STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #11308 |
population! |
population! |
XP! |
XP! |
Level Complete! |
mode changer |
Dodge! |
Dodge! |
Help |
Step 1 |
Step 2 |
Step 3 |
close |
Help |
screen too small? click here |
level statistics page. |
next level: |
x |
standard foot soldier |
archer - weakness: bombs |
catapult - weakness: fire |
dragon scout - can dodge arrows weakness: flak bomb |
dragon archer - weakness: ice |
ogre - slow moving but strong weakness: pierce arrow |
boss - immune to fire and ice. weak to bomb arrow. Aim for the head |
start |
firing mode: |
marker mode: |
a |
c |
(c) jason reinsvold 2002 2005, i love celia |
Elapser |
Graver |
pause |
fps: |
help |
paused |
contact |
survey |
(c) jason reinsvold 2002 2005, i love celia, lostvectors.com |
sound |
reset tower |
options |
reset level |
tutorial |
version |
donate |
Wind |
Wind |
xp: |
xp: |
detonate num: |
dead enem |
last out: |
6 |
1 |
2 |
3 |
4 |
5 |
difficulty: |
difficulty: |
GAME OVER |
Restart_Game? |
Restart Level? |
Skip to level: |
1 - |
Upgrades |
Bow Power |
Blast Power |
Arrow Damage |
Faster Bow Loading |
Faster Archers |
Faster Catapult |
Archer |
Catapult |
Bomb Arrow |
Basic Arrow |
Piercer Arrows |
Blast Range |
available skill points: |
close |
Ice Arrow |
Fire Arrow |
cost |
current total |
current rating |
More Fire Damage |
cool down (sec) |
dps |
limit |
buy max all |
Next Level: |
Flak Bomb |
amount to purchase |
increase per unit |
cost per unit |
buy max of type |
Reallocate Points |
Proximity Bomb |
Oil Bomb |
click here if you want to warp to a different level |
XP Page |
basic arrow long range critical hits: |
level completion bonus: |
basic arrow mid range critical hits: |
basic arrow short range critical hits: |
total awarded: |
x |
= |
new skill point total: |
to date skill points earned: |
close |
xp |
awarded |
houses bonus: |
all houses saved bonus: |
zero population loss: |
bosses killed award: |
Population: |
Skill Points: |
Level: |
Total XP: |
Population: |
Skill Points: |
Level: |
Total XP: |
<P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000"><B>New Game! MoonMaster</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">To make up for the lack of bowmaster updates I decided to make public a demo <SBR/>version of my latest game. To those of you who reached lvl 100 this may look a <SBR/>little bit familiar (but this is a very much updated version from the one seen at <SBR/>lvl 100 so go check it out).</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">Enjoy!</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">lostvectors.com/moonmaster</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000"><B>Regarding Bowmaster and Saving XP</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Comic Sans MS" SIZE="40" COLOR="#000000">I still don't know why some people can save and some people cannot. It think this <SBR/>might have something to do with your internet security settings. If you figured <SBR/>it out the let me know (i.e. if you previously could not save but now can and you <SBR/>changed something then let me know what you changed).</FONT></P> |
close |
version 0.9.9.7 |
flying on screen |
catapults on screen |
bosses |
numOnScr een |
max enemies on screen |
debris count (fire, blood, oil) |
Options |
close |
max trees per level |
bloods per hit |
oils per hit |
max fires per oil explosion |
blood spread (distance blood flies) |
Warning: changing values may make the game unstable. Use at your own risk! Reduce values to increase performance |
random tower placement |
delete all skill points |
toggle difficulty |
not undoable |
Version Notes - 0.9.9.7 - Removed the mouse over popups for the catapult and archer icons - Added an easter egg for those of you who reached level 100 (warp to lvl 100 to check it out) - Allowed you to set the number of blood drops to zero - Added game verification code to prevent other websites from unofficially hosting my game. - Set default bow power to 1400, you may now upgrade to 1600 - Wind now actually works Version Notes - 0.9.9.6 - Made the new bosses a little easier to kill - Increased the damage bonus for using the right type of arrow from x2 to x4 (e.g. Ice for Dragon Archers, Piercers for Ogres) - Bosses don't shoot as far now (however distance increases with the level) - Amount of boss fireballs shot is dependant on the level - Fixed shooting interface bug that caused misfires (dud shots) if you pulled and released too fast |
dragon archers |
dragon archers |
archers |
archers |
catapults |
catapults |
walkers |
ogres |
flyers |
walkers |
ogres |
flyers |
reinforcements |
reinforcements |
lostvectors.com/moon |
check it out. email me if you see this. |
Thanks for playing the demo version of BowMaster. For the latest version with all the features go to lostvectors.com |
ActionScript [AS1/AS2]
Frame 1function updateTracerNdx() { g_tracerNdx++; if (g_tracerNdx >= g_tracerNum) { g_tracerNdx = 0; } } function displayOptions() { m_options._x = g_width / 2; m_options._y = (g_ground / 2) + 100; } function displayHelp() { helpWindow._x = g_width / 2; helpWindow._y = (g_ground / 2) + 100; } function saveData() { trace("Saving Data"); myLocalSO.data.g_total_xp = g_total_xp; if (myLocalSO.data.g_currentLevel < g_currentLevel) { myLocalSO.data.g_currentLevel = g_currentLevel; g_maxLevel = g_currentLevel + 1; } } function calculateXPAward() { g_long_award_xp = g_longs * g_long_xp; g_mid_award_xp = g_mids * g_mid_xp; g_short_award_xp = g_shorts * g_short_xp; g_level_award_xp = g_level_xp * g_currentLevel; g_house_award_xp = g_houses_alive * g_house_xp; if (g_noPopLoss) { g_zero_loss_award = Math.pow(g_currentLevel, 2); } else { g_zero_loss_award = 0; } if (g_noHouseLoss) { g_allhouse_award = Math.floor(Math.pow(g_currentLevel, 2)); } else { g_allhouse_award = 0; } g_awarded_xp = ((g_level_award_xp + g_house_award_xp) + g_allhouse_award) + g_zero_loss_award; g_xp = g_xp + g_awarded_xp; g_total_xp = g_total_xp + g_awarded_xp; g_awarded_xp = g_awarded_xp + (((g_short_award_xp + g_mid_award_xp) + g_long_award_xp) + g_boss_award); if (g_awarded_xp > 2000) { g_xp_msg = "Either you're cheating or you've been playing this game for too long."; } else if (g_awarded_xp > 1000) { g_xp_msg = "Damn you're good"; } else if (g_awarded_xp > 600) { g_xp_msg = "You're an expert"; } else if (g_awarded_xp > 400) { g_xp_msg = "Nice shooting"; } else if (g_awarded_xp > 200) { g_xp_msg = "Not Bad"; } else if (g_awarded_xp > 100) { g_xp_msg = "Keep practicing"; } else { g_xp_msg = "Remember: xp is only awarded for basic arrow critical hits"; } saveData(); displayXPPage(); g_noPopLoss = true; g_noHouseLoss = true; } function displayXPPage() { xp_page._x = g_width / 2; xp_page._y = g_ground / 2; } function resetGameVars() { _root.g_maxbowpwr = 1400; _root.g_xp = g_total_xp; _root.g_population = 20; _root.g_multi_num = 1; _root.g_fire_num = 0; _root.g_ice_num = 0; _root.g_bomb_num = 0; _root.g_flak_num = 0; _root.g_mine_num = 0; _root.g_oil_num = 0; _root.g_catapult_num = 0; _root.g_archer_num = 0; _root.g_piercer_num = 0; _root.g_arrow_dmg = 5; _root.g_blast_range = 180; _root.g_blast_power = 20; _root.g_catapult_cooldown = 30; _root.g_archer_cooldown = 20; _root.g_bow_loading = 1; _root.g_fire_dot = 2; } function setPrevGameVars() { _root.g_Pmaxbowpwr = g_maxbowpwr; _root.g_PcurrentLevel = g_currentLevel; _root.g_Pxp = g_xp; _root.g_Ppopulation = g_population; _root.g_Pmulti_num = g_multi_num; _root.g_Pfire_num = g_fire_num; _root.g_Pice_num = g_ice_num; _root.g_Pbomb_num = g_bomb_num; _root.g_Pflak_num = g_flak_num; _root.g_Pmine_num = g_mine_num; _root.g_Poil_num = g_oil_num; _root.g_Pcatapult_num = g_catapult_num; _root.g_Parcher_num = g_archer_num; _root.g_Ppiercer_num = g_piercer_num; _root.g_Parrow_dmg = g_arrow_dmg; _root.g_Pblast_range = g_blast_range; _root.g_Pblast_power = g_blast_power; _root.g_Pcatapult_cooldown = g_catapult_cooldown; _root.g_Parcher_cooldown = g_archer_cooldown; _root.g_Pbow_loading = g_bow_loading; _root.g_Pfire_dot = g_fire_dot; } function initializeClipLevels() { for (i in g_arrowLevels) { g_arrowLevels[i] = false; } for (i in g_enemyLevels) { g_enemyLevels[i] = false; } } function checkoutEneLevel() { taken = false; do { if (taken) { trace(val + " taken - finding another !!!!!!!!!!!!!!!!!!!!"); } val = (++g_enelvl) % g_eneLvlMax; } while ((taken = g_enemyLevels[val])); trace("Checking out: " + val); g_enemyLevels[val] = true; return(val); } function checkoutEneLevel2() { found = false; level = 0; i = 0; while ((i < g_enemyLevels.length) && (!found)) { if ((found = !g_enemyLevels[i])) { level = i; } i++; } g_enemyLevels[level] = true; g_test_lastOut = level; return(level); } function checkinEneLevel(level) { g_enemyLevels[level] = false; } function toggleMode() { g_arrowMode--; if (g_arrowMode < 0) { g_arrowMode = g_mode_bomb; } } function shootGeneric(x, y, dx, dy, dmg, aoe, brange, bpwr, bouncy, piercing, nonArrow, xvar, yvar, target) { dx = dx * g_boost; dy = dy * g_boost; radians = Math.atan(dy / dx); power = Math.sqrt((dx * dx) + (dy * dy)); if (power > g_maxbowpwr) { power = g_maxbowpwr; if (dx < 0) { dx = Math.cos(radians + Math.PI) * power; dy = Math.sin(radians + Math.PI) * power; } else { dx = Math.cos(radians) * power; dy = Math.sin(radians) * power; } } dx = dx + random(xvar); dy = dy + random(yvar); addGeneric(x, y, dx, dy, dmg, aoe, brange, bpwr, bouncy, piercing, nonArrow, target); } function shoot() { playSound("swoosh.wav"); bow.dx = _root.string._x - _root.bow._x; bow.dy = _root.string._y - _root.bow._y; dx = (-bow.dx) * g_boost; dy = (-bow.dy) * g_boost; radians = Math.atan(dy / dx); power = Math.sqrt((dx * dx) + (dy * dy)); trace("Power: " + power); if (power > g_maxbowpwr) { power = g_maxbowpwr; dx = Math.cos(radians) * power; dy = Math.sin(radians) * power; } if (g_mode == "fire") { addArrows(bow._x, bow._y, dx, dy, "fire_arrow", g_fire_num); } else if (g_mode == "ice") { addArrows(bow._x, bow._y, dx, dy, "ice_arrow", g_ice_num); } else if (g_mode == "all") { addMultiArrow(bow._x, bow._y, dx, dy); } else if (g_mode == "normal") { addArrows(bow._x, bow._y, dx, dy, "arrow", g_multi_num); } else if (g_mode == "pierce") { addArrows(bow._x, bow._y, dx, dy, "p_arrow", g_piercer_num); } else if (g_mode == "bomb") { addArrows(bow._x, bow._y, dx, dy, "bomb_arrow", g_bomb_num); } else if (g_mode == "flak") { addArrows(bow._x, bow._y, dx, dy, "flak_arrow", g_flak_num); } else if (g_mode == "proximity") { addArrows(bow._x, bow._y, dx, dy, "land_mine_arrow", 1); } else if (g_mode == "oil") { addArrows(bow._x, bow._y, dx, dy, "oil_arrow", 1); } } function getArrowClip() { g_arrowLevel++; if (g_arrowLevel > 100) { g_arrowLevel = 0; } return(g_arrowLevel); } function addArrow(x, y, vx, vy) { lvl = getArrowClip(); temp = arrowZone.attachMovie("arrow", "arrow_" + lvl, lvl); temp.vx = vx; temp.vy = vy; temp._x = x; temp._y = y; temp.dead = false; temp.dmg = 50; temp.AoE = false; g_arrows.push(temp); } function addBombArrow(x, y, vx, vy) { lvl = getArrowClip(); temp = arrowZone.attachMovie("bomb_arrow", "bomb_arrow_" + lvl, lvl); temp.vx = vx; temp.vy = vy; temp._x = x; temp._y = y; temp.dead = false; temp.dmg = 50; temp.blastRange = 100; temp.blastPower = 50; temp.AoE = true; g_arrows.push(temp); } function addGeneric(x, y, vx, vy, dmg, aoe, brange, bpwr, bouncy, piercing, nonArrow, target) { lvl = getArrowClip(); temp = arrowZone.attachMovie(target, "gen_arrow_" + lvl, lvl); temp.aType = target; temp.vx = vx; temp.vy = vy; temp._x = x; temp._y = y; temp.dead = false; temp.bouncy = bouncy; temp.piercing = piercing; temp.nonArrow = nonArrow; temp.dmg = dmg; temp.blastRange = brange; temp.blastPower = bpwr; temp.AoE = aoe; g_arrows.push(temp); return(temp); } function getNextBloodNdx() { g_bloodNdx++; if (g_bloodNdx >= g_bloodMax) { g_bloodNdx = 0; } return(g_bloodNdx); } function getNextFireNdx() { g_fireNdx++; if (g_fireNdx >= g_fireMax) { g_fireNdx = 0; } return(g_fireNdx); } function addBloodsBleeding(xpos, ypos, dmg) { speed_reduction = 5; variance = 10; x = xpos; y = ypos; vx = random(100); vy = random(100); total = 1; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); i = 0; while (i < total) { lvl = getNextBloodNdx(); temp = bloodZone.attachMovie("blood", "blood_" + lvl, lvl); g_debris_bloods[lvl] = temp; sfactorX = 2 * (1 + (random(30) / 100)); sfactorY = 2 * (1 + (random(30) / 100)); if (dmg > 1) { dmg = 1; } temp._xscale = temp._xscale * (dmg * sfactorX); temp._yscale = temp._yscale * (dmg * sfactorY); temp._alpha = bloodOn * 100; if (vx < 0) { temp.vx = ((-vx) * random(300)) / 100; temp.vy = (vy * random(300)) / 100; } else { temp.vx = (vx * random(300)) / 100; temp.vy = ((-vy) * random(300)) / 100; } temp._x = x; temp._y = y; temp.dead = false; temp.dType = "blood"; g_bloods[lvl] = temp; degrees++; i++; } } function addFlyingDebris(debris, x, y, range, total) { i = 0; while (i < total) { g_bloodDead--; lvl = getNextBloodNdx(); temp = bloodZone.attachMovie(debris, "debris_" + lvl, lvl); temp._x = x; temp._y = (y - 10) - random(20); g_debris_bloods[lvl] = temp; sfactor = 1.5 * (1 + (random(150) / 100)); temp._xscale = temp._xscale * sfactor; temp._yscale = temp._yscale * sfactor; if (random(2) == 0) { temp.vx = random(range); temp.vy = -random(range); } else { temp.vx = -random(range); temp.vy = -random(range); } temp.dead = false; temp.dType = debris; g_bloods[lvl] = temp; i++; } } function addBloods(arr, dmg) { speed_reduction = 5; variance = 10; x = arr._x; y = arr._y; vx = arr.vx / speed_reduction; vy = arr.vy / speed_reduction; total = g_bloodSplats; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); i = 0; while (i < total) { g_bloodDead--; lvl = getNextBloodNdx(); temp = bloodZone.attachMovie("blood", "blood_" + lvl, lvl); g_debris_bloods[lvl] = temp; sfactor = 2.5 * (1 + (random(150) / 100)); if (dmg > 1) { dmg = 1; } temp._xscale = temp._xscale * (dmg * sfactor); temp._yscale = temp._yscale * (dmg * sfactor); temp._alpha = bloodOn * 100; temp.vx = (vx * random(g_bloodSpread)) / 100; temp.vy = -Math.abs((vy * random(g_bloodSpread)) / 100); temp._x = x; temp._y = y; temp.dead = false; temp.dType = "blood"; g_bloods[lvl] = temp; degrees++; i++; } } function addArrows(x, y, vx, vy, arrType, total) { g_bow_cooldown = g_bow_loading * total; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); arr = null; i = 0; while (i < total) { curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } if (arrType == "bomb_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, true, g_blast_range, g_blast_power, false, false, true, "bomb_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 8); } else if (arrType == "ice_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "ice_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 3); } else if (arrType == "fire_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "fire_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 3); } else if (arrType == "arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "arrow"); } else if (arrType == "p_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, true, false, "p_arrow"); } else if (arrType == "flak_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, true, 200, g_blast_power, false, false, true, "flak_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 1.6); } else if (arrType == "land_mine_arrow") { arr = addGeneric(x, y, vx, vy, g_arrow_dmg, false, 200, 0, false, false, true, arrType); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 5); } else if (arrType == "oil_arrow") { arr = addGeneric(x, y, vx, vy, 1, false, 0, 0, false, false, false, "oil_arrow"); g_bow_cooldown = g_bow_cooldown + (g_bow_loading * 5); } degrees++; i++; } } function increaseDifficulty() { if (g_difficulty_text == "easy") { setDiffMedium(); } else if (g_difficulty_text == "medium") { setDiffHard(); } else if (g_difficulty_text == "hard") { setDiffInsane(); } else if (g_difficulty_text == "insane") { setDiffEasy(); } } function decreaseDifficulty() { if (g_difficulty_text == "easy") { setDiffInsane(); } else if (g_difficulty_text == "medium") { setDiffEasy(); } else if (g_difficulty_text == "hard") { setDiffMedium(); } else if (g_difficulty_text == "insane") { setDiffHard(); } } function setDiffEasy() { _root.g_diff_vx = 1.1; _root.g_diff_hp = 0.2; _root.g_difficulty_text = "easy"; } function setDiffMedium() { _root.g_diff_vx = 1.7; _root.g_diff_hp = 0.8; _root.g_difficulty_text = "medium"; } function setDiffHard() { _root.g_diff_vx = 2.1; _root.g_diff_hp = 1.5; _root.g_difficulty_text = "hard"; } function setDiffInsane() { _root.g_diff_vx = 5; _root.g_diff_hp = 3; _root.g_difficulty_text = "insane"; } function addMultiArrow(x, y, vx, vy) { total = 0; degrees = -Math.ceil(total / 2); rpd = 0.01745329; theta = Math.atan(vy / vx); d = Math.sqrt((vx * vx) + (vy * vy)); if (g_flak_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } arr = addGeneric(x, y, vx, vy, g_arrow_dmg, true, 200, g_blast_power, false, false, true, "flak_arrow"); degrees++; } if (g_bomb_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, true, g_blast_range, g_blast_power, false, false, true, "bomb_arrow"); degrees++; } if (g_piercer_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, true, false, "p_arrow"); degrees++; } if (g_multi_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "arrow"); degrees++; } if (g_fire_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "fire_arrow"); degrees++; } if (g_ice_num > 0) { total++; curx = Math.cos(theta + ((2 * degrees) * rpd)) * d; cury = Math.sin(theta + ((2 * degrees) * rpd)) * d; vx = curx; vy = cury; if (bow.dx > 0) { vx = -vx; vy = -vy; } addGeneric(x, y, vx, vy, g_arrow_dmg, false, 0, 0, false, false, false, "ice_arrow"); degrees++; } g_bow_cooldown = g_bow_loading * total; } function addEnemy(x, y, vx, vy, hp, entype) { trace(g_armyList); trace("Army Size: " + g_numArmy); trace("List Length: " + g_armyList.length); lvl = checkoutEneLevel(); temp = enemyZone.attachMovie(entype, "enemy_" + lvl, lvl); temp.timeToShoot = getTimer() + 5000; temp.lvl = lvl; temp.fhight = y; temp.dead = false; temp.eType = entype; temp.nextTime = 0; temp.vx = vx * g_diff_vx; temp.vy = vy; temp._x = x; temp._y = y; temp.hp = hp * g_diff_hp; temp.maxhp = hp * g_diff_hp; g_enemies.push(temp); g_armyLeft = g_armyList.length; } function addObstruct(x, y, obtype, where) { lvl = getTerrainClip(); temp = where.attachMovie(obtype, "obstruct_" + lvl, lvl); temp._x = x; temp._y = y; temp.dead = false; temp.oType = obtype; g_obstructs.push(temp); return(temp); } function stepBloods() { offset = 0; g_bcount = g_bloods.length; for (i in g_bloods) { cur = g_bloods[i]; if ((cur != null) && (!cur.dead)) { t = elapsed; vy0 = cur.vy; vx0 = cur.vx; y0 = cur._y; x0 = cur._x; cur.vy = (gravY * t) + vy0; cur.vx = (gravX * t) + vx0; cur._y = ((((0.5 * gravY) * t) * t) + (vy0 * t)) + y0; cur._x = ((((0.5 * gravX) * t) * t) + (vx0 * t)) + x0; radians = Math.atan(cur.vy / cur.vx); if (cur.vx > 0) { cur._rotation = (radians * 180) / Math.PI; } else { cur._rotation = ((radians * 180) / Math.PI) + 180; } if (cur.dType == "fire") { cur._rotation = cur._rotation - 90; } cur.dead = (cur._y > (g_ground + offset)) || (ground.hitTest(cur._x, cur._y - offset, 1)); if (cur.dead) { if (cur.dType == "fire") { cur._rotation = 0; } cur.gotoAndPlay(2); g_bloodDead++; } } } } function stepArrows() { g_arcount = g_arrows.length; for (i in g_arrows) { cur = g_arrows[i]; t = elapsed; vy0 = cur.vy; vx0 = cur.vx; y0 = cur._y; x0 = cur._x; cur.prevX = cur._x; cur.prevY = cur._y; cur.vy = (gravY * t) + vy0; cur.vx = (gravX * t) + vx0; cur._y = ((((0.5 * gravY) * t) * t) + (vy0 * t)) + y0; cur._x = ((((0.5 * gravX) * t) * t) + (vx0 * t)) + x0; radians = Math.atan(cur.vy / cur.vx); if (cur.vx > 0) { cur._rotation = (radians * 180) / 3.14159; } else { cur._rotation = ((radians * 180) / 3.14159) + 180; } } } function addTracer(arr, tracerType) { updateTracerNdx(); temp = tracers.attachMovie(tracerType, "tracer_" + g_tracerNdx, g_tracerNdx); temp._x = cur._x; temp._y = cur._y; } function stepEnemies() { for (i in g_enemies) { cur = g_enemies[i]; checkEnemyDeath(cur); if (!cur.dead) { if ((cur.eType != "dragon_archer") && (cur.eType != "flying_enemy")) { followTerrain(cur); } updateMaxes(cur._x - cur._width, cur._y - cur._height); cur.step(); if ((cur.dead = cur._x < -120)) { g_enemyDead++; killPopulation(cur); trace("killingPop!!"); } else { if (cur.sick) { cur.hp = cur.hp - (cur.sickDmg * elapsed); checkEnemyDeath(cur); } house = getNextHouse(); if (((cur.eType != "boss") && (!house.dead)) && (house.hitTest(cur._x, cur._y, 0))) { house.dead = true; g_noHouseLoss = false; house.gotoAndPlay(2); temp = house.attachMovie("smoker", "smoker_0", 0); temp._y = temp._y - 40; temp = house.attachMovie("war_flag2", "warflag_0", 1); cur.dead = true; g_enemyDead++; cur.killedHouse = true; if (g_frontline > cur._x) { g_frontline = cur._x; } } mineNdx = random(g_landMines.length); mine = g_landMines[mineNdx]; if ((mine != null) && (mine.hitTest(cur))) { addArrows(mine._x, mine._y, 1, 1, "bomb_arrow", 1); mine.unloadMovie(); g_landMines[mineNdx] = null; } } } } } function updateLandMineNdx() { g_landMineNdx++; if (g_landMineNdx >= g_landMines.length) { g_landMineNdx = 0; } } function cleanUpMines() { for (i in g_landMines) { if (g_landMines[i] != null) { g_landMines[i].unloadMovie(); g_landMines[i] = null; } } } function updateOilNdx() { g_oilNdx++; if (g_oilNdx >= g_oils_num) { g_oilNdx = 0; } } function cleanUpOils() { for (i in g_oils) { if (g_oils[i] != null) { g_oils[i].unloadMovie(); g_oils[i] = null; } } } function addMine(x, y) { trace("adding mine"); maxCount = -1; do { maxCount++; updateLandMineNdx(); } while ((maxCount < g_landMines.length) && (g_landMines[g_landMineNdx] != null)); temp = mines.attachMovie("land_mine", "mine_" + g_landMineNdx, g_landMineNdx); temp._x = x; temp._y = y; g_landMines[g_landMineNdx] = temp; } function getNextHouse() { g_homeNdx++; if (g_homeNdx >= g_homes.length) { g_homeNdx = 0; } return(g_homes[g_homeNdx]); } function killPopulation(ene) { if (ene.eType == "enemy") { killPopulationNum(2, ene._x, ene._y); } else if (ene.eType == "ogre") { killPopulationNum(15, ene._x, ene._y); } else if (ene.eType == "dragon_archer") { killPopulationNum(18, ene._x, ene._y); } else if (ene.eType == "flying_enemy") { killPopulationNum(7, ene._x, ene._y); } else if (ene.eType == "boss") { killPopulationNum(100, ene._x, ene._y); } else if (ene.eType == "enemy_archer") { killPopulationNum(3, ene._x, ene._y); } else if (ene.eType == "enemy_catapult") { killPopulationNum(75, ene._x, ene._y); } } function killPopulationNum(num, x, y) { g_noPopLoss = false; if (num > 0) { lvl = getPopsClip(); temp = pops.attachMovie("pop_killed", "pop_" + lvl, lvl); temp._x = x; temp._y = y; temp.num = -num; newPop = g_population - num; if (newPop <= 0) { g_population = 0; gameOver(); } else { g_population = newPop; } } } function gameOver() { g_game_over = true; pause = true; g_key_listener.unloadMovie(); } function tooClose(pos, range, array) { close = false; i = 0; while ((i < array.length) && (!close)) { close = Math.abs(array[i] - pos) < range; i++; } trace("Returning CLOSE: " + close); return(close); } function initObstructs() { g_homes = new Array(); loadTerrain(); placeTower(); i = 0; while (i < g_numHomes) { do { range = g_currentLevel * 80; if (range > ((g_width / 2) - 200)) { range = (g_width / 2) - 200; } homeXPos = random(range); } while (tooClose(homeXPos, 150, g_homepositions)); g_homepositions.push(homeXPos); home = addObstruct(homeXpos + 50, g_ground, "house", obstructZone); home.household = Math.ceil(g_population / 4); trace("Living in home: " + home.household); g_homes.push(home); i++; } g_homepositions.splice(0); i = 0; while (i < g_numObs) { tree_num = random(g_trees.length); closeCount = 0; do { treePos = random(g_width); closeCount++; } while (tooClose(treePos, 100, g_treepositions) && (closeCount < 5)); g_treepositions.push(treePos); temp = addObstruct(treePos, g_ground, g_trees[tree_num], obstructZone); sfactor = (random(200) + 50) / 100; temp._xscale = temp._xscale * sfactor; temp._yscale = temp._yscale * sfactor; i++; } g_treepositions.splice(0); for (i in g_obstructs) { cur = g_obstructs[i]; while (ground.hitTest(cur._x, cur._y, 1) && (cur != ground)) { cur._y--; } setObsMaxes(cur); } } function setObsMaxes(obs) { if ((obs._x + obs._width) > g_obsMax_x) { g_obsMax_x = obs._x + obs._width; } if ((obs._x - obs._width) < g_obsMin_x) { g_obsMin_x = obs._x - obs._width; } if ((obs._y + obs._height) > g_obsMax_y) { g_obsMax_y = obs._y + obs._height; } if ((obs._y - obs._height) < g_obsMin_y) { g_obsMin_y = obs._y - obs._height; } } function killPopEnemyFire(arr) { trace("Killing By Enemy Fire"); trace("arr.dead = " + arr.dead); if (arr.aType == "cat_ammo1") { killPopulationNum(2 * g_currentLevel, arr._x + 100, arr._y); } else if (arr.aType == "boss_ball") { killPopulationNum(2 * g_currentLevel, arr._x + 100, arr._y); } else if (arr.aType == "bomb_arrow") { killPopulationNum(5, arr._x + 100, arr._y); } else { killPopulationNum(1, arr._x + 100, arr._y); } } function testHit() { for (i in g_arrows) { curArrow = g_arrows[i]; if (curArrow._y > g_ground) { groundCollision(curArrow); } else if ((!curArrow.dead) && (curArrow._x < -80)) { killPopEnemyFire(curArrow); curArrow.dead = true; g_arrowDead++; } else { midX = curArrow._x - ((curArrow._x - curArrow.prevX) / 2); midY = curArrow._y - ((curArrow._y - curArrow.prevY) / 2); midX33 = curArrow._x - ((curArrow._x - curArrow.prevX) * 0.33); midY33 = curArrow._y - ((curArrow._y - curArrow.prevY) * 0.33); midX66 = curArrow._x - ((curArrow._x - curArrow.prevX) * 0.66); midY66 = curArrow._y - ((curArrow._y - curArrow.prevY) * 0.66); if (((curArrow._y > g_max_height) && (curArrow._x > g_max_width)) && (curArrow._x < g_width)) { j = 0; while ((j < g_enemies.length) && (!curArrow.dead)) { curEn = g_enemies[j]; if (((curEn.hitzone.hitTest(curArrow._x, curArrow._y, 0) || (curEn.hitzone.hitTest(midX, midY, 0))) || (curEn.hitzone.hitTest(midX33, midY33, 0))) || (curEn.hitzone.hitTest(midX66, midY66, 0))) { if ((curEn.eType == "flying_enemy") && (random(5) != 0)) { displayDodge(curArrow._x, curArrow._y); } else { enemyCollision(curArrow, curEn); } } j++; } } if (((((!curArrow.dead) && (curArrow._x > g_obsMin_x)) && (curArrow._x < g_obsMax_x)) && (curArrow._y > g_obsMin_y)) && (curArrow._y < g_obsMax_y)) { atATime = 2; if (g_obstructs.length < atATime) { atATime = g_obstructs.length; } j = 0; while (j < atATime) { curObs = getNextObs(); hitObj = curObs.hitTest(curArrow._x, curArrow._y, 1); if (hitObj && (curObs != ground)) { obstructCollision(curArrow, curObs); } j++; } } if (curArrow._y > g_groundHeight) { groundHit = false; hitSpotX = 0; hitSpotY = 0; if (!curArrow.dead) { if ((groundHit = ground.hitTest(midX33, midY33, 1))) { trace(">>>>>>>>>>>>>>>>>>33_Point"); hitSpotX = midX33; hitSpotY = midY33; } else if ((groundHit = ground.hitTest(midX, midY, 1))) { trace(">>>>>>>>>>>>>>>>>>MID POINT"); hitSpotX = midX; hitSpotY = midY; } else if ((groundHit = ground.hitTest(midX66, midY66, 1))) { trace(">>>>>>>>>>>>>>>>>>66_Point"); hitSpotX = midX66; hitSpotY = midY66; } else if ((groundHit = ground.hitTest(curArrow._x, curArrow._y, 1))) { trace(">>>>>>>>>>>>>>>>>>ORIG_Point"); hitSpotX = curArrow._x; hitSpotY = curArrow._y; } if (groundHit) { curArrow._x = hitSpotX; curArrow._y = hitSpotY; groundCollision(curArrow); } } } } if (curArrow.dead && (curArrow.AoE)) { forceAoE(curArrow); } } } function getNextObs() { g_obsNdx++; if (g_obsNdx >= g_obstructs.length) { g_obsNdx = 0; } return(g_obstructs[g_obsNdx]); } function resetObsMaxes() { g_obsMax_x = 0; g_obsMax_y = 0; g_obsMin_x = g_width; g_obsMin_y = g_ground; } function resetMaxes() { g_max_height = g_ground; g_max_width = g_width; } function obstructCollision(arr, obs) { friction = 0.95; if (!arr.piercing) { killArrow(arr); if (!arr.nonArrow) { stickArrowInObject(curArrow, obs); } if (((obs.oType == "house") && (!obs.dead)) && (((arr.aType == "arrow_bad") || (arr.aType == "cat_ammo1")) || (arr.aType == "boss_ball"))) { g_noHouseLoss = false; temp = obs.attachMovie("smoker", "smoker_0", 0); temp._x = arr._x - obs._x; temp._y = arr._y - obs._y; temp = obs.attachMovie("war_flag2", "warflag_0", 1); temp._x = arr._x - obs._x; temp._y = arr._y - obs._y; obs.dead = true; obs.gotoAndPlay(2); if (g_frontline > arr._x) { g_frontline = arr._x; } } else if ((obs.oType != "house") && (!obs.dead)) { if (arr.aType == "fire_arrow") { trace("FORRESSTTT FIIIIIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRRRRRREEEEEEEEEEEEE"); obs.dead = true; obs.gotoAndPlay(2); } } } else { arr.vx = arr.vx * friction; arr.vy = arr.vy * friction; } if (arr.aType == "land_mine_arrow") { addMine(arr._x, arr._y); } else if (arr.aType == "fire_arrow") { addFlyingDebris("fire", arr._x, arr._y, 100, 1); } else if (arr.aType == "ice_arrow") { addFlyingDebris("ice_crystal", arr._x, arr._y, 100, 2); } else if (arr.aType == "oil_arrow") { addFlyingDebris("oil_drop", arr._x, arr._y, g_oilSpread, g_oilAmount); } } function enemyCollision(arr, ene) { if (!arr.piercing) { killArrow(arr); if (!arr.nonArrow) { stickArrowInEnemy(arr, ene); } dmg = calculateDamage(arr, ene); addBloods(arr, dmg); } else { if (ene.eType == "boss") { killArrow(arr); } dmg = calculateDamage(arr, ene); addBloods(arr, dmg); } if (arr.aType == "land_mine_arrow") { addMine(arr._x, arr._y); } else if (arr.aType == "oil_arrow") { addFlyingDebris("oil_drop", arr._x, arr._y, g_oilSpread, g_oilAmount); } else if (arr.aType == "fire_arrow") { addFlyingDebris("fire", arr._x, arr._y, 50, 2); } else if (arr.aType == "ice_arrow") { addFlyingDebris("ice_crystal", arr._x, arr._y, 50, 3); } } function groundCollision(arr) { bounceFactor = 0.3; friction = 0.3; if (!arr.bouncy) { playSound("hit.wav"); killArrow(arr); if (!arr.nonArrow) { stickArrowInObject(arr, ground); } if ((arr.aType == "cat_ammo1") || (arr.aType == "boss_ball")) { killArrow(arr); addFlyingDebris("fire", arr._x, arr._y, 500, 3); forceAoE(arr); } } else if ((arr.aType == "cat_ammo1") || (arr.aType == "boss_ball")) { killArrow(arr); addFlyingDebris("fire", arr._x, arr._y, 500, 3); forceAoE(arr); } else { if (arr.blastRange > 200) { forceAoE(arr); } arr.vy = arr.vy * (-bounceFactor); arr.vx = arr.vx * friction; midX = arr._x - ((arr._x - arr.prevX) / 2); midY = arr._y - ((arr._y - arr.prevY) / 2); arr._x = midX; arr._y = midY; arr.bounceCount++; arr.blastPower = arr.blastPower * 0.5; arr.blastRange = arr.blastRange * 0.5; if (arr.bounceCount > 3) { killArrow(arr); } } if (arr.aType == "land_mine_arrow") { addMine(arr._x, arr._y); } else if (arr.aType == "fire_arrow") { addFlyingDebris("fire", arr._x, arr._y, 10, 1); } else if (arr.aType == "ice_arrow") { addFlyingDebris("ice_crystal", arr._x, arr._y, 10, 1); } else if (arr.aType == "oil_arrow") { addFlyingDebris("oil_drop", arr._x, arr._y, g_oilSpread, g_oilAmount); } } function checkAoE(arr) { if (arr.dead && (arr.AoE)) { forceAoE(arr); } } function detonateBomb() { i = 0; while (i < g_arrows.length) { arr = g_arrows[i]; if (arr.aType == "flak_arrow") { killArrow(arr); } i++; } } function killArrow(arr) { arr.dead = true; g_arrowDead++; } function getPopsClip() { g_popsLevel++; if (g_popsLevel > 3) { g_popsLevel = 0; } return(g_popsLevel); } function getExplosionClip() { g_explosionsLevel++; if (g_explosionsLevel > 3) { g_explosionsLevel = 0; } return(g_explosionsLevel); } function forceAoE(arr) { lvl = getExplosionClip(); if (arr.aType == "flak_arrow") { temp = explosions.attachMovie("flak_animation", "b_anim" + lvl, lvl); playSound("flak.wav"); } else { temp = explosions.attachMovie("bomb_animation", "b_anim" + lvl, lvl); playSound("bomb.wav"); } temp._x = arr._x; temp._y = arr._y; temp._width = arr.blastRange; temp._height = arr.blastRange; if (((arr._x + arr.blastRange) > g_max_width) && ((arr._y + arr.blastRange) > g_max_height)) { for (i in g_enemies) { cur = g_enemies[i]; if (!cur.dead) { dx = (cur._x + cur.critical._x) - arr._x; dy = (cur._y + cur.critical._y) - arr._y; dis = Math.sqrt((dx * dx) + (dy * dy)); if (dis < (arr.blastRange / 1.5)) { damage = Math.ceil(((arr.blastRange - dis) / arr.blastRange) * arr.blastPower); if (((cur.eType == "flying_enemy") && (arr.aType == "flak_arrow")) || ((cur.eType == "enemy_archer") && (arr.aType == "bomb_arrow"))) { damage = damage * 5; lvl = getPopsClip(); ch = pops.attachMovie("critical_hit", "critical_hit_" + lvl, lvl); ch._x = cur._x + cur.critical._x; ch._y = cur._y + cur.critical._y; } else if (cur.eType == "boss") { damage = 1; } displayDamage(cur._x, cur._y, damage); cur.hp = cur.hp - damage; } checkEnemyDeath(cur); } } } } function stickArrowInEnemy(arr, ene) { lvl = random(3); temp = ene.center.attachMovie(arr.aType, "sarrow_" + lvl, lvl); if ((arr.aType == "fire_arrow") && (ene.eType != "boss")) { lvl = random(3); fire = ene.fire.attachMovie("smoker", "smoker_" + lvl, lvl); fire._x = arr._x - ene._x; fire._y = arr._y - ene._y; ene.vy = ene.vy * 1.2; ene.sick = true; if (ene.eType == "enemy_catapult") { ene.sickDmg = ene.sickDmg + (g_fire_dot * 30); } else { ene.sickDmg = ene.sickDmg + g_fire_dot; } } else if ((arr.aType == "ice_arrow") && (ene.eType != "boss")) { lvl = random(3); ice = ene.ice.attachMovie("ice_crystal", "ice_" + lvl, lvl); ice._x = arr._x - ene._x; ice._y = arr._y - ene._y; ice._rotation = random(360); } temp._rotation = arr._rotation; temp._x = arr._x - ene._x; temp._y = arr._y - ene._y; } function stickArrowInObject(arr, obs) { temp = null; lvl = 0; if (obs.oType == "house") { lvl = getDebrisClipFG(); temp = fg.attachMovie(arr.aType, "s_arrow_" + lvl, lvl); g_debris_fg[lvl] = temp; } else { lvl = getDebrisClipBG(); temp = bg.attachMovie(arr.aType, "sarrow_" + lvl, lvl); g_debris_bg[lvl] = temp; } temp._rotation = arr._rotation; temp._x = arr._x; temp._y = arr._y; } function calculateDamage(arr, ene) { vx = arr.vx; vy = arr.vy; damage = (Math.sqrt((vx * vx) + (vy * vy)) / 1000) * arr.dmg; arrType = arr.aType; eneType = ene.eType; if ((arrType == "fire_arrow") && (eneType != "enemy_catapult")) { damage = damage * 0.25; } else if ((arrType == "fire_arrow") && (eneType == "enemy_catapult")) { damage = damage * 4; } else if ((arrType == "ice_arrow") && (eneType != "dragon_archer")) { damage = damage * 0.2; } else if ((arrType == "ice_arrow") && (eneType == "dragon_archer")) { damage = damage * 4; } else if ((arrType == "p_arrow") && (eneType != "ogre")) { damage = damage * 0.33; } else if ((arrType == "p_arrow") && (eneType == "ogre")) { damage = damage * 4; } else if (arrType == "bomb_arrow") { if (eneType == "enemy_archer") { damage = damage * 4; } else { damage = damage * 0.2; } } else if (arrType == "land_mine_arrow") { damage = 1; } if ((eneType == "boss") && (arrType != "cat_ammo1")) { damage = 1; } dx = (arr._x - ene._x) - ene.critical._x; dy = (arr._y - ene._y) - ene.critical._y; dis = Math.sqrt((dx * dx) + (dy * dy)); if ((dis < 20) || (arr.hitTest(ene.critical))) { damage = damage * 2; if (eneType == "boss") { damage = (Math.sqrt((vx * vx) + (vy * vy)) / 1000) * arr.dmg; if (arrType == "bomb_arrow") { damage = damage + (g_blast_power * 10); } } lvl = getPopsClip(); ch = pops.attachMovie("critical_hit", "critical_hit_" + lvl, lvl); ch._x = arr._x; ch._y = arr._y; if ((arr.aType == "arrow") && (ene.eType != "boss")) { checkXPBonus(arr._x, arr._y); } } playRandomHit(); damage = Math.ceil(damage); displayDamage(arr._x, arr._y, damage); ene.hp = ene.hp - damage; if ((arr.aType == "ice_arrow") && (ene.eType != "boss")) { ene.vx = ene.vx * 0.66; } checkEnemyDeath(ene); return(damage / ene.maxhp); } function playSound(filename) { if (g_sound_on) { mysound = new Sound(); mysound.attachSound(filename); mysound.start(0, 1); } } function playRandomHit() { name = ""; num = random(4); if (num == 0) { name = "doeh.wav"; } else if (num == 1) { name = "uh.wav"; } else if (num == 2) { name = "oof.wav"; } else { name = "oreh.wav"; } playSound(name); } function resetXPcounts() { g_longs = 0; g_mids = 0; g_shorts = 0; } function checkXPBonus(x, y) { if (x > (g_width * 0.8)) { addXP(g_long_xp); g_longs++; displayXP(x, y, g_long_xp); } else if (x > (g_width * 0.6)) { addXP(g_mid_xp); g_mids++; displayXP(x, y, g_mid_xp); } else if (x > (g_width * 0.4)) { addXP(g_short_xp); g_shorts++; displayXP(x, y, g_short_xp); } } function addXP(num) { g_xp = g_xp + num; g_total_xp = g_total_xp + num; } function displayXP(x, y, num) { lvl = getPopsClip(); xp = pops.attachMovie("xp_bonus", "xp_" + lvl, lvl); xp._x = x; xp._y = y; xp.num = num; lvl = getPopsClip(); xp = pops.attachMovie("xp_bonus", "xp_" + lvl, lvl); xp._x = xp_text._x; xp._y = xp_text._y + 100; xp.num = num; } function displayDamage(x, y, num) { lvl = getPopsClip(); dmg = pops.attachMovie("hp_damage", "dmg_" + lvl, lvl); dmg._x = x; dmg._y = y; dmg.num = num; } function displayDodge(x, y) { lvl = getPopsClip(); temp = pops.attachMovie("dodge", "dodge_" + lvl, lvl); temp._x = x; temp._y = y; } function displayPop(x, y, num) { lvl = getPopsClip(); dmg = pops.attachMovie("hp_damage", "dmg_" + lvl, lvl); dmg._x = x; dmg._y = y; dmg.num = num; } function checkEnemyDeath(ene) { if ((ene.dead = ene.hp <= 0)) { trace("ENEMY SHOULD BE DEAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<<<<<<<<<<"); ene.hp = 0; g_enemyDead++; if ((ene.eType == "boss") && (ene._x > 0)) { addXP(g_currentLevel * 20); g_boss_award = g_boss_award + (g_currentLevel * 20); displayXP(ene._x, (ene._y - ene._height) - 20, g_currentLevel * 20); } } ene.gotoAndStop(Math.floor((1 - (ene.hp / ene.maxhp)) * 100)); } function cleanUp() { cleanUpEnemies(); cleanUpArrows(); cleanUpBlood(); } function cleanUpEnemies() { if (g_enemyDead > 0) { temp = new Array(); for (i in g_enemies) { cur = g_enemies[i]; if (!cur.dead) { temp.push(cur); } else { if (cur.eType == "enemy_catapult") { g_numCatapultsOnScreen--; } else if ((cur.eType == "flying_enemy") || (cur.eType == "dragon_archer")) { g_numFlyingOnScreen--; } else if (cur.eType == "boss") { g_numBossesOnScreen--; } g_enemyDead--; g_curOnScreen--; checkinEneLevel(cur.lvl); g_bodies.push(cur); if (cur.killedHouse) { trace("Killed House"); cur.gotoAndPlay(136); } else { cur.gotoAndPlay(100); playRandomHit(); } resetMaxes(); } } g_enemies = temp; } } function updateMaxes(x, y) { if (y < g_max_height) { g_max_height = y - 100; } if (x < g_max_width) { g_max_width = x - 100; factr = 20; if (g_frontline < (g_max_width + 300)) { spot = g_frontline; trace("Min Flag"); } else { spot = g_max_width + 300; trace("Max Flag"); } if (spot < 800) { spot = 800; } if (spot > (g_width - 200)) { spot = g_width - 200; } reinforcements._x = spot; } } function cleanUpBlood() { } function cleanUpArrows() { if (g_arrowDead > 0) { temp = new Array(); for (i in g_arrows) { cur = g_arrows[i]; if (!cur.dead) { temp.push(cur); } else { cur.unloadMovie(); g_arrowDead--; } } g_arrows = temp; } } function cleanDebris() { i = 0; while (i < g_dmax) { g_debris_fg[i].unloadMovie(); i++; } i = 0; while (i < g_dmax) { g_debris_bg[i].unloadMovie(); i++; } i = 0; while (i < g_bloodMax) { g_debris_bloods[i].unloadMovie(); i++; } } function cleanEnemies() { while (g_enemies.length > 0) { g_enemies.pop().unloadMovie(); } } function cleanObstructs() { while (g_obstructs.length > 0) { temp = g_obstructs.pop(); temp.unloadMovie(); } ground.unloadMovie(); } function cleanArrows() { while (g_arrows.length > 0) { temp = g_arrows.pop(); temp.unloadMovie(); } } function createLevel(lvl) { cleanUpMines(); _root.g_enemyArrowCount = 1 + Math.ceil(lvl * 0.1); if (g_enemyArrowCount > 3) { g_enemyArrowCount = 3; } factr = 20; g_frontline = g_width - (factr * g_currentLevel); if (g_frontline < ((g_width / 2) + 200)) { g_frontline = (g_width / 2) + 200; } gravX = -50 + random(100); gravX = gravX * (lvl * 0.1); if (gravX < -500) { gravX = -500; } else if (gravX > 500) { gravX = 500; } wind_indicator._xscale = gravX; g_population = g_currentLevel * 10; g_numArmy = 0; if ((g_currentLevel % 10) == 0) { g_numArmy = g_numArmy + ((g_numBosses = Math.floor(g_currentLevel / 10))); } else { g_numBosses = 0; } g_numArmy = g_numArmy + ((g_numWalkers = 1)); g_numArmy = g_numArmy + ((g_numWalkers = lvl * 2)); g_numArmy = g_numArmy + ((g_numFlying = Math.floor(lvl * 0.2))); g_numArmy = g_numArmy + ((g_numOgres = Math.floor(lvl * 0.4))); g_numArmy = g_numArmy + ((g_numEnemyCatapults = Math.floor(lvl * 0.12))); g_numArmy = g_numArmy + ((g_numEnemyArchers = Math.floor(lvl * 0.16))); g_numArmy = g_numArmy + ((g_numDragonArchers = Math.floor(lvl * 0.13))); g_numHomes = Math.floor(lvl * 0.1) + 1; g_numObs = Math.floor(lvl * 0.5) + 1; createEnemeyQueue(); if (g_numObs > g_treeMax) { g_numObs = g_treeMax; } if (g_numHomes > 3) { g_numhomes = 3; } factr = 1.05; g_ogre_hp = Math.ceil(g_base_ogre_hp * Math.pow(factr, g_currentLevel)); g_walker_hp = Math.ceil(g_base_walker_hp * Math.pow(factr, g_currentLevel)); g_flyer_hp = Math.ceil(g_base_flyer_hp * Math.pow(factr, g_currentLevel)); } function reinforceTheArmy() { area = _root.g_width - _root.reinforcements._x; lvl = _root.g_currentLevel; spot = _root.reinforcements._x + random(area); if (spot < 600) { spot = 600; } if (spot > (_root.g_width - 100)) { spot = (_root.g_width - 100) + random(200); } nextEnemy = null; nextEnemy = _root.g_armyList.pop(); if (g_curOnScreen >= g_maxOnScreen) { g_armyList.unshift(nextEnemy); } else if (((nextEnemy == "dragon_archer") || (nextEnemy == "flying_enemy")) && (g_numFlyingOnScreen >= 2)) { g_armyList.unshift(nextEnemy); } else if ((nextEnemy == "enemy_catapult") && (g_numCatapultsOnScreen >= 2)) { g_armyList.unshift(nextEnemy); } else if ((nextEnemy == "boss") && (g_numBossesOnScreen >= 1)) { g_armyList.unshift(nextEnemy); } else if (nextEnemy == "flying_enemy") { g_numFlyingOnScreen++; alt = (_root.g_groundHeight - random(300)) - 300; if (alt < 600) { alt = 600; } _root.addEnemy(_root.g_width + 20, alt, ((-random(100)) - 20) - (_root.g_currentLevel * 1.1), 0, _root.g_flyer_hp, "flying_enemy"); _root.g_numFlying--; flyerT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "ogre") { _root.addEnemy(spot, _root.g_ground, -5 - random(_root.g_currentLevel * g_speedFactor), 0, _root.g_ogre_hp, "ogre"); _root.g_numOgres--; ogreT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "enemy") { _root.addEnemy(spot, _root.g_ground, -10 - random(_root.g_currentLevel * g_speedFactor), 0, _root.g_walker_hp, "enemy"); _root.g_numWalkers--; walkerT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "enemy_catapult") { g_numCatapultsOnScreen++; _root.addEnemy(spot, _root.g_ground, -3, 0, Math.floor(_root.g_ogre_hp), "enemy_catapult"); _root.g_numEnemyCatapults--; catapultT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "enemy_archer") { _root.addEnemy(spot, _root.g_ground, -15 - random(_root.g_currentLevel * g_speedFactor), 0, Math.floor(_root.g_walker_hp * 0.66), "enemy_archer"); _root.g_numEnemyArchers--; archerT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "dragon_archer") { g_numFlyingOnScreen++; alt = (_root.g_groundHeight - random(300)) - 300; if (alt < 600) { alt = 600; } _root.addEnemy(_root.g_width + 20, alt, ((-random(100)) - 20) - (_root.g_currentLevel * 1.1), 0, Math.floor(_root.g_flyer_hp * 5), "dragon_archer"); _root.g_numDragonArchers--; dragonArcherT = 0; _root.g_curOnScreen++; } else if (nextEnemy == "boss") { g_numBossesOnScreen++; _root.addEnemy(_root.g_width, _root.g_ground, -7, 0, _root.g_ogre_hp * 5, "boss"); _root.g_numBosses--; bossT = 0; _root.g_curOnScreen++; } } function createEnemeyQueue() { g_testCount = 0; g_armyList = new Array(g_numArmy); addEnemyTypeToArmy("boss", g_numBosses); addEnemyTypeToArmy("ogre", g_numOgres); addEnemyTypeToArmy("enemy_catapult", g_numEnemyCatapults); addEnemyTypeToArmy("dragon_archer", g_numDragonArchers); addEnemyTypeToArmy("flying_enemy", g_numFlying); addEnemyTypeToArmy("enemy_archer", g_numEnemyArchers); addEnemyTypeToArmy("enemy", g_numWalkers); trace(g_armyList); trace("Army Size: " + g_numArmy); trace("List Length: " + g_armyList.length); trace("Enemies Added: " + g_testCount); } function addEnemyTypeToArmy(eType, numOfType) { ndx = 0; while (ndx < numOfType) { spot = random(g_numArmy); while (g_armyList[spot] != null) { if ((++spot) > (g_numArmy - 1)) { spot = 0; } } g_armyList[spot] = eType; g_testCount++; ndx++; } } function loadNextLevel() { g_lastLevel = g_currentLevel; createLevel(++g_currentLevel); } function cleanLevel() { cleanDebris(); cleanBodies(); cleanObstructs(); cleanArrows(); cleanArchers(); cleanCatapults(); cleanEnemies(); } function startNextLevel() { g_boss_award = 0; _root.g_landMines = new Array(_root.g_mine_num); g_houses_alive = g_numhomes; initializeClipLevels(); reinforcements.gotoAndStop(1); reinforcements._x = g_width; lvl = 1; g_enelvl = -1; g_arrowLevel = -1; g_terrainLevel = 0; g_popsLevel = -1; g_explosionsLevel = -1; g_key_listener = keylvl.attachMovie("key_listener", "key_listener_" + lvl, lvl); g_key_listener._alpha = 0; g_key_listener._x = -100; resetXPcounts(); resetMaxes(); cleanDebris(); cleanBodies(); cleanObstructs(); cleanArrows(); cleanArchers(); cleanCatapults(); cleanEnemies(); g_debris_ndx_bg = 0; g_debris_ndx_fg = 0; g_curOnScreen = 0; g_obj_ndx = g_obj_start_ndx; g_startNew = true; pause = false; } function checkEndGame() { if ((((g_armyList.length == 0) && (g_enemies.length == 0)) && (!g_level_over)) && (g_population > 0)) { g_endTime = getTimer() + g_menuDelay; g_level_over = true; resetObsMaxes(); if ((g_currentLevel > 0) && (!g_gameJustStarted)) { temp = levelComplete.attachMovie("level_complete", "complete_0", 0); temp._x = g_width / 2; temp._y = g_ground / 2; } } if (((getTimer() > g_endTime) && (g_level_over)) || (g_forceEndGame)) { g_key_listener.unloadMovie(); if (((!g_gameJustStarted) && (!g_restarted)) && (!g_skipped)) { calculateXPAward(); } pause = true; g_level_over = false; setPrevGameVars(); loadNextLevel(); if (g_currentLevel > 1) { upgrades._x = g_width / 2; upgrades._y = g_ground / 2; } else { displayLevelStats(); } g_playing = false; g_forceEndGame = false; g_gameJustStarted = false; } } function displayLevelStats() { stats_p._x = g_width / 2; stats_p._y = g_ground / 2; } function resetCosts() { cost_range = 150; cost_multi = 200; cost_archer = 200; cost_catapult = 1000; cost_bomb_arrow = 200; cost_flak_arrow = 200; cost_land_mine_arrow = 500; cost_oil_arrow = 600; cost_fire_arrow = 400; cost_ice_arrow = 300; cost_pierce_arrow = 220; cost_blast_range = 500; cost_blast_power = 200; cost_arrow_dmg = 200; cost_bow_loading = 120; cost_archer_cooldown = 150; cost_catapult_cooldown = 105; cost_fire_dot = 300; } function floorAmounts() { g_maxbowpwr_amount = Math.floor(g_maxbowpwr_amount); g_arrow_dmg_amount = Math.floor(g_arrow_dmg_amount); g_blast_range_amount = Math.floor(g_blast_range_amount); g_blast_power_amount = Math.floor(g_blast_power_amount); g_catapult_cooldown_amount = Math.floor(g_catapult_cooldown_amount); g_archer_cooldown_amount = Math.floor(g_archer_cooldown_amount); g_bow_loading_amount = Math.floor(g_bow_loading_amount); g_fire_dot_amount = Math.floor(g_fire_dot_amount); } function buyAmount(name, amount) { i = 0; while ((i < amount) && (buy(name))) { i++; } } function buyMaxType(name) { while (buy(name)) { } } function buy(name) { if (name == "range_upgrade") { if ((g_xp >= cost_range) && (g_maxbowpwr < g_maxbowpwr_max)) { g_maxbowpwr = g_maxbowpwr + g_maxbowpwr_inc; if (g_maxbowpwr > g_maxbowpwr_max) { g_maxbowpwr = g_maxbowpwr_max; } g_xp = g_xp - cost_range; cost_range = cost_range + 200; cost_range = Math.floor(cost_range); return(true); } } else if (name == "land_mine_arrow") { if ((g_xp >= cost_land_mine_arrow) && (g_mine_num < g_mine_num_max)) { g_mine_num++; g_xp = g_xp - cost_land_mine_arrow; cost_land_mine_arrow = cost_land_mine_arrow + 300; cost_land_mine_arrow = Math.floor(cost_land_mine_arrow); return(true); } } else if (name == "oil_arrow") { if ((g_xp >= cost_oil_arrow) && (g_oil_num < g_oil_num_max)) { g_oil_num++; g_xp = g_xp - cost_oil_arrow; cost_oil_arrow = cost_oil_arrow + 0; cost_oil_arrow = Math.floor(cost_oil_arrow); return(true); } } else if (name == "multi_arrow") { if ((g_xp >= cost_multi) && (g_multi_num < g_multi_num_max)) { g_multi_num++; g_xp = g_xp - cost_multi; cost_multi = cost_multi + 300; cost_multi = Math.floor(cost_multi); return(true); } } else if (name == "fire_dot") { if ((g_xp >= cost_fire_dot) && (g_fire_dot < g_fire_dot_max)) { g_fire_dot = g_fire_dot + g_fire_dot_inc; if (g_fire_dot > g_fire_dot_max) { g_fire_dot = g_fire_dot_max; } g_xp = g_xp - cost_fire_dot; cost_fire_dot = cost_fire_dot + 50; cost_fire_dot = Math.floor(cost_fire_dot); return(true); } } else if (name == "archer") { if ((g_xp >= cost_archer) && (g_archer_num < g_archer_num_max)) { g_archer_num++; g_xp = g_xp - cost_archer; cost_archer = cost_archer + 50; cost_archer = Math.floor(cost_archer); return(true); } } else if (name == "catapult") { if ((g_xp >= cost_catapult) && (g_catapult_num < g_catapult_num_max)) { g_catapult_num++; g_xp = g_xp - cost_catapult; cost_catapult = cost_catapult + 1000; cost_catapult = Math.floor(cost_catapult); return(true); } } else if (name == "pierce_arrow") { if ((g_xp >= cost_pierce_arrow) && (g_piercer_num < g_piercer_num_max)) { g_piercer_num++; g_xp = g_xp - cost_pierce_arrow; cost_pierce_arrow = cost_pierce_arrow + 300; cost_pierce_arrow = Math.floor(cost_pierce_arrow); return(true); } } else if (name == "bomb_arrow") { if ((g_xp >= cost_bomb_arrow) && (g_bomb_num < g_bomb_num_max)) { g_bomb_num++; g_xp = g_xp - cost_bomb_arrow; cost_bomb_arrow = cost_bomb_arrow + 200; cost_bomb_arrow = Math.floor(cost_bomb_arrow); return(true); } } else if (name == "flak_arrow") { if ((g_xp >= cost_flak_arrow) && (g_flak_num < g_flak_num_max)) { g_flak_num++; g_xp = g_xp - cost_flak_arrow; cost_flak_arrow = cost_flak_arrow + 200; cost_flak_arrow = Math.floor(cost_flak_arrow); return(true); } } else if (name == "land_mine_arrow") { if ((g_xp >= cost_land_mine_arrow) && (g_mine_num < g_mine_num_max)) { g_mine_num++; g_xp = g_xp - cost_land_mine_arrow; cost_land_mine_arrow = cost_land_mine_arrow + 200; cost_land_mine_arrow = Math.floor(cost_land_mine_arrow); return(true); } } else if (name == "fire_arrow") { if ((g_xp >= cost_fire_arrow) && (g_fire_num < g_fire_num_max)) { g_fire_num++; g_xp = g_xp - cost_fire_arrow; cost_fire_arrow = cost_fire_arrow + 200; cost_fire_arrow = Math.floor(cost_fire_arrow); return(true); } } else if (name == "ice_arrow") { if ((g_xp >= cost_ice_arrow) && (g_ice_num < g_ice_num_max)) { g_ice_num++; g_xp = g_xp - cost_ice_arrow; cost_ice_arrow = cost_ice_arrow + 200; cost_ice_arrow = Math.floor(cost_ice_arrow); return(true); } } else if (name == "blast_power") { if ((g_xp >= cost_blast_power) && (g_blast_power < g_blast_power_max)) { g_blast_power = g_blast_power + g_blast_power_inc; if (g_blast_power > g_blast_power_max) { g_blast_power = g_blast_power_max; } g_xp = g_xp - cost_blast_power; cost_blast_power = cost_blast_power + 300; cost_blast_power = Math.floor(cost_blast_power); return(true); } } else if (name == "blast_range") { if ((g_xp >= cost_blast_range) && (g_blast_range < g_blast_range_max)) { g_blast_range = g_blast_range + g_blast_range_inc; if (g_blast_range > g_blast_range_max) { g_blast_range = g_blast_range_max; } g_xp = g_xp - cost_blast_range; cost_blast_range = cost_blast_range + 300; cost_blast_range = Math.floor(cost_blast_range); return(true); } } else if (name == "bow_loading") { if ((g_xp >= cost_bow_loading) && (g_bow_loading > g_bow_loading_max)) { g_bow_loading = g_bow_loading - g_bow_loading_inc; if (g_bow_loading < g_bow_loading_max) { g_bow_loading = g_bow_loading_max; } g_xp = g_xp - cost_bow_loading; cost_bow_loading = cost_bow_loading + 20; cost_bow_loading = Math.floor(cost_bow_loading); return(true); } } else if (name == "archer_loading") { if ((g_xp >= cost_archer_cooldown) && (g_archer_cooldown > g_archer_cooldown_max)) { g_archer_cooldown = g_archer_cooldown - g_archer_cooldown_inc; if (g_archer_cooldown < g_archer_cooldown_max) { g_archer_cooldown = g_archer_cooldown_max; } g_xp = g_xp - cost_archer_cooldown; cost_archer_cooldown = cost_archer_cooldown + 50; cost_archer_cooldown = Math.floor(cost_archer_cooldown); return(true); } } else if (name == "catapult_loading") { if ((g_xp >= cost_catapult_cooldown) && (g_catapult_cooldown > g_catapult_cooldown_max)) { g_catapult_cooldown = g_catapult_cooldown - g_catapult_cooldown_inc; if (g_catapult_cooldown < g_catapult_cooldown_max) { g_catapult_cooldown = g_catapult_cooldown_max; } g_xp = g_xp - cost_catapult_cooldown; cost_catapult_cooldown = cost_catapult_cooldown + 50; cost_catapult_cooldown = Math.floor(cost_catapult_cooldown); return(true); } } else if (name == "arrow_dmg") { if ((g_xp >= cost_arrow_dmg) && (g_arrow_dmg < g_arrow_dmg_max)) { g_arrow_dmg = g_arrow_dmg + g_arrow_dmg_inc; if (g_arrow_dmg > g_arrow_dmg_max) { g_arrow_dmg = g_arrow_dmg_max; } g_xp = g_xp - cost_arrow_dmg; cost_arrow_dmg = cost_arrow_dmg + 100; cost_arrow_dmg = Math.floor(cost_arrow_dmg); return(true); } } return(false); } function cleanArchers() { while (g_archers.length > 0) { temp = g_archers.pop(); temp.unloadMovie(); } } function loadArchers() { if (g_archer_num > 0) { aimer._x = tower._x; aimer._y = tower._y - 100; } else { aimer._x = -100; } i = 0; while (i < g_archer_num) { temp = archerZone.attachMovie("archer", "archer_" + i, i); temp._x = (tower._x - 160) - (i * 20); temp._y = tower._y + 60; g_archers.push(temp); i++; } } function relocateForce() { for (i in g_archers) { temp = g_archers[i]; temp._x = (tower._x - 160) - (i * 20); temp._y = tower._y + 60; } for (i in g_catapults) { temp = g_catapults[i]; temp._x = (tower._x - 350) - (i * 50); temp._y = tower._y + 60; } } function cleanCatapults() { while (g_catapults.length > 0) { temp = g_catapults.pop(); temp.unloadMovie(); } } function cleanBodies() { while (g_bodies.length > 0) { g_bodies.pop().unloadMovie(); } } function loadCatapults() { if (g_catapult_num > 0) { c_aimer._x = tower._x; c_aimer._y = tower._y - 150; } else { c_aimer._x = -100; } i = 0; while (i < g_catapult_num) { temp = catapultZone.attachMovie("catapult", "catapult_" + i, i); temp._x = (tower._x - 350) - (i * 50); temp._y = tower._y + 60; g_catapults.push(temp); i++; } } function getClip() { } function getDebrisClipFG() { g_debris_ndx_fg++; if (g_debris_ndx_fg == g_dmax) { g_debris_ndx_fg = 0; } return(g_debris_ndx_fg); } function getDebrisClipBG() { g_debris_ndx_bg++; if (g_debris_ndx_bg == g_dmax) { g_debris_ndx_bg = 0; } return(g_debris_ndx_bg); } function getObjClip() { g_obj_ndx++; if (g_obj_ndx > 50) { g_obj_ndx = 0; } return(g_obj_ndx); } function followTerrain(ene) { if (ground.hitTest(ene._x, ene._y, 1) || (ene._y > g_ground)) { if (ene.delta > 0) { ene.delta = 0; } ene.delta = ene.delta - 0.5; ene._y = ene._y + ene.delta; } else { if (ene.delta < 0) { ene.delta = 0; } ene.delta = ene.delta + 0.5; ene._y = ene._y + ene.delta; } } function placeTower() { g_placeTowerCount++; if (g_random_tower == "on") { tower._x = (random(g_width) * 0.5) + 500; } else { tower._x = 500; } tower._y = g_ground / 2; if (ground.hitTest(tower._x - (tower._width / 2), tower._y + (tower._height / 3), 1)) { while (ground.hitTest(tower._x - (tower._width / 2), tower._y + (tower._height / 3), 1) && (tower._y > 0)) { tower._y--; trace("Going Up: " + tower._y); } } else { while ((!ground.hitTest(tower._x - (tower._width / 2), tower._y + (tower._height / 3), 1)) && (tower._y < g_ground)) { tower._y++; trace("Going Down: " + tower._y); } } g_icon_offset = tower._x - 425; if ((g_placeTowerCount < 10) && (((ground.hitTest(tower._x, tower._y, 1) || (ground.hitTest(tower._x + 70, tower._y - 70, 1))) || (ground.hitTest(tower._x + 70, tower._y, 1))) || (tower._y < 300))) { placeTower(); } else { g_placeTowerCount = 0; } } function getNextTerrain() { g_terrainNdx = g_currentLevel % g_terrains.length; return(g_terrains[g_terrainNdx]); } function getNextBackground() { ndx = random(g_backgrounds.length); trace("g_terrainNdx: " + ndx); return(g_backgrounds[ndx]); } function getTerrainClip() { return(g_terrainLevel++); } function loadTerrain() { gravY = 1000; ground = hill.attachMovie(getNextTerrain(), "ground_1", 1); back.attachMovie(getNextBackground(), "background_1", 1, back_prop); back._x = g_width / 2; back._y = g_ground; back._width = g_width + 100; back._height = g_ground; ground._x = g_width / 2; ground._width = g_width + 100; ground._height = g_ground + 100; ground._y = g_ground; g_groundHeight = g_ground - ground._height; } function restartLevel() { trace("entering restart"); g_numCatapultsOnScreen = 0; g_numFlyingOnScreen = 0; g_numBossesOnScreen = 0; g_currentLevel--; g_restarted = true; g_game_over = false; g_forceEndGame = true; checkEndGame(); g_restarted = false; trace("exiting restart"); } function skipToLevel() { g_skipTo = Math.floor(g_skipTo); num = new Number(g_skipTo); if (num.toString() == "NaN") { g_skipTo = 666; } if ((g_skipTo <= g_maxLevel) || (g_skipTo == 666)) { g_skipped = true; g_game_over = false; g_currentLevel = g_skipTo - 1; g_population = g_currentLevel * 10; g_forceEndGame = true; checkEndGame(); g_skipped = false; } } function restartGame() { g_restarted = true; g_game_over = false; g_mode = "normal"; resetGameVars(); g_currentLevel = 0; g_forceEndGame = true; checkEndGame(); g_restarted = false; } function resetToPrev() { g_maxbowpwr = g_Pmaxbowpwr; g_currentLevel = g_PcurrentLevel; g_xp = g_Pxp; g_population = g_Ppopulation; g_multi_num = g_Pmulti_num; g_bomb_num = g_Pbomb_num; g_catapult_num = g_Pcatapult_num; g_archer_num = g_Parcher_num; g_piercer_num = g_Ppiercer_num; g_arrow_dmg = g_Parrow_dmg; g_blast_range = g_Pblast_range; g_blast_power = g_Pblast_power; g_catapult_cooldown = g_Pcatapult_cooldown; g_archer_cooldown = g_Parcher_cooldown; } function setKey(mode, mode_icon) { for (i in g_keys) { curKey = g_keys[i]; if (curKey.hitTest(_xmouse, _ymouse, 0)) { curKey.attachMovie(mode_icon, "mode_1", 1); curKey.mode = mode; } } } function setMode(keyNum) { g_mode = g_keys[keyNum].mode; } function buymax() { prev_xp = 0; do { prev_xp = g_xp; buy("bow_loading"); buy("range_upgrade"); buy("multi_arrow"); buy("fire_arrow"); buy("ice_arrow"); buy("pierce_arrow"); buy("bomb_arrow"); buy("catapult"); buy("archer"); buy("blast_range"); buy("catapult_loading"); buy("archer_loading"); buy("blast_power"); buy("arrow_dmg"); buy("fire_dot"); buy("flak_arrow"); buy("land_mine_arrow"); buy("oil_arrow"); } while (g_xp < prev_xp); } stop(); g_random_tower = "off"; g_soundText = "on"; g_tracerNdx = 0; g_tracerNum = 8; g_oilSpread = 120; g_oilAmount = 3; g_treeMax = 3; g_fireSplats = 3; setMarker = "moveable"; g_tracers = new Array(g_tracerNum); g_sound_on = true; g_playing = false; g_armyList = new Array(); g_ground = 1400; g_width = 2500; g_currentLevel = 0; g_lastLevel = 0; g_total_xp = 0; g_xp = 0; g_maxLevel = 0; g_gameJustStarted = true; g_skipTo = 1; g_restarted = false; g_skipped = false; g_base_ogre_hp = 250; g_base_flyer_hp = 8; g_base_walker_hp = 10; g_ogre_hp = g_base_ogre_hp; g_walker_hp = g_base_flyer_hp; g_flyer_hp = g_base_walker_hp; myLocalSO = sharedobject.getLocal("testbm0"); if (myLocalSO.data.g_currentLevel != null) { trace("Shared Object Data Found... loading data"); g_total_xp = myLocalSO.data.g_total_xp; g_currentLevel = myLocalSo.data.g_currentLevel; g_xp = _root.g_total_xp; g_maxLevel = myLocalSo.data.g_currentLevel + 1; g_lastLevel = g_currentLevel - 1; } else { trace("Shared Object Data Not Found... using default data"); g_total_xp = (g_xp = 0); g_currentLevel = 0; g_maxLevel = 1; displayHelp(); } g_longs = 0; g_shorts = 0; g_mids = 0; g_long_award_xp = 0; g_mid_award_xp = 0; g_short_award_xp = 0; g_house_award_xp = 0; g_long_xp = 15; g_mid_xp = 11; g_short_xp = 5; g_level_xp = 5; g_awarded_xp = 0; g_level_award_xp = 0; g_house_xp = 50; g_zero_loss_award = 0; g_allhouse_award = 0; g_xp_msg = "nothing of interest"; g_noPopLoss = true; g_noHouseLoss = true; g_boss_award = 0; g_arrows = new Array(); g_enemies = new Array(); g_obstructs = new Array(); g_bloods = new Array(); g_archers = new Array(); g_catapults = new Array(); g_bodies = new Array(); g_terrains = new Array("ground1", "ground2", "ground3", "ground4", "ground5", "ground6", "ground7", "ground8", "ground9", "ground10", "ground11", "ground12", "ground13", "ground14", "ground15", "ground16", "ground17", "ground18", "ground19", "ground20", "ground21", "ground22", "ground23", "ground24", "ground26", "ground27", "ground28", "ground29", "ground30", "ground31"); g_keys = new Array(); g_trees = new Array("tree", "tree2"); g_homes = new Array(); g_homeNdx = -1; g_ogres_entered = 0; g_fliers_entered = 0; g_walkers_entered = 0; ground = ground1; g_clipnum = 0; g_andx = 0; g_endx = 0; gravX = 1000; gravY = 1000; elapsed = 0; g_arcount = 0; g_bcount = 0; g_boost = 4; g_unloadndx = 0; pause = false; bloodOn = true; g_forceEndGame = false; g_startNew = false; g_bow_pwr = 5; g_mode_single = 0; g_mode_multi = 1; g_mode_bomb = 2; g_mode = "normal"; g_arrowMode = g_mode_bomb; g_bow_cooldown = 0; g_key_listener = null; resetGameVars(); setPrevGameVars(); g_numWalkers = 0; g_numBosses = 0; g_numObs = 0; g_numFlying = 0; g_numOgres = 0; g_numEnemyCatapults = 0; g_numEnemyArchers = 0; g_numDragonArchers = 0; g_numHomes = 0; g_game_over = false; g_level_over = false; g_endTime = 0; g_menuDelay = 3000; g_icon_spacing = 55; g_icon_offset = 75; g_icon_spacing_y = 140; g_dmax = 8; g_debris_ndx_fg = 0; g_debris_ndx_bg = 0; g_obj_start_ndx = 0; g_obj_ndx = g_obj_start_ndx; g_freed = new Array(); g_debris_fg = new Array(g_dmax); g_debris_bg = new Array(g_dmax); g_enemyDead = 0; g_arrowDead = 0; g_bloodDead = 0; g_maxOnScreen = 7; g_curOnScreen = 0; g_eneNdx = -1; g_eneLvlMax = 50; g_arrowLevels = new Array(20); g_enemyLevels = new Array(g_eneLvlMax); initializeClipLevels(); g_test_lastOut = 0; g_enelvl = -1; g_fps = 0; g_max_height = g_ground; g_max_width = g_width; g_arrowLevel = -1; g_bloodNdx = 0; g_bloodMax = 20; g_debris_bloods = new Array(100); g_fireNdx = 0; g_fireMax = 10; g_debris_fires = new Array(g_fireMax); g_bloodSpread = 100; g_bloodSplats = 1; setDiffEasy(); g_armyLeft = 0; g_obsMax_x = 0; g_obsMax_y = 0; g_obsMin_x = g_width; g_obsMin_y = g_ground; g_landMineNdx = 0; g_oilNdx = 0; g_homepositions = new Array(); g_treepositions = new Array(); g_obsNdx = 0; g_popsLevel = -1; g_explosionsLevel = -1; g_speedFactor = 0.1; g_numFlyingOnScreen = 0; g_numCatapultsOnScreen = 0; g_numBossesOnScreen = 0; g_testCount = 0; cost_range = 150; cost_multi = 200; cost_archer = 200; cost_catapult = 1000; cost_bomb_arrow = 200; cost_flak_arrow = 200; cost_land_mine_arrow = 500; cost_oil_arrow = 600; cost_fire_arrow = 400; cost_ice_arrow = 300; cost_pierce_arrow = 220; cost_blast_range = 500; cost_blast_power = 200; cost_arrow_dmg = 200; cost_bow_loading = 120; cost_archer_cooldown = 150; cost_catapult_cooldown = 105; cost_fire_dot = 300; g_maxbowpwr_max = 1600; g_multi_num_max = 3; g_fire_num_max = 1; g_ice_num_max = 1; g_bomb_num_max = 1; g_flak_num_max = 1; g_mine_num_max = 5; g_oil_num_max = 1; g_catapult_num_max = 2; g_archer_num_max = 4; g_piercer_num_max = 2; g_arrow_dmg_max = 200; g_blast_range_max = 500; g_blast_power_max = 500; g_catapult_cooldown_max = 10; g_archer_cooldown_max = 6; g_bow_loading_max = 0.4; g_fire_dot_max = 50; g_maxbowpwr_inc = 200; g_arrow_dmg_inc = 5; g_blast_range_inc = 50; g_blast_power_inc = 10; g_catapult_cooldown_inc = 3; g_archer_cooldown_inc = 3; g_bow_loading_inc = 0.1; g_fire_dot_inc = 10; g_maxbowpwr_amount = 1; g_arrow_dmg_amount = 1; g_blast_range_amount = 1; g_blast_power_amount = 1; g_catapult_cooldown_amount = 1; g_archer_cooldown_amount = 1; g_bow_loading_amount = 1; g_fire_dot_amount = 1; g_placeTowerCount = 0; g_groundHeight = 0; g_terrainNdx = -1; g_backgrounds = new Array("bg_1", "bg_2", "bg_3", "bg_4"); g_terrainLevel = 0; _root.plee._x = g_width / 2; _root.plee._y = g_ground / 2;Instance of Symbol 418 MovieClip [war_flag] "reinforcements" in Frame 1/* no clip actions */Instance of Symbol 446 MovieClip "string" in Frame 1onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (!_root.pause) { if (!_root.holding) { time = time + _root.elapsed; } if ((time > _root.g_bow_cooldown) && (!_root.holding)) { _x = _root.bow.spotX; _y = _root.bow.spotY; _root.holding = true; time = 0; _alpha = 100; } } }Instance of Symbol 459 MovieClip "bow" in Frame 1onClipEvent (load) { radians = 0; spotX = 0; spotY = 0; width = 45; dx = 0; dy = 0; } onClipEvent (enterFrame) { _x = _root.tower._x; _y = _root.tower._y; dx = _root.string._x - _root.bow._x; dy = _root.string._y - _root.bow._y; radians = Math.atan(dy / dx); if (dx > 0) { _rotation = (((radians * 180) / Math.PI) + 180); spotX = _x - (Math.cos(radians + Math.PI) * width); spotY = _y - (Math.sin(radians + Math.PI) * width); } else { _rotation = ((radians * 180) / Math.PI); spotX = _x - (Math.cos(radians) * width); spotY = _y - (Math.sin(radians) * width); } }Instance of Symbol 462 MovieClip "fps" in Frame 1onClipEvent (load) { current = (prev = getTimer()); _root.elapsed = 0; } onClipEvent (enterFrame) { current = getTimer(); _root.elapsed = (current - prev) / 1000; prev = current; }Instance of Symbol 464 MovieClip in Frame 1onClipEvent (load) { fps_time = 1; frames = 0; _root.pause = true; _root.checkEndGame(); } onClipEvent (enterFrame) { if (fps_time < 0.5) { fps_time = fps_time + _root.elapsed; frames++; } else { _root.g_fps = frames * 2; fps_time = 0; frames = 0; } _root.checkEndGame(); if (!_root.pause) { if ((_root.g_curOnScreen <= _root.g_maxOnScreen) && (_root.g_armyList.length > 0)) { _root.reinforceTheArmy(); } _root.stepArrows(); _root.stepEnemies(); _root.stepBloods(); _root.testHit(); _root.cleanUp(); } if (_root.g_startNew) { _root.initObstructs(); _root.loadArchers(); _root.loadCatapults(); _root.holding = false; _root.g_startNew = false; } updateAfterEvent(); }Instance of Symbol 474 MovieClip "pause_sign" in Frame 1onClipEvent (enterFrame) { if (_root.pause) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } else { _y = -100; } }Instance of Symbol 451 MovieClip in Frame 1onClipEvent (enterFrame) { }Instance of Symbol 496 MovieClip in Frame 1on (release) { _root.version_notes._x = _root.g_width / 2; _root.version_notes._y = _root.g_ground / 2; }Instance of Symbol 499 MovieClip in Frame 1on (release) { getURL ("http://lostvectors.com/game.html#donate", "_self"); }Instance of Symbol 509 MovieClip in Frame 1on (release) { getURL ("http://lostvectors.com", "_blank"); }Instance of Symbol 517 MovieClip "keyClip" in Frame 1onClipEvent (load) { loadMovie ("bmkey.swf", this); }Instance of Symbol 523 MovieClip "key6" in Frame 1onClipEvent (load) { mode = "all"; _root.g_keys[5] = this; this.attachMovie("all_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }Instance of Symbol 525 MovieClip "key1" in Frame 1onClipEvent (load) { mode = "normal"; _root.g_keys[0] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }Instance of Symbol 527 MovieClip "key2" in Frame 1onClipEvent (load) { mode = "normal"; _root.g_keys[1] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }Instance of Symbol 529 MovieClip "key3" in Frame 1onClipEvent (load) { mode = "normal"; _root.g_keys[2] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }Instance of Symbol 531 MovieClip "key4" in Frame 1onClipEvent (load) { mode = "normal"; _root.g_keys[3] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }Instance of Symbol 533 MovieClip "key5" in Frame 1onClipEvent (load) { mode = "normal"; _root.g_keys[4] = this; this.attachMovie("normal_moder", "mode_1", 1); } on (press) { _root.g_mode = mode; }Instance of Symbol 535 MovieClip "fire_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_fire_num > 0) { _x = ((5 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "fire"; } on (release) { stopDrag(); _root.setKey("fire", "fire_icon"); dragging = false; }Instance of Symbol 537 MovieClip "ice_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_ice_num > 0) { _x = ((4 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "ice"; } on (release) { stopDrag(); _root.setKey("ice", "ice_icon"); dragging = false; }Instance of Symbol 417 MovieClip [bomb_moder] "bomb_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_bomb_num > 0) { _x = ((3 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "bomb"; } on (release) { stopDrag(); _root.setKey("bomb", "bomb_moder"); dragging = false; }Instance of Symbol 416 MovieClip [pierce_moder] "pierce_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_piercer_num > 0) { _x = ((2 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "pierce"; } on (release) { stopDrag(); _root.setKey("pierce", "pierce_moder"); dragging = false; }Instance of Symbol 415 MovieClip [normal_moder] "normal_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_multi_num > 0) { _x = ((1 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "normal"; } on (release) { stopDrag(); _root.setKey("normal", "normal_moder"); dragging = false; }Instance of Symbol 414 MovieClip [all_moder] "all_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { _x = ((6 * _root.g_icon_spacing) + _root.g_icon_offset); _y = (_root.tower._y + _root.g_icon_spacing_y); } } on (press) { startDrag (this); dragging = true; _root.g_mode = "all"; } on (release) { stopDrag(); _root.setKey("all", "all_moder"); dragging = false; }Instance of Symbol 413 MovieClip [flak_moder] "flak_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_flak_num > 0) { _x = ((1 * _root.g_icon_spacing) + _root.g_icon_offset); _y = ((_root.tower._y + _root.g_icon_spacing_y) + 50); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "flak"; } on (release) { stopDrag(); _root.setKey("flak", "flak_moder"); dragging = false; }Instance of Symbol 412 MovieClip [moder_mine] "proximity_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_mine_num > 0) { _x = ((2 * _root.g_icon_spacing) + _root.g_icon_offset); _y = ((_root.tower._y + _root.g_icon_spacing_y) + 50); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "proximity"; } on (release) { stopDrag(); _root.setKey("proximity", "moder_mine"); dragging = false; }Instance of Symbol 411 MovieClip [moder_oil] "oil_b" in Frame 1onClipEvent (enterFrame) { if (!dragging) { if (_root.g_oil_num > 0) { _x = ((3 * _root.g_icon_spacing) + _root.g_icon_offset); _y = ((_root.tower._y + _root.g_icon_spacing_y) + 50); } else { _x = -100; } } } on (press) { startDrag (this); dragging = true; _root.g_mode = "oil"; } on (release) { stopDrag(); _root.setKey("oil", "moder_oil"); dragging = false; }Instance of Symbol 539 MovieClip in Frame 1onClipEvent (enterFrame) { if (_root.g_mode == "all") { _x = _root.all_b._x; _y = _root.all_b._y; } else if (_root.g_mode == "normal") { _x = _root.normal_b._x; _y = _root.normal_b._y; } else if (_root.g_mode == "fire") { _x = _root.fire_b._x; _y = _root.fire_b._y; } else if (_root.g_mode == "ice") { _x = _root.ice_b._x; _y = _root.ice_b._y; } else if (_root.g_mode == "pierce") { _x = _root.pierce_b._x; _y = _root.pierce_b._y; } else if (_root.g_mode == "bomb") { _x = _root.bomb_b._x; _y = _root.bomb_b._y; } else if (_root.g_mode == "flak") { _x = _root.flak_b._x; _y = _root.flak_b._y; } else if (_root.g_mode == "proximity") { _x = _root.proximity_b._x; _y = _root.proximity_b._y; } else if (_root.g_mode == "oil") { _x = _root.oil_b._x; _y = _root.oil_b._y; } }Instance of Symbol 421 MovieClip "archer_spot" in Frame 1onClipEvent (load) { _alpha = 0; }Instance of Symbol 421 MovieClip "catapult_spot" in Frame 1onClipEvent (load) { _alpha = 0; }Instance of Symbol 555 MovieClip "game_over" in Frame 1onClipEvent (enterFrame) { if (_root.g_game_over) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } else { _y = (_root.g_ground + _height); } }Instance of Symbol 761 MovieClip in Frame 1onClipEvent (load) { _y = (_root.g_ground / 2); _x = (_root.g_width / 2); } onClipEvent (enterFrame) { if (getTimer() > _root.g_menuDelay) { this.unloadMovie(); } }Instance of Symbol 860 MovieClip "moon_message" in Frame 1onClipEvent (load) { seen = false; _x = 9999; } onClipEvent (enterFrame) { if ((_root.pause && (_root.g_currentLevel == 100)) && (!seen)) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } else { _x = 9999; } }Instance of Symbol 862 MovieClip "bad_msg" in Frame 1onClipEvent (load) { _x = 9999; } onClipEvent (enterFrame) { if (_root.g_currentLevel > 4) { _x = (_root.g_width / 2); _y = (_root.g_ground / 2); } }Symbol 11 MovieClip [flak_animation2] Frame 44stop(); this.unloadMovie();Symbol 27 MovieClip [dragon_archer] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = ((Math.sin(_x / 100) * 50) + fhight); if ((getTimer() > timeToShoot) && (_x < (_root.g_width * 0.66))) { timeToShoot = getTimer() + 7000; en_arrow_vx = (-1000 - random(200)) * 0.5; en_arrow_vy = (200 - random(100)) * 0.5; _root.addGeneric(_x - (_width / 2), _y, en_arrow_vx, en_arrow_vy, 1, false, 0, 0, false, false, false, "fire_arrow"); _root.addGeneric(_x - (_width / 2), _y, en_arrow_vx + 10, en_arrow_vy + 10, 1, false, 0, 0, false, false, false, "oil_arrow"); } } function setInXY(x, y) { inx = x; iny = y; } stop();Symbol 27 MovieClip [dragon_archer] Frame 135stop(); this.unloadMovie();Symbol 27 MovieClip [dragon_archer] Frame 171stop(); this.unloadMovie();Symbol 30 MovieClip [flying_enemy] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = ((Math.sin(_x / 100) * 50) + fhight); } function setInXY(x, y) { inx = x; iny = y; } stop();Symbol 30 MovieClip [flying_enemy] Frame 135stop(); this.unloadMovie();Symbol 30 MovieClip [flying_enemy] Frame 171stop(); this.unloadMovie();Symbol 36 MovieClip [flying_enemy2] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = ((Math.sin(_x / 100) * 50) + fhight); } function setInXY(x, y) { inx = x; iny = y; } stop(); stop();Symbol 36 MovieClip [flying_enemy2] Frame 100play();Symbol 36 MovieClip [flying_enemy2] Frame 135stop(); this.unloadMovie();Symbol 52 MovieClip Frame 1stop();Symbol 55 MovieClip [ogre3] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();Symbol 55 MovieClip [ogre3] Frame 100play();Symbol 55 MovieClip [ogre3] Frame 135stop(); this.unloadMovie();Symbol 68 MovieClip Frame 1stop();Symbol 68 MovieClip Frame 100stop(); gotoAndPlay (1);Symbol 68 MovieClip Frame 121_parent.walking = true; trace("start walking again");Symbol 69 MovieClip [boss] Frame 1function step() { displacement = displacement + Math.abs(vx * _root.elapsed); _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); if (walking) { body.gotoAndStop(Math.ceil((displacement * 0.4) % 99)); } if (getTimer() > timeToShoot) { walking = false; trace("stop walking"); fireballcount++; if (((count++) % ballsPerLevel) == 0) { fireTime = 20000; } else { fireTime = 1500; } timeToShoot = getTimer() + fireTime; en_arrow_vx = ((-400 - random(200)) * 0.5) - (_root.g_currentLevel * 2); en_arrow_vy = ((-600 - random(200)) * 0.5) - (_root.g_currentLevel * 2); if (en_arrow_vx < -800) { en_arrow_vx = -800; } if (en_arrow_vy < -1200) { en_arrow_vx = -1200; } _root.addGeneric(_x - (_width / 2), _y - _height, en_arrow_vx, en_arrow_vy, 1, true, 100, 1, false, false, true, "boss_ball"); body.gotoAndPlay("shoot"); } } stop(); count = 0; fireTime = 500; displacement = 0; walking = true; fireballcount = 0; ballsPerLevel = Math.floor(_root.g_currentLevel / 10);Symbol 69 MovieClip [boss] Frame 100i = 0; while (i < 10) { _root.addGeneric(_x - (_width / 2), _y - _height, random(400) - 200, (-random(600)) - 100, 1, true, 500, 500, false, false, true, "boss_ball"); i++; }Instance of Symbol 68 MovieClip in Symbol 69 MovieClip [boss] Frame 100/* no clip actions */Symbol 69 MovieClip [boss] Frame 135stop(); this.unloadMovie();Symbol 69 MovieClip [boss] Frame 175stop(); this.unloadMovie();Symbol 72 MovieClip [ogre] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();Symbol 72 MovieClip [ogre] Frame 135stop(); this.unloadMovie();Symbol 72 MovieClip [ogre] Frame 175stop(); this.unloadMovie();Symbol 77 MovieClip [enemy_archer] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); if ((getTimer() > timeToShoot) && (_x < (_root.g_width * 0.66))) { timeToShoot = getTimer() + 7000; en_arrow_vx = ((-800 - random(200)) - envx) * 0.5; en_arrow_vy = ((-1200 - random(200)) - envy) * 0.5; _root.addGeneric(_x - (_width / 2), _y - _height, en_arrow_vx, en_arrow_vy, _root.g_enemyArrowCount, false, 0, 0, false, false, false, "fire_arrow"); if (en_arrow_vx < -1000) { en_arrow_vx = -1000; } if (en_arrow_vy < -1200) { en_arrow_vx = -1200; } envx = envx + 40; envy = envy + 60; if (vx < 0) { speed = vx; vx = 0; } else { vx = speed; } } } stop();Symbol 77 MovieClip [enemy_archer] Frame 135stop(); this.unloadMovie();Symbol 77 MovieClip [enemy_archer] Frame 170stop(); this.unloadMovie();Symbol 88 MovieClip Frame 1stop();Symbol 88 MovieClip Frame 25stop();Instance of Symbol 92 MovieClip in Symbol 93 MovieClip [fire] Frame 1onClipEvent (load) { this.dead = false; timeLeft = 0; frequency = 0.1; lifeSpan = 22; burnTimeHit = 0; fireKill = Math.floor(_root.g_currentLevel / 5) + 1; bonus = fireKill; } onClipEvent (enterFrame) { if (((!_root.pause) && (!this.dead)) && (timeLeft <= 0)) { timeLeft = frequency; oilDrop = _root.g_debris_bloods[random(_root.g_bloodMax)]; enemy = _root.g_enemies[random(_root.g_enemies.length)]; obstruct = _root.g_obstructs[random(_root.g_obstructs.length)]; if (((oilDrop != null) && (oilDrop.dType == "oil_drop")) && (oilDrop.hitTest(_parent))) { trace("DEAD OIL --------------------------------<<<<<<<<<<<<<<"); oilDrop.dType = "dead_oil"; oilDrop._alpha = 0; _root.addFlyingDebris("fire", oilDrop._x, oilDrop._y, 300, _root.g_fireSplats); } else if (enemy.hitTest(_parent) && (enemy.eType != "boss")) { factor = 1; if (enemy.eType == "enemy_catapult") { factor = 20; } enemy.hp = enemy.hp - ((frequency * _root.g_fire_dot) * factor); } else if ((!obstruct.dead) && (obstruct.hitTest(_parent))) { burnTimeHit++; trace("obstruct.household = " + obstruct.household); if ((((obstruct.oType == "house") && (obstruct.household > 0)) && ((burnTimeHit % 5) == 0)) && (burnTimeHit < 25)) { _root.killPopulationNum(bonus, _parent._x - 50, _parent._y); obstruct.household = obstruct.household - bonus; if (obstruct.household <= 0) { obstruct.gotoAndPlay(2); } trace("household left: " + obstruct.household); bonus = bonus + Math.ceil(fireKill / 5); } trace("Burning: " + burnTimeHit); if (burnTimeHit > 20) { _root.addFlyingDebris("fire", obstruct._x, obstruct._y, 300, _root.g_fireSplats); obstruct.dead = true; obstruct.gotoAndPlay(2); } } } else if (((!_root.pause) && (!dead)) && (timeLeft > 0)) { timeLeft = timeLeft - _root.elapsed; } lifeSpan = lifeSpan - _root.elapsed; if (lifeSpan < 0) { dead = true; _parent.unloadMovie(); } }Instance of Symbol 94 MovieClip in Symbol 95 MovieClip [smoker] Frame 1onClipEvent (load) { lvl = 0; time = 3; } onClipEvent (enterFrame) { }Symbol 96 MovieClip [enemy_catapult] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); if ((getTimer() > timeToShoot) && (_x < (_root.g_width * 0.66))) { timeToShoot = getTimer() + 15000; en_arrow_vx = ((-800 - random(200)) - envx) * 0.5; en_arrow_vy = ((-1200 - random(200)) - envy) * 0.5; if (en_arrow_vx < -1200) { en_arrow_vx = -1200; } if (en_arrow_vy < -1800) { en_arrow_vx = -1800; } envx = envx + 40; envy = envy + 60; _root.addGeneric(_x - (_width / 2), _y - _height, en_arrow_vx, en_arrow_vy, 1, true, 100, 1, false, false, true, "cat_ammo1"); if (vx < 0) { speed = vx; vx = 0; } else { vx = speed; } } } stop();Symbol 96 MovieClip [enemy_catapult] Frame 135stop(); this.unloadMovie();Symbol 96 MovieClip [enemy_catapult] Frame 170stop(); this.unloadMovie();Symbol 97 MovieClip [enemy] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();Symbol 97 MovieClip [enemy] Frame 135stop(); this.unloadMovie();Symbol 97 MovieClip [enemy] Frame 170stop(); this.unloadMovie();Symbol 100 MovieClip [enemy2] Frame 1function step() { _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); } stop();Symbol 100 MovieClip [enemy2] Frame 100play();Symbol 100 MovieClip [enemy2] Frame 135stop(); this.unloadMovie();Symbol 108 MovieClip Frame 70stop();Symbol 109 MovieClip [tree2] Frame 1stop();Symbol 109 MovieClip [tree2] Frame 2stop();Symbol 114 MovieClip [oil_drop] Frame 1stop();Instance of Symbol 112 MovieClip in Symbol 114 MovieClip [oil_drop] Frame 1onClipEvent (load) { dead = false; } onClipEvent (enterFrame) { if ((!_root.pause) && (!dead)) { ndx = random(_root.g_enemies.length); enemy = _root.g_enemies[ndx]; if (enemy.sick && (enemy.hitTest(_parent))) { dead = true; alpha = 0; _root.addFlyingDebris("fire", _parent._x, _parent._y, 300); } } }Symbol 114 MovieClip [oil_drop] Frame 45stop();Symbol 118 MovieClip [blood] Frame 1stop();Symbol 118 MovieClip [blood] Frame 45stop();Symbol 123 MovieClip [critical_hit] Frame 40this.unloadMovie();Instance of Symbol 88 MovieClip in Symbol 124 MovieClip [catapult] Frame 1onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (!_root.pause) { time = time + _root.elapsed; } if (time > _root.g_catapult_cooldown) { dx = _root.c_aimer._x - _parent._x; dy = _root.c_aimer._y - _parent._y; _root.shootGeneric(_parent._x, _parent._y, dx, dy, 50, true, 300, 300, true, true, true, 50, 50, "cat_ammo1"); time = 0; } }Instance of Symbol 127 MovieClip in Symbol 128 MovieClip [archer] Frame 1onClipEvent (load) { time = 0; id = "fire_arrow"; } onClipEvent (enterFrame) { if (!_root.pause) { time = time + _root.elapsed; } if (time > _root.g_archer_cooldown) { dx = _root.aimer._x - _parent._x; dy = _root.aimer._y - _parent._y; _root.shootGeneric(_parent._x, _parent._y, dx, dy, _root.g_arrow_dmg, false, 0, 0, false, false, false, 100, 100, id); time = 0; } }Symbol 131 MovieClip [tracer_cat_ammo1] Frame 23stop();Symbol 137 MovieClip [hp_damage] Frame 65this.unloadMovie();Symbol 143 MovieClip [pop_killed] Frame 65this.unloadMovie();Symbol 149 MovieClip [xp_bonus] Frame 65this.unloadMovie();Symbol 155 MovieClip [flak_animation] Frame 43this.unloadMovie();Symbol 157 MovieClip [bomb_animation] Frame 11this.unloadMovie();Symbol 178 MovieClip Frame 69stop();Symbol 179 MovieClip [tree] Frame 1dead = false; stop();Symbol 179 MovieClip [tree] Frame 2stop();Symbol 185 MovieClip [ground28] Frame 1_root.gravY = 166.666666666667;Instance of Symbol 170 MovieClip in Symbol 185 MovieClip [ground28] Frame 1onClipEvent (load) { signx = 1; signy = 1; if (random(2) == 1) { signx = -1; } if (random(2) == 1) { signy = -1; } xprev = _x; yprev = _y; vx = random(200) * signx; vy = random(200) * signy; } onClipEvent (enterFrame) { xprev = _x; yprev = _y; _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); _rotation = (_rotation + 1); if ((_x > 1000) || (_x < -1000)) { vx = vx * -1; _x = prevx; _y = prevy; } if ((_y < -1000) || (_y > 1000)) { vy = vy * -1; _x = prevx; _y = prevy; } }Instance of Symbol 166 MovieClip in Symbol 185 MovieClip [ground28] Frame 1onClipEvent (load) { signx = 1; signy = 1; if (random(2) == 1) { signx = -1; } if (random(2) == 1) { signy = -1; } xprev = _x; yprev = _y; vx = random(200) * signx; vy = random(200) * signy; } onClipEvent (enterFrame) { xprev = _x; yprev = _y; _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); _rotation = (_rotation + 1); if ((_x > 1000) || (_x < -1000)) { vx = vx * -1; _x = prevx; _y = prevy; } if ((_y < -1000) || (_y > 100)) { vy = vy * -1; _x = prevx; _y = prevy; } }Instance of Symbol 166 MovieClip in Symbol 185 MovieClip [ground28] Frame 1onClipEvent (load) { signx = 1; signy = 1; if (random(2) == 1) { signx = -1; } if (random(2) == 1) { signy = -1; } xprev = _x; yprev = _y; vx = random(200) * signx; vy = random(200) * signy; } onClipEvent (enterFrame) { xprev = _x; yprev = _y; _x = (_x + (vx * _root.elapsed)); _y = (_y + (vy * _root.elapsed)); _rotation = (_rotation + 1); if ((_x > 1000) || (_x < -1000)) { vx = vx * -1; _x = prevx; _y = prevy; } if ((_y < -1000) || (_y > 1000)) { vy = vy * -1; _x = prevx; _y = prevy; } }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(20)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Instance of Symbol 215 MovieClip in Symbol 216 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(100)); }Symbol 274 MovieClip [house] Frame 1stop();Symbol 274 MovieClip [house] Frame 25stop(); _root.killPopulationNum(household, _x, _y); _root.g_noHouseLoss = false; _root.g_houses_alive--;Instance of Symbol 276 MovieClip in Symbol 277 MovieClip [smoke_animation] Frame 1onClipEvent (load) { time = 0; smokeT = 0; smokeF = 0.1; } onClipEvent (enterFrame) { if (time > 15) { this.unloadMovie(); } if (smokeT > smokeF) { smokeT = 0; _alpha = (_alpha - 1); } _x = (_x + 0.05); _y = (_y - 0.2); _xscale = (_xscale * 1.003); _yscale = (_yscale * 1.01); time = time + _root.elapsed; smokeT = smokeT + _root.elapsed; }Instance of Symbol 302 MovieClip in Symbol 303 MovieClip [ice_crystal] Frame 1onClipEvent (load) { dead = false; } onClipEvent (enterFrame) { if ((!