MovieClip Frame 58
stop();
Symbol 730 MovieClip Frame 9
_root.movechar(_parent._name, 5);
Symbol 730 MovieClip Frame 17
_root.movechar(_parent._name, 6);
Symbol 730 MovieClip Frame 38
_root.movechar(_parent._name, 6);
Symbol 730 MovieClip Frame 39
_root.dropsnd(_parent._name);
Symbol 730 MovieClip Frame 64
_root.movechar(_parent._name, 18);
Symbol 730 MovieClip Frame 72
stop();
Symbol 734 MovieClip Frame 9
_root.movechar(_parent._name, 14);
Symbol 734 MovieClip Frame 17
_root.movechar(_parent._name, 16);
Symbol 734 MovieClip Frame 24
stop(); _root.finishanim(_parent._name);
Symbol 748 MovieClip Frame 36
_root.switchover(_parent._name);
Symbol 748 MovieClip Frame 48
_root.stepsnd(_parent._name);
Symbol 748 MovieClip Frame 55
_root.roomchange(_parent._name);
Symbol 748 MovieClip Frame 68
_root.stepsnd(_parent._name);
Symbol 748 MovieClip Frame 74
stop(); _root.dropoutchar(_parent._name);
Symbol 756 MovieClip Frame 20
_root.stepsnd(_parent._name);
Symbol 756 MovieClip Frame 42
_root.stepsnd(_parent._name);
Symbol 756 MovieClip Frame 58
_root.stepsnd(_parent._name);
Symbol 756 MovieClip Frame 74
stop(); _root.finishanim(_parent._name);
Symbol 766 MovieClip Frame 1
this.gotoAndStop(_root.gamep.swordframe);
Symbol 776 MovieClip Frame 1
if (_root.gamep.swordframe == 1) { stop(); this._visible = false; }
Symbol 776 MovieClip Frame 17
stop();
Symbol 784 MovieClip Frame 1
stop(); _root.gamep.slash = 0;
Symbol 784 MovieClip Frame 42
stop(); _root.gamep.slash = 2;
Symbol 784 MovieClip Frame 43
_root.katanasnd();
Symbol 784 MovieClip Frame 47
_root.slash();
Symbol 790 MovieClip Frame 7
_root.movechar(_parent._name, 8);
Symbol 790 MovieClip Frame 14
_root.movechar(_parent._name, 8); _root.movetorso(-5);
Symbol 790 MovieClip Frame 21
_root.movechar(_parent._name, 7); _root.movetorso(-3);
Symbol 790 MovieClip Frame 28
_root.movechar(_parent._name, 8); _root.movetorso(0); _root.walksnd();
Symbol 790 MovieClip Frame 35
_root.movechar(_parent._name, 7);
Symbol 801 MovieClip Frame 17
_root.walksnd();
Symbol 801 MovieClip Frame 41
stop(); _root.finishanim(_parent._name);
Symbol 809 MovieClip Frame 25
_root.walksnd();
Symbol 809 MovieClip Frame 49
_root.walksnd();
Symbol 809 MovieClip Frame 57
stop(); _root.finishanim(_parent._name);
Symbol 814 MovieClip [swordsquib_1] Frame 17
this.removeMovieClip();
Symbol 824 MovieClip Frame 1
this.gotoAndStop(_root.gamep.swordframe);
Symbol 832 MovieClip Frame 1
this.gotoAndStop(_root.gamep.swordframe);
Symbol 837 MovieClip Frame 25
_root.walksnd();
Symbol 837 MovieClip Frame 50
_root.walksnd();
Symbol 837 MovieClip Frame 66
stop(); _root.finishanim(_parent._name);
Symbol 878 MovieClip Frame 44
_root.snd_play("dropkatana");
Symbol 878 MovieClip Frame 65
stop(); _root.gamep.cansuicide = 1;
Symbol 878 MovieClip Frame 68
_root.snd_play("pillcap");
Symbol 878 MovieClip Frame 92
_root.snd_play("pilltake");
Symbol 878 MovieClip Frame 175
_root.snd_play("pilldrop1");
Symbol 878 MovieClip Frame 197
_root.snd_play("pilldrop2");
Symbol 878 MovieClip Frame 219
_root.walksnd();
Symbol 878 MovieClip Frame 240
_root.snd_play("swampdrop");
Symbol 878 MovieClip Frame 323
stop(); _root.finishanim(_parent._name);
Symbol 884 MovieClip Frame 41
stop(); _root.finishanim(_parent._name);
Symbol 888 MovieClip Frame 49
stop(); _root.finishanim(_parent._name);
Symbol 907 MovieClip Frame 17
_root.kicksnd();
Symbol 907 MovieClip Frame 41
_root.doorkicked();
Symbol 907 MovieClip Frame 65
_root.walksnd();
Symbol 907 MovieClip Frame 72
stop(); _root.finishanim(_parent._name);
Symbol 915 MovieClip Frame 1
stop();
Symbol 915 MovieClip Frame 41
_root.walksnd();
Symbol 915 MovieClip Frame 65
_root.walksnd();
Symbol 915 MovieClip Frame 79
stop(); _root.finishanim(_parent._name);
Symbol 929 MovieClip Frame 45
_root.stabground();
Symbol 929 MovieClip Frame 114
stop(); _root.finishanim(_parent._name);
Symbol 930 MovieClip [adam_katana] Frame 1
_root.movetorso(0);
Symbol 944 MovieClip Frame 70
stop(); _root.finishanim(_parent._name);
Symbol 948 MovieClip Frame 35
stop(); _root.finishanim(_parent._name);
Symbol 951 MovieClip Frame 29
stop(); _root.finishanim(_parent._name);
Symbol 960 MovieClip Frame 1
_root.movechar(_parent._name, 30);
Symbol 960 MovieClip Frame 8
_root.movechar(_parent._name, 22); _root.stepsnd(_parent._name);
Symbol 960 MovieClip Frame 15
_root.movechar(_parent._name, 20);
Symbol 964 MovieClip Frame 1
_root.movechar(_parent._name, 30);
Symbol 964 MovieClip Frame 8
_root.movechar(_parent._name, 22); _root.stepsnd(_parent._name);
Symbol 964 MovieClip Frame 15
_root.movechar(_parent._name, 20);
Symbol 968 MovieClip Frame 1
_root.movechar(_parent._name, 30);
Symbol 968 MovieClip Frame 8
_root.movechar(_parent._name, 22); _root.stepsnd(_parent._name);
Symbol 968 MovieClip Frame 15
_root.movechar(_parent._name, 20);
