STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

avatarfortressfight.swf

This is the info page for
Flash #10681

(Click the ID number above for more basic data on this flash file.)


Text
You are in the ultimate fortress fight!

You must destroy your
opponent's fortress in battle before
they destroy yours!

Watch "Avatar: The Last Airbender" on Nickelodeon!

Watch "Avatar: The Last Airbender" on Nickelodeon!

1)

Choose your weapon.

2)

Pick an angle.

You are in the ultimate fortress fight!

You must destroy your  opponent's fortress in
battle before they destroy yours!

3)

Hold down on the mouse button to
select the power amount and release
the mouse button to fire!

Each projectile has unique
damage and Accuracy qualities.

Small~

Medium~

Large~

*You cannot use the same projectile two times in a row.

more accurate
but less damage.

least accurate but
the most damage!

WATER

WATER

EARTH

EARTH

FIRE

FIRE

spreads out to cover
a larger area.

fire through this and your
projectile will inflict even
more damage!

fire through this and you will
reduce the amount of damage
to your Fortress.

cancel

Your email has been sent
You will get an email when it
is your turn to fire!

Oops! One of the email
addresses you entered is not
valid. Please try again.

There was an error
connecting to the server.
Please try again later.

Oops! The name you entered
is not valid. Please change it
and try again.

Are you sure that
you want to resign?

Are you sure that
you want to quit?

Your opponent has
resigned. You win!

Oops! This game has
expired.

There was an error
loading the data.

Server Response

Play Mode is Email

player 1

0

1

2

3

4

5

6

7

8

9

player 1

player 2 turn!

ActionScript [AS1/AS2]

