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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

pacxon.swf

This is the info page for
Flash #10718

(Click the ID number above for more basic data on this flash file.)


Text
00:00:00

Lives:

99

Score:

9999999

Progress:

99

99

%

/

Level complete.      % are cleared.

20

Game over

Level      . Go, Pac-xon, go!

20

Extra Life !

Welcome to the Pac-xon world!!!
Objectives: You must fill empty space and capture ghosts by building wall. As
soon as you fill 75% or more empty space you will go to the next level. Beware
of ghosts. If ghosts catch you you will lose one life.
Power-ups:

- Now ghosts afraid of you because you can EAT them!

- You move faster.

- Ghosts move slower.

- Ghosts stop moving for a while.

ActionScript [AS1/AS2]

Frame 1
stop(); pole.text = "100 %"; this.onEnterFrame = function () { trace(this.getBytesLoaded()); if (pole.text == "") { this.stop(); } var _local2 = Math.floor((this.getBytesLoaded() / this.getBytesTotal()) * 100); pole.text = Math.floor(_local2) + " %"; mc_bar.mc._x = mc_bar.mc._width * (-1 + (_local2 / 100)); if (this.getBytesLoaded() == this.getBytesTotal()) { pole.text = "100 %"; this.gotoAndStop("menu"); delete this.onEnterFrame; } };
Instance of Symbol 225 MovieClip in Frame 1
on (press) { getURL ("http://www.justfreegames.com?WT.mc_id=FlashBombPong", "_blank"); }
Instance of Symbol 228 MovieClip in Frame 1
on (press) { getURL ("http://www.justfreegames.com?WT.mc_id=FlashBombPong", "_blank"); }
Frame 2
stot = this.getBytesTotal(); sloa = this.getBytesLoaded(); if (stot != 0) { per = Math.floor((sloa / stot) * 100); } else { per = 0; } mc_bar.mc._x = mc_bar.mc._width * (-1 + (sloa / stot)); txtPer = String(per) + "%"; if (((sloa >= 1) && (stot >= 1)) && (sloa == stot)) { gotoAndStop ("menu"); }
Frame 3
gotoAndPlay ("loading");
Frame 4
function func() { myGame.ReadProperties(gProperties); myGame.BornGame(); } stop(); var xml_doc = "<settings><fild cellWidth='16' cellHeigth='16' rows='23' columns='34' /><paxon speed='6' mHeight='15' mWidth='15' /><enemy><ordinary speed='5' mass='5' mHeight='16' mWidth='16' point='100'/><rear speed='3' mass='5' mHeight='16' mWidth='16' point='150'/><great speed='2' mass='50' mHeight='22' mWidth='22' point='50'/><contour speed='2' mass='5000' mHeight='16' mWidth='16' point='80'/></enemy><linespeed speed='14' /><levels><l1 e1='2' e2='0' e3='0' e4='0' progresNeeded='80' point='6' /><l2 e1='2' e2='1' e3='0' e4='0' progresNeeded='80' point='6' /><l3 e1='2' e2='0' e3='1' e4='0' progresNeeded='80' point='10' /><l4 e1='2' e2='0' e3='0' e4='1' progresNeeded='80' point='10' /><l5 e1='2' e2='1' e3='0' e4='1' progresNeeded='80' point='12' /><l6 e1='3' e2='0' e3='1' e4='1' progresNeeded='80' point='14' /><l7 e1='1' e2='1' e3='1' e4='3' progresNeeded='80' point='16' /><l8 e1='3' e2='1' e3='3' e4='0' progresNeeded='80' point='18' /><l9 e1='3' e2='3' e3='0' e4='1' progresNeeded='80' point='20' /><l10 e1='1' e2='2' e3='0' e4='3' progresNeeded='80' point='24' /><l11 e1='3' e2='0' e3='2' e4='2' progresNeeded='80' point='26' /><l12 e1='3' e2='2' e3='1' e4='2' progresNeeded='80' point='28' /><l13 e1='3' e2='2' e3='1' e4='3' progresNeeded='80' point='30' /><l14 e1='3' e2='2' e3='2' e4='3' progresNeeded='80' point='32' /><l15 e1='2' e2='0' e3='2' e4='3' progresNeeded='80' point='34' /><l16 e1='1' e2='3' e3='2' e4='4' progresNeeded='80' point='36' /><l17 e1='7' e2='3' e3='1' e4='1' progresNeeded='80' point='38' /><l18 e1='2' e2='1' e3='2' e4='4' progresNeeded='80' point='40' /><l19 e1='4' e2='3' e3='1' e4='3' progresNeeded='80' point='42' /><l20 e1='0' e2='2' e3='0' e4='5' progresNeeded='80' point='44' /></levels><beginLevel number='1' /><addSpeed k='0.1'></addSpeed><bonuses step='500' steplive='3000' bonusTime='8000'><freez namemc='freez' probability='20' point='50'></freez><ghostEater namemc='ghostEater' probability='10' point='100'></ghostEater><live namemc='live' point='50'></live><slow namemc='slow' probability='35' point='25'></slow><fast namemc='fast' probability='35' point='25'></fast></bonuses><interval v='34'></interval></settings>"; var gProperties = new XML(xml_doc); gProperties.ignoreWhite = true; func(); var g_sound = new Sound();
Symbol 33 MovieClip [Pacman_end] Frame 16
stop(); _parent._parent.PaxonDieComplete();
Symbol 34 MovieClip [Fild] Frame 1
#initclip 22 Object.registerClass("Fild", Fild); #endinitclip
Symbol 35 MovieClip [Live] Frame 1
#initclip 14 Object.registerClass("Live", Live); #endinitclip
Symbol 36 MovieClip [World] Frame 1
#initclip 15 Object.registerClass("World", World); #endinitclip
Symbol 38 MovieClip [Bonus] Frame 1
#initclip 16 Object.registerClass("Bonus", Bonus); #endinitclip
Symbol 56 MovieClip [ghost1] Frame 8
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); }
Symbol 56 MovieClip [ghost1] Frame 10
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); } else { gotoAndPlay (9); }
Symbol 73 MovieClip [ghost2] Frame 8
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); }
Symbol 73 MovieClip [ghost2] Frame 10
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); } else { gotoAndPlay (9); }
Symbol 90 MovieClip [ghost3] Frame 8
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); }
Symbol 90 MovieClip [ghost3] Frame 10
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); } else { gotoAndPlay (9); }
Symbol 107 MovieClip [ghost4] Frame 8
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); }
Symbol 107 MovieClip [ghost4] Frame 10
if (!_parent._parent.isGhostEater) { gotoAndPlay (1); } else { gotoAndPlay (9); }
Symbol 118 MovieClip Frame 1
stop();
Symbol 120 MovieClip [Enemy] Frame 1
#initclip 17 Object.registerClass("Enemy", Enemy); #endinitclip stop();
Symbol 120 MovieClip [Enemy] Frame 2
stop();
Symbol 120 MovieClip [Enemy] Frame 3
stop();
Symbol 120 MovieClip [Enemy] Frame 4
stop();
Symbol 146 MovieClip [Cell] Frame 1
#initclip 18 Object.registerClass("Cell", Cell); #endinitclip stop();
Symbol 146 MovieClip [Cell] Frame 2
stop();
Symbol 146 MovieClip [Cell] Frame 3
stop();
Symbol 146 MovieClip [Cell] Frame 4
stop();
Symbol 146 MovieClip [Cell] Frame 5
stop();
Symbol 151 MovieClip [Timer] Frame 1
#initclip 19 Object.registerClass("Timer", Timer); #endinitclip
Symbol 162 MovieClip [Statistic] Frame 1
#initclip 20 Object.registerClass("Statistic", Statistic); #endinitclip
Symbol 179 MovieClip [GameOver] Frame 1
#initclip 21 Object.registerClass("GameOver", GameOver); #endinitclip
Symbol 267 MovieClip [__Packages.Live] Frame 0
class Live extends MovieClip { var enemysNumber, oldIsMive, moveSound, paxSpeed, isFast, isSlow, isFreez, isGhostEater, _parent, myPaxon, bonusTime, prevVector, attachMovie, getNextHighestDepth, paxW, paxH, paxCondition, eOrdinarS, eOrdinarM, eOrdinarP, eRearS, eRearM, eRearP, eGreatS, eGreatM, eGreatP, eContourS, eContourM, eContourP, eOrdinarW, eOrdinarH, eRearW, eRearH, eGreatW, eGreatH, eContourW, eContourH; function Live () { super(); enemysNumber = 0; oldIsMive = false; moveSound = new Sound(); moveSound.attachSound("pakapaka"); } function FastTime(iID) { var _local3 = new Sound(); _local3.attachSound("zamedl_w_konce_uskoreniya"); if (_root.myGame.soundOn) { _local3.start(); } paxSpeed = int(paxSpeed / 2); isFast = false; clearInterval(intervalID[iID]); } function SlowTime(iID) { var _local3 = new Sound(); _local3.attachSound("bonus_zamedl_konez"); if (_root.myGame.soundOn) { _local3.start(); } isSlow = false; clearInterval(intervalID[iID]); } function FreezTime(iID) { var _local3 = new Sound(); _local3.attachSound("razmorozka_wragov"); if (_root.myGame.soundOn) { _local3.start(); } isFreez = false; clearInterval(intervalID[iID]); } function GhostEaterTime(iID) { var _local3 = new Sound(); _local3.attachSound("privedeniya_smelie"); if (_root.myGame.soundOn) { _local3.start(); } isGhostEater = false; clearInterval(intervalID[iID]); } function