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1296698007.swf

This is the info page for
Flash #10915

(Click the ID number above for more basic data on this flash file.)


Text
www.ultimatearcade.com

p

r

e

s

n

t

controls

Game Created by: UltimateArcade.com

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11%

Press "P" to pause

Fruit Drop is
based on the old
Tetris game. To
play, simply use
the arrow keys!
Use the up arrow
to rotate, left
and right arrows
to move and down
arrow to drop.
Enjoy 10 fun levels
of Fruit Drop!

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ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); stop();
Frame 2
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); current_bytes = this.getBytesLoaded(); tot_bytes = this.getBytesTotal(); percent = int((current_bytes / tot_bytes) * 100) + "% "; if (current_bytes >= tot_bytes) { gotoAndStop (4); }
Frame 3
this.gotoAndPlay("loader");
Frame 4
fx = new sound(); fx.attachSound("fx"); over = new sound(); over.attachSound("over"); gotoAndPlay (5);
Frame 5
function Inizializzalivelli() { var i; var j; matsfondo = new Array(); liv1 = new Array(); liv2 = new Array(); liv3 = new Array(); liv4 = new Array(); liv5 = new Array(); liv6 = new Array(); liv7 = new Array(); liv8 = new Array(); liv9 = new Array(); liv10 = new Array(); i = 0; while (i < maxrig) { matsfondo[i] = new Array(); liv1[i] = new Array(); liv2[i] = new Array(); liv3[i] = new Array(); liv4[i] = new Array(); liv5[i] = new Array(); liv6[i] = new Array(); liv7[i] = new Array(); liv8[i] = new Array(); liv9[i] = new Array(); liv10[i] = new Array(); j = 0; while (j < maxcol) { matsfondo[i][j] = 0; liv1[i][j] = 0; liv2[i][j] = 0; liv3[i][j] = 0; liv4[i][j] = 0; liv5[i][j] = 0; liv6[i][j] = 0; liv7[i][j] = 0; liv8[i][j] = 0; liv9[i][j] = 0; liv10[i][j] = 0; j++; } i++; } liv3[maxrig - 1][0] = (random(7) + 100) + 1; liv3[maxrig - 2][0] = (random(7) + 100) + 1; liv3[maxrig - 3][0] = (random(7) + 100) + 1; liv3[maxrig - 4][0] = (random(7) + 100) + 1; liv3[maxrig - 5][0] = (random(7) + 100) + 1; liv3[maxrig - 6][0] = (random(7) + 100) + 1; liv3[maxrig - 7][0] = (random(7) + 100) + 1; liv3[maxrig - 8][0] = (random(7) + 100) + 1; liv3[maxrig - 1][9] = (random(7) + 100) + 1; liv3[maxrig - 2][9] = (random(7) + 100) + 1; liv3[maxrig - 3][9] = (random(7) + 100) + 1; liv3[maxrig - 4][9] = (random(7) + 100) + 1; liv3[maxrig - 5][9] = (random(7) + 100) + 1; liv3[maxrig - 6][9] = (random(7) + 100) + 1; liv3[maxrig - 7][9] = (random(7) + 100) + 1; liv3[maxrig - 8][9] = (random(7) + 100) + 1; liv4[maxrig - 1][1] = (random(7) + 100) + 1; liv4[maxrig - 1][6] = (random(7) + 100) + 1; liv4[maxrig - 2][3] = (random(7) + 100) + 1; liv4[maxrig - 2][8] = (random(7) + 100) + 1; liv4[maxrig - 3][5] = (random(7) + 100) + 1; liv4[maxrig - 4][2] = (random(7) + 100) + 1; liv4[maxrig - 4][6] = (random(7) + 100) + 1; liv4[maxrig - 4][7] = (random(7) + 100) + 1; liv4[maxrig - 5][0] = (random(7) + 100) + 1; liv4[maxrig - 5][3] = (random(7) + 100) + 1; liv5[maxrig - 1][0] = (random(7) + 100) + 1; liv5[maxrig - 1][1] = (random(7) + 100) + 1; liv5[maxrig - 1][3] = (random(7) + 100) + 1; liv5[maxrig - 1][4] = (random(7) + 100) + 1; liv5[maxrig - 1][5] = (random(7) + 100) + 1; liv5[maxrig - 1][6] = (random(7) + 100) + 1; liv5[maxrig - 1][8] = (random(7) + 100) + 1; liv5[maxrig - 1][9] = (random(7) + 100) + 1; liv5[maxrig - 2][1] = (random(7) + 100) + 1; liv5[maxrig - 2][2] = (random(7) + 100) + 1; liv5[maxrig - 2][4] = (random(7) + 100) + 1; liv5[maxrig - 2][5] = (random(7) + 100) + 1; liv5[maxrig - 2][7] = (random(7) + 100) + 1; liv5[maxrig - 2][8] = (random(7) + 100) + 1; liv5[maxrig - 3][2] = (random(7) + 100) + 1; liv5[maxrig - 3][3] = (random(7) + 100) + 1; liv5[maxrig - 3][6] = (random(7) + 100) + 1; liv5[maxrig - 3][7] = (random(7) + 100) + 1; liv5[maxrig - 4][3] = (random(7) + 100) + 1; liv5[maxrig - 