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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

200037849.swf

This is the info page for
Flash #11260

(Click the ID number above for more basic data on this flash file.)


Text
100%

g

n

i

d

a

o

L

01

123

123

Collect 5 to
upgrade Gun

Collect 3 to get
an additional
Heart

123

Bullets hit

123

Enemies spawned

123

Enemies killed

123

Bullets fired

1

levelupa

v 1.3

E

R

O

C

S

U

Y

SCORE

ACCURACY

DISTANCE

TOTAL SCORE

123456

123456

123456

3456

3456

BULLET QUOTA

ENEMY QUOTA

SCORE

123456

NAME

enter Name

aim of the game

run as far as you can and destroy the enemies on your way.

AIM

SHOOT

A

D

W

SPACE

MOVE
LEFT/RIGHT

JUMP

OR

press the jump key twice to double-jump.

how to play

powerups

collect to gain life.
if you collect 3 of them
with full life your full life
limi increases.

invincibility

collect to increase
your score

clears screen of all
enemies

collect five to upgrade
your gun.

RAGE. just try it.

miscellaneous

if the bar at the bottom of the screen reaches its full length you'll
advance to the next level.

about GunRun

created by Felix Reidl (c) 2005.
thanks to Sovereign, Cestus, Hohenzollern and OneManCrowd
for Betatesting.

a

production.
visit us at http://www.we-are-freex.com

loading...
highscores are only avaible at
http://www.we-are-freex.com/projects/GunRun/GunRun.htm

Highscore

last Scores

ActionScript [AS1/AS2]

