STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #11370 |
GAME PAUSED |
CONTINUE |
QUIT |
more games |
10 |
10 |
ezone.com |
ezone.com |
PLAY! |
PLAY! |
SCORES |
bonus game |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE for more free games! |
CLICK HERE for more free games! |
0000 |
SCORE: |
- |
45 |
GO! |
GO! |
Level 1: catch 40 fish |
hint: you don't need to click to move |
move your mouse to collect all the fish before time runs out. collect green powerups from above, and avoid the red mine from below! |
hint: use smooth mouse movements with the turbo! |
collect these turbo icons to get a burst of speed |
hint: if you collect more than 5, they will auto-explode |
collect green bombs. left-click to explode: grabs 10 fish and removes any mines. |
hint: go for these fish after the mine has passed above you |
these fish are worth 50 points - but watch out - they are hard to catch without being hit by a mine! |
hint: try not to collect other powerups when you have this! |
this power-up will slow the clock and everything else except swoopa |
hint: you don't have to collect every powerup |
this power-up will make all the fish larger for a period of time. |
hint: try to swoop up and around the mines |
this power-up will attract fish to swoopa - but watch out - it also attracts mines! |
hint: make sure you save some bombs for the higher levels |
You've made it through the 'easy' levels - but can you finish the next three levels and unlock the bonus game?! |
hint: you'll need to master the magnet to beat this level |
that's the way! you're doing great, keep up the good work! |
hint: turbo the far sides and mow the fish down! |
This is it! complete this level to unlock the bonus game! |
ran out of time |
try again |
reset score & CONTINUE |
reset score & CONTINUE |
end the game |
end the game |
No swoopas left. WOULD YOU LIKE TO: -or- |
GAME OVER |
MENU |
play again |
ENTER SCORE |
YOU DID IT! |
bonus game password: 'unsealed' |
Level 1: Score over 200 to advance! |
NEXT LEVEL |
BONUS game |
you've unlocked the bonus game! see how high you can score before getting exploded! |
type the password, or COMPLETE LEVEL 10 TO UNLOCK THE BONUS game. |
back to menu |
back to menu |
0000 |
Your best score today! |
Credits Jamie Edis Simon Edis For more free games, visit our website: |
Credits Jamie Edis Simon Edis to play this game, visit our website: |
ActionScript [AS1/AS2]
Frame 403gotoAndPlay (405);Frame 405fscommand ("fullscreen", "true");Frame 410stop();Frame 415stop();Frame 416Frame 420stop();Frame 421Frame 423stop();Frame 425stop();Frame 428stop();Frame 430stop();Frame 435stop();Frame 440stop();Frame 445stop();Frame 450stop();Frame 455stop();Frame 460stop();Symbol 17 MovieClip [white1] Frame 1#initclip 22 Object.registerClass("white1", Particle); #endinitclipSymbol 22 Buttonon (release) { _root.gameControl.unpauseGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 24 Buttonon (release) { _root.gameControl.abortGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 26 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 40 MovieClip [Fish3] Frame 1#initclip 6 Object.registerClass("Fish3", Fish); #endinitclipSymbol 40 MovieClip [Fish3] Frame 16gotoAndPlay (1);Symbol 41 MovieClip [Fish2] Frame 1#initclip 7 Object.registerClass("Fish2", Fish); #endinitclipSymbol 41 MovieClip [Fish2] Frame 16gotoAndPlay (1);Symbol 42 MovieClip [Fish] Frame 1#initclip 8 Object.registerClass("Fish", Fish); #endinitclipSymbol 42 MovieClip [Fish] Frame 16gotoAndPlay ("fish1");Symbol 42 MovieClip [Fish] Frame 32gotoAndPlay ("fish2");Symbol 42 MovieClip [Fish] Frame 48gotoAndPlay ("fish3");Symbol 46 MovieClip [explosion_score] Frame 1#initclip 9 Object.registerClass("explosion_score", Explosion); #endinitclipSymbol 46 MovieClip [explosion_score] Frame 18removeMovieClip(this);Symbol 52 MovieClip [bonus_grow] Frame 1#initclip 10 Object.registerClass("bonus_grow", Fish); #endinitclipSymbol 55 MovieClip [bonus_points] Frame 1#initclip 11 Object.registerClass("bonus_points", Fish); #endinitclipSymbol 61 MovieClip [bonus_time] Frame 1#initclip 12 Object.registerClass("bonus_time", Fish); #endinitclipSymbol 66 MovieClip [bonus_magnet] Frame 1#initclip 13 Object.registerClass("bonus_magnet", Fish); #endinitclipSymbol 68 MovieClip [bonus_twice] Frame 1#initclip 14 Object.registerClass("bonus_twice", Fish); #endinitclipSymbol 75 MovieClip [baddie_bomb] Frame 1#initclip 15 Object.registerClass("baddie_bomb", Fish); #endinitclipSymbol 80 MovieClip [bonus_bomb] Frame 1#initclip 16 Object.registerClass("bonus_bomb", Fish); #endinitclipSymbol 83 MovieClip [bonus_turbo] Frame 1#initclip 17 Object.registerClass("bonus_turbo", Fish); #endinitclipSymbol 84 MovieClip [gameControl] Frame 1#initclip 18 Object.registerClass("gameControl", GameMaster); #endinitclipSymbol 87 MovieClip [explosion] Frame 1#initclip 19 Object.registerClass("explosion", Explosion); #endinitclipSymbol 87 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 88 MovieClip [explosion] Frame 1#initclip 20 Object.registerClass("explosion", Explosion); #endinitclipSymbol 88 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 197 MovieClip [Hero] Frame 1#initclip 21 Object.registerClass("Hero", Freeswim); #endinitclipSymbol 197 MovieClip [Hero] Frame 12if (this.action != "wait") { } else if (this.speed > 25) { gotoAndPlay ("kick"); } else if (this.speed > 10) { gotoAndPlay ("glide"); }Symbol 197 MovieClip [Hero] Frame 15if (this.action != "wait") { } else if (this.speed > 10) { gotoAndPlay ("kick"); } else if (Math.abs(this.myLastRot - this._rotation) > 5) { gotoAndPlay ("kick"); } else { gotoAndPlay ("wait"); }Symbol 197 MovieClip [Hero] Frame 151gotoAndPlay ("winlevel_loop");Symbol 197 MovieClip [Hero] Frame 256gotoAndPlay ("float");Symbol 197 MovieClip [Hero] Frame 365gotoAndPlay ("lose_loop");Symbol 197 MovieClip [Hero] Frame 583_root.gameControl.startMusic("menu_snd"); _root.play(); this.changeAction("wait");Symbol 204 Buttonon (release) { getURL ("http://www.ezone.com", "_blank"); }Symbol 206 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = 100 - PercentLoaded; } else { _root.gotoAndPlay(3); }Symbol 206 MovieClip Frame 2gotoAndPlay (1);Symbol 502 MovieClip [__Packages.Fish] Frame 0class Fish extends MovieClip { var mysound, getDepth, _y, _x; function Fish () { var _local1 = this; super(); _local1.initialize(); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function grow() { var _local1 = this; var _local3 = _root; if (_local1.name.indexOf("Fish") == -1) { trace("no fish: " + _local1.name); } else if (_local3.Hero.mypowerup == "grow") { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local3.gameControl.gameMode == "bonus") { var _local2 = Math.abs(_local1._y - (Stage.height / 2)); if (_local2 < 50) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local2 < 100) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } else if ((_local1._y > (Stage.height * 0.65)) and (_local3.gameControl.level >= 4)) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if ((_local1._y > (Stage.height * 0.35)) and (_local3.gameControl.level >= 1)) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; var _local3 = ((_local2.gameControl.action != "paused") ? (if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20))} if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20))} if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel)_local1._y = _local1._y + (_local1.speed * _local1.yVel)if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x_local2.bonusTrail._y = _local1._yif (_local1.hitTest(_local2.Hero) && (_local2.Hero.action == "wait")) { _local1.collide()} } if (_local1.name.indexOf("baddie") != -1) { if (_local2.gameControl.gameMode == "bonus") { if (_local2.Hero.mypowerup == "magnet") { _local1._x = _local1._x - 2_local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 75)} else { _local1._y = _local1._y + (14 * Math.sin(_local1.animCel / _local1.myCycle))} } _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180var diffX = (_local1._x - _local2.Hero._x)_local3 = _local1._y - _local2.Hero._yvar