4][4] = (random(7) + 100) + 1; liv5[maxrig - 4][5] = (random(7) + 100) + 1; liv5[maxrig - 4][6] = (random(7) + 100) + 1; liv5[maxrig - 5][4] = (random(7) + 100) + 1; liv5[maxrig - 5][5] = (random(7) + 100) + 1; liv6[maxrig - 12][0] = (random(7) + 100) + 1; liv6[maxrig - 12][1] = (random(7) + 100) + 1; liv6[maxrig - 12][2] = (random(7) + 100) + 1; liv6[maxrig - 12][3] = (random(7) + 100) + 1; liv6[maxrig - 12][4] = (random(7) + 100) + 1; liv6[maxrig - 12][7] = (random(7) + 100) + 1; liv6[maxrig - 12][8] = (random(7) + 100) + 1; liv6[maxrig - 12][9] = (random(7) + 100) + 1; liv7[maxrig - 1][0] = (random(7) + 100) + 1; liv7[maxrig - 2][1] = (random(7) + 100) + 1; liv7[maxrig - 3][2] = (random(7) + 100) + 1; liv7[maxrig - 4][3] = (random(7) + 100) + 1; liv7[maxrig - 5][4] = (random(7) + 100) + 1; liv7[maxrig - 6][5] = (random(7) + 100) + 1; liv7[maxrig - 7][6] = (random(7) + 100) + 1; liv7[maxrig - 8][7] = (random(7) + 100) + 1; liv7[maxrig - 9][8] = (random(7) + 100) + 1; liv7[maxrig - 10][9] = (random(7) + 100) + 1; liv8[maxrig - 1][0] = (random(7) + 100) + 1; liv8[maxrig - 2][1] = (random(7) + 100) + 1; liv8[maxrig - 3][0] = (random(7) + 100) + 1; liv8[maxrig - 4][1] = (random(7) + 100) + 1; liv8[maxrig - 5][0] = (random(7) + 100) + 1; liv8[maxrig - 6][1] = (random(7) + 100) + 1; liv8[maxrig - 7][0] = (random(7) + 100) + 1; liv8[maxrig - 8][1] = (random(7) + 100) + 1; liv8[maxrig - 9][0] = (random(7) + 100) + 1; liv8[maxrig - 1][8] = (random(7) + 100) + 1; liv8[maxrig - 2][9] = (random(7) + 100) + 1; liv8[maxrig - 3][8] = (random(7) + 100) + 1; liv8[maxrig - 4][9] = (random(7) + 100) + 1; liv8[maxrig - 5][8] = (random(7) + 100) + 1; liv8[maxrig - 6][9] = (random(7) + 100) + 1; liv8[maxrig - 7][8] = (random(7) + 100) + 1; liv8[maxrig - 8][9] = (random(7) + 100) + 1; liv8[maxrig - 9][8] = (random(7) + 100) + 1; liv9[maxrig - 9][4] = (random(7) + 100) + 1; liv9[maxrig - 9][5] = (random(7) + 100) + 1; liv9[maxrig - 8][3] = (random(7) + 100) + 1; liv9[maxrig - 8][6] = (random(7) + 100) + 1; liv9[maxrig - 7][2] = (random(7) + 100) + 1; liv9[maxrig - 7][7] = (random(7) + 100) + 1; liv9[maxrig - 6][2] = (random(7) + 100) + 1; liv9[maxrig - 6][7] = (random(7) + 100) + 1; liv9[maxrig - 5][3] = (random(7) + 100) + 1; liv9[maxrig - 5][6] = (random(7) + 100) + 1; liv9[maxrig - 4][4] = (random(7) + 100) + 1; liv9[maxrig - 4][5] = (random(7) + 100) + 1; liv10[maxrig - 13][0] = (random(7) + 100) + 1; liv10[maxrig - 13][9] = (random(7) + 100) + 1; liv10[maxrig - 12][1] = (random(7) + 100) + 1; liv10[maxrig - 12][8] = (random(7) + 100) + 1; liv10[maxrig - 11][2] = (random(7) + 100) + 1; liv10[maxrig - 11][7] = (random(7) + 100) + 1; liv10[maxrig - 10][3] = (random(7) + 100) + 1; liv10[maxrig - 10][6] = (random(7) + 100) + 1; liv10[maxrig - 9][4] = (random(7) + 100) + 1; liv10[maxrig - 9][5] = (random(7) + 100) + 1; } function Sceglilivello() { if (numlevel == 1) { matsfondo = liv1; numcicli = 0; numrig = 5; puntiliv = 1; } else if (numlevel == 2) { matsfondo = liv2; numcicli = 1; numrig = 10; puntiliv = 2; } else if (numlevel == 3) { matsfondo = liv3; numcicli = 2; numrig = 12; puntiliv = 4; } else if (numlevel == 4) { matsfondo = liv4; numcicli = 2; numrig = 10; puntiliv = 7; } else if (numlevel == 5) { matsfondo = liv5; numcicli = 2; numrig = 12; puntiliv = 8; } else if (numlevel == 6) { matsfondo = liv6; numcicli = 2; numrig = 12; puntiliv = 9; } else if (numlevel == 7) { matsfondo = liv7; numcicli = 2; numrig = 10; puntiliv = 11; } else if (numlevel == 8) { matsfondo = liv8; numcicli = 2; numrig = 10; puntiliv = 13; } else if (numlevel == 9) { matsfondo = liv9; numcicli = 2; numrig = 12; puntiliv = 16; } else if (numlevel == 10) { matsfondo = liv10; numcicli = 2; numrig = 8; puntiliv = 17; } Matimage(matsfondo); } function Sommat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] + b[rig][col]; col++; } rig++; } } function