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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76665527?noj=FRM76665527-22DC" width="1" height="1"></div>

105.swf

This is the info page for
Flash #11364

(Click the ID number above for more basic data on this flash file.)


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www.gogohappy.co.kr

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www.gogohappy.co.kr

LOADING COMPLETE...

game start

Copyright by Park Byung Sun. All rights reserved.

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Oh, g-o--o-d...!

<p align="left"><font face="_sans" size="12" color="#121111">크크<font face="_sans"> </font>제법이군<font face="_sans">...!</font></font></p>

Who are you?

<p align="left"><font face="_sans" size="12" color="#121111">너는<font face="_sans"> </font>누구냐<font face="_sans">...!</font></font></p>

I am shadow.
The ruler of this city.

<p align="left"><font face="_sans" size="12" color="#121111">나는새도우<font face="_sans">...</font></font></p><p align="left"><font face="_sans" size="12" color="#121111">이도시의지배자이시다<font face="_sans">..</font></font></p>

Not if anything to
say about it, I have.

<p align="left"><font face="_sans" size="12" color="#121111">내가있는한그렇게되지않을걸<font face="_sans">!</font></font></p>

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SHADOW :  N..no way...... How could I ....?

<p align="left"><font face="_sans" size="12" color="#ffffff">새도우<font face="_sans">:</font><font face="_sans">,</font>안돼<font face="_sans">...</font>어째서<font face="_sans">.</font>내가<font face="_sans">...?!</font></font></p>

HAPPY :  This is my power...!

<p align="left"><font face="_sans" size="12" color="#ffffff">해피<font face="_sans">:</font>이것이<font face="_sans">...</font>나의<font face="_sans"> </font>힘이다<font face="_sans">...!</font></font></p>

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Copyright by Park Byung Sun. All rights reserved.

www.gogohappy.co.kr

<p align="left"><font face="_sans" size="12" color="#989898">ARTWORK</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">Park Byong Sun</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">박병선<font face="_sans"> </font></font></p>

<p align="left"><font face="_sans" size="12" color="#989898">PROGRAMMING</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">Park Byong Sun</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">박병선</font></p>

<p align="left"><font face="_sans" size="12" color="#989898">SPECIAL THANK YOU</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">Sin Myong Yong</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">신명용</font></p>

<p align="left"><font face="_sans" size="12" color="#989898">그밖에<font face="_sans"> </font>도움을<font face="_sans"> </font>주신<font face="_sans"> </font>모든<font face="_sans"> </font>분께</font></p><p align="left"><font face="_sans" size="12" color="#989898">감사드립니다<font face="_sans">.</font></font></p>

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A lost cat...?

<p align="left"><font face="_sans" size="12" color="#121111">길잃은고양이인가<font face="_sans">...?</font></font></p>

hm.. a machine...!

<p align="left"><font face="_sans" size="12" color="#121111">이런<font face="_sans"> </font>로보트인가<font face="_sans">...!</font></font></p>

I am shadow.
The ruler of this city.

<p align="left"><font face="_sans" size="12" color="#121111">나는새도우<font face="_sans">...</font></font></p><p align="left"><font face="_sans" size="12" color="#121111">이도시의지배자이시다<font face="_sans">..</font></font></p>

In your dreams..!

<p align="left"><font face="_sans" size="12" color="#121111">꿈깨는것이좋을걸<font face="_sans">..!</font></font></p>

SHADOW :  You' re not a simple cat.

<p align="left"><font face="_sans" size="12" color="#ffffff">새도우<font face="_sans">:</font>단순한고양이가아니군<font face="_sans">...?!</font></font></p>

SMILE :  Game over...!

<p align="left"><font face="_sans" size="12" color="#ffffff">스마일<font face="_sans">:</font>임무완료<font face="_sans">...!</font></font></p>

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Copyright by Park Byung Sun. All rights reserved.

www.gogohappy.co.kr

<p align="left"><font face="_sans" size="12" color="#989898">ARTWORK</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">Park Byong Sun</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">박병선<font face="_sans"> </font></font></p>

<p align="left"><font face="_sans" size="12" color="#989898">PROGRAMMING</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">Park Byong Sun</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">박병선</font></p>

<p align="left"><font face="_sans" size="12" color="#989898">SPECIAL THANK YOU</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">Sin Myong Yong</font></p><p align="left"><font face="_sans" size="12" color="#ffffff">신명용</font></p>

