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Spass und Sex zu Dritt.swf

This is the info page for
Flash #142664

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ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } movieClip 51 { } // unknown tag 88 length 143 movieClip 55 button_play { } movieClip 59 btn_yes { } movieClip 61 btn_no { } movieClip 63 btn_more { } movieClip 65 btn_enter_room_3 { } movieClip 66 btn_enter_room_2 { } movieClip 68 btn_enter_room_1 { } movieClip 70 btn_again { } movieClip 72 { } movieClip 74 { } movieClip 75 { } movieClip 78 counter { } movieClip 82 btn_next { } movieClip 85 btn_logo { } movieClip 89 { } movieClip 93 { frame 1 { stop(); } } movieClip 96 { } movieClip 99 { } movieClip 100 { } movieClip 102 { } movieClip 104 { } // unknown tag 88 length 138 movieClip 109 { } movieClip 110 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 217 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 218 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = 'Van a divertirse'; this.es_strList.scene_1_2 = 'Ella quiere joder también. Venga más cerca.'; this.es_strList.scene_1_3 = 'Quiero lamer su culo, maestro.'; this.es_strList.scene_1_4 = 'Muchas gracias, maestro.'; this.es_strList.scene_1_5 = 'Día bueno para diversión, maestro. '; this.es_strList.scene_1_6 = 'Hoy, le serviremos.'; this.es_strList.scene_1_7 = '¿Ah sí?'; this.es_strList.scene_1_8 = 'Tal placer de joder con usted. '; this.es_strList.scene_1_9 = '¡Aquí vamos!'; this.es_strList.scene_1_10 = 'Vienen aquí y nos acompañan.'; this.es_strList.scene_1_11 = 'Gracias.'; this.es_strList.scene_1_12 = 'Usted empapa mojado'; this.es_strList.scene_1_13 = 'Maestro usted es imponente.'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Let\'s have fun'; this.en_strList.scene_1_2 = 'She wants to fuck too. Come closer.'; this.en_strList.scene_1_3 = 'I want to lick your ass master.'; this.en_strList.scene_1_4 = 'Thank very much master.'; this.en_strList.scene_1_5 = 'Good day for fun master.'; this.en_strList.scene_1_6 = 'Today, we both will serve you.'; this.en_strList.scene_1_7 = 'Oh yeah?'; this.en_strList.scene_1_8 = 'Such a pleasure to fuck with you.'; this.en_strList.scene_1_9 = 'Here we go!'; this.en_strList.scene_1_10 = 'Come here and join us.'; this.en_strList.scene_1_11 = 'Thank you.'; this.en_strList.scene_1_12 = 'You\'re soaking wet'; this.en_strList.scene_1_13 = 'Master you\'re awesome.'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Давайте повеселимся.'; this.ru_strList.scene_1_2 = 'Она хочет присоединиться. Подходи, дорогая.'; this.ru_strList.scene_1_3 = 'Я хочу вылизать Ваш анус, господин.'; this.ru_strList.scene_1_4 = 'Большое спасибо, господин.'; this.ru_strList.scene_1_5 = 'Отличный день для новых впечатлений, господин.'; this.ru_strList.scene_1_6 = 'Сегодня мы обе позаботимся о Вас.'; this.ru_strList.scene_1_7 = 'О, да?'; this.ru_strList.scene_1_8 = 'Так приятно с Вами заниматься сексом...'; this.ru_strList.scene_1_9 = 'Ну вот!'; this.ru_strList.scene_1_10 = 'Подходи, присоединяйся.'; this.ru_strList.scene_1_11 = 'Спасибо.'; this.ru_strList.scene_1_12 = 'Ты уже вся мокрая.'; this.ru_strList.scene_1_13 = 'Господин, Вы великолепны!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Amusons-nous.'; this.fr_strList.scene_1_2 = 'Elle veut baiser, elle aussi. Rapproche-toi.'; this.fr_strList.scene_1_3 = 'Je veux lécher ton cul, maître.'; this.fr_strList.scene_1_4 = 'Merci beaucoup, maître.'; this.fr_strList.scene_1_5 = 'Amusez-vous, maître.'; this.fr_strList.scene_1_6 = 'Aujourd\'hui, on vous servira les deux..'; this.fr_strList.scene_1_7 = 'Ah bon?'; this.fr_strList.scene_1_8 = 'C\'est un tel plaisir de baiser avec vous.'; this.fr_strList.scene_1_9 = 'Voilà!'; this.fr_strList.scene_1_10 = 'Rapproche-toi et rejoins-nous.'; this.fr_strList.scene_1_11 = 'Merci.'; this.fr_strList.scene_1_12 = 'Tu es toute mouillée.'; this.fr_strList.scene_1_13 = 'Maître vous êtes extraordinaire.'