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044.swf

This is the info page for
Flash #11308

(Click the ID number above for more basic data on this flash file.)


Text
population!

population!

XP!

XP!

Level Complete!

mode changer

Dodge!

Dodge!

Help

Step 1

Step 2

Step 3

close

Help

screen too small?
click here

level statistics page.

next level:

x

standard foot soldier

archer - weakness: bombs

catapult - weakness: fire

dragon scout - can dodge arrows
weakness: flak bomb

dragon archer - weakness: ice

ogre - slow moving but strong
weakness: pierce arrow

boss - immune to
fire and ice. weak
to bomb arrow.
Aim for the head

start

firing mode:

marker mode:

a

c

(c) jason reinsvold 2002 2005, i love celia

Elapser

Graver

pause

fps:

help

paused

contact

survey

(c) jason reinsvold 2002 2005, i love celia, lostvectors.com

sound

reset tower

options

reset level

tutorial

version

donate

Wind

Wind

xp:

xp:

detonate num:

dead enem

last out:

6

1

2

3

4

5

difficulty:

difficulty:

GAME OVER

Restart_Game?

Restart Level?

Skip to level:

1 -

Upgrades

Bow Power

Blast Power

Arrow Damage

Faster Bow Loading

Faster Archers

Faster Catapult

Archer

Catapult

Bomb Arrow

Basic Arrow

Piercer Arrows

Blast Range

available skill points:

close

Ice Arrow

Fire Arrow

cost

current
total

current
rating

More Fire Damage

cool down (sec)

dps

limit

buy max all

Next Level:

Flak Bomb

amount to
purchase

increase
per unit

cost per
unit

buy max
of type

Reallocate Points

Proximity Bomb

Oil Bomb

click here if you want to warp to a different level

XP Page

basic arrow long range critical hits:

level completion bonus:

basic arrow mid range critical hits:

basic arrow short range critical hits:

total awarded:

x

=

new skill point total:

to date skill points earned:

close

xp

awarded

houses bonus:

all houses saved bonus:

zero population loss:

bosses killed award:

Population:

Skill Points:

Level:

Total XP:

Population:

Skill Points:

Level:

Total XP:

<P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000"><B>New Game! MoonMaster</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">To make up for the lack of bowmaster updates I decided to make public a demo <SBR/>version of my latest game. To those of you who reached lvl 100 this may look a <SBR/>little bit familiar (but this is a very much updated version from the one seen at <SBR/>lvl 100 so go check it out).</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">Enjoy!</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">lostvectors.com/moonmaster</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000"><B>Regarding Bowmaster and Saving XP</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">I still don&apos;t know why some people can save and some people cannot. It think this <SBR/>might have something to do with your internet security settings. If you figured <SBR/>it out the let me know (i.e. if you previously could not save but now can and you <SBR/>changed something then let me know what you changed).</FONT></P>

close

version 0.9.9.7

flying  on
screen

catapults
on screen

bosses

numOnScr
een

max enemies on screen

debris count (fire, blood, oil)

Options

close

max trees per level

bloods per hit

oils per hit

max fires per oil explosion

blood spread (distance blood flies)

Warning: changing values may make the game unstable. Use at
your own risk! Reduce values to increase performance

random tower placement

delete all skill points

toggle difficulty

not undoable

Version Notes - 0.9.9.7
- Removed the mouse over popups for the catapult and archer icons
- Added an easter egg for those of you who reached level 100 (warp to lvl 100 to check it out)
- Allowed you to set the number of blood drops to zero
- Added game verification code to prevent other websites from unofficially hosting my game.
- Set default bow power to 1400, you may now upgrade to 1600
- Wind now actually works
Version Notes - 0.9.9.6
- Made the new bosses a little easier to kill
- Increased the damage bonus for using the right type of arrow from x2 to x4 (e.g. Ice for Dragon Archers, Piercers for Ogres)
- Bosses don't shoot as far now (however distance increases with the level)
- Amount of boss fireballs shot is dependant on the level
- Fixed shooting interface bug that caused misfires (dud shots) if you pulled and released too fast

dragon archers

dragon archers

archers

archers

catapults

catapults

walkers

ogres

flyers

walkers

ogres

flyers

reinforcements

reinforcements

lostvectors.com/moon

check it out. email me if
you see this.

Thanks for playing the demo version of BowMaster. For the latest
version with all the features go to lostvectors.com

ActionScript [AS1/AS2]

