STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Air Defence 3.swf

This is the info page for
Flash #11224

(Click the ID number above for more basic data on this flash file.)


Text
Air Defence 3
Final AirBattle

ICMilk

ICMilk

icmilk@hotmail.com

Play >>

icmilk@hotmail.com

Presents

Unit & Structure List

Start NewGame

Settings

Veteran System

Back

Difficulty

On

Off

Tutorial

Easy

Hard

Normal

Start Game

Stronly recommended
at first game

Unit , Structure  and Upgarde List

Units

Buildings

Unit Upgrades

Special Abilities

Structure Upgrades

This Mobile Flak gun is the basic
automatic defence unit. Needs
backup in later levels.

Mobile Flak Cannon

Heavy mobile unit. It's missles deal
50% damage to every enemy aircraft
it hits

Missle Launcher

Uses mechnetic waves to slow
down enemy aircraft. Very powerfull
unit, but reloads very slow.

ECM Tank

Not a very advanced radar. Gives
Flak units a little more acuracy when
shooting.

Basic Radar

Latest piece of technology. Gives
Flak units more acuracy when
shooting.

Advanced Radar

Shoots missles which deal 50%
damage when hiting enemy planes.
It cannot be destroyed though.

Missle Turret

Gives new construdcted units 25%
more armor.

Vehicle Armor upgrade

All manual and automatic guns deal
10% more damge to enemy aircraft.

Damage upgrade

All manual and automatic guns
reload their weapons 20% faster.

Reload upgrade

Units gain 50% more experience
than they normal do.

Veteran Upgrade

Bullets fly 25% faster. Gives more
direct fire.

Fast Bullet Upgrade

Gives the Tower 50 extra hitpoints.
Used when the Tower is low on
hitpoints.

Tower Heal

Tower gets a thick armor to defend
itself.

Tower armor Upgrade

IThe flak gun on top of the tower is
replaced with a missle launcher.

Tower Missle Upgrade

Repairs a selected unit for 50% of its
maximum health.

Special: Unit repair

Places a shield on the selected
location. The shield blocks All
incoming enemy bullets.

Special: Shield

A friendly fighter strikes and shoots
missles at enemy planes.

Special: AirStrike

Settings

High

Graphic Quality

Veteran System

Private

First Class Private

+20 Hitpoints

Corporal

+30 Hitpoints

Sergeant

+ 40 Hitpoints

First Class Sergeant

+ 50 Hitpoints

Serrgeant Major

+ 60 Hitpoints

Lieutenant

+ 100 Hitpoints   - Reload

Captain

Major

Colonel

All Units gain experience when doing their duty. A unit can
rise in rank. With every new rank the unit will get benefits.

Air Defence History

As this is the final version of the AirDefence series, here an
overview of all the previous and final version.

Air Defence 1

Air Defence 2

Air Defence 3
Final Battle

More like a test of the
AirDefence concept. Very
Simple graphcis. Just one
unit. Not much to discover.

Decent playable version,
but lots of bugs in it.
Updated everything so the
game became more tactic.

The game you are playing
now. Added lots and lots,
and no bugs this time :)

$

Next Level:

Level:

0

Bonus:

$

Relax Time:

I'm ready!

/

$

Options

Options

<<

High Quality

Medium Quality

>>

New Game

Next Song/Off

Armor Upgrade

Gives Tower +50 hitpoints
Cost:  $2000

inf

Explosion Upgrade

All weapons deal
10% extra Damage
Cost: $4000

Reload Upgrade

All Weapons
reload  20%  faster
Cost: $7000

Speed Upgrade

Projectiles fly 15% faster,
giving a more direct feeling
Cost: $8000

Mobile Flak Cannon

Basic unit, needs support
in later levels, fast reload
Cost: $6000

ECM Tank

Magnetic waves, slowing
aircraft down for 50%
Cost: $20000

Missle Launcher

Fast missles, dealing 50%
damage + minor damage
Cost: $15000

Radar Centre

Gives flak-units 30%
more accuracy
Cost: $10000

Advanced Radar

Gives your flak-units
additional 20% accuracy
Cost: $15000

Tower Armor

Gives your tower 25%
additional armor
Cost: $6000

Vehicle Armor

Your new units start
with 20% more hitpoints
Cost: $3000

Missle Tower

Your tower shoots missles
instead of flak projectiles
Cost: $90000

Missle Turret

Shoots missles, cannot
be destroyed
Cost: $100000

Fast Veteran Upgrade

Units gain experience
50% faster
Cost: $9000

$2000

$4000

$7000

$8000

Unit Upgrades

Units

$10000

Buildings

$15000

$6000

$3000

$90000

Building Upgrades

Available:

$9000

$20000

$100000

Quick Tutorial...

This tutorial will help
you playing the game
for the first time

Next

The Tower...

Defende this tower... Its
health is showed below

Your Guns...

These to Flak cannons
are yours to opperate.
The black cloud must hit
the enemy.

Example:

Hit!

No Hit!

Building menu...

Press AND Hold Down
the CONTROL button
now

Hold CTRL

Construcing ...

Click to construct
buildings or units.

Upgrading ...

Upgrading is very
important! Click here to
upgrade

Release Control ...

Release CONTROL to
continue the turorial

Special Abilities ...

Hitting planes with your
own guns will give you
points. Here you can
spend them.

End of Turorial...

Now, find your tactic and
destroy the enemy!
Enjoy the game

Press and hold Control

Press and hold Control
to go to the construcion
menu.

Select Target

Place Shield

Your rank:

Level:

New Game

Mission Failed

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
_root.adviseron = 1; stop();
Instance of Symbol 237 MovieClip in Frame 2
onClipEvent (load) { this._alpha = 0; this.goto = "1"; this.gotoreal = "1"; this.timer = 0; } onClipEvent (enterFrame) { this.timer--; if (this.gotoreal != this._currentFrame) { if (0 >= this._alpha) { this.gotoAndStop(this.gotoreal); } else { this._alpha = this._alpha - 7; } } else if (this._alpha < 100) { if (2 < this._currentFrame) { this._alpha = this._alpha + 7; } else { this._alpha = this._alpha + 1; } } else if (0 >= this.timer) { this.gotoreal = this.goto; } }
Frame 3
_root.counter = 100; _root.cash = 0; _root.level = 1; _root.damage = 10; _root.bulletspeed = 10; _root.accuracy = 80; _root.explosion = 100; _root.shield = 1; _root.hitpoints = 200; _root.reload = 20; _root.veteran = 1; _root.repairpos = 0; _root.nextlevel = _root.level + 8; _root.enemylist = new Array(); _root.friendlylist = new Array(); _root.tower.health = 150; _root.wait = 1000; _root.xp = 0; _root.specialcredits = 0; _root.menupicture.specialbar.specialtimer = 0; _root.ranknames = new Array(); _root.ranknames[1] = "Private"; _root.ranknames[2] = "First class Private"; _root.ranknames[3] = "Corporal"; _root.ranknames[4] = "Sergeant"; _root.ranknames[5] = "First class Sergeant"; _root.ranknames[6] = "Sergeant Major"; _root.ranknames[7] = "Lieutenant"; _root.ranknames[8] = "Captain"; _root.ranknames[9] = "Major"; _root.ranknames[10] = "Colonel"; Mouse.hide(); _root.pointer.startDrag(true); _root.damage_available = 20; _root.hitpoints_available = 10; _root.bulletspeed_available = 4; _root.reload_available = 10; _root.radar_available = 1; _root.radarextended_available = 1; _root.units_available = 8; _root.shield_available = 2; _root.rockettower_available = 1; _root.laserturret_available = 1; _root.veteran_available = 2; _root.buy = new Sound(); _root.buy.attachSound("buy"); _root.misslelauncher = new Sound(); _root.misslelauncher.attachSound("missle"); _root.flakgunsound = new Sound(); _root.flakgunsound.attachSound("warflakgunsound"); _root.ecmsound = new Sound(); _root.ecmsound.attachSound("warecmsound"); _root.menusoundon = new Sound(); _root.menusoundon.attachSound("menusound"); stop();
Instance of Symbol 264 MovieClip "levelbreak" in Frame 3
onClipEvent (enterFrame) { if (0 < _root.wait) { if (_root.adviser._currentFrame == 1) { this._y = 180; _root.waittext = Math.round(_root.wait / 36); } } else { this._y = -300; } }
Instance of Symbol 340 MovieClip "ship" in Frame 3
onClipEvent (enterFrame) { _root.wait--; if ((0 >= _root.nextlevel) and (_root.enemylist.length == 0)) { _root.level++; _root.repairpos++; _root.cash = _root.cash + Math.round(100 + (_root.level * 50)); _root.levelbreak.bonuscash = Math.round(100 + (_root.level * 50)); _root.wait = 1000; _root.nextlevel = _root.level + 8; } if ((((Math.random() < (0.01 + (_root.level / 2000))) and (0 >= _root.wait)) and (0 < _root.nextlevel)) and (_root.pause != 1)) { _root.nextlevel--; duplicateMovieClip (_root.beholder.enemy, "enemy" + _root.counter, _root.counter); _root.enemylist.push("enemy" + _root.counter); eval ("_root.beholder.enemy" + _root.counter)._x = 640; eval ("_root.beholder.enemy" + _root.counter)._y = 30 + (Math.random() * 150); if (_root.level < 4) { eval ("_root.beholder.enemy" + _root.counter).gotoAndStop(1); } else if (_root.level < 8) { eval ("_root.beholder.enemy" + _root.counter).gotoAndStop(Math.round(Math.random() * 2)); } else { eval ("_root.beholder.enemy" + _root.counter).gotoAndStop(Math.round(Math.random() * 3)); } _root.counter++; } if (0 >= _root.tower.health) { _root.play(); } this.specialtimer--; if ((_root.xp >= 60) and (0 >= this.specialtimer)) { this.specialtimer = 36; _root.menupicture.specialbar.gotoAndStop(2); _root.menupicture.specialbar.bar.gotoAndStop(-(_root.menupicture.specialbar.bar._currentFrame - 3)); } if (Key.isDown(Key.CONTROL) and (_root.pointer._currentFrame == 1)) { if (this.menuup == "no") { this.menuup = "yes"; _root.menupicture._alpha = 100; _root.menupicture._x = _root._xmouse; _root.menupicture._y = _root._ymouse; Mouse.hide(); _root.menusoundon.start(); _root.menupicture.gotoAndStop(1); if (420 < _root._xmouse) { _root.menupicture._x = 420; } else if (_root._xmouse < 180) { _root.menupicture._x = 180; } if (230 < _root._ymouse) { _root.menupicture._y = 230; } else if (_root._ymouse < 110) { _root.menupicture._y = 110; } } } else { this.menuup = "no"; _root.menupicture._x = 550; _root.menupicture._y = 350; _root.menupicture.gotoAndStop(2); } }
Instance of Symbol 342 MovieClip "physicalshield" in Frame 3
onClipEvent (enterFrame) { if (0 >= this.time) { this._x = 1000; this._y = 1000; } this.time--; }
Instance of Symbol 489 MovieClip "adviser" in Frame 3
onClipEvent (load) { if (_root.adviseron == "1") { this.gotoAndPlay(2); } else { this.gotoAndPlay(11); } } onClipEvent (enterFrame) { if (this._currentFrame != 1) { this._x = this._x + ((this.x - this._x) / 10); this._y = this._y + ((this.y - this._y) / 10); _root.wait++; if ((this._currentFrame == 5) and Key.isDown(Key.CONTROL)) { this.play(); } if ((this._currentFrame == 8) and (!Key.isDown(Key.CONTROL))) { this.play(); } if (((this._currentFrame == 6) or (this._currentFrame == 7)) and (!Key.isDown(Key.CONTROL))) { this.gotoAndPlay(5); } if ((this._currentFrame == 9) and Key.isDown(Key.CONTROL)) { this.gotoAndPlay(8); } } else { this._x = this._x + ((150 - this._x) / 10); this._y = this._y + ((-300 - this._y) / 10); } }
Instance of Symbol 494 MovieClip "pointer" in Frame 3
onClipEvent (mouseDown) { if (this._currentFrame == 3) { _root.physicalshield._x = _root._xmouse; _root.physicalshield._y = _root._ymouse; _root.physicalshield.time = 1000; this.gotoAndStop(1); } if (this._currentFrame == 2) { if (0 >= _root.friendlylist.length) { this.gotoAndStop(1); } } }
Frame 4
stopAllSounds(); _root.ranknames = new Array(); _root.ranknames[1] = "Private"; _root.ranknames[2] = "First class Private"; _root.ranknames[3] = "Corporal"; _root.ranknames[4] = "Sergeant"; _root.ranknames[5] = "First class Sergeant"; _root.ranknames[6] = "Sergeant Major"; _root.ranknames[7] = "Lieutenant"; _root.ranknames[8] = "Captain"; _root.ranknames[9] = "Major"; _root.ranknames[10] = "Colonel"; _root.ranksymbol.gotoAndStop(Math.round((_root.level / 5) * (3 - _root.gamelevel))); _root.rankendname = _root.ranknames[_root.ranksymbol._currentFrame]; Mouse.show(); _root.pointer.stopDrag(); stop();
Symbol 25 Button
on (release) { _root.play(); }
Symbol 26 MovieClip Frame 1
_root.stop; this.loading = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this.loadingrounded = Math.round(this.loading); if (this.loading != 100) { } else { this.gotoAndStop("loaded"); }
Symbol 26 MovieClip Frame 3
gotoAndPlay (1);
Symbol 36 Button
on (release) { this.goto = "5"; }
Symbol 40 Button
on (release) { this.goto = "4"; }
Symbol 44 Button
on (release) { this.goto = "6"; }
Symbol 48 Button
on (release) { this.goto = "7"; }
Symbol 53 Button
on (release) { this.goto = "3"; }
Symbol 58 Button
on (release) { _root.adviseron = 1; this.gotoAndStop(1); }
Symbol 62 Button
on (release) { _root.adviseron = 0; this.gotoAndStop(2); }
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop();
Symbol 70 Button
on (release) { this.gotoAndStop(1); }
Symbol 74 Button
on (release) { this.gotoAndStop(3); }
Symbol 78 Button
on (release) { this.gotoAndStop(2); }
Symbol 82 MovieClip Frame 1
_root.gamelevel = 1.4; stop();
Symbol 82 MovieClip Frame 2
_root.gamelevel = 1.2; stop();
Symbol 82 MovieClip Frame 3
_root.gamelevel = 1; stop();
Symbol 86 Button
on (release) { stopAllSounds(); this.goto = "9"; }
Symbol 93 Button
on (rollOver) { this.explantation._x = -180; this.explantation._y = 50; this.explantation.gotoAndStop(1); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 97 Button
on (rollOver) { this.explantation._x = -60; this.explantation._y = 150; this.explantation.gotoAndStop(6); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 101 Button
on (rollOver) { this.explantation._x = -180; this.explantation._y = 100; this.explantation.gotoAndStop(2); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 105 Button
on (rollOver) { this.explantation._x = -60; this.explantation._y = 100; this.explantation.gotoAndStop(5); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 109 Button
on (rollOver) { this.explantation._x = -60; this.explantation._y = 50; this.explantation.gotoAndStop(4); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 113 Button
on (rollOver) { this.explantation._x = -52; this.explantation._y = 50; this.explantation.gotoAndStop(17); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 117 Button
on (rollOver) { this.explantation._x = -52; this.explantation._y = 150; this.explantation.gotoAndStop(15); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 121 Button
on (rollOver) { this.explantation._x = -52; this.explantation._y = 100; this.explantation.gotoAndStop(16); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 125 Button
on (rollOver) { this.explantation._x = -180; this.explantation._y = 150; this.explantation.gotoAndStop(3); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 128 Button
on (rollOver) { this.explantation._x = 25; this.explantation._y = 150; this.explantation.gotoAndStop(12); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 131 Button
on (rollOver) { this.explantation._x = 75; this.explantation._y = 50; this.explantation.gotoAndStop(9); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 135 Button
on (rollOver) { this.explantation._x = 50; this.explantation._y = 50; this.explantation.gotoAndStop(8); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 138 Button
on (rollOver) { this.explantation._x = 70; this.explantation._y = 70; this.explantation.gotoAndStop(11); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 142 Button
on (rollOver) { this.explantation._x = 25; this.explantation._y = 50; this.explantation.gotoAndStop(7); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 145 Button
on (rollOver) { this.explantation._x = 35; this.explantation._y = 70; this.explantation.gotoAndStop(10); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 148 Button
on (rollOver) { this.explantation._x = 75; this.explantation._y = 150; this.explantation.gotoAndStop(14); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 151 Button
on (rollOver) { this.explantation._x = 50; this.explantation._y = 150; this.explantation.gotoAndStop(13); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 199 Button
on (release) { _root._quality = "medium"; }
Symbol 203 Button
on (release) { _root._quality = "high"; }
Symbol 229 Button
on (release) { this.goto = "3"; }
Symbol 237 MovieClip Frame 1
this.timer = 100; this.goto = 2; stop();
Symbol 237 MovieClip Frame 2
this.timer = 100; this.goto = 3; stop();
Symbol 237 MovieClip Frame 3
this.goto = "3"; stop();
Symbol 237 MovieClip Frame 4
stop();
Symbol 237 MovieClip Frame 5
stop();
Symbol 237 MovieClip Frame 6
stop();
Symbol 237 MovieClip Frame 7
stop();
Symbol 237 MovieClip Frame 8
stop();
Symbol 237 MovieClip Frame 9
_root.nextFrame();
Symbol 245 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
stop();
