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dotville.swf

This is the info page for
Flash #144181

(Click the ID number above for more basic data on this flash file.)


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end round

Build

Trade

Food Rate

Taxes

Army

Upgrade

view village

bucks:

food:

dots:

weapons:

happy:

iron:

army:

fortress:

<p align="left"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="0">OPTIONS</font></p>

Quit?
All data will be lost!

data will be saved on your local machine... click here for settings

0 - Dot Citizen
1 - Dot Hero
2 - Dot Prince
3 - Dot King
4 - Dot Emperor

Farm (1000)

Marketplace (2000)

Mine (3000)

Smithy (5000)

+

-

multiply:

iron:

weapons:

You have to build
a marketplace to trade!

1 army
=
100 bucks +
1 weapon +
1 dot

Army:

food rate:

tax %:

Upgrade Fortress
for 10000 Bucks!

OK

YOU LOST THE GAME!

script MC

Your evil squared neighbour challenges you!
get three in a row!

YOU WIN!
happy +10

YOU LOOSE!
happy -10

TIE!

>

menu

DOTville - Help

It's the year 200 A.D. (After Dot). You are chosen to be
the one building up a new homeland for dot civilization.
Tasks there are many! Keep your dots happy!
Build up farms to feed the dots, marketplaces to
increase income, mines to prospect for iron and
smithies to forge weapons.
Build up a strong dot-army and resist the evil forces
of the square-neighbours.

<

options

your status level

build

trade

army

food rations

taxes

upgrade

stock

rounds

DOTville - the gamescreen

your status level:
Under certain conditions your power will rise.
You start as a DOT CITIZEN. Your goal is to become DOT EMPEROR!
Your status depends on the dot-happiness and the size of your fortress.
0 - Dot Citizen
1 - Dot Hero.......... (20 happy + 1 fortress upgrade)
2 - Dot Prince........ (100 happy + 2 fortress upgrades)
3 - Dot King.......... (200 happy + 5 fortress upgrades)
4 - Dot Emperor.... (400 happy + 10 fortress upgrades)

DOTville - detailed description

build:
You can build farms, marketplaces, mines and smithies
to produce ressources.
FARM (cost: 1000): produces up to 300 units of food
MARKETPLACE (cost: 2000): gives you up to 500 bucks income
MINE (cost: 3000): produces 10 units of iron
SMITHY (cost: 5000): produces 5 weapons (needs 1 iron for 1 weapon)

trade:
Buy and sell your ressources here!
(costs: food=1 / iron = 50 / weapon = 100)
You have to build a marketplace to trade.
army:
Recruit your army here.
For one army you need 100 bucks + 1 weapon + 1 dot!
Building up an army is very important!
At the end of the game the forces of the evil squares will attack!
It`s recommended that you have an army of at least 200 dot-soldiers!
If you are being defeated the game will be lost!
food rate:
Your dots want to eat! Increase food rate to make them happier.
But be careful! Be sure to have enough farms to keep your promise
or your dots become unhappy.
taxes:
Each dot will pay taxes! The lower the tax rate the happier they are!
upgrade:
Upgrade your fortress and your village here!
This will increase happiness and your status level.
stock:
your money, ressources, population, dot-happiness and fortress
upgrades are shown here.

happy:
Happiness is the most important ressource in the game. The happier
your dots are, the faster the population will grow. If 'happy' falls to zero,
the game will be lost.
food:
No - in fact, food is the most important ressource in the game! Make
sure you have built enough farms before you attend to other village
improvements. The food rate defines the ammount of food that will be
consumed at the end of the round!
rounds:
Your life as a dot-leader lasts for 50 rounds (years).
In this time you have to become Dot Emperor or the game will be lost!
final battle:
The evil squares will attack you, be sure to build up a strong army!

~DOT!ville~
credits


graphics and programming:
G. Haase aka finefin

~

TICTACTOE by lab-au.com/enjeux

~

music:
Pornsquad - Gorm
tkisum - Meine Blechdose
and others

~

special thanks:
moonsammy

testers:
MrB
K3ks
Mueller
Taube
real M
the_X

~

home:
www.finefin.tk

supported by:
www.berlinerstrassen.com
www.orangedrunk.tk





Your Excellency,

this is the final battle! Your rectangular neighbour, the Square Emperor,  gathers his troops along the border. Defend your empire!

Choose the number of soldiers you are willing to sacrifice for each skirmish. Then pick "paper", "rock" or "scissors" to start the fight.

The one who has lost all his soldiers first will suffer defeat.

Good luck!

engage troops:

army:

multiply:

army:

score +10000

score -10000

saved games
can't be submitted to world score

dots:

happy:

play this game
on the author's website!
you can submit your score to the hall of fame there!

