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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Bomb It.swf

This is the info page for
Flash #10703

(Click the ID number above for more basic data on this flash file.)


Text
00

00

BEST

QUALITY:

NORMAL

BAD

ON

SOUND:

OFF

SELECT

CONFIRM

0

0

0

0

000000

00

00

333333

333333

333333

333333

333333

333333

ENEMIES KILLED

TOTAL SCORE

LEFT OVER TIME

EXTRA SCORE

DESTRUCTION

LEVEL

FINAL SCORE

333333

333333

333333

333333

333333

333333

333333

333333

333333

333333

333333

333333

PLAYER 2

PLAYER 1

YOU COMPLETED THE EASY MODE. TRY OUT THE NORMAL MODE

YOU COMPLETED THE NOMAL MODE. TRY OUT THE HARD MODE

YOU COMPLETED THE HARD MODE. YOU ARE THE ULTIMATE BOMB IT CHAMPION!

MORE GAMES

wwwwwwwwwwww

wwwwwwwwwwww

wwwwwwwwwwww

PLAYER2

NAME

PLAYER1

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

00000000000000

1000000

01

02

03

04

05

06

07

08

09

10

SCORE

RANK

NEW!

PLAY AGAIN

3000+ GAMES

BACK

ActionScript [AS1/AS2]