Difmat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] - b[rig][col]; col++; } rig++; } } function Matimage(rig, col, valx) { var valxx; if (valx != 0) { valxx = valx % 100; setProperty((("mat" + rig) + "_") + col, _visible , true); eval ((("mat" + rig) + "_") + col).gotoAndStop(valxx); } else { setProperty((("mat" + rig) + "_") + col, _visible , false); } } function Statiniz() { var i; i = 0; while (i < 7) { setProperty("barra" + i, _visible , false); i++; } } function Statnorm() { var i; var minim; minim = 100; i = 0; while (i < 7) { minim = Math.min(eval ("contastat" + i), minim); i++; } i = 0; while (i < 7) { if (eval ("contastat" + i) == 0) { setProperty("barra" + i, _visible , false); } else { eval ("barra" + i).gotoAndStop(eval ("contastat" + i)); } i++; } } function Statistiche(num, valx) { setProperty("barra" + num, _visible , true); eval ("barra" + num).gotoAndStop(valx); } function Matimage2(rig, col, tr) { setProperty((("mat" + rig) + "_") + col, _alpha , tr); } function CreaMatrix() { var i; var j; var contatore = 0; i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { contatore++; duplicateMovieClip (mat, (("mat" + i) + "_") + j, contatore); setProperty((("mat" + i) + "_") + j, _x , posx + (j * larg)); setProperty((("mat" + i) + "_") + j, _y , posy + (i * alt)); setProperty((("mat" + i) + "_") + j, _visible , false); setProperty((("mat" + i) + "_") + j, _alpha , 100); j++; } i++; } duplicateMovieClip (scrittapunti, "scrittapunti2", 400); duplicateMovieClip (scrittafine, "scrittafine2", 401); setProperty(scrittafine2, _x , 100); setProperty(scrittafine2, _y , 100); setProperty(scrittafine2, _visible , false); duplicateMovieClip (scrittapausa, "scrittapausa2", 402); setProperty(scrittapausa2, _x , 100); setProperty(scrittapausa2, _y , 100); setProperty(scrittapausa2, _visible , false); } function Sceltapezzo() { if (tipoinizio == 0) { distdx = 4; distup = maxrig - 2; val0 = 1; val1 = 1; val2 = 1; val3 = 1; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 1) { distdx = 2; distup = maxrig - 1; val0 = 2; val1 = 2; val2 = 2; val3 = 2; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind; col3 = colind + 3; } else if (tipoinizio == 2) { distdx = 3; distup = maxrig - 2; val0 = 3; val1 = 3; val2 = 3; val3 = 3; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 3) { distdx = 3; distup = maxrig - 2; val0 = 4; val1 = 4; val2 = 4; val3 = 4; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind; } else if (tipoinizio == 4) { distdx = 3; distup = maxrig - 2; val0 = 5; val1 = 5; val2 = 5; val3 = 5; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind + 1; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 5) { distdx = 3; distup = maxrig - 2; val0 = 6; val1 = 6; val2 = 6; val3 = 6; rig0 = rigind; col0 = colind + 1; rig1 = rigind; col1 = colind + 2; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 6) { distdx = 3; distup = maxrig - 2; val0 = 7; val1 = 7; val2 = 7; val3 = 7; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 1; } indicerot = 0; distsx = 4; if ((((matsfondo[rig0][col0] < 100) && (matsfondo[rig1][col1] < 100)) && (matsfondo[rig2][col2] < 100)) && (matsfondo[rig3][col3] < 100)) { matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); verificainiziale = 0; } else { verificainiziale = 1; } } function Prossimopezzo() { i = 0; while (i < 7) { setProperty("prossimo.pezzo" + i, _visible , false); i++; } if (tipoprossimo == 0) { setProperty("prossimo.pezzo0", _visible , true); } else if (tipoprossimo == 1) { setProperty("prossimo.pezzo1", _visible , true); } else if (tipoprossimo == 2) { setProperty("prossimo.pezzo2", _visible , true); } else if (tipoprossimo == 3) { setProperty("prossimo.pezzo3", _visible , true); } else if (tipoprossimo == 4) { setProperty("prossimo.pezzo4", _visible , true); } else if (tipoprossimo == 5) { setProperty("prossimo.pezzo5", _visible , true); } else if (tipoprossimo == 