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 466
var muteSound = new Sound(); muteSound.setVolume(100); version_number = "V 1.\u00DF72"; multiplier = 1; mptxt = multiplier + "X"; leveltxt = ("Dot Citizen (" + player_level) + ")"; player_level = 0; bucks = 3000; dots = 1000; happy = 10; rounds = 1; round_txt = ("Round " + rounds) + "/50"; status_height = 0; stat_txt = status_height + " of 6"; food = 1000; iron = 0; army = 0; weapons = 0; wprod = 0; farms = 1; markets = 0; mines = 0; smithys = 0; fort_upgr = 0; fort = fort_upgr + " of 10"; food_rate = 10; taxes = 50; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();
Instance of Symbol 365 MovieClip "cheat_mc" in Frame 466
onClipEvent (load) { this._visible = false; }
Frame 467
dots = dots + newdots; newdots = 0; if (_root.happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndStop ("lost"); } army_loss_txt = ""; wprod = 0; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; stop();
Instance of Symbol 604 MovieClip "opt_screen" in Frame 467
onClipEvent (load) { this._visible = false; }
Frame 476
multiplier = 1; mptxt = multiplier + "X";
Frame 486
if (markets < 1) { gotoAndStop ("notrade"); } multiplier = 1; mptxt = multiplier + "X";
Frame 496
multiplier = 1; mptxt = multiplier + "X";
Frame 506
multiplier = 1; mptxt = multiplier + "X";
Frame 526
fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr < 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } stat_txt = _root.status_height + " of 7"; status_price = dots * 10; if (_root.status_height < 7) { buy_status_txt = ("buy status symbol for " + status_price) + " (+5 happy/round)"; } else { buy_status_txt = "all village upgrades built!"; }
Frame 537
stopAllSounds(); gotoAndStop ("events");
Frame 538
stop(); if (player_level == 0) { if (happy >= 20) { if (fort_upgr >= 1) { player_level = player_level + 1; leveltxt = ("Dot Hero (" + player_level) + ")"; } } } if (player_level == 1) { if (happy >= 100) { if (fort_upgr >= 2) { player_level = player_level + 1; leveltxt = ("Dot Prince (" + player_level) + ")"; } } } if (player_level == 2) { if (happy >= 200) { if (fort_upgr >= 5) { player_level = player_level + 1; leveltxt = ("Dot King (" + player_level) + ")"; } } } if (player_level == 3) { if (happy >= 400) { if (fort_upgr >= 10) { player_level = player_level + 1; leveltxt = ("Dot Emperor (" + player_level) + ")"; } } } if (happy <= 0) { lost_txt = "Your dots turn away from you! You should take their happiness seriously!"; gotoAndPlay ("lost"); trace("lost"); } _root.event = Math.round(Math.random() * 30) + 1; if (_root.event == 1) { if (army > 1) { armykilled = Math.round(Math.random() * (Math.round(army) / 10)) + 1; army = army - armykilled; stolen = Math.round(Math.random() * (Math.round(bucks) / 10)); bucks = bucks - stolen; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("An assassin killed " + armykilled) + " Units and stole ") + stolen) + " bucks! (happy: -") + neg_happy) + ")"; gotoAndStop ("assassin"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 2) { burned = Math.round(Math.random() * (Math.round(food) / 10)) + 1; food = food - burned; f_burned = Math.round(Math.random() * (Math.round(farms) / 10)) + 1; farms = farms - f_burned; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((((("Fire! " + burned) + " food rations burned and ") + f_burned) + " farms destroyed! (happy: -") + neg_happy) + ")"; gotoAndStop ("fire"); xyz = f_burned; while (xyz > 0) { _root.bg_farm.prevFrame(); xyz--; } } if (_root.event == 3) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 1; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Plague! " + dotdie) + " dots die an awful death! (happy: -") + neg_happy) + ")"; gotoAndStop ("plague"); } if (_root.event == 4) { dotdie = Math.round(Math.random() * (Math.round(dots) / 10)) + 10; dots = dots - dotdie; neg_happy = Math.round(happy / 10); happy = happy - neg_happy; event_txt = ((("Oh my gosh! A big black hole kills " + dotdie) + " dots! (happy: -") + neg_happy) + ")"; gotoAndStop ("bhole"); } if (_root.event == 5) { if (_root.poempel != 1) { neg_happy = Math.round(happy / ((Math.random() * 8) + 3)) + 1; happy = happy - neg_happy; event_txt = ("Your dots are unhappy because of all the jammed drains!(happy: -" + neg_happy) + ")"; gotoAndStop ("not_happy"); } else { gotoAndStop ("end_screen"); } } if (_root.event == 6) { neg_happy = Math.round(happy / Math.round((Math.random() * 6) + 2)) + 1; happy = happy - neg_happy; event_txt = ("A spectre is haunting DotVille! 'This system makes us sick!' (happy: -" + neg_happy) + ")"; gotoAndStop ("capitalism"); } if (_root.event == 7) { neg_happy = Math.round(happy / 10) + 1; happy = happy + neg_happy; event_txt = ("A wedding feast takes place in DotVille! (happy: +" + neg_happy) + ")"; gotoAndStop ("p_event"); } if (_root.event > 7) { gotoAndStop ("end_screen"); }
Instance of Symbol 689 MovieClip "opt_screen" in Frame 538
onClipEvent (load) { this._visible = false; }
Frame 563
thisround = 0; event_txt = ""; rounds = rounds + 1; round_txt = ("Round " + rounds) + "/50"; if (_root.rounds == 10) { gotoAndStop ("tictactoe"); } if (_root.rounds == 20) { gotoAndStop ("tictactoe"); } if (_root.rounds == 30) { gotoAndStop ("tictactoe"); } if (_root.rounds == 40) { gotoAndStop ("tictactoe"); } if (_root.rounds > 50) { if (player_level == 4) { gotoAndPlay ("battle"); } else { lost_txt = "The square emperor laughs at you: 'Ha ha ha! Puny dots have no emperor!'"; gotoAndPlay ("lost"); } } tax_income = Math.round(_root.dots * (_root.taxes / 100)); e_army = e_army + Math.round(Math.random() * 5); rnd_harv = (Math.random() * 150) + 150; ernte = farms * Math.round(rnd_harv); if (rnd_harv <= 200) { year = "This was a bad year!"; } else if ((rnd_harv > 200) && (rnd_harv <= 400)) { year = "This year was an average year!"; } else if (rnd_harv > 400) { year = "This was a very good year!"; } food = food + ernte; konsum = Math.round(dots * (food_rate / 10)); food = food - konsum; if (food < 0) { starve = Math.round((food * -1) / 100); happyly = ("Your dots are hungry! (happy: -" + starve) + ")"; happy = happy - starve; tax_income = Math.round(_root.dots * (_root.taxes / 100)) / 2; food = 0; } else if (food_rate > 20) { happy_plus = happy_plus + Math.round(food_rate / 10); happy = happy + happy_plus; happyly = ("Your dots live in luxury! (happy: +" + happy_plus) + ")"; tax_income = Math.round((_root.dots * (_root.taxes / 100)) * 1.5); } else { happyly = ""; } bucks = bucks + Math.round(tax_income); mincome = Math.round(markets * ((Math.random() * 250) + 250)); bucks = bucks + mincome; _root.iron = _root.iron + (mines * 10); pwprod = _root.smithys * 5; if (_root.smithys > 0) { i = pwprod; while (i >= 1) { if (iron > 0) { wprod = wprod + 1; iron = iron - 1; } i--; } } _root.weapons = _root.weapons + wprod; happy = happy + (status_height * 5); haphouse = Math.round(happy / 10); _root.bg_happyhouse.gotoAndStop(haphouse); newdots = newdots + Math.round((Math.random() * happy) * (Math.random() * 10)); harvest = ("Your Farms harvested " + ernte) + " food rations."; consume = ((dots + " dots wanted to consume ") + konsum) + " food rations."; foodleft = ("You have " + food) + " food rations left."; taxreport = ("Dots pay " + Math.round(tax_income)) + " bucks taxes."; smithreport = ((smithys + " smithies produce ") + wprod) + " weapons."; minereport = ("You have " + iron) + " bars of iron."; dotreport = "Dot-population increases by " + newdots; marketreport = mincome + " bucks marketplace income."; nextFrame();
