STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95337360?noj=FRM95337360-22DC" width="1" height="1"></div>

Sie ist dran 1.swf

This is the info page for
Flash #144765

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } movieClip 51 { } // unknown tag 88 length 143 movieClip 55 button_play { } movieClip 59 btn_yes { } movieClip 61 btn_no { } movieClip 63 btn_more { } movieClip 65 btn_enter_room_3 { } movieClip 66 btn_enter_room_2 { } movieClip 68 btn_enter_room_1 { } movieClip 70 btn_again { } movieClip 72 { } movieClip 74 { } movieClip 75 { } movieClip 78 counter { } movieClip 82 btn_next { } movieClip 85 btn_logo { } movieClip 89 { } movieClip 93 { frame 1 { stop(); } } movieClip 96 { } movieClip 99 { } movieClip 100 { } movieClip 102 { } movieClip 104 { } // unknown tag 88 length 138 movieClip 109 { } movieClip 110 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 202 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 203 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¡Hola Allí!'; this.es_strList.scene_1_2 = '¿Es siguiente?'; this.es_strList.scene_1_3 = 'Cuento con usted'; this.es_strList.scene_1_4 = 'La dejan para mí.'; this.es_strList.scene_1_5 = '¿Dónde está yo?'; this.es_strList.scene_1_6 = '¿Qué continúa?!'; this.es_strList.scene_1_7 = 'Soy un entrenador privado.'; this.es_strList.scene_1_8 = 'Lo paran, esto hace cosquillas. '; this.es_strList.scene_1_9 = '¡Lo paran! ¡No mencione allí!'; this.es_strList.scene_1_10 = 'Parece que usted no sabe nada como una mujer.'; this.es_strList.scene_1_11 = 'Va a ver lo que tenemos.'; this.es_strList.scene_1_12 = 'Me siento extraño.'; this.es_strList.scene_1_13 = '¡Esto duele! ¡Esto duele!'; this.es_strList.scene_1_14 = '¡Mirada a esto! Usted es muy mojado ahora.'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Hi There!'; this.en_strList.scene_1_2 = 'Is She the next?'; this.en_strList.scene_1_3 = 'I\'m counting on you'; this.en_strList.scene_1_4 = 'Leave her for me.'; this.en_strList.scene_1_5 = 'Where am I?'; this.en_strList.scene_1_6 = 'What\'s going on?!'; this.en_strList.scene_1_7 = 'I\'m a private trainer.'; this.en_strList.scene_1_8 = 'Stop it, it tickles.'; this.en_strList.scene_1_9 = 'Stop it! Don\'t touch there!'; this.en_strList.scene_1_10 = 'It seems that you don\'t know anything as a woman.'; this.en_strList.scene_1_11 = 'Let\'s see what we\'ve got.'; this.en_strList.scene_1_12 = 'I feel weird.'; this.en_strList.scene_1_13 = 'It hurts! It hurts!'; this.en_strList.scene_1_14 = 'Look at this! You are very wet now.'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Привет!'; this.ru_strList.scene_1_2 = 'Она будет следующей?'; this.ru_strList.scene_1_3 = 'Я на тебя рассчитываю.'; this.ru_strList.scene_1_4 = 'Оставь ее мне.'; this.ru_strList.scene_1_5 = 'Где я?'; this.ru_strList.scene_1_6 = 'Что происходит?! '; this.ru_strList.scene_1_7 = 'Я – твой личный тренер.'; this.ru_strList.scene_1_8 = 'Хватит, мне щекотно!'; this.ru_strList.scene_1_9 = 'Хватит! Не прикасайся ко мне!'; this.ru_strList.scene_1_10 = 'Похоже, ты совсем еще неопытная.'; this.ru_strList.scene_1_11 = 'Ну, что мы имеем? '; this.ru_strList.scene_1_12 = 'Я чувствую себя как-то странно… '; this.ru_strList.scene_1_13 = 'Мне больно! Больно!'; this.ru_strList.scene_1_14 = 'Гляди-ка! Ты уже возбудилась.'