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This is the info page for Flash #11083 |
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Take To The Streets (C) 2005 gavD |
This game is NOT suitable for children as it is quite violent. Real life violence is not like videogames - it's ugly and it hurts. I recommend at least an 800mhz computer to run this game smoothly. VERSION 1.04: features control fix and sprites enhanced by deadlock32 |
Back kick Combo type S Decorer |
Dodge Combo type X Taunt |
C |
X |
Z |
D |
S |
A |
Move up |
Move left Move down Move right |
CONTROLS: A - Back kick S - Quick attacks D - Decorer Z - Dodge X - heavy attacks C - Taunt Now playing - Skippin' by Triflesky |
view |
View the characters that you'll be facing, and find their strengths and weaknesses! |
Characters |
Author's website |
Play my other games. Opens in a new window: gavd.co.uk |
Just who is responsible for this travesty?! |
Find out what to do and how to do it! Includes controls, character bios, and tips. |
play |
How many bad guys can you knock out before they put you down for the count? |
Take to the streets and save the city! |
Instructions |
Credits |
Survival mode |
Arcade mode |
MAIN MENU |
INSTRUCTIONS |
BACKGROUND The city has been overrun by thugs. Law and order are breaking down, and citizens are afraid to leave their houses. No-one knows where the thugs are coming from, or how many there are. There is only one thing for it - you decide to get to the bottom of this, destroy the gang, and save the city. You put on your gloves and... TAKE TO THE STREETS |
menu |
Return to the main menu |
> |
next |
CONTROLS (movement) |
< |
prev |
CONTROLS (combat) |
Back kick - this move will knock over anyone immediately behind you, doing medium damage in the process. Ideal for buying yourself some time. |
CONTROLS (combat, detailed) |
Combo type S - rapid attacks. Although it is not as powerful as an X type combo, you are unlikely to be countered. |
S |
Decorer - this attack costs gavD a little health, but is extremely powerful. It's hard to land, so time it carefully... |
D |
Dodge - duck around an attack. This needs split-second timing, but if you master this technique you will be very hard to defeat! |
Z |
Combo type X - this is the most powerful combo, but leaves you open to counter attacks... |
X |
Taunt - sometimes, you just gotta lay the verbal smackdown! If you do this whilst fighting enemies, you will be awarded bonus points! |
C |
Vibration White Finger - This Is It (Medusa Rock remix) |
Vibration White Finger - Give It Away (Medusa Rock special edit) |
Mr Jones - Control Your Mind |
Medusa Rock vs gavD vs Samba Lucas - Alien Laser Beams |
Triflesky - Skippin' (gavD edit) |
No music |
Track information (artist and title) |
Fast forward button skips to the next track (press now to hear the songs) |
Stop button stops all the music |
The Music player The player will automatically play a different tune each level, but you can skip tracks yourself if you get tired of hearing a song. Press the Fast Forward button if you'd like to hear the other tunes now! There are 5 songs on the soundtrack, all listed in the "credits" section |
TIPS: 1. Perform combos by repeatedly bashing (S) or (X). 2. (S) combos are faster than (X) combos, so you have less chance of getting counterattacked. (X) combos are stronger than (S) combos. 2. If you do a 4-hit combo, you can quickly hit the back kick key (A) to perform a back kick without putting your leg down - great when you're surrounded! 3. When the arrow appears telling you to "GO!", it's a good idea to walk left a bit first, otherwise you might get hit by enemies before you see them! 4. The back kick knocks enemies off their feet immediately, but is not as powerful as a 4-hit combo, so weigh up whether you have time to turn round and really let them have it. 5. Using the special attack (D) drains 5% of your energy. 6. Medical kits restore 10% of your energy. Walk over them to pick them up. |
CHARACTERS |
GOOD GUY: gavD Height: 5'10" Weight: 180lb Style: Taekwondo/kickboxing Movement speed: high Power: high Attack speed: high Stamina: very high gavD is an experienced and capable fighter. It is up to him to rid find out where the thugs are coming from and the streets of the gang menace. His devastating Decorer attack can disable all but the strongest of fighters - if he can make it connect... |
BAD GUY: Major Look Height: 6' Weight: 200lb Style: Bare knuckle boxing Movement speed: slow Power: high Attack speed: high Stamina: high The major is a devastating fighter. He doesn't walk very quickly, but his flurries of punches are to be feared. His boxing style is a street-boxing style developed in the 1700s and is still effective today. |
BAD GUY: Bubba Monkey Height: 5'8" Weight: 160lb Style: Monkey style Movement speed: slow Power: Medium Attack speed: high Stamina: Low Little is known about this mysterious fighter, save for the fact that his unorthodox attacks are more effective than you would suppose! |
BAD GUY: The Digger Height: 5'8" Weight: 157lb Style: Brute force Movement speed: Medium Power: Medium Attack speed: Medium Stamina: Medium This arrogant thug carries a shovel, which he uses to devastating effect. Beware his lethal overhead hit. |
BAD GUY: TurboDeathNinjaX Height: 6'1" Weight: 168lb Style: Ninjitsu Movement speed: High Power: Medium Attack speed: High Stamina: Low This ninjitsu expert relies on speed and surprise. TDNX is so fast it's hard to anticipate his actions. He seems to act as a front-line fighter to soften up opposition. |
BAD GUY: Guesty Height: 6'6" Weight: 214lb Style: Drunken brawling Movement speed: Very slow Power: High Attack speed: Very slow Stamina: Very high This behemoth is slow and sluggish. Unfortunately, he is so drunk that he seldom realises that he has been defeated and gets back to his feet regardless. He can take an enormous amount of punishment and has a powerful, if easily dodgeable, haymaker. |
BAD GUY: Tony Chico Height: 6'2" Weight: 191lb Style: Boxing Movement speed: Very fast Power: Medium Attack speed: Very fast Stamina: Low A fast fighter, Tony Chico gets in and throws the jabs to keep people reeling until one of the big guns, like Major Look or The Shoveller, can get in close for the K.O. If it comes down to it, though, Chico has a hugely damaging uppercut that can knock a man off his feet. |
BAD GUY: The Hooded Chav Height: 5'6" Weight: Unknown Style: Unknown Movement speed: Medium Power: Medium Attack speed: Fast Stamina: Low A most uncommon fighter, the Chav appears to use a pair of spatulas to inflict damage upon her opponents. |
BAD GUY: Bad Sensei Height: 5'8" Weight: 179lb Style: Dark Tai Chi Movement speed: Slow Power: Low Attack speed: Fast Stamina: Medium Bad Sensei was once a Tai Chi instructor, but was exposed as a fraud. His fighting style has become corrupted, swapping the grace and fluidity of Tai Chi for a broken bottle and a bad attitude. |
BAD GUY: Dune Buggy Height: 6'0" Weight: 170lb Style: Pimp slappin' Movement speed: Medium Power: Medium Attack speed: Very fast Stamina: Medium Dune Buggy is one bad mofo - he might not be the strongest fighter on the street, but his lightning fast pimp slap can leave you dazed and reeling... |
BAD GUY: Hot Rod Height: 7'1" Weight: 210lb Style: Brute force Movement speed: Slow Power: High Attack speed: Fast Stamina: High This bruiser has a busted up knee from one motorcycle accident too many - but he compensates for this by carrying a heavy steel chain! |
BAD GUY: Bosco Height: 5'8" Weight: 154lb Style: Quarterstaff Movement speed: Fast Power: Medium Attack speed: Extremely fast Stamina: High It is rumoured that this man leads the thugs on the streets. It remains to be seen whether he is the boss or just a lieutenant. Focusing on vulnerable points, his lightning fast staff techniques can debilitate even the strongest of fighters in seconds. |
BAD GUY: Axel Blaze Height: 6'2" Weight: 190lb Style: Kickboxing Movement speed: Medium Power: High Attack speed: Extremely fast Stamina: High Axel Blaze uses incredibly fast, dexterous combinations of attacks to confuse opponents. His elbow strikes leave fighters reeling, opening the way for an enormous knee smash. His kickboxing style lies somewhere between Freestyle Karate and Muay Thai. |
BAD GUY: Guy Haggar Height: 5'10" Weight: 182lb Style: Vale Tudo Movement speed: Medium Power: High Attack speed: Medium Stamina: High Guy Haggar is a shoot fighter who he seeks to "ground and pound" opponents. If he can get in close, he will knock down and mount his opponent to attack their vulnerable points. |
No image available |
? |
BAD GUY: Big Boss Butcher Height: 6'3" Weight: Unknown Style: Unknown Movement speed: Unknown Power: Unknown Attack speed: Unknown Stamina: Unknown This mysterious fighter has only been glimpsed. He is a very big man and apparently carries some sort of weapon. His style appears to be based on Japanese "from the draw" sword techniques (Iaido). |
CREDITS |
CODE, CONCEPT, IMPLEMENTATION - Gavin Davies AKA gavD (gavd.co.uk - linked from the main menu) BACKGROUNDS - Bellends (AKA Jay "Ay Gay" Shields) - bellends.co.uk SOUND ENGINEERING - Medusa Rock (music), gavD (sound effects) PHOTOGRAPHY/SPRITES - gavD - character photos - D.K. "Dangerous" Davies - character photos - Bellends (AKA Jay "Ay Gay" Shields) - bellends.co.uk - background photos - Deadlock32 - sprite cleanup |
CREDITS - Music |
Menu soundtrack Triflesky - Skippin' (gavD edit) Stage 1 soundtrack Vibration White Finger - This is It (Medusa Rock remix) Stage 2 soundtrack Vibration White Finger - Give It Away (Medusa Rock remix) Stage 3/Survival mode soundtrack Mr Jones - Control Your Mind Stage 4 soundtrack Medusa Rock vs gavD vs Samba Lucas - Alien Laser Beams See vwfband.com for more VWF stuff See scrumbledeggs.co.uk for more Samba Lucas stuff See triflesky.co.uk for more Triflesky stuff See dbooga.com for Mr Jones' alter ego ALL SONGS USED BY EXPRESSION PERMISSION OF THE COPYRIGHT HOLDERS |
CREDITS - Cast |
Announcer/gavD - Gavin Davies - gavd.co.uk Axel Blaze - Ben Joiner - vwfband.com Bad Sensei - Jon Perry - vwfband.com Big Boss Butcher - Marcus Butcher Bosco - Ross Storr - homeofpoi.com Bubba Monkey - Jon Reynolds - bellends.co.uk Dune Buggy - Matt Rimer - vwfband.com Tony Chico - Stuart Davies - bellends.co.uk The Digger - Remee Crawford - bellends.co.uk Guesty - Mark Guest - bellends.co.uk Guy Haggar - Stu Birney Hot Rod - Joe Howden - vwfband.com Major Look - Jay Shields - bellends.co.uk The Hooded Chav - Helen Campbell TurboDeathNinjaX - Dave Hughes - bellends.co.uk |
You are getting this game COMPLETE and for FREE! I'm not asking for anything myself, but I ask you to consider making a charity donation. I've provided two links to my favourite charities below. They open in a popup so you won't lose your game. |
CREDITS - Testing team |
- Emma Robinson - Steven "Squat" Scott - Oli Higgs - Kruger posse - Mike Day - Mike Williams - Sean Cox - Samba Lucas - "mackan_" - David Rodwell |
Alpha/Beta Tested by: - cast & production team - "Unlucky" Dave Johnson - DK "Dangerous" Davies - Chris Brassey - Jon J - Stretch - Nicole - Haresh "Harry" Patel - Rocco Gardner - "Thenar" |
The harder the difficulty, the more points you can score! |
- ARCADE MODE |
- SURVIVAL MODE |
Return to menu |
*WARNING: funhouse mode may make you feel sick. DO NOT PLAY FUNHOUSE MODE IF YOU HAVE A PHOTOSENSITIVE DISORDER LIKE EPILEPSY. |
Easy |
Funhouse mode* |
INSANE! |
Hard |
Normal |
SELECT DIFFICULTY |
They're everywhere, they're super tough, and they rarely taunt! I don't think you can do this. |
There are more enemies, and they're tougher. You can't absorb so much damage on this mode. |
Insane mode with the added difficulty of the screen warping... Fast computers only! See warning below. |
Regular mode. Everything's nicely balanced. |
Enemies are few and slow. You can soak up loads of punishment on this mode. Enemies taunt often. |
Game Over! Return to menu |
Excellent! Flurry bonus: 300 |
Superb! Flurry bonus: 500 |
Incredible! Flurry bonus: 800 |
FANDABIDOZE! Flurry bonus: 2000 |
Taunt bonus: 50 |
GET PSYCHED |
Level 1 : the Streets |
Time to clean up this city! |
FIGHT! |
Bosco told me he gets his orders from someone in the park... |
Level 2: The Park |
The park leads to the railway... |
Level 3: Railway lines |
This is it... It must end here... |
Level 4: Big Boss Butcher's lair |
Return to main menu |
Goodies |
100000 |
FINAL SCORE: |
CONGRATULATIONS! You have completed Take To The Streets! The Goodies button in the top right contains rewards - the harder the difficulty you played on, the greater the rewards! PLEASE DON'T TRY THIS AT HOME! I'm serious. Don't. |
Thanks to my martial arts teachers: Mr Kim, Mr Raj, Mr Peros, Christian Page (TKD), Sebastien Michalak (Capoeira) David Wulstan Sensei (Aikido) and Rhys (Kickboxing) Martial arts choreographed by gavD Walk cycle animations outlined by Protein Chicken A massive thankyou to everybody who helped out with this game. It's been a truly mammoth undertaking but I think we have a good game here! Thanks to the cast - without such a wide variety of characters, the game would suck! I was worried that nobody would be up for it... Thanks to DK "Dangerous" Davies and Helen Campbell for lending me cameras. Thanks to Jay for his level backgrounds. Thanks to VWF, Triflesky, Medusa Rock and Samba Lucas for the tunes. I think Medusa Rock did a killer job mixing the tunes! I produced this game during a very tough period of my life - I won't let life grind me down! Keep your heads up everyone, it gets better, ya hear me?! Much love: Cardiff crew, Stourbridge crew, humanbeatbox.com, big up Harry (sorry you couldn't make it to the photoshoots dude! I held it open as long as I could man!), my parents, friends and family the world over, Newgrounds.com staff and users, everyone who took the time to get in touch with me after Pixelville Pensioners, Weebl for getting my foot in the door in Flash gaming, everyone who comes to see us at Samba Lucas gigs, Samba Lucas himself (you crazy dude you!), Steve Jones (hope you like the game mate!), Matt Miles (could you be the best guitarist in the world?), the Aberystwyth crew (man I miss you guys! Lets hook up again soon), Oli Higgs (great New Years party man!), Jon Reynolds (our game will be even better than this one!), Bev (my Welsh mummy and wardrobe consultant!), and Mr Kitty - my favourite fuzzy l'il guy! And to Jesus - we aren't as close as we once were, but I know one day you're gonna come back for me. Come and visit me on the web - there's a link from the main menu screen that opens in a popup so you won't have to close the game! Get in touch if you've got any questions or whatever. If you enjoyed this game, please make a donation to a charity of your choice. Be sure to check out the goodies menu before closing down the game! gavD will return! My next game will be a collaboration with an incredibly talented artist/animator, Jon Reynolds (AKA Protein Chicken) and musician Davey J... It's going to be a one on one fighting game in the tradition of King of Fighters/ StreetFighter/International Karate, although it will be rather unusual in its execution... You will love it! TAKE TO THE STREETS IS FOR ENTERTAINMENT ONLY - if I find out you've been copying something you saw in this game I shall be MOST CROSS. [[ end transmission ]] |
UNLOCKED! Full credits |
LOCKED! Preview complete the game on Insane to preview my next game! |
LOCKED! Influences on TTTS complete the game on Hard or above to unlock this special feature! |
UNLOCKED! Message from gavD |
LOCKED! Making-of photographs complete the game on Medium or above to unlock this special feature! |
RETURN TO MAIN MENU Play the game again! |
Take to the Streets - goodies |
UNLOCKED! Making-of photographs complete the game on Medium or above to unlock this special feature! |
UNLOCKED! Influences on TTTS complete the game on Hard or above to unlock this special feature! |
UNLOCKED! Preview complete the game on Insane to preview my next game! |
Take to the Streets - goodies - message from gavD |
Back to goodies |
Thanks for playing! This game has been a massive undertaking - I have poured hundreds of hours of my life into this. I'm not asking for any money, but in light of the terrible Tsunami tragedy, I would ask everyone to make a donation to a charity such as Tear Fund who are helping out victims of the disaster. I include some charity links below. Click 'em if you can donate. They'll open in a new window so you won't lose your game! Whether you donate or not, however, value and cherish your friends and family, because we don't know how long we have them for. Peace, Gavin Davies AKA gavD |
The Flash file - notice all the sprites at the bottom ready for cloning and spawning |
Jon getting into character.... Anybody seen 80's UK TV show Rainbow? He's doing the Zippy hand gesture! |
Close up of Guesty's taunt (not his taint, though) |
One of Ben's less elegant sidekicks |
Stu's mounted punches source photograph |
Jay, Dave, Rem, Guesty and Jon line up behind a heavily armed gavD |
davey J early snap |
gavD takes a break - DK's shadow! |
Take to the Streets - goodies - making-of photos |
Double Dragon (Taito, 1987) Double Dragon was mindblowing to a then 6 year old gavD. "Wow, it's got energy bars and weapons and everything!" I was heard to exclaim. As a BBC user, I envied my friends with C64s and Speccys who could play the arcade experience in their homes. The best feature of Double Dragon was the 2 player feature, which unfortunately would be impractical in a Flash game such as this one. Their had been previous scrolling beat 'em ups (Yie Ar Kung Fu, Renegade), but this was the killer app. |
