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Air Defence 3.swf

This is the info page for
Flash #11224

(Click the ID number above for more basic data on this flash file.)


Text
Air Defence 3
Final AirBattle

ICMilk

ICMilk

icmilk@hotmail.com

Play >>

icmilk@hotmail.com

Presents

Unit & Structure List

Start NewGame

Settings

Veteran System

Back

Difficulty

On

Off

Tutorial

Easy

Hard

Normal

Start Game

Stronly recommended
at first game

Unit , Structure  and Upgarde List

Units

Buildings

Unit Upgrades

Special Abilities

Structure Upgrades

This Mobile Flak gun is the basic
automatic defence unit. Needs
backup in later levels.

Mobile Flak Cannon

Heavy mobile unit. It's missles deal
50% damage to every enemy aircraft
it hits

Missle Launcher

Uses mechnetic waves to slow
down enemy aircraft. Very powerfull
unit, but reloads very slow.

ECM Tank

Not a very advanced radar. Gives
Flak units a little more acuracy when
shooting.

Basic Radar

Latest piece of technology. Gives
Flak units more acuracy when
shooting.

Advanced Radar

Shoots missles which deal 50%
damage when hiting enemy planes.
It cannot be destroyed though.

Missle Turret

Gives new construdcted units 25%
more armor.

Vehicle Armor upgrade

All manual and automatic guns deal
10% more damge to enemy aircraft.

Damage upgrade

All manual and automatic guns
reload their weapons 20% faster.

Reload upgrade

Units gain 50% more experience
than they normal do.

Veteran Upgrade

Bullets fly 25% faster. Gives more
direct fire.

Fast Bullet Upgrade

Gives the Tower 50 extra hitpoints.
Used when the Tower is low on
hitpoints.

Tower Heal

Tower gets a thick armor to defend
itself.

Tower armor Upgrade

IThe flak gun on top of the tower is
replaced with a missle launcher.

Tower Missle Upgrade

Repairs a selected unit for 50% of its
maximum health.

Special: Unit repair

Places a shield on the selected
location. The shield blocks All
incoming enemy bullets.

Special: Shield

A friendly fighter strikes and shoots
missles at enemy planes.

Special: AirStrike

Settings

High

Graphic Quality

Veteran System

Private

First Class Private

+20 Hitpoints

Corporal

+30 Hitpoints

Sergeant

+ 40 Hitpoints

First Class Sergeant

+ 50 Hitpoints

Serrgeant Major

+ 60 Hitpoints

Lieutenant

+ 100 Hitpoints   - Reload

Captain

Major

Colonel

All Units gain experience when doing their duty. A unit can
rise in rank. With every new rank the unit will get benefits.

Air Defence History

As this is the final version of the AirDefence series, here an
overview of all the previous and final version.

Air Defence 1

Air Defence 2

Air Defence 3
Final Battle

More like a test of the
AirDefence concept. Very
Simple graphcis. Just one
unit. Not much to discover.

Decent playable version,
but lots of bugs in it.
Updated everything so the
game became more tactic.

The game you are playing
now. Added lots and lots,
and no bugs this time :)

$

Next Level:

Level:

0

Bonus:

$

Relax Time:

I'm ready!

/

$

Options

Options

<<

High Quality

Medium Quality

>>

New Game

Next Song/Off

Armor Upgrade

Gives Tower +50 hitpoints
Cost:  $2000

inf

Explosion Upgrade

All weapons deal
10% extra Damage
Cost: $4000

Reload Upgrade

All Weapons
reload  20%  faster
Cost: $7000

Speed Upgrade

Projectiles fly 15% faster,
giving a more direct feeling
Cost: $8000

Mobile Flak Cannon

Basic unit, needs support
in later levels, fast reload
Cost: $6000

ECM Tank

Magnetic waves, slowing
aircraft down for 50%
Cost: $20000

Missle Launcher

Fast missles, dealing 50%
damage + minor damage
Cost: $15000

Radar Centre

Gives flak-units 30%
more accuracy
Cost: $10000

Advanced Radar

Gives your flak-units
additional 20% accuracy
Cost: $15000

Tower Armor

Gives your tower 25%
additional armor
Cost: $6000

Vehicle Armor

Your new units start
with 20% more hitpoints
Cost: $3000

Missle Tower

Your tower shoots missles
instead of flak projectiles
Cost: $90000

Missle Turret

Shoots missles, cannot
be destroyed
Cost: $100000

Fast Veteran Upgrade

Units gain experience
50% faster
Cost: $9000

$2000

$4000

$7000

$8000

Unit Upgrades

Units

$10000

Buildings

$15000

$6000

$3000

$90000

Building Upgrades

Available:

$9000

$20000

$100000

Quick Tutorial...

This tutorial will help
you playing the game
for the first time

Next

The Tower...

Defende this tower... Its
health is showed below

Your Guns...

These to Flak cannons
are yours to opperate.
The black cloud must hit
the enemy.

Example:

Hit!

No Hit!

Building menu...

Press AND Hold Down
the CONTROL button
now

Hold CTRL

Construcing ...

Click to construct
buildings or units.

Upgrading ...

Upgrading is very
important! Click here to
upgrade

Release Control ...

Release CONTROL to
continue the turorial

Special Abilities ...

Hitting planes with your
own guns will give you
points. Here you can
spend them.

End of Turorial...

Now, find your tactic and
destroy the enemy!
Enjoy the game

Press and hold Control

Press and hold Control
to go to the construcion
menu.

Select Target

Place Shield

Your rank:

Level:

New Game

Mission Failed

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
_root.adviseron = 1; stop();
Instance of Symbol 237 MovieClip in Frame 2
onClipEvent (load) { this._alpha = 0; this.goto = "1"; this.gotoreal = "1"; this.timer = 0; } onClipEvent (enterFrame) { this.timer--; if (this.gotoreal != this._currentFrame) { if (0 >= this._alpha) { this.gotoAndStop(this.gotoreal); } else { this._alpha = this._alpha - 7; } } else if (this._alpha < 100) { if (2 < this._currentFrame) { this._alpha = this._alpha + 7; } else { this._alpha = this._alpha + 1; } } else if (0 >= this.timer) { this.gotoreal = this.goto; } }
Frame 3
_root.counter = 100; _root.cash = 0; _root.level = 1; _root.damage = 10; _root.bulletspeed = 10; _root.accuracy = 80; _root.explosion = 100; _root.shield = 1; _root.hitpoints = 200; _root.reload = 20; _root.veteran = 1; _root.repairpos = 0; _root.nextlevel = _root.level + 8; _root.enemylist = new Array(); _root.friendlylist = new Array(); _root.tower.health = 150; _root.wait = 1000; _root.xp = 0; _root.specialcredits = 0; _root.menupicture.specialbar.specialtimer = 0; _root.ranknames = new Array(); _root.ranknames[1] = "Private"; _root.ranknames[2] = "First class Private"; _root.ranknames[3] = "Corporal"; _root.ranknames[4] = "Sergeant"; _root.ranknames[5] = "First class Sergeant"; _root.ranknames[6] = "Sergeant Major"; _root.ranknames[7] = "Lieutenant"; _root.ranknames[8] = "Captain"; _root.ranknames[9] = "Major"; _root.ranknames[10] = "Colonel"; Mouse.hide(); _root.pointer.startDrag(true); _root.damage_available = 20; _root.hitpoints_available = 10; _root.bulletspeed_available = 4; _root.reload_available = 10; _root.radar_available = 1; _root.radarextended_available = 1; _root.units_available = 8; _root.shield_available = 2; _root.rockettower_available = 1; _root.laserturret_available = 1; _root.veteran_available = 2; _root.buy = new Sound(); _root.buy.attachSound("buy"); _root.misslelauncher = new Sound(); _root.misslelauncher.attachSound("missle"); _root.flakgunsound = new Sound(); _root.flakgunsound.attachSound("warflakgunsound"); _root.ecmsound = new Sound(); _root.ecmsound.attachSound("warecmsound"); _root.menusoundon = new Sound(); _root.menusoundon.attachSound("menusound"); stop();
Instance of Symbol 264 MovieClip "levelbreak" in Frame 3
onClipEvent (enterFrame) { if (0 < _root.wait) { if (_root.adviser._currentFrame == 1) { this._y = 180; _root.waittext = Math.round(_root.wait / 36); } } else { this._y = -300; } }
Instance of Symbol 340 MovieClip "ship" in Frame 3
onClipEvent (enterFrame) { _root.wait--; if ((0 >= _root.nextlevel) and (_root.enemylist.length == 0)) { _root.level++; _root.repairpos++; _root.cash = _root.cash + Math.round(100 + (_root.level * 50)); _root.levelbreak.bonuscash = Math.round(100 + (_root.level * 50)); _root.wait = 1000; _root.nextlevel = _root.level + 8; } if ((((Math.random() < (0.01 + (_root.level / 2000))) and (0 >= _root.wait)) and (0 < _root.nextlevel)) and (_root.pause != 1)) { _root.nextlevel--; duplicateMovieClip (_root.beholder.enemy, "enemy" + _root.counter, _root.counter); _root.enemylist.push("enemy" + _root.counter); eval ("_root.beholder.enemy" + _root.counter)._x = 640; eval ("_root.beholder.enemy" + _root.counter)._y = 30 + (Math.random() * 150); if (_root.level < 4) { eval ("_root.beholder.enemy" + _root.counter).gotoAndStop(1); } else if (_root.level < 8) { eval ("_root.beholder.enemy" + _root.counter).gotoAndStop(Math.round(Math.random() * 2)); } else { eval ("_root.beholder.enemy" + _root.counter).gotoAndStop(Math.round(Math.random() * 3)); } _root.counter++; } if (0 >= _root.tower.health) { _root.play(); } this.specialtimer--; if ((_root.xp >= 60) and (0 >= this.specialtimer)) { this.specialtimer = 36; _root.menupicture.specialbar.gotoAndStop(2); _root.menupicture.specialbar.bar.gotoAndStop(-(_root.menupicture.specialbar.bar._currentFrame - 3)); } if (Key.isDown(Key.CONTROL) and (_root.pointer._currentFrame == 1)) { if (this.menuup == "no") { this.menuup = "yes"; _root.menupicture._alpha = 100; _root.menupicture._x = _root._xmouse; _root.menupicture._y = _root._ymouse; Mouse.hide(); _root.menusoundon.start(); _root.menupicture.gotoAndStop(1); if (420 < _root._xmouse) { _root.menupicture._x = 420; } else if (_root._xmouse < 180) { _root.menupicture._x = 180; } if (230 < _root._ymouse) { _root.menupicture._y = 230; } else if (_root._ymouse < 110) { _root.menupicture._y = 110; } } } else { this.menuup = "no"; _root.menupicture._x = 550; _root.menupicture._y = 350; _root.menupicture.gotoAndStop(2); } }
Instance of Symbol 342 MovieClip "physicalshield" in Frame 3
onClipEvent (enterFrame) { if (0 >= this.time) { this._x = 1000; this._y = 1000; } this.time--; }
Instance of Symbol 489 MovieClip "adviser" in Frame 3
onClipEvent (load) { if (_root.adviseron == "1") { this.gotoAndPlay(2); } else { this.gotoAndPlay(11); } } onClipEvent (enterFrame) { if (this._currentFrame != 1) { this._x = this._x + ((this.x - this._x) / 10); this._y = this._y + ((this.y - this._y) / 10); _root.wait++; if ((this._currentFrame == 5) and Key.isDown(Key.CONTROL)) { this.play(); } if ((this._currentFrame == 8) and (!Key.isDown(Key.CONTROL))) { this.play(); } if (((this._currentFrame == 6) or (this._currentFrame == 7)) and (!Key.isDown(Key.CONTROL))) { this.gotoAndPlay(5); } if ((this._currentFrame == 9) and Key.isDown(Key.CONTROL)) { this.gotoAndPlay(8); } } else { this._x = this._x + ((150 - this._x) / 10); this._y = this._y + ((-300 - this._y) / 10); } }
Instance of Symbol 494 MovieClip "pointer" in Frame 3
onClipEvent (mouseDown) { if (this._currentFrame == 3) { _root.physicalshield._x = _root._xmouse; _root.physicalshield._y = _root._ymouse; _root.physicalshield.time = 1000; this.gotoAndStop(1); } if (this._currentFrame == 2) { if (0 >= _root.friendlylist.length) { this.gotoAndStop(1); } } }
Frame 4
stopAllSounds(); _root.ranknames = new Array(); _root.ranknames[1] = "Private"; _root.ranknames[2] = "First class Private"; _root.ranknames[3] = "Corporal"; _root.ranknames[4] = "Sergeant"; _root.ranknames[5] = "First class Sergeant"; _root.ranknames[6] = "Sergeant Major"; _root.ranknames[7] = "Lieutenant"; _root.ranknames[8] = "Captain"; _root.ranknames[9] = "Major"; _root.ranknames[10] = "Colonel"; _root.ranksymbol.gotoAndStop(Math.round((_root.level / 5) * (3 - _root.gamelevel))); _root.rankendname = _root.ranknames[_root.ranksymbol._currentFrame]; Mouse.show(); _root.pointer.stopDrag(); stop();
Symbol 25 Button
on (release) { _root.play(); }
Symbol 26 MovieClip Frame 1
_root.stop; this.loading = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this.loadingrounded = Math.round(this.loading); if (this.loading != 100) { } else { this.gotoAndStop("loaded"); }
Symbol 26 MovieClip Frame 3
gotoAndPlay (1);
Symbol 36 Button
on (release) { this.goto = "5"; }
Symbol 40 Button
on (release) { this.goto = "4"; }
Symbol 44 Button
on (release) { this.goto = "6"; }
Symbol 48 Button
on (release) { this.goto = "7"; }
Symbol 53 Button
on (release) { this.goto = "3"; }
Symbol 58 Button
on (release) { _root.adviseron = 1; this.gotoAndStop(1); }
Symbol 62 Button
on (release) { _root.adviseron = 0; this.gotoAndStop(2); }
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 2
stop();
Symbol 70 Button
on (release) { this.gotoAndStop(1); }
Symbol 74 Button
on (release) { this.gotoAndStop(3); }
Symbol 78 Button
on (release) { this.gotoAndStop(2); }
Symbol 82 MovieClip Frame 1
_root.gamelevel = 1.4; stop();
Symbol 82 MovieClip Frame 2
_root.gamelevel = 1.2; stop();
Symbol 82 MovieClip Frame 3
_root.gamelevel = 1; stop();
Symbol 86 Button
on (release) { stopAllSounds(); this.goto = "9"; }
Symbol 93 Button
on (rollOver) { this.explantation._x = -180; this.explantation._y = 50; this.explantation.gotoAndStop(1); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 97 Button