Frame 1
function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } _root.btvisit._alpha = 0;
Frame 57
if (_root.Music.getBytesTotal() != undefined) { loaded = _root.getBytesLoaded() + _root.Music.getBytesLoaded(); total = _root.getBytesTotal() + _root.Music.getBytesTotal(); } else { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); } if (loaded < total) { _root.txloaded.text = Math.round((100 * loaded) / total) + "%"; gotoAndPlay ("Loading"); } else { gotoAndPlay ("Settings"); }
Frame 59
_global.screen = new Object(); _global.screen._width = 600; _global.screen._height = 400; _global.quality = "HIGH"; _global.objects = new Object(); _global.objects.types = 9; _global.objects.frequency = 50; _global.objects.mindist = 100; _global.enemies = new Object(); _global.enemies.mindist = 100; _global.enemies.frequency = 10; _global.enemies.types = 7; _global.scape = new Object(); _global.scape.frequence = 100; _global.scape.height = 280; _global.scape.elements = 1; _global.guns = new Object(); _global.guns.maxlevel = 99; _global.settings = new Object(); _global.settings.sound = true; _global.settings.jump = -13; _global.settings.movefront = 3; _global.settings.moveback = 5; _global.settings.maxlife = 5; _global.settings.levelcount = 8; _global.settings.sound = true; _global.settings.music = true; _global.settings.quality = "HIGH"; _global.settings.cooldown = 6.2; _global.settings.bosspos = 100; _root.createEmptyMovieClip("music", 0); _root.music.createEmptyMovieClip("normal", 0); _root.music.createEmptyMovieClip("rage", 1); _root.Rage = new Sound(_root.music.rage); _root.Rage.attachSound("Rage"); _root.Rage.stop("Rage"); _root.Music = new Sound(_root.music.normal); _root.Music.attachSound("Music"); _root.Music.start(0, 999); _root.checkName = function (n) { var _local2 = String(n); if (_local2.length < 3) { return(false); } var _local3 = true; i = 0; while (i < _local2.length) { var _local1 = _local2.charCodeAt(i); if (((_local1 < 32) || (_local1 > 126)) || (((((_local1 == 63) || (_local1 == 96)) || (_local1 == 38)) || (_local1 == 44)) || (_local1 == 39))) { return(false); } if (_local1 != 32) { _local3 = false; } i++; } return(!_local3); }; _root.chkQ = function (a) { var _local2 = 0; while (a > 0) { _local2 = _local2 + (a % 10); a = Math.floor(a / 10); } return(_local2); }; _root.chkW = function (a, b) { var _local2 = 0; while (a > 0) { _local2 = _local2 + ((a % 10) * b); a = Math.floor(a / 10); b--; } _local2 = ((_local2 < 0) ? (-_local2) : (_local2)); return(_local2); }; _root.chkName = function (name) { a = 0; s = new String(name); i = 0; while (i < s.length) { a = a + ((s.charCodeAt(i) % (i + 1)) + 7); i++; } return(a); };
Instance of Symbol 95 MovieClip in Frame 60
onClipEvent (load) { if (!settings.music) { this.gotoAndStop(2); } }
Instance of Symbol 103 MovieClip in Frame 60
onClipEvent (load) { if (settings.quality == "LOW") { this.gotoAndStop(3); } else if (settings.quality == "MEDIUM") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 108 MovieClip in Frame 60
onClipEvent (load) { if (!settings.sound) { this.gotoAndStop(2); } }
Frame 61
stop();
Frame 64
_root._quality = settings.quality; _root.createEmptyMovieClip("script", 1); _root.createEmptyMovieClip("data", 2); _root.createEmptyMovieClip("graphic", 3); _root.createEmptyMovieClip("mask", 4); _root.createEmptyMovieClip("sound", 5); _root.graphic._visible = false; _root.sound.collect = new Sound(); _root.sound.collect.attachSound("sndCollect"); _root.sound.powerup = new Sound(); _root.sound.powerup.attachSound("sndPowerup"); _root.sound.explode = new Sound(); _root.sound.explode.attachSound("sndExplode"); _root.sound.powerup = new Sound(); _root.sound.powerup.attachSound("sndPowerup"); _root.sound.levelup = new Sound(); _root.sound.levelup.attachSound("sndLevelup"); _root.sound.gun = new Sound(); _root.sound.gun.attachSound("sndGun"); _root.sound.burst = new Sound(); _root.sound.burst.attachSound("sndBurst"); _root.sound.clank1 = new Sound(); _root.sound.clank1.attachSound("sndClank1"); _root.sound.clank2 = new Sound(); _root.sound.clank2.attachSound("sndClank2"); _root.sound.clank3 = new Sound(); _root.sound.clank3.attachSound("sndClank3"); _root.sound.play = function (name) { if (!settings.sound) { return(undefined); } _root.sound[name].start(); }; _root.mask.beginFill(0, 100); _root.mask.lineStyle(0, 0, 100); _root.mask.moveTo(0, 0); _root.mask.lineTo(screen._width, 0); _root.mask.lineTo(screen._width, screen._height); _root.mask.lineTo(0, screen._height); _root.mask.lineTo(0, 0); _root.mask.endFill(); _root.graphic.setMask(_root.mask); _root.data.game = new Object(); _root.data.game.score = 0; _root.data.game.total = 0; _root.data.game.stop = true; _root.data.game.pause = false; _root.data.game.frequency = 15; _root.data.game.objcount = 1; _root.data.game.enemies = []; _root.data.game.stats = new Object(); _root.data.game.stats.killed = 0; _root.data.game.stats.bullets = 0; _root.data.game.stats.distance = 0; _root.data.game.stats.hits = 0; _root.data.game.stats.enemies = 0; _root.data.game.level = 1; _root.data.game.levelfactor = 1; _root.data.game.distance = 0; if ((_root.data.game.level % 9) == 0) { _root.data.game.togo = 3000; } else { _root.data.game.togo = 3000 + (_root.data.game.level * 350); } _root.data.game.powerups = new Object(); _root.data.game.powerups.gun = new Object(); _root.data.game.powerups.gun.level = 1; _root.data.game.powerups.gun.points = 0; _root.data.game.powerups.life = new Object(); _root.data.game.powerups.life.level = 1; _root.data.game.powerups.life.points = 0; _root.data.game.powerups.life.max = 3; _root.data.player = new Object(); _root.data.player.xspeed = 4; _root.data.player.yspeed = 0; _root.data.player._x = 140; _root.data.player._y = 140; _root.data.player.jump = 0; _root.data.player.force = (_root.data.game.powerups.gun.level * 0.25) + 0.75; _root.data.player.impact = new Object(); _root.data.player.impact._x = 0; _root.data.player.impact._y = 0; _root.data.player.life = 3; _root.data.player.maxlife = 3; _root.data.player.invincible = 0; _root.data.player.rage = 0; _root.data.player.fire = false; _root.data.player.delay = 0; _root.data.player.cooldown = settings.cooldown; _root.data.player.secondshot = 0; _root.data.player.hit = function () { if (_root.data.player.invincible == 0) { _root.data.player.life--; _root.data.player.invincible = 48; _root.script.addStaticEffect("ShortFlash", 0, 0); } }; _root.data.player.getSpeed = function () { var _local2 = 4 + Math.floor(_root.data.game.level / 8); _local2 = ((_local2 > 10) ? 10 : (_local2)); return(_local2); }; _root.data.enemies = []; _root.data.enedist = 0; _root.data.objects = []; _root.data.objdist = 0; _root.data.eledist = 0; _root.data.level = []; _root.data.level[0] = new Object(); _root.data.level[0]._x = 0; _root.data.level[0]._y = scape.height + ((Math.random() * 100) - 50); i = 1; while (i < 26) { _root.data.level[i] = new Object(); _root.data.level[i]._x = (i * scape.frequence) + (Math.random() * 50); _root.data.level[i]._y = scape.height + ((Math.random() * 100) - 50); i++; } _root.data.background = []; _root.data.background[0] = new Object(); _root.data.background[0]._x = 0; _root.data.background[0]._y = (scape.height / 2) + ((Math.random() * 60) - 30); i = 1; while (i < 20) { _root.data.background[i] = new Object(); _root.data.background[i]._x = (i * scape.frequence) + (Math.random() * 50); _root.data.background[i]._y = (scape.height / 2) + ((Math.random() * 60) - 30); i++; } _root.graphic._x = (_root.graphic._y = 0); _root.graphic.createEmptyMovieClip("backscape", 0); _root.graphic.attachMovie("background", "background", 1); _root.graphic.createEmptyMovieClip("scape", 2); _root.graphic.attachMovie("Player", "player", 3); _root.graphic.createEmptyMovieClip("enemies", 4); _root.graphic.createEmptyMovieClip("objects", 5); _root.graphic.createEmptyMovieClip("particles", 6); _root.graphic.createEmptyMovieClip("effects", 7); _root.graphic.createEmptyMovieClip("staticfx", 8); _root.graphic.attachMovie("Gui", "gui", 9); _root.graphic.player._xscale = (_root.graphic.player._yscale = 50); _root.graphic.player._x = _root.data.player._x; _root.graphic.player._y = _root.data.player._y; _root.graphic.enemies.count = 0; _root.graphic.objects.count = 0; _root.graphic.particles.count = 0; _root.graphic.effects.count = 0; _root.graphic.staticfx.count = 0; _root.graphic.count = 10;
Frame 65
_root.script.clearScreen = function () { var _local9 = _root.data.enemies.length; i = 0; while (i < _local9) { var _local7 = _root.data.player._x - _root.graphic.enemies[_root.data.enemies[i]]._x; var _local6 = (_root.data.player._y - 28) - _root.graphic.enemies[_root.data.enemies[i]]._y; var _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Spitfire", _local3, _root.graphic.effects.count); var _local5 = Math.atan2(_local6, _local7) + Math.PI; _root.graphic.effects[_local3]._x = _root.data.player._x + (Math.sin(_local5) * 35); _root.graphic.effects[_local3]._y = (_root.data.player._y - 28) + (Math.cos(_local5) * 35); _root.graphic.effects.count++; _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Bullet", _local3, _root.graphic.effects.count); _root.graphic.effects.count++; var _local8 = _local5 * 57.2957795130823; _root.graphic.effects[_local3]._x = _root.data.player._x; _root.graphic.effects[_local3]._y = _root.data.player._y - 28; _root.graphic.effects[_local3]._rotation = _local8; _root.graphic.effects[_local3].TTL = 20; _root.graphic.effects[_local3].onEnterFrame = function () { this.TTL--; this._alpha = this._alpha / 1.025; if (this.TTL <= 0) { this.removeMovieClip(); } }; var _local4 = Math.floor(Math.sqrt((_local7 * _local7) + (_local6 * _local6)) / 4); _local4 = ((_local4 > 100) ? 100 : (_local4)); _root.graphic.effects[_local3].gotoAndStop(_local4); _root.script.addParticle("Bullet", x, y); _root.script.addEffect("Hit", _root.graphic.enemies[_root.data.enemies[i]]._x, _root.graphic.enemies[_root.data.enemies[i]]._y - (_root.graphic.enemies[_root.data.enemies[i]]._height / 2)); if ((!_root.graphic.enemies[_root.data.enemies[i]].dead) && (_root.graphic.enemies[_root.data.enemies[i]].type != 9)) { _root.graphic.enemies[_root.data.enemies[i]].animation.hp = 0; _root.graphic.enemies[_root.data.enemies[i]].animation.hit(); } i++; } }; _root.script.EnemySort = function (a, b) { if (_root.graphic.enemies[a]._x <= _root.graphic.enemies[b]._x) { return(-1); } return(1); }; _root.script.ScapeHit = function (name, angle) { var _local14 = false; angle = ((angle < 0) ? (360 + angle) : (angle)); angle = (angle / 180) * Math.PI; var _local12 = _root.script.findNode(_root.data.player._x); var _local11 = _root.script.findNode(_root.data.player._x + 500); var _local4 = Math.tan(angle); var _local8 = _root.graphic.effects[name]._x; var _local7 = _root.graphic.effects[name]._y; i = _local12; while (i < _local11) { var _local2 = (_root.data.level[i]._y - _root.data.level[i + 1]._y) / (_root.data.level[i]._x - _root.data.level[i + 1]._x); var _local6 = _root.data.level[i]._x; var _local5 = _root.data.level[i]._y; x = (((((-_local2) * _local6) + _local5) + (_local4 * _local8)) - _local7) / (_local4 - _local2); y = (_local4 * (x - _local8)) + _local7; if ((((x > _root.data.level[i]._x) && (x < _root.data.level[i + 1]._x)) && (((y > _root.data.level[i]._y) && (y < _root.data.level[i + 1]._y)) || ((y < _root.data.level[i]._y) && (y > _root.data.level[i + 1]._y)))) && (x > _root.graphic.effects[name]._x)) { var _local10 = _root.graphic.effects[name]._x - x; var _local9 = _root.graphic.effects[name]._y - y; _root.data.player.impact._x = x; _root.data.player.impact._y = y; break; } i++; } _root.graphic.effects.count++; }; _root.script.EnemyHit = function (name, angle) { angle = ((angle / 180) * Math.PI) + Math.PI; if (_root.data.player.impact._x != 0) { var _local3 = _root.data.player.impact._x - _root.graphic.effects[name]._x; var _local2 = _root.data.player.impact._y - _root.graphic.effects[name]._y; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); } else { var _local7 = -1; } var _local9 = _root.data.enemies.length; i = 0; while (i < _local9) { if (root.graphic.enemies[_root.data.enemies[i]].type != 32) { var _local3 = _root.graphic.enemies[_root.data.enemies[i]]._x - _root.graphic.effects[name]._x; var _local2 = (_root.graphic.enemies[_root.data.enemies[i]]._y - ((_root.graphic.enemies[_root.data.enemies[i]]._height * 8) / 10)) - _root.graphic.effects[name]._y; var _local6 = Math.atan2(_local2, _local3) * 57.2957795130823; _local6 = ((_local6 / 180) * Math.PI) + Math.PI; _local2 = _root.graphic.enemies[_root.data.enemies[i]]._y - _root.graphic.effects[name]._y; var _local4 = Math.atan2(_local2, _local3) * 57.2957795130823; _local4 = ((_local4 / 180) * Math.PI) + Math.PI; if (_root.graphic.enemies[_root.data.enemies[i]].type == 9) { _local4 = _local4 + 0.174532925199433; } if ((((angle >= _local6) && (angle <= _local4)) && ((((_local3 * _local3) + (_local2 * _local2)) <= (_local7 * _local7)) || (_local7 == -1))) && (_root.graphic.enemies[_root.data.enemies[i]]._x >= _root.data.player._x)) { temp = _root.graphic.player.Guns._rotation; temp = ((temp < 0) ? (360 + temp) : (temp)); temp = (temp / 180) * Math.PI; var _local7 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); x = _root.graphic.effects[name]._x + (_local7 * Math.cos(temp)); y = _root.graphic.effects[name]._y + (_local7 * Math.sin(temp)); _root.data.player.impact._x = x; _root.data.player.impact._y = y; _root.graphic.enemies[_root.data.enemies[i]].animation.hit(); if (_root.data.player.rage == 0) { _root.data.game.stats.hits++; } return(true); } } i++; } return(false); }; _root.script.drawLevel = function () { _root.graphic.scape.clear(); _root.graphic.backscape.clear(); var _local2 = _root.data.background.length; if (_root.data.player.rage > 0) { var _local10 = [16711680, 160432128]; var _local8 = [100, 100]; var _local11 = [0, 255]; var _local9 = {matrixType:"box", x:100, y:100, w:200, h:200, r:(Math.PI/2)}; _root.graphic.backscape.beginGradientFill("linear", _local10, _local8, _local11, _local9); _root.graphic.backscape.lineStyle(1, 0, 0); _root.graphic.backscape.moveTo(0, 0); _root.graphic.backscape.lineTo(screen._width, 0); _root.graphic.backscape.lineTo(screen._width, screen._height); _root.graphic.backscape.lineTo(0, screen._height); _root.graphic.backscape.lineTo(0, 0); _root.graphic.backscape.endFill(); var _local7 = new Color(_root.graphic.enemies); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.player); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.scape); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.particles); _local7.setRGB(16777215); _local7 = new Color(_root.graphic.objects); _local7.setRGB(16777215); if (_root.data.player.rage == 1) { _root.Music.setVolume(100); _root.Rage.stop(); _root.graphic.background._visible = true; _root.graphic.gui._visible = true; _root.script.addStaticEffect("Flash", 0, 0); _local7 = new Color(_root.graphic.enemies); _local7.setRGB(0); _local7 = new Color(_root.graphic.player); _local7.setRGB(0); _local7 = new Color(_root.graphic.scape); _local7.setRGB(0); _local7 = new Color(_root.graphic.particles); _local7.setRGB(0); _local7 = new Color(_root.graphic.objects); _local7.setRGB(0); } } else { var _local10 = [15109888, 268431360]; var _local8 = [100, 100]; var _local11 = [0, 255]; var _local9 = {matrixType:"box", x:100, y:100, w:200, h:200, r:(Math.PI/2)}; _root.graphic.backscape.beginGradientFill("linear", _local10, _local8, _local11, _local9); _root.graphic.backscape.lineStyle(1, 0, 0); _root.graphic.backscape.moveTo(_root.data.background[0]._x, _root.data.background[0]._y); i = 1; while (i < _local2) { var _local4 = _root.data.background[i]._x; var _local3 = _root.data.background[i]._y; _root.graphic.backscape.lineTo(_local4, _local3); if (_local4 > screen._width) { _local2 = i + 1; break; } i++; } _root.graphic.backscape.lineTo(_root.data.background[_local2 - 1]._x, _root.data.background[_local2 - 1]._y); _root.graphic.backscape.lineTo(screen._width, screen._height); _root.graphic.backscape.lineTo(0, screen._height); _root.graphic.backscape.endFill(); } _local2 = _root.data.level.length - 1; var _local5 = _root.script.findNode(0); var _local6 = _root.script.findNode(screen._width) + 2; _local5 = ((_local5 < 0) ? 0 : (_local5)); _local6 = ((_local6 > _local2) ? (_local2) : (_local6)); _root.graphic.scape.beginFill(0, 100); _root.graphic.scape.lineStyle(1, 0, 100); _root.graphic.scape.moveTo(_root.data.level[_local5]._x, _root.data.level[_local5]._y); i = _local5 + 1; while (i < (_local6 - 1)) { var _local4 = _root.data.level[i]._x; var _local3 = _root.data.level[i]._y; _root.graphic.scape.lineTo(_local4, _local3); i++; } _root.graphic.scape.lineTo(screen._width, _root.script.getY(screen._width)); _root.graphic.scape.lineTo(screen._width, screen._height); _root.graphic.scape.lineTo(0, screen._height); _root.graphic.scape.endFill(); }; _root.script.scroll = function (amount) { var _local5 = _root.data.level.length; i = 0; while (i < _local5) { _root.data.level[i]._x = _root.data.level[i]._x + amount; if ((_root.data.level[i]._x < 0) && (_root.data.level[i + 1]._x < 0)) { _root.data.level.shift(); _local5--; _root.data.level[_local5] = new Object(); _root.data.level[_local5]._x = (_root.data.level[_local5 - 1]._x + scape.frequence) + (Math.random() * 50); _root.data.level[_local5]._y = scape.height + ((Math.random() * 100) - 50); } i++; } _local5 = _root.data.background.length; i = 0; while (i < _local5) { _root.data.background[i]._x = _root.data.background[i]._x + (amount / 2); if ((_root.data.background[i]._x < 0) && (_root.data.background[i + 1]._x < 0)) { _root.data.background.shift(); _local5--; _root.data.background[_local5] = new Object(); _root.data.background[_local5]._x = (_root.data.background[_local5 - 1]._x + scape.frequence) + (Math.random() * 50); _root.data.background[_local5]._y = (scape.height / 2) + ((Math.random() * 100) - 50); } i++; } _local5 = _root.data.objects.length; i = 0; while (i < _local5) { if (_root.graphic.objects[_root.data.objects[i]]._x < -50) { _root.graphic.objects[_root.data.objects[i]].removeMovieClip(); _root.data.objects.splice(i, 1); i--; _local5--; } else { _root.graphic.objects[_root.data.objects[i]]._x = _root.graphic.objects[_root.data.objects[i]]._x + amount; var _local4 = _root.data.player._x - _root.graphic.objects[_root.data.objects[i]]._x; var _local3 = _root.data.player._y - _root.graphic.objects[_root.data.objects[i]]._y; if (((_local4 * _local4) + (_local3 * _local3)) < (_root.graphic.objects[_root.data.objects[i]]._height * _root.graphic.objects[_root.data.objects[i]]._width)) { _root.graphic.objects[_root.data.objects[i]].animation.hit(); } } i++; } for (i in _root.graphic.particles) { _root.graphic.particles[i]._x = _root.graphic.particles[i]._x + (_root.graphic.particles[i].xspeed + amount); _root.graphic.particles[i]._y = _root.graphic.particles[i]._y + _root.graphic.particles[i].yspeed; if (_root.graphic.particles[i]._y > 400) { _root.graphic.particles[i].removeMovieClip(); } else { _root.graphic.particles[i].yspeed++; _root.graphic.particles[i]._rotation = _root.graphic.particles[i]._rotation + _root.graphic.particles[i].rotate; } } for (i in _root.graphic.effects) { _root.graphic.effects[i]._x = _root.graphic.effects[i]._x + amount; if (_root.graphic.effects[i]._x < (-_root.graphic.effects[i]._width)) { _root.graphic.effects[i].removeMovieClip(); } } _local5 = _root.data.enemies.length; i = 0; while (i < _local5) { if (((_root.graphic.enemies[_root.data.enemies[i]]._x < -50) || (_root.graphic.enemies[_root.data.enemies[i]]._y > (screen._height + 100))) || (_root.graphic.enemies[_root.data.enemies[i]].dead)) { _root.graphic.enemies[_root.data.enemies[i]].removeMovieClip(); _root.data.enemies.splice(i, 1); i--; _local5--; } else { _root.script.moveEnemy(i, amount); } i++; } _root.data.enedist = _root.data.enedist - amount; if ((_root.data.enedist >= enemies.mindist) && ((Math.random() * 100) <= enemies.frequency)) { _root.script.addEnemy(); } _root.data.objdist = _root.data.objdist - amount; if ((_root.data.objdist >= objects.mindist) && ((Math.random() * 1000) <= objects.frequency)) { _root.script.addObjects(); } }; _root.script.findNode = function (x) { return(_root.script.findNodeRec(0, _root.data.level.length, x)); }; _root.script.findNodeRec = function (a, b, x) { var _local2 = Math.floor((a + b) / 2); if ((_root.data.level[_local2]._x <= x) && (_root.data.level[_local2 + 1]._x >= x)) { return(_local2); } if (a == (b - 1)) { return(_local2); } if (_root.data.level[_local2]._x <= x) { return(_root.script.findNodeRec(_local2, b, x)); } return(_root.script.findNodeRec(a, _local2, x)); }; _root.script.getY = function (x) { var _local2 = _root.script.findNode(x); var _local3 = _root.data.level[_local2]._y - _root.data.level[_local2 + 1]._y; var _local4 = _root.data.level[_local2]._x - _root.data.level[_local2 + 1]._x; return(_root.data.level[_local2]._y + ((_local3 / _local4) * (x - _root.data.level[_local2]._x))); }; _root.script.getM = function (x) { var _local2 = _root.script.findNode(x); var _local3 = _root.data.level[_local2]._y - _root.data.level[_local2 + 1]._y; var _local4 = _root.data.level[_local2]._x - _root.data.level[_local2 + 1]._x; return(_local3 / _local4); };
Frame 66
_root.script.addMessage = function (text, x, y) { var _local2 = "E" + _root.graphic.particles.count; _root.graphic.particles.attachMovie("Message", _local2, _root.graphic.particles.count); _root.graphic.particles[_local2]._x = x; _root.graphic.particles[_local2]._y = y; _root.graphic.particles[_local2].animation.Out.text = text; _root.graphic.particles.count++; }; _root.script.addObjects = function (type, x, y) { if (x == undefined) { x = screen._width + 50; var _local5 = _root.script.getY(x); var _local4 = _local5 - 140; } else { var _local4 = y; var _local5 = _local4; } if (type == undefined) { if ((Math.random() * 10) <= 8.5) { type = Math.ceil(Math.random() * 4); type = (((_root.data.game.level < 6) && (type > 2)) ? 2 : (type)); type = (((_root.data.game.level < 3) && (type > 1)) ? 1 : (type)); } else if (((_root.data.game.powerups.gun.level < guns.maxlevel) && (_root.data.game.powerups.gun.level < (_root.data.game.level - 2))) && ((Math.random() * 10) < 4)) { type = 5; } else { type = Math.ceil(Math.random() * (objects.types - 4)) + 4; } } switch (type) { case 8 : if ((Math.random() * 10) <= 3) { _root.script.createObject(8, x, _local4); _root.data.objdist = -100; break; } case 7 : if ((Math.random() * 10) <= 4) { _root.script.createObject(7, x, _local4); _root.data.objdist = -100; } else if ((Math.random() * 10) <= 5) { _root.script.createObject(9, x, _local4); _root.data.objdist = -100; } else { type = Math.floor(Math.random() * 5); if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } } case 9 : if ((Math.random() * 10) <= 5) { _root.script.createObject(9, x, _local4); _root.data.objdist = -100; } else { type = Math.floor(Math.random() * 5); if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } } case 5 : if (_root.data.game.powerups.gun.level < guns.maxlevel) { _root.script.createObject(5, x, _local4); _root.data.objdist = -100; } else { _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } case 6 : _root.script.createObject(6, x, _local4); _root.data.objdist = -100; break; case 1 : case 2 : case 3 : case 4 : if (type > 4) { type = Math.ceil(Math.random() * 4); type = ((_root.data.game.level < 3) ? 1 : (type)); type = ((_root.data.game.level < 5) ? 2 : (type)); } _root.script.addScoreObjects(type, x); } }; _root.script.addScoreObjects = function (type, x) { var _local3 = 65; var _local9 = Math.ceil(Math.random() * 4); if (_local9 == 1) { _root.script.createObject(type, x, _root.script.getY(x) - 120); _root.script.createObject(type, x + 25, _root.script.getY(x) - 120); _root.data.objdist = -_local3; } else if (_local9 == 2) { var _local6 = Math.ceil(Math.random() * 5) * 2; i = 0; while (i < _local6) { _root.script.createObject(type, x + (i * _local3), _root.script.getY(x + (i * _local3))); i++; } _root.data.objdist = (-_local6) * _local3; } else if (_local9 == 3) { var _local8 = _root.script.getY(x) - 100; var _local7 = Array(0, 6, 9, 9, 6, 0); i = 0; while (i < 6) { _root.script.createObject(type, x + (i * (_local3 / 2)), _local8 - _local7[i]); i++; } _root.data.objdist = -6 * _local3; } else if (_local9 == 4) { var _local8 = _root.script.getY(x) - 100; var _local5 = 0; i = 0; while (i < 8) { _root.script.createObject(type, x + (50 * Math.sin((_local5 / 180) * Math.PI)), _local8 + (50 * Math.cos((_local5 / 180) * Math.PI))); _local5 = _local5 + 45; i++; } _root.data.objdist = -200; } if (_root.data.game.level % 9) { _root.data.objdist = _root.data.objdist - ((Math.random() * 100) + 100); } }; _root.script.createObject = function (type, x, y) { var _local2 = "O" + _root.graphic.objects.count; _root.graphic.objects.attachMovie("Obj", _local2, _root.graphic.objects.count); _root.graphic.objects[_local2]._x = x; _root.graphic.objects[_local2]._y = y; _root.graphic.objects[_local2].type = type; _root.graphic.objects[_local2].gotoAndStop(type); _root.data.objects.push(_local2); _root.graphic.objects.count++; }; _root.script.addEffect = function (name, x, y) { var _local2 = "E" + _root.graphic.effects.count; _root.graphic.effects.attachMovie(name, _local2, _root.graphic.effects.count); _root.graphic.effects[_local2]._x = x; _root.graphic.effects[_local2]._y = y; _root.graphic.effects.count++; }; _root.script.addStaticEffect = function (name, x, y) { var _local2 = "E" + _root.graphic.staticfx.count; _root.graphic.staticfx.attachMovie(name, _local2, _root.graphic.staticfx.count); _root.graphic.staticfx[_local2]._x = x; _root.graphic.staticfx[_local2]._y = y; _root.graphic.staticfx.count++; }; _root.script.addParticle = function (name, x, y, xspeed, yspeed) { var _local2 = "P" + _root.graphic.particles.count; _root.graphic.particles.attachMovie("Particles", _local2, _root.graphic.particles.count); _root.graphic.particles[_local2]._x = x; _root.graphic.particles[_local2]._y = y; var _local3 = 1; switch (name) { case "Trash" : _local3 = Math.ceil(Math.random() * 6); if (xspeed == undefined) { _root.graphic.particles[_local2].xspeed = Math.round((Math.random() * 8) - 4); _root.graphic.particles[_local2].yspeed = -Math.round((Math.random() * 10) + 1); } else { _root.graphic.particles[_local2].xspeed = xspeed; _root.graphic.particles[_local2].yspeed = yspeed; } _root.graphic.particles[_local2].rotate = Math.round((Math.random() * 8) - 4); _root.graphic.particles[_local2]._rotation = Math.random() * 180; break; case "Bullet" : _local3 = 10; _root.graphic.particles[_local2].xspeed = -Math.random(); _root.graphic.particles[_local2].yspeed = -4 - (Math.random() * 4); _root.graphic.particles[_local2].rotate = Math.ceil(Math.random() * 4); } _root.graphic.particles[_local2].gotoAndStop(_local3); _root.graphic.particles.count++; }; _root.script.moveEnemy = function (i, amount) { _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + amount; var _local4 = _root.data.player._x - graphic.enemies[_root.data.enemies[i]]._x; var _local3 = _root.data.player._y - graphic.enemies[_root.data.enemies[i]]._y; if (((_local4 * _local4) + (_local3 * _local3)) < ((_root.graphic.enemies[_root.data.enemies[i]]._height * _root.graphic.enemies[_root.data.enemies[i]]._width) / 4)) { _root.data.player.hit(); _root.graphic.enemies[_root.data.enemies[i]].animation.gotcha(); } _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; if (_root.graphic.enemies[_root.data.enemies[i]].dead || (_root.graphic.enemies[_root.data.enemies[i]].animation.dead)) { } else if (_root.graphic.enemies[_root.data.enemies[i]].type == 9) { _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x - ((_root.graphic.enemies[_root.data.enemies[i]]._x - (screen._width - 150)) / 10); _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; if ((_root.graphic.enemies[_root.data.enemies[i]]._y >= (settings.bosspos + 40)) || (_root.graphic.enemies[_root.data.enemies[i]]._y <= (settings.bosspos - 40))) { _root.graphic.enemies[_root.data.enemies[i]].yspeed = -_root.graphic.enemies[_root.data.enemies[i]].yspeed; } if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { var _local6 = _root.graphic.enemies[_root.data.enemies[i]]._x - 21; var _local5 = _root.graphic.enemies[_root.data.enemies[i]]._y - 53; _local6 = _local6 + ((_root.graphic.enemies[_root.data.enemies[i]].animation.bombs % 3) * 12); _local5 = _local5 - ((_root.graphic.enemies[_root.data.enemies[i]].animation.bombs % 3) * 20); _root.script.addProjectile(31, _local6, _local5, (-((Math.random() * 8) + 1)) + (_root.data.player.xspeed / 2), -5); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 10; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 5 + Math.floor(Math.random() * 2); } if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer2 == 0) { var _local6 = 20 + _root.graphic.enemies[_root.data.enemies[i]]._x; if ((Math.random() * 10) < 5) { _local6 = _local6 - 20; } _root.script.addProjectile(31, _local6, _root.graphic.enemies[_root.data.enemies[i]]._y + 30, ((Math.random() * 1) - 0.6) + (_root.data.player.xspeed / 2), 0); _root.graphic.enemies[_root.data.enemies[i]].animation.timer2 = 5; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer2--; } } else if (_root.graphic.enemies[_root.data.enemies[i]].type >= 30) { _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; if (_root.graphic.enemies[_root.data.enemies[i]].type == 31) { var _local8 = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x); if (_root.graphic.enemies[_root.data.enemies[i]]._y >= _local8) { _root.graphic.enemies[_root.data.enemies[i]].animation.gotcha(); } } _root.graphic.enemies[_root.data.enemies[i]].yspeed++; } else if (((_root.graphic.enemies[_root.data.enemies[i]].type == 2) || (_root.graphic.enemies[_root.data.enemies[i]].type == 5)) || (_root.graphic.enemies[_root.data.enemies[i]].type == 7)) { if (_root.graphic.enemies[_root.data.enemies[i]].type == 7) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { _root.script.addProjectile(31, 20 + _root.graphic.enemies[_root.data.enemies[i]]._x, 14 + _root.graphic.enemies[_root.data.enemies[i]]._y); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 4; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 3; } } } else if (_root.graphic.enemies[_root.data.enemies[i]].type == 3) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.ready) { _root.graphic.enemies[_root.data.enemies[i]].yspeed = -10; _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndPlay("Jump"); _root.graphic.enemies[_root.data.enemies[i]].animation.ready = false; } else { var _local8 = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed); if ((_root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed) < _local8) { if (_root.graphic.enemies[_root.data.enemies[i]].yspeed == 0) { _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndPlay("Land"); } _root.graphic.enemies[_root.data.enemies[i]]._y = _root.graphic.enemies[_root.data.enemies[i]]._y + _root.graphic.enemies[_root.data.enemies[i]].yspeed; } else { _root.graphic.enemies[_root.data.enemies[i]]._y = _local8; _root.graphic.enemies[_root.data.enemies[i]].animation.gotoAndStop(1); _root.graphic.enemies[_root.data.enemies[i]].animation.ready = true; } _root.graphic.enemies[_root.data.enemies[i]]._x = _root.graphic.enemies[_root.data.enemies[i]]._x + _root.graphic.enemies[_root.data.enemies[i]].xspeed; _root.graphic.enemies[_root.data.enemies[i]].yspeed++; } } else { _root.graphic.enemies[_root.data.enemies[i]]._y = _root.script.getY(_root.graphic.enemies[_root.data.enemies[i]]._x); var _local9 = Math.round((_root.script.getM(_root.graphic.enemies[_root.data.enemies[i]]._x) * 180) / Math.PI); _root.graphic.enemies[_root.data.enemies[i]]._rotation = _root.graphic.enemies[_root.data.enemies[i]]._rotation + ((_local9 - _root.graphic.enemies[_root.data.enemies[i]]._rotation) / 4); if (_root.graphic.enemies[_root.data.enemies[i]].type == 8) { _root.graphic.enemies[_root.data.enemies[i]].animation.Turret._rotation = -_root.graphic.enemies[_root.data.enemies[i]]._rotation; if (_root.graphic.enemies[_root.data.enemies[i]].animation.bombs > 0) { if (_root.graphic.enemies[_root.data.enemies[i]].animation.timer == 0) { var _local7 = (_root.graphic.enemies[_root.data.enemies[i]].animation.Turret._rotation / 180) * Math.PI; var _local11 = ((_root.graphic.enemies[_root.data.enemies[i]]._x - 3.5) - (Math.sin(_local7) * 20)) + 8; var _local10 = (_root.graphic.enemies[_root.data.enemies[i]]._y - 35.5) - (Math.cos(_local7) * 20); _root.script.addProjectile(31, _local11, _local10, -2, -20); _root.graphic.enemies[_root.data.enemies[i]].animation.bombs--; _root.graphic.enemies[_root.data.enemies[i]].animation.timer = 16; } else { _root.graphic.enemies[_root.data.enemies[i]].animation.timer--; } } else if ((Math.random() * 100) < 5) { _root.graphic.enemies[_root.data.enemies[i]].animation.bombs = 1; } } } }; _root.script.setEnemies = function () { if (((_root.data.game.level % 9) == 0) || ((_root.data.game.level % 20) == 0)) { _root.data.game.enemies = []; } else if (_root.data.game.level > 16) { _root.data.game.enemies = []; _root.data.game.enemies[0] = 8; if ((_root.data.game.level % 3) == 0) { _root.data.game.enemies.push(3); } if ((_root.data.game.level - 1) % 3) { _root.data.game.enemies.push(2); } if ((_root.data.game.level - 2) % 3) { _root.data.game.enemies.push(1); } if (((_root.data.game.level % 4) == 0) || (_root.data.game.level % 7)) { _root.data.game.enemies.push(4); } if (((_root.data.game.level % 5) == 0) || (_root.data.game.level % 7)) { _root.data.game.enemies.push(5); } if ((((_root.data.game.level + 1) % 5) == 0) || ((_root.data.game.level % 13) == 0)) { _root.data.game.enemies.push(6); } if ((((_root.data.game.level - 1) % 5) == 0) || ((_root.data.game.level % 13) == 0)) { _root.data.game.enemies.push(7); } if (_root.data.game.enemies.length <= 2) { _root.data.game.enemies.push(1); _root.data.game.enemies.push(2); } } else { switch (_root.data.game.level) { case 1 : case 10 : _root.data.game.enemies = []; _root.data.game.enemies[0] = 1; break; case 2 : case 11 : _root.data.game.enemies = Array(1, 2); break; case 3 : case 12 : _root.data.game.enemies = Array(1, 2, 3); break; case 4 : case 13 : _root.data.game.enemies = Array(3, 4, 5); break; case 5 : case 14 : _root.data.game.enemies = Array(4, 5); break; case 6 : case 15 : _root.data.game.enemies = Array(4, 5, 6); break; case 7 : case 16 : _root.data.game.enemies = Array(6, 7); break; case 8 : case 17 : _root.data.game.enemies = Array(1, 7, 7, 6); } if (_root.data.game.level > 8) { _root.data.game.enemies.push(8); } } }; _root.script.addEnemy = function (type) { if ((_root.data.game.enemies.length == 0) && (type != 9)) { return(undefined); } _root.data.game.stats.enemies++; var _local2 = "E" + _root.graphic.enemies.count; _root.graphic.enemies.attachMovie("Enemies", _local2, _root.graphic.enemies.count); _root.graphic.enemies[_local2]._x = screen._width + 40; if (type == undefined) { type = _root.data.game.enemies[Math.floor(Math.random() * _root.data.game.enemies.length)]; } switch (type) { case 1 : _root.graphic.enemies[_local2].xspeed = -1; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 2 : _root.graphic.enemies[_local2].xspeed = -1.6; _root.graphic.enemies[_local2]._y = 120 + (Math.random() * 50); break; case 3 : _root.graphic.enemies[_local2].xspeed = -2; _root.graphic.enemies[_local2].yspeed = 0; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 4 : _root.graphic.enemies[_local2].xspeed = -8; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 5 : _root.graphic.enemies[_local2].xspeed = -3; _root.graphic.enemies[_local2]._y = 100 + (Math.random() * 80); break; case 6 : _root.graphic.enemies[_local2].xspeed = -3.5; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 7 : _root.graphic.enemies[_local2].xspeed = -4; _root.graphic.enemies[_local2]._y = 80 + (Math.random() * 80); break; case 8 : _root.graphic.enemies[_local2].xspeed = -1; _root.graphic.enemies[_local2]._y = _root.script.getY(screen._width + 40); break; case 9 : _root.graphic.enemies[_local2].yspeed = 1; _root.graphic.enemies[_local2]._y = settings.bosspos; } _root.graphic.enemies[_local2].type = type; _root.graphic.enemies[_local2].gotoAndStop(type); _root.data.enemies.push(_local2); _root.graphic.enemies.count++; _root.data.enedist = 0; }; _root.script.addProjectile = function (type, x, y, xspeed, yspeed) { var _local2 = "E" + _root.graphic.enemies.count; _root.graphic.enemies.attachMovie("Enemies", _local2, _root.graphic.enemies.count); _root.graphic.enemies[_local2]._x = x; _root.graphic.enemies[_local2]._y = y; _root.graphic.enemies[_local2].gotoAndStop(type); _root.graphic.enemies[_local2].type = type; switch (type) { case 30 : if (xspeed == undefined) { _root.graphic.enemies[_local2].xspeed = -4; _root.graphic.enemies[_local2].yspeed = 2; } else { _root.graphic.enemies[_local2].xspeed = xspeed; _root.graphic.enemies[_local2].yspeed = yspeed; } break; case 31 : case 32 : if (xspeed == undefined) { _root.graphic.enemies[_local2].xspeed = 0; _root.graphic.enemies[_local2].yspeed = 0; } else { _root.graphic.enemies[_local2].xspeed = xspeed; _root.graphic.enemies[_local2].yspeed = yspeed; } } _root.data.enemies.push(_local2); _root.graphic.enemies.count++; };
Frame 67