<p align="left"><font face="_sans" size="12" color="#989898">그밖에<font face="_sans"> </font>도움을<font face="_sans"> </font>주신<font face="_sans"> </font>모든<font face="_sans"> </font>분께</font></p><p align="left"><font face="_sans" size="12" color="#989898">감사드립니다<font face="_sans">.</font></font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); if (_root.gamezhero == undefined) { System.security.allowDomain("gamezhero.com", "gogohappy.co.kr", "files.gamezhero.com"); _root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://files.gamezhero.com/flash/gamezhero2.swf?x=110&y=22&from=gogohappy&scale=80&t=1137143444062"); Stage.scaleMode = "noScale"; Stage.align = "TL"; function hsinit() { hssetText(name_txt, "\uC774\uB984"); hssetText(message_txt, "\uB0B4\uC6A9"); System.useCodepage = true; writeURL = "http://gogohappy.co.kr/hs/hswriteguest.php"; readURL = "http://gogohappy.co.kr/hs/hsreadguest.php"; mainInfo = []; } function hssetText(_txt, str) { _txt.text = (_txt.str = str); _txt.onSetFocus = function () { if (this.text == this.str) { this.text = ""; } }; _txt.onKillFocus = function () { if (this.text == "") { this.text = this.str; } }; } } ; _txt.onKillFocus = function () { if (this.text == "") { this.text = this.str; } }; function hsshowMessage(str) { _root.hswin.txt = str; _root.hswin.play(); } function writeData() { if (checkInput() == true) { writeMain(); } } function writeMain() { write_lv = new LoadVars(); write_lv.onLoad = function () { if (this.rdy == "ok") { name_txt.text = name_txt.str; message_txt.text = message_txt.str; readData(); _root.s01_menu.start(0, 0); _root.gotoAndStop("readRanking1"); } }; write_lv.name = name_txt.text; write_lv.score = _root.scoreWin.score; write_lv.message = message_txt.text; write_lv.sendAndLoad(writeURL, write_lv, "POST"); } function checkInput() { if (name_txt.text == name_txt.str) { hsshowMessage("\uC774\uB984\uC744 \uB123\uC5B4\uC8FC\uC138\uC694."); return(false); } if (message_txt.text == message_txt.str) { hsshowMessage("\uB0B4\uC6A9\uC744 \uB123\uC5B4\uC8FC\uC138\uC694."); return(false); } return(true); } function readData() { read_lv = new LoadVars(); read_lv.onLoad = function () { if (this.rdy == "ok") { var _local2 = Number(this.total); i = 0; while (i < _local2) { mainInfo[i] = new Object(); mainInfo[i].ranking = i + 1; mainInfo[i].no = this["no" + i]; mainInfo[i].name = this["name" + i]; mainInfo[i].score = this["score" + i]; mainInfo[i].message = this["message" + i]; if (mainInfo[i].no == _local2) { hsum = i; } i++; } makeList(); makeList2(); } }; read_lv.sendAndLoad(readURL, read_lv, "POST"); } function makeList() { _root.listRank.name = mainInfo[hsum].name; _root.listRank.score = mainInfo[hsum].score; _root.listRank.ranking = mainInfo[hsum].ranking; _root.listRank.message = mainInfo[hsum].message; } function makeList2() { i = 0; while (i < 10) { _mc = _root["listMc" + i]; _mc.num = mainInfo[i].ranking; _mc.name = mainInfo[i].name; _mc.score = mainInfo[i].score; _mc.message = mainInfo[i].message; i++; } } hsum = 0; hsinit(); readData(); Stage.showMenu = false;
Instance of Symbol 59 MovieClip in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); startTime = getTimer(); startBytes = _root.getBytesLoaded(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; timeSoFar = getTimer() - startTime; speed = bytesLoaded / timeSoFar; bytesLeft = totalFileSize - bytesLoaded; timeLeft = (bytesLeft / 1000) * (speed / 1000); speed = int(10 * speed) / 10; _root.bytesMessage = ((int(bytesLoaded / 1000) + "kb/") + int(totalFileSize / 1000)) + "kb"; _root.speedMessage = speed + "k/sec"; _root.timeMessage = int(timeLeft) + " seconds remaining"; if (amountLoaded >= 1) { _root.gotoAndStop("loadingcomplete"); } }
Instance of Symbol 68 MovieClip "listRank" in Frame 1
onClipEvent (load) { name = ""; ranking = 2; score = 2; message = ""; }
Frame 2
stop();
Frame 3
stop(); _quality = "high"; s00e_shoot = new Sound(); s00e_shoot.attachSound("sound_s00e"); s00t_shoot = new Sound(); s00t_shoot.attachSound("sound_s00t"); s00_shoot = new Sound(); s00_shoot.attachSound("sound_s00"); s01_shoot = new Sound(); s01_shoot.attachSound("sound_s01"); s00_A_shoot = new Sound(); s00_A_shoot.attachSound("sound_s00_A"); s00_B_shoot = new Sound(); s00_B_shoot.attachSound("sound_s00_B"); s00_Punch = new Sound(); s00_Punch.attachSound("Punch_s00"); s00_reload = new Sound(); s00_reload.attachSound("reload_s00"); s01_reload = new Sound(); s01_reload.attachSound("reload_s01"); bonus_100 = new Sound(); bonus_100.attachSound("bonus00"); s_dead_00 = new Sound(); s_dead_00.attachSound("dead_00"); s_dead_01 = new Sound(); s_dead_01.attachSound("dead_01"); s_dead_03 = new Sound(); s_dead_03.attachSound("dead_03"); s_dead_04 = new Sound(); s_dead_04.attachSound("dead_04"); s_dead_07 = new Sound(); s_dead_07.attachSound("dead_07"); s00_explosion = new Sound(); s00_explosion.attachSound("explosion_s00"); s_car = new Sound(); s_car.attachSound("car_s"); s01_car = new Sound(); s01_car.attachSound("car_s01"); s00_bg = new Sound(); s00_bg.attachSound("bg_s00"); s01_bg = new Sound(); s01_bg.attachSound("bg_s01"); s02_bg = new Sound(); s02_bg.attachSound("bg_s02"); s03_bg = new Sound(); s03_bg.attachSound("bg_s03"); s04_bg = new Sound(); s04_bg.attachSound("bg_s04"); s05_bg = new Sound(); s05_bg.attachSound("bg_s05"); s00_sp = new Sound(); s00_sp.attachSound("sp_s00"); s01_sp = new Sound(); s01_sp.attachSound("sp_s01"); s02_sp = new Sound(); s02_sp.attachSound("sp_s02"); s03_sp = new Sound(); s03_sp.attachSound("sp_s03"); s04_sp = new Sound(); s04_sp.attachSound("sp_s04"); s00_boom = new Sound(); s00_boom.attachSound("boom_s00"); s00_mBoss = new Sound(); s00_mBoss.attachSound("mBoss_s00"); s01_mBoss = new Sound(); s01_mBoss.attachSound("mBoss_s01"); s02_mBoss = new Sound(); s02_mBoss.attachSound("mBoss_s02"); s00_heli = new Sound(); s00_heli.attachSound("heli_s00"); s00_bossRobo = new Sound(); s00_bossRobo.attachSound("bossRobo_s00"); s01_bossRobo = new Sound(); s01_bossRobo.attachSound("bossRobo_s01"); s02_bossRobo = new Sound(); s02_bossRobo.attachSound("bossRobo_s02"); s00_enemy = new Sound(); s00_enemy.attachSound("enemy_s00"); s00_ending = new Sound(); s00_ending.attachSound("ending_s00"); s00_menu = new Sound(); s00_menu.attachSound("menu_s00"); s01_menu = new Sound(); s01_menu.attachSound("menu_s01"); _root.s05_bg.start(0, 100);
Instance of Symbol 86 MovieClip in Frame 3
onClipEvent (load) { age = 0; age2 = 1; id = 0; } onClipEvent (enterFrame) { if (Key.isDown(40) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.nextFrame(); } if (Key.isDown(38) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.prevFrame(); } if ((!Key.isDown(40)) && (!Key.isDown(38))) { age = 0; } if ((Key.isDown(65) && (id == 0)) && (age2 == 0)) { _root.s01_menu.start(0, 0); _root.gotoAndStop("characterS"); age2 = 1; } else if ((Key.isDown(65) && (id == 1)) && (age2 == 0)) { _root.s01_menu.start(0, 0); _root.gotoAndStop("instructions"); age2 = 1; } else if ((Key.isDown(65) && (id == 2)) && (age2 == 0)) { _root.s01_menu.start(0, 0); _root.gotoAndStop("ranking"); age2 = 1; } if (!Key.isDown(65)) { age2 = 0; } }
Frame 4
stop();
Instance of Symbol 645 MovieClip in Frame 4
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { _root.s05_bg.stop(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Frame 5
stop(); _root.readData();
Instance of Symbol 648 MovieClip in Frame 5
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { _root.s05_bg.stop(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Frame 6
stop();
Instance of Symbol 683 MovieClip in Frame 6
onClipEvent (load) { age = 0; age2 = 1; id = 0; } onClipEvent (enterFrame) { if (Key.isDown(39) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.nextFrame(); } if (Key.isDown(37) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.prevFrame(); } if ((!Key.isDown(39)) && (!Key.isDown(37))) { age = 0; } if ((Key.isDown(65) && (id == 0)) && (age2 == 0)) { _root.gotoAndStop("intro"); } else if ((Key.isDown(65) && (id == 1)) && (age2 == 0)) { _root.gotoAndStop("intro2"); } if (!Key.isDown(65)) { age2 = 0; } }
Frame 7
stop(); function itemBoxStart(mc) { _root.num++; if (_root.num == 11) { _root.num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.itemBoxXY._x; _local2.y = mc.itemBoxXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.itemBoxXY._x; _local2.y = mc.itemBoxXY._y; } else { _local2.x = mc.itemBoxXY._x; _local2.y = mc.itemBoxXY._y; } mc.localToGlobal(_local2); _root["itemBox" + _root.num]._x = _local2.x; _root["itemBox" + _root.num]._y = _local2.y; if (_root.Harms.armsOn == true) { _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 0; } else if (random(5) == 0) { if (random(2) == 0) { _root.Harms.init = true; _root.Harms.armsOn = true; _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 1; _root["itemBox" + _root.num].init = true; } else { _root.Harms.init = true; _root.Harms.armsOn = true; _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 2; _root["itemBox" + _root.num].init = true; } } else { _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 0; } } function clearPuls(mc, mc2) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } else { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } mc.localToGlobal(_local2); mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function Score100Puls(mc) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } else { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } mc.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function Score150Puls(mc) { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } else { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } mc.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function reloadStart(mc, mc2) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.reloadXY._x; _local2.y = mc.reloadXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.reloadXY._x; _local2.y = mc.reloadXY._y; } else { _local2.x = mc.reloadXY._x; _local2.y = mc.reloadXY._y; } mc.localToGlobal(_local2); if (mc._xscale == 100) { mc2._xscale = 100; } if (mc._xscale == -100) { mc2._xscale = -100; } mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function rightScrollScreen(mc, stage, startSpeed, maxSpeed) { if (mc._x > stage) { _root.Hero.speedX = startSpeed; _root.Hero.BGspeedX = maxSpeed; _root.gameBg._x = _root.gameBg._x - _root.Hero.BGspeedX; if (_root.gameBg._x > _root.Hero.BGrightBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGrightBound; } if (_root.gameBg._x < _root.Hero.BGleftBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGleftBound; } } _root.Hero.tempX = mc._x + _root.Hero.speedX; } function leftScrollScreen(mc, stage, startSpeed, maxSpeed) { if (mc._x < stage) { _root.Hero.speedX = startSpeed; _root.Hero.BGspeedX = maxSpeed; _root.gameBg._x = _root.gameBg._x + _root.Hero.BGspeedX; if (_root.gameBg._x > _root.Hero.BGrightBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGrightBound; } if (_root.gameBg._x < _root.Hero.BGleftBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGleftBound; } } _root.Hero.tempX = mc._x - _root.Hero.speedX; } function HeroFireAction(mc, mc2, mc3, type, FireTypeA, FireTypeB, mc4, mc5, x1, y1, x2, y2) { mc.num++; if (mc.num == 6) { mc.num = 1; } mc.age = 6; mc2.gotoAndStop(type); mc.shootFire = true; var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } else { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } mc3.localToGlobal(_local2); _root["Fire" + mc.num]._x = _local2.x; _root["Fire" + mc.num]._y = _local2.y; _root["Fire" + mc.num].gotoAndStop(1); if (mc._xscale == 100) { _root["Fire" + mc.num].dir = FireTypeA; } if (mc._xscale == -100) { _root["Fire" + mc.num].dir = FireTypeB; } mc4._x = _local2.x; mc4._y = _local2.y; mc4.play(); mc5._x = _local2.x; mc5._y = _local2.y; if (mc._xscale == 100) { mc5._rotation = x1; mc5._xscale = y1; } if (mc._xscale == -100) { mc5._rotation = x2; mc5._xscale = y2; } mc5.play(); } function HeroFireAction_A(mc, mc2, mc3, type, mc4) { mc.age = 20; mc2.gotoAndStop(type); mc.shootFire = true; mc.shootFire_A = true; HeroFireAction_ANum(); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } else { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } mc3.localToGlobal(_local2); mc4._x = _local2.x; mc4._y = _local2.y; mc4.play(); } function HeroFireAction_ANum() { _root.Harms.arms_A--; } function HeroFireAction_B(mc, mc2, mc3, type, FireTypeA, FireTypeB, mc4) { mc2.gotoAndStop(type); mc.shootFire = true; HeroFireAction_BNum(); _root.dd.play(); mc.num++; if (mc.num == 6) { mc.num = 1; } mc.age = 4; var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc3.fireXY._x; _local3.y = mc3.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc3.fireXY._x; _local3.y = mc3.fireXY._y; } else { _local3.x = mc3.fireXY._x; _local3.y = mc3.fireXY._y; } mc3.localToGlobal(_local3); _root["Fire" + mc.num]._x = _local3.x; _root["Fire" + mc.num]._y = _local3.y; _root["Fire" + mc.num].gotoAndStop(2); if (mc._xscale == 100) { _root["Fire" + mc.num].dir = FireTypeA; _root["Fire" + mc.num]._xscale = 100; _root["Fire" + mc.num]._rotation = x1; _root.dd.fireType = FireTypeA; _root.dd.xxscale = 100; } if (mc._xscale == -100) { _root["Fire" + mc.num].dir = FireTypeB; _root["Fire" + mc.num]._xscale = -100; _root["Fire" + mc.num]._rotation = x2; _root.dd.fireType = FireTypeB; _root.dd.xxscale = -100; } _root.dd.xx = _local3.x; _root.dd.yy = _local3.y; mc4._x = _local3.x; mc4._y = _local3.y; mc4.play(); } function HeroFireAction_B2(mc, mc4) { mc.num++; if (mc.num == 6) { mc.num = 1; } _root["Fire" + mc.num]._x = _root.dd.xx; _root["Fire" + mc.num]._y = _root.dd.yy; _root["Fire" + mc.num].gotoAndStop(2); _root["Fire" + mc.num].dir = _root.dd.fireType; _root["Fire" + mc.num]._xscale = _root.dd.xxscale; mc4._x = _root.dd.xx; mc4._y = _root.dd.yy; mc4.play(); } function HeroFireAction_BNum() { _root.Harms.arms_B--; _root.Harms.arms_B--; } function enemyStart(mc) { if ((_root.mBoss.enemyOff == false) && (mc.live == false)) { mc.life = true; mc.live = true; mc.left = 0; mc.right = 0; mc.spin = false; mc.spin2 = false; mc.num = 0; mc.enemySpeedx = 0; if (random(2) == 0) { mc._x = 600; mc._y = 399; mc.enemySpeedx = -13 + random(3); mc._xscale = -100; if (_root.Hero.shootFire == true) { if (random(2) == 0) { mc.spin2 = true; mc.gotoAndStop("Spin2"); } else { mc.spin = true; mc.gotoAndStop("Spin"); } } else if (random(10) == 0) { mc.gotoAndStop("Spin2"); mc.spin2 = true; } else { mc.gotoAndStop("run0"); mc.run0 = true; } } else { mc._x = -50; mc._y = 399; mc.enemySpeedx = 13 + random(3); mc._xscale = 100; if (_root.Hero.shootFire == true) { if (random(2) == 0) { mc.spin2 = true; mc.gotoAndStop("Spin2"); } else { mc.spin = true; mc.gotoAndStop("Spin"); } } else if (random(10) == 0) { mc.gotoAndStop("Spin2"); mc.spin2 = true; } else { mc.gotoAndStop("run0"); mc.run0 = true; } } } } function enemyAction(mc, type, mc2, mc3) { if (_root.Hero._x > mc._x) { mc._xscale = 100; } else if (_root.Hero._x < mc._x) { mc._xscale = -100; } mc.num++; if (mc.num == 4) { mc.num = 1; mc.gotoAndStop("reRoad"); } else { mc.gotoAndStop(type); var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc.enemyFireXY._x; _local3.y = mc.enemyFireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc.enemyFireXY._x; _local3.y = mc.enemyFireXY._y; } else { _local3.x = mc.enemyFireXY._x; _local3.y = mc.enemyFireXY._y; } mc.localToGlobal(_local3); _root[mc2 + mc.num]._x = _local3.x; _root[mc2 + mc.num]._y = _local3.y; _root[mc2 + mc.num].gotoAndStop(1); if (mc._xscale == 100) { _root[mc2 + mc.num].dir = 0; } if (mc._xscale == -100) { _root[mc2 + mc.num].dir = 1; } mc3._x = _local3.x; mc3._y = _local3.y; mc3.play(); } } function fireHitHero(mc, mc2, mc3, mc4, mc5) { dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; mc._y = 100000 /* 0x0186A0 */; mc2.life = false; mc2.gotoAndStop("die"); mc2.Stealth = true; mc2.speedY = -1; mc3._x = dx; mc3._y = dy; mc3.play(); mc4._x = dx; mc4._y = dy; if (mc5._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (mc5._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); } function hitM(mc, mc2) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.lifeXY._x; _local2.y = mc.lifeXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.lifeXY._x; _local2.y = mc.lifeXY._y; } else { _local2.x = mc.lifeXY._x; _local2.y = mc.lifeXY._y; } mc.localToGlobal(_local2); mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function fireHitEnemy(mc, mc2, mc3, mc4) { if (mc2.dir == 2) { mc.fireState = true; mc2._x = 100000 /* 0x0186A0 */; mc2._y = 100000 /* 0x0186A0 */; mc.gotoAndStop("die05"); _root.hitEnergyDir(); _root.hitCombo(); var _local4 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } else { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } mc.localToGlobal(_local4); mc3._x = _local4.x; mc3._y = _local4.y; mc3.play(); mc4._x = _local4.x; mc4._y = _local4.y; if (_root.Hero._xscale == 100) { mc4._rotation = 90; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = -90; mc4._xscale = -100; } mc4.play(); } else if (mc2._y < 322) { mc2._y = 100000 /* 0x0186A0 */; mc.fireState = true; mc.gotoAndStop("die03"); var _local4 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } else { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } mc.localToGlobal(_local4); mc3._x = _local4.x; mc3._y = _local4.y; mc3.play(); mc4._x = _local4.x; mc4._y = _local4.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); _root.hitEnergyDir(); _root.hitCombo(); } else if (mc2._y > 322) { mc.fireState = true; mc2._y = 100000 /* 0x0186A0 */; mc.gotoAndStop("die04"); var _local4 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } else { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } mc.localToGlobal(_local4); mc3._x = _local4.x; mc3._y = _local4.y; mc3.play(); mc4._x = _local4.x; mc4._y = _local4.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); _root.hitEnergyDir(); _root.hitCombo(); } } function fireHitEnemy_A(mc, mc3, mc4, Type) { mc.fireState = true; mc.gotoAndStop(Type); _root.hitEnergyDir(); _root.hitCombo(); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } else { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } mc.localToGlobal(_local2); mc3._x = _local2.x; mc3._y = _local2.y; mc3.play(); mc4._x = _local2.x; mc4._y = _local2.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); mc4.play(); } function approachHit(mc, type, mc2) { mc.fireState = true; mc.gotoAndStop(type); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } else { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } mc.localToGlobal(_local2); mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function approachHitL(mc, type, mc2) { mc.lastBossAction = true; mc.AttackCount = 0; mc.lastBossSpeedOn = false; mc.gotoAndStop(type); var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc.fireXY._x; _local3.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc.fireXY._x; _local3.y = mc.fireXY._y; } else { _local3.x = mc.fireXY._x; _local3.y = mc.fireXY._y; } mc.localToGlobal(_local3); mc2._x = _local3.x; mc2._y = _local3.y; mc2.play(); } function enemyPath(mc, a, speed, b) { mc.right++; mc._xscale = a; if (mc.right > 15) { mc.enemySpeedx = speed; mc.right = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } if (random(30) == 0) { mc.enemySpeedx = speed; mc.right = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } } function enemyPath2(mc, a, speed, b) { mc.left++; mc._xscale = a; if (mc.left > 15) { mc.enemySpeedx = speed; mc.left = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } if (random(30) == 0) { mc.enemySpeedx = speed; mc.left = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } } function carStart(mc) { mc._visible = true; mc.carlive = true; } function catHiting(mc, mc2, type) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._x = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); mc2.gotoAndStop(type); _root.carShok00._x = _root.Hero._x; _root.carShok00._y = 333; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root.car.carHitType++; } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); mc2.gotoAndStop(type); var _local4 = new Object(); _local4.x = mc2.fireXYUp._x; _local4.y = mc2.fireXYUp._y; mc2.localToGlobal(_local4); _root.carShok00._x = _local4.x; _root.carShok00._y = _local4.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.car.carHitType++; } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); mc2.gotoAndStop(type); var _local4 = new Object(); _local4.x = mc2.fireXYDown._x; _local4.y = mc2.fireXYDown._y; mc2.localToGlobal(_local4); _root.carShok00._x = _local4.x; _root.carShok00._y = _local4.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.car.carHitType++; } } function catHitingS2(mc, type) { mc.gotoAndStop(type); var _local2 = new Object(); _local2.x = mc.fireXYUp._x; _local2.y = mc.fireXYUp._y; mc.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); } function catHitingS1() { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); _local2.x = _root.car.fireXYUp._x; _local2.y = _root.car.fireXYUp._y; _root.car.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function catHitingSS() { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); _local2.x = _root.car.fireXYUp._x; _local2.y = _root.car.fireXYUp._y; _root.car.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function carGun_AHit(type) { if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.catHitingGun_A(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.car.gotoAndStop(type); } } function missileFire(n, n2) { radian = -1.0471975511966; var _local2 = new Object(); _local2.x = _root.car["enemy" + n].missileFireType.fireXY._x; _local2.y = _root.car["enemy" + n].missileFireType.fireXY._y; _root.car["enemy" + n].missileFireType.localToGlobal(_local2); _root.missile._x = _local2.x; _root.missile._y = _local2.y; _root.missile._visible = true; _root.missile.gotoAndStop(1); _root.missile.vx = n2 * Math.cos(radian); _root.missile.vy = 30 * Math.sin(radian); _root.missile.play(); _root.missile.explosionOn = false; } function mBossHiting(mc, mc2) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._x = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.mBossShok.play(); _root.carShok00._x = _root.Hero._x; _root.carShok00._y = 333; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root.mBoss.mBossHitType++; } else if (mc._y < 322) { _root.hitEnergyDir(); _root.hitCombo(); _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.mBossShok.play(); var _local3 = new Object(); _local3.x = mc2.fireXYUp._x; _local3.y = mc2.fireXYUp._y; mc2.localToGlobal(_local3); _root.carShok00._x = _local3.x; _root.carShok00._y = _local3.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.mBoss.mBossHitType++; } else if (mc._y > 322) { _root.hitEnergyDir(); _root.hitCombo(); _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.mBossShok.play(); var _local3 = new Object(); _local3.x = mc2.fireXYDown._x; _local3.y = mc2.fireXYDown._y; mc2.localToGlobal(_local3); _root.carShok00._x = _local3.x; _root.carShok00._y = _local3.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.mBoss.mBossHitType++; } } function mBossS02Hiting(mc2) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } _root.mBossShokS02.play(); var _local2 = new Object(); _local2.x = mc2.fireXYUp._x; _local2.y = mc2.fireXYUp._y; mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function mBossHitingscore150() { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); _local2.x = _root.mBoss.fireXYUp._x; _local2.y = _root.mBoss.fireXYUp._y; _root.mBoss.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function mBossHitingscore100() { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); _local2.x = _root.mBoss.fireXYUp._x; _local2.y = _root.mBoss.fireXYUp._y; _root.mBoss.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function streetHiting(mc) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.streetShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.street.streetHitType++; } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.streetShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.street.streetHitType++; } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.streetShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.street.streetHitType++; } } function street100Puls() { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } else { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } _root.street.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function street150Puls() { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } else { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } _root.street.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function streetS02Hiting(mc2) { _root.streetShokS02.play(); var _local2 = new Object(); _local2.x = mc2.fireXYUp._x; _local2.y = mc2.fireXYUp._y; mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); } function streetEnemyAction(mc) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y; } else { _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y; } _root.street.Action.localToGlobal(_local2); mc._x = _local2.x; mc._y = _local2.y; mc.dir = 0; } function streetMissileFire(n, n2) { radian = -1.0471975511966; var _local2 = new Object(); _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y; _root.street.Action.localToGlobal(_local2); _root.streetMissile._x = _local2.x; _root.streetMissile._y = _local2.y; _root.streetMissile._visible = true; _root.streetMissile.gotoAndStop(1); _root.streetMissile.vx = n2 * Math.cos(radian); _root.streetMissile.vy = 30 * Math.sin(radian); _root.streetMissile.play(); _root.streetMissile.explosionOn = false; } function heliMissileFire(mc, n1, n2) { radian = -0.523598775598299; var _local3 = new Object(); _local3.x = _root.heliArea.helicopter.enemy1.missileFireType.fireXY._x; _local3.y = _root.heliArea.helicopter.enemy1.missileFireType.fireXY._y - _root.resizeDir; _root.heliArea.helicopter.enemy1.missileFireType.localToGlobal(_local3); mc._x = _local3.x; mc._y = _local3.y; mc._visible = true; mc.gotoAndStop(1); mc.vx = n1 * Math.cos(radian); mc.vy = n2 * Math.sin(radian); mc.play(); mc.explosionOn = false; } function heliHiting(mc, mc2) { if (mc.dir == 3) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = -10; mc._y = 1000; _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = -90; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = -90; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc2.helicopterDir = 4; } } } else { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = -10; mc._y = 1000; _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc2.helicopterDir = 4; } } } } function heliS01Hiting(mc2) { if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; } else { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; } else { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; } else { mc2.helicopterDir = 4; } } } function heliGun_AHiting(mc2) { if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; } else { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; } else { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; } else { mc2.helicopterDir = 4; } } } function heliSSHiting(mc2) { if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc2.gotoAndStop(8); mc2.heliTypeFrame = 3; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; } else { mc2.gotoAndStop(9); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc2.gotoAndStop(9); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; } else { mc2.gotoAndStop(10); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc2.gotoAndStop(10); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; } else { mc2.helicopterDir = 4; } } } function winInit(mc) { mc.age = 0; mc.age2 = 0; mc.w = 550; mc.h = 400; mc.tw = 550; mc.th = 400 + _root.resizeDir; mc.th2 = _root._y + _root.resizeDir; mc.th5 = _root._y; mc.th3 = _root.gameBar._y - _root.resizeDir; mc.th4 = _root.gameBar._y; mc.resize0 = false; mc.resize1 = false; } function bossRoboHiting(mc) { if (mc.dir == 3) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; _root.bossRoboShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = -90; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 90; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.bossRoboHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.bossRoboShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.bossRoboHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.bossRoboShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.bossRoboHitType++; _root.hitEnergyDir(); _root.hitCombo(); } } function bossRoboS02Hiting(mc2) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } _root.bossRoboShokS02.play(); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc2.fireXY._x; _local2.y = mc2.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc2.fireXY._x; _local2.y = mc2.fireXY._y; } else { _local2.x = mc2.fireXY._x; _local2.y = mc2.fireXY._y; } mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function ballHiting(mc) { if (mc.dir == 3) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; _root.ballShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = -90; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 90; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.ballHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.ballShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.ballHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.ballShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.ballHitType++; _root.hitEnergyDir(); _root.hitCombo(); } } function sHitEnemy(mc, mc2, mc4) { mc.fireState = true; mc.gotoAndStop(mc2); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } else { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } mc.localToGlobal(_local2); mc4._x = _local2.x; mc4._y = _local2.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); } function hitEnergyDir() { if (_root.energyBar.energyDir < 15) { _root.energyBar.energyDir++; } } function hitCombo() { if (_root.hitWin.hitOn == false) { _root.hitWin.hitOn = true; _root.hitWin._visible = false; _root.hitWin.hitCount = 1; _root.hitWin.gotoAndPlay(2); } else if (_root.hitWin.hitOn == true) { _root.hitWin._visible = true; _root.hitWin.hitCount++; _root.hitWin.gotoAndPlay(2); } } function ReStart(mc) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ReXY._x; _local2.y = mc.ReXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ReXY._x; _local2.y = mc.ReXY._y; } else { _local2.x = mc.ReXY._x; _local2.y = mc.ReXY._y; } mc.localToGlobal(_local2); _root.lastBoss._x = _local2.x; _root.lastBoss.gotoAndStop("ReLife"); _root.lastBoss.lifeCount = _root.lastBoss.lifeCount - 5; } function lastBossPath(mc, a, speed, b) { mc.right++; mc._xscale = a; if ((mc._x < 50) || (mc._x > 500)) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (mc.right > 15) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (random(30) == 0) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } } function lastBossPath2(mc, a, speed, b) { mc.left++; mc._xscale = a; if ((mc._x < 50) || (mc._x > 500)) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (mc.left > 15) { mc.lastBossSpeedx = speed; mc.left = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (random(30) == 0) { mc.lastBossSpeedx = speed; mc.left = 0; mc._xscale = b; mc.gotoAndStop("Run"); } } function lastBossFireAction(mc, mc2, mc3) { mc.num++; if (mc.num == 4) { mc.num = 1; } var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc2.FireXY._x; _local3.y = mc2.FireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc2.FireXY._x; _local3.y = mc2.FireXY._y; } else { _local3.x = mc2.FireXY._x; _local3.y = mc2.FireXY._y; } mc2.localToGlobal(_local3); _root[mc3 + mc.num]._x = _local3.x; _root[mc3 + mc.num]._y = _local3.y; _root[mc3 + mc.num].gotoAndStop(2); if (mc._xscale == 100) { _root[mc3 + mc.num]._xscale = -100; _root[mc3 + mc.num].dir = 1; } if (mc._xscale == -100) { _root[mc3 + mc.num]._xscale = 100; _root[mc3 + mc.num].dir = 0; } } function lastBossHiting(mc) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.lastBossShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.lastBoss.lifeCount--; } else { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.lastBossShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.lastBoss.lifeCount--; } } function lastBossS02Hiting(mc2) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } _root.lastBossShokS02.play(); var _local2 = new Object(); _local2.x = mc2.fireXYUp._x; _local2.y = mc2.fireXYUp._y; mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); _root.hit3Combo.play(); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } resizeDir = 300; num = 0; _quality = "medium"; s00e_shoot = new Sound(); s00e_shoot.attachSound("sound_s00e"); s00t_shoot = new Sound(); s00t_shoot.attachSound("sound_s00t"); s00_shoot = new Sound(); s00_shoot.attachSound("sound_s00"); s01_shoot = new Sound(); s01_shoot.attachSound("sound_s01"); s00_A_shoot = new Sound(); s00_A_shoot.attachSound("sound_s00_A"); s00_B_shoot = new Sound(); s00_B_shoot.attachSound("sound_s00_B"); s00_Punch = new Sound(); s00_Punch.attachSound("Punch_s00"); s00_reload = new Sound(); s00_reload.attachSound("reload_s00"); s01_reload = new Sound(); s01_reload.attachSound("reload_s01"); bonus_100 = new Sound(); bonus_100.attachSound("bonus00"); s_dead_00 = new Sound(); s_dead_00.attachSound("dead_00"); s_dead_01 = new Sound(); s_dead_01.attachSound("dead_01"); s_dead_03 = new Sound(); s_dead_03.attachSound("dead_03"); s_dead_04 = new Sound(); s_dead_04.attachSound("dead_04"); s_dead_07 = new Sound(); s_dead_07.attachSound("dead_07"); s00_explosion = new Sound(); s00_explosion.attachSound("explosion_s00"); s_car = new Sound(); s_car.attachSound("car_s"); s01_car = new Sound(); s01_car.attachSound("car_s01"); s00_bg = new Sound(); s00_bg.attachSound("bg_s00"); s01_bg = new Sound(); s01_bg.attachSound("bg_s01"); s02_bg = new Sound(); s02_bg.attachSound("bg_s02"); s03_bg = new Sound(); s03_bg.attachSound("bg_s03"); s04_bg = new Sound(); s04_bg.attachSound("bg_s04"); s00_sp = new Sound(); s00_sp.attachSound("sp_s00"); s01_sp = new Sound(); s01_sp.attachSound("sp_s01"); s02_sp = new Sound(); s02_sp.attachSound("sp_s02"); s03_sp = new Sound(); s03_sp.attachSound("sp_s03"); s04_sp = new Sound(); s04_sp.attachSound("sp_s04"); s00_boom = new Sound(); s00_boom.attachSound("boom_s00"); s00_mBoss = new Sound(); s00_mBoss.attachSound("mBoss_s00"); s01_mBoss = new Sound(); s01_mBoss.attachSound("mBoss_s01"); s02_mBoss = new Sound(); s02_mBoss.attachSound("mBoss_s02"); s00_heli = new Sound(); s00_heli.attachSound("heli_s00"); s00_bossRobo = new Sound(); s00_bossRobo.attachSound("bossRobo_s00"); s01_bossRobo = new Sound(); s01_bossRobo.attachSound("bossRobo_s01"); s02_bossRobo = new Sound(); s02_bossRobo.attachSound("bossRobo_s02"); s00_enemy = new Sound(); s00_enemy.attachSound("enemy_s00"); s00_ending = new Sound(); s00_ending.attachSound("ending_s00"); s01_ending = new Sound(); s01_ending.attachSound("ending_s01"); s02_ending = new Sound(); s02_ending.attachSound("ending_s02"); MovieClip.prototype.setTint = function (rgb, percent) { var _local5 = new Color(this); var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - percent)); var _local7 = (rgb & 16711680) >> 16; var _local8 = (rgb & 65280) >> 8; var _local6 = rgb & 255; _local2.rb = (_local7 * percent) / 100; _local2.gb = (_local8 * percent) / 100; _local2.bb = (_local6 * percent) / 100; _local5.setTransform(_local2); };
Instance of Symbol 870 MovieClip "gameBar" in Frame 7
onClipEvent (load) { this._visible = true; }
Instance of Symbol 142 MovieClip "energyBar" in Frame 7
onClipEvent (load) { energyDir = 0; Senergy = 0; } onClipEvent (enterFrame) { if (energyDir == 0) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(1); } if (energyDir == 1) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(2); } if (energyDir == 2) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(3); } if (energyDir == 3) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(4); } if (energyDir == 4) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(5); } if (energyDir == 5) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(6); } if (energyDir == 6) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(2); this.gage_01.gotoAndStop(6); } if (energyDir == 7) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(3); this.gage_01.gotoAndStop(6); } if (energyDir == 8) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(4); this.gage_01.gotoAndStop(6); } if (energyDir == 9) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(5); this.gage_01.gotoAndStop(6); } if (energyDir == 10) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 11) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(2); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 12) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(3); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 13) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(4); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 14) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(5); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 15) { Senergy = 3; this.energyScore.gotoAndStop(4); this.gage_03.gotoAndStop(6); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } }
Frame 8
stop();
Instance of Symbol 829 MovieClip "car" in Frame 8
onClipEvent (load) { this._visible = false; life = true; carHit = 0; carSpeedX = 10; carlive = false; carHitType = 0; carType = 0; instruction = false; fireAttack01 = true; fireAttack02 = true; sAction = false; sA01 = false; sAStop = false; sSAction = false; } onClipEvent (enterFrame) { if (this.carlive == true) { if (this.carType01.hit.hitTest(_root.Hero._x, _root.Hero._y, 1) == true) { this.enemy3.gotoAndStop(3); } if (this.carType02.hit.hitTest(_root.Hero._x, _root.Hero._y, 1) == true) { this.enemy3.gotoAndStop(3); } if (this.carType03.hit.hitTest(_root.Hero._x, _root.Hero._y, 1) == true) { this.enemy3.gotoAndStop(3); } if ((_root.Hero.sSAttack == true) && (sSAction == false)) { sSAction = true; _root.catHitingSS(); _root.ssComber.play(); _root.car.carHitType = _root.car.carHitType + 16; } if (((((this._xscale > 0) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.sSAttack == false)) { carSpeedX = 10; } if ((this._xscale < 0) && (this._x < 106)) { carSpeedX = -5; } if (carType == 0) { if (this.carType01.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.catHiting(_root.Fire1, this, 2); } if (this.carType01.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.catHiting(_root.Fire2, this, 2); } if (this.carType01.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.catHiting(_root.Fire3, this, 2); } if (this.carType01.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.catHiting(_root.Fire4, this, 2); } if (this.carType01.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.catHiting(_root.Fire5, this, 2); } if ((_root.Hero.sAttack01 == true) && (sAction == false)) { sAction = true; _root.catHitingS1(); this.enemy1.gotoAndStop(5); this.enemy2.gotoAndStop(5); this.enemy3.gotoAndStop(5); this.enemy4.gotoAndStop(5); this.gotoAndStop(7); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.catHitingS2(this, 10); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.catHitingS2(this, 10); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.catHitingS2(this, 10); } _root.carGun_AHit(13); this._x = this._x - carSpeedX; if (this._x < -123) { this._xscale = -100; carSpeedX = -5; } if ((this._x > 106) && (this._xscale == -100)) { carSpeedX = 0; this.carType01.wheel.gotoAndStop(10); if (instruction == false) { instruction = true; this.enemy1.gotoAndStop(4); } if (fireAttack01 == false) { fireAttack01 = true; this.enemy4.gotoAndStop(2); } if (fireAttack02 == false) { fireAttack02 = true; this.enemy2.gotoAndStop(2); } if (sA01 == true) { sA01 = false; instruction = false; fireAttack01 = true; fireAttack02 = true; } } if (_root.car.carHitType > 5) { carType = 1; this.gotoAndStop(3); } } if (carType == 1) { if (this.carType02.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.catHiting(_root.Fire1, this, 4); } if (this.carType02.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.catHiting(_root.Fire2, this, 4); } if (this.carType02.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.catHiting(_root.Fire3, this, 4); } if (this.carType02.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.catHiting(_root.Fire4, this, 4); } if (this.carType02.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.catHiting(_root.Fire5, this, 4); } if ((_root.Hero.sAttack01 == true) && (sAction == false)) { sAction = true; _root.catHitingS1(); this.enemy1.gotoAndStop(5); this.enemy2.gotoAndStop(5); this.enemy3.gotoAndStop(5); this.enemy4.gotoAndStop(5); this.gotoAndStop(8); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.catHitingS2(this, 11); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.catHitingS2(this, 11); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.catHitingS2(this, 11); } _root.carGun_AHit(14); this._x = this._x - carSpeedX; if (this._x < -123) { this._xscale = -100; carSpeedX = -5; } if ((this._x > 106) && (this._xscale == -100)) { carSpeedX = 0; this.carType02.wheel.gotoAndStop(10); if (instruction == false) { instruction = true; this.enemy1.gotoAndStop(4); } if (fireAttack01 == false) { fireAttack01 = true; this.enemy4.gotoAndStop(2); } if (fireAttack02 == false) { fireAttack02 = true; this.enemy2.gotoAndStop(2); } if (sA01 == true) { sA01 = false; instruction = false; fireAttack01 = true; fireAttack02 = true; } } if (_root.car.carHitType > 10) { carType = 2; this.gotoAndStop(5); } } if (carType == 2) { if (this.carType03.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.catHiting(_root.Fire1, this, 6); } if (this.carType03.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.catHiting(_root.Fire2, this, 6); } if (this.carType03.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.catHiting(_root.Fire3, this, 6); } if (this.carType03.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.catHiting(_root.Fire4, this, 6); } if (this.carType03.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.catHiting(_root.Fire5, this, 6); } if ((_root.Hero.sAttack01 == true) && (sAction == false)) { sAction = true; _root.catHitingS1(); this.enemy1.gotoAndStop(5); this.enemy2.gotoAndStop(5); this.enemy3.gotoAndStop(5); this.enemy4.gotoAndStop(5); this.gotoAndStop(9); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.catHitingS2(this, 12); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.catHitingS2(this, 12); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.catHitingS2(this, 12); } _root.carGun_AHit(15); this._x = this._x - carSpeedX; if (this._x < -123) { this._xscale = -100; carSpeedX = -5; } if ((this._x > 106) && (this._xscale == -100)) { carSpeedX = 0; this.carType03.wheel.gotoAndStop(10); if (instruction == false) { instruction = true; this.enemy1.gotoAndStop(4); } if (fireAttack01 == false) { fireAttack01 = true; this.enemy4.gotoAndStop(2); } if (fireAttack02 == false) { fireAttack02 = true; this.enemy2.gotoAndStop(2); } if (sA01 == true) { sA01 = false; instruction = false; fireAttack01 = true; fireAttack02 = true; } } if (_root.car.carHitType > 15) { carType = 3; } } if (carType == 3) { this.gotoAndStop(16); this.carlive == false; } } }
Instance of Symbol 1058 MovieClip "street" in Frame 8
onClipEvent (load) { streetHitType = 0; this._visible = false; streetStartAction = false; streetDir = 0; sAction = false; sAction02 = false; sAction03 = false; sSAction = false; life = true; Gun_A = false; } onClipEvent (enterFrame) { if (_root.gameBg._x < -3057) { if (streetStartAction == false) { streetStartAction = true; this.gotoAndStop(2); } if (this.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.streetHiting(_root.Fire1); } if (this.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.streetHiting(_root.Fire2); } if (this.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.streetHiting(_root.Fire3); } if (this.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.streetHiting(_root.Fire4); } if (this.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.streetHiting(_root.Fire5); } if (((_root.Hero.sAttack01 == true) && (sAction == false)) && (life == true)) { sAction = true; _root.streetShokS01.play(); this.gotoAndStop(4); } if (((_root.Hero.sAttack03 == true) && (streetStartAction == true)) && (sAction03 == false)) { sAction03 = true; _root.hit3Combo.play(); this.gotoAndStop(5); } if (((_root.Hero.sSAttack == true) && (streetStartAction == true)) && (sSAction == false)) { sSAction = true; _root.ssComber.play(); _root.street150Puls(); this.gotoAndStop(5); } if (((_root.Hero.sAttack02 == true) && (this.area2.hitTest(_root.Hero.sA2.hit) == true)) && (sAction02 == false)) { sAction02 = true; streetHitType = streetHitType + 5; _root.streetS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.area2.hitTest(_root.Hero.sA2_A.hit) == true)) && (sAction02 == false)) { sAction02 = true; streetHitType = streetHitType + 5; _root.streetS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.area2.hitTest(_root.Hero.sA2_B.hit) == true)) && (sAction02 == false)) { sAction02 = true; streetHitType = streetHitType + 5; _root.streetS02Hiting(this); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.Fire01_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.Fire00_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.Fire02_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } } if (streetDir == 0) { if (this.streetHitType > 5) { this.hit.gotoAndStop(2); streetDir = 1; } } else if (streetDir == 1) { if (this.streetHitType > 10) { this.hit.gotoAndStop(3); streetDir = 2; } } else if (streetDir == 2) { if (this.streetHitType > 15) { this.hit.gotoAndStop(4); streetDir = 3; } } else if (streetDir == 3) { if (this.streetHitType > 20) { this.hit.gotoAndStop(5); streetDir = 4; } } }
Instance of Symbol 1169 MovieClip "itemBox1" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox2" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox3" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox4" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox5" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1408 MovieClip "bossRobo" in Frame 8
onClipEvent (load) { this._visible = false; bossRoboHitType = 0; ballHitType = 0; sAction = false; bossRoboLife = false; ballready = false; sAction02 = false; Gun_A = false; } onClipEvent (enterFrame) { if (bossRoboHitType < 100) { if (this.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.bossRoboHiting(_root.Fire1); } if (this.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.bossRoboHiting(_root.Fire2); } if (this.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.bossRoboHiting(_root.Fire3); } if (this.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.bossRoboHiting(_root.Fire4); } if (this.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.bossRoboHiting(_root.Fire5); } if (this.hit2.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.bossRoboHiting(_root.Fire1); } if (this.hit2.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.bossRoboHiting(_root.Fire2); } if (this.hit2.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.bossRoboHiting(_root.Fire3); } if (this.hit2.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.bossRoboHiting(_root.Fire4); } if (this.hit2.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.bossRoboHiting(_root.Fire5); } if (this.hit3.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.ballHiting(_root.Fire1); } if (this.hit3.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.ballHiting(_root.Fire2); } if (this.hit3.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.ballHiting(_root.Fire3); } if (this.hit3.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.ballHiting(_root.Fire4); } if (this.hit3.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.ballHiting(_root.Fire5); } if (((_root.Hero.sAttack01 == true) && (sAction == false)) && (bossRoboLife == true)) { sAction = true; _root.hit3Combo.play(); _root.Score100Puls(_root.bossRobo); if (ballready == true) { ballHitType = ballHitType + 6; } else { _root.bossRoboShokS01.play(); } } if (((_root.Hero.sSAttack == true) && (sAction == false)) && (bossRoboLife == true)) { sAction = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; _root.bossRobo.bossRoboHitType = _root.bossRobo.bossRoboHitType + 15; } else { _root.bossRoboShokSS.play(); _root.ssComber.play(); } } if (((_root.Hero.sAttack02 == true) && (this.hit2.hitTest(_root.Hero.sA2.hit) == true)) && (sAction02 == false)) { sAction02 = true; _root.hit3Combo.play(); _root.bossRoboS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.hit2.hitTest(_root.Hero.sA2_A.hit) == true)) && (sAction02 == false)) { sAction02 = true; _root.hit3Combo.play(); _root.bossRoboS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.hit2.hitTest(_root.Hero.sA2_B.hit) == true)) && (sAction02 == false)) { sAction02 = true; _root.hit3Combo.play(); _root.bossRoboS02Hiting(this); } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (ballHitType > 5) { ballHitType = 0; this.gotoAndPlay("ballhit"); } } else if (bossRoboLife == true) { bossRoboLife = false; this.gotoAndPlay("dead"); } }
Instance of Symbol 1169 MovieClip "itemBox6" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox7" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox8" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox9" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox10" in Frame 8
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 223 MovieClip "Fire1" in Frame 8
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 223 MovieClip "Fire5" in Frame 8
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 223 MovieClip "Fire2" in Frame 8
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 223 MovieClip "Fire3" in Frame 8
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 1426 MovieClip "bossHand" in Frame 8
onClipEvent (load) { handOn = false; this._visible = false; }
Instance of Symbol 1635 MovieClip "lastBoss" in Frame 8
onClipEvent (load) { this._visible = false; life = false; right = 0; left = 0; Attack00 = false; lastBossSpeedx = -15; lastBossSpeedOn = false; lastBossAction = false; lifeCount = 200; AttackCount = 0; SAttackCount = 0; Attack00Count = 0; num = 0; lastBossAs01 = false; lastBossAs02 = false; lastBossAs03 = false; lastBosssS = false; lastBossGun_A = false; lastBossA03A = false; sound00 = false; } onClipEvent (enterFrame) { if (this.life == true) { if ((lifeCount < 50) && (sound00 == false)) { sound00 = true; _root.s03_bg.stop(); _root.s01_bg.start(0, 100); } if (lastBossSpeedOn == true) { this._x = this._x + lastBossSpeedx; } AttackCount++; if (AttackCount > 80) { Attack00 = false; } if (_root.Hero.hit.hitTest(this.hit) == true) { SAttackCount++; } else { SAttackCount = 0; } if (((_root.Hero._x > this._x) && (lastBossSpeedx < 0)) && (lastBossAction == false)) { _root.lastBossPath(this, 100, 15, -100); } if (((_root.Hero._x < this._x) && (lastBossSpeedx > 0)) && (lastBossAction == false)) { _root.lastBossPath2(this, -100, -15, 100); } if ((((Attack00 == false) && (lastBossAction == false)) && (this._x > 54)) && (this._x < 503)) { if (_root.Hero._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } lastBossSpeedOn = false; this.Attack00 = true; lastBossAction = true; AttackCount = 0; if (random(3) == 0) { this.gotoAndStop("ActionS02"); } else if (random(3) == 0) { this.gotoAndStop("ActionS01"); } else if (random(3) == 0) { this.gotoAndStop("ActionS03"); } else { this.gotoAndStop("Action00"); } } if ((((SAttackCount > 2) && (lastBossAction == false)) && (this._x > 54)) && (this._x < 503)) { lastBossSpeedOn = false; lastBossAction = true; AttackCount = 0; SAttackCount = 0; this.gotoAndStop("ActionSS"); } if (this.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.lastBossHiting(_root.Fire1); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.lastBossHiting(_root.Fire2); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.lastBossHiting(_root.Fire3); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.lastBossHiting(_root.Fire3); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.lastBossHiting(_root.Fire5); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (_root.Hero.standPunchL == true) { _root.approachHitL(this, "die01", _root.bakoL); } if (_root.Hero.standPunchL01_A == true) { _root.approachHitL(this, "die01", _root.bakoL); } if (_root.Hero.standPunchL2 == true) { _root.approachHitL(this, "die02", _root.bakoL); } if (_root.Hero.standPunchL02_A == true) { _root.approachHitL(this, "die02", _root.bakoL); } if (_root.Hero.jumpKickL == true) { AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("die03"); } if ((_root.Hero.sAttack01 == true) && (lastBossAs01 == false)) { lastBossAs01 = true; AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; _root.hit3Combo.play(); lifeCount = lifeCount - 5; this.gotoAndStop("dieS01"); } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) && (lastBossAs02 == false)) { lastBossAs02 = true; lifeCount = lifeCount - 5; _root.lastBossS02Hiting(this); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) && (lastBossAs02 == false)) { lastBossAs02 = true; lifeCount = lifeCount - 5; _root.lastBossS02Hiting(this); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) && (lastBossAs02 == false)) { lastBossAs02 = true; lifeCount = lifeCount - 5; _root.lastBossS02Hiting(this); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if ((_root.Hero.sAttack03 == true) && (lastBossAs03 == false)) { lastBossAs03 = true; AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; _root.hit3Combo.play(); lifeCount = lifeCount - 5; this.gotoAndStop("dieS03"); } if ((_root.Hero.sSAttack == true) && (lastBosssS == false)) { lastBosssS = true; AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; lifeCount = lifeCount - 5; _root.ssComber.play(); this.gotoAndStop("dieSS"); } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } } }
Instance of Symbol 1719 MovieClip "mBoss" in Frame 8
onClipEvent (load) { this._visible = false; mBossStart = false; mbossSpeedx = 15; mBossStartAction = false; enemyOff = false; mBossAttack = false; mBossHit = false; mBossRest = false; mBossAttackNo = 0; mBossHitType = 0; mBossAs01 = false; mBossAs02 = false; mBossAs03 = false; mBosssS = false; mBossDead = false; lifeNum = 30; mBossGun_A = false; } onClipEvent (enterFrame) { if (mBossStart == true) { this._visible = true; enemyOff = true; if (mBossStartAction == false) { this.mBoss0.play(); } if (mBossStartAction == true) { if (mBossDead == false) { if (this.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.mBossHiting(_root.Fire1, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.mBossHiting(_root.Fire2, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.mBossHiting(_root.Fire3, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.mBossHiting(_root.Fire4, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.mBossHiting(_root.Fire5, this); if (mBossHitType > 30) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) && (mBossAs02 == false)) { mBossAs02 = true; mBossHitType = mBossHitType + 5; _root.mBossS02Hiting(this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) && (mBossAs02 == false)) { mBossAs02 = true; mBossHitType = mBossHitType + 5; _root.mBossS02Hiting(this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) && (mBossAs02 == false)) { mBossAs02 = true; mBossHitType = mBossHitType + 5; _root.mBossS02Hiting(this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((((((mBossAttackNo > 3) && (mBossRest == false)) && (mBossHit == false)) && (mBossAttack == false)) && (mBossAs01 == false)) && (mBossAs03 == false)) && (mBosssS == false)) { mBossRest = true; mbossSpeedx = 0; if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(5); } mBossAttackNo = 0; } if ((_root.Hero.sAttack01 == true) && (mBossAs01 == false)) { mBossAs01 = true; mbossSpeedx = 0; mBossHitType = mBossHitType + 5; _root.mBossHitingscore100(); _root.hit3Combo.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(7); } } if ((_root.Hero.sSAttack == true) && (mBosssS == false)) { mBosssS = true; mbossSpeedx = 0; mBossHitType = mBossHitType + 15; _root.ssComber.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(10); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(9); } } if ((_root.Hero.sAttack03 == true) && (mBossAs03 == false)) { mBossAs03 = true; mbossSpeedx = 0; mBossHitType = mBossHitType + 5; _root.hit3Combo.play(); _root.mBossHitingscore100(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(8); } } if ((((((this.hitTest(_root.Hero) == true) && (mBossAttack == false)) && (mBossRest == false)) && (mBossAs01 == false)) && (mBossAs03 == false)) && (mBosssS == false)) { mBossHit = true; if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(3); } } if (((this._x < 70) && (mBossRest == false)) && (mBossAs01 == false)) { this._xscale = -100; this._x = 70; mBossAttack = true; mbossSpeedx = -15; } if (((this._x > 490) && (mBossRest == false)) && (mBossAs01 == false)) { this._xscale = 100; this._x = 490; mBossAttack = true; mbossSpeedx = 15; } if ((((((mBossAttack == true) && (mBossHit == false)) && (mBossRest == false)) && (mBossAs01 == false)) && (mBossAs03 == false)) && (mBosssS == false)) { if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(4); } } else { this._x = this._x - mbossSpeedx; } } } } }
Instance of Symbol 2730 MovieClip "Hero" in Frame 8
