Frame 1
fscommand ("showmenu", "false");
_global.openSite = function () {
getURL ("http://www.gameteam.com/stats/skywarrior.html", "_blank");
};
Instance of Symbol 33 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Instance of Symbol 36 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + 5);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) {
this._alpha = this._alpha - 5;
if (_alpha < 0) {
_root.gotoAndStop("lang");
}
}
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
var _local3 = 0;
while (_local3 < _global.currLevel.level.length) {
_global.currLevel.level[_local3].parsedYOffset = parseFloat(_global.currLevel.level[_local3].yoffset);
_local3++;
}
_global.gameOver = false;
_global.gameInProcess = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0};
}
_global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local4 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local5 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local4, playerS.withoutBase, _local5, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay);
_local3 = 1;
while (_local3 < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[_local3].shotsTime, 0, playerS.weapons[_local3].bulletType, playerS.weapons[_local3].bulletSpeed, playerS.weapons[_local3].bulletTopLevel, playerS.weapons[_local3].amount, playerS.weapons[_local3].flySteps, playerS.weapons[_local3].flyMinScale, playerS.weapons[_local3].flyDistance, playerS.weapons[_local3].bulletDamage, playerS.weapons[_local3].splashDamage, playerS.weapons[_local3].damageRadius, playerS.weapons[_local3].splashDelay);
_local3++;
}
_root.gui.rockets.gotoAndStop(1);
if (playerS.weapons[1].amount != 0) {
if (playerS.weapons[1].bulletType == "rocket") {
_root.gui.rockets.gotoAndStop(2);
}
if (playerS.weapons[1].bulletType == "rocket2") {
_root.gui.rockets.gotoAndStop(3);
}
if (playerS.weapons[1].amount != -100) {
_root.gui.rockets.tf.text = playerS.weapons[1].amount;
}
}
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
_local3 = 0;
while (_local3 < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[_local3].tank)) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[_local3].yoffset);
}
_local3++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false)));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10);
if (isNaN(p)) {
p = 0;
}
tf5.text = p + " %";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"100\" />";
str = str + "<var name=\"bottom\" value=\"15\" />";
str = str + "<var name=\"left\" value=\"15\" />";
str = str + "<var name=\"right\" value=\"15\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-10\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-480\" />";
str = str + "<var name=\"left\" value=\"-400\" />";
str = str + "<var name=\"right\" value=\"-400\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>";
str = str + "<var name=\"completeString1\" >Enemies Kills :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>";
str = str + "<var name=\"completeString4\" >Shots :</var>";
str = str + "<var name=\"completeString5\" >Accuracy :</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"3\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"15\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"prolog\" >PROLOGUE\n\n";
str = str + " 1943. The forces of Nazi Germany are suffering one defeat after another. The best Wehrmacht soldiers and elite SS troops, frozen in the Russian steppe, are no longer advancing. It is becoming clear - the Third Reich will lose the war...\n";
str = str + " On the Fuhrer's orders, the Nazis are erecting a secret base - base 211 - in one of the remotest and most inaccessible corners of our planet, the Antarctic, in the heart of the Queen Maud Land.\n The Temple of Darkness, created to destroy the thin layer between our world and the world of shadows. In the bowels of the temple, hidden below vast slabs of Antarctic ice, the Black Mages of the SS are staging a series of sinister ancient rituals in a desperate bid to win the support of the Demonic Forces of Chaos, and with their help, to bring all the free peoples on Earth to their knees!";
str = str + "\n In those days, Darkness failed to respond to their desperate call. The Third Reich fell, but its ruins hid the unturned roots of Evil...\n";
str = str + " The dark order did not melt away after Germany's defeat, and decades later their successors completed their predecessors' work - the Gates of Hell were thrown wide open...</var>";
str = str + "<var name=\"epilog\" >EPILOGUE\n\n";
str = str + "Washington. CIA headquarters. Two years later.\n\n";
str = str + "\" I decided to finish the diary of this remarkable man. I will neither divulge my name or rank. I will say only that I am one of those analysts studying this entire this horrid story and its consequences...\n";
str = str + " A few days after the successful completion of the Antarctic operation, the Forces of Chaos cracked. The possessed started coming to - the demonic force that had filled them with venom and hatred started to take leave of them. The people who broke free from the grasps of demons failed to understand where they were or what was happening. It was as if they were coming to from a coma or a deeply drugged state. Some of them suffered permanent memory loss and are still unable to recall their names or where they are from.\n";
str = str + " The world is slowly coming back to life. The horrific wretches who broke out from the underworld either vanished or were destroyed. I suspect that some of them found cover in the nadirs of the secret lab.\n";
str = str + " Slowly, theories are starting to emerge about the causes of this tragedy. Surreal kinds of theories. And although these theories are filled with unexplained holes, most people accept them for the truth. We have supported and will continue to support such theories. No one is trying to disclose the full truth. The ruling authorities have no need for religious fervor. And people do not need it, either - people want to go back again to their calm, familiar lives...\"</var>";
str = str + "</object> ";
str = str + "<object name=\"playerS\">";
str = str + "<var name=\"speed\" value=\"4\" />";
str = str + "<var name=\"speedFactor\" value=\"6\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"plane1_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"50\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"village1\">";
str = str + "<var name=\"linkage\" value=\"village1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village2\">";
str = str + "<var name=\"linkage\" value=\"village2\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village3\">";
str = str + "<var name=\"linkage\" value=\"village3\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village4\">";
str = str + "<var name=\"linkage\" value=\"village4\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village5\">";
str = str + "<var name=\"linkage\" value=\"village5\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"village6\">";
str = str + "<var name=\"linkage\" value=\"village6\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\" value=\"tower\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bunker\">";
str = str + "<var name=\"linkage\" value=\"bunker\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"500\" />";
str = str + "<var name=\"damageRadius\" value=\"30\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\" value=\"wall\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"radar\">";
str = str + "<var name=\"linkage\" value=\"radar\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\" value=\"oil\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"500\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"nuke\">";
str = str + "<var name=\"linkage\" value=\"nuke\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"5000\" />";
str = str + "<var name=\"damageRadius\" value=\"1000\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"exploder\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"200\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"artCannon\" />";
str = str + "</object>";
str = str + "<object name=\"city1\">";
str = str + "<var name=\"linkage\" value=\"city1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city2\">";
str = str + "<var name=\"linkage\" value=\"city2\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city3\">";
str = str + "<var name=\"linkage\" value=\"city3\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"city4\">";
str = str + "<var name=\"linkage\" value=\"city4\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree1\">";
str = str + "<var name=\"linkage\" value=\"tree1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree2\">";
str = str + "<var name=\"linkage\" value=\"tree2\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree3\">";
str = str + "<var name=\"linkage\" value=\"tree3\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone1\">";
str = str + "<var name=\"linkage\" value=\"stone1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone2\">";
str = str + "<var name=\"linkage\" value=\"stone2\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone3\">";
str = str + "<var name=\"linkage\" value=\"stone3\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"stone4\">";
str = str + "<var name=\"linkage\" value=\"stone4\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\" value=\"fence\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_pad\">";
str = str + "<var name=\"linkage\" value=\"heli_pad\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"forest\">";
str = str + "<var name=\"linkage\" value=\"forest\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tree_fall\">";
str = str + "<var name=\"linkage\" value=\"tree_fall\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"giant_heli_pad\">";
str = str + "<var name=\"linkage\" value=\"giant_heli_pad\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_middle\">";
str = str + "<var name=\"linkage\" value=\"clouds\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_start\">";
str = str + "<var name=\"linkage\" value=\"clouds_down\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"clouds_end\">";
str = str + "<var name=\"linkage\" value=\"clouds_top\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"okop\">";
str = str + "<var name=\"linkage\" value=\"okop\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "</object> ";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"heli_light_no_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"18000, 18000, 18000\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_light_cross_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -24, -24\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h45, h-45\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"2400, 50, 50\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_light_rocket\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />";