Heart(b) { var _local3; switch (_parent.myFild.PaxonBonuses(myPaxon)) { case "fast" : if (!isFast) { var _local5 = new Sound(); _local5.attachSound("uskor_w_nachale_uskor"); if (_root.myGame.soundOn) { _local5.start(); } paxSpeed = paxSpeed * 2; isFast = true; intervalID[intervalID.length] = setInterval(this, "FastTime", bonusTime, intervalID.length); } _parent.myStatistic.BonusScore("fast"); break; case "slow" : if (!isSlow) { var _local7 = new Sound(); _local7.attachSound("bonus_zamedl_nasalo"); if (_root.myGame.soundOn) { _local7.start(); } isSlow = true; intervalID[intervalID.length] = setInterval(this, "SlowTime", bonusTime, intervalID.length); } _parent.myStatistic.BonusScore("slow"); break; case "freez" : if (!isFreez) { var _local6 = new Sound(); _local6.attachSound("zamorka_wragov"); if (_root.myGame.soundOn) { _local6.start(); } isFreez = true; intervalID[intervalID.length] = setInterval(this, "FreezTime", bonusTime, intervalID.length); } _parent.myStatistic.BonusScore("freez"); break; case "ghostEater" : if (!isGhostEater) { var _local4 = new Sound(); _local4.attachSound("privedeniya_ispug_variant"); if (_root.myGame.soundOn) { _local4.start(); } isGhostEater = true; intervalID[intervalID.length] = setInterval(this, "GhostEaterTime", bonusTime, intervalID.length); } _parent.myStatistic.BonusScore("ghostEater"); } if (isFast) { myPaxon.pacman.gotoAndPlay(myPaxon.pacman._currentframe + 1); } MovePax(b); _local3 = 0; while (_local3 < enemysNumber) { if (enemys[_local3]._x > 0) { enemys[_local3].Heart(); } _local3++; } _local3 = 0; while (_local3 < enemysNumber) { if (enemys[_local3]._x > 0) { _parent.BoomTest(enemys[_local3]); } _local3++; } EnemyBoomTest(); _local3 = 0; while (_local3 < enemysNumber) { if (enemys[_local3]._x > 0) { enemys[_local3].Go(); } _local3++; } } function MovePax(d) { var _local4; var _local6; var _local2; var _local5; _local2 = _parent.GetCellCondition(myPaxon._x, myPaxon._y) == "free"; _local4 = -100; if (_local2) { switch (d) { case "left" : if (prevVector == "right") { d = prevVector; } break; case "right" : if (prevVector == "left") { d = prevVector; } break; case "up" : if (prevVector == "down") { d = prevVector; } break; case "down" : if (prevVector == "up") { d = prevVector; } break; case "nothing" : d = prevVector; } } _local5 = false; switch (d) { case "left" : if ((!_local2) or (_local2 and (prevVector != "right"))) { _local4 = myPaxon._x; _local6 = true; myPaxon._rotation = 180; myPaxon._x = _parent.limitPos(myPaxon._x - Number(paxSpeed), true); _local5 = true; } break; case "right" : if ((!_local2) or (_local2 and (prevVector != "left"))) { _local4 = myPaxon._x; _local6 = true; myPaxon._rotation = 0; myPaxon._x = _parent.limitPos(myPaxon._x + Number(paxSpeed), true); _local5 = true; } break; case "up" : if ((!_local2) or (_local2 and (prevVector != "down"))) { _local4 = myPaxon._y; _local6 = false; myPaxon._rotation = -90; myPaxon._y = _parent.limitPos(myPaxon._y - Number(paxSpeed), false); _local5 = true; } break; case "down" : if (!((!_local2) or (_local2 and (prevVector != "up")))) { break; } _local4 = myPaxon._y; _local6 = false; myPaxon._rotation = 90; myPaxon._y = _parent.limitPos(myPaxon._y + Number(paxSpeed), false); _local5 = true; } if (prevVector != d) { myPaxon._y = _parent.NormalizePos(myPaxon._y, false, myPaxon._rotation); myPaxon._x = _parent.NormalizePos(myPaxon._x, true, myPaxon._rotation); } if (_local4 > -100) { _parent.DrawLine(_local4, myPaxon._x, myPaxon._y, _local6); prevVector = d; } } function EnemyBoomTest() { var _local2; var _local3; var _local6; var _local8; var _local7; var _local4; var _local5; _local2 = 0; while (_local2 < (enemysNumber - 1)) { if ((!enemys[_local2].isTested) and (enemys[_local2]._x > 0)) { _local3 = _local2 + 1; while (_local3 < enemysNumber) { if (enemys[_local3]._x > 0) { if (Math.sqrt(Math.pow(enemys[_local3].nX - enemys[_local2].nX, 2) + Math.pow(enemys[_local3].nY - enemys[_local2].nY, 2)) <= (enemys[_local3].rad + enemys[_local2].rad)) { if (enemys[_local3].speed <= enemys[_local2].speed) { _local6 = enemys[_local2].m + enemys[_local3].m; _local8 = (((2 * enemys[_local3].m) * enemys[_local3].yS) + ((enemys[_local2].m - enemys[_local3].m) * enemys[_local2].yS)) / _local6; _local7 = (((2 * enemys[_local3].m) * enemys[_local3].xS) + ((enemys[_local2].m - enemys[_local3].m) * enemys[_local2].xS)) / _local6; if (enemys[_local3].Kind != "contour") { enemys[_local3].yS = (((2 * enemys[_local2].m) * enemys[_local2].yS) + ((enemys[_local3].m - enemys[_local2].m) * enemys[_local3].yS)) / _local6; enemys[_local3].xS = (((2 * enemys[_local2].m) * enemys[_local2].xS) + ((enemys[_local3].m - enemys[_local2].m) * enemys[_local3].xS)) / _local6; _local5 = (_parent.myStatistic.level * _parent.speedK) + enemys[_local3].speed; _local4 = Math.sqrt(Math.pow(enemys[_local3].yS, 2) + Math.pow(enemys[_local3].xS, 2)); enemys[_local3].yS = _local5 * (enemys[_local3].yS / _local4); enemys[_local3].xS = _local5 * (enemys[_local3].xS / _local4); } if (enemys[_local2].Kind != "contour") { enemys[_local2].yS = _local8; enemys[_local2].xS = _local7; _local5 = (_parent.myStatistic.level * _parent.speedK) + enemys[_local2].speed; _local4 = Math.sqrt(Math.pow(enemys[_local2].yS, 2) + Math.pow(enemys[_local2].xS, 2)); enemys[_local2].yS = _local5 * (enemys[_local2].yS / _local4); enemys[_local2].xS = _local5 * (enemys[_local2].xS / _local4); } enemys[_local3].isTested = true; } } } _local3++; } } else { enemys[_local2].isTested = false; } if (enemys[_local2].hitTest(myPaxon)) { if (isGhostEater) { _parent.myStatistic.AddScore(enemys[_local2].point); _parent.PutRandom(enemys[_local2], enemys[_local2].Kind); } else { PaxonDie(); } } _local2++; } if (enemys[enemysNumber - 1].isTested) { enemys[enemysNumber - 1].isTested = false; } if (enemys[enemysNumber - 1].hitTest(myPaxon)) { if (isGhostEater) { _parent.myStatistic.AddScore(enemys[enemysNumber - 1].point); _parent.PutRandom(enemys[enemysNumber - 1], enemys[enemysNumber - 1].Kind); } else { PaxonDie(); } } } function sortEnemyX(a, b) { if (a.nX < b.nX) { return(-1); } if (a.nX > b.nX) { return(1); } return(0); } function Clear() { var _local2; myPaxon._y = _parent.NormalizePos(0, false, 0); myPaxon._x = _parent.NormalizePos(0, true, 0); myPaxon._rotation = 0; _local2 = 0; while (_local2 < enemysNumber) { enemys[_local2].removeMovieClip(); _local2++; } enemysNumber = 0; oldIsMive = false; while (intervalID.length > 0) { clearInterval(intervalID.shift()); } if (isFast) { paxSpeed = int(paxSpeed / 2); isFast = false; } if (isSlow) { isSlow = false; } if (isFreez) { isFreez = false; } if (isGhostEater) { isGhostEater = false; } } function normalizeEnemyPozition() { var _local2; var _local3; do { _local3 = false; _local2 = 0; while (_local2 < enemysNumber) { if (enemys[_local2].hitTest(myPaxon)) { _parent.PutRandom(enemys[_local2], enemys[_local2].Kind); _local3 = true; } _local2++; } } while (_local3); } function SetPax() { attachMovie("Paxon", "myPaxon", getNextHighestDepth()); myPaxon._width = paxW; myPaxon._height = paxH; myPaxon._x = 0; myPaxon._y = 0; } function PaxonDie() { var _local4; myPaxon.attachMovie("Pacman_end", "myPaxonEnd", getNextHighestDepth()); _local4 = myPaxon._rotation; myPaxon.myPacman._alpha = 0; myPaxon._rotation = 0; myPaxon.myPaxonEnd._rotation = _local4 + 90; myPaxon.myPaxonEnd.gotoAndPlay(1); moveSound.stop(); var _local3 = new Sound(); _local3.attachSound("deathwav"); if (_root.myGame.soundOn) { _local3.start(); } _parent.SetPause(); } function PaxonDieComplete() { _root.myGame.myWorld.myLive.myPaxon.myPaxonEnd.removeMovieClip(); _root.myGame.myWorld.myLive.myPaxon.myPacman._alpha = 100; _root.myGame.myWorld.DelLive(); _root.myGame.myWorld.myLive.ReSetPaxon(); } function ReSetPaxon() { myPaxon._y = _parent.NormalizePos(0, false, 0); myPaxon._x = _parent.NormalizePos(0, true, 0); myPaxon._rotation = 