STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #144181 |
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end round |
Build |
Trade |
Food Rate |
Taxes |
Army |
Upgrade |
view village |
bucks: |
food: |
dots: |
weapons: |
happy: |
iron: |
army: |
fortress: |
<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">OPTIONS</font></p> |
Quit? All data will be lost! |
data will be saved on your local machine... click here for settings |
0 - Dot Citizen 1 - Dot Hero 2 - Dot Prince 3 - Dot King 4 - Dot Emperor |
Farm (1000) |
Marketplace (2000) |
Mine (3000) |
Smithy (5000) |
+ |
- |
multiply: |
iron: |
weapons: |
You have to build a marketplace to trade! |
1 army = 100 bucks + 1 weapon + 1 dot |
Army: |
food rate: |
tax %: |
Upgrade Fortress for 10000 Bucks! |
OK |
YOU LOST THE GAME! |
script MC |
Your evil squared neighbour challenges you! get three in a row! |
YOU WIN! happy +10 |
YOU LOOSE! happy -10 |
TIE! |
> |
menu |
DOTville - Help |
It's the year 200 A.D. (After Dot). You are chosen to be the one building up a new homeland for dot civilization. Tasks there are many! Keep your dots happy! Build up farms to feed the dots, marketplaces to increase income, mines to prospect for iron and smithies to forge weapons. Build up a strong dot-army and resist the evil forces of the square-neighbours. |
< |
options |
your status level |
build |
trade |
army |
food rations |
taxes |
upgrade |
stock |
rounds |
DOTville - the gamescreen |
your status level: Under certain conditions your power will rise. You start as a DOT CITIZEN. Your goal is to become DOT EMPEROR! Your status depends on the dot-happiness and the size of your fortress. 0 - Dot Citizen 1 - Dot Hero.......... (20 happy + 1 fortress upgrade) 2 - Dot Prince........ (100 happy + 2 fortress upgrades) 3 - Dot King.......... (200 happy + 5 fortress upgrades) 4 - Dot Emperor.... (400 happy + 10 fortress upgrades) |
DOTville - detailed description |
build: You can build farms, marketplaces, mines and smithies to produce ressources. FARM (cost: 1000): produces up to 300 units of food MARKETPLACE (cost: 2000): gives you up to 500 bucks income MINE (cost: 3000): produces 10 units of iron SMITHY (cost: 5000): produces 5 weapons (needs 1 iron for 1 weapon) |
trade: Buy and sell your ressources here! (costs: food=1 / iron = 50 / weapon = 100) You have to build a marketplace to trade. army: Recruit your army here. For one army you need 100 bucks + 1 weapon + 1 dot! Building up an army is very important! At the end of the game the forces of the evil squares will attack! It`s recommended that you have an army of at least 200 dot-soldiers! If you are being defeated the game will be lost! food rate: Your dots want to eat! Increase food rate to make them happier. But be careful! Be sure to have enough farms to keep your promise or your dots become unhappy. taxes: Each dot will pay taxes! The lower the tax rate the happier they are! upgrade: Upgrade your fortress and your village here! This will increase happiness and your status level. stock: your money, ressources, population, dot-happiness and fortress upgrades are shown here. |
happy: Happiness is the most important ressource in the game. The happier your dots are, the faster the population will grow. If 'happy' falls to zero, the game will be lost. food: No - in fact, food is the most important ressource in the game! Make sure you have built enough farms before you attend to other village improvements. The food rate defines the ammount of food that will be consumed at the end of the round! rounds: Your life as a dot-leader lasts for 50 rounds (years). In this time you have to become Dot Emperor or the game will be lost! final battle: The evil squares will attack you, be sure to build up a strong army! |
~DOT!ville~ credits graphics and programming: G. Haase aka finefin ~ TICTACTOE by lab-au.com/enjeux ~ music: Pornsquad - Gorm tkisum - Meine Blechdose and others ~ special thanks: moonsammy testers: MrB K3ks Mueller Taube real M the_X ~ home: www.finefin.tk supported by: www.berlinerstrassen.com www.orangedrunk.tk |
Your Excellency, this is the final battle! Your rectangular neighbour, the Square Emperor, gathers his troops along the border. Defend your empire! Choose the number of soldiers you are willing to sacrifice for each skirmish. Then pick "paper", "rock" or "scissors" to start the fight. The one who has lost all his soldiers first will suffer defeat. Good luck! |
engage troops: |
army: |
multiply: |
army: |
score +10000 |
score -10000 |
saved games can't be submitted to world score |
dots: |
happy: |
play this game on the author's website! you can submit your score to the hall of fame there! |
ActionScript [AS1/AS2]
Frame 1stop();Frame 466var muteSound = new Sound(); muteSound.setVolume(100); version_number = "V 1.\u00DF72"; multiplier = 1; mptxt = multiplier + "X"; leveltxt = ("Dot Citizen (" + player_level) + ")"; player_level = 0; bucks = 3000; dots = 1000; happy = 10; rounds = 1; round_txt = ("Round " + rounds) + "/50"; status_height = 0; stat_txt = status_height + " of 6"; food = 1000; iron = 0; army = 0; weapons = 0; wprod = 0; farms = 1; markets = 0; mines = 0; smithys = 0; fort_upgr = 0; fort = fort_upgr + " of 10"; food_rate = 10; taxes = 50; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();Instance of Symbol 365 MovieClip "cheat_mc" in Frame 466onClipEvent (load) { this._visible = false; }Frame 467dots = dots + newdots; newdots = 0; if (_root.happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndStop ("lost"); } army_loss_txt = ""; wprod = 0; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();Instance of Symbol 604 MovieClip "opt_screen" in Frame 467onClipEvent (load) { this._visible = false; }Frame 476multiplier = 1; mptxt = multiplier + "X";Frame 486if (markets < 1) { gotoAndStop ("notrade"); } multiplier = 1; mptxt = multiplier + "X";Frame 496multiplier = 1; mptxt = multiplier + "X";Frame 506multiplier = 1; mptxt = multiplier + "X";Frame 526fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr < 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } stat_txt = _root.status_height + " of 7"; status_price = dots * 10; if (_root.status_height < 7) { buy_status_txt = ("buy status symbol for " + status_price) + " (+5 happy/round)"; } else { buy_status_txt = "all village upgrades built!"; }Frame 537stopAllSounds(); gotoAndStop ("events");Frame 538stop(); if (player_level == 0) { if (happy >= 20) { if (fort_upgr >= 1) { player_level = player_level + 1; leveltxt = ("Dot Hero (" + player_level) + ")"; } } } if (player_level == 1) { if (happy >= 100) { if (fort_upgr >= 2) { player_level = player_level + 1; leveltxt = ("Dot Prince (" + player_level) + ")"; } } } if (player_level == 2) { if (happy >= 200) { if (fort_upgr >= 5) { player_level = player_level + 1; leveltxt = ("Dot King (" + player_level) + ")"; } } } if (player_level == 3) { if (happy >= 400) { if (fort_upgr >= 10) { player_level = player_level + 1; leveltxt = ("Dot Emperor (" + player_level) + ")"; } } } if (happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndPlay ("lost"); trace("lost"); } _root.event = Math.round(Math.random() * 30) + 1; if (_root.event == 1) { if (army > 1) { armykilled = Math.round(Math.random() * (Math.round(army) / 10)) + 1; army = army - armykilled; stolen = Math.round(Math.random() * (Math.round(bucks) / 10)); bucks = bucks - stolen; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("An assassin killed " + armykilled) + " Units and stole ") + stolen) + " bucks! (happy: -") + neg_happy) + ")"; gotoAndStop ("assassin"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 2) { burned = Math.round(Math.random() * (Math.round(food) / 10)) + 1; food = food - burned; f_burned = Math.round(Math.random() * (Math.round(farms) / 10)) + 1; farms = farms - f_burned; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("Fire! " + burned) + " food rations burned and ") + f_burned) + " farms destroyed! (happy: -") + neg_happy) + ")"; gotoAndStop ("fire"); xyz = f_burned; while (xyz > 0) { _root.bg_farm.prevFrame(); xyz--; } } if (_root.event == 3) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 1; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Plague! " + dotdie) + " dots die an awful death! (happy: -") + neg_happy) + ")"; gotoAndStop ("plague"); } if (_root.event == 4) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 10; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Oh my gosh! A big black hole kills " + dotdie) + " dots! (happy: -") + neg_happy) + ")"; gotoAndStop ("bhole"); } if (_root.event == 5) { if (_root.poempel != 1) { neg_happy = Math.round(happy / ((Math.random() * 8) + 3)) + 1; happy = happy - neg_happy; event_txt = ("Your dots are unhappy because of all the jammed drains!(happy: -" + neg_happy) + ")"; gotoAndStop ("not_happy"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 6) { neg_happy = Math.round(happy / Math.round((Math.random() * 6) + 2)) + 1; happy = happy - neg_happy; event_txt = ("A spectre is haunting DotVille! 'This system makes us sick!' (happy: -" + neg_happy) + ")"; gotoAndStop ("capitalism"); } if (_root.event == 7) { neg_happy = Math.round(happy / 10) + 1; happy = happy + neg_happy; event_txt = ("A wedding feast takes place in DotVille! (happy: +" + neg_happy) + ")"; gotoAndStop ("p_event"); } if (_root.event > 7) { gotoAndStop ("end_screen"); }Instance of Symbol 689 MovieClip "opt_screen" in Frame 538onClipEvent (load) { this._visible = false; }Frame 563thisround = 0; event_txt = ""; rounds = rounds + 1; round_txt = ("Round " + rounds) + "/50"; if (_root.rounds == 10) { gotoAndStop ("tictactoe"); } if (_root.rounds == 20) { gotoAndStop ("tictactoe"); } if (_root.rounds == 30) { gotoAndStop ("tictactoe"); } if (_root.rounds == 40) { gotoAndStop ("tictactoe"); } if (_root.rounds > 50) { if (player_level == 4) { gotoAndPlay ("battle"); } else { lost_txt = "The square emperor laughs at you: 'Ha ha ha! Puny dots have no emperor!'"; gotoAndPlay ("lost"); } } tax_income = Math.round(_root.dots * (_root.taxes / 100)); e_army = e_army + Math.round(Math.random() * 5); rnd_harv = (Math.random() * 150) + 150; ernte = farms * Math.round(rnd_harv); if (rnd_harv <= 200) { year = "This was a bad year!"; } else if ((rnd_harv > 200) && (rnd_harv <= 400)) { year = "This year was an average year!"; } else if (rnd_harv > 400) { year = "This was a very good year!"; } food = food + ernte; konsum = Math.round(dots * (food_rate / 10)); food = food - konsum; if (food < 0) { starve = Math.round((food * -1) / 100); happyly = ("Your dots are hungry! (happy: -" + starve) + ")"; happy = happy - starve; tax_income = Math.round(_root.dots * (_root.taxes / 100)) / 2; food = 0; } else if (food_rate > 20) { happy_plus = happy_plus + Math.round(food_rate / 10); happy = happy + happy_plus; happyly = ("Your dots live in luxury! (happy: +" + happy_plus) + ")"; tax_income = Math.round((_root.dots * (_root.taxes / 100)) * 1.5); } else { happyly = ""; } bucks = bucks + Math.round(tax_income); mincome = Math.round(markets * ((Math.random() * 250) + 250)); bucks = bucks + mincome; _root.iron = _root.iron + (mines * 10); pwprod = _root.smithys * 5; if (_root.smithys > 0) { i = pwprod; while (i >= 1) { if (iron > 0) { wprod = wprod + 1; iron = iron - 1; } i--; } } _root.weapons = _root.weapons + wprod; happy = happy + (status_height * 5); haphouse = Math.round(happy / 10); _root.bg_happyhouse.gotoAndStop(haphouse); newdots = newdots + Math.round((Math.random() * happy) * (Math.random() * 10)); harvest = ("Your Farms harvested " + ernte) + " food rations."; consume = ((dots + " dots wanted to consume ") + konsum) + " food rations."; foodleft = ("You have " + food) + " food rations left."; taxreport = ("Dots pay " + Math.round(tax_income)) + " bucks taxes."; smithreport = ((smithys + " smithies produce ") + wprod) + " weapons."; minereport = ("You have " + iron) + " bars of iron."; dotreport = "Dot-population increases by " + newdots; marketreport = mincome + " bucks marketplace income."; nextFrame();Frame 564stop();Frame 575stopAllSounds();Frame 576stop();Frame 585function userMove(index1, index2) { var _local1 = _root; _local1.tictactoeArray[index1][index2] = 1; _local1.player1 = false; _local1.movenumber = _local1.movenumber + 1; if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function computerAI() { var _local1 = _root; if (_local1.player1 == false) { checkWinner(); do_Move(); } checkWinner(); if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function randomMove() { var _local1 = _root; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { tempvar = _local1.tictactoeArray[rownumber][columnumber]; switch (tempvar) { case -1 : break; case 1 : break; case 0 : _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } columnumber++; } rownumber++; } } function chooseComputerMove(rownumber, columnumber) { var _local1 = _root; absvalue = Math.abs(_local1.winvalue); bestabsvalue = Math.abs(_local1.bestvalue); if (((absvalue > bestabsvalue) or ((absvalue == bestabsvalue) && (_local1.winvalue < 0))) or (_local1.bestvalue == 0)) { _local1.bestvalue = _local1.winvalue; if (_local1.winvalue == 3) { _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); } else if (_local1.winvalue == -3) { _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_LOST"); } else if (_local1.winvalue == -2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.winvalue == 2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.tictactoeArray[1][1] == 0) { _local1.targetRow = 1; _local1.targetColumn = 1; } else if ((_local1.tictactoeArray[1][1] == -1) && (_local1.movenumber == 4)) { if (_local1.tictactoeArray[0][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[0][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[0][0] == 0)) && (_local1.tictactoeArray[2][2] == 0)) { _local1.targetRow = 0; _local1.targetColumn = 0; } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[2][0] == 0)) && (_local1.tictactoeArray[0][2] == 0)) { _local1.targetRow = 2; _local1.targetColumn = 0; } else { randomMove(); } } } function do_Move() { if (_root.targetColumn == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[_root.targetRow][i]; if (tempvar == 0) { _root.targetColumn = i; } i++; } } else if (_root.targetRow == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][_root.targetColumn]; if (tempvar == 0) { _root.targetRow = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 2)) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][i]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 0)) { i = 0; while (i < 3) { j = Math.abs(i - 2); tempvar = _root.tictactoeArray[i][j]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = j; } i++; } } cible = ("_root.case" + _root.targetRow) + _root.targetColumn; eval (cible).gotoAndStop("valeurO"); _root.tictactoeArray[_root.targetRow][_root.targetColumn] = -1; _root.targetRow = null; _root.targetColumn = null; _root.player1 = true; _root.bestvalue = 0; _root.movenumber = _root.movenumber + 1; } function checkRows() { var _local1 = _root; _local1.winvalue = 0; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[rownumber][columnumber]; columnumber++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(rownumber, -1); } _local1.winvalue = 0; rownumber++; } } function checkcolumns() { var _local2 = _root; _local2.winvalue = 0; var _local3; var _local1; _local3 = 0; while (_local3 < 3) { _local1 = 0; while (_local1 < 3) { _local2.winvalue = _local2.winvalue + _local2.tictactoeArray[_local1][_local3]; _local1++; } checkWinvalue(_local2.winvalue); if (_local2.player1 == false) { chooseComputerMove(-1, _local3); } _local2.winvalue = 0; _local3++; } } function checkdiagonals() { var _local1 = _root; _local1.winvalue = 0; var _local3; var _local2; i = 0; while (i < 3) { _local2 = i; _local3 = i; _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 2); } _local1.winvalue = 0; i = 0; while (i < 3) { _local2 = i; _local3 = Math.abs(i - 2); _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 0); } _local1.winvalue = 0; } function checkWinner() { checkRows(); if (_root.winvalue == 0) { checkColumns(); } if (_root.winvalue == 0) { checkdiagonals(); } } function checkWinvalue(value) { var _local1 = _root; switch (value) { case 3 : _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); return; case -3 : _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_lost"); return; case 2 : _local1.message = "X va bientot gagner ! NDJ pas certain!"; return; case -2 : _local1.message = "O va bientot gagner ! NDJ pas certain!"; return; } } stop(); _root.player1 = true; _root.tictactoeArray = new Array([0, 0, 0], [0, 0, 0], [0, 0, 0]); _root.center = true; _root.bestvalue = 0; _root.movenumber = 0;Instance of Symbol 902 MovieClip in Frame 585onClipEvent (enterFrame) { _root.computerAI(); }Frame 587happy = happy + 10; e_army_loss = Math.round(army / 10); if ((e_army_loss >= 1) && (army > 0)) { e_army = e_army - e_army_loss; e_army_loss_txt = "enemy army -" + e_army_loss; }Frame 588happy = happy - 10; army_loss = Math.round(army / 10); if (army_loss >= 1) { army = army - army_loss; army_loss_txt = "army -" + army_loss; }Frame 595stop();Frame 611e_score = 0; p_score = 0; e_army = e_army + Math.round(army / 2); multiplier = 1; mptxt = multiplier + "X"; bet = 1; stop();Frame 612enemy.play(); wonlost = (("WON/LOST = " + p_score) + "/") + e_score; if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } stop();Frame 613if (_root.ene == "pap") { anzeige = "TIE!"; } if (_root.ene == "roc") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army <= 0) { gotoAndPlay ("battle_won"); } } if (_root.ene == "sci") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } enemy.stop();Frame 614if (_root.ene == "pap") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "roc") { anzeige = "TIE!"; } if (_root.ene == "sci") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } enemy.stop();Frame 615if (_root.ene == "pap") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } if (_root.ene == "roc") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "sci") { anzeige = "TIE!"; } enemy.stop();Frame 620battle_score = 10000; stop();Frame 621stop();Frame 645battle_score = -10000; stop();Frame 646stop();Frame 671score = (((((((((((((((player_level * 1000) + status_score) + bucks) + (status_height * 1000)) + food) + iron) + weapons) + (army * 200)) + (farms * 500)) + (markets * 1000)) + (mines * 1500)) + (smithys * 2000)) + (fort_upgr * 2500)) + dots) + happy) + battle_score; pl_lev_anzeige = (player_level * 1000) + status_score; stop();Frame 672stop();Frame 673stop();Symbol 27 MovieClip [fortress_evolve] Frame 1stop();Symbol 37 MovieClip Frame 1total_bytes = _root.getBytesTotal(); loaded_bytes = _root.getBytesLoaded(); rem_bytes = int((total_bytes - loaded_bytes) / 1024); percent_done = int((loaded_bytes / total_bytes) * 100); bar.gotoAndStop(percent_done); prozent_txt = ((percent_done + "% / ") + rem_bytes) + "kB remaining"; if (rem_bytes == 0) { _root.play(); }Symbol 37 MovieClip Frame 2gotoAndPlay (1);Symbol 57 Buttonon (release) { stopAllSounds(); gotoAndPlay (466); }Symbol 177 MovieClip Frame 14stop();Symbol 186 MovieClip Frame 1stop();Symbol 288 Buttonon (release) { stopAllSounds(); _root.cheater = 0; game_loaded = 0; _root.poempel = 0; leveltxt = ("Dot Citizen (" + player_level) + ")"; multiplier = 1; mptxt = multiplier + "X"; player_level = 0; bucks = 3000; dots = 1000; happy = 10; rounds = 1; round_txt = ("Round " + rounds) + "/50"; status_height = 0; stat_txt = status_height + " of 6"; food = 1000; iron = 0; army = 0; weapons = 0; wprod = 0; farms = 1; markets = 0; mines = 0; smithys = 0; fort_upgr = 0; fort = fort_upgr + " of 10"; food_rate = 10; taxes = 50; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; gotoAndStop ("new_round"); }Symbol 292 Buttonon (release) { stopAllSounds(); gotoAndStop (595); }Symbol 303 Buttonon (release) { stopAllSounds(); gotoAndStop ("credits"); }Symbol 307 Buttonon (release) { stopAllSounds(); gotoAndPlay (5); }Symbol 310 Buttonon (release) { scoretable.filename = "scores/dotville.sco"; scoretable.scoresize = 20; scoretable.viewtype = "FLASH"; scoretable.loadVariables("scores.php", "GET"); gotoAndStop ("nothome"); }Symbol 358 MovieClip Frame 3stop();Symbol 360 Buttonon (release) { cheat_mc._visible = true; }Symbol 362 Buttonon (release) { stopAllSounds(); _root.army = 236; _root.e_army = 10; _root.gotoAndPlay("battle"); _root.cheater = 1; }Symbol 363 Buttonon (release) { _root.gotoAndStop("lost"); _root.cheater = 1; }Symbol 364 Buttonon (release) { _root.bucks = _root.bucks + 100000; _root.cheater = 1; }Symbol 409 MovieClip Frame 1stop();Symbol 447 MovieClip Frame 1stop();Symbol 448 MovieClip Frame 1stop();Symbol 488 MovieClip Frame 1stop();Symbol 488 MovieClip Frame 7_root.poempel = 1;Symbol 494 MovieClip Frame 1stop();Symbol 514 MovieClip Frame 1stop();Symbol 519 Buttonon (release) { gotoAndStop ("end_round"); }Symbol 523 Buttonon (release) { gotoAndStop ("build"); }Symbol 527 Buttonon (release) { gotoAndStop ("trade"); }Symbol 531 Buttonon (release) { gotoAndStop ("food"); }Symbol 536 Buttonon (release) { gotoAndStop ("taxes"); }Symbol 540 Buttonon (release) { gotoAndStop ("army"); }Symbol 544 Buttonon (release) { gotoAndStop ("upgrade"); }Symbol 548 Buttonon (release) { gotoAndStop ("site"); }Symbol 570 Buttonon (press) { opt_screen._visible = true; }Symbol 573 Buttonon (release) { var muteSound = new Sound(); muteSound.setVolume(0); nextFrame(); }Symbol 575 Buttonon (release) { var muteSound = new Sound(); muteSound.setVolume(100); prevFrame(); }Symbol 576 MovieClip Frame 1stop();Symbol 576 MovieClip Frame 2stop();Symbol 579 Buttonon (release) { gotoAndStop ("quit"); }Symbol 584 Buttonon (press) { _root.opt_screen._visible = false; }Symbol 588 Buttonon (release) { gamesav = ""; gotoAndStop ("save"); }Symbol 590 Buttonon (release) { gotoAndPlay (1); }Symbol 593 Buttonon (release) { _root.gotoAndPlay("start"); }Symbol 597 Buttonon (release) { System.showSettings(1); }Symbol 598 Buttonon (release) { mySO = SharedObject.getLocal("dotville"); if (mySO.data.obj[2] > 0) { _root.player_level = mySO.data.obj[0]; _root.bucks = mySO.data.obj[1]; _root.dots = mySO.data.obj[2]; _root.food_rate = mySO.data.obj[3]; _root.taxes = mySO.data.obj[4]; _root.happy = mySO.data.obj[5]; _root.rounds = mySO.data.obj[6]; _root.food = mySO.data.obj[7]; _root.iron = mySO.data.obj[8]; _root.army = mySO.data.obj[9]; _root.bg_army.gotoAndStop(_root.army + 1); _root.weapons = mySO.data.obj[10]; _root.farms = mySO.data.obj[11]; _root.bg_farm.gotoAndStop(_root.farms); _root.markets = mySO.data.obj[12]; _root.bg_markets.gotoAndStop(_root.markets + 1); _root.mines = mySO.data.obj[13]; _root.bg_mines.gotoAndStop(_root.mines + 1); _root.smithys = mySO.data.obj[14]; _root.bg_smithy.gotoAndStop(_root.smithys + 1); _root.fort_upgr = mySO.data.obj[15]; _root.fortress_evolve.gotoAndStop(_root.fort_upgr + 1); _root.status_height = mySO.data.obj[16]; _root.village_evolve.gotoAndStop(_root.status_height + 1); _root.thisround = mySO.data.obj[17]; _root.cheater = mySO.data.obj[18]; _root.round_txt = ("Round " + _root.rounds) + "/60"; gamesav = "game loaded"; _root.game_loaded = 1; } }Symbol 599 Buttonon (release) { mySO = SharedObject.getLocal("dotville"); mySO.data.obj = new Array(_root.player_level, _root.bucks, _root.dots, _root.food_rate, _root.taxes, _root.happy, _root.rounds, _root.food, _root.iron, _root.army, _root.weapons, _root.farms, _root.markets, _root.mines, _root.smithys, _root.fort_upgr, _root.status_height, _root.thisround, _root.cheater); mySO.flush(); gamesav = "game saved"; }Symbol 604 MovieClip Frame 1stop();Symbol 604 MovieClip Frame 5bg_blende.useHandCursor = false;Symbol 617 Buttonon (release) { if (_root.bucks >= (1000 * multiplier)) { if ((_root.farms + multiplier) <= 200) { _root.farms = _root.farms + (1 * multiplier); _root.bucks = _root.bucks - (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.nextFrame(); bmore--; } } if ((_root.farms + multiplier) >= 201) { payme = 200 - _root.farms; _root.farms = 200; _root.bucks = _root.bucks - (1000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_farm.gotoAndStop(200); bmore--; } } } }Symbol 620 Buttonon (release) { if (_root.farms >= (1 * multiplier)) { _root.farms = _root.farms - (1 * multiplier); _root.bucks = _root.bucks + (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.prevFrame(); bmore--; } } }Symbol 621 Buttonon (release) { if (_root.bucks >= (2000 * multiplier)) { if ((_root.markets + multiplier) <= 200) { _root.markets = _root.markets + (1 * multiplier); _root.bucks = _root.bucks - (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.nextFrame(); bmore--; } } if ((_root.markets + multiplier) >= 201) { payme = 200 - _root.markets; _root.markets = 200; _root.bucks = _root.bucks - (2000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(200); bmore--; } } } }Symbol 622 Buttonon (release) { if (_root.markets >= (1 * multiplier)) { _root.markets = _root.markets - (1 * multiplier); _root.bucks = _root.bucks + (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.prevFrame(); bmore--; } } }Symbol 623 Buttonon (release) { if (_root.bucks >= (3000 * multiplier)) { if ((_root.mines + multiplier) <= 200) { _root.mines = _root.mines + (1 * multiplier); _root.bucks = _root.bucks - (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.nextFrame(); bmore--; } } if ((_root.mines + multiplier) >= 101) { payme = 100 - _root.mines; _root.mines = 100; _root.bucks = _root.bucks - (3000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(100); bmore--; } } } }Symbol 624 Buttonon (release) { if (_root.mines >= (1 * multiplier)) { _root.mines = _root.mines - (1 * multiplier); _root.bucks = _root.bucks + (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.prevFrame(); bmore--; } } }Symbol 625 Buttonon (release) { if (_root.bucks >= (5000 * multiplier)) { if ((_root.smithys + multiplier) <= 200) { _root.smithys = _root.smithys + (1 * multiplier); _root.bucks = _root.bucks - (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.nextFrame(); bmore--; } } if ((_root.smithys + multiplier) >= 201) { payme = 200 - _root.smithys; _root.smithys = 200; _root.bucks = _root.bucks - (5000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.gotoAndStop(200); bmore--; } } } }Symbol 626 Buttonon (release) { if (_root.smithys >= (1 * multiplier)) { _root.smithys = _root.smithys - (1 * multiplier); _root.bucks = _root.bucks + (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithys.prevFrame(); bmore--; } } }Symbol 632 Buttonon (release) { if (multiplier <= 10) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 633 Buttonon (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; }Symbol 636 Buttonon (release) { if (_root.bucks >= (1 * multiplier)) { _root.food = _root.food + (1 * multiplier); _root.bucks = _root.bucks - (1 * multiplier); } }Symbol 637 Buttonon (release) { if (_root.food >= (1 * multiplier)) { _root.food = _root.food - (1 * multiplier); _root.bucks = _root.bucks + (1 * multiplier); } }Symbol 640 Buttonon (release) { if (_root.bucks >= (50 * multiplier)) { _root.iron = _root.iron + (1 * multiplier); _root.bucks = _root.bucks - (50 * multiplier); } }Symbol 641 Buttonon (release) { if (_root.iron >= (1 * multiplier)) { _root.iron = _root.iron - (1 * multiplier); _root.bucks = _root.bucks + (50 * multiplier); } }Symbol 644 Buttonon (release) { if (_root.bucks >= (100 * multiplier)) { _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); } }Symbol 645 Buttonon (release) { if (_root.weapons >= (1 * multiplier)) { _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); } }Symbol 647 Buttonon (release) { _root.bucks = _root.bucks + _root.food; _root.food = 0; }Symbol 648 Buttonon (release) { _root.bucks = _root.bucks + (_root.iron * 25); _root.iron = 0; }Symbol 649 Buttonon (release) { _root.bucks = _root.bucks + (_root.weapons * 100); _root.weapons = 0; }Symbol 651 Buttonon (release) { if (multiplier <= 100000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 657 Buttonon (release) { if (_root.weapons >= (1 * multiplier)) { if (_root.bucks >= (100 * multiplier)) { if ((_root.dots - (1 * multiplier)) >= 1000) { _root.army = _root.army + (1 * multiplier); _root.dots = _root.dots - (1 * multiplier); _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.nextFrame(); bmore--; } } } } }Symbol 658 Buttonon (release) { if (_root.army >= (1 * multiplier)) { _root.army = _root.army - (1 * multiplier); _root.dots = _root.dots + (1 * multiplier); _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.prevFrame(); bmore--; } } }Symbol 660 Buttonon (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 665 Buttonon (release) { if (_root.food_rate < 30) { _root.food_rate = _root.food_rate + 1; _root.happy = _root.happy + 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }Symbol 666 Buttonon (release) { if (_root.food_rate > 5) { _root.food_rate = _root.food_rate - 1; _root.happy = _root.happy - 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }Symbol 670 Buttonon (release) { if (_root.taxes < 100) { _root.taxes = _root.taxes + 1; _root.happy = _root.happy - 1; } }Symbol 671 Buttonon (release) { if (_root.taxes > 0) { _root.taxes = _root.taxes - 1; _root.happy = _root.happy + 1; } }Symbol 673 Buttonon (release) { if (bucks > 10000) { if (fort_upgr < 10) { if (thisround != 1) { bucks = bucks - 10000; fort_upgr = fort_upgr + 1; thisround = 1; happy = happy + 10; fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr <= 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } _root.fortress_evolve.nextFrame(); } } } }Symbol 674 Buttonon (release) { if (bucks > (dots * 10)) { if (status_height < 7) { bucks = bucks - (dots * 10); status_score = status_score + (dots * 10); happy = happy + 5; status_height = status_height + 1; stat_txt = _root.status_height + " of 7"; _root.village_evolve.nextFrame(); } } }Symbol 684 Buttonon (release) { gotoAndStop ("end_screen"); }Symbol 687 Buttonon (release) { _root.opt_screen._visible = false; }Symbol 700 MovieClip Frame 78stop();Symbol 705 MovieClip Frame 26stop();Symbol 713 MovieClip Frame 25stop();Symbol 714 MovieClip Frame 30stop();Symbol 728 MovieClip Frame 34stop();Symbol 745 MovieClip Frame 45stop();Symbol 768 MovieClip Frame 45stop();Symbol 771 MovieClip Frame 1function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = Math.random() * pBreite; _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = Math.random() * pHoehe; _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -10; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 50, 300, 200);Symbol 772 MovieClip Frame 51stop();Symbol 778 MovieClip Frame 70stop();Symbol 816 Buttonon (release) { gotoAndStop ("new_round"); }Symbol 859 Buttonon (release) { stopAllSounds(); gotoAndPlay ("highscore"); }Symbol 864 Buttonon (release) { _root.userMove(0, 0); _root.checkWinner(); _root.player1 = false; this.gotoAndStop("valeurX"); }Symbol 867 MovieClip Frame 1stop();Symbol 867 MovieClip Frame 2stop();Symbol 867 MovieClip Frame 3stop();Symbol 868 Buttonon (release) { _root.userMove(1, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 871 MovieClip Frame 1stop();Symbol 871 MovieClip Frame 2stop();Symbol 871 MovieClip Frame 3stop();Symbol 872 Buttonon (release) { _root.userMove(2, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 875 MovieClip Frame 1stop();Symbol 875 MovieClip Frame 2stop();Symbol 875 MovieClip Frame 3stop();Symbol 876 Buttonon (release) { _root.userMove(0, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 879 MovieClip Frame 1stop();Symbol 879 MovieClip Frame 2stop();Symbol 879 MovieClip Frame 3stop();Symbol 880 Buttonon (release) { _root.userMove(1, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 883 MovieClip Frame 1stop();Symbol 883 MovieClip Frame 2stop();Symbol 883 MovieClip Frame 3stop();Symbol 884 Buttonon (release) { _root.userMove(2, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 887 MovieClip Frame 1stop();Symbol 887 MovieClip Frame 2stop();Symbol 887 MovieClip Frame 3stop();Symbol 888 Buttonon (release) { _root.userMove(0, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 891 MovieClip Frame 1stop();Symbol 891 MovieClip Frame 2stop();Symbol 891 MovieClip Frame 3stop();Symbol 