Frame 1
function doLoading() { ratio = getBytesLoaded() / getBytesTotal(); if (ratio == 1) { clearInterval(loader); gotoAndStop ("game"); } else { loader_mc.loader_bar.gotoAndStop(Math.ceil(ratio * 100)); } } loader = setInterval(doLoading, 5); stop(); var ratio;
Frame 6
function doCallBack() { project.log("outer callback hit"); project.doCallBack(); } project.init(); project.tabChildren = false; stop();
Symbol 857 MovieClip [__Packages.nick.avatarfortfight.Engine] Frame 0
class nick.avatarfortfight.Engine extends MovieClip { var __gameStartTime, __interval, sound, viewport_mc, viewport, from_email, from_name, to_email, to_name, helpViewed, __ProxyObj, gameMode, __emailGameState, playerOneCharacter, playerTwoCharacter, isPaused, activeWorld, state, __updateUI, __didResign, __levelNum, __lives, __score, isUILocked, __health, menus_mc, gotoAndStop, btn_1player, btn_2player, btn_email, btn_earth, btn_water, btn_fire, btn_startOver, selectedOne_mc, txt_type, selectedTwo_mc, btn_play, _quality, weaponScroll_left_mc, weaponScroll_right_mc, gameplay_mc, look_mc, clickHD_mc, mouse, _xmouse, _ymouse, key, txt_response, __versusTimer; function Engine () { super(); } function init() { trace("-- Engine initted --"); __gameStartTime = getTimer(); log("INIT!!"); __interval = new smashing.IntervalEngine(this, "update"); __interval.startFast(); sound = new smashing.SoundEngine(viewport_mc, 10); sound.createSound("rain", "SFX_weapon_1.wav"); sound.createSound("shrapnel", "SFX_1_hit.wav"); sound.createSound("explode", "SFX_weapon_2.wav"); sound.createSound("heavy", "SFX_weapon_3.wav"); sound.createSound("heal", "pickup_heal.mp3"); sound.createSound("damage", "pickup_power.mp3"); sound.createSound("fallout", "explosionfallout.wav"); sound.createSound("gameWin", "avatar_win.wav"); sound.createSound("gameLose", "avatar_lose.wav"); sound.createSound("click", "UI_button_click2.mp3"); sound.createSound("smallClick", "UI_button_click.mp3"); sound.createSound("rollover", "UI_button_rollover.mp3"); sound.createSound("weaponSelect", "UI_weaponselect_click.mp3"); sound.createSound("look", "UI_look_ani.mp3"); sound.createSound("rolloverRain", "UI_weapon1_rollover.mp3"); sound.createSound("rolloverExplode", "UI_weapon2_rollover.mp3"); sound.createSound("rolloverHeavy", "UI_weapon3_rollover.mp3"); sound.createGroup("music"); sound.createSound("music", "gameloop.wav", "music"); sound.createSound("menuMusic", "avatar_intro.wav", "music"); viewport = new smashing.keithm.Viewport(viewport_mc, 1); viewport.createGroup({name:"bg", index:0, slots:30, depthsort:true, zsort:false, reverse:false}); viewport.createGroup({name:"player", index:1, slots:1}); viewport.createGroup({name:"obstacle", index:2, slots:1000, depthsort:false, zsort:false, reverse:false}); viewport.createGroup({name:"effect", index:3, slots:100, depthsort:false, zsort:false, reverse:false}); viewport.init({screenWidth:nick.avatarfortfight.Dimensions.__get__screenWidth(), screenHeight:nick.avatarfortfight.Dimensions.__get__screenHeight(), sc:nick.avatarfortfight.Dimensions.__get__sc()}); from_email = ""; from_name = ""; to_email = ""; to_name = ""; helpViewed = false; __initMouse(); reset(); __ProxyObj = _global.ProxyObj; if ((__ProxyObj.getGameID() != null) && (__ProxyObj.getGameID() != -1)) { if (__ProxyObj.getSuccessCodeRetrieve() == "ok") { gameMode = "email"; __emailGameState == "pending"; log("continue from proxy"); continueFromProxyData(); } else if (__ProxyObj.getSuccessCodeRetrieve() == "id_expired") { goTimeOut(); } else { goError(); } } else { log("proxy empty"); goModeSelect(); } } function selectMode(t_mode) { gameMode = t_mode; if (gameMode == "email") { __emailGameState = "playerOneSelect"; } goCharacterSelect(); } function selectCharacter(t_char) { if (gameMode == "one") { playerOneCharacter = t_char; selectRandomCharacter(playerOneCharacter); goReady(); } else if (gameMode == "two") { if (playerOneCharacter == "pending") { playerOneCharacter = t_char; goCharacterTwoSelect(); } else { playerTwoCharacter = t_char; goReady(); } } else if (gameMode == "email") { if (__emailGameState == "playerOneSelect") { playerOneCharacter = t_char; goEmail(); } else if (__emailGameState == "playerTwoSelect") { playerTwoCharacter = t_char; goEmail(); } } } function selectRandomCharacter(t_playerOne) { var _local2 = Math.random(); if (_local2 < 0.34) { playerTwoCharacter = "earth"; if (t_playerOne == "earth") { playerTwoCharacter = "water"; } } else if (_local2 < 0.67) { playerTwoCharacter = "water"; if (t_playerOne == "water") { playerTwoCharacter = "fire"; } } else { playerTwoCharacter = "fire"; if (t_playerOne == "fire") { playerTwoCharacter = "earth"; } } } function update(el) { if (el > 0.15) { el = 0.15; } if (!isPaused) { activeWorld.update(el); } if (state == "g") { viewport.update(el); if (__updateUI) { updateUI(); __updateUI = false; } } updateAfterEvent(); } function reset() { activeWorld.reset(); activeWorld = new nick.avatarfortfight.World(); activeWorld.init(this); viewport.newView(); __didResign = false; __levelNum = 0; __lives = __STARTLIVES; __score = 0; playerOneCharacter = "pending"; playerTwoCharacter = "pending"; __updateUI = true; } function startMatch() { __ProxyObj.startNewGame(); goGameplay(); startBattle(); } function continueMatch(t_data) { goGameplay(); startBattle(t_data); } function startBattle(t_data) { trace("Generate new battle"); sound.stopGroup("music"); playMusic("music"); state_game(); activeWorld.generate(); if (t_data != undefined) { activeWorld.continueFromData(t_data); } setViewportToWorld(); viewport.newView(); unlockUI(); unpause(); activeWorld.start(); viewport.update(0.001); if (!helpViewed) { showIntroHelp(); } } function restartLevel() { viewport.newView(); activeWorld.reset(); resetCamera(); unlockUI(); unpause(); activeWorld.start(); } function stopGame() { pause(); reset(); stopSound("music"); } function endLevel() { activeWorld.end(); pause(); } function destroy() { __interval.clear(); __clearMouse(); __clearKey(); } function winGame() { } function gameOver() { goGameOver(); } function pause() { isPaused = true; } function unpause() { isPaused = false; } function lockUI() { isUILocked = true; } function unlockUI() { isUILocked = false; } function addScore(t_score) { __score = __score + t_score; __updateUI = true; } function loseHealth(t_amount) { if (t_amount == undefined) { t_amount = 1; } __health = __health - t_amount; if (__health <= 0) { loseLife(); } __updateUI = true; } function loseLife() { __lives--; if (__lives <= 0) { gameOver(); } else { restartLevel(); } __updateUI = true; } function requestUpdateUI() { __updateUI = true; } function resignMatch() { __didResign = true; backToEmail(); } function playSound(t_name, t_loops) { if (t_loops == undefined) { sound.playSound(t_name); } else { sound.playSound(t_name, t_loops); } } function playMusic(t_name) { sound.playSound(t_name, 0); } function stopSound(t_name) { sound.stopSound(t_name); } function queueSound(t_name) { sound.queueSound(t_name); } function goModeSelect() { sound.stopGroup("music"); playMusic("menuMusic"); state_menu(); pause(); menus_mc.gotoAndStop("off"); (gotoAndStop("modeSelect"));// not popped btn_1player.onRelease = function () { this._parent.selectMode("one"); }; makeButton(btn_1player); btn_2player.onRelease = function () { this._parent.selectMode("two"); }; makeButton(btn_2player); btn_email.onRelease = function () { this._parent.selectMode("email"); }; makeButton(btn_email); } function goCharacterSelect() { (gotoAndStop("characterSelect"));// not popped updateModeText(); btn_earth.onRelease = function () { this._parent.selectCharacter("earth"); }; makeButton(btn_earth); btn_water.onRelease = function () { this._parent.selectCharacter("water"); }; makeButton(btn_water); btn_fire.onRelease = function () { this._parent.selectCharacter("fire"); }; makeButton(btn_fire); btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; makeButton(btn_startOver); } function goCharacterTwoSelect() { (gotoAndStop("characterSelectTwo"));// not popped selectedOne_mc.gotoAndStop(playerOneCharacter); if (playerOneCharacter != "earth") { btn_earth.onRelease = function () { this._parent.selectCharacter("earth"); }; makeButton(btn_earth); } else { eraseButton(btn_earth); btn_earth.gotoAndStop("disabled"); } if (playerOneCharacter != "water") { btn_water.onRelease = function () { this._parent.selectCharacter("water"); }; makeButton(btn_water); } else { eraseButton(btn_water); btn_water.gotoAndStop("disabled"); } if (playerOneCharacter != "fire") { btn_fire.onRelease = function () { this._parent.selectCharacter("fire"); }; makeButton(btn_fire); } else { eraseButton(btn_fire); btn_fire.gotoAndStop("disabled"); } btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; updateModeText(); } function updateModeText() { if (gameMode == "one") { txt_type.text = "Single Player Battle"; } else if (gameMode == "two") { txt_type.text = "Two Player Versus Battle"; } else { txt_type.text = "E-Mail Battle"; } } function goReady() { if (gameMode == "one") { (gotoAndStop("ready"));// not popped selectedOne_mc.gotoAndStop(playerOneCharacter); } else { (gotoAndStop("readyTwo"));// not popped selectedOne_mc.gotoAndStop(playerOneCharacter); selectedTwo_mc.gotoAndStop(playerTwoCharacter); } updateModeText(); btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; makeButton(btn_startOver); btn_play.onRelease = function () { this._parent.startMatch(); }; makeButton(btn_play); } function goVersus() { pause(); (gotoAndStop("vs"));// not popped } function goGameplay() { _quality = "MEDIUM"; (gotoAndStop("game"));// not popped weaponScroll_left_mc.tabChildren = false; weaponScroll_right_mc.tabChildren = false; updateUI(); } function goGameOver() { stopSound("music"); playSound("gameLose"); _quality = "HIGH"; pause(); menus_mc.gotoAndStop("lose"); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; } function goGameWin(t_turn) { stopSound("music"); playSound("gameWin"); _quality = "HIGH"; pause(); menus_mc.gotoAndStop("win"); menus_mc.winner_mc.gotoAndStop(t_turn); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; } function goEmailWin(t_turn) { _quality = "HIGH"; pause(); menus_mc.gotoAndStop("winEmail"); menus_mc.winner_mc.gotoAndStop(t_turn); makeButton(menus_mc.btn_email); menus_mc.btn_email.onRelease = function () { this._parent._parent.goEmail(); }; } function goEmail() { trace("go email"); _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("email"); fillEmailAddresses(); } function backToEmail() { menus_mc.gotoAndStop("email"); menus_mc.display_mc.gotoAndStop("input"); fillEmailAddresses(); } function fillEmailAddresses() { menus_mc.display_mc.txt_name.text = from_name; menus_mc.display_mc.txt_email.text = from_email; menus_mc.display_mc.txt_toemail.text = to_email; } function goEmailPopup(t_side) { trace("Email popup : " + t_side); _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); var t_mc = eval (("this.weaponScroll_" + t_side) + "_mc"); t_mc.banner.gotoAndPlay("up"); t_mc.banner.banner_mc.gotoAndStop("email"); t_mc.banner.banner_mc.btn_send.owner = this; t_mc.banner.banner_mc.btn_send.onRelease = function () { this.owner.goEmail(); }; makeButton(t_mc.banner.banner_mc.btn_send); t_mc.banner.banner_mc.btn_resign.owner = this; t_mc.banner.banner_mc.btn_resign.onRelease = function () { this.owner.clickGoResign(); }; makeButton(t_mc.banner.banner_mc.btn_resign); } function goTimeOut() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("timeout"); } function goError() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("error"); } function playPlayerTurn(t_frame) { gameplay_mc.playerTurn_mc.gotoAndPlay("play"); gameplay_mc.playerTurn_mc.text_mc.gotoAndStop(t_frame); } function updateUI() { weaponScroll_left_mc.gotoAndStop(activeWorld.playerOne.character); weaponScroll_left_mc.banner.banner_mc.txt_playerNum.text = "player 1"; weaponScroll_left_mc.damageBar_mc.gotoAndStop(1 + Math.floor(100 * activeWorld.playerOne.__get__totalDamagePercent())); drawScore(weaponScroll_left_mc.score_mc, activeWorld.playerOne.score); weaponScroll_right_mc.gotoAndStop(activeWorld.playerTwo.character); weaponScroll_right_mc.banner.banner_mc.txt_playerNum.text = "player 2"; weaponScroll_right_mc.damageBar_mc.gotoAndStop(1 + Math.floor(100 * activeWorld.playerTwo.__get__totalDamagePercent())); drawScore(weaponScroll_right_mc.score_mc, activeWorld.playerTwo.score); } function drawScore(t_mc, t_score) { var t_string = String(t_score); var c = t_string.length; while (c--) { eval ((t_mc + ".score") + c).gotoAndStop(Number(t_string.charAt((t_string.length - 1) - c)) + 1); } } function goWeaponSelect(t_player, t_side) { var t_mc = eval (("this.weaponScroll_" + t_side) + "_mc"); t_mc.gotoAndStop(t_player.character); t_mc.banner.gotoAndPlay("up"); t_mc.banner.banner_mc.weapons.gotoAndStop(t_player.character); t_mc.banner.character_mc.gotoAndStop(t_player.character); trace((t_mc.banner.character_mc + " : ") + t_player.character); t_mc.banner.banner_mc.weapons.rain.gotoAndStop("off"); t_mc.banner.banner_mc.weapons.explode.gotoAndStop("off"); t_mc.banner.banner_mc.weapons.heavy.gotoAndStop("off"); eval ((t_mc.banner.banner_mc.weapons + ".") + t_player.lastProjectile).gotoAndStop("dim"); } function hideWeaponSelect(t_side) { eval (("this.weaponScroll_" + t_side) + "_mc").banner.gotoAndPlay("down"); } function showCPUTurn() { weaponScroll_right_mc.banner.gotoAndPlay("p2Turn"); } function hideCPUTurn() { weaponScroll_right_mc.banner.gotoAndPlay("off"); } function clickWeaponSelect(t_type, t_mc) { if (isPaused) { return(undefined); } eval ((t_mc + ".") + t_type).gotoAndStop("selected"); if ((t_type != "rain") && (!t_mc.rain.dim)) { t_mc.rain.gotoAndStop("off"); } else if ((t_type != "explode") && (!t_mc.explode.dim)) { t_mc.explode.gotoAndStop("off"); } else if ((t_type != "heavy") && (!t_mc.heavy.dim)) { t_mc.heavy.gotoAndStop("off"); } playSound("weaponSelect"); activeWorld.selectWeapon(t_type); } function showLookButton(t_direction) { look_mc.gotoAndStop(t_direction); } function hideLookButton() { look_mc.gotoAndStop("hidden"); } function clickLook() { activeWorld.look(); } function makeButton(t_mc) { t_mc.owner = this; t_mc.onPress = function () { this.owner.playSound("click"); }; t_mc.onRollOver = function () { this.gotoAndStop("over"); this.owner.playSound("rollover"); }; t_mc.onRollOut = (t_mc.onDragOut = function () { this.gotoAndStop("off"); }); t_mc.tabEnabled = false; } function eraseButton(t_mc) { t_mc.onRollOver = (t_mc.onRollOut = (t_mc.onDragOut = (t_mc.onRelease = (t_mc.onPress = null)))); } function clickPlay() { startMatch(); } function clickStartOver() { reset(); goModeSelect(); } function clickPlayAgain() { stopGame(); goModeSelect(); } function clickHelp() { helpViewed = true; _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("help"); } function showIntroHelp() { helpViewed = true; _quality = "HIGH"; pause(); menus_mc.gotoAndStop("help"); weaponScroll_left_mc.banner.gotoAndStop("off"); } function clickMenuHelp() { helpViewed = true; menus_mc.gotoAndStop("help"); } function closeMenu() { if (state == "m") { menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); } else { _quality = "MEDIUM"; activeWorld.unpauseFromMenu(); menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); unpause(); } } function clickQuit() { menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); clickPlayAgain(); } function clickGoQuit() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("quit"); } function clickResign() { resignMatch(); } function clickGoResign() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("email"); menus_mc.display_mc.gotoAndStop("resign"); } function goOpponentResigned() { menus_mc.gotoAndStop("opponentResign"); } function clickSend() { sendEmail(menus_mc.display_mc.txt_name.text, menus_mc.display_mc.txt_email.text, menus_mc.display_mc.txt_toemail.text); } function showClickHD() { clickHD_mc._visible = true; } function hideClickHD() { clickHD_mc._visible = true; } function __initMouse() { mouse = {}; mouse.owner = this; mouse.onMouseDown = function () { this.owner.mouse_down(); }; mouse.onMouseUp = function () { this.owner.mouse_up(); }; Mouse.addListener(mouse); } function __clearMouse() { Mouse.removeListener(mouse); } function mouse_down() { if (!isPaused) { if (clickHD_mc.hitTest(_xmouse + 300, _ymouse + 200, true)) { activeWorld.startCharge(); } } } function mouse_up() { if (!isPaused) { activeWorld.releaseCharge(); } } function __initKey() { key = {}; key.owner = this; key.onKeyDown = function () { this.owner.key_down(); }; Key.addListener(key); } function __clearKey() { Key.removeListener(key); } function key_down() { if (Key.getCode(32)) { } } function key_up() { if (Key.getCode(32)) { } } function __hardLevels() { } function parseMainXML() { } function setViewportToWorld() { viewport.setTargetWorld(activeWorld); } function resetCamera() { viewport.camera.reset(); } function setCameraTrack(t_data) { viewport.setCameraTrack(t_data); } function clearCameraTrack() { viewport.clearCameraTrack(); } function setCameraTarget(t_point) { viewport.setCameraTarget(t_point); } function setCameraMovement(t_point) { viewport.setCameraMovement(t_point); } function doCallBack() { var _local2 = __ProxyObj.getSuccessCodeSave(); log("Callback Recieved! : " + _local2); txt_response.text = "Server Response: " + _local2; menus_mc.gotoAndStop("email"); if (_local2 == "save_success") { menus_mc.display_mc.gotoAndStop("sent"); } else if (_local2 == "from_invalid") { menus_mc.display_mc.gotoAndStop("email_error"); } else if (_local2 == "to_invalid") { menus_mc.display_mc.gotoAndStop("email_error"); } else if (_local2 == "save_error") { menus_mc.display_mc.gotoAndStop("timeout_error"); } else if (_local2 == "name_invalid") { menus_mc.display_mc.gotoAndStop("name_error"); } else { menus_mc.display_mc.gotoAndStop("timeout_error"); } } function sendEmail(t_name, t_email, t_sendEmail) { var _local3 = __ProxyObj.getGameID(); var _local5 = __ProxyObj.getGameName(); var _local2 = createGameStateData(); var _local4 = __ProxyObj.getGameTurn(); from_name = t_name; from_email = t_email; to_email = t_sendEmail; to_name = ""; if ((__ProxyObj.getToName() != null) && (__ProxyObj.getToName() != undefined)) { to_name = __ProxyObj.getToName(); } menus_mc.display_mc.gotoAndStop("sending"); __ProxyObj.sendGameVars(_local3, _local5, _local2, _local4, to_email, from_email, to_name, from_name); } function createGameStateData() { var _local2; if (__emailGameState == "playerOneSelect") { _local2 = "0"; _local2 = _local2 + String(getNumberFromCharacter(playerOneCharacter)); return(_local2); } if (__emailGameState == "playerTwoSelect") { _local2 = "1"; _local2 = _local2 + (String(getNumberFromCharacter(playerOneCharacter)) + "00000888"); _local2 = _local2 + String(getNumberFromCharacter(playerTwoCharacter)); return(_local2); } if (__didResign) { _local2 = "4"; } else if (activeWorld.__get__currentTurn() == 2) { _local2 = "3"; } else { _local2 = "2"; } _local2 = _local2 + activeWorld.getSaveState(); return(_local2); } function NumberToString(t_num, t_spaces) { var _local2 = t_spaces - String(t_num).length; var _local1 = ""; while (_local2--) { _local1 = _local1 + "0"; } _local1 = _local1 + String(t_num); return(_local1); } function StringToNumber(t_string) { var _local1 = t_string.length; var _local2 = 1; var _local3 = 0; while (_local1--) { _local3 = _local3 + (Number(t_string.charAt(_local1)) * _local2); _local2 = _local2 * 10; } return(_local3); } function continueFromProxyData() { helpViewed = true; if (__ProxyObj.getFromEmail() != null) { from_email = __ProxyObj.getFromEmail(); } else { from_email = ""; } if (__ProxyObj.getFromName() != null) { from_name = __ProxyObj.getFromName(); } else { from_name = ""; } if (__ProxyObj.getToEmail() != null) { to_email = __ProxyObj.getToEmail(); } else { to_email = ""; } if (__ProxyObj.getToName() != null) { to_name = __ProxyObj.getToName(); } else { to_name = ""; } var _local2 = new String(__ProxyObj.getGameState()); playerOneCharacter = getCharacterFromNumber(Number(_local2.charAt(1))); if (_local2.charAt(0) == 0) { __emailGameState = "playerTwoSelect"; goCharacterTwoSelect(); return(undefined); } playerTwoCharacter = getCharacterFromNumber(Number(_local2.charAt(10))); if (_local2.charAt(0) == 1) { __emailGameState = "firstTurn"; goReady(); } else if (_local2.charAt(0) == 4) { goOpponentResigned(); } else { __emailGameState = "game"; continueMatch(_local2); } } function getCharacterFromNumber(t_num) { if (t_num == 0) { return("earth"); } if (t_num == 1) { return("water"); } return("fire"); } function getNumberFromCharacter(t_char) { if (t_char == "earth") { return(0); } if (t_char == "water") { return(1); } return(2); } function get score() { return(__score); } function get lives() { return(__lives); } function get health() { return(__health); } function get gameStartTime() { return(__gameStartTime); } function get camera() { return(viewport.camera); } function state_game() { state = "g"; } function state_versus() { state = "v"; __versusTimer = __VERSUS_TOTAL; } function state_menu() { state = "m"; } function log(message) { var _local1 = new LocalConnection(); _local1.send("_SILCtrace", "trace", message); _local1.close(); trace("LOG : " + message); } var __VERSUS_TOTAL = 3.4; var __STARTLIVES = 3; var __STARTHEALTH = 3; }
Symbol 858 MovieClip [__Packages.smashing.keithm.Viewport] Frame 0
