STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #10780 |
<p align="center"><font face="Times New Roman" size="28" color="#ffff00" letterSpacing="0.000000" kerning="1">0%</font></p> |
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<?xml version="1.0" ?> <Level> <!-- LEVEL 6 --> <State max="420" pos="420" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell 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<?xml version="1.0" ?> <Level> <!-- Level 10 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell 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<?xml version="1.0" ?> <Level> <!-- Level 11 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls> <Cell x="1" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="2" y="4" lock="1"> <Ball graph_type="6" /> </Cell> <Cell x="10" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="11" y="4" lock="1"> <Ball graph_type="6" /> </Cell> </Balls> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="1" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="8" y="0" active="0"> <Group 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<?xml version="1.0" ?> <Level> <!-- Level 13 --> <State max="420" pos="420" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="1" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="17" rotate="180" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="17" rotate="180" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> 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<?xml version="1.0" ?> <Level> <!-- Level 15 --> <State max="480" pos="480" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls> <Cell x="5" y="4" lock="1"> <Ball graph_type="5" /> </Cell> <Cell x="7" y="4" lock="1"> <Ball graph_type="5" /> </Cell> </Balls> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="0" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="2" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" 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/> </Cell> <Cell x="4" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="6" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="6" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="6" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="11" y="6" active="0"> <Group tile="10" rotate="270" /> </Cell> <Cell x="12" y="6" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="0" y="7" active="0"> <Group tile="12" rotate="180" /> </Cell> <Cell x="1" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="2" y="7" active="0"> <Group tile="18" rotate="180" /> </Cell> <Cell x="3" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="4" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="5" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="6" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="7" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="8" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="9" y="7" active="1"> <Group tile="1" rotate="0" /> <Group tile="2" rotate="0" /> </Cell> <Cell x="10" y="7" active="0"> <Group tile="19" rotate="180" /> </Cell> <Cell x="11" y="7" active="1"> <Group tile="1" rotate="0" /> </Cell> <Cell x="12" y="7" active="0"> <Group tile="12" rotate="0" /> </Cell> <Cell x="0" y="8" active="0"> <Group tile="12" rotate="180" /> </Cell> <Cell 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rotate="0" /> </Cell> <Cell x="12" y="8" active="0"> <Group tile="12" rotate="0" /> </Cell> <Cell x="0" y="9" active="0"> <Group tile="13" rotate="270" /> </Cell> <Cell x="1" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="2" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="3" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="4" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="5" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="6" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="7" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="8" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="9" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="10" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="11" y="9" active="0"> <Group tile="12" rotate="90" /> </Cell> <Cell x="12" y="9" active="0"> <Group tile="13" rotate="180" /> </Cell> </Field> </Level> |
NEXT LEVEL |
NOT ENOUGH FUNDS |
NOT ENOUGH FUNDS |
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SAWMILL - Water powered sawmills were first used in Rome, and are considered one of the most important industrial inventions. It made building larger wooden structures a quicker and more affordable process. |
PRICE: |
Gold - 500 |
Supplies - 0 |
Food - 0 |
YOU GET: |
supplies |
FORGE - Also called a Smithy, this was a blacksmith's livelihood. Here, armor and battlements were heated and hammered to their desired shape before being rapidly cooled in water to harden them and to prepare them for battle. |
Gold - 1000 |
Supplies - 1000 |
bonus |
QUARRY - The heart of any ancient industrial city. A map of Rome named Forma Orbis, dating back to 200 A.D., was carved into marble most likely dug from a Roman quarry and is one of our most complete architectural references to date. |
Gold - 3000 |
Supplies - 2000 |
MILL - This structure consisted of a top millstone-typically made of pumice-and an immobile stone, which could be turned by slaves or donkeys to grind flour and corn. After a Goth invasion in 536 AD, floating mills were built in the Tiber to save Rome's citizens from starvation |
Gold - 4000 |
Supplies - 5000 |
food |
VILLAGE - Ranging in size from a single road to a large cluster of buildings, villages created a sense of community among citizens that let Rome maintain a sense of home even while being the largest empire of its time. |
Supplies - 3000 |
Food - 2000 |
FIELD - Space used to raise livestock and crops. Due to Ancient Rome's government permitting citizens to own private propertyit had a very advanced form of agriculture in the ancient world, allowing the most efficient fields to prosper and those that failed to be bought and revitalized. |
Gold - 5000 |
Supplies - 4000 |
Food - 4000 |
FOUNTAIN - Often built as edifices to gods over water springs, these structures ranged in size of filling entire grottos to small basins in private homes. Nymphs were believed to inhabit some of the fountains outside of the Roman forums. |
Supplies - 6000 |
Food - 5000 |
TAVERN - Roman 'Cauponae' could be found on the sides of roads all over the Roman Empire. Here, they aided weary travelers and those looking to escape their daily routine with wine and ready-made provisions. |
Gold - 7000 |
Supplies - 7000 |
Food - 6000 |
SAWMILL - Water powered sawmills were first used in Rome, and are considered one of the most important industrial inventions. It made building larger wooden structures a quicker and more affordable process. |
YOU GOT LUMBER! |
It gives you 5 units of supplies. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
FARMER - you get 100 extra units of supplies with every new level! |
FORGE - Also called a Smithy, this was a blacksmith's livelihood. Here, armor and battlements were heated and hammered to their desired shape before being rapidly cooled in water to harden them and to prepare them for battle. |
YOU GOT A HAMMER! |
This bonus breaks any tile on the field! |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
SMITH - your Hammer will be filled more quickly! |
QUARRY - The heart of any ancient industrial city. A map of Rome named Forma Orbis, dating back to 200 A.D., was carved into marble most likely dug from a Roman quarry and is one of our most complete architectural references to date. |
YOU GOT STONE! |
It gives you 7 units of supplies. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
MINER - you get 200 extra units of supplies with every new level! |
MILL - This structure consisted of a top millstone-typically made of pumice-and an immobile stone, which could be turned by slaves or donkeys to grind flour and corn. After a Goth invasion in 536 AD, floating mills were built in the Tiber to save Rome's citizens from starvation |
YOU GOT FLOUR! |
It gives you 4 units of food. |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
MILLER - you get 100 extra units of food with every new level! |
YOU GOT MEAT! |
It gives you 3 units of food. |
FIELD - Space used to raise livestock and crops. Due to Ancient Rome's government permitting citizens to own private propertyit had a very advanced form of agriculture in the ancient world, allowing the most efficient fields to prosper and those that failed to be bought and revitalized. |
YOU GOT A WATERMELON! |
Play more skilfully and get a super bonus that helps you to build the City quicker! |
PEASANT - you get 200 extra units of food with every new level! |
FOUNTAIN - Often built as edifices to gods over water springs, these structures ranged in size of filling entire grottos to small basins in private homes. Nymphs were believed to inhabit some of the fountains outside of the Roman forums. |
YOU GOT LIGHTNING! |
It breaks any 20 tiles along with marble plaques and chains all over the game field! |
YOU GOT A BARREL! |
It gives you 5 units of food. |
Play more skillfully and get a super bonus that helps you to build the City quicker! |
Return to game |
Main menu |
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PAUSE |
PAUSE |
Sound |
Continue |
New game |
Create matches of three in a row by clicking on adjacent tiles to swap them. |
Behind this tile is a marble plaque. Make matches over each marble plaque to finish the level. |
Some of the tiles give you resources, such as gold, supplies and food. Each silver coin gives you 3 units of gold. Each gold coin gives you 5 units of gold. Collect coins to build the city. |
1. |
2. |
3. |
HOW TO PLAY: |
HOW TO PLAY: |
OK |
>> |
Collect all three types of resources to buy buildings for your city. New buildings will give you more valuable tiles and bonuses to collect. |
Collect all the bonuses you can. They help you to win! |
RESOURCES: |
RESOURCES: |
GOLD |
GOLD |
SUPPLIES |
SUPPLIES |
FOOD |
FOOD |
BONUSES: |
BONUSES: |
<< |
TIPS: |
TIPS: |
1. Match four or five tiles in a row to get more resources! |
2. The quicker you finish the level the larger time bonus you receive. Time bonuses add to the resources you need the most. |
3. New buildings give you tiles that are worth more and provide more gold, supplies and food. |
4. Your achievements will be awarded with bonuses - small inhabitants of Rome will appear in the City and bring you additional benefits! |
5. Right clicking the buildings in the City shows you more information about what each building gives you. |
6. The faster you build the City the more chances you have to get to Olympus at the end of the game. Don't lose your chance to visit the home of the Roman Gods! |
- More than 20 masterpieces of the Ancient Roman architecture to build! - 5 historical epochs where you start from a small village and construct your way to the Golden - Age of the Roman Empire! - Build and conquer your way to the legendary Mount Olympus with over100 levels sure to keep - to wanting more! - Challenging ranking systems that let you become the Emperor of the great Rome! - 8 original bonuses, including lightning, shield, star, mixer, bomb and many others! - Unique and truly addictive gameplay! |
FULL VERSION FEATURES: |
FULL VERSION FEATURES: |
CREDITS: |
CREDITS: |
Idea and Producing: |
Game Designer: |
Programming: |
Lead Artist: |
Graphics: |
3D Modelling: |
Music and SFX: |
Text Writer: |
Oleg Rogovenko |
Olga Krutalevich |
Victor Trynkin (Flash) Alexey Dyadchenko, Alexey Ulin |
Max Grummo |
Natasha Rakutina Vasiliy Korolev |
Pavel Kuleshov |
Onixmusic The Sands |
Dylan Moulton |
CONGRATULATIONS !!! |
CONGRATULATIONS !!! |
You have laid the foundation of Rome! But this is only a small piece of work that must be done to make your city the most beautiful and powerful in the world! There is much more to be done! |
Your public status now is: |
Your public status now is: |
PEASANT |
PEASANT |
MERCHANT |
MERCHANT |
Menu |
NEW CITIZEN !!! |
You've just made your first Match 5 after building a Sawmill! |
BONUS |
FARMER - you get 100 extra units of supplies with every new level! |
You've just scored 10000 points in less than 10 levels after building a Forge! |
SMITH - your Hammer will be filled more quickly! |
You've just scored 2000 units of supplies in a single level after building a Quarry! |
MINER - you get 200 extra units of supplies with every new level! |
You've just made 15 effective moves successively after building a Mill! |
MILLER - you get 100 extra units of food with every new level! |
You've just scored 3000 units of food in a single level after building a Field! |
PEASANT - you get 200 extra units of food with every new level! |
<p align="center"><font face="Verdana" size="50" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Time out</b></font></p> |
TIME BONUS: |
RESULTS: |
RESULTS: |
YOUR TIME: |
REMAINING TIME: |
LEVEL RESOURCES: |
0:00 |
Supplies - |
Food - |
TIME BONUS: |
0 |
0:00 |
Gold - |
- Build the Roman Empire and rise to Emperor! - 5 picturesque time periods! - 8 original bonuses to enhance gameplay! - More than 20 buildings to acquire! - More than 100 addictive and challenging levels! |
With the full version you will get: |
With the full version you will get: |
Thank you for playing Cradle of Rome! |
Thank you for playing Cradle of Rome! |
Get the full version of the game to become the Emperor of Rome! |
ActionScript [AS1/AS2]
Frame 1function ProgramInit() { var _local2; var _local1; xml_level._visible = false; xml_level.stop(); linkDownload = "http://www.gametop.com/?utm_source=RomePuzzle&utm_medium=flashGame"; linkLoad = true; } var fNewGame = true; var fStageMode = 0; var fSoundOn = true; var linkDownload = ""; var linkMore = ""; var linkLoad = false; stop(); Stage.scaleMode = "noScale"; Stage.showMenu = false; ProgramInit(); _root.onEnterFrame = function () { var _local1; if ((getBytesLoaded() == getBytesTotal()) && (linkLoad)) { gotoAndStop (2); } else { _local1 = getBytesLoaded() / getBytesTotal(); txtPercent = String(Math.round(_local1 * 100)) + "%"; ProgressLoad.mask._x = -270 + (270 * _local1); } };Frame 2function NewGameInit() { fNewGame = false; selMove = new Array(); fall = new Array(); fBuild = new Array(false, false, false, false, false, false, false, false); fCitizen = new Array(false, false, false, false, false); resGold = new Array({str:(String = "res2"), type:(Number = 2)}, {str:(String = "res1"), type:(Number = 1)}, {str:(String = "res3"), type:(Number = 3)}, {str:(String = "res4"), type:(Number = 4)}, {str:(String = "res5"), type:(Number = 5)}); resWood = new Array(); resFood = new Array(); resBonus = new Array(); resLevel = new Array(); resLevelBonus = new Array(); res_money = 0; res_wood = 0; res_food = 0; res_life = 3; res_score = 0; max_hammer = 20; int_hammer = 0; max_light = 20; int_light = 0; numBack = 0; gameLevel = 0; shopLevel = 1; lastCmd = C_NO_CMD; bonusFormat = new TextFormat(); bonusFormat.font = "Verdana"; bonusFormat.color = 16776960 /* 0xFFFF00 */; bonusFormat.size = 12; bonusFormat.bold = true; stopAllSounds(); delete snd; snd = null; sfx = new Sound(xml_level); _root.onEnterFrame = Trigger; } function ToFrame() { Initialization(); switch (fStageMode) { case 0 : StartShowMenu(); stopAllSounds(); delete snd; snd = new Sound(pnHelp1); snd.attachSound("menuSound"); snd.setVolume(75); numTrack = 0; if (fSoundOn) { snd.start(); } break; case 1 : CheckShop(); StartShowShop(); break; case 2 : } if (cur != null) { cur.removeMovieClip(); cur = null; } cur = attachMovie("MouseCursor", "cur", 1000001); cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); allData.stop(); allData.cursor.hammer.stop(); allData.cursor.normal.stop(); allData.BonusLightning.stop(); _root.onMouseMove = CursorMove; } function Initialization() { var _local3; var _local2; cur._x = _root._xmouse; cur._y = _root._ymouse; _local3 = 0; while (_local3 < 8) { _local2 = clBuild[_local3]; _local2.glow._visible = false; _local2.hit._alpha = 0; _local2.hit.onRollOver = RollOver; _local2.hit.onRollOut = RollOut; _local2.hit.info = _root["clInfoBuild" + String(_local3 + 1)]; _local2.hit.onPress = PressHit; _local2.hit.onReleaseOutside = ReleaseHit; _local2.hit.onRelease = ReleaseHit; if (!fBuild[_local3]) { _local2.ani.stop(); _local2.people.stop(); _local2.enabled = false; _local2._visible = false; _local2._alpha = 0; } _local3++; } sawmill.people._visible = fCitizen[0]; if (!fCitizen[0]) { sawmill.people.stop(); } forge.people._visible = fCitizen[1]; if (!fCitizen[1]) { forge.people.stop(); } quarry.people._visible = fCitizen[2]; if (!fCitizen[2]) { quarry.people.stop(); } mill.people._visible = fCitizen[3]; if (!fCitizen[3]) { mill.people.stop(); } field.people._visible = fCitizen[4]; if (!fCitizen[4]) { field.people.stop(); } _local3 = 1; while (_local3 < 9) { _local2 = _root["clInfo" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local2 = _root["clInfoBuild" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local2.people.stop(); _local2.question.stop(); _local3++; } pnNewGame._visible = false; pnNewGame.btContinue.onPress = function () { pnNewGame._visible = false; PressStart(); }; pnNewGame.btNew.onPress = function () { pnNewGame._visible = false; NewGameInit(); PressStart(); }; pnNewGame.checkSound.onPress = function () { var _local2; fSoundOn = !fSoundOn; if (!fSoundOn) { stopAllSounds(); _local2 = new Sound(_root); _local2.setVolume(0); pnNewGame.checkSound.checkOn._visible = false; } else { _local2 = new Sound(_root); _local2.setVolume(100); pnNewGame.checkSound.checkOn._visible = true; snd.start(); } }; pnMenu._visible = false; pnMenu.btStart.onPress = function () { if (gameLevel == 0) { PressStart(); } else { pnNewGame._visible = true; pnMenu._visible = false; pnTitle._visible = false; } }; pnMenu.btHelp.onPress = function () { pnMenu._visible = false; pnTitle._visible = false; pnHelp1._visible = true; lastCmd = C_NO_CMD; }; pnMenu.btDownload.onPress = DownloadCOR; pnShopLevel._visible = false; pnShopLevel.btOK.onPress = function () { pnShopLevel._visible = false; lastCmd = C_SHOW_GUI; snd.setVolume(75); StartShowNextShop(); StartShowGUIShop(); }; pnShopLevel2._visible = false; pnShopLevel2.btOK.onPress = function () { pnShopLevel2._visible = false; gameLevel = 15; PressNext(); }; pnHelp1._visible = false; pnHelp1.btOK.onPress = function () { pnHelp1._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp1.btNext.onPress = function () { pnHelp1._visible = false; pnHelp2._visible = true; }; pnHelp2._visible = false; pnHelp2.btOK.onPress = function () { pnHelp2._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp2.btPrev.onPress = function () { pnHelp1._visible = true; pnHelp2._visible = false; }; pnHelp2.btNext.onPress = function () { pnHelp2._visible = false; pnHelp3._visible = true; }; pnHelp3._visible = false; pnHelp3.btOK.onPress = function () { pnHelp3._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp3.btPrev.onPress = function () { pnHelp2._visible = true; pnHelp3._visible = false; }; pnHelp3.btNext.onPress = function () { pnHelp3._visible = false; pnHelp4._visible = true; }; pnHelp4._visible = false; pnHelp4.btOK.onPress = function () { pnHelp4._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp4.btDownload.onPress = DownloadCOR; pnHelp4.btPrev.onPress = function () { pnHelp3._visible = true; pnHelp4._visible = false; }; pnHelp4.btNext.onPress = function () { pnHelp4._visible = false; pnHelp5._visible = true; }; pnHelp5._visible = false; pnHelp5.btOK.onPress = function () { pnHelp5._visible = false; if (lastCmd != C_NO_CMD) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } } else { pnMenu._visible = true; pnTitle._visible = true; } }; pnHelp5.btPrev.onPress = function () { pnHelp4._visible = true; pnHelp5._visible = false; }; pnTitle._visible = false; pnShop1._visible = false; pnShop2._visible = false; txtRes._visible = false; pnRes._visible = false; pnRes.btMenu.onPress = function () { if (fCountTimer > 0) { return(undefined); } lastCmd = C_SHOP_PAUSE; StartHideGUIShop(); }; pnRes.btEye.onPress = function () { if (fCountTimer > 0) { return(undefined); } if (_root._currentframe == 3) { if (lastCmd != C_PLAY_GAME) { return(undefined); } ActivateField(false); StartHideGUILevel(); StartHideMap(); lastCmd = C_EYE_PAUSE; } else { StartHideGUIShop(); lastCmd = C_EYE_PAUSE2; } }; pnTitle.btEye.onPress = function () { if (fCountTimer > 0) { return(undefined); } StartHideMain(); lastCmd = C_EYE_PAUSE3; }; pnPause._visible = false; pnPause.btDownload.onPress = DownloadCOR; pnPause.checkSound.onPress = function () { var _local2; fSoundOn = !fSoundOn; if (!fSoundOn) { stopAllSounds(); _local2 = new Sound(_root); _local2.setVolume(0); pnPause.checkSound.checkOn._visible = false; } else { _local2 = new Sound(_root); _local2.setVolume(100); pnPause.checkSound.checkOn._visible = true; snd.start(); } }; pnPause.btMainMenu.onPress = function () { fStageMode = 0; gotoAndStop (3); stopAllSounds(); delete snd; snd = null; pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; lastCmd = C_NO_CMD; gotoAndStop (2); }; pnPause.btReturn.onPress = function () { if (fCountTimer > 0) { return(undefined); } if (lastCmd == C_PAUSE) { pnPause._visible = false; StartShowMap(); StartShowGUILevel(); lastCmd = C_SHOW_GUI; } else if (lastCmd == C_PAUSE2) { pnPause._visible = false; StartShowGUIShop(); lastCmd = C_SHOW_GUI; } }; pnPause.btHelp.onPress = function () { pnHelp1._visible = true; pnPause._visible = false; }; } function InitLevelScene() { var _local3; var _local2; gotoAndStop (3); stage_mode = 1; mouseMode = 0; selX = -1; selY = -1; markCell._visible = false; txtRes._visible = false; pnResult._visible = false; pnLose._visible = false; pnRes._visible = false; UpdateResPanel(); pnBack1._visible = false; pnBack2._visible = false; pnBack3._visible = false; pnBack4._visible = false; switch (numBack) { case 0 : pnBack1._visible = true; break; case 1 : pnBack2._visible = true; break; case 2 : pnBack3._visible = true; break; case 3 : pnBack4._visible = true; } pnNag._visible = false; pnNag.btDownload.onPress = DownloadCOR; pnNag.btMain.onPress = function () { fStageMode = 0; fNewGame = true; stopAllSounds(); delete snd; snd = null; pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; lastCmd = C_NO_CMD; gotoAndStop (2); }; pnTimer.btMenu.onPress = function () { if ((fCountTimer > 0) || (lastCmd != C_PLAY_GAME)) { return(undefined); } lastCmd = C_SHOW_PAUSE; StartHideMap(); StartHideGUILevel(); ActivateField(false); }; pnBonus.hammer._visible = fBuild[1]; pnBonus.hammer.onPress = function () { if (lastCmd != C_PLAY_GAME) { return(undefined); } if (mouseMode == 1) { mouseMode = 0; cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); pnBonus.hammer.glow._visible = true; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = false; pnBonus.hammer.yes._visible = true; pnBonus.hammer.mask._y = 0; } else if (int_hammer == max_hammer) { mouseMode = 1; cur.hammer.play(); cur.hammer._visible = true; Mouse.hide(); pnBonus.hammer.glow._visible = false; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = true; pnBonus.hammer.yes._visible = false; pnBonus.hammer.mask._y = 45; } }; pnBonus.light._visible = fBuild[6]; pnBonus.light.onPress = function () { if (lastCmd != C_PLAY_GAME) { return(undefined); } if (int_light == max_light) { fLightning = true; fLightTime = 0; fLightCount = 0; fPuzzleDead = false; int_light = 0; CheckExBonus(); } }; CheckExBonus(); _local3 = 1; while (_local3 <= 5) { _local2 = _root["clCitizen" + String(_local3)]; _local2._visible = false; _local2._xscale = C_SCALE_DIALOG * 100; _local2._yscale = C_SCALE_DIALOG * 100; _local2._x = 260 - (_local2._width / 2); _local2._y = 195 - (_local2._height / 2); _local3++; } } function InitShopPanel1() { var _local1; pnShop1._visible = true; pnShop1.MarkBuy._visible = false; pnShop1.btBought1._visible = false; pnShop1.btBought2._visible = false; pnShop1.btBought3._visible = false; pnShop1.btBought4._visible = false; pnShop1.btNo1._visible = false; pnShop1.btNo2._visible = false; pnShop1.btNo3._visible = false; pnShop1.btNo4._visible = false; pnShop1.btBuy1._visible = false; pnShop1.btBuy2._visible = false; pnShop1.btBuy3._visible = false; pnShop1.btBuy4._visible = false; _local1 = 1; while (_local1 <= 4) { pnShop1["btBuy" + String(_local1)].onRollOver = BeforeBuy_In; pnShop1["btBuy" + String(_local1)].onRollOut = BeforeBuy_Out; pnShop1["btNo" + String(_local1)].onRollOver = BeforeBuy_In; pnShop1["btNo" + String(_local1)].onRollOut = BeforeBuy_Out; _local1++; } pnShop1.btBuy1.markX = 1; pnShop1.btBuy1.clInfo = clInfo1; pnShop1.btNo1.clInfo = clInfo1; pnShop1.btBuy2.markX = 173 * C_SCALE; pnShop1.btBuy2.clInfo = clInfo2; pnShop1.btNo2.clInfo = clInfo2; pnShop1.btBuy3.markX = 343 * C_SCALE; pnShop1.btBuy3.clInfo = clInfo3; pnShop1.btNo3.clInfo = clInfo3; pnShop1.btBuy4.markX = 515 * C_SCALE; pnShop1.btBuy4.clInfo = clInfo4; pnShop1.btNo4.clInfo = clInfo4; pnShop1.btNext.onPress = PressNext; CheckPanelShop1(); pnShop1.btBuy1.onPress = function () { fBuild[0] = true; res_money = res_money - 500; resWood.unshift({str:(String = "res6"), type:(Number = 6)}); pnShop1.btBuy1._visible = false; pnShop1.btBought1._visible = true; pnShop1.MarkBuy._visible = false; clInfo1._visible = false; sawmill.enabled = true; sawmill._visible = true; sawmill.ani.play(); sawmill.people.play(); sawmill.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy2.onPress = function () { fBuild[1] = true; res_money = res_money - 1000; res_wood = res_wood - 1000; if (numBack != 1) { numTrack = 0; } numBack = 1; resBonus.unshift({str:(String = "res7"), type:(Number = 7)}); pnShop1.btBuy2._visible = false; pnShop1.btBought2._visible = true; pnShop1.MarkBuy._visible = false; clInfo2._visible = false; forge.enabled = true; forge._visible = true; forge.ani.play(); forge.people.play(); forge.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy3.onPress = function () { fBuild[2] = true; res_money = res_money - 3000; res_wood = res_wood - 2000; if (numBack != 1) { numTrack = 0; } numBack = 1; resWood.unshift({str:(String = "res8"), type:(Number = 8)}); pnShop1.btBuy3._visible = false; pnShop1.btBought3._visible = true; pnShop1.MarkBuy._visible = false; clInfo3._visible = false; quarry.enabled = true; quarry._visible = true; quarry.ani.play(); quarry.people.play(); quarry.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; pnShop1.btBuy4.onPress = function () { fBuild[3] = true; res_money = res_money - 4000; res_wood = res_wood - 5000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res9"), type:(Number = 9)}); pnShop1.btBuy4._visible = false; pnShop1.btBought4._visible = true; pnShop1.MarkBuy._visible = false; clInfo4._visible = false; mill.enabled = true; mill._visible = true; mill.ani.play(); mill.people.play(); mill.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop1(); }; } function InitShopPanel2() { var _local1; pnShop2._visible = true; pnShop2.MarkBuy._visible = false; pnShop2.btBought1._visible = false; pnShop2.btBought2._visible = false; pnShop2.btBought3._visible = false; pnShop2.btBought4._visible = false; pnShop2.btNo1._visible = false; pnShop2.btNo2._visible = false; pnShop2.btNo3._visible = false; pnShop2.btNo4._visible = false; pnShop2.btBuy1._visible = false; pnShop2.btBuy2._visible = false; pnShop2.btBuy3._visible = false; pnShop2.btBuy4._visible = false; _local1 = 1; while (_local1 <= 4) { pnShop2["btBuy" + String(_local1)].onRollOver = BeforeBuy_In; pnShop2["btBuy" + String(_local1)].onRollOut = BeforeBuy_Out; pnShop2["btNo" + String(_local1)].onRollOver = BeforeBuy_In; pnShop2["btNo" + String(_local1)].onRollOut = BeforeBuy_Out; _local1++; } pnShop2.btBuy1.markX = 1; pnShop2.btBuy1.clInfo = clInfo5; pnShop2.btNo1.clInfo = clInfo5; pnShop2.btBuy2.markX = 173 * C_SCALE; pnShop2.btBuy2.clInfo = clInfo6; pnShop2.btNo2.clInfo = clInfo6; pnShop2.btBuy3.markX = 343 * C_SCALE; pnShop2.btBuy3.clInfo = clInfo7; pnShop2.btNo3.clInfo = clInfo7; pnShop2.btBuy4.markX = 515 * C_SCALE; pnShop2.btBuy4.clInfo = clInfo8; pnShop2.btNo4.clInfo = clInfo8; pnShop2.btNext.onPress = PressNext; CheckPanelShop2(); pnShop2.btBuy1.onPress = function () { fBuild[4] = true; res_money = res_money - 3000; res_wood = res_wood - 3000; res_food = res_food - 2000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res10"), type:(Number = 10)}); pnShop2.btBuy1._visible = false; pnShop2.btBought1._visible = true; pnShop2.MarkBuy._visible = false; clInfo5._visible = false; village.enabled = true; village._visible = true; village.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy2.onPress = function () { fBuild[5] = true; res_money = res_money - 5000; res_wood = res_wood - 4000; res_food = res_food - 4000; if (numBack != 2) { numTrack = 0; } numBack = 2; resFood.unshift({str:(String = "res11"), type:(Number = 11)}); pnShop2.btBuy2._visible = false; pnShop2.btBought2._visible = true; pnShop2.MarkBuy._visible = false; clInfo6._visible = false; field.enabled = true; field._visible = true; field.people.play(); field.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy3.onPress = function () { fBuild[6] = true; res_money = res_money - 5000; res_wood = res_wood - 6000; res_food = res_food - 5000; if (numBack != 3) { numTrack = 0; } numBack = 3; resBonus.unshift({str:(String = "res12"), type:(Number = 12)}); pnShop2.btBuy3._visible = false; pnShop2.btBought3._visible = true; pnShop2.MarkBuy._visible = false; clInfo7._visible = false; fontain.enabled = true; fontain._visible = true; fontain.ani.play(); fontain.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; pnShop2.btBuy4.onPress = function () { fBuild[7] = true; res_money = res_money - 7000; res_wood = res_wood - 7000; res_food = res_food - 6000; if (numBack != 3) { numTrack = 0; } numBack = 3; resFood.unshift({str:(String = "res13"), type:(Number = 13)}); pnShop2.btBuy4._visible = false; pnShop2.btBought4._visible = true; pnShop2.MarkBuy._visible = false; clInfo8._visible = false; tavern.enabled = true; tavern._visible = true; tavern.onEnterFrame = ShowBuild; PlayBuild(); CheckPanelShop2(); }; } function UpdateResPanel() { txtRes.money_txt = String(res_money); txtRes.wood_txt = String(res_wood); txtRes.food_txt = String(res_food); txtRes.life_txt = String(res_life); txtRes.score_txt = String(res_score); txtRes.level_txt = String(gameLevel + 1); } function DownloadCOR() { trace(C_LINK_DOWNLOAD); getURL (C_LINK_DOWNLOAD, "_blank"); } function RollOver() { this._parent.glow._visible = true; fMouseOver = true; } function RollOut() { this._parent.glow._visible = false; this.info._visible = false; clGlow = null; fMouseOver = false; } function PressHit() { var _local2; this.info._visible = true; if (this == sawmill.hit) { _local2 = fCitizen[0]; } else if (this == forge.hit) { _local2 = fCitizen[1]; } else if (this == quarry.hit) { _local2 = fCitizen[2]; } else if (this == mill.hit) { _local2 = fCitizen[3]; } else if (this == field.hit) { _local2 = fCitizen[4]; } else { _local2 = false; } this.info.question._visible = !_local2; this.info.question_txt._visible = !_local2; this.info.question.play(); this.info.people._visible = _local2; this.info.people_txt._visible = _local2; this.info.people.play(); } function ReleaseHit() { this.info._visible = false; this.info.people.stop(); this.info.question.stop(); } function Trigger() { switch (stage_mode) { case 0 : ShowCity(); return; case 1 : ShowLevel(); return; case 2 : } } function LightStrike() { var _local2; var _local3; var _local4; var _local9; var _local5; var _local6; fLightCount++; do { if ((fLightCount == 15) && (!fPuzzleDead)) { _local5 = new Array(); _local3 = 0; while (_local3 < mapHeight) { _local2 = 0; while (_local2 < mapWidth) { _local4 = map[_local2 + (_local3 * mapWidth)]; if (_local4.cellType > 1) { _local5.push({posX:(Number = _local2), posY:(Number = _local3)}); } _local2++; } _local3++; } if (_local5.length == 0) { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); } else { _local2 = Math.floor(Math.random() * _local5.length); _local4 = _local5[_local2]; _local2 = _local4.posX; _local3 = _local4.posY; } _local6 = 0; while (_local6 < _local5.length) { delete _local5[_local6]; _local6++; } } else { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); } _local4 = map[_local2 + (_local3 * mapWidth)]; if ((_local4.bonusType != null) && (!(_local4.flags & 10))) { _local4.flags = _local4.flags | 8; _local4.score = 0; PlayLight(); _local9 = attachMovie("BonusLightning", "Light", num_score++); _local9._x = displaceX + (C_CELL_SIZE * _local2); _local9._y = ((displaceY + (C_CELL_SIZE * _local3)) + C_CELL_HSIZE) - _local9._height; _local9.onEnterFrame = function () { if (this._currentframe == 16) { this.removeMovieClip(); } }; break; } } while (true); StartShowDestroy(); } function ShowMenu() { } function ShowNextLevel() { } function ShowScore() { if (this.timeLive > C_LIFE_TEXT) { this.removeMovieClip(); } else { this.timeLive++; this._y = this._y - 0.2; } } function ShowLevel() { var _local2; if ((snd.position == snd.duration) && (fSoundOn)) { snd.stop(); snd.start(); } if ((!fPause) && (lastCmd == C_PLAY_GAME)) { _local2 = (90 * (getTimer() - timer_start_level)) / timer_total; pnTimer.timerLevel._y = (93 + _local2) * C_SCALE; pnTimer.maskTimer._y = (101 + _local2) * C_SCALE; if (_local2 >= 90) { res_life--; fPause = true; UpdateResPanel(); gameLevel--; if (res_life > 0) { StartShowEndLevel(); lastCmd = C_LOSE_LEVEL; pnLose._visible = true; } else { StartShowEndLevel(); loseMessage = "Game over"; lastCmd = C_LOSE_GAME; } } } switch (lastCmd) { case C_SHOW_GUI : ShowGUILevel(); ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_PLAY_GAME : if (fLightning) { fLightTime++; if ((fLightTime % 6) == 0) { LightStrike(); } if (fLightTime > 90) { fLightning = false; } } ShowMove(); ShowDestroy(); ShowFall(); CheckLevel(); break; case C_WIN_LEVEL : if (hTimer > 75) { StartHideGUILevel(); StartShowEndLevel(); lastCmd = C_SHOW_END_LEVEL; } else { hTimer++; } break; case C_SHOW_END_LEVEL : HideGUILevel(); ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_SHOW_RESULT; ShowResult(); } break; case C_LOSE_LEVEL : ShowEndLevel(); if (pnTimer.timerLevel._y > (93 * C_SCALE)) { pnTimer.timerLevel._y = pnTimer.timerLevel._y - 1; pnTimer.maskTimer._y = pnTimer.maskTimer._y - 1; } if ((fCountTimer == 0) && (pnTimer.timerLevel._y <= (93 * C_SCALE))) { pnLose._visible = false; LoadMap(); FillMap(); FirstCheck(); CreateBonus(); StartShowMap(); lastCmd = C_RESTART_LEVEL; } break; case C_LOSE_GAME : ShowEndLevel(); if (fCountTimer == 0) { lastCmd = C_NO_CMD; fNewGame = true; fStageMode = 0; gotoAndStop (2); } break; case C_RESTART_LEVEL : ShowMap(); if (fCountTimer == 0) { lastCmd = C_PLAY_GAME; ActivateField(true); } break; case C_EYE_PAUSE : HideGUILevel(); HideMap(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; fStageMode = 2; gotoAndStop (2); } break; case C_SHOW_PAUSE : HideGUILevel(); HideMap(); if (fCountTimer == 0) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } lastCmd = C_PAUSE; } break; case C_SHOW_HINT : clCitizen1.btContinue.onPress = PressPeople; clCitizen2.btContinue.onPress = PressPeople; clCitizen3.btContinue.onPress = PressPeople; clCitizen4.btContinue.onPress = PressPeople; clCitizen5.btContinue.onPress = PressPeople; } } function ShowCity() { clSky._x = clSky._x - 0.5; if (clSky._x < -520) { clSky._x = clSky._x + 520; } if (clGlow != null) { if (clGlow.glow._alpha < 100) { clGlow.glow._alpha = clGlow.glow._alpha + 4; } } if ((snd.position == snd.duration) && (fSoundOn)) { snd.stop(); snd.start(); } switch (lastCmd) { case C_NEXT_SHOP : HideGUIShop(); if (fCountTimer == 0) { lastCmd = C_COMPLITE_EPISODE; hTimer = 0; } break; case C_COMPLITE_EPISODE : if (hTimer < 325) { hTimer++; } else if (shopLevel == 2) { pnShopLevel._visible = true; lastCmd = C_NO_CMD; snd.setVolume(75); } else { pnShopLevel2._visible = true; lastCmd = C_NO_CMD; snd.setVolume(75); } break; case C_SHOP_PAUSE : HideGUIShop(); if (fCountTimer == 0) { pnPause._visible = true; if (!fSoundOn) { pnPause.checkSound.checkOn._visible = false; } else { pnPause.checkSound.checkOn._visible = true; } lastCmd = C_PAUSE2; } break; case C_EYE_PAUSE2 : HideGUIShop(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; } break; case C_EYE_PAUSE3 : HideMain(); if (fCountTimer == 0) { _root.onMouseDown = PressWorld; } break; case C_SHOW_GUI : ShowGUIShop(); if (fCountTimer == 0) { lastCmd = C_NO_CMD; } break; case C_SHOW_MAIN : ShowMain(); if (fCountTimer != 0) { break; } lastCmd = C_NO_CMD; } } function ShowBuild() { this._alpha = this._alpha + 1; if (Math.floor((this._alpha / 10) % 2) == 0) { this.glow._visible = true; } else { this.glow._visible = false; } if (this._alpha >= 100) { this._alpha = 100; this.onEnterFrame = null; this.glow._visible = false; } } function ShowMap() { var _local2; var _local1; if (ShowMap.lineIndex < mapHeight) { _local2 = 0; while (_local2 < mapWidth) { _local1 = map[_local2 + (ShowMap.lineIndex * mapWidth)]; _local1.cell._visible = true; _local1.bonus._visible = true; _local1.lock._visible = true; _local2++; } ShowMap.lineIndex++; } else { if (ShowMap.lineIndex == mapHeight) { fCountTimer--; ShowMap.lineIndex++; } else { return(undefined); } if ((selX >= 0) && (selY >= 0)) { markCell._x = displaceX + (C_CELL_SIZE * selX); markCell._y = displaceY + (C_CELL_SIZE * selY); markCell._visible = true; } } } function HideMap() { var _local2; var _local1; if (HideMap.lineIndex >= 0) { _local2 = 0; while (_local2 < mapWidth) { _local1 = map[_local2 + (HideMap.lineIndex * mapWidth)]; _local1.cell._visible = false; _local1.bonus._visible = false; _local1.lock._visible = false; _local2++; } HideMap.lineIndex--; } else if (HideMap.lineIndex == -1) { HideMap.lineIndex--; fCountTimer--; } else { return(undefined); } } function ShowMove() { var _local5; var _local8; var _local3; var _local4; var _local6; var _local7; var _local2; var _local1; var _local9; _local8 = selMove.length; _local5 = _local8 - 1; while (_local5 >= 0) { _local3 = selMove[_local5]; _local2 = _local3.b1; _local1 = _local3.b2; if (_local3.counter < C_MOVE_BONUS) { _local2.bonus._x = _local2.bonus._x + ((_local2.