892 Buttonon (release) { _root.userMove(1, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 895 MovieClip Frame 1stop();Symbol 895 MovieClip Frame 2stop();Symbol 895 MovieClip Frame 3stop();Symbol 896 Buttonon (release) { _root.userMove(2, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }Symbol 899 MovieClip Frame 1stop();Symbol 899 MovieClip Frame 2stop();Symbol 899 MovieClip Frame 3stop();Symbol 912 MovieClip Frame 1function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = -10 + (Math.random() * pBreite); _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = -10 + (Math.random() * pHoehe); _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1.rad = _local1.rad + ((_local1.wind / 180) * Math.PI); _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -5; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 200, 500, 500);Symbol 914 Buttonon (release) { gotoAndStop ("post_end"); }Symbol 922 Buttonon (release) { nextFrame(); }Symbol 925 Buttonon (release) { gotoAndStop ("start"); }Symbol 929 Buttonon (release) { nextFrame(); }Symbol 932 Buttonon (release) { prevFrame(); }Symbol 933 Buttonon (release) { stopAllSounds(); gotoAndStop ("start"); }Symbol 972 MovieClip Frame 4stop();Symbol 980 MovieClip Frame 5stop();Symbol 985 Buttonon (release) { gotoAndPlay ("los"); }Symbol 1001 MovieClip Frame 15stop();Symbol 1002 Buttonon (release) { opt_screen._visible = true; }Instance of Symbol 1008 MovieClip "one" in Symbol 1009 MovieClip Frame 1onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }Instance of Symbol 1008 MovieClip "one" in Symbol 1010 MovieClip Frame 1onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }Symbol 1031 MovieClip Frame 1stop();Symbol 1040 MovieClip Frame 1stop();Symbol 1043 Buttonon (release) { p1 = "pap"; gotoAndStop ("papi"); }Symbol 1046 Buttonon (release) { p1 = "roc"; gotoAndStop ("stei"); }Symbol 1049 Buttonon (release) { p1 = "sci"; gotoAndStop ("sche"); }Symbol 1059 MovieClip Frame 1_root.ene = "pap";Symbol 1059 MovieClip Frame 2_root.ene = "roc";Symbol 1059 MovieClip Frame 3_root.ene = "sci";Symbol 1059 MovieClip Frame 4_root.ene = "pap";Symbol 1059 MovieClip Frame 5_root.ene = "sci";Symbol 1059 MovieClip Frame 6_root.ene = "roc";Symbol 1059 MovieClip Frame 7_root.ene = "pap";Symbol 1059 MovieClip Frame 8_root.ene = "sci";Symbol 1059 MovieClip Frame 9_root.ene = "roc";Symbol 1064 Buttonon (release) { if ((bet + multiplier) <= army) { bet = bet + (1 * multiplier); if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } } }Symbol 1065 Buttonon (release) { if (bet > (1 * multiplier)) { bet = bet - (1 * multiplier); } }Symbol 1069 Buttonon (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }Symbol 1074 Buttonon (release) { anzeige = ""; gotoAndPlay ("los"); }Symbol 1089 MovieClip Frame 1stopAllSounds();Symbol 1089 MovieClip Frame 80stopAllSounds(); _root.play();Symbol 1098 MovieClip Frame 15stop();Symbol 1102 MovieClip Frame 1stopAllSounds();Symbol 1102 MovieClip Frame 80stopAllSounds(); _root.play();Symbol 1107 MovieClip Frame 15stop();Symbol 1133 Buttonon (release) { _root.scoretable.filename = "scores/dotville.sco"; _root.scoretable.scoresize = 20; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = _root.score; _root.scoretable.loadVariables("scores.php", "GET"); _root.gotoAndStop("nothome"); }Symbol 1137 MovieClip Frame 1if (_root.cheater == 1) { nextFrame(); } if (_root.game_loaded == 1) { gotoAndStop ("no_world_score"); } stop();Symbol 1147 Buttonon (release) { getURL ("http://www.finefin.tk", "_blank"); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [fclip] | Uses:1 | Used by:771 912 |
Symbol 3 Graphic | Used by:7 | |
Symbol 4 Graphic | Used by:7 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:3 4 5 6 | Used by:8 |
Symbol 8 MovieClip [fire] | Uses:7 | Used by:705 |
Symbol 9 Graphic | Used by:27 | |
Symbol 10 Graphic | Used by:27 | |
Symbol 11 Graphic | Used by:27 | |
Symbol 12 Graphic | Used by:27 | |
Symbol 13 Graphic | Used by:27 | |
Symbol 14 Graphic | Used by:27 | |
Symbol 15 Graphic | Used by:20 | |
Symbol 16 Graphic | Used by:19 | |
Symbol 17 Graphic | Used by:19 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:16 17 18 | Used by:20 27 Timeline |
Symbol 20 MovieClip | Uses:15 19 | Used by:27 Timeline |
Symbol 21 Graphic | Used by:27 | |
Symbol 22 Graphic | Used by:27 | |
Symbol 23 Graphic | Used by:27 | |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [fortress_evolve] | Uses:9 10 11 12 13 14 20 21 22 23 24 25 19 26 | Used by:36 Timeline |
Symbol 28 Graphic | Used by:36 Timeline | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:29 30 31 | Used by:36 378 Timeline |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:28 32 27 33 34 35 | Used by:37 |
Symbol 37 MovieClip | Uses:36 | Used by:Timeline |
Symbol 38 Graphic | Used by:54 | |
Symbol 39 Font | Used by:40 520 525 529 534 538 542 568 601 602 605 903 927 936 939 940 941 942 943 944 945 946 947 952 955 957 960 962 1061 1062 1063 1066 1067 1068 1070 1071 1072 1134 1136 | |
Symbol 40 EditableText | Uses:39 | Used by:54 |
Symbol 41 Graphic | Used by:45 | |
Symbol 42 Graphic | Used by:45 | |
Symbol 43 Graphic | Used by:45 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:41 42 43 44 | Used by:54 Timeline |
Symbol 46 Graphic | Used by:52 | |
Symbol 47 Graphic | Used by:52 | |
Symbol 48 Graphic | Used by:52 | |
Symbol 49 Graphic | Used by:52 | |
Symbol 50 Graphic | Used by:52 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:46 47 48 49 50 51 | Used by:54 |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:38 40 45 52 53 | Used by:Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 Button | Uses:56 | Used by:Timeline |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Graphic | Used by:Timeline | |
Symbol 60 Graphic | Used by:Timeline | |
Symbol 61 Graphic | Used by:Timeline | |
Symbol 62 Graphic | Used by:Timeline | |
Symbol 63 Graphic | Used by:Timeline | |
Symbol 64 Graphic | Used by:Timeline | |
Symbol 65 Graphic | Used by:Timeline | |
Symbol 66 Graphic | Used by:Timeline | |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Graphic | Used by:Timeline | |
Symbol 69 Graphic | Used by:Timeline | |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Graphic | Used by:Timeline | |
Symbol 72 Graphic | Used by:Timeline | |
Symbol 73 Graphic | Used by:Timeline | |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Graphic | Used by:Timeline | |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 Graphic | Used by:Timeline | |
Symbol 82 Graphic | Used by:Timeline | |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Graphic | Used by:Timeline | |
Symbol 85 Graphic | Used by:Timeline | |
Symbol 86 Graphic | Used by:Timeline | |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Graphic | Used by:Timeline | |
Symbol 89 Graphic | Used by:Timeline | |
Symbol 90 Graphic | Used by:Timeline | |
Symbol 91 Graphic | Used by:Timeline | |
Symbol 92 Graphic | Used by:Timeline | |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Graphic | Used by:Timeline | |
Symbol 95 Graphic | Used by:Timeline | |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 Graphic | Used by:Timeline | |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Graphic | Used by:Timeline | |
Symbol 104 Graphic | Used by:Timeline | |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:Timeline | |
Symbol 107 Graphic | Used by:Timeline | |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Graphic | Used by:Timeline | |
Symbol 110 Graphic | Used by:Timeline | |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Graphic | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Used by:Timeline | |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Graphic | Used by:Timeline | |
Symbol 126 Graphic | Used by:Timeline | |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Graphic | Used by:Timeline | |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Graphic | Used by:Timeline | |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Graphic | Used by:Timeline | |
Symbol 140 Graphic | Used by:Timeline | |
Symbol 141 Graphic | Used by:Timeline | |
Symbol 142 Graphic | Used by:Timeline | |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 Graphic | Used by:Timeline | |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Graphic | Used by:Timeline | |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 Graphic | Used by:Timeline | |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Graphic | Used by:Timeline | |
Symbol 156 Graphic | Used by:Timeline | |
Symbol 157 Graphic | Used by:Timeline | |
Symbol 158 Graphic | Used by:Timeline | |
Symbol 159 Graphic | Used by:Timeline | |
Symbol 160 Graphic | Used by:Timeline | |
Symbol 161 Graphic | Used by:Timeline | |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Graphic | Used by:Timeline | |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:177 | |
Symbol 170 Graphic | Used by:177 | |
Symbol 171 Graphic | Used by:177 | |
Symbol 172 Graphic | Used by:177 | |
Symbol 173 Graphic | Used by:177 | |
Symbol 174 Graphic | Used by:177 | |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:169 170 171 172 173 174 175 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Graphic | Used by:186 523 Timeline | |
Symbol 180 Graphic | Used by:186 | |
Symbol 181 Graphic | Used by:186 | |
Symbol 182 Graphic | Used by:186 | |
Symbol 183 Graphic | Used by:186 | |
Symbol 184 Graphic | Used by:186 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:179 180 181 182 183 184 185 | Used by:523 Timeline |
Symbol 187 Graphic | Used by:Timeline | |
Symbol 188 Graphic | Used by:Timeline | |
Symbol 189 Graphic | Used by:Timeline | |
Symbol 190 Graphic | Used by:Timeline | |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 Graphic | Used by:Timeline | |
Symbol 195 Graphic | Used by:Timeline | |
Symbol 196 Graphic | Used by:Timeline | |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Graphic | Used by:Timeline | |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Graphic | Used by:Timeline | |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Graphic | Used by:Timeline | |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Graphic | Used by:Timeline | |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Graphic | Used by:Timeline | |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:233 | |
Symbol 233 MovieClip | Uses:232 | Used by:234 |
Symbol 234 MovieClip | Uses:231 233 | Used by:448 Timeline |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Graphic | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Graphic | Used by:Timeline | |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Graphic | Used by:Timeline | |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Graphic | Used by:Timeline | |
Symbol 250 Graphic | Used by:Timeline | |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Graphic | Used by:Timeline | |
Symbol 254 Graphic | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 Graphic | Used by:Timeline | |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 Graphic | Used by:Timeline | |
Symbol 263 Graphic | Used by:Timeline | |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Graphic | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | |
Symbol 268 Graphic | Used by:Timeline | |
Symbol 269 Graphic | Used by:Timeline | |
Symbol 270 Graphic | Used by:Timeline | |
Symbol 271 Graphic | Used by:Timeline | |
Symbol 272 Graphic | Used by:Timeline | |
Symbol 273 Graphic | Used by:Timeline | |
Symbol 274 Graphic | Used by:Timeline | |
Symbol 275 Graphic | Used by:Timeline | |
Symbol 276 Graphic | Used by:Timeline | |
Symbol 277 Graphic | Used by:Timeline | |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Graphic | Used by:310 358 573 575 864 868 872 876 880 884 888 892 896 1043 1046 1049 1074 Timeline | |
Symbol 281 Graphic | Used by:Timeline | |
Symbol 282 Graphic | Used by:604 673 674 689 Timeline | |
Symbol 283 Graphic | Used by:604 673 674 689 Timeline | |
Symbol 284 Graphic | Used by:288 | |
Symbol 285 Graphic | Used by:288 | |
Symbol 286 Graphic | Used by:288 | |
Symbol 287 Sound | Used by:288 292 303 307 310 | |
Symbol 288 Button | Uses:284 285 286 287 | Used by:Timeline |
Symbol 289 Graphic | Used by:292 | |
Symbol 290 Graphic | Used by:292 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 Button | Uses:289 290 291 287 | Used by:Timeline |
Symbol 293 Graphic | Used by:303 | |
Symbol 294 Font | Used by:295 296 297 298 299 300 301 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 517 546 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 589 609 610 611 612 614 618 627 628 629 630 631 634 638 639 642 643 646 652 653 655 656 659 661 663 664 667 669 672 675 676 677 678 679 682 685 773 817 818 819 820 821 822 823 824 825 826 857 858 911 913 915 917 918 921 924 926 927 931 949 952 953 955 957 960 986 1097 1106 1115 1116 1117 1118 1119 1121 1122 1123 1124 1125 1126 1127 1138 1139 1140 1141 1144 | |
Symbol 295 Text | Uses:294 | Used by:303 |
Symbol 296 Text | Uses:294 | Used by:303 |
Symbol 297 Text | Uses:294 | Used by:303 |
Symbol 298 Text | Uses:294 | Used by:303 |
Symbol 299 Text | Uses:294 | Used by:303 |
Symbol 300 Text | Uses:294 | Used by:303 |
Symbol 301 Text | Uses:294 | Used by:303 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 Button | Uses:293 295 296 297 298 299 300 301 302 287 | Used by:Timeline |
Symbol 304 Graphic | Used by:307 | |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 Button | Uses:304 305 306 287 | Used by:Timeline |
Symbol 308 Graphic | Used by:310 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 Button | Uses:308 309 280 287 | Used by:Timeline |
Symbol 311 Graphic | Used by:357 | |
Symbol 312 EditableText | Uses:294 | Used by:357 |
Symbol 313 EditableText | Uses:294 | Used by:357 |
Symbol 314 EditableText | Uses:294 | Used by:357 |
Symbol 315 EditableText | Uses:294 | Used by:357 |
Symbol 316 EditableText | Uses:294 | Used by:357 |
Symbol 317 EditableText | Uses:294 | Used by:357 |
Symbol 318 EditableText | Uses:294 | Used by:357 |
Symbol 319 EditableText | Uses:294 | Used by:357 |
Symbol 320 EditableText | Uses:294 | Used by:357 |
Symbol 321 EditableText | Uses:294 | Used by:357 |
Symbol 322 EditableText | Uses:294 | Used by:357 |
Symbol 323 EditableText | Uses:294 | Used by:357 |
Symbol 324 EditableText | Uses:294 | Used by:357 |
Symbol 325 EditableText | Uses:294 | Used by:357 |
Symbol 326 EditableText | Uses:294 | Used by:357 |
Symbol 327 EditableText | Uses:294 | Used by:357 |
Symbol 328 EditableText | Uses:294 | Used by:357 |
Symbol 329 EditableText | Uses:294 | Used by:357 |
Symbol 330 EditableText | Uses:294 | Used by:357 |
Symbol 331 EditableText | Uses:294 | Used by:357 |
Symbol 332 EditableText | Uses:294 | Used by:357 |
Symbol 333 EditableText | Uses:294 | Used by:357 |
Symbol 334 EditableText | Uses:294 | Used by:357 |
Symbol 335 EditableText | Uses:294 | Used by:357 |
Symbol 336 EditableText | Uses:294 | Used by:357 |
Symbol 337 EditableText | Uses:294 | Used by:357 |
Symbol 338 EditableText | Uses:294 | Used by:357 |
Symbol 339 EditableText | Uses:294 | Used by:357 |
Symbol 340 EditableText | Uses:294 | Used by:357 |
Symbol 341 EditableText | Uses:294 | Used by:357 |
Symbol 342 EditableText | Uses:294 | Used by:357 |
Symbol 343 EditableText | Uses:294 | Used by:357 |
Symbol 344 EditableText | Uses:294 | Used by:357 |
Symbol 345 EditableText | Uses:294 | Used by:357 |
Symbol 346 EditableText | Uses:294 | Used by:357 |
Symbol 347 EditableText | Uses:294 | Used by:357 |
Symbol 348 EditableText | Uses:294 | Used by:357 |
Symbol 349 EditableText | Uses:294 | Used by:357 |
Symbol 350 EditableText | Uses:294 | Used by:357 |
Symbol 351 EditableText | Uses:294 | Used by:357 |
Symbol 352 EditableText | Uses:294 | Used by:357 |
Symbol 353 EditableText | Uses:294 | Used by:357 |
Symbol 354 EditableText | Uses:294 | Used by:357 |
Symbol 355 EditableText | Uses:294 | Used by:357 |
Symbol 356 EditableText | Uses:294 | Used by:357 |
Symbol 357 MovieClip | Uses:311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 | Used by:Timeline |
Symbol 358 MovieClip | Uses:280 | Used by:1089 1102 Timeline |
