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Battle Tanks.swf

This is the info page for
Flash #11227

(Click the ID number above for more basic data on this flash file.)


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Game Instructions

Game Instructions

Press Space to continue...

Datasphere file: Keys to use

Move foward  : Up                   Turn left  : Left
Move back     : Down               Turn right: Right
Shoot with space
Map zoom in  : X                     Sound (on/off): S
Map zoom out: Z                     Pause (on/off): P

Datasphere file: Enemy tank

Maneuverability

Datasphere file: Advanced tank

Datasphere file: Phantom tank

Datasphere file: Laser pick up

Datasphere file: Repair pick up

Datasphere file: Shield pick up

Datasphere file: Genocide pick up

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<p align="left"></p><p align="left"></p>

MENU

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Pause (P)

Sound (S)

Main Menu

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Pause (P)

Sound (S)

Main Menu

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score:

<p align="left"></p>

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ActionScript [AS1/AS2]

Frame 1
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); prel.gotoAndStop(tgPrel); if (b1 >= b2) { gotoAndPlay ("intro"); }
Frame 4
if (35 >= Math.round(b1 / 1024)) { gotoAndPlay ("loop1"); }
Frame 5
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 1; if (9 >= tg) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 9
if (100 >= Math.round(b1 / 1024)) { gotoAndPlay ("loop2"); }
Frame 11
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgPrel - 2; if (9 >= tgPrel) { procent = "0" + tg; trace(procent); } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 14
if (b1 < b2) { gotoAndPlay ("loop3"); }
Frame 15
procent = "--"; prel.gotoAndStop(100);
Frame 141
fscommand ("allowscale", false); fscommand ("showmenu", false); stop();
Frame 142
sc = 0; sunet = true; Ok = 1; sc = 0; w.t = getTimer(); pre.f = 0; s = ""; w.gotoAndStop(2); lev = 0; lT = new Array(10); lT[0] = " <u>Mission 1: <b>Enter Proxyma</b></u><br><br>You have found a portal into the enemy world. Go there<br>and destroy the portal guards. Be careful, the spies<br>have reported the presence of many tanks. Try to destroy <br><b>6</b> simple tanks.<br>Good luck!<br><br><br>"; lT[1] = " <u>Mission 2: <b>Get Ready</b></u><br><br>Congratulations!!!<br>You passed the level and now you are about to enter<br>into the maze. You need to hunt <b>5 advanced</b> tanks.<br>Try to find out as many objects possibile.<br>Good luck!<br><br><br>"; lT[2] = " <u>Mission 3: <b>The Maze</b></u><br><br>Congratulations!!!<br>You have entered into the maze, here is a small base of <br>the enemies. Try to collect <b>5 pick ups</b> to make your tank <br>more powerful. Watch out for the enemy tanks!<br>Good luck!"; lT[3] = " <u>Mission 4: <b>The Bridge</b></u><br><br>Congratulations!!!<br>You will encounter special troops of the enemies in <br>this level.There are some phantom tanks, waiting for <br>you. Try to eliminate <b>5 phantom</b> tanks.<br>Good luck!"; lT[4] = " <u>Mission 5: <b>Proxyma's Fall</b></u><br><br>Congratulations!!!<br>You have entered into the center of the maze and <br>activated the auto-destruction program. There are only <br>5 minutes left before the final explosion. But, you need <br><b>3 minutes</b> to activate the <b>teleport</b>and get back to <br>your home. <br>Good luck!"; lE = new Array(10); lF = new Array(10); lE[0] = "<u>Mission 1:</u> Enter Proxyma<br>Destroy "; lF[0] = "</b> enemy tanks"; lE[1] = "<u>Mission 2:</u> Get Ready<br>Destroy <b>"; lF[1] = "</b> advanced tanks"; lE[2] = "<u>Mission 3:</u> The maze<br>Collect <b>"; lF[2] = "</b> pick ups"; lE[3] = "<u>Mission 4:</u> The Bridge<br>Destroy <b>"; lF[3] = "</b> phantom tanks"; lE[4] = "<u>Mission 5:</u> Proxyma's Fall<br>Survive <b>"; lF[4] = "</b> in the center"; stop();
Instance of Symbol 85 MovieClip "w" in Frame 142
onClipEvent (enterFrame) { if (Key.isDown(83)) { if (_parent.sunet) { _parent.sunet = false; } else { _parent.sunet = true; } } if (_parent.Ok == 1) { _parent.Ok = 2; _parent.rec = _parent.tr; } if (Key.isDown(32) && (_parent.Ok == 2)) { _parent.gotoAndStop("Start"); } if (c < l) { c++; _parent.ss = _parent.ss add s.charAt(c); _parent.s = _parent.ss; if (c < l) { _parent.s = _parent.s add "|"; } } }
Instance of Symbol 265 MovieClip "pre" in Frame 142
onClipEvent (enterFrame) { f++; if (36 < f) { f = 1; r++; } if (5 < r) { if (_currentframe == _totalframes) { gotoAndStop (141); } else { nextFrame(); } } o.gotoAndStop(f); }