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Szórakozzunk egyet'; this.hu_strList.scene_1_2 = 'Ő is szeretne dugni. Gyere ide.'; this.hu_strList.scene_1_3 = 'Szeretném kinyalni a fenekedet, mester.'; this.hu_strList.scene_1_4 = 'Nagyon köszönöm, mester.'; this.hu_strList.scene_1_5 = 'Jó nap ez a szórakozásra, mester.'; this.hu_strList.scene_1_6 = 'Ma mindketten kiszolgálunk téged.'; this.hu_strList.scene_1_7 = 'Tényleg?'; this.hu_strList.scene_1_8 = 'Megtiszteltetés dugni veled.'; this.hu_strList.scene_1_9 = 'Gyerünk!'; this.hu_strList.scene_1_10 = 'Gyere és csatlakozz hozzánk.'; this.hu_strList.scene_1_11 = 'Köszönöm.'; this.hu_strList.scene_1_12 = 'Nagyon nedves vagy'; this.hu_strList.scene_1_13 = 'Mester, ez fantasztikus.'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Divertiamoci'; this.it_strList.scene_1_2 = 'Anche lei vuole scopare. Avvicinati'; this.it_strList.scene_1_3 = 'Padrone, voglio leccarti il culo.'; this.it_strList.scene_1_4 = 'Grazie, padrone.'; this.it_strList.scene_1_5 = 'Buon divertimento, padrone'; this.it_strList.scene_1_6 = 'Oggi ti serviremo entrambe.'; this.it_strList.scene_1_7 = 'Ah si?'; this.it_strList.scene_1_8 = 'E\' così un piacere scopare con te.'; this.it_strList.scene_1_9 = 'Apriamo le danze!'; this.it_strList.scene_1_10 = 'Vieni qui con noi.'; this.it_strList.scene_1_11 = 'Grazie.'; this.it_strList.scene_1_12 = 'Sei così bagnata'; this.it_strList.scene_1_13 = 'Padrone sei fantastico.'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Zabawmy się'; this.pl_strList.scene_1_2 = 'Ona też chce się pieprzyć. Podejdź bliżej.'; this.pl_strList.scene_1_3 = 'Chcę wylizać ci tyłek, mistrzu.'; this.pl_strList.scene_1_4 = 'Bardzo ci dziękuję, mistrzu.'; this.pl_strList.scene_1_5 = 'Świetny dzień na zabawę, mistrzu.'; this.pl_strList.scene_1_6 = 'Dziś obie będziemy ci służyć.'; this.pl_strList.scene_1_7 = 'Czyżby?'; this.pl_strList.scene_1_8 = 'To taka przyjemność- pieprzenie was.'; this.pl_strList.scene_1_9 = 'No to jedziemy!'; this.pl_strList.scene_1_10 = 'Chodź tu i dołącz o nas.'; this.pl_strList.scene_1_11 = 'Dziękuję.'; this.pl_strList.scene_1_12 = 'Jesteś przemoczona'; this.pl_strList.scene_1_13 = 'Mistrzu, jesteś świetny.'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Lassen uns Spaß haben'; this.de_strList.scene_1_2 = 'Sie möchte auch bumsen. Komm näher.'; this.de_strList.scene_1_3 = 'Ich möchte Ihren Po lecken, Meister.'; this.de_strList.scene_1_4 = 'Vielen Dank, Meister.'; this.de_strList.scene_1_5 = 'Ein toller Tag, Spaß zu haben, Meister.'; this.de_strList.scene_1_6 = 'Heute werden wir beide dich bedienen.'; this.de_strList.scene_1_7 = 'Ah ja?'; this.de_strList.scene_1_8 = 'Ein solches Vergnügen, mit euch zu schlafen.'; this.de_strList.scene_1_9 = 'Los geht’s!'; this.de_strList.scene_1_10 = 'Komm hier und schließ dich an uns.'; this.de_strList.scene_1_11 = 'Danke.'; this.de_strList.scene_1_12 = 'Du bist ganz naß'; this.de_strList.scene_1_13 = 'Meister, Sie sind fantastisch.'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Hai sa ne distram'; this.ro_strList.scene_1_2 = 'Si ea vrea sa si-o traga. Vino mai aproape.'; this.ro_strList.scene_1_3 = 'Vreau sa-ti ling fundul, stapane.'; this.ro_strList.scene_1_4 = 'Multumesc foarte mult, stapane.'; this.ro_strList.scene_1_5 = 'O zi buna pentru distractie, stapane.'; this.ro_strList.scene_1_6 = 'Astazi te vom servi amandoua.'; this.ro_strList.scene_1_7 = 'Chiar asa?'; this.ro_strList.scene_1_8 = 'E o onoare sa ti-o trag.'; this.ro_strList.scene_1_9 = 'Incepem!'; this.ro_strList.scene_1_10 = 'Vino si alatura-te noua.'; this.ro_strList.scene_1_11 = 'Multumesc.'; this.ro_strList.scene_1_12 = 'Esti uda la maxim'; this.ro_strList.scene_1_13 = 'Stapane, esti minunat.'