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99117_Gracergame.swf

This is the info page for
Flash #10685

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SUPER NINJA SACK ATTACK (beta)
version b0.626262 (roughly) 18:14 - 31st March 2003
====PRESS SPACE TO START====
left/right = DIRECTION
up/down = Grapple/sack shoot angle and grapple length
SPACE = Jump (space*3=triple jump)
Control = SHOOT dope ninja GRAPPLE - hold key to stay on rope
SHIFT = ninja sack attack (Broken, beware) - smash enemies into the floor
to kill them or press shift again to release enemy as a weapon.
try to collect all the pickups as quickly as you can.
(final objective still under planning)
<40secs=good, but <30secs=rather good indeed ;)
refresh to restart (for now)

Gamebase

Level- Practice Dojo

testing

Score-

testing

time-

Press space to continue!

ActionScript [AS1/AS2]

Frame 2
if (_root.getBytesLoaded() != _root.getBytesTotal()) { current = _root.getBytesLoaded(); total = _root.getBytesTotal(); gotoAndPlay (1); } if (_root.getBytesLoaded() == _root.getBytesTotal()) { current = _root.getBytesLoaded(); total = _root.getBytesTotal(); }
Frame 8
Frame 32
if (Key.isDown(32)) { gotoAndPlay(nextscene); } else { gotoAndPlay (31); }
Frame 33
Math.easeInExpo = function (t, b, c, d) { return((c * Math.pow(2, 10 * ((t / d) - 1))) + b); }; Math.easeOutExpo = function (t, b, c, d) { return((c * ((-Math.pow(2, (-10 * t) / d)) + 1)) + b); }; Math.easeInOutExpo = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return(((c / 2) * Math.pow(2, 10 * (t - 1))) + b); } return(((c / 2) * ((-Math.pow(2, -10 * (--t))) + 2)) + b); }; _root.attachMovie("guy", "guy", 10000); guy._xscale = (guy._yscale = 3); guy.currframe = 0; guy._x = (guy.fromx = 30); guy._y = (guy.fromy = -50); guy.tox = 20; guy.toy = 220; guy.froms = 4; guy.tos = 350; guy.dur = 100; guy.s = new Sound(); _root.running.gotoAndPlay(2); guy.s.setVolume(20); guy.onEnterFrame = function () { with (guy) { if (_x < 880) { this._xscale = math.easeinexpo(this.currframe, this.froms, this.tos, this.dur + 130); this._yscale = _xscale; this._x = math.easeinexpo(this.currframe, this.fromx, this.tox, this.dur + 40); this._y = math.easeoutexpo(this.currframe, this.fromy, this.toy, this.dur + 280); _root.attachMovie("smokewhite", "sw" + i, i); _root["sw" + i]._xscale = (_root["sw" + i]._yscale = (this._yscale * 1.6) * (Math.random() + 0.35)); _root["sw" + i]._x = this._x - (Math.random() * (_root["sw" + i]._yscale / 10)); _root["sw" + i]._y = (this._y + (this._height / 5)) - (Math.random() * 7); _root["sw" + i].num = i; _root["sw" + i].randy = (Math.random() * 0.04) + 0.06; _root["sw" + i].xv = Math.random() * 90; _root["sw" + i].wait = (Math.random() * 10) + 10; _root["sw" + i].n = 0; _root["sw" + i].onEnterFrame = function () { with (["sw" + i]) { if (this.n > this.wait) { if (this._y < (-(this._height / 2))) { this.removeMovieClip(); } this.yvel = this.yvel + (this.randy / 1.2); this._y = this._y - this.yvel; } else { this.n++; } this.xvel = Math.sin(this.xv / 4); this._x = this._x + this.xvel; this.xv = this.xv + 1; } }; this.currframe++; this.i++; if (this.newvol > 99) { this.newvol = 100; } else { this.newvol = (this._x / 2) + 20; } this.s.setVolume(this.newvol); } else { if (!this.done) { this.done = true; _root.nextFrame(); } stopAllSounds(); _root.squeak.gotoAndPlay(2); this.removeMovieClip(); } } }; stop();
Frame 34
play();
Frame 89
play();
Frame 90
if (Key.isDown(32)) { nextFrame(); } else { prevFrame(); }
Frame 91
play();
Frame 109
currentlevel = 1; score = 0; stop();
Instance of Symbol 217 MovieClip "gamebase" in Frame 109
onClipEvent (load) { _x = 0; gamebottom = -300; gametop = 0; gameleft = -750; gameright = 0; vx = 0; ax = 0; force = 0.06; damping = 0.75; } onClipEvent (enterFrame) { ax = ((_root.gamebase.char._x + _root.gamebase._x) - 375) * force; vx = vx + ax; vx = vx * damping; ay = ((_root.gamebase.char._y + _root.gamebase._y) - 190) * force; vy = vy + ay; vy = vy * damping; _x = (_x - vx); _y = (_y - vy); if (_x > gameright) { _x = gameright; } if (_x < gameleft) { _x = gameleft; } if (_y > gametop) { _y = gametop; } if (_y < gamebottom) { _y = gamebottom; } }
Frame 110
stop();
Frame 169
if (_root.gamebase.leveltimer > 0) { _root.score = _root.score + 100; _root.gamebase.leveltimer = _root.gamebase.leveltimer - 5; _root.gamebase.leveltime = Math.round(_root.gamebase.leveltimer / 0.3) / 100; gotoAndPlay (168); } else { _root.gamebase.leveltimer = 0; _root.gamebase.leveltime = 0; nextFrame(); }
Frame 229
if (Key.isDown(32)) { nextFrame(); } else { prevFrame(); }
Frame 230
_root.currentlevel++; gotoAndPlay (110); stop();
Symbol 3 MovieClip [pu_chicken] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 3 MovieClip [pu_chicken] Frame 2
gotoAndPlay (1);
Symbol 3 MovieClip [pu_chicken] Frame 16
this.removeMovieClip(""); stop();
Symbol 6 MovieClip [pu_can] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 6 MovieClip [pu_can] Frame 2
gotoAndPlay (1);
Symbol 6 MovieClip [pu_can] Frame 16
this.removeMovieClip(""); stop();
Symbol 9 MovieClip [pu_burger] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 9 MovieClip [pu_burger] Frame 2
gotoAndPlay (1);
Symbol 9 MovieClip [pu_burger] Frame 16
this.removeMovieClip(""); stop();
Symbol 12 MovieClip [pu_bottle] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 12 MovieClip [pu_bottle] Frame 2
gotoAndPlay (1);
Symbol 12 MovieClip [pu_bottle] Frame 16
this.removeMovieClip(""); stop();
Symbol 15 MovieClip [pu_bonsai] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 15 MovieClip [pu_bonsai] Frame 2
gotoAndPlay (1);
Symbol 15 MovieClip [pu_bonsai] Frame 16
this.removeMovieClip(""); stop();
Symbol 18 MovieClip [pu_beverage] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 18 MovieClip [pu_beverage] Frame 2
gotoAndPlay (1);
Symbol 18 MovieClip [pu_beverage] Frame 16
this.removeMovieClip(""); stop();
Symbol 21 MovieClip [pu_bowl] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 21 MovieClip [pu_bowl] Frame 2
gotoAndPlay (1);
Symbol 21 MovieClip [pu_bowl] Frame 16
this.removeMovieClip(""); stop();
Symbol 24 MovieClip [pu_watermelon] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 24 MovieClip [pu_watermelon] Frame 2
gotoAndPlay (1);
Symbol 24 MovieClip [pu_watermelon] Frame 16
this.removeMovieClip(""); stop();
Symbol 27 MovieClip [pu_trainer] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 27 MovieClip [pu_trainer] Frame 2
gotoAndPlay (1);
Symbol 27 MovieClip [pu_trainer] Frame 16
this.removeMovieClip(""); stop();
Symbol 30 MovieClip [pu_orange] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 30 MovieClip [pu_orange] Frame 2
gotoAndPlay (1);
Symbol 30 MovieClip [pu_orange] Frame 16
this.removeMovieClip(""); stop();
Symbol 33 MovieClip [pu_shuriken] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 33 MovieClip [pu_shuriken] Frame 2
gotoAndPlay (1);
Symbol 33 MovieClip [pu_shuriken] Frame 16
this.removeMovieClip(""); stop();
Symbol 36 MovieClip [pu_rollerskate] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 36 MovieClip [pu_rollerskate] Frame 2
gotoAndPlay (1);
Symbol 36 MovieClip [pu_rollerskate] Frame 16
this.removeMovieClip(""); stop();
Symbol 39 MovieClip [pu_pie] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 39 MovieClip [pu_pie] Frame 2
gotoAndPlay (1);
Symbol 39 MovieClip [pu_pie] Frame 16
this.removeMovieClip(""); stop();
Symbol 42 MovieClip [pu_nunchuckas] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 42 MovieClip [pu_nunchuckas] Frame 2
gotoAndPlay (1);
Symbol 42 MovieClip [pu_nunchuckas] Frame 16
this.removeMovieClip(""); stop();
Symbol 45 MovieClip [pu_mouse] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 45 MovieClip [pu_mouse] Frame 2
gotoAndPlay (1);
Symbol 45 MovieClip [pu_mouse] Frame 16
this.removeMovieClip(""); stop();
Symbol 48 MovieClip [pu_lemon] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 48 MovieClip [pu_lemon] Frame 2
gotoAndPlay (1);
Symbol 48 MovieClip [pu_lemon] Frame 16
this.removeMovieClip(""); stop();