Frame 143
if (sunet) { w2.gotoAndStop("show"); } ss = ""; w.c = -1; s = ""; w.s = Lt[lev]; w.l = w.s.length; w.t2 = getTimer(); dt = 1; if (lev == 0) { dt = 6; } if (lev == 1) { dt = 5; } if (lev == 2) { dt = 5; } if (lev == 3) { dt = 5; } stop();
Instance of Symbol 85 MovieClip "w" in Frame 143
onClipEvent (enterFrame) { if (Key.isDown(83) && (500 < (getTimer() - t2))) { if (_parent.sunet) { _parent.sunet = false; } else { _parent.sunet = true; } if (_parent.sunet) { t2 = getTimer(); _parent.w2.gotoAndStop("show"); } else { t2 = getTimer(); _parent.w2.gotoAndStop(1); stopAllsunets(); } } if (_currentframe == 1) { c++; _parent.ss = _parent.ss add s.charAt(c); _parent.s = _parent.ss; if (c < s.length) { _parent.s = _parent.s add "|"; } else { gotoAndStop (142); } if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.s = s; t = getTimer(); gotoAndStop (142); } } if (_currentframe == 2) { if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.time = getTimer(); _parent.gotoAndStop("Game"); } } }
Frame 144
stopAllSounds(); pause = false; small.level = 0; tmsg = ""; w0.s = "Game started"; shl = 0; lsr = 0; gen = 0; flw = 0; ls = 0; la = 0; lp = 0; lo = 0; li = 0; ma = 0; mx = 0; my = 0; arm = 100; can.bg.gotoAndStop(100); armor.st = -1; small.sc = 1; small.old = 0; small.T2 = getTimer(); small.T1 = getTimer(); small.tt = 0; small.old = 0; tmax = lev + 3; te = 0; msg = (lE[lev] add dt) add LF[lev]; generate_map(); small.move = true; small.change = true; Ox = new Array(82); Oy = new Array(82); Ot = new Array(82); Oa = new Array(82); tn = 0; Tx = new Array(10); Ty = new Array(10); Ta = new Array(10); Ta2 = new Array(10); Ts = new Array(10); Tst = new Array(10); Tt = new Array(10); Tp = new Array(10); T_t = new Array(10); Gn = 0; Gx = new Array(10); Gy = new Array(10); Ga = new Array(10); Gt = new Array(10); Gp = new Array(10); Ps = new Array(3); Pp = new Array(3); Pr = new Array(3); Ps[0] = 0.025; Ps[1] = 0.05; Ps[2] = 0.075; Pp[0] = 1; Pp[1] = 2; Pp[2] = 3; Pr[0] = 2.5; Pr[1] = 5; Pr[2] = 10; Pg[0] = 10; Pg[1] = 15; Pg[2] = 20; en = 0; Ex = new Array(10); Ey = new Array(10); Et = new Array(10); Ea = new Array(10); small.Ox = new Array(110); small.Oy = new Array(110); small.Oa = new Array(110); small.Ot = new Array(110); small.Op = new Array(110); i = 0; while (i < 9) { j = 0; while (j < 9) { k = (i * 9) + j; Ox[k] = (i - 4) * 2; Oy[k] = (j - 4) * 2; Ot[k] = int(random(2)) + 1; Oa[k] = int(random(360) / 10); if (Ot[k] == 1) { Ox[k] = Ox[k] + (int(random(1)) - 1); Oy[k] = Oy[k] + (int(random(1)) - 1); } if ((Ox[k] == 0) && (Oy[k] == 0)) { Ox[k] = int(random(4)) * 0.25; } j++; } i++; } stop();
Instance of Symbol 282 MovieClip "bg" in Frame 144
/* no clip actions */
Instance of Symbol 327 MovieClip "small" in Frame 144
onClipEvent (enterFrame) { function control() { time = getTimer() - _parent.t; if (Key.isDown(32) && (500 < dt)) { if (_parent.can.bg._currentFrame == 50) { _parent.Gx[_parent.Gn] = _parent.mx; _parent.Gy[_parent.Gn] = _parent.my; _parent.Ga[_parent.Gn] = _parent.ma; _parent.Gt[_parent.Gn] = 0; _parent.Gp[_parent.Gn] = 0; _parent.Gn++; _parent.can.bg.gotoAndStop(1); if (_parent.sunet) { if (_parent.lsr) { _parent.w2.gotoAndPlay("Laser"); } else { _parent.w2.gotoAndPlay("Cannon"); } } } } if (Key.isDown(90)) { sc = sc + 0.5; if (2.5 < sc) { sc = 2.5; } change = true; } if (Key.isDown(88)) { sc = sc - 0.5; if (sc < 0.5) { sc = 0.5; } change = true; } if (Key.isDown(37)) { ma = _parent.ma - 10; if (ma < 0) { ma = 350; } _parent.ma = ma; _parent.bg._x = (-_parent.ma) * 4; change = true; } if (Key.isDown(39)) { ma = _parent.ma + 10; if (350 < ma) { ma = 0; } _parent.ma = ma; _parent.bg._x = (-_parent.ma) * 4; change = true; } if (Key.isDown(38)) { ma = ((_parent.ma + 90) * Math.PI) / 180; my = _parent.my + (0.25 * Math.sin(ma)); mx = _parent.mx - (0.25 * Math.cos(ma)); if (free(mx, my) && (Tfree(mx, my, -1))) { _parent.my = my; _parent.mx = mx; change = true; } } if (Key.isDown(40)) { ma = ((_parent.ma + 90) * Math.PI) / 180; my = _parent.my - (0.25 * Math.sin(ma)); mx = _parent.mx + (0.25 * Math.cos(ma)); if (free(mx, my) && (TFree(mx, my, -1))) { _parent.my = my; _parent.mx = mx; change = true; } } } function generate_tank() { tt++; if (((tt % 24) == 0) && (_parent.tn < _parent.tmax)) { do { A = ((_parent.tn + int(random(10))) * 360) / _parent.tmax; x = _parent.mx + (2.5 * Math.cos((A * Math.PI) / 180)); y = _parent.my + (2.5 * Math.sin((A * Math.PI) / 180)); } while ((!free(x, y)) && (!Tfree(x, y, _parent.tn))); _parent.Tx[_parent.tn] = x; _parent.Ty[_parent.tn] = y; _parent.Ta[_parent.tn] = int(random(36)) * 