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Как се чувствате?'; this.bg_strList.scene_1_2 = 'Чувствам болка от дясната страна...'; this.bg_strList.scene_1_3 = 'Ужасно е! Дайте ми нещо, за да не усещам болката!'; this.bg_strList.scene_1_4 = 'Съжалявам, не мога да ви помогна...'; this.bg_strList.scene_1_5 = 'По дяволите! Защо боли толкова?'; this.bg_strList.scene_1_6 = 'Не се движете. Трябва да почивате в леглото...'; this.bg_strList.scene_1_7 = 'Знам един начин за облекчаване на болката...'; this.bg_strList.scene_1_8 = 'Какъв?'; this.bg_strList.scene_1_9 = 'Трябва да се махна от тук...'; this.bg_strList.scene_1_10 = 'Няма начин!...'; this.bg_strList.scene_1_11 = '…но ще направя всичко възможно, за да направя престоя ви тук по-приятен!'; this.bg_strList.scene_1_12 = 'Какво правиш??'; this.bg_strList.scene_1_13 = 'Мръсница!... Добро момиче...'; this.bg_strList.scene_1_14 = 'Никога не съм си мислел, че медицинските сестри могат да бъдат толкова похотливи!'; this.bg_strList.scene_1_15 = 'Искаш ли да опиташ хуя ми?'; this.bg_strList.scene_1_16 = 'Не! Вие сте ми пациент! Пуснете ме!'; this.bg_strList.scene_1_17 = 'Нямам нужда от лекарства. Искам те!'; this.bg_strList.scene_1_18 = 'Мечтай си!'; this.bg_strList.scene_1_19 = 'Вече дори не чувствам болката...при положение, че такава палава красавица е в прегръдките ми.'; this.bg_strList.scene_1_20 = 'Притисни ме по-силно! '; this.bg_strList.scene_1_21 = 'Искам да се насладя на мускулите ти.'; this.bg_strList.scene_1_22 = 'Не чувстваш болка, така ли?'; this.bg_strList.scene_1_23 = 'Какъв голям хуй!'; this.bg_strList.scene_1_24 = 'Ти си най-доброто обезболяващо.'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Vamos divertir-nos'; this.pt_strList.scene_1_2 = 'Ela também quer foder. Chega mais perto.'; this.pt_strList.scene_1_3 = 'Quero lamber o teu cú, senhor.'; this.pt_strList.scene_1_4 = 'Obrigado, senhor.'; this.pt_strList.scene_1_5 = 'Está um belo dia para a diversão, senhor.'; this.pt_strList.scene_1_6 = 'Hoje ambas te vamos servir.'; this.pt_strList.scene_1_7 = 'Oh sim?'; this.pt_strList.scene_1_8 = 'É um grande prazer foder consigo.'; this.pt_strList.scene_1_9 = 'Aqui vamos nós!'; this.pt_strList.scene_1_10 = 'Chega cá para te juntares a nós.'; this.pt_strList.scene_1_11 = 'Obrigado.'; this.pt_strList.scene_1_12 = 'Estás toda molhada'; this.pt_strList.scene_1_13 = 'Senhor, tu és fantástico.'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Hajde da se zabavimo'; this.sr_strList.scene_1_2 = 'Ona hoće da se kresne takođe. Priđi bliže.'; this.sr_strList.scene_1_3 = 'Želim da te poližem pozadi, gazda.'; this.sr_strList.scene_1_4 = 'Hvala ti mnogo gazda.'; this.sr_strList.scene_1_5 = 'Dobar dan za zabavu gazda.'; this.sr_strList.scene_1_6 = 'Danas ćemo ti obe biti na usluzi.'; this.sr_strList.scene_1_7 = 'Oh da?'; this.sr_strList.scene_1_8 = 'Takvo je zadovoljstvo kres sa tobom.'; this.sr_strList.scene_1_9 = 'Krećemo!'; this.sr_strList.scene_1_10 = 'Dođi ovde i pridruži nam se.'; this.sr_strList.scene_1_11 = 'Hvala.'; this.sr_strList.scene_1_12 = 'Ti si vlažna'; this.sr_strList.scene_1_13 = 'Gazda strava si.'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Давайте розважимось.'; this.ua_strList.scene_1_2 = 'Вона хоче приєднатися. Підходь, солоденька.'; this.ua_strList.scene_1_3 = 'Я бажаю вилизати Вашу дупу, хазяїне.'; this.ua_strList.scene_1_4 = 'Дякую Вам, хазяїне.'; this.ua_strList.scene_1_5 = 'Відмінний день для нових вражень, хазяїне.'; this.ua_strList.scene_1_6 = 'Сьогодні ми обидві дбатимемо про Вас.'; this.ua_strList.scene_1_7 = 'О, так?'; this.ua_strList.scene_1_8 = 'Так приємно займатися з Вами сексом...'; this.ua_strList.scene_1_9 = 'Ось так!'; this.ua_strList.scene_1_10 = 'Підходь, приєднуйся.'; this.ua_strList.scene_1_11 = 'Дякую.'; this.ua_strList.scene_1_12 = 'Ти така волога...'; this.ua_strList.scene_1_13 = 'Хазяїне, Ви неймовірні!