Frame 1
b1 = _root.getBytesLoaded();
b2 = _root.getBytesTotal();
tgPrel = 1 + Math.round((b1 * 100) / b2);
prel.gotoAndStop(tgPrel);
if (b1 >= b2) {
gotoAndPlay ("intro");
}
Frame 4
if (Math.round(b1 / 1024) <= 35) {
gotoAndPlay ("loop1");
}
Frame 5
b1 = _root.getBytesLoaded();
b2 = _root.getBytesTotal();
tgPrel = 1 + Math.round((b1 * 100) / b2);
tg = tgprel - 1;
if (tg <= 9) {
procent = "0" + tg;
} else {
procent = tg;
}
prel.gotoAndStop(tgPrel);
Frame 9
if (Math.round(b1 / 1024) <= 100) {
gotoAndPlay ("loop2");
}
Frame 11
b1 = _root.getBytesLoaded();
b2 = _root.getBytesTotal();
tgPrel = 1 + Math.round((b1 * 100) / b2);
tg = tgprel - 2;
if (tgprel <= 9) {
procent = "0" + tg;
} else {
procent = tg;
}
prel.gotoAndStop(tgPrel);
Frame 14
if (b1 < b2) {
gotoAndPlay ("loop3");
}
Frame 15
procent = "--";
prel.gotoAndStop(100);
Frame 220
function d(o) {
var _local1 = o;
for (i in _local1) {
d(_local1[i]);
delete _local1[i];
}
}
d(_root);
stop();
lll = 0;
Instance of Symbol 148 MovieClip in Frame 220
on (release) {
getURL ("http://www.freeonlinegames.com/?bug", "_blank");
}
Frame 221
var levelData = new Array();
levelData[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 4, 6, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 1, 2, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 5, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 4, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 2, 4, 2, 4, 1, 3, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 2, 2, 5, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 3, 1, 4, 2, 4, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 1, 2, 1, 1, 1, 3, 2, 2, 2, 2, 6, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[6] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 2, 4, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 4, 2, 4, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 2, 4, 2, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 1, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 3, 3, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 4, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 2, 2, 1, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 1, 1, 1, 1, 4, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 4, 3, 3, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 2, 6, 2, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 5, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 6, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[13] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 4, 3, 5, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 6, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 4, 2, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 4, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[16] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[17] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 4, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 1, 5, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 4, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[18] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 3, 4, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[19] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 4, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[20] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 4, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 6, 2, 4, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[21] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 3, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[22] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 4, 2, 6, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 4, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[23] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0, 1, 2, 2, 3, 1, 0, 0, 1, 2, 2, 4, 2, 4, 2, 1, 0, 1, 3, 3, 3, 1, 0, 0, 1, 2, 1, 2, 2, 4, 2, 1, 1, 1, 2, 2, 3, 1, 0, 0, 1, 2, 2, 4, 4, 4, 2, 2, 2, 4, 2, 6, 3, 1, 0, 0, 1, 1, 1, 2, 2, 4, 2, 2, 4, 1, 2, 2, 3, 1, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 2, 1, 3, 3, 3, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 3, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[24] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 3, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 4, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 4, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[25] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 5, 2, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 2, 3, 2, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 1, 1, 1, 4, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 4, 6, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 4, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[26] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 1, 3, 3, 1, 2, 2, 1, 1, 2, 4, 2, 4, 1, 2, 1, 0, 1, 3, 3, 2, 2, 2, 1, 1, 2, 4, 2, 4, 2, 2, 1, 0, 1, 3, 3, 1, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 1, 3, 3, 1, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 2, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 2, 6, 2, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[27] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 2, 2, 1, 0, 1, 5, 3, 5, 3, 5, 1, 1, 1, 2, 4, 2, 4, 2, 1, 1, 1, 3, 5, 3, 5, 3, 1, 0, 1, 4, 2, 4, 2, 2, 1, 2, 2, 5, 3, 5, 3, 5, 1, 0, 1, 6, 4, 2, 4, 2, 2, 2, 2, 3, 5, 3, 5, 1, 1, 0, 1, 4, 2, 4, 2, 2, 1, 2, 2, 5, 3, 5, 3, 5, 1, 1, 1, 2, 4, 2, 4, 2, 1, 1, 1, 3, 5, 3, 5, 3, 1, 1, 2, 2, 2, 4, 2, 2, 1, 0, 1, 5, 3, 5, 3, 5, 1, 1, 2, 2, 4, 2, 4, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[28] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 6, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[29] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 4, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 6, 4, 3, 2, 3, 2, 3, 4, 1, 1, 0, 0, 0, 0, 1, 1, 2, 4, 1, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[30] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 3, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[31] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[32] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 4, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 4, 2, 1, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 4, 2, 2, 2, 4, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 1, 1, 1, 0, 0, 1, 3, 3, 6, 2, 1, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 1, 3, 3, 2, 2, 4, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 4, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[33] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 4, 2, 1, 4, 2, 1, 2, 4, 1, 1, 4, 2, 1, 0, 1, 2, 1, 2, 2, 4, 2, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 1, 1, 4, 1, 4, 1, 1, 4, 4, 2, 1, 0, 1, 2, 1, 2, 1, 2, 3, 3, 3, 2, 1, 2, 2, 2, 1, 0, 1, 2, 4, 2, 2, 3, 2, 1, 2, 3, 4, 2, 1, 2, 1, 0, 1, 2, 4, 1, 6, 4, 3, 3, 3, 1, 2, 1, 2, 2, 1, 0, 1, 2, 2, 2, 2, 3, 2, 1, 2, 3, 2, 2, 4, 2, 1, 0, 1, 2, 1, 1, 3, 4, 1, 1, 1, 4, 3, 2, 1, 2, 1, 0, 1, 2, 1, 2, 4, 3, 3, 3, 3, 3, 2, 1, 1, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[34] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 5, 3, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 3, 6, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[35] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 4, 4, 2, 1, 1, 1, 1, 1, 0, 0, 1, 1, 2, 1, 1, 2, 3, 3, 3, 2, 2, 2, 2, 1, 1, 0, 0, 1, 2, 1, 6, 1, 3, 3, 3, 1, 1, 1, 4, 2, 1, 0, 0, 1, 2, 1, 2, 4, 3, 3, 3, 2, 2, 2, 2, 2, 1, 0, 1, 1, 2, 1, 2, 4, 3, 3, 3, 4, 2, 1, 2, 1, 1, 0, 1, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 4, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[36] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 1, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 4, 3, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 1, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[37] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 3, 3, 3, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 1, 2, 4, 1, 1, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 2, 1, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 4, 2, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 1, 6, 2, 4, 4, 4, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[38] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 2, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 2, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 4, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[39] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 1, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 1, 0, 0, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 1, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 2, 1, 1, 1, 1, 4, 1, 1, 0, 0, 1, 4, 2, 1, 1, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 1, 1, 2, 4, 2, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[40] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 2, 4, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 5, 3, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[41] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 2, 4, 2, 6, 2, 1, 0, 0, 0, 1, 1, 2, 1, 4, 1, 1, 3, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 3, 3, 3, 5, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 1, 2, 1, 3, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[42] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 6, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 