Instance of Symbol 245 MovieClip "gun" in Symbol 248 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { this.myRadians = Math.atan2((_root._ymouse - _parent._y) + this._y, (_root._xmouse - _parent._x) + this._x); this.myDegrees = Math.round((this.myRadians * 180) / Math.PI); this._rotation = this.myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 3); this.reload--; if (0 >= this.reload) { if (((_root.menupicture._currentframe != 1) and (0 < _root.enemylist.length)) and (_root.pointer._currentFrame == 1)) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 5); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.flakgunsound.start(); duplicateMovieClip (_root.beholder.bullet, "bullet" + _root.counter, _root.counter); eval ("_root.beholder.bullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.bullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.bullet" + _root.counter).sender = "tower"; eval ("_root.beholder.bullet" + _root.counter).time = Math.abs(Math.sqrt((((_root._ymouse - _parent._y) + this._y) * ((_root._ymouse - _parent._y) + this._y)) + (((_root._xmouse - _parent._x) + this._x) * ((_root._xmouse - _parent._x) + this._x)))); eval ("_root.beholder.bullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (_root.reload + 10) + (Math.random() * 4); } } }
Symbol 248 MovieClip Frame 2
stop();
Instance of Symbol 247 MovieClip "gun" in Symbol 248 MovieClip Frame 2
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { this.myRadians = Math.atan2((_root._ymouse - _parent._y) + this._y, (_root._xmouse - _parent._x) + this._x); this.myDegrees = Math.round((this.myRadians * 180) / Math.PI); this._rotation = this.myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 3); this.reload--; if (0 >= this.reload) { if (((_root.menupicture._currentframe != 1) and (0 < _root.enemylist.length)) and (_root.pointer._currentFrame == 1)) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 5); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((_root._ymouse - _parent._y) + this._y) * ((_root._ymouse - _parent._y) + this._y)) + (((_root._xmouse - _parent._x) + this._x) * ((_root._xmouse - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (_root.reload * 5) + (Math.random() * 60); } } }
Symbol 263 Button
on (release) { _root.wait = 2; }
Symbol 275 MovieClip Frame 1
this.health = 12 + Math.round((_root.level * _root.level) * 0.8); this.speed = (2 + (_root.level / 40)) + (Math.random() * 1); stop();
Instance of Symbol 271 MovieClip in Symbol 275 MovieClip Frame 1
onClipEvent (load) { this.bullets = 0; this._rotation = -110; this.point = "tower"; } onClipEvent (enterFrame) { if (((this.bullets < 4) and (_parent._name != "enemy")) and ((_parent._x + this._x) < (150 + eval ("_root." + this.point)._x))) { this.reload--; if (0 >= this.reload) { this.distance = Math.abs(Math.sqrt((((eval ("_root." + this.point)._y - _parent._y) + this._y) * ((eval ("_root." + this.point)._y - _parent._y) + this._y)) + (((eval ("_root." + this.point)._x - _parent._x) + this._x) * ((eval ("_root." + this.point)._x - _parent._x) + this._x)))); this.x = eval ("_root." + this.point)._x + 20; this.y = eval ("_root." + this.point)._y + (Math.random() * 100); myRadians = Math.atan2((this.y - _parent._y) + this._y, (this.x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; duplicateMovieClip (_root.beholder.planebullet, "planebullet" + _root.counter, _root.counter); eval ("_root.beholder.planebullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.planebullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.planebullet" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.planebullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 4; this.bullets++; } } }
Symbol 275 MovieClip Frame 2
this.health = 20 + Math.round((_root.level * _root.level) * 1.2); this.speed = (1 + (_root.level / 80)) + (Math.random() * 1); stop();
Instance of Symbol 273 MovieClip in Symbol 275 MovieClip Frame 2
onClipEvent (load) { this.bullets = 0; this._rotation = -110; this.startdistance = Math.random() * 100; if (0 < _root.friendlylist.length) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.friendlylist[Math.round((Math.random() * _root.friendlylist.length) - 1)]; } } } onClipEvent (enterFrame) { if ((((this.bullets < 4) and (0 < _root.friendlylist.length)) and (_parent._name != "enemy")) and ((_parent._x + this._x) < (100 + eval ("_root.beholder." + this.point)._x))) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.friendlylist[Math.round((Math.random() * _root.friendlylist.length) - 1)]; } this.reload--; if (0 >= this.reload) { this.distance = Math.abs(Math.sqrt((((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y) * ((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y)) + (((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x) * ((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x)))); this.x = (eval ("_root.beholder." + this.point)._x + this.startdistance) - (this.bullets * 10); this.y = eval ("_root.beholder." + this.point)._y + 10; myRadians = Math.atan2((this.y - _parent._y) + this._y, (this.x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; duplicateMovieClip (_root.beholder.planebullet, "planebullet" + _root.counter, _root.counter); eval ("_root.beholder.planebullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.planebullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.planebullet" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.planebullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 4; this.bullets++; } } }
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
stop();
Symbol 281 MovieClip Frame 3
stop();
Symbol 281 MovieClip Frame 4
stop();
Symbol 281 MovieClip Frame 5
stop();
Symbol 288 Button
on (rollOver) { this.rankname = _root.ranknames[this.rank]; if (380 < (this._x + _parent._x)) { _root.menupicture._alpha = 0; } } on (rollOut) { _root.menupicture._alpha = 100; } on (release) { if (_root.pointer._currentFrame == 2) { this.health = this.health + Math.round(this.starthealth * 0.5); if (this.starthealth < this.health) { this.health = this.starthealth; } duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = this._x + _parent._x; eval ("_root.beholder.icons" + _root.counter)._y = this._y + _parent._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(3); _root.counter++; this.healthbar._xscale = Math.round(this.health / (this.starthealth / 100)); _root.pointer.gotoAndStop(1); } }
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
_parent.starthealth = _parent.starthealth + 20; _parent.health = _parent.health + 20; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 3
_parent.starthealth = _parent.starthealth + 20; _parent.health = _parent.health + 20; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 4
_parent.starthealth = _parent.starthealth + 40; _parent.health = _parent.health + 40; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 5
_parent.starthealth = _parent.starthealth + 40; _parent.health = _parent.health + 40; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 6
_parent.starthealth = _parent.starthealth + 40; _parent.health = _parent.health + 40; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 7
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 8
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 9
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 10
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 1
stop();
Instance of Symbol 303 MovieClip "gun" in Symbol 312 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { this._x = this._x + ((this.bla - this._x) / 3); if ((0 < _root.enemylist.length) and (_parent._name != "friendly")) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } this.reload--; if (0 >= this.reload) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 2); this.gotoAndPlay(2); this.distance = Math.abs(Math.sqrt((((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y) * ((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y)) + (((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x) * ((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x)))); this.x = (eval ("_root.beholder." + this.point)._x - ((eval ("_root.beholder." + this.point).speed * this.distance) / _root.bulletspeed)) + ((Math.random() - 0.5) * _root.accuracy); this.y = eval ("_root.beholder." + this.point)._y + ((Math.random() - 0.5) * _root.accuracy); myRadians = Math.atan2((this.y - _parent._y) + this._y, (this.x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * -6); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(1); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.flakgunsound.start(); duplicateMovieClip (_root.beholder.bullet, "bullet" + _root.counter, _root.counter); eval ("_root.beholder.bullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.bullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.bullet" + _root.counter).t = this.t; eval ("_root.beholder.bullet" + _root.counter).sender = _parent._name; eval ("_root.beholder.bullet" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.bullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (3 + _root.reload) + ((Math.random() * 5) / _parent.rank); } } }
Symbol 312 MovieClip Frame 2
stop();
Instance of Symbol 307 MovieClip in Symbol 312 MovieClip Frame 2
onClipEvent (load) { } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (_parent._name != "friendly")) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this.reload--; if (0 >= this.reload) { this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(2); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.ecmsound.start(); _parent.xp = _parent.xp + (3 * _root.veteran); _parent.rank = Math.round(_parent.xp / 30); if (_parent.rankicon._currentFrame != _parent.rank) { duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = _parent._x; eval ("_root.beholder.icons" + _root.counter)._y = _parent._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(2); _root.counter++; _parent.rankicon.gotoAndStop(_parent.rank); } this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; duplicateMovieClip (_root.beholder.ecmexplosion, "ecmexplosion" + _root.counter, _root.counter); eval ("_root.beholder.ecmexplosion" + _root.counter)._x = eval ("_root.beholder." + this.point)._x; eval ("_root.beholder.ecmexplosion" + _root.counter)._y = eval ("_root.beholder." + this.point)._y; _root.counter++; this.reload = (20 + (_root.reload * 8)) + ((Math.random() * 60) / _parent.rank); this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } } }
Symbol 312 MovieClip Frame 3
stop();
Instance of Symbol 310 MovieClip in Symbol 312 MovieClip Frame 3
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (_parent._name != "friendly")) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 6); this.reload--; if (0 >= this.reload) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 10); this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.misslelauncher.start(); duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).sender = _parent._name; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; _parent.xp = _parent.xp + (1 * _root.veteran); eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (10 + (_root.reload * 6)) + ((Math.random() * 60) / _parent.rank); } } }
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 3
stop();