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Co se trochu pobavit'; this.cz_strList.scene_1_2 = 'Ona chce taky šukat. Pojď blíž.'; this.cz_strList.scene_1_3 = 'Chci ti olizovat zadek, můj pane.'; this.cz_strList.scene_1_4 = 'Moc děkuju, můj pane.'; this.cz_strList.scene_1_5 = 'Skvělý den na zábavu, můj pane.'; this.cz_strList.scene_1_6 = 'Dnes ti budeme sloužit obě.'; this.cz_strList.scene_1_7 = 'Ó ano?'; this.cz_strList.scene_1_8 = 'Je to tak skvělé s tebou šukat.'; this.cz_strList.scene_1_9 = 'Jdeme na to!'; this.cz_strList.scene_1_10 = 'Pojď sem a připoj se k nám.'; this.cz_strList.scene_1_11 = 'Díky.'; this.cz_strList.scene_1_12 = 'Jsi celá promočená'; this.cz_strList.scene_1_13 = 'Mistře, byl jste tak skvělý.'; this.nl_strList = new Object(); this.nl_strList.scene_1_1 = 'Laten we wat plezier hebben.'; this.nl_strList.scene_1_2 = 'Zij wil ook neuken. Ko Dichterbij.'; this.nl_strList.scene_1_3 = 'Ik wil je kont liken, meester.'; this.nl_strList.scene_1_4 = 'Dank u wel, meester.'; this.nl_strList.scene_1_5 = 'De perfecte dag voor plezier, meester.'; this.nl_strList.scene_1_6 = 'Vandaag zullen we je beiden serveren.'; this.nl_strList.scene_1_7 = 'Oh ja?'; this.nl_strList.scene_1_8 = 'Het is een genoegen om me u te neuken.'; this.nl_strList.scene_1_9 = 'Hier gaan we!'; this.nl_strList.scene_1_10 = 'Kom hier en doe met ons mee.'; this.nl_strList.scene_1_11 = 'Dankje.'; this.nl_strList.scene_1_12 = 'Je bent helemaal nat.'; this.nl_strList.scene_1_13 = 'Meester, u bent de beste.'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'Sex Threesome Fun'; this.gameNameList.bg = 'Сестрата в синьо 1 част'; this.gameNameList.ru = 'Незабываемый Секс Втроем'; this.gameNameList.de = 'Spaß Und Sex Zu Dritt'; this.gameNameList.es = 'Sexo de tres'; this.gameNameList.fr = 'Belle Partouze'; this.gameNameList.hu = 'Szórakozás hármasban'; this.gameNameList.it = 'Divertimento a Tre'; this.gameNameList.pl = 'Zabawa w trójkąt'; this.gameNameList.pt = 'Foda a Três'; this.gameNameList.sr = 'Seks zabava utroje'; this.gameNameList.ua = 'Незабутній Секс Утрьох'; this.gameNameList.cz = 'Sexuální hrátky ve třech'; this.gameNameList.ro = 'Distractie cu Sex In 3'; this.gameNameList.nl = 'Seks Trio Plezier'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 219 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 220 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 221 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 222 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } movieClip 223 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } frame 8 { _global.LanguageGame = 'de'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Sex-Threesome-Fun-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } movieClip 120 { } movieClip 123 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 125 { frame 77 { stop(); } } movieClip 128 { } movieClip 130 { } frame 13 { _global.myWaiting = new Waiting(369, _currentframe + 1); stop; } movieClip 133 { frame 450 { stop(); } } movieClip 136 { frame 30 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 138 { } movieClip 139 { } frame 15 { _global.myWaiting = new Waiting(74, _currentframe + 1); stop(); } movieClip 141 { frame 74 { stop(); } } frame 16 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'sos_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'sos_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'sos_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5); stop(); } movieClip 