Symbol 359 Graphic | Used by:360 604 980 | |
Symbol 360 Button | Uses:359 | Used by:Timeline |
Symbol 361 Graphic | Used by:362 363 364 | |
Symbol 362 Button | Uses:361 | Used by:365 |
Symbol 363 Button | Uses:361 | Used by:365 |
Symbol 364 Button | Uses:361 | Used by:365 |
Symbol 365 MovieClip | Uses:362 363 364 | Used by:Timeline |
Symbol 366 Graphic | Used by:Timeline | |
Symbol 367 Graphic | Used by:Timeline | |
Symbol 368 Graphic | Used by:378 | |
Symbol 369 Graphic | Used by:378 | |
Symbol 370 Graphic | Used by:376 | |
Symbol 371 Graphic | Used by:376 | |
Symbol 372 Graphic | Used by:376 | |
Symbol 373 Graphic | Used by:376 | |
Symbol 374 Graphic | Used by:376 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:370 371 372 373 374 375 | Used by:377 |
Symbol 377 MovieClip | Uses:376 | Used by:378 Timeline |
Symbol 378 MovieClip | Uses:368 32 369 377 | Used by:Timeline |
Symbol 379 Graphic | Used by:409 | |
Symbol 380 Graphic | Used by:409 Timeline | |
Symbol 381 Graphic | Used by:409 | |
Symbol 382 Graphic | Used by:409 | |
Symbol 383 Graphic | Used by:409 | |
Symbol 384 Graphic | Used by:409 | |
Symbol 385 Graphic | Used by:409 | |
Symbol 386 Graphic | Used by:409 | |
Symbol 387 Graphic | Used by:409 | |
Symbol 388 Graphic | Used by:409 | |
Symbol 389 Graphic | Used by:409 | |
Symbol 390 Graphic | Used by:409 | |
Symbol 391 Graphic | Used by:409 | |
Symbol 392 Graphic | Used by:409 | |
Symbol 393 Graphic | Used by:409 | |
Symbol 394 Graphic | Used by:409 | |
Symbol 395 Graphic | Used by:409 | |
Symbol 396 Graphic | Used by:409 | |
Symbol 397 Graphic | Used by:409 | |
Symbol 398 Graphic | Used by:409 | |
Symbol 399 Graphic | Used by:409 | |
Symbol 400 Graphic | Used by:409 | |
Symbol 401 Graphic | Used by:409 | |
Symbol 402 Graphic | Used by:409 | |
Symbol 403 Graphic | Used by:409 | |
Symbol 404 Graphic | Used by:409 | |
Symbol 405 Graphic | Used by:409 | |
Symbol 406 Graphic | Used by:409 | |
Symbol 407 Graphic | Used by:409 | |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 | Used by:Timeline |
Symbol 410 Graphic | Used by:447 | |
Symbol 411 Graphic | Used by:447 Timeline | |
Symbol 412 Graphic | Used by:414 | |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 MovieClip | Uses:412 413 | Used by:447 Timeline |
Symbol 415 Graphic | Used by:447 | |
Symbol 416 Graphic | Used by:447 | |
Symbol 417 Graphic | Used by:447 | |
Symbol 418 Graphic | Used by:447 | |
Symbol 419 Graphic | Used by:447 | |
Symbol 420 Graphic | Used by:447 | |
Symbol 421 Graphic | Used by:447 | |
Symbol 422 Graphic | Used by:447 | |
Symbol 423 Graphic | Used by:447 | |
Symbol 424 Graphic | Used by:447 | |
Symbol 425 Graphic | Used by:447 | |
Symbol 426 Graphic | Used by:447 | |
Symbol 427 Graphic | Used by:447 | |
Symbol 428 Graphic | Used by:447 | |
Symbol 429 Graphic | Used by:447 | |
Symbol 430 Graphic | Used by:447 | |
Symbol 431 Graphic | Used by:447 | |
Symbol 432 Graphic | Used by:447 | |
Symbol 433 Graphic | Used by:447 | |
Symbol 434 Graphic | Used by:447 | |
Symbol 435 Graphic | Used by:447 | |
Symbol 436 Graphic | Used by:447 | |
Symbol 437 Graphic | Used by:447 | |
Symbol 438 Graphic | Used by:447 | |
Symbol 439 Graphic | Used by:447 | |
Symbol 440 Graphic | Used by:447 | |
Symbol 441 Graphic | Used by:447 | |
Symbol 442 Graphic | Used by:447 | |
Symbol 443 Graphic | Used by:447 | |
Symbol 444 Graphic | Used by:447 | |
Symbol 445 Graphic | Used by:447 | |
Symbol 446 Graphic | Used by:447 | |
Symbol 447 MovieClip | Uses:410 411 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 | Used by:Timeline |
Symbol 448 MovieClip | Uses:234 | Used by:Timeline |
Symbol 449 Graphic | Used by:450 | |
Symbol 450 MovieClip | Uses:449 | Used by:488 |
Symbol 451 Graphic | Used by:455 | |
Symbol 452 Graphic | Used by:454 | |
Symbol 453 Graphic | Used by:454 | |
Symbol 454 MovieClip | Uses:452 453 | Used by:455 |
Symbol 455 MovieClip | Uses:451 454 | Used by:488 |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 MovieClip | Uses:456 | Used by:488 |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip | Uses:458 | Used by:488 |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:460 | Used by:488 |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip | Uses:462 | Used by:488 |
Symbol 464 Graphic | Used by:480 | |
Symbol 465 Graphic | Used by:479 | |
Symbol 466 Graphic | Used by:479 | |
Symbol 467 Graphic | Used by:479 | |
Symbol 468 Graphic | Used by:479 | |
Symbol 469 Graphic | Used by:479 | |
Symbol 470 Graphic | Used by:479 | |
Symbol 471 Graphic | Used by:479 | |
Symbol 472 Graphic | Used by:479 | |
Symbol 473 Graphic | Used by:479 | |
Symbol 474 Graphic | Used by:479 | |
Symbol 475 Graphic | Used by:479 | |
Symbol 476 Graphic | Used by:479 | |
Symbol 477 Graphic | Used by:479 | |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip | Uses:465 466 467 468 469 470 471 472 473 474 475 476 477 478 | Used by:480 |
Symbol 480 MovieClip | Uses:464 479 | Used by:488 |
Symbol 481 Graphic | Used by:485 | |
Symbol 482 Graphic | Used by:485 | |
Symbol 483 Graphic | Used by:485 | |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 MovieClip | Uses:481 482 483 484 | Used by:487 |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 MovieClip | Uses:485 486 | Used by:488 |
Symbol 488 MovieClip | Uses:450 455 457 459 461 463 480 487 | Used by:Timeline |
Symbol 489 Graphic | Used by:493 | |
Symbol 490 Graphic | Used by:493 | |
Symbol 491 Graphic | Used by:493 | |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 MovieClip | Uses:489 490 491 492 | Used by:494 |
Symbol 494 MovieClip | Uses:493 | Used by:Timeline |
Symbol 495 Graphic | Used by:514 | |
Symbol 496 Graphic | Used by:514 Timeline | |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:497 | Used by:514 Timeline |
Symbol 499 Graphic | Used by:514 Timeline | |
Symbol 500 Graphic | Used by:514 | |
Symbol 501 Graphic | Used by:514 | |
Symbol 502 Graphic | Used by:514 | |
Symbol 503 Graphic | Used by:514 | |
Symbol 504 Graphic | Used by:514 | |
Symbol 505 Graphic | Used by:514 | |
Symbol 506 Graphic | Used by:514 | |
Symbol 507 Graphic | Used by:514 | |
Symbol 508 Graphic | Used by:514 | |
Symbol 509 Graphic | Used by:514 | |
Symbol 510 Graphic | Used by:514 | |
Symbol 511 Graphic | Used by:514 | |
Symbol 512 Graphic | Used by:514 | |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:495 496 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 | Used by:Timeline |
Symbol 515 Graphic | Used by:Timeline | |
Symbol 516 Graphic | Used by:519 | |
Symbol 517 Text | Uses:294 | Used by:519 |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 Button | Uses:516 517 518 | Used by:Timeline |
Symbol 520 EditableText | Uses:39 | Used by:523 |
Symbol 521 Graphic | Used by:523 | |
Symbol 522 Sound | Used by:523 527 531 536 540 544 684 816 859 914 922 925 929 932 933 985 1043 1046 1049 | |
Symbol 523 Button | Uses:186 520 521 179 522 | Used by:Timeline |
Symbol 524 Graphic | Used by:527 | |
Symbol 525 EditableText | Uses:39 | Used by:527 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 Button | Uses:524 525 526 522 | Used by:Timeline |
Symbol 528 Graphic | Used by:531 | |
Symbol 529 EditableText | Uses:39 | Used by:531 |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 Button | Uses:528 529 530 522 | Used by:Timeline |
Symbol 532 Graphic | Used by:536 | |
Symbol 533 Graphic | Used by:536 | |
Symbol 534 EditableText | Uses:39 | Used by:536 |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 Button | Uses:532 533 534 535 522 | Used by:Timeline |
Symbol 537 Graphic | Used by:540 | |
Symbol 538 EditableText | Uses:39 | Used by:540 |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 Button | Uses:537 538 539 522 | Used by:Timeline |
Symbol 541 Graphic | Used by:544 | |
Symbol 542 EditableText | Uses:39 | Used by:544 |
Symbol 543 Graphic | Used by:544 | |
Symbol 544 Button | Uses:541 542 543 522 | Used by:Timeline |
Symbol 545 Graphic | Used by:548 | |
Symbol 546 Text | Uses:294 | Used by:548 |
Symbol 547 Graphic | Used by:548 | |
Symbol 548 Button | Uses:545 546 547 | Used by:Timeline |
Symbol 549 EditableText | Uses:294 | Used by:Timeline |
Symbol 550 EditableText | Uses:294 | Used by:Timeline |
Symbol 551 Text | Uses:294 | Used by:Timeline |
Symbol 552 EditableText | Uses:294 | Used by:Timeline |
Symbol 553 Text | Uses:294 | Used by:Timeline |
Symbol 554 EditableText | Uses:294 | Used by:Timeline |
Symbol 555 Text | Uses:294 | Used by:Timeline |
Symbol 556 EditableText | Uses:294 | Used by:Timeline |
Symbol 557 Text | Uses:294 | Used by:Timeline |
Symbol 558 EditableText | Uses:294 | Used by:Timeline |
Symbol 559 Text | Uses:294 | Used by:Timeline |
Symbol 560 EditableText | Uses:294 | Used by:Timeline |
Symbol 561 Text | Uses:294 | Used by:Timeline |
Symbol 562 EditableText | Uses:294 | Used by:Timeline |
Symbol 563 Text | Uses:294 | Used by:Timeline |
Symbol 564 EditableText | Uses:294 | Used by:Timeline |
Symbol 565 Text | Uses:294 | Used by:Timeline |
Symbol 566 EditableText | Uses:294 | Used by:Timeline |
Symbol 567 Graphic | Used by:570 937 1002 | |
Symbol 568 EditableText | Uses:39 | Used by:570 937 1002 |
Symbol 569 Sound | Used by:570 937 1002 | |
Symbol 570 Button | Uses:567 568 569 | Used by:Timeline |
Symbol 571 Graphic | Used by:576 | |
Symbol 572 Sound | Used by:573 575 579 588 590 593 598 599 686 688 1074 | |
Symbol 573 Button | Uses:280 572 | Used by:576 |
Symbol 574 Graphic | Used by:576 | |
Symbol 575 Button | Uses:280 572 | Used by:576 |
Symbol 576 MovieClip | Uses:571 573 574 575 | Used by:604 689 |
Symbol 577 Graphic | Used by:579 590 686 | |
Symbol 578 Graphic | Used by:579 590 686 | |
Symbol 579 Button | Uses:577 578 572 | Used by:604 |
Symbol 580 Graphic | Used by:584 687 | |
Symbol 581 Graphic | Used by:584 687 | |
Symbol 582 Graphic | Used by:584 687 | |
Symbol 583 Sound | Used by:584 687 | |
Symbol 584 Button | Uses:580 581 582 583 | Used by:604 |
Symbol 585 Graphic | Used by:588 598 599 688 | |
Symbol 586 Graphic | Used by:588 598 599 688 | |
Symbol 587 Graphic | Used by:588 598 599 688 | |
Symbol 588 Button | Uses:585 586 587 572 | Used by:604 |
Symbol 589 Text | Uses:294 | Used by:604 |
Symbol 590 Button | Uses:577 578 572 | Used by:604 |
Symbol 591 Graphic | Used by:593 | |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 Button | Uses:591 592 572 | Used by:604 |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 Button | Uses:594 | Used by:604 |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 Button | Uses:596 | Used by:604 |
Symbol 598 Button | Uses:585 586 587 572 | Used by:604 |
Symbol 599 Button | Uses:585 586 587 572 | Used by:604 |
Symbol 600 Graphic | Used by:604 | |
Symbol 601 EditableText | Uses:39 | Used by:604 |
Symbol 602 EditableText | Uses:39 | Used by:604 |
Symbol 603 Graphic | Used by:604 | |
Symbol 604 MovieClip | Uses:282 283 576 579 584 588 589 590 593 595 359 597 598 599 600 601 602 603 | Used by:Timeline |
Symbol 605 Text | Uses:39 | Used by:Timeline |
Symbol 606 Sound | Used by:Timeline | |
Symbol 607 Bitmap | Used by:608 635 654 662 668 680 779 983 1060 1108 | |
Symbol 608 Graphic | Uses:607 | Used by:Timeline |
Symbol 609 Text | Uses:294 | Used by:Timeline |
Symbol 610 Text | Uses:294 | Used by:Timeline |
Symbol 611 Text | Uses:294 | Used by:Timeline |
Symbol 612 Text | Uses:294 | Used by:Timeline |
Symbol 613 Graphic | Used by:617 620 621 622 623 624 625 626 632 633 636 637 640 641 644 645 647 648 649 651 657 658 660 665 666 670 671 1064 1065 1069 | |
Symbol 614 Text | Uses:294 | Used by:617 621 623 625 632 636 640 644 651 657 660 665 670 1064 1069 |
Symbol 615 Graphic | Used by:617 621 623 625 632 636 640 644 651 657 660 665 670 1064 1069 | |
Symbol 616 Sound | Used by:617 620 621 622 623 624 625 626 632 633 636 637 640 641 644 645 647 648 649 651 657 658 660 665 666 670 671 1064 1065 1069 | |
Symbol 617 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 618 Text | Uses:294 | Used by:620 622 624 626 633 637 641 645 647 648 649 658 666 671 1065 |
Symbol 619 Graphic | Used by:620 622 624 626 633 637 641 645 647 648 649 658 666 671 1065 | |
Symbol 620 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 621 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 622 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 623 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 624 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 625 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 626 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 627 EditableText | Uses:294 | Used by:Timeline |
Symbol 628 EditableText | Uses:294 | Used by:Timeline |
Symbol 629 EditableText | Uses:294 | Used by:Timeline |
Symbol 630 EditableText | Uses:294 | Used by:Timeline |
Symbol 631 Text | Uses:294 | Used by:Timeline |
Symbol 632 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 633 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 634 EditableText | Uses:294 | Used by:Timeline |
Symbol 635 Graphic | Uses:607 | Used by:Timeline |
Symbol 636 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 637 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 638 EditableText | Uses:294 | Used by:Timeline |
Symbol 639 Text | Uses:294 | Used by:Timeline |
Symbol 640 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 641 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 642 EditableText | Uses:294 | Used by:Timeline |
Symbol 643 Text | Uses:294 | Used by:Timeline |
Symbol 644 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 645 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 646 EditableText | Uses:294 | Used by:Timeline |
Symbol 647 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 648 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 649 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 650 Graphic | Used by:Timeline | |
Symbol 651 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 652 EditableText | Uses:294 | Used by:Timeline |
Symbol 653 Text | Uses:294 | Used by:Timeline |
Symbol 654 Graphic | Uses:607 | Used by:Timeline |
Symbol 655 Text | Uses:294 | Used by:Timeline |
Symbol 656 Text | Uses:294 | Used by:Timeline |
Symbol 657 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 658 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 659 EditableText | Uses:294 | Used by:Timeline |
Symbol 660 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 661 EditableText | Uses:294 | Used by:Timeline |
Symbol 662 Graphic | Uses:607 | Used by:Timeline |
Symbol 663 EditableText | Uses:294 | Used by:Timeline |
Symbol 664 Text | Uses:294 | Used by:Timeline |
Symbol 665 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 666 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 667 EditableText | Uses:294 | Used by:Timeline |
Symbol 668 Graphic | Uses:607 | Used by:Timeline |
Symbol 669 Text | Uses:294 | Used by:Timeline |
Symbol 670 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 671 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 672 EditableText | Uses:294 | Used by:Timeline |
Symbol 673 Button | Uses:282 283 | Used by:Timeline |
Symbol 674 Button | Uses:282 283 | Used by:Timeline |
Symbol 675 EditableText | Uses:294 | Used by:Timeline |
Symbol 676 Text | Uses:294 | Used by:Timeline |
Symbol 677 EditableText | Uses:294 | Used by:Timeline |
Symbol 678 EditableText | Uses:294 | Used by:Timeline |
Symbol 679 EditableText | Uses:294 | Used by:Timeline |
Symbol 680 Graphic | Uses:607 | Used by:Timeline |
Symbol 681 Graphic | Used by:684 816 859 914 985 | |
Symbol 682 Text | Uses:294 | Used by:684 816 859 914 985 |
Symbol 683 Graphic | Used by:684 816 859 914 985 | |
Symbol 684 Button | Uses:681 682 683 522 | Used by:Timeline |
Symbol 685 EditableText | Uses:294 | Used by:Timeline |
Symbol 686 Button | Uses:577 578 572 | Used by:689 |
Symbol 687 Button | Uses:580 581 582 583 | Used by:689 |
Symbol 688 Button | Uses:585 586 587 572 | Used by:689 |
Symbol 689 MovieClip | Uses:282 283 576 686 687 688 | Used by:Timeline |
Symbol 690 Graphic | Used by:700 705 714 728 745 768 772 778 | |
Symbol 691 Graphic | Used by:699 | |
Symbol 692 Graphic | Used by:699 | |
Symbol 693 Graphic | Used by:699 | |