Symbol 974 MovieClip Frame 22
_root.dropsnd(_parent._name);
Symbol 974 MovieClip Frame 29
stop();
Symbol 980 MovieClip Frame 16
_root.dropsnd(_parent._name);
Symbol 980 MovieClip Frame 29
stop();
Symbol 985 MovieClip Frame 10
_root.dropgun(_parent._name);
Symbol 985 MovieClip Frame 22
_root.dropsnd(_parent._name);
Symbol 985 MovieClip Frame 29
stop();
Symbol 989 MovieClip Frame 10
_root.dropgun(_parent._name);
Symbol 989 MovieClip Frame 16
_root.dropsnd(_parent._name);
Symbol 989 MovieClip Frame 29
stop();
Symbol 994 MovieClip Frame 7
_root.movechar(_parent._name, 50); _root.stepsnd(_parent._name);
Symbol 994 MovieClip Frame 14
_root.movechar(_parent._name, 33);
Symbol 994 MovieClip Frame 21
_root.movechar(_parent._name, 23); _root.stepsnd(_parent._name);
Symbol 994 MovieClip Frame 28
_root.movechar(_parent._name, 7);
Symbol 999 MovieClip Frame 8
_root.movechar(_parent._name, 12);
Symbol 999 MovieClip Frame 15
_root.movechar(_parent._name, 20); _root.dropsnd(_parent._name);
Symbol 999 MovieClip Frame 22
stop();
Symbol 1006 MovieClip Frame 1
_root.movechar(_parent._name, 36);
Symbol 1006 MovieClip Frame 8
_root.movechar(_parent._name, 40);
Symbol 1006 MovieClip Frame 11
_root.dropsnd(_parent._name);
Symbol 1006 MovieClip Frame 16
_root.movechar(_parent._name, 38);
Symbol 1006 MovieClip Frame 24
_root.movechar(_parent._name, 29);
Symbol 1006 MovieClip Frame 40
stop();
Symbol 1009 MovieClip Frame 8
_root.movechar(_parent._name, 35);
Symbol 1009 MovieClip Frame 14
stop(); _root.finishanim(_parent._name);
Symbol 1015 MovieClip Frame 8
stop();
Symbol 1025 MovieClip Frame 15
_root.animdoor(_parent._name); _root.switchover(_parent._name);
Symbol 1025 MovieClip Frame 29
_root.stepsnd(_parent._name);
Symbol 1025 MovieClip Frame 36
_root.roomchange(_parent._name);
Symbol 1025 MovieClip Frame 43
_root.stepsnd(_parent._name);
Symbol 1025 MovieClip Frame 57
_root.stepsnd(_parent._name);
Symbol 1025 MovieClip Frame 64
stop(); _root.dropoutchar(_parent._name);
Symbol 1029 MovieClip Frame 15
_root.stepsnd(_parent._name);
Symbol 1029 MovieClip Frame 29
_root.stepsnd(_parent._name);
Symbol 1029 MovieClip Frame 43
_root.stepsnd(_parent._name);
Symbol 1029 MovieClip Frame 50
_root.animdoor(_parent._name, 1);
Symbol 1029 MovieClip Frame 57
_root.stepsnd(_parent._name);
Symbol 1029 MovieClip Frame 63
stop(); _root.finishanim(_parent._name);
Symbol 1035 MovieClip Frame 1
_root.animdoor(_parent._name);
Symbol 1035 MovieClip Frame 2
_root.switchover(_parent._name);
Symbol 1035 MovieClip Frame 22
_root.stepsnd(_parent._name);
Symbol 1035 MovieClip Frame 29
_root.stepsnd(_parent._name);
Symbol 1035 MovieClip Frame 43
stop(); _root.finishanim(_parent._name); _root.stepsnd(_parent._name);
Symbol 1040 MovieClip Frame 15
_root.roomchange(_parent._name); _root.stepsnd(_parent._name);
Symbol 1040 MovieClip Frame 29
_root.stepsnd(_parent._name);
Symbol 1040 MovieClip Frame 39
_root.animdoor(_parent._name, 1);
Symbol 1040 MovieClip Frame 43
stop(); _root.dropoutchar(_parent._name);
Symbol 1043 MovieClip Frame 15
_root.stepsnd(_parent._name);
Symbol 1043 MovieClip Frame 36
_root.stepsnd(_parent._name);
Symbol 1043 MovieClip Frame 42
stop(); _root.finishanim(_parent._name);
Symbol 1045 MovieClip Frame 15
_root.stepsnd(_parent._name);
Symbol 1045 MovieClip Frame 22
_root.stepsnd(_parent._name);
Symbol 1045 MovieClip Frame 36
_root.stepsnd(_parent._name);
Symbol 1045 MovieClip Frame 42
stop(); _root.finishanim(_parent._name);
Symbol 1053 MovieClip Frame 1
_root.movechar(_parent._name, 57);
Symbol 1053 MovieClip Frame 10
_root.dropsnd(_parent._name);
Symbol 1053 MovieClip Frame 22
_root.movechar(_parent._name, 32);
Symbol 1053 MovieClip Frame 36
_root.movechar(_parent._name, 61); _root.stepsnd(_parent._name);
Symbol 1053 MovieClip Frame 43
_root.movechar(_parent._name, 29); _root.stepsnd(_parent._name);
Symbol 1053 MovieClip Frame 50
stop(); _root.finishanim(_parent._name);
Symbol 1077 MovieClip [swordsquib_2] Frame 25
this.removeMovieClip();
Symbol 1083 MovieClip [swordsquib_3] Frame 21
this.removeMovieClip();
Symbol 1091 MovieClip [swordsquib_4] Frame 22
this.removeMovieClip();
Instance of Symbol 1165 MovieClip in Symbol 1169 MovieClip Frame 1
on (press) { _root.startgame("historical"); }
Instance of Symbol 1168 MovieClip in Symbol 1169 MovieClip Frame 2
on (press) { _root.startgame("historical_main"); }
Instance of Symbol 1165 MovieClip in Symbol 1174 MovieClip Frame 1
on (press) { _root.startgame("guncontrol"); }
Instance of Symbol 1168 MovieClip in Symbol 1174 MovieClip Frame 2
on (press) { _root.startgame("guncontrol_main"); }
Instance of Symbol 1165 MovieClip in Symbol 1178 MovieClip Frame 1
on (press) { _root.startgame("eagletears"); }
Symbol 1197 MovieClip Frame 1
stop();
Symbol 1210 MovieClip Frame 1
stop();
Symbol 1223 MovieClip Frame 1
stop();
Symbol 1223 MovieClip Frame 2
