STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #10685 |
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SUPER NINJA SACK ATTACK (beta) version b0.626262 (roughly) 18:14 - 31st March 2003 ====PRESS SPACE TO START==== left/right = DIRECTION up/down = Grapple/sack shoot angle and grapple length SPACE = Jump (space*3=triple jump) Control = SHOOT dope ninja GRAPPLE - hold key to stay on rope SHIFT = ninja sack attack (Broken, beware) - smash enemies into the floor to kill them or press shift again to release enemy as a weapon. try to collect all the pickups as quickly as you can. (final objective still under planning) <40secs=good, but <30secs=rather good indeed ;) refresh to restart (for now) |
Gamebase |
Level- Practice Dojo |
testing |
Score- |
testing |
time- |
Press space to continue! |
ActionScript [AS1/AS2]
Frame 2if (_root.getBytesLoaded() != _root.getBytesTotal()) { current = _root.getBytesLoaded(); total = _root.getBytesTotal(); gotoAndPlay (1); } if (_root.getBytesLoaded() == _root.getBytesTotal()) { current = _root.getBytesLoaded(); total = _root.getBytesTotal(); }Frame 8Frame 32if (Key.isDown(32)) { gotoAndPlay(nextscene); } else { gotoAndPlay (31); }Frame 33Math.easeInExpo = function (t, b, c, d) { return((c * Math.pow(2, 10 * ((t / d) - 1))) + b); }; Math.easeOutExpo = function (t, b, c, d) { return((c * ((-Math.pow(2, (-10 * t) / d)) + 1)) + b); }; Math.easeInOutExpo = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return(((c / 2) * Math.pow(2, 10 * (t - 1))) + b); } return(((c / 2) * ((-Math.pow(2, -10 * (--t))) + 2)) + b); }; _root.attachMovie("guy", "guy", 10000); guy._xscale = (guy._yscale = 3); guy.currframe = 0; guy._x = (guy.fromx = 30); guy._y = (guy.fromy = -50); guy.tox = 20; guy.toy = 220; guy.froms = 4; guy.tos = 350; guy.dur = 100; guy.s = new Sound(); _root.running.gotoAndPlay(2); guy.s.setVolume(20); guy.onEnterFrame = function () { with (guy) { if (_x < 880) { this._xscale = math.easeinexpo(this.currframe, this.froms, this.tos, this.dur + 130); this._yscale = _xscale; this._x = math.easeinexpo(this.currframe, this.fromx, this.tox, this.dur + 40); this._y = math.easeoutexpo(this.currframe, this.fromy, this.toy, this.dur + 280); _root.attachMovie("smokewhite", "sw" + i, i); _root["sw" + i]._xscale = (_root["sw" + i]._yscale = (this._yscale * 1.6) * (Math.random() + 0.35)); _root["sw" + i]._x = this._x - (Math.random() * (_root["sw" + i]._yscale / 10)); _root["sw" + i]._y = (this._y + (this._height / 5)) - (Math.random() * 7); _root["sw" + i].num = i; _root["sw" + i].randy = (Math.random() * 0.04) + 0.06; _root["sw" + i].xv = Math.random() * 90; _root["sw" + i].wait = (Math.random() * 10) + 10; _root["sw" + i].n = 0; _root["sw" + i].onEnterFrame = function () { with (["sw" + i]) { if (this.n > this.wait) { if (this._y < (-(this._height / 2))) { this.removeMovieClip(); } this.yvel = this.yvel + (this.randy / 1.2); this._y = this._y - this.yvel; } else { this.n++; } this.xvel = Math.sin(this.xv / 4); this._x = this._x + this.xvel; this.xv = this.xv + 1; } }; this.currframe++; this.i++; if (this.newvol > 99) { this.newvol = 100; } else { this.newvol = (this._x / 2) + 20; } this.s.setVolume(this.newvol); } else { if (!this.done) { this.done = true; _root.nextFrame(); } stopAllSounds(); _root.squeak.gotoAndPlay(2); this.removeMovieClip(); } } }; stop();Frame 34play();Frame 89play();Frame 90if (Key.isDown(32)) { nextFrame(); } else { prevFrame(); }Frame 91play();Frame 109currentlevel = 1; score = 0; stop();Instance of Symbol 217 MovieClip "gamebase" in Frame 109onClipEvent (load) { _x = 0; gamebottom = -300; gametop = 0; gameleft = -750; gameright = 0; vx = 0; ax = 0; force = 0.06; damping = 0.75; } onClipEvent (enterFrame) { ax = ((_root.gamebase.char._x + _root.gamebase._x) - 375) * force; vx = vx + ax; vx = vx * damping; ay = ((_root.gamebase.char._y + _root.gamebase._y) - 190) * force; vy = vy + ay; vy = vy * damping; _x = (_x - vx); _y = (_y - vy); if (_x > gameright) { _x = gameright; } if (_x < gameleft) { _x = gameleft; } if (_y > gametop) { _y = gametop; } if (_y < gamebottom) { _y = gamebottom; } }Frame 110stop();Frame 169if (_root.gamebase.leveltimer > 0) { _root.score = _root.score + 100; _root.gamebase.leveltimer = _root.gamebase.leveltimer - 5; _root.gamebase.leveltime = Math.round(_root.gamebase.leveltimer / 0.3) / 100; gotoAndPlay (168); } else { _root.gamebase.leveltimer = 0; _root.gamebase.leveltime = 0; nextFrame(); }Frame 229if (Key.isDown(32)) { nextFrame(); } else { prevFrame(); }Frame 230_root.currentlevel++; gotoAndPlay (110); stop();Symbol 3 MovieClip [pu_chicken] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 3 MovieClip [pu_chicken] Frame 2gotoAndPlay (1);Symbol 3 MovieClip [pu_chicken] Frame 16this.removeMovieClip(""); stop();Symbol 6 MovieClip [pu_can] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 6 MovieClip [pu_can] Frame 2gotoAndPlay (1);Symbol 6 MovieClip [pu_can] Frame 16this.removeMovieClip(""); stop();Symbol 9 MovieClip [pu_burger] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 9 MovieClip [pu_burger] Frame 2gotoAndPlay (1);Symbol 9 MovieClip [pu_burger] Frame 16this.removeMovieClip(""); stop();Symbol 12 MovieClip [pu_bottle] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 12 MovieClip [pu_bottle] Frame 2gotoAndPlay (1);Symbol 12 MovieClip [pu_bottle] Frame 16this.removeMovieClip(""); stop();Symbol 15 MovieClip [pu_bonsai] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 15 MovieClip [pu_bonsai] Frame 2gotoAndPlay (1);Symbol 15 MovieClip [pu_bonsai] Frame 16this.removeMovieClip(""); stop();Symbol 18 MovieClip [pu_beverage] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 18 MovieClip [pu_beverage] Frame 2gotoAndPlay (1);Symbol 18 MovieClip [pu_beverage] Frame 16this.removeMovieClip(""); stop();Symbol 21 MovieClip [pu_bowl] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 21 MovieClip [pu_bowl] Frame 2gotoAndPlay (1);Symbol 21 MovieClip [pu_bowl] Frame 16this.removeMovieClip(""); stop();Symbol 24 MovieClip [pu_watermelon] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 24 MovieClip [pu_watermelon] Frame 2gotoAndPlay (1);Symbol 24 MovieClip [pu_watermelon] Frame 16this.removeMovieClip(""); stop();Symbol 27 MovieClip [pu_trainer] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 27 MovieClip [pu_trainer] Frame 2gotoAndPlay (1);Symbol 27 MovieClip [pu_trainer] Frame 16this.removeMovieClip(""); stop();Symbol 30 MovieClip [pu_orange] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 30 MovieClip [pu_orange] Frame 2gotoAndPlay (1);Symbol 30 MovieClip [pu_orange] Frame 16this.removeMovieClip(""); stop();Symbol 33 MovieClip [pu_shuriken] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 33 MovieClip [pu_shuriken] Frame 2gotoAndPlay (1);Symbol 33 MovieClip [pu_shuriken] Frame 16this.removeMovieClip(""); stop();Symbol 36 MovieClip [pu_rollerskate] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 36 MovieClip [pu_rollerskate] Frame 2gotoAndPlay (1);Symbol 36 MovieClip [pu_rollerskate] Frame 16this.removeMovieClip(""); stop();Symbol 39 MovieClip [pu_pie] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 39 MovieClip [pu_pie] Frame 2gotoAndPlay (1);Symbol 39 MovieClip [pu_pie] Frame 16this.removeMovieClip(""); stop();Symbol 42 MovieClip [pu_nunchuckas] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 42 MovieClip [pu_nunchuckas] Frame 2gotoAndPlay (1);Symbol 42 MovieClip [pu_nunchuckas] Frame 16this.removeMovieClip(""); stop();Symbol 45 MovieClip [pu_mouse] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 45 MovieClip [pu_mouse] Frame 2gotoAndPlay (1);Symbol 45 MovieClip [pu_mouse] Frame 16this.removeMovieClip(""); stop();Symbol 48 MovieClip [pu_lemon] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 48 MovieClip [pu_lemon] Frame 2gotoAndPlay (1);Symbol 48 MovieClip [pu_lemon] Frame 16this.removeMovieClip(""); stop();Symbol 51 MovieClip [pu_icecream] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 51 MovieClip [pu_icecream] Frame 2gotoAndPlay (1);Symbol 51 MovieClip [pu_icecream] Frame 16this.removeMovieClip(""); stop();Symbol 54 MovieClip [pu_ham] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 54 MovieClip [pu_ham] Frame 2gotoAndPlay (1);Symbol 54 MovieClip [pu_ham] Frame 16this.removeMovieClip(""); stop();Symbol 57 MovieClip [pu_egg] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 57 MovieClip [pu_egg] Frame 2gotoAndPlay (1);Symbol 57 MovieClip [pu_egg] Frame 16this.removeMovieClip(""); stop();Symbol 60 MovieClip [pu_donut] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 60 MovieClip [pu_donut] Frame 2gotoAndPlay (1);Symbol 60 MovieClip [pu_donut] Frame 16this.removeMovieClip(""); stop();Symbol 74 MovieClip Frame 1stop();Symbol 74 MovieClip Frame 16stop();Symbol 75 MovieClip [pu_coin1] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 75 MovieClip [pu_coin1] Frame 2gotoAndPlay (1);Symbol 75 MovieClip [pu_coin1] Frame 16this.removeMovieClip(""); stop();Symbol 91 MovieClip Frame 1stop();Symbol 91 MovieClip Frame 16stop();Symbol 92 MovieClip [pu_cube1] Frame 1if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }Symbol 92 