on (rollOver) { this.explantation._x = -60; this.explantation._y = 150; this.explantation.gotoAndStop(6); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 101 Button
on (rollOver) { this.explantation._x = -180; this.explantation._y = 100; this.explantation.gotoAndStop(2); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 105 Button
on (rollOver) { this.explantation._x = -60; this.explantation._y = 100; this.explantation.gotoAndStop(5); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 109 Button
on (rollOver) { this.explantation._x = -60; this.explantation._y = 50; this.explantation.gotoAndStop(4); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 113 Button
on (rollOver) { this.explantation._x = -52; this.explantation._y = 50; this.explantation.gotoAndStop(17); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 117 Button
on (rollOver) { this.explantation._x = -52; this.explantation._y = 150; this.explantation.gotoAndStop(15); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 121 Button
on (rollOver) { this.explantation._x = -52; this.explantation._y = 100; this.explantation.gotoAndStop(16); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 125 Button
on (rollOver) { this.explantation._x = -180; this.explantation._y = 150; this.explantation.gotoAndStop(3); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 128 Button
on (rollOver) { this.explantation._x = 25; this.explantation._y = 150; this.explantation.gotoAndStop(12); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 131 Button
on (rollOver) { this.explantation._x = 75; this.explantation._y = 50; this.explantation.gotoAndStop(9); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 135 Button
on (rollOver) { this.explantation._x = 50; this.explantation._y = 50; this.explantation.gotoAndStop(8); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 138 Button
on (rollOver) { this.explantation._x = 70; this.explantation._y = 70; this.explantation.gotoAndStop(11); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 142 Button
on (rollOver) { this.explantation._x = 25; this.explantation._y = 50; this.explantation.gotoAndStop(7); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 145 Button
on (rollOver) { this.explantation._x = 35; this.explantation._y = 70; this.explantation.gotoAndStop(10); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 148 Button
on (rollOver) { this.explantation._x = 75; this.explantation._y = 150; this.explantation.gotoAndStop(14); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 151 Button
on (rollOver) { this.explantation._x = 50; this.explantation._y = 150; this.explantation.gotoAndStop(13); } on (rollOut) { this.explantation._x = 900; this.explantation._y = 900; }
Symbol 199 Button
on (release) { _root._quality = "medium"; }
Symbol 203 Button
on (release) { _root._quality = "high"; }
Symbol 229 Button
on (release) { this.goto = "3"; }
Symbol 237 MovieClip Frame 1
this.timer = 100; this.goto = 2; stop();
Symbol 237 MovieClip Frame 2
this.timer = 100; this.goto = 3; stop();
Symbol 237 MovieClip Frame 3
this.goto = "3"; stop();
Symbol 237 MovieClip Frame 4
stop();
Symbol 237 MovieClip Frame 5
stop();
Symbol 237 MovieClip Frame 6
stop();
Symbol 237 MovieClip Frame 7
stop();
Symbol 237 MovieClip Frame 8
stop();
Symbol 237 MovieClip Frame 9
_root.nextFrame();
Symbol 245 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
stop();
Instance of Symbol 245 MovieClip "gun" in Symbol 248 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { this.myRadians = Math.atan2((_root._ymouse - _parent._y) + this._y, (_root._xmouse - _parent._x) + this._x); this.myDegrees = Math.round((this.myRadians * 180) / Math.PI); this._rotation = this.myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 3); this.reload--; if (0 >= this.reload) { if (((_root.menupicture._currentframe != 1) and (0 < _root.enemylist.length)) and (_root.pointer._currentFrame == 1)) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 5); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.flakgunsound.start(); duplicateMovieClip (_root.beholder.bullet, "bullet" + _root.counter, _root.counter); eval ("_root.beholder.bullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.bullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.bullet" + _root.counter).sender = "tower"; eval ("_root.beholder.bullet" + _root.counter).time = Math.abs(Math.sqrt((((_root._ymouse - _parent._y) + this._y) * ((_root._ymouse - _parent._y) + this._y)) + (((_root._xmouse - _parent._x) + this._x) * ((_root._xmouse - _parent._x) + this._x)))); eval ("_root.beholder.bullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (_root.reload + 10) + (Math.random() * 4); } } }
Symbol 248 MovieClip Frame 2
stop();
Instance of Symbol 247 MovieClip "gun" in Symbol 248 MovieClip Frame 2
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { this.myRadians = Math.atan2((_root._ymouse - _parent._y) + this._y, (_root._xmouse - _parent._x) + this._x); this.myDegrees = Math.round((this.myRadians * 180) / Math.PI); this._rotation = this.myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 3); this.reload--; if (0 >= this.reload) { if (((_root.menupicture._currentframe != 1) and (0 < _root.enemylist.length)) and (_root.pointer._currentFrame == 1)) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 5); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((_root._ymouse - _parent._y) + this._y) * ((_root._ymouse - _parent._y) + this._y)) + (((_root._xmouse - _parent._x) + this._x) * ((_root._xmouse - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (_root.reload * 5) + (Math.random() * 60); } } }
Symbol 263 Button
on (release) { _root.wait = 2; }
Symbol 275 MovieClip Frame 1
this.health = 12 + Math.round((_root.level * _root.level) * 0.8); this.speed = (2 + (_root.level / 40)) + (Math.random() * 1); stop();
Instance of Symbol 271 MovieClip in Symbol 275 MovieClip Frame 1
onClipEvent (load) { this.bullets = 0; this._rotation = -110; this.point = "tower"; } onClipEvent (enterFrame) { if (((this.bullets < 4) and (_parent._name != "enemy")) and ((_parent._x + this._x) < (150 + eval ("_root." + this.point)._x))) { this.reload--; if (0 >= this.reload) { this.distance = Math.abs(Math.sqrt((((eval ("_root." + this.point)._y - _parent._y) + this._y) * ((eval ("_root." + this.point)._y - _parent._y) + this._y)) + (((eval ("_root." + this.point)._x - _parent._x) + this._x) * ((eval ("_root." + this.point)._x - _parent._x) + this._x)))); this.x = eval ("_root." + this.point)._x + 20; this.y = eval ("_root." + this.point)._y + (Math.random() * 100); myRadians = Math.atan2((this.y - _parent._y) + this._y, (this.x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; duplicateMovieClip (_root.beholder.planebullet, "planebullet" + _root.counter, _root.counter); eval ("_root.beholder.planebullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.planebullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.planebullet" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.planebullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 4; this.bullets++; } } }
Symbol 275 MovieClip Frame 2
this.health = 20 + Math.round((_root.level * _root.level) * 1.2); this.speed = (1 + (_root.level / 80)) + (Math.random() * 1); stop();
Instance of Symbol 273 MovieClip in Symbol 275 MovieClip Frame 2