6) { setProperty("prossimo.pezzo6", _visible , true); } } function Shiftdxsx(dir) { if (dir == 1) { if (distdx != 0) { if ((((matsfondo[rig0][col0 + 1] < 100) && (matsfondo[rig1][col1 + 1] < 100)) && (matsfondo[rig2][col2 + 1] < 100)) && (matsfondo[rig3][col3 + 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][++col0] = val0; matsfondo[rig1][++col1] = val1; matsfondo[rig2][++col2] = val2; matsfondo[rig3][++col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx--; distsx++; } } } else if (distsx != 0) { if ((((matsfondo[rig0][col0 - 1] < 100) && (matsfondo[rig1][col1 - 1] < 100)) && (matsfondo[rig2][col2 - 1] < 100)) && (matsfondo[rig3][col3 - 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][--col0] = val0; matsfondo[rig1][--col1] = val1; matsfondo[rig2][--col2] = val2; matsfondo[rig3][--col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx++; distsx--; } } } function Rotazione() { var rotrig0; var rotcol0; var rotrig1; var rotcol1; var rotrig2; var rotcol2; var rotrig3; var rotcol3; var rotdistdx; var rotdistsx; var rotdistup; var flag = 0; rotrig0 = rig0; rotcol0 = col0; rotrig1 = rig1; rotcol1 = col1; rotrig2 = rig2; rotcol2 = col2; rotrig3 = rig3; rotcol3 = col3; if (tipoinizio == 0) { flag = 1; } else if (tipoinizio == 1) { indicerot = indicerot % 2; if ((indicerot == 0) && (2 < distup)) { rotdistdx = distdx + 2; rotdistsx = distsx + 1; rotdistup = distup - 3; rotrig0 = rig1 + 1; rotcol0 = col1; rotrig2 = rig1 + 2; rotcol2 = col1; rotrig3 = rig1 + 3; rotcol3 = col1; } else if (((indicerot == 1) && (distdx >= 2)) && (distsx >= 1)) { rotdistdx = distdx - 2; rotdistsx = distsx - 1; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = col1 - 1; rotrig2 = rig1; rotcol2 = col1 + 1; rotrig3 = rig1; rotcol3 = col1 + 2; } else if ((indicerot == 1) && (distdx < 2)) { rotdistdx = 0; rotdistsx = 6; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = 6; rotrig1 = rig1; rotcol1 = 7; rotrig2 = rig1; rotcol2 = 8; rotrig3 = rig1; rotcol3 = 9; } else { flag = 1; } val0 = 2; val1 = 2; val2 = 2; val3 = 2; } else if (tipoinizio == 2) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig0 + 1; rotcol2 = col0; rotrig3 = rig0 + 2; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig1 = rig2; rotcol1 = col2 + 2; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig2; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig3 + 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig2 = rig1; rotcol2 = col1 + 1; rotcol3 = col1 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig1; rotcol2 = 9; rotrig3 = rig1 + 1; rotcol3 = 9; } else { flag = 1; } val0 = 3; val1 = 3; val2 = 3; val3 = 3; } else if (tipoinizio == 3) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3 + 1; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 + 2; rotrig1 = rig3; rotcol1 = col3 + 2; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 9; rotrig1 = rig3; rotcol1 = 9; rotrig2 = rig3; rotcol2 = 8; rotrig3 = rig3; rotcol3 = 7; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2 - 1; rotrig1 = rig2 - 1; rotcol1 = col2; rotrig3 = rig2 + 1; rotcol3 = col2; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig2 = rig0; rotcol2 = col1 + 1; rotrig3 = rig0 + 1; rotcol3 = col0; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig0; rotcol1 = 8; rotrig2 = rig0; rotcol2 = 9; rotrig3 = rig0 + 1; rotcol3 = 7; } else { flag = 1; } val0 = 4; val1 = 4; val2 = 4; val3 = 4; } else if (tipoinizio == 4) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig2; rotrig3 = rig2 + 1; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig2; rotcol2 = 8; rotrig3 = rig2; rotcol3 = 9; } else { flag = 1; } val0 = 5; val1 = 5; val2 = 5; val3 = 5; } else if (tipoinizio == 5) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2; rotrig1 = rig3 + 1; rotcol1 = col3; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig1 = rig3 - 1; rotcol1 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 