Symbol 694 Graphic | Used by:699 | |
Symbol 695 Graphic | Used by:699 | |
Symbol 696 Graphic | Used by:699 | |
Symbol 697 Graphic | Used by:699 | |
Symbol 698 Graphic | Used by:699 | |
Symbol 699 MovieClip | Uses:691 692 693 694 695 696 697 698 | Used by:700 |
Symbol 700 MovieClip | Uses:690 699 SS2 | Used by:Timeline |
Symbol 701 Graphic | Used by:704 | |
Symbol 702 Graphic | Used by:704 | |
Symbol 703 Graphic | Used by:704 | |
Symbol 704 MovieClip | Uses:701 702 703 | Used by:705 |
Symbol 705 MovieClip | Uses:690 8 704 SS3 | Used by:Timeline |
Symbol 706 Graphic | Used by:713 | |
Symbol 707 Graphic | Used by:713 | |
Symbol 708 Graphic | Used by:713 | |
Symbol 709 Graphic | Used by:713 | |
Symbol 710 Graphic | Used by:713 | |
Symbol 711 Graphic | Used by:713 | |
Symbol 712 Graphic | Used by:713 | |
Symbol 713 MovieClip | Uses:706 707 708 709 710 711 712 SS4 | Used by:714 |
Symbol 714 MovieClip | Uses:690 713 SS5 | Used by:Timeline |
Symbol 715 Graphic | Used by:728 | |
Symbol 716 Graphic | Used by:717 | |
Symbol 717 MovieClip | Uses:716 | Used by:728 |
Symbol 718 Graphic | Used by:728 | |
Symbol 719 Graphic | Used by:728 | |
Symbol 720 Graphic | Used by:728 | |
Symbol 721 Graphic | Used by:728 | |
Symbol 722 Graphic | Used by:728 | |
Symbol 723 Graphic | Used by:728 | |
Symbol 724 Graphic | Used by:728 | |
Symbol 725 Graphic | Used by:728 | |
Symbol 726 Graphic | Used by:728 | |
Symbol 727 Graphic | Used by:728 | |
Symbol 728 MovieClip | Uses:715 690 717 718 719 720 721 722 723 724 725 726 727 SS6 | Used by:Timeline |
Symbol 729 Graphic | Used by:745 | |
Symbol 730 Graphic | Used by:732 | |
Symbol 731 Graphic | Used by:732 | |
Symbol 732 MovieClip | Uses:730 731 | Used by:745 |
Symbol 733 Graphic | Used by:739 | |
Symbol 734 Graphic | Used by:739 | |
Symbol 735 Graphic | Used by:739 | |
Symbol 736 Graphic | Used by:739 | |
Symbol 737 Graphic | Used by:739 | |
Symbol 738 Graphic | Used by:739 | |
Symbol 739 MovieClip | Uses:733 734 735 736 737 738 | Used by:745 |
Symbol 740 Graphic | Used by:744 | |
Symbol 741 Graphic | Used by:744 | |
Symbol 742 Graphic | Used by:744 | |
Symbol 743 Graphic | Used by:744 | |
Symbol 744 MovieClip | Uses:740 741 742 743 | Used by:745 |
Symbol 745 MovieClip | Uses:729 732 739 744 690 SS7 | Used by:Timeline |
Symbol 746 Graphic | Used by:755 | |
Symbol 747 Graphic | Used by:755 | |
Symbol 748 Graphic | Used by:755 | |
Symbol 749 Graphic | Used by:755 | |
Symbol 750 Graphic | Used by:755 | |
Symbol 751 Graphic | Used by:755 | |
Symbol 752 Graphic | Used by:755 | |
Symbol 753 Graphic | Used by:755 | |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip | Uses:746 747 748 749 750 751 752 753 754 | Used by:767 |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 MovieClip | Uses:756 | Used by:767 |
Symbol 758 Graphic | Used by:767 | |
Symbol 759 Graphic | Used by:760 | |
Symbol 760 MovieClip | Uses:759 | Used by:767 |
Symbol 761 Graphic | Used by:765 | |
Symbol 762 Graphic | Used by:765 | |
Symbol 763 Graphic | Used by:765 | |
Symbol 764 Graphic | Used by:765 | |
Symbol 765 MovieClip | Uses:761 762 763 764 | Used by:767 |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 MovieClip | Uses:755 757 758 760 765 766 | Used by:768 |
Symbol 768 MovieClip | Uses:690 767 SS8 | Used by:Timeline |
Symbol 769 Graphic | Used by:772 | |
Symbol 770 Graphic | Used by:772 | |
Symbol 771 MovieClip | Uses:2 | Used by:772 |
Symbol 772 MovieClip | Uses:690 769 770 771 SS9 | Used by:Timeline |
Symbol 773 EditableText | Uses:294 | Used by:Timeline |
Symbol 774 Graphic | Used by:777 | |
Symbol 775 Graphic | Used by:777 | |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:774 775 776 | Used by:778 |
Symbol 778 MovieClip | Uses:777 690 | Used by:Timeline |
Symbol 779 Graphic | Uses:607 | Used by:Timeline |
Symbol 780 Graphic | Used by:815 | |
Symbol 781 Graphic | Used by:814 | |
Symbol 782 Graphic | Used by:804 | |
Symbol 783 Graphic | Used by:804 | |
Symbol 784 Graphic | Used by:804 | |
Symbol 785 Graphic | Used by:804 | |
Symbol 786 Graphic | Used by:804 | |
Symbol 787 Graphic | Used by:804 | |
Symbol 788 Graphic | Used by:804 | |
Symbol 789 Graphic | Used by:804 | |
Symbol 790 Graphic | Used by:804 | |
Symbol 791 Graphic | Used by:804 | |
Symbol 792 Graphic | Used by:804 | |
Symbol 793 Graphic | Used by:804 | |
Symbol 794 Graphic | Used by:804 | |
Symbol 795 Graphic | Used by:804 | |
Symbol 796 Graphic | Used by:804 | |
Symbol 797 Graphic | Used by:804 | |
Symbol 798 Graphic | Used by:804 | |
Symbol 799 Graphic | Used by:804 | |
Symbol 800 Graphic | Used by:804 | |
Symbol 801 Graphic | Used by:804 | |
Symbol 802 Graphic | Used by:804 | |
Symbol 803 Graphic | Used by:804 | |
Symbol 804 MovieClip | Uses:782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 | Used by:814 |
Symbol 805 Graphic | Used by:808 | |
Symbol 806 Graphic | Used by:808 | |
Symbol 807 Graphic | Used by:808 | |
Symbol 808 MovieClip | Uses:805 806 807 | Used by:814 |
Symbol 809 Graphic | Used by:813 | |
Symbol 810 Graphic | Used by:813 | |
Symbol 811 Graphic | Used by:813 | |
Symbol 812 Graphic | Used by:813 | |
Symbol 813 MovieClip | Uses:809 810 811 812 | Used by:814 |
Symbol 814 MovieClip | Uses:781 804 808 813 | Used by:815 |
Symbol 815 MovieClip | Uses:780 814 | Used by:Timeline |
Symbol 816 Button | Uses:681 682 683 522 | Used by:Timeline |
Symbol 817 EditableText | Uses:294 | Used by:Timeline |
Symbol 818 EditableText | Uses:294 | Used by:Timeline |
Symbol 819 EditableText | Uses:294 | Used by:Timeline |
Symbol 820 EditableText | Uses:294 | Used by:Timeline |
Symbol 821 EditableText | Uses:294 | Used by:Timeline |
Symbol 822 EditableText | Uses:294 | Used by:Timeline |
Symbol 823 EditableText | Uses:294 | Used by:Timeline |
Symbol 824 EditableText | Uses:294 | Used by:Timeline |
Symbol 825 EditableText | Uses:294 | Used by:Timeline |
Symbol 826 EditableText | Uses:294 | Used by:Timeline |
Symbol 827 Sound | Used by:Timeline | |
Symbol 828 Graphic | Used by:829 | |
Symbol 829 MovieClip | Uses:828 | Used by:Timeline |
Symbol 830 Graphic | Used by:831 | |
Symbol 831 MovieClip | Uses:830 | Used by:856 912 |
Symbol 832 Graphic | Used by:856 | |
Symbol 833 Graphic | Used by:854 | |
Symbol 834 Graphic | Used by:854 | |
Symbol 835 Graphic | Used by:854 | |
Symbol 836 Graphic | Used by:854 | |
Symbol 837 Graphic | Used by:854 | |
Symbol 838 Graphic | Used by:854 | |
Symbol 839 Graphic | Used by:854 | |
Symbol 840 Graphic | Used by:854 | |
Symbol 841 Graphic | Used by:854 | |
Symbol 842 Graphic | Used by:854 | |
Symbol 843 Graphic | Used by:854 | |
Symbol 844 Graphic | Used by:854 | |
Symbol 845 Graphic | Used by:854 | |
Symbol 846 Graphic | Used by:854 | |
Symbol 847 Graphic | Used by:854 | |
Symbol 848 Graphic | Used by:854 | |
Symbol 849 Graphic | Used by:854 | |
Symbol 850 Graphic | Used by:854 | |
Symbol 851 Graphic | Used by:854 | |
Symbol 852 Graphic | Used by:854 | |
Symbol 853 Graphic | Used by:854 | |
Symbol 854 MovieClip | Uses:833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 | Used by:856 |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 MovieClip | Uses:831 832 854 855 | Used by:Timeline |
Symbol 857 Text | Uses:294 | Used by:Timeline |
Symbol 858 EditableText | Uses:294 | Used by:Timeline |
Symbol 859 Button | Uses:681 682 683 522 | Used by:Timeline |
Symbol 860 Sound | Used by:Timeline | |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:Timeline |
Symbol 863 Graphic | Used by:867 871 875 879 883 887 891 895 899 | |
Symbol 864 Button | Uses:280 | Used by:867 |
Symbol 865 Graphic | Used by:867 | |
Symbol 866 Graphic | Used by:867 | |
Symbol 867 MovieClip | Uses:863 864 865 866 | Used by:Timeline |
Symbol 868 Button | Uses:280 | Used by:871 |
Symbol 869 Graphic | Used by:871 | |
Symbol 870 Graphic | Used by:871 | |
Symbol 871 MovieClip | Uses:863 868 869 870 | Used by:Timeline |
Symbol 872 Button | Uses:280 | Used by:875 |
Symbol 873 Graphic | Used by:875 | |
Symbol 874 Graphic | Used by:875 | |
Symbol 875 MovieClip | Uses:863 872 873 874 | Used by:Timeline |
Symbol 876 Button | Uses:280 | Used by:879 |
Symbol 877 Graphic | Used by:879 | |
Symbol 878 Graphic | Used by:879 | |
Symbol 879 MovieClip | Uses:863 876 877 878 | Used by:Timeline |
Symbol 880 Button | Uses:280 | Used by:883 |
Symbol 881 Graphic | Used by:883 | |
Symbol 882 Graphic | Used by:883 | |
Symbol 883 MovieClip | Uses:863 880 881 882 | Used by:Timeline |
Symbol 884 Button | Uses:280 | Used by:887 |
Symbol 885 Graphic | Used by:887 | |
Symbol 886 Graphic | Used by:887 | |
Symbol 887 MovieClip | Uses:863 884 885 886 | Used by:Timeline |
Symbol 888 Button | Uses:280 | Used by:891 |
Symbol 889 Graphic | Used by:891 | |
Symbol 890 Graphic | Used by:891 | |
Symbol 891 MovieClip | Uses:863 888 889 890 | Used by:Timeline |
Symbol 892 Button | Uses:280 | Used by:895 |
Symbol 893 Graphic | Used by:895 | |
Symbol 894 Graphic | Used by:895 | |
Symbol 895 MovieClip | Uses:863 892 893 894 | Used by:Timeline |
Symbol 896 Button | Uses:280 | Used by:899 |
Symbol 897 Graphic | Used by:899 | |
Symbol 898 Graphic | Used by:899 | |
Symbol 899 MovieClip | Uses:863 896 897 898 | Used by:Timeline |
Symbol 900 Font | Used by:901 | |
Symbol 901 EditableText | Uses:900 | Used by:902 |
Symbol 902 MovieClip | Uses:901 | Used by:Timeline |
Symbol 903 Text | Uses:39 | Used by:Timeline |
Symbol 904 Graphic | Used by:912 | |
Symbol 905 Graphic | Used by:910 | |
Symbol 906 Graphic | Used by:910 | |
Symbol 907 Graphic | Used by:910 | |
Symbol 908 Graphic | Used by:910 | |
Symbol 909 Graphic | Used by:910 | |
Symbol 910 MovieClip | Uses:905 906 907 908 909 | Used by:912 |
Symbol 911 Text | Uses:294 | Used by:912 |
Symbol 912 MovieClip | Uses:831 904 2 910 911 | Used by:Timeline |
Symbol 913 EditableText | Uses:294 | Used by:Timeline |
Symbol 914 Button | Uses:681 682 683 522 | Used by:Timeline |
Symbol 915 Text | Uses:294 | Used by:916 |
Symbol 916 MovieClip | Uses:915 | Used by:Timeline |
Symbol 917 EditableText | Uses:294 | Used by:Timeline |
Symbol 918 Text | Uses:294 | Used by:Timeline |
Symbol 919 Graphic | Used by:Timeline | |
Symbol 920 Graphic | Used by:922 929 | |
Symbol 921 Text | Uses:294 | Used by:922 929 |
Symbol 922 Button | Uses:920 921 522 | Used by:Timeline |
Symbol 923 Graphic | Used by:925 933 | |
Symbol 924 Text | Uses:294 | Used by:925 933 |
Symbol 925 Button | Uses:923 924 522 | Used by:Timeline |
Symbol 926 Text | Uses:294 | Used by:Timeline |
Symbol 927 Text | Uses:39 294 | Used by:Timeline |
Symbol 928 Graphic | Used by:Timeline | |
Symbol 929 Button | Uses:920 921 522 | Used by:Timeline |
Symbol 930 Graphic | Used by:932 | |
Symbol 931 Text | Uses:294 | Used by:932 |
Symbol 932 Button | Uses:930 931 522 | Used by:Timeline |
Symbol 933 Button | Uses:923 924 522 | Used by:Timeline |
Symbol 934 Bitmap | Used by:935 | |
Symbol 935 Graphic | Uses:934 | Used by:Timeline |
Symbol 936 Text | Uses:39 | Used by:Timeline |
Symbol 937 Button | Uses:567 568 569 | Used by:Timeline |
Symbol 938 Graphic | Used by:Timeline | |
Symbol 939 Text | Uses:39 | Used by:Timeline |
Symbol 940 Text | Uses:39 | Used by:Timeline |
Symbol 941 Text | Uses:39 | Used by:Timeline |
Symbol 942 Text | Uses:39 | Used by:Timeline |
Symbol 943 Text | Uses:39 | Used by:Timeline |
Symbol 944 Text | Uses:39 | Used by:Timeline |
Symbol 945 Text | Uses:39 | Used by:Timeline |
Symbol 946 Text | Uses:39 | Used by:Timeline |
Symbol 947 Text | Uses:39 | Used by:Timeline |
Symbol 948 Graphic | Used by:Timeline | |
Symbol 949 Text | Uses:294 | Used by:Timeline |
Symbol 950 Graphic | Used by:Timeline | |
Symbol 951 Graphic | Used by:Timeline | |
Symbol 952 Text | Uses:294 39 | Used by:Timeline |
Symbol 953 Text | Uses:294 | Used by:Timeline |
Symbol 954 Graphic | Used by:Timeline | |
Symbol 955 Text | Uses:294 39 | Used by:Timeline |
Symbol 956 Graphic | Used by:Timeline | |
Symbol 957 Text | Uses:294 39 | Used by:Timeline |
Symbol 958 Graphic | Used by:Timeline | |
Symbol 959 Graphic | Used by:Timeline | |
Symbol 960 Text | Uses:294 39 | Used by:Timeline |
Symbol 961 Graphic | Used by:979 | |
Symbol 962 EditableText | Uses:39 | Used by:963 |
Symbol 963 MovieClip | Uses:962 SS10 | Used by:979 |
Symbol 964 Graphic | Used by:979 | |
Symbol 965 Graphic | Used by:976 | |
Symbol 966 Graphic | Used by:970 972 | |
Symbol 967 Graphic | Used by:970 972 | |
Symbol 968 Graphic | Used by:970 972 | |
Symbol 969 Graphic | Used by:970 | |
Symbol 970 MovieClip | Uses:966 967 968 969 | Used by:975 |
Symbol 971 Graphic | Used by:972 | |
Symbol 972 MovieClip | Uses:966 967 968 971 | Used by:975 |
Symbol 973 Graphic | Used by:975 | |
Symbol 974 Sound | Used by:975 | |
Symbol 975 Button | Uses:970 972 973 974 | Used by:976 |
Symbol 976 MovieClip | Uses:965 975 | Used by:978 979 |
Symbol 977 Graphic | Used by:978 | |
Symbol 978 MovieClip | Uses:977 976 | Used by:979 |
Symbol 979 MovieClip | Uses:961 963 964 976 978 | Used by:Timeline |
Symbol 980 MovieClip | Uses:359 | Used by:Timeline |
Symbol 981 Graphic | Used by:Timeline | |
Symbol 982 Graphic | Used by:Timeline | |
Symbol 983 Graphic | Uses:607 | Used by:984 |
Symbol 984 MovieClip | Uses:983 | Used by:Timeline |
Symbol 985 Button | Uses:681 682 683 522 | Used by:Timeline |
Symbol 986 EditableText | Uses:294 | Used by:Timeline |
Symbol 987 Graphic | Used by:Timeline | |
Symbol 988 Graphic | Used by:1001 | |
Symbol 989 Graphic | Used by:1001 | |
Symbol 990 Graphic | Used by:1001 | |
Symbol 991 Graphic | Used by:1001 | |
Symbol 992 Graphic | Used by:1001 | |
Symbol 993 Graphic | Used by:1001 | |
Symbol 994 Graphic | Used by:1001 | |
Symbol 995 Graphic | Used by:1001 | |
Symbol 996 Graphic | Used by:1001 | |
Symbol 997 Graphic | Used by:1001 | |
Symbol 998 Graphic | Used by:1001 | |
Symbol 999 Graphic | Used by:1001 | |
Symbol 1000 Graphic | Used by:1001 | |
Symbol 1001 MovieClip | Uses:988 989 990 991 992 993 994 995 996 997 998 999 1000 SS11 | Used by:Timeline |
Symbol 1002 Button | Uses:567 568 569 | Used by:Timeline |
Symbol 1003 Sound | Used by:Timeline | |
Symbol 1004 Graphic | Used by:Timeline | |
Symbol 1005 Graphic | Used by:Timeline | |
Symbol 1006 Graphic | Used by:Timeline | |
Symbol 1007 Graphic | Used by:1008 | |
Symbol 1008 MovieClip | Uses:1007 | Used by:1009 1010 |
Symbol 1009 MovieClip | Uses:1008 | Used by:1011 |
Symbol 1010 MovieClip | Uses:1008 | Used by:1011 |
Symbol 1011 MovieClip | Uses:1009 1010 | Used by:1014 1104 Timeline |
Symbol 1012 MovieClip | Used by:1014 Timeline | |
Symbol 1013 Graphic | Used by:1014 | |
Symbol 1014 MovieClip | Uses:1011 1012 1013 | Used by:Timeline |
Symbol 1015 Graphic | Used by:1024 | |
Symbol 1016 Graphic | Used by:1018 | |
Symbol 1017 Graphic | Used by:1018 | |
Symbol 1018 MovieClip | Uses:1016 1017 | Used by:1024 1096 |
Symbol 1019 Graphic | Used by:1020 | |
Symbol 1020 MovieClip | Uses:1019 | Used by:1024 |
Symbol 1021 Graphic | Used by:1022 | |
Symbol 1022 MovieClip | Uses:1021 | Used by:1024 1096 |
Symbol 1023 Graphic | Used by:1024 | |
Symbol 1024 MovieClip | Uses:1015 1018 1020 1022 1023 | Used by:1031 |
Symbol 1025 Sound | Used by:1031 1040 1089 1102 | |
Symbol 1026 Graphic | Used by:1031 1040 1089 1102 | |
Symbol 1027 Font | Used by:1028 | |
Symbol 1028 EditableText | Uses:1027 | Used by:1031 1040 |
Symbol 1029 Sound | Used by:1031 1040 1089 1102 | |
Symbol 1030 Sound | Used by:1031 | |
Symbol 1031 MovieClip | Uses:1024 1025 1026 1028 1029 1030 | Used by:Timeline |
Symbol 1032 Graphic | Used by:1038 | |
Symbol 1033 Graphic | Used by:1034 | |
Symbol 1034 MovieClip | Uses:1033 | Used by:1038 1089 1102 |
Symbol 1035 Graphic | Used by:1036 | |
Symbol 1036 MovieClip | Uses:1035 | Used by:1038 1089 1102 Timeline |
Symbol 1037 Graphic | Used by:1038 | |
Symbol 1038 MovieClip | Uses:1032 1034 1036 1037 | Used by:1040 |
Symbol 1039 Sound | Used by:1040 | |
Symbol 1040 MovieClip | Uses:1038 1025 1026 1028 1029 1039 | Used by:Timeline |
Symbol 1041 Graphic | Used by:1043 | |
Symbol 1042 Graphic | Used by:1043 | |
Symbol 1043 Button | Uses:1041 1042 280 522 | Used by:Timeline |
Symbol 1044 Graphic | Used by:1046 | |
Symbol 1045 Graphic | Used by:1046 | |
Symbol 1046 Button | Uses:1044 1045 280 522 | Used by:Timeline |