Frame 1
function gameSave() { trace("saved"); var _local1 = SharedObject.getLocal("bomb_it"); var _local2 = {playerName1:playerName1, playerName2:playerName2, highScore_arr:highScore_arr}; _local1.data.myObj = _local2; } function upDateStageNum(stageNum) { stageNum_str = ""; if (stageNum < 10) { stageNum_str = stageNum_str + "0"; } stageNum_str = stageNum_str + stageNum; } fscommand ("allowscale", false); fscommand ("showmenu", false); qualityNum = 1; life0 = 3; var totalPlayer = 0; myLSO = SharedObject.getLocal("bomb_it"); if (myLSO.data.myObj == undefined) { trace("first play"); playerName1 = ""; playerName2 = ""; highScore_arr = [["cpu", 100], ["cpu", 137728], ["cpu", 50000], ["cpu", 40000], ["cpu", 30000], ["cpu", 20000], ["cpu", 10000], ["cpu", 5000], ["cpu", 3000], ["cpu", 1000]]; gameSave(); } else { trace("loaded"); var myObj = myLSO.data.myObj; playerName1 = myObj.playerName1; playerName2 = myObj.playerName2; highScore_arr = myObj.highScore_arr.slice(); }
Frame 3
stop(); if (bgMusic_sound == undefined) { soundon = true; bgMusic_sound = new Sound(this); bgMusic_sound.attachSound("Bombit_-_mainscreen"); bgMusic_sound.start(); bgMusic_sound.onSoundComplete = function () { if (soundon) { this.start(); } }; } delete p1; delete p2; p1 = undefined; p2 = undefined;
Frame 8
function mov(p, dx) { if (p.setDown) { return(0); } if (totalPlayer == 2) { var _local3 = this["p" + (3 - p.id)]; do { p.heroId = p.heroId + dx; if (p.heroId <= 0) { p.heroId = 4; } else if (p.heroId > 4) { p.heroId = 1; } } while (p.heroId == _local3.heroId); } else { p.heroId = p.heroId + dx; if (p.heroId <= 0) { p.heroId = 4; } else if (p.heroId > 4) { p.heroId = 1; } } var _local4 = this["p_pointer" + p.id]; _local4.delayTime = 2; _local4.heroId = p.heroId; _local4.p.gotoAndStop(((p.id - 1) * 4) + p.heroId); _local4.arrow.gotoAndStop(p.heroId); _local4._x = this["hero" + p.heroId]._x; } var heroNum = 1; while (heroNum <= 4) { this["heroObj" + heroNum] = {heroId:0, life:1, totalBomb:1, totalScore:0, score:0, killScore:0, timeScore:0, toolScore:0, brickScore:0, bonus:0}; var hero = this["hero" + heroNum]; if (heroNum <= totalPlayer) { var p = this["p" + heroNum]; var p_pointer = this.attachMovie("p_pointer", "p_pointer" + heroNum, heroNum, {heroId:0, delayTime:2, _xscale:200, _yscale:200, _y:hero._y}); p_pointer.onEnterFrame = function () { if ((--this.delayTime) <= 0) { this.delayTime = 100; this._parent["\u773C\u76AE" + this.heroId].gotoAndPlay(2); } }; } heroNum++; } Key.addListener(this); totalSetDown = 0; if (totalPlayer == 1) { heroObj1.life = 3; p1 = {setDown:false, id:1, heroId:0, key0:37, key1:38, key2:39, key3:40, fireKey:32}; mov(p1, 1); this.onKeyUp = function () { switch (Key.getCode()) { case p1.key0 : case p1.key1 : mov(p1, -1); return; case p1.key2 : case p1.key3 : mov(p1, 1); return; case p1.fireKey : gotoAndStop ("game"); } }; } else { heroObj1.life = 3; heroObj2.life = 3; p1 = {setDown:false, id:1, heroId:0, key0:65, key1:87, key2:68, key3:83, fireKey:32}; p2 = {setDown:false, id:2, heroId:0, key0:37, key1:38, key2:39, key3:40, fireKey:13}; mov(p1, 1); mov(p2, 1); this.onKeyUp = function () { switch (Key.getCode()) { case p1.key0 : case p1.key1 : mov(p1, -1); return; case p1.key2 : case p1.key3 : mov(p1, 1); return; case p1.fireKey : if (p1.setDown == false) { p1.setDown = true; p_pointer1.gotoAndStop(1); if ((++totalSetDown) == totalPlayer) { gotoAndStop ("game"); } } return; case p2.key0 : case p2.key1 : mov(p2, -1); return; case p2.key2 : case p2.key3 : mov(p2, 1); return; case p2.fireKey : if (p2.setDown != false) { break; } p2.setDown = true; p_pointer2.gotoAndStop(1); if ((++totalSetDown) != totalPlayer) { break; } gotoAndStop ("game"); } }; } specialToolName_array = ["\u706B\u7BAD", "\u5730\u96F7", "\u624B\u69B4\u5F39", "\u6C7D\u5F39", "\u51B0\u7BAD", "\u706B\u7130\u7BAD"]; specialToolId = 6; bgMusic_array = ["Bombit_-_level_1", "Bombit_-_level_2", "Bombit_-_level_3", "Bombit_-_level_4"]; bgMusicId = 4;
Frame 9
stageNum = 0; var heroNum = 1; while (heroNum <= 4) { var heroObj = this["heroObj" + heroNum]; heroObj.totalScore = 0; if (heroNum <= totalPlayer) { heroObj.life = 3; } else { heroObj.life = 1; } heroNum++; } p_pointer1.removeMovieClip(); p_pointer2.removeMovieClip(); bgMusic_sound.stop(); Key.removeListener(this); quality_mc.gotoAndStop(qualityNum); if (soundon) { soundon_mc.stop(); } else { soundon_mc.nextFrame(); } switch (varHard) { case "easy" : totalStage = 15; break; case "normal" : totalStage = 20; break; case "hard" : totalStage = 25; } trace((("varHard=" + varHard) + ",totalStage=") + totalStage);
Frame 10
if (soundon) { bgMusic_sound.start(); }
Frame 11
nameOutput = ""; scoreOutput = ""; var L = highScore_arr.length; var i = 0; while (i < L) { var j = i; while (j < L) { if (highScore_arr[i][1] < highScore_arr[j][1]) { var temp = highScore_arr[i][0]; highScore_arr[i][0] = highScore_arr[j][0]; highScore_arr[j][0] = temp; var temp = highScore_arr[i][1]; highScore_arr[i][1] = highScore_arr[j][1]; highScore_arr[j][1] = temp; } j++; } i++; } if (L > 10) { L = 10; } var i = 0; while (i < L) { var playerName = highScore_arr[i][0]; var highScore = highScore_arr[i][1]; this["name" + (i + 1)] = playerName; this["score" + (i + 1)] = highScore; var j = 0; while (j <= totalPlayer) { if ((playerName == this["playerName" + j]) && (highScore == this["heroObj" + j].totalScore)) { break; } j++; } if (j > totalPlayer) { this["new" + i]._visible = false; } else { this["new" + i]._visible = true; } i++; } gameSave();
Frame 12
nameOutput = ""; scoreOutput = ""; var L = highScore_arr.length; var i = 0; while (i < L) { var j = i; while (j < L) { if (highScore_arr[i][1] < highScore_arr[j][1]) { var temp = highScore_arr[i][0]; highScore_arr[i][0] = highScore_arr[j][0]; highScore_arr[j][0] = temp; var temp = highScore_arr[i][1]; highScore_arr[i][1] = highScore_arr[j][1]; highScore_arr[j][1] = temp; } j++; } i++; } if (L > 10) { L = 10; } var i = 0; while (i < L) { var playerName = highScore_arr[i][0]; var highScore = highScore_arr[i][1]; this["name" + (i + 1)] = playerName; this["score" + (i + 1)] = highScore; var j = 0; while (j <= totalPlayer) { if ((playerName == this["playerName" + j]) && (highScore == this["heroObj" + j].totalScore)) { break; } j++; } if (j > totalPlayer) { this["new" + i]._visible = false; } else { this["new" + i]._visible = true; } i++; } gameSave();
Symbol 237 MovieClip [heroExp] Frame 1
this.attachMovie("hero" + heroId, "hero", 0); hero.gotoAndStop("down"); this.attachMovie("brickExp", "brickExp", 1);
Symbol 237 MovieClip [heroExp] Frame 6
hero.removeMovieClip(); blackHero.gotoAndStop(heroId);
Symbol 237 MovieClip [heroExp] Frame 36
this.removeMovieClip();
Symbol 248 MovieClip [brickExp] Frame 11
this.removeMovieClip();
Symbol 279 MovieClip [heroDieSmoke] Frame 36
this.removeMovieClip();
Symbol 306 MovieClip [mine] Frame 60
stop();
Symbol 312 MovieClip Frame 22
this._parent.removeMovieClip();
Symbol 315 MovieClip [gasBomb] Frame 101
stop();
Symbol 319 MovieClip [fireEffect] Frame 40
this.removeMovieClip();
Symbol 325 MovieClip [freezeEffect] Frame 40
this.removeMovieClip();
Symbol 326 MovieClip [tool] Frame 80
gotoAndPlay (1);
Symbol 326 MovieClip [tool] Frame 101
this.removeMovieClip();
Symbol 376 MovieClip Frame 1
stop(); this.onEnterFrame = function () { var _local3 = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.gotoAndStop(int(_local3 / 10)); if (_local3 >= 100) { delete this.onEnterFrame; _root.play(); } };
Symbol 391 Button
on (release) { getURL ("http://moregames.agame.com", "_blank"); }
Symbol 407 MovieClip Frame 1
stop();
Symbol 432 Button
on (release) { gotoAndStop ("menu2"); }
Symbol 433 Button
on (release) { gotoAndStop ("howtoplay"); }
Symbol 434 Button
on (release) { gotoAndStop ("highscore2"); }
Symbol 435 Button
on (release) { getURL ("http://moregames.agame.com", "_blank"); }
Symbol 436 Button
on (release) { getURL ("http://freegames.agame.com", "_blank"); }
Symbol 441 Button
on (release) { getURL ("http://moregames.agame.com", "_blank"); }
Symbol 447 Button
on (release) { if ((++_parent.qualityNum) > 3) { _parent.qualityNum = 1; } gotoAndStop(_parent.qualityNum); }
Symbol 450 MovieClip Frame 1
if (_parent.qualityNum == 1) { stop(); _quality = "high"; } else { gotoAndStop(_parent.qualityNum); }
Symbol 450 MovieClip Frame 2
_quality = "medium";
Symbol 450 MovieClip Frame 3
_quality = "low";
Symbol 453 Button
on (release) { if (_parent.soundon) { _parent.soundon = false; _parent.bgMusic_sound.stop(); nextFrame(); } else { _parent.soundon = true; prevFrame(); _parent.bgMusic_sound.start(); } }
Symbol 455 MovieClip Frame 1
if (_parent.soundon) { stop(); } else { nextFrame(); }
Symbol 458 Button
on (release) { totalPlayer = 1; gotoAndStop ("menu3"); }
Symbol 459 Button
on (release) { totalPlayer = 2; gotoAndStop ("menu3"); }
Symbol 462 Button
on (release) { varHard = "normal"; gotoAndStop ("select"); }
Symbol 463 Button
on (release) { varHard = "hard"; gotoAndStop ("select"); }
Symbol 465 Button
on (release) { varHard = "easy"; gotoAndStop ("select"); }
Symbol 469 Button
on (release) { gotoAndStop ("toolInstruction"); }
Symbol 505 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
gotoAndStop(_parent.totalPlayer);
Symbol 524 MovieClip Frame 1
function timeInit() { c1 = (c2 = (c3 = (c4 = "0"))); t = 180; upDate(); t0 = getTimer() / 1000; pausing = false; } function timePause() { if (pausing) { pausing = false; } else { pausing = true; } } function timeStart() { timerInterval = setInterval(function () { var _local2 = getTimer() / 1000; if (pausing == false) { t = t - (_local2 - t0); if (t < 1) { t = 0; timeStop(); _parent.game.gameover("timeup"); } upDate(); } t0 = _local2; }, 500); } function upDate() { var _local1 = String(int(t) % 60); var _local2 = String(int((t - _local1) / 60)); if (_local1.length < 2) { c3 = "0"; c4 = _local1; } else { c3 = _local1.charAt(0); c4 = _local1.charAt(1); } if (_local2.length < 2) { c1 = "0"; c2 = _local2; } else { c1 = _local2.charAt(0); c2 = _local2.charAt(1); } } function timeStop() { clearInterval(timerInterval); }
Symbol 530 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 1