0; _parent.myFild.EraseLine(); normalizeEnemyPozition(); _parent.SetPlay(); } function SetPaxSpeed(s) { paxSpeed = s; } function SetPaxDimension(w, h) { paxH = h; paxW = w; myPaxon._width = paxW; myPaxon._height = paxH; } function SetPaxCondition(c) { paxCondition = c; } function SetEnemy(k) { var _local4; var _local3; enemys[enemysNumber] = attachMovie("Enemy", "myEnemy" + enemysNumber, getNextHighestDepth()); enemys[enemysNumber].SetKind(k); _parent.PutRandom(enemys[enemysNumber], k); enemysNumber++; } function SetEnemySpeed(s, m, p, k) { switch (k) { case "ordinary" : eOrdinarS = s; eOrdinarM = m; eOrdinarP = p; break; case "rear" : eRearS = s; eRearM = m; eRearP = p; break; case "great" : eGreatS = s; eGreatM = m; eGreatP = p; break; case "contour" : eContourS = s; eContourM = m; eContourP = p; } ReSetEnemy(k, false); } function SetEnemyDimension(w, h, k) { switch (k) { case "ordinary" : eOrdinarW = w; eOrdinarH = h; break; case "rear" : eRearW = w; eRearH = h; break; case "great" : eGreatW = w; eGreatH = h; break; case "contour" : eContourW = w; eContourH = h; } ReSetEnemy(k, false); } function ReSetEnemy(k, all) { var _local2; var _local4; _local2 = 0; while (_local2 < enemysNumber) { if (all) { enemys[_local2].SetKind(k); } else { _local4 = enemys[_local2].GetKind(); if (_local4 == k) { enemys[_local2].SetKind(k); } } _local2++; } } function GetEnemys() { return(enemys); } var intervalID = new Array(); var enemys = new Array(); }
Symbol 268 MovieClip [__Packages.Paxon] Frame 0
class Paxon extends MovieClip { function Paxon () { super(); } }
Symbol 269 MovieClip [__Packages.World] Frame 0
class World extends MovieClip { var attachMovie, getNextHighestDepth, myListener, myFild, myLive, myStatistic, interval, bLevel, myCompliteLevel, EndLevel, BeginLevel, _parent, myBeginLevel, StopScreen, prevPres, isPaused, myGameOver; function World () { super(); attachMovie("Fild", "myFild", getNextHighestDepth()); attachMovie("Live", "myLive", getNextHighestDepth()); attachMovie("Statistic", "myStatistic", getNextHighestDepth()); myListener = new Object(); myListener.onKeyDown = PressKey; Key.addListener(myListener); } function BornWorld() { myFild.BuildFild(); myLive.slowFast = 2; myLive.SetPax(); AddLive(); AddLive(); AddLive(); myStatistic._x = 0; myStatistic._y = -25; setInterval(this, "Heart", interval); } function BeginGame() { LoadLevel(bLevel - 1); } function PressKey() { _root.myGame.myWorld.StartLevel(); _root.myGame.myWorld.CompleteLevel(); } function StepLevel(p) { attachMovie("CompliteLevel", "myCompliteLevel", getNextHighestDepth()); var _local3 = new Sound(); _local3.attachSound("vinvaw"); if (_root.myGame.soundOn) { _local3.start(); } myCompliteLevel.useHandCursor = false; myCompliteLevel.progres = p; myCompliteLevel._x = 275; myCompliteLevel._y = 170; myCompliteLevel.onPress = function () { this._parent.CompleteLevel(); }; myCompliteLevel.onKeyDown = function () { this._parent.CompleteLevel(); }; _local3 = new Sound(); _local3.attachSound("proigr_nachalowav"); _local3.start(); intervalID[intervalID.length] = setInterval(this, "AllowEndLevel", 1000, intervalID.length); SetPause(); } function AllowEndLevel(iID) { EndLevel = true; clearInterval(intervalID[iID]); } function AddLevel(n, dat) { levels[n] = new Level(dat); } function LoadLevel(n) { var _local3; ClearGame(); myStatistic.SetNewLevel(n, levels[n].progresNeeded, levels[n].point); _local3 = 0; while (_local3 < levels[n].e1) { myLive.SetEnemy("ordinary"); _local3++; } _local3 = 0; while (_local3 < levels[n].e2) { myLive.SetEnemy("contour"); _local3++; } _local3 = 0; while (_local3 < levels[n].e3) { myLive.SetEnemy("rear"); _local3++; } _local3 = 0; while (_local3 < levels[n].e4) { myLive.SetEnemy("great"); _local3++; } myLive.normalizeEnemyPozition(); myLive.myPaxon.myPacman._alpha = 100; BeginLevel = true; _parent.gameSound.stop(); attachMovie("BeginLevel", "myBeginLevel", getNextHighestDepth()); var _local5 = new Sound(); _local5.attachSound("proigr_nachalowav"); if (_root.myGame.soundOn) { if (n < 1) { _local5.start(); } } myBeginLevel.useHandCursor = false; myBeginLevel.onPress = function () { this._parent.StartLevel(); }; n++; myBeginLevel.level = ((n < 10) ? ("0" + n) : (n)); myBeginLevel._x = 275; myBeginLevel._y = 170; SetPause(); } function StartLevel() { if (BeginLevel) { _parent.gameSound.play(0, 999999); myBeginLevel.removeMovieClip(); BeginLevel = false; SetPlay(); } } function CompleteLevel() { if (EndLevel) { myCompliteLevel.removeMovieClip(); EndLevel = false; AddLive(); if (myStatistic.level < 21) { LoadLevel(myStatistic.level + 1); } else { LoadLevel(1); } SetPlay(); } } function ClearGame() { while (intervalID.length > 0) { clearInterval(intervalID.shift()); } myFild.Clear(); myLive.Clear(); } function Heart() { var _local2; _local2 = _parent.GetPressed(); if (((!StopScreen) and (!BeginLevel)) and (!EndLevel)) { if ((_local2 == "pause") and (prevPres != "pause")) { isPaused = !isPaused; } else if ((!isPaused) and (_local2 != "pause")) { myLive.Heart(((_local2 == "mouseLeft") ? "nothing" : (_local2))); myFild.Heart(); } } prevPres = _local2; } function NormalizePos(pos, hor, rot) { return(myFild.NormalizePos(pos, hor, rot)); } function limitPos(pos, hor) { return(myFild.limitPos(pos, hor)); } function DrawLine(bPos, ePos, nPos, hor) { myFild.DrawLine(bPos, ePos, nPos, hor); } function PutRandom(m, w) { myFild.PutRandom(m, w); } function BoomTest(e) { myFild.BoomTest(e); } function GameOver() { StopScreen = true; _parent.gameSound.stop(); attachMovie("GameOver", "myGameOver", getNextHighestDepth()); myGameOver._x = 0; myGameOver._y = -25; } function NewContinue() { StopScreen = false; myGameOver.removeMovieClip(); AddLive(); AddLive(); AddLive(); AddLive(); myStatistic.score = 0; LoadLevel(myStatistic.level); } function AddBonus(c) { myFild.AddBonus(c); } function AddProgres(n) { myStatistic.AddProgres(n); } function DelProgres() { myStatistic.DelProgres(); } function AddLive() { myStatistic.AddLive(); } function DelLive() { myStatistic.DelLive(); } function SetPlay() { if (!StopScreen) { isPaused = false; } } function SetPause() { if (!StopScreen) { isPaused = true; } } function SetCellDimension(w, h) { myFild.SetCellDimension(w, h); } function SetFildDimension(w, h) { myFild.SetFildDimension(w, h); } function SetPaxSpeed(s) { myLive.SetPaxSpeed(s); } function SetPaxDimension(w, h) { myLive.SetPaxDimension(w, h); } function SetPaxCondition(c) { myLive.SetPaxCondition(c); } function SetEnemySpeed(s, m, p, k) { myLive.SetEnemySpeed(int(s), int(m), int(p), k); } function SetEnemyDimension(w, h, k) { myLive.SetEnemyDimension(w, h, k); } function SetFullFild(s) { myStatistic.SetFullFild(s); } function GetCellCondition(c, r) { return(myFild.GetCellCondition(c, r)); } function GetEnemys() { return(myLive.GetEnemys()); } var levels = new Array(); var intervalID = new Array(); }
Symbol 270 MovieClip [__Packages.Fild] Frame 0