Frame 1
function updateTracerNdx() { g_tracerNdx++; if (g_tracerNdx >= g_tracerNum) { g_tracerNdx = 0; } } function displayOptions() { m_options._x = g_width / 2; m_options._y = (g_ground / 2) + 100; } function displayHelp() { helpWindow._x = g_width / 2; helpWindow._y = (g_ground / 2) + 100; } function saveData() { trace("Saving Data"); myLocalSO.data.g_total_xp = g_total_xp; if (myLocalSO.data.g_currentLevel < g_currentLevel) { myLocalSO.data.g_currentLevel = g_currentLevel; g_maxLevel = g_currentLevel + 1; } } function calculateXPAward() { g_long_award_xp = g_longs * g_long_xp; g_mid_award_xp = g_mids * g_mid_xp; g_short_award_xp = g_shorts * g_short_xp; g_level_award_xp = g_level_xp * g_currentLevel; g_house_award_xp = g_houses_alive * g_house_xp; if (g_noPopLoss) { g_zero_loss_award = Math.pow(g_currentLevel, 2); } else { g_zero_loss_award = 0; } if (g_noHouseLoss) { g_allhouse_award = Math.floor(Math.pow(g_currentLevel, 2)); } else { g_allhouse_award = 0; } g_awarded_xp = ((g_level_award_xp + g_house_award_xp) + g_allhouse_award) + g_zero_loss_award; g_xp = g_xp + g_awarded_xp; g_total_xp = g_total_xp + g_awarded_xp; g_awarded_xp = g_awarded_xp + (((g_short_award_xp + g_mid_award_xp) + g_long_award_xp) + g_boss_award); if (g_awarded_xp > 2000) { g_xp_msg = "Either you're cheating or you've been playing this game for too long."; } else if (g_awarded_xp > 1000) { g_xp_msg = "Damn you're good"; } else if (g_awarded_xp > 600) { g_xp_msg = "You're an expert"; } else if (g_awarded_xp > 400) { g_xp_msg = "Nice shooting"; } else if (g_awarded_xp > 200) { g_xp_msg = "Not Bad"; } else if (g_awarded_xp > 100) { g_xp_msg = "Keep practicing"; } else { g_xp_msg = "Remember: xp is only awarded for basic arrow critical hits"; } saveData(); displayXPPage(); g_noPopLoss = true; g_noHouseLoss = true; } function displayXPPage() { xp_page._x = g_width / 2; xp_page._y = g_ground / 2; } function resetGameVars() { _root.g_maxbowpwr = 1400; _root.g_xp = g_total_xp; _root.g_population = 20; _root.g_multi_num = 1; _root.g_fire_num = 0; _root.g_ice_num = 0; _root.g_bomb_num = 0; _root.g_flak_num = 0; _root.g_mine_num = 0; _root.g_oil_num = 0; _root.g_catapult_num = 0; _root.g_archer_num = 0; _root.g_piercer_num = 0; _root.g_arrow_dmg = 5; _root.g_blast_range = 180; _root.g_blast_power = 20; _root.g_catapult_cooldown = 30; _root.g_archer_cooldown = 20; _root.g_bow_loading = 1; _root.g_fire_dot = 2; } function setPrevGameVars() { _root.g_Pmaxbowpwr = g_maxbowpwr; _root.g_PcurrentLevel = g_currentLevel; _root.g_Pxp = g_xp; _root.g_Ppopulation = g_population; _root.g_Pmulti_num = g_multi_num; _root.g_Pfire_num = g_fire_num; _root.g_Pice_num = g_ice_num; _root.g_Pbomb_num = g_bomb_num; _root.g_Pflak_num = g_flak_num; _root.g_Pmine_num = g_mine_num; _root.g_Poil_num = g_oil_num; _root.g_Pcatapult_num = g_catapult_num; _root.g_Parcher_num = g_archer_num; _root.g_Ppiercer_num = g_piercer_num; _root.g_Parrow_dmg = g_arrow_dmg; _root.g_Pblast_range = g_blast_range; _root.g_Pblast_power = g_blast_power; _root.g_Pcatapult_cooldown = g_catapult_cooldown; _root.g_Parcher_cooldown = g_archer_cooldown; _root.g_Pbow_loading = g_bow_loading; _root.g_Pfire_dot = g_fire_dot; } function initializeClipLevels() { for (i in g_arrowLevels) { g_arrowLevels[i] = false; } for (i in g_enemyLevels) { g_enemyLevels[i] = false; } } function checkoutEneLevel() { taken = false; do { if (taken) { trace(val + " taken - finding another !!!!!!!!!!!!!!!!!!!!"); } val = (++g_enelvl) % g_eneLvlMax; } while ((taken = g_enemyLevels[val])); trace("Checking out: " + val); g_enemyLevels[val] = true; return(val); } function checkoutEneLevel2() { found = false; level = 0; i = 0; while ((i < g_enemyLevels.length) && (!found)) { if ((found = !g_enemyLevels[i])) { level = i; } i++; } g_enemyLevels[level] = true; g_test_lastOut = level; return(level); } function checkinEneLevel(level) { g_enemyLevels[level] = false; } function toggleMode() { g_arrowMode--; if (g_arrowMode < 0) { g_arrowMode = g_mode_bomb; } } function shootGeneric(x, y, dx, dy, dmg, aoe, brange, bpwr, bouncy, piercing, nonArrow, xvar, yvar, target) { dx = dx * g_boost; dy = dy * g_boost; radians = Math.atan(dy / dx); power = Math.sqrt((dx * dx) + (dy * dy)); if (power > g_maxbowpwr) { power = g_maxbowpwr; if (dx < 0) { dx = Math.cos(radians + Math.PI) * power; dy = Math.sin(radians + Math.PI) * power; } else { dx = Math.cos(radians) * power; dy = Math.sin(radians) * power; } } dx = dx + random(xvar); dy = dy + random(yvar); addGeneric(x, y, dx, dy, dmg, aoe, brange, bpwr, bouncy, piercing, nonArrow, target); } function shoot() { playSound("swoosh.wav"); bow.dx = _root.string._x - _root.bow._x; bow.dy = _root.string._y - _root.bow._y; dx = (-bow.dx) * g_boost; dy = (-bow.dy) * g_boost; radians = Math.atan(dy / dx); power = Math.sqrt((dx * dx) + (dy * dy)); trace("Power: " + power); if (power > g_maxbowpwr) { power = g_maxbowpwr; dx = Math.cos(radians) * power; dy = Math.sin(radians) * power; } if (g_mode == "fire") { addArrows(bow._x, bow._y, dx, dy, "fire_arrow", g_fire_num); } else if (g_mode == "ice") { addArrows(bow._x, bow._y, dx, dy, "ice_arrow", g_ice_num); } else if (g_mode == "all") { addMultiArrow(bow._x, bow._y, dx, dy); } else if (g_mode == "normal") { addArrows(bow._x, bow._y, dx, dy, "arrow", g_multi_num); } else if (g_mode == "pierce") { addArrows(bow._x, bow._y, dx, dy, "p_arrow", g_piercer_num); } else if (g_mode == "bomb") { addArrows(bow._x, bow._y, dx, dy, "bomb_arrow", g_bomb_num); } else if (g_mode == "flak") { addArrows(bow._x, bow._y, dx, dy, "flak_arrow", g_flak_num); } else if (g_mode == "proximity") { addArrows(bow._x, bow._y, dx, dy, "land_mine_arrow", 1); } else if (g_mode == "oil") { addArrows(bow._x, bow._y, dx, dy, "oil_arrow", 1); } } function getArrowClip() { g_arrowLevel++; if (g_arrowLevel > 100) { g_arrowLevel = 0; } return(g_arrowLevel); } function addArrow(x, y, vx, vy) { lvl = getArrowClip(); temp = arrowZone.attachMovie("arrow", "arrow_" + lvl, lvl); temp.vx = vx; temp.vy = vy; temp._x = x; temp._y = y; temp.dead = false; temp.dmg = 50; temp.AoE = false; g_arrows.push(temp); } function addBombArrow(x, y, vx, vy) { lvl = getArrowClip(); temp = arrowZone.attachMovie("bomb_arrow", "bomb_arrow_" + lvl, lvl); temp.vx = vx; temp.vy = vy; temp._x = x; temp._y = y; temp.dead = false; temp.dmg = 50; temp.blastRange = 100; temp.blastPower = 50; temp.AoE = true; g_arrows.push(temp); } function addGeneric(x, y, vx, vy, dmg, aoe, brange, bpwr, bouncy, piercing, nonArrow, target) { lvl = getArrowClip(); temp = arrowZone.attachMovie(target, "gen_arrow_" + lvl, lvl); temp.aType = target; temp.vx = vx; temp.vy = vy; temp._x = x; temp._y = y; temp.dead = false; temp.bouncy = bouncy; temp.piercing = piercing; temp.nonArrow = nonArrow; temp.dmg = dmg; temp.blastRange = brange; temp.blastPower = bpwr; temp.AoE = aoe; g_arrows.push(temp); return(temp); } function getNextBloodNdx() { g_bloodNdx++; if (g_bloodNdx >= g_bloodMax) { g_bloodNdx = 0; } return(g_bloodNdx); } function getNextFireNdx() { g_fireNdx++; if (g_fireNdx >= g_fireMax) { g_fireNdx = 0; } return(g_fireNdx); } function addBloodsBleeding(xpos, ypos, dmg) { speed_reduction = 5; variance = 10; x = xpos; y = ypos; vx = random(100); vy = random(100); total = 1; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); i = 0; while (i < total) { lvl = getNextBloodNdx(); temp = bloodZone.attachMovie("blood", "blood_" + lvl, lvl); g_debris_bloods[lvl] = temp; sfactorX = 2 * (1 + (random(30) / 100)); sfactorY = 2 * (1 + (random(30) / 100)); if (dmg > 1) { dmg = 1; } temp._xscale = temp._xscale * (dmg * sfactorX); temp._yscale = temp._yscale * (dmg * sfactorY); temp._alpha = bloodOn * 100; if (vx < 0) { temp.vx = ((-vx) * random(300)) / 100; temp.vy = (vy * random(300)) / 100; } else { temp.vx = (vx * random(300)) / 100; temp.vy = ((-vy) * random(300)) / 100; } temp._x = x; temp._y = y; temp.dead = false; temp.dType = "blood"; g_bloods[lvl] = temp; degrees++; i++; } } function addFlyingDebris(debris, x, y, range, total) { i = 0; while (i < total) { g_bloodDead--; lvl = getNextBloodNdx(); temp = bloodZone.attachMovie(debris, "debris_" + lvl, lvl); temp._x = x; temp._y = (y - 10) - random(20); g_debris_bloods[lvl] = temp; sfactor = 1.5 * (1 + (random(150) / 100)); temp._xscale = temp._xscale * sfactor; temp._yscale = temp._yscale * sfactor; if (random(2) == 0) { temp.vx = random(range); temp.vy = -random(range); } else { temp.vx = -random(range); temp.vy = -random(range); } temp.dead = false; temp.dType = debris; g_bloods[lvl] = temp; i++; } } function addBloods(arr, dmg) { speed_reduction = 5; variance = 10; x = arr._x; y = arr._y; vx = arr.vx / speed_reduction; vy = arr.vy / speed_reduction; total = g_bloodSplats; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); i = 0; while (i < total) { g_bloodDead--; lvl = getNextBloodNdx(); temp = bloodZone.attachMovie("blood", "blood_" + lvl, lvl); g_debris_bloods[lvl] = temp; sfactor = 2.5 * (1 + (random(150) / 100)); if (dmg > 1) { dmg = 1; } temp._xscale = temp._xscale * (dmg * sfactor); temp._yscale = temp._yscale * (dmg * sfactor); temp._alpha = bloodOn * 100; temp.vx = (vx * random(g_bloodSpread)) / 100; temp.vy = -Math.abs((vy * random(g_bloodSpread)) / 100); temp._x = x; temp._y = y; temp.dead = false; temp.dType = "blood"; g_bloods[lvl] = temp; degrees++; i++; } } function addArrows(x, y, vx, vy, arrType, total) { g_bow_cooldown = g_bow_loading * total; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); arr = null; i = 0; while (i < total) { curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } if (arrType == "bomb_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, true, g_blast_range, g_blast_power, false, false, true, "bomb_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 8); } else if (arrType == "ice_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "ice_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 3); } else if (arrType == "fire_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "fire_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 3); } else if (arrType == "arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "arrow"); } else if (arrType == "p_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, true, false, "p_arrow"); } else if (arrType == "flak_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, true, 200, g_blast_power, false, false, true, "flak_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 1.6); } else if (arrType == "land_mine_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 200, 0, false, false, true, arrType); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 5); } else if (arrType == "oil_arrow") { arr = addGeneric(x, y, vx, vy, 1, false, 0, 0, false, false, false, "oil_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 5); } degrees++; i++; } } function increaseDifficulty() { if (g_difficulty_text == "easy") { setDiffMedium(); } else if (g_difficulty_text == "medium") { setDiffHard(); } else if (g_difficulty_text == "hard") { setDiffInsane(); } else if (g_difficulty_text == "insane") { setDiffEasy(); } } function decreaseDifficulty() { if (g_difficulty_text == "easy") { setDiffInsane(); } else if (g_difficulty_text == "medium") { setDiffEasy(); } else if (g_difficulty_text == "hard") { setDiffMedium(); } else if (g_difficulty_text == "insane") { setDiffHard(); } } function setDiffEasy() { _root.g_diff_vx = 1.1; _root.g_diff_hp = 0.2; _root.g_difficulty_text = "easy"; } function setDiffMedium() { _root.g_diff_vx = 1.7; _root.g_diff_hp = 0.8; _root.g_difficulty_text = "medium"; } function setDiffHard() { _root.g_diff_vx = 2.1; _root.g_diff_hp = 1.5; _root.g_difficulty_text = "hard"; } function setDiffInsane() { _root.g_diff_vx = 5; _root.g_diff_hp = 3; _root.g_difficulty_text = "insane"; } function addMultiArrow(x, y, vx, vy) { total = 0; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); if (g_flak_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } arr = addGeneric(x, y, vx, vy, g_arrow_dmg, true, 200, g_blast_power, false, false, true, "flak_arrow"); degrees++; } if (g_bomb_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, true, g_blast_range, g_blast_power, false, false, true, "bomb_arrow"); degrees++; } if (g_piercer_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, true, false, "p_arrow"); degrees++; } if (g_multi_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "arrow"); degrees++; } if (g_fire_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "fire_arrow"); degrees++; } if (g_ice_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "ice_arrow"); degrees++; } g_bow_cooldown = g_bow_loading * total; } function addEnemy(x, y, vx, vy, hp, entype) { trace(g_armyList); trace("Army Size: " + g_numArmy); trace("List Length: " + g_armyList.length); lvl = checkoutEneLevel(); temp = enemyZone.attachMovie(entype, "enemy_" + lvl, lvl); temp.timeToShoot = getTimer() + 5000; temp.lvl = lvl; temp.fhight = y; temp.dead = false; temp.eType = entype; temp.nextTime = 0; temp.vx = vx * g_diff_vx; temp.vy = vy; temp._x = x; temp._y = y; temp.hp = hp * g_diff_hp; temp.maxhp = hp * g_diff_hp; g_enemies.push(temp); g_armyLeft = g_armyList.length; } function addObstruct(x, y, obtype, where) { lvl = getTerrainClip(); temp = where.attachMovie(obtype, "obstruct_" + lvl, lvl); temp._x = x; temp._y = y; temp.dead = false; temp.oType = obtype; g_obstructs.push(temp); return(temp); } function stepBloods() { offset = 0; g_bcount = g_bloods.length; for (i in g_bloods) { cur = g_bloods[i]; if ((cur != null) && (!cur.dead)) { t = elapsed; vy0 = cur.vy; vx0 = cur.vx; y0 = cur._y; x0 = cur._x; cur.vy = (gravY * t) + vy0; cur.vx = (gravX * t) + vx0; cur._y = ((((0.5 * gravY) * t) * t) + (vy0 * t)) + y0; cur._x = ((((0.5 * gravX) * t) * t) + (vx0 * t)) + x0; radians = Math.atan(cur.vy / cur.vx); if (cur.vx > 0) { cur._rotation = (radians * 180) / Math.PI; } else { cur._rotation = ((radians * 180) / Math.PI) + 180; } if (cur.dType == "fire") { cur._rotation = cur._rotation - 90; } cur.dead = (cur._y > (g_ground + offset)) || (ground.hitTest(cur._x, cur._y - offset, 1)); if (cur.dead) { if (cur.dType == "fire") { cur._rotation = 0; } cur.gotoAndPlay(2); g_bloodDead++; } } } } function stepArrows() { g_arcount = g_arrows.length; for (i in g_arrows) { cur = g_arrows[i]; t = elapsed; vy0 = cur.vy; vx0 = cur.vx; y0 = cur._y; x0 = cur._x; cur.prevX = cur._x; cur.prevY = cur._y; cur.vy = (gravY * t) + vy0; cur.vx = (gravX * t) + vx0; cur._y = ((((0.5 * gravY) * t) * t) + (vy0 * t)) + y0; cur._x = ((((0.5 * gravX) * t) * t) + (vx0 * t)) + x0; radians = Math.atan(cur.vy / cur.vx); if (cur.vx > 0) { cur._rotation = (radians * 180) / 3.14159; } else { cur._rotation = ((radians * 180) / 3.14159) + 180; } } } function addTracer(arr, tracerType) { updateTracerNdx(); temp = tracers.attachMovie(tracerType, "tracer_" + g_tracerNdx, g_tracerNdx); temp._x = cur._x; temp._y = cur._y; } function stepEnemies() { for (i in g_enemies) { cur = g_enemies[i]; checkEnemyDeath(cur); if (!cur.dead) { if ((cur.eType != "dragon_archer") && (cur.eType != "flying_enemy")) { followTerrain(cur); } updateMaxes(cur._x - cur._width, cur._y - cur._height); cur.step(); if ((cur.dead = cur._x < -120)) { g_enemyDead++; killPopulation(cur); trace("killingPop!!"); } else { if (cur.sick) { cur.hp = cur.hp - (cur.sickDmg * elapsed); checkEnemyDeath(cur); } house = getNextHouse(); if (((cur.eType != "boss") && (!house.dead)) && (house.hitTest(cur._x, cur._y, 0))) { house.dead = true; g_noHouseLoss = false; house.gotoAndPlay(2); temp = house.attachMovie("smoker", "smoker_0", 0); temp._y = temp._y - 40; temp = house.attachMovie("war_flag2", "warflag_0", 1); cur.dead = true; g_enemyDead++; cur.killedHouse = true; if (g_frontline > cur._x) { g_frontline = cur._x; } } mineNdx = random(g_landMines.length); mine = g_landMines[mineNdx]; if ((mine != null) && (mine.hitTest(cur))) { addArrows(mine._x, mine._y, 1, 1, "bomb_arrow", 1); mine.unloadMovie(); g_landMines[mineNdx] = null; } } } } } function updateLandMineNdx() { g_landMineNdx++; if (g_landMineNdx >= g_landMines.length) { g_landMineNdx = 0; } } function cleanUpMines() { for (i in g_landMines) { if (g_landMines[i] != null) { g_landMines[i].unloadMovie(); g_landMines[i] = null; } } } function updateOilNdx() { g_oilNdx++; if (g_oilNdx >= g_oils_num) { g_oilNdx = 0; } } function cleanUpOils() { for (i in g_oils) { if (g_oils[i] != null) { g_oils[i].unloadMovie(); g_oils[i] = null; } } } function addMine(x, y) { trace("adding mine"); maxCount = -1; do { maxCount++; updateLandMineNdx(); } while ((maxCount < g_landMines.length) && (g_landMines[g_landMineNdx] != null)); temp = mines.attachMovie("land_mine", "mine_" + g_landMineNdx, g_landMineNdx); temp._x = x; temp._y = y; g_landMines[g_landMineNdx] = temp; } function getNextHouse() { g_homeNdx++; if (g_homeNdx >= g_homes.length) { g_homeNdx = 0; } return(g_homes[g_homeNdx]); } function killPopulation(ene) { if (ene.eType == "enemy") { killPopulationNum(2, ene._x, ene._y); } else if (ene.eType == "ogre") { killPopulationNum(15, ene._x, ene._y); } else if (ene.eType == "dragon_archer") { killPopulationNum(18, ene._x, ene._y); } else if (ene.eType == "flying_enemy") { killPopulationNum(7, ene._x, ene._y); } else if (ene.eType == "boss") { killPopulationNum(100, ene._x, ene._y); } else if (ene.eType == "enemy_archer") { killPopulationNum(3, ene._x, ene._y); } else if (ene.eType == "enemy_catapult") { killPopulationNum(75, ene._x, ene._y); } } function killPopulationNum(num, x, y) { g_noPopLoss = false; if (num > 0) { lvl = getPopsClip(); temp = pops.attachMovie("pop_killed", "pop_" + lvl, lvl); temp._x = x; temp._y = y; temp.num = -num; newPop = g_population - num; if (newPop <= 0) { g_population = 0; gameOver(); } else { g_population = newPop; } } } function gameOver() { g_game_over = true; pause = true; g_key_listener.unloadMovie(); } function tooClose(pos, range, array) { close = false; i = 0; while ((i < array.length) && (!close)) { close = Math.abs(array[i] - pos) < range; i++; } trace("Returning CLOSE: " + close); return(close); } function initObstructs() { g_homes = new Array(); loadTerrain(); placeTower(); i = 0; while (i < g_numHomes) { do { range = g_currentLevel * 80; if (range > ((g_width / 2) - 200)) { range = (g_width / 2) - 200; } homeXPos = random(range); } while (tooClose(homeXPos, 150, g_homepositions)); g_homepositions.push(homeXPos); home = addObstruct(homeXpos + 50, g_ground, "house", obstructZone); home.household = Math.ceil(g_population / 4); trace("Living in home: " + home.household); g_homes.push(home); i++; } g_homepositions.splice(0); i = 0; while (i < g_numObs) { tree_num = random(g_trees.length); closeCount = 0; do { treePos = random(g_width); closeCount++; } while (tooClose(treePos, 100, g_treepositions) && (closeCount < 5)); g_treepositions.push(treePos); temp = addObstruct(treePos, g_ground, g_trees[tree_num], obstructZone); sfactor = (random(200) + 50) / 100; temp._xscale = temp._xscale * sfactor; temp._yscale = temp._yscale * sfactor; i++; } g_treepositions.splice(0); for (i in g_obstructs) { cur = g_obstructs[i]; while (ground.hitTest(cur._x, cur._y, 