myDist = Math.sqrt((diffX * diffX) + (_local3 * _local3))if ((myDist < 70) && (_local2.Hero.action == "wait")) { _local1.collide()} } } } _local1.play()) : (_local1.stop())); _local2 = _local3; _local1 = _local2; } function collide(whichAction, noSound) { if (action != "swim") { return(undefined); } if (name.indexOf("Crab") != -1) { mysound.attachSound("ouch"); mysound.start(); _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); } else if (name.indexOf("baddie") != -1) { _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); action = "wait"; if (whichAction != "explode") { _root.Hero.doBaddie(name.substring(7)); } initialize(); } else if (name.indexOf("bonus") != -1) { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; action = "wait"; _root.Hero.doPowerup(name.substring(6)); initialize(); } else { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; _root.gameControl.eatFish(this); if (noSound != true) { _root.gameControl.playSound("pop1"); } } return("surface"); } function remove() { var _local1 = this; _local1._x = -10000; _local1._y = -10000; _local1.action = "wait"; _local1 = _local1.removeMovieClip(); } function initialize() { var _local1 = this; var _local2 = _root; var _local3 = 60; if ((Math.random() > 0.5) || (_local2.gameControl.gameMode == "bonus")) { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local3; _local1._yscale = _local3; } else { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local3; _local1._yscale = _local3; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local1.myCycle = 8 + (7 * Math.random()); _local1.animCel = 0; _local2.gameControl.baddiecount = 20; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 2 + (6 * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; _local1._y = 50; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.baddiecount = 125; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local2.gameControl.powerupcount = 150 + Math.ceil(50 * Math.random()); _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 9 + (3 * Math.random()); _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.powerupcount = 175; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.bonusTrail._x = 10000; } else { if (_local2.gameControl.gameMode == "bonus") { _local1.speed = 7 + (4 * Math.random()); } else { _local1.speed = 2 + (4 * Math.random()); } _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1.grow(); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 50; var score = 10; var name = "fish"; var myCycle = 12; }Symbol 503 MovieClip [__Packages.Explosion] Frame 0class Explosion extends MovieClip { var stop, play; function Explosion () { var _local1 = this; super(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { if (_root.gameControl.action == "paused") { (stop());// not popped return(undefined); } (play());// not popped } }Symbol 504 MovieClip [__Packages.GameMaster] Frame 0class GameMaster extends MovieClip { var getURL; function GameMaster () { var _local3 = this; super(); Stage.showMenu = false; if (System.capabilities.os.indexOf("Mac") != -1) { _local3._quality = "MEDIUM"; } else { _local3._quality = "HIGH"; } _root.os_txt.text = _local3._quality; var protocol = _local3._url.substr(0, _local3._url.indexOf(":")); if (protocol == "file") { fscommand ("fullscreen", "true"); } else { var urls = new Array("http://www.ezone.com/", "http://ezone.com/", "http://www.ebaumsworld.com/", "http://ebaumsworld.com/"); var ok = false; var _local1 = 0; while ((_local1 < urls.length) && (!ok)) { var _local2 = urls[_local1]; if (_local3._url.substr(0, _local2.length).toLowerCase() == _local2) { ok = true; } _local1++; } } _local3.mysound = new Sound(); _local3.mymusic = new Sound(); _local3.startMusic("menu_snd"); _local3.myStageWidth = Stage.width; _local3.myStageHeight = Stage.height; _local3.myMouseOffsetX = _local3.myStageWidth / 4; _local3.myMouseOffsetY = _local3.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function playSound(whichsound) { var _local1 = this; _local1.mysound.attachSound(whichsound); _local1.mysound.start(); if (_local1.mute) { _local1.mysound.setVolume(0); _local1.mymusic.setVolume(0); } else { _local1.mysound.setVolume(35); _local1.mymusic.setVolume(50); } } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); if (_local1.mute) { _local1.mymusic.setVolume(0); } else { _local1.mymusic.setVolume(50); } } function toggleMute() { var _local1 = this; if (_local1.mute) { _local1.mute = false; _local1.mymusic.setVolume(50); _local1.mysound.setVolume(35); _root.speakerOn._visible = true; _local1.playSound("arf_snd"); } else { _local1.mute = true; _local1.mymusic.setVolume(0); _local1.mysound.setVolume(0); _root.speakerOn._visible = false; } } function pauseGame() { var _local1 = this; _local1.action = "paused"; _local1._parent.pause.swapMovie; _local1.mymusic.stop("music_snd"); _local1._parent.pauseScreen._visible = true; _root.myTime._visible = true; } function abortGame() { var _local1 = this; if (_local1.gameMode == "bonus") { _local1._parent.pauseScreen._visible = false; _local1.endBonus(); } else { _local1.lives = 0; _local1._parent.Hero.explodeAll("endLevel"); _local1._parent.Hero.changeAction("lose"); _local1.action = "enterscore"; _local1._parent.pauseScreen._visible = false; _local1._parent.gotoAndPlay("Lost"); _local1._parent.levelmsg.text = "You got to Level " + _local1.level; } } function togglePause() { var _local1 = this; if (_local1.action == "playing") { _local1.pauseGame(); } else if (_local1.action == "paused") { _local1.unpauseGame(); } } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSoundOLD(whichsound) { var _local1 = this; _local1.mysound.setVolume(20); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; if (_local1.myBonuses.length == 0) { } else { _local1.myBonusStep = _local1.myBonusStep + 1; if (_local1.myBonusStep > (_local1.myBonuses.length - 1)) { _local1.myBonusStep = 0; } _root.attachMovie(_local1.myBonuses[_local1.myBonusStep], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local1.myBonusStep], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } } function activateBaddie() { var _local1 = this; if (_local1.myBaddies.length == 0) { } else { _local1.myBaddieStep = _local1.myBaddieStep + 1; if (_local1.myBaddieStep > (_local1.myBaddies.length - 1)) { _local1.myBaddieStep = 0; } _root.attachMovie(_local1.myBaddies[_local1.myBaddieStep], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local1.myBaddieStep], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } } function updateScore(thisScore) { var _local1 = thisScore; var _local2 = _root; if (action != "playing") { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local1 = _local1 * 2; } _local2.gameScore = _local2.gameScore + _local1; return(_local1); } return(undefined); } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; if (_local1.gameMode == "bonus") { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function getParticleDepth() { var _local1 = this; _local1.particleDepth = _local1.particleDepth - 1; if (_local1.particleDepth < 50) { _local1.particleDepth = 299; } return(_local1.particleDepth); } function onEnterFrame() { var _local1 = _root; var _local2 = this; _local2.myNewMouseX = _local1._xmouse; _local2.myNewMouseY = _local1._ymouse; _local2._x = -10000; if (_local2.showSparks) { _local1.attachMovie("white1", "particle", _local2.getParticleDepth(), {origx:(_local1._xmouse + (Math.random() * 80)) - 40, origy:_local1._ymouse + 20, angle:Math.random() * 360, speed:Math.random(), myScale:0.5, dieCel:40}); } if (_local2.action == "playing") { _local2.animCel = _local2.animCel + 1; _local2.baddiecount = _local2.baddiecount - 1; _local2.powerupcount = _local2.powerupcount - 1; _local1.targetscore.text = _local2.fishTarget - _local2.fishEaten; var myMillsecs = 30; if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "time")) { myMillsecs = 90; } var _local3 = _local2.animCel - _local2.mylasttime; if (_local3 > myMillsecs) { _local3 = 0; _local2.mylasttime = _local2.animCel; _local1.gameTime = _local1.gameTime - 1; _local1.myTime.myTime_txt.text = _local1.gameTime; if ((_local1.gameTime <= 5) && (_local2.gameMode == "normal")) { _local2.playSound("alarm_snd"); } } if (_local1.gameTime <= 5) { if (_local3 == 0) { _local1.myTime._visible = true; _local1.myTime._xscale = 150; _local1.myTime._yscale = 150; } else if (_local3 == 20) { _local1.myTime._visible = false; } else { _local1.myTime._xscale = _local1.myTime._xscale - 2; _local1.myTime._yscale = _local1.myTime._yscale - 2; } } if (_local2.powerupcount == 0) { _local2.activatePowerup(); } if (_local2.baddiecount == 0) { _local2.activateBaddie(); } if (_local2.fishEaten >= _local2.fishTarget) { _local2.action = "won"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local2.addTime = 0; _local1.gameScore = _local1.gameScore + (_local1.gameTime * 200); if (_local2.level >= 10) { _local2.bonusUnlocked = true; _local1.Hero.changeAction("wingame"); _local1.gotoAndPlay("BigWinner"); } else { _local1.Hero.changeAction("winlevel"); _local1.gotoAndPlay("Won"); } _local1.levelmsg.text = "Time Bonus " + (_local1.gameTime * 200); _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } else if ((_local1.gameTime <= 0) && (_local2.gameMode == "normal")) { _local2.action = "enterscore"; _local2.lives = _local2.lives - 1; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("lose"); _local1.gotoAndPlay("Lost"); _local1.levelmsg.text = "Well done! You got to Level " + _local2.level; _local2.addTime = _local2.addTime + 1; _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } } else if (_local2.action == "enterscore") { if (Key.isDown(13)) { _local2.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local2.action == "enterbonus") { var myString = _local1.bonusChoice_mc.password_txt.text; if (myString.toLowerCase() == "unsealed") { _local2.bonusUnlocked = true; _local2.playSound("win_snd"); _local1.bonusChoice_mc.gotoAndPlay("unlocked"); } } } function endBonus() { var _local1 = _root; var _local2 = this; _local2.action = "enterscore"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("float"); _local1.gotoAndPlay("BonusDone"); if (_local1.gameScore > _local2.bestBonusScore) { _local2.bestBonusScore = _local1.gameScore; _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; _local1.bonusMessage_txt.text = _local1.bonusMessage_txt.text + "\n\nYou've got the best bonus score today!"; } else { _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; } } function start() { var _local1 = this; var _local2 = _root; _local1.myLastMouseX = _local2._xmouse; _local1.myLastMouseY = _local2._ymouse; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function nextlevel() { var _local1 = this; var _local2 = _root; _local1.animCel = 1; _local1.mylasttime = 1; _local2.gameTime = (23 + ((_local1.level + 4) * 1)) + 6; _local1.fishTarget = 60 + ((_local1.level + 4) * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _local2.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; if (_local1.level == 1) { _local2.gameTime = _local2.gameTime + 12; _local1.myBonuses = ["bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 2) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 3) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_bomb", "bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; _local2.Hero.myBombs = 2; _local2.bombs_mc.gotoAndStop(3); } else if (_local1.level == 4) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 5) { _local2.gameTime = _local2.gameTime - 2; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_turbo"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 6) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_grow", "bonus_time", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 7) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_twice", "bonus_time", "bonus_turbo", "bonus_magnet", "bonus_bomb", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 8) { _local2.gameTime = _local2.gameTime - 4; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 9) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_twice", "bonus_magnet", "bonus_bomb", "bonus_magnet", "bonus_grow", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 10) { _local2.gameTime = _local2.gameTime - 7; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_grow", "bonus_turbo", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 15) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_grow", "bonus_bomb", "bonus_time", "bonus_turbo", "bonus_bomb"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 16) { _local2.gameTime = _local2.gameTime + 5; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 17) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_time", "bonus_grow", "bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 18) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_turbo", "bonus_twice", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 19) { _local2.gameTime = _local2.gameTime - 6; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_turbo", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 20) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_bomb", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else { _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_points", "bonus_bomb", "bonus_grow", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } if (_local2.gameTime < 50) { _local2.gameTime = _local2.gameTime + _local1.addTime; } else { _local2.gameTime = 50; } _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local3 = 1; while (_local3 <= 10) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _local2.attachMovie(fishType, "fish" + _local3, _local3, {name:fishType}); _local1.myObstacles.push("_root.fish" + _local3); _local1.fishMade = _local1.fishMade + 1; _local3++; } _local1.myBonusStep = -1; _local1.myBaddieStep = -1; if (_local1.gameMode == "bonus") { _local2.gotoAndPlay("BonusGame"); _local1.action = "playing"; } else { _local2.gotoAndPlay("Ready"); } _local2.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " fish"; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local2.Hero.changeAction("wait"); _local2.hintMessage.gotoAndPlay("level" + _local1.level); _local1.scoreLevelStart = _local2.gameScore; _local1.powerupcount = 20; _local1.baddiecount = 100; _local1.startMusic("music_snd"); _local2.myTime.myTime_txt.text = _local2.gameTime; } function resetScore() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = 0; _local1.lives = 3; _local1.nextlevel(); } function restartLevel() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = _local1.scoreLevelStart; _local1.nextlevel(); } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local1.addTime = 0; _local1.action = "ready"; _local1.mylasttime = 1; _local1.gameMode = "normal"; _local1.level = 0; _local1.lives = 3; _local1.nextlevel(); _local2.Hero.initialize(); } function startBonusGame() { var _local1 = this; var _local2 = _root; _local1.gameMode = "bonus"; _local2.gameScore = 0; _local2.gameTime = 30; _local1.level = 20; _local1.nextlevel(); _local2.Hero.initialize(); } function showscores() { (getURL("http://www.ezone.com/login2/scores.php?game=" + gameName, "scoreboard"));// not popped } function postscore() { var myGamescore = _root.gameScore; var myString = (gameName + String(myGamescore)); var _local3 = ""; var _local1 = 0; while (_local1 < myString.length) { var _local2 = myString.charCodeAt(_local1) % myGamescore; _local3 = _local3 + String(_local2); _local1++; } var hs_submitURL = ((((((("http://www.ezone.com/login2/scores.php?action=submit&game=" + gameName) + "&score=") + myGamescore) + "&check=") + _local3) + "&") + String(Math.round(Math.random() * 10000))); if (gameMode == "bonus") { hs_submitURL = hs_submitURL + "&mission=bonus"; } goTitle(); _local3 = getURL(hs_submitURL, "scoreboard"); var _local2 = _local3; _local1 = _local2; } function goTitle() { startMusic("menu_snd"); _root.Hero.changeAction("wait"); _root.gotoAndPlay("Credits"); gameMode = "normal"; } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var mute = false; var lastMusic = "music_snd"; var gameName = "swoopa"; var myBonusStep = 0; var myBaddieStep = 0; var bonusUnlocked = false; var gameMode = "normal"; var lives = 3; var scoreLevelStart = 0; var particleDepth = 299; var showSparks = false; var bestBonusScore = 0; var addTime = 0; }Symbol 505 MovieClip [__Packages.Freeswim] Frame 0class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origScale = _local1._xscale; } function initialize() { var _local1 = this; _local1.myBombs = 0; _root.