Symbol 315 MovieClip Frame 4
stop();
Symbol 315 MovieClip Frame 5
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
stop();
Symbol 330 MovieClip Frame 3
stop();
Instance of Symbol 331 MovieClip in Symbol 333 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (0 < _parent.time)) { this.point = _root.enemylist[0]; myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this.reload--; if (0 >= this.reload) { this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.rocketfire.start(); duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).sender = _parent._name; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 10; } } }
Instance of Symbol 270 MovieClip "bullet" in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * _root.bulletspeed); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * (-_root.bulletspeed)); this.time = this.time - _root.bulletspeed; if ((0 >= this.time) and (this._name != "bullet")) { duplicateMovieClip (_root.beholder.cloud, "cloud" + _root.counter, _root.counter); eval ("_root.beholder.cloud" + _root.counter)._x = this._x; eval ("_root.beholder.cloud" + _root.counter)._y = this._y; eval ("_root.beholder.cloud" + _root.counter).sender = this.sender; _root.counter++; this.removeMovieClip(); } }
Instance of Symbol 275 MovieClip "enemy" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.bomb = 1; this.alive = 2; this.reload == 0; } onClipEvent (enterFrame) { this._x = this._x - this.speed; if (this._x < 0) { i = 0; while (i < _root.enemylist.length) { if (this._name == _root.enemylist[i]) { _root.enemylist.splice(i, 1); } i++; } removeMovieClip(this); } }
Instance of Symbol 281 MovieClip "cloud" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._xscale = _root.explosion; this._yscale = _root.explosion; this._rotation = Math.round(Math.random() * 360); i = 0; while (i < _root.enemylist.length) { if (this.hitTest("_root.beholder." + _root.enemylist[i])) { eval ("_root.beholder." + _root.enemylist[i]).health = eval ("_root.beholder." + _root.enemylist[i]).health - _root.damage; if (this.sender == "tower") { _root.xp++; _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; } if (0 >= eval ("_root.beholder." + _root.enemylist[i]).health) { q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = eval ("_root.beholder." + _root.enemylist[i])._x; eval ("_root.beholder.debris" + _root.counter)._y = eval ("_root.beholder." + _root.enemylist[i])._y; _root.counter++; q++; } if (this.sender != "tower") { eval ("_root.beholder." + this.sender).xp = eval ("_root.beholder." + this.sender).xp + (4 * _root.veteran); eval ("_root.beholder." + this.sender).rank = Math.round(eval ("_root.beholder." + this.sender).xp / 30); if (eval ("_root.beholder." + this.sender).rankicon._totalFrames < eval ("_root.beholder." + this.sender).rank) { eval ("_root.beholder." + this.sender).rank = eval ("_root.beholder." + this.sender).rankicon._totalFrames; } if (eval ("_root.beholder." + this.sender).rankicon._currentFrame != eval ("_root.beholder." + this.sender).rank) { duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = eval ("_root.beholder." + this.sender)._x; eval ("_root.beholder.icons" + _root.counter)._y = eval ("_root.beholder." + this.sender)._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(2); _root.counter++; eval ("_root.beholder." + this.sender).rankicon.gotoAndStop(eval ("_root.beholder." + this.sender).rank); } } _root.cash = _root.cash + Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = this._x; eval ("_root.beholder.icons" + _root.counter)._y = this._y; eval ("_root.beholder.icons" + _root.counter).cash = Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); _root.counter++; removeMovieClip("_root.beholder." + _root.enemylist[i]); _root.enemylist.splice(i, 1); } } i++; } this._alpha = 100; } onClipEvent (enterFrame) { if (this._name != "cloud") { this._xscale++; this._yscale++; this._alpha = this._alpha - 2; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 312 MovieClip "friendly" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.rank = 1; this.xp = 30; } onClipEvent (enterFrame) { if (this._name != "friendly") { if (this._x < (this.x - 3)) { this._x = this._x + 2; } else if (this.x < this._x) { this._x = this._x - 2; } } }
Instance of Symbol 314 MovieClip "debris" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._rotation = Math.round(Math.random() * 360); this.x = (Math.random() - 0.5) * 8; this.y = Math.random() * -6; this._alpha = 100; } onClipEvent (enterFrame) { this._x = this._x + this.x; this.y = this.y + 0.5; this._y = this._y + this.y; this._alpha = this._alpha - 5; if (20 >= this._alpha) { removeMovieClip(this); } }
Instance of Symbol 315 MovieClip "gunpowder" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._xscale = 50; this._yscale = 50; this._alpha = 100; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 22); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * -22); } onClipEvent (enterFrame) { if (this._name != "gunpowder") { this._xscale++; this._yscale++; this._alpha = this._alpha - 8; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 317 MovieClip "ecmexplosion" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { i = 0; while (i < _root.enemylist.length) { if (this.hitTest("_root.beholder." + _root.enemylist[i])) { eval ("_root.beholder." + _root.enemylist[i]).speed = eval ("_root.beholder." + _root.enemylist[i]).speed * 0.5; } i++; } this._alpha = 100; } onClipEvent (enterFrame) { if (this._name != "ecmexplosion") { this._xscale = this._xscale + 30; this._yscale = this._yscale + 30; this._alpha = this._alpha - 6; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 319 MovieClip "rocket" in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * (_root.bulletspeed + 20)); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * (-(_root.bulletspeed + 20))); this.time = this.time - (_root.bulletspeed + 20); if ((0 >= this.time) and (this._name != "rocket")) { duplicateMovieClip (_root.beholder.rocketcloud, "rocketcloud" + _root.counter, _root.counter); eval ("_root.beholder.rocketcloud" + _root.counter)._x = this._x; eval ("_root.beholder.rocketcloud" + _root.counter)._y = this._y; eval ("_root.beholder.rocketcloud" + _root.counter).sender = this.sender; _root.counter++; this.removeMovieClip(); } }
Instance of Symbol 321 MovieClip "rocketcloud" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { i = 0; while (i < _root.enemylist.length) { if (this.hitTest("_root.beholder." + _root.enemylist[i])) { eval ("_root.beholder." + _root.enemylist[i]).health = eval ("_root.beholder." + _root.enemylist[i]).health * 0.5; eval ("_root.beholder." + _root.enemylist[i]).health = eval ("_root.beholder." + _root.enemylist[i]).health - (_root.damage * 0.5); if (0 >= eval ("_root.beholder." + _root.enemylist[i]).health) { if (this.sender == "tower") { _root.xp++; _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; } q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = eval ("_root.beholder." + _root.enemylist[i])._x; eval ("_root.beholder.debris" + _root.counter)._y = eval ("_root.beholder." + _root.enemylist[i])._y; _root.counter++; q++; } if (this.sender != "tower") { eval ("_root.beholder." + this.sender).xp = eval ("_root.beholder." + this.sender).xp + (12 * _root.veteran); eval ("_root.beholder." + this.sender).rank = Math.round(eval ("_root.beholder." + this.sender).xp / 30); if (eval ("_root.beholder." + this.sender).rankicon._totalFrames < eval ("_root.beholder." + this.sender).rank) { eval ("_root.beholder." + this.sender).rank = eval ("_root.beholder." + this.sender).rankicon._totalFrames; } if (eval ("_root.beholder." + this.sender).rankicon._currentFrame != eval ("_root.beholder." + this.sender).rank) { duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = eval ("_root.beholder." + this.sender)._x; eval ("_root.beholder.icons" + _root.counter)._y = eval ("_root.beholder." + this.sender)._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(2); _root.counter++; eval ("_root.beholder." + this.sender).rankicon.gotoAndStop(eval ("_root.beholder." + this.sender).rank); } } _root.cash = _root.cash + Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = this._x; eval ("_root.beholder.icons" + _root.counter)._y = this._y; eval ("_root.beholder.icons" + _root.counter).cash = Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); _root.counter++; removeMovieClip("_root.beholder." + _root.enemylist[i]); _root.enemylist.splice(i, 1); } } i++; } this._alpha = 100; } onClipEvent (enterFrame) { if (this._name != "rocketcloud") { this._xscale++; this._yscale++; this._alpha = this._alpha - 2; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 323 MovieClip "planebullet" in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 20); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * -20); this.time = this.time - 20; if ((0 >= this.time) and (this._name != "planebullet")) { duplicateMovieClip (_root.beholder.planebulletcloud, "planebulletcloud" + _root.counter, _root.counter); eval ("_root.beholder.planebulletcloud" + _root.counter)._x = this._x; eval ("_root.beholder.planebulletcloud" + _root.counter)._y = this._y; _root.counter++; this.removeMovieClip(); } if (0 < _root.physicalshield.time) { if (this.hitTest(_root.physicalshield)) { _root.physicalshield.time = _root.physicalshield.time - 20; duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(5); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; removeMovieClip(this); } } }
Instance of Symbol 325 MovieClip "planebulletcloud" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._alpha = 100; i = 0; while (i < _root.friendlylist.length) { if (this.hitTest("_root.beholder." + _root.friendlylist[i])) { q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = eval ("_root.beholder." + _root.friendlylist[i])._x; eval ("_root.beholder.debris" + _root.counter)._y = eval ("_root.beholder." + _root.friendlylist[i])._y; _root.counter++; q++; } eval ("_root.beholder." + _root.friendlylist[i]).health = eval ("_root.beholder." + _root.friendlylist[i]).health - (10 + (_root.level * 2)); eval ("_root.beholder." + _root.friendlylist[i]).healthbar._xscale = Math.round(eval ("_root.beholder." + _root.friendlylist[i]).health / (eval ("_root.beholder." + _root.friendlylist[i]).starthealth / 100)); if (0 >= eval ("_root.beholder." + _root.friendlylist[i]).health) { if (eval ("_root.beholder." + _root.friendlylist[i]).hitTest(_root._xmouse, _root._ymouse)) { _root.pointer.gotoAndStop(1); } removeMovieClip("_root.beholder." + _root.friendlylist[i]); _root.friendlylist.splice(i, 1); _root.units_available++; } } i++; } if (this.hitTest(_root.tower)) { _root.tower.health = _root.tower.health - (1 + Math.round((_root.level / 8) * _root.shield)); q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = this._x; eval ("_root.beholder.debris" + _root.counter)._y = this._y; _root.counter++; q++; } } } onClipEvent (enterFrame) { if (this._name != "planebulletcloud") { this._xscale++; this._yscale = this._yscale + 20; this._alpha = this._alpha - 8; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 330 MovieClip "icons" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.time = 30; } onClipEvent (enterFrame) { this.time--; this._y--; if (0 >= this.time) { removeMovieClip(this); } }