_root.script.setEnemies(); _root.script.onMouseUp = function () { _root.data.player.fire = false; }; _root.script.onMouseDown = function () { if (_root.data.game.pause || (_root.data.game.stop)) { return(undefined); } _root.data.player.fire = true; _root.data.player.delay = _root.data.player.cooldown; _root.script.fire(); }; _root.script.onEnterFrame = function () { if (_root.data.game.stop) { return(undefined); } if (_root.data.player.life <= 0) { _root.data.game.stop = true; _root.gotoAndPlay("GameOver"); } if (_root.data.game.pause) { _root.graphic.gui.pause._visible = true; _root.graphic.gui._visible = true; _root.graphic.gui.pause.Update(); return(undefined); } if (Key.isDown(80)) { _root.graphic.background.stop(); _root.data.game.pause = true; } if (_root.data.player.fire && (_root.data.player.delay <= 0)) { _root.script.fire(); _root.data.player.delay = _root.data.player.cooldown; } else if (_root.data.player.delay > 0) { _root.data.player.delay--; } if (_root.data.player.rage > 0) { _root.script.onMouseDown(); _root.data.player.rage--; _root.data.player.xspeed = _root.data.player.getSpeed() * 2.5; _root.data.player.xspeed = ((_root.data.player.xspeed > 13) ? 13 : (_root.data.player.xspeed)); _root.data.player.invincible = 70; } else { _root.data.player.xspeed = _root.data.player.getSpeed(); } if (Key.isDown(65) && (_root.data.player._x > 50)) { _root.data.player._x = _root.data.player._x - settings.moveback; } else if (Key.isDown(68) && (_root.data.player._x < (screen._width - 50))) { _root.data.player._x = _root.data.player._x + settings.movefront; } if (Key.isDown(32) || (Key.isDown(87))) { if (_root.data.player.jump == 2) { _root.data.player.yspeed = settings.jump; _root.data.player.jump--; _root.graphic.player.animation = "Jump"; } else if ((_root.data.player.jump == 1) && (_root.data.player.yspeed > 0)) { _root.data.player.yspeed = _root.data.player.yspeed + settings.jump; _root.data.player.jump = 0; } } var _local3 = _root.script.getY(_root.data.player._x); if ((_root.data.player._y <= _local3) || (_root.data.player.yspeed < 0)) { if ((_root.data.player.yspeed < 0) && (_root.graphic.player.animation != "Jump")) { _root.graphic.player.animation = "Jump"; } else if ((_root.data.player.yspeed > 0) && ((_root.graphic.player.animation != "Fall1") && (_root.graphic.player.animation != "Fall2"))) { _root.graphic.player.animation = "Fall1"; } if ((_root.data.player._y + _root.data.player.yspeed) < _local3) { _root.data.player._y = _root.data.player._y + _root.data.player.yspeed; _root.data.player.yspeed++; } else { _root.data.player._y = _local3; _root.data.player.jump = 2; _root.graphic.player.animation = "Run"; } } else { _root.data.player._y = _local3; _root.graphic.player.animation = "Run"; } var _local5; var _local4; var _local2; _local4 = (_root.data.player._y - 30) - _root._ymouse; _local5 = (_root.data.player._x + _root.graphic.player.Guns._x) - _root._xmouse; _local2 = Math.atan2(_local4, _local5) * 57.2957795130823; _local2 = ((_local2 < 0) ? (((_local2 > -130) ? -130 : (_local2))) : (((_local2 < 130) ? 130 : (_local2)))); if (_root.data.player.rage == 0) { _root.graphic.player.Guns._rotation = _local2 + 180; } else { _root.graphic.player.Guns._rotation = (_local2 + 180) + ((Math.random() * 20) - 10); } _root.graphic.player._x = _root.data.player._x; _root.graphic.player._y = _root.data.player._y; if (_root.data.player.invincible > 0) { _root.graphic.player._visible = !_root.graphic.player._visible; _root.data.player.invincible--; } else { _root.graphic.player._visible = true; } _root.script.scroll(-_root.data.player.xspeed); if ((_root.data.game.level % 20) != 0) { _root.data.game.distance = _root.data.game.distance + _root.data.player.xspeed; _root.data.game.stats.distance = _root.data.game.stats.distance + _root.data.player.xspeed; } _root.script.drawLevel(); _root.graphic.gui.Lifebar.setLife(_root.data.player.life); _root.graphic.gui.BarLvl.setLength(_root.data.game.distance, _root.data.game.togo); _root.graphic.gui.Score.text = _root.data.game.score; if (_root.data.game.powerups.gun.level < 10) { _root.graphic.gui.Gunlevel.level.text = "0" + _root.data.game.powerups.gun.level; } else { _root.graphic.gui.Gunlevel.level.text = _root.data.game.powerups.gun.level; } if (_root.data.game.distance >= _root.data.game.togo) { _root.data.game.distance = _root.data.game.distance - _root.data.game.togo; _root.data.game.level++; if ((_root.data.game.level >= settings.levelcount) && ((((_root.data.game.level - 1) % settings.levelcount) == 0) || (((_root.data.game.level - 1) % 20) == 0))) { _root.data.game.levelfactor++; } if ((_root.data.game.level % 20) == 0) { _root.data.game.togo = 100; _root.data.game.distance = 0; _root.script.addEnemy(9); _root.script.addMessage("reached Boss level", _root.data.player._x, _root.data.player._y - 55); } else if ((_root.data.game.level % 9) == 0) { _root.data.game.togo = 3000; _root.script.addMessage("reached Bonus level!", _root.data.player._x, _root.data.player._y - 55); } else { _root.data.game.togo = 3000 + (_root.data.game.level * 350); _root.script.addMessage("reached level " + _root.data.game.level, _root.data.player._x, _root.data.player._y - 55); } _root.sound.play("levelup"); _root.script.setEnemies(); } if (_root.data.game.powerups.life.points >= 3) { _root.data.game.powerups.life.points = _root.data.game.powerups.life.points - 3; _root.data.game.powerups.life.level++; _root.data.player.maxlife = 2 + _root.data.game.powerups.life.level; _root.data.player.life = _root.data.player.maxlife; _root.script.addMessage("extra life", _root.data.player._x, _root.data.player._y - 55); } if (_root.data.game.powerups.gun.points >= 5) { _root.data.game.powerups.gun.points = _root.data.game.powerups.gun.points - 5; _root.data.game.powerups.gun.level++; _root.data.player.force = (_root.data.game.powerups.gun.level * 0.25) + 0.75; _root.data.player.cooldown = ((_root.data.player.cooldown > 4) ? (_root.data.player.cooldown - 0.2) : 4); _root.script.addMessage("gun level " + _root.data.game.powerups.gun.level, _root.data.player._x, _root.data.player._y - 55); } }; _root.script.fire = function () { if (_root.data.player.rage > 0) { var _local5 = _root.graphic.player.Guns._rotation; } else { var _local5 = _root.graphic.player.Guns._rotation; _root.sound.play("gun"); _root.data.game.stats.bullets++; } var _local4 = -(((_local5 - 90) / 180) * Math.PI); var _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Spitfire", _local3, _root.graphic.effects.count); _root.graphic.effects[_local3]._x = _root.data.player._x + (Math.sin(_local4) * 50); _root.graphic.effects[_local3]._y = (_root.data.player._y - 28) + (Math.cos(_local4) * 50); _root.graphic.effects.count++; var _local10 = _root.data.player._x + (Math.sin(_local4) * 30); var _local9 = (_root.data.player._y - 28) + (Math.cos(_local4) * 30); _root.script.addParticle("Bullet", _local10, _local9); _local3 = "B" + _root.graphic.effects.count; _root.graphic.effects.attachMovie("Bullet", _local3, _root.graphic.effects.count); _root.graphic.effects.count++; _root.graphic.effects[_local3]._x = _root.data.player._x; _root.graphic.effects[_local3]._y = _root.data.player._y - 30; _root.graphic.effects[_local3]._rotation = _local5; _root.graphic.effects[_local3].TTL = 8; _root.graphic.effects[_local3].onEnterFrame = function () { this.TTL--; this._alpha = this._alpha / 1.2; if (this.TTL <= 0) { this.removeMovieClip(); } }; _root.data.player.impact._x = 0; _root.data.player.impact._y = 0; _root.data.enemies.sort(_root.script.EnemySort); _root.script.ScapeHit(_local3, _local5); _root.script.EnemyHit(_local3, _local5); if (_root.data.player.impact._x != 0) { _root.script.addEffect("Hit", _root.data.player.impact._x, _root.data.player.impact._y); var _local7 = _root.data.player.impact._x - _root.graphic.effects[_local3]._x; var _local6 = _root.data.player.impact._y - _root.graphic.effects[_local3]._y; var _local8 = Math.floor(Math.sqrt((_local7 * _local7) + (_local6 * _local6)) / 4); _local8 = ((_local8 > 100) ? 100 : (_local8)); } else { var _local8 = 100; } _root.graphic.effects[_local3].gotoAndStop(_local8); };
Frame 68
_root.data.game.stop = false; _root.graphic._visible = true;
Frame 69
stop(); _root.data.game.stop = false; _root.graphic._visible = true;
Frame 70
_root.script.removeMovieClip(); _root.graphic.removeMovieClip(); _root.mask.removeMovieClip(); _root._quality = "HIGH";
Instance of Symbol 300 MovieClip "counter" in Frame 96
onClipEvent (load) { fac1 = 50; fac2 = 60; delay = 0; _root.data.submit = new Object(); done = false; total = 0; score = _root.data.game.score; distance = Math.round(_root.data.game.stats.distance / 10); killed = _root.data.game.stats.killed; enemies = _root.data.game.stats.enemies; bullets = _root.data.game.stats.bullets; hits = _root.data.game.stats.hits; acc1 = Math.round((100 * hits) / bullets); acc1 = (isNaN(acc1) ? 0 : (acc1)); acc2 = Math.round((100 * killed) / enemies); acc2 = (isNaN(acc2) ? 0 : (acc1)); this.countDown = function (count, amount) { if (count >= amount) { return(amount); } return(count); }; txtotal.text = total; txscore.text = score; txdistance.text = distance; txacc1.text = acc1; txacc2.text = acc2; } onClipEvent (enterFrame) { var amount = 0; if (delay > 0) { delay--; return(undefined); } if (score > 0) { amount = Math.round(score / 15); amount = ((amount < 5) ? 5 : (amount)); total = total + countDown(score, amount); score = score - countDown(score, amount); } else if (distance > 0) { amount = Math.round(distance / 20); amount = ((amount < 5) ? 5 : (amount)); total = total + countDown(distance, amount); distance = distance - countDown(distance, amount); if (distance == 0) { delay = 18; } } else if (acc1 > 0) { total = total + Math.round((total * acc1) / 200); _root.sound.play("collect"); acc1 = 0; delay = 18; } else if (acc2 > 0) { total = total + Math.round((total * acc2) / 200); _root.sound.play("collect"); acc2 = 0; } else { _root.data.game.total = total; _root.data.submit.total = total; done = true; } txtotal.text = total; txscore.text = score; txdistance.text = distance; txacc1.text = acc1; txacc2.text = acc2; }
Frame 98
stop();
Frame 100
_root.sound.removeMovieClip(); _root.txscore.text = _root.data.game.total;
Frame 101
stop();
Frame 106
stop();
Frame 108
stop();
Frame 110
_root.Url1._alpha = 0; _root.Url2._alpha = 0;
Frame 111
stop();
Instance of Symbol 362 MovieClip in Frame 112
onClipEvent (data) { i = 0; while (i < 10) { highnames[i] = this["HSname" + i]; highscores[i] = this["HSscore" + i]; highlevels[i] = this["HSlevel" + i]; i++; } i = 0; while (i < 15) { lastnames[i] = this["LSname" + i]; lastscores[i] = this["LSscore" + i]; i++; } this.gotoAndPlay("display"); } onClipEvent (load) { highscores = []; highnames = []; lastscores = []; lastnames = []; highlevels = []; this.loadVariables((("retrieve_score.php?imp=" + Math.ceil(Math.random() * 9999)) + "adv=") + Math.ceil(Math.random() * 99), "POST"); }
Frame 113
stop();
Symbol 9 Button
on (press) { getURL ((("http://www.arcadetown.com/index.asp?gameid=gunrun&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 21 Button
on (press) { _root.getURL("http://topwebcomics.com/votinggateway.aspx?comicid=1670&originalurl=/vote/1670/default.aspx", "_blank"); }
Symbol 51 MovieClip [Player] Frame 5
gotoAndPlay(this.animation);
Symbol 51 MovieClip [Player] Frame 10
gotoAndPlay(this.animation);
Symbol 51 MovieClip [Player] Frame 13
gotoAndPlay(this.animation);
Symbol 51 MovieClip [Player] Frame 18
this.animation = "Fall2";
Symbol 51 MovieClip [Player] Frame 20
gotoAndPlay(this.animation);
Symbol 55 MovieClip Frame 1
stop();
Symbol 55 MovieClip Frame 11
stop(); _visible = false;
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 11
stop(); _visible = false;
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 11
stop(); _visible = false;
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 11
stop(); _visible = false;
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 8
stop(); _visible = false;
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 8
stop(); _visible = false;
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 8
stop(); _visible = false;
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 8
stop(); _visible = false;
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 8
stop(); _visible = false;
Instance of Symbol 55 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 1
onClipEvent (load) { score = 5; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 59 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 2
onClipEvent (load) { score = 10; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 63 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 3
onClipEvent (load) { score = 25; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 67 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 4
onClipEvent (load) { score = 50; collected = false; hit = function () { if (!collected) { _root.data.game.score = _root.data.game.score + score; collected = true; _root.sound.play("collect"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 71 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 5
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.game.powerups.gun.points++; collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 73 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 6
onClipEvent (load) { collected = false; hit = function () { if (!collected) { if (_root.data.player.life < _root.data.player.maxlife) { _root.data.player.life++; } else if (_root.data.player.maxlife < settings.maxlife) { _root.data.game.powerups.life.points++; } else { var _local2 = 5 * _root.data.game.level; _root.script.addMessage(_local2 + " Health-Bonus", _root.data.player._x, _root.data.player._y - 55); _root.data.game.score = _root.data.game.score + _local2; } collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 75 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 7
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.player.invincible = 400; collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Instance of Symbol 77 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 8
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.data.player.rage = 320; _root.script.addStaticEffect("Flash", 0, 0); _root.graphic.background._visible = false; _root.graphic.gui._visible = false; collected = true; if (settings.music) { _root.sound.play("rage"); _root.Music.setVolume(25); _root.Rage.stop(); _root.Rage.start(0, 999); _root.Rage.setVolume(100); } gotoAndPlay ("collected"); } }; }
Instance of Symbol 79 MovieClip "animation" in Symbol 80 MovieClip [Obj] Frame 9
onClipEvent (load) { collected = false; hit = function () { if (!collected) { _root.script.clearScreen(); collected = true; _root.sound.play("powerup"); gotoAndPlay ("collected"); } }; }
Symbol 92 Button
