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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/56683944?noj=FRM56683944-4DC" width="1" height="1"></div>

avatarfortressfight.swf

This is the info page for
Flash #10681

(Click the ID number above for more basic data on this flash file.)


Text
You are in the ultimate fortress fight!

You must destroy your
opponent's fortress in battle before
they destroy yours!

Watch "Avatar: The Last Airbender" on Nickelodeon!

Watch "Avatar: The Last Airbender" on Nickelodeon!

1)

Choose your weapon.

2)

Pick an angle.

You are in the ultimate fortress fight!

You must destroy your  opponent's fortress in
battle before they destroy yours!

3)

Hold down on the mouse button to
select the power amount and release
the mouse button to fire!

Each projectile has unique
damage and Accuracy qualities.

Small~

Medium~

Large~

*You cannot use the same projectile two times in a row.

more accurate
but less damage.

least accurate but
the most damage!

WATER

WATER

EARTH

EARTH

FIRE

FIRE

spreads out to cover
a larger area.

fire through this and your
projectile will inflict even
more damage!

fire through this and you will
reduce the amount of damage
to your Fortress.

cancel

Your email has been sent
You will get an email when it
is your turn to fire!

Oops! One of the email
addresses you entered is not
valid. Please try again.

There was an error
connecting to the server.
Please try again later.

Oops! The name you entered
is not valid. Please change it
and try again.

Are you sure that
you want to resign?

Are you sure that
you want to quit?

Your opponent has
resigned. You win!

Oops! This game has
expired.

There was an error
loading the data.

Server Response

Play Mode is Email

player 1

0

1

2

3

4

5

6

7

8

9

player 1

player 2 turn!

ActionScript [AS1/AS2]