1) && (cur != ground)) { cur._y--; } setObsMaxes(cur); } } function setObsMaxes(obs) { if ((obs._x + obs._width) > g_obsMax_x) { g_obsMax_x = obs._x + obs._width; } if ((obs._x - obs._width) < g_obsMin_x) { g_obsMin_x = obs._x - obs._width; } if ((obs._y + obs._height) > g_obsMax_y) { g_obsMax_y = obs._y + obs._height; } if ((obs._y - obs._height) < g_obsMin_y) { g_obsMin_y = obs._y - obs._height; } } function killPopEnemyFire(arr) { trace("Killing By Enemy Fire"); trace("arr.dead = " + arr.dead); if (arr.aType == "cat_ammo1") { killPopulationNum(2 * g_currentLevel, arr._x + 100, arr._y); } else if (arr.aType == "boss_ball") { killPopulationNum(2 * g_currentLevel, arr._x + 100, arr._y); } else if (arr.aType == "bomb_arrow") { killPopulationNum(5, arr._x + 100, arr._y); } else { killPopulationNum(1, arr._x + 100, arr._y); } } function testHit() { for (i in g_arrows) { curArrow = g_arrows[i]; if (curArrow._y > g_ground) { groundCollision(curArrow); } else if ((!curArrow.dead) && (curArrow._x < -80)) { killPopEnemyFire(curArrow); curArrow.dead = true; g_arrowDead++; } else { midX = curArrow._x - ((curArrow._x - curArrow.prevX) / 2); midY = curArrow._y - ((curArrow._y - curArrow.prevY) / 2); midX33 = curArrow._x - ((curArrow._x - curArrow.prevX) * 0.33); midY33 = curArrow._y - ((curArrow._y - curArrow.prevY) * 0.33); midX66 = curArrow._x - ((curArrow._x - curArrow.prevX) * 0.66); midY66 = curArrow._y - ((curArrow._y - curArrow.prevY) * 0.66); if (((curArrow._y > g_max_height) && (curArrow._x > g_max_width)) && (curArrow._x < g_width)) { j = 0; while ((j < g_enemies.length) && (!curArrow.dead)) { curEn = g_enemies[j]; if (((curEn.hitzone.hitTest(curArrow._x, curArrow._y, 0) || (curEn.hitzone.hitTest(midX, midY, 0))) || (curEn.hitzone.hitTest(midX33, midY33, 0))) || (curEn.hitzone.hitTest(midX66, midY66, 0))) { if ((curEn.eType == "flying_enemy") && (random(5) != 0)) { displayDodge(curArrow._x, curArrow._y); } else { enemyCollision(curArrow, curEn); } } j++; } } if (((((!curArrow.dead) && (curArrow._x > g_obsMin_x)) && (curArrow._x < g_obsMax_x)) && (curArrow._y > g_obsMin_y)) && (curArrow._y < g_obsMax_y)) { atATime = 2; if (g_obstructs.length < atATime) { atATime = g_obstructs.length; } j = 0; while (j < atATime) { curObs = getNextObs(); hitObj = curObs.hitTest(curArrow._x, curArrow._y, 1); if (hitObj && (curObs != ground)) { obstructCollision(curArrow, curObs); } j++; } } if (curArrow._y > g_groundHeight) { groundHit = false; hitSpotX = 0; hitSpotY = 0; if (!curArrow.dead) { if ((groundHit = ground.hitTest(midX33, midY33, 1))) { trace(">>>>>>>>>>>>>>>>>>33_Point"); hitSpotX = midX33; hitSpotY = midY33; } else if ((groundHit = ground.hitTest(midX, midY, 1))) { trace(">>>>>>>>>>>>>>>>>>MID POINT"); hitSpotX = midX; hitSpotY = midY; } else if ((groundHit = ground.hitTest(midX66, midY66, 1))) { trace(">>>>>>>>>>>>>>>>>>66_Point"); hitSpotX = midX66; hitSpotY = midY66; } else if ((groundHit = ground.hitTest(curArrow._x, curArrow._y, 1))) { trace(">>>>>>>>>>>>>>>>>>ORIG_Point"); hitSpotX = curArrow._x; hitSpotY = curArrow._y; } if (groundHit) { curArrow._x = hitSpotX; curArrow._y = hitSpotY; groundCollision(curArrow); } } } } if (curArrow.dead && (curArrow.AoE)) { forceAoE(curArrow); } } } function getNextObs() { g_obsNdx++; if (g_obsNdx >= g_obstructs.length) { g_obsNdx = 0; } return(g_obstructs[g_obsNdx]); } function resetObsMaxes() { g_obsMax_x = 0; g_obsMax_y = 0; g_obsMin_x = g_width; g_obsMin_y = g_ground; } function resetMaxes() { g_max_height = g_ground; g_max_width = g_width; } function obstructCollision(arr, obs) { friction = 0.95; if (!arr.piercing) { killArrow(arr); if (!arr.nonArrow) { stickArrowInObject(curArrow, obs); } if (((obs.oType == "house") && (!obs.dead)) && (((arr.aType == "arrow_bad") || (arr.aType == "cat_ammo1")) || (arr.aType == "boss_ball"))) { g_noHouseLoss = false; temp = obs.attachMovie("smoker", "smoker_0", 0); temp._x = arr._x - obs._x; temp._y = arr._y - obs._y; temp = obs.attachMovie("war_flag2", "warflag_0", 1); temp._x = arr._x - obs._x; temp._y = arr._y - obs._y; obs.dead = true; obs.gotoAndPlay(2); if (g_frontline > arr._x) { g_frontline = arr._x; } } else if ((obs.oType != "house") && (!obs.dead)) { if (arr.aType == "fire_arrow") { trace("FORRESSTTT FIIIIIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRRRRRREEEEEEEEEEEEE"); obs.dead = true; obs.gotoAndPlay(2); } } } else { arr.vx = arr.vx * friction; arr.vy = arr.vy * friction; } if (arr.aType == "land_mine_arrow") { addMine(arr._x, arr._y); } else if (arr.aType == "fire_arrow") { addFlyingDebris("fire", arr._x, arr._y, 100, 1); } else if (arr.aType == "ice_arrow") { addFlyingDebris("ice_crystal", arr._x, arr._y, 100, 2); } else if (arr.aType == "oil_arrow") { addFlyingDebris("oil_drop", arr._x, arr._y, g_oilSpread, g_oilAmount); } } function enemyCollision(arr, ene) { if (!arr.piercing) { killArrow(arr); if (!arr.nonArrow) { stickArrowInEnemy(arr, ene); } dmg = calculateDamage(arr, ene); addBloods(arr, dmg); } else { if (ene.eType == "boss") { killArrow(arr); } dmg = calculateDamage(arr, ene); addBloods(arr, dmg); } if (arr.aType == "land_mine_arrow") { addMine(arr._x, arr._y); } else if (arr.aType == "oil_arrow") { addFlyingDebris("oil_drop", arr._x, arr._y, g_oilSpread, g_oilAmount); } else if (arr.aType == "fire_arrow") { addFlyingDebris("fire", arr._x, arr._y, 50, 2); } else if (arr.aType == "ice_arrow") { addFlyingDebris("ice_crystal", arr._x, arr._y, 50, 3); } } function groundCollision(arr) { bounceFactor = 0.3; friction = 0.3; if (!arr.bouncy) { playSound("hit.wav"); killArrow(arr); if (!arr.nonArrow) { stickArrowInObject(arr, ground); } if ((arr.aType == "cat_ammo1") || (arr.aType == "boss_ball")) { killArrow(arr); addFlyingDebris("fire", arr._x, arr._y, 500, 3); forceAoE(arr); } } else if ((arr.aType == "cat_ammo1") || (arr.aType == "boss_ball")) { killArrow(arr); addFlyingDebris("fire", arr._x, arr._y, 500, 3); forceAoE(arr); } else { if (arr.blastRange > 200) { forceAoE(arr); } arr.vy = arr.vy * (-bounceFactor); arr.vx = arr.vx * friction; midX = arr._x - ((arr._x - arr.prevX) / 2); midY = arr._y - ((arr._y - arr.prevY) / 2); arr._x = midX; arr._y = midY; arr.bounceCount++; arr.blastPower = arr.blastPower * 0.5; arr.blastRange = arr.blastRange * 0.5; if (arr.bounceCount > 3) { killArrow(arr); } } if (arr.aType == "land_mine_arrow") { addMine(arr._x, arr._y); } else if (arr.aType == "fire_arrow") { addFlyingDebris("fire", arr._x, arr._y, 10, 1); } else if (arr.aType == "ice_arrow") { addFlyingDebris("ice_crystal", arr._x, arr._y, 10, 1); } else if (arr.aType == "oil_arrow") { addFlyingDebris("oil_drop", arr._x, arr._y, g_oilSpread, g_oilAmount); } } function checkAoE(arr) { if (arr.dead && (arr.AoE)) { forceAoE(arr); } } function detonateBomb() { i = 0; while (i < g_arrows.length) { arr = g_arrows[i]; if (arr.aType == "flak_arrow") { killArrow(arr); } i++; } } function killArrow(arr) { arr.dead = true; g_arrowDead++; } function getPopsClip() { g_popsLevel++; if (g_popsLevel > 3) { g_popsLevel = 0; } return(g_popsLevel); } function getExplosionClip() { g_explosionsLevel++; if (g_explosionsLevel > 3) { g_explosionsLevel = 0; } return(g_explosionsLevel); } function forceAoE(arr) { lvl = getExplosionClip(); if (arr.aType == "flak_arrow") { temp = explosions.attachMovie("flak_animation", "b_anim" + lvl, lvl); playSound("flak.wav"); } else { temp = explosions.attachMovie("bomb_animation", "b_anim" + lvl, lvl); playSound("bomb.wav"); } temp._x = arr._x; temp._y = arr._y; temp._width = arr.blastRange; temp._height = arr.blastRange; if (((arr._x + arr.blastRange) > g_max_width) && ((arr._y + arr.blastRange) > g_max_height)) { for (i in g_enemies) { cur = g_enemies[i]; if (!cur.dead) { dx = (cur._x + cur.critical._x) - arr._x; dy = (cur._y + cur.critical._y) - arr._y; dis = Math.sqrt((dx * dx) + (dy * dy)); if (dis < (arr.blastRange / 1.5)) { damage = Math.ceil(((arr.blastRange - dis) / arr.blastRange) * arr.blastPower); if (((cur.eType == "flying_enemy") && (arr.aType == "flak_arrow")) || ((cur.eType == "enemy_archer") && (arr.aType == "bomb_arrow"))) { damage = damage * 5; lvl = getPopsClip(); ch = pops.attachMovie("critical_hit", "critical_hit_" + lvl, lvl); ch._x = cur._x + cur.critical._x; ch._y = cur._y + cur.critical._y; } else if (cur.eType == "boss") { damage = 1; } displayDamage(cur._x, cur._y, damage); cur.hp = cur.hp - damage; } checkEnemyDeath(cur); } } } } function stickArrowInEnemy(arr, ene) { lvl = random(3); temp = ene.center.attachMovie(arr.aType, "sarrow_" + lvl, lvl); if ((arr.aType == "fire_arrow") && (ene.eType != "boss")) { lvl = random(3); fire = ene.fire.attachMovie("smoker", "smoker_" + lvl, lvl); fire._x = arr._x - ene._x; fire._y = arr._y - ene._y; ene.vy = ene.vy * 1.2; ene.sick = true; if (ene.eType == "enemy_catapult") { ene.sickDmg = ene.sickDmg + (g_fire_dot * 30); } else { ene.sickDmg = ene.sickDmg + g_fire_dot; } } else if ((arr.aType == "ice_arrow") && (ene.eType != "boss")) { lvl = random(3); ice = ene.ice.attachMovie("ice_crystal", "ice_" + lvl, lvl); ice._x = arr._x - ene._x; ice._y = arr._y - ene._y; ice._rotation = random(360); } temp._rotation = arr._rotation; temp._x = arr._x - ene._x; temp._y = arr._y - ene._y; } function stickArrowInObject(arr, obs) { temp = null; lvl = 0; if (obs.oType == "house") { lvl = getDebrisClipFG(); temp = fg.attachMovie(arr.aType, "s_arrow_" + lvl, lvl); g_debris_fg[lvl] = temp; } else { lvl = getDebrisClipBG(); temp = bg.attachMovie(arr.aType, "sarrow_" + lvl, lvl); g_debris_bg[lvl] = temp; } temp._rotation = arr._rotation; temp._x = arr._x; temp._y = arr._y; } function calculateDamage(arr, ene) { vx = arr.vx; vy = arr.vy; damage = (Math.sqrt((vx * vx) + (vy * vy)) / 1000) * arr.dmg; arrType = arr.aType; eneType = ene.eType; if ((arrType == "fire_arrow") && (eneType != "enemy_catapult")) { damage = damage * 0.25; } else if ((arrType == "fire_arrow") && (eneType == "enemy_catapult")) { damage = damage * 4; } else if ((arrType == "ice_arrow") && (eneType != "dragon_archer")) { damage = damage * 0.2; } else if ((arrType == "ice_arrow") && (eneType == "dragon_archer")) { damage = damage * 4; } else if ((arrType == "p_arrow") && (eneType != "ogre")) { damage = damage * 0.33; } else if ((arrType == "p_arrow") && (eneType == "ogre")) { damage = damage * 4; } else if (arrType == "bomb_arrow") { if (eneType == "enemy_archer") { damage = damage * 4; } else { damage = damage * 0.2; } } else if (arrType == "land_mine_arrow") { damage = 1; } if ((eneType == "boss") && (arrType != "cat_ammo1")) { damage = 1; } dx = (arr._x - ene._x) - ene.critical._x; dy = (arr._y - ene._y) - ene.critical._y; dis = Math.sqrt((dx * dx) + (dy * dy)); if ((dis < 20) || (arr.hitTest(ene.critical))) { damage = damage * 2; if (eneType == "boss") { damage = (Math.sqrt((vx * vx) + (vy * vy)) / 1000) * arr.dmg; if (arrType == "bomb_arrow") { damage = damage + (g_blast_power * 10); } } lvl = getPopsClip(); ch = pops.attachMovie("critical_hit", "critical_hit_" + lvl, lvl); ch._x = arr._x; ch._y = arr._y; if ((arr.aType == "arrow") && (ene.eType != "boss")) { checkXPBonus(arr._x, arr._y); } } playRandomHit(); damage = Math.ceil(damage); displayDamage(arr._x, arr._y, damage); ene.hp = ene.hp - damage; if ((arr.aType == "ice_arrow") && (ene.eType != "boss")) { ene.vx = ene.vx * 0.66; } checkEnemyDeath(ene); return(damage / ene.maxhp); } function playSound(filename) { if (g_sound_on) { mysound = new Sound(); mysound.attachSound(filename); mysound.start(0, 1); } } function playRandomHit() { name = ""; num = random(4); if (num == 0) { name = "doeh.wav"; } else if (num == 1) { name = "uh.wav"; } else if (num == 2) { name = "oof.wav"; } else { name = "oreh.wav"; } playSound(name); } function resetXPcounts() { g_longs = 0; g_mids = 0; g_shorts = 0; } function checkXPBonus(x, y) { if (x > (g_width * 0.8)) { addXP(g_long_xp); g_longs++; displayXP(x, y, g_long_xp); } else if (x > (g_width * 0.6)) { addXP(g_mid_xp); g_mids++; displayXP(x, y, g_mid_xp); } else if (x > (g_width * 0.4)) { addXP(g_short_xp); g_shorts++; displayXP(x, y, g_short_xp); } } function addXP(num) { g_xp = g_xp + num; g_total_xp = g_total_xp + num; } function displayXP(x, y, num) { lvl = getPopsClip(); xp = pops.attachMovie("xp_bonus", "xp_" + lvl, lvl); xp._x = x; xp._y = y; xp.num = num; lvl = getPopsClip(); xp = pops.attachMovie("xp_bonus", "xp_" + lvl, lvl); xp._x = xp_text._x; xp._y = xp_text._y + 100; xp.num = num; } function displayDamage(x, y, num) { lvl = getPopsClip(); dmg = pops.attachMovie("hp_damage", "dmg_" + lvl, lvl); dmg._x = x; dmg._y = y; dmg.num = num; } function displayDodge(x, y) { lvl = getPopsClip(); temp = pops.attachMovie("dodge", "dodge_" + lvl, lvl); temp._x = x; temp._y = y; } function displayPop(x, y, num) { lvl = getPopsClip(); dmg = pops.attachMovie("hp_damage", "dmg_" + lvl, lvl); dmg._x = x; dmg._y = y; dmg.num = num; } function checkEnemyDeath(ene) { if ((ene.dead = ene.hp <= 0)) { trace("ENEMY SHOULD BE DEAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<<<<<<<<<<"); ene.hp = 0; g_enemyDead++; if ((ene.eType == "boss") && (ene._x > 0)) { addXP(g_currentLevel * 20); g_boss_award = g_boss_award + (g_currentLevel * 20); displayXP(ene._x, (ene._y - ene._height) - 20, g_currentLevel * 20); } } ene.gotoAndStop(Math.floor((1 - (ene.hp / ene.maxhp)) * 100)); } function cleanUp() { cleanUpEnemies(); cleanUpArrows(); cleanUpBlood(); } function cleanUpEnemies() { if (g_enemyDead > 0) { temp = new Array(); for (i in g_enemies) { cur = g_enemies[i]; if (!cur.dead) { temp.push(cur); } else { if (cur.eType == "enemy_catapult") { g_numCatapultsOnScreen--; } else if ((cur.eType == "flying_enemy") || (cur.eType == "dragon_archer")) { g_numFlyingOnScreen--; } else if (cur.eType == "boss") { g_numBossesOnScreen--; } g_enemyDead--; g_curOnScreen--; checkinEneLevel(cur.lvl); g_bodies.push(cur); if (cur.killedHouse) { trace("Killed House"); cur.gotoAndPlay(136); } else { cur.gotoAndPlay(100); playRandomHit(); } resetMaxes(); } } g_enemies = temp; } } function updateMaxes(x, y) { if (y < g_max_height) { g_max_height = y - 100; } if (x < g_max_width) { g_max_width = x - 100; factr = 20; if (g_frontline < (g_max_width + 300)) { spot = g_frontline; trace("Min Flag"); } else { spot = g_max_width + 300; trace("Max Flag"); } if (spot < 800) { spot = 800; } if (spot > (g_width - 200)) { spot = g_width - 200; } reinforcements._x = spot; } } function cleanUpBlood() { } function cleanUpArrows() { if (g_arrowDead > 0) { temp = new Array(); for (i in g_arrows) { cur = g_arrows[i]; if (!cur.dead) { temp.push(cur); } else { cur.unloadMovie(); g_arrowDead--; } } g_arrows = temp; } } function cleanDebris() { i = 0; while (i < g_dmax) { g_debris_fg[i].unloadMovie(); i++; } i = 0; while (i < g_dmax) { g_debris_bg[i].unloadMovie(); i++; } i = 0; while (i < g_bloodMax) { g_debris_bloods[i].unloadMovie(); i++; } } function cleanEnemies() { while (g_enemies.length > 0) { g_enemies.pop().unloadMovie(); } } function cleanObstructs() { while (g_obstructs.length > 0) { temp = g_obstructs.pop(); temp.unloadMovie(); } ground.unloadMovie(); } function cleanArrows() { while (g_arrows.length > 0) { temp = g_arrows.pop(); temp.unloadMovie(); } } function createLevel(lvl) { cleanUpMines(); _root.g_enemyArrowCount = 1 + Math.ceil(lvl * 0.1); if (g_enemyArrowCount > 3) { g_enemyArrowCount = 3; } factr = 20; g_frontline = g_width - (factr * g_currentLevel); if (g_frontline < ((g_width / 2) + 200)) { g_frontline = (g_width / 2) + 200; } gravX = -50 + random(100); gravX = gravX * (lvl * 0.1); if (gravX < -500) { gravX = -500; } else if (gravX > 500) { gravX = 500; } wind_indicator._xscale = gravX; g_population = g_currentLevel * 10; g_numArmy = 0; if ((g_currentLevel % 10) == 0) { g_numArmy = g_numArmy + ((g_numBosses = Math.floor(g_currentLevel / 10))); } else { g_numBosses = 0; } g_numArmy = g_numArmy + ((g_numWalkers = 1)); g_numArmy = g_numArmy + ((g_numWalkers = lvl * 2)); g_numArmy = g_numArmy + ((g_numFlying = Math.floor(lvl * 0.2))); g_numArmy = g_numArmy + ((g_numOgres = Math.floor(lvl * 0.4))); g_numArmy = g_numArmy + ((g_numEnemyCatapults = Math.floor(lvl * 0.12))); g_numArmy = g_numArmy + ((g_numEnemyArchers = Math.floor(lvl * 0.16))); g_numArmy = g_numArmy + ((g_numDragonArchers = Math.floor(lvl * 0.13))); g_numHomes = Math.floor(lvl * 0.1) + 1; g_numObs = Math.floor(lvl * 0.5) + 1; createEnemeyQueue(); if (g_numObs > g_treeMax) { g_numObs = g_treeMax; } if (g_numHomes > 3) { g_numhomes = 3; } factr = 1.05; g_ogre_hp = Math.ceil(g_base_ogre_hp * Math.pow(factr, g_currentLevel)); g_walker_hp = Math.ceil(g_base_walker_hp * Math.pow(factr, g_currentLevel)); g_flyer_hp = Math.ceil(g_base_flyer_hp * Math.pow(factr, g_currentLevel)); } function reinforceTheArmy() { area = _root.g_width - _root.reinforcements._x; lvl = _root.g_currentLevel; spot = _root.reinforcements._x + random(area); if (spot < 600) { spot = 600; } if (spot > (_root.g_width - 100)) { spot = (_root.g_width - 100) + random(200); } nextEnemy = null; nextEnemy = _root.g_armyList.pop(); if (g_curOnScreen >= g_maxOnScreen) { g_armyList.unshift(nextEnemy); } else if (((nextEnemy == "dragon_archer") || (nextEnemy == "flying_enemy")) && (g_numFlyingOnScreen >= 2)) { g_armyList.unshift(nextEnemy); } else if ((nextEnemy == "enemy_catapult") && (g_numCatapultsOnScreen >= 2)) { g_armyList.unshift(nextEnemy); } else if ((nextEnemy == "boss") && (g_numBossesOnScreen >= 1)) { g_armyList.unshift(nextEnemy); } else if (nextEnemy == "flying_enemy") { g_numFlyingOnScreen++; alt = (_root.g_groundHeight - random(300)) - 300; if (alt < 600) { alt = 600; } _root.addEnemy(_root.g_width + 20, alt, ((-random(100)) - 20) - (_root.g_currentLevel * 1.1), 0, _root.g_flyer_hp, "flying_enemy"); _root.g_numFlying--; flyerT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "ogre") { _root.addEnemy(spot, _root.g_ground, -5 - random(_root.g_currentLevel * g_speedFactor), 0, _root.g_ogre_hp, "ogre"); _root.g_numOgres--; ogreT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "enemy") { _root.addEnemy(spot, _root.g_ground, -10 - random(_root.g_currentLevel * g_speedFactor), 0, _root.g_walker_hp, "enemy"); _root.g_numWalkers--; walkerT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "enemy_catapult") { g_numCatapultsOnScreen++; _root.addEnemy(spot, _root.g_ground, -3, 0, Math.floor(_root.g_ogre_hp), "enemy_catapult"); _root.g_numEnemyCatapults--; catapultT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "enemy_archer") { _root.addEnemy(spot, _root.g_ground, -15 - random(_root.g_currentLevel * g_speedFactor), 0, Math.floor(_root.g_walker_hp * 0.66), "enemy_archer"); _root.g_numEnemyArchers--; archerT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "dragon_archer") { g_numFlyingOnScreen++; alt = (_root.g_groundHeight - random(300)) - 300; if (alt < 600) { alt = 600; } _root.addEnemy(_root.g_width + 20, alt, ((-random(100)) - 20) - (_root.g_currentLevel * 1.1), 0, Math.floor(_root.g_flyer_hp * 5), "dragon_archer"); _root.g_numDragonArchers--; dragonArcherT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "boss") { g_numBossesOnScreen++; _root.addEnemy(_root.g_width, _root.g_ground, -7, 