8; rotrig1 = rig0; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else { flag = 1; } val0 = 6; val1 = 6; val2 = 6; val3 = 6; } else if (tipoinizio == 6) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3; rotcol1 = col0; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 8; rotrig1 = rig3; rotcol1 = 7; rotrig2 = rig3; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 - 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 - 1; rotcol2 = col3 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 7; rotrig1 = rig3 - 1; rotcol1 = 8; rotrig2 = rig3 - 1; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else { flag = 1; } val0 = 7; val1 = 7; val2 = 7; val3 = 7; } if (((((flag == 0) && (matsfondo[rotrig0][rotcol0] < 100)) && (matsfondo[rotrig1][rotcol1] < 100)) && (matsfondo[rotrig2][rotcol2] < 100)) && (matsfondo[rotrig3][rotcol3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); rig0 = rotrig0; col0 = rotcol0; rig1 = rotrig1; col1 = rotcol1; rig2 = rotrig2; col2 = rotcol2; rig3 = rotrig3; col3 = rotcol3; matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx = rotdistdx; distsx = rotdistsx; distup = rotdistup; indicerot++; } } function Shiftbasso() { if (distup != 0) { if ((((matsfondo[rig0 + 1][col0] < 100) && (matsfondo[rig1 + 1][col1] < 100)) && (matsfondo[rig2 + 1][col2] < 100)) && (matsfondo[rig3 + 1][col3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[++rig0][col0] = val0; matsfondo[++rig1][col1] = val1; matsfondo[++rig2][col2] = val2; matsfondo[++rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distup--; x = 1; } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; if (distup >= (maxrig - 2)) { setProperty(scrittafine2, _visible , true); over.start(); gotoAndPlay (90); _root.highscores._visible = 1; } else { punti = ((puntiliv * puntiliv) + (puntiliv * distup)) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (42); } } } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; punti = (puntiliv * puntiliv) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (42); } } posx = 35; posy = 35; larg = 15; alt = 15; sfasoriz = 8; sfasvert = -10; nummaxliv = 11; nummaxcrediti = 5; numlevel = 0; numrig = 0; numrigrimanenti = 0; numrigeliminate = 0; numcicli = 0; maxrig = 22; maxcol = 10; rig0 = 0; col0 = 0; rigind = 0; colind = Math.floor(maxcol / 2) - 1; verificainiziale = 0; bloccoshift = 0; cicloriga = 0; contacol = 0; alp = 100; punti = 0; punteggio = 0; recordpunti = 10000;
Frame 6
t_pausa = "PAUSE"; t_livello = "LEVEL:"; t_prossimopezzo = "NEXT:"; t_punteggio = "SCORE:"; t_righerimanenti = "LINES:"; t_record = "HI-SCORE"; t_versione = "Version 2 Beta 6";
Frame 7
gotoAndPlay (91);
Frame 8
Mouse.hide(); Creamatrix(); maxpunti = 0; numcrediti = nummaxcrediti; Inizializzalivelli(); punteggio = 0; if (codice != 0) { numlevel = codice; } Statiniz();
Frame 9
numlevel++; Sceglilivello(); numrigrimanenti = numrig; numrigeliminate = 0; tipoprossimo = random(7); i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } bloccoshift = 0;
Frame 14
tipoinizio = tipoprossimo; tipoprossimo = random(7); Prossimopezzo(); Sceltapezzo(); setProperty(prossimo, _visible , true); x = 1; eval ("contastat" + tipoinizio)++; if (100 < eval ("contastat" + tipoinizio)) { Statnorm(); } else { Statistiche(tipoinizio, eval ("contastat" + tipoinizio)); }
Frame 15
Frame 17
Frame 18
Frame 20
if ((x == 1) && (bloccoshift == 0)) { bloccoshift = 1; puntidoppi = 1; Shiftbasso(); bloccoshift = 0; }
Frame 21
if (x == 1) { if (numcicli == 0) { gotoAndPlay (15); } else if (numcicli == 1) { gotoAndPlay (17); } else if (numcicli == 2) { gotoAndPlay (18); } } else { gotoAndPlay (14); }
Frame 42
bloccoshift = 1; if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (49); } else { bloccoshift = 0; gotoAndPlay (21); } }
Frame 43