on (press) { _root.Music.stop(); settings.music = false; gotoAndStop (2); }
Symbol 94 Button
on (press) { _root.Music.start(0, 999); settings.music = false; gotoAndStop (1); }
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 2
stop();
Symbol 97 Button
on (press) { settings.quality = "medium"; gotoAndStop (2); }
Symbol 99 Button
on (press) { settings.quality = "low"; gotoAndStop (3); }
Symbol 101 Button
on (press) { settings.quality = "high"; gotoAndStop (1); }
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 2
stop();
Symbol 103 MovieClip Frame 3
stop();
Symbol 105 Button
on (press) { settings.sound = false; gotoAndStop (2); }
Symbol 107 Button
on (press) { settings.sound = true; gotoAndStop (1); }
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 112 Button
on (press) { _root.data.game.pause = false; _root.graphic.background.play(); if (_root.data.player.rage > 0) { _root.graphic.gui._visible = false; } _root._quality = settings.quality; _visible = false; }
Instance of Symbol 95 MovieClip in Symbol 127 MovieClip Frame 1
onClipEvent (load) { if (!settings.music) { this.gotoAndStop(2); } }
Instance of Symbol 103 MovieClip in Symbol 127 MovieClip Frame 1
onClipEvent (load) { if (settings.quality == "LOW") { this.gotoAndStop(3); } else if (settings.quality == "MEDIUM") { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 108 MovieClip in Symbol 127 MovieClip Frame 1
onClipEvent (load) { if (!settings.sound) { this.gotoAndStop(2); } }
Instance of Symbol 82 MovieClip "Lifebar" in Symbol 128 MovieClip [Gui] Frame 1
onClipEvent (load) { this.setLife = function (value) { i = 1; while (i <= 5) { if (i <= value) { this["H" + i]._visible = true; } else { this["H" + i]._visible = false; } i++; } }; }
Instance of Symbol 84 MovieClip "BarLvl" in Symbol 128 MovieClip [Gui] Frame 1
onClipEvent (load) { setLength = function (value, max) { _width = Math.ceil((value / max) * 580); }; }
Instance of Symbol 88 MovieClip "Gunlevel" in Symbol 128 MovieClip [Gui] Frame 1
onClipEvent (load) { this.level.text = "01"; }
Instance of Symbol 127 MovieClip "pause" in Symbol 128 MovieClip [Gui] Frame 1
onClipEvent (load) { _visible = false; Update = function () { GunCollect.text = _root.data.game.powerups.gun.points; LifeCollect.text = _root.data.game.powerups.life.points; Bullets.text = _root.data.game.stats.bullets; Hits.text = _root.data.game.stats.hits; Kills.text = _root.data.game.stats.killed; Enemies.text = _root.data.game.stats.enemies; Level.text = _root.data.game.level; }; }
Symbol 132 MovieClip [Explosion] Frame 7
this.removeMovieClip();
Symbol 135 MovieClip [Flash] Frame 11
this.removeMovieClip();
Symbol 142 MovieClip [Hit] Frame 9
this.removeMovieClip();
Symbol 145 MovieClip [Message] Frame 37
stop(); this.removeMovieClip();
Symbol 153 MovieClip [Spitfire] Frame 7
this.removeMovieClip();
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 198 MovieClip Frame 6
stop();
Symbol 198 MovieClip Frame 21
stop();
Symbol 198 MovieClip Frame 30
_parent.dead = true; stop();
Symbol 203 MovieClip Frame 5
gotoAndPlay (1);
Symbol 203 MovieClip Frame 13
_parent.dead = true; stop();
Symbol 213 MovieClip Frame 7
gotoAndPlay (1);
Symbol 213 MovieClip Frame 15
_parent.dead = true; stop();
Symbol 225 MovieClip Frame 1
stop();
Instance of Symbol 223 MovieClip in Symbol 225 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Symbol 225 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 230 MovieClip Frame 1
stop();
Instance of Symbol 223 MovieClip in Symbol 230 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Instance of Symbol 223 MovieClip in Symbol 230 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (4); }
Instance of Symbol 210 MovieClip in Symbol 230 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Symbol 230 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 9
_parent.dead = true; stop();
Symbol 242 MovieClip Frame 1
stop();
Instance of Symbol 210 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Instance of Symbol 210 MovieClip in Symbol 242 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (2); }
Symbol 242 MovieClip Frame 14
_parent.dead = true; stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 9
_parent.dead = true; stop();
Instance of Symbol 168 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 1
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 5 + (2 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 182 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 2
onClipEvent (load) { dead = false; hp = 2 * _root.data.game.levelfactor; score = 5 + (3 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 20) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 198 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 3
onClipEvent (load) { dead = false; this.ready = true; hp = 2 * _root.data.game.levelfactor; score = 10 + (3 * (_root.data.game.levelfactor - 1)); this.stop(); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _root.data.player.impact._x, _root.data.player.impact._y); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 203 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 4
onClipEvent (load) { dead = false; hp = 4 * _root.data.game.levelfactor; score = 25 + (4 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("clank" + Math.ceil(Math.random() * 4)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 213 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 5
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 30 + (4 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { if (this.Saw._visible && ((Math.random() * 10) < 8)) { _root.script.addProjectile(30, _parent._x, _parent._y); this.Saw._visible = false; } _root.sound.play("clank" + Math.ceil(Math.random() * 4)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 25) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 225 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 6
onClipEvent (load) { dead = false; hp = 7 * _root.data.game.levelfactor; score = 50 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 230 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 7
onClipEvent (load) { dead = false; hp = 6 * _root.data.game.levelfactor; score = 60 + (5 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); if ((Math.random() * 100) < 28) { _root.script.addObjects(Math.ceil(Math.random() * (objects.types - 4)) + 4, _parent._x, _parent._y); } _root.sound.play("burst"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 233 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 8
onClipEvent (load) { dead = false; hp = 3 * _root.data.game.levelfactor; score = 50 + (5 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); hp = hp - _root.data.player.force; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 2)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 242 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 9
onClipEvent (load) { dead = false; maxhp = (hp = 550 + (50 * (_root.data.game.levelfactor * _root.data.game.levelfactor))); score = 300 + (100 * (_root.data.game.levelfactor - 1)); bombs = 0; timer = 0; timer2 = 0; hit = function () { if ((hp - _root.data.player.force) > 0) { if ((Math.random() * 15) <= 1.5) { _root.script.addProjectile(32, _parent._x - 20, _parent._y + 13, ((_root.data.player.xspeed / 2) - 1.8) + ((Math.random() * 0.5) - 0.25), 2); } _root.script.addParticle("Trash", _parent._x + ((Math.random() * 50) - 25), (_parent._y - (this._height / 3)) + (Math.random() * 6), _root.data.player.xspeed + ((Math.random() * 5) - 1), Math.random() * -4); hp = hp - _root.data.player.force; _root.data.game.distance = ((maxhp - hp) / maxhp) * _root.data.game.togo; _root.sound.play("clank" + Math.ceil(Math.random() * 4)); } else if (!dead) { _root.data.game.distance = _root.data.game.togo; this.gotoAndPlay("Die"); _root.script.addParticle("Trash", _parent._x + 10, _parent._y - (this._height / 4)); _root.script.addParticle("Trash", _parent._x + 20, _parent._y - (this._height / 4)); _root.script.addParticle("Trash", _parent._x - 10, _parent._y - (this._height / 3)); _root.script.addParticle("Trash", _parent._x, _parent._y - (this._height / 5)); _root.script.addParticle("Trash", _parent._x - 5, _parent._y - (this._height / 3)); _root.script.addParticle("Trash", _parent._x + 4, _parent._y - (this._height / 6)); _root.sound.play("burst"); _root.data.game.score = _root.data.game.score + score; _root.data.game.stats.killed++; dead = true; } }; gotcha = function () { }; }
Instance of Symbol 245 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 30
onClipEvent (load) { dead = false; hp = 2 + (5 * (_root.data.game.levelfactor - 1)); score = 40 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.data.game.score = _root.data.game.score + score; dead = true; _root.sound.play("burst"); } }; gotcha = function () { }; }
Instance of Symbol 247 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 31
onClipEvent (load) { dead = false; score = 30 + (5 * (_root.data.game.levelfactor - 1)); hit = function () { _visible = false; _parent.dead = true; dead = true; _root.script.addEffect("Explosion", _parent._x, _parent._y); _root.sound.play("explode"); _root.data.game.score = _root.data.game.score + score; }; gotcha = function () { _visible = false; _parent.dead = true; dead = true; _root.sound.play("explode"); _root.script.addEffect("Explosion", _parent._x, _parent._y); }; }
Instance of Symbol 245 MovieClip "animation" in Symbol 248 MovieClip [Enemies] Frame 32
onClipEvent (load) { dead = false; hp = 10 * _root.data.game.levelfactor; score = 60 + (6 * (_root.data.game.levelfactor - 1)); hit = function () { if ((hp - _root.data.player.force) > 0) { hp = hp - _root.data.player.force; } else if (!dead) { this.gotoAndPlay("Die"); _root.data.game.score = _root.data.game.score + score; dead = true; _root.sound.play("burst"); } }; gotcha = function () { }; }
Symbol 250 MovieClip [ShortFlash] Frame 5
this.removeMovieClip();
Symbol 266 Button
on (press) { gotoAndPlay ("Init"); }
Symbol 269 Button
on (press) { gotoAndPlay ("Help"); }
Symbol 272 Button
on (press) { gotoAndPlay ("Score"); }
Symbol 275 Button
on (press) { gotoAndPlay ("About"); }
Symbol 279 Button
on (press) { getURL ((("http://www.arcadetown.com/index.asp?gameid=gunrun&aid=" + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 301 Button
on (press) { if (_root.counter.done) { gotoAndPlay ("Submit"); } }
Symbol 308 Button
on (press) { var name = txname.text; if (name == "enter Name") { txname.text = "dumbass"; } else if (name == "dumbass") { txname.text = "stop kidding."; } else if (name == "stop kidding.") { txname.text = "..."; } else if (name == "...") { txname.text = "last chance!"; } else if (name == "last chance!") { txname.text = "toodumbtoentername"; } else { _root.createEmptyMovieClip("submit", 999); _root.submit.total = _root.data.submit.total; var score = _root.submit.total; if (score > 100) { score = ((score >> 6) + (score & 111111111100000)) + 2; } else { score = score + 2; } var nick = String(_root.txname.text); nick = nick.substr(0, 20); if (!_root.checkName(this.nick)) { _root.invalidName.play(); return(undefined); } _root.submit.nick = nick; _root.submit.level = _root.data.game.level; _root.submit.check1 = (((_root.chkQ(score) * _root.chkW(score % 113, _root.submit.level)) + (_root.submit.level % 3)) + _root.chkName(_root.submit.nick)) - (score % 11); _root.submit.check1 = ((_root.submit.check1 < 0) ? (-_root.submit.check1) : (_root.submit.check1)); var temp = _root.submit.check1; _root.submit.check2 = _root.chkQ(temp); _root.submit.check3 = _root.chkW(score, _root.submit.check2 % 113) - 1; var random = Math.round(Math.random() * 115); _root.submit.getURL((((((("set_score.php?chk=" + random) + "&n=") + _root.submit.nick) + "&s=") + _root.submit.total) + "&l=") + _root.submit.level, "_blank", "POST"); removeMovieClip(_root.submit); _root.gotoAndPlay("Menu"); } }
Symbol 311 Button
on (press) { gotoAndPlay ("Menu"); }
Symbol 313 MovieClip Frame 1
stop();
Symbol 314 Button
on (press) { gotoAndPlay ("HelpA"); }
Symbol 332 Button
on (press) { gotoAndPlay ("Menu"); }
Symbol 350 Button
on (press) { _root.getURL("http://www.we-are-freex.com", "_blank"); }
Symbol 352 Button
on (press) { _root.getURL("http://www.we-are-freex.com/projects/GunRun/GunRun.htm", "_blank"); }
Symbol 362 MovieClip Frame 1
Url1._alpha = 0; stop();
Symbol 362 MovieClip Frame 2
NamesHigh.text = ""; ScoresHigh.text = ""; LevelsHigh.text = ""; NamesLast.text = ""; ScoresLast.text = ""; i = 0; while (i < 10) { if ((highnames[i] == undefined) && (highscores[i] == undefined)) { break; } NamesHigh.text = NamesHigh.text + (highnames[i] + String.fromCharCode(13)); ScoresHigh.text = ScoresHigh.text + (highscores[i] + String.fromCharCode(13)); LevelsHigh.text = LevelsHigh.text + (highlevels[i] + String.fromCharCode(13)); i++; } i = 0; while (i < 14) { if ((lastnames[i] == undefined) && (lastscores[i] == undefined)) { break; } NamesLast.text = NamesLast.text + (lastnames[i] + String.fromCharCode(13)); ScoresLast.text = ScoresLast.text + (lastscores[i] + String.fromCharCode(13)); i++; }
Symbol 362 MovieClip Frame 3
stop();