0, _root.g_ogre_hp * 5, "boss"); _root.g_numBosses--; bossT = 0; _root.g_curOnScreen++; } } function createEnemeyQueue() { g_testCount = 0; g_armyList = new Array(g_numArmy); addEnemyTypeToArmy("boss", g_numBosses); addEnemyTypeToArmy("ogre", g_numOgres); addEnemyTypeToArmy("enemy_catapult", g_numEnemyCatapults); addEnemyTypeToArmy("dragon_archer", g_numDragonArchers); addEnemyTypeToArmy("flying_enemy", g_numFlying); addEnemyTypeToArmy("enemy_archer", g_numEnemyArchers); addEnemyTypeToArmy("enemy", g_numWalkers); trace(g_armyList); trace("Army Size: " + g_numArmy); trace("List Length: " + g_armyList.length); trace("Enemies Added: " + g_testCount); } function addEnemyTypeToArmy(eType, numOfType) { ndx = 0; while (ndx < numOfType) { spot = random(g_numArmy); while (g_armyList[spot] != null) { if ((++spot) > (g_numArmy - 1)) { spot = 0; } } g_armyList[spot] = eType; g_testCount++; ndx++; } } function loadNextLevel() { g_lastLevel = g_currentLevel; createLevel(++g_currentLevel); } function cleanLevel() { cleanDebris(); cleanBodies(); cleanObstructs(); cleanArrows(); cleanArchers(); cleanCatapults(); cleanEnemies(); } function startNextLevel() { g_boss_award = 0; _root.g_landMines = new Array(_root.g_mine_num); g_houses_alive = g_numhomes; initializeClipLevels(); reinforcements.gotoAndStop(1); reinforcements._x = g_width; lvl = 1; g_enelvl = -1; g_arrowLevel = -1; g_terrainLevel = 0; g_popsLevel = -1; g_explosionsLevel = -1; g_key_listener = keylvl.attachMovie("key_listener", "key_listener_" + lvl, lvl); g_key_listener._alpha = 0; g_key_listener._x = -100; resetXPcounts(); resetMaxes(); cleanDebris(); cleanBodies(); cleanObstructs(); cleanArrows(); cleanArchers(); cleanCatapults(); cleanEnemies(); g_debris_ndx_bg = 0; g_debris_ndx_fg = 0; g_curOnScreen = 0; g_obj_ndx = g_obj_start_ndx; g_startNew = true; pause = false; } function checkEndGame() { if ((((g_armyList.length == 0) && (g_enemies.length == 0)) && (!g_level_over)) && (g_population > 0)) { g_endTime = getTimer() + g_menuDelay; g_level_over = true; resetObsMaxes(); if ((g_currentLevel > 0) && (!g_gameJustStarted)) { temp = levelComplete.attachMovie("level_complete", "complete_0", 0); temp._x = g_width / 2; temp._y = g_ground / 2; } } if (((getTimer() > g_endTime) && (g_level_over)) || (g_forceEndGame)) { g_key_listener.unloadMovie(); if (((!g_gameJustStarted) && (!g_restarted)) && (!g_skipped)) { calculateXPAward(); } pause = true; g_level_over = false; setPrevGameVars(); loadNextLevel(); if (g_currentLevel > 1) { upgrades._x = g_width / 2; upgrades._y = g_ground / 2; } else { displayLevelStats(); } g_playing = false; g_forceEndGame = false; g_gameJustStarted = false; } } function displayLevelStats() { stats_p._x = g_width / 2; stats_p._y = g_ground / 2; } function resetCosts() { cost_range = 150; cost_multi = 200; cost_archer = 200; cost_catapult = 1000; cost_bomb_arrow = 200; cost_flak_arrow = 200; cost_land_mine_arrow = 500; cost_oil_arrow = 600; cost_fire_arrow = 400; cost_ice_arrow = 300; cost_pierce_arrow = 220; cost_blast_range = 500; cost_blast_power = 200; cost_arrow_dmg = 200; cost_bow_loading = 120; cost_archer_cooldown = 150; cost_catapult_cooldown = 105; cost_fire_dot = 300; } function floorAmounts() { g_maxbowpwr_amount = Math.floor(g_maxbowpwr_amount); g_arrow_dmg_amount = Math.floor(g_arrow_dmg_amount); g_blast_range_amount = Math.floor(g_blast_range_amount); g_blast_power_amount = Math.floor(g_blast_power_amount); g_catapult_cooldown_amount = Math.floor(g_catapult_cooldown_amount); g_archer_cooldown_amount = Math.floor(g_archer_cooldown_amount); g_bow_loading_amount = Math.floor(g_bow_loading_amount); g_fire_dot_amount = Math.floor(g_fire_dot_amount); } function buyAmount(name, amount) { i = 0; while ((i < amount) && (buy(name))) { i++; } } function buyMaxType(name) { while (buy(name)) { } } function buy(name) { if (name == "range_upgrade") { if ((g_xp >= cost_range) && (g_maxbowpwr < g_maxbowpwr_max)) { g_maxbowpwr = g_maxbowpwr + g_maxbowpwr_inc; if (g_maxbowpwr > g_maxbowpwr_max) { g_maxbowpwr = g_maxbowpwr_max; } g_xp = g_xp - cost_range; cost_range = cost_range + 200; cost_range = Math.floor(cost_range); return(true); } } else if (name == "land_mine_arrow") { if ((g_xp >= cost_land_mine_arrow) && (g_mine_num < g_mine_num_max)) { g_mine_num++; g_xp = g_xp - cost_land_mine_arrow; cost_land_mine_arrow = cost_land_mine_arrow + 300; cost_land_mine_arrow = Math.floor(cost_land_mine_arrow); return(true); } } else if (name == "oil_arrow") { if ((g_xp >= cost_oil_arrow) && (g_oil_num < g_oil_num_max)) { g_oil_num++; g_xp = g_xp - cost_oil_arrow; cost_oil_arrow = cost_oil_arrow + 0; cost_oil_arrow = Math.floor(cost_oil_arrow); return(true); } } else if (name == "multi_arrow") { if ((g_xp >= cost_multi) && (g_multi_num < g_multi_num_max)) { g_multi_num++; g_xp = g_xp - cost_multi; cost_multi = cost_multi + 300; cost_multi = Math.floor(cost_multi); return(true); } } else if (name == "fire_dot") { if ((g_xp >= cost_fire_dot) && (g_fire_dot < g_fire_dot_max)) { g_fire_dot = g_fire_dot + g_fire_dot_inc; if (g_fire_dot > g_fire_dot_max) { g_fire_dot = g_fire_dot_max; } g_xp = g_xp - cost_fire_dot; cost_fire_dot = cost_fire_dot + 50; cost_fire_dot = Math.floor(cost_fire_dot); return(true); } } else if (name == "archer") { if ((g_xp >= cost_archer) && (g_archer_num < g_archer_num_max)) { g_archer_num++; g_xp = g_xp - cost_archer; cost_archer = cost_archer + 50; cost_archer = Math.floor(cost_archer); return(true); } } else if (name == "catapult") { if ((g_xp >= cost_catapult) && (g_catapult_num < g_catapult_num_max)) { g_catapult_num++; g_xp = g_xp - cost_catapult; cost_catapult = cost_catapult + 1000; cost_catapult = Math.floor(cost_catapult); return(true); } } else if (name == "pierce_arrow") { if ((g_xp >= cost_pierce_arrow) && (g_piercer_num < g_piercer_num_max)) { g_piercer_num++; g_xp = g_xp - cost_pierce_arrow; cost_pierce_arrow = cost_pierce_arrow + 300; cost_pierce_arrow = Math.floor(cost_pierce_arrow); return(true); } } else if (name == "bomb_arrow") { if ((g_xp >= cost_bomb_arrow) && (g_bomb_num < g_bomb_num_max)) { g_bomb_num++; g_xp = g_xp - cost_bomb_arrow; cost_bomb_arrow = cost_bomb_arrow + 200; cost_bomb_arrow = Math.floor(cost_bomb_arrow); return(true); } } else if (name == "flak_arrow") { if ((g_xp >= cost_flak_arrow) && (g_flak_num < g_flak_num_max)) { g_flak_num++; g_xp = g_xp - cost_flak_arrow; cost_flak_arrow = cost_flak_arrow + 200; cost_flak_arrow = Math.floor(cost_flak_arrow); return(true); } } else if (name == "land_mine_arrow") { if ((g_xp >= cost_land_mine_arrow) && (g_mine_num < g_mine_num_max)) { g_mine_num++; g_xp = g_xp - cost_land_mine_arrow; cost_land_mine_arrow = cost_land_mine_arrow + 200; cost_land_mine_arrow = Math.floor(cost_land_mine_arrow); return(true); } } else if (name == "fire_arrow") { if ((g_xp >= cost_fire_arrow) && (g_fire_num < g_fire_num_max)) { g_fire_num++; g_xp = g_xp - cost_fire_arrow; cost_fire_arrow = cost_fire_arrow + 200; cost_fire_arrow = Math.floor(cost_fire_arrow); return(true); } } else if (name == "ice_arrow") { if ((g_xp >= cost_ice_arrow) && (g_ice_num < g_ice_num_max)) { g_ice_num++; g_xp = g_xp - cost_ice_arrow; cost_ice_arrow = cost_ice_arrow + 200; cost_ice_arrow = Math.floor(cost_ice_arrow); return(true); } } else if (name == "blast_power") { if ((g_xp >= cost_blast_power) && (g_blast_power < g_blast_power_max)) { g_blast_power = g_blast_power + g_blast_power_inc; if (g_blast_power > g_blast_power_max) { g_blast_power = g_blast_power_max; } g_xp = g_xp - cost_blast_power; cost_blast_power = cost_blast_power + 300; cost_blast_power = Math.floor(cost_blast_power); return(true); } } else if (name == "blast_range") { if ((g_xp >= cost_blast_range) && (g_blast_range < g_blast_range_max)) { g_blast_range = g_blast_range + g_blast_range_inc; if (g_blast_range > g_blast_range_max) { g_blast_range = g_blast_range_max; } g_xp = g_xp - cost_blast_range; cost_blast_range = cost_blast_range + 300; cost_blast_range = Math.floor(cost_blast_range); return(true); } } else if (name == "bow_loading") { if ((g_xp >= cost_bow_loading) && (g_bow_loading > g_bow_loading_max)) { g_bow_loading = g_bow_loading - g_bow_loading_inc; if (g_bow_loading < g_bow_loading_max) { g_bow_loading = g_bow_loading_max; } g_xp = g_xp - cost_bow_loading; cost_bow_loading = cost_bow_loading + 20; cost_bow_loading = Math.floor(cost_bow_loading); return(true); } } else if (name == "archer_loading") { if ((g_xp >= cost_archer_cooldown) && (g_archer_cooldown > g_archer_cooldown_max)) { g_archer_cooldown = g_archer_cooldown - g_archer_cooldown_inc; if (g_archer_cooldown < g_archer_cooldown_max) { g_archer_cooldown = g_archer_cooldown_max; } g_xp = g_xp - cost_archer_cooldown; cost_archer_cooldown = cost_archer_cooldown + 50; cost_archer_cooldown = Math.floor(cost_archer_cooldown); return(true); } } else if (name == "catapult_loading") { if ((g_xp >= cost_catapult_cooldown) && (g_catapult_cooldown > g_catapult_cooldown_max)) { g_catapult_cooldown = g_catapult_cooldown - g_catapult_cooldown_inc; if (g_catapult_cooldown < g_catapult_cooldown_max) { g_catapult_cooldown = g_catapult_cooldown_max; } g_xp = g_xp - cost_catapult_cooldown; cost_catapult_cooldown = cost_catapult_cooldown + 50; cost_catapult_cooldown = Math.floor(cost_catapult_cooldown); return(true); } } else if (name == "arrow_dmg") { if ((g_xp >= cost_arrow_dmg) && (g_arrow_dmg < g_arrow_dmg_max)) { g_arrow_dmg = g_arrow_dmg + g_arrow_dmg_inc; if (g_arrow_dmg > g_arrow_dmg_max) { g_arrow_dmg = g_arrow_dmg_max; } g_xp = g_xp - cost_arrow_dmg; cost_arrow_dmg = cost_arrow_dmg + 100; cost_arrow_dmg = Math.floor(cost_arrow_dmg); return(true); } } return(false); } function cleanArchers() { while (g_archers.length > 0) { temp = g_archers.pop(); temp.unloadMovie(); } } function loadArchers() { if (g_archer_num > 0) { aimer._x = tower._x; aimer._y = tower._y - 100; } else { aimer._x = -100; } i = 0; while (i < g_archer_num) { temp = archerZone.attachMovie("archer", "archer_" + i, i); temp._x = (tower._x - 160) - (i * 20); temp._y = tower._y + 60; g_archers.push(temp); i++; } } function relocateForce() { for (i in g_archers) { temp = g_archers[i]; temp._x = (tower._x - 160) - (i * 20); temp._y = tower._y + 60; } for (i in g_catapults) { temp = g_catapults[i]; temp._x = (tower._x - 350) - (i * 50); temp._y = tower._y + 60; } } function cleanCatapults() { while (g_catapults.length > 0) { temp = g_catapults.pop(); temp.unloadMovie(); } } function cleanBodies() { while (g_bodies.length > 0) { g_bodies.pop().unloadMovie(); } } function loadCatapults() { if (g_catapult_num > 0) { c_aimer._x = tower._x; c_aimer._y = tower._y - 150; } else { c_aimer._x = -100; } i = 0; while (i < g_catapult_num) { temp = catapultZone.attachMovie("catapult", "catapult_" + i, i); temp._x = (tower._x - 350) - (i * 50); temp._y = tower._y + 60; g_catapults.push(temp); i++; } } function getClip() { } function getDebrisClipFG() { g_debris_ndx_fg++; if (g_debris_ndx_fg == g_dmax) { g_debris_ndx_fg = 0; } return(g_debris_ndx_fg); } function getDebrisClipBG() { g_debris_ndx_bg++; if (g_debris_ndx_bg == g_dmax) { g_debris_ndx_bg = 0; } return(g_debris_ndx_bg); } function getObjClip() { g_obj_ndx++; if (g_obj_ndx > 50) { g_obj_ndx = 0; } return(g_obj_ndx); } function followTerrain(ene) { if (ground.hitTest(ene._x, ene._y, 1) || (ene._y > g_ground)) { if (ene.delta > 0) { ene.delta = 0; } ene.delta = ene.delta - 0.5; ene._y = ene._y + ene.delta; } else { if (ene.delta < 0) { ene.delta = 0; } ene.delta = ene.delta + 0.5; ene._y = ene._y + ene.delta; } } function placeTower() { g_placeTowerCount++; if (g_random_tower == "on") { tower._x = (random(g_width) * 0.5) + 500; } else { tower._x = 500; } tower._y = g_ground / 2; if (ground.hitTest(tower._x - (tower._width / 2), tower._y + (tower._height / 3), 1)) { while (ground.hitTest(tower._x - (tower._width / 2), tower._y + (tower._height / 3), 1) && (tower._y > 0)) { tower._y--; trace("Going Up: " + tower._y); } } else { while ((!ground.hitTest(tower._x - (tower._width / 2), tower._y + (tower._height / 3), 1)) && (tower._y < g_ground)) { tower._y++; trace("Going Down: " + tower._y); } } g_icon_offset = tower._x - 425; if ((g_placeTowerCount < 10) && (((ground.hitTest(tower._x, tower._y, 1) || (ground.hitTest(tower._x + 70, tower._y - 70, 1))) || (ground.hitTest(tower._x + 70, tower._y, 1))) || (tower._y < 300))) { placeTower(); } else { g_placeTowerCount = 0; } } function getNextTerrain() { g_terrainNdx = g_currentLevel % g_terrains.length; return(g_terrains[g_terrainNdx]); } function getNextBackground() { ndx = random(g_backgrounds.length); trace("g_terrainNdx: " + ndx); return(g_backgrounds[ndx]); } function getTerrainClip() { return(g_terrainLevel++); } function loadTerrain() { gravY = 1000; ground = hill.attachMovie(getNextTerrain(), "ground_1", 1); back.attachMovie(getNextBackground(), "background_1", 1, back_prop); back._x = g_width / 2; back._y = g_ground; back._width = g_width + 100; back._height = g_ground; ground._x = g_width / 2; ground._width = g_width + 100; ground._height = g_ground + 100; ground._y = g_ground; g_groundHeight = g_ground - ground._height; } function restartLevel() { trace("entering restart"); g_numCatapultsOnScreen = 0; g_numFlyingOnScreen = 0; g_numBossesOnScreen = 0; g_currentLevel--; g_restarted = true; g_game_over = false; g_forceEndGame = true; checkEndGame(); g_restarted = false; trace("exiting restart"); } function skipToLevel() { g_skipTo = Math.floor(g_skipTo); num = new Number(g_skipTo); if (num.toString() == "NaN") { g_skipTo = 666; } if ((g_skipTo <= g_maxLevel) || (g_skipTo == 666)) { g_skipped = true; g_game_over = false; g_currentLevel = g_skipTo - 1; g_population = g_currentLevel * 10; g_forceEndGame = true; checkEndGame(); g_skipped = false; } } function restartGame() { g_restarted = true; g_game_over = false; g_mode = "normal"; resetGameVars(); g_currentLevel = 0; g_forceEndGame = true; checkEndGame(); g_restarted = false; } function resetToPrev() { g_maxbowpwr = g_Pmaxbowpwr; g_currentLevel = g_PcurrentLevel; g_xp = g_Pxp; g_population = g_Ppopulation; g_multi_num = g_Pmulti_num; g_bomb_num = g_Pbomb_num; g_catapult_num = g_Pcatapult_num; g_archer_num = g_Parcher_num; g_piercer_num = g_Ppiercer_num; g_arrow_dmg = g_Parrow_dmg; g_blast_range = g_Pblast_range; g_blast_power = g_Pblast_power; g_catapult_cooldown = g_Pcatapult_cooldown; g_archer_cooldown = g_Parcher_cooldown; } function setKey(mode, mode_icon) { for (i in g_keys) { curKey = g_keys[i]; if (curKey.hitTest(_xmouse, _ymouse, 0)) { curKey.attachMovie(mode_icon, "mode_1", 1); curKey.mode = mode; } } } function setMode(keyNum) { g_mode = g_keys[keyNum].mode; } function buymax() { prev_xp = 0; do { prev_xp = g_xp; buy("bow_loading"); buy("range_upgrade"); buy("multi_arrow"); buy("fire_arrow"); buy("ice_arrow"); buy("pierce_arrow"); buy("bomb_arrow"); buy("catapult"); buy("archer"); buy("blast_range"); buy("catapult_loading"); buy("archer_loading"); buy("blast_power"); buy("arrow_dmg"); buy("fire_dot"); buy("flak_arrow"); buy("land_mine_arrow"); buy("oil_arrow"); } while (g_xp < prev_xp); } stop(); g_random_tower = "off"; g_soundText = "on"; g_tracerNdx = 0; g_tracerNum = 8; g_oilSpread = 120; g_oilAmount = 3; g_treeMax = 3; g_fireSplats = 3; setMarker = "moveable"; g_tracers = new Array(g_tracerNum); g_sound_on = true; g_playing = false; g_armyList = new Array(); g_ground = 1400; g_width = 2500; g_currentLevel = 0; g_lastLevel = 0; g_total_xp = 0; g_xp = 0; g_maxLevel = 0; g_gameJustStarted = true; g_skipTo = 1; g_restarted = false; g_skipped = false; g_base_ogre_hp = 250; g_base_flyer_hp = 8; g_base_walker_hp = 10; g_ogre_hp = g_base_ogre_hp; g_walker_hp = g_base_flyer_hp; g_flyer_hp = g_base_walker_hp; myLocalSO = sharedobject.getLocal("testbm0"); if (myLocalSO.data.g_currentLevel != null) { trace("Shared Object Data Found... loading data"); g_total_xp = myLocalSO.data.g_total_xp; g_currentLevel = myLocalSo.data.g_currentLevel; g_xp = _root.g_total_xp; g_maxLevel = myLocalSo.data.g_currentLevel + 1; g_lastLevel = g_currentLevel - 1; } else { trace("Shared Object Data Not Found... using default data"); g_total_xp = (g_xp = 0); g_currentLevel = 0; g_maxLevel = 1; displayHelp(); } g_longs = 0; g_shorts = 0; g_mids = 0; g_long_award_xp = 0; g_mid_award_xp = 0; g_short_award_xp = 0; g_house_award_xp = 0; g_long_xp = 15; g_mid_xp = 11; g_short_xp = 5; g_level_xp = 5; g_awarded_xp = 0; g_level_award_xp = 0; g_house_xp = 50; g_zero_loss_award = 0; g_allhouse_award = 0; g_xp_msg = "nothing of interest"; g_noPopLoss = true; g_noHouseLoss = true; g_boss_award = 0; g_arrows = new Array(); g_enemies = new Array(); g_obstructs = new Array(); g_bloods = new Array(); g_archers = new Array(); g_catapults = new Array(); g_bodies = new Array(); g_terrains = new Array("ground1", "ground2", "ground3", "ground4", "ground5", "ground6", "ground7", "ground8", "ground9", "ground10", "ground11", "ground12", "ground13", "ground14", "ground15", "ground16", "ground17", "ground18", "ground19", "ground20", "ground21", "ground22", "ground23", "ground24", "ground26", "ground27", "ground28", "ground29", "ground30", "ground31"); g_keys = new Array(); g_trees = new Array("tree", "tree2"); g_homes = new Array(); g_homeNdx = -1; g_ogres_entered = 0; g_fliers_entered = 0; g_walkers_entered = 0; ground = ground1; g_clipnum = 0; g_andx = 0; g_endx = 0; gravX = 1000; gravY = 1000; elapsed = 0; g_arcount = 0; g_bcount = 0; g_boost = 4; g_unloadndx = 0; pause = false; bloodOn = true; g_forceEndGame = false; g_startNew = false; g_bow_pwr = 5; g_mode_single = 0; g_mode_multi = 1; g_mode_bomb = 2; g_mode = "normal"; g_arrowMode = g_mode_bomb; g_bow_cooldown = 0; g_key_listener = null; resetGameVars(); setPrevGameVars(); g_numWalkers = 0; g_numBosses = 0; g_numObs = 0; g_numFlying = 0; g_numOgres = 0; g_numEnemyCatapults = 0; g_numEnemyArchers = 0; g_numDragonArchers = 0; g_numHomes = 0; g_game_over = false; g_level_over = false; g_endTime = 0; g_menuDelay = 3000; g_icon_spacing = 55; g_icon_offset = 75; g_icon_spacing_y = 140; g_dmax = 8; g_debris_ndx_fg = 0; g_debris_ndx_bg = 0; g_obj_start_ndx = 0; g_obj_ndx = g_obj_start_ndx; g_freed = new Array(); g_debris_fg = new Array(g_dmax); g_debris_bg = new Array(g_dmax); g_enemyDead = 0; g_arrowDead = 0; g_bloodDead = 0; g_maxOnScreen = 7; g_curOnScreen = 0; g_eneNdx = -1; g_eneLvlMax = 50; g_arrowLevels = new Array(20); g_enemyLevels = new Array(g_eneLvlMax); initializeClipLevels(); g_test_lastOut = 0; g_enelvl = -1; g_fps = 0; g_max_height = g_ground; g_max_width = g_width; g_arrowLevel = -1; g_bloodNdx = 0; g_bloodMax = 20; g_debris_bloods = new Array(100); g_fireNdx = 0; g_fireMax = 10; g_debris_fires = new Array(g_fireMax); g_bloodSpread = 100; g_bloodSplats = 1; setDiffEasy(); g_armyLeft = 0; g_obsMax_x = 0; g_obsMax_y = 0; g_obsMin_x = g_width; g_obsMin_y = g_ground; g_landMineNdx = 0; g_oilNdx = 0; g_homepositions = new Array(); g_treepositions = new Array(); g_obsNdx = 0; g_popsLevel = -1; g_explosionsLevel = -1; g_speedFactor = 0.1; g_numFlyingOnScreen = 0; g_numCatapultsOnScreen = 0; g_numBossesOnScreen = 0; g_testCount = 0; cost_range = 150; cost_multi = 200; cost_archer = 200; cost_catapult = 1000; cost_bomb_arrow = 200; cost_flak_arrow = 200; cost_land_mine_arrow = 500; cost_oil_arrow = 600; cost_fire_arrow = 400; cost_ice_arrow = 300; cost_pierce_arrow = 220; cost_blast_range = 500; cost_blast_power = 200; cost_arrow_dmg = 200; cost_bow_loading = 120; cost_archer_cooldown = 150; cost_catapult_cooldown = 105; cost_fire_dot = 300; g_maxbowpwr_max = 1600; g_multi_num_max = 3; g_fire_num_max = 1; g_ice_num_max = 1; g_bomb_num_max = 1; g_flak_num_max = 1; g_mine_num_max = 5; g_oil_num_max = 1; g_catapult_num_max = 2; g_archer_num_max = 4; g_piercer_num_max = 2; g_arrow_dmg_max = 200; g_blast_range_max = 500; g_blast_power_max = 500; g_catapult_cooldown_max = 10; g_archer_cooldown_max = 6; g_bow_loading_max = 0.4; g_fire_dot_max = 50; g_maxbowpwr_inc = 200; g_arrow_dmg_inc = 5; g_blast_range_inc = 50; g_blast_power_inc = 10; g_catapult_cooldown_inc = 3; g_archer_cooldown_inc = 3; g_bow_loading_inc = 0.1; g_fire_dot_inc = 10; g_maxbowpwr_amount = 1; g_arrow_dmg_amount = 1; g_blast_range_amount = 1; g_blast_power_amount = 1; g_catapult_cooldown_amount = 1; g_archer_cooldown_amount = 1; g_bow_loading_amount = 1; g_fire_dot_amount = 1; g_placeTowerCount = 0; g_groundHeight = 0; g_terrainNdx = -1; g_backgrounds = new Array("bg_1", "bg_2", "bg_3", "bg_4"); g_terrainLevel = 0; _root.plee._x = g_width / 2; _root.plee._y = g_ground / 2;