onClipEvent (load) { speedX = 0; speedY = 0; state = false; num = 0; age = 0; life = true; jumping = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttackOn = false; reload_A = false; reload_B = false; Stealth = false; carAge = 0; reloadRd_A = false; reloadRd_B = false; explosionD = false; bossRoboA03 = false; bossRobosAttack = false; Reflash = false; enemy1Up = false; enemy2Up = false; enemyPlus1 = false; lastCount = 0; lifeCount = 9; carSound = false; openSound0 = false; openSound1 = false; openSound2 = false; gameStageWidth = 550; rightBound = gameStageWidth - (this._width / 2); leftBound = 76; stageDir = 0; BGspeedX = 0; helicopterStart = false; } onClipEvent (enterFrame) { if (_root.dd.dir == 1) { _root.HeroFireAction_B2(this, _root.bakoDD); } if (stageDir == 0) { if (openSound0 == false) { openSound0 = true; _root.s00_bg.start(0, 100); } BGrightBound = -1.8; BGleftBound = -400; } else if (stageDir == 1) { if (_root.gameBg._x < -400) { _root.gameBg.part02._visible = true; } if (_root.gameBg._x < -990) { _root.gameBg.part01._visible = false; } BGrightBound = _root.gameBg._x; if (_root.gameBg._x < -1200) { _root.carStart(_root.car); if (carSound == false) { carSound = true; _root.s_car.start(0, 0); } } BGleftBound = -1220; } else if (stageDir == 2) { _root.gameBg.part03._visible = true; if ((enemy1Up == false) && (enemyPlus1 == false)) { enemyPlus1 = true; enemy1Up = true; } BGrightBound = -1220; BGleftBound = -1600; } else if (stageDir == 3) { enemy1Up = false; enemyPlus1 = false; if (_root.gameBg._x < -1839) { _root.gameBg.part02._visible = false; _root.car._visible = false; } BGrightBound = _root.gameBg._x; BGleftBound = -2174; if (_root.gameBg._x < -2173) { if (openSound1 == false) { openSound1 = true; openSound0 = false; _root.s00_bg.stop(); _root.s01_bg.start(0, 100); } _root.mBoss.mBossStart = true; } } else if (stageDir == 4) { if (openSound0 == false) { openSound0 = true; openSound1 = false; _root.s00_bg.start(0, 100); } if (_root.mBoss.enemyOff == true) { _root.mBoss.enemyOff = false; _root.init.play(); _root.init2.play(); } if (_root.gameBg._x < -2174) { _root.gameBg.part04._visible = true; _root.street._visible = true; } BGrightBound = _root.gameBg._x; BGleftBound = -3058; if (_root.gameBg._x < -2830) { _root.gameBg.part03._visible = false; _root.mBoss._visible = false; } } else if (stageDir == 5) { if ((enemy1Up == false) && (enemyPlus1 == false)) { enemyPlus1 = true; enemy1Up = true; enemy2Up = true; } if (_root.gameBg._x < -3058) { _root.gameBg.part05._visible = true; } BGrightBound = _root.gameBg._x; BGleftBound = -3618; if (_root.gameBg._x < -3617) { _root.mBoss.enemyOff = true; _root.gameBg.part04._visible = false; if ((((_root.enemy.live == false) && (_root.enemy2.live == false)) && (_root.enemy3.live == false)) && (_root.enemy4.live == false)) { if (helicopterStart == false) { helicopterStart = true; _root.heliArea.helicopter.helicopterDir = 1; } _root.heliArea.helicopter._visible = true; if (_root.hWin.hSize == false) { _root.hWin.hSize = true; _root.hWin.play(); } if (openSound2 == false) { openSound2 = true; openSound0 = false; _root.s00_bg.stop(); _root.s00_heli.start(0, 0); _root.s02_bg.start(0, 100); } } } } else if (stageDir == 6) { if (_root.gameBg._x < -3618) { _root.gameBg.part06._visible = true; } BGrightBound = _root.gameBg._x; BGleftBound = -4285; if (_root.gameBg._x < -4284) { if (lastCount > 35) { if (openSound1 == false) { openSound1 = true; openSound0 = false; _root.s00_bg.stop(); _root.s01_bg.start(0, 100); } } _root.gameBg.part05._visible = false; if (lastCount > 50) { _root.mBoss.enemyOff = true; if ((((_root.enemy.live == false) && (_root.enemy2.live == false)) && (_root.enemy3.live == false)) && (_root.enemy4.live == false)) { _root.bossHand._visible = true; if (_root.bossHand.handOn == false) { _root.s01_bg.stop(); _root.s00_bossRobo.start(0, 0); _root.s01_bossRobo.start(0, 100); _root.bossHand.handOn = true; _root.bossHand.play(); } } } } } if (this._x > rightBound) { speedX = 0; this._x = rightBound; } if (this._x < leftBound) { speedX = 0; this._x = leftBound; } if (((this.SHit.hitTest(_root.enemyFire1) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire1, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } else if (((this.SHit.hitTest(_root.enemyFire2) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire2, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } else if (((this.SHit.hitTest(_root.enemyFire3) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire3, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } else if (((this.SHit.hitTest(_root.enemyFire21) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire21, this, _root.HeroLifeM, _root.HeroShok, _root.enemy2); } else if (((this.SHit.hitTest(_root.enemyFire22) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire22, this, _root.HeroLifeM, _root.HeroShok, _root.enemy2); } else if (((this.SHit.hitTest(_root.enemyFire23) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire23, this, _root.HeroLifeM, _root.HeroShok, _root.enemy2); } else if (((this.SHit.hitTest(_root.enemyFire31) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire31, this, _root.HeroLifeM, _root.HeroShok, _root.enemy3); } else if (((this.SHit.hitTest(_root.enemyFire22) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire32, this, _root.HeroLifeM, _root.HeroShok, _root.enemy3); } else if (((this.SHit.hitTest(_root.enemyFire33) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire33, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } else if (((this.SHit.hitTest(_root.enemyFire41) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire41, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } else if (((this.SHit.hitTest(_root.enemyFire42) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire42, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } else if (((this.SHit.hitTest(_root.enemyFire43) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire43, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } if (((((_root.car._xscale > 0) && (this.SHit.hitTest(_root.car.area2) == true)) && (Stealth == false)) && (this.life == true)) && (Reflash == false)) { carAge++; if (carAge > 5) { this.life = false; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); Stealth = true; carAge = 0; } } if (((((_root.car._xscale > 0) && (this.SHit2.hitTest(_root.car.area2) == true)) && (Stealth == false)) && (this.life == true)) && (Reflash == false)) { carAge++; if (carAge > 5) { this.life = false; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); Stealth = true; carAge = 0; } } if (((this.SHit.hitTest(_root.car.enemy3.Action.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; Stealth = true; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((explosionD == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die2"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.mBoss.mBoss0.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.mBoss.mBoss0.hit2) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.mBoss.mBoss1.hit2) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.streetFire) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.streetFire, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } if (((this.SHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.MHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action0.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.MHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action0.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.bossRobo.headShot.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.MHit.hitTest(_root.bossRobo.headShot.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((bossRoboA03 == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die4"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.bossRobo.hit2) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((bossRobosAttack == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die5"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.lastBoss.S01.Shit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.lastBoss.SS.Shit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((_root.lastBoss.lastBossA03A == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die4"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.lastBoss.S02.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if (((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reloadRd_A = true; reloadRd_B = true; reload_A = false; } if (((((((((((((((((((((((((((((this.jumping == true) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("jump"); _root.reloadStart(this, _root.reASky); reload_A = false; } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sit"); this.sit.gotoAndStop("sitReload"); _root.reloadStart(this, _root.reA); reload_A = false; } if (((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if ((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if ((((((((((((((((((((((((((((this.jumping == true) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("jump"); _root.reloadStart(this, _root.reBSky); reload_B = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sit"); this.sit.gotoAndStop("sitReload"); _root.reloadStart(this, _root.reB); reload_B = false; } if ((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if (age > 0) { age--; } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { reloadRd_A = true; this.gotoAndStop("reloadRd_A"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { reloadRd_A = true; this.gotoAndStop("runFire_A"); this.runFire_A.runFireState.gotoAndStop("reloadRd_A"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { reloadRd_A = true; this.gotoAndStop("runFire_A"); this.runFire_A.runFireState.gotoAndStop("reloadRd_A"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitRun_A"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitRun_A"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sit_A"); } if ((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (reloadRd_A == false)) && (this.jumping == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("jump_A"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { reloadRd_B = true; this.gotoAndStop("reloadRd_B"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { reloadRd_B = true; this.gotoAndStop("runFire_B"); this.runFire_B.runFireState.gotoAndStop("reloadRd_B"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { reloadRd_B = true; this.gotoAndStop("runFire_B"); this.runFire_B.runFireState.gotoAndStop("reloadRd_B"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("sit_B"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("sitRun_B"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("sitRun_B"); } if ((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (reloadRd_B == false)) && (this.jumping == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("jump_B"); } if ((Key.isDown(39) == true) && (this.life == true)) { if ((((((((((((((((((((((((((((((!Key.isDown(40)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; if (_root.Harms.arms == 0) { this.gotoAndStop("runFire"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("runFire_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("runFire_B"); } this._xscale = 100; state = true; _root.rightScrollScreen(this, 250, 0, 12); } else if (((((((((((((((((((((((((((((Key.isDown(40) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 5; if (_root.Harms.arms == 0) { this.gotoAndStop("sitRun"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitRun_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitRun_B"); } this._xscale = 100; state = true; _root.rightScrollScreen(this, 250, 0, 5); } else if ((((((((((((((((((((((((((((this.jumping == true) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; this._xscale = 100; _root.rightScrollScreen(this, 250, 0, 12); } } else if ((Key.isDown(37) == true) && (this.life == true)) { if ((((((((((((((((((((((((((((((!Key.isDown(40)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; if (_root.Harms.arms == 0) { this.gotoAndStop("runFire"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("runFire_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("runFire_B"); } this._xscale = -100; state = true; _root.leftScrollScreen(this, 250, 0, 12); } else if (((((((((((((((((((((((((((((Key.isDown(40) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 5; if (_root.Harms.arms == 0) { this.gotoAndStop("sitRun"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitRun_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitRun_B"); } this._xscale = -100; state = true; _root.leftScrollScreen(this, 250, 0, 5); } else if (((((((((((((((((((((((((((((this.jumping == true) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickL) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; this._xscale = -100; _root.leftScrollScreen(this, 250, 0, 12); } } else if (Key.isDown(40) && (this.life == true)) { if (((((((((((((((((((((((((((((((!Key.isDown(65)) and ((!this.sitFire) == true)) and ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sit"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sit_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sit_B"); } state = true; } } else if (((((((((((((((((((((((((((((((state == true) && ((!this.jumping) == true)) && (this.standFire2 == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndPlay("stand"); } else if (_root.Harms.arms == 1) { this.gotoAndPlay("stand_A"); } else if (_root.Harms.arms == 2) { this.gotoAndPlay("stand_B"); } state = false; } if ((((((((((speedY > 0) && (this.jumping == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickC) == true)) && ((!this.jumpKickD) == true)) && ((!this.jumpKickL) == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && (this.life == true)) { if (_root.Harms.arms == 0) { this.jumpFire.gotoAndStop("jumpOut"); } else if (_root.Harms.arms == 1) { this.jumpFire_A.gotoAndStop("jumpOut"); } else if (_root.Harms.arms == 2) { this.jumpFire_B.gotoAndStop("jumpOut"); } } else if (((((((((speedY == 0) && (this.jumping == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickC) == true)) && ((!this.jumpKickD) == true)) && ((!this.jumpKickL) == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) { jumping = false; if ((_root.Harms.arms == 0) && (this.life == true)) { this.gotoAndStop("stand"); } else if ((_root.Harms.arms == 1) && (this.life == true)) { this.gotoAndStop("stand_A"); } else if ((_root.Harms.arms == 2) && (this.life == true)) { this.gotoAndStop("stand_B"); } } speedY = speedY + 3; tempY = this._y + speedY; while (true) { if (_root.area.hitTest(tempX, tempY, 1)) { tempY = tempY - 0.5; speedY = 0; } else { break; } } while (true) { if (_root.car.area.hitTest(tempX, tempY, 1) && (Stealth == false)) { tempY = tempY - 0.5; speedY = 0; } else { break; } } while (true) { if (_root.car.area2.hitTest(tempX, tempY, 1) && (Stealth == false)) { if (_root.car._xscale > 0) { tempX = tempX - 0.5; speedX = 0; } if (_root.car._xscale < 0) { tempX = tempX + 0.5; speedX = 0; } } else { break; } } while (true) { if (_root.street.area2.hitTest(tempX, tempY, 1)) { tempX = tempX - 0.5; speedX = 0; } else { break; } } this._x = tempX; this._y = tempY; dSpeedX = _root.gameBg._x - oldX; oldX = _root.gameBg._x; _root.enemy._x = _root.enemy._x + this.dSpeedX; _root.enemy2._x = _root.enemy2._x + this.dSpeedX; _root.enemy3._x = _root.enemy3._x + this.dSpeedX; _root.enemy4._x = _root.enemy4._x + this.dSpeedX; _root.itemBox1._x = _root.itemBox1._x + this.dSpeedX; _root.itemBox2._x = _root.itemBox2._x + this.dSpeedX; _root.itemBox3._x = _root.itemBox3._x + this.dSpeedX; _root.itemBox4._x = _root.itemBox4._x + this.dSpeedX; _root.itemBox5._x = _root.itemBox5._x + this.dSpeedX; _root.itemBox6._x = _root.itemBox6._x + this.dSpeedX; _root.itemBox7._x = _root.itemBox7._x + this.dSpeedX; _root.itemBox8._x = _root.itemBox8._x + this.dSpeedX; _root.itemBox9._x = _root.itemBox9._x + this.dSpeedX; _root.itemBox10._x = _root.itemBox10._x + this.dSpeedX; _root.enemyFire1._x = _root.enemyFire1._x + this.dSpeedX; _root.enemyFire2._x = _root.enemyFire2._x + this.dSpeedX; _root.enemyFire3._x = _root.enemyFire3._x + this.dSpeedX; _root.enemyFire21._x = _root.enemyFire21._x + this.dSpeedX; _root.enemyFire22._x = _root.enemyFire22._x + this.dSpeedX; _root.enemyFire23._x = _root.enemyFire23._x + this.dSpeedX; _root.enemyFire31._x = _root.enemyFire31._x + this.dSpeedX; _root.enemyFire32._x = _root.enemyFire32._x + this.dSpeedX; _root.enemyFire33._x = _root.enemyFire33._x + this.dSpeedX; _root.enemyFire41._x = _root.enemyFire41._x + this.dSpeedX; _root.enemyFire42._x = _root.enemyFire42._x + this.dSpeedX; _root.enemyFire43._x = _root.enemyFire43._x + this.dSpeedX; if ((stageDir == 2) || (stageDir == 3)) { _root.car._x = _root.car._x + this.dSpeedX; } if (stageDir == 4) { _root.mBoss._x = _root.mBoss._x + this.dSpeedX; _root.street._x = _root.street._x + this.dSpeedX; } if (stageDir == 5) { _root.street._x = _root.street._x + this.dSpeedX; } if (stageDir == 6) { _root.street._x = _root.street._x + this.dSpeedX; _root.heliArea._x = _root.heliArea._x + this.dSpeedX; } } onClipEvent (keyDown) { if (((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this, this, "standFire", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this, this, "standFire_A", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this, this, "standFire_B", 0, 1, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunch = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchB = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchC = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchD = true; } if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchL = true; } if (((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this, this, "standFire2", 3, 3, _root.bako, _root.gunLight, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this, this, "standFire2_A", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this, this, "standFire2_B", 3, 3, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunch = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunch = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchB = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchB = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchC = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchC = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchD = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchD01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchD = true; } } if (((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchL = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchL01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchL = true; } } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this, this, "sitFire", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this, this, "sitFire_A", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this, this, "sitFire_B", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; standPunchD02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunch2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunch2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchB2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchB2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchC2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchC2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchD2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchD2 = true; } } if ((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchL2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchL02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchL2 = true; } } if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((((!this.hit.hitTest(_root.enemy2.hit)) == true) & ((!this.hit.hitTest(_root.enemy3.hit)) == true)) & ((!this.hit.hitTest(_root.enemy4.hit)) == true))) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.jumping) == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunch = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchB = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchC = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchD = true; } if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchL = true; } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.sitRun.runFireState, this, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.sitRun_A.runFireState, this, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.sitRun_B.runFireState, this, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; standPunchD02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunch2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunch2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchB2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchB2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchC2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchC2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchD2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchD2 = true; } } if ((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchL2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchL02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchL2 = true; } } if ((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && ((!this.jumping) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn2", 3, 3, _root.bako, _root.gunLight, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn2", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn2", 3, 3, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunch = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunch = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchB = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchB = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchC = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchC = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchD = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchD01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchD = true; } } if (((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchL = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchL01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchL = true; } } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && ((!this.jumping) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunch = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchB = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchC = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchD = true; } if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchL = true; } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.sitRun.runFireState, this, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.sitRun_A.runFireState, this, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.sitRun_B.runFireState, this, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; standPunchD02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunch2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunch2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchB2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchB2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchC2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchC2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchD2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchD2 = true; } } if ((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchL2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchL02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchL2 = true; } } if ((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn2", 3, 3, _root.bako, _root.gunLight, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn2", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn2", 3, 3, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunch = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunch = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchB = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchB = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchC = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchC = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchD = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchD01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchD = true; } } if (((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchL = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchL01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchL = true; } } if (((((((((((((((((((((((((((((((((Key.isDown(83) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(83) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(38))) && (this.life == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((Key.isDown(83) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(38))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((Key.isDown(83) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(38))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((Key.isDown(83) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(38))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (age == 0)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn", 0, 1, _root.bakoSky, _root.gunLightSky, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn", 0, 1, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn", 0, 1, _root.bakoSky, _root.gunLightSky, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn", 0, 1, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn", 0, 1, _root.bakoSky, _root.gunLightSky, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn", 0, 1, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn2", 2, 2, _root.bakoSky, _root.gunLightSky, 90, 100, -90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn2", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn2", 2, 2, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(39)) && (!Key.isDown(37))) && Key.isDown(40)) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn2", 2, 2, _root.bakoSky, _root.gunLightSky, 90, 100, -90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn2", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn2", 2, 2, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && Key.isDown(37)) && Key.isDown(40)) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn2", 2, 2, _root.bakoSky, _root.gunLightSky, 90, 100, -90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn2", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn2", 2, 2, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && Key.isDown(38)) && (!Key.isDown(40))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (age == 0)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn3", 3, 3, _root.bakoSky, _root.gunLightSky, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn3", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn3", 3, 3, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(39)) && (!Key.isDown(37))) && Key.isDown(38)) && (!Key.isDown(40))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn3", 3, 3, _root.bakoSky, _root.gunLightSky, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn3", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn3", 3, 3, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && Key.isDown(37)) && Key.isDown(38)) && (!Key.isDown(40))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn3", 3, 3, _root.bakoSky, _root.gunLightSky, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn3", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn3", 3, 3, _root.bakoSky); } } if ((((((((((((((((((((((((((((((((((((Key.isDown(68) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack02"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack02_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack02_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack01"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack01_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack01_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack03"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack03_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack03_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.jumping) == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack02"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack02_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack02_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(38))) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && ((!this.jumping) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack01"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack01_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack01_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack03"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack03_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack03_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && ((!this.jumping) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack02"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack02_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack02_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(38))) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack01"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack01_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack01_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((Key.isDown(68) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack03"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack03_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack03_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } }
Instance of Symbol 223 MovieClip "Fire4" in Frame 8
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 2733 MovieClip "enemyFire1" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire2" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire3" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire21" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire22" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire23" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2939 MovieClip "enemy2" in Frame 8
onClipEvent (load) { live = false; _root.init2.play(); } onClipEvent (enterFrame) { if (live == false) { _root.init2.play(); } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire2", _root.enemybako2); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire2", _root.enemybako2); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako22, _root.shok22); } if (_root.Hero.standPunchB == true) { _root.approachHit(this, "die01", _root.bakoP2); } if (_root.Hero.standPunchB01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP2); } if (_root.Hero.standPunchB2 == true) { _root.approachHit(this, "die02", _root.bakoP2); } if (_root.Hero.standPunchB02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP2); } if (_root.Hero.jumpKickB == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok2); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok2); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok2); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die05_A"); } } }
Instance of Symbol 2939 MovieClip "enemy" in Frame 8
onClipEvent (load) { live = false; _root.init.play(); } onClipEvent (enterFrame) { if (live == false) { _root.init.play(); } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire", _root.enemybako); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire", _root.enemybako); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako2, _root.shok2); } if (_root.Hero.standPunch == true) { _root.approachHit(this, "die01", _root.bakoP); } if (_root.Hero.standPunch01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP); } if (_root.Hero.standPunch2 == true) { _root.approachHit(this, "die02", _root.bakoP); } if (_root.Hero.standPunch02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP); } if (_root.Hero.jumpKick == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die05_A"); } } }
Instance of Symbol 2949 MovieClip "area" in Frame 8
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2955 MovieClip "level" in Frame 8
onClipEvent (load) { levelScore = 0; levelScore2 = 0; level1Up = false; level2Up = false; } onClipEvent (enterFrame) { if ((levelScore > 6) && (level1Up == false)) { level1Up = true; _root.gogo.play(); _root.Hero.stageDir = 1; } if ((levelScore2 > 6) && (level2Up == false)) { level2Up = true; _root.gogo.play(); _root.Hero.stageDir = 3; } }
Instance of Symbol 2966 MovieClip "missile" in Frame 8
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vy = vy + 2; this._y = this._y + vy; if (this._y > 400) { if (explosionOn == false) { _root.explosion._x = this._x - 30; _root.explosion._y = 390; _root.explosion.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2971 MovieClip "heliMissile1" in Frame 8
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vx = vx - 2; this._y = this._y - vy; if (this._y > 360) { if (explosionOn == false) { _root.heliExplosion1._x = this._x - 30; _root.heliExplosion1._y = 390; _root.heliExplosion1.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion1._x = this._x; _root.heliExplosion1._y = this._y + 120; _root.heliExplosion1.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion1._x = this._x; _root.heliExplosion1._y = this._y + 120; _root.heliExplosion1.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2971 MovieClip "heliMissile2" in Frame 8
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vx = vx - 2; this._y = this._y - vy; if (this._y > 360) { if (explosionOn == false) { _root.heliExplosion2._x = this._x - 30; _root.heliExplosion2._y = 390; _root.heliExplosion2.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion2._x = this._x; _root.heliExplosion2._y = this._y + 120; _root.heliExplosion2.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion2._x = this._x; _root.heliExplosion2._y = this._y + 120; _root.heliExplosion2.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2971 MovieClip "heliMissile3" in Frame 8
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vx = vx - 2; this._y = this._y - vy; if (this._y > 360) { if (explosionOn == false) { _root.heliExplosion3._x = this._x - 30; _root.heliExplosion3._y = 390; _root.heliExplosion3.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion3._x = this._x; _root.heliExplosion3._y = this._y + 120; _root.heliExplosion3.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion3._x = this._x; _root.heliExplosion3._y = this._y + 120; _root.heliExplosion3.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2973 MovieClip in Frame 8
onClipEvent (load) { age = 0; } onClipEvent (enterFrame) { if (Key.isDown(65) && (_root.winTalk._visible == true)) { if (age == 0) { _root.winTalk.nextFrame(); age++; } } else { age = 0; } }
Instance of Symbol 2993 MovieClip "hWin" in Frame 8
onClipEvent (load) { hSize = false; }
Instance of Symbol 2995 MovieClip "Harms" in Frame 8
onClipEvent (load) { arms = 0; arms_A = 0; arms_B = 0; armsOn = false; init = true; reload_A = false; reload_B = false; } onClipEvent (enterFrame) { if ((arms_A == 0) || (arms_B == 0)) { if ((_root.Hero.shootFire == false) && (_root.Hero.shootFire_A == false)) { arms = 0; } _root.Hero.reloadRd_A = false; _root.Hero.reloadRd_B = false; if (init == false) { armsOn = false; } if (reload_A == true) { reload_A = false; _root.Hero.reload_A = true; } if (reload_B == true) { reload_B = false; _root.Hero.reload_B = true; } } else if (arms_A > 0) { arms = 1; reload_A = true; reload_B = false; _root.Hero.reload_A = false; _root.Hero.reload_B = false; } else if (arms_B > 0) { arms = 2; reload_A = false; reload_B = true; _root.Hero.reload_A = false; _root.Hero.reload_B = false; } }
Instance of Symbol 3000 MovieClip "ssD01" in Frame 8
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3010 MovieClip "dd" in Frame 8
onClipEvent (load) { dir = 0; fireType = 0; xx = 0; yy = 0; xxscale = 100; }
Instance of Symbol 3022 MovieClip "streetFire" in Frame 8
onClipEvent (load) { fireSpeed = 25; dir = 2; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x - fireSpeed; this._rotation = 0; if (this._x < -20) { this._y = 10000; dir = 2; } } else if (dir == 2) { } }
Instance of Symbol 3023 MovieClip "streetMissile" in Frame 8
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vy = vy + 2; this._y = this._y + vy; if (this._y > 400) { if (explosionOn == false) { _root.explosion._x = this._x - 30; _root.explosion._y = 390; _root.explosion.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 3035 MovieClip "ssD02" in Frame 8
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2939 MovieClip "enemy3" in Frame 8
onClipEvent (load) { this._visible = false; live = false; } onClipEvent (enterFrame) { if (live == false) { if (_root.Hero.enemy1Up == true) { this._visible = true; _root.init3.play(); } } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire3", _root.enemybako3); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire3", _root.enemybako3); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako23, _root.shok23); } if (_root.Hero.standPunchC == true) { _root.approachHit(this, "die01", _root.bakoP3); } if (_root.Hero.standPunchC01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP3); } if (_root.Hero.standPunchC2 == true) { _root.approachHit(this, "die02", _root.bakoP3); } if (_root.Hero.standPunchC02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP3); } if (_root.Hero.jumpKickC == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok3); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok3); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok3); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die05_A"); } } }
Instance of Symbol 2733 MovieClip "enemyFire31" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire32" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire33" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2939 MovieClip "enemy4" in Frame 8
onClipEvent (load) { this._visible = false; live = false; } onClipEvent (enterFrame) { if (live == false) { if (_root.Hero.enemy2Up == true) { this._visible = true; _root.init4.play(); } } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire4", _root.enemybako4); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire4", _root.enemybako4); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako24, _root.shok24); } if (_root.Hero.standPunchD == true) { _root.approachHit(this, "die01", _root.bakoP4); } if (_root.Hero.standPunchD01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP4); } if (_root.Hero.standPunchD2 == true) { _root.approachHit(this, "die02", _root.bakoP4); } if (_root.Hero.standPunchD02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP4); } if (_root.Hero.jumpKickD == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok4); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok4); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok4); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die05_A"); } } }
Instance of Symbol 2733 MovieClip "enemyFire41" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire42" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire43" in Frame 8
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 3058 MovieClip "winTalk" in Frame 8
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3082 MovieClip "hitWin" in Frame 8
onClipEvent (load) { this._visible = false; hitCount = 0; hitOn = false; hitSum = 0; hitPuls = 0; } onClipEvent (enterFrame) { hitPuls = hitCount * 10; hitSum = hitCount * hitPuls; }
Instance of Symbol 3131 MovieClip "sizeWin" in Frame 8
onClipEvent (load) { _root.winInit(_root.sizeWin); } onClipEvent (enterFrame) { if ((resize0 == true) && (resize1 == false)) { if (age < 40) { w = w + (0.2 * (tw - w)); h = h + (0.2 * (th - h)); fscommand ("resize", ((w + 10) + "|") + (h + 58)); _root.gameBar._y = _root.gameBar._y + (0.2 * (th3 - _root.gameBar._y)); _root._y = _root._y + (0.2 * (th2 - _root._y)); } age++; } if ((resize0 == true) && (resize1 == true)) { if (age2 < 40) { th = th + (0.2 * (400 - th)); fscommand ("resize", "560|" + (th + 58)); _root.gameBar._y = _root.gameBar._y + (0.2 * (th4 - _root.gameBar._y)); _root._y = _root._y + (0.2 * (th5 - _root._y)); } age2++; } }
Instance of Symbol 3133 MovieClip "scoreWin" in Frame 8
onClipEvent (load) { score = 0; score100_num = 0; score150_num = 0; score50_num = 0; }
Frame 9
_quality = "high"; stop();
Frame 10
_quality = "high"; _root.s02_ending.start(0, 100); stop();
Instance of Symbol 3246 MovieClip in Frame 10
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { _root.s00_menu.start(0, 0); this.nextFrame(); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Frame 11
stop(); _root.hsinit();
Frame 12
stop();
Instance of Symbol 3269 MovieClip in Frame 12
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { _root.s01_menu.start(0, 0); _root.gotoAndStop("Sending01"); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Frame 13
stop();
Instance of Symbol 3295 MovieClip in Frame 13
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Frame 14
stop(); function itemBoxStart(mc) { _root.num++; if (_root.num == 11) { _root.num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.itemBoxXY._x; _local2.y = mc.itemBoxXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.itemBoxXY._x; _local2.y = mc.itemBoxXY._y; } else { _local2.x = mc.itemBoxXY._x; _local2.y = mc.itemBoxXY._y; } mc.localToGlobal(_local2); _root["itemBox" + _root.num]._x = _local2.x; _root["itemBox" + _root.num]._y = _local2.y; if (_root.Harms.armsOn == true) { _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 0; } else if (random(5) == 0) { if (random(2) == 0) { _root.Harms.init = true; _root.Harms.armsOn = true; _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 1; _root["itemBox" + _root.num].init = true; } else { _root.Harms.init = true; _root.Harms.armsOn = true; _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 2; _root["itemBox" + _root.num].init = true; } } else { _root["itemBox" + _root.num].itemOn = false; _root["itemBox" + _root.num]._visible = true; _root["itemBox" + _root.num].itemBoxDir = 0; } } function clearPuls(mc, mc2) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } else { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } mc.localToGlobal(_local2); mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function Score100Puls(mc) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } else { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } mc.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function Score150Puls(mc) { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } else { _local2.x = mc.ScoreXY._x; _local2.y = mc.ScoreXY._y; } mc.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function reloadStart(mc, mc2) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.reloadXY._x; _local2.y = mc.reloadXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.reloadXY._x; _local2.y = mc.reloadXY._y; } else { _local2.x = mc.reloadXY._x; _local2.y = mc.reloadXY._y; } mc.localToGlobal(_local2); if (mc._xscale == 100) { mc2._xscale = 100; } if (mc._xscale == -100) { mc2._xscale = -100; } mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function rightScrollScreen(mc, stage, startSpeed, maxSpeed) { if (mc._x > stage) { _root.Hero.speedX = startSpeed; _root.Hero.BGspeedX = maxSpeed; _root.gameBg._x = _root.gameBg._x - _root.Hero.BGspeedX; if (_root.gameBg._x > _root.Hero.BGrightBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGrightBound; } if (_root.gameBg._x < _root.Hero.BGleftBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGleftBound; } } _root.Hero.tempX = mc._x + _root.Hero.speedX; } function leftScrollScreen(mc, stage, startSpeed, maxSpeed) { if (mc._x < stage) { _root.Hero.speedX = startSpeed; _root.Hero.BGspeedX = maxSpeed; _root.gameBg._x = _root.gameBg._x + _root.Hero.BGspeedX; if (_root.gameBg._x > _root.Hero.BGrightBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGrightBound; } if (_root.gameBg._x < _root.Hero.BGleftBound) { _root.Hero.BGspeedX = startSpeed; _root.Hero.speedX = maxSpeed; _root.gameBg._x = _root.Hero.BGleftBound; } } _root.Hero.tempX = mc._x - _root.Hero.speedX; } function HeroFireAction(mc, mc2, mc3, type, FireTypeA, FireTypeB, mc4, mc5, x1, y1, x2, y2) { mc.num++; if (mc.num == 6) { mc.num = 1; } mc.age = 6; mc2.gotoAndStop(type); mc.shootFire = true; var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } else { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } mc3.localToGlobal(_local2); _root["Fire" + mc.num]._x = _local2.x; _root["Fire" + mc.num]._y = _local2.y; _root["Fire" + mc.num].gotoAndStop(1); if (mc._xscale == 100) { _root["Fire" + mc.num].dir = FireTypeA; } if (mc._xscale == -100) { _root["Fire" + mc.num].dir = FireTypeB; } mc4._x = _local2.x; mc4._y = _local2.y; mc4.play(); mc5._x = _local2.x; mc5._y = _local2.y; if (mc._xscale == 100) { mc5._rotation = x1; mc5._xscale = y1; } if (mc._xscale == -100) { mc5._rotation = x2; mc5._xscale = y2; } mc5.play(); } function HeroFireAction_A(mc, mc2, mc3, type, mc4) { mc.age = 20; mc2.gotoAndStop(type); mc.shootFire = true; mc.shootFire_A = true; HeroFireAction_ANum(); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } else { _local2.x = mc3.fireXY._x; _local2.y = mc3.fireXY._y; } mc3.localToGlobal(_local2); mc4._x = _local2.x; mc4._y = _local2.y; mc4.play(); } function HeroFireAction_ANum() { _root.Harms.arms_A--; } function HeroFireAction_B(mc, mc2, mc3, type, FireTypeA, FireTypeB, mc4) { mc2.gotoAndStop(type); mc.shootFire = true; HeroFireAction_BNum(); _root.dd.play(); mc.num++; if (mc.num == 6) { mc.num = 1; } mc.age = 4; var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc3.fireXY._x; _local3.y = mc3.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc3.fireXY._x; _local3.y = mc3.fireXY._y; } else { _local3.x = mc3.fireXY._x; _local3.y = mc3.fireXY._y; } mc3.localToGlobal(_local3); _root["Fire" + mc.num]._x = _local3.x; _root["Fire" + mc.num]._y = _local3.y; _root["Fire" + mc.num].gotoAndStop(2); if (mc._xscale == 100) { _root["Fire" + mc.num].dir = FireTypeA; _root["Fire" + mc.num]._xscale = 100; _root["Fire" + mc.num]._rotation = x1; _root.dd.fireType = FireTypeA; _root.dd.xxscale = 100; } if (mc._xscale == -100) { _root["Fire" + mc.num].dir = FireTypeB; _root["Fire" + mc.num]._xscale = -100; _root["Fire" + mc.num]._rotation = x2; _root.dd.fireType = FireTypeB; _root.dd.xxscale = -100; } _root.dd.xx = _local3.x; _root.dd.yy = _local3.y; mc4._x = _local3.x; mc4._y = _local3.y; mc4.play(); } function HeroFireAction_B2(mc, mc4) { mc.num++; if (mc.num == 6) { mc.num = 1; } _root["Fire" + mc.num]._x = _root.dd.xx; _root["Fire" + mc.num]._y = _root.dd.yy; _root["Fire" + mc.num].gotoAndStop(2); _root["Fire" + mc.num].dir = _root.dd.fireType; _root["Fire" + mc.num]._xscale = _root.dd.xxscale; mc4._x = _root.dd.xx; mc4._y = _root.dd.yy; mc4.play(); } function HeroFireAction_BNum() { _root.Harms.arms_B--; _root.Harms.arms_B--; } function enemyStart(mc) { if ((_root.mBoss.enemyOff == false) && (mc.live == false)) { mc.life = true; mc.live = true; mc.left = 0; mc.right = 0; mc.spin = false; mc.spin2 = false; mc.num = 0; mc.enemySpeedx = 0; if (random(2) == 0) { mc._x = 600; mc._y = 399; mc.enemySpeedx = -13 + random(3); mc._xscale = -100; if (_root.Hero.shootFire == true) { if (random(2) == 0) { mc.spin2 = true; mc.gotoAndStop("Spin2"); } else { mc.spin = true; mc.gotoAndStop("Spin"); } } else if (random(10) == 0) { mc.gotoAndStop("Spin2"); mc.spin2 = true; } else { mc.gotoAndStop("run0"); mc.run0 = true; } } else { mc._x = -50; mc._y = 399; mc.enemySpeedx = 13 + random(3); mc._xscale = 100; if (_root.Hero.shootFire == true) { if (random(2) == 0) { mc.spin2 = true; mc.gotoAndStop("Spin2"); } else { mc.spin = true; mc.gotoAndStop("Spin"); } } else if (random(10) == 0) { mc.gotoAndStop("Spin2"); mc.spin2 = true; } else { mc.gotoAndStop("run0"); mc.run0 = true; } } } } function enemyAction(mc, type, mc2, mc3) { if (_root.Hero._x > mc._x) { mc._xscale = 100; } else if (_root.Hero._x < mc._x) { mc._xscale = -100; } mc.num++; if (mc.num == 4) { mc.num = 1; mc.gotoAndStop("reRoad"); } else { mc.gotoAndStop(type); var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc.enemyFireXY._x; _local3.y = mc.enemyFireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc.enemyFireXY._x; _local3.y = mc.enemyFireXY._y; } else { _local3.x = mc.enemyFireXY._x; _local3.y = mc.enemyFireXY._y; } mc.localToGlobal(_local3); _root[mc2 + mc.num]._x = _local3.x; _root[mc2 + mc.num]._y = _local3.y; _root[mc2 + mc.num].gotoAndStop(1); if (mc._xscale == 100) { _root[mc2 + mc.num].dir = 0; } if (mc._xscale == -100) { _root[mc2 + mc.num].dir = 1; } mc3._x = _local3.x; mc3._y = _local3.y; mc3.play(); } } function fireHitHero(mc, mc2, mc3, mc4, mc5) { dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; mc._y = 100000 /* 0x0186A0 */; mc2.life = false; mc2.gotoAndStop("die"); mc2.Stealth = true; mc2.speedY = -1; mc3._x = dx; mc3._y = dy; mc3.play(); mc4._x = dx; mc4._y = dy; if (mc5._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (mc5._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); } function hitM(mc, mc2) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.lifeXY._x; _local2.y = mc.lifeXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.lifeXY._x; _local2.y = mc.lifeXY._y; } else { _local2.x = mc.lifeXY._x; _local2.y = mc.lifeXY._y; } mc.localToGlobal(_local2); mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function fireHitEnemy(mc, mc2, mc3, mc4) { if (mc2.dir == 2) { mc.fireState = true; mc2._x = 100000 /* 0x0186A0 */; mc2._y = 100000 /* 0x0186A0 */; mc.gotoAndStop("die05"); _root.hitEnergyDir(); _root.hitCombo(); var _local4 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } else { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } mc.localToGlobal(_local4); mc3._x = _local4.x; mc3._y = _local4.y; mc3.play(); mc4._x = _local4.x; mc4._y = _local4.y; if (_root.Hero._xscale == 100) { mc4._rotation = 90; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = -90; mc4._xscale = -100; } mc4.play(); } else if (mc2._y < 322) { mc2._y = 100000 /* 0x0186A0 */; mc.fireState = true; mc.gotoAndStop("die03"); var _local4 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } else { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } mc.localToGlobal(_local4); mc3._x = _local4.x; mc3._y = _local4.y; mc3.play(); mc4._x = _local4.x; mc4._y = _local4.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); _root.hitEnergyDir(); _root.hitCombo(); } else if (mc2._y > 322) { mc.fireState = true; mc2._y = 100000 /* 0x0186A0 */; mc.gotoAndStop("die04"); var _local4 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } else { _local4.x = mc.fireXY._x; _local4.y = mc.fireXY._y; } mc.localToGlobal(_local4); mc3._x = _local4.x; mc3._y = _local4.y; mc3.play(); mc4._x = _local4.x; mc4._y = _local4.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); _root.hitEnergyDir(); _root.hitCombo(); } } function fireHitEnemy_A(mc, mc3, mc4, Type) { mc.fireState = true; mc.gotoAndStop(Type); _root.hitEnergyDir(); _root.hitCombo(); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } else { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } mc.localToGlobal(_local2); mc3._x = _local2.x; mc3._y = _local2.y; mc3.play(); mc4._x = _local2.x; mc4._y = _local2.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); mc4.play(); } function approachHit(mc, type, mc2) { mc.fireState = true; mc.gotoAndStop(type); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } else { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } mc.localToGlobal(_local2); mc2._x = _local2.x; mc2._y = _local2.y; mc2.play(); } function approachHitL(mc, type, mc2) { mc.lastBossAction = true; mc.AttackCount = 0; mc.lastBossSpeedOn = false; mc.gotoAndStop(type); var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc.fireXY._x; _local3.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc.fireXY._x; _local3.y = mc.fireXY._y; } else { _local3.x = mc.fireXY._x; _local3.y = mc.fireXY._y; } mc.localToGlobal(_local3); mc2._x = _local3.x; mc2._y = _local3.y; mc2.play(); } function enemyPath(mc, a, speed, b) { mc.right++; mc._xscale = a; if (mc.right > 15) { mc.enemySpeedx = speed; mc.right = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } if (random(30) == 0) { mc.enemySpeedx = speed; mc.right = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } } function enemyPath2(mc, a, speed, b) { mc.left++; mc._xscale = a; if (mc.left > 15) { mc.enemySpeedx = speed; mc.left = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } if (random(30) == 0) { mc.enemySpeedx = speed; mc.left = 0; mc._xscale = b; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { mc.gotoAndStop("Spin"); mc.spin = true; } else { mc.gotoAndStop("run"); } } } function carStart(mc) { mc._visible = true; mc.carlive = true; } function catHiting(mc, mc2, type) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._x = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); mc2.gotoAndStop(type); _root.carShok00._x = _root.Hero._x; _root.carShok00._y = 333; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root.car.carHitType++; } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); mc2.gotoAndStop(type); var _local4 = new Object(); _local4.x = mc2.fireXYUp._x; _local4.y = mc2.fireXYUp._y; mc2.localToGlobal(_local4); _root.carShok00._x = _local4.x; _root.carShok00._y = _local4.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.car.carHitType++; } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); mc2.gotoAndStop(type); var _local4 = new Object(); _local4.x = mc2.fireXYDown._x; _local4.y = mc2.fireXYDown._y; mc2.localToGlobal(_local4); _root.carShok00._x = _local4.x; _root.carShok00._y = _local4.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.car.carHitType++; } } function catHitingS2(mc, type) { mc.gotoAndStop(type); var _local2 = new Object(); _local2.x = mc.fireXYUp._x; _local2.y = mc.fireXYUp._y; mc.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); } function catHitingS1() { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); _local2.x = _root.car.fireXYUp._x; _local2.y = _root.car.fireXYUp._y; _root.car.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function catHitingSS() { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); _local2.x = _root.car.fireXYUp._x; _local2.y = _root.car.fireXYUp._y; _root.car.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function carGun_AHit(type) { if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.catHitingGun_A(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.car.gotoAndStop(type); } if ((_root.Hero.shootFire_A == true) && (_root.car.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.car.gotoAndStop(type); } } function missileFire(n, n2) { radian = -1.0471975511966; var _local2 = new Object(); _local2.x = _root.car["enemy" + n].missileFireType.fireXY._x; _local2.y = _root.car["enemy" + n].missileFireType.fireXY._y; _root.car["enemy" + n].missileFireType.localToGlobal(_local2); _root.missile._x = _local2.x; _root.missile._y = _local2.y; _root.missile._visible = true; _root.missile.gotoAndStop(1); _root.missile.vx = n2 * Math.cos(radian); _root.missile.vy = 30 * Math.sin(radian); _root.missile.play(); _root.missile.explosionOn = false; } function mBossHiting(mc, mc2) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._x = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.mBossShok.play(); _root.carShok00._x = _root.Hero._x; _root.carShok00._y = 333; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root.mBoss.mBossHitType++; } else if (mc._y < 322) { _root.hitEnergyDir(); _root.hitCombo(); _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.mBossShok.play(); var _local3 = new Object(); _local3.x = mc2.fireXYUp._x; _local3.y = mc2.fireXYUp._y; mc2.localToGlobal(_local3); _root.carShok00._x = _local3.x; _root.carShok00._y = _local3.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.mBoss.mBossHitType++; } else if (mc._y > 322) { _root.hitEnergyDir(); _root.hitCombo(); _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); mc._y = 100000 /* 0x0186A0 */; _root.mBossShok.play(); var _local3 = new Object(); _local3.x = mc2.fireXYDown._x; _local3.y = mc2.fireXYDown._y; mc2.localToGlobal(_local3); _root.carShok00._x = _local3.x; _root.carShok00._y = _local3.y; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root.mBoss.mBossHitType++; } } function mBossS02Hiting(mc2) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } _root.mBossShokS02.play(); var _local2 = new Object(); _local2.x = mc2.fireXYUp._x; _local2.y = mc2.fireXYUp._y; mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function mBossHitingscore150() { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); _local2.x = _root.mBoss.fireXYUp._x; _local2.y = _root.mBoss.fireXYUp._y; _root.mBoss.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function mBossHitingscore100() { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); _local2.x = _root.mBoss.fireXYUp._x; _local2.y = _root.mBoss.fireXYUp._y; _root.mBoss.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function streetHiting(mc) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.streetShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.street.streetHitType++; } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.streetShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.street.streetHitType++; } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.streetShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.street.streetHitType++; } } function street100Puls() { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } else { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } _root.street.localToGlobal(_local2); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function street150Puls() { _root.scoreWin.score150_num++; if (_root.scoreWin.score150_num == 6) { _root.scoreWin.score150_num = 1; } var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } else { _local2.x = _root.street.ScoreXY._x; _local2.y = _root.street.ScoreXY._y; } _root.street.localToGlobal(_local2); _root["150Score" + _root.scoreWin.score150_num]._x = _local2.x; _root["150Score" + _root.scoreWin.score150_num]._y = _local2.y; _root["150Score" + _root.scoreWin.score150_num].play(); } function streetS02Hiting(mc2) { _root.streetShokS02.play(); var _local2 = new Object(); _local2.x = mc2.fireXYUp._x; _local2.y = mc2.fireXYUp._y; mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); } function streetEnemyAction(mc) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y; } else { _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y; } _root.street.Action.localToGlobal(_local2); mc._x = _local2.x; mc._y = _local2.y; mc.dir = 0; } function streetMissileFire(n, n2) { radian = -1.0471975511966; var _local2 = new Object(); _local2.x = _root.street.Action.fireXY._x; _local2.y = _root.street.Action.fireXY._y; _root.street.Action.localToGlobal(_local2); _root.streetMissile._x = _local2.x; _root.streetMissile._y = _local2.y; _root.streetMissile._visible = true; _root.streetMissile.gotoAndStop(1); _root.streetMissile.vx = n2 * Math.cos(radian); _root.streetMissile.vy = 30 * Math.sin(radian); _root.streetMissile.play(); _root.streetMissile.explosionOn = false; } function heliMissileFire(mc, n1, n2) { radian = -0.523598775598299; var _local3 = new Object(); _local3.x = _root.heliArea.helicopter.enemy1.missileFireType.fireXY._x; _local3.y = _root.heliArea.helicopter.enemy1.missileFireType.fireXY._y - _root.resizeDir; _root.heliArea.helicopter.enemy1.missileFireType.localToGlobal(_local3); mc._x = _local3.x; mc._y = _local3.y; mc._visible = true; mc.gotoAndStop(1); mc.vx = n1 * Math.cos(radian); mc.vy = n2 * Math.sin(radian); mc.play(); mc.explosionOn = false; } function heliHiting(mc, mc2) { if (mc.dir == 3) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = -10; mc._y = 1000; _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = -90; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = -90; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc2.helicopterDir = 4; } } } else { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = -10; mc._y = 1000; _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc._x = -10; mc._y = 1000; mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); _root.hitCombo(); mc2.helicopterHitNo++; } else { mc2.helicopterDir = 4; } } } } function heliS01Hiting(mc2) { if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; } else { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; } else { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 5; } else { mc2.helicopterDir = 4; } } } function heliGun_AHiting(mc2) { if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc2.gotoAndStop(3); mc2.heliTypeFrame = 3; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; } else { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc2.gotoAndStop(5); mc2.heliTypeFrame = 5; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; } else { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc2.gotoAndStop(7); mc2.heliTypeFrame = 7; _root.hitEnergyDir(); mc2.helicopterHitNo = mc2.helicopterHitNo + 3; } else { mc2.helicopterDir = 4; } } } function heliSSHiting(mc2) { if (mc2.helicopterHitType == 0) { if (mc2.helicopterHitNo < 15) { mc2.gotoAndStop(8); mc2.heliTypeFrame = 3; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; } else { mc2.gotoAndStop(9); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; mc2.helicopterHitType = 1; } } if (mc2.helicopterHitType == 1) { if (mc2.helicopterHitNo < 30) { mc2.gotoAndStop(9); mc2.heliTypeFrame = 5; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; } else { mc2.gotoAndStop(10); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; mc2.helicopterHitType = 2; } } if (mc2.helicopterHitType == 2) { if (mc2.helicopterHitNo < 45) { mc2.gotoAndStop(10); mc2.heliTypeFrame = 7; mc2.helicopterHitNo = mc2.helicopterHitNo + 15; } else { mc2.helicopterDir = 4; } } } function winInit(mc) { mc.age = 0; mc.age2 = 0; mc.w = 550; mc.h = 400; mc.tw = 550; mc.th = 400 + _root.resizeDir; mc.th2 = _root._y + _root.resizeDir; mc.th5 = _root._y; mc.th3 = _root.gameBar._y - _root.resizeDir; mc.th4 = _root.gameBar._y; mc.resize0 = false; mc.resize1 = false; } function bossRoboHiting(mc) { if (mc.dir == 3) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; _root.bossRoboShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = -90; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 90; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.bossRoboHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.bossRoboShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.bossRoboHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.bossRoboShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.bossRoboHitType++; _root.hitEnergyDir(); _root.hitCombo(); } } function bossRoboS02Hiting(mc2) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } _root.bossRoboShokS02.play(); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc2.fireXY._x; _local2.y = mc2.