function init() { var _local4 = 1; while (_local4 <= 4) { var _local5 = _parent["heroObj" + _local4]; var _local3 = this["pan" + _local4]; _local3.gotoAndStop(_local5.heroId); _local3.lifeMc.txt = _local5.life; _local3.shield.tool_mc.gotoAndStop(4); _local3.shield._visible = false; _local3.shoe.tool_mc.gotoAndStop(6); _local3.shoe._visible = false; _local3.glove.tool_mc.gotoAndStop(2); _local3.glove._visible = false; if (_local5.life > 0) { _local3.pan_mask.gotoAndStop(1); } else { _local3.pan_mask.gotoAndStop(2); } _local4++; } } function upDate() { var _local5 = 1; while (_local5 <= 4) { var _local3 = _parent["heroObj" + _local5]; var _local4 = this["pan" + _local5]; _local4.lifeMc.txt = _local3.life; if (_local3.life == 0) { _local4.pan_mask.gotoAndStop(2); } _local4.score = _local3.score; _local4.totalBombMc.txt = _local3.totalBomb; _local5++; } } function showMc(mcName, heroNum, value) { this["pan" + heroNum][mcName]._visible = value; } function mcBlink(mcName, heroNum) { var _local2 = this["pan" + heroNum][mcName]; _local2.delayTime = 35; _local2.onEnterFrame = function () { if ((--this.delayTime) <= 0) { delete this.onEnterFrame; } else if ((this.delayTime % 10) < 5) { this._visible = true; } else { this._visible = false; } }; }
Symbol 536 Button
on (release) { if ((++qualityNum) > 3) { qualityNum = 1; } quality_mc.gotoAndStop(qualityNum); }
Symbol 537 Button
on (release) { if (soundon) { game.bgMusic_sound.stop(); soundon = false; soundon_mc.nextFrame(); } else { game.bgMusic_sound.start(); soundon = true; soundon_mc.prevFrame(); } }
Symbol 538 Button
on (release, keyPress "p") { pause_mc.play(); game.pause(); timer.timePause(); } on (keyPress "P") { pause_mc.play(); game.pause(); timer.timePause(); }
Symbol 541 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 2
stop();
Symbol 547 MovieClip Frame 1
_quality = "high";
Symbol 547 MovieClip Frame 2
_quality = "medium";
Symbol 547 MovieClip Frame 3
_quality = "low";
Symbol 560 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 7
youWin_gra.gotoAndStop(this.varWin);
Symbol 560 MovieClip Frame 70
stop(); Key.addListener(_parent);
Symbol 561 MovieClip Frame 1
function gameover(msg) { delete this.onKeyUp; Key.removeListener(this); bgMusic_sound.stop(); youWin.varWin = ""; _parent.timer.timeStop(); delete game.onEnterFrame; pausing = true; _parent.pause_btn.enabled = false; _parent.music_btn.enabled = false; var _local12 = false; trace(msg); switch (msg) { case "timeup" : youWin.varWin = "timeup"; var _local8 = 0; var _local7 = 0; var _local5 = 0; while (_local5 <= 4) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { var _local4 = _parent["heroObj" + _local5].score; if (_local5 <= totalPlayer) { if (_local8 < _local4) { _local8 = _local4; } } else if (_local7 < _local4) { _local7 = _local4; } } _local5++; } if (_local8 > _local7) { youWin.varWin = youWin.varWin + "win"; _local5 = 1; while (_local5 <= totalPlayer) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { var _local3 = _parent["heroObj" + _local6.heroNum]; _local3.bonus = _local3.bonus + 1000; _local3.score = _local3.score + 1000; _local3.totalScore = _local3.totalScore + 1000; } _local5++; } _parent.allPan.upDate(); if (_parent.stageNum == _parent.totalStage) { pauseInterval = setInterval(function () { _parent.stageNum++; clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }, 5500); this.onKeyUp = function () { youWin.stop(); _parent.stageNum++; clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }; } else { _parent.stageClear = true; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }; } bgMusic_sound.attachSound("Bombit_-_level_complete"); break; } _local5 = 1; while (_local5 <= totalPlayer) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { _parent["heroObj" + _local5].life--; brickArea.attachMovie("heroExp", "heroExp" + _local6.heroNum, _local6.getDepth(), {heroId:_local6.heroId, _x:_local6._x, _y:_local6._y}); } _local5++; } _parent.allPan.upDate(); case "lose" : youWin.varWin = youWin.varWin + "lose"; _local5 = 1; while (_local5 <= totalPlayer) { if (_parent["heroObj" + _local5].life > 0) { break; } _local5++; } if (_local5 <= totalPlayer) { _parent.stageClear = false; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }; } else { _local12 = true; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }; } bgMusic_sound.attachSound("Bombit_-_mission_failed"); break; case "win" : _local5 = 1; while (_local5 <= totalPlayer) { var _local6 = brickArea["hero" + _local5]; if (_local6 != undefined) { var _local3 = _parent["heroObj" + _local6.heroNum]; _local3.timeScore = _local3.timeScore + int(_parent.timer.t * 10); _local3.bonus = _local3.bonus + 1000; _local3.score = _local3.score + (_local3.bonus + _local3.timeScore); _local3.totalScore = _local3.totalScore + (_local3.bonus + _local3.timeScore); } _local5++; } _parent.allPan.upDate(); youWin.varWin = "win"; if (_parent.stageNum == _parent.totalStage) { pauseInterval = setInterval(function () { _parent.stageNum++; clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.gotoAndStop("score"); }; } else { _parent.stageClear = true; pauseInterval = setInterval(function () { clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }, 5500); this.onKeyUp = function () { youWin.stop(); clearInterval(pauseInterval); bgMusic_sound.stop(); _parent.stageScore.gotoAndStop(totalPlayer + 1); }; } bgMusic_sound.attachSound("Bombit_-_level_complete"); } youWin.play(); if (_parent.soundon) { bgMusic_sound.start(); } if (!_local12) { _local5 = 1; while (_local5 <= 4) { var _local3 = _parent["heroObj" + _local5]; if (_local3.life == 0) { _local3.life = 1; if (((_local3.totalScore = _local3.totalScore - 1000)) < 0) { _local3.totalScore = 0; } } _local5++; } } } function putBomb(hero) { if ((hero.totalBomb <= 0) || (hero.puttAble == false)) { return(false); } var _local4 = (hero.y + "_") + hero.x; if (((((bgArea["bg" + _local4].bomb != "") || (brickArea["grenade" + _local4] != undefined)) || (brickArea["rocket" + _local4] != undefined)) || (brickArea["mine" + _local4] != undefined)) || (brickArea["gasBomb" + _local4] != undefined)) { return(false); } if (_parent.soundon) { vo_sound.attachSound("putBomb.wav"); vo_sound.start(); } _parent["heroObj" + hero.heroNum].totalBomb = --hero.totalBomb; _parent.allPan.upDate(); var bg = bgArea[(("bg" + hero.y) + "_") + hero.x]; bg.bomb = (("bomb" + hero.y) + "_") + hero.x; var _local5 = brickArea.attachMovie("bomb", bg.bomb, calDepth(hero.x, hero.y, brickArea.margin) - 5, {heroNum:hero.heroNum, heroId:hero.heroId, bg:bg, bombLevel:hero.bombLevel, delayTime:60, x:hero.x, y:hero.y, _x:hero.x * d, _y:hero.y * d}); _local5.onEnterFrame = function () { if (pausing) { return(0); } if (((--this.delayTime) <= 0) || (this.bg.expEnergy > 0)) { bombExp(this.bg); } }; return(true); } function addBrickExp(x, y, heroNum) { var bg = bgArea[(("bg" + y) + "_") + x]; var _local4 = brickArea.attachMovie("brickExp", (("brickExp" + y) + "_") + x, calDepth(x, y, brickArea.margin), {delayTime:10, bg:bg, _x:x * d, _y:y * d}); _local4.onEnterFrame = function () { if ((--this.delayTime) <= 0) { this.bg.expEnergy--; this.removeMovieClip(); } }; bg.brick = ""; bg.expEnergy++; bg.expHeroNum = heroNum; } function putSpecial(hero) { if (((hero.totalSpecial <= 0) || (hero.puttAble == false)) || (hero.moving)) { return(false); } var x = hero.x; var y = hero.y; var bg = bgArea[(("bg" + y) + "_") + x]; if (bg.bomb != "") { return(false); } var id = (hero._currentframe - 1); var dx = xy[id][0]; var dy = xy[id][1]; switch (hero.specialToolName) { case "\u706B\u7BAD" : if (brickArea[(("rocket" + y) + "_") + x] != undefined) { return(0); } if (_parent.soundon) { vo_sound.attachSound("rocket.mp3"); vo_sound.start(); } var _local12 = brickArea.attachMovie("rocket", (("rocket" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {hero:hero, heroNum:hero.heroNum, _x:x * d, _y:y * d, dx:dx, dy:dy, vx:0, vy:0}); _local12.gotoAndStop(id + 1); _local12.onEnterFrame = function () { if (pausing) { return(0); } this.vx = this.vx + this.dx; this.vy = this.vy + this.dy; this._x = this._x + this.vx; this._y = this._y + this.vy; var _local6 = Math.round(this._x / d); var _local5 = Math.round(this._y / d); var _local8 = bgArea.getNextHighestDepth(); var _local9 = bgArea.attachMovie("rocketSmoke", "rocketSmoke" + _local8, _local8, {_x:this._x, _y:this._y}); _local9.gotoAndStop(this._currentframe); var _local3 = 1; while (_local3 <= 4) { if (_local3 == this.heroNum) { } else { var _local4 = brickArea["hero" + _local3]; if (_local4 != undefined) { var dx = (_local4._x - this._x); var dy = (_local4._y - this._y); if (((dx * dx) + (dy * dy)) < ((d * d) / 4)) { addBrickExp(_local6, _local5, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } } } _local3++; } var _local7 = bgArea[(("bg" + _local5) + "_") + _local6]; if ((_local7.brick == undefined) || (_local7.brick == "unbreakAble")) { addBrickExp(_local6 - this.dx, _local5 - this.dy, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } if ((_local7.bomb != "") || (_local7.brick != "")) { addBrickExp(_local6, _local5, this.heroNum); this.removeMovieClip(); return(0); } this.swapDepths(calDepth(_local6, _local5, brickArea.margin) - 5); }; break; case "\u5730\u96F7" : if (brickArea[(("mine" + y) + "_") + x] != undefined) { return(0); } if (_parent.soundon) { vo_sound.attachSound("bibi.wav"); vo_sound.start(); } var _local16 = brickArea.attachMovie("mine", (("mine" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {heroNum:hero.heroNum, bg:bg, x:x, y:y, _x:x * d, _y:y * d}); _local16.onEnterFrame = function () { if (pausing) { return(0); } var _local3 = 1; while (_local3 <= 4) { var _local4 = brickArea["hero" + _local3]; if (_local4 != undefined) { var _local6 = _local4._x - this._x; var _local5 = _local4._y - this._y; if (_local3 == this.heroNum) { } else if (((_local6 * _local6) + (_local5 * _local5)) < ((d * d) / 4)) { addBrickExp(this.x, this.y, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } } _local3++; } if (this.bg.expEnergy > 0) { addBrickExp(this.x, this.y, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } }; break; case "\u624B\u69B4\u5F39" : if (brickArea[(("grenade" + y) + "_") + x] != undefined) { return(0); } var _local9 = x + (dx * 2); var _local8 = y + (dy * 2); var bg = bgArea[(("bg" + _local8) + "_") + _local9]; if ((bg.brick == undefined) || (bg.brick == "unbreakAble")) { return(false); } if (_parent.soundon) { vo_sound.attachSound("grenade.mp3"); vo_sound.start(); } var _local10 = brickArea.attachMovie("grenade", (("grenade" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {hero:hero, heroNum:hero.heroNum, bg:bg, x:_local9, y:_local8, _x:x * d, _y:y * d}); _local10.gotoAndStop(id + 1); _local10.onEnterFrame = function () { if (pausing) { return(0); } if (this.body._currentframe == int(this.body._totalframes / 2)) { this.swapDepths(calDepth(this.x, this.y, brickArea.margin) - 5); } if (this.body._currentframe == this.body._totalframes) { addBrickExp(this.x, this.y, this.heroNum); var _local3 = 0; while (_local3 < 4) { var x = (this.x + xy[_local3][0]); var y = (this.y + xy[_local3][1]); var _local4 = bgArea[(("bg" + y) + "_") + x]; if ((_local4.brick != undefined) && (_local4.brick != "unbreakAble")) { addBrickExp(x, y, this.heroNum); } _local3++; } if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } this.removeMovieClip(); return(0); } }; break; case "\u6C7D\u5F39" : if (brickArea[(("gasBomb" + y) + "_") + x] != undefined) { return(0); } if (_parent.soundon) { } var _local14 = brickArea.attachMovie("gasBomb", (("gasBomb" + y) + "_") + x, calDepth(x, y, brickArea.margin) - 5, {heroNum:hero.heroNum, bg:bg, x:x, y:y, _x:x * d, _y:y * d}); _local14.onEnterFrame = function () { if (pausing) { return(0); } var _local3 = 1; while (_local3 <= 4) { var _local2 = brickArea["hero" + _local3]; if (_local2 != undefined) { var _local5 = _local2._x - this._x; var _local4 = _local2._y - this._y; if (_local3 == this.heroNum) { } else if (((_local5 * _local5) + (_local4 * _local4)) == 0) { _local2.slowVLevel = 20; _local2.slowTime = 600; delete this.onEnterFrame; this.removeMovieClip(); return(0); } } _local3++; } if (this.bg.expEnergy > 0) { this.removeMovieClip(); return(0); } }; break; case "\u51B0\u7BAD" : var bg = bgArea[(("bg" + (y + dy)) + "_") + (x + dx)]; if ((bg.brick != "") || (bg.bomb != "")) { return(false); } var _local11 = bgArea.getNextHighestDepth(); var _local6 = bgArea.createEmptyMovieClip("iceArea" + _local11, _local11); _local6.x = x; _local6.y = y; _local6.dx = dx; _local6.dy = dy; _local6.id = 0; _local6.offset = 0; _local6.expXy = new Array(); _local6.onEnterFrame = function () { if (pausing) { return(0); } if ((++this.id) <= 12) { if ((this.id % 4) == 0) { this.offset++; var _local6 = this.x + (this.dx * this.offset); var _local5 = this.y + (this.dy * this.offset); var _local8 = bgArea[(("bg" + _local5) + "_") + _local6]; if ((_local8.brick == "") && (_local8.bomb == "")) { _local8.brick = (("brick" + _local5) + "_") + _local6; this.expXy.push([_local6, _local5]); var _local9 = brickArea.attachMovie("freezeEffect", _local8.brick, calDepth(_local6, _local5, brickArea.margin), {_x:_local6 * d, _y:_local5 * d}); _local9.onEnterFrame = function () { var _local3 = 1; while (_local3 <= 4) { var _local2 = brickArea["hero" + _local3]; var _local5 = _local2._x - this._x; var _local4 = _local2._y - this._y; if (((_local5 * _local5) + (_local4 * _local4)) < 100) { _local2.stopTime = 300; } _local3++; } }; } else { this.id = 12; } } } else if (this.id > 48) { var _local7 = this.expXy.length; var _local2 = 0; while (_local2 < _local7) { var _local6 = this.expXy[_local2][0]; var _local5 = this.expXy[_local2][1]; bgArea[(("bg" + _local5) + "_") + _local6].brick = ""; _local2++; } this.removeMovieClip(); } }; break; case "\u706B\u7130\u7BAD" : var bg = bgArea[(("bg" + (y + dy)) + "_") + (x + dx)]; if ((bg.brick == undefined) || (bg.brick == "unbreakAble")) { return(false); } _local11 = bgArea.getNextHighestDepth(); var _local5 = bgArea.createEmptyMovieClip("fireArea" + _local11, _local11); _local5.x = x; _local5.y = y; _local5.dx = dx; _local5.dy = dy; _local5.id = 0; _local5.offset = 0; _local5.heroNum = hero.heroNum; _local5.expXy = new Array(); _local5.onEnterFrame = function () { if (pausing) { return(0); } if ((++this.id) <= 12) { if ((this.id % 4) == 0) { this.offset++; var _local5 = this.x + (this.dx * this.offset); var _local4 = this.y + (this.dy * this.offset); var _local6 = bgArea[(("bg" + _local4) + "_") + _local5]; if ((_local6.brick != undefined) && (_local6.brick != "unbreakAble")) { if (_local6.bomb != "") { bombExp(_local6); } if (_local6.brick != "") { brickBreak(_local6, this.heroNum); if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } } this.expXy.push([_local5, _local4]); _local6.expEnergy++; _local6.expHeroNum = this.heroNum; brickArea.attachMovie("fireEffect", (("fireEffect" + _local4) + "_") + _local5, calDepth(_local5, _local4, brickArea.margin) - 7, {_x:_local5 * d, _y:_local4 * d}); } else { this.id = 12; } } } else if (this.id > 48) { var _local7 = this.expXy.length; var _local3 = 0; while (_local3 < _local7) { var _local5 = this.expXy[_local3][0]; var _local4 = this.expXy[_local3][1]; bgArea[(("bg" + _local4) + "_") + _local5].expEnergy--; _local3++; } this.removeMovieClip(); } }; } if ((--hero.totalSpecial) <= 0) { hero.specialToolViewer.removeMovieClip(); } if (hero.heroNum <= totalPlayer) { hero.puttAble = false; } return(true); } function hurtHero(hero) { if (hero.varShield <= 0) { if (hero.shield) { hero.shield = false; _parent.allPan.showMc("shield", hero.heroNum, false); hero.varShield = 60; } else { var _local3 = brickArea.attachMovie("heroDieSmoke", "heroDieSmoke" + hero.heroNum, 10000 + random(10000), {_x:hero._x, _y:hero._y}); _parent["heroObj" + hero.heroNum].life--; _parent.allPan.upDate(); if (((--hero.life) <= 0) || (hero.heroNum <= totalPlayer)) { brickArea.attachMovie("heroExp", "heroExp" + hero.heroNum, hero.getDepth(), {heroId:hero.heroId, _x:hero._x, _y:hero._y}); } else if (hero.heroNum > totalPlayer) { _local3.gotoAndPlay(20); hero.varShield = 60; } } return(true); } return(false); } function bombExp(bg) { var _local12 = brickArea[bg.bomb]; if (((_local12 == undefined) || (_local12.x != (_local12._x / d))) || (_local12.y != (_local12._y / d))) { return(false); } if (_parent.soundon) { vo_sound.attachSound("exp.wav"); vo_sound.start(); } var _local16 = brickArea["hero" + _local12.heroNum]; _parent["heroObj" + _local16.heroNum].totalBomb = ++_local16.totalBomb; _parent.allPan.upDate(); var depth = bgArea.getNextHighestDepth(); var _local3 = bgArea.createEmptyMovieClip((("expArea" + _local12.y) + "_") + _local12.x, depth); _local3._x = (_local3._y = d / 2); _local3.x0 = _local12.x; _local3.y0 = _local12.y; _local3.heroNum = _local12.heroNum; _local3.heroId = _local12.heroId; _local3.bombLevel = _local12.bombLevel; _local3.expPos = 0; _local3.depth = 0; _local3.expXy = new Array(); _local12.removeMovieClip(); bg.bomb = ""; var _local5 = _local3.attachMovie("exp", (("exp" + _local3.y0) + "_") + _local3.x0, _local3.depth, {_x:_local3.x0 * d, _y:_local3.y0 * d}); bg.expEnergy++; bg.expHeroNum = _local3.heroNum; _local3.expXy.push([_local3.x0, _local3.y0]); _local5.gotoAndStop(_local3.heroId); _local3.ltrb = [true, true, true, true]; var _local4 = 0; while (_local4 < 4) { var _local11 = _local3.x0 + xy[_local4][0]; var _local10 = _local3.y0 + xy[_local4][1]; bg = bgArea[(("bg" + _local10) + "_") + _local11]; if ((bg == undefined) || (bg.brick == "unbreakAble")) { _local3.ltrb[_local4] = false; } _local4++; } _local3.onEnterFrame = function () { if (pausing) { return(0); } this.expPos++; var _local2 = 0; while (_local2 < 4) { if (this.ltrb[_local2]) { var _local5 = xy[_local2][0]; var _local4 = xy[_local2][1]; var _local9 = this.x0 + (_local5 * this.expPos); var _local8 = this.y0 + (_local4 * this.expPos); this.depth++; var _local3 = this.attachMovie("exp", (("exp" + _local8) + "_") + _local9, this.depth, {_x:_local9 * d, _y:_local8 * d}); this.expXy.push([_local9, _local8]); _local3._rotation = (_local2 + 2) * 90; var _local7 = bgArea[(("bg" + _local8) + "_") + _local9]; _local7.expEnergy++; _local7.expHeroNum = this.heroNum; if (_local7.brick != "") { this.ltrb[_local2] = false; brickBreak(_local7, this.heroNum); } var _local6 = bgArea[(("bg" + (_local8 + _local4)) + "_") + (_local9 + _local5)]; if (((_local6 == undefined) || (_local6.brick == "unbreakAble")) || (this.expPos >= this.bombLevel)) { this.ltrb[_local2] = false; } if (this.ltrb[_local2]) { _local3.gotoAndStop(this.heroId + 4); } else { _local3.gotoAndStop(this.heroId + 8); } } _local2++; } if (this.expPos >= this.bombLevel) { delete this.onEnterFrame; this.delayTime = 10; this.onEnterFrame = function () { if (pausing) { return(0); } if ((--this.delayTime) <= 0) { var _local6 = this.expXy.length; var _local2 = 0; while (_local2 < _local6) { var _local5 = this.expXy[_local2][0]; var _local4 = this.expXy[_local2][1]; var _local3 = bgArea[(("bg" + _local4) + "_") + _local5]; _local3.expEnergy--; _local2++; } delete this.onEnterFrame; this.onEnterFrame = function () { if (pausing) { return(0); } if (((this._alpha = this._alpha - 20)) < 5) { this.removeMovieClip(); } }; } }; } }; return(true); } function brickBreak(bg, heroNum) { var _local4 = bg.x; var _local3 = bg.y; brickArea.attachMovie("brickExp", (("brickExp" + _local3) + "_") + _local4, calDepth(_local4, _local3, brickArea.margin), {_x:_local4 * d, _y:_local3 * d}); if (brickArea["hero" + heroNum] != undefined) { var _local6 = _parent["heroObj" + heroNum]; _local6.brickScore = _local6.brickScore + brickScore; _local6.score = _local6.score + brickScore; _local6.totalScore = _local6.totalScore + brickScore; _parent.allPan.upDate(); } bg.brick = ""; if (random(100) < 65) { var _local2 = brickArea.attachMovie("tool", (("tool" + _local3) + "_") + _local4, calDepth(_local4, _local3, brickArea.margin) - 6, {_x:_local4 * d, _y:_local3 * d}); if (random(100) < 80) { var _local5 = random(100); if (_local5 < 1) { _local2.toolName = "\u751F\u547D\u52A01"; } else if (_local5 < 15) { _local2.toolName = "\u62A2\u624B"; } else if (_local5 < 40) { _local2.toolName = "\u70B8\u5F39\u7CD6"; } else if (_local5 < 50) { _local2.toolName = "\u76FE\u724C"; } else if (_local5 < 75) { _local2.toolName = "\u5A01\u529B\u836F"; } else { _local2.toolName = "\u98DE\u978B"; } } else { _local2.toolName = _parent.specialToolName_array[_parent.specialToolId + random(2)]; } _local2.tool_mc.gotoAndStop(_local2.toolName); bg.tool = _local2._name; } } function pushBomb(bg, dx, dy) { var _local3 = brickArea[bg.bomb]; if (((((_local3 != undefined) && (bg.x == _local3.x)) && (bg.y == _local3.y)) && (_local3.x == (_local3._x / d))) && (_local3.y == (_local3._y / d))) { _local3.movId = 0; _local3.dx = dx; _local3.dy = dy; var _local4 = bgArea[(("bg" + (bg.y + dy)) + "_") + (bg.x + dx)]; if ((_local4.bomb == "") && (_local4.brick == "")) { bg.bomb = ""; var x = (_local3.x + dx); var y = (_local3.y + dy); _local3._name = (("bomb" + y) + "_") + x; _local3.swapDepths(calDepth(x, y, brickArea.margin) - 5); _local4.bomb = _local3._name; if (_parent.soundon) { vo_sound.attachSound("pushBomb.mp3"); vo_sound.start(); } _local3.onEnterFrame = function () { if (pausing) { return(0); } if ((++this.movId) < 2) { var _local3 = this.movId / 2; this._x = (this.x + (this.dx * _local3)) * d; this._y = (this.y + (this.dy * _local3)) * d; } else { this.x = this.x + this.dx; this.y = this.y + this.dy; this._x = this.x * d; this._y = this.y * d; this.bg = bgArea[(("bg" + this.y) + "_") + this.x]; var _local2 = bgArea[(("bg" + (this.y + this.dy)) + "_") + (this.x + this.dx)]; if ((_local2.bomb == "") && (_local2.brick == "")) { this.bg.bomb = ""; var x = (this.x + this.dx); var y = (this.y + this.dy); this._name = (("bomb" + y) + "_") + x; this.swapDepths(calDepth(x, y, brickArea.margin) - 5); _local2.bomb = this._name; this.movId = 0; } else { bombExp(this.bg); } } }; return(true); } } return(false); } function movHero(hero, xyId) { hero.dx = xy[xyId][0]; hero.dy = xy[xyId][1]; var bg = bgArea[(("bg" + (hero.y + hero.dy)) + "_") + (hero.x + hero.dx)]; hero.gotoAndStop(xyId + 1); hero.body.stop(); if ((bg.brick == "") && ((bg.bomb == "") || (hero.pushBombAble))) { if (bg.bomb != "") { if (pushBomb(bg, hero.dx, hero.dy) == false) { return(false); } } hero.moving = true; hero.movId = 0; hero.bg = bg; hero.body.play(); hero.onEnterFrame = function () { if (pausing) { return(false); } var _local8 = ((this.slowTime == -1) ? (this.vLevel) : (this.slowVLevel)); if ((++this.movId) < _local8) { var _local9 = this.movId / _local8; this._x = (this.x + (this.dx * _local9)) * d; this._y = (this.y + (this.dy * _local9)) * d; } else { this.moving = false; delete this.onEnterFrame; this.body.stop(); this.x = this.x + this.dx; this.y = this.y + this.dy; this._x = this.x * d; this._y = this.y * d; this.swapDepths(calDepth(this.x, this.y, brickArea.margin) - this.heroNum); if (this.bg.tool != "") { if ((_parent.varHard == "easy") && (this.heroNum > totalPlayer)) { return(false); } var _local3 = brickArea[this.bg.tool].toolName; var _local4 = true; switch (_local3) { case "\u706B\u7BAD" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u5730\u96F7" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u624B\u69B4\u5F39" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { var _local7 = bgArea.getNextHighestDepth(); var _local10 = bgArea.attachMovie("grenade_x", "grenade_x" + _local7, _local7, {hero:this, _x:-1000}); _local10.onEnterFrame = function () { if (pausing) { return(0); } if (this.hero.specialToolName != "\u624B\u69B4\u5F39") { this.removeMovieClip(); } else if (this.hero.totalSpecial > 0) { if (this.hero.moving) { this._x = -1000; } else { var _local2 = this.hero._currentframe - 1; var _local4 = this.hero.x + (xy[_local2][0] * 2); var _local3 = this.hero.y + (xy[_local2][1] * 2); var _local5 = bgArea[(("bg" + _local3) + "_") + _local4]; if (_local5.brick == "") { this._x = _local4 * d; this._y = _local3 * d; } else { this._x = -1000; } } } else { this.removeMovieClip(); } }; this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u6C7D\u5F39" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u51B0\u7BAD" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 1; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u706B\u7130\u7BAD" : if ((_parent.varHard != "hard") && (this.heroNum > totalPlayer)) { _local4 = false; } else { this.totalSpecial = 2; this.attachMovie("specialToolViewer", "specialToolViewer", 0); this.specialToolViewer.tool.gotoAndStop(_local3); this.specialToolName = _local3; } break; case "\u751F\u547D\u52A01" : _parent["heroObj" + this.heroNum].life++; _parent.allPan.mcBlink("lifeMc", this.heroNum); break; case "\u62A2\u624B" : this.pushBombAble = true; _parent.allPan.showMc("glove", this.heroNum, true); break; case "\u70B8\u5F39\u7CD6" : _parent["heroObj" + this.heroNum].totalBomb = ++this.totalBomb; _parent.allPan.mcBlink("totalBombMc", this.heroNum); break; case "\u76FE\u724C" : this.shield = true; _parent.allPan.showMc("shield", this.heroNum, true); break; case "\u5A01\u529B\u836F" : if (this.bombLevel < 10) { this.bombLevel++; _parent.allPan.mcBlink("bomb", this.heroNum); } break; case "\u98DE\u978B" : if ((this.heroNum > totalPlayer) && (_parent.varHard != "hard")) { _local4 = false; } else { if (this.vLevel <= 3) { break; } this.vLevel--; _parent.allPan.mcBlink("shoe", this.heroNum); } } if (_local4) { brickArea[this.bg.tool].gotoAndPlay("remove"); this.bg.tool = ""; var _local5 = _parent["heroObj" + this.heroNum]; _local5.toolScore = _local5.toolScore + 100; _local5.score = _local5.score + 100; _local5.totalScore = _local5.totalScore + 100; _parent.allPan.upDate(); if (_parent.soundon) { vo_sound.attachSound("tool.wav"); vo_sound.start(); } } } } }; return(true); } return(false); } function getBgStyle(sceneStyle) { switch (sceneStyle) { case 0 : return(random(3) + 1); case 1 : return(random(2) + 4); case 2 : return(random(2) + 6); case 3 : return(random(3) + 8); case 4 : return(random(2) + 11); } } function getBigBrickStyle(sceneStyle) { switch (sceneStyle) { case 0 : return(52); case 1 : return(random(2) + 53); case 2 : return(random(2) + 55); case 3 : return(57); case 4 : return(58); } } function calDepth(x, y, margin) { return(((y * w) + (w - x)) * margin); } function pause() { if (pausing) { pausing = false; _parent.music_btn.enabled = true; } else { pausing = true; _parent.music_btn.enabled = false; } } function isSave(x0, y0) { var _local1 = bgArea[(("bg" + y0) + "_") + x0]; if (((((_local1 == undefined) || (_local1.expEnergy > 0)) || (_local1.bomb != "")) || (_local1.brick != "")) || (bgArea[(("expArea" + y0) + "_") + x0] != undefined)) { return(false); } var _local6 = 0; while (_local6 < 4) { var _local8 = xy[_local6][0]; var _local7 = xy[_local6][1]; var _local5 = 1; var _local3 = x0 + _local8; var _local2 = y0 + _local7; _local1 = bgArea[(("bg" + _local2) + "_") + _local3]; while (true) { if ((_local1 == undefined) || (_local1.brick != "")) { break; } var _local4 = bgArea[(("expArea" + _local2) + "_") + _local3]; if (((_local1.bomb != "") && (brickArea[_local1.bomb].bombLevel >= _local5)) || ((_local4 != undefined) && (_local4.bombLevel >= _local5))) { return(false); } _local3 = _local3 + _local8; _local2 = _local2 + _local7; _local1 = bgArea[(("bg" + _local2) + "_") + _local3]; _local5++; } _local6++; } return(true); } function getScore(x0, y0) { if (!isSave(x0, y0)) { return(-1); } var _local2 = 0; var _local1 = 0; while (_local1 < 4) { if (isSave(x0 + xy[_local1][0], y0 + xy[_local1][1])) { _local2++; } _local1++; } return(_local2); } function disorder(arr) { var _local4 = arr.length; var _local6 = arr[_local4 - 1]; var _local1 = 0; while (_local1 < _local4) { var _local3 = random(_local4); var _local5 = arr[_local1]; arr[_local1] = arr[_local3]; arr[_local3] = _local5; _local1++; } if (_local6 == arr[0]) { var _local5 = arr[_local4 - 1]; arr[_local4 - 1] = arr[0]; arr[0] = _local5; } } game = this; for (each in brickArea) { brickArea[each].removeMovieClip(); } for (each in bgArea) { bgArea[each].removeMovieClip(); } switch (_parent.varHard) { case "easy" : escapeRate = 20; brickScore = 5; break; case "normal" : escapeRate = 60; brickScore = 10; break; case "hard" : escapeRate = 100; brickScore = 15; } w = 15; h = 13; d = 30; xy = [[-1, 0], [0, -1], [1, 0], [0, 1]]; heroXy = [[3, 3], [w - 4, 3], [3, h - 4], [w - 4, h - 4]]; if (_parent.specialToolId >= 4) { _parent.specialToolId = 0; disorder(_parent.specialToolName_array); trace("specialToolName_array=" + _parent.specialToolName_array); } else { _parent.specialToolId = _parent.specialToolId + 2; } if (_parent.bgMusicId >= 3) { _parent.bgMusicId = 0; disorder(_parent.bgMusic_array); trace("bgMusic_array=" + _parent.bgMusic_array); } else { _parent.bgMusicId++; } trace((_parent.specialToolName_array[_parent.specialToolId] + ",") + _parent.specialToolName_array[_parent.specialToolId + 1]); totalPlayer = _parent.totalPlayer; var heroNum = 1; while (heroNum <= totalPlayer) { game["p" + heroNum] = _parent["p" + heroNum]; _parent["heroObj" + heroNum].heroId = game["p" + heroNum].heroId; heroNum++; } var heroNum = (totalPlayer + 1); while (heroNum <= 4) { var j = 1; while (j <= 4) { var k = 1; while (k <= heroNum) { if (_parent["heroObj" + k].heroId == j) { break; } k++; } if (k >= heroNum) { _parent["heroObj" + heroNum].heroId = j; break; } j++; } heroNum++; } _parent.upDateStageNum(++_parent.stageNum); game.createEmptyMovieClip("bgMusic_mc", 100); bgMusic_sound = new Sound(bgMusic_mc); bgMusic_sound.onSoundComplete = function () { this.start(); }; game.createEmptyMovieClip("vo_mc", 101); vo_sound = new Sound(vo_mc); soundPause = false; _parent.allPan.init(); pausing = false; sceneStyle = random(5); switch (sceneStyle) { case 0 : brickStyle = [1, 2, 3, 4, 5, 6]; unbreakAbleStyle = [7, 8, 9]; break; case 1 : brickStyle = [10, 11, 12]; unbreakAbleStyle = [13, 14, 15, 16, 17, 18, 19]; break; case 2 : brickStyle = [20, 21, 22, 23]; unbreakAbleStyle = [24, 25, 26, 27, 28, 29, 30, 31]; break; case 3 : brickStyle = [32, 33, 34, 35, 36, 37, 38]; unbreakAbleStyle = [39, 40, 41]; break; case 4 : brickStyle = [42, 43, 44, 45, 46, 47]; unbreakAbleStyle = [48, 49, 50, 51]; } disorder(brickStyle); disorder(unbreakAbleStyle); bgArea.margin = 1; var bgStyle = getBgStyle(sceneStyle); var y = 0; while (y < h) { var x = 0; while (x < w) { var bg = bgArea.attachMovie("bg", (("bg" + y) + "_") + x, calDepth(x, y, bgArea.margin), {brick:"", bomb:"", tool:"", expEnergy:0, expHeroNum:0, x:x, y:y, _x:x * d, _y:y * d}); bg.gotoAndStop(bgStyle); x++; } y++; } brickArea.margin = 10; var x0 = (int(w / 2) - 1); var y0 = (int(h / 2) - 1); var y = y0; while (y <= (y0 + 1)) { var x = x0; while (x <= (x0 + 1)) { bgArea[(("bg" + y) + "_") + x].brick = "unbreakAble"; x++; } y++; } brick = brickArea.attachMovie("brick", (("brick" + y0) + "_") + x0, calDepth(x0, y0 + 1, brickArea.margin), {unbreakAble:true, _x:x0 * d, _y:y0 * d}); brick.gotoAndStop(getBigBrickStyle(sceneStyle)); var