Instance of Symbol 418 MovieClip [war_flag] "reinforcements" in Frame 1
/* no clip actions */
Instance of Symbol 446 MovieClip "string" in Frame 1
onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (!_root.pause) { if (!_root.holding) { time = time + _root.elapsed; } if ((time > _root.g_bow_cooldown) && (!_root.holding)) { _x = _root.bow.spotX; _y = _root.bow.spotY; _root.holding = true; time = 0; _alpha = 100; } } }
Instance of Symbol 459 MovieClip "bow" in Frame 1
onClipEvent (load) { radians = 0; spotX = 0; spotY = 0; width = 45; dx = 0; dy = 0; } onClipEvent (enterFrame) { _x = _root.tower._x; _y = _root.tower._y; dx = _root.string._x - _root.bow._x; dy = _root.string._y - _root.bow._y; radians = Math.atan(dy / dx); if (dx > 0) { _rotation = (((radians * 180) / Math.PI) + 180); spotX = _x - (Math.cos(radians + Math.PI) * width); spotY = _y - (Math.sin(radians + Math.PI) * width); } else { _rotation = ((radians * 180) / Math.PI); spotX = _x - (Math.cos(radians) * width); spotY = _y - (Math.sin(radians) * width); } }
Instance of Symbol 462 MovieClip "fps" in Frame 1
onClipEvent (load) { current = (prev = getTimer()); _root.elapsed = 0; } onClipEvent (enterFrame) { current = getTimer(); _root.elapsed = (current - prev) / 1000; prev = current; }
Instance of Symbol 464 MovieClip in Frame 1
onClipEvent (load) { fps_time = 1; frames = 0; _root.pause = true; _root.checkEndGame(); } onClipEvent (enterFrame) { if (fps_time < 0.5) { fps_time = fps_time + _root.elapsed; frames++; } else { _root.g_fps = frames * 2; fps_time = 0; frames = 0; } _root.checkEndGame(); if (!_root.pause) { if ((_root.g_curOnScreen <= _root.g_maxOnScreen) && (_root.g_armyList.length > 0)) { _root.reinforceTheArmy(); } _root.stepArrows(); _root.stepEnemies(); _root.stepBloods(); _root.testHit(); _root.cleanUp(); } if (_root.g_startNew) { _root.initObstructs(); _root.loadArchers(); _root.loadCatapults(); _root.holding = false; _root.g_startNew = false; } updateAfterEvent(); }
Instance of Symbol 474 MovieClip "pause_sign" in Frame 1
onClipEvent (enterFrame) { if (_root.pause) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } else { _y = -100; } }
Instance of Symbol 451 MovieClip in Frame 1
onClipEvent (enterFrame) { }
Instance of Symbol 496 MovieClip in Frame 1
on (release) { _root.version_notes._x = _root.g_width / 2; _root.version_notes._y = _root.g_ground / 2; }
Instance of Symbol 499 MovieClip in Frame 1
on (release) { getURL ("http://lostvectors.com/game.html#donate", "_self"); }
Instance of Symbol 509 MovieClip in Frame 1
on (release) { getURL ("http://lostvectors.com", "_blank"); }
Instance of Symbol 517 MovieClip "keyClip" in Frame 1
onClipEvent (load) { loadMovie ("bmkey.swf", this); }
Instance of Symbol 523 MovieClip "key6" in Frame 1
onClipEvent (load) { mode = "all"; _root.g_keys[5] = this; this.attachMovie("all_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }
Instance of Symbol 525 MovieClip "key1" in Frame 1
onClipEvent (load) { mode = "normal"; _root.g_keys[0] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }
Instance of Symbol 527 MovieClip "key2" in Frame 1
onClipEvent (load) { mode = "normal"; _root.g_keys[1] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }
Instance of Symbol 529 MovieClip "key3" in Frame 1
onClipEvent (load) { mode = "normal"; _root.g_keys[2] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }
Instance of Symbol 531 MovieClip "key4" in Frame 1
onClipEvent (load) { mode = "normal"; _root.g_keys[3] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }
Instance of Symbol 533 MovieClip "key5" in Frame 1
onClipEvent (load) { mode = "normal"; _root.g_keys[4] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }
Instance of Symbol 535 MovieClip "fire_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_fire_num > 0) { _x = ((5 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "fire"; } on (release) { stopDrag(); _root.setKey("fire", "fire_icon"); dragging = false; }
Instance of Symbol 537 MovieClip "ice_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_ice_num > 0) { _x = ((4 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "ice"; } on (release) { stopDrag(); _root.setKey("ice", "ice_icon"); dragging = false; }
Instance of Symbol 417 MovieClip [bomb_moder] "bomb_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_bomb_num > 0) { _x = ((3 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "bomb"; } on (release) { stopDrag(); _root.setKey("bomb", "bomb_moder"); dragging = false; }
Instance of Symbol 416 MovieClip [pierce_moder] "pierce_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_piercer_num > 0) { _x = ((2 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "pierce"; } on (release) { stopDrag(); _root.setKey("pierce", "pierce_moder"); dragging = false; }
Instance of Symbol 415 MovieClip [normal_moder] "normal_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_multi_num > 0) { _x = ((1 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "normal"; } on (release) { stopDrag(); _root.setKey("normal", "normal_moder"); dragging = false; }
Instance of Symbol 414 MovieClip [all_moder] "all_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { _x = ((6 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } } on (press) { startDrag (this); dragging = true; _root.g_mode = "all"; } on (release) { stopDrag(); _root.setKey("all", "all_moder"); dragging = false; }
Instance of Symbol 413 MovieClip [flak_moder] "flak_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_flak_num > 0) { _x = ((1 * _root.g_icon_spacing) + _root.g_icon_offset); _y = ((_root.tower._y + _root.g_icon_spacing_y) + 50); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "flak"; } on (release) { stopDrag(); _root.setKey("flak", "flak_moder"); dragging = false; }
Instance of Symbol 412 MovieClip [moder_mine] "proximity_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_mine_num > 0) { _x = ((2 * _root.g_icon_spacing) + _root.g_icon_offset); _y = ((_root.tower._y + _root.g_icon_spacing_y) + 50); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "proximity"; } on (release) { stopDrag(); _root.setKey("proximity", "moder_mine"); dragging = false; }
Instance of Symbol 411 MovieClip [moder_oil] "oil_b" in Frame 1
onClipEvent (enterFrame) { if (!dragging) { if (_root.g_oil_num > 0) { _x = ((3 * _root.g_icon_spacing) + _root.g_icon_offset); _y = ((_root.tower._y + _root.g_icon_spacing_y) + 50); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "oil"; } on (release) { stopDrag(); _root.setKey("oil", "moder_oil"); dragging = false; }
Instance of Symbol 539 MovieClip in Frame 1
onClipEvent (enterFrame) { if (_root.g_mode == "all") { _x = _root.all_b._x; _y = _root.all_b._y; } else if (_root.g_mode == "normal") { _x = _root.normal_b._x; _y = _root.normal_b._y; } else if (_root.g_mode == "fire") { _x = _root.fire_b._x; _y = _root.fire_b._y; } else if (_root.g_mode == "ice") { _x = _root.ice_b._x; _y = _root.ice_b._y; } else if (_root.g_mode == "pierce") { _x = _root.pierce_b._x; _y = _root.pierce_b._y; } else if (_root.g_mode == "bomb") { _x = _root.bomb_b._x; _y = _root.bomb_b._y; } else if (_root.g_mode == "flak") { _x = _root.flak_b._x; _y = _root.flak_b._y; } else if (_root.g_mode == "proximity") { _x = _root.proximity_b._x; _y = _root.proximity_b._y; } else if (_root.g_mode == "oil") { _x = _root.oil_b._x; _y = _root.oil_b._y; } }
Instance of Symbol 421 MovieClip "archer_spot" in Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 421 MovieClip "catapult_spot" in Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 555 MovieClip "game_over" in Frame 1
onClipEvent (enterFrame) { if (_root.g_game_over) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } else { _y = (_root.g_ground + _height); } }
Instance of Symbol 761 MovieClip in Frame 1
onClipEvent (load) { _y = (_root.g_ground / 2); _x = (_root.g_width / 2); } onClipEvent (enterFrame) { if (getTimer() > _root.g_menuDelay) { this.unloadMovie(); } }
Instance of Symbol 860 MovieClip "moon_message" in Frame 1
onClipEvent (load) { seen = false; _x = 9999; } onClipEvent (enterFrame) { if ((_root.pause && (_root.g_currentLevel == 100)) && (!seen)) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } else { _x = 9999; } }
Instance of Symbol 862 MovieClip "bad_msg" in Frame 1
onClipEvent (load) { _x = 9999; } onClipEvent (enterFrame) { if (_root.g_currentLevel > 4) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } }
Symbol 11 MovieClip [flak_animation2] Frame 44
stop(); this.unloadMovie();
Symbol 27 MovieClip [dragon_archer] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = ((Math.sin(_x / 100) * 50) + fhight); if ((getTimer() > timeToShoot) && (_x < (_root.g_width * 0.66))) { timeToShoot = getTimer() + 7000; en_arrow_vx = (-1000 - random(200)) * 0.5; en_arrow_vy = (200 - random(100)) * 0.5; _root.addGeneric(_x - (_width / 2), _y, en_arrow_vx, en_arrow_vy, 1, false, 0, 0, false, false, false, "fire_arrow"); _root.addGeneric(_x - (_width / 2), _y, en_arrow_vx + 10, en_arrow_vy + 10, 1, false, 0, 0, false, false, false, "oil_arrow"); } } function setInXY(x, y) { inx = x; iny = y; } stop();
Symbol 27 MovieClip [dragon_archer] Frame 135
stop(); this.unloadMovie();
Symbol 27 MovieClip [dragon_archer] Frame 171
stop(); this.unloadMovie();
Symbol 30 MovieClip [flying_enemy] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = ((Math.sin(_x / 100) * 50) + fhight); } function setInXY(x, y) { inx = x; iny = y; } stop();
Symbol 30 MovieClip [flying_enemy] Frame 135
stop(); this.unloadMovie();
Symbol 30 MovieClip [flying_enemy] Frame 171
stop(); this.unloadMovie();
Symbol 36 MovieClip [flying_enemy2] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = ((Math.sin(_x / 100) * 50) + fhight); } function setInXY(x, y) { inx = x; iny = y; } stop(); stop();
Symbol 36 MovieClip [flying_enemy2] Frame 100
play();
Symbol 36 MovieClip [flying_enemy2] Frame 135
stop(); this.unloadMovie();
Symbol 52 MovieClip Frame 1
stop();
Symbol 55 MovieClip [ogre3] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();
Symbol 55 MovieClip [ogre3] Frame 100
play();
Symbol 55 MovieClip [ogre3] Frame 135
stop(); this.unloadMovie();
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 100
stop(); gotoAndPlay (1);
Symbol 68 MovieClip Frame 121
_parent.walking = true; trace("start walking again");
Symbol 69 MovieClip [boss] Frame 1
function step() { displacement = displacement + Math.abs(vx * _root.elapsed); _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); if (walking) { body.gotoAndStop(Math.ceil((displacement * 0.4) % 99)); } if (getTimer() > timeToShoot) { walking = false; trace("stop walking"); fireballcount++; if (((count++) % ballsPerLevel) == 0) { fireTime = 20000; } else { fireTime = 1500; } timeToShoot = getTimer() + fireTime; en_arrow_vx = ((-400 - random(200)) * 0.5) - (_root.g_currentLevel * 2); en_arrow_vy = ((-600 - random(200)) * 0.5) - (_root.g_currentLevel * 2); if (en_arrow_vx < -800) { en_arrow_vx = -800; } if (en_arrow_vy < -1200) { en_arrow_vx = -1200; } _root.addGeneric(_x - (_width / 2), _y - _height, en_arrow_vx, en_arrow_vy, 1, true, 100, 1, false, false, true, "boss_ball"); body.gotoAndPlay("shoot"); } } stop(); count = 0; fireTime = 500; displacement = 0; walking = true; fireballcount = 0; ballsPerLevel = Math.floor(_root.g_currentLevel / 10);
Symbol 69 MovieClip [boss] Frame 100
i = 0; while (i < 10) { _root.addGeneric(_x - (_width / 2), _y - _height, random(400) - 200, (-random(600)) - 100, 1, true, 500, 500, false, false, true, "boss_ball"); i++; }
Instance of Symbol 68 MovieClip in Symbol 69 MovieClip [boss] Frame 100
/* no clip actions */
Symbol 69 MovieClip [boss] Frame 135
stop(); this.unloadMovie();
Symbol 69 MovieClip [boss] Frame 175
stop(); this.unloadMovie();
Symbol 72 MovieClip [ogre] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();
Symbol 72 MovieClip [ogre] Frame 135
stop(); this.unloadMovie();
Symbol 72 MovieClip [ogre] Frame 175
stop(); this.unloadMovie();
Symbol 77 MovieClip [enemy_archer] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); if ((getTimer() > timeToShoot) && (_x < (_root.g_width * 0.66))) { timeToShoot = getTimer() + 7000; en_arrow_vx = ((-800 - random(200)) - envx) * 0.5; en_arrow_vy = ((-1200 - random(200)) - envy) * 0.5; _root.addGeneric(_x - (_width / 2), _y - _height, en_arrow_vx, en_arrow_vy, _root.g_enemyArrowCount, false, 0, 0, false, false, false, "fire_arrow"); if (en_arrow_vx < -1000) { en_arrow_vx = -1000; } if (en_arrow_vy < -1200) { en_arrow_vx = -1200; } envx = envx + 40; envy = envy + 60; if (vx < 0) { speed = vx; vx = 0; } else { vx = speed; } } } stop();
Symbol 77 MovieClip [enemy_archer] Frame 135
stop(); this.unloadMovie();
Symbol 77 MovieClip [enemy_archer] Frame 170
stop(); this.unloadMovie();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 25
stop();
Instance of Symbol 92 MovieClip in Symbol 93 MovieClip [fire] Frame 1
onClipEvent (load) { this.dead = false; timeLeft = 0; frequency = 0.1; lifeSpan = 22; burnTimeHit = 0; fireKill = Math.floor(_root.g_currentLevel / 5) + 1; bonus = fireKill; } onClipEvent (enterFrame) { if (((!_root.pause) && (!this.dead)) && (timeLeft <= 0)) { timeLeft = frequency; oilDrop = _root.g_debris_bloods[random(_root.g_bloodMax)]; enemy = _root.g_enemies[random(_root.g_enemies.length)]; obstruct = _root.g_obstructs[random(_root.g_obstructs.length)]; if (((oilDrop != null) && (oilDrop.dType == "oil_drop")) && (oilDrop.hitTest(_parent))) { trace("DEAD OIL --------------------------------<<<<<<<<<<<<<<"); oilDrop.dType = "dead_oil"; oilDrop._alpha = 0; _root.addFlyingDebris("fire", oilDrop._x, oilDrop._y, 300, _root.g_fireSplats); } else if (enemy.hitTest(_parent) && (enemy.eType != "boss")) { factor = 1; if (enemy.eType == "enemy_catapult") { factor = 20; } enemy.hp = enemy.hp - ((frequency * _root.g_fire_dot) * factor); } else if ((!obstruct.dead) && (obstruct.hitTest(_parent))) { burnTimeHit++; trace("obstruct.household = " + obstruct.household); if ((((obstruct.oType == "house") && (obstruct.household > 0)) && ((burnTimeHit % 5) == 0)) && (burnTimeHit < 25)) { _root.killPopulationNum(bonus, _parent._x - 50, _parent._y); obstruct.household = obstruct.household - bonus; if (obstruct.household <= 0) { obstruct.gotoAndPlay(2); } trace("household left: " + obstruct.household); bonus = bonus + Math.ceil(fireKill / 5); } trace("Burning: " + burnTimeHit); if (burnTimeHit > 20) { _root.addFlyingDebris("fire", obstruct._x, obstruct._y, 300, _root.g_fireSplats); obstruct.dead = true; obstruct.gotoAndPlay(2); } } } else if (((!_root.pause) && (!dead)) && (timeLeft > 0)) { timeLeft = timeLeft - _root.elapsed; } lifeSpan = lifeSpan - _root.elapsed; if (lifeSpan < 0) { dead = true; _parent.unloadMovie(); } }
Instance of Symbol 94 MovieClip in Symbol 95 MovieClip [smoker] Frame 1
onClipEvent (load) { lvl = 0; time = 3; } onClipEvent (enterFrame) { }
Symbol 96 MovieClip [enemy_catapult] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); if ((getTimer() > timeToShoot) && (_x < (_root.g_width * 0.66))) { timeToShoot = getTimer() + 15000; en_arrow_vx = ((-800 - random(200)) - envx) * 0.5; en_arrow_vy = ((-1200 - random(200)) - envy) * 0.5; if (en_arrow_vx < -1200) { en_arrow_vx = -1200; } if (en_arrow_vy < -1800) { en_arrow_vx = -1800; } envx = envx + 40; envy = envy + 60; _root.addGeneric(_x - (_width / 2), _y - _height, en_arrow_vx, en_arrow_vy, 1, true, 100, 1, false, false, true, "cat_ammo1"); if (vx < 0) { speed = vx; vx = 0; } else { vx = speed; } } } stop();
Symbol 96 MovieClip [enemy_catapult] Frame 135
stop(); this.unloadMovie();
Symbol 96 MovieClip [enemy_catapult] Frame 170
stop(); this.unloadMovie();
Symbol 97 MovieClip [enemy] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();
Symbol 97 MovieClip [enemy] Frame 135
stop(); this.unloadMovie();
Symbol 97 MovieClip [enemy] Frame 170
stop(); this.unloadMovie();
Symbol 100 MovieClip [enemy2] Frame 1
function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();
Symbol 100 MovieClip [enemy2] Frame 100
play();
Symbol 100 MovieClip [enemy2] Frame 135
stop(); this.unloadMovie();
Symbol 108 MovieClip Frame 70
stop();
Symbol 109 MovieClip [tree2] Frame 1
stop();
Symbol 109 MovieClip [tree2] Frame 2
stop();
Symbol 114 MovieClip [oil_drop] Frame 1
stop();
Instance of Symbol 112 MovieClip in Symbol 114 MovieClip [oil_drop] Frame 1
onClipEvent (load) { dead = false; } onClipEvent (enterFrame) { if ((!_root.pause) && (!dead)) { ndx = random(_root.g_enemies.length); enemy = _root.g_enemies[ndx]; if (enemy.sick && (enemy.hitTest(_parent))) { dead = true; alpha = 0; _root.addFlyingDebris("fire", _parent._x, _parent._y, 300); } } }
Symbol 114 MovieClip [oil_drop] Frame 45
stop();
Symbol 118 MovieClip [blood] Frame 1
stop();
Symbol 118 MovieClip [blood] Frame 45
stop();
Symbol 123 MovieClip [critical_hit] Frame 40
this.unloadMovie();
Instance of Symbol 88 MovieClip in Symbol 124 MovieClip [catapult] Frame 1
onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (!_root.pause) { time = time + _root.elapsed; } if (time > _root.g_catapult_cooldown) { dx = _root.c_aimer._x - _parent._x; dy = _root.c_aimer._y - _parent._y; _root.shootGeneric(_parent._x, _parent._y, dx, dy, 50, true, 300, 300, true, true, true, 50, 50, "cat_ammo1"); time = 0; } }
Instance of Symbol 127 MovieClip in Symbol 128 MovieClip [archer] Frame 1
onClipEvent (load) { time = 0; id = "fire_arrow"; } onClipEvent (enterFrame) { if (!_root.pause) { time = time + _root.elapsed; } if (time > _root.g_archer_cooldown) { dx = _root.aimer._x - _parent._x; dy = _root.aimer._y - _parent._y; _root.shootGeneric(_parent._x, _parent._y, dx, dy, _root.g_arrow_dmg, false, 0, 0, false, false, false, 100, 100, id); time = 0; } }
Symbol 131 MovieClip [tracer_cat_ammo1] Frame 23
stop();
