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Archived flashes:
228088
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52449353?noj=FRM52449353-3DC" width="1" height="1"></div>

bug.swf

This is the info page for
Flash #10895

(Click the ID number above for more basic data on this flash file.)


Text
00

FREEONLINEGAMES.COM

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LEVEL CODE

NEW GAME

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LEVEL CODE

LEVEL

LEVEL COMPLETED

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Restart Level

ActionScript [AS1/AS2]

Frame 1
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); prel.gotoAndStop(tgPrel); if (b1 >= b2) { gotoAndPlay ("intro"); }
Frame 4
if (Math.round(b1 / 1024) <= 35) { gotoAndPlay ("loop1"); }
Frame 5
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 1; if (tg <= 9) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 9
if (Math.round(b1 / 1024) <= 100) { gotoAndPlay ("loop2"); }
Frame 11
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 2; if (tgprel <= 9) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 14
if (b1 < b2) { gotoAndPlay ("loop3"); }
Frame 15
procent = "--"; prel.gotoAndStop(100);
Frame 220
function d(o) { var _local1 = o; for (i in _local1) { d(_local1[i]); delete _local1[i]; } } d(_root); stop(); lll = 0;
Instance of Symbol 148 MovieClip in Frame 220
on (release) { getURL ("http://www.freeonlinegames.com/?bug", "_blank"); }
Frame 221
var levelData = new Array(); levelData[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 4, 6, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 1, 2, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 5, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[4] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 4, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[5] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 2, 4, 2, 4, 1, 3, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 2, 2, 5, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 3, 1, 4, 2, 4, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 1, 2, 1, 1, 1, 3, 2, 2, 2, 2, 6, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[6] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 2, 4, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 4, 2, 4, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 2, 4, 2, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 1, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 3, 3, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 4, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 2, 2, 1, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 1, 1, 1, 1, 4, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 4, 3, 3, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 2, 6, 2, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 5, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 6, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[13] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 4, 3, 5, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 6, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 4, 2, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 4, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[16] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[17] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 4, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 1, 5, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 4, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[18] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 3, 4, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 6, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[19] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 4, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[20] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 4, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 6, 2, 4, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[21] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 3, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[22] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 4, 2, 6, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 4, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[23] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0, 1, 2, 2, 3, 1, 0, 0, 1, 2, 2, 4, 2, 4, 2, 1, 0, 1, 3, 3, 3, 1, 0, 0, 1, 2, 1, 2, 2, 4, 2, 1, 1, 1, 2, 2, 3, 1, 0, 0, 1, 2, 2, 4, 4, 4, 2, 2, 2, 4, 2, 6, 3, 1, 0, 0, 1, 1, 1, 2, 2, 4, 2, 2, 4, 1, 2, 2, 3, 1, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 2, 1, 3, 3, 3, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 3, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[24] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 3, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 4, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 4, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[25] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 5, 2, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 2, 3, 2, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 1, 1, 1, 4, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 4, 6, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 4, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[26] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 1, 3, 3, 1, 2, 2, 1, 1, 2, 4, 2, 4, 1, 2, 1, 0, 1, 3, 3, 2, 2, 2, 1, 1, 2, 4, 2, 4, 2, 2, 1, 0, 1, 3, 3, 1, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 1, 3, 3, 1, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 2, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 