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local2.bonus._y = _local2.bonus._y + ((_local2.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + ((_local1.dirY * C_CELL_SIZE) / C_MOVE_BONUS); _local3.counter++; } else { _local2.bonus._x = ((_local2.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local2.bonus._y = ((_local2.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; _local1.bonus._x = ((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE; _local1.bonus._y = ((_local1.posY * C_CELL_SIZE) + displaceY) + C_CELL_HSIZE; if (_local3.bFirst) { fPlayerTurn = true; fPuzzleDeadTurn = false; _local4 = CheckBonus(_local2.posX, _local2.posY); _local4 = CheckBonus(_local1.posX, _local1.posY) || (_local4); fPlayerTurn = false; if (_local4) { if (fGoodTurn == 0) { fFirstGoodTurn = getTimer(); } if (fPuzzleDeadTurn) { fGoodTurn++; } map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); StartShowDestroy(); } else { fGoodTurn = 0; _local6 = map[_local2.posX + (_local2.posY * mapWidth)]; _local7 = map[_local1.posX + (_local1.posY * mapWidth)]; _local4 = _local6.bonusType; _local6.bonusType = _local7.bonusType; _local7.bonusType = _local4; _local4 = _local6.bonus; _local6.bonus = _local7.bonus; _local7.bonus = _local4; _local3.bFirst = false; _local3.counter = 0; _local4 = _local2.bonus; _local2.bonus = _local1.bonus; _local1.bonus = _local4; PlayMismatch(); } } else { map[_local2.posX + (_local2.posY * mapWidth)].flags = map[_local2.posX + (_local2.posY * mapWidth)].flags & 253; map[_local1.posX + (_local1.posY * mapWidth)].flags = map[_local1.posX + (_local1.posY * mapWidth)].flags & 253; selMove.splice(_local5, 1); FindFall(); } } _local5--; } } function ShowDestroy() { var _local2; var _local1; var _local3; _local3 = false; countDead = 0; _local2 = 0; while (_local2 < mapLength) { _local1 = map[_local2]; if (_local1.flags & 8) { countDead++; if (_local1.bonus._xscale > 0) { _local1.bonus._xscale = _local1.bonus._xscale - (100 / C_MOVE_BONUS); _local1.bonus._yscale = _local1.bonus._yscale - (100 / C_MOVE_BONUS); } else { _local1.bonus.removeMovieClip(); _local1.bonus = null; _local1.bonusType = null; if (_local1.flags & 1) { _local1.lock.removeMovieClip(); _local1.lock = null; } _local1.flags = _local1.flags & 244; _local3 = true; } } _local2++; } if (_local3) { CreateNewBonus(); } } function ShowExploted() { if (this._currentframe == 25) { this.removeMovieClip(); } } function ShowFall() { var _local3; var _local5; var _local6; var _local2; var _local1; var _local4; _local5 = fall.length; _local4 = false; _local3 = _local5 - 1; while (_local3 >= 0) { _local1 = fall[_local3]; if (_local1.counter < C_MOVE_BONUS) { _local1.bonus._x = _local1.bonus._x + ((_local1.dirX * C_CELL_SIZE) / C_MOVE_BONUS); _local1.bonus._y = _local1.bonus._y + (C_CELL_SIZE / C_MOVE_BONUS); _local1.counter++; } else { _local1.bonus._y = (Math.round(_local1.posY * C_CELL_SIZE) + displayY) + C_CELL_HSIZE; if (_local1.dirX == 0) { _local1.bonus._x = Math.floor(((_local1.posX * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[_local1.posX + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else if (_local1.dirX == -1) { _local1.bonus._x = Math.floor((((_local1.posX - 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX - 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } else { _local1.bonus._x = Math.floor((((_local1.posX + 1) * C_CELL_SIZE) + displaceX) + C_CELL_HSIZE); _local2 = map[(_local1.posX + 1) + ((_local1.posY + 1) * mapWidth)]; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags & 253; } fall.splice(_local3, 1); _local4 = true; } _local3--; } if (_local4) { CreateNewBonus(); } } function ShowEndLevel() { var _local1; if (ShowEndLevel.lineIndex >= 0) { _local1 = 0; while (_local1 < mapWidth) { lp = map[_local1 + (ShowEndLevel.lineIndex * mapWidth)]; if (lp.bonus != null) { lp.bonus.removeMovieClip(); lp.bonus = null; lp.bonusType = null; } if (lp.cell != null) { lp.cell.removeMovieClip(); lp.cell = null; lp.cellType = 0; } if (lp.lock != null) { lp.lock.removeMovieClip(); lp.lock = null; } delete lp; _local1++; } ShowEndLevel.lineIndex--; } else { if (ShowEndLevel.lineIndex == -1) { ShowEndLevel.lineIndex--; fCountTimer--; } else { return(undefined); } gameLevel++; delete map; delete markCell; } } function ShowResult() { var _local2 = 1; snd.setVolume(75); pnResult._visible = true; pnResult.gold = 0; pnResult.wood = 0; pnResult.food = 0; pnResult.gold_txt = "Gold - 0"; pnResult.wood_txt = "Supplies - 0"; pnResult.food_txt = "Food - 0"; pnResult.time_txt = (String(Math.floor((getTimer() - timer_start_level) / 60000)) + ":") + String(Math.floor(((getTimer() - timer_start_level) / 1000) % 60)); pnResult.remain_txt = (String(Math.floor(((timer_total - getTimer()) + timer_start_level) / 60000)) + ":") + String(Math.floor((((timer_total - getTimer()) + timer_start_level) / 1000) % 60)); pnResult.displace = (50 * (getTimer() - timer_start_level)) / timer_total; pnResult.multi = Math.round(((timer_total - getTimer()) + timer_start_level) / 200); if (fCitizen[0]) { res_wood = res_wood + 100; lev_wood = lev_wood + 100; } if (fCitizen[2]) { res_wood = res_wood + 200; lev_wood = lev_wood + 200; } if (fCitizen[3]) { res_food = res_food + 100; lev_food = lev_food + 100; } if (fCitizen[4]) { res_food = res_food + 200; lev_food = lev_food + 200; } if (((res_wood > 0) || (lev_wood > 0)) && (res_wood < res_money)) { _local2 = 2; } if ((res_food > 0) || (lev_food > 0)) { if ((_local2 == 2) && (res_food < res_wood)) { _local2 = 3; } else if ((_local2 == 1) && (res_food < res_money)) { _local2 = 3; } } pnResult.clGold._visible = false; pnResult.clWood._visible = false; pnResult.clFood._visible = false; switch (_local2) { case 1 : res_money = res_money + pnResult.multi; pnResult.clGold._visible = true; break; case 2 : res_wood = res_wood + pnResult.multi; pnResult.clWood._visible = true; break; case 3 : res_food = res_food + pnResult.multi; pnResult.clFood._visible = true; } pnResult.Jug.timerLevel._y = pnResult.displace; pnResult.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.btDownload.onPress = DownloadCOR; pnResult.onEnterFrame = function () { PlayCounter(); if (pnResult.gold < lev_gold) { pnResult.gold = pnResult.gold + Math.round((lev_gold / 50) + 1); pnResult.gold_txt = "Gold - " + String(pnResult.gold); return(undefined); } pnResult.gold = lev_gold; pnResult.gold_txt = "Gold - " + String(pnResult.gold); if (pnResult.wood < lev_wood) { pnResult.wood = pnResult.wood + Math.round((lev_wood / 50) + 1); pnResult.wood_txt = "Supplies - " + String(pnResult.wood); return(undefined); } pnResult.wood = lev_wood; pnResult.wood_txt = "Supplies - " + String(pnResult.wood); if (pnResult.food < lev_food) { pnResult.food = pnResult.food + Math.round((lev_food / 50) + 1); pnResult.food_txt = "Food - " + String(pnResult.food); return(undefined); } pnResult.food = lev_food; pnResult.food_txt = "Food - " + String(pnResult.food); if (pnResult.displace <= 50) { this.Jug.timerLevel._y = 0 + pnResult.displace; this.Jug.maskTimer._y = 2 + pnResult.displace; pnResult.bonus_txt = Math.round((pnResult.multi * pnResult.displace) / 50); pnResult.displace = pnResult.displace + 1; } else { pnResult.displace = 50; this.onEnterFrame = null; } }; pnResult.btOK.onPress = function () { fStageMode = 1; gotoAndStop (2); }; } function ShowMain() { if (ShowMain.counter < C_SHOW_PANEL) { pnTitle._y = pnTitle._y + (166 / C_SHOW_PANEL); pnMenu._y = pnMenu._y - (166 / C_SHOW_PANEL); ShowMain.counter++; } else { if (ShowMain.counter == C_SHOW_PANEL) { ShowMain.counter++; fCountTimer--; } pnTitle._y = 0; pnMenu._y = 224; } } function HideMain() { if (HideMain.counter < C_SHOW_PANEL) { pnTitle._y = pnTitle._y - (166 / C_SHOW_PANEL); pnMenu._y = pnMenu._y + (166 / C_SHOW_PANEL); HideMain.counter++; } else { if (HideMain.counter == C_SHOW_PANEL) { HideMain.counter++; fCountTimer--; } pnTitle._y = -166; pnMenu._y = 390; } } function ShowGUILevel() { if (ShowGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y + (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y - (37 / C_SHOW_PANEL); pnTimer._x = pnTimer._x - (pnTimer._width / C_SHOW_PANEL); ShowGUILevel.counter++; } else { if (ShowGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; ShowGUILevel.counter++; } else { return(undefined); } pnRes._y = 0; pnBonus._y = 353; pnTimer._x = 520 - pnTimer._width; txtRes._visible = true; } } function HideGUILevel() { if (HideGUILevel.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y - (pnRes._height / C_SHOW_PANEL); pnBonus._y = pnBonus._y + (37 / C_SHOW_PANEL); pnTimer._x = pnTimer._x + (pnTimer._width / C_SHOW_PANEL); HideGUILevel.counter++; } else { if (HideGUILevel.counter == C_SHOW_PANEL) { fCountTimer--; HideGUILevel.counter++; } else { return(undefined); } pnRes._visible = false; pnBonus._visible = false; pnTimer._visible = false; pnRes._y = -pnRes._height; pnBonus._y = 390; pnTimer._x = 520; } } function ShowGUIShop() { if (ShowGUIShop.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y + (pnRes._height / C_SHOW_PANEL); pnShop1._y = pnShop1._y - (43 / C_SHOW_PANEL); pnShop2._y = pnShop2._y - (43 / C_SHOW_PANEL); ShowGUIShop.counter++; } else { if (ShowGUIShop.counter == C_SHOW_PANEL) { ShowGUIShop.counter++; fCountTimer--; } else { return(undefined); } pnRes._y = 0; pnShop1._y = 347; pnShop2._y = 347; txtRes._visible = true; } } function HideGUIShop() { if (HideGUIShop.counter < C_SHOW_PANEL) { pnRes._y = pnRes._y - (pnRes._height / C_SHOW_PANEL); pnShop1._y = pnShop1._y + (43 / C_SHOW_PANEL); pnShop2._y = pnShop2._y + (43 / C_SHOW_PANEL); HideGUIShop.counter++; } else { if (HideGUIShop.counter == C_SHOW_PANEL) { HideGUIShop.counter++; fCountTimer--; } else { return(undefined); } pnRes._visible = false; pnShop1._visible = false; pnShop2._visible = false; pnRes._y = -pnRes._height; pnShop1._y = 390; pnShop2._y = 390; } } function BeforeBuy_In() { pnShop1.MarkBuy._x = this.markX; pnShop1.MarkBuy._visible = true; this.clInfo._visible = true; } function BeforeBuy_Out() { pnShop1.MarkBuy._visible = false; this.clInfo._visible = false; } function PressPeople() { lastCmd = C_PLAY_GAME; this._parent._visible = false; ActivateField(true); StopPause(); } function PressWorld() { if (!fMouseOver) { _root.onMouseDown = null; fMouseOver = false; if (lastCmd == C_EYE_PAUSE) { InitLevelScene(); StartShowGUILevel(); StartShowMap(); lastCmd = C_SHOW_GUI; } else if (lastCmd == C_EYE_PAUSE3) { StartShowMain(); lastCmd = C_SHOW_MAIN; } else { StartShowGUIShop(); lastCmd = C_SHOW_GUI; } } } function PressStart() { PressNext(); fStageMode = 1; } function PressNext() { InitLevelScene(); if (numTrack == 0) { stopAllSounds(); delete snd; snd = null; snd = new Sound(pnHelp1); switch (numBack) { case 0 : case 3 : snd.attachSound("track01"); numTrack = 1; break; case 1 : snd.attachSound("track02"); numTrack = 2; break; case 2 : snd.attachSound("track03"); numTrack = 3; } snd.setVolume(75); if (fSoundOn) { snd.start(); } } StartShowNextLevel(); } function StartPause() { if (!fPause) { timer_start_pause = getTimer(); fPause = true; } } function StopPause() { if (fPause) { timer_start_level = timer_start_level + (getTimer() - timer_start_pause); if (fGoodTurn > 0) { fFirstGoodTurn = fFirstGoodTurn + (getTimer() - timer_start_pause); } fPause = false; } } function LoadMap() { var _local15; var _local3; var _local7; var _local16; var _local2; var _local5; var _local6; var _local4; var _local1; var _local18; var _local17; xml_level.gotoAndStop(gameLevel + 1); _local15 = new XML(); _local15.ignoreWhite = true; _local15.parseXML(xml_level["level_" + String(gameLevel)]); if (_local15.status < 0) { trace("\u043E\u0448\u0438\u0431\u043A\u0430 \u0440\u0430\u0437\u0431\u043E\u0440\u0430 " + _local15.status); } _local3 = _local15.firstChild.firstChild; timer_start_level = getTimer(); timer_start_pause = timer_start_level; timer_total = Number(_local3.attributes.max) * 1000; _local16 = _local3.nextSibling; _local3 = _local16.nextSibling; displaceX = C_CELL_HSIZE; displaceY = Number(_local3.attributes.field_pos_y) * C_SCALE; mapWidth = Number(_local3.attributes.field_width); mapHeight = Number(_local3.attributes.field_height); mapLength = mapWidth * mapHeight; map = new Array(mapLength); _local3 = _local3.firstChild; _local6 = 0; countMajorCell = 0; sMulti = 1; num_bonus = 1000; num_score = 50000; lev_gold = 0; lev_wood = 0; lev_food = 0; fGoodTurn = 0; fFirstGoodTurn = 0; fLightning = false; fall.length = 0; selMove.length = 0; do { _local2 = _local3.attributes; _local7 = _local3.lastChild; _local5 = _local7.attributes; _local4 = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; if (Number(_local2.active) == 1) { if (Number(_local5.tile) == 1) { _local1 = attachMovie("cellNormal", "cell", 100 + _local6); _local6++; } else if (Number(_local5.tile) == 2) { _local1 = attachMovie("cellMajor1", "cell", 100 + _local6); _local6++; countMajorCell++; } else if (Number(_local5.tile) == 3) { _local1 = attachMovie("cellMajor2", "cell", 100 + _local6); _local6++; countMajorCell = countMajorCell + 2; } if (_local1 != null) { _local1._x = displaceX + (C_CELL_SIZE * Number(_local2.x)); _local1._y = displaceY + (C_CELL_SIZE * Number(_local2.y)); _local1._visible = false; } _local4.cell = _local1; _local1 = null; _local4.cellType = Number(_local5.tile); if (_local2.type == "GENERATOR") { _local4.flags = _local4.flags | 4; } } else { if ((Number(_local5.tile) >= 10) && (Number(_local5.tile) <= 27)) { _local1 = attachMovie("corner" + _local5.tile, "cell", 100 + _local6); _local6++; _local1._x = (displaceX + (C_CELL_SIZE * Number(_local2.x))) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * Number(_local2.y))) + C_CELL_HSIZE; _local1._visible = false; _local1._rotation = Number(_local5.rotate); } _local4.cell = _local1; _local1 = null; _local4.cellType = 0; } map[Number(_local2.x) + (Number(_local2.y) * mapWidth)] = _local4; _local3 = _local3.nextSibling; } while (_local3 != null); _local3 = _local16.firstChild; do { _local2 = _local3.attributes; _local7 = _local3.lastChild; _local5 = _local7.attributes; _local4 = map[Number(_local2.x) + (Number(_local2.y) * mapWidth)]; _local4.flags = _local4.flags | 1; _local4.lock = _local1; _local3 = _local3.nextSibling; } while (_local3 != null); markCell = attachMovie("Selector", "cell", 10000); markCell._visible = false; } function ChooseRes() { var _local3 = new Array(); var _local1 = new Array(); var _local2 = new Array(); var _local6; var _local4; var _local5; resLevel.length = 0; _local3 = _local3.concat(resGold); _local1 = _local1.concat(resWood); _local2 = _local2.concat(resFood); if (resLevelBonus.length == 0) { resLevelBonus = resLevelBonus.concat(resBonus); } if (resLevelBonus.length > 0) { resLevel.push(resLevelBonus.splice(Math.floor(Math.random() * resLevelBonus.length), 1)[0]); } while (resLevel.length < 5) { if (resLevel.length == 4) { switch (Math.floor(Math.random() * 3)) { case 0 : resLevel.push(_local3.splice(0, 1)[0]); break; case 1 : if (_local1.length > 0) { resLevel.push(_local1.splice(0, 1)[0]); } break; case 2 : if (_local2.length <= 0) { break; } resLevel.push(_local2.splice(0, 1)[0]); } } else { resLevel.push(_local3.splice(0, 1)[0]); if (_local1.length > 0) { resLevel.push(_local1.splice(0, 1)[0]); } if (_local2.length > 0) { resLevel.push(_local2.splice(0, 1)[0]); } } } } function FillMap() { var _local1; var _local4; var _local3; var _local2; var _local5 = resLevel.length - 1; _local1 = 0; while (_local1 < mapLength) { if (map[_local1] == undefined) { map[_local1] = {cell:(MovieClip = null), cellType:(Number = 0), lock:(MovieClip = null), flags:(Number = 0), bonus:(MovieClip = null), bonusType:(Object = null), score:(Number = 0)}; } _local1++; } _local4 = 1; while (_local4 < mapHeight) { _local1 = 1; while (_local1 < (mapWidth - 1)) { _local3 = map[_local1 + (_local4 * mapWidth)]; if (_local3.cellType == 0) { } else if (_local3.flags & 5) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local2 = map[_local1 + ((_local4 - 1) * mapWidth)]; if ((_local2.bonusType != null) && (!(_local2.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local2 = map[(_local1 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local2.bonusType != null) && (!