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } function onMouseDown() { var _local1 = this; var _local2 = _root; if (((_local1.action == "wait") && (_local2.gameControl.action == "playing")) && (_local1.canClick)) { if (_local1.myBombs > 0) { _local1.myBombs = _local1.myBombs - 1; _local1.explodeAll(); _local2.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local2.gameControl.playSound("bigbomb_snd"); } } } function doPowerup(thisPowerup) { _root.gameControl.playSound(thisPowerup + "_snd"); if (thisPowerup == "bomb") { myBombs = myBombs + 1; if (myBombs > 5) { myBombs = 5; explodeAll(); _root.gameControl.playSound("bigbomb_snd"); } _root.bombs_mc.gotoAndStop(myBombs + 1); } else { mypowerup = thisPowerup; if (thisPowerup == "grow") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.grow(); i++; } } powerupcount = 400; } } function doBaddie(thisPowerup) { var _local1 = this; if (_root.gameControl.gameMode == "bonus") { _root.gameControl.endBonus(); } else { _local1.changeAction("float"); _local1.mypowerup = "none"; _local1.powerupcount = 0; _local1.baddiecount = 100; } } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_root.bonusTrail.play()_root.baddieTrail.play()_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 0) { _local1.mypowerup = "none"} _local1.baddiecount = _local1.baddiecount - 1if (((_local1.action == "winlevel") || (_local1.action == "lose")) || (_local1.action == "wingame")) { _local1._x = _local1._x + (((Stage.width / 2) - _local1._x) / 10)_local1._y = (_local1._y + (((Stage.height * 0.56) - _local1._y) / 10)) + Math.sin(_local1.animCel / 20)} else if (_local1.action == "float") { _local1._yscale = 100_local1._xscale = 100_local1._y = _local1._y - 1_local1._rotation = _local1._rotation - 1if (_local1.baddiecount == 0) { _local1.changeAction("wait")} } else if (_local1.action == "wait") { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5} _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag)_local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag)var diffX = (_local1._x - _local1.myLastX)_local3 = _local1._y - _local1.myLastY_local2 = 57.3248407643312 * Math.atan(diffX / _local3)if (_local3 > 0) { _local2 = 180 - _local2} else { _local2 = -_local2} if (_local2 > 180) { _local2 = _local2 - 360} if ((Math.abs(diffX) < 1) and (Math.abs(_local3) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20)} else { _local1._rotation = _local2} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) || (_root.gameControl.gameMode == "bonus")) { } else if (_local1.speed > _local1.myMaxSpeed) { var myAdjust = (_local1.myMaxSpeed / _local1.speed)diffX = diffX * myAdjust_local3 = _local3 * myAdjust_local1._x = _local1.myLastX + diffX_local1._y = _local1.myLastY + _local3} if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge} if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge} if (_root.gameControl.gameMode == "bonus") { _local1._x = _local1._x - 10} if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge} if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge} _local1.checkCollision()} _local1.play()) : (_root.bonusTrail.stop()_root.baddieTrail.stop()_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { _root.powerup._y = -100000; _root.powerup.action = "wait"; _root.powerup.initialize(); _root.baddie._y = -10000; _root.baddie.action = "wait"; _root.baddie.initialize(); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode", true); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _local3.Hero.gotoAndPlay("wait"); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } else if (_local2 == "float") { _local1.action = _local2; _local3.Hero.gotoAndPlay("explode"); } else if (((_local2 == "winlevel") || (_local2 == "lose")) || (_local2 == "wingame")) { _local1.action = _local2; _local1._rotation = 0; _local1._xscale = 60; _local1._yscale = 60; _local3.Hero.gotoAndPlay(_local2); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBombs = 0; var canClick = true; var myMaxSpeed = 10; var origScale = 100; }Symbol 506 MovieClip [__Packages.Particle] Frame 0class Particle extends MovieClip { function Particle (myName) { var _local1 = this; super(); _local1.name = myName; _local1.velX = _local1.speed * _root.sinQuick(_local1.angle); _local1.velY = _local1.speed * _root.cosQuick(_local1.angle); _local1.accelY = _local1.myGravity; _local1.initialize(); } function initialize() { var _local1 = this; _local1._x = _local1.origX; _local1._y = _local1.origY; _local1._xscale = _local1.myScale * 200; _local1._yscale = _local1.myScale * 200; if (_local1.dieCel == 60) { _local1.gotoAndPlay(Math.round(Math.random() * 30) + 1); _local1.dieCel = 60 + (Math.random() * 20); } } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.velX = (_local1.velX + (_local1.accelX * _local1.deltaT)) * _local1.damping; _local1.velY = (_local1.velY + (_local1.accelY * _local1.deltaT)) * _local1.damping; _local1._x = _local1._x + (_local1.velX * _local1.myScale); _local1._y = _local1._y + (_local1.velY * _local1.myScale); if (_local1.animCel > _local1.dieCel) { (_local1.removeMovieClip());// not popped } } var animCel = 1; var action = "alive"; var velX = 0; var velY = 0; var accelX = 0; var accelY = 0; var speed = 10; var angle = 0; var dieCel = 60; var myScale = 0.75; var deltaT = 0.1; var myGravity = -5; var damping = 0.99; }Symbol 391 Buttonon (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 395 Buttonon (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 398 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.pauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 403 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 414 Buttonon (release) { _root.gameControl.showscores(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 416 Buttonon (release) { _root.gameControl.showSparks = false; gotoAndPlay ("Bonus"); } on (rollOver) { if (_root.gameControl.bonusUnlocked) { _root.gameControl.showSparks = true; } } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 420 Buttonon (release) { getURL ("http://www.ezone.com/affiliates/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 423 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 427 MovieClip Frame 1stop();Symbol 427 MovieClip Frame 2stop();Symbol 427 MovieClip Frame 3stop();Symbol 427 MovieClip Frame 4stop();Symbol 427 MovieClip Frame 5stop();Symbol 427 MovieClip Frame 6stop();Symbol 429 MovieClip Frame 1if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 429 MovieClip Frame 2if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 429 MovieClip Frame 3if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 429 MovieClip Frame 4if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 435 Buttonon (release) { _root.gameControl.start(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 457 MovieClip Frame 1stop();Symbol 457 MovieClip Frame 2stop();Symbol 457 MovieClip Frame 3stop();Symbol 457 MovieClip Frame 4stop();Symbol 457 MovieClip Frame 5stop();Symbol 457 MovieClip Frame 6stop();Symbol 457 MovieClip Frame 7stop();Symbol 457 MovieClip Frame 8stop();Symbol 457 MovieClip Frame 9stop();Symbol 457 MovieClip Frame 10stop();Symbol 460 Buttonon (release) { _root.gameControl.restartLevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 464 Buttonon (release) { _root.gameControl.resetScore(); }Symbol 467 Buttonon (release) { _root.play(); }Symbol 469 MovieClip Frame 1if (_root.gameControl.lives >= 1) { stop(); } else { gotoAndStop (2); }Symbol 473 Buttonon (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 475 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 477 Buttonon (release) { _root.gameControl.postscore(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 482 Buttonon (release) { _root.gameControl.nextlevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 484 Buttonon (release) { _root.gameControl.startBonusGame(); }Symbol 488 MovieClip Frame 1if (_root.gameControl.bonusUnlocked) { _root.gameControl.playSound("win_snd"); gotoAndPlay ("unlocked"); } else { gotoAndPlay ("locked"); }Symbol 488 MovieClip Frame 2stop();Symbol 488 MovieClip Frame 3_root.gameControl.action = "enterbonus"; Selection.setFocus("password_txt");Symbol 488 MovieClip Frame 4stop();Symbol 491 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 495 Buttonon (release) { _root.gameControl.startBonusGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 497 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 499 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 501 Buttonon (release) { getURL ("http://www.ezone.com/games/swoopa/", "_top"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Library Items