10; if (_parent.lev == 0) { l = 1; } if ((0 < _parent.lev) && (_parent.lev < 3)) { l = 2; } if (2 < _parent.lev) { l = 3; } _parent.Tt[_parent.tn] = int(random(l)); _parent.Ts[_parent.tn] = 0; _parent.Tst[_parent.tn] = 0; _parent.Tp[_parent.tn] = _parent.Pp[_parent.Tt[_parent.tn]]; _parent.Tt[_parent.tn] = _parent.Tt[_parent.tn] + 5; _parent.T_t[_parent.tn] = 0; _parent.tn++; move = true; } } function show_map() { i = 0; while (i < 81) { tellTarget ("p" add i) { _x = 300; }; i++; } ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < 81) { t = _parent.Ot[i]; x = _parent.Ox[i] - _parent.mx; y = _parent.Oy[i] - _parent.my; if (y < -9) { _parent.Oy[i] = _parent.Oy[i] + 18; } if (9 < y) { _parent.Oy[i] = _parent.Oy[i] - 18; } if (x < -9) { _parent.Ox[i] = _parent.Ox[i] + 18; } if (9 < x) { _parent.Ox[i] = _parent.Ox[i] - 18; } r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Oa[i] - _parent.ma; ra = ra % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 1; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t); }; i++; } change = false; } function show_tank() { i = 0; while (i < 10) { tellTarget ("p" add (i + 82)) { _x = 300; }; i++; } ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < _parent.tn) { t = _parent.Tt[i]; x = _parent.Tx[i] - _parent.mx; y = _parent.Ty[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Ta[i] - _parent.ma; ra = ra % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 81; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t); }; i++; } i = _parent.Tn; while (i < 10) { tellTarget ("p" add (i + 82)) { _x = 300; }; i++; } change = false; move = false; } function tanks() { if (0 < tt) { l = ""; ll = 1; i = 0; while (i < _parent.tn) { x = _parent.Tx[i] - _parent.mx; y = _parent.Ty[i] - _parent.my; tt2 = _parent.Tt[i] - 5; Ps = _parent.Ps[tt2]; Pr = _parent.Pr[tt2]; Pg = _parent.Pg[tt2]; if (((-0.5 < x) && (x < 0.5)) && (y < 0)) { ll = 2; } d = Math.sqrt((x * x) + (y * y)); a2 = (Math.atan(y / x) * 180) / Math.PI; if (x < 0) { a2 = 180 + a2; } else if (y < 0) { a2 = 360 + a2; } a2 = (270 - a2) % 360; a = _parent.Ta[i]; if (((a2 - Pr) < a) && (a < (a2 + Pr))) { l = "traced"; } if (0 < _parent.Tst[i]) { _parent.Tst[i]--; } if ((_parent.Tst[i] == 0) && (l != "")) { _parent.Ts[i] = 5; } if ((_parent.Ts[i] == 0) && (3 < d)) { _parent.Ts[i] = 1; } if (_parent.Ts[i] == 0) { a = (_parent.Ta[i] * Math.PI) / 180; ca = Math.cos(a); sa = Math.sin(a); y = _parent.Ty[i] + (Ps * Math.cos(a)); x = _parent.Tx[i] + (Ps * Math.sin(a)); if (free(x, y) && (Tfree(x, y, i))) { _parent.Tx[i] = x; _parent.Ty[i] = y; } else { _parent.Ts[i] = 3; } } if (_parent.Ts[i] == 1) { a = _parent.Ta[i]; if (a < a2) { a = a + Pr; } if (a2 < a) { a = a - Pr; } if (((a2 - Pr) < a) && (a < (a2 + Pr))) { _parent.Ts[i] = 2; } _parent.Ta[i] = a % 360; } if (_parent.Ts[i] == 2) { a = (_parent.Ta[i] * Math.PI) / 180; ca = Math.cos(a); sa = Math.sin(a); y = _parent.Ty[i] + (Ps * Math.cos(a)); x = _parent.Tx[i] + (Ps * Math.sin(a)); if (free(x, y) && (Tfree(x, y, i))) { _parent.Tx[i] = x; _parent.Ty[i] = y; } else { _parent.Ts[i] = 3; } } if (_parent.Ts[i] == 3) { if (_parent.T_t[i] < 5) { _parent.T_t[i]++; a = (_parent.Ta[i] * Math.PI) / 180; ca = Math.cos(a); sa = Math.sin(a); y = _parent.Ty[i] - (Ps * Math.cos(a)); x = _parent.Tx[i] - (Ps * Math.sin(a)); if (free(x, y) && (Tfree(x, y, i))) { _parent.Tx[i] = x; _parent.Ty[i] = y; } else { _parent.Ts[i] = 4; _parent.Ta2[i] = int(random(36)) * 10; _parent.T_t[i] = 0; } } else { _parent.Ts[i] = 4; _parent.Ta2[i] = int(random(36) * 10); _parent.T_t[i] = 0; } } if (_parent.Ts[i] == 4) { a = _parent.Ta[i]; a2 = _parent.Ta2[i]; if (a < a2) { a = a + Pr; } if (a2 < a) { a = a - Pr; } if (((a2 - (Pr + 5)) < a) && (a < (a2 + (Pr + 5)))) { _parent.Ts[i] = 0; } _parent.Ta[i] = a % 360; } if ((_parent.Ts[i] == 5) && (level == 0)) { _parent.Gx[_parent.Gn] = _parent.Tx[i]; _parent.Gy[_parent.Gn] = _parent.Ty[i]; _parent.Ga[_parent.Gn] = _parent.Ta[i]; _parent.Gt[_parent.Gn] = 1; _parent.Gp[_parent.Gn] = 0; _parent.Gn++; _parent.Ts[i] = 0; _parent.Tst[i] = 12; } i++; } move = true; _parent.x.txt = l; _parent.x.gotoAndStop(ll); } } function guns() { ma = (_parent.ma * Math.PI) / 180; j = 0; while (j < 10) { tellTarget ("p" add (j + 92)) { _x = 300; }; j++; } i = 0; while (i < _parent.Gn) { if (_parent.Gp[i] < 12) { score = 0; _parent.Gp[i]++; t = _parent.Gt[i]; a = (_parent.Ga[i] * Math.PI) / 180; x = _parent.Gx[i] - _parent.mx; y = _parent.Gy[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); if ((r < 0.2) && (_parent.Gt[i] == 1)) { _parent.Gp[i] = 13; if (_parent.shl == 0) { _parent.arm = _parent.arm - 