Frame 1
function doLoading() { ratio = getBytesLoaded() / getBytesTotal(); if (ratio == 1) { clearInterval(loader); gotoAndStop ("game"); } else { loader_mc.loader_bar.gotoAndStop(Math.ceil(ratio * 100)); } } loader = setInterval(doLoading, 5); stop(); var ratio;
Frame 6
function doCallBack() { project.log("outer callback hit"); project.doCallBack(); } project.init(); project.tabChildren = false; stop();
Symbol 857 MovieClip [__Packages.nick.avatarfortfight.Engine] Frame 0
class nick.avatarfortfight.Engine extends MovieClip { var __gameStartTime, __interval, sound, viewport_mc, viewport, from_email, from_name, to_email, to_name, helpViewed, __ProxyObj, gameMode, __emailGameState, playerOneCharacter, playerTwoCharacter, isPaused, activeWorld, state, __updateUI, __didResign, __levelNum, __lives, __score, isUILocked, __health, menus_mc, gotoAndStop, btn_1player, btn_2player, btn_email, btn_earth, btn_water, btn_fire, btn_startOver, selectedOne_mc, txt_type, selectedTwo_mc, btn_play, _quality, weaponScroll_left_mc, weaponScroll_right_mc, gameplay_mc, look_mc, clickHD_mc, mouse, _xmouse, _ymouse, key, txt_response, __versusTimer; function Engine () { super(); } function init() { trace("-- Engine initted --"); __gameStartTime = getTimer(); log("INIT!!"); __interval = new smashing.IntervalEngine(this, "update"); __interval.startFast(); sound = new smashing.SoundEngine(viewport_mc, 10); sound.createSound("rain", "SFX_weapon_1.wav"); sound.createSound("shrapnel", "SFX_1_hit.wav"); sound.createSound("explode", "SFX_weapon_2.wav"); sound.createSound("heavy", "SFX_weapon_3.wav"); sound.createSound("heal", "pickup_heal.mp3"); sound.createSound("damage", "pickup_power.mp3"); sound.createSound("fallout", "explosionfallout.wav"); sound.createSound("gameWin", "avatar_win.wav"); sound.createSound("gameLose", "avatar_lose.wav"); sound.createSound("click", "UI_button_click2.mp3"); sound.createSound("smallClick", "UI_button_click.mp3"); sound.createSound("rollover", "UI_button_rollover.mp3"); sound.createSound("weaponSelect", "UI_weaponselect_click.mp3"); sound.createSound("look", "UI_look_ani.mp3"); sound.createSound("rolloverRain", "UI_weapon1_rollover.mp3"); sound.createSound("rolloverExplode", "UI_weapon2_rollover.mp3"); sound.createSound("rolloverHeavy", "UI_weapon3_rollover.mp3"); sound.createGroup("music"); sound.createSound("music", "gameloop.wav", "music"); sound.createSound("menuMusic", "avatar_intro.wav", "music"); viewport = new smashing.keithm.Viewport(viewport_mc, 1); viewport.createGroup({name:"bg", index:0, slots:30, depthsort:true, zsort:false, reverse:false}); viewport.createGroup({name:"player", index:1, slots:1}); viewport.createGroup({name:"obstacle", index:2, slots:1000, depthsort:false, zsort:false, reverse:false}); viewport.createGroup({name:"effect", index:3, slots:100, depthsort:false, zsort:false, reverse:false}); viewport.init({screenWidth:nick.avatarfortfight.Dimensions.__get__screenWidth(), screenHeight:nick.avatarfortfight.Dimensions.__get__screenHeight(), sc:nick.avatarfortfight.Dimensions.__get__sc()}); from_email = ""; from_name = ""; to_email = ""; to_name = ""; helpViewed = false; __initMouse(); reset(); __ProxyObj = _global.ProxyObj; if ((__ProxyObj.getGameID() != null) && (__ProxyObj.getGameID() != -1)) { if (__ProxyObj.getSuccessCodeRetrieve() == "ok") { gameMode = "email"; __emailGameState == "pending"; log("continue from proxy"); continueFromProxyData(); } else if (__ProxyObj.getSuccessCodeRetrieve() == "id_expired") { goTimeOut(); } else { goError(); } } else { log("proxy empty"); goModeSelect(); } } function selectMode(t_mode) { gameMode = t_mode; if (gameMode == "email") { __emailGameState = "playerOneSelect"; } goCharacterSelect(); } function selectCharacter(t_char) { if (gameMode == "one") { playerOneCharacter = t_char; selectRandomCharacter(playerOneCharacter); goReady(); } else if (gameMode == "two") { if (playerOneCharacter == "pending") { playerOneCharacter = t_char; goCharacterTwoSelect(); } else { playerTwoCharacter = t_char; goReady(); } } else if (gameMode == "email") { if (__emailGameState == "playerOneSelect") { playerOneCharacter = t_char; goEmail(); } else if (__emailGameState == "playerTwoSelect") { playerTwoCharacter = t_char; goEmail(); } } } function selectRandomCharacter(t_playerOne) { var _local2 = Math.random(); if (_local2 < 0.34) { playerTwoCharacter = "earth"; if (t_playerOne == "earth") { playerTwoCharacter = "water"; } } else if (_local2 < 0.67) { playerTwoCharacter = "water"; if (t_playerOne == "water") { playerTwoCharacter = "fire"; } } else { playerTwoCharacter = "fire"; if (t_playerOne == "fire") { playerTwoCharacter = "earth"; } } } function update(el) { if (el > 0.15) { el = 0.15; } if (!isPaused) { activeWorld.update(el); } if (state == "g") { viewport.update(el); if (__updateUI) { updateUI(); __updateUI = false; } } updateAfterEvent(); } function reset() { activeWorld.reset(); activeWorld = new nick.avatarfortfight.World(); activeWorld.init(this); viewport.newView(); __didResign = false; __levelNum = 0; __lives = __STARTLIVES; __score = 0; playerOneCharacter = "pending"; playerTwoCharacter = "pending"; __updateUI = true; } function startMatch() { __ProxyObj.startNewGame(); goGameplay(); startBattle(); } function continueMatch(t_data) { goGameplay(); startBattle(t_data); } function startBattle(t_data) { trace("Generate new battle"); sound.stopGroup("music"); playMusic("music"); state_game(); activeWorld.generate(); if (t_data != undefined) { activeWorld.continueFromData(t_data); } setViewportToWorld(); viewport.newView(); unlockUI(); unpause(); activeWorld.start(); viewport.update(0.001); if (!helpViewed) { showIntroHelp(); } } function restartLevel() { viewport.newView(); activeWorld.reset(); resetCamera(); unlockUI(); unpause(); activeWorld.start(); } function stopGame() { pause(); reset(); stopSound("music"); } function endLevel() { activeWorld.end(); pause(); } function destroy() { __interval.clear(); __clearMouse(); __clearKey(); } function winGame() { } function gameOver() { goGameOver(); } function pause() { isPaused = true; } function unpause() { isPaused = false; } function lockUI() { isUILocked = true; } function unlockUI() { isUILocked = false; } function addScore(t_score) { __score = __score + t_score; __updateUI = true; } function loseHealth(t_amount) { if (t_amount == undefined) { t_amount = 1; } __health = __health - t_amount; if (__health <= 0) { loseLife(); } __updateUI = true; } function loseLife() { __lives--; if (__lives <= 0) { gameOver(); } else { restartLevel(); } __updateUI = true; } function requestUpdateUI() { __updateUI = true; } function resignMatch() { __didResign = true; backToEmail(); } function playSound(t_name, t_loops) { if (t_loops == undefined) { sound.playSound(t_name); } else { sound.playSound(t_name, t_loops); } } function playMusic(t_name) { sound.playSound(t_name, 0); } function stopSound(t_name) { sound.stopSound(t_name); } function queueSound(t_name) { sound.queueSound(t_name); } function goModeSelect() { sound.stopGroup("music"); playMusic("menuMusic"); state_menu(); pause(); menus_mc.gotoAndStop("off"); (gotoAndStop("modeSelect"));// not popped btn_1player.onRelease = function () { this._parent.selectMode("one"); }; makeButton(btn_1player); btn_2player.onRelease = function () { this._parent.selectMode("two"); }; makeButton(btn_2player); btn_email.onRelease = function () { this._parent.selectMode("email"); }; makeButton(btn_email); } function goCharacterSelect() { (gotoAndStop("characterSelect"));// not popped updateModeText(); btn_earth.onRelease = function () { this._parent.selectCharacter("earth"); }; makeButton(btn_earth); btn_water.onRelease = function () { this._parent.selectCharacter("water"); }; makeButton(btn_water); btn_fire.onRelease = function () { this._parent.selectCharacter("fire"); }; makeButton(btn_fire); btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; makeButton(btn_startOver); } function goCharacterTwoSelect() { (gotoAndStop("characterSelectTwo"));// not popped selectedOne_mc.gotoAndStop(playerOneCharacter); if (playerOneCharacter != "earth") { btn_earth.onRelease = function () { this._parent.selectCharacter("earth"); }; makeButton(btn_earth); } else { eraseButton(btn_earth); btn_earth.gotoAndStop("disabled"); } if (playerOneCharacter != "water") { btn_water.onRelease = function () { this._parent.selectCharacter("water"); }; makeButton(btn_water); } else { eraseButton(btn_water); btn_water.gotoAndStop("disabled"); } if (playerOneCharacter != "fire") { btn_fire.onRelease = function () { this._parent.selectCharacter("fire"); }; makeButton(btn_fire); } else { eraseButton(btn_fire); btn_fire.gotoAndStop("disabled"); } btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; updateModeText(); } function updateModeText() { if (gameMode == "one") { txt_type.text = "Single Player Battle"; } else if (gameMode == "two") { txt_type.text = "Two Player Versus Battle"; } else { txt_type.text = "E-Mail Battle"; } } function goReady() { if (gameMode == "one") { (gotoAndStop("ready"));// not popped selectedOne_mc.gotoAndStop(playerOneCharacter); } else { (gotoAndStop("readyTwo"));// not popped selectedOne_mc.gotoAndStop(playerOneCharacter); selectedTwo_mc.gotoAndStop(playerTwoCharacter); } updateModeText(); btn_startOver.onRelease = function () { this._parent.clickStartOver(); }; makeButton(btn_startOver); btn_play.onRelease = function () { this._parent.startMatch(); }; makeButton(btn_play); } function goVersus() { pause(); (gotoAndStop("vs"));// not popped } function goGameplay() { _quality = "MEDIUM"; (gotoAndStop("game"));// not popped weaponScroll_left_mc.tabChildren = false; weaponScroll_right_mc.tabChildren = false; updateUI(); } function goGameOver() { stopSound("music"); playSound("gameLose"); _quality = "HIGH"; pause(); menus_mc.gotoAndStop("lose"); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; } function goGameWin(t_turn) { stopSound("music"); playSound("gameWin"); _quality = "HIGH"; pause(); menus_mc.gotoAndStop("win"); menus_mc.winner_mc.gotoAndStop(t_turn); makeButton(menus_mc.btn_playAgain); menus_mc.btn_playAgain.onRelease = function () { this._parent._parent.clickPlayAgain(); }; } function goEmailWin(t_turn) { _quality = "HIGH"; pause(); menus_mc.gotoAndStop("winEmail"); menus_mc.winner_mc.gotoAndStop(t_turn); makeButton(menus_mc.btn_email); menus_mc.btn_email.onRelease = function () { this._parent._parent.goEmail(); }; } function goEmail() { trace("go email"); _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("email"); fillEmailAddresses(); } function backToEmail() { menus_mc.gotoAndStop("email"); menus_mc.display_mc.gotoAndStop("input"); fillEmailAddresses(); } function fillEmailAddresses() { menus_mc.display_mc.txt_name.text = from_name; menus_mc.display_mc.txt_email.text = from_email; menus_mc.display_mc.txt_toemail.text = to_email; } function goEmailPopup(t_side) { trace("Email popup : " + t_side); _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); var t_mc = eval (("this.weaponScroll_" + t_side) + "_mc"); t_mc.banner.gotoAndPlay("up"); t_mc.banner.banner_mc.gotoAndStop("email"); t_mc.banner.banner_mc.btn_send.owner = this; t_mc.banner.banner_mc.btn_send.onRelease = function () { this.owner.goEmail(); }; makeButton(t_mc.banner.banner_mc.btn_send); t_mc.banner.banner_mc.btn_resign.owner = this; t_mc.banner.banner_mc.btn_resign.onRelease = function () { this.owner.clickGoResign(); }; makeButton(t_mc.banner.banner_mc.btn_resign); } function goTimeOut() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("timeout"); } function goError() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("error"); } function playPlayerTurn(t_frame) { gameplay_mc.playerTurn_mc.gotoAndPlay("play"); gameplay_mc.playerTurn_mc.text_mc.gotoAndStop(t_frame); } function updateUI() { weaponScroll_left_mc.gotoAndStop(activeWorld.playerOne.character); weaponScroll_left_mc.banner.banner_mc.txt_playerNum.text = "player 1"; weaponScroll_left_mc.damageBar_mc.gotoAndStop(1 + Math.floor(100 * activeWorld.playerOne.__get__totalDamagePercent())); drawScore(weaponScroll_left_mc.score_mc, activeWorld.playerOne.score); weaponScroll_right_mc.gotoAndStop(activeWorld.playerTwo.character); weaponScroll_right_mc.banner.banner_mc.txt_playerNum.text = "player 2"; weaponScroll_right_mc.damageBar_mc.gotoAndStop(1 + Math.floor(100 * activeWorld.playerTwo.__get__totalDamagePercent())); drawScore(weaponScroll_right_mc.score_mc, activeWorld.playerTwo.score); } function drawScore(t_mc, t_score) { var t_string = String(t_score); var c = t_string.length; while (c--) { eval ((t_mc + ".score") + c).gotoAndStop(Number(t_string.charAt((t_string.length - 1) - c)) + 1); } } function goWeaponSelect(t_player, t_side) { var t_mc = eval (("this.weaponScroll_" + t_side) + "_mc"); t_mc.gotoAndStop(t_player.character); t_mc.banner.gotoAndPlay("up"); t_mc.banner.banner_mc.weapons.gotoAndStop(t_player.character); t_mc.banner.character_mc.gotoAndStop(t_player.character); trace((t_mc.banner.character_mc + " : ") + t_player.character); t_mc.banner.banner_mc.weapons.rain.gotoAndStop("off"); t_mc.banner.banner_mc.weapons.explode.gotoAndStop("off"); t_mc.banner.banner_mc.weapons.heavy.gotoAndStop("off"); eval ((t_mc.banner.banner_mc.weapons + ".") + t_player.lastProjectile).gotoAndStop("dim"); } function hideWeaponSelect(t_side) { eval (("this.weaponScroll_" + t_side) + "_mc").banner.gotoAndPlay("down"); } function showCPUTurn() { weaponScroll_right_mc.banner.gotoAndPlay("p2Turn"); } function hideCPUTurn() { weaponScroll_right_mc.banner.gotoAndPlay("off"); } function clickWeaponSelect(t_type, t_mc) { if (isPaused) { return(undefined); } eval ((t_mc + ".") + t_type).gotoAndStop("selected"); if ((t_type != "rain") && (!t_mc.rain.dim)) { t_mc.rain.gotoAndStop("off"); } else if ((t_type != "explode") && (!t_mc.explode.dim)) { t_mc.explode.gotoAndStop("off"); } else if ((t_type != "heavy") && (!t_mc.heavy.dim)) { t_mc.heavy.gotoAndStop("off"); } playSound("weaponSelect"); activeWorld.selectWeapon(t_type); } function showLookButton(t_direction) { look_mc.gotoAndStop(t_direction); } function hideLookButton() { look_mc.gotoAndStop("hidden"); } function clickLook() { activeWorld.look(); } function makeButton(t_mc) { t_mc.owner = this; t_mc.onPress = function () { this.owner.playSound("click"); }; t_mc.onRollOver = function () { this.gotoAndStop("over"); this.owner.playSound("rollover"); }; t_mc.onRollOut = (t_mc.onDragOut = function () { this.gotoAndStop("off"); }); t_mc.tabEnabled = false; } function eraseButton(t_mc) { t_mc.onRollOver = (t_mc.onRollOut = (t_mc.onDragOut = (t_mc.onRelease = (t_mc.onPress = null)))); } function clickPlay() { startMatch(); } function clickStartOver() { reset(); goModeSelect(); } function clickPlayAgain() { stopGame(); goModeSelect(); } function clickHelp() { helpViewed = true; _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("help"); } function showIntroHelp() { helpViewed = true; _quality = "HIGH"; pause(); menus_mc.gotoAndStop("help"); weaponScroll_left_mc.banner.gotoAndStop("off"); } function clickMenuHelp() { helpViewed = true; menus_mc.gotoAndStop("help"); } function closeMenu() { if (state == "m") { menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); } else { _quality = "MEDIUM"; activeWorld.unpauseFromMenu(); menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); unpause(); } } function clickQuit() { menus_mc.display_mc._visible = false; menus_mc.scroll_mc.gotoAndPlay("close"); clickPlayAgain(); } function clickGoQuit() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("quit"); } function clickResign() { resignMatch(); } function clickGoResign() { _quality = "HIGH"; pause(); activeWorld.pauseForMenu(); menus_mc.gotoAndStop("email"); menus_mc.display_mc.gotoAndStop("resign"); } function goOpponentResigned() { menus_mc.gotoAndStop("opponentResign"); } function clickSend() { sendEmail(menus_mc.display_mc.txt_name.text, menus_mc.display_mc.txt_email.text, menus_mc.display_mc.txt_toemail.text); } function showClickHD() { clickHD_mc._visible = true; } function hideClickHD() { clickHD_mc._visible = true; } function __initMouse() { mouse = {}; mouse.owner = this; mouse.onMouseDown = function () { this.owner.mouse_down(); }; mouse.onMouseUp = function () { this.owner.mouse_up(); }; Mouse.addListener(mouse); } function __clearMouse() { Mouse.removeListener(mouse); } function mouse_down() { if (!isPaused) { if (clickHD_mc.hitTest(_xmouse + 300, _ymouse + 200, true)) { activeWorld.startCharge(); } } } function mouse_up() { if (!isPaused) { activeWorld.releaseCharge(); } } function __initKey() { key = {}; key.owner = this; key.onKeyDown = function () { this.owner.key_down(); }; Key.addListener(key); } function __clearKey() { Key.removeListener(key); } function key_down() { if (Key.getCode(32)) { } } function key_up() { if (Key.getCode(32)) { } } function __hardLevels() { } function parseMainXML() { } function setViewportToWorld() { viewport.setTargetWorld(activeWorld); } function resetCamera() { viewport.camera.reset(); } function setCameraTrack(t_data) { viewport.setCameraTrack(t_data); } function clearCameraTrack() { viewport.clearCameraTrack(); } function setCameraTarget(t_point) { viewport.setCameraTarget(t_point); } function setCameraMovement(t_point) { viewport.setCameraMovement(t_point); } function doCallBack() { var _local2 = __ProxyObj.getSuccessCodeSave(); log("Callback Recieved! : " + _local2); txt_response.text = "Server Response: " + _local2; menus_mc.gotoAndStop("email"); if (_local2 == "save_success") { menus_mc.display_mc.gotoAndStop("sent"); } else if (_local2 == "from_invalid") { menus_mc.display_mc.gotoAndStop("email_error"); } else if (_local2 == "to_invalid") { menus_mc.display_mc.gotoAndStop("email_error"); } else if (_local2 == "save_error") { menus_mc.display_mc.gotoAndStop("timeout_error"); } else if (_local2 == "name_invalid") { menus_mc.display_mc.gotoAndStop("name_error"); } else { menus_mc.display_mc.gotoAndStop("timeout_error"); } } function sendEmail(t_name, t_email, t_sendEmail) { var _local3 = __ProxyObj.getGameID(); var _local5 = __ProxyObj.getGameName(); var _local2 = createGameStateData(); var _local4 = __ProxyObj.getGameTurn(); from_name = t_name; from_email = t_email; to_email = t_sendEmail; to_name = ""; if ((__ProxyObj.getToName() != null) && (__ProxyObj.getToName() != undefined)) { to_name = __ProxyObj.getToName(); } menus_mc.display_mc.gotoAndStop("sending"); __ProxyObj.sendGameVars(_local3, _local5, _local2, _local4, to_email, from_email, to_name, from_name); } function createGameStateData() { var _local2; if (__emailGameState == "playerOneSelect") { _local2 = "0"; _local2 = _local2 + String(getNumberFromCharacter(playerOneCharacter)); return(_local2); } if (__emailGameState == "playerTwoSelect") { _local2 = "1"; _local2 = _local2 + (String(getNumberFromCharacter(playerOneCharacter)) + "00000888"); _local2 = _local2 + String(getNumberFromCharacter(playerTwoCharacter)); return(_local2); } if (__didResign) { _local2 = "4"; } else if (activeWorld.__get__currentTurn() == 2) { _local2 = "3"; } else { _local2 = "2"; } _local2 = _local2 + activeWorld.getSaveState(); return(_local2); } function NumberToString(t_num, t_spaces) { var _local2 = t_spaces - String(t_num).length; var _local1 = ""; while (_local2--) { _local1 = _local1 + "0"; } _local1 = _local1 + String(t_num); return(_local1); } function StringToNumber(t_string) { var _local1 = t_string.length; var _local2 = 1; var _local3 = 0; while (_local1--) { _local3 = _local3 + (Number(t_string.charAt(_local1)) * _local2); _local2 = _local2 * 10; } return(_local3); } function continueFromProxyData() { helpViewed = true; if (__ProxyObj.getFromEmail() != null) { from_email = __ProxyObj.getFromEmail(); } else { from_email = ""; } if (__ProxyObj.getFromName() != null) { from_name = __ProxyObj.getFromName(); } else { from_name = ""; } if (__ProxyObj.getToEmail() != null) { to_email = __ProxyObj.getToEmail(); } else { to_email = ""; } if (__ProxyObj.getToName() != null) { to_name = __ProxyObj.getToName(); } else { to_name = ""; } var _local2 = new String(__ProxyObj.getGameState()); playerOneCharacter = getCharacterFromNumber(Number(_local2.charAt(1))); if (_local2.charAt(0) == 0) { __emailGameState = "playerTwoSelect"; goCharacterTwoSelect(); return(undefined); } playerTwoCharacter = getCharacterFromNumber(Number(_local2.charAt(10))); if (_local2.charAt(0) == 1) { __emailGameState = "firstTurn"; goReady(); } else if (_local2.charAt(0) == 4) { goOpponentResigned(); } else { __emailGameState = "game"; continueMatch(_local2); } } function getCharacterFromNumber(t_num) { if (t_num == 0) { return("earth"); } if (t_num == 1) { return("water"); } return("fire"); } function getNumberFromCharacter(t_char) { if (t_char == "earth") { return(0); } if (t_char == "water") { return(1); } return(2); } function get score() { return(__score); } function get lives() { return(__lives); } function get health() { return(__health); } function get gameStartTime() { return(__gameStartTime); } function get camera() { return(viewport.camera); } function state_game() { state = "g"; } function state_versus() { state = "v"; __versusTimer = __VERSUS_TOTAL; } function state_menu() { state = "m"; } function log(message) { var _local1 = new LocalConnection(); _local1.send("_SILCtrace", "trace", message); _local1.close(); trace("LOG : " + message); } var __VERSUS_TOTAL = 3.4; var __STARTLIVES = 3; var __STARTHEALTH = 3; }