ranMap = new Array(); var y = 0; while (y < h) { var x = 0; while (x < w) { var i = 0; while (i < 4) { var heroX = heroXy[i][0]; var heroY = heroXy[i][1]; if ((x == heroX) && (y == heroY)) { break; } var j = 0; while (j < 4) { if ((x == (heroX + xy[j][0])) && (y == (heroY + xy[j][1]))) { break; } j++; } if (j < 4) { break; } i++; } if (i >= 4) { ranMap.push([x, y]); } x++; } y++; } var ranMapL = ranMap.length; var i = 0; while (i < ranMapL) { var ran = random(ranMapL); var temp = ranMap[i]; ranMap[i] = ranMap[ran]; ranMap[ran] = temp; i++; } var aroundXy = [[-1, 0], [-1, -1], [0, -1], [1, -1], [1, 0], [1, 1], [0, 1], [-1, 1]]; var i = 0; while (i < 4) { var heroX = heroXy[i][0]; var heroY = heroXy[i][1]; var j = 1; while (j < 8) { ranMap.unshift([heroX + aroundXy[j][0], heroY + aroundXy[j][1]]); j = j + 2; } i++; } var i = 0; while (i < ranMapL) { var x0 = ranMap[i][0]; var y0 = ranMap[i][1]; if (bgArea[(("bg" + y0) + "_") + x0].brick == "") { var j = 0; while (j < 8) { var k1 = ((j + 1) % 8); var k2 = ((j + 2) % 8); if (((bgArea[(("bg" + (y0 + aroundXy[j][1])) + "_") + (x0 + aroundXy[j][0])].brick != "") && (bgArea[(("bg" + (y0 + aroundXy[k1][1])) + "_") + (x0 + aroundXy[k1][0])].brick != "")) && (bgArea[(("bg" + (y0 + aroundXy[k2][1])) + "_") + (x0 + aroundXy[k2][0])].brick != "")) { break; } j = j + 2; } if (j >= 8) { if (bgArea[(("bg" + y0) + "_") + (x0 - 1)].brick == "") { var empty = true; var totalEmpty = 1; var totalBrick = 0; } else { var empty = false; var totalEmpty = 0; var totalBrick = 1; } var j = 1; while (j < 8) { var brick = bgArea[(("bg" + (y0 + aroundXy[j][1])) + "_") + (x0 + aroundXy[j][0])].brick; if (empty) { if (brick != "") { empty = false; totalBrick++; } } else if (brick == "") { if ((j % 2) == 0) { empty = true; totalEmpty++; } else { var k = ((j + 1) % 8); if (bgArea[(("bg" + (y0 + aroundXy[k][1])) + "_") + (x0 + aroundXy[k][0])].brick == "") { empty = true; totalEmpty++; } else { j = j + 2; } } } j++; } if ((totalEmpty + totalBrick) <= 3) { bgArea[(("bg" + y0) + "_") + x0].brick = "unbreakAble"; var brick = brickArea.attachMovie("brick", (("brick" + y0) + "_") + x0, calDepth(x0, y0, brickArea.margin), {unbreakAble:true, _x:x0 * d, _y:y0 * d}); brick.gotoAndStop(unbreakAbleStyle[random(2)]); } } } i++; } delete ranMap; delete aroundXy; Key.addListener(this);
Symbol 561 MovieClip Frame 2
this.onKeyUp = function () { var _local2 = Key.getCode(); var _local1 = 1; while (_local1 <= totalPlayer) { if (_local2 == game["p" + _local1].fireKey) { brickArea["hero" + _local1].puttAble = true; } _local1++; } }; _parent.timer.timeInit(); _parent.timer.timeStart(); _parent.allPan.init(); pausing = false; _parent.pause_btn.enabled = true; _parent.music_btn.enabled = true; bgMusic_sound.attachSound(_parent.bgMusic_array[_parent.bgMusicId]); if (_parent.soundon) { bgMusic_sound.start(); } for (each in bgArea) { var mc = bgArea[each]; if (mc.getDepth() > (w * h)) { mc.removeMovieClip(); } else { mc.expEnergy = 0; } } for (each in brickArea) { var mc = brickArea[each]; if (mc.unbreakAble != true) { mc.removeMovieClip(); } } var styleL = ((4 < brickStyle.length) ? 4 : (brickStyle.length)); var y = 0; while (y < h) { var x = 0; while (x < w) { var bg = bgArea[(("bg" + y) + "_") + x]; if (bg.brick != "unbreakAble") { bg.brick = ""; bg.bomb = ""; bg.tool = ""; bg.expHeroNum = 0; bg.expEnergy = 0; if (random(100) < 60) { var brick = brickArea.attachMovie("brick", (("brick" + y) + "_") + x, calDepth(x, y, brickArea.margin), {_x:x * d, _y:y * d}); brick.gotoAndStop(brickStyle[random(styleL)]); bg.brick = (("brick" + y) + "_") + x; } } x++; } y++; } heroId = 0; var heroNum = 1; while (heroNum <= 4) { var heroObj = _parent["heroObj" + heroNum]; heroObj.totalBomb = 1; heroObj.score = 0; heroObj.killScore = 0; heroObj.timeScore = 0; heroObj.toolScore = 0; heroObj.brickScore = 0; heroObj.bonus = 0; var heroId = heroObj.heroId; x0 = heroXy[heroId - 1][0]; y0 = heroXy[heroId - 1][1]; var life = heroObj.life; if (life > 0) { var bg = bgArea[(("bg" + y0) + "_") + x0]; brickArea[bg.brick].removeMovieClip(); bg.brick = ""; var hero = brickArea.attachMovie("hero" + heroId, "hero" + heroNum, calDepth(x0, y0, brickArea.margin) - heroNum, {puttAble:true, slowVLevel:0, stopTime:0, slowTime:-1, heroId:heroId, heroNum:heroNum, varShield:60 + random(4), life:life, prevFire:false, pushBombAble:false, shield:false, vLevel:6, bombLevel:1, totalBomb:1, moving:false, x:x0, y:y0, _x:x0 * d, _y:y0 * d}); if (heroNum <= totalPlayer) { hero.p = game["p" + heroNum]; if (_parent.varHard == "easy") { hero.shield = true; _parent.allPan.showMc("shield", heroNum, true); } var p_pointer = hero.attachMovie("p_pointer", "p_pointer", 0, {delayTime:150}); p_pointer.p.gotoAndStop(heroId + ((heroNum - 1) * 4)); p_pointer.arrow.gotoAndStop(heroId); p_pointer.onEnterFrame = function () { if (pausing) { return(0); } if ((--this.delayTime) <= 0) { this.removeMovieClip(); } }; } hero.gotoAndStop("down"); hero.body.stop(); var i = 0; while (i < 4) { var x = (x0 + xy[i][0]); var y = (y0 + xy[i][1]); bgArea[(("bg" + y) + "_") + x].brick = ""; brickArea[(("brick" + y) + "_") + x].removeMovieClip(); i++; } } heroNum++; } _parent.allPan.upDate(); game.onEnterFrame = function () { if (pausing) { return(0); } var _local15 = 0; var _local16 = 0; var _local6 = 1; while (_local6 <= 4) { var _local2 = brickArea["hero" + _local6]; if (_local2 != undefined) { if (_local2.varShield > 0) { if ((--_local2.varShield) % 2) { _local2._alpha = 30; } else { _local2._alpha = 100; } } else { var _local13 = bgArea[(("bg" + Math.round(_local2._y / d)) + "_") + Math.round(_local2._x / d)]; if (_local13.expEnergy > 0) { if (_local13.expHeroNum != _local2.heroNum) { var _local11 = _parent["heroObj" + _local13.expHeroNum]; _local11.killScore = _local11.killScore + 1000; _local11.score = _local11.score + 1000; _local11.totalScore = _local11.totalScore + 1000; _parent.allPan.upDate(); } hurtHero(_local2); } } if (_local2.slowTime > 0) { _local2.slowTime--; } if (_local6 <= totalPlayer) { _local15++; if (_local2.moving) { if (Key.isDown(game["p" + _local6].fireKey)) { _local2.prevFire = true; } } else { if (_local2.slowTime == 0) { trace("\u6062\u590D"); _local2.slowTime = -1; } if (_local2.stopTime > 0) { _local2.stopTime--; } else { var _local12 = game["p" + _local6]; var _local4 = 0; while (_local4 < 4) { if (Key.isDown(_local12["key" + _local4])) { movHero(_local2, _local4); break; } _local4++; } if (Key.isDown(_local12.fireKey) || (_local2.prevFire)) { _local2.prevFire = false; if (_local2.totalSpecial > 0) { putSpecial(_local2); } else { putBomb(_local2); } } } } } else { _local16++; if (_local2.moving == false) { if (_local2.slowTime == 0) { trace("\u6062\u590D"); _local2.slowTime = -1; } if (_local2.stopTime > 0) { _local2.stopTime--; } else if (isSave(_local2.x, _local2.y)) { if (random(100) < 20) { var _local10 = 0; var _local7 = -1; var _local14 = random(4); var _local4 = 0; while (_local4 < 4) { var _local3 = (_local14 + _local4) % 4; var _local9 = xy[_local3][0]; var _local8 = xy[_local3][1]; var _local5 = getScore(_local2.x + _local9, _local2.y + _local8); if (_local5 > 0) { if (bgArea[(("bg" + (_local2.y + _local8)) + "_") + (_local2.x + _local9)].tool != "") { _local5 = _local5 + 5; } _local5 = _local5 + random(3); if (_local5 >= _local10) { _local10 = _local5; _local7 = _local3; } } _local4++; } if (_local7 >= 0) { movHero(_local2, _local7); } } else if (random(100) < 5) { var _local10 = 0; var _local7 = -1; var _local14 = random(4); var _local4 = 0; while (_local4 < 4) { var _local3 = (_local14 + _local4) % 4; var _local9 = xy[_local3][0]; var _local8 = xy[_local3][1]; var _local5 = getScore(_local2.x + _local9, _local2.y + _local8); if (_local5 > 0) { if (_local5 >= _local10) { _local10 = _local5; _local7 = _local3; } } _local4++; } if ((_local7 >= 0) && (_local10 >= 2)) { if (_local2.totalSpecial > 0) { putSpecial(_local2); } else { putBomb(_local2); } movHero(_local2, _local7); } } } else if (random(100) < escapeRate) { var _local10 = 0; var _local7 = -1; var _local14 = random(4); var _local4 = 0; while (_local4 < 4) { var _local3 = (_local14 + _local4) % 4; var _local5 = getScore(_local2.x + xy[_local3][0], _local2.y + xy[_local3][1]); if (_local5 >= _local10) { _local10 = _local5; _local7 = _local3; } _local4++; } if (_local7 < 0) { _local7 = random(4); } movHero(_local2, _local7); } } } } _local6++; } if (_local15 <= 0) { gameover("lose"); } else if (_local16 <= 0) { gameover("win"); } };
Symbol 561 MovieClip Frame 3
stop();
Symbol 563 Button
on (release) { if (_parent.stageClear) { _parent.game.gotoAndPlay(1); } else { _parent.game.gotoAndPlay(2); } gotoAndStop (1); }
Symbol 600 MovieClip Frame 1
function f() { hitArea.enabled = false; if (_parent.stageClear) { continue_mc.gotoAndStop(2); } else { continue_mc.gotoAndStop(1); } var _local3 = 1; while (_local3 <= _parent.totalPlayer) { var _local4 = _parent["heroObj" + _local3]; this["killScore" + _local3] = _local4.killScore; this["destruction" + _local3] = _local4.brickScore + _local4.toolScore; this["timeScore" + _local3] = _local4.timeScore; this["bonus" + _local3] = _local4.bonus; this["score" + _local3] = _local4.score; this["totalScore" + _local3] = _local4.totalScore; _local3++; } Key.addListener(this); this.onKeyUp = function () { if (_parent.stageClear) { _parent.game.gotoAndPlay(1); } else { _parent.game.gotoAndPlay(2); } gotoAndStop (1); }; } stop(); Key.removeListener(this);
Symbol 600 MovieClip Frame 2
f();
Symbol 600 MovieClip Frame 3
f();
Symbol 611 Button
on (release) { submit_f(); _parent.gotoAndStop("highscore"); }
Symbol 626 MovieClip Frame 1
function submit_f() { var _local3 = 1; while (_local3 <= _parent.totalPlayer) { _parent.highScore_arr.push([_parent["playerName" + _local3], this["totalScore" + _local3]]); _local3++; } _parent.gameSave(); } totalScore1 = _parent.heroObj1.totalScore; totalScore2 = _parent.heroObj2.totalScore; if (_parent.stageNum == (_parent.totalStage + 1)) { gameover_welldone.gotoAndStop(_parent.varHard); switch (_parent.varHard) { case "easy" : _parent.varHard = "normal"; break; case "normal" : _parent.varHard = "hard"; } } else { gameover_welldone.stop(); } gotoAndStop(_parent.totalPlayer);
Symbol 664 Button
on (release) { gotoAndStop ("menu"); }