4, 2, 4, 2, 2, 2, 4, 2, 2, 1, 2, 2, 1, 0, 1, 2, 2, 2, 2, 4, 4, 2, 2, 2, 4, 2, 4, 2, 1, 0, 1, 1, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 1, 1, 1, 0, 0, 0, 1, 1, 2, 2, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[43] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 6, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 3, 1, 3, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 3, 1, 5, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 4, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[44] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 1, 2, 2, 1, 0, 1, 2, 2, 1, 3, 2, 3, 3, 2, 1, 1, 1, 4, 1, 1, 0, 1, 2, 2, 1, 3, 1, 5, 3, 4, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 1, 3, 1, 3, 5, 1, 2, 1, 2, 2, 2, 1, 0, 1, 2, 4, 4, 3, 3, 3, 3, 1, 2, 1, 1, 1, 1, 1, 0, 1, 2, 6, 4, 2, 1, 2, 1, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[45] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 2, 1, 2, 2, 2, 1, 1, 0, 0, 0, 1, 2, 4, 2, 2, 1, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 1, 6, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, 1, 1, 2, 1, 2, 1, 3, 4, 4, 4, 4, 4, 3, 1, 0, 0, 0, 1, 2, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 0, 0, 1, 2, 2, 2, 3, 5, 5, 5, 5, 5, 5, 5, 3, 1, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[46] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 1, 1, 4, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 4, 1, 3, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 3, 3, 3, 1, 1, 4, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 3, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[47] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 4, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 4, 3, 4, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 4, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[48] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 6, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[49] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 2, 2, 1, 0, 0, 1, 1, 2, 1, 3, 1, 3, 1, 3, 1, 6, 4, 1, 0, 0, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 1, 1, 0, 0, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 4, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[50] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 4, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 5, 4, 3, 4, 3, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 3, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[51] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 1, 1, 2, 4, 4, 4, 4, 5, 5, 5, 5, 4, 3, 3, 3, 6, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[52] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 1, 6, 4, 2, 2, 2, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 1, 4, 1, 1, 1, 2, 4, 2, 1, 2, 1, 2, 1, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 2, 4, 2, 2, 2, 1, 0, 0, 0, 1, 2, 4, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 0, 0, 0, 1, 2, 2, 4, 2, 1, 4, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[53] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 5, 2, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 2, 3, 2, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 1, 1, 1, 4, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 4, 6, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 4, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[54] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 6, 4, 4, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[55] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 5, 5, 5, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 5, 4, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[56] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 1, 3, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 2, 1, 0, 0, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 1, 3, 1, 3, 5, 2, 4, 2, 3, 3, 4, 5, 1, 1, 0, 0, 1, 3, 1, 2, 4, 2, 4, 2, 5, 3, 4, 6, 1, 0, 0, 0, 1, 3, 1, 3, 2, 2, 4, 2, 3, 3, 4, 4, 1, 0, 0, 0, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 0, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 3, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 0, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[57] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 1, 3, 3, 2, 2, 1, 2, 4, 2, 2, 4, 2, 2, 1, 0, 0, 1, 3, 3, 2, 2, 1, 4, 1, 1, 1, 1, 2, 2, 1, 0, 0, 1, 3, 3, 2, 2, 2, 2, 6, 2, 1, 1, 2, 2, 1, 0, 0, 1, 3, 3, 2, 2, 1, 2, 1, 2, 2, 4, 2, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 4, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[58] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 1, 2, 2, 2, 1, 1, 3, 3, 3, 3, 3, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 