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Heille toi!'; this.fr_strList.scene_1_2 = 'Sera-t-elle la prochaine?'; this.fr_strList.scene_1_3 = 'Je compte sur toi'; this.fr_strList.scene_1_4 = 'Laisse-la-moi.'; this.fr_strList.scene_1_5 = 'Où est-ce que je suis?'; this.fr_strList.scene_1_6 = 'Qu\'est-ce qui se passe?!'; this.fr_strList.scene_1_7 = 'Je suis un entraîner privé.'; this.fr_strList.scene_1_8 = 'Arrête de me chatouiller.'; this.fr_strList.scene_1_9 = 'Arrête! Ne me touche pas par là!'; this.fr_strList.scene_1_10 = 'Semble-t-il que tu n\'es pas encore une femme.'; this.fr_strList.scene_1_11 = 'Voyons voir ce qu\'on a ici.'; this.fr_strList.scene_1_12 = 'Je me sens bizarre.'; this.fr_strList.scene_1_13 = 'Ça fait mal! Ça fait mal!'; this.fr_strList.scene_1_14 = 'Regarde-moi ça ! Tu es vraiment mouillée maintenant.'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Szia!'; this.hu_strList.scene_1_2 = 'Ő lesz a következő?'; this.hu_strList.scene_1_3 = 'Számítok rád'; this.hu_strList.scene_1_4 = 'Majd én kezelésbe veszem.'; this.hu_strList.scene_1_5 = 'Hol vagyok?'; this.hu_strList.scene_1_6 = 'Mi folyik itt?!'; this.hu_strList.scene_1_7 = 'Személyi edző vagyok.'; this.hu_strList.scene_1_8 = 'Hagyd abba, csikis vagyok.'; this.hu_strList.scene_1_9 = 'Hagyd abba! Ott ne nyúlj hozzám!'; this.hu_strList.scene_1_10 = 'Úgy tűnik, nem vagy túl tapasztalt nő.'; this.hu_strList.scene_1_11 = 'Nézzük csak, miből élünk.'; this.hu_strList.scene_1_12 = 'Ez olyan furcsa.'; this.hu_strList.scene_1_13 = 'Fáj! Fáj!'; this.hu_strList.scene_1_14 = 'Nézd csak! Milyen nedves lettél.'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Ehi ciao!'; this.it_strList.scene_1_2 = 'Eè Lei la prossima?'; this.it_strList.scene_1_3 = 'Conto su di te.'; this.it_strList.scene_1_4 = 'Lasciala a me.'; this.it_strList.scene_1_5 = 'Dove mi trovo?'; this.it_strList.scene_1_6 = 'Che succede?'; this.it_strList.scene_1_7 = 'Sono un maestro privato.'; this.it_strList.scene_1_8 = 'Smettila, mi fa il solletico.'; this.it_strList.scene_1_9 = 'Smettila! Non toccare lì.'; this.it_strList.scene_1_10 = 'Pare che tu non sappia nulla come donna.'; this.it_strList.scene_1_11 = 'Vediamo cosa abbiamo qui.'; this.it_strList.scene_1_12 = 'Mi sento strana.'; this.it_strList.scene_1_13 = 'Fa male! Fa male!'; this.it_strList.scene_1_14 = 'Guarda qui! Ora sei davvero bagnata.'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Cześć '; this.pl_strList.scene_1_2 = 'Czy ona jest następna? '; this.pl_strList.scene_1_3 = ' Liczę na ciebie.'; this.pl_strList.scene_1_4 = 'Zostaw ją dla mnie. '; this.pl_strList.scene_1_5 = 'Gdzie ja jestem? '; this.pl_strList.scene_1_6 = 'Co się dzieje? '; this.pl_strList.scene_1_7 = 'Jestem prywatnym trenerem. '; this.pl_strList.scene_1_8 = 'Przestań! To łaskocze. '; this.pl_strList.scene_1_9 = ' Przestań, nie dotykaj w tym miejscu!'; this.pl_strList.scene_1_10 = ' Wydaj mi się, że wiele o kobiecości nie wiesz.'; this.pl_strList.scene_1_11 = ' Zobaczmy co my tu mamy.'; this.pl_strList.scene_1_12 = 'Dziwnie się czuję '; this.pl_strList.scene_1_13 = ' Boli. Boli!'; this.pl_strList.scene_1_14 = 'Patrz na to! Teraz jesteś bardzo mokra. '; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Hallo da!'; this.de_strList.scene_1_2 = 'Ist sie dran?'; this.de_strList.scene_1_3 = 'Ich rechne mit dir'; this.de_strList.scene_1_4 = 'Lass sie für mich.'; this.de_strList.scene_1_5 = 'Wo bin ich?'; this.de_strList.scene_1_6 = 'Was geht hier vor?!'; this.de_strList.scene_1_7 = 'Ich bin Personaltrainer.'; this.de_strList.scene_1_8 = 'Hör damit auf, es kitzelt.'; this.de_strList.scene_1_9 = 'Hör damit auf! Berühre dort nicht!'; this.de_strList.scene_1_10 = 'Es scheint, dass du nichts als eine Frau weiß. '; this.de_strList.scene_1_11 = 'Lassen uns sehen, was wir haben.'; this.de_strList.scene_1_12 = 'Ich fühle mich seltsam.'; this.de_strList.scene_1_13 = 'Es schmerzt! Es schmerzt!'; this.de_strList.scene_1_14 = 'Sieh das an! Du bist ganz nass schon.'