Symbol 1 Sound [twice_snd] | ||
Symbol 2 Sound [turbo_snd] | ||
Symbol 3 Sound [time_snd] | ||
Symbol 4 Sound [pop1] | ||
Symbol 5 Sound [points_snd] | ||
Symbol 6 Sound [music_snd] | ||
Symbol 7 Sound [menu_snd] | ||
Symbol 8 Sound [magnet_snd] | ||
Symbol 9 Sound [grow_snd] | ||
Symbol 10 Sound [explode_snd] | ||
Symbol 11 Sound [bomb_snd] | ||
Symbol 12 Sound [alarm_snd] | ||
Symbol 13 Sound [win_snd] | Used by:Timeline | |
Symbol 14 Sound [arf_snd] | Used by:197 406 | |
Symbol 15 Sound [bigbomb_snd] | Used by:197 | |
Symbol 16 Graphic | Used by:17 43 | |
Symbol 17 MovieClip [white1] | Uses:16 | |
Symbol 18 Font | Used by:19 21 23 25 44 45 401 402 415 417 418 421 422 424 425 426 431 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 462 463 465 466 468 472 474 479 480 483 485 486 487 489 490 494 496 | |
Symbol 19 Text | Uses:18 | Used by:27 |
Symbol 20 Graphic | Used by:22 24 26 414 416 460 473 475 477 482 495 497 | |
Symbol 21 Text | Uses:18 | Used by:22 |
Symbol 22 Button | Uses:20 21 | Used by:27 |
Symbol 23 Text | Uses:18 | Used by:24 |
Symbol 24 Button | Uses:20 23 | Used by:27 |
Symbol 25 Text | Uses:18 | Used by:26 |
Symbol 26 Button | Uses:20 25 | Used by:27 Timeline |
Symbol 27 MovieClip [pauseScreen] | Uses:19 22 24 26 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:40 41 42 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:40 41 42 Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:40 41 42 457 |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:40 41 42 457 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:40 41 42 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:40 41 42 |
Symbol 40 MovieClip [Fish3] | Uses:29 31 33 35 37 39 | |
Symbol 41 MovieClip [Fish2] | Uses:29 31 33 35 37 39 | |
Symbol 42 MovieClip [Fish] | Uses:29 31 33 35 37 39 | |
Symbol 43 MovieClip | Uses:16 | Used by:46 47 88 |
Symbol 44 EditableText | Uses:18 | Used by:46 |
Symbol 45 EditableText | Uses:18 | Used by:46 |
Symbol 46 MovieClip [explosion_score] | Uses:43 44 45 | |
Symbol 47 MovieClip [trail] | Uses:43 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:52 55 61 66 68 83 457 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 457 |
Symbol 52 MovieClip [bonus_grow] | Uses:49 51 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip [bonus_points] | Uses:49 54 | |
Symbol 56 Graphic | Used by:61 457 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:61 457 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:61 457 |
Symbol 61 MovieClip [bonus_time] | Uses:49 56 58 60 | |
Symbol 62 Graphic | Used by:66 457 | |
Symbol 63 Graphic | Used by:66 457 | |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [bonus_magnet] | Uses:49 62 63 64 65 | |
Symbol 67 Graphic | Used by:68 457 | |
Symbol 68 MovieClip [bonus_twice] | Uses:49 67 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:69 70 72 73 | Used by:75 457 |
Symbol 75 MovieClip [baddie_bomb] | Uses:74 | |
Symbol 76 Graphic | Used by:80 427 457 | |
Symbol 77 Graphic | Used by:80 427 457 | |
Symbol 78 Graphic | Used by:80 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [bonus_bomb] | Uses:76 77 78 79 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:83 457 |
Symbol 83 MovieClip [bonus_turbo] | Uses:49 82 | |
Symbol 84 MovieClip [gameControl] | Used by:Timeline | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 104 |
Symbol 87 MovieClip [explosion] | Uses:86 | Used by:197 406 |
Symbol 88 MovieClip [explosion] | Uses:43 | Used by:197 |
Symbol 89 Graphic | Used by:197 | |
Symbol 90 Graphic | Used by:197 | |
Symbol 91 Graphic | Used by:197 | |
Symbol 92 Graphic | Used by:197 | |
Symbol 93 Graphic | Used by:197 | |
Symbol 94 Graphic | Used by:197 | |
Symbol 95 Graphic | Used by:197 | |
Symbol 96 Graphic | Used by:197 | |
Symbol 97 Graphic | Used by:197 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:197 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:197 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:197 |
Symbol 104 MovieClip | Uses:86 | Used by:197 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:197 |
Symbol 107 Sound | Used by:197 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:197 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:197 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:197 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:197 |
Symbol 116 Sound | Used by:197 | |
Symbol 117 Graphic | Used by:197 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:197 |
Symbol 120 Sound | Used by:197 | |
Symbol 121 Graphic | Used by:197 | |
Symbol 122 Graphic | Used by:197 | |
Symbol 123 Graphic | Used by:197 | |
Symbol 124 Graphic | Used by:197 | |
Symbol 125 Graphic | Used by:197 | |
Symbol 126 Graphic | Used by:197 | |
Symbol 127 Graphic | Used by:197 | |
Symbol 128 Graphic | Used by:197 | |
Symbol 129 Graphic | Used by:197 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:197 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:197 |
Symbol 134 Sound | Used by:197 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:197 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:197 |
Symbol 139 Graphic | Used by:144 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:144 |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:139 141 143 | Used by:197 |
Symbol 145 Graphic | Used by:197 | |
Symbol 146 Graphic | Used by:197 | |
Symbol 147 Graphic | Used by:197 | |
Symbol 148 Graphic | Used by:157 | |
Symbol 149 Graphic | Used by:157 | |
Symbol 150 Graphic | Used by:157 | |
Symbol 151 Graphic | Used by:157 | |
Symbol 152 Graphic | Used by:157 | |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:148 149 150 151 152 153 154 155 156 | Used by:197 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:197 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:197 |
Symbol 162 Sound | Used by:197 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:197 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:197 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:197 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:197 406 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:197 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:197 406 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:197 406 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:197 406 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:197 406 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:197 406 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:197 406 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:197 406 |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:197 406 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:197 406 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:197 406 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:197 406 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:197 |
Symbol 197 MovieClip [Hero] | Uses:89 90 91 92 93 94 95 96 97 99 101 103 104 106 107 109 111 88 113 115 116 117 119 120 15 121 122 123 124 125 126 127 128 129 131 133 134 136 138 144 145 146 87 147 157 14 159 161 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 | Used by:Timeline |