str = str + "<var name=\"base\" value=\"heli3_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_med_rocket\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />";
str = str + "<var name=\"base\" value=\"heli2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25\" />";
str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />";
str = str + "<var name=\"clip\" value=\"1, 1,\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_shark\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25\" />";
str = str + "<var name=\"reloadingTime\" value=\"1000, 80, 80\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_light_no_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />";
str = str + "<var name=\"base\" value=\"plane2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"18000, 18000\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_light_h0_fire\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />";
str = str + "<var name=\"base\" value=\"plane2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h45, h-45\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />";
str = str + "<var name=\"clip\" value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"bunker_rocket_gun\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"bunker_rocket_gun2\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"5000\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_mini_gun\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"gun_mini\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"medium_tank\">";
str = str + "<var name=\"base\" value=\"med_base\" />";
str = str + "<var name=\"gun\" value=\"med_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"heavy_tank\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"med_gun\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"medium_tank_rocket\">";
str = str + "<var name=\"base\" value=\"med_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"heavy_tank_rocket\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli_part1\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />";
str = str + "<var name=\"base\" value=\"boss_heli_base\" />";
str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-130, -110, -70,-70,-70, -50,-50,-50, -30, -30\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0,h25,h-25, h0,h25,h-25, h0,h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6,6,6, 6,6,6, 6,6\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50\" />";
str = str + "<var name=\"reloadingTime\" value=\"150, 150, 150, 150,150, 150,150,150, 150, 150\" />";
str = str + "<var name=\"clip\" value=\"2, 2, 1,1,1, 1,1,1, 3,3\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2, 1,1,1, 1,1,1, 6,6\" />";
str = str + "<var name=\"bulletDir\" value=\" d, d, d,d,d, d,d,d, d,d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1,1,1, 1,1,1, 30,30\" />";
str = str + "<var name=\"armor\" value=\"8000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli_part2\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />";
str = str + "<var name=\"base\" value=\"boss_heli_base\" />";
str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2, gun_1\" />";
str = str + "<var name=\"bulletType\" value=\"rocket2, rocket2, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-60, -80, 0, 10000,10000, 0,10000,10000, 10000, 10000, -40\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t, h90,h25,h-25, h-90,h25,h-25, h0,h0, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 10,6,6, 10,6,6, 6,6, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"100, 100, 200, 100,100, 200,100,100, 150, 150, 100\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 2,2,2, 2,2,2, 3,3, 3\" />";
str = str + "<var name=\"shotsTime\" value=\"2, 2, 6,30,30, 6,30,30, 6,6, 2\" />";
str = str + "<var name=\"bulletDir\" value=\" d, d, a,d,d, a,d,d, d,d, s\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 1, 20,10,10, 20,10,10, 30,30, 1\" />";
str = str + "<var name=\"armor\" value=\"5000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "</object>";
str = str + "<object name=\"boss_building\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"boss_building\" />";
str = str + "<var name=\"gun\" value=\"rocket_gun\" />";
str = str + "<var name=\"bulletType\" value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDir\" value=\" d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1\" />";
str = str + "<var name=\"armor\" value=\"9000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"boss_tank\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"boss_tank_base\" />";
str = str + "<var name=\"gun\" value=\"tank_gun, gun_pzrk, gun_pzrk, rocket_gun, rocket_gun\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -20, -20, 0, -150\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, h-45, h45, h-135, h135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 300, 300\" />";
str = str + "<var name=\"clip\" value=\"4, 3, 3, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"4, 6, 6, 6, 6\" />";
str = str + "<var name=\"bulletDir\" value=\" d, d, d, a, a\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1, 25, 25\" />";
str = str + "<var name=\"armor\" value=\"18000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"evilfighter_shad\" />";
str = str + "<var name=\"base\" value=\"boss_jetfighter\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10000\" />";
str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket, rocket, rocket, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-180, -110, -110, -65, -65, -15, -15, -180, -180, -180, -180, -180, -180\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h180, h200, h160, h200, h160, h200, h160, h225, h135, h225, h135, h225, h135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17, 10, 10, 10, 10, 10,10, 19, 17, 19, 17, 19, 17\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 20, 20, 20, 20, 20,20, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"reloadingTime\" value=\"220, 250, 250, 250, 250, 250, 250, 720, 720, 970, 970 , 1220, 1220\" />";
str = str + "<var name=\"clip\" value=\"7, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7\" />";
str = str + "<var name=\"shotsTime\" value=\"5, 25, 25, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, s, s, a, a, s, s, d, d, d, d, d, d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1, 7, 7, 15, 15, 7, 7, 1, 1, 1, 1, 1,1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"plane_boss_fake\">";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />";
str = str + "<var name=\"base\" value=\"plane2_base\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"24, 24\" />";
str = str + "<var name=\"clip\" value=\"2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"boss_base211\">";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"base\" value=\"boss_building\" />";
str = str + "<var name=\"gun\" value=\"\" />";
str = str + "<var name=\"bulletType\" value=\"\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\"/>";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"25\" />";
str = str + "<var name=\"reloadingTime\" value=\"48\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"bulletDir\" value=\" d\" />";
str = str + "<var name=\"bulletFactor\" value=\"1\" />";
str = str + "<var name=\"armor\" value=\"9000\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "</object>";
str = str + "</object> ";
str = str + "<object name=\"movingUnits\">";
str = str + "<object name=\"boss_heli_way\">";
str = str + "<var name=\"mainObj\" value=\"boss_heli_part1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"50\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"9\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"40\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_heli_way_part2\">";
str = str + "<var name=\"mainObj\" value=\"boss_heli_part2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"50\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"500\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_building_way\">";
str = str + "<var name=\"mainObj\" value=\"boss_building\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"40\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"2\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"line_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sin_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"sin_way_high_freq\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"tack_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"tang_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"185\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"tang_way2\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"tang_way2\" />";
str = str + "<var name=\"xratio\" value=\"185\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"circle_way\">";
str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_tank_way\">";
str = str + "<var name=\"mainObj\" value=\"boss_tank\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"45\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"270\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"170\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"plane_boss_way\">";
str = str + "<var name=\"mainObj\" value=\"plane_boss\" />";
str = str + "<var name=\"way\" value=\"bcircle_way\" />";
str = str + "<var name=\"xratio\" value=\"110\" />";
str = str + "<var name=\"yratio\" value=\"110\" />";
str = str + "<var name=\"mratio\" value=\"20\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "</object> ";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >CHAPTER 1: The Plague\n\n";
str = str + "Alaska. Modern times.\n";
str = str + "From the diary of Jack Hammer, senior lieutenant of the US Air Force\n\n";
str = str + "\" February 2.\n";
str = str + " This plague is spreading like wildfire in a droughty summer. The quarantine zone keeps growing, but this doesn't seem to help matters much... Pretty soon, the whole state will have to be isolated.\n";
str = str + " Panic is growing despite all the authorities\u2019 assurances. The locals are trying to flee the region before it falls into the quarantine zone. The ones that had somewhere to go left here a long time ago...\n Like always, the government is trying to keep everything secret. Even from the military personnel, to say nothing about the civilians.\n";