Instance of Symbol 333 MovieClip "friendlyfighter" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.time = 0; } onClipEvent (enterFrame) { if (0 < this.time) { this._x = this._x + 3; if (640 < this._x) { this.time = 0; } } }
Instance of Symbol 335 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (0 < _parent._x)) { this.point = _root.enemylist[0]; myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 6); this.reload--; if (0 >= this.reload) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 10); this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.misslelauncher.start(); duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).sender = _parent._name; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; _parent.xp++; eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 60; } } }
Symbol 338 MovieClip Frame 1
stop();
Instance of Symbol 338 MovieClip "gun" in Symbol 340 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { myRadians = Math.atan2((_root._ymouse - _parent._y) + this._y, (_root._xmouse - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 3); this.reload--; if (0 >= this.reload) { if (((_root.menupicture._currentframe != 1) and (0 < _root.enemylist.length)) and (_root.pointer._currentFrame == 1)) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 5); this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.flakgunsound.start(); duplicateMovieClip (_root.beholder.bullet, "bullet" + _root.counter, _root.counter); eval ("_root.beholder.bullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.bullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.bullet" + _root.counter).sender = "tower"; eval ("_root.beholder.bullet" + _root.counter).time = Math.abs(Math.sqrt((((_root._ymouse - _parent._y) + this._y) * ((_root._ymouse - _parent._y) + this._y)) + (((_root._xmouse - _parent._x) + this._x) * ((_root._xmouse - _parent._x) + this._x)))); eval ("_root.beholder.bullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 3 + _root.reload; } } }
Symbol 347 Button
on (release) { this.play(); }
Symbol 351 Button
on (release) { _root._quality = "high"; }
Symbol 354 Button
on (release) { _root._quality = "medium"; }
Symbol 358 Button
on (release) { _root.play(); }
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
stop();
Symbol 362 Button
on (release) { this.play(); }
Symbol 365 MovieClip Frame 1
stopAllSounds();
Symbol 365 MovieClip Frame 2
stop();
Symbol 365 MovieClip Frame 3
stopAllSounds();
Symbol 365 MovieClip Frame 4
stop();
Symbol 365 MovieClip Frame 5
stopAllSounds();
Symbol 365 MovieClip Frame 6
stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 2
stop();
Symbol 410 MovieClip Frame 3
stop();
Symbol 410 MovieClip Frame 4
stop();
Symbol 410 MovieClip Frame 5
stop();
Symbol 410 MovieClip Frame 6
stop();
Symbol 410 MovieClip Frame 7
stop();
Symbol 410 MovieClip Frame 8
stop();
Symbol 410 MovieClip Frame 9
stop();
Symbol 410 MovieClip Frame 10
stop();
Symbol 410 MovieClip Frame 11
stop();
Symbol 410 MovieClip Frame 12
stop();
Symbol 410 MovieClip Frame 13
stop();
Symbol 410 MovieClip Frame 14
stop();
Symbol 410 MovieClip Frame 15
stop();
Symbol 411 Button
on (release) { if ((_root.cash >= 6000) and (_root.friendlylist.length < 8)) { _root.units_available--; _root.cash = _root.cash - 6000; _root.friendlylist.push("friendly" + _root.counter); duplicateMovieClip (_root.beholder.friendly, "friendly" + _root.counter, _root.counter); eval ("_root.beholder.friendly" + _root.counter).health = _root.hitpoints; eval ("_root.beholder.friendly" + _root.counter).starthealth = _root.hitpoints; i = 0; while (i < _root.friendlylist.length) { eval ("_root.beholder." + _root.friendlylist[i]).x = 200 + (i * 42); i++; } eval ("_root.beholder.friendly" + _root.counter).gotoAndStop(1); _root.counter++; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(6); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 412 Button
on (release) { if ((_root.cash >= 4000) and (0 < _root.damage_available)) { _root.damage_available--; _root.cash = _root.cash - 4000; _root.damage = Math.round(_root.damage * 1.1); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(3); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 413 Button
on (release) { if ((_root.cash >= 7000) and (0 < _root.reload_available)) { _root.reload_available--; _root.cash = _root.cash - 7000; _root.reload = Math.round(_root.reload * 0.8); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(4); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 414 Button
on (release) { if ((_root.cash >= 8000) and (0 < _root.bulletspeed_available)) { _root.cash = _root.cash - 8000; _root.bulletspeed = Math.round(_root.bulletspeed * 1.1); _root.bulletspeed_available--; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(5); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 415 Button
on (release) { if (_root.cash >= 2000) { _root.cash = _root.cash - 2000; _root.tower.health = _root.tower.health + 50; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(2); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 416 Button
on (release) { if ((_root.cash >= 20000) and (_root.friendlylist.length < 8)) { _root.units_available--; _root.cash = _root.cash - 20000; _root.friendlylist.push("friendly" + _root.counter); duplicateMovieClip (_root.beholder.friendly, "friendly" + _root.counter, _root.counter); eval ("_root.beholder.friendly" + _root.counter).health = _root.hitpoints; eval ("_root.beholder.friendly" + _root.counter).starthealth = _root.hitpoints; i = 0; while (i < _root.friendlylist.length) { eval ("_root.beholder." + _root.friendlylist[i]).x = 200 + (i * 42); i++; } eval ("_root.beholder.friendly" + _root.counter).gotoAndStop(2); _root.counter++; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(7); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 423 Button
on (release) { if ((_root.cash >= 15000) and (_root.friendlylist.length < 8)) { _root.units_available--; _root.cash = _root.cash - 15000; _root.friendlylist.push("friendly" + _root.counter); duplicateMovieClip (_root.beholder.friendly, "friendly" + _root.counter, _root.counter); eval ("_root.beholder.friendly" + _root.counter).health = _root.hitpoints; eval ("_root.beholder.friendly" + _root.counter).starthealth = _root.hitpoints; i = 0; while (i < _root.friendlylist.length) { eval ("_root.beholder." + _root.friendlylist[i]).x = 200 + (i * 42); i++; } eval ("_root.beholder.friendly" + _root.counter).gotoAndStop(3); _root.counter++; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(8); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 424 Button
on (release) { if ((_root.cash >= 10000) and (_root.radarcentre._x < 0)) { _root.cash = _root.cash - 10000; _root.radar_available--; _root.accuracy = Math.round(_root.accuracy * 0.7); _root.radarcentre._x = 100; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(9); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 427 Button
on (release) { if ((_root.cash >= 10000) and (_root.radarcentreadvanced._x < 0)) { _root.cash = _root.cash - 10000; _root.radarextended_available--; _root.accuracy = Math.round(_root.accuracy * 0.8); _root.radarcentreadvanced._x = 100; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(10); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 429 Button
on (release) { if ((_root.cash >= 6000) and (0 < _root.shield_available)) { _root.shield_available--; _root.cash = _root.cash - 6000; _root.shield = _root.shield - 0.25; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(11); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 431 Button
on (release) { if ((_root.cash >= 3000) and (0 < _root.hitpoints_available)) { _root.cash = _root.cash - 3000; _root.hitpoints_available--; _root.hitpoints = Math.round(_root.hitpoints * 1.2); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(12); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 433 Button
on (release) { if ((_root.cash >= 90000) and (0 < _root.rockettower_available)) { _root.rockettower_available--; _root.cash = _root.cash - 90000; _root.tower.gotoAndStop(2); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(13); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 435 Button
on (release) { if ((_root.cash >= 100000) and (_root.laserturret._x < 0)) { _root.cash = _root.cash - 100000; _root.laserturret_available--; _root.laserturret._x = 70; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(14); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 438 Button
on (release) { if ((_root.cash >= 9000) and (0 < _root.veteran_available)) { _root.veteran_available--; _root.cash = _root.cash - 9000; _root.veteran = _root.veteran + 0.5; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(15); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 443 Button
on (release) { if (_root.xp >= 60) { _root.pointer.gotoAndStop(2); _root.xp = _root.xp - 60; _root.buy.start(); _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; if (_root.xp < 60) { _root.menupicture.specialbar.gotoAndStop(1); _root.menupicture.specialbar.bar.gotoAndStop(1); } } }
Symbol 444 Button
on (release) { if ((_root.xp >= 60) and (_root.beholder.friendlyfighter.time == 0)) { _root.xp = _root.xp - 60; _root.buy.start(); _root.beholder.friendlyfighter.time = 1; _root.beholder.friendlyfighter._x = -100; _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; if (_root.xp < 60) { _root.menupicture.specialbar.gotoAndStop(1); _root.menupicture.specialbar.bar.gotoAndStop(1); } } }
Symbol 445 Button
on (release) { if (_root.xp >= 60) { _root.pointer.gotoAndStop(3); _root.xp = _root.xp - 60; _root.buy.start(); _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; if (_root.xp < 60) { _root.menupicture.specialbar.gotoAndStop(1); _root.menupicture.specialbar.bar.gotoAndStop(1); } } }
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 2
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 2
stop();
Symbol 452 MovieClip Frame 1
menucircle.gotoAndStop(1); stop();
Symbol 452 MovieClip Frame 2
menucircle.gotoAndStop(16); stop();
Instance of Symbol 451 MovieClip "specialbar" in Symbol 452 MovieClip Frame 2
onClipEvent (load) { _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; }
Symbol 459 Button
on (release) { this.play(); }
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 2
this.x = 300; this.y = 150; stop();
Symbol 489 MovieClip Frame 3
this.x = 120; this.y = 80; stop();
Symbol 489 MovieClip Frame 4
this.x = 200; this.y = 170; stop();
Symbol 489 MovieClip Frame 5
this.x = 300; this.y = 150; stop();
Symbol 489 MovieClip Frame 6
this.x = _root.menupicture._x + 86; this.y = _root.menupicture._y; stop();
Symbol 489 MovieClip Frame 7
this.x = _root.menupicture._x + 90; this.y = _root.menupicture._y + 80; stop();
Symbol 489 MovieClip Frame 8
this.x = _root.menupicture._x; this.y = _root.menupicture._y; stop();
Symbol 489 MovieClip Frame 9
this.x = 500; this.y = 260; stop();
Symbol 489 MovieClip Frame 10
this.x = 300; this.y = 150; stop();
Symbol 489 MovieClip Frame 11
this.x = 300; this.y = 150; if (_root.adviseron == "1") { this.play(); } else { this.stop(); }
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 494 MovieClip Frame 3
stop();
Symbol 502 Button
on (release) { stopAllSounds(); _root.play(); }