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Salut!'; this.ro_strList.scene_1_2 = 'Ea este urmatoarea?'; this.ro_strList.scene_1_3 = 'Ma bazez pe tine'; this.ro_strList.scene_1_4 = 'Lasa-mi-o mie.'; this.ro_strList.scene_1_5 = 'Unde ma aflu?'; this.ro_strList.scene_1_6 = 'Ce se petrece?!'; this.ro_strList.scene_1_7 = 'Sunt un antrenor privat.'; this.ro_strList.scene_1_8 = 'Opreste-te, ma gadila!'; this.ro_strList.scene_1_9 = 'Opreste-te! Nu ma atinge acolo!'; this.ro_strList.scene_1_10 = 'Se pare ca nu stii nimic despre femei.'; this.ro_strList.scene_1_11 = 'Sa vedem ce avem aici.'; this.ro_strList.scene_1_12 = 'Ma simt ciudat.'; this.ro_strList.scene_1_13 = 'Doare! Doare!'; this.ro_strList.scene_1_14 = 'Uita-te aici! Esti foarte uda acum.'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Здрасти!'; this.bg_strList.scene_1_2 = 'Тя ли е следващата?'; this.bg_strList.scene_1_3 = 'Разчитам на теб'; this.bg_strList.scene_1_4 = 'Остави ми я на мен.'; this.bg_strList.scene_1_5 = 'Къде съм?'; this.bg_strList.scene_1_6 = 'Какво се случва?!'; this.bg_strList.scene_1_7 = 'Аз съм личен треньор.'; this.bg_strList.scene_1_8 = 'Спри, гъделичкаш ме.'; this.bg_strList.scene_1_9 = 'Спри! Не пипай там!'; this.bg_strList.scene_1_10 = 'Изглежда, че макр и да си жена, не знаеш нищо.'; this.bg_strList.scene_1_11 = 'Нека да видим какво имаме тук.'; this.bg_strList.scene_1_12 = 'Чувствам се странно.'; this.bg_strList.scene_1_13 = 'Боли! Боли!'; this.bg_strList.scene_1_14 = 'Погледни тук! Толкова си възбудена сега.'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Olá!'; this.pt_strList.scene_1_2 = 'Ela é a próxima?'; this.pt_strList.scene_1_3 = 'Conto contigo'; this.pt_strList.scene_1_4 = 'Deixa-a por minha conta.'; this.pt_strList.scene_1_5 = 'Onde estou?'; this.pt_strList.scene_1_6 = 'O que se passa aqui?!'; this.pt_strList.scene_1_7 = 'Sou um treinador privado.'; this.pt_strList.scene_1_8 = 'Para com isso, faz cócegas.'; this.pt_strList.scene_1_9 = 'Para! Não toques aí!'; this.pt_strList.scene_1_10 = 'Parece que não sabes nada do que é ser mulher.'; this.pt_strList.scene_1_11 = 'Vamos ver o que temos aqui.'; this.pt_strList.scene_1_12 = 'Sinto-me esquisita.'; this.pt_strList.scene_1_13 = 'Isso doi! Isso doi!'; this.pt_strList.scene_1_14 = 'Olha para isto! Agora estás muito molhada.'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Zdravo!'; this.sr_strList.scene_1_2 = 'Da li Ona sledeća?'; this.sr_strList.scene_1_3 = 'Računam na tebe'; this.sr_strList.scene_1_4 = 'Ostavi je za mene.'; this.sr_strList.scene_1_5 = 'Gde sam?'; this.sr_strList.scene_1_6 = 'Šta se dešava?!'; this.sr_strList.scene_1_7 = 'Ja sam privatni trener.'; this.sr_strList.scene_1_8 = 'Prestani, golicaš me.'; this.sr_strList.scene_1_9 = 'Stani! Ne diraj me tamo!'; this.sr_strList.scene_1_10 = 'Izgleda da ništa ne znaš kao žena.'; this.sr_strList.scene_1_11 = 'Da vidimo šta je ovo.'; this.sr_strList.scene_1_12 = 'Čudno se osećam.'; this.sr_strList.scene_1_13 = 'To boli! To boli!'; this.sr_strList.scene_1_14 = 'Gledaj ovo! Sada si vlažna.'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Привіт!'; this.ua_strList.scene_1_2 = 'Вона буде наступною?'; this.ua_strList.scene_1_3 = 'Я на тебе розраховую.'; this.ua_strList.scene_1_4 = 'Залиш її мені.'; this.ua_strList.scene_1_5 = 'Де я?'; this.ua_strList.scene_1_6 = 'Що коїться?! '; this.ua_strList.scene_1_7 = 'Я – твій особистий тренер.'; this.ua_strList.scene_1_8 = 'Досить, мені лоскотно!'; this.ua_strList.scene_1_9 = 'Припиніть! Не чіпайте мене!'; this.ua_strList.scene_1_10 = 'Схоже, ти зовсім ще недосвідчена.'; this.ua_strList.scene_1_11 = 'То що ми маємо? '; this.ua_strList.scene_1_12 = 'Я почуваюся якось дивно… '; this.ua_strList.scene_1_13 = 'Мені боляче! Боляче!'; this.ua_strList.scene_1_14 = 'Дивись-но! Ти вже збудилася.'