class Fild extends MovieClip { var fildWidth, cellWidth2, columns, cellWidth, fildHeigth, cellHeigth2, rows, cellHeigth, cellNumber, myCell, getNextHighestDepth, burned, cB, _parent, cPaxX, cPaxY, cellFilled, lineSpeed, attachMovie; function Fild () { super(); } function BuildFild() { var _local3; var _local2; var _local4; fildWidth = (cellWidth * columns) - cellWidth2; fildHeigth = (cellHeigth * rows) - cellHeigth2; SetCell(); _local3 = 0; _local2 = 0; _local4 = 0; while (_local3 < cellNumber) { if (_local2 == columns) { _local2 = 0; _local4++; } cellArray[_local3] = myCell.duplicateMovieClip((("c_" + _local2) + "_") + _local4, getNextHighestDepth()); cellArray[_local3].SetDimension(cellWidth, cellHeigth, _local2, _local4); cellArray[_local3].SetIon(0); if ((((_local2 == 0) or (_local2 == (columns - 1))) or (_local4 == 0)) or (_local4 == (rows - 1))) { cellArray[_local3].SetCondition("border"); } else { cellArray[_local3].SetCondition("free"); } _local3++; _local2++; } myCell._visible = false; burned = false; cB = 0; } function Clear() { var _local2; var _local3; _local2 = 0; while (_local2 < cellNumber) { if (cellArray[_local2].GetCondition() != "border") { cellArray[_local2].SetCondition("free"); cellArray[_local2].SetIon(0); cellArray[_local2].lineDir = ""; } _local2++; } while (intervalID.length > 0) { clearInterval(intervalID.shift()); } _local3 = bonuses.length; _local2 = 0; while (_local2 < _local3) { bonuses[_local2].removeMovieClip(); _local2++; } } function NormalizePos(pos, hor, rot) { var _local2; if (hor) { _local2 = pos % cellWidth; pos = pos - (_local2 - cellWidth2); } else { _local2 = pos % cellHeigth; pos = pos - (_local2 - cellHeigth2); } return(pos); } function limitPos(pos, hor) { if (hor) { pos = ((pos < cellWidth2) ? (cellWidth2) : (((pos > fildWidth) ? (fildWidth) : (pos)))); } else { pos = ((pos < cellHeigth2) ? (cellHeigth2) : (((pos > fildHeigth) ? (fildHeigth) : (pos)))); } return(pos); } function DrawLine(bPos, ePos, nPos, hor) { var _local3; var _local5; var _local6; var _local4; var _local10; var _local8; var _local7; var _local14; var _local16; var _local9; _local9 = false; if (hor) { _local5 = int(ePos / cellWidth); _local6 = int(bPos / cellWidth); if (_local6 != _local5) { _local4 = int(nPos / cellHeigth); _local8 = this[(("c_" + _local5) + "_") + _local4].GetCondition(); _local7 = this[(("c_" + _local6) + "_") + _local4].GetCondition(); switch (_local8) { case "line" : EraseLine(); PaxonDie(); break; case "wall" : case "border" : if (_local7 == "free") { _local9 = true; } default : if (_local7 != "free") { break; } if (bPos > ePos) { _local10 = _local5; _local5 = _local6 + 1; _local6 = _local10 + 1; } _local3 = _local6; for(;;){ if (_local3 >= _local5) { break; } this[(("c_" + _local3) + "_") + _local4].SetCondition("line"); this[(("c_" + _local3) + "_") + _local4].lineDir = "hor"; _local3++; }; } } } else { _local5 = int(nPos / cellHeigth); _local6 = int(bPos / cellHeigth); if (_local6 != _local5) { _local4 = int(ePos / cellWidth); _local8 = this[(("c_" + _local4) + "_") + _local5].GetCondition(); _local7 = this[(("c_" + _local4) + "_") + _local6].GetCondition(); switch (_local8) { case "line" : EraseLine(); PaxonDie(); break; case "wall" : case "border" : if (_local7 == "free") { _local9 = true; } default : if (_local7 != "free") { break; } if (bPos > nPos) { _local10 = _local5; _local5 = _local6 + 1; _local6 = _local10 + 1; } _local3 = _local6; for(;;){ if (_local3 >= _local5) { break; } this[(("c_" + _local4) + "_") + _local3].SetCondition("line"); this[(("c_" + _local4) + "_") + _local3].lineDir = "vert"; _local3++; }; } } } if ((_local8 == "free") and (_local7 != "free")) { if (_root.myGame.soundOn) { _parent.myLive.moveSound.start(0, 999999); } } if (_local9) { _parent.myLive.moveSound.stop(); Fill(); } else { cPaxX = int(ePos / cellWidth); cPaxY = int(nPos / cellHeigth); } } function Fill() { var _local7; var _local6; var _local3; var _local4; var _local10; var _local5 = new Array(); var _local8 = new Array(); var _local9 = new Sound(); _local9.attachSound("zalivkawav"); if (_root.myGame.soundOn) { _local9.start(); } _local4 = 1; _local7 = 0; while (_local7 < rows) { _local6 = 0; while (_local6 < columns) { if ((this[(("c_" + _local6) + "_") + _local7].condition == "free") and (this[(("c_" + _local6) + "_") + _local7].ion == 0)) { _local8[_local4] = true; Fill1(_local6, _local7, _local4); _local4++; } _local6++; } _local7++; } _local6 = 0; _local7 = 0; _local5 = _parent.GetEnemys(); _local3 = 0; while ((_local3 < _local5.length) and ((_local6 + _local7) < 2)) { if (_local5.Kind != "rear") { if ((_local5.Kind == "contour") and (this[(("c_" + int(_local5[_local3]._x / cellWidth)) + "_") + int(_local5[_local3]._y / cellHeigth)].GetCondition() != "free")) { if (_local5.xS > 0) { _local4 = this[(("c_" + int(_local5[_local3]._x / cellWidth)) + "_") + int((_local5[_local3]._y + 10) / cellHeigth)].ion; if (_local4 != 0) { _local8[_local4] = false; } _local4 = this[(("c_" + int(_local5[_local3]._x / cellWidth)) + "_") + int((_local5[_local3]._y - 10) / cellHeigth)].ion; if (_local4 != 0) { _local8[_local4] = false; } } else { _local4 = this[(("c_" + int((_local5[_local3]._x + 10) / cellWidth)) + "_") + int(_local5[_local3]._y / cellHeigth)].ion; if (_local4 != 0) { _local8[_local4] = false; } _local4 = this[(("c_" + int((_local5[_local3]._x - 10) / cellWidth)) + "_") + int(_local5[_local3]._y / cellHeigth)].ion; if (_local4 != 0) { _local8[_local4] = false; } } } else { _local4 = this[(("c_" + int(_local5[_local3]._x / cellWidth)) + "_") + int(_local5[_local3]._y / cellHeigth)].ion; if (_local4 != 0) { _local8[_local4] = false; } } } _local3++; } cellFilled = 0; _local3 = 0; while (_local3 < cellNumber) { if (_local8[cellArray[_local3].ion]) { if (cellArray[_local3].GetCondition() == "free") { cellArray[_local3].SetCondition("wall"); cellFilled++; } } if (cellArray[_local3].GetCondition() == "line") { cellArray[_local3].SetCondition("wall"); cellFilled++; } cellArray[_local3].SetIon(0); cellArray[_local3].lineDir = ""; _local3++; } _parent.AddProgres(cellFilled); Extinguish(); } function Fill1(xZ, yZ, ion) { var _local4; var _local10 = new Array(); var _local9 = new Array(); var _local12; var _local6; var _local8; var _local11; var _local7; _local4 = 1; _local10[_local4] = xZ; _local9[_local4] = yZ; while (_local4 != 0) { xZ = _local10[_local4]; yZ = _local9[_local4]; _local4 = _local4 - 1; this[(("c_" + xZ) + "_") + yZ].ion = ion; _local12 = xZ; while (this[(("c_" + xZ) + "_") + yZ].condition == "free") { this[(("c_" + xZ) + "_") + yZ].ion = ion; xZ++; } _local6 = xZ - 1; xZ = _local12; while (this[(("c_" + xZ) + "_") + yZ].condition == "free") { this[(("c_" + xZ) + "_") + yZ].ion = ion; xZ--; } _local11 = xZ + 1; _local8 = 1; do { yZ = yZ + _local8; xZ = _local11; while (xZ <= _local6) { _local7 = false; while (((this[(("c_" + xZ) + "_") + yZ].condition == "free") and (this[(("c_" + xZ) + "_") + yZ].ion != ion)) and (xZ <= _local6)) { _local7 = true; xZ++; } if (_local7) { _local4++; _local10[_local4] = xZ - 1; _local9[_local4] = yZ; } do { xZ++; } while (((this[(("c_" + xZ) + "_") + yZ].condition != "free") or (this[(("c_" + xZ) + "_") + yZ].ion == ion)) and (xZ <= _local6)); } _local8 = _local8 - 3; } while (_local8 >= -2); } } function EraseLine() { var _local2; _local2 = 0; while (_local2 < cellNumber) { cellArray[_local2].EraseLine(); cellArray[_local2].SetIon(0); _local2++; } Extinguish(); } function NormalizeCountor(m) { var _local4; var _local5; var _local2; var _local3; _local4 = int(m._x / cellWidth); _local5 = int(m._y / cellHeigth); _local3 = 0; while (true) { _local2 = _local4 - _local3; while (_local2 <= (_local4 + _local3)) { if (this[(("c_" + _local2) + "_") + (_local5 + _local3)].GetCondition() != "free") { m._x = ((_local2 > _local4) ? (_local2 * cellWidth) : ((_local2 * cellWidth) + cellWidth)); m._y = (_local5 + _local3) * cellHeigth; return(undefined); } _local2++; } _local2 = _local4 - _local3; while (_local2 <= (_local4 + _local3)) { if (this[(("c_" + _local2) + "_") + (_local5 - _local3)].GetCondition() != "free") { m._x = ((_local2 > _local4) ? (_local2 * cellWidth) : ((_local2 * cellWidth) + cellWidth)); m._y = ((_local5 - _local3) * cellHeigth) + cellHeigth; return(undefined); } _local2++; } _local2 = (_local5 - _local3) + 1; while (_local2 < (_local5 + _local3)) { if (this[(("c_" + (_local4 + _local3)) + "_") + _local2].GetCondition() != "free") { m._x = (_local4 + _local3) * cellWidth; m._y = ((_local2 > _local5) ? (_local2 * cellHeigth) : ((_local2 * cellHeigth) + cellHeigth)); return(undefined); } _local2++; } _local2 = (_local5 - _local3) + 1; while (_local2 < (_local5 + _local3)) { if (this[(("c_" + (_local4 - _local3)) + "_") + _local2].GetCondition() != "free") { m._x = ((_local4 - _local3) * cellWidth) + cellWidth; m._y = ((_local2 > _local5) ? (_local2 * cellHeigth) : ((_local2 * cellHeigth) + cellHeigth)); return(undefined); } _local2++; } if (_local3 < 16) { _local3++; continue; } return(undefined); } } function PutRandom(m, w) { var _local2; var _local3; var _local4; switch (w) { case "contour" : do { _local2 = random(columns); _local3 = random(rows); } while (this[(("c_" + _local2) + "_") + _local3].GetCondition() != "free"); m._x = (_local2 * cellWidth) + cellWidth2; m._y = (_local3 * cellHeigth) + cellHeigth2; NormalizeCountor(m); break; case "great" : case "ordinary" : do { _local2 = random(columns); _local3 = random(rows); } while (this[(("c_" + _local2) + "_") + _local3].GetCondition() != "free"); m._x = (_local2 * cellWidth) + cellWidth2; m._y = (_local3 * cellHeigth) + cellHeigth2; break; case "rear" : _local4 = 0; do { _local4++; _local2 = random(columns); _local3 = random(rows); } while ((this[(("c_" + _local2) + "_") + _local3].GetCondition() != "wall") and (_local4 < 15)); if (_local4 < 15) { m._x = (_local2 * cellWidth) + cellWidth2; m._y = (_local3 * cellHeigth) + cellHeigth2; } else { m._x = -100; m._y = -100; intervalID[intervalID.length] = setInterval(this, "PutReareAgain", 5000, m, intervalID.length); } } } function PutReareAgain(m, iID) { var _local2; var _local3; var _local4; if (!_parent.isPaused) { _local2 = 0; do { _local2++; _local3 = random(columns); _local4 = random(rows); } while ((this[(("c_" + _local3) + "_") + _local4].GetCondition() != "wall") and (_local2 < 15)); if (_local2 < 15) { m._x = (_local3 * cellWidth) + cellWidth2; m._y = (_local4 * cellHeigth) + cellHeigth2; clearInterval(intervalID[iID]); } } } function BoomBonuses(e) { var _local2; var _local3; _local3 = bonuses.length; _local2 = 0; while (_local2 < _local3) { if (e.hitTest(bonuses[_local2])) { bonuses[_local2]._x = -100; } _local2++; } } function PaxonBonuses(e) { var _local2; var _local3; _local3 = bonuses.length; _local2 = 0; while (_local2 < _local3) { if (e.hitTest(bonuses[_local2])) { bonuses[_local2]._x = -100; return(bonuses[_local2].condtion); } _local2++; } } function RotateContour(e) { var _local3; var _local4; if (Math.abs(e.yS) > 0) { _local4 = int(e.nY / cellHeigth); if ((this[(("c_" + int((e.nX + 5) / cellWidth)) + "_") + _local4].condition != "free") and (this[(("c_" + int((e.nX - 5) / cellWidth)) + "_") + _local4].condition != "free")) { e.xS = Math.abs(e.yS); if (this[(("c_" + int((e._x - 5) / cellWidth)) + "_") + int(e._y / cellHeigth)].condition == "free") { e.xS = -e.xS; } e.yS = 0; e.nX = int(e._x / cellWidth) * cellWidth; e.isAllowGo = false; } else if ((this[(("c_" + int((e.nX + 5) / cellWidth)) + "_") + _local4].condition == "free") and (this[(("c_" + int((e.nX - 5) / cellWidth)) + "_") + _local4].condition == "free")) { e.xS = Math.abs(e.yS); if (this[(("c_" + int((e._x - 5) / cellWidth)) + "_") + int(e._y / cellHeigth)].condition != "free") { e.xS = -e.xS; } e.yS = 0; e.nX = int(e._x / cellWidth) * cellWidth; e.isAllowGo = false; } } else { _local3 = int(e.nX / cellWidth); if ((this[(("c_" + _local3) + "_") + int((e.nY + 5) / cellHeigth)].condition != "free") and (this[(("c_" + _local3) + "_") + int((e.nY - 5) / cellHeigth)].condition != "free")) { e.yS = Math.abs(e.xS); if (this[(("c_" + int(e._x / cellWidth)) + "_") + int((e._y - 5) / cellHeigth)].condition == "free") { e.yS = -e.yS; } e.xS = 0; e.nY = int(e._y / cellHeigth) * cellHeigth; e.isAllowGo = false; } else if ((this[(("c_" + _local3) + "_") + int((e.nY + 5) / cellHeigth)].condition == "free") and (this[(("c_" + _local3) + "_") + int((e.nY - 5) / cellHeigth)].condition == "free")) { e.yS = Math.abs(e.xS); if (this[(("c_" + int(e._x / cellWidth)) + "_") + int((e._y - 5) / cellHeigth)].condition != "free") { e.yS = -e.yS; } e.xS = 0; e.nY = int(e._y / cellHeigth) * cellHeigth; e.isAllowGo = false; } } } function BoomTest(e) { var _local7; var _local8; var _local5; var _local4; var _local6; var _local3; BoomBonuses(e); if (e.Kind == "contour") { RotateContour(e); } else { _local5 = int(e.nX / cellWidth); _local4 = int(e.nY / cellHeigth); _local6 = true; _local3 = 0; _local3 = CheckBoom(_local5, _local4, e); if (_local3 > 0) { e.yS = -e.yS; e.xS = -e.xS; e.nX = e._x + e.xS; e.nY = e._y + e.yS; } else { _local3 = CheckBoom(_local5 - 1, _local4, e); if (_local3 > 0) { e.nX = e.nX + (_local3 * 2); e.nY = e._y + e.yS; e.xS = -e.xS; } else { _local3 = CheckBoom(_local5 + 1, _local4, e); if (_local3 > 0) { e.nX = e.nX - (_local3 * 2); e.nY = e._y + e.yS; e.xS = -e.xS; _local6 = false; } else { _local3 = CheckBoom(_local5, _local4 - 1, e); if (_local3 > 0) { e.nY = e.nY + (_local3 * 2); e.nX = e._x + e.xS; e.yS = -e.yS; } else { _local3 = CheckBoom(_local5, _local4 + 1, e); if (_local3 > 0) { e.nY = e.nY - (_local3 * 2); e.nX = e._x + e.xS; e.yS = -e.yS; } else { _local3 = CheckBoom(_local5 - 1, _local4 - 1, e); if (_local3 > 0) { e.yS = -e.yS; e.xS = -e.xS; } else { _local3 = CheckBoom(_local5 - 1, _local4 + 1, e); if (_local3 > 0) { e.yS = -e.yS; e.xS = -e.xS; } else { _local3 = CheckBoom(_local5 + 1, _local4 + 1, e); if (_local3 > 0) { e.yS = -e.yS; e.xS = -e.xS; } else { _local3 = CheckBoom(_local5 + 1, _local4 + 1, e); if (_local3 > 0) { e.yS = -e.yS; e.xS = -e.xS; } } } } } } } } } } if (!_local6) { e.isAllowGo = false; } } function CheckBoom(c, r, e) { var _local2; _local2 = FastCRIntersectionCheckingDif(c, r, e); if (_local2 > 0) { this[(("c_" + c) + "_") + r].SetCondition("lineBurn"); if (e.Kind == "great") { this[(("c_" + c) + "_") + r].BigBoom(); } e.isAllowGo = false; } return(_local2); } function FastCRIntersectionCheckingDif(ccX, ccY, C) { var _local6; var _local4; var _local5; var _local2; var _local7; if (ccX < 0) { _local6 = 0; _local4 = -cellWidth; _local5 = this["c_0_" + ccY].maxY; _local2 = this["c_0_" + ccY].minY; } else if (ccX > (columns - 1)) { _local4 = columns * cellWidth; _local6 = _local4 + cellWidth; _local5 = this["c_0_" + ccY].maxY; _local2 = this["c_0_" + ccY].minY; } else if (ccY < 0) { _local6 = this[(("c_" + ccX) + "_") + 0].maxX; _local4 = this[(("c_" + ccX) + "_") + 0].minX; _local5 = 0; _local2 = -cellHeigth; } else if (ccY > (rows - 1)) { _local6 = this[(("c_" + ccX) + "_") + 0].maxX; _local4 = this[(("c_" + ccX) + "_") + 0].minX; _local2 = cellHeigth * rows; _local5 = _local2 + cellHeigth; } else { _local7 = this[(("c_" + ccX) + "_") + ccY]; switch (C.GetKind()) { case "contour" : case "great" : case "ordinary" : if (_local7.condition == "free") { return(0); } break; case "rear" : if (!((_local7.condition == "wall") or (_local7.condition == "border"))) { break; } return(0); } _local6 = _local7.maxX; _local4 = _local7.minX; _local5 = _local7.maxY; _local2 = _local7.minY; } _local6 = _local6 - C.nX; _local5 = _local5 - C.nY; _local4 = _local4 - C.nX; _local2 = _local2 - C.nY; if (_local6 < 0) { if (_local5 < 0) { return(C.rad2 - ((_local6 * _local6) + (_local5 * _local5))); } if (_local2 > 0) { return(C.rad2 - ((_local6 * _local6) + (_local2 * _local2))); } return(C.rad - Math.abs(_local6)); } if (_local4 > 0) { if (_local5 < 0) { return(C.rad2 - (_local4 * _local4)); } if (_local2 > 0) { return(C.rad2 - (((_local4 * _local4) + _local2) + _local2)); } return(C.rad - _local4); } if (_local5 < 0) { return(C.rad - Math.abs(_local5)); } if (_local2 > 0) { return(C.rad - _local2); } return(C.rad); } function Extinguish() { while (burnArray.length > 0) { burnArray.shift(); } burned = false; cB = 0; } function BurnNext(xB, yB) { if (this[(("c_" + xB) + "_") + yB].lineDir == "hor") { if ((((xB - 1) == cPaxX) and (yB == cPaxY)) or (((xB + 1) == cPaxX) and (yB == cPaxY))) { PaxonDie(); return(false); } if (this[(("c_" + (xB - 1)) + "_") + yB].condition == "line") { this[(("c_" + (xB - 1)) + "_") + yB].SetCondition("Burn"); burnArray.push(new CellVector(xB - 1, yB)); } if (this[(("c_" + (xB + 1)) + "_") + yB].condition == "line") { this[(("c_" + (xB + 1)) + "_") + yB].SetCondition("Burn"); burnArray.push(new CellVector(xB + 1, yB)); } } else { if (((xB == cPaxX) and ((yB - 1) == cPaxY)) or ((xB == cPaxX) and ((yB + 1) == cPaxY))) { PaxonDie(); return(false); } if (this[(("c_" + xB) + "_") + (yB - 1)].condition == "line") { this[(("c_" + xB) + "_") + (yB - 1)].SetCondition("Burn"); burnArray.push(new CellVector(xB, yB - 1)); } if (this[(("c_" + xB) + "_") + (yB + 1)].condition == "line") { this[(("c_" + xB) + "_") + (yB + 1)].SetCondition("Burn"); burnArray.push(new CellVector(xB, yB + 1)); } } return(true); } function Fire() { cB = cB + lineSpeed; if (cB > cellWidth) { if (lineSpeed < cellWidth) { cB = cB % cellWidth; var _local4; var _local3; var _local2; _local4 = burnArray.length; _local3 = 0; do { _local3++; _local2 = burnArray.shift(); } while (BurnNext(_local2.cX, _local2.cY) and (_local3 <= _local4)); } } } function Heart() { if (burned) { Fire(); } } function AddBonus(c) { var _local3; var _local4; _local3 = bonuses.length; _local4 = false; switch (c) { case "freez" : bonuses[_local3] = attachMovie("freez", "bonus" + _local3, getNextHighestDepth()); _local4 = true; bonuses[_local3].condtion = "freez"; break; case "ghostEater" : bonuses[_local3] = attachMovie("ghostEater", "bonus" + _local3, getNextHighestDepth()); _local4 = true; bonuses[_local3].condtion = "ghostEater"; break; case "live" : _parent.attachMovie("ExtraLife", "MyExtraLife", getNextHighestDepth()); _parent.MyExtraLife._x = 220; _parent.MyExtraLife._y = 174; var _local5 = new Sound(); _local5.attachSound("add_lifewav"); intervalID[intervalID.length] = setInterval(this, "AddLiveComplete", 500, intervalID.length); if (_root.myGame.soundOn) { _local5.start(); } _parent.AddLive(); break; case "slow" : bonuses[_local3] = attachMovie("slow", "bonus" + _local3, getNextHighestDepth()); bonuses[_local3].condtion = "slow"; _local4 = true; break; case "fast" : bonuses[_local3] = attachMovie("fast", "bonus" + _local3, getNextHighestDepth()); bonuses[_local3].condtion = "fast"; _local4 = true; } if (_local4) { bonuses[_local3]._x = cellWidth + random(cellWidth * (columns - 2)); bonuses[_local3]._y = cellHeigth + random(cellHeigth * (rows - 2)); } } function AddLiveComplete(iID) { _parent.MyExtraLife.removeMovieClip(); clearInterval(intervalID[iID]); } function PaxonDie() { _parent.myLive.PaxonDie(); } function SetCell() { attachMovie("Cell", "myCell", getNextHighestDepth()); myCell._width = cellWidth; myCell._height = cellHeigth; } function SetCellDimension(w, h) { cellWidth = int(w); cellHeigth = int(h); cellWidth2 = cellWidth / 2; cellHeigth2 = cellHeigth / 2; } function SetFildDimension(w, h) { columns = int(w); rows = int(h); cellNumber = columns * rows; _parent.SetFullFild(((cellNumber - (columns * 2)) - (rows * 2)) + 4); } function GetCellNumbers() { return(cellNumber); } function GetCellCondition(c, r) { return(this[(("c_" + int(c / cellWidth)) + "_") + int(r / cellHeigth)].GetCondition()); } var cellArray = new Array(); var burnArray = new Array(); var intervalID = new Array(); var bonuses = new Array(); }
Symbol 271 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends MovieClip { var isAllowGo, isTested, _parent, nX, xS, _x, nY, yS, _y, Kind, gotoAndStop, _width, _height, speed, m, point, rad, rad2; function Enemy () { super(); isAllowGo = true; isTested = false; } function Heart() { if (!_parent.isFreez) { if (_parent.isSlow) { nX = _x + (xS / _parent.slowFast); nY = _y + (yS / _parent.slowFast); } else { nX = _x + xS; nY = _y + yS; } } } function Go() { var _local2; if (!_parent.isFreez) { if (isAllowGo) { if (_parent.isSlow) { _x = _x + (xS / _parent.slowFast); _y = _y + (yS / _parent.slowFast); } else { _x = _x + xS; _y = _y + yS; } } else { _x = nX; _y = nY; if (_parent.isSlow) { nX = _x + (xS / _parent.slowFast); nY = _y + (yS / _parent.slowFast); } else { nX = _x + xS; nY = _y + yS; } _parent._parent.BoomTest(this); isAllowGo = true; } } } function SetKind(k) { var _local2; Kind = k; switch (Kind) { case "ordinary" : (gotoAndStop(1));// not popped _width = _parent.eOrdinarW; _height = _parent.eOrdinarH; speed = _parent.eOrdinarS; m = _parent.eOrdinarM; point = _parent.eOrdinarP; break; case "rear" : (gotoAndStop(2));// not popped _width = _parent.eRearW; _height = _parent.eRearH; speed = _parent.eRearS; m = _parent.eRearM; point = _parent.eRearP; break; case "great" : (gotoAndStop(3));// not popped _width = _parent.eGreatW; _height = _parent.eGreatH; speed = _parent.eGreatS; m = _parent.eGreatM; point = _parent.eGreatP; break; case "contour" : _width = _parent.eContourW; _height = _parent.eContourH; speed = _parent.eContourS; m = _parent.eContourM; point = _parent.eContourP; } if (_width >= _height) { (_width);// not popped } else { (_height);// not popped } gotoAndStop(4)[this] = "rad2"; rad = int(rad2 / 2); _local2 = (_parent._parent.myStatistic.level * _parent._parent.speedK) + speed; if (Kind == "contour") { yS = 0; xS = _local2; } else { yS = int(_local2) * -0.428182669496151; xS = int(_local2) * -0.903692205091507; } if (random(2) == 1) { yS = -yS; } if (random(2) == 1) { xS = -xS; } } function GetKind() { return(Kind); } }
Symbol 272 MovieClip [__Packages.Cell] Frame 0
class Cell extends MovieClip { var condition, ion, _width, _height, _x, _y, minX, maxX, minY, maxY, lineDir, gotoAndStop, _parent; function Cell () { super(); } function EraseLine() { if ((condition == "line") or (condition == "lineBurn")) { SetCondition("free"); } } function IsValid(i) { if ((condition == "free") and (ion == 0)) { ion = i; return(true); } return(false); } function SetDimension(w, h, c, r) { _width = w; _height = h; _x = w * c; _y = h * r; minX = _x; maxX = minX + _width; minY = _y; maxY = minY + _height; } function SetCondition(c) { switch (c) { case "free" : condition = c; lineDir = ""; (gotoAndStop(1));// not popped break; case "wall" : condition = c; lineDir = ""; (gotoAndStop(2));// not popped break; case "border" : condition = c; (gotoAndStop(3));// not popped break; case "line" : condition = "line"; (gotoAndStop(4));// not popped break; case "lineBurn" : if (!_parent._parent.myLive.isGhostEater) { if (condition == "line") { var _local4 = new Sound(); _local4.attachSound("udar_wraga"); if (_root.myGame.soundOn) { _local4.start(); } condition = "lineBurn"; _parent.burnArray.push(new CellVector(int(_x / _width), int(_y / _height))); _parent.burned = true; (gotoAndStop(5));// not popped } } break; case "Burn" : condition = "lineBurn"; (gotoAndStop(5));// not popped } } function BigBoom() { if (!_parent._parent.myLive.isGhostEater) { if (condition == "wall") { condition = "free"; lineDir = ""; (gotoAndStop(1));// not popped _parent._parent.DelProgres(); } } } function SetIon(i) { ion = i; } function GetCondition() { if (condition == "lineBurn") { return("line"); } return(condition); } function GetIon() { return(ion); } }
Symbol 273 MovieClip [__Packages.CellVector] Frame 0
class CellVector extends MovieClip { var cX, cY; function CellVector (lcX, lcY) { super(); cX = lcX; cY = lcY; } }
Symbol 274 MovieClip [__Packages.Statistic] Frame 0