str = str + " An hour ago we received orders to deliver an air strike against a small town in the heart of the infected lands. The Secretary of Defense himself signed the orders. It seems that things are going badly indeed if they decided to wipe this thing out by force. In either case, I doubt if there is anyone left alive in that little town... \"</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"10.4\" command=\"textBar2\" text=\"Tip: destroy the oil tankers.\" interval=\"5000\" color=\"00ff00\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone4\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"stone2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"500\" object=\"stone3\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"tower\" armor=\"30\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"tower\" armor=\"30\"/>";
str = str + "<object yoffset=\"1.3\" xoffset=\"475\" object=\"tree3\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"village1\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"village6\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"tree1\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"5000\" endFrame=\"2\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"stone3\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"tree3\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"tree2\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"tower\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"tower\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
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str = str + "<var name=\"comment1_en\" >CHAPTER 2: The Gates of Hell are open...\n\n";
str = str + "From the diary of Jack Hammer\n\n";
str = str + "\" February 9.\n";
str = str + " I was wrong to think that there was no one left alive in that town... Yesterday, I saw one of the infected prisoners. It was an 11-year-old girl. She was being kept in a steel cage, in chains... I looked into her eyes. They radiated reason and hatred, but they had no soul...\n";
str = str + "This plague does not kill people! It drives them into a state of... Hm... Madness and Fury.\n";
str = str + "The infantrymen are calling this diabolism. These guys in the infantry got the raw end of the deal - they stared into their enemies' eyes. Many went crazy...\n";
str = str + "Men, women, even children... And when the plague reached their soldiers, our own arms were turned against us. And so, the war started... But against whom?\"</var>";
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str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"4.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" loot=\"rocket1\"/>";
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str = str + "<var name=\"comment1_en\" >CHAPTER 3: Demon worshipers\n\n";
str = str + "From the diary of Jack Hammer\n\n";
str = str + "\" February 13.\n";
str = str + " No one believes the initial rumors anymore about how some sort filth escaped from a secret lab. The scientists, who had compared the plague's symptoms to animal madness, are now just scratching their heads.\n";
str = str + " The infected, or the possessed, as we call them, are not like mad animals that are ready to tear anyone to shreds. They are able to hold down their defenses, to plan and deliver counterattacks. Their army is made up of creatures that know no fear, pain or fatigue. It is an army possessed by some evil spirit. An army capable of destroying this world!\n";
str = str + " I don't know who these possessed are or what caused them to appear, and I doubt that anyone knows the answer. But I know one thing, these are not people anymore, these are something else entirely...\n";
str = str + " Many refuse to believe that this plague had natural causes. More and more people are talking about God, and with him, the Devil...\"</var>";
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str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" >CHAPTER 4: Street battles\n\n";
str = str + "From the diary of Jack Hammer\n\n";
str = str + "\" February 20.\n";
str = str + " Once, still at the very start of this frightening epidemic, i met a rural pastor in a refugee camp located not too far from our base. The holy father appeared crazy. He wandered about the camp and shrieked things about the End of the World, Armageddon, Angels and Demons. He went about for hours like that, until he collapsed with fatigue. Everyone thought that he had gone mad. I thought the same thing. I have never been a deeply religious man. But these recent events have caused many of us to reconsider our beliefs. Even the most stubborn ones...\n";
str = str + " One such event occurred to me today. During another mission sortie, my attack plane came under fire from a chopper. I have been around the army for a few years now, but I have never come across anything like this before. I shattered his cockpit to pieces with my very first shots, but it was empty! And... I could swear, he was talking to me. I heard his voice in my head! I felt the pure hatred he felt for me with my skin... What was it? A craft possessed by demons? Evil forces? Or maybe I've simply gone mad?\n";
str = str + " Right, it\u2019s time to get some sleep. Tomorrow promises to be another hot day.\"</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"6.5\" command=\"textBar2\" text=\"Tip: Destroy the tank to gain fire rate bonus!\" interval=\"4000\" color=\"00ff00\"/>";
str = str + "<object yoffset=\"22.6\" command=\"textBar2\" text=\"Objective: Destroy the nuclear power plant.\" interval=\"5000\" color=\"00ff00\"/>";
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str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"forest\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"-50\" object=\"forest\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"-50\" object=\"forest\"/>";
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str = str + "<object yoffset=\"2.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
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str = str + "<object yoffset=\"4.9\" xoffset=\"250\" object=\"fence\"/>";
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str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>";
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str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"tower\"/>";
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str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"tree1\"/>";
str = str + "<object yoffset=\"9.8\" xoffset=\"300\" object=\"tree1\"/>";
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str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >CHAPTER 5: Road to Anchorage\n\n";
str = str + "From the diary of Jack Hammer\n\n";
str = str + "\" February 25.\n";
str = str + " We are completely surrounded and cut off from the rest of the world. Our munitions and fuel supplies are running low. I heard rumors about a few cases of suicides. We've had no communication link for a few days now. We have been left to our own devices.\n";
str = str + " The last piece of news that we heard was that the wretches had broken through the blockade ring just southwest of our positions. So who knows, maybe it's not us who are cut off from the rest of the world - maybe there is no rest of the world left?! Perhaps we are all that's left of humanity! A few hundred people...\n";
str = str + " Military rank no longer means a thing. At a general meeting of those of us who have not gone completely numb to what's happening, we decided to try and break through to Anchorage - one of Alaska's largest port cities. Perhaps we'll be able to locate some survivors there, or to establish contact with them.\n";
str = str + "Us Americans are a strong-willed nation! And we will fight! Fight until the bitter end! These demons, or whoever they are, will yet be sorry they every got involved with us! And no matter how small, hope springs eternal!\"</var>";
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str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"9.2\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
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str = str + "<object yoffset=\"3.7\" xoffset=\"-250\" object=\"forest\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"500\" object=\"stone3\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"stone2\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"stone3\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"tree2\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"70\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"25\" object=\"wall\"/>";
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str = str + "<object yoffset=\"5.1\" xoffset=\"525\" object=\"wall\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"0\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"50\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"100\" object=\"fence\"/>";
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str = str + "<object yoffset=\"5.6\" xoffset=\"200\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"250\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"300\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"350\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"fence\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"6.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"6.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"6.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"6.5\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
str = str + "<object yoffset=\"6.5\" xoffset=\"375\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> ";
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str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"fence\"/>";
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str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"village1\"/>";
str = str + "<object yoffset=\"7.8\" xoffset=\"50\" object=\"village2\"/>";
str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"village4\"/>";
str = str + "<object yoffset=\"7.55\" xoffset=\"425\" object=\"tower\"/>";
str = str + "<object yoffset=\"7.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\" loot=\"fullHealth\"/>";
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str = str + "<object yoffset=\"10.0\" xoffset=\"450\" object=\"forest\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"275\" tank=\"boss_tank_way\" bossBar=\"1\"/>";
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str = str + "<object yoffset=\"11.4\" xoffset=\"150\" object=\"stone2\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"500\" object=\"stone3\"/>";
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str = str + "<object yoffset=\"11.5\" xoffset=\"150\" object=\"tower\"/>";
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str = str + "<object yoffset=\"12.05\" xoffset=\"400\" object=\"tower\"/>";
str = str + "<object yoffset=\"11.1\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" movedWay=\"0\" />";
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str = str + "<object yoffset=\"12.3\" xoffset=\"420\" object=\"stone2\"/>";