Symbol 137 MovieClip [hp_damage] Frame 65
this.unloadMovie();
Symbol 143 MovieClip [pop_killed] Frame 65
this.unloadMovie();
Symbol 149 MovieClip [xp_bonus] Frame 65
this.unloadMovie();
Symbol 155 MovieClip [flak_animation] Frame 43
this.unloadMovie();
Symbol 157 MovieClip [bomb_animation] Frame 11
this.unloadMovie();
Symbol 178 MovieClip Frame 69
stop();
Symbol 179 MovieClip [tree] Frame 1
dead = false; stop();
Symbol 179 MovieClip [tree] Frame 2
stop();
Symbol 185 MovieClip [ground28] Frame 1
_root.gravY = 166.666666666667;
Instance of Symbol 170 MovieClip in Symbol 185 MovieClip [ground28] Frame 1
onClipEvent (load) { signx = 1; signy = 1; if (random(2) == 1) { signx = -1; } if (random(2) == 1) { signy = -1; } xprev = _x; yprev = _y; vx = random(200) * signx; vy = random(200) * signy; } onClipEvent (enterFrame) { xprev = _x; yprev = _y; _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); _rotation = (_rotation + 1); if ((_x > 1000) || (_x < -1000)) { vx = vx * -1; _x = prevx; _y = prevy; } if ((_y < -1000) || (_y > 1000)) { vy = vy * -1; _x = prevx; _y = prevy; } }
Instance of Symbol 166 MovieClip in Symbol 185 MovieClip [ground28] Frame 1
onClipEvent (load) { signx = 1; signy = 1; if (random(2) == 1) { signx = -1; } if (random(2) == 1) { signy = -1; } xprev = _x; yprev = _y; vx = random(200) * signx; vy = random(200) * signy; } onClipEvent (enterFrame) { xprev = _x; yprev = _y; _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); _rotation = (_rotation + 1); if ((_x > 1000) || (_x < -1000)) { vx = vx * -1; _x = prevx; _y = prevy; } if ((_y < -1000) || (_y > 100)) { vy = vy * -1; _x = prevx; _y = prevy; } }
Instance of Symbol 166 MovieClip in Symbol 185 MovieClip [ground28] Frame 1
onClipEvent (load) { signx = 1; signy = 1; if (random(2) == 1) { signx = -1; } if (random(2) == 1) { signy = -1; } xprev = _x; yprev = _y; vx = random(200) * signx; vy = random(200) * signy; } onClipEvent (enterFrame) { xprev = _x; yprev = _y; _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); _rotation = (_rotation + 1); if ((_x > 1000) || (_x < -1000)) { vx = vx * -1; _x = prevx; _y = prevy; } if ((_y < -1000) || (_y > 1000)) { vy = vy * -1; _x = prevx; _y = prevy; } }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(20)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay(random(100)); }
Symbol 274 MovieClip [house] Frame 1
stop();
Symbol 274 MovieClip [house] Frame 25
stop(); _root.killPopulationNum(household, _x, _y); _root.g_noHouseLoss = false; _root.g_houses_alive--;
Instance of Symbol 276 MovieClip in Symbol 277 MovieClip [smoke_animation] Frame 1
onClipEvent (load) { time = 0; smokeT = 0; smokeF = 0.1; } onClipEvent (enterFrame) { if (time > 15) { this.unloadMovie(); } if (smokeT > smokeF) { smokeT = 0; _alpha = (_alpha - 1); } _x = (_x + 0.05); _y = (_y - 0.2); _xscale = (_xscale * 1.003); _yscale = (_yscale * 1.01); time = time + _root.elapsed; smokeT = smokeT + _root.elapsed; }
Instance of Symbol 302 MovieClip in Symbol 303 MovieClip [ice_crystal] Frame 1
onClipEvent (load) { dead = false; } onClipEvent (enterFrame) { if ((!_root.pause) && (!dead)) { fireNdx = random(_root.g_bloodMax); fire = _root.g_debris_bloods[fireNdx]; if (((fire != null) && (fire.dType == "fire")) && (fire.hitTest(_parent))) { trace("DEAD FIRE --------------------------------<<<<<<<<<<<<<<"); fire.dead = true; fire.dType = "dead_fire"; _root.addFlyingDebris("ice_crystal", fire._x, fire._y, 200, 1); dead = true; fire._x = -100; _alpha = 0; } } }
Symbol 309 MovieClip [level_complete] Frame 158
this.unloadMovie();
Symbol 313 Button
on (keyPress "1") { _root.setMode(0); } on (keyPress "q") { if (_root.setMarker == "moveable") { _root.setMarker = "locked"; } else { _root.setMarker = "moveable"; } } on (keyPress "2") { _root.setMode(1); } on (keyPress "3") { _root.setMode(2); } on (keyPress "4") { _root.setMode(3); } on (keyPress "5") { _root.setMode(4); } on (keyPress "6") { _root.setMode(5); } on (keyPress "<Space>") { _root.detonateBomb(); }
Symbol 319 MovieClip [war_flag2] Frame 1
stop();
Symbol 324 MovieClip [dodge] Frame 55
this.unloadMovie();
Symbol 327 MovieClip [tracer_smoke] Frame 10
stop();
Symbol 361 Button
on (release) { _y = -800; }
Symbol 367 Button
on (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo/bowmaster/game.html", "_blank"); }
Symbol 370 Button [moder_oil]
on (release) { _root.buy("oil_arrow"); } on (rollOver) { text = "Oil is highly flamable ::hint hint::"; }
Symbol 372 Button [moder_mine]
on (release) { _root.buy("land_mine_arrow"); } on (rollOver) { text = "Proximity bombs will detonate when an enemy comes close to it."; }
Symbol 374 Button [flak_moder]
on (release) { _root.buy("flak_arrow"); } on (rollOver) { text = "Great against dragon scouts. Weak against all other units. Hit spacebar to detonate in air."; }
Symbol 376 Button [all_moder]
on (release) { _root.floorAmounts(); _root.buyAmount("bow_loading", _root.g_bow_loading_amount); } on (rollOver) { text = "Allows you to fire more frequently (decreases your shooting cool down time)"; }
Symbol 378 Button [normal_moder]
on (release) { _root.buy("multi_arrow"); } on (rollOver) { text = "Standard issue arrow - skill points are only awarded for basic arrow critical hits."; }
Symbol 380 Button [pierce_moder]
on (release) { _root.buy("pierce_arrow"); } on (rollOver) { text = "Passes through objects and enemies doing reduced damage. Extra damage to ogres."; }
Symbol 382 Button [bomb_moder]
on (release) { _root.buy("bomb_arrow"); } on (rollOver) { text = "Explodes on contact doing splash damage to nearby enemies. Extra damage to enemy archers."; }
Symbol 409 Button
on (release) { _root.startNextLevel(); _x = 9999; _y = 9999; _root.g_playing = true; }
Symbol 418 MovieClip [war_flag] Frame 1
stop();
Symbol 418 MovieClip [war_flag] Frame 35
stop();
Instance of Symbol 420 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 427 Button
on (release) { if (_root.setMarker == "moveable") { _root.setMarker = "locked"; } else { _root.setMarker = "moveable"; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Click this button or hit Q to toggle catapult and archer aimers to moveable/locked."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 432 Button
on (press) { if (_root.setMarker == "moveable") { startDrag (this); } } on (release) { if (_root.setMarker == "moveable") { stopDrag(); } }
Symbol 437 Button
on (press) { if (_root.setMarker == "moveable") { startDrag (this); } } on (release) { if (_root.setMarker == "moveable") { stopDrag(); } }
Instance of Symbol 443 MovieClip in Symbol 444 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = _root.bow._rotation; }
Symbol 445 Button
on (press) { startDrag (this); _x = _root._xmouse; _y = _root._ymouse; _root.holding = true; _root.showPower = true; } on (releaseOutside) { stopDrag(); if (!_root.pause) { _root.shoot(); _alpha = 0; _x = (((_root._xmouse - _root.bow._x) * 200) + _root.bow._x); _y = (((_root._ymouse - _root.bow._y) * 200) + _root.bow._y); _root.holding = false; dx = _root._xmouse - _root.bow._x; dy = _root._ymouse - _root.bow._y; radians = Math.atan(dy / dx); if (dx > 0) { rot = ((radians * 180) / Math.PI) + 180; spotX = _x - (Math.cos(radians + Math.PI) * width); spotY = _y - (Math.sin(radians + Math.PI) * width); } else { rot = (radians * 180) / Math.PI; spotX = _x - (Math.cos(radians) * width); spotY = _y - (Math.sin(radians) * width); } _root.last_spot._x = _root._xmouse; _root.last_spot._y = _root._ymouse; _root.last_spot._rotation = rot; _root.last_angle._rotation = rot; _root.last_angle._x = _root.bow._x; _root.last_angle._y = _root.bow._y; _root.showPower = false; } } on (release) { stopDrag(); if (!_root.pause) { _root.shoot(); _alpha = 0; _x = (((_root._xmouse - _root.bow._x) * 200) + _root.bow._x); _y = (((_root._ymouse - _root.bow._y) * 200) + _root.bow._y); _root.holding = false; dx = _root._xmouse - _root.bow._x; dy = _root._ymouse - _root.bow._y; radians = Math.atan(dy / dx); if (dx > 0) { rot = ((radians * 180) / Math.PI) + 180; spotX = _x - (Math.cos(radians + Math.PI) * width); spotY = _y - (Math.sin(radians + Math.PI) * width); } else { rot = (radians * 180) / Math.PI; spotX = _x - (Math.cos(radians) * width); spotY = _y - (Math.sin(radians) * width); } _root.last_spot._x = _root._xmouse; _root.last_spot._y = _root._ymouse; _root.last_spot._rotation = rot; _root.last_angle._rotation = rot; _root.last_angle._x = _root.bow._x; _root.last_angle._y = _root.bow._y; _root.showPower = false; } }
Symbol 458 MovieClip Frame 1
stop();
Instance of Symbol 451 MovieClip in Symbol 459 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.showPower) { dx = (-_root.bow.dx) * _root.g_boost; dy = (-_root.bow.dy) * _root.g_boost; radians = Math.atan(dy / dx); power = Math.sqrt((dx * dx) + (dy * dy)); if ((exceed_max = power > _root.g_maxbowpwr)) { power = _root.g_maxbowpwr; } _x = ((-power) / _root.g_boost); frameNum = Math.floor((power / _root.g_maxbowpwr) * 100); _parent.bow_bod.gotoAndStop(frameNum); _parent.bow_bod._width = power / _root.g_boost; } else { _x = 0; _parent.bow_bod.gotoAndStop(1); } }
Symbol 467 Button
on (release) { if ((!g_game_over) && (g_playing)) { pause = !pause; } } on (keyPress "p") { if ((!g_game_over) && (g_playing)) { pause = !pause; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Toggles pause on/off."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 472 Button
on (release) { _root.displayHelp(); pause = true; pause_sign._x = g_width / 2; pause_sign._y = g_ground / 2; } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Displays the help screen which has a link to my tutorial."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 476 Button
on (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo", "_blank"); } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Contact me if have ideas for how to make the game better."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 478 Button
on (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo/bowmaster/alpha_q.html", "_blank"); } on (keyPress "|") { _root.g_xp = _root.g_xp + 1000; } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Take my survey to help me make this game better."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 483 Button
on (release) { g_sound_on = !g_sound_on; if (g_sound_on) { g_soundText = "on"; } else { g_soundText = "off"; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Toggles the sound on/off. Turn it off to improve performance. Default is on."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 486 Button
on (release) { _root.g_random_tower = "on"; _root.placeTower(); _root.relocateForce(); if (_root.g_xp < 0) { _root.g_xp = 0; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Relocates the tower. Use this if the tower is blocked. Pressing this turns on 'random tower placement'. This can be turned off in the options menu."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 488 Button
on (release) { _root.displayOptions(); pause = true; pause_sign._x = g_width / 2; pause_sign._y = g_ground / 2; } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Allows you to change such variables as 'max enemies on screen' and 'debris count'. Decrease values to improve performance."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 490 Button
on (release) { _root.restartLevel(); } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Restarts the level. Xp gained in this level will be lost."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 492 Button
on (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo/bowmaster/help.html", "_blank"); } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Read my notes on how to become an ultimate BowMaster."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }
Symbol 523 MovieClip Frame 1
stop();
Symbol 525 MovieClip Frame 1
function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();
Symbol 527 MovieClip Frame 1
function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();
Symbol 529 MovieClip Frame 1
function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();
Symbol 531 MovieClip Frame 1
function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();
Symbol 533 MovieClip Frame 1
function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();
Symbol 552 Button
on (release) { _root.restartGame(); }
Symbol 553 Button
on (release) { _root.restartLevel(); }
Symbol 554 Button
on (release) { _root.skipToLevel(); }
Symbol 560 Button
on (release) { _root.floorAmounts(); _root.buyAmount("blast_range", _root.g_blast_range_amount); } on (rollOver) { text = "Increases the blast radius of bomb arrows, but not flak bombs"; }
Symbol 561 Button
on (release) { _root.floorAmounts(); _root.buyAmount("blast_power", _root.g_blast_power_amount); } on (rollOver) { text = "Increases the amount of damage a bomb or flak bomb does within the blast radius"; }
Symbol 562 Button
on (release) { _root.floorAmounts(); _root.buyAmount("arrow_dmg", _root.g_arrow_dmg_amount); } on (rollOver) { text = "Increases the amount of impact damage done by all arrows"; }
Symbol 563 Button
on (release) { _root.floorAmounts(); _root.buyAmount("catapult_loading", _root.g_catapult_cooldown_amount); } on (rollOver) { text = "Makes your catapults shoot more frequently. (decreases the loading time)"; }
Symbol 564 Button
on (release) { _root.floorAmounts(); _root.buyAmount("archer_loading", _root.g_archer_cooldown_amount); } on (rollOver) { text = "Makes your archers shoot more frequently. (decreases the loading time)"; }
Symbol 571 Button
on (release) { _root.floorAmounts(); _root.buyAmount("range_upgrade", _root.g_maxbowpwr_amount); } on (rollOver) { text = "Increases the maximum range of your bow"; }
Symbol 579 Button
on (release) { _x = 9999; _y = 9999; _root.displayLevelStats(); }
Symbol 598 Button
on (release) { _root.buy("fire_arrow"); } on (rollOver) { text = "Sets enemies on fire. Impact damage is slightly reduced. Slightly increases enemy speed but causes damage over time. Extra damage to catapults. Bosses are immune to fire."; }
Symbol 602 Button
on (release) { _root.buy("archer"); } on (rollOver) { text = "Archer that fires every so often - it aims for the archer icon which you can move around. Archers fire basic arrows which award skill points."; }
Symbol 603 Button
on (release) { _root.buy("catapult"); } on (rollOver) { text = "Catapult that fires every so often. The rocks explode on contact and can pass through enemies and objects. It aims for the catapult icon which you can move around"; }
Symbol 604 Button
on (release) { _root.buy("ice_arrow"); } on (rollOver) { text = "Slows enemies but does little impact damage except agains dragon archers. Massive damage to dragon archers. Bosses are immune to ice slowdown"; }
Symbol 622 Button
on (release) { _root.floorAmounts(); _root.buyAmount("fire_dot", _root.g_fire_dot_amount); } on (rollOver) { text = "Increases how much fire damage enemies take per second when on fire"; }
Symbol 645 Button
on (release) { _root.buymax(); } on (rollOver) { text = "Buys one of everything until maxed or you run out of points to spend"; }
Symbol 678 Button
on (release) { _root.resetCosts(); _root.resetGameVars(); } on (rollOver) { text = "Allows you to respend all of your xp"; }
Symbol 691 MovieClip Frame 1
text = "";
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("range_upgrade"); }
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("blast_range"); }
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("blast_power"); }
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("arrow_dmg"); }
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("archer_loading"); }
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("catapult_loading"); }
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("fire_dot"); }
Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1
on (release) { _root.buyMaxType("bow_loading"); }
Symbol 718 Button
on (release) { _x = 9999; _y = 9999; }
Symbol 753 Button
on (release) { _x = -1000; }
Instance of Symbol 509 MovieClip in Symbol 754 MovieClip Frame 1
on (release) { getURL ("http://lostvectors.com", "_blank"); }
Instance of Symbol 509 MovieClip in Symbol 754 MovieClip Frame 1
on (release) { getURL ("http://lostvectors.com/moonmaster", "_self"); }
Instance of Symbol 509 MovieClip in Symbol 754 MovieClip Frame 1
on (release) { getURL ("http://lostvectors.com/moonmaster", "_self"); }
Symbol 762 Button
on (release) { _root.g_xp = 0; }
Symbol 773 Button
on (press) { if (_root.g_maxOnScreen >= 6) { _root.g_maxOnScreen = _root.g_maxOnScreen - 1; } }
Symbol 774 Button
on (press) { if (_root.g_maxOnScreen <= 29) { _root.g_maxOnScreen = _root.g_maxOnScreen + 1; } }
Symbol 777 Button
on (press) { if (_root.g_bloodMax >= 6) { _root.g_bloodMax = _root.g_bloodMax - 1; } if (_root.g_bloodSplats > _root.g_bloodMax) { _root.g_bloodSplats = _root.g_bloodMax; } if (_root.g_fireSplats > _root.g_bloodMax) { _root.g_fireSplats = _root.g_bloodMax; } if (_root.g_oilAmmount > _root.g_bloodMax) { _root.g_oilAmmount = _root.g_bloodMax; } }
Symbol 778 Button
on (press) { if (_root.g_bloodMax <= 99) { _root.g_bloodMax = _root.g_bloodMax + 1; } }
Symbol 781 Button
on (release) { _y = -800; }
Symbol 784 Button
on (press) { if (_root.g_treeMax >= 3) { _root.g_treeMax = _root.g_treeMax - 1; } }
Symbol 785 Button
on (press) { if (_root.g_treeMax <= 49) { _root.g_treeMax = _root.g_treeMax + 1; } }
Symbol 788 Button
on (press) { if (_root.g_bloodSplats >= 1) { _root.g_bloodSplats = _root.g_bloodSplats - 1; } }
Symbol 789 Button
on (press) { if ((_root.g_bloodSplats <= 49) && (_root.g_bloodSplats < _root.g_bloodMax)) { _root.g_bloodSplats = _root.g_bloodSplats + 1; } }
Symbol 792 Button
on (press) { if (_root.g_oilAmount >= 1) { _root.g_oilAmount = _root.g_oilAmount - 1; } }
Symbol 793 Button
on (press) { if ((_root.g_oilAmount <= 49) && (_root.g_oilAmount < _root.g_bloodMax)) { _root.g_oilAmount = _root.g_oilAmount + 1; } }
Symbol 796 Button
on (press) { if (_root.g_fireSplats >= 2) { _root.g_fireSplats = _root.g_fireSplats - 1; } }
Symbol 797 Button
on (press) { if ((_root.g_fireSplats <= 49) && (_root.g_fireSplats < _root.g_bloodMax)) { _root.g_fireSplats = _root.g_fireSplats + 1; } }
Symbol 800 Button
on (press) { if (_root.g_bloodSpread >= 110) { _root.g_bloodSpread = _root.g_bloodSpread - 10; } }
Symbol 801 Button
on (press) { if (_root.g_bloodSpread <= 1000) { _root.g_bloodSpread = _root.g_bloodSpread + 10; } }
Symbol 804 Button
on (release) { if (_root.g_random_tower == "on") { _root.g_random_tower = "off"; } else { _root.g_random_tower = "on"; } }
Symbol 807 Button
on (release) { _root.g_xp = 0; _root.g_total_xp = 0; _root.saveData(); }
Symbol 812 Button
on (release) { _root.decreaseDifficulty(); }
Symbol 813 Button
on (release) { _root.increaseDifficulty(); }
Symbol 818 Button
on (release) { _root.version_notes._y = -1000; }
Symbol 859 Button
on (release) { seen = true; _x = -1000; }
Instance of Symbol 509 MovieClip in Symbol 860 MovieClip Frame 1
on (release) { getURL ("http://lostvectors.com/moon/", "_blank"); }
Instance of Symbol 509 MovieClip in Symbol 862 MovieClip Frame 1
on (release) { getURL ("http://lostvectors.com", "_self"); }