class Statistic extends MovieClip { var lives, score, progres, fullFild, realProgres, progresNeeded, progresScore, maxProgres, level, bonusMod, bonusLiveMod, _parent, bonusStep, bonusSteplive; function Statistic () { super(); lives = 0; score = 0; progres = 0; fullFild = 0; realProgres = 0; progresNeeded = 0; progresScore = 0; maxProgres = 0; level = 1; bonusMod = 0; bonusLiveMod = 0; } function SetNewLevel(n, pn, ps) { level = n; maxProgres = 0; realProgres = 0; progres = 0; progresNeeded = pn; progresScore = ps; } function AddLive() { if (lives < 99) { lives++; } } function DelLive() { if (lives > 0) { lives--; } else { _parent.GameOver(); } } function AddScore(s) { var _local2; var _local4; var _local3; if (score < 9999999) { score = score + s; bonusMod = bonusMod + s; if (bonusMod >= bonusStep) { bonusMod = bonusMod - bonusStep; _local4 = random(100); _local3 = 0; _local2 = 0; while (_local2 < bonuses.length) { if (bonuses[_local2].condition != "live") { _local3 = _local3 + bonuses[_local2].probability; if (_local4 < _local3) { _parent.AddBonus(bonuses[_local2].condition); break; } } _local2++; } } bonusLiveMod = bonusLiveMod + s; if (bonusLiveMod >= bonusSteplive) { bonusLiveMod = bonusLiveMod - bonusSteplive; _parent.AddBonus("live"); } } } function BonusScore(s) { var _local2; _local2 = 0; while (_local2 < bonuses.length) { if (bonuses[_local2].condition == s) { AddScore(bonuses[_local2].point); break; } _local2++; } } function ResetScore() { score = 0; bonusMod = 0; bonusLiveMod = 0; } function AddProgres(n) { var _local5; var _local4; var _local2; if (realProgres < fullFild) { realProgres = realProgres + n; progres = int((100 / fullFild) * realProgres); if (maxProgres < progres) { AddScore((progres - maxProgres) * progresScore); _local2 = maxProgres; maxProgres = progres; } if (progres >= progresNeeded) { _parent.StepLevel(progres); } } } function DelProgres() { if (realProgres > 0) { realProgres--; progres = int((100 / fullFild) * realProgres); } } function AddBonusKind(dat) { bonuses[bonuses.length] = new Bonus(dat); } function SetFullFild(f) { fullFild = f; } var bonuses = new Array(); }
Symbol 275 MovieClip [__Packages.Bonus] Frame 0
class Bonus extends MovieClip { var point, probability, condition; function Bonus (dat) { super(); point = int(dat.attributes.point); probability = int(dat.attributes.probability); condition = dat.attributes.namemc; } }
Symbol 276 MovieClip [__Packages.Timer] Frame 0
class Timer extends MovieClip { var my_date, bTime, itsTime; function Timer () { super(); } function ReSet() { my_date = new Date(); bTime = my_date.getTime(); } function Heart() { var _local3; var _local2; my_date = new Date(); _local3 = my_date.getTime(); _local3 = _local3 - bTime; _local2 = int(_local3 / 1000); itsTime = ((_local2 > 10) ? (String(_local2)) : ("0" + _local2)); _local3 = _local3 % 1000; _local2 = int(_local3 / 60000); itsTime = (((_local2 > 10) ? (String(_local2)) : ("0" + _local2)) + ":") + itsTime; _local3 = _local3 % 60000; _local2 = int(_local3 / 3600000); itsTime = (((_local2 > 10) ? (String(_local2)) : ("0" + _local2)) + ":") + itsTime; } }
Symbol 277 MovieClip [__Packages.Level] Frame 0
class Level extends MovieClip { var progresNeeded, point; function Level (cradle) { super(); this.e1 = int(cradle.attributes.e1); this.e2 = int(cradle.attributes.e2); this.e3 = int(cradle.attributes.e3); this.e4 = int(cradle.attributes.e4); progresNeeded = int(cradle.attributes.progresNeeded); point = int(cradle.attributes.point); } }
Symbol 278 MovieClip [__Packages.GameOver] Frame 0
class GameOver extends MovieClip { var bb; function GameOver () { super(); bb.onPress = function () { this._parent._parent.NewContinue(); }; } }
Symbol 279 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var attachMovie, getNextHighestDepth, myWorld, prop, soundOn, gameSound, isGame, myBeginScreen; function Game () { super(); attachMovie("World", "myWorld", getNextHighestDepth()); myWorld._visible = false; _root.btn_sound.swapDepths(10000); _root.btn_sound._visible = true; myWorld._x = 3; myWorld._y = 24; } function ReadProperties(cradle) { var _local3; var _local2; prop = cradle; _local3 = cradle.firstChild.childNodes[0]; myWorld.SetCellDimension(_local3.attributes.cellWidth, _local3.attributes.cellHeigth); myWorld.SetFildDimension(_local3.attributes.columns, _local3.attributes.rows); _local3 = cradle.firstChild.childNodes[1]; myWorld.SetPaxSpeed(_local3.attributes.speed); myWorld.SetPaxDimension(_local3.attributes.mWidth, _local3.attributes.mHeight); _local3 = cradle.firstChild.childNodes[2].childNodes[0]; myWorld.SetEnemySpeed(_local3.attributes.speed, _local3.attributes.mass, _local3.attributes.point, "ordinary"); myWorld.SetEnemyDimension(_local3.attributes.mWidth, _local3.attributes.mHeight, "ordinary"); _local3 = cradle.firstChild.childNodes[2].childNodes[1]; myWorld.SetEnemySpeed(_local3.attributes.speed, _local3.attributes.mass, _local3.attributes.point, "rear"); myWorld.SetEnemyDimension(_local3.attributes.mWidth, _local3.attributes.mHeight, "rear"); _local3 = cradle.firstChild.childNodes[2].childNodes[2]; myWorld.SetEnemySpeed(_local3.attributes.speed, _local3.attributes.mass, _local3.attributes.point, "great"); myWorld.SetEnemyDimension(_local3.attributes.mWidth, _local3.attributes.mHeight, "great"); _local3 = cradle.firstChild.childNodes[2].childNodes[3]; myWorld.SetEnemySpeed(_local3.attributes.speed, _local3.attributes.mass, _local3.attributes.point, "contour"); myWorld.SetEnemyDimension(_local3.attributes.mWidth, _local3.attributes.mHeight, "contour"); _local3 = cradle.firstChild.childNodes[3]; myWorld.myFild.lineSpeed = int(_local3.attributes.speed); _local2 = 0; while (_local2 < 21) { myWorld.AddLevel(_local2, cradle.firstChild.childNodes[4].childNodes[_local2]); _local2++; } _local3 = cradle.firstChild.childNodes[5]; myWorld.bLevel = int(_local3.attributes.number); _local3 = cradle.firstChild.childNodes[6]; myWorld.speedK = Number(_local3.attributes.k); _local3 = cradle.firstChild.childNodes[7]; myWorld.myLive.bonusTime = Number(_local3.attributes.bonusTime); myWorld.myStatistic.bonusStep = Number(_local3.attributes.step); myWorld.myStatistic.bonusSteplive = Number(_local3.attributes.steplive); _local2 = 0; while (_local2 < 5) { myWorld.myStatistic.AddBonusKind(_local3.childNodes[_local2]); _local2++; } _local3 = cradle.firstChild.childNodes[8]; myWorld.interval = int(_local3.attributes.v); } function StopSound() { soundOn = false; gameSound.stop(); } function PlaySound() { if (!soundOn) { soundOn = true; gameSound.start(0, 999999); } } function BornGame() { soundOn = false; isGame = false; myWorld.BornWorld(); gameSound = new Sound(); gameSound.attachSound("menu_x_1wav"); PlaySound(); } function BeginGame() { myBeginScreen._visible = false; myWorld._visible = true; isGame = true; myWorld.BeginGame(); } function stripWhitespaceDoublePass(XMLnode) { var _local3 = 0; while (_local3 < XMLnode.childNodes.length) { if (XMLnode.childNodes[_local3].nodeType == 3) { var _local2 = 0; var _local5 = true; _local2 = 0; while (_local2 < XMLnode.childNodes[_local3].nodeValue.length) { if (XMLnode.childNodes[_local3].nodeValue.charCodeAt(_local2) > 32) { _local5 = false; break; } _local2++; } if (_local5) { XMLnode.childNodes[_local3].removeNode(); } } _local3++; } var _local6 = 0; while (_local6 < XMLnode.childNodes.length) { stripWhitespaceDoublePass(XMLnode.childNodes[_local6]); _local6++; } } function GetPressed() { var _local2 = "nothing"; if (Key.isDown(1)) { _local2 = "mouseLeft"; } if (Key.isDown(39)) { _local2 = "right"; } if (Key.isDown(37)) { _local2 = "left"; } if (Key.isDown(38)) { _local2 = "up"; } if (Key.isDown(40)) { _local2 = "down"; } if (Key.isDown(32)) { } if (isGame) { return(_local2); } return("nothing"); } }
Symbol 243 Button
on (press) { _parent.BeginGame(); }
Symbol 248 Button
on (release) { getURL ("http://www.justfreegames.com?utm_source=Pacxon&utm_medium=flashGame", "_blank"); }
Symbol 253 Button
on (press) { how_s._visible = true; }
Symbol 255 Button
on (press) { if (this.on) { _root.g_sound.setVolume(0); } else { _root.g_sound.setVolume(100); } this.on = !this.on; gotoAndStop (2); }
Symbol 257 Button
on (press) { if (this.on) { _root.g_sound.setVolume(0); } else { _root.g_sound.setVolume(100); } this.on = !this.on; gotoAndStop (1); }
Symbol 258 MovieClip Frame 1
this.stop();
Symbol 265 MovieClip Frame 1
how_s._visible = false; how_s.useHandCursor = false; btn_sound.on = true;
Instance of Symbol 264 MovieClip "how_s" in Symbol 265 MovieClip Frame 1
on (press) { this._visible = false; }
Symbol 266 MovieClip [Game] Frame 1
#initclip 23 Object.registerClass("Game", Game); #endinitclip