Library Items

Symbol 1 Sound [missle]
Symbol 2 Sound [warflakgunsound]
Symbol 3 Sound [warecmsound]
Symbol 4 Sound [buy]
Symbol 5 GraphicUsed by:245 247 271 273 303 331 335 338 359  Timeline
Symbol 6 GraphicUsed by:26
Symbol 7 FontUsed by:8
Symbol 8 TextUses:7Used by:26 237  Timeline
Symbol 9 GraphicUsed by:17 128 138 145 148 288 414 415 433 438 503
Symbol 10 GraphicUsed by:17 503
Symbol 11 FontUsed by:13 15 16 18 22 34 38 42 46 51 54 56 60 66 68 72 76 84 87 153 154 155 156 157 158 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 196 201 204 206 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 228 230 231 232 233 234 235 236 242 250 252 254 255 256 257 258 259 261 344 346 348 350 353 355 356 361 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 417 418 419 420 421 422 425 426 428 430 432 434 436 437 439 440 441 454 455 457 461 462 465 466 467 468 469 471 472 473 475 476 478 479 480 481 483 484 485 486 487 488 491 493 496 497 498 500 504 505
Symbol 12 FontUsed by:13 15 27 29 240 241 283 284 286 287 326 327 449
Symbol 13 TextUses:11 12Used by:17 237 503
Symbol 14 GraphicUsed by:17 503
Symbol 15 TextUses:11 12Used by:17 503
Symbol 16 TextUses:11Used by:17 503
Symbol 17 ButtonUses:9 10 13 14 15 16Used by:26 237 359
Symbol 18 EditableTextUses:11Used by:26
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:25
Symbol 22 TextUses:11Used by:25
Symbol 23 GraphicUsed by:25
Symbol 24 SoundUsed by:25 36 40 44 48 53 58 62 70 74 78 86 199 203 229 263 351 354 358 502
Symbol 25 ButtonUses:21 22 23 24Used by:26
Symbol 26 MovieClipUses:6 8 17 18 19 20 25Used by:Timeline
Symbol 27 TextUses:12Used by:237
Symbol 28 GraphicUsed by:237
Symbol 29 TextUses:12Used by:237
Symbol 30 SoundUsed by:237
Symbol 31 GraphicUsed by:237
Symbol 32 GraphicUsed by:237
Symbol 33 GraphicUsed by:36
Symbol 34 TextUses:11Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:33 34 35 24Used by:237
Symbol 37 GraphicUsed by:40
Symbol 38 TextUses:11Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:37 38 39 24Used by:237
Symbol 41 GraphicUsed by:44
Symbol 42 TextUses:11Used by:44
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:41 42 43 24Used by:237
Symbol 45 GraphicUsed by:48
Symbol 46 TextUses:11Used by:48
Symbol 47 GraphicUsed by:48
Symbol 48 ButtonUses:45 46 47 24Used by:237
Symbol 49 GraphicUsed by:237
Symbol 50 GraphicUsed by:53 229
Symbol 51 TextUses:11Used by:53 229
Symbol 52 GraphicUsed by:53 229
Symbol 53 ButtonUses:50 51 52 24Used by:237
Symbol 54 TextUses:11Used by:237
Symbol 55 GraphicUsed by:58
Symbol 56 TextUses:11Used by:58
Symbol 57 GraphicUsed by:58
Symbol 58 ButtonUses:55 56 57 24Used by:65
Symbol 59 GraphicUsed by:62
Symbol 60 TextUses:11Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 ButtonUses:59 60 61 24Used by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:58 62 63 64Used by:237
Symbol 66 TextUses:11Used by:237
Symbol 67 GraphicUsed by:70
Symbol 68 TextUses:11Used by:70
Symbol 69 GraphicUsed by:70
Symbol 70 ButtonUses:67 68 69 24Used by:82
Symbol 71 GraphicUsed by:74
Symbol 72 TextUses:11Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 ButtonUses:71 72 73 24Used by:82
Symbol 75 GraphicUsed by:78
Symbol 76 TextUses:11Used by:78 199
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:75 76 77 24Used by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:70 74 78 79 80 81Used by:237
Symbol 83 GraphicUsed by:86
Symbol 84 TextUses:11Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:83 84 85 24Used by:237
Symbol 87 TextUses:11Used by:237
Symbol 88 GraphicUsed by:237
Symbol 89 GraphicUsed by:93 411
Symbol 90 GraphicUsed by:93 411
Symbol 91 GraphicUsed by:93 411
Symbol 92 SoundUsed by:93 97 101 105 109 113 117 121 125 128 131 135 138 142 145 148 151 411 412 413 414 415 416 423 424 427 429 431 433 435 438 443 444 445
Symbol 93 ButtonUses:89 90 91 92Used by:237
Symbol 94 GraphicUsed by:97 435
Symbol 95 GraphicUsed by:97 435
Symbol 96 GraphicUsed by:97 435
Symbol 97 ButtonUses:94 95 96 92Used by:237
Symbol 98 GraphicUsed by:101 423
Symbol 99 GraphicUsed by:101 423
Symbol 100 GraphicUsed by:101 423
Symbol 101 ButtonUses:98 99 100 92Used by:237
Symbol 102 GraphicUsed by:105 427
Symbol 103 GraphicUsed by:105 427
Symbol 104 GraphicUsed by:105 427
Symbol 105 ButtonUses:102 103 104 92Used by:237
Symbol 106 GraphicUsed by:109 424
Symbol 107 GraphicUsed by:109 424
Symbol 108 GraphicUsed by:109 424
Symbol 109 ButtonUses:106 107 108 92Used by:237
Symbol 110 GraphicUsed by:113 444
Symbol 111 GraphicUsed by:113 444
Symbol 112 GraphicUsed by:113 444
Symbol 113 ButtonUses:110 111 112 92Used by:237
Symbol 114 GraphicUsed by:117 443
Symbol 115 GraphicUsed by:117 443
Symbol 116 GraphicUsed by:117 443
Symbol 117 ButtonUses:114 115 116 92Used by:237
Symbol 118 GraphicUsed by:121 445
Symbol 119 GraphicUsed by:121 445
Symbol 120 GraphicUsed by:121 445
Symbol 121 ButtonUses:118 119 120 92Used by:237
Symbol 122 GraphicUsed by:125 416
Symbol 123 GraphicUsed by:125 416
Symbol 124 GraphicUsed by:125 416
Symbol 125 ButtonUses:122 123 124 92Used by:237
Symbol 126 GraphicUsed by:128 415
Symbol 127 GraphicUsed by:128 415
Symbol 128 ButtonUses:9 126 127 92Used by:237
Symbol 129 GraphicUsed by:131 413
Symbol 130 GraphicUsed by:131 413
Symbol 131 ButtonUses:129 130 92Used by:237
Symbol 132 GraphicUsed by:135 412
Symbol 133 GraphicUsed by:135 412
Symbol 134 GraphicUsed by:135 412
Symbol 135 ButtonUses:132 133 134 92Used by:237
Symbol 136 GraphicUsed by:138 414
Symbol 137 GraphicUsed by:138 414
Symbol 138 ButtonUses:9 136 137 92Used by:237
Symbol 139 GraphicUsed by:142 431
Symbol 140 GraphicUsed by:142 431
Symbol 141 GraphicUsed by:142 431
Symbol 142 ButtonUses:139 140 141 92Used by:237
Symbol 143 GraphicUsed by:145 438
Symbol 144 GraphicUsed by:145 438
Symbol 145 ButtonUses:9 143 144 92Used by:237
Symbol 146 GraphicUsed by:148 433
Symbol 147 GraphicUsed by:148 433
Symbol 148 ButtonUses:9 146 147 92Used by:237
Symbol 149 GraphicUsed by:151 429
Symbol 150 GraphicUsed by:151 429
Symbol 151 ButtonUses:149 150 92Used by:237
Symbol 152 GraphicUsed by:237
Symbol 153 TextUses:11Used by:237
Symbol 154 TextUses:11Used by:237
Symbol 155 TextUses:11Used by:237
Symbol 156 TextUses:11Used by:237
Symbol 157 TextUses:11Used by:237
Symbol 158 TextUses:11Used by:237
Symbol 159 GraphicUsed by:194
Symbol 160 TextUses:11Used by:194
Symbol 161 TextUses:11Used by:194
Symbol 162 TextUses:11Used by:194
Symbol 163 TextUses:11Used by:194
Symbol 164 TextUses:11Used by:194
Symbol 165 TextUses:11Used by:194
Symbol 166 TextUses:11Used by:194
Symbol 167 TextUses:11Used by:194
Symbol 168 TextUses:11Used by:194
Symbol 169 TextUses:11Used by:194
Symbol 170 TextUses:11Used by:194
Symbol 171 TextUses:11Used by:194
Symbol 172 TextUses:11Used by:194
Symbol 173 TextUses:11Used by:194
Symbol 174 TextUses:11Used by:194
Symbol 175 TextUses:11Used by:194
Symbol 176 TextUses:11Used by:194
Symbol 177 TextUses:11Used by:194
Symbol 178 TextUses:11Used by:194
Symbol 179 TextUses:11Used by:194
Symbol 180 TextUses:11Used by:194
Symbol 181 TextUses:11Used by:194
Symbol 182 TextUses:11Used by:194
Symbol 183 TextUses:11Used by:194
Symbol 184 TextUses:11Used by:194
Symbol 185 TextUses:11Used by:194
Symbol 186 TextUses:11Used by:194
Symbol 187 TextUses:11Used by:194
Symbol 188 TextUses:11Used by:194
Symbol 189 TextUses:11Used by:194
Symbol 190 TextUses:11Used by:194
Symbol 191 TextUses:11Used by:194
Symbol 192 TextUses:11Used by:194
Symbol 193 TextUses:11Used by:194
Symbol 194 MovieClipUses:159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193Used by:237
Symbol 195 GraphicUsed by:237
Symbol 196 TextUses:11Used by:237
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 ButtonUses:197 76 198 24Used by:237
Symbol 200 GraphicUsed by:203
Symbol 201 TextUses:11Used by:203
Symbol 202 GraphicUsed by:203
Symbol 203 ButtonUses:200 201 202 24Used by:237
Symbol 204 TextUses:11Used by:237
Symbol 205 GraphicUsed by:237
Symbol 206 TextUses:11Used by:237
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:237
Symbol 209 TextUses:11Used by:237
Symbol 210 TextUses:11Used by:237
Symbol 211 TextUses:11Used by:237
Symbol 212 TextUses:11Used by:237
Symbol 213 TextUses:11Used by:237
Symbol 214 TextUses:11Used by:237
Symbol 215 TextUses:11Used by:237
Symbol 216 TextUses:11Used by:237
Symbol 217 TextUses:11Used by:237
Symbol 218 TextUses:11Used by:237
Symbol 219 TextUses:11Used by:237
Symbol 220 TextUses:11Used by:237
Symbol 221 TextUses:11Used by:237
Symbol 222 TextUses:11Used by:237
Symbol 223 TextUses:11Used by:237
Symbol 224 TextUses:11Used by:237
Symbol 225 TextUses:11Used by:237
Symbol 226 GraphicUsed by:237
Symbol 227 GraphicUsed by:237
Symbol 228 TextUses:11Used by:237
Symbol 229 ButtonUses:50 51 52 24Used by:237
Symbol 230 TextUses:11Used by:237
Symbol 231 TextUses:11Used by:237
Symbol 232 TextUses:11Used by:237
Symbol 233 TextUses:11Used by:237
Symbol 234 TextUses:11Used by:237
Symbol 235 TextUses:11Used by:237
Symbol 236 TextUses:11Used by:237
Symbol 237 MovieClipUses:27 28 13 29 30 31 8 17 32 36 40 44 48 49 53 54 65 66 82 86 87 88 93 97 101 105 109 113 117 121 125 128 131 135 138 142 145 148 151 152 153 154 155 156 157 158 194 195 196 199 203 204 205 206 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236Used by:Timeline
Symbol 238 SoundUsed by:365  Timeline
Symbol 239 GraphicUsed by:Timeline
Symbol 240 EditableTextUses:12Used by:Timeline
Symbol 241 EditableTextUses:12Used by:Timeline
Symbol 242 TextUses:11Used by:Timeline
Symbol 243 GraphicUsed by:Timeline
Symbol 244 GraphicUsed by:245 247 303 338
Symbol 245 MovieClipUses:5 244Used by:248
Symbol 246 GraphicUsed by:248
Symbol 247 MovieClipUses:5 244Used by:248