Yie Ar Kung Fu II (Taito, 1986) I had this on the BBC - it was a right-to-left scrolling beat 'em up, at the end of each level was a boss. Its predecessor is, for my money, the better game, but is not a scrolling beat 'em up. This game does have a healthy dash of humour, which I think every game needs at some point. I tried to make everyone's fighting style as different as possible in TTTS. In YAKF, characters use swords, fans, staffs and their bare hands, and I think this diversity really enhances the game. |
Final Fight (Capcom, 1989) The huge sprites and colourful characters really set this game above its predecessors. The enormous boss characters such as Sodom became the stuff of legend, later appearing in the Streetfighter Alpha series. The combo system in Final Fight was streets ahead of anything that had come before it, although it remained simple to use. Stu's character Guy Haggar is named after ninja Guy and wrestler Mike Haggar from Final Fight. |
Golden Axe (Sega, 1990) You gotta love Golden Axe. The powerups, the magic, the baddies, riding round on the back of monsters, kicking pixies and fighting skeletons... It ruled! One of my early games, 7 Seas of Rage, featured a weapon that was similar to Gilius Thunderhead's axe. |
Streets of Rage (Sega, 1991) This is my favourite scrolling beat 'em up of all time - it was the reason I asked for a Megadrive for Christmas one year! This is the game that made me realise the importance of good music in a game - those funky jazzy tunes really gave the game a lift. This is why I contacted VWF, Medusa Rock and Triflesky, who are three of the finest artists in the UK. My red gloves in the game are a tribute to Axel, and I've named Ben's character Axel Blaze after two of the fighters from SOR. |
Dragon Ninja (Imagine, 1988) This was one of the first Amiga games I played. I remember it with extreme fondness. Hordes of ninja came steaming in, and you had to fight back. Although it had limited moves, it was a lot of fun, and very stylishly done. You could fight on the back of TRAFFIC! Check that out! Dave's character (TurboDeathNinjaX) uses nunchaku, which was a weapon you could grab in Dragon Ninja. Also known as Bad Dudes vs Dragon Ninja. |
Tekken 2: Tekken Force mode (Namco, 1995) Appearing on the console versions only, Tekken Force mode is an old-school left to right scrolling beat 'em up. Tekken Force re- appeared in the phenomenally underrated Tekken 4, but this time was in full 3D, which I usually consider to be somewhat confusing for a game of this nature, although here Namco pulled it off perfectly. My "decorer" move in Take to the Streets is somewhat reminiscent of Paul's Phoenix Smasher (AKA Deathfist) - I almost called the move a Deathfist but decided that the game was violent enough without move names like this! |
Ninja Gaiden (NES) Renegade/Target Renegade (ZX Spectrum) Rival Turf (SNES) Rolling Thunder (multiformat) Samurai Asshole (Flash) Shadow Dancer (multiformat) Shinobi (multiformat) Splatterhouse series (megadrive/genesis) Streetfighter series (arcade/consoles) Teenage Mutant Ninja Turtles (arcade) The Simpsons (arcade) Vigilante/Subway Vigilante (BBC/ZX Spectrum) |
7 Seas of Rage (Flash) After the War (Amiga) Altered Beast (arcade/consoles) Captain Commando (arcade/SNES) Guardian Heroes (arcade?) IK+ Joe Blade (ZX Spectrum) King of Fighters series (arcade/consoles) Knights of the Round Table (SNES) Kung Fu Master (8-bit) Last Ninja series (BBC Micro) Mortal Kombat series (arcade/consoles) |
If you have enjoyed Take to the Streets, you might also enjoy these games as well as the others already mentioned. Most are scrolling beat 'em ups, some are one-on-one. |
Take to the Streets - goodies - influences |
Take to the Streets - goodies - preview |
Well well well, you completed the game on Insane! I can't believe that you managed that - you must have reactions like a snake! My next game will be a 1 on 1 beat 'em up. Graphics and animation are going to be by professional animator Protein Chicken, and music by experienced composer/ performer Davey J. We are collectively known as "Team Amoeba", and the game takes place within worlds within amoebas which float in, erm, not space, more just nothingness really. So now you know! |
Survive as long as you can! |
Survival mode |
Q |
? |
! |
Unlocking controls... |
Done |
X |
Click the "!" icon if the controls froze Click the "X" icon to close this screen |
CONTROLS |
Press that button for help of if the controls freeze |
Press that button to toggle quality if game runs slowly |
0 |
TIME UP! |
2000 |
Time bonus: |
99 |
0 |
gavD x |
Enemzy nzameh |
go! |
L4T3 |
L4T2 |
L4T1 |
L4T0 |
L3T3 |
L3T2 |
L3T1 |
L3T0 |
L2T3 |
L2T2 |
L2T1 |
L2T0 |
L1T4 |
L1T3 |
L1T2 |
L1T1 |
L1T0 |
survival |
ActionScript [AS1/AS2]
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You've decompiled Take to the Streets. If you're interested in how it works, feel free to get in touch and I'll be happy to help. Make no mistake, however - if anyone rips off my work without consulting me, I will not hesitate to sue. That is fair, isn't it?"; stopAllSounds();Frame 2loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes >= totalbytes) { gotoAndPlay (4); } percentage = Math.ceil((loadedbytes / totalbytes) * 100); if ((loadingIndex == 1) && (5 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; } if ((loadingIndex == 2) && (10 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; } if ((loadingIndex == 3) && (15 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; } if ((loadingIndex == 4) && (20 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; } if ((loadingIndex == 5) && (30 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; } if ((loadingIndex == 6) && (40 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; } if ((loadingIndex == 7) && (45 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; } if ((loadingIndex == 8) && (50 < percentage)) { loadingText = loadingText + loadingTexts[loadingIndex++]; 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}Frame 37if (_root.survivalMode) { modeIndicator.gotoAndStop(2); } stop();Frame 38var fightingBoss = false; btnContinue._visible = false; stopAllSounds(); stop(); if (_root.funhouseMode) { play(); }Instance of Symbol 227 MovieClip "btnContinue" in Frame 38onClipEvent (enterFrame) { if (this._visible) { if (0 < _parent.all.hero.health) { this._visible = false; } } }Frame 367gotoAndPlay (39);Symbol 32 Buttonon (release) { gotoAndStop (18); }Symbol 36 Buttonon (release) { getURL ("http://www.gavd.co.uk/", "_BLANK"); }Symbol 38 Buttonon (release) { gotoAndStop (33); }Symbol 40 Buttonon (release) { gotoAndStop (7); }Symbol 43 Buttonon (release) { _root.survivalMode = true; gotoAndStop (37); }Symbol 45 Buttonon (release) { gotoAndStop (37); }Symbol 56 Buttonon (release) { gotoAndStop (6); }Symbol 60 Buttonon (release) { nextFrame(); }Symbol 65 Buttonon (release) { prevFrame(); }Symbol 104 Buttonon (release) { play(); }Symbol 105 Buttonon (release) { this.gotoAndStop(11); }Symbol 119 Buttonon (release) { gotoAndPlay (1); }Symbol 120 Buttonon (release) { this.gotoAndStop(9); }Symbol 122 MovieClip Frame 1stopAllSounds();Symbol 122 MovieClip Frame 2stop();Symbol 122 MovieClip Frame 3stopAllSounds();Symbol 122 MovieClip Frame 4stop();Symbol 122 MovieClip Frame 5stopAllSounds();Symbol 122 MovieClip Frame 6stop();Symbol 122 MovieClip Frame 7stopAllSounds();Symbol 122 MovieClip Frame 8stop();Symbol 122 MovieClip Frame 9stopAllSounds();Symbol 122 MovieClip Frame 10stop();Symbol 122 MovieClip Frame 11stopAllSounds(); stop();Symbol 182 Buttonon (release) { getURL ("http://www.triflesky.co.uk/", "_BLANK"); }Symbol 185 Buttonon (release) { getURL ("http://www.vwfband.com/", "_BLANK"); }Symbol 193 Buttonon (release) { getURL ("http://www.comicrelief.org.uk/", "_BLANK"); }Symbol 196 Buttonon (release) { getURL ("http://www.tearfund.org/", "_BLANK"); }Symbol 204 MovieClip Frame 1stop();Symbol 214 Buttonon (release) { _root.difficulty = _root.INSANE; _root.diffMul = 4; play(); }Symbol 216 Buttonon (release) { _root.difficulty = _root.HARD; _root.diffMul = 3; play(); }Symbol 218 Buttonon (release) { _root.difficulty = _root.INSANE; _root.funhouseMode = true; _root.diffMul = 5; play(); }Symbol 220 Buttonon (release) { _root.difficulty = _root.NORMAL; _root.diffMul = 2; play(); }Symbol 222 Buttonon (release) { _root.difficulty = _root.EASY; _root.diffMul = 1; play(); }Symbol 226 Buttonon (release) { _root.gotoAndPlay("ready"); }Symbol 234 MovieClip Frame 1stop();Symbol 234 MovieClip Frame 2_parent.hero.score = _parent.hero.score + 300;Symbol 234 MovieClip Frame 21gotoAndStop (1);Symbol 234 MovieClip Frame 22_parent.hero.score = _parent.hero.score + 500;Symbol 234 MovieClip Frame 38gotoAndStop (1);Symbol 234 MovieClip Frame 39_parent.hero.score = _parent.hero.score + 800;Symbol 234 MovieClip Frame 55gotoAndStop (1);Symbol 234 MovieClip Frame 56_parent.hero.score = _parent.hero.score + 2000;Symbol 234 MovieClip Frame 72gotoAndStop (1);Symbol 234 MovieClip Frame 73_parent.hero.score = _parent.hero.score + 50;Symbol 234 MovieClip Frame 92gotoAndStop (1);Symbol 263 Buttonon (release) { _root.gotoAndPlay("ready"); }Symbol 265 Buttonon (release) { gotoAndStop("goodies" + _root.difficulty); }Symbol 273 Buttonon (release) { gotoAndStop (224); }Symbol 279 Buttonon (release) { _root.gotoAndPlay("ready"); }Symbol 281 Buttonon (release) { gotoAndStop (229); }Symbol 284 Buttonon (release) { gotoAndStop (230); }Symbol 286 Buttonon (release) { gotoAndStop (231); }Symbol 288 Buttonon (release) { gotoAndStop (232); }Symbol 291 Buttonon (release) { gotoAndStop("goodies" + _root.difficulty); }Symbol 316 Buttonon (release) { nextFrame(); }Symbol 320 Buttonon (release) { prevFrame(); }Symbol 339 MovieClip Frame 1stop();Symbol 345 MovieClip Frame 45_parent.musicControl.gotoAndPlay(1); _parent.hero.gotoAndStop(1); _parent.timer.resetTime(); _parent.timer.restartTimer(); stop();Symbol 345 MovieClip Frame 46stopAllSounds(); _parent.hero.keyLock = true;Symbol 345 MovieClip Frame 90_parent.musicControl.gotoAndPlay(3); _parent.hero.gotoAndStop(1); _parent.timer.resetTime(); _parent.timer.restartTimer(); stop();Symbol 345 MovieClip Frame 91stopAllSounds();Symbol 345 MovieClip Frame 135_parent.musicControl.gotoAndPlay(5); _parent.hero.gotoAndStop(1); _parent.timer.resetTime(); _parent.timer.restartTimer(); stop();Symbol 345 MovieClip Frame 136stopAllSounds();Symbol 345 MovieClip Frame 180_parent.musicControl.gotoAndPlay(7); _parent.timer.resetTime(); _parent.hero.gotoAndStop(1); stop();Symbol 345 MovieClip Frame 181_parent.timer.stopTimer();Symbol 345 MovieClip Frame 224stop();Symbol 345 MovieClip Frame 277_root.spawnOK = true; _parent.musicControl.gotoAndPlay(5); _parent.hero.gotoAndStop(1); _parent.timer.stopTimer(); stop();Symbol 349 Buttonon (release) { if (_quality == "HIGH") { _quality = "LOW"; } else { _quality = "HIGH"; } }Symbol 351 Buttonon (release) { if (instructions._visible) { instructions._visible = false; } else { instructions._visible = true; } }Symbol 353 Buttonon (release) { if (0 < _root.all.hero.health) { play(); } }Symbol 356 MovieClip Frame 1stop();Symbol 356 MovieClip Frame 22_root.all.hero.gotoAndStop(1);Symbol 356 MovieClip Frame 32_parent._visible = false;Symbol 358 Buttonon (release) { this._visible = false; }Symbol 368 MovieClip Frame 209stop();Symbol 369 MovieClip Frame 1stopAllSounds();Symbol 369 MovieClip Frame 2stop();Symbol 369 MovieClip Frame 3stopAllSounds();Symbol 369 MovieClip Frame 4stop();Symbol 369 MovieClip Frame 5stopAllSounds();Symbol 369 MovieClip Frame 6stop();Symbol 369 MovieClip Frame 7stopAllSounds();Symbol 369 MovieClip Frame 8stop();Symbol 369 MovieClip Frame 9stopAllSounds();Symbol 369 MovieClip Frame 10stop();Symbol 369 MovieClip Frame 11stopAllSounds(); stop();Symbol 372 MovieClip Frame 1stop();Symbol 375 MovieClip Frame 1stop();Symbol 375 MovieClip Frame 2var scoreBonus = ((_root.diffMul * 20) * _parent.time); _parent._parent.hero.score = _parent._parent.hero.score + scoreBonus;Symbol 375 MovieClip Frame 46gotoAndStop (1);Symbol 384 MovieClip Frame 1stop();Symbol 403 MovieClip Frame 1stop();Symbol 403 MovieClip Frame 3gotoAndStop (1);Symbol 403 MovieClip Frame 5gotoAndPlay (1);Symbol 403 MovieClip Frame 7gotoAndPlay (1);Symbol 403 MovieClip Frame 9gotoAndPlay (1);Symbol 403 MovieClip Frame 11gotoAndPlay (1);Symbol 403 MovieClip Frame 13gotoAndPlay (1);Symbol 403 MovieClip Frame 15gotoAndPlay (1);Symbol 403 MovieClip Frame 17gotoAndPlay (1);Symbol 403 MovieClip Frame 19gotoAndPlay (1);Symbol 403 MovieClip Frame 21gotoAndPlay (1);Symbol 403 MovieClip Frame 23gotoAndPlay (1);Symbol 403 MovieClip Frame 25gotoAndPlay (1);Symbol 403 MovieClip Frame 27gotoAndPlay (1);Symbol 403 MovieClip Frame 29gotoAndPlay (1);Symbol 403 MovieClip Frame 31gotoAndPlay (1);Symbol 403 MovieClip Frame 33gotoAndPlay (1);Symbol 474 MovieClip Frame 1comboLength = 0; action = NOTHING;Symbol 474 MovieClip Frame 2gotoAndStop (1);Symbol 474 MovieClip Frame 4action = WALKING;Symbol 474 MovieClip Frame 20gotoAndPlay (4);Symbol 474 MovieClip Frame 21hitStrength = 5; action = IN_COMBO;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 23onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 27comboLength--; if (comboLength == 0) { gotoAndPlay (1); }Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 28onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 31comboLength--; if (comboLength == 0) { gotoAndPlay (1); }Symbol 474 MovieClip Frame 32hitStrength = 8;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 34onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 38comboLength--; if (comboLength == 0) { gotoAndPlay (1); }Symbol 474 MovieClip Frame 39hitStrength = 15;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 41onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 49hitStrength = 5; gotoAndPlay (1);Symbol 474 MovieClip Frame 50hitStrength = 7; action = IN_COMBO;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 52onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 57comboLength--; if (comboLength == 0) { gotoAndStop (1); }Symbol 474 MovieClip Frame 58hitStrength = 7;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 61onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 65comboLength--; if (comboLength == 0) { gotoAndPlay (1); }Symbol 474 MovieClip Frame 66hitStrength = 8;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 70onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 73comboLength--; if (comboLength == 0) { gotoAndPlay (1); }Symbol 474 MovieClip Frame 74hitStrength = 15;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 81onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 85gotoAndPlay (1);Symbol 474 MovieClip Frame 86action = GETTING_HIT;Symbol 474 MovieClip Frame 89gotoAndPlay (1);Symbol 474 MovieClip Frame 90hitStrength = 50; action = ATTACKING;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 100onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 111gotoAndPlay (1);Symbol 474 MovieClip Frame 112action = GRABBING_HEALTH; health = health + ((startHealth / 100) * 25); if (startHealth < health) { health = startHealth; }Symbol 474 MovieClip Frame 118gotoAndPlay (1);Symbol 474 MovieClip Frame 119hitStrength = 11; action = ATTACKING;Instance of Symbol 425 MovieClip "hitTesterJab" in Symbol 474 MovieClip Frame 120onClipEvent (load) { _parent._parent.fightHandler.checkForHits(this); }Symbol 474 MovieClip Frame 128gotoAndPlay (1);Symbol 474 MovieClip Frame 129action = ATTACKING; _parent.soundControl.randomTaunt();Symbol 474 MovieClip Frame 146if (0 < _parent.fightHandler.enemyCount) { _parent.bonus.gotoAndPlay("tb"); } gotoAndPlay (1);Symbol 474 MovieClip Frame 147action = SWAY;Symbol 474 MovieClip Frame 153gotoAndPlay (1);Symbol 474 MovieClip Frame 154_parent.fightHandler.tauntThreshold = _parent.fightHandler.tauntThreshold * 2; action = KNOCKDOWN;Symbol 474 MovieClip Frame 168if (0 >= health) { gotoAndPlay (189); }Symbol 474 MovieClip Frame 171action = GETTING_UP;Symbol 474 MovieClip Frame 182action = GETTING_UP;Symbol 474 MovieClip Frame 187action = RESTART_ENEMIES; _parent.fightHandler.tauntThreshold = _parent.fightHandler.startTauntThreshold;Symbol 474 MovieClip Frame 188gotoAndPlay (1);Symbol 474 MovieClip Frame 189action = KNOCKEDDOWN; _parent.timer.stopTimer();Symbol 474 MovieClip Frame 212if (0 < lives) { action = RESTART_ENEMIES; }Symbol 474 MovieClip Frame 213if (0 >= lives) { action = DEL_ME; _root.btnContinue._visible = true; _parent.soundControl.gotoAndPlay("gameOver"); } else { _parent.fightHandler.knockdownEnemies(); action = RESTART_ENEMIES; this._x = startX; this._y = startY; this.health = startHealth; _parent.timer.restartTimer(); lives--; gotoAndPlay (1); } stop();Symbol 474 MovieClip Frame 214action = CELEBRATE; _parent.timer.stopTimer();Symbol 474 MovieClip Frame 215_parent.go._visible = false; _parent.timer.timeBonus.gotoAndPlay("timeBonus");Symbol 474 MovieClip Frame 252_parent.nextLevel();Symbol 474 MovieClip Frame 253action = GROUNDED; inWalkCycle = false; _parent.fc.walking = false; inCombo = true;Symbol 474 MovieClip Frame 296if (0 < health) { gotoAndPlay (182); } else { gotoAndPlay (189); }Instance of Symbol 486 MovieClip "fist" in Symbol 487 MovieClip Frame 1onClipEvent (load) { if (Math.abs(_parent._parent._y - _parent._parent._parent.hero._y) < _parent._parent._parent.fightHandler.hitPlaneHeight) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); } }Instance of Symbol 477 MovieClip "hitZone" in Symbol 508 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 508 MovieClip Frame 15gotoAndPlay (1);Symbol 508 MovieClip Frame 16attackDamage = jabDamage;Symbol 508 MovieClip Frame 26this.action = 0; gotoAndPlay (1);Symbol 508 MovieClip Frame 27this.action = _parent.fightHandler.TAUNTING;Symbol 508 MovieClip Frame 61this.action = 0; gotoAndPlay (1);Symbol 508 MovieClip Frame 62this.action = _parent.fightHandler.GETTING_HIT;Symbol 508 MovieClip Frame 72this.action = 0; gotoAndPlay (1);Symbol 508 MovieClip Frame 73attackDamage = specialDamage;Symbol 508 MovieClip Frame 92this.action = 0; gotoAndPlay (1);Symbol 508 MovieClip Frame 93this.action = _parent.fightHandler.KNOCKDOWN;Symbol 508 MovieClip Frame 104if (0 >= health) { gotoAndPlay (123); }Symbol 508 MovieClip Frame 109this.action = _parent.fightHandler.GETTING_UP;Symbol 508 MovieClip Frame 122this.action = 0; gotoAndPlay (1);Symbol 508 MovieClip Frame 123this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 508 MovieClip Frame 142this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 553 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 553 MovieClip Frame 17gotoAndPlay (1);Symbol 553 MovieClip Frame 18gotoAndPlay (73);Symbol 553 MovieClip Frame 31this.action = 0; gotoAndPlay (1);Symbol 553 MovieClip Frame 32this.action = _parent.fightHandler.TAUNTING;Symbol 553 MovieClip Frame 59this.action = 0; gotoAndPlay (1);Symbol 553 MovieClip Frame 60this.action = _parent.fightHandler.GETTING_HIT;Symbol 553 MovieClip Frame 72this.action = 0; gotoAndPlay (1);Symbol 553 MovieClip Frame 73attackDamage = specialDamage;Instance of Symbol 531 MovieClip in Symbol 553 MovieClip Frame 76onClipEvent (load) { if (this.hitTest(_parent._parent.hero.hitZone)) { _parent._parent.hero.gotoAndPlay("hide"); } else { gotoAndPlay (178); } }Symbol 553 MovieClip Frame 89if (_parent.hero.action == _parent.hero.GROUNDED) { _parent.hero.health = _parent.hero.health - 5; _parent.soundControl.gotoAndPlay("punchLight"); } else { gotoAndPlay (178); }Symbol 553 MovieClip Frame 97if (_parent.hero.action == _parent.hero.GROUNDED) { _parent.hero.health = _parent.hero.health - 5; _parent.soundControl.gotoAndPlay("punchLight"); } else { gotoAndPlay (178); }Symbol 553 MovieClip Frame 105if (_parent.hero.action == _parent.hero.GROUNDED) { _parent.hero.health = _parent.hero.health - 5; _parent.soundControl.gotoAndPlay("punchLight"); } else { gotoAndPlay (178); }Symbol 553 MovieClip Frame 113if (_parent.hero.action == _parent.hero.GROUNDED) { _parent.hero.health = _parent.hero.health - 10; _parent.soundControl.gotoAndPlay("punchMedium"); } else { gotoAndPlay (178); }Symbol 553 MovieClip Frame 121this.action = _parent.fightHandler.GETTING_UP; gotoAndPlay (178);Symbol 553 MovieClip Frame 122this.action = _parent.fightHandler.KNOCKDOWN;Symbol 553 MovieClip Frame 133if (0 >= health) { gotoAndPlay (158); }Symbol 553 MovieClip Frame 138this.action = _parent.fightHandler.GETTING_UP;Symbol 553 MovieClip Frame 146this.action = _parent.fightHandler.GETTING_UP;Symbol 553 MovieClip Frame 157this.action = 0; gotoAndPlay (1);Symbol 553 MovieClip Frame 158this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 553 MovieClip Frame 177this.action = _parent.fightHandler.DEL_ME; stop();Symbol 553 MovieClip Frame 181gotoAndPlay (146);Instance of Symbol 477 MovieClip "hitZone" in Symbol 605 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 605 MovieClip Frame 17gotoAndPlay (1);Symbol 605 MovieClip Frame 18attackDamage = jabDamage;Symbol 605 MovieClip Frame 42attackDamage = specialDamage;Symbol 605 MovieClip Frame 57this.action = 0; gotoAndPlay (1);Symbol 605 MovieClip Frame 58this.action = _parent.fightHandler.TAUNTING;Symbol 605 MovieClip Frame 83this.action = 0; gotoAndPlay (1);Symbol 605 MovieClip Frame 84this.action = _parent.fightHandler.GETTING_HIT;Symbol 605 MovieClip Frame 96this.action = 0; gotoAndPlay (1);Symbol 605 MovieClip Frame 97attackDamage = jabDamage;Symbol 605 MovieClip Frame 114attackDamage = specialDamage;Symbol 605 MovieClip Frame 122this.action = 0; gotoAndPlay (1);Symbol 605 MovieClip Frame 123this.action = _parent.fightHandler.KNOCKDOWN;Symbol 605 MovieClip Frame 134if (0 >= health) { gotoAndPlay (149); }Symbol 605 MovieClip Frame 138this.action = _parent.fightHandler.GETTING_UP;Symbol 605 MovieClip Frame 148this.action = 0; gotoAndPlay (1);Symbol 605 MovieClip Frame 149this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 605 MovieClip Frame 168this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 646 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 646 MovieClip Frame 17gotoAndPlay (1);Symbol 646 MovieClip Frame 18attackDamage = jabDamage;Symbol 646 MovieClip Frame 25this.action = 0; gotoAndPlay (1);Symbol 646 MovieClip Frame 26this.action = _parent.fightHandler.TAUNTING;Symbol 646 MovieClip Frame 71this.action = 0; gotoAndPlay (1);Symbol 646 MovieClip Frame 72this.action = _parent.fightHandler.GETTING_HIT;Symbol 646 MovieClip Frame 84this.action = 0; gotoAndPlay (1);Symbol 646 MovieClip Frame 98attackDamage = specialDamage;Symbol 646 MovieClip Frame 104this.action = 0; gotoAndPlay (1);Symbol 646 MovieClip Frame 105this.action = _parent.fightHandler.KNOCKDOWN;Symbol 646 MovieClip Frame 116if (0 >= health) { gotoAndPlay (131); }Symbol 646 MovieClip Frame 120this.action = _parent.fightHandler.GETTING_UP;Symbol 646 MovieClip Frame 130this.action = 0; gotoAndPlay (1);Symbol 646 MovieClip Frame 131this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 646 MovieClip Frame 150this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 689 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 689 MovieClip Frame 17gotoAndPlay (1);Symbol 689 MovieClip Frame 18attackDamage = jabDamage;Symbol 689 MovieClip Frame 31gotoAndPlay (75);Symbol 689 MovieClip Frame 32this.action = 0; gotoAndPlay (1);Symbol 689 MovieClip Frame 33this.action = _parent.fightHandler.TAUNTING;Symbol 689 MovieClip Frame 58this.action = 0; gotoAndPlay (1);Symbol 689 MovieClip Frame 59this.action = _parent.fightHandler.GETTING_HIT;Symbol 689 MovieClip Frame 71this.action = 0; gotoAndPlay (1);Symbol 689 MovieClip Frame 72attackDamage = specialDamage;Symbol 689 MovieClip Frame 81this.action = 0; gotoAndPlay (1);Symbol 689 MovieClip Frame 82this.action = _parent.fightHandler.KNOCKDOWN;Symbol 689 MovieClip Frame 93if (0 >= health) { gotoAndPlay (108); }Symbol 689 MovieClip Frame 97this.action = _parent.fightHandler.GETTING_UP;Symbol 689 MovieClip Frame 107this.action = 0; gotoAndPlay (1);Symbol 689 MovieClip Frame 108this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 689 MovieClip Frame 127this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 722 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 722 MovieClip Frame 17gotoAndPlay (1);Symbol 722 MovieClip Frame 18attackDamage = jabDamage;Symbol 722 MovieClip Frame 27this.action = 0; gotoAndPlay (1);Symbol 722 MovieClip Frame 28this.action = _parent.fightHandler.TAUNTING;Symbol 722 MovieClip Frame 89this.action = 0; gotoAndPlay (1);Symbol 722 MovieClip Frame 90this.action = _parent.fightHandler.GETTING_HIT;Symbol 722 MovieClip Frame 102this.action = 0; gotoAndPlay (1);Symbol 722 MovieClip Frame 103attackDamage = specialDamage;Symbol 722 MovieClip Frame 122this.action = 0; gotoAndPlay (1);Symbol 722 MovieClip Frame 123this.action = _parent.fightHandler.KNOCKDOWN;Symbol 722 MovieClip Frame 134if (0 >= health) { gotoAndPlay (153); }Symbol 722 MovieClip Frame 139this.action = _parent.fightHandler.GETTING_UP;Symbol 722 MovieClip Frame 152this.action = 0; gotoAndPlay (1);Symbol 722 MovieClip Frame 153this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 722 MovieClip Frame 172this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 755 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 755 MovieClip Frame 17gotoAndPlay (1);Symbol 755 MovieClip Frame 18attackDamage = jabDamage;Symbol 755 MovieClip Frame 27this.action = 0; gotoAndPlay (1);Symbol 755 MovieClip Frame 28this.action = _parent.fightHandler.TAUNTING;Symbol 755 MovieClip Frame 62this.action = 0; gotoAndPlay (1);Symbol 755 MovieClip Frame 63this.action = _parent.fightHandler.GETTING_HIT;Symbol 755 MovieClip Frame 75this.action = 0; gotoAndPlay (1);Symbol 755 MovieClip Frame 76attackDamage = specialDamage;Symbol 755 MovieClip Frame 95this.action = 0; gotoAndPlay (1);Symbol 755 MovieClip Frame 96this.action = _parent.fightHandler.KNOCKDOWN;Symbol 755 MovieClip Frame 107if (0 >= health) { gotoAndPlay (126); }Symbol 755 MovieClip Frame 112this.action = _parent.fightHandler.GETTING_UP;Symbol 755 MovieClip Frame 125this.action = 0; gotoAndPlay (1);Symbol 755 MovieClip Frame 126this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 755 MovieClip Frame 145this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 789 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 789 MovieClip Frame 17gotoAndPlay (1);Symbol 789 MovieClip Frame 18attackDamage = jabDamage;Symbol 789 MovieClip Frame 35this.action = 0; gotoAndPlay (1);Symbol 789 MovieClip Frame 36this.action = _parent.fightHandler.TAUNTING;Symbol 789 MovieClip Frame 63this.action = 0; gotoAndPlay (1);Symbol 789 MovieClip Frame 64this.action = _parent.fightHandler.GETTING_HIT;Symbol 789 MovieClip Frame 76this.action = 0; gotoAndPlay (1);Symbol 789 MovieClip Frame 77attackDamage = specialDamage;Symbol 789 MovieClip Frame 96this.action = 0; gotoAndPlay (1);Symbol 789 MovieClip Frame 97this.action = _parent.fightHandler.KNOCKDOWN;Symbol 789 MovieClip Frame 108if (0 >= health) { gotoAndPlay (127); }Symbol 789 MovieClip Frame 113this.action = _parent.fightHandler.GETTING_UP;Symbol 789 MovieClip Frame 126this.action = 0; gotoAndPlay (1);Symbol 789 MovieClip Frame 127this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 789 MovieClip Frame 146this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 824 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 824 MovieClip Frame 17gotoAndPlay (1);Symbol 824 MovieClip Frame 18attackDamage = jabDamage;Symbol 824 MovieClip Frame 42this.action = 0; gotoAndPlay (1);Symbol 824 MovieClip Frame 43this.action = _parent.fightHandler.TAUNTING;Symbol 824 MovieClip Frame 101this.action = 0; gotoAndPlay (1);Symbol 824 MovieClip Frame 102this.action = _parent.fightHandler.GETTING_HIT;Symbol 824 MovieClip Frame 114this.action = 0; gotoAndPlay (1);Symbol 824 MovieClip Frame 115attackDamage = specialDamage;Symbol 824 MovieClip Frame 134this.action = 0; gotoAndPlay (1);Symbol 824 MovieClip Frame 135this.action = _parent.fightHandler.KNOCKDOWN;Symbol 824 MovieClip Frame 146if (0 >= health) { gotoAndPlay (195); }Symbol 824 MovieClip Frame 151this.action = _parent.fightHandler.GETTING_UP;Symbol 824 MovieClip Frame 194this.action = 0; gotoAndPlay (1);Symbol 824 MovieClip Frame 195this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 824 MovieClip Frame 214this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 859 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 859 MovieClip Frame 17gotoAndPlay (1);Symbol 859 MovieClip Frame 18attackDamage = jabDamage;Symbol 859 MovieClip Frame 31this.action = 0; gotoAndPlay (1);Symbol 859 MovieClip Frame 32this.action = _parent.fightHandler.TAUNTING;Symbol 859 MovieClip Frame 59this.action = 0; gotoAndPlay (1);Symbol 859 MovieClip Frame 60this.action = _parent.fightHandler.GETTING_HIT;Symbol 859 MovieClip Frame 72this.action = 0; gotoAndPlay (1);Symbol 859 MovieClip Frame 73attackDamage = specialDamage;Symbol 859 MovieClip Frame 92this.action = 0; gotoAndPlay (1);Symbol 859 MovieClip Frame 93this.action = _parent.fightHandler.KNOCKDOWN;Symbol 859 MovieClip Frame 104if (0 >= health) { gotoAndPlay (123); }Symbol 859 MovieClip Frame 109this.action = _parent.fightHandler.GETTING_UP;Symbol 859 MovieClip Frame 122this.action = 0; gotoAndPlay (1);Symbol 859 MovieClip Frame 123this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 859 MovieClip Frame 142this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 892 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 892 MovieClip Frame 17gotoAndPlay (1);Symbol 892 MovieClip Frame 18attackDamage = jabDamage;Symbol 892 MovieClip Frame 27this.action = 0; gotoAndPlay (1);Symbol 892 MovieClip Frame 28this.action = _parent.fightHandler.TAUNTING;Symbol 892 MovieClip Frame 57this.action = 0; gotoAndPlay (1);Symbol 892 MovieClip Frame 58this.action = _parent.fightHandler.GETTING_HIT;Symbol 892 MovieClip Frame 70this.action = 0; gotoAndPlay (1);Symbol 892 MovieClip Frame 71attackDamage = specialDamage;Symbol 892 MovieClip Frame 90this.action = 0; gotoAndPlay (1);Symbol 892 MovieClip Frame 91this.action = _parent.fightHandler.KNOCKDOWN;Symbol 892 MovieClip Frame 102if (0 >= health) { gotoAndPlay (121); }Symbol 892 MovieClip Frame 107this.action = _parent.fightHandler.GETTING_UP;Symbol 892 MovieClip Frame 120this.action = 0; gotoAndPlay (1);Symbol 892 MovieClip Frame 121this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 892 MovieClip Frame 140this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 926 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 926 MovieClip Frame 17gotoAndPlay (1);Symbol 926 MovieClip Frame 18attackDamage = jabDamage;Symbol 926 MovieClip Frame 43this.action = 0; gotoAndPlay (1);Symbol 926 MovieClip Frame 44this.action = _parent.fightHandler.TAUNTING;Symbol 926 MovieClip Frame 66this.action = 0; gotoAndPlay (1);Symbol 926 MovieClip Frame 67this.action = _parent.fightHandler.GETTING_HIT;Symbol 926 MovieClip Frame 79this.action = 0; gotoAndPlay (1);Symbol 926 MovieClip Frame 80attackDamage = specialDamage;Symbol 926 MovieClip Frame 99this.action = 0; gotoAndPlay (1);Symbol 926 MovieClip Frame 100this.action = _parent.fightHandler.KNOCKDOWN;Symbol 926 MovieClip Frame 111if (0 >= health) { gotoAndPlay (130); }Symbol 926 MovieClip Frame 116this.action = _parent.fightHandler.GETTING_UP;Symbol 926 MovieClip Frame 129this.action = 0; gotoAndPlay (1);Symbol 926 MovieClip Frame 130this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 926 MovieClip Frame 149this.action = _parent.fightHandler.DEL_ME; stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 958 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 958 MovieClip Frame 17gotoAndPlay (1);Symbol 958 MovieClip Frame 18attackDamage = jabDamage;Symbol 958 MovieClip Frame 42this.action = 0; gotoAndPlay (1);Symbol 958 MovieClip Frame 43this.action = _parent.fightHandler.TAUNTING;Symbol 958 MovieClip Frame 65this.action = 0; gotoAndPlay (1);Symbol 958 MovieClip Frame 66this.action = _parent.fightHandler.GETTING_HIT;Symbol 958 MovieClip Frame 78this.action = 0; gotoAndPlay (1);Symbol 958 MovieClip Frame 79attackDamage = specialDamage;Symbol 958 MovieClip Frame 98this.action = 0; gotoAndPlay (1);Symbol 958 MovieClip Frame 99this.action = _parent.fightHandler.KNOCKDOWN;Symbol 958 MovieClip Frame 110if (0 >= health) { gotoAndPlay (129); }Symbol 958 MovieClip Frame 115this.action = _parent.fightHandler.GETTING_UP;Symbol 958 MovieClip Frame 128this.action = 0; gotoAndPlay (1);Symbol 958 MovieClip Frame 129this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 958 MovieClip Frame 149this.action = _parent.fightHandler.DEL_ME; stop();Symbol 966 MovieClip Frame 1stop();Symbol 966 MovieClip Frame 2stop();Symbol 970 MovieClip Frame 1stop();Symbol 970 MovieClip Frame 2stop();Symbol 973 MovieClip Frame 1stop();Symbol 973 MovieClip Frame 7stop();Instance of Symbol 973 MovieClip in Symbol 974 MovieClip Frame 1onClipEvent (load) { var collecting = false; } onClipEvent (enterFrame) { if (!collecting) { if (_parent._parent._parent._parent.hero.health < _parent._parent._parent._parent.hero.startHealth) { if (this.hitTest(_parent._parent._parent._parent.hero.feet)) { collecting = true; _parent._parent._parent._parent.hero.gotoAndPlay("grabHealth"); this.play(); } } } }Symbol 977 MovieClip Frame 1stop();Symbol 977 MovieClip Frame 2stop();Symbol 981 MovieClip Frame 1stop();Symbol 981 MovieClip Frame 2stop();Symbol 986 MovieClip Frame 1stop();Symbol 986 MovieClip Frame 2stop();Symbol 988 MovieClip Frame 1stop();Symbol 988 MovieClip Frame 2stop();Instance of Symbol 992 MovieClip in Symbol 993 MovieClip Frame 57onClipEvent (enterFrame) { if (this.hitTest(_parent._parent._parent._parent.hero.feet)) { _parent._parent._parent._parent.hero.health = _parent._parent._parent._parent.hero.health - 8; _parent._parent._parent._parent.hero.gotoAndPlay("knockdown"); _parent._parent._parent._parent.soundControl.gotoAndPlay("punchMedium"); } }Symbol 994 MovieClip Frame 1stop();Symbol 994 MovieClip Frame 2stop();Symbol 996 MovieClip Frame 1stop();Symbol 996 MovieClip Frame 2stop();Symbol 1001 MovieClip Frame 1stop();Symbol 1001 MovieClip Frame 2stop();Symbol 1005 MovieClip Frame 1stop();Symbol 1005 MovieClip Frame 2stop();Symbol 1009 MovieClip Frame 1stop();Symbol 1009 MovieClip Frame 2stop();Symbol 1013 MovieClip Frame 1stop();Symbol 1013 MovieClip Frame 2stop();Symbol 1018 MovieClip Frame 1stop();Symbol 1018 MovieClip Frame 2stop();Symbol 1022 MovieClip Frame 1stop();Symbol 1022 MovieClip Frame 2stop();Symbol 1026 MovieClip Frame 1stop();Symbol 1026 MovieClip Frame 2stop();Symbol 1031 MovieClip Frame 1stop();Symbol 1031 MovieClip Frame 2stop();Symbol 1035 MovieClip Frame 1stop();Symbol 1035 MovieClip Frame 2stop();Instance of Symbol 477 MovieClip "hitZone" in Symbol 1075 MovieClip Frame 1onClipEvent (load) { _root.all.fightHandler.testHeroHit(this, _parent._parent.attackDamage); }Symbol 1075 MovieClip Frame 15gotoAndPlay (1);Symbol 1075 MovieClip Frame 16attackDamage = jabDamage;Symbol 1075 MovieClip Frame 23this.action = 0; gotoAndPlay (1);Symbol 1075 MovieClip Frame 24this.action = _parent.fightHandler.TAUNTING;Symbol 1075 MovieClip Frame 69this.action = 0; gotoAndPlay (1);Symbol 1075 MovieClip Frame 70this.action = _parent.fightHandler.GETTING_HIT;Symbol 1075 MovieClip Frame 79this.action = 0; gotoAndPlay (1);Symbol 1075 MovieClip Frame 80attackDamage = specialDamage;Symbol 1075 MovieClip Frame 96this.action = 0; gotoAndPlay (1);Symbol 1075 MovieClip Frame 97this.action = _parent.fightHandler.KNOCKDOWN;Symbol 1075 MovieClip Frame 109if (0 >= health) { gotoAndPlay (145); }Symbol 1075 MovieClip Frame 114this.action = _parent.fightHandler.GETTING_UP;Symbol 1075 MovieClip Frame 144this.action = 0; gotoAndPlay (1);Symbol 1075 MovieClip Frame 145this.action = _parent.fightHandler.KNOCKEDDOWN;Symbol 1075 MovieClip Frame 164this.action = _parent.fightHandler.DEL_ME; stop();Symbol 1077 MovieClip Frame 1stop();Symbol 1079 MovieClip Frame 1function nextLevel() { _root.fightingBoss = false; cutscenes.nextFrame(); cutscenes.play(); level1._visible = false; level2._visible = false; level3._visible = false; level4._visible = false; currentLevel = eval ("level" + (++currentLevelIndex)); if (currentLevelIndex == 5) { hero.stop(); } else { hero._x = hero.startX; hero._y = hero.startY; currentLevel._visible = true; go._visible = true; fc.reset(); } } function spawnEnemies(amount) { fc.spawnBoss = false; if (amount == 42) { _root.fightingBoss = false; fc.spawnBoss = true; amount = 3; } if (amount == null) { go._visible = false; hero.gotoAndPlay("celebrate"); return(undefined); } if (_root.difficulty >= _root.HARD) { amount++; } if (_root.difficulty == _root.INSANE) { amount++; } go._visible = false; fightHandler.enemyCount = amount; fightHandler.enemies = new Array(); var i = 0; while (i < fightHandler.enemyCount) { if (fc.spawnBoss && (i == 0)) { duplicateMovieClip (currentLevel.boss, "enemy" + i, 100 + i); } else if (_root.survivalMode && (punkIndex < 14)) { duplicateMovieClip (eval ("punk" + punkIndex), "enemy" + i, 100 + i); } else { duplicateMovieClip (eval ("punk" + random(10)), "enemy" + i, 100 + i); } if ((i % 2) == 0) { eval ("enemy" + i)._x = movieWidth + (i * 100); } else { eval ("enemy" + i)._x = -(i * 100); } eval ("enemy" + i)._y = 200 + random(150); eval ("enemy" + i).action = fightHandler.NOTHING; eval ("enemy" + i).gotoAndPlay(2); fightHandler.enemies.push(eval ("enemy" + i)); i++; } punkIndex++; } instructions._visible = false; var movieWidth = 600; var movieHeight = 400; level0._visible = false; level1._visible = false; level2._visible = false; level3._visible = false; level4._visible = false; var currentLevelIndex = 1; var currentLevel = level1; var punkIndex = 0; if (_root.survivalMode) { _root.spawnOK = false; currentLevelIndex = 0; currentLevel = level0; timer.stopTimer(); timer._visible = false; quickInstructions._visible = false; cutscenes.gotoAndPlay("survival"); } currentLevel._visible = true; punk0.stop(); punk1.stop(); punk2.stop(); punk3.stop(); punk4.stop(); punk5.stop(); punk6.stop(); punk7.stop(); punk8.stop(); punk9.stop(); punk10.stop(); punk11.stop(); punk12.stop(); punk13.stop(); punk0._visible = false; punk1._visible = false; punk2._visible = false; punk3._visible = false; punk4._visible = false; punk5._visible = false; punk6._visible = false; punk7._visible = false; punk8._visible = false; punk9._visible = false; punk10._visible = false; punk11._visible = false; punk12._visible = false; punk13._visible = false; stop();Instance of Symbol 369 MovieClip "musicControl" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { gotoAndStop (11); }Instance of Symbol 377 MovieClip "timer" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { function clockKnockout() { if (0 < knockoutCountdown) { knockoutsInClock++; if (8 < knockoutsInClock) { _parent.soundControl.gotoAndPlay("c3"); _parent.bonus.gotoAndPlay("b3"); } else if (5 < knockoutsInClock) { _parent.soundControl.gotoAndPlay("c2"); _parent.bonus.gotoAndPlay("b2"); } else if (3 < knockoutsInClock) { _parent.soundControl.gotoAndPlay("c1"); _parent.bonus.gotoAndPlay("b1"); } else if (knockoutsInClock == 2) { _parent.soundControl.gotoAndPlay("c0"); _parent.bonus.gotoAndPlay("b0"); } } knockoutCountdown = knockoutCountdownTop; } function resetTime() { time = startTime; clicker = 24; knockoutsInClock = 0; knockoutCountdown = 0; } function addTime() { time = time + 30; if (startTime < time) { time = startTime; } clicker = 24; } function stopTimer() { stopped = true; } function restartTimer() { stopped = false; } var startTime = 99; var time = startTime; var clicker = 24; var stopped = false; var knockoutCountdownTop = 96; var knockoutCountdown = 0; var knockoutsInClock = 0; } onClipEvent (enterFrame) { if (!stopped) { if ((--clicker) == 0) { clicker = 24; time--; if (0 >= time) { stopTimer(); _parent.hero.health = 0; _parent.hero.gotoAndPlay("knockdown"); _parent.soundControl.gotoAndPlay("timeUp"); timeup.play(); resetTime(); } } } if (0 < knockoutCountdown) { if ((--knockoutCountdown) == 0) { knockoutsInClock = 0; } } else { knockoutCountdown = 0; knockoutsInClock = 0; } }Instance of Symbol 384 MovieClip "enemyHealthBar" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var yellowLevel = 100; } onClipEvent (enterFrame) { enemyHealthYellow._xscale = yellowLevel; }Instance of Symbol 403 MovieClip "soundControl" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { function randomTaunt() { var fr = (10 + (random(6) * 2)); this.gotoAndPlay(fr); } }Instance of Symbol 474 MovieClip "hero" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var startX = this._x; var startY = this._y; var lives = 4; var knockouts = 0; var score = 0; var startHealth = 150; if (_root.difficulty == _root.EASY) { startHealth = 350; lives = 6; } else if (_root.difficulty == _root.HARD) { startHealth = 100; lives = 3; } else if (_root.difficulty == _root.INSANE) { lives = 2; startHealth = 50; } if (_root.survivalMode) { lives = 0; } var health = startHealth; var hitStrength = 5; var inCombo = false; var comboLength = 0; var keyLock = false; var NOTHING = 0; var WALKING = 1; var ATTACKING = 2; var IN_COMBO = 3; var GETTING_HIT = 4; var TAUNTING = 5; var GRABBING_HEALTH = 6; var SWAY = 7; var KNOCKDOWN = 8; var KNOCKEDDOWN = 9; var GETTING_UP = 10; var DEL_ME = 11; var RESTART_ENEMIES = 12; var CELEBRATE = 13; var GROUNDED = 14; var action = NOTHING; } onClipEvent (enterFrame) { if (health < 0) { _parent.healthYellow._xscale = 0; } else { _parent.healthYellow._xscale = (health / startHealth) * 100; } }Instance of Symbol 508 MovieClip "punk9" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 5; var jabDamage = 20; var specialDamage = 30; var attackDamage = jabDamage; var startHealth = 60; var health = startHealth; var facingLeft = true; var tauntFrequency = 1200; var name = "Hot Rod"; var points = 200; }Instance of Symbol 553 MovieClip "punk12" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 8; var jabDamage = 8; var specialDamage = 15; var attackDamage = jabDamage; var startHealth = 150; var health = startHealth; var facingLeft = true; var tauntFrequency = 1200; var name = "Guy Haggar"; var points = 750; }Instance of Symbol 605 MovieClip "punk11" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 8; var jabDamage = 8; var specialDamage = 20; var attackDamage = jabDamage; var startHealth = 250; var health = startHealth; var facingLeft = true; var tauntFrequency = 1200; var name = "Axel Blaze"; var points = 500; }Instance of Symbol 646 MovieClip "punk10" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 7; var jabDamage = 4; var specialDamage = 9; var attackDamage = jabDamage; var startHealth = 200; var health = startHealth; var facingLeft = true; var tauntFrequency = 1700; var name = "Bosco"; var points = 500; }Instance of Symbol 689 MovieClip "punk13" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 11; var jabDamage = 9; var specialDamage = 21; var attackDamage = jabDamage; var startHealth = 290; var health = startHealth; var facingLeft = true; var tauntFrequency = 600; var name = "Big Boss Butcher"; var points = 1000; }Instance of Symbol 722 MovieClip "punk0" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 5; var jabDamage = 5; var specialDamage = 14; var attackDamage = jabDamage; var startHealth = 45; var health = startHealth; var facingLeft = true; var tauntFrequency = 1550; var name = "Bad Sensei"; var points = 100; }Instance of Symbol 755 MovieClip "punk1" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 7; var jabDamage = 5; var specialDamage = 11; var attackDamage = jabDamage; var startHealth = 50; var health = startHealth; var facingLeft = true; var tauntFrequency = 1400; var name = "The Hooded Chav"; var points = 100; }Instance of Symbol 789 MovieClip "punk3" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 9; var jabDamage = 4; var specialDamage = 11; var attackDamage = jabDamage; var startHealth = 48; var health = startHealth; var facingLeft = true; var tauntFrequency = 1420; var name = "Tony Chico"; var points = 120; }Instance of Symbol 824 MovieClip "punk6" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 4; var jabDamage = 5; var specialDamage = 20; var attackDamage = jabDamage; var startHealth = 80; var health = startHealth; var facingLeft = true; var tauntFrequency = 1450; var name = "Guesty"; var points = 200; }Instance of Symbol 859 MovieClip "punk5" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 8; var jabDamage = 4; var specialDamage = 15; var attackDamage = jabDamage; var startHealth = 60; var health = startHealth; var facingLeft = true; var tauntFrequency = 1500; var name = "TurboDeathNinjaX"; var points = 200; }Instance of Symbol 892 MovieClip "punk7" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 4; var jabDamage = 5; var specialDamage = 14; var attackDamage = jabDamage; var startHealth = 80; var health = startHealth; var facingLeft = true; var tauntFrequency = 1400; var name = "Major Look"; var points = 200; }Instance of Symbol 926 MovieClip "punk2" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 5; var jabDamage = 6; var specialDamage = 18; var attackDamage = jabDamage; var startHealth = 45; var health = startHealth; var facingLeft = true; var tauntFrequency = 1350; var name = "Bubba Monkey"; var points = 120; }Instance of Symbol 958 MovieClip "punk4" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 6; var jabDamage = 7; var specialDamage = 15; var attackDamage = jabDamage; var startHealth = 50; var health = startHealth; var facingLeft = true; var tauntFrequency = 1200; var name = "The Digger"; var points = 150; }Instance of Symbol 960 MovieClip "fc" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { function reset() { } var deathFistHealthLossPercentage = 5; var spawnBoss = false; var facingRight = true; var moveSpeed = 7; var walkingKey; var scrolling = true; var scrollXThreshold = 300; var minX = 50; var maxX = 550; var minY = 210; var maxY = 385; var waitingForRelease67 = false; var waitingForRelease65 = false; var waitingForRelease68 = false; var waitingForRelease83 = false; var waitingForRelease88 = false; var waitingForRelease90 = false; } onClipEvent (enterFrame) { if (!Key.isDown(65)) { waitingForRelease65 = false; } if (!Key.isDown(67)) { waitingForRelease67 = false; } if (!Key.isDown(68)) { waitingForRelease68 = false; } if (!Key.isDown(83)) { waitingForRelease83 = false; } if (!Key.isDown(88)) { waitingForRelease88 = false; } if (!Key.isDown(90)) { waitingForRelease90 = false; } if (_parent.currentLevel.amountScrolled == 0) { scrolling = true; } if (_root.survivalMode) { scrolling = false; } if (_parent.currentLevel.nextTrigger < _parent.currentLevel.triggerPoints.length) { if (!_parent.currentLevel.triggeredBaddies[_parent.currentLevel.nextTrigger]) { if (_parent.currentLevel.triggerPoints[_parent.currentLevel.nextTrigger] < _parent.currentLevel.amountScrolled) { if (0 < _parent.currentLevel.amountScrolled) { _parent.spawnEnemies(_parent.currentLevel.triggerAmounts[_parent.currentLevel.nextTrigger]); _parent.currentLevel.triggeredBaddies[_parent.currentLevel.nextTrigger++] = true; scrolling = false; } } } } if ((_parent.currentLevel.nextTile * _parent.movieWidth) < _parent.currentLevel.amountScrolled) { _parent.currentLevel.tiles[_parent.currentLevel.nextTile - 1].gotoAndStop(1); _parent.currentLevel.nextTile++; _parent.currentLevel.tiles[_parent.currentLevel.nextTile].gotoAndStop(2); } walkingKey = false; if (_parent.hero.action == _parent.hero.KNOCKDOWN) { if (facingRight) { if (minX < _parent.hero._x) { _parent.hero._x = _parent.hero._x - 7; } } else if (_parent.hero._x < maxX) { _parent.hero._x = _parent.hero._x + 7; } } else if (_parent.hero.action == _parent.hero.IN_COMBO) { if ((!waitingForRelease83) && (Key.isDown(83))) { _parent.hero.comboLength++; waitingForRelease83 = true; } else if ((!waitingForRelease88) && (Key.isDown(88))) { _parent.hero.comboLength++; waitingForRelease88 = true; } else if ((!waitingForRelease65) && (Key.isDown(65))) { waitingForRelease65 = true; _parent.hero.gotoAndPlay("backfist"); } else if ((!waitingForRelease90) && (Key.isDown(90))) { waitingForRelease90 = true; _parent.hero.gotoAndPlay("sway"); } } else if (_parent.hero.WALKING >= _parent.hero.action) { if ((!waitingForRelease65) && (Key.isDown(65))) { waitingForRelease65 = true; _parent.hero.gotoAndPlay("backfist"); } else if (((!waitingForRelease68) && (Key.isDown(68))) && (10 < _parent.hero.health)) { waitingForRelease68 = true; _parent.hero.health = _parent.hero.health - ((_parent.hero.startHealth / 100) * deathFistHealthLossPercentage); _parent.hero.gotoAndPlay("deathfist"); } else if ((!waitingForRelease90) && (Key.isDown(90))) { waitingForRelease90 = true; _parent.hero.gotoAndPlay("sway"); } else if ((!waitingForRelease67) && (Key.isDown(67))) { waitingForRelease67 = true; _parent.hero.gotoAndPlay("taunt"); } else if ((!waitingForRelease83) && (Key.isDown(83))) { waitingForRelease83 = true; _parent.hero.comboLength = 1; _parent.hero.gotoAndPlay("combo_0_0"); } else if ((!waitingForRelease88) && (Key.isDown(88))) { waitingForRelease88 = true; _parent.hero.comboLength = 1; _parent.hero.gotoAndPlay("combo_1_0"); } else { if (Key.isDown(Key.RIGHT)) { walkingKey = true; if (!facingRight) { facingRight = true; _parent.hero._xscale = 100; } if (((scrolling && (scrollXThreshold >= _parent.hero._x)) && (_parent.hero._x < maxX)) || ((!scrolling) && (_parent.hero._x < maxX))) { _parent.hero._x = _parent.hero._x + moveSpeed; } } else if (Key.isDown(Key.LEFT)) { walkingKey = true; if (facingRight) { facingRight = false; _parent.hero._xscale = -100; } if (minX < _parent.hero._x) { _parent.hero._x = _parent.hero._x - moveSpeed; } } if (Key.isDown(Key.UP)) { walkingKey = true; if (minY < _parent.hero._y) { _parent.hero._y = _parent.hero._y - moveSpeed; } } else if (Key.isDown(Key.DOWN)) { walkingKey = true; if (_parent.hero._y < maxY) { _parent.hero._y = _parent.hero._y + moveSpeed; } } if (walkingKey) { if (_parent.hero.action == _parent.hero.NOTHING) { _parent.hero.gotoAndPlay(4); } if ((((!_root.survivalMode) && scrolling) && facingRight) && (scrollXThreshold < _parent.hero._x)) { _parent.currentLevel._x = _parent.currentLevel._x - moveSpeed; _parent.currentLevel.amountScrolled = _parent.currentLevel.amountScrolled + moveSpeed; } } else if (_parent.hero.action == _parent.hero.WALKING) { _parent.hero.gotoAndStop(1); } } } }Instance of Symbol 961 MovieClip "fightHandler" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { function freezeEnemies() { var i = 0; while (i < enemies.length) { enemies[i].action = NOTHING; i++; } } function testHeroHit(enemyFist, attackDamage) { if (_parent.hero.hitZone.hitTest(enemyFist)) { _parent.hero.health = _parent.hero.health - attackDamage; playHitSound(attackDamage); if ((knockdownThreshold < attackDamage) || (0 >= _parent.hero.health)) { if (enemyFist._parent._parent._x < _parent.hero._x) { if (_parent.fc.facingRight) { _parent.fc.facingRight = false; _parent.hero._xscale = -100; } } else if (!