class smashing.keithm.Viewport { var __a_groups, __o_groups, __viewportPath, __viewportDepth, camera, l, screenWidth, screenHeight, sc, __vWorld, mc, a, aa, ll, fl, cam, e, onsc, zdiff, scale, xdiff, ydiff; function Viewport (t_path, t_depth) { __a_groups = []; __o_groups = {}; __viewportPath = t_path; __viewportDepth = t_depth; } function init(t_data) { camera = new smashing.keithm.VCamera(); setDimensions(t_data); var _local5 = __a_groups.length; var _local4 = []; var _local2 = 0; while (_local4.length < _local5) { l = __a_groups.length; while (l--) { if (__a_groups[l].index < __a_groups[_local2].index) { _local2 = l; } } _local4.push(__a_groups[_local2]); __a_groups.splice(_local2, 1); } __a_groups = _local4; var _local3 = __defaultMCDepth; l = 0; while (l < __a_groups.length) { _local3 = __a_groups[l].init(_local3); _local3++; l++; } newView(); } function setDimensions(t_data) { screenWidth = t_data.screenWidth; screenHeight = t_data.screenHeight; sc = t_data.sc; camera.setDimensions({screenWidth:screenWidth, screenHeight:screenHeight, sc:sc}); } function setTargetWorld(t_world) { __vWorld = t_world; camera.init(t_world.cameraData); } function setCameraTrack(t_data) { camera.setTrack(t_data); } function clearCameraTrack(t_data) { camera.clearTrack(); } function setCameraTarget(t_point) { camera.setTarget(t_point.x, t_point.y, t_point.z); } function setCameraMovement(t_point) { camera.setMoveRate(t_point.x, t_point.y, t_point.z); } function newView() { var _local3 = __a_groups.length; while (_local3--) { __a_groups[_local3].reset(); } if (mc != undefined) { mc.removeMovieClip(); } mc = __viewportPath.createEmptyMovieClip("viewport" + __viewportDepth, __viewportDepth); if (__vWorld != undefined) { a = __vWorld.a_renderOnceArray; l = a.length; while (l--) { aa = a[l]; ll = aa.length; while (ll--) { draw({element:aa[ll]}); aa[ll].renderDirect(); } } } } function clearGroup(t_group) { var _local2 = __o_groups[t_group].mcs; while (_local2.length > 0) { __eraseAsset(_local2[0].mc, t_group); } } function update(el) { camera.update(el); fl = camera.fl; cam = camera.edges; a = __vWorld.a_renderArray; l = a.length; while (l--) { aa = a[l]; ll = aa.length; while (ll--) { e = aa[ll]; if (e.flag_eraseMe) { erase({element:e}); continue; } if ((!e.isSpawned) || ((!e.isAlive) && (!e.drawWhenKilled))) { continue; } onsc = false; zdiff = e.z - camera.z; if (e.CUSTOMDRAW) { onsc = true; } else if (zdiff > 0) { scale = fl / (fl + e.z); xdiff = Math.abs((e.x + (-camera.x)) * scale); ydiff = Math.abs((e.y + (-camera.y)) * scale); if (((xdiff < (sc.x + e.baseWidth)) && (ydiff < (sc.y + e.baseHeight))) && (zdiff < camera.farClip)) { onsc = true; } } if (onsc) { if (!e.isDrawn) { draw({element:e}); } e.render(camera, scale); } else if (e.isDrawn) { erase({element:e}); } } } } function draw(t_data) { var _local4; if (t_data.element != undefined) { var _local3 = t_data.element; if (!_local3.isSpawned) { trace(("WARNING: despawned entity " + _local3.assetID) + " received draw request."); return(undefined); } _local4 = __drawElement(_local3); if (_local4 != undefined) { _local3.onDraw(_local4, this); // unexpected jump } trace("ERROR DRAWING ASSET " + _local3.assetID); return(undefined); } if (t_data.assetID == "_empty") { return(__drawEmpty(t_data.groupName, t_data.z + t_data.zInfluence)); } return(__drawAsset(t_data.assetID, t_data.groupName, t_data.z + t_data.zInfluence)); } function erase(t_data) { if (t_data.element != undefined) { __eraseAsset(t_data.element.mc, t_data.element.DRAWTYPE); t_data.element.onErase(this); } else { __eraseAsset(t_data.mc, t_data.groupName); } } function createGroup(t_data) { __a_groups.push((__o_groups[t_data.name] = new smashing.keithm.ViewportGroup(t_data))); } function __drawElement(t_element) { var _local4 = __o_groups[t_element.DRAWTYPE]; var _local6 = _local4.getDepth(t_element.z + t_element.zInfluence); if (t_element.assetID == "_empty") { var _local3 = mc.createEmptyMovieClip(t_element.DRAWTYPE + _local6, _local6); } else { var _local3 = mc.attachMovie(t_element.assetID, t_element.assetID + _local6, _local6); } _local4.mcs.push({mc:_local3, depth:_local6, z:t_element.z}); e.initScale(camera); return(_local3); } function __drawAsset(t_asset, t_groupName, t_z) { var _local3 = __o_groups[t_groupName]; var _local7 = _local3.getDepth(t_z); var _local2 = mc.attachMovie(t_asset, t_asset + _local7, _local7); _local3.mcs.push({mc:_local2, depth:_local7, z:t_z}); return(_local2); } function __drawEmpty(t_groupName, t_z) { var _local4 = __o_groups[t_groupName]; var _local7 = _local4.getDepth(t_z); var _local2 = mc.createEmptyMovieClip(t_groupName + _local7, _local7); __o_groups[t_groupName].mcs.push({mc:_local2, depth:_local7, z:t_z}); return(_local2); } function __eraseAsset(t_mc, t_groupName) { var _local3 = __o_groups[t_groupName]; var _local2 = _local3.mcs.length; while (_local2--) { if (_local3.mcs[_local2].mc == t_mc) { _local3.mcs[_local2].mc.removeMovieClip(); _local3.mcs.splice(_local2, 1); return(undefined); } } } var __defaultMCDepth = 100; }
Symbol 859 MovieClip [__Packages.smashing.keithm.VCamera] Frame 0
class smashing.keithm.VCamera { var startX, sc, startY, startZ, remoteScale, xMult, yMult, zMult, fl, farClip, edges, screenWidth, screenHeight, baseVisWidth, baseVisHeight, isTrack, targetX, offset, te, targetY, targetZ, isTarget, doScrollX, xdiff, x, enforceXpad, padding, easeCushion, mr, ydiff, doScrollY, y, enforceYpad, doScrollZ, zdiff, z, enforceZpad, visWidth, visHeight, limit; function VCamera () { } function init(t_data) { if (t_data.x == undefined) { startX = sc.x; } else { startX = t_data.x; } if (t_data.y == undefined) { startY = sc.y; } else { startY = t_data.y; } if (t_data.z == undefined) { startZ = 0; } else { startY = t_data.z; } remoteScale = false; setMoveRate(0, 0, 0); if (t_data.xmult != undefined) { xMult = t_data.xmult; } else { xMult = 1; } if (t_data.ymult != undefined) { yMult = t_data.ymult; } else { yMult = 1; } if (t_data.zmult != undefined) { yMult = t_data.zmult; } else { zMult = 1; } if (t_data.fl != undefined) { fl = t_data.fl; } else { fl = DEF_FL; } if (t_data.farClipping != undefined) { farClip = t_data.farClipping; } else { farClip = 100000 /* 0x0186A0 */; } edges = {}; reset(); } function setDimensions(t_data) { screenWidth = t_data.screenWidth; screenHeight = t_data.screenHeight; sc = t_data.sc; baseVisWidth = (screenWidth / 2) + VISCUSHION; baseVisHeight = (screenHeight / 2) + VISCUSHION; } function update(el) { if (isTrack) { targetX = te.x + offset.x; targetY = te.y + offset.y; targetZ = te.z + offset.z; } if (isTarget) { if (doScrollX) { xdiff = targetX - x; if (enforceXpad) { if (xdiff > padding.r) { x = targetX - padding.r; } else if ((-xdiff) > padding.l) { x = targetX + padding.l; } } if (Math.abs(xdiff) > easeCushion.x) { mr.x = xdiff + (xdiff - (xdiff * Math.pow(el, 1))); } else { mr.x = 0; } if (Math.abs(mr.x) > Math.abs(ydiff)) { mr.x = xdiff; } } else { mr.x = 0; } if (doScrollY) { ydiff = targetY - y; if (enforceYpad) { if (ydiff > padding.b) { y = targetY - padding.b; } else if ((-ydiff) > padding.t) { y = targetY + padding.t; } } if (Math.abs(ydiff) > easeCushion.y) { mr.y = ydiff; mr.y = mr.y + (mr.y - (mr.y * Math.pow(el, 1))); } else { mr.y = 0; } if (Math.abs(mr.y) > Math.abs(ydiff)) { mr.y = ydiff; } } else { mr.y = 0; } if (doScrollZ) { zdiff = targetZ - z; if (enforceZpad) { if (zdiff > padding.f) { z = targetZ - padding.f; } else if ((-zdiff) > padding.n) { z = targetZ + padding.n; } } if (Math.abs(zdiff) > easeCushion.z) { mr.z = zdiff; mr.z = mr.z + (mr.z - (mr.z * Math.pow(el, 1))); } else { mr.z = 0; } if (Math.abs(mr.z) > Math.abs(zdiff)) { mr.z = zdiff; } } else { mr.z = 0; } } x = x + ((xMult * (Math.floor(mr.x * 100) / 100)) * el); y = y + ((yMult * (Math.floor(mr.y * 100) / 100)) * el); z = z + ((zMult * (Math.floor(mr.z * 100) / 100)) * el); visWidth = baseVisWidth - (z * 3); visHeight = baseVisHeight - z; if (limit.left != null) { if (((x - visWidth) - limit.left) < 0) { x = limit.left + visWidth; } } if (limit.right != null) { if ((limit.right - (x + visWidth)) < 0) { x = limit.right - visWidth; } } if (limit.top != null) { if (((y - visHeight) - limit.top) < 0) { y = limit.top + visHeight; } } if (limit.bottom != null) { if ((limit.bottom - (y + visHeight)) < 0) { y = limit.bottom - visHeight; } } if (limit.near != null) { if ((z - limit.near) < 0) { z = limit.near; } } if (limit.far != null) { if ((limit.far - z) < 0) { z = limit.far; } } edges.r = x + visWidth; edges.l = x - visWidth; edges.t = y - visHeight; edges.b = y + visHeight; } function setMoveRate(t_x, t_y, t_z) { if (t_x == undefined) { t_x = 0; } if (t_y == undefined) { t_y = 0; } if (t_z == undefined) { t_z = 0; } mr = {x:t_x, y:t_y, z:t_z}; } function setTarget(t_x, t_y, t_z) { setTrack({doxpad:false, doypad:false, dozpad:false}); isTrack = false; targetX = t_x; targetY = t_y; targetZ = t_z; if (t_z != 0) { doScrollZ = true; } } function setTrack(t_data) { te = t_data.element; if (t_data.scrollx != undefined) { doScrollX = t_data.scrollx; } else { doScrollX = true; } if (t_data.scrolly != undefined) { doScrollY = t_data.scrolly; } else { doScrollY = true; } if (t_data.scrollz != undefined) { doScrollZ = t_data.scrollz; } else { doScrollZ = false; } offset = {x:0, y:0, z:0}; if (t_data.xoffset != undefined) { offset.x = t_data.xoffset; } if (t_data.yoffset != undefined) { offset.y = t_data.yoffset; } if (t_data.zoffset != undefined) { offset.z = t_data.zoffset; } if (t_data.doxpad != undefined) { enforceXpad = t_data.doxpad; } else { enforceXpad = true; } if (t_data.doypad != undefined) { enforceYpad = t_data.doypad; } else { enforceYpad = true; } if (t_data.dozpad != undefined) { enforceZpad = t_data.dozpad; } else { enforceZpad = true; } padding = {t:0, b:0, l:0, r:0, f:0, n:0}; if (t_data.topPad != undefined) { padding.t = t_data.topPad; } if (t_data.bottomPad != undefined) { padding.b = t_data.bottomPad; } if (t_data.leftPad != undefined) { padding.l = t_data.leftPad; } if (t_data.rightPad != undefined) { padding.r = t_data.rightPad; } if (t_data.nearPad != undefined) { padding.n = t_data.nearPad; } if (t_data.farPad != undefined) { padding.f = t_data.farPad; } limit = {left:null, right:null, top:null, bottom:null, near:null, far:null}; if (t_data.leftlimit != undefined) { limit.left = t_data.leftlimit; } if (t_data.rightlimit != undefined) { limit.right = t_data.rightlimit; } if (t_data.toplimit != undefined) { limit.top = t_data.toplimit; } if (t_data.bottomlimit != undefined) { limit.bottom = t_data.bottomlimit; } if (t_data.farlimit != undefined) { limit.far = t_data.farlimit; } if (t_data.nearlimit != undefined) { limit.near = t_data.nearlimit; } easeCushion = {x:DEFCUSHION_X, y:DEFCUSHION_Y, z:DEFCUSHION_Z}; if (t_data.easex != undefined) { easeCushion.x = t_data.easex; } if (t_data.easey != undefined) { easeCushion.y = t_data.easey; } if (t_data.easez != undefined) { easeCushion.z = t_data.easez; } if (t_data.xmult != undefined) { xMult = t_data.xmult; } if (t_data.ymult != undefined) { yMult = t_data.ymult; } if (t_data.zmult != undefined) { zMult = t_data.zmult; } isTrack = true; isTarget = true; } function clearTrack() { te = {}; isTrack = false; clearTarget(); } function clearTarget() { targetX = x; targetY = y; targetZ = z; isTarget = false; } function reset() { moveTo(startX, startY, startZ); } function moveTo(t_x, t_y, t_z) { x = t_x; y = t_y; z = t_z; } function clear() { reset(); clearTrack(); } function toString() { return((((((((((("Camera : focus : " + x) + " , ") + y) + " , ") + z) + " : scroll : ") + mr.x) + " , ") + mr.y) + " , ") + mr.z); } var DEF_FL = 100; var VISCUSHION = 0; var DEFCUSHION_X = 2; var DEFCUSHION_Y = 2; var DEFCUSHION_Z = 1; }
Symbol 860 MovieClip [__Packages.smashing.Point3D] Frame 0
class smashing.Point3D { var x, y, z; function Point3D (x, y, z) { this.x = Number(x); this.y = Number(y); this.z = Number(z); } function get length() { return(Math.sqrt(((x * x) + (y * y)) + (z * z))); } function set length(newLength) { if (length != 0) { var _local2 = newLength / length; x = x * _local2; y = y * _local2; z = z * _local2; } //return(length); } function get lengthSqu() { return(((x * x) + (y * y)) + (z * z)); } function copy() { return(new smashing.Point3D(x, y, z)); } function addPoint(p) { return(new smashing.Point3D(p.x + x, p.y + y, p.z + z)); } function subtractPoint(p) { return(new smashing.Point3D(x - p.x, y - p.y, z - p.z)); } function addScalar(n) { return(new smashing.Point3D(x + n, y + n, z + n)); } function subtractScalar(n) { return(new smashing.Point3D(x - n, y - n, z - n)); } function addPointMe(p) { x = x + p.x; y = y + p.y; z = z + p.z; } function subtractPointMe(p) { x = x - p.x; y = y - p.y; z = z - p.z; } function addScalarMe(n) { x = x + n; y = y + n; z = z + n; } function subtractScalarMe(n) { x = x - n; y = y - n; z = z - n; } function multiply(n) { var _local2 = copy(); _local2.x = _local2.x * n; _local2.y = _local2.y * n; _local2.z = _local2.z * n; return(_local2); } function divide(n) { var _local2 = copy(); if (n == 0) { _local2.x = 0; _local2.y = 0; _local2.z = 0; return(undefined); } _local2.x = _local2.x / n; _local2.y = _local2.y / n; _local2.z = _local2.z / n; return(_local2); } function multiplyMe(n) { x = x * n; y = y * n; z = z * n; } function divideMe(n) { x = x / n; y = y / n; z = z / n; } function dot(p) { return(((x * p.x) + (y * p.y)) + (z * p.z)); } function cross(p) { return(new smashing.Point3D((y * p.z) - (z * p.y), (z * p.x) - (x * p.z), (x * p.y) - (y * p.x))); } function pseudoCross() { return(new smashing.Point3D(y, -x, z)); } function normalize() { if (((!x) && (!y)) && (!z)) { return(undefined); } var _local2 = length; return(new smashing.Point3D(x / _local2, y / _local2, z / _local2)); } function normalizeMe() { if ((!x) && (!y)) { return(undefined); } var _local2 = length; x = x / _local2; y = y / _local2; z = z / _local2; } function reverse() { var _local2 = new smashing.Point3D(x * -1, y * -1, z * -1); return(_local2); } function reverseMe() { x = x * -1; y = y * -1; z = z * -1; } function findCosine(vOther) { var _local3 = dot(vOther); var _local4 = length * vOther.__get__length(); var _local2 = _local3 / _local4; return(_local2); } function equals(p) { if (((x == p.x) && (y == p.y)) && (z == p.z)) { return(true); } return(false); } function zero() { x = 0; y = 0; z = 0; } function distSqu(p) { var _local4 = p.x - x; var _local3 = p.y - y; var _local2 = p.z - z; return(((_local4 * _local4) + (_local3 * _local3)) + (_local2 * _local2)); } function toString() { var _local2 = ((((("Point3D (" + x) + ",") + y) + ",") + z) + ")"; return(_local2); } }
Symbol 861 MovieClip [__Packages.smashing.keithm.ViewportGroup] Frame 0
class smashing.keithm.ViewportGroup { var name, mcs, index, numSlots, depthsort, zsort, reverse, min, max, current, isSearching, loop; function ViewportGroup (t_data) { name = t_data.name; mcs = []; index = t_data.index; numSlots = t_data.slots; if (t_data.zsort == true) { t_data.depthsort = true; } else if (t_data.zsort == undefined) { t_data.zsort = false; } if (t_data.depthsort == undefined) { t_data.depthsort = false; } depthsort = t_data.depthsort; zsort = t_data.zsort; if (t_data.reverse == undefined) { t_data.reverse = false; } reverse = t_data.reverse; } function init(t_depth) { min = t_depth; max = t_depth + numSlots; reset(); return(max); } function reset() { mcs = []; if (reverse) { current = max; } else { current = min; } } function getDepth(t_z) { if (depthsort) { return(__getNewDepth(t_z)); } increment(); return(current); } function increment() { isSearching = true; while (isSearching) { if (reverse) { current--; if (current < min) { current = max; } } else { current++; if (current > max) { current = min; } } isSearching = false; loop = mcs.length; while (loop--) { if (mcs[loop].depth == current) { isSearching = true; loop = 0; } } } } function __getNewDepth(t_z) { var _local6; var _local2; var _local4 = 1000000 /* 0x0F4240 */; var _local3; loop = mcs.length; while (loop--) { _local3 = t_z - mcs[loop].z; if ((_local3 <= _local4) && (_local3 >= 0)) { _local6 = loop; if (_local4 == _local3) { if (reverse) { if (mcs[loop].depth > _local2) { _local2 = mcs[loop].depth; } } else if (mcs[loop].depth < _local2) { _local2 = mcs[loop].depth; } } else { _local4 = _local3; _local2 = mcs[loop].depth; } } } var _local5 = _local2; if (_local5 == undefined) { _local5 = max; } else if (!reverse) { _local5--; } if (_local5 < min) { _local5 = __resortDepths(); } __displaceDepth(_local5); return(_local5); } function __displaceDepth(t_depth) { var _local3 = t_depth - 1; if (_local3 < min) { _local3 = __resortDepths(); } var _local2 = mcs.length; while (_local2--) { if (mcs[_local2].depth == t_depth) { __displaceDepth(_local3); mcs[_local2].depth = _local3; mcs[_local2].mc.swapDepths(_local3); return(undefined); } } } function __resortDepths() { var _local3; var _local4 = 1000000 /* 0x0F4240 */; loop = mcs.length; while (loop--) { if (mcs[loop].z < _local4) { _local3 = loop; _local4 = mcs[loop].z; } } mcs[_local3].depth = max; loop = 1; var _local2; var _local5; while (loop <= mcs.length) { _local4 = 1000000 /* 0x0F4240 */; _local2 = mcs.length; while (_local2--) { if (((_local2 != _local3) && (mcs[_local2].depth < mcs[_local3].depth)) && ((mcs[_local2].z - mcs[_local3].z) < _local4)) { _local5 = _local2; _local4 = mcs[_local2].z - mcs[_local3].z; } } mcs[_local5].depth = mcs[_local3].depth - 1; _local3 = _local5; loop++; } loop = mcs.length; while (loop--) { mcs[loop].mc.swapDepths(mcs[loop].depth); } return(mcs[_local3].depth - 1); } }
Symbol 862 MovieClip [__Packages.smashing.SoundEngine] Frame 0
class smashing.SoundEngine { var __mc, o_sounds, o_groups, flag_muted, flag_overwrite, __groupCount, __a_soundQueue; function SoundEngine (t_path, t_depth, t_overwrite) { __mc = t_path.createEmptyMovieClip(__DEFAULTMCNAME, t_depth); o_sounds = {}; o_groups = {}; flag_muted = false; if (t_overwrite == undefined) { t_overwrite = false; } flag_overwrite = t_overwrite; __groupCount = 0; createGroup(__DEFAULTGROUPNAME); trace("-- Init Sound Engine -- "); } function createGroup(t_name) { __groupCount++; var _local2 = __mc.createEmptyMovieClip(t_name, __groupCount); _local2.soundObject = new Sound(_local2); o_groups[t_name] = _local2; } function createSound(t_name, t_assetID, t_groupName) { var _local4; if (t_groupName == undefined) { t_groupName = __DEFAULTGROUPNAME; } _local4 = o_groups[t_groupName]; if (_local4 != undefined) { var _local2 = {}; _local2.soundEffect = new Sound(_local4); _local2.soundEffect.attachSound(t_assetID); o_sounds[t_name] = _local2; } else { trace((("Error Locating Group " + t_groupName) + " for create sound ") + t_name); } } function playSound(t_soundName, t_loops) { if (flag_muted) { return(undefined); } var _local2 = o_sounds[t_soundName]; if (_local2 != undefined) { if (t_loops == undefined) { t_loops = 1; } else if (t_loops == 0) { t_loops = 100000 /* 0x0186A0 */; } if (flag_overwrite) { _local2.SoundEffect.stop(_local2.idName); } _local2.soundEffect.start(0, t_loops); } else { trace(("Error - sound " + t_soundName) + " not found"); } } function stopSound(t_soundName) { o_sounds[t_soundName].soundEffect.stop(); } function stopGroup(t_groupName) { o_groups[t_groupName].soundObject.stop(); } function stopAll() { stopAllSounds(); } function changeVolume(t_vol, t_groupName) { if (t_groupName == undefined) { t_groupName = __DEFAULTGROUPNAME; } o_groups[t_groupName].soundObject.setVolume(t_vol); } function toggleSound() { if (flag_muted) { soundOn(); } else { soundOff(); } return(!flag_muted); } function soundOff() { flag_muted = true; } function soundOn() { flag_muted = false; } function queueSound(t_soundName) { __a_soundQueue.push({sound:t_soundName, isPlaying:false}); __playQueue(); } function __playQueue() { if (__a_soundQueue.length == 0) { return(undefined); } if (!__a_soundQueue[0].isPlaying) { playSound(__a_soundQueue[0].sound, 1, true); __a_soundQueue[0].isPlaying = true; } } function onQueuedSoundComplete() { __a_soundQueue.splice(0, 1); __playQueue(); } function get queueLength() { return(__a_soundQueue.length); } function isQueuePlaying() { if (__a_soundQueue.length == 0) { return(false); } return(true); } var __DEFAULTMCNAME = "soundEngine_MC"; var __DEFAULTGROUPNAME = "sound"; }
Symbol 863 MovieClip [__Packages.nick.avatarfortfight.World] Frame 0
class nick.avatarfortfight.World { var engine, gravity, cam, __currentTurn, firingPlayer, playerOne, targetPlayer, playerTwo, __CPU, __CPUtimer, __state, __fireAngle, __fireCharge, __activePlayer, __isPickupTurn, __canHit, loop, a_projectiles, __didHit, __deadProjectileCounter, pickup, __horizon, trackingProjectile, __chargeUp, __fireAngle_frame, __lookTimer, __turnTimer, a_effects, ploop, a_scenery, cameraData, a_renderArray, a_renderOnceArray; function World () { } function init(t_engine) { engine = t_engine; gravity = new smashing.Point3D(0, 200, 0); cam = engine.camera; } function start() { if (!engine.helpViewed) { engine.camera.y = 2900; } beginTurn(); } function end() { } function beginTurn() { if (__currentTurn == 1) { firingPlayer = playerOne; targetPlayer = playerTwo; if (engine.gameMode != "email") { __CPU = false; } } else { firingPlayer = playerTwo; targetPlayer = playerOne; if (engine.gameMode == "one") { __CPU = true; __CPUtimer = 2; __state = "aim"; __fireAngle = 190 + (Math.random() * 37); __fireCharge = 0.65 + (Math.random() * 0.28); engine.showCPUTurn(); } } if ((engine.gameMode == "email") && (__currentTurn == __activePlayer)) { __CPU = false; } firingPlayer.beginTurn(); firingPlayer.mc.catapult.launcher.meter.gotoAndStop(1); if (!__CPU) { __state = "weaponSelect"; engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); } if ((engine.gameMode != "email") || ((engine.gameMode == "email") && (!__CPU))) { if (__isPickupTurn) { spawnPickup(); } if (__CPU) { firingPlayer.pickRandomWeapon(); } else { __fireAngle = 0; __fireCharge = 0; } __canHit = true; } engine.requestUpdateUI(); engine.setCameraTrack({element:firingPlayer, xoffset:0, yoffset:0, topPad:500, bottomPad:500, easey:50, easyx:50, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function nextTurn() { loop = a_projectiles.length; while (loop--) { a_projectiles[loop].flag_eraseMe = true; } if (!targetPlayer.__get__isKeepStanding()) { if (engine.gameMode == "email") { if (__currentTurn == __activePlayer) { engine.goEmailWin(__currentTurn); } else { engine.goGameOver(); } } else if ((__currentTurn == 1) || (engine.gameMode == "two")) { engine.goGameWin(__currentTurn); } else { engine.goGameOver(); } return(undefined); } __didHit = false; if ((engine.gameMode == "email") && (__currentTurn == __activePlayer)) { engine.goEmailPopup(((__currentTurn == 1) ? "left" : "right")); } else { __currentTurn++; if (__currentTurn > 2) { __currentTurn = 1; if (__isPickupTurn) { __isPickupTurn = false; } else { __isPickupTurn = true; } } beginTurn(); } } function selectWeapon(t_type) { firingPlayer.selectProjectile(t_type); engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); __state = "aim"; engine.showClickHD(); } function update(el) { if (__CPU) { runAI(el); } cam.remoteScale = true; if (__state == "fly") { __deadProjectileCounter = 0; loop = a_projectiles.length; while (loop--) { a_projectiles[loop].fullUpdate(el); if (a_projectiles[loop].isAlive) { if (pickup.isAlive) { if (a_projectiles[loop].runHD_entity_box(pickup, el)) { pickup.hitReact(a_projectiles[loop]); } } if ((__canHit && (a_projectiles[loop].isAlive)) && (targetPlayer.runHD(a_projectiles[loop], el))) { targetPlayer.hitReact(a_projectiles[loop]); a_projectiles[loop].hitReact(); firingPlayer.addScore((a_projectiles[loop].damage * 100) * firingPlayer.combo); if (__CPU) { firingPlayer.updatePrevScore(); } __horizon.mc.gotoAndPlay("flash"); __didHit = true; } if ((a_projectiles[loop].x > __RIGHTBOUNDS) || (a_projectiles[loop].x < __LEFTBOUNDS)) { a_projectiles[loop].kill(); } } else { __deadProjectileCounter++; } } if (trackingProjectile.y < 2600) { cam.z = (trackingProjectile.y - 2600) / 20; } else { cam.z = 0; } if (__deadProjectileCounter == a_projectiles.length) { if (__didHit) { firingPlayer.combo++; } else { firingPlayer.combo = 1; } prepNextTurn(); } } else if (__state == "charge") { if (__chargeUp) { __fireCharge = __fireCharge + el; if (__fireCharge > 1) { __fireCharge = 1; __chargeUp = false; } } else { __fireCharge = __fireCharge - el; if (__fireCharge < 0) { __fireCharge = 0; __chargeUp = true; } } if (cam.z < 0) { cam.z = cam.z + (el * 100); } if (cam.z > 0) { cam.z = 0; } firingPlayer.mc.catapult.launcher.meter.gotoAndStop(Math.ceil(100 * __fireCharge)); } else if (__state == "aim") { if (cam.z < 0) { cam.z = cam.z + (el * 100); } if (cam.z > 0) { cam.z = 0; } if (!__CPU) { updateFireAngle(); if (__currentTurn == 1) { __fireAngle_frame = 90 + __fireAngle; } else { __fireAngle_frame = 90 - (__fireAngle - 180); } if (__fireAngle_frame < 0) { __fireAngle_frame = 90; } else if (__fireAngle_frame > 90) { __fireAngle_frame = 0; } firingPlayer.mc.catapult.gotoAndStop(Math.floor(__fireAngle_frame)); } } else if (__state == "catapult") { if (firingPlayer.mc.catapult._currentFrame > 100) { fireProjectile(); } } else if (__state == "looking") { if (cam.z < -289) { cam.z = -290; __lookTimer = __lookTimer - el; if (__lookTimer <= 0) { cancelLook(); } } } else if (__state == "nextTurn") { if (__turnTimer > 0) { __turnTimer = __turnTimer - el; } else { nextTurn(); } } var _local3; loop = a_effects.length; while (loop--) { _local3 = a_effects[loop]; if (!