STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

Horny nurse photographer adult game.swf

This is the info page for
Flash #144242

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } frame 1 { stop(); } movieClip 52 { } movieClip 56 { frame 1 { stop(); } } movieClip 59 { } movieClip 62 { } movieClip 63 { } movieClip 65 { } movieClip 67 { } // unknown tag 88 length 138 movieClip 72 { } movieClip 75 btn_logo { } movieClip 76 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 218 __Packages.SoundManager { #initclip if (!_global.SoundManager) { var v1 = function () { super(); this.sndMusic = new Sound(_root.music_switch); this.sndSound = new Sound(_root.sound_switch); this.sndMusic.setVolume(this.musicVolume); this.sndSound.setVolume(this.soundVolume); _root.music_switch.gotoAndStop('_on'); _root.sound_switch.gotoAndStop('_on'); _root.music_switch.onRelease = this.muteMusic; _root.sound_switch.onRelease = this.muteSound; this.sndMusic.onSoundComplete = this.repeatMusic; this.sndSound.onSoundComplete = this.repeatSound; }; _global.SoundManager = v1; _global.SoundManager extends MovieClip; var v2 = v1.prototype; v2.addMusic = function (new_music, interval) { if (interval != 0) { _global.intID_music = setInterval(this.addingMusic, interval, new_music); } else { _global.music.addingMusic(new_music); } }; v2.addSound = function (new_sound, interval, toRepeat) { if (interval != 0) { _global.intID_sound = setInterval(this.addingSound, interval, new_sound, toRepeat); } else { _global.music.addingSound(new_sound, toRepeat); } }; v2.stopMusic = function () { _global.music.sndMusic.stop(); }; v2.stopSound = function () { _global.music.sndSound.stop(); }; v2.dontRepeatSound = function () { _global.music.toRepeatSound = false; }; v2.muteMusic = function () { if (!_global.music.isMusicMute) { _root.music_switch.gotoAndStop('_off'); _global.music.isMusicMute = true; _global.music.sndMusic.setVolume(0); } else { _root.music_switch.gotoAndStop('_on'); _global.music.isMusicMute = false; _global.music.sndMusic.setVolume(_global.music.musicVolume); } trace('Music ' + !_global.music.isMusicMute); }; v2.muteSound = function () { if (!_global.music.isSoundMute) { _root.sound_switch.gotoAndStop('_off'); _global.music.isSoundMute = true; _global.music.sndSound.setVolume(0); } else { _root.sound_switch.gotoAndStop('_on'); _global.music.isSoundMute = false; _global.music.sndSound.setVolume(_global.music.soundVolume); } trace('Sound ' + !_global.music.isSoundMute); }; v2.addingMusic = function (new_music) { clearInterval(_global.intID_music); _global.music.sndMusic.stop(); trace(_global.music.sndMusic); _global.music.sndMusic.attachSound(new_music); _global.music.sndMusic.start(); }; v2.repeatMusic = function () { trace('repeat Music'); _global.music.sndMusic.start(); }; v2.addingSound = function (new_sound, toRepeat) { clearInterval(_global.intID_sound); _global.music.sndSound.stop(); trace('adding Sound = ' + new_sound); _global.music.sndSound.attachSound(new_sound); _global.music.toRepeatSound = toRepeat; _global.music.sndSound.start(); }; v2.repeatSound = function () { trace('repeat Sound ' + _global.music.toRepeatSound); if (_global.music.toRepeatSound) { _global.music.sndSound.start(); } }; v2.musicVolume = 50; v2.soundVolume = 100; v2.isMusicMute = false; v2.isSoundMute = false; v2.toRepeatSound = false; ASSetPropFlags(_global.SoundManager.prototype, null, 1); } #endinitclip } movieClip 219 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 220 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = 'Hermana, el paciente en la construcción nueve es terrible. '; this.es_strList.scene_1_2 = 'Él dijo que le gusto mí. '; this.es_strList.scene_1_3 = '¿Usted quiere decir Justin?'; this.es_strList.scene_1_4 = 'Él es un novelista. '; this.es_strList.scene_1_5 = '¡Así es!'; this.es_strList.scene_1_6 = '¿Pero, realmente le gusto mí?'; this.es_strList.scene_1_7 = 'Quiero a alguien quiénes sólo se preocupan por mí. '; this.es_strList.scene_1_8 = 'Fino. Averiguaré para usted. '; this.es_strList.scene_1_9 = 'Muchas gracias. '; this.es_strList.scene_1_10 = 'Mentiroso. '; this.es_strList.scene_1_11 = 'Que...'; this.es_strList.scene_1_12 = '¿Quién es escribió \'la ayuda\' aquí?'; this.es_strList.scene_1_13 = '¿Bien? ¿Cómo siente usted? Mucho mejor adivino...'; this.es_strList.scene_1_14 = '¿Se opone usted si me siento aquí abajo?'; this.es_strList.scene_1_15 = 'Su molde. '; this.es_strList.scene_1_16 = '¿Usted vino aquí para conseguir una pala, verdad? Y usted tiene una cámara de vídeo...'; this.es_strList.scene_1_17 = 'Esto es maravilloso. '; this.es_strList.scene_1_18 = '¿Oye, puede usted capturarme?'; this.es_strList.scene_1_19 = 'soy la esperanza estoy bastante bien para esto...'; this.es_strList.scene_1_20 = '¿Van a empezar?'; this.es_strList.scene_1_21 = '¿Cómo era esto?'; this.es_strList.scene_1_22 = 'Bien, era asombroso. '; this.es_strList.scene_1_23 = 'Muchas gracias. '; this.es_strList.scene_1_24 = 'Ningún problema. Um...'; this.es_strList.scene_1_25 = '¿Quiere usted que yo sorba su gallo?'; this.es_strList.scene_1_26 = '¡Justin!!!'; this.es_strList.scene_1_27 = 'Maldito...'