(_local2.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } else { _local2 = map[(_local1 + 1) + ((_local4 - 1) * mapWidth)]; if ((_local2.bonusType != null) && (!(_local2.flags & 1))) { _local3.bonusType = resLevel[Math.floor(Math.random() * _local5)]; } } } } _local1++; } _local4++; } } function FirstCheck() { var _local1; var _local3; var _local4; var _local2; var _local5; _local3 = 1; while (_local3 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { _local4 = map[_local1 + (_local3 * mapWidth)]; if (_local4.cellType == 0) { } else { if ((_local1 + 2) < mapWidth) { _local2 = map[(_local1 + 1) + (_local3 * mapWidth)]; _local5 = map[(_local1 + 2) + (_local3 * mapWidth)]; if ((_local2.bonusType != null) && (_local5.bonusType != null)) { if ((_local4.bonusType == _local2.bonusType) && (_local4.bonusType == _local5.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } if ((_local3 + 2) < mapHeight) { _local2 = map[_local1 + ((_local3 + 1) * mapWidth)]; _local5 = map[_local1 + ((_local3 + 2) * mapWidth)]; if ((_local2.bonusType == null) || (_local5.bonusType == null)) { } else if ((_local4.bonusType == _local2.bonusType) && (_local4.bonusType == _local5.bonusType)) { _local2.bonusType = resLevel[resLevel.length - 1]; } } } _local1++; } _local3++; } } function CreateBonus() { var _local2; var _local4; var _local1; var _local5; var _local3; _local4 = 1; while (_local4 < (mapHeight - 1)) { _local2 = 1; while (_local2 < (mapWidth - 1)) { _local3 = map[_local2 + (_local4 * mapWidth)]; _local5 = _local3.bonusType; if (_local5 != null) { _local1 = attachMovie(_local5.str, "cell", num_bonus); num_bonus++; _local1._x = (displaceX + (C_CELL_SIZE * _local2)) + C_CELL_HSIZE; _local1._y = (displaceY + (C_CELL_SIZE * _local4)) + C_CELL_HSIZE; _local1._visible = false; _local3.bonus = _local1; _local1 = null; } if (_local3.flags & 1) { _local1 = attachMovie("Lock", "lock", num_score); num_score++; _local1._x = displaceX + (C_CELL_SIZE * _local2); _local1._y = displaceY + (C_CELL_SIZE * _local4); _local1._visible = false; _local3.lock = _local1; _local1 = null; } _local2++; } _local4++; } } function CheckShop() { if ((((fBuild[0] && (fBuild[1])) && (fBuild[2])) && (fBuild[3])) && (shopLevel == 1)) { shopLevel = 2; snd.setVolume(10); PlayEpisodeComplite(); lastCmd = C_NEXT_SHOP; StartHideGUIShop(); } if ((((fBuild[4] && (fBuild[5])) && (fBuild[6])) && (fBuild[7])) && (shopLevel == 2)) { shopLevel = 3; snd.setVolume(10); PlayEpisodeComplite(); lastCmd = C_NEXT_SHOP; StartHideGUIShop(); } } function CheckPanelShop1() { UpdateResPanel(); if (fBuild[0]) { pnShop1.btBought1._visible = true; } else if (res_money >= 500) { pnShop1.btBuy1._visible = true; } else { pnShop1.btNo1._visible = true; } if (fBuild[1]) { pnShop1.btBought2._visible = true; } else if ((res_money >= 1000) && (res_wood >= 1000)) { pnShop1.btBuy2._visible = true; } else { pnShop1.btNo2._visible = true; } if (fBuild[2]) { pnShop1.btBought3._visible = true; } else if ((res_money >= 3000) && (res_wood >= 2000)) { pnShop1.btBuy3._visible = true; } else { pnShop1.btNo3._visible = true; } if (fBuild[3]) { pnShop1.btBought4._visible = true; } else if ((res_money >= 4000) && (res_wood >= 5000)) { pnShop1.btBuy4._visible = true; } else { pnShop1.btNo4._visible = true; } CheckShop(); } function CheckPanelShop2() { UpdateResPanel(); if (fBuild[4]) { pnShop2.btBought1._visible = true; } else if (((res_money >= 3000) && (res_wood >= 3000)) && (res_food >= 2000)) { pnShop2.btBuy1._visible = true; } else { pnShop2.btNo1._visible = true; } if (fBuild[5]) { pnShop2.btBought2._visible = true; } else if (((res_money >= 5000) && (res_wood >= 4000)) && (res_food >= 4000)) { pnShop2.btBuy2._visible = true; } else { pnShop2.btNo2._visible = true; } if (fBuild[6]) { pnShop2.btBought3._visible = true; } else if (((res_money >= 5000) && (res_wood >= 6000)) && (res_food >= 5000)) { pnShop2.btBuy3._visible = true; } else { pnShop2.btNo3._visible = true; } if (fBuild[7]) { pnShop2.btBought4._visible = true; } else if (((res_money >= 7000) && (res_wood >= 7000)) && (res_food >= 6000)) { pnShop2.btBuy4._visible = true; } else { pnShop2.btNo4._visible = true; } CheckShop(); } function CheckPeople() { if (fBuild[0] && (!fCitizen[0])) { if (fMatch) { fCitizen[0] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen1._visible = true; clCitizen1.swapDepths(999999); clCitizen1.btContinue.onPress = PressPeople; } } else { fMatch = false; } if (fBuild[1] && (!fCitizen[1])) { if (res_score >= 10000) { fCitizen[1] = true; max_hammer = 15; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen2._visible = true; clCitizen2.swapDepths(999999); clCitizen2.btContinue.onPress = PressPeople; } } if (fBuild[2] && (!fCitizen[2])) { if (lev_wood >= 2000) { fCitizen[2] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen3._visible = true; clCitizen3.swapDepths(999999); clCitizen3.btContinue.onPress = PressPeople; } } if (fBuild[3] && (!fCitizen[3])) { if ((fGoodTurn >= 15) && ((((getTimer() - fFirstGoodTurn) / 1000) % 60) <= 30)) { fCitizen[3] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen4._visible = true; clCitizen4.swapDepths(999999); clCitizen4.btContinue.onPress = PressPeople; } } if (fBuild[5] && (!fCitizen[4])) { if (lev_food >= 3000) { fCitizen[4] = true; lastCmd = C_SHOW_HINT; StartPause(); ActivateField(false); sfx.stop(); PlayPeopleHint(); clCitizen5._visible = true; clCitizen5.swapDepths(999999); clCitizen5.btContinue.onPress = PressPeople; } } } function CheckExBonus() { var _local2; if (fBuild[1]) { if (int_hammer > max_hammer) { _local2 = pnBonus.hammer.glow; _local2._visible = true; _local2._xscale = 400; _local2._yscale = 400; _local2.onEnterFrame = function () { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; if (this._xscale <= 100) { this.onEnterFrame = null; } }; pnBonus.hammer.level._visible = false; pnBonus.hammer.no._visible = false; pnBonus.hammer.yes._visible = true; pnBonus.hammer.mask._y = 0; int_hammer = max_hammer; } else if (int_hammer < max_hammer) { _local2 = pnBonus.hammer; _local2.glow._visible = false; _local2.yes._visible = false; _local2.no._visible = true; _local2.level._visible = true; _local2.mask._y = 45 - (43 * (int_hammer / max_hammer)); _local2.level._y = 45 - (43 * (int_hammer / max_hammer)); } else { _local2 = pnBonus.hammer; _local2.glow._visible = true; _local2.yes._visible = true; _local2.no._visible = false; _local2.level._visible = false; _local2.mask._y = 0; } } if (fBuild[6]) { if (int_light > max_light) { _local2 = pnBonus.light.glow; _local2._visible = true; _local2._xscale = 400; _local2._yscale = 400; _local2.onEnterFrame = function () { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; if (this._xscale <= 100) { this.onEnterFrame = null; } }; pnBonus.light.level._visible = false; pnBonus.light.no._visible = false; pnBonus.light.yes._visible = true; pnBonus.light.mask._y = 0; int_light = max_light; } else if (int_light < max_light) { _local2 = pnBonus.light; _local2.glow._visible = false; _local2.yes._visible = false; _local2.no._visible = true; _local2.level._visible = true; _local2.mask._y = 45 - (43 * (int_light / max_light)); _local2.level._y = 45 - (43 * (int_light / max_light)); } else { _local2 = pnBonus.light; _local2.glow._visible = true; _local2.yes._visible = true; _local2.no._visible = false; _local2.level._visible = false; _local2.mask._y = 0; } } } function CheckMap() { var _local1; var _local2; var _local3 = false; if (fall.length > 0) { return(undefined); } _local2 = 1; while (_local2 < (mapHeight - 1)) { _local1 = 1; while (_local1 < (mapWidth - 1)) { if (!(map[_local1 + (_local2 * mapWidth)].flags & 11)) { _local3 = CheckBonus(_local1, _local2) || (_local3); } _local1++; } _local2++; } if (_local3) { StartShowDestroy(); } else if (fall.length == 0) { sMulti = 1; } } function CheckCanTurn() { function ShowCircle(lX, lY, lX2, lY2) { var _local2; _local2 = attachMovie("HelpHint", "help", num_score++); _local2._x = (displaceX + (lX * C_CELL_SIZE)) + C_CELL_HSIZE; _local2._y = (displaceY + (lY * C_CELL_SIZE)) + C_CELL_HSIZE; _local2.onEnterFrame = function () { if (selMove.length > 0) { this.removeMovieClip(); } this._rotation = this._rotation - 5; }; _local2 = attachMovie("HelpHint", "help", num_score++); _local2._x = (displaceX + (lX2 * C_CELL_SIZE)) + C_CELL_HSIZE; _local2._y = (displaceY + (lY2 * C_CELL_SIZE)) + C_CELL_HSIZE; _local2.onEnterFrame = function () { if (selMove.length > 0) { this.removeMovieClip(); } this._rotation = this._rotation - 5; }; } var _local2; var _local3; var _local4; var _local6; var _local5; var _local7 = new Array(); _local3 = 1; while (_local3 < (mapHeight - 1)) { _local2 = 1; while (_local2 < (mapWidth - 1)) { _local4 = map[_local2 + (_local3 * mapWidth)]; if (((_local4.cellType > 0) && (_local4.bonusType != null)) && (!(_local4.flags & 1))) { _local6 = _local4.bonusType; if (_local2 < (mapWidth - 2)) { lp2 = map[(_local2 + 1) + (_local3 * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2 + 1, _local3)) { _local7.push([_local2 + 1, _local3, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } if (_local2 > 1) { lp2 = map[(_local2 - 1) + (_local3 * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2 - 1, _local3)) { _local7.push([_local2 - 1, _local3, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } if (_local3 > 1) { lp2 = map[_local2 + ((_local3 - 1) * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2, _local3 - 1)) { _local7.push([_local2, _local3 - 1, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } if (_local3 < (mapHeight - 2)) { lp2 = map[_local2 + ((_local3 + 1) * mapWidth)]; if ((lp2.cellType > 0) && (lp2.bonusType != null)) { _local5 = lp2.bonusType; lp2.bonusType = _local6; _local4.bonusType = _local5; if (CheckBonusEasy(_local2, _local3 + 1)) { _local7.push([_local2, _local3 + 1, _local2, _local3]); lp2.bonusType = _local5; _local4.bonusType = _local6; } lp2.bonusType = _local5; _local4.bonusType = _local6; } } } _local2++; } _local3++; } if (_local7.length > 0) { _local2 = _local7[Math.floor(Math.random() * _local7.length)]; ShowCircle(_local2[0], _local2[1], _local2[2], _local2[3]); _local2 = 0; while (_local2 < _local7.length) { _local3 = _local7[_local2]; _local2++; } return(true); } var _local8 = 0; while (_local8 < 3) { _local2 = Math.floor(Math.random() * mapWidth); _local3 = Math.floor(Math.random() * mapHeight); _local4 = map[_local2 + (_local3 * mapWidth)]; if ((_local4.bonusType != null) && (!(_local4.flags & 1))) { _local4.flags = _local4.flags | 8; _local4.score = 0; _local8++; } } StartShowDestroy(); return(false); } function CheckBonusEasy(lX, lY) { var _local4; var _local6; var _local3; var _local5; var _local9; var _local1; var _local2; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local9 = map[lX + (lY * mapWidth)]; _local2 = _local9.bonusType; _local4 = lY; while (_local4 > 0) { _local1 = map[lX + ((_local4 - 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local4--; } else { break; } } if ((lY - _local4) > 1) { return(true); } _local6 = lY; while (_local6 < (mapHeight - 1)) { _local1 = map[lX + ((_local6 + 1) * mapWidth)]; if (_local1.bonusType == _local2) { _local6++; } else { break; } } if ((_local6 - _local4) > 1) { return(true); } _local3 = lX; while (_local3 > 0) { _local1 = map[(_local3 - 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local3--; } else { break; } } if ((lX - _local3) > 1) { return(true); } _local5 = lX; while (_local5 < (mapWidth - 1)) { _local1 = map[(_local5 + 1) + (lY * mapWidth)]; if (_local1.bonusType == _local2) { _local5++; } else { break; } } if ((_local5 - _local3) > 1) { return(true); } } return(false); } function CheckBonus(lX, lY) { var _local6; var _local5; var _local3; var _local4; var _local13; var _local1; var _local7; var _local14; var _local2; var _local11 = 0; var _local12 = 0; var _local8; if ((((lX >= 0) && (lX < mapWidth)) && (lY >= 0)) && (lY < mapHeight)) { _local13 = map[lX + (lY * mapWidth)]; _local7 = _local13.bonusType; if (_local7 != null) { _local8 = false; _local6 = lY; while (_local6 > 0) { _local1 = map[lX + ((_local6 - 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local6--; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } _local5 = lY; while (_local5 < (mapHeight - 1)) { _local1 = map[lX + ((_local5 + 1) * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local5++; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } _local3 = lX; while (_local3 > 0) { _local1 = map[(_local3 - 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local3--; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } _local4 = lX; while (_local4 < (mapWidth - 1)) { _local1 = map[(_local4 + 1) + (lY * mapWidth)]; if ((!(_local1.flags & 2)) && (_local1.bonusType == _local7)) { _local4++; } else { break; } if (_local1.cellType > 1) { _local8 = true; } } if (((_local4 - _local3) > 1) && ((_local5 - _local6) > 1)) { if (((_local4 - _local3) > 3) || ((_local5 - _local6) > 3)) { _local12 = 3; } else { _local12 = 2; } } else { _local12 = 1; } if (fPlayerTurn && (((_local4 - _local3) > 3) || ((_local5 - _local6) > 3))) { fMatch = true; } if ((_local4 - _local3) > 1) { _local11 = (_local4 - _local3) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local2 = _local3; while (_local2 <= _local4) { _local1 = map[_local2 + (lY * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local2++; } } if ((_local5 - _local6) > 1) { _local11 = (_local5 - _local6) - 1; if (_local11 == 3) { _local11 = _local11 * 2; } _local2 = _local6; while (_local2 <= _local5) { _local1 = map[lX + (_local2 * mapWidth)]; if (!(_local1.flags & 8)) { _local1.score = (_local11 * _local12) * sMulti; } _local1.flags = _local1.flags | 8; _local2++; } } if (((_local4 - _local3) > 1) || ((_local5 - _local6) > 1)) { if (fPlayerTurn && (_local8)) { fPuzzleDeadTurn = true; } switch (_local1.bonusType.type) { case 1 : case 2 : PlayKillMoney(); break; case 3 : case 4 : case 5 : PlayKillEmpty(); break; case 6 : case 8 : PlayKillWood(); break; case 7 : case 12 : PlayKillBonus(); break; case 9 : case 10 : case 11 : case 13 : PlayKillFood(); } PlayKill(); return(true); } } } return(false); } function CheckLevel() { fIdleTime++; if (fIdleTime > 500) { CheckCanTurn(); fIdleTime = -100000; } if (((fall.length > 0) || (countDead > 0)) || (selMove.length > 0)) { fIdleTime = 0; return(undefined); } if (countMajorCell <= 0) { hTimer = 0; lastCmd = C_WIN_LEVEL; snd.setVolume(15); PlayEndLevel(); } } function StartShowGUILevel() { pnRes._visible = true; pnRes._y = -pnRes._height; pnRes.btMenu._visible = false; pnBonus._visible = true; pnBonus._y = 390; pnTimer._visible = true; pnTimer._x = 520; UpdateResPanel(); ShowGUILevel.counter = 0; fCountTimer++; } function StartHideGUILevel() { txtRes._visible = false; HideGUILevel.counter = 0; fCountTimer++; } function StartShowMain() { pnTitle._y = -166; pnMenu._y = 390; ShowMain.counter = 0; fCountTimer++; } function StartHideMain() { HideMain.counter = 0; fCountTimer++; } function StartShowGUIShop() { pnRes._visible = true; pnRes._y = -pnRes._height; pnRes.btMenu._visible = true; if (shopLevel == 1) { pnShop1._visible = true; pnShop1._y = 390; pnShop1.btNext.enabled = true; } else { pnShop2._visible = true; pnShop2._y = 390; } UpdateResPanel(); ShowGUIShop.counter = 0; fCountTimer++; } function StartHideGUIShop() { txtRes._visible = false; pnShop1.btNext.enabled = false; HideGUIShop.counter = 0; fCountTimer++; } function StartShowMenu() { pnMenu._visible = true; pnTitle._visible = true; } function StartShowNextLevel() { if (gameLevel >= 15) { pnNag._visible = true; stopAllSounds(); delete snd; snd = new Sound(pnHelp1); snd.attachSound("menuSound"); snd.setVolume(75); if (fSoundOn) { snd.start(); } return(undefined); } LoadMap(); ChooseRes(); FillMap(); FirstCheck(); CreateBonus(); StartShowMap(); StartShowGUILevel(); lastCmd = C_SHOW_GUI; } function StartShowShop() { pnShop1._y = 347; pnShop1._visible = false; pnShop2._y = 347; pnShop2._visible = false; txtRes._visible = true; pnRes._y = 0; pnRes._visible = true; pnRes.btMenu._visible = true; UpdateResPanel(); if (shopLevel == 1) { InitShopPanel1(); } else { InitShopPanel2(); } } function StartShowNextShop() { StartShowShop(); } function StartShowMap() { markCell.swapDepths(100000); ShowMap.lineIndex = 0; fCountTimer++; PlayFieldStart(); StopPause(); } function StartHideMap() { markCell._visible = false; HideMap.lineIndex = mapHeight - 1; fCountTimer++; PlayFieldOver(); StartPause(); } function StartShowDestroy() { var _local6; var _local5; var _local7; var _local2; var _local4; var _local3; var _local8 = true; _local6 = 0; while (_local6 < mapLength) { _local5 = map[_local6]; if (((_local5.cellType > 1) && (_local5.flags & 8)) && (!