contacol = 0; while ((contacol < maxcol) && (cicloriga < maxrig)) { contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] != 0) { contacol++; } r++; } if (contacol < maxcol) { cicloriga++; } }
Frame 44
if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (49); } else { bloccoshift = 0; gotoAndPlay (21); } } if (alp == 0) { colon = 0; while (colon < maxcol) { setProperty((("mat" + cicloriga) + "_") + colon, _visible , false); setProperty((("mat" + cicloriga) + "_") + colon, _alpha , 100); colon++; } alp = 100; gotoAndPlay (46); }
Frame 45
alp = alp - 5; colon = 0; while (colon < maxcol) { Matimage2(cicloriga, colon, alp); colon++; } gotoAndPlay (44);
Frame 46
numrigeliminate++; numrigbonus++; if (numrigbonus == 1) { punti = 50; fx.start(); } else if (numrigbonus == 2) { punti = 100; fx.start(); } else if (numrigbonus == 3) { punti = 250; fx.start(); } else if (numrigbonus == 4) { punti = 500; fx.start(); } punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((cicloriga + 1) * alt)); scrittapunti2.play(); } if (0 < numrigrimanenti) { numrigrimanenti--; } i = cicloriga; while (0 < i) { j = maxcol - 1; while (j >= 0) { matsfondo[i][j] = matsfondo[i - 1][j]; j--; } i--; } j = 0; while (j < maxcol) { matsfondo[0][j] = 0; j++; } i = 0; while (i < (cicloriga + 1)) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } cicloriga++; gotoAndPlay (42);
Frame 49
cicloriga = 0; cbonus = 0; ccbonus = 0; puntix = 0; contabonus = 1; bloccoshift = 1;
Frame 50
contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] == 0) { contacol++; } r++; } if (contacol < maxcol) { cbonus = 1; } cicloriga++;
Frame 51
if (cbonus == 0) { gotoAndPlay (50); }
Frame 53
if (1 >= cicloriga) { gotoAndPlay (90); } if (contabonus < (cicloriga - 2)) { puntix = puntix + (10 * contabonus); contabonus++; j = 0; while (j < maxcol) { Matimage(contabonus, j, 8); j++; } } else { ccbonus = 1; }
Frame 54
if (ccbonus == 0) { gotoAndPlay (53); }
Frame 55
punti = puntix; punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + (cicloriga * alt)); scrittapunti2.play(); }
Frame 87
if (numlevel < 10) { bloccoshift = 0; gotoAndPlay (9); } else { setProperty(scrittafine2, _visible , true); gotoAndPlay (90); }
Frame 89
Mouse.show(); stop();
Frame 90
Mouse.show(); setProperty(prossimo, _visible , false); if (recordpunti < punteggio) { recordpunti = punteggio; } stop();
Frame 91
gotoAndStop (90);
Frame 92
gotoAndPlay (1);
Frame 93
stop();
Symbol 31 MovieClip Frame 147
_root.gotoAndPlay("loader");
Symbol 42 Button
on (keyPress "<Right>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(1); bloccoshift = 0; } } on (keyPress "<Left>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(0); bloccoshift = 0; } } on (keyPress "<Down>") { if ((bloccoshift == 0) && (x == 1)) { bloccoshift = 1; puntidoppi = 2; Shiftbasso(); bloccoshift = 0; } } on (keyPress "<Up>") { if (bloccoshift == 0) { bloccoshift = 1; Rotazione(); bloccoshift = 0; } } on (keyPress "p") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (89); } } on (keyPress "P") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (89); } }
Symbol 44 Button
on (release) { getURL ("http://www.ultimatearcade.com", "_blank"); }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 20
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
stop();
Symbol 88 MovieClip Frame 3
stop();
Symbol 88 MovieClip Frame 4
stop();
Symbol 88 MovieClip Frame 5
stop();
Symbol 88 MovieClip Frame 6
stop();
Symbol 88 MovieClip Frame 7
stop();
Symbol 88 MovieClip Frame 8
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 125 Button
on (release) { getURL ("http://www.ultimatearcade.com", "_blank"); }
Symbol 130 Button
on (release) { getURL ("http://www.ultimatearcade.com/downloads/", "_blank"); }
Symbol 140 Button
on (keyPress "p") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa); } on (keyPress "P") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa); }
Symbol 146 Button
on (release) { gotoAndPlay (8); _root.display.gotoAndStop(2); }