Frame 564
stop();
Frame 575
stopAllSounds();
Frame 576
stop();
Frame 585
function userMove(index1, index2) { var _local1 = _root; _local1.tictactoeArray[index1][index2] = 1; _local1.player1 = false; _local1.movenumber = _local1.movenumber + 1; if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function computerAI() { var _local1 = _root; if (_local1.player1 == false) { checkWinner(); do_Move(); } checkWinner(); if (_local1.movenumber == 9) { _local1.message = "match nul"; _local1.gotoAndStop("ttt_even"); } } function randomMove() { var _local1 = _root; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { tempvar = _local1.tictactoeArray[rownumber][columnumber]; switch (tempvar) { case -1 : break; case 1 : break; case 0 : _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } columnumber++; } rownumber++; } } function chooseComputerMove(rownumber, columnumber) { var _local1 = _root; absvalue = Math.abs(_local1.winvalue); bestabsvalue = Math.abs(_local1.bestvalue); if (((absvalue > bestabsvalue) or ((absvalue == bestabsvalue) && (_local1.winvalue < 0))) or (_local1.bestvalue == 0)) { _local1.bestvalue = _local1.winvalue; if (_local1.winvalue == 3) { _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); } else if (_local1.winvalue == -3) { _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_LOST"); } else if (_local1.winvalue == -2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.winvalue == 2) { _local1.targetRow = rownumber; _local1.targetColumn = columnumber; } else if (_local1.tictactoeArray[1][1] == 0) { _local1.targetRow = 1; _local1.targetColumn = 1; } else if ((_local1.tictactoeArray[1][1] == -1) && (_local1.movenumber == 4)) { if (_local1.tictactoeArray[0][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[0][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[0][1] == 0) { _local1.targetRow = 0; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][0] == -1) { if (_local1.tictactoeArray[1][0] == 0) { _local1.targetRow = 1; _local1.targetColumn = 0; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } else if (_local1.tictactoeArray[2][2] == -1) { if (_local1.tictactoeArray[1][2] == 0) { _local1.targetRow = 1; _local1.targetColumn = 2; } else if (_local1.tictactoeArray[2][1] == 0) { _local1.targetRow = 2; _local1.targetColumn = 1; } else { randomMove(); } } } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[0][0] == 0)) && (_local1.tictactoeArray[2][2] == 0)) { _local1.targetRow = 0; _local1.targetColumn = 0; } else if (((_local1.tictactoeArray[1][1] == -1) && (_local1.tictactoeArray[2][0] == 0)) && (_local1.tictactoeArray[0][2] == 0)) { _local1.targetRow = 2; _local1.targetColumn = 0; } else { randomMove(); } } } function do_Move() { if (_root.targetColumn == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[_root.targetRow][i]; if (tempvar == 0) { _root.targetColumn = i; } i++; } } else if (_root.targetRow == -1) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][_root.targetColumn]; if (tempvar == 0) { _root.targetRow = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 2)) { i = 0; while (i < 3) { tempvar = _root.tictactoeArray[i][i]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = i; } i++; } } else if ((_root.targetRow == 2) && (_root.targetColumn == 0)) { i = 0; while (i < 3) { j = Math.abs(i - 2); tempvar = _root.tictactoeArray[i][j]; if (tempvar == 0) { _root.targetRow = i; _root.targetColumn = j; } i++; } } cible = ("_root.case" + _root.targetRow) + _root.targetColumn; eval (cible).gotoAndStop("valeurO"); _root.tictactoeArray[_root.targetRow][_root.targetColumn] = -1; _root.targetRow = null; _root.targetColumn = null; _root.player1 = true; _root.bestvalue = 0; _root.movenumber = _root.movenumber + 1; } function checkRows() { var _local1 = _root; _local1.winvalue = 0; rownumber = 0; while (rownumber < 3) { columnumber = 0; while (columnumber < 3) { _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[rownumber][columnumber]; columnumber++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(rownumber, -1); } _local1.winvalue = 0; rownumber++; } } function checkcolumns() { var _local2 = _root; _local2.winvalue = 0; var _local3; var _local1; _local3 = 0; while (_local3 < 3) { _local1 = 0; while (_local1 < 3) { _local2.winvalue = _local2.winvalue + _local2.tictactoeArray[_local1][_local3]; _local1++; } checkWinvalue(_local2.winvalue); if (_local2.player1 == false) { chooseComputerMove(-1, _local3); } _local2.winvalue = 0; _local3++; } } function checkdiagonals() { var _local1 = _root; _local1.winvalue = 0; var _local3; var _local2; i = 0; while (i < 3) { _local2 = i; _local3 = i; _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 2); } _local1.winvalue = 0; i = 0; while (i < 3) { _local2 = i; _local3 = Math.abs(i - 2); _local1.winvalue = _local1.winvalue + _local1.tictactoeArray[_local2][_local3]; i++; } checkWinvalue(_local1.winvalue); if (_local1.player1 == false) { chooseComputerMove(2, 0); } _local1.winvalue = 0; } function checkWinner() { checkRows(); if (_root.winvalue == 0) { checkColumns(); } if (_root.winvalue == 0) { checkdiagonals(); } } function checkWinvalue(value) { var _local1 = _root; switch (value) { case 3 : _local1.message = "X WIN !!"; _local1.gotoAndStop("ttt_win"); return; case -3 : _local1.message = "O WIN !!"; _local1.gotoAndStop("ttt_lost"); return; case 2 : _local1.message = "X va bientot gagner ! NDJ pas certain!"; return; case -2 : _local1.message = "O va bientot gagner ! NDJ pas certain!"; return; } } stop(); _root.player1 = true; _root.tictactoeArray = new Array([0, 0, 0], [0, 0, 0], [0, 0, 0]); _root.center = true; _root.bestvalue = 0; _root.movenumber = 0;
Instance of Symbol 902 MovieClip in Frame 585
onClipEvent (enterFrame) { _root.computerAI(); }
Frame 587
happy = happy + 10; e_army_loss = Math.round(army / 10); if ((e_army_loss >= 1) && (army > 0)) { e_army = e_army - e_army_loss; e_army_loss_txt = "enemy army -" + e_army_loss; }
Frame 588
happy = happy - 10; army_loss = Math.round(army / 10); if (army_loss >= 1) { army = army - army_loss; army_loss_txt = "army -" + army_loss; }
Frame 595
stop();
Frame 611
e_score = 0; p_score = 0; e_army = e_army + Math.round(army / 2); multiplier = 1; mptxt = multiplier + "X"; bet = 1; stop();
Frame 612
enemy.play(); wonlost = (("WON/LOST = " + p_score) + "/") + e_score; if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } stop();
Frame 613
if (_root.ene == "pap") { anzeige = "TIE!"; } if (_root.ene == "roc") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army <= 0) { gotoAndPlay ("battle_won"); } } if (_root.ene == "sci") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } enemy.stop();
Frame 614
if (_root.ene == "pap") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "roc") { anzeige = "TIE!"; } if (_root.ene == "sci") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } enemy.stop();