Library Items

Symbol 1 Sound [zamorka_wragov]
Symbol 2 Sound [zamedl_w_konce_uskoreniya]
Symbol 3 Sound [zalivkawav]
Symbol 4 Sound [vinwav]
Symbol 5 Sound [uskor_w_nachale_uskor]
Symbol 6 Sound [udar_wraga]
Symbol 7 Sound [razmorozka_wragov]
Symbol 8 Sound [proigr_nachalowav]
Symbol 9 Sound [privedeniya_smelie]
Symbol 10 Sound [privedeniya_ispug_variant]
Symbol 11 Sound [pakapaka]
Symbol 12 Sound [menu_x_1wav]
Symbol 13 Sound [deathwav]
Symbol 14 Sound [bonus_zamedl_nasalo]
Symbol 15 Sound [bonus_zamedl_konez]
Symbol 16 Sound [add_lifewav]
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:33 135
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:33
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:33
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:33
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:33
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:33
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:33
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClip [Pacman_end]Uses:18 20 22 24 26 28 30 32
Symbol 34 MovieClip [Fild]
Symbol 35 MovieClip [Live]
Symbol 36 MovieClip [World]
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [Bonus]Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:56
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:56
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:56
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:56
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:56
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:56
Symbol 51 BitmapUsed by:53 54
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:51 52Used by:56
Symbol 54 GraphicUses:51Used by:56
Symbol 55 GraphicUsed by:56 73 90 107
Symbol 56 MovieClip [ghost1]Uses:40 42 44 46 48 50 53 54 55Used by:120
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:73
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:73
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:73
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:73
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:73
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:73
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:73
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [ghost2]Uses:58 60 62 64 66 68 70 72 55Used by:120
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:90
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:90
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:90
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:90
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:90
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:90
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClip [ghost3]Uses:75 77 79 81 83 85 87 89 55Used by:120
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:107
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:107
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:107
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:107
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:107
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:107
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:107
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClip [ghost4]Uses:92 94 96 98 100 102 104 106 55Used by:120
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:118
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:118
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:118
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:118
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118 120
Symbol 118 MovieClipUses:109 111 113 115 117Used by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [Enemy]Uses:107 118 90 73 119 56 117
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:135
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:135
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:135
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:135
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:135
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:135
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:135
Symbol 135 MovieClip [Pacman]Uses:122 124 126 128 130 132 134 18Used by:136
Symbol 136 MovieClip [Paxon]Uses:135
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139 141
Symbol 139 MovieClip [Wall]Uses:138Used by:146
Symbol 140 GraphicUsed by:146 147
Symbol 141 MovieClipUses:138Used by:146
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:146
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClip [Cell]Uses:140 139 141 143 145
Symbol 147 MovieClip [Free]Uses:140
Symbol 148 GraphicUsed by:151
Symbol 149 FontUsed by:150 231
Symbol 150 EditableTextUses:149Used by:151
Symbol 151 MovieClip [Timer]Uses:148 150
Symbol 152 FontUsed by:153 154 155 156 157 158 159 160 161 165 166 168 180 181 183 259 260 261 262 263
Symbol 153 TextUses:152Used by:162
Symbol 154 EditableTextUses:152Used by:162
Symbol 155 TextUses:152Used by:162
Symbol 156 EditableTextUses:152Used by:162
Symbol 157 TextUses:152Used by:162
Symbol 158 EditableTextUses:152Used by:162
Symbol 159 EditableTextUses:152Used by:162
Symbol 160 TextUses:152Used by:162
Symbol 161 TextUses:152Used by:162
Symbol 162 MovieClip [Statistic]Uses:153 154 155 156 157 158 159 160 161
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:167 182 264
Symbol 165 TextUses:152Used by:167
Symbol 166 EditableTextUses:152Used by:167
Symbol 167 MovieClip [CompliteLevel]Uses:164 165 166
Symbol 168 TextUses:152Used by:179
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:173
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 ButtonUses:170 172Used by:179
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:178
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 Button [BackBut]Uses:175 177Used by:179
Symbol 179 MovieClip [GameOver]Uses:168 173 178
Symbol 180 TextUses:152Used by:182
Symbol 181 EditableTextUses:152Used by:182
Symbol 182 MovieClip [BeginLevel]Uses:164 180 181
Symbol 183 TextUses:152Used by:184
Symbol 184 MovieClip [ExtraLife]Uses:183
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 Button [SounderOff]Uses:185 186 187 188
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 Button [Sounder]Uses:190 191 192 193
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:197
Symbol 197 MovieClip [slow]Uses:196Used by:264
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:214
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:214
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:214
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:214
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:214
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:214
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:214
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClipUses:199 201 203 205 207 209 211 213Used by:215
Symbol 215 MovieClip [ghostEater]Uses:214Used by:264
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClip [fast]Uses:217Used by:264
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClip [freez]Uses:220Used by:264
Symbol 222 GraphicUsed by:Timeline
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 MovieClipUses:224Used by:Timeline
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClipUses:227Used by:Timeline
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:Timeline
Symbol 231 EditableTextUses:149Used by:Timeline
Symbol 232 GraphicUsed by:233 255 257
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:Timeline
Symbol 267 MovieClip [__Packages.Live]
Symbol 268 MovieClip [__Packages.Paxon]
Symbol 269 MovieClip [__Packages.World]
Symbol 270 MovieClip [__Packages.Fild]
Symbol 271 MovieClip [__Packages.Enemy]
Symbol 272 MovieClip [__Packages.Cell]
Symbol 273 MovieClip [__Packages.CellVector]
Symbol 274 MovieClip [__Packages.Statistic]
Symbol 275 MovieClip [__Packages.Bonus]
Symbol 276 MovieClip [__Packages.Timer]
Symbol 277 MovieClip [__Packages.Level]
Symbol 278 MovieClip [__Packages.GameOver]
Symbol 279 MovieClip [__Packages.Game]
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:266
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:265
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:243
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243
Symbol 243 ButtonUses:240 242Used by:265
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:248
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 ButtonUses:245 247Used by:265
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:253
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 ButtonUses:250 252Used by:265
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:254 232Used by:258
Symbol 256 GraphicUsed by:257
Symbol 257 ButtonUses:256 232Used by:258
Symbol 258 MovieClipUses:255 257Used by:265
Symbol 259 TextUses:152Used by:264
Symbol 260 TextUses:152Used by:264
Symbol 261 TextUses:152Used by:264
Symbol 262 TextUses:152Used by:264
Symbol 263 TextUses:152Used by:264
Symbol 264 MovieClipUses:164 259 221 218 215 197 260 261 262 263Used by:265
Symbol 265 MovieClipUses:238 243 248 253 258 264Used by:266
Symbol 266 MovieClip [Game]Uses:236 265Used by:Timeline

Instance Names

"pole"Frame 1Symbol 231 EditableText
"mc_bar"Frame 1Symbol 234 MovieClip
"myGame"Frame 4Symbol 266 MovieClip [Game]
"ghost"Symbol 120 MovieClip [Enemy] Frame 1Symbol 107 MovieClip [ghost4]
"ghost"Symbol 120 MovieClip [Enemy] Frame 2Symbol 90 MovieClip [ghost3]
"ghost"Symbol 120 MovieClip [Enemy] Frame 3Symbol 73 MovieClip [ghost2]
"ghost"Symbol 120 MovieClip [Enemy] Frame 4Symbol 56 MovieClip [ghost1]
"myPacman"Symbol 136 MovieClip [Paxon] Frame 1Symbol 135 MovieClip [Pacman]
"bb"Symbol 179 MovieClip [GameOver] Frame 1Symbol 178 Button [BackBut]
"mc"Symbol 234 MovieClip Frame 1Symbol 233 MovieClip
"NGb"Symbol 265 MovieClip Frame 1Symbol 243 Button
"MFGb"Symbol 265 MovieClip Frame 1Symbol 248 Button
"HTPb"Symbol 265 MovieClip Frame 1Symbol 253 Button
"btn_sound"Symbol 265 MovieClip Frame 1Symbol 258 MovieClip
"how_s"Symbol 265 MovieClip Frame 1Symbol 264 MovieClip
"myBeginScreen"Symbol 266 MovieClip [Game] Frame 1Symbol 265 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "zamorka_wragov"
ExportAssets (56)Timeline Frame 1Symbol 2 as "zamedl_w_konce_uskoreniya"
ExportAssets (56)Timeline Frame 1Symbol 3 as "zalivkawav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "vinwav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "uskor_w_nachale_uskor"
ExportAssets (56)Timeline Frame 1Symbol 6 as "udar_wraga"
ExportAssets (56)Timeline Frame 1Symbol 7 as "razmorozka_wragov"
ExportAssets (56)Timeline Frame 1Symbol 8 as "proigr_nachalowav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "privedeniya_smelie"
ExportAssets (56)Timeline Frame 1Symbol 10 as "privedeniya_ispug_variant"
ExportAssets (56)Timeline Frame 1Symbol 11 as "pakapaka"
ExportAssets (56)Timeline Frame 1Symbol 12 as "menu_x_1wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "deathwav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bonus_zamedl_nasalo"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bonus_zamedl_konez"
ExportAssets (56)Timeline Frame 1Symbol 16 as "add_lifewav"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Pacman_end"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Fild"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Live"
ExportAssets (56)Timeline Frame 1Symbol 36 as "World"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Bonus"
ExportAssets (56)Timeline Frame 1Symbol 56 as "ghost1"
ExportAssets (56)Timeline Frame 1Symbol 73 as "ghost2"
ExportAssets (56)Timeline Frame 1Symbol 90 as "ghost3"
ExportAssets (56)Timeline Frame 1Symbol 107 as "ghost4"
ExportAssets (56)Timeline Frame 1Symbol 120 as "Enemy"
ExportAssets (56)Timeline Frame 1Symbol 135 as "Pacman"
ExportAssets (56)Timeline Frame 1Symbol 136 as "Paxon"
ExportAssets (56)Timeline Frame 1Symbol 139 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 146 as "Cell"
ExportAssets (56)Timeline Frame 1Symbol 147 as "Free"
ExportAssets (56)Timeline Frame 1Symbol 151 as "Timer"
ExportAssets (56)Timeline Frame 1Symbol 162 as "Statistic"
ExportAssets (56)Timeline Frame 1Symbol 167 as "CompliteLevel"
ExportAssets (56)Timeline Frame 1Symbol 178 as "BackBut"
ExportAssets (56)Timeline Frame 1Symbol 179 as "GameOver"
ExportAssets (56)Timeline Frame 1Symbol 182 as "BeginLevel"
ExportAssets (56)Timeline Frame 1Symbol 184 as "ExtraLife"
ExportAssets (56)Timeline Frame 1Symbol 189 as "SounderOff"
ExportAssets (56)Timeline Frame 1Symbol 194 as "Sounder"
ExportAssets (56)Timeline Frame 1Symbol 197 as "slow"
ExportAssets (56)Timeline Frame 1Symbol 215 as "ghostEater"
ExportAssets (56)Timeline Frame 1Symbol 218 as "fast"
ExportAssets (56)Timeline Frame 1Symbol 221 as "freez"
ExportAssets (56)Timeline Frame 1Symbol 267 as "__Packages.Live"
ExportAssets (56)Timeline Frame 1Symbol 268 as "__Packages.Paxon"
ExportAssets (56)Timeline Frame 1Symbol 269 as "__Packages.World"
ExportAssets (56)Timeline Frame 1Symbol 270 as "__Packages.Fild"
ExportAssets (56)Timeline Frame 1Symbol 271 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 272 as "__Packages.Cell"
ExportAssets (56)Timeline Frame 1Symbol 273 as "__Packages.CellVector"
ExportAssets (56)Timeline Frame 1Symbol 274 as "__Packages.Statistic"
ExportAssets (56)Timeline Frame 1Symbol 275 as "__Packages.Bonus"
ExportAssets (56)Timeline Frame 1Symbol 276 as "__Packages.Timer"
ExportAssets (56)Timeline Frame 1Symbol 277 as "__Packages.Level"
ExportAssets (56)Timeline Frame 1Symbol 278 as "__Packages.GameOver"
ExportAssets (56)Timeline Frame 1Symbol 279 as "__Packages.Game"
ExportAssets (56)Timeline Frame 4Symbol 266 as "Game"

Labels

"loading"Frame 1
"menu"Frame 4

Dynamic Text Variables

itsTimeSymbol 150 EditableText"00:00:00"
livesSymbol 154 EditableText"99"
scoreSymbol 156 EditableText"9999999"
progresSymbol 158 EditableText"99"
progresNeededSymbol 159 EditableText"99"
progresSymbol 166 EditableText"20"
levelSymbol 181 EditableText"20"
txtPer1Symbol 231 EditableText" "




http://swfchan.com/3/10718/info.shtml
Created: 8/6 -2019 03:05:46 Last modified: 8/6 -2019 03:05:46 Server time: 22/12 -2024 10:36:14