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str = str + "<object yoffset=\"11.6\" xoffset=\"75\" object=\"village2\"/>";
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str = str + "<object yoffset=\"12.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" loot=\"miniHealth\"/>";
str = str + "<object yoffset=\"12.6\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>";
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str = str + "<object yoffset=\"13.4\" xoffset=\"525\" object=\"wall\"/>";
str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>";
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str = str + "<object yoffset=\"17.25\" xoffset=\"325\" object=\"wall\"/>";
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str = str + "<object yoffset=\"16.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>";
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str = str + "<object yoffset=\"16.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>";
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str = str + "<var name=\"comment1_en\" >CHAPTER 6: In the embrace of the Damned\n\n";
str = str + "From the diary of Jack Hammer\n\n";
str = str + "\" March 2.\n";
str = str + " We spent five days breaking through to Anchorage. It was a tortuous journey. And not everyone made it alive - almost half our men were left resting forever on Alaska's snowy plains. All the lands around us are under undivided control of the demonic forces of Chaos, turning the locals and soldiers that have been called to their defense into their personal slaves. With every day, Darkness is gaining force. The world is dying out and being reborn in the embrace of the Damned.\n";
str = str + " Ever more powerful enactments of Evil and its ways are standing in our paths. Our infantry is telling horrid tales... I thank God that I am a pilot - from up above, you can't see even half the horror that they have to meet face to face. Today, our advanced detachments reached the outskirts of Anchorage. Tomorrow, they will enter the city. My mission is to provide them with air support.\"</var>";
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str = str + "<var name=\"comment1_en\" >CHAPTER 7: A glimmer of hope\n\n";
str = str + "From the diary of Jack Hammer\n\n";
str = str + "\" March 5.\n";
str = str + " Luck smiled down on us for the first time in many days. In Anchorage, we came across some detachments of the regular US Army. They are holding down the airport and the seaport. And, unlike us, they have open communications with the military command.\n";
str = str + " They told us the latest news. The forces of Chaos are spreading from Alaska across the globe. International relations have been torn. Some of the countries immediately fell to the advances of Darkness - and there, civilization came to an end. Other countries are blaming each other for using new types of psychotropic weapons and of unleashing war. Humanity has failed to unite in the face of a common enemy. Some of them even failed to see...\n";
str = str + " The United States has managed to preserve its sovereignty, even though the shadow has descended on all its states. Major cities have turned into the bulwarks of civilization.\n";
str = str + " Yesterday, we received our evacuation orders. It was thought that there were no people left in Alaska besides the ones holding down Anchorage. Our appearance there came as a surprise to everyone.\n";
str = str + " But the evacuation will only start tomorrow, if there is anyone left to evacuate... The soldiers call it Wrathwind - an attack plane under the demon's spell. It appeared a few days before us and managed to deliver more damage to our outpost than all the wretches combined. And since I am the only pilot left in all of Alaska, tonight I will get a chance to meet it up in the skies...\u201D</var>";
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str = str + "<object yoffset=\"11.55\" bonus=\"weaponAdder\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"18.7\" bonus=\"weaponAdder\" xoffset=\"150\"/>";
str = str + "<object yoffset=\"18.7\" bonus=\"fireRate\" xoffset=\"450\"/>";
str = str + "<object yoffset=\"22.4\" bonus=\"fullHealth\" xoffset=\"225\"/>";
str = str + "<object yoffset=\"22.4\" bonus=\"fireRate\" xoffset=\"325\"/>";
str = str + "<object yoffset=\"33.0\" bonus=\"rocket1\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"38.0\" bonus=\"fullHealth\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"43.0\" bonus=\"rocket1\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"48.0\" bonus=\"rocket1\" xoffset=\"500\"/>";
str = str + "<object yoffset=\"53.0\" bonus=\"fullHealth\" xoffset=\"50\"/>";
str = str + "<object yoffset=\"13.7\" command=\"textBar2\" text=\"Wrathwind: I fill your fear, you mortal!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"14.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"14.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"19.0\" command=\"textBar1\" text=\"Wrathwind: Did you really think that little worm \" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"19.0\" command=\"textBar2\" text=\"was the Champion of the Damned?!\" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"23.2\" command=\"textBar1\" text=\"Wrathwind: Get ready to meet a real opponent!\" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"23.2\" command=\"textBar2\" text=\"Say goodbye to your pitiful life, you mortal!\" interval=\"4500\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"24.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"24.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>";
str = str + "<object yoffset=\"19.0\" command=\"slideConstant\" factor=\"0.95\" limit=\"3\"/>";
str = str + "<object yoffset=\"24.0\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"75\" tank=\"boss_heli_way\" mainObj=\"plane_boss_fake\" movedWayYSpeed=\"5\" movedWayOffset=\"40\" xratio=\"70\" mratio=\"15\" bossBar=\"1\" loot=\"fullHealth\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"100\" tank=\"plane_boss_way\" bossBar=\"1\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>";
str = str + "<object yoffset=\"29.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>";
str = str + "<object yoffset=\"30.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>";
str = str + "<object yoffset=\"39.3\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"39.8\" xoffset=\"475\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"40.2\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"wall\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"228\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.4\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"2.65\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.9\" xoffset=\"225\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"3.9\" xoffset=\"325\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"6.4\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"6.4\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" loot=\"miniHealth\"/>";
str = str + "<object yoffset=\"7.9\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"8.6\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>";
str = str + "<object yoffset=\"9.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"9.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"10.3\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"11.3\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.1\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.1\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"11.55\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"12.3\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"12.3\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"12.9\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"12.9\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>";
str = str + "<object yoffset=\"19.8\" xoffset=\"275\" object=\"wall\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"150\" object=\"wall\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"375\" object=\"wall\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"450\" object=\"wall\"/>";
str = str + "<object yoffset=\"20.4\" xoffset=\"200\" object=\"wall\"/>";
str = str + "<object yoffset=\"20.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"20.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"20.4\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"20.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"20.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"-50\" object=\"stone4\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"100\" object=\"stone3\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"250\" object=\"stone4\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"400\" object=\"stone2\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"500\" object=\"stone2\"/>";
str = str + "<object yoffset=\"21.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"21.2\" xoffset=\"-40\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"21.2\" xoffset=\"-80\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"21.3\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"21.3\" xoffset=\"590\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"21.3\" xoffset=\"630\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>";
str = str + "<object yoffset=\"21.55\" xoffset=\"425\" object=\"wall\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"125\" object=\"bunker\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"425\" object=\"bunker\"/>";
str = str + "<object yoffset=\"21.7\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"225\" object=\"bunker\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"325\" object=\"bunker\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>";
str = str + "<object yoffset=\"22.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\" />";
str = str + "<object yoffset=\"22.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"-70\" object=\"city1\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"city1\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"-270\" object=\"city3\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"city3\"/>";
str = str + "<object yoffset=\"2.3\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"3.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"4.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"5.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"6.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"7.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"8.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"9.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"10.3\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"10.3\" xoffset=\"-70\" object=\"city1\"/>";