Library Items

Symbol 1 Sound [sndLevelup]Used by:Timeline
Symbol 2 Sound [sndCollect]Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [Turret]Uses:3Used by:233 242
Symbol 5 GraphicUsed by:150  Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:Timeline
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Symbol 9 ButtonUses:8Used by:Timeline
Symbol 10 FontUsed by:11 12 13 14 15 16 17 18 85 87 113 114 115 116 118 119 120 121 122 123 124 125 126 143 276 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 302 303 304 305 315 316 318 319 321 322 323 325 327 328 329 330 331 333 335 336 338 339 341 342 343 344 345 346 348 349 351 354 355 356 357 358
Symbol 11 EditableTextUses:10Used by:Timeline
Symbol 12 TextUses:10Used by:Timeline
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Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:19 20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
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Symbol 24 GraphicUsed by:51
Symbol 25 GraphicUsed by:37
Symbol 26 GraphicUsed by:37
Symbol 27 GraphicUsed by:37
Symbol 28 GraphicUsed by:37
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Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
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Symbol 37 MovieClipUses:25 26 27 28 29 30 31 32 33 34 35 36Used by:51 127
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Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:38 39Used by:51
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Symbol 42 GraphicUsed by:51
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Symbol 47 GraphicUsed by:51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [Player]Uses:23 24 37 40 41 42 43 44 45 38 46 47 48 49 50Used by:Timeline
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Symbol 53 ShapeTweeningUsed by:55
Symbol 54 GraphicUsed by:55
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Symbol 56 GraphicUsed by:59
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Symbol 59 MovieClipUses:56 57 58Used by:80
Symbol 60 GraphicUsed by:63
Symbol 61 ShapeTweeningUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:60 61 62Used by:80
Symbol 64 GraphicUsed by:67
Symbol 65 ShapeTweeningUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:64 65 66Used by:80
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:71 73 75 77 79
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:69 70Used by:80
Symbol 72 GraphicUsed by:73 81
Symbol 73 MovieClipUses:69 72Used by:80
Symbol 74 GraphicUsed by:75
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Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:69 76Used by:80
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:69 78Used by:80
Symbol 80 MovieClip [Obj]Uses:55 59 63 67 71 73 75 77 79Used by:Timeline
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Symbol 82 MovieClipUses:81Used by:128
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Symbol 84 MovieClipUses:83Used by:128
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Symbol 88 MovieClipUses:86 87Used by:128
Symbol 89 GraphicUsed by:127
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92 94 97 99 101 105 107
Symbol 92 ButtonUses:90 91Used by:95
Symbol 93 GraphicUsed by:94
Symbol 94 ButtonUses:93 91Used by:95
Symbol 95 MovieClipUses:92 94Used by:127  Timeline
Symbol 96 GraphicUsed by:97 99 101
Symbol 97 ButtonUses:96 91Used by:103
Symbol 98 GraphicUsed by:103
Symbol 99 ButtonUses:96 91Used by:103
Symbol 100 GraphicUsed by:103
Symbol 101 ButtonUses:96 91Used by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:97 98 99 100 101 102Used by:127  Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:104 91Used by:108
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:106 91Used by:108
Symbol 108 MovieClipUses:105 107Used by:127  Timeline
Symbol 109 GraphicUsed by:112 301 314 332
Symbol 110 GraphicUsed by:112 301 314 332
Symbol 111 GraphicUsed by:112 301 314 332
Symbol 112 ButtonUses:109 110 111Used by:127
Symbol 113 EditableTextUses:10Used by:127
Symbol 114 EditableTextUses:10Used by:127
Symbol 115 TextUses:10Used by:127
Symbol 116 TextUses:10Used by:127
Symbol 117 GraphicUsed by:127
Symbol 118 EditableTextUses:10Used by:127
Symbol 119 TextUses:10Used by:127
Symbol 120 EditableTextUses:10Used by:127
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Symbol 123 TextUses:10Used by:127
Symbol 124 EditableTextUses:10Used by:127
Symbol 125 TextUses:10Used by:127
Symbol 126 EditableTextUses:10Used by:127
Symbol 127 MovieClipUses:89 95 103 108 112 113 114 115 116 117 37 118 119 120 121 122 123 124 125 126Used by:128
Symbol 128 MovieClip [Gui]Uses:82 84 85 88 127Used by:Timeline
Symbol 129 GraphicUsed by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [Explosion]Uses:129 130 131Used by:Timeline
Symbol 133 ShapeTweeningUsed by:135
Symbol 134 GraphicUsed by:135 250
Symbol 135 MovieClip [Flash]Uses:133 134Used by:Timeline
Symbol 136 ShapeTweeningUsed by:139
Symbol 137 ShapeTweeningUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [Bullet]Uses:136 137 138Used by:Timeline
Symbol 140 ShapeTweeningUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [Hit]Uses:140 141Used by:Timeline
Symbol 143 EditableTextUses:10Used by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClip [Message]Uses:144Used by:Timeline
Symbol 146 GraphicUsed by:150 182 198 203 213 225 233 242
Symbol 147 GraphicUsed by:150 157
Symbol 148 GraphicUsed by:150 182 198 213 225 230 242
Symbol 149 GraphicUsed by:150 162 168 182 198 203 213 225 230 233 242
Symbol 150 MovieClip [Particles]Uses:146 147 148 149 5Used by:Timeline
Symbol 151 ShapeTweeningUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [Spitfire]Uses:151 152Used by:Timeline
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [Background]Uses:154Used by:Timeline
Symbol 156 GraphicUsed by:168 233
Symbol 157 MovieClipUses:147Used by:168 225 233
Symbol 158 GraphicUsed by:168
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:159 160 149 161Used by:168 182 198
Symbol 163 GraphicUsed by:168
Symbol 164 ShapeTweeningUsed by:168
Symbol 165 GraphicUsed by:168 182 198 203 225 230 233 242
Symbol 166 GraphicUsed by:168 182 198 203 213 225 230 233 242 245
Symbol 167 GraphicUsed by:168 182 198 203 213 225 230 233 242 245
Symbol 168 MovieClipUses:156 157 158 162 163 149 164 165 166 167Used by:248
Symbol 169 GraphicUsed by:182
Symbol 170 ShapeTweeningUsed by:180
Symbol 171 ShapeTweeningUsed by:180
Symbol 172 GraphicUsed by:180
Symbol 173 GraphicUsed by:180
Symbol 174 ShapeTweeningUsed by:180
Symbol 175 ShapeTweeningUsed by:180
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:170 171 172 173 174 175 176 177 178 179Used by:182
Symbol 181 ShapeTweeningUsed by:182
Symbol 182 MovieClipUses:169 162 146 180 148 149 181 165 166 167Used by:248
Symbol 183 GraphicUsed by:198
Symbol 184 GraphicUsed by:198
Symbol 185 GraphicUsed by:198
Symbol 186 GraphicUsed by:198
Symbol 187 GraphicUsed by:198
Symbol 188 GraphicUsed by:198
Symbol 189 GraphicUsed by:198
Symbol 190 GraphicUsed by:198
Symbol 191 GraphicUsed by:198
Symbol 192 GraphicUsed by:198
Symbol 193 GraphicUsed by:198
Symbol 194 GraphicUsed by:198
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:198
Symbol 197 ShapeTweeningUsed by:198
Symbol 198 MovieClipUses:183 149 184 148 146 162 185 186 187 188 189 190 191 192 193 194 195 196 197 165 166 167Used by:248
Symbol 199 GraphicUsed by:203
Symbol 200 GraphicUsed by:203 213 242
Symbol 201 GraphicUsed by:203 204
Symbol 202 ShapeTweeningUsed by:203
Symbol 203 MovieClipUses:146 199 149 200 201 202 165 166 167Used by:248
Symbol 204 MovieClipUses:201Used by:213 242 245
Symbol 205 GraphicUsed by:213
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:206 207 208 209Used by:213 230 242
Symbol 211 ShapeTweeningUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:204 146 205 210 148 149 200 211 212 166 167Used by:248
Symbol 214 GraphicUsed by:225 230
Symbol 215 GraphicUsed by:225
Symbol 216 GraphicUsed by:225
Symbol 217 GraphicUsed by:225 230 242
Symbol 218 GraphicUsed by:223
Symbol 219 GraphicUsed by:223
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:218 219 220 221 222Used by:225 230
Symbol 224 ShapeTweeningUsed by:225
Symbol 225 MovieClipUses:149 214 215 157 216 146 148 217 223 224 165 166 167Used by:248
Symbol 226 GraphicUsed by:230
Symbol 227 GraphicUsed by:230
Symbol 228 GraphicUsed by:230
Symbol 229 ShapeTweeningUsed by:230
Symbol 230 MovieClipUses:226 214 223 149 217 227 210 148 228 229 165 166 167Used by:248
Symbol 231 GraphicUsed by:233
Symbol 232 ShapeTweeningUsed by:233
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Symbol 234 GraphicUsed by:242
Symbol 235 GraphicUsed by:242
Symbol 236 GraphicUsed by:242
Symbol 237 GraphicUsed by:242
Symbol 238 GraphicUsed by:242
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Symbol 240 GraphicUsed by:242
Symbol 241 ShapeTweeningUsed by:242
Symbol 242 MovieClipUses:234 149 217 146 200 235 210 148 236 4 237 238 239 240 204 241 165 166 167Used by:248
Symbol 243 ShapeTweeningUsed by:245
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:204 243 244 166 167Used by:248
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:248
Symbol 248 MovieClip [Enemies]Uses:168 182 198 203 213 225 230 233 242 245 247Used by:Timeline
Symbol 249 ShapeTweeningUsed by:250
Symbol 250 MovieClip [ShortFlash]Uses:249 134Used by:Timeline
Symbol 251 Sound [sndPowerup]Used by:Timeline
Symbol 252 Sound [sndClank4]Used by:Timeline
Symbol 253 Sound [sndBurst]Used by:Timeline
Symbol 254 Sound [sndClank1]Used by:Timeline
Symbol 255 Sound [sndClank2]Used by:Timeline
Symbol 256 Sound [sndClank3]Used by:Timeline
Symbol 257 Sound [Rage]Used by:Timeline
Symbol 258 Sound [sndGun]Used by:Timeline
Symbol 259 Sound [sndExplode]Used by:Timeline
Symbol 260 GraphicUsed by:Timeline
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:Timeline
Symbol 263 GraphicUsed by:266
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266 269 272 275 279 308 311
Symbol 266 ButtonUses:263 264 265Used by:Timeline
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 ButtonUses:267 268 265Used by:Timeline
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
Symbol 272 ButtonUses:270 271 265Used by:Timeline
Symbol 273 GraphicUsed by:275
Symbol 274 GraphicUsed by:275
Symbol 275 ButtonUses:273 274 265Used by:Timeline
Symbol 276 TextUses:10Used by:Timeline
Symbol 277 GraphicUsed by:279
Symbol 278 GraphicUsed by:279
Symbol 279 ButtonUses:277 278 265Used by:Timeline
Symbol 280 GraphicUsed by:Timeline
Symbol 281 ShapeTweeningUsed by:Timeline
Symbol 282 TextUses:10Used by:Timeline
Symbol 283 TextUses:10Used by:Timeline
Symbol 284 TextUses:10Used by:Timeline
Symbol 285 TextUses:10Used by:Timeline
Symbol 286 TextUses:10Used by:Timeline
Symbol 287 TextUses:10Used by:Timeline
Symbol 288 TextUses:10Used by:Timeline
Symbol 289 TextUses:10Used by:300
Symbol 290 TextUses:10Used by:300
Symbol 291 TextUses:10Used by:300
Symbol 292 TextUses:10Used by:300
Symbol 293 EditableTextUses:10Used by:300
Symbol 294 EditableTextUses:10Used by:300
Symbol 295 EditableTextUses:10Used by:300
Symbol 296 EditableTextUses:10Used by:300
Symbol 297 EditableTextUses:10Used by:300
Symbol 298 TextUses:10Used by:300
Symbol 299 TextUses:10Used by:300
Symbol 300 MovieClipUses:289 290 291 292 293 294 295 296 297 298 299Used by:Timeline
Symbol 301 ButtonUses:109 110 111Used by:Timeline
Symbol 302 TextUses:10Used by:Timeline
Symbol 303 EditableTextUses:10Used by:Timeline
Symbol 304 TextUses:10Used by:Timeline
Symbol 305 EditableTextUses:10Used by:Timeline
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 ButtonUses:306 307 265Used by:Timeline
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 ButtonUses:309 310 265Used by:Timeline
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:Timeline
Symbol 314 ButtonUses:109 110 111Used by:Timeline
Symbol 315 TextUses:10Used by:Timeline
Symbol 316 TextUses:10Used by:Timeline
Symbol 317 GraphicUsed by:Timeline
Symbol 318 TextUses:10Used by:Timeline
Symbol 319 TextUses:10Used by:Timeline
Symbol 320 GraphicUsed by:Timeline
Symbol 321 TextUses:10Used by:Timeline
Symbol 322 TextUses:10Used by:Timeline
Symbol 323 TextUses:10Used by:Timeline
Symbol 324 GraphicUsed by:Timeline
Symbol 325 TextUses:10Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 TextUses:10Used by:Timeline
Symbol 328 TextUses:10Used by:Timeline
Symbol 329 TextUses:10Used by:Timeline
Symbol 330 TextUses:10Used by:Timeline
Symbol 331 TextUses:10Used by:Timeline
Symbol 332 ButtonUses:109 110 111Used by:Timeline
Symbol 333 TextUses:10Used by:Timeline
Symbol 334 GraphicUsed by:Timeline
Symbol 335 TextUses:10Used by:Timeline
Symbol 336 TextUses:10Used by:Timeline
Symbol 337 GraphicUsed by:Timeline
Symbol 338 TextUses:10Used by:Timeline
Symbol 339 TextUses:10Used by:Timeline
Symbol 340 GraphicUsed by:Timeline
Symbol 341 TextUses:10Used by:Timeline
Symbol 342 TextUses:10Used by:Timeline
Symbol 343 TextUses:10Used by:Timeline
Symbol 344 TextUses:10Used by:Timeline
Symbol 345 TextUses:10Used by:Timeline
Symbol 346 TextUses:10Used by:Timeline
Symbol 347 GraphicUsed by:Timeline
Symbol 348 TextUses:10Used by:Timeline
Symbol 349 TextUses:10Used by:Timeline
Symbol 350 ButtonUses:8Used by:Timeline
Symbol 351 TextUses:10Used by:362
Symbol 352 ButtonUses:8Used by:362
Symbol 353 GraphicUsed by:362
Symbol 354 TextUses:10Used by:362
Symbol 355 TextUses:10Used by:362
Symbol 356 EditableTextUses:10Used by:362
Symbol 357 EditableTextUses:10Used by:362
Symbol 358 EditableTextUses:10Used by:362
Symbol 359 FontUsed by:360 361
Symbol 360 EditableTextUses:359Used by:362
Symbol 361 EditableTextUses:359Used by:362
Symbol 362 MovieClipUses:351 352 353 354 355 356 357 358 360 361Used by:Timeline