_root.pause) && (!dead)) { fireNdx = random(_root.g_bloodMax); fire = _root.g_debris_bloods[fireNdx]; if (((fire != null) && (fire.dType == "fire")) && (fire.hitTest(_parent))) { trace("DEAD FIRE --------------------------------<<<<<<<<<<<<<<"); fire.dead = true; fire.dType = "dead_fire"; _root.addFlyingDebris("ice_crystal", fire._x, fire._y, 200, 1); dead = true; fire._x = -100; _alpha = 0; } } }Symbol 309 MovieClip [level_complete] Frame 158this.unloadMovie();Symbol 313 Buttonon (keyPress "1") { _root.setMode(0); } on (keyPress "q") { if (_root.setMarker == "moveable") { _root.setMarker = "locked"; } else { _root.setMarker = "moveable"; } } on (keyPress "2") { _root.setMode(1); } on (keyPress "3") { _root.setMode(2); } on (keyPress "4") { _root.setMode(3); } on (keyPress "5") { _root.setMode(4); } on (keyPress "6") { _root.setMode(5); } on (keyPress "<Space>") { _root.detonateBomb(); }Symbol 319 MovieClip [war_flag2] Frame 1stop();Symbol 324 MovieClip [dodge] Frame 55this.unloadMovie();Symbol 327 MovieClip [tracer_smoke] Frame 10stop();Symbol 361 Buttonon (release) { _y = -800; }Symbol 367 Buttonon (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo/bowmaster/game.html", "_blank"); }Symbol 370 Button [moder_oil]on (release) { _root.buy("oil_arrow"); } on (rollOver) { text = "Oil is highly flamable ::hint hint::"; }Symbol 372 Button [moder_mine]on (release) { _root.buy("land_mine_arrow"); } on (rollOver) { text = "Proximity bombs will detonate when an enemy comes close to it."; }Symbol 374 Button [flak_moder]on (release) { _root.buy("flak_arrow"); } on (rollOver) { text = "Great against dragon scouts. Weak against all other units. Hit spacebar to detonate in air."; }Symbol 376 Button [all_moder]on (release) { _root.floorAmounts(); _root.buyAmount("bow_loading", _root.g_bow_loading_amount); } on (rollOver) { text = "Allows you to fire more frequently (decreases your shooting cool down time)"; }Symbol 378 Button [normal_moder]on (release) { _root.buy("multi_arrow"); } on (rollOver) { text = "Standard issue arrow - skill points are only awarded for basic arrow critical hits."; }Symbol 380 Button [pierce_moder]on (release) { _root.buy("pierce_arrow"); } on (rollOver) { text = "Passes through objects and enemies doing reduced damage. Extra damage to ogres."; }Symbol 382 Button [bomb_moder]on (release) { _root.buy("bomb_arrow"); } on (rollOver) { text = "Explodes on contact doing splash damage to nearby enemies. Extra damage to enemy archers."; }Symbol 409 Buttonon (release) { _root.startNextLevel(); _x = 9999; _y = 9999; _root.g_playing = true; }Symbol 418 MovieClip [war_flag] Frame 1stop();Symbol 418 MovieClip [war_flag] Frame 35stop();Instance of Symbol 420 MovieClip in Symbol 421 MovieClip Frame 1onClipEvent (load) { _alpha = 0; }Symbol 427 Buttonon (release) { if (_root.setMarker == "moveable") { _root.setMarker = "locked"; } else { _root.setMarker = "moveable"; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Click this button or hit Q to toggle catapult and archer aimers to moveable/locked."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 432 Buttonon (press) { if (_root.setMarker == "moveable") { startDrag (this); } } on (release) { if (_root.setMarker == "moveable") { stopDrag(); } }Symbol 437 Buttonon (press) { if (_root.setMarker == "moveable") { startDrag (this); } } on (release) { if (_root.setMarker == "moveable") { stopDrag(); } }Instance of Symbol 443 MovieClip in Symbol 444 MovieClip Frame 1onClipEvent (enterFrame) { _rotation = _root.bow._rotation; }Symbol 445 Buttonon (press) { startDrag (this); _x = _root._xmouse; _y = _root._ymouse; _root.holding = true; _root.showPower = true; } on (releaseOutside) { stopDrag(); if (!_root.pause) { _root.shoot(); _alpha = 0; _x = (((_root._xmouse - _root.bow._x) * 200) + _root.bow._x); _y = (((_root._ymouse - _root.bow._y) * 200) + _root.bow._y); _root.holding = false; dx = _root._xmouse - _root.bow._x; dy = _root._ymouse - _root.bow._y; radians = Math.atan(dy / dx); if (dx > 0) { rot = ((radians * 180) / Math.PI) + 180; spotX = _x - (Math.cos(radians + Math.PI) * width); spotY = _y - (Math.sin(radians + Math.PI) * width); } else { rot = (radians * 180) / Math.PI; spotX = _x - (Math.cos(radians) * width); spotY = _y - (Math.sin(radians) * width); } _root.last_spot._x = _root._xmouse; _root.last_spot._y = _root._ymouse; _root.last_spot._rotation = rot; _root.last_angle._rotation = rot; _root.last_angle._x = _root.bow._x; _root.last_angle._y = _root.bow._y; _root.showPower = false; } } on (release) { stopDrag(); if (!_root.pause) { _root.shoot(); _alpha = 0; _x = (((_root._xmouse - _root.bow._x) * 200) + _root.bow._x); _y = (((_root._ymouse - _root.bow._y) * 200) + _root.bow._y); _root.holding = false; dx = _root._xmouse - _root.bow._x; dy = _root._ymouse - _root.bow._y; radians = Math.atan(dy / dx); if (dx > 0) { rot = ((radians * 180) / Math.PI) + 180; spotX = _x - (Math.cos(radians + Math.PI) * width); spotY = _y - (Math.sin(radians + Math.PI) * width); } else { rot = (radians * 180) / Math.PI; spotX = _x - (Math.cos(radians) * width); spotY = _y - (Math.sin(radians) * width); } _root.last_spot._x = _root._xmouse; _root.last_spot._y = _root._ymouse; _root.last_spot._rotation = rot; _root.last_angle._rotation = rot; _root.last_angle._x = _root.bow._x; _root.last_angle._y = _root.bow._y; _root.showPower = false; } }Symbol 458 MovieClip Frame 1stop();Instance of Symbol 451 MovieClip in Symbol 459 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.showPower) { dx = (-_root.bow.dx) * _root.g_boost; dy = (-_root.bow.dy) * _root.g_boost; radians = Math.atan(dy / dx); power = Math.sqrt((dx * dx) + (dy * dy)); if ((exceed_max = power > _root.g_maxbowpwr)) { power = _root.g_maxbowpwr; } _x = ((-power) / _root.g_boost); frameNum = Math.floor((power / _root.g_maxbowpwr) * 100); _parent.bow_bod.gotoAndStop(frameNum); _parent.bow_bod._width = power / _root.g_boost; } else { _x = 0; _parent.bow_bod.gotoAndStop(1); } }Symbol 467 Buttonon (release) { if ((!g_game_over) && (g_playing)) { pause = !pause; } } on (keyPress "p") { if ((!g_game_over) && (g_playing)) { pause = !pause; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Toggles pause on/off."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 472 Buttonon (release) { _root.displayHelp(); pause = true; pause_sign._x = g_width / 2; pause_sign._y = g_ground / 2; } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Displays the help screen which has a link to my tutorial."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 476 Buttonon (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo", "_blank"); } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Contact me if have ideas for how to make the game better."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 478 Buttonon (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo/bowmaster/alpha_q.html", "_blank"); } on (keyPress "|") { _root.g_xp = _root.g_xp + 1000; } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Take my survey to help me make this game better."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 483 Buttonon (release) { g_sound_on = !g_sound_on; if (g_sound_on) { g_soundText = "on"; } else { g_soundText = "off"; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Toggles the sound on/off. Turn it off to improve performance. Default is on."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 486 Buttonon (release) { _root.g_random_tower = "on"; _root.placeTower(); _root.relocateForce(); if (_root.g_xp < 0) { _root.g_xp = 0; } } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Relocates the tower. Use this if the tower is blocked. Pressing this turns on 'random tower placement'. This can be turned off in the options menu."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 488 Buttonon (release) { _root.displayOptions(); pause = true; pause_sign._x = g_width / 2; pause_sign._y = g_ground / 2; } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Allows you to change such variables as 'max enemies on screen' and 'debris count'. Decrease values to improve performance."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 490 Buttonon (release) { _root.restartLevel(); } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Restarts the level. Xp gained in this level will be lost."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 492 Buttonon (release) { getURL ("http://www.csc.calpoly.edu/~jreinsvo/bowmaster/help.html", "_blank"); } on (rollOver) { if (_root.pause) { _root.warning_text_bg._x = _root.warning_text._x; _root.warning_text_bg._y = _root.warning_text._y; _root.g_warning_text = "Read my notes on how to become an ultimate BowMaster."; } } on (rollOut) { _root.warning_text_bg._y = -600; _root.g_warning_text = ""; }Symbol 523 MovieClip Frame 1stop();Symbol 525 MovieClip Frame 1function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();Symbol 527 MovieClip Frame 1function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();Symbol 529 MovieClip Frame 1function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();Symbol 531 MovieClip Frame 1function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();Symbol 533 MovieClip Frame 1function setModeAs(mode) { lvl = 1; this.attachMovie(mode, "mode_" + lvl, lvl); } stop();Symbol 552 Buttonon (release) { _root.restartGame(); }Symbol 553 Buttonon (release) { _root.restartLevel(); }Symbol 554 Buttonon (release) { _root.skipToLevel(); }Symbol 560 Buttonon (release) { _root.floorAmounts(); _root.buyAmount("blast_range", _root.g_blast_range_amount); } on (rollOver) { text = "Increases the blast radius of bomb arrows, but not flak bombs"; }Symbol 561 Buttonon (release) { _root.floorAmounts(); _root.buyAmount("blast_power", _root.g_blast_power_amount); } on (rollOver) { text = "Increases the amount of damage a bomb or flak bomb does within the blast radius"; }Symbol 562 Buttonon (release) { _root.floorAmounts(); _root.buyAmount("arrow_dmg", _root.g_arrow_dmg_amount); } on (rollOver) { text = "Increases the amount of impact damage done by all arrows"; }Symbol 563 Buttonon (release) { _root.floorAmounts(); _root.buyAmount("catapult_loading", _root.g_catapult_cooldown_amount); } on (rollOver) { text = "Makes your catapults shoot more frequently. (decreases the loading time)"; }Symbol 564 Buttonon (release) { _root.floorAmounts(); _root.buyAmount("archer_loading", _root.g_archer_cooldown_amount); } on (rollOver) { text = "Makes your archers shoot more frequently. (decreases the loading time)"; }Symbol 571 Buttonon (release) { _root.floorAmounts(); _root.buyAmount("range_upgrade", _root.g_maxbowpwr_amount); } on (rollOver) { text = "Increases the maximum range of your bow"; }Symbol 579 Buttonon (release) { _x = 9999; _y = 9999; _root.displayLevelStats(); }Symbol 598 Buttonon (release) { _root.buy("fire_arrow"); } on (rollOver) { text = "Sets enemies on fire. Impact damage is slightly reduced. Slightly increases enemy speed but causes damage over time. Extra damage to catapults. Bosses are immune to fire."; }Symbol 602 Buttonon (release) { _root.buy("archer"); } on (rollOver) { text = "Archer that fires every so often - it aims for the archer icon which you can move around. Archers fire basic arrows which award skill points."; }Symbol 603 Buttonon (release) { _root.buy("catapult"); } on (rollOver) { text = "Catapult that fires every so often. The rocks explode on contact and can pass through enemies and objects. It aims for the catapult icon which you can move around"; }Symbol 604 Buttonon (release) { _root.buy("ice_arrow"); } on (rollOver) { text = "Slows enemies but does little impact damage except agains dragon archers. Massive damage to dragon archers. Bosses are immune to ice slowdown"; }Symbol 622 Buttonon (release) { _root.floorAmounts(); _root.buyAmount("fire_dot", _root.g_fire_dot_amount); } on (rollOver) { text = "Increases how much fire damage enemies take per second when on fire"; }Symbol 645 Buttonon (release) { _root.buymax(); } on (rollOver) { text = "Buys one of everything until maxed or you run out of points to spend"; }Symbol 678 Buttonon (release) { _root.resetCosts(); _root.resetGameVars(); } on (rollOver) { text = "Allows you to respend all of your xp"; }Symbol 691 MovieClip Frame 1text = "";Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("range_upgrade"); }Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("blast_range"); }Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("blast_power"); }Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("arrow_dmg"); }Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("archer_loading"); }Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("catapult_loading"); }Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("fire_dot"); }Instance of Symbol 657 MovieClip in Symbol 691 MovieClip Frame 1on (release) { _root.buyMaxType("bow_loading"); }Symbol 718 Buttonon (release) { _x = 9999; _y = 9999; }Symbol 753 Buttonon (release) { _x = -1000; }Instance of Symbol 509 MovieClip in Symbol 754 MovieClip Frame 1on (release) { getURL ("http://lostvectors.com", "_blank"); }Instance of Symbol 509 MovieClip in Symbol 754 MovieClip Frame 1on (release) { getURL ("http://lostvectors.com/moonmaster", "_self"); }Instance of Symbol 509 MovieClip in Symbol 754 MovieClip Frame 1on (release) { getURL ("http://lostvectors.com/moonmaster", "_self"); }Symbol 762 Buttonon (release) { _root.g_xp = 0; }Symbol 773 Buttonon (press) { if (_root.g_maxOnScreen >= 6) { _root.g_maxOnScreen = _root.g_maxOnScreen - 1; } }Symbol 774 Buttonon (press) { if (_root.g_maxOnScreen <= 29) { _root.g_maxOnScreen = _root.g_maxOnScreen + 1; } }Symbol 777 Buttonon (press) { if (_root.g_bloodMax >= 6) { _root.g_bloodMax = _root.g_bloodMax - 1; } if (_root.g_bloodSplats > _root.g_bloodMax) { _root.g_bloodSplats = _root.g_bloodMax; } if (_root.g_fireSplats > _root.g_bloodMax) { _root.g_fireSplats = _root.g_bloodMax; } if (_root.g_oilAmmount > _root.g_bloodMax) { _root.g_oilAmmount = _root.g_bloodMax; } }Symbol 778 Buttonon (press) { if (_root.g_bloodMax <= 99) { _root.g_bloodMax = _root.g_bloodMax + 1; } }Symbol 781 Buttonon (release) { _y = -800; }Symbol 784 Buttonon (press) { if (_root.g_treeMax >= 3) { _root.g_treeMax = _root.g_treeMax - 1; } }Symbol 785 Buttonon (press) { if (_root.g_treeMax <= 49) { _root.g_treeMax = _root.g_treeMax + 1; } }Symbol 788 Buttonon (press) { if (_root.g_bloodSplats >= 1) { _root.g_bloodSplats = _root.g_bloodSplats - 1; } }Symbol 789 Buttonon (press) { if ((_root.g_bloodSplats <= 49) && (_root.g_bloodSplats < _root.g_bloodMax)) { _root.g_bloodSplats = _root.g_bloodSplats + 1; } }Symbol 792 Buttonon (press) { if (_root.g_oilAmount >= 1) { _root.g_oilAmount = _root.g_oilAmount - 1; } }Symbol 793 Buttonon (press) { if ((_root.g_oilAmount <= 49) && (_root.g_oilAmount < _root.g_bloodMax)) { _root.g_oilAmount = _root.g_oilAmount + 1; } }Symbol 796 Buttonon (press) { if (_root.g_fireSplats >= 2) { _root.g_fireSplats = _root.g_fireSplats - 1; } }Symbol 797 Buttonon (press) { if ((_root.g_fireSplats <= 49) && (_root.g_fireSplats < _root.g_bloodMax)) { _root.g_fireSplats = _root.g_fireSplats + 1; } }Symbol 800 Buttonon (press) { if (_root.g_bloodSpread >= 110) { _root.g_bloodSpread = _root.g_bloodSpread - 10; } }Symbol 801 Buttonon (press) { if (_root.g_bloodSpread <= 1000) { _root.g_bloodSpread = _root.g_bloodSpread + 10; } }Symbol 804 Buttonon (release) { if (_root.g_random_tower == "on") { _root.g_random_tower = "off"; } else { _root.g_random_tower = "on"; } }Symbol 807 Buttonon (release) { _root.g_xp = 0; _root.g_total_xp = 0; _root.saveData(); }Symbol 812 Buttonon (release) { _root.decreaseDifficulty(); }Symbol 813 Buttonon (release) { _root.increaseDifficulty(); }Symbol 818 Buttonon (release) { _root.version_notes._y = -1000; }Symbol 859 Buttonon (release) { seen = true; _x = -1000; }Instance of Symbol 509 MovieClip in Symbol 860 MovieClip Frame 1on (release) { getURL ("http://lostvectors.com/moon/", "_blank"); }Instance of Symbol 509 MovieClip in Symbol 862 MovieClip Frame 1on (release) { getURL ("http://lostvectors.com", "_self"); }
Library Items
Symbol 1 Sound [uh.wav] | ||
Symbol 2 Sound [swoosh.wav] | ||
Symbol 3 Sound [oreh.wav] | ||
Symbol 4 Sound [oof.wav] | ||
Symbol 5 Sound [hit.wav] | ||
Symbol 6 Sound [flak.wav] | ||
Symbol 7 Sound [doeh.wav] | ||
Symbol 8 Sound [bomb.wav] | ||
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:11 |
Symbol 11 MovieClip [flak_animation2] | Uses:10 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip [oil_arrow] | Uses:12 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip [land_mine_arrow] | Uses:14 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [arrow_bad] | Uses:16 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:27 410 |
Symbol 20 Graphic | Used by:21 36 55 100 | |
Symbol 21 MovieClip | Uses:20 | Used by:27 30 36 55 69 72 77 96 97 100 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:27 30 36 55 69 72 77 96 97 100 |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:25 | Used by:27 30 36 55 69 72 77 96 97 100 |
Symbol 27 MovieClip [dragon_archer] | Uses:19 21 23 26 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:30 36 410 |
Symbol 30 MovieClip [flying_enemy] | Uses:29 21 23 26 | |
Symbol 31 Graphic | Used by:36 55 100 | |
Symbol 32 ShapeTweening | Used by:36 | |
Symbol 33 ShapeTweening | Used by:36 | |
Symbol 34 ShapeTweening | Used by:36 | |
Symbol 35 Graphic | Used by:36 55 100 | |
Symbol 36 MovieClip [flying_enemy2] | Uses:31 20 21 23 26 29 32 33 34 35 | |
Symbol 37 Graphic | Used by:55 | |
Symbol 38 ShapeTweening | Used by:55 | |
Symbol 39 ShapeTweening | Used by:55 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 45 50 51 |
Symbol 42 MovieClip | Uses:41 | Used by:52 53 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 50 51 |
Symbol 45 MovieClip | Uses:41 44 | Used by:52 53 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:52 53 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:52 53 |
Symbol 50 MovieClip | Uses:41 44 | Used by:52 53 |
Symbol 51 MovieClip | Uses:41 44 | Used by:52 53 |
Symbol 52 MovieClip | Uses:42 45 47 49 50 51 | Used by:54 55 100 |
Symbol 53 MovieClip | Uses:42 45 47 49 50 51 | Used by:54 |
Symbol 54 MovieClip | Uses:52 53 | Used by:55 100 |
Symbol 55 MovieClip [ogre3] | Uses:37 26 23 21 31 20 38 39 52 54 35 | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:68 |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:58 | Used by:68 |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:68 |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 | Used by:68 |
Symbol 64 Graphic | Used by:68 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:57 59 61 63 64 65 66 67 | Used by:69 410 |
Symbol 69 MovieClip [boss] | Uses:68 26 23 21 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:72 410 |
Symbol 72 MovieClip [ogre] | Uses:71 26 23 21 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:73 | Used by:77 410 |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:75 | Used by:77 97 410 |
Symbol 77 MovieClip [enemy_archer] | Uses:74 26 23 21 76 | |
Symbol 78 Graphic | Used by:83 | |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:80 | Used by:82 |
Symbol 82 MovieClip | Uses:79 81 | Used by:83 |