str = str + "<object yoffset=\"10.3\" xoffset=\"350\" object=\"city1\"/>";
str = str + "<object yoffset=\"11.7\" xoffset=\"-70\" object=\"city1\"/>";
str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"city1\"/>";
str = str + "<object yoffset=\"12.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"13.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"14.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"15.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"16.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"17.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"18.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"19.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"21.3\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>";
str = str + "<object yoffset=\"21.35\" object=\"forest\" xoffset=\"450\" top=\"0\"/>";
str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>";
str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"450\" top=\"0\"/>";
str = str + "<object yoffset=\"22.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"23.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"24.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"25.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"26.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"27.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"28.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"29.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"30.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
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str = str + "<object yoffset=\"32.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
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str = str + "<object yoffset=\"34.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"35.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"36.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"37.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"38.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"39.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>";
str = str + "<object yoffset=\"40.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >Chapter 8: The dark heart of the Antarctic\n\n";
str = str + "Queen Maud Land. July 27.\n";
str = str + "From the diary of Jack Hammer\n\n";
str = str + "\" I have completely abandoned my diary - I was too preoccupied with other things over the past few months. And, most likely, this entry will be my last.\n";
str = str + " We sailed from the Anchorage port to San Francisco, and from there we were moved to Washington.\n";
str = str + " Chaos and Ruins reign all around us. Pockets of civilization are slowly but surely being extinguished. It is only a matter of time before all of Earth falls under the onslaught of Demonic Forces.\n";
str = str + " In Washington, we were presented to the President and a number of other powerful officials. They lifted the veil of secrecy before us as to the hidden causes of all these horrific events...\n";
str = str + "Thus, I discovered about a secret CIA department that was studying the occult inheritance of the Third Reich, about the secret black order created by the fascists, and about the Temple of Darkness hidden below vast slabs of Antarctic ice. All of this reminds me of Stephen King novels...\n";
str = str + " I still fail to understand many things, there are many questions to which I have no answers. For example, why did this all start in Alaska, if the epicenter of this Evil is in Antarctica? But I am certain of one thing - no one is burning with desire to supply us with the answers, if anyone knows them at all.\n";
str = str + " The military command has develop a plan for an operation - we will deliver a strike against the very heart of Evil. Base 211 must be erased from the face of the Earth, just as the devil worshippers hidden inside it. Without their support, the Gates of Hell will slam shut, and... No one knows what will happen then. No one is even sure that this will help, but we have no other hope.\n";
str = str + " Base 211 has four entrances. I have to deliver a strike against the most northern one. My three other mates will blow up the other three. We are not deluding ourselves with false hope of making it back out - this is a one-way ticket. The entire South Pole rests under the cover Evil. I only hope that I have the time to complete my mission, before I take leave of my senses...\n";
str = str + " I only regret one thing, that I am not fated to learn the end of my story. Perhaps, one day, my diary will help shed light on all of these terrible events.\n";
str = str + "And remember \u2013 no matter how small, hope springs eternal!\"</var>";
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str = str + "<object yoffset=\"8.2\" xoffset=\"500\" object=\"fence\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"75\" object=\"tower\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"275\" object=\"tower\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"475\" object=\"tower\"/>";
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str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>";
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str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"stone3\"/>";
str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"stone2\"/>";
str = str + "<object yoffset=\"13.2\" xoffset=\"0\" object=\"stone2\"/>";
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str = str + "<object yoffset=\"13.3\" xoffset=\"150\" object=\"stone4\"/>";
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str = str + "<object yoffset=\"13.2\" xoffset=\"400\" object=\"radar\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"260\" tank=\"boss_building_way\" mainObj=\"boss_base211\" bossBar=\"1\" armor=\"5000\"/>";
str = str + "<object yoffset=\"15.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>";
str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"14.0\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>";
str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"stone1\"/>";
str = str + "<object yoffset=\"14.85\" xoffset=\"525\" object=\"stone4\"/>";
str = str + "<object yoffset=\"14.25\" xoffset=\"275\" object=\"okop\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"150\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"150\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"h0\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"225\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"h0\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"300\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"300\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"40\" cannonAngle=\"h0\" loot=\"miniHealth\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"375\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"50\" cannonAngle=\"h0\" loot=\"rocket1\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"450\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"60\" cannonAngle=\"h0\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"475\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>";
str = str + "<object yoffset=\"14.95\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\" />";
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str = str + "<object yoffset=\"14.95\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"-50\" cannonAngle=\"t\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
var bar = _root.bg.bnzFX.getNextHighestDepth();
var name = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusObjects[i].bonusType, "b" + bar, bar);
name._alpha = 70;
name._x = bonusObjects[i]._x;
name._y = bonusObjects[i]._y;
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
(point1.x = foo.p1._x);
(point1.y = foo.p1._y);
var point2 = new Object();
(point2.x = foo.p2._x);
(point2.y = foo.p2._y);
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
foo.kill();
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, point1);
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
} else {
debug("IGNORING");
}
if (!killFlag) {
foo.kill();
i--;
}
break;
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else if (!enemyObjects[i].top) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor);
_root.bg.player.changeArmor(-name.armor);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) {
return(undefined);
}
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10);
if (isNaN(p)) {
p = 0;
}
tf5.text = p + " %";
if (_global.gameOver) {
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
}
}
} else if (mainSegment != oldMainSegment) {
klopStr = "=======================================";
var mainSegment_ss = String(mainSegment);
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.parsedYOffset;
if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) {
if (!_global.noSet(foo.tank)) {
var newTank = new Object();
for (var a in foo) {
newTank[a] = foo[a];
}
var tankCurve = movingUnits[newTank.tank];
for (a in tankCurve) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankCurve[a];
}
}
var tankMain = mainUnits[newTank.mainObj];
for (a in tankMain) {
if (_global.noSet(newTank[a])) {
newTank[a] = tankMain[a];
}
}
var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var bar = (cont.depth++);
var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar);
name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset);
if (newTank.way != "") {
if (newTank.way == "player") {
name.setMotion(newTank.way, newTank.speed, newTank.followPlayer);
} else {
name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath);
}
} else {
name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed)));
}
name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot);
name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay);
name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal);
if (newTank.movedWay == 1) {
name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed);
}
if (!_global.noSet(newTank.thereCanBeOnlyOne)) {
name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne;
}
if (!_global.noSet(newTank.dieImmediatly)) {
if (newTank.dieImmediatly == 0) {
name.dieImmediatly = false;
}
if (newTank.dieImmediatly == 1) {
name.dieImmediatly = true;
}
}
if (!_global.noSet(newTank.soundKills)) {
name.soundKills = newTank.soundKills;
}
name.inQueue();
} else if (!_global.noSet(foo.object)) {
var newObj = new Object();
for (var a in foo) {
newObj[a] = foo[a];
}
var objParams = standingUnits[newObj.object];
for (a in objParams) {
if (_global.noSet(newObj[a])) {
newObj[a] = objParams[a];
}
}
var cont = ((newObj.top == 1) ? (this.envTop) : (this.env));
var bar = (cont.depth++);
cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar);
var name = cont["o" + bar];
name.initArmor(newObj.armor);