1, 1, 3, 3, 3, 1, 2, 1, 0, 0, 1, 1, 2, 2, 4, 2, 2, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 1, 2, 1, 2, 4, 2, 2, 1, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 1, 2, 4, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 4, 2, 2, 1, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 2, 2, 1, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 6, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[59] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 0, 0, 1, 5, 3, 5, 3, 3, 3, 3, 3, 5, 3, 5, 3, 1, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 1, 0, 0, 1, 4, 2, 4, 2, 4, 6, 4, 2, 4, 2, 4, 2, 1, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 1, 0, 0, 1, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 1, 3, 5, 3, 5, 3, 3, 3, 3, 3, 5, 3, 5, 1, 0, 0, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[60] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 5, 2, 4, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 1, 3, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 5, 3, 1, 6, 1, 1, 0, 0, 0, 0, 1, 2, 1, 2, 1, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[61] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 3, 3, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 3, 3, 5, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[62] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 4, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 6, 4, 1, 2, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 2, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 4, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[63] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 4, 4, 5, 5, 5, 2, 4, 6, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[64] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 4, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0, 0, 1, 2, 6, 1, 1, 1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[65] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 6, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[66] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 2, 4, 2, 2, 1, 0, 0, 0, 1, 3, 3, 3, 3, 1, 1, 2, 4, 2, 2, 4, 1, 1, 1, 0, 1, 1, 3, 3, 3, 3, 1, 1, 2, 2, 2, 4, 2, 2, 1, 0, 1, 1, 1, 3, 3, 3, 2, 1, 1, 2, 4, 2, 4, 2, 1, 0, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 4, 2, 2, 1, 0, 1, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 4, 2, 1, 2, 1, 4, 2, 2, 4, 2, 2, 2, 2, 1, 1, 2, 2, 4, 2, 6, 2, 4, 2, 2, 2, 2, 4, 2, 2, 1, 1, 2, 2, 2, 1, 2, 4, 2, 4, 4, 2, 4, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[67] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 4, 6, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[68] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 1, 6, 4, 1, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 3, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 2, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 4, 2, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[69] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 5, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 3, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 5, 1, 1, 1, 4, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 6, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[70] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 2, 2, 4, 4, 1, 1, 1, 1, 1, 0, 1, 3, 3, 3, 3, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 3, 3, 1, 4, 1, 1, 1, 1, 2, 1, 4, 1, 2, 2, 1, 1, 1, 2, 4, 2, 2, 1, 2, 2, 2, 2, 2, 4, 4, 2, 1, 1, 2, 2, 4, 1, 2, 6, 2, 4, 2, 4, 4, 1, 2, 2, 1, 1, 2, 4, 2, 4, 2, 4, 2, 1, 2, 2, 2, 4, 2, 1, 1, 1, 2, 2, 2, 1, 2, 2, 4, 2, 1, 1, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[71] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 3, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 1, 1, 3, 3, 1, 2, 4, 2, 2, 4, 2, 1, 2, 2, 1, 0, 1, 3, 3, 3, 1, 2, 1, 1, 2, 4, 2, 1, 2, 2, 1, 0, 1, 3, 3, 3, 3, 3, 2, 2, 1, 4, 4, 2, 2, 2, 1, 0, 1, 1, 3, 3, 3, 3, 4, 2, 2, 2, 2, 1, 4, 2, 1, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 1, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 1, 2, 2, 4, 2, 1, 2, 2, 4, 1, 2, 4, 2, 1, 1, 0, 1, 2, 4, 1, 1, 1, 2, 4, 2, 1, 2, 4, 4, 2, 1, 0, 1, 2, 2, 2, 6, 1, 2, 2, 1, 1, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[72] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 4, 4, 3, 3, 3, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 3, 3, 1, 0, 0, 1, 2, 1, 1, 1, 1, 1, 1, 4, 1, 3, 3, 3, 1, 0, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 3, 3, 3, 1, 0, 1, 2, 2, 1, 2, 1, 4, 2, 4, 2, 1, 1, 1, 1, 1, 0, 1, 2, 1, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 6, 2, 2, 4, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 4, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[73] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 4, 3, 1, 4, 1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 6, 3, 1, 2, 2, 1, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 5, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[74] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 2, 2, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 5, 3, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 4, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[75] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 3, 1, 1, 1, 1, 3, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 3, 4, 2, 4, 2, 6, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[76] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 3, 4, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 4, 1, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[77] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 3, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[78] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 4, 1, 1, 2, 2, 1, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 3, 3, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 1, 5, 3, 1, 2, 1, 0, 0, 0, 0, 1, 2, 4, 4, 6, 2, 1, 3, 5, 1, 2, 1, 1, 1, 0, 0, 1, 2, 2, 4, 4, 2, 1, 3, 3, 1, 2, 2, 2, 1, 0, 0, 1, 1, 2, 2, 2, 2, 1, 3, 3, 4, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 4, 1, 1, 3, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[79] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 4, 1, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 1, 2, 2, 1, 1, 0, 0, 0, 1, 3, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 1, 0, 0, 0, 1, 3, 2, 2, 2, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 1, 3, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 1, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 1, 2, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[80] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 2, 1, 1, 2, 1, 1, 3, 3, 2, 1, 1, 1, 1, 1, 2, 4, 2, 2, 1, 2, 1, 1, 3, 3, 2, 2, 2, 2, 2, 4, 2, 2, 2, 4, 1, 2, 1, 1, 3, 3, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 2, 1, 1, 3, 3, 2, 1, 1, 2, 4, 2, 1, 4, 2, 4, 1, 2, 1, 1, 3, 3, 2, 1, 2, 2, 2, 2, 2, 4, 2, 2, 1, 2, 1, 1, 3, 3, 2, 1, 2, 2, 4, 2, 1, 1, 1, 4, 2, 2, 1, 1, 3, 3, 2, 1, 2, 4, 2, 4, 2, 2, 4, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 6, 1, 1, 2, 4, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[81] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 6, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 3, 5, 3, 5, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 4, 2, 4, 3, 2, 1, 1, 0, 0, 0, 0, 1, 1, 1, 2, 5, 3, 5, 3, 5, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 2, 4, 2, 4, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[82] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 2, 6, 2, 5, 2, 5, 2, 5, 2, 1, 2, 2, 1, 1, 0, 1, 4, 1, 2, 2, 5, 2, 5, 2, 2, 1, 2, 2, 2, 1, 0, 1, 2, 1, 2, 5, 2, 5, 2, 5, 2, 2, 2, 2, 2, 1, 0, 1, 2, 1, 2, 2, 5, 2, 5, 2, 2, 1, 1, 2, 1, 1, 0, 1, 2, 1, 2, 5, 2, 5, 2, 5, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 2, 5, 2, 5, 2, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 5, 2, 5, 2, 5, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 2, 5, 2, 5, 2, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 5, 2, 3, 2, 5, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[83] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 1, 4, 4, 4, 2, 1, 2, 4, 4, 2, 2, 4, 1, 1, 0, 0, 1, 2, 4, 2, 2, 1, 2, 2, 3, 3, 3, 3, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 1, 4, 3, 1, 1, 3, 2, 1, 0, 0, 1, 2, 2, 1, 2, 4, 1, 2, 3, 3, 3, 3, 1, 1, 0, 1, 1, 4, 2, 4, 2, 2, 1, 4, 3, 1, 1, 3, 2, 1, 0, 1, 2, 4, 2, 2, 4, 2, 6, 4, 3, 3, 3, 3, 2, 1, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[84] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 1, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 4, 2, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 4, 2, 2, 4, 2, 2, 1, 0, 0, 1, 1, 2, 4, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 0, 0, 1, 2, 2, 2, 1, 4, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 1, 2, 2, 2, 2, 4, 2, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 3, 3, 2, 6, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 4, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[85] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 3, 3, 1, 0, 1, 2, 4, 2, 2, 2, 4, 4, 2, 1, 5, 5, 5, 3, 1, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 5, 3, 1, 0, 1, 2, 2, 4, 2, 4, 2, 4, 2, 1, 5, 3, 5, 3, 1, 0, 1, 1, 2, 4, 2, 4, 2, 4, 2, 3, 5, 3, 5, 3, 1, 1, 1, 2, 2, 4, 2, 4, 2, 4, 2, 3, 5, 3, 5, 3, 6, 1, 1, 2, 2, 4, 2, 4, 2, 4, 2, 1, 5, 3, 5, 3, 1, 1, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 