(_local5.flags & 1))) { fPuzzleDead = true; _local7 = _local5.cell.getDepth(); _local5.cell.removeMovieClip(); _local5.cellType--; if (_local5.cellType == 2) { _local2 = attachMovie("cellMajor1", "cell", _local7); } else { _local2 = attachMovie("cellNormal", "cell", _local7); } _local2._x = displaceX + (C_CELL_SIZE * (_local6 % mapWidth)); _local2._y = displaceY + (C_CELL_SIZE * Math.floor(_local6 / mapWidth)); _local5.cell = _local2; _local2 = attachMovie("cellExploted", "exploted", num_score++); _local2._x = _local5.cell._x + C_CELL_HSIZE; _local2._y = _local5.cell._y + C_CELL_HSIZE; _local2.onEnterFrame = ShowExploted; countMajorCell--; } if (_local5.flags & 8) { _local3 = _local5.score; countDead++; _local5.score = 0; switch (_local5.bonusType.type) { case 1 : _local4 = 3; res_money = res_money + (3 * _local3); lev_gold = lev_gold + (3 * _local3); break; case 2 : _local4 = 5; res_money = res_money + (5 * _local3); lev_gold = lev_gold + (5 * _local3); break; case 3 : _local4 = 3; break; case 4 : _local4 = 3; break; case 5 : _local4 = 3; break; case 6 : _local4 = 5; res_wood = res_wood + (5 * _local3); lev_wood = lev_wood + (5 * _local3); break; case 7 : _local4 = 5; if ((int_hammer < max_hammer) && (_local3 > 0)) { int_hammer++; if (int_hammer == max_hammer) { int_hammer++; } } break; case 8 : _local4 = 6; res_wood = res_wood + (6 * _local3); lev_wood = lev_wood + (6 * _local3); break; case 9 : _local4 = 3; res_food = res_food + (3 * _local3); lev_food = lev_food + (3 * _local3); break; case 10 : _local4 = 4; res_food = res_food + (4 * _local3); lev_food = lev_food + (4 * _local3); break; case 11 : _local4 = 5; res_food = res_food + (5 * _local3); lev_food = lev_food + (5 * _local3); break; case 12 : _local4 = 7; if ((int_light < max_light) && (_local3 > 0)) { int_light++; if (int_light == max_light) { int_light++; } } break; case 13 : _local4 = 6; res_food = res_food + (6 * _local3); lev_food = lev_food + (6 * _local3); } if (_local3 > 0) { res_score = res_score + _local4; _local2 = _root.createEmptyMovieClip("txt", num_score++); _local2._x = (displaceX + (C_CELL_SIZE * (_local6 % mapWidth))) + 6; _local2._y = (displaceY + (C_CELL_SIZE * Math.floor(_local6 / mapWidth))) - 3; _local2.createTextField("scoreShadow", num_score++, 1.5, 1.5, 70, 30); bonusFormat.color = 5263360 /* 0x505000 */; _local2.scoreShadow.selectable = false; _local2.scoreShadow.text = String(_local4 * _local3); _local2.scoreShadow.setTextFormat(bonusFormat); _local2.createTextField("score", num_score++, 0, 0, 70, 30); bonusFormat.color = 16776960 /* 0xFFFF00 */; _local2.score.selectable = false; _local2.score.text = String(_local4 * _local3); _local2.score.setTextFormat(bonusFormat); _local2.timeLive = 0; _local2.onEnterFrame = ShowScore; } } _local6++; } CheckPeople(); CheckExBonus(); UpdateResPanel(); } function StartShowEndLevel() { markCell.removeMovieClip(); markCell = null; ShowEndLevel.lineIndex = mapHeight - 1; fCountTimer++; ActivateField(false); PlayFieldOver(); StartPause(); } function ActivateField(vEnable) { if (vEnable) { _root.onMouseDown = SelectBonus; _root.onMouseUp = EndDrag; _root.onMouseMove = DragBonus; } else { _root.onMouseDown = null; _root.onMouseMove = CursorMove; _root.onMouseUp = null; } } function SelectBonus() { function SwapBonus(lp, lp2) { var _local3; _local3 = lp.bonus; lp.bonus = lp2.bonus; lp2.bonus = _local3; _local3 = lp.bonusType; lp.bonusType = lp2.bonusType; lp2.bonusType = _local3; lp.flags = lp.flags | 2; lp2.flags = lp2.flags | 2; } var _local4 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); var _local3 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); var _local18; var _local5; var _local2; var _local8; var _local7; var _local6; if ((((_local4 >= 0) && (_local4 < mapWidth)) && (_local3 >= 0)) && (_local3 < mapHeight)) { lastMouseX = (displaceX + (_local4 * C_CELL_SIZE)) + C_CELL_HSIZE; lastMouseY = (displaceY + (_local3 * C_CELL_SIZE)) + C_CELL_HSIZE; _local5 = map[selX + (selY * mapWidth)]; _local2 = map[_local4 + (_local3 * mapWidth)]; if (mouseMode == 1) { if ((_local2.flags & 10) || (_local2.bonusType == null)) { return(undefined); } _local2.score = 0; PlayHammer(); _local2.flags = _local2.flags | 8; StartShowDestroy(); int_hammer = 0; mouseMode = 0; cur.hammer.stop(); cur.hammer._visible = false; Mouse.show(); CheckExBonus(); return(undefined); } if ((_local2.flags & 11) || (_local5.flags & 11)) { return(undefined); } if ((_local4 == selX) && (_local3 == selY)) { fMouseDown = true; } else if ((((_local4 + 1) == selX) && (_local3 == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if ((((_local4 - 1) == selX) && (_local3 == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 1), dirY:(Number = 0), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = -1), dirY:(Number = 0), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local4 == selX) && ((_local3 + 1) == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (((_local4 == selX) && ((_local3 - 1) == selY)) && (_local2.bonusType != null)) { _local8 = {bonus:(MovieClip = _local5.bonus), dirX:(Number = 0), dirY:(Number = 1), posX:(Number = _local4), posY:(Number = _local3)}; _local7 = {bonus:(MovieClip = _local2.bonus), dirX:(Number = 0), dirY:(Number = -1), posX:(Number = selX), posY:(Number = selY)}; _local6 = {b1:(Object = _local8), b2:(Object = _local7), counter:(Number = 0), bFirst:(Boolean = true)}; selMove.push(_local6); SwapBonus(_local5, _local2); selX = -1; selY = -1; markCell._visible = false; fMouseDown = false; } else if (_local2.bonusType != null) { selX = _local4; selY = _local3; markCell._x = displaceX + (_local4 * C_CELL_SIZE); markCell._y = displaceY + (_local3 * C_CELL_SIZE); markCell._visible = true; fMouseDown = true; PlaySelect(); } else { fMouseDown = false; markCell._visible = false; selX = -1; selY = -1; } } } function EndDrag() { fMouseDown = false; } function CursorMove() { if (mouseMode == 1) { Mouse.hide(); } cur._x = _root._xmouse; cur._y = _root._ymouse; } function DragBonus() { var _local3; var _local2; var _local5; var _local4; if (mouseMode == 1) { Mouse.hide(); _local5 = Math.floor((_root._xmouse - displaceX) / C_CELL_SIZE); _local4 = Math.floor((_root._ymouse - displaceY) / C_CELL_SIZE); if (((((_local5 >= 0) && (_local5 < mapWidth)) && (_local4 >= 0)) && (_local4 < mapHeight)) && (map[_local5 + (_local4 * mapWidth)].cellType > 0)) { markCell._x = displaceX + (_local5 * C_CELL_SIZE); markCell._y = displaceY + (_local4 * C_CELL_SIZE); markCell._visible = true; } else { markCell._visible = false; } } cur._x = _root._xmouse; cur._y = _root._ymouse; if (fMouseDown && (markCell._visible)) { _local3 = lastMouseX - _root._xmouse; _local2 = lastMouseY - _root._ymouse; if ((_local3 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local3) >= Math.abs(_local2))) { EndDrag(); SelectBonus(); } else if ((_local3 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local3) >= Math.abs(_local2))) { EndDrag(); SelectBonus(); } else if ((_local2 > ((C_CELL_SIZE * 2) / 3)) && (Math.abs(_local3) < Math.abs(_local2))) { EndDrag(); SelectBonus(); } else if ((_local2 < (((-C_CELL_SIZE) * 2) / 3)) && (Math.abs(_local3) < Math.abs(_local2))) { EndDrag(); SelectBonus(); } } } function HaveFall(vX, vY) { var _local3 = vX; var _local2 = vY; var _local1; while (_local2 > 0) { _local1 = map[_local3 + (_local2 * mapWidth)]; if ((_local1.cellType == 0) || (_local1.flags & 1)) { return(false); } if ((_local1.bonusType != null) || (_local1.flags & 14)) { return(true); } _local2--; } return(false); } function FindFall() { var _local3; var _local4; var _local2; var _local1; var _local5; var _local11 = false; _local4 = mapHeight - 2; while (_local4 > 0) { _local3 = 1; while (_local3 < (mapWidth - 1)) { _local2 = map[_local3 + (_local4 * mapWidth)]; if (_local2.cellType == 0) { } else if ((_local2.bonusType == null) && (_local2.cellType > 0)) { _local1 = map[_local3 + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3), posY:(Number = _local4 - 1), dirX:(Number = 0), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else if (HaveFall(_local3, _local4 - 1)) { } else { _local1 = map[(_local3 - 1) + ((_local4 - 1) * mapWidth)]; if ((_local1.bonusType != null) && (!(_local1.flags & 11))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 - 1), posY:(Number = _local4 - 1), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } else { _local1 = map[(_local3 + 1) + ((_local4 - 1) * mapWidth)]; if (((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((map[(_local3 + 1) + (_local4 * mapWidth)].bonusType != null) || (map[(_local3 + 1) + (_local4 * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 1), posY:(Number = _local4 - 1), dirX:(Number = -1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; if ((_local3 + 2) < mapWidth) { _local1 = map[(_local3 + 2) + ((_local4 - 2) * mapWidth)]; _local2 = map[(_local3 + 3) + ((_local4 - 1) * mapWidth)]; if ((((_local1.bonusType != null) && (!(_local1.flags & 11))) && ((_local2.bonusType == null) && (_local2.cellType > 0))) && ((map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].bonusType != null) || (map[(_local3 + 2) + ((_local4 - 1) * mapWidth)].cellType == 0))) { _local5 = {bonus:(MovieClip = _local1.bonus), posX:(Number = _local3 + 2), posY:(Number = _local4 - 2), dirX:(Number = 1), counter:(Number = 0)}; fall.push(_local5); _local2.bonusType = _local1.bonusType; _local2.bonus = _local1.bonus; _local2.flags = _local2.flags | 2; _local1.bonusType = null; _local1.bonus = null; _local1.flags = _local1.flags & 4; } } } } } } _local3++; } _local4--; } } function CreateNewBonus() { var _local1; var _local2; var _local5; var _local4; var _local7; var _local3; var _local6; _local6 = (mapLength - mapWidth) - 1; _local1 = 0; while (_local1 < _local6) { _local2 = map[_local1]; _local5 = map[_local1 + mapWidth]; if ((((_local2.cellType > 0) && (_local2.bonusType == null)) && (_local2.flags & 4)) && (!(_local5.flags & 2))) { _local4 = resLevel[Math.floor(Math.random() * resLevel.length)]; _local3 = attachMovie(_local4.str, "cell", num_bonus++); _local3._x = (displaceX + (C_CELL_SIZE * (_local1 % mapWidth))) + C_CELL_HSIZE; _local3._y = (displaceY + (C_CELL_SIZE * Math.floor(_local1 / mapWidth))) + C_CELL_HSIZE; _local3._visible = true; _local2.bonus = _local3; _local2.bonusType = _local4; } _local1++; } FindFall(); CheckMap(); } function PlayMove() { } function PlaySelect() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndSelect"); sfx.setVolume(100); sfx.start(); } function PlayMismatch() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndMismatch"); sfx.setVolume(100); sfx.start(); } function PlayFieldStart() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndFieldStart"); sfx.setVolume(100); sfx.start(); } function PlayFieldOver() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndFieldOver"); sfx.setVolume(100); sfx.start(); } function PlayKillMoney() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadMoney"); sfx.setVolume(100); sfx.start(); } function PlayKillWood() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadWood"); sfx.setVolume(100); sfx.start(); } function PlayKillFood() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadFood"); sfx.setVolume(100); sfx.start(); } function PlayKillBonus() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadBonus"); sfx.setVolume(100); sfx.start(); } function PlayKillEmpty() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadEmpty"); sfx.setVolume(100); sfx.start(); } function PlayKillEmpty() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndDeadEmpty"); sfx.setVolume(100); sfx.start(); } function PlayPeopleHint() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndPeopleHint"); sfx.setVolume(100); sfx.start(); } function PlayKillPuzzle() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndKillPuzzle"); sfx.setVolume(100); sfx.start(); } function PlayEndLevel() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndEndLevel"); sfx.setVolume(100); sfx.start(); } function PlayTone1() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone1"); sfx.setVolume(100); sfx.start(); } function PlayTone2() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone2"); sfx.setVolume(100); sfx.start(); } function PlayTone3() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone3"); sfx.setVolume(100); sfx.start(); } function PlayTone4() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone4"); sfx.setVolume(100); sfx.start(); } function PlayTone5() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone5"); sfx.setVolume(100); sfx.start(); } function PlayTone6() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone6"); sfx.setVolume(100); sfx.start(); } function PlayTone7() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone7"); sfx.setVolume(100); sfx.start(); } function PlayTone8() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndTone8"); sfx.setVolume(100); sfx.start(); } function PlayKill() { if (!fSoundOn) { return(undefined); } switch (sMulti) { case 2 : PlayTone1(); return; case 3 : PlayTone2(); return; case 4 : PlayTone3(); return; case 5 : PlayTone4(); return; case 6 : PlayTone5(); return; case 7 : PlayTone6(); return; case 8 : PlayTone7(); return; default : PlayTone8(); } } function PlayEpisodeComplite() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndEpisodeComplite"); sfx.setVolume(100); sfx.start(); } function PlayCounter() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndCounter"); sfx.setVolume(100); sfx.start(); } function PlayBuild() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndBuild"); sfx.setVolume(100); sfx.start(); } function PlayHammer() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndHammer"); sfx.setVolume(100); sfx.start(); } function PlayLight() { if (!fSoundOn) { return(undefined); } sfx.attachSound("sndLight"); sfx.setVolume(100); sfx.start(); } var C_SHOW_MAP_TIME = 50; var C_SHOW_MAP = 10; var C_MOVE_BONUS_TIME = 25; var C_MOVE_BONUS = 6; var C_SHOW_PANEL_TIME = 50; var C_SHOW_PANEL = 10; var C_LIFE_TEXT = 20; var C_SCALE = 0.65; var C_SCALE_DIALOG = 0.8; var C_CELL_SIZE = 32; var C_CELL_HSIZE = (C_CELL_SIZE / 2); var C_NO_CMD = 0; var C_SHOW_GUI = 1; var C_PLAY_GAME = 2; var C_HIDE_GUI = 3; var C_WIN_LEVEL = 4; var C_SHOW_PAUSE = 5; var C_EYE_PAUSE = 6; var C_SHOP_PAUSE = 7; var C_EYE_PAUSE2 = 8; var C_LOSE_LEVEL = 9; var C_RESTART_LEVEL = 10; var C_SHOW_RESULT = 11; var C_LOSE_GAME = 12; var C_SHOW_HINT = 13; var C_EYE_PAUSE3 = 14; var C_SHOW_MAIN = 15; var C_NEXT_SHOP = 16; var C_PAUSE = 17; var C_PAUSE2 = 18; var C_COMPLITE_EPISODE = 19; var C_LINK_DOWNLOAD = linkDownload; var clGlow = null; var sMulti; var res_money; var res_wood; var res_food; var res_life; var res_score; var lev_gold; var lev_wood; var lev_food; var hTimer = null; var hTimerGUI = null; var fCountTimer = 0; var fIdleTime = 0; var stage_mode = 0; var lastCmd; var fMouseOver = false; var fMouseDown = false; var lastMouseX; var lastMouseY; var snd; var sfx; var cur; var num_bonus; var num_score; var countDead = 0; var countMajorCell; var markCell; var numBack; var numTrack; var fPlayerTurn = false; var fGoodTurn = 0; var fFirstGoodTurn = 0; var fMatch = false; var fLightning; var fLightTime; var fPuzzleDead; var fLightCount; var fPuzzleDeadTurn; var selX; var selY; var selMove; var fall; var fBuild; var fCitizen; var resLevel; var resLevelBonus; var resWood; var resGold; var resFood; var resBonus; var mouseMode; var int_hammer; var max_hammer; var int_light; var max_light; var timer_total; var timer_start_level; var timer_start_pause; var fPause; var clBuild = [sawmill, forge, quarry, mill, village, field, fontain, tavern]; var map; var displaceX; var displaceY; var mapWidth; var mapHeight; var mapLenght; var gameLevel; var shopLevel; var bonusFormat; if (fNewGame) { NewGameInit(); } ToFrame();Symbol 227 MovieClip Frame 2stop();
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:3 |
Symbol 3 MovieClip [Selector] | Uses:2 | |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:6 |
Symbol 6 MovieClip [res1] | Uses:5 | |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:9 |
Symbol 9 MovieClip [res2] | Uses:8 | |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:12 |
Symbol 12 MovieClip [res3] | Uses:11 | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip [res4] | Uses:14 | |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip [res5] | Uses:17 | |
Symbol 19 Bitmap | Used by:20 720 | |
Symbol 20 Graphic | Uses:19 | Used by:21 562 616 |
Symbol 21 MovieClip [res7] | Uses:20 | |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 566 622 |
Symbol 24 MovieClip [res8] | Uses:23 | |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 571 628 |
Symbol 27 MovieClip [res9] | Uses:26 | |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 575 632 |
Symbol 30 MovieClip [res10] | Uses:29 | |
Symbol 31 Bitmap | Used by:32 720 | |
Symbol 32 Graphic | Uses:31 | Used by:33 584 641 |
Symbol 33 MovieClip [res12] | Uses:32 | |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:36 589 645 |
Symbol 36 MovieClip [res13] | Uses:35 | |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:39 |
Symbol 39 MovieClip [corner13] | Uses:38 | |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 |
Symbol 42 MovieClip [cellNormal] | Uses:41 | |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:45 |
Symbol 45 MovieClip [cellMajor1] | Uses:44 | |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip [corner12] | Uses:47 | |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip [corner10] | Uses:50 | |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip [corner11] | Uses:53 | |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 |
Symbol 57 MovieClip [corner14] | Uses:56 | |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 |
Symbol 60 MovieClip [corner15] | Uses:59 | |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:63 |
Symbol 63 MovieClip [corner16] | Uses:62 | |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:66 |
Symbol 66 MovieClip [corner17] | Uses:65 | |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip [corner19] | Uses:68 | |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip [corner18] | Uses:71 | |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip [corner20] | Uses:74 | |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip [corner21] | Uses:77 | |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:81 |
Symbol 81 MovieClip [corner22] | Uses:80 | |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:84 |
Symbol 84 MovieClip [corner23] | Uses:83 | |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:87 |
Symbol 87 MovieClip [corner24] | Uses:86 | |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:90 |
Symbol 90 MovieClip [corner25] | Uses:89 | |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:93 |
Symbol 93 MovieClip [corner26] | Uses:92 | |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:96 |
Symbol 96 MovieClip [corner27] | Uses:95 | |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:99 |
Symbol 99 MovieClip [cellMajor2] | Uses:98 | |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:127 |
Symbol 102 Sound [sndKillPuzzle] | Used by:127 227 | |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:127 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:127 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:127 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:127 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:127 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:127 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:127 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:127 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:127 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:127 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:127 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:127 |