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc2.fireXY._x; _local2.y = mc2.fireXY._y; } else { _local2.x = mc2.fireXY._x; _local2.y = mc2.fireXY._y; } mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } function ballHiting(mc) { if (mc.dir == 3) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; _root.ballShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = -90; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 90; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.ballHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y < 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.ballShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.ballHitType++; _root.hitEnergyDir(); _root.hitCombo(); } else if (mc._y > 322) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._y = 100000 /* 0x0186A0 */; _root.ballShok.play(); _root.carShok002._x = dx; _root.carShok002._y = dy; if (_root.Hero._xscale == 100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok002._rotation = 0; _root.carShok002._xscale = -100; } _root.carShok002.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.bossRobo.ballHitType++; _root.hitEnergyDir(); _root.hitCombo(); } } function sHitEnemy(mc, mc2, mc4) { mc.fireState = true; mc.gotoAndStop(mc2); var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } else { _local2.x = mc.fireXY._x; _local2.y = mc.fireXY._y; } mc.localToGlobal(_local2); mc4._x = _local2.x; mc4._y = _local2.y; if (_root.Hero._xscale == 100) { mc4._rotation = 0; mc4._xscale = 100; } else if (_root.Hero._xscale == -100) { mc4._rotation = 0; mc4._xscale = -100; } mc4.play(); } function hitEnergyDir() { if (_root.energyBar.energyDir < 15) { _root.energyBar.energyDir++; } } function hitCombo() { if (_root.hitWin.hitOn == false) { _root.hitWin.hitOn = true; _root.hitWin._visible = false; _root.hitWin.hitCount = 1; _root.hitWin.gotoAndPlay(2); } else if (_root.hitWin.hitOn == true) { _root.hitWin._visible = true; _root.hitWin.hitCount++; _root.hitWin.gotoAndPlay(2); } } function ReStart(mc) { var _local2 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local2.x = mc.ReXY._x; _local2.y = mc.ReXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local2.x = mc.ReXY._x; _local2.y = mc.ReXY._y; } else { _local2.x = mc.ReXY._x; _local2.y = mc.ReXY._y; } mc.localToGlobal(_local2); _root.lastBoss._x = _local2.x; _root.lastBoss.gotoAndStop("ReLife"); _root.lastBoss.lifeCount = _root.lastBoss.lifeCount - 5; } function lastBossPath(mc, a, speed, b) { mc.right++; mc._xscale = a; if ((mc._x < 50) || (mc._x > 500)) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (mc.right > 15) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (random(30) == 0) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } } function lastBossPath2(mc, a, speed, b) { mc.left++; mc._xscale = a; if ((mc._x < 50) || (mc._x > 500)) { mc.lastBossSpeedx = speed; mc.right = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (mc.left > 15) { mc.lastBossSpeedx = speed; mc.left = 0; mc._xscale = b; mc.gotoAndStop("Run"); } if (random(30) == 0) { mc.lastBossSpeedx = speed; mc.left = 0; mc._xscale = b; mc.gotoAndStop("Run"); } } function lastBossFireAction(mc, mc2, mc3) { mc.num++; if (mc.num == 4) { mc.num = 1; } var _local3 = new Object(); if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == false)) { _local3.x = mc2.FireXY._x; _local3.y = mc2.FireXY._y - _root.resizeDir; } else if ((_root.sizeWin.resize0 == true) && (_root.sizeWin.resize1 == true)) { _local3.x = mc2.FireXY._x; _local3.y = mc2.FireXY._y; } else { _local3.x = mc2.FireXY._x; _local3.y = mc2.FireXY._y; } mc2.localToGlobal(_local3); _root[mc3 + mc.num]._x = _local3.x; _root[mc3 + mc.num]._y = _local3.y; _root[mc3 + mc.num].gotoAndStop(2); if (mc._xscale == 100) { _root[mc3 + mc.num]._xscale = -100; _root[mc3 + mc.num].dir = 1; } if (mc._xscale == -100) { _root[mc3 + mc.num]._xscale = 100; _root[mc3 + mc.num].dir = 0; } } function lastBossHiting(mc) { if (mc.dir == 2) { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.lastBossShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.lastBoss.lifeCount--; } else { _root.scoreWin.score50_num++; if (_root.scoreWin.score50_num == 11) { _root.scoreWin.score50_num = 1; } dx = mc._x; dy = mc._y; mc._x = 100000 /* 0x0186A0 */; mc._y = 100000 /* 0x0186A0 */; _root.hitEnergyDir(); _root.hitCombo(); _root.lastBossShok.play(); _root.carShok00._x = dx; _root.carShok00._y = dy; if (_root.Hero._xscale == 100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carShok00._rotation = 0; _root.carShok00._xscale = -100; } _root.carShok00.play(); _root["50Score" + _root.scoreWin.score50_num]._x = dx; _root["50Score" + _root.scoreWin.score50_num]._y = dy; _root["50Score" + _root.scoreWin.score50_num].play(); _root.lastBoss.lifeCount--; } } function lastBossS02Hiting(mc2) { _root.scoreWin.score100_num++; if (_root.scoreWin.score100_num == 6) { _root.scoreWin.score100_num = 1; } _root.lastBossShokS02.play(); var _local2 = new Object(); _local2.x = mc2.fireXYUp._x; _local2.y = mc2.fireXYUp._y; mc2.localToGlobal(_local2); _root.carAshok._x = _local2.x; _root.carAshok._y = _local2.y; if (_root.Hero._xscale == 100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = 100; } else if (_root.Hero._xscale == -100) { _root.carAshok._rotation = 0; _root.carAshok._xscale = -100; } _root.carAshok.play(); _root.hit3Combo.play(); _root["100Score" + _root.scoreWin.score100_num]._x = _local2.x; _root["100Score" + _root.scoreWin.score100_num]._y = _local2.y; _root["100Score" + _root.scoreWin.score100_num].play(); } resizeDir = 300; num = 0; _quality = "medium"; s00e_shoot = new Sound(); s00e_shoot.attachSound("sound_s00e"); s00t_shoot = new Sound(); s00t_shoot.attachSound("sound_s00t"); s00_shoot = new Sound(); s00_shoot.attachSound("sound_s00"); s01_shoot = new Sound(); s01_shoot.attachSound("sound_s01"); s02_shoot = new Sound(); s02_shoot.attachSound("sound_s02"); s00_A_shoot = new Sound(); s00_A_shoot.attachSound("sound_s00_A"); s00_B_shoot = new Sound(); s00_B_shoot.attachSound("sound_s00_B"); s00_Punch = new Sound(); s00_Punch.attachSound("Punch_s00"); s00_reload = new Sound(); s00_reload.attachSound("reload_s00"); s01_reload = new Sound(); s01_reload.attachSound("reload_s01"); bonus_100 = new Sound(); bonus_100.attachSound("bonus00"); s_dead_00 = new Sound(); s_dead_00.attachSound("dead_00"); s_dead_01 = new Sound(); s_dead_01.attachSound("dead_01"); s_dead_03 = new Sound(); s_dead_03.attachSound("dead_03"); s_dead_04 = new Sound(); s_dead_04.attachSound("dead_04"); s_dead_07 = new Sound(); s_dead_07.attachSound("dead_07"); s00_explosion = new Sound(); s00_explosion.attachSound("explosion_s00"); s_car = new Sound(); s_car.attachSound("car_s"); s01_car = new Sound(); s01_car.attachSound("car_s01"); s00_bg = new Sound(); s00_bg.attachSound("bg_s00"); s01_bg = new Sound(); s01_bg.attachSound("bg_s01"); s02_bg = new Sound(); s02_bg.attachSound("bg_s02"); s03_bg = new Sound(); s03_bg.attachSound("bg_s03"); s04_bg = new Sound(); s04_bg.attachSound("bg_s04"); s00_sp = new Sound(); s00_sp.attachSound("sp_s00"); s01_sp = new Sound(); s01_sp.attachSound("sp_s01"); s02_sp = new Sound(); s02_sp.attachSound("sp_s02"); s03_sp = new Sound(); s03_sp.attachSound("sp_s03"); s04_sp = new Sound(); s04_sp.attachSound("sp_s04"); s05_sp = new Sound(); s05_sp.attachSound("sp_s05"); s06_sp = new Sound(); s06_sp.attachSound("sp_s06"); s00_boom = new Sound(); s00_boom.attachSound("boom_s00"); s00_mBoss = new Sound(); s00_mBoss.attachSound("mBoss_s00"); s01_mBoss = new Sound(); s01_mBoss.attachSound("mBoss_s01"); s02_mBoss = new Sound(); s02_mBoss.attachSound("mBoss_s02"); s00_heli = new Sound(); s00_heli.attachSound("heli_s00"); s00_bossRobo = new Sound(); s00_bossRobo.attachSound("bossRobo_s00"); s01_bossRobo = new Sound(); s01_bossRobo.attachSound("bossRobo_s01"); s02_bossRobo = new Sound(); s02_bossRobo.attachSound("bossRobo_s02"); s00_enemy = new Sound(); s00_enemy.attachSound("enemy_s00"); s00_ending = new Sound(); s00_ending.attachSound("ending_s00"); s01_ending = new Sound(); s01_ending.attachSound("ending_s01"); s02_ending = new Sound(); s02_ending.attachSound("ending_s02"); MovieClip.prototype.setTint = function (rgb, percent) { var _local5 = new Color(this); var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - percent)); var _local7 = (rgb & 16711680) >> 16; var _local8 = (rgb & 65280) >> 8; var _local6 = rgb & 255; _local2.rb = (_local7 * percent) / 100; _local2.gb = (_local8 * percent) / 100; _local2.bb = (_local6 * percent) / 100; _local5.setTransform(_local2); };
Instance of Symbol 3359 MovieClip "gameBar" in Frame 14
onClipEvent (load) { this._visible = true; }
Instance of Symbol 142 MovieClip "energyBar" in Frame 14
onClipEvent (load) { energyDir = 0; Senergy = 0; } onClipEvent (enterFrame) { if (energyDir == 0) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(1); } if (energyDir == 1) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(2); } if (energyDir == 2) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(3); } if (energyDir == 3) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(4); } if (energyDir == 4) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(5); } if (energyDir == 5) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(6); } if (energyDir == 6) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(2); this.gage_01.gotoAndStop(6); } if (energyDir == 7) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(3); this.gage_01.gotoAndStop(6); } if (energyDir == 8) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(4); this.gage_01.gotoAndStop(6); } if (energyDir == 9) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(5); this.gage_01.gotoAndStop(6); } if (energyDir == 10) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 11) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(2); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 12) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(3); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 13) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(4); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 14) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(5); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 15) { Senergy = 3; this.energyScore.gotoAndStop(4); this.gage_03.gotoAndStop(6); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } }
Frame 15
stop();
Instance of Symbol 829 MovieClip "car" in Frame 15
onClipEvent (load) { this._visible = false; life = true; carHit = 0; carSpeedX = 10; carlive = false; carHitType = 0; carType = 0; instruction = false; fireAttack01 = true; fireAttack02 = true; sAction = false; sA01 = false; sAStop = false; sSAction = false; } onClipEvent (enterFrame) { if (this.carlive == true) { if (this.carType01.hit.hitTest(_root.Hero._x, _root.Hero._y, 1) == true) { this.enemy3.gotoAndStop(3); } if (this.carType02.hit.hitTest(_root.Hero._x, _root.Hero._y, 1) == true) { this.enemy3.gotoAndStop(3); } if (this.carType03.hit.hitTest(_root.Hero._x, _root.Hero._y, 1) == true) { this.enemy3.gotoAndStop(3); } if ((_root.Hero.sSAttack == true) && (sSAction == false)) { sSAction = true; _root.catHitingSS(); _root.ssComber.play(); _root.car.carHitType = _root.car.carHitType + 16; } if (((((this._xscale > 0) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.sSAttack == false)) { carSpeedX = 10; } if ((this._xscale < 0) && (this._x < 106)) { carSpeedX = -5; } if (carType == 0) { if (this.carType01.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.catHiting(_root.Fire1, this, 2); } if (this.carType01.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.catHiting(_root.Fire2, this, 2); } if (this.carType01.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.catHiting(_root.Fire3, this, 2); } if (this.carType01.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.catHiting(_root.Fire4, this, 2); } if (this.carType01.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.catHiting(_root.Fire5, this, 2); } if ((_root.Hero.sAttack01 == true) && (sAction == false)) { sAction = true; _root.catHitingS1(); this.enemy1.gotoAndStop(5); this.enemy2.gotoAndStop(5); this.enemy3.gotoAndStop(5); this.enemy4.gotoAndStop(5); this.gotoAndStop(7); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.catHitingS2(this, 10); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.catHitingS2(this, 10); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.catHitingS2(this, 10); } _root.carGun_AHit(13); this._x = this._x - carSpeedX; if (this._x < -123) { this._xscale = -100; carSpeedX = -5; } if ((this._x > 106) && (this._xscale == -100)) { carSpeedX = 0; this.carType01.wheel.gotoAndStop(10); if (instruction == false) { instruction = true; this.enemy1.gotoAndStop(4); } if (fireAttack01 == false) { fireAttack01 = true; this.enemy4.gotoAndStop(2); } if (fireAttack02 == false) { fireAttack02 = true; this.enemy2.gotoAndStop(2); } if (sA01 == true) { sA01 = false; instruction = false; fireAttack01 = true; fireAttack02 = true; } } if (_root.car.carHitType > 5) { carType = 1; this.gotoAndStop(3); } } if (carType == 1) { if (this.carType02.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.catHiting(_root.Fire1, this, 4); } if (this.carType02.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.catHiting(_root.Fire2, this, 4); } if (this.carType02.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.catHiting(_root.Fire3, this, 4); } if (this.carType02.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.catHiting(_root.Fire4, this, 4); } if (this.carType02.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.catHiting(_root.Fire5, this, 4); } if ((_root.Hero.sAttack01 == true) && (sAction == false)) { sAction = true; _root.catHitingS1(); this.enemy1.gotoAndStop(5); this.enemy2.gotoAndStop(5); this.enemy3.gotoAndStop(5); this.enemy4.gotoAndStop(5); this.gotoAndStop(8); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.catHitingS2(this, 11); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.catHitingS2(this, 11); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.catHitingS2(this, 11); } _root.carGun_AHit(14); this._x = this._x - carSpeedX; if (this._x < -123) { this._xscale = -100; carSpeedX = -5; } if ((this._x > 106) && (this._xscale == -100)) { carSpeedX = 0; this.carType02.wheel.gotoAndStop(10); if (instruction == false) { instruction = true; this.enemy1.gotoAndStop(4); } if (fireAttack01 == false) { fireAttack01 = true; this.enemy4.gotoAndStop(2); } if (fireAttack02 == false) { fireAttack02 = true; this.enemy2.gotoAndStop(2); } if (sA01 == true) { sA01 = false; instruction = false; fireAttack01 = true; fireAttack02 = true; } } if (_root.car.carHitType > 10) { carType = 2; this.gotoAndStop(5); } } if (carType == 2) { if (this.carType03.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.catHiting(_root.Fire1, this, 6); } if (this.carType03.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.catHiting(_root.Fire2, this, 6); } if (this.carType03.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.catHiting(_root.Fire3, this, 6); } if (this.carType03.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.catHiting(_root.Fire4, this, 6); } if (this.carType03.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.catHiting(_root.Fire5, this, 6); } if ((_root.Hero.sAttack01 == true) && (sAction == false)) { sAction = true; _root.catHitingS1(); this.enemy1.gotoAndStop(5); this.enemy2.gotoAndStop(5); this.enemy3.gotoAndStop(5); this.enemy4.gotoAndStop(5); this.gotoAndStop(9); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.catHitingS2(this, 12); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.catHitingS2(this, 12); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.catHitingS2(this, 12); } _root.carGun_AHit(15); this._x = this._x - carSpeedX; if (this._x < -123) { this._xscale = -100; carSpeedX = -5; } if ((this._x > 106) && (this._xscale == -100)) { carSpeedX = 0; this.carType03.wheel.gotoAndStop(10); if (instruction == false) { instruction = true; this.enemy1.gotoAndStop(4); } if (fireAttack01 == false) { fireAttack01 = true; this.enemy4.gotoAndStop(2); } if (fireAttack02 == false) { fireAttack02 = true; this.enemy2.gotoAndStop(2); } if (sA01 == true) { sA01 = false; instruction = false; fireAttack01 = true; fireAttack02 = true; } } if (_root.car.carHitType > 15) { carType = 3; } } if (carType == 3) { this.gotoAndStop(16); this.carlive == false; } } }
Instance of Symbol 1058 MovieClip "street" in Frame 15
onClipEvent (load) { streetHitType = 0; this._visible = false; streetStartAction = false; streetDir = 0; sAction = false; sAction02 = false; sAction03 = false; sSAction = false; life = true; Gun_A = false; } onClipEvent (enterFrame) { if (_root.gameBg._x < -3057) { if (streetStartAction == false) { streetStartAction = true; this.gotoAndStop(2); } if (this.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.streetHiting(_root.Fire1); } if (this.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.streetHiting(_root.Fire2); } if (this.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.streetHiting(_root.Fire3); } if (this.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.streetHiting(_root.Fire4); } if (this.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.streetHiting(_root.Fire5); } if (((_root.Hero.sAttack01 == true) && (sAction == false)) && (life == true)) { sAction = true; _root.streetShokS01.play(); this.gotoAndStop(4); } if (((_root.Hero.sAttack03 == true) && (streetStartAction == true)) && (sAction03 == false)) { sAction03 = true; _root.hit3Combo.play(); this.gotoAndStop(5); } if (((_root.Hero.sSAttack == true) && (streetStartAction == true)) && (sSAction == false)) { sSAction = true; _root.ssComber.play(); _root.street150Puls(); this.gotoAndStop(5); } if (((_root.Hero.sAttack02 == true) && (this.area2.hitTest(_root.Hero.sA2.hit) == true)) && (sAction02 == false)) { sAction02 = true; streetHitType = streetHitType + 5; _root.streetS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.area2.hitTest(_root.Hero.sA2_A.hit) == true)) && (sAction02 == false)) { sAction02 = true; streetHitType = streetHitType + 5; _root.streetS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.area2.hitTest(_root.Hero.sA2_B.hit) == true)) && (sAction02 == false)) { sAction02 = true; streetHitType = streetHitType + 5; _root.streetS02Hiting(this); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.Fire01_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.Fire00_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.Fire02_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } if (((_root.Hero.shootFire_A == true) && (this.area2.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) && (Gun_A == false)) { Gun_A = true; streetHitType = streetHitType + 3; _root.streetShokGun_A.play(); } } if (streetDir == 0) { if (this.streetHitType > 5) { this.hit.gotoAndStop(2); streetDir = 1; } } else if (streetDir == 1) { if (this.streetHitType > 10) { this.hit.gotoAndStop(3); streetDir = 2; } } else if (streetDir == 2) { if (this.streetHitType > 15) { this.hit.gotoAndStop(4); streetDir = 3; } } else if (streetDir == 3) { if (this.streetHitType > 20) { this.hit.gotoAndStop(5); streetDir = 4; } } }
Instance of Symbol 1169 MovieClip "itemBox1" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox2" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox3" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox4" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox5" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1408 MovieClip "bossRobo" in Frame 15
onClipEvent (load) { this._visible = false; bossRoboHitType = 0; ballHitType = 0; sAction = false; bossRoboLife = false; ballready = false; sAction02 = false; Gun_A = false; } onClipEvent (enterFrame) { if (bossRoboHitType < 100) { if (this.hit.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.bossRoboHiting(_root.Fire1); } if (this.hit.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.bossRoboHiting(_root.Fire2); } if (this.hit.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.bossRoboHiting(_root.Fire3); } if (this.hit.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.bossRoboHiting(_root.Fire4); } if (this.hit.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.bossRoboHiting(_root.Fire5); } if (this.hit2.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.bossRoboHiting(_root.Fire1); } if (this.hit2.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.bossRoboHiting(_root.Fire2); } if (this.hit2.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.bossRoboHiting(_root.Fire3); } if (this.hit2.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.bossRoboHiting(_root.Fire4); } if (this.hit2.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.bossRoboHiting(_root.Fire5); } if (this.hit3.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.ballHiting(_root.Fire1); } if (this.hit3.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.ballHiting(_root.Fire2); } if (this.hit3.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.ballHiting(_root.Fire3); } if (this.hit3.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.ballHiting(_root.Fire4); } if (this.hit3.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.ballHiting(_root.Fire5); } if (((_root.Hero.sAttack01 == true) && (sAction == false)) && (bossRoboLife == true)) { sAction = true; _root.hit3Combo.play(); _root.Score100Puls(_root.bossRobo); if (ballready == true) { ballHitType = ballHitType + 6; } else { _root.bossRoboShokS01.play(); } } if (((_root.Hero.sSAttack == true) && (sAction == false)) && (bossRoboLife == true)) { sAction = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; _root.bossRobo.bossRoboHitType = _root.bossRobo.bossRoboHitType + 15; } else { _root.bossRoboShokSS.play(); _root.ssComber.play(); } } if (((_root.Hero.sAttack02 == true) && (this.hit2.hitTest(_root.Hero.sA2.hit) == true)) && (sAction02 == false)) { sAction02 = true; _root.hit3Combo.play(); _root.bossRoboS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.hit2.hitTest(_root.Hero.sA2_A.hit) == true)) && (sAction02 == false)) { sAction02 = true; _root.hit3Combo.play(); _root.bossRoboS02Hiting(this); } if (((_root.Hero.sAttack02 == true) && (this.hit2.hitTest(_root.Hero.sA2_B.hit) == true)) && (sAction02 == false)) { sAction02 = true; _root.hit3Combo.play(); _root.bossRoboS02Hiting(this); } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { Gun_A = true; _root.Score150Puls(_root.bossRobo); if (ballready == true) { _root.hit3Combo.play(); ballHitType = ballHitType + 6; } else { _root.bossRoboShokGun_A.play(); } } if (ballHitType > 5) { ballHitType = 0; this.gotoAndPlay("ballhit"); } } else if (bossRoboLife == true) { bossRoboLife = false; this.gotoAndPlay("dead"); } }
Instance of Symbol 1169 MovieClip "itemBox6" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox7" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox8" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox9" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 1169 MovieClip "itemBox10" in Frame 15
onClipEvent (load) { itemBoxDir = 0; itemOn = false; init = false; this._visible = false; } onClipEvent (enterFrame) { if (((this._x < -27) && (itemBoxDir == 1)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 2)) && (itemOn == true)) { _root.Harms.armsOn = false; this._x = -1000; itemOn = false; this._visible = false; } if (((this._x < -27) && (itemBoxDir == 0)) && (itemOn == true)) { this._x = -1000; itemOn = false; this._visible = false; } if (itemBoxDir == 0) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(1); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { itemBoxDir = 4; this.gotoAndStop(4); } } else if (itemBoxDir == 1) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(2); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(5); _root.Harms.arms_A = -1; _root.Harms.arms_B = 30; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 2) { if ((itemOn == false) && (this._x > -27)) { itemOn = true; this.gotoAndStop(3); } if (_root.Hero.itemHit.hitTest(this.hit) == true) { init = false; itemBoxDir = 4; this.gotoAndStop(6); _root.Harms.arms_A = 10; _root.Harms.arms_B = -1; _root.Harms.init = false; _root.Harms.armsOn = true; } } else if (itemBoxDir == 3) { this._x = -1000; itemOn = false; this._visible = false; init = false; } else if (itemBoxDir == 4) { } }
Instance of Symbol 223 MovieClip "Fire1" in Frame 15
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 223 MovieClip "Fire5" in Frame 15
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 223 MovieClip "Fire2" in Frame 15
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 223 MovieClip "Fire3" in Frame 15
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 1426 MovieClip "bossHand" in Frame 15
onClipEvent (load) { handOn = false; this._visible = false; }
Instance of Symbol 1635 MovieClip "lastBoss" in Frame 15
onClipEvent (load) { this._visible = false; life = false; right = 0; left = 0; Attack00 = false; lastBossSpeedx = -15; lastBossSpeedOn = false; lastBossAction = false; lifeCount = 200; AttackCount = 0; SAttackCount = 0; Attack00Count = 0; num = 0; lastBossAs01 = false; lastBossAs02 = false; lastBossAs03 = false; lastBosssS = false; lastBossGun_A = false; lastBossA03A = false; sound00 = false; } onClipEvent (enterFrame) { if (this.life == true) { if ((lifeCount < 50) && (sound00 == false)) { sound00 = true; _root.s03_bg.stop(); _root.s01_bg.start(0, 100); } if (lastBossSpeedOn == true) { this._x = this._x + lastBossSpeedx; } AttackCount++; if (AttackCount > 80) { Attack00 = false; } if (_root.Hero.hit.hitTest(this.hit) == true) { SAttackCount++; } else { SAttackCount = 0; } if (((_root.Hero._x > this._x) && (lastBossSpeedx < 0)) && (lastBossAction == false)) { _root.lastBossPath(this, 100, 15, -100); } if (((_root.Hero._x < this._x) && (lastBossSpeedx > 0)) && (lastBossAction == false)) { _root.lastBossPath2(this, -100, -15, 100); } if ((((Attack00 == false) && (lastBossAction == false)) && (this._x > 54)) && (this._x < 503)) { if (_root.Hero._x > this._x) { this._xscale = -100; } else { this._xscale = 100; } lastBossSpeedOn = false; this.Attack00 = true; lastBossAction = true; AttackCount = 0; if (random(3) == 0) { this.gotoAndStop("ActionS02"); } else if (random(3) == 0) { this.gotoAndStop("ActionS01"); } else if (random(3) == 0) { this.gotoAndStop("ActionS03"); } else { this.gotoAndStop("Action00"); } } if ((((SAttackCount > 2) && (lastBossAction == false)) && (this._x > 54)) && (this._x < 503)) { lastBossSpeedOn = false; lastBossAction = true; AttackCount = 0; SAttackCount = 0; this.gotoAndStop("ActionSS"); } if (this.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.lastBossHiting(_root.Fire1); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.lastBossHiting(_root.Fire2); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.lastBossHiting(_root.Fire3); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.lastBossHiting(_root.Fire3); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (this.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.lastBossHiting(_root.Fire5); if (lifeCount < 0) { life = false; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (_root.Hero.standPunchL == true) { _root.approachHitL(this, "die01", _root.bakoL); } if (_root.Hero.standPunchL01_A == true) { _root.approachHitL(this, "die01", _root.bakoL); } if (_root.Hero.standPunchL2 == true) { _root.approachHitL(this, "die02", _root.bakoL); } if (_root.Hero.standPunchL02_A == true) { _root.approachHitL(this, "die02", _root.bakoL); } if (_root.Hero.jumpKickL == true) { AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("die03"); } if ((_root.Hero.sAttack01 == true) && (lastBossAs01 == false)) { lastBossAs01 = true; AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; _root.hit3Combo.play(); lifeCount = lifeCount - 5; this.gotoAndStop("dieS01"); } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) && (lastBossAs02 == false)) { lastBossAs02 = true; lifeCount = lifeCount - 5; _root.lastBossS02Hiting(this); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) && (lastBossAs02 == false)) { lastBossAs02 = true; lifeCount = lifeCount - 5; _root.lastBossS02Hiting(this); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) && (lastBossAs02 == false)) { lastBossAs02 = true; lifeCount = lifeCount - 5; _root.lastBossS02Hiting(this); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if ((_root.Hero.sAttack03 == true) && (lastBossAs03 == false)) { lastBossAs03 = true; AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; _root.hit3Combo.play(); lifeCount = lifeCount - 5; this.gotoAndStop("dieS03"); } if ((_root.Hero.sSAttack == true) && (lastBosssS == false)) { lastBosssS = true; AttackCount = 0; lastBossSpeedOn = false; lastBossAction = true; lifeCount = lifeCount - 5; _root.ssComber.play(); this.gotoAndStop("dieSS"); } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) && (lastBossGun_A == false)) { lastBossGun_A = true; lifeCount = lifeCount - 3; _root.lastBossShokGun_A.play(); if (lifeCount < 0) { lastBossSpeedOn = false; lastBossAction = true; this.gotoAndStop("dieS02"); } } } }
Instance of Symbol 1719 MovieClip "mBoss" in Frame 15
onClipEvent (load) { this._visible = false; mBossStart = false; mbossSpeedx = 15; mBossStartAction = false; enemyOff = false; mBossAttack = false; mBossHit = false; mBossRest = false; mBossAttackNo = 0; mBossHitType = 0; mBossAs01 = false; mBossAs02 = false; mBossAs03 = false; mBosssS = false; mBossDead = false; lifeNum = 30; mBossGun_A = false; } onClipEvent (enterFrame) { if (mBossStart == true) { this._visible = true; enemyOff = true; if (mBossStartAction == false) { this.mBoss0.play(); } if (mBossStartAction == true) { if (mBossDead == false) { if (this.hitTest(_root.Fire1._x, _root.Fire1._y, 1) == true) { _root.mBossHiting(_root.Fire1, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire2._x, _root.Fire2._y, 1) == true) { _root.mBossHiting(_root.Fire2, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire3._x, _root.Fire3._y, 1) == true) { _root.mBossHiting(_root.Fire3, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire4._x, _root.Fire4._y, 1) == true) { _root.mBossHiting(_root.Fire4, this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (this.hitTest(_root.Fire5._x, _root.Fire5._y, 1) == true) { _root.mBossHiting(_root.Fire5, this); if (mBossHitType > 30) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) && (mBossAs02 == false)) { mBossAs02 = true; mBossHitType = mBossHitType + 5; _root.mBossS02Hiting(this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) && (mBossAs02 == false)) { mBossAs02 = true; mBossHitType = mBossHitType + 5; _root.mBossS02Hiting(this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) && (mBossAs02 == false)) { mBossAs02 = true; mBossHitType = mBossHitType + 5; _root.mBossS02Hiting(this); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) && (mBossGun_A == false)) { mBossGun_A = true; _root.mBossHitingscore150(); mBossHitType = mBossHitType + 3; _root.mBossShokGun_A.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } } if (((((((mBossAttackNo > 3) && (mBossRest == false)) && (mBossHit == false)) && (mBossAttack == false)) && (mBossAs01 == false)) && (mBossAs03 == false)) && (mBosssS == false)) { mBossRest = true; mbossSpeedx = 0; if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(5); } mBossAttackNo = 0; } if ((_root.Hero.sAttack01 == true) && (mBossAs01 == false)) { mBossAs01 = true; mbossSpeedx = 0; mBossHitType = mBossHitType + 5; _root.mBossHitingscore100(); _root.hit3Combo.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(7); } } if ((_root.Hero.sSAttack == true) && (mBosssS == false)) { mBosssS = true; mbossSpeedx = 0; mBossHitType = mBossHitType + 15; _root.ssComber.play(); if (mBossHitType > lifeNum) { this.gotoAndStop(10); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(9); } } if ((_root.Hero.sAttack03 == true) && (mBossAs03 == false)) { mBossAs03 = true; mbossSpeedx = 0; mBossHitType = mBossHitType + 5; _root.hit3Combo.play(); _root.mBossHitingscore100(); if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(8); } } if ((((((this.hitTest(_root.Hero) == true) && (mBossAttack == false)) && (mBossRest == false)) && (mBossAs01 == false)) && (mBossAs03 == false)) && (mBosssS == false)) { mBossHit = true; if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(3); } } if (((this._x < 70) && (mBossRest == false)) && (mBossAs01 == false)) { this._xscale = -100; this._x = 70; mBossAttack = true; mbossSpeedx = -15; } if (((this._x > 490) && (mBossRest == false)) && (mBossAs01 == false)) { this._xscale = 100; this._x = 490; mBossAttack = true; mbossSpeedx = 15; } if ((((((mBossAttack == true) && (mBossHit == false)) && (mBossRest == false)) && (mBossAs01 == false)) && (mBossAs03 == false)) && (mBosssS == false)) { if (mBossHitType > lifeNum) { this.gotoAndStop(6); mbossSpeedx = 0; mBossDead = true; } else { this.gotoAndStop(4); } } else { this._x = this._x - mbossSpeedx; } } } } }
Instance of Symbol 4802 MovieClip "Hero" in Frame 15
onClipEvent (load) { speedX = 0; speedY = 0; state = false; num = 0; age = 0; life = true; jumping = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttackOn = false; reload_A = false; reload_B = false; Stealth = false; carAge = 0; reloadRd_A = false; reloadRd_B = false; explosionD = false; bossRoboA03 = false; bossRobosAttack = false; Reflash = false; enemy1Up = false; enemy2Up = false; enemyPlus1 = false; lastCount = 0; lifeCount = 9; carSound = false; openSound0 = false; openSound1 = false; openSound2 = false; gameStageWidth = 550; rightBound = gameStageWidth - (this._width / 2); leftBound = 76; stageDir = 0; BGspeedX = 0; helicopterStart = false; } onClipEvent (enterFrame) { if (_root.dd.dir == 1) { _root.HeroFireAction_B2(this, _root.bakoDD); } if (stageDir == 0) { if (openSound0 == false) { openSound0 = true; _root.s00_bg.start(0, 100); } BGrightBound = -1.8; BGleftBound = -400; } else if (stageDir == 1) { if (_root.gameBg._x < -400) { _root.gameBg.part02._visible = true; } if (_root.gameBg._x < -990) { _root.gameBg.part01._visible = false; } BGrightBound = _root.gameBg._x; if (_root.gameBg._x < -1200) { _root.carStart(_root.car); if (carSound == false) { carSound = true; _root.s_car.start(0, 0); } } BGleftBound = -1220; } else if (stageDir == 2) { _root.gameBg.part03._visible = true; if ((enemy1Up == false) && (enemyPlus1 == false)) { enemyPlus1 = true; enemy1Up = true; } BGrightBound = -1220; BGleftBound = -1600; } else if (stageDir == 3) { enemy1Up = false; enemyPlus1 = false; if (_root.gameBg._x < -1839) { _root.gameBg.part02._visible = false; _root.car._visible = false; } BGrightBound = _root.gameBg._x; BGleftBound = -2174; if (_root.gameBg._x < -2173) { if (openSound1 == false) { openSound1 = true; openSound0 = false; _root.s00_bg.stop(); _root.s01_bg.start(0, 100); } _root.mBoss.mBossStart = true; } } else if (stageDir == 4) { if (openSound0 == false) { openSound0 = true; openSound1 = false; _root.s00_bg.start(0, 100); } if (_root.mBoss.enemyOff == true) { _root.mBoss.enemyOff = false; _root.init.play(); _root.init2.play(); } if (_root.gameBg._x < -2174) { _root.gameBg.part04._visible = true; _root.street._visible = true; } BGrightBound = _root.gameBg._x; BGleftBound = -3058; if (_root.gameBg._x < -2830) { _root.gameBg.part03._visible = false; _root.mBoss._visible = false; } } else if (stageDir == 5) { if ((enemy1Up == false) && (enemyPlus1 == false)) { enemyPlus1 = true; enemy1Up = true; enemy2Up = true; } if (_root.gameBg._x < -3058) { _root.gameBg.part05._visible = true; } BGrightBound = _root.gameBg._x; BGleftBound = -3618; if (_root.gameBg._x < -3617) { _root.mBoss.enemyOff = true; _root.gameBg.part04._visible = false; if ((((_root.enemy.live == false) && (_root.enemy2.live == false)) && (_root.enemy3.live == false)) && (_root.enemy4.live == false)) { if (helicopterStart == false) { helicopterStart = true; _root.heliArea.helicopter.helicopterDir = 1; } _root.heliArea.helicopter._visible = true; if (_root.hWin.hSize == false) { _root.hWin.hSize = true; _root.hWin.play(); } if (openSound2 == false) { openSound2 = true; openSound0 = false; _root.s00_bg.stop(); _root.s00_heli.start(0, 0); _root.s02_bg.start(0, 100); } } } } else if (stageDir == 6) { if (_root.gameBg._x < -3618) { _root.gameBg.part06._visible = true; } BGrightBound = _root.gameBg._x; BGleftBound = -4285; if (_root.gameBg._x < -4284) { if (lastCount > 35) { if (openSound1 == false) { openSound1 = true; openSound0 = false; _root.s00_bg.stop(); _root.s01_bg.start(0, 100); } } _root.gameBg.part05._visible = false; if (lastCount > 50) { _root.mBoss.enemyOff = true; if ((((_root.enemy.live == false) && (_root.enemy2.live == false)) && (_root.enemy3.live == false)) && (_root.enemy4.live == false)) { _root.bossHand._visible = true; if (_root.bossHand.handOn == false) { _root.s01_bg.stop(); _root.s00_bossRobo.start(0, 0); _root.s01_bossRobo.start(0, 100); _root.bossHand.handOn = true; _root.bossHand.play(); } } } } } if (this._x > rightBound) { speedX = 0; this._x = rightBound; } if (this._x < leftBound) { speedX = 0; this._x = leftBound; } if (((this.SHit.hitTest(_root.enemyFire1) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire1, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } else if (((this.SHit.hitTest(_root.enemyFire2) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire2, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } else if (((this.SHit.hitTest(_root.enemyFire3) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire3, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } else if (((this.SHit.hitTest(_root.enemyFire21) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire21, this, _root.HeroLifeM, _root.HeroShok, _root.enemy2); } else if (((this.SHit.hitTest(_root.enemyFire22) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire22, this, _root.HeroLifeM, _root.HeroShok, _root.enemy2); } else if (((this.SHit.hitTest(_root.enemyFire23) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire23, this, _root.HeroLifeM, _root.HeroShok, _root.enemy2); } else if (((this.SHit.hitTest(_root.enemyFire31) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire31, this, _root.HeroLifeM, _root.HeroShok, _root.enemy3); } else if (((this.SHit.hitTest(_root.enemyFire22) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire32, this, _root.HeroLifeM, _root.HeroShok, _root.enemy3); } else if (((this.SHit.hitTest(_root.enemyFire33) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire33, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } else if (((this.SHit.hitTest(_root.enemyFire41) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire41, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } else if (((this.SHit.hitTest(_root.enemyFire42) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire42, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } else if (((this.SHit.hitTest(_root.enemyFire43) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.enemyFire43, this, _root.HeroLifeM, _root.HeroShok, _root.enemy4); } if (((((_root.car._xscale > 0) && (this.SHit.hitTest(_root.car.area2) == true)) && (Stealth == false)) && (this.life == true)) && (Reflash == false)) { carAge++; if (carAge > 5) { this.life = false; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); Stealth = true; carAge = 0; } } if (((((_root.car._xscale > 0) && (this.SHit2.hitTest(_root.car.area2) == true)) && (Stealth == false)) && (this.life == true)) && (Reflash == false)) { carAge++; if (carAge > 5) { this.life = false; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); Stealth = true; carAge = 0; } } if (((this.SHit.hitTest(_root.car.enemy3.Action.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; Stealth = true; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((explosionD == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die2"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.mBoss.mBoss0.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.mBoss.mBoss0.hit2) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.mBoss.mBoss1.hit2) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.streetFire) == true) && (this.life == true)) && (Reflash == false)) { _root.fireHitHero(_root.streetFire, this, _root.HeroLifeM, _root.HeroShok, _root.enemy); } if (((this.SHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.MHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action0.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.MHit.hitTest(_root.heliArea.helicopter.shodow.shodowType.Action0.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.bossRobo.headShot.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.MHit.hitTest(_root.bossRobo.headShot.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((bossRoboA03 == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die4"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.bossRobo.hit2) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die"); _root.hitM(this, _root.HeroLifeM); } if (((bossRobosAttack == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die5"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.lastBoss.S01.Shit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.lastBoss.SS.Shit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if (((_root.lastBoss.lastBossA03A == true) && (life == true)) && (Reflash == false)) { life = false; this.gotoAndStop("die4"); _root.hitM(this, _root.HeroLifeM); } if (((this.SHit.hitTest(_root.lastBoss.S02.hit) == true) && (this.life == true)) && (Reflash == false)) { life = false; this.speedY = -1; this.gotoAndStop("die3"); _root.hitM(this, _root.HeroLifeM); } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if (((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reloadRd_A = true; reloadRd_B = true; reload_A = false; } if (((((((((((((((((((((((((((((this.jumping == true) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("jump"); _root.reloadStart(this, _root.reASky); reload_A = false; } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sit"); this.sit.gotoAndStop("sitReload"); _root.reloadStart(this, _root.reA); reload_A = false; } if (((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if ((((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_A == true)) && (shootFire == false)) && (shootFire_A == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reA); reload_A = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if ((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("runFire"); this.runFire.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if ((((((((((((((((((((((((((((this.jumping == true) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("jump"); _root.reloadStart(this, _root.reBSky); reload_B = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sit"); this.sit.gotoAndStop("sitReload"); _root.reloadStart(this, _root.reB); reload_B = false; } if ((((((((((((((((((((((((((((((Key.isDown(39) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if (((((((((((((((((((((((((((((((!Key.isDown(39)) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && (reload_B == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 0)) { this.gotoAndStop("sitRun"); this.sitRun.runFireState.gotoAndStop("reload"); _root.reloadStart(this, _root.reB); reload_B = false; } if (age > 0) { age--; } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { reloadRd_A = true; this.gotoAndStop("reloadRd_A"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { reloadRd_A = true; this.gotoAndStop("runFire_A"); this.runFire_A.runFireState.gotoAndStop("reloadRd_A"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { reloadRd_A = true; this.gotoAndStop("runFire_A"); this.runFire_A.runFireState.gotoAndStop("reloadRd_A"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitRun_A"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitRun_A"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_A == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sit_A"); } if ((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (reloadRd_A == false)) && (this.jumping == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("jump_A"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { reloadRd_B = true; this.gotoAndStop("reloadRd_B"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { reloadRd_B = true; this.gotoAndStop("runFire_B"); this.runFire_B.runFireState.gotoAndStop("reloadRd_B"); } if (((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { reloadRd_B = true; this.gotoAndStop("runFire_B"); this.runFire_B.runFireState.gotoAndStop("reloadRd_B"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("sit_B"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("sitRun_B"); } if ((((((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (reloadRd_B == false)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("sitRun_B"); } if ((((((((((((((((((((((((((((((((((!Key.isDown(65)) && (reloadRd_B == false)) && (this.jumping == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 2)) { this.gotoAndStop("jump_B"); } if ((Key.isDown(39) == true) && (this.life == true)) { if ((((((((((((((((((((((((((((((!Key.isDown(40)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; if (_root.Harms.arms == 0) { this.gotoAndStop("runFire"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("runFire_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("runFire_B"); } this._xscale = 100; state = true; _root.rightScrollScreen(this, 250, 0, 12); } else if (((((((((((((((((((((((((((((Key.isDown(40) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 5; if (_root.Harms.arms == 0) { this.gotoAndStop("sitRun"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitRun_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitRun_B"); } this._xscale = 100; state = true; _root.rightScrollScreen(this, 250, 0, 5); } else if ((((((((((((((((((((((((((((this.jumping == true) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; this._xscale = 100; _root.rightScrollScreen(this, 250, 0, 12); } } else if ((Key.isDown(37) == true) && (this.life == true)) { if ((((((((((((((((((((((((((((((!Key.isDown(40)) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; if (_root.Harms.arms == 0) { this.gotoAndStop("runFire"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("runFire_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("runFire_B"); } this._xscale = -100; state = true; _root.leftScrollScreen(this, 250, 0, 12); } else if (((((((((((((((((((((((((((((Key.isDown(40) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 5; if (_root.Harms.arms == 0) { this.gotoAndStop("sitRun"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitRun_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitRun_B"); } this._xscale = -100; state = true; _root.leftScrollScreen(this, 250, 0, 5); } else if (((((((((((((((((((((((((((((this.jumping == true) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickL) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { speedX = 12; this._xscale = -100; _root.leftScrollScreen(this, 250, 0, 12); } } else if (Key.isDown(40) && (this.life == true)) { if (((((((((((((((((((((((((((((((!Key.isDown(65)) and ((!this.sitFire) == true)) and ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sit"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sit_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sit_B"); } state = true; } } else if (((((((((((((((((((((((((((((((state == true) && ((!this.jumping) == true)) && (this.standFire2 == true)) && (shootFire == false)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndPlay("stand"); } else if (_root.Harms.arms == 1) { this.gotoAndPlay("stand_A"); } else if (_root.Harms.arms == 2) { this.gotoAndPlay("stand_B"); } state = false; } if ((((((((((speedY > 0) && (this.jumping == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickC) == true)) && ((!this.jumpKickD) == true)) && ((!this.jumpKickL) == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && (this.life == true)) { if (_root.Harms.arms == 0) { this.jumpFire.gotoAndStop("jumpOut"); } else if (_root.Harms.arms == 1) { this.jumpFire_A.gotoAndStop("jumpOut"); } else if (_root.Harms.arms == 2) { this.jumpFire_B.gotoAndStop("jumpOut"); } } else if (((((((((speedY == 0) && (this.jumping == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickC) == true)) && ((!this.jumpKickD) == true)) && ((!this.jumpKickL) == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) { jumping = false; if ((_root.Harms.arms == 0) && (this.life == true)) { this.gotoAndStop("stand"); } else if ((_root.Harms.arms == 1) && (this.life == true)) { this.gotoAndStop("stand_A"); } else if ((_root.Harms.arms == 2) && (this.life == true)) { this.gotoAndStop("stand_B"); } } speedY = speedY + 3; tempY = this._y + speedY; while (true) { if (_root.area.hitTest(tempX, tempY, 1)) { tempY = tempY - 0.5; speedY = 0; } else { break; } } while (true) { if (_root.car.area.hitTest(tempX, tempY, 1) && (Stealth == false)) { tempY = tempY - 0.5; speedY = 0; } else { break; } } while (true) { if (_root.car.area2.hitTest(tempX, tempY, 1) && (Stealth == false)) { if (_root.car._xscale > 0) { tempX = tempX - 0.5; speedX = 0; } if (_root.car._xscale < 0) { tempX = tempX + 0.5; speedX = 0; } } else { break; } } while (true) { if (_root.street.area2.hitTest(tempX, tempY, 1)) { tempX = tempX - 0.5; speedX = 0; } else { break; } } this._x = tempX; this._y = tempY; dSpeedX = _root.gameBg._x - oldX; oldX = _root.gameBg._x; _root.enemy._x = _root.enemy._x + this.dSpeedX; _root.enemy2._x = _root.enemy2._x + this.dSpeedX; _root.enemy3._x = _root.enemy3._x + this.dSpeedX; _root.enemy4._x = _root.enemy4._x + this.dSpeedX; _root.itemBox1._x = _root.itemBox1._x + this.dSpeedX; _root.itemBox2._x = _root.itemBox2._x + this.dSpeedX; _root.itemBox3._x = _root.itemBox3._x + this.dSpeedX; _root.itemBox4._x = _root.itemBox4._x + this.dSpeedX; _root.itemBox5._x = _root.itemBox5._x + this.dSpeedX; _root.itemBox6._x = _root.itemBox6._x + this.dSpeedX; _root.itemBox7._x = _root.itemBox7._x + this.dSpeedX; _root.itemBox8._x = _root.itemBox8._x + this.dSpeedX; _root.itemBox9._x = _root.itemBox9._x + this.dSpeedX; _root.itemBox10._x = _root.itemBox10._x + this.dSpeedX; _root.enemyFire1._x = _root.enemyFire1._x + this.dSpeedX; _root.enemyFire2._x = _root.enemyFire2._x + this.dSpeedX; _root.enemyFire3._x = _root.enemyFire3._x + this.dSpeedX; _root.enemyFire21._x = _root.enemyFire21._x + this.dSpeedX; _root.enemyFire22._x = _root.enemyFire22._x + this.dSpeedX; _root.enemyFire23._x = _root.enemyFire23._x + this.dSpeedX; _root.enemyFire31._x = _root.enemyFire31._x + this.dSpeedX; _root.enemyFire32._x = _root.enemyFire32._x + this.dSpeedX; _root.enemyFire33._x = _root.enemyFire33._x + this.dSpeedX; _root.enemyFire41._x = _root.enemyFire41._x + this.dSpeedX; _root.enemyFire42._x = _root.enemyFire42._x + this.dSpeedX; _root.enemyFire43._x = _root.enemyFire43._x + this.dSpeedX; if ((stageDir == 2) || (stageDir == 3)) { _root.car._x = _root.car._x + this.dSpeedX; } if (stageDir == 4) { _root.mBoss._x = _root.mBoss._x + this.dSpeedX; _root.street._x = _root.street._x + this.dSpeedX; } if (stageDir == 5) { _root.street._x = _root.street._x + this.dSpeedX; } if (stageDir == 6) { _root.street._x = _root.street._x + this.dSpeedX; _root.heliArea._x = _root.heliArea._x + this.dSpeedX; } } onClipEvent (keyDown) { if (((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this, this, "standFire", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this, this, "standFire_A", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this, this, "standFire_B", 0, 1, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunch = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchB = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchC = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchD = true; } if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchL = true; } if (((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this, this, "standFire2", 3, 3, _root.bako, _root.gunLight, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this, this, "standFire2_A", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this, this, "standFire2_B", 3, 3, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunch = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunch = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchB = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchB = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchC = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchC = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchD = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchD01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchD = true; } } if (((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchL = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchL01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchL = true; } } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this, this, "sitFire", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this, this, "sitFire_A", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this, this, "sitFire_B", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; standPunchD02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunch2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunch2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchB2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchB2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchC2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchC2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchD2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchD2 = true; } } if ((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchL2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchL02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchL2 = true; } } if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((((!this.hit.hitTest(_root.enemy2.hit)) == true) & ((!this.hit.hitTest(_root.enemy3.hit)) == true)) & ((!this.hit.hitTest(_root.enemy4.hit)) == true))) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.jumping) == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunch = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchB = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchC = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchD = true; } if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchL = true; } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.sitRun.runFireState, this, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.sitRun_A.runFireState, this, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.sitRun_B.runFireState, this, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; standPunchD02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunch2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunch2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchB2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchB2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchC2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchC2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchD2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchD2 = true; } } if ((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchL2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchL02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchL2 = true; } } if ((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && ((!this.jumping) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn2", 3, 3, _root.bako, _root.gunLight, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn2", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn2", 3, 3, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunch = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunch = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchB = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchB = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchC = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchC = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && Key.isDown(39)) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchD = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchD01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchD = true; } } if (((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchL = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchL01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchL = true; } } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && ((!this.jumping) == true)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunch = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchB = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchC = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchD = true; } if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch_B"); } standPunchL = true; } if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.sitRun.runFireState, this, "runFireOn", 0, 1, _root.bako, _root.gunLight, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.sitRun_A.runFireState, this, "runFireOn", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.sitRun_B.runFireState, this, "runFireOn", 0, 1, _root.bako); } } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; standPunchD02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; standPunchB02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; standPunchC02_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchB02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchC02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; standPunchD02_A = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunch2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunch02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunch2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchB2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchB02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchB2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchC2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchC02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchC2 = true; } } else if ((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(40)) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchD2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchD02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchD2 = true; } } if ((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && (this.life == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("sitPunch"); standPunchL2 = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("sitPunch_A"); standPunchL02_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("sitPunch_B"); standPunchL2 = true; } } if ((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.hit.hitTest(_root.enemy.hit)) == true)) && ((!this.hit.hitTest(_root.enemy2.hit)) == true)) && ((!this.hit.hitTest(_root.enemy3.hit)) == true)) && ((!this.hit.hitTest(_root.enemy4.hit)) == true)) && ((!this.hit.hitTest(_root.lastBoss.hit)) == true)) && (age == 0)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.runFire.runFireState, this.runFire.runFireState, "runFireOn2", 3, 3, _root.bako, _root.gunLight, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.runFire_A.runFireState, this.runFire_A.runFireState, "runFireOn2", _root.bako); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.runFire_B.runFireState, this.runFire_B.runFireState, "runFireOn2", 3, 3, _root.bako); } } else if (((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchC01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; standPunchD01_A = true; } else if ((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchB01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchC01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.Harms.arms == 1)) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; standPunchD01_A = true; } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunch = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunch01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunch = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy2.