Symbol 51 MovieClip [pu_icecream] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 51 MovieClip [pu_icecream] Frame 2
gotoAndPlay (1);
Symbol 51 MovieClip [pu_icecream] Frame 16
this.removeMovieClip(""); stop();
Symbol 54 MovieClip [pu_ham] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 54 MovieClip [pu_ham] Frame 2
gotoAndPlay (1);
Symbol 54 MovieClip [pu_ham] Frame 16
this.removeMovieClip(""); stop();
Symbol 57 MovieClip [pu_egg] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 57 MovieClip [pu_egg] Frame 2
gotoAndPlay (1);
Symbol 57 MovieClip [pu_egg] Frame 16
this.removeMovieClip(""); stop();
Symbol 60 MovieClip [pu_donut] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 60 MovieClip [pu_donut] Frame 2
gotoAndPlay (1);
Symbol 60 MovieClip [pu_donut] Frame 16
this.removeMovieClip(""); stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 16
stop();
Symbol 75 MovieClip [pu_coin1] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 75 MovieClip [pu_coin1] Frame 2
gotoAndPlay (1);
Symbol 75 MovieClip [pu_coin1] Frame 16
this.removeMovieClip(""); stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 16
stop();
Symbol 92 MovieClip [pu_cube1] Frame 1
if (hitTest(_root.gamebase.char)) { if (pickup) { _root.gamebase.pickedup++; _root.score = _root.score + 15; } _root.bling1.gotoAndPlay(2); gotoAndPlay (3); this.anim.gotoAndPlay(2); }
Symbol 92 MovieClip [pu_cube1] Frame 2
gotoAndPlay (1);
Symbol 92 MovieClip [pu_cube1] Frame 16
this.removeMovieClip(""); stop();
Symbol 109 MovieClip [char1] Frame 1
play();
Instance of Symbol 94 MovieClip "arrow" in Symbol 109 MovieClip [char1] Frame 1
onClipEvent (load) { _rotation = (shootangle + 45); } onClipEvent (enterFrame) { _rotation = (shootangle + 45); }
Symbol 109 MovieClip [char1] Frame 9
gotoAndPlay (1);
Symbol 109 MovieClip [char1] Frame 18
gotoAndPlay (10);
Symbol 109 MovieClip [char1] Frame 19
play();
Symbol 109 MovieClip [char1] Frame 26
stop();
Symbol 109 MovieClip [char1] Frame 34
gotoAndPlay (27);
Symbol 109 MovieClip [char1] Frame 45
gotoAndPlay (35);
Symbol 109 MovieClip [char1] Frame 53
gotoAndPlay (46);
Symbol 111 MovieClip [sack] Frame 1
stop();
Symbol 111 MovieClip [sack] Frame 2
stop();
Symbol 114 MovieClip [newgrapple] Frame 1
stop();
Symbol 114 MovieClip [newgrapple] Frame 2
stop();
Symbol 186 MovieClip [squeak1] Frame 1
stop();
Symbol 188 MovieClip Frame 1
function allrot_points(oriArray, theArray, xangle, yangle, zangle) { thing = (Math.PI/180); xranglec = Math.cos(xangle * thing); xrangles = Math.sin(xangle * thing); yranglec = Math.cos(yangle * thing); yrangles = Math.sin(yangle * thing); zranglec = Math.cos(zangle * thing); zrangles = Math.sin(zangle * thing); i = 0; while (i < theArray.length) { y = oriArray[i][1]; z = oriArray[i][2]; theArray[i][0] = oriArray[i][0]; theArray[i][1] = (y * xranglec) - (z * xrangles); theArray[i][2] = (z * xranglec) + (y * xrangles); x = theArray[i][0]; z = theArray[i][2]; theArray[i][0] = (x * yranglec) + (z * yrangles); theArray[i][2] = (z * yranglec) - (x * yrangles); y = theArray[i][1]; x = theArray[i][0]; theArray[i][1] = (y * zranglec) + (x * zrangles); theArray[i][0] = (x * zranglec) - (y * zrangles); i++; } } function project_points(theArray, pp) { i = 0; while (i < theArray.length) { r = (pp / (pp - theArray[i][2])) / 1.3; theArray[i][0] = theArray[i][0] * r; theArray[i][1] = theArray[i][1] * r; i++; } } function draw_points(theArray) { persp.clear(); persp.lineStyle(2); persp.moveTo(theArray[0][0], theArray[0][1]); i = 1; while (i < theArray.length) { persp.lineTo(theArray[i][0], theArray[i][1]); i++; } } function set_cols(theFaces) { i = 0; while (i < theFaces.length) { var me = theFaces[i][4].toString(16); var temp = new Object(); temp.r = parseInt(me.substr(0, 2), 16); temp.g = parseInt(me.substr(2, 2), 16); temp.b = parseInt(me.substr(4, 2), 16); theFaces[i][11] = [temp.r, temp.g, temp.b]; i++; } } function calc_shade(thePoints, theFaces) { newFaces = []; i = 0; while (i < theFaces.length) { newFaces[i] = []; newFaces[i].push(theFaces[i][0], theFaces[i][1], theFaces[i][2], theFaces[i][3], theFaces[i][4]); i++; } } function depth_sort(thePoints, theFaces) { sorted = []; i = 0; while (i < theFaces.length) { aver = (((thePoints[theFaces[i][0]][2] + thePoints[theFaces[i][1]][2]) + thePoints[theFaces[i][2]][2]) + thePoints[theFaces[i][3]][2]) / 4; sorted[i] = []; sorted[i].push(aver, i); sorted.sort(function (a, b) { return(a[0] - b[0]); }); i++; } } function draw_cables(thePoints) { persp.clear(); if (linesel > 0) { persp.lineStyle(1, 12303291, lineopacity); } i = 0; while (i < thePoints.length) { persp.moveTo(-578, -150); persp.curveTo(thePoints[i][0] - 200, thePoints[i][1] * 0.1, thePoints[i][0], thePoints[i][1]); persp.endFill(); i++; } } function draw_solid(thePoints, theFaces) { if (linesel > 0) { persp.lineStyle(linesel, 2267647, lineopacity); } i = 0; while (i < theFaces.length) { n = sorted[i][1]; persp.moveTo(thePoints[theFaces[n][0]][0], thePoints[theFaces[n][0]][1]); persp.lineTo(thePoints[theFaces[n][1]][0], thePoints[theFaces[n][1]][1]); persp.lineTo(thePoints[theFaces[n][2]][0], thePoints[theFaces[n][2]][1]); persp.lineTo(thePoints[theFaces[n][3]][0], thePoints[theFaces[n][3]][1]); persp.endFill(); i++; } } points = new Array(new Array(-100, -100, 40), new Array(-40, -100, 40), new Array(40, -100, 40), new Array(100, -100, 40), new Array(-100, -20, 40), new Array(-40, -20, 40), new Array(40, -20, 40), new Array(100, -20, 40), new Array(-40, 100, 40), new Array(40, 100, 40), new Array(-100, -100, -40), new Array(-40, -100, -40), new Array(40, -100, -40), new Array(100, -100, -40), new Array(-100, -20, -40), new Array(-40, -20, -40), new Array(40, -20, -40), new Array(100, -20, -40), new Array(-40, 100, -40), new Array(40, 100, -40)); faces = new Array(new Array(4, 0, 3, 7, 16777215), new Array(6, 9, 8, 5, 16777215), new Array(17, 13, 10, 14, 1052927), new Array(15, 18, 19, 16, 1052927), new Array(0, 4, 14, 10, 16717077), new Array(4, 5, 15, 14, 16717077), new Array(5, 8, 18, 15, 16717077), new Array(8, 9, 19, 18, 16717077), new Array(9, 6, 16, 19, 16717077), new Array(6, 7, 17, 16, 16717077), new Array(7, 3, 13, 17, 16717077), new Array(0, 10, 13, 3, 16717077)); Math.easeInExpo = function (t, b, c, d) { return((c * Math.pow(2, 10 * ((t / d) - 1))) + b); }; Math.easeOutExpo = function (t, b, c, d) { return((c * ((-Math.pow(2, (-10 * t) / d)) + 1)) + b); }; Math.easeInOutExpo = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return(((c / 2) * Math.pow(2, 10 * (t - 1))) + b); } return(((c / 2) * ((-Math.pow(2, -10 * (--t))) + 2)) + b); }; Math.easeInQuad = function (t, b, c, d) { return(((c * ((t = t / d))) * t) + b); }; Math.easeOutQuad = function (t, b, c, d) { return((((-c) * ((t = t / d))) * (t - 2)) + b); }; Math.easeInOutQuad = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return((((c / 2) * t) * t) + b); } return((((-c) / 2) * (((--t) * (t - 2)) - 1)) + b); }; xrt = 29; yrt = 17.6; zrt = 23; prs = 10; brightness = 0.89; light = 1.26; linesel = 4; polysel = "off"; opacity = 100; lineopacity = 50; culling = "off"; shading = "off"; dupe = false; set_cols(faces); rot_points = new Array(points.length); i = 0; while (i < rot_points.length) { rot_points[i] = new Array(3); j = 0; while (j < 3) { rot_points[i][j] = points[i][j]; j++; } i++; }
Symbol 188 MovieClip Frame 2
xrs = xrs + (xrt / 10); yrs = yrs + (yrt / 10); zrs = zrs + (zrt / 10); if (xrs < 0) { xrs = xrs + 360; } else if (xrs > 360) { xrs = xrs - 360; } if (yrs < 0) { yrs = yrs + 360; } else if (yrs > 360) { yrs = yrs - 360; } if (zrs < 0) { zrs = zrs + 360; } else if (zrs > 360) { zrs = zrs - 360; } allrot_points(points, rot_points, xrs, yrs, zrs); project_points(rot_points, ((-prs) * 8) + 300); calc_shade(rot_points, faces); depth_sort(rot_points, newFaces); draw_cables(rot_points); draw_solid(rot_points, newFaces); if (dupe) { duplicateMovieClip ("persp3", "persp4", 13); setProperty(persp4, _visible , 1); duplicateMovieClip ("persp2", "persp3", 9); setProperty(persp3, _visible , 1); duplicateMovieClip ("persp", "persp2", 5); setProperty(persp2, _visible , 0); }