Symbol 858 MovieClip [__Packages.smashing.keithm.Viewport] Frame 0
class smashing.keithm.Viewport { var __a_groups, __o_groups, __viewportPath, __viewportDepth, camera, l, screenWidth, screenHeight, sc, __vWorld, mc, a, aa, ll, fl, cam, e, onsc, zdiff, scale, xdiff, ydiff; function Viewport (t_path, t_depth) { __a_groups = []; __o_groups = {}; __viewportPath = t_path; __viewportDepth = t_depth; } function init(t_data) { camera = new smashing.keithm.VCamera(); setDimensions(t_data); var _local5 = __a_groups.length; var _local4 = []; var _local2 = 0; while (_local4.length < _local5) { l = __a_groups.length; while (l--) { if (__a_groups[l].index < __a_groups[_local2].index) { _local2 = l; } } _local4.push(__a_groups[_local2]); __a_groups.splice(_local2, 1); } __a_groups = _local4; var _local3 = __defaultMCDepth; l = 0; while (l < __a_groups.length) { _local3 = __a_groups[l].init(_local3); _local3++; l++; } newView(); } function setDimensions(t_data) { screenWidth = t_data.screenWidth; screenHeight = t_data.screenHeight; sc = t_data.sc; camera.setDimensions({screenWidth:screenWidth, screenHeight:screenHeight, sc:sc}); } function setTargetWorld(t_world) { __vWorld = t_world; camera.init(t_world.cameraData); } function setCameraTrack(t_data) { camera.setTrack(t_data); } function clearCameraTrack(t_data) { camera.clearTrack(); } function setCameraTarget(t_point) { camera.setTarget(t_point.x, t_point.y, t_point.z); } function setCameraMovement(t_point) { camera.setMoveRate(t_point.x, t_point.y, t_point.z); } function newView() { var _local3 = __a_groups.length; while (_local3--) { __a_groups[_local3].reset(); } if (mc != undefined) { mc.removeMovieClip(); } mc = __viewportPath.createEmptyMovieClip("viewport" + __viewportDepth, __viewportDepth); if (__vWorld != undefined) { a = __vWorld.a_renderOnceArray; l = a.length; while (l--) { aa = a[l]; ll = aa.length; while (ll--) { draw({element:aa[ll]}); aa[ll].renderDirect(); } } } } function clearGroup(t_group) { var _local2 = __o_groups[t_group].mcs; while (_local2.length > 0) { __eraseAsset(_local2[0].mc, t_group); } } function update(el) { camera.update(el); fl = camera.fl; cam = camera.edges; a = __vWorld.a_renderArray; l = a.length; while (l--) { aa = a[l]; ll = aa.length; while (ll--) { e = aa[ll]; if (e.flag_eraseMe) { erase({element:e}); continue; } if ((!e.isSpawned) || ((!e.isAlive) && (!e.drawWhenKilled))) { continue; } onsc = false; zdiff = e.z - camera.z; if (e.CUSTOMDRAW) { onsc = true; } else if (zdiff > 0) { scale = fl / (fl + e.z); xdiff = Math.abs((e.x + (-camera.x)) * scale); ydiff = Math.abs((e.y + (-camera.y)) * scale); if (((xdiff < (sc.x + e.baseWidth)) && (ydiff < (sc.y + e.baseHeight))) && (zdiff < camera.farClip)) { onsc = true; } } if (onsc) { if (!e.isDrawn) { draw({element:e}); } e.render(camera, scale); } else if (e.isDrawn) { erase({element:e}); } } } } function draw(t_data) { var _local4; if (t_data.element != undefined) { var _local3 = t_data.element; if (!_local3.isSpawned) { trace(("WARNING: despawned entity " + _local3.assetID) + " received draw request."); return(undefined); } _local4 = __drawElement(_local3); if (_local4 != undefined) { _local3.onDraw(_local4, this); // unexpected jump } trace("ERROR DRAWING ASSET " + _local3.assetID); return(undefined); } if (t_data.assetID == "_empty") { return(__drawEmpty(t_data.groupName, t_data.z + t_data.zInfluence)); } return(__drawAsset(t_data.assetID, t_data.groupName, t_data.z + t_data.zInfluence)); } function erase(t_data) { if (t_data.element != undefined) { __eraseAsset(t_data.element.mc, t_data.element.DRAWTYPE); t_data.element.onErase(this); } else { __eraseAsset(t_data.mc, t_data.groupName); } } function createGroup(t_data) { __a_groups.push((__o_groups[t_data.name] = new smashing.keithm.ViewportGroup(t_data))); } function __drawElement(t_element) { var _local4 = __o_groups[t_element.DRAWTYPE]; var _local6 = _local4.getDepth(t_element.z + t_element.zInfluence); if (t_element.assetID == "_empty") { var _local3 = mc.createEmptyMovieClip(t_element.DRAWTYPE + _local6, _local6); } else { var _local3 = mc.attachMovie(t_element.assetID, t_element.assetID + _local6, _local6); } _local4.mcs.push({mc:_local3, depth:_local6, z:t_element.z}); e.initScale(camera); return(_local3); } function __drawAsset(t_asset, t_groupName, t_z) { var _local3 = __o_groups[t_groupName]; var _local7 = _local3.getDepth(t_z); var _local2 = mc.attachMovie(t_asset, t_asset + _local7, _local7); _local3.mcs.push({mc:_local2, depth:_local7, z:t_z}); return(_local2); } function __drawEmpty(t_groupName, t_z) { var _local4 = __o_groups[t_groupName]; var _local7 = _local4.getDepth(t_z); var _local2 = mc.createEmptyMovieClip(t_groupName + _local7, _local7); __o_groups[t_groupName].mcs.push({mc:_local2, depth:_local7, z:t_z}); return(_local2); } function __eraseAsset(t_mc, t_groupName) { var _local3 = __o_groups[t_groupName]; var _local2 = _local3.mcs.length; while (_local2--) { if (_local3.mcs[_local2].mc == t_mc) { _local3.mcs[_local2].mc.removeMovieClip(); _local3.mcs.splice(_local2, 1); return(undefined); } } } var __defaultMCDepth = 100; }
Symbol 859 MovieClip [__Packages.smashing.keithm.VCamera] Frame 0
class smashing.keithm.VCamera { var startX, sc, startY, startZ, remoteScale, xMult, yMult, zMult, fl, farClip, edges, screenWidth, screenHeight, baseVisWidth, baseVisHeight, isTrack, targetX, offset, te, targetY, targetZ, isTarget, doScrollX, xdiff, x, enforceXpad, padding, easeCushion, mr, ydiff, doScrollY, y, enforceYpad, doScrollZ, zdiff, z, enforceZpad, visWidth, visHeight, limit; function VCamera () { } function init(t_data) { if (t_data.x == undefined) { startX = sc.x; } else { startX = t_data.x; } if (t_data.y == undefined) { startY = sc.y; } else { startY = t_data.y; } if (t_data.z == undefined) { startZ = 0; } else { startY = t_data.z; } remoteScale = false; setMoveRate(0, 0, 0); if (t_data.xmult != undefined) { xMult = t_data.xmult; } else { xMult = 1; } if (t_data.ymult != undefined) { yMult = t_data.ymult; } else { yMult = 1; } if (t_data.zmult != undefined) { yMult = t_data.zmult; } else { zMult = 1; } if (t_data.fl != undefined) { fl = t_data.fl; } else { fl = DEF_FL; } if (t_data.farClipping != undefined) { farClip = t_data.farClipping; } else { farClip = 100000 /* 0x0186A0 */; } edges = {}; reset(); } function setDimensions(t_data) { screenWidth = t_data.screenWidth; screenHeight = t_data.screenHeight; sc = t_data.sc; baseVisWidth = (screenWidth / 2) + VISCUSHION; baseVisHeight = (screenHeight / 2) + VISCUSHION; } function update(el) { if (isTrack) { targetX = te.x + offset.x; targetY = te.y + offset.y; targetZ = te.z + offset.z; } if (isTarget) { if (doScrollX) { xdiff = targetX - x; if (enforceXpad) { if (xdiff > padding.r) { x = targetX - padding.r; } else if ((-xdiff) > padding.l) { x = targetX + padding.l; } } if (Math.abs(xdiff) > easeCushion.x) { mr.x = xdiff + (xdiff - (xdiff * Math.pow(el, 1))); } else { mr.x = 0; } if (Math.abs(mr.x) > Math.abs(ydiff)) { mr.x = xdiff; } } else { mr.x = 0; } if (doScrollY) { ydiff = targetY - y; if (enforceYpad) { if (ydiff > padding.b) { y = targetY - padding.b; } else if ((-ydiff) > padding.t) { y = targetY + padding.t; } } if (Math.abs(ydiff) > easeCushion.y) { mr.y = ydiff; mr.y = mr.y + (mr.y - (mr.y * Math.pow(el, 1))); } else { mr.y = 0; } if (Math.abs(mr.y) > Math.abs(ydiff)) { mr.y = ydiff; } } else { mr.y = 0; } if (doScrollZ) { zdiff = targetZ - z; if (enforceZpad) { if (zdiff > padding.f) { z = targetZ - padding.f; } else if ((-zdiff) > padding.n) { z = targetZ + padding.n; } } if (Math.abs(zdiff) > easeCushion.z) { mr.z = zdiff; mr.z = mr.z + (mr.z - (mr.z * Math.pow(el, 1))); } else { mr.z = 0; } if (Math.abs(mr.z) > Math.abs(zdiff)) { mr.z = zdiff; } } else { mr.z = 0; } } x = x + ((xMult * (Math.floor(mr.x * 100) / 100)) * el); y = y + ((yMult * (Math.floor(mr.y * 100) / 100)) * el); z = z + ((zMult * (Math.floor(mr.z * 100) / 100)) * el); visWidth = baseVisWidth - (z * 3); visHeight = baseVisHeight - z; if (limit.left != null) { if (((x - visWidth) - limit.left) < 0) { x = limit.left + visWidth; } } if (limit.right != null) { if ((limit.right - (x + visWidth)) < 0) { x = limit.right - visWidth; } } if (limit.top != null) { if (((y - visHeight) - limit.top) < 0) { y = limit.top + visHeight; } } if (limit.bottom != null) { if ((limit.bottom - (y + visHeight)) < 0) { y = limit.bottom - visHeight; } } if (limit.near != null) { if ((z - limit.near) < 0) { z = limit.near; } } if (limit.far != null) { if ((limit.far - z) < 0) { z = limit.far; } } edges.r = x + visWidth; edges.l = x - visWidth; edges.t = y - visHeight; edges.b = y + visHeight; } function setMoveRate(t_x, t_y, t_z) { if (t_x == undefined) { t_x = 0; } if (t_y == undefined) { t_y = 0; } if (t_z == undefined) { t_z = 0; } mr = {x:t_x, y:t_y, z:t_z}; } function setTarget(t_x, t_y, t_z) { setTrack({doxpad:false, doypad:false, dozpad:false}); isTrack = false; targetX = t_x; targetY = t_y; targetZ = t_z; if (t_z != 0) { doScrollZ = true; } } function setTrack(t_data) { te = t_data.element; if (t_data.scrollx != undefined) { doScrollX = t_data.scrollx; } else { doScrollX = true; } if (t_data.scrolly != undefined) { doScrollY = t_data.scrolly; } else { doScrollY = true; } if (t_data.scrollz != undefined) { doScrollZ = t_data.scrollz; } else { doScrollZ = false; } offset = {x:0, y:0, z:0}; if (t_data.xoffset != undefined) { offset.x = t_data.xoffset; } if (t_data.yoffset != undefined) { offset.y = t_data.yoffset; } if (t_data.zoffset != undefined) { offset.z = t_data.zoffset; } if (t_data.doxpad != undefined) { enforceXpad = t_data.doxpad; } else { enforceXpad = true; } if (t_data.doypad != undefined) { enforceYpad = t_data.doypad; } else { enforceYpad = true; } if (t_data.dozpad != undefined) { enforceZpad = t_data.dozpad; } else { enforceZpad = true; } padding = {t:0, b:0, l:0, r:0, f:0, n:0}; if (t_data.topPad != undefined) { padding.t = t_data.topPad; } if (t_data.bottomPad != undefined) { padding.b = t_data.bottomPad; } if (t_data.leftPad != undefined) { padding.l = t_data.leftPad; } if (t_data.rightPad != undefined) { padding.r = t_data.rightPad; } if (t_data.nearPad != undefined) { padding.n = t_data.nearPad; } if (t_data.farPad != undefined) { padding.f = t_data.farPad; } limit = {left:null, right:null, top:null, bottom:null, near:null, far:null}; if (t_data.leftlimit != undefined) { limit.left = t_data.leftlimit; } if (t_data.rightlimit != undefined) { limit.right = t_data.rightlimit; } if (t_data.toplimit != undefined) { limit.top = t_data.toplimit; } if (t_data.bottomlimit != undefined) { limit.bottom = t_data.bottomlimit; } if (t_data.farlimit != undefined) { limit.far = t_data.farlimit; } if (t_data.nearlimit != undefined) { limit.near = t_data.nearlimit; } easeCushion = {x:DEFCUSHION_X, y:DEFCUSHION_Y, z:DEFCUSHION_Z}; if (t_data.easex != undefined) { easeCushion.x = t_data.easex; } if (t_data.easey != undefined) { easeCushion.y = t_data.easey; } if (t_data.easez != undefined) { easeCushion.z = t_data.easez; } if (t_data.xmult != undefined) { xMult = t_data.xmult; } if (t_data.ymult != undefined) { yMult = t_data.ymult; } if (t_data.zmult != undefined) { zMult = t_data.zmult; } isTrack = true; isTarget = true; } function clearTrack() { te = {}; isTrack = false; clearTarget(); } function clearTarget() { targetX = x; targetY = y; targetZ = z; isTarget = false; } function reset() { moveTo(startX, startY, startZ); } function moveTo(t_x, t_y, t_z) { x = t_x; y = t_y; z = t_z; } function clear() { reset(); clearTrack(); } function toString() { return((((((((((("Camera : focus : " + x) + " , ") + y) + " , ") + z) + " : scroll : ") + mr.x) + " , ") + mr.y) + " , ") + mr.z); } var DEF_FL = 100; var VISCUSHION = 0; var DEFCUSHION_X = 2; var DEFCUSHION_Y = 2; var DEFCUSHION_Z = 1; }
Symbol 860 MovieClip [__Packages.smashing.Point3D] Frame 0
class smashing.Point3D { var x, y, z; function Point3D (x, y, z) { this.x = Number(x); this.y = Number(y); this.z = Number(z); } function get length() { return(Math.sqrt(((x * x) + (y * y)) + (z * z))); } function set length(newLength) { if (length != 0) { var _local2 = newLength / length; x = x * _local2; y = y * _local2; z = z * _local2; } //return(length); } function get lengthSqu() { return(((x * x) + (y * y)) + (z * z)); } function copy() { return(new smashing.Point3D(x, y, z)); } function addPoint(p) { return(new smashing.Point3D(p.x + x, p.y + y, p.z + z)); } function subtractPoint(p) { return(new smashing.Point3D(x - p.x, y - p.y, z - p.z)); } function addScalar(n) { return(new smashing.Point3D(x + n, y + n, z + n)); } function subtractScalar(n) { return(new smashing.Point3D(x - n, y - n, z - n)); } function addPointMe(p) { x = x + p.x; y = y + p.y; z = z + p.z; } function subtractPointMe(p) { x = x - p.x; y = y - p.y; z = z - p.z; } function addScalarMe(n) { x = x + n; y = y + n; z = z + n; } function subtractScalarMe(n) { x = x - n; y = y - n; z = z - n; } function multiply(n) { var _local2 = copy(); _local2.x = _local2.x * n; _local2.y = _local2.y * n; _local2.z = _local2.z * n; return(_local2); } function divide(n) { var _local2 = copy(); if (n == 0) { _local2.x = 0; _local2.y = 0; _local2.z = 0; return(undefined); } _local2.x = _local2.x / n; _local2.y = _local2.y / n; _local2.z = _local2.z / n; return(_local2); } function multiplyMe(n) { x = x * n; y = y * n; z = z * n; } function divideMe(n) { x = x / n; y = y / n; z = z / n; } function dot(p) { return(((x * p.x) + (y * p.y)) + (z * p.z)); } function cross(p) { return(new smashing.Point3D((y * p.z) - (z * p.y), (z * p.x) - (x * p.z), (x * p.y) - (y * p.x))); } function pseudoCross() { return(new smashing.Point3D(y, -x, z)); } function normalize() { if (((!x) && (!y)) && (!z)) { return(undefined); } var _local2 = length; return(new smashing.Point3D(x / _local2, y / _local2, z / _local2)); } function normalizeMe() { if ((!x) && (!y)) { return(undefined); } var _local2 = length; x = x / _local2; y = y / _local2; z = z / _local2; } function reverse() { var _local2 = new smashing.Point3D(x * -1, y * -1, z * -1); return(_local2); } function reverseMe() { x = x * -1; y = y * -1; z = z * -1; } function findCosine(vOther) { var _local3 = dot(vOther); var _local4 = length * vOther.__get__length(); var _local2 = _local3 / _local4; return(_local2); } function equals(p) { if (((x == p.x) && (y == p.y)) && (z == p.z)) { return(true); } return(false); } function zero() { x = 0; y = 0; z = 0; } function distSqu(p) { var _local4 = p.x - x; var _local3 = p.y - y; var _local2 = p.z - z; return(((_local4 * _local4) + (_local3 * _local3)) + (_local2 * _local2)); } function toString() { var _local2 = ((((("Point3D (" + x) + ",") + y) + ",") + z) + ")"; return(_local2); } }
Symbol 861 MovieClip [__Packages.smashing.keithm.ViewportGroup] Frame 0
class smashing.keithm.ViewportGroup { var name, mcs, index, numSlots, depthsort, zsort, reverse, min, max, current, isSearching, loop; function ViewportGroup (t_data) { name = t_data.name; mcs = []; index = t_data.index; numSlots = t_data.slots; if (t_data.zsort == true) { t_data.depthsort = true; } else if (t_data.zsort == undefined) { t_data.zsort = false; } if (t_data.depthsort == undefined) { t_data.depthsort = false; } depthsort = t_data.depthsort; zsort = t_data.zsort; if (t_data.reverse == undefined) { t_data.reverse = false; } reverse = t_data.reverse; } function init(t_depth) { min = t_depth; max = t_depth + numSlots; reset(); return(max); } function reset() { mcs = []; if (reverse) { current = max; } else { current = min; } } function getDepth(t_z) { if (depthsort) { return(__getNewDepth(t_z)); } increment(); return(current); } function increment() { isSearching = true; while (isSearching) { if (reverse) { current--; if (current < min) { current = max; } } else { current++; if (current > max) { current = min; } } isSearching = false; loop = mcs.length; while (loop--) { if (mcs[loop].depth == current) { isSearching = true; loop = 0; } } } } function __getNewDepth(t_z) { var _local6; var _local2; var _local4 = 1000000 /* 0x0F4240 */; var _local3; loop = mcs.length; while (loop--) { _local3 = t_z - mcs[loop].z; if ((_local3 <= _local4) && (_local3 >= 0)) { _local6 = loop; if (_local4 == _local3) { if (reverse) { if (mcs[loop].depth > _local2) { _local2 = mcs[loop].depth; } } else if (mcs[loop].depth < _local2) { _local2 = mcs[loop].depth; } } else { _local4 = _local3; _local2 = mcs[loop].depth; } } } var _local5 = _local2; if (_local5 == undefined) { _local5 = max; } else if (!reverse) { _local5--; } if (_local5 < min) { _local5 = __resortDepths(); } __displaceDepth(_local5); return(_local5); } function __displaceDepth(t_depth) { var _local3 = t_depth - 1; if (_local3 < min) { _local3 = __resortDepths(); } var _local2 = mcs.length; while (_local2--) { if (mcs[_local2].depth == t_depth) { __displaceDepth(_local3); mcs[_local2].depth = _local3; mcs[_local2].mc.swapDepths(_local3); return(undefined); } } } function __resortDepths() { var _local3; var _local4 = 1000000 /* 0x0F4240 */; loop = mcs.length; while (loop--) { if (mcs[loop].z < _local4) { _local3 = loop; _local4 = mcs[loop].z; } } mcs[_local3].depth = max; loop = 1; var _local2; var _local5; while (loop <= mcs.length) { _local4 = 1000000 /* 0x0F4240 */; _local2 = mcs.length; while (_local2--) { if (((_local2 != _local3) && (mcs[_local2].depth < mcs[_local3].depth)) && ((mcs[_local2].z - mcs[_local3].z) < _local4)) { _local5 = _local2; _local4 = mcs[_local2].z - mcs[_local3].z; } } mcs[_local5].depth = mcs[_local3].depth - 1; _local3 = _local5; loop++; } loop = mcs.length; while (loop--) { mcs[loop].mc.swapDepths(mcs[loop].depth); } return(mcs[_local3].depth - 1); } }
Symbol 862 MovieClip [__Packages.smashing.SoundEngine] Frame 0
class smashing.SoundEngine { var __mc, o_sounds, o_groups, flag_muted, flag_overwrite, __groupCount, __a_soundQueue; function SoundEngine (t_path, t_depth, t_overwrite) { __mc = t_path.createEmptyMovieClip(__DEFAULTMCNAME, t_depth); o_sounds = {}; o_groups = {}; flag_muted = false; if (t_overwrite == undefined) { t_overwrite = false; } flag_overwrite = t_overwrite; __groupCount = 0; createGroup(__DEFAULTGROUPNAME); trace("-- Init Sound Engine -- "); } function createGroup(t_name) { __groupCount++; var _local2 = __mc.createEmptyMovieClip(t_name, __groupCount); _local2.soundObject = new Sound(_local2); o_groups[t_name] = _local2; } function createSound(t_name, t_assetID, t_groupName) { var _local4; if (t_groupName == undefined) { t_groupName = __DEFAULTGROUPNAME; } _local4 = o_groups[t_groupName]; if (_local4 != undefined) { var _local2 = {}; _local2.soundEffect = new Sound(_local4); _local2.soundEffect.attachSound(t_assetID); o_sounds[t_name] = _local2; } else { trace((("Error Locating Group " + t_groupName) + " for create sound ") + t_name); } } function playSound(t_soundName, t_loops) { if (flag_muted) { return(undefined); } var _local2 = o_sounds[t_soundName]; if (_local2 != undefined) { if (t_loops == undefined) { t_loops = 1; } else if (t_loops == 0) { t_loops = 100000 /* 0x0186A0 */; } if (flag_overwrite) { _local2.SoundEffect.stop(_local2.idName); } _local2.soundEffect.start(0, t_loops); } else { trace(("Error - sound " + t_soundName) + " not found"); } } function stopSound(t_soundName) { o_sounds[t_soundName].soundEffect.stop(); } function stopGroup(t_groupName) { o_groups[t_groupName].soundObject.stop(); } function stopAll() { stopAllSounds(); } function changeVolume(t_vol, t_groupName) { if (t_groupName == undefined) { t_groupName = __DEFAULTGROUPNAME; } o_groups[t_groupName].soundObject.setVolume(t_vol); } function toggleSound() { if (flag_muted) { soundOn(); } else { soundOff(); } return(!flag_muted); } function soundOff() { flag_muted = true; } function soundOn() { flag_muted = false; } function queueSound(t_soundName) { __a_soundQueue.push({sound:t_soundName, isPlaying:false}); __playQueue(); } function __playQueue() { if (__a_soundQueue.length == 0) { return(undefined); } if (!__a_soundQueue[0].isPlaying) { playSound(__a_soundQueue[0].sound, 1, true); __a_soundQueue[0].isPlaying = true; } } function onQueuedSoundComplete() { __a_soundQueue.splice(0, 1); __playQueue(); } function get queueLength() { return(__a_soundQueue.length); } function isQueuePlaying() { if (__a_soundQueue.length == 0) { return(false); } return(true); } var __DEFAULTMCNAME = "soundEngine_MC"; var __DEFAULTGROUPNAME = "sound"; }
Symbol 863 MovieClip [__Packages.nick.avatarfortfight.World] Frame 0