Library Items

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Symbol 2 GraphicUses:1Used by:24 46 68 90 325
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:11
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:11
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:11
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:4 6 8 10Used by:24
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:20 23
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:20
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:20 23
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20 23
Symbol 20 MovieClipUses:13 15 17 19Used by:24
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23 533
Symbol 23 MovieClipUses:13 22 17 19Used by:24
Symbol 24 MovieClip [hero4]Uses:2 11 20 23
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:33
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:33
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:33
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:26 28 30 32Used by:46
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:42 45
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:42
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:42 45
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42 45
Symbol 42 MovieClipUses:35 37 39 41Used by:46
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45 533
Symbol 45 MovieClipUses:35 44 39 41Used by:46
Symbol 46 MovieClip [hero3]Uses:2 33 42 45
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:55
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:55
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:55
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:48 50 52 54Used by:68
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:64 67
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:64
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:64 67
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64 67
Symbol 64 MovieClipUses:57 59 61 63Used by:68
Symbol 65 BitmapUsed by:66 531
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:57 66 61 63Used by:68
Symbol 68 MovieClip [hero2]Uses:2 55 64 67
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:77
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:77
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:77
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:70 72 74 76Used by:90
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:86 89
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:86
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:86 89
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86 89
Symbol 86 MovieClipUses:79 81 83 85Used by:90
Symbol 87 BitmapUsed by:88 525
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:79 88 83 85Used by:90
Symbol 90 MovieClip [hero1]Uses:2 77 86 89
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:195
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:195
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:195
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:195
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:195
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:195
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:195
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:195
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:195
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:195
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:195
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:195
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:195
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:195
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:195
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:195
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:195
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:195
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:195
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:195  Timeline
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:195
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:195
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:195
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:195
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:195
Symbol 141 BitmapUsed by:142
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Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
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Symbol 208 GraphicUsed by:209
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Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClip [bg]Uses:212 214 216 218 220 222 224 226 228 230
Symbol 232 GraphicUsed by:237 315 326 387  Timeline
Symbol 233 GraphicUsed by:236
Symbol 234 GraphicUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:233 234 235Used by:237
Symbol 237 MovieClip [heroExp]Uses:232 236
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:248
Symbol 240 BitmapUsed by:241
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Symbol 242 BitmapUsed by:243
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Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:248
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClip [brickExp]Uses:239 241 243 245 247
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:273
Symbol 251 BitmapUsed by:252
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Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
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Symbol 274 GraphicUsed by:277
Symbol 275 FontUsed by:276
Symbol 276 EditableTextUses:275Used by:277
Symbol 277 MovieClip [testRec]Uses:274 276
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClip [heroDieSmoke]Uses:278
Symbol 280 GraphicUsed by:293  Timeline
Symbol 281 GraphicUsed by:293  Timeline
Symbol 282 GraphicUsed by:293  Timeline
Symbol 283 GraphicUsed by:293  Timeline
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Symbol 294 GraphicUsed by:299
Symbol 295 FontUsed by:296 298 509 510 526 527 566 567 568 569 570 572 577 578 579 580 581 582 583 585 586 587 588 589 590 591 592 593 594 596 597 598 599 604 606 607 610 623 624 625 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 665 667 670
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Symbol 297 GraphicUsed by:299
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Symbol 300 GraphicUsed by:304
Symbol 301 GraphicUsed by:304
Symbol 302 GraphicUsed by:304
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:300 301 302 303Used by:305 319
Symbol 305 MovieClip [rocket]Uses:304 286
Symbol 306 MovieClip [mine]Uses:288
Symbol 307 MovieClipUses:289Used by:310
Symbol 308 MovieClipUses:289Used by:310
Symbol 309 MovieClipUses:289Used by:310
Symbol 310 MovieClip [grenade]Uses:307 308 309
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClip [rocketSmoke]Uses:312
Symbol 314 SoundUsed by:315
Symbol 315 MovieClip [gasBomb]Uses:232 290 314
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [grenade_x]Uses:316
Symbol 318 SoundUsed by:319
Symbol 319 MovieClip [fireEffect]Uses:304 318
Symbol 320 GraphicUsed by:325
Symbol 321 GraphicUsed by:325
Symbol 322 GraphicUsed by:325
Symbol 323 GraphicUsed by:325
Symbol 324 SoundUsed by:325
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Symbol 326 MovieClip [tool]Uses:232 293Used by:533
Symbol 327 BitmapUsed by:328
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Symbol 329 BitmapUsed by:330
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Symbol 368 GraphicUses:367Used by:371
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:371
Symbol 371 MovieClip [bomb]Uses:328 330 332 334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370Used by:533
Symbol 372 GraphicUsed by:600  Timeline
Symbol 373 GraphicUsed by:600  Timeline
Symbol 374 GraphicUsed by:376
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:374 375Used by:Timeline
Symbol 377 GraphicUsed by:385
Symbol 378 GraphicUsed by:385
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Symbol 385 MovieClipUses:377 378 379 380 381 382 383 384Used by:Timeline
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Symbol 388 GraphicUsed by:391
Symbol 389 GraphicUsed by:391
Symbol 390 GraphicUsed by:391 441 447 453 562
Symbol 391 ButtonUses:388 389 390Used by:Timeline
Symbol 392 GraphicUsed by:Timeline
Symbol 393 Sound [bibi.wav]Used by:407
Symbol 394 Sound [Bombit_-_level_1]Used by:407
Symbol 395 Sound [Bombit_-_level_2]Used by:407
Symbol 396 Sound [Bombit_-_level_3]Used by:407
Symbol 397 Sound [Bombit_-_level_4]Used by:407
Symbol 398 Sound [Bombit_-_level_complete]Used by:407
Symbol 399 Sound [Bombit_-_mainscreen]Used by:407
Symbol 400 Sound [Bombit_-_mission_failed]Used by:407
Symbol 401 Sound [exp.wav]Used by:407
Symbol 402 Sound [grenade.mp3]Used by:407
Symbol 403 Sound [pushBomb.mp3]Used by:407
Symbol 404 Sound [putBomb.wav]Used by:407
Symbol 405 Sound [rocket.mp3]Used by:407
Symbol 406 Sound [tool.wav]Used by:407
Symbol 407 MovieClipUses:393 394 395 396 397 398 399 400 401 402 403 404 405 406Used by:Timeline
Symbol 408 GraphicUsed by:Timeline
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Symbol 418 GraphicUsed by:485 490 495 500  Timeline
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Symbol 432 ButtonUses:429 430 431Used by:Timeline
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Symbol 437 GraphicUsed by:Timeline
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Symbol 440 GraphicUsed by:442
Symbol 441 ButtonUses:390Used by:442
Symbol 442 MovieClipUses:440 441Used by:626  Timeline
Symbol 443 GraphicUsed by:Timeline
Symbol 444 FontUsed by:445 446 448 449 451 452 454
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Symbol 472 GraphicUsed by:506 515  Timeline
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Symbol 519 FontUsed by:520 521 522 523 535
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Symbol 526 EditableTextUses:295Used by:533
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Symbol 553 GraphicUsed by:559
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Symbol 602 GraphicUsed by:626
Symbol 603 GraphicUsed by:608
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Instance Names

"hero1"Frame 8Symbol 485 MovieClip
"hero2"Frame 8Symbol 490 MovieClip
"hero3"Frame 8Symbol 495 MovieClip
"hero4"Frame 8Symbol 500 MovieClip
"眼皮1"Frame 8Symbol 505 MovieClip
"眼皮2"Frame 8Symbol 505 MovieClip
"眼皮3"Frame 8Symbol 505 MovieClip
"眼皮4"Frame 8Symbol 505 MovieClip
"timer"Frame 9Symbol 524 MovieClip
"allPan"Frame 9Symbol 534 MovieClip
"music_btn"Frame 9Symbol 537 Button
"pause_btn"Frame 9Symbol 538 Button
"pause_mc"Frame 9Symbol 541 MovieClip
"quality_mc"Frame 9Symbol 547 MovieClip
"soundon_mc"Frame 9Symbol 551 MovieClip
"game"Frame 9Symbol 561 MovieClip
"stageScore"Frame 9Symbol 600 MovieClip
"score_mc"Frame 10Symbol 626 MovieClip
"new0"Frame 11Symbol 662 MovieClip
"new1"Frame 11Symbol 662 MovieClip
"new2"Frame 11Symbol 662 MovieClip
"new3"Frame 11Symbol 662 MovieClip
"new4"Frame 11Symbol 662 MovieClip
"new5"Frame 11Symbol 662 MovieClip
"new6"Frame 11Symbol 662 MovieClip
"new7"Frame 11Symbol 662 MovieClip
"new8"Frame 11Symbol 662 MovieClip
"new9"Frame 11Symbol 662 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 1Symbol 11 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 2Symbol 20 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 3Symbol 11 MovieClip
"body"Symbol 24 MovieClip [hero4] Frame 4Symbol 23 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 1Symbol 33 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 2Symbol 42 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 3Symbol 33 MovieClip
"body"Symbol 46 MovieClip [hero3] Frame 4Symbol 45 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 1Symbol 55 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 2Symbol 64 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 3Symbol 55 MovieClip
"body"Symbol 68 MovieClip [hero2] Frame 4Symbol 67 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 1Symbol 77 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 2Symbol 86 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 3Symbol 77 MovieClip
"body"Symbol 90 MovieClip [hero1] Frame 4Symbol 89 MovieClip
"arrow"Symbol 210 MovieClip [p_pointer] Frame 1Symbol 200 MovieClip
"p"Symbol 210 MovieClip [p_pointer] Frame 1Symbol 209 MovieClip
"blackHero"Symbol 237 MovieClip [heroExp] Frame 6Symbol 236 MovieClip
"tool"Symbol 299 MovieClip [specialToolViewer] Frame 1Symbol 293 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 1Symbol 307 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 2Symbol 308 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 3Symbol 307 MovieClip
"body"Symbol 310 MovieClip [grenade] Frame 4Symbol 309 MovieClip
"tool_mc"Symbol 326 MovieClip [tool] Frame 1Symbol 293 MovieClip
"lifeMc"Symbol 533 MovieClip Frame 1Symbol 528 MovieClip
"totalBombMc"Symbol 533 MovieClip Frame 1Symbol 528 MovieClip
"bomb"Symbol 533 MovieClip Frame 1Symbol 371 MovieClip [bomb]
"shield"Symbol 533 MovieClip Frame 1Symbol 326 MovieClip [tool]
"shoe"Symbol 533 MovieClip Frame 1Symbol 326 MovieClip [tool]
"glove"Symbol 533 MovieClip Frame 1Symbol 326 MovieClip [tool]
"pan_mask"Symbol 533 MovieClip Frame 1Symbol 530 MovieClip
"pan1"Symbol 534 MovieClip Frame 1Symbol 533 MovieClip
"pan4"Symbol 534 MovieClip Frame 1Symbol 533 MovieClip
"pan3"Symbol 534 MovieClip Frame 1Symbol 533 MovieClip
"pan2"Symbol 534 MovieClip Frame 1Symbol 533 MovieClip
"youWin_gra"Symbol 560 MovieClip Frame 7Symbol 559 MovieClip
"bgArea"Symbol 561 MovieClip Frame 1Symbol 552 MovieClip
"brickArea"Symbol 561 MovieClip Frame 1Symbol 552 MovieClip
"youWin"Symbol 561 MovieClip Frame 3Symbol 560 MovieClip
"hitArea"Symbol 600 MovieClip Frame 2Symbol 562 Button
"continue_mc"Symbol 600 MovieClip Frame 2Symbol 576 MovieClip
"gameover_welldone"Symbol 626 MovieClip Frame 1Symbol 608 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 24 as "hero4"
ExportAssets (56)Timeline Frame 1Symbol 46 as "hero3"
ExportAssets (56)Timeline Frame 1Symbol 68 as "hero2"
ExportAssets (56)Timeline Frame 1Symbol 90 as "hero1"
ExportAssets (56)Timeline Frame 1Symbol 195 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 210 as "p_pointer"
ExportAssets (56)Timeline Frame 1Symbol 231 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 237 as "heroExp"
ExportAssets (56)Timeline Frame 1Symbol 248 as "brickExp"
ExportAssets (56)Timeline Frame 1Symbol 273 as "exp"
ExportAssets (56)Timeline Frame 1Symbol 277 as "testRec"
ExportAssets (56)Timeline Frame 1Symbol 279 as "heroDieSmoke"
ExportAssets (56)Timeline Frame 1Symbol 299 as "specialToolViewer"
ExportAssets (56)Timeline Frame 1Symbol 305 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 306 as "mine"
ExportAssets (56)Timeline Frame 1Symbol 310 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 313 as "rocketSmoke"
ExportAssets (56)Timeline Frame 1Symbol 315 as "gasBomb"
ExportAssets (56)Timeline Frame 1Symbol 317 as "grenade_x"
ExportAssets (56)Timeline Frame 1Symbol 319 as "fireEffect"
ExportAssets (56)Timeline Frame 1Symbol 325 as "freezeEffect"
ExportAssets (56)Timeline Frame 1Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 1Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 2Symbol 393 as "bibi.wav"
ExportAssets (56)Timeline Frame 2Symbol 394 as "Bombit_-_level_1"
ExportAssets (56)Timeline Frame 2Symbol 395 as "Bombit_-_level_2"
ExportAssets (56)Timeline Frame 2Symbol 396 as "Bombit_-_level_3"
ExportAssets (56)Timeline Frame 2Symbol 397 as "Bombit_-_level_4"
ExportAssets (56)Timeline Frame 2Symbol 398 as "Bombit_-_level_complete"
ExportAssets (56)Timeline Frame 2Symbol 399 as "Bombit_-_mainscreen"
ExportAssets (56)Timeline Frame 2Symbol 400 as "Bombit_-_mission_failed"
ExportAssets (56)Timeline Frame 2Symbol 401 as "exp.wav"
ExportAssets (56)Timeline Frame 2Symbol 402 as "grenade.mp3"
ExportAssets (56)Timeline Frame 2Symbol 403 as "pushBomb.mp3"
ExportAssets (56)Timeline Frame 2Symbol 404 as "putBomb.wav"
ExportAssets (56)Timeline Frame 2Symbol 405 as "rocket.mp3"
ExportAssets (56)Timeline Frame 2Symbol 406 as "tool.wav"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 371 as "bomb"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"
ExportAssets (56)Timeline Frame 9Symbol 326 as "tool"