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchB = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchB01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchB = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy3.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchC = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchC01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchC = true; } } else if (((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(38)) && (!Key.isDown(40))) && (!Key.isDown(39))) && Key.isDown(37)) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.enemy4.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchD = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchD01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchD = true; } } if (((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(39))) && (Key.isDown(37))) && ((!this.jumping) == true)) && (this.hit.hitTest(_root.lastBoss.hit) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("standPunch3"); standPunchL = true; } else if (_root.Harms.arms == 1) { this.gotoAndStop("standPunch3_A"); standPunchL01_A = true; } else if (_root.Harms.arms == 2) { this.gotoAndStop("standPunch3_B"); standPunchL = true; } } if (((((((((((((((((((((((((((((((((Key.isDown(83) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && (this.standFire2 == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (this.life == true)) && (reload_A == false)) && (reload_B == false)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKick = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy2.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickB = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy3.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickC = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.enemy4.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickD = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_A.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } if ((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(40))) && (_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit) == true)) && ((!this.shootFire) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { if (_root.Harms.arms == 0) { this.gotoAndStop("jumpKick"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jumpKick_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jumpKick_B"); } speedY = 0; jumpKickL = true; } else if ((((((((((((((((((((((((((((((((((Key.isDown(83) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(38))) && (this.life == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((Key.isDown(83) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(38))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((Key.isDown(83) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(38))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((Key.isDown(83) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(38))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) { speedY = -40; if (_root.Harms.arms == 0) { this.gotoAndStop("jump"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("jump_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("jump_B"); } jumping = true; } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (age == 0)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn", 0, 1, _root.bakoSky, _root.gunLightSky, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn", 0, 1, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn", 0, 1, _root.bakoSky, _root.gunLightSky, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn", 0, 1, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn", 0, 1, _root.bakoSky, _root.gunLightSky, 0, 100, 0, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn", 0, 1, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn2", 2, 2, _root.bakoSky, _root.gunLightSky, 90, 100, -90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn2", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn2", 2, 2, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(39)) && (!Key.isDown(37))) && Key.isDown(40)) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn2", 2, 2, _root.bakoSky, _root.gunLightSky, 90, 100, -90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn2", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn2", 2, 2, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && Key.isDown(37)) && Key.isDown(40)) && (!Key.isDown(38))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn2", 2, 2, _root.bakoSky, _root.gunLightSky, 90, 100, -90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn2", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn2", 2, 2, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && (!Key.isDown(37))) && Key.isDown(38)) && (!Key.isDown(40))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (age == 0)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn3", 3, 3, _root.bakoSky, _root.gunLightSky, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn3", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn3", 3, 3, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && Key.isDown(39)) && (!Key.isDown(37))) && Key.isDown(38)) && (!Key.isDown(40))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn3", 3, 3, _root.bakoSky, _root.gunLightSky, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn3", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn3", 3, 3, _root.bakoSky); } } else if (((((((((((((((((((((((((((((((((((((((((((Key.isDown(65) && (!Key.isDown(39))) && Key.isDown(37)) && Key.isDown(38)) && (!Key.isDown(40))) && (this.standFire2 == true)) && (this.jumping == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy2.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy3.hit)) == true)) && ((!_root.Hero.jumpFire.jumpHit.hitTest(_root.enemy4.hit)) == true)) && ((!_root.Hero.jumpFire_B.jumpHit.hitTest(_root.lastBoss.hit)) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (age == 0)) && (this.life == true)) && ((!this.shootFire) == true)) && (this.sAttack == false)) && ((!speedY) == 0)) { if (_root.Harms.arms == 0) { _root.HeroFireAction(this, this.jumpFire, this.jumpFire, "skyFireOn3", 3, 3, _root.bakoSky, _root.gunLightSky, -90, 100, 90, -100); } else if (_root.Harms.arms == 1) { _root.HeroFireAction_A(this, this.jumpFire_A, this.jumpFire_A, "skyFireOn3", _root.bakoSky); } else if (_root.Harms.arms == 2) { _root.HeroFireAction_B(this, this.jumpFire_B, this.jumpFire_B, "skyFireOn3", 3, 3, _root.bakoSky); } } if ((((((((((((((((((((((((((((((((((((Key.isDown(68) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack02"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack02_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack02_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (this.standFire2 == true)) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack01"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack01_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack01_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(40))) && (!Key.isDown(39))) && (!Key.isDown(37))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack03"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack03_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack03_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && ((!this.jumping) == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack02"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack02_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack02_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(38))) && (Key.isDown(39))) && (!Key.isDown(37))) && (!Key.isDown(40))) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && ((!this.jumping) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack01"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack01_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack01_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(39))) && (!Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack03"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack03_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack03_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(37))) && (!Key.isDown(39))) && (!Key.isDown(40))) && (!Key.isDown(38))) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && ((!this.jumping) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack02"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack02_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack02_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if (((((((((((((((((((((((((((((((((((Key.isDown(68) && (Key.isDown(38))) && (!Key.isDown(39))) && (Key.isDown(37))) && (!Key.isDown(40))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack01"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack01_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack01_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } if ((((((((((((((((((((((((((((((((((Key.isDown(68) && (!Key.isDown(39))) && (Key.isDown(37))) && (Key.isDown(40))) && ((!this.jumping) == true)) && ((!this.standPunch) == true)) && ((!this.standPunch2) == true)) && ((!this.standPunchB) == true)) && ((!this.standPunchB2) == true)) && ((!this.standPunch01_A) == true)) && ((!this.standPunch02_A) == true)) && ((!this.standPunchB01_A) == true)) && ((!this.standPunchB02_A) == true)) && ((!this.standPunchC) == true)) && ((!this.standPunchC01_A) == true)) && ((!this.standPunchC2) == true)) && ((!this.standPunchC02_A) == true)) && ((!this.jumpKickC) == true)) && ((!this.standPunchD) == true)) && ((!this.standPunchD01_A) == true)) && ((!this.standPunchD2) == true)) && ((!this.standPunchD02_A) == true)) && ((!this.jumpKickD) == true)) && ((!this.standPunchL) == true)) && ((!this.standPunchL01_A) == true)) && ((!this.standPunchL2) == true)) && ((!this.standPunchL02_A) == true)) && ((!this.jumpKick) == true)) && ((!this.jumpKickB) == true)) && ((!this.jumpKickL) == true)) && (reload_A == false)) && (reload_B == false)) && (this.life == true)) && (this.sAttack == false)) && (_root.energyBar.Senergy > 0)) { if (_root.energyBar.energyDir == 15) { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sSAttack"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sSAttack_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sSAttack_B"); } _root.energyBar.energyDir = 0; } else { this.sAttack = true; if (_root.Harms.arms == 0) { this.gotoAndStop("sAttack03"); } else if (_root.Harms.arms == 1) { this.gotoAndStop("sAttack03_A"); } else if (_root.Harms.arms == 2) { this.gotoAndStop("sAttack03_B"); } _root.energyBar.energyDir = _root.energyBar.energyDir - 5; } } }
Instance of Symbol 223 MovieClip "Fire4" in Frame 15
onClipEvent (load) { fireSpeed = 30; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { if (_root.Hero._xscale == 100) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (_root.Hero._xscale == -100) { this._y = this._y + fireSpeed; this._rotation = -90; } } else if (dir == 3) { if (_root.Hero._xscale == 100) { this._y = this._y - fireSpeed; this._rotation = -90; } else if (_root.Hero._xscale == -100) { this._y = this._y - fireSpeed; this._rotation = 90; } } else if (dir == 4) { } if (this._x > 600) { this._y = -10000; } if (this._x < -10) { this._y = -10000; } if (this._y > 430) { this._x = -10000; } if ((_root.Hero.stageDir == 5) || (_root.Hero.stageDir == 6)) { if (this._y < -410) { this._x = -10; this._y = 1000; } } else if (this._y < -10) { this._x = -10000; } }
Instance of Symbol 2939 MovieClip "enemy2" in Frame 15
onClipEvent (load) { live = false; _root.init2.play(); } onClipEvent (enterFrame) { if (live == false) { _root.init2.play(); } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire2", _root.enemybako2); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire2", _root.enemybako2); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako22, _root.shok22); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako22, _root.shok22); } if (_root.Hero.standPunchB == true) { _root.approachHit(this, "die01", _root.bakoP2); } if (_root.Hero.standPunchB01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP2); } if (_root.Hero.standPunchB2 == true) { _root.approachHit(this, "die02", _root.bakoP2); } if (_root.Hero.standPunchB02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP2); } if (_root.Hero.jumpKickB == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok2); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok2); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok2); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako22, _root.shok22, "die05_A"); } } }
Instance of Symbol 2939 MovieClip "enemy" in Frame 15
onClipEvent (load) { live = false; _root.init.play(); } onClipEvent (enterFrame) { if (live == false) { _root.init.play(); } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire", _root.enemybako); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire", _root.enemybako); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako2, _root.shok2); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako2, _root.shok2); } if (_root.Hero.standPunch == true) { _root.approachHit(this, "die01", _root.bakoP); } if (_root.Hero.standPunch01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP); } if (_root.Hero.standPunch2 == true) { _root.approachHit(this, "die02", _root.bakoP); } if (_root.Hero.standPunch02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP); } if (_root.Hero.jumpKick == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako2, _root.shok2, "die05_A"); } } }
Instance of Symbol 2949 MovieClip "area" in Frame 15
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2955 MovieClip "level" in Frame 15
onClipEvent (load) { levelScore = 0; levelScore2 = 0; level1Up = false; level2Up = false; } onClipEvent (enterFrame) { if ((levelScore > 6) && (level1Up == false)) { level1Up = true; _root.gogo.play(); _root.Hero.stageDir = 1; } if ((levelScore2 > 6) && (level2Up == false)) { level2Up = true; _root.gogo.play(); _root.Hero.stageDir = 3; } }
Instance of Symbol 2966 MovieClip "missile" in Frame 15
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vy = vy + 2; this._y = this._y + vy; if (this._y > 400) { if (explosionOn == false) { _root.explosion._x = this._x - 30; _root.explosion._y = 390; _root.explosion.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2971 MovieClip "heliMissile1" in Frame 15
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vx = vx - 2; this._y = this._y - vy; if (this._y > 360) { if (explosionOn == false) { _root.heliExplosion1._x = this._x - 30; _root.heliExplosion1._y = 390; _root.heliExplosion1.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion1._x = this._x; _root.heliExplosion1._y = this._y + 120; _root.heliExplosion1.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion1._x = this._x; _root.heliExplosion1._y = this._y + 120; _root.heliExplosion1.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2971 MovieClip "heliMissile2" in Frame 15
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vx = vx - 2; this._y = this._y - vy; if (this._y > 360) { if (explosionOn == false) { _root.heliExplosion2._x = this._x - 30; _root.heliExplosion2._y = 390; _root.heliExplosion2.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion2._x = this._x; _root.heliExplosion2._y = this._y + 120; _root.heliExplosion2.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion2._x = this._x; _root.heliExplosion2._y = this._y + 120; _root.heliExplosion2.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2971 MovieClip "heliMissile3" in Frame 15
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vx = vx - 2; this._y = this._y - vy; if (this._y > 360) { if (explosionOn == false) { _root.heliExplosion3._x = this._x - 30; _root.heliExplosion3._y = 390; _root.heliExplosion3.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion3._x = this._x; _root.heliExplosion3._y = this._y + 120; _root.heliExplosion3.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.heliExplosion3._x = this._x; _root.heliExplosion3._y = this._y + 120; _root.heliExplosion3.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 2973 MovieClip in Frame 15
onClipEvent (load) { age = 0; } onClipEvent (enterFrame) { if (Key.isDown(65) && (_root.winTalk._visible == true)) { if (age == 0) { _root.winTalk.nextFrame(); age++; } } else { age = 0; } }
Instance of Symbol 2993 MovieClip "hWin" in Frame 15
onClipEvent (load) { hSize = false; }
Instance of Symbol 2995 MovieClip "Harms" in Frame 15
onClipEvent (load) { arms = 0; arms_A = 0; arms_B = 0; armsOn = false; init = true; reload_A = false; reload_B = false; } onClipEvent (enterFrame) { if ((arms_A == 0) || (arms_B == 0)) { if ((_root.Hero.shootFire == false) && (_root.Hero.shootFire_A == false)) { arms = 0; } _root.Hero.reloadRd_A = false; _root.Hero.reloadRd_B = false; if (init == false) { armsOn = false; } if (reload_A == true) { reload_A = false; _root.Hero.reload_A = true; } if (reload_B == true) { reload_B = false; _root.Hero.reload_B = true; } } else if (arms_A > 0) { arms = 1; reload_A = true; reload_B = false; _root.Hero.reload_A = false; _root.Hero.reload_B = false; } else if (arms_B > 0) { arms = 2; reload_A = false; reload_B = true; _root.Hero.reload_A = false; _root.Hero.reload_B = false; } }
Instance of Symbol 3000 MovieClip "ssD01" in Frame 15
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3010 MovieClip "dd" in Frame 15
onClipEvent (load) { dir = 0; fireType = 0; xx = 0; yy = 0; xxscale = 100; }
Instance of Symbol 3023 MovieClip "streetMissile" in Frame 15
onClipEvent (load) { this._visible = false; explosionOn = false; } onClipEvent (enterFrame) { this._x = this._x + vx; vy = vy + 2; this._y = this._y + vy; if (this._y > 400) { if (explosionOn == false) { _root.explosion._x = this._x - 30; _root.explosion._y = 390; _root.explosion.play(); explosionOn = true; } this._visible = false; } if ((((this.hit.hitTest(_root.Hero.SHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } if ((((this.hit.hitTest(_root.Hero.MHit) == true) && (_root.Hero.life == true)) && (explosionOn == false)) && (_root.Hero.Reflash == false)) { _root.explosion._x = this._x; _root.explosion._y = this._y + 120; _root.explosion.play(); explosionOn = true; _root.Hero.explosionD = true; this._visible = false; } }
Instance of Symbol 3035 MovieClip "ssD02" in Frame 15
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2939 MovieClip "enemy3" in Frame 15
onClipEvent (load) { this._visible = false; live = false; } onClipEvent (enterFrame) { if (live == false) { if (_root.Hero.enemy1Up == true) { this._visible = true; _root.init3.play(); } } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire3", _root.enemybako3); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire3", _root.enemybako3); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako23, _root.shok23); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako23, _root.shok23); } if (_root.Hero.standPunchC == true) { _root.approachHit(this, "die01", _root.bakoP3); } if (_root.Hero.standPunchC01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP3); } if (_root.Hero.standPunchC2 == true) { _root.approachHit(this, "die02", _root.bakoP3); } if (_root.Hero.standPunchC02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP3); } if (_root.Hero.jumpKickC == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok3); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok3); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok3); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako23, _root.shok23, "die05_A"); } } }
Instance of Symbol 2939 MovieClip "enemy4" in Frame 15
onClipEvent (load) { this._visible = false; live = false; } onClipEvent (enterFrame) { if (live == false) { if (_root.Hero.enemy2Up == true) { this._visible = true; _root.init4.play(); } } else if (this.life == true) { if (fireState == false) { this._x = this._x + enemySpeedx; if (((this.spin == false) && (this.spin2 == false)) && (this.run0 == false)) { if ((_root.Hero._x > this._x) && ((enemySpeedx < 0) || (enemySpeedx == 0))) { _root.enemyPath(this, -100, 13 + random(3), 100); } if ((_root.Hero._x < this._x) && ((enemySpeedx > 0) || (enemySpeedx == 0))) { _root.enemyPath2(this, 100, -13 + random(3), -100); } if (((random(20) == 0) && (this._x > 40)) && (this._x < 510)) { if (Key.isDown(40) && (random(3) == 0)) { _root.enemyAction(this, "sitFire", "enemyFire4", _root.enemybako4); } else if (random(2) == 0) { _root.enemyAction(this, "standFire", "enemyFire4", _root.enemybako4); } else { fireState = true; if ((_root.Hero.shootFire == true) && (random(2) == 0)) { this.gotoAndPlay("sit"); } else { this.gotoAndPlay("stand"); } } } } } if (this.Shit.hitTest(_root.Fire1) == true) { _root.fireHitEnemy(this, _root.Fire1, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire2) == true) { _root.fireHitEnemy(this, _root.Fire2, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire3) == true) { _root.fireHitEnemy(this, _root.Fire3, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire4) == true) { _root.fireHitEnemy(this, _root.Fire4, _root.bako24, _root.shok24); } else if (this.Shit.hitTest(_root.Fire5) == true) { _root.fireHitEnemy(this, _root.Fire5, _root.bako24, _root.shok24); } if (_root.Hero.standPunchD == true) { _root.approachHit(this, "die01", _root.bakoP4); } if (_root.Hero.standPunchD01_A == true) { _root.approachHit(this, "die01_A", _root.bakoP4); } if (_root.Hero.standPunchD2 == true) { _root.approachHit(this, "die02", _root.bakoP4); } if (_root.Hero.standPunchD02_A == true) { _root.approachHit(this, "die02_A", _root.bakoP4); } if (_root.Hero.jumpKickD == true) { this.gotoAndStop("die06"); } if ((_root.Hero.sAttack03 == true) && (this.spin2 == false)) { this.gotoAndStop("die04S"); } if (_root.Hero.sAttack01 == true) { this.gotoAndStop("die07"); } if (_root.Hero.sSAttack == true) { this.gotoAndStop("die09"); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok4); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_A.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok4); } if ((_root.Hero.sAttack02 == true) && (this.Shit.hitTest(_root.Hero.sA2_B.hit) == true)) { _root.sHitEnemy(this, "die08", _root.Ashok4); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die04_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die03_A"); } if ((_root.Hero.shootFire_A == true) && (this.Shit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit) == true)) { _root.fireHitEnemy_A(this, _root.bako24, _root.shok24, "die05_A"); } } }
Instance of Symbol 4815 MovieClip "winTalk" in Frame 15
onClipEvent (load) { this._visible = false; }
Instance of Symbol 3082 MovieClip "hitWin" in Frame 15
onClipEvent (load) { this._visible = false; hitCount = 0; hitOn = false; hitSum = 0; hitPuls = 0; } onClipEvent (enterFrame) { hitPuls = hitCount * 10; hitSum = hitCount * hitPuls; }
Instance of Symbol 2733 MovieClip "enemyFire1" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire2" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire3" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire21" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire22" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire23" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 3022 MovieClip "streetFire" in Frame 15
onClipEvent (load) { fireSpeed = 25; dir = 2; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x - fireSpeed; this._rotation = 0; if (this._x < -20) { this._y = 10000; dir = 2; } } else if (dir == 2) { } }
Instance of Symbol 2733 MovieClip "enemyFire31" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire32" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire33" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire41" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire42" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 2733 MovieClip "enemyFire43" in Frame 15
onClipEvent (load) { fireSpeed = 15; } onClipEvent (enterFrame) { if (dir == 0) { this._x = this._x + fireSpeed; this._rotation = 0; } else if (dir == 1) { this._x = this._x - fireSpeed; this._rotation = 0; } else if (dir == 2) { this._y = this._y + fireSpeed; this._rotation = 90; } else if (dir == 3) { this._y = this._y - fireSpeed; this._rotation = 90; } else if (dir == 4) { } }
Instance of Symbol 3131 MovieClip "sizeWin" in Frame 15
onClipEvent (load) { _root.winInit(_root.sizeWin); } onClipEvent (enterFrame) { if ((resize0 == true) && (resize1 == false)) { if (age < 40) { w = w + (0.2 * (tw - w)); h = h + (0.2 * (th - h)); fscommand ("resize", ((w + 10) + "|") + (h + 58)); _root.gameBar._y = _root.gameBar._y + (0.2 * (th3 - _root.gameBar._y)); _root._y = _root._y + (0.2 * (th2 - _root._y)); } age++; } if ((resize0 == true) && (resize1 == true)) { if (age2 < 40) { th = th + (0.2 * (400 - th)); fscommand ("resize", "560|" + (th + 58)); _root.gameBar._y = _root.gameBar._y + (0.2 * (th4 - _root.gameBar._y)); _root._y = _root._y + (0.2 * (th5 - _root._y)); } age2++; } }
Instance of Symbol 3133 MovieClip "scoreWin" in Frame 15
onClipEvent (load) { score = 0; score100_num = 0; score150_num = 0; score50_num = 0; }
Frame 16
_quality = "high"; stop();
Frame 17
_quality = "high"; _root.s02_ending.start(0, 100); stop(); function hsinit() { hssetText(name_txt, "\uC774\uB984"); hssetText(message_txt, "\uB0B4\uC6A9"); System.useCodepage = true; writeURL = "http://gogohappy.co.kr/hs/hswriteguest.php"; readURL = "http://gogohappy.co.kr/hs/hsreadguest.php"; mainInfo = []; } function hssetText(_txt, str) { _txt.text = (_txt.str = str); _txt.onSetFocus = function () { if (this.text == this.str) { this.text = ""; } }; _txt.onKillFocus = function () { if (this.text == "") { this.text = this.str; } }; } function hsshowMessage(str) { _root.hswin.txt = str; _root.hswin.play(); } function writeData2() { if (checkInput() == true) { writeMain2(); } } function writeMain2() { write_lv = new LoadVars(); write_lv.onLoad = function () { if (this.rdy == "ok") { name_txt.text = name_txt.str; message_txt.text = message_txt.str; readData(); _root.s01_menu.start(0, 0); _root.gotoAndStop("readRanking2"); } }; write_lv.name = name_txt.text; write_lv.score = _root.scoreWin.score; write_lv.message = message_txt.text; write_lv.sendAndLoad(writeURL, write_lv, "POST"); } function checkInput() { if (name_txt.text == name_txt.str) { hsshowMessage("\uC774\uB984\uC744 \uB123\uC5B4\uC8FC\uC138\uC694."); return(false); } if (message_txt.text == message_txt.str) { hsshowMessage("\uB0B4\uC6A9\uC744 \uB123\uC5B4\uC8FC\uC138\uC694."); return(false); } return(true); } function readData() { read_lv = new LoadVars(); read_lv.onLoad = function () { if (this.rdy == "ok") { var _local2 = Number(this.total); i = 0; while (i < _local2) { mainInfo[i] = new Object(); mainInfo[i].ranking = i + 1; mainInfo[i].no = this["no" + i]; mainInfo[i].name = this["name" + i]; mainInfo[i].score = this["score" + i]; mainInfo[i].message = this["message" + i]; if (mainInfo[i].no == _local2) { hsum = i; } i++; } makeList(); makeList2(); } }; read_lv.sendAndLoad(readURL, read_lv, "POST"); } function makeList() { _root.listRank.name = mainInfo[hsum].name; _root.listRank.score = mainInfo[hsum].score; _root.listRank.ranking = mainInfo[hsum].ranking; _root.listRank.message = mainInfo[hsum].message; } function makeList2() { i = 0; while (i < 10) { _mc = _root["listMc" + i]; _mc.num = mainInfo[i].ranking; _mc.name = mainInfo[i].name; _mc.score = mainInfo[i].score; _mc.message = mainInfo[i].message; i++; } } hsum = 0; hsinit(); readData();
Instance of Symbol 4856 MovieClip in Frame 17
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { _root.s00_menu.start(0, 0); this.nextFrame(); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Frame 18
stop(); _root.hsinit();
Frame 19
stop();
Instance of Symbol 3294 MovieClip in Frame 19
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { _root.s01_menu.start(0, 0); _root.gotoAndStop("Sending02"); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Frame 20
stop();
Instance of Symbol 3295 MovieClip in Frame 20
onClipEvent (load) { age = 1; } onClipEvent (enterFrame) { if (Key.isDown(65) && (age == 0)) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); age = 1; } if (!Key.isDown(65)) { age = 0; } }
Symbol 65 Button
on (release) { }
Symbol 71 MovieClip Frame 41
_root.gotoAndStop("GameMenu");
Symbol 83 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (1); } on (release) { _root.s01_menu.start(0, 0); _root.gotoAndStop("characterS"); }
Symbol 84 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (2); } on (release) { _root.s01_menu.start(0, 0); _root.gotoAndStop("instructions"); }
Symbol 85 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (3); } on (release) { _root.s01_menu.start(0, 0); _root.gotoAndStop("ranking"); }
Symbol 86 MovieClip Frame 1
this.stop(); id = 0;
Symbol 86 MovieClip Frame 2
this.stop(); id = 1;
Symbol 86 MovieClip Frame 3
this.stop(); id = 2;
Symbol 107 MovieClip Frame 13
if (_parent.life == true) { _parent.gotoAndPlay("run"); }
Symbol 118 MovieClip Frame 5
this.stop();
Symbol 119 MovieClip Frame 5
this.stop();
Symbol 120 MovieClip Frame 5
this.stop();
Symbol 121 MovieClip Frame 5
this.stop();
Symbol 124 MovieClip Frame 5
if (_root.energyBar.energyDir == 15) { nextFrame(); } else { this.stop(); }
Symbol 124 MovieClip Frame 6
stop();
Symbol 125 MovieClip Frame 1
this.stop();
Symbol 125 MovieClip Frame 2
this.stop();
Symbol 125 MovieClip Frame 3
this.stop();
Symbol 125 MovieClip Frame 4
this.stop();
Symbol 125 MovieClip Frame 5
this.stop();
Symbol 125 MovieClip Frame 6
this.stop();
Symbol 129 MovieClip Frame 5
this.stop();
Symbol 132 MovieClip Frame 5
this.stop();
Symbol 135 MovieClip Frame 5
this.stop();
Symbol 140 MovieClip Frame 6
this.stop();
Symbol 141 MovieClip Frame 1
this.stop();
Symbol 141 MovieClip Frame 2
this.stop();
Symbol 141 MovieClip Frame 3
this.stop();
Symbol 141 MovieClip Frame 4
this.stop();
Symbol 168 Button
on (release) { _root.s05_bg.stop(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); }
Symbol 191 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 191 MovieClip Frame 6
_parent.gotoAndPlay(1);
Symbol 201 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 201 MovieClip Frame 7
_parent.gotoAndPlay(1);
Symbol 214 MovieClip Frame 1
_root.s00_reload.start(0, 0);
Symbol 214 MovieClip Frame 13
_parent.gotoAndPlay(1);
Symbol 215 MovieClip Frame 1
_parent._parent.shootFire = false; _parent._parent.shootFire_A = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 215 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 215 MovieClip Frame 8
this.stop();
Symbol 215 MovieClip Frame 15
this.stop();
Symbol 215 MovieClip Frame 21
this.stop();
Symbol 223 MovieClip Frame 1
this.stop();
Symbol 223 MovieClip Frame 2
this.stop();
Symbol 223 MovieClip Frame 3
this.stop();
Symbol 314 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 315 MovieClip Frame 1
this.stop();
Symbol 315 MovieClip Frame 2
this.stop();
Symbol 645 MovieClip Frame 1
energyBarS.energyDir = 0;
Instance of Symbol 90 MovieClip "part01" in Symbol 645 MovieClip Frame 1
onClipEvent (load) { this._visible = true; }
Instance of Symbol 142 MovieClip "energyBarS" in Symbol 645 MovieClip Frame 1
onClipEvent (load) { energyDir = 0; Senergy = 0; } onClipEvent (enterFrame) { if (energyDir == 0) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(1); } if (energyDir == 1) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(2); } if (energyDir == 2) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(3); } if (energyDir == 3) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(4); } if (energyDir == 4) { Senergy = 0; this.energyScore.gotoAndStop(1); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(5); } if (energyDir == 5) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(1); this.gage_01.gotoAndStop(6); } if (energyDir == 6) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(2); this.gage_01.gotoAndStop(6); } if (energyDir == 7) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(3); this.gage_01.gotoAndStop(6); } if (energyDir == 8) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(4); this.gage_01.gotoAndStop(6); } if (energyDir == 9) { Senergy = 1; this.energyScore.gotoAndStop(2); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(5); this.gage_01.gotoAndStop(6); } if (energyDir == 10) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(1); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 11) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(2); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 12) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(3); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 13) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(4); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 14) { Senergy = 2; this.energyScore.gotoAndStop(3); this.gage_03.gotoAndStop(5); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } if (energyDir == 15) { Senergy = 3; this.energyScore.gotoAndStop(4); this.gage_03.gotoAndStop(6); this.gage_02.gotoAndStop(6); this.gage_01.gotoAndStop(6); } }
Symbol 645 MovieClip Frame 110
_root.s00_shoot.start(0, 0);
Symbol 645 MovieClip Frame 117
_root.s_dead_03.start(0, 0); energyBarS.energyDir = 1;
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 117
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 159
_root.s00_shoot.start(0, 0);
Symbol 645 MovieClip Frame 205
_root.s00_shoot.start(0, 0);
Symbol 645 MovieClip Frame 212
_root.s_dead_03.start(0, 0); energyBarS.energyDir = 2;
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 214
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 224
_root.s_dead_00.start(0, 0);
Symbol 645 MovieClip Frame 360
_root.s_dead_00.start(0, 0); _root.s00_Punch.start(0, 0); energyBarS.energyDir = 3;
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 360
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 423
_root.s01_shoot.start(0, 0);
Symbol 645 MovieClip Frame 431
_root.s_dead_00.start(0, 0); energyBarS.energyDir = 4;
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 431
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 493
_root.s01_shoot.start(0, 0);
Symbol 645 MovieClip Frame 502
_root.s_dead_00.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 502
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 503
energyBarS.energyDir = 5;
Symbol 645 MovieClip Frame 575
energyBarS.energyDir = 0;
Symbol 645 MovieClip Frame 578
_root.s00_sp.start(0, 0);
Symbol 645 MovieClip Frame 610
_root.s01_sp.start(0, 0);
Symbol 645 MovieClip Frame 614
_root.s_dead_03.start(0, 0); _root.s_dead_07.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 614
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 622
_root.s_dead_00.start(0, 0);
Symbol 645 MovieClip Frame 642
energyBarS.energyDir = 5;
Symbol 645 MovieClip Frame 677
_root.s00_sp.start(0, 0); energyBarS.energyDir = 0;
Symbol 645 MovieClip Frame 683
_root.s02_sp.start(0, 0);
Symbol 645 MovieClip Frame 684
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 684
onClipEvent (load) { this._visible = false; }
Instance of Symbol 586 MovieClip "hit" in Symbol 645 MovieClip Frame 684
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 688
_root.s_dead_00.start(0, 0);
Symbol 645 MovieClip Frame 695
energyBarS.energyDir = 5;
Symbol 645 MovieClip Frame 751
energyBarS.energyDir = 0;
Symbol 645 MovieClip Frame 758
_root.s00_sp.start(0, 0);
Symbol 645 MovieClip Frame 789
_root.s03_sp.start(0, 0);
Symbol 645 MovieClip Frame 790
_root.s_dead_03.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 645 MovieClip Frame 792
onClipEvent (load) { this._visible = false; }
Symbol 645 MovieClip Frame 802
_root.s_dead_00.start(0, 0);
Symbol 645 MovieClip Frame 860
_root.s05_bg.stop(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu");
Symbol 660 Button
on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Symbol 669 MovieClip Frame 1
this.stop();
Symbol 669 MovieClip Frame 2
this.stop();
Symbol 678 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (1); } on (release) { _root.gotoAndStop("intro"); }
Symbol 680 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (2); } on (release) { _root.gotoAndStop("intro2"); }
Symbol 683 MovieClip Frame 1
this.stop(); id = 0;
Symbol 683 MovieClip Frame 2
this.stop(); id = 1;
Instance of Symbol 90 MovieClip "part01" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { this._visible = true; }
Instance of Symbol 686 MovieClip "part02" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 688 MovieClip "part03" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 690 MovieClip "part04" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 692 MovieClip "part05" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 694 MovieClip "part06" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 726 MovieClip Frame 18
onClipEvent (load) { this._visible = false; }
Symbol 726 MovieClip Frame 20
_parent._parent._root.missileFire(2, 20 + random(5)); _root.s00e_shoot.start(0, 0);
Symbol 726 MovieClip Frame 33
_parent.dir = true;
Symbol 726 MovieClip Frame 45
_parent.gotoAndStop(1);
Instance of Symbol 731 MovieClip "hit" in Symbol 732 MovieClip Frame 9
onClipEvent (load) { this._visible = false; }
Symbol 732 MovieClip Frame 15
_root.s01_car.start(0, 0);
Symbol 732 MovieClip Frame 29
_root.s01_car.start(0, 0);
Symbol 732 MovieClip Frame 54
_parent.gotoAndStop(1);
Symbol 741 MovieClip Frame 14
_parent.dir = true;
Symbol 741 MovieClip Frame 40
_parent.gotoAndStop(1);
Symbol 761 MovieClip Frame 18
this.stop();
Symbol 762 MovieClip Frame 1
this.stop();
Symbol 762 MovieClip Frame 2
this.stop();
Symbol 762 MovieClip Frame 3
this.stop();
Symbol 762 MovieClip Frame 4
this.stop();
Symbol 762 MovieClip Frame 5
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 763 MovieClip Frame 18
onClipEvent (load) { this._visible = false; }
Symbol 763 MovieClip Frame 20
_parent._parent._root.missileFire(4, 12 + random(5)); _root.s00e_shoot.start(0, 0);
Symbol 763 MovieClip Frame 45
_parent.dir = true; _parent.gotoAndStop(1);
Symbol 764 MovieClip Frame 1
this.stop();
Symbol 764 MovieClip Frame 2
this.stop();
Symbol 764 MovieClip Frame 3
this.stop();
Symbol 764 MovieClip Frame 4
this.stop();
Symbol 764 MovieClip Frame 5
this.stop();
Symbol 773 MovieClip Frame 4
_parent.gotoAndStop(1);
Symbol 778 MovieClip Frame 4
_parent.gotoAndStop(3);
Symbol 783 MovieClip Frame 4
_parent.gotoAndStop(5);
Symbol 784 MovieClip Frame 1
_root.hit3Combo.play();
Symbol 784 MovieClip Frame 15
_parent.sA01 = true; _parent.carHitType = _parent.carHitType + 5; if (_root.car.carHitType > 5) { _parent.carType = 1; _parent.gotoAndStop(3); } else { _parent.gotoAndStop(1); }
Symbol 785 MovieClip Frame 1
_root.hit3Combo.play();
Symbol 785 MovieClip Frame 15
_parent.sA01 = true; _parent.carHitType = _parent.carHitType + 5; if (_root.car.carHitType > 10) { _parent.carType = 2; _parent.gotoAndStop(5); } else { _parent.gotoAndStop(1); }
Symbol 786 MovieClip Frame 1
_root.hit3Combo.play();
Symbol 786 MovieClip Frame 15
_parent.sA01 = true; _parent.carHitType = _parent.carHitType + 5; if (_root.car.carHitType > 15) { _parent.carType = 3; _parent.gotoAndStop(13); } else { _parent.gotoAndStop(1); }
Symbol 787 MovieClip Frame 1
_root.catHitingS1(); _root.hit3Combo.play();
Symbol 787 MovieClip Frame 11
_parent.carHitType = _parent.carHitType + 5; _parent.gotoAndStop(1);
Symbol 788 MovieClip Frame 1
_root.catHitingS1(); _root.hit3Combo.play();
Symbol 788 MovieClip Frame 11
_parent.carHitType = _parent.carHitType + 5; _parent.gotoAndStop(3);
Symbol 789 MovieClip Frame 1
_root.catHitingS1(); _root.hit3Combo.play();
Symbol 789 MovieClip Frame 11
_parent.carHitType = _parent.carHitType + 5; _parent.gotoAndStop(5);
Symbol 790 MovieClip Frame 1
_root.hitEnergyDir(); _root.catHitingSS(); _root.hit3Combo.play();
Symbol 790 MovieClip Frame 15
_parent.carHitType = _parent.carHitType + 3; _parent.gotoAndStop(1);
Symbol 791 MovieClip Frame 1
_root.hitEnergyDir(); _root.catHitingSS(); _root.hit3Combo.play();
Symbol 791 MovieClip Frame 15
_parent.carHitType = _parent.carHitType + 3; _parent.gotoAndStop(3);
Symbol 792 MovieClip Frame 1
_root.hitEnergyDir(); _root.catHitingSS(); _root.hit3Combo.play();
Symbol 792 MovieClip Frame 15
_parent.carHitType = _parent.carHitType + 3; _parent.gotoAndStop(5);
Symbol 828 MovieClip Frame 1
_root.s00_boom.start(0, 0);
Symbol 828 MovieClip Frame 8
_root.clearPuls(this, _root.clear1000Score);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 828 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 828 MovieClip Frame 42
this.stop(); _parent._root.gogo.play(); _parent._root.Hero.stageDir = 2;
Symbol 829 MovieClip Frame 1
this.stop();
Instance of Symbol 697 MovieClip "Shit" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 699 MovieClip "area" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 701 MovieClip "area2" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 764 MovieClip "enemy4" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { dir = false; } onClipEvent (enterFrame) { if (dir == true) { _parent.fireAttack02 = false; dir = false; } }
Instance of Symbol 762 MovieClip "enemy1" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { dir = false; } onClipEvent (enterFrame) { if (dir == true) { _parent.fireAttack01 = false; dir = false; } }
Instance of Symbol 762 MovieClip "enemy2" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { dir = false; } onClipEvent (enterFrame) { if (dir == true) { _parent.instruction = false; dir = false; } }
Instance of Symbol 193 MovieClip "fireXYUp" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXYDown" in Symbol 829 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 829 MovieClip Frame 2
this.stop();
Symbol 829 MovieClip Frame 3
this.stop();
Symbol 829 MovieClip Frame 4
this.stop();
Symbol 829 MovieClip Frame 5
this.stop();
Symbol 829 MovieClip Frame 6
this.stop();
Symbol 829 MovieClip Frame 7
this.stop();
Symbol 829 MovieClip Frame 8
this.stop();
Symbol 829 MovieClip Frame 9
this.stop();
Symbol 829 MovieClip Frame 10
this.stop();
Symbol 829 MovieClip Frame 11
this.stop();
Symbol 829 MovieClip Frame 12
this.stop();
Symbol 829 MovieClip Frame 13
this.stop();
Symbol 829 MovieClip Frame 14
this.stop();
Symbol 829 MovieClip Frame 15
this.stop();
Symbol 829 MovieClip Frame 16
this.stop();
Symbol 842 MovieClip Frame 1
stopAllSounds(); _root.s00_explosion.start(0, 0); _root.s_car.start(0, 0);
Instance of Symbol 829 MovieClip in Symbol 842 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { this.enemy1.gotoAndStop(4); this.enemy2.gotoAndStop(1); this.enemy3.gotoAndStop(3); this.enemy4.gotoAndStop(1); }
Symbol 842 MovieClip Frame 5
_root.s00_explosion.start(0, 0);
Symbol 842 MovieClip Frame 9
_root.s00_explosion.start(0, 0);
Symbol 842 MovieClip Frame 13
_root.s00_explosion.start(0, 0);
Symbol 842 MovieClip Frame 144
_root.gotoAndStop("GamePlay");
Symbol 859 MovieClip Frame 1
this.stop();
Symbol 859 MovieClip Frame 2
this.stop();
Symbol 859 MovieClip Frame 3
this.stop();
Instance of Symbol 859 MovieClip "ArmsWin" in Symbol 870 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this.gotoAndStop(1); } else if (_root.Harms.arms == 1) { this.gotoAndStop(2); } else if (_root.Harms.arms == 2) { this.gotoAndStop(3); } }
Symbol 871 MovieClip Frame 1
this.stop();
Symbol 872 MovieClip Frame 1
this.stop();
Symbol 882 MovieClip Frame 1
this.stop();
Symbol 882 MovieClip Frame 2
this.stop();
Symbol 882 MovieClip Frame 3
this.stop();
Symbol 882 MovieClip Frame 4
this.stop();
Symbol 882 MovieClip Frame 5
this.stop(); _parent.gotoAndStop(5);
Symbol 941 MovieClip Frame 56
_parent.gotoAndStop(3);
Symbol 997 MovieClip Frame 13
_root.s01_shoot.start(0, 0);
Symbol 997 MovieClip Frame 24
_root.streetEnemyAction(_root.streetFire);
Instance of Symbol 193 MovieClip "fireXY" in Symbol 997 MovieClip Frame 24
onClipEvent (load) { this._visible = false; }
Symbol 997 MovieClip Frame 84
_root.streetMissileFire(4, -15 + random(5));
Instance of Symbol 193 MovieClip "fireXY" in Symbol 997 MovieClip Frame 84
onClipEvent (load) { this._visible = false; }
Symbol 997 MovieClip Frame 132
_root.s01_shoot.start(0, 0);
Symbol 997 MovieClip Frame 143
_root.streetEnemyAction(_root.streetFire);
Instance of Symbol 193 MovieClip "fireXY" in Symbol 997 MovieClip Frame 143
onClipEvent (load) { this._visible = false; }
Symbol 997 MovieClip Frame 203
_root.streetMissileFire(4, -25 + random(5));
Instance of Symbol 193 MovieClip "fireXY" in Symbol 997 MovieClip Frame 203
onClipEvent (load) { this._visible = false; }
Symbol 1045 MovieClip Frame 35
_parent.gotoAndStop(3);
Symbol 1057 MovieClip Frame 1
_root.s03_sp.start(0, 0);
Symbol 1057 MovieClip Frame 25
_root.clearPuls(this, _root.clear10000Score);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1057 MovieClip Frame 25
onClipEvent (load) { this._visible = false; }
Symbol 1057 MovieClip Frame 45
this.stop(); _parent._root.gogo.play(); _parent._root.Hero.stageDir = 5;
Symbol 1058 MovieClip Frame 1
this.stop();
Instance of Symbol 874 MovieClip "area2" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1058 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1058 MovieClip Frame 2
this.stop();
Symbol 1058 MovieClip Frame 3
this.stop();
Symbol 1058 MovieClip Frame 4
this.stop();
Symbol 1058 MovieClip Frame 5
this.stop(); life = false;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1067 MovieClip Frame 23
onClipEvent (load) { this._visible = false; }
Symbol 1067 MovieClip Frame 25
_parent._parent._parent._root.heliMissileFire(_root.heliMissile1, 17, 45); _root.s00e_shoot.start(0, 0);
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1067 MovieClip Frame 33
onClipEvent (load) { this._visible = false; }
Symbol 1067 MovieClip Frame 35
_parent._parent._parent._root.heliMissileFire(_root.heliMissile2, 25, 45); _root.s00e_shoot.start(0, 0);
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1067 MovieClip Frame 43
onClipEvent (load) { this._visible = false; }
Symbol 1067 MovieClip Frame 45
_parent._parent._parent._root.heliMissileFire(_root.heliMissile3, 33, 45); _root.s00e_shoot.start(0, 0);
Symbol 1067 MovieClip Frame 94
_parent._parent.helicopterAttack = true; _parent._parent.mEnemyFrame = 1; _parent.gotoAndStop(1);
Symbol 1068 MovieClip Frame 1
this.stop();
Symbol 1068 MovieClip Frame 2
this.stop();
Instance of Symbol 731 MovieClip "hit" in Symbol 1103 MovieClip Frame 19
onClipEvent (load) { this._visible = false; }
Symbol 1103 MovieClip Frame 23
_root.s02_sp.start(0, 0);
Symbol 1103 MovieClip Frame 42
_parent._parent._parent.helicopterAttack2 = true; _parent._parent._parent.mShodowFrame = 1; _parent.gotoAndStop(1);
Instance of Symbol 731 MovieClip "hit" in Symbol 1122 MovieClip Frame 23
onClipEvent (load) { this._visible = false; }
Symbol 1122 MovieClip Frame 27
_root.s02_sp.start(0, 0);
Instance of Symbol 731 MovieClip "hit" in Symbol 1122 MovieClip Frame 45
onClipEvent (load) { this._visible = false; }
Symbol 1122 MovieClip Frame 47
_root.s02_sp.start(0, 0);
Symbol 1122 MovieClip Frame 73
_parent._parent._parent.helicopterAttack3 = true; _parent._parent._parent.mShodowFrame = 1; _parent.gotoAndStop(1);
Symbol 1129 MovieClip Frame 27
_root.s01_car.start(0, 0);
Symbol 1129 MovieClip Frame 33
if (_parent._parent._parent._parent._root.enemy.live == false) { _parent._parent._parent._parent._root.mBoss.enemyOff = false; _parent._parent._parent._parent._root.enemyStart(_root.enemy); _parent._parent._parent._parent._root.mBoss.enemyOff = true; } if (_parent._parent._parent._parent._root.enemy2.live == false) { _parent._parent._parent._parent._root.mBoss.enemyOff = false; _parent._parent._parent._parent._root.enemyStart(_root.enemy2); _parent._parent._parent._parent._root.mBoss.enemyOff = true; }
Symbol 1129 MovieClip Frame 42
if (_root.enemy3.live == false) { _root.mBoss.enemyOff = false; _root.enemyStart(_root.enemy3); _root.mBoss.enemyOff = true; } if (_root.enemy4.live == false) { _root.mBoss.enemyOff = false; _root.enemyStart(_root.enemy4); _root.mBoss.enemyOff = true; }
Symbol 1129 MovieClip Frame 53
_parent._parent._parent.helicopterAttack4 = true; _parent._parent._parent.mShodowFrame = 1; _parent.gotoAndStop(1);
Symbol 1130 MovieClip Frame 1
this.stop();
Symbol 1130 MovieClip Frame 2
this.stop();
Symbol 1130 MovieClip Frame 3
this.stop();
Symbol 1130 MovieClip Frame 4
this.stop();
Symbol 1136 MovieClip Frame 11
_parent._parent._parent._root.heliArea.helicopter.heliTypeFrame = 2; _parent._parent._parent._root.heliArea.helicopter.Gun_A = false; _parent.gotoAndStop(2);
Symbol 1140 MovieClip Frame 11
_parent._parent._parent._root.heliArea.helicopter.heliTypeFrame = 4; _parent._parent._parent._root.heliArea.helicopter.Gun_A = false; _parent.gotoAndStop(4);
Symbol 1144 MovieClip Frame 11
_parent._parent._parent._root.heliArea.helicopter.heliTypeFrame = 6; _parent._parent._parent._root.heliArea.helicopter.Gun_A = false; _parent.gotoAndStop(6);
Symbol 1145 MovieClip Frame 61
_parent._parent._parent._root.heliArea.helicopter.heliTypeFrame = 2; _parent.gotoAndStop(2);
Symbol 1146 MovieClip Frame 61
_parent._parent._parent._root.heliArea.helicopter.heliTypeFrame = 4; _parent.gotoAndStop(4);
Symbol 1147 MovieClip Frame 61
_parent._parent._parent._root.heliArea.helicopter.heliTypeFrame = 6; _parent.gotoAndStop(6);
Symbol 1157 MovieClip Frame 1
_root.s02_bg.stop(); _root.s00_boom.start(0, 0); this.stop();
Symbol 1157 MovieClip Frame 9
_root.clearPuls(this, _root.clear15000Score);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1157 MovieClip Frame 9
onClipEvent (load) { this._visible = false; }
Symbol 1157 MovieClip Frame 43
this.stop(); _parent._parent._parent._root.gogo.play(); _parent._parent._parent._root.Hero.stageDir = 6; if (_root.Hero.openSound0 == false) { _root.Hero.openSound0 = true; _root.Hero.openSound2 = false; _root.s00_bg.start(0, 100); } _root.Hero.sSAttackOn = false; _parent._parent._parent._root.winInit(_root.sizeWin); _root.mBoss.enemyOff = false;
Symbol 1158 MovieClip Frame 1
this.stop();
Symbol 1158 MovieClip Frame 2
this.stop();
Instance of Symbol 1134 MovieClip "hit" in Symbol 1158 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1158 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 1158 MovieClip Frame 3
this.stop();
Symbol 1158 MovieClip Frame 4
this.stop();
Symbol 1158 MovieClip Frame 5
this.stop();
Symbol 1158 MovieClip Frame 6
this.stop();
Symbol 1158 MovieClip Frame 7
this.stop();
Symbol 1158 MovieClip Frame 8
this.stop();
Symbol 1158 MovieClip Frame 9
this.stop();
Symbol 1158 MovieClip Frame 10
this.stop();
Symbol 1158 MovieClip Frame 11
this.stop();
Instance of Symbol 1158 MovieClip "helicopter" in Symbol 1159 MovieClip Frame 1
onClipEvent (load) { this._visible = false; helicopterDir = 0; x = -16.1; y = -4.3; z = 1000; f = 300; winTalkOn = false; helicopterSpeedX = 5; helicopterSpeedY = 5; helicopterSpeedZ = 10; helicopterScale = 100; helicopterAttack = false; helicopterAttack2 = false; helicopterAttack3 = false; helicopterAttack4 = false; helicopterHitNo = 0; helicopterHitType = 0; helicopterlive = true; heliTypeFrame = 1; mShodowFrame = 1; mEnemyFrame = 1; sAction = false; life = false; Gun_A = false; sound00 = false; sound01 = false; sound02 = false; sound03 = false; sound04 = false; } onClipEvent (enterFrame) { if (helicopterDir == 1) { if (z > 0) { z = z - 10; } if ((z == 0) && (winTalkOn == false)) { winTalkOn = true; _parent._root.winTalk._visible = true; } zoom = f / (f + z); if (z > (-f)) { this._xscale = (this._yscale = zoom * 100); this._x = zoom * x; this._y = zoom * y; this._visible = true; } } if (helicopterDir == 2) { life = true; z = z - helicopterSpeedZ; x = x - helicopterSpeedX; y = y - helicopterSpeedY; if (sound00 == false) { sound00 = true; _root.s00_heli.start(0, 0); } if (z > 0) { this.enemy1.gotoAndStop(2); if (helicopterAttack == false) { this.enemy1.gotoAndStop(2); mEnemyFrame = 2; helicopterSpeedZ = 0; helicopterSpeedX = -2; helicopterSpeedY = -1; } else if (helicopterAttack == true) { this.enemy1.gotoAndStop(1); mEnemyFrame = 1; helicopterSpeedZ = 10; helicopterSpeedX = -10; helicopterSpeedY = 3; if (sound01 == false) { sound02 = false; sound03 = false; sound04 = false; sound01 = true; _root.s00_heli.start(0, 0); } } } if ((z < -280) && (helicopterAttack == false)) { helicopterScale = -1 * helicopterScale; helicopterSpeedZ = -10; helicopterSpeedX = 0; helicopterSpeedY = -5; } if ((z < -250) && (helicopterAttack == true)) { helicopterAttack2 = false; helicopterAttack3 = false; helicopterAttack4 = false; helicopterDir = 3; } zoom = f / (f + z); this._xscale = zoom * helicopterScale; this._yscale = zoom * 100; this._x = zoom * x; this._y = zoom * y; this._visible = true; } if (helicopterDir == 3) { z = z - helicopterSpeedZ; x = x - helicopterSpeedX; y = y - helicopterSpeedY; if (sound02 == false) { sound00 = false; sound01 = false; sound02 = true; _root.s00_heli.start(0, 0); } if ((z < -280) && (helicopterAttack2 == false)) { helicopterScale = -1 * helicopterScale; helicopterSpeedZ = -10; helicopterSpeedX = 5; helicopterSpeedY = -7; } if (z > 0) { if (helicopterAttack2 == false) { this.shodow.shodowType.gotoAndStop(2); mShodowFrame = 2; helicopterSpeedZ = 0; helicopterSpeedX = 10; helicopterSpeedY = 0; } if (helicopterAttack2 == true) { if (this._xscale > 0) { helicopterSpeedZ = 10; helicopterSpeedX = 0; helicopterSpeedY = 7; if (sound03 == false) { sound03 = true; _root.s00_heli.start(0, 0); } } else if ((this._xscale < 0) && (helicopterAttack3 == false)) { this.shodow.shodowType.gotoAndStop(3); mShodowFrame = 3; helicopterSpeedZ = 0; helicopterSpeedX = -8; helicopterSpeedY = 0; } else if ((this._xscale < 0) && (helicopterAttack3 == true)) { helicopterSpeedZ = 10; helicopterSpeedX = 0; helicopterSpeedY = 10; if (sound04 == false) { sound04 = true; _root.s00_heli.start(0, 0); } } } if (helicopterAttack3 == true) { if ((this._xscale > 0) && (helicopterAttack4 == false)) { this.shodow.shodowType.gotoAndStop(4); mShodowFrame = 4; helicopterSpeedZ = 0; helicopterSpeedX = 10; helicopterSpeedY = 0; } else if ((this._xscale > 0) && (helicopterAttack4 == true)) { helicopterSpeedX = -0.5; helicopterSpeedY = 5; helicopterAttack = false; helicopterDir = 2; } } } if (((z < -280) && (helicopterAttack2 == true)) && (helicopterAttack3 == false)) { helicopterScale = -1 * helicopterScale; helicopterSpeedZ = -10; helicopterSpeedX = -2; helicopterSpeedY = -5; } if ((z < -280) && (helicopterAttack3 == true)) { helicopterScale = -1 * helicopterScale; helicopterSpeedZ = -10; helicopterSpeedX = 2; helicopterSpeedY = -5; } zoom = f / (f + z); this._xscale = zoom * helicopterScale; this._yscale = zoom * 100; this._x = zoom * x; this._y = zoom * y; this._visible = true; } if (helicopterDir == 4) { z = z - helicopterSpeedZ; x = x - helicopterSpeedX; y = y - helicopterSpeedY; if (this._y < 410) { this.gotoAndStop(11); heliTypeFrame = 8; helicopterSpeedZ = 0; helicopterSpeedX = 0; helicopterSpeedY = -30; } else if (this._y > 410) { this._y = 410; helicopterSpeedZ = 0; helicopterSpeedX = 0; helicopterSpeedY = 0; if (helicopterlive == true) { helicopterlive = false; _root.Hero.sSAttackOn = false; _parent._root.sizeWin.resize1 = true; life = false; this.dead.play(); } } zoom = f / (f + z); this._xscale = zoom * helicopterScale; this._yscale = zoom * 100; this._x = zoom * x; this._y = zoom * y; this._visible = true; } if ((this.hit.hitTest(_parent._root.Fire1._x, _parent._root.Fire1._y, 1) == true) && (z > 0)) { _parent._root.heliHiting(_parent._root.Fire1, this); } if ((this.hit.hitTest(_parent._root.Fire2._x, _parent._root.Fire2._y, 1) == true) && (z > 0)) { _parent._root.heliHiting(_parent._root.Fire2, this); } if ((this.hit.hitTest(_parent._root.Fire3._x, _parent._root.Fire3._y, 1) == true) && (z > 0)) { _parent._root.heliHiting(_parent._root.Fire3, this); } if ((this.hit.hitTest(_parent._root.Fire4._x, _parent._root.Fire4._y, 1) == true) && (z > 0)) { _parent._root.heliHiting(_parent._root.Fire4, this); } if ((this.hit.hitTest(_parent._root.Fire5._x, _parent._root.Fire5._y, 1) == true) && (z > 0)) { _parent._root.heliHiting(_parent._root.Fire5, this); } if ((((_root.Hero.sAttack01 == true) && (sAction == false)) && (life == true)) && (z > 0)) { sAction = true; _root.hit3Combo.play(); _root.Score100Puls(_root.heliArea.helicopter); _root.heliS01Hiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.Fire01_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.Fire00_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.runFire_A.runFireState.Fire01_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.runFire_A.runFireState.Fire00_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.Fire02_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.sitRun_A.runFireState.Fire02_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire00_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire01_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if (((((_root.Hero.shootFire_A == true) && (Gun_A == false)) && (life == true)) && (z > 0)) && (this.hit.hitTest(_root.Hero.jumpFire_A.Fire02_A.A_hit))) { Gun_A = true; _root.hit3Combo.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliGun_AHiting(this); } if ((((_root.Hero.sSAttack == true) && (sAction == false)) && (life == true)) && (z > 0)) { sAction = true; _root.ssComber.play(); _root.Score150Puls(_root.heliArea.helicopter); _root.heliSSHiting(this); } }