5, 3, 1, 0, 1, 2, 4, 2, 2, 2, 4, 4, 2, 1, 5, 5, 5, 3, 1, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 3, 3, 1, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[86] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 3, 3, 2, 2, 1, 1, 1, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 1, 4, 4, 2, 1, 1, 1, 1, 1, 0, 1, 2, 4, 3, 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 4, 1, 1, 1, 4, 1, 1, 2, 1, 2, 4, 2, 1, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 4, 4, 1, 2, 1, 0, 1, 1, 4, 4, 1, 2, 1, 1, 4, 1, 4, 2, 2, 2, 1, 0, 1, 3, 3, 3, 2, 4, 6, 2, 4, 2, 2, 2, 1, 1, 1, 0, 1, 3, 3, 3, 1, 4, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 1, 3, 3, 3, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[87] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 5, 2, 2, 2, 5, 2, 5, 5, 2, 2, 1, 0, 0, 0, 1, 2, 4, 2, 5, 2, 2, 2, 2, 5, 1, 2, 1, 0, 0, 0, 1, 2, 3, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 6, 1, 1, 0, 0, 0, 1, 2, 5, 2, 3, 2, 5, 2, 2, 5, 5, 2, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 1, 1, 5, 2, 2, 2, 5, 2, 1, 4, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[88] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 6, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[89] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 3, 5, 3, 2, 2, 4, 2, 1, 0, 1, 2, 2, 4, 6, 4, 3, 3, 3, 3, 1, 4, 4, 2, 1, 0, 1, 2, 2, 2, 4, 2, 1, 4, 1, 1, 1, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[90] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 3, 3, 4, 4, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[91] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 4, 1, 3, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 3, 3, 3, 1, 2, 4, 2, 1, 0, 0, 0, 0, 1, 6, 2, 4, 3, 1, 5, 4, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[92] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 1, 3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 4, 2, 1, 1, 3, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 1, 2, 2, 3, 3, 3, 3, 3, 2, 4, 1, 2, 2, 1, 0, 0, 1, 2, 4, 1, 1, 3, 1, 1, 2, 2, 1, 4, 2, 1, 0, 0, 1, 2, 2, 2, 1, 3, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0, 1, 1, 1, 2, 4, 2, 1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 1, 4, 2, 2, 2, 2, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[93] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 5, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 3, 5, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 5, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[94] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 4, 2, 2, 4, 2, 1, 1, 1, 1, 0, 0, 1, 2, 2, 4, 2, 2, 1, 1, 3, 3, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 4, 2, 1, 3, 3, 4, 2, 4, 2, 2, 1, 1, 2, 4, 4, 2, 2, 4, 1, 3, 3, 2, 2, 1, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 3, 3, 3, 1, 4, 2, 2, 2, 1, 0, 1, 4, 2, 6, 2, 1, 3, 3, 3, 1, 2, 4, 2, 2, 1, 0, 1, 2, 2, 2, 2, 1, 3, 3, 3, 4, 2, 2, 2, 1, 1, 0, 1, 2, 1, 1, 4, 2, 1, 1, 1, 2, 2, 2, 1, 1, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[95] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 3, 3, 3, 3, 3, 1, 2, 2, 1, 0, 0, 0, 1, 2, 2, 1, 3, 3, 3, 3, 3, 3, 2, 1, 1, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 4, 1, 1, 4, 1, 0, 0, 0, 0, 1, 6, 4, 2, 2, 4, 2, 4, 2, 2, 2, 1, 1, 1, 0, 0, 1, 2, 4, 4, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 0, 0, 1, 2, 1, 2, 2, 4, 4, 1, 1, 2, 2, 1, 2, 1, 0, 0, 1, 2, 2, 2, 4, 2, 2, 1, 2, 4, 4, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 4, 2, 2, 2, 1, 4, 2, 1, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[96] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 4, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 6, 4, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 4, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 4, 1, 2, 1, 0, 0, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 1, 3, 3, 3, 2, 2, 1, 2, 4, 1, 2, 1, 1, 1, 0, 0, 1, 3, 3, 3, 3, 3, 2, 2, 2, 1, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 1, 2, 4, 1, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[97] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 2, 4, 2, 4, 2, 1, 4, 2, 1, 4, 1, 0, 0, 0, 1, 2, 2, 4, 2, 6, 2, 4, 2, 2, 4, 2, 1, 1, 0, 0, 1, 2, 1, 2, 2, 1, 1, 2, 1, 3, 3, 3, 3, 1, 0, 0, 1, 2, 2, 1, 1, 2, 4, 2, 1, 3, 1, 1, 3, 1, 0, 0, 1, 1, 2, 2, 4, 2, 2, 2, 2, 3, 3, 3, 3, 1, 0, 0, 0, 1, 2, 4, 4, 2, 1, 4, 1, 3, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 4, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[98] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 3, 3, 1, 2, 2, 2, 2, 4, 4, 1, 2, 1, 0, 0, 0, 1, 3, 3, 2, 2, 1, 1, 2, 2, 2, 4, 2, 1, 1, 1, 0, 1, 3, 3, 1, 2, 2, 1, 1, 4, 1, 2, 4, 2, 2, 1, 0, 1, 3, 3, 2, 2, 2, 1, 2, 6, 4, 2, 4, 2, 2, 1, 0, 1, 3, 3, 1, 2, 2, 1, 2, 4, 2, 4, 2, 2, 2, 1, 0, 1, 2, 3, 2, 2, 2, 1, 2, 4, 2, 4, 2, 1, 1, 1, 0, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