_local3.isAlive) { a_effects.splice(loop, 1); } _local3.fullUpdate(el); } } function runAI(el) { if (__state == "aim") { __CPUtimer = __CPUtimer - el; if (__CPUtimer < 0) { __state = "fire"; } } else if (__state == "fire") { firingPlayer.mc.catapult.launcher.meter.gotoAndStop(Math.ceil(100 * __fireCharge)); firingPlayer.mc.catapult.gotoAndStop(Math.floor(__fireAngle_frame)); engine.hideClickHD(); releaseProjectile(); } else if (__state == "catapult") { if (firingPlayer.mc.catapult._currentFrame > 100) { fireProjectile(); engine.hideCPUTurn(); } } } function createEffect(t_data) { if (t_data.grav) { t_data.grav = gravity; } t_data.owner = this; var _local2 = new smashing.keithm.Effect(); _local2.init(t_data); _local2.spawn(); a_effects.push(_local2); } function look() { engine.playSound("look"); engine.hideLookButton(); if (__state == "weaponSelect") { engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); } __state = "looking"; __lookTimer = __LOOK_TIMER; engine.setCameraTarget(new smashing.Point3D(1290, 2350, -300)); } function pickup_health() { firingPlayer.heal(); firingPlayer.addScore(150); engine.playSound("heal"); } function pickup_damage(t_proj) { t_proj.powerUp(); firingPlayer.addScore(150); engine.playSound("damage"); } function cancelLook() { engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); __state = "weaponSelect"; engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); engine.setCameraTrack({element:firingPlayer, xoffset:0, yoffset:0, zoffset:-100, scrollz:true, dozpad:false, topPad:500, bottomPad:500, easey:50, easyx:50, easez:0, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function startCharge() { if (__CPU || ((!__CPU) && (__state != "aim"))) { return(undefined); } __state = "charge"; __chargeUp = true; updateFireAngle(); engine.hideLookButton(); if (isNaN(__fireAngle)) { __fireAngle = 120; trace("Fire Angle NAN"); } engine.hideClickHD(); } function updateFireAngle() { var _local2 = firingPlayer.__get__catapultPoint(); __fireAngle = Math.atan((_local2.y - (_ymouse + cam.edges.t)) / (_local2.x - (_xmouse + cam.edges.l))) * 57.2957795130823; if (_xmouse < _local2.x) { __fireAngle = __fireAngle + 180; } if (__currentTurn == 1) { if ((__fireAngle > 220) || (__fireAngle < -90)) { __fireAngle = -90; } else if (__fireAngle > -10) { __fireAngle = -10; } } else if (__fireAngle < 145) { __fireAngle = 270; } else if (__fireAngle < 190) { __fireAngle = 190; } } function releaseCharge() { if (__state != "charge") { return(undefined); } releaseProjectile(); } function releaseProjectile() { firingPlayer.fireProjectile(); __state = "catapult"; } function fireProjectile() { if (firingPlayer.selectedProjectile == "rain") { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Rain(); } else if (firingPlayer.selectedProjectile == "explode") { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Explode(); } else { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Heavy(); } a_projectiles.push(trackingProjectile); refreshRenderArray(); var _local2 = firingPlayer.__get__catapultPoint(); trackingProjectile.init({character:firingPlayer.character, x:_local2.x, y:_local2.y, owner:this}); trackingProjectile.spawn(); if (!__CPU) { if (__currentTurn == 1) { __fireAngle = -10 + (__fireAngle * 0.6); } else { __fireAngle = 190 + ((90 - (270 - __fireAngle)) * 0.6); } __fireAngle = Math.round(__fireAngle); __fireCharge = Math.round(__fireCharge * 1000) / 1000; if (__fireCharge > 0.955) { trace("crit!"); __fireCharge = 1.2; } else if (__fireCharge > 0.1) { if (firingPlayer.selectedProjectile == "heavy") { __fireCharge = 0.15 + (Math.round((0.85 * __fireCharge) * 1000) / 1000); } else { __fireCharge = 0.3 + (Math.round((0.7 * __fireCharge) * 1000) / 1000); } } else { trace("miss."); __fireCharge = 0.05; } } trackingProjectile.launch(__fireCharge, __fireAngle); engine.setCameraTrack({element:trackingProjectile, xoffset:0, yoffset:120, topPad:50, bottomPad:50, easey:20, easyx:100, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); firingPlayer.emptyProjectile(); __state = "fly"; } function spawnRain(t_projectile) { var _local2; var _local5 = t_projectile.velocity.x; var _local4 = Math.abs(targetPlayer.x - t_projectile.peakPoint.x); ploop = 0; while (ploop < 3) { _local2 = new nick.avatarfortfight.ents.Projectile_Shrapnel(); _local2.init({character:firingPlayer.character, x:t_projectile.peakPoint.x, y:t_projectile.peakPoint.y, owner:this}); _local2.spawn(); if (t_projectile.isPoweredUp) { _local2.powerUp(); } _local2.spray(_local5); a_projectiles.push(_local2); if ((_local4 < 500) && (ploop == 0)) { trackingProjectile = _local2; } else if (((_local4 > 500) && (_local4 < 900)) && (ploop == 1)) { trackingProjectile = _local2; } else if (ploop == 2) { trackingProjectile = _local2; } _local5 = _local5 + t_projectile.velocity.x; ploop++; } refreshRenderArray(); engine.setCameraTrack({element:trackingProjectile, xoffset:0, yoffset:120, topPad:50, bottomPad:50, easey:20, easyx:100, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function spawnPickup(t_x, t_y, t_type) { if ((t_type == undefined) || (t_type == 0)) { if (Math.random() > 0.5) { pickup = new nick.avatarfortfight.ents.Pickup_Health(); } else { pickup = new nick.avatarfortfight.ents.Pickup_Damage(); } } else if (t_type == 1) { pickup = new nick.avatarfortfight.ents.Pickup_Health(); } else { pickup = new nick.avatarfortfight.ents.Pickup_Damage(); } if (__currentTurn == 1) { if (t_x == undefined) { t_x = 500 + (Math.random() * 800); } } else if (t_x == undefined) { t_x = 1800 - (Math.random() * 800); } if (t_y == undefined) { t_y = 2300 - (Math.random() * 350); } t_x = Math.round(t_x); t_y = Math.round(t_y); pickup.init({x:t_x, y:t_y, owner:this}); pickup.spawn(); refreshRenderArray(); } function prepNextTurn() { pickup.despawn(); __state = "nextTurn"; if (!targetPlayer.__get__isKeepStanding()) { __turnTimer = __NEXT_TURN_DELAY * 2; } else { __turnTimer = __NEXT_TURN_DELAY; } } function generate() { playerOne = null; playerTwo = null; if (engine.playerOneCharacter == "earth") { playerOne = new nick.avatarfortfight.ents.Player_Earth(); } else if (engine.playerOneCharacter == "water") { playerOne = new nick.avatarfortfight.ents.Player_Water(); } else if (engine.playerOneCharacter == "fire") { playerOne = new nick.avatarfortfight.ents.Player_Fire(); } playerOne.init({x:170, y:2915, owner:this}); playerOne.spawn(); if (engine.playerTwoCharacter == "earth") { playerTwo = new nick.avatarfortfight.ents.Player_Earth(); } else if (engine.playerTwoCharacter == "water") { playerTwo = new nick.avatarfortfight.ents.Player_Water(); } else if (engine.playerTwoCharacter == "fire") { playerTwo = new nick.avatarfortfight.ents.Player_Fire(); } playerTwo.init({x:2270, y:2915, owner:this, flip:true}); playerTwo.spawn(); var _local4 = []; _local4.push({type:"scenery", asset:"bg_horizon", x:-1600, y:4100, z:600}); _local4.push({type:"scenery", asset:"bg_" + playerOne.character, x:playerOne.x - 20, y:3100, z:150}); _local4.push({type:"scenery", asset:"bg_land_" + playerOne.character, x:playerOne.x + 130, y:3000}); _local4.push({type:"scenery", asset:"bg_" + playerTwo.character, x:playerTwo.x, y:3100, z:150, flip:true}); _local4.push({type:"scenery", asset:"bg_land_" + playerTwo.character, x:playerTwo.x - 130, y:3000, flip:true}); a_projectiles = []; a_scenery = []; var _local2; var _local5; var _local3 = _local4.length; while (_local3--) { _local4[_local3].owner = this; _local5 = false; _local2 = new nick.avatarfortfight.ents.Scenery(); a_scenery.push(_local2); _local2.init(_local4[_local3]); _local2.spawn(); if (_local2.assetID == "bg_horizon") { __horizon = _local2; } } a_effects = []; cameraData = {x:300, y:2400}; refreshRenderArray(); reset(false); } function continueFromData(t_data) { if (t_data.charAt(0) == "2") { __currentTurn = 1; __activePlayer = 2; } else { __currentTurn = 2; __activePlayer = 1; } playerOne.score = (playerOne.prevScore = engine.StringToNumber(t_data.slice(2, 7))); playerOne.setHP(Number(t_data.charAt(7)), Number(t_data.charAt(8)), Number(t_data.charAt(9))); playerOne.selectProjectile((playerOne.lastProjectile = getProjectileFromNumber(Number(t_data.charAt(20))))); playerTwo.score = (playerTwo.prevScore = engine.StringToNumber(t_data.slice(11, 16))); playerTwo.setHP(Number(t_data.charAt(16)), Number(t_data.charAt(17)), Number(t_data.charAt(18))); playerTwo.selectProjectile((playerTwo.lastProjectile = getProjectileFromNumber(Number(t_data.charAt(21))))); __CPU = true; __CPUtimer = 2; __state = "aim"; if (t_data.charAt(22) == "0") { __fireAngle = Number(t_data.slice(23, 25)); } else { __fireAngle = Number(t_data.slice(22, 25)); } if (__currentTurn == 1) { __fireAngle = __fireAngle * -1; } var _local3 = t_data.slice(25, 29); __fireCharge = Number((_local3.substr(0, 1) + ".") + _local3.substr(1, 3)); if (t_data.charAt(29) == "1") { __canHit = true; } else { __canHit = false; } if (t_data.charAt(19) == 0) { __isPickupTurn = false; } else { __isPickupTurn = true; } if (__isPickupTurn) { spawnPickup(engine.StringToNumber(t_data.slice(31, 35)), engine.StringToNumber(t_data.slice(35, 39)), Number(t_data.charAt(30))); } engine.hideLookButton(); } function getSaveState() { var _local2 = ""; _local2 = _local2 + playerOne.getSaveState(); _local2 = _local2 + playerTwo.getSaveState(); if (__isPickupTurn) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } _local2 = _local2 + String(getNumberFromProjectile(playerOne.lastProjectile)); _local2 = _local2 + String(getNumberFromProjectile(playerTwo.lastProjectile)); _local2 = _local2 + engine.NumberToString(Math.abs(__fireAngle), 3); var _local3 = String(__fireCharge); _local3 = _local3.charAt(0) + _local3.substr(2, 4); _local2 = _local2 + _local3; if (__didHit) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } if (__isPickupTurn) { _local2 = _local2 + ((String(pickup.effectID) + engine.NumberToString(pickup.startX, 4)) + engine.NumberToString(pickup.startY, 4)); } else { _local2 = _local2 + "000000000"; } return(_local2); } function getProjectileFromNumber(t_num) { if (t_num == 0) { return("rain"); } if (t_num == 1) { return("explode"); } if (t_num == 2) { return("heavy"); } return("pending"); } function getNumberFromProjectile(t_proj) { if (t_proj == "rain") { return(0); } if (t_proj == "explode") { return(1); } if (t_proj == "heavy") { return(2); } return(3); } function refreshRenderArray() { a_renderArray = [a_scenery, a_effects, a_projectiles, [playerOne, playerTwo, pickup]]; a_renderOnceArray = []; } function reset(t_resetObjects) { __currentTurn = 1; __activePlayer = 1; if (t_resetObjects == undefined) { t_resetObjects = true; } __isPickupTurn = false; __didHit = false; if (t_resetObjects) { playerOne.reset(); playerTwo.reset(); pickup.despawn(); var _local3 = a_projectiles; var _local2 = _local3.length; while (_local2--) { _local3[_local2].splice(_local2, 1); } _local3 = a_scenery; _local2 = _local3.length; while (_local2--) { _local3[_local2].reset(); } _local2 = a_effects.length; while (_local2--) { a_effects.splice(_local2, 1); } } } function pauseForMenu() { trace("Pause for menu: " + __state); if ((__state == "weaponSelect") && (!__CPU)) { engine.hideLookButton(); engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); } } function unpauseFromMenu() { if (__state == "weaponSelect") { engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); } } function get currentTurn() { return(__currentTurn); } function get state() { return(__state); } var __NEXT_TURN_DELAY = 1.8; var groundHeight = 2910; var __CAM_RIGHTBOUNDS = 2400; var __CAM_LEFTBOUNDS = 0; var __CAM_BOTTOMBOUNDS = 3000; var __RIGHTBOUNDS = 2500; var __LEFTBOUNDS = -100; var __BOTTOMBOUNDS = 3100; var __LOOK_TIMER = 1; }
Symbol 864 MovieClip [__Packages.smashing.keithm.Renderable] Frame 0
class smashing.keithm.Renderable { var baseWidth, baseHeight, hdWidth, hdHeight, radius, assetID, owner, __DEF_ASSET, startX, startY, startZ, zInfluence, isSpawned, x, y, z, mc, isDrawn, isAlive, isHidden, flag_eraseMe, __flag_scaleChanged, scale, startScale, hdReg; function Renderable () { baseWidth = __DEF_WIDTH; baseHeight = __DEF_HEIGHT; if (__USE_DIMENSIONS_AS_HD) { hdWidth = baseWidth / 2; hdHeight = baseHeight / 2; radius = hdWidth; } else { hdWidth = __DEF_HD_WIDTH; hdHeight = __DEF_HD_HEIGHT; radius = __DEF_HD_WIDTH; } setHDRegistration(); } function init(t_data) { if (t_data.owner == undefined) { trace("ERROR! NO OWNER SENT TO ELEMENT: " + assetID); } owner = t_data.owner; if (t_data.asset == undefined) { t_data.asset = __DEF_ASSET; } assetID = t_data.asset; if (t_data.x == undefined) { t_data.x = 0; } startX = t_data.x; if (t_data.y == undefined) { t_data.y = 0; } startY = t_data.y; if (t_data.z == undefined) { t_data.z = __DEF_Z; } startZ = t_data.z; if (t_data.zInfluence == undefined) { t_data.zInfluence = 0; } zInfluence = t_data.zInfluence; isSpawned = false; } function get doUpdate() { return(__DO_UPDATE); } function get drawWhenKilled() { return(__DRAW_WHEN_KILLED); } function spawn() { isSpawned = true; reset(); } function reset() { x = startX; y = startY; z = startZ; if (((mc == undefined) || (mc == Void)) || (mc == "")) { isDrawn = false; } isAlive = true; isHidden = false; flag_eraseMe = false; } function onDraw(t_newmc, t_viewport) { isDrawn = true; mc = t_newmc; if (isHidden) { mc._visible = false; } if (__USE_ACTUAL_DIMENSIONS) { baseWidth = mc._width; baseHeight = mc._height; setHDRegistration(); } if (__USE_DIMENSIONS_AS_HD) { hdWidth = baseWidth / 2; hdHeight = baseHeight / 2; radius = hdWidth; } __flag_scaleChanged = true; mc._x = -1000 - baseWidth; mc._y = -1000 - baseHeight; } function update(el) { } function move(el) { } function fullUpdate(el) { } function render(camera, t_scale) { if (t_scale == undefined) { t_scale = camera.fl / (z - camera.z); } mc._x = ((x - camera.x) * scale) + camera.sc.x; mc._y = ((y - camera.y) * scale) + camera.sc.y; if (__3D_SCALE) { if (z < camera.z) { return(undefined); } if (scale != t_scale) { scale = t_scale; mc._xscale = (mc._yscale = 100 * (1 + (scale - startScale))); } } } function renderDirect() { mc._x = x; mc._y = y; } function initScale(camera) { startScale = (scale = camera.fl / (startZ - camera.startZ)); } function onErase(t_viewport) { flag_eraseMe = false; isDrawn = false; mc = undefined; if (!isSpawned) { return(undefined); } if (__KILL_ON_ERASE) { kill(); } } function despawn() { isAlive = false; isSpawned = false; flag_eraseMe = true; } function deleteMe() { } function kill() { isAlive = false; if ((!__DRAW_WHEN_KILLED) && (isDrawn)) { flag_eraseMe = true; } } function hide() { mc._visible = false; isHidden = true; } function show() { mc._visible = true; isHidden = false; } function setHDRegistration() { hdReg = {}; hdReg.x = 0; hdReg.y = 0; } function animate(t_frame, t_subFrame) { mc.gotoAndStop(t_frame); if (t_subFrame != undefined) { mc.anim.gotoAndStop(t_subFrame); } } function toString() { return("Renderable: " + TYPE); } function drawHitBox() { var _local3 = hdReg.x; var _local4 = hdReg.y; var _local2 = mc.createEmptyMovieClip("hitbox", 1); _local2.beginFill(16751103, 50); _local2.lineStyle(2, 16751103, 100); _local2.moveTo(_local3 - hdWidth, _local4 - hdHeight); _local2.lineTo(_local3 + hdWidth, _local4 - hdHeight); _local2.lineTo(_local3 + hdWidth, _local4 + hdHeight); _local2.lineTo(_local3 - hdWidth, _local4 + hdHeight); _local2.lineTo(_local3 - hdWidth, _local4 - hdHeight); _local2.endFill(); } function drawReg() { var _local2 = mc.createEmptyMovieClip("hitbox", 1); _local2.beginFill(16751103, 50); _local2.lineStyle(2, 16751103, 100); _local2.moveTo(-5, -5); _local2.lineTo(5, -5); _local2.lineTo(5, 5); _local2.lineTo(-5, 5); _local2.lineTo(-5, -5); } var TYPE = "element"; var DRAWTYPE = "element"; var CUSTOMDRAW = false; var __DEF_Z = 100; var __3D_SCALE = false; var __DEF_WIDTH = 50; var __DEF_HEIGHT = 50; var __USE_ACTUAL_DIMENSIONS = true; var __DEF_HD_WIDTH = 25; var __DEF_HD_HEIGHT = 25; var __USE_DIMENSIONS_AS_HD = true; var __DRAW_WHEN_KILLED = true; var __KILL_ON_ERASE = false; var __DO_UPDATE = true; }
Symbol 865 MovieClip [__Packages.smashing.keithm.Element] Frame 0
class smashing.keithm.Element extends smashing.keithm.Renderable { var mass, bounciness, startSpin, startVelocity, owner, startGravity, velocity, gravityVector, rotation, spin, isSpinning, nextX, x, nextY, y, nextZ, z, mc, hdReg, radius, hdWidth, hdHeight, TYPE; function Element () { super(); } function init(t_data) { super.init(t_data); if (t_data.mass == undefined) { mass = __DEF_MASS; } else { mass = t_data.mass; } if (t_data.bounce == undefined) { bounciness = __DEF_BOUNCY; } else { bounciness = t_data.bounce; } if (t_data.spin != undefined) { startSpin = t_data.spin; } else { startSpin = 0; } if (t_data.move != undefined) { startVelocity = t_data.move; } else { startVelocity = new smashing.Point3D(0, 0, 0); } if (owner.gravity != undefined) { startGravity = owner.gravity; } else { startGravity = new smashing.Point3D(0, 0, 0); } } function reset() { velocity = startVelocity; gravityVector = startGravity; rotation = 0; spin = startSpin; if (startSpin == 0) { isSpinning = false; } else { isSpinning = true; } super.reset(); } function update(el) { if (__USE_GRAVITY) { addVelocity(gravityVector, el); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); nextX = x + (velocity.x * el); nextY = y + (velocity.y * el); nextZ = z + (velocity.z * el); } function move(el) { x = x + (velocity.x * el); y = y + (velocity.y * el); z = z + (velocity.z * el); } function fullUpdate(el) { if (__USE_GRAVITY) { addVelocity(gravityVector, el); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); nextX = (x = x + (velocity.x * el)); nextY = (y = y + (velocity.y * el)); nextZ = (z = z + (velocity.z * el)); } function render(camera) { super.render(camera); if (isSpinning) { mc._rotation = rotation; isSpinning = false; } } function runHD_entity_radius(t_target, el) { var _local4 = (nextX + hdReg.x) - ((t_target.x + (t_target.velocity.x * el)) + t_target.hdReg.x); var _local3 = (nextY + hdReg.y) - ((t_target.y + (t_target.velocity.y * el)) + t_target.hdReg.y); var _local5 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); if (_local5 <= (t_target.radius + radius)) { return(true); } return(false); } function runHD_entity_box(t_target, el) { var _local3 = {x:false, y:false}; if (Math.abs((nextX + hdReg.x) - ((t_target.x + (t_target.velocity.x * el)) + t_target.hdReg.x)) < (hdWidth + t_target.hdWidth)) { _local3.x = true; } if (Math.abs((nextY + hdReg.y) - ((t_target.y + (t_target.velocity.y * el)) + t_target.hdReg.y)) < (hdHeight + t_target.hdHeight)) { _local3.y = true; } if (_local3.x && (_local3.y)) { return(true); } return(false); } function runHD_entity_3D(t_target, el) { var _local3 = z - t_target.z; var _local2 = (nextZ + radius) - t_target.z; if ((_local3 * _local2) <= 0) { return(runHD_entity_radius(t_target, el)); } return(false); } function runHD_line_sphere(t_lineStart, t_lineEnd, el) { var _local4 = new smashing.Point3D(t_lineStart.x, t_lineStart.y, 0); var _local3 = new smashing.Point3D(t_lineEnd.x, t_lineEnd.y, 0); var _local6 = _local4.x - _local3.x; var _local7 = _local4.y - _local3.y; var _local2 = getLineSeperation(_local3, {x:x, y:y}, _local6, _local7); var _local5; if (_local2.distance <= radius) { _local5 = new smashing.Point3D(x + _local2.xSeparation, y + _local2.ySeparation); return(true); } _local5.x = (_local5.y = 0); return(false); } function runHD_line_sphere_complex(t_lineStart, t_lineEnd, el) { var _local5 = new smashing.Point3D(t_lineStart.x, t_lineStart.y, 0); var _local7 = new smashing.Point3D(t_lineEnd.x, t_lineEnd.y, 0); var _local8; var _local16 = getDistBetween(_local5, {x:x, y:y}); var _local15 = getDistBetween(_local7, {x:x, y:y}); var _local11 = getDistBetween(_local5, _local7); var _local4 = new smashing.Point3D(_local5.x, _local5.y); var _local9 = new smashing.Point3D(_local7.x, _local7.y); var _local12 = _local9.x - _local4.x; var _local13 = _local9.y - _local4.y; var _local3 = _local12 / _local11; var _local2 = _local13 / _local11; var _local10; _local4.subtractScalarMe(_local3 * radius, _local2 * radius); _local9.addScalarMe(_local3 * radius, _local2 * radius); var _local6 = getLineSeperation(_local5, {x:x, y:y}, _local12, _local13); _local12 = _local9.x - _local4.x; _local13 = _local9.y - _local4.y; var _local14 = getLineSeperation(_local4, {x:x, y:y}, _local12, _local13); if (_local6.distance <= radius) { if (_local15 > _local11) { _local8 = Math.sqrt((radius * radius) - (_local14.distance * _local14.distance)); _local3 = _local3 * _local8; _local2 = _local2 * _local8; (x + _local14.xSeparation) + _local3; _local10 = (y + _local14.ySeparation) + _local2; } else { _local8 = Math.sqrt((radius * radius) - (_local6.distance * _local6.distance)); _local3 = _local3 * _local8; _local2 = _local2 * _local8; (x + _local6.xSeparation) + _local3; _local10 = (y + _local6.ySeparation) + _local2; if (getDistBetween(_local5, _local10) >= _local11) { _local10.copy(_local7); } } return(true); } _local10.x = (_local10.y = 0); return(false); } function getLineSeperation(p0, s, dx, dy) { var _local1 = new Object(); var _local5 = p0.x - s.x; var _local6 = p0.y - s.y; var _local7 = (dx * dx) + (dy * dy); var _local2 = (-((_local5 * dx) + (_local6 * dy))) / _local7; _local2 = Math.min(Math.max(_local2, 0), 1); _local1.xSeparation = _local5 + (_local2 * dx); _local1.ySeparation = _local6 + (_local2 * dy); _local1.distance = Math.sqrt((_local1.xSeparation * _local1.xSeparation) + (_local1.ySeparation * _local1.ySeparation)); return(_local1); } function getDistBetween(p0, p1) { return(Math.sqrt((p1.x - p0.x) * (p1.x - p0.x)) + ((p1.y - p0.y) * (p1.y - p0.y))); } function hitReact(t_target) { } function replaceVelocity(t_vector) { velocity = t_vector.copy(); } function inputVelocity(t_vector) { velocity.x = velocity.x + t_vector.x; velocity.y = velocity.y + t_vector.y; velocity.z = velocity.z + t_vector.z; } function addVelocity(t_vector, el, maxVelocity, xMult, yMult, zMult) { if (maxVelocity == undefined) { maxVelocity = __MAX_VELOCITY; } zMult = 1; yMult = zMult; xMult = yMult; if ((Math.abs(velocity.x) < maxVelocity) || ((velocity.x * t_vector.x) < 0)) { velocity.x = velocity.x + ((t_vector.x * el) * xMult); } if ((Math.abs(velocity.y) < maxVelocity) || ((velocity.y * t_vector.y) < 0)) { velocity.y = velocity.y + ((t_vector.y * el) * yMult); } if ((Math.abs(velocity.z) < maxVelocity) || ((velocity.z * t_vector.z) < 0)) { velocity.z = velocity.z + ((t_vector.z * el) * zMult); } } function decelVelocityX(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.x < 0) { velocity.x = velocity.x + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.x > 0) { velocity.x = 0; } return(undefined); } velocity.x = velocity.x - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.x < 0) { velocity.x = 0; } } function decelVelocityY(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.y < 0) { velocity.y = velocity.y + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.y > 0) { velocity.y = 0; } return(undefined); } velocity.y = velocity.y - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.y < 0) { velocity.y = 0; } } function decelVelocityZ(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.z < 0) { velocity.z = velocity.z + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.z > 0) { velocity.z = 0; } return(undefined); } velocity.z = velocity.z - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.z < 0) { velocity.z = 0; } } function decayVelocityX(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.x = velocity.x * (1 - t_decay); } function decayVelocityY(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.y = velocity.y * (1 - t_decay); } function decayVelocityZ(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.z = velocity.z * (1 - t_decay); } function invertVelocityX() { velocity.x = velocity.x * -1; } function invertVelocityY() { velocity.y = velocity.y * -1; } function invertVelocityZ() { velocity.z = velocity.z * -1; } function magnitudeToVector(t_magnitude, t_angle) { var _local2; var _local1; var _local3 = t_angle * (Math.PI/180); _local2 = t_magnitude * Math.cos(_local3); _local2 = Math.round(_local2 * 100) / 100; _local1 = t_magnitude * Math.sin(_local3); _local1 = Math.round(_local1 * 100) / 100; return(new smashing.Point3D(_local2, _local1, 0)); } function toString() { return("Element: " + TYPE); } var __DEF_MASS = 1; var __DEF_BOUNCY = 1; var __USE_GRAVITY = false; var __MAX_VELOCITY = 300; var __DECELERATION_DECAY = 100; var __COLLISION_DECAY = 0.25; var __DO_UPDATE = true; }