MovieClip [pu_cube1] Frame 2gotoAndPlay (1);Symbol 92 MovieClip [pu_cube1] Frame 16this.removeMovieClip(""); stop();Symbol 109 MovieClip [char1] Frame 1play();Instance of Symbol 94 MovieClip "arrow" in Symbol 109 MovieClip [char1] Frame 1onClipEvent (load) { _rotation = (shootangle + 45); } onClipEvent (enterFrame) { _rotation = (shootangle + 45); }Symbol 109 MovieClip [char1] Frame 9gotoAndPlay (1);Symbol 109 MovieClip [char1] Frame 18gotoAndPlay (10);Symbol 109 MovieClip [char1] Frame 19play();Symbol 109 MovieClip [char1] Frame 26stop();Symbol 109 MovieClip [char1] Frame 34gotoAndPlay (27);Symbol 109 MovieClip [char1] Frame 45gotoAndPlay (35);Symbol 109 MovieClip [char1] Frame 53gotoAndPlay (46);Symbol 111 MovieClip [sack] Frame 1stop();Symbol 111 MovieClip [sack] Frame 2stop();Symbol 114 MovieClip [newgrapple] Frame 1stop();Symbol 114 MovieClip [newgrapple] Frame 2stop();Symbol 186 MovieClip [squeak1] Frame 1stop();Symbol 188 MovieClip Frame 1function allrot_points(oriArray, theArray, xangle, yangle, zangle) { thing = (Math.PI/180); xranglec = Math.cos(xangle * thing); xrangles = Math.sin(xangle * thing); yranglec = Math.cos(yangle * thing); yrangles = Math.sin(yangle * thing); zranglec = Math.cos(zangle * thing); zrangles = Math.sin(zangle * thing); i = 0; while (i < theArray.length) { y = oriArray[i][1]; z = oriArray[i][2]; theArray[i][0] = oriArray[i][0]; theArray[i][1] = (y * xranglec) - (z * xrangles); theArray[i][2] = (z * xranglec) + (y * xrangles); x = theArray[i][0]; z = theArray[i][2]; theArray[i][0] = (x * yranglec) + (z * yrangles); theArray[i][2] = (z * yranglec) - (x * yrangles); y = theArray[i][1]; x = theArray[i][0]; theArray[i][1] = (y * zranglec) + (x * zrangles); theArray[i][0] = (x * zranglec) - (y * zrangles); i++; } } function project_points(theArray, pp) { i = 0; while (i < theArray.length) { r = (pp / (pp - theArray[i][2])) / 1.3; theArray[i][0] = theArray[i][0] * r; theArray[i][1] = theArray[i][1] * r; i++; } } function draw_points(theArray) { persp.clear(); persp.lineStyle(2); persp.moveTo(theArray[0][0], theArray[0][1]); i = 1; while (i < theArray.length) { persp.lineTo(theArray[i][0], theArray[i][1]); i++; } } function set_cols(theFaces) { i = 0; while (i < theFaces.length) { var me = theFaces[i][4].toString(16); var temp = new Object(); temp.r = parseInt(me.substr(0, 2), 16); temp.g = parseInt(me.substr(2, 2), 16); temp.b = parseInt(me.substr(4, 2), 16); theFaces[i][11] = [temp.r, temp.g, temp.b]; i++; } } function calc_shade(thePoints, theFaces) { newFaces = []; i = 0; while (i < theFaces.length) { newFaces[i] = []; newFaces[i].push(theFaces[i][0], theFaces[i][1], theFaces[i][2], theFaces[i][3], theFaces[i][4]); i++; } } function depth_sort(thePoints, theFaces) { sorted = []; i = 0; while (i < theFaces.length) { aver = (((thePoints[theFaces[i][0]][2] + thePoints[theFaces[i][1]][2]) + thePoints[theFaces[i][2]][2]) + thePoints[theFaces[i][3]][2]) / 4; sorted[i] = []; sorted[i].push(aver, i); sorted.sort(function (a, b) { return(a[0] - b[0]); }); i++; } } function draw_cables(thePoints) { persp.clear(); if (linesel > 0) { persp.lineStyle(1, 12303291, lineopacity); } i = 0; while (i < thePoints.length) { persp.moveTo(-578, -150); persp.curveTo(thePoints[i][0] - 200, thePoints[i][1] * 0.1, thePoints[i][0], thePoints[i][1]); persp.endFill(); i++; } } function draw_solid(thePoints, theFaces) { if (linesel > 0) { persp.lineStyle(linesel, 2267647, lineopacity); } i = 0; while (i < theFaces.length) { n = sorted[i][1]; persp.moveTo(thePoints[theFaces[n][0]][0], thePoints[theFaces[n][0]][1]); persp.lineTo(thePoints[theFaces[n][1]][0], thePoints[theFaces[n][1]][1]); persp.lineTo(thePoints[theFaces[n][2]][0], thePoints[theFaces[n][2]][1]); persp.lineTo(thePoints[theFaces[n][3]][0], thePoints[theFaces[n][3]][1]); persp.endFill(); i++; } } points = new Array(new Array(-100, -100, 40), new Array(-40, -100, 40), new Array(40, -100, 40), new Array(100, -100, 40), new Array(-100, -20, 40), new Array(-40, -20, 40), new Array(40, -20, 40), new Array(100, -20, 40), new Array(-40, 100, 40), new Array(40, 100, 40), new Array(-100, -100, -40), new Array(-40, -100, -40), new Array(40, -100, -40), new Array(100, -100, -40), new Array(-100, -20, -40), new Array(-40, -20, -40), new Array(40, -20, -40), new Array(100, -20, -40), new Array(-40, 100, -40), new Array(40, 100, -40)); faces = new Array(new Array(4, 0, 3, 7, 16777215), new Array(6, 9, 8, 5, 16777215), new Array(17, 13, 10, 14, 1052927), new Array(15, 18, 19, 16, 1052927), new Array(0, 4, 14, 10, 16717077), new Array(4, 5, 15, 14, 16717077), new Array(5, 8, 18, 15, 16717077), new Array(8, 9, 19, 18, 16717077), new Array(9, 6, 16, 19, 16717077), new Array(6, 7, 17, 16, 16717077), new Array(7, 3, 13, 17, 16717077), new Array(0, 10, 13, 3, 16717077)); Math.easeInExpo = function (t, b, c, d) { return((c * Math.pow(2, 10 * ((t / d) - 1))) + b); }; Math.easeOutExpo = function (t, b, c, d) { return((c * ((-Math.pow(2, (-10 * t) / d)) + 1)) + b); }; Math.easeInOutExpo = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return(((c / 2) * Math.pow(2, 10 * (t - 1))) + b); } return(((c / 2) * ((-Math.pow(2, -10 * (--t))) + 2)) + b); }; Math.easeInQuad = function (t, b, c, d) { return(((c * ((t = t / d))) * t) + b); }; Math.easeOutQuad = function (t, b, c, d) { return((((-c) * ((t = t / d))) * (t - 2)) + b); }; Math.easeInOutQuad = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return((((c / 2) * t) * t) + b); } return((((-c) / 2) * (((--t) * (t - 2)) - 1)) + b); }; xrt = 29; yrt = 17.6; zrt = 23; prs = 10; brightness = 0.89; light = 1.26; linesel = 4; polysel = "off"; opacity = 100; lineopacity = 50; culling = "off"; shading = "off"; dupe = false; set_cols(faces); rot_points = new Array(points.length); i = 0; while (i < rot_points.length) { rot_points[i] = new Array(3); j = 0; while (j < 3) { rot_points[i][j] = points[i][j]; j++; } i++; }Symbol 188 MovieClip Frame 2xrs = xrs + (xrt / 10); yrs = yrs + (yrt / 10); zrs = zrs + (zrt / 10); if (xrs < 0) { xrs = xrs + 360; } else if (xrs > 360) { xrs = xrs - 360; } if (yrs < 0) { yrs = yrs + 360; } else if (yrs > 360) { yrs = yrs - 360; } if (zrs < 0) { zrs = zrs + 360; } else if (zrs > 360) { zrs = zrs - 360; } allrot_points(points, rot_points, xrs, yrs, zrs); project_points(rot_points, ((-prs) * 8) + 300); calc_shade(rot_points, faces); depth_sort(rot_points, newFaces); draw_cables(rot_points); draw_solid(rot_points, newFaces); if (dupe) { duplicateMovieClip ("persp3", "persp4", 13); setProperty(persp4, _visible , 1); duplicateMovieClip ("persp2", "persp3", 9); setProperty(persp3, _visible , 1); duplicateMovieClip ("persp", "persp2", 5); setProperty(persp2, _visible , 0); }Symbol 188 MovieClip Frame 3gotoAndPlay (2);Symbol 201 MovieClip Frame 18wait = Math.random() * 12; passed = 0;Symbol 201 MovieClip Frame 22passed++;Symbol 201 MovieClip Frame 30if (passed > wait) { gotoAndPlay (31); } else { gotoAndPlay (22); }Symbol 207 MovieClip Frame 1stop();Symbol 213 MovieClip Frame 40stop();Symbol 217 MovieClip Frame 1function draw_limbfront(a, b) { char.perspfront.lineStyle(2); char.perspfront.moveTo(a._x, a._y); char.perspfront.lineTo(b._x, b._y); char.perspfront.lineStyle(2, 3355443); char.perspfront.moveTo(a._x, a._y); char.perspfront.lineTo(b._x, b._y); } function draw_limbback(a, b) { char.perspback.lineStyle(2); char.perspback.moveTo(a._x, a._y); char.perspback.lineTo(b._x, b._y); } function draw_rope(a, b) { _root.gamebase.persp.lineStyle(2); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); _root.gamebase.persp.lineStyle(1, 6710886); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); } function draw_glowrope(a, b) { _root.gamebase.persp.lineStyle(2, 13421823); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); _root.gamebase.persp.lineStyle(1, 16777215); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); } i = 0; leveltimer = 1500; platheight = ground; platcount = 0; gravity = 0.98; friction = 0.9; ropefriction = 0.99; ground = 580; ceiling = 10; xspeed = 0; leveltime = 0; pickedup = 0; numpickups = 1; leftedge = 10; rightedge = 1490; timego = true; mood = "placid"; Movieclip.prototype.distance = function (moviec) { if (typeof(moviec) == "string") { moviec = eval (moviec); } var temp = new Object(); temp.distx = this._x; temp.disty = this._y; temp.distance = Math.sqrt((temp.distx * temp.distx) + (temp.disty * temp.disty)); return(temp); };Symbol 217 MovieClip Frame 2if (_root.currentlevel == 1) { levelname = "Level 1"; backdrop = "backdrop1"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 2) { levelname = "Level 2"; backdrop = "backdrop2"; platformtype = "platform1"; platforms = [[750, 200, 300, 20], [160, 100, 320, 20], [200, 250, 400, 20], [250, 400, 500, 20], [1340, 100, 320, 20], [1300, 250, 400, 20], [1250, 400, 500, 20]]; pickuptype = "pu_lemon"; pickups = [[750, 300], [630, 180], [670, 180], [710, 180], [750, 180], [790, 180], [830, 180], [870, 180], [40, 80], [80, 80], [120, 80], [160, 80], [200, 80], [240, 80], [280, 80], [1460, 80], [1420, 80], [1380, 80], [1340, 80], [1300, 80], [1260, 80], [1220, 80], [40, 230], [80, 230], [120, 230], [160, 