10; } _parent.armor.st++; if (_parent.arm < 0) { _parent.armor.gotoAndStop(51); } } y = _parent.Gy[i] + (0.5 * Math.cos(a)); x = _parent.Gx[i] + (0.5 * Math.sin(a)); if (!free(x, y, 1)) { _parent.Gp[i] = 13; } if (!Tfree(x, y, -1)) { _parent.Tp[tg]--; if ((0 < _parent.gen) && (_parent.Gt[i] == 0)) { GS = 0; GA = 0; GP = 0; j = 0; while (j < _parent.tn) { _parent.Tp[j] = 0; if (_parent.Tt[i] == 5) { GS++; } if (_parent.Tt[i] == 6) { GA++; } if (_parent.Tt[i] == 7) { GP++; } j++; } if (0 < GS) { Gs--; } if (0 < Gp) { Gp--; } if (0 < Ga) { Ga--; } _parent.LS = _parent.LS + Gs; _parent.LA = _parent.LA + Ga; _parent.LP = _parent.LP + Gp; _parent.tn = 1; _parent.gen = 0; score = score + (((GS * 1000) + (GA * 2000)) + (GP * 3000)); } if (_parent.Tp[tg] < 1) { if (((int(random(10)) % 3) == 0) && (_parent.GT[i] == 0)) { _parent.w0.s = "Pick up avaiable"; if (_parent.sunet) { _parent.w1.gotoAndPlay("effect"); } _parent.Ex[_parent.en] = _parent.Tx[tg]; _parent.Ey[_parent.en] = _parent.Ty[tg]; _parent.Et[_parent.en] = int(random(4)); _parent.Ea[_parent.en] = _parent.Ta[tg]; if (_parent.en < 4) { _parent.en++; } } s12 = _parent.Tt[tg] - 4; if (s12 == 1) { _parent.LS++; } if (s12 == 2) { _parent.LA++; } if (s12 == 3) { _parent.LP++; } score = score + (s12 * 1000); if (_parent.Gt[i] == 0) { _parent.sc = _parent.sc + score; } j = tg; while (j < _parent.tn) { _parent.Tx[j] = _parent.Tx[j + 1]; _parent.Ty[j] = _parent.Ty[j + 1]; _parent.Ta[j] = _parent.Ta[j + 1]; _parent.Tt[j] = _parent.Tt[j + 1]; _parent.Tst[j] = _parent.Tst[j + 1]; _parent.Tp[j] = _parent.Tp[j + 1]; _parent.T_t[j] = _parent.T_t[j + 1]; _parent.Ts[j] = _parent.Ts[j + 1]; j++; } _parent.tn--; if (_parent.Gt[i] == 0) { if (_parent.lev == 0) { _parent.dt = 6 - _parent.LS; } if (_parent.lev == 1) { _parent.dt = 5 - _parent.LA; } if (_parent.lev == 3) { _parent.dt = 6 - _parent.LP; } _parent.msg = (_parent.LE[_parent.lev] add _parent.dt) add _parent.LF[_parent.lev]; } } _parent.Gp[i] = 13; } _parent.Gx[i] = x; _parent.Gy[i] = y; t = _parent.Gt[i]; x = _parent.Gx[i] - _parent.mx; y = _parent.Gy[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Ga[i] - _parent.ma; ra = (ra + 90) % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 92; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t + 3); }; } i++; } i = 0; while (i < _parent.Gn) { if (12 < _parent.Gp[i]) { _parent.Gp[i]++; _parent.Ga[i] = 400 + _parent.Gp[i]; if (22 < _parent.Gp[i]) { _parent.Gp[i] = 12; } } if (_parent.Gp[i] == 12) { j = i; while (j < _parent.Gn) { _parent.Gp[j] = _parent.Gp[j + 1]; _parent.Gx[j] = _parent.Gx[j + 1]; _parent.Gy[j] = _parent.Gy[j + 1]; _parent.Ga[j] = _parent.Ga[j + 1]; _parent.Gt[j] = _parent.Gt[j + 1]; j++; } _parent.Gn--; } i++; } j = _parent.Gn; while (j < 10) { tellTarget ("p" add (j + 92)) { _x = 300; }; j++; } } function effects() { i = 101; while (i < 106) { tellTarget ("p" add i) { _x = 300; }; i++; } ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < _parent.en) { t = _parent.Et[i]; _parent.Ea[i] = (_parent.Ea[i] + 10) % 360; x = _parent.Ex[i] - _parent.mx; y = _parent.Ey[i] - _parent.my; r = Math.sqrt((x * x) + (y * y)); if (r < 0.4) { _parent.te++; if (_parent.lev == 2) { _parent.dt = 5 - _parent.te; _parent.msg = (_parent.LE[_parent.lev] add _parent.dt) add _parent.LF[_parent.lev]; } _parent.sc = _parent.sc + 1500; _parent.Et[i] = 10; if (t == 0) { _parent.w0.s = "Armor picked up"; if (_parent.sunet) { _parent.w3.gotoAndPlay("take"); } _parent.arm = (_parent.arm + 50) % 360; } if (t == 1) { _parent.w0.s = "Laser picked up"; if (_parent.sunet) { _parent.w3.gotoAndPlay("take"); } _parent.lsr = _parent.lsr + 120; } if (t == 2) { _parent.w0.s = "Shield picked up"; if (_parent.sunet) { _parent.w3.gotoAndPlay("shield"); } _parent.shl = _parent.shl + 120; } if (t == 3) { _parent.w0.s = "Genocide mode"; if (_parent.sunet) { _parent.w3.gotoAndPlay("genocide"); } _parent.gen = _parent.gen + 120; } } else { a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); ra = _parent.Ea[i] - _parent.ma; ra = ra % 360; s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; x = x * 10; y = y * 10; j = i + 101; tellTarget ("p" add j) { _x = (_parent.x * _parent.sc); _y = ((-_parent.y) * _parent.sc); _xscale = (_parent.sc * 100); _yscale = _xscale; _rotation = _parent.ra; gotoAndStop(_parent.t + 9); }; } i++; } i = 0; while (i < _parent.en) { if (_parent.Et[i] == 10) { j = i; while (j < _parent.en) { _parent.Et[j] = _parent.Et[j + 1]; _parent.Ex[j] = _parent.Ex[j + 1]; _parent.Ey[j] = _parent.Ey[j + 1]; _parent.Ea[j] = _parent.Ea[j + 1]; j++; } _parent.en--; } i++; } } function free(x, y, z) { f = true; fi = 0; while (fi < 81) { if (_parent.Ot[fi] != 9) { xd = _parent.Ox[fi] - x; yd = _parent.Oy[fi] - y; d = Math.sqrt((xd * xd) + (yd * yd)); d1 = 0.35; if (z == 1) { if (_parent.Ot[fi] == 2) { d1 = 0.14; } else { d1 = 0.25; } } if (d < d1) { f = false; fj = fi; fi = 81; } } fi++; } return(f); } function Tfree(x, y, tank) { f = true; if (tank != -1) { xd = x - _parent.mx; yd = y - _parent.my; d = Math.sqrt((xd * xd) + (yd * yd)); if (d < 0.45) { f = false; } } fi = 0; while (fi < _parent.tn) { if (f && (fi != tank)) { xd = x - _parent.Tx[fi]; yd = y - _parent.Ty[fi]; d = Math.sqrt((xd * xd) + (yd * yd)); if (d < 0.25) { f = false; tg = fi; } } fi++; } return(f); } function Show_3D() { i = 0; j = 0; while (j < 81) { Ox[i] = _parent.Ox[j]; Oy[i] = _parent.Oy[j]; Oa[i] = _parent.Oa[j]; Ot[i] = _parent.Ot[j]; i++; j++; } j = 0; while (j < _parent.tn) { Ox[i] = _parent.Tx[j]; Oy[i] = _parent.Ty[j]; Oa[i] = _parent.Ta[j]; Op[i] = _parent.Tp[j]; Ot[i] = _parent.Tt[j]; i++; j++; } j = 0; while (j < _parent.gn) { Ox[i] = _parent.Gx[j]; Oy[i] = _parent.Gy[j]; Oa[i] = _parent.Ga[j]; Ot[i] = _parent.Gt[j] + 3; i++; j++; } j = 0; while (j < _parent.en) { Ox[i] = _parent.Ex[j]; Oy[i] = _parent.Ey[j]; Oa[i] = _parent.Ea[j]; Ot[i] = _parent.Et[j] + 9; i++; j++; } n = i; k = 0; mx = _parent.mx; my = _parent.my; ma = (_parent.ma * Math.PI) / 180; i = 0; while (i < n) { x = Ox[i] - mx; y = Oy[i] - my; r = Math.sqrt((x * x) + (y * y)); a = Math.atan(y / x) + ma; s = 1; sa = Math.sin(a); ca = Math.cos(a); s = 1; if (x < 0) { s = -1; } x = (r * s) * ca; y = (r * s) * sa; y = 350 - (y * 40); if ((r < 4.2) && (y < 350)) { k++; t = Ot[i]; s1 = 33.33 * r; s2 = 0.2 + ((3.6 - r) * 83.33); s = s1 + ((3.8 - r) * s2); x = (x * s) + 200; osc = (3.8 - r) * 80; alpha = (3.8 - r) * 40; a = (Oa[i] + _parent.ma) % 360; a = a / 10; if (t < 3) { f = Math.floor((a % 10) + 1); } if ((t == 3) || (t == 4)) { a = Oa[i]; if (400 < a) { f = a - 405; if (!_parent.sunet) { f = f + 10; } } else { f = Math.floor((((a + _parent.ma) % 360) % 10) + 1); } } if ((4 < t) && (t < 9)) { a = (540 + Oa[i]) - _parent.ma; a = (a % 360) / 10; f = Math.round(a) + 1; pf = Op[i]; } if (8 < t) { } tellTarget ("_parent.o" add k) { t = _parent.small.t; f = _parent.small.f; p = _parent.small.pf; _x = _parent.small.x; _y = _parent.small.y; _alpha = _parent.small.alpha; _quality = _parent.small.pf; _xscale = _parent.small.osc; _yscale = _xscale; gotoAndStop(t + 1); if ((t < 5) || (8 < t)) { o.gotoAndStop(f); } else { o1._alpha = 0; o2._alpha = 0; o3._alpha = 0; if (p == 1) { o1._alpha = 100; o1.gotoAndStop(f); } if (p == 2) { o2._alpha = 100; o2.gotoAndStop(f); } if (p == 3) { o3._alpha = 100; o3.gotoAndStop(f); } } }; } i++; } i = k + 1; while (i < (old + 1)) { tellTarget ("_parent.o" add i) { gotoAndStop (1); }; i++; } old = k; } if (Key.isDown(80) && (500 < (getTimer() - t2))) { if (_parent.pause) { _parent.w0.s = "Game restarted"; _parent.pause = false; } else { _parent.pause = true; _parent.w0.s = "Game paused"; } t2 = getTimer(); } if (0 < level) { level--; } if (level == 1) { _parent.lev++; _parent.gotoAndStop("Start"); } if (Key.isDown(83) && (500 < (getTimer() - t2))) { if (_parent.sunet) { _parent.w0.s = "Sound off"; _parent.sunet = false; } else { _parent.w0.s = "Sound on"; _parent.sunet = true; } t2 = getTimer(); } if (!_parent.pause) { if ((0 >= _parent.dt) && (level == 0)) { level = 12; } l = 1; dt = getTimer() - _parent.time; if (_parent.lev == 4) { time = 180 - int(dt / 1000); if (time < 10) { _parent.gotoAndStop("Win"); } m = int(time / 60); s = time - (m * 60); if (s < 10) { s = "0" add s; } _parent.msg = ((((_parent.LE[4] add "0") add m) add ":") add s) add _parent.LF[4]; } if ((_parent.armor._currentframe < 51) && (level == 0)) { control(); } me._xscale = sc * 100; me._yscale = me._xscale; move = change; generate_tank(); tanks(); if (0 < _parent.Gn) { guns(); } if (change) { show_map(); } if (move) { show_tank(); } if (0 < _parent.en) { effects(); } show_3D(); } }
Instance of Symbol 279 MovieClip "w0" in Frame 144
onClipEvent (enterFrame) { if (_parent.tmsg != s) { _parent.tmsg = s; t = getTimer(); ok = true; } if (ok) { t1 = getTimer() - t; if (1500 < t1) { ok = false; _parent.tmsg = ""; s = ""; } } }
Instance of Symbol 342 MovieClip "armor" in Frame 144
onClipEvent (enterFrame) { if (!_parent.pause) { if (_parent.arm < 0) { _parent.gotoAndStop("Loose"); } if (0 < _parent.shl) { gotoAndStop (142); txt = "Shield " add int(_parent.shl / 10); _parent.shl--; } else { gotoAndStop (141); txt = "Armor"; } bg.gotoAndStop(_parent.arm / 2); if (5 < _parent.td) { _parent.gotoAndStop("Start"); } if (-1 < st) { st++; if ((st % 2) == 1) { _parent.small._y = 310; _parent.bg._y = 175; } else { _parent.small._y = 300; _parent.bg._y = 165; } if (4 < st) { st = -1; } } } }