Symbol 866 MovieClip [__Packages.nick.avatarfortfight.Entity] Frame 0
class nick.avatarfortfight.Entity extends smashing.keithm.Element { var __FLIP_X, scale, x, mc, y, isSpinning, rotation, z, newScale, startScale, animate; function Entity () { super(); } function get flip() { return(__FLIP_X); } function init(t_data) { super.init(t_data); __FLIP_X = 1; if (t_data.flip == true) { __FLIP_X = -1; } } function reset() { super.reset(); } function fullUpdate(el) { super.fullUpdate(el); } function update(el) { super.update(el); } function move(el) { super.move(el); } function render(camera) { mc._x = ((x - camera.x) * scale) + camera.sc.x; mc._y = ((y - camera.y) * scale) + camera.sc.y; if (isSpinning) { mc._rotation = rotation; isSpinning = false; } if (__3D_SCALE) { if (z < camera.z) { return(undefined); } newScale = camera.fl / (z - camera.z); if (scale != newScale) { scale = newScale; mc._xscale = (mc._yscale = 100 * (1 + (scale - startScale))); mc._xscale = mc._xscale * __FLIP_X; } } } function onDraw(t_newmc) { super.onDraw(t_newmc); mc._xscale = 100 * __FLIP_X; animate("idle"); } function hitReact(t_target) { } var DRAW_WHEN_KILLED = false; var __KILL_ON_ERASE = false; var __3D_SCALE = true; var __USE_GRAVITY = true; var __DO_UPDATE = true; }
Symbol 867 MovieClip [__Packages.nick.avatarfortfight.ents.Player] Frame 0
class nick.avatarfortfight.ents.Player extends nick.avatarfortfight.Entity { var __FLIP_X, __particleDirection, __wallPrevHP, __wallHP, __towerPrevHP, __towerHP, __keepPrevHP, __keepHP, lastProjectile, selectedProjectile, mc, __invincible_timer, y, x, owner, __drawArrow, combo, score, prevScore, character; function Player () { super(); } function beginTurn() { if (__FLIP_X > 0) { __particleDirection = -1; } else { __particleDirection = 1; } __wallPrevHP = __wallHP; __towerPrevHP = __towerHP; __keepPrevHP = __keepHP; } function pickRandomWeapon() { if (Math.random() > 0.5) { selectProjectile("rain"); } else { selectProjectile("explode"); } if (selectedProjectile == lastProjectile) { selectProjectile("heavy"); } } function selectProjectile(t_type) { selectedProjectile = t_type; mc.catapult.projectile_mc.gotoAndStop(t_type); } function get isInvincible() { return(((__invincible_timer > 0) ? true : false)); } function runHD(t_projectile, el) { if (t_projectile.hitTest(mc)) { var _local3; if ((y - t_projectile.y) > __KEEP_HEIGHT) { trace("damage tower"); if (__towerHP <= 0) { return(false); } spawnRoofParticles(t_projectile); _local3 = Math.ceil(__towerHP / 2); __towerHP = __towerHP - t_projectile.damage; if (__towerHP < 0) { __towerHP = 0; } if (_local3 != Math.ceil(__towerHP / 2)) { mc.tower.gotoAndPlay(Math.ceil(__towerHP / 2) + "collapse"); } } else if ((t_projectile.isGroundExplode() && (__wallHP > 0)) || ((!t_projectile.isGroundExplode()) && ((__FLIP_X * (x - t_projectile.x)) < (-__KEEP_HALFWIDTH)))) { trace("damage wall"); if (__wallHP <= 0) { return(false); } spawnWallParticles(t_projectile); _local3 = Math.ceil(__wallHP / 2); __wallHP = __wallHP - t_projectile.damage; if (__wallHP < 0) { __wallHP = 0; } if (_local3 != Math.ceil(__wallHP / 2)) { mc.wall.gotoAndPlay(Math.ceil(__wallHP / 2) + "collapse"); } } else { trace("damage keep"); spawnKeepParticles(t_projectile); _local3 = getKeepFrame(); __keepHP = __keepHP - t_projectile.damage; var _local4 = getKeepFrame(); if ((_local4 == 0) && (_local3 != 0)) { mc.keep.gotoAndPlay("2collapse"); if (__wallHP > 0) { __wallHP = 0; mc.wall.gotoAndPlay("0collapse"); } if (__towerHP > 0) { __towerHP = 0; mc.tower.gotoAndPlay("0collapse"); } } else if ((_local3 != _local4) && (__towerHP <= 0)) { mc.keep.gotoAndPlay(_local4 + "collapse"); } } owner.engine.playSound("fallout"); spawnGenericParticles(t_projectile); owner.engine.requestUpdateUI(); return(true); } if (t_projectile.isExploded && (t_projectile.projType != "explode")) { t_projectile.kill(); } return(false); } function getKeepFrame() { if ((__towerHP > 0) && (__keepHP > 0)) { return(4); } if (__keepHP > (__MAX_HP / 2)) { return(4); } if (__keepHP > 0) { return(3); } return(0); } function spawnRoofParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x - 5, y:y - 150, grav:true, spin:-10, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + 5, y:y - 150, grav:true, spin:-180, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x - 15, y:y - 155, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -140 - (Math.random() * 20), -40)}); owner.createEffect({asset:__particle2Asset, x:x + 10, y:y - 165, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 90, -50 - (Math.random() * 50), 0)}); } function spawnWallParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-10, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-180, move:new smashing.Point3D((__FLIP_X * Math.random()) * 70, -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -140 - (Math.random() * 50), -40)}); owner.createEffect({asset:__particle2Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 90, -50 - (Math.random() * 50), 0)}); } function spawnKeepParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x - 5, y:y - 60, grav:true, spin:-10, move:new smashing.Point3D(__FLIP_X * (30 + (Math.random() * 70)), -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + 5, y:y - 60, grav:true, spin:-180, move:new smashing.Point3D(__FLIP_X * (20 + (Math.random() * 70)), -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x - 15, y:y - 55, grav:true, spin:-100, move:new smashing.Point3D(__FLIP_X * (20 + (Math.random() * 80)), -140 - (Math.random() * 20), -40)}); owner.createEffect({asset:__particle2Asset, x:x + 10, y:y - 55, grav:true, spin:70, move:new smashing.Point3D(__FLIP_X * (10 + (Math.random() * 60)), -50 - (Math.random() * 50), 0)}); owner.createEffect({asset:__particle3Asset, x:x - 25, y:y - 65, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -40 - (Math.random() * 20), -50)}); owner.createEffect({asset:__particle3Asset, x:x + 20, y:y - 65, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 20, -50 - (Math.random() * 30), -80)}); } function spawnGenericParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:t_projectile.x - 5, y:t_projectile.y + 5, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 140, -160 - (Math.random() * 20), -100)}); owner.createEffect({asset:__particle3Asset, x:t_projectile.x - 15, y:t_projectile.y + 5, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 60, -50 - (Math.random() * 70), 0)}); owner.createEffect({asset:__particle2Asset, x:t_projectile.x - 5, y:t_projectile.y - 5, grav:true, spin:200, move:new smashing.Point3D((__FLIP_X * Math.random()) * 200, -130 - (Math.random() * 20), -50)}); owner.createEffect({asset:__particle2Asset, x:t_projectile.x + 10, y:t_projectile.y, grav:true, spin:140, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -110 - (Math.random() * 20), 50)}); } function onDraw(t_newmc) { super.onDraw(t_newmc); mc.tower.gotoAndStop(String(Math.ceil(__towerHP / 2)) + "idle"); mc.wall.gotoAndStop(String(Math.ceil(__wallHP / 2)) + "idle"); mc.keep.gotoAndStop(String(getKeepFrame()) + "idle"); if (selectedProjectile != undefined) { mc.catapult.projectile_mc.gotoAndStop(selectedProjectile); } else { mc.catapult.projectile_mc.gotoAndStop("empty"); } } function fireProjectile() { mc.catapult.gotoAndPlay("launch"); } function emptyProjectile() { lastProjectile = selectedProjectile; selectedProjectile = "empty"; } function fullUpdate(el) { super.fullUpdate(el); if (__invincible_timer > 0) { __invincible_timer = __invincible_timer - el; } } function update(el) { super.update(el); if (__invincible_timer > 0) { __invincible_timer = __invincible_timer - el; } } function reset() { __invincible_timer = 0; __wallHP = (__wallPrevHP = __MAX_HP); __towerHP = (__towerPrevHP = __MAX_HP); __keepHP = (__keepPrevHP = __MAX_HP); __drawArrow = false; combo = 1; score = (prevScore = 0); selectedProjectile = "empty"; super.reset(); } function setHP(t_wall, t_tower, t_keep) { __wallHP = (__wallPrevHP = t_wall); __towerHP = (__towerPrevHP = t_tower); __keepHP = (__keepPrevHP = t_keep); } function invincible() { __invincible_timer = __INVINCIBLE_MAX; } function heal() { if (__keepHP < __MAX_HP) { __keepHP = __keepHP + 2; if (__keepHP > __MAX_HP) { __keepHP = __MAX_HP; } } else if (__towerHP < __MAX_HP) { __towerHP = __towerHP + 2; if (__towerHP > __MAX_HP) { __towerHP = __MAX_HP; } } else { __wallHP = __wallHP + 2; if (__wallHP > __MAX_HP) { __wallHP = __MAX_HP; } } } function get catapultPoint() { if (__FLIP_X < 0) { return({x:x - __catapultOffsetX, y:y + __catapultOffsetY}); } return({x:x + __catapultOffsetX, y:y + __catapultOffsetY}); } function get targettingOrigin() { return({x:x, y:y}); } function get totalDamagePercent() { if (__keepHP <= 0) { return(100); } return(1 - (((__wallHP + __towerHP) + __keepHP) / 24)); } function addScore(t_value) { score = score + t_value; owner.engine.requestUpdateUI(); } function updatePrevScore() { prevScore = score; } function get isKeepStanding() { if (__keepHP > 0) { return(true); } return(false); } function getSaveState() { return((((String(owner.engine.getNumberFromCharacter(character)) + owner.engine.NumberToString(prevScore, 5)) + String(__wallPrevHP)) + String(__towerPrevHP)) + String(__keepPrevHP)); } var TYPE = "player"; var DRAWTYPE = "player"; var __DEF_ASSET = "player_mc"; var __DEF_WIDTH = 500; var __DEF_HEIGHT = 300; var __USE_ACTUAL_DIMENSIONS = false; var __INVINCIBLE_MAX = 0.5; var __catapultOffsetX = 0; var __catapultOffsetY = 0; var __KEEP_HALFWIDTH = 140; var __KEEP_HEIGHT = 100; var __particle1Asset = ""; var __particle2Asset = ""; var __particle3Asset = ""; var __MAX_HP = 8; }
Symbol 868 MovieClip [__Packages.nick.avatarfortfight.ents.Scenery] Frame 0
class nick.avatarfortfight.ents.Scenery extends nick.avatarfortfight.Entity { function Scenery () { super(); } var TYPE = "scenery"; var DRAWTYPE = "bg"; var __DEF_ASSET = "bg_tree"; var __DEF_BOUNCY = 0; var __DEF_WIDTH = 400; var __DEF_HEIGHT = 400; var __USE_ACTUAL_DIMENSIONS = true; var __USE_DIMENSIONS_AS_HD = true; var __USE_GRAVITY = false; var __DO_UPDATE = false; }
Symbol 869 MovieClip [__Packages.smashing.keithm.Effect] Frame 0
class smashing.keithm.Effect extends smashing.keithm.Element { var startGravity, flag_HD, isDrawn, mc, kill; function Effect () { super(); } function init(t_data) { super.init(t_data); if ((t_data.grav != undefined) && (t_data.grav != false)) { startGravity = t_data.grav.copy(); } else { startGravity = new smashing.Point3D(0, 0, 0); } flag_HD = true; } function update(el) { if (isDrawn && (mc._currentFrame == mc._totalFrames)) { kill(); return(undefined); } super.update(el); } function fullUpdate(el) { if (isDrawn && (mc._currentFrame == mc._totalFrames)) { kill(); return(undefined); } super.fullUpdate(el); } var TYPE = "effect"; var DRAWTYPE = "effect"; var __KILL_ON_ERASE = false; var __DRAW_WHEN_KILLED = false; var __USE_GRAVITY = true; var __3D_SCALE = true; var __DO_UPDATE = true; }
Symbol 870 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile] Frame 0
class nick.avatarfortfight.ents.Projectile extends nick.avatarfortfight.Entity { var assetID, __particle1Asset, __particle2Asset, __isExploded, startSpin, damage, isPoweredUp, mc, isAlive, __progress, __ratio, __pathLength, x, nextX, __targetPoint, startX, y, nextY, __peakPoint, startY, owner, spin, isSpinning, rotation, velocity, magnitudeToVector, __vertProgress, kill; function Projectile () { super(); } function init(t_data) { super.init(t_data); assetID = (("proj_" + t_data.character) + __PROJTYPE) + "_mc"; __particle1Asset = t_data.character + "_part_1"; __particle2Asset = t_data.character + "_part_2"; __isExploded = false; startSpin = 100; damage = __BASE_DAMAGE; isPoweredUp = false; } function onDraw(t_newmc) { super.onDraw(t_newmc); if (isPoweredUp) { mc.damage_mc.gotoAndStop("on"); } } function fullUpdate(el) { if (!isAlive) { return(undefined); } __progress = __progress + (__FLIGHT_SPEED * el); __ratio = __progress / __pathLength; x = (nextX = startX + (__targetPoint.x * __ratio)); y = (nextY = startY + (__peakPoint.y * Math.sin(__ratio * __RADIAN))); if ((y > owner.groundHeight) || (__ratio > 1.4)) { y = owner.groundHeight; explode(); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); } function powerUp() { damage++; isPoweredUp = true; mc.damage_mc.gotoAndStop("on"); } function hitTest(t_mc) { return(t_mc.hitTest(mc._x, mc._y, true)); } function launch(t_charge, t_angle) { velocity = magnitudeToVector(1, t_angle); velocity.__set__length(__LAUNCH_VELOCITY * t_charge); __peakPoint = new smashing.Point3D(velocity.x, velocity.y, 0); __targetPoint = new smashing.Point3D(velocity.x * 2, Math.abs(owner.groundHeight - startY), 0); __pathLength = __peakPoint.__get__length() + __peakPoint.subtractPoint(__targetPoint).__get__length(); __progress = (__vertProgress = __pathLength * __INITIAL_PROGRESS_RATIO); trace((("Launch : " + __progress) + " / ") + __pathLength); } function explode() { if (__isExploded) { return(undefined); } __isExploded = true; velocity = new smashing.Point3D(0, 0, 0); spin = 0; mc._rotation = 0; mc.gotoAndPlay("explode"); spawnExplodeParticles(); } function spawnExplodeParticles() { owner.createEffect({asset:__particle1Asset, x:x - 8, y:y + 5, spin:110, grav:true, move:new smashing.Point3D(70 - (Math.random() * 140), -250 - (Math.random() * 60), 0)}); owner.createEffect({asset:__particle1Asset, x:x, y:y + 5, spin:-140, grav:true, move:new smashing.Point3D(70 - (Math.random() * 140), -200 - (Math.random() * 50), 0)}); } function hitReact(t_target) { explode(); kill(); } function isGroundExplode() { return(false); } function get peakPoint() { return({x:startX + __peakPoint.x, y:startY + __peakPoint.y}); } function get drawWhenKilled() { return(false); } function get isExploded() { return(__isExploded); } function get projType() { return(__PROJTYPE); } var TYPE = "projectile"; var DRAWTYPE = "obstacle"; var __PROJTYPE = ""; var __DEF_ASSET = ""; var __DEF_WIDTH = 18; var __DEF_HEIGHT = 18; var __DEF_HD_WIDTH = 60; var __DEF_HD_HEIGHT = 60; var __USE_ACTUAL_DIMENSIONS = true; var __USE_DIMENSIONS_AS_HD = false; var __DRAW_WHEN_KILLED = true; var __BASE_DAMAGE = 2; var __LAUNCH_VELOCITY = 1900; var __FLIGHT_SPEED = 600; var __INITIAL_PROGRESS_RATIO = 0.05; var __RADIAN = Math.PI; }
Symbol 871 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Rain] Frame 0
class nick.avatarfortfight.ents.Projectile_Rain extends nick.avatarfortfight.ents.Projectile { var __ratio, isAlive, owner, kill; function Projectile_Rain () { super(); } function fullUpdate(el) { super.fullUpdate(el); if ((__ratio > 0.5) && (isAlive)) { explode(); } } function explode() { owner.spawnRain(this); owner.engine.playSound("rain"); kill(); super.explode(); } var __PROJTYPE = "Rain"; var __BASE_DAMAGE = 2; var __LAUNCH_VELOCITY = 1750; var __EXPLODE_DISTANCE = 700; var __EXPLODE_HEIGHT = 2600; }
Symbol 872 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Explode] Frame 0
class nick.avatarfortfight.ents.Projectile_Explode extends nick.avatarfortfight.ents.Projectile { var __isExploded, mc, kill, owner, y; function Projectile_Explode () { super(); } function fullUpdate(el) { if (__isExploded) { if (mc._currentFrame == mc._totalFrames) { kill(); __isExploded = false; } return(undefined); } super.fullUpdate(el); } function hitTest(t_mc) { if (__isExploded) { return(t_mc.hitTest(mc)); } return(t_mc.hitTest(mc._x, mc._y, true)); } function explode() { super.explode(); trace((("explode! " + y) + " < ") + owner.groundHeight); if (y < owner.groundHeight) { mc.gotoAndPlay("explode2"); } owner.engine.playSound("explode"); } function isGroundExplode() { if (__isExploded) { return(true); } return(false); } var __PROJTYPE = "Explode"; var __LAUNCH_VELOCITY = 1700; var __BASE_DAMAGE = 3; }
Symbol 873 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Heavy] Frame 0
class nick.avatarfortfight.ents.Projectile_Heavy extends nick.avatarfortfight.ents.Projectile { var damage, isPoweredUp, mc, owner; function Projectile_Heavy () { super(); } function powerUp() { damage = damage + 2; isPoweredUp = true; mc.damage_mc.gotoAndStop("on"); } function explode() { super.explode(); owner.engine.playSound("heavy"); } var __PROJTYPE = "Heavy"; var __LAUNCH_VELOCITY = 1600; var __BASE_DAMAGE = 4; }
Symbol 874 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel] Frame 0
class nick.avatarfortfight.ents.Projectile_Shrapnel extends nick.avatarfortfight.ents.Projectile { var isAlive, __progress, __FLIGHT_SPEED, __ratio, __pathLength, x, nextX, __targetPoint, startX, y, nextY, __RADIAN, startY, owner, spin, isSpinning, rotation, velocity, __vertProgress; function Projectile_Shrapnel () { super(); } function fullUpdate(el) { if (!isAlive) { return(undefined); } __progress = __progress + (__FLIGHT_SPEED * el); __ratio = __progress / __pathLength; x = (nextX = startX + (__targetPoint.x * __ratio)); y = (nextY = startY + (__targetPoint.y * Math.sin(__ratio * __RADIAN))); if ((y > owner.groundHeight) || (__ratio > 1.4)) { explode(); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); } function spray(t_distance) { velocity = new smashing.Point3D(0, 0, 0); __targetPoint = new smashing.Point3D(t_distance, (owner.groundHeight - y) + 200, 0); __pathLength = __targetPoint.length; __progress = (__vertProgress = 0); } function explode() { owner.engine.playSound("shrapnel"); super.explode(); } var __PROJTYPE = "Shrapnel"; var __BASE_DAMAGE = 2; }
Symbol 875 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup] Frame 0
class nick.avatarfortfight.ents.Pickup extends nick.avatarfortfight.Entity { var mc, kill; function Pickup () { super(); } function hitReact(t_target) { mc.gotoAndPlay("pickup"); kill(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_mc"; var effectType = "none"; var effectID = 0; var __DEF_WIDTH = 90; var __DEF_HEIGHT = 90; var __DEF_HD_WIDTH = 40; var __DEF_HD_HEIGHT = 60; var __USE_ACTUAL_DIMENSIONS = false; var __USE_DIMENSIONS_AS_HD = false; var __DRAW_WHEN_KILLED = true; var value = 100; }
Symbol 876 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Health] Frame 0
class nick.avatarfortfight.ents.Pickup_Health extends nick.avatarfortfight.ents.Pickup { var owner; function Pickup_Health () { super(); } function hitReact(t_target) { owner.pickup_health(); super.hitReact(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_health_mc"; var effectType = "health"; var effectID = 1; }
Symbol 877 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Damage] Frame 0
class nick.avatarfortfight.ents.Pickup_Damage extends nick.avatarfortfight.ents.Pickup { var owner; function Pickup_Damage () { super(); } function hitReact(t_target) { owner.pickup_damage(t_target); super.hitReact(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_damage_mc"; var effectType = "damage"; var effectID = 2; }
Symbol 878 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Earth] Frame 0
class nick.avatarfortfight.ents.Player_Earth extends nick.avatarfortfight.ents.Player { function Player_Earth () { super(); } var character = "earth"; var __DEF_ASSET = "fort_earth_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 95; var __particle1Asset = "earth_part_2"; var __particle2Asset = "earth_part_3"; var __particle3Asset = "earth_part_4"; }
Symbol 879 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Water] Frame 0
class nick.avatarfortfight.ents.Player_Water extends nick.avatarfortfight.ents.Player { function Player_Water () { super(); } var character = "water"; var __DEF_ASSET = "fort_water_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 90; var __particle1Asset = "water_part_2"; var __particle2Asset = "water_part_3"; var __particle3Asset = "water_part_4"; }
Symbol 880 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Fire] Frame 0
class nick.avatarfortfight.ents.Player_Fire extends nick.avatarfortfight.ents.Player { function Player_Fire () { super(); } var character = "fire"; var __DEF_ASSET = "fort_fire_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 90; var __particle1Asset = "fire_part_2"; var __particle2Asset = "fire_part_3"; var __particle3Asset = "fire_part_4"; }
Symbol 881 MovieClip [__Packages.smashing.IntervalEngine] Frame 0
class smashing.IntervalEngine { var _uo, _uf, _update_interval, _i, _last_update, _ft, _el; function IntervalEngine (update_object, update_function) { _uo = update_object; _uf = update_function; } function startFlat(FPS) { _FPS = FPS; _update_interval = 1 / FPS; _i = setInterval(this, "_flat_step", 0); } function startFlex() { _last_update = getTimer() * 0.001; _i = setInterval(this, "_flex_step", 0); } function startFast() { _last_update = getTimer(); _i = setInterval(this, "_fast_step", 0); } function pause(Void) { _is_paused = true; } function unpause(Void) { _is_paused = false; } function reset(Void) { if (_i != undefined) { clearInterval(_i); } _ft = 0; _last_update = getTimer() * 0.001; _lel = _MAX_FRAMETIME / 2; pause(); } function _flex_step(Void) { if (_is_paused) { _last_update = getTimer() * 0.001; return(undefined); } _el = Math.min(_MAX_FRAMETIME, (-_last_update) + ((_last_update = getTimer() * 0.001))); _lel = _lel - Math.max(-_MAX_TIMEDIFF, Math.min(_MAX_TIMEDIFF, _lel - _el)); _uo[_uf](_lel); } function _flat_step(Void) { if (_is_paused) { return(undefined); } _ft = _ft + ((-_last_update) + ((_last_update = getTimer() * 0.001))); if (_ft < _update_interval) { return(undefined); } _uo[_uf](_ft); _ft = 0; } function _fast_step(Void) { _el = (-_last_update) + ((_last_update = getTimer())); _uo[_uf](_el * 0.001); } function clear() { clearInterval(_i); } var _MAX_TIMEDIFF = 0.005; var _MIN_FPS = 5; var _MAX_FRAMETIME = 1 / smashing.IntervalEngine.prototype._MIN_FPS; var _lel = 0.2; var _FPS = 0; var _is_paused = false; }
Symbol 882 MovieClip [__Packages.nick.avatarfortfight.Dimensions] Frame 0
class nick.avatarfortfight.Dimensions { function Dimensions () { } static function get screenWidth() { return(__SCREENWIDTH); } static function get screenHeight() { return(__SCREENHEIGHT); } static function get sc() { return(__sc); } static var __SCREENWIDTH = Stage.width; static var __SCREENHEIGHT = Stage.height; static var __sc = {x:Stage.width / 2, y:Stage.height / 2}; }
Symbol 35 MovieClip [bg_horizon] Frame 1
stop();
Symbol 35 MovieClip [bg_horizon] Frame 5
play();
Symbol 54 MovieClip [bonus_indicator] Frame 1
stop();
Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1
stop();
Symbol 117 MovieClip [proj_earthExplode_mc] Frame 35
stop();
Symbol 117 MovieClip [proj_earthExplode_mc] Frame 53
stop();
Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1
stop();
Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 24
stop();
Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1
stop();
Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 21
stop();
Symbol 148 MovieClip [proj_earthRain_mc] Frame 1
stop();
Symbol 148 MovieClip [proj_earthRain_mc] Frame 15
stop();
Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1
stop();
Symbol 157 MovieClip [proj_fireExplode_mc] Frame 32
stop();
Symbol 157 MovieClip [proj_fireExplode_mc] Frame 59
stop();
Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1