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Sister, the patient in building nine is terrible.'; this.en_strList.scene_1_2 = 'He said he likes me.'; this.en_strList.scene_1_3 = 'You mean Justin?'; this.en_strList.scene_1_4 = 'He\'s a novelist.'; this.en_strList.scene_1_5 = 'That\'s right!'; this.en_strList.scene_1_6 = 'But, does he really like me?'; this.en_strList.scene_1_7 = 'I want someone who only care about me.'; this.en_strList.scene_1_8 = 'Fine. I\'ll find out for you.'; this.en_strList.scene_1_9 = 'Thank you so much.'; this.en_strList.scene_1_10 = 'Liar.'; this.en_strList.scene_1_11 = 'What the...'; this.en_strList.scene_1_12 = 'who\'s wrote \'help\' here?'; this.en_strList.scene_1_13 = 'Well? How do you feel? Much better i guess ...'; this.en_strList.scene_1_14 = 'Do you mind if I sit down here?'; this.en_strList.scene_1_15 = 'Your cast.'; this.en_strList.scene_1_16 = 'You came here to get a scoop, right? And you have a video camera...'; this.en_strList.scene_1_17 = 'This is wonderful.'; this.en_strList.scene_1_18 = 'Hey, can you capture me?'; this.en_strList.scene_1_19 = 'I\'m hope I\'m good enough for this ...'; this.en_strList.scene_1_20 = 'Let\'s get started?'; this.en_strList.scene_1_21 = 'How was it?'; this.en_strList.scene_1_22 = 'Well, it was amazing.'; this.en_strList.scene_1_23 = 'Thank you so much.'; this.en_strList.scene_1_24 = 'No problem. Um...'; this.en_strList.scene_1_25 = 'Do you want me to suck your cock?'; this.en_strList.scene_1_26 = 'Justin!!!'; this.en_strList.scene_1_27 = 'Damn...'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Сестра, пациент в девятой палате просто ужасен.'; this.ru_strList.scene_1_2 = 'Он сказал, что я ему нравлюсь.'; this.ru_strList.scene_1_3 = 'Ты имеешь в виду Джюстин?'; this.ru_strList.scene_1_4 = 'Он – писатель-романист.'; this.ru_strList.scene_1_5 = 'Да, верно!'; this.ru_strList.scene_1_6 = 'Но на самом ли деле я ему нравлюсь?'; this.ru_strList.scene_1_7 = 'Мне нужен кто-то, кто бы заботился обо мне.'; this.ru_strList.scene_1_8 = 'Отлично. Я выясню все для тебя.'; this.ru_strList.scene_1_9 = 'Большое спасибо.'; this.ru_strList.scene_1_10 = 'Лжец.'; this.ru_strList.scene_1_11 = 'Что за...'; this.ru_strList.scene_1_12 = 'Кто написал «помогите» здесь?'; this.ru_strList.scene_1_13 = 'Ну? Как Вы себя чувствуете? Гораздо лучше, как я полагаю ...'; this.ru_strList.scene_1_14 = 'Вы не возражаете, если я присяду здесь?'; this.ru_strList.scene_1_15 = 'Ваша повязка.'; this.ru_strList.scene_1_16 = 'Вы пришли сюда, чтобы раздобыть сенсацию, верно? И у Вас есть видеокамера...'; this.ru_strList.scene_1_17 = 'Это замечательно.'; this.ru_strList.scene_1_18 = 'Эй, Вы можете снять меня на камеру?'; this.ru_strList.scene_1_19 = 'Я надеюсь, я с этим справлюсь ...'; this.ru_strList.scene_1_20 = 'Начнем?'; this.ru_strList.scene_1_21 = 'И как это было?'; this.ru_strList.scene_1_22 = 'О да, это было поразительно.'; this.ru_strList.scene_1_23 = 'Большое спасибо.'; this.ru_strList.scene_1_24 = 'Не стоит благодарности. Хм...'; this.ru_strList.scene_1_25 = 'Ты хочешь, чтобы поласкала его языком?'; this.ru_strList.scene_1_26 = 'Джюстин!!!'; this.ru_strList.scene_1_27 = 'Черт...'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = ' Sœur, le patient dans le bâtiment neuf se sent terrible.'; this.fr_strList.scene_1_2 = ' Il a dit qu\'il m\'aime.'; this.fr_strList.scene_1_3 = ' Tu veux dire Justin?'; this.fr_strList.scene_1_4 = ' Il est un romancier.'; this.fr_strList.scene_1_5 = ' C\'est ça!'; this.fr_strList.scene_1_6 = ' Mais, est-ce qu\'il m\'aime vraiment?'; this.fr_strList.scene_1_7 = ' Je veux quelqu\'un qui se soucie de moi.'; this.fr_strList.scene_1_8 = ' D\'accord. Je vais me renseigner pour toi.'; this.fr_strList.scene_1_9 = ' Merci beaucoup à toi.'; this.fr_strList.scene_1_10 = ' Menteuse.'; this.fr_strList.scene_1_11 = ' Qu\'est ce que ...'; this.fr_strList.scene_1_12 = ' Qui a