Symbol 188 MovieClip Frame 3
gotoAndPlay (2);
Symbol 201 MovieClip Frame 18
wait = Math.random() * 12; passed = 0;
Symbol 201 MovieClip Frame 22
passed++;
Symbol 201 MovieClip Frame 30
if (passed > wait) { gotoAndPlay (31); } else { gotoAndPlay (22); }
Symbol 207 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 40
stop();
Symbol 217 MovieClip Frame 1
function draw_limbfront(a, b) { char.perspfront.lineStyle(2); char.perspfront.moveTo(a._x, a._y); char.perspfront.lineTo(b._x, b._y); char.perspfront.lineStyle(2, 3355443); char.perspfront.moveTo(a._x, a._y); char.perspfront.lineTo(b._x, b._y); } function draw_limbback(a, b) { char.perspback.lineStyle(2); char.perspback.moveTo(a._x, a._y); char.perspback.lineTo(b._x, b._y); } function draw_rope(a, b) { _root.gamebase.persp.lineStyle(2); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); _root.gamebase.persp.lineStyle(1, 6710886); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); } function draw_glowrope(a, b) { _root.gamebase.persp.lineStyle(2, 13421823); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); _root.gamebase.persp.lineStyle(1, 16777215); _root.gamebase.persp.moveTo(a._x, a._y); _root.gamebase.persp.lineTo(b._x, b._y); } i = 0; leveltimer = 1500; platheight = ground; platcount = 0; gravity = 0.98; friction = 0.9; ropefriction = 0.99; ground = 580; ceiling = 10; xspeed = 0; leveltime = 0; pickedup = 0; numpickups = 1; leftedge = 10; rightedge = 1490; timego = true; mood = "placid"; Movieclip.prototype.distance = function (moviec) { if (typeof(moviec) == "string") { moviec = eval (moviec); } var temp = new Object(); temp.distx = this._x; temp.disty = this._y; temp.distance = Math.sqrt((temp.distx * temp.distx) + (temp.disty * temp.disty)); return(temp); };
Symbol 217 MovieClip Frame 2
if (_root.currentlevel == 1) { levelname = "Level 1"; backdrop = "backdrop1"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 2) { levelname = "Level 2"; backdrop = "backdrop2"; platformtype = "platform1"; platforms = [[750, 200, 300, 20], [160, 100, 320, 20], [200, 250, 400, 20], [250, 400, 500, 20], [1340, 100, 320, 20], [1300, 250, 400, 20], [1250, 400, 500, 20]]; pickuptype = "pu_lemon"; pickups = [[750, 300], [630, 180], [670, 180], [710, 180], [750, 180], [790, 180], [830, 180], [870, 180], [40, 80], [80, 80], [120, 80], [160, 80], [200, 80], [240, 80], [280, 80], [1460, 80], [1420, 80], [1380, 80], [1340, 80], [1300, 80], [1260, 80], [1220, 80], [40, 230], [80, 230], [120, 230], [160, 230], [200, 230], [240, 230], [280, 230], [1220, 230], [1260, 230], [1300, 230], [1340, 230], [1380, 230], [1420, 230], [1460, 230]]; enemytype = "enemy02"; enemies = [[211, 230, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 3) { levelname = "Level 3"; backdrop = "backdrop3"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_beverage"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy03"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 4) { levelname = "Level 4"; backdrop = "backdrop4"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_burger"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy04"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 5) { levelname = "Level 5"; backdrop = "backdrop5"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_donut"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy05"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 6) { levelname = "Level 6"; backdrop = "backdrop6"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_can"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy06"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 7) { levelname = "Level 7"; backdrop = "backdrop7"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_bonsai"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy07"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 8) { levelname = "Level 8"; backdrop = "backdrop8"; platformtype = "platform1"; platforms = [[750, 200, 300, 20], [160, 100, 320, 20], [200, 250, 400, 20], [250, 400, 500, 20], [1340, 100, 320, 20], [1300, 250, 400, 20], [1250, 400, 500, 20]]; pickuptype = "pu_egg"; pickups = [[750, 300], [630, 180], [670, 180], [710, 180], [750, 180], [790, 180], [830, 180], [870, 180], [40, 80], [80, 80], [120, 80], [160, 80], [200, 80], [240, 80], [280, 80], [1460, 80], [1420, 80], [1380, 80], [1340, 80], [1300, 80], [1260, 80], [1220, 80], [40, 230], [80, 230], [120, 230], [160, 230], [200, 230], [240, 230], [280, 230], [1220, 230], [1260, 230], [1300, 230], [1340, 230], [1380, 230], [1420, 230], [1460, 230]]; enemytype = "enemy07"; enemies = [[211, 230, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 9) { levelname = "Level 9"; backdrop = "backdrop9"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_bottle"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy06"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 10) { levelname = "Level 10"; backdrop = "backdrop10"; platformtype = "platform1"; platforms = [[450, 320, 300, 20], [450, 100, 180, 20], [1050, 320, 300, 20], [1050, 100, 180, 20]]; pickuptype = "pu_trainer"; pickups = [[75, 500], [75, 410], [75, 320], [75, 230], [75, 140], [75, 50], [750, 500], [750, 410], [750, 320], [750, 230], [750, 140], [750, 50], [1425, 500], [1425, 410], [1425, 320], [1425, 230], [1425, 140], [1425, 50], [125, 225], [250, 225], [375, 225], [500, 225], [625, 225], [750, 225], [1375, 225], [1250, 225], [1125, 225], [1000, 225], [875, 225]]; enemytype = "enemy06"; enemies = [[450, 100, 0.007, 0.93], [750, 520, 0.006, 0.93], [1050, 330, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 11) { levelname = "Level 11"; backdrop = "backdrop11"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_watermelon"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 12) { levelname = "Level 12"; backdrop = "backdrop12"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_icecream"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 13) { levelname = "Level 13"; backdrop = "backdrop13"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_nunchuckas"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 14) { levelname = "Level 14"; backdrop = "backdrop14"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_ham"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 15) { levelname = "Level 15"; backdrop = "backdrop15"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_chicken"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 16) { levelname = "Level 16"; backdrop = "backdrop16"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 17) { levelname = "Level 17"; backdrop = "backdrop17"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 18) { levelname = "Level 18"; backdrop = "backdrop18"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 19) { levelname = "Level 19"; backdrop = "backdrop19"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; // unexpected jump } if (_root.currentlevel == 20) { levelname = "Level 20"; backdrop = "backdrop20"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 21) { levelname = "Level 21"; backdrop = "backdrop21"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 22) { levelname = "Level 22"; backdrop = "backdrop22"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 23) { levelname = "Level 23"; backdrop = "backdrop23"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 24) { levelname = "Level 24"; backdrop = "backdrop24"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 25) { levelname = "Level 25"; backdrop = "backdrop25"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 26) { levelname = "Level 26"; backdrop = "backdrop26"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 27) { levelname = "Level 27"; backdrop = "backdrop27"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 28) { levelname = "Level 28"; backdrop = "backdrop28"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 29) { levelname = "Level 29"; backdrop = "backdrop29"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 30) { levelname = "Level 30"; backdrop = "backdrop30"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 31) { levelname = "Level 31"; backdrop = "backdrop31"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 32) { levelname = "Level 32"; backdrop = "backdrop32"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 33) { levelname = "Level 33"; backdrop = "backdrop33"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 34) { levelname = "Level 34"; backdrop = "backdrop34"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 35) { levelname = "Level 35"; backdrop = "backdrop35"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 36) { levelname = "Level 36"; backdrop = "backdrop36"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 37) { levelname = "Level 37"; backdrop = "backdrop37"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 38) { levelname = "Level 38"; backdrop = "backdrop38"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 39) { levelname = "Level 39"; backdrop = "backdrop39"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 40) { levelname = "Level 40"; backdrop = "backdrop40"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 41) { levelname = "Level 41"; backdrop = "backdrop41"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 42) { levelname = "Level 42"; backdrop = "backdrop42"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 43) { levelname = "Level 43"; backdrop = "backdrop43"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 44) { levelname = "Level 44"; backdrop = "backdrop44"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 45) { levelname = "Level 45"; backdrop = "backdrop45"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 46) { levelname = "Level 46"; backdrop = "backdrop46"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 47) { levelname = "Level 47"; backdrop = "backdrop47"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 48) { levelname = "Level 48"; backdrop = "backdrop48"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 49) { levelname = "Level 49"; backdrop = "backdrop49"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; } else if (_root.currentlevel == 50) { levelname = "Level 50"; backdrop = "backdrop50"; platformtype = "platform1"; platforms = [[122, 79, 140, 20], [295, 419, 180, 20], [631, 252, 200, 20], [982, 362, 100, 20], [1172, 114, 300, 20], [1324, 463, 140, 20]]; pickuptype = "pu_orange"; pickups = [[1275, 440], [1305, 440], [1335, 440], [1365, 440], [370, 395], [340, 395], [310, 395], [280, 395], [250, 395], [220, 395], [180, 55], [150, 55], [120, 55], [90, 55], [60, 55], [545, 225], [575, 225], [605, 225], [635, 225], [665, 225], [695, 225], [725, 225], [1035, 85], [1065, 85], [1095, 85], [1125, 85], [1155, 85], [1185, 85], [1215, 85], [1245, 85], [1275, 85], [1305, 85], [950, 340], [980, 340], [1010, 340], [950, 340]]; enemytype = "enemy01"; enemies = [[211, 250, 0.007, 0.93], [580, 120, 0.006, 0.93], [1210, 60, 0.008, 0.93]]; }
Symbol 217 MovieClip Frame 3
this.attachMovie(backdrop, "backd", -600); this.backd._width = 1500; this.backd._height = 600; this.backd._x = 750; this.backd._y = 300;
Symbol 217 MovieClip Frame 4
numplatforms = platforms.length; count = 0; while (count < numplatforms) { this.attachMovie(platformtype, "platform" + count, -500 + count); this["platform" + count]._x = platforms[count][0]; this["platform" + count]._y = platforms[count][1]; this["platform" + count]._width = platforms[count][2]; this["platform" + count]._height = platforms[count][3]; this["platform" + count].leftedge = platforms[count][0] - (platforms[count][2] / 2); this["platform" + count].rightedge = platforms[count][0] + (platforms[count][2] / 2); this["platform" + count].topedge = platforms[count][1] - (platforms[count][3] / 2); this["platform" + count].onEnterFrame = function () { with ("platform" + count) { if (((_root.gamebase.char._x > this.leftedge) && (_root.gamebase.char._x < this.rightedge)) && (_root.gamebase.char._y < this.topedge)) { if (_root.gamebase.char.platheight > this.topedge) { _root.gamebase.char.platheight = this.topedge; } } else { _root.gamebase.char.platcount++; } if (((_root.gamebase.enemy0._x > this.leftedge) && (_root.gamebase.enemy0._x < this.rightedge)) && (_root.gamebase.enemy0._y < this.topedge)) { if (_root.gamebase.enemy0.platheight > this.topedge) { _root.gamebase.enemy0.platheight = this.topedge; _root.gamebase.enemy0.leftedge = this.leftedge; _root.gamebase.enemy0.rightedge = this.rightedge; } } else { _root.gamebase.enemy0.platcount++; } if (((_root.gamebase.enemy1._x > this.leftedge) && (_root.gamebase.enemy1._x < this.rightedge)) && (_root.gamebase.enemy1._y < this.topedge)) { if (_root.gamebase.enemy1.platheight > this.topedge) { _root.gamebase.enemy1.platheight = this.topedge; _root.gamebase.enemy1.leftedge = this.leftedge; _root.gamebase.enemy1.rightedge = this.rightedge; } } else { _root.gamebase.enemy1.platcount++; } if (((_root.gamebase.enemy2._x > this.leftedge) && (_root.gamebase.enemy2._x < this.rightedge)) && (_root.gamebase.enemy2._y < this.topedge)) { if (_root.gamebase.enemy2.platheight > this.topedge) { _root.gamebase.enemy2.platheight = this.topedge; _root.gamebase.enemy2.leftedge = this.leftedge; _root.gamebase.enemy2.rightedge = this.rightedge; } } else { _root.gamebase.enemy2.platcount++; } if (((_root.gamebase.enemy3._x > this.leftedge) && (_root.gamebase.enemy3._x < this.rightedge)) && (_root.gamebase.enemy3._y < this.topedge)) { if (_root.gamebase.enemy3.platheight > this.topedge) { _root.gamebase.enemy3.platheight = this.topedge; _root.gamebase.enemy3.leftedge = this.leftedge; _root.gamebase.enemy3.rightedge = this.rightedge; } } else { _root.gamebase.enemy3.platcount++; } } }; count++; }
Symbol 217 MovieClip Frame 5
numpickups = pickups.length; count = 0; while (count < numpickups) { this.attachMovie(pickuptype, "pickup" + count, 2000 + count); this["pickup" + count]._x = pickups[count][0]; this["pickup" + count]._y = pickups[count][1]; this["pickup" + count].pickup = true; count++; }
Symbol 217 MovieClip Frame 6
numenemies = enemies.length; count = 0; while (count < 3) { this.attachMovie(enemytype, "enemy" + count, 5000 + count); this["enemy" + count]._x = enemies[count][0]; this["enemy" + count]._y = enemies[count][1]; this["enemy" + count].defforce = enemies[count][2]; this["enemy" + count].defdamp = enemies[count][3]; this["enemy" + count].health = 100; this["enemy" + count].vx = 4; this["enemy" + count].ax = 0; this["enemy" + count].num = count; this["enemy" + count].slock = false; this["enemy" + count].mood = "placid"; this["enemy" + count].platcount = 0; this["enemy" + count].platheight = _root.gamebase.ground; this["enemy" + count].leftedge = _root.gamebase.leftedge; this["enemy" + count].rightedge = _root.gamebase.rightedge; this["enemy" + count].onEnterFrame = function () { with ("enemy" + count) { if (_root.gamebase.mood != "placid") { if (this.mood != "projectile") { this.mood = _root.gamebase.mood; } } if (this.health < 0) { this.slock = false; this.dead = true; } if (this.slock) { this.force = this.defforce * 2; this.damping = this.defdamp + 0.05; this.ax = (_root.gamebase.char._x - this._x) * this.force; this.vx = this.vx + this.ax; this.vx = this.vx * this.damping; this.ay = ((_root.gamebase.char._y + 5) - this._y) * this.force; this.vy = this.vy + this.ay; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 15)) { this._y = this.platheight - 15; this.vy = 0; } } else { this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > 1490) { this._x = 1490; this.vx = this.vx * -0.4; } if (this._x < 10) { this._x = 10; this.vx = this.vx * -0.4; } _root.gamebase.newsack._x = this._x; _root.gamebase.newsack._y = this._y; } else { if (this.dead) { if (!this.dropbonus) { this.dropbonus = true; _root.score = _root.score + 100; acount = this.num; _root.gamebase.char.slock = false; _root.gamebase.char.sshoot = false; _root.gamebase.attachMovie("pu_coin1", "bonus" + acount, 5000 + acount); _root.gamebase["bonus" + acount]._x = _root.gamebase[acount + "currentx"]; _root.gamebase["bonus" + acount]._y = _root.gamebase[acount + "currenty"] - 