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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82529946?noj=FRM82529946-5DC" width="1" height="1"></div>

1086527053.swf

This is the info page for
Flash #11370

(Click the ID number above for more basic data on this flash file.)


Text
GAME PAUSED

CONTINUE

QUIT

more games

10

10

ezone.com

ezone.com

PLAY!

PLAY!

SCORES

bonus game

CLICK HERE TO ADD THIS GAME TO YOUR SITE

CLICK HERE TO ADD THIS GAME TO YOUR SITE

CLICK HERE for more free games!

CLICK HERE for more free games!

0000

SCORE:

-

45

GO!

GO!

Level 1: catch 40 fish

hint: you don't need to click to move

move your mouse to collect all
the fish before time runs out.
collect green powerups from above,
and avoid the red mine from below!

hint: use smooth mouse movements with the turbo!

collect these turbo icons
to get a burst of speed

hint: if you collect more than 5, they will auto-explode

collect green bombs.
left-click to explode: grabs 10 fish
and removes any mines.

hint: go for these fish after the mine has passed above you

these fish are worth 50 points - but
watch out - they are hard to catch
without being hit by a mine!

hint: try not to collect other powerups when you have this!

this power-up will slow the clock
and everything else except swoopa

hint: you don't have to collect every powerup

this power-up will make all the fish
larger for a period of time.

hint: try to swoop up and around the mines

this power-up will attract fish to
swoopa - but watch out - it also
attracts mines!

hint: make sure you save some bombs for the higher levels

You've made it through the 'easy' levels -
but can you finish the next three levels
and unlock the bonus game?!

hint: you'll need to master the magnet to beat this level

that's the way! you're doing great,
keep up the good work!

hint: turbo the far sides and mow the fish down!

This is it!
complete this level to unlock
the bonus game!

ran out of time

try again

reset score & CONTINUE

reset score & CONTINUE

end the game

end the game

No swoopas left. WOULD YOU LIKE TO:
-or-

GAME OVER

MENU

play again

ENTER SCORE

YOU DID IT!

bonus game password: 'unsealed'

Level 1: Score over 200 to advance!

NEXT LEVEL

BONUS game

you've unlocked the bonus game!
see how high you can score
before getting exploded!

type the password, or COMPLETE
LEVEL 10 TO UNLOCK THE BONUS game.

back to menu

back to menu

0000

Your best score today!

Credits
Jamie Edis
Simon Edis
For more free games, visit our website:

Credits
Jamie Edis
Simon Edis
to play this game, visit our website:

ActionScript [AS1/AS2]

