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139382199.swf

This is the info page for
Flash #11351

(Click the ID number above for more basic data on this flash file.)


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Level 1
Begins

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ENEMY LEFT

CONVERTED

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TIME LEFT

SCORE

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Time's Up

Level
Complete

Level
Incomplete

You're killed

Level
Incomplete

Boss Converted!!

Score Summary

Scoring
- Ending Hp
- Ending Armor
- Additional Enemy
Converted
- Win Bonus
- Scoring Subtotal
Penalties
- Bullets Shot
- Enemies killed
- Penalties Subtotal
- Total Bonus Score
-Total Score

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- Bonus Items

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The first part of my mission took me to the edge of the war-torn city. Much laid in ruins. I had nothing more than a rifle for self-defense and a determined heart to rally for peace. I came to be acquainted with a pacified soldier, Ahmad. Like most, he was a civilian forced to take up arms against the aggressors. Deep in the heat of war, where the roars of gunfire drowns out voices – screams or shouts, you can’t differentiate, fear eats into knowing that you can’t be heard, and death awaits you.

“I saw my comrades blown into pieces before my eyes… those terrible planes… terrible planes…”

As he spoke, his face paled as if suffering from some convulsion just by recalling the memories. When asked about his family, he just shrugged.

“I don’t know.”

His eyes went distant and continued.

“I missed them. My wife and my children. Every night I pray for their well-being. I really love and adore my family… and the shack we built together, I really-“

His words were cut short as he tear. Eyes reddened, voice trembling but determined to continue.

“What if something happened to them? And I am not around? Oh god, please end this, please-“

Tears rolled down uncontrollably and I pat his back, my best yet naught attempt to comfort him.

My heart is heavy.

How many more suffer like him?

With that, my resolved is renewed in my mission for peace.

I shall go on.

Level 2
Begins

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As I traverse deeper into the city, the buildings grew taller and looked… more complete, for now. Here the place is still barely live-able and civilians can be found tending to their daily needs. Half of me is shaken by their determination while the other half is stunned by the living conditions that greeted my eyes.

Most walls were dotted with bullet holes, cracks and smeared with dirt or blood – I couldn’t tell. Some houses were to the point of nearly collapsing but the tenants still cling on to them dearly, afraid to lose anything more. Sanitation is bad, if there is any in the first place. Bodies are still buried under the rubbles that choked the streets and there is this smell… smell of death lingering in the place. Water and food are terribly scarce and most can only resort to scouring nearby ruins. Looting and crimes are rampant here and no one can do anything about it. For the price of survival, anything can happen here.

War is ugly, a terrible event of great losses. I detest war. I just hope this can end soon.

I see, you have made it so far,
but you won't be having an
easy time with me around.

Convert them and you are not
allowed to shoot them!!

Boss
Round!!

Drop the
weapon
Drop the
war

Level 3
Begins

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The general has surrendered unconditionally! Peace rejoices! I was unsure if he will listen to me but alas, he decided what is right to do! However, much is still at disorder even in the heart of the city. Fear and uncertainty still looms in the place. Every corner, there seem to be the lost or injured lying around.

I came across this woman who was tugging her two children close to her, warily, afraid of anyone who might snatch them away. Only upon repeated assurance of my identity did she open up her tales. Her husband was killed a month ago by mines and she has lost her parents and house to the war. What she has left was her children and she scavenged for survival. It was upon closer inspection that I realized the dark circles around her eyes and the frail look in her that seemed to even make me feel weak.

“I don’t know what I’m going to do without them.”

She said half looking at her children, half looking at me.

“Life is hard, we live today unsure of tomorrow. We might eat today and wonder when our next meal will be.”

Her expressions darkened, “I don’t know how long I can last. I am really afraid. We all are. We have lost so much. I don’t know…”

She looked away, determined not to break down.

What all can wait now, is for help to come.

Fast enough.

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Game
Completed

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Game
Failed

ActionScript [AS1/AS2]