_root.setdoor(this._name);
Symbol 1223 MovieClip Frame 7
_root.setdoor(this._name);
Symbol 1223 MovieClip Frame 15
stop(); _root.setdoor(this._name);
Symbol 1223 MovieClip Frame 16
_root.setdoor(this._name);
Symbol 1223 MovieClip Frame 24
_root.setdoor(this._name);
Symbol 1230 MovieClip Frame 1
stop();
Symbol 1230 MovieClip Frame 2
stop();
Symbol 1230 MovieClip Frame 3
stop(); _root.snd_play("keys");
Symbol 1235 MovieClip Frame 1
stop();
Symbol 1235 MovieClip Frame 2
_root.snd_play("slidingdoor");
Symbol 1235 MovieClip Frame 20
stop();
Symbol 1235 MovieClip Frame 21
stop(); _root.snd_play("getar15");
Symbol 1242 MovieClip Frame 1
stop();
Symbol 1242 MovieClip Frame 2
_root.snd_play("getpistol");
Symbol 1242 MovieClip Frame 51
stop();
Symbol 1268 MovieClip Frame 1
stop();
Symbol 1268 MovieClip Frame 75
stop(); _root.mompopped();
Symbol 1268 MovieClip Frame 139
stop(); _root.mompopped();
Symbol 1268 MovieClip Frame 183
stop(); _root.mompopped();
Symbol 1268 MovieClip Frame 276
stop(); _root.mompopped(1);
Symbol 1283 MovieClip Frame 1
_root.shouldstop(this._name);
Symbol 1283 MovieClip Frame 44
_root.snd_play("ar2");
Symbol 1283 MovieClip Frame 48
_root.snd_play("glass");
Symbol 1283 MovieClip Frame 101
_root.comeinadam();
Symbol 1283 MovieClip Frame 104
stop();
Symbol 1288 MovieClip Frame 1
stop(); _root.setdoor(this._name);
Symbol 1288 MovieClip Frame 2
_root.setdoor(this._name);
Symbol 1288 MovieClip Frame 7
_root.setdoor(this._name);
Symbol 1288 MovieClip Frame 15
stop(); _root.setdoor(this._name);
Symbol 1288 MovieClip Frame 16
_root.setdoor(this._name);
Symbol 1288 MovieClip Frame 24
_root.setdoor(this._name);
Symbol 1311 MovieClip Frame 1
_root.shouldstop(this._name);
Symbol 1311 MovieClip Frame 43
_root.snd_play("sledgehammer");
Symbol 1311 MovieClip Frame 47
_root.snd_play("glass");
Symbol 1311 MovieClip Frame 109
_root.comeinadam();
Symbol 1311 MovieClip Frame 112
stop();
Symbol 1327 MovieClip Frame 1
_root.snd_play("slidingdoor");
Symbol 1327 MovieClip Frame 20
stop();
Symbol 1327 MovieClip Frame 23
_root.snd_play("safe");
Symbol 1327 MovieClip Frame 195
stop(); _root.gamep.tute = "y";
Symbol 1330 MovieClip Frame 1
stop();
Symbol 1330 MovieClip Frame 6
stop();
Symbol 1330 MovieClip Frame 8
stop();
Symbol 1333 MovieClip Frame 2
_root.doors_living = ["mom"]; _root.doors_mom = ["living"]; _root.pickups = ["glock"];
Symbol 1333 MovieClip Frame 9
_root.doors_hall1 = ["class1", "class2", "class3", "class4", "class5", "gym", "toilet1", "toilet2"]; _root.doors_hall2 = ["class6", "class7", "class8", "class9", "principal", "gym", "toilet3", "toilet4"]; _root.doors_class1 = ["hall1"]; _root.doors_class2 = ["hall1"]; _root.doors_class3 = ["hall1"]; _root.doors_class4 = ["hall1"]; _root.doors_class5 = ["hall1"]; _root.doors_class6 = ["hall2"]; _root.doors_class7 = ["hall2"]; _root.doors_class8 = ["hall2"]; _root.doors_class9 = ["hall2"]; _root.doors_principal = ["hall2"]; _root.doors_toilet1 = ["hall1"]; _root.doors_toilet2 = ["hall1"]; _root.doors_toilet3 = ["hall2"]; _root.doors_toilet4 = ["hall2"]; _root.doors_gym = ["hall1", "hall2"]; _root.doorbubbles();
Symbol 1333 MovieClip Frame 19
_root.pickups = ["ar15"];
Symbol 1342 MovieClip Frame 153
_root.startgame(_root.gamep.mod + "_main");
Symbol 1342 MovieClip Frame 244
stop();
Symbol 1350 MovieClip Frame 1
stop();

Library Items

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Symbol 1320 TextUses:1056Used by:1327
Symbol 1321 GraphicUsed by:1327
Symbol 1322 TextUses:1056Used by:1327
Symbol 1323 GraphicUsed by:1327
Symbol 1324 TextUses:1056Used by:1327
Symbol 1325 GraphicUsed by:1327
Symbol 1326 TextUses:1056Used by:1327
Symbol 1327 MovieClipUses:1212 1317 1231 1318 1319 1251 1320 1321 1322 1323 1324 1325 1326Used by:1333
Symbol 1328 GraphicUsed by:1330
Symbol 1329 TextUses:1056Used by:1330
Symbol 1330 MovieClipUses:1328 1329 760Used by:1333
Symbol 1331 GraphicUsed by:1332
Symbol 1332 MovieClipUses:1331Used by:1333
Symbol 1333 MovieClipUses:24 1210 1211 1212 1213 1217 1223 1224 1230 1235 1236 1242 1268 1193 1270 1271 1283 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1311 1312 1313 1315 1316 1314 1225 1327 1330 1332Used by:Timeline
Symbol 1334 GraphicUsed by:Timeline
Symbol 1335 TextUses:2 1056Used by:1350
Symbol 1336 TextUses:2 1056Used by:1350
Symbol 1337 TextUses:2 1056Used by:1350
Symbol 1338 TextUses:2 1056Used by:1350
Symbol 1339 TextUses:2 1056Used by:1350
Symbol 1340 ShapeTweeningUsed by:1342
Symbol 1341 ShapeTweeningUsed by:1342
Symbol 1342 MovieClipUses:1340 1193 1341Used by:1350
Symbol 1343 EditableTextUses:2Used by:1350
Symbol 1344 TextUses:2 1056Used by:1345
Symbol 1345 MovieClipUses:1344Used by:1350
Symbol 1346 TextUses:2 1056Used by:1347
Symbol 1347 MovieClipUses:1346Used by:1350
Symbol 1348 EditableTextUses:2Used by:1350