Frame 615
if (_root.ene == "pap") { anzeige = "WON!"; p_score = p_score + 1; e_army = e_army - _root.bet; b_dot.play(); if (e_army < 1) { gotoAndPlay ("battle_won"); } } if (_root.ene == "roc") { anzeige = "LOST!"; e_score = e_score + 1; army = army - _root.bet; b_squ.play(); if (army < 1) { gotoAndPlay ("battle_lose"); } } if (_root.ene == "sci") { anzeige = "TIE!"; } enemy.stop();
Frame 620
battle_score = 10000; stop();
Frame 621
stop();
Frame 645
battle_score = -10000; stop();
Frame 646
stop();
Frame 671
score = (((((((((((((((player_level * 1000) + status_score) + bucks) + (status_height * 1000)) + food) + iron) + weapons) + (army * 200)) + (farms * 500)) + (markets * 1000)) + (mines * 1500)) + (smithys * 2000)) + (fort_upgr * 2500)) + dots) + happy) + battle_score; pl_lev_anzeige = (player_level * 1000) + status_score; stop();
Frame 672
stop();
Frame 673
stop();
Symbol 27 MovieClip [fortress_evolve] Frame 1
stop();
Symbol 37 MovieClip Frame 1
total_bytes = _root.getBytesTotal(); loaded_bytes = _root.getBytesLoaded(); rem_bytes = int((total_bytes - loaded_bytes) / 1024); percent_done = int((loaded_bytes / total_bytes) * 100); bar.gotoAndStop(percent_done); prozent_txt = ((percent_done + "% / ") + rem_bytes) + "kB remaining"; if (rem_bytes == 0) { _root.play(); }
Symbol 37 MovieClip Frame 2
gotoAndPlay (1);
Symbol 57 Button
on (release) { stopAllSounds(); gotoAndPlay (466); }
Symbol 177 MovieClip Frame 14
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 288 Button
on (release) { stopAllSounds(); _root.cheater = 0; game_loaded = 0; _root.poempel = 0; leveltxt = ("Dot Citizen (" + player_level) + ")"; multiplier = 1; mptxt = multiplier + "X"; player_level = 0; bucks = 3000; dots = 1000; happy = 10; rounds = 1; round_txt = ("Round " + rounds) + "/50"; status_height = 0; stat_txt = status_height + " of 6"; food = 1000; iron = 0; army = 0; weapons = 0; wprod = 0; farms = 1; markets = 0; mines = 0; smithys = 0; fort_upgr = 0; fort = fort_upgr + " of 10"; food_rate = 10; taxes = 50; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; gotoAndStop ("new_round"); }
Symbol 292 Button
on (release) { stopAllSounds(); gotoAndStop (595); }
Symbol 303 Button
on (release) { stopAllSounds(); gotoAndStop ("credits"); }
Symbol 307 Button
on (release) { stopAllSounds(); gotoAndPlay (5); }
Symbol 310 Button
on (release) { scoretable.filename = "scores/dotville.sco"; scoretable.scoresize = 20; scoretable.viewtype = "FLASH"; scoretable.loadVariables("scores.php", "GET"); gotoAndStop ("nothome"); }
Symbol 358 MovieClip Frame 3
stop();
Symbol 360 Button
on (release) { cheat_mc._visible = true; }
Symbol 362 Button
on (release) { stopAllSounds(); _root.army = 236; _root.e_army = 10; _root.gotoAndPlay("battle"); _root.cheater = 1; }
Symbol 363 Button
on (release) { _root.gotoAndStop("lost"); _root.cheater = 1; }
Symbol 364 Button
on (release) { _root.bucks = _root.bucks + 100000; _root.cheater = 1; }
Symbol 409 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 1
stop();
Symbol 448 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 7
_root.poempel = 1;
Symbol 494 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 1
stop();
Symbol 519 Button
on (release) { gotoAndStop ("end_round"); }
Symbol 523 Button
on (release) { gotoAndStop ("build"); }
Symbol 527 Button
on (release) { gotoAndStop ("trade"); }
Symbol 531 Button
on (release) { gotoAndStop ("food"); }
Symbol 536 Button
on (release) { gotoAndStop ("taxes"); }
Symbol 540 Button
on (release) { gotoAndStop ("army"); }
Symbol 544 Button
on (release) { gotoAndStop ("upgrade"); }
Symbol 548 Button
on (release) { gotoAndStop ("site"); }
Symbol 570 Button
on (press) { opt_screen._visible = true; }
Symbol 573 Button
on (release) { var muteSound = new Sound(); muteSound.setVolume(0); nextFrame(); }
Symbol 575 Button
on (release) { var muteSound = new Sound(); muteSound.setVolume(100); prevFrame(); }
Symbol 576 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 2
stop();
Symbol 579 Button
on (release) { gotoAndStop ("quit"); }
Symbol 584 Button
on (press) { _root.opt_screen._visible = false; }
Symbol 588 Button
on (release) { gamesav = ""; gotoAndStop ("save"); }
Symbol 590 Button
on (release) { gotoAndPlay (1); }
Symbol 593 Button
on (release) { _root.gotoAndPlay("start"); }
Symbol 597 Button
on (release) { System.showSettings(1); }
Symbol 598 Button
on (release) { mySO = SharedObject.getLocal("dotville"); if (mySO.data.obj[2] > 0) { _root.player_level = mySO.data.obj[0]; _root.bucks = mySO.data.obj[1]; _root.dots = mySO.data.obj[2]; _root.food_rate = mySO.data.obj[3]; _root.taxes = mySO.data.obj[4]; _root.happy = mySO.data.obj[5]; _root.rounds = mySO.data.obj[6]; _root.food = mySO.data.obj[7]; _root.iron = mySO.data.obj[8]; _root.army = mySO.data.obj[9]; _root.bg_army.gotoAndStop(_root.army + 1); _root.weapons = mySO.data.obj[10]; _root.farms = mySO.data.obj[11]; _root.bg_farm.gotoAndStop(_root.farms); _root.markets = mySO.data.obj[12]; _root.bg_markets.gotoAndStop(_root.markets + 1); _root.mines = mySO.data.obj[13]; _root.bg_mines.gotoAndStop(_root.mines + 1); _root.smithys = mySO.data.obj[14]; _root.bg_smithy.gotoAndStop(_root.smithys + 1); _root.fort_upgr = mySO.data.obj[15]; _root.fortress_evolve.gotoAndStop(_root.fort_upgr + 1); _root.status_height = mySO.data.obj[16]; _root.village_evolve.gotoAndStop(_root.status_height + 1); _root.thisround = mySO.data.obj[17]; _root.cheater = mySO.data.obj[18]; _root.round_txt = ("Round " + _root.rounds) + "/60"; gamesav = "game loaded"; _root.game_loaded = 1; } }
Symbol 599 Button
on (release) { mySO = SharedObject.getLocal("dotville"); mySO.data.obj = new Array(_root.player_level, _root.bucks, _root.dots, _root.food_rate, _root.taxes, _root.happy, _root.rounds, _root.food, _root.iron, _root.army, _root.weapons, _root.farms, _root.markets, _root.mines, _root.smithys, _root.fort_upgr, _root.status_height, _root.thisround, _root.cheater); mySO.flush(); gamesav = "game saved"; }
Symbol 604 MovieClip Frame 1
stop();
Symbol 604 MovieClip Frame 5
bg_blende.useHandCursor = false;
Symbol 617 Button
on (release) { if (_root.bucks >= (1000 * multiplier)) { if ((_root.farms + multiplier) <= 200) { _root.farms = _root.farms + (1 * multiplier); _root.bucks = _root.bucks - (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.nextFrame(); bmore--; } } if ((_root.farms + multiplier) >= 201) { payme = 200 - _root.farms; _root.farms = 200; _root.bucks = _root.bucks - (1000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_farm.gotoAndStop(200); bmore--; } } } }
Symbol 620 Button
on (release) { if (_root.farms >= (1 * multiplier)) { _root.farms = _root.farms - (1 * multiplier); _root.bucks = _root.bucks + (1000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_farm.prevFrame(); bmore--; } } }
Symbol 621 Button
on (release) { if (_root.bucks >= (2000 * multiplier)) { if ((_root.markets + multiplier) <= 200) { _root.markets = _root.markets + (1 * multiplier); _root.bucks = _root.bucks - (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.nextFrame(); bmore--; } } if ((_root.markets + multiplier) >= 201) { payme = 200 - _root.markets; _root.markets = 200; _root.bucks = _root.bucks - (2000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(200); bmore--; } } } }