Frame 1
function moveRubbles(mc) { if (lvlEnd == false) { if (Key.getCode() == 68) { mc._x = mc._x - 25; lLimit = false; if (mc._x <= -755) { mc._x = -755; rLimit = true; } else { rLimit = false; } } else if (Key.getCode() == 65) { mc._x = mc._x + 25; rLimit = false; if (mc._x >= 1320) { mc._x = 1320; lLimit = true; } else { lLimit = false; } } } } function moveBuilding(mc) { if (lvlEnd == false) { if (Key.getCode() == 68) { mc._x = mc._x - 10; if (mc._x <= -60) { mc._x = -60; } } else if (Key.getCode() == 65) { mc._x = mc._x + 10; if (mc._x >= 760.5) { mc._x = 760.5; } } } } function crouchRubbles(mc) { if ((lvlEnd == false) or (bossStart == true)) { if (mc._y <= 320) { mc._y = 320; crouch = true; } else { mc._y = mc._y - 50; crouch = false; } } } function unCrouchRubbles(mc) { crouch = false; if (mc._y >= 490) { mc._y = 490; } else { mc._y = mc._y + 50; } } function crouchBuilding(mc) { if ((lvlEnd == false) or (bossStart == true)) { if (mc._y >= 255) { mc._y = 255; } else { mc._y = mc._y + 10; } } } function unCrouchBuilding(mc) { if (mc._y >= 225) { mc._y = 225; } else { mc._y = mc._y + 20; } } function chngeItem() { if ((lvlEnd == false) or (bossStart == true)) { if (Key.getCode() == 48) { itemNo = 0; } else if (Key.getCode() == 49) { itemNo = 1; } else if (Key.getCode() == 50) { itemNo = 2; } else if (Key.getCode() == 51) { itemNo = 3; } else if (Key.getCode() == 52) { itemNo = 4; } itemFrame = (itemNo * 5) + 1; mouse.gotoAndPlay(itemFrame); } else { mouse.gotoAndPlay(1); } } function checkInStage(enemyName) { if (_root.stage.hitTest(enemyName) == true) { enemyName.inStage = true; enemyName._visible = true; } else { enemyName.inStage = false; enemyName._visible = false; if ((enemyName.spawned == false) or (enemyName.shot == true)) { enemyName.gotoAndPlay(1); } else if (enemyName.life > 1) { enemyName.gotoAndPlay(20); } } } function roEnemy(mc) { if ((mc.spawned == true) and (mc.life > 0)) { if (itemNo == 0) { mc.gotoAndPlay(24); } else if ((itemNo == 1) and (posterCount > 0)) { mc.gotoAndPlay(31); converting.gotoAndPlay(2); posterCount--; mc.life--; score = score + 50; } else if ((itemNo == 2) and (clothesCount > 0)) { mc.gotoAndPlay(36); converting.gotoAndPlay(2); clothesCount--; mc.life = mc.life - 2; score = score + 100; } else if ((itemNo == 3) and (medicineCount > 0)) { mc.gotoAndPlay(41); converting.gotoAndPlay(2); mc.life = mc.life - 3; medicineCount--; score = score + 150; } else if ((itemNo == 4) and (foodCount > 0)) { mc.gotoAndPlay(46); converting.gotoAndPlay(2); foodCount--; mc.life = mc.life - 6; score = score + 200; } } } function roBoss(mc) { if (mc.life > 0) { if (itemNo == 0) { mc.gotoAndPlay(311); } else if ((itemNo == 1) and (posterCount > 0)) { mc.gotoAndPlay(316); converting.gotoAndPlay(2); posterCount = posterCount - 3; if (posterCount <= 0) { posterCount = 0; } mc.life--; score = score + 50; mc.disabled = true; } else if ((itemNo == 2) and (clothesCount > 0)) { mc.gotoAndPlay(321); converting.gotoAndPlay(2); clothesCount = clothesCount - 3; if (clothesCount <= 0) { clothesCount = 0; } mc.life = mc.life - 2; score = score + 100; mc.disabled = true; } else if ((itemNo == 3) and (medicineCount > 0)) { mc.gotoAndPlay(326); converting.gotoAndPlay(2); mc.life = mc.life - 3; medicineCount = medicineCount - 3; if (medicineCount <= 0) { medicineCount = 0; } score = score + 150; mc.disabled = true; } else if ((itemNo == 4) and (foodCount > 0)) { mc.gotoAndPlay(331); converting.gotoAndPlay(2); foodCount = foodCount - 3; if (foodCount <= 0) { foodCount = 0; } mc.life = mc.life - 6; score = score + 200; mc.disabled = true; } } } function dmg() { hit1.gotoAndPlay(2); if (armorTxt > 0) { armorTxt = armorTxt - damage; if (armorTxt <= 0) { armorTxt = 0; } armor.mask._yscale = armorTxt; } else { hpTxt = hpTxt - damage; if (hpTxt <= 0) { hpTxt = 0; } hp.mask._yscale = hpTxt; } } function enemyROut(mc) { if ((mc.roFlag == false) and (mc.normal == false)) { if ((mc.spawned == true) and (mc.roCount < 25)) { mc.roCount++; } else { if ((mc.life > 0) and (mc.spawned == true)) { mc.gotoAndPlay(24); } else if (mc.life <= 0) { mc.gotoAndPlay(56); converted1.gotoAndPlay(2); } mc.normal = true; } } } function bossROut(mc) { if (mc.roFlag == false) { if (mc.roCount < 25) { mc.roCount++; } else if (mc.life > 0) { mc.gotoAndPlay(311); } else if (mc.life <= 0) { mc.gotoAndPlay(336); } mc.normal = true; mc.disabled = false; } } function drop() { dropped = false; dropNo = random(8); item = 0; while (item < 6) { odds = _root.dropRates[item]; oddsCount = 0; while (oddsCount < odds) { drop2 = random(8); if ((drop2 == dropNo) and (dropped == false)) { if ((item == 4) and (hpPts >= 100)) { drop(); } else if ((item == 5) and (armorPts >= 100)) { drop(); } else { reward.gotoAndPlay(2); dropNum = item; } dropped = true; } oddsCount++; } item++; } } function updateText() { if (_root.score < 0) { _root.score1.textColor = 16711680 /* 0xFF0000 */; } else { _root.score1.textColor = 6710886 /* 0x666666 */; } if (lvlEnd == false) { _root.timeLeft--; } timeDisplay = Math.ceil(_root.timeLeft / 25); if ((time != timeDisplay) and (timeDisplay >= 0)) { updateTime(); } if (timeDisplay < 10) { _root.time1.textColor = 16711680 /* 0xFF0000 */; } else { _root.time1.textColor = 6710886 /* 0x666666 */; } } function updateTime() { _root.time = timeDisplay; } function updateConvert() { _root.converted++; _root.convert = _root.converted; } function updateEnemyLeft() { _root.enemyLeft--; if (_root.enemyLeft < 0) { _root.enemyLeft = 0; } _root.enemyRemoved++; _root.enemy = _root.enemyLeft; } fscommand ("allowscale", false); _quality = "high"; rLimit = false; lLimit = false; itemNo = 0; posterCount = 50; foodCount = 0; medicineCount = 0; clothesCount = 0; armorPts = 100; hpPts = 100; score = 0; bullets = 0; footTimer = -1; boss = false; _root.itemName = ["poster", "clothes", "medicine", "food", "health", "armor"]; mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if ((lvlEnd == false) or (bossStart == true)) { if (delta > 0) { itemNo--; if (itemNo < 0) { itemNo = 0; } } if (delta < 0) { itemNo++; if (itemNo > 4) { itemNo = 4; } } itemFrame = (itemNo * 5) + 1; mouse.gotoAndPlay(itemFrame); } else { mouse.gotoAndPlay(1); } }; mouseListener.onMouseDown = function () { if (_root.lvlEnd == false) { mouse.curs_shoot.gotoAndPlay(6); } }; mouseListener.onMouseUp = function () { if (_root.lvlEnd == false) { bullets++; gun.gotoAndPlay(2); mouse.shoot.gotoAndPlay(6); } }; Mouse.addListener(mouseListener);
Instance of Symbol 43 MovieClip "mouse" in Frame 1
onClipEvent (mouseMove) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; } onClipEvent (keyDown) { _root.chngeItem(); }
Frame 2
if (_root.getBytesTotal() == _root.getBytesLoaded()) { gotoAndStop (5); } else { percentdone = Math.floor((100 * _root.getBytesLoaded()) / _root.getBytesTotal()); percent = percentdone + "%"; bar._yscale = percentdone; }
Frame 3
gotoAndPlay (2);
Frame 5
Frame 6
rLimit = false; lLimit = false; itemNo = 0; posterCount = 50; foodCount = 0; medicineCount = 0; clothesCount = 0; armorPts = 100; hpPts = 100; score = 0; bullets = 0; footTimer = -1; boss = false;
Instance of Symbol 74 MovieClip in Frame 6
onClipEvent (load) { this._alpha = 0; fadeStop = false; } onClipEvent (enterFrame) { if (fadeStop == false) { this._alpha = this._alpha + 10; } if (this._alpha >= 100) { fadeStop = true; } }
Instance of Symbol 27 MovieClip in Frame 6
onClipEvent (load) { timer = 0; _root.mySound.stop(); _root.mySound = new Sound(); _root.mySound.attachSound("main"); _root.mySound.start(); } onClipEvent (enterFrame) { _root.mySound.onSoundComplete = _root.mySound.start; }
Frame 10
stop();
Frame 11
_root.level = 1; _root.hpTxt = _root.hpPts; _root.armorTxt = _root.armorPts; _root.hp.mask._yscale = _root.hpPts; _root.armor.mask._yscale = _root.armorPts; _root.spawntime = 200; _root.shootFreq = 125; _root.accuracy = 6; _root.resistance = 5; _root.dropRate = 4; _root.damage = 15; _root.enemySpawned = 0; _root.enemyPts = 500; _root.enemyDie = -750; _root.bullets = 0; _root.converted = 0; _root.enemyRemoved = 0; _root.toConvert = 25; _root.enemyLeft = 25; _root.timeLeft = 1750; _root.convert = _root.converted; _root.enemy = _root.enemyLeft; _root.lvlEnd = false; _root.win = false; _root.dropRates = [3, 1, 0, 0, 2, 2];
Instance of Symbol 27 MovieClip in Frame 11
onClipEvent (enterFrame) { _root.updateText(); if ((_root.time == 0) and (_root.enemy > 0)) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(11); } else if ((_root.time == 0) and (_root.enemy == 0)) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(6); } if (_root.hpTxt <= 0) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(16); } }
Instance of Symbol 176 MovieClip in Frame 11
onClipEvent (enterFrame) { if (_root.hit == true) { gotoAndPlay (6); } }
Instance of Symbol 220 MovieClip "stage" in Frame 11
onClipEvent (load) { this._visible = false; }
Instance of Symbol 27 MovieClip in Frame 11
onClipEvent (load) { _root.mySound.stop(); _root.mySound = new Sound(); _root.mySound.attachSound("bgm"); _root.mySound.start(); } onClipEvent (enterFrame) { _root.mySound.onSoundComplete = _root.mySound.start; }
Frame 15
stop();
Instance of Symbol 27 MovieClip in Frame 16
onClipEvent (load) { _root.mySound.stop(); _root.mySound = new Sound(); _root.mySound.attachSound("end"); _root.mySound.start(); timer = 0; } onClipEvent (enterFrame) { timer++; if (timer >= 533) { _root.mySound.start(); timer = 0; } }
Frame 20
stop();
Frame 21
_root.level = 2; _root.hpTxt = _root.hpPts; _root.armorTxt = _root.armorPts; _root.hp.mask._yscale = _root.hpPts; _root.armor.mask._yscale = _root.armorPts; _root.spawntime = 150; _root.shootFreq = 100; _root.accuracy = 5; _root.resistance = 10; _root.dropRate = 3; _root.damage = 20; _root.enemySpawned = 0; _root.enemyPts = 1000; _root.enemyDie = -1250; _root.bullets = 0; _root.converted = 0; _root.enemyRemoved = 0; _root.toConvert = 35; _root.enemyLeft = 35; _root.timeLeft = 2000; _root.convert = _root.converted; _root.enemy = _root.enemyLeft; _root.win = false; _root.lvlEnd = false; _root.dropRates = [1, 2, 1, 0, 2, 2];
Instance of Symbol 27 MovieClip in Frame 21
onClipEvent (enterFrame) { _root.updateText(); if ((_root.time == 0) and (_root.enemy > 0)) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(11); } else if ((_root.time == 0) and (_root.enemy == 0)) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(6); } if (_root.hpTxt <= 0) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(16); } }
Instance of Symbol 176 MovieClip in Frame 21
onClipEvent (enterFrame) { if (_root.hit == true) { gotoAndPlay (6); } }
Instance of Symbol 27 MovieClip in Frame 21
onClipEvent (load) { _root.mySound.stop(); _root.mySound = new Sound(); _root.mySound.attachSound("bgm"); _root.mySound.start(); } onClipEvent (enterFrame) { _root.mySound.onSoundComplete = _root.mySound.start; }
Frame 25
stop();
Instance of Symbol 27 MovieClip in Frame 26
onClipEvent (load) { _root.mySound.stop(); _root.mySound = new Sound(); _root.mySound.attachSound("end"); _root.mySound.start(); timer = 0; } onClipEvent (enterFrame) { if (timer >= 533) { _root.mySound.start(); timer = 0; } }
Frame 30
stop();
Frame 31
_root.level = 3; _root.hpTxt = _root.hpPts; _root.armorTxt = _root.armorPts; _root.hp.mask._yscale = _root.hpPts; _root.armor.mask._yscale = _root.armorPts; _root.spawntime = 100; _root.shootFreq = 75; _root.accuracy = 4; _root.resistance = 15; _root.dropRate = 2; _root.damage = 25; _root.enemySpawned = 0; _root.enemyPts = 1500; _root.enemyDie = -1750; _root.bullets = 0; _root.converted = 0; _root.enemyRemoved = 0; _root.toConvert = 40; _root.enemyLeft = 40; _root.timeLeft = 2250; _root.convert = _root.converted; _root.enemy = _root.enemyLeft; _root.win = false; _root.lvlEnd = false; _root.dropRates = [0, 1, 2, 1, 2, 2];
Instance of Symbol 27 MovieClip in Frame 31
onClipEvent (enterFrame) { _root.updateText(); if ((_root.time == 0) and (_root.enemy > 0)) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(11); } else if (((_root.time == 0) and (_root.enemy == 0)) and (_root.bossStart != true)) { _root.boss = true; _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); } if (_root.hpTxt <= 0) { _root.lvlEnd = true; _root.itemNo = 0; _root.mouse.gotoAndPlay(1); _root.mouse.mouse.gotoAndPlay(1); _root.end.gotoAndPlay(16); } }
Instance of Symbol 176 MovieClip in Frame 31
onClipEvent (enterFrame) { if (_root.hit == true) { gotoAndPlay (6); } }
Instance of Symbol 27 MovieClip in Frame 31
onClipEvent (load) { _root.mySound.stop(); _root.mySound = new Sound(); _root.mySound.attachSound("bgm"); _root.mySound.start(); } onClipEvent (enterFrame) { _root.mySound.onSoundComplete = _root.mySound.start; }
Frame 35
stop();
Instance of Symbol 27 MovieClip in Frame 36
onClipEvent (load) { _root.mySound.stop(); _root.mySound = new Sound(); _root.mySound.attachSound("end"); _root.mySound.start(); timer = 0; } onClipEvent (enterFrame) { if (timer >= 533) { _root.mySound.start(); timer = 0; } }