146 { } movieClip 148 { } movieClip 150 { } movieClip 152 { } movieClip 154 { } movieClip 156 { frame 271 { gotoAndPlay(23); } } movieClip 158 { } frame 21 { _global.myWaiting = new Waiting(181, _currentframe + 1); stop(); } movieClip 160 { frame 291 { stop(); } } frame 22 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } frame 23 { _global.myWaiting = new Waiting(75, _currentframe + 1); stop(); } movieClip 162 { frame 119 { stop(); } } frame 24 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } movieClip 164 { } frame 25 { _global.myWaiting = new Waiting(147, _currentframe + 1); stop(); } movieClip 166 { frame 206 { stop(); } } frame 26 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4}); stop(); } frame 27 { _global.myWaiting = new Waiting(26, _currentframe + 1); stop(); } movieClip 168 { frame 26 { stop(); } } frame 28 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 170 { } frame 30 { _global.myWaiting = new Waiting(83, _currentframe + 1); stop(); } movieClip 172 { frame 127 { gotoAndPlay(105); } } frame 31 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5}); stop(); } frame 32 { _global.myWaiting = new Waiting(16, _currentframe + 1); stop(); } movieClip 174 { frame 79 { stop(); } } frame 33 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6}); stop(); } frame 34 { _global.myWaiting = new Waiting(9, _currentframe + 1); stop(); } movieClip 176 { frame 67 { stop(); } } frame 35 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7}); stop(); } movieClip 178 { } frame 36 { _global.myWaiting = new Waiting(231, _currentframe + 1); stop(); } movieClip 180 { frame 269 { stop(); } frame 290 { stop(); } } frame 37 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8}); stop(); } frame 38 { _global.myWaiting = new Waiting(108, _currentframe + 1); stop(); } movieClip 182 { frame 151 { stop(); } } frame 39 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9}); stop(); } frame 40 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5); stop(); } movieClip 184 { } movieClip 186 { } movieClip 188 { } movieClip 190 { } movieClip 192 { frame 80 { gotoAndPlay(27); } } movieClip 194 { } movieClip 196 { frame 440 { gotoAndPlay(80); } } frame 45 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 198 { } frame 47 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_10}); stop(); } movieClip 200 { frame 91 { gotoAndPlay(22); } } frame 48 { _global.myWaiting = new Waiting(33, _currentframe + 1); stop(); } movieClip 202 { frame 55 { stop(); } } frame 49 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11}); stop(); } frame 50 { _global.myWaiting = new Waiting(94, _currentframe + 1); stop(); } movieClip 204 { frame 156 { stop(); } } frame 51 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12}); stop(); } frame 52 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 206 { } frame 54 { _global.myWaiting = new Waiting(153, _currentframe + 1); stop(); } movieClip 208 { frame 219 { stop(); } } frame 55 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13}); stop(); } frame 56 { _global.myWaiting = new Waiting(88, _currentframe + 1); stop(); } movieClip 210 { frame 88 { stop(); } } frame 57 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 212 { } frame 59 { _global.myWaiting = new Waiting(30, 165); stop(); } movieClip 215 { frame 30 { stop(); } } frame 165 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Sex-Threesome-Fun-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); }




http://swfchan.com/29/142664/info.shtml
Created: 9/8 -2019 23:32:49 Last modified: 9/8 -2019 23:32:49 Server time: 22/12 -2024 08:49:03