stop();
Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 24
stop();
Symbol 168 MovieClip [proj_fireRain_mc] Frame 1
stop();
Symbol 168 MovieClip [proj_fireRain_mc] Frame 15
stop();
Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1
stop();
Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 20
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 32
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 58
stop();
Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1
stop();
Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 24
stop();
Symbol 198 MovieClip [proj_waterRain_mc] Frame 1
stop();
Symbol 198 MovieClip [proj_waterRain_mc] Frame 15
stop();
Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1
stop();
Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 20
stop();
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 18
stop();
Symbol 226 MovieClip Frame 31
stop();
Symbol 226 MovieClip Frame 44
stop();
Symbol 226 MovieClip Frame 58
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 18
stop();
Symbol 233 MovieClip Frame 58
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 18
stop();
Symbol 246 MovieClip Frame 31
stop();
Symbol 246 MovieClip Frame 44
stop();
Symbol 246 MovieClip Frame 58
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 18
stop();
Symbol 302 MovieClip Frame 31
stop();
Symbol 302 MovieClip Frame 44
stop();
Symbol 302 MovieClip Frame 58
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 18
stop();
Symbol 310 MovieClip Frame 58
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 18
stop();
Symbol 313 MovieClip Frame 31
stop();
Symbol 313 MovieClip Frame 44
stop();
Symbol 313 MovieClip Frame 58
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 18
stop();
Symbol 352 MovieClip Frame 31
stop();
Symbol 352 MovieClip Frame 44
stop();
Symbol 352 MovieClip Frame 58
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 18
stop();
Symbol 359 MovieClip Frame 58
stop();
Symbol 362 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 18
stop();
Symbol 362 MovieClip Frame 31
stop();
Symbol 362 MovieClip Frame 44
stop();
Symbol 362 MovieClip Frame 58
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 424 MovieClip [pickup_damage_mc] Frame 1
stop();
Symbol 424 MovieClip [pickup_damage_mc] Frame 25
stop();
Symbol 442 MovieClip [pickup_health_mc] Frame 1
stop();
Symbol 442 MovieClip [pickup_health_mc] Frame 25
stop();
Symbol 476 MovieClip Frame 1
stop();
Symbol 476 MovieClip Frame 5
stop();
Symbol 476 MovieClip Frame 10
stop();
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 5
stop();
Symbol 483 MovieClip Frame 10
stop();
Symbol 487 MovieClip Frame 1
stop();
Symbol 487 MovieClip Frame 5
stop();
Symbol 487 MovieClip Frame 10
stop();
Symbol 494 Button
on (release) { clickHelp(); }
Symbol 518 Button
on (release) { _parent._parent._parent.closeMenu(); }
Symbol 519 MovieClip Frame 1
state_mc.gotoAndStop(_parent.state); trace(_parent.state);
Symbol 519 MovieClip Frame 5
_parent._parent.display_mc._visible = true; stop();
Symbol 519 MovieClip Frame 8
_parent.gotoAndPlay("close"); gotoAndStop ("off");
Symbol 520 MovieClip Frame 6
stop();
Symbol 520 MovieClip Frame 11
stop(); _parent.gotoAndStop("off");
Symbol 542 MovieClip Frame 38
stop();
Symbol 550 MovieClip Frame 6
stop();
Symbol 551 MovieClip Frame 5
stop();
Symbol 552 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 5
stop();
Symbol 552 MovieClip Frame 10
stop();
Symbol 574 MovieClip Frame 6
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 5
stop();
Symbol 575 MovieClip Frame 10
stop();
Symbol 581 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 6
stop();
Symbol 581 MovieClip Frame 11
stop();
Symbol 582 MovieClip Frame 1
btn_next.onRollOver = function () { btn_next.gotoAndStop("over"); }; btn_next.onRollOut = function () { btn_next.gotoAndStop("off"); }; btn_next.onRelease = function () { nextFrame(); _parent._parent.playSound("smallClick"); }; stop();
Symbol 582 MovieClip Frame 2
btn_next.onRollOver = function () { btn_next.gotoAndStop("over"); }; btn_next.onRollOut = function () { btn_next.gotoAndStop("off"); }; btn_next.onRelease = function () { nextFrame(); _parent._parent.playSound("smallClick"); }; btn_back.onRollOver = function () { btn_back.gotoAndStop("over"); }; btn_back.onRollOut = function () { btn_back.gotoAndStop("off"); }; btn_back.onRelease = function () { prevFrame(); _parent._parent.playSound("smallClick"); }; stop();
Symbol 582 MovieClip Frame 3
btn_back.onRollOver = function () { btn_back.gotoAndStop("over"); }; btn_back.onRollOut = function () { btn_back.gotoAndStop("off"); }; btn_back.onRelease = function () { prevFrame(); _parent._parent.playSound("smallClick"); }; btn_play.onRollOver = function () { btn_play.gotoAndStop("over"); }; btn_play.onRollOut = (btn_play.onDragOut = function () { btn_play.gotoAndStop("off"); }); btn_play.onRelease = function () { prevFrame(); _parent._parent.closeMenu(); }; stop();
Symbol 583 MovieClip Frame 1
state_mc.gotoAndStop(_parent.state); trace(_parent.state);
Symbol 583 MovieClip Frame 5
_parent._parent.display_mc._visible = true; stop();
Symbol 583 MovieClip Frame 8
_parent.gotoAndPlay("close"); gotoAndStop ("off");
Symbol 584 MovieClip Frame 6
stop();
Symbol 584 MovieClip Frame 11
stop(); _parent.gotoAndStop("off");
Symbol 590 MovieClip Frame 6
stop();
Symbol 591 MovieClip Frame 1
stop();
Symbol 591 MovieClip Frame 5
stop();
Symbol 591 MovieClip Frame 10
stop();
Symbol 595 MovieClip Frame 6
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 5
stop();
Symbol 596 MovieClip Frame 10
stop();
Symbol 608 MovieClip Frame 6
stop();
Symbol 609 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 5
stop();
Symbol 609 MovieClip Frame 10
stop();
Symbol 617 MovieClip Frame 6
stop();
Symbol 618 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 5
stop();
Symbol 618 MovieClip Frame 10
stop();
Instance of Symbol 618 MovieClip "btn_playAgain" in Symbol 620 MovieClip Frame 1
on (release) { _parent._parent._parent._parent.clickResign(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 575 MovieClip "btn_back" in Symbol 620 MovieClip Frame 1
on (release) { _parent._parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Symbol 621 MovieClip Frame 1
stop(); txt_name.tabEnabled = true; txt_email.tabEnabled = true; txt_toemail.tabEnabled = true;
Instance of Symbol 591 MovieClip "btn_send" in Symbol 621 MovieClip Frame 1
on (release) { _parent._parent._parent.clickSend(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 596 MovieClip "btn_cancel" in Symbol 621 MovieClip Frame 1
on (release) { _parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 575 MovieClip "btn_back" in Symbol 621 MovieClip Frame 15
on (release) { _parent._parent._parent.backToEmail(); } on (rollOver) { gotoAndStop ("over"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); }
Symbol 625 MovieClip Frame 6
stop();
Symbol 626 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 5
stop();
Symbol 626 MovieClip Frame 10
stop();
Instance of Symbol 626 MovieClip "btn_playAgain" in Symbol 628 MovieClip Frame 1
on (release) { _parent._parent._parent.clickQuit(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 575 MovieClip "btn_back" in Symbol 628 MovieClip Frame 1
on (release) { _parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 609 MovieClip "btn_playAgain" in Symbol 630 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 609 MovieClip "btn_playAgain" in Symbol 632 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 609 MovieClip "btn_playAgain" in Symbol 634 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Symbol 647 MovieClip Frame 15
stop();
Symbol 652 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 5
stop();
Symbol 652 MovieClip Frame 10
stop();
Symbol 659 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 2
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 5
display_mc._visible = false; btn.useHandCursor = false;
Symbol 662 MovieClip Frame 10
display_mc._visible = false; btn.useHandCursor = false;
Symbol 662 MovieClip Frame 15
display_mc._visible = false; btn.useHandCursor = false;
Symbol 662 MovieClip Frame 20
display_mc._visible = false; btn.useHandCursor = false;
Symbol 662 MovieClip Frame 25
display_mc._visible = false; btn.useHandCursor = false;
Symbol 662 MovieClip Frame 30
display_mc._visible = false; btn.useHandCursor = false;
Symbol 662 MovieClip Frame 35
display_mc._visible = false; btn.useHandCursor = false;
Symbol 662 MovieClip Frame 40
btn.useHandCursor = false;
Symbol 662 MovieClip Frame 45
btn.useHandCursor = false;
Symbol 662 MovieClip Frame 50
btn.useHandCursor = false;
Symbol 668 MovieClip Frame 1
stop();
Symbol 668 MovieClip Frame 5
stop();
Symbol 668 MovieClip Frame 10
stop();
Symbol 677 MovieClip Frame 1
stop();
Symbol 683 MovieClip Frame 1
stop();
Symbol 689 MovieClip Frame 1
stop();
Symbol 695 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 705 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 709 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 709 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 713 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 713 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 714 MovieClip Frame 1
stop();
Symbol 714 MovieClip Frame 2
stop();
Symbol 714 MovieClip Frame 3
stop();
Symbol 724 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 725 MovieClip Frame 1
dim = false; stop();
Symbol 725 MovieClip Frame 15
dim = true;
Symbol 728 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 729 MovieClip Frame 1
dim = false; stop();
Symbol 729 MovieClip Frame 15
dim = true;
Symbol 736 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 737 MovieClip Frame 1
dim = false; stop();
Symbol 737 MovieClip Frame 15
dim = true;
Symbol 739 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 740 MovieClip Frame 1
dim = false; stop();
Symbol 740 MovieClip Frame 15
dim = true;
Symbol 741 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 742 MovieClip Frame 1
dim = false; stop();
Symbol 742 MovieClip Frame 15
dim = true;
Symbol 748 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 749 MovieClip Frame 1
dim = false; stop();
Symbol 749 MovieClip Frame 15
dim = true;
Symbol 751 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 752 MovieClip Frame 1
dim = false; stop();
Symbol 752 MovieClip Frame 15
dim = true;
Symbol 754 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 755 MovieClip Frame 1
dim = false; stop();
Symbol 755 MovieClip Frame 15
dim = true;
Symbol 757 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 758 MovieClip Frame 1
dim = false; stop();
Symbol 758 MovieClip Frame 15
dim = true;
Symbol 759 MovieClip Frame 1
stop();
Symbol 759 MovieClip Frame 5
stop();
Symbol 759 MovieClip Frame 10
stop();
Symbol 764 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 6
stop();
Symbol 768 MovieClip Frame 1
stop();
Symbol 768 MovieClip Frame 2
play();
Symbol 768 MovieClip Frame 9
character_mc.char.gotoAndPlay("up"); stop();
Symbol 768 MovieClip Frame 10
character_mc.char.gotoAndPlay("down");
Symbol 768 MovieClip Frame 15
gotoAndStop ("off");
Symbol 805 MovieClip Frame 1
stop();
Symbol 825 MovieClip Frame 1
stop();
Symbol 825 MovieClip Frame 5
stop();
Symbol 825 MovieClip Frame 10
stop();
Symbol 832 Button
on (release) { clickGoQuit(); }
Symbol 834 MovieClip Frame 1
stop();
Symbol 836 MovieClip Frame 1
stop();
Symbol 836 MovieClip Frame 2
play();
Symbol 836 MovieClip Frame 9
character_mc.char.gotoAndPlay("up"); stop();
Symbol 836 MovieClip Frame 10
character_mc.char.gotoAndPlay("down");
Symbol 836 MovieClip Frame 15
gotoAndStop ("off");
Symbol 836 MovieClip Frame 40
stop();
Symbol 837 MovieClip Frame 1
stop();
Symbol 837 MovieClip Frame 5
stop();
Symbol 837 MovieClip Frame 10
stop();
Symbol 846 MovieClip Frame 5
stop();
Symbol 847 Button
on (release) { _parent._parent._parent.clickLook(); }
Symbol 849 MovieClip Frame 25
stop();
Symbol 850 Button
on (release) { _parent._parent._parent.clickLook(); }
Symbol 852 MovieClip Frame 25
stop();
Symbol 853 MovieClip Frame 1
stop();
Symbol 856 MovieClip [_Project] Frame 1
#initclip 27 Object.registerClass("_Project", nick.avatarfortfight.Engine); #endinitclip menus_mc.tabChildren = false; stop();
Symbol 856 MovieClip [_Project] Frame 30
btn_clickHD.useHandCursor = false;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [proj_earthExplode_particle2]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [proj_earthExplode_particle1]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [fort_earth_particle2]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [fort_earth_particle1]Uses:7
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:856  Timeline
Symbol 11 GraphicUsed by:12 302 502 724 728 736 739 741 748 751 754 757
Symbol 12 MovieClipUses:11Used by:16 133 164 191 226 233 246 263 302 310 313 328 352 359 362 379 519 520 542 583 584 647 775 781
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:12 15Used by:23
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:23
Symbol 19 FontUsed by:20 21 498 499 523 524 525 526 527 528 529 530 556 557 558 559 560 562 563 564 565 566 567 568 569 570 576 577 593 610 611 612 613 619 627 629 631 633 760 833 835
Symbol 20 TextUses:19Used by:22
Symbol 21 TextUses:19Used by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClipUses:16 18 22Used by:Timeline
Symbol 857 MovieClip [__Packages.nick.avatarfortfight.Engine]
Symbol 858 MovieClip [__Packages.smashing.keithm.Viewport]
Symbol 859 MovieClip [__Packages.smashing.keithm.VCamera]
Symbol 860 MovieClip [__Packages.smashing.Point3D]
Symbol 861 MovieClip [__Packages.smashing.keithm.ViewportGroup]
Symbol 862 MovieClip [__Packages.smashing.SoundEngine]
Symbol 863 MovieClip [__Packages.nick.avatarfortfight.World]
Symbol 864 MovieClip [__Packages.smashing.keithm.Renderable]
Symbol 865 MovieClip [__Packages.smashing.keithm.Element]
Symbol 866 MovieClip [__Packages.nick.avatarfortfight.Entity]
Symbol 867 MovieClip [__Packages.nick.avatarfortfight.ents.Player]
Symbol 868 MovieClip [__Packages.nick.avatarfortfight.ents.Scenery]
Symbol 869 MovieClip [__Packages.smashing.keithm.Effect]
Symbol 870 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile]
Symbol 871 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Rain]
Symbol 872 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Explode]
Symbol 873 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Heavy]
Symbol 874 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel]
Symbol 875 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup]
Symbol 876 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Health]
Symbol 877 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Damage]
Symbol 878 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Earth]
Symbol 879 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Water]
Symbol 880 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Fire]
Symbol 881 MovieClip [__Packages.smashing.IntervalEngine]
Symbol 882 MovieClip [__Packages.nick.avatarfortfight.Dimensions]
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClip [bg_earth]Uses:26Used by:465
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClip [bg_fire]Uses:30Used by:465
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34 35
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClip [bg_horizon]Uses:33 34Used by:465
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClip [bg_land_earth]Uses:38Used by:465
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip [bg_land_fire]Uses:42Used by:465
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClip [bg_land_water]Uses:46Used by:465
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip [bg_water]Uses:50Used by:465
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClip [bonus_indicator]Uses:53Used by:117 133 142 148 157 164 168 169 186 191 198 199 465 582
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:117 266
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClipUses:58Used by:117 168 198 199
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClipUses:61Used by:117 157 186
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65 133 157 164 191
Symbol 65 MovieClipUses:64Used by:117 157 186
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:117 133 157 164 186 191
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71 133 157 164 191
Symbol 71 MovieClipUses:70Used by:117 157 186
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74 133 157 164 191
Symbol 74 MovieClipUses:73Used by:117 157 186
Symbol 75 BitmapUsed by:76 155
Symbol 76 GraphicUses:75Used by:77 133 157 164 191
Symbol 77 MovieClipUses:76Used by:117 157 186
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80 132
Symbol 80 MovieClipUses:79Used by:117 157 186
Symbol 81 GraphicUsed by:117
Symbol 82 GraphicUsed by:117
Symbol 83 GraphicUsed by:117
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:117 186
Symbol 86 GraphicUsed by:117 142 157 169 186 199
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:117 119 122 142 148 157 164 168 169 186 190 198 199 246 248 269 310 313 317 335 362 442 582 731 734 749 758
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:117 142 157 169 186 199
Symbol 92 GraphicUsed by:117 142 157 169 186 199
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:117 142 157 169 186 199
Symbol 95 GraphicUsed by:117 142 157 169 186 199
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:117 142 157 169 186 199
Symbol 98 GraphicUsed by:117 142 157 169 186 199
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:117 142 157 169 186 199
Symbol 101 GraphicUsed by:117 142 157 169 186 199
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:117 142 157 169 186 199
Symbol 104 GraphicUsed by:117 142 157 169 186 199
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:117 142 157 169 186 199
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:117 157 168 169 186
Symbol 110 GraphicUsed by:117 142 157 169 186 199
Symbol 111 GraphicUsed by:117 142 157 169 186 199
Symbol 112 GraphicUsed by:117 142 157 169 186 199
Symbol 113 GraphicUsed by:117 142 157 169 186 199
Symbol 114 GraphicUsed by:117 142 157 169 186 199
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117 142 157 169 186 199
Symbol 117 MovieClip [proj_earthExplode_mc]Uses:54 56 59 62 65 68 71 74 77 80 81 82 83 85 86 88 91 92 94 95 97 98 100 101 103 104 106 109 110 111 112 113 114 116Used by:465 582
Symbol 118 GraphicUsed by:120
Symbol 119 MovieClipUses:88Used by:120 164 190 335
Symbol 120 MovieClipUses:118 119Used by:123
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:88 121Used by:123
Symbol 123 MovieClipUses:120 122Used by:133 266
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126
Symbol 126 MovieClipUses:125Used by:133 157 164 186 191
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:128Used by:133 164 191
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:133 164 191
Symbol 132 MovieClipUses:79Used by:133 157 164 191
Symbol 133 MovieClip [proj_earthHeavy_mc]Uses:54 123 126 12 129 131 64 68 70 73 76 132Used by:465 582
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:148 266
Symbol 136 GraphicUsed by:148 168 198
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:148 168
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClip [proj_earthShrapnel_mc]Uses:54 141 86 88 91 92 94 95 97 98 100 101 103 104 106 110 111 112 113 114 116Used by:143 465
Symbol 143 MovieClipUses:142Used by:148
Symbol 144 GraphicUsed by:148 168 198
Symbol 145 GraphicUsed by:148 168
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [proj_earthRain_mc]Uses:54 88 135 136 139 143 144 145 146 147Used by:465 582
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:157
Symbol 155 GraphicUses:75Used by:156
Symbol 156 MovieClipUses:155Used by:157 186
Symbol 157 MovieClip [proj_fireExplode_mc]Uses:54 149 109 126 64 68 70 73 76 132 150 151 152 154 156 86 88 91 62 92 94 95 97 65 98 100 71 101 103 74 104 106 77 110 80 111 112 113 114 116Used by:465 582
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:164 190
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:164 226 233 246 302 310 313 352 359 362
Symbol 164 MovieClip [proj_fireHeavy_mc]Uses:54 158 88 160 119 126 12 129 163 131 64 68 70 73 76 132Used by:465 582
Symbol 165 GraphicUsed by:168
Symbol 166 GraphicUsed by:168 198
Symbol 167 GraphicUsed by:168 198
Symbol 168 MovieClip [proj_fireRain_mc]Uses:54 88 165 136 139 109 144 145 166 59 167Used by:465 582
Symbol 169 MovieClip [proj_fireShrapnel_mc]Uses:54 109 86 88 91 92 94 95 97 98 100 101 103 104 106 110 111 112 113 114 116Used by:465
Symbol 170 GraphicUsed by:186 382 582 742
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClipUses:172Used by:186
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:186
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:186
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:186
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:186
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClip [proj_waterExplode_mc]Uses:54 170 173 176 91 68 178 180 182 126 185 156 85 86 88 62 92 94 95 97 65 98 100 71 101 103 74 104 106 109 77 110 80 111 112 113 114 116Used by:465
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:187 88 160 189 119Used by:191 382 582
Symbol 191 MovieClip [proj_waterHeavy_mc]Uses:54 190 126 12 129 131 64 68 70 73 76 132Used by:465
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:198 382 582
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196 198
Symbol 196 MovieClipUses:195Used by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [proj_waterRain_mc]Uses:54 88 193 136 196 59 144 197 166 195 167Used by:465
Symbol 199 MovieClip [proj_waterShrapnel_mc]Uses:54 59 86 88 91 92 94 95 97 98 100 101 103 104 106 110 111 112 113 114 116Used by:465
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202 413
Symbol 202 MovieClip [water_part_3]Uses:201Used by:465
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClip [earth_part_4]Uses:204Used by:465
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClip [fire_part_4]Uses:207Used by:465
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip [water_part_4]Uses:210Used by:465
Symbol 212 GraphicUsed by:213 294
Symbol 213 MovieClipUses:212Used by:293
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:226
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:226
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:226 233 246 302 310 313 352 359 362
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:226 233 246 302 310 313 352 359 362
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:216 12 218 163 220 222 223 224 225Used by:293
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:233
Symbol 229 GraphicUsed by:233
Symbol 230 GraphicUsed by:233
Symbol 231 GraphicUsed by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:12 228 163 220 222 229 230 231 232Used by:293
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:246
Symbol 236 GraphicUsed by:246
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:246
Symbol 239 GraphicUsed by:246
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:246
Symbol 242 GraphicUsed by:246
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:12 235 163 220 222 236 238 239 241 242 88 244 245Used by:293
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247 88Used by:292
Symbol 249 GraphicUsed by:252
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:252 269
Symbol 252 MovieClipUses:249 251Used by:292
Symbol 253 GraphicUsed by:264
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:264
Symbol 256 GraphicUsed by:264
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:264
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:264