Frame 40
stop();
Frame 45
stop();
Frame 50
stop();
Frame 55
stop();
Symbol 18 MovieClip Frame 1
_parent.curs_shoot.gotoAndPlay(1);
Symbol 18 MovieClip Frame 5
stop();
Symbol 21 MovieClip Frame 5
stop();
Symbol 21 MovieClip Frame 10
stop();
Symbol 23 MovieClip Frame 5
stop();
Symbol 23 MovieClip Frame 10
stop();
Symbol 33 MovieClip Frame 1
_root.dropNum = ""; _y = oriY;
Symbol 33 MovieClip Frame 5
if (_root.dropNum != "") { frameNo = (_root.dropNum * 15) + 6; gotoAndPlay(frameNo); } else { gotoAndPlay(_currentframe - 1); }
Instance of Symbol 27 MovieClip in Symbol 33 MovieClip Frame 6
onClipEvent (enterFrame) { _parent._y = _parent._y - 3; }
Symbol 33 MovieClip Frame 20
_root.posterCount = _root.posterCount + 15; gotoAndPlay (1);
Symbol 33 MovieClip Frame 35
_root.clothesCount = _root.clothesCount + 15; gotoAndPlay (1);
Symbol 33 MovieClip Frame 50
_root.medicineCount = _root.medicineCount + 15; gotoAndPlay (1);
Symbol 33 MovieClip Frame 65
_root.foodCount = _root.foodCount + 15; gotoAndPlay (1);
Symbol 33 MovieClip Frame 80
if (_root.level == 1) { _root.hpPts = _root.hpPts + 15; } else if (_root.level == 2) { _root.hpPts = _root.hpPts + 17; } else if (_root.level == 3) { _root.hpPts = _root.hpPts + 19; } if (_root.hpPts > 100) { _root.hpPts = 100; } _root.hpTxt = _root.hpPts; _root.hp.mask._yscale = _root.hpPts; gotoAndPlay (1);
Symbol 33 MovieClip Frame 95
if (_root.level == 1) { _root.armorPts = _root.armorPts + 15; } else if (_root.level == 2) { _root.armorPts = _root.armorPts + 17; } else if (_root.level == 3) { _root.armorPts = _root.armorPts + 19; } if (_root.armorPts > 100) { _root.armorPts = 100; } _root.armorTxt = _root.armorPts; _root.armor.mask._yscale = _root.armorPts; gotoAndPlay (1);
Instance of Symbol 33 MovieClip in Symbol 43 MovieClip Frame 1
onClipEvent (load) { oriY = this._y; }
Symbol 43 MovieClip Frame 5
stop();
Instance of Symbol 35 MovieClip in Symbol 43 MovieClip Frame 6
onClipEvent (enterFrame) { if (_root.posterCount == 0) { this._alpha = 30; } else { this._alpha = 100; } _parent.qty = _root.posterCount; }
Symbol 43 MovieClip Frame 10
stop();
Instance of Symbol 38 MovieClip in Symbol 43 MovieClip Frame 11
onClipEvent (enterFrame) { if (_root.clothesCount == 0) { this._alpha = 30; } else { this._alpha = 100; } _parent.qty = _root.clothesCount; }
Symbol 43 MovieClip Frame 15
stop();
Instance of Symbol 40 MovieClip in Symbol 43 MovieClip Frame 16
onClipEvent (enterFrame) { if (_root.medicineCount == 0) { this._alpha = 30; } else { this._alpha = 100; } _parent.qty = _root.medicineCount; }
Symbol 43 MovieClip Frame 20
stop();
Instance of Symbol 42 MovieClip in Symbol 43 MovieClip Frame 21
onClipEvent (enterFrame) { if (_root.foodCount == 0) { this._alpha = 30; } else { this._alpha = 100; } _parent.qty = _root.foodCount; }
Symbol 43 MovieClip Frame 25
stop();
Symbol 46 MovieClip Frame 16
_root.gotoAndPlay(6);
Symbol 54 MovieClip Frame 5
stop();
Symbol 54 MovieClip Frame 10
stop();
Symbol 57 MovieClip Frame 5
stop();
Symbol 57 MovieClip Frame 10
stop();
Symbol 60 MovieClip Frame 5
stop();
Symbol 60 MovieClip Frame 10
stop();
Symbol 66 Button
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (rollOut, releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); gotoAndPlay (11); }
Symbol 70 Button
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (rollOut, releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); gotoAndPlay (1); }
Symbol 72 Button
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (rollOut, releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); _root.gotoAndPlay(11); }
Symbol 73 Button
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (rollOut, releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); gotoAndPlay (6); }
Instance of Symbol 54 MovieClip in Symbol 74 MovieClip Frame 1
on (rollOver) { gotoAndPlay (6); _root.mouse.mouse.gotoAndPlay(6); } on (releaseOutside, rollOut) { gotoAndPlay (1); _root.mouse.mouse.gotoAndPlay(1); } on (release) { _quality = "low"; _root.mouse.mouse.gotoAndPlay(1); _parent.gotoAndPlay(6); }
Instance of Symbol 57 MovieClip in Symbol 74 MovieClip Frame 1
on (rollOver) { gotoAndPlay (6); _root.mouse.mouse.gotoAndPlay(6); } on (releaseOutside, rollOut) { gotoAndPlay (1); _root.mouse.mouse.gotoAndPlay(1); } on (release) { _quality = "medium"; _root.mouse.mouse.gotoAndPlay(1); _parent.gotoAndPlay(6); }
Instance of Symbol 60 MovieClip in Symbol 74 MovieClip Frame 1
on (rollOver) { gotoAndPlay (6); _root.mouse.mouse.gotoAndPlay(6); } on (releaseOutside, rollOut) { gotoAndPlay (1); _root.mouse.mouse.gotoAndPlay(1); } on (release) { _quality = "high"; _root.mouse.mouse.gotoAndPlay(1); _parent.gotoAndPlay(6); }
Symbol 74 MovieClip Frame 5
stop();
Symbol 74 MovieClip Frame 10
stop();
Symbol 74 MovieClip Frame 15
stop();
Instance of Symbol 27 MovieClip "controller" in Symbol 87 MovieClip Frame 130
onClipEvent (load) { dir = "up"; _root.boom.gotoAndPlay(2); } onClipEvent (enterFrame) { if (dir == "up") { _root.lvl1._y = _root.lvl1._y - 30; dir = "down"; } else if (dir == "down") { _root.lvl1._y = _root.lvl1._y + 30; dir = "up"; } }
Instance of Symbol 27 MovieClip "controller" in Symbol 87 MovieClip Frame 137
onClipEvent (load) { _root.lvl1._y = 0; }
Symbol 102 MovieClip Frame 5
stop();
Symbol 102 MovieClip Frame 6
_root.gun2.gotoAndPlay(2);
Symbol 102 MovieClip Frame 10
stop();
Instance of Symbol 102 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.fire == true) { gotoAndPlay (6); } else { gotoAndPlay (1); } }
Symbol 128 MovieClip Frame 1
_parent.shot = true;
Symbol 128 MovieClip Frame 16
_root.updateEnemyLeft(); _root.score = _root.score + _root.enemyDie;
Symbol 128 MovieClip Frame 17
_parent.sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { _parent.gotoAndPlay(1); } else { stop(); }
Symbol 131 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 131 MovieClip Frame 4
sTimer++;
Symbol 131 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 131 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 131 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 131 MovieClip Frame 24
fTimer++;
Symbol 131 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 131 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 131 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 131 MovieClip Frame 35
stop();
Symbol 131 MovieClip Frame 40
stop();
Symbol 131 MovieClip Frame 45
stop();
Symbol 131 MovieClip Frame 50
stop();
Symbol 131 MovieClip Frame 55
stop();
Symbol 131 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 131 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 134 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 134 MovieClip Frame 4
sTimer++;
Symbol 134 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 134 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 134 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 134 MovieClip Frame 24
fTimer++;
Symbol 134 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 134 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 134 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 134 MovieClip Frame 35
stop();
Symbol 134 MovieClip Frame 40
stop();
Symbol 134 MovieClip Frame 45
stop();
Symbol 134 MovieClip Frame 50
stop();
Symbol 134 MovieClip Frame 55
stop();
Symbol 134 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 134 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 137 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 137 MovieClip Frame 4
sTimer++;
Symbol 137 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 137 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 137 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 137 MovieClip Frame 24
fTimer++;
Symbol 137 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 137 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 137 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 137 MovieClip Frame 35
stop();
Symbol 137 MovieClip Frame 40
stop();
Symbol 137 MovieClip Frame 45
stop();
Symbol 137 MovieClip Frame 50
stop();
Symbol 137 MovieClip Frame 55
stop();
Symbol 137 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 137 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 141 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 141 MovieClip Frame 4
sTimer++;
Symbol 141 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 141 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 141 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 141 MovieClip Frame 24
fTimer++;
Symbol 141 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 141 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 141 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 141 MovieClip Frame 35
stop();
Symbol 141 MovieClip Frame 40
stop();
Symbol 141 MovieClip Frame 45
stop();
Symbol 141 MovieClip Frame 50
stop();
Symbol 141 MovieClip Frame 55
stop();
Symbol 141 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 141 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 143 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 143 MovieClip Frame 4
sTimer++;
Symbol 143 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 143 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 143 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 143 MovieClip Frame 24
fTimer++;
Symbol 143 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 143 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 143 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 143 MovieClip Frame 35
stop();
Symbol 143 MovieClip Frame 40
stop();
Symbol 143 MovieClip Frame 45
stop();
Symbol 143 MovieClip Frame 50
stop();
Symbol 143 MovieClip Frame 55
stop();
Symbol 143 MovieClip Frame 79
_root.updateConvert(); _root.updateEnemyLeft(); _root.score = _root.score + _root.enemyPts;
Symbol 143 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 145 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 145 MovieClip Frame 4
sTimer++;
Symbol 145 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 145 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 145 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 145 MovieClip Frame 24
fTimer++;
Symbol 145 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 145 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 145 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 145 MovieClip Frame 35
stop();
Symbol 145 MovieClip Frame 40
stop();
Symbol 145 MovieClip Frame 45
stop();
Symbol 145 MovieClip Frame 50
stop();
Symbol 145 MovieClip Frame 55
stop();
Symbol 145 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 145 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 147 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 147 MovieClip Frame 4
sTimer++;
Symbol 147 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 147 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 147 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 147 MovieClip Frame 24
fTimer++;
Symbol 147 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 147 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 147 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 147 MovieClip Frame 35
stop();
Symbol 147 MovieClip Frame 40
stop();
Symbol 147 MovieClip Frame 45
stop();
Symbol 147 MovieClip Frame 50
stop();
Symbol 147 MovieClip Frame 55
stop();
Symbol 147 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 147 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 149 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 149 MovieClip Frame 4
sTimer++;
Symbol 149 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 149 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 149 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((5 - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 149 MovieClip Frame 24
fTimer++;
Symbol 149 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 149 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 149 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 149 MovieClip Frame 35
stop();
Symbol 149 MovieClip Frame 40
stop();
Symbol 149 MovieClip Frame 45
stop();
Symbol 149 MovieClip Frame 50
stop();
Symbol 149 MovieClip Frame 55
stop();
Symbol 149 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 149 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Instance of Symbol 131 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 134 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 137 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 141 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 143 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 145 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } onClipEvent (keyDown) { _root.checkInStage(this); } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 147 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 149 MovieClip in Symbol 150 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime - 50; sTimer = random(spawn) + 100; fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Symbol 170 MovieClip Frame 1