Symbol 198 Graphic | Used by:205 385 387 491 Timeline | |
Symbol 199 Graphic | Used by:203 204 387 398 499 501 | |
Symbol 200 Font | Used by:201 202 | |
Symbol 201 Text | Uses:200 | Used by:203 204 387 398 499 501 |
Symbol 202 Text | Uses:200 | Used by:203 204 387 398 499 501 |
Symbol 203 MovieClip | Uses:199 201 202 | Used by:204 |
Symbol 204 Button | Uses:203 199 201 202 | Used by:206 |
Symbol 205 MovieClip | Uses:198 | Used by:206 |
Symbol 206 MovieClip | Uses:204 205 | Used by:Timeline |
Symbol 502 MovieClip [__Packages.Fish] | ||
Symbol 503 MovieClip [__Packages.Explosion] | ||
Symbol 504 MovieClip [__Packages.GameMaster] | ||
Symbol 505 MovieClip [__Packages.Freeswim] | ||
Symbol 506 MovieClip [__Packages.Particle] | ||
Symbol 207 Video | Used by:Timeline | |
Symbol 208 Sound | Used by:Timeline | |
Symbol 209 Graphic | Used by:387 | |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:387 |
Symbol 212 Sound | Used by:387 | |
Symbol 213 Graphic | Used by:386 387 | |
Symbol 214 Graphic | Used by:386 387 | |
Symbol 215 Graphic | Used by:386 387 | |
Symbol 216 Graphic | Used by:386 387 | |
Symbol 217 Graphic | Used by:387 | |
Symbol 218 Graphic | Used by:387 | |
Symbol 219 Graphic | Used by:387 | |
Symbol 220 Graphic | Used by:387 | |
Symbol 221 Sound | Used by:387 | |
Symbol 222 Graphic | Used by:252 387 | |
Symbol 223 Graphic | Used by:252 387 | |
Symbol 224 Graphic | Used by:252 387 | |
Symbol 225 Graphic | Used by:252 387 | |
Symbol 226 Graphic | Used by:252 387 | |
Symbol 227 Graphic | Used by:252 387 | |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:387 |
Symbol 230 Graphic | Used by:301 387 | |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:231 | Used by:387 |
Symbol 233 Graphic | Used by:331 387 | |
Symbol 234 Graphic | Used by:288 387 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:235 | Used by:387 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:237 | Used by:387 |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:239 | Used by:387 |
Symbol 241 Sound | Used by:387 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:387 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:387 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:387 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:387 |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:387 |
Symbol 252 MovieClip | Uses:222 223 224 225 226 227 | Used by:387 |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:253 | Used by:387 |
Symbol 255 Graphic | Used by:262 | |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:262 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:262 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:262 |
Symbol 262 MovieClip | Uses:255 257 259 261 | Used by:387 |
Symbol 263 Sound | Used by:387 | |
Symbol 264 Sound | Used by:387 | |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:387 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:387 |
Symbol 269 Graphic | Used by:282 | |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:282 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:282 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:282 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 | Used by:282 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:282 |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:280 | Used by:282 |
Symbol 282 MovieClip | Uses:269 271 273 275 277 279 281 | Used by:387 |
Symbol 283 Sound | Used by:387 | |
Symbol 284 Sound | Used by:387 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:286 | Used by:387 |
Symbol 288 MovieClip | Uses:234 | Used by:387 |
Symbol 289 Graphic | Used by:298 | |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:298 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:298 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:298 |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:296 | Used by:298 |
Symbol 298 MovieClip | Uses:289 291 293 295 297 | Used by:387 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 | Used by:387 |
Symbol 301 MovieClip | Uses:230 | Used by:387 |
Symbol 302 Graphic | Used by:311 | |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:311 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:311 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:311 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:309 | Used by:311 |
Symbol 311 MovieClip | Uses:302 304 306 308 310 | Used by:387 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:387 |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:387 |
Symbol 316 Sound | Used by:387 | |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:317 | Used by:387 |
Symbol 319 Sound | Used by:387 | |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:330 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:330 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:330 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:326 | Used by:330 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:330 |
Symbol 330 MovieClip | Uses:321 323 325 327 329 | Used by:387 |
Symbol 331 MovieClip | Uses:233 | Used by:387 |
Symbol 332 Sound | Used by:387 | |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip | Uses:333 | Used by:387 |
Symbol 335 Sound | Used by:387 | |
Symbol 336 Graphic | Used by:361 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:337 | Used by:361 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:361 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:341 | Used by:361 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:361 |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:345 | Used by:361 |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:347 | Used by:361 |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:361 |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:351 | Used by:361 |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:353 | Used by:361 |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:361 |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:357 | Used by:361 |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:359 | Used by:361 |
Symbol 361 MovieClip | Uses:336 338 340 342 344 346 348 350 352 354 356 358 360 | Used by:387 |
Symbol 362 Sound | Used by:387 | |
Symbol 363 Sound | Used by:387 | |
Symbol 364 Graphic | Used by:371 | |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:365 | Used by:371 |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:367 | Used by:371 |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip | Uses:369 | Used by:371 |
Symbol 371 MovieClip | Uses:364 366 368 370 | Used by:387 |
Symbol 372 Graphic | Used by:387 | |
Symbol 373 Sound | Used by:387 | |
Symbol 374 Graphic | Used by:387 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 | Used by:387 |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip | Uses:377 | Used by:387 |
Symbol 379 Graphic | Used by:387 | |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:387 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip | Uses:382 | Used by:387 |
Symbol 384 Graphic | Used by:387 | |
Symbol 385 MovieClip | Uses:198 | Used by:387 |
Symbol 386 MovieClip | Uses:213 214 215 216 | Used by:387 |
Symbol 387 MovieClip | Uses:209 211 198 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 229 230 232 233 234 236 238 240 241 243 245 247 249 251 252 254 262 263 264 266 268 282 283 284 287 288 298 300 301 311 313 315 316 318 319 330 331 332 334 335 361 362 363 371 199 201 202 372 373 374 376 378 379 381 383 384 385 386 | Used by:Timeline |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:Timeline |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 Button | Uses:390 | Used by:Timeline |
Symbol 392 Graphic | Used by:393 395 | |
Symbol 393 MovieClip | Uses:392 | Used by:395 |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 Button | Uses:393 394 392 | Used by:Timeline |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:396 | Used by:Timeline |
Symbol 398 Button | Uses:199 201 202 | Used by:Timeline |
Symbol 399 Graphic | Used by:400 403 435 484 | |
Symbol 400 MovieClip | Uses:399 | Used by:403 435 484 |