Labels

"loading"Frame 1
"menu"Frame 3
"menu2"Frame 4
"menu3"Frame 5
"howtoplay"Frame 6
"toolInstruction"Frame 7
"select"Frame 8
"game"Frame 9
"score"Frame 10
"highscore"Frame 11
"highscore2"Frame 12
"left"Symbol 24 MovieClip [hero4] Frame 1
"up"Symbol 24 MovieClip [hero4] Frame 2
"right"Symbol 24 MovieClip [hero4] Frame 3
"down"Symbol 24 MovieClip [hero4] Frame 4
"left"Symbol 46 MovieClip [hero3] Frame 1
"up"Symbol 46 MovieClip [hero3] Frame 2
"right"Symbol 46 MovieClip [hero3] Frame 3
"down"Symbol 46 MovieClip [hero3] Frame 4
"left"Symbol 68 MovieClip [hero2] Frame 1
"up"Symbol 68 MovieClip [hero2] Frame 2
"right"Symbol 68 MovieClip [hero2] Frame 3
"down"Symbol 68 MovieClip [hero2] Frame 4
"left"Symbol 90 MovieClip [hero1] Frame 1
"up"Symbol 90 MovieClip [hero1] Frame 2
"right"Symbol 90 MovieClip [hero1] Frame 3
"down"Symbol 90 MovieClip [hero1] Frame 4
"森林系"Symbol 195 MovieClip [brick] Frame 1
"沙漠系"Symbol 195 MovieClip [brick] Frame 10
"城市系"Symbol 195 MovieClip [brick] Frame 20
"藏宝系"Symbol 195 MovieClip [brick] Frame 32
"糖果屋系"Symbol 195 MovieClip [brick] Frame 42
"森林系_大型"Symbol 195 MovieClip [brick] Frame 52
"沙漠系_大型"Symbol 195 MovieClip [brick] Frame 53
"城市系_大型"Symbol 195 MovieClip [brick] Frame 55
"藏宝系_大型"Symbol 195 MovieClip [brick] Frame 57
"糖果屋系_大型"Symbol 195 MovieClip [brick] Frame 58
"红"Symbol 200 MovieClip Frame 1
"黄"Symbol 200 MovieClip Frame 2
"蓝"Symbol 200 MovieClip Frame 3
"绿"Symbol 200 MovieClip Frame 4
"1p红"Symbol 209 MovieClip Frame 1
"1p黄"Symbol 209 MovieClip Frame 2
"1p蓝"Symbol 209 MovieClip Frame 3
"1p绿"Symbol 209 MovieClip Frame 4
"2p红"Symbol 209 MovieClip Frame 5
"2p黄"Symbol 209 MovieClip Frame 6
"2p蓝"Symbol 209 MovieClip Frame 7
"2p绿"Symbol 209 MovieClip Frame 8
"森林系"Symbol 231 MovieClip [bg] Frame 1
"沙漠系"Symbol 231 MovieClip [bg] Frame 4
"城市系"Symbol 231 MovieClip [bg] Frame 6
"藏宝系"Symbol 231 MovieClip [bg] Frame 8
"糖果屋系"Symbol 231 MovieClip [bg] Frame 11
"生命加1"Symbol 293 MovieClip Frame 1
"抢手"Symbol 293 MovieClip Frame 2
"炸弹糖"Symbol 293 MovieClip Frame 3
"盾牌"Symbol 293 MovieClip Frame 4
"威力药"Symbol 293 MovieClip Frame 5
"飞鞋"Symbol 293 MovieClip Frame 6
"火箭"Symbol 293 MovieClip Frame 7
"地雷"Symbol 293 MovieClip Frame 8
"手榴弹"Symbol 293 MovieClip Frame 9
"汽弹"Symbol 293 MovieClip Frame 10
"冰箭"Symbol 293 MovieClip Frame 11
"火焰箭"Symbol 293 MovieClip Frame 12
"left"Symbol 305 MovieClip [rocket] Frame 1
"up"Symbol 305 MovieClip [rocket] Frame 2
"right"Symbol 305 MovieClip [rocket] Frame 3
"down"Symbol 305 MovieClip [rocket] Frame 4
"left"Symbol 310 MovieClip [grenade] Frame 1
"up"Symbol 310 MovieClip [grenade] Frame 2
"right"Symbol 310 MovieClip [grenade] Frame 3
"down"Symbol 310 MovieClip [grenade] Frame 4
"left"Symbol 313 MovieClip [rocketSmoke] Frame 1
"up"Symbol 313 MovieClip [rocketSmoke] Frame 2
"right"Symbol 313 MovieClip [rocketSmoke] Frame 3
"down"Symbol 313 MovieClip [rocketSmoke] Frame 4
"remove"Symbol 326 MovieClip [tool] Frame 81
"win"Symbol 559 MovieClip Frame 2
"timeupwin"Symbol 559 MovieClip Frame 3
"lose"Symbol 559 MovieClip Frame 4
"timeuplose"Symbol 559 MovieClip Frame 5
"easy"Symbol 608 MovieClip Frame 2
"normal"Symbol 608 MovieClip Frame 3
"hard"Symbol 608 MovieClip Frame 4

Dynamic Text Variables

txtSymbol 276 EditableText""
_parent.totalSpecialSymbol 296 EditableText"00"
_parent.totalSpecialSymbol 298 EditableText"00"
c1Symbol 520 EditableText"0"
c2Symbol 521 EditableText"0"
c3Symbol 522 EditableText"0"
c4Symbol 523 EditableText"0"
scoreSymbol 526 EditableText"000000"
txtSymbol 527 EditableText"00"
stageNum_strSymbol 535 EditableText"00"
killScore1Symbol 566 EditableText"333333"
timeScore1Symbol 567 EditableText"333333"
score1Symbol 568 EditableText"333333"
bonus1Symbol 569 EditableText"333333"
destruction1Symbol 570 EditableText"333333"
totalScore1Symbol 572 EditableText"333333"
killScore2Symbol 585 EditableText"333333"
timeScore2Symbol 586 EditableText"333333"
bonus2Symbol 587 EditableText"333333"
score2Symbol 588 EditableText"333333"
killScore1Symbol 589 EditableText"333333"
timeScore1Symbol 590 EditableText"333333"
bonus1Symbol 591 EditableText"333333"
score1Symbol 592 EditableText"333333"
destruction2Symbol 593 EditableText"333333"
destruction1Symbol 594 EditableText"333333"
totalScore2Symbol 596 EditableText"333333"
totalScore1Symbol 597 EditableText"333333"
totalScore1Symbol 613 EditableText""
_parent.playerName1Symbol 615 EditableText"wwwwwwwwwwww"
totalScore2Symbol 619 EditableText""
totalScore1Symbol 620 EditableText""
_parent.playerName2Symbol 621 EditableText"wwwwwwwwwwww"
_parent.playerName1Symbol 622 EditableText"wwwwwwwwwwww"
name1Symbol 629 EditableText"00000000000000"
score1Symbol 630 EditableText"1000000"
name2Symbol 631 EditableText"00000000000000"
score2Symbol 632 EditableText"1000000"
name3Symbol 633 EditableText"00000000000000"
score3Symbol 634 EditableText"1000000"
name4Symbol 635 EditableText"00000000000000"
score4Symbol 636 EditableText"1000000"
name5Symbol 637 EditableText"00000000000000"
score5Symbol 638 EditableText"1000000"
name6Symbol 639 EditableText"00000000000000"
score6Symbol 640 EditableText"1000000"
name7Symbol 641 EditableText"00000000000000"
score7Symbol 642 EditableText"1000000"
name8Symbol 643 EditableText"00000000000000"
score8Symbol 644 EditableText"1000000"
name9Symbol 645 EditableText"00000000000000"
score9Symbol 646 EditableText"1000000"
name10Symbol 647 EditableText"00000000000000"
score10Symbol 648 EditableText"1000000"




http://swfchan.com/3/10703/info.shtml
Created: 8/6 -2019 03:27:58 Last modified: 8/6 -2019 03:27:58 Server time: 22/12 -2024 10:52:10