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iceclimb.swf

This is the info page for
Flash #10118

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">How to Play IceClimb:</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>To JUMP:</b></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>A - Jump Left</b></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>S - Jump Right</b></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Left and Right move the penguin.</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Up and Down climb ladders.</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Down climbs down from thin tiles, or doors.</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Up enters the exit door at the end of a level.</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Jumping moves 2 tiles up, then 3 to the side. &nbsp;<sbr />After that, you FALL.</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">Spikes only kill you if you FALL on them. &nbsp;<sbr />You can safely end a jump on spikes, walk on <sbr />spikes, or walk inside spikes.</font></p><p align="left"></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">If you land on Thin ice, you will continue to <sbr />fall if you are already falling, otherwise it acts <sbr />as a platform.</font></p><p align="left"></p><p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">©2001, 2007 Dan Weiss . . . <font color="#0000ff"><a href="http://www.dwedit.org/"><b>http://www.dwedit.org</b></a></font></font></p>

ActionScript [AS1/AS2]

Frame 1
_root.victory = 0; _root.screen.removeMovieClip(); play();
Frame 3
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndPlay ("Game"); }
Frame 4
gotoAndPlay ("preload");
Instance of Symbol 9 MovieClip "master" in Frame 5
onClipEvent (keyDown) { if (Key.getCode() == 37) { input = 1; } if (Key.getCode() == 39) { input = 2; } if (Key.getCode() == 38) { input = 3; } if (Key.getCode() == 40) { input = 4; } if (Key.getCode() == 65) { input = 5; } if (Key.getCode() == 83) { input = 6; } if (Key.getCode() == 187) { input = 7; } } onClipEvent (enterFrame) { function getinput() { } function at(dist) { var _local2 = _root.map[_root.pos + dist]; if (_local2 == undefined) { _local2 = 0; } return(_local2); } function canmove(dist) { return(at(dist) != 1); } function isspikes(dist) { return(at(dist) == 2); } function isfallthru(dist) { var _local1 = at(dist); return((_local1 == 0) || (_local1 == 4)); } function isblank(dist) { return(at(dist) == 0); } function isladder(dist) { return(at(dist) == 3); } function candropthru(dist) { return(at(dist) >= 3); } function isdoor(dist) { return(at(dist) == 6); } function _move(dist) { _root.pos = _root.pos + dist; } function playgame() { if (delay) { unchanged = 1; } while (!delay) { if (dead) { if (deathtimer > 0) { deathtimer--; delay = 1; } if (deathtimer <= 0) { _root.pos = _root.pos0; dead = 0; falling = 0; jump = 0; } } else if (jump) { if (jump >= 4) { if (canmove(-12)) { _move(-12); jump--; } else { jump = 0; } } else if (canmove(jumpdir)) { _move(jumpdir); jump--; } else { jump = 0; } if (jump == 0) { if (isblank(12)) { falling = 1; } } delay = _delay; } else if (falling) { if (isspikes(12)) { dead = 1; deathtimer = 8; delay = _delay * 2; } else if (isfallthru(12)) { _move(12); delay = _delay; } else { falling = 0; delay = _delay; } } else { if (input == 1) { if (canmove(-1)) { _move(-1); } if (isblank(12)) { falling = 1; } delay = _delay; } else if (input == 2) { if (canmove(1)) { _move(1); } if (isblank(12)) { falling = 1; } delay = _delay; } else if (input == 3) { if (isladder(0)) { if (canmove(-12)) { _move(-12); } delay = _delay; } if (isdoor(0)) { _root.levelnumber++; loadmap(_root.levelnumber); delay = _delay; } } else if (input == 4) { keydown = 0; if (candropthru(12)) { _move(12); if (isblank(12)) { falling = 1; } delay = _delay; } } else if (input == 5) { jump = 5; jumpdir = -1; } else if (input == 6) { jump = 5; jumpdir = 1; } else if (input == 7) { _root.levelnumber++; loadmap(_root.levelnumber); } else { unchanged = 1; } input = 0; delay = 1; } } if (delay) { delay--; return(undefined); } } function init() { jump = 0; falling = 0; jumpdir = 0; dead = 0; deathtimer = 0; _root.victory = 0; needsInit = 0; initgfx(); _root.levelnumber = 0; loadmap(_root.levelnumber); drawmap(); delay = 1; } function initgfx() { _root.screen = _root.createEmptyMovieClip("screen", this.getNextHighestDepth()); _root.screen._x = 76; _root.screen._y = 86; _root.bmp = new flash.display.BitmapData(288, 192, false, 0); var _local3 = "tiles"; _root.tiles = flash.display.BitmapData.loadBitmap(_local3); _root.screen.attachBitmap(_root.bmp, _root.getNextHighestDepth(), "always", false); } function destroybitmap() { _root.screen.removeMovieClip(); } function drawmap() { drawpos = _root.pos - 65; x0 = int(drawpos) % 12; y0 = int(drawpos / 12); drawmap2(_root.bmp, _root.tiles, 24, 24, 0, 0, _root.map, x0, y0, x0 + 12, y0 + 8); tx = 0; ty = 0; var _local2 = new flash.geom.Rectangle(0, 0, 24, 24); var _local3 = new flash.geom.Point(120, 