Instance of Symbol 342 MovieClip "can" in Frame 144
onClipEvent (enterFrame) { if (!_parent.pause) { f = bg._currentframe; st = 3; if (0 < _parent.gen) { _parent.gen--; _parent.txt2 = "Genocide"; } else { _parent.txt2 = ""; } if (0 < _parent.lsr) { st = 25; gotoAndStop (142); _parent.lsr--; txt = "Laser " add int(_parent.lsr / 12); } else { txt = "Cannon"; gotoAndStop (141); } if (f < 50) { bg.gotoAndStop(f + st); } } }
Frame 145
if (sunet) { w2.gotoAndStop("show"); } s = ""; ss = ""; w.s = (" Game Over!<br><br>You have lost the battle. <br>Your score is <b>" add sc) add "</b>.<br>"; if (rec < sc) { w.s = w.s add "<br>You made a new highscore!<br>"; rec = sc; } w.s = ((w.s add "The highscore is <b>") add rec) add "</b>.<br>You can try the tank hunting again."; w.l = w.s.length(); w.c = -1; stop();
Instance of Symbol 85 MovieClip "w" in Frame 145
onClipEvent (enterFrame) { if (_currentframe == 1) { c++; _parent.ss = _parent.ss add s.charAt(c); _parent.s = _parent.ss; if (c < s.length) { _parent.s = _parent.s add "|"; } else { gotoAndStop (142); } if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.s = s; t = getTimer(); gotoAndStop (142); } } if (_currentframe == 2) { if (Key.isDown(32) && (500 < (getTimer() - t))) { _parent.time = getTimer(); _parent.gotoAndStop("Begin"); } } }
Frame 146
if (sunet) { w2.gotoAndStop("show"); } s = ""; ss = ""; w.s = (" You made it !<br><br>You have destroyed our enemies! Our people are free!<br>Your score is <b>" add sc) add "</b>.<br>"; if (rec < sc) { w.s = w.s add "You made a new highscore too!<br>"; rec = sc; this.loadVariables("newrecord.php?r=" add rec); } w.s = ((w.s add "The highscore is <b>") add rec) add "</b>.<br><br>Thanks for playing and come back in future to check out<br>for new levels, weapons and highscore!"; w.l = w.s.length(); w.c = -1; stop();
Symbol 2 Button
on (release) { getURL ("http://www.freeonlinegames.com/?BattleTanks", "_blank"); }
Symbol 6 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 50
stop(); _parent.play();
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 28
gotoAndPlay ("loop");
Symbol 58 Button
on (release) { getURL ("http://www.freeonlinegames.com/?BattleTanks", "_blank"); }
Symbol 61 Button
on (release) { getURL ("http://www.freeonlinegames.com/downloads/BattleTanks.exe", "_blank"); }
Symbol 64 Button
on (release) { getURL ("http://www.freeonlinegames.com/?BattleTanks", "_blank"); }
Symbol 67 Button
on (release) { getURL ("http://www.freegamesforyourwebsite/?BattleTanks", "_blank"); }
Symbol 70 Button
on (release) { _root.play(); }
Symbol 79 Button
on (release) { _root.play(); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
stop();
Symbol 126 MovieClip Frame 3
stop();
Symbol 126 MovieClip Frame 4
stop();
Symbol 126 MovieClip Frame 5
stop();
Symbol 126 MovieClip Frame 6
stop();
Symbol 126 MovieClip Frame 7
stop();
Symbol 126 MovieClip Frame 8
stop();
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stop();
Symbol 126 MovieClip Frame 10
stop();
Symbol 126 MovieClip Frame 11
stop();
Symbol 126 MovieClip Frame 12
stop();
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stop();
Symbol 126 MovieClip Frame 14
stop();
Symbol 126 MovieClip Frame 15
stop();
Symbol 126 MovieClip Frame 16
stop();
Symbol 126 MovieClip Frame 17
stop();
Symbol 126 MovieClip Frame 18
stop();
Symbol 126 MovieClip Frame 19
stop();
Symbol 126 MovieClip Frame 20
stop();
Symbol 126 MovieClip Frame 21
stop();
Symbol 126 MovieClip Frame 22
stop();
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stop();
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stop();
Symbol 126 MovieClip Frame 25
stop();
Symbol 126 MovieClip Frame 26
stop();
Symbol 126 MovieClip Frame 27
stop();
Symbol 126 MovieClip Frame 28
stop();
Symbol 126 MovieClip Frame 29
stop();
Symbol 126 MovieClip Frame 30
stop();
Symbol 126 MovieClip Frame 31
stop();
Symbol 126 MovieClip Frame 32
stop();
Symbol 126 MovieClip Frame 33
stop();
Symbol 126 MovieClip Frame 34
stop();
Symbol 126 MovieClip Frame 35
stop();
Symbol 126 MovieClip Frame 36
stop();
Symbol 126 MovieClip Frame 37
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 169 MovieClip Frame 3
stop();
Symbol 169 MovieClip Frame 4
stop();
Symbol 169 MovieClip Frame 5
stop();
Symbol 169 MovieClip Frame 6
stop();
Symbol 169 MovieClip Frame 7
stop();
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stop();
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stop();
Symbol 169 MovieClip Frame 10
stop();
Symbol 169 MovieClip Frame 11