Library Items

Symbol 1 Sound [uh.wav]
Symbol 2 Sound [swoosh.wav]
Symbol 3 Sound [oreh.wav]
Symbol 4 Sound [oof.wav]
Symbol 5 Sound [hit.wav]
Symbol 6 Sound [flak.wav]
Symbol 7 Sound [doeh.wav]
Symbol 8 Sound [bomb.wav]
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip [flak_animation2]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [oil_arrow]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [land_mine_arrow]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [arrow_bad]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:27 410
Symbol 20 GraphicUsed by:21 36 55 100
Symbol 21 MovieClipUses:20Used by:27 30 36 55 69 72 77 96 97 100
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:27 30 36 55 69 72 77 96 97 100
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:27 30 36 55 69 72 77 96 97 100
Symbol 27 MovieClip [dragon_archer]Uses:19 21 23 26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30 36 410
Symbol 30 MovieClip [flying_enemy]Uses:29 21 23 26
Symbol 31 GraphicUsed by:36 55 100
Symbol 32 ShapeTweeningUsed by:36
Symbol 33 ShapeTweeningUsed by:36
Symbol 34 ShapeTweeningUsed by:36
Symbol 35 GraphicUsed by:36 55 100
Symbol 36 MovieClip [flying_enemy2]Uses:31 20 21 23 26 29 32 33 34 35
Symbol 37 GraphicUsed by:55
Symbol 38 ShapeTweeningUsed by:55
Symbol 39 ShapeTweeningUsed by:55
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42 45 50 51
Symbol 42 MovieClipUses:41Used by:52 53
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45 50 51
Symbol 45 MovieClipUses:41 44Used by:52 53
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:52 53
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:52 53
Symbol 50 MovieClipUses:41 44Used by:52 53
Symbol 51 MovieClipUses:41 44Used by:52 53
Symbol 52 MovieClipUses:42 45 47 49 50 51Used by:54 55 100
Symbol 53 MovieClipUses:42 45 47 49 50 51Used by:54
Symbol 54 MovieClipUses:52 53Used by:55 100
Symbol 55 MovieClip [ogre3]Uses:37 26 23 21 31 20 38 39 52 54 35
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:68
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:68
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:68
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:57 59 61 63 64 65 66 67Used by:69 410
Symbol 69 MovieClip [boss]Uses:68 26 23 21
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72 410
Symbol 72 MovieClip [ogre]Uses:71 26 23 21
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:77 410
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:77 97 410
Symbol 77 MovieClip [enemy_archer]Uses:74 26 23 21 76
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:79 81Used by:83
Symbol 83 MovieClipUses:78 82Used by:96 410
Symbol 84 GraphicUsed by:85 427 603
Symbol 85 MovieClipUses:84Used by:88
Symbol 86 GraphicUsed by:87 427 603
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:85 87Used by:96 124 410 427 603
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:93
Symbol 91 GraphicUsed by:92 112
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClip [fire]Uses:90 92Used by:94 108 177 178
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClip [smoker]Uses:94Used by:96
Symbol 96 MovieClip [enemy_catapult]Uses:83 88 26 23 21 95
Symbol 97 MovieClip [enemy]Uses:76 26 23 21
Symbol 98 ShapeTweeningUsed by:100
Symbol 99 ShapeTweeningUsed by:100
Symbol 100 MovieClip [enemy2]Uses:52 26 23 31 20 21 98 99 54 35
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [tree3]Uses:101
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:108
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:108 180 282
Symbol 108 MovieClipUses:105 93 107Used by:109
Symbol 109 MovieClip [tree2]Uses:103 108
Symbol 110 ShapeTweeningUsed by:114
Symbol 111 ShapeTweeningUsed by:114
Symbol 112 MovieClipUses:91Used by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [oil_drop]Uses:110 111 112 113
Symbol 115 ShapeTweeningUsed by:118
Symbol 116 ShapeTweeningUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [blood]Uses:115 116 117
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:123
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [critical_hit]Uses:120 122
Symbol 124 MovieClip [catapult]Uses:88
Symbol 125 MovieClipUsed by:128
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [archer]Uses:125 127
Symbol 129 GraphicUsed by:130 132
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClip [tracer_cat_ammo1]Uses:130
Symbol 132 MovieClip [cat_ammo1]Uses:129
Symbol 133 FontUsed by:134 135 138 139 140 141 144 145 146 147 307 385 439 479 482 502 503 522 524 526 528 530 532 540 541 542 543 545 559 565 566 567 568 569 570 572 573 574 575 576 577 578 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 646 651 652 653 654 655 656 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 679 680 681 682 683 684 685 686 687 689 719 734 737 738 740 742 743 747 748 751 757 771 775 776 779 780 782 783 786 787 790 791 794 795 798 799 802 803 805 806 808 809 810 811 814 817 822 823 861
Symbol 134 EditableTextUses:133Used by:136
Symbol 135 EditableTextUses:133Used by:136
Symbol 136 MovieClipUses:134 135Used by:137
Symbol 137 MovieClip [hp_damage]Uses:136
Symbol 138 EditableTextUses:133Used by:142
Symbol 139 TextUses:133Used by:142
Symbol 140 TextUses:133Used by:142
Symbol 141 EditableTextUses:133Used by:142
Symbol 142 MovieClipUses:138 139 140 141Used by:143
Symbol 143 MovieClip [pop_killed]Uses:142
Symbol 144 EditableTextUses:133Used by:148
Symbol 145 TextUses:133Used by:148
Symbol 146 TextUses:133Used by:148
Symbol 147 EditableTextUses:133Used by:148
Symbol 148 MovieClipUses:144 145 146 147Used by:149
Symbol 149 MovieClip [xp_bonus]Uses:148
Symbol 150 ShapeTweeningUsed by:155
Symbol 151 GraphicUsed by:152 157
Symbol 152 MovieClipUses:151Used by:155 157
Symbol 153 ShapeTweeningUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [flak_animation]Uses:150 152 153 154
Symbol 156 ShapeTweeningUsed by:157
Symbol 157 MovieClip [bomb_animation]Uses:156 152 151
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161 180 217 219 225 227 228 230 232 234 235 238 240 242 244 245 247 249 251 253 255 257 259 265 271 282
Symbol 161 MovieClip [ground21]Uses:158 160
Symbol 162 GraphicUsed by:180
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:178 180 282
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:180 185 202 203 207 217 282
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:180 282
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:180 185 202 203 207 217 271 282
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:180 282
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:180 185 202 203 207 217 282
Symbol 175 GraphicUsed by:176 179
Symbol 176 MovieClipUses:175Used by:178
Symbol 177 MovieClipUses:93Used by:178
Symbol 178 MovieClipUses:164 176 93 177Used by:179
Symbol 179 MovieClip [tree]Uses:175 178Used by:180 282 410
Symbol 180 MovieClip [ground26]Uses:162 164 166 168 170 107 172 174 179 160
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:185
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185 207
Symbol 185 MovieClip [ground28]Uses:182 170 184 166 174
Symbol 186 GraphicUsed by:202
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190 267
Symbol 190 MovieClipUses:187 189Used by:202 203
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:202
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:202 203
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:202 203
Symbol 197 GraphicUsed by:202 203
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:202 203 207 217 271
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:202 203 207 217 271
Symbol 202 MovieClip [ground31]Uses:186 190 192 194 196 197 199 170 166 174 201
Symbol 203 MovieClip [ground30]Uses:190 196 194 197 199 170 166 174 201
Symbol 204 GraphicUsed by:207
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClip [ground27]Uses:204 199 201 170 184 166 174 206
Symbol 208 GraphicUsed by:217
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:217
Symbol 211 GraphicUsed by:216
Symbol 212 ShapeTweeningUsed by:215
Symbol 213 ShapeTweeningUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:212 213 214Used by:216
Symbol 216 MovieClipUses:211 215Used by:217
Symbol 217 MovieClip [ground25]Uses:208 199 170 166 210 216 174 201 160
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [ground24]Uses:218 160
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip [ground23]Uses:220
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip [ground22]Uses:222
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip [ground20]Uses:224 160
Symbol 226 GraphicUsed by:227 228
Symbol 227 MovieClip [ground19]Uses:226 160
Symbol 228 MovieClip [ground18]Uses:226 160
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [ground17]Uses:229 160
Symbol 231 GraphicUsed by:232 235
Symbol 232 MovieClip [ground16]Uses:231 160
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClip [ground15]Uses:233 160
Symbol 235 MovieClip [ground14]Uses:231 160
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip [ground13]Uses:236 160 237
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip [ground12]Uses:239 160
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [ground11]Uses:241 160
Symbol 243 GraphicUsed by:244 245
Symbol 244 MovieClip [ground29]Uses:243 160
Symbol 245 MovieClip [ground10]Uses:243 160
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClip [ground9]Uses:246 160
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [ground8]Uses:248 160
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [ground7]Uses:250 160
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClip [ground6]Uses:252 160
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClip [ground5]Uses:254 160
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClip [ground4]Uses:256 160
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClip [ground3]Uses:258 160
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:265
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [ground2]Uses:261 263 264 160
Symbol 266 GraphicUsed by:267
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Symbol 268 GraphicUsed by:269
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Symbol 815 MovieClipUses:770 771 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814Used by:Timeline
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Symbol 819 MovieClipUses:816 817 818 362Used by:Timeline
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Symbol 822 EditableTextUses:133Used by:824
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Symbol 824 MovieClipUses:821 822 823Used by:Timeline
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Symbol 860 MovieClipUses:856 857 858 859 509Used by:Timeline
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Instance Names