Symbol 401 Text | Uses:18 | Used by:403 484 |
Symbol 402 Text | Uses:18 | Used by:403 484 |
Symbol 403 Button | Uses:400 401 402 399 | Used by:Timeline |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:404 | Used by:406 |
Symbol 406 MovieClip | Uses:182 405 174 186 194 190 188 14 87 170 192 178 176 180 184 | Used by:411 Timeline |
Symbol 407 Graphic | Used by:411 Timeline | |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:408 | Used by:411 Timeline |
Symbol 410 Graphic | Used by:411 Timeline | |
Symbol 411 MovieClip | Uses:406 407 409 410 | Used by:Timeline |
Symbol 412 Font | Used by:413 433 434 458 459 471 476 478 481 498 500 | |
Symbol 413 Text | Uses:412 | Used by:414 |
Symbol 414 Button | Uses:20 413 | Used by:Timeline |
Symbol 415 Text | Uses:18 | Used by:416 |
Symbol 416 Button | Uses:20 415 | Used by:Timeline |
Symbol 417 Text | Uses:18 | Used by:420 |
Symbol 418 Text | Uses:18 | Used by:420 |
Symbol 419 Graphic | Used by:420 423 | |
Symbol 420 Button | Uses:417 418 419 | Used by:Timeline |
Symbol 421 Text | Uses:18 | Used by:423 |
Symbol 422 Text | Uses:18 | Used by:423 |
Symbol 423 Button | Uses:421 422 419 | Used by:Timeline |
Symbol 424 EditableText | Uses:18 | Used by:Timeline |
Symbol 425 Text | Uses:18 | Used by:Timeline |
Symbol 426 EditableText | Uses:18 | Used by:Timeline |
Symbol 427 MovieClip | Uses:76 77 | Used by:Timeline |
Symbol 428 Graphic | Used by:429 | |
Symbol 429 MovieClip | Uses:428 | Used by:Timeline |
Symbol 430 Graphic | Used by:432 | |
Symbol 431 EditableText | Uses:18 | Used by:432 |
Symbol 432 MovieClip | Uses:430 431 | Used by:Timeline |
Symbol 433 Text | Uses:412 | Used by:435 |
Symbol 434 Text | Uses:412 | Used by:435 |
Symbol 435 Button | Uses:400 433 434 399 | Used by:Timeline |
Symbol 436 EditableText | Uses:18 | Used by:Timeline |
Symbol 437 Text | Uses:18 | Used by:457 |
Symbol 438 Text | Uses:18 | Used by:457 |
Symbol 439 Text | Uses:18 | Used by:457 |
Symbol 440 Text | Uses:18 | Used by:457 |
Symbol 441 Text | Uses:18 | Used by:457 |
Symbol 442 Text | Uses:18 | Used by:457 |
Symbol 443 Text | Uses:18 | Used by:457 |
Symbol 444 Text | Uses:18 | Used by:457 |
Symbol 445 Text | Uses:18 | Used by:457 |
Symbol 446 Text | Uses:18 | Used by:457 |
Symbol 447 Text | Uses:18 | Used by:457 |
Symbol 448 Text | Uses:18 | Used by:457 |
Symbol 449 Text | Uses:18 | Used by:457 |
Symbol 450 Text | Uses:18 | Used by:457 |
Symbol 451 Text | Uses:18 | Used by:457 |
Symbol 452 Text | Uses:18 | Used by:457 |
Symbol 453 Text | Uses:18 | Used by:457 |
Symbol 454 Text | Uses:18 | Used by:457 |
Symbol 455 Text | Uses:18 | Used by:457 |
Symbol 456 Text | Uses:18 | Used by:457 |
Symbol 457 MovieClip | Uses:437 438 74 49 67 439 440 82 441 442 76 77 443 444 33 35 445 446 56 58 60 447 448 51 449 450 62 63 451 452 453 454 455 456 | Used by:Timeline |
Symbol 458 Text | Uses:412 | Used by:Timeline |
Symbol 459 Text | Uses:412 | Used by:460 |
Symbol 460 Button | Uses:20 459 | Used by:469 |
Symbol 461 Graphic | Used by:464 467 | |
Symbol 462 Text | Uses:18 | Used by:464 |
Symbol 463 Text | Uses:18 | Used by:464 |
Symbol 464 Button | Uses:461 462 463 | Used by:469 |
Symbol 465 Text | Uses:18 | Used by:467 |
Symbol 466 Text | Uses:18 | Used by:467 |
Symbol 467 Button | Uses:461 465 466 | Used by:469 |
Symbol 468 Text | Uses:18 | Used by:469 |
Symbol 469 MovieClip | Uses:460 464 467 468 | Used by:Timeline |
Symbol 470 Sound | Used by:Timeline | |
Symbol 471 Text | Uses:412 | Used by:Timeline |
Symbol 472 Text | Uses:18 | Used by:473 497 |
Symbol 473 Button | Uses:20 472 | Used by:Timeline |
Symbol 474 Text | Uses:18 | Used by:475 495 |
Symbol 475 Button | Uses:20 474 | Used by:Timeline |
Symbol 476 Text | Uses:412 | Used by:477 |
Symbol 477 Button | Uses:20 476 | Used by:Timeline |
Symbol 478 Text | Uses:412 | Used by:Timeline |
Symbol 479 Text | Uses:18 | Used by:Timeline |
Symbol 480 EditableText | Uses:18 | Used by:Timeline |
Symbol 481 Text | Uses:412 | Used by:482 |
Symbol 482 Button | Uses:20 481 | Used by:Timeline |
Symbol 483 Text | Uses:18 | Used by:Timeline |
Symbol 484 Button | Uses:400 401 402 399 | Used by:488 |
Symbol 485 Text | Uses:18 | Used by:488 |
Symbol 486 Text | Uses:18 | Used by:488 |
Symbol 487 EditableText | Uses:18 | Used by:488 |
Symbol 488 MovieClip | Uses:484 485 486 487 | Used by:Timeline |
Symbol 489 Text | Uses:18 | Used by:491 |
Symbol 490 Text | Uses:18 | Used by:491 |
Symbol 491 Button | Uses:489 490 198 | Used by:Timeline |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:Timeline |
Symbol 494 EditableText | Uses:18 | Used by:Timeline |
Symbol 495 Button | Uses:20 474 | Used by:Timeline |
Symbol 496 EditableText | Uses:18 | Used by:Timeline |
Symbol 497 Button | Uses:20 472 | Used by:Timeline |
Symbol 498 Text | Uses:412 | Used by:Timeline |
Symbol 499 Button | Uses:199 201 202 | Used by:Timeline |
Symbol 500 Text | Uses:412 | Used by:Timeline |
Symbol 501 Button | Uses:199 201 202 | Used by:Timeline |
Instance Names
"Hero" | Frame 405 | Symbol 197 MovieClip [Hero] |
"gameControl" | Frame 405 | Symbol 84 MovieClip [gameControl] |
"speakerOn" | Frame 405 | Symbol 397 MovieClip |
"start" | Frame 406 | Symbol 403 Button |
"targetscore" | Frame 411 | Symbol 426 EditableText |
"bombs_mc" | Frame 411 | Symbol 427 MovieClip |
"myTime" | Frame 411 | Symbol 432 MovieClip |
"start" | Frame 411 | Symbol 435 Button |
"levelmsg" | Frame 411 | Symbol 436 EditableText |
"hintMessage" | Frame 411 | Symbol 457 MovieClip |
"levelmsg" | Frame 431 | Symbol 480 EditableText |
"bonusChoice_mc" | Frame 436 | Symbol 488 MovieClip |
"bombs_mc" | Frame 441 | Symbol 427 MovieClip |
"bonusMessage_txt" | Frame 446 | Symbol 496 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 1 | Symbol 44 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 18 | Symbol 45 EditableText |
"bar" | Symbol 206 MovieClip Frame 1 | Symbol 205 MovieClip |
"mytime_txt" | Symbol 432 MovieClip Frame 1 | Symbol 431 EditableText |
"password_txt" | Symbol 488 MovieClip Frame 3 | Symbol 487 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "twice_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "turbo_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "time_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "pop1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "points_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "music_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "menu_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "magnet_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "grow_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "explode_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "alarm_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "white1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "pauseScreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "Fish3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "Fish2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "explosion_score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "trail" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "bonus_grow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "bonus_points" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "bonus_time" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "bonus_magnet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "bonus_twice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "baddie_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "bonus_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "bonus_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 502 as "__Packages.Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 503 as "__Packages.Explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 504 as "__Packages.GameMaster" |
ExportAssets (56) | Timeline Frame 1 | Symbol 505 as "__Packages.Freeswim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 506 as "__Packages.Particle" |