Symbol 127 MovieClip [cellExploted] | Uses:101 102 104 106 108 110 112 114 116 118 120 122 124 126 | |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:130 |
Symbol 130 MovieClip [Lock] | Uses:129 | |
Symbol 131 Font | Used by:132 133 501 509 697 721 | |
Symbol 132 EditableText | Uses:131 | Used by:134 |
Symbol 133 EditableText | Uses:131 | Used by:134 |
Symbol 134 MovieClip [Score] | Uses:132 133 | |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip [HelpHint] | Uses:136 | |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 580 |
Symbol 140 MovieClip [res11] | Uses:139 | Used by:637 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:143 |
Symbol 143 MovieClip [res6] | Uses:142 | Used by:557 610 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:Timeline |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 | Used by:150 827 843 852 899 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:147 149 | Used by:Timeline |
Symbol 151 Font | Used by:152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | |
Symbol 152 EditableText | Uses:151 | Used by:Timeline |
Symbol 153 EditableText | Uses:151 | Used by:168 |
Symbol 154 EditableText | Uses:151 | Used by:168 |
Symbol 155 EditableText | Uses:151 | Used by:168 |
Symbol 156 EditableText | Uses:151 | Used by:168 |
Symbol 157 EditableText | Uses:151 | Used by:168 |
Symbol 158 EditableText | Uses:151 | Used by:168 |
Symbol 159 EditableText | Uses:151 | Used by:168 |
Symbol 160 EditableText | Uses:151 | Used by:168 |
Symbol 161 EditableText | Uses:151 | Used by:168 |
Symbol 162 EditableText | Uses:151 | Used by:168 |
Symbol 163 EditableText | Uses:151 | Used by:168 |
Symbol 164 EditableText | Uses:151 | Used by:168 |
Symbol 165 EditableText | Uses:151 | Used by:168 |
Symbol 166 EditableText | Uses:151 | Used by:168 |
Symbol 167 EditableText | Uses:151 | Used by:168 |
Symbol 168 MovieClip | Uses:153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | Used by:Timeline |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:188 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:188 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:188 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:188 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:188 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:188 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:188 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:188 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:188 |
Symbol 188 MovieClip | Uses:171 173 175 177 179 181 183 185 187 | Used by:189 |
Symbol 189 MovieClip [MouseCursor] | Uses:188 | Used by:227 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:198 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:198 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:198 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:198 |
Symbol 198 MovieClip [BonusLightning] | Uses:191 193 195 197 | Used by:227 |
Symbol 199 Sound [sndTone1] | Used by:227 | |
Symbol 200 Sound [menuSound] | Used by:227 | |
Symbol 201 Sound [sndHammer] | Used by:227 | |
Symbol 202 Sound [sndTone2] | Used by:227 | |
Symbol 203 Sound [track01] | Used by:227 | |
Symbol 204 Sound [sndLight] | Used by:227 | |
Symbol 205 Sound [sndTone3] | Used by:227 | |
Symbol 206 Sound [track02] | Used by:227 | |
Symbol 207 Sound [sndTone4] | Used by:227 | |
Symbol 208 Sound [track03] | Used by:227 | |
Symbol 209 Sound [sndTone5] | Used by:227 | |
Symbol 210 Sound [sndTone6] | Used by:227 | |
Symbol 211 Sound [sndPeopleHint] | Used by:227 | |
Symbol 212 Sound [sndTone7] | Used by:227 | |
Symbol 213 Sound [sndSelect] | Used by:227 | |
Symbol 214 Sound [sndTone8] | Used by:227 | |
Symbol 215 Sound [sndMismatch] | Used by:227 | |
Symbol 216 Sound [sndBuild] | Used by:227 | |
Symbol 217 Sound [sndDeadWood] | Used by:227 | |
Symbol 218 Sound [sndEpisodeComplite] | Used by:227 | |
Symbol 219 Sound [sndDeadMoney] | Used by:227 | |
Symbol 220 Sound [sndCounter] | Used by:227 | |
Symbol 221 Sound [sndDeadFood] | Used by:227 | |
Symbol 222 Sound [sndDeadEmpty] | Used by:227 | |
Symbol 223 Sound [sndDeadBonus] | Used by:227 | |
Symbol 224 Sound [sndFieldStart] | Used by:227 | |
Symbol 225 Sound [sndFieldOver] | Used by:227 | |
Symbol 226 Sound [sndEndLevel] | Used by:227 | |
Symbol 227 MovieClip | Uses:189 198 199 200 201 202 203 204 205 206 207 208 209 102 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 | Used by:Timeline |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:230 |
Symbol 230 MovieClip | Uses:229 | Used by:Timeline |
Symbol 231 Bitmap | Used by:233 | |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:231 232 | Used by:Timeline |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:234 | Used by:241 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:241 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:239 | Used by:241 |
Symbol 241 MovieClip | Uses:235 237 240 | Used by:Timeline |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:271 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:271 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:264 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:264 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:264 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:264 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:264 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:264 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:264 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:264 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:264 |
Symbol 264 MovieClip | Uses:247 249 251 253 255 257 259 261 263 | Used by:271 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 |
Symbol 267 MovieClip | Uses:266 | Used by:271 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:270 |
Symbol 270 MovieClip | Uses:269 | Used by:271 |
Symbol 271 MovieClip | Uses:243 245 264 267 270 | Used by:Timeline |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:305 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:305 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:294 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:294 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:294 |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:294 |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:294 |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:294 |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:294 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:294 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip | Uses:277 279 281 283 285 287 289 291 293 | Used by:305 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:301 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:301 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip | Uses:296 298 300 | Used by:305 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:304 |
Symbol 304 MovieClip | Uses:303 | Used by:305 |
Symbol 305 MovieClip | Uses:273 275 294 301 304 | Used by:Timeline |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:323 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:310 |
Symbol 310 MovieClip | Uses:309 | Used by:323 |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:319 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:319 |
Symbol 315 Bitmap | Used by:316 | |
Symbol 316 Graphic | Uses:315 | Used by:319 |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:319 |
Symbol 319 MovieClip | Uses:312 314 316 318 | Used by:323 637 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:322 |
Symbol 322 MovieClip | Uses:321 | Used by:323 |
Symbol 323 MovieClip | Uses:307 310 319 322 | Used by:Timeline |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:361 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:361 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:338 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:338 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:338 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:338 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:338 |
Symbol 338 MovieClip | Uses:329 331 333 335 337 | Used by:361 628 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:341 |
Symbol 341 MovieClip | Uses:340 | Used by:361 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:360 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:360 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:360 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:360 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:360 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:360 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:360 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:360 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:360 |
Symbol 360 MovieClip | Uses:343 345 347 349 351 353 355 357 359 | Used by:361 |
Symbol 361 MovieClip | Uses:325 327 338 341 360 | Used by:Timeline |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:369 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:369 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:368 |
Symbol 368 MovieClip | Uses:367 | Used by:369 |
Symbol 369 MovieClip | Uses:363 365 368 | Used by:Timeline |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:387 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:374 |
Symbol 374 MovieClip | Uses:373 | Used by:387 |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:383 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:383 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:383 |
Symbol 381 Bitmap | Used by:382 | |
Symbol 382 Graphic | Uses:381 | Used by:383 |
Symbol 383 MovieClip | Uses:376 378 380 382 | Used by:387 616 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:386 |
Symbol 386 MovieClip | Uses:385 | Used by:387 |
Symbol 387 MovieClip | Uses:371 374 383 386 | Used by:Timeline |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip | Uses:388 | Used by:431 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:431 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:410 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:410 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:410 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:410 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:410 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:410 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:410 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:410 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:410 |
Symbol 410 MovieClip | Uses:393 395 397 399 401 403 405 407 409 | Used by:431 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:427 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:427 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:427 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:427 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:427 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:427 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:427 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:427 |
Symbol 427 MovieClip | Uses:412 414 416 418 420 422 424 426 | Used by:431 622 |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:430 |
Symbol 430 MovieClip | Uses:429 | Used by:431 |
Symbol 431 MovieClip | Uses:389 391 410 427 430 | Used by:Timeline |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:444 |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:443 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:443 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:443 |
Symbol 440 Graphic | Used by:443 843 852 | |
Symbol 441 Sound | Used by:443 460 498 525 532 655 657 659 662 677 679 695 700 722 798 | |
Symbol 442 Sound | Used by:443 460 498 525 532 655 657 659 662 677 679 695 700 722 798 | |
Symbol 443 Button | Uses:435 437 439 440 441 442 | Used by:444 |
Symbol 444 MovieClip | Uses:433 443 | Used by:Timeline |
Symbol 445 Bitmap | Used by:447 | |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:445 446 | Used by:448 |
Symbol 448 MovieClip | Uses:447 | Used by:481 487 |
Symbol 449 Bitmap | Used by:453 | |
Symbol 450 Bitmap | Used by:453 | |
Symbol 451 Bitmap | Used by:453 | |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:449 450 451 452 | Used by:481 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:460 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:460 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:460 |
Symbol 460 Button | Uses:455 457 459 441 442 | Used by:481 487 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:463 |
Symbol 463 MovieClip | Uses:462 | Used by:481 487 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:472 |
Symbol 466 Font | Used by:467 475 476 520 534 535 536 537 538 539 546 547 552 553 554 555 556 558 559 560 561 563 564 565 567 568 569 570 572 573 574 576 577 578 579 581 582 583 585 586 587 588 591 592 593 601 609 611 612 613 614 615 617 618 619 620 621 623 624 625 626 627 630 631 633 634 635 636 638 639 640 642 643 644 650 656 658 663 664 668 676 678 686 687 688 689 690 691 692 693 694 703 704 705 706 707 708 709 710 711 712 718 719 724 725 726 727 728 729 730 731 737 738 739 741 742 743 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 762 763 764 765 766 767 768 772 773 793 855 856 857 860 862 863 867 868 872 873 877 878 882 883 884 885 886 887 888 890 891 892 893 900 901 910 911 912 913 914 915 | |
Symbol 467 Text | Uses:466 | Used by:472 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:472 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:472 |
Symbol 472 Button | Uses:465 467 469 471 | Used by:481 487 |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:477 |
Symbol 475 Text | Uses:466 | Used by:477 |
Symbol 476 Text | Uses:466 | Used by:477 |
Symbol 477 Button | Uses:474 475 476 | Used by:481 487 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:480 |
Symbol 480 MovieClip | Uses:479 | Used by:481 487 |
Symbol 481 MovieClip | Uses:448 453 460 463 472 477 480 | Used by:Timeline |
Symbol 482 Bitmap | Used by:486 | |
Symbol 483 Bitmap | Used by:486 | |
Symbol 484 Bitmap | Used by:486 | |
Symbol 485 Bitmap | Used by:486 | |
Symbol 486 Graphic | Uses:482 483 484 485 | Used by:487 |
Symbol 487 MovieClip | Uses:448 486 460 463 472 477 480 | Used by:Timeline |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:515 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:498 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:498 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:498 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:498 |
Symbol 498 Button | Uses:491 493 495 497 441 442 | Used by:515 |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:506 |
Symbol 501 Text | Uses:131 | Used by:506 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:506 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:506 |
Symbol 506 Button | Uses:500 501 503 505 | Used by:515 |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:514 |
Symbol 509 Text | Uses:131 | Used by:514 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:514 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:514 |
Symbol 514 Button | Uses:508 509 511 513 | Used by:515 |
Symbol 515 MovieClip | Uses:489 498 506 514 | Used by:Timeline |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:533 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:525 |
Symbol 520 Text | Uses:466 | Used by:525 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:525 |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:525 |
Symbol 525 Button | Uses:519 520 522 524 441 442 | Used by:533 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:532 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:532 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:532 |
Symbol 532 Button | Uses:527 529 531 441 442 | Used by:533 |
Symbol 533 MovieClip | Uses:517 525 532 | Used by:Timeline |
Symbol 534 EditableText | Uses:466 | Used by:540 |
Symbol 535 EditableText | Uses:466 | Used by:540 |
Symbol 536 EditableText | Uses:466 | Used by:540 |
Symbol 537 EditableText | Uses:466 | Used by:540 |
Symbol 538 EditableText | Uses:466 | Used by:540 |
Symbol 539 EditableText | Uses:466 | Used by:540 |
Symbol 540 MovieClip | Uses:534 535 536 537 538 539 | Used by:Timeline |
Symbol 541 Bitmap | Used by:545 590 629 854 | |
Symbol 542 Bitmap | Used by:545 590 629 854 | |
Symbol 543 Bitmap | Used by:545 590 629 854 | |
Symbol 544 Bitmap | Used by:545 590 629 854 | |
Symbol 545 Graphic | Uses:541 542 543 544 | Used by:557 562 566 571 575 580 584 589 |
Symbol 546 Text | Uses:466 | Used by:557 |
Symbol 547 Text | Uses:466 | Used by:557 562 566 571 575 580 584 589 |
Symbol 548 Bitmap | Used by:551 889 906 | |
Symbol 549 Bitmap | Used by:551 889 904 | |
Symbol 550 Bitmap | Used by:551 889 902 | |
Symbol 551 Graphic | Uses:548 549 550 | Used by:557 562 566 571 575 580 584 589 |
Symbol 552 Text | Uses:466 | Used by:557 |
Symbol 553 Text | Uses:466 | Used by:557 |
Symbol 554 Text | Uses:466 | Used by:557 562 566 571 |
Symbol 555 Text | Uses:466 | Used by:557 562 566 571 575 580 584 589 |
Symbol 556 Text | Uses:466 | Used by:557 566 |
Symbol 557 MovieClip | Uses:545 546 547 551 552 553 554 555 143 556 | Used by:Timeline |
Symbol 558 Text | Uses:466 | Used by:562 |
Symbol 559 Text | Uses:466 | Used by:562 |
Symbol 560 Text | Uses:466 | Used by:562 |
Symbol 561 Text | Uses:466 | Used by:562 584 |
Symbol 562 MovieClip | Uses:545 558 547 551 559 560 554 555 561 20 | Used by:Timeline |
Symbol 563 Text | Uses:466 | Used by:566 |
Symbol 564 Text | Uses:466 | Used by:566 575 |
Symbol 565 Text | Uses:466 | Used by:566 |
Symbol 566 MovieClip | Uses:545 563 547 551 564 565 554 555 556 23 | Used by:Timeline |
Symbol 567 Text | Uses:466 | Used by:571 |
Symbol 568 Text | Uses:466 | Used by:571 |
Symbol 569 Text | Uses:466 | Used by:571 |