levelData[99] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 4, 2, 1, 1, 0, 0, 1, 0, 0, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 0, 1, 0, 1, 0, 0, 1, 2, 4, 2, 4, 2, 2, 4, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 1, 4, 1, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 4, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 6, 3, 3, 4, 2, 5, 5, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
FLOOR = 2;
SPECIALFLOOR = 3;
BOX = 4;
SPECIALBOX = 5;
CHAR = 6;
Screen = function (box) {
var _local1 = this;
_local1.box = box;
_local1.fieldsize = 30;
_local1.loc = _root.scene;
_local1.loc.screen = _local1;
_local1.draw();
};
Screen.prototype.draw = function () {
var _local1 = this;
var num = 0;
_local1.grid = [];
var _local3 = 0;
while (_local3 < _local1.box.rows) {
_local1.grid[_local3] = [];
var _local2 = 0;
while (_local2 < _local1.box.cols) {
var field = _local1.loc.attachMovie("field", "field" + num, num++, {_x:_local2 * _local1.fieldsize, _y:_local3 * _local1.fieldsize});
_local1.grid[_local3][_local2] = field;
_local2++;
}
_local3++;
}
};
Screen.prototype.update = function () {
var _local3 = this;
if (_local3.box.mapOK) {
var _local2 = 0;
while (_local2 < _local3.box.rows) {
var _local1 = 0;
while (_local1 < _local3.box.cols) {
_local3.grid[_local1][_local2].gotoAndStop(_local3.box.map[_local1][_local2] + 1);
_local1++;
}
_local2++;
}
return(true);
}
return(false);
};
BoxClone = function (rows, cols) {
var _local1 = this;
_local1.rows = rows;
_local1.cols = cols;
_local1.level = _root.lll;
_local1.mapOK = false;
_local1.lastPosSpecial = false;
_local1.charX = 0;
_local1.charY = 0;
_local1.moves = 0;
_local1.levelDone = false;
_local1.initMap();
_local1.initListeners();
_local1.loadLevel();
_local1.Screen = new Screen(_local1);
Key.addListener(_local1);
};
BoxClone.prototype.initMap = function () {
var _local1 = this;
_local1.map = [];
var _local3 = 0;
while (_local3 < _local1.rows) {
_local1.map[_local3] = [];
var _local2 = 0;
while (_local2 < _local1.cols) {
_local1.map[_local3][_local2] = 0;
_local2++;
}
_local3++;
}
_local1.loader = new LoadVars();
_local1.loader.box = _local1;
_local1.loader.onLoad = function () {
var _local3 = this;
var map = [];
var lines = _local3.data.split(":");
var _local2 = 0;
while (_local2 < lines.length) {
map[_local2] = lines[_local2].split(",");
_local2++;
}
_local2 = 0;
while (_local2 < _local3.box.rows) {
var _local1 = 0;
while (_local1 < _local3.box.cols) {
_local3.box.map[_local2][_local1] = Number(map[_local2][_local1]);
_local1++;
}
_local2++;
}
_local3.box.findCharacterPos();
_local3.box.mapOK = true;
};
};
BoxClone.prototype.updateUI = function () {
var _local1 = this.screen.update();
if (_local1) {
clearInterval(this.interval);
}
};
BoxClone.prototype.findCharacterPos = function () {
var _local2 = this;
var _local3 = 0;
while (_local3 < _local2.rows) {
var _local1 = 0;
while (_local1 < _local2.cols) {
if (_local2.map[_local3][_local1] == CHAR) {
_local2.charX = _local1;
_local2.charY = _local3;
}
_local1++;
}
_local3++;
}
};
BoxClone.prototype.loadMap = function (levelNumber) {
var _local3 = this;
_local3.mapOK = false;
var index = 0;
var _local2 = 0;
while (_local2 < _local3.rows) {
var _local1 = 0;
while (_local1 < _local3.cols) {
_local3.map[_local2][_local1] = Number(levelData[levelNumber][index]);
trace(_local3.map[_local2][_local1]);
index++;
_local1++;
}
_local2++;
}
_local3.findCharacterPos();
_local3.mapOK = true;
_local3.interval = setInterval(_local3, "updateUI", 200);
};
BoxClone.prototype.loadLevel = function () {
var _local1 = this;
var _local2 = _root;
_local1.loadMap(_local1.level);
_local1.moves = 0;
_local1.levelDone = false;
_local2.Done._alpha = 0;
_local1.showLevel();
_local2.levelcode = (_local2.Level * 135928).toString(25);
};
BoxClone.prototype.showLevel = function () {
_root.Level = this.level + 1;
_root.Moves = this.moves;
return(1);
};
BoxClone.prototype.checkLevel = function () {
if (this.isLevelDone()) {
_root.Done._alpha = 100;
_root.Done.gotoAndPlay(2);
this.levelDone = true;
}
};
BoxClone.prototype.nextLevel = function () {
var _local1 = this;
if (_local1.level < 100) {
_local1.level++;
_local1.loadLevel();
}
};
BoxClone.prototype.prevLevel = function () {
var _local1 = this;
if (_local1.level > 0) {
_local1.level--;
_local1.loadLevel();
}
};
BoxClone.prototype.gotoLevel = function (lvl) {
var _local1 = lvl;
if ((_local1 > 0) && (_local1 <= 100)) {
this.level = _local1 - 1;
this.loadLevel();
}
};
BoxClone.prototype.onKeyUp = function () {