Symbol 1349 TextUses:1056Used by:1350
Symbol 1350 MovieClipUses:1335 1336 1337 1338 1339 1342 1343 1345 1347 1348 1349Used by:Timeline
Symbol 1351 GraphicUsed by:Timeline
Symbol 1352 EditableTextUses:1056Used by:1353
Symbol 1353 MovieClipUses:1352Used by:Timeline
Symbol 1354 GraphicUsed by:Timeline
Symbol 1355 TextUses:1056Used by:Timeline
Symbol 1356 EditableTextUses:2 1056Used by:Timeline
Symbol 1357 EditableTextUses:2 1056Used by:Timeline
Symbol 1358 EditableTextUses:2 1056Used by:Timeline
Symbol 1359 EditableTextUses:2 1056Used by:Timeline
Symbol 1360 EditableTextUses:2 1056Used by:Timeline
Symbol 1361 EditableTextUses:2 1056Used by:Timeline
Symbol 1362 TextUses:2 1056Used by:Timeline
Symbol 1363 EditableTextUses:2 1056Used by:Timeline
Symbol 1364 TextUses:2Used by:Timeline
Symbol 1365 TextUses:2Used by:Timeline
Symbol 1366 TextUses:2Used by:Timeline
Symbol 1367 GraphicUsed by:Timeline
Symbol 1368 GraphicUsed by:Timeline

Instance Names

"percent"Frame 1Symbol 3 EditableText
"titleanim"Frame 1Symbol 8 MovieClip
"historical"Frame 18Symbol 1169 MovieClip
"guncontrol"Frame 18Symbol 1174 MovieClip
"eagletears"Frame 18Symbol 1178 MovieClip
"bg"Frame 31Symbol 1207 MovieClip
"world"Frame 31Symbol 1333 MovieClip
"tute"Frame 31Symbol 1350 MovieClip
"perc"Frame 56Symbol 1353 MovieClip
"total"Frame 56Symbol 1356 EditableText
"survive"Frame 56Symbol 1358 EditableText
"deaths"Frame 56Symbol 1359 EditableText
"breakdown"Frame 56Symbol 1360 EditableText
"modes"Frame 56Symbol 1361 EditableText
"playerend"Frame 56Symbol 1363 EditableText
"bullet_exit"Symbol 33 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 33 MovieClip Frame 1Symbol 24 MovieClip [empty]
"pos"Symbol 68 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 69 MovieClip [adam_unarmed] Frame 9Symbol 21 MovieClip
"mc"Symbol 69 MovieClip [adam_unarmed] Frame 19Symbol 33 MovieClip
"mc"Symbol 69 MovieClip [adam_unarmed] Frame 27Symbol 38 MovieClip
"mc"Symbol 69 MovieClip [adam_unarmed] Frame 44Symbol 48 MovieClip
"mc"Symbol 69 MovieClip [adam_unarmed] Frame 51Symbol 60 MovieClip
"mc"Symbol 69 MovieClip [adam_unarmed] Frame 61Symbol 68 MovieClip
"mc"Symbol 82 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 82 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 82 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 84 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 84 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 84 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 86 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 86 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 86 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 92 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 92 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 92 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 93 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 93 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 93 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 94 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 94 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 94 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 116 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 116 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 116 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 120 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 120 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 120 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 121 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 121 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 121 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 122 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 122 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 122 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 204 MovieClip Frame 1Symbol 80 MovieClip
"bullet_exit"Symbol 204 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 204 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 210 MovieClip Frame 1Symbol 209 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 1Symbol 82 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 9Symbol 84 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 18Symbol 86 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 26Symbol 92 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 35Symbol 93 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 44Symbol 94 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 52Symbol 100 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 62Symbol 112 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 71Symbol 116 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 81Symbol 120 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 91Symbol 121 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 101Symbol 122 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 112Symbol 129 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 119Symbol 136 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 126Symbol 143 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 135Symbol 183 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 144Symbol 192 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 155Symbol 196 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 167Symbol 204 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 176Symbol 210 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 188Symbol 220 MovieClip