Symbol 622 Button
on (release) { if (_root.markets >= (1 * multiplier)) { _root.markets = _root.markets - (1 * multiplier); _root.bucks = _root.bucks + (2000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_markets.prevFrame(); bmore--; } } }
Symbol 623 Button
on (release) { if (_root.bucks >= (3000 * multiplier)) { if ((_root.mines + multiplier) <= 200) { _root.mines = _root.mines + (1 * multiplier); _root.bucks = _root.bucks - (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.nextFrame(); bmore--; } } if ((_root.mines + multiplier) >= 101) { payme = 100 - _root.mines; _root.mines = 100; _root.bucks = _root.bucks - (3000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_markets.gotoAndStop(100); bmore--; } } } }
Symbol 624 Button
on (release) { if (_root.mines >= (1 * multiplier)) { _root.mines = _root.mines - (1 * multiplier); _root.bucks = _root.bucks + (3000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_mines.prevFrame(); bmore--; } } }
Symbol 625 Button
on (release) { if (_root.bucks >= (5000 * multiplier)) { if ((_root.smithys + multiplier) <= 200) { _root.smithys = _root.smithys + (1 * multiplier); _root.bucks = _root.bucks - (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.nextFrame(); bmore--; } } if ((_root.smithys + multiplier) >= 201) { payme = 200 - _root.smithys; _root.smithys = 200; _root.bucks = _root.bucks - (5000 * payme); bmore = multiplier; while (bmore > 0) { _root.bg_smithy.gotoAndStop(200); bmore--; } } } }
Symbol 626 Button
on (release) { if (_root.smithys >= (1 * multiplier)) { _root.smithys = _root.smithys - (1 * multiplier); _root.bucks = _root.bucks + (5000 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_smithys.prevFrame(); bmore--; } } }
Symbol 632 Button
on (release) { if (multiplier <= 10) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 633 Button
on (release) { multi = multiplier / 10; if (multi < 1) { multi = 1; } multiplier = multi; mptxt = multiplier + "X"; }
Symbol 636 Button
on (release) { if (_root.bucks >= (1 * multiplier)) { _root.food = _root.food + (1 * multiplier); _root.bucks = _root.bucks - (1 * multiplier); } }
Symbol 637 Button
on (release) { if (_root.food >= (1 * multiplier)) { _root.food = _root.food - (1 * multiplier); _root.bucks = _root.bucks + (1 * multiplier); } }
Symbol 640 Button
on (release) { if (_root.bucks >= (50 * multiplier)) { _root.iron = _root.iron + (1 * multiplier); _root.bucks = _root.bucks - (50 * multiplier); } }
Symbol 641 Button
on (release) { if (_root.iron >= (1 * multiplier)) { _root.iron = _root.iron - (1 * multiplier); _root.bucks = _root.bucks + (50 * multiplier); } }
Symbol 644 Button
on (release) { if (_root.bucks >= (100 * multiplier)) { _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); } }
Symbol 645 Button
on (release) { if (_root.weapons >= (1 * multiplier)) { _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); } }
Symbol 647 Button
on (release) { _root.bucks = _root.bucks + _root.food; _root.food = 0; }
Symbol 648 Button
on (release) { _root.bucks = _root.bucks + (_root.iron * 25); _root.iron = 0; }
Symbol 649 Button
on (release) { _root.bucks = _root.bucks + (_root.weapons * 100); _root.weapons = 0; }
Symbol 651 Button
on (release) { if (multiplier <= 100000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 657 Button
on (release) { if (_root.weapons >= (1 * multiplier)) { if (_root.bucks >= (100 * multiplier)) { if ((_root.dots - (1 * multiplier)) >= 1000) { _root.army = _root.army + (1 * multiplier); _root.dots = _root.dots - (1 * multiplier); _root.weapons = _root.weapons - (1 * multiplier); _root.bucks = _root.bucks - (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.nextFrame(); bmore--; } } } } }
Symbol 658 Button
on (release) { if (_root.army >= (1 * multiplier)) { _root.army = _root.army - (1 * multiplier); _root.dots = _root.dots + (1 * multiplier); _root.weapons = _root.weapons + (1 * multiplier); _root.bucks = _root.bucks + (100 * multiplier); bmore = multiplier; while (bmore > 0) { _root.bg_army.prevFrame(); bmore--; } } }
Symbol 660 Button
on (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 665 Button
on (release) { if (_root.food_rate < 30) { _root.food_rate = _root.food_rate + 1; _root.happy = _root.happy + 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }
Symbol 666 Button
on (release) { if (_root.food_rate > 5) { _root.food_rate = _root.food_rate - 1; _root.happy = _root.happy - 1; konsum = int(dots * (food_rate / 10)); needed = konsum + " food for your dots!"; } }
Symbol 670 Button
on (release) { if (_root.taxes < 100) { _root.taxes = _root.taxes + 1; _root.happy = _root.happy - 1; } }
Symbol 671 Button
on (release) { if (_root.taxes > 0) { _root.taxes = _root.taxes - 1; _root.happy = _root.happy + 1; } }
Symbol 673 Button
on (release) { if (bucks > 10000) { if (fort_upgr < 10) { if (thisround != 1) { bucks = bucks - 10000; fort_upgr = fort_upgr + 1; thisround = 1; happy = happy + 10; fort = _root.fort_upgr + " of 10"; if (_root.fort_upgr <= 10) { fort_txt = "one upgrade per round! (+ 10 happy)"; } else { fort_txt = "all built!"; } _root.fortress_evolve.nextFrame(); } } } }
Symbol 674 Button
on (release) { if (bucks > (dots * 10)) { if (status_height < 7) { bucks = bucks - (dots * 10); status_score = status_score + (dots * 10); happy = happy + 5; status_height = status_height + 1; stat_txt = _root.status_height + " of 7"; _root.village_evolve.nextFrame(); } } }
Symbol 684 Button
on (release) { gotoAndStop ("end_screen"); }
Symbol 687 Button
on (release) { _root.opt_screen._visible = false; }
Symbol 700 MovieClip Frame 78
stop();
Symbol 705 MovieClip Frame 26
stop();
Symbol 713 MovieClip Frame 25
stop();
Symbol 714 MovieClip Frame 30
stop();
Symbol 728 MovieClip Frame 34
stop();
Symbol 745 MovieClip Frame 45
stop();
Symbol 768 MovieClip Frame 45
stop();
Symbol 771 MovieClip Frame 1
function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = Math.random() * pBreite; _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = Math.random() * pHoehe; _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -10; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 50, 300, 200);
Symbol 772 MovieClip Frame 51
stop();
Symbol 778 MovieClip Frame 70
stop();
Symbol 816 Button
on (release) { gotoAndStop ("new_round"); }
Symbol 859 Button
on (release) { stopAllSounds(); gotoAndPlay ("highscore"); }
Symbol 864 Button
on (release) { _root.userMove(0, 0); _root.checkWinner(); _root.player1 = false; this.gotoAndStop("valeurX"); }
Symbol 867 MovieClip Frame 1
stop();
Symbol 867 MovieClip Frame 2
stop();
Symbol 867 MovieClip Frame 3
stop();
Symbol 868 Button
on (release) { _root.userMove(1, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 871 MovieClip Frame 1
stop();
Symbol 871 MovieClip Frame 2
stop();
Symbol 871 MovieClip Frame 3
stop();
Symbol 872 Button
on (release) { _root.userMove(2, 0); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 875 MovieClip Frame 1
stop();
Symbol 875 MovieClip Frame 2
stop();
Symbol 875 MovieClip Frame 3
stop();
Symbol 876 Button
on (release) { _root.userMove(0, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 879 MovieClip Frame 1