stop();
Symbol 169 MovieClip Frame 12
stop();
Symbol 169 MovieClip Frame 13
stop();
Symbol 169 MovieClip Frame 14
stop();
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stop();
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stop();
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stop();
Symbol 169 MovieClip Frame 18
stop();
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stop();
Symbol 169 MovieClip Frame 20
stop();
Symbol 169 MovieClip Frame 21
stop();
Symbol 169 MovieClip Frame 22
stop();
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stop();
Symbol 169 MovieClip Frame 24
stop();
Symbol 169 MovieClip Frame 25
stop();
Symbol 169 MovieClip Frame 26
stop();
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stop();
Symbol 169 MovieClip Frame 28
stop();
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stop();
Symbol 169 MovieClip Frame 30
stop();
Symbol 169 MovieClip Frame 31
stop();
Symbol 169 MovieClip Frame 32
stop();
Symbol 169 MovieClip Frame 33
stop();
Symbol 169 MovieClip Frame 34
stop();
Symbol 169 MovieClip Frame 35
stop();
Symbol 169 MovieClip Frame 36
stop();
Symbol 169 MovieClip Frame 37
stop();
Symbol 265 MovieClip Frame 1
r = 0; _parent.w.s = "<br> Welcome to Battle Tanks. Please stand by for detailed <br> instructions..."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 265 MovieClip Frame 3
r = 0; _parent.w.s = "Armament: 80mm Cannon Standard battle tank of enemy forces<br>Armor: 12cm BPC Light armor, hard maneuverability<br>Top speed: 50kph Point value: 1000"; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 265 MovieClip Frame 4
r = 0; _parent.w.s = "Armament: 120mm Smoothbore Heavy duty elite battle tank<br>Armor: 30cm BPC Strong armor and fast rotation<br>Top speed: 100kph Point value: 2000"; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 265 MovieClip Frame 5
r = 0; _parent.w.s = "Armament: 75mm Cannon Advanced stealth technology tank<br>Armor: 15cm BPC Strong armor and maneuverability<br>Top speed: 150kph Point value: 3000"; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 265 MovieClip Frame 6
r = 0; _parent.w.s = "Adds a 10 second laser gun to your tank with the capability<br>to fire more rapidly.<br>It can appear after destroying any enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 265 MovieClip Frame 7
r = 0; _parent.w.s = "Increases your armor by 10 units.<br>If you have 100% armor, it will make no changes at all.<br>It can appear after destroying any enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 265 MovieClip Frame 8
r = 0; _parent.w.s = "Gives a 10 second absolute shield to your tank.<br>You will not suffer any damage until the shield is active<br>It can appear after destroying any enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 265 MovieClip Frame 9
r = 0; _parent.w.s = "Gives a 10 second genocide gun to your tank.<br>If you shoot a tank, all enemy tanks will be destroyed.<br>It can appear after destroying any enemy tank."; _parent.ss = ""; _parent.w.c = -1; _parent.w.l = _parent.w.s.length; stop();
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
play();
Symbol 279 MovieClip Frame 13
gotoAndStop (1);
Symbol 279 MovieClip Frame 14
play();
Symbol 279 MovieClip Frame 19
gotoAndStop (1);
Symbol 279 MovieClip Frame 20
play();
Symbol 279 MovieClip Frame 21
gotoAndStop (1);
Symbol 279 MovieClip Frame 22
play();
Symbol 279 MovieClip Frame 23
gotoAndStop (1);
Symbol 279 MovieClip Frame 24
play();
Symbol 279 MovieClip Frame 29
gotoAndStop (1);
Symbol 279 MovieClip Frame 30
play();
Symbol 279 MovieClip Frame 43
gotoAndStop (1);
Symbol 279 MovieClip Frame 44
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 3
stop();
Symbol 315 MovieClip Frame 4
stop();
Symbol 315 MovieClip Frame 5
stop();
Symbol 315 MovieClip Frame 6
stop();
Symbol 315 MovieClip Frame 7
stop();
Symbol 315 MovieClip Frame 8
stop();
Symbol 315 MovieClip Frame 9
play();
Symbol 315 MovieClip Frame 18
stop();
Symbol 315 MovieClip Frame 19
play();
Symbol 315 MovieClip Frame 28
stop();
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 316 MovieClip Frame 3
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Symbol 316 MovieClip Frame 5
stop();
Symbol 316 MovieClip Frame 6
stop();
Symbol 316 MovieClip Frame 7
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Symbol 316 MovieClip Frame 8
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stop();
Symbol 316 MovieClip Frame 10
stop();
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stop();
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stop();
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stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