"mc"Symbol 228 MovieClip [adam_ar15] Frame 197Symbol 227 MovieClip
"neck"Symbol 354 MovieClip [npc_fatkid] Frame 1Symbol 24 MovieClip [empty]
"hips"Symbol 354 MovieClip [npc_fatkid] Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 6Symbol 241 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 18Symbol 247 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 25Symbol 254 MovieClip
"neck"Symbol 354 MovieClip [npc_fatkid] Frame 25Symbol 24 MovieClip [empty]
"hips"Symbol 354 MovieClip [npc_fatkid] Frame 25Symbol 24 MovieClip [empty]
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 33Symbol 259 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 39Symbol 265 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 47Symbol 275 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 56Symbol 288 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 68Symbol 306 MovieClip
"neck"Symbol 354 MovieClip [npc_fatkid] Frame 80Symbol 24 MovieClip [empty]
"hips"Symbol 354 MovieClip [npc_fatkid] Frame 80Symbol 24 MovieClip [empty]
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 86Symbol 320 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 98Symbol 329 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 107Symbol 333 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 114Symbol 336 MovieClip
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 134Symbol 348 MovieClip
"neck"Symbol 354 MovieClip [npc_fatkid] Frame 134Symbol 24 MovieClip [empty]
"hips"Symbol 354 MovieClip [npc_fatkid] Frame 134Symbol 24 MovieClip [empty]
"mc"Symbol 354 MovieClip [npc_fatkid] Frame 144Symbol 353 MovieClip
"neck"Symbol 520 MovieClip [npc_fatkidg] Frame 1Symbol 24 MovieClip [empty]
"hips"Symbol 520 MovieClip [npc_fatkidg] Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 6Symbol 422 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 18Symbol 429 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 25Symbol 436 MovieClip
"neck"Symbol 520 MovieClip [npc_fatkidg] Frame 25Symbol 24 MovieClip [empty]
"hips"Symbol 520 MovieClip [npc_fatkidg] Frame 25Symbol 24 MovieClip [empty]
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 33Symbol 442 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 39Symbol 449 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 47Symbol 459 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 56Symbol 469 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 68Symbol 479 MovieClip
"neck"Symbol 520 MovieClip [npc_fatkidg] Frame 80Symbol 24 MovieClip [empty]
"hips"Symbol 520 MovieClip [npc_fatkidg] Frame 80Symbol 24 MovieClip [empty]
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 86Symbol 487 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 98Symbol 497 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 107Symbol 501 MovieClip
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 134Symbol 513 MovieClip
"neck"Symbol 520 MovieClip [npc_fatkidg] Frame 134Symbol 24 MovieClip [empty]
"hips"Symbol 520 MovieClip [npc_fatkidg] Frame 134Symbol 24 MovieClip [empty]
"mc"Symbol 520 MovieClip [npc_fatkidg] Frame 144Symbol 519 MovieClip
"neck"Symbol 649 MovieClip [npc_kid] Frame 1Symbol 24 MovieClip [empty]
"hips"Symbol 649 MovieClip [npc_kid] Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 649 MovieClip [npc_kid] Frame 6Symbol 533 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 18Symbol 539 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 25Symbol 546 MovieClip
"neck"Symbol 649 MovieClip [npc_kid] Frame 25Symbol 24 MovieClip [empty]
"hips"Symbol 649 MovieClip [npc_kid] Frame 25Symbol 24 MovieClip [empty]
"mc"Symbol 649 MovieClip [npc_kid] Frame 33Symbol 552 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 39Symbol 560 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 47Symbol 569 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 56Symbol 581 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 68Symbol 600 MovieClip
"neck"Symbol 649 MovieClip [npc_kid] Frame 80Symbol 24 MovieClip [empty]
"hips"Symbol 649 MovieClip [npc_kid] Frame 80Symbol 24 MovieClip [empty]