stop();
Symbol 879 MovieClip Frame 2
stop();
Symbol 879 MovieClip Frame 3
stop();
Symbol 880 Button
on (release) { _root.userMove(1, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 883 MovieClip Frame 1
stop();
Symbol 883 MovieClip Frame 2
stop();
Symbol 883 MovieClip Frame 3
stop();
Symbol 884 Button
on (release) { _root.userMove(2, 1); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 887 MovieClip Frame 1
stop();
Symbol 887 MovieClip Frame 2
stop();
Symbol 887 MovieClip Frame 3
stop();
Symbol 888 Button
on (release) { _root.userMove(0, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 891 MovieClip Frame 1
stop();
Symbol 891 MovieClip Frame 2
stop();
Symbol 891 MovieClip Frame 3
stop();
Symbol 892 Button
on (release) { _root.userMove(1, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 895 MovieClip Frame 1
stop();
Symbol 895 MovieClip Frame 2
stop();
Symbol 895 MovieClip Frame 3
stop();
Symbol 896 Button
on (release) { _root.userMove(2, 2); _root.checkWinner(); this.gotoAndStop("valeurX"); }
Symbol 899 MovieClip Frame 1
stop();
Symbol 899 MovieClip Frame 2
stop();
Symbol 899 MovieClip Frame 3
stop();
Symbol 912 MovieClip Frame 1
function mysound(idname) { mysoundobj.stop(idname); mysoundobj = new Sound(this); mysoundobj.attachSound(idname); mysoundobj.start(0, 4); } MovieClip.prototype.schnee = function (pObj, pAnzahl, pBreite, pHoehe) { var _local1 = this; var _local3 = pObj; var _local2 = 0; while (_local2 <= pAnzahl) { _local1.attachMovie(_local3, "flocke" + _local2, _local2); _local1["flocke" + _local2].skal = 0 + (Math.random() * 100); _local1["flocke" + _local2]._xscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2]._yscale = _local1["flocke" + _local2].skal; _local1["flocke" + _local2].xpos = _local1["flocke" + _local2]._x; _local1["flocke" + _local2]._x = -10 + (Math.random() * pBreite); _local1["flocke" + _local2].zufall = 1 + (Math.random() * 2); _local1["flocke" + _local2]._y = -10 + (Math.random() * pHoehe); _local1["flocke" + _local2].wind = -3.14159265358979 + (Math.random() * Math.PI); _local1["flocke" + _local2].onEnterFrame = function () { var _local1 = this; _local1.rad = _local1.rad + ((_local1.wind / 180) * Math.PI); _local1._x = _local1._x - Math.cos(_local1.rad); _local1._y = _local1._y + _local1.zufall; if (_local1._y >= pHoehe) { _local1._y = -5; } if ((_local1._x >= pBreite) || (_local1._x <= 0)) { _local1._x = -10 + (Math.random() * pBreite); } }; _local2++; } }; schnee("fClip", 200, 500, 500);
Symbol 914 Button
on (release) { gotoAndStop ("post_end"); }
Symbol 922 Button
on (release) { nextFrame(); }
Symbol 925 Button
on (release) { gotoAndStop ("start"); }
Symbol 929 Button
on (release) { nextFrame(); }
Symbol 932 Button
on (release) { prevFrame(); }
Symbol 933 Button
on (release) { stopAllSounds(); gotoAndStop ("start"); }
Symbol 972 MovieClip Frame 4
stop();
Symbol 980 MovieClip Frame 5
stop();
Symbol 985 Button
on (release) { gotoAndPlay ("los"); }
Symbol 1001 MovieClip Frame 15
stop();
Symbol 1002 Button
on (release) { opt_screen._visible = true; }
Instance of Symbol 1008 MovieClip "one" in Symbol 1009 MovieClip Frame 1
onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }
Instance of Symbol 1008 MovieClip "one" in Symbol 1010 MovieClip Frame 1
onClipEvent (load) { _alpha = 80; count = 0; } onClipEvent (enterFrame) { if (count > 50) { count = 1; } rand = Math.random(); if (_name == "one") { myColor.setRGB(16737792); this.duplicateMovieClip("copy" + count, count); count++; } else { _yscale = (_yscale - 8); _xscale = (_yscale - 8); _alpha = (_alpha - 6); _y = (_y - 4); if (rand < 0.5) { _x = (_x - (Math.random() * 2)); } if (rand > 0.5) { _x = (_x + (Math.random() * 2)); } if (_alpha <= 0) { this.removeMovieClip(); } } }
Symbol 1031 MovieClip Frame 1
stop();
Symbol 1040 MovieClip Frame 1
stop();
Symbol 1043 Button
on (release) { p1 = "pap"; gotoAndStop ("papi"); }
Symbol 1046 Button
on (release) { p1 = "roc"; gotoAndStop ("stei"); }
Symbol 1049 Button
on (release) { p1 = "sci"; gotoAndStop ("sche"); }
Symbol 1059 MovieClip Frame 1
_root.ene = "pap";
Symbol 1059 MovieClip Frame 2
_root.ene = "roc";
Symbol 1059 MovieClip Frame 3
_root.ene = "sci";
Symbol 1059 MovieClip Frame 4
_root.ene = "pap";
Symbol 1059 MovieClip Frame 5
_root.ene = "sci";
Symbol 1059 MovieClip Frame 6
_root.ene = "roc";
Symbol 1059 MovieClip Frame 7
_root.ene = "pap";
Symbol 1059 MovieClip Frame 8
_root.ene = "sci";
Symbol 1059 MovieClip Frame 9
_root.ene = "roc";
Symbol 1064 Button
on (release) { if ((bet + multiplier) <= army) { bet = bet + (1 * multiplier); if (bet > army) { bet = army; } if (bet > e_army) { bet = e_army; } } }
Symbol 1065 Button
on (release) { if (bet > (1 * multiplier)) { bet = bet - (1 * multiplier); } }
Symbol 1069 Button
on (release) { if (multiplier <= 1000) { multi = multiplier * 10; multiplier = multi; mptxt = multiplier + "X"; } }
Symbol 1074 Button
on (release) { anzeige = ""; gotoAndPlay ("los"); }
Symbol 1089 MovieClip Frame 1
stopAllSounds();
Symbol 1089 MovieClip Frame 80
stopAllSounds(); _root.play();
Symbol 1098 MovieClip Frame 15
stop();
Symbol 1102 MovieClip Frame 1
stopAllSounds();
Symbol 1102 MovieClip Frame 80
stopAllSounds(); _root.play();
Symbol 1107 MovieClip Frame 15
stop();
Symbol 1133 Button
on (release) { _root.scoretable.filename = "scores/dotville.sco"; _root.scoretable.scoresize = 20; _root.scoretable.action = "INSERT"; _root.scoretable.viewtype = "FLASH"; _root.scoretable.winname = name; _root.scoretable.winscore = _root.score; _root.scoretable.loadVariables("scores.php", "GET"); _root.gotoAndStop("nothome"); }
Symbol 1137 MovieClip Frame 1
if (_root.cheater == 1) { nextFrame(); } if (_root.game_loaded == 1) { gotoAndStop ("no_world_score"); } stop();
Symbol 1147 Button
on (release) { getURL ("http://www.finefin.tk", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [fclip]Uses:1Used by:771 912
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:3 4 5 6Used by:8
Symbol 8 MovieClip [fire]Uses:7Used by:705
Symbol 9 GraphicUsed by:27
Symbol 10 GraphicUsed by:27
Symbol 11 GraphicUsed by:27
Symbol 12 GraphicUsed by:27
Symbol 13 GraphicUsed by:27
Symbol 14 GraphicUsed by:27
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:16 17 18Used by:20 27  Timeline
Symbol 20 MovieClipUses:15 19Used by:27  Timeline
Symbol 21 GraphicUsed by:27
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [fortress_evolve]Uses:9 10 11 12 13 14 20 21 22 23 24 25 19 26Used by:36  Timeline
Symbol 28 GraphicUsed by:36  Timeline
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:29 30 31Used by:36 378  Timeline
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:28 32 27 33 34 35Used by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 GraphicUsed by:54
Symbol 39 FontUsed by:40 520 525 529 534 538 542 568 601 602 605 903 927 936 939 940 941 942 943 944 945 946 947 952 955 957 960 962 1061 1062 1063 1066 1067 1068 1070 1071 1072 1134 1136
Symbol 40 EditableTextUses:39Used by:54
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:41 42 43 44Used by:54  Timeline
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Streaming Sound 11Used by:Symbol 1001 MovieClip