ExportAssets (56) | Timeline Frame 405 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 405 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 406 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 406 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 406 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 406 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 407 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 407 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 408 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 408 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 409 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 409 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 410 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 410 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 411 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 411 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 412 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 412 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 413 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 413 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 414 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 414 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 415 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 415 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 416 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 416 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 417 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 417 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 418 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 418 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 419 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 419 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 420 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 420 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 421 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 421 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 422 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 422 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 423 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 423 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 424 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 424 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 425 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 425 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 426 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 426 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 427 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 427 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 428 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 428 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 429 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 429 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 430 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 430 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 431 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 431 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 432 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 432 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 432 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 433 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 433 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 434 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 434 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 435 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 435 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 436 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 436 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 437 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 437 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 438 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 438 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 439 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 439 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 440 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 440 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 441 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 441 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 442 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 442 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 443 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 443 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 444 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 444 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 445 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 445 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 446 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 446 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 447 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 447 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 448 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 448 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 449 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 449 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 450 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 450 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 451 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 451 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 452 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 452 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 453 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 453 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 454 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 454 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 455 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 455 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 456 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 456 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 457 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 457 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 458 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 458 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 459 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 459 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 460 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 460 | Symbol 84 as "gameControl" |
Labels
"Title" | Frame 406 |
"Ready" | Frame 411 |
"Game" | Frame 416 |
"Lost" | Frame 421 |
"BigWinner" | Frame 426 |
"Won" | Frame 431 |
"Bonus" | Frame 436 |
"BonusGame" | Frame 441 |
"BonusDone" | Frame 446 |
"Credits" | Frame 451 |
"Splash" | Frame 456 |
"fish1" | Symbol 42 MovieClip [Fish] Frame 1 |
"fish2" | Symbol 42 MovieClip [Fish] Frame 17 |
"fish3" | Symbol 42 MovieClip [Fish] Frame 33 |
"kick" | Symbol 197 MovieClip [Hero] Frame 1 |
"glide" | Symbol 197 MovieClip [Hero] Frame 8 |
"wait" | Symbol 197 MovieClip [Hero] Frame 14 |
"winlevel" | Symbol 197 MovieClip [Hero] Frame 16 |
"winlevel_loop" | Symbol 197 MovieClip [Hero] Frame 145 |
"explode" | Symbol 197 MovieClip [Hero] Frame 152 |
"float" | Symbol 197 MovieClip [Hero] Frame 231 |
"lose" | Symbol 197 MovieClip [Hero] Frame 257 |
"lose_loop" | Symbol 197 MovieClip [Hero] Frame 358 |
"wingame" | Symbol 197 MovieClip [Hero] Frame 366 |
"level1" | Symbol 457 MovieClip Frame 1 |
"level2" | Symbol 457 MovieClip Frame 2 |
"level3" | Symbol 457 MovieClip Frame 3 |
"level4" | Symbol 457 MovieClip Frame 4 |
"level5" | Symbol 457 MovieClip Frame 5 |
"level6" | Symbol 457 MovieClip Frame 6 |
"level7" | Symbol 457 MovieClip Frame 7 |
"level8" | Symbol 457 MovieClip Frame 8 |
"level9" | Symbol 457 MovieClip Frame 9 |
"level10" | Symbol 457 MovieClip Frame 10 |
"unlocked" | Symbol 488 MovieClip Frame 2 |
"locked" | Symbol 488 MovieClip Frame 3 |
Dynamic Text Variables
gameScore | Symbol 424 EditableText | "0000" |
gameScore | Symbol 494 EditableText | "0000" |
|