_root.lvlEnd = true;
Instance of Symbol 169 MovieClip in Symbol 170 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 25; }
Instance of Symbol 169 MovieClip in Symbol 170 MovieClip Frame 56
onClipEvent (enterFrame) { this._alpha = this._alpha - 20; }
Symbol 170 MovieClip Frame 61
_root.lvlEnd = false; stop();
Instance of Symbol 150 MovieClip "bldgs" in Symbol 171 MovieClip Frame 1
onClipEvent (load) { stopAnimate = false; this._x = -170; this.crouchFlag = false; this.moveFlag = false; } onClipEvent (keyDown) { this.moveFlag = true; if (Key.getCode() == 83) { this.crouchFlag = true; } } onClipEvent (keyUp) { if (Key.getCode() == 83) { this.crouchFlag = false; } this.moveFlag = false; } onClipEvent (enterFrame) { if (stopAnimate == false) { xDist = 730.5 - this._x; xSpeed = xDist / 5; this._x = this._x + xSpeed; } if ((this._x >= 730) and (stopAnimate == false)) { thix._x = 730.5; stopAnimate = true; } if (this.crouchFlag == true) { _root.crouchBuilding(this); } else { _root.unCrouchBuilding(this); } if (this.moveFlag == true) { _root.moveBuilding(this); } }
Instance of Symbol 165 MovieClip in Symbol 171 MovieClip Frame 1
onClipEvent (load) { this.crouchFlag = false; this.moveFlag = false; stopAnimate = false; this._x = -755; } onClipEvent (keyDown) { this.moveFlag = true; if (Key.getCode() == 83) { this.crouchFlag = true; } } onClipEvent (keyUp) { if (Key.getCode() == 83) { this.crouchFlag = false; } else if (Key.getCode() == 68) { _root.arw_r.gotoAndPlay(1); } else if (Key.getCode() == 65) { _root.arw_l.gotoAndPlay(1); } this.moveFlag = false; } onClipEvent (enterFrame) { if (stopAnimate == false) { xDist = 1246.25 - this._x; xSpeed = xDist / 5; this._x = this._x + xSpeed; } if ((this._x >= 1245) and (stopAnimate == false)) { this._x = 1246.25; stopAnimate = true; } if (this.crouchFlag == true) { _root.crouchRubbles(this); } else { _root.unCrouchRubbles(this); } if (this.moveFlag == true) { _root.moveRubbles(this); } }
Symbol 173 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 6
_root.hit = false; _parent.gotoAndPlay(1);
Symbol 176 MovieClip Frame 5
stop();
Symbol 207 MovieClip Frame 80
_root.win = true; if (_root.level == 1) { _root.gotoAndPlay(16); } else if (_root.level == 2) { _root.gotoAndPlay(26); } else if (_root.level == 3) { _root.gotoAndPlay(36); }
Symbol 209 MovieClip Frame 80
_root.gotoAndPlay(41);
Symbol 212 MovieClip Frame 80
_root.gotoAndPlay(41);
Instance of Symbol 211 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 5; }
Instance of Symbol 212 MovieClip in Symbol 215 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 5; }
Symbol 215 MovieClip Frame 25
stop();
Symbol 217 MovieClip Frame 80
_root.win = true; if (_root.level == 1) { _root.gotoAndPlay(16); } else if (_root.level == 2) { _root.gotoAndPlay(26); } else if (_root.level == 3) { _root.gotoAndPlay(36); }
Symbol 218 MovieClip Frame 5
stop();
Symbol 218 MovieClip Frame 10
stop();
Symbol 218 MovieClip Frame 15
stop();
Instance of Symbol 215 MovieClip in Symbol 218 MovieClip Frame 16
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 10; }
Symbol 218 MovieClip Frame 20
stop();
Symbol 218 MovieClip Frame 25
stop();
Symbol 221 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 5
stop();
Symbol 243 MovieClip Frame 10
stop();
Instance of Symbol 235 MovieClip in Symbol 264 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = this._alpha - 10; if (this._alpha <= 0) { this._alpha = 0; } }
Instance of Symbol 27 MovieClip in Symbol 264 MovieClip Frame 26
onClipEvent (load) { _parent.endHp = _root.hpPts * 10; _parent.endArmor = _root.armorPts * 25; _parent.enemyConverted = (_root.enemyRemoved - _root.toConvert) * 100; if (_parent.enemyConverted <= 0) { _parent.enemyConverted = 0; } if (_root.win == true) { _parent.winBonus = 5000; } else { _parent.winBonus = 0; } _parent.scoreTotal = ((_parent.endHp + _parent.endArmor) + _parent.enemyConverted) + _parent.winBonus; _parent.bulletsUsed = -(_root.bullets * 200); _parent.enemyKilled = (-(_root.enemyRemoved - _root.converted)) * 250; _parent.penTotal = _parent.bulletsUsed + _parent.enemyKilled; _parent.scoreSubtotal = _parent.scoreTotal + _parent.penTotal; _parent.score = _root.score + _parent.scoreSubtotal; bonus = _parent.scoreSubtotal; bonusQty = bonus / 100; _parent.poster = Math.round(0.166666666666667 * bonusQty); if ((-_parent.poster) >= _root.posterCount) { _parent.poster = -_root.posterCount; } _parent.clothes = Math.round(0.333333333333333 * bonusQty); if ((-_parent.clothes) >= _root.clothesCount) { _parent.clothes = -_root.clothesCount; } _parent.hp = Math.round(0.25 * bonusQty); if ((_root.hpPts + _parent.hp) < 20) { _parent.hp = -(_root.hpPts - 20); } _parent.armor = Math.round(0.25 * bonusQty); if ((_root.armorPts + _parent.armor) < 20) { _parent.armor = -(_root.armorPts - 20); } _root.hpPts = _root.hpPts + _parent.hp; if (_root.hpPts >= 100) { _root.hpPts = 100; } _root.armorPts = _root.armorPts + _parent.armor; if (_root.armorPts >= 100) { _root.armorPts = 100; } _root.posterCount = _root.posterCount + _parent.poster; _root.clothesCount = _root.clothesCount + _parent.clothes; }
Instance of Symbol 243 MovieClip in Symbol 264 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); gotoAndPlay (6); } on (releaseOutside, rollOut) { _root.mouse.mouse.gotoAndPlay(1); gotoAndPlay (1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); if (_root.win == true) { _root.gotoAndPlay(21); } else { _root.gotoAndPlay(41); } } onClipEvent (enterFrame) { if (fade == true) { this._alpha = this._alpha - 5; } else { this._alpha = this._alpha + 5; } if (this._alpha < 70) { fade = false; } else if (this._alpha > 95) { fade = true; } }
Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (press) { pressFlag = true; } on (rollOut) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { pressFlag = false; } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); pressFlag = false; } onClipEvent (enterFrame) { if (pressFlag == true) { _parent.story.scroll = _parent.story.scroll - 1; } }
Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (press) { pressFlag = true; } on (rollOut) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { pressFlag = false; } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); pressFlag = false; } onClipEvent (enterFrame) { if (pressFlag == true) { _parent.story.scroll = _parent.story.scroll + 1; } }
Symbol 264 MovieClip Frame 30
stop();
Instance of Symbol 102 MovieClip in Symbol 270 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.fire == true) { gotoAndPlay (6); } else { gotoAndPlay (1); } }
Symbol 295 MovieClip Frame 1
_parent.shot = true;
Symbol 295 MovieClip Frame 16
_root.updateEnemyLeft(); _root.score = _root.score + _root.enemyDie;
Symbol 295 MovieClip Frame 17
_parent.sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { _parent.gotoAndPlay(1); } else { stop(); }
Symbol 298 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 298 MovieClip Frame 4
sTimer++;
Symbol 298 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 298 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 298 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 298 MovieClip Frame 24
fTimer++;
Symbol 298 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 298 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 298 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 298 MovieClip Frame 35
stop();
Symbol 298 MovieClip Frame 40
stop();
Symbol 298 MovieClip Frame 45
stop();
Symbol 298 MovieClip Frame 50
stop();
Symbol 298 MovieClip Frame 55
stop();
Symbol 298 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 298 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 301 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 301 MovieClip Frame 4
sTimer++;
Symbol 301 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 301 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 301 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 301 MovieClip Frame 24
fTimer++;
Symbol 301 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 301 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 301 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 301 MovieClip Frame 35
stop();
Symbol 301 MovieClip Frame 40
stop();
Symbol 301 MovieClip Frame 45
stop();
Symbol 301 MovieClip Frame 50
stop();
Symbol 301 MovieClip Frame 55
stop();
Symbol 301 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 301 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 304 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 304 MovieClip Frame 4
sTimer++;
Symbol 304 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 304 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 304 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 304 MovieClip Frame 24
fTimer++;
Symbol 304 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 304 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 304 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 304 MovieClip Frame 35
stop();
Symbol 304 MovieClip Frame 40
stop();
Symbol 304 MovieClip Frame 45
stop();
Symbol 304 MovieClip Frame 50
stop();
Symbol 304 MovieClip Frame 55
stop();
Symbol 304 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 304 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 306 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 306 MovieClip Frame 4
sTimer++;
Symbol 306 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 306 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 306 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 306 MovieClip Frame 24
fTimer++;
Symbol 306 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 306 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 306 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 306 MovieClip Frame 35
stop();
Symbol 306 MovieClip Frame 40
stop();
Symbol 306 MovieClip Frame 45
stop();
Symbol 306 MovieClip Frame 50
stop();
Symbol 306 MovieClip Frame 55
stop();
Symbol 306 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 306 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 308 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 308 MovieClip Frame 4
sTimer++;
Symbol 308 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 308 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 308 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 308 MovieClip Frame 24
fTimer++;
Symbol 308 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 308 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 308 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 308 MovieClip Frame 35
stop();
Symbol 308 MovieClip Frame 40
stop();
Symbol 308 MovieClip Frame 45
stop();
Symbol 308 MovieClip Frame 50
stop();
Symbol 308 MovieClip Frame 55
stop();
Symbol 308 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 308 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 310 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 310 MovieClip Frame 4
sTimer++;
Symbol 310 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 310 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 310 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 310 MovieClip Frame 24
fTimer++;
Symbol 310 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 310 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 310 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 310 MovieClip Frame 35
stop();
Symbol 310 MovieClip Frame 40
stop();
Symbol 310 MovieClip Frame 45
stop();
Symbol 310 MovieClip Frame 50
stop();
Symbol 310 MovieClip Frame 55
stop();
Symbol 310 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 310 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 312 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 312 MovieClip Frame 4
sTimer++;
Symbol 312 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 312 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 312 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 312 MovieClip Frame 24
fTimer++;
Symbol 312 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 312 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 312 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 312 MovieClip Frame 35
stop();
Symbol 312 MovieClip Frame 40
stop();
Symbol 312 MovieClip Frame 45
stop();
Symbol 312 MovieClip Frame 50
stop();
Symbol 312 MovieClip Frame 55
stop();
Symbol 312 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 312 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Instance of Symbol 298 MovieClip in Symbol 313 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 301 MovieClip in Symbol 313 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 304 MovieClip in Symbol 313 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 306 MovieClip in Symbol 313 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 308 MovieClip in Symbol 313 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 310 MovieClip in Symbol 313 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 312 MovieClip in Symbol 313 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Symbol 316 MovieClip Frame 1