120); _root.bmp.copyPixels(_root.tiles, _local2, _local3); if ((deathtimer % 2) == 1) { _root.screen.blendMode = 9; } else { _root.screen.blendMode = 0; } } function drawmap2(dest, tilesrc, xtilesize, ytilesize, drawx, drawy, tilemap, x0, y0, x1, y1) { var _local2; var _local3; var _local11; var _local19; var _local1; var _local10; var _local9; var _local8; var _local22; _local8 = tilesrc.width / xtilesize; _local11 = x1 - x0; _local19 = y1 - y0; _local3 = 0; while (_local3 < _local19) { _local2 = 0; while (_local2 < _local11) { _local1 = tilemap[((_local3 + y0) * 12) + (_local2 + x0)]; if (_local1 === undefined) { _local1 = 0; } _local1++; _local10 = (_local1 % _local8) * xtilesize; _local9 = int(_local1 / _local8) * ytilesize; var _local5 = new flash.geom.Rectangle(_local10, _local9, xtilesize, ytilesize); var _local7 = new flash.geom.Point((_local2 * xtilesize) + drawx, (_local3 * ytilesize) + drawy); dest.copyPixels(tilesrc, _local5, _local7); _local2++; } _local3++; } } function loadmap(mapnumber) { var _local4; _local4 = ""; switch (mapnumber) { case 0 : _local4 = "F01110411031102110511001107120C1A00103012421240103012001400103012401200600010301200110245001504401E004F03004F03004F02400013002A0010220012002101120012001400200010270415004410270010014100220010301030120012001030003015011030003112022110311324103612001030180010301F030010002802100213011D00120010001F010216002A001F09001F0200150011001100100022001120120112031F00011F03001800290114012802103A00360121003201210210011000311101140031112114003F1F151FF"; break; case 1 : _local4 = "F1F1F121A0068021600120014021F030016001200160214021F01021F01001C001300150310001100150010031000130015001A031B002A00110027001140100021002700114015002100270011401C0021002700114012002100270011401F0100210022002100200011401200114015002100270011401F031A001721103A103118003A003A0030150012401300114017001800104014002200160012401600180010401300230013002000134013001040160020001000100014001040180018001040110015401E011902182F141FF"; break; case 2 : _local4 = "F0F0F0B0020001200540051001F0000110062005600150054001500160018001200110056001F01001600103217003A003A003A003A003A0017002A001D002A0017002A001700140021001700130012002A0017001400201500120110001F020015001F03001F030012001D00100017002200260012001B0018001D0210021501103118003A003F090012001F030010001F01001F022600100216001030180010301802182F131FF"; break; case 3 : _local4 = "204160012001F03001000190050002030430022002000220030230014002400120026001700210010290018002001200023002000104013012200104010002000210021001040170020104010220023001040110022031044110014001400105011500011011021001500100040115200104001100011014000110011001200100110001002110010001100110012001000100210001101100011001100120010011000100211001300106000120610001100110014001A02100018001101110013001040001700110011001200103311001220103504103A003F09002A00170044002A0011001301210011201301110311001100140012001003125200130012011002102000130012011000110010021100110027001120510110011000115D002000164010001000160012011002100113001300201401120115001240160418261FF"; break; case 4 : _local4 = "03A003A003F060C6F0100670067001D002A0011005A0041005F090220103000142410061F001F03001F090050001700120023001500510019001E0013001F03001F03001F0300170140270011001800150030190017002A00180017001000150017001300470055001000150017001300170017001F030027002100170015002000280010001B0026001000200016041100140016001B001C00114A001D00420B2C1A0FF"; break; default : _root.victory = 1; return(undefined); } _root.map = new Array(768); var _local3 = 0; var _local2 = 0; var _local7 = "0"; var _local8 = "A"; var _local5 = _local7.charCodeAt(0); var _local6 = (_local8.charCodeAt(0) - _local5) - 10; while (true) { b1 = _local4.charCodeAt(_local3 * 2) - _local5; b2 = _local4.charCodeAt((_local3 * 2) + 1) - _local5; _local3++; if (b1 >= 10) { b1 = b1 - _local6; } if (b2 >= 10) { b2 = b2 - _local6; } if (b2 == 15) { break; } b1++; while (b1) { _root.map[_local2] = b2; b1--; _local2++; } } _local4 = ""; _root.pos0 = 725; _root.pos = _root.pos0; } _delay = 1; if (needsInit == undefined) { init(); } getinput(); if (_root.victory) { destroybitmap(); _root.gotoAndPlay("ending"); return(undefined); } unchanged = 0; playgame(); if (!unchanged) { drawmap(); } return(undefined); }
Frame 6
if (!_root.victory) { gotoAndPlay ("game"); } else { _root.screen.removeMovieClip(); }
Frame 7
stop();
Frame 10
stop();
Symbol 15 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 Bitmap [tiles]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:Timeline
Symbol 6 FontUsed by:8
Symbol 7 FontUsed by:8
Symbol 8 EditableTextUses:6 7Used by:Timeline
Symbol 9 MovieClipUsed by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:15
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:15
Symbol 14 GraphicUsed by:15
Symbol 15 ButtonUses:11 13 14Used by:Timeline

Instance Names

"master"Frame 5Symbol 9 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tiles"

Labels

"preload"Frame 3
"Game"Frame 5
"ending"Frame 7




http://swfchan.com/3/10118/info.shtml
Created: 8/6 -2019 21:26:32 Last modified: 8/6 -2019 21:26:32 Server time: 22/12 -2024 07:10:05