30; _root.gamebase["bonus" + acount]._xscale = 300; _root.gamebase["bonus" + acount]._yscale = 300; _root.gamebase["bonus" + acount].vx = this.vx; _root.gamebase["bonus" + acount].vy = -15; _root.gamebase["bonus" + acount].damping = 0.85; _root.gamebase["bonus" + acount].pickup = false; _root.gamebase["bonus" + acount].onEnterFrame = function () { with (_root.gamebase["bonus" + acount]) { this.vx = this.vx * this.damping; this.vy = this.vy * this.damping; this.vy = this.vy + _root.gamebase.gravity; if (this._y > (_root.gamebase.ground - 16)) { this._y = _root.gamebase.ground - 16; this.vy = (-this.vy) * 0.8; } this._x = this._x + this.vx; this._y = this._y + this.vy; if (hitTest(_root.gamebase.char)) { _root.bling1.gotoAndPlay(2); _root.score = _root.score + 100; this.removeMovieClip(""); } } }; _root.gamebase.newsack.removeMovieClip(); this.removeMovieClip(""); } } else if (this.mood == "placid") { this.damping = this.defdamp; this.vy = this.vy + 1; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; if (this.vx > 0) { this._xscale = 100; } else { this._xscale = -100; } this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 15)) { this._y = this.platheight - 15; this.vy = this.vy * -0.8; } } else { this.leftedge = _root.gamebase.leftedge; this.rightedge = _root.gamebase.rightedge; this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > (this.rightedge - 10)) { this._x = this.rightedge - 10; this.vx = -this.vx; } if (this._x < (this.leftedge + 10)) { this._x = this.leftedge + 10; this.vx = -this.vx; } } else if (this.mood == "agitated") { this.damping = this.defdamp; this.vxx = this.vx * 2; this.vy = this.vy + 3; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; if (this.vx > 0) { this._xscale = 100; } else { this._xscale = -100; } this._x = this._x + this.vxx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 10)) { this._y = this.platheight - 10; this.vy = this.vy * -0.8; } } else { this.leftedge = _root.gamebase.leftedge; this.rightedge = _root.gamebase.rightedge; this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > (this.rightedge - 10)) { this._x = this.rightedge - 10; this.vx = -this.vx; } if (this._x < (this.leftedge + 10)) { this._x = this.leftedge + 10; this.vx = -this.vx; } } else if (this.mood == "pissed") { this.force = this.defforce / 10; this.damping = this.defdamp; this.ax = (_root.gamebase.char._x - this._x) * this.force; if (this.ax > 0) { this._xscale = 100; } else { this._xscale = -100; } this.vx = this.vx + this.ax; this.vx = this.vx * this.damping; this.vy = this.vy + 1; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplatforms) { if (this._y > (this.platheight - 15)) { this._y = this.platheight - 15; this.vy = this.vy * -0.8; } } else { this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 7) { this.health = this.health - ((vy * 2) + 30); _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } this.leftedge = _root.gamebase.leftedge; this.rightedge = _root.gamebase.rightedge; if (this._x > this.rightedge) { this._x = this.rightedge; this.vx = this.vx * -0.4; } if (this._x < this.leftedge) { this._x = this.leftedge; this.vx = this.vx * -0.4; } } else if (this.mood == "projectile") { this._rotation = this._rotation + 15; this.damping = this.defdamp; if (this.ax > 0) { this._xscale = 100; } else { this._xscale = -100; } this.vx = this.vx * this.damping; this.vy = this.vy + 1; this.vy = this.vy * this.damping; this.vy = this.vy * _root.gamebase.gravity; this._x = this._x + this.vx; this._y = this._y + this.vy; if (this.platcount < _root.gamebase.numplats) { if (this._y > (this.platheight - 15)) { if (this.vy > 7) { _root.squeak1.gotoAndPlay(2); this.health = -1; } this._y = this.platheight - 15; this.vy = this.vy * -0.8; } } else { this.leftedge = 10; this.rightedge = 1490; this.platcount = 0; this.platheight = _root.gamebase.ground; if (this._y > (_root.gamebase.ground - 5)) { if (this.vy > 3) { this.health = -1; _root.squeak1.gotoAndPlay(2); } this._y = _root.gamebase.ground - 5; this.vy = -this.vy; } } if (this._x > this.rightedge) { if ((this.vx > 3) || (this.vx < -3)) { _root.squeak1.gotoAndPlay(2); this.health = -1; } this._x = this.rightedge; this.vx = this.vx * -0.4; } if (this._x < this.leftedge) { if ((this.vx > 3) || (this.vx < -3)) { _root.squeak1.gotoAndPlay(2); this.health = -1; } this._x = _this.leftedge; this.vx = this.vx * -0.4; } } if (this.hitTest(char)) { char.xvel = this.vx * 1.3; char.yvel = -4; this.vx = this.vx * -1; this.vy = -4; } } if (!this.dead) { _root.gamebase[this.num + "currentx"] = this._x; _root.gamebase[this.num + "currenty"] = this._y; } } }; count++; }
Symbol 217 MovieClip Frame 7
this.attachMovie("char1", "char", 50000); char._x = 20; char._y = 540; char.xvel = 0; char.yvel = 0; char.svel = 0; char.mass = 0.8; char.jump = -0.6; char.flyangle = 0; char.shootangle = -55; char.maxjumps = 3; char.maxspeed = 9; char.faceright = true; char.swingpower = 0.25; char.runpower = 0.5; char.swinggrav = 0; char.grapcount = 0; char.graplength = 7; char.grapspeed = 30; char.sacklength = 9; char.sackspeed = 30; char.sackcount = 3; char.glock = false; char.swapDepths(60000); _root.gamebase.persp.swapDepths(59000); char.onEnterFrame = function () { with (char) { perspfront.clear(); perspback.clear(); _root.gamebase.persp.clear(); if (this.yvel != 0) { this.airborne = true; } else { this.airborne = false; _root.gamebase.grapadder = 0; this.jumps = 0; } if (this.glock) { this.jumps = this.maxjumps - 1; } if (Key.isDown(38)) { if (this.glock) { this.roperad = this.roperad - 4; } else if (this.shootangle < -89) { this.shootangle = -90; } else { this.shootangle = this.shootangle - 5; } } if (Key.isDown(40)) { if (this.glock) { this.roperad = this.roperad + 4; } else if (this.shootangle > 89) { this.shootangle = 90; } else { this.shootangle = this.shootangle + 5; } } if (Key.isDown(39)) { if (this.glock) { this.svel = this.svel + this.swingpower; } else if (this.airborne) { this.xvel = this.xvel + (this.runpower * 0.5); } else { this.xvel = this.xvel + this.runpower; } this._xscale = 100; this.charstatus = "running"; this.faceright = true; } else if (Key.isDown(37)) { if (this.glock) { this.svel = this.svel - this.swingpower; } else if (this.airborne) { this.xvel = this.xvel - (this.runpower * 0.5); } else { this.xvel = this.xvel - this.runpower; } this._xscale = -100; this.charstatus = "running"; this.faceright = false; } else if ((this.xvel > 0.2) || (this.xvel < -0.2)) { if (!this.airborne) { this.xvel = this.xvel * _root.gamebase.friction; this.charstatus = "skidding"; } } else { this.xvel = 0; this.charstatus = "standing"; } if (Key.isDown(32) || (Key.isDown(68))) { if (this.jumps < this.maxjumps) { if (!this.sppressed) { _root.jump1.gotoAndPlay(2); this.yvel = this.yvel + (jump * 10); this.sppressed = true; this.jumps++; } } this.charstatus = "jumping"; } else { this.sppressed = false; } if (Key.isDown(17) || (Key.isDown(83))) { if ((!this.gshoot) && (this.grapcount < this.graplength)) { this.gshoot = true; _root.shootrope1.gotoAndPlay(2); _root.gamebase.attachMovie("newgrapple", "newgrap", 40000); _root.gamebase.newgrap._x = _root.gamebase.char._x; _root.gamebase.newgrap._y = _root.gamebase.char._y; if (!this.angcalc) { this.sangle = (this.shootangle + 90) * (Math.PI/180); if (this.faceright) { _root.gamebase.newgrap.xvel = math.sin(this.sangle) * this.grapspeed; _root.gamebase.newgrap._rotation = this.shootangle - this._rotation; } else { _root.gamebase.newgrap.xvel = (-math.sin(this.sangle)) * this.grapspeed; _root.gamebase.newgrap._rotation = ((-this.shootangle) + 180) - this._rotation; } _root.gamebase.newgrap.yvel = math.cos(this.sangle) * this.grapspeed; this.angcalc = true; } _root.gamebase.newgrap.onEnterFrame = function () { with (_root.gamebase.newgrap) { if (hitTest(_root.gamebase.platform0) || (_y < 25)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform1)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform2)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform3)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform4)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform5)) { _root.gamebase.char.glock = true; nextframe(); } else if (hitTest(_root.gamebase.platform6)) { _root.gamebase.char.glock = true; nextframe(); } else { _root.gamebase.char.glock = false; if (_root.gamebase.char.grapcount < _root.gamebase.char.graplength) { _x = _x + xvel; _y = _y - yvel; _root.gamebase.char.grapcount++; } else { _root.gamebase.char.gshoot = false; _root.gamebase.newgrap.removeMovieClip(); } } } }; this.charstatus = "shooting"; } } else { this.glock = false; this.gshoot = false; this.angcalc = false; _root.gamebase.newgrap.removeMovieClip(); _root.gamebase.char.grapcount = 0; } if (Key.isDown(16) || (Key.isDown(65))) { if (((!this.sshoot) && (!this.slock)) && (!this.shpressed)) { this.shpressed = true; this.sshoot = true; _root.shootrope1.gotoAndPlay(2); _root.gamebase.attachMovie("sack", "newsack", 20000); _root.gamebase.newsack._x = _root.gamebase.char._x; _root.gamebase.newsack._y = _root.gamebase.char._y; if (!this.sangcalc) { this.ssangle = (this.shootangle + 90) * 0.0174532925; if (this.faceright) { _root.gamebase.newsack.xvel = math.sin(this.ssangle) * this.sackspeed; _root.gamebase.newsack._rotation = this.shootangle - this._rotation; } else { _root.gamebase.newsack.xvel = (-math.sin(this.ssangle)) * this.sackspeed; _root.gamebase.newsack._rotation = ((-this.shootangle) + 180) - this._rotation; } _root.gamebase.newsack.yvel = math.cos(this.ssangle) * this.sackspeed; this.sangcalc = true; } _root.gamebase.newsack.onEnterFrame = function () { with (_root.gamebase.newsack) { if (!_root.gamebase.char.slock) { if (hitTest(_root.gamebase.enemy0)) { _root.gamebase.char.slock = true; sacked = 0; _root.gamebase.enemy0.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy1)) { _root.gamebase.char.slock = true; sacked = 1; _root.gamebase.enemy1.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy2)) { _root.gamebase.char.slock = true; sacked = 2; _root.gamebase.enemy2.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy3)) { _root.gamebase.char.slock = true; sacked = 3; _root.gamebase.enemy3.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy4)) { _root.gamebase.char.slock = true; sacked = 4; _root.gamebase.enemy4.slock = true; nextframe(); } else if (hitTest(_root.gamebase.enemy5)) { _root.gamebase.char.slock = true; sacked = 5; _root.gamebase.enemy5.slock = true; nextframe(); } if (_root.gamebase.char.sackcount < _root.gamebase.char.sacklength) { _x = _x + xvel; _y = _y - yvel; _root.gamebase.char.sackcount++; } else { _root.gamebase.char.sshoot = false; _root.gamebase.char.sangcalc = false; _root.gamebase.newsack.removeMovieClip(); _root.gamebase.char.sackcount = 0; } } } }; this.charstatus = "shooting"; } else if (!this.shpressed) { this.shpressed = true; _root.gamebase["enemy" + sacked].mood = "projectile"; _root.gamebase["enemy" + sacked].slock = false; this.sshoot = false; this.sangcalc = false; this.slock = false; _root.gamebase.newsack.removeMovieClip(); _root.gamebase.char.sackcount = 0; } } else { this.shpressed = false; this.sangcalc = false; } this.xvel = Math.floor(this.xvel * 100) / 100; this.yvel = Math.floor(this.yvel * 100) / 100; if (this.glock) { if (this._x > 1490) { this._x = 1490; this.svel = this.svel * -1; } if (this._x < 10) { this._x = 10; this.svel = this.svel * -1; } this.charstatus = "swinging"; this.gotoAndPlay("swinging"); this.distx = this._x - _root.gamebase.newgrap._x; this.disty = this._y - _root.gamebase.newgrap._y; if (!this.circcalc) { _root.punch.gotoAndPlay(2); if (_root.gamebase.char.grapadder - 50) { _root.gamebase.char.grapadder = _root.gamebase.char.grapadder + 5; } _root.score = _root.score + _root.gamebase.char.grapadder; this.roperad = Math.sqrt((this.distx * this.distx) + (this.disty * this.disty)); this.currangle = Math.atan2(this.distx, this.disty) - 402.123859659494; this.swingangle = this.currangle; this.entryangle = Math.atan2(this.xvel, this.yvel); this.entryvel = Math.sqrt((this.xvel * this.xvel) + (this.yvel * this.yvel)) * Math.sin(this.entryangle - this.currangle); this.svel = this.entryvel; this.circcalc = true; } if (this.roperad < 30) { this.roperad = 30; } this.swingcirc = (Math.PI*2) * this.roperad; this.disprad = Math.sqrt((this.distx * this.distx) + (this.disty * this.disty)); if ((this.swingangle * 57.29578) > 180) { this.svel = this.svel + (Math.sin(this.swingangle) * (mass * _root.gamebase.gravity)); } else { this.svel = this.svel - (Math.sin(this.swingangle) * (mass * _root.gamebase.gravity)); } this.svel = this.svel * _root.gamebase.ropefriction; if (this._y > (_root.gamebase.ground - 1)) { this.svel = this.svel * 0.85; } this.swingdist = this.svel; this.addangle = ((this.swingdist / this.swingcirc) * 360) / 57.2957795130823; this.swingangle = this.swingangle + this.addangle; if (!this.faceright) { this._rotation = (-(57.29578 * this.swingangle)) + 30; } else { this._rotation = (-(57.29578 * this.swingangle)) - 30; } this._y = (Math.cos(this.swingangle) * this.roperad) + _root.gamebase.newgrap._y; this._x = (Math.sin(this.swingangle) * this.roperad) + _root.gamebase.newgrap._x; if (this._y > (_root.gamebase.ground - 2)) { } this.flyangle = this.swingangle + (Math.PI/2); this.xvel = Math.sin(this.flyangle) * this.swingdist; this.yvel = Math.cos(this.flyangle) * this.swingdist; } else { this.yvel = this.yvel + (this.mass * _root.gamebase.gravity); this._y = this._y + this.yvel; this._x = this._x + this.xvel; this.circcalc = false; this.svel = 0; this._rotation = 0; } if (!this.airborne) { if (this.xvel > this.maxspeed) { this.xvel--; } else if (this.xvel < (-this.maxspeed)) { this.xvel++; } } if (!this.glock) { if (this._x > 1490) { this._x = 1490; this.xvel = this.xvel * -0.4; } if (this._x < 10) { this._x = 10; this.xvel = this.xvel * -0.4; } } if (_root.gamebase.char.platcount < _root.gamebase.numplatforms) { if (this._y > (_root.gamebase.char.platheight - 6)) { this._y = _root.gamebase.char.platheight - 6; this.yvel = 0; } } else if (this._y > _root.gamebase.ground) { if (this._y < (_root.gamebase.ground + 17)) { this._y = _root.gamebase.ground; this.yvel = 0; } else { this._y = _root.gamebase.ground; this.yvel = this.yvel * -0.3; } } _root.gamebase.char.platcount = 0; _root.gamebase.char.platheight = ground; if (this.charstatus != this.oldcharstatus) { gotoAndPlay(this.charstatus); } this.oldcharstatus = this.charstatus; draw_limbback(shoulder, lefthand); draw_limbfront(shoulder, righthand); if (this.gshoot || (this.glock)) { draw_glowrope(_root.gamebase.newgrap, _root.gamebase.char); } if (this.sshoot || (this.slock)) { draw_glowrope(_root.gamebase.newsack, _root.gamebase.char); } if (this.faceright) { arrow._rotation = (this.shootangle + 45) - this._rotation; } else { arrow._rotation = (this.shootangle + 45) + this._rotation; } if (_root.gamebase.timego && (_root.gamebase.pickedup < _root.gamebase.numpickups)) { _root.gamebase.leveltimer--; _root.gamebase.leveltime = Math.round(_root.gamebase.leveltimer / 0.3) / 100; } else { _root.nextFrame(); } if (_root.gamebase.pickedup > (_root.gamebase.numpickups - 10)) { _root.gamebase.mood = "agitated"; } } };
Symbol 217 MovieClip Frame 8
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 1
speed = 1; holes = 0; base = 0; moviewidth = 750; movieheight = 300; numacross = 10; numdown = 4; mywidth = 75; myheight = 75; totalsquares = numacross * numdown; i = 0; p = 0;
Symbol 233 MovieClip Frame 2
xarray = new Array(); yarray = new Array(); repeat = 1; while (repeat < (numdown + 1)) { count = 0; while (count < numacross) { xarray.push(count * mywidth); yarray.push(offset); count++; } offset = offset + myheight; repeat++; }
Symbol 233 MovieClip Frame 3
repeat = 0; while (repeat < speed) { if (i < (totalsquares - holes)) { n = random(xarray.length); this.attachMovie("blanker", "square" + i, 200 + i); this["square" + i]._x = xarray[n]; this["square" + i]._y = yarray[n]; xarray.splice(n, 1); yarray.splice(n, 1); } i++; repeat++; }
Symbol 233 MovieClip Frame 4
if (i > totalsquares) { stop(); } gotoAndPlay (3);