Symbol 248 MovieClipUses:245 246 247Used by:Timeline
Symbol 249 GraphicUsed by:264
Symbol 250 TextUses:11Used by:264
Symbol 251 GraphicUsed by:264
Symbol 252 EditableTextUses:11Used by:264
Symbol 253 TextUsed by:264
Symbol 254 TextUses:11Used by:264
Symbol 255 EditableTextUses:11Used by:264
Symbol 256 EditableTextUses:11Used by:264
Symbol 257 TextUses:11Used by:264
Symbol 258 TextUses:11Used by:264
Symbol 259 TextUses:11Used by:264
Symbol 260 GraphicUsed by:263
Symbol 261 TextUses:11Used by:263
Symbol 262 GraphicUsed by:263
Symbol 263 ButtonUses:260 261 262 24Used by:264
Symbol 264 MovieClipUses:249 250 251 252 253 254 255 256 257 258 259 263Used by:Timeline
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:Timeline
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:334
Symbol 271 MovieClipUses:5Used by:275
Symbol 272 GraphicUsed by:275
Symbol 273 MovieClipUses:5Used by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:271 272 273 274Used by:334
Symbol 276 GraphicUsed by:281 315
Symbol 277 GraphicUsed by:281 315
Symbol 278 GraphicUsed by:281 315
Symbol 279 GraphicUsed by:281 315
Symbol 280 GraphicUsed by:281 315
Symbol 281 MovieClipUses:276 277 278 279 280Used by:334
Symbol 282 GraphicUsed by:288
Symbol 283 EditableTextUses:12Used by:288
Symbol 284 EditableTextUses:12Used by:288
Symbol 285 TextUsed by:288
Symbol 286 EditableTextUses:12Used by:288
Symbol 287 EditableTextUses:12Used by:288
Symbol 288 ButtonUses:9 282 283 284 285 286 287Used by:312
Symbol 289 GraphicUsed by:299
Symbol 290 GraphicUsed by:299
Symbol 291 GraphicUsed by:299
Symbol 292 GraphicUsed by:299
Symbol 293 GraphicUsed by:299
Symbol 294 GraphicUsed by:299
Symbol 295 GraphicUsed by:299
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:289 290 291 292 293 294 295 296 297 298Used by:312  Timeline
Symbol 300 GraphicUsed by:312
Symbol 301 GraphicUsed by:302 447
Symbol 302 MovieClipUses:301Used by:312
Symbol 303 MovieClipUses:5 244Used by:312
Symbol 304 GraphicUsed by:312
Symbol 305 GraphicUsed by:312
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:312
Symbol 308 GraphicUsed by:312
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:312
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:288 299 300 302 303 304 305 307 308 310 311Used by:334
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:334
Symbol 315 MovieClipUses:276 277 278 279 280Used by:334
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:334
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:334
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:334
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:334
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:334
Symbol 326 TextUses:12Used by:330
Symbol 327 EditableTextUses:12Used by:330
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330 494
Symbol 330 MovieClipUses:326 327 328 329Used by:334
Symbol 331 MovieClipUses:5Used by:333
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:331 332Used by:334
Symbol 334 MovieClipUses:270 275 281 312 314 315 317 319 321 323 325 330 333Used by:Timeline
Symbol 335 MovieClipUses:5Used by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:335 336Used by:Timeline
Symbol 338 MovieClipUses:5 244Used by:340
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:338 339Used by:Timeline
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:Timeline
Symbol 343 GraphicUsed by:347
Symbol 344 TextUses:11Used by:347
Symbol 345 GraphicUsed by:347 351 354 362
Symbol 346 TextUses:11Used by:347
Symbol 347 ButtonUses:343 344 345 346Used by:359
Symbol 348 TextUses:11Used by:359
Symbol 349 GraphicUsed by:351 358
Symbol 350 TextUses:11Used by:351
Symbol 351 ButtonUses:349 350 345 24Used by:359
Symbol 352 GraphicUsed by:354
Symbol 353 TextUses:11Used by:354
Symbol 354 ButtonUses:352 353 345 24Used by:359
Symbol 355 TextUses:11Used by:359
Symbol 356 TextUses:11Used by:358
Symbol 357 GraphicUsed by:358
Symbol 358 ButtonUses:349 356 357 24Used by:359
Symbol 359 MovieClipUses:347 348 5 351 354 355 358 17Used by:Timeline
Symbol 360 GraphicUsed by:362
Symbol 361 TextUses:11Used by:362
Symbol 362 ButtonUses:360 361 345Used by:365
Symbol 363 SoundUsed by:365  Timeline
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:362 363 238 364Used by:Timeline
Symbol 366 GraphicUsed by:452
Symbol 367 GraphicUsed by:410
Symbol 368 TextUses:11Used by:410
Symbol 369 TextUses:11Used by:410
Symbol 370 EditableTextUses:11Used by:410
Symbol 371 TextUses:11Used by:410
Symbol 372 TextUses:11Used by:410
Symbol 373 EditableTextUses:11Used by:410
Symbol 374 TextUses:11Used by:410
Symbol 375 TextUses:11Used by:410
Symbol 376 EditableTextUses:11Used by:410
Symbol 377 TextUses:11Used by:410
Symbol 378 TextUses:11Used by:410
Symbol 379 EditableTextUses:11Used by:410
Symbol 380 TextUses:11Used by:410
Symbol 381 TextUses:11Used by:410
Symbol 382 EditableTextUses:11Used by:410
Symbol 383 TextUses:11Used by:410
Symbol 384 TextUses:11Used by:410
Symbol 385 EditableTextUses:11Used by:410
Symbol 386 TextUses:11Used by:410
Symbol 387 TextUses:11Used by:410
Symbol 388 EditableTextUses:11Used by:410
Symbol 389 TextUses:11Used by:410
Symbol 390 TextUses:11Used by:410
Symbol 391 EditableTextUses:11Used by:410
Symbol 392 TextUses:11Used by:410
Symbol 393 TextUses:11Used by:410
Symbol 394 EditableTextUses:11Used by:410
Symbol 395 TextUses:11Used by:410
Symbol 396 TextUses:11Used by:410
Symbol 397 EditableTextUses:11Used by:410
Symbol 398 TextUses:11Used by:410
Symbol 399 TextUses:11Used by:410
Symbol 400 EditableTextUses:11Used by:410
Symbol 401 TextUses:11Used by:410
Symbol 402 TextUses:11Used by:410
Symbol 403 EditableTextUses:11Used by:410
Symbol 404 TextUses:11Used by:410
Symbol 405 TextUses:11Used by:410
Symbol 406 EditableTextUses:11Used by:410
Symbol 407 TextUses:11Used by:410
Symbol 408 TextUses:11Used by:410
Symbol 409 EditableTextUses:11Used by:410
Symbol 410 MovieClipUses:367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409Used by:452
Symbol 411 ButtonUses:89 90 91 92Used by:452
Symbol 412 ButtonUses:132 133 134 92Used by:452
Symbol 413 ButtonUses:129 130 92Used by:452
Symbol 414 ButtonUses:9 136 137 92Used by:452
Symbol 415 ButtonUses:9 126 127 92Used by:452
Symbol 416 ButtonUses:122 123 124 92Used by:452
Symbol 417 TextUses:11Used by:452
Symbol 418 TextUses:11Used by:452
Symbol 419 TextUses:11Used by:452
Symbol 420 TextUses:11Used by:452
Symbol 421 TextUses:11Used by:452
Symbol 422 TextUses:11Used by:452
Symbol 423 ButtonUses:98 99 100 92Used by:452
Symbol 424 ButtonUses:106 107 108 92Used by:452
Symbol 425 TextUses:11Used by:452
Symbol 426 TextUses:11Used by:452
Symbol 427 ButtonUses:102 103 104 92Used by:452
Symbol 428 TextUses:11Used by:452
Symbol 429 ButtonUses:149 150 92Used by:452
Symbol 430 TextUses:11Used by:452
Symbol 431 ButtonUses:139 140 141 92Used by:452
Symbol 432 TextUses:11Used by:452
Symbol 433 ButtonUses:9 146 147 92Used by:452
Symbol 434 TextUses:11Used by:452
Symbol 435 ButtonUses:94 95 96 92Used by:452
Symbol 436 TextUses:11Used by:452
Symbol 437 TextUses:11Used by:452
Symbol 438 ButtonUses:9 143 144 92Used by:452
Symbol 439 TextUses:11Used by:452
Symbol 440 TextUses:11Used by:452
Symbol 441 TextUses:11Used by:452
Symbol 442 GraphicUsed by:452
Symbol 443 ButtonUses:114 115 116 92Used by:452
Symbol 444 ButtonUses:110 111 112 92Used by:452
Symbol 445 ButtonUses:118 119 120 92Used by:452
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:301 446Used by:451
Symbol 448 GraphicUsed by:451
Symbol 449 EditableTextUses:12Used by:451
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:447 448 449 450Used by:452
Symbol 452 MovieClipUses:366 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 451Used by:Timeline
Symbol 453 GraphicUsed by:489
Symbol 454 TextUses:11Used by:489
Symbol 455 TextUses:11Used by:489
Symbol 456 GraphicUsed by:459
Symbol 457 TextUses:11Used by:459
Symbol 458 GraphicUsed by:459
Symbol 459 ButtonUses:456 457 458Used by:489
Symbol 460 GraphicUsed by:489
Symbol 461 TextUses:11Used by:489
Symbol 462 TextUses:11Used by:489
Symbol 463 GraphicUsed by:489
Symbol 464 GraphicUsed by:489
Symbol 465 TextUses:11Used by:489
Symbol 466 TextUses:11Used by:489
Symbol 467 TextUses:11Used by:489
Symbol 468 TextUses:11Used by:489
Symbol 469 TextUses:11Used by:489
Symbol 470 GraphicUsed by:489
Symbol 471 TextUses:11Used by:489
Symbol 472 TextUses:11Used by:489
Symbol 473 TextUses:11Used by:489
Symbol 474 GraphicUsed by:489
Symbol 475 TextUses:11Used by:489
Symbol 476 TextUses:11Used by:489
Symbol 477 GraphicUsed by:489
Symbol 478 TextUses:11Used by:489
Symbol 479 TextUses:11Used by:489
Symbol 480 TextUses:11Used by:489
Symbol 481 TextUses:11Used by:489
Symbol 482 GraphicUsed by:489
Symbol 483 TextUses:11Used by:489
Symbol 484 TextUses:11Used by:489
Symbol 485 TextUses:11Used by:489
Symbol 486 TextUses:11Used by:489
Symbol 487 TextUses:11Used by:489
Symbol 488 TextUses:11Used by:489
Symbol 489 MovieClipUses:453 454 455 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488Used by:Timeline
Symbol 490 GraphicUsed by:494
Symbol 491 TextUses:11Used by:494
Symbol 492 GraphicUsed by:494
Symbol 493 TextUses:11Used by:494
Symbol 494 MovieClipUses:490 329 491 492 493Used by:Timeline
Symbol 495 GraphicUsed by:Timeline
Symbol 496 TextUses:11Used by:Timeline
Symbol 497 TextUses:11Used by:Timeline
Symbol 498 EditableTextUses:11Used by:Timeline
Symbol 499 GraphicUsed by:502
Symbol 500 TextUses:11Used by:502
Symbol 501 GraphicUsed by:502
Symbol 502 ButtonUses:499 500 501 24Used by:Timeline
Symbol 503 ButtonUses:9 10 13 14 15 16Used by:Timeline
Symbol 504 EditableTextUses:11Used by:Timeline
Symbol 505 TextUses:11Used by:Timeline