class nick.avatarfortfight.World { var engine, gravity, cam, __currentTurn, firingPlayer, playerOne, targetPlayer, playerTwo, __CPU, __CPUtimer, __state, __fireAngle, __fireCharge, __activePlayer, __isPickupTurn, __canHit, loop, a_projectiles, __didHit, __deadProjectileCounter, pickup, __horizon, trackingProjectile, __chargeUp, __fireAngle_frame, __lookTimer, __turnTimer, a_effects, ploop, a_scenery, cameraData, a_renderArray, a_renderOnceArray; function World () { } function init(t_engine) { engine = t_engine; gravity = new smashing.Point3D(0, 200, 0); cam = engine.camera; } function start() { if (!engine.helpViewed) { engine.camera.y = 2900; } beginTurn(); } function end() { } function beginTurn() { if (__currentTurn == 1) { firingPlayer = playerOne; targetPlayer = playerTwo; if (engine.gameMode != "email") { __CPU = false; } } else { firingPlayer = playerTwo; targetPlayer = playerOne; if (engine.gameMode == "one") { __CPU = true; __CPUtimer = 2; __state = "aim"; __fireAngle = 190 + (Math.random() * 37); __fireCharge = 0.65 + (Math.random() * 0.28); engine.showCPUTurn(); } } if ((engine.gameMode == "email") && (__currentTurn == __activePlayer)) { __CPU = false; } firingPlayer.beginTurn(); firingPlayer.mc.catapult.launcher.meter.gotoAndStop(1); if (!__CPU) { __state = "weaponSelect"; engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); } if ((engine.gameMode != "email") || ((engine.gameMode == "email") && (!__CPU))) { if (__isPickupTurn) { spawnPickup(); } if (__CPU) { firingPlayer.pickRandomWeapon(); } else { __fireAngle = 0; __fireCharge = 0; } __canHit = true; } engine.requestUpdateUI(); engine.setCameraTrack({element:firingPlayer, xoffset:0, yoffset:0, topPad:500, bottomPad:500, easey:50, easyx:50, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function nextTurn() { loop = a_projectiles.length; while (loop--) { a_projectiles[loop].flag_eraseMe = true; } if (!targetPlayer.__get__isKeepStanding()) { if (engine.gameMode == "email") { if (__currentTurn == __activePlayer) { engine.goEmailWin(__currentTurn); } else { engine.goGameOver(); } } else if ((__currentTurn == 1) || (engine.gameMode == "two")) { engine.goGameWin(__currentTurn); } else { engine.goGameOver(); } return(undefined); } __didHit = false; if ((engine.gameMode == "email") && (__currentTurn == __activePlayer)) { engine.goEmailPopup(((__currentTurn == 1) ? "left" : "right")); } else { __currentTurn++; if (__currentTurn > 2) { __currentTurn = 1; if (__isPickupTurn) { __isPickupTurn = false; } else { __isPickupTurn = true; } } beginTurn(); } } function selectWeapon(t_type) { firingPlayer.selectProjectile(t_type); engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); __state = "aim"; engine.showClickHD(); } function update(el) { if (__CPU) { runAI(el); } cam.remoteScale = true; if (__state == "fly") { __deadProjectileCounter = 0; loop = a_projectiles.length; while (loop--) { a_projectiles[loop].fullUpdate(el); if (a_projectiles[loop].isAlive) { if (pickup.isAlive) { if (a_projectiles[loop].runHD_entity_box(pickup, el)) { pickup.hitReact(a_projectiles[loop]); } } if ((__canHit && (a_projectiles[loop].isAlive)) && (targetPlayer.runHD(a_projectiles[loop], el))) { targetPlayer.hitReact(a_projectiles[loop]); a_projectiles[loop].hitReact(); firingPlayer.addScore((a_projectiles[loop].damage * 100) * firingPlayer.combo); if (__CPU) { firingPlayer.updatePrevScore(); } __horizon.mc.gotoAndPlay("flash"); __didHit = true; } if ((a_projectiles[loop].x > __RIGHTBOUNDS) || (a_projectiles[loop].x < __LEFTBOUNDS)) { a_projectiles[loop].kill(); } } else { __deadProjectileCounter++; } } if (trackingProjectile.y < 2600) { cam.z = (trackingProjectile.y - 2600) / 20; } else { cam.z = 0; } if (__deadProjectileCounter == a_projectiles.length) { if (__didHit) { firingPlayer.combo++; } else { firingPlayer.combo = 1; } prepNextTurn(); } } else if (__state == "charge") { if (__chargeUp) { __fireCharge = __fireCharge + el; if (__fireCharge > 1) { __fireCharge = 1; __chargeUp = false; } } else { __fireCharge = __fireCharge - el; if (__fireCharge < 0) { __fireCharge = 0; __chargeUp = true; } } if (cam.z < 0) { cam.z = cam.z + (el * 100); } if (cam.z > 0) { cam.z = 0; } firingPlayer.mc.catapult.launcher.meter.gotoAndStop(Math.ceil(100 * __fireCharge)); } else if (__state == "aim") { if (cam.z < 0) { cam.z = cam.z + (el * 100); } if (cam.z > 0) { cam.z = 0; } if (!__CPU) { updateFireAngle(); if (__currentTurn == 1) { __fireAngle_frame = 90 + __fireAngle; } else { __fireAngle_frame = 90 - (__fireAngle - 180); } if (__fireAngle_frame < 0) { __fireAngle_frame = 90; } else if (__fireAngle_frame > 90) { __fireAngle_frame = 0; } firingPlayer.mc.catapult.gotoAndStop(Math.floor(__fireAngle_frame)); } } else if (__state == "catapult") { if (firingPlayer.mc.catapult._currentFrame > 100) { fireProjectile(); } } else if (__state == "looking") { if (cam.z < -289) { cam.z = -290; __lookTimer = __lookTimer - el; if (__lookTimer <= 0) { cancelLook(); } } } else if (__state == "nextTurn") { if (__turnTimer > 0) { __turnTimer = __turnTimer - el; } else { nextTurn(); } } var _local3; loop = a_effects.length; while (loop--) { _local3 = a_effects[loop]; if (!_local3.isAlive) { a_effects.splice(loop, 1); } _local3.fullUpdate(el); } } function runAI(el) { if (__state == "aim") { __CPUtimer = __CPUtimer - el; if (__CPUtimer < 0) { __state = "fire"; } } else if (__state == "fire") { firingPlayer.mc.catapult.launcher.meter.gotoAndStop(Math.ceil(100 * __fireCharge)); firingPlayer.mc.catapult.gotoAndStop(Math.floor(__fireAngle_frame)); engine.hideClickHD(); releaseProjectile(); } else if (__state == "catapult") { if (firingPlayer.mc.catapult._currentFrame > 100) { fireProjectile(); engine.hideCPUTurn(); } } } function createEffect(t_data) { if (t_data.grav) { t_data.grav = gravity; } t_data.owner = this; var _local2 = new smashing.keithm.Effect(); _local2.init(t_data); _local2.spawn(); a_effects.push(_local2); } function look() { engine.playSound("look"); engine.hideLookButton(); if (__state == "weaponSelect") { engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); } __state = "looking"; __lookTimer = __LOOK_TIMER; engine.setCameraTarget(new smashing.Point3D(1290, 2350, -300)); } function pickup_health() { firingPlayer.heal(); firingPlayer.addScore(150); engine.playSound("heal"); } function pickup_damage(t_proj) { t_proj.powerUp(); firingPlayer.addScore(150); engine.playSound("damage"); } function cancelLook() { engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); __state = "weaponSelect"; engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); engine.setCameraTrack({element:firingPlayer, xoffset:0, yoffset:0, zoffset:-100, scrollz:true, dozpad:false, topPad:500, bottomPad:500, easey:50, easyx:50, easez:0, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function startCharge() { if (__CPU || ((!__CPU) && (__state != "aim"))) { return(undefined); } __state = "charge"; __chargeUp = true; updateFireAngle(); engine.hideLookButton(); if (isNaN(__fireAngle)) { __fireAngle = 120; trace("Fire Angle NAN"); } engine.hideClickHD(); } function updateFireAngle() { var _local2 = firingPlayer.__get__catapultPoint(); __fireAngle = Math.atan((_local2.y - (_ymouse + cam.edges.t)) / (_local2.x - (_xmouse + cam.edges.l))) * 57.2957795130823; if (_xmouse < _local2.x) { __fireAngle = __fireAngle + 180; } if (__currentTurn == 1) { if ((__fireAngle > 220) || (__fireAngle < -90)) { __fireAngle = -90; } else if (__fireAngle > -10) { __fireAngle = -10; } } else if (__fireAngle < 145) { __fireAngle = 270; } else if (__fireAngle < 190) { __fireAngle = 190; } } function releaseCharge() { if (__state != "charge") { return(undefined); } releaseProjectile(); } function releaseProjectile() { firingPlayer.fireProjectile(); __state = "catapult"; } function fireProjectile() { if (firingPlayer.selectedProjectile == "rain") { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Rain(); } else if (firingPlayer.selectedProjectile == "explode") { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Explode(); } else { trackingProjectile = new nick.avatarfortfight.ents.Projectile_Heavy(); } a_projectiles.push(trackingProjectile); refreshRenderArray(); var _local2 = firingPlayer.__get__catapultPoint(); trackingProjectile.init({character:firingPlayer.character, x:_local2.x, y:_local2.y, owner:this}); trackingProjectile.spawn(); if (!__CPU) { if (__currentTurn == 1) { __fireAngle = -10 + (__fireAngle * 0.6); } else { __fireAngle = 190 + ((90 - (270 - __fireAngle)) * 0.6); } __fireAngle = Math.round(__fireAngle); __fireCharge = Math.round(__fireCharge * 1000) / 1000; if (__fireCharge > 0.955) { trace("crit!"); __fireCharge = 1.2; } else if (__fireCharge > 0.1) { if (firingPlayer.selectedProjectile == "heavy") { __fireCharge = 0.15 + (Math.round((0.85 * __fireCharge) * 1000) / 1000); } else { __fireCharge = 0.3 + (Math.round((0.7 * __fireCharge) * 1000) / 1000); } } else { trace("miss."); __fireCharge = 0.05; } } trackingProjectile.launch(__fireCharge, __fireAngle); engine.setCameraTrack({element:trackingProjectile, xoffset:0, yoffset:120, topPad:50, bottomPad:50, easey:20, easyx:100, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); firingPlayer.emptyProjectile(); __state = "fly"; } function spawnRain(t_projectile) { var _local2; var _local5 = t_projectile.velocity.x; var _local4 = Math.abs(targetPlayer.x - t_projectile.peakPoint.x); ploop = 0; while (ploop < 3) { _local2 = new nick.avatarfortfight.ents.Projectile_Shrapnel(); _local2.init({character:firingPlayer.character, x:t_projectile.peakPoint.x, y:t_projectile.peakPoint.y, owner:this}); _local2.spawn(); if (t_projectile.isPoweredUp) { _local2.powerUp(); } _local2.spray(_local5); a_projectiles.push(_local2); if ((_local4 < 500) && (ploop == 0)) { trackingProjectile = _local2; } else if (((_local4 > 500) && (_local4 < 900)) && (ploop == 1)) { trackingProjectile = _local2; } else if (ploop == 2) { trackingProjectile = _local2; } _local5 = _local5 + t_projectile.velocity.x; ploop++; } refreshRenderArray(); engine.setCameraTrack({element:trackingProjectile, xoffset:0, yoffset:120, topPad:50, bottomPad:50, easey:20, easyx:100, leftlimit:__CAM_LEFTBOUNDS, rightlimit:__CAM_RIGHTBOUNDS, bottomlimit:__CAM_BOTTOMBOUNDS}); } function spawnPickup(t_x, t_y, t_type) { if ((t_type == undefined) || (t_type == 0)) { if (Math.random() > 0.5) { pickup = new nick.avatarfortfight.ents.Pickup_Health(); } else { pickup = new nick.avatarfortfight.ents.Pickup_Damage(); } } else if (t_type == 1) { pickup = new nick.avatarfortfight.ents.Pickup_Health(); } else { pickup = new nick.avatarfortfight.ents.Pickup_Damage(); } if (__currentTurn == 1) { if (t_x == undefined) { t_x = 500 + (Math.random() * 800); } } else if (t_x == undefined) { t_x = 1800 - (Math.random() * 800); } if (t_y == undefined) { t_y = 2300 - (Math.random() * 350); } t_x = Math.round(t_x); t_y = Math.round(t_y); pickup.init({x:t_x, y:t_y, owner:this}); pickup.spawn(); refreshRenderArray(); } function prepNextTurn() { pickup.despawn(); __state = "nextTurn"; if (!targetPlayer.__get__isKeepStanding()) { __turnTimer = __NEXT_TURN_DELAY * 2; } else { __turnTimer = __NEXT_TURN_DELAY; } } function generate() { playerOne = null; playerTwo = null; if (engine.playerOneCharacter == "earth") { playerOne = new nick.avatarfortfight.ents.Player_Earth(); } else if (engine.playerOneCharacter == "water") { playerOne = new nick.avatarfortfight.ents.Player_Water(); } else if (engine.playerOneCharacter == "fire") { playerOne = new nick.avatarfortfight.ents.Player_Fire(); } playerOne.init({x:170, y:2915, owner:this}); playerOne.spawn(); if (engine.playerTwoCharacter == "earth") { playerTwo = new nick.avatarfortfight.ents.Player_Earth(); } else if (engine.playerTwoCharacter == "water") { playerTwo = new nick.avatarfortfight.ents.Player_Water(); } else if (engine.playerTwoCharacter == "fire") { playerTwo = new nick.avatarfortfight.ents.Player_Fire(); } playerTwo.init({x:2270, y:2915, owner:this, flip:true}); playerTwo.spawn(); var _local4 = []; _local4.push({type:"scenery", asset:"bg_horizon", x:-1600, y:4100, z:600}); _local4.push({type:"scenery", asset:"bg_" + playerOne.character, x:playerOne.x - 20, y:3100, z:150}); _local4.push({type:"scenery", asset:"bg_land_" + playerOne.character, x:playerOne.x + 130, y:3000}); _local4.push({type:"scenery", asset:"bg_" + playerTwo.character, x:playerTwo.x, y:3100, z:150, flip:true}); _local4.push({type:"scenery", asset:"bg_land_" + playerTwo.character, x:playerTwo.x - 130, y:3000, flip:true}); a_projectiles = []; a_scenery = []; var _local2; var _local5; var _local3 = _local4.length; while (_local3--) { _local4[_local3].owner = this; _local5 = false; _local2 = new nick.avatarfortfight.ents.Scenery(); a_scenery.push(_local2); _local2.init(_local4[_local3]); _local2.spawn(); if (_local2.assetID == "bg_horizon") { __horizon = _local2; } } a_effects = []; cameraData = {x:300, y:2400}; refreshRenderArray(); reset(false); } function continueFromData(t_data) { if (t_data.charAt(0) == "2") { __currentTurn = 1; __activePlayer = 2; } else { __currentTurn = 2; __activePlayer = 1; } playerOne.score = (playerOne.prevScore = engine.StringToNumber(t_data.slice(2, 7))); playerOne.setHP(Number(t_data.charAt(7)), Number(t_data.charAt(8)), Number(t_data.charAt(9))); playerOne.selectProjectile((playerOne.lastProjectile = getProjectileFromNumber(Number(t_data.charAt(20))))); playerTwo.score = (playerTwo.prevScore = engine.StringToNumber(t_data.slice(11, 16))); playerTwo.setHP(Number(t_data.charAt(16)), Number(t_data.charAt(17)), Number(t_data.charAt(18))); playerTwo.selectProjectile((playerTwo.lastProjectile = getProjectileFromNumber(Number(t_data.charAt(21))))); __CPU = true; __CPUtimer = 2; __state = "aim"; if (t_data.charAt(22) == "0") { __fireAngle = Number(t_data.slice(23, 25)); } else { __fireAngle = Number(t_data.slice(22, 25)); } if (__currentTurn == 1) { __fireAngle = __fireAngle * -1; } var _local3 = t_data.slice(25, 29); __fireCharge = Number((_local3.substr(0, 1) + ".") + _local3.substr(1, 3)); if (t_data.charAt(29) == "1") { __canHit = true; } else { __canHit = false; } if (t_data.charAt(19) == 0) { __isPickupTurn = false; } else { __isPickupTurn = true; } if (__isPickupTurn) { spawnPickup(engine.StringToNumber(t_data.slice(31, 35)), engine.StringToNumber(t_data.slice(35, 39)), Number(t_data.charAt(30))); } engine.hideLookButton(); } function getSaveState() { var _local2 = ""; _local2 = _local2 + playerOne.getSaveState(); _local2 = _local2 + playerTwo.getSaveState(); if (__isPickupTurn) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } _local2 = _local2 + String(getNumberFromProjectile(playerOne.lastProjectile)); _local2 = _local2 + String(getNumberFromProjectile(playerTwo.lastProjectile)); _local2 = _local2 + engine.NumberToString(Math.abs(__fireAngle), 3); var _local3 = String(__fireCharge); _local3 = _local3.charAt(0) + _local3.substr(2, 4); _local2 = _local2 + _local3; if (__didHit) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } if (__isPickupTurn) { _local2 = _local2 + ((String(pickup.effectID) + engine.NumberToString(pickup.startX, 4)) + engine.NumberToString(pickup.startY, 4)); } else { _local2 = _local2 + "000000000"; } return(_local2); } function getProjectileFromNumber(t_num) { if (t_num == 0) { return("rain"); } if (t_num == 1) { return("explode"); } if (t_num == 2) { return("heavy"); } return("pending"); } function getNumberFromProjectile(t_proj) { if (t_proj == "rain") { return(0); } if (t_proj == "explode") { return(1); } if (t_proj == "heavy") { return(2); } return(3); } function refreshRenderArray() { a_renderArray = [a_scenery, a_effects, a_projectiles, [playerOne, playerTwo, pickup]]; a_renderOnceArray = []; } function reset(t_resetObjects) { __currentTurn = 1; __activePlayer = 1; if (t_resetObjects == undefined) { t_resetObjects = true; } __isPickupTurn = false; __didHit = false; if (t_resetObjects) { playerOne.reset(); playerTwo.reset(); pickup.despawn(); var _local3 = a_projectiles; var _local2 = _local3.length; while (_local2--) { _local3[_local2].splice(_local2, 1); } _local3 = a_scenery; _local2 = _local3.length; while (_local2--) { _local3[_local2].reset(); } _local2 = a_effects.length; while (_local2--) { a_effects.splice(_local2, 1); } } } function pauseForMenu() { trace("Pause for menu: " + __state); if ((__state == "weaponSelect") && (!__CPU)) { engine.hideLookButton(); engine.hideWeaponSelect(((__currentTurn == 1) ? "left" : "right")); } } function unpauseFromMenu() { if (__state == "weaponSelect") { engine.showLookButton(((__currentTurn == 1) ? "left" : "right")); engine.goWeaponSelect(firingPlayer, ((__currentTurn == 1) ? "left" : "right")); } } function get currentTurn() { return(__currentTurn); } function get state() { return(__state); } var __NEXT_TURN_DELAY = 1.8; var groundHeight = 2910; var __CAM_RIGHTBOUNDS = 2400; var __CAM_LEFTBOUNDS = 0; var __CAM_BOTTOMBOUNDS = 3000; var __RIGHTBOUNDS = 2500; var __LEFTBOUNDS = -100; var __BOTTOMBOUNDS = 3100; var __LOOK_TIMER = 1; }
Symbol 864 MovieClip [__Packages.smashing.keithm.Renderable] Frame 0
class smashing.keithm.Renderable { var baseWidth, baseHeight, hdWidth, hdHeight, radius, assetID, owner, __DEF_ASSET, startX, startY, startZ, zInfluence, isSpawned, x, y, z, mc, isDrawn, isAlive, isHidden, flag_eraseMe, __flag_scaleChanged, scale, startScale, hdReg; function Renderable () { baseWidth = __DEF_WIDTH; baseHeight = __DEF_HEIGHT; if (__USE_DIMENSIONS_AS_HD) { hdWidth = baseWidth / 2; hdHeight = baseHeight / 2; radius = hdWidth; } else { hdWidth = __DEF_HD_WIDTH; hdHeight = __DEF_HD_HEIGHT; radius = __DEF_HD_WIDTH; } setHDRegistration(); } function init(t_data) { if (t_data.owner == undefined) { trace("ERROR! NO OWNER SENT TO ELEMENT: " + assetID); } owner = t_data.owner; if (t_data.asset == undefined) { t_data.asset = __DEF_ASSET; } assetID = t_data.asset; if (t_data.x == undefined) { t_data.x = 0; } startX = t_data.x; if (t_data.y == undefined) { t_data.y = 0; } startY = t_data.y; if (t_data.z == undefined) { t_data.z = __DEF_Z; } startZ = t_data.z; if (t_data.zInfluence == undefined) { t_data.zInfluence = 0; } zInfluence = t_data.zInfluence; isSpawned = false; } function get doUpdate() { return(__DO_UPDATE); } function get drawWhenKilled() { return(__DRAW_WHEN_KILLED); } function spawn() { isSpawned = true; reset(); } function reset() { x = startX; y = startY; z = startZ; if (((mc == undefined) || (mc == Void)) || (mc == "")) { isDrawn = false; } isAlive = true; isHidden = false; flag_eraseMe = false; } function onDraw(t_newmc, t_viewport) { isDrawn = true; mc = t_newmc; if (isHidden) { mc._visible = false; } if (__USE_ACTUAL_DIMENSIONS) { baseWidth = mc._width; baseHeight = mc._height; setHDRegistration(); } if (__USE_DIMENSIONS_AS_HD) { hdWidth = baseWidth / 2; hdHeight = baseHeight / 2; radius = hdWidth; } __flag_scaleChanged = true; mc._x = -1000 - baseWidth; mc._y = -1000 - baseHeight; } function update(el) { } function move(el) { } function fullUpdate(el) { } function render(camera, t_scale) { if (t_scale == undefined) { t_scale = camera.fl / (z - camera.z); } mc._x = ((x - camera.x) * scale) + camera.sc.x; mc._y = ((y - camera.y) * scale) + camera.sc.y; if (__3D_SCALE) { if (z < camera.z) { return(undefined); } if (scale != t_scale) { scale = t_scale; mc._xscale = (mc._yscale = 100 * (1 + (scale - startScale))); } } } function renderDirect() { mc._x = x; mc._y = y; } function initScale(camera) { startScale = (scale = camera.fl / (startZ - camera.startZ)); } function onErase(t_viewport) { flag_eraseMe = false; isDrawn = false; mc = undefined; if (!isSpawned) { return(undefined); } if (__KILL_ON_ERASE) { kill(); } } function despawn() { isAlive = false; isSpawned = false; flag_eraseMe = true; } function deleteMe() { } function kill() { isAlive = false; if ((!__DRAW_WHEN_KILLED) && (isDrawn)) { flag_eraseMe = true; } } function hide() { mc._visible = false; isHidden = true; } function show() { mc._visible = true; isHidden = false; } function setHDRegistration() { hdReg = {}; hdReg.x = 0; hdReg.y = 0; } function animate(t_frame, t_subFrame) { mc.gotoAndStop(t_frame); if (t_subFrame != undefined) { mc.anim.gotoAndStop(t_subFrame); } } function toString() { return("Renderable: " + TYPE); } function drawHitBox() { var _local3 = hdReg.x; var _local4 = hdReg.y; var _local2 = mc.createEmptyMovieClip("hitbox", 1); _local2.beginFill(16751103, 50); _local2.lineStyle(2, 16751103, 100); _local2.moveTo(_local3 - hdWidth, _local4 - hdHeight); _local2.lineTo(_local3 + hdWidth, _local4 - hdHeight); _local2.lineTo(_local3 + hdWidth, _local4 + hdHeight); _local2.lineTo(_local3 - hdWidth, _local4 + hdHeight); _local2.lineTo(_local3 - hdWidth, _local4 - hdHeight); _local2.endFill(); } function drawReg() { var _local2 = mc.createEmptyMovieClip("hitbox", 1); _local2.beginFill(16751103, 50); _local2.lineStyle(2, 16751103, 100); _local2.moveTo(-5, -5); _local2.lineTo(5, -5); _local2.lineTo(5, 5); _local2.lineTo(-5, 5); _local2.lineTo(-5, -5); } var TYPE = "element"; var DRAWTYPE = "element"; var CUSTOMDRAW = false; var __DEF_Z = 100; var __3D_SCALE = false; var __DEF_WIDTH = 50; var __DEF_HEIGHT = 50; var __USE_ACTUAL_DIMENSIONS = true; var __DEF_HD_WIDTH = 25; var __DEF_HD_HEIGHT = 25; var __USE_DIMENSIONS_AS_HD = true; var __DRAW_WHEN_KILLED = true; var __KILL_ON_ERASE = false; var __DO_UPDATE = true; }
Symbol 865 MovieClip [__Packages.smashing.keithm.Element] Frame 0