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3
Symbol 3 MovieClip [pu_chicken]Uses:2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClip [pu_can]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClip [pu_burger]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip [pu_bottle]Uses:11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClip [pu_bonsai]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClip [pu_beverage]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClip [pu_bowl]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip [pu_watermelon]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClip [pu_trainer]Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip [pu_orange]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [pu_shuriken]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip [pu_rollerskate]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClip [pu_pie]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClip [pu_nunchuckas]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClip [pu_mouse]Uses:44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip [pu_lemon]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip [pu_icecream]Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClip [pu_ham]Uses:53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClip [pu_egg]Uses:56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClip [pu_donut]Uses:59
Symbol 61 GraphicUsed by:74
Symbol 62 GraphicUsed by:74
Symbol 63 GraphicUsed by:74
Symbol 64 GraphicUsed by:74
Symbol 65 GraphicUsed by:74
Symbol 66 GraphicUsed by:74
Symbol 67 GraphicUsed by:74
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:61 62 63 64 65 66 67 68 69 70 71 72 73Used by:75
Symbol 75 MovieClip [pu_coin1]Uses:74
Symbol 76 GraphicUsed by:91
Symbol 77 GraphicUsed by:91
Symbol 78 GraphicUsed by:91
Symbol 79 GraphicUsed by:91
Symbol 80 GraphicUsed by:91
Symbol 81 GraphicUsed by:91
Symbol 82 GraphicUsed by:91
Symbol 83 GraphicUsed by:91
Symbol 84 GraphicUsed by:91
Symbol 85 GraphicUsed by:91
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:76 77 78 79 80 81 82 83 84 85 86 87 88 89 90Used by:92
Symbol 92 MovieClip [pu_cube1]Uses:91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:109
Symbol 95 MovieClipUsed by:109 217
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:109
Symbol 98 GraphicUsed by:99 120
Symbol 99 MovieClipUses:98Used by:109
Symbol 100 GraphicUsed by:101 117
Symbol 101 MovieClipUses:100Used by:109
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:109
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClip [char1]Uses:94 95 97 99 101 103 105 106 108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [sack]Uses:110
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [newgrapple]Uses:112 113
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [platform1]Uses:115
Symbol 117 MovieClipUses:100Used by:119 123 125 128 132 135 140
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [enemy07]Uses:117 118
Symbol 120 MovieClipUses:98Used by:123 125 128 132 135 140
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [enemy06]Uses:117 120 121 122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [enemy05]Uses:117 120 124
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [enemy04]Uses:117 120 126 127
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [enemy03]Uses:117 120 130 131
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [enemy02]Uses:117 120 133 134
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClip [enemy01]Uses:117 120 136 137 139
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [backdrop18]Uses:141
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [backdrop17]Uses:143
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [backdrop16]Uses:145
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [backdrop15]Uses:147
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [backdrop14]Uses:149
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [backdrop13]Uses:151
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [backdrop12]Uses:153
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [backdrop11]Uses:155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [backdrop10]Uses:157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [backdrop9]Uses:159
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [backdrop8]Uses:161
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [backdrop7]Uses:163
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [backdrop6]Uses:165
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [backdrop5]Uses:167
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [backdrop4]Uses:169
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [backdrop3]Uses:171
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [backdrop2]Uses:173
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [backdrop1]Uses:175
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [blanker]Uses:177
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [smokewhite]Uses:179
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [guy]Uses:181 182 183
Symbol 185 SoundUsed by:186
Symbol 186 MovieClip [squeak1]Uses:185Used by:Timeline
Symbol 187 MovieClipUsed by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 FontUsed by:191 192 193 194 195 196 203
Symbol 191 EditableTextUses:190Used by:Timeline
Symbol 192 EditableTextUses:190Used by:Timeline
Symbol 193 TextUses:190Used by:Timeline
Symbol 194 EditableTextUses:190Used by:Timeline
Symbol 195 EditableTextUses:190Used by:Timeline
Symbol 196 TextUses:190Used by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:198 199 200Used by:Timeline
Symbol 202 FontUsed by:203
Symbol 203 TextUses:202 190Used by:204
Symbol 204 MovieClipUses:203Used by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 SoundUsed by:207
Symbol 207 MovieClipUses:206Used by:Timeline
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:213
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClipUses:208 210 212Used by:Timeline
Symbol 214 GraphicUsed by:217
Symbol 215 FontUsed by:216 226 227 228 229 230 234
Symbol 216 TextUses:215Used by:217
Symbol 217 MovieClipUses:214 216 95Used by:Timeline
Symbol 218 SoundUsed by:219
Symbol 219 MovieClipUses:218Used by:Timeline
Symbol 220 SoundUsed by:221
Symbol 221 MovieClipUses:220Used by:Timeline
Symbol 222 SoundUsed by:223
Symbol 223 MovieClipUses:222Used by:Timeline
Symbol 224 SoundUsed by:225
Symbol 225 MovieClipUses:224Used by:Timeline
Symbol 226 TextUses:215Used by:231
Symbol 227 EditableTextUses:215Used by:231
Symbol 228 TextUses:215Used by:231
Symbol 229 EditableTextUses:215Used by:231
Symbol 230 TextUses:215Used by:231
Symbol 231 MovieClipUses:226 227 228 229 230Used by:Timeline
Symbol 232 GraphicUsed by:Timeline
Symbol 233 MovieClipUsed by:Timeline
Symbol 234 EditableTextUses:215Used by:Timeline