_root.lvlEnd = true;
Instance of Symbol 315 MovieClip in Symbol 316 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 25; }
Instance of Symbol 315 MovieClip in Symbol 316 MovieClip Frame 56
onClipEvent (enterFrame) { this._alpha = this._alpha - 20; }
Symbol 316 MovieClip Frame 61
_root.lvlEnd = false; stop();
Instance of Symbol 313 MovieClip "bldgs" in Symbol 317 MovieClip Frame 1
onClipEvent (load) { this.crouchFlag = false; this.moveFlag = false; stopAnimate = false; this._x = -170; } onClipEvent (keyDown) { this.moveFlag = true; if (Key.getCode() == 83) { this.crouchFlag = true; } } onClipEvent (keyUp) { if (Key.getCode() == 83) { this.crouchFlag = false; } this.moveFlag = false; } onClipEvent (enterFrame) { if (stopAnimate == false) { xDist = 730.5 - this._x; xSpeed = xDist / 5; this._x = this._x + xSpeed; } if ((this._x >= 730) and (stopAnimate == false)) { thix._x = 730.5; stopAnimate = true; } if (this.crouchFlag == true) { _root.crouchBuilding(this); } else { _root.unCrouchBuilding(this); } if (this.moveFlag == true) { _root.moveBuilding(this); } }
Instance of Symbol 165 MovieClip in Symbol 317 MovieClip Frame 1
onClipEvent (load) { this.crouchFlag = false; this.moveFlag = false; stopAnimate = false; this._x = -755; } onClipEvent (keyDown) { this.moveFlag = true; if (Key.getCode() == 83) { this.crouchFlag = true; } } onClipEvent (keyUp) { if (Key.getCode() == 83) { this.crouchFlag = false; } else if (Key.getCode() == 68) { _root.arw_r.gotoAndPlay(1); } else if (Key.getCode() == 65) { _root.arw_l.gotoAndPlay(1); } this.moveFlag = false; } onClipEvent (enterFrame) { if (stopAnimate == false) { xDist = 1246.25 - this._x; xSpeed = xDist / 5; this._x = this._x + xSpeed; } if ((this._x >= 1245) and (stopAnimate == false)) { this._x = 1246.25; stopAnimate = true; } if (this.crouchFlag == true) { _root.crouchRubbles(this); } else { _root.unCrouchRubbles(this); } if (this.moveFlag == true) { _root.moveRubbles(this); } }
Instance of Symbol 235 MovieClip in Symbol 347 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = this._alpha - 10; if (this._alpha <= 0) { this._alpha = 0; } }
Instance of Symbol 27 MovieClip in Symbol 347 MovieClip Frame 26
onClipEvent (load) { _parent.endHp = _root.hpPts * 25; _parent.endArmor = _root.armorPts * 50; _parent.enemyConverted = (_root.enemyRemoved - _root.toConvert) * 300; if (_parent.enemyConverted <= 0) { _parent.enemyConverted = 0; } if (_root.win == true) { _parent.winBonus = 10000; } else { _parent.winBonus = 0; } _parent.scoreTotal = ((_parent.endHp + _parent.endArmor) + _parent.enemyConverted) + _parent.winBonus; _parent.bulletsUsed = -(_root.bullets * 400); _parent.enemyKilled = (-(_root.enemyRemoved - _root.converted)) * 500; _parent.penTotal = _parent.bulletsUsed + _parent.enemyKilled; _parent.scoreSubtotal = _parent.scoreTotal + _parent.penTotal; _parent.score = _root.score + _parent.scoreSubtotal; bonus = _parent.scoreSubtotal; bonusQty = bonus / 100; _parent.clothes = Math.round(0.166666666666667 * bonusQty); if ((-_parent.clothes) >= _root.clothesCount) { _parent.clothes = -_root.clothesCount; } _parent.medipak = Math.round(0.333333333333333 * bonusQty); if ((-_parent.medipak) >= _root.medicineCount) { _parent.medipak = -_root.medipak; } _parent.hp = Math.round(0.25 * bonusQty); if ((_root.hpPts + _parent.hp) < 20) { _parent.hp = -(_root.hpPts - 20); } _parent.armor = Math.round(0.25 * bonusQty); if ((_root.armorPts + _parent.armor) < 20) { _parent.armor = -(_root.armorPts - 20); } _root.hpPts = _root.hpPts + _parent.hp; if (_root.hpPts >= 100) { _root.hpPts = 100; } _root.armorPts = _root.armorPts + _parent.armor; if (_root.armorPts >= 100) { _root.armorPts = 100; } _root.clothesCount = _root.clothesCount + _parent.clothes; _root.medicineCount = _root.medicineCount + _parent.medipak; }
Instance of Symbol 243 MovieClip in Symbol 347 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); gotoAndPlay (6); } on (releaseOutside, rollOut) { _root.mouse.mouse.gotoAndPlay(1); gotoAndPlay (1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); if (_root.win == true) { _root.gotoAndPlay(31); } else { _root.gotoAndPlay(41); } } onClipEvent (enterFrame) { if (fade == true) { this._alpha = this._alpha - 5; } else { this._alpha = this._alpha + 5; } if (this._alpha < 70) { fade = false; } else if (this._alpha > 95) { fade = true; } }
Instance of Symbol 263 MovieClip in Symbol 347 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (press) { pressFlag = true; } on (rollOut) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { pressFlag = false; } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); pressFlag = false; } onClipEvent (enterFrame) { if (pressFlag == true) { _parent.story.scroll = _parent.story.scroll - 1; } }
Instance of Symbol 263 MovieClip in Symbol 347 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (press) { pressFlag = true; } on (rollOut) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { pressFlag = false; } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); pressFlag = false; } onClipEvent (enterFrame) { if (pressFlag == true) { _parent.story.scroll = _parent.story.scroll + 1; } }
Symbol 347 MovieClip Frame 30
stop();
Instance of Symbol 102 MovieClip in Symbol 353 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.fire == true) { gotoAndPlay (6); } else { gotoAndPlay (1); } }
Symbol 378 MovieClip Frame 1
_parent.shot = true;
Symbol 378 MovieClip Frame 16
_root.updateEnemyLeft(); _root.score = _root.score + _root.enemyDie;
Symbol 378 MovieClip Frame 17
_parent.sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { _parent.gotoAndPlay(1); } else { stop(); }
Symbol 381 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 381 MovieClip Frame 4
sTimer++;
Symbol 381 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 381 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 381 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 381 MovieClip Frame 24
fTimer++;
Symbol 381 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 381 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 381 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 381 MovieClip Frame 35
stop();
Symbol 381 MovieClip Frame 40
stop();
Symbol 381 MovieClip Frame 45
stop();
Symbol 381 MovieClip Frame 50
stop();
Symbol 381 MovieClip Frame 55
stop();
Symbol 381 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 381 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 383 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 383 MovieClip Frame 4
sTimer++;
Symbol 383 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 383 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 383 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 383 MovieClip Frame 24
fTimer++;
Symbol 383 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 383 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 383 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 383 MovieClip Frame 35
stop();
Symbol 383 MovieClip Frame 40
stop();
Symbol 383 MovieClip Frame 45
stop();
Symbol 383 MovieClip Frame 50
stop();
Symbol 383 MovieClip Frame 55
stop();
Symbol 383 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 383 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 386 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 386 MovieClip Frame 4
sTimer++;
Symbol 386 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 386 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 386 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 386 MovieClip Frame 24
fTimer++;
Symbol 386 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 386 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 386 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 386 MovieClip Frame 35
stop();
Symbol 386 MovieClip Frame 40
stop();
Symbol 386 MovieClip Frame 45
stop();
Symbol 386 MovieClip Frame 50
stop();
Symbol 386 MovieClip Frame 55
stop();
Symbol 386 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 386 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 389 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 389 MovieClip Frame 4
sTimer++;
Symbol 389 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 389 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 389 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 389 MovieClip Frame 24
fTimer++;
Symbol 389 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 389 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 389 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 389 MovieClip Frame 35
stop();
Symbol 389 MovieClip Frame 40
stop();
Symbol 389 MovieClip Frame 45
stop();
Symbol 389 MovieClip Frame 50
stop();
Symbol 389 MovieClip Frame 55
stop();
Symbol 389 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 389 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 392 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 392 MovieClip Frame 4
sTimer++;
Symbol 392 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 392 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 392 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 392 MovieClip Frame 24
fTimer++;
Symbol 392 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 392 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 392 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 392 MovieClip Frame 35
stop();
Symbol 392 MovieClip Frame 40
stop();
Symbol 392 MovieClip Frame 45
stop();
Symbol 392 MovieClip Frame 50
stop();
Symbol 392 MovieClip Frame 55
stop();
Symbol 392 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 392 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 394 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 394 MovieClip Frame 4
sTimer++;
Symbol 394 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 394 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 394 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 394 MovieClip Frame 24
fTimer++;
Symbol 394 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 394 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 394 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 394 MovieClip Frame 35
stop();
Symbol 394 MovieClip Frame 40
stop();
Symbol 394 MovieClip Frame 45
stop();
Symbol 394 MovieClip Frame 50
stop();
Symbol 394 MovieClip Frame 55
stop();
Symbol 394 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 394 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 396 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 396 MovieClip Frame 4
sTimer++;
Symbol 396 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 396 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 396 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 396 MovieClip Frame 24
fTimer++;
Symbol 396 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 396 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 396 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 396 MovieClip Frame 35
stop();
Symbol 396 MovieClip Frame 40
stop();
Symbol 396 MovieClip Frame 45
stop();
Symbol 396 MovieClip Frame 50
stop();
Symbol 396 MovieClip Frame 55
stop();
Symbol 396 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 396 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Symbol 398 MovieClip Frame 1
spawned = false; life = _root.resistance; shot = false;
Symbol 398 MovieClip Frame 4
sTimer++;
Symbol 398 MovieClip Frame 5
if (sTimer >= _root.spawntime) { _root.checkInStage(this); _root.enemySpawned++; gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 398 MovieClip Frame 19
spawned = true;
Instance of Symbol 100 MovieClip in Symbol 398 MovieClip Frame 19
onClipEvent (load) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((_root.resistance - _parent.life) / _root.resistance) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 398 MovieClip Frame 24
fTimer++;
Symbol 398 MovieClip Frame 25
if (((fTimer >= _root.shootFreq) and (inStage == true)) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 398 MovieClip Frame 26
fire = true; hit = random(_root.accuracy); if (hit == 0) { _root.hit = true; _root.dmg(); }
Symbol 398 MovieClip Frame 30
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 398 MovieClip Frame 35
stop();
Symbol 398 MovieClip Frame 40
stop();
Symbol 398 MovieClip Frame 45
stop();
Symbol 398 MovieClip Frame 50
stop();
Symbol 398 MovieClip Frame 55
stop();
Symbol 398 MovieClip Frame 79
_root.score = _root.score + _root.enemyPts; _root.updateConvert(); _root.updateEnemyLeft();
Symbol 398 MovieClip Frame 80
sTimer = 0; _root.drop(this); _root.mouse.mouse.gotoAndPlay(1); if (_root.enemySpawned < _root.toConvert) { gotoAndPlay (1); }