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Ahoj!'; this.cz_strList.scene_1_2 = 'Ona je tou další?'; this.cz_strList.scene_1_3 = 'Počítám s tebou'; this.cz_strList.scene_1_4 = 'Nechej mi jí.'; this.cz_strList.scene_1_5 = 'Kde to jsem?'; this.cz_strList.scene_1_6 = 'Co se to děje?!'; this.cz_strList.scene_1_7 = 'Jsem soukromý trenér.'; this.cz_strList.scene_1_8 = 'Přestaň, to lechtá.'; this.cz_strList.scene_1_9 = 'Přestaň! Nedotýkej se mě tam!'; this.cz_strList.scene_1_10 = 'Vypadá to, že toho o sexu moc nevíš.'; this.cz_strList.scene_1_11 = 'Podívejme se, copak to tady máme.'; this.cz_strList.scene_1_12 = 'Cítím se divně.'; this.cz_strList.scene_1_13 = 'To bolí! To bolí!'; this.cz_strList.scene_1_14 = 'Podívej se na to! Jsi pěkně vlhká.'; this.nl_strList = new Object(); this.nl_strList.scene_1_1 = 'Hey daar!'; this.nl_strList.scene_1_2 = 'Is zij de volgende?'; this.nl_strList.scene_1_3 = 'Ik reken op je.'; this.nl_strList.scene_1_4 = 'Geef haar maar aan mij.'; this.nl_strList.scene_1_5 = 'Waar ben ik?'; this.nl_strList.scene_1_6 = 'Wat gebeurt er?'; this.nl_strList.scene_1_7 = 'Ik ben een priv’e trainer.'; this.nl_strList.scene_1_8 = 'Stop dat, het kietelt.'; this.nl_strList.scene_1_9 = 'Stop! Raak me daar niet aan!'; this.nl_strList.scene_1_10 = 'Het ziet ernaar uit dat jij niets weet als vrouw zijnde.'; this.nl_strList.scene_1_11 = 'Laten we eens kijken wat we hebben.'; this.nl_strList.scene_1_12 = 'Ik voel me raar.'; this.nl_strList.scene_1_13 = 'Het doet zeer! Het doet zeer!'; this.nl_strList.scene_1_14 = 'Kijk eens hier naar! Je bent nu heel nat.'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'She Is The Next'; this.gameNameList.bg = 'Тя е следващата'; this.gameNameList.ru = 'Она – Следующая '; this.gameNameList.de = 'Sie Ist Dran'; this.gameNameList.es = 'Ella es siguiente'; this.gameNameList.fr = 'Elle sera la prochaine'; this.gameNameList.hu = 'Ő lesz a következő'; this.gameNameList.it = 'Lei è la prossima'; this.gameNameList.pl = 'Ona jest następna'; this.gameNameList.pt = 'Ela é a Próxima'; this.gameNameList.sr = 'Ona je sledeća'; this.gameNameList.ua = 'Вона – Наступна'; this.gameNameList.cz = 'Ona je další'; this.gameNameList.ro = 'Ea e Urmatoarea'; this.gameNameList.nl = 'Zij Is De Volgende'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 204 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 205 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 206 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 207 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } movieClip 208 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } frame 8 { _global.LanguageGame = 'de'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-She-Is-The-Next-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } movieClip 117 { } movieClip 120 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 122 { frame 24 { stop(); } } movieClip 125 { } movieClip 127 { } frame 13 { _global.myWaiting = new Waiting(307, _currentframe + 1); stop; } movieClip 130 { frame 347 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 132 { } movieClip 133 { } frame 15 { _global.myWaiting = new Waiting(15, _currentframe + 1); stop; } movieClip 135 { frame 44 { stop(); } } frame 16 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } frame 17 { _global.myWaiting = new Waiting(50, _currentframe + 1); stop; } movieClip 137 { frame 70 { stop(); } } frame 18 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } frame 19 { _global.myWaiting = new Waiting(10, _currentframe + 1); stop; } movieClip 