Instance Names

"fortress_evolve"Frame 5Symbol 27 MovieClip [fortress_evolve]
"bg_farm"Frame 267Symbol 186 MovieClip
"scoretable"Frame 466Symbol 357 MovieClip
"cheat_mc"Frame 466Symbol 365 MovieClip
"fortress_evolve"Frame 467Symbol 27 MovieClip [fortress_evolve]
"bg_farm"Frame 467Symbol 186 MovieClip
"bg_mines"Frame 467Symbol 409 MovieClip
"bg_markets"Frame 467Symbol 447 MovieClip
"bg_happyhouse"Frame 467Symbol 448 MovieClip
"village_evolve"Frame 467Symbol 488 MovieClip
"bg_army"Frame 467Symbol 494 MovieClip
"bg_smithy"Frame 467Symbol 514 MovieClip
"opt_screen"Frame 467Symbol 604 MovieClip
"taxes"Frame 516Symbol 672 EditableText
"opt_screen"Frame 538Symbol 689 MovieClip
"fire"Frame 540Symbol 705 MovieClip
"case00"Frame 585Symbol 867 MovieClip
"case10"Frame 585Symbol 871 MovieClip
"case20"Frame 585Symbol 875 MovieClip
"case01"Frame 585Symbol 879 MovieClip
"case11"Frame 585Symbol 883 MovieClip
"case21"Frame 585Symbol 887 MovieClip
"case02"Frame 585Symbol 891 MovieClip
"case12"Frame 585Symbol 895 MovieClip
"case22"Frame 585Symbol 899 MovieClip
"b_dot"Frame 612Symbol 1031 MovieClip
"b_squ"Frame 612Symbol 1040 MovieClip
"papier"Frame 612Symbol 1043 Button
"stein"Frame 612Symbol 1046 Button
"schere"Frame 612Symbol 1049 Button
"enemy"Frame 612Symbol 1059 MovieClip
"b_squ"Frame 646Symbol 1040 MovieClip
"scoretable"Frame 671Symbol 357 MovieClip
"fortress_evolve"Symbol 36 MovieClip Frame 1Symbol 27 MovieClip [fortress_evolve]
"bar"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"close_opt"Symbol 604 MovieClip Frame 1Symbol 584 Button
"bg_blende"Symbol 604 MovieClip Frame 5Symbol 595 Button
"close_opt"Symbol 689 MovieClip Frame 1Symbol 687 Button
"one"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"one"Symbol 1010 MovieClip Frame 1Symbol 1008 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "fclip"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 1Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 5Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 6Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 7Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 8Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 9Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 10Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 11Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 12Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 13Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 14Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 15Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 16Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 17Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 18Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 19Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 20Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 21Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 22Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 23Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 24Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 25Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 26Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 27Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 28Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 29Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 30Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 31Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 32Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 33Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 34Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 35Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 36Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 37Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 38Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 39Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 40Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 41Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 42Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 43Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 44Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 45Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 46Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 47Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 48Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 49Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 50Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 51Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 52Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 53Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 54Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 55Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 56Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 57Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 58Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 59Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 60Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 61Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 62Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 63Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 64Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 65Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 66Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 67Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 68Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 69Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 70Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 71Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 72Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 73Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 74Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 75Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 76Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 77Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 78Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 79Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 80Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 81Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 82Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 83Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 84Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 85Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 86Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 87Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 88Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 89Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 90Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 91Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 92Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 93Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 94Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 95Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 96Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 97Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 98Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 99Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 100Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 101Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 102Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 103Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 104Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 105Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 106Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 107Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 108Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 109Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 110Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 111Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 112Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 113Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 114Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 115Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 116Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 117Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 118Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 119Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 120Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 121Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 122Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 123Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 124Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 125Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 126Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 127Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 128Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 129Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 130Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 131Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 132Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 133Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 134Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 135Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 136Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 137Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 138Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 139Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 140Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 141Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 142Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 143Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 144Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 145Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 146Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 147Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 148Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 149Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 150Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 151Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 152Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 153Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 154Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 155Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 156Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 157Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 158Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 159Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 160Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 161Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 162Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 163Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 164Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 165Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 166Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 167Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 168Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 169Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 170Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 171Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 172Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 173Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 174Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 175Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 176Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 177Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 178Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 179Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 180Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 181Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 182Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 183Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 184Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 185Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 186Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 187Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 188Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 189Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 190Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 191Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 192Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 193Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 194Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 195Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 196Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 197Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 198Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 199Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 200Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 201Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 202Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 203Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 204Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 205Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 206Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 207Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 208Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 209Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 210Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 211Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 212Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 213Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 214Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 215Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 216Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 217Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 218Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 219Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 220Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 221Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 222Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 223Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 224Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 225Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 226Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 227Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 228Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 229Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 230Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 231Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 232Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 233Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 234Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 235Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 236Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 237Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 238Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 239Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 240Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 241Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 242Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 243Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 244Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 245Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 246Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 247Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 248Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 249Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 250Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 251Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 252Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 253Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 254Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 255Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 256Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 257Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 258Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 259Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 260Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 261Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 262Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 263Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 264Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 265Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 266Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 267Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 268Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 269Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 270Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 271Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 272Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 273Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 274Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 275Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 276Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 277Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 278Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 279Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 280Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 281Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 282Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 283Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 284Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 285Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 286Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 287Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 288Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 289Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 290Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 291Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 292Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 293Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 294Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 295Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 296Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 297Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 298Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 299Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 300Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 301Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 302Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 303Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 304Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 305Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 306Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 307Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 308Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 309Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 310Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 311Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 312Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 313Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 314Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 315Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 316Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 317Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 318Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 319Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 320Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 321Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 322Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 323Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 324Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 325Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 326Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 327Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 328Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 329Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 330Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 331Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 332Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 333Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 334Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 335Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 336Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 337Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 338Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 339Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 340Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 341Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 342Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 343Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 344Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 345Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 346Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 347Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 348Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 349Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 350Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 351Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 352Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 353Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 354Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 355Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 356Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 357Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 358Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 359Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 360Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 361Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 362Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 363Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 364Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 365Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 366Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 367Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 368Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 369Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 370Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 371Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 372Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 373Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 374Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 375Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 376Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 377Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 378Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 379Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 380Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 381Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 382Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 383Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 384Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 385Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 386Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 387Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 388Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 389Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 390Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 391Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 392Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 393Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 394Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 395Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 396Symbol 27 as "fortress_evolve"
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ExportAssets (56)Timeline Frame 398Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 399Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 400Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 401Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 402Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 403Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 404Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 405Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 406Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 407Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 408Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 409Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 410Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 411Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 412Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 413Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 414Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 415Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 416Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 417Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 418Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 419Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 420Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 421Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 422Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 423Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 424Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 425Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 426Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 427Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 428Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 429Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 430Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 431Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 432Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 433Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 434Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 435Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 436Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 437Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 438Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 439Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 440Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 441Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 442Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 443Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 444Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 445Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 446Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 447Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 448Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 449Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 450Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 451Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 452Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 453Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 454Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 455Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 456Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 457Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 458Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 459Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 460Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 461Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 462Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 463Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 464Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 465Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 467Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 468Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 469Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 470Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 471Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 472Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 473Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 474Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 475Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 476Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 477Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 478Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 479Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 480Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 481Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 482Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 483Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 484Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 485Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 486Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 487Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 488Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 489Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 490Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 491Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 492Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 493Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 494Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 495Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 496Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 497Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 498Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 499Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 500Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 501Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 502Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 503Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 504Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 505Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 506Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 507Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 508Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 509Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 510Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 511Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 512Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 513Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 514Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 515Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 516Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 517Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 518Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 519Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 520Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 521Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 522Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 523Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 524Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 525Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 526Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 527Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 528Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 529Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 530Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 531Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 532Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 533Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 534Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 535Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 536Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 537Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 538Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 539Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 540Symbol 27 as "fortress_evolve"
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ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 540Symbol 8 as "fire"
ExportAssets (56)Timeline Frame 541Symbol 27 as "fortress_evolve"
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ExportAssets (56)Timeline Frame 543Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 544Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 545Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 545Symbol 2 as "fclip"
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ExportAssets (56)Timeline Frame 547Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 548Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 549Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 550Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 551Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 552Symbol 27 as "fortress_evolve"
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ExportAssets (56)Timeline Frame 555Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 556Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 557Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 558Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 559Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 560Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 561Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 562Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 563Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 564Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 565Symbol 27 as "fortress_evolve"
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ExportAssets (56)Timeline Frame 572Symbol 27 as "fortress_evolve"
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ExportAssets (56)Timeline Frame 574Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 575Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 576Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 577Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 578Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 579Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 580Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 581Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 582Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 583Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 584Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 585Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 586Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 587Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 587Symbol 2 as "fclip"
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ExportAssets (56)Timeline Frame 589Symbol 27 as "fortress_evolve"
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ExportAssets (56)Timeline Frame 591Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 592Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 593Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 594Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 595Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 596Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 597Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 598Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 599Symbol 27 as "fortress_evolve"
ExportAssets (56)Timeline Frame 600Symbol 27 as "fortress_evolve"