Instance of Symbol 381 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 383 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 386 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 389 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 392 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 394 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 396 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Instance of Symbol 398 MovieClip in Symbol 399 MovieClip Frame 1
onClipEvent (load) { spawn = _root.spawntime; sTimer = random(spawn) + random(30); fTimer = 0; roCount = 0; lifespan = 2; shot = false; } on (rollOver) { if (((shot == false) and (life > 0)) and (_root.crouch == false)) { _root.roEnemy(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { if (shot == false) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } } on (release) { gotoAndPlay (51); } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (keyDown) { _root.checkInStage(this); } onClipEvent (enterFrame) { _root.enemyROut(this); if (_root.lvlEnd == true) { gotoAndPlay (1); } }
Symbol 411 MovieClip Frame 5
stop();
Symbol 411 MovieClip Frame 10
stop();
Instance of Symbol 411 MovieClip in Symbol 412 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.fire == 1) { gotoAndPlay (6); } else { gotoAndPlay (1); } }
Instance of Symbol 411 MovieClip in Symbol 413 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.fire == 3) { gotoAndPlay (6); } else { gotoAndPlay (1); } }
Instance of Symbol 411 MovieClip in Symbol 414 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_parent._parent.fire == 2) or (_parent.fire == true)) { gotoAndPlay (6); } else { gotoAndPlay (1); } }
Instance of Symbol 411 MovieClip in Symbol 414 MovieClip Frame 11
onClipEvent (enterFrame) { if (_parent._parent.fire == 2) { gotoAndPlay (6); } else { gotoAndPlay (1); } }
Symbol 466 MovieClip Frame 1
_root.lvlEnd = true; _root.bossStart = false;
Instance of Symbol 414 MovieClip in Symbol 466 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 414 MovieClip in Symbol 466 MovieClip Frame 141
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { if (_parent.disabled == true) { fTimer++; if ((fTimer >= 50) and (_root.crouch == false)) { fire1 = true; } else { fire1 = false; } if (fire1 == true) { fire = true; hit = random(15); if ((hit == 0) and (_root.crouch == false)) { _root.hit = true; _root.dmg(); } timer++; if (timer >= 3) { timer = 0; fire1 = false; } } } }
Symbol 466 MovieClip Frame 640
_root.end.gotoAndPlay(21); stop();
Symbol 467 MovieClip Frame 1
_root.damage = 15; life = 50;
Instance of Symbol 212 MovieClip in Symbol 467 MovieClip Frame 196
onClipEvent (load) { stop(); }
Instance of Symbol 414 MovieClip in Symbol 467 MovieClip Frame 304
onClipEvent (load) { timer = 0; } onClipEvent (enterFrame) { if (_parent.disabled == true) { fTimer++; if ((fTimer >= 50) and (_root.crouch == false)) { fire1 = true; } else { fire1 = false; } if (fire1 == true) { fire = true; hit = random(20); if ((hit == 0) and (_root.crouch == false)) { _root.hit = true; _root.dmg(); } timer++; if (timer >= 3) { timer = 0; fire1 = false; } } } }
Instance of Symbol 415 MovieClip in Symbol 467 MovieClip Frame 304
onClipEvent (load) { this._xscale = ((50 - _parent.life) / 50) * 100; if (this._xscale > 100) { this._xscale = 100; } } onClipEvent (mouseMove) { this._xscale = ((50 - _parent.life) / 50) * 100; if (this._xscale > 100) { this._xscale = 100; } }
Symbol 467 MovieClip Frame 308
shot = false; _root.bossStart = true;
Symbol 467 MovieClip Frame 309
fTimer++;
Symbol 467 MovieClip Frame 310
if ((fTimer >= 50) and (_root.crouch == false)) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 467 MovieClip Frame 311
fire = random(3) + 1; hit = random(21); if ((hit == 0) and (_root.crouch == false)) { _root.hit = true; _root.dmg(); }
Symbol 467 MovieClip Frame 315
fire = false; fTimer = 0; gotoAndPlay(_currentframe - 7);
Symbol 467 MovieClip Frame 320
stop();
Symbol 467 MovieClip Frame 325
stop();
Symbol 467 MovieClip Frame 330
stop();
Symbol 467 MovieClip Frame 335
stop();
Symbol 467 MovieClip Frame 340
stop();
Symbol 468 MovieClip Frame 5
stop();
Instance of Symbol 467 MovieClip in Symbol 468 MovieClip Frame 6
onClipEvent (load) { fTimer = 0; roCount = 0; shot = false; } on (rollOver) { if (((_root.bossStart == true) and (life > 0)) and (_root.crouch == false)) { _root.roBoss(this); roFlag = true; normal = false; roCount = 0; _root.mouse.mouse.gotoAndPlay(6); } } on (rollOut) { roFlag = false; _root.mouse.mouse.gotoAndPlay(1); } onClipEvent (enterFrame) { _root.bossROut(this); }
Symbol 468 MovieClip Frame 10
stop();
Symbol 471 MovieClip Frame 1
_root.lvlEnd = true;
Instance of Symbol 470 MovieClip in Symbol 471 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 25; }
Instance of Symbol 470 MovieClip in Symbol 471 MovieClip Frame 56
onClipEvent (enterFrame) { this._alpha = this._alpha - 20; }
Symbol 471 MovieClip Frame 61
_root.lvlEnd = false; stop();
Instance of Symbol 399 MovieClip "bldgs" in Symbol 472 MovieClip Frame 1
onClipEvent (load) { this.crouchFlag = false; this.moveFlag = false; stopAnimate = false; this._x = -170; } onClipEvent (keyDown) { this.moveFlag = true; if (Key.getCode() == 83) { this.crouchFlag = true; } } onClipEvent (keyUp) { if (Key.getCode() == 83) { this.crouchFlag = false; } this.moveFlag = false; } onClipEvent (enterFrame) { if (stopAnimate == false) { xDist = 730.5 - this._x; xSpeed = xDist / 5; this._x = this._x + xSpeed; } if ((this._x >= 730) and (stopAnimate == false)) { thix._x = 730.5; stopAnimate = true; } if (this.crouchFlag == true) { _root.crouchBuilding(this); } else { _root.unCrouchBuilding(this); } if (this.moveFlag == true) { _root.moveBuilding(this); } }
Instance of Symbol 468 MovieClip "boss" in Symbol 472 MovieClip Frame 1
onClipEvent (load) { _root.bossStart = false; } onClipEvent (keyDown) { if (Key.getCode() == 83) { crouchFlag = true; } } onClipEvent (keyUp) { if (Key.getCode() == 83) { crouchFlag = false; } } onClipEvent (enterFrame) { if (_root.boss == true) { gotoAndPlay (6); } if (_root.bossStart == true) { if (crouchFlag == true) { if (this._y >= 210) { this._y = 210; } else { this._y = this._y + 30; } } else if (this._y <= 150) { this._y = 150; } else { this._y = this._y - 30; } } }
Instance of Symbol 165 MovieClip in Symbol 472 MovieClip Frame 1
onClipEvent (load) { this.crouchFlag = false; this.moveFlag = false; stopAnimate = false; this._x = -755; } onClipEvent (keyDown) { this.moveFlag = true; if (Key.getCode() == 83) { this.crouchFlag = true; } } onClipEvent (keyUp) { if (Key.getCode() == 83) { this.crouchFlag = false; } else if (Key.getCode() == 68) { _root.arw_r.gotoAndPlay(1); } else if (Key.getCode() == 65) { _root.arw_l.gotoAndPlay(1); } this.moveFlag = false; } onClipEvent (enterFrame) { if (stopAnimate == false) { xDist = 1246.25 - this._x; xSpeed = xDist / 5; this._x = this._x + xSpeed; } if ((this._x >= 1245) and (stopAnimate == false)) { this._x = 1246.25; stopAnimate = true; } if (this.crouchFlag == true) { _root.crouchRubbles(this); } else { _root.unCrouchRubbles(this); } if (this.moveFlag == true) { _root.moveRubbles(this); } }
Instance of Symbol 235 MovieClip in Symbol 499 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = this._alpha - 10; if (this._alpha <= 0) { this._alpha = 0; } }
Instance of Symbol 27 MovieClip in Symbol 499 MovieClip Frame 26
onClipEvent (load) { _parent.endHp = _root.hpPts * 25; _parent.endArmor = _root.armorPts * 50; _parent.enemyConverted = (_root.enemyRemoved - _root.toConvert) * 300; if (_parent.enemyConverted <= 0) { _parent.enemyConverted = 0; } if (_root.win == true) { _parent.winBonus = 10000; } else { _parent.winBonus = 0; } _parent.scoreTotal = ((_parent.endHp + _parent.endArmor) + _parent.enemyConverted) + _parent.winBonus; _parent.bulletsUsed = -(_root.bullets * 400); _parent.enemyKilled = (-(_root.enemyRemoved - _root.converted)) * 500; _parent.penTotal = _parent.bulletsUsed + _parent.enemyKilled; _parent.scoreSubtotal = _parent.scoreTotal + _parent.penTotal; _parent.score = _root.score + _parent.scoreSubtotal; bonus = _parent.scoreSubtotal; bonusQty = bonus / 100; _parent.clothes = Math.round(0.166666666666667 * bonusQty); if ((-_parent.clothes) >= _root.clothesCount) { _parent.clothes = -_root.clothesCount; } _parent.medipak = Math.round(0.333333333333333 * bonusQty); if ((-_parent.medipak) >= _root.medicineCount) { _parent.medipak = -_root.medipak; } _parent.hp = Math.round(0.25 * bonusQty); if ((_root.hpPts + _parent.hp) < 20) { _parent.hp = -(_root.hpPts - 20); } _parent.armor = Math.round(0.25 * bonusQty); if ((_root.armorPts + _parent.armor) < 20) { _parent.armor = -(_root.armorPts - 20); } _root.hpPts = _root.hpPts + _parent.hp; if (_root.hpPts >= 100) { _root.hpPts = 100; } _root.armorPts = _root.armorPts + _parent.armor; if (_root.armorPts >= 100) { _root.armorPts = 100; } _root.clothesCount = _root.clothesCount + _parent.clothes; _root.medicineCount = _root.medicineCount + _parent.medipak; }
Instance of Symbol 243 MovieClip in Symbol 499 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); gotoAndPlay (6); } on (releaseOutside, rollOut) { _root.mouse.mouse.gotoAndPlay(1); gotoAndPlay (1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); if (_root.win == true) { _root.gotoAndPlay(51); } else { _root.gotoAndPlay(46); } } onClipEvent (enterFrame) { if (fade == true) { this._alpha = this._alpha - 5; } else { this._alpha = this._alpha + 5; } if (this._alpha < 70) { fade = false; } else if (this._alpha > 95) { fade = true; } }
Instance of Symbol 263 MovieClip in Symbol 499 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (press) { pressFlag = true; } on (rollOut) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { pressFlag = false; } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); pressFlag = false; } onClipEvent (enterFrame) { if (pressFlag == true) { _parent.story.scroll = _parent.story.scroll - 1; } }
Instance of Symbol 263 MovieClip in Symbol 499 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (press) { pressFlag = true; } on (rollOut) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { pressFlag = false; } on (releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); pressFlag = false; } onClipEvent (enterFrame) { if (pressFlag == true) { _parent.story.scroll = _parent.story.scroll + 1; } }
Symbol 499 MovieClip Frame 30
stop();
Instance of Symbol 235 MovieClip in Symbol 517 MovieClip Frame 1
onClipEvent (enterFrame) { this._alpha = this._alpha - 10; if (this._alpha <= 0) { this._alpha = 0; } }
Instance of Symbol 27 MovieClip in Symbol 517 MovieClip Frame 26
onClipEvent (load) { _parent.endHp = _root.hpPts * 25; _parent.endArmor = _root.armorPts * 50; _parent.enemyConverted = (_root.enemyRemoved - _root.toConvert) * 300; if (_parent.enemyConverted <= 0) { _parent.enemyConverted = 0; } if (_root.win == true) { _parent.winBonus = 10000; } else { _parent.winBonus = 0; } _parent.scoreTotal = ((_parent.endHp + _parent.endArmor) + _parent.enemyConverted) + _parent.winBonus; _parent.bulletsUsed = -(_root.bullets * 400); _parent.enemyKilled = (-(_root.enemyRemoved - _root.converted)) * 500; _parent.penTotal = _parent.bulletsUsed + _parent.enemyKilled; _parent.scoreSubtotal = _parent.scoreTotal + _parent.penTotal; _parent.score = _root.score + _parent.scoreSubtotal; bonus = _parent.scoreSubtotal; bonusQty = bonus / 100; _parent.clothes = Math.round(0.166666666666667 * bonusQty); if ((-_parent.clothes) >= _root.clothesCount) { _parent.clothes = -_root.clothesCount; } _parent.medipak = Math.round(0.333333333333333 * bonusQty); if ((-_parent.medipak) >= _root.medicineCount) { _parent.medipak = -_root.medipak; } _parent.hp = Math.round(0.25 * bonusQty); if ((_root.hpPts + _parent.hp) < 20) { _parent.hp = -(_root.hpPts - 20); } _parent.armor = Math.round(0.25 * bonusQty); if ((_root.armorPts + _parent.armor) < 20) { _parent.armor = -(_root.armorPts - 20); } _root.hpPts = _root.hpPts + _parent.hp; if (_root.hpPts >= 100) { _root.hpPts = 100; } _root.armorPts = _root.armorPts + _parent.armor; if (_root.armorPts >= 100) { _root.armorPts = 100; } _root.clothesCount = _root.clothesCount + _parent.clothes; _root.medicineCount = _root.medicineCount + _parent.medipak; }
Instance of Symbol 243 MovieClip in Symbol 517 MovieClip Frame 26
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); gotoAndPlay (6); } on (releaseOutside, rollOut) { _root.mouse.mouse.gotoAndPlay(1); gotoAndPlay (1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); _root.gotoAndPlay(46); } onClipEvent (enterFrame) { if (fade == true) { this._alpha = this._alpha - 5; } else { this._alpha = this._alpha + 5; } if (this._alpha < 70) { fade = false; } else if (this._alpha > 95) { fade = true; } }
Symbol 517 MovieClip Frame 30
stop();
Symbol 523 Button
on (rollOver) { _root.mouse.mouse.gotoAndPlay(6); } on (rollOut, releaseOutside) { _root.mouse.mouse.gotoAndPlay(1); } on (release) { _root.mouse.mouse.gotoAndPlay(1); _root.gotoAndPlay(6); }
Symbol 524 MovieClip Frame 1
score = _root.score;
Symbol 528 MovieClip Frame 1
score = _root.score;