class smashing.keithm.Element extends smashing.keithm.Renderable { var mass, bounciness, startSpin, startVelocity, owner, startGravity, velocity, gravityVector, rotation, spin, isSpinning, nextX, x, nextY, y, nextZ, z, mc, hdReg, radius, hdWidth, hdHeight, TYPE; function Element () { super(); } function init(t_data) { super.init(t_data); if (t_data.mass == undefined) { mass = __DEF_MASS; } else { mass = t_data.mass; } if (t_data.bounce == undefined) { bounciness = __DEF_BOUNCY; } else { bounciness = t_data.bounce; } if (t_data.spin != undefined) { startSpin = t_data.spin; } else { startSpin = 0; } if (t_data.move != undefined) { startVelocity = t_data.move; } else { startVelocity = new smashing.Point3D(0, 0, 0); } if (owner.gravity != undefined) { startGravity = owner.gravity; } else { startGravity = new smashing.Point3D(0, 0, 0); } } function reset() { velocity = startVelocity; gravityVector = startGravity; rotation = 0; spin = startSpin; if (startSpin == 0) { isSpinning = false; } else { isSpinning = true; } super.reset(); } function update(el) { if (__USE_GRAVITY) { addVelocity(gravityVector, el); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); nextX = x + (velocity.x * el); nextY = y + (velocity.y * el); nextZ = z + (velocity.z * el); } function move(el) { x = x + (velocity.x * el); y = y + (velocity.y * el); z = z + (velocity.z * el); } function fullUpdate(el) { if (__USE_GRAVITY) { addVelocity(gravityVector, el); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); nextX = (x = x + (velocity.x * el)); nextY = (y = y + (velocity.y * el)); nextZ = (z = z + (velocity.z * el)); } function render(camera) { super.render(camera); if (isSpinning) { mc._rotation = rotation; isSpinning = false; } } function runHD_entity_radius(t_target, el) { var _local4 = (nextX + hdReg.x) - ((t_target.x + (t_target.velocity.x * el)) + t_target.hdReg.x); var _local3 = (nextY + hdReg.y) - ((t_target.y + (t_target.velocity.y * el)) + t_target.hdReg.y); var _local5 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); if (_local5 <= (t_target.radius + radius)) { return(true); } return(false); } function runHD_entity_box(t_target, el) { var _local3 = {x:false, y:false}; if (Math.abs((nextX + hdReg.x) - ((t_target.x + (t_target.velocity.x * el)) + t_target.hdReg.x)) < (hdWidth + t_target.hdWidth)) { _local3.x = true; } if (Math.abs((nextY + hdReg.y) - ((t_target.y + (t_target.velocity.y * el)) + t_target.hdReg.y)) < (hdHeight + t_target.hdHeight)) { _local3.y = true; } if (_local3.x && (_local3.y)) { return(true); } return(false); } function runHD_entity_3D(t_target, el) { var _local3 = z - t_target.z; var _local2 = (nextZ + radius) - t_target.z; if ((_local3 * _local2) <= 0) { return(runHD_entity_radius(t_target, el)); } return(false); } function runHD_line_sphere(t_lineStart, t_lineEnd, el) { var _local4 = new smashing.Point3D(t_lineStart.x, t_lineStart.y, 0); var _local3 = new smashing.Point3D(t_lineEnd.x, t_lineEnd.y, 0); var _local6 = _local4.x - _local3.x; var _local7 = _local4.y - _local3.y; var _local2 = getLineSeperation(_local3, {x:x, y:y}, _local6, _local7); var _local5; if (_local2.distance <= radius) { _local5 = new smashing.Point3D(x + _local2.xSeparation, y + _local2.ySeparation); return(true); } _local5.x = (_local5.y = 0); return(false); } function runHD_line_sphere_complex(t_lineStart, t_lineEnd, el) { var _local5 = new smashing.Point3D(t_lineStart.x, t_lineStart.y, 0); var _local7 = new smashing.Point3D(t_lineEnd.x, t_lineEnd.y, 0); var _local8; var _local16 = getDistBetween(_local5, {x:x, y:y}); var _local15 = getDistBetween(_local7, {x:x, y:y}); var _local11 = getDistBetween(_local5, _local7); var _local4 = new smashing.Point3D(_local5.x, _local5.y); var _local9 = new smashing.Point3D(_local7.x, _local7.y); var _local12 = _local9.x - _local4.x; var _local13 = _local9.y - _local4.y; var _local3 = _local12 / _local11; var _local2 = _local13 / _local11; var _local10; _local4.subtractScalarMe(_local3 * radius, _local2 * radius); _local9.addScalarMe(_local3 * radius, _local2 * radius); var _local6 = getLineSeperation(_local5, {x:x, y:y}, _local12, _local13); _local12 = _local9.x - _local4.x; _local13 = _local9.y - _local4.y; var _local14 = getLineSeperation(_local4, {x:x, y:y}, _local12, _local13); if (_local6.distance <= radius) { if (_local15 > _local11) { _local8 = Math.sqrt((radius * radius) - (_local14.distance * _local14.distance)); _local3 = _local3 * _local8; _local2 = _local2 * _local8; (x + _local14.xSeparation) + _local3; _local10 = (y + _local14.ySeparation) + _local2; } else { _local8 = Math.sqrt((radius * radius) - (_local6.distance * _local6.distance)); _local3 = _local3 * _local8; _local2 = _local2 * _local8; (x + _local6.xSeparation) + _local3; _local10 = (y + _local6.ySeparation) + _local2; if (getDistBetween(_local5, _local10) >= _local11) { _local10.copy(_local7); } } return(true); } _local10.x = (_local10.y = 0); return(false); } function getLineSeperation(p0, s, dx, dy) { var _local1 = new Object(); var _local5 = p0.x - s.x; var _local6 = p0.y - s.y; var _local7 = (dx * dx) + (dy * dy); var _local2 = (-((_local5 * dx) + (_local6 * dy))) / _local7; _local2 = Math.min(Math.max(_local2, 0), 1); _local1.xSeparation = _local5 + (_local2 * dx); _local1.ySeparation = _local6 + (_local2 * dy); _local1.distance = Math.sqrt((_local1.xSeparation * _local1.xSeparation) + (_local1.ySeparation * _local1.ySeparation)); return(_local1); } function getDistBetween(p0, p1) { return(Math.sqrt((p1.x - p0.x) * (p1.x - p0.x)) + ((p1.y - p0.y) * (p1.y - p0.y))); } function hitReact(t_target) { } function replaceVelocity(t_vector) { velocity = t_vector.copy(); } function inputVelocity(t_vector) { velocity.x = velocity.x + t_vector.x; velocity.y = velocity.y + t_vector.y; velocity.z = velocity.z + t_vector.z; } function addVelocity(t_vector, el, maxVelocity, xMult, yMult, zMult) { if (maxVelocity == undefined) { maxVelocity = __MAX_VELOCITY; } zMult = 1; yMult = zMult; xMult = yMult; if ((Math.abs(velocity.x) < maxVelocity) || ((velocity.x * t_vector.x) < 0)) { velocity.x = velocity.x + ((t_vector.x * el) * xMult); } if ((Math.abs(velocity.y) < maxVelocity) || ((velocity.y * t_vector.y) < 0)) { velocity.y = velocity.y + ((t_vector.y * el) * yMult); } if ((Math.abs(velocity.z) < maxVelocity) || ((velocity.z * t_vector.z) < 0)) { velocity.z = velocity.z + ((t_vector.z * el) * zMult); } } function decelVelocityX(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.x < 0) { velocity.x = velocity.x + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.x > 0) { velocity.x = 0; } return(undefined); } velocity.x = velocity.x - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.x < 0) { velocity.x = 0; } } function decelVelocityY(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.y < 0) { velocity.y = velocity.y + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.y > 0) { velocity.y = 0; } return(undefined); } velocity.y = velocity.y - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.y < 0) { velocity.y = 0; } } function decelVelocityZ(el, t_friction) { if (t_friction == undefined) { t_friction = 1; } if (velocity.z < 0) { velocity.z = velocity.z + ((__DECELERATION_DECAY * t_friction) * el); if (velocity.z > 0) { velocity.z = 0; } return(undefined); } velocity.z = velocity.z - ((__DECELERATION_DECAY * t_friction) * el); if (velocity.z < 0) { velocity.z = 0; } } function decayVelocityX(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.x = velocity.x * (1 - t_decay); } function decayVelocityY(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.y = velocity.y * (1 - t_decay); } function decayVelocityZ(t_decay) { if (t_decay == undefined) { t_decay = __COLLISION_DECAY; } if (bounciness) { t_decay = t_decay / bounciness; } velocity.z = velocity.z * (1 - t_decay); } function invertVelocityX() { velocity.x = velocity.x * -1; } function invertVelocityY() { velocity.y = velocity.y * -1; } function invertVelocityZ() { velocity.z = velocity.z * -1; } function magnitudeToVector(t_magnitude, t_angle) { var _local2; var _local1; var _local3 = t_angle * (Math.PI/180); _local2 = t_magnitude * Math.cos(_local3); _local2 = Math.round(_local2 * 100) / 100; _local1 = t_magnitude * Math.sin(_local3); _local1 = Math.round(_local1 * 100) / 100; return(new smashing.Point3D(_local2, _local1, 0)); } function toString() { return("Element: " + TYPE); } var __DEF_MASS = 1; var __DEF_BOUNCY = 1; var __USE_GRAVITY = false; var __MAX_VELOCITY = 300; var __DECELERATION_DECAY = 100; var __COLLISION_DECAY = 0.25; var __DO_UPDATE = true; }
Symbol 866 MovieClip [__Packages.nick.avatarfortfight.Entity] Frame 0
class nick.avatarfortfight.Entity extends smashing.keithm.Element { var __FLIP_X, scale, x, mc, y, isSpinning, rotation, z, newScale, startScale, animate; function Entity () { super(); } function get flip() { return(__FLIP_X); } function init(t_data) { super.init(t_data); __FLIP_X = 1; if (t_data.flip == true) { __FLIP_X = -1; } } function reset() { super.reset(); } function fullUpdate(el) { super.fullUpdate(el); } function update(el) { super.update(el); } function move(el) { super.move(el); } function render(camera) { mc._x = ((x - camera.x) * scale) + camera.sc.x; mc._y = ((y - camera.y) * scale) + camera.sc.y; if (isSpinning) { mc._rotation = rotation; isSpinning = false; } if (__3D_SCALE) { if (z < camera.z) { return(undefined); } newScale = camera.fl / (z - camera.z); if (scale != newScale) { scale = newScale; mc._xscale = (mc._yscale = 100 * (1 + (scale - startScale))); mc._xscale = mc._xscale * __FLIP_X; } } } function onDraw(t_newmc) { super.onDraw(t_newmc); mc._xscale = 100 * __FLIP_X; animate("idle"); } function hitReact(t_target) { } var DRAW_WHEN_KILLED = false; var __KILL_ON_ERASE = false; var __3D_SCALE = true; var __USE_GRAVITY = true; var __DO_UPDATE = true; }
Symbol 867 MovieClip [__Packages.nick.avatarfortfight.ents.Player] Frame 0
class nick.avatarfortfight.ents.Player extends nick.avatarfortfight.Entity { var __FLIP_X, __particleDirection, __wallPrevHP, __wallHP, __towerPrevHP, __towerHP, __keepPrevHP, __keepHP, lastProjectile, selectedProjectile, mc, __invincible_timer, y, x, owner, __drawArrow, combo, score, prevScore, character; function Player () { super(); } function beginTurn() { if (__FLIP_X > 0) { __particleDirection = -1; } else { __particleDirection = 1; } __wallPrevHP = __wallHP; __towerPrevHP = __towerHP; __keepPrevHP = __keepHP; } function pickRandomWeapon() { if (Math.random() > 0.5) { selectProjectile("rain"); } else { selectProjectile("explode"); } if (selectedProjectile == lastProjectile) { selectProjectile("heavy"); } } function selectProjectile(t_type) { selectedProjectile = t_type; mc.catapult.projectile_mc.gotoAndStop(t_type); } function get isInvincible() { return(((__invincible_timer > 0) ? true : false)); } function runHD(t_projectile, el) { if (t_projectile.hitTest(mc)) { var _local3; if ((y - t_projectile.y) > __KEEP_HEIGHT) { trace("damage tower"); if (__towerHP <= 0) { return(false); } spawnRoofParticles(t_projectile); _local3 = Math.ceil(__towerHP / 2); __towerHP = __towerHP - t_projectile.damage; if (__towerHP < 0) { __towerHP = 0; } if (_local3 != Math.ceil(__towerHP / 2)) { mc.tower.gotoAndPlay(Math.ceil(__towerHP / 2) + "collapse"); } } else if ((t_projectile.isGroundExplode() && (__wallHP > 0)) || ((!t_projectile.isGroundExplode()) && ((__FLIP_X * (x - t_projectile.x)) < (-__KEEP_HALFWIDTH)))) { trace("damage wall"); if (__wallHP <= 0) { return(false); } spawnWallParticles(t_projectile); _local3 = Math.ceil(__wallHP / 2); __wallHP = __wallHP - t_projectile.damage; if (__wallHP < 0) { __wallHP = 0; } if (_local3 != Math.ceil(__wallHP / 2)) { mc.wall.gotoAndPlay(Math.ceil(__wallHP / 2) + "collapse"); } } else { trace("damage keep"); spawnKeepParticles(t_projectile); _local3 = getKeepFrame(); __keepHP = __keepHP - t_projectile.damage; var _local4 = getKeepFrame(); if ((_local4 == 0) && (_local3 != 0)) { mc.keep.gotoAndPlay("2collapse"); if (__wallHP > 0) { __wallHP = 0; mc.wall.gotoAndPlay("0collapse"); } if (__towerHP > 0) { __towerHP = 0; mc.tower.gotoAndPlay("0collapse"); } } else if ((_local3 != _local4) && (__towerHP <= 0)) { mc.keep.gotoAndPlay(_local4 + "collapse"); } } owner.engine.playSound("fallout"); spawnGenericParticles(t_projectile); owner.engine.requestUpdateUI(); return(true); } if (t_projectile.isExploded && (t_projectile.projType != "explode")) { t_projectile.kill(); } return(false); } function getKeepFrame() { if ((__towerHP > 0) && (__keepHP > 0)) { return(4); } if (__keepHP > (__MAX_HP / 2)) { return(4); } if (__keepHP > 0) { return(3); } return(0); } function spawnRoofParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x - 5, y:y - 150, grav:true, spin:-10, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + 5, y:y - 150, grav:true, spin:-180, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x - 15, y:y - 155, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -140 - (Math.random() * 20), -40)}); owner.createEffect({asset:__particle2Asset, x:x + 10, y:y - 165, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 90, -50 - (Math.random() * 50), 0)}); } function spawnWallParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-10, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-180, move:new smashing.Point3D((__FLIP_X * Math.random()) * 70, -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 100, -140 - (Math.random() * 50), -40)}); owner.createEffect({asset:__particle2Asset, x:x + (40 * __FLIP_X), y:y - 25, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 90, -50 - (Math.random() * 50), 0)}); } function spawnKeepParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:x - 5, y:y - 60, grav:true, spin:-10, move:new smashing.Point3D(__FLIP_X * (30 + (Math.random() * 70)), -120 - (Math.random() * 20), -140)}); owner.createEffect({asset:__particle2Asset, x:x + 5, y:y - 60, grav:true, spin:-180, move:new smashing.Point3D(__FLIP_X * (20 + (Math.random() * 70)), -90 - (Math.random() * 20), 0)}); owner.createEffect({asset:__particle1Asset, x:x - 15, y:y - 55, grav:true, spin:-100, move:new smashing.Point3D(__FLIP_X * (20 + (Math.random() * 80)), -140 - (Math.random() * 20), -40)}); owner.createEffect({asset:__particle2Asset, x:x + 10, y:y - 55, grav:true, spin:70, move:new smashing.Point3D(__FLIP_X * (10 + (Math.random() * 60)), -50 - (Math.random() * 50), 0)}); owner.createEffect({asset:__particle3Asset, x:x - 25, y:y - 65, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -40 - (Math.random() * 20), -50)}); owner.createEffect({asset:__particle3Asset, x:x + 20, y:y - 65, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 20, -50 - (Math.random() * 30), -80)}); } function spawnGenericParticles(t_projectile) { owner.createEffect({asset:__particle1Asset, x:t_projectile.x - 5, y:t_projectile.y + 5, grav:true, spin:-100, move:new smashing.Point3D((__FLIP_X * Math.random()) * 140, -160 - (Math.random() * 20), -100)}); owner.createEffect({asset:__particle3Asset, x:t_projectile.x - 15, y:t_projectile.y + 5, grav:true, spin:70, move:new smashing.Point3D((__FLIP_X * Math.random()) * 60, -50 - (Math.random() * 70), 0)}); owner.createEffect({asset:__particle2Asset, x:t_projectile.x - 5, y:t_projectile.y - 5, grav:true, spin:200, move:new smashing.Point3D((__FLIP_X * Math.random()) * 200, -130 - (Math.random() * 20), -50)}); owner.createEffect({asset:__particle2Asset, x:t_projectile.x + 10, y:t_projectile.y, grav:true, spin:140, move:new smashing.Point3D((__FLIP_X * Math.random()) * 80, -110 - (Math.random() * 20), 50)}); } function onDraw(t_newmc) { super.onDraw(t_newmc); mc.tower.gotoAndStop(String(Math.ceil(__towerHP / 2)) + "idle"); mc.wall.gotoAndStop(String(Math.ceil(__wallHP / 2)) + "idle"); mc.keep.gotoAndStop(String(getKeepFrame()) + "idle"); if (selectedProjectile != undefined) { mc.catapult.projectile_mc.gotoAndStop(selectedProjectile); } else { mc.catapult.projectile_mc.gotoAndStop("empty"); } } function fireProjectile() { mc.catapult.gotoAndPlay("launch"); } function emptyProjectile() { lastProjectile = selectedProjectile; selectedProjectile = "empty"; } function fullUpdate(el) { super.fullUpdate(el); if (__invincible_timer > 0) { __invincible_timer = __invincible_timer - el; } } function update(el) { super.update(el); if (__invincible_timer > 0) { __invincible_timer = __invincible_timer - el; } } function reset() { __invincible_timer = 0; __wallHP = (__wallPrevHP = __MAX_HP); __towerHP = (__towerPrevHP = __MAX_HP); __keepHP = (__keepPrevHP = __MAX_HP); __drawArrow = false; combo = 1; score = (prevScore = 0); selectedProjectile = "empty"; super.reset(); } function setHP(t_wall, t_tower, t_keep) { __wallHP = (__wallPrevHP = t_wall); __towerHP = (__towerPrevHP = t_tower); __keepHP = (__keepPrevHP = t_keep); } function invincible() { __invincible_timer = __INVINCIBLE_MAX; } function heal() { if (__keepHP < __MAX_HP) { __keepHP = __keepHP + 2; if (__keepHP > __MAX_HP) { __keepHP = __MAX_HP; } } else if (__towerHP < __MAX_HP) { __towerHP = __towerHP + 2; if (__towerHP > __MAX_HP) { __towerHP = __MAX_HP; } } else { __wallHP = __wallHP + 2; if (__wallHP > __MAX_HP) { __wallHP = __MAX_HP; } } } function get catapultPoint() { if (__FLIP_X < 0) { return({x:x - __catapultOffsetX, y:y + __catapultOffsetY}); } return({x:x + __catapultOffsetX, y:y + __catapultOffsetY}); } function get targettingOrigin() { return({x:x, y:y}); } function get totalDamagePercent() { if (__keepHP <= 0) { return(100); } return(1 - (((__wallHP + __towerHP) + __keepHP) / 24)); } function addScore(t_value) { score = score + t_value; owner.engine.requestUpdateUI(); } function updatePrevScore() { prevScore = score; } function get isKeepStanding() { if (__keepHP > 0) { return(true); } return(false); } function getSaveState() { return((((String(owner.engine.getNumberFromCharacter(character)) + owner.engine.NumberToString(prevScore, 5)) + String(__wallPrevHP)) + String(__towerPrevHP)) + String(__keepPrevHP)); } var TYPE = "player"; var DRAWTYPE = "player"; var __DEF_ASSET = "player_mc"; var __DEF_WIDTH = 500; var __DEF_HEIGHT = 300; var __USE_ACTUAL_DIMENSIONS = false; var __INVINCIBLE_MAX = 0.5; var __catapultOffsetX = 0; var __catapultOffsetY = 0; var __KEEP_HALFWIDTH = 140; var __KEEP_HEIGHT = 100; var __particle1Asset = ""; var __particle2Asset = ""; var __particle3Asset = ""; var __MAX_HP = 8; }
Symbol 868 MovieClip [__Packages.nick.avatarfortfight.ents.Scenery] Frame 0
class nick.avatarfortfight.ents.Scenery extends nick.avatarfortfight.Entity { function Scenery () { super(); } var TYPE = "scenery"; var DRAWTYPE = "bg"; var __DEF_ASSET = "bg_tree"; var __DEF_BOUNCY = 0; var __DEF_WIDTH = 400; var __DEF_HEIGHT = 400; var __USE_ACTUAL_DIMENSIONS = true; var __USE_DIMENSIONS_AS_HD = true; var __USE_GRAVITY = false; var __DO_UPDATE = false; }
Symbol 869 MovieClip [__Packages.smashing.keithm.Effect] Frame 0
class smashing.keithm.Effect extends smashing.keithm.Element { var startGravity, flag_HD, isDrawn, mc, kill; function Effect () { super(); } function init(t_data) { super.init(t_data); if ((t_data.grav != undefined) && (t_data.grav != false)) { startGravity = t_data.grav.copy(); } else { startGravity = new smashing.Point3D(0, 0, 0); } flag_HD = true; } function update(el) { if (isDrawn && (mc._currentFrame == mc._totalFrames)) { kill(); return(undefined); } super.update(el); } function fullUpdate(el) { if (isDrawn && (mc._currentFrame == mc._totalFrames)) { kill(); return(undefined); } super.fullUpdate(el); } var TYPE = "effect"; var DRAWTYPE = "effect"; var __KILL_ON_ERASE = false; var __DRAW_WHEN_KILLED = false; var __USE_GRAVITY = true; var __3D_SCALE = true; var __DO_UPDATE = true; }
Symbol 870 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile] Frame 0
class nick.avatarfortfight.ents.Projectile extends nick.avatarfortfight.Entity { var assetID, __particle1Asset, __particle2Asset, __isExploded, startSpin, damage, isPoweredUp, mc, isAlive, __progress, __ratio, __pathLength, x, nextX, __targetPoint, startX, y, nextY, __peakPoint, startY, owner, spin, isSpinning, rotation, velocity, magnitudeToVector, __vertProgress, kill; function Projectile () { super(); } function init(t_data) { super.init(t_data); assetID = (("proj_" + t_data.character) + __PROJTYPE) + "_mc"; __particle1Asset = t_data.character + "_part_1"; __particle2Asset = t_data.character + "_part_2"; __isExploded = false; startSpin = 100; damage = __BASE_DAMAGE; isPoweredUp = false; } function onDraw(t_newmc) { super.onDraw(t_newmc); if (isPoweredUp) { mc.damage_mc.gotoAndStop("on"); } } function fullUpdate(el) { if (!isAlive) { return(undefined); } __progress = __progress + (__FLIGHT_SPEED * el); __ratio = __progress / __pathLength; x = (nextX = startX + (__targetPoint.x * __ratio)); y = (nextY = startY + (__peakPoint.y * Math.sin(__ratio * __RADIAN))); if ((y > owner.groundHeight) || (__ratio > 1.4)) { y = owner.groundHeight; explode(); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); } function powerUp() { damage++; isPoweredUp = true; mc.damage_mc.gotoAndStop("on"); } function hitTest(t_mc) { return(t_mc.hitTest(mc._x, mc._y, true)); } function launch(t_charge, t_angle) { velocity = magnitudeToVector(1, t_angle); velocity.__set__length(__LAUNCH_VELOCITY * t_charge); __peakPoint = new smashing.Point3D(velocity.x, velocity.y, 0); __targetPoint = new smashing.Point3D(velocity.x * 2, Math.abs(owner.groundHeight - startY), 0); __pathLength = __peakPoint.__get__length() + __peakPoint.subtractPoint(__targetPoint).__get__length(); __progress = (__vertProgress = __pathLength * __INITIAL_PROGRESS_RATIO); trace((("Launch : " + __progress) + " / ") + __pathLength); } function explode() { if (__isExploded) { return(undefined); } __isExploded = true; velocity = new smashing.Point3D(0, 0, 0); spin = 0; mc._rotation = 0; mc.gotoAndPlay("explode"); spawnExplodeParticles(); } function spawnExplodeParticles() { owner.createEffect({asset:__particle1Asset, x:x - 8, y:y + 5, spin:110, grav:true, move:new smashing.Point3D(70 - (Math.random() * 140), -250 - (Math.random() * 60), 0)}); owner.createEffect({asset:__particle1Asset, x:x, y:y + 5, spin:-140, grav:true, move:new smashing.Point3D(70 - (Math.random() * 140), -200 - (Math.random() * 50), 0)}); } function hitReact(t_target) { explode(); kill(); } function isGroundExplode() { return(false); } function get peakPoint() { return({x:startX + __peakPoint.x, y:startY + __peakPoint.y}); } function get drawWhenKilled() { return(false); } function get isExploded() { return(__isExploded); } function get projType() { return(__PROJTYPE); } var TYPE = "projectile"; var DRAWTYPE = "obstacle"; var __PROJTYPE = ""; var __DEF_ASSET = ""; var __DEF_WIDTH = 18; var __DEF_HEIGHT = 18; var __DEF_HD_WIDTH = 60; var __DEF_HD_HEIGHT = 60; var __USE_ACTUAL_DIMENSIONS = true; var __USE_DIMENSIONS_AS_HD = false; var __DRAW_WHEN_KILLED = true; var __BASE_DAMAGE = 2; var __LAUNCH_VELOCITY = 1900; var __FLIGHT_SPEED = 600; var __INITIAL_PROGRESS_RATIO = 0.05; var __RADIAN = Math.PI; }