Symbol 570 Text | Uses:466 | Used by:571 575 580 589 |
Symbol 571 MovieClip | Uses:545 567 547 551 568 569 554 555 570 26 | Used by:Timeline |
Symbol 572 Text | Uses:466 | Used by:575 632 |
Symbol 573 Text | Uses:466 | Used by:575 |
Symbol 574 Text | Uses:466 | Used by:575 |
Symbol 575 MovieClip | Uses:545 572 547 551 564 573 574 555 570 29 | Used by:Timeline |
Symbol 576 Text | Uses:466 | Used by:580 |
Symbol 577 Text | Uses:466 | Used by:580 584 |
Symbol 578 Text | Uses:466 | Used by:580 |
Symbol 579 Text | Uses:466 | Used by:580 |
Symbol 580 MovieClip | Uses:545 576 547 551 577 578 579 555 570 139 | Used by:Timeline |
Symbol 581 Text | Uses:466 | Used by:584 |
Symbol 582 Text | Uses:466 | Used by:584 |
Symbol 583 Text | Uses:466 | Used by:584 |
Symbol 584 MovieClip | Uses:545 581 547 551 577 582 583 555 561 32 | Used by:Timeline |
Symbol 585 Text | Uses:466 | Used by:589 645 |
Symbol 586 Text | Uses:466 | Used by:589 |
Symbol 587 Text | Uses:466 | Used by:589 |
Symbol 588 Text | Uses:466 | Used by:589 |
Symbol 589 MovieClip | Uses:545 585 547 551 586 587 588 555 570 35 | Used by:Timeline |
Symbol 590 Graphic | Uses:541 542 543 544 | Used by:610 616 622 628 637 645 |
Symbol 591 Text | Uses:466 | Used by:610 |
Symbol 592 Text | Uses:466 | Used by:610 |
Symbol 593 Text | Uses:466 | Used by:610 |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:600 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:600 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:600 |
Symbol 600 MovieClip | Uses:595 597 599 | Used by:610 616 622 628 637 645 |
Symbol 601 EditableText | Uses:466 | Used by:610 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:608 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:608 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:608 |
Symbol 608 MovieClip | Uses:603 605 607 | Used by:610 |
Symbol 609 EditableText | Uses:466 | Used by:610 |
Symbol 610 MovieClip | Uses:590 591 592 593 600 601 143 608 609 | Used by:Timeline |
Symbol 611 Text | Uses:466 | Used by:616 |
Symbol 612 Text | Uses:466 | Used by:616 |
Symbol 613 Text | Uses:466 | Used by:616 |
Symbol 614 EditableText | Uses:466 | Used by:616 |
Symbol 615 EditableText | Uses:466 | Used by:616 |
Symbol 616 MovieClip | Uses:590 611 612 613 600 614 20 615 383 | Used by:Timeline |
Symbol 617 Text | Uses:466 | Used by:622 |
Symbol 618 Text | Uses:466 | Used by:622 |
Symbol 619 Text | Uses:466 | Used by:622 |
Symbol 620 EditableText | Uses:466 | Used by:622 |
Symbol 621 EditableText | Uses:466 | Used by:622 |
Symbol 622 MovieClip | Uses:590 617 618 619 600 620 23 621 427 | Used by:Timeline |
Symbol 623 Text | Uses:466 | Used by:628 |
Symbol 624 Text | Uses:466 | Used by:628 |
Symbol 625 Text | Uses:466 | Used by:628 637 |
Symbol 626 EditableText | Uses:466 | Used by:628 |
Symbol 627 EditableText | Uses:466 | Used by:628 |
Symbol 628 MovieClip | Uses:590 623 624 625 600 626 26 627 338 | Used by:Timeline |
Symbol 629 Graphic | Uses:541 542 543 544 | Used by:632 641 |
Symbol 630 Text | Uses:466 | Used by:632 |
Symbol 631 Text | Uses:466 | Used by:632 |
Symbol 632 MovieClip | Uses:629 572 630 631 29 | Used by:Timeline |
Symbol 633 Text | Uses:466 | Used by:637 |
Symbol 634 Text | Uses:466 | Used by:637 |
Symbol 635 EditableText | Uses:466 | Used by:637 |
Symbol 636 EditableText | Uses:466 | Used by:637 |
Symbol 637 MovieClip | Uses:590 633 634 625 600 635 140 636 319 | Used by:Timeline |
Symbol 638 Text | Uses:466 | Used by:641 |
Symbol 639 Text | Uses:466 | Used by:641 |
Symbol 640 Text | Uses:466 | Used by:641 |
Symbol 641 MovieClip | Uses:629 638 639 640 32 | Used by:Timeline |
Symbol 642 Text | Uses:466 | Used by:645 |
Symbol 643 Text | Uses:466 | Used by:645 |
Symbol 644 Text | Uses:466 | Used by:645 |
Symbol 645 MovieClip | Uses:590 585 642 643 35 600 644 | Used by:Timeline |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:673 771 776 908 |
Symbol 648 Bitmap | Used by:649 696 | |
Symbol 649 Graphic | Uses:648 | Used by:655 657 659 662 677 679 695 |
Symbol 650 Text | Uses:466 | Used by:655 |
Symbol 651 Bitmap | Used by:652 698 | |
Symbol 652 Graphic | Uses:651 | Used by:655 657 659 662 677 679 695 |
Symbol 653 Bitmap | Used by:654 699 | |
Symbol 654 Graphic | Uses:653 | Used by:655 657 659 662 677 679 695 |
Symbol 655 Button | Uses:649 650 652 654 441 442 | Used by:673 |
Symbol 656 Text | Uses:466 | Used by:657 |
Symbol 657 Button | Uses:649 656 652 654 441 442 | Used by:673 920 |
Symbol 658 Text | Uses:466 | Used by:659 |
Symbol 659 Button | Uses:649 658 652 654 441 442 | Used by:673 740 908 920 |
Symbol 660 Font | Used by:661 | |
Symbol 661 Text | Uses:660 | Used by:662 |
Symbol 662 Button | Uses:649 661 652 654 441 442 | Used by:673 |
Symbol 663 Text | Uses:466 | Used by:673 |
Symbol 664 Text | Uses:466 | Used by:673 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:667 |
Symbol 667 MovieClip | Uses:666 | Used by:672 |
Symbol 668 Text | Uses:466 | Used by:672 |
Symbol 669 Bitmap | Used by:670 | |
Symbol 670 Graphic | Uses:669 | Used by:671 |
Symbol 671 MovieClip | Uses:670 | Used by:672 |
Symbol 672 MovieClip | Uses:667 668 671 | Used by:673 680 |
Symbol 673 MovieClip | Uses:647 655 657 659 662 663 664 672 | Used by:Timeline |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:680 |
Symbol 676 Text | Uses:466 | Used by:677 |
Symbol 677 Button | Uses:649 676 652 654 441 442 | Used by:680 861 866 871 876 881 |
Symbol 678 Text | Uses:466 | Used by:679 |
Symbol 679 Button | Uses:649 678 652 654 441 442 | Used by:680 |
Symbol 680 MovieClip | Uses:675 677 679 672 | Used by:Timeline |
Symbol 681 Bitmap | Used by:685 | |
Symbol 682 Bitmap | Used by:685 | |
Symbol 683 Bitmap | Used by:685 | |
Symbol 684 Bitmap | Used by:685 702 736 909 | |
Symbol 685 Graphic | Uses:681 682 683 684 | Used by:701 |
Symbol 686 Text | Uses:466 | Used by:701 |
Symbol 687 Text | Uses:466 | Used by:701 |
Symbol 688 Text | Uses:466 | Used by:701 |
Symbol 689 Text | Uses:466 | Used by:701 |
Symbol 690 Text | Uses:466 | Used by:701 |
Symbol 691 Text | Uses:466 | Used by:701 |
Symbol 692 Text | Uses:466 | Used by:701 723 732 |
Symbol 693 Text | Uses:466 | Used by:701 723 732 |
Symbol 694 Text | Uses:466 | Used by:695 |
Symbol 695 Button | Uses:649 694 652 654 441 442 | Used by:701 723 732 740 761 771 776 908 |
Symbol 696 Graphic | Uses:648 | Used by:700 722 |
Symbol 697 Text | Uses:131 | Used by:700 |
Symbol 698 Graphic | Uses:651 | Used by:700 722 |
Symbol 699 Graphic | Uses:653 | Used by:700 722 |
Symbol 700 Button | Uses:696 697 698 699 441 442 | Used by:701 723 732 740 |
Symbol 701 MovieClip | Uses:685 686 687 688 689 690 691 692 693 695 700 | Used by:Timeline |
Symbol 702 Graphic | Uses:684 | Used by:723 732 761 |
Symbol 703 Text | Uses:466 | Used by:723 |
Symbol 704 Text | Uses:466 | Used by:723 |
Symbol 705 Text | Uses:466 | Used by:723 |
Symbol 706 Text | Uses:466 | Used by:723 |
Symbol 707 Text | Uses:466 | Used by:723 |
Symbol 708 Text | Uses:466 | Used by:723 |
Symbol 709 Text | Uses:466 | Used by:723 |
Symbol 710 Text | Uses:466 | Used by:723 |
Symbol 711 Text | Uses:466 | Used by:723 |
Symbol 712 Text | Uses:466 | Used by:723 |
Symbol 713 Bitmap | Used by:717 889 | |
Symbol 714 Bitmap | Used by:717 | |
Symbol 715 Bitmap | Used by:717 | |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:713 714 715 716 | Used by:723 |
Symbol 718 Text | Uses:466 | Used by:723 |
Symbol 719 Text | Uses:466 | Used by:723 |
Symbol 720 Graphic | Uses:31 19 | Used by:723 |
Symbol 721 Text | Uses:131 | Used by:722 |
Symbol 722 Button | Uses:696 721 698 699 441 442 | Used by:723 732 740 761 |
Symbol 723 MovieClip | Uses:702 703 704 705 706 692 693 695 700 707 708 709 710 711 712 717 718 719 720 722 | Used by:Timeline |
Symbol 724 Text | Uses:466 | Used by:732 |
Symbol 725 Text | Uses:466 | Used by:732 |
Symbol 726 Text | Uses:466 | Used by:732 |
Symbol 727 Text | Uses:466 | Used by:732 |
Symbol 728 Text | Uses:466 | Used by:732 |
Symbol 729 Text | Uses:466 | Used by:732 |
Symbol 730 Text | Uses:466 | Used by:732 |
Symbol 731 Text | Uses:466 | Used by:732 |
Symbol 732 MovieClip | Uses:702 724 725 692 693 695 700 722 726 727 728 729 730 731 | Used by:Timeline |
Symbol 733 Bitmap | Used by:736 909 | |
Symbol 734 Bitmap | Used by:736 909 | |
Symbol 735 Bitmap | Used by:736 909 | |
Symbol 736 Graphic | Uses:733 734 735 684 | Used by:740 |
Symbol 737 Text | Uses:466 | Used by:740 |
Symbol 738 Text | Uses:466 | Used by:740 |
Symbol 739 Text | Uses:466 | Used by:740 |
Symbol 740 MovieClip | Uses:736 737 738 739 695 700 659 722 | Used by:Timeline |
Symbol 741 Text | Uses:466 | Used by:761 |
Symbol 742 Text | Uses:466 | Used by:761 |
Symbol 743 Text | Uses:466 | Used by:761 |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:761 |
Symbol 746 Text | Uses:466 | Used by:761 |
Symbol 747 Text | Uses:466 | Used by:761 |
Symbol 748 Text | Uses:466 | Used by:761 |
Symbol 749 Text | Uses:466 | Used by:761 |
Symbol 750 Text | Uses:466 | Used by:761 |
Symbol 751 Text | Uses:466 | Used by:761 |
Symbol 752 Text | Uses:466 | Used by:761 |
Symbol 753 Text | Uses:466 | Used by:761 |
Symbol 754 Text | Uses:466 | Used by:761 |
Symbol 755 Text | Uses:466 | Used by:761 |
Symbol 756 Text | Uses:466 | Used by:761 |
Symbol 757 Text | Uses:466 | Used by:761 |
Symbol 758 Text | Uses:466 | Used by:761 |
Symbol 759 Text | Uses:466 | Used by:761 |
Symbol 760 Text | Uses:466 | Used by:761 |
Symbol 761 MovieClip | Uses:702 741 742 695 722 743 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 | Used by:Timeline |
Symbol 762 Text | Uses:466 | Used by:771 776 |
Symbol 763 Text | Uses:466 | Used by:771 776 |
Symbol 764 Text | Uses:466 | Used by:771 776 |
Symbol 765 Text | Uses:466 | Used by:771 776 |
Symbol 766 Text | Uses:466 | Used by:771 776 |
Symbol 767 Text | Uses:466 | Used by:771 |
Symbol 768 Text | Uses:466 | Used by:771 |
Symbol 769 Bitmap | Used by:770 | |
Symbol 770 Graphic | Uses:769 | Used by:771 |
Symbol 771 MovieClip | Uses:647 762 763 764 765 766 767 768 770 695 | Used by:Timeline |
Symbol 772 Text | Uses:466 | Used by:776 |
Symbol 773 Text | Uses:466 | Used by:776 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:776 |
Symbol 776 MovieClip | Uses:647 762 763 764 765 766 772 773 695 775 | Used by:Timeline |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:779 |
Symbol 779 MovieClip | Uses:778 | Used by:Timeline |
Symbol 780 Bitmap | Used by:781 | |
Symbol 781 Graphic | Uses:780 | Used by:782 |
Symbol 782 MovieClip | Uses:781 | Used by:Timeline |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:785 |
Symbol 785 MovieClip | Uses:784 | Used by:Timeline |
Symbol 786 Bitmap | Used by:787 | |
Symbol 787 Graphic | Uses:786 | Used by:788 |
Symbol 788 MovieClip | Uses:787 | Used by:Timeline |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:827 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:798 |
Symbol 793 Text | Uses:466 | Used by:798 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:798 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:798 |
Symbol 798 Button | Uses:792 793 795 797 441 442 | Used by:827 |
Symbol 799 Bitmap | Used by:800 898 | |
Symbol 800 Graphic | Uses:799 | Used by:827 |
Symbol 801 Graphic | Used by:827 899 | |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:826 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:826 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:826 |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:826 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:826 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:826 |
Symbol 814 Bitmap | Used by:815 | |
Symbol 815 Graphic | Uses:814 | Used by:826 |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:826 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:826 |
Symbol 820 Bitmap | Used by:821 | |
Symbol 821 Graphic | Uses:820 | Used by:826 |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:826 |
Symbol 824 Bitmap | Used by:825 | |
Symbol 825 Graphic | Uses:824 | Used by:826 |
Symbol 826 MovieClip | Uses:803 805 807 809 811 813 815 817 819 821 823 825 | Used by:827 899 |
Symbol 827 MovieClip | Uses:790 798 147 800 801 826 | Used by:Timeline |
Symbol 828 Bitmap | Used by:829 | |
Symbol 829 Graphic | Uses:828 | Used by:853 |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:832 |
Symbol 832 MovieClip | Uses:831 | Used by:843 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:835 |
Symbol 835 MovieClip | Uses:834 | Used by:843 852 |
Symbol 836 Bitmap | Used by:837 | |
Symbol 837 Graphic | Uses:836 | Used by:843 |
Symbol 838 Graphic | Used by:839 | |
Symbol 839 MovieClip | Uses:838 | Used by:843 852 |
Symbol 840 Bitmap | Used by:841 | |
Symbol 841 Graphic | Uses:840 | Used by:842 |
Symbol 842 MovieClip | Uses:841 | Used by:843 |
Symbol 843 MovieClip | Uses:832 835 147 837 440 839 842 | Used by:853 |
Symbol 844 Bitmap | Used by:845 | |
Symbol 845 Graphic | Uses:844 | Used by:846 |
Symbol 846 MovieClip | Uses:845 | Used by:852 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:852 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:851 |
Symbol 851 MovieClip | Uses:850 | Used by:852 |
Symbol 852 MovieClip | Uses:846 835 147 848 440 839 851 | Used by:853 |
Symbol 853 MovieClip | Uses:829 843 852 | Used by:Timeline |
Symbol 854 Graphic | Uses:541 542 543 544 | Used by:861 866 871 876 881 |
Symbol 855 Text | Uses:466 | Used by:861 866 871 876 881 |
Symbol 856 Text | Uses:466 | Used by:861 |
Symbol 857 Text | Uses:466 | Used by:861 866 871 876 881 |
Symbol 858 Bitmap | Used by:859 | |
Symbol 859 Graphic | Uses:858 | Used by:861 |
Symbol 860 Text | Uses:466 | Used by:861 |
Symbol 861 MovieClip | Uses:854 855 856 857 859 860 677 | Used by:Timeline |
Symbol 862 Text | Uses:466 | Used by:866 |
Symbol 863 Text | Uses:466 | Used by:866 |
Symbol 864 Bitmap | Used by:865 | |
Symbol 865 Graphic | Uses:864 | Used by:866 |
Symbol 866 MovieClip | Uses:854 855 862 857 863 677 865 | Used by:Timeline |
Symbol 867 Text | Uses:466 | Used by:871 |
Symbol 868 Text | Uses:466 | Used by:871 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:871 |
Symbol 871 MovieClip | Uses:854 855 867 857 868 677 870 | Used by:Timeline |
Symbol 872 Text | Uses:466 | Used by:876 |
Symbol 873 Text | Uses:466 | Used by:876 |
Symbol 874 Bitmap | Used by:875 | |
Symbol 875 Graphic | Uses:874 | Used by:876 |
Symbol 876 MovieClip | Uses:854 855 872 857 873 677 875 | Used by:Timeline |
Symbol 877 Text | Uses:466 | Used by:881 |
Symbol 878 Text | Uses:466 | Used by:881 |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:879 | Used by:881 |
Symbol 881 MovieClip | Uses:854 855 877 857 878 677 880 | Used by:Timeline |
Symbol 882 EditableText | Uses:466 | Used by:Timeline |
Symbol 883 Text | Uses:466 | Used by:908 |
Symbol 884 Text | Uses:466 | Used by:908 |
Symbol 885 Text | Uses:466 | Used by:908 |
Symbol 886 Text | Uses:466 | Used by:908 |
Symbol 887 Text | Uses:466 | Used by:908 |
Symbol 888 Text | Uses:466 | Used by:908 |
Symbol 889 Graphic | Uses:548 549 550 713 | Used by:908 |
Symbol 890 EditableText | Uses:466 | Used by:908 |
Symbol 891 EditableText | Uses:466 | Used by:908 |
Symbol 892 EditableText | Uses:466 | Used by:908 |
Symbol 893 Text | Uses:466 | Used by:908 |
Symbol 894 Font | Used by:895 | |
Symbol 895 EditableText | Uses:894 | Used by:908 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:899 |
Symbol 898 Graphic | Uses:799 | Used by:899 |
Symbol 899 MovieClip | Uses:897 147 898 801 826 | Used by:908 |
Symbol 900 EditableText | Uses:466 | Used by:908 |
Symbol 901 EditableText | Uses:466 | Used by:908 |
Symbol 902 Graphic | Uses:550 | Used by:903 |
Symbol 903 MovieClip | Uses:902 | Used by:908 |
Symbol 904 Graphic | Uses:549 | Used by:905 |
Symbol 905 MovieClip | Uses:904 | Used by:908 |
Symbol 906 Graphic | Uses:548 | Used by:907 |
Symbol 907 MovieClip | Uses:906 | Used by:908 |
Symbol 908 MovieClip | Uses:647 883 884 885 886 887 888 889 695 890 891 892 893 895 899 900 901 659 903 905 907 | Used by:Timeline |
Symbol 909 Graphic | Uses:733 734 735 684 | Used by:920 |
Symbol 910 Text | Uses:466 | Used by:920 |
Symbol 911 Text | Uses:466 | Used by:920 |
Symbol 912 Text | Uses:466 | Used by:920 |
Symbol 913 Text | Uses:466 | Used by:920 |
Symbol 914 Text | Uses:466 | Used by:920 |
Symbol 915 Text | Uses:466 | Used by:920 |
Symbol 916 Bitmap | Used by:919 | |
Symbol 917 Bitmap | Used by:919 | |
Symbol 918 Bitmap | Used by:919 | |
Symbol 919 Graphic | Uses:916 917 918 | Used by:920 |
Symbol 920 MovieClip | Uses:909 910 659 657 911 912 913 914 915 919 | Used by:Timeline |
Instance Names
"ProgressLoad" | Frame 1 | Symbol 150 MovieClip |
"xml_level" | Frame 1 | Symbol 168 MovieClip |
"allData" | Frame 2 | Symbol 227 MovieClip |
"clSky" | Frame 2 | Symbol 230 MovieClip |
"village" | Frame 2 | Symbol 241 MovieClip |
"fontain" | Frame 2 | Symbol 271 MovieClip |
"sawmill" | Frame 2 | Symbol 305 MovieClip |
"field" | Frame 2 | Symbol 323 MovieClip |
"mill" | Frame 2 | Symbol 361 MovieClip |
"tavern" | Frame 2 | Symbol 369 MovieClip |
"forge" | Frame 2 | Symbol 387 MovieClip |
"quarry" | Frame 2 | Symbol 431 MovieClip |
"pnTitle" | Frame 2 | Symbol 444 MovieClip |
"pnShop1" | Frame 2 | Symbol 481 MovieClip |
"pnShop2" | Frame 2 | Symbol 487 MovieClip |
"pnMenu" | Frame 2 | Symbol 515 MovieClip |
"pnRes" | Frame 2 | Symbol 533 MovieClip |
"txtRes" | Frame 2 | Symbol 540 MovieClip |
"clInfo1" | Frame 2 | Symbol 557 MovieClip |
"clInfo2" | Frame 2 | Symbol 562 MovieClip |
"clInfo3" | Frame 2 | Symbol 566 MovieClip |
"clInfo4" | Frame 2 | Symbol 571 MovieClip |
"clInfo5" | Frame 2 | Symbol 575 MovieClip |
"clInfo6" | Frame 2 | Symbol 580 MovieClip |
"clInfo7" | Frame 2 | Symbol 584 MovieClip |
"clInfo8" | Frame 2 | Symbol 589 MovieClip |
"clInfoBuild1" | Frame 2 | Symbol 610 MovieClip |
"clInfoBuild2" | Frame 2 | Symbol 616 MovieClip |
"clInfoBuild3" | Frame 2 | Symbol 622 MovieClip |
"clInfoBuild4" | Frame 2 | Symbol 628 MovieClip |
"clInfoBuild5" | Frame 2 | Symbol 632 MovieClip |
"clInfoBuild6" | Frame 2 | Symbol 637 MovieClip |
"clInfoBuild7" | Frame 2 | Symbol 641 MovieClip |
"clInfoBuild8" | Frame 2 | Symbol 645 MovieClip |
"pnPause" | Frame 2 | Symbol 673 MovieClip |