_parent.fc.facingRight) { _parent.fc.facingRight = true; _parent.hero._xscale = 100; } _parent.hero.gotoAndPlay("knockdown"); } else { _parent.hero.gotoAndPlay("takeHit"); } } } function playHitSound(hitStrength) { if (hitStrength < 6) { _parent.soundControl.gotoAndPlay("punchLight"); } else if (hitStrength < 10) { _parent.soundControl.gotoAndPlay("punchMedium"); } else { _parent.soundControl.gotoAndPlay("punchHeavy"); } } function knockdownEnemies() { var i = 0; while (i < enemies.length) { enemies[i].action = KNOCKDOWN; enemies[i].gotoAndPlay("knockdown"); i++; } } function checkForHits(fist) { var hit = false; var i = 0; while (i < enemies.length) { if (enemies[i].action != KNOCKDOWN) { if (Math.abs(enemies[i]._y - _parent.hero._y) < hitPlaneHeight) { if (fist.hitTest(enemies[i].hitZone)) { hit = true; enemies[i].health = enemies[i].health - _parent.hero.hitStrength; playHitSound(_parent.hero.hitStrength); if (0 >= enemies[i].health) { enemies[i].health = 0; _parent.enemyHealthBar.yellowLevel = 0; } else { _parent.enemyHealthBar.yellowLevel = Math.round((enemies[i].health / enemies[i].startHealth) * 100); } _parent.enemyHealthBar.gotoAndPlay(2); _parent.enemyHealthBar.enemyName = enemies[i].name; if ((knockdownThreshold < _parent.hero.hitStrength) || (enemies[i].health == 0)) { enemies[i].action = KNOCKDOWN; enemies[i].gotoAndPlay("knockdown"); } else { enemies[i].gotoAndPlay("takeHit"); } } } } i++; } if (!hit) { _parent.soundControl.gotoAndPlay("swoosh"); } } var flyDistance = 7; var startTauntThreshold = 2; var moveSpeedModifier = 0; if (_root.difficulty == _root.EASY) { moveSpeedModifier = moveSpeedModifier - 2; startTauntThreshold = 3; } if (_root.difficulty >= _root.HARD) { moveSpeedModifier++; } if (_root.difficulty == _root.INSANE) { moveSpeedModifier++; startTauntThreshold = 1; } var tauntThreshold = startTauntThreshold; var enemyCount = 0; var strikingDistanceFromHeroX = 100; var strikingDistanceFromHeroY = 8; var enemies = new Array(); var NOTHING = 0; var ATTACKING = 1; var GETTING_HIT = 2; var KNOCKDOWN = 3; var KNOCKEDDOWN = 4; var DEL_ME = 5; var TAUNTING = 6; var GETTING_UP = 7; var knockdownThreshold = 10; var hitPlaneHeight = 25; } onClipEvent (enterFrame) { var tryJab = false; if (0 < enemyCount) { var i = 0; while (i < enemies.length) { if (enemies[i].action == KNOCKDOWN) { if (enemies[i]._x < _parent.hero._x) { enemies[i]._x = enemies[i]._x - flyDistance; } else { enemies[i]._x = enemies[i]._x + flyDistance; } } else if (enemies[i].action == DEL_ME) { _parent.hero.knockouts++; _parent.hero.score = _parent.hero.score + (enemies[i].points * _root.diffMul); _parent.timer.clockKnockout(); removeMovieClip(enemies[i]); enemyCount--; if (enemyCount == 0) { if (_parent.fc.spawnBoss || (_root.fightingBoss)) { _parent.fc.spawnBoss = false; _root.fightingBoss = false; _parent.hero.gotoAndPlay("celebrate"); } else { _parent.timer.addTime(); enemies = new Array(); } _parent.go._visible = true; _parent.fc.scrolling = true; } } else if (enemies[i].action == NOTHING) { if (_parent.hero.action == _parent.hero.RESTART_ENEMIES) { enemies[i].gotoAndPlay(1); } else if (((20 < enemies[i]._x) && (enemies[i]._x < 580)) && (random(enemies[i].tauntFrequency) < tauntThreshold)) { enemies[i].gotoAndPlay("taunt"); } else if (_parent.hero.action < _parent.hero.KNOCKDOWN) { tryJab = true; if (enemies[i]._x < (_parent.hero._x - strikingDistanceFromHeroX)) { enemies[i]._x = enemies[i]._x + (enemies[i].moveSpeed + moveSpeedModifier); tryJab = false; } else if ((_parent.hero._x + strikingDistanceFromHeroX) < enemies[i]._x) { enemies[i]._x = enemies[i]._x - (enemies[i].moveSpeed + moveSpeedModifier); tryJab = false; } if (enemies[i]._y < (_parent.hero._y - strikingDistanceFromHeroY)) { enemies[i]._y = enemies[i]._y + (enemies[i].moveSpeed + moveSpeedModifier); tryJab = false; } else if ((_parent.hero._y + strikingDistanceFromHeroY) < enemies[i]._y) { enemies[i]._y = enemies[i]._y - (enemies[i].moveSpeed + moveSpeedModifier); tryJab = false; } if (enemies[i]._x < _parent.hero._x) { enemies[i]._xscale = -100; } else { enemies[i]._xscale = 100; } if ((!tryJab) && (17 < enemies[i]._currentFrame)) { enemies[i].gotoAndPlay(1); } } else { enemies[i].gotoAndStop(1); } if (tryJab) { enemies[i].action = ATTACKING; if (5 < random(10)) { enemies[i].gotoAndPlay("special"); } else { enemies[i].gotoAndPlay("jab"); } } } i++; } } else if (_root.survivalMode && (_root.spawnOK)) { _parent.spawnEnemies(4); } else if (_parent.fc.spawnBoss || (_root.fightingBoss)) { _parent.fc.spawnBoss = false; _root.fightingBoss = false; _parent.hero.gotoAndPlay("celebrate"); } }Instance of Symbol 982 MovieClip "level3" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var tiles = new Array(tile0, tile1, tile2, tile3); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x + (i * _parent.movieWidth); tiles[i]._y = tiles[0]._y; i++; } tiles[0].gotoAndStop(2); tiles[1].gotoAndStop(2); var nextTile = 1; var amountScrolled = 0; var triggeredBaddies = new Array(false, false, false, false, false, false, false); var triggerPoints = new Array(10, 340, 400, 700, 900, 1520, 1600); var triggerAmounts = new Array(1, 4, 5, 5, 7, 42, null); var nextTrigger = 0; var boss = _parent.punk12; }Instance of Symbol 997 MovieClip "level4" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var tiles = new Array(tile0, tile1, tile2, tile3); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x + ((i * _parent.movieWidth) - 5); tiles[i]._y = tiles[0]._y; i++; } tiles[0].gotoAndStop(2); tiles[1].gotoAndStop(2); var nextTile = 1; var amountScrolled = 0; var triggeredBaddies = new Array(false, false, false); var triggerPoints = new Array(1000, 1420, 1450); var triggerAmounts = new Array(1, 42, null); var nextTrigger = 0; var boss = _parent.punk13; }Instance of Symbol 1014 MovieClip "level2" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var tiles = new Array(tile0, tile1, tile2, tile3); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x + (i * _parent.movieWidth); tiles[i]._y = tiles[0]._y; i++; } tiles[0].gotoAndStop(2); tiles[1].gotoAndStop(2); var nextTile = 1; var amountScrolled = 0; var triggeredBaddies = new Array(false, false, false, false, false, false, false); var triggerPoints = new Array(10, 200, 400, 800, 1000, 1270, 1300); var triggerAmounts = new Array(5, 3, 4, 3, 4, 42, null); var nextTrigger = 0; var boss = _parent.punk11; }Instance of Symbol 1036 MovieClip "level1" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var tiles = new Array(tile0, tile1, tile2, tile3, tile4); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x + (i * _parent.movieWidth); tiles[i]._y = tiles[0]._y; i++; } tiles[0].gotoAndStop(2); tiles[1].gotoAndStop(2); var nextTile = 1; var amountScrolled = 0; var triggeredBaddies = new Array(false, false, false, false, false, false, false); var triggerPoints = new Array(200, 300, 400, 800, 1700, 2350, 2360); var triggerAmounts = new Array(1, 2, 2, 4, 3, 42, null); var nextTrigger = 0; var boss = _parent.punk10; }Instance of Symbol 1075 MovieClip "punk8" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var moveSpeed = 6; var jabDamage = 6; var specialDamage = 11; var attackDamage = jabDamage; var startHealth = 50; var health = startHealth; var facingLeft = true; var tauntFrequency = 900; var name = "Dune Buggy"; var points = 150; }Instance of Symbol 1078 MovieClip "level0" in Symbol 1079 MovieClip Frame 1onClipEvent (load) { var tiles = new Array(tile0); tiles[0].gotoAndStop(2); var nextTile = 1; var amountScrolled = 0; var triggeredBaddies = new Array(false); var triggerPoints = new Array(10); var triggerAmounts = new Array(1); var nextTrigger = 0; var boss = null; }
Library Items
Symbol 1 Font | Used by:2 99 108 111 114 117 121 | ||
Symbol 2 EditableText | Uses:1 | Used by:Timeline | |
Symbol 3 Font | Used by:4 5 11 12 13 14 15 16 17 18 21 22 31 33 34 35 37 39 42 44 46 47 48 49 50 52 53 55 61 66 69 70 75 76 81 82 85 86 92 93 97 98 124 125 126 127 129 130 133 136 139 142 145 148 151 154 157 160 163 164 169 172 173 174 175 177 178 179 186 188 189 190 198 199 200 202 203 205 206 207 208 209 210 211 212 213 215 217 219 221 223 262 264 266 267 271 274 275 276 277 278 282 283 285 287 289 290 292 303 304 305 306 307 308 309 310 312 315 319 323 326 329 332 335 336 337 338 340 341 342 364 367 370 378 379 380 385 | ||
Symbol 4 Text | Uses:3 | Used by:Timeline | |
Symbol 5 EditableText | Uses:3 | Used by:Timeline | |
Symbol 6 Graphic | Used by:Timeline | ||
Symbol 7 Graphic | Used by:Timeline | ||
Symbol 8 Font | Used by:9 10 27 201 229 230 231 232 233 236 238 239 243 245 246 247 248 249 250 268 269 343 344 359 360 373 374 | ||
Symbol 9 Text | Uses:8 | Used by:Timeline | |
Symbol 10 Text | Uses:8 | Used by:Timeline | |
Symbol 11 Text | Uses:3 | Used by:362 Timeline | |
Symbol 12 Text | Uses:3 | Used by:362 Timeline | |
Symbol 13 Text | Uses:3 | Used by:362 Timeline | |
Symbol 14 Text | Uses:3 | Used by:362 Timeline | |
Symbol 15 Text | Uses:3 | Used by:362 Timeline | |
Symbol 16 Text | Uses:3 | Used by:362 Timeline | |
Symbol 17 Text | Uses:3 | Used by:362 Timeline | |
Symbol 18 Text | Uses:3 | Used by:362 Timeline | |
Symbol 19 Graphic | Used by:362 Timeline | ||
Symbol 20 Graphic | Used by:362 Timeline | ||
Symbol 21 Text | Uses:3 | Used by:362 Timeline | |
Symbol 22 Text | Uses:3 | Used by:362 Timeline | |
Symbol 23 Graphic | Used by:362 Timeline | ||
Symbol 24 Graphic | Used by:362 Timeline | ||
Symbol 25 Bitmap | Used by:26 | ||
Symbol 26 Graphic | Uses:25 | Used by:Timeline | |
Symbol 27 Text | Uses:8 | Used by:Timeline | |
Symbol 28 Graphic | Used by:32 36 38 40 43 45 56 60 65 214 216 218 220 222 316 320 | ||
Symbol 29 Font | Used by:30 41 54 57 58 62 63 124 125 126 | ||
Symbol 30 Text | Uses:29 | Used by:32 36 38 40 | |
Symbol 31 Text | Uses:3 | Used by:32 | |
Symbol 32 Button | Uses:28 30 31 | Used by:Timeline | |
Symbol 33 Text | Uses:3 | Used by:Timeline | |
Symbol 34 Text | Uses:3 | Used by:Timeline | |
Symbol 35 Text | Uses:3 | Used by:36 | |
Symbol 36 Button | Uses:28 30 35 | Used by:Timeline | |
Symbol 37 Text | Uses:3 | Used by:38 | |
Symbol 38 Button | Uses:28 30 37 | Used by:Timeline | |
Symbol 39 Text | Uses:3 | Used by:40 | |
Symbol 40 Button | Uses:28 30 39 | Used by:Timeline | |
Symbol 41 Text | Uses:29 | Used by:43 45 214 216 218 220 222 | |
Symbol 42 Text | Uses:3 | Used by:43 | |
Symbol 43 Button | Uses:28 41 42 | Used by:Timeline | |
Symbol 44 Text | Uses:3 | Used by:45 | |
Symbol 45 Button | Uses:28 41 44 | Used by:Timeline | |
Symbol 46 Text | Uses:3 | Used by:Timeline | |
Symbol 47 Text | Uses:3 | Used by:Timeline | |
Symbol 48 Text | Uses:3 | Used by:Timeline | |
Symbol 49 Text | Uses:3 | Used by:Timeline | |
Symbol 50 Text | Uses:3 | Used by:Timeline | |
Symbol 51 Sound | Used by:122 369 Timeline | ||
Symbol 52 Text | Uses:3 | Used by:Timeline | |
Symbol 53 Text | Uses:3 | Used by:Timeline | |
Symbol 54 Text | Uses:29 | Used by:56 | |
Symbol 55 Text | Uses:3 | Used by:56 | |
Symbol 56 Button | Uses:28 54 55 | Used by:Timeline | |
Symbol 57 Text | Uses:29 | Used by:59 60 316 | |
Symbol 58 Text | Uses:29 | Used by:59 60 316 | |
Symbol 59 MovieClip | Uses:57 58 | Used by:60 316 | |
Symbol 60 Button | Uses:28 59 58 57 | Used by:Timeline | |
Symbol 61 Text | Uses:3 | Used by:Timeline | |
Symbol 62 Text | Uses:29 | Used by:64 65 320 | |
Symbol 63 Text | Uses:29 | Used by:64 65 320 | |
Symbol 64 MovieClip | Uses:62 63 | Used by:65 320 | |
Symbol 65 Button | Uses:28 64 63 62 | Used by:Timeline | |
Symbol 66 Text | Uses:3 | Used by:Timeline | |
Symbol 67 Bitmap | Used by:68 464 | ||
Symbol 68 Graphic | Uses:67 | Used by:Timeline | |
Symbol 69 Text | Uses:3 | Used by:Timeline | |
Symbol 70 Text | Uses:3 | Used by:Timeline | |
Symbol 71 Bitmap | Used by:74 432 | ||
Symbol 72 Bitmap | Used by:74 429 | ||
Symbol 73 Bitmap | Used by:74 426 | ||
Symbol 74 Graphic | Uses:71 72 73 | Used by:Timeline | |
Symbol 75 Text | Uses:3 | Used by:Timeline | |
Symbol 76 Text | Uses:3 | Used by:Timeline | |
Symbol 77 Bitmap | Used by:80 457 | ||
Symbol 78 Bitmap | Used by:80 456 459 | ||
Symbol 79 Bitmap | Used by:80 454 | ||
Symbol 80 Graphic | Uses:77 78 79 | Used by:Timeline | |
Symbol 81 Text | Uses:3 | Used by:Timeline | |
Symbol 82 Text | Uses:3 | Used by:Timeline | |
Symbol 83 Bitmap | Used by:84 | ||
Symbol 84 Graphic | Uses:83 | Used by:474 Timeline | |
Symbol 85 Text | Uses:3 | Used by:Timeline | |
Symbol 86 Text | Uses:3 | Used by:Timeline | |
Symbol 87 Bitmap | Used by:91 441 | ||
Symbol 88 Bitmap | Used by:91 435 | ||
Symbol 89 Bitmap | Used by:91 446 | ||
Symbol 90 Bitmap | Used by:91 438 | ||
Symbol 91 Graphic | Uses:87 88 89 90 | Used by:Timeline | |
Symbol 92 Text | Uses:3 | Used by:Timeline | |
Symbol 93 Text | Uses:3 | Used by:Timeline | |
Symbol 94 Bitmap | Used by:96 466 | ||
Symbol 95 Bitmap | Used by:96 465 | ||
Symbol 96 Graphic | Uses:94 95 | Used by:Timeline | |
Symbol 97 Text | Uses:3 | Used by:Timeline | |
Symbol 98 Text | Uses:3 | Used by:Timeline | |
Symbol 99 Text | Uses:1 | Used by:101 | |
Symbol 100 Graphic | Used by:101 109 112 115 118 | ||
Symbol 101 MovieClip | Uses:100 99 | Used by:122 369 | |
Symbol 102 Graphic | Used by:122 369 | ||
Symbol 103 Graphic | Used by:104 105 119 120 122 369 | ||
Symbol 104 Button | Uses:103 | Used by:122 369 | |
Symbol 105 Button | Uses:103 | Used by:122 369 | |
Symbol 106 Graphic | Used by:122 369 | ||
Symbol 107 Sound | Used by:122 369 | ||
Symbol 108 Text | Uses:1 | Used by:109 | |
Symbol 109 MovieClip | Uses:100 108 | Used by:122 369 | |
Symbol 110 Sound | Used by:122 369 | ||
Symbol 111 Text | Uses:1 | Used by:112 | |
Symbol 112 MovieClip | Uses:100 111 | Used by:122 369 | |
Symbol 113 Sound | Used by:122 369 | ||
Symbol 114 Text | Uses:1 | Used by:115 | |
Symbol 115 MovieClip | Uses:100 114 | Used by:122 369 | |
Symbol 116 Sound | Used by:122 369 | ||
Symbol 117 Text | Uses:1 | Used by:118 | |
Symbol 118 MovieClip | Uses:100 117 | Used by:122 369 | |
Symbol 119 Button | Uses:103 | Used by:122 369 | |
Symbol 120 Button | Uses:103 | Used by:122 369 | |
Symbol 121 Text | Uses:1 | Used by:122 369 | |
Symbol 122 MovieClip | Uses:101 102 104 105 103 106 107 109 110 112 113 115 116 118 119 120 51 121 | Used by:Timeline | |
Symbol 123 Graphic | Used by:Timeline | ||
Symbol 124 Text | Uses:3 29 | Used by:Timeline | |
Symbol 125 Text | Uses:3 29 | Used by:Timeline | |
Symbol 126 Text | Uses:3 29 | Used by:Timeline | |
Symbol 127 Text | Uses:3 | Used by:Timeline | |
Symbol 128 Graphic | Used by:Timeline | ||
Symbol 129 Text | Uses:3 | Used by:Timeline | |
Symbol 130 Text | Uses:3 | Used by:Timeline | |
Symbol 131 Bitmap | Used by:132 404 | ||
Symbol 132 Graphic | Uses:131 | Used by:Timeline | |
Symbol 133 Text | Uses:3 | Used by:Timeline | |
Symbol 134 Bitmap | Used by:135 | ||
Symbol 135 Graphic | Uses:134 | Used by:892 Timeline | |
Symbol 136 Text | Uses:3 | Used by:Timeline | |
Symbol 137 Bitmap | Used by:138 922 923 | ||
Symbol 138 Graphic | Uses:137 | Used by:926 Timeline | |
Symbol 139 Text | Uses:3 | Used by:Timeline | |
Symbol 140 Bitmap | Used by:141 | ||
Symbol 141 Graphic | Uses:140 | Used by:958 Timeline | |
Symbol 142 Text | Uses:3 | Used by:Timeline | |
Symbol 143 Bitmap | Used by:144 | ||
Symbol 144 Graphic | Uses:143 | Used by:859 Timeline | |
Symbol 145 Text | Uses:3 | Used by:Timeline | |
Symbol 146 Bitmap | Used by:147 | ||
Symbol 147 Graphic | Uses:146 | Used by:824 Timeline | |
Symbol 148 Text | Uses:3 | Used by:Timeline | |
Symbol 149 Bitmap | Used by:150 | ||
Symbol 150 Graphic | Uses:149 | Used by:789 Timeline | |
Symbol 151 Text | Uses:3 | Used by:Timeline | |
Symbol 152 Bitmap | Used by:153 | ||
Symbol 153 Graphic | Uses:152 | Used by:755 Timeline | |
Symbol 154 Text | Uses:3 | Used by:Timeline | |
Symbol 155 Bitmap | Used by:156 | ||
Symbol 156 Graphic | Uses:155 | Used by:722 Timeline | |
Symbol 157 Text | Uses:3 | Used by:Timeline | |
Symbol 158 Bitmap | Used by:159 | ||
Symbol 159 Graphic | Uses:158 | Used by:1075 Timeline | |
Symbol 160 Text | Uses:3 | Used by:Timeline | |
Symbol 161 Bitmap | Used by:162 | ||
Symbol 162 Graphic | Uses:161 | Used by:508 Timeline | |
Symbol 163 Text | Uses:3 | Used by:Timeline | |
Symbol 164 Text | Uses:3 | Used by:Timeline | |
Symbol 165 Bitmap | Used by:166 | ||
Symbol 166 Graphic | Uses:165 | Used by:646 Timeline | |
Symbol 167 Bitmap | Used by:168 | ||
Symbol 168 Graphic | Uses:167 | Used by:605 Timeline | |
Symbol 169 Text | Uses:3 | Used by:Timeline | |
Symbol 170 Bitmap | Used by:171 | ||
Symbol 171 Graphic | Uses:170 | Used by:553 Timeline | |
Symbol 172 Text | Uses:3 | Used by:Timeline | |
Symbol 173 Text | Uses:3 | Used by:Timeline | |
Symbol 174 Text | Uses:3 | Used by:Timeline | |
Symbol 175 Text | Uses:3 | Used by:Timeline | |
Symbol 176 Graphic | Used by:993 Timeline | ||
Symbol 177 Text | Uses:3 | Used by:Timeline | |
Symbol 178 Text | Uses:3 | Used by:270 Timeline | |
Symbol 179 Text | Uses:3 | Used by:Timeline | |
Symbol 180 Bitmap | Used by:181 | ||
Symbol 181 Graphic | Uses:180 | Used by:182 | |
Symbol 182 Button | Uses:181 | Used by:187 | |
Symbol 183 Bitmap | Used by:184 | ||
Symbol 184 Graphic | Uses:183 | Used by:185 | |
Symbol 185 Button | Uses:184 | Used by:187 | |
Symbol 186 Text | Uses:3 | Used by:187 | |
Symbol 187 MovieClip | Uses:182 185 186 | Used by:270 Timeline | |
Symbol 188 Text | Uses:3 | Used by:Timeline | |
Symbol 189 Text | Uses:3 | Used by:270 Timeline | |
Symbol 190 Text | Uses:3 | Used by:Timeline | |
Symbol 191 Bitmap | Used by:192 | ||
Symbol 192 Graphic | Uses:191 | Used by:193 | |
Symbol 193 Button | Uses:192 | Used by:197 | |
Symbol 194 Bitmap | Used by:195 | ||
Symbol 195 Graphic | Uses:194 | Used by:196 | |
Symbol 196 Button | Uses:195 | Used by:197 | |
Symbol 197 MovieClip | Uses:193 196 | Used by:345 Timeline | |
Symbol 198 Text | Uses:3 | Used by:Timeline | |
Symbol 199 Text | Uses:3 | Used by:270 Timeline | |
Symbol 200 Text | Uses:3 | Used by:270 Timeline | |
Symbol 201 Text | Uses:8 | Used by:Timeline | |
Symbol 202 Text | Uses:3 | Used by:204 | |
Symbol 203 Text | Uses:3 | Used by:204 | |
Symbol 204 MovieClip | Uses:202 203 | Used by:Timeline | |
Symbol 205 Text | Uses:3 | Used by:Timeline | |
Symbol 206 Text | Uses:3 | Used by:Timeline | |
Symbol 207 Text | Uses:3 | Used by:Timeline | |
Symbol 208 Text | Uses:3 | Used by:Timeline | |
Symbol 209 Text | Uses:3 | Used by:Timeline | |
Symbol 210 Text | Uses:3 | Used by:Timeline | |
Symbol 211 Text | Uses:3 | Used by:Timeline | |
Symbol 212 Text | Uses:3 | Used by:Timeline | |
Symbol 213 Text | Uses:3 | Used by:214 | |
Symbol 214 Button | Uses:28 41 213 | Used by:Timeline | |
Symbol 215 Text | Uses:3 | Used by:216 | |
Symbol 216 Button | Uses:28 41 215 | Used by:Timeline | |
Symbol 217 Text | Uses:3 | Used by:218 | |
Symbol 218 Button | Uses:28 41 217 | Used by:Timeline | |
Symbol 219 Text | Uses:3 | Used by:220 | |
Symbol 220 Button | Uses:28 41 219 | Used by:Timeline | |
Symbol 221 Text | Uses:3 | Used by:222 | |
Symbol 222 Button | Uses:28 41 221 | Used by:Timeline | |
Symbol 223 Text | Uses:3 | Used by:225 226 | |
Symbol 224 Graphic | Used by:225 226 | ||
Symbol 225 MovieClip | Uses:223 224 | Used by:226 | |
Symbol 226 Button | Uses:225 224 223 | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:Timeline | |
Symbol 228 Text | Used by:Timeline | ||
Symbol 229 Text | Uses:8 | Used by:234 | |
Symbol 230 Text | Uses:8 | Used by:234 | |
Symbol 231 Text | Uses:8 | Used by:234 | |
Symbol 232 Text | Uses:8 | Used by:234 | |
Symbol 233 Text | Uses:8 | Used by:234 | |
Symbol 234 MovieClip | Uses:229 230 231 232 233 | Used by:1079 | |
Symbol 235 Graphic | Used by:1079 | ||
Symbol 236 Text | Uses:8 | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:345 | |
Symbol 238 Text | Uses:8 | Used by:345 | |
Symbol 239 Text | Uses:8 | Used by:345 | |
Symbol 240 Bitmap | Used by:241 | ||
Symbol 241 Graphic | Uses:240 | Used by:345 | |
Symbol 242 Sound | Used by:345 | ||
Symbol 243 Text | Uses:8 | Used by:345 | |
Symbol 244 Sound | Used by:345 | ||