onClipEvent (load) { this.bullets = 0; this._rotation = -110; this.startdistance = Math.random() * 100; if (0 < _root.friendlylist.length) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.friendlylist[Math.round((Math.random() * _root.friendlylist.length) - 1)]; } } } onClipEvent (enterFrame) { if ((((this.bullets < 4) and (0 < _root.friendlylist.length)) and (_parent._name != "enemy")) and ((_parent._x + this._x) < (100 + eval ("_root.beholder." + this.point)._x))) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.friendlylist[Math.round((Math.random() * _root.friendlylist.length) - 1)]; } this.reload--; if (0 >= this.reload) { this.distance = Math.abs(Math.sqrt((((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y) * ((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y)) + (((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x) * ((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x)))); this.x = (eval ("_root.beholder." + this.point)._x + this.startdistance) - (this.bullets * 10); this.y = eval ("_root.beholder." + this.point)._y + 10; myRadians = Math.atan2((this.y - _parent._y) + this._y, (this.x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; duplicateMovieClip (_root.beholder.planebullet, "planebullet" + _root.counter, _root.counter); eval ("_root.beholder.planebullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.planebullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.planebullet" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.planebullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 4; this.bullets++; } } }
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
stop();
Symbol 281 MovieClip Frame 3
stop();
Symbol 281 MovieClip Frame 4
stop();
Symbol 281 MovieClip Frame 5
stop();
Symbol 288 Button
on (rollOver) { this.rankname = _root.ranknames[this.rank]; if (380 < (this._x + _parent._x)) { _root.menupicture._alpha = 0; } } on (rollOut) { _root.menupicture._alpha = 100; } on (release) { if (_root.pointer._currentFrame == 2) { this.health = this.health + Math.round(this.starthealth * 0.5); if (this.starthealth < this.health) { this.health = this.starthealth; } duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = this._x + _parent._x; eval ("_root.beholder.icons" + _root.counter)._y = this._y + _parent._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(3); _root.counter++; this.healthbar._xscale = Math.round(this.health / (this.starthealth / 100)); _root.pointer.gotoAndStop(1); } }
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
_parent.starthealth = _parent.starthealth + 20; _parent.health = _parent.health + 20; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 3
_parent.starthealth = _parent.starthealth + 20; _parent.health = _parent.health + 20; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 4
_parent.starthealth = _parent.starthealth + 40; _parent.health = _parent.health + 40; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 5
_parent.starthealth = _parent.starthealth + 40; _parent.health = _parent.health + 40; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 6
_parent.starthealth = _parent.starthealth + 40; _parent.health = _parent.health + 40; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 7
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 8
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 9
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 299 MovieClip Frame 10
_parent.starthealth = _parent.starthealth + 100; _parent.health = _parent.health + 100; _parent.healthbar._xscale = Math.round(_parent.health / (_parent.starthealth / 100)); stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 1
stop();
Instance of Symbol 303 MovieClip "gun" in Symbol 312 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { this._x = this._x + ((this.bla - this._x) / 3); if ((0 < _root.enemylist.length) and (_parent._name != "friendly")) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } this.reload--; if (0 >= this.reload) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 2); this.gotoAndPlay(2); this.distance = Math.abs(Math.sqrt((((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y) * ((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y)) + (((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x) * ((eval ("_root.beholder." + this.point)._x - _parent._x) + this._x)))); this.x = (eval ("_root.beholder." + this.point)._x - ((eval ("_root.beholder." + this.point).speed * this.distance) / _root.bulletspeed)) + ((Math.random() - 0.5) * _root.accuracy); this.y = eval ("_root.beholder." + this.point)._y + ((Math.random() - 0.5) * _root.accuracy); myRadians = Math.atan2((this.y - _parent._y) + this._y, (this.x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * -6); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(1); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.flakgunsound.start(); duplicateMovieClip (_root.beholder.bullet, "bullet" + _root.counter, _root.counter); eval ("_root.beholder.bullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.bullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.bullet" + _root.counter).t = this.t; eval ("_root.beholder.bullet" + _root.counter).sender = _parent._name; eval ("_root.beholder.bullet" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.bullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (3 + _root.reload) + ((Math.random() * 5) / _parent.rank); } } }
Symbol 312 MovieClip Frame 2
stop();
Instance of Symbol 307 MovieClip in Symbol 312 MovieClip Frame 2
onClipEvent (load) { } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (_parent._name != "friendly")) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this.reload--; if (0 >= this.reload) { this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(2); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.ecmsound.start(); _parent.xp = _parent.xp + (3 * _root.veteran); _parent.rank = Math.round(_parent.xp / 30); if (_parent.rankicon._currentFrame != _parent.rank) { duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = _parent._x; eval ("_root.beholder.icons" + _root.counter)._y = _parent._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(2); _root.counter++; _parent.rankicon.gotoAndStop(_parent.rank); } this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; duplicateMovieClip (_root.beholder.ecmexplosion, "ecmexplosion" + _root.counter, _root.counter); eval ("_root.beholder.ecmexplosion" + _root.counter)._x = eval ("_root.beholder." + this.point)._x; eval ("_root.beholder.ecmexplosion" + _root.counter)._y = eval ("_root.beholder." + this.point)._y; _root.counter++; this.reload = (20 + (_root.reload * 8)) + ((Math.random() * 60) / _parent.rank); this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } } }
Symbol 312 MovieClip Frame 3
stop();
Instance of Symbol 310 MovieClip in Symbol 312 MovieClip Frame 3
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (_parent._name != "friendly")) { while (0 >= eval ("_root.beholder." + this.point).health) { this.point = _root.enemylist[Math.round((Math.random() * _root.enemylist.length) - 1)]; } myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 6); this.reload--; if (0 >= this.reload) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 10); this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.misslelauncher.start(); duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).sender = _parent._name; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; _parent.xp = _parent.xp + (1 * _root.veteran); eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = (10 + (_root.reload * 6)) + ((Math.random() * 60) / _parent.rank); } } }
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 3
stop();
Symbol 315 MovieClip Frame 4
stop();
Symbol 315 MovieClip Frame 5
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
stop();
Symbol 330 MovieClip Frame 3
stop();
Instance of Symbol 331 MovieClip in Symbol 333 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (0 < _parent.time)) { this.point = _root.enemylist[0]; myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this.reload--; if (0 >= this.reload) { this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.rocketfire.start(); duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).sender = _parent._name; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 10; } } }