Instance Names

"running"Frame 33Symbol 207 MovieClip
"squeak"Frame 33Symbol 186 MovieClip [squeak1]
"gamebase"Frame 109Symbol 217 MovieClip
"squeak1"Frame 109Symbol 186 MovieClip [squeak1]
"bling1"Frame 109Symbol 219 MovieClip
"shootrope1"Frame 109Symbol 221 MovieClip
"jump1"Frame 109Symbol 223 MovieClip
"punch"Frame 109Symbol 225 MovieClip
"anim"Symbol 3 MovieClip [pu_chicken] Frame 1Symbol 2 MovieClip
"anim"Symbol 6 MovieClip [pu_can] Frame 1Symbol 5 MovieClip
"anim"Symbol 9 MovieClip [pu_burger] Frame 1Symbol 8 MovieClip
"anim"Symbol 12 MovieClip [pu_bottle] Frame 1Symbol 11 MovieClip
"anim"Symbol 15 MovieClip [pu_bonsai] Frame 1Symbol 14 MovieClip
"anim"Symbol 18 MovieClip [pu_beverage] Frame 1Symbol 17 MovieClip
"anim"Symbol 21 MovieClip [pu_bowl] Frame 1Symbol 20 MovieClip
"anim"Symbol 24 MovieClip [pu_watermelon] Frame 1Symbol 23 MovieClip
"anim"Symbol 27 MovieClip [pu_trainer] Frame 1Symbol 26 MovieClip
"anim"Symbol 30 MovieClip [pu_orange] Frame 1Symbol 29 MovieClip
"anim"Symbol 33 MovieClip [pu_shuriken] Frame 1Symbol 32 MovieClip
"anim"Symbol 36 MovieClip [pu_rollerskate] Frame 1Symbol 35 MovieClip
"anim"Symbol 39 MovieClip [pu_pie] Frame 1Symbol 38 MovieClip
"anim"Symbol 42 MovieClip [pu_nunchuckas] Frame 1Symbol 41 MovieClip
"anim"Symbol 45 MovieClip [pu_mouse] Frame 1Symbol 44 MovieClip
"anim"Symbol 48 MovieClip [pu_lemon] Frame 1Symbol 47 MovieClip
"anim"Symbol 51 MovieClip [pu_icecream] Frame 1Symbol 50 MovieClip
"anim"Symbol 54 MovieClip [pu_ham] Frame 1Symbol 53 MovieClip
"anim"Symbol 57 MovieClip [pu_egg] Frame 1Symbol 56 MovieClip
"anim"Symbol 60 MovieClip [pu_donut] Frame 1Symbol 59 MovieClip
"anim"Symbol 75 MovieClip [pu_coin1] Frame 1Symbol 74 MovieClip
"anim"Symbol 92 MovieClip [pu_cube1] Frame 1Symbol 91 MovieClip
"arrow"Symbol 109 MovieClip [char1] Frame 1Symbol 94 MovieClip
"perspback"Symbol 109 MovieClip [char1] Frame 1Symbol 95 MovieClip
"shoulder"Symbol 109 MovieClip [char1] Frame 1Symbol 97 MovieClip
"grapbelt"Symbol 109 MovieClip [char1] Frame 1Symbol 97 MovieClip
"lefthand"Symbol 109 MovieClip [char1] Frame 1Symbol 99 MovieClip
"leftfoot"Symbol 109 MovieClip [char1] Frame 1Symbol 101 MovieClip
"perspfront"Symbol 109 MovieClip [char1] Frame 1Symbol 95 MovieClip
"righthand"Symbol 109 MovieClip [char1] Frame 1Symbol 99 MovieClip
"rightfoot"Symbol 109 MovieClip [char1] Frame 1Symbol 101 MovieClip
"persp"Symbol 188 MovieClip Frame 1Symbol 187 MovieClip
"persp"Symbol 217 MovieClip Frame 1Symbol 95 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "pu_chicken"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pu_can"
ExportAssets (56)Timeline Frame 1Symbol 9 as "pu_burger"
ExportAssets (56)Timeline Frame 1Symbol 12 as "pu_bottle"
ExportAssets (56)Timeline Frame 1Symbol 15 as "pu_bonsai"
ExportAssets (56)Timeline Frame 1Symbol 18 as "pu_beverage"
ExportAssets (56)Timeline Frame 1Symbol 21 as "pu_bowl"
ExportAssets (56)Timeline Frame 1Symbol 24 as "pu_watermelon"
ExportAssets (56)Timeline Frame 1Symbol 27 as "pu_trainer"
ExportAssets (56)Timeline Frame 1Symbol 30 as "pu_orange"
ExportAssets (56)Timeline Frame 1Symbol 33 as "pu_shuriken"
ExportAssets (56)Timeline Frame 1Symbol 36 as "pu_rollerskate"
ExportAssets (56)Timeline Frame 1Symbol 39 as "pu_pie"
ExportAssets (56)Timeline Frame 1Symbol 42 as "pu_nunchuckas"
ExportAssets (56)Timeline Frame 1Symbol 45 as "pu_mouse"
ExportAssets (56)Timeline Frame 1Symbol 48 as "pu_lemon"
ExportAssets (56)Timeline Frame 1Symbol 51 as "pu_icecream"
ExportAssets (56)Timeline Frame 1Symbol 54 as "pu_ham"
ExportAssets (56)Timeline Frame 1Symbol 57 as "pu_egg"
ExportAssets (56)Timeline Frame 1Symbol 60 as "pu_donut"
ExportAssets (56)Timeline Frame 1Symbol 75 as "pu_coin1"
ExportAssets (56)Timeline Frame 1Symbol 92 as "pu_cube1"
ExportAssets (56)Timeline Frame 1Symbol 109 as "char1"
ExportAssets (56)Timeline Frame 1Symbol 111 as "sack"
ExportAssets (56)Timeline Frame 1Symbol 114 as "newgrapple"
ExportAssets (56)Timeline Frame 1Symbol 116 as "platform1"
ExportAssets (56)Timeline Frame 1Symbol 119 as "enemy07"
ExportAssets (56)Timeline Frame 1Symbol 123 as "enemy06"
ExportAssets (56)Timeline Frame 1Symbol 125 as "enemy05"
ExportAssets (56)Timeline Frame 1Symbol 128 as "enemy04"
ExportAssets (56)Timeline Frame 1Symbol 132 as "enemy03"
ExportAssets (56)Timeline Frame 1Symbol 135 as "enemy02"
ExportAssets (56)Timeline Frame 1Symbol 140 as "enemy01"
ExportAssets (56)Timeline Frame 1Symbol 142 as "backdrop18"
ExportAssets (56)Timeline Frame 1Symbol 144 as "backdrop17"
ExportAssets (56)Timeline Frame 1Symbol 146 as "backdrop16"
ExportAssets (56)Timeline Frame 1Symbol 148 as "backdrop15"
ExportAssets (56)Timeline Frame 1Symbol 150 as "backdrop14"
ExportAssets (56)Timeline Frame 1Symbol 152 as "backdrop13"
ExportAssets (56)Timeline Frame 1Symbol 154 as "backdrop12"
ExportAssets (56)Timeline Frame 1Symbol 156 as "backdrop11"
ExportAssets (56)Timeline Frame 1Symbol 158 as "backdrop10"
ExportAssets (56)Timeline Frame 1Symbol 160 as "backdrop9"
ExportAssets (56)Timeline Frame 1Symbol 162 as "backdrop8"
ExportAssets (56)Timeline Frame 1Symbol 164 as "backdrop7"
ExportAssets (56)Timeline Frame 1Symbol 166 as "backdrop6"
ExportAssets (56)Timeline Frame 1Symbol 168 as "backdrop5"
ExportAssets (56)Timeline Frame 1Symbol 170 as "backdrop4"
ExportAssets (56)Timeline Frame 1Symbol 172 as "backdrop3"
ExportAssets (56)Timeline Frame 1Symbol 174 as "backdrop2"
ExportAssets (56)Timeline Frame 1Symbol 176 as "backdrop1"
ExportAssets (56)Timeline Frame 1Symbol 178 as "blanker"
ExportAssets (56)Timeline Frame 1Symbol 180 as "smokewhite"
ExportAssets (56)Timeline Frame 1Symbol 184 as "guy"
ExportAssets (56)Timeline Frame 1Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 33Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 34Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 35Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 36Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 37Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 38Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 39Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 40Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 41Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 42Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 43Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 44Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 45Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 46Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 47Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 48Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 49Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 50Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 51Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 52Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 53Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 54Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 55Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 56Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 57Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 58Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 59Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 60Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 61Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 62Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 63Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 64Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 65Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 66Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 67Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 68Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 69Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 70Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 71Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 72Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 73Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 74Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 75Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 76Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 77Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 78Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 79Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 80Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 81Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 82Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 83Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 84Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 85Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 86Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 87Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 88Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 89Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 90Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 91Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 92Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 93Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 94Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 95Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 96Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 97Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 98Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 99Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 100Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 101Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 102Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 103Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 109Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 110Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 111Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 112Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 113Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 114Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 115Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 116Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 117Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 118Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 119Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 120Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 121Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 122Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 123Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 124Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 125Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 126Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 127Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 128Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 129Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 130Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 131Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 132Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 133Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 134Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 135Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 136Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 137Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 138Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 139Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 140Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 141Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 142Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 143Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 144Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 145Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 146Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 147Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 148Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 149Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 150Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 151Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 152Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 153Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 154Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 155Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 156Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 157Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 158Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 159Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 160Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 161Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 162Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 163Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 164Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 165Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 166Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 167Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 168Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 169Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 170Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 171Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 172Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 173Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 174Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 175Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 176Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 177Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 178Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 179Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 180Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 181Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 182Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 183Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 184Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 185Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 186Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 187Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 188Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 189Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 190Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 191Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 192Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 193Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 194Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 195Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 196Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 197Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 198Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 199Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 200Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 201Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 202Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 203Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 204Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 205Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 206Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 207Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 208Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 209Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 210Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 211Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 212Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 213Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 214Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 215Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 216Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 217Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 218Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 219Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 220Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 221Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 222Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 223Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 224Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 225Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 226Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 227Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 228Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 229Symbol 186 as "squeak1"
ExportAssets (56)Timeline Frame 230Symbol 186 as "squeak1"

Labels

"hit"Frame 34
"standing"Symbol 109 MovieClip [char1] Frame 1
"running"Symbol 109 MovieClip [char1] Frame 10
"jumping"Symbol 109 MovieClip [char1] Frame 19
"shooting"Symbol 109 MovieClip [char1] Frame 27
"skidding"Symbol 109 MovieClip [char1] Frame 35
"swinging"Symbol 109 MovieClip [char1] Frame 46

Dynamic Text Variables

currentSymbol 191 EditableText"222222"
totalSymbol 192 EditableText"222222"
currentSymbol 194 EditableText"222222"
totalSymbol 195 EditableText"222222"
_root.scoreSymbol 227 EditableText"testing"
gamebase.leveltimeSymbol 229 EditableText"testing"




http://swfchan.com/3/10685/info.shtml
Created: 8/6 -2019 04:04:44 Last modified: 8/6 -2019 04:04:44 Server time: 10/05 -2024 08:59:11