2, 6, 2, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[27] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 2, 2, 1, 0, 1, 5, 3, 5, 3, 5, 1, 1, 1, 2, 4, 2, 4, 2, 1, 1, 1, 3, 5, 3, 5, 3, 1, 0, 1, 4, 2, 4, 2, 2, 1, 2, 2, 5, 3, 5, 3, 5, 1, 0, 1, 6, 4, 2, 4, 2, 2, 2, 2, 3, 5, 3, 5, 1, 1, 0, 1, 4, 2, 4, 2, 2, 1, 2, 2, 5, 3, 5, 3, 5, 1, 1, 1, 2, 4, 2, 4, 2, 1, 1, 1, 3, 5, 3, 5, 3, 1, 1, 2, 2, 2, 4, 2, 2, 1, 0, 1, 5, 3, 5, 3, 5, 1, 1, 2, 2, 4, 2, 4, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[28] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 6, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[29] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 4, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 6, 4, 3, 2, 3, 2, 3, 4, 1, 1, 0, 0, 0, 0, 1, 1, 2, 4, 1, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[30] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 3, 1, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[31] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[32] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 4, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 4, 2, 1, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 4, 2, 2, 2, 4, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 4, 1, 1, 1, 1, 1, 0, 0, 1, 3, 3, 6, 2, 1, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 1, 3, 3, 2, 2, 4, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 4, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[33] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 4, 2, 1, 4, 2, 1, 2, 4, 1, 1, 4, 2, 1, 0, 1, 2, 1, 2, 2, 4, 2, 1, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 2, 1, 1, 4, 1, 4, 1, 1, 4, 4, 2, 1, 0, 1, 2, 1, 2, 1, 2, 3, 3, 3, 2, 1, 2, 2, 2, 1, 0, 1, 2, 4, 2, 2, 3, 2, 1, 2, 3, 4, 2, 1, 2, 1, 0, 1, 2, 4, 1, 6, 4, 3, 3, 3, 1, 2, 1, 2, 2, 1, 0, 1, 2, 2, 2, 2, 3, 2, 1, 2, 3, 2, 2, 4, 2, 1, 0, 1, 2, 1, 1, 3, 4, 1, 1, 1, 4, 3, 2, 1, 2, 1, 0, 1, 2, 1, 2, 4, 3, 3, 3, 3, 3, 2, 1, 1, 2, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[34] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 5, 3, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 3, 6, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[35] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 4, 4, 2, 1, 1, 1, 1, 1, 0, 0, 1, 1, 2, 1, 1, 2, 3, 3, 3, 2, 2, 2, 2, 1, 1, 0, 0, 1, 2, 1, 6, 1, 3, 3, 3, 1, 1, 1, 4, 2, 1, 0, 0, 1, 2, 1, 2, 4, 3, 3, 3, 2, 2, 2, 2, 2, 1, 0, 1, 1, 2, 1, 2, 4, 3, 3, 3, 4, 2, 1, 2, 1, 1, 0, 1, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 4, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[36] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 1, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 4, 3, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 1, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[37] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 3, 3, 3, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 1, 2, 4, 1, 1, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 2, 1, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 4, 2, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 1, 6, 2, 4, 4, 4, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[38] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 2, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 2, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 4, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[39] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 1, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 1, 0, 0, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 1, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 2, 1, 1, 1, 1, 4, 1, 1, 0, 0, 1, 4, 2, 1, 1, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 1, 1, 2, 4, 2, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[40] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 2, 4, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 5, 3, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[41] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 2, 4, 2, 6, 2, 1, 0, 0, 0, 1, 1, 2, 1, 4, 1, 1, 3, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 3, 3, 3, 5, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 1, 2, 1, 3, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[42] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 6, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 4, 2, 4, 2, 2, 2, 4, 2, 2, 1, 2, 2, 1, 0, 1, 2, 2, 2, 2, 4, 4, 2, 2, 2, 4, 2, 4, 2, 1, 0, 1, 1, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 1, 1, 1, 0, 0, 0, 1, 1, 2, 2, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[43] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 6, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 3, 1, 3, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 3, 1, 5, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 4, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[44] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 1, 2, 2, 1, 0, 1, 2, 2, 1, 3, 2, 3, 3, 2, 1, 1, 1, 4, 1, 1, 0, 1, 2, 2, 1, 3, 1, 5, 3, 4, 2, 2, 2, 2, 2, 1, 0, 1, 2, 2, 1, 3, 1, 3, 5, 1, 2, 1, 2, 2, 2, 1, 0, 1, 2, 4, 4, 3, 3, 3, 3, 1, 2, 1, 1, 1, 1, 1, 0, 1, 2, 6, 4, 2, 1, 2, 1, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[45] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 2, 1, 2, 2, 2, 1, 1, 0, 0, 0, 1, 2, 4, 2, 2, 1, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 1, 6, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, 1, 1, 2, 1, 2, 1, 3, 4, 4, 4, 4, 4, 3, 1, 0, 0, 0, 1, 2, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 0, 0, 1, 2, 2, 2, 3, 5, 5, 5, 5, 5, 5, 5, 3, 1, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[46] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 1, 1, 4, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 4, 1, 3, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 3, 3, 3, 1, 1, 4, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 3, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[47] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 4, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 4, 3, 4, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 3, 4, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[48] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 5, 3, 3, 1, 0, 0, 0, 1, 6, 4, 2, 4, 2, 4, 2, 5, 3, 3, 3, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[49] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 2, 2, 1, 0, 0, 1, 1, 2, 1, 3, 1, 3, 1, 3, 1, 6, 4, 1, 0, 0, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 1, 1, 0, 0, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 4, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[50] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 4, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 5, 4, 3, 4, 3, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 3, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[51] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 1, 1, 2, 4, 4, 4, 4, 5, 5, 5, 5, 4, 3, 3, 3, 6, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[52] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 1, 6, 4, 2, 2, 2, 2, 4, 2, 2, 4, 2, 1, 0, 0, 0, 1, 4, 1, 1, 1, 2, 4, 2, 1, 2, 1, 2, 1, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 2, 4, 2, 2, 2, 1, 0, 0, 0, 1, 2, 4, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 0, 0, 0, 1, 2, 2, 4, 2, 1, 4, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[53] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 5, 2, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 2, 3, 2, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 1, 1, 1, 4, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 4, 6, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 4, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[54] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 6, 4, 4, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[55] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 5, 5, 5, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 5, 4, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[56] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 1, 3, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 2, 1, 0, 0, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 1, 3, 1, 3, 5, 2, 4, 2, 3, 3, 4, 5, 1, 1, 0, 0, 1, 3, 1, 2, 4, 2, 4, 2, 5, 3, 4, 6, 1, 0, 0, 0, 1, 3, 1, 3, 2, 2, 4, 2, 3, 3, 4, 4, 1, 0, 0, 0, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 0, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 3, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 0, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[57] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 3, 3, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 1, 3, 3, 2, 2, 1, 2, 4, 2, 2, 4, 2, 2, 1, 0, 0, 1, 3, 3, 2, 2, 1, 4, 1, 1, 1, 1, 2, 2, 1, 0, 0, 1, 3, 3, 2, 2, 2, 2, 6, 2, 1, 1, 2, 2, 1, 0, 0, 1, 3, 3, 2, 2, 1, 2, 1, 2, 2, 4, 2, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 4, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[58] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 1, 2, 2, 2, 1, 1, 3, 3, 3, 3, 3, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 1, 1, 3, 3, 3, 1, 2, 1, 0, 0, 1, 1, 2, 2, 4, 2, 2, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 1, 2, 1, 2, 4, 2, 2, 1, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 1, 2, 4, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 4, 2, 2, 1, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 2, 2, 1, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 6, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[59] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 0, 0, 1, 5, 3, 5, 3, 3, 3, 3, 3, 5, 3, 5, 3, 1, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 1, 0, 0, 1, 4, 2, 4, 2, 4, 6, 4, 2, 4, 2, 4, 2, 1, 0, 0, 1, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 1, 0, 0, 1, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 1, 3, 5, 3, 5, 3, 3, 3, 3, 3, 5, 3, 5, 1, 0, 0, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[60] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 5, 2, 4, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 1, 3, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 5, 3, 1, 6, 1, 1, 0, 0, 0, 0, 1, 2, 1, 2, 1, 1, 4, 1, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[61] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 3, 3, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 3, 3, 5, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[62] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 4, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 6, 4, 1, 2, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 2, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 4, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[63] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 4, 4, 5, 5, 5, 2, 4, 6, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 3, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[64] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 4, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 2, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0, 0, 1, 2, 6, 1, 1, 1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[65] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 6, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[66] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 2, 4, 2, 2, 1, 0, 0, 0, 1, 3, 3, 3, 3, 1, 1, 2, 4, 2, 2, 4, 1, 1, 1, 0, 1, 1, 3, 3, 3, 3, 1, 1, 2, 2, 2, 4, 2, 2, 1, 0, 1, 1, 1, 3, 3, 3, 2, 1, 1, 2, 4, 2, 4, 2, 1, 0, 1, 2, 1, 1, 2, 2, 2, 2, 1, 2, 2, 4, 2, 2, 1, 0, 1, 2, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 4, 2, 1, 2, 1, 4, 2, 2, 4, 2, 2, 2, 2, 1, 1, 2, 2, 4, 2, 6, 2, 4, 2, 2, 2, 2, 4, 2, 2, 1, 1, 2, 2, 2, 1, 2, 4, 2, 4, 4, 2, 4, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[67] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 4, 6, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 3, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[68] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 1, 6, 4, 1, 0, 0, 0, 0, 0, 0, 1, 1, 4, 1, 3, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 3, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 2, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 1, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 4, 2, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[69] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 5, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 3, 3, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 5, 1, 1, 1, 4, 1, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 6, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[70] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 2, 2, 2, 4, 4, 1, 1, 1, 1, 1, 0, 1, 3, 3, 3, 3, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 3, 3, 1, 4, 1, 1, 1, 1, 2, 1, 4, 1, 2, 2, 1, 1, 1, 2, 4, 2, 2, 1, 2, 2, 2, 2, 2, 4, 4, 2, 1, 1, 2, 2, 4, 1, 2, 6, 2, 4, 2, 4, 4, 1, 2, 2, 1, 1, 2, 4, 2, 4, 2, 4, 2, 1, 2, 2, 2, 4, 2, 1, 1, 1, 2, 2, 2, 1, 2, 2, 4, 2, 1, 1, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[71] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 3, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 1, 1, 3, 3, 1, 2, 4, 2, 2, 4, 2, 1, 2, 2, 1, 0, 1, 3, 3, 3, 1, 2, 1, 1, 2, 4, 2, 1, 2, 2, 1, 0, 1, 3, 3, 3, 3, 3, 2, 2, 1, 4, 4, 2, 2, 2, 1, 0, 1, 1, 3, 3, 3, 3, 4, 2, 2, 2, 2, 1, 4, 2, 1, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 1, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, 1, 2, 2, 4, 2, 1, 2, 2, 4, 1, 2, 4, 2, 1, 1, 0, 1, 2, 4, 1, 1, 1, 2, 4, 2, 1, 2, 4, 4, 2, 1, 0, 1, 2, 2, 2, 6, 1, 2, 2, 1, 1, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[72] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 4, 4, 3, 3, 3, 1, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 3, 3, 1, 0, 0, 1, 2, 1, 1, 1, 1, 1, 1, 4, 1, 3, 3, 3, 1, 0, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 3, 3, 3, 1, 0, 1, 2, 2, 1, 2, 1, 4, 2, 4, 2, 1, 1, 1, 1, 1, 0, 1, 2, 1, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 6, 2, 2, 4, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 4, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[73] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 4, 3, 1, 4, 1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 6, 3, 1, 2, 2, 1, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 1, 5, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[74] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 2, 2, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 2, 1, 3, 5, 3, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 4, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[75] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 4, 3, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 3, 1, 1, 1, 1, 3, 1, 1, 0, 0, 0, 0, 0, 1, 2, 4, 3, 4, 2, 4, 2, 6, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[76] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 3, 4, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 4, 1, 1, 2, 6, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[77] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 3, 5, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 3, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 4, 1, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[78] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 4, 1, 1, 2, 2, 1, 2, 1, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 3, 3, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 1, 5, 3, 1, 2, 1, 0, 0, 0, 0, 1, 2, 4, 4, 6, 2, 1, 3, 5, 1, 2, 1, 1, 1, 0, 0, 1, 2, 2, 4, 4, 2, 1, 3, 3, 1, 2, 2, 2, 1, 0, 0, 1, 1, 2, 2, 2, 2, 1, 3, 3, 4, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 4, 1, 1, 3, 2, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[79] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 4, 1, 2, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 1, 2, 2, 1, 1, 0, 0, 0, 1, 3, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 1, 0, 0, 0, 1, 3, 2, 2, 2, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 1, 3, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 1, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 2, 1, 2, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[80] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 2, 1, 1, 2, 1, 1, 3, 3, 2, 1, 1, 1, 1, 1, 2, 4, 2, 2, 1, 2, 1, 1, 3, 3, 2, 2, 2, 2, 2, 4, 2, 2, 2, 4, 1, 2, 1, 1, 3, 3, 2, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 2, 1, 1, 3, 3, 2, 1, 1, 2, 4, 2, 1, 4, 2, 4, 1, 2, 1, 1, 3, 3, 2, 1, 2, 2, 2, 2, 2, 4, 2, 2, 1, 2, 1, 1, 3, 3, 2, 1, 2, 2, 4, 2, 1, 1, 1, 4, 2, 2, 1, 1, 3, 3, 2, 1, 2, 4, 2, 4, 2, 2, 4, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 6, 1, 1, 2, 4, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[81] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 6, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 