230], [200, 230], [240, 230], [280, 230], [1220, 230], [1260, 230], [1300, 230], [1340, 230], [1380, 230], [1420, 230], [1460, 230]]; enemytype = "enemy02"; enemies = [[211, 230, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 3) { levelname = "Level 3"; backdrop = "backdrop3"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_beverage"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy03"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 4) { levelname = "Level 4"; backdrop = "backdrop4"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_burger"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy04"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 5) { levelname = "Level 5"; backdrop = "backdrop5"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_donut"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy05"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 6) { levelname = "Level 6"; backdrop = "backdrop6"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_can"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy06"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 7) { levelname = "Level 7"; backdrop = "backdrop7"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_bonsai"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy07"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 8) { levelname = "Level 8"; backdrop = "backdrop8"; platformtype = "platform1"; platforms = [[750, 200, 300, 20], [160, 100, 320, 20], [200, 250, 400, 20], [250, 400, 500, 20], [1340, 100, 320, 20], [1300, 250, 400, 20], [1250, 400, 500, 20]]; pickuptype = "pu_egg"; pickups = [[750, 300], [630, 180], [670, 180], [710, 180], [750, 180], [790, 180], [830, 180], [870, 180], [40, 80], [80, 80], [120, 80], [160, 80], [200, 80], [240, 80], [280, 80], [1460, 80], [1420, 80], [1380, 80], [1340, 80], [1300, 80], [1260, 80], [1220, 80], [40, 230], [80, 230], [120, 230], [160, 230], [200, 230], [240, 230], [280, 230], [1220, 230], [1260, 230], [1300, 230], [1340, 230], [1380, 230], [1420, 230], [1460, 230]]; enemytype = "enemy07"; enemies = [[211, 230, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 9) { levelname = "Level 9"; backdrop = "backdrop9"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_bottle"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy06"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 10) { levelname = "Level 10"; backdrop = "backdrop10"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_trainer"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy06"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 11) { levelname = "Level 11"; backdrop = "backdrop11"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_watermelon"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 12) { levelname = "Level 12"; backdrop = "backdrop12"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_icecream"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 13) { levelname = "Level 13"; backdrop = "backdrop13"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_nunchuckas"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 14) { levelname = "Level 14"; backdrop = "backdrop14"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_ham"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 15) { levelname = "Level 15"; backdrop = "backdrop15"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_chicken"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 16) { levelname = "Level 16"; backdrop = "backdrop16"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 17) { levelname = "Level 17"; backdrop = "backdrop17"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 18) { levelname = "Level 18"; backdrop = "backdrop18"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 19) { levelname = "Level 19"; backdrop = "backdrop19"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 20) { levelname = "Level 20"; backdrop = "backdrop20"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 21) { levelname = "Level 21"; backdrop = "backdrop21"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 22) { levelname = "Level 22"; backdrop = "backdrop22"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 23) { levelname = "Level 23"; backdrop = "backdrop23"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 24) { levelname = "Level 24"; backdrop = "backdrop24"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 25) { levelname = "Level 25"; backdrop = "backdrop25"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 26) { levelname = "Level 26"; backdrop = "backdrop26"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 27) { levelname = "Level 27"; backdrop = "backdrop27"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 28) { levelname = "Level 28"; backdrop = "backdrop28"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 29) { levelname = "Level 29"; backdrop = "backdrop29"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 30) { levelname = "Level 30"; backdrop = "backdrop30"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 31) { levelname = "Level 31"; backdrop = "backdrop31"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 32) { levelname = "Level 32"; backdrop = "backdrop32"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 33) { levelname = "Level 33"; backdrop = "backdrop33"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 34) { levelname = "Level 34"; backdrop = "backdrop34"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 35) { levelname = "Level 35"; backdrop = "backdrop35"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 36) { levelname = "Level 36"; backdrop = "backdrop36"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 37) { levelname = "Level 37"; backdrop = "backdrop37"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 38) { levelname = "Level 38"; backdrop = "backdrop38"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 39) { levelname = "Level 39"; backdrop = "backdrop39"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 40) { levelname = "Level 40"; backdrop = "backdrop40"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 41) { levelname = "Level 41"; backdrop = "backdrop41"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 42) { levelname = "Level 42"; backdrop = "backdrop42"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 43) { levelname = "Level 43"; backdrop = "backdrop43"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 44) { levelname = "Level 44"; backdrop = "backdrop44"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 45) { levelname = "Level 45"; backdrop = "backdrop45"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 46) { levelname = "Level 46"; backdrop = "backdrop46"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 47) { levelname = "Level 47"; backdrop = "backdrop47"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 48) { levelname = "Level 48"; backdrop = "backdrop48"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 49) { levelname = "Level 49"; backdrop = "backdrop49"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 50) { levelname = "Level 50"; backdrop = "backdrop50"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; }Symbol 217 MovieClip Frame 3this.attachMovie(backdrop, "backd", -600); this.backd._width = 1500; this.backd._height = 600; this.backd._x = 750; this.backd._y = 300;Symbol 217 MovieClip Frame 4numplatforms = platforms.length; count = 0; while (count < numplatforms) { this.attachMovie(platformtype, "platform" + count, -500 + count); this["platform" + count]._x = platforms[count][0]; this["platform" + count]._y = platforms[count][1]; this["platform" + count]._width = platforms[count][2]; this["platform" + count]._height = platforms[count][3]; this["platform" + count].leftedge = platforms[count][0] - (platforms[count][2] / 2); this["platform" + count].rightedge = platforms[count][0] + (platforms[count][2] / 2); this["platform" + count].topedge = platforms[count][1] - (platforms[count][3] / 2); this["platform" + count].onEnterFrame = function () { with ("platform" + count) { if (((_root.gamebase.char._x > this.leftedge) && (_root.gamebase.char._x < this.rightedge)) && (_root.gamebase.char._y < this.topedge)) { if (_root.gamebase.char.platheight > this.topedge) { _root.gamebase.char.platheight = this.topedge; } } else { _root.gamebase.char.platcount++; } if (((_root.gamebase.enemy0._x > this.leftedge) && (_root.gamebase.enemy0._x < this.rightedge)) && (_root.gamebase.enemy0._y < this.topedge)) { if (_root.gamebase.enemy0.platheight > this.topedge) { _root.gamebase.enemy0.platheight = this.topedge; _root.gamebase.enemy0.leftedge = this.leftedge; _root.gamebase.enemy0.rightedge = this.rightedge; } } else { _root.gamebase.enemy0.platcount++; } if (((_root.gamebase.enemy1._x > this.leftedge) && (_root.gamebase.enemy1._x < this.rightedge)) && (_root.gamebase.enemy1._y < this.topedge)) { if (_root.gamebase.enemy1.platheight > this.topedge) { _root.gamebase.enemy1.platheight = this.topedge; _root.gamebase.enemy1.leftedge = this.leftedge; _root.gamebase.enemy1.rightedge = this.rightedge; } } else { _root.gamebase.enemy1.platcount++; } if (((_root.gamebase.enemy2._x > this.leftedge) && (_root.gamebase.enemy2._x < this.rightedge)) && (_root.gamebase.enemy2._y < this.topedge)) { if (_root.gamebase.enemy2.platheight > this.topedge) { _root.gamebase.enemy2.platheight = this.topedge; _root.gamebase.enemy2.leftedge = this.leftedge; _root.gamebase.enemy2.rightedge = this.rightedge; } } else { _root.gamebase.enemy2.platcount++; } if (((_root.gamebase.enemy3._x > this.leftedge) && (_root.gamebase.enemy3._x < this.rightedge)) && (_root.gamebase.enemy3._y < this.topedge)) { if (_root.gamebase.enemy3.platheight > this.topedge) { _root.gamebase.enemy3.platheight = this.topedge; _root.gamebase.enemy3.leftedge = this.leftedge; _root.gamebase.enemy3.rightedge = this.rightedge; } } else { _root.gamebase.enemy3.platcount++; } } }; count++; }Symbol 217 MovieClip Frame 5numpickups = pickups.length; count = 0; while (count < numpickups) { this.attachMovie(pickuptype, "pickup" + count, 2000 + count); this["pickup" + count]._x = pickups[count][0]; this["pickup" + count]._y = pickups[count][1]; this["pickup" + count].pickup = true; count++; }Symbol 217 MovieClip Frame 6numenemies = enemies.length; count = 0; while (count < 3) { this.attachMovie(enemytype, "enemy" + count, 5000 + count); this["enemy" + count]._x = enemies[count][0]; this["enemy" + count]._y = enemies[count][1]; this["enemy" + count].defforce = enemies[count][2]; this["enemy" + count].defdamp = enemies[count][3]; this["enemy" + count].health = 100; this["enemy" + count].vx = 4; this["enemy" + count].ax = 0; this["enemy" + count].num = count; this["enemy" + count].slock = false; this["enemy" + count].mood = "placid"; this["enemy" + count].platcount = 0; this["enemy" + count].platheight = _root.gamebase.ground; this["enemy" + count].leftedge = _root.gamebase.leftedge; this["enemy" + count].rightedge = _root.gamebase.rightedge; this["enemy" + count].onEnterFrame = function () { with ("enemy" + count) { if (_root.gamebase.mood != "placid") { if (this.mood != "projectile") { this.mood = _root.gamebase.mood; } } if (this.health < 0) { this.slock = false; this.dead = true; } if (this.slock) { this.force = this.defforce * 2; this.damping = this.defdamp + 0.05; this.ax = (_root.gamebase.char._x - this._x) * this.force; this.vx = this.vx + this.ax; this.vx = this.vx * this.damping; this.ay = ((_root.gamebase.char._y + 5) - this._y) * this.force; this.vy = this.vy + this.ay; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 15)) { this._y = this.platheight - 15; this.vy = 0; } } else { this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > 1490) { this._x = 1490; this.vx = this.vx * -0.4; } if (this._x < 10) { this._x = 10; this.vx = this.vx * -0.4; } _root.gamebase.newsack._x = this._x; _root.gamebase.newsack._y = this._y; } else { if (this.dead) { if (!this.dropbonus) { this.dropbonus = true; _root.score = _root.score + 100; acount = this.num; _root.gamebase.char.slock = false; _root.gamebase.char.sshoot = false; _root.gamebase.attachMovie("pu_coin1", "bonus" + acount, 5000 + acount); _root.gamebase["bonus" + acount]._x = _root.gamebase[acount + "currentx"]; _root.gamebase["bonus" + acount]._y = _root.gamebase[acount + "currenty"] - 30; _root.gamebase["bonus" + acount]._xscale = 300; _root.gamebase["bonus" + acount]._yscale = 300; _root.gamebase["bonus" + acount].vx = this.vx; _root.gamebase["bonus" + acount].vy = -15; _root.gamebase["bonus" + acount].damping = 0.85; _root.gamebase["bonus" + acount].pickup = false; _root.gamebase["bonus" + acount].onEnterFrame = function () { with (_root.gamebase["bonus" + acount]) { this.vx = this.vx * this.damping; this.vy = this.vy * this.damping; this.vy = this.vy + _root.gamebase.gravity; if (this._y > (_root.gamebase.ground - 16)) { this._y = _root.gamebase.ground - 16; this.vy = (-this.vy) * 0.8; } this._x = this._x + this.vx; this._y = this._y + this.vy; if (hitTest(_root.gamebase.char)) { _root.bling1.gotoAndPlay(2); _root.score = _root.score + 100; this.removeMovieClip(""); } } }; _root.gamebase.newsack.removeMovieClip(); this.removeMovieClip(""); } } else if (this.mood == "placid") { this.damping = this.defdamp; this.vy = this.vy + 1; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; if (this.vx > 0) { this._xscale = 100; } else { this._xscale = -100; } this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 15)) { this._y = this.platheight - 15; this.vy = this.vy * -0.8; } } else { this.leftedge = _root.gamebase.leftedge; this.rightedge = _root.gamebase.rightedge; this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > (this.rightedge - 10)) { this._x = this.rightedge - 10; this.vx = -this.vx; } if (this._x < (this.leftedge + 10)) { this._x = this.leftedge + 10; this.vx = -this.vx; } } else if (this.mood == "agitated") { this.damping = this.defdamp; this.vxx = this.vx * 2; this.vy = this.vy + 3; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; if (this.vx > 0) { this._xscale = 100; } else { this._xscale = -100; } this._x = this._x + this.vxx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 10)) { this._y = this.platheight - 10; this.vy = this.vy * -0.8; } } else { this.leftedge = _root.gamebase.leftedge; this.rightedge = _root.gamebase.rightedge; this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > (this.rightedge - 10)) { this._x = this.rightedge - 10; this.vx = -this.vx; } if (this._x < (this.leftedge + 10)) { this._x = this.leftedge + 10; this.vx = -this.vx; } } else if (this.mood == "pissed") { this.force = this.defforce / 10; this.damping = this.defdamp; this.ax = (_root.gamebase.char._x - this._x) * this.force; if (this.ax > 0) { this._xscale = 100; } else { this._xscale = -100; } this.vx = this.vx + this.ax; this.vx = this.vx * this.damping; this.vy = this.vy + 1; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 15)) { this._y = this.platheight - 15; this.vy = this.vy * -0.8; } } else { this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } this.leftedge = _root.gamebase.leftedge; this.rightedge = _root.gamebase.rightedge; if (this._x > this.rightedge) { this._x = this.rightedge; this.vx = this.vx * -0.4; } if (this._x < this.leftedge) { this._x = this.leftedge; this.vx = this.vx * -0.4; } } else if (this.mood == "projectile") { this._rotation = this._rotation + 15; this.damping = this.defdamp; if (this.ax > 0) { this._xscale = 100; } else { this._xscale = -100; } this.vx = this.vx * this.damping; this.vy = this.vy + 1; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplats) { if (this._y > (this.platheight - 15)) { if (this.vy > 7) { _root.squeak1.gotoAndPlay(2); this.health = -1; } this._y = this.platheight - 15; this.vy = this.vy * -0.8; } } else { this.leftedge = 10; this.rightedge = 1490; this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 3) { this.health = -1; _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > this.rightedge) { if ((this.vx > 3) || (this.vx < -3)) { _root.squeak1.gotoAndPlay(2); this.health = -1; } this._x = this.rightedge; this.vx = this.vx * -0.4; } if (this._x < this.leftedge) { if ((this.vx > 3) || (this.vx < -3)) { _root.squeak1.gotoAndPlay(2); this.health = -1; } this._x = _this.leftedge; this.vx = this.vx * -0.4; } } if (this.hitTest(char)) { char.xvel = this.vx * 1.3; char.yvel = -4; this.vx = this.vx * -1; this.vy = -4; } } if (!this.dead) { _root.gamebase[this.num + "currentx"] = this._x; _root.gamebase[this.num + "currenty"] = this._y; } } }; count++; }Symbol 217 MovieClip Frame 7this.attachMovie("char1", "char", 50000); char._x = 20; char._y = 540; char.xvel = 0; char.yvel = 0; char.svel = 0; char.mass = 0.8; char.jump = -0.6; char.flyangle = 0; char.shootangle = -55; char.maxjumps = 3; char.maxspeed = 9; char.faceright = true; char.swingpower = 0.25; char.runpower = 0.5; char.swinggrav = 0; char.grapcount = 0; char.graplength = 7; char.grapspeed = 30; char.sacklength = 9; char.sackspeed = 30; char.sackcount = 3; char.glock = false; char.swapDepths(60000); _root.gamebase.persp.swapDepths(59000); char.onEnterFrame = function () { with (char) { perspfront.clear(); perspback.clear(); _root.gamebase.persp.clear(); if (this.yvel != 0) { this.airborne = true; } else { this.airborne = false; _root.gamebase.grapadder = 0; this.jumps = 0; } if (this.glock) { this.jumps = this.maxjumps - 1; } if (Key.isDown(38)) { if (this.glock) { this.roperad = this.roperad - 4; } else if (this.shootangle < -89) { this.shootangle = -90; } else { this.shootangle = this.shootangle - 5; } } if (Key.isDown(40)) { if (this.glock) { this.roperad = this.roperad + 4; } else if (this.shootangle > 89) { this.shootangle = 90; } else { this.shootangle = this.shootangle + 5; } } if (Key.isDown(39)) { if (this.glock) { this.svel = this.svel + this.swingpower; } else if (this.airborne) { this.xvel = this.xvel + (this.runpower * 0.5); } else { this.xvel = this.xvel + this.runpower; } this._xscale = 100; this.charstatus = "running"; this.faceright = true; } else if (Key.isDown(37)) { if (this.glock) { this.svel = this.svel - this.swingpower; } else if (this.airborne) { this.xvel = this.xvel - (this.runpower * 0.5); } else { this.xvel = this.xvel - this.runpower; } this._xscale = -100; this.charstatus = "running"; this.faceright = false; } else if ((this.xvel > 0.2) || (this.xvel < -0.2)) { if (!this.airborne) { this.xvel = this.xvel * _root.gamebase.friction; this.charstatus = "skidding"; } } else { this.xvel = 0; this.charstatus = "standing"; } if (Key.isDown(32) || (Key.isDown(68))) { if (this.jumps < this.maxjumps) { if (!this.sppressed) { _root.jump1.gotoAndPlay(2); this.yvel = this.yvel + (jump * 10); this.sppressed = true; this.jumps++; } } this.charstatus = "jumping"; } else { this.sppressed = false; } if (Key.isDown(17) || (Key.isDown(83))) { if ((!this.gshoot) && (this.grapcount < this.graplength)) { this.gshoot = true; _root.shootrope1.gotoAndPlay(2); _root.gamebase.attachMovie("newgrapple", "newgrap", 40000); _root.gamebase.newgrap._x = _root.gamebase.char._x; _root.gamebase.newgrap._y = _root.gamebase.char._y; if (!this.angcalc) { this.sangle = (this.shootangle + 90) * (Math.PI/180); if (this.faceright) { _root.gamebase.newgrap.xvel = math.sin(this.sangle) * this.grapspeed; _root.gamebase.newgrap._rotation = this.shootangle - this._rotation; } else { _root.gamebase.newgrap.xvel = (-math.sin(this.sangle)) * this.grapspeed; _root.gamebase.newgrap._rotation = ((-this.shootangle) + 180) - this._rotation; } _root.gamebase.newgrap.yvel = math.cos(this.sangle) * this.grapspeed; this.angcalc = true; } _root.gamebase.newgrap.onEnterFrame = function () { with (_root.gamebase.newgrap) { if (hitTest(_root.gamebase.platform0) || (_y < 25)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform1)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform2)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform3)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform4)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform5)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform6)) { _root.gamebase.char.glock = true; nextframe(); } else { _root.gamebase.char.glock = false; if (_root.gamebase.char.grapcount < _root.gamebase.char.graplength) { _x = _x + xvel; _y = _y - yvel; _root.gamebase.char.grapcount++; } else { _root.gamebase.char.gshoot = false; _root.gamebase.newgrap.removeMovieClip(); } } } }; this.charstatus = "shooting"; } } else { this.glock = false; this.gshoot = false; this.angcalc = false; _root.gamebase.newgrap.removeMovieClip(); _root.gamebase.char.grapcount = 0; } if (Key.isDown(16) || (Key.isDown(65))) { if (((!this.sshoot) && (!this.slock)) && (!this.shpressed)) { this.shpressed = true; this.sshoot = true; _root.shootrope1.gotoAndPlay(2); _root.gamebase.attachMovie("sack", "newsack", 20000); _root.gamebase.newsack._x = _root.gamebase.char._x; _root.gamebase.newsack._y = _root.gamebase.char._y; if (!this.sangcalc) { this.ssangle = (this.shootangle + 90) * 0.0174532925; if (this.faceright) { _root.gamebase.newsack.xvel = math.sin(this.ssangle) * this.sackspeed; _root.gamebase.newsack._rotation = this.shootangle - this._rotation; } else { _root.gamebase.newsack.xvel = (-math.sin(this.ssangle)) * this.sackspeed; _root.gamebase.newsack._rotation = ((-this.shootangle) + 180) - this._rotation; } _root.gamebase.newsack.yvel = math.cos(this.ssangle) * this.sackspeed; this.sangcalc = true; } _root.gamebase.newsack.onEnterFrame = function () { with (_root.gamebase.newsack) { if (!_root.gamebase.char.slock) { if (hitTest(_root.gamebase.enemy0)) { _root.gamebase.char.slock = true; sacked = 0; _root.gamebase.enemy0.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy1)) { _root.gamebase.char.slock = true; sacked = 1; _root.gamebase.enemy1.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy2)) { _root.gamebase.char.slock = true; sacked = 2; _root.gamebase.enemy2.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy3)) { _root.gamebase.char.slock = true; sacked = 3; _root.gamebase.enemy3.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy4)) { _root.gamebase.char.slock = true; sacked = 4; _root.gamebase.enemy4.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy5)) { _root.gamebase.char.slock = true; sacked = 5; _root.gamebase.enemy5.slock = true; nextframe(); } if (_root.gamebase.char.sackcount < _root.gamebase.char.sacklength) { _x = _x + xvel; _y = _y - yvel; _root.gamebase.char.sackcount++; } else { _root.gamebase.char.sshoot = false; _root.gamebase.char.sangcalc = false; _root.gamebase.newsack.removeMovieClip(); _root.gamebase.char.sackcount = 0; } } } }; this.charstatus = "shooting"; } else if (!this.shpressed) { this.shpressed = true; _root.gamebase["enemy" + sacked].mood = "projectile"; _root.gamebase["enemy" + sacked].slock = false; this.sshoot = false; this.sangcalc = false; this.slock = false; _root.gamebase.newsack.removeMovieClip(); _root.gamebase.char.sackcount = 0; } } else { this.shpressed = false; this.sangcalc = false; } this.xvel = Math.floor(this.xvel * 100) / 100; this.yvel = Math.floor(this.yvel * 100) / 100; if (this.glock) { if (this._x > 1490) { this._x = 1490; this.svel = this.svel * -1; } if (this._x < 10) { this._x = 10; this.svel = this.svel * -1; } this.charstatus = "swinging"; this.gotoAndPlay("swinging"); this.distx = this._x - _root.gamebase.newgrap._x; this.disty = this._y - _root.gamebase.newgrap._y; if (!this.circcalc) { _root.punch.gotoAndPlay(2); if (_root.gamebase.char.grapadder - 50) { _root.gamebase.char.grapadder = _root.gamebase.char.grapadder + 5; } _root.score = _root.score + _root.gamebase.char.grapadder; this.roperad = Math.sqrt((this.distx * this.distx) + (this.disty * this.disty)); this.currangle = Math.atan2(this.distx, this.disty) - 402.123859659494; this.swingangle = this.currangle; this.entryangle = Math.atan2(this.xvel, this.yvel); this.entryvel = Math.sqrt((this.xvel * this.xvel) + (this.yvel * this.yvel)) * Math.sin(this.entryangle - this.currangle); this.svel = this.entryvel; this.circcalc = true; } if (this.roperad < 30) { this.roperad = 30; } this.swingcirc = (Math.PI*2) * this.roperad; this.disprad = Math.sqrt((this.distx * this.distx) + (this.disty * this.disty)); if ((this.swingangle * 57.29578) > 180) { this.svel = this.svel + (Math.sin(this.swingangle) * (mass * _root.gamebase.gravity)); } else { this.svel = this.svel - (Math.sin(this.swingangle) * (mass * _root.gamebase.gravity)); } this.svel = this.svel * _root.gamebase.ropefriction; if (this._y > (_root.gamebase.ground - 1)) { this.svel = this.svel * 0.85; } this.swingdist = this.svel; this.addangle = ((this.swingdist / this.swingcirc) * 360) / 57.2957795130823; this.swingangle = this.swingangle + this.addangle; if (!this.faceright) { this._rotation = (-(57.29578 * this.swingangle)) + 30; } else { this._rotation = (-(57.29578 * this.swingangle)) - 30; } this._y = (Math.cos(this.swingangle) * this.roperad) + _root.gamebase.newgrap._y; this._x = (Math.sin(this.swingangle) * this.roperad) + _root.gamebase.newgrap._x; if (this._y > (_root.gamebase.ground - 2)) { } this.flyangle = this.swingangle + (Math.PI/2); this.xvel = Math.sin(this.flyangle) * this.swingdist; this.yvel = Math.cos(this.flyangle) * this.swingdist; } else { this.yvel = this.yvel + (this.mass * _root.gamebase.gravity); this._y = this._y + this.yvel; this._x = this._x + this.xvel; this.circcalc = false; this.svel = 0; this._rotation = 0; } if (!this.airborne) { if (this.xvel > this.maxspeed) { this.xvel--; } else if (this.xvel < (-this.maxspeed)) { this.xvel++; } } if (!this.glock) { if (this._x > 1490) { this._x = 1490; this.xvel = this.xvel * -0.4; } if (this._x < 10) { this._x = 10; this.xvel = this.xvel * -0.4; } } if (_root.gamebase.char.platcount < _root.gamebase.numplatforms) { if (this._y > (_root.gamebase.char.platheight - 6)) { this._y = _root.gamebase.char.platheight - 6; this.yvel = 0; } } else if (this._y > _root.gamebase.ground) { if (this._y < (_root.gamebase.ground + 17)) { this._y = _root.gamebase.ground; this.yvel = 0; } else { this._y = _root.gamebase.ground; this.yvel = this.yvel * -0.3; } } _root.gamebase.char.platcount = 0; _root.gamebase.char.platheight = ground; if (this.charstatus != this.oldcharstatus) { gotoAndPlay(this.charstatus); } this.oldcharstatus = this.charstatus; draw_limbback(shoulder, lefthand); draw_limbfront(shoulder, righthand); if (this.gshoot || (this.glock)) { draw_glowrope(_root.gamebase.newgrap, _root.gamebase.char); } if (this.sshoot || (this.slock)) { draw_glowrope(_root.gamebase.newsack, _root.gamebase.char); } if (this.faceright) { arrow._rotation = (this.shootangle + 45) - this._rotation; } else { arrow._rotation = (this.shootangle + 45) + this._rotation; } if (_root.gamebase.timego && (_root.gamebase.pickedup < _root.gamebase.numpickups)) { _root.gamebase.leveltimer--; _root.gamebase.leveltime = Math.round(_root.gamebase.leveltimer / 0.3) / 100; } else { _root.nextFrame(); } if (_root.gamebase.pickedup > (_root.gamebase.numpickups - 10)) { _root.gamebase.mood = "agitated"; } } };Symbol 217 MovieClip Frame 8stop();Symbol 219 MovieClip Frame 1stop();Symbol 221 MovieClip Frame 1stop();Symbol 223 MovieClip Frame 1stop();Symbol 225 MovieClip Frame 1stop();Symbol 233 MovieClip Frame 1speed = 1; holes = 0; base = 0; moviewidth = 750; movieheight = 300; numacross = 10; numdown = 4; mywidth = 75; myheight = 75; totalsquares = numacross * numdown; i = 0; p = 0;Symbol 233 MovieClip Frame 2xarray = new Array(); yarray = new Array(); repeat = 1; while (repeat < (numdown + 1)) { count = 0; while (count < numacross) { xarray.push(count * mywidth); yarray.push(offset); count++; } offset = offset + myheight; repeat++; }Symbol 233 MovieClip Frame 3repeat = 0; while (repeat < speed) { if (i < (totalsquares - holes)) { n = random(xarray.length); this.attachMovie("blanker", "square" + i, 200 + i); this["square" + i]._x = xarray[n]; this["square" + i]._y = yarray[n]; xarray.splice(n, 1); yarray.splice(n, 1); } i++; repeat++; }Symbol 233 MovieClip Frame 4if (i > totalsquares) { stop(); } gotoAndPlay (3);