Symbol 1165 MovieClip Frame 2
_root.scoreWin.score = _root.scoreWin.score + 100; _root.bonus_100.start(0, 0);
Symbol 1165 MovieClip Frame 17
_parent.itemBoxDir == 3; this.stop();
Symbol 1166 MovieClip Frame 13
this.stop(); _parent.itemBoxDir == 3;
Symbol 1168 MovieClip Frame 13
this.stop(); _parent.itemBoxDir == 3;
Symbol 1169 MovieClip Frame 1
this.stop(); if (this.init == true) { this.init = false; _root.Harms.armsOn = false; }
Instance of Symbol 1160 MovieClip "hit" in Symbol 1169 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1169 MovieClip Frame 2
this.stop();
Symbol 1169 MovieClip Frame 3
this.stop();
Symbol 1169 MovieClip Frame 4
this.stop();
Symbol 1169 MovieClip Frame 5
this.stop();
Symbol 1169 MovieClip Frame 6
this.stop();
Instance of Symbol 731 MovieClip "hit" in Symbol 1393 MovieClip Frame 75
onClipEvent (load) { this._visible = false; }
Symbol 1393 MovieClip Frame 79
_root.s02_sp.start(0, 0);
Symbol 1393 MovieClip Frame 130
_parent._parent._root.lastBoss._visible = true; _parent._parent._root.lastBoss.gotoAndStop("Start"); this.stop();
Symbol 1408 MovieClip Frame 1
this.stop();
Symbol 1408 MovieClip Frame 35
bossRoboLife = true;
Instance of Symbol 1249 MovieClip "hit" in Symbol 1408 MovieClip Frame 35
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1408 MovieClip Frame 35
onClipEvent (load) { this._visible = false; }
Symbol 1408 MovieClip Frame 65
_root.s02_bossRobo.start(0, 0);
Instance of Symbol 1257 MovieClip "hit2" in Symbol 1408 MovieClip Frame 80
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1408 MovieClip Frame 80
onClipEvent (load) { this._visible = false; }
Symbol 1408 MovieClip Frame 85
if (((((((_root.Hero.jumping == false) && (_root.Hero.sAttack == false)) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { fscommand ("shake", 10); _root.Hero.bossRoboA03 = true; }
Symbol 1408 MovieClip Frame 110
_root.s02_bossRobo.start(0, 0);
Instance of Symbol 1257 MovieClip "hit2" in Symbol 1408 MovieClip Frame 125
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1408 MovieClip Frame 125
onClipEvent (load) { this._visible = false; }
Symbol 1408 MovieClip Frame 130
if (((((((_root.Hero.jumping == false) && (_root.Hero.sAttack == false)) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { fscommand ("shake", 10); _root.Hero.bossRoboA03 = true; }
Symbol 1408 MovieClip Frame 152
_root.s00_sp.start(0, 0);
Symbol 1408 MovieClip Frame 157
ballready = true;
Instance of Symbol 1298 MovieClip "hit3" in Symbol 1408 MovieClip Frame 157
onClipEvent (load) { this._visible = false; }
Symbol 1408 MovieClip Frame 196
ballready = false;
Symbol 1408 MovieClip Frame 213
_root.s00_boom.start(0, 0); if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 218
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 219
if (_root.Hero.bossRobosAttack == true) { fscommand ("shake", 10); }
Symbol 1408 MovieClip Frame 220
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 221
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 222
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 223
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 224
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 225
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 226
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 227
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 228
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 229
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 230
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 231
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 232
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 233
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 234
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 235
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 236
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 237
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 238
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 239
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 240
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 241
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 242
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 243
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 244
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 245
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 246
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 247
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 248
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 249
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 250
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Symbol 1408 MovieClip Frame 251
if ((((((_root.Hero.sAttack == false) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) && (_root.Hero.Reflash == false)) { _root.Hero.bossRobosAttack = true; }
Instance of Symbol 1249 MovieClip "hit" in Symbol 1408 MovieClip Frame 262
onClipEvent (load) { this._visible = false; }
Symbol 1408 MovieClip Frame 299
_parent._root.bossRobo.ballHitType = 0; if (bossRoboLife == true) { this.gotoAndPlay(36); } else { this.gotoAndPlay("dead"); }
Symbol 1408 MovieClip Frame 300
_root.s01_bossRobo.stop(); _root.s00_bossRobo.start(0, 0);
Symbol 1408 MovieClip Frame 306
_root.s00_boom.start(0, 0);
Symbol 1408 MovieClip Frame 317
_root.s00_boom.start(0, 0);
Symbol 1408 MovieClip Frame 336
_root.s00_boom.start(0, 0);
Symbol 1408 MovieClip Frame 346
_root.s00_boom.start(0, 0);
Symbol 1408 MovieClip Frame 359
_root.s00_boom.start(0, 0);
Symbol 1408 MovieClip Frame 363
_parent._root.sizeWin.resize1 = true; _root.Hero.sSAttackOn = false;
Symbol 1408 MovieClip Frame 365
_root.clearPuls(this, _root.clear20000Score);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1408 MovieClip Frame 365
onClipEvent (load) { this._visible = false; }
Symbol 1408 MovieClip Frame 378
this.stop();
Instance of Symbol 1249 MovieClip "hit" in Symbol 1408 MovieClip Frame 379
onClipEvent (load) { this._visible = false; }
Symbol 1408 MovieClip Frame 383
_root.s00_boom.start(0, 0);
Symbol 1408 MovieClip Frame 395
_parent._root.bossRobo.bossRoboHitType = _parent._root.bossRobo.bossRoboHitType + 10;
Symbol 1408 MovieClip Frame 408
ballready = false; Gun_A = false; if (bossRoboLife == true) { this.gotoAndPlay(36); } else { this.gotoAndPlay("dead"); }
Symbol 1426 MovieClip Frame 1
this.stop();
Symbol 1426 MovieClip Frame 3
fscommand ("shake", 20);
Symbol 1426 MovieClip Frame 20
this.stop(); _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; _root.Hero.sSAttackOn = true; _parent._root.bossRobo._visible = true; _parent._root.bossRobo.play();
Symbol 1434 MovieClip Frame 13
_parent.gotoAndStop("Run");
Symbol 1435 MovieClip Frame 1
_root.s03_bg.start(0, 100);
Symbol 1435 MovieClip Frame 32
_parent.life = true; _parent.gotoAndStop("Stand");
Symbol 1447 MovieClip Frame 22
this.stop();
Symbol 1463 MovieClip Frame 9
_root.Score150Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1463 MovieClip Frame 9
onClipEvent (load) { this._visible = false; }
Symbol 1463 MovieClip Frame 37
if (_root.lastBoss.lifeCount > 0) { _root.ReStart(this); } else { _parent.life = false; _parent.gotoAndStop("lastDie"); }
Instance of Symbol 193 MovieClip "ReXY" in Symbol 1463 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 1474 MovieClip Frame 10
_root.Score150Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1474 MovieClip Frame 10
onClipEvent (load) { this._visible = false; }
Symbol 1474 MovieClip Frame 48
if (_root.lastBoss.lifeCount > 0) { _root.ReStart(this); } else { _parent.life = false; _parent.gotoAndStop("lastDie"); }
Instance of Symbol 193 MovieClip "ReXY" in Symbol 1474 MovieClip Frame 48
onClipEvent (load) { this._visible = false; }
Symbol 1487 MovieClip Frame 13
_root.Score100Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1487 MovieClip Frame 13
onClipEvent (load) { this._visible = false; }
Symbol 1487 MovieClip Frame 44
if (_root.lastBoss.lifeCount > 0) { _root.ReStart(this); } else { _parent.life = false; _parent.gotoAndStop("lastDie"); }
Instance of Symbol 193 MovieClip "ReXY" in Symbol 1487 MovieClip Frame 44
onClipEvent (load) { this._visible = false; }
Symbol 1498 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 1498 MovieClip Frame 36
_root.s01_sp.start(0, 0);
Instance of Symbol 731 MovieClip "Shit" in Symbol 1498 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 1498 MovieClip Frame 62
_parent.gotoAndStop("Stand");
Instance of Symbol 731 MovieClip "hit" in Symbol 1507 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 1507 MovieClip Frame 7
_root.s02_sp.start(0, 0);
Symbol 1507 MovieClip Frame 19
_parent.gotoAndStop("Stand");
Symbol 1535 MovieClip Frame 8
_root.s00_sp.start(0, 0);
Symbol 1535 MovieClip Frame 27
_root.s_dead_07.start(0, 0);
Symbol 1535 MovieClip Frame 41
if ((((((_root.Hero.jumping == false) && (_root.Hero.sAttack == false)) && (_root.Hero.sAttack01 == false)) && (_root.Hero.sAttack02 == false)) && (_root.Hero.sAttack03 == false)) && (_root.Hero.life == true)) { fscommand ("shake", 10); _root.lastBoss.lastBossA03A = true; }
Symbol 1535 MovieClip Frame 56
_root.lastBoss.lastBossA03A = false;
Symbol 1535 MovieClip Frame 71
_parent.gotoAndStop("Stand");
Symbol 1537 MovieClip Frame 1
Symbol 1537 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 1537 MovieClip Frame 37
if (_root.lastBoss.lifeCount > 0) { _root.ReStart(this); } else { _parent.life = false; _parent.gotoAndStop("lastDie"); }
Instance of Symbol 193 MovieClip "ReXY" in Symbol 1537 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 1547 MovieClip Frame 3
_root.Score100Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1547 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 1547 MovieClip Frame 13
_root.s_dead_00.start(0, 0);
Symbol 1547 MovieClip Frame 39
_parent.lastBossAs03 = false; if (_root.lastBoss.lifeCount > 0) { _root.ReStart(this); } else { _parent.life = false; _parent.gotoAndStop("lastDie"); }
Instance of Symbol 193 MovieClip "ReXY" in Symbol 1547 MovieClip Frame 39
onClipEvent (load) { this._visible = false; }
Symbol 1548 MovieClip Frame 1
_root.ssD02._visible = true; _root.ssD02._xscale = _parent._xscale; _root.ssD02._x = _parent._x; _root.ssD02.play();
Symbol 1548 MovieClip Frame 71
this.stop(); _root.ssD02._visible = false;
Symbol 1552 MovieClip Frame 1
_root.s_dead_07.start(0, 0);
Symbol 1552 MovieClip Frame 2
_root.Score100Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1552 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 1552 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 1552 MovieClip Frame 37
_parent.lastBossAs01 = false; if (_root.lastBoss.lifeCount > 0) { _root.ReStart(this); } else { _parent.life = false; _parent.gotoAndStop("lastDie"); }
Instance of Symbol 193 MovieClip "ReXY" in Symbol 1552 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 1554 MovieClip Frame 34
_parent.Attack00 = false; _parent.gotoAndStop("Run");
Symbol 1580 MovieClip Frame 1
_root.s_dead_07.start(0.2, 0);
Instance of Symbol 731 MovieClip "Shit" in Symbol 1580 MovieClip Frame 9
onClipEvent (load) { this._visible = false; }
Symbol 1580 MovieClip Frame 23
_parent.gotoAndStop("Run");
Symbol 1613 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Instance of Symbol 193 MovieClip "FireXY" in Symbol 1613 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1613 MovieClip Frame 2
_root.lastBossFireAction(_root.lastBoss, this, "enemyFire");
Symbol 1613 MovieClip Frame 5
_root.s00_shoot.start(0, 0);
Symbol 1613 MovieClip Frame 6
_root.lastBossFireAction(_root.lastBoss, this, "enemyFire");
Symbol 1613 MovieClip Frame 10
_root.s00_shoot.start(0, 0);
Symbol 1613 MovieClip Frame 11
_root.lastBossFireAction(_root.lastBoss, this, "enemyFire2");
Symbol 1613 MovieClip Frame 14
_root.s00_shoot.start(0, 0);
Symbol 1613 MovieClip Frame 15
_root.lastBossFireAction(_root.lastBoss, this, "enemyFire2");
Symbol 1613 MovieClip Frame 19
_parent.gotoAndPlay("Stand");
Symbol 1634 MovieClip Frame 1
_root.s01_bg.stop(); _root.s04_bg.start(0, 0);
Symbol 1634 MovieClip Frame 33
_root.s04_bg.start(0, 0);
Symbol 1634 MovieClip Frame 62
_root.s04_bg.start(0, 0);
Symbol 1634 MovieClip Frame 110
_root.s04_bg.start(0, 0);
Symbol 1634 MovieClip Frame 160
_root.clearPuls(this, _root.clear30000Score);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1634 MovieClip Frame 160
onClipEvent (load) { this._visible = false; }
Symbol 1634 MovieClip Frame 162
this.stop(); _root.gameClear0.play();
Symbol 1635 MovieClip Frame 1
this.stop();
Symbol 1635 MovieClip Frame 2
this.stop();
Symbol 1635 MovieClip Frame 3
this.stop();
Instance of Symbol 731 MovieClip "hit" in Symbol 1635 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "Shit" in Symbol 1635 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXYUp" in Symbol 1635 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 1635 MovieClip Frame 4
this.stop(); lastBossAction = false; lastBossSpeedOn = true;
Symbol 1635 MovieClip Frame 5
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1635 MovieClip Frame 5
onClipEvent (load) { this._visible = false; }
Symbol 1635 MovieClip Frame 6
this.stop();
Symbol 1635 MovieClip Frame 7
this.stop();
Symbol 1635 MovieClip Frame 8
this.stop();
Instance of Symbol 731 MovieClip "Shit" in Symbol 1635 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 1635 MovieClip Frame 9
this.stop();
Symbol 1635 MovieClip Frame 10
this.stop();
Symbol 1635 MovieClip Frame 11
this.stop();
Symbol 1635 MovieClip Frame 12
this.stop();
Symbol 1635 MovieClip Frame 13
this.stop();
Symbol 1635 MovieClip Frame 14
this.stop();
Symbol 1635 MovieClip Frame 15
this.stop();
Instance of Symbol 731 MovieClip "Shit" in Symbol 1635 MovieClip Frame 15
onClipEvent (load) { this._visible = false; }
Symbol 1635 MovieClip Frame 16
this.stop();
Symbol 1635 MovieClip Frame 17
this.stop();
Symbol 1635 MovieClip Frame 18
this.stop();
Symbol 1669 MovieClip Frame 1
this.stop();
Symbol 1669 MovieClip Frame 2
_root.s00_mBoss.start(0, 0);
Instance of Symbol 731 MovieClip "hit2" in Symbol 1669 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 1669 MovieClip Frame 36
onClipEvent (load) { this._visible = false; }
Symbol 1669 MovieClip Frame 40
_root.s02_sp.start(0, 0);
Symbol 1669 MovieClip Frame 55
_parent.mBossStartAction = true; _parent.gotoAndStop(2);
Symbol 1681 MovieClip Frame 4
_root.s01_mBoss.start(0, 0);
Instance of Symbol 731 MovieClip "hit2" in Symbol 1681 MovieClip Frame 6
onClipEvent (load) { this._visible = false; }
Symbol 1681 MovieClip Frame 18
_parent.mBossAttack = false; _parent.mBossHit = false; _parent.mBossAttackNo++; _parent.gotoAndStop(2);
Symbol 1682 MovieClip Frame 1
_root.s00_mBoss.start(0.4, 0);
Instance of Symbol 731 MovieClip "hit" in Symbol 1682 MovieClip Frame 31
onClipEvent (load) { this._visible = false; }
Symbol 1682 MovieClip Frame 35
_root.s02_sp.start(0, 0);
Symbol 1682 MovieClip Frame 50
_parent.mBossAttack = false; _parent.gotoAndStop(2);
Symbol 1686 MovieClip Frame 26
_parent.mBossRest = false; if (_parent._xscale == 100) { _parent.mbossSpeedx = 15; } else if (_parent._xscale == -100) { _parent.mbossSpeedx = -15; } _parent.gotoAndStop(2);
Symbol 1692 MovieClip Frame 6
_root.s01_bg.stop(); _root.s02_mBoss.start(0, 0);
Symbol 1692 MovieClip Frame 22
_root.clearPuls(this, _root.clear5000Score);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 1692 MovieClip Frame 22
onClipEvent (load) { this._visible = false; }
Symbol 1692 MovieClip Frame 27
this.stop(); _parent._root.gogo.play(); _parent._root.Hero.stageDir = 4; _parent.mBossStart = false;
Symbol 1715 MovieClip Frame 1
_root.s_dead_07.start(0, 0);
Symbol 1715 MovieClip Frame 4
_root.s_dead_00.start(0, 0);
Symbol 1715 MovieClip Frame 45
_parent.mBossAs01 = false; _parent.mBossRest = false; _parent.mBossHit = false; _parent.mBossAttack == false; if (_parent._xscale == 100) { _parent.mbossSpeedx = 15; } else if (_parent._xscale == -100) { _parent.mbossSpeedx = -15; } _parent.gotoAndStop(2);
Symbol 1716 MovieClip Frame 13
_root.s_dead_00.start(0, 0);
Symbol 1716 MovieClip Frame 45
_parent.mBossAs03 = false; _parent.mBossRest = false; _parent.mBossHit = false; _parent.mBossAttack == false; if (_parent._xscale == 100) { _parent.mbossSpeedx = 15; } else if (_parent._xscale == -100) { _parent.mbossSpeedx = -15; } _parent.gotoAndStop(2);
Symbol 1717 MovieClip Frame 1
_root.ssD01._visible = true; _root.ssD01._xscale = _parent._xscale; _root.ssD01._x = _parent._x; _root.ssD01.play();
Symbol 1717 MovieClip Frame 78
_root.ssD01._visible = false;
Symbol 1717 MovieClip Frame 82
_parent.mBosssS = false; _parent.mBossRest = false; _parent.mBossHit = false; _parent.mBossAttack == false; if (_parent._xscale == 100) { _parent.mbossSpeedx = 15; } else if (_parent._xscale == -100) { _parent.mbossSpeedx = -15; } _parent.gotoAndStop(2);
Symbol 1718 MovieClip Frame 1
_root.ssD01._visible = true; _root.ssD01._xscale = _parent._xscale; _root.ssD01._x = _parent._x; _root.ssD01.play();
Symbol 1718 MovieClip Frame 78
_root.ssD01._visible = false;
Symbol 1718 MovieClip Frame 82
_root.s01_bg.stop(); _root.s02_mBoss.start(0, 0);
Symbol 1718 MovieClip Frame 93
this.stop(); _parent._root.gogo.play(); _parent._root.Hero.stageDir = 4; _parent.mBossStart = false;
Symbol 1719 MovieClip Frame 1
this.stop();
Symbol 1719 MovieClip Frame 2
this.stop();
Instance of Symbol 697 MovieClip "Shit" in Symbol 1719 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXYUp" in Symbol 1719 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXYDown" in Symbol 1719 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 1719 MovieClip Frame 3
this.stop();
Symbol 1719 MovieClip Frame 4
this.stop();
Symbol 1719 MovieClip Frame 5
this.stop();
Symbol 1719 MovieClip Frame 6
this.stop();
Symbol 1719 MovieClip Frame 7
this.stop();
Instance of Symbol 193 MovieClip "fireXYUp" in Symbol 1719 MovieClip Frame 7
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXYDown" in Symbol 1719 MovieClip Frame 7
onClipEvent (load) { this._visible = false; }
Symbol 1719 MovieClip Frame 8
this.stop();
Symbol 1719 MovieClip Frame 9
this.stop();
Symbol 1719 MovieClip Frame 10
this.stop();
Symbol 1720 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 1720 MovieClip Frame 7
_parent.gotoAndPlay("stand");
Symbol 1721 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 1721 MovieClip Frame 7
_parent.gotoAndPlay("stand");
Symbol 1734 MovieClip Frame 1
_root.s00_reload.start(0, 0);
Symbol 1734 MovieClip Frame 13
_parent.reload_A = false; _parent.gotoAndStop("stand");
Symbol 1752 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 1752 MovieClip Frame 18
_parent.gotoAndStop("stand_A");
Symbol 1770 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 1770 MovieClip Frame 18
_parent.gotoAndStop("stand_B");
Symbol 1806 MovieClip Frame 26
_parent.reload_A = false; _parent.gotoAndStop("stand");
Symbol 1837 MovieClip Frame 26
_parent.reload_B = false; _parent.gotoAndStop("stand");
Symbol 1838 MovieClip Frame 9
_root.s00_Punch.start(0, 0);
Symbol 1838 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 1838 MovieClip Frame 23
_parent.gotoAndStop("stand");
Symbol 1839 MovieClip Frame 1
_root.s01_shoot.start(0, 0);
Symbol 1839 MovieClip Frame 9
_root.hitEnergyDir(); _root.hitCombo();
Symbol 1839 MovieClip Frame 22
_parent.gotoAndStop("stand");
Symbol 1841 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 1841 MovieClip Frame 6
_parent.gotoAndStop("sit"); sitFire = false;
Symbol 1850 MovieClip Frame 1
_parent._parent.shootFire = false; _parent._parent.shootFire_A = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1850 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 1850 MovieClip Frame 8
this.stop();
Symbol 1850 MovieClip Frame 15
this.stop();
Symbol 1862 MovieClip Frame 1
_root.s01_shoot.start(0, 0);
Symbol 1862 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 1862 MovieClip Frame 24
_parent.gotoAndStop("sit");
Symbol 1864 MovieClip Frame 12
_parent._parent.shootFire = false;
Symbol 1865 MovieClip Frame 4
_parent._parent.shootFire = false;
Symbol 1874 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 1874 MovieClip Frame 5
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 1883 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 1883 MovieClip Frame 8
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 1891 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 1891 MovieClip Frame 7
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 1892 MovieClip Frame 1
this.stop(); _parent.shootFire = false; _parent.shootFire_A = false;
Instance of Symbol 1863 MovieClip "jumpHit" in Symbol 1892 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1892 MovieClip Frame 2
this.stop(); _parent.shootFire = false; _parent.shootFire_A = false;
Symbol 1892 MovieClip Frame 3
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 1892 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 1892 MovieClip Frame 4
this.stop();
Symbol 1892 MovieClip Frame 5
this.stop();
Symbol 1895 MovieClip Frame 22
this.stop();
Symbol 1896 MovieClip Frame 22
this.stop();
Instance of Symbol 1447 MovieClip in Symbol 1929 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 1929 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 1929 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 1929 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 1929 MovieClip Frame 37
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending0"); } else { _root.HeroInit.play(); } stop();
Instance of Symbol 1447 MovieClip in Symbol 1952 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 1952 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 1952 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 1952 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 1952 MovieClip Frame 37
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending0"); } else { _root.HeroInit.play(); } stop();
Symbol 1977 MovieClip Frame 1
_root.s_dead_07.start(0, 0);
Instance of Symbol 1447 MovieClip in Symbol 1977 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 1977 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 1977 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 1977 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 1977 MovieClip Frame 37
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending0"); } else { _root.HeroInit.play(); } stop();
Instance of Symbol 1447 MovieClip in Symbol 1994 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 1994 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 1994 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 1994 MovieClip Frame 13
_root.s_dead_00.start(0, 0);
Symbol 1994 MovieClip Frame 39
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending0"); } else { _root.HeroInit.play(); } stop();
Instance of Symbol 1447 MovieClip in Symbol 2012 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 2012 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 2012 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 2012 MovieClip Frame 47
_root.s_dead_00.start(0, 0);
Symbol 2012 MovieClip Frame 71
if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending0"); } else { _root.HeroInit.play(); } stop();
Symbol 2042 MovieClip Frame 12
_root.s00_Punch.start(0, 0);
Symbol 2042 MovieClip Frame 13
_root.hitEnergyDir(); _root.hitCombo();
Symbol 2042 MovieClip Frame 19
_root.s00_Punch.start(0, 0);
Symbol 2042 MovieClip Frame 23
_parent.gotoAndStop("stand");
Symbol 2043 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 2043 MovieClip Frame 9
_root.Sword01.play();
Symbol 2043 MovieClip Frame 36
_root.s01_sp.start(0, 0); _root.blackCut.play();
Symbol 2043 MovieClip Frame 40
_parent.sAttack01 = true;
Symbol 2043 MovieClip Frame 54
_parent.sAttack01 = false; _root.car.sAction = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false; _root.lastBoss.lastBossAs01 = false;
Symbol 2043 MovieClip Frame 62
_parent.gotoAndPlay("stand");
Symbol 2044 MovieClip Frame 1
_root.s00_sp.start(0, 0);
Symbol 2044 MovieClip Frame 3
_root.Sword02.play();
Symbol 2044 MovieClip Frame 7
_root.s02_sp.start(0, 0);
Symbol 2044 MovieClip Frame 8
_parent.sAttack02 = true;
Instance of Symbol 586 MovieClip "hit" in Symbol 2044 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 2044 MovieClip Frame 17
_parent.sAttack02 = false; _root.mBoss.mBossAs02 = false; _root.lastBoss.lastBossAs02 = false; _root.street.sAction02 = false; _root.bossRobo.sAction02 = false;
Symbol 2044 MovieClip Frame 19
_parent.gotoAndPlay("stand");
Symbol 2045 MovieClip Frame 8
_root.s00_sp.start(0, 0);
Symbol 2045 MovieClip Frame 13
_root.Sword03.play();
Symbol 2045 MovieClip Frame 39
_root.s03_sp.start(0, 0);
Symbol 2045 MovieClip Frame 41
fscommand ("shake", 10);
Symbol 2045 MovieClip Frame 42
_parent.sAttack03 = true;
Symbol 2045 MovieClip Frame 71
_parent.gotoAndPlay("stand");
Symbol 2105 MovieClip Frame 1
if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } else { _root.winInit(_root.sizeWin); }
Symbol 2105 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 2105 MovieClip Frame 9
_root.Sword.play();
Symbol 2105 MovieClip Frame 32
_root.s01_sp.start(0, 0);
Symbol 2105 MovieClip Frame 33
_parent.sSAttack = true;
Symbol 2105 MovieClip Frame 35
_root.blackCut2.play();
Symbol 2105 MovieClip Frame 43
_root.s04_sp.start(0, 0);
Symbol 2105 MovieClip Frame 47
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } else { _root.sizeWin.resize0 = true; } } else { _root.sizeWin.resize0 = true; }
Symbol 2105 MovieClip Frame 78
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize0 == true) { } else { _root.sizeWin.resize1 = true; } } else { _root.sizeWin.resize1 = true; }
Symbol 2105 MovieClip Frame 89
_parent.sSAttack = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false;
Symbol 2105 MovieClip Frame 104
_parent.gotoAndPlay("stand");
Symbol 2113 MovieClip Frame 1
if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } else { _root.winInit(_root.sizeWin); }
Symbol 2113 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 2113 MovieClip Frame 9
_root.Sword.play();
Symbol 2113 MovieClip Frame 32
_root.s01_sp.start(0, 0);
Symbol 2113 MovieClip Frame 33
_parent.sSAttack = true;
Symbol 2113 MovieClip Frame 35
_root.blackCut2.play();
Symbol 2113 MovieClip Frame 43
_root.s04_sp.start(0, 0);
Symbol 2113 MovieClip Frame 47
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } else { _root.sizeWin.resize0 = true; } } else { _root.sizeWin.resize0 = true; }
Symbol 2113 MovieClip Frame 78
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize0 == true) { } else { _root.sizeWin.resize1 = true; } } else { _root.sizeWin.resize1 = true; }
Symbol 2113 MovieClip Frame 89
_parent.sSAttack = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false;
Symbol 2113 MovieClip Frame 104
_parent.gotoAndPlay("stand_A");
Symbol 2118 MovieClip Frame 1
if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } else { _root.winInit(_root.sizeWin); }
Symbol 2118 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 2118 MovieClip Frame 9
_root.Sword.play();
Symbol 2118 MovieClip Frame 32
_root.s01_sp.start(0, 0);
Symbol 2118 MovieClip Frame 33
_parent.sSAttack = true;
Symbol 2118 MovieClip Frame 35
_root.blackCut2.play();
Symbol 2118 MovieClip Frame 43
_root.s04_sp.start(0, 0);
Symbol 2118 MovieClip Frame 47
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } else { _root.sizeWin.resize0 = true; } } else { _root.sizeWin.resize0 = true; }
Symbol 2118 MovieClip Frame 78
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize0 == true) { } else { _root.sizeWin.resize1 = true; } } else { _root.sizeWin.resize1 = true; }
Symbol 2118 MovieClip Frame 89
_parent.sSAttack = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false;
Symbol 2118 MovieClip Frame 104
_parent.gotoAndPlay("stand_B");
Symbol 2129 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2129 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2129 MovieClip Frame 14
_parent.gotoAndPlay("stand_A");
Symbol 2143 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2143 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2143 MovieClip Frame 14
_parent.gotoAndPlay("stand_A");
Symbol 2150 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2150 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2150 MovieClip Frame 15
_parent.gotoAndPlay(1);
Symbol 2156 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2156 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2156 MovieClip Frame 15
_parent.gotoAndPlay(1);
Symbol 2168 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 2168 MovieClip Frame 18
_parent.gotoAndPlay(1);
Symbol 2181 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 2181 MovieClip Frame 18
_parent.gotoAndPlay(1);
Symbol 2182 MovieClip Frame 1
_parent._parent.shootFire = false; _parent._parent.shootFire_A = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2182 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2182 MovieClip Frame 8
this.stop();
Symbol 2182 MovieClip Frame 15
this.stop();
Symbol 2182 MovieClip Frame 21
this.stop();
Symbol 2182 MovieClip Frame 26
this.stop();
Symbol 2211 MovieClip Frame 9
_root.s00_Punch.start(0, 0);
Symbol 2211 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 2211 MovieClip Frame 23
_parent.gotoAndStop("stand_A");
Symbol 2242 MovieClip Frame 7
_root.s00_A_shoot.start(0, 0);
Symbol 2242 MovieClip Frame 9
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_ANum();
Symbol 2242 MovieClip Frame 22
_parent.gotoAndStop("stand_A");
Symbol 2249 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2249 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2249 MovieClip Frame 15
_parent.gotoAndStop("sit_A"); sitFire = false;
Symbol 2251 MovieClip Frame 1
_parent._parent.shootFire = false; stop();
Symbol 2251 MovieClip Frame 8
this.stop();
Symbol 2288 MovieClip Frame 9
_root.s00_A_shoot.start(0, 0);
Symbol 2288 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_ANum();
Symbol 2288 MovieClip Frame 24
_parent.gotoAndStop("sit_A");
Symbol 2310 MovieClip Frame 12
_parent._parent.shootFire = false;
Symbol 2323 MovieClip Frame 4
_parent._parent.shootFire = false;
Symbol 2331 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2331 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2331 MovieClip Frame 15
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 2345 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2345 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2345 MovieClip Frame 15
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 2365 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 2365 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2365 MovieClip Frame 15
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 2366 MovieClip Frame 1
this.stop(); _parent.shootFire_A = false; _parent.shootFire = false;
Instance of Symbol 1863 MovieClip "jumpHit" in Symbol 2366 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2366 MovieClip Frame 2
this.stop(); _parent.shootFire_A = false; _parent.shootFire = false;
Symbol 2366 MovieClip Frame 3
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2366 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 2366 MovieClip Frame 4
this.stop();
Symbol 2366 MovieClip Frame 5
this.stop();
Symbol 2394 MovieClip Frame 12
_root.s00_Punch.start(0, 0);
Symbol 2394 MovieClip Frame 13
_root.hitEnergyDir(); _root.hitCombo();
Symbol 2394 MovieClip Frame 19
_root.s00_Punch.start(0, 0);
Symbol 2394 MovieClip Frame 23
_parent.gotoAndStop("stand_A");
Symbol 2404 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 2404 MovieClip Frame 9
_root.Sword01.play();
Symbol 2404 MovieClip Frame 36
_root.s01_sp.start(0, 0); _root.blackCut.play();
Symbol 2404 MovieClip Frame 40
_parent.sAttack01 = true;
Symbol 2404 MovieClip Frame 54
_parent.sAttack01 = false; _root.car.sAction = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false; _root.lastBoss.lastBossAs01 = false;
Symbol 2404 MovieClip Frame 62
_parent.gotoAndPlay("stand_A");
Symbol 2415 MovieClip Frame 1
_root.s00_sp.start(0, 0);
Symbol 2415 MovieClip Frame 3
_root.Sword02.play();
Symbol 2415 MovieClip Frame 7
_root.s02_sp.start(0, 0);
Symbol 2415 MovieClip Frame 8
_parent.sAttack02 = true;
Instance of Symbol 586 MovieClip "hit" in Symbol 2415 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 2415 MovieClip Frame 17
_parent.sAttack02 = false; _root.mBoss.mBossAs02 = false; _root.lastBoss.lastBossAs02 = false; _root.street.sAction02 = false; _root.bossRobo.sAction02 = false;
Symbol 2415 MovieClip Frame 19
_parent.gotoAndPlay("stand_A");
Symbol 2434 MovieClip Frame 8
_root.s00_sp.start(0, 0);
Symbol 2434 MovieClip Frame 13
_root.Sword03.play();
Symbol 2434 MovieClip Frame 39
_root.s03_sp.start(0, 0);
Symbol 2434 MovieClip Frame 41
fscommand ("shake", 10);
Symbol 2434 MovieClip Frame 42
_parent.sAttack03 = true;
Symbol 2434 MovieClip Frame 71
_parent.gotoAndPlay("stand_A");
Symbol 2446 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2446 MovieClip Frame 9
_parent.gotoAndPlay("stand_B");
Symbol 2463 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2463 MovieClip Frame 9
_parent.gotoAndPlay("stand_B");
Symbol 2474 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2474 MovieClip Frame 9
_parent.gotoAndPlay(1);
Symbol 2491 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2491 MovieClip Frame 9
_parent.gotoAndPlay(1);
Symbol 2492 MovieClip Frame 1
_parent._parent.shootFire = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2492 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2492 MovieClip Frame 8
this.stop();
Symbol 2492 MovieClip Frame 15
this.stop();
Symbol 2492 MovieClip Frame 21
this.stop();
Symbol 2492 MovieClip Frame 26
this.stop();
Symbol 2510 MovieClip Frame 9
_root.s00_Punch.start(0, 0);
Symbol 2510 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 2510 MovieClip Frame 23
_parent.gotoAndStop("stand_B");
Symbol 2544 MovieClip Frame 8
_root.s00_B_shoot.start(0, 0);
Symbol 2544 MovieClip Frame 9
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_BNum();
Symbol 2544 MovieClip Frame 22
_parent.gotoAndStop("stand_B");
Symbol 2555 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2555 MovieClip Frame 9
_parent.gotoAndStop("sit_B"); sitFire = false;
Symbol 2557 MovieClip Frame 1
_parent._parent.shootFire = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2557 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 2557 MovieClip Frame 8
this.stop();
Symbol 2601 MovieClip Frame 9
_root.s00_B_shoot.start(0, 0);
Symbol 2601 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_BNum();
Symbol 2601 MovieClip Frame 24
_parent.gotoAndStop("sit_B");
Symbol 2612 MovieClip Frame 12
_parent._parent.shootFire = false;
Symbol 2617 MovieClip Frame 4
_parent._parent.shootFire = false;
Symbol 2636 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2636 MovieClip Frame 9
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 2655 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2655 MovieClip Frame 9
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 2680 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 2680 MovieClip Frame 9
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 2681 MovieClip Frame 1
this.stop(); _parent.shootFire = false;
Instance of Symbol 1863 MovieClip "jumpHit" in Symbol 2681 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2681 MovieClip Frame 2
this.stop(); _parent.shootFire = false;
Symbol 2681 MovieClip Frame 3
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2681 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 2681 MovieClip Frame 4
this.stop();
Symbol 2681 MovieClip Frame 5
this.stop();
Symbol 2695 MovieClip Frame 12
_root.s00_Punch.start(0, 0);
Symbol 2695 MovieClip Frame 13
_root.hitEnergyDir(); _root.hitCombo();
Symbol 2695 MovieClip Frame 19
_root.s00_Punch.start(0, 0);
Symbol 2695 MovieClip Frame 23
_parent.gotoAndStop("stand_B");
Symbol 2698 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 2698 MovieClip Frame 9
_root.Sword01.play();
Symbol 2698 MovieClip Frame 36
_root.s01_sp.start(0, 0); _root.blackCut.play();
Symbol 2698 MovieClip Frame 40
_parent.sAttack01 = true;
Symbol 2698 MovieClip Frame 54
_parent.sAttack01 = false; _root.car.sAction = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false; _root.lastBoss.lastBossAs01 = false;
Symbol 2698 MovieClip Frame 62
_parent.gotoAndPlay("stand_B");
Symbol 2708 MovieClip Frame 1
_root.s00_sp.start(0, 0);
Symbol 2708 MovieClip Frame 3
_root.Sword02.play();
Symbol 2708 MovieClip Frame 7
_root.s02_sp.start(0, 0);
Symbol 2708 MovieClip Frame 8
_parent.sAttack02 = true;
Instance of Symbol 586 MovieClip "hit" in Symbol 2708 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 2708 MovieClip Frame 17
_parent.sAttack02 = false; _root.mBoss.mBossAs02 = false; _root.lastBoss.lastBossAs02 = false; _root.street.sAction02 = false; _root.bossRobo.sAction02 = false;
Symbol 2708 MovieClip Frame 19
_parent.gotoAndPlay("stand_B");
Symbol 2729 MovieClip Frame 8
_root.s00_sp.start(0, 0);
Symbol 2729 MovieClip Frame 13
_root.Sword03.play();
Symbol 2729 MovieClip Frame 39
_root.s03_sp.start(0, 0);
Symbol 2729 MovieClip Frame 41
fscommand ("shake", 10);
Symbol 2729 MovieClip Frame 42
_parent.sAttack03 = true;
Symbol 2729 MovieClip Frame 71
_parent.gotoAndPlay("stand_B");
Symbol 2730 MovieClip Frame 1
standFire2 = true; jumping = false; Rjumping = false; sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; life = true; shootFire = false; shootFire_A = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL01_A = false; standPunchL2 = false; standPunchL02_A = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false;
Instance of Symbol 731 MovieClip "itemHit" in Symbol 2730 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 2730 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 27
gotoAndStop ("reload");
Symbol 2730 MovieClip Frame 28
this.stop();
Symbol 2730 MovieClip Frame 39
this.stop(); standFire2 = false;
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 2730 MovieClip Frame 50
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 61
this.stop();
Symbol 2730 MovieClip Frame 62
this.stop();
Symbol 2730 MovieClip Frame 68
this.stop();
Symbol 2730 MovieClip Frame 75
this.stop();
Symbol 2730 MovieClip Frame 82
this.stop();
Symbol 2730 MovieClip Frame 87
this.stop();
Instance of Symbol 731 MovieClip "itemHit" in Symbol 2730 MovieClip Frame 92
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 92
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 92
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 92
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 104
this.stop();
Symbol 2730 MovieClip Frame 114
this.stop();
Symbol 2730 MovieClip Frame 115
sitFire = false; shootFire = false; shootFire_A = false; standPunch2 = false; standPunch02_A = false; standPunchB2 = false; standPunchB02_A = false; standPunchL2 = false; standPunchL02_A = false; shootFire_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD2 = false; standPunchD02_A = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 115
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 2730 MovieClip Frame 115
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 2730 MovieClip Frame 115
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 126
this.stop();
Symbol 2730 MovieClip Frame 127
sitFire = true;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 127
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 138
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 139
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 139
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 2730 MovieClip Frame 139
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 2730 MovieClip Frame 139
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 149
this.stop();
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 150
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 159
this.stop();
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 160
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 2730 MovieClip Frame 160
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 171
this.stop();
Symbol 2730 MovieClip Frame 172
life = false; jumping = false; sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL01_A = false; standPunchL2 = false; standPunchL02_A = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 172
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "lifeXY" in Symbol 2730 MovieClip Frame 172
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 175
this.stop();
Symbol 2730 MovieClip Frame 176
life = false; jumping = false; sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL01_A = false; standPunchL2 = false; standPunchL02_A = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false;
Symbol 2730 MovieClip Frame 179
this.stop();
Symbol 2730 MovieClip Frame 180
life = false; jumping = false; sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL01_A = false; standPunchL2 = false; standPunchL02_A = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false;
Symbol 2730 MovieClip Frame 182
this.stop();
Symbol 2730 MovieClip Frame 183
life = false; jumping = false; sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL01_A = false; standPunchL2 = false; standPunchL02_A = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false;
Symbol 2730 MovieClip Frame 185
this.stop();
Symbol 2730 MovieClip Frame 186
life = false; jumping = false; sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL01_A = false; standPunchL2 = false; standPunchL02_A = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false;
Symbol 2730 MovieClip Frame 188
this.stop();
Symbol 2730 MovieClip Frame 189
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 189
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 189
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 203
this.stop();
Instance of Symbol 731 MovieClip "itemHit" in Symbol 2730 MovieClip Frame 203
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 203
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 216
this.stop();
Symbol 2730 MovieClip Frame 229
this.stop();
Symbol 2730 MovieClip Frame 241
this.stop();
Symbol 2730 MovieClip Frame 242
this.stop();
Symbol 2730 MovieClip Frame 243
this.stop();
Symbol 2730 MovieClip Frame 244
standFire2 = true; jumping = false; Rjumping = false; Set("\u3163jumping", false); sitFire = false; standPunch = false; standPunch2 = false; standPunch01_A = false; standPunch02_A = false; jumpKick = false; life = true; shootFire = false; shootFire_A = false; standPunchB = false; standPunchB2 = false; standPunchB01_A = false; standPunchB02_A = false; standPunchL = false; standPunchL2 = false; standPunchL01_A = false; standPunchL02_A = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 244
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 2730 MovieClip Frame 244
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 244
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 256
this.stop();
Symbol 2730 MovieClip Frame 257
this.stop();
Symbol 2730 MovieClip Frame 258
this.stop(); standFire2 = false;
Symbol 2730 MovieClip Frame 259
this.stop();
Symbol 2730 MovieClip Frame 260
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 260
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 260
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 260
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 261
this.stop();
Symbol 2730 MovieClip Frame 262
this.stop(); standPunch2 = false; standPunch02_A = false; standPunchB2 = false; standPunchB02_A = false; standPunchL2 = false; standPunchL02_A = false; shootFire_A = false; sitFire = false; shootFire = false; standPunchC2 = false; standPunchC02_A = false; standPunchD2 = false; standPunchD02_A = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 262
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 2730 MovieClip Frame 262
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 263
this.stop(); sitFire = true;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 263
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 264
this.stop();
Symbol 2730 MovieClip Frame 265
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 265
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 265
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 266
this.stop();
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 266
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 267
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 267
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 267
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 268
this.stop();
Symbol 2730 MovieClip Frame 269
this.stop();
Symbol 2730 MovieClip Frame 270
this.stop();
Symbol 2730 MovieClip Frame 271
standFire2 = true; jumping = false; Rjumping = false; Set("\u3163jumping", false); sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; life = true; shootFire = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL2 = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 271
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 2730 MovieClip Frame 271
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 280
this.stop();
Symbol 2730 MovieClip Frame 281
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 281
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 282
this.stop(); standFire2 = false;
Symbol 2730 MovieClip Frame 283
this.stop();
Symbol 2730 MovieClip Frame 284
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 284
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 284
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 284
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 285
this.stop();
Symbol 2730 MovieClip Frame 286
this.stop(); sitFire = false; shootFire = false; standPunch2 = false; standPunchB2 = false; standPunchL2 = false; standPunchC2 = false; standPunchC02_A = false; standPunchD2 = false; standPunchD02_A = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 286
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 2730 MovieClip Frame 286
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 287
this.stop(); sitFire = true;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2730 MovieClip Frame 287
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 288
this.stop();
Instance of Symbol 1840 MovieClip "hit" in Symbol 2730 MovieClip Frame 288
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 289
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 289
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 289
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 290
this.stop();
Instance of Symbol 731 MovieClip "SHit" in Symbol 2730 MovieClip Frame 290
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 291
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 2730 MovieClip Frame 291
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 2730 MovieClip Frame 291
onClipEvent (load) { this._visible = false; }
Symbol 2730 MovieClip Frame 292
this.stop();
Symbol 2730 MovieClip Frame 293
this.stop();
Symbol 2730 MovieClip Frame 294
this.stop();
Symbol 2733 MovieClip Frame 1
this.stop();
Symbol 2733 MovieClip Frame 2
this.stop();
Symbol 2733 MovieClip Frame 3
this.stop();
Symbol 2741 MovieClip Frame 1
_root.s00_enemy.start(0, 0);
Symbol 2741 MovieClip Frame 15
_parent.gotoAndPlay("run");
Symbol 2748 MovieClip Frame 13
_parent.gotoAndPlay("run");
Symbol 2759 MovieClip Frame 5
_root.s00_reload.start(0, 0);
Symbol 2759 MovieClip Frame 17
_parent.gotoAndPlay("run");
Symbol 2763 MovieClip Frame 13
if (_parent.life == true) { _parent.gotoAndPlay("run"); }
Symbol 2776 MovieClip Frame 1
_root.s00_enemy.start(0, 0);
Symbol 2776 MovieClip Frame 15
_parent.gotoAndPlay("run");
Symbol 2777 MovieClip Frame 9
_root.Score150Puls(this); _root.s_dead_00.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2777 MovieClip Frame 9
onClipEvent (load) { this._visible = false; }
Symbol 2777 MovieClip Frame 37
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2777 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 2786 MovieClip Frame 9
_root.Score150Puls(this); _root.s_dead_00.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2786 MovieClip Frame 9
onClipEvent (load) { this._visible = false; }
Symbol 2786 MovieClip Frame 37
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2786 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 2787 MovieClip Frame 10
_root.Score150Puls(this); _root.s_dead_00.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2787 MovieClip Frame 10
onClipEvent (load) { this._visible = false; }
Symbol 2787 MovieClip Frame 48
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2787 MovieClip Frame 48
onClipEvent (load) { this._visible = false; }
Symbol 2799 MovieClip Frame 10
_root.Score150Puls(this); _root.s_dead_00.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2799 MovieClip Frame 10
onClipEvent (load) { this._visible = false; }
Symbol 2799 MovieClip Frame 48
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2799 MovieClip Frame 48
onClipEvent (load) { this._visible = false; }
Symbol 2800 MovieClip Frame 1
_root.Score100Puls(this); _root.s_dead_03.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2800 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2800 MovieClip Frame 43
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2800 MovieClip Frame 43
onClipEvent (load) { this._visible = false; }
Symbol 2815 MovieClip Frame 1
_root.Score100Puls(this); _root.s_dead_03.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2815 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2815 MovieClip Frame 43
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2815 MovieClip Frame 43
onClipEvent (load) { this._visible = false; }
Symbol 2816 MovieClip Frame 1
_root.s_dead_03.start(0, 0);
Symbol 2816 MovieClip Frame 3
_root.Score100Puls(this); _root.hitCombo();
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2816 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 2816 MovieClip Frame 7
_root.hitCombo();
Symbol 2816 MovieClip Frame 12
_root.hitCombo();
Symbol 2816 MovieClip Frame 13
_root.s_dead_00.start(0, 0);
Symbol 2816 MovieClip Frame 39
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2816 MovieClip Frame 39
onClipEvent (load) { this._visible = false; }
Symbol 2825 MovieClip Frame 1
_root.s_dead_03.start(0, 0);
Symbol 2825 MovieClip Frame 3
_root.Score100Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2825 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 2825 MovieClip Frame 39
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2825 MovieClip Frame 39
onClipEvent (load) { this._visible = false; }
Symbol 2838 MovieClip Frame 1
_root.Score100Puls(this); _root.s_dead_03.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2838 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2838 MovieClip Frame 37
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2838 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 2842 MovieClip Frame 1
_root.Score100Puls(this); _root.s_dead_03.start(0, 0);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2842 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2842 MovieClip Frame 37
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2842 MovieClip Frame 37
onClipEvent (load) { this._visible = false; }
Symbol 2857 MovieClip Frame 8
_root.s_dead_00.start(0, 0);
Symbol 2857 MovieClip Frame 13
_root.Score100Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2857 MovieClip Frame 13
onClipEvent (load) { this._visible = false; }
Symbol 2857 MovieClip Frame 44
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2857 MovieClip Frame 44
onClipEvent (load) { this._visible = false; }
Symbol 2858 MovieClip Frame 1
_root.s_dead_03.start(0, 0); _root.s_dead_07.start(0, 0); _root.hitCombo(); _root.Score100Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2858 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2858 MovieClip Frame 5
_root.hitCombo();
Symbol 2858 MovieClip Frame 9
_root.s_dead_00.start(0, 0);
Symbol 2858 MovieClip Frame 10
_root.hitCombo();
Symbol 2858 MovieClip Frame 29
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2858 MovieClip Frame 29
onClipEvent (load) { this._visible = false; }
Symbol 2859 MovieClip Frame 1
_root.hitCombo(); _root.Score100Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2859 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2859 MovieClip Frame 5
_root.hitCombo(); _root.s_dead_00.start(0, 0);
Symbol 2859 MovieClip Frame 10
_root.hitCombo();
Symbol 2859 MovieClip Frame 31
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2859 MovieClip Frame 31
onClipEvent (load) { this._visible = false; }
Symbol 2884 MovieClip Frame 1
_parent.sSAttack = true; _root.hitCombo(); _root.s_dead_04.start(0, 0);
Symbol 2884 MovieClip Frame 3
_root.Score100Puls(this);
Symbol 2884 MovieClip Frame 7
_root.hitCombo();
Symbol 2884 MovieClip Frame 13
_root.hitCombo();
Symbol 2884 MovieClip Frame 19
_root.hitCombo();
Symbol 2884 MovieClip Frame 25
_root.hitCombo();
Symbol 2884 MovieClip Frame 31
_root.hitCombo();
Symbol 2884 MovieClip Frame 37
_root.hitCombo();
Symbol 2884 MovieClip Frame 43
_root.hitCombo();
Symbol 2884 MovieClip Frame 55
_root.s_dead_00.start(0, 0);
Symbol 2884 MovieClip Frame 57
_parent.sSAttack = false; _root.car.sAction = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false;
Symbol 2884 MovieClip Frame 62
_root.Score150Puls(this); _root.hitCombo();
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 2884 MovieClip Frame 62
onClipEvent (load) { this._visible = false; }
Symbol 2884 MovieClip Frame 78
this.stop(); _root.itemBoxStart(this); _parent.live = false; _root.level.levelScore++; if ((_root.Hero.stageDir == 2) || (_root.Hero.stageDir == 3)) { _root.level.levelScore2++; } if (_root.Hero.stageDir == 6) { _root.Hero.lastCount++; }
Instance of Symbol 193 MovieClip "itemBoxXY" in Symbol 2884 MovieClip Frame 78
onClipEvent (load) { this._visible = false; }
Symbol 2921 MovieClip Frame 17
_parent.gotoAndPlay("run");
Symbol 2938 MovieClip Frame 15
_parent.gotoAndPlay("run");
Symbol 2939 MovieClip Frame 1
this.stop(); fireState = true;
Instance of Symbol 731 MovieClip "Shit" in Symbol 2939 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 2939 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 2939 MovieClip Frame 17
this.stop(); fireState = true;
Instance of Symbol 193 MovieClip "enemyFireXY" in Symbol 2939 MovieClip Frame 17
onClipEvent (load) { this._visible = false; }
Symbol 2939 MovieClip Frame 27
this.stop(); spin = false; spin2 = false; run0 = false; fireState = false;
Symbol 2939 MovieClip Frame 33
this.stop(); fireState = false;
Symbol 2939 MovieClip Frame 38
this.stop(); fireState = true;
Symbol 2939 MovieClip Frame 46
this.stop(); fireState = true;
Instance of Symbol 2764 MovieClip "hit" in Symbol 2939 MovieClip Frame 46
onClipEvent (load) { this._visible = false; }
Symbol 2939 MovieClip Frame 57
this.stop(); fireState = true;
Instance of Symbol 193 MovieClip "enemyFireXY" in Symbol 2939 MovieClip Frame 57
onClipEvent (load) { this._visible = false; }
Symbol 2939 MovieClip Frame 64
this.stop(); fireState = true; life = false;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2939 MovieClip Frame 64
onClipEvent (load) { this._visible = false; }
Symbol 2939 MovieClip Frame 71
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 77
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 83
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 89
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 95
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 101
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 106
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 112
this.stop(); fireState = true; life = false; _root.hitCombo();
Symbol 2939 MovieClip Frame 117
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 123
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 129
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 136
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 142
this.stop(); fireState = true; life = false;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 2939 MovieClip Frame 142
onClipEvent (load) { this._visible = false; }
Symbol 2939 MovieClip Frame 148
this.stop(); fireState = true; life = false;
Symbol 2939 MovieClip Frame 154
stop();
Symbol 2939 MovieClip Frame 161
this.stop();
Symbol 2939 MovieClip Frame 166
this.stop();
Symbol 2939 MovieClip Frame 172
this.stop(); fireState = false;
Symbol 2939 MovieClip Frame 178
this.stop(); fireState = false;
Symbol 2941 MovieClip Frame 1
this.stop();
Symbol 2941 MovieClip Frame 20
_root.enemyStart(_root.enemy);
Symbol 2942 MovieClip Frame 1
this.stop();
Symbol 2943 MovieClip Frame 1
this.stop();
Symbol 2944 MovieClip Frame 1
this.stop();
Symbol 2945 MovieClip Frame 1
this.stop();
Symbol 2945 MovieClip Frame 2
Symbol 2946 MovieClip Frame 1
this.stop();
Symbol 2947 MovieClip Frame 1
this.stop();
Symbol 2947 MovieClip Frame 25
_root.enemyStart(_root.enemy2);
Symbol 2953 MovieClip Frame 1
this.stop();
Symbol 2960 MovieClip Frame 1
this.stop();
Symbol 2960 MovieClip Frame 2
_root.s00t_shoot.start(0, 0);
Symbol 2966 MovieClip Frame 27
this.stop();
Symbol 2967 MovieClip Frame 1
this.stop();
Symbol 2967 MovieClip Frame 2
_root.s00_explosion.start(0, 0);
Symbol 2969 MovieClip Frame 1
this.stop();
Symbol 2969 MovieClip Frame 2