3, 5, 3, 5, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 4, 2, 4, 3, 2, 1, 1, 0, 0, 0, 0, 1, 1, 1, 2, 5, 3, 5, 3, 5, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 2, 4, 2, 4, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[82] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 2, 6, 2, 5, 2, 5, 2, 5, 2, 1, 2, 2, 1, 1, 0, 1, 4, 1, 2, 2, 5, 2, 5, 2, 2, 1, 2, 2, 2, 1, 0, 1, 2, 1, 2, 5, 2, 5, 2, 5, 2, 2, 2, 2, 2, 1, 0, 1, 2, 1, 2, 2, 5, 2, 5, 2, 2, 1, 1, 2, 1, 1, 0, 1, 2, 1, 2, 5, 2, 5, 2, 5, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 2, 5, 2, 5, 2, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 5, 2, 5, 2, 5, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 2, 5, 2, 5, 2, 2, 1, 1, 2, 1, 0, 0, 1, 2, 1, 2, 5, 2, 3, 2, 5, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[83] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 1, 4, 4, 4, 2, 1, 2, 4, 4, 2, 2, 4, 1, 1, 0, 0, 1, 2, 4, 2, 2, 1, 2, 2, 3, 3, 3, 3, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 1, 4, 3, 1, 1, 3, 2, 1, 0, 0, 1, 2, 2, 1, 2, 4, 1, 2, 3, 3, 3, 3, 1, 1, 0, 1, 1, 4, 2, 4, 2, 2, 1, 4, 3, 1, 1, 3, 2, 1, 0, 1, 2, 4, 2, 2, 4, 2, 6, 4, 3, 3, 3, 3, 2, 1, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[84] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 4, 1, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 4, 2, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 4, 2, 2, 4, 2, 2, 1, 0, 0, 1, 1, 2, 4, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 0, 0, 1, 2, 2, 2, 1, 4, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 1, 2, 2, 2, 2, 4, 2, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 3, 3, 2, 6, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 4, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[85] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 3, 3, 1, 0, 1, 2, 4, 2, 2, 2, 4, 4, 2, 1, 5, 5, 5, 3, 1, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 5, 3, 1, 0, 1, 2, 2, 4, 2, 4, 2, 4, 2, 1, 5, 3, 5, 3, 1, 0, 1, 1, 2, 4, 2, 4, 2, 4, 2, 3, 5, 3, 5, 3, 1, 1, 1, 2, 2, 4, 2, 4, 2, 4, 2, 3, 5, 3, 5, 3, 6, 1, 1, 2, 2, 4, 2, 4, 2, 4, 2, 1, 5, 3, 5, 3, 1, 1, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 5, 3, 1, 0, 1, 2, 4, 2, 2, 2, 4, 4, 2, 1, 5, 5, 5, 3, 1, 0, 1, 2, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 3, 3, 1, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[86] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 3, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 3, 3, 2, 2, 1, 1, 1, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 1, 4, 4, 2, 1, 1, 1, 1, 1, 0, 1, 2, 4, 3, 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1, 2, 4, 1, 1, 1, 4, 1, 1, 2, 1, 2, 4, 2, 1, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 4, 4, 1, 2, 1, 0, 1, 1, 4, 4, 1, 2, 1, 1, 4, 1, 4, 2, 2, 2, 1, 0, 1, 3, 3, 3, 2, 4, 6, 2, 4, 2, 2, 2, 1, 1, 1, 0, 1, 3, 3, 3, 1, 4, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 1, 3, 3, 3, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[87] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 5, 2, 2, 2, 5, 2, 5, 5, 2, 2, 1, 0, 0, 0, 1, 2, 4, 2, 5, 2, 2, 2, 2, 5, 1, 2, 1, 0, 0, 0, 1, 2, 3, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 6, 1, 1, 0, 0, 0, 1, 2, 5, 2, 3, 2, 5, 2, 2, 5, 5, 2, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 1, 1, 5, 2, 2, 2, 5, 2, 1, 4, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[88] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 4, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 6, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[89] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 4, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 3, 5, 3, 2, 2, 4, 2, 1, 0, 1, 2, 2, 4, 6, 4, 3, 3, 3, 3, 1, 4, 4, 2, 1, 0, 1, 2, 2, 2, 4, 2, 1, 4, 1, 1, 1, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[90] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 4, 2, 3, 3, 4, 4, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[91] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 4, 1, 3, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 1, 2, 4, 2, 3, 3, 3, 1, 2, 4, 2, 1, 0, 0, 0, 0, 1, 6, 2, 4, 3, 1, 5, 4, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[92] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 2, 6, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 2, 1, 3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 4, 2, 1, 1, 3, 1, 1, 2, 2, 1, 1, 1, 1, 0, 0, 1, 2, 2, 3, 3, 3, 3, 3, 2, 4, 1, 2, 2, 1, 0, 0, 1, 2, 4, 1, 1, 3, 1, 1, 2, 2, 1, 4, 2, 1, 0, 0, 1, 2, 2, 2, 1, 3, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0, 1, 1, 1, 2, 4, 2, 1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 1, 2, 1, 4, 2, 2, 2, 2, 2, 4, 2, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[93] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 5, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 6, 3, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 3, 5, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 5, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[94] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 2, 1, 4, 2, 2, 4, 2, 1, 1, 1, 1, 0, 0, 1, 2, 2, 4, 2, 2, 1, 1, 3, 3, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 4, 2, 1, 3, 3, 4, 2, 4, 2, 2, 1, 1, 2, 4, 4, 2, 2, 4, 1, 3, 3, 2, 2, 1, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 3, 3, 3, 1, 4, 2, 2, 2, 1, 0, 1, 4, 2, 6, 2, 1, 3, 3, 3, 1, 2, 4, 2, 2, 1, 0, 1, 2, 2, 2, 2, 1, 3, 3, 3, 4, 2, 2, 2, 1, 1, 0, 1, 2, 1, 1, 4, 2, 1, 1, 1, 2, 2, 2, 1, 1, 0, 0, 1, 2, 2, 2, 4, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[95] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 