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:3 |
Symbol 3 MovieClip [pu_chicken] | Uses:2 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:6 |
Symbol 6 MovieClip [pu_can] | Uses:5 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:9 |
Symbol 9 MovieClip [pu_burger] | Uses:8 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:12 |
Symbol 12 MovieClip [pu_bottle] | Uses:11 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:15 |
Symbol 15 MovieClip [pu_bonsai] | Uses:14 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:18 |
Symbol 18 MovieClip [pu_beverage] | Uses:17 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:19 | Used by:21 |
Symbol 21 MovieClip [pu_bowl] | Uses:20 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:24 |
Symbol 24 MovieClip [pu_watermelon] | Uses:23 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:27 |
Symbol 27 MovieClip [pu_trainer] | Uses:26 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 |
Symbol 30 MovieClip [pu_orange] | Uses:29 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:33 |
Symbol 33 MovieClip [pu_shuriken] | Uses:32 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:36 |
Symbol 36 MovieClip [pu_rollerskate] | Uses:35 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:39 |
Symbol 39 MovieClip [pu_pie] | Uses:38 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 |
Symbol 42 MovieClip [pu_nunchuckas] | Uses:41 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 |
Symbol 45 MovieClip [pu_mouse] | Uses:44 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 |
Symbol 48 MovieClip [pu_lemon] | Uses:47 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [pu_icecream] | Uses:50 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:54 |
Symbol 54 MovieClip [pu_ham] | Uses:53 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:57 |
Symbol 57 MovieClip [pu_egg] | Uses:56 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:58 | Used by:60 |
Symbol 60 MovieClip [pu_donut] | Uses:59 | |
Symbol 61 Graphic | Used by:74 | |
Symbol 62 Graphic | Used by:74 | |
Symbol 63 Graphic | Used by:74 | |
Symbol 64 Graphic | Used by:74 | |
Symbol 65 Graphic | Used by:74 | |
Symbol 66 Graphic | Used by:74 | |
Symbol 67 Graphic | Used by:74 | |
Symbol 68 Graphic | Used by:74 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:61 62 63 64 65 66 67 68 69 70 71 72 73 | Used by:75 |
Symbol 75 MovieClip [pu_coin1] | Uses:74 | |
Symbol 76 Graphic | Used by:91 | |
Symbol 77 Graphic | Used by:91 | |
Symbol 78 Graphic | Used by:91 | |
Symbol 79 Graphic | Used by:91 | |
Symbol 80 Graphic | Used by:91 | |
Symbol 81 Graphic | Used by:91 | |
Symbol 82 Graphic | Used by:91 | |
Symbol 83 Graphic | Used by:91 | |
Symbol 84 Graphic | Used by:91 | |
Symbol 85 Graphic | Used by:91 | |
Symbol 86 Graphic | Used by:91 | |
Symbol 87 Graphic | Used by:91 | |
Symbol 88 Graphic | Used by:91 | |
Symbol 89 Graphic | Used by:91 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | Used by:92 |
Symbol 92 MovieClip [pu_cube1] | Uses:91 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:109 |
Symbol 95 MovieClip | Used by:109 217 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:109 |
Symbol 98 Graphic | Used by:99 120 | |
Symbol 99 MovieClip | Uses:98 | Used by:109 |
Symbol 100 Graphic | Used by:101 117 | |
Symbol 101 MovieClip | Uses:100 | Used by:109 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:109 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:109 |
Symbol 106 Graphic | Used by:109 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:109 |
Symbol 109 MovieClip [char1] | Uses:94 95 97 99 101 103 105 106 108 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip [sack] | Uses:110 | |
Symbol 112 Graphic | Used by:114 | |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 MovieClip [newgrapple] | Uses:112 113 | |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip [platform1] | Uses:115 | |
Symbol 117 MovieClip | Uses:100 | Used by:119 123 125 128 132 135 140 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip [enemy07] | Uses:117 118 | |
Symbol 120 MovieClip | Uses:98 | Used by:123 125 128 132 135 140 |
Symbol 121 Graphic | Used by:123 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip [enemy06] | Uses:117 120 121 122 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip [enemy05] | Uses:117 120 124 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip [enemy04] | Uses:117 120 126 127 | |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 MovieClip | Uses:129 | Used by:132 |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip [enemy03] | Uses:117 120 130 131 | |
Symbol 133 Graphic | Used by:135 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip [enemy02] | Uses:117 120 133 134 | |
Symbol 136 Graphic | Used by:140 | |
Symbol 137 Graphic | Used by:140 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:140 |
Symbol 140 MovieClip [enemy01] | Uses:117 120 136 137 139 | |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip [backdrop18] | Uses:141 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip [backdrop17] | Uses:143 | |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip [backdrop16] | Uses:145 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip [backdrop15] | Uses:147 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip [backdrop14] | Uses:149 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip [backdrop13] | Uses:151 | |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip [backdrop12] | Uses:153 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip [backdrop11] | Uses:155 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip [backdrop10] | Uses:157 | |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip [backdrop9] | Uses:159 | |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip [backdrop8] | Uses:161 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip [backdrop7] | Uses:163 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip [backdrop6] | Uses:165 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip [backdrop5] | Uses:167 | |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip [backdrop4] | Uses:169 | |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip [backdrop3] | Uses:171 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip [backdrop2] | Uses:173 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip [backdrop1] | Uses:175 | |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip [blanker] | Uses:177 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip [smokewhite] | Uses:179 | |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip [guy] | Uses:181 182 183 | |
Symbol 185 Sound | Used by:186 | |
Symbol 186 MovieClip [squeak1] | Uses:185 | Used by:Timeline |
Symbol 187 MovieClip | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:Timeline |
Symbol 189 Graphic | Used by:Timeline | |
Symbol 190 Font | Used by:191 192 193 194 195 196 203 | |
Symbol 191 EditableText | Uses:190 | Used by:Timeline |
Symbol 192 EditableText | Uses:190 | Used by:Timeline |
Symbol 193 Text | Uses:190 | Used by:Timeline |
Symbol 194 EditableText | Uses:190 | Used by:Timeline |
Symbol 195 EditableText | Uses:190 | Used by:Timeline |
Symbol 196 Text | Uses:190 | Used by:Timeline |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Graphic | Used by:201 | |
Symbol 199 Graphic | Used by:201 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:198 199 200 | Used by:Timeline |
Symbol 202 Font | Used by:203 | |
Symbol 203 Text | Uses:202 190 | Used by:204 |
Symbol 204 MovieClip | Uses:203 | Used by:Timeline |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Sound | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:Timeline |
Symbol 208 Graphic | Used by:213 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:209 | Used by:213 |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:213 |
Symbol 213 MovieClip | Uses:208 210 212 | Used by:Timeline |
Symbol 214 Graphic | Used by:217 | |
Symbol 215 Font | Used by:216 226 227 228 229 230 234 | |
Symbol 216 Text | Uses:215 | Used by:217 |
Symbol 217 MovieClip | Uses:214 216 95 | Used by:Timeline |
Symbol 218 Sound | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:Timeline |
Symbol 220 Sound | Used by:221 | |
Symbol 221 MovieClip | Uses:220 | Used by:Timeline |
Symbol 222 Sound | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:Timeline |
Symbol 224 Sound | Used by:225 | |