Library Items

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Symbol 2 Sound [end]
Symbol 3 Sound [bgm]
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Symbol 476 GraphicUsed by:Timeline
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Instance Names

"bar"Frame 1Symbol 14 MovieClip
"mouse"Frame 1Symbol 43 MovieClip
"lvl1"Frame 11Symbol 171 MovieClip
"boom"Frame 11Symbol 173 MovieClip
"armor"Frame 11Symbol 183 MovieClip
"score1"Frame 11Symbol 185 EditableText
"hp"Frame 11Symbol 189 MovieClip
"convert1"Frame 11Symbol 190 EditableText
"enemy1"Frame 11Symbol 191 EditableText
"time1"Frame 11Symbol 197 EditableText
"end"Frame 11Symbol 218 MovieClip
"stage"Frame 11Symbol 220 MovieClip
"gun"Frame 11Symbol 221 MovieClip
"converting"Frame 11Symbol 223 MovieClip
"converted1"Frame 11Symbol 225 MovieClip
"reward"Frame 11Symbol 227 MovieClip
"hit1"Frame 11Symbol 229 MovieClip
"gun2"Frame 11Symbol 231 MovieClip
"boom"Frame 16Symbol 173 MovieClip
"lvl1"Frame 21Symbol 317 MovieClip
"armor"Frame 21Symbol 183 MovieClip
"score1"Frame 21Symbol 318 EditableText
"hp"Frame 21Symbol 189 MovieClip
"convert1"Frame 21Symbol 319 EditableText
"enemy1"Frame 21Symbol 320 EditableText
"time1"Frame 21Symbol 322 EditableText
"end"Frame 21Symbol 218 MovieClip
"stage"Frame 21Symbol 220 MovieClip
"lvl1"Frame 31Symbol 472 MovieClip
"armor"Frame 31Symbol 183 MovieClip
"score1"Frame 31Symbol 473 EditableText
"hp"Frame 31Symbol 189 MovieClip
"convert1"Frame 31Symbol 474 EditableText
"enemy1"Frame 31Symbol 475 EditableText
"time1"Frame 31Symbol 477 EditableText
"end"Frame 31Symbol 218 MovieClip
"stage"Frame 31Symbol 220 MovieClip
"shoot"Symbol 43 MovieClip Frame 1Symbol 18 MovieClip
"mouse"Symbol 43 MovieClip Frame 1Symbol 21 MovieClip
"curs_shoot"Symbol 43 MovieClip Frame 1Symbol 23 MovieClip
"controller"Symbol 87 MovieClip Frame 130Symbol 27 MovieClip
"controller"Symbol 87 MovieClip Frame 137Symbol 27 MovieClip
"bldgs"Symbol 171 MovieClip Frame 1Symbol 150 MovieClip
"mask"Symbol 183 MovieClip Frame 1Symbol 180 MovieClip
"mask"Symbol 189 MovieClip Frame 1Symbol 180 MovieClip
"story"Symbol 264 MovieClip Frame 26Symbol 261 EditableText
"bldgs"Symbol 317 MovieClip Frame 1Symbol 313 MovieClip
"story"Symbol 347 MovieClip Frame 26Symbol 346 EditableText
"bldgs"Symbol 472 MovieClip Frame 1Symbol 399 MovieClip
"boss"Symbol 472 MovieClip Frame 1Symbol 468 MovieClip
"story"Symbol 499 MovieClip Frame 26Symbol 486 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "main"
ExportAssets (56)Timeline Frame 1Symbol 2 as "end"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bgm"
ExportAssets (56)Timeline Frame 1Symbol 4 as "gun"