_parent._root.mBoss.setTint(16711680, 30);
Symbol 2969 MovieClip Frame 3
_parent._root.mBoss.setTint(16711680, 0);
Symbol 2970 MovieClip Frame 1
this.stop();
Symbol 2970 MovieClip Frame 2
_parent._root.street.setTint(16711680, 30);
Symbol 2970 MovieClip Frame 3
_parent._root.street.setTint(16711680, 0);
Symbol 2971 MovieClip Frame 24
this.stop();
Symbol 2974 MovieClip Frame 1
this.stop();
Symbol 2974 MovieClip Frame 2
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2974 MovieClip Frame 3
_root.bossRobo.setTint(16711680, 0);
Symbol 2975 MovieClip Frame 1
this.stop();
Symbol 2975 MovieClip Frame 2
_parent._root.bossRobo.ball.setTint(16711680, 30);
Symbol 2975 MovieClip Frame 3
_root.bossRobo.ball.setTint(16711680, 0);
Symbol 2980 MovieClip Frame 1
this.stop();
Symbol 2980 MovieClip Frame 2
_root.s00t_shoot.start(0, 0);
Symbol 2981 MovieClip Frame 1
this.stop();
Symbol 2983 MovieClip Frame 1
this.stop();
Symbol 2983 MovieClip Frame 2
_parent._root.mBoss.setTint(16711680, 30); _root.hit3Combo.play();
Symbol 2983 MovieClip Frame 3
_parent._root.mBoss.setTint(16711680, 0);
Symbol 2983 MovieClip Frame 4
_parent._root.mBoss.setTint(16711680, 30);
Symbol 2983 MovieClip Frame 5
_parent._root.mBoss.setTint(16711680, 0);
Symbol 2983 MovieClip Frame 6
_parent._root.mBoss.setTint(16711680, 30);
Symbol 2983 MovieClip Frame 7
_parent._root.mBoss.setTint(16711680, 0);
Symbol 2983 MovieClip Frame 8
_parent._root.mBoss.setTint(16711680, 30);
Symbol 2983 MovieClip Frame 9
_parent._root.mBoss.setTint(16711680, 0);
Symbol 2983 MovieClip Frame 10
_parent._root.mBoss.setTint(16711680, 30);
Symbol 2983 MovieClip Frame 11
_parent._root.mBoss.setTint(16711680, 0);
Symbol 2985 MovieClip Frame 1
this.stop();
Symbol 2985 MovieClip Frame 2
_parent._root.street.setTint(16711680, 30); _root.street100Puls(); _root.hit3Combo.play();
Symbol 2985 MovieClip Frame 3
_root.street.setTint(16711680, 0);
Symbol 2985 MovieClip Frame 4
_parent._root.street.setTint(16711680, 30);
Symbol 2985 MovieClip Frame 5
_root.street.setTint(16711680, 0);
Symbol 2985 MovieClip Frame 6
_parent._root.street.setTint(16711680, 30);
Symbol 2985 MovieClip Frame 7
_root.street.setTint(16711680, 0);
Symbol 2985 MovieClip Frame 8
_parent._root.street.setTint(16711680, 30);
Symbol 2985 MovieClip Frame 9
_root.street.setTint(16711680, 0);
Symbol 2985 MovieClip Frame 10
_parent._root.street.setTint(16711680, 30);
Symbol 2985 MovieClip Frame 11
_root.street.setTint(16711680, 0);
Symbol 2985 MovieClip Frame 12
_parent._root.street.setTint(16711680, 30);
Symbol 2985 MovieClip Frame 13
_root.street.setTint(16711680, 0);
Symbol 2985 MovieClip Frame 14
_parent._root.street.setTint(16711680, 30);
Symbol 2985 MovieClip Frame 15
_root.street.setTint(16711680, 0); _root.street.streetHitType = _root.street.streetHitType + 5;
Symbol 2987 MovieClip Frame 1
this.stop();
Symbol 2987 MovieClip Frame 2
_parent._root.street.setTint(16711680, 30); _root.street100Puls(); _root.hit3Combo.play();
Symbol 2987 MovieClip Frame 3
_root.street.setTint(16711680, 0);
Symbol 2987 MovieClip Frame 4
_parent._root.street.setTint(16711680, 30);
Symbol 2987 MovieClip Frame 5
_root.street.setTint(16711680, 0);
Symbol 2987 MovieClip Frame 6
_parent._root.street.setTint(16711680, 30);
Symbol 2987 MovieClip Frame 7
_root.street.setTint(16711680, 0);
Symbol 2987 MovieClip Frame 8
_parent._root.street.setTint(16711680, 30);
Symbol 2987 MovieClip Frame 9
_root.street.setTint(16711680, 0);
Symbol 2987 MovieClip Frame 10
_parent._root.street.setTint(16711680, 30);
Symbol 2987 MovieClip Frame 11
_root.street.setTint(16711680, 0);
Symbol 2989 MovieClip Frame 1
this.stop();
Symbol 2989 MovieClip Frame 2
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2989 MovieClip Frame 3
_root.bossRobo.setTint(16711680, 0);
Symbol 2989 MovieClip Frame 4
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2989 MovieClip Frame 5
_root.bossRobo.setTint(16711680, 0);
Symbol 2989 MovieClip Frame 6
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2989 MovieClip Frame 7
_root.bossRobo.setTint(16711680, 0);
Symbol 2989 MovieClip Frame 8
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2989 MovieClip Frame 9
_root.bossRobo.setTint(16711680, 0);
Symbol 2989 MovieClip Frame 10
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2989 MovieClip Frame 11
_root.bossRobo.setTint(16711680, 0);
Symbol 2989 MovieClip Frame 12
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2989 MovieClip Frame 13
_root.bossRobo.setTint(16711680, 0);
Symbol 2989 MovieClip Frame 14
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2989 MovieClip Frame 15
_root.bossRobo.setTint(16711680, 0); _root.bossRobo.bossRoboHitType = _root.bossRobo.bossRoboHitType + 5;
Symbol 2991 MovieClip Frame 1
this.stop();
Symbol 2991 MovieClip Frame 2
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2991 MovieClip Frame 3
_root.bossRobo.setTint(16711680, 0);
Symbol 2991 MovieClip Frame 4
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2991 MovieClip Frame 5
_root.bossRobo.setTint(16711680, 0);
Symbol 2991 MovieClip Frame 6
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2991 MovieClip Frame 7
_root.bossRobo.setTint(16711680, 0);
Symbol 2991 MovieClip Frame 8
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2991 MovieClip Frame 9
_root.bossRobo.setTint(16711680, 0);
Symbol 2991 MovieClip Frame 10
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 2991 MovieClip Frame 11
_root.bossRobo.setTint(16711680, 0); _root.bossRobo.bossRoboHitType = _root.bossRobo.bossRoboHitType + 5;
Symbol 2993 MovieClip Frame 1
this.stop();
Symbol 2993 MovieClip Frame 2
_root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; _root.Hero.sSAttackOn = true;
Symbol 3000 MovieClip Frame 1
stop();
Symbol 3000 MovieClip Frame 54
_root.s_dead_00.start(0, 0);
Symbol 3000 MovieClip Frame 60
_root.mBossHitingscore150();
Symbol 3002 MovieClip Frame 1
this.stop();
Symbol 3002 MovieClip Frame 2
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 3
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 4
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 5
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 6
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 7
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 8
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 9
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 10
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 11
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 12
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 13
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 14
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 15
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 16
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 17
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 18
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 19
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 20
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 21
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 22
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 23
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 24
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 25
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 26
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 27
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 28
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 29
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 30
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 31
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 32
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 33
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 34
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 35
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 36
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 37
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 38
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 39
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 40
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 41
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 42
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 43
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 44
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 45
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 46
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 47
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 48
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 49
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 50
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 51
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 52
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 53
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 54
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 55
_root.bossRobo.setTint(16711680, 0);
Symbol 3002 MovieClip Frame 56
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3002 MovieClip Frame 57
_root.bossRobo.setTint(16711680, 0); _root.bossRobo.bossRoboHitType = _root.bossRobo.bossRoboHitType + 15;
Symbol 3004 MovieClip Frame 1
this.stop();
Symbol 3004 MovieClip Frame 2
_parent._root.mBoss.setTint(16711680, 30); _root.hitEnergyDir(); _root.hit3Combo.play();
Symbol 3004 MovieClip Frame 3
_parent._root.mBoss.setTint(16711680, 0);
Symbol 3004 MovieClip Frame 4
_parent._root.mBoss.setTint(16711680, 30);
Symbol 3004 MovieClip Frame 5
_parent._root.mBoss.setTint(16711680, 0);
Symbol 3004 MovieClip Frame 6
_parent._root.mBoss.setTint(16711680, 30);
Symbol 3004 MovieClip Frame 7
_parent._root.mBoss.setTint(16711680, 0);
Symbol 3004 MovieClip Frame 8
_parent._root.mBoss.setTint(16711680, 30);
Symbol 3004 MovieClip Frame 9
_parent._root.mBoss.setTint(16711680, 0);
Symbol 3004 MovieClip Frame 10
_parent._root.mBoss.setTint(16711680, 30);
Symbol 3004 MovieClip Frame 11
_parent._root.mBoss.setTint(16711680, 0); _root.mBoss.mBossGun_A = false;
Symbol 3006 MovieClip Frame 1
this.stop();
Symbol 3006 MovieClip Frame 2
_parent._root.street.setTint(16711680, 30); _root.hitEnergyDir(); _root.street150Puls(); _root.hit3Combo.play();
Symbol 3006 MovieClip Frame 3
_root.street.setTint(16711680, 0);
Symbol 3006 MovieClip Frame 4
_parent._root.street.setTint(16711680, 30);
Symbol 3006 MovieClip Frame 5
_root.street.setTint(16711680, 0);
Symbol 3006 MovieClip Frame 6
_parent._root.street.setTint(16711680, 30);
Symbol 3006 MovieClip Frame 7
_root.street.setTint(16711680, 0);
Symbol 3006 MovieClip Frame 8
_parent._root.street.setTint(16711680, 30);
Symbol 3006 MovieClip Frame 9
_root.street.setTint(16711680, 0);
Symbol 3006 MovieClip Frame 10
_parent._root.street.setTint(16711680, 30);
Symbol 3006 MovieClip Frame 11
_root.street.setTint(16711680, 0); _root.street.Gun_A = false;
Symbol 3008 MovieClip Frame 1
this.stop();
Symbol 3008 MovieClip Frame 2
_parent._root.bossRobo.setTint(16711680, 30); _root.hitEnergyDir(); _root.hit3Combo.play();
Symbol 3008 MovieClip Frame 3
_root.bossRobo.setTint(16711680, 0);
Symbol 3008 MovieClip Frame 4
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3008 MovieClip Frame 5
_root.bossRobo.setTint(16711680, 0);
Symbol 3008 MovieClip Frame 6
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3008 MovieClip Frame 7
_root.bossRobo.setTint(16711680, 0);
Symbol 3008 MovieClip Frame 8
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3008 MovieClip Frame 9
_root.bossRobo.setTint(16711680, 0);
Symbol 3008 MovieClip Frame 10
_parent._root.bossRobo.setTint(16711680, 30);
Symbol 3008 MovieClip Frame 11
_root.bossRobo.setTint(16711680, 0); _root.bossRobo.bossRoboHitType = _root.bossRobo.bossRoboHitType + 3; _parent.bossRobo.Gun_A = false;
Symbol 3010 MovieClip Frame 1
dir = 0; stop();
Symbol 3010 MovieClip Frame 5
dir = 1;
Symbol 3011 MovieClip Frame 1
this.stop();
Symbol 3012 MovieClip Frame 1
this.stop();
Symbol 3012 MovieClip Frame 20
_root.Hero._y = 30; _root.Harms.arms = 0; _root.Harms.arms_A = 0; _root.Harms.arms_B = 0; _root.Harms.reload_A = false; _root.Harms.reload_B = false; _root.Harms.armsOn = false; _root.Harms.init = true; _root.Hero.life = true; _root.Hero.speedY = -1; _root.Hero.reload_A = false; _root.Hero.reload_B = false; _root.Hero.jumping = true; _root.Hero.state = false; _root.Hero.sAttack = false; _root.Hero.sAttack01 = false; _root.Hero.sAttack02 = false; _root.Hero.sAttack03 = false; _root.Hero.Stealth = false; _root.Hero.reloadRd_A = false; _root.Hero.reloadRd_B = false; _root.Hero.explosionD = false; _root.Hero.bossRoboA03 = false; _root.Hero.bossRobosAttack = false; _root.Hero.jumpKickD = false; _root.Hero.jumpKickC = false; _root.Hero.jumpKickB = false; _root.Hero.jumpKick = false; _root.Hero.standPunchB = false; _root.Hero.standPunchB01_A = false; _root.Hero.standPunchB2 = false; _root.Hero.standPunchB02_A = false; _root.Hero.standPunch = false; _root.Hero.standPunch01_A = false; _root.Hero.standPunch2 = false; _root.Hero.standPunch02_A = false; _root.Hero.standPunchL = false; _root.Hero.standPunchL01_A = false; _root.Hero.standPunchL2 = false; _root.Hero.standPunchL02_A = false; _root.Hero.standPunchC = false; _root.Hero.standPunchC01_A = false; _root.Hero.standPunchC2 = false; _root.Hero.standPunchC02_A = false; _root.Hero.standPunchD = false; _root.Hero.standPunchD01_A = false; _root.Hero.standPunchD2 = false; _root.Hero.standPunchD02_A = false; _root.Hero.jumpKickL = false; _root.Hero.Reflash = true; _root.HeroRe.play(); _root.Hero.gotoAndStop("jump");
Symbol 3015 MovieClip Frame 1
this.stop();
Symbol 3015 MovieClip Frame 6
_root.Hero.lifeCount--;
Symbol 3016 MovieClip Frame 1
this.stop();
Symbol 3017 MovieClip Frame 1
this.stop();
Symbol 3018 MovieClip Frame 1
this.stop();
Symbol 3019 MovieClip Frame 1
this.stop();
Instance of Symbol 731 MovieClip "hit" in Symbol 3023 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 3024 MovieClip Frame 1
this.stop();
Symbol 3025 MovieClip Frame 1
this.stop();
Symbol 3025 MovieClip Frame 2
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3025 MovieClip Frame 3
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3027 MovieClip Frame 1
this.stop();
Symbol 3027 MovieClip Frame 2
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3027 MovieClip Frame 3
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3027 MovieClip Frame 4
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3027 MovieClip Frame 5
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3027 MovieClip Frame 6
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3027 MovieClip Frame 7
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3027 MovieClip Frame 8
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3027 MovieClip Frame 9
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3027 MovieClip Frame 10
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3027 MovieClip Frame 11
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3029 MovieClip Frame 1
this.stop();
Symbol 3029 MovieClip Frame 2
_parent._root.lastBoss.setTint(16711680, 30); _root.hitEnergyDir(); _root.hit3Combo.play();
Symbol 3029 MovieClip Frame 3
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3029 MovieClip Frame 4
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3029 MovieClip Frame 5
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3029 MovieClip Frame 6
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3029 MovieClip Frame 7
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3029 MovieClip Frame 8
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3029 MovieClip Frame 9
_parent._root.lastBoss.setTint(16711680, 0);
Symbol 3029 MovieClip Frame 10
_parent._root.lastBoss.setTint(16711680, 30);
Symbol 3029 MovieClip Frame 11
_parent._root.lastBoss.setTint(16711680, 0); _root.lastBoss.lastBossGun_A = false;
Symbol 3035 MovieClip Frame 1
this.stop();
Instance of Symbol 1447 MovieClip in Symbol 3035 MovieClip Frame 2
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Symbol 3035 MovieClip Frame 47
_root.s_dead_00.start(0, 0);
Symbol 3035 MovieClip Frame 53
_root.Score150Puls(this);
Instance of Symbol 193 MovieClip "ScoreXY" in Symbol 3035 MovieClip Frame 53
onClipEvent (load) { this._visible = false; }
Symbol 3035 MovieClip Frame 71
_root.lastBoss.lastBosssS = false; _visible = false; if (_root.lastBoss.lifeCount > 0) { _root.ReStart(this); } else { _root.lastBoss.life = false; _root.lastBoss.gotoAndStop("lastDie"); }
Instance of Symbol 193 MovieClip "ReXY" in Symbol 3035 MovieClip Frame 71
onClipEvent (load) { this._visible = false; }
Symbol 3037 MovieClip Frame 1
this.stop();
Symbol 3037 MovieClip Frame 2
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 3
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 4
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 5
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 6
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 7
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 8
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 9
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 10
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 11
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 12
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 13
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 14
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 15
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 16
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 17
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 18
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 19
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 20
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 21
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 22
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 23
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 24
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 25
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 26
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 27
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 28
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 29
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 30
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 31
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 32
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 33
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 34
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 35
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 36
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 37
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 38
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 39
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 40
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 41
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 42
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 43
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 44
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 45
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 46
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 47
_parent._root.Hero.setTint(16711680, 0);
Symbol 3037 MovieClip Frame 48
_parent._root.Hero.setTint(16777215, 30);
Symbol 3037 MovieClip Frame 49
_parent._root.Hero.setTint(16711680, 0); _root.Hero.Reflash = false;
Symbol 3038 MovieClip Frame 1
this.stop();
Symbol 3038 MovieClip Frame 40
_root.enemyStart(_root.enemy3);
Symbol 3039 MovieClip Frame 1
this.stop();
Symbol 3039 MovieClip Frame 55
_root.enemyStart(_root.enemy4);
Symbol 3048 Button
on (release) { this.nextFrame(); }
Symbol 3057 Button
on (release) { this._visible = false; _parent._root.heliArea.helicopter.helicopterDir = 2; _parent._root.heliArea.helicopter.gotoAndStop(2); _parent._root.heliArea.helicopter.heliTypeFrame = 2; }
Symbol 3058 MovieClip Frame 1
this.stop();
Symbol 3058 MovieClip Frame 2
this.stop();
Symbol 3058 MovieClip Frame 3
this.stop();
Symbol 3058 MovieClip Frame 4
this.stop();
Symbol 3058 MovieClip Frame 5
this.stop(); this._visible = false; _parent._root.heliArea.helicopter.helicopterDir = 2; _parent._root.heliArea.helicopter.gotoAndStop(2); _parent._root.heliArea.helicopter.heliTypeFrame = 2;
Symbol 3059 MovieClip Frame 1
this.stop();
Symbol 3059 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 100;
Symbol 3062 MovieClip Frame 1
this.stop();
Symbol 3062 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 150;
Symbol 3067 MovieClip Frame 1
this.stop();
Symbol 3067 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 50;
Symbol 3082 MovieClip Frame 1
this.stop(); _root.hitWin.hitOn = false; _visible = false;
Symbol 3082 MovieClip Frame 96
_root.hitWin.hitOn = false; _root.scoreWin.score = _root.scoreWin.score + _root.hitWin.hitSum;
Symbol 3087 MovieClip Frame 1
this.stop();
Symbol 3090 MovieClip Frame 1
this.stop();
Symbol 3095 MovieClip Frame 1
this.stop();
Symbol 3104 MovieClip Frame 1
this.stop();
Symbol 3106 MovieClip Frame 1
this.stop();
Symbol 3106 MovieClip Frame 2
_root.hitCombo();
Symbol 3106 MovieClip Frame 8
_root.hitCombo();
Symbol 3106 MovieClip Frame 14
_root.hitCombo();
Symbol 3106 MovieClip Frame 20
_root.hitCombo();
Symbol 3106 MovieClip Frame 26
_root.hitCombo();
Symbol 3106 MovieClip Frame 32
_root.hitCombo();
Symbol 3106 MovieClip Frame 38
_root.hitCombo();
Symbol 3106 MovieClip Frame 44
_root.hitCombo();
Symbol 3106 MovieClip Frame 63
_root.hitCombo();
Symbol 3108 MovieClip Frame 1
this.stop();
Symbol 3108 MovieClip Frame 2
_root.hitCombo();
Symbol 3108 MovieClip Frame 6
_root.hitCombo();
Symbol 3108 MovieClip Frame 11
_root.hitCombo();
Symbol 3111 MovieClip Frame 1
this.stop();
Symbol 3111 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 1000;
Symbol 3114 MovieClip Frame 1
this.stop();
Symbol 3114 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 5000;
Symbol 3117 MovieClip Frame 1
this.stop();
Symbol 3117 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 10000;
Symbol 3120 MovieClip Frame 1
this.stop();
Symbol 3120 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 15000;
Symbol 3123 MovieClip Frame 1
this.stop();
Symbol 3123 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 20000;
Symbol 3126 MovieClip Frame 1
this.stop();
Symbol 3126 MovieClip Frame 3
_root.scoreWin.score = _root.scoreWin.score + 30000;
Symbol 3129 MovieClip Frame 1
this.stop();
Symbol 3129 MovieClip Frame 2
_root.s01_ending.start(0, 0);
Symbol 3129 MovieClip Frame 35
this.stop(); _root.gotoAndStop("ending01");
Symbol 3135 MovieClip Frame 1
this.stop();
Symbol 3224 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (2); } on (release) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); }
Symbol 3225 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (1); } on (release) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("intro"); }
Symbol 3228 Button
on (release) { _root.gotoAndStop("GamePlay"); }
Symbol 3229 MovieClip Frame 1
stop(); id = 0;
Symbol 3229 MovieClip Frame 2
stop(); id = 1;
Symbol 3230 MovieClip Frame 1
stopAllSounds(); _root.s00_ending.start(0, 0);
Symbol 3230 MovieClip Frame 3
_root.s01_sp.start(0, 0);
Symbol 3230 MovieClip Frame 53
this.stop();
Instance of Symbol 3229 MovieClip in Symbol 3230 MovieClip Frame 53
onClipEvent (load) { age = 0; age2 = 1; id = 0; } onClipEvent (enterFrame) { if (Key.isDown(38) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.nextFrame(); } if (Key.isDown(40) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.prevFrame(); } if ((!Key.isDown(38)) && (!Key.isDown(40))) { age = 0; } if ((Key.isDown(65) && (id == 0)) && (age2 == 0)) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("intro"); } else if ((Key.isDown(65) && (id == 1)) && (age2 == 0)) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); } if (!Key.isDown(65)) { age2 = 0; } }
Symbol 3246 MovieClip Frame 1
this.stop();
Symbol 3246 MovieClip Frame 2
this.stop();
Symbol 3246 MovieClip Frame 3
this.stop(); _root.s01_menu.start(0, 0); _root.gotoAndStop("writeRanking1");
Symbol 3248 Button
on (release) { _root.s01_menu.start(0, 0); _root.gotoAndStop("writeRanking1"); }
Symbol 3260 MovieClip Frame 1
this.stop();
Symbol 3266 Button
on (release) { writeData(); }
Symbol 3289 MovieClip Frame 1
this.stop();
Symbol 3289 MovieClip Frame 2
this.stop();
Symbol 3289 MovieClip Frame 3
this.stop();
Symbol 3289 MovieClip Frame 4
this.stop();
Symbol 3289 MovieClip Frame 5
this.stop();
Symbol 3289 MovieClip Frame 6
this.stop();
Symbol 3289 MovieClip Frame 7
this.stop();
Symbol 3289 MovieClip Frame 8
this.stop();
Instance of Symbol 3289 MovieClip in Symbol 3290 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.listRank.ranking < 11) { this.gotoAndStop(1); } else if (_root.listRank.ranking < 21) { this.gotoAndStop(2); } else if (_root.listRank.ranking < 31) { this.gotoAndStop(3); } else if (_root.listRank.ranking < 41) { this.gotoAndStop(4); } else if (_root.listRank.ranking < 51) { this.gotoAndStop(5); } else if (_root.listRank.ranking < 61) { this.gotoAndStop(6); } else if (_root.listRank.ranking < 71) { this.gotoAndStop(7); } else { this.gotoAndStop(8); } }
Symbol 3291 Button
on (release) { _root.s01_menu.start(0, 0); _root.gotoAndStop("Sending01"); }
Symbol 3302 Button
on (release) { _root.s05_bg.stop(); stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); }
Symbol 3321 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3321 MovieClip Frame 6
_parent.gotoAndPlay(1);
Symbol 3335 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3335 MovieClip Frame 7
_parent.gotoAndPlay(1);
Symbol 3347 MovieClip Frame 1
_root.s00_reload.start(0, 0);
Symbol 3347 MovieClip Frame 12
_parent.gotoAndPlay(1);
Symbol 3348 MovieClip Frame 1
_parent._parent.shootFire = false; _parent._parent.shootFire_A = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 3348 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 3348 MovieClip Frame 8
this.stop();
Symbol 3348 MovieClip Frame 15
this.stop();
Symbol 3348 MovieClip Frame 21
this.stop();
Symbol 3350 MovieClip Frame 1
stopAllSounds(); _root.s00_explosion.start(0, 0); _root.s_car.start(0, 0);
Instance of Symbol 829 MovieClip in Symbol 3350 MovieClip Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { this.enemy1.gotoAndStop(4); this.enemy2.gotoAndStop(1); this.enemy3.gotoAndStop(3); this.enemy4.gotoAndStop(1); }
Symbol 3350 MovieClip Frame 5
_root.s00_explosion.start(0, 0);
Symbol 3350 MovieClip Frame 9
_root.s00_explosion.start(0, 0);
Symbol 3350 MovieClip Frame 13
_root.s00_explosion.start(0, 0);
Symbol 3350 MovieClip Frame 144
_root.gotoAndStop("GamePlay2");
Instance of Symbol 859 MovieClip "ArmsWin" in Symbol 3359 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this.gotoAndStop(1); } else if (_root.Harms.arms == 1) { this.gotoAndStop(2); } else if (_root.Harms.arms == 2) { this.gotoAndStop(3); } }
Symbol 3360 MovieClip Frame 1
this.stop();
Symbol 3376 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3376 MovieClip Frame 7
_parent.gotoAndPlay("stand");
Symbol 3389 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3389 MovieClip Frame 7
_parent.gotoAndPlay("stand");
Symbol 3401 MovieClip Frame 1
_root.s00_reload.start(0, 0);
Symbol 3401 MovieClip Frame 12
_parent.reload_A = false; _parent.gotoAndStop("stand");
Symbol 3438 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 3438 MovieClip Frame 18
_parent.gotoAndStop("stand_A");
Symbol 3460 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 3460 MovieClip Frame 18
_parent.gotoAndStop("stand_B");
Symbol 3488 MovieClip Frame 8
_root.s00_Punch.start(0, 0);
Symbol 3488 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 3488 MovieClip Frame 17
_parent.gotoAndStop("stand");
Symbol 3535 MovieClip Frame 6
_root.s02_shoot.start(0, 0);
Symbol 3535 MovieClip Frame 9
_root.hitEnergyDir(); _root.hitCombo();
Symbol 3535 MovieClip Frame 18
_parent.gotoAndStop("stand");
Symbol 3552 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 3553 MovieClip Frame 1
this.stop();
Symbol 3553 MovieClip Frame 2
this.stop();
Symbol 3564 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3564 MovieClip Frame 6
_parent.gotoAndStop("sit"); sitFire = false;
Symbol 3572 MovieClip Frame 1
_parent._parent.shootFire = false; _parent._parent.shootFire_A = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 3572 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 3572 MovieClip Frame 8
this.stop();
Symbol 3572 MovieClip Frame 15
this.stop();
Symbol 3605 MovieClip Frame 10
_root.s02_shoot.start(0, 0);
Symbol 3605 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 3605 MovieClip Frame 22
_parent.gotoAndStop("sit");
Symbol 3622 MovieClip Frame 12
_parent._parent.shootFire = false;
Symbol 3630 MovieClip Frame 4
_parent._parent.shootFire = false;
Symbol 3642 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3642 MovieClip Frame 5
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 3663 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3663 MovieClip Frame 8
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 3682 MovieClip Frame 1
_root.s00_shoot.start(0, 0);
Symbol 3682 MovieClip Frame 7
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 3683 MovieClip Frame 1
this.stop(); _parent.shootFire = false; _parent.shootFire_A = false;
Instance of Symbol 1863 MovieClip "jumpHit" in Symbol 3683 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 3683 MovieClip Frame 2
this.stop(); _parent.shootFire = false; _parent.shootFire_A = false;
Symbol 3683 MovieClip Frame 3
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 3683 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 3683 MovieClip Frame 4
this.stop();
Symbol 3683 MovieClip Frame 5
this.stop();
Instance of Symbol 1447 MovieClip in Symbol 3723 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 3723 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 3723 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 3723 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 3723 MovieClip Frame 37
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending02"); } else { _root.HeroInit.play(); } stop();
Instance of Symbol 1447 MovieClip in Symbol 3731 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 3731 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 3731 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 3731 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 3731 MovieClip Frame 37
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending02"); } else { _root.HeroInit.play(); } stop();
Symbol 3761 MovieClip Frame 1
_root.s_dead_07.start(0, 0);
Instance of Symbol 1447 MovieClip in Symbol 3761 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 3761 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 3761 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 3761 MovieClip Frame 5
_root.s_dead_00.start(0, 0);
Symbol 3761 MovieClip Frame 37
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending02"); } else { _root.HeroInit.play(); } stop();
Instance of Symbol 1447 MovieClip in Symbol 3766 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 3766 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 3766 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 3766 MovieClip Frame 13
_root.s_dead_00.start(0, 0);
Symbol 3766 MovieClip Frame 39
if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending02"); } else { _root.HeroInit.play(); } stop();
Instance of Symbol 1447 MovieClip in Symbol 3776 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 0) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1895 MovieClip in Symbol 3776 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 2) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 1896 MovieClip in Symbol 3776 MovieClip Frame 1
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.Harms.arms == 1) { this._visible = true; } else { this._visible = false; } }
Symbol 3776 MovieClip Frame 47
_root.s_dead_00.start(0, 0);
Symbol 3776 MovieClip Frame 71
if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } if (_root.Hero.lifeCount == 0) { if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } _root.gotoAndStop("Ending02"); } else { _root.HeroInit.play(); } stop();
Symbol 3815 MovieClip Frame 11
_root.s00_Punch.start(0, 0); _root.s02_shoot.start(0, 0);
Symbol 3815 MovieClip Frame 13
_root.hitEnergyDir(); _root.hitCombo();
Symbol 3815 MovieClip Frame 17
_root.s00_Punch.start(0, 0);
Symbol 3815 MovieClip Frame 23
_parent.gotoAndStop("stand");
Symbol 3858 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 3858 MovieClip Frame 5
_root.Sword01.play();
Symbol 3858 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 3858 MovieClip Frame 24
_root.s01_sp.start(0, 0);
Symbol 3858 MovieClip Frame 25
_root.blackCut.play();
Symbol 3858 MovieClip Frame 29
_parent.sAttack01 = true;
Symbol 3858 MovieClip Frame 43
_parent.sAttack01 = false; _root.car.sAction = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false; _root.lastBoss.lastBossAs01 = false;
Symbol 3858 MovieClip Frame 51
_parent.gotoAndPlay("stand");
Symbol 3868 MovieClip Frame 3
_root.Sword02.play();
Symbol 3868 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 3868 MovieClip Frame 7
_root.s02_sp.start(0, 0);
Symbol 3868 MovieClip Frame 8
_parent.sAttack02 = true;
Instance of Symbol 586 MovieClip "hit" in Symbol 3868 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 3868 MovieClip Frame 17
_parent.sAttack02 = false; _root.mBoss.mBossAs02 = false; _root.lastBoss.lastBossAs02 = false; _root.street.sAction02 = false; _root.bossRobo.sAction02 = false;
Symbol 3868 MovieClip Frame 19
_parent.gotoAndPlay("stand");
Symbol 3907 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 3907 MovieClip Frame 5
_root.Sword03.play();
Symbol 3907 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 3907 MovieClip Frame 26
_root.s03_sp.start(0, 0);
Symbol 3907 MovieClip Frame 29
fscommand ("shake", 10);
Symbol 3907 MovieClip Frame 30
_parent.sAttack03 = true;
Symbol 3907 MovieClip Frame 59
_parent.gotoAndPlay("stand");
Symbol 3964 MovieClip Frame 1
if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } else { _root.winInit(_root.sizeWin); }
Symbol 3964 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 3964 MovieClip Frame 5
_root.Sword.play();
Symbol 3964 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 3964 MovieClip Frame 23
_root.s06_sp.start(0, 0);
Symbol 3964 MovieClip Frame 25
_parent.sSAttack = true;
Symbol 3964 MovieClip Frame 27
_root.blackCut2.play();
Symbol 3964 MovieClip Frame 39
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } else { _root.sizeWin.resize0 = true; } } else { _root.sizeWin.resize0 = true; }
Symbol 3964 MovieClip Frame 70
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize0 == true) { } else { _root.sizeWin.resize1 = true; } } else { _root.sizeWin.resize1 = true; }
Symbol 3964 MovieClip Frame 81
_parent.sSAttack = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false;
Symbol 3964 MovieClip Frame 96
_parent.gotoAndPlay("stand");
Symbol 3997 MovieClip Frame 1
if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } else { _root.winInit(_root.sizeWin); }
Symbol 3997 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 3997 MovieClip Frame 5
_root.Sword.play();
Symbol 3997 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 3997 MovieClip Frame 23
_root.s06_sp.start(0, 0);
Symbol 3997 MovieClip Frame 25
_parent.sSAttack = true;
Symbol 3997 MovieClip Frame 27
_root.blackCut2.play();
Symbol 3997 MovieClip Frame 39
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } else { _root.sizeWin.resize0 = true; } } else { _root.sizeWin.resize0 = true; }
Symbol 3997 MovieClip Frame 70
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize0 == true) { } else { _root.sizeWin.resize1 = true; } } else { _root.sizeWin.resize1 = true; }
Symbol 3997 MovieClip Frame 81
_parent.sSAttack = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false;
Symbol 3997 MovieClip Frame 96
_parent.gotoAndPlay("stand_A");
Symbol 4030 MovieClip Frame 1
if (_root.Hero.sSAttackOn == true) { _root.sizeWin.resize1 = true; } else { _root.winInit(_root.sizeWin); }
Symbol 4030 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 4030 MovieClip Frame 5
_root.Sword.play();
Symbol 4030 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 4030 MovieClip Frame 23
_root.s06_sp.start(0, 0);
Symbol 4030 MovieClip Frame 25
_parent.sSAttack = true;
Symbol 4030 MovieClip Frame 27
_root.blackCut2.play();
Symbol 4030 MovieClip Frame 39
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize1 == true) { _root.winInit(_root.sizeWin); _root.sizeWin.resize0 = true; } else { _root.sizeWin.resize0 = true; } } else { _root.sizeWin.resize0 = true; }
Symbol 4030 MovieClip Frame 70
if (_root.Hero.sSAttackOn == true) { if (_root.sizeWin.resize0 == true) { } else { _root.sizeWin.resize1 = true; } } else { _root.sizeWin.resize1 = true; }
Symbol 4030 MovieClip Frame 81
_parent.sSAttack = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false;
Symbol 4030 MovieClip Frame 96
_parent.gotoAndPlay("stand_B");
Symbol 4038 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4038 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4038 MovieClip Frame 14
_parent.gotoAndPlay("stand_A");
Symbol 4059 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4059 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4059 MovieClip Frame 14
_parent.gotoAndPlay("stand_A");
Symbol 4072 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4072 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4072 MovieClip Frame 15
_parent.gotoAndPlay(1);
Symbol 4078 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4078 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4078 MovieClip Frame 15
_parent.gotoAndPlay(1);
Symbol 4114 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 4114 MovieClip Frame 18
_parent.gotoAndPlay(1);
Symbol 4136 MovieClip Frame 1
_root.s01_reload.start(0, 0);
Symbol 4136 MovieClip Frame 18
_parent.gotoAndPlay(1);
Symbol 4137 MovieClip Frame 1
_parent._parent.shootFire = false; _parent._parent.shootFire_A = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4137 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4137 MovieClip Frame 8
this.stop();
Symbol 4137 MovieClip Frame 15
this.stop();
Symbol 4137 MovieClip Frame 21
this.stop();
Symbol 4137 MovieClip Frame 26
this.stop();
Symbol 4167 MovieClip Frame 8
_root.s00_Punch.start(0, 0);
Symbol 4167 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 4167 MovieClip Frame 17
_parent.gotoAndStop("stand_A");
Symbol 4190 MovieClip Frame 7
_root.s00_A_shoot.start(0, 0);
Symbol 4190 MovieClip Frame 9
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_ANum();
Symbol 4190 MovieClip Frame 22
_parent.gotoAndStop("stand_A");
Symbol 4197 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4197 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4197 MovieClip Frame 15
_parent.gotoAndStop("sit_A"); sitFire = false;
Symbol 4205 MovieClip Frame 1
_parent._parent.shootFire = false; _parent._parent.shootFire_A = false; stop();
Symbol 4205 MovieClip Frame 8
this.stop();
Symbol 4247 MovieClip Frame 9
_root.s00_A_shoot.start(0, 0);
Symbol 4247 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_ANum();
Symbol 4247 MovieClip Frame 24
_parent.gotoAndStop("sit_A");
Symbol 4266 MovieClip Frame 12
_parent._parent.shootFire = false;
Symbol 4283 MovieClip Frame 4
_parent._parent.shootFire = false;
Symbol 4290 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4290 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4290 MovieClip Frame 15
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 4305 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4305 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4305 MovieClip Frame 15
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 4330 MovieClip Frame 1
_root.s00_A_shoot.start(0, 0);
Instance of Symbol 2121 MovieClip "A_hit" in Symbol 4330 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4330 MovieClip Frame 15
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 4331 MovieClip Frame 1
this.stop(); _parent.shootFire_A = false; _parent.shootFire = false;
Instance of Symbol 1863 MovieClip "jumpHit" in Symbol 4331 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 4331 MovieClip Frame 2
this.stop(); _parent.shootFire_A = false; _parent.shootFire = false;
Symbol 4331 MovieClip Frame 3
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4331 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 4331 MovieClip Frame 4
this.stop();
Symbol 4331 MovieClip Frame 5
this.stop();
Symbol 4351 MovieClip Frame 11
_root.s00_Punch.start(0, 0); _root.s02_shoot.start(0, 0);
Symbol 4351 MovieClip Frame 13
_root.hitEnergyDir(); _root.hitCombo();
Symbol 4351 MovieClip Frame 17
_root.s00_Punch.start(0, 0);
Symbol 4351 MovieClip Frame 23
_parent.gotoAndStop("stand_A");
Symbol 4384 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 4384 MovieClip Frame 5
_root.Sword01.play();
Symbol 4384 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 4384 MovieClip Frame 24
_root.s01_sp.start(0, 0);
Symbol 4384 MovieClip Frame 25
_root.blackCut.play();
Symbol 4384 MovieClip Frame 29
_parent.sAttack01 = true;
Symbol 4384 MovieClip Frame 43
_parent.sAttack01 = false; _root.car.sAction = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false; _root.lastBoss.lastBossAs01 = false;
Symbol 4384 MovieClip Frame 51
_parent.gotoAndPlay("stand_A");
Symbol 4391 MovieClip Frame 3
_root.Sword02.play();
Symbol 4391 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 4391 MovieClip Frame 7
_root.s02_sp.start(0, 0);
Symbol 4391 MovieClip Frame 8
_parent.sAttack02 = true;
Instance of Symbol 586 MovieClip "hit" in Symbol 4391 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 4391 MovieClip Frame 17
_parent.sAttack02 = false; _root.mBoss.mBossAs02 = false; _root.lastBoss.lastBossAs02 = false; _root.street.sAction02 = false; _root.bossRobo.sAction02 = false;
Symbol 4391 MovieClip Frame 19
_parent.gotoAndPlay("stand_A");
Symbol 4422 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 4422 MovieClip Frame 5
_root.Sword03.play();
Symbol 4422 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 4422 MovieClip Frame 26
_root.s03_sp.start(0, 0);
Symbol 4422 MovieClip Frame 29
fscommand ("shake", 10);
Symbol 4422 MovieClip Frame 30
_parent.sAttack03 = true;
Symbol 4422 MovieClip Frame 59
_parent.gotoAndPlay("stand_A");
Symbol 4433 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4433 MovieClip Frame 9
_parent.gotoAndPlay("stand_B");
Symbol 4455 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4455 MovieClip Frame 9
_parent.gotoAndPlay("stand_B");
Symbol 4472 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4472 MovieClip Frame 9
_parent.gotoAndPlay(1);
Symbol 4487 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4487 MovieClip Frame 9
_parent.gotoAndPlay(1);
Symbol 4488 MovieClip Frame 1
_parent._parent.shootFire = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4488 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4488 MovieClip Frame 8
this.stop();
Symbol 4488 MovieClip Frame 15
this.stop();
Symbol 4488 MovieClip Frame 21
this.stop();
Symbol 4488 MovieClip Frame 26
this.stop();
Symbol 4520 MovieClip Frame 8
_root.s00_Punch.start(0, 0);
Symbol 4520 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo();
Symbol 4520 MovieClip Frame 17
_parent.gotoAndStop("stand_B");
Symbol 4550 MovieClip Frame 8
_root.s00_B_shoot.start(0, 0);
Symbol 4550 MovieClip Frame 9
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_BNum();
Symbol 4550 MovieClip Frame 22
_parent.gotoAndStop("stand_B");
Symbol 4561 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4561 MovieClip Frame 9
_parent.gotoAndStop("sit_B"); sitFire = false;
Symbol 4569 MovieClip Frame 1
_parent._parent.shootFire = false; stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4569 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 4569 MovieClip Frame 8
this.stop();
Symbol 4620 MovieClip Frame 9
_root.s00_B_shoot.start(0, 0);
Symbol 4620 MovieClip Frame 11
_root.hitEnergyDir(); _root.hitCombo(); _root.HeroFireAction_BNum();
Symbol 4620 MovieClip Frame 24
_parent.gotoAndStop("sit_B");
Symbol 4631 MovieClip Frame 12
_parent._parent.shootFire = false;
Symbol 4640 MovieClip Frame 4
_parent._parent.shootFire = false;
Symbol 4659 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4659 MovieClip Frame 9
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 4684 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4684 MovieClip Frame 9
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 4709 MovieClip Frame 1
_root.s00_B_shoot.start(0, 0);
Symbol 4709 MovieClip Frame 9
if (speedY < 0) { _parent.gotoAndStop("jumpOn"); } else { _parent.gotoAndStop("jumpOut"); }
Symbol 4710 MovieClip Frame 1
this.stop(); _parent.shootFire = false;
Instance of Symbol 1863 MovieClip "jumpHit" in Symbol 4710 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 4710 MovieClip Frame 2
this.stop(); _parent.shootFire = false;
Symbol 4710 MovieClip Frame 3
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4710 MovieClip Frame 3
onClipEvent (load) { this._visible = false; }
Symbol 4710 MovieClip Frame 4
this.stop();
Symbol 4710 MovieClip Frame 5
this.stop();
Symbol 4730 MovieClip Frame 11
_root.s00_Punch.start(0, 0); _root.s02_shoot.start(0, 0);
Symbol 4730 MovieClip Frame 13
_root.hitEnergyDir(); _root.hitCombo();
Symbol 4730 MovieClip Frame 17
_root.s00_Punch.start(0, 0);
Symbol 4730 MovieClip Frame 23
_parent.gotoAndStop("stand_B");
Symbol 4763 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 4763 MovieClip Frame 5
_root.Sword01.play();
Symbol 4763 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 4763 MovieClip Frame 24
_root.s01_sp.start(0, 0);
Symbol 4763 MovieClip Frame 25
_root.blackCut.play();
Symbol 4763 MovieClip Frame 29
_parent.sAttack01 = true;
Symbol 4763 MovieClip Frame 43
_parent.sAttack01 = false; _root.car.sAction = false; _root.street.sAction = false; _root.heliArea.helicopter.sAction = false; _root.bossRobo.sAction = false; _root.bossRobo.ballready = false; _root.lastBoss.lastBossAs01 = false;
Symbol 4763 MovieClip Frame 51
_parent.gotoAndPlay("stand_B");
Symbol 4770 MovieClip Frame 3
_root.Sword02.play();
Symbol 4770 MovieClip Frame 4
_root.s00_sp.start(0, 0);
Symbol 4770 MovieClip Frame 7
_root.s02_sp.start(0, 0);
Symbol 4770 MovieClip Frame 8
_parent.sAttack02 = true;
Instance of Symbol 586 MovieClip "hit" in Symbol 4770 MovieClip Frame 8
onClipEvent (load) { this._visible = false; }
Symbol 4770 MovieClip Frame 17
_parent.sAttack02 = false; _root.mBoss.mBossAs02 = false; _root.lastBoss.lastBossAs02 = false; _root.street.sAction02 = false; _root.bossRobo.sAction02 = false;
Symbol 4770 MovieClip Frame 19
_parent.gotoAndPlay("stand_B");
Symbol 4801 MovieClip Frame 2
_root.s00_sp.start(0, 0);
Symbol 4801 MovieClip Frame 5
_root.Sword03.play();
Symbol 4801 MovieClip Frame 21
_root.s05_sp.start(0, 0);
Symbol 4801 MovieClip Frame 26
_root.s03_sp.start(0, 0);
Symbol 4801 MovieClip Frame 29
fscommand ("shake", 10);
Symbol 4801 MovieClip Frame 30
_parent.sAttack03 = true;
Symbol 4801 MovieClip Frame 59
_parent.gotoAndPlay("stand_B");
Symbol 4802 MovieClip Frame 1
standFire2 = true; jumping = false; Rjumping = false; sitFire = false; standPunch = false; standPunch2 = false; jumpKick = false; life = true; shootFire = false; shootFire_A = false; standPunchB = false; standPunchB2 = false; standPunchL = false; standPunchL01_A = false; standPunchL2 = false; standPunchL02_A = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false;
Instance of Symbol 731 MovieClip "itemHit" in Symbol 4802 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 4802 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 27
gotoAndStop ("reload");
Symbol 4802 MovieClip Frame 28
this.stop();
Symbol 4802 MovieClip Frame 39
this.stop(); standFire2 = false;
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 4802 MovieClip Frame 50
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 61
this.stop();
Symbol 4802 MovieClip Frame 62
this.stop();
Symbol 4802 MovieClip Frame 68
this.stop();
Symbol 4802 MovieClip Frame 75
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 82
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 82
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 82
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 94
this.stop();
Symbol 4802 MovieClip Frame 104
this.stop();
Symbol 4802 MovieClip Frame 105
sitFire = false; shootFire = false; shootFire_A = false; standPunch2 = false; standPunch02_A = false; standPunchB2 = false; standPunchB02_A = false; standPunchL2 = false; standPunchL02_A = false; shootFire_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD2 = false; standPunchD02_A = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 105
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 4802 MovieClip Frame 105
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 4802 MovieClip Frame 105
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 116
this.stop();
Symbol 4802 MovieClip Frame 117
sitFire = true;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 117
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 128
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 129
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 129
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 4802 MovieClip Frame 129
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 4802 MovieClip Frame 129
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 139
this.stop();
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 140
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 149
this.stop();
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 150
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "reloadXY" in Symbol 4802 MovieClip Frame 150
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 161
this.stop();
Symbol 4802 MovieClip Frame 162
life = false;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 162
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "lifeXY" in Symbol 4802 MovieClip Frame 162
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 165
this.stop();
Symbol 4802 MovieClip Frame 166
life = false;
Symbol 4802 MovieClip Frame 169
this.stop();
Symbol 4802 MovieClip Frame 170
life = false;
Symbol 4802 MovieClip Frame 172
this.stop();
Symbol 4802 MovieClip Frame 173
life = false;
Symbol 4802 MovieClip Frame 175
this.stop();
Symbol 4802 MovieClip Frame 176
life = false;
Symbol 4802 MovieClip Frame 178
this.stop();
Symbol 4802 MovieClip Frame 179
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 179
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 179
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 193
this.stop();
Instance of Symbol 731 MovieClip "itemHit" in Symbol 4802 MovieClip Frame 193
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 193
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 206
this.stop();
Symbol 4802 MovieClip Frame 219
this.stop();
Symbol 4802 MovieClip Frame 231
this.stop();
Symbol 4802 MovieClip Frame 232
this.stop();
Symbol 4802 MovieClip Frame 233
this.stop();
Symbol 4802 MovieClip Frame 234
standFire2 = true; jumping = false; Rjumping = false; Set("\u3163jumping", false); sitFire = false; standPunch = false; standPunch2 = false; standPunch01_A = false; standPunch02_A = false; jumpKick = false; life = true; shootFire = false; shootFire_A = false; standPunchB = false; standPunchB2 = false; standPunchB01_A = false; standPunchB02_A = false; standPunchL = false; standPunchL2 = false; standPunchL01_A = false; standPunchL02_A = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 234
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 4802 MovieClip Frame 234
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 234
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 246
this.stop();
Symbol 4802 MovieClip Frame 247
this.stop();
Symbol 4802 MovieClip Frame 248
this.stop(); standFire2 = false;
Symbol 4802 MovieClip Frame 249
this.stop();
Symbol 4802 MovieClip Frame 250
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 250
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 250
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 250
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 251
this.stop();
Symbol 4802 MovieClip Frame 252
this.stop(); standPunch2 = false; standPunch02_A = false; standPunchB2 = false; standPunchB02_A = false; standPunchL2 = false; standPunchL02_A = false; shootFire_A = false; sitFire = false; shootFire = false; standPunchC2 = false; standPunchC02_A = false; standPunchD2 = false; standPunchD02_A = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 252
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 4802 MovieClip Frame 252
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 253
this.stop(); sitFire = true;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 253
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 254
this.stop();
Symbol 4802 MovieClip Frame 255
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 255
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 255
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 256
this.stop();
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 256
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 257
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 257
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 257
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 258
this.stop();
Symbol 4802 MovieClip Frame 259
this.stop();
Symbol 4802 MovieClip Frame 260
this.stop();
Symbol 4802 MovieClip Frame 261
standFire2 = true; jumping = false; Rjumping = false; Set("\u3163jumping", false); sitFire = false; standPunch = false; standPunch2 = false; standPunch01_A = false; standPunch02_A = false; jumpKick = false; life = true; shootFire = false; shootFire_A = false; standPunchB = false; standPunchB2 = false; standPunchB01_A = false; standPunchB02_A = false; standPunchL = false; standPunchL2 = false; standPunchL01_A = false; standPunchL02_A = false; jumpKickB = false; jumpKickL = false; sAttack = false; sAttack01 = false; sAttack02 = false; sAttack03 = false; sSAttack = false; standPunchC = false; standPunchC01_A = false; standPunchC2 = false; standPunchC02_A = false; standPunchD = false; standPunchD01_A = false; standPunchD2 = false; standPunchD02_A = false; jumpKickC = false; jumpKickD = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 261
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "hit" in Symbol 4802 MovieClip Frame 261
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 270
this.stop();
Symbol 4802 MovieClip Frame 271
this.stop();
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 271
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 272
this.stop(); standFire2 = false;
Symbol 4802 MovieClip Frame 273
this.stop();
Symbol 4802 MovieClip Frame 274
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 274
onClipEvent (load) { this._visible = false; }
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 274
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 274
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 275
this.stop();
Symbol 4802 MovieClip Frame 276
this.stop(); sitFire = false; shootFire = false; standPunch2 = false; standPunchB2 = false; standPunchL2 = false; standPunchC2 = false; standPunchC02_A = false; standPunchD2 = false; standPunchD02_A = false;
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 276
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1840 MovieClip "hit" in Symbol 4802 MovieClip Frame 276
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 277
this.stop(); sitFire = true;
Instance of Symbol 193 MovieClip "fireXY" in Symbol 4802 MovieClip Frame 277
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 278
this.stop();
Instance of Symbol 1840 MovieClip "hit" in Symbol 4802 MovieClip Frame 278
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 279
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 279
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 279
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 280
this.stop();
Instance of Symbol 731 MovieClip "SHit" in Symbol 4802 MovieClip Frame 280
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 281
this.stop();
Instance of Symbol 731 MovieClip "SHit2" in Symbol 4802 MovieClip Frame 281
onClipEvent (load) { this._visible = false; }
Instance of Symbol 731 MovieClip "MHit" in Symbol 4802 MovieClip Frame 281
onClipEvent (load) { this._visible = false; }
Symbol 4802 MovieClip Frame 282
this.stop();
Symbol 4802 MovieClip Frame 283
this.stop();
Symbol 4802 MovieClip Frame 284
this.stop();
Symbol 4803 MovieClip Frame 1
this.stop();
Symbol 4815 MovieClip Frame 1
this.stop();
Symbol 4815 MovieClip Frame 2
this.stop();
Symbol 4815 MovieClip Frame 3
this.stop();
Symbol 4815 MovieClip Frame 4
this.stop();
Symbol 4815 MovieClip Frame 5
this.stop(); this._visible = false; _parent._root.heliArea.helicopter.helicopterDir = 2; _parent._root.heliArea.helicopter.gotoAndStop(2); _parent._root.heliArea.helicopter.heliTypeFrame = 2;
Symbol 4816 MovieClip Frame 1
this.stop();
Symbol 4816 MovieClip Frame 2
_root.s01_ending.start(0, 0);
Symbol 4816 MovieClip Frame 35
this.stop(); _root.gotoAndStop("ending002");
Symbol 4846 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (2); } on (release) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); }
Symbol 4847 Button
on (rollOver) { _root.s00_menu.start(0, 0); gotoAndStop (1); } on (release) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("intro2"); }
Symbol 4848 MovieClip Frame 1
stop(); id = 0;
Symbol 4848 MovieClip Frame 2
stop(); id = 1;
Symbol 4849 MovieClip Frame 1
stopAllSounds(); _root.s00_ending.start(0, 0);
Symbol 4849 MovieClip Frame 3
_root.s01_sp.start(0, 0);
Symbol 4849 MovieClip Frame 53
this.stop();
Instance of Symbol 4848 MovieClip in Symbol 4849 MovieClip Frame 53
onClipEvent (load) { age = 0; age2 = 1; id = 0; } onClipEvent (enterFrame) { if (Key.isDown(38) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.nextFrame(); } if (Key.isDown(40) && (age == 0)) { age = 1; _root.s00_menu.start(0, 0); this.prevFrame(); } if ((!Key.isDown(38)) && (!Key.isDown(40))) { age = 0; } if ((Key.isDown(65) && (id == 0)) && (age2 == 0)) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("intro2"); } else if ((Key.isDown(65) && (id == 1)) && (age2 == 0)) { stopAllSounds(); _root.s01_menu.start(0, 0); _root.gotoAndStop("GameMenu"); } if (!Key.isDown(65)) { age2 = 0; } }
Symbol 4856 MovieClip Frame 1
this.stop();
Symbol 4856 MovieClip Frame 2
this.stop();
Symbol 4856 MovieClip Frame 3
this.stop(); _root.s01_menu.start(0, 0); _root.gotoAndStop("writeRanking2");
Symbol 4857 Button
on (release) { _root.s01_menu.start(0, 0); _root.gotoAndStop("writeRanking2"); }
Symbol 4862 Button
on (release) { writeData2(); }
Symbol 4863 Button
on (release) { _root.s01_menu.start(0, 0); _root.gotoAndStop("Sending02"); }