2, 2, 1, 0, 0, 0, 1, 2, 2, 2, 3, 3, 3, 3, 3, 1, 2, 2, 1, 0, 0, 0, 1, 2, 2, 1, 3, 3, 3, 3, 3, 3, 2, 1, 1, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 4, 1, 1, 4, 1, 0, 0, 0, 0, 1, 6, 4, 2, 2, 4, 2, 4, 2, 2, 2, 1, 1, 1, 0, 0, 1, 2, 4, 4, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 0, 0, 1, 2, 1, 2, 2, 4, 4, 1, 1, 2, 2, 1, 2, 1, 0, 0, 1, 2, 2, 2, 4, 2, 2, 1, 2, 4, 4, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 2, 4, 2, 2, 2, 1, 4, 2, 1, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 2, 4, 2, 4, 2, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[96] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 4, 2, 4, 4, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 6, 4, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 4, 2, 4, 2, 1, 2, 1, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 4, 1, 2, 1, 0, 0, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 1, 3, 3, 3, 2, 2, 1, 2, 4, 1, 2, 1, 1, 1, 0, 0, 1, 3, 3, 3, 3, 3, 2, 2, 2, 1, 2, 1, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 1, 2, 4, 1, 2, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[97] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 1, 1, 2, 4, 2, 4, 2, 1, 4, 2, 1, 4, 1, 0, 0, 0, 1, 2, 2, 4, 2, 6, 2, 4, 2, 2, 4, 2, 1, 1, 0, 0, 1, 2, 1, 2, 2, 1, 1, 2, 1, 3, 3, 3, 3, 1, 0, 0, 1, 2, 2, 1, 1, 2, 4, 2, 1, 3, 1, 1, 3, 1, 0, 0, 1, 1, 2, 2, 4, 2, 2, 2, 2, 3, 3, 3, 3, 1, 0, 0, 0, 1, 2, 4, 4, 2, 1, 4, 1, 3, 3, 3, 3, 1, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 2, 1, 4, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 2, 4, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[98] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 3, 3, 1, 2, 2, 2, 2, 4, 4, 1, 2, 1, 0, 0, 0, 1, 3, 3, 2, 2, 1, 1, 2, 2, 2, 4, 2, 1, 1, 1, 0, 1, 3, 3, 1, 2, 2, 1, 1, 4, 1, 2, 4, 2, 2, 1, 0, 1, 3, 3, 2, 2, 2, 1, 2, 6, 4, 2, 4, 2, 2, 1, 0, 1, 3, 3, 1, 2, 2, 1, 2, 4, 2, 4, 2, 2, 2, 1, 0, 1, 2, 3, 2, 2, 2, 1, 2, 4, 2, 4, 2, 1, 1, 1, 0, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); levelData[99] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 4, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 4, 2, 1, 1, 0, 0, 1, 0, 0, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 0, 1, 0, 1, 0, 0, 1, 2, 4, 2, 4, 2, 2, 4, 2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 1, 4, 1, 2, 2, 1, 0, 0, 1, 2, 2, 4, 2, 4, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 1, 6, 3, 3, 4, 2, 5, 5, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); FLOOR = 2; SPECIALFLOOR = 3; BOX = 4; SPECIALBOX = 5; CHAR = 6; Screen = function (box) { var _local1 = this; _local1.box = box; _local1.fieldsize = 30; _local1.loc = _root.scene; _local1.loc.screen = _local1; _local1.draw(); }; Screen.prototype.draw = function () { var _local1 = this; var num = 0; _local1.grid = []; var _local3 = 0; while (_local3 < _local1.box.rows) { _local1.grid[_local3] = []; var _local2 = 0; while (_local2 < _local1.box.cols) { var field = _local1.loc.attachMovie("field", "field" + num, num++, {_x:_local2 * _local1.fieldsize, _y:_local3 * _local1.fieldsize}); _local1.grid[_local3][_local2] = field; _local2++; } _local3++; } }; Screen.prototype.update = function () { var _local3 = this; if (_local3.box.mapOK) { var _local2 = 0; while (_local2 < _local3.box.rows) { var _local1 = 0; while (_local1 < _local3.box.cols) { _local3.grid[_local1][_local2].gotoAndStop(_local3.box.map[_local1][_local2] + 1); _local1++; } _local2++; } return(true); } return(false); }; BoxClone = function (rows, cols) { var _local1 = this; _local1.rows = rows; _local1.cols = cols; _local1.level = _root.lll; _local1.mapOK = false; _local1.lastPosSpecial = false; _local1.charX = 0; _local1.charY = 0; _local1.moves = 0; _local1.levelDone = false; _local1.initMap(); _local1.initListeners(); _local1.loadLevel(); _local1.Screen = new Screen(_local1); Key.addListener(_local1); }; BoxClone.prototype.initMap = function () { var _local1 = this; _local1.map = []; var _local3 = 0; while (_local3 < _local1.rows) { _local1.map[_local3] = []; var _local2 = 0; while (_local2 < _local1.cols) { _local1.map[_local3][_local2] = 0; _local2++; } _local3++; } _local1.loader = new LoadVars(); _local1.loader.box = _local1; _local1.loader.onLoad = function () { var _local3 = this; var map = []; var lines = _local3.data.split(":"); var _local2 = 0; while (_local2 < lines.length) { map[_local2] = lines[_local2].split(","); _local2++; } _local2 = 0; while (_local2 < _local3.box.rows) { var _local1 = 0; while (_local1 < _local3.box.cols) { _local3.box.map[_local2][_local1] = Number(map[_local2][_local1]); _local1++; } _local2++; } _local3.box.findCharacterPos(); _local3.box.mapOK = true; }; }; BoxClone.prototype.updateUI = function () { var _local1 = this.screen.update(); if (_local1) { clearInterval(this.interval); } }; BoxClone.prototype.findCharacterPos = function () { var _local2 = this; var _local3 = 0; while (_local3 < _local2.rows) { var _local1 = 0; while (_local1 < _local2.cols) { if (_local2.map[_local3][_local1] == CHAR) { _local2.charX = _local1; _local2.charY = _local3; } _local1++; } _local3++; } }; BoxClone.prototype.loadMap = function (levelNumber) { var _local3 = this; _local3.mapOK = false; var index = 0; var _local2 = 0; while (_local2 < _local3.rows) { var _local1 = 0; while (_local1 < _local3.cols) { _local3.map[_local2][_local1] = Number(levelData[levelNumber][index]); trace(_local3.map[_local2][_local1]); index++; _local1++; } _local2++; } _local3.findCharacterPos(); _local3.mapOK = true; _local3.interval = setInterval(_local3, "updateUI", 200); }; BoxClone.prototype.loadLevel = function () { var _local1 = this; var _local2 = _root; _local1.loadMap(_local1.level); _local1.moves = 0; _local1.levelDone = false; _local2.Done._alpha = 0; _local1.showLevel(); _local2.levelcode = (_local2.Level * 135928).toString(25); }; BoxClone.prototype.showLevel = function () { _root.Level = this.level + 1; _root.Moves = this.moves; return(1); }; BoxClone.prototype.checkLevel = function () { if (this.isLevelDone()) { _root.Done._alpha = 100; _root.Done.gotoAndPlay(2); this.levelDone = true; } }; BoxClone.prototype.nextLevel = function () { var _local1 = this; if (_local1.level < 100) { _local1.level++; _local1.loadLevel(); } }; BoxClone.prototype.prevLevel = function () { var _local1 = this; if (_local1.level > 0) { _local1.level--; _local1.loadLevel(); } }; BoxClone.prototype.gotoLevel = function (lvl) { var _local1 = lvl; if ((_local1 > 0) && (_local1 <= 100)) { this.level = _local1 - 1; this.loadLevel(); } }; BoxClone.prototype.onKeyUp = function () { var _local1 = this; var _local2 = _root; var _local3 = Key.getCode(); switch (_local3) { case 40 : _local1.attemptMove(0, 1); _local2.moving = 1; return; case 38 : _local1.attemptMove(0, -1); _local2.moving = 2; return; case 37 : _local1.attemptMove(-1, 0); _local2.moving = 3; return; case 39 : _local1.attemptMove(1, 0); _local2.moving = 4; } }; BoxClone.prototype.attemptMove = function (x, y) { var _local1 = this; var _local2 = y; var _local3 = x; if (_local1.levelDone) { } else { var newX = (_local1.charX + _local3); var newY = (_local1.charY + _local2); if (_local1.map[newY][newX] == FLOOR) { _local1.moveChar(_local3, _local2, false); } else if (_local1.map[newY][newX] == SPECIALFLOOR) { _local1.moveChar(_local3, _local2, true); } else if (_local1.map[newY][newX] == BOX) { if (_local1.map[newY + _local2][newX + _local3] == FLOOR) { _local1.map[newY + _local2][newX + _local3] = BOX; _local1.moveChar(_local3, _local2, false); } else if (_local1.map[newY + _local2][newX + _local3] == SPECIALFLOOR) { _local1.map[newY + _local2][newX + _local3] = SPECIALBOX; _local1.moveChar(_local3, _local2, false); } } else if (_local1.map[newY][newX] == SPECIALBOX) { if (_local1.map[newY + _local2][newX + _local3] == FLOOR) { _local1.map[newY + _local2][newX + _local3] = BOX; _local1.moveChar(_local3, _local2, true); } else if (_local1.map[newY + _local2][newX + _local3] == SPECIALFLOOR) { _local1.map[newY + _local2][newX + _local3] = SPECIALBOX; _local1.moveChar(_local3, _local2, true); } } } }; BoxClone.prototype.moveChar = function (x, y, special) { var _local1 = this; _local1.moves++; if (_local1.lastPosSpecial) { _local1.map[_local1.charY][_local1.charX] = SPECIALFLOOR; } else { _local1.map[_local1.charY][_local1.charX] = FLOOR; } _local1.charX = _local1.charX + x; _local1.charY = _local1.charY + y; _local1.map[_local1.charY][_local1.charX] = CHAR; _local1.lastPosSpecial = special; _local1.screen.update(); _local1.showLevel(); _local1.checkLevel(); }; BoxClone.prototype.isLevelDone = function () { var _local3 = this; if (_local3.lastPosSpecial) { return(false); } var _local2 = 0; while (_local2 < _local3.rows) { var _local1 = 0; while (_local1 < _local3.cols) { if (_local3.map[_local2][_local1] == SPECIALFLOOR) { return(false); } _local1++; } _local2++; } return(true); }; delete game; game = new BoxClone(16, 16);
Frame 224
i = 0; while (i <= 300) { removeMovieClip(_level0.scene["field" + i]); i++; } var i = 0; while (i < 16) { var j = 0; while (j < 16) { game.map[i][j] = 0; j++; } i++; } lll = level - 1; gotoAndStop ("doi");
Symbol 19 MovieClip [field] Frame 1
stop();
Symbol 19 MovieClip [field] Frame 6
trace(this);
Instance of Symbol 18 MovieClip "beruska" in Symbol 19 MovieClip [field] Frame 7
onClipEvent (enterFrame) { if ((_root.moving == 2) and (_currentframe != 1)) { gotoAndStop (1); } if ((_root.moving == 1) and (_currentframe != 2)) { gotoAndStop (2); } if ((_root.moving == 3) and (_currentframe != 3)) { gotoAndStop (3); } if ((_root.moving == 4) and (_currentframe != 4)) { gotoAndStop (4); } } onClipEvent (load) { stop(); }
Symbol 23 MovieClip Frame 1
stop();
Symbol 25 Button
on (release) { getURL ("http://www.freeonlinegames.com/?bug", "_blank"); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 50
stop(); _parent.play();
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 28
gotoAndPlay ("loop");
Symbol 78 Button
on (release) { getURL ("http://www.freeonlinegames.com/?bug", "_blank"); }
Symbol 83 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/?bug", "_blank"); }
Symbol 88 Button
on (release) { getURL ("http://www.freeonlinegames.com/downloads/bug.exe"); }
Symbol 99 Button
on (release) { _root.gotoAndStop("doi"); }
Symbol 104 Button
on (release) { _root.lll = (parseInt(_root.levelcode, 25) / 135928) - 1; _root.gotoAndStop("doi"); }
Symbol 107 MovieClip Frame 22
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
i = 0; while (i < 260) { tellTarget (_root.scene) { removeMovieClip("field" + i); }; i++; }
Symbol 165 MovieClip Frame 50
_root.game.nextLevel(); gotoAndStop (1);
Symbol 171 Button
on (press) { this.gotoAndPlay(2); } on (rollOver) { _root.cursor._alpha = 0; } on (rollOut) { _root.cursor._alpha = 100; }
Symbol 177 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/?bug", "_blank"); }
Symbol 179 Button
on (release) { getURL ("http://www.freeonlinegames.com/?bug", "_blank"); }
Symbol 181 Button
on (release) { getURL ("http://www.freeonlinegames.com/downloads/bug.exe"); }
Symbol 185 Button
on (rollOver) { gotoAndPlay (11); }
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 10
stop();
Symbol 191 Button
on (release) { gotoAndPlay (220); }
Symbol 195 Button
on (release) { gotoAndPlay (222); }