écrit \'au secours\' là-bas?'; this.fr_strList.scene_1_13 = ' Alors? Comment vous sentez-vous? Beaucoup mieux, je pense...'; this.fr_strList.scene_1_14 = ' Ça vous dérange si je m\'assois ici?'; this.fr_strList.scene_1_15 = ' C\'est à vous de décider.'; this.fr_strList.scene_1_16 = ' Vous êtes venus ici pour obtenir de profit, n’est-ce pas? Et vous avez une caméra vidéo...'; this.fr_strList.scene_1_17 = ' C\'est merveilleux.'; this.fr_strList.scene_1_18 = ' Hé, peux-tu me photographier?'; this.fr_strList.scene_1_19 = ' J\'espère que je suis assez belle pour cela...'; this.fr_strList.scene_1_20 = ' Commençons-nous?'; this.fr_strList.scene_1_21 = ' C\'était comment?'; this.fr_strList.scene_1_22 = ' Eh bien, c\'était incroyable.'; this.fr_strList.scene_1_23 = ' Merci beaucoup à toi.'; this.fr_strList.scene_1_24 = ' Pas de problème. Um...'; this.fr_strList.scene_1_25 = ' Veux-tu que je suce ta bite?'; this.fr_strList.scene_1_26 = ' Justin!!!'; this.fr_strList.scene_1_27 = ' Merde...'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Nővér, a kilences épületben fekvő beteg valami szörnyű.'; this.hu_strList.scene_1_2 = 'Azt mondta, hogy tetszem neki.'; this.hu_strList.scene_1_3 = 'Justinra gondol?'; this.hu_strList.scene_1_4 = 'Regényíró.'; this.hu_strList.scene_1_5 = 'Így van!'; this.hu_strList.scene_1_6 = 'De tényleg tetszem neki?'; this.hu_strList.scene_1_7 = 'Olyan férfira vágyom, aki törődik velem.'; this.hu_strList.scene_1_8 = 'Rendben. Utánajárok a kedvedért.'; this.hu_strList.scene_1_9 = 'Nagyon köszönöm.'; this.hu_strList.scene_1_10 = 'Hazug.'; this.hu_strList.scene_1_11 = 'Mi a...'; this.hu_strList.scene_1_12 = 'Ki írta ide, hogy „segítség”?'; this.hu_strList.scene_1_13 = 'Szóval? Hogy érzi magát? Gondolom, sokkal jobban ...'; this.hu_strList.scene_1_14 = 'Nem bánja, ha leülök ide?'; this.hu_strList.scene_1_15 = 'Maga jön.'; this.hu_strList.scene_1_16 = 'Azért jött ide, hogy meglessen, ugye? Még kamerája is van...'; this.hu_strList.scene_1_17 = 'Ez csodálatos.'; this.hu_strList.scene_1_18 = 'Le tudna fotózni?'; this.hu_strList.scene_1_19 = 'Remélem, elég jó vagyok ehhez ...'; this.hu_strList.scene_1_20 = 'Kezdhetjük?'; this.hu_strList.scene_1_21 = 'Milyen volt?'; this.hu_strList.scene_1_22 = 'Hát, csodálatos.'; this.hu_strList.scene_1_23 = 'Nagyon köszönöm.'; this.hu_strList.scene_1_24 = 'Szívesen. Ööö...'; this.hu_strList.scene_1_25 = 'Szeretné, hogy leszopjam a farkát?'; this.hu_strList.scene_1_26 = 'Justin!!!'; this.hu_strList.scene_1_27 = 'A fenébe...'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Infermiera, il paziente nell\'edificio numero 9 è terribile.'; this.it_strList.scene_1_2 = 'Lui ha detto che mi amava.'; this.it_strList.scene_1_3 = 'Stai parlando di Justin?'; this.it_strList.scene_1_4 = 'Lui è uno scrittore.'; this.it_strList.scene_1_5 = 'Esattamente!'; this.it_strList.scene_1_6 = 'Ma davvero mi ama?'; this.it_strList.scene_1_7 = 'Voglio qualcuno che mi ama davvero.'; this.it_strList.scene_1_8 = 'Vabbe. Te ne ho trovato uno.'; this.it_strList.scene_1_9 = 'Grazie mille.'; this.it_strList.scene_1_10 = 'Bugiardo.'; this.it_strList.scene_1_11 = 'Ma che...'; this.it_strList.scene_1_12 = 'chi ci ha scritto \'aiuto\' qui?'; this.it_strList.scene_1_13 = 'Allora? Come va? Meglio, penso...'; this.it_strList.scene_1_14 = 'Ti da fastidio se mi siedo qui?'; this.it_strList.scene_1_15 = 'Fallo pure.'; this.it_strList.scene_1_16 = 'Ci sei arrivato qui per ricevere una paletta, vero? E hai anche una camera...'; this.it_strList.scene_1_17 = 'Quest\'è meraviglioso.'; this.it_strList.scene_1_18 = 'Ehi, potresti scattare una foto di me?'; this.it_strList.scene_1_19 = 'Spero che sia abbastanza buona per questo...'; this.it_strList.scene_1_20 = 'Possiamo cominciarlo?'; this.it_strList.scene_1_21 = 'Com\'era?'; this.it_strList.scene_1_22 = 'Allora, era affascinante.'; this.it_strList.scene_1_23 = 'Grazie mille.'; this.it_strList.scene_1_24 = 'Di nienete. Um...'; this.it_strList.scene_1_25 = 'Voglio che Ti dia un pompino?'; this.it_strList.scene_1_26 = 'Justin!!!'; this.it_strList.scene_1_27 = 'Cazzo...'