"mc"Symbol 649 MovieClip [npc_kid] Frame 86Symbol 611 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 98Symbol 620 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 107Symbol 624 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 114Symbol 627 MovieClip
"mc"Symbol 649 MovieClip [npc_kid] Frame 134Symbol 639 MovieClip
"neck"Symbol 649 MovieClip [npc_kid] Frame 134Symbol 24 MovieClip [empty]
"hips"Symbol 649 MovieClip [npc_kid] Frame 134Symbol 24 MovieClip [empty]
"mc"Symbol 649 MovieClip [npc_kid] Frame 144Symbol 648 MovieClip
"neck"Symbol 757 MovieClip [npc_kidg] Frame 1Symbol 24 MovieClip [empty]
"hips"Symbol 757 MovieClip [npc_kidg] Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 757 MovieClip [npc_kidg] Frame 6Symbol 659 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 18Symbol 665 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 25Symbol 672 MovieClip
"neck"Symbol 757 MovieClip [npc_kidg] Frame 25Symbol 24 MovieClip [empty]
"hips"Symbol 757 MovieClip [npc_kidg] Frame 25Symbol 24 MovieClip [empty]
"mc"Symbol 757 MovieClip [npc_kidg] Frame 33Symbol 677 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 39Symbol 685 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 47Symbol 694 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 56Symbol 703 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 68Symbol 713 MovieClip
"neck"Symbol 757 MovieClip [npc_kidg] Frame 80Symbol 24 MovieClip [empty]
"hips"Symbol 757 MovieClip [npc_kidg] Frame 80Symbol 24 MovieClip [empty]
"mc"Symbol 757 MovieClip [npc_kidg] Frame 86Symbol 721 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 98Symbol 730 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 107Symbol 734 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 114Symbol 737 MovieClip
"mc"Symbol 757 MovieClip [npc_kidg] Frame 134Symbol 748 MovieClip
"neck"Symbol 757 MovieClip [npc_kidg] Frame 134Symbol 24 MovieClip [empty]
"hips"Symbol 757 MovieClip [npc_kidg] Frame 134Symbol 24 MovieClip [empty]
"mc"Symbol 757 MovieClip [npc_kidg] Frame 144Symbol 756 MovieClip
"slashr"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"slashl"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib2"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib3"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib5"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib8"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib7"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib6"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib10"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib12"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib11"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib9"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib4"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib1"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"squib0"Symbol 784 MovieClip Frame 1Symbol 24 MovieClip [empty]
"slashr"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"slashl"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib2"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib3"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib5"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib8"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib7"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib6"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib10"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib12"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib11"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib9"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib4"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib1"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"squib0"Symbol 915 MovieClip Frame 74Symbol 24 MovieClip [empty]
"bullet_exit"Symbol 929 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 929 MovieClip Frame 1Symbol 24 MovieClip [empty]
"torso"Symbol 930 MovieClip [adam_katana] Frame 1Symbol 784 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 9Symbol 790 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 18Symbol 801 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 28Symbol 809 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 37Symbol 837 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 44Symbol 878 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 53Symbol 884 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 76Symbol 888 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 88Symbol 907 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 97Symbol 915 MovieClip
"mc"Symbol 930 MovieClip [adam_katana] Frame 107Symbol 929 MovieClip
"mc"Symbol 948 MovieClip Frame 1Symbol 153 MovieClip
"bullet_exit"Symbol 948 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bullet_start"Symbol 948 MovieClip Frame 1Symbol 24 MovieClip [empty]