Symbol 83 MovieClip | Uses:78 82 | Used by:96 410 |
Symbol 84 Graphic | Used by:85 427 603 | |
Symbol 85 MovieClip | Uses:84 | Used by:88 |
Symbol 86 Graphic | Used by:87 427 603 | |
Symbol 87 MovieClip | Uses:86 | Used by:88 |
Symbol 88 MovieClip | Uses:85 87 | Used by:96 124 410 427 603 |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:93 |
Symbol 91 Graphic | Used by:92 112 | |
Symbol 92 MovieClip | Uses:91 | Used by:93 |
Symbol 93 MovieClip [fire] | Uses:90 92 | Used by:94 108 177 178 |
Symbol 94 MovieClip | Uses:93 | Used by:95 |
Symbol 95 MovieClip [smoker] | Uses:94 | Used by:96 |
Symbol 96 MovieClip [enemy_catapult] | Uses:83 88 26 23 21 95 | |
Symbol 97 MovieClip [enemy] | Uses:76 26 23 21 | |
Symbol 98 ShapeTweening | Used by:100 | |
Symbol 99 ShapeTweening | Used by:100 | |
Symbol 100 MovieClip [enemy2] | Uses:52 26 23 31 20 21 98 99 54 35 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip [tree3] | Uses:101 | |
Symbol 103 Graphic | Used by:109 | |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:104 | Used by:108 |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:108 180 282 |
Symbol 108 MovieClip | Uses:105 93 107 | Used by:109 |
Symbol 109 MovieClip [tree2] | Uses:103 108 | |
Symbol 110 ShapeTweening | Used by:114 | |
Symbol 111 ShapeTweening | Used by:114 | |
Symbol 112 MovieClip | Uses:91 | Used by:114 |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 MovieClip [oil_drop] | Uses:110 111 112 113 | |
Symbol 115 ShapeTweening | Used by:118 | |
Symbol 116 ShapeTweening | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip [blood] | Uses:115 116 117 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:123 |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:123 |
Symbol 123 MovieClip [critical_hit] | Uses:120 122 | |
Symbol 124 MovieClip [catapult] | Uses:88 | |
Symbol 125 MovieClip | Used by:128 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:128 |
Symbol 128 MovieClip [archer] | Uses:125 127 | |
Symbol 129 Graphic | Used by:130 132 | |
Symbol 130 MovieClip | Uses:129 | Used by:131 |
Symbol 131 MovieClip [tracer_cat_ammo1] | Uses:130 | |
Symbol 132 MovieClip [cat_ammo1] | Uses:129 | |
Symbol 133 Font | Used by:134 135 138 139 140 141 144 145 146 147 307 385 439 479 482 502 503 522 524 526 528 530 532 540 541 542 543 545 559 565 566 567 568 569 570 572 573 574 575 576 577 578 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 646 651 652 653 654 655 656 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 679 680 681 682 683 684 685 686 687 689 719 734 737 738 740 742 743 747 748 751 757 771 775 776 779 780 782 783 786 787 790 791 794 795 798 799 802 803 805 806 808 809 810 811 814 817 822 823 861 | |
Symbol 134 EditableText | Uses:133 | Used by:136 |
Symbol 135 EditableText | Uses:133 | Used by:136 |
Symbol 136 MovieClip | Uses:134 135 | Used by:137 |
Symbol 137 MovieClip [hp_damage] | Uses:136 | |
Symbol 138 EditableText | Uses:133 | Used by:142 |
Symbol 139 Text | Uses:133 | Used by:142 |
Symbol 140 Text | Uses:133 | Used by:142 |
Symbol 141 EditableText | Uses:133 | Used by:142 |
Symbol 142 MovieClip | Uses:138 139 140 141 | Used by:143 |
Symbol 143 MovieClip [pop_killed] | Uses:142 | |
Symbol 144 EditableText | Uses:133 | Used by:148 |
Symbol 145 Text | Uses:133 | Used by:148 |
Symbol 146 Text | Uses:133 | Used by:148 |
Symbol 147 EditableText | Uses:133 | Used by:148 |
Symbol 148 MovieClip | Uses:144 145 146 147 | Used by:149 |
Symbol 149 MovieClip [xp_bonus] | Uses:148 | |
Symbol 150 ShapeTweening | Used by:155 | |
Symbol 151 Graphic | Used by:152 157 | |
Symbol 152 MovieClip | Uses:151 | Used by:155 157 |
Symbol 153 ShapeTweening | Used by:155 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip [flak_animation] | Uses:150 152 153 154 | |
Symbol 156 ShapeTweening | Used by:157 | |
Symbol 157 MovieClip [bomb_animation] | Uses:156 152 151 | |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:161 180 217 219 225 227 228 230 232 234 235 238 240 242 244 245 247 249 251 253 255 257 259 265 271 282 |
Symbol 161 MovieClip [ground21] | Uses:158 160 | |
Symbol 162 Graphic | Used by:180 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:178 180 282 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:180 185 202 203 207 217 282 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:180 282 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:180 185 202 203 207 217 271 282 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:180 282 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:180 185 202 203 207 217 282 |
Symbol 175 Graphic | Used by:176 179 | |
Symbol 176 MovieClip | Uses:175 | Used by:178 |
Symbol 177 MovieClip | Uses:93 | Used by:178 |
Symbol 178 MovieClip | Uses:164 176 93 177 | Used by:179 |
Symbol 179 MovieClip [tree] | Uses:175 178 | Used by:180 282 410 |
Symbol 180 MovieClip [ground26] | Uses:162 164 166 168 170 107 172 174 179 160 | |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:185 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:185 207 |
Symbol 185 MovieClip [ground28] | Uses:182 170 184 166 174 | |
Symbol 186 Graphic | Used by:202 | |
Symbol 187 Graphic | Used by:190 | |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:190 267 |
Symbol 190 MovieClip | Uses:187 189 | Used by:202 203 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:202 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:202 203 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:202 203 |
Symbol 197 Graphic | Used by:202 203 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:202 203 207 217 271 |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip | Uses:200 | Used by:202 203 207 217 271 |
Symbol 202 MovieClip [ground31] | Uses:186 190 192 194 196 197 199 170 166 174 201 | |
Symbol 203 MovieClip [ground30] | Uses:190 196 194 197 199 170 166 174 201 | |
Symbol 204 Graphic | Used by:207 | |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:205 | Used by:207 |
Symbol 207 MovieClip [ground27] | Uses:204 199 201 170 184 166 174 206 | |
Symbol 208 Graphic | Used by:217 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip | Uses:209 | Used by:217 |
Symbol 211 Graphic | Used by:216 | |
Symbol 212 ShapeTweening | Used by:215 | |
Symbol 213 ShapeTweening | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:212 213 214 | Used by:216 |
Symbol 216 MovieClip | Uses:211 215 | Used by:217 |
Symbol 217 MovieClip [ground25] | Uses:208 199 170 166 210 216 174 201 160 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip [ground24] | Uses:218 160 | |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip [ground23] | Uses:220 | |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip [ground22] | Uses:222 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip [ground20] | Uses:224 160 | |
Symbol 226 Graphic | Used by:227 228 | |
Symbol 227 MovieClip [ground19] | Uses:226 160 | |
Symbol 228 MovieClip [ground18] | Uses:226 160 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip [ground17] | Uses:229 160 | |
Symbol 231 Graphic | Used by:232 235 | |
Symbol 232 MovieClip [ground16] | Uses:231 160 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip [ground15] | Uses:233 160 | |
Symbol 235 MovieClip [ground14] | Uses:231 160 | |
Symbol 236 Graphic | Used by:238 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip [ground13] | Uses:236 160 237 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip [ground12] | Uses:239 160 | |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip [ground11] | Uses:241 160 | |
Symbol 243 Graphic | Used by:244 245 | |
Symbol 244 MovieClip [ground29] | Uses:243 160 | |
Symbol 245 MovieClip [ground10] | Uses:243 160 | |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip [ground9] | Uses:246 160 | |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip [ground8] | Uses:248 160 | |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip [ground7] | Uses:250 160 | |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip [ground6] | Uses:252 160 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip [ground5] | Uses:254 160 | |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip [ground4] | Uses:256 160 | |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip [ground3] | Uses:258 160 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:265 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:265 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip [ground2] | Uses:261 263 264 160 | |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 189 | Used by:271 428 |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:271 428 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip [ground1] | Uses:267 269 170 199 201 270 160 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:274 |
Symbol 274 MovieClip [house] | Uses:273 | |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:277 |
Symbol 277 MovieClip [smoke_animation] | Uses:276 | |
Symbol 278 Graphic | Used by:288 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:279 | Used by:288 292 294 297 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 164 166 168 170 107 172 174 179 160 | Used by:288 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:288 292 294 297 299 |
Symbol 285 Graphic | Used by:287 | |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:285 286 | Used by:288 |
Symbol 288 MovieClip [bg_5] | Uses:278 280 282 284 287 | |
Symbol 289 Graphic | Used by:292 | |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:292 294 |
Symbol 292 MovieClip [bg_4] | Uses:289 291 284 280 | |
Symbol 293 Graphic | Used by:294 297 | |
Symbol 294 MovieClip [bg_3] | Uses:293 291 284 280 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:297 299 |
Symbol 297 MovieClip [bg_2] | Uses:293 296 284 280 | |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip [bg_1] | Uses:298 296 284 | |
Symbol 300 Graphic | Used by:304 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:303 |
Symbol 303 MovieClip [ice_crystal] | Uses:302 | Used by:304 |
Symbol 304 MovieClip [ice_icon] | Uses:300 303 | |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip [fire_icon] | Uses:305 | |
Symbol 307 Text | Uses:133 | Used by:308 |
Symbol 308 MovieClip | Uses:307 | Used by:309 |
Symbol 309 MovieClip [level_complete] | Uses:308 | |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Font | Used by:312 408 430 435 461 463 466 471 475 477 481 485 487 489 491 495 498 | |
Symbol 312 Text | Uses:311 | Used by:313 |
Symbol 313 Button | Uses:310 312 | Used by:314 |
Symbol 314 MovieClip [key_listener] | Uses:313 | |
Symbol 315 Graphic | Used by:318 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:318 |
Symbol 318 MovieClip | Uses:315 317 | Used by:319 418 |
Symbol 319 MovieClip [war_flag2] | Uses:318 | |
Symbol 320 Font | Used by:321 322 352 357 358 359 362 363 364 386 387 388 389 390 391 392 395 396 397 398 399 400 401 402 403 404 405 406 422 423 424 425 470 473 504 505 506 507 510 511 512 513 514 515 546 547 548 549 550 551 648 649 690 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 719 720 721 722 723 724 725 726 727 728 729 730 731 732 735 736 739 741 744 745 746 749 751 752 763 764 765 766 767 768 769 817 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 852 853 854 855 857 858 | |
Symbol 321 Text | Uses:320 | Used by:323 |
Symbol 322 Text | Uses:320 | Used by:323 |
Symbol 323 MovieClip | Uses:321 322 | Used by:324 |
Symbol 324 MovieClip [dodge] | Uses:323 | |
Symbol 325 Graphic | Used by:326 | |
Symbol 326 MovieClip | Uses:325 | Used by:327 |
Symbol 327 MovieClip [tracer_smoke] | Uses:326 | |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip [oil_spill] | Uses:328 | |
Symbol 330 Graphic | Used by:332 | |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip [boss_ball] | Uses:330 331 | |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip [flak_arrow] | Uses:333 | Used by:761 |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip [bomb_arrow] | Uses:335 | Used by:761 |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip [p_arrow] | Uses:337 | Used by:761 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip [ice_arrow] | Uses:339 | Used by:761 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip [fire_arrow] | Uses:341 | Used by:761 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip [arrow] | Uses:343 | Used by:761 |
Symbol 345 ShapeTweening | Used by:350 | |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:350 |
Symbol 348 ShapeTweening | Used by:350 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip [land_mine] | Uses:345 347 348 349 | Used by:761 |
Symbol 351 Graphic | Used by:368 | |
Symbol 352 Text | Uses:320 | Used by:368 |
Symbol 353 Bitmap | Used by:356 | |
Symbol 354 Bitmap | Used by:356 | |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:353 354 355 | Used by:368 |
Symbol 357 Text | Uses:320 | Used by:368 |
Symbol 358 Text | Uses:320 | Used by:368 |
Symbol 359 Text | Uses:320 | Used by:368 |
Symbol 360 Graphic | Used by:361 552 553 554 560 561 562 563 564 571 579 622 718 753 781 818 859 | |
Symbol 361 Button | Uses:360 | Used by:368 |
Symbol 362 Text | Uses:320 | Used by:368 819 |
Symbol 363 Text | Uses:320 | Used by:368 |
Symbol 364 Text | Uses:320 | Used by:368 |
Symbol 365 Graphic | Used by:366 367 | |
Symbol 366 MovieClip | Uses:365 | Used by:367 |
Symbol 367 Button | Uses:366 365 | Used by:368 |
Symbol 368 MovieClip [help] | Uses:351 352 356 357 358 359 361 362 363 364 367 | Used by:Timeline |
Symbol 369 Graphic | Used by:370 411 | |
Symbol 370 Button [moder_oil] | Uses:369 | Used by:691 |
Symbol 371 Graphic | Used by:372 412 | |
Symbol 372 Button [moder_mine] | Uses:371 | Used by:691 |
Symbol 373 Graphic | Used by:374 413 | |
Symbol 374 Button [flak_moder] | Uses:373 | Used by:691 |
Symbol 375 Graphic | Used by:376 414 | |
Symbol 376 Button [all_moder] | Uses:375 | Used by:691 |
Symbol 377 Graphic | Used by:378 415 | |
Symbol 378 Button [normal_moder] | Uses:377 | Used by:691 |
Symbol 379 Graphic | Used by:380 416 | |
Symbol 380 Button [pierce_moder] | Uses:379 | Used by:691 |
Symbol 381 Graphic | Used by:382 417 | |
Symbol 382 Button [bomb_moder] | Uses:381 | Used by:691 |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 MovieClip | Uses:383 | Used by:410 |
Symbol 385 Text | Uses:133 | Used by:410 |
Symbol 386 Text | Uses:320 | Used by:410 |
Symbol 387 Text | Uses:320 | Used by:410 |
Symbol 388 EditableText | Uses:320 | Used by:410 |
Symbol 389 EditableText | Uses:320 | Used by:410 |
Symbol 390 EditableText | Uses:320 | Used by:410 |
Symbol 391 EditableText | Uses:320 | Used by:410 |
Symbol 392 EditableText | Uses:320 | Used by:410 |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip | Uses:393 | Used by:410 |
Symbol 395 EditableText | Uses:320 | Used by:410 |
Symbol 396 EditableText | Uses:320 | Used by:410 |
Symbol 397 EditableText | Uses:320 | Used by:410 |
Symbol 398 EditableText | Uses:320 | Used by:410 |
Symbol 399 Text | Uses:320 | Used by:410 |
Symbol 400 Text | Uses:320 | Used by:410 |
Symbol 401 Text | Uses:320 | Used by:410 |
Symbol 402 Text | Uses:320 | Used by:410 |
Symbol 403 Text | Uses:320 | Used by:410 |
Symbol 404 Text | Uses:320 | Used by:410 |
Symbol 405 EditableText | Uses:320 | Used by:410 |
Symbol 406 Text | Uses:320 | Used by:410 |
Symbol 407 Graphic | Used by:409 | |
Symbol 408 Text | Uses:311 | Used by:409 |
Symbol 409 Button | Uses:407 408 | Used by:410 |
Symbol 410 MovieClip [stats_page] | Uses:384 385 386 387 388 389 390 391 392 179 76 29 19 71 83 88 74 394 68 395 396 397 398 399 400 401 402 403 404 405 406 409 | Used by:Timeline |
Symbol 411 MovieClip [moder_oil] | Uses:369 | Used by:Timeline |
Symbol 412 MovieClip [moder_mine] | Uses:371 | Used by:Timeline |
Symbol 413 MovieClip [flak_moder] | Uses:373 | Used by:Timeline |
Symbol 414 MovieClip [all_moder] | Uses:375 | Used by:Timeline |
Symbol 415 MovieClip [normal_moder] | Uses:377 | Used by:Timeline |
Symbol 416 MovieClip [pierce_moder] | Uses:379 | Used by:Timeline |
Symbol 417 MovieClip [bomb_moder] | Uses:381 | Used by:Timeline |
Symbol 418 MovieClip [war_flag] | Uses:318 | Used by:Timeline |
Symbol 419 Graphic | Used by:420 804 807 | |
Symbol 420 MovieClip | Uses:419 | Used by:421 |
Symbol 421 MovieClip | Uses:420 | Used by:Timeline |
Symbol 422 Text | Uses:320 | Used by:428 |
Symbol 423 EditableText | Uses:320 | Used by:428 |
Symbol 424 Text | Uses:320 | Used by:428 |
Symbol 425 EditableText | Uses:320 | Used by:428 |
Symbol 426 Graphic | Used by:427 603 | |
Symbol 427 Button | Uses:426 88 84 86 | Used by:428 |
Symbol 428 MovieClip | Uses:267 422 423 424 425 269 427 | Used by:Timeline |
Symbol 429 Graphic | Used by:431 432 762 | |
Symbol 430 Text | Uses:311 | Used by:431 432 762 |
Symbol 431 MovieClip | Uses:429 430 | Used by:432 762 |
Symbol 432 Button | Uses:431 429 430 | Used by:433 |
Symbol 433 MovieClip | Uses:432 | Used by:Timeline |
Symbol 434 Graphic | Used by:436 437 | |
Symbol 435 Text | Uses:311 | Used by:436 437 |
Symbol 436 MovieClip | Uses:434 435 | Used by:437 |
Symbol 437 Button | Uses:436 434 435 | Used by:438 |
Symbol 438 MovieClip | Uses:437 | Used by:Timeline |
Symbol 439 Text | Uses:133 | Used by:Timeline |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip | Uses:440 | Used by:Timeline |
Symbol 442 Graphic | Used by:443 445 | |
Symbol 443 MovieClip | Uses:442 | Used by:444 |
Symbol 444 MovieClip | Uses:443 | Used by:445 |
Symbol 445 Button | Uses:444 442 | Used by:446 |
Symbol 446 MovieClip | Uses:445 | Used by:Timeline |
Symbol 447 Graphic | Used by:448 | |
Symbol 448 MovieClip | Uses:447 | Used by:Timeline |
Symbol 449 Graphic | Used by:459 862 | |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip | Uses:450 | Used by:459 Timeline |
Symbol 452 Graphic | Used by:459 | |
Symbol 453 Graphic | Used by:458 | |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip | Uses:454 | Used by:458 |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 MovieClip | Uses:456 | Used by:458 |
Symbol 458 MovieClip | Uses:453 455 457 | Used by:459 |
Symbol 459 MovieClip | Uses:449 451 452 458 | Used by:Timeline |
Symbol 460 Graphic | Used by:462 464 | |
Symbol 461 Text | Uses:311 | Used by:462 |
Symbol 462 MovieClip | Uses:460 461 | Used by:Timeline |
Symbol 463 Text | Uses:311 | Used by:464 |
Symbol 464 MovieClip | Uses:460 463 | Used by:Timeline |
Symbol 465 Graphic | Used by:467 472 476 478 | |
Symbol 466 Text | Uses:311 | Used by:467 |
Symbol 467 Button | Uses:465 466 | Used by:Timeline |
Symbol 468 Font | Used by:469 | |
Symbol 469 EditableText | Uses:468 | Used by:Timeline |
Symbol 470 Text | Uses:320 | Used by:Timeline |
Symbol 471 Text | Uses:311 | Used by:472 |
Symbol 472 Button | Uses:465 471 | Used by:Timeline |
Symbol 473 Text | Uses:320 | Used by:474 |
Symbol 474 MovieClip | Uses:473 | Used by:Timeline |
Symbol 475 Text | Uses:311 | Used by:476 |
Symbol 476 Button | Uses:465 475 | Used by:Timeline |
Symbol 477 Text | Uses:311 | Used by:478 |
Symbol 478 Button | Uses:465 477 | Used by:Timeline |
Symbol 479 Text | Uses:133 | Used by:Timeline |
Symbol 480 Graphic | Used by:483 496 | |
Symbol 481 Text | Uses:311 | Used by:483 |
Symbol 482 EditableText | Uses:133 | Used by:483 |
Symbol 483 Button | Uses:480 481 482 | Used by:Timeline |
Symbol 484 Graphic | Used by:486 488 490 492 | |
Symbol 485 Text | Uses:311 | Used by:486 |
Symbol 486 Button | Uses:484 485 | Used by:Timeline |
Symbol 487 Text | Uses:311 | Used by:488 |
Symbol 488 Button | Uses:484 487 | Used by:Timeline |
Symbol 489 Text | Uses:311 | Used by:490 |
Symbol 490 Button | Uses:484 489 | Used by:Timeline |
Symbol 491 Text | Uses:311 | Used by:492 |
Symbol 492 Button | Uses:484 491 | Used by:Timeline |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:493 | Used by:Timeline |
Symbol 495 Text | Uses:311 | Used by:496 |
Symbol 496 MovieClip | Uses:480 495 | Used by:Timeline |
Symbol 497 Graphic | Used by:499 | |
Symbol 498 Text | Uses:311 | Used by:499 |
Symbol 499 MovieClip | Uses:497 498 | Used by:Timeline |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 MovieClip | Uses:500 | Used by:Timeline |
Symbol 502 Text | Uses:133 | Used by:Timeline |
Symbol 503 Text | Uses:133 | Used by:Timeline |
Symbol 504 EditableText | Uses:320 | Used by:Timeline |
Symbol 505 Text | Uses:320 | Used by:Timeline |
Symbol 506 EditableText | Uses:320 | Used by:Timeline |
Symbol 507 Text | Uses:320 | Used by:Timeline |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:508 | Used by:754 860 862 Timeline |
Symbol 510 EditableText | Uses:320 | Used by:Timeline |
Symbol 511 EditableText | Uses:320 | Used by:Timeline |
Symbol 512 Text | Uses:320 | Used by:Timeline |
Symbol 513 Text | Uses:320 | Used by:Timeline |
Symbol 514 EditableText | Uses:320 | Used by:Timeline |