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Siostro, pacjent w ósemce jest okropny.'; this.pl_strList.scene_1_2 = 'Powiedział, że mnie lubi.'; this.pl_strList.scene_1_3 = 'Chodzi ci o Justina?'; this.pl_strList.scene_1_4 = 'Jest pisarzem.'; this.pl_strList.scene_1_5 = 'To prawda!'; this.pl_strList.scene_1_6 = 'Czy on na pewno mnie lubi?'; this.pl_strList.scene_1_7 = 'Chcę tylko kogoś, komu będzie na mnie zależało.'; this.pl_strList.scene_1_8 = 'W porządku, dowiem się.'; this.pl_strList.scene_1_9 = 'Wielkie dzięki.'; this.pl_strList.scene_1_10 = 'Kłamczuch.'; this.pl_strList.scene_1_11 = 'Co do...'; this.pl_strList.scene_1_12 = 'kto tu napisał \'pomoc\'?'; this.pl_strList.scene_1_13 = 'No więc? Jak się czujesz? Chyba lepiej ...'; this.pl_strList.scene_1_14 = 'Czy mogę tu usiąść?'; this.pl_strList.scene_1_15 = 'Twój wybór.'; this.pl_strList.scene_1_16 = 'Szukasz sensacji? I masz kamerę...'; this.pl_strList.scene_1_17 = 'To cudowne.'; this.pl_strList.scene_1_18 = 'Hej, możesz mnie złapać?'; this.pl_strList.scene_1_19 = 'Mam nadzieję, że jestem wystarczająco dobra ...'; this.pl_strList.scene_1_20 = 'Zaczynamy?'; this.pl_strList.scene_1_21 = 'Jak było?'; this.pl_strList.scene_1_22 = 'Cudownie.'; this.pl_strList.scene_1_23 = 'Wielkie dzięki.'; this.pl_strList.scene_1_24 = 'Nie ma za co. Um...'; this.pl_strList.scene_1_25 = 'Chcesz, żebym zrobiła ci loda?'; this.pl_strList.scene_1_26 = 'Justin!!!'; this.pl_strList.scene_1_27 = 'Cholera...'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Schwester, der Patient in Zimmer neun ist schrecklich.'; this.de_strList.scene_1_2 = 'Er hat gesagt, ich gefalle ihm.'; this.de_strList.scene_1_3 = 'Meinst du Justin?'; this.de_strList.scene_1_4 = 'Er ist Romanautor.'; this.de_strList.scene_1_5 = 'So ist es!'; this.de_strList.scene_1_6 = 'Aber, hat er mich wirklich gern?'; this.de_strList.scene_1_7 = 'Ich will jemanden, der sich um mich bloß kümmert.'; this.de_strList.scene_1_8 = 'Gut. Ich werde es für Sie ausfinden.'; this.de_strList.scene_1_9 = 'Vielen Dank.'; this.de_strList.scene_1_10 = 'Lügner.'; this.de_strList.scene_1_11 = 'Was zum...'; this.de_strList.scene_1_12 = 'Wer hat hier „Hilfe“ geschrieben?'; this.de_strList.scene_1_13 = 'Nun? Wie fühlen Sie sich? Viel besser, glaube ich ...'; this.de_strList.scene_1_14 = 'Stört es Sie, wenn ich mich hier setzte?'; this.de_strList.scene_1_15 = 'Ihre Besetzung.'; this.de_strList.scene_1_16 = 'Sie sind hier gekommen, um einen guten Fang zu machen, nicht wahr? Und Sie haben eine Videokamera...'; this.de_strList.scene_1_17 = 'Es ist wunderschön.'; this.de_strList.scene_1_18 = 'He, können Sie mich aufnehmen?'; this.de_strList.scene_1_19 = 'Ich hoffe, ich bin gut genug dafür ...'; this.de_strList.scene_1_20 = 'Sollen wir anfangen?'; this.de_strList.scene_1_21 = 'Wie war es?'; this.de_strList.scene_1_22 = 'Also, es war erstaunlich.'; this.de_strList.scene_1_23 = 'Vielen Dank.'; this.de_strList.scene_1_24 = 'Kein Problem. Hm...'; this.de_strList.scene_1_25 = 'Möchtest du, dass ich deinen Freund liebkose?'; this.de_strList.scene_1_26 = 'Justin!!!'; this.de_strList.scene_1_27 = 'Teufel...'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Soro, pacientul din cladirea numarul noua este ingrozitor.'; this.ro_strList.scene_1_2 = 'Mi-a spus ca ma place.'; this.ro_strList.scene_1_3 = 'Te referi la Justin?'; this.ro_strList.scene_1_4 = 'E scriitor.'; this.ro_strList.scene_1_5 = 'Asa e!'; this.ro_strList.scene_1_6 = 'Dar, ma place cu adevarat?'; this.ro_strList.scene_1_7 = 'Vreau pe cineva caruia sa ii pese de mine.'; this.ro_strList.scene_1_8 = 'Bine. Voi afla asta pentru tine'; this.ro_strList.scene_1_9 = 'Multumesc mult.'; this.ro_strList.scene_1_10 = 'Mincinosule.'; this.ro_strList.scene_1_11 = 'Ce naiba...'; this.ro_strList.scene_1_12 = 'Cine a scris aici \'ajutor\' ?'; this.ro_strList.scene_1_13 = 'Ei bine? Cum te simti? Presupun ca mult mai bine ...'; this.ro_strList.scene_1_14 = 'Te superi daca ma asez aici?'; this.ro_strList.scene_1_15 = 'Problema ta.'; this.ro_strList.scene_1_16 = 'Ai venit aici ca sa iei o lingurita, nu-i asa ? Si ai cu tine o camera video...'; this.ro_strList.scene_1_17 = 'E minunat.'; this.ro_strList.scene_1_18 = 'Hei, poti sa-mi faci o poza?'; this.ro_strList.scene_1_19 = 'Sper sa ma pricep la asa ceva ...'; this.ro_strList.scene_1_20 = 'Incepem?'; this.ro_strList.scene_1_21 = 'Cum a fost?'; this.ro_strList.scene_1_22 = 'Ei bine, a fost uimitor.'; this.ro_strList.scene_1_23 = 'Multumesc mult.'; this.ro_strList.scene_1_24 = 'Nici o problema. Hmm...'; this.ro_strList.scene_1_25 = 'Vrei sa-ti fac un oral?'; this.ro_strList.scene_1_26 = 'Justin!!!'; this.ro_strList.scene_1_27 = 'La naiba...'