Symbol 871 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Rain] Frame 0
class nick.avatarfortfight.ents.Projectile_Rain extends nick.avatarfortfight.ents.Projectile { var __ratio, isAlive, owner, kill; function Projectile_Rain () { super(); } function fullUpdate(el) { super.fullUpdate(el); if ((__ratio > 0.5) && (isAlive)) { explode(); } } function explode() { owner.spawnRain(this); owner.engine.playSound("rain"); kill(); super.explode(); } var __PROJTYPE = "Rain"; var __BASE_DAMAGE = 2; var __LAUNCH_VELOCITY = 1750; var __EXPLODE_DISTANCE = 700; var __EXPLODE_HEIGHT = 2600; }
Symbol 872 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Explode] Frame 0
class nick.avatarfortfight.ents.Projectile_Explode extends nick.avatarfortfight.ents.Projectile { var __isExploded, mc, kill, owner, y; function Projectile_Explode () { super(); } function fullUpdate(el) { if (__isExploded) { if (mc._currentFrame == mc._totalFrames) { kill(); __isExploded = false; } return(undefined); } super.fullUpdate(el); } function hitTest(t_mc) { if (__isExploded) { return(t_mc.hitTest(mc)); } return(t_mc.hitTest(mc._x, mc._y, true)); } function explode() { super.explode(); trace((("explode! " + y) + " < ") + owner.groundHeight); if (y < owner.groundHeight) { mc.gotoAndPlay("explode2"); } owner.engine.playSound("explode"); } function isGroundExplode() { if (__isExploded) { return(true); } return(false); } var __PROJTYPE = "Explode"; var __LAUNCH_VELOCITY = 1700; var __BASE_DAMAGE = 3; }
Symbol 873 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Heavy] Frame 0
class nick.avatarfortfight.ents.Projectile_Heavy extends nick.avatarfortfight.ents.Projectile { var damage, isPoweredUp, mc, owner; function Projectile_Heavy () { super(); } function powerUp() { damage = damage + 2; isPoweredUp = true; mc.damage_mc.gotoAndStop("on"); } function explode() { super.explode(); owner.engine.playSound("heavy"); } var __PROJTYPE = "Heavy"; var __LAUNCH_VELOCITY = 1600; var __BASE_DAMAGE = 4; }
Symbol 874 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel] Frame 0
class nick.avatarfortfight.ents.Projectile_Shrapnel extends nick.avatarfortfight.ents.Projectile { var isAlive, __progress, __FLIGHT_SPEED, __ratio, __pathLength, x, nextX, __targetPoint, startX, y, nextY, __RADIAN, startY, owner, spin, isSpinning, rotation, velocity, __vertProgress; function Projectile_Shrapnel () { super(); } function fullUpdate(el) { if (!isAlive) { return(undefined); } __progress = __progress + (__FLIGHT_SPEED * el); __ratio = __progress / __pathLength; x = (nextX = startX + (__targetPoint.x * __ratio)); y = (nextY = startY + (__targetPoint.y * Math.sin(__ratio * __RADIAN))); if ((y > owner.groundHeight) || (__ratio > 1.4)) { explode(); } if (spin != 0) { isSpinning = true; } rotation = rotation + (spin * el); } function spray(t_distance) { velocity = new smashing.Point3D(0, 0, 0); __targetPoint = new smashing.Point3D(t_distance, (owner.groundHeight - y) + 200, 0); __pathLength = __targetPoint.length; __progress = (__vertProgress = 0); } function explode() { owner.engine.playSound("shrapnel"); super.explode(); } var __PROJTYPE = "Shrapnel"; var __BASE_DAMAGE = 2; }
Symbol 875 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup] Frame 0
class nick.avatarfortfight.ents.Pickup extends nick.avatarfortfight.Entity { var mc, kill; function Pickup () { super(); } function hitReact(t_target) { mc.gotoAndPlay("pickup"); kill(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_mc"; var effectType = "none"; var effectID = 0; var __DEF_WIDTH = 90; var __DEF_HEIGHT = 90; var __DEF_HD_WIDTH = 40; var __DEF_HD_HEIGHT = 60; var __USE_ACTUAL_DIMENSIONS = false; var __USE_DIMENSIONS_AS_HD = false; var __DRAW_WHEN_KILLED = true; var value = 100; }
Symbol 876 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Health] Frame 0
class nick.avatarfortfight.ents.Pickup_Health extends nick.avatarfortfight.ents.Pickup { var owner; function Pickup_Health () { super(); } function hitReact(t_target) { owner.pickup_health(); super.hitReact(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_health_mc"; var effectType = "health"; var effectID = 1; }
Symbol 877 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Damage] Frame 0
class nick.avatarfortfight.ents.Pickup_Damage extends nick.avatarfortfight.ents.Pickup { var owner; function Pickup_Damage () { super(); } function hitReact(t_target) { owner.pickup_damage(t_target); super.hitReact(); } var TYPE = "pickup"; var DRAWTYPE = "obstacle"; var __DEF_ASSET = "pickup_damage_mc"; var effectType = "damage"; var effectID = 2; }
Symbol 878 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Earth] Frame 0
class nick.avatarfortfight.ents.Player_Earth extends nick.avatarfortfight.ents.Player { function Player_Earth () { super(); } var character = "earth"; var __DEF_ASSET = "fort_earth_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 95; var __particle1Asset = "earth_part_2"; var __particle2Asset = "earth_part_3"; var __particle3Asset = "earth_part_4"; }
Symbol 879 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Water] Frame 0
class nick.avatarfortfight.ents.Player_Water extends nick.avatarfortfight.ents.Player { function Player_Water () { super(); } var character = "water"; var __DEF_ASSET = "fort_water_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 90; var __particle1Asset = "water_part_2"; var __particle2Asset = "water_part_3"; var __particle3Asset = "water_part_4"; }
Symbol 880 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Fire] Frame 0
class nick.avatarfortfight.ents.Player_Fire extends nick.avatarfortfight.ents.Player { function Player_Fire () { super(); } var character = "fire"; var __DEF_ASSET = "fort_fire_mc"; var __catapultOffsetX = -25; var __catapultOffsetY = -30; var __KEEP_HALFWIDTH = 100; var __KEEP_HEIGHT = 90; var __particle1Asset = "fire_part_2"; var __particle2Asset = "fire_part_3"; var __particle3Asset = "fire_part_4"; }
Symbol 881 MovieClip [__Packages.smashing.IntervalEngine] Frame 0
class smashing.IntervalEngine { var _uo, _uf, _update_interval, _i, _last_update, _ft, _el; function IntervalEngine (update_object, update_function) { _uo = update_object; _uf = update_function; } function startFlat(FPS) { _FPS = FPS; _update_interval = 1 / FPS; _i = setInterval(this, "_flat_step", 0); } function startFlex() { _last_update = getTimer() * 0.001; _i = setInterval(this, "_flex_step", 0); } function startFast() { _last_update = getTimer(); _i = setInterval(this, "_fast_step", 0); } function pause(Void) { _is_paused = true; } function unpause(Void) { _is_paused = false; } function reset(Void) { if (_i != undefined) { clearInterval(_i); } _ft = 0; _last_update = getTimer() * 0.001; _lel = _MAX_FRAMETIME / 2; pause(); } function _flex_step(Void) { if (_is_paused) { _last_update = getTimer() * 0.001; return(undefined); } _el = Math.min(_MAX_FRAMETIME, (-_last_update) + ((_last_update = getTimer() * 0.001))); _lel = _lel - Math.max(-_MAX_TIMEDIFF, Math.min(_MAX_TIMEDIFF, _lel - _el)); _uo[_uf](_lel); } function _flat_step(Void) { if (_is_paused) { return(undefined); } _ft = _ft + ((-_last_update) + ((_last_update = getTimer() * 0.001))); if (_ft < _update_interval) { return(undefined); } _uo[_uf](_ft); _ft = 0; } function _fast_step(Void) { _el = (-_last_update) + ((_last_update = getTimer())); _uo[_uf](_el * 0.001); } function clear() { clearInterval(_i); } var _MAX_TIMEDIFF = 0.005; var _MIN_FPS = 5; var _MAX_FRAMETIME = 1 / smashing.IntervalEngine.prototype._MIN_FPS; var _lel = 0.2; var _FPS = 0; var _is_paused = false; }
Symbol 882 MovieClip [__Packages.nick.avatarfortfight.Dimensions] Frame 0
class nick.avatarfortfight.Dimensions { function Dimensions () { } static function get screenWidth() { return(__SCREENWIDTH); } static function get screenHeight() { return(__SCREENHEIGHT); } static function get sc() { return(__sc); } static var __SCREENWIDTH = Stage.width; static var __SCREENHEIGHT = Stage.height; static var __sc = {x:Stage.width / 2, y:Stage.height / 2}; }
Symbol 35 MovieClip [bg_horizon] Frame 1
stop();
Symbol 35 MovieClip [bg_horizon] Frame 5
play();
Symbol 54 MovieClip [bonus_indicator] Frame 1
stop();
Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1
stop();
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stop();
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stop();
Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1
stop();
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stop();
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stop();
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stop();
Symbol 148 MovieClip [proj_earthRain_mc] Frame 1
stop();
Symbol 148 MovieClip [proj_earthRain_mc] Frame 15
stop();
Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1
stop();
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stop();
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stop();
Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1
stop();
Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 24
stop();
Symbol 168 MovieClip [proj_fireRain_mc] Frame 1
stop();
Symbol 168 MovieClip [proj_fireRain_mc] Frame 15
stop();
Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1
stop();
Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 20
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 32
stop();
Symbol 186 MovieClip [proj_waterExplode_mc] Frame 58
stop();
Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1
stop();
Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 24
stop();
Symbol 198 MovieClip [proj_waterRain_mc] Frame 1
stop();
Symbol 198 MovieClip [proj_waterRain_mc] Frame 15
stop();
Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1
stop();
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stop();
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Symbol 379 MovieClip Frame 1
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stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 424 MovieClip [pickup_damage_mc] Frame 1
stop();
Symbol 424 MovieClip [pickup_damage_mc] Frame 25
stop();
Symbol 442 MovieClip [pickup_health_mc] Frame 1
stop();
Symbol 442 MovieClip [pickup_health_mc] Frame 25
stop();
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stop();
Symbol 494 Button
on (release) { clickHelp(); }
Symbol 518 Button
on (release) { _parent._parent._parent.closeMenu(); }
Symbol 519 MovieClip Frame 1
state_mc.gotoAndStop(_parent.state); trace(_parent.state);
Symbol 519 MovieClip Frame 5
_parent._parent.display_mc._visible = true; stop();
Symbol 519 MovieClip Frame 8
_parent.gotoAndPlay("close"); gotoAndStop ("off");
Symbol 520 MovieClip Frame 6
stop();
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stop(); _parent.gotoAndStop("off");
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Symbol 582 MovieClip Frame 1
btn_next.onRollOver = function () { btn_next.gotoAndStop("over"); }; btn_next.onRollOut = function () { btn_next.gotoAndStop("off"); }; btn_next.onRelease = function () { nextFrame(); _parent._parent.playSound("smallClick"); }; stop();
Symbol 582 MovieClip Frame 2
btn_next.onRollOver = function () { btn_next.gotoAndStop("over"); }; btn_next.onRollOut = function () { btn_next.gotoAndStop("off"); }; btn_next.onRelease = function () { nextFrame(); _parent._parent.playSound("smallClick"); }; btn_back.onRollOver = function () { btn_back.gotoAndStop("over"); }; btn_back.onRollOut = function () { btn_back.gotoAndStop("off"); }; btn_back.onRelease = function () { prevFrame(); _parent._parent.playSound("smallClick"); }; stop();
Symbol 582 MovieClip Frame 3
btn_back.onRollOver = function () { btn_back.gotoAndStop("over"); }; btn_back.onRollOut = function () { btn_back.gotoAndStop("off"); }; btn_back.onRelease = function () { prevFrame(); _parent._parent.playSound("smallClick"); }; btn_play.onRollOver = function () { btn_play.gotoAndStop("over"); }; btn_play.onRollOut = (btn_play.onDragOut = function () { btn_play.gotoAndStop("off"); }); btn_play.onRelease = function () { prevFrame(); _parent._parent.closeMenu(); }; stop();
Symbol 583 MovieClip Frame 1
state_mc.gotoAndStop(_parent.state); trace(_parent.state);
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_parent._parent.display_mc._visible = true; stop();
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_parent.gotoAndPlay("close"); gotoAndStop ("off");
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stop();
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stop(); _parent.gotoAndStop("off");
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Instance of Symbol 618 MovieClip "btn_playAgain" in Symbol 620 MovieClip Frame 1
on (release) { _parent._parent._parent._parent.clickResign(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 575 MovieClip "btn_back" in Symbol 620 MovieClip Frame 1
on (release) { _parent._parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Symbol 621 MovieClip Frame 1
stop(); txt_name.tabEnabled = true; txt_email.tabEnabled = true; txt_toemail.tabEnabled = true;
Instance of Symbol 591 MovieClip "btn_send" in Symbol 621 MovieClip Frame 1
on (release) { _parent._parent._parent.clickSend(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 596 MovieClip "btn_cancel" in Symbol 621 MovieClip Frame 1
on (release) { _parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 575 MovieClip "btn_back" in Symbol 621 MovieClip Frame 15
on (release) { _parent._parent._parent.backToEmail(); } on (rollOver) { gotoAndStop ("over"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); }
Symbol 625 MovieClip Frame 6
stop();
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stop();
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stop();
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stop();
Instance of Symbol 626 MovieClip "btn_playAgain" in Symbol 628 MovieClip Frame 1
on (release) { _parent._parent._parent.clickQuit(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 575 MovieClip "btn_back" in Symbol 628 MovieClip Frame 1
on (release) { _parent._parent._parent.closeMenu(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 609 MovieClip "btn_playAgain" in Symbol 630 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 609 MovieClip "btn_playAgain" in Symbol 632 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Instance of Symbol 609 MovieClip "btn_playAgain" in Symbol 634 MovieClip Frame 1
on (release) { _parent._parent._parent.clickPlayAgain(); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent.playSound("rollover"); } on (rollOut, dragOut) { gotoAndStop ("off"); } on (press) { gotoAndStop ("down"); _parent._parent._parent.playSound("click"); }
Symbol 647 MovieClip Frame 15
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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display_mc._visible = false; btn.useHandCursor = false;
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display_mc._visible = false; btn.useHandCursor = false;
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display_mc._visible = false; btn.useHandCursor = false;
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display_mc._visible = false; btn.useHandCursor = false;
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display_mc._visible = false; btn.useHandCursor = false;
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display_mc._visible = false; btn.useHandCursor = false;
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display_mc._visible = false; btn.useHandCursor = false;
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btn.useHandCursor = false;
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btn.useHandCursor = false;
Symbol 662 MovieClip Frame 50
btn.useHandCursor = false;
Symbol 668 MovieClip Frame 1
stop();
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stop();
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stop();
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stop();
Symbol 705 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 705 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 709 MovieClip Frame 1
stop();
Symbol 709 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 709 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 713 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 7
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 713 MovieClip Frame 12
stop(); _parent._parent.txtOverlay_mc.gotoAndPlay("fadeup");
Symbol 714 MovieClip Frame 1
stop();
Symbol 714 MovieClip Frame 2
stop();
Symbol 714 MovieClip Frame 3
stop();
Symbol 724 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 725 MovieClip Frame 1
dim = false; stop();
Symbol 725 MovieClip Frame 15
dim = true;
Symbol 728 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 729 MovieClip Frame 1
dim = false; stop();
Symbol 729 MovieClip Frame 15
dim = true;
Symbol 736 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 737 MovieClip Frame 1
dim = false; stop();
Symbol 737 MovieClip Frame 15
dim = true;
Symbol 739 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 740 MovieClip Frame 1
dim = false; stop();
Symbol 740 MovieClip Frame 15
dim = true;
Symbol 741 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 742 MovieClip Frame 1
dim = false; stop();
Symbol 742 MovieClip Frame 15
dim = true;
Symbol 748 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 749 MovieClip Frame 1
dim = false; stop();
Symbol 749 MovieClip Frame 15
dim = true;
Symbol 751 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("rain", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverRain"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 752 MovieClip Frame 1
dim = false; stop();
Symbol 752 MovieClip Frame 15
dim = true;
Symbol 754 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("explode", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverExplode"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 755 MovieClip Frame 1
dim = false; stop();
Symbol 755 MovieClip Frame 15
dim = true;
Symbol 757 Button
on (release) { _parent._parent._parent._parent._parent.clickWeaponSelect("heavy", _parent); } on (rollOver) { gotoAndStop ("over"); _parent._parent._parent._parent._parent.playSound("rolloverHeavy"); } on (rollOut, dragOut) { gotoAndStop ("off"); }
Symbol 758 MovieClip Frame 1
dim = false; stop();
Symbol 758 MovieClip Frame 15
dim = true;
Symbol 759 MovieClip Frame 1
stop();
Symbol 759 MovieClip Frame 5
stop();
Symbol 759 MovieClip Frame 10
stop();
Symbol 764 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 6
stop();
Symbol 768 MovieClip Frame 1
stop();
Symbol 768 MovieClip Frame 2
play();
Symbol 768 MovieClip Frame 9
character_mc.char.gotoAndPlay("up"); stop();
Symbol 768 MovieClip Frame 10
character_mc.char.gotoAndPlay("down");
Symbol 768 MovieClip Frame 15
gotoAndStop ("off");
Symbol 805 MovieClip Frame 1
stop();
Symbol 825 MovieClip Frame 1
stop();
Symbol 825 MovieClip Frame 5
stop();
Symbol 825 MovieClip Frame 10
stop();
Symbol 832 Button
on (release) { clickGoQuit(); }
Symbol 834 MovieClip Frame 1
stop();
Symbol 836 MovieClip Frame 1
stop();
Symbol 836 MovieClip Frame 2
play();
Symbol 836 MovieClip Frame 9
character_mc.char.gotoAndPlay("up"); stop();
Symbol 836 MovieClip Frame 10
character_mc.char.gotoAndPlay("down");
Symbol 836 MovieClip Frame 15
gotoAndStop ("off");
Symbol 836 MovieClip Frame 40
stop();
Symbol 837 MovieClip Frame 1
stop();
Symbol 837 MovieClip Frame 5
stop();
Symbol 837 MovieClip Frame 10
stop();
Symbol 846 MovieClip Frame 5
stop();
Symbol 847 Button
on (release) { _parent._parent._parent.clickLook(); }
Symbol 849 MovieClip Frame 25
stop();
Symbol 850 Button
on (release) { _parent._parent._parent.clickLook(); }
Symbol 852 MovieClip Frame 25
stop();
Symbol 853 MovieClip Frame 1
stop();
Symbol 856 MovieClip [_Project] Frame 1
#initclip 27 Object.registerClass("_Project", nick.avatarfortfight.Engine); #endinitclip menus_mc.tabChildren = false; stop();
Symbol 856 MovieClip [_Project] Frame 30
btn_clickHD.useHandCursor = false;