"hips"Symbol 1054 MovieClip [npc_teacher] Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 7Symbol 934 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 16Symbol 944 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 32Symbol 948 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 41Symbol 951 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 58Symbol 956 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 63Symbol 960 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 72Symbol 964 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 80Symbol 968 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 90Symbol 974 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 99Symbol 980 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 108Symbol 985 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 116Symbol 989 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 124Symbol 994 MovieClip
"hips"Symbol 1054 MovieClip [npc_teacher] Frame 124Symbol 24 MovieClip [empty]
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 130Symbol 999 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 138Symbol 1006 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 147Symbol 1009 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 154Symbol 1012 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 164Symbol 1015 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 174Symbol 1025 MovieClip
"hips"Symbol 1054 MovieClip [npc_teacher] Frame 174Symbol 24 MovieClip [empty]
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 183Symbol 1029 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 191Symbol 1035 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 200Symbol 1040 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 208Symbol 1043 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 216Symbol 1045 MovieClip
"mc"Symbol 1054 MovieClip [npc_teacher] Frame 233Symbol 1053 MovieClip
"perc"Symbol 1169 MovieClip Frame 1Symbol 1161 EditableText
"perc"Symbol 1174 MovieClip Frame 1Symbol 1170 EditableText
"perc"Symbol 1178 MovieClip Frame 1Symbol 1175 EditableText
"enter"Symbol 1223 MovieClip Frame 1Symbol 24 MovieClip [empty]
"exit"Symbol 1223 MovieClip Frame 1Symbol 24 MovieClip [empty]
"center"Symbol 1223 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 1223 MovieClip Frame 2Symbol 1207 MovieClip
"mc"Symbol 1223 MovieClip Frame 7Symbol 1207 MovieClip
"mc"Symbol 1223 MovieClip Frame 15Symbol 1207 MovieClip
"mc"Symbol 1223 MovieClip Frame 16Symbol 1207 MovieClip
"mc"Symbol 1223 MovieClip Frame 24Symbol 1207 MovieClip
"mc"Symbol 1288 MovieClip Frame 1Symbol 1207 MovieClip
"enter"Symbol 1288 MovieClip Frame 1Symbol 24 MovieClip [empty]
"exit"Symbol 1288 MovieClip Frame 1Symbol 24 MovieClip [empty]
"center"Symbol 1288 MovieClip Frame 1Symbol 24 MovieClip [empty]
"mc"Symbol 1288 MovieClip Frame 2Symbol 1207 MovieClip
"mc"Symbol 1288 MovieClip Frame 7Symbol 1207 MovieClip
"mc"Symbol 1288 MovieClip Frame 15Symbol 1207 MovieClip
"mc"Symbol 1288 MovieClip Frame 16Symbol 1207 MovieClip
"mc"Symbol 1288 MovieClip Frame 24Symbol 1207 MovieClip
"splatter"Symbol 1333 MovieClip Frame 1Symbol 24 MovieClip [empty]
"bulletpaths"Symbol 1333 MovieClip Frame 1Symbol 24 MovieClip [empty]
"darken"Symbol 1333 MovieClip Frame 1Symbol 1210 MovieClip
"chars"Symbol 1333 MovieClip Frame 1Symbol 24 MovieClip [empty]
"wall_left"Symbol 1333 MovieClip Frame 1Symbol 1211 MovieClip
"other"Symbol 1333 MovieClip Frame 1Symbol 24 MovieClip [empty]
"enter"Symbol 1333 MovieClip Frame 2Symbol 24 MovieClip [empty]
"exit"Symbol 1333 MovieClip Frame 2Symbol 24 MovieClip [empty]
"center"Symbol 1333 MovieClip Frame 2Symbol 24 MovieClip [empty]
"living_door_mom"Symbol 1333 MovieClip Frame 2Symbol 1223 MovieClip
"mom_door_living"Symbol 1333 MovieClip Frame 2Symbol 1223 MovieClip
"pickup_keys"Symbol 1333 MovieClip Frame 2Symbol 1230 MovieClip
"pickup_ar15"Symbol 1333 MovieClip Frame 2Symbol 1235 MovieClip
"living_wall_left"Symbol 1333 MovieClip Frame 2Symbol 1211 MovieClip
"living_wall_right"Symbol 1333 MovieClip Frame 2Symbol 1211 MovieClip
"point_start"Symbol 1333 MovieClip Frame 2Symbol 24 MovieClip [empty]
"pickup_glock"Symbol 1333 MovieClip Frame 2Symbol 1242 MovieClip
"mom_wall_left"Symbol 1333 MovieClip Frame 2Symbol 1211 MovieClip
"mom_wall_right"Symbol 1333 MovieClip Frame 2Symbol 1211 MovieClip
"mombed"Symbol 1333 MovieClip Frame 2Symbol 1268 MovieClip
"mompos"Symbol 1333 MovieClip Frame 2Symbol 24 MovieClip [empty]
"pickup_breakdoor"Symbol 1333 MovieClip Frame 9Symbol 1283 MovieClip