Instance Names

"btvisit"Frame 1Symbol 9 Button
"txloaded"Frame 56Symbol 11 EditableText
"btvisit"Frame 60Symbol 9 Button
"counter"Frame 96Symbol 300 MovieClip
"txscore"Frame 100Symbol 303 EditableText
"txname"Frame 100Symbol 305 EditableText
"invalidName"Frame 100Symbol 313 MovieClip
"Url1"Frame 110Symbol 350 Button
"Url2"Frame 110Symbol 350 Button
"Guns"Symbol 51 MovieClip [Player] Frame 1Symbol 40 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 1Symbol 55 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 2Symbol 59 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 3Symbol 63 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 4Symbol 67 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 5Symbol 71 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 6Symbol 73 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 7Symbol 75 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 8Symbol 77 MovieClip
"animation"Symbol 80 MovieClip [Obj] Frame 9Symbol 79 MovieClip
"H1"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"H2"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"H3"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"H4"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"H5"Symbol 82 MovieClip Frame 1Symbol 81 MovieClip
"level"Symbol 88 MovieClip Frame 1Symbol 87 EditableText
"GunCollect"Symbol 127 MovieClip Frame 1Symbol 113 EditableText
"LifeCollect"Symbol 127 MovieClip Frame 1Symbol 114 EditableText
"Hits"Symbol 127 MovieClip Frame 1Symbol 118 EditableText
"Enemies"Symbol 127 MovieClip Frame 1Symbol 120 EditableText
"Kills"Symbol 127 MovieClip Frame 1Symbol 122 EditableText
"Bullets"Symbol 127 MovieClip Frame 1Symbol 124 EditableText
"Level"Symbol 127 MovieClip Frame 1Symbol 126 EditableText
"Lifebar"Symbol 128 MovieClip [Gui] Frame 1Symbol 82 MovieClip
"BarLvl"Symbol 128 MovieClip [Gui] Frame 1Symbol 84 MovieClip
"Score"Symbol 128 MovieClip [Gui] Frame 1Symbol 85 EditableText
"Gunlevel"Symbol 128 MovieClip [Gui] Frame 1Symbol 88 MovieClip
"pause"Symbol 128 MovieClip [Gui] Frame 1Symbol 127 MovieClip
"Out"Symbol 144 MovieClip Frame 1Symbol 143 EditableText
"animation"Symbol 145 MovieClip [Message] Frame 1Symbol 144 MovieClip
"Saw"Symbol 213 MovieClip Frame 1Symbol 204 MovieClip
"Turret"Symbol 233 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 242 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 242 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 242 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 242 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Turret"Symbol 242 MovieClip Frame 1Symbol 4 MovieClip [Turret]
"Saw"Symbol 245 MovieClip Frame 1Symbol 204 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 1Symbol 168 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 2Symbol 182 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 3Symbol 198 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 4Symbol 203 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 5Symbol 213 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 6Symbol 225 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 7Symbol 230 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 8Symbol 233 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 9Symbol 242 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 30Symbol 245 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 31Symbol 247 MovieClip
"animation"Symbol 248 MovieClip [Enemies] Frame 32Symbol 245 MovieClip
"txscore"Symbol 300 MovieClip Frame 1Symbol 293 EditableText
"txdistance"Symbol 300 MovieClip Frame 1Symbol 294 EditableText
"txtotal"Symbol 300 MovieClip Frame 1Symbol 295 EditableText
"txacc1"Symbol 300 MovieClip Frame 1Symbol 296 EditableText
"txacc2"Symbol 300 MovieClip Frame 1Symbol 297 EditableText
"Url1"Symbol 362 MovieClip Frame 1Symbol 352 Button
"NamesHigh"Symbol 362 MovieClip Frame 2Symbol 356 EditableText
"ScoresHigh"Symbol 362 MovieClip Frame 2Symbol 357 EditableText
"LevelsHigh"Symbol 362 MovieClip Frame 2Symbol 358 EditableText
"NamesLast"Symbol 362 MovieClip Frame 2Symbol 360 EditableText
"ScoresLast"Symbol 362 MovieClip Frame 2Symbol 361 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sndLevelup"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndCollect"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 51 as "Player"
ExportAssets (56)Timeline Frame 58Symbol 80 as "Obj"
ExportAssets (56)Timeline Frame 58Symbol 128 as "Gui"
ExportAssets (56)Timeline Frame 58Symbol 132 as "Explosion"
ExportAssets (56)Timeline Frame 58Symbol 135 as "Flash"
ExportAssets (56)Timeline Frame 58Symbol 139 as "Bullet"
ExportAssets (56)Timeline Frame 58Symbol 142 as "Hit"
ExportAssets (56)Timeline Frame 58Symbol 145 as "Message"
ExportAssets (56)Timeline Frame 58Symbol 150 as "Particles"
ExportAssets (56)Timeline Frame 58Symbol 153 as "Spitfire"
ExportAssets (56)Timeline Frame 58Symbol 155 as "Background"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 4 as "Turret"
ExportAssets (56)Timeline Frame 58Symbol 248 as "Enemies"
ExportAssets (56)Timeline Frame 58Symbol 250 as "ShortFlash"
ExportAssets (56)Timeline Frame 58Symbol 251 as "sndPowerup"
ExportAssets (56)Timeline Frame 58Symbol 252 as "sndClank4"
ExportAssets (56)Timeline Frame 58Symbol 253 as "sndBurst"
ExportAssets (56)Timeline Frame 58Symbol 254 as "sndClank1"
ExportAssets (56)Timeline Frame 58Symbol 255 as "sndClank2"
ExportAssets (56)Timeline Frame 58Symbol 256 as "sndClank3"
ExportAssets (56)Timeline Frame 58Symbol 257 as "Rage"
ExportAssets (56)Timeline Frame 58Symbol 258 as "sndGun"
ExportAssets (56)Timeline Frame 58Symbol 259 as "sndExplode"
ExportAssets (56)Timeline Frame 58Symbol 2 as "sndCollect"
ExportAssets (56)Timeline Frame 58Symbol 1 as "sndLevelup"

Labels

"Loading"Frame 56
"Settings"Frame 59
"Menu"Frame 60
"Init"Frame 64
"GameOver"Frame 70
"Submit"Frame 100
"Help"Frame 105
"HelpA"Frame 107
"About"Frame 110
"Score"Frame 112
"Run"Symbol 51 MovieClip [Player] Frame 1
"Jump"Symbol 51 MovieClip [Player] Frame 12
"Fall1"Symbol 51 MovieClip [Player] Frame 15
"Fall2"Symbol 51 MovieClip [Player] Frame 19
"collected"Symbol 55 MovieClip Frame 2
"collected"Symbol 59 MovieClip Frame 2
"collected"Symbol 63 MovieClip Frame 2
"collected"Symbol 67 MovieClip Frame 2
"collected"Symbol 71 MovieClip Frame 2
"collected"Symbol 73 MovieClip Frame 2
"collected"Symbol 75 MovieClip Frame 2
"collected"Symbol 77 MovieClip Frame 2
"collected"Symbol 79 MovieClip Frame 2
"Die"Symbol 168 MovieClip Frame 2
"Die"Symbol 182 MovieClip Frame 2
"Jump"Symbol 198 MovieClip Frame 1
"Land"Symbol 198 MovieClip Frame 7
"Die"Symbol 198 MovieClip Frame 23
"Die"Symbol 203 MovieClip Frame 6
"Die"Symbol 213 MovieClip Frame 8
"Die"Symbol 225 MovieClip Frame 2
"Die"Symbol 230 MovieClip Frame 2
"Die"Symbol 233 MovieClip Frame 2
"Die"Symbol 242 MovieClip Frame 2
"Die"Symbol 245 MovieClip Frame 2
"display"Symbol 362 MovieClip Frame 2




http://swfchan.com/3/11260/info.shtml
Created: 7/6 -2019 12:15:29 Last modified: 7/6 -2019 12:15:29 Server time: 22/12 -2024 13:50:32