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [proj_earthExplode_particle2]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [proj_earthExplode_particle1]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [fort_earth_particle2]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [fort_earth_particle1]Uses:7
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:856  Timeline
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Symbol 13 BitmapUsed by:14
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Symbol 17 BitmapUsed by:18
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Symbol 20 TextUses:19Used by:22
Symbol 21 TextUses:19Used by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClipUses:16 18 22Used by:Timeline
Symbol 857 MovieClip [__Packages.nick.avatarfortfight.Engine]
Symbol 858 MovieClip [__Packages.smashing.keithm.Viewport]
Symbol 859 MovieClip [__Packages.smashing.keithm.VCamera]
Symbol 860 MovieClip [__Packages.smashing.Point3D]
Symbol 861 MovieClip [__Packages.smashing.keithm.ViewportGroup]
Symbol 862 MovieClip [__Packages.smashing.SoundEngine]
Symbol 863 MovieClip [__Packages.nick.avatarfortfight.World]
Symbol 864 MovieClip [__Packages.smashing.keithm.Renderable]
Symbol 865 MovieClip [__Packages.smashing.keithm.Element]
Symbol 866 MovieClip [__Packages.nick.avatarfortfight.Entity]
Symbol 867 MovieClip [__Packages.nick.avatarfortfight.ents.Player]
Symbol 868 MovieClip [__Packages.nick.avatarfortfight.ents.Scenery]
Symbol 869 MovieClip [__Packages.smashing.keithm.Effect]
Symbol 870 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile]
Symbol 871 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Rain]
Symbol 872 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Explode]
Symbol 873 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Heavy]
Symbol 874 MovieClip [__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel]
Symbol 875 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup]
Symbol 876 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Health]
Symbol 877 MovieClip [__Packages.nick.avatarfortfight.ents.Pickup_Damage]
Symbol 878 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Earth]
Symbol 879 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Water]
Symbol 880 MovieClip [__Packages.nick.avatarfortfight.ents.Player_Fire]
Symbol 881 MovieClip [__Packages.smashing.IntervalEngine]
Symbol 882 MovieClip [__Packages.nick.avatarfortfight.Dimensions]
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Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:133 164 191
Symbol 132 MovieClipUses:79Used by:133 157 164 191
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Symbol 134 GraphicUsed by:135
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Symbol 137 BitmapUsed by:138
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Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
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Symbol 144 GraphicUsed by:148 168 198
Symbol 145 GraphicUsed by:148 168
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
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Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:154
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Symbol 155 GraphicUses:75Used by:156
Symbol 156 MovieClipUses:155Used by:157 186
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Symbol 167 GraphicUsed by:168 198
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Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202 413
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Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
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Symbol 206 BitmapUsed by:207
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Symbol 446 Sound [SFX_1_hit.wav]Used by:465
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Streaming Sound 1Used by:Symbol 292 MovieClip
Streaming Sound 2Used by:Symbol 339 MovieClip
Streaming Sound 3Used by:Symbol 390 MovieClip
Streaming Sound 4Used by:Symbol 543 MovieClip