Symbol 515 Text | Uses:320 | Used by:Timeline |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:Timeline |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:518 | Used by:523 525 527 529 531 533 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 MovieClip | Uses:520 | Used by:523 525 527 529 531 533 |
Symbol 522 Text | Uses:133 | Used by:523 |
Symbol 523 MovieClip | Uses:519 521 522 | Used by:Timeline |
Symbol 524 Text | Uses:133 | Used by:525 |
Symbol 525 MovieClip | Uses:519 521 524 | Used by:Timeline |
Symbol 526 Text | Uses:133 | Used by:527 |
Symbol 527 MovieClip | Uses:519 521 526 | Used by:Timeline |
Symbol 528 Text | Uses:133 | Used by:529 |
Symbol 529 MovieClip | Uses:519 521 528 | Used by:Timeline |
Symbol 530 Text | Uses:133 | Used by:531 |
Symbol 531 MovieClip | Uses:519 521 530 | Used by:Timeline |
Symbol 532 Text | Uses:133 | Used by:533 |
Symbol 533 MovieClip | Uses:519 521 532 | Used by:Timeline |
Symbol 534 Graphic | Used by:535 598 | |
Symbol 535 MovieClip | Uses:534 | Used by:Timeline |
Symbol 536 Graphic | Used by:537 604 | |
Symbol 537 MovieClip | Uses:536 | Used by:Timeline |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:Timeline |
Symbol 540 EditableText | Uses:133 | Used by:Timeline |
Symbol 541 Text | Uses:133 | Used by:Timeline |
Symbol 542 EditableText | Uses:133 | Used by:Timeline |
Symbol 543 Text | Uses:133 | Used by:Timeline |
Symbol 544 Graphic | Used by:555 | |
Symbol 545 Text | Uses:133 | Used by:555 |
Symbol 546 Text | Uses:320 | Used by:555 |
Symbol 547 Text | Uses:320 | Used by:555 |
Symbol 548 Text | Uses:320 | Used by:555 650 |
Symbol 549 EditableText | Uses:320 | Used by:555 |
Symbol 550 Text | Uses:320 | Used by:555 650 |
Symbol 551 EditableText | Uses:320 | Used by:555 |
Symbol 552 Button | Uses:360 | Used by:555 |
Symbol 553 Button | Uses:360 | Used by:555 |
Symbol 554 Button | Uses:360 | Used by:555 650 |
Symbol 555 MovieClip | Uses:544 545 546 547 548 549 550 551 552 553 554 | Used by:Timeline |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:556 | Used by:691 |
Symbol 558 Graphic | Used by:691 | |
Symbol 559 Text | Uses:133 | Used by:691 |
Symbol 560 Button | Uses:360 | Used by:691 |
Symbol 561 Button | Uses:360 | Used by:691 |
Symbol 562 Button | Uses:360 | Used by:691 |
Symbol 563 Button | Uses:360 | Used by:691 |
Symbol 564 Button | Uses:360 | Used by:691 |
Symbol 565 Text | Uses:133 | Used by:691 |
Symbol 566 Text | Uses:133 | Used by:691 |
Symbol 567 Text | Uses:133 | Used by:691 |
Symbol 568 Text | Uses:133 | Used by:691 |
Symbol 569 Text | Uses:133 | Used by:691 |
Symbol 570 Text | Uses:133 | Used by:691 |
Symbol 571 Button | Uses:360 | Used by:691 |
Symbol 572 Text | Uses:133 | Used by:691 |
Symbol 573 Text | Uses:133 | Used by:691 |
Symbol 574 Text | Uses:133 | Used by:691 |
Symbol 575 Text | Uses:133 | Used by:691 |
Symbol 576 Text | Uses:133 | Used by:691 |
Symbol 577 Text | Uses:133 | Used by:691 |
Symbol 578 Text | Uses:133 | Used by:691 |
Symbol 579 Button | Uses:360 | Used by:691 |
Symbol 580 EditableText | Uses:133 | Used by:691 |
Symbol 581 EditableText | Uses:133 | Used by:691 |
Symbol 582 EditableText | Uses:133 | Used by:691 |
Symbol 583 EditableText | Uses:133 | Used by:691 |
Symbol 584 EditableText | Uses:133 | Used by:691 |
Symbol 585 EditableText | Uses:133 | Used by:691 |
Symbol 586 EditableText | Uses:133 | Used by:691 |
Symbol 587 EditableText | Uses:133 | Used by:691 |
Symbol 588 EditableText | Uses:133 | Used by:691 |
Symbol 589 EditableText | Uses:133 | Used by:691 |
Symbol 590 EditableText | Uses:133 | Used by:691 |
Symbol 591 EditableText | Uses:133 | Used by:691 |
Symbol 592 EditableText | Uses:133 | Used by:691 |
Symbol 593 Text | Uses:133 | Used by:691 |
Symbol 594 Text | Uses:133 | Used by:691 |
Symbol 595 Text | Uses:133 | Used by:691 |
Symbol 596 EditableText | Uses:133 | Used by:691 |
Symbol 597 EditableText | Uses:133 | Used by:691 |
Symbol 598 Button | Uses:534 | Used by:691 |
Symbol 599 Graphic | Used by:602 | |
Symbol 600 Graphic | Used by:601 602 | |
Symbol 601 MovieClip | Uses:600 | Used by:602 |
Symbol 602 Button | Uses:599 601 600 | Used by:691 |
Symbol 603 Button | Uses:426 88 84 86 | Used by:691 |
Symbol 604 Button | Uses:536 | Used by:691 |
Symbol 605 Text | Uses:133 | Used by:691 |
Symbol 606 EditableText | Uses:133 | Used by:691 |
Symbol 607 EditableText | Uses:133 | Used by:691 |
Symbol 608 EditableText | Uses:133 | Used by:691 |
Symbol 609 EditableText | Uses:133 | Used by:691 |
Symbol 610 EditableText | Uses:133 | Used by:691 |
Symbol 611 EditableText | Uses:133 | Used by:691 |
Symbol 612 EditableText | Uses:133 | Used by:691 |
Symbol 613 EditableText | Uses:133 | Used by:691 |
Symbol 614 Text | Uses:133 | Used by:691 |
Symbol 615 EditableText | Uses:133 | Used by:691 |
Symbol 616 EditableText | Uses:133 | Used by:691 |
Symbol 617 EditableText | Uses:133 | Used by:691 |
Symbol 618 EditableText | Uses:133 | Used by:691 |
Symbol 619 EditableText | Uses:133 | Used by:691 |
Symbol 620 EditableText | Uses:133 | Used by:691 |
Symbol 621 Text | Uses:133 | Used by:691 |
Symbol 622 Button | Uses:360 | Used by:691 |
Symbol 623 Text | Uses:133 | Used by:691 |
Symbol 624 EditableText | Uses:133 | Used by:691 |
Symbol 625 EditableText | Uses:133 | Used by:691 |
Symbol 626 Text | Uses:133 | Used by:691 |
Symbol 627 Text | Uses:133 | Used by:691 |
Symbol 628 EditableText | Uses:133 | Used by:691 |
Symbol 629 EditableText | Uses:133 | Used by:691 |
Symbol 630 EditableText | Uses:133 | Used by:691 |
Symbol 631 EditableText | Uses:133 | Used by:691 |
Symbol 632 EditableText | Uses:133 | Used by:691 |
Symbol 633 EditableText | Uses:133 | Used by:691 |
Symbol 634 EditableText | Uses:133 | Used by:691 |
Symbol 635 Text | Uses:133 | Used by:691 |
Symbol 636 EditableText | Uses:133 | Used by:691 |
Symbol 637 EditableText | Uses:133 | Used by:691 |
Symbol 638 EditableText | Uses:133 | Used by:691 |
Symbol 639 EditableText | Uses:133 | Used by:691 |
Symbol 640 EditableText | Uses:133 | Used by:691 |
Symbol 641 EditableText | Uses:133 | Used by:691 |
Symbol 642 EditableText | Uses:133 | Used by:691 |
Symbol 643 EditableText | Uses:133 | Used by:691 |
Symbol 644 Graphic | Used by:645 657 678 | |
Symbol 645 Button | Uses:644 | Used by:691 |
Symbol 646 Text | Uses:133 | Used by:691 |
Symbol 647 Graphic | Used by:650 | |
Symbol 648 EditableText | Uses:320 | Used by:650 |
Symbol 649 EditableText | Uses:320 | Used by:650 |
Symbol 650 MovieClip | Uses:647 548 648 550 649 554 | Used by:691 |
Symbol 651 EditableText | Uses:133 | Used by:691 |
Symbol 652 Text | Uses:133 | Used by:691 |
Symbol 653 Text | Uses:133 | Used by:691 |
Symbol 654 EditableText | Uses:133 | Used by:691 |
Symbol 655 EditableText | Uses:133 | Used by:691 |
Symbol 656 EditableText | Uses:133 | Used by:691 |
Symbol 657 MovieClip | Uses:644 | Used by:691 |
Symbol 658 Text | Uses:133 | Used by:691 |
Symbol 659 Text | Uses:133 | Used by:691 |
Symbol 660 Text | Uses:133 | Used by:691 |
Symbol 661 EditableText | Uses:133 | Used by:691 |
Symbol 662 EditableText | Uses:133 | Used by:691 |
Symbol 663 EditableText | Uses:133 | Used by:691 |
Symbol 664 EditableText | Uses:133 | Used by:691 |
Symbol 665 EditableText | Uses:133 | Used by:691 |
Symbol 666 EditableText | Uses:133 | Used by:691 |
Symbol 667 EditableText | Uses:133 | Used by:691 |
Symbol 668 EditableText | Uses:133 | Used by:691 |
Symbol 669 EditableText | Uses:133 | Used by:691 |
Symbol 670 EditableText | Uses:133 | Used by:691 |
Symbol 671 EditableText | Uses:133 | Used by:691 |
Symbol 672 EditableText | Uses:133 | Used by:691 |
Symbol 673 EditableText | Uses:133 | Used by:691 |
Symbol 674 EditableText | Uses:133 | Used by:691 |
Symbol 675 EditableText | Uses:133 | Used by:691 |
Symbol 676 EditableText | Uses:133 | Used by:691 |
Symbol 677 Text | Uses:133 | Used by:691 |
Symbol 678 Button | Uses:644 | Used by:691 |
Symbol 679 Text | Uses:133 | Used by:691 |
Symbol 680 Text | Uses:133 | Used by:691 |
Symbol 681 EditableText | Uses:133 | Used by:691 |
Symbol 682 EditableText | Uses:133 | Used by:691 |
Symbol 683 EditableText | Uses:133 | Used by:691 |
Symbol 684 EditableText | Uses:133 | Used by:691 |
Symbol 685 EditableText | Uses:133 | Used by:691 |
Symbol 686 EditableText | Uses:133 | Used by:691 |
Symbol 687 Text | Uses:133 | Used by:691 |
Symbol 688 Graphic | Used by:691 | |
Symbol 689 Text | Uses:133 | Used by:691 |
Symbol 690 EditableText | Uses:320 | Used by:691 |
Symbol 691 MovieClip | Uses:557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 382 380 378 376 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 645 646 650 651 652 653 654 655 656 374 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 372 680 681 682 683 684 685 686 687 688 689 690 370 | Used by:Timeline |
Symbol 692 Graphic | Used by:733 | |
Symbol 693 Text | Uses:320 | Used by:733 |
Symbol 694 Text | Uses:320 | Used by:733 |
Symbol 695 Text | Uses:320 | Used by:733 |
Symbol 696 EditableText | Uses:320 | Used by:733 |
Symbol 697 Text | Uses:320 | Used by:733 |
Symbol 698 Text | Uses:320 | Used by:733 |
Symbol 699 EditableText | Uses:320 | Used by:733 |
Symbol 700 EditableText | Uses:320 | Used by:733 |
Symbol 701 EditableText | Uses:320 | Used by:733 |
Symbol 702 Text | Uses:320 | Used by:733 |
Symbol 703 EditableText | Uses:320 | Used by:733 |
Symbol 704 Text | Uses:320 | Used by:733 |
Symbol 705 EditableText | Uses:320 | Used by:733 |
Symbol 706 EditableText | Uses:320 | Used by:733 |
Symbol 707 EditableText | Uses:320 | Used by:733 |
Symbol 708 EditableText | Uses:320 | Used by:733 |
Symbol 709 Text | Uses:320 | Used by:733 |
Symbol 710 EditableText | Uses:320 | Used by:733 |
Symbol 711 EditableText | Uses:320 | Used by:733 |
Symbol 712 EditableText | Uses:320 | Used by:733 |
Symbol 713 EditableText | Uses:320 | Used by:733 |
Symbol 714 Text | Uses:320 | Used by:733 |
Symbol 715 Text | Uses:320 | Used by:733 |
Symbol 716 EditableText | Uses:320 | Used by:733 |
Symbol 717 EditableText | Uses:320 | Used by:733 |
Symbol 718 Button | Uses:360 | Used by:733 |
Symbol 719 Text | Uses:320 133 | Used by:733 |
Symbol 720 EditableText | Uses:320 | Used by:733 |
Symbol 721 Text | Uses:320 | Used by:733 |
Symbol 722 Text | Uses:320 | Used by:733 |
Symbol 723 Text | Uses:320 | Used by:733 |
Symbol 724 EditableText | Uses:320 | Used by:733 |
Symbol 725 EditableText | Uses:320 | Used by:733 |
Symbol 726 EditableText | Uses:320 | Used by:733 |
Symbol 727 Text | Uses:320 | Used by:733 |
Symbol 728 EditableText | Uses:320 | Used by:733 |
Symbol 729 Text | Uses:320 | Used by:733 |
Symbol 730 EditableText | Uses:320 | Used by:733 |
Symbol 731 EditableText | Uses:320 | Used by:733 |
Symbol 732 Text | Uses:320 | Used by:733 |
Symbol 733 MovieClip | Uses:692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 | Used by:Timeline |
Symbol 734 EditableText | Uses:133 | Used by:Timeline |
Symbol 735 EditableText | Uses:320 | Used by:Timeline |
Symbol 736 EditableText | Uses:320 | Used by:Timeline |
Symbol 737 EditableText | Uses:133 | Used by:Timeline |
Symbol 738 Text | Uses:133 | Used by:Timeline |
Symbol 739 Text | Uses:320 | Used by:Timeline |
Symbol 740 Text | Uses:133 | Used by:Timeline |
Symbol 741 Text | Uses:320 | Used by:Timeline |
Symbol 742 EditableText | Uses:133 | Used by:Timeline |
Symbol 743 Text | Uses:133 | Used by:Timeline |
Symbol 744 EditableText | Uses:320 | Used by:Timeline |
Symbol 745 Text | Uses:320 | Used by:Timeline |
Symbol 746 EditableText | Uses:320 | Used by:Timeline |
Symbol 747 EditableText | Uses:133 | Used by:Timeline |
Symbol 748 Text | Uses:133 | Used by:Timeline |
Symbol 749 Text | Uses:320 | Used by:Timeline |
Symbol 750 Graphic | Used by:754 | |
Symbol 751 EditableText | Uses:133 320 | Used by:754 |
Symbol 752 Text | Uses:320 | Used by:754 |
Symbol 753 Button | Uses:360 | Used by:754 |
Symbol 754 MovieClip | Uses:750 751 752 509 753 | Used by:Timeline |
Symbol 755 Graphic | Used by:756 | |
Symbol 756 MovieClip | Uses:755 | Used by:761 |
Symbol 757 Text | Uses:133 | Used by:761 |
Symbol 758 Graphic | Used by:761 | |
Symbol 759 Graphic | Used by:760 | |
Symbol 760 MovieClip | Uses:759 | Used by:761 |
Symbol 761 MovieClip | Uses:756 757 350 758 344 342 340 338 336 334 760 | Used by:Timeline |
Symbol 762 Button | Uses:431 429 430 | Used by:Timeline |
Symbol 763 EditableText | Uses:320 | Used by:Timeline |
Symbol 764 Text | Uses:320 | Used by:Timeline |
Symbol 765 Text | Uses:320 | Used by:Timeline |
Symbol 766 EditableText | Uses:320 | Used by:Timeline |
Symbol 767 Text | Uses:320 | Used by:Timeline |
Symbol 768 EditableText | Uses:320 | Used by:Timeline |
Symbol 769 Text | Uses:320 | Used by:Timeline |
Symbol 770 Graphic | Used by:815 | |
Symbol 771 Text | Uses:133 | Used by:815 |
Symbol 772 Graphic | Used by:773 774 777 778 784 785 788 789 792 793 796 797 800 801 812 813 | |
Symbol 773 Button | Uses:772 | Used by:815 |
Symbol 774 Button | Uses:772 | Used by:815 |
Symbol 775 EditableText | Uses:133 | Used by:815 |
Symbol 776 Text | Uses:133 | Used by:815 |
Symbol 777 Button | Uses:772 | Used by:815 |
Symbol 778 Button | Uses:772 | Used by:815 |
Symbol 779 EditableText | Uses:133 | Used by:815 |
Symbol 780 Text | Uses:133 | Used by:815 |
Symbol 781 Button | Uses:360 | Used by:815 |
Symbol 782 Text | Uses:133 | Used by:815 |
Symbol 783 Text | Uses:133 | Used by:815 |
Symbol 784 Button | Uses:772 | Used by:815 |
Symbol 785 Button | Uses:772 | Used by:815 |
Symbol 786 EditableText | Uses:133 | Used by:815 |
Symbol 787 Text | Uses:133 | Used by:815 |
Symbol 788 Button | Uses:772 | Used by:815 |
Symbol 789 Button | Uses:772 | Used by:815 |
Symbol 790 EditableText | Uses:133 | Used by:815 |
Symbol 791 Text | Uses:133 | Used by:815 |
Symbol 792 Button | Uses:772 | Used by:815 |
Symbol 793 Button | Uses:772 | Used by:815 |
Symbol 794 EditableText | Uses:133 | Used by:815 |
Symbol 795 Text | Uses:133 | Used by:815 |
Symbol 796 Button | Uses:772 | Used by:815 |
Symbol 797 Button | Uses:772 | Used by:815 |
Symbol 798 EditableText | Uses:133 | Used by:815 |
Symbol 799 Text | Uses:133 | Used by:815 |
Symbol 800 Button | Uses:772 | Used by:815 |
Symbol 801 Button | Uses:772 | Used by:815 |
Symbol 802 EditableText | Uses:133 | Used by:815 |
Symbol 803 Text | Uses:133 | Used by:815 |
Symbol 804 Button | Uses:419 | Used by:815 |
Symbol 805 EditableText | Uses:133 | Used by:815 |
Symbol 806 Text | Uses:133 | Used by:815 |
Symbol 807 Button | Uses:419 | Used by:815 |
Symbol 808 EditableText | Uses:133 | Used by:815 |
Symbol 809 Text | Uses:133 | Used by:815 |
Symbol 810 EditableText | Uses:133 | Used by:815 |
Symbol 811 Text | Uses:133 | Used by:815 |
Symbol 812 Button | Uses:772 | Used by:815 |
Symbol 813 Button | Uses:772 | Used by:815 |
Symbol 814 Text | Uses:133 | Used by:815 |
Symbol 815 MovieClip | Uses:770 771 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 | Used by:Timeline |
Symbol 816 Graphic | Used by:819 | |
Symbol 817 Text | Uses:133 320 | Used by:819 |
Symbol 818 Button | Uses:360 | Used by:819 |
Symbol 819 MovieClip | Uses:816 817 818 362 | Used by:Timeline |
Symbol 820 Graphic | Used by:821 | |
Symbol 821 MovieClip | Uses:820 | Used by:824 |
Symbol 822 EditableText | Uses:133 | Used by:824 |
Symbol 823 EditableText | Uses:133 | Used by:824 |
Symbol 824 MovieClip | Uses:821 822 823 | Used by:Timeline |
Symbol 825 Graphic | Used by:826 | |
Symbol 826 MovieClip | Uses:825 | Used by:851 |
Symbol 827 EditableText | Uses:320 | Used by:851 |
Symbol 828 Text | Uses:320 | Used by:851 |
Symbol 829 EditableText | Uses:320 | Used by:851 |
Symbol 830 Text | Uses:320 | Used by:851 |
Symbol 831 EditableText | Uses:320 | Used by:851 |
Symbol 832 Text | Uses:320 | Used by:851 |
Symbol 833 EditableText | Uses:320 | Used by:851 |
Symbol 834 Text | Uses:320 | Used by:851 |
Symbol 835 EditableText | Uses:320 | Used by:851 |
Symbol 836 Text | Uses:320 | Used by:851 |
Symbol 837 EditableText | Uses:320 | Used by:851 |
Symbol 838 Text | Uses:320 | Used by:851 |
Symbol 839 EditableText | Uses:320 | Used by:851 |
Symbol 840 Text | Uses:320 | Used by:851 |
Symbol 841 EditableText | Uses:320 | Used by:851 |
Symbol 842 Text | Uses:320 | Used by:851 |
Symbol 843 EditableText | Uses:320 | Used by:851 |
Symbol 844 Text | Uses:320 | Used by:851 |
Symbol 845 EditableText | Uses:320 | Used by:851 |
Symbol 846 Text | Uses:320 | Used by:851 |
Symbol 847 EditableText | Uses:320 | Used by:851 |
Symbol 848 Text | Uses:320 | Used by:851 |
Symbol 849 EditableText | Uses:320 | Used by:851 |
Symbol 850 Text | Uses:320 | Used by:851 |
Symbol 851 MovieClip | Uses:826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 | Used by:Timeline |
Symbol 852 EditableText | Uses:320 | Used by:Timeline |
Symbol 853 Text | Uses:320 | Used by:Timeline |
Symbol 854 EditableText | Uses:320 | Used by:Timeline |
Symbol 855 Text | Uses:320 | Used by:Timeline |
Symbol 856 Graphic | Used by:860 | |
Symbol 857 Text | Uses:320 | Used by:860 |
Symbol 858 Text | Uses:320 | Used by:860 |
Symbol 859 Button | Uses:360 | Used by:860 |
Symbol 860 MovieClip | Uses:856 857 858 859 509 | Used by:Timeline |
Symbol 861 Text | Uses:133 | Used by:862 |
Symbol 862 MovieClip | Uses:449 861 509 | Used by:Timeline |
Instance Names
"back" | Frame 1 | Symbol 421 MovieClip |
"catapultZone" | Frame 1 | Symbol 421 MovieClip |
"archerZone" | Frame 1 | Symbol 421 MovieClip |
"tower" | Frame 1 | Symbol 428 MovieClip |
"bg" | Frame 1 | Symbol 421 MovieClip |
"tracers" | Frame 1 | Symbol 421 MovieClip |
"arrowZone" | Frame 1 | Symbol 421 MovieClip |
"enemyZone" | Frame 1 | Symbol 421 MovieClip |
"obstructZone" | Frame 1 | Symbol 421 MovieClip |
"hill" | Frame 1 | Symbol 421 MovieClip |
"mines" | Frame 1 | Symbol 421 MovieClip |
"oils" | Frame 1 | Symbol 421 MovieClip |
"aimer" | Frame 1 | Symbol 433 MovieClip |
"c_aimer" | Frame 1 | Symbol 438 MovieClip |
"reinforcements" | Frame 1 | Symbol 418 MovieClip [war_flag] |
"string" | Frame 1 | Symbol 446 MovieClip |
"last_angle" | Frame 1 | Symbol 448 MovieClip |
"bow" | Frame 1 | Symbol 459 MovieClip |
"fps" | Frame 1 | Symbol 462 MovieClip |
"pause_sign" | Frame 1 | Symbol 474 MovieClip |
"warning_text" | Frame 1 | Symbol 494 MovieClip |
"wind_indicator" | Frame 1 | Symbol 501 MovieClip |
"xp_text" | Frame 1 | Symbol 506 EditableText |
"elvl" | Frame 1 | Symbol 421 MovieClip |
"keylvl" | Frame 1 | Symbol 421 MovieClip |
"fg" | Frame 1 | Symbol 421 MovieClip |
"bloodZone" | Frame 1 | Symbol 421 MovieClip |
"levelComplete" | Frame 1 | Symbol 421 MovieClip |
"pops" | Frame 1 | Symbol 421 MovieClip |
"explosions" | Frame 1 | Symbol 421 MovieClip |
"keyClip" | Frame 1 | Symbol 517 MovieClip |
"key6" | Frame 1 | Symbol 523 MovieClip |
"key1" | Frame 1 | Symbol 525 MovieClip |
"key2" | Frame 1 | Symbol 527 MovieClip |
"key3" | Frame 1 | Symbol 529 MovieClip |
"key4" | Frame 1 | Symbol 531 MovieClip |
"key5" | Frame 1 | Symbol 533 MovieClip |
"fire_b" | Frame 1 | Symbol 535 MovieClip |
"ice_b" | Frame 1 | Symbol 537 MovieClip |
"bomb_b" | Frame 1 | Symbol 417 MovieClip [bomb_moder] |
"pierce_b" | Frame 1 | Symbol 416 MovieClip [pierce_moder] |
"normal_b" | Frame 1 | Symbol 415 MovieClip [normal_moder] |
"all_b" | Frame 1 | Symbol 414 MovieClip [all_moder] |
"flak_b" | Frame 1 | Symbol 413 MovieClip [flak_moder] |
"proximity_b" | Frame 1 | Symbol 412 MovieClip [moder_mine] |
"oil_b" | Frame 1 | Symbol 411 MovieClip [moder_oil] |
"last_spot" | Frame 1 | Symbol 448 MovieClip |
"stats_p" | Frame 1 | Symbol 410 MovieClip [stats_page] |
"archer_spot" | Frame 1 | Symbol 421 MovieClip |
"catapult_spot" | Frame 1 | Symbol 421 MovieClip |
"game_over" | Frame 1 | Symbol 555 MovieClip |
"upgrades" | Frame 1 | Symbol 691 MovieClip |
"xp_page" | Frame 1 | Symbol 733 MovieClip |
"helpWindow" | Frame 1 | Symbol 368 MovieClip [help] |
"plee" | Frame 1 | Symbol 754 MovieClip |
"m_options" | Frame 1 | Symbol 815 MovieClip |
"version_notes" | Frame 1 | Symbol 819 MovieClip |
"warning_text_bg" | Frame 1 | Symbol 824 MovieClip |
"moon_message" | Frame 1 | Symbol 860 MovieClip |
"bad_msg" | Frame 1 | Symbol 862 MovieClip |
"hitzone" | Symbol 27 MovieClip [dragon_archer] Frame 1 | Symbol 21 MovieClip |
"critical" | Symbol 27 MovieClip [dragon_archer] Frame 1 | Symbol 23 MovieClip |
"center" | Symbol 27 MovieClip [dragon_archer] Frame 1 | Symbol 26 MovieClip |
"ice" | Symbol 27 MovieClip [dragon_archer] Frame 1 | Symbol 26 MovieClip |
"fire" | Symbol 27 MovieClip [dragon_archer] Frame 1 | Symbol 26 MovieClip |
"hitzone" | Symbol 30 MovieClip [flying_enemy] Frame 1 | Symbol 21 MovieClip |
"critical" | Symbol 30 MovieClip [flying_enemy] Frame 1 | Symbol 23 MovieClip |
"center" | Symbol 30 MovieClip [flying_enemy] Frame 1 | Symbol 26 MovieClip |
"ice" | Symbol 30 MovieClip [flying_enemy] Frame 1 | Symbol 26 MovieClip |
"fire" | Symbol 30 MovieClip [flying_enemy] Frame 1 | Symbol 26 MovieClip |
"hitzone" | Symbol 36 MovieClip [flying_enemy2] Frame 1 | Symbol 21 MovieClip |
"critical" | Symbol 36 MovieClip [flying_enemy2] Frame 1 | Symbol 23 MovieClip |