Symbol 1047 Graphic | Used by:1049 | |
Symbol 1048 Graphic | Used by:1049 | |
Symbol 1049 Button | Uses:1047 1048 280 522 | Used by:Timeline |
Symbol 1050 Graphic | Used by:1059 | |
Symbol 1051 Graphic | Used by:1059 | |
Symbol 1052 Graphic | Used by:1059 | |
Symbol 1053 Graphic | Used by:1059 | |
Symbol 1054 Graphic | Used by:1059 | |
Symbol 1055 Graphic | Used by:1059 | |
Symbol 1056 Graphic | Used by:1059 | |
Symbol 1057 Graphic | Used by:1059 | |
Symbol 1058 Graphic | Used by:1059 | |
Symbol 1059 MovieClip | Uses:1050 1051 1052 1053 1054 1055 1056 1057 1058 | Used by:Timeline |
Symbol 1060 Graphic | Uses:607 | Used by:Timeline |
Symbol 1061 EditableText | Uses:39 | Used by:Timeline |
Symbol 1062 EditableText | Uses:39 | Used by:Timeline |
Symbol 1063 EditableText | Uses:39 | Used by:Timeline |
Symbol 1064 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 1065 Button | Uses:613 618 619 616 | Used by:Timeline |
Symbol 1066 EditableText | Uses:39 | Used by:Timeline |
Symbol 1067 EditableText | Uses:39 | Used by:Timeline |
Symbol 1068 EditableText | Uses:39 | Used by:Timeline |
Symbol 1069 Button | Uses:613 614 615 616 | Used by:Timeline |
Symbol 1070 EditableText | Uses:39 | Used by:Timeline |
Symbol 1071 EditableText | Uses:39 | Used by:Timeline |
Symbol 1072 EditableText | Uses:39 | Used by:Timeline |
Symbol 1073 Graphic | Used by:Timeline | |
Symbol 1074 Button | Uses:280 572 | Used by:Timeline |
Symbol 1075 Font | Used by:1076 | |
Symbol 1076 EditableText | Uses:1075 | Used by:Timeline |
Symbol 1077 Graphic | Used by:Timeline | |
Symbol 1078 Graphic | Used by:Timeline | |
Symbol 1079 Graphic | Used by:Timeline | |
Symbol 1080 Graphic | Used by:Timeline | |
Symbol 1081 Graphic | Used by:Timeline | |
Symbol 1082 Graphic | Used by:1083 | |
Symbol 1083 MovieClip | Uses:1082 | Used by:1089 1102 |
Symbol 1084 Graphic | Used by:1089 | |
Symbol 1085 Sound | Used by:1089 1102 | |
Symbol 1086 Graphic | Used by:1089 1102 | |
Symbol 1087 Graphic | Used by:1089 1102 | |
Symbol 1088 Graphic | Used by:1089 | |
Symbol 1089 MovieClip | Uses:1083 1084 358 1085 1086 1034 1036 1025 1026 1087 1029 1088 | Used by:Timeline |
Symbol 1090 Graphic | Used by:Timeline | |
Symbol 1091 Graphic | Used by:Timeline | |
Symbol 1092 Graphic | Used by:Timeline | |
Symbol 1093 Graphic | Used by:Timeline | |
Symbol 1094 Graphic | Used by:1096 | |
Symbol 1095 Graphic | Used by:1096 | |
Symbol 1096 MovieClip | Uses:1094 1018 1095 1022 | Used by:Timeline |
Symbol 1097 Text | Uses:294 | Used by:1098 |
Symbol 1098 MovieClip | Uses:1097 | Used by:Timeline |
Symbol 1099 Sound | Used by:Timeline | |
Symbol 1100 Graphic | Used by:1102 | |
Symbol 1101 Graphic | Used by:1102 | |
Symbol 1102 MovieClip | Uses:1083 1086 1034 1036 358 1085 1100 1025 1026 1087 1029 1101 | Used by:Timeline |
Symbol 1103 Graphic | Used by:1104 | |
Symbol 1104 MovieClip | Uses:1011 1103 | Used by:Timeline |
Symbol 1105 Graphic | Used by:Timeline | |
Symbol 1106 Text | Uses:294 | Used by:1107 |
Symbol 1107 MovieClip | Uses:1106 | Used by:Timeline |
Symbol 1108 Graphic | Uses:607 | Used by:1109 |
Symbol 1109 MovieClip | Uses:1108 | Used by:Timeline |
Symbol 1110 Graphic | Used by:Timeline | |
Symbol 1111 Graphic | Used by:Timeline | |
Symbol 1112 Graphic | Used by:Timeline | |
Symbol 1113 Graphic | Used by:Timeline | |
Symbol 1114 Graphic | Used by:Timeline | |
Symbol 1115 EditableText | Uses:294 | Used by:Timeline |
Symbol 1116 EditableText | Uses:294 | Used by:Timeline |
Symbol 1117 EditableText | Uses:294 | Used by:Timeline |
Symbol 1118 EditableText | Uses:294 | Used by:Timeline |
Symbol 1119 EditableText | Uses:294 | Used by:Timeline |
Symbol 1120 Graphic | Used by:Timeline | |
Symbol 1121 EditableText | Uses:294 | Used by:Timeline |
Symbol 1122 EditableText | Uses:294 | Used by:Timeline |
Symbol 1123 EditableText | Uses:294 | Used by:Timeline |
Symbol 1124 EditableText | Uses:294 | Used by:Timeline |
Symbol 1125 EditableText | Uses:294 | Used by:Timeline |
Symbol 1126 EditableText | Uses:294 | Used by:Timeline |
Symbol 1127 EditableText | Uses:294 | Used by:Timeline |
Symbol 1128 Graphic | Used by:Timeline | |
Symbol 1129 Graphic | Used by:1137 | |
Symbol 1130 Graphic | Used by:1133 | |
Symbol 1131 Graphic | Used by:1133 | |
Symbol 1132 Graphic | Used by:1133 | |
Symbol 1133 Button | Uses:1130 1131 1132 | Used by:1137 |
Symbol 1134 EditableText | Uses:39 | Used by:1137 |
Symbol 1135 Graphic | Used by:1137 | |
Symbol 1136 EditableText | Uses:39 | Used by:1137 |
Symbol 1137 MovieClip | Uses:1129 1133 1134 1135 1136 | Used by:Timeline |
Symbol 1138 EditableText | Uses:294 | Used by:Timeline |
Symbol 1139 EditableText | Uses:294 | Used by:Timeline |
Symbol 1140 EditableText | Uses:294 | Used by:Timeline |
Symbol 1141 EditableText | Uses:294 | Used by:Timeline |
Symbol 1142 Graphic | Used by:1143 | |
Symbol 1143 MovieClip | Uses:1142 | Used by:Timeline |
Symbol 1144 EditableText | Uses:294 | Used by:Timeline |
Symbol 1145 Graphic | Used by:1147 | |
Symbol 1146 Graphic | Used by:1147 | |
Symbol 1147 Button | Uses:1145 1146 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 700 MovieClip | |
Streaming Sound 3 | Used by:Symbol 705 MovieClip | |
Streaming Sound 4 | Used by:Symbol 713 MovieClip | |
Streaming Sound 5 | Used by:Symbol 714 MovieClip | |
Streaming Sound 6 | Used by:Symbol 728 MovieClip | |
Streaming Sound 7 | Used by:Symbol 745 MovieClip | |
Streaming Sound 8 | Used by:Symbol 768 MovieClip | |
Streaming Sound 9 | Used by:Symbol 772 MovieClip | |
Streaming Sound 10 | Used by:Symbol 963 MovieClip | |
Streaming Sound 11 | Used by:Symbol 1001 MovieClip |
Instance Names
"fortress_evolve" | Frame 5 | Symbol 27 MovieClip [fortress_evolve] |
"bg_farm" | Frame 267 | Symbol 186 MovieClip |
"scoretable" | Frame 466 | Symbol 357 MovieClip |
"cheat_mc" | Frame 466 | Symbol 365 MovieClip |
"fortress_evolve" | Frame 467 | Symbol 27 MovieClip [fortress_evolve] |
"bg_farm" | Frame 467 | Symbol 186 MovieClip |
"bg_mines" | Frame 467 | Symbol 409 MovieClip |
"bg_markets" | Frame 467 | Symbol 447 MovieClip |
"bg_happyhouse" | Frame 467 | Symbol 448 MovieClip |
"village_evolve" | Frame 467 | Symbol 488 MovieClip |
"bg_army" | Frame 467 | Symbol 494 MovieClip |
"bg_smithy" | Frame 467 | Symbol 514 MovieClip |
"opt_screen" | Frame 467 | Symbol 604 MovieClip |
"taxes" | Frame 516 | Symbol 672 EditableText |
"opt_screen" | Frame 538 | Symbol 689 MovieClip |
"fire" | Frame 540 | Symbol 705 MovieClip |
"case00" | Frame 585 | Symbol 867 MovieClip |
"case10" | Frame 585 | Symbol 871 MovieClip |
"case20" | Frame 585 | Symbol 875 MovieClip |
"case01" | Frame 585 | Symbol 879 MovieClip |
"case11" | Frame 585 | Symbol 883 MovieClip |
"case21" | Frame 585 | Symbol 887 MovieClip |
"case02" | Frame 585 | Symbol 891 MovieClip |
"case12" | Frame 585 | Symbol 895 MovieClip |
"case22" | Frame 585 | Symbol 899 MovieClip |
"b_dot" | Frame 612 | Symbol 1031 MovieClip |
"b_squ" | Frame 612 | Symbol 1040 MovieClip |
"papier" | Frame 612 | Symbol 1043 Button |
"stein" | Frame 612 | Symbol 1046 Button |
"schere" | Frame 612 | Symbol 1049 Button |
"enemy" | Frame 612 | Symbol 1059 MovieClip |
"b_squ" | Frame 646 | Symbol 1040 MovieClip |
"scoretable" | Frame 671 | Symbol 357 MovieClip |
"fortress_evolve" | Symbol 36 MovieClip Frame 1 | Symbol 27 MovieClip [fortress_evolve] |
"bar" | Symbol 37 MovieClip Frame 1 | Symbol 36 MovieClip |
"close_opt" | Symbol 604 MovieClip Frame 1 | Symbol 584 Button |
"bg_blende" | Symbol 604 MovieClip Frame 5 | Symbol 595 Button |
"close_opt" | Symbol 689 MovieClip Frame 1 | Symbol 687 Button |
"one" | Symbol 1009 MovieClip Frame 1 | Symbol 1008 MovieClip |
"one" | Symbol 1010 MovieClip Frame 1 | Symbol 1008 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "fclip" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 5 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 6 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 7 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 8 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 9 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 10 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 11 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 12 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 13 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 14 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 15 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 16 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 17 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 18 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 19 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 20 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 21 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 22 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 23 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 24 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 25 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 26 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 27 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 28 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 29 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 30 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 31 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 32 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 33 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 34 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 35 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 36 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 37 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 38 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 39 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 40 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 41 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 42 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 43 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 44 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 45 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 46 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 47 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 48 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 49 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 50 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 51 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 52 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 53 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 54 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 55 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 56 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 57 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 58 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 59 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 60 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 61 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 62 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 63 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 64 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 65 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 66 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 67 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 68 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 69 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 70 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 71 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 72 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 73 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 74 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 75 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 76 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 77 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 78 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 79 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 80 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 81 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 82 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 83 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 84 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 85 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 86 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 87 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 88 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 89 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 90 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 91 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 92 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 93 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 94 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 95 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 96 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 97 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 98 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 99 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 100 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 101 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 102 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 103 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 104 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 105 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 106 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 107 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 108 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 109 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 110 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 111 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 112 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 113 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 114 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 115 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 116 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 117 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 118 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 119 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 120 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 121 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 122 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 123 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 124 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 125 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 126 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 127 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 128 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 129 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 130 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 131 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 132 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 133 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 134 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 135 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 136 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 137 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 138 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 139 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 140 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 141 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 142 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 143 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 144 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 145 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 146 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 147 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 148 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 149 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 150 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 