Library Items

Symbol 1 Sound [over]
Symbol 2 Sound [fx]
Symbol 3 Sound [squish]Used by:84
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:31
Symbol 6 GraphicUsed by:11
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:11
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:6 8 10Used by:14
Symbol 12 FontUsed by:13 15 18 20 22 25 27
Symbol 13 TextUses:12Used by:14
Symbol 14 MovieClipUses:11 13Used by:31
Symbol 15 TextUses:12Used by:16
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Symbol 18 TextUses:12Used by:19
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Symbol 24 MovieClipUses:20Used by:30
Symbol 25 TextUses:12Used by:26
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Symbol 31 MovieClipUses:5 14 30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:42
Symbol 40 FontUsed by:41
Symbol 41 EditableTextUses:40Used by:42
Symbol 42 ButtonUses:39 41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:43Used by:49
Symbol 45 GraphicUsed by:49
Symbol 46 FontUsed by:47
Symbol 47 TextUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:49
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Symbol 50 GraphicUsed by:58 74 88 136
Symbol 51 GraphicUsed by:58 88 134
Symbol 52 GraphicUsed by:58 74 88 132
Symbol 53 GraphicUsed by:58 74 88 137
Symbol 54 GraphicUsed by:55
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Symbol 81 GraphicUsed by:84
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Symbol 86 GraphicUsed by:88 133
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Symbol 92 GraphicUsed by:93
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Symbol 94 FontUsed by:95
Symbol 95 EditableTextUses:94Used by:Timeline
Symbol 96 FontUsed by:97
Symbol 97 EditableTextUses:96Used by:Timeline
Symbol 98 EditableTextUses:77Used by:Timeline
Symbol 99 EditableTextUses:77Used by:Timeline
Symbol 100 EditableTextUses:77Used by:Timeline
Symbol 101 EditableTextUses:79Used by:Timeline
Symbol 102 EditableTextUses:79Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105 106 107 108 109 110 111
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 MovieClipUses:104Used by:Timeline
Symbol 107 MovieClipUses:104Used by:Timeline
Symbol 108 MovieClipUses:104Used by:Timeline
Symbol 109 MovieClipUses:104Used by:Timeline
Symbol 110 MovieClipUses:104Used by:Timeline
Symbol 111 MovieClipUses:104Used by:Timeline
Symbol 112 FontUsed by:113 114 115 116 117 118 119
Symbol 113 EditableTextUses:112Used by:Timeline
Symbol 114 EditableTextUses:112Used by:Timeline
Symbol 115 EditableTextUses:112Used by:Timeline
Symbol 116 EditableTextUses:112Used by:Timeline
Symbol 117 EditableTextUses:112Used by:Timeline
Symbol 118 EditableTextUses:112Used by:Timeline
Symbol 119 EditableTextUses:112Used by:Timeline
Symbol 120 GraphicUsed by:125
Symbol 121 GraphicUsed by:125
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 SoundUsed by:125 130
Symbol 125 ButtonUses:120 121 122 123 124Used by:Timeline
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 ButtonUses:126 127 128 129 124Used by:Timeline
Symbol 131 MovieClipUses:85Used by:138
Symbol 132 MovieClipUses:52Used by:138
Symbol 133 MovieClipUses:86Used by:138
Symbol 134 MovieClipUses:51Used by:138
Symbol 135 MovieClipUses:57Used by:138
Symbol 136 MovieClipUses:50Used by:138
Symbol 137 MovieClipUses:53 55 56Used by:138
Symbol 138 MovieClipUses:131 132 133 134 135 136 137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 ButtonUses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:146
Symbol 143 GraphicUsed by:146
Symbol 144 SoundUsed by:146
Symbol 145 SoundUsed by:146
Symbol 146 ButtonUses:142 143 144 145Used by:Timeline
Symbol 147 TextUses:79Used by:Timeline