Labels

"preloader"Frame 1
"main"Frame 6
"lvl1"Frame 11
"lvl1 end"Frame 16
"lvl2"Frame 21
"lvl2 end"Frame 26
"lvl3"Frame 31
"lvl3 ends"Frame 36
"lvl3 lose"Frame 41
"end fail"Frame 46
"end success"Frame 51
"normal"Symbol 43 MovieClip Frame 1
"poster"Symbol 43 MovieClip Frame 6
"clothes"Symbol 43 MovieClip Frame 11
"medicine"Symbol 43 MovieClip Frame 16
"food"Symbol 43 MovieClip Frame 21
"empty"Symbol 131 MovieClip Frame 1
"e1"Symbol 131 MovieClip Frame 6
"e1 shoot"Symbol 131 MovieClip Frame 26
"e1 poster"Symbol 131 MovieClip Frame 31
"e1 clothes"Symbol 131 MovieClip Frame 36
"e1 medicine"Symbol 131 MovieClip Frame 41
"e1 food"Symbol 131 MovieClip Frame 46
"shot"Symbol 131 MovieClip Frame 51
"peace"Symbol 131 MovieClip Frame 56
"empty"Symbol 134 MovieClip Frame 1
"e1"Symbol 134 MovieClip Frame 6
"e1 shoot"Symbol 134 MovieClip Frame 26
"e1 poster"Symbol 134 MovieClip Frame 31
"e1 clothes"Symbol 134 MovieClip Frame 36
"e1 medicine"Symbol 134 MovieClip Frame 41
"e1 food"Symbol 134 MovieClip Frame 46
"shot"Symbol 134 MovieClip Frame 51
"peace"Symbol 134 MovieClip Frame 56
"empty"Symbol 137 MovieClip Frame 1
"e1"Symbol 137 MovieClip Frame 6
"e1 shoot"Symbol 137 MovieClip Frame 26
"e1 poster"Symbol 137 MovieClip Frame 31
"e1 clothes"Symbol 137 MovieClip Frame 36
"e1 medicine"Symbol 137 MovieClip Frame 41
"e1 food"Symbol 137 MovieClip Frame 46
"shot"Symbol 137 MovieClip Frame 51
"peace"Symbol 137 MovieClip Frame 56
"empty"Symbol 141 MovieClip Frame 1
"e1"Symbol 141 MovieClip Frame 6
"e1 shoot"Symbol 141 MovieClip Frame 26
"e1 poster"Symbol 141 MovieClip Frame 31
"e1 clothes"Symbol 141 MovieClip Frame 36
"e1 medicine"Symbol 141 MovieClip Frame 41
"e1 food"Symbol 141 MovieClip Frame 46
"shot"Symbol 141 MovieClip Frame 51
"peace"Symbol 141 MovieClip Frame 56
"empty"Symbol 143 MovieClip Frame 1
"e1"Symbol 143 MovieClip Frame 6
"e1 shoot"Symbol 143 MovieClip Frame 26
"e1 poster"Symbol 143 MovieClip Frame 31
"e1 clothes"Symbol 143 MovieClip Frame 36
"e1 medicine"Symbol 143 MovieClip Frame 41
"e1 food"Symbol 143 MovieClip Frame 46
"shot"Symbol 143 MovieClip Frame 51
"peace"Symbol 143 MovieClip Frame 56
"empty"Symbol 145 MovieClip Frame 1
"e1"Symbol 145 MovieClip Frame 6
"e1 shoot"Symbol 145 MovieClip Frame 26
"e1 poster"Symbol 145 MovieClip Frame 31
"e1 clothes"Symbol 145 MovieClip Frame 36
"e1 medicine"Symbol 145 MovieClip Frame 41
"e1 food"Symbol 145 MovieClip Frame 46
"shot"Symbol 145 MovieClip Frame 51
"peace"Symbol 145 MovieClip Frame 56
"empty"Symbol 147 MovieClip Frame 1
"e1"Symbol 147 MovieClip Frame 6
"e1 shoot"Symbol 147 MovieClip Frame 26
"e1 poster"Symbol 147 MovieClip Frame 31
"e1 clothes"Symbol 147 MovieClip Frame 36
"e1 medicine"Symbol 147 MovieClip Frame 41
"e1 food"Symbol 147 MovieClip Frame 46
"shot"Symbol 147 MovieClip Frame 51
"peace"Symbol 147 MovieClip Frame 56
"empty"Symbol 149 MovieClip Frame 1
"e1"Symbol 149 MovieClip Frame 6
"e1 shoot"Symbol 149 MovieClip Frame 26
"e1 poster"Symbol 149 MovieClip Frame 31
"e1 clothes"Symbol 149 MovieClip Frame 36
"e1 medicine"Symbol 149 MovieClip Frame 41
"e1 food"Symbol 149 MovieClip Frame 46
"shot"Symbol 149 MovieClip Frame 51
"peace"Symbol 149 MovieClip Frame 56
"empty"Symbol 298 MovieClip Frame 1
"e1"Symbol 298 MovieClip Frame 6
"e1 shoot"Symbol 298 MovieClip Frame 26
"e1 poster"Symbol 298 MovieClip Frame 31
"e1 clothes"Symbol 298 MovieClip Frame 36
"e1 medicine"Symbol 298 MovieClip Frame 41
"e1 food"Symbol 298 MovieClip Frame 46
"shot"Symbol 298 MovieClip Frame 51
"peace"Symbol 298 MovieClip Frame 56
"empty"Symbol 301 MovieClip Frame 1
"e1"Symbol 301 MovieClip Frame 6
"e1 shoot"Symbol 301 MovieClip Frame 26
"e1 poster"Symbol 301 MovieClip Frame 31
"e1 clothes"Symbol 301 MovieClip Frame 36
"e1 medicine"Symbol 301 MovieClip Frame 41
"e1 food"Symbol 301 MovieClip Frame 46
"shot"Symbol 301 MovieClip Frame 51
"peace"Symbol 301 MovieClip Frame 56
"empty"Symbol 304 MovieClip Frame 1
"e1"Symbol 304 MovieClip Frame 6
"e1 shoot"Symbol 304 MovieClip Frame 26
"e1 poster"Symbol 304 MovieClip Frame 31
"e1 clothes"Symbol 304 MovieClip Frame 36
"e1 medicine"Symbol 304 MovieClip Frame 41
"e1 food"Symbol 304 MovieClip Frame 46
"shot"Symbol 304 MovieClip Frame 51
"peace"Symbol 304 MovieClip Frame 56
"empty"Symbol 306 MovieClip Frame 1
"e1"Symbol 306 MovieClip Frame 6
"e1 shoot"Symbol 306 MovieClip Frame 26
"e1 poster"Symbol 306 MovieClip Frame 31
"e1 clothes"Symbol 306 MovieClip Frame 36
"e1 medicine"Symbol 306 MovieClip Frame 41
"e1 food"Symbol 306 MovieClip Frame 46
"shot"Symbol 306 MovieClip Frame 51
"peace"Symbol 306 MovieClip Frame 56
"empty"Symbol 308 MovieClip Frame 1
"e1"Symbol 308 MovieClip Frame 6
"e1 shoot"Symbol 308 MovieClip Frame 26
"e1 poster"Symbol 308 MovieClip Frame 31
"e1 clothes"Symbol 308 MovieClip Frame 36
"e1 medicine"Symbol 308 MovieClip Frame 41
"e1 food"Symbol 308 MovieClip Frame 46
"shot"Symbol 308 MovieClip Frame 51
"peace"Symbol 308 MovieClip Frame 56
"empty"Symbol 310 MovieClip Frame 1
"e1"Symbol 310 MovieClip Frame 6
"e1 shoot"Symbol 310 MovieClip Frame 26
"e1 poster"Symbol 310 MovieClip Frame 31
"e1 clothes"Symbol 310 MovieClip Frame 36
"e1 medicine"Symbol 310 MovieClip Frame 41
"e1 food"Symbol 310 MovieClip Frame 46
"shot"Symbol 310 MovieClip Frame 51
"peace"Symbol 310 MovieClip Frame 56
"empty"Symbol 312 MovieClip Frame 1
"e1"Symbol 312 MovieClip Frame 6
"e1 shoot"Symbol 312 MovieClip Frame 26
"e1 poster"Symbol 312 MovieClip Frame 31
"e1 clothes"Symbol 312 MovieClip Frame 36
"e1 medicine"Symbol 312 MovieClip Frame 41
"e1 food"Symbol 312 MovieClip Frame 46
"shot"Symbol 312 MovieClip Frame 51
"peace"Symbol 312 MovieClip Frame 56
"empty"Symbol 381 MovieClip Frame 1
"e1"Symbol 381 MovieClip Frame 6
"e1 shoot"Symbol 381 MovieClip Frame 26
"e1 poster"Symbol 381 MovieClip Frame 31
"e1 clothes"Symbol 381 MovieClip Frame 36
"e1 medicine"Symbol 381 MovieClip Frame 41
"e1 food"Symbol 381 MovieClip Frame 46
"shot"Symbol 381 MovieClip Frame 51
"peace"Symbol 381 MovieClip Frame 56
"empty"Symbol 383 MovieClip Frame 1
"e1"Symbol 383 MovieClip Frame 6
"e1 shoot"Symbol 383 MovieClip Frame 26
"e1 poster"Symbol 383 MovieClip Frame 31
"e1 clothes"Symbol 383 MovieClip Frame 36
"e1 medicine"Symbol 383 MovieClip Frame 41
"e1 food"Symbol 383 MovieClip Frame 46
"shot"Symbol 383 MovieClip Frame 51
"peace"Symbol 383 MovieClip Frame 56
"empty"Symbol 386 MovieClip Frame 1
"e1"Symbol 386 MovieClip Frame 6
"e1 shoot"Symbol 386 MovieClip Frame 26
"e1 poster"Symbol 386 MovieClip Frame 31
"e1 clothes"Symbol 386 MovieClip Frame 36
"e1 medicine"Symbol 386 MovieClip Frame 41
"e1 food"Symbol 386 MovieClip Frame 46
"shot"Symbol 386 MovieClip Frame 51
"peace"Symbol 386 MovieClip Frame 56
"empty"Symbol 389 MovieClip Frame 1
"e1"Symbol 389 MovieClip Frame 6
"e1 shoot"Symbol 389 MovieClip Frame 26
"e1 poster"Symbol 389 MovieClip Frame 31
"e1 clothes"Symbol 389 MovieClip Frame 36
"e1 medicine"Symbol 389 MovieClip Frame 41
"e1 food"Symbol 389 MovieClip Frame 46
"shot"Symbol 389 MovieClip Frame 51
"peace"Symbol 389 MovieClip Frame 56
"empty"Symbol 392 MovieClip Frame 1
"e1"Symbol 392 MovieClip Frame 6
"e1 shoot"Symbol 392 MovieClip Frame 26
"e1 poster"Symbol 392 MovieClip Frame 31
"e1 clothes"Symbol 392 MovieClip Frame 36
"e1 medicine"Symbol 392 MovieClip Frame 41
"e1 food"Symbol 392 MovieClip Frame 46
"shot"Symbol 392 MovieClip Frame 51
"peace"Symbol 392 MovieClip Frame 56
"empty"Symbol 394 MovieClip Frame 1
"e1"Symbol 394 MovieClip Frame 6
"e1 shoot"Symbol 394 MovieClip Frame 26
"e1 poster"Symbol 394 MovieClip Frame 31
"e1 clothes"Symbol 394 MovieClip Frame 36
"e1 medicine"Symbol 394 MovieClip Frame 41
"e1 food"Symbol 394 MovieClip Frame 46
"shot"Symbol 394 MovieClip Frame 51
"peace"Symbol 394 MovieClip Frame 56
"empty"Symbol 396 MovieClip Frame 1
"e1"Symbol 396 MovieClip Frame 6
"e1 shoot"Symbol 396 MovieClip Frame 26
"e1 poster"Symbol 396 MovieClip Frame 31
"e1 clothes"Symbol 396 MovieClip Frame 36
"e1 medicine"Symbol 396 MovieClip Frame 41
"e1 food"Symbol 396 MovieClip Frame 46
"shot"Symbol 396 MovieClip Frame 51
"peace"Symbol 396 MovieClip Frame 56
"empty"Symbol 398 MovieClip Frame 1
"e1"Symbol 398 MovieClip Frame 6
"e1 shoot"Symbol 398 MovieClip Frame 26
"e1 poster"Symbol 398 MovieClip Frame 31
"e1 clothes"Symbol 398 MovieClip Frame 36
"e1 medicine"Symbol 398 MovieClip Frame 41
"e1 food"Symbol 398 MovieClip Frame 46
"shot"Symbol 398 MovieClip Frame 51
"peace"Symbol 398 MovieClip Frame 56
"normal"Symbol 467 MovieClip Frame 302
"shoot"Symbol 467 MovieClip Frame 311
"poster"Symbol 467 MovieClip Frame 316
"clothes"Symbol 467 MovieClip Frame 321
"medicine"Symbol 467 MovieClip Frame 326
"food"Symbol 467 MovieClip Frame 331
"end"Symbol 467 MovieClip Frame 336

Dynamic Text Variables

percentSymbol 12 EditableText""
qtySymbol 36 EditableText"123"
scoreSymbol 185 EditableText"0"
convertSymbol 190 EditableText"0"
enemySymbol 191 EditableText"0"
timeSymbol 197 EditableText"0"
hpTxtSymbol 203 EditableText"100"
armorTxtSymbol 204 EditableText"100"
endHpSymbol 244 EditableText"123"
endArmorSymbol 245 EditableText"123"
enemyConvertedSymbol 246 EditableText"123"
winBonusSymbol 247 EditableText"123"
bulletsUsedSymbol 248 EditableText"123"
enemyKilledSymbol 249 EditableText"123"
penTotalSymbol 250 EditableText"123"
scoreTotalSymbol 251 EditableText"123"
scoreSubtotalSymbol 252 EditableText"123"
scoreSymbol 253 EditableText"123"
posterSymbol 257 EditableText"123"
clothesSymbol 258 EditableText"123"
hpSymbol 259 EditableText"123"
armorSymbol 260 EditableText"123"
scoreSymbol 318 EditableText"0"
convertSymbol 319 EditableText"0"
enemySymbol 320 EditableText"0"
timeSymbol 322 EditableText"0"
hpTxtSymbol 324 EditableText"100"
armorTxtSymbol 325 EditableText"100"
endHpSymbol 331 EditableText"123"
endArmorSymbol 332 EditableText"123"
enemyConvertedSymbol 333 EditableText"123"
winBonusSymbol 334 EditableText"123"
bulletsUsedSymbol 335 EditableText"123"
enemyKilledSymbol 336 EditableText"123"
penTotalSymbol 337 EditableText"123"
scoreTotalSymbol 338 EditableText"123"
scoreSubtotalSymbol 339 EditableText"123"
scoreSymbol 340 EditableText"123"
clothesSymbol 342 EditableText"123"
medipakSymbol 343 EditableText"123"
hpSymbol 344 EditableText"123"
armorSymbol 345 EditableText"123"
scoreSymbol 473 EditableText"0"
convertSymbol 474 EditableText"0"
enemySymbol 475 EditableText"0"
timeSymbol 477 EditableText"0"
hpTxtSymbol 479 EditableText"100"
armorTxtSymbol 480 EditableText"100"
endHpSymbol 487 EditableText"123"
endArmorSymbol 488 EditableText"123"
enemyConvertedSymbol 489 EditableText"123"
winBonusSymbol 490 EditableText"123"
bulletsUsedSymbol 491 EditableText"123"
enemyKilledSymbol 492 EditableText"123"
penTotalSymbol 493 EditableText"123"
scoreTotalSymbol 494 EditableText"123"
scoreSubtotalSymbol 495 EditableText"123"
scoreSymbol 496 EditableText"123"
endHpSymbol 505 EditableText"123"
endArmorSymbol 506 EditableText"123"
enemyConvertedSymbol 507 EditableText"123"
winBonusSymbol 508 EditableText"123"
bulletsUsedSymbol 509 EditableText"123"
enemyKilledSymbol 510 EditableText"123"
penTotalSymbol 511 EditableText"123"
scoreTotalSymbol 512 EditableText"123"
scoreSubtotalSymbol 513 EditableText"123"
scoreSymbol 514 EditableText"123"
scoreSymbol 519 EditableText""
scoreSymbol 526 EditableText""




http://swfchan.com/3/11351/info.shtml
Created: 7/6 -2019 09:53:25 Last modified: 7/6 -2019 09:53:25 Server time: 17/05 -2024 01:57:33