151 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 152 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 153 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 154 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 155 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 156 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 157 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 158 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 159 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 160 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 161 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 162 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 163 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 164 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 165 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 166 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 167 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 168 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 169 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 170 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 171 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 172 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 173 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 174 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 175 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 176 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 177 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 178 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 179 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 180 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 181 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 182 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 183 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 184 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 185 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 186 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 187 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 188 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 189 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 190 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 191 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 192 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 193 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 194 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 195 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 196 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 197 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 198 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 199 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 200 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 201 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 202 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 203 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 204 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 205 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 206 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 207 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 208 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 209 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 210 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 211 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 212 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 213 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 214 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 215 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 216 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 217 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 218 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 219 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 220 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 221 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 222 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 223 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 224 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 225 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 226 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 227 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 228 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 229 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 230 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 231 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 232 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 233 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 234 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 235 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 236 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 237 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 238 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 239 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 240 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 241 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 242 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 243 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 244 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 245 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 246 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 247 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 248 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 249 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 250 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 251 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 252 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 253 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 254 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 255 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 256 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 257 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 258 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 259 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 260 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 261 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 262 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 263 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 264 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 265 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 266 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 267 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 268 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 269 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 270 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 271 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 272 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 273 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 274 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 275 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 276 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 277 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 278 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 279 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 280 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 281 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 282 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 283 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 284 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 285 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 286 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 287 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 288 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 289 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 290 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 291 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 292 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 293 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 294 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 295 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 296 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 297 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 298 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 299 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 300 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 301 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 302 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 303 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 304 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 305 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 306 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 307 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 308 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 309 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 310 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 311 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 312 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 313 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 314 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 315 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 316 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 317 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 318 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 319 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 320 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 321 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 322 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 323 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 324 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 325 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 326 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 327 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 328 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 329 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 330 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 331 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 332 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 333 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 334 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 335 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 336 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 337 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 338 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 339 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 340 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 341 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 342 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 343 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 344 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 345 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 346 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 347 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 348 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 349 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 350 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 351 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 352 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 353 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 354 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 355 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 356 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 357 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 358 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 359 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 360 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 361 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 362 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 363 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 364 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 365 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 366 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 367 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 368 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 369 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 370 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 371 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 372 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 373 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 374 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 375 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 376 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 377 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 378 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 379 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 380 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 381 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 382 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 383 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 384 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 385 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 386 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 387 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 388 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 389 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 390 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 391 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 392 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 393 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 394 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 395 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 396 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 397 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 398 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 399 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 400 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 401 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 402 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 403 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 404 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 405 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 406 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 407 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 408 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 409 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 410 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 411 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 412 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 413 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 414 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 415 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 416 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 417 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 418 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 419 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 420 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 421 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 422 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 423 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 424 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 425 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 426 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 427 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 428 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 429 