Instance Names

"display"Frame 8Symbol 74 MovieClip
"scrittapunti"Frame 8Symbol 84 MovieClip
"mat"Frame 8Symbol 88 MovieClip
"scrittapausa"Frame 8Symbol 91 MovieClip
"scrittafine"Frame 8Symbol 93 MovieClip
"barra0"Frame 8Symbol 105 MovieClip
"barra1"Frame 8Symbol 106 MovieClip
"barra2"Frame 8Symbol 107 MovieClip
"barra3"Frame 8Symbol 108 MovieClip
"barra4"Frame 8Symbol 109 MovieClip
"barra5"Frame 8Symbol 110 MovieClip
"barra6"Frame 8Symbol 111 MovieClip
"prossimo"Frame 14Symbol 138 MovieClip
"pezzo0"Symbol 138 MovieClip Frame 1Symbol 131 MovieClip
"pezzo1"Symbol 138 MovieClip Frame 1Symbol 132 MovieClip
"pezzo2"Symbol 138 MovieClip Frame 1Symbol 133 MovieClip
"pezzo3"Symbol 138 MovieClip Frame 1Symbol 134 MovieClip
"pezzo4"Symbol 138 MovieClip Frame 1Symbol 135 MovieClip
"pezzo5"Symbol 138 MovieClip Frame 1Symbol 136 MovieClip
"pezzo6"Symbol 138 MovieClip Frame 1Symbol 137 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "over"
ExportAssets (56)Timeline Frame 1Symbol 2 as "fx"
ExportAssets (56)Timeline Frame 1Symbol 3 as "squish"
ExportAssets (56)Timeline Frame 8Symbol 3 as "squish"

Labels

"loader"Frame 2
"preloader"Frame 2
"good"Frame 4
"codice"Frame 5
"inizializza"Frame 8
"implivello"Frame 9
"nuovopezzo"Frame 14
"shift_0"Frame 15
"shift_1"Frame 17
"shift_2"Frame 18
"ciclo"Frame 21
"eliminariga"Frame 42
"alpha"Frame 44
"elimina"Frame 46
"prossimolivello"Frame 49
"ciclobonus"Frame 50
"bonuslivello"Frame 53
"bonuspunti"Frame 55
"pausa"Frame 89
"fine"Frame 90
"intro"Frame 91
"reset"Frame 92
"stolen"Frame 93

Dynamic Text Variables

percentSymbol 66 EditableText"11%"
t_livelloSymbol 78 EditableText"LOADING"
punteggioSymbol 80 EditableText"0"
../:puntiSymbol 83 EditableText"0"
../:t_pausaSymbol 90 EditableText"PAUSE"
t_recordSymbol 95 EditableText""
recordpuntiSymbol 97 EditableText""
t_righerimanentiSymbol 98 EditableText"LOADING"
t_prossimopezzoSymbol 99 EditableText"LOADING"
t_punteggioSymbol 100 EditableText"LOADING"
numlevelSymbol 101 EditableText"0"
numrigrimanentiSymbol 102 EditableText"0"
contastat0Symbol 113 EditableText""
contastat1Symbol 114 EditableText""
contastat2Symbol 115 EditableText""
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Created: 7/6 -2019 21:38:03 Last modified: 7/6 -2019 21:38:03 Server time: 22/12 -2024 08:27:54