name.setMotion(0, 0);
name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset);
name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay);
name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal);
name.inQueue();
for (a in newObj) {
name[a] = newObj[a];
}
} else if (!_global.noSet(foo.bonus)) {
var bar = this.bnz.getNextHighestDepth();
var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar);
bonusObjects.push(name);
name._x = foo.xoffset;
name._y = (-this._y) + _global.envS.newObjectYOffset;
name.bonusType = foo.bonus;
} else if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
}
}
i++;
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (enemyObjects[_local3].top) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._xscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
do {
var str = _local4.charAt(++this.step);
} while (str == "\r");
if (str == "|") {
str = newline;
}
_local5.text = _local5.text + str;
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = wnd.breefText1;
_root.wnd.mode = 2;
if (_root.wnd.intro1.maxscroll == 1) {
_root.wnd.slider._visible = false;
}
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 5) + 5);
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.02;
} else {
mc.k = 1.05;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 558 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
if (noNewGame) {
playBtn._visible = false;
}
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog);
if (_root.wnd_prolog.intro1.maxscroll == 1) {
_root.wnd_prolog.slider._visible = false;
}
Frame 11
prebreefFunc();
Frame 12
stop();
wnd_epilog._visible = false;
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 7 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 12 MovieClip Frame 1
stop();
Symbol 16 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 7 MovieClip "ex3" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 7 MovieClip "ex4" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 7 MovieClip "ex5" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 16 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 16 MovieClip [boss_jetfighter] Frame 10
stop();
Symbol 21 MovieClip Frame 40
gotoAndPlay (1);
Symbol 27 Button
on (press) {
openSite();
}
Symbol 87 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 87 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 88 MovieClip [player] Frame 1
#initclip 64
Object.registerClass("player", playerClass);
#endinitclip
Symbol 89 MovieClip [enemy] Frame 1
#initclip 15
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 90 MovieClip [bullet] Frame 1
#initclip 16
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 91 MovieClip [queue] Frame 1
#initclip 17
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 8 MovieClip in Symbol 98 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 120 MovieClip Frame 10
stop();
_parent.kill();
Symbol 121 MovieClip [userSplash] Frame 1
#initclip 18
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 121 MovieClip [userSplash] Frame 16
stop();
Symbol 130 MovieClip [rocket] Frame 1
#initclip 19
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 160 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 160 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 160 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 161 MovieClip [player_gun] Frame 1
#initclip 20
Object.registerClass("player_gun", cannon);
#endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 166 MovieClip [tank_base] Frame 1
onClipEvent (load) {
delay = 6;
}
Symbol 174 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 174 MovieClip [heli2_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 174 MovieClip [heli2_base] Frame 2
stop();
makeDie(dd);
Symbol 184 MovieClip [oil] Frame 1
#initclip 21
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 184 MovieClip [oil] Frame 16
stop();
Symbol 196 MovieClip [gun_pzrk] Frame 1
#initclip 22
Object.registerClass("gun_pzrk", cannon);
#endinitclip
Symbol 197 MovieClip [gun_1] Frame 1
#initclip 23
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 198 MovieClip [gun_2] Frame 1
#initclip 24
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 199 MovieClip [gun_3] Frame 1
#initclip 25
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 204 MovieClip [tower] Frame 1
#initclip 26
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 204 MovieClip [tower] Frame 16
stop();
Symbol 208 MovieClip [heli_pad] Frame 1
#initclip 27
Object.registerClass("heli_pad", splashedObject);
#endinitclip
stop();
Symbol 213 MovieClip [wall] Frame 1
#initclip 28
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 213 MovieClip [wall] Frame 2
stop();
Symbol 216 MovieClip [fence] Frame 1
#initclip 29
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 255 MovieClip [radar] Frame 1
#initclip 30
Object.registerClass("radar", splashedObject);
#endinitclip
stop();
Symbol 255 MovieClip [radar] Frame 16
stop();
Symbol 263 MovieClip [bunker] Frame 1
#initclip 31
Object.registerClass("bunker", splashedObject);
#endinitclip
stop();
Symbol 263 MovieClip [bunker] Frame 11
stop();
Symbol 275 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 275 MovieClip [plane2_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 275 MovieClip [plane2_base] Frame 2
stop();
makeDie(dd, true);
Symbol 297 MovieClip Frame 1
stop();
Symbol 301 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 301 MovieClip [plane1_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 301 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 301 MovieClip [plane1_base] Frame 10
stop();
Symbol 304 MovieClip [rocket2] Frame 1
#initclip 32
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 317 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 317 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 7 MovieClip "ex3" in Symbol 317 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 7 MovieClip "ex4" in Symbol 317 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 7 MovieClip "ex5" in Symbol 317 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 317 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 317 MovieClip [boss_heli_base] Frame 10
stop();
Symbol 326 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 326 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 7 MovieClip "ex3" in Symbol 326 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 7 MovieClip "ex4" in Symbol 326 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 7 MovieClip "ex5" in Symbol 326 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 330 MovieClip [tank_gun] Frame 1
#initclip 33
Object.registerClass("tank_gun", cannon);
#endinitclip
Symbol 344 MovieClip [city1] Frame 1
#initclip 34
Object.registerClass("city1", splashedObject);
#endinitclip
stop();
Symbol 348 MovieClip [city2] Frame 1
#initclip 35
Object.registerClass("city2", splashedObject);
#endinitclip
stop();
Symbol 352 MovieClip [city3] Frame 1
#initclip 36
Object.registerClass("city3", splashedObject);
#endinitclip
Symbol 356 MovieClip [city4] Frame 1
#initclip 37
Object.registerClass("city4", splashedObject);
#endinitclip
Symbol 359 MovieClip [tree1] Frame 1
#initclip 38
Object.registerClass("tree1", splashedObject);
#endinitclip
Symbol 362 MovieClip [tree2] Frame 1
#initclip 39
Object.registerClass("tree2", splashedObject);
#endinitclip
Symbol 365 MovieClip [tree3] Frame 1
#initclip 40
Object.registerClass("tree3", splashedObject);
#endinitclip
Symbol 371 MovieClip [village1] Frame 1
#initclip 41
Object.registerClass("village1", splashedObject);
#endinitclip
stop();
Symbol 371 MovieClip [village1] Frame 16
stop();
Symbol 377 MovieClip [village2] Frame 1
#initclip 42
Object.registerClass("village2", splashedObject);
#endinitclip
stop();
Symbol 377 MovieClip [village2] Frame 16
stop();
Symbol 383 MovieClip [village3] Frame 1
#initclip 43
Object.registerClass("village3", splashedObject);
#endinitclip
stop();
Symbol 383 MovieClip [village3] Frame 16
stop();
Symbol 389 MovieClip [village4] Frame 1
#initclip 44
Object.registerClass("village4", splashedObject);
#endinitclip
stop();
Symbol 389 MovieClip [village4] Frame 16
stop();
Symbol 395 MovieClip [village5] Frame 1
#initclip 45
Object.registerClass("village5", splashedObject);
#endinitclip
stop();
Symbol 395 MovieClip [village5] Frame 16
stop();
Symbol 401 MovieClip [village6] Frame 1
#initclip 46
Object.registerClass("village6", splashedObject);
#endinitclip
stop();
Symbol 401 MovieClip [village6] Frame 16
stop();
Symbol 405 MovieClip [stone1] Frame 1
#initclip 47
Object.registerClass("stone1", splashedObject);
#endinitclip
Symbol 409 MovieClip [stone2] Frame 1
#initclip 48
Object.registerClass("stone2", splashedObject);
#endinitclip
Symbol 413 MovieClip [stone3] Frame 1
#initclip 49
Object.registerClass("stone3", splashedObject);
#endinitclip
Symbol 417 MovieClip [stone4] Frame 1
#initclip 50
Object.registerClass("stone4", splashedObject);
#endinitclip
Symbol 421 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 428 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 428 MovieClip Frame 5
gotoAndStop (1);
Symbol 428 MovieClip Frame 15
gotoAndStop (1);
Symbol 431 MovieClip [playerShoot2] Frame 1
#initclip 51
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 436 MovieClip [EnemyShoot] Frame 1
#initclip 52
Object.registerClass("EnemyShoot", bulletClass);
#endinitclip
Symbol 439 MovieClip [tree_fall] Frame 1
#initclip 53
Object.registerClass("tree_fall", splashedObject);
#endinitclip
Symbol 443 MovieClip [forest] Frame 1
#initclip 54
Object.registerClass("forest", splashedObject);
#endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 448 MovieClip [med_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 452 MovieClip [med_gun] Frame 1
#initclip 55
Object.registerClass("med_gun", cannon);
#endinitclip
Symbol 456 MovieClip [rocket_gun] Frame 1
#initclip 56
Object.registerClass("rocket_gun", cannon);
#endinitclip
Instance of Symbol 7 MovieClip "ex5" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 7 MovieClip "ex6" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 7 MovieClip "ex7" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 7 MovieClip "ex8" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 35;
}
Instance of Symbol 7 MovieClip "ex9" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 40;
}
Instance of Symbol 7 MovieClip "ex9" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 50;
}
Instance of Symbol 7 MovieClip "ex10" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 65;
}
Instance of Symbol 7 MovieClip "ex11" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 730;
}
Instance of Symbol 7 MovieClip "ex2" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 7 MovieClip "ex3" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 7 MovieClip "ex4" in Symbol 460 MovieClip [boss_building] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 461 MovieClip [giant_heli_pad] Frame 1