var _local1 = this;
var _local2 = _root;
var _local3 = Key.getCode();
switch (_local3) {
case 40 :
_local1.attemptMove(0, 1);
_local2.moving = 1;
return;
case 38 :
_local1.attemptMove(0, -1);
_local2.moving = 2;
return;
case 37 :
_local1.attemptMove(-1, 0);
_local2.moving = 3;
return;
case 39 :
_local1.attemptMove(1, 0);
_local2.moving = 4;
}
};
BoxClone.prototype.attemptMove = function (x, y) {
var _local1 = this;
var _local2 = y;
var _local3 = x;
if (_local1.levelDone) {
} else {
var newX = (_local1.charX + _local3);
var newY = (_local1.charY + _local2);
if (_local1.map[newY][newX] == FLOOR) {
_local1.moveChar(_local3, _local2, false);
} else if (_local1.map[newY][newX] == SPECIALFLOOR) {
_local1.moveChar(_local3, _local2, true);
} else if (_local1.map[newY][newX] == BOX) {
if (_local1.map[newY + _local2][newX + _local3] == FLOOR) {
_local1.map[newY + _local2][newX + _local3] = BOX;
_local1.moveChar(_local3, _local2, false);
} else if (_local1.map[newY + _local2][newX + _local3] == SPECIALFLOOR) {
_local1.map[newY + _local2][newX + _local3] = SPECIALBOX;
_local1.moveChar(_local3, _local2, false);
}
} else if (_local1.map[newY][newX] == SPECIALBOX) {
if (_local1.map[newY + _local2][newX + _local3] == FLOOR) {
_local1.map[newY + _local2][newX + _local3] = BOX;
_local1.moveChar(_local3, _local2, true);
} else if (_local1.map[newY + _local2][newX + _local3] == SPECIALFLOOR) {
_local1.map[newY + _local2][newX + _local3] = SPECIALBOX;
_local1.moveChar(_local3, _local2, true);
}
}
}
};
BoxClone.prototype.moveChar = function (x, y, special) {
var _local1 = this;
_local1.moves++;
if (_local1.lastPosSpecial) {
_local1.map[_local1.charY][_local1.charX] = SPECIALFLOOR;
} else {
_local1.map[_local1.charY][_local1.charX] = FLOOR;
}
_local1.charX = _local1.charX + x;
_local1.charY = _local1.charY + y;
_local1.map[_local1.charY][_local1.charX] = CHAR;
_local1.lastPosSpecial = special;
_local1.screen.update();
_local1.showLevel();
_local1.checkLevel();
};
BoxClone.prototype.isLevelDone = function () {
var _local3 = this;
if (_local3.lastPosSpecial) {
return(false);
}
var _local2 = 0;
while (_local2 < _local3.rows) {
var _local1 = 0;
while (_local1 < _local3.cols) {
if (_local3.map[_local2][_local1] == SPECIALFLOOR) {
return(false);
}
_local1++;
}
_local2++;
}
return(true);
};
delete game;
game = new BoxClone(16, 16);
Frame 224
i = 0;
while (i <= 300) {
removeMovieClip(_level0.scene["field" + i]);
i++;
}
var i = 0;
while (i < 16) {
var j = 0;
while (j < 16) {
game.map[i][j] = 0;
j++;
}
i++;
}
lll = level - 1;
gotoAndStop ("doi");
Symbol 19 MovieClip [field] Frame 1
stop();
Symbol 19 MovieClip [field] Frame 6
trace(this);
Instance of Symbol 18 MovieClip "beruska" in Symbol 19 MovieClip [field] Frame 7
onClipEvent (enterFrame) {
if ((_root.moving == 2) and (_currentframe != 1)) {
gotoAndStop (1);
}
if ((_root.moving == 1) and (_currentframe != 2)) {
gotoAndStop (2);
}
if ((_root.moving == 3) and (_currentframe != 3)) {
gotoAndStop (3);
}
if ((_root.moving == 4) and (_currentframe != 4)) {
gotoAndStop (4);
}
}
onClipEvent (load) {
stop();
}
Symbol 23 MovieClip Frame 1
stop();
Symbol 25 Button
on (release) {
getURL ("http://www.freeonlinegames.com/?bug", "_blank");
}
Symbol 36 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 50
stop();
_parent.play();
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 28
gotoAndPlay ("loop");
Symbol 78 Button
on (release) {
getURL ("http://www.freeonlinegames.com/?bug", "_blank");
}
Symbol 83 Button
on (release) {
getURL ("http://www.freegamesforyourwebsite.com/?bug", "_blank");
}
Symbol 88 Button
on (release) {
getURL ("http://www.freeonlinegames.com/downloads/bug.exe");
}
Symbol 99 Button
on (release) {
_root.gotoAndStop("doi");
}
Symbol 104 Button
on (release) {
_root.lll = (parseInt(_root.levelcode, 25) / 135928) - 1;
_root.gotoAndStop("doi");
}
Symbol 107 MovieClip Frame 22
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
i = 0;
while (i < 260) {
tellTarget (_root.scene) {
removeMovieClip("field" + i);
};
i++;
}
Symbol 165 MovieClip Frame 50
_root.game.nextLevel();
gotoAndStop (1);
Symbol 171 Button
on (press) {
this.gotoAndPlay(2);
}
on (rollOver) {
_root.cursor._alpha = 0;
}
on (rollOut) {
_root.cursor._alpha = 100;
}
Symbol 177 Button
on (release) {
getURL ("http://www.freegamesforyourwebsite.com/?bug", "_blank");
}
Symbol 179 Button
on (release) {
getURL ("http://www.freeonlinegames.com/?bug", "_blank");
}
Symbol 181 Button
on (release) {
getURL ("http://www.freeonlinegames.com/downloads/bug.exe");
}
Symbol 185 Button
on (rollOver) {
gotoAndPlay (11);
}
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 10
stop();
Symbol 191 Button
on (release) {
gotoAndPlay (220);
}
Symbol 195 Button
on (release) {
gotoAndPlay (222);
}