Instance Names

"loader_mc"Frame 1Symbol 23 MovieClip
"project"Frame 6Symbol 856 MovieClip [_Project]
"loader_bar"Symbol 23 MovieClip Frame 1Symbol 16 MovieClip
"damage_mc"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 41Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 148 MovieClip [proj_earthRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 40Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 168 MovieClip [proj_fireRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 38Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 198 MovieClip [proj_waterRain_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1Symbol 54 MovieClip [bonus_indicator]
"meter"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"launcher"Symbol 292 MovieClip Frame 1Symbol 264 MovieClip
"projectile_mc"Symbol 292 MovieClip Frame 1Symbol 266 MovieClip
"tower"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 226 MovieClip
"keep"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 233 MovieClip
"wall"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 246 MovieClip
"catapult"Symbol 293 MovieClip [fort_earth_mc] Frame 1Symbol 292 MovieClip
"meter"Symbol 329 MovieClip Frame 1Symbol 328 MovieClip
"launcher"Symbol 339 MovieClip Frame 1Symbol 329 MovieClip
"projectile_mc"Symbol 339 MovieClip Frame 1Symbol 335 MovieClip
"tower"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 302 MovieClip
"keep"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 310 MovieClip
"wall"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 313 MovieClip
"catapult"Symbol 340 MovieClip [fort_fire_mc] Frame 1Symbol 339 MovieClip
"meter"Symbol 380 MovieClip Frame 1Symbol 379 MovieClip
"launcher"Symbol 390 MovieClip Frame 1Symbol 380 MovieClip
"projectile_mc"Symbol 390 MovieClip Frame 1Symbol 382 MovieClip
"tower"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 352 MovieClip
"keep"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 359 MovieClip
"wall"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 362 MovieClip
"catapult"Symbol 391 MovieClip [fort_water_mc] Frame 1Symbol 390 MovieClip
"launcher"Symbol 543 MovieClip Frame 1Symbol 380 MovieClip
"projectile_mc"Symbol 543 MovieClip Frame 1Symbol 382 MovieClip
"btn_next"Symbol 582 MovieClip Frame 1Symbol 552 MovieClip
"damage_mc"Symbol 582 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 582 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"damage_mc"Symbol 582 MovieClip Frame 2Symbol 54 MovieClip [bonus_indicator]
"btn_back"Symbol 582 MovieClip Frame 2Symbol 575 MovieClip
"btn_play"Symbol 582 MovieClip Frame 3Symbol 581 MovieClip
"btn_playAgain"Symbol 620 MovieClip Frame 1Symbol 618 MovieClip
"btn_back"Symbol 620 MovieClip Frame 1Symbol 575 MovieClip
"btn_send"Symbol 621 MovieClip Frame 1Symbol 591 MovieClip
"btn_cancel"Symbol 621 MovieClip Frame 1Symbol 596 MovieClip
"txt_name"Symbol 621 MovieClip Frame 1Symbol 597 EditableText
"txt_email"Symbol 621 MovieClip Frame 1Symbol 599 EditableText
"txt_toemail"Symbol 621 MovieClip Frame 1Symbol 600 EditableText
"btn_playAgain"Symbol 621 MovieClip Frame 10Symbol 609 MovieClip
"btn_back"Symbol 621 MovieClip Frame 15Symbol 575 MovieClip
"display_mc"Symbol 621 MovieClip Frame 30Symbol 620 MovieClip
"btn_playAgain"Symbol 628 MovieClip Frame 1Symbol 626 MovieClip
"btn_back"Symbol 628 MovieClip Frame 1Symbol 575 MovieClip
"btn_playAgain"Symbol 630 MovieClip Frame 1Symbol 609 MovieClip
"btn_playAgain"Symbol 632 MovieClip Frame 1Symbol 609 MovieClip
"btn_playAgain"Symbol 634 MovieClip Frame 1Symbol 609 MovieClip
"btn"Symbol 662 MovieClip Frame 5Symbol 502 Button
"scroll_mc"Symbol 662 MovieClip Frame 5Symbol 520 MovieClip
"display_mc"Symbol 662 MovieClip Frame 5Symbol 582 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 10Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 10Symbol 621 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 15Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 15Symbol 628 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 20Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 20Symbol 620 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 25Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 25Symbol 630 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 30Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 30Symbol 632 MovieClip
"scroll_mc"Symbol 662 MovieClip Frame 35Symbol 584 MovieClip
"display_mc"Symbol 662 MovieClip Frame 35Symbol 634 MovieClip
"btn_playAgain"Symbol 662 MovieClip Frame 40Symbol 652 MovieClip
"winner_mc"Symbol 662 MovieClip Frame 40Symbol 659 MovieClip
"btn_email"Symbol 662 MovieClip Frame 45Symbol 476 MovieClip
"btn_playAgain"Symbol 662 MovieClip Frame 50Symbol 652 MovieClip
"btn_one"Symbol 695 MovieClip Frame 1Symbol 683 MovieClip
"btn_one"Symbol 695 MovieClip Frame 2Symbol 689 MovieClip
"btn_one"Symbol 695 MovieClip Frame 3Symbol 677 MovieClip
"char"Symbol 714 MovieClip Frame 1Symbol 705 MovieClip
"char"Symbol 714 MovieClip Frame 2Symbol 709 MovieClip
"char"Symbol 714 MovieClip Frame 3Symbol 713 MovieClip
"rain"Symbol 759 MovieClip Frame 1Symbol 725 MovieClip
"explode"Symbol 759 MovieClip Frame 1Symbol 729 MovieClip
"heavy"Symbol 759 MovieClip Frame 1Symbol 737 MovieClip
"rain"Symbol 759 MovieClip Frame 5Symbol 740 MovieClip
"explode"Symbol 759 MovieClip Frame 5Symbol 742 MovieClip
"heavy"Symbol 759 MovieClip Frame 5Symbol 749 MovieClip
"rain"Symbol 759 MovieClip Frame 10Symbol 752 MovieClip
"explode"Symbol 759 MovieClip Frame 10Symbol 755 MovieClip
"heavy"Symbol 759 MovieClip Frame 10Symbol 758 MovieClip
"weapons"Symbol 764 MovieClip Frame 1Symbol 759 MovieClip
"txt_playerNum"Symbol 764 MovieClip Frame 1Symbol 760 EditableText
"btn_send"Symbol 764 MovieClip Frame 10Symbol 591 MovieClip
"btn_resign"Symbol 764 MovieClip Frame 10Symbol 618 MovieClip
"character_mc"Symbol 768 MovieClip Frame 1Symbol 714 MovieClip
"banner_mc"Symbol 768 MovieClip Frame 1Symbol 764 MovieClip
"txtOverlay_mc"Symbol 768 MovieClip Frame 2Symbol 767 MovieClip
"score0"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score1"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score2"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score3"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score4"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"score5"Symbol 806 MovieClip Frame 1Symbol 805 MovieClip
"banner"Symbol 825 MovieClip Frame 1Symbol 768 MovieClip
"damageBar_mc"Symbol 825 MovieClip Frame 1Symbol 781 MovieClip
"score_mc"Symbol 825 MovieClip Frame 1Symbol 806 MovieClip
"weapons"Symbol 834 MovieClip Frame 1Symbol 759 MovieClip
"txt_playerNum"Symbol 834 MovieClip Frame 1Symbol 833 EditableText
"btn_send"Symbol 834 MovieClip Frame 10Symbol 591 MovieClip
"btn_resign"Symbol 834 MovieClip Frame 10Symbol 618 MovieClip
"character_mc"Symbol 836 MovieClip Frame 1Symbol 714 MovieClip
"banner_mc"Symbol 836 MovieClip Frame 1Symbol 834 MovieClip
"txtOverlay_mc"Symbol 836 MovieClip Frame 1Symbol 767 MovieClip
"txtOverlay_mc"Symbol 836 MovieClip Frame 20Symbol 767 MovieClip
"banner"Symbol 837 MovieClip Frame 1Symbol 836 MovieClip
"damageBar_mc"Symbol 837 MovieClip Frame 1Symbol 781 MovieClip
"score_mc"Symbol 837 MovieClip Frame 1Symbol 806 MovieClip
"rightLook_mc"Symbol 853 MovieClip Frame 1Symbol 849 MovieClip
"leftLook_mc"Symbol 853 MovieClip Frame 5Symbol 852 MovieClip
"viewport_mc"Symbol 856 MovieClip [_Project] Frame 1Symbol 466 MovieClip
"btn_email"Symbol 856 MovieClip [_Project] Frame 1Symbol 476 MovieClip
"btn_2player"Symbol 856 MovieClip [_Project] Frame 1Symbol 483 MovieClip
"btn_1player"Symbol 856 MovieClip [_Project] Frame 1Symbol 487 MovieClip
"menus_mc"Symbol 856 MovieClip [_Project] Frame 1Symbol 662 MovieClip
"txt_response"Symbol 856 MovieClip [_Project] Frame 1Symbol 664 EditableText
"btn_startOver"Symbol 856 MovieClip [_Project] Frame 5Symbol 668 MovieClip
"btn_earth"Symbol 856 MovieClip [_Project] Frame 5Symbol 677 MovieClip
"btn_water"Symbol 856 MovieClip [_Project] Frame 5Symbol 683 MovieClip
"btn_fire"Symbol 856 MovieClip [_Project] Frame 5Symbol 689 MovieClip
"txt_type"Symbol 856 MovieClip [_Project] Frame 5Symbol 691 EditableText
"btn_earth"Symbol 856 MovieClip [_Project] Frame 10Symbol 677 MovieClip
"btn_water"Symbol 856 MovieClip [_Project] Frame 10Symbol 683 MovieClip
"btn_fire"Symbol 856 MovieClip [_Project] Frame 10Symbol 689 MovieClip
"selectedOne_mc"Symbol 856 MovieClip [_Project] Frame 10Symbol 695 MovieClip
"btn_play"Symbol 856 MovieClip [_Project] Frame 15Symbol 581 MovieClip
"selectedTwo_mc"Symbol 856 MovieClip [_Project] Frame 20Symbol 695 MovieClip
"selected_mc"Symbol 856 MovieClip [_Project] Frame 25Symbol 695 MovieClip
"weaponScroll_left_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 825 MovieClip
"weaponScroll_right_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 837 MovieClip
"look_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 853 MovieClip
"clickHD_mc"Symbol 856 MovieClip [_Project] Frame 30Symbol 855 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "proj_earthExplode_particle2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "proj_earthExplode_particle1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "fort_earth_particle2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "fort_earth_particle1"
ExportAssets (56)Timeline Frame 1Symbol 857 as "__Packages.nick.avatarfortfight.Engine"
ExportAssets (56)Timeline Frame 1Symbol 858 as "__Packages.smashing.keithm.Viewport"
ExportAssets (56)Timeline Frame 1Symbol 859 as "__Packages.smashing.keithm.VCamera"
ExportAssets (56)Timeline Frame 1Symbol 860 as "__Packages.smashing.Point3D"
ExportAssets (56)Timeline Frame 1Symbol 861 as "__Packages.smashing.keithm.ViewportGroup"
ExportAssets (56)Timeline Frame 1Symbol 862 as "__Packages.smashing.SoundEngine"
ExportAssets (56)Timeline Frame 1Symbol 863 as "__Packages.nick.avatarfortfight.World"
ExportAssets (56)Timeline Frame 1Symbol 864 as "__Packages.smashing.keithm.Renderable"
ExportAssets (56)Timeline Frame 1Symbol 865 as "__Packages.smashing.keithm.Element"
ExportAssets (56)Timeline Frame 1Symbol 866 as "__Packages.nick.avatarfortfight.Entity"
ExportAssets (56)Timeline Frame 1Symbol 867 as "__Packages.nick.avatarfortfight.ents.Player"
ExportAssets (56)Timeline Frame 1Symbol 868 as "__Packages.nick.avatarfortfight.ents.Scenery"
ExportAssets (56)Timeline Frame 1Symbol 869 as "__Packages.smashing.keithm.Effect"
ExportAssets (56)Timeline Frame 1Symbol 870 as "__Packages.nick.avatarfortfight.ents.Projectile"
ExportAssets (56)Timeline Frame 1Symbol 871 as "__Packages.nick.avatarfortfight.ents.Projectile_Rain"
ExportAssets (56)Timeline Frame 1Symbol 872 as "__Packages.nick.avatarfortfight.ents.Projectile_Explode"
ExportAssets (56)Timeline Frame 1Symbol 873 as "__Packages.nick.avatarfortfight.ents.Projectile_Heavy"
ExportAssets (56)Timeline Frame 1Symbol 874 as "__Packages.nick.avatarfortfight.ents.Projectile_Shrapnel"
ExportAssets (56)Timeline Frame 1Symbol 875 as "__Packages.nick.avatarfortfight.ents.Pickup"
ExportAssets (56)Timeline Frame 1Symbol 876 as "__Packages.nick.avatarfortfight.ents.Pickup_Health"
ExportAssets (56)Timeline Frame 1Symbol 877 as "__Packages.nick.avatarfortfight.ents.Pickup_Damage"
ExportAssets (56)Timeline Frame 1Symbol 878 as "__Packages.nick.avatarfortfight.ents.Player_Earth"
ExportAssets (56)Timeline Frame 1Symbol 879 as "__Packages.nick.avatarfortfight.ents.Player_Water"
ExportAssets (56)Timeline Frame 1Symbol 880 as "__Packages.nick.avatarfortfight.ents.Player_Fire"
ExportAssets (56)Timeline Frame 1Symbol 881 as "__Packages.smashing.IntervalEngine"
ExportAssets (56)Timeline Frame 1Symbol 882 as "__Packages.nick.avatarfortfight.Dimensions"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 443 as "UI_weapon2_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 444 as "UI_weapon3_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 445 as "UI_button_click2.mp3"
ExportAssets (56)Timeline Frame 4Symbol 446 as "SFX_1_hit.wav"
ExportAssets (56)Timeline Frame 4Symbol 447 as "explosionfallout.wav"
ExportAssets (56)Timeline Frame 4Symbol 448 as "pickup_power.mp3"
ExportAssets (56)Timeline Frame 4Symbol 449 as "pickup_heal.mp3"
ExportAssets (56)Timeline Frame 4Symbol 450 as "explosion.wav"
ExportAssets (56)Timeline Frame 4Symbol 451 as "SFX_weapon_3.wav"
ExportAssets (56)Timeline Frame 4Symbol 452 as "SFX_weapon_2.wav"
ExportAssets (56)Timeline Frame 4Symbol 453 as "SFX_weapon_1.wav"
ExportAssets (56)Timeline Frame 4Symbol 454 as "gameloop.wav"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 455 as "avatar_lose.wav"
ExportAssets (56)Timeline Frame 4Symbol 458 as "UI_weapon1_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 459 as "UI_look_ani.mp3"
ExportAssets (56)Timeline Frame 4Symbol 460 as "UI_weaponselect_click.mp3"
ExportAssets (56)Timeline Frame 4Symbol 461 as "UI_button_rollover.mp3"
ExportAssets (56)Timeline Frame 4Symbol 462 as "UI_button_click.mp3"
ExportAssets (56)Timeline Frame 4Symbol 463 as "avatar_win.wav"
ExportAssets (56)Timeline Frame 4Symbol 464 as "avatar_intro.wav"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 4Symbol 27 as "bg_earth"
ExportAssets (56)Timeline Frame 4Symbol 31 as "bg_fire"
ExportAssets (56)Timeline Frame 4Symbol 35 as "bg_horizon"
ExportAssets (56)Timeline Frame 4Symbol 39 as "bg_land_earth"
ExportAssets (56)Timeline Frame 4Symbol 43 as "bg_land_fire"
ExportAssets (56)Timeline Frame 4Symbol 47 as "bg_land_water"
ExportAssets (56)Timeline Frame 4Symbol 51 as "bg_water"
ExportAssets (56)Timeline Frame 4Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 142 as "proj_earthShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 169 as "proj_fireShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 186 as "proj_waterExplode_mc"
ExportAssets (56)Timeline Frame 4Symbol 191 as "proj_waterHeavy_mc"
ExportAssets (56)Timeline Frame 4Symbol 198 as "proj_waterRain_mc"
ExportAssets (56)Timeline Frame 4Symbol 199 as "proj_waterShrapnel_mc"
ExportAssets (56)Timeline Frame 4Symbol 202 as "water_part_3"
ExportAssets (56)Timeline Frame 4Symbol 205 as "earth_part_4"
ExportAssets (56)Timeline Frame 4Symbol 208 as "fire_part_4"
ExportAssets (56)Timeline Frame 4Symbol 211 as "water_part_4"
ExportAssets (56)Timeline Frame 4Symbol 293 as "fort_earth_mc"
ExportAssets (56)Timeline Frame 4Symbol 340 as "fort_fire_mc"
ExportAssets (56)Timeline Frame 4Symbol 391 as "fort_water_mc"
ExportAssets (56)Timeline Frame 4Symbol 394 as "earth_part_1"
ExportAssets (56)Timeline Frame 4Symbol 397 as "earth_part_2"
ExportAssets (56)Timeline Frame 4Symbol 400 as "earth_part_3"
ExportAssets (56)Timeline Frame 4Symbol 403 as "fire_part_1"
ExportAssets (56)Timeline Frame 4Symbol 406 as "fire_part_2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "fire_part_3"
ExportAssets (56)Timeline Frame 4Symbol 412 as "water_part_1"
ExportAssets (56)Timeline Frame 4Symbol 413 as "water_part_2"
ExportAssets (56)Timeline Frame 4Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 4Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 4Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 117 as "proj_earthExplode_mc"
ExportAssets (56)Timeline Frame 6Symbol 133 as "proj_earthHeavy_mc"
ExportAssets (56)Timeline Frame 6Symbol 148 as "proj_earthRain_mc"
ExportAssets (56)Timeline Frame 6Symbol 157 as "proj_fireExplode_mc"
ExportAssets (56)Timeline Frame 6Symbol 164 as "proj_fireHeavy_mc"
ExportAssets (56)Timeline Frame 6Symbol 168 as "proj_fireRain_mc"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 54 as "bonus_indicator"
ExportAssets (56)Timeline Frame 6Symbol 424 as "pickup_damage_mc"
ExportAssets (56)Timeline Frame 6Symbol 442 as "pickup_health_mc"
ExportAssets (56)Timeline Frame 6Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 7Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 8Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 9Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 10Symbol 856 as "_Project"
ExportAssets (56)Timeline Frame 11Symbol 856 as "_Project"

Labels

"loader"Frame 1
"game"Frame 6
"flash"Symbol 35 MovieClip [bg_horizon] Frame 5
"off"Symbol 54 MovieClip [bonus_indicator] Frame 1
"on"Symbol 54 MovieClip [bonus_indicator] Frame 5
"idle"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 1
"explode"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 5
"explode2"Symbol 117 MovieClip [proj_earthExplode_mc] Frame 36
"idle"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 1
"explode"Symbol 133 MovieClip [proj_earthHeavy_mc] Frame 5
"idle"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 1
"explode"Symbol 142 MovieClip [proj_earthShrapnel_mc] Frame 5
"idle"Symbol 148 MovieClip [proj_earthRain_mc] Frame 1
"explode"Symbol 148 MovieClip [proj_earthRain_mc] Frame 5
"idle"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 1
"explode"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 5
"explode2"Symbol 157 MovieClip [proj_fireExplode_mc] Frame 35
"idle"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 1
"explode"Symbol 164 MovieClip [proj_fireHeavy_mc] Frame 5
"idle"Symbol 168 MovieClip [proj_fireRain_mc] Frame 1
"explode"Symbol 168 MovieClip [proj_fireRain_mc] Frame 5
"idle"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 1
"explode"Symbol 169 MovieClip [proj_fireShrapnel_mc] Frame 5
"idle"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 1
"explode"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 5
"explode2"Symbol 186 MovieClip [proj_waterExplode_mc] Frame 33
"idle"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 1
"explode"Symbol 191 MovieClip [proj_waterHeavy_mc] Frame 5
"idle"Symbol 198 MovieClip [proj_waterRain_mc] Frame 1
"explode"Symbol 198 MovieClip [proj_waterRain_mc] Frame 5
"idle"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 1
"explode"Symbol 199 MovieClip [proj_waterShrapnel_mc] Frame 5
"4idle"Symbol 226 MovieClip Frame 1
"3collapse"Symbol 226 MovieClip Frame 6
"3idle"Symbol 226 MovieClip Frame 18
"2collapse"Symbol 226 MovieClip Frame 19
"2idle"Symbol 226 MovieClip Frame 31
"1collapse"Symbol 226 MovieClip Frame 32
"1idle"Symbol 226 MovieClip Frame 44
"0collapse"Symbol 226 MovieClip Frame 45
"0idle"Symbol 226 MovieClip Frame 58
"4idle"Symbol 233 MovieClip Frame 1
"3collapse"Symbol 233 MovieClip Frame 6
"3idle"Symbol 233 MovieClip Frame 18
"2collapse"Symbol 233 MovieClip Frame 19
"2idle"Symbol 233 MovieClip Frame 31
"1collapse"Symbol 233 MovieClip Frame 32
"1idle"Symbol 233 MovieClip Frame 44
"0collapse"Symbol 233 MovieClip Frame 45
"0idle"Symbol 233 MovieClip Frame 58
"4idle"Symbol 246 MovieClip Frame 1
"3collapse"Symbol 246 MovieClip Frame 6
"3idle"Symbol 246 MovieClip Frame 18
"2collapse"Symbol 246 MovieClip Frame 19
"2idle"Symbol 246 MovieClip Frame 31
"1collapse"Symbol 246 MovieClip Frame 32
"1idle"Symbol 246 MovieClip Frame 44
"0collapse"Symbol 246 MovieClip Frame 45
"0idle"Symbol 246 MovieClip Frame 58
"rain"Symbol 266 MovieClip Frame 1
"explode"Symbol 266 MovieClip Frame 2
"heavy"Symbol 266 MovieClip Frame 3
"empty"Symbol 266 MovieClip Frame 4
"aim"Symbol 292 MovieClip Frame 1
"launch"Symbol 292 MovieClip Frame 91
"4idle"Symbol 302 MovieClip Frame 1
"3collapse"Symbol 302 MovieClip Frame 6
"3idle"Symbol 302 MovieClip Frame 18
"2collapse"Symbol 302 MovieClip Frame 19
"2idle"Symbol 302 MovieClip Frame 31
"1collapse"Symbol 302 MovieClip Frame 32
"1idle"Symbol 302 MovieClip Frame 44
"0collapse"Symbol 302 MovieClip Frame 45
"0idle"Symbol 302 MovieClip Frame 58
"4idle"Symbol 310 MovieClip Frame 1
"3collapse"Symbol 310 MovieClip Frame 6
"3idle"Symbol 310 MovieClip Frame 18
"2collapse"Symbol 310 MovieClip Frame 19
"2idle"Symbol 310 MovieClip Frame 31
"1collapse"Symbol 310 MovieClip Frame 32
"1idle"Symbol 310 MovieClip Frame 44
"0collapse"Symbol 310 MovieClip Frame 45
"0idle"Symbol 310 MovieClip Frame 58
"4idle"Symbol 313 MovieClip Frame 1
"3collapse"Symbol 313 MovieClip Frame 6
"3idle"Symbol 313 MovieClip Frame 18
"2collapse"Symbol 313 MovieClip Frame 19
"2idle"Symbol 313 MovieClip Frame 31
"1collapse"Symbol 313 MovieClip Frame 32
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http://swfchan.com/3/10681/info.shtml
Created: 8/6 -2019 04:08:46 Last modified: 8/6 -2019 04:08:46 Server time: 04/05 -2024 13:51:37