#initclip 57
Object.registerClass("giant_heli_pad", splashedObject);
#endinitclip
Symbol 468 MovieClip Frame 1
_visible = false;
Symbol 472 MovieClip Frame 15
stop();
Symbol 475 MovieClip [nuke] Frame 1
#initclip 58
Object.registerClass("nuke", splashedObject);
#endinitclip
stop();
Symbol 475 MovieClip [nuke] Frame 15
stop();
Symbol 481 MovieClip [autoExplodePoint] Frame 1
#initclip 59
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 481 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 481 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 485 MovieClip [clouds] Frame 1
#initclip 60
Object.registerClass("clouds", splashedObject);
#endinitclip
stop();
Symbol 489 MovieClip [clouds_down] Frame 1
#initclip 61
Object.registerClass("clouds_down", splashedObject);
#endinitclip
stop();
Symbol 493 MovieClip [clouds_top] Frame 1
#initclip 62
Object.registerClass("clouds_top", splashedObject);
#endinitclip
stop();
Symbol 498 MovieClip [okop] Frame 1
#initclip 63
Object.registerClass("okop", splashedObject);
#endinitclip
Symbol 505 MovieClip [bonus_anim_weaponAdder] Frame 36
this.removeMovieClip();
Symbol 508 MovieClip [bonus_anim_fireRate] Frame 36
this.removeMovieClip();
Symbol 512 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 515 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 518 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 673 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
}
Symbol 674 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local10 = {x:x, y:y};
_parent.localToGlobal(_local10);
var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local9);
var _local19 = _local9.x - _local10.x;
var _local17 = _local9.y - _local10.y;
var _local13 = Math.atan2(_local17, _local19);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local13);
speedY = speedXY * Math.sin(_local13);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local16 = _local11 * Math.cos(rotate + _local12);
var _local15 = _local11 * Math.sin(rotate + _local12);
} else {
var _local16 = _local4;
var _local15 = _local5;
}
way.x = _local16;
way._x = way.x;
way.y = _local15;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (_global.envS.debug != 1) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
}
firstStep = 0;
var _local17 = way.klop._x;
var _local16 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local17;
_local6 = _local6 * factor;
var _local11 = way.klop._y - _local16;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local11 = _local11 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11));
var _local12 = Math.atan2(_local11, _local6);
speedX = _local10 * Math.cos(rotate + _local12);
speedY = _local10 * Math.sin(rotate + _local12);
} else {
speedX = _local6;
speedY = _local11;
}
var _local14 = 0;
var _local13 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local14 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local11 = -_root.bg.speedY;
} else {
_local11 = -movedWayYSpeed;
}
speedY = speedY + _local11;
_local13 = -_local11;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local9 = {x:x, y:y};
_parent.localToGlobal(_local9);
var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local8);
var _local19 = _local8.x - _local9.x;
var _local18 = _local8.y - _local9.y;
var _local15 = Math.atan2(_local18, _local19);
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local14);
way._x = way.x;
way.y = way.y - (speedY + _local13);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
}
Symbol 675 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initArmor(a) {
startArmor = (armor = a);
}
function initFlags(ih, is, id, im) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local3 = soundKills.split(",");
if (_local3.length == 0) {
_local3 = [soundKills];
}
var _local4 = Math.floor(Math.random() * _local3.length);
_global.sound.play(_global.trim(_local3[_local4]), x, flag);
}
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local5 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local4 = Math.floor(blinkCounter / blinkStep);
if (_local5 != _local4) {
var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local4 % 2) == 1) {
_local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount));
_local3.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local3.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local3.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local3);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = 0;
}
Symbol 676 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, lo) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
if (!_global.noSet(lo)) {
loot = lo;
}
if (bossBarFlag) {
_root.bossBar._visible = true;
_root.bossBar.bar._xscale = 100;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = b.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(b);
}
var _local4 = 0;
while (_local4 < _local5.length) {
_local5[_local4] = _global.trim(_local5[_local4]);
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local15 = t.split(",");
if (_global.noSet(_local15)) {
_local15 = new Array();
_local15.push(t);
}
var _local5 = mt.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(mt);
}
var _local11 = c.split(",");
if (_global.noSet(_local11)) {
_local11 = new Array();
_local11.push(c);
}
var _local4 = bt.split(",");
if (_global.noSet(_local4)) {
_local4 = new Array();
_local4.push(bt);
}
var _local17 = bs.split(",");
if (_global.noSet(_local17)) {
_local17 = new Array();
_local17.push(bs);
}
var _local12 = dd.split(",");
if (_global.noSet(_local12)) {
_local12 = new Array();
_local12.push(dd);
}
var _local18 = br.split(",");
if (_global.noSet(_local18)) {
_local18 = new Array();
_local18.push(br);
}
var _local6 = tl.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(tl);
}
var _local13 = am.split(",");
if (_global.noSet(_local13)) {
_local13 = new Array();
_local13.push(am);
}
var _local9 = fs.split(",");
if (_global.noSet(_local9)) {
_local9 = new Array();
_local9.push(fs);
}
var _local7 = fm.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(fm);
}
var _local14 = fd.split(",");
if (_global.noSet(_local14)) {
_local14 = new Array();
_local14.push(fd);
}
var _local10 = bd.split(",");
if (_global.noSet(_local10)) {
_local10 = new Array();
_local10.push(bd);
}
var _local8 = ca.split(",");
if (_global.noSet(_local8)) {
_local8 = new Array();
_local8.push(ca);
}
var _local16 = to.split(",");
if (_global.noSet(_local16)) {
_local16 = new Array();
_local16.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local15 = t.split(",");
if (_global.noSet(_local15)) {
_local15 = new Array();
_local15.push(t);
}
var _local5 = mt.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(mt);
}
var _local11 = c.split(",");
if (_global.noSet(_local11)) {
_local11 = new Array();
_local11.push(c);
}
var _local4 = bt.split(",");
if (_global.noSet(_local4)) {
_local4 = new Array();
_local4.push(bt);
}
var _local17 = bs.split(",");
if (_global.noSet(_local17)) {
_local17 = new Array();
_local17.push(bs);
}
var _local12 = dd.split(",");
if (_global.noSet(_local12)) {
_local12 = new Array();
_local12.push(dd);
}
var _local18 = br.split(",");
if (_global.noSet(_local18)) {
_local18 = new Array();
_local18.push(br);
}
var _local6 = tl.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(tl);
}
var _local13 = am.split(",");
if (_global.noSet(_local13)) {
_local13 = new Array();
_local13.push(am);
}
var _local9 = fs.split(",");
if (_global.noSet(_local9)) {
_local9 = new Array();
_local9.push(fs);
}
var _local7 = fm.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(fm);
}
var _local14 = fd.split(",");
if (_global.noSet(_local14)) {
_local14 = new Array();
_local14.push(fd);
}
var _local10 = bd.split(",");
if (_global.noSet(_local10)) {
_local10 = new Array();
_local10.push(bd);
}
var _local8 = ca.split(",");
if (_global.noSet(_local8)) {
_local8 = new Array();
_local8.push(ca);
}
var _local16 = to.split(",");
if (_global.noSet(_local16)) {
_local16 = new Array();
_local16.push(to);
}
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (loot != "") {
var _local11 = _root.bg.bnz.getNextHighestDepth();
var _local5 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local11, _local11);
_global.bonusObjects.push(_local5);
_local5._x = _x;
_local5._y = _y;
_local5.bonusType = loot;
_local5._alpha = (_local5._xscale = (_local5._yscale = 2));
_local5.onEnterFrame = _global.getOn;
}
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var dieImmediatly = true;
var loot = "";
}
Symbol 677 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = sd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(sd);
}
var _local5 = dr.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
var ai = 0;
}
Symbol 678 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
startClock = _global.clock;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
function oEF() {
if (flySteps != 0) {
var _local8 = (_global.clock - startClock) + 1;
var _local9 = (Math.PI / (flySteps - 1)) * (_local8 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local9) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local4 = _rotation;
var _local6 = tx - _x;
var _local5 = ty - _y;
var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5));
var _local10 = Math.atan2(_local5, _local6) * _global.PI2;
_local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local10, bulletFactor);
_rotation = _local4;
_local4 = _local4 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local4);
speedY = bulletSpeed * Math.cos(_local4);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
}
if (_global.clock != startClock) {
super.oEF();
}
}
var __damage = 0;
var startClock = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
}
Symbol 679 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 680 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, armor, notCount;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
if (armor <= 0) {
if (notCount != 1) {
_global.rezults.items++;
}
}
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
}
Symbol 681 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
var _local9;
var _local13;
if (_global.noSet(angle)) {
angle = 0;
_local9 = 0;
_local13 = 0;
} else if (angle == 3000) {
_local9 = 4;
_local13 = 0;
angle = 0;
} else if (angle == -3000) {
_local9 = -4;
_local13 = 0;
angle = 0;
} else {
_local9 = angle;
_local13 = -20;
angle = 0;
}
var _local22 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local11 = fireNum;
if (obj == 1) {
if (fireNum == 3) {
_local11 = (fireNum = 1);
}
if (currentGun == 0) {
fireNum = _local22;
_local11 = 3;
}
}
if (gunObj.bulletTopLevel == 0) {
var _local18 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local18 = _root.bg.shotsTop;
}
var _local21 = _local18.getNextHighestDepth();