Instance Names

"tower"Frame 3Symbol 248 MovieClip
"levelbreak"Frame 3Symbol 264 MovieClip
"radarcentre"Frame 3Symbol 266 MovieClip
"radarcentreadvanced"Frame 3Symbol 268 MovieClip
"beholder"Frame 3Symbol 334 MovieClip
"laserturret"Frame 3Symbol 337 MovieClip
"ship"Frame 3Symbol 340 MovieClip
"physicalshield"Frame 3Symbol 342 MovieClip
"musicplayer"Frame 3Symbol 365 MovieClip
"menupicture"Frame 3Symbol 452 MovieClip
"adviser"Frame 3Symbol 489 MovieClip
"pointer"Frame 3Symbol 494 MovieClip
"ranksymbol"Frame 4Symbol 299 MovieClip
"choosegamelevel"Symbol 237 MovieClip Frame 4Symbol 82 MovieClip
"explantation"Symbol 237 MovieClip Frame 5Symbol 194 MovieClip
"gun"Symbol 248 MovieClip Frame 1Symbol 245 MovieClip
"gun"Symbol 248 MovieClip Frame 2Symbol 247 MovieClip
"rankicon"Symbol 312 MovieClip Frame 1Symbol 299 MovieClip
"healthbar"Symbol 312 MovieClip Frame 1Symbol 302 MovieClip
"gun"Symbol 312 MovieClip Frame 1Symbol 303 MovieClip
"bullet"Symbol 334 MovieClip Frame 1Symbol 270 MovieClip
"enemy"Symbol 334 MovieClip Frame 1Symbol 275 MovieClip
"cloud"Symbol 334 MovieClip Frame 1Symbol 281 MovieClip
"friendly"Symbol 334 MovieClip Frame 1Symbol 312 MovieClip
"debris"Symbol 334 MovieClip Frame 1Symbol 314 MovieClip
"gunpowder"Symbol 334 MovieClip Frame 1Symbol 315 MovieClip
"ecmexplosion"Symbol 334 MovieClip Frame 1Symbol 317 MovieClip
"rocket"Symbol 334 MovieClip Frame 1Symbol 319 MovieClip
"rocketcloud"Symbol 334 MovieClip Frame 1Symbol 321 MovieClip
"planebullet"Symbol 334 MovieClip Frame 1Symbol 323 MovieClip
"planebulletcloud"Symbol 334 MovieClip Frame 1Symbol 325 MovieClip
"icons"Symbol 334 MovieClip Frame 1Symbol 330 MovieClip
"friendlyfighter"Symbol 334 MovieClip Frame 1Symbol 333 MovieClip
"gun"Symbol 340 MovieClip Frame 1Symbol 338 MovieClip
"bar"Symbol 451 MovieClip Frame 1Symbol 447 MovieClip
"menucircle"Symbol 452 MovieClip Frame 1Symbol 410 MovieClip
"specialbar"Symbol 452 MovieClip Frame 2Symbol 451 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 2 as "warflakgunsound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "warecmsound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "buy"

Labels

"loaded"Symbol 26 MovieClip Frame 4

Dynamic Text Variables

loadingroundedSymbol 18 EditableText""
_root.cashSymbol 240 EditableText""
_root.tower.healthSymbol 241 EditableText""
_root.waittextSymbol 252 EditableText""
_root.levelSymbol 255 EditableText""
bonuscashSymbol 256 EditableText"0"
healthSymbol 283 EditableText""
starthealthSymbol 284 EditableText""
TextField22Symbol 286 EditableText"/"
ranknameSymbol 287 EditableText""
cashSymbol 327 EditableText""
_root.damage_availableSymbol 373 EditableText""
_root.reload_availableSymbol 376 EditableText""
_root.bulletspeed_availableSymbol 379 EditableText""
_root.units_availableSymbol 382 EditableText""
_root.units_availableSymbol 385 EditableText""
_root.units_availableSymbol 388 EditableText""
_root.radar_availableSymbol 391 EditableText""
_root.radarextended_availableSymbol 394 EditableText""
_root.shield_availableSymbol 397 EditableText""
_root.hitpoints_availableSymbol 400 EditableText""
_root.rockettower_availableSymbol 403 EditableText""
_root.laserturret_availableSymbol 406 EditableText""
_root.veteran_availableSymbol 409 EditableText""
_root.specialcreditsSymbol 449 EditableText""
_root.levelSymbol 498 EditableText""
_root.rankendnameSymbol 504 EditableText""




http://swfchan.com/3/11224/info.shtml
Created: 7/6 -2019 13:27:41 Last modified: 7/6 -2019 13:27:41 Server time: 22/12 -2024 10:37:42