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:263
Symbol 263 MovieClipUses:12 262Used by:264
Symbol 264 MovieClipUses:253 255 256 258 260 263Used by:292
Symbol 265 ShapeTweeningUsed by:292 339
Symbol 266 MovieClipUses:135 56 123Used by:292
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:267 251 268 88Used by:292
Symbol 270 ShapeTweeningUsed by:292 339
Symbol 271 ShapeTweeningUsed by:292 339
Symbol 272 ShapeTweeningUsed by:292 339
Symbol 273 GraphicUsed by:292 339 390
Symbol 274 GraphicUsed by:292 339 390 543
Symbol 275 GraphicUsed by:292 339 390 543
Symbol 276 GraphicUsed by:292 339 390 543
Symbol 277 GraphicUsed by:292 339 390 543
Symbol 278 GraphicUsed by:292 339 390 543
Symbol 279 GraphicUsed by:292 339 390 543
Symbol 280 GraphicUsed by:292 339 390 543
Symbol 281 GraphicUsed by:292 339 390 543
Symbol 282 GraphicUsed by:292 339 390 543
Symbol 283 GraphicUsed by:292 339 390 543
Symbol 284 GraphicUsed by:292 339 390 543
Symbol 285 GraphicUsed by:292 339 390 543
Symbol 286 GraphicUsed by:292 339 390 543
Symbol 287 GraphicUsed by:292 339 390 543
Symbol 288 GraphicUsed by:292 339 390 543
Symbol 289 GraphicUsed by:292 339 390 543
Symbol 290 GraphicUsed by:292 339 390 543
Symbol 291 GraphicUsed by:292 339 390 543
Symbol 292 MovieClipUses:248 252 264 265 266 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 SS1Used by:293
Symbol 293 MovieClip [fort_earth_mc]Uses:213 226 233 246 292Used by:465
Symbol 294 MovieClipUses:212Used by:340
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:302
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClipUses:298Used by:302
Symbol 300 GraphicUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:12 296 163 299 220 222 300 301 11Used by:340
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:310
Symbol 305 GraphicUsed by:310
Symbol 306 GraphicUsed by:310
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:12 304 163 220 305 306 88 222 307 308 309Used by:340
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClipUses:12 312 163 220 222 88Used by:340
Symbol 314 GraphicUsed by:317
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:317
Symbol 317 MovieClipUses:314 316 88Used by:339
Symbol 318 GraphicUsed by:321
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:321 338
Symbol 321 MovieClipUses:318 320Used by:339
Symbol 322 GraphicUsed by:329
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:328
Symbol 328 MovieClipUses:12 327Used by:329
Symbol 329 MovieClipUses:322 324 325 328Used by:339
Symbol 330 GraphicUsed by:335 339
Symbol 331 GraphicUsed by:335
Symbol 332 GraphicUsed by:335
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:335
Symbol 335 MovieClipUses:330 331 332 88 334 119Used by:339
Symbol 336 GraphicUsed by:338
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:336 320 337Used by:339
Symbol 339 MovieClipUses:317 321 329 265 335 338 270 271 272 273 274 275 276 277 278 279 280 330 281 282 283 284 285 286 287 288 289 290 291 SS2Used by:340
Symbol 340 MovieClip [fort_fire_mc]Uses:294 302 310 313 339Used by:465
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:343
Symbol 343 MovieClipUses:342Used by:391
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:352
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClipUses:347Used by:352
Symbol 349 GraphicUsed by:352
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:12 345 163 348 220 222 349 350 351Used by:391
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:359
Symbol 355 GraphicUsed by:359
Symbol 356 GraphicUsed by:359
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:12 354 163 220 222 355 356 357 358Used by:391
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:362
Symbol 362 MovieClipUses:12 361 163 220 222 88Used by:391
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:365
Symbol 365 MovieClipUses:364Used by:369
Symbol 366 GraphicUsed by:369
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369 532
Symbol 369 MovieClipUses:365 366 368Used by:390
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:390 543
Symbol 372 GraphicUsed by:380
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:380
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:380
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:379 542
Symbol 379 MovieClipUses:12 378Used by:380
Symbol 380 MovieClipUses:372 374 376 379Used by:390 543
Symbol 381 ShapeTweeningUsed by:390
Symbol 382 MovieClipUses:193 170 190Used by:390 543
Symbol 383 GraphicUsed by:386
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:386
Symbol 386 MovieClipUses:383 385Used by:390 543
Symbol 387 ShapeTweeningUsed by:390
Symbol 388 ShapeTweeningUsed by:390
Symbol 389 ShapeTweeningUsed by:390
Symbol 390 MovieClipUses:369 371 380 381 382 386 387 388 389 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 SS3Used by:391
Symbol 391 MovieClip [fort_water_mc]Uses:343 352 359 362 390Used by:465
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:394
Symbol 394 MovieClip [earth_part_1]Uses:393Used by:465
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:397
Symbol 397 MovieClip [earth_part_2]Uses:396Used by:465
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:400
Symbol 400 MovieClip [earth_part_3]Uses:399Used by:465
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:403
Symbol 403 MovieClip [fire_part_1]Uses:402Used by:465
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:406
Symbol 406 MovieClip [fire_part_2]Uses:405Used by:465
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:409
Symbol 409 MovieClip [fire_part_3]Uses:408Used by:465
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClip [water_part_1]Uses:411Used by:465
Symbol 413 MovieClip [water_part_2]Uses:201Used by:465
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:416
Symbol 416 MovieClipUses:415Used by:424
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:419
Symbol 419 MovieClipUses:418Used by:424
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:422
Symbol 422 MovieClipUses:421Used by:423 431
Symbol 423 MovieClipUses:422Used by:424
Symbol 424 MovieClip [pickup_damage_mc]Uses:416 419 423Used by:465 582
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:427
Symbol 427 MovieClipUses:426Used by:442
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:430
Symbol 430 MovieClipUses:429Used by:442
Symbol 431 MovieClipUses:422Used by:442
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:442
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:442
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:442
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:442
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:442
Symbol 442 MovieClip [pickup_health_mc]Uses:427 88 430 431 433 435 437 439 441Used by:465 582
Symbol 443 Sound [UI_weapon2_rollover.mp3]Used by:465
Symbol 444 Sound [UI_weapon3_rollover.mp3]Used by:465
Symbol 445 Sound [UI_button_click2.mp3]Used by:465
Symbol 446 Sound [SFX_1_hit.wav]Used by:465
Symbol 447 Sound [explosionfallout.wav]Used by:465
Symbol 448 Sound [pickup_power.mp3]Used by:465
Symbol 449 Sound [pickup_heal.mp3]Used by:465
Symbol 450 Sound [explosion.wav]Used by:465
Symbol 451 Sound [SFX_weapon_3.wav]Used by:465
Symbol 452 Sound [SFX_weapon_2.wav]Used by:465
Symbol 453 Sound [SFX_weapon_1.wav]Used by:465
Symbol 454 Sound [gameloop.wav]Used by:465
Symbol 455 Sound [avatar_lose.wav]Used by:465
Symbol 456 SoundUsed by:465
Symbol 457 SoundUsed by:465
Symbol 458 Sound [UI_weapon1_rollover.mp3]Used by:465
Symbol 459 Sound [UI_look_ani.mp3]Used by:465
Symbol 460 Sound [UI_weaponselect_click.mp3]Used by:465
Symbol 461 Sound [UI_button_rollover.mp3]Used by:465
Symbol 462 Sound [UI_button_click.mp3]Used by:465
Symbol 463 Sound [avatar_win.wav]Used by:465
Symbol 464 Sound [avatar_intro.wav]Used by:465
Symbol 465 MovieClipUses:27 31 35 39 43 47 51 117 133 148 142 157 164 168 169 186 191 198 199 202 205 208 211 293 340 391 394 397 400 403 406 409 412 413 424 442 54 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464Used by:Timeline
Symbol 466 MovieClipUsed by:856
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:469
Symbol 469 MovieClipUses:468Used by:476 483 487 581 652 668
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:472
Symbol 472 MovieClipUses:471Used by:476
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:475
Symbol 475 MovieClipUses:474Used by:476 483 487 581 652 668
Symbol 476 MovieClipUses:469 472 475Used by:662 856
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:479
Symbol 479 MovieClipUses:478Used by:483 487
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:482
Symbol 482 MovieClipUses:481Used by:483
Symbol 483 MovieClipUses:469 479 482 475Used by:856
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:486
Symbol 486 MovieClipUses:485Used by:487
Symbol 487 MovieClipUses:469 479 486 475Used by:856
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:490 494
Symbol 490 MovieClipUses:489Used by:494
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:493
Symbol 493 MovieClipUses:492Used by:494
Symbol 494 ButtonUses:490 493 489Used by:856
Symbol 495 GraphicUsed by:496
Symbol 496 MovieClipUses:495Used by:500 582
Symbol 497 FontUsed by:498 499 597
Symbol 498 TextUses:19 497Used by:500
Symbol 499 TextUses:19 497Used by:500
Symbol 500 MovieClipUses:496 498 499Used by:856
Symbol 501 GraphicUsed by:662
Symbol 502 ButtonUses:11Used by:662
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:505
Symbol 505 MovieClipUses:504Used by:519 520 583 584
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:508
Symbol 508 MovieClipUses:507Used by:519 520 583 584
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:511
Symbol 511 MovieClipUses:510Used by:519 520 583 584
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:514 518
Symbol 514 MovieClipUses:513Used by:518
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClipUses:516Used by:518
Symbol 518 ButtonUses:514 517 513Used by:519
Symbol 519 MovieClipUses:12 505 508 511 518Used by:520
Symbol 520 MovieClipUses:12 505 508 511 519Used by:662
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521Used by:582
Symbol 523 TextUses:19Used by:582
Symbol 524 TextUses:19Used by:582
Symbol 525 TextUses:19Used by:582
Symbol 526 TextUses:19Used by:582
Symbol 527 TextUses:19Used by:582
Symbol 528 TextUses:19Used by:582
Symbol 529 TextUses:19Used by:582
Symbol 530 TextUses:19Used by:582
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:531 368Used by:543
Symbol 533 ShapeTweeningUsed by:543
Symbol 534 GraphicUsed by:535
Symbol 535 MovieClipUses:534Used by:543
Symbol 536 ShapeTweeningUsed by:543
Symbol 537 ShapeTweeningUsed by:543
Symbol 538 ShapeTweeningUsed by:543
Symbol 539 ShapeTweeningUsed by:543
Symbol 540 ShapeTweeningUsed by:543
Symbol 541 ShapeTweeningUsed by:543
Symbol 542 MovieClipUses:12 378Used by:543
Symbol 543 MovieClipUses:532 371 533 380 535 382 386 536 537 538 539 540 541 542 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 SS4Used by:582
Symbol 544 GraphicUsed by:552
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:547
Symbol 547 MovieClipUses:546Used by:551 552 575 591 596 609 618 626
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:548Used by:550
Symbol 550 MovieClipUses:549Used by:552
Symbol 551 MovieClipUses:547Used by:552 575 591 596 609 618 626
Symbol 552 MovieClipUses:544 547 550 551Used by:582
Symbol 553 BitmapUsed by:554 555 561 720
Symbol 554 GraphicUses:553Used by:582
Symbol 555 GraphicUses:553Used by:582
Symbol 556 TextUses:19Used by:582
Symbol 557 TextUses:19Used by:582
Symbol 558 TextUses:19Used by:582
Symbol 559 TextUses:19Used by:582
Symbol 560 TextUses:19Used by:582
Symbol 561 GraphicUses:553Used by:582
Symbol 562 TextUses:19Used by:582
Symbol 563 TextUses:19Used by:582
Symbol 564 TextUses:19Used by:582
Symbol 565 TextUses:19Used by:582
Symbol 566 TextUses:19Used by:582
Symbol 567 TextUses:19Used by:582
Symbol 568 TextUses:19Used by:582
Symbol 569 TextUses:19Used by:582
Symbol 570 TextUses:19Used by:582
Symbol 571 GraphicUsed by:575
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:574
Symbol 574 MovieClipUses:573Used by:575
Symbol 575 MovieClipUses:571 547 574 551Used by:582 620 621 628
Symbol 576 TextUses:19Used by:582
Symbol 577 TextUses:19Used by:582
Symbol 578 BitmapUsed by:579 650
Symbol 579 GraphicUses:578Used by:580
Symbol 580 MovieClipUses:579Used by:581
Symbol 581 MovieClipUses:469 580 475Used by:582 856
Symbol 582 MovieClipUses:522 523 524 525 526 527 528 529 530 543 552 496 554 117 133 148 555 157 164 168 556 557 558 559 560 561 54 170 190 88 193 562 563 564 565 566 567 568 569 570 575 424 576 442 577 581Used by:662
Symbol 583 MovieClipUses:12 505 508 511Used by:584
Symbol 584 MovieClipUses:12 505 508 511 583Used by:662
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:621
Symbol 587 GraphicUsed by:591
Symbol 588 GraphicUsed by:589
Symbol 589 MovieClipUses:588Used by:590
Symbol 590 MovieClipUses:589Used by:591
Symbol 591 MovieClipUses:587 547 590 551Used by:621 764 834
Symbol 592 GraphicUsed by:596
Symbol 593 EditableTextUses:19Used by:594
Symbol 594 MovieClipUses:593Used by:595
Symbol 595 MovieClipUses:594Used by:596
Symbol 596 MovieClipUses:592 547 595 551Used by:621
Symbol 597 EditableTextUses:497Used by:621
Symbol 598 FontUsed by:599 600
Symbol 599 EditableTextUses:598Used by:621
Symbol 600 EditableTextUses:598Used by:621
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:603
Symbol 603 MovieClipUses:602Used by:604
Symbol 604 MovieClipUses:603Used by:621
Symbol 605 GraphicUsed by:609
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClipUses:606Used by:608
Symbol 608 MovieClipUses:607Used by:609
Symbol 609 MovieClipUses:605 547 608 551Used by:621 630 632 634
Symbol 610 TextUses:19Used by:621
Symbol 611 TextUses:19Used by:621
Symbol 612 TextUses:19Used by:621
Symbol 613 TextUses:19Used by:621
Symbol 614 GraphicUsed by:618
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:615Used by:617
Symbol 617 MovieClipUses:616Used by:618
Symbol 618 MovieClipUses:614 547 617 551Used by:620 764 834
Symbol 619 TextUses:19Used by:620
Symbol 620 MovieClipUses:618 575 619Used by:621 662
Symbol 621 MovieClipUses:586 591 596 597 599 600 604 609 610 575 611 612 613 620Used by:662
Symbol 622 GraphicUsed by:626
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClipUses:623Used by:625
Symbol 625 MovieClipUses:624Used by:626
Symbol 626 MovieClipUses:622 547 625 551Used by:628
Symbol 627 TextUses:19Used by:628
Symbol 628 MovieClipUses:626 575 627Used by:662
Symbol 629 TextUses:19Used by:630
Symbol 630 MovieClipUses:609 629Used by:662
Symbol 631 TextUses:19Used by:632
Symbol 632 MovieClipUses:609 631Used by:662
Symbol 633 TextUses:19Used by:634
Symbol 634 MovieClipUses:609 633Used by:662
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:637
Symbol 637 MovieClipUses:636Used by:662
Symbol 638 BitmapUsed by:639 642 644 646
Symbol 639 GraphicUses:638Used by:640
Symbol 640 MovieClipUses:639Used by:641
Symbol 641 MovieClipUses:640Used by:647
Symbol 642 GraphicUses:638Used by:643
Symbol 643 MovieClipUses:642Used by:647
Symbol 644 GraphicUses:638Used by:645
Symbol 645 MovieClipUses:644Used by:647
Symbol 646 GraphicUses:638Used by:647
Symbol 647 MovieClipUses:12 641 643 645 646Used by:662
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:662
Symbol 650 GraphicUses:578Used by:651
Symbol 651 MovieClipUses:650Used by:652
Symbol 652 MovieClipUses:469 651 475Used by:662
Symbol 653 BitmapUsed by:654 657 693
Symbol 654 GraphicUses:653Used by:655
Symbol 655 MovieClipUses:654Used by:659 694
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656 653Used by:658
Symbol 658 MovieClipUses:657Used by:659 692 700
Symbol 659 MovieClipUses:655 658Used by:662
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:662
Symbol 662 MovieClipUses:501 502 520 582 584 621 628 620 630 632 634 637 647 649 652 659 476 661Used by:856
Symbol 663 FontUsed by:664
Symbol 664 EditableTextUses:663Used by:856
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:667
Symbol 667 MovieClipUses:666Used by:668
Symbol 668 MovieClipUses:469 667 475Used by:856
Symbol 669 BitmapUsed by:670
Symbol 670 GraphicUses:669Used by:671 692
Symbol 671 MovieClipUses:670Used by:856
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:676 677
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:677
Symbol 676 MovieClipUses:673Used by:677
Symbol 677 MovieClipUses:673 675 676Used by:695 856
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:682 683
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:683
Symbol 682 MovieClipUses:679Used by:683
Symbol 683 MovieClipUses:679 681 682Used by:695 856
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:688 689
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:689
Symbol 688 MovieClipUses:685Used by:689
Symbol 689 MovieClipUses:685 687 688Used by:695 856
Symbol 690 FontUsed by:691 785 787 789 791 793 795 797 799 801 803 835
Symbol 691 EditableTextUses:690Used by:856
Symbol 692 MovieClipUses:670 658Used by:856
Symbol 693 GraphicUses:653Used by:694
Symbol 694 MovieClipUses:693 655Used by:856
Symbol 695 MovieClipUses:683 689 677Used by:856
Symbol 696 BitmapUsed by:697 699
Symbol 697 GraphicUses:696Used by:698
Symbol 698 MovieClipUses:697Used by:856
Symbol 699 GraphicUses:696Used by:700
Symbol 700 MovieClipUses:699 658Used by:856
Symbol 701 GraphicUsed by:856
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:704
Symbol 704 MovieClipUses:703Used by:705
Symbol 705 MovieClipUses:704Used by:714
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:708
Symbol 708 MovieClipUses:707Used by:709
Symbol 709 MovieClipUses:708Used by:714
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:712
Symbol 712 MovieClipUses:711Used by:713
Symbol 713 MovieClipUses:712Used by:714
Symbol 714 MovieClipUses:705 709 713Used by:768 836
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:715Used by:719
Symbol 717 BitmapUsed by:718 765
Symbol 718 GraphicUses:717Used by:719
Symbol 719 MovieClipUses:716 718Used by:764 834
Symbol 720 GraphicUses:553Used by:721
Symbol 721 MovieClipUses:720Used by:764 834
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:722Used by:725
Symbol 724 ButtonUses:11Used by:725
Symbol 725 MovieClipUses:723 724Used by:759
Symbol 726 GraphicUsed by:727
Symbol 727 MovieClipUses:726Used by:729
Symbol 728 ButtonUses:11Used by:729
Symbol 729 MovieClipUses:727 728Used by:759
Symbol 730 GraphicUsed by:732
Symbol 731 MovieClipUses:88Used by:732 749 758
Symbol 732 MovieClipUses:730 731Used by:735
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClipUses:88 733Used by:735
Symbol 735 MovieClipUses:732 734Used by:737
Symbol 736 ButtonUses:11Used by:737
Symbol 737 MovieClipUses:735 736Used by:759
Symbol 738 GraphicUsed by:740
Symbol 739 ButtonUses:11Used by:740
Symbol 740 MovieClipUses:738 739Used by:759
Symbol 741 ButtonUses:11Used by:742
Symbol 742 MovieClipUses:170 741Used by:759
Symbol 743 GraphicUsed by:749
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClipUses:744Used by:749 758
Symbol 746 GraphicUsed by:747
Symbol 747 MovieClipUses:746Used by:749
Symbol 748 ButtonUses:11Used by:749
Symbol 749 MovieClipUses:743 88 745 747 731 748Used by:759
Symbol 750 GraphicUsed by:752
Symbol 751 ButtonUses:11Used by:752
Symbol 752 MovieClipUses:750 751Used by:759
Symbol 753 GraphicUsed by:755
Symbol 754 ButtonUses:11Used by:755
Symbol 755 MovieClipUses:753 754Used by:759
Symbol 756 GraphicUsed by:758
Symbol 757 ButtonUses:11Used by:758
Symbol 758 MovieClipUses:756 88 745 731 757Used by:759
Symbol 759 MovieClipUses:725 729 737 740 742 749 752 755 758Used by:764 834
Symbol 760 EditableTextUses:19Used by:764
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:763
Symbol 763 MovieClipUses:762Used by:764 834
Symbol 764 MovieClipUses:719 721 759 760 763 591 618Used by:768
Symbol 765 GraphicUses:717Used by:766
Symbol 766 MovieClipUses:765Used by:767
Symbol 767 MovieClipUses:766Used by:768 836
Symbol 768 MovieClipUses:714 764 767Used by:825
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:771
Symbol 771 MovieClipUses:770Used by:825 837
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:774
Symbol 774 MovieClipUses:773Used by:825 837
Symbol 775 MovieClipUses:12Used by:781
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:781
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:780
Symbol 780 MovieClipUses:779Used by:781
Symbol 781 MovieClipUses:12 775 777 780Used by:825 837
Symbol 782 BitmapUsed by:783
Symbol 783 GraphicUses:782Used by:784
Symbol 784 MovieClipUses:783Used by:806
Symbol 785 TextUses:690Used by:786
Symbol 786 MovieClipUses:785Used by:805
Symbol 787 TextUses:690Used by:788
Symbol 788 MovieClipUses:787Used by:805
Symbol 789 TextUses:690Used by:790
Symbol 790 MovieClipUses:789Used by:805
Symbol 791 TextUses:690Used by:792
Symbol 792 MovieClipUses:791Used by:805
Symbol 793 TextUses:690Used by:794
Symbol 794 MovieClipUses:793Used by:805
Symbol 795 TextUses:690Used by:796
Symbol 796 MovieClipUses:795Used by:805
Symbol 797 TextUses:690Used by:798
Symbol 798 MovieClipUses:797Used by:805
Symbol 799 TextUses:690Used by:800
Symbol 800 MovieClipUses:799Used by:805
Symbol 801 TextUses:690Used by:802
Symbol 802 MovieClipUses:801Used by:805
Symbol 803 TextUses:690Used by:804
Symbol 804 MovieClipUses:803Used by:805
Symbol 805 MovieClipUses:786 788 790 792 794 796 798 800 802 804Used by:806
Symbol 806 MovieClipUses:784 805Used by:825 837
Symbol 807 BitmapUsed by:808
Symbol 808 GraphicUses:807Used by:809
Symbol 809 MovieClipUses:808Used by:825 837
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:812
Symbol 812 MovieClipUses:811Used by:825 837
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:815
Symbol 815 MovieClipUses:814Used by:825 837
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:818
Symbol 818 MovieClipUses:817Used by:825 837
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:821
Symbol 821 MovieClipUses:820Used by:825 837
Symbol 822 BitmapUsed by:823
Symbol 823 GraphicUses:822Used by:824
Symbol 824 MovieClipUses:823Used by:825 837
Symbol 825 MovieClipUses:768 771 774 781 806 809 812 815 818 821 824Used by:856
Symbol 826 BitmapUsed by:827
Symbol 827 GraphicUses:826Used by:828 832
Symbol 828 MovieClipUses:827Used by:832
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:831
Symbol 831 MovieClipUses:830Used by:832
Symbol 832 ButtonUses:828 831 827Used by:856
Symbol 833 EditableTextUses:19Used by:834
Symbol 834 MovieClipUses:719 721 759 833 763 591 618Used by:836
Symbol 835 TextUses:690 19Used by:836
Symbol 836 MovieClipUses:714 834 767 835Used by:837
Symbol 837 MovieClipUses:836 771 774 781 806 809 812 815 818 821 824Used by:856
Symbol 838 GraphicUsed by:839
Symbol 839 MovieClipUses:838Used by:847 850
Symbol 840 BitmapUsed by:841
Symbol 841 GraphicUses:840Used by:842 847 850
Symbol 842 MovieClipUses:841Used by:847 850
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:845
Symbol 845 MovieClipUses:844Used by:846 847 850
Symbol 846 MovieClipUses:845Used by:847 850
Symbol 847 ButtonUses:839 842 845 846 841Used by:848
Symbol 848 MovieClipUses:847Used by:849
Symbol 849 MovieClipUses:848Used by:853
Symbol 850 ButtonUses:839 842 845 846 841Used by:851
Symbol 851 MovieClipUses:850Used by:852
Symbol 852 MovieClipUses:851Used by:853
Symbol 853 MovieClipUses:849 852Used by:856
Symbol 854 GraphicUsed by:855
Symbol 855 MovieClipUses:854Used by:856
Symbol 856 MovieClip [_Project]Uses:10 466 476 483 487 494 500 662 664 668 671 677 683 689 691 692 694 695 698 581 700 701 825 832 837 853 855Used by:Timeline
Streaming Sound 1Used by:Symbol 292 MovieClip
Streaming Sound 2Used by:Symbol 339 MovieClip
Streaming Sound 3Used by:Symbol 390 MovieClip
Streaming Sound 4Used by:Symbol 543 MovieClip