var _local4 = _local18.attachMovie(bt, "f" + _local21, _local21);
var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local19 / _global.PI2;
_local4._rotation = _local19 - 90;
var _local8 = {x:fires[_local11 - 1]._x, y:fires[_local11 - 1]._y};
localToGlobal(_local8);
var _local12 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x + _local9, _local8.y - _local13);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local15 = _root._xmouse - _local12.x;
var _local14 = _root._ymouse - _local12.y;
var _local20 = Math.sqrt((_local15 * _local15) + (_local14 * _local14));
_local6 = Math.atan2(_local14, _local15);
var _local23 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local23 * angle) / _global.PI2);
_local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local16 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local16);
_local4.setMotion((_local16.x - _local12.x) / (gunObj.flySteps - 1), (_local16.y - _local12.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 682 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local6 = "s_" + bulletType;
if ((bulletType == "rocket1") || (bulletType == "rocket2")) {
_local6 = "s_rocket";
}
if (bulletType == "playerShoot") {
_local6 = "s_shoot";
}
_global.sound.play(_local6, myObj.parent._x);
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * (doubleDamage ? 2 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3000);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3000);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
}
Symbol 683 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 684 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
speedFactor = _global.playerS.speedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local14 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local14) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local14) {
_global.sound.play("changeWeapon", x, true);
}
}
}
speedX = (_parent._xmouse - x) / speedFactor;
speedY = (_parent._ymouse - y) / speedFactor;
var _local9 = Math.floor(speedX / 3) + 6;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
shadow.vis.gotoAndStop(_local9);
if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) {
if ((_global.clock % 2) == 0) {
var _local11 = _root.bg.tiles.getNextHighestDepth();
var _local10 = _root.bg.tiles.attachMovie("tile", "t" + _local11, _local11);
_local10._x = x;
_local10._y = y;
}
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local13 = recoilAngle / _global.PI2;
var _local12 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local12 * Math.cos(_local13)) / recoilTimer, (_local12 * Math.sin(_local13)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local15 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.gameInProcess) {
if (Key.isDown(32)) {
}
if (autoFire) {
if (bang(1)) {
recoilAngle = _local15 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
if (cannons[0].changeGun(1)) {
if (bang(1)) {
_global.rezults.shots++;
}
cannons[0].changeGun(0);
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = sd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(sd);
}
var _local5 = dr.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = sd.split(",");
if (_global.noSet(_local7)) {
_local7 = new Array();
_local7.push(sd);
}
var _local5 = dr.split(",");
if (_global.noSet(_local5)) {
_local5 = new Array();
_local5.push(dr);
}
var _local6 = del.split(",");
if (_global.noSet(_local6)) {
_local6 = new Array();
_local6.push(del);
}
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : ""));
}
function onMouseDown() {
if (_global.gameInProcess) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.gameInProcess) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
var _local3 = Math.ceil(delta / 2);
if ((-_local3) > shield) {
_local3 = -shield;
}
var _local4 = delta - _local3;
changeShield(_local3);
} else {
var _local3 = 0;
var _local4 = delta;
}
super.changeArmor(_local4);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("upgrade2", x);
changeArmor(startArmor / 2);
showArmor();
break;
case "fullHealth" :
_global.sound.play("upgrade2", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2;
if (cannons[0].gunZ[0].multiple > 7) {
cannons[0].gunZ[0].multiple = 7;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "ball_fire";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].reloadTime - (cannons[_local5].gunZ[_local4].startReloadTime / 4);
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].reloadMicroTime - (cannons[_local5].gunZ[_local4].startReloadMicroTime / 4);
if (cannons[_local5].gunZ[_local4].reloadTime < (cannons[_local5].gunZ[_local4].startReloadTime / 2)) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
}
trace((("start reload time:" + cannons[_local5].gunZ[_local4].startReloadTime) + " current: ") + cannons[_local5].gunZ[_local4].reloadTime);
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
break;
case "rocket1" :
_global.sound.play("upgrade2", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
_root.gui.rockets.gotoAndStop(2);
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
cannons[0].gunZ[1].bulletType = "rocket";
cannons[0].gunZ[1].doubleDamage = false;
break;
case "rocket2" :
_global.sound.play("upgrade2", x);
cannons[0].gunZ[1].amount = 20;
_root.gui.rockets.gotoAndStop(3);
_root.gui.rockets.tf.text = 20;
cannons[0].gunZ[1].bulletType = "rocket2";
cannons[0].gunZ[1].doubleDamage = true;
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var speedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
}
Symbol 685 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug((("Sound collector: sound: " + linkage) + ", xpos=") + xpos);
}
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local13 = false;
var _local5 = -1;
var _local6 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local5 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local6) {
_local6 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local5 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local5 = _local7;
col[_local5].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local5 != -1) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: using slot: " + _local5);
}
var _local8 = col[_local5];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 686 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 522 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 524 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 526 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 528 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 530 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 532 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 534 MovieClip [#soundz] Frame 1
#initclip 65
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 541 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("prolog");
}
Symbol 546 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 551 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 555 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 557 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 558 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 558 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 560 MovieClip Frame 1
_visible = false;
Symbol 560 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 560 MovieClip Frame 7
gotoAndStop (1);
Symbol 560 MovieClip Frame 12
gotoAndStop (1);
Symbol 567 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 596 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 2
stop();
Symbol 596 MovieClip Frame 3
stop();
Symbol 604 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 609 Button
on (press) {
d = 1;
}
on (release, releaseOutside) {
d = 0;
}
Symbol 618 Button
on (press) {
_parent.drag = true;
startDrag (this, false, 0, 0, 0, _parent.l._height);
}
on (release, releaseOutside) {
_parent.drag = false;
stopDrag();
}
Symbol 624 Button
on (press) {
d = -1;
}
on (release, releaseOutside) {
d = 0;
}
Symbol 627 MovieClip Frame 1
_x = 275;
_y = 200;
Instance of Symbol 625 MovieClip "slider" in Symbol 627 MovieClip Frame 1
onClipEvent (load) {
l._visible = false;
d = 0;
Mouse.removeListener(_root.obj);
delete _root.obj;
_root.obj = new Object();
_root.obj.onMouseWheel = function (d) {
_root.wnd_prolog.intro1.scroll = _root.wnd_prolog.intro1.scroll - (d / 3);
};
Mouse.addListener(_root.obj);
}
onClipEvent (enterFrame) {
if (drag) {
_parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1;
} else {
_parent.intro1.scroll = _parent.intro1.scroll + d;
b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1);
}
}
Symbol 633 Button
on (release) {
if (mode == 1) {
_global.sound.play("menu");
this.f = makeBreef;
this.f(true);
delete this.f;
} else if (mode == 2) {
Mouse.removeListener(_root.obj);
delete _root.obj;
_global.sound.play("menu");
_root.gotoAndStop("level");
}
}
Symbol 634 MovieClip Frame 1
_x = 275;
_y = 200;
Instance of Symbol 625 MovieClip "slider" in Symbol 634 MovieClip Frame 1
onClipEvent (load) {
l._visible = false;
d = 0;
Mouse.removeListener(_root.obj);
delete _root.obj;
_root.obj = new Object();
_root.obj.onMouseWheel = function (d) {
_root.wnd.intro1.scroll = _root.wnd.intro1.scroll - (d / 3);
};
Mouse.addListener(_root.obj);
}
onClipEvent (enterFrame) {
if (drag) {
_parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1;
} else {
_parent.intro1.scroll = _parent.intro1.scroll + d;
b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1);
}
}
Symbol 636 MovieClip [#BGfull] Frame 1
#initclip 66
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 642 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_visible = false;
_root.wnd_epilog._visible = true;
_root.wnd_epilog.intro1.text = prepareText(_global.envS.epilog);
if (_root.wnd_epilog.intro1.maxscroll == 1) {
_root.wnd_epilog.slider._visible = false;
}
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 648 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 656 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 657 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 660 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 670 Button
on (release) {
_global.sound.play("menu");
_visible = false;
_root.wndComplete._visible = true;
_root.endGameOutput();
}
Symbol 672 MovieClip Frame 1
_x = 275;
_y = 200;
Instance of Symbol 625 MovieClip "slider" in Symbol 672 MovieClip Frame 1
onClipEvent (load) {
l._visible = false;
d = 0;
Mouse.removeListener(_root.obj);
delete _root.obj;
_root.obj = new Object();
_root.obj.onMouseWheel = function (d) {
_root.wnd_epilog.intro1.scroll = _root.wnd_epilog.intro1.scroll - (d / 3);
};
Mouse.addListener(_root.obj);
}
onClipEvent (enterFrame) {
if (drag) {
_parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1;
} else {
_parent.intro1.scroll = _parent.intro1.scroll + d;
b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1);
}
}