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Midori Summer Days Puzzle.swf

This is the info page for
Flash #144664

(Click the ID number above for more basic data on this flash file.)


Text
Start!

Click a puzzle piece
to slide it into the
empty space. Try to
put the picture back
together.

Midori Puzzle

Art by RisingDragon        Flash by VerbMyNoun

Play Again?

You Win!

ActionScript [AS3]

Section 1
//jpg (MidoriPuzzle1.jpg) package MidoriPuzzle1 { import flash.display.*; public dynamic class jpg extends BitmapData { public function jpg(_arg1:int=600, _arg2:int=800){ super(_arg1, _arg2); } } }//package MidoriPuzzle1
Section 2
//BasicButton (BasicButton) package { import flash.display.*; public dynamic class BasicButton extends SimpleButton { } }//package
Section 3
//SlidingPuzzle (SlidingPuzzle) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; public class SlidingPuzzle extends MovieClip { public var playAgainButton:BasicButton; public var startButton:BasicButton; private var pieceWidth:Number; private var pieceHeight:Number; private var puzzleObjects:Array; private var blankPoint:Point; private var slidingPiece:Object; private var slideDirection:Point; private var slideAnimation:Timer; static const pieceSpace:Number = 2; static const horizOffset:Number = 0; static const vertOffset:Number = 0; static const numPiecesHoriz:int = 3; static const numPiecesVert:int = 4; static const numShuffle:int = 200; static const slideSteps:int = 10; static const slideTime:int = 250; public function SlidingPuzzle(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } public function clickStart(_arg1:MouseEvent){ gotoAndStop("play"); } public function clickPlayAgain(_arg1:MouseEvent){ gotoAndStop("play"); } public function startSlidingPuzzle(){ blankPoint = new Point((numPiecesHoriz - 1), (numPiecesVert - 1)); loadBitmap("https://inkbunny.net///files/screen/564/564516_VerbMyNoun_midoripuzzle1.jpg"); } public function loadBitmap(_arg1:String){ var _local2:Loader = new Loader(); _local2.contentLoaderInfo.addEventListener(Event.COMPLETE, loadingDone); var _local3:URLRequest = new URLRequest(_arg1); _local2.load(_local3); } public function loadingDone(_arg1:Event):void{ var _local2:Bitmap = Bitmap(_arg1.target.loader.content); pieceWidth = (_local2.width / numPiecesHoriz); pieceHeight = (_local2.height / numPiecesVert); makePuzzlePieces(_local2.bitmapData); shufflePuzzlePieces(); } public function makePuzzlePieces(_arg1:BitmapData){ var _local3:uint; var _local4:Bitmap; var _local5:Sprite; var _local6:Object; puzzleObjects = new Array(); var _local2:uint; while (_local2 < numPiecesHoriz) { _local3 = 0; while (_local3 < numPiecesVert) { if (blankPoint.equals(new Point(_local2, _local3))){ } else { _local4 = new Bitmap(new BitmapData(pieceWidth, pieceHeight)); _local4.bitmapData.copyPixels(_arg1, new Rectangle((_local2 * pieceWidth), (_local3 * pieceHeight), pieceWidth, pieceHeight), new Point(0, 0)); _local5 = new Sprite(); _local5.addChild(_local4); addChild(_local5); _local5.x = ((_local2 * (pieceWidth + pieceSpace)) + horizOffset); _local5.y = ((_local3 * (pieceHeight + pieceSpace)) + vertOffset); _local6 = new Object(); _local6.currentLoc = new Point(_local2, _local3); _local6.homeLoc = new Point(_local2, _local3); _local6.piece = _local5; _local5.addEventListener(MouseEvent.CLICK, clickPuzzlePiece); puzzleObjects.push(_local6); }; _local3++; }; _local2++; }; } public function shufflePuzzlePieces(){ var _local1:int; while (_local1 < numShuffle) { shuffleRandom(); _local1++; }; } public function shuffleRandom(){ var _local1:Array = new Array(); var _local2:uint; while (_local2 < puzzleObjects.length) { if (validMove(puzzleObjects[_local2]) != "none"){ _local1.push(puzzleObjects[_local2]); }; _local2++; }; var _local3:uint = Math.floor((Math.random() * _local1.length)); movePiece(_local1[_local3], false); } public function validMove(_arg1:Object):String{ if ((((_arg1.currentLoc.x == blankPoint.x)) && ((_arg1.currentLoc.y == (blankPoint.y + 1))))){ return ("up"); }; if ((((_arg1.currentLoc.x == blankPoint.x)) && ((_arg1.currentLoc.y == (blankPoint.y - 1))))){ return ("down"); }; if ((((_arg1.currentLoc.y == blankPoint.y)) && ((_arg1.currentLoc.x == (blankPoint.x + 1))))){ return ("left"); }; if ((((_arg1.currentLoc.y == blankPoint.y)) && ((_arg1.currentLoc.x == (blankPoint.x - 1))))){ return ("right"); }; return ("none"); } public function clickPuzzlePiece(_arg1:MouseEvent){ var _local2:int; while (_local2 < puzzleObjects.length) { if (puzzleObjects[_local2].piece == _arg1.currentTarget){ movePiece(puzzleObjects[_local2], true); break; }; _local2++; }; } public function movePiece(_arg1:Object, _arg2:Boolean){ switch (validMove(_arg1)){ case "up": movePieceInDirection(_arg1, 0, -1, _arg2); break; case "down": movePieceInDirection(_arg1, 0, 1, _arg2); break; case "left": movePieceInDirection(_arg1, -1, 0, _arg2); break; case "right": movePieceInDirection(_arg1, 1, 0, _arg2); break; }; } public function movePieceInDirection(_arg1:Object, _arg2, _arg3:int, _arg4:Boolean){ _arg1.currentLoc.x = (_arg1.currentLoc.x + _arg2); _arg1.currentLoc.y = (_arg1.currentLoc.y + _arg3); blankPoint.x = (blankPoint.x - _arg2); blankPoint.y = (blankPoint.y - _arg3); if (_arg4){ startSlide(_arg1, (_arg2 * (pieceWidth + pieceSpace)), (_arg3 * (pieceHeight + pieceSpace))); } else { _arg1.piece.x = ((_arg1.currentLoc.x * (pieceWidth + pieceSpace)) + horizOffset); _arg1.piece.y = ((_arg1.currentLoc.y * (pieceHeight + pieceSpace)) + vertOffset); }; } public function startSlide(_arg1:Object, _arg2, _arg3:Number){ if (slideAnimation != null){ slideDone(null); }; slidingPiece = _arg1; slideDirection = new Point(_arg2, _arg3); slideAnimation = new Timer((slideTime / slideSteps), slideSteps); slideAnimation.addEventListener(TimerEvent.TIMER, slidePiece); slideAnimation.addEventListener(TimerEvent.TIMER_COMPLETE, slideDone); slideAnimation.start(); } public function slidePiece(_arg1:Event){ slidingPiece.piece.x = (slidingPiece.piece.x + (slideDirection.x / slideSteps)); slidingPiece.piece.y = (slidingPiece.piece.y + (slideDirection.y / slideSteps)); } public function slideDone(_arg1:Event){ slidingPiece.piece.x = ((slidingPiece.currentLoc.x * (pieceWidth + pieceSpace)) + horizOffset); slidingPiece.piece.y = ((slidingPiece.currentLoc.y * (pieceHeight + pieceSpace)) + vertOffset); slideAnimation.stop(); slideAnimation = null; if (puzzleComplete()){ clearPuzzle(); gotoAndStop("gameover"); }; } public function puzzleComplete():Boolean{ var _local1:int; while (_local1 < puzzleObjects.length) { if (!puzzleObjects[_local1].currentLoc.equals(puzzleObjects[_local1].homeLoc)){ return (false); }; _local1++; }; return (true); } public function clearPuzzle(){ var _local1:*; for (_local1 in puzzleObjects) { puzzleObjects[_local1].piece.removeEventListener(MouseEvent.CLICK, clickPuzzlePiece); removeChild(puzzleObjects[_local1].piece); }; puzzleObjects = null; } function frame1(){ stop(); startButton.addEventListener(MouseEvent.CLICK, clickStart); } function frame2(){ startSlidingPuzzle(); } function frame3(){ playAgainButton.addEventListener(MouseEvent.CLICK, clickPlayAgain); } } }//package

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 Button {BasicButton}Uses:1Used by:Timeline
Symbol 3 Bitmap {MidoriPuzzle1.jpg}Used by:Timeline
Symbol 4 FontUsed by:5 6 7 8 11 12
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 TextUses:4Used by:Timeline
Symbol 7 TextUses:4Used by:Timeline
Symbol 8 TextUses:4Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:Timeline
Symbol 11 TextUses:4Used by:Timeline
Symbol 12 TextUses:4Used by:Timeline

Instance Names

"startButton"Frame 1Symbol 2 Button {BasicButton}
"playAgainButton"Frame 3Symbol 2 Button {BasicButton}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"intro"Frame 1
"play"Frame 2
"gameover"Frame 3




http://swfchan.com/29/144664/info.shtml
Created: 26/10 -2018 23:02:18 Last modified: 26/10 -2018 23:02:18 Server time: 22/12 -2024 09:54:57