139 { frame 71 { stop(); } } frame 20 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4}); stop(); } frame 21 { _global.myWaiting = new Waiting(167, _currentframe + 1); stop; } movieClip 141 { frame 208 { stop(); } } frame 22 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5}); stop(); } frame 23 { _global.myWaiting = new Waiting(77, _currentframe + 1); stop; } movieClip 143 { frame 133 { stop(); } } frame 24 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6}); stop(); } frame 25 { _global.myWaiting = new Waiting(85, _currentframe + 1); stop; } movieClip 145 { frame 152 { stop(); } } frame 26 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7}); stop(); } frame 27 { _global.myWaiting = new Waiting(237, _currentframe + 1); stop; } movieClip 147 { frame 309 { stop(); } } frame 28 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8}); stop(); } frame 29 { _global.myWaiting = new Waiting(71, _currentframe + 1); stop; } movieClip 149 { frame 124 { stop(); } } frame 30 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9}); stop(); } movieClip 151 { } frame 31 { _global.myWaiting = new Waiting(16, _currentframe + 1); stop; } movieClip 153 { frame 95 { stop(); } } frame 32 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_10}); stop(); } frame 33 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11}); stop(); } movieClip 155 { frame 29 { stop(); } } frame 34 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': _currentframe + 1, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': _currentframe + 2, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': _currentframe + 3, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': _currentframe + 4, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', _currentframe + 5); stop(); } movieClip 157 { frame 18 { stop(); } } movieClip 160 { } movieClip 163 { } movieClip 164 { } movieClip 165 { } movieClip 166 { } movieClip 168 { } movieClip 170 { frame 43 { gotoAndPlay(29); } } movieClip 172 { frame 148 { gotoAndPlay(111); } } frame 39 { _global.myWaiting = new Waiting(11, _currentframe + 1); stop(); } movieClip 174 { frame 142 { stop(); } } frame 40 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12}); stop(); } frame 41 { _global.myWaiting = new Waiting(41, _currentframe + 1); stop(); } movieClip 176 { frame 94 { stop(); } } frame 42 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13}); stop(); } frame 43 { _global.myWaiting = new Waiting(303, _currentframe + 1); stop(); } movieClip 178 { frame 303 { stop(); } } frame 44 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 180 { } frame 46 { _global.myWaiting = new Waiting(254, _currentframe + 1); stop(); } movieClip 182 { frame 254 { stop(); } } frame 47 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 184 { } frame 49 { _global.myWaiting = new Waiting(78, _currentframe + 1); stop(); } movieClip 186 { frame 157 { stop(); } } frame 50 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_14}); stop(); } frame 51 { _global.myWaiting = new Waiting(46, _currentframe + 1); stop(); } movieClip 188 { frame 46 { stop(); } } frame 52 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 190 { } frame 54 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 192 { } frame 56 { _global.myWaiting = new Waiting(100, 165); stop(); } movieClip 197 { frame 30 { stop(); } } frame 165 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-She-Is-The-Next-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 201 { frame 30 { stop(); } }




http://swfchan.com/29/144765/info.shtml
Created: 26/10 -2018 20:52:14 Last modified: 26/10 -2018 20:52:14 Server time: 22/12 -2024 21:50:34