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 430 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 431 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 432 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 433 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 434 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 435 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 436 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 437 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 438 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 439 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 440 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 441 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 442 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 443 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 444 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 445 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 446 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 447 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 448 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 449 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 450 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 451 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 452 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 453 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 454 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 455 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 456 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 457 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 458 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 459 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 460 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 461 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 462 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 463 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 464 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 465 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 467 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 468 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 469 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 470 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 471 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 472 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 473 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 474 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 475 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 476 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 477 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 478 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 479 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 480 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 481 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 482 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 483 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 484 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 485 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 486 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 487 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 488 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 489 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 490 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 491 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 492 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 493 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 494 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 495 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 496 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 497 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 498 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 499 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 500 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 501 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 502 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 503 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 504 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 505 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 506 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 507 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 508 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 509 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 510 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 511 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 512 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 513 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 514 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 515 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 516 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 517 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 518 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 519 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 520 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 521 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 522 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 523 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 524 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 525 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 526 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 527 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 528 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 529 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 530 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 531 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 532 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 533 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 534 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 535 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 536 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 537 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 538 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 539 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 540 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 540 | Symbol 8 as "fire" |
ExportAssets (56) | Timeline Frame 541 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 542 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 543 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 544 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 545 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 545 | Symbol 2 as "fclip" |
ExportAssets (56) | Timeline Frame 546 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 547 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 548 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 549 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 550 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 551 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 552 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 553 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 554 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 555 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 556 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 557 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 558 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 559 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 560 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 561 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 562 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 563 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 564 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 565 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 566 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 567 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 568 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 569 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 570 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 571 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 572 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 573 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 574 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 575 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 576 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 577 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 578 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 579 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 580 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 581 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 582 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 583 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 584 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 585 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 586 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 587 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 587 | Symbol 2 as "fclip" |
ExportAssets (56) | Timeline Frame 588 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 589 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 590 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 591 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 592 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 593 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 594 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 595 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 596 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 597 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 598 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 599 | Symbol 27 as "fortress_evolve" |
ExportAssets (56) | Timeline Frame 600 | Symbol 27 as "fortress_evolve" |
Labels
"start" | Frame 466 |
"new_round" | Frame 467 |
"build" | Frame 476 |
"trade" | Frame 486 |
"notrade" | Frame 490 |
"army" | Frame 496 |
"food" | Frame 506 |
"taxes" | Frame 516 |
"upgrade" | Frame 526 |
"site" | Frame 536 |
"end_round" | Frame 537 |
"events" | Frame 538 |
"assassin" | Frame 539 |
"fire" | Frame 540 |
"plague" | Frame 541 |
"bhole" | Frame 542 |
"not_happy" | Frame 543 |
"capitalism" | Frame 544 |
"p_event" | Frame 545 |
"level_up" | Frame 550 |
"hero" | Frame 551 |
"level_2" | Frame 552 |
"level_3" | Frame 553 |
"level_4" | Frame 554 |
"end_screen" | Frame 563 |
"post_end" | Frame 564 |
"lost" | Frame 575 |
"tictactoe" | Frame 585 |
"ttt_win" | Frame 587 |
"ttt_lost" | Frame 588 |
"ttt_even" | Frame 589 |
"helper" | Frame 595 |
"credits" | Frame 601 |
"battle" | Frame 610 |
"los" | Frame 612 |
"papi" | Frame 613 |
"stei" | Frame 614 |
"sche" | Frame 615 |
"battle_won" | Frame 620 |
"battle_lose" | Frame 645 |
"highscore" | Frame 671 |
"home" | Frame 672 |
"nothome" | Frame 673 |
"preloader" | Symbol 37 MovieClip Frame 1 |
"quit" | Symbol 604 MovieClip Frame 2 |
"save" | Symbol 604 MovieClip Frame 5 |
"fire_go" | Symbol 705 MovieClip Frame 1 |
"valeurX" | Symbol 867 MovieClip Frame 2 |
"valeurO" | Symbol 867 MovieClip Frame 3 |
"valeurX" | Symbol 871 MovieClip Frame 2 |
"valeurO" | Symbol 871 MovieClip Frame 3 |
"valeurX" | Symbol 875 MovieClip Frame 2 |
"valeurO" | Symbol 875 MovieClip Frame 3 |
"valeurX" | Symbol 879 MovieClip Frame 2 |
"valeurO" | Symbol 879 MovieClip Frame 3 |
"valeurX" | Symbol 883 MovieClip Frame 2 |
"valeurO" | Symbol 883 MovieClip Frame 3 |
"valeurX" | Symbol 887 MovieClip Frame 2 |
"valeurO" | Symbol 887 MovieClip Frame 3 |
"valeurX" | Symbol 891 MovieClip Frame 2 |
"valeurO" | Symbol 891 MovieClip Frame 3 |
"valeurX" | Symbol 895 MovieClip Frame 2 |
"valeurO" | Symbol 895 MovieClip Frame 3 |
"valeurX" | Symbol 899 MovieClip Frame 2 |
"valeurO" | Symbol 899 MovieClip Frame 3 |
"no_world_score" | Symbol 1137 MovieClip Frame 5 |
Dynamic Text Variables
_root.version_number | Symbol 40 EditableText | "" |
NAME0 | Symbol 312 EditableText | "" |
SCORE0 | Symbol 313 EditableText | "" |
NAME1 | Symbol 314 EditableText | "" |
SCORE1 | Symbol 315 EditableText | "" |
NAME2 | Symbol 316 EditableText | "" |
SCORE2 | Symbol 317 EditableText | "" |
NAME3 | Symbol 318 EditableText | "" |
SCORE3 | Symbol 319 EditableText | "" |
NAME4 | Symbol 320 EditableText | "" |
SCORE4 | Symbol 321 EditableText | "" |
NAME5 | Symbol 322 EditableText | "" |
SCORE5 | Symbol 323 EditableText | "" |
NAME6 | Symbol 324 EditableText | "" |
SCORE6 | Symbol 325 EditableText | "" |
NAME7 | Symbol 326 EditableText | "" |
SCORE7 | Symbol 327 EditableText | "" |
NAME8 | Symbol 328 EditableText | "" |
SCORE8 | Symbol 329 EditableText | "" |
NAME9 | Symbol 330 EditableText | " " |
SCORE9 | Symbol 331 EditableText | "" |
NAME10 | Symbol 342 EditableText | "" |
SCORE10 | Symbol 343 EditableText | "" |
NAME11 | Symbol 344 EditableText | "" |
SCORE11 | Symbol 345 EditableText | "" |
NAME12 | Symbol 346 EditableText | "" |
SCORE12 | Symbol 347 EditableText | "" |
NAME13 | Symbol 348 EditableText | "" |
SCORE13 | Symbol 349 EditableText | "" |
NAME14 | Symbol 350 EditableText | "" |
SCORE14 | Symbol 351 EditableText | "" |
round_txt | Symbol 549 EditableText | "" |
leveltxt | Symbol 550 EditableText | "" |
bucks | Symbol 552 EditableText | "" |
food | Symbol 554 EditableText | "" |
dots | Symbol 556 EditableText | "" |
weapons | Symbol 558 EditableText | "" |
happy | Symbol 560 EditableText | "" |
iron | Symbol 562 EditableText | "" |
army | Symbol 564 EditableText | "" |
fort_upgr | Symbol 566 EditableText | "" |
gamesav | Symbol 601 EditableText | "" |
farms | Symbol 627 EditableText | "" |
markets | Symbol 628 EditableText | "" |
mines | Symbol 629 EditableText | "" |
smithys | Symbol 630 EditableText | "" |
mptxt | Symbol 634 EditableText | "" |
food | Symbol 638 EditableText | "" |
iron | Symbol 642 EditableText | "" |
weapons | Symbol 646 EditableText | "" |
mptxt | Symbol 652 EditableText | "" |
army | Symbol 659 EditableText | "" |
mptxt | Symbol 661 EditableText | "" |
needed | Symbol 663 EditableText | "" |
food_rate | Symbol 667 EditableText | "" |
taxes | Symbol 672 EditableText | "" |
buy_status_txt | Symbol 675 EditableText | "" |
fort_txt | Symbol 677 EditableText | "" |
fort | Symbol 678 EditableText | "" |
stat_txt | Symbol 679 EditableText | "" |
event_txt | Symbol 685 EditableText | "" |
event_txt | Symbol 773 EditableText | "" |
harvest | Symbol 817 EditableText | "" |
consume | Symbol 818 EditableText | "" |
foodleft | Symbol 819 EditableText | "" |
happyly | Symbol 820 EditableText | "" |
taxreport | Symbol 821 EditableText | "" |
minereport | Symbol 822 EditableText | "" |
smithreport | Symbol 823 EditableText | "" |
dotreport | Symbol 824 EditableText | "" |
marketreport | Symbol 825 EditableText | "" |
year | Symbol 826 EditableText | "" |
lost_txt | Symbol 858 EditableText | "" |
e_army_loss_txt | Symbol 913 EditableText | "" |
army_loss_txt | Symbol 917 EditableText | "" |
_root.bet | Symbol 1028 EditableText | "" |
wonlost | Symbol 1061 EditableText | "" |
bet | Symbol 1062 EditableText | "" |
army | Symbol 1066 EditableText | "" |
mptxt | Symbol 1070 EditableText | "" |
e_army | Symbol 1071 EditableText | "" |
anzeige | Symbol 1076 EditableText | "" |
farms | Symbol 1115 EditableText | "" |
markets | Symbol 1116 EditableText | "" |
mines | Symbol 1117 EditableText | "" |
smithys | Symbol 1118 EditableText | "" |
food | Symbol 1119 EditableText | "" |
iron | Symbol 1121 EditableText | "" |
weapons | Symbol 1122 EditableText | "" |
fort_upgr | Symbol 1123 EditableText | "" |
pl_lev_anzeige | Symbol 1124 EditableText | "" |
bucks | Symbol 1125 EditableText | "" |
score | Symbol 1126 EditableText | "" |
army | Symbol 1127 EditableText | "" |
name | Symbol 1134 EditableText | "" |
dots | Symbol 1138 EditableText | "" |
happy | Symbol 1139 EditableText | "" |
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