Instance of Symbol 270 MovieClip "bullet" in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * _root.bulletspeed); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * (-_root.bulletspeed)); this.time = this.time - _root.bulletspeed; if ((0 >= this.time) and (this._name != "bullet")) { duplicateMovieClip (_root.beholder.cloud, "cloud" + _root.counter, _root.counter); eval ("_root.beholder.cloud" + _root.counter)._x = this._x; eval ("_root.beholder.cloud" + _root.counter)._y = this._y; eval ("_root.beholder.cloud" + _root.counter).sender = this.sender; _root.counter++; this.removeMovieClip(); } }
Instance of Symbol 275 MovieClip "enemy" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.bomb = 1; this.alive = 2; this.reload == 0; } onClipEvent (enterFrame) { this._x = this._x - this.speed; if (this._x < 0) { i = 0; while (i < _root.enemylist.length) { if (this._name == _root.enemylist[i]) { _root.enemylist.splice(i, 1); } i++; } removeMovieClip(this); } }
Instance of Symbol 281 MovieClip "cloud" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._xscale = _root.explosion; this._yscale = _root.explosion; this._rotation = Math.round(Math.random() * 360); i = 0; while (i < _root.enemylist.length) { if (this.hitTest("_root.beholder." + _root.enemylist[i])) { eval ("_root.beholder." + _root.enemylist[i]).health = eval ("_root.beholder." + _root.enemylist[i]).health - _root.damage; if (this.sender == "tower") { _root.xp++; _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; } if (0 >= eval ("_root.beholder." + _root.enemylist[i]).health) { q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = eval ("_root.beholder." + _root.enemylist[i])._x; eval ("_root.beholder.debris" + _root.counter)._y = eval ("_root.beholder." + _root.enemylist[i])._y; _root.counter++; q++; } if (this.sender != "tower") { eval ("_root.beholder." + this.sender).xp = eval ("_root.beholder." + this.sender).xp + (4 * _root.veteran); eval ("_root.beholder." + this.sender).rank = Math.round(eval ("_root.beholder." + this.sender).xp / 30); if (eval ("_root.beholder." + this.sender).rankicon._totalFrames < eval ("_root.beholder." + this.sender).rank) { eval ("_root.beholder." + this.sender).rank = eval ("_root.beholder." + this.sender).rankicon._totalFrames; } if (eval ("_root.beholder." + this.sender).rankicon._currentFrame != eval ("_root.beholder." + this.sender).rank) { duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = eval ("_root.beholder." + this.sender)._x; eval ("_root.beholder.icons" + _root.counter)._y = eval ("_root.beholder." + this.sender)._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(2); _root.counter++; eval ("_root.beholder." + this.sender).rankicon.gotoAndStop(eval ("_root.beholder." + this.sender).rank); } } _root.cash = _root.cash + Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = this._x; eval ("_root.beholder.icons" + _root.counter)._y = this._y; eval ("_root.beholder.icons" + _root.counter).cash = Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); _root.counter++; removeMovieClip("_root.beholder." + _root.enemylist[i]); _root.enemylist.splice(i, 1); } } i++; } this._alpha = 100; } onClipEvent (enterFrame) { if (this._name != "cloud") { this._xscale++; this._yscale++; this._alpha = this._alpha - 2; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 312 MovieClip "friendly" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.rank = 1; this.xp = 30; } onClipEvent (enterFrame) { if (this._name != "friendly") { if (this._x < (this.x - 3)) { this._x = this._x + 2; } else if (this.x < this._x) { this._x = this._x - 2; } } }
Instance of Symbol 314 MovieClip "debris" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._rotation = Math.round(Math.random() * 360); this.x = (Math.random() - 0.5) * 8; this.y = Math.random() * -6; this._alpha = 100; } onClipEvent (enterFrame) { this._x = this._x + this.x; this.y = this.y + 0.5; this._y = this._y + this.y; this._alpha = this._alpha - 5; if (20 >= this._alpha) { removeMovieClip(this); } }
Instance of Symbol 315 MovieClip "gunpowder" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._xscale = 50; this._yscale = 50; this._alpha = 100; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 22); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * -22); } onClipEvent (enterFrame) { if (this._name != "gunpowder") { this._xscale++; this._yscale++; this._alpha = this._alpha - 8; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 317 MovieClip "ecmexplosion" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { i = 0; while (i < _root.enemylist.length) { if (this.hitTest("_root.beholder." + _root.enemylist[i])) { eval ("_root.beholder." + _root.enemylist[i]).speed = eval ("_root.beholder." + _root.enemylist[i]).speed * 0.5; } i++; } this._alpha = 100; } onClipEvent (enterFrame) { if (this._name != "ecmexplosion") { this._xscale = this._xscale + 30; this._yscale = this._yscale + 30; this._alpha = this._alpha - 6; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 319 MovieClip "rocket" in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * (_root.bulletspeed + 20)); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * (-(_root.bulletspeed + 20))); this.time = this.time - (_root.bulletspeed + 20); if ((0 >= this.time) and (this._name != "rocket")) { duplicateMovieClip (_root.beholder.rocketcloud, "rocketcloud" + _root.counter, _root.counter); eval ("_root.beholder.rocketcloud" + _root.counter)._x = this._x; eval ("_root.beholder.rocketcloud" + _root.counter)._y = this._y; eval ("_root.beholder.rocketcloud" + _root.counter).sender = this.sender; _root.counter++; this.removeMovieClip(); } }
Instance of Symbol 321 MovieClip "rocketcloud" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { i = 0; while (i < _root.enemylist.length) { if (this.hitTest("_root.beholder." + _root.enemylist[i])) { eval ("_root.beholder." + _root.enemylist[i]).health = eval ("_root.beholder." + _root.enemylist[i]).health * 0.5; eval ("_root.beholder." + _root.enemylist[i]).health = eval ("_root.beholder." + _root.enemylist[i]).health - (_root.damage * 0.5); if (0 >= eval ("_root.beholder." + _root.enemylist[i]).health) { if (this.sender == "tower") { _root.xp++; _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; } q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = eval ("_root.beholder." + _root.enemylist[i])._x; eval ("_root.beholder.debris" + _root.counter)._y = eval ("_root.beholder." + _root.enemylist[i])._y; _root.counter++; q++; } if (this.sender != "tower") { eval ("_root.beholder." + this.sender).xp = eval ("_root.beholder." + this.sender).xp + (12 * _root.veteran); eval ("_root.beholder." + this.sender).rank = Math.round(eval ("_root.beholder." + this.sender).xp / 30); if (eval ("_root.beholder." + this.sender).rankicon._totalFrames < eval ("_root.beholder." + this.sender).rank) { eval ("_root.beholder." + this.sender).rank = eval ("_root.beholder." + this.sender).rankicon._totalFrames; } if (eval ("_root.beholder." + this.sender).rankicon._currentFrame != eval ("_root.beholder." + this.sender).rank) { duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = eval ("_root.beholder." + this.sender)._x; eval ("_root.beholder.icons" + _root.counter)._y = eval ("_root.beholder." + this.sender)._y; eval ("_root.beholder.icons" + _root.counter).gotoAndStop(2); _root.counter++; eval ("_root.beholder." + this.sender).rankicon.gotoAndStop(eval ("_root.beholder." + this.sender).rank); } } _root.cash = _root.cash + Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); duplicateMovieClip (_root.beholder.icons, "icons" + _root.counter, _root.counter); eval ("_root.beholder.icons" + _root.counter)._x = this._x; eval ("_root.beholder.icons" + _root.counter)._y = this._y; eval ("_root.beholder.icons" + _root.counter).cash = Math.round((800 * _root.gamelevel) - (600 - eval ("_root.beholder." + _root.enemylist[i])._x)); _root.counter++; removeMovieClip("_root.beholder." + _root.enemylist[i]); _root.enemylist.splice(i, 1); } } i++; } this._alpha = 100; } onClipEvent (enterFrame) { if (this._name != "rocketcloud") { this._xscale++; this._yscale++; this._alpha = this._alpha - 2; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 323 MovieClip "planebullet" in Symbol 334 MovieClip Frame 1