Library Items

Symbol 1 MovieClipUsed by:19
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:19
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:19
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:19
Symbol 8 GraphicUsed by:11 18
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:8 10Used by:19
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:19
Symbol 14 SoundUsed by:19
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:18
Symbol 17 SoundUsed by:18
Symbol 18 MovieClipUses:8 16 17Used by:19
Symbol 19 MovieClip [field]Uses:1 3 5 7 11 13 14 18
Symbol 20 ShapeTweeningUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 GraphicUsed by:36
Symbol 28 FontUsed by:29
Symbol 29 EditableTextUses:28Used by:36
Symbol 30 ShapeTweeningUsed by:36
Symbol 31 FontUsed by:32 33
Symbol 32 TextUses:31Used by:36
Symbol 33 TextUses:31Used by:34
Symbol 34 MovieClipUses:33Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:27 29 30 32 34 35Used by:Timeline
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:46
Symbol 39 GraphicUsed by:46
Symbol 40 FontUsed by:41 43 44
Symbol 41 TextUses:40Used by:46
Symbol 42 SoundUsed by:46
Symbol 43 TextUses:40Used by:46
Symbol 44 TextUses:40Used by:46
Symbol 45 SoundUsed by:46
Symbol 46 MovieClipUses:38 39 41 42 43 44 45Used by:69
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:69
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:69
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:69
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:69
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:69
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:69
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:69
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:69
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:69
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:46 48 50 52 54 56 58 60 62 64 66 68Used by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:Timeline
Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:78
Symbol 75 FontUsed by:76 81 86 96 102 168 175 178 180 188 193
Symbol 76 TextUses:75Used by:78
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:73 74 76 77Used by:107
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 TextUses:75Used by:83
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:79 80 81 82Used by:107
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 TextUses:75Used by:88
Symbol 87 GraphicUsed by:88
Symbol 88 ButtonUses:84 85 86 87Used by:107
Symbol 89 GraphicUsed by:107
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:107
Symbol 92 FontUsed by:93 149 159 160
Symbol 93 EditableTextUses:92Used by:107
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 TextUses:75Used by:99
Symbol 97 GraphicUsed by:99
Symbol 98 SoundUsed by:99 104
Symbol 99 ButtonUses:94 95 96 97 98Used by:107
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:104
Symbol 102 TextUses:75Used by:104
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:100 101 102 103 98Used by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:78 83 88 89 91 93 99 104 106Used by:Timeline
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:148
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:148
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:148
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:148
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:148
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:148
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:148
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:148
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:148
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:148
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:148
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:148
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:148
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:148
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:148
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:148
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:148
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:148
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:148
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145 147Used by:Timeline
Symbol 149 EditableTextUses:92Used by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 FontUsed by:155 156 157 158 163
Symbol 155 EditableTextUses:154Used by:Timeline
Symbol 156 EditableTextUses:154Used by:Timeline
Symbol 157 EditableTextUses:154Used by:Timeline
Symbol 158 EditableTextUses:154Used by:Timeline
Symbol 159 EditableTextUses:92Used by:Timeline
Symbol 160 EditableTextUses:92Used by:Timeline
Symbol 161 MovieClipUsed by:Timeline
Symbol 162 GraphicUsed by:165
Symbol 163 EditableTextUses:154Used by:165
Symbol 164 SoundUsed by:165
Symbol 165 MovieClipUses:162 163 164Used by:Timeline
Symbol 166 GraphicUsed by:171 183
Symbol 167 GraphicUsed by:171 183
Symbol 168 TextUses:75Used by:171 183
Symbol 169 GraphicUsed by:171 183
Symbol 170 GraphicUsed by:171 183
Symbol 171 ButtonUses:166 167 168 169 170Used by:186
Symbol 172 GraphicUsed by:186
Symbol 173 GraphicUsed by:182
Symbol 174 GraphicUsed by:177 179 181
Symbol 175 TextUses:75Used by:177
Symbol 176 GraphicUsed by:177 179 181
Symbol 177 ButtonUses:174 175 176Used by:182
Symbol 178 TextUses:75Used by:179
Symbol 179 ButtonUses:174 178 176Used by:182
Symbol 180 TextUses:75Used by:181
Symbol 181 ButtonUses:174 180 176Used by:182
Symbol 182 MovieClipUses:173 177 179 181Used by:186
Symbol 183 ButtonUses:166 167 168 169 170Used by:186
Symbol 184 GraphicUsed by:185
Symbol 185 ButtonUses:184Used by:186
Symbol 186 MovieClipUses:171 172 182 183 185Used by:Timeline
Symbol 187 GraphicUsed by:191
Symbol 188 TextUses:75Used by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191 195
Symbol 191 ButtonUses:187 188 189 190Used by:Timeline
Symbol 192 GraphicUsed by:195
Symbol 193 TextUses:75Used by:195
Symbol 194 GraphicUsed by:195
Symbol 195 ButtonUses:192 190 193 194Used by:Timeline

Instance Names

"prel"Frame 1Symbol 23 MovieClip
"prel"Frame 5Symbol 36 MovieClip
"anim"Frame 220Symbol 107 MovieClip
"scene"Frame 221Symbol 161 MovieClip
"Done"Frame 221Symbol 165 MovieClip
"beruska"Symbol 19 MovieClip [field] Frame 7Symbol 18 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 19 as "field"

Labels

"loop1"Frame 1
"loop2"Frame 5
"loop3"Frame 11
"intro"Frame 15
"firstpage"Frame 220
"doi"Frame 221
"loop"Symbol 69 MovieClip Frame 3

Dynamic Text Variables

_parent.procentSymbol 29 EditableText"00"
levelcodeSymbol 149 EditableText""
MovesSymbol 157 EditableText""
LevelSymbol 159 EditableText""
levelcodeSymbol 160 EditableText""




http://swfchan.com/3/10895/info.shtml
Created: 7/6 -2019 22:10:11 Last modified: 7/6 -2019 22:10:11 Server time: 03/05 -2024 09:29:25