"hall1_door_class1"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall1_door_class2"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall1_door_class3"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall1_door_toilet1"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"hall1_door_toilet2"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"hall1_door_class4"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall1_door_class5"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall1_door_gym"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class1_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class2_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class3_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class4_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class5_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall2_door_principal"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall2_door_class9"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall2_door_class8"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall2_door_toilet3"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"hall2_door_toilet4"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"hall2_door_class7"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall2_door_class6"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"hall2_door_gym"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class6_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class7_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class8_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"class9_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"principal_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"gym_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"gym_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1288 MovieClip
"toilet1_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"toilet2_door_hall1"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"toilet3_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"toilet4_door_hall2"Symbol 1333 MovieClip Frame 9Symbol 1223 MovieClip
"pickup_breakdoor2"Symbol 1333 MovieClip Frame 9Symbol 1311 MovieClip
"hall1_wall_left"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"hall1_wall_right"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"class1_wall_left"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"class1_wall_right"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"class1_seat5"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class1_seat4"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class1_seat3"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class1_seat2"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class1_seat1"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class1_hide"Symbol 1333 MovieClip Frame 9Symbol 24 MovieClip [empty]
"class2_wall_left"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"class2_wall_right"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"class2_seat1"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class2_seat2"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class2_seat3"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class2_seat4"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class2_seat5"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class2_hide"Symbol 1333 MovieClip Frame 9Symbol 24 MovieClip [empty]
"class3_wall_left"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"class3_wall_right"Symbol 1333 MovieClip Frame 9Symbol 1211 MovieClip
"class3_seat5"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
"class3_seat4"Symbol 1333 MovieClip Frame 9Symbol 1315 MovieClip
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"clear"Frame 43
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"complete"Symbol 247 MovieClip Frame 35
"complete"Symbol 265 MovieClip Frame 49
"complete"Symbol 275 MovieClip Frame 57
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"complete"Symbol 459 MovieClip Frame 57
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"complete"Symbol 980 MovieClip Frame 29
"complete"Symbol 985 MovieClip Frame 29
"complete"Symbol 989 MovieClip Frame 29
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"complete"Symbol 1006 MovieClip Frame 40
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"stand_fear"Symbol 1054 MovieClip [npc_teacher] Frame 7
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"gun"Symbol 1054 MovieClip [npc_teacher] Frame 26
"shoot"Symbol 1054 MovieClip [npc_teacher] Frame 32
"guntostand"Symbol 1054 MovieClip [npc_teacher] Frame 41
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"lead"Symbol 1054 MovieClip [npc_teacher] Frame 58
"stand_walk"Symbol 1054 MovieClip [npc_teacher] Frame 63
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"house2"Symbol 1333 MovieClip Frame 19




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Created: 27/10 -2018 18:41:59 Last modified: 27/10 -2018 18:41:59 Server time: 22/12 -2024 21:54:41