onClipEvent (enterFrame) { this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 20); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * -20); this.time = this.time - 20; if ((0 >= this.time) and (this._name != "planebullet")) { duplicateMovieClip (_root.beholder.planebulletcloud, "planebulletcloud" + _root.counter, _root.counter); eval ("_root.beholder.planebulletcloud" + _root.counter)._x = this._x; eval ("_root.beholder.planebulletcloud" + _root.counter)._y = this._y; _root.counter++; this.removeMovieClip(); } if (0 < _root.physicalshield.time) { if (this.hitTest(_root.physicalshield)) { _root.physicalshield.time = _root.physicalshield.time - 20; duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(5); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; removeMovieClip(this); } } }
Instance of Symbol 325 MovieClip "planebulletcloud" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this._alpha = 100; i = 0; while (i < _root.friendlylist.length) { if (this.hitTest("_root.beholder." + _root.friendlylist[i])) { q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = eval ("_root.beholder." + _root.friendlylist[i])._x; eval ("_root.beholder.debris" + _root.counter)._y = eval ("_root.beholder." + _root.friendlylist[i])._y; _root.counter++; q++; } eval ("_root.beholder." + _root.friendlylist[i]).health = eval ("_root.beholder." + _root.friendlylist[i]).health - (10 + (_root.level * 2)); eval ("_root.beholder." + _root.friendlylist[i]).healthbar._xscale = Math.round(eval ("_root.beholder." + _root.friendlylist[i]).health / (eval ("_root.beholder." + _root.friendlylist[i]).starthealth / 100)); if (0 >= eval ("_root.beholder." + _root.friendlylist[i]).health) { if (eval ("_root.beholder." + _root.friendlylist[i]).hitTest(_root._xmouse, _root._ymouse)) { _root.pointer.gotoAndStop(1); } removeMovieClip("_root.beholder." + _root.friendlylist[i]); _root.friendlylist.splice(i, 1); _root.units_available++; } } i++; } if (this.hitTest(_root.tower)) { _root.tower.health = _root.tower.health - (1 + Math.round((_root.level / 8) * _root.shield)); q = 0; while (q < 3) { duplicateMovieClip (_root.beholder.debris, "debris" + _root.counter, _root.counter); eval ("_root.beholder.debris" + _root.counter)._x = this._x; eval ("_root.beholder.debris" + _root.counter)._y = this._y; _root.counter++; q++; } } } onClipEvent (enterFrame) { if (this._name != "planebulletcloud") { this._xscale++; this._yscale = this._yscale + 20; this._alpha = this._alpha - 8; if (10 >= this._alpha) { this.removeMovieClip(); } } }
Instance of Symbol 330 MovieClip "icons" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.time = 30; } onClipEvent (enterFrame) { this.time--; this._y--; if (0 >= this.time) { removeMovieClip(this); } }
Instance of Symbol 333 MovieClip "friendlyfighter" in Symbol 334 MovieClip Frame 1
onClipEvent (load) { this.time = 0; } onClipEvent (enterFrame) { if (0 < this.time) { this._x = this._x + 3; if (640 < this._x) { this.time = 0; } } }
Instance of Symbol 335 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { if ((0 < _root.enemylist.length) and (0 < _parent._x)) { this.point = _root.enemylist[0]; myRadians = Math.atan2((eval ("_root.beholder." + this.point)._y - _parent._y) + this._y, (eval ("_root.beholder." + this.point)._x - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 6); this.reload--; if (0 >= this.reload) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 10); this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter).gotoAndStop(3); eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.misslelauncher.start(); duplicateMovieClip (_root.beholder.rocket, "rocket" + _root.counter, _root.counter); eval ("_root.beholder.rocket" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.rocket" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.rocket" + _root.counter).sender = _parent._name; eval ("_root.beholder.rocket" + _root.counter).t = this.t; this.x = eval ("_root.beholder." + this.point)._x; this.y = eval ("_root.beholder." + this.point)._y; _parent.xp++; eval ("_root.beholder.rocket" + _root.counter).time = Math.abs(Math.sqrt((((this.y - _parent._y) + this._y) * ((this.y - _parent._y) + this._y)) + (((this.x - _parent._x) + this._x) * ((this.x - _parent._x) + this._x)))); eval ("_root.beholder.rocket" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 60; } } }
Symbol 338 MovieClip Frame 1
stop();
Instance of Symbol 338 MovieClip "gun" in Symbol 340 MovieClip Frame 1
onClipEvent (load) { this.bla = this._x; } onClipEvent (enterFrame) { myRadians = Math.atan2((_root._ymouse - _parent._y) + this._y, (_root._xmouse - _parent._x) + this._x); myDegrees = Math.round((myRadians * 180) / Math.PI); this._rotation = myDegrees + 90; this._x = this._x + (Math.sin(_rotation * (Math.PI/180)) * 0); this._y = this._y + (Math.cos(_rotation * (Math.PI/180)) * 0); this._x = this._x + ((this.bla - this._x) / 3); this.reload--; if (0 >= this.reload) { if (((_root.menupicture._currentframe != 1) and (0 < _root.enemylist.length)) and (_root.pointer._currentFrame == 1)) { this._x = this._x - (Math.sin(_rotation * (Math.PI/180)) * 5); this.gotoAndPlay(2); duplicateMovieClip (_root.beholder.gunpowder, "gunpowder" + _root.counter, _root.counter); eval ("_root.beholder.gunpowder" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.gunpowder" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.gunpowder" + _root.counter)._rotation = this._rotation; _root.counter++; _root.flakgunsound.start(); duplicateMovieClip (_root.beholder.bullet, "bullet" + _root.counter, _root.counter); eval ("_root.beholder.bullet" + _root.counter)._x = _parent._x + this._x; eval ("_root.beholder.bullet" + _root.counter)._y = _parent._y + this._y; eval ("_root.beholder.bullet" + _root.counter).sender = "tower"; eval ("_root.beholder.bullet" + _root.counter).time = Math.abs(Math.sqrt((((_root._ymouse - _parent._y) + this._y) * ((_root._ymouse - _parent._y) + this._y)) + (((_root._xmouse - _parent._x) + this._x) * ((_root._xmouse - _parent._x) + this._x)))); eval ("_root.beholder.bullet" + _root.counter)._rotation = this._rotation; _root.counter++; this.reload = 3 + _root.reload; } } }
Symbol 347 Button
on (release) { this.play(); }
Symbol 351 Button
on (release) { _root._quality = "high"; }
Symbol 354 Button
on (release) { _root._quality = "medium"; }
Symbol 358 Button
on (release) { _root.play(); }
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
stop();
Symbol 362 Button
on (release) { this.play(); }
Symbol 365 MovieClip Frame 1
stopAllSounds();
Symbol 365 MovieClip Frame 2
stop();
Symbol 365 MovieClip Frame 3
stopAllSounds();
Symbol 365 MovieClip Frame 4
stop();
Symbol 365 MovieClip Frame 5
stopAllSounds();
Symbol 365 MovieClip Frame 6
stop();
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 2
stop();
Symbol 410 MovieClip Frame 3
stop();
Symbol 410 MovieClip Frame 4
stop();
Symbol 410 MovieClip Frame 5
stop();
Symbol 410 MovieClip Frame 6
stop();
Symbol 410 MovieClip Frame 7
stop();
Symbol 410 MovieClip Frame 8
stop();
Symbol 410 MovieClip Frame 9
stop();
Symbol 410 MovieClip Frame 10
stop();
Symbol 410 MovieClip Frame 11
stop();
Symbol 410 MovieClip Frame 12
stop();
Symbol 410 MovieClip Frame 13
stop();
Symbol 410 MovieClip Frame 14
stop();
Symbol 410 MovieClip Frame 15
stop();
Symbol 411 Button