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Сетсра, пациентът в сграда 9 е в ужасно състояние.'; this.bg_strList.scene_1_2 = 'Той каза, че ме харесва.'; this.bg_strList.scene_1_3 = 'Имаш предвид Джъстин?'; this.bg_strList.scene_1_4 = 'Той е писател.'; this.bg_strList.scene_1_5 = 'Така е!'; this.bg_strList.scene_1_6 = 'Но дали наистина ме харесва?'; this.bg_strList.scene_1_7 = 'Искам някой, който да го е грижа за мен.'; this.bg_strList.scene_1_8 = 'Добре. Ще разбера заради теб.'; this.bg_strList.scene_1_9 = 'Благодаря ти много.'; this.bg_strList.scene_1_10 = 'Лъжец.'; this.bg_strList.scene_1_11 = 'Какво по...'; this.bg_strList.scene_1_12 = 'кой е написал ‘помощ’ тук?'; this.bg_strList.scene_1_13 = 'Е? Как се чувствашl? Предполагам, че много по-добре ...'; this.bg_strList.scene_1_14 = 'Имаш ли нещо против, ако седна тук?'; this.bg_strList.scene_1_15 = 'Както искаш.'; this.bg_strList.scene_1_16 = 'Дойде тук нарочно, нали? И имаш видео камера...'; this.bg_strList.scene_1_17 = 'Това е прекрасно.'; this.bg_strList.scene_1_18 = 'Хей, може ли да ме снимаш?'; this.bg_strList.scene_1_19 = 'Надявам се, че съм достатъчно добре за това ...'; this.bg_strList.scene_1_20 = 'Да започваме?'; this.bg_strList.scene_1_21 = 'Как беше?'; this.bg_strList.scene_1_22 = 'Беше страхотно.'; this.bg_strList.scene_1_23 = 'Много ти благодаря.'; this.bg_strList.scene_1_24 = 'Няма проблем, ами...'; this.bg_strList.scene_1_25 = 'Искаш ли да ти духам?'; this.bg_strList.scene_1_26 = 'Джъстин!!!'; this.bg_strList.scene_1_27 = 'По дяволите...'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Mana, o paciente no edifício nove está péssimo.'; this.pt_strList.scene_1_2 = 'Ele disse que gosta de mim.'; this.pt_strList.scene_1_3 = 'Referes-te ao Justin?'; this.pt_strList.scene_1_4 = 'Ele é um escritor.'; this.pt_strList.scene_1_5 = 'Sim é!'; this.pt_strList.scene_1_6 = 'Mas, será que gosta mesmo de mim?'; this.pt_strList.scene_1_7 = 'Quero apenas alguém que goste de mim.'; this.pt_strList.scene_1_8 = 'Ok. Vou descobrir isso.'; this.pt_strList.scene_1_9 = 'Muito obrigado.'; this.pt_strList.scene_1_10 = 'Mentirosa.'; this.pt_strList.scene_1_11 = 'O quê...'; this.pt_strList.scene_1_12 = 'quem é que escreveu \'ajuda\' aqui?'; this.pt_strList.scene_1_13 = 'Então? Como te sentes? Muito melhor, acho eu ...'; this.pt_strList.scene_1_14 = 'Importaste que me sente aqui?'; this.pt_strList.scene_1_15 = 'O lugar é teu.'; this.pt_strList.scene_1_16 = 'Vieste aqui fazer testes, certo? E tens uma câmara de video...'; this.pt_strList.scene_1_17 = 'Isto é fantástico.'; this.pt_strList.scene_1_18 = 'Será que me podes filmar?'; this.pt_strList.scene_1_19 = 'Espero ser boa o suficiente para isto ...'; this.pt_strList.scene_1_20 = 'Vamos começar?'; this.pt_strList.scene_1_21 = 'Como foi?'; this.pt_strList.scene_1_22 = 'Bem, foi espectacular.'; this.pt_strList.scene_1_23 = 'Muito obrigado.'; this.pt_strList.scene_1_24 = 'Sem problema. Hmm...'; this.pt_strList.scene_1_25 = 'Queres que te chupe o caralho?'; this.pt_strList.scene_1_26 = 'Justin!!!'; this.pt_strList.scene_1_27 = 'Foda-se...'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Sestro, pacijent u zgradi devet je užasno.'; this.sr_strList.scene_1_2 = 'Rekao je da mu se sviđam.'; this.sr_strList.scene_1_3 = 'Misliš Džastin?'; this.sr_strList.scene_1_4 = 'On je romanopisac.'; this.sr_strList.scene_1_5 = 'To je tačno!'; this.sr_strList.scene_1_6 = 'Ali, da li mu se ja stvarno sviđam?'; this.sr_strList.scene_1_7 = 'Žalim nekoga ko može da se brine samo za mene.'; this.sr_strList.scene_1_8 = 'Fino. Potražiću ti to.'; this.sr_strList.scene_1_9 = 'Hvala mnogo.'; this.sr_strList.scene_1_10 = 'Lažovčino.'; this.sr_strList.scene_1_11 = 'Šta bre...'; this.sr_strList.scene_1_12 = 'ko je napisao \'pomoć\' ovde?'; this.sr_strList.scene_1_13 = 'Pa? Kako se osećaš? Pretpostavljam mnogo bolje...'; this.sr_strList.scene_1_14 = 'Da li ti smeta ako sednem ovde?'; this.sr_strList.scene_1_15 = 'Tvoja uloga.'; this.sr_strList.scene_1_16 = 'Došao si ovde da njuškaš, zar ne? A imaš i kameru...'; this.sr_strList.scene_1_17 = 'Ovo je prelepo.'; this.sr_strList.scene_1_18 = 'Hej, možeš li da me slikaš?'; this.sr_strList.scene_1_19 = 'Nadam se da sam dovoljno dobra za ovo ...'; this.sr_strList.scene_1_20 = 'Da počnemo?'; this.sr_strList.scene_1_21 = 'Kako je bilo?'; this.sr_strList.scene_1_22 = 'Pa, bilo je divno.'; this.sr_strList.scene_1_23 = 'Hvala mnogo.'; this.sr_strList.scene_1_24 = 'Nema problema. Um...'; this.sr_strList.scene_1_25 = 'Da li želiš da ti ga popušim?'; this.sr_strList.scene_1_26 = 'Džastin!!!'; this.sr_strList.scene_1_27 = 'Sranje...'