Labels

"start"Frame 466
"new_round"Frame 467
"build"Frame 476
"trade"Frame 486
"notrade"Frame 490
"army"Frame 496
"food"Frame 506
"taxes"Frame 516
"upgrade"Frame 526
"site"Frame 536
"end_round"Frame 537
"events"Frame 538
"assassin"Frame 539
"fire"Frame 540
"plague"Frame 541
"bhole"Frame 542
"not_happy"Frame 543
"capitalism"Frame 544
"p_event"Frame 545
"level_up"Frame 550
"hero"Frame 551
"level_2"Frame 552
"level_3"Frame 553
"level_4"Frame 554
"end_screen"Frame 563
"post_end"Frame 564
"lost"Frame 575
"tictactoe"Frame 585
"ttt_win"Frame 587
"ttt_lost"Frame 588
"ttt_even"Frame 589
"helper"Frame 595
"credits"Frame 601
"battle"Frame 610
"los"Frame 612
"papi"Frame 613
"stei"Frame 614
"sche"Frame 615
"battle_won"Frame 620
"battle_lose"Frame 645
"highscore"Frame 671
"home"Frame 672
"nothome"Frame 673
"preloader"Symbol 37 MovieClip Frame 1
"quit"Symbol 604 MovieClip Frame 2
"save"Symbol 604 MovieClip Frame 5
"fire_go"Symbol 705 MovieClip Frame 1
"valeurX"Symbol 867 MovieClip Frame 2
"valeurO"Symbol 867 MovieClip Frame 3
"valeurX"Symbol 871 MovieClip Frame 2
"valeurO"Symbol 871 MovieClip Frame 3
"valeurX"Symbol 875 MovieClip Frame 2
"valeurO"Symbol 875 MovieClip Frame 3
"valeurX"Symbol 879 MovieClip Frame 2
"valeurO"Symbol 879 MovieClip Frame 3
"valeurX"Symbol 883 MovieClip Frame 2
"valeurO"Symbol 883 MovieClip Frame 3
"valeurX"Symbol 887 MovieClip Frame 2
"valeurO"Symbol 887 MovieClip Frame 3
"valeurX"Symbol 891 MovieClip Frame 2
"valeurO"Symbol 891 MovieClip Frame 3
"valeurX"Symbol 895 MovieClip Frame 2
"valeurO"Symbol 895 MovieClip Frame 3
"valeurX"Symbol 899 MovieClip Frame 2
"valeurO"Symbol 899 MovieClip Frame 3
"no_world_score"Symbol 1137 MovieClip Frame 5

Dynamic Text Variables

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NAME0Symbol 312 EditableText""
SCORE0Symbol 313 EditableText""
NAME1Symbol 314 EditableText""
SCORE1Symbol 315 EditableText""
NAME2Symbol 316 EditableText""
SCORE2Symbol 317 EditableText""
NAME3Symbol 318 EditableText""
SCORE3Symbol 319 EditableText""
NAME4Symbol 320 EditableText""
SCORE4Symbol 321 EditableText""
NAME5Symbol 322 EditableText""
SCORE5Symbol 323 EditableText""
NAME6Symbol 324 EditableText""
SCORE6Symbol 325 EditableText""
NAME7Symbol 326 EditableText""
SCORE7Symbol 327 EditableText""
NAME8Symbol 328 EditableText""
SCORE8Symbol 329 EditableText""
NAME9Symbol 330 EditableText" "
SCORE9Symbol 331 EditableText""
NAME10Symbol 342 EditableText""
SCORE10Symbol 343 EditableText""
NAME11Symbol 344 EditableText""
SCORE11Symbol 345 EditableText""
NAME12Symbol 346 EditableText""
SCORE12Symbol 347 EditableText""
NAME13Symbol 348 EditableText""
SCORE13Symbol 349 EditableText""
NAME14Symbol 350 EditableText""
SCORE14Symbol 351 EditableText""
round_txtSymbol 549 EditableText""
leveltxtSymbol 550 EditableText""
bucksSymbol 552 EditableText""
foodSymbol 554 EditableText""
dotsSymbol 556 EditableText""
weaponsSymbol 558 EditableText""
happySymbol 560 EditableText""
ironSymbol 562 EditableText""
armySymbol 564 EditableText""
fort_upgrSymbol 566 EditableText""
gamesavSymbol 601 EditableText""
farmsSymbol 627 EditableText""
marketsSymbol 628 EditableText""
minesSymbol 629 EditableText""
smithysSymbol 630 EditableText""
mptxtSymbol 634 EditableText""
foodSymbol 638 EditableText""
ironSymbol 642 EditableText""
weaponsSymbol 646 EditableText""
mptxtSymbol 652 EditableText""
armySymbol 659 EditableText""
mptxtSymbol 661 EditableText""
neededSymbol 663 EditableText""
food_rateSymbol 667 EditableText""
taxesSymbol 672 EditableText""
buy_status_txtSymbol 675 EditableText""
fort_txtSymbol 677 EditableText""
fortSymbol 678 EditableText""
stat_txtSymbol 679 EditableText""
event_txtSymbol 685 EditableText""
event_txtSymbol 773 EditableText""
harvestSymbol 817 EditableText""
consumeSymbol 818 EditableText""
foodleftSymbol 819 EditableText""
happylySymbol 820 EditableText""
taxreportSymbol 821 EditableText""
minereportSymbol 822 EditableText""
smithreportSymbol 823 EditableText""
dotreportSymbol 824 EditableText""
marketreportSymbol 825 EditableText""
yearSymbol 826 EditableText""
lost_txtSymbol 858 EditableText""
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army_loss_txtSymbol 917 EditableText""
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wonlostSymbol 1061 EditableText""
betSymbol 1062 EditableText""
armySymbol 1066 EditableText""
mptxtSymbol 1070 EditableText""
e_armySymbol 1071 EditableText""
anzeigeSymbol 1076 EditableText""
farmsSymbol 1115 EditableText""
marketsSymbol 1116 EditableText""
minesSymbol 1117 EditableText""
smithysSymbol 1118 EditableText""
foodSymbol 1119 EditableText""
ironSymbol 1121 EditableText""
weaponsSymbol 1122 EditableText""
fort_upgrSymbol 1123 EditableText""
pl_lev_anzeigeSymbol 1124 EditableText""
bucksSymbol 1125 EditableText""
scoreSymbol 1126 EditableText""
armySymbol 1127 EditableText""
nameSymbol 1134 EditableText""
dotsSymbol 1138 EditableText""
happySymbol 1139 EditableText""




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Created: 27/10 -2018 02:38:54 Last modified: 27/10 -2018 02:38:54 Server time: 22/12 -2024 12:20:40