on (release) { if ((_root.cash >= 6000) and (_root.friendlylist.length < 8)) { _root.units_available--; _root.cash = _root.cash - 6000; _root.friendlylist.push("friendly" + _root.counter); duplicateMovieClip (_root.beholder.friendly, "friendly" + _root.counter, _root.counter); eval ("_root.beholder.friendly" + _root.counter).health = _root.hitpoints; eval ("_root.beholder.friendly" + _root.counter).starthealth = _root.hitpoints; i = 0; while (i < _root.friendlylist.length) { eval ("_root.beholder." + _root.friendlylist[i]).x = 200 + (i * 42); i++; } eval ("_root.beholder.friendly" + _root.counter).gotoAndStop(1); _root.counter++; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(6); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 412 Button
on (release) { if ((_root.cash >= 4000) and (0 < _root.damage_available)) { _root.damage_available--; _root.cash = _root.cash - 4000; _root.damage = Math.round(_root.damage * 1.1); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(3); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 413 Button
on (release) { if ((_root.cash >= 7000) and (0 < _root.reload_available)) { _root.reload_available--; _root.cash = _root.cash - 7000; _root.reload = Math.round(_root.reload * 0.8); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(4); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 414 Button
on (release) { if ((_root.cash >= 8000) and (0 < _root.bulletspeed_available)) { _root.cash = _root.cash - 8000; _root.bulletspeed = Math.round(_root.bulletspeed * 1.1); _root.bulletspeed_available--; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(5); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 415 Button
on (release) { if (_root.cash >= 2000) { _root.cash = _root.cash - 2000; _root.tower.health = _root.tower.health + 50; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(2); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 416 Button
on (release) { if ((_root.cash >= 20000) and (_root.friendlylist.length < 8)) { _root.units_available--; _root.cash = _root.cash - 20000; _root.friendlylist.push("friendly" + _root.counter); duplicateMovieClip (_root.beholder.friendly, "friendly" + _root.counter, _root.counter); eval ("_root.beholder.friendly" + _root.counter).health = _root.hitpoints; eval ("_root.beholder.friendly" + _root.counter).starthealth = _root.hitpoints; i = 0; while (i < _root.friendlylist.length) { eval ("_root.beholder." + _root.friendlylist[i]).x = 200 + (i * 42); i++; } eval ("_root.beholder.friendly" + _root.counter).gotoAndStop(2); _root.counter++; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(7); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 423 Button
on (release) { if ((_root.cash >= 15000) and (_root.friendlylist.length < 8)) { _root.units_available--; _root.cash = _root.cash - 15000; _root.friendlylist.push("friendly" + _root.counter); duplicateMovieClip (_root.beholder.friendly, "friendly" + _root.counter, _root.counter); eval ("_root.beholder.friendly" + _root.counter).health = _root.hitpoints; eval ("_root.beholder.friendly" + _root.counter).starthealth = _root.hitpoints; i = 0; while (i < _root.friendlylist.length) { eval ("_root.beholder." + _root.friendlylist[i]).x = 200 + (i * 42); i++; } eval ("_root.beholder.friendly" + _root.counter).gotoAndStop(3); _root.counter++; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(8); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 424 Button
on (release) { if ((_root.cash >= 10000) and (_root.radarcentre._x < 0)) { _root.cash = _root.cash - 10000; _root.radar_available--; _root.accuracy = Math.round(_root.accuracy * 0.7); _root.radarcentre._x = 100; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(9); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 427 Button
on (release) { if ((_root.cash >= 10000) and (_root.radarcentreadvanced._x < 0)) { _root.cash = _root.cash - 10000; _root.radarextended_available--; _root.accuracy = Math.round(_root.accuracy * 0.8); _root.radarcentreadvanced._x = 100; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(10); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 429 Button
on (release) { if ((_root.cash >= 6000) and (0 < _root.shield_available)) { _root.shield_available--; _root.cash = _root.cash - 6000; _root.shield = _root.shield - 0.25; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(11); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 431 Button
on (release) { if ((_root.cash >= 3000) and (0 < _root.hitpoints_available)) { _root.cash = _root.cash - 3000; _root.hitpoints_available--; _root.hitpoints = Math.round(_root.hitpoints * 1.2); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(12); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 433 Button
on (release) { if ((_root.cash >= 90000) and (0 < _root.rockettower_available)) { _root.rockettower_available--; _root.cash = _root.cash - 90000; _root.tower.gotoAndStop(2); _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(13); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 435 Button
on (release) { if ((_root.cash >= 100000) and (_root.laserturret._x < 0)) { _root.cash = _root.cash - 100000; _root.laserturret_available--; _root.laserturret._x = 70; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(14); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 438 Button
on (release) { if ((_root.cash >= 9000) and (0 < _root.veteran_available)) { _root.veteran_available--; _root.cash = _root.cash - 9000; _root.veteran = _root.veteran + 0.5; _root.buy.start(); } } on (rollOver) { this.menucircle.gotoAndStop(15); } on (rollOut) { this.menucircle.gotoAndStop(1); }
Symbol 443 Button
on (release) { if (_root.xp >= 60) { _root.pointer.gotoAndStop(2); _root.xp = _root.xp - 60; _root.buy.start(); _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; if (_root.xp < 60) { _root.menupicture.specialbar.gotoAndStop(1); _root.menupicture.specialbar.bar.gotoAndStop(1); } } }
Symbol 444 Button
on (release) { if ((_root.xp >= 60) and (_root.beholder.friendlyfighter.time == 0)) { _root.xp = _root.xp - 60; _root.buy.start(); _root.beholder.friendlyfighter.time = 1; _root.beholder.friendlyfighter._x = -100; _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; if (_root.xp < 60) { _root.menupicture.specialbar.gotoAndStop(1); _root.menupicture.specialbar.bar.gotoAndStop(1); } } }
Symbol 445 Button
on (release) { if (_root.xp >= 60) { _root.pointer.gotoAndStop(3); _root.xp = _root.xp - 60; _root.buy.start(); _root.specialcredits = Math.floor(_root.xp / 60); _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; if (_root.xp < 60) { _root.menupicture.specialbar.gotoAndStop(1); _root.menupicture.specialbar.bar.gotoAndStop(1); } } }
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 2
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 2
stop();
Symbol 452 MovieClip Frame 1
menucircle.gotoAndStop(1); stop();
Symbol 452 MovieClip Frame 2
menucircle.gotoAndStop(16); stop();
Instance of Symbol 451 MovieClip "specialbar" in Symbol 452 MovieClip Frame 2
onClipEvent (load) { _root.menupicture.specialbar.bar._xscale = (_root.xp - (Math.floor(_root.xp / 60) * 60)) / 2; }
Symbol 459 Button
on (release) { this.play(); }
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 2
this.x = 300; this.y = 150; stop();
Symbol 489 MovieClip Frame 3
this.x = 120; this.y = 80; stop();
Symbol 489 MovieClip Frame 4
this.x = 200; this.y = 170; stop();
Symbol 489 MovieClip Frame 5
this.x = 300; this.y = 150; stop();
Symbol 489 MovieClip Frame 6
this.x = _root.menupicture._x + 86; this.y = _root.menupicture._y; stop();
Symbol 489 MovieClip Frame 7
this.x = _root.menupicture._x + 90; this.y = _root.menupicture._y + 80; stop();
Symbol 489 MovieClip Frame 8
this.x = _root.menupicture._x; this.y = _root.menupicture._y; stop();
Symbol 489 MovieClip Frame 9
this.x = 500; this.y = 260; stop();
Symbol 489 MovieClip Frame 10
this.x = 300; this.y = 150; stop();
Symbol 489 MovieClip Frame 11
this.x = 300; this.y = 150; if (_root.adviseron == "1") { this.play(); } else { this.stop(); }
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 494 MovieClip Frame 3
stop();
Symbol 502 Button
on (release) { stopAllSounds(); _root.play(); }