Instance Names

"loader_mc"Frame 1Symbol 23 MovieClip
"project"Frame 6Symbol 856 MovieClip [_Project]
"loader_bar"Symbol 23 MovieClip Frame 1Symbol 16 MovieClip
"damage_mc"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 41Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 148 MovieClip [proj_earthRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 40Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 168 MovieClip [proj_fireRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 38Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 198 MovieClip [proj_waterRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"meter"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"launcher"Symbol 292 MovieClip Frame 1Symbol 264 MovieClip
"projectile_mc"Symbol 292 MovieClip Frame 1Symbol 266 MovieClip
"tower"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 226 MovieClip
"keep"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 233 MovieClip
"wall"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 246 MovieClip
"catapult"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 292 MovieClip
"meter"Symbol 329 MovieClip Frame 1Symbol 328 MovieClip
"launcher"Symbol 339 MovieClip Frame 1Symbol 329 MovieClip
"projectile_mc"Symbol 339 MovieClip Frame 1Symbol 335 MovieClip
"tower"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 302 MovieClip
"keep"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 310 MovieClip
"wall"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 313 MovieClip
"catapult"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 339 MovieClip
"meter"Symbol 380 MovieClip Frame 1Symbol 379 MovieClip
"launcher"Symbol 390 MovieClip Frame 1Symbol 380 MovieClip
"projectile_mc"Symbol 390 MovieClip Frame 1Symbol 382 MovieClip
"tower"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 352 MovieClip
"keep"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 359 MovieClip
"wall"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 362 MovieClip
"catapult"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 390 MovieClip
"launcher"Symbol 543 MovieClip Frame 1Symbol 380 MovieClip
"projectile_mc"Symbol 543 MovieClip Frame 1Symbol 382 MovieClip
"btn_next"Symbol 582 MovieClip Frame 1Symbol 552 MovieClip
"damage_mc"Symbol 582 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 582 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 582 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"btn_back"Symbol 582 MovieClip Frame 2Symbol 575 MovieClip
"btn_play"Symbol 582 MovieClip Frame 3Symbol 581 MovieClip
"btn_playAgain"Symbol 620 MovieClip Frame 1Symbol 618 MovieClip
"btn_back"Symbol 620 MovieClip Frame 1Symbol 575 MovieClip
"btn_send"Symbol 621 MovieClip Frame 1Symbol 591 MovieClip
"btn_cancel"Symbol 621 MovieClip Frame 1Symbol 596 MovieClip
"txt_name"Symbol 621 MovieClip Frame 1Symbol 597 EditableText
"txt_email"Symbol 621 MovieClip Frame 1Symbol 599 EditableText
"txt_toemail"Symbol 621 MovieClip Frame 1Symbol 600 EditableText
"btn_playAgain"Symbol 621 MovieClip Frame 10Symbol 609 MovieClip
"btn_back"Symbol 621 MovieClip Frame 15Symbol 575 MovieClip
"display_mc"Symbol 621 MovieClip Frame 30Symbol 620 MovieClip
"btn_playAgain"Symbol 628 MovieClip Frame 1Symbol 626 MovieClip
"btn_back"Symbol 628 MovieClip Frame 1Symbol 575 MovieClip
"btn_playAgain"Symbol 630 MovieClip Frame 1Symbol 609 MovieClip
"btn_playAgain"Symbol 632 MovieClip Frame 1Symbol 609 MovieClip
"btn_playAgain"Symbol 634 MovieClip Frame 1Symbol 609 MovieClip
"btn"Symbol 662 MovieClip Frame 5Symbol 502 Button
"scroll_mc"Symbol 662 MovieClip Frame 5Symbol 520 MovieClip
"display_mc"Symbol 662 MovieClip Frame 5Symbol 582 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 10Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 10Symbol 621 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 15Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 15Symbol 628 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 20Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 20Symbol 620 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 25Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 25Symbol 630 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 30Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 30Symbol 632 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 35Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 35Symbol 634 MovieClip
"btn_playAgain"Symbol 662 MovieClip Frame 40Symbol 652 MovieClip
"winner_mc"Symbol 662 MovieClip Frame 40Symbol 659 MovieClip
"btn_email"Symbol 662 MovieClip Frame 45Symbol 476 MovieClip
"btn_playAgain"Symbol 662 MovieClip Frame 50Symbol 652 MovieClip
"btn_one"Symbol 695 MovieClip Frame 1Symbol 683 MovieClip
"btn_one"Symbol 695 MovieClip Frame 2Symbol 689 MovieClip
"btn_one"Symbol 695 MovieClip Frame 3Symbol 677 MovieClip
"char"Symbol 714 MovieClip Frame 1Symbol 705 MovieClip
"char"Symbol 714 MovieClip Frame 2Symbol 709 MovieClip
"char"Symbol 714 MovieClip Frame 3Symbol 713 MovieClip
"rain"Symbol 759 MovieClip Frame 1Symbol 725 MovieClip
"explode"Symbol 759 MovieClip Frame 1Symbol 729 MovieClip
"heavy"Symbol 759 MovieClip Frame 1Symbol 737 MovieClip
"rain"Symbol 759 MovieClip Frame 5Symbol 740 MovieClip
"explode"Symbol 759 MovieClip Frame 5Symbol 742 MovieClip
"heavy"Symbol 759 MovieClip Frame 5Symbol 749 MovieClip
"rain"Symbol 759 MovieClip Frame 10Symbol 752 MovieClip
"explode"Symbol 759 MovieClip Frame 10Symbol 755 MovieClip
"heavy"Symbol 759 MovieClip Frame 10Symbol 758 MovieClip
"weapons"Symbol 764 MovieClip Frame 1Symbol 759 MovieClip
"txt_playerNum"Symbol 764 MovieClip Frame 1Symbol 760 EditableText
"btn_send"Symbol 764 MovieClip Frame 10Symbol 591 MovieClip
"btn_resign"Symbol 764 MovieClip Frame 10Symbol 618 MovieClip
"character_mc"Symbol 768 MovieClip Frame 1Symbol 714 MovieClip
"banner_mc"Symbol 768 MovieClip Frame 1Symbol 764 MovieClip
"txtOverlay_mc"Symbol 768 MovieClip Frame 2Symbol 767 MovieClip
"score0"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score1"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score2"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score3"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score4"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score5"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"banner"Symbol 825 MovieClip Frame 1Symbol 768 MovieClip
"damageBar_mc"Symbol 825 MovieClip Frame 1Symbol 781 MovieClip
"score_mc"Symbol 825 MovieClip Frame 1Symbol 806 MovieClip
"weapons"Symbol 834 MovieClip Frame 1Symbol 759 MovieClip
"txt_playerNum"Symbol 834 MovieClip Frame 1Symbol 833 EditableText
"btn_send"Symbol 834 MovieClip Frame 10Symbol 591 MovieClip
"btn_resign"Symbol 834 MovieClip Frame 10Symbol 618 MovieClip
"character_mc"Symbol 836 MovieClip Frame 1Symbol 714 MovieClip
"banner_mc"Symbol 836 MovieClip Frame 1Symbol 834 MovieClip
"txtOverlay_mc"Symbol 836 MovieClip Frame 1Symbol 767 MovieClip
"txtOverlay_mc"Symbol 836 MovieClip Frame 20Symbol 767 MovieClip
"banner"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"damageBar_mc"Symbol 837 MovieClip Frame 1Symbol 781 MovieClip
"score_mc"Symbol 837 MovieClip Frame 1Symbol 806 MovieClip
"rightLook_mc"Symbol 853 MovieClip Frame 1Symbol 849 MovieClip
"leftLook_mc"Symbol 853 MovieClip Frame 5Symbol 852 MovieClip
"viewport_mc"Symbol 856 MovieClip [_Project] Frame 1Symbol 466 MovieClip
"btn_email"Symbol 856 MovieClip [_Project] Frame 1Symbol 476 MovieClip
"btn_2player"Symbol 856 MovieClip [_Project] Frame 1Symbol 483 MovieClip
"btn_1player"Symbol 856 MovieClip [_Project] Frame 1Symbol 487 MovieClip
"menus_mc"Symbol 856 MovieClip [_Project] Frame 1Symbol 662 MovieClip
"txt_response"Symbol 856 MovieClip [_Project] Frame 1Symbol 664 EditableText
"btn_startOver"Symbol 856 MovieClip [_Project] Frame 5Symbol 668 MovieClip
"btn_earth"Symbol 856 MovieClip [_Project] Frame 5Symbol 677 MovieClip
"btn_water"Symbol 856 MovieClip [_Project] Frame 5Symbol 683 MovieClip
"btn_fire"Symbol 856 MovieClip [_Project] Frame 5Symbol 689 MovieClip
"txt_type"Symbol 856 MovieClip [_Project] Frame 5Symbol 691 EditableText
"btn_earth"Symbol 856 MovieClip [_Project] Frame 10Symbol 677 MovieClip
"btn_water"Symbol 856 MovieClip [_Project] Frame 10Symbol 683 MovieClip
"btn_fire"Symbol 856 MovieClip [_Project] Frame 10Symbol 689 MovieClip
"selectedOne_mc"Symbol 856 MovieClip [_Project] Frame 10Symbol 695 MovieClip
"btn_play"Symbol 856 MovieClip [_Project] Frame 15Symbol 581 MovieClip
"selectedTwo_mc"Symbol 856 MovieClip [_Project] Frame 20Symbol 695 MovieClip
"selected_mc"Symbol 856 MovieClip [_Project] Frame 25Symbol 695 MovieClip
"weaponScroll_left_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 825 MovieClip
"weaponScroll_right_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 837 MovieClip
"look_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 853 MovieClip
"clickHD_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 855 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "proj_earthExplode_particle2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "proj_earthExplode_particle1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fort_earth_particle2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fort_earth_particle1"
ExportAssets (56)Timeline Frame 1Symbol 857 as "__Packages.nick.avatarfortfight.Engine"
ExportAssets (56)Timeline Frame 1Symbol 858 as "__Packages.smashing.keithm.Viewport"
ExportAssets (56)Timeline Frame 1Symbol 859 as "__Packages.smashing.keithm.VCamera"
ExportAssets (56)Timeline Frame 1Symbol 860 as "__Packages.smashing.Point3D"
ExportAssets (56)Timeline Frame 1Symbol 861 as "__Packages.smashing.keithm.ViewportGroup"
ExportAssets (56)Timeline Frame 1Symbol 862 as "__Packages.smashing.SoundEngine"
ExportAssets (56)Timeline Frame 1Symbol 863 as "__Packages.nick.avatarfortfight.World"
ExportAssets (56)Timeline Frame 1Symbol 864 as "__Packages.smashing.keithm.Renderable"
ExportAssets (56)Timeline Frame 1Symbol 865 as "__Packages.smashing.keithm.Element"
ExportAssets (56)Timeline Frame 1Symbol 866 as "__Packages.nick.avatarfortfight.Entity"
ExportAssets (56)Timeline Frame 1Symbol 867 as "__Packages.nick.avatarfortfight.ents.Player"
ExportAssets (56)Timeline Frame 1Symbol 868 as "__Packages.nick.avatarfortfight.ents.Scenery"
ExportAssets (56)Timeline Frame 1Symbol 869 as "__Packages.smashing.keithm.Effect"
ExportAssets (56)Timeline Frame 1Symbol 870 as "__Packages.nick.avatarfortfight.ents.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 871 as "__Packages.nick.avatarfortfight.ents.Projectile_Rain"
ExportAssets (56)Timeline Frame 1Symbol 872 as "__Packages.nick.avatarfortfight.ents.Projectile_Explode"
ExportAssets (56)Timeline Frame 1Symbol 873 as "__Packages.nick.avatarfortfight.ents.Projectile_Heavy"
ExportAssets (56)Timeline Frame 1Symbol 874 as "__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel"
ExportAssets (56)Timeline Frame 1Symbol 875 as "__Packages.nick.avatarfortfight.ents.Pickup"
ExportAssets (56)Timeline Frame 1Symbol 876 as "__Packages.nick.avatarfortfight.ents.Pickup_Health"
ExportAssets (56)Timeline Frame 1Symbol 877 as "__Packages.nick.avatarfortfight.ents.Pickup_Damage"
ExportAssets (56)Timeline Frame 1Symbol 878 as "__Packages.nick.avatarfortfight.ents.Player_Earth"
ExportAssets (56)Timeline Frame 1Symbol 879 as "__Packages.nick.avatarfortfight.ents.Player_Water"
ExportAssets (56)Timeline Frame 1Symbol 880 as "__Packages.nick.avatarfortfight.ents.Player_Fire"
ExportAssets (56)Timeline Frame 1Symbol 881 as "__Packages.smashing.IntervalEngine"
ExportAssets (56)Timeline Frame 1Symbol 882 as "__Packages.nick.avatarfortfight.Dimensions"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 443 as "UI_weapon2_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 444 as "UI_weapon3_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 445 as "UI_button_click2.mp3"
ExportAssets (56)Timeline Frame 4Symbol 446 as "SFX_1_hit.wav"
ExportAssets (56)Timeline Frame 4Symbol 447 as "explosionfallout.wav"
ExportAssets (56)Timeline Frame 4Symbol 448 as "pickup_power.mp3"
ExportAssets (56)Timeline Frame 4Symbol 449 as "pickup_heal.mp3"
ExportAssets (56)Timeline Frame 4Symbol 450 as "explosion.wav"
ExportAssets (56)Timeline Frame 4Symbol 451 as "SFX_weapon_3.wav"
ExportAssets (56)Timeline Frame 4Symbol 452 as "SFX_weapon_2.wav"
ExportAssets (56)Timeline Frame 4Symbol 453 as "SFX_weapon_1.wav"
ExportAssets (56)Timeline Frame 4Symbol 454 as "gameloop.wav"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 455 as "avatar_lose.wav"
ExportAssets (56)Timeline Frame 4Symbol 458 as "UI_weapon1_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 459 as "UI_look_ani.mp3"
ExportAssets (56)Timeline Frame 4Symbol 460 as "UI_weaponselect_click.mp3"
ExportAssets (56)Timeline Frame 4Symbol 461 as "UI_button_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 462 as "UI_button_click.mp3"
ExportAssets (56)Timeline Frame 4Symbol 463 as "avatar_win.wav"
ExportAssets (56)Timeline Frame 4Symbol 464 as "avatar_intro.wav"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 6Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 6Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 6Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 6Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 6Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 6Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 6Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 7Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 8Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 9Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 10Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 11Symbol 856 as "_Project"

Labels

"loader"Frame 1
"game"Frame 6
"flash"Symbol 35 MovieClip [bg_horizon] Frame 5
"off"Symbol 54 MovieClip [bonus_indicator] Frame 1
"on"Symbol 54 MovieClip [bonus_indicator] Frame 5
"idle"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1
"explode"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 5
"explode2"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 36
"idle"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1
"explode"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 5
"idle"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1
"explode"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 5
"idle"Symbol 148 MovieClip [proj_earthRain_mc] Frame 1
"explode"Symbol 148 MovieClip [proj_earthRain_mc] Frame 5
"idle"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1
"explode"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 5
"explode2"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 35
"idle"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1
"explode"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 5
"idle"Symbol 168 MovieClip [proj_fireRain_mc] Frame 1
"explode"Symbol 168 MovieClip [proj_fireRain_mc] Frame 5
"idle"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1
"explode"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 5
"idle"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1
"explode"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 5
"explode2"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 33
"idle"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1
"explode"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 5
"idle"Symbol 198 MovieClip [proj_waterRain_mc] Frame 1
"explode"Symbol 198 MovieClip [proj_waterRain_mc] Frame 5
"idle"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1
"explode"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 5
"4idle"Symbol 226 MovieClip Frame 1
"3collapse"Symbol 226 MovieClip Frame 6
"3idle"Symbol 226 MovieClip Frame 18
"2collapse"Symbol 226 MovieClip Frame 19
"2idle"Symbol 226 MovieClip Frame 31
"1collapse"Symbol 226 MovieClip Frame 32
"1idle"Symbol 226 MovieClip Frame 44
"0collapse"Symbol 226 MovieClip Frame 45
"0idle"Symbol 226 MovieClip Frame 58
"4idle"Symbol 233 MovieClip Frame 1
"3collapse"Symbol 233 MovieClip Frame 6
"3idle"Symbol 233 MovieClip Frame 18
"2collapse"Symbol 233 MovieClip Frame 19
"2idle"Symbol 233 MovieClip Frame 31
"1collapse"Symbol 233 MovieClip Frame 32
"1idle"Symbol 233 MovieClip Frame 44
"0collapse"Symbol 233 MovieClip Frame 45
"0idle"Symbol 233 MovieClip Frame 58
"4idle"Symbol 246 MovieClip Frame 1
"3collapse"Symbol 246 MovieClip Frame 6
"3idle"Symbol 246 MovieClip Frame 18
"2collapse"Symbol 246 MovieClip Frame 19
"2idle"Symbol 246 MovieClip Frame 31
"1collapse"Symbol 246 MovieClip Frame 32
"1idle"Symbol 246 MovieClip Frame 44
"0collapse"Symbol 246 MovieClip Frame 45
"0idle"Symbol 246 MovieClip Frame 58
"rain"Symbol 266 MovieClip Frame 1
"explode"Symbol 266 MovieClip Frame 2
"heavy"Symbol 266 MovieClip Frame 3
"empty"Symbol 266 MovieClip Frame 4
"aim"Symbol 292 MovieClip Frame 1
"launch"Symbol 292 MovieClip Frame 91
"4idle"Symbol 302 MovieClip Frame 1
"3collapse"Symbol 302 MovieClip Frame 6
"3idle"Symbol 302 MovieClip Frame 18
"2collapse"Symbol 302 MovieClip Frame 19
"2idle"Symbol 302 MovieClip Frame 31
"1collapse"Symbol 302 MovieClip Frame 32
"1idle"Symbol 302 MovieClip Frame 44
"0collapse"Symbol 302 MovieClip Frame 45
"0idle"Symbol 302 MovieClip Frame 58
"4idle"Symbol 310 MovieClip Frame 1
"3collapse"Symbol 310 MovieClip Frame 6
"3idle"Symbol 310 MovieClip Frame 18
"2collapse"Symbol 310 MovieClip Frame 19
"2idle"Symbol 310 MovieClip Frame 31
"1collapse"Symbol 310 MovieClip Frame 32
"1idle"Symbol 310 MovieClip Frame 44
"0collapse"Symbol 310 MovieClip Frame 45
"0idle"Symbol 310 MovieClip Frame 58
"4idle"Symbol 313 MovieClip Frame 1
"3collapse"Symbol 313 MovieClip Frame 6
"3idle"Symbol 313 MovieClip Frame 18
"2collapse"Symbol 313 MovieClip Frame 19
"2idle"Symbol 313 MovieClip Frame 31
"1collapse"Symbol 313 MovieClip Frame 32
"1idle"Symbol 313 MovieClip Frame 44
"0collapse"Symbol 313 MovieClip Frame 45
"0idle"Symbol 313 MovieClip Frame 58
"rain"Symbol 335 MovieClip Frame 1
"explode"Symbol 335 MovieClip Frame 2
"heavy"Symbol 335 MovieClip Frame 3
"empty"Symbol 335 MovieClip Frame 4
"aim"Symbol 339 MovieClip Frame 1
"launch"Symbol 339 MovieClip Frame 91
"4idle"Symbol 352 MovieClip Frame 1
"3collapse"Symbol 352 MovieClip Frame 6
"3idle"Symbol 352 MovieClip Frame 18
"2collapse"Symbol 352 MovieClip Frame 19
"2idle"Symbol 352 MovieClip Frame 31
"1collapse"Symbol 352 MovieClip Frame 32
"1idle"Symbol 352 MovieClip Frame 44
"0collapse"Symbol 352 MovieClip Frame 45
"0idle"Symbol 352 MovieClip Frame 58
"4idle"Symbol 359 MovieClip Frame 1
"3collapse"Symbol 359 MovieClip Frame 6
"3idle"Symbol 359 MovieClip Frame 18
"2collapse"Symbol 359 MovieClip Frame 19
"2idle"Symbol 359 MovieClip Frame 31
"1collapse"Symbol 359 MovieClip Frame 32
"1idle"Symbol 359 MovieClip Frame 44
"0collapse"Symbol 359 MovieClip Frame 45
"0idle"Symbol 359 MovieClip Frame 58
"4idle"Symbol 362 MovieClip Frame 1
"3collapse"Symbol 362 MovieClip Frame 6
"3idle"Symbol 362 MovieClip Frame 18
"2collapse"Symbol 362 MovieClip Frame 19
"2idle"Symbol 362 MovieClip Frame 31
"1collapse"Symbol 362 MovieClip Frame 32
"1idle"Symbol 362 MovieClip Frame 44
"0collapse"Symbol 362 MovieClip Frame 45
"0idle"Symbol 362 MovieClip Frame 58
"rain"Symbol 382 MovieClip Frame 1
"explode"Symbol 382 MovieClip Frame 2
"heavy"Symbol 382 MovieClip Frame 3
"empty"Symbol 382 MovieClip Frame 4
"aim"Symbol 390 MovieClip Frame 1
"launch"Symbol 390 MovieClip Frame 91
"idle"Symbol 424 MovieClip [pickup_damage_mc] Frame 1
"pickup"Symbol 424 MovieClip [pickup_damage_mc] Frame 5
"idle"Symbol 442 MovieClip [pickup_health_mc] Frame 1
"pickup"Symbol 442 MovieClip [pickup_health_mc] Frame 5
"off"Symbol 476 MovieClip Frame 1
"over"Symbol 476 MovieClip Frame 5
"on"Symbol 476 MovieClip Frame 10
"off"Symbol 483 MovieClip Frame 1
"over"Symbol 483 MovieClip Frame 5
"on"Symbol 483 MovieClip Frame 10
"off"Symbol 487 MovieClip Frame 1
"over"Symbol 487 MovieClip Frame 5
"on"Symbol 487 MovieClip Frame 10
"off"Symbol 519 MovieClip Frame 1
"on"Symbol 520 MovieClip Frame 1
"close"Symbol 520 MovieClip Frame 7
"off"Symbol 552 MovieClip Frame 1
"over"Symbol 552 MovieClip Frame 5
"down"Symbol 552 MovieClip Frame 10
"off"Symbol 575 MovieClip Frame 1
"over"Symbol 575 MovieClip Frame 5
"down"Symbol 575 MovieClip Frame 10
"off"Symbol 581 MovieClip Frame 1
"over"Symbol 581 MovieClip Frame 6
"on"Symbol 581 MovieClip Frame 11
"off"Symbol 583 MovieClip Frame 1
"on"Symbol 584 MovieClip Frame 1
"close"Symbol 584 MovieClip Frame 7
"off"Symbol 591 MovieClip Frame 1
"over"Symbol 591 MovieClip Frame 5
"down"Symbol 591 MovieClip Frame 10
"off"Symbol 596 MovieClip Frame 1
"over"Symbol 596 MovieClip Frame 5
"down"Symbol 596 MovieClip Frame 10
"off"Symbol 609 MovieClip Frame 1
"over"Symbol 609 MovieClip Frame 5
"down"Symbol 609 MovieClip Frame 10
"off"Symbol 618 MovieClip Frame 1
"over"Symbol 618 MovieClip Frame 5
"down"Symbol 618 MovieClip Frame 10
"input"Symbol 621 MovieClip Frame 1
"sending"Symbol 621 MovieClip Frame 5
"sent"Symbol 621 MovieClip Frame 10
"email_error"Symbol 621 MovieClip Frame 15
"timeout_error"Symbol 621 MovieClip Frame 20
"name_error"Symbol 621 MovieClip Frame 25
"resign"Symbol 621 MovieClip Frame 30
"off"Symbol 626 MovieClip Frame 1
"over"Symbol 626 MovieClip Frame 5
"down"Symbol 626 MovieClip Frame 10
"off"Symbol 652 MovieClip Frame 1
"over"Symbol 652 MovieClip Frame 5
"on"Symbol 652 MovieClip Frame 10
"off"Symbol 662 MovieClip Frame 1
"help"Symbol 662 MovieClip Frame 5
"email"Symbol 662 MovieClip Frame 10
"quit"Symbol 662 MovieClip Frame 15
"resign"Symbol 662 MovieClip Frame 20
"opponentResign"Symbol 662 MovieClip Frame 25
"timeout"Symbol 662 MovieClip Frame 30
"error"Symbol 662 MovieClip Frame 35
"win"Symbol 662 MovieClip Frame 40
"winEmail"Symbol 662 MovieClip Frame 45
"lose"Symbol 662 MovieClip Frame 50
"off"Symbol 668 MovieClip Frame 1
"over"Symbol 668 MovieClip Frame 5
"on"Symbol 668 MovieClip Frame 10
"off"Symbol 677 MovieClip Frame 1
"over"Symbol 677 MovieClip Frame 5
"on"Symbol 677 MovieClip Frame 10
"disabled"Symbol 677 MovieClip Frame 15
"off"Symbol 683 MovieClip Frame 1
"over"Symbol 683 MovieClip Frame 5
"on"Symbol 683 MovieClip Frame 10
"disabled"Symbol 683 MovieClip Frame 16
"off"Symbol 689 MovieClip Frame 1
"over"Symbol 689 MovieClip Frame 5
"on"Symbol 689 MovieClip Frame 10
"disabled"Symbol 689 MovieClip Frame 15
"water"Symbol 695 MovieClip Frame 1
"fire"Symbol 695 MovieClip Frame 2
"earth"Symbol 695 MovieClip Frame 3
"up"Symbol 705 MovieClip Frame 2
"down"Symbol 705 MovieClip Frame 8
"up"Symbol 709 MovieClip Frame 2
"down"Symbol 709 MovieClip Frame 8
"up"Symbol 713 MovieClip Frame 2
"down"Symbol 713 MovieClip Frame 8
"water"Symbol 714 MovieClip Frame 1
"earth"Symbol 714 MovieClip Frame 2
"fire"Symbol 714 MovieClip Frame 3
"off"Symbol 725 MovieClip Frame 1
"over"Symbol 725 MovieClip Frame 5
"selected"Symbol 725 MovieClip Frame 10
"dim"Symbol 725 MovieClip Frame 15
"off"Symbol 729 MovieClip Frame 1
"over"Symbol 729 MovieClip Frame 5
"selected"Symbol 729 MovieClip Frame 10
"dim"Symbol 729 MovieClip Frame 15
"off"Symbol 737 MovieClip Frame 1
"over"Symbol 737 MovieClip Frame 5
"selected"Symbol 737 MovieClip Frame 10
"dim"Symbol 737 MovieClip Frame 15
"off"Symbol 740 MovieClip Frame 1
"over"Symbol 740 MovieClip Frame 5
"selected"Symbol 740 MovieClip Frame 10
"dim"Symbol 740 MovieClip Frame 15
"off"Symbol 742 MovieClip Frame 1
"over"Symbol 742 MovieClip Frame 5
"selected"Symbol 742 MovieClip Frame 10
"dim"Symbol 742 MovieClip Frame 15
"off"Symbol 749 MovieClip Frame 1
"over"Symbol 749 MovieClip Frame 5
"selected"Symbol 749 MovieClip Frame 10
"dim"Symbol 749 MovieClip Frame 15
"off"Symbol 752 MovieClip Frame 1
"over"Symbol 752 MovieClip Frame 5
"selected"Symbol 752 MovieClip Frame 10
"dim"Symbol 752 MovieClip Frame 15
"off"Symbol 755 MovieClip Frame 1
"over"Symbol 755 MovieClip Frame 5
"selected"Symbol 755 MovieClip Frame 10
"dim"Symbol 755 MovieClip Frame 15
"off"Symbol 758 MovieClip Frame 1
"over"Symbol 758 MovieClip Frame 5
"selected"Symbol 758 MovieClip Frame 10
"dim"Symbol 758 MovieClip Frame 15
"earth"Symbol 759 MovieClip Frame 1
"water"Symbol 759 MovieClip Frame 5
"fire"Symbol 759 MovieClip Frame 10
"weapon"Symbol 764 MovieClip Frame 1
"email"Symbol 764 MovieClip Frame 10
"fadeup"Symbol 767 MovieClip Frame 2
"off"Symbol 768 MovieClip Frame 1
"up"Symbol 768 MovieClip Frame 2
"down"Symbol 768 MovieClip Frame 10
"earth"Symbol 825 MovieClip Frame 1
"fire"Symbol 825 MovieClip Frame 5
"water"Symbol 825 MovieClip Frame 10
"weapon"Symbol 834 MovieClip Frame 1
"email"Symbol 834 MovieClip Frame 10
"off"Symbol 836 MovieClip Frame 1
"up"Symbol 836 MovieClip Frame 2
"down"Symbol 836 MovieClip Frame 10
"p2Turn"Symbol 836 MovieClip Frame 20
"earth"Symbol 837 MovieClip Frame 1
"fire"Symbol 837 MovieClip Frame 5
"water"Symbol 837 MovieClip Frame 10
"left"Symbol 853 MovieClip Frame 1
"right"Symbol 853 MovieClip Frame 5
"hidden"Symbol 853 MovieClip Frame 10
"modeSelect"Symbol 856 MovieClip [_Project] Frame 1
"characterSelect"Symbol 856 MovieClip [_Project] Frame 5
"characterSelectTwo"Symbol 856 MovieClip [_Project] Frame 10
"ready"Symbol 856 MovieClip [_Project] Frame 15
"readyTwo"Symbol 856 MovieClip [_Project] Frame 20
"readyEmail"Symbol 856 MovieClip [_Project] Frame 25
"game"Symbol 856 MovieClip [_Project] Frame 30




http://swfchan.com/3/10681/info.shtml
Created: 8/6 -2019 04:08:46 Last modified: 8/6 -2019 04:08:46 Server time: 22/12 -2024 19:08:24