"center" | Symbol 36 MovieClip [flying_enemy2] Frame 1 | Symbol 26 MovieClip |
"center" | Symbol 55 MovieClip [ogre3] Frame 1 | Symbol 26 MovieClip |
"critical" | Symbol 55 MovieClip [ogre3] Frame 1 | Symbol 23 MovieClip |
"hitzone" | Symbol 55 MovieClip [ogre3] Frame 1 | Symbol 21 MovieClip |
"body" | Symbol 69 MovieClip [boss] Frame 1 | Symbol 68 MovieClip |
"center" | Symbol 69 MovieClip [boss] Frame 1 | Symbol 26 MovieClip |
"critical" | Symbol 69 MovieClip [boss] Frame 1 | Symbol 23 MovieClip |
"fire" | Symbol 69 MovieClip [boss] Frame 1 | Symbol 26 MovieClip |
"ice" | Symbol 69 MovieClip [boss] Frame 1 | Symbol 26 MovieClip |
"fire" | Symbol 69 MovieClip [boss] Frame 1 | Symbol 26 MovieClip |
"hitzone" | Symbol 69 MovieClip [boss] Frame 1 | Symbol 21 MovieClip |
"center" | Symbol 72 MovieClip [ogre] Frame 1 | Symbol 26 MovieClip |
"critical" | Symbol 72 MovieClip [ogre] Frame 1 | Symbol 23 MovieClip |
"fire" | Symbol 72 MovieClip [ogre] Frame 1 | Symbol 26 MovieClip |
"ice" | Symbol 72 MovieClip [ogre] Frame 1 | Symbol 26 MovieClip |
"fire" | Symbol 72 MovieClip [ogre] Frame 1 | Symbol 26 MovieClip |
"hitzone" | Symbol 72 MovieClip [ogre] Frame 1 | Symbol 21 MovieClip |
"fire" | Symbol 77 MovieClip [enemy_archer] Frame 1 | Symbol 26 MovieClip |
"critical" | Symbol 77 MovieClip [enemy_archer] Frame 1 | Symbol 23 MovieClip |
"ice" | Symbol 77 MovieClip [enemy_archer] Frame 1 | Symbol 26 MovieClip |
"fire" | Symbol 77 MovieClip [enemy_archer] Frame 1 | Symbol 26 MovieClip |
"center" | Symbol 77 MovieClip [enemy_archer] Frame 1 | Symbol 26 MovieClip |
"hitzone" | Symbol 77 MovieClip [enemy_archer] Frame 1 | Symbol 21 MovieClip |
"fire" | Symbol 96 MovieClip [enemy_catapult] Frame 1 | Symbol 26 MovieClip |
"critical" | Symbol 96 MovieClip [enemy_catapult] Frame 1 | Symbol 23 MovieClip |
"ice" | Symbol 96 MovieClip [enemy_catapult] Frame 1 | Symbol 26 MovieClip |
"fire" | Symbol 96 MovieClip [enemy_catapult] Frame 1 | Symbol 26 MovieClip |
"center" | Symbol 96 MovieClip [enemy_catapult] Frame 1 | Symbol 26 MovieClip |
"hitzone" | Symbol 96 MovieClip [enemy_catapult] Frame 1 | Symbol 21 MovieClip |
"fire" | Symbol 97 MovieClip [enemy] Frame 1 | Symbol 26 MovieClip |
"critical" | Symbol 97 MovieClip [enemy] Frame 1 | Symbol 23 MovieClip |
"ice" | Symbol 97 MovieClip [enemy] Frame 1 | Symbol 26 MovieClip |
"fire" | Symbol 97 MovieClip [enemy] Frame 1 | Symbol 26 MovieClip |
"center" | Symbol 97 MovieClip [enemy] Frame 1 | Symbol 26 MovieClip |
"hitzone" | Symbol 97 MovieClip [enemy] Frame 1 | Symbol 21 MovieClip |
"center" | Symbol 100 MovieClip [enemy2] Frame 1 | Symbol 26 MovieClip |
"critical" | Symbol 100 MovieClip [enemy2] Frame 1 | Symbol 23 MovieClip |
"hitzone" | Symbol 100 MovieClip [enemy2] Frame 1 | Symbol 21 MovieClip |
"aimer" | Symbol 128 MovieClip [archer] Frame 1 | Symbol 125 MovieClip |
"crater" | Symbol 185 MovieClip [ground28] Frame 1 | Symbol 182 MovieClip |
"bow_string_ind" | Symbol 458 MovieClip Frame 1 | Symbol 455 MovieClip |
"bow_bod" | Symbol 459 MovieClip Frame 1 | Symbol 458 MovieClip |
"oil_b" | Symbol 691 MovieClip Frame 1 | Symbol 370 Button [moder_oil] |
"warning_text" | Symbol 824 MovieClip Frame 1 | Symbol 822 EditableText |
"warning_text" | Symbol 824 MovieClip Frame 1 | Symbol 823 EditableText |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "uh.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "swoosh.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "oreh.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "oof.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "hit.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "flak.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "doeh.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "bomb.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "flak_animation2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "oil_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "land_mine_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "arrow_bad" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "dragon_archer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "flying_enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "flying_enemy2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "ogre3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "boss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "ogre" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "enemy_archer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "enemy_catapult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 100 as "enemy2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "tree3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "tree2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 114 as "oil_drop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 118 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "critical_hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 124 as "catapult" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "archer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "tracer_cat_ammo1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "cat_ammo1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "hp_damage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "pop_killed" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "xp_bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 155 as "flak_animation" |
ExportAssets (56) | Timeline Frame 1 | Symbol 157 as "bomb_animation" |
ExportAssets (56) | Timeline Frame 1 | Symbol 161 as "ground21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "ground26" |
ExportAssets (56) | Timeline Frame 1 | Symbol 185 as "ground28" |
ExportAssets (56) | Timeline Frame 1 | Symbol 202 as "ground31" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "ground30" |
ExportAssets (56) | Timeline Frame 1 | Symbol 207 as "ground27" |
ExportAssets (56) | Timeline Frame 1 | Symbol 217 as "ground25" |
ExportAssets (56) | Timeline Frame 1 | Symbol 219 as "ground24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 221 as "ground23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 223 as "ground22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 225 as "ground20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 227 as "ground19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "ground18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 230 as "ground17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 232 as "ground16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 234 as "ground15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 235 as "ground14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 238 as "ground13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 240 as "ground12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 242 as "ground11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 244 as "ground29" |
ExportAssets (56) | Timeline Frame 1 | Symbol 245 as "ground10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 247 as "ground9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 249 as "ground8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 251 as "ground7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 253 as "ground6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 255 as "ground5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 257 as "ground4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 259 as "ground3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 265 as "ground2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 271 as "ground1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 274 as "house" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "smoker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 277 as "smoke_animation" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 288 as "bg_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 292 as "bg_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 294 as "bg_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 297 as "bg_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 299 as "bg_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 303 as "ice_crystal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 304 as "ice_icon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 306 as "fire_icon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 309 as "level_complete" |
ExportAssets (56) | Timeline Frame 1 | Symbol 314 as "key_listener" |
ExportAssets (56) | Timeline Frame 1 | Symbol 303 as "ice_crystal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 319 as "war_flag2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 324 as "dodge" |
ExportAssets (56) | Timeline Frame 1 | Symbol 327 as "tracer_smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 329 as "oil_spill" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "boss_ball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "flak_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 336 as "bomb_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "p_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 340 as "ice_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "fire_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 344 as "arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 350 as "land_mine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 368 as "help" |
ExportAssets (56) | Timeline Frame 1 | Symbol 370 as "moder_oil" |
ExportAssets (56) | Timeline Frame 1 | Symbol 372 as "moder_mine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 374 as "flak_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 376 as "all_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 378 as "normal_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 380 as "pierce_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 382 as "bomb_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "tree" |
ExportAssets (56) | Timeline Frame 1 | Symbol 410 as "stats_page" |
ExportAssets (56) | Timeline Frame 1 | Symbol 411 as "moder_oil" |
ExportAssets (56) | Timeline Frame 1 | Symbol 412 as "moder_mine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 413 as "flak_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 414 as "all_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 415 as "normal_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 416 as "pierce_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 417 as "bomb_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 418 as "war_flag" |
ExportAssets (56) | Timeline Frame 1 | Symbol 418 as "war_flag" |
ExportAssets (56) | Timeline Frame 1 | Symbol 417 as "bomb_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 416 as "pierce_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 415 as "normal_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 414 as "all_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 413 as "flak_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 412 as "moder_mine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 411 as "moder_oil" |
ExportAssets (56) | Timeline Frame 1 | Symbol 410 as "stats_page" |
ExportAssets (56) | Timeline Frame 1 | Symbol 382 as "bomb_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 380 as "pierce_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 378 as "normal_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 376 as "all_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 374 as "flak_moder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 372 as "moder_mine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 370 as "moder_oil" |
ExportAssets (56) | Timeline Frame 1 | Symbol 368 as "help" |
ExportAssets (56) | Timeline Frame 1 | Symbol 350 as "land_mine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 350 as "land_mine" |
ExportAssets (56) | Timeline Frame 1 | Symbol 344 as "arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "fire_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 340 as "ice_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "p_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 336 as "bomb_arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "flak_arrow" |
Labels
"shoot" | Symbol 68 MovieClip Frame 101 |
"on_fire" | Symbol 109 MovieClip [tree2] Frame 2 |
"on_fire" | Symbol 179 MovieClip [tree] Frame 2 |
Dynamic Text Variables
_parent.num | Symbol 134 EditableText | "" |
_parent.num | Symbol 135 EditableText | "" |
_parent.num | Symbol 138 EditableText | "" |
_parent.num | Symbol 141 EditableText | "" |
_parent.num | Symbol 144 EditableText | "" |
_parent.num | Symbol 147 EditableText | "" |
_root.g_currentLevel | Symbol 388 EditableText | "" |
_root.g_numObs | Symbol 389 EditableText | "" |
_root.g_numWalkers | Symbol 390 EditableText | "" |
_root.g_numFlying | Symbol 391 EditableText | "" |
_root.g_numOgres | Symbol 392 EditableText | "" |
_root.g_numDragonArchers | Symbol 395 EditableText | "" |
_root.g_numEnemyArchers | Symbol 396 EditableText | "" |
_root.g_numEnemyCatapults | Symbol 397 EditableText | "" |
_root.g_numHomes | Symbol 398 EditableText | "" |
_root.g_numBosses | Symbol 405 EditableText | "" |
_root.g_mode | Symbol 423 EditableText | "" |
_root.setMarker | Symbol 425 EditableText | "" |
g_fps | Symbol 469 EditableText | "" |
g_soundText | Symbol 482 EditableText | "" |
g_xp | Symbol 504 EditableText | "" |
g_xp | Symbol 506 EditableText | "" |
_root.g_bloodDead | Symbol 510 EditableText | "" |
_root.g_detonateNum | Symbol 511 EditableText | "" |
_root.g_test_lastOut | Symbol 514 EditableText | "" |
g_difficulty_text | Symbol 540 EditableText | "" |
g_difficulty_text | Symbol 542 EditableText | "" |
_root.g_skipTo | Symbol 549 EditableText | "" |
_root.g_maxLevel | Symbol 551 EditableText | "" |
_root.g_xp | Symbol 580 EditableText | "" |
_root.cost_archer | Symbol 581 EditableText | "" |
_root.cost_catapult | Symbol 582 EditableText | "" |
_root.cost_bomb_arrow | Symbol 583 EditableText | "" |
_root.cost_multi | Symbol 584 EditableText | "" |
_root.cost_pierce_arrow | Symbol 585 EditableText | "" |
_root.cost_range | Symbol 586 EditableText | "" |
_root.cost_blast_range | Symbol 587 EditableText | "" |
_root.cost_blast_power | Symbol 588 EditableText | "" |
_root.cost_arrow_dmg | Symbol 589 EditableText | "" |
_root.cost_bow_loading | Symbol 590 EditableText | "" |
_root.cost_archer_cooldown | Symbol 591 EditableText | "" |
_root.cost_catapult_cooldown | Symbol 592 EditableText | "" |
_root.cost_ice_arrow | Symbol 596 EditableText | "" |
_root.cost_fire_arrow | Symbol 597 EditableText | "" |
_root.g_archer_num | Symbol 606 EditableText | "" |
_root.g_catapult_num | Symbol 607 EditableText | "" |
_root.g_bomb_num | Symbol 608 EditableText | "" |
_root.g_multi_num | Symbol 609 EditableText | "" |
_root.g_piercer_num | Symbol 610 EditableText | "" |
_root.g_bow_loading | Symbol 611 EditableText | "" |
_root.g_ice_num | Symbol 612 EditableText | "" |
_root.g_fire_num | Symbol 613 EditableText | "" |
_root.g_maxbowpwr | Symbol 615 EditableText | "" |
_root.g_blast_range | Symbol 616 EditableText | "" |
_root.g_blast_power | Symbol 617 EditableText | "" |
_root.g_arrow_dmg | Symbol 618 EditableText | "" |
_root.g_archer_cooldown | Symbol 619 EditableText | "" |
_root.g_catapult_cooldown | Symbol 620 EditableText | "" |
_root.cost_fire_dot | Symbol 624 EditableText | "" |
_root.g_fire_dot | Symbol 625 EditableText | "" |
_root.g_archer_num_max | Symbol 628 EditableText | "" |
_root.g_catapult_num_max | Symbol 629 EditableText | "" |
_root.g_bomb_num_max | Symbol 630 EditableText | "" |
_root.g_multi_num_max | Symbol 631 EditableText | "" |
_root.g_piercer_num_max | Symbol 632 EditableText | "" |
_root.g_ice_num_max | Symbol 633 EditableText | "" |
_root.g_fire_num_max | Symbol 634 EditableText | "" |
_root.g_bow_loading_max | Symbol 636 EditableText | "" |
_root.g_maxbowpwr_max | Symbol 637 EditableText | "" |
_root.g_blast_range_max | Symbol 638 EditableText | "" |
_root.g_blast_power_max | Symbol 639 EditableText | "" |
_root.g_arrow_dmg_max | Symbol 640 EditableText | "" |
_root.g_archer_cooldown_max | Symbol 641 EditableText | "" |
_root.g_catapult_cooldown_max | Symbol 642 EditableText | "" |
_root.g_fire_dot_max | Symbol 643 EditableText | "" |
_root.g_skipTo | Symbol 648 EditableText | "" |
_root.g_maxLevel | Symbol 649 EditableText | "" |
_root.g_currentLevel | Symbol 651 EditableText | "" |
_root.cost_flak_arrow | Symbol 654 EditableText | "" |
_root.g_flak_num | Symbol 655 EditableText | "" |
_root.g_flak_num_max | Symbol 656 EditableText | "" |
_root.g_bow_loading_inc | Symbol 661 EditableText | "" |
_root.g_maxbowpwr_inc | Symbol 662 EditableText | "" |
_root.g_blast_range_inc | Symbol 663 EditableText | "" |
_root.g_blast_power_inc | Symbol 664 EditableText | "" |
_root.g_arrow_dmg_inc | Symbol 665 EditableText | "" |
_root.g_archer_cooldown_inc | Symbol 666 EditableText | "" |
_root.g_catapult_cooldown_inc | Symbol 667 EditableText | "" |
_root.g_fire_dot_inc | Symbol 668 EditableText | "" |
_root.g_bow_loading_amount | Symbol 669 EditableText | "" |
_root.g_maxbowpwr_amount | Symbol 670 EditableText | "" |
_root.g_blast_range_amount | Symbol 671 EditableText | "" |
_root.g_blast_power_amount | Symbol 672 EditableText | "" |
_root.g_arrow_dmg_amount | Symbol 673 EditableText | "" |
_root.g_archer_cooldown_amount | Symbol 674 EditableText | "" |
_root.g_catapult_cooldown_amount | Symbol 675 EditableText | "" |
_root.g_fire_dot_amount | Symbol 676 EditableText | "" |
_root.cost_land_mine_arrow | Symbol 681 EditableText | "" |
_root.g_mine_num | Symbol 682 EditableText | "" |
_root.g_mine_num_max | Symbol 683 EditableText | "" |
_root.cost_oil_arrow | Symbol 684 EditableText | "" |
_root.g_oil_num | Symbol 685 EditableText | "" |
_root.g_oil_num_max | Symbol 686 EditableText | "" |
text | Symbol 690 EditableText | "" |
_root.g_longs | Symbol 696 EditableText | "" |
_root.g_mids | Symbol 699 EditableText | "" |
_root.g_shorts | Symbol 700 EditableText | "" |
_root.g_lastLevel | Symbol 701 EditableText | "" |
_root.g_awarded_xp | Symbol 703 EditableText | "" |
_root.g_long_xp | Symbol 705 EditableText | "" |
_root.g_mid_xp | Symbol 706 EditableText | "" |
_root.g_short_xp | Symbol 707 EditableText | "" |
_root.g_level_xp | Symbol 708 EditableText | "" |
_root.g_long_award_xp | Symbol 710 EditableText | "" |
_root.g_mid_award_xp | Symbol 711 EditableText | "" |
_root.g_short_award_xp | Symbol 712 EditableText | "" |
_root.g_level_award_xp | Symbol 713 EditableText | "" |
_root.g_total_xp | Symbol 716 EditableText | "" |
_root.g_xp | Symbol 717 EditableText | "" |
_root.g_xp_msg | Symbol 720 EditableText | "" |
_root.g_houses_alive | Symbol 724 EditableText | "" |
_root.g_house_xp | Symbol 725 EditableText | "" |
_root.g_house_award_xp | Symbol 726 EditableText | "" |
_root.g_allhouse_award | Symbol 728 EditableText | "" |
_root.g_zero_loss_award | Symbol 730 EditableText | "" |
_root.g_boss_award | Symbol 731 EditableText | "" |
g_population | Symbol 734 EditableText | "" |
g_xp | Symbol 735 EditableText | "" |
g_total_xp | Symbol 736 EditableText | "" |
g_currentLevel | Symbol 737 EditableText | "" |
g_population | Symbol 742 EditableText | "" |
g_xp | Symbol 744 EditableText | "" |
g_total_xp | Symbol 746 EditableText | "" |
g_currentLevel | Symbol 747 EditableText | "" |
g_numFlyingOnScreen | Symbol 763 EditableText | "" |
g_numBossesOnScreen | Symbol 766 EditableText | "" |
g_curOnScreen | Symbol 768 EditableText | "" |
_root.g_maxOnScreen | Symbol 775 EditableText | "" |
_root.g_bloodMax | Symbol 779 EditableText | "" |
_root.g_treeMax | Symbol 786 EditableText | "" |
_root.g_bloodSplats | Symbol 790 EditableText | "" |
_root.g_oilAmount | Symbol 794 EditableText | "" |
_root.g_fireSplats | Symbol 798 EditableText | "" |
_root.g_bloodSpread | Symbol 802 EditableText | "" |
_root.g_random_tower | Symbol 805 EditableText | "" |
_root.g_total_xp | Symbol 808 EditableText | "" |
_root.g_difficulty_text | Symbol 810 EditableText | "" |
_root.g_warning_text | Symbol 822 EditableText | "" |
_root.g_warning_text | Symbol 823 EditableText | "" |
g_numDragonArchers | Symbol 827 EditableText | "" |
g_numDragonArchers | Symbol 829 EditableText | "" |
g_numEnemyArchers | Symbol 831 EditableText | "" |
g_numEnemyArchers | Symbol 833 EditableText | "" |
g_numEnemyCatapults | Symbol 835 EditableText | "" |
g_numEnemyCatapults | Symbol 837 EditableText | "" |
g_numWalkers | Symbol 839 EditableText | "" |
g_numOgres | Symbol 841 EditableText | "" |
g_numFlying | Symbol 843 EditableText | "" |
g_numWalkers | Symbol 845 EditableText | "" |
g_numOgres | Symbol 847 EditableText | "" |
g_numFlying | Symbol 849 EditableText | "" |
g_armyLeft | Symbol 852 EditableText | "" |
g_armyLeft | Symbol 854 EditableText | "" |
|