Library Items

Symbol 1 Sound [missle]
Symbol 2 Sound [warflakgunsound]
Symbol 3 Sound [warecmsound]
Symbol 4 Sound [buy]
Symbol 5 GraphicUsed by:245 247 271 273 303 331 335 338 359  Timeline
Symbol 6 GraphicUsed by:26
Symbol 7 FontUsed by:8
Symbol 8 TextUses:7Used by:26 237  Timeline
Symbol 9 GraphicUsed by:17 128 138 145 148 288 414 415 433 438 503
Symbol 10 GraphicUsed by:17 503
Symbol 11 FontUsed by:13 15 16 18 22 34 38 42 46 51 54 56 60 66 68 72 76 84 87 153 154 155 156 157 158 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 196 201 204 206 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 228 230 231 232 233 234 235 236 242 250 252 254 255 256 257 258 259 261 344 346 348 350 353 355 356 361 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 417 418 419 420 421 422 425 426 428 430 432 434 436 437 439 440 441 454 455 457 461 462 465 466 467 468 469 471 472 473 475 476 478 479 480 481 483 484 485 486 487 488 491 493 496 497 498 500 504 505
Symbol 12 FontUsed by:13 15 27 29 240 241 283 284 286 287 326 327 449
Symbol 13 TextUses:11 12Used by:17 237 503
Symbol 14 GraphicUsed by:17 503
Symbol 15 TextUses:11 12Used by:17 503
Symbol 16 TextUses:11Used by:17 503
Symbol 17 ButtonUses:9 10 13 14 15 16Used by:26 237 359
Symbol 18 EditableTextUses:11Used by:26
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:25
Symbol 22 TextUses:11Used by:25
Symbol 23 GraphicUsed by:25
Symbol 24 SoundUsed by:25 36 40 44 48 53 58 62 70 74 78 86 199 203 229 263 351 354 358 502
Symbol 25 ButtonUses:21 22 23 24Used by:26
Symbol 26 MovieClipUses:6 8 17 18 19 20 25Used by:Timeline
Symbol 27 TextUses:12Used by:237
Symbol 28 GraphicUsed by:237
Symbol 29 TextUses:12Used by:237
Symbol 30 SoundUsed by:237
Symbol 31 GraphicUsed by:237
Symbol 32 GraphicUsed by:237
Symbol 33 GraphicUsed by:36
Symbol 34 TextUses:11Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 ButtonUses:33 34 35 24Used by:237
Symbol 37 GraphicUsed by:40
Symbol 38 TextUses:11Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:37 38 39 24Used by:237
Symbol 41 GraphicUsed by:44
Symbol 42 TextUses:11Used by:44
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:41 42 43 24Used by:237
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Symbol 238 SoundUsed by:365  Timeline
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Instance Names

"tower"Frame 3Symbol 248 MovieClip
"levelbreak"Frame 3Symbol 264 MovieClip
"radarcentre"Frame 3Symbol 266 MovieClip
"radarcentreadvanced"Frame 3Symbol 268 MovieClip
"beholder"Frame 3Symbol 334 MovieClip
"laserturret"Frame 3Symbol 337 MovieClip
"ship"Frame 3Symbol 340 MovieClip
"physicalshield"Frame 3Symbol 342 MovieClip
"musicplayer"Frame 3Symbol 365 MovieClip
"menupicture"Frame 3Symbol 452 MovieClip
"adviser"Frame 3Symbol 489 MovieClip
"pointer"Frame 3Symbol 494 MovieClip
"ranksymbol"Frame 4Symbol 299 MovieClip
"choosegamelevel"Symbol 237 MovieClip Frame 4Symbol 82 MovieClip
"explantation"Symbol 237 MovieClip Frame 5Symbol 194 MovieClip
"gun"Symbol 248 MovieClip Frame 1Symbol 245 MovieClip
"gun"Symbol 248 MovieClip Frame 2Symbol 247 MovieClip
"rankicon"Symbol 312 MovieClip Frame 1Symbol 299 MovieClip
"healthbar"Symbol 312 MovieClip Frame 1Symbol 302 MovieClip
"gun"Symbol 312 MovieClip Frame 1Symbol 303 MovieClip
"bullet"Symbol 334 MovieClip Frame 1Symbol 270 MovieClip
"enemy"Symbol 334 MovieClip Frame 1Symbol 275 MovieClip
"cloud"Symbol 334 MovieClip Frame 1Symbol 281 MovieClip
"friendly"Symbol 334 MovieClip Frame 1Symbol 312 MovieClip
"debris"Symbol 334 MovieClip Frame 1Symbol 314 MovieClip
"gunpowder"Symbol 334 MovieClip Frame 1Symbol 315 MovieClip
"ecmexplosion"Symbol 334 MovieClip Frame 1Symbol 317 MovieClip
"rocket"Symbol 334 MovieClip Frame 1Symbol 319 MovieClip
"rocketcloud"Symbol 334 MovieClip Frame 1Symbol 321 MovieClip
"planebullet"Symbol 334 MovieClip Frame 1Symbol 323 MovieClip
"planebulletcloud"Symbol 334 MovieClip Frame 1Symbol 325 MovieClip
"icons"Symbol 334 MovieClip Frame 1Symbol 330 MovieClip
"friendlyfighter"Symbol 334 MovieClip Frame 1Symbol 333 MovieClip
"gun"Symbol 340 MovieClip Frame 1Symbol 338 MovieClip
"bar"Symbol 451 MovieClip Frame 1Symbol 447 MovieClip
"menucircle"Symbol 452 MovieClip Frame 1Symbol 410 MovieClip
"specialbar"Symbol 452 MovieClip Frame 2Symbol 451 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 2 as "warflakgunsound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "warecmsound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "buy"

Labels

"loaded"Symbol 26 MovieClip Frame 4

Dynamic Text Variables

loadingroundedSymbol 18 EditableText""
_root.cashSymbol 240 EditableText""
_root.tower.healthSymbol 241 EditableText""
_root.waittextSymbol 252 EditableText""
_root.levelSymbol 255 EditableText""
bonuscashSymbol 256 EditableText"0"
healthSymbol 283 EditableText""
starthealthSymbol 284 EditableText""
TextField22Symbol 286 EditableText"/"
ranknameSymbol 287 EditableText""
cashSymbol 327 EditableText""
_root.damage_availableSymbol 373 EditableText""
_root.reload_availableSymbol 376 EditableText""
_root.bulletspeed_availableSymbol 379 EditableText""
_root.units_availableSymbol 382 EditableText""
_root.units_availableSymbol 385 EditableText""
_root.units_availableSymbol 388 EditableText""
_root.radar_availableSymbol 391 EditableText""
_root.radarextended_availableSymbol 394 EditableText""
_root.shield_availableSymbol 397 EditableText""
_root.hitpoints_availableSymbol 400 EditableText""
_root.rockettower_availableSymbol 403 EditableText""
_root.laserturret_availableSymbol 406 EditableText""
_root.veteran_availableSymbol 409 EditableText""
_root.specialcreditsSymbol 449 EditableText""
_root.levelSymbol 498 EditableText""
_root.rankendnameSymbol 504 EditableText""




http://swfchan.com/3/11224/info.shtml
Created: 7/6 -2019 13:27:41 Last modified: 7/6 -2019 13:27:41 Server time: 11/05 -2024 11:32:25