Symbol 245 Text | Uses:8 | Used by:345 | |
Symbol 246 Text | Uses:8 | Used by:345 | |
Symbol 247 Text | Uses:8 | Used by:345 | |
Symbol 248 Text | Uses:8 | Used by:345 | |
Symbol 249 Text | Uses:8 | Used by:345 | |
Symbol 250 Text | Uses:8 | Used by:345 | |
Symbol 251 Bitmap | Used by:252 | ||
Symbol 252 Graphic | Uses:251 | Used by:345 | |
Symbol 253 Sound | Used by:345 | ||
Symbol 254 Bitmap | Used by:255 | ||
Symbol 255 Graphic | Uses:254 | Used by:345 | |
Symbol 256 Bitmap | Used by:257 259 | ||
Symbol 257 Graphic | Uses:256 | Used by:345 | |
Symbol 258 Sound | Used by:345 403 | ||
Symbol 259 Graphic | Uses:256 | Used by:345 | |
Symbol 260 Sound | Used by:345 | ||
Symbol 261 Graphic | Used by:263 265 | ||
Symbol 262 Text | Uses:3 | Used by:263 | |
Symbol 263 Button | Uses:261 262 | Used by:345 | |
Symbol 264 Text | Uses:3 | Used by:265 | |
Symbol 265 Button | Uses:261 264 | Used by:345 | |
Symbol 266 EditableText | Uses:3 | Used by:270 | |
Symbol 267 Text | Uses:3 | Used by:270 | |
Symbol 268 Text | Uses:8 | Used by:270 | |
Symbol 269 Text | Uses:8 | Used by:270 | |
Symbol 270 MovieClip | Uses:266 267 199 200 187 268 269 189 178 | Used by:345 | |
Symbol 271 Text | Uses:3 | Used by:345 | |
Symbol 272 Graphic | Used by:273 279 280 281 284 286 288 291 | ||
Symbol 273 Button | Uses:272 | Used by:345 | |
Symbol 274 Text | Uses:3 | Used by:345 | |
Symbol 275 Text | Uses:3 | Used by:345 | |
Symbol 276 Text | Uses:3 | Used by:345 | |
Symbol 277 Text | Uses:3 | Used by:345 | |
Symbol 278 Text | Uses:3 | Used by:345 | |
Symbol 279 Button | Uses:272 | Used by:345 | |
Symbol 280 Button | Uses:272 | Used by:345 | |
Symbol 281 Button | Uses:272 | Used by:345 | |
Symbol 282 Text | Uses:3 | Used by:345 | |
Symbol 283 Text | Uses:3 | Used by:345 | |
Symbol 284 Button | Uses:272 | Used by:345 | |
Symbol 285 Text | Uses:3 | Used by:345 | |
Symbol 286 Button | Uses:272 | Used by:345 | |
Symbol 287 Text | Uses:3 | Used by:345 | |
Symbol 288 Button | Uses:272 | Used by:345 | |
Symbol 289 Text | Uses:3 | Used by:345 | |
Symbol 290 Text | Uses:3 | Used by:345 | |
Symbol 291 Button | Uses:272 | Used by:345 | |
Symbol 292 Text | Uses:3 | Used by:345 | |
Symbol 293 Graphic | Used by:345 | ||
Symbol 294 Bitmap | Used by:302 | ||
Symbol 295 Bitmap | Used by:302 | ||
Symbol 296 Bitmap | Used by:302 | ||
Symbol 297 Bitmap | Used by:302 | ||
Symbol 298 Bitmap | Used by:302 | ||
Symbol 299 Bitmap | Used by:302 | ||
Symbol 300 Bitmap | Used by:302 | ||
Symbol 301 Bitmap | Used by:302 | ||
Symbol 302 Graphic | Uses:294 295 296 297 298 299 300 301 | Used by:311 | |
Symbol 303 Text | Uses:3 | Used by:311 | |
Symbol 304 Text | Uses:3 | Used by:311 | |
Symbol 305 Text | Uses:3 | Used by:311 | |
Symbol 306 Text | Uses:3 | Used by:311 | |
Symbol 307 Text | Uses:3 | Used by:311 | |
Symbol 308 Text | Uses:3 | Used by:311 | |
Symbol 309 Text | Uses:3 | Used by:311 | |
Symbol 310 Text | Uses:3 | Used by:311 | |
Symbol 311 MovieClip | Uses:302 303 304 305 306 307 308 309 310 | Used by:345 | |
Symbol 312 Text | Uses:3 | Used by:345 | |
Symbol 313 Bitmap | Used by:314 | ||
Symbol 314 Graphic | Uses:313 | Used by:339 | |
Symbol 315 Text | Uses:3 | Used by:339 | |
Symbol 316 Button | Uses:28 59 58 57 | Used by:339 | |
Symbol 317 Bitmap | Used by:318 | ||
Symbol 318 Graphic | Uses:317 | Used by:339 | |
Symbol 319 Text | Uses:3 | Used by:339 | |
Symbol 320 Button | Uses:28 64 63 62 | Used by:339 | |
Symbol 321 Bitmap | Used by:322 | ||
Symbol 322 Graphic | Uses:321 | Used by:339 | |
Symbol 323 Text | Uses:3 | Used by:339 | |
Symbol 324 Bitmap | Used by:325 | ||
Symbol 325 Graphic | Uses:324 | Used by:339 | |
Symbol 326 Text | Uses:3 | Used by:339 | |
Symbol 327 Bitmap | Used by:328 | ||
Symbol 328 Graphic | Uses:327 | Used by:339 | |
Symbol 329 Text | Uses:3 | Used by:339 | |
Symbol 330 Bitmap | Used by:331 | ||
Symbol 331 Graphic | Uses:330 | Used by:339 | |
Symbol 332 Text | Uses:3 | Used by:339 | |
Symbol 333 Bitmap | Used by:334 | ||
Symbol 334 Graphic | Uses:333 | Used by:339 | |
Symbol 335 Text | Uses:3 | Used by:339 | |
Symbol 336 Text | Uses:3 | Used by:339 | |
Symbol 337 Text | Uses:3 | Used by:339 | |
Symbol 338 Text | Uses:3 | Used by:339 | |
Symbol 339 MovieClip | Uses:314 315 316 318 319 320 322 323 325 326 328 329 331 332 334 335 336 337 338 | Used by:345 | |
Symbol 340 Text | Uses:3 | Used by:345 | |
Symbol 341 Text | Uses:3 | Used by:345 | |
Symbol 342 Text | Uses:3 | Used by:345 | |
Symbol 343 Text | Uses:8 | Used by:345 | |
Symbol 344 Text | Uses:8 | Used by:345 | |
Symbol 345 MovieClip | Uses:237 238 239 241 242 243 244 245 246 247 248 249 250 252 253 255 257 258 259 260 263 265 270 271 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 197 292 293 311 312 339 340 341 342 343 344 | Used by:1079 | |
Symbol 346 Graphic | Used by:349 351 353 358 | ||
Symbol 347 Font | Used by:348 350 352 354 355 357 371 376 | ||
Symbol 348 Text | Uses:347 | Used by:349 | |
Symbol 349 Button | Uses:346 348 | Used by:1079 | |
Symbol 350 Text | Uses:347 | Used by:351 | |
Symbol 351 Button | Uses:346 350 | Used by:1079 | |
Symbol 352 Text | Uses:347 | Used by:353 | |
Symbol 353 Button | Uses:346 352 | Used by:356 | |
Symbol 354 Text | Uses:347 | Used by:356 | |
Symbol 355 Text | Uses:347 | Used by:356 | |
Symbol 356 MovieClip | Uses:353 354 355 | Used by:362 | |
Symbol 357 Text | Uses:347 | Used by:358 | |
Symbol 358 Button | Uses:346 357 | Used by:362 | |
Symbol 359 Text | Uses:8 | Used by:362 | |
Symbol 360 Text | Uses:8 | Used by:362 | |
Symbol 361 Graphic | Used by:362 | ||
Symbol 362 MovieClip | Uses:356 358 359 360 11 12 13 14 15 16 17 18 19 20 21 22 23 24 361 | Used by:1079 | |
Symbol 363 Graphic | Used by:384 1079 | ||
Symbol 364 Text | Uses:3 | Used by:368 | |
Symbol 365 Graphic | Used by:368 386 | ||
Symbol 366 Graphic | Used by:368 | ||
Symbol 367 Text | Uses:3 | Used by:368 | |
Symbol 368 MovieClip | Uses:364 365 366 367 | Used by:1079 | |
Symbol 369 MovieClip | Uses:101 102 104 105 103 106 107 109 110 112 113 115 116 118 119 120 51 121 | Used by:1079 | |
Symbol 370 EditableText | Uses:3 | Used by:1079 | |
Symbol 371 EditableText | Uses:347 | Used by:372 | |
Symbol 372 MovieClip | Uses:371 | Used by:377 | |
Symbol 373 EditableText | Uses:8 | Used by:375 | |
Symbol 374 Text | Uses:8 | Used by:375 | |
Symbol 375 MovieClip | Uses:373 374 | Used by:377 | |
Symbol 376 EditableText | Uses:347 | Used by:377 | |
Symbol 377 MovieClip | Uses:372 375 376 | Used by:1079 | |
Symbol 378 EditableText | Uses:3 | Used by:1079 | |
Symbol 379 Text | Uses:3 | Used by:1079 | |
Symbol 380 EditableText | Uses:3 | Used by:384 | |
Symbol 381 Graphic | Used by:382 | ||
Symbol 382 MovieClip | Uses:381 | Used by:384 1079 | |
Symbol 383 Graphic | Used by:384 1079 | ||
Symbol 384 MovieClip | Uses:363 380 382 383 | Used by:1079 | |
Symbol 385 Text | Uses:3 | Used by:386 | |
Symbol 386 MovieClip | Uses:365 385 | Used by:1079 | |
Symbol 387 Graphic | Used by:403 | ||
Symbol 388 Sound | Used by:403 | ||
Symbol 389 Sound | Used by:403 | ||
Symbol 390 Sound | Used by:403 | ||
Symbol 391 Sound | Used by:403 | ||
Symbol 392 Sound | Used by:403 | ||
Symbol 393 Sound | Used by:403 | ||
Symbol 394 Sound | Used by:403 | ||
Symbol 395 Sound | Used by:403 | ||
Symbol 396 Sound | Used by:403 | ||
Symbol 397 Sound | Used by:403 | ||
Symbol 398 Sound | Used by:403 | ||
Symbol 399 Sound | Used by:403 | ||
Symbol 400 Sound | Used by:403 | ||
Symbol 401 Sound | Used by:403 | ||
Symbol 402 Sound | Used by:403 | ||
Symbol 403 MovieClip | Uses:387 388 389 258 390 391 392 393 394 395 396 397 398 399 400 401 402 | Used by:1079 | |
Symbol 404 Graphic | Uses:131 | Used by:474 | |
Symbol 405 Graphic | Used by:406 425 477 486 531 992 | ||
Symbol 406 MovieClip | Uses:405 | Used by:474 | |
Symbol 407 Bitmap | Used by:408 | ||
Symbol 408 Graphic | Uses:407 | Used by:474 | |
Symbol 409 Bitmap | Used by:410 | ||
Symbol 410 Graphic | Uses:409 | Used by:474 | |
Symbol 411 Bitmap | Used by:412 | ||
Symbol 412 Graphic | Uses:411 | Used by:474 | |
Symbol 413 Bitmap | Used by:414 | ||
Symbol 414 Graphic | Uses:413 | Used by:474 | |
Symbol 415 Bitmap | Used by:416 | ||
Symbol 416 Graphic | Uses:415 | Used by:474 | |
Symbol 417 Bitmap | Used by:418 | ||
Symbol 418 Graphic | Uses:417 | Used by:474 | |
Symbol 419 Bitmap | Used by:420 | ||
Symbol 420 Graphic | Uses:419 | Used by:474 | |
Symbol 421 Bitmap | Used by:422 | ||
Symbol 422 Graphic | Uses:421 | Used by:474 | |
Symbol 423 Bitmap | Used by:424 | ||
Symbol 424 Graphic | Uses:423 | Used by:474 | |
Symbol 425 MovieClip | Uses:405 | Used by:474 | |
Symbol 426 Graphic | Uses:73 | Used by:474 | |
Symbol 427 Bitmap | Used by:428 | ||
Symbol 428 Graphic | Uses:427 | Used by:474 | |
Symbol 429 Graphic | Uses:72 | Used by:474 | |
Symbol 430 Bitmap | Used by:431 | ||
Symbol 431 Graphic | Uses:430 | Used by:474 | |
Symbol 432 Graphic | Uses:71 | Used by:474 | |
Symbol 433 Bitmap | Used by:434 | ||
Symbol 434 Graphic | Uses:433 | Used by:474 | |
Symbol 435 Graphic | Uses:88 | Used by:474 | |
Symbol 436 Bitmap | Used by:437 | ||
Symbol 437 Graphic | Uses:436 | Used by:474 | |
Symbol 438 Graphic | Uses:90 | Used by:474 | |
Symbol 439 Bitmap | Used by:440 | ||
Symbol 440 Graphic | Uses:439 | Used by:474 | |
Symbol 441 Graphic | Uses:87 | Used by:474 | |
Symbol 442 Bitmap | Used by:443 | ||
Symbol 443 Graphic | Uses:442 | Used by:474 | |
Symbol 444 Bitmap | Used by:445 | ||
Symbol 445 Graphic | Uses:444 | Used by:474 | |
Symbol 446 Graphic | Uses:89 | Used by:474 | |
Symbol 447 Bitmap | Used by:448 | ||
Symbol 448 Graphic | Uses:447 | Used by:474 | |
Symbol 449 Bitmap | Used by:450 | ||
Symbol 450 Graphic | Uses:449 | Used by:474 | |
Symbol 451 Bitmap | Used by:452 | ||
Symbol 452 Graphic | Uses:451 | Used by:474 | |
Symbol 453 Graphic | Used by:474 | ||
Symbol 454 Graphic | Uses:79 | Used by:474 | |
Symbol 455 Sound | Used by:474 | ||
Symbol 456 Graphic | Uses:78 | Used by:474 | |
Symbol 457 Graphic | Uses:77 | Used by:474 | |
Symbol 458 Sound | Used by:474 | ||
Symbol 459 Graphic | Uses:78 | Used by:474 | |
Symbol 460 Bitmap | Used by:461 | ||
Symbol 461 Graphic | Uses:460 | Used by:474 | |
Symbol 462 Bitmap | Used by:463 | ||
Symbol 463 Graphic | Uses:462 | Used by:474 | |
Symbol 464 Graphic | Uses:67 | Used by:474 | |
Symbol 465 Graphic | Uses:95 | Used by:474 | |
Symbol 466 Graphic | Uses:94 | Used by:474 | |
Symbol 467 Bitmap | Used by:468 | ||
Symbol 468 Graphic | Uses:467 | Used by:474 | |
Symbol 469 Bitmap | Used by:470 | ||
Symbol 470 Graphic | Uses:469 | Used by:474 | |
Symbol 471 Bitmap | Used by:472 | ||
Symbol 472 Graphic | Uses:471 | Used by:474 | |
Symbol 473 Sound | Used by:474 | ||
Symbol 474 MovieClip | Uses:404 406 408 410 412 414 416 418 420 422 424 425 426 428 429 431 432 434 435 437 438 440 441 443 445 446 448 450 452 453 454 455 456 457 458 459 461 463 464 465 466 468 84 470 472 473 | Used by:1079 | |
Symbol 475 Bitmap | Used by:476 | ||
Symbol 476 Graphic | Uses:475 | Used by:508 | |
Symbol 477 MovieClip | Uses:405 | Used by:508 553 605 646 689 722 755 789 824 859 892 926 958 1075 | |
Symbol 478 Bitmap | Used by:479 | ||
Symbol 479 Graphic | Uses:478 | Used by:508 | |
Symbol 480 Bitmap | Used by:481 | ||
Symbol 481 Graphic | Uses:480 | Used by:508 | |
Symbol 482 Bitmap | Used by:483 | ||
Symbol 483 Graphic | Uses:482 | Used by:508 | |
Symbol 484 Bitmap | Used by:485 | ||
Symbol 485 Graphic | Uses:484 | Used by:508 | |
Symbol 486 MovieClip | Uses:405 | Used by:487 | |
Symbol 487 MovieClip | Uses:486 | Used by:508 605 646 689 722 755 789 824 859 892 926 958 1075 | |
Symbol 488 Bitmap | Used by:489 | ||
Symbol 489 Graphic | Uses:488 | Used by:508 | |
Symbol 490 Bitmap | Used by:491 | ||
Symbol 491 Graphic | Uses:490 | Used by:508 | |
Symbol 492 Sound | Used by:508 | ||
Symbol 493 Bitmap | Used by:494 | ||
Symbol 494 Graphic | Uses:493 | Used by:508 | |
Symbol 495 Bitmap | Used by:496 505 | ||
Symbol 496 Graphic | Uses:495 | Used by:508 | |
Symbol 497 Bitmap | Used by:498 | ||
Symbol 498 Graphic | Uses:497 | Used by:508 | |
Symbol 499 Bitmap | Used by:500 | ||
Symbol 500 Graphic | Uses:499 | Used by:508 | |
Symbol 501 Bitmap | Used by:502 | ||
Symbol 502 Graphic | Uses:501 | Used by:508 | |
Symbol 503 Bitmap | Used by:504 | ||
Symbol 504 Graphic | Uses:503 | Used by:508 | |
Symbol 505 Graphic | Uses:495 | Used by:508 | |
Symbol 506 Bitmap | Used by:507 | ||
Symbol 507 Graphic | Uses:506 | Used by:508 | |
Symbol 508 MovieClip | Uses:476 477 479 481 162 483 485 487 489 491 492 494 496 498 500 502 504 505 507 | Used by:1079 | |
Symbol 509 Bitmap | Used by:510 | ||
Symbol 510 Graphic | Uses:509 | Used by:553 | |
Symbol 511 Bitmap | Used by:512 | ||
Symbol 512 Graphic | Uses:511 | Used by:553 | |
Symbol 513 Bitmap | Used by:514 | ||
Symbol 514 Graphic | Uses:513 | Used by:553 | |
Symbol 515 Bitmap | Used by:516 | ||
Symbol 516 Graphic | Uses:515 | Used by:553 | |
Symbol 517 Bitmap | Used by:518 | ||
Symbol 518 Graphic | Uses:517 | Used by:553 | |
Symbol 519 Bitmap | Used by:520 | ||
Symbol 520 Graphic | Uses:519 | Used by:553 | |
Symbol 521 Bitmap | Used by:522 | ||
Symbol 522 Graphic | Uses:521 | Used by:553 | |
Symbol 523 Bitmap | Used by:524 | ||
Symbol 524 Graphic | Uses:523 | Used by:553 | |
Symbol 525 Bitmap | Used by:526 | ||
Symbol 526 Graphic | Uses:525 | Used by:553 | |
Symbol 527 Bitmap | Used by:528 550 | ||
Symbol 528 Graphic | Uses:527 | Used by:553 | |
Symbol 529 Bitmap | Used by:530 | ||
Symbol 530 Graphic | Uses:529 | Used by:553 | |
Symbol 531 MovieClip | Uses:405 | Used by:553 | |
Symbol 532 Bitmap | Used by:533 | ||
Symbol 533 Graphic | Uses:532 | Used by:553 | |
Symbol 534 Bitmap | Used by:535 | ||
Symbol 535 Graphic | Uses:534 | Used by:553 | |
Symbol 536 Bitmap | Used by:537 | ||
Symbol 537 Graphic | Uses:536 | Used by:553 | |
Symbol 538 Bitmap | Used by:539 | ||
Symbol 539 Graphic | Uses:538 | Used by:553 | |
Symbol 540 Bitmap | Used by:541 | ||
Symbol 541 Graphic | Uses:540 | Used by:553 | |
Symbol 542 Bitmap | Used by:543 | ||
Symbol 543 Graphic | Uses:542 | Used by:553 | |
Symbol 544 Bitmap | Used by:545 | ||
Symbol 545 Graphic | Uses:544 | Used by:553 | |
Symbol 546 Bitmap | Used by:547 | ||
Symbol 547 Graphic | Uses:546 | Used by:553 | |
Symbol 548 Bitmap | Used by:549 | ||
Symbol 549 Graphic | Uses:548 | Used by:553 | |
Symbol 550 Graphic | Uses:527 | Used by:553 | |
Symbol 551 Bitmap | Used by:552 | ||
Symbol 552 Graphic | Uses:551 | Used by:553 | |
Symbol 553 MovieClip | Uses:510 477 512 514 516 518 520 522 524 171 526 528 530 531 533 535 537 539 541 543 545 547 549 550 552 | Used by:1079 | |
Symbol 554 Bitmap | Used by:555 | ||
Symbol 555 Graphic | Uses:554 | Used by:605 | |
Symbol 556 Bitmap | Used by:557 | ||
Symbol 557 Graphic | Uses:556 | Used by:605 | |
Symbol 558 Bitmap | Used by:559 | ||
Symbol 559 Graphic | Uses:558 | Used by:605 | |
Symbol 560 Bitmap | Used by:561 | ||
Symbol 561 Graphic | Uses:560 | Used by:605 | |
Symbol 562 Bitmap | Used by:563 | ||
Symbol 563 Graphic | Uses:562 | Used by:605 | |
Symbol 564 Bitmap | Used by:565 | ||
Symbol 565 Graphic | Uses:564 | Used by:605 | |
Symbol 566 Bitmap | Used by:567 | ||
Symbol 567 Graphic | Uses:566 | Used by:605 | |
Symbol 568 Bitmap | Used by:569 | ||
Symbol 569 Graphic | Uses:568 | Used by:605 | |
Symbol 570 Bitmap | Used by:571 | ||
Symbol 571 Graphic | Uses:570 | Used by:605 | |
Symbol 572 Bitmap | Used by:573 | ||
Symbol 573 Graphic | Uses:572 | Used by:605 | |
Symbol 574 Bitmap | Used by:575 | ||
Symbol 575 Graphic | Uses:574 | Used by:605 | |
Symbol 576 Bitmap | Used by:577 | ||
Symbol 577 Graphic | Uses:576 | Used by:605 | |
Symbol 578 Bitmap | Used by:579 | ||
Symbol 579 Graphic | Uses:578 | Used by:605 | |
Symbol 580 Bitmap | Used by:581 | ||
Symbol 581 Graphic | Uses:580 | Used by:605 | |
Symbol 582 Bitmap | Used by:583 | ||
Symbol 583 Graphic | Uses:582 | Used by:605 | |
Symbol 584 Bitmap | Used by:585 602 | ||
Symbol 585 Graphic | Uses:584 | Used by:605 | |
Symbol 586 Bitmap | Used by:587 | ||
Symbol 587 Graphic | Uses:586 | Used by:605 | |
Symbol 588 Bitmap | Used by:589 | ||
Symbol 589 Graphic | Uses:588 | Used by:605 | |
Symbol 590 Bitmap | Used by:591 | ||
Symbol 591 Graphic | Uses:590 | Used by:605 | |
Symbol 592 Bitmap | Used by:593 | ||
Symbol 593 Graphic | Uses:592 | Used by:605 | |
Symbol 594 Bitmap | Used by:595 | ||
Symbol 595 Graphic | Uses:594 | Used by:605 | |
Symbol 596 Bitmap | Used by:597 | ||
Symbol 597 Graphic | Uses:596 | Used by:605 | |
Symbol 598 Bitmap | Used by:599 | ||
Symbol 599 Graphic | Uses:598 | Used by:605 | |
Symbol 600 Bitmap | Used by:601 | ||
Symbol 601 Graphic | Uses:600 | Used by:605 | |
Symbol 602 Graphic | Uses:584 | Used by:605 | |
Symbol 603 Bitmap | Used by:604 | ||
Symbol 604 Graphic | Uses:603 | Used by:605 | |
Symbol 605 MovieClip | Uses:555 477 557 559 561 563 168 565 487 567 569 571 573 575 577 579 581 583 585 587 589 591 593 595 597 599 601 602 604 | Used by:1079 | |
Symbol 606 Bitmap | Used by:607 | ||
Symbol 607 Graphic | Uses:606 | Used by:646 | |
Symbol 608 Bitmap | Used by:609 | ||
Symbol 609 Graphic | Uses:608 | Used by:646 | |
Symbol 610 Bitmap | Used by:611 | ||
Symbol 611 Graphic | Uses:610 | Used by:646 | |
Symbol 612 Bitmap | Used by:613 | ||
Symbol 613 Graphic | Uses:612 | Used by:646 | |
Symbol 614 Bitmap | Used by:615 | ||
Symbol 615 Graphic | Uses:614 | Used by:646 | |
Symbol 616 Bitmap | Used by:617 | ||
Symbol 617 Graphic | Uses:616 | Used by:646 | |
Symbol 618 Bitmap | Used by:619 | ||
Symbol 619 Graphic | Uses:618 | Used by:646 | |
Symbol 620 Bitmap | Used by:621 | ||
Symbol 621 Graphic | Uses:620 | Used by:646 | |
Symbol 622 Bitmap | Used by:623 | ||
Symbol 623 Graphic | Uses:622 | Used by:646 | |
Symbol 624 Bitmap | Used by:625 | ||
Symbol 625 Graphic | Uses:624 | Used by:646 | |
Symbol 626 Bitmap | Used by:627 | ||
Symbol 627 Graphic | Uses:626 | Used by:646 | |