stop();
Symbol 325 MovieClip Frame 3
stop();
Symbol 325 MovieClip Frame 4
stop();
Symbol 325 MovieClip Frame 5
stop();
Symbol 325 MovieClip Frame 6
stop();
Symbol 325 MovieClip Frame 7
stop();
Symbol 325 MovieClip Frame 8
stop();
Symbol 325 MovieClip Frame 9
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 2
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 2
stop();
Symbol 340 MovieClip Frame 3
stop();
Symbol 340 MovieClip Frame 4
stop();
Symbol 340 MovieClip Frame 5
stop();
Symbol 340 MovieClip Frame 6
stop();
Symbol 340 MovieClip Frame 7
stop();
Symbol 340 MovieClip Frame 8
stop();
Symbol 340 MovieClip Frame 9
stop();
Symbol 340 MovieClip Frame 10
stop();
Symbol 340 MovieClip Frame 11
stop();
Symbol 340 MovieClip Frame 12
stop();
Symbol 340 MovieClip Frame 13
stop();
Symbol 340 MovieClip Frame 14
stop();
Symbol 340 MovieClip Frame 15
stop();
Symbol 340 MovieClip Frame 16
stop();
Symbol 340 MovieClip Frame 17
stop();
Symbol 340 MovieClip Frame 18
stop();
Symbol 340 MovieClip Frame 19
stop();
Symbol 340 MovieClip Frame 20
stop();
Symbol 340 MovieClip Frame 21
stop();
Symbol 340 MovieClip Frame 22
stop();
Symbol 340 MovieClip Frame 23
stop();
Symbol 340 MovieClip Frame 24
stop();
Symbol 340 MovieClip Frame 25
stop();
Symbol 340 MovieClip Frame 26
stop();
Symbol 340 MovieClip Frame 27
stop();
Symbol 340 MovieClip Frame 28
stop();
Symbol 340 MovieClip Frame 29
stop();
Symbol 340 MovieClip Frame 30
stop();
Symbol 340 MovieClip Frame 31
stop();
Symbol 340 MovieClip Frame 32
stop();
Symbol 340 MovieClip Frame 33
stop();
Symbol 340 MovieClip Frame 34
stop();
Symbol 340 MovieClip Frame 35
stop();
Symbol 340 MovieClip Frame 36
stop();
Symbol 340 MovieClip Frame 37
stop();
Symbol 340 MovieClip Frame 38
stop();
Symbol 340 MovieClip Frame 39
stop();
Symbol 340 MovieClip Frame 40
stop();
Symbol 340 MovieClip Frame 41
stop();
Symbol 340 MovieClip Frame 42
stop();
Symbol 340 MovieClip Frame 43
stop();
Symbol 340 MovieClip Frame 44
stop();
Symbol 340 MovieClip Frame 45
stop();
Symbol 340 MovieClip Frame 46
stop();
Symbol 340 MovieClip Frame 47
stop();
Symbol 340 MovieClip Frame 48
stop();
Symbol 340 MovieClip Frame 49
stop();
Symbol 340 MovieClip Frame 50
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 2
stop();
Symbol 346 Button
on (press) { _parent.play(); }
Symbol 353 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/?BattleTanks", "_blank"); }
Symbol 354 Button
on (release) { getURL ("http://www.freeonlinegames.com/?BattleTanks", "_blank"); }
Symbol 355 Button
on (release) { _root.gotoAndPlay("coperta"); }
Symbol 356 Button
on (release) { getURL ("http://www.freeonlinegames.com/downloads/BattleTanks.exe", "_blank"); }
Symbol 357 Button
on (release, keyPress "p") { if (_root.pause) { _root.w0.s = "Game restarted"; _root.pause = false; } else { _root.pause = true; _root.w0.s = "Game paused"; } t2 = getTimer(); }
Symbol 358 Button
on (release, keyPress "s") { if (_root.sunet) { _root.w0.s = "Sound off"; _root.sunet = false; } else { _root.w0.s = "Sound on"; _root.sunet = true; } t2 = getTimer(); }
Symbol 373 Button
on (rollOver) { _parent.play(); }
Symbol 375 MovieClip Frame 1
stop();
Symbol 375 MovieClip Frame 10
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 ButtonUses:1Used by:Timeline
Symbol 3 ShapeTweeningUsed by:6
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:3 4 5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:17
Symbol 9 FontUsed by:10
Symbol 10 EditableTextUses:9Used by:17
Symbol 11 ShapeTweeningUsed by:17
Symbol 12 FontUsed by:13 14 62 63 65 66 68 69 71 72 84 86 127 131 170 208 229 251 262 341 347 348 359 360 361 362 363 364 365 366 367 368 369 370
Symbol 13 EditableTextUses:12Used by:17
Symbol 14 EditableTextUses:12Used by:15
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Instance Names

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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

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"loop2"Frame 5
"loop3"Frame 11
"intro"Frame 15
"coperta"Frame 141
"begin"Frame 142
"start"Frame 143
"game"Frame 144
"loose"Frame 145
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"Cannon"Symbol 279 MovieClip Frame 14
"take"Symbol 279 MovieClip Frame 20
"effect"Symbol 279 MovieClip Frame 22
"shield"Symbol 279 MovieClip Frame 24
"genocide"Symbol 279 MovieClip Frame 30
"show"Symbol 279 MovieClip Frame 44

Dynamic Text Variables

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http://swfchan.com/3/11227/info.shtml
Created: 7/6 -2019 13:22:30 Last modified: 7/6 -2019 13:22:30 Server time: 22/12 -2024 10:04:35