"pnNewGame" | Frame 2 | Symbol 680 MovieClip |
"pnHelp1" | Frame 2 | Symbol 701 MovieClip |
"pnHelp2" | Frame 2 | Symbol 723 MovieClip |
"pnHelp3" | Frame 2 | Symbol 732 MovieClip |
"pnHelp4" | Frame 2 | Symbol 740 MovieClip |
"pnHelp5" | Frame 2 | Symbol 761 MovieClip |
"pnShopLevel" | Frame 2 | Symbol 771 MovieClip |
"pnShopLevel2" | Frame 2 | Symbol 776 MovieClip |
"pnBack1" | Frame 3 | Symbol 779 MovieClip |
"pnBack2" | Frame 3 | Symbol 782 MovieClip |
"pnBack3" | Frame 3 | Symbol 785 MovieClip |
"pnBack4" | Frame 3 | Symbol 788 MovieClip |
"pnTimer" | Frame 3 | Symbol 827 MovieClip |
"pnBonus" | Frame 3 | Symbol 853 MovieClip |
"clCitizen1" | Frame 3 | Symbol 861 MovieClip |
"clCitizen2" | Frame 3 | Symbol 866 MovieClip |
"clCitizen3" | Frame 3 | Symbol 871 MovieClip |
"clCitizen4" | Frame 3 | Symbol 876 MovieClip |
"clCitizen5" | Frame 3 | Symbol 881 MovieClip |
"pnLose" | Frame 3 | Symbol 882 EditableText |
"pnResult" | Frame 3 | Symbol 908 MovieClip |
"pnNag" | Frame 3 | Symbol 920 MovieClip |
"score" | Symbol 134 MovieClip [Score] Frame 1 | Symbol 132 EditableText |
"score" | Symbol 134 MovieClip [Score] Frame 1 | Symbol 133 EditableText |
"mask" | Symbol 150 MovieClip Frame 1 | Symbol 147 MovieClip |
"hammer" | Symbol 189 MovieClip [MouseCursor] Frame 1 | Symbol 188 MovieClip |
"cursor" | Symbol 227 MovieClip Frame 1 | Symbol 189 MovieClip [MouseCursor] |
"BonusLightning" | Symbol 227 MovieClip Frame 1 | Symbol 198 MovieClip [BonusLightning] |
"hit" | Symbol 241 MovieClip Frame 1 | Symbol 235 MovieClip |
"glow" | Symbol 241 MovieClip Frame 1 | Symbol 240 MovieClip |
"hit" | Symbol 271 MovieClip Frame 1 | Symbol 243 MovieClip |
"ani" | Symbol 271 MovieClip Frame 1 | Symbol 264 MovieClip |
"image" | Symbol 271 MovieClip Frame 1 | Symbol 267 MovieClip |
"glow" | Symbol 271 MovieClip Frame 1 | Symbol 270 MovieClip |
"hit" | Symbol 305 MovieClip Frame 1 | Symbol 273 MovieClip |
"ani" | Symbol 305 MovieClip Frame 1 | Symbol 294 MovieClip |
"people" | Symbol 305 MovieClip Frame 1 | Symbol 301 MovieClip |
"glow" | Symbol 305 MovieClip Frame 1 | Symbol 304 MovieClip |
"hit" | Symbol 323 MovieClip Frame 1 | Symbol 307 MovieClip |
"image" | Symbol 323 MovieClip Frame 1 | Symbol 310 MovieClip |
"people" | Symbol 323 MovieClip Frame 1 | Symbol 319 MovieClip |
"glow" | Symbol 323 MovieClip Frame 1 | Symbol 322 MovieClip |
"hit" | Symbol 361 MovieClip Frame 1 | Symbol 325 MovieClip |
"people" | Symbol 361 MovieClip Frame 1 | Symbol 338 MovieClip |
"glow" | Symbol 361 MovieClip Frame 1 | Symbol 341 MovieClip |
"ani" | Symbol 361 MovieClip Frame 1 | Symbol 360 MovieClip |
"hit" | Symbol 369 MovieClip Frame 1 | Symbol 363 MovieClip |
"glow" | Symbol 369 MovieClip Frame 1 | Symbol 368 MovieClip |
"hit" | Symbol 387 MovieClip Frame 1 | Symbol 371 MovieClip |
"image" | Symbol 387 MovieClip Frame 1 | Symbol 374 MovieClip |
"people" | Symbol 387 MovieClip Frame 1 | Symbol 383 MovieClip |
"glow" | Symbol 387 MovieClip Frame 1 | Symbol 386 MovieClip |
"hit" | Symbol 431 MovieClip Frame 1 | Symbol 389 MovieClip |
"ani" | Symbol 431 MovieClip Frame 1 | Symbol 410 MovieClip |
"people" | Symbol 431 MovieClip Frame 1 | Symbol 427 MovieClip |
"glow" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
"btEye" | Symbol 444 MovieClip Frame 1 | Symbol 443 Button |
"btBuy1" | Symbol 481 MovieClip Frame 1 | Symbol 460 Button |
"btBuy2" | Symbol 481 MovieClip Frame 1 | Symbol 460 Button |
"btBuy3" | Symbol 481 MovieClip Frame 1 | Symbol 460 Button |
"btBuy4" | Symbol 481 MovieClip Frame 1 | Symbol 460 Button |
"MarkBuy" | Symbol 481 MovieClip Frame 1 | Symbol 463 MovieClip |
"btNext" | Symbol 481 MovieClip Frame 1 | Symbol 472 Button |
"btNo1" | Symbol 481 MovieClip Frame 1 | Symbol 477 Button |
"btNo2" | Symbol 481 MovieClip Frame 1 | Symbol 477 Button |
"btNo3" | Symbol 481 MovieClip Frame 1 | Symbol 477 Button |
"btNo4" | Symbol 481 MovieClip Frame 1 | Symbol 477 Button |
"btBought1" | Symbol 481 MovieClip Frame 1 | Symbol 480 MovieClip |
"btBought2" | Symbol 481 MovieClip Frame 1 | Symbol 480 MovieClip |
"btBought3" | Symbol 481 MovieClip Frame 1 | Symbol 480 MovieClip |
"btBought4" | Symbol 481 MovieClip Frame 1 | Symbol 480 MovieClip |
"btBuy1" | Symbol 487 MovieClip Frame 1 | Symbol 460 Button |
"btBuy2" | Symbol 487 MovieClip Frame 1 | Symbol 460 Button |
"btBuy3" | Symbol 487 MovieClip Frame 1 | Symbol 460 Button |
"btBuy4" | Symbol 487 MovieClip Frame 1 | Symbol 460 Button |
"MarkBuy" | Symbol 487 MovieClip Frame 1 | Symbol 463 MovieClip |
"btNext" | Symbol 487 MovieClip Frame 1 | Symbol 472 Button |
"btNo1" | Symbol 487 MovieClip Frame 1 | Symbol 477 Button |
"btNo2" | Symbol 487 MovieClip Frame 1 | Symbol 477 Button |
"btNo3" | Symbol 487 MovieClip Frame 1 | Symbol 477 Button |
"btNo4" | Symbol 487 MovieClip Frame 1 | Symbol 477 Button |
"btBought1" | Symbol 487 MovieClip Frame 1 | Symbol 480 MovieClip |
"btBought2" | Symbol 487 MovieClip Frame 1 | Symbol 480 MovieClip |
"btBought3" | Symbol 487 MovieClip Frame 1 | Symbol 480 MovieClip |
"btBought4" | Symbol 487 MovieClip Frame 1 | Symbol 480 MovieClip |
"btStart" | Symbol 515 MovieClip Frame 1 | Symbol 498 Button |
"btHelp" | Symbol 515 MovieClip Frame 1 | Symbol 506 Button |
"btDownload" | Symbol 515 MovieClip Frame 1 | Symbol 514 Button |
"btMenu" | Symbol 533 MovieClip Frame 1 | Symbol 525 Button |
"btEye" | Symbol 533 MovieClip Frame 1 | Symbol 532 Button |
"lbMoney" | Symbol 540 MovieClip Frame 1 | Symbol 534 EditableText |
"lbWood" | Symbol 540 MovieClip Frame 1 | Symbol 535 EditableText |
"lbMeat" | Symbol 540 MovieClip Frame 1 | Symbol 536 EditableText |
"lbScore" | Symbol 540 MovieClip Frame 1 | Symbol 537 EditableText |
"lbLevel" | Symbol 540 MovieClip Frame 1 | Symbol 538 EditableText |
"lbLife" | Symbol 540 MovieClip Frame 1 | Symbol 539 EditableText |
"question" | Symbol 610 MovieClip Frame 1 | Symbol 600 MovieClip |
"question_txt" | Symbol 610 MovieClip Frame 1 | Symbol 601 EditableText |
"people" | Symbol 610 MovieClip Frame 1 | Symbol 608 MovieClip |
"people_txt" | Symbol 610 MovieClip Frame 1 | Symbol 609 EditableText |
"question" | Symbol 616 MovieClip Frame 1 | Symbol 600 MovieClip |
"question_txt" | Symbol 616 MovieClip Frame 1 | Symbol 614 EditableText |
"people_txt" | Symbol 616 MovieClip Frame 1 | Symbol 615 EditableText |
"people" | Symbol 616 MovieClip Frame 1 | Symbol 383 MovieClip |
"question" | Symbol 622 MovieClip Frame 1 | Symbol 600 MovieClip |
"question_txt" | Symbol 622 MovieClip Frame 1 | Symbol 620 EditableText |
"people_txt" | Symbol 622 MovieClip Frame 1 | Symbol 621 EditableText |
"people" | Symbol 622 MovieClip Frame 1 | Symbol 427 MovieClip |
"question" | Symbol 628 MovieClip Frame 1 | Symbol 600 MovieClip |
"question_txt" | Symbol 628 MovieClip Frame 1 | Symbol 626 EditableText |
"people_txt" | Symbol 628 MovieClip Frame 1 | Symbol 627 EditableText |
"people" | Symbol 628 MovieClip Frame 1 | Symbol 338 MovieClip |
"question" | Symbol 637 MovieClip Frame 1 | Symbol 600 MovieClip |
"question_txt" | Symbol 637 MovieClip Frame 1 | Symbol 635 EditableText |
"people_txt" | Symbol 637 MovieClip Frame 1 | Symbol 636 EditableText |
"people" | Symbol 637 MovieClip Frame 1 | Symbol 319 MovieClip |
"question" | Symbol 645 MovieClip Frame 1 | Symbol 600 MovieClip |
"checkOff" | Symbol 672 MovieClip Frame 1 | Symbol 667 MovieClip |
"checkOn" | Symbol 672 MovieClip Frame 1 | Symbol 671 MovieClip |
"btReturn" | Symbol 673 MovieClip Frame 1 | Symbol 655 Button |
"btMainMenu" | Symbol 673 MovieClip Frame 1 | Symbol 657 Button |
"btDownload" | Symbol 673 MovieClip Frame 1 | Symbol 659 Button |
"btHelp" | Symbol 673 MovieClip Frame 1 | Symbol 662 Button |
"checkSound" | Symbol 673 MovieClip Frame 1 | Symbol 672 MovieClip |
"btContinue" | Symbol 680 MovieClip Frame 1 | Symbol 677 Button |
"btNew" | Symbol 680 MovieClip Frame 1 | Symbol 679 Button |
"checkSound" | Symbol 680 MovieClip Frame 1 | Symbol 672 MovieClip |
"btOK" | Symbol 701 MovieClip Frame 1 | Symbol 695 Button |
"btNext" | Symbol 701 MovieClip Frame 1 | Symbol 700 Button |
"btOK" | Symbol 723 MovieClip Frame 1 | Symbol 695 Button |
"btNext" | Symbol 723 MovieClip Frame 1 | Symbol 700 Button |
"btPrev" | Symbol 723 MovieClip Frame 1 | Symbol 722 Button |
"btOK" | Symbol 732 MovieClip Frame 1 | Symbol 695 Button |
"btNext" | Symbol 732 MovieClip Frame 1 | Symbol 700 Button |
"btPrev" | Symbol 732 MovieClip Frame 1 | Symbol 722 Button |
"btOK" | Symbol 740 MovieClip Frame 1 | Symbol 695 Button |
"btNext" | Symbol 740 MovieClip Frame 1 | Symbol 700 Button |
"btDownload" | Symbol 740 MovieClip Frame 1 | Symbol 659 Button |
"btPrev" | Symbol 740 MovieClip Frame 1 | Symbol 722 Button |
"btOK" | Symbol 761 MovieClip Frame 1 | Symbol 695 Button |
"btPrev" | Symbol 761 MovieClip Frame 1 | Symbol 722 Button |
"btOK" | Symbol 771 MovieClip Frame 1 | Symbol 695 Button |
"btOK" | Symbol 776 MovieClip Frame 1 | Symbol 695 Button |
"btMenu" | Symbol 827 MovieClip Frame 1 | Symbol 798 Button |
"maskTimer" | Symbol 827 MovieClip Frame 1 | Symbol 147 MovieClip |
"timerLevel" | Symbol 827 MovieClip Frame 1 | Symbol 826 MovieClip |
"no" | Symbol 843 MovieClip Frame 1 | Symbol 832 MovieClip |
"yes" | Symbol 843 MovieClip Frame 1 | Symbol 835 MovieClip |
"mask" | Symbol 843 MovieClip Frame 1 | Symbol 147 MovieClip |
"level" | Symbol 843 MovieClip Frame 1 | Symbol 839 MovieClip |
"glow" | Symbol 843 MovieClip Frame 1 | Symbol 842 MovieClip |
"no" | Symbol 852 MovieClip Frame 1 | Symbol 846 MovieClip |
"yes" | Symbol 852 MovieClip Frame 1 | Symbol 835 MovieClip |
"mask" | Symbol 852 MovieClip Frame 1 | Symbol 147 MovieClip |
"level" | Symbol 852 MovieClip Frame 1 | Symbol 839 MovieClip |
"glow" | Symbol 852 MovieClip Frame 1 | Symbol 851 MovieClip |
"hammer" | Symbol 853 MovieClip Frame 1 | Symbol 843 MovieClip |
"light" | Symbol 853 MovieClip Frame 1 | Symbol 852 MovieClip |
"btContinue" | Symbol 861 MovieClip Frame 1 | Symbol 677 Button |
"btContinue" | Symbol 866 MovieClip Frame 1 | Symbol 677 Button |
"btContinue" | Symbol 871 MovieClip Frame 1 | Symbol 677 Button |
"btContinue" | Symbol 876 MovieClip Frame 1 | Symbol 677 Button |
"btContinue" | Symbol 881 MovieClip Frame 1 | Symbol 677 Button |
"maskTimer" | Symbol 899 MovieClip Frame 1 | Symbol 147 MovieClip |
"timerLevel" | Symbol 899 MovieClip Frame 1 | Symbol 826 MovieClip |
"btOK" | Symbol 908 MovieClip Frame 1 | Symbol 695 Button |
"Jug" | Symbol 908 MovieClip Frame 1 | Symbol 899 MovieClip |
"btDownload" | Symbol 908 MovieClip Frame 1 | Symbol 659 Button |
"clGold" | Symbol 908 MovieClip Frame 1 | Symbol 903 MovieClip |
"clWood" | Symbol 908 MovieClip Frame 1 | Symbol 905 MovieClip |
"clFood" | Symbol 908 MovieClip Frame 1 | Symbol 907 MovieClip |
"btDownload" | Symbol 920 MovieClip Frame 1 | Symbol 659 Button |
"btMain" | Symbol 920 MovieClip Frame 1 | Symbol 657 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Selector" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "res1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "res2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "res3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "res4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "res5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "res7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "res8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "res9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "res10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "res12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "res13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "corner13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "cellNormal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "cellMajor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "corner12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "corner10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "corner11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "corner14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "corner15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "corner16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "corner17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "corner19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "corner18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "corner20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "corner21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "corner22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "corner23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "corner24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "corner25" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "corner26" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "corner27" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "cellMajor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "sndKillPuzzle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "cellExploted" |
ExportAssets (56) | Timeline Frame 1 | Symbol 130 as "Lock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 134 as "Score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "HelpHint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "res11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "res6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 189 as "MouseCursor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 198 as "BonusLightning" |
ExportAssets (56) | Timeline Frame 2 | Symbol 199 as "sndTone1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 200 as "menuSound" |
ExportAssets (56) | Timeline Frame 2 | Symbol 201 as "sndHammer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 202 as "sndTone2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 203 as "track01" |
ExportAssets (56) | Timeline Frame 2 | Symbol 204 as "sndLight" |
ExportAssets (56) | Timeline Frame 2 | Symbol 205 as "sndTone3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 206 as "track02" |
ExportAssets (56) | Timeline Frame 2 | Symbol 207 as "sndTone4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 208 as "track03" |
ExportAssets (56) | Timeline Frame 2 | Symbol 209 as "sndTone5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 210 as "sndTone6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 211 as "sndPeopleHint" |
ExportAssets (56) | Timeline Frame 2 | Symbol 212 as "sndTone7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 213 as "sndSelect" |
ExportAssets (56) | Timeline Frame 2 | Symbol 214 as "sndTone8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 215 as "sndMismatch" |
ExportAssets (56) | Timeline Frame 2 | Symbol 216 as "sndBuild" |
ExportAssets (56) | Timeline Frame 2 | Symbol 217 as "sndDeadWood" |
ExportAssets (56) | Timeline Frame 2 | Symbol 218 as "sndEpisodeComplite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 219 as "sndDeadMoney" |
ExportAssets (56) | Timeline Frame 2 | Symbol 220 as "sndCounter" |
ExportAssets (56) | Timeline Frame 2 | Symbol 221 as "sndDeadFood" |
ExportAssets (56) | Timeline Frame 2 | Symbol 222 as "sndDeadEmpty" |
ExportAssets (56) | Timeline Frame 2 | Symbol 223 as "sndDeadBonus" |
ExportAssets (56) | Timeline Frame 2 | Symbol 224 as "sndFieldStart" |
ExportAssets (56) | Timeline Frame 2 | Symbol 225 as "sndFieldOver" |
ExportAssets (56) | Timeline Frame 2 | Symbol 226 as "sndEndLevel" |
Labels
"btDownload" | Symbol 515 MovieClip Frame 1 |
Dynamic Text Variables
score_txt | Symbol 132 EditableText | "" |
score_txt | Symbol 133 EditableText | "" |
txtPercent | Symbol 152 EditableText | "<p align="center"><font face="Times New Roman" size="28" color="#ffff00" letterSpacing="0.000000" kerning="1">0%</font></p>" |
level_0 | Symbol 153 EditableText | "<?xml version="1.0" ?> <Level> <!-- Level 0 --> <State max="300" pos="300" delta="-1" delay="1000" /> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="2" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="0" y="1" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="1" y="1" active="0"> <Group tile="12" rotate="270" /> 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</Field> </Level> " |
level_1 | Symbol 154 EditableText | "<?xml version="1.0" ?> <Level> <!-- Level 1 --> <State max="300" pos="300" delta="-1" delay="1000" /> <!-- //////////////////////////////////////// FIELD //////////////////////////////////////// --> <Balls /> <Field field_width="13" field_height="10" field_pos_x="30" field_pos_y="50"> <Cell x="2" y="0" active="0"> <Group tile="13" rotate="0" /> </Cell> <Cell x="3" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="4" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="5" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="6" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="7" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="8" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="9" y="0" active="0"> <Group tile="12" rotate="270" /> </Cell> <Cell x="10" y="0" active="0"> <Group tile="13" rotate="90" /> </Cell> <Cell x="1" y="1" active="0"> <Group 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money_txt | Symbol 534 EditableText | "0" |
wood_txt | Symbol 535 EditableText | "0" |
food_txt | Symbol 536 EditableText | "0" |
score_txt | Symbol 537 EditableText | "0" |
level_txt | Symbol 538 EditableText | "0" |
life_txt | Symbol 539 EditableText | "0" |
txt | Symbol 614 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 620 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 626 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
txt | Symbol 635 EditableText | "Play more skilfully and get a super bonus that helps you to build the City quicker!" |
loseMessage | Symbol 882 EditableText | "<p align="center"><font face="Verdana" size="50" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>Time out</b></font></p>" |
time_txt | Symbol 890 EditableText | "0:00" |
wood_txt | Symbol 891 EditableText | "Supplies -" |
food_txt | Symbol 892 EditableText | "Food -" |
bonus_txt | Symbol 895 EditableText | "0" |
remain_txt | Symbol 900 EditableText | "0:00" |
gold_txt | Symbol 901 EditableText | "Gold -" |
|