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Сестро, пацієнт в дев’ятому корпусі будує мені вічка.'; this.ua_strList.scene_1_2 = 'Він каже, що я йому подобаюсь.'; this.ua_strList.scene_1_3 = 'Ти про Джастіна?'; this.ua_strList.scene_1_4 = 'Він письменник, начебто.'; this.ua_strList.scene_1_5 = 'Точно!'; this.ua_strList.scene_1_6 = 'Та чи справді я йому подобаюсь?'; this.ua_strList.scene_1_7 = 'Не хотілося б мені опинитися у ролі гумової ляльки на одну ніч.'; this.ua_strList.scene_1_8 = 'Добре. Я з’ясую, наскільки серйозні його почуття до тебе.'; this.ua_strList.scene_1_9 = 'Красно дякую.'; this.ua_strList.scene_1_10 = 'Брехун.'; this.ua_strList.scene_1_11 = 'Якого...'; this.ua_strList.scene_1_12 = 'Хто це написав \'допоможіть\' на стіні?'; this.ua_strList.scene_1_13 = 'Як справи? Як самопочуття? Виглядаєш набагато краще...'; this.ua_strList.scene_1_14 = 'Ти не заперечуватимеш, коли я присяду поруч?'; this.ua_strList.scene_1_15 = 'Твоє право.'; this.ua_strList.scene_1_16 = 'Ти шукаєш натхнення для своєї нової книги, чи не так? І в тебе є із собою камера...'; this.ua_strList.scene_1_17 = 'Це чудово.'; this.ua_strList.scene_1_18 = 'Гей, а можеш зняти мене?'; this.ua_strList.scene_1_19 = 'Сподіваюсь, я достатньо гарна для тебе...'; this.ua_strList.scene_1_20 = 'Почнімо?'; this.ua_strList.scene_1_21 = 'Як тобі?'; this.ua_strList.scene_1_22 = 'Що ж, це було неймовірно.'; this.ua_strList.scene_1_23 = 'Превелике тобі спасибі.'; this.ua_strList.scene_1_24 = 'Без проблем. Ам...'; this.ua_strList.scene_1_25 = 'Хочеш я в тебе відсмокчу?'; this.ua_strList.scene_1_26 = 'Джастін!!!'; this.ua_strList.scene_1_27 = 'Дідько...'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Sestři, pacient v budově devět je opravdu otravný.'; this.cz_strList.scene_1_2 = 'Řekl mi, že se mu líbím.'; this.cz_strList.scene_1_3 = 'Myslíte Justina?'; this.cz_strList.scene_1_4 = 'Je spisovatel.'; this.cz_strList.scene_1_5 = 'Ano, to je on!'; this.cz_strList.scene_1_6 = 'Ale opravdu se mu líbím?'; this.cz_strList.scene_1_7 = 'Já chci někoho, kdo se bude o mě starat.'; this.cz_strList.scene_1_8 = 'Dobrá. Zjistím ti to.'; this.cz_strList.scene_1_9 = 'Mockrát děkuji.'; this.cz_strList.scene_1_10 = 'Lháři.'; this.cz_strList.scene_1_11 = 'Co to...'; this.cz_strList.scene_1_12 = 'Kdo tu napsal \'pomoc\'?'; this.cz_strList.scene_1_13 = 'Dobrá? Jak se cítíte? Myslím, že je to mnohem lepší ...'; this.cz_strList.scene_1_14 = 'Bude vám vadit, když si tu sednu?'; this.cz_strList.scene_1_15 = 'Vaše místo.'; this.cz_strList.scene_1_16 = 'Přišel jste sem, abyste získal materiál, že ano? A máte tu videokameru...'; this.cz_strList.scene_1_17 = 'To je skvělé.'; this.cz_strList.scene_1_18 = 'Můžete si mě natočit?'; this.cz_strList.scene_1_19 = 'Doufám, že jsem na tohle dost dobrá ...'; this.cz_strList.scene_1_20 = 'Začneme?'; this.cz_strList.scene_1_21 = 'Jaké to bylo?'; this.cz_strList.scene_1_22 = 'No bylo to úžasné.'; this.cz_strList.scene_1_23 = 'Děkuji mnohokrát.'; this.cz_strList.scene_1_24 = 'Rádo se stal. Hm...'; this.cz_strList.scene_1_25 = 'Chcete, abych vám vykouřila péro?'; this.cz_strList.scene_1_26 = 'Justine!!!'; this.cz_strList.scene_1_27 = 'Sakra...'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.cz = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'Horny Nurses: Photographer'; this.gameNameList.bg = 'Възбудени медицински сестри – Фотографът'; this.gameNameList.ru = 'Горячие Медсестры – Фотограф'; this.gameNameList.de = 'Geile Krankenschwester — Fotograf'; this.gameNameList.es = 'Enfermera — Fotógrafo '; this.gameNameList.fr = 'Les infirmières lubriques — Un Photographe'; this.gameNameList.hu = 'Dögös nővérkék - A fotós'; this.gameNameList.it = 'Infermiere Cattive - Fotografo'; this.gameNameList.pl = 'Napalone Pielęgniarki - Fotograf'; this.gameNameList.pt = 'Enfermeiras Tesudas - O Fotógrafo'; this.gameNameList.sr = 'Napaljene medicinske sestre - Fotograf'; this.gameNameList.ua = 'Збуджені Медсестри – Фотосесія'; this.gameNameList.cz = 'Nadržené sestřičky - Fotograf'; this.gameNameList.ro = 'Asistentele Excitate - Fotograful'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 221 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 222 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 223 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 224 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; if (this.datasList.gameOverFrame > 0) { this.datasList.status = 500; } else { this.datasList.status = 0; } this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); if (this.datasList.gameOverFrame > 0) { _root.counter.gotoAndStop(Math.floor(_root.counter._totalframes * 0.5)); } else { _root.counter.gotoAndStop(1); } this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v10 = _root._xmouse; var v12 = _root._ymouse; var v13 = Math.sqrt(Math.pow(v10 - obj.datasList.x, 2) + Math.pow(v12 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v13) { obj.datasList.dist = v13; } else { var v15 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v14 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v16 = Math.sqrt(Math.pow(v15, 2) + Math.pow(v14, 2)); var v9 = v16 / obj.datasList.counter * obj.datasList.difficulty; if (v9 > 7 * obj.datasList.counter) { v9 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v9); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v10; obj.datasList.y = v12; } trace('Status = ' + obj.datasList.status); var v5 = 100 * obj.datasList.status / 1000; if (v5 > 100) { v5 = 100; } var v7 = obj.datasList.soundList.length; if (v7 > 0) { if (v5 == 0) { _global.music.stopSound(); _global.myShakehand.sound_current = -1; } else { if (v5 < 100) { var v11 = Math.floor(v5 / (100 / v7)); if (_global.myShakehand.sound_current != v11 && v11 < v7) { _global.myShakehand.sound_current = v11; _global.music.addSound(obj.datasList.soundList[_global.myShakehand.sound_current], 0, true); } } else { if (v5 >= 100) { _global.music.dontRepeatSound(); _global.music.stopSound(); } } } } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v5 / 100) + obj.datasList.minFrameJump; var v6 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v6 > obj.datasList.m_frame) { v6 -= obj.datasList.m_frame; } obj.datasList.c_frame = v6; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v10; obj.datasList.last_y = v12; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v8 = obj.datasList.status * 0.005 + 1; if (v8 > 5) { v8 = 5; } obj.datasList.status -= v8; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (obj.datasList.status == 0 && obj.datasList.gameOverFrame > 0) { this.gameOver(obj.datasList.gameOverFrame); } if (v5 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; v2.gameOver = function (frame) { _root.gotoAndStop(frame); _global.myShakehand.kill(); }; v2.sound_current = -1; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 78 { } movieClip 80 { } movieClip 81 { } movieClip 84 counter { } movieClip 86 fn { } movieClip 88 fb { } // unknown tag 88 length 134 movieClip 94 { frame 15 { stop(); } } movieClip 97 btn_enter_room_1 { } movieClip 99 btn_enter_room_2 { } movieClip 100 btn_enter_room_3 { } // unknown tag 88 length 143 movieClip 105 btn_no { } movieClip 107 btn_yes { } movieClip 110 { } movieClip 113 btn_again { } movieClip 115 btn_more { } movieClip 117 button_play { } movieClip 120 { } movieClip 121 btn_next { } frame 8 { _global.LanguageGame = 'de'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Horny-Nurses:-Photographer-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _global.music = new SoundManager(); _root.music_vol = 70; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 70) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 70; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 50; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 50) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 50; } _root.sound.setVolume(_root.sound_vol); }; Stage.scaleMode = 'showAll'; _root.myButton_lol.onRelease = function () { Stage.displayState = (Stage.displayState == 'normal') ? 'fullScreen' : 'normal'; }; } movieClip 138 { } movieClip 141 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [355, 294], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 143 { frame 57 { stop(); } } movieClip 146 { } movieClip 148 { } movieClip 150 { } frame 13 { _global.myWaiting = new Waiting(143, _currentframe + 1); stop; } movieClip 153 { frame 239 { stop(); } } movieClip 156 { frame 30 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 158 { } movieClip 159 { } frame 15 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } frame 16 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } frame 17 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4}); stop(); } frame 18 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5}); stop(); } movieClip 161 { frame 53 { stop(); } } frame 19 { _global.myWaiting = new Waiting(99, _currentframe + 1); stop(); } movieClip 163 { frame 186 { stop(); } } frame 20 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6}); stop(); } movieClip 165 { } frame 21 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7}); stop(); } movieClip 167 { frame 36 { stop(); } } frame 22 { _global.myWaiting = new Waiting(14, _currentframe + 1); stop(); } movieClip 169 { frame 14 { stop(); } frame 15 { stop(); } } frame 23 { _global.soundList = new Array('solo'); _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 171 { } frame 25 { _global.myWaiting = new Waiting(348, _currentframe + 1); stop(); } movieClip 173 { frame 348 { stop(); } } frame 26 { _global.soundList = new Array('sos_2'); _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 175 { } frame 28 { _global.myWaiting = new Waiting(19, _currentframe + 1); stop(); } movieClip 177 { frame 97 { stop(); } } frame 29 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8}); stop(); } frame 30 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9}); stop(); } movieClip 179 { frame 25 { stop(); } } frame 31 { _global.soundList = new Array('solo'); _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 2, 'soundList': _global.soundList, 'gameOverFrame': 0, 'frame': _currentframe + 2, 'popup': [500, 337, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 181 { } frame 33 { _global.myWaiting = new Waiting(43, _currentframe + 1); stop(); } movieClip 183 { frame 89 { stop(); } } frame 34 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_10}); stop(); } movieClip 185 { } frame 35 { _global.myWaiting = new Waiting(198, _currentframe + 1); stop(); } movieClip 187 { frame 265 { stop(); } } frame 36 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11}); stop(); } frame 37 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12}); stop(); } movieClip 189 { } frame 38 { _global.myWaiting = new Waiting(109, _currentframe + 1); stop(); } movieClip 191 { frame 230 { stop(); } } frame 39 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13}); stop(); } frame 40 { _global.myWaiting = new Waiting(43, _currentframe + 1); stop(); } movieClip 193 { frame 125 { gotoAndPlay(118); } } frame 41 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_14}); stop(); } frame 42 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_15}); stop(); } frame 43 { _global.myWaiting = new Waiting(196, _currentframe + 1); stop(); } movieClip 195 { frame 310 { stop(); } } frame 44 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_16}); stop(); } frame 45 { _global.myWaiting = new Waiting(125, _currentframe + 1); stop(); } movieClip 197 { frame 235 { stop(); } } frame 46 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_17}); stop(); } frame 47 { _global.myWaiting = new Waiting(215, _currentframe + 1); stop(); } movieClip 199 { frame 285 { stop(); } } frame 48 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_18}); stop(); } frame 49 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } movieClip 201 { frame 92 { stop(); } } frame 50 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_19}); stop(); } frame 51 { _global.myWaiting = new Waiting(113, _currentframe + 1); stop(); } movieClip 203 { frame 145 { stop(); } } frame 52 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_20}); stop(); } frame 53 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } movieClip 206 { frame 30 { stop(); } } frame 54 { _global.myWaiting = new Waiting(257, _currentframe + 1); stop; } movieClip 208 { frame 324 { gotoAndPlay(315); } } frame 55 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_21}); stop(); } frame 56 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_22}); stop(); } frame 57 { _global.myWaiting = new Waiting(46, _currentframe + 1); stop(); } movieClip 210 { frame 98 { stop(); } } frame 58 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_23}); stop(); } frame 59 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_24}); stop(); } frame 60 { _global.myWaiting = new Waiting(27, _currentframe + 1); stop(); } movieClip 212 { frame 71 { stop(); } } frame 61 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_25}); stop(); } frame 62 { _global.myWaiting = new Waiting(260, _currentframe + 1); stop(); } movieClip 214 { frame 352 { stop(); } } frame 63 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_26}); stop(); } frame 64 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_27}); stop(); } frame 65 { _global.myWaiting = new Waiting(30, 100); stop(); } frame 100 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 258], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 206], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Horny-Nurses:-Photographer-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 216 { frame 57 { stop(); } }




http://swfchan.com/29/144242/info.shtml
Created: 9/8 -2019 22:57:06 Last modified: 9/8 -2019 22:57:06 Server time: 22/12 -2024 09:04:18