Symbol 628 Sound | Used by:646 | ||
Symbol 629 Bitmap | Used by:630 | ||
Symbol 630 Graphic | Uses:629 | Used by:646 | |
Symbol 631 Bitmap | Used by:632 643 | ||
Symbol 632 Graphic | Uses:631 | Used by:646 | |
Symbol 633 Bitmap | Used by:634 | ||
Symbol 634 Graphic | Uses:633 | Used by:646 | |
Symbol 635 Bitmap | Used by:636 | ||
Symbol 636 Graphic | Uses:635 | Used by:646 | |
Symbol 637 Bitmap | Used by:638 | ||
Symbol 638 Graphic | Uses:637 | Used by:646 | |
Symbol 639 Bitmap | Used by:640 | ||
Symbol 640 Graphic | Uses:639 | Used by:646 | |
Symbol 641 Bitmap | Used by:642 | ||
Symbol 642 Graphic | Uses:641 | Used by:646 | |
Symbol 643 Graphic | Uses:631 | Used by:646 | |
Symbol 644 Bitmap | Used by:645 | ||
Symbol 645 Graphic | Uses:644 | Used by:646 | |
Symbol 646 MovieClip | Uses:607 477 609 611 613 615 617 619 621 166 623 487 625 627 628 630 632 634 636 638 640 642 643 645 | Used by:1079 | |
Symbol 647 Bitmap | Used by:648 | ||
Symbol 648 Graphic | Uses:647 | Used by:689 | |
Symbol 649 Bitmap | Used by:650 | ||
Symbol 650 Graphic | Uses:649 | Used by:689 | |
Symbol 651 Bitmap | Used by:652 | ||
Symbol 652 Graphic | Uses:651 | Used by:689 | |
Symbol 653 Bitmap | Used by:654 | ||
Symbol 654 Graphic | Uses:653 | Used by:689 | |
Symbol 655 Bitmap | Used by:656 | ||
Symbol 656 Graphic | Uses:655 | Used by:689 | |
Symbol 657 Bitmap | Used by:658 | ||
Symbol 658 Graphic | Uses:657 | Used by:689 | |
Symbol 659 Bitmap | Used by:660 | ||
Symbol 660 Graphic | Uses:659 | Used by:689 | |
Symbol 661 Bitmap | Used by:662 | ||
Symbol 662 Graphic | Uses:661 | Used by:689 | |
Symbol 663 Bitmap | Used by:664 | ||
Symbol 664 Graphic | Uses:663 | Used by:689 | |
Symbol 665 Bitmap | Used by:666 | ||
Symbol 666 Graphic | Uses:665 | Used by:689 | |
Symbol 667 Bitmap | Used by:668 | ||
Symbol 668 Graphic | Uses:667 | Used by:689 | |
Symbol 669 Bitmap | Used by:670 | ||
Symbol 670 Graphic | Uses:669 | Used by:689 | |
Symbol 671 Bitmap | Used by:672 | ||
Symbol 672 Graphic | Uses:671 | Used by:689 | |
Symbol 673 Bitmap | Used by:674 | ||
Symbol 674 Graphic | Uses:673 | Used by:689 | |
Symbol 675 Sound | Used by:689 | ||
Symbol 676 Bitmap | Used by:677 | ||
Symbol 677 Graphic | Uses:676 | Used by:689 | |
Symbol 678 Bitmap | Used by:679 686 | ||
Symbol 679 Graphic | Uses:678 | Used by:689 | |
Symbol 680 Bitmap | Used by:681 | ||
Symbol 681 Graphic | Uses:680 | Used by:689 | |
Symbol 682 Bitmap | Used by:683 | ||
Symbol 683 Graphic | Uses:682 | Used by:689 | |
Symbol 684 Bitmap | Used by:685 | ||
Symbol 685 Graphic | Uses:684 | Used by:689 | |
Symbol 686 Graphic | Uses:678 | Used by:689 | |
Symbol 687 Bitmap | Used by:688 | ||
Symbol 688 Graphic | Uses:687 | Used by:689 | |
Symbol 689 MovieClip | Uses:648 477 650 652 654 656 658 660 662 664 666 668 670 487 672 674 675 677 679 681 683 685 686 688 | Used by:1079 | |
Symbol 690 Bitmap | Used by:691 | ||
Symbol 691 Graphic | Uses:690 | Used by:722 | |
Symbol 692 Bitmap | Used by:693 | ||
Symbol 693 Graphic | Uses:692 | Used by:722 | |
Symbol 694 Bitmap | Used by:695 | ||
Symbol 695 Graphic | Uses:694 | Used by:722 | |
Symbol 696 Bitmap | Used by:697 | ||
Symbol 697 Graphic | Uses:696 | Used by:722 | |
Symbol 698 Bitmap | Used by:699 | ||
Symbol 699 Graphic | Uses:698 | Used by:722 | |
Symbol 700 Bitmap | Used by:701 | ||
Symbol 701 Graphic | Uses:700 | Used by:722 | |
Symbol 702 Bitmap | Used by:703 | ||
Symbol 703 Graphic | Uses:702 | Used by:722 | |
Symbol 704 Bitmap | Used by:705 | ||
Symbol 705 Graphic | Uses:704 | Used by:722 | |
Symbol 706 Bitmap | Used by:707 | ||
Symbol 707 Graphic | Uses:706 | Used by:722 | |
Symbol 708 Bitmap | Used by:709 | ||
Symbol 709 Graphic | Uses:708 | Used by:722 | |
Symbol 710 Bitmap | Used by:711 | ||
Symbol 711 Graphic | Uses:710 | Used by:722 | |
Symbol 712 Sound | Used by:722 | ||
Symbol 713 Bitmap | Used by:714 719 | ||
Symbol 714 Graphic | Uses:713 | Used by:722 | |
Symbol 715 Bitmap | Used by:716 | ||
Symbol 716 Graphic | Uses:715 | Used by:722 | |
Symbol 717 Bitmap | Used by:718 | ||
Symbol 718 Graphic | Uses:717 | Used by:722 | |
Symbol 719 Graphic | Uses:713 | Used by:722 | |
Symbol 720 Bitmap | Used by:721 | ||
Symbol 721 Graphic | Uses:720 | Used by:722 | |
Symbol 722 MovieClip | Uses:691 477 693 695 697 699 701 703 705 156 707 487 709 711 712 714 716 718 719 721 | Used by:1079 | |
Symbol 723 Bitmap | Used by:724 | ||
Symbol 724 Graphic | Uses:723 | Used by:755 | |
Symbol 725 Bitmap | Used by:726 | ||
Symbol 726 Graphic | Uses:725 | Used by:755 | |
Symbol 727 Bitmap | Used by:728 | ||
Symbol 728 Graphic | Uses:727 | Used by:755 | |
Symbol 729 Bitmap | Used by:730 | ||
Symbol 730 Graphic | Uses:729 | Used by:755 | |
Symbol 731 Bitmap | Used by:732 | ||
Symbol 732 Graphic | Uses:731 | Used by:755 | |
Symbol 733 Bitmap | Used by:734 | ||
Symbol 734 Graphic | Uses:733 | Used by:755 | |
Symbol 735 Bitmap | Used by:736 | ||
Symbol 736 Graphic | Uses:735 | Used by:755 | |
Symbol 737 Bitmap | Used by:738 | ||
Symbol 738 Graphic | Uses:737 | Used by:755 | |
Symbol 739 Bitmap | Used by:740 | ||
Symbol 740 Graphic | Uses:739 | Used by:755 | |
Symbol 741 Bitmap | Used by:742 | ||
Symbol 742 Graphic | Uses:741 | Used by:755 | |
Symbol 743 Sound | Used by:755 | ||
Symbol 744 Bitmap | Used by:745 | ||
Symbol 745 Graphic | Uses:744 | Used by:755 | |
Symbol 746 Bitmap | Used by:747 752 | ||
Symbol 747 Graphic | Uses:746 | Used by:755 | |
Symbol 748 Bitmap | Used by:749 | ||
Symbol 749 Graphic | Uses:748 | Used by:755 | |
Symbol 750 Bitmap | Used by:751 | ||
Symbol 751 Graphic | Uses:750 | Used by:755 | |
Symbol 752 Graphic | Uses:746 | Used by:755 | |
Symbol 753 Bitmap | Used by:754 | ||
Symbol 754 Graphic | Uses:753 | Used by:755 | |
Symbol 755 MovieClip | Uses:724 477 726 728 730 732 734 736 738 153 487 740 742 743 745 747 749 751 752 754 | Used by:1079 | |
Symbol 756 Bitmap | Used by:757 | ||
Symbol 757 Graphic | Uses:756 | Used by:789 | |
Symbol 758 Bitmap | Used by:759 | ||
Symbol 759 Graphic | Uses:758 | Used by:789 | |
Symbol 760 Bitmap | Used by:761 | ||
Symbol 761 Graphic | Uses:760 | Used by:789 | |
Symbol 762 Bitmap | Used by:763 | ||
Symbol 763 Graphic | Uses:762 | Used by:789 | |
Symbol 764 Bitmap | Used by:765 | ||
Symbol 765 Graphic | Uses:764 | Used by:789 | |
Symbol 766 Bitmap | Used by:767 | ||
Symbol 767 Graphic | Uses:766 | Used by:789 | |
Symbol 768 Bitmap | Used by:769 | ||
Symbol 769 Graphic | Uses:768 | Used by:789 | |
Symbol 770 Bitmap | Used by:771 | ||
Symbol 771 Graphic | Uses:770 | Used by:789 | |
Symbol 772 Bitmap | Used by:773 | ||
Symbol 773 Graphic | Uses:772 | Used by:789 | |
Symbol 774 Bitmap | Used by:775 | ||
Symbol 775 Graphic | Uses:774 | Used by:789 | |
Symbol 776 Sound | Used by:789 | ||
Symbol 777 Bitmap | Used by:778 785 786 | ||
Symbol 778 Graphic | Uses:777 | Used by:789 | |
Symbol 779 Bitmap | Used by:780 | ||
Symbol 780 Graphic | Uses:779 | Used by:789 | |
Symbol 781 Bitmap | Used by:782 | ||
Symbol 782 Graphic | Uses:781 | Used by:789 | |
Symbol 783 Bitmap | Used by:784 | ||
Symbol 784 Graphic | Uses:783 | Used by:789 | |
Symbol 785 Graphic | Uses:777 | Used by:789 | |
Symbol 786 Graphic | Uses:777 | Used by:789 | |
Symbol 787 Bitmap | Used by:788 | ||
Symbol 788 Graphic | Uses:787 | Used by:789 | |
Symbol 789 MovieClip | Uses:757 477 759 761 763 765 767 769 771 773 487 775 150 776 778 780 782 784 785 786 788 | Used by:1079 | |
Symbol 790 Bitmap | Used by:791 | ||
Symbol 791 Graphic | Uses:790 | Used by:824 | |
Symbol 792 Bitmap | Used by:793 817 818 819 | ||
Symbol 793 Graphic | Uses:792 | Used by:824 | |
Symbol 794 Bitmap | Used by:795 | ||
Symbol 795 Graphic | Uses:794 | Used by:824 | |
Symbol 796 Bitmap | Used by:797 | ||
Symbol 797 Graphic | Uses:796 | Used by:824 | |
Symbol 798 Bitmap | Used by:799 | ||
Symbol 799 Graphic | Uses:798 | Used by:824 | |
Symbol 800 Bitmap | Used by:801 | ||
Symbol 801 Graphic | Uses:800 | Used by:824 | |
Symbol 802 Bitmap | Used by:803 | ||
Symbol 803 Graphic | Uses:802 | Used by:824 | |
Symbol 804 Bitmap | Used by:805 | ||
Symbol 805 Graphic | Uses:804 | Used by:824 | |
Symbol 806 Bitmap | Used by:807 | ||
Symbol 807 Graphic | Uses:806 | Used by:824 | |
Symbol 808 Sound | Used by:824 | ||
Symbol 809 Bitmap | Used by:810 | ||
Symbol 810 Graphic | Uses:809 | Used by:824 | |
Symbol 811 Bitmap | Used by:812 | ||
Symbol 812 Graphic | Uses:811 | Used by:824 | |
Symbol 813 Bitmap | Used by:814 | ||
Symbol 814 Graphic | Uses:813 | Used by:824 | |
Symbol 815 Bitmap | Used by:816 | ||
Symbol 816 Graphic | Uses:815 | Used by:824 | |
Symbol 817 Graphic | Uses:792 | Used by:824 | |
Symbol 818 Graphic | Uses:792 | Used by:824 | |
Symbol 819 Graphic | Uses:792 | Used by:824 | |
Symbol 820 Bitmap | Used by:821 | ||
Symbol 821 Graphic | Uses:820 | Used by:824 | |
Symbol 822 Bitmap | Used by:823 | ||
Symbol 823 Graphic | Uses:822 | Used by:824 | |
Symbol 824 MovieClip | Uses:791 477 793 795 797 147 799 801 803 487 805 807 808 810 812 814 816 817 818 819 821 823 | Used by:1079 | |
Symbol 825 Bitmap | Used by:826 | ||
Symbol 826 Graphic | Uses:825 | Used by:859 | |
Symbol 827 Bitmap | Used by:828 | ||
Symbol 828 Graphic | Uses:827 | Used by:859 | |
Symbol 829 Bitmap | Used by:830 | ||
Symbol 830 Graphic | Uses:829 | Used by:859 | |
Symbol 831 Bitmap | Used by:832 | ||
Symbol 832 Graphic | Uses:831 | Used by:859 | |
Symbol 833 Bitmap | Used by:834 | ||
Symbol 834 Graphic | Uses:833 | Used by:859 | |
Symbol 835 Bitmap | Used by:836 | ||
Symbol 836 Graphic | Uses:835 | Used by:859 | |
Symbol 837 Bitmap | Used by:838 | ||
Symbol 838 Graphic | Uses:837 | Used by:859 | |
Symbol 839 Bitmap | Used by:840 | ||
Symbol 840 Graphic | Uses:839 | Used by:859 | |
Symbol 841 Bitmap | Used by:842 | ||
Symbol 842 Graphic | Uses:841 | Used by:859 | |
Symbol 843 Bitmap | Used by:844 | ||
Symbol 844 Graphic | Uses:843 | Used by:859 | |
Symbol 845 Sound | Used by:859 | ||
Symbol 846 Bitmap | Used by:847 | ||
Symbol 847 Graphic | Uses:846 | Used by:859 | |
Symbol 848 Bitmap | Used by:849 854 855 856 | ||
Symbol 849 Graphic | Uses:848 | Used by:859 | |
Symbol 850 Bitmap | Used by:851 | ||
Symbol 851 Graphic | Uses:850 | Used by:859 | |
Symbol 852 Bitmap | Used by:853 | ||
Symbol 853 Graphic | Uses:852 | Used by:859 | |
Symbol 854 Graphic | Uses:848 | Used by:859 | |
Symbol 855 Graphic | Uses:848 | Used by:859 | |
Symbol 856 Graphic | Uses:848 | Used by:859 | |
Symbol 857 Bitmap | Used by:858 | ||
Symbol 858 Graphic | Uses:857 | Used by:859 | |
Symbol 859 MovieClip | Uses:144 477 826 828 830 832 834 836 838 840 487 842 844 845 847 849 851 853 854 855 856 858 | Used by:1079 | |
Symbol 860 Bitmap | Used by:861 | ||
Symbol 861 Graphic | Uses:860 | Used by:892 | |
Symbol 862 Bitmap | Used by:863 | ||
Symbol 863 Graphic | Uses:862 | Used by:892 | |
Symbol 864 Bitmap | Used by:865 | ||
Symbol 865 Graphic | Uses:864 | Used by:892 | |
Symbol 866 Bitmap | Used by:867 | ||
Symbol 867 Graphic | Uses:866 | Used by:892 | |
Symbol 868 Bitmap | Used by:869 | ||
Symbol 869 Graphic | Uses:868 | Used by:892 | |
Symbol 870 Bitmap | Used by:871 | ||
Symbol 871 Graphic | Uses:870 | Used by:892 | |
Symbol 872 Bitmap | Used by:873 | ||
Symbol 873 Graphic | Uses:872 | Used by:892 | |
Symbol 874 Bitmap | Used by:875 | ||
Symbol 875 Graphic | Uses:874 | Used by:892 | |
Symbol 876 Bitmap | Used by:877 | ||
Symbol 877 Graphic | Uses:876 | Used by:892 | |
Symbol 878 Bitmap | Used by:879 | ||
Symbol 879 Graphic | Uses:878 | Used by:892 | |
Symbol 880 Sound | Used by:892 | ||
Symbol 881 Bitmap | Used by:882 | ||
Symbol 882 Graphic | Uses:881 | Used by:892 | |
Symbol 883 Bitmap | Used by:884 889 | ||
Symbol 884 Graphic | Uses:883 | Used by:892 | |
Symbol 885 Bitmap | Used by:886 | ||
Symbol 886 Graphic | Uses:885 | Used by:892 | |
Symbol 887 Bitmap | Used by:888 | ||
Symbol 888 Graphic | Uses:887 | Used by:892 | |
Symbol 889 Graphic | Uses:883 | Used by:892 | |
Symbol 890 Bitmap | Used by:891 | ||
Symbol 891 Graphic | Uses:890 | Used by:892 | |
Symbol 892 MovieClip | Uses:861 477 863 865 867 869 871 873 875 135 487 877 879 880 882 884 886 888 889 891 | Used by:1079 | |
Symbol 893 Bitmap | Used by:894 | ||
Symbol 894 Graphic | Uses:893 | Used by:926 | |
Symbol 895 Bitmap | Used by:896 | ||
Symbol 896 Graphic | Uses:895 | Used by:926 | |
Symbol 897 Bitmap | Used by:898 | ||
Symbol 898 Graphic | Uses:897 | Used by:926 | |
Symbol 899 Bitmap | Used by:900 | ||
Symbol 900 Graphic | Uses:899 | Used by:926 | |
Symbol 901 Bitmap | Used by:902 | ||
Symbol 902 Graphic | Uses:901 | Used by:926 | |
Symbol 903 Bitmap | Used by:904 | ||
Symbol 904 Graphic | Uses:903 | Used by:926 | |
Symbol 905 Bitmap | Used by:906 | ||
Symbol 906 Graphic | Uses:905 | Used by:926 | |
Symbol 907 Bitmap | Used by:908 | ||
Symbol 908 Graphic | Uses:907 | Used by:926 | |
Symbol 909 Bitmap | Used by:910 | ||
Symbol 910 Graphic | Uses:909 | Used by:926 | |
Symbol 911 Bitmap | Used by:912 | ||
Symbol 912 Graphic | Uses:911 | Used by:926 | |
Symbol 913 Bitmap | Used by:914 | ||
Symbol 914 Graphic | Uses:913 | Used by:926 | |
Symbol 915 Sound | Used by:926 | ||
Symbol 916 Bitmap | Used by:917 | ||
Symbol 917 Graphic | Uses:916 | Used by:926 | |
Symbol 918 Bitmap | Used by:919 | ||
Symbol 919 Graphic | Uses:918 | Used by:926 | |
Symbol 920 Bitmap | Used by:921 | ||
Symbol 921 Graphic | Uses:920 | Used by:926 | |
Symbol 922 Graphic | Uses:137 | Used by:926 | |
Symbol 923 Graphic | Uses:137 | Used by:926 | |
Symbol 924 Bitmap | Used by:925 | ||
Symbol 925 Graphic | Uses:924 | Used by:926 | |
Symbol 926 MovieClip | Uses:894 477 896 898 900 902 904 906 908 138 910 487 912 914 915 917 919 921 922 923 925 | Used by:1079 | |
Symbol 927 Bitmap | Used by:928 | ||
Symbol 928 Graphic | Uses:927 | Used by:958 | |
Symbol 929 Bitmap | Used by:930 | ||
Symbol 930 Graphic | Uses:929 | Used by:958 | |
Symbol 931 Bitmap | Used by:932 | ||
Symbol 932 Graphic | Uses:931 | Used by:958 | |
Symbol 933 Bitmap | Used by:934 | ||
Symbol 934 Graphic | Uses:933 | Used by:958 | |
Symbol 935 Bitmap | Used by:936 | ||
Symbol 936 Graphic | Uses:935 | Used by:958 | |
Symbol 937 Bitmap | Used by:938 | ||
Symbol 938 Graphic | Uses:937 | Used by:958 | |
Symbol 939 Bitmap | Used by:940 | ||
Symbol 940 Graphic | Uses:939 | Used by:958 | |
Symbol 941 Bitmap | Used by:942 | ||
Symbol 942 Graphic | Uses:941 | Used by:958 | |
Symbol 943 Bitmap | Used by:944 | ||
Symbol 944 Graphic | Uses:943 | Used by:958 | |
Symbol 945 Sound | Used by:958 | ||
Symbol 946 Bitmap | Used by:947 | ||
Symbol 947 Graphic | Uses:946 | Used by:958 | |
Symbol 948 Bitmap | Used by:949 954 955 | ||
Symbol 949 Graphic | Uses:948 | Used by:958 | |
Symbol 950 Bitmap | Used by:951 | ||
Symbol 951 Graphic | Uses:950 | Used by:958 | |
Symbol 952 Bitmap | Used by:953 | ||
Symbol 953 Graphic | Uses:952 | Used by:958 | |
Symbol 954 Graphic | Uses:948 | Used by:958 | |
Symbol 955 Graphic | Uses:948 | Used by:958 | |
Symbol 956 Bitmap | Used by:957 | ||
Symbol 957 Graphic | Uses:956 | Used by:958 | |
Symbol 958 MovieClip | Uses:141 477 928 930 932 934 936 938 940 487 942 944 945 947 949 951 953 954 955 957 | Used by:1079 | |
Symbol 959 Graphic | Used by:960 961 | ||
Symbol 960 MovieClip | Uses:959 | Used by:1079 | |
Symbol 961 MovieClip | Uses:959 | Used by:1079 | |
Symbol 962 Font | Used by:963 967 971 978 983 987 989 995 998 1002 1006 1010 1015 1019 1023 1027 1032 1076 | ||
Symbol 963 Text | Uses:962 | Used by:966 | |
Symbol 964 Bitmap | Used by:965 | ||
Symbol 965 Graphic | Uses:964 | Used by:966 | |
Symbol 966 MovieClip | Uses:963 965 | Used by:982 | |
Symbol 967 Text | Uses:962 | Used by:970 | |
Symbol 968 Bitmap | Used by:969 | ||
Symbol 969 Graphic | Uses:968 | Used by:970 | |
Symbol 970 MovieClip | Uses:967 969 | Used by:982 | |
Symbol 971 Text | Uses:962 | Used by:977 | |
Symbol 972 Graphic | Used by:973 | ||
Symbol 973 MovieClip | Uses:972 | Used by:974 | |
Symbol 974 MovieClip | Uses:973 | Used by:977 986 988 994 1001 1005 1009 1022 1026 1031 | |
Symbol 975 Bitmap | Used by:976 | ||
Symbol 976 Graphic | Uses:975 | Used by:977 | |
Symbol 977 MovieClip | Uses:971 974 976 | Used by:982 | |
Symbol 978 Text | Uses:962 | Used by:981 | |
Symbol 979 Bitmap | Used by:980 | ||
Symbol 980 Graphic | Uses:979 | Used by:981 | |
Symbol 981 MovieClip | Uses:978 980 | Used by:982 | |
Symbol 982 MovieClip | Uses:966 970 977 981 | Used by:1079 | |
Symbol 983 Text | Uses:962 | Used by:986 | |
Symbol 984 Bitmap | Used by:985 | ||
Symbol 985 Graphic | Uses:984 | Used by:986 988 994 996 | |
Symbol 986 MovieClip | Uses:983 974 985 | Used by:997 | |
Symbol 987 Text | Uses:962 | Used by:988 | |
Symbol 988 MovieClip | Uses:987 974 985 | Used by:997 | |
Symbol 989 Text | Uses:962 | Used by:994 | |
Symbol 990 Graphic | Used by:993 | ||
Symbol 991 Graphic | Used by:993 | ||
Symbol 992 MovieClip | Uses:405 | Used by:993 | |
Symbol 993 MovieClip | Uses:991 990 176 992 | Used by:994 | |
Symbol 994 MovieClip | Uses:989 993 974 985 | Used by:997 | |
Symbol 995 Text | Uses:962 | Used by:996 | |
Symbol 996 MovieClip | Uses:995 985 | Used by:997 | |
Symbol 997 MovieClip | Uses:986 988 994 996 | Used by:1079 | |
Symbol 998 Text | Uses:962 | Used by:1001 | |
Symbol 999 Bitmap | Used by:1000 | ||
Symbol 1000 Graphic | Uses:999 | Used by:1001 | |
Symbol 1001 MovieClip | Uses:998 974 1000 | Used by:1014 | |
Symbol 1002 Text | Uses:962 | Used by:1005 | |
Symbol 1003 Bitmap | Used by:1004 | ||
Symbol 1004 Graphic | Uses:1003 | Used by:1005 | |
Symbol 1005 MovieClip | Uses:1002 974 1004 | Used by:1014 | |
Symbol 1006 Text | Uses:962 | Used by:1009 | |
Symbol 1007 Bitmap | Used by:1008 | ||
Symbol 1008 Graphic | Uses:1007 | Used by:1009 | |
Symbol 1009 MovieClip | Uses:1006 974 1008 | Used by:1014 | |
Symbol 1010 Text | Uses:962 | Used by:1013 | |
Symbol 1011 Bitmap | Used by:1012 | ||
Symbol 1012 Graphic | Uses:1011 | Used by:1013 | |