Symbol 225 MovieClip | Uses:224 | Used by:Timeline |
Symbol 226 Text | Uses:215 | Used by:231 |
Symbol 227 EditableText | Uses:215 | Used by:231 |
Symbol 228 Text | Uses:215 | Used by:231 |
Symbol 229 EditableText | Uses:215 | Used by:231 |
Symbol 230 Text | Uses:215 | Used by:231 |
Symbol 231 MovieClip | Uses:226 227 228 229 230 | Used by:Timeline |
Symbol 232 Graphic | Used by:Timeline | |
Symbol 233 MovieClip | Used by:Timeline | |
Symbol 234 EditableText | Uses:215 | Used by:Timeline |
Instance Names
"running" | Frame 33 | Symbol 207 MovieClip |
"squeak" | Frame 33 | Symbol 186 MovieClip [squeak1] |
"gamebase" | Frame 109 | Symbol 217 MovieClip |
"squeak1" | Frame 109 | Symbol 186 MovieClip [squeak1] |
"bling1" | Frame 109 | Symbol 219 MovieClip |
"shootrope1" | Frame 109 | Symbol 221 MovieClip |
"jump1" | Frame 109 | Symbol 223 MovieClip |
"punch" | Frame 109 | Symbol 225 MovieClip |
"anim" | Symbol 3 MovieClip [pu_chicken] Frame 1 | Symbol 2 MovieClip |
"anim" | Symbol 6 MovieClip [pu_can] Frame 1 | Symbol 5 MovieClip |
"anim" | Symbol 9 MovieClip [pu_burger] Frame 1 | Symbol 8 MovieClip |
"anim" | Symbol 12 MovieClip [pu_bottle] Frame 1 | Symbol 11 MovieClip |
"anim" | Symbol 15 MovieClip [pu_bonsai] Frame 1 | Symbol 14 MovieClip |
"anim" | Symbol 18 MovieClip [pu_beverage] Frame 1 | Symbol 17 MovieClip |
"anim" | Symbol 21 MovieClip [pu_bowl] Frame 1 | Symbol 20 MovieClip |
"anim" | Symbol 24 MovieClip [pu_watermelon] Frame 1 | Symbol 23 MovieClip |
"anim" | Symbol 27 MovieClip [pu_trainer] Frame 1 | Symbol 26 MovieClip |
"anim" | Symbol 30 MovieClip [pu_orange] Frame 1 | Symbol 29 MovieClip |
"anim" | Symbol 33 MovieClip [pu_shuriken] Frame 1 | Symbol 32 MovieClip |
"anim" | Symbol 36 MovieClip [pu_rollerskate] Frame 1 | Symbol 35 MovieClip |
"anim" | Symbol 39 MovieClip [pu_pie] Frame 1 | Symbol 38 MovieClip |
"anim" | Symbol 42 MovieClip [pu_nunchuckas] Frame 1 | Symbol 41 MovieClip |
"anim" | Symbol 45 MovieClip [pu_mouse] Frame 1 | Symbol 44 MovieClip |
"anim" | Symbol 48 MovieClip [pu_lemon] Frame 1 | Symbol 47 MovieClip |
"anim" | Symbol 51 MovieClip [pu_icecream] Frame 1 | Symbol 50 MovieClip |
"anim" | Symbol 54 MovieClip [pu_ham] Frame 1 | Symbol 53 MovieClip |
"anim" | Symbol 57 MovieClip [pu_egg] Frame 1 | Symbol 56 MovieClip |
"anim" | Symbol 60 MovieClip [pu_donut] Frame 1 | Symbol 59 MovieClip |
"anim" | Symbol 75 MovieClip [pu_coin1] Frame 1 | Symbol 74 MovieClip |
"anim" | Symbol 92 MovieClip [pu_cube1] Frame 1 | Symbol 91 MovieClip |
"arrow" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 94 MovieClip |
"perspback" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 95 MovieClip |
"shoulder" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 97 MovieClip |
"grapbelt" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 97 MovieClip |
"lefthand" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 99 MovieClip |
"leftfoot" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 101 MovieClip |
"perspfront" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 95 MovieClip |
"righthand" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 99 MovieClip |
"rightfoot" | Symbol 109 MovieClip [char1] Frame 1 | Symbol 101 MovieClip |
"persp" | Symbol 188 MovieClip Frame 1 | Symbol 187 MovieClip |
"persp" | Symbol 217 MovieClip Frame 1 | Symbol 95 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "pu_chicken" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "pu_can" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "pu_burger" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "pu_bottle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "pu_bonsai" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "pu_beverage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "pu_bowl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "pu_watermelon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "pu_trainer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "pu_orange" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "pu_shuriken" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "pu_rollerskate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "pu_pie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "pu_nunchuckas" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "pu_mouse" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "pu_lemon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "pu_icecream" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "pu_ham" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "pu_egg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "pu_donut" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "pu_coin1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "pu_cube1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "char1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "sack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 114 as "newgrapple" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "platform1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "enemy07" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "enemy06" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "enemy05" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "enemy04" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "enemy03" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "enemy02" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "enemy01" |
ExportAssets (56) | Timeline Frame 1 | Symbol 142 as "backdrop18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "backdrop17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 146 as "backdrop16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 148 as "backdrop15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "backdrop14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 152 as "backdrop13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 154 as "backdrop12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "backdrop11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 158 as "backdrop10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 160 as "backdrop9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "backdrop8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 164 as "backdrop7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 166 as "backdrop6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "backdrop5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 170 as "backdrop4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 172 as "backdrop3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "backdrop2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 176 as "backdrop1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 178 as "blanker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "smokewhite" |
ExportAssets (56) | Timeline Frame 1 | Symbol 184 as "guy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 40 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 41 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 42 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 43 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 44 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 45 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 46 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 47 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 48 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 49 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 50 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 51 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 52 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 53 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 54 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 55 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 56 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 57 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 58 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 59 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 60 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 61 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 62 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 63 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 64 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 65 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 66 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 67 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 68 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 69 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 70 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 71 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 72 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 73 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 74 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 75 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 76 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 77 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 78 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 79 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 