Library Items

Symbol 1 Sound [sp_s00]
Symbol 2 Sound [bonus00]
Symbol 3 Sound [boom_s00]
Symbol 4 Sound [reload_s00]
Symbol 5 Sound [reload_s01]
Symbol 6 Sound [sound_s00_B]
Symbol 7 Sound [bg_s02]
Symbol 8 Sound [sound_s02]
Symbol 9 Sound [heli_s00]
Symbol 10 Sound [sound_s00e]
Symbol 11 Sound [bossRobo_s00]
Symbol 12 Sound [sound_s00t]
Symbol 13 Sound [explosion_s00]
Symbol 14 Sound [bg_s01]
Symbol 15 Sound [enemy_s00]
Symbol 16 Sound [car_s]
Symbol 17 Sound [sound_s01]
Symbol 18 Sound [menu_s01]
Symbol 19 Sound [sound_s00_A]
Symbol 20 Sound [dead_04]
Symbol 21 Sound [dead_03]
Symbol 22 Sound [dead_01]
Symbol 23 Sound [bg_s04]
Symbol 24 Sound [bossRobo_s02]
Symbol 25 Sound [bossRobo_s01]
Symbol 26 Sound [sp_s01]
Symbol 27 Sound [bg_s00]
Symbol 28 Sound [sp_s04]
Symbol 29 Sound [sp_s03]
Symbol 30 Sound [menu_s00]
Symbol 31 Sound [sp_s02]
Symbol 32 Sound [bg_s03]
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Instance Names

"listRank"Frame 1Symbol 68 MovieClip
"listMc0"Frame 5Symbol 669 MovieClip
"listMc1"Frame 5Symbol 669 MovieClip
"listMc2"Frame 5Symbol 669 MovieClip
"listMc3"Frame 5Symbol 669 MovieClip
"listMc4"Frame 5Symbol 669 MovieClip
"listMc5"Frame 5Symbol 669 MovieClip
"listMc6"Frame 5Symbol 669 MovieClip
"listMc7"Frame 5Symbol 669 MovieClip
"listMc8"Frame 5Symbol 669 MovieClip
"listMc9"Frame 5Symbol 669 MovieClip
"gameBar"Frame 7Symbol 870 MovieClip
"energyBar"Frame 7Symbol 142 MovieClip
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Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$xF$Xk5SUxLGPfrreuXYBTzKl1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sp_s00"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bonus00"
ExportAssets (56)Timeline Frame 1Symbol 3 as "boom_s00"
ExportAssets (56)Timeline Frame 1Symbol 4 as "reload_s00"
ExportAssets (56)Timeline Frame 1Symbol 5 as "reload_s01"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound_s00_B"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bg_s02"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sound_s02"
ExportAssets (56)Timeline Frame 1Symbol 9 as "heli_s00"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sound_s00e"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bossRobo_s00"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sound_s00t"
ExportAssets (56)Timeline Frame 1Symbol 13 as "explosion_s00"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bg_s01"
ExportAssets (56)Timeline Frame 1Symbol 15 as "enemy_s00"
ExportAssets (56)Timeline Frame 1Symbol 16 as "car_s"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sound_s01"
ExportAssets (56)Timeline Frame 1Symbol 18 as "menu_s01"
ExportAssets (56)Timeline Frame 1Symbol 19 as "sound_s00_A"
ExportAssets (56)Timeline Frame 1Symbol 20 as "dead_04"
ExportAssets (56)Timeline Frame 1Symbol 21 as "dead_03"
ExportAssets (56)Timeline Frame 1Symbol 22 as "dead_01"
ExportAssets (56)Timeline Frame 1Symbol 23 as "bg_s04"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bossRobo_s02"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bossRobo_s01"
ExportAssets (56)Timeline Frame 1Symbol 26 as "sp_s01"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bg_s00"
ExportAssets (56)Timeline Frame 1Symbol 28 as "sp_s04"
ExportAssets (56)Timeline Frame 1Symbol 29 as "sp_s03"
ExportAssets (56)Timeline Frame 1Symbol 30 as "menu_s00"
ExportAssets (56)Timeline Frame 1Symbol 31 as "sp_s02"
ExportAssets (56)Timeline Frame 1Symbol 32 as "bg_s03"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Punch_s00"
ExportAssets (56)Timeline Frame 1Symbol 34 as "sp_s06"
ExportAssets (56)Timeline Frame 1Symbol 35 as "sound_s00"
ExportAssets (56)Timeline Frame 1Symbol 36 as "car_s01"
ExportAssets (56)Timeline Frame 1Symbol 37 as "dead_00"
ExportAssets (56)Timeline Frame 1Symbol 38 as "mBoss_s02"
ExportAssets (56)Timeline Frame 1Symbol 39 as "mBoss_s01"
ExportAssets (56)Timeline Frame 1Symbol 40 as "mBoss_s00"
ExportAssets (56)Timeline Frame 1Symbol 41 as "sp_s05"
ExportAssets (56)Timeline Frame 1Symbol 42 as "ending_s01"
ExportAssets (56)Timeline Frame 1Symbol 43 as "bg_s05"
ExportAssets (56)Timeline Frame 1Symbol 44 as "ending_s00"
ExportAssets (56)Timeline Frame 1Symbol 45 as "ending_s02"
ExportAssets (56)Timeline Frame 1Symbol 46 as "dead_07"

Labels

"loading"Frame 1
"loadingcomplete"Frame 2
"GameMenu"Frame 3
"instructions"Frame 4
"ranking"Frame 5
"characterS"Frame 6
"intro"Frame 7
"GamePlay"Frame 8
"Ending0"Frame 9
"ending01"Frame 10
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"readRanking1"Frame 12
"Sending01"Frame 13
"intro2"Frame 14
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"Stand"Symbol 1635 MovieClip Frame 3
"Run"Symbol 1635 MovieClip Frame 4
"die01"Symbol 1635 MovieClip Frame 5
"die02"Symbol 1635 MovieClip Frame 6
"die03"Symbol 1635 MovieClip Frame 7
"ActionS01"Symbol 1635 MovieClip Frame 8
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"ActionS03"Symbol 1635 MovieClip Frame 10
"dieS02"Symbol 1635 MovieClip Frame 11
"dieS03"Symbol 1635 MovieClip Frame 12
"dieSS"Symbol 1635 MovieClip Frame 13
"dieS01"Symbol 1635 MovieClip Frame 14
"ReLife"Symbol 1635 MovieClip Frame 15
"ActionSS"Symbol 1635 MovieClip Frame 16
"Action00"Symbol 1635 MovieClip Frame 17
"lastDie"Symbol 1635 MovieClip Frame 18
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"stand_B"Symbol 4802 MovieClip Frame 261
"standFire_B"Symbol 4802 MovieClip Frame 271
"standFire2_B"Symbol 4802 MovieClip Frame 272
"runFire_B"Symbol 4802 MovieClip Frame 273
"standPunch_B"Symbol 4802 MovieClip Frame 274
"standPunch3_B"Symbol 4802 MovieClip Frame 275
"sit_B"Symbol 4802 MovieClip Frame 276
"sitFire_B"Symbol 4802 MovieClip Frame 277
"sitRun_B"Symbol 4802 MovieClip Frame 278
"sitPunch_B"Symbol 4802 MovieClip Frame 279
"jump_B"Symbol 4802 MovieClip Frame 280
"jumpKick_B"Symbol 4802 MovieClip Frame 281
"sAttack01_B"Symbol 4802 MovieClip Frame 282
"sAttack02_B"Symbol 4802 MovieClip Frame 283
"sAttack03_B"Symbol 4802 MovieClip Frame 284

Dynamic Text Variables

bytesMessageSymbol 61 EditableText"-"
speedMessageSymbol 62 EditableText"- "
timeMessageSymbol 63 EditableText"-"
nameSymbol 651 EditableText"aaa"
nameSymbol 652 EditableText"aaa"
scoreSymbol 653 EditableText"aaaaaaaaaaaaa"
scoreSymbol 654 EditableText"aaaaaaaaaaaaa"
numSymbol 655 EditableText"00"
numSymbol 656 EditableText"00"
messageSymbol 657 EditableText"aaaaaaaaaaaaaaaaaaaaaaaaaa"
messageSymbol 658 EditableText"aaaaaaaaaaaaaaaaaaaaaaaaaa"
nameSymbol 661 EditableText"aaa"
nameSymbol 662 EditableText"aaa"
scoreSymbol 663 EditableText"aaaaaaaaaaaaa"
scoreSymbol 664 EditableText"aaaaaaaaaaaaa"
numSymbol 665 EditableText"00"
numSymbol 666 EditableText"00"
messageSymbol 667 EditableText"aaaaaaaaaaaaaaaaaaaaaaaaaa"
messageSymbol 668 EditableText"aaaaaaaaaaaaaaaaaaaaaaaaaa"
_root.scoreWin.scoreSymbol 844 EditableText"0                                "
_root.Hero.lifeCountSymbol 845 EditableText"9"
_root.Hero.lifeCountSymbol 846 EditableText"9"
_root.scoreWin.scoreSymbol 847 EditableText"0                                "
_root.Harms.arms_ASymbol 850 EditableText"00"
_root.Harms.arms_ASymbol 851 EditableText"00"
_root.Harms.arms_BSymbol 855 EditableText"00"
_root.Harms.arms_BSymbol 856 EditableText"00"
_root.hitWin.hitCountSymbol 3071 EditableText"100 "
_root.hitWin.hitCountSymbol 3072 EditableText"100 "
_root.hitWin.hitCountSymbol 3074 EditableText"0000"
_root.hitWin.hitCountSymbol 3075 EditableText"0000"
_root.hitWin.hitSumSymbol 3076 EditableText"10000"
_root.hitWin.hitSumSymbol 3077 EditableText"10000"
_root.hitWin.hitPulsSymbol 3079 EditableText"0000"
_root.hitWin.hitPulsSymbol 3080 EditableText"0000"
_root.scoreWin.scoreSymbol 3249 EditableText"0                                "
_root.scoreWin.scoreSymbol 3250 EditableText"0                                "
txtNameSymbol 3251 EditableText""
txtMessageSymbol 3258 EditableText""
txtSymbol 3259 EditableText""
_root.listRank.nameSymbol 3270 EditableText"aaa"
_root.listRank.nameSymbol 3271 EditableText"aaa"
_root.listRank.messageSymbol 3272 EditableText"aaaaaaaaaaaaaaaaaaaaaaa"
_root.listRank.messageSymbol 3273 EditableText"aaaaaaaaaaaaaaaaaaaaaaa"
_root.listRank.rankingSymbol 3275 EditableText"100"
_root.listRank.rankingSymbol 3276 EditableText"100"
_root.listRank.scoreSymbol 3277 EditableText"0                                "
_root.listRank.scoreSymbol 3278 EditableText"0                                "
_root.scoreWin.scoreSymbol 3351 EditableText"0                                "
_root.scoreWin.scoreSymbol 3352 EditableText"0                                "
_root.Hero.lifeCountSymbol 3357 EditableText"9"
_root.Hero.lifeCountSymbol 3358 EditableText"9"
_root.scoreWin.scoreSymbol 4858 EditableText"0                                "
_root.scoreWin.scoreSymbol 4859 EditableText"0                                "
txtNameSymbol 4860 EditableText""
txtMessageSymbol 4861 EditableText""




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Created: 7/6 -2019 09:25:12 Last modified: 7/6 -2019 09:25:12 Server time: 22/12 -2024 21:35:52