Symbol 1013 MovieClip | Uses:1010 1012 | Used by:1014 | |
Symbol 1014 MovieClip | Uses:1001 1005 1009 1013 | Used by:1079 | |
Symbol 1015 Text | Uses:962 | Used by:1018 | |
Symbol 1016 Bitmap | Used by:1017 | ||
Symbol 1017 Graphic | Uses:1016 | Used by:1018 | |
Symbol 1018 MovieClip | Uses:1015 1017 | Used by:1036 | |
Symbol 1019 Text | Uses:962 | Used by:1022 | |
Symbol 1020 Bitmap | Used by:1021 | ||
Symbol 1021 Graphic | Uses:1020 | Used by:1022 | |
Symbol 1022 MovieClip | Uses:1019 974 1021 | Used by:1036 | |
Symbol 1023 Text | Uses:962 | Used by:1026 | |
Symbol 1024 Bitmap | Used by:1025 | ||
Symbol 1025 Graphic | Uses:1024 | Used by:1026 | |
Symbol 1026 MovieClip | Uses:1023 974 1025 | Used by:1036 | |
Symbol 1027 Text | Uses:962 | Used by:1031 | |
Symbol 1028 Bitmap | Used by:1029 | ||
Symbol 1029 Graphic | Uses:1028 | Used by:1031 | |
Symbol 1030 Text | Used by:1031 | ||
Symbol 1031 MovieClip | Uses:1027 974 1029 1030 | Used by:1036 | |
Symbol 1032 Text | Uses:962 | Used by:1035 | |
Symbol 1033 Bitmap | Used by:1034 | ||
Symbol 1034 Graphic | Uses:1033 | Used by:1035 1077 | |
Symbol 1035 MovieClip | Uses:1032 1034 | Used by:1036 | |
Symbol 1036 MovieClip | Uses:1018 1022 1026 1031 1035 | Used by:1079 | |
Symbol 1037 Bitmap | Used by:1038 | ||
Symbol 1038 Graphic | Uses:1037 | Used by:1075 | |
Symbol 1039 Bitmap | Used by:1040 | ||
Symbol 1040 Graphic | Uses:1039 | Used by:1075 | |
Symbol 1041 Bitmap | Used by:1042 | ||
Symbol 1042 Graphic | Uses:1041 | Used by:1075 | |
Symbol 1043 Bitmap | Used by:1044 | ||
Symbol 1044 Graphic | Uses:1043 | Used by:1075 | |
Symbol 1045 Bitmap | Used by:1046 | ||
Symbol 1046 Graphic | Uses:1045 | Used by:1075 | |
Symbol 1047 Bitmap | Used by:1048 | ||
Symbol 1048 Graphic | Uses:1047 | Used by:1075 | |
Symbol 1049 Bitmap | Used by:1050 | ||
Symbol 1050 Graphic | Uses:1049 | Used by:1075 | |
Symbol 1051 Bitmap | Used by:1052 | ||
Symbol 1052 Graphic | Uses:1051 | Used by:1075 | |
Symbol 1053 Bitmap | Used by:1054 | ||
Symbol 1054 Graphic | Uses:1053 | Used by:1075 | |
Symbol 1055 Bitmap | Used by:1056 | ||
Symbol 1056 Graphic | Uses:1055 | Used by:1075 | |
Symbol 1057 Bitmap | Used by:1058 | ||
Symbol 1058 Graphic | Uses:1057 | Used by:1075 | |
Symbol 1059 Sound | Used by:1075 | ||
Symbol 1060 Bitmap | Used by:1061 | ||
Symbol 1061 Graphic | Uses:1060 | Used by:1075 | |
Symbol 1062 Bitmap | Used by:1063 | ||
Symbol 1063 Graphic | Uses:1062 | Used by:1075 | |
Symbol 1064 Bitmap | Used by:1065 1072 | ||
Symbol 1065 Graphic | Uses:1064 | Used by:1075 | |
Symbol 1066 Bitmap | Used by:1067 | ||
Symbol 1067 Graphic | Uses:1066 | Used by:1075 | |
Symbol 1068 Bitmap | Used by:1069 | ||
Symbol 1069 Graphic | Uses:1068 | Used by:1075 | |
Symbol 1070 Bitmap | Used by:1071 | ||
Symbol 1071 Graphic | Uses:1070 | Used by:1075 | |
Symbol 1072 Graphic | Uses:1064 | Used by:1075 | |
Symbol 1073 Bitmap | Used by:1074 | ||
Symbol 1074 Graphic | Uses:1073 | Used by:1075 | |
Symbol 1075 MovieClip | Uses:1038 477 1040 1042 1044 1046 1048 1050 1052 487 1054 1056 1058 1059 1061 1063 1065 1067 1069 1071 1072 159 1074 | Used by:1079 | |
Symbol 1076 Text | Uses:962 | Used by:1077 | |
Symbol 1077 MovieClip | Uses:1076 1034 | Used by:1078 | |
Symbol 1078 MovieClip | Uses:1077 | Used by:1079 | |
Symbol 1079 MovieClip | Uses:234 235 345 349 351 362 363 368 369 370 377 378 379 384 382 386 403 383 474 508 553 605 646 689 722 755 789 824 859 892 926 958 960 961 982 997 1014 1036 1075 1078 | Used by:Timeline |
Instance Names
"modeIndicator" | Frame 37 | Symbol 204 MovieClip |
"btnContinue" | Frame 38 | Symbol 227 MovieClip |
"all" | Frame 38 | Symbol 1079 MovieClip |
"timeUp" | Symbol 377 MovieClip Frame 1 | Symbol 372 MovieClip |
"timeBonus" | Symbol 377 MovieClip Frame 1 | Symbol 375 MovieClip |
"enemyHealthYellow" | Symbol 384 MovieClip Frame 2 | Symbol 382 MovieClip |
"hitZone" | Symbol 474 MovieClip Frame 1 | Symbol 406 MovieClip |
"feet" | Symbol 474 MovieClip Frame 1 | Symbol 406 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 23 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 28 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 34 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 41 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 52 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 61 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 70 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 81 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 100 | Symbol 425 MovieClip |
"hitTesterJab" | Symbol 474 MovieClip Frame 120 | Symbol 425 MovieClip |
"hitZone" | Symbol 474 MovieClip Frame 152 | Symbol 406 MovieClip |
"fist" | Symbol 487 MovieClip Frame 1 | Symbol 486 MovieClip |
"hitZone" | Symbol 508 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 508 MovieClip Frame 21 | Symbol 487 MovieClip |
"fist" | Symbol 508 MovieClip Frame 80 | Symbol 487 MovieClip |
"hitZone" | Symbol 553 MovieClip Frame 1 | Symbol 477 MovieClip |
"hitZone" | Symbol 605 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 605 MovieClip Frame 21 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 26 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 35 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 41 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 51 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 100 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 105 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 113 | Symbol 487 MovieClip |
"fist" | Symbol 605 MovieClip Frame 117 | Symbol 487 MovieClip |
"hitZone" | Symbol 646 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 646 MovieClip Frame 21 | Symbol 487 MovieClip |
"fist" | Symbol 646 MovieClip Frame 89 | Symbol 487 MovieClip |
"fist" | Symbol 646 MovieClip Frame 94 | Symbol 487 MovieClip |
"fist" | Symbol 646 MovieClip Frame 99 | Symbol 487 MovieClip |
"hitZone" | Symbol 689 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 689 MovieClip Frame 23 | Symbol 487 MovieClip |
"fist" | Symbol 689 MovieClip Frame 27 | Symbol 487 MovieClip |
"fist" | Symbol 689 MovieClip Frame 77 | Symbol 487 MovieClip |
"hitZone" | Symbol 722 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 722 MovieClip Frame 21 | Symbol 487 MovieClip |
"fist" | Symbol 722 MovieClip Frame 110 | Symbol 487 MovieClip |
"hitZone" | Symbol 755 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 755 MovieClip Frame 21 | Symbol 487 MovieClip |
"fist" | Symbol 755 MovieClip Frame 83 | Symbol 487 MovieClip |
"hitZone" | Symbol 789 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 789 MovieClip Frame 22 | Symbol 487 MovieClip |
"fist" | Symbol 789 MovieClip Frame 84 | Symbol 487 MovieClip |
"hitZone" | Symbol 824 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 824 MovieClip Frame 23 | Symbol 487 MovieClip |
"fist" | Symbol 824 MovieClip Frame 125 | Symbol 487 MovieClip |
"hitZone" | Symbol 859 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 859 MovieClip Frame 20 | Symbol 487 MovieClip |
"fist" | Symbol 859 MovieClip Frame 80 | Symbol 487 MovieClip |
"hitZone" | Symbol 892 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 892 MovieClip Frame 21 | Symbol 487 MovieClip |
"fist" | Symbol 892 MovieClip Frame 78 | Symbol 487 MovieClip |
"hitZone" | Symbol 926 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 926 MovieClip Frame 24 | Symbol 487 MovieClip |
"fist" | Symbol 926 MovieClip Frame 86 | Symbol 487 MovieClip |
"hitZone" | Symbol 958 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 958 MovieClip Frame 23 | Symbol 487 MovieClip |
"fist" | Symbol 958 MovieClip Frame 85 | Symbol 487 MovieClip |
"tile3" | Symbol 982 MovieClip Frame 1 | Symbol 966 MovieClip |
"tile2" | Symbol 982 MovieClip Frame 1 | Symbol 970 MovieClip |
"tile1" | Symbol 982 MovieClip Frame 1 | Symbol 977 MovieClip |
"tile0" | Symbol 982 MovieClip Frame 1 | Symbol 981 MovieClip |
"tile3" | Symbol 997 MovieClip Frame 1 | Symbol 986 MovieClip |
"tile2" | Symbol 997 MovieClip Frame 1 | Symbol 988 MovieClip |
"tile1" | Symbol 997 MovieClip Frame 1 | Symbol 994 MovieClip |
"tile0" | Symbol 997 MovieClip Frame 1 | Symbol 996 MovieClip |
"tile3" | Symbol 1014 MovieClip Frame 1 | Symbol 1001 MovieClip |
"tile2" | Symbol 1014 MovieClip Frame 1 | Symbol 1005 MovieClip |
"tile1" | Symbol 1014 MovieClip Frame 1 | Symbol 1009 MovieClip |
"tile0" | Symbol 1014 MovieClip Frame 1 | Symbol 1013 MovieClip |
"tile4" | Symbol 1036 MovieClip Frame 1 | Symbol 1018 MovieClip |
"tile3" | Symbol 1036 MovieClip Frame 1 | Symbol 1022 MovieClip |
"tile2" | Symbol 1036 MovieClip Frame 1 | Symbol 1026 MovieClip |
"tile1" | Symbol 1036 MovieClip Frame 1 | Symbol 1031 MovieClip |
"tile0" | Symbol 1036 MovieClip Frame 1 | Symbol 1035 MovieClip |
"hitZone" | Symbol 1075 MovieClip Frame 1 | Symbol 477 MovieClip |
"fist" | Symbol 1075 MovieClip Frame 18 | Symbol 487 MovieClip |
"fist" | Symbol 1075 MovieClip Frame 85 | Symbol 487 MovieClip |
"bonus" | Symbol 1079 MovieClip Frame 1 | Symbol 234 MovieClip |
"cutscenes" | Symbol 1079 MovieClip Frame 1 | Symbol 345 MovieClip |
"instructions" | Symbol 1079 MovieClip Frame 1 | Symbol 362 MovieClip |
"quickInstructions" | Symbol 1079 MovieClip Frame 1 | Symbol 368 MovieClip |
"musicControl" | Symbol 1079 MovieClip Frame 1 | Symbol 369 MovieClip |
"timer" | Symbol 1079 MovieClip Frame 1 | Symbol 377 MovieClip |
"enemyHealthBar" | Symbol 1079 MovieClip Frame 1 | Symbol 384 MovieClip |
"healthYellow" | Symbol 1079 MovieClip Frame 1 | Symbol 382 MovieClip |
"go" | Symbol 1079 MovieClip Frame 1 | Symbol 386 MovieClip |
"soundControl" | Symbol 1079 MovieClip Frame 1 | Symbol 403 MovieClip |
"hero" | Symbol 1079 MovieClip Frame 1 | Symbol 474 MovieClip |
"punk9" | Symbol 1079 MovieClip Frame 1 | Symbol 508 MovieClip |
"punk12" | Symbol 1079 MovieClip Frame 1 | Symbol 553 MovieClip |
"punk11" | Symbol 1079 MovieClip Frame 1 | Symbol 605 MovieClip |
"punk10" | Symbol 1079 MovieClip Frame 1 | Symbol 646 MovieClip |
"punk13" | Symbol 1079 MovieClip Frame 1 | Symbol 689 MovieClip |
"punk0" | Symbol 1079 MovieClip Frame 1 | Symbol 722 MovieClip |
"punk1" | Symbol 1079 MovieClip Frame 1 | Symbol 755 MovieClip |
"punk3" | Symbol 1079 MovieClip Frame 1 | Symbol 789 MovieClip |
"punk6" | Symbol 1079 MovieClip Frame 1 | Symbol 824 MovieClip |
"punk5" | Symbol 1079 MovieClip Frame 1 | Symbol 859 MovieClip |
"punk7" | Symbol 1079 MovieClip Frame 1 | Symbol 892 MovieClip |
"punk2" | Symbol 1079 MovieClip Frame 1 | Symbol 926 MovieClip |
"punk4" | Symbol 1079 MovieClip Frame 1 | Symbol 958 MovieClip |
"fc" | Symbol 1079 MovieClip Frame 1 | Symbol 960 MovieClip |
"fightHandler" | Symbol 1079 MovieClip Frame 1 | Symbol 961 MovieClip |
"level3" | Symbol 1079 MovieClip Frame 1 | Symbol 982 MovieClip |
"level4" | Symbol 1079 MovieClip Frame 1 | Symbol 997 MovieClip |
"level2" | Symbol 1079 MovieClip Frame 1 | Symbol 1014 MovieClip |
"level1" | Symbol 1079 MovieClip Frame 1 | Symbol 1036 MovieClip |
"punk8" | Symbol 1079 MovieClip Frame 1 | Symbol 1075 MovieClip |
"level0" | Symbol 1079 MovieClip Frame 1 | Symbol 1078 MovieClip |
Labels
"ready" | Frame 4 |
"ready2" | Frame 6 |
"instructions" | Frame 7 |
"characters" | Frame 18 |
"credits" | Frame 33 |
"difficultySelect" | Frame 37 |
"b0" | Symbol 234 MovieClip Frame 2 |
"b1" | Symbol 234 MovieClip Frame 22 |
"b2" | Symbol 234 MovieClip Frame 39 |
"b3" | Symbol 234 MovieClip Frame 56 |
"tb" | Symbol 234 MovieClip Frame 73 |
"credits" | Symbol 345 MovieClip Frame 224 |
"goodies0" | Symbol 345 MovieClip Frame 225 |
"goodies1" | Symbol 345 MovieClip Frame 226 |
"goodies2" | Symbol 345 MovieClip Frame 227 |
"goodies3" | Symbol 345 MovieClip Frame 228 |
"goody0" | Symbol 345 MovieClip Frame 229 |
"goody1" | Symbol 345 MovieClip Frame 230 |
"goody2" | Symbol 345 MovieClip Frame 231 |
"goody3" | Symbol 345 MovieClip Frame 232 |
"survival" | Symbol 345 MovieClip Frame 233 |
"timeBonus" | Symbol 375 MovieClip Frame 2 |
"swoosh" | Symbol 403 MovieClip Frame 2 |
"punchLight" | Symbol 403 MovieClip Frame 4 |
"punchMedium" | Symbol 403 MovieClip Frame 6 |
"punchHeavy" | Symbol 403 MovieClip Frame 8 |
"music" | Symbol 403 MovieClip Frame 10 |
"c0" | Symbol 403 MovieClip Frame 22 |
"c1" | Symbol 403 MovieClip Frame 24 |
"c2" | Symbol 403 MovieClip Frame 26 |
"c3" | Symbol 403 MovieClip Frame 28 |
"gameOver" | Symbol 403 MovieClip Frame 30 |
"timeUp" | Symbol 403 MovieClip Frame 32 |
"combo_0_0" | Symbol 474 MovieClip Frame 21 |
"combo_1_0" | Symbol 474 MovieClip Frame 50 |
"takeHit" | Symbol 474 MovieClip Frame 86 |
"deathfist" | Symbol 474 MovieClip Frame 90 |
"grabHealth" | Symbol 474 MovieClip Frame 112 |
"backfist" | Symbol 474 MovieClip Frame 119 |
"taunt" | Symbol 474 MovieClip Frame 129 |
"sway" | Symbol 474 MovieClip Frame 147 |
"knockdown" | Symbol 474 MovieClip Frame 154 |
"rise" | Symbol 474 MovieClip Frame 182 |
"knockout" | Symbol 474 MovieClip Frame 189 |
"celebrate" | Symbol 474 MovieClip Frame 214 |
"hide" | Symbol 474 MovieClip Frame 253 |
"walk" | Symbol 508 MovieClip Frame 1 |
"jab" | Symbol 508 MovieClip Frame 16 |
"taunt" | Symbol 508 MovieClip Frame 27 |
"takeHit" | Symbol 508 MovieClip Frame 62 |
"special" | Symbol 508 MovieClip Frame 73 |
"knockdown" | Symbol 508 MovieClip Frame 93 |
"ko" | Symbol 508 MovieClip Frame 123 |
"walk" | Symbol 553 MovieClip Frame 1 |
"jab" | Symbol 553 MovieClip Frame 18 |
"taunt" | Symbol 553 MovieClip Frame 32 |
"takeHit" | Symbol 553 MovieClip Frame 60 |
"special" | Symbol 553 MovieClip Frame 73 |
"knockdown" | Symbol 553 MovieClip Frame 122 |
"recovery2" | Symbol 553 MovieClip Frame 146 |
"ko" | Symbol 553 MovieClip Frame 158 |
"recovery" | Symbol 553 MovieClip Frame 178 |
"walk" | Symbol 605 MovieClip Frame 1 |
"jab" | Symbol 605 MovieClip Frame 18 |
"taunt" | Symbol 605 MovieClip Frame 58 |
"takeHit" | Symbol 605 MovieClip Frame 84 |
"special" | Symbol 605 MovieClip Frame 97 |
"knockdown" | Symbol 605 MovieClip Frame 123 |
"ko" | Symbol 605 MovieClip Frame 149 |
"walk" | Symbol 646 MovieClip Frame 1 |
"jab" | Symbol 646 MovieClip Frame 18 |
"taunt" | Symbol 646 MovieClip Frame 26 |
"takeHit" | Symbol 646 MovieClip Frame 72 |
"special" | Symbol 646 MovieClip Frame 85 |
"knockdown" | Symbol 646 MovieClip Frame 105 |
"ko" | Symbol 646 MovieClip Frame 131 |
"walk" | Symbol 689 MovieClip Frame 1 |
"jab" | Symbol 689 MovieClip Frame 18 |
"taunt" | Symbol 689 MovieClip Frame 33 |
"takeHit" | Symbol 689 MovieClip Frame 59 |
"special" | Symbol 689 MovieClip Frame 72 |
"special2" | Symbol 689 MovieClip Frame 75 |
"knockdown" | Symbol 689 MovieClip Frame 82 |
"ko" | Symbol 689 MovieClip Frame 108 |
"walk" | Symbol 722 MovieClip Frame 1 |
"jab" | Symbol 722 MovieClip Frame 18 |
"taunt" | Symbol 722 MovieClip Frame 28 |
"takeHit" | Symbol 722 MovieClip Frame 90 |
"special" | Symbol 722 MovieClip Frame 103 |
"knockdown" | Symbol 722 MovieClip Frame 123 |
"ko" | Symbol 722 MovieClip Frame 153 |
"walk" | Symbol 755 MovieClip Frame 1 |
"jab" | Symbol 755 MovieClip Frame 18 |
"taunt" | Symbol 755 MovieClip Frame 28 |
"takeHit" | Symbol 755 MovieClip Frame 63 |
"special" | Symbol 755 MovieClip Frame 76 |
"knockdown" | Symbol 755 MovieClip Frame 96 |
"ko" | Symbol 755 MovieClip Frame 126 |
"walk" | Symbol 789 MovieClip Frame 1 |
"jab" | Symbol 789 MovieClip Frame 18 |
"taunt" | Symbol 789 MovieClip Frame 36 |
"takeHit" | Symbol 789 MovieClip Frame 64 |
"special" | Symbol 789 MovieClip Frame 77 |
"knockdown" | Symbol 789 MovieClip Frame 97 |
"ko" | Symbol 789 MovieClip Frame 127 |
"walk" | Symbol 824 MovieClip Frame 1 |
"jab" | Symbol 824 MovieClip Frame 18 |
"taunt" | Symbol 824 MovieClip Frame 43 |
"takeHit" | Symbol 824 MovieClip Frame 102 |
"special" | Symbol 824 MovieClip Frame 115 |
"knockdown" | Symbol 824 MovieClip Frame 135 |
"ko" | Symbol 824 MovieClip Frame 195 |
"walk" | Symbol 859 MovieClip Frame 1 |
"jab" | Symbol 859 MovieClip Frame 18 |
"taunt" | Symbol 859 MovieClip Frame 32 |
"takeHit" | Symbol 859 MovieClip Frame 60 |
"special" | Symbol 859 MovieClip Frame 73 |
"knockdown" | Symbol 859 MovieClip Frame 93 |
"ko" | Symbol 859 MovieClip Frame 123 |
"walk" | Symbol 892 MovieClip Frame 1 |
"jab" | Symbol 892 MovieClip Frame 18 |
"taunt" | Symbol 892 MovieClip Frame 28 |
"takeHit" | Symbol 892 MovieClip Frame 58 |
"special" | Symbol 892 MovieClip Frame 71 |
"knockdown" | Symbol 892 MovieClip Frame 91 |
"ko" | Symbol 892 MovieClip Frame 121 |
"walk" | Symbol 926 MovieClip Frame 1 |
"jab" | Symbol 926 MovieClip Frame 18 |
"taunt" | Symbol 926 MovieClip Frame 44 |
"takeHit" | Symbol 926 MovieClip Frame 67 |
"special" | Symbol 926 MovieClip Frame 80 |
"knockdown" | Symbol 926 MovieClip Frame 100 |
"ko" | Symbol 926 MovieClip Frame 130 |
"walk" | Symbol 958 MovieClip Frame 1 |
"jab" | Symbol 958 MovieClip Frame 18 |
"taunt" | Symbol 958 MovieClip Frame 43 |
"takeHit" | Symbol 958 MovieClip Frame 66 |
"special" | Symbol 958 MovieClip Frame 79 |
"knockdown" | Symbol 958 MovieClip Frame 99 |
"ko" | Symbol 958 MovieClip Frame 129 |
"walk" | Symbol 1075 MovieClip Frame 1 |
"jab" | Symbol 1075 MovieClip Frame 16 |
"taunt" | Symbol 1075 MovieClip Frame 24 |
"takeHit" | Symbol 1075 MovieClip Frame 70 |
"special" | Symbol 1075 MovieClip Frame 80 |
"knockdown" | Symbol 1075 MovieClip Frame 98 |
"ko" | Symbol 1075 MovieClip Frame 145 |
Dynamic Text Variables
loadingText | Symbol 2 EditableText | "Loading engine" |
percentage | Symbol 5 EditableText | "0" |
_root.all.hero.score | Symbol 266 EditableText | "100000" |
_root.all.hero.lives | Symbol 370 EditableText | "0" |
TextField41 | Symbol 371 EditableText | "TIME UP!" |
scoreBonus | Symbol 373 EditableText | "2000" |
time | Symbol 376 EditableText | "99" |
_root.all.hero.score | Symbol 378 EditableText | "0" |
enemyName | Symbol 380 EditableText | "Enemzy nzameh" |
|