80 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 81 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 82 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 83 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 84 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 85 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 86 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 87 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 88 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 89 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 90 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 91 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 92 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 93 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 94 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 95 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 96 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 97 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 98 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 99 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 100 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 101 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 102 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 103 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 109 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 110 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 111 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 112 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 113 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 114 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 115 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 116 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 117 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 118 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 119 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 120 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 121 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 122 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 123 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 124 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 125 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 126 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 127 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 128 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 129 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 130 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 131 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 132 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 133 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 134 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 135 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 136 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 137 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 138 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 139 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 140 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 141 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 142 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 143 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 144 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 145 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 146 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 147 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 148 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 149 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 150 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 151 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 152 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 153 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 154 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 155 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 156 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 157 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 158 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 159 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 160 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 161 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 162 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 163 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 164 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 165 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 166 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 167 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 168 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 169 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 170 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 171 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 172 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 173 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 174 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 175 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 176 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 177 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 178 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 179 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 180 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 181 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 182 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 183 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 184 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 185 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 186 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 187 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 188 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 189 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 190 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 191 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 192 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 193 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 194 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 195 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 196 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 197 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 198 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 199 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 200 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 201 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 202 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 203 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 204 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 205 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 206 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 207 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 208 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 209 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 210 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 211 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 212 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 213 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 214 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 215 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 216 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 217 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 218 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 219 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 220 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 221 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 222 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 223 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 224 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 225 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 226 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 227 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 228 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 229 | Symbol 186 as "squeak1" |
ExportAssets (56) | Timeline Frame 230 | Symbol 186 as "squeak1" |
Labels
"hit" | Frame 34 |
"standing" | Symbol 109 MovieClip [char1] Frame 1 |
"running" | Symbol 109 MovieClip [char1] Frame 10 |
"jumping" | Symbol 109 MovieClip [char1] Frame 19 |
"shooting" | Symbol 109 MovieClip [char1] Frame 27 |
"skidding" | Symbol 109 MovieClip [char1] Frame 35 |
"swinging" | Symbol 109 MovieClip [char1] Frame 46 |
Dynamic Text Variables
current | Symbol 191 EditableText | "222222" |
total | Symbol 192 EditableText | "222222" |
current | Symbol 194 EditableText | "222222" |
total | Symbol 195 EditableText | "222222" |
_root.score | Symbol 227 EditableText | "testing" |
gamebase.leveltime | Symbol 229 EditableText | "testing" |
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