"back"Frame 1Symbol 421 MovieClip
"catapultZone"Frame 1Symbol 421 MovieClip
"archerZone"Frame 1Symbol 421 MovieClip
"tower"Frame 1Symbol 428 MovieClip
"bg"Frame 1Symbol 421 MovieClip
"tracers"Frame 1Symbol 421 MovieClip
"arrowZone"Frame 1Symbol 421 MovieClip
"enemyZone"Frame 1Symbol 421 MovieClip
"obstructZone"Frame 1Symbol 421 MovieClip
"hill"Frame 1Symbol 421 MovieClip
"mines"Frame 1Symbol 421 MovieClip
"oils"Frame 1Symbol 421 MovieClip
"aimer"Frame 1Symbol 433 MovieClip
"c_aimer"Frame 1Symbol 438 MovieClip
"reinforcements"Frame 1Symbol 418 MovieClip [war_flag]
"string"Frame 1Symbol 446 MovieClip
"last_angle"Frame 1Symbol 448 MovieClip
"bow"Frame 1Symbol 459 MovieClip
"fps"Frame 1Symbol 462 MovieClip
"pause_sign"Frame 1Symbol 474 MovieClip
"warning_text"Frame 1Symbol 494 MovieClip
"wind_indicator"Frame 1Symbol 501 MovieClip
"xp_text"Frame 1Symbol 506 EditableText
"elvl"Frame 1Symbol 421 MovieClip
"keylvl"Frame 1Symbol 421 MovieClip
"fg"Frame 1Symbol 421 MovieClip
"bloodZone"Frame 1Symbol 421 MovieClip
"levelComplete"Frame 1Symbol 421 MovieClip
"pops"Frame 1Symbol 421 MovieClip
"explosions"Frame 1Symbol 421 MovieClip
"keyClip"Frame 1Symbol 517 MovieClip
"key6"Frame 1Symbol 523 MovieClip
"key1"Frame 1Symbol 525 MovieClip
"key2"Frame 1Symbol 527 MovieClip
"key3"Frame 1Symbol 529 MovieClip
"key4"Frame 1Symbol 531 MovieClip
"key5"Frame 1Symbol 533 MovieClip
"fire_b"Frame 1Symbol 535 MovieClip
"ice_b"Frame 1Symbol 537 MovieClip
"bomb_b"Frame 1Symbol 417 MovieClip [bomb_moder]
"pierce_b"Frame 1Symbol 416 MovieClip [pierce_moder]
"normal_b"Frame 1Symbol 415 MovieClip [normal_moder]
"all_b"Frame 1Symbol 414 MovieClip [all_moder]
"flak_b"Frame 1Symbol 413 MovieClip [flak_moder]
"proximity_b"Frame 1Symbol 412 MovieClip [moder_mine]
"oil_b"Frame 1Symbol 411 MovieClip [moder_oil]
"last_spot"Frame 1Symbol 448 MovieClip
"stats_p"Frame 1Symbol 410 MovieClip [stats_page]
"archer_spot"Frame 1Symbol 421 MovieClip
"catapult_spot"Frame 1Symbol 421 MovieClip
"game_over"Frame 1Symbol 555 MovieClip
"upgrades"Frame 1Symbol 691 MovieClip
"xp_page"Frame 1Symbol 733 MovieClip
"helpWindow"Frame 1Symbol 368 MovieClip [help]
"plee"Frame 1Symbol 754 MovieClip
"m_options"Frame 1Symbol 815 MovieClip
"version_notes"Frame 1Symbol 819 MovieClip
"warning_text_bg"Frame 1Symbol 824 MovieClip
"moon_message"Frame 1Symbol 860 MovieClip
"bad_msg"Frame 1Symbol 862 MovieClip
"hitzone"Symbol 27 MovieClip [dragon_archer] Frame 1Symbol 21 MovieClip
"critical"Symbol 27 MovieClip [dragon_archer] Frame 1Symbol 23 MovieClip
"center"Symbol 27 MovieClip [dragon_archer] Frame 1Symbol 26 MovieClip
"ice"Symbol 27 MovieClip [dragon_archer] Frame 1Symbol 26 MovieClip
"fire"Symbol 27 MovieClip [dragon_archer] Frame 1Symbol 26 MovieClip
"hitzone"Symbol 30 MovieClip [flying_enemy] Frame 1Symbol 21 MovieClip
"critical"Symbol 30 MovieClip [flying_enemy] Frame 1Symbol 23 MovieClip
"center"Symbol 30 MovieClip [flying_enemy] Frame 1Symbol 26 MovieClip
"ice"Symbol 30 MovieClip [flying_enemy] Frame 1Symbol 26 MovieClip
"fire"Symbol 30 MovieClip [flying_enemy] Frame 1Symbol 26 MovieClip
"hitzone"Symbol 36 MovieClip [flying_enemy2] Frame 1Symbol 21 MovieClip
"critical"Symbol 36 MovieClip [flying_enemy2] Frame 1Symbol 23 MovieClip
"center"Symbol 36 MovieClip [flying_enemy2] Frame 1Symbol 26 MovieClip
"center"Symbol 55 MovieClip [ogre3] Frame 1Symbol 26 MovieClip
"critical"Symbol 55 MovieClip [ogre3] Frame 1Symbol 23 MovieClip
"hitzone"Symbol 55 MovieClip [ogre3] Frame 1Symbol 21 MovieClip
"body"Symbol 69 MovieClip [boss] Frame 1Symbol 68 MovieClip
"center"Symbol 69 MovieClip [boss] Frame 1Symbol 26 MovieClip
"critical"Symbol 69 MovieClip [boss] Frame 1Symbol 23 MovieClip
"fire"Symbol 69 MovieClip [boss] Frame 1Symbol 26 MovieClip
"ice"Symbol 69 MovieClip [boss] Frame 1Symbol 26 MovieClip
"fire"Symbol 69 MovieClip [boss] Frame 1Symbol 26 MovieClip
"hitzone"Symbol 69 MovieClip [boss] Frame 1Symbol 21 MovieClip
"center"Symbol 72 MovieClip [ogre] Frame 1Symbol 26 MovieClip
"critical"Symbol 72 MovieClip [ogre] Frame 1Symbol 23 MovieClip
"fire"Symbol 72 MovieClip [ogre] Frame 1Symbol 26 MovieClip
"ice"Symbol 72 MovieClip [ogre] Frame 1Symbol 26 MovieClip
"fire"Symbol 72 MovieClip [ogre] Frame 1Symbol 26 MovieClip
"hitzone"Symbol 72 MovieClip [ogre] Frame 1Symbol 21 MovieClip
"fire"Symbol 77 MovieClip [enemy_archer] Frame 1Symbol 26 MovieClip
"critical"Symbol 77 MovieClip [enemy_archer] Frame 1Symbol 23 MovieClip
"ice"Symbol 77 MovieClip [enemy_archer] Frame 1Symbol 26 MovieClip
"fire"Symbol 77 MovieClip [enemy_archer] Frame 1Symbol 26 MovieClip
"center"Symbol 77 MovieClip [enemy_archer] Frame 1Symbol 26 MovieClip
"hitzone"Symbol 77 MovieClip [enemy_archer] Frame 1Symbol 21 MovieClip
"fire"Symbol 96 MovieClip [enemy_catapult] Frame 1Symbol 26 MovieClip
"critical"Symbol 96 MovieClip [enemy_catapult] Frame 1Symbol 23 MovieClip
"ice"Symbol 96 MovieClip [enemy_catapult] Frame 1Symbol 26 MovieClip
"fire"Symbol 96 MovieClip [enemy_catapult] Frame 1Symbol 26 MovieClip
"center"Symbol 96 MovieClip [enemy_catapult] Frame 1Symbol 26 MovieClip
"hitzone"Symbol 96 MovieClip [enemy_catapult] Frame 1Symbol 21 MovieClip
"fire"Symbol 97 MovieClip [enemy] Frame 1Symbol 26 MovieClip
"critical"Symbol 97 MovieClip [enemy] Frame 1Symbol 23 MovieClip
"ice"Symbol 97 MovieClip [enemy] Frame 1Symbol 26 MovieClip
"fire"Symbol 97 MovieClip [enemy] Frame 1Symbol 26 MovieClip
"center"Symbol 97 MovieClip [enemy] Frame 1Symbol 26 MovieClip
"hitzone"Symbol 97 MovieClip [enemy] Frame 1Symbol 21 MovieClip
"center"Symbol 100 MovieClip [enemy2] Frame 1Symbol 26 MovieClip
"critical"Symbol 100 MovieClip [enemy2] Frame 1Symbol 23 MovieClip
"hitzone"Symbol 100 MovieClip [enemy2] Frame 1Symbol 21 MovieClip
"aimer"Symbol 128 MovieClip [archer] Frame 1Symbol 125 MovieClip
"crater"Symbol 185 MovieClip [ground28] Frame 1Symbol 182 MovieClip
"bow_string_ind"Symbol 458 MovieClip Frame 1Symbol 455 MovieClip
"bow_bod"Symbol 459 MovieClip Frame 1Symbol 458 MovieClip
"oil_b"Symbol 691 MovieClip Frame 1Symbol 370 Button [moder_oil]
"warning_text"Symbol 824 MovieClip Frame 1Symbol 822 EditableText
"warning_text"Symbol 824 MovieClip Frame 1Symbol 823 EditableText

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
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ExportAssets (56)Timeline Frame 1Symbol 114 as "oil_drop"
ExportAssets (56)Timeline Frame 1Symbol 118 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 123 as "critical_hit"
ExportAssets (56)Timeline Frame 1Symbol 124 as "catapult"
ExportAssets (56)Timeline Frame 1Symbol 128 as "archer"
ExportAssets (56)Timeline Frame 1Symbol 131 as "tracer_cat_ammo1"
ExportAssets (56)Timeline Frame 1Symbol 132 as "cat_ammo1"
ExportAssets (56)Timeline Frame 1Symbol 137 as "hp_damage"
ExportAssets (56)Timeline Frame 1Symbol 143 as "pop_killed"
ExportAssets (56)Timeline Frame 1Symbol 149 as "xp_bonus"
ExportAssets (56)Timeline Frame 1Symbol 155 as "flak_animation"
ExportAssets (56)Timeline Frame 1Symbol 157 as "bomb_animation"
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ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 179 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 179 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 180 as "ground26"
ExportAssets (56)Timeline Frame 1Symbol 185 as "ground28"
ExportAssets (56)Timeline Frame 1Symbol 202 as "ground31"
ExportAssets (56)Timeline Frame 1Symbol 203 as "ground30"
ExportAssets (56)Timeline Frame 1Symbol 207 as "ground27"
ExportAssets (56)Timeline Frame 1Symbol 217 as "ground25"
ExportAssets (56)Timeline Frame 1Symbol 219 as "ground24"
ExportAssets (56)Timeline Frame 1Symbol 221 as "ground23"
ExportAssets (56)Timeline Frame 1Symbol 223 as "ground22"
ExportAssets (56)Timeline Frame 1Symbol 225 as "ground20"
ExportAssets (56)Timeline Frame 1Symbol 227 as "ground19"
ExportAssets (56)Timeline Frame 1Symbol 228 as "ground18"
ExportAssets (56)Timeline Frame 1Symbol 230 as "ground17"
ExportAssets (56)Timeline Frame 1Symbol 232 as "ground16"
ExportAssets (56)Timeline Frame 1Symbol 234 as "ground15"
ExportAssets (56)Timeline Frame 1Symbol 235 as "ground14"
ExportAssets (56)Timeline Frame 1Symbol 238 as "ground13"
ExportAssets (56)Timeline Frame 1Symbol 240 as "ground12"
ExportAssets (56)Timeline Frame 1Symbol 242 as "ground11"
ExportAssets (56)Timeline Frame 1Symbol 244 as "ground29"
ExportAssets (56)Timeline Frame 1Symbol 245 as "ground10"
ExportAssets (56)Timeline Frame 1Symbol 247 as "ground9"
ExportAssets (56)Timeline Frame 1Symbol 249 as "ground8"
ExportAssets (56)Timeline Frame 1Symbol 251 as "ground7"
ExportAssets (56)Timeline Frame 1Symbol 253 as "ground6"
ExportAssets (56)Timeline Frame 1Symbol 255 as "ground5"
ExportAssets (56)Timeline Frame 1Symbol 257 as "ground4"
ExportAssets (56)Timeline Frame 1Symbol 259 as "ground3"
ExportAssets (56)Timeline Frame 1Symbol 265 as "ground2"
ExportAssets (56)Timeline Frame 1Symbol 271 as "ground1"
ExportAssets (56)Timeline Frame 1Symbol 274 as "house"
ExportAssets (56)Timeline Frame 1Symbol 95 as "smoker"
ExportAssets (56)Timeline Frame 1Symbol 277 as "smoke_animation"
ExportAssets (56)Timeline Frame 1Symbol 179 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 179 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 288 as "bg_5"
ExportAssets (56)Timeline Frame 1Symbol 292 as "bg_4"
ExportAssets (56)Timeline Frame 1Symbol 294 as "bg_3"
ExportAssets (56)Timeline Frame 1Symbol 297 as "bg_2"
ExportAssets (56)Timeline Frame 1Symbol 299 as "bg_1"
ExportAssets (56)Timeline Frame 1Symbol 303 as "ice_crystal"
ExportAssets (56)Timeline Frame 1Symbol 304 as "ice_icon"
ExportAssets (56)Timeline Frame 1Symbol 306 as "fire_icon"
ExportAssets (56)Timeline Frame 1Symbol 309 as "level_complete"
ExportAssets (56)Timeline Frame 1Symbol 314 as "key_listener"
ExportAssets (56)Timeline Frame 1Symbol 303 as "ice_crystal"
ExportAssets (56)Timeline Frame 1Symbol 319 as "war_flag2"
ExportAssets (56)Timeline Frame 1Symbol 324 as "dodge"
ExportAssets (56)Timeline Frame 1Symbol 327 as "tracer_smoke"
ExportAssets (56)Timeline Frame 1Symbol 329 as "oil_spill"
ExportAssets (56)Timeline Frame 1Symbol 332 as "boss_ball"
ExportAssets (56)Timeline Frame 1Symbol 334 as "flak_arrow"
ExportAssets (56)Timeline Frame 1Symbol 336 as "bomb_arrow"
ExportAssets (56)Timeline Frame 1Symbol 338 as "p_arrow"
ExportAssets (56)Timeline Frame 1Symbol 340 as "ice_arrow"
ExportAssets (56)Timeline Frame 1Symbol 342 as "fire_arrow"
ExportAssets (56)Timeline Frame 1Symbol 344 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 350 as "land_mine"
ExportAssets (56)Timeline Frame 1Symbol 368 as "help"
ExportAssets (56)Timeline Frame 1Symbol 370 as "moder_oil"
ExportAssets (56)Timeline Frame 1Symbol 372 as "moder_mine"
ExportAssets (56)Timeline Frame 1Symbol 374 as "flak_moder"
ExportAssets (56)Timeline Frame 1Symbol 376 as "all_moder"
ExportAssets (56)Timeline Frame 1Symbol 378 as "normal_moder"
ExportAssets (56)Timeline Frame 1Symbol 380 as "pierce_moder"
ExportAssets (56)Timeline Frame 1Symbol 382 as "bomb_moder"
ExportAssets (56)Timeline Frame 1Symbol 93 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 179 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 179 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 410 as "stats_page"
ExportAssets (56)Timeline Frame 1Symbol 411 as "moder_oil"
ExportAssets (56)Timeline Frame 1Symbol 412 as "moder_mine"
ExportAssets (56)Timeline Frame 1Symbol 413 as "flak_moder"
ExportAssets (56)Timeline Frame 1Symbol 414 as "all_moder"
ExportAssets (56)Timeline Frame 1Symbol 415 as "normal_moder"
ExportAssets (56)Timeline Frame 1Symbol 416 as "pierce_moder"
ExportAssets (56)Timeline Frame 1Symbol 417 as "bomb_moder"
ExportAssets (56)Timeline Frame 1Symbol 418 as "war_flag"
ExportAssets (56)Timeline Frame 1Symbol 418 as "war_flag"
ExportAssets (56)Timeline Frame 1Symbol 417 as "bomb_moder"
ExportAssets (56)Timeline Frame 1Symbol 416 as "pierce_moder"
ExportAssets (56)Timeline Frame 1Symbol 415 as "normal_moder"
ExportAssets (56)Timeline Frame 1Symbol 414 as "all_moder"
ExportAssets (56)Timeline Frame 1Symbol 413 as "flak_moder"
ExportAssets (56)Timeline Frame 1Symbol 412 as "moder_mine"
ExportAssets (56)Timeline Frame 1Symbol 411 as "moder_oil"
ExportAssets (56)Timeline Frame 1Symbol 410 as "stats_page"
ExportAssets (56)Timeline Frame 1Symbol 382 as "bomb_moder"
ExportAssets (56)Timeline Frame 1Symbol 380 as "pierce_moder"
ExportAssets (56)Timeline Frame 1Symbol 378 as "normal_moder"
ExportAssets (56)Timeline Frame 1Symbol 376 as "all_moder"
ExportAssets (56)Timeline Frame 1Symbol 374 as "flak_moder"
ExportAssets (56)Timeline Frame 1Symbol 372 as "moder_mine"
ExportAssets (56)Timeline Frame 1Symbol 370 as "moder_oil"
ExportAssets (56)Timeline Frame 1Symbol 368 as "help"
ExportAssets (56)Timeline Frame 1Symbol 350 as "land_mine"
ExportAssets (56)Timeline Frame 1Symbol 350 as "land_mine"
ExportAssets (56)Timeline Frame 1Symbol 344 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 342 as "fire_arrow"
ExportAssets (56)Timeline Frame 1Symbol 340 as "ice_arrow"
ExportAssets (56)Timeline Frame 1Symbol 338 as "p_arrow"
ExportAssets (56)Timeline Frame 1Symbol 336 as "bomb_arrow"
ExportAssets (56)Timeline Frame 1Symbol 334 as "flak_arrow"

Labels

"shoot"Symbol 68 MovieClip Frame 101
"on_fire"Symbol 109 MovieClip [tree2] Frame 2
"on_fire"Symbol 179 MovieClip [tree] Frame 2

Dynamic Text Variables

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g_xpSymbol 506 EditableText""
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textSymbol 690 EditableText""
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http://swfchan.com/3/11308/info.shtml
Created: 7/6 -2019 11:01:19 Last modified: 7/6 -2019 11:01:19 Server time: 22/12 -2024 15:57:03