Frame 403
gotoAndPlay (405);
Frame 405
fscommand ("fullscreen", "true");
Frame 410
stop();
Frame 415
stop();
Frame 416
Frame 420
stop();
Frame 421
Frame 423
stop();
Frame 425
stop();
Frame 428
stop();
Frame 430
stop();
Frame 435
stop();
Frame 440
stop();
Frame 445
stop();
Frame 450
stop();
Frame 455
stop();
Frame 460
stop();
Symbol 17 MovieClip [white1] Frame 1
#initclip 22 Object.registerClass("white1", Particle); #endinitclip
Symbol 22 Button
on (release) { _root.gameControl.unpauseGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 24 Button
on (release) { _root.gameControl.abortGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 26 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 40 MovieClip [Fish3] Frame 1
#initclip 6 Object.registerClass("Fish3", Fish); #endinitclip
Symbol 40 MovieClip [Fish3] Frame 16
gotoAndPlay (1);
Symbol 41 MovieClip [Fish2] Frame 1
#initclip 7 Object.registerClass("Fish2", Fish); #endinitclip
Symbol 41 MovieClip [Fish2] Frame 16
gotoAndPlay (1);
Symbol 42 MovieClip [Fish] Frame 1
#initclip 8 Object.registerClass("Fish", Fish); #endinitclip
Symbol 42 MovieClip [Fish] Frame 16
gotoAndPlay ("fish1");
Symbol 42 MovieClip [Fish] Frame 32
gotoAndPlay ("fish2");
Symbol 42 MovieClip [Fish] Frame 48
gotoAndPlay ("fish3");
Symbol 46 MovieClip [explosion_score] Frame 1
#initclip 9 Object.registerClass("explosion_score", Explosion); #endinitclip
Symbol 46 MovieClip [explosion_score] Frame 18
removeMovieClip(this);
Symbol 52 MovieClip [bonus_grow] Frame 1
#initclip 10 Object.registerClass("bonus_grow", Fish); #endinitclip
Symbol 55 MovieClip [bonus_points] Frame 1
#initclip 11 Object.registerClass("bonus_points", Fish); #endinitclip
Symbol 61 MovieClip [bonus_time] Frame 1
#initclip 12 Object.registerClass("bonus_time", Fish); #endinitclip
Symbol 66 MovieClip [bonus_magnet] Frame 1
#initclip 13 Object.registerClass("bonus_magnet", Fish); #endinitclip
Symbol 68 MovieClip [bonus_twice] Frame 1
#initclip 14 Object.registerClass("bonus_twice", Fish); #endinitclip
Symbol 75 MovieClip [baddie_bomb] Frame 1
#initclip 15 Object.registerClass("baddie_bomb", Fish); #endinitclip
Symbol 80 MovieClip [bonus_bomb] Frame 1
#initclip 16 Object.registerClass("bonus_bomb", Fish); #endinitclip
Symbol 83 MovieClip [bonus_turbo] Frame 1
#initclip 17 Object.registerClass("bonus_turbo", Fish); #endinitclip
Symbol 84 MovieClip [gameControl] Frame 1
#initclip 18 Object.registerClass("gameControl", GameMaster); #endinitclip
Symbol 87 MovieClip [explosion] Frame 1
#initclip 19 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 87 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 88 MovieClip [explosion] Frame 1
#initclip 20 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 88 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 197 MovieClip [Hero] Frame 1
#initclip 21 Object.registerClass("Hero", Freeswim); #endinitclip
Symbol 197 MovieClip [Hero] Frame 12
if (this.action != "wait") { } else if (this.speed > 25) { gotoAndPlay ("kick"); } else if (this.speed > 10) { gotoAndPlay ("glide"); }
Symbol 197 MovieClip [Hero] Frame 15
if (this.action != "wait") { } else if (this.speed > 10) { gotoAndPlay ("kick"); } else if (Math.abs(this.myLastRot - this._rotation) > 5) { gotoAndPlay ("kick"); } else { gotoAndPlay ("wait"); }
Symbol 197 MovieClip [Hero] Frame 151
gotoAndPlay ("winlevel_loop");
Symbol 197 MovieClip [Hero] Frame 256
gotoAndPlay ("float");
Symbol 197 MovieClip [Hero] Frame 365
gotoAndPlay ("lose_loop");
Symbol 197 MovieClip [Hero] Frame 583
_root.gameControl.startMusic("menu_snd"); _root.play(); this.changeAction("wait");
Symbol 204 Button
on (release) { getURL ("http://www.ezone.com", "_blank"); }
Symbol 206 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = 100 - PercentLoaded; } else { _root.gotoAndPlay(3); }
Symbol 206 MovieClip Frame 2
gotoAndPlay (1);
Symbol 502 MovieClip [__Packages.Fish] Frame 0
class Fish extends MovieClip { var mysound, getDepth, _y, _x; function Fish () { var _local1 = this; super(); _local1.initialize(); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function grow() { var _local1 = this; var _local3 = _root; if (_local1.name.indexOf("Fish") == -1) { trace("no fish: " + _local1.name); } else if (_local3.Hero.mypowerup == "grow") { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local3.gameControl.gameMode == "bonus") { var _local2 = Math.abs(_local1._y - (Stage.height / 2)); if (_local2 < 50) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local2 < 100) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } else if ((_local1._y > (Stage.height * 0.65)) and (_local3.gameControl.level >= 4)) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if ((_local1._y > (Stage.height * 0.35)) and (_local3.gameControl.level >= 1)) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; var _local3 = ((_local2.gameControl.action != "paused") ? (if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20))} if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20))} if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel)_local1._y = _local1._y + (_local1.speed * _local1.yVel)if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x_local2.bonusTrail._y = _local1._yif (_local1.hitTest(_local2.Hero) && (_local2.Hero.action == "wait")) { _local1.collide()} } if (_local1.name.indexOf("baddie") != -1) { if (_local2.gameControl.gameMode == "bonus") { if (_local2.Hero.mypowerup == "magnet") { _local1._x = _local1._x - 2_local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 75)} else { _local1._y = _local1._y + (14 * Math.sin(_local1.animCel / _local1.myCycle))} } _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180var diffX = (_local1._x - _local2.Hero._x)_local3 = _local1._y - _local2.Hero._yvar myDist = Math.sqrt((diffX * diffX) + (_local3 * _local3))if ((myDist < 70) && (_local2.Hero.action == "wait")) { _local1.collide()} } } } _local1.play()) : (_local1.stop())); _local2 = _local3; _local1 = _local2; } function collide(whichAction, noSound) { if (action != "swim") { return(undefined); } if (name.indexOf("Crab") != -1) { mysound.attachSound("ouch"); mysound.start(); _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); } else if (name.indexOf("baddie") != -1) { _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); action = "wait"; if (whichAction != "explode") { _root.Hero.doBaddie(name.substring(7)); } initialize(); } else if (name.indexOf("bonus") != -1) { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; action = "wait"; _root.Hero.doPowerup(name.substring(6)); initialize(); } else { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; _root.gameControl.eatFish(this); if (noSound != true) { _root.gameControl.playSound("pop1"); } } return("surface"); } function remove() { var _local1 = this; _local1._x = -10000; _local1._y = -10000; _local1.action = "wait"; _local1 = _local1.removeMovieClip(); } function initialize() { var _local1 = this; var _local2 = _root; var _local3 = 60; if ((Math.random() > 0.5) || (_local2.gameControl.gameMode == "bonus")) { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local3; _local1._yscale = _local3; } else { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local3; _local1._yscale = _local3; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local1.myCycle = 8 + (7 * Math.random()); _local1.animCel = 0; _local2.gameControl.baddiecount = 20; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 2 + (6 * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; _local1._y = 50; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.baddiecount = 125; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local2.gameControl.powerupcount = 150 + Math.ceil(50 * Math.random()); _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 9 + (3 * Math.random()); _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.powerupcount = 175; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.bonusTrail._x = 10000; } else { if (_local2.gameControl.gameMode == "bonus") { _local1.speed = 7 + (4 * Math.random()); } else { _local1.speed = 2 + (4 * Math.random()); } _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1.grow(); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 50; var score = 10; var name = "fish"; var myCycle = 12; }
Symbol 503 MovieClip [__Packages.Explosion] Frame 0
class Explosion extends MovieClip { var stop, play; function Explosion () { var _local1 = this; super(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { if (_root.gameControl.action == "paused") { (stop());// not popped return(undefined); } (play());// not popped } }
Symbol 504 MovieClip [__Packages.GameMaster] Frame 0
class GameMaster extends MovieClip { var getURL; function GameMaster () { var _local3 = this; super(); Stage.showMenu = false; if (System.capabilities.os.indexOf("Mac") != -1) { _local3._quality = "MEDIUM"; } else { _local3._quality = "HIGH"; } _root.os_txt.text = _local3._quality; var protocol = _local3._url.substr(0, _local3._url.indexOf(":")); if (protocol == "file") { fscommand ("fullscreen", "true"); } else { var urls = new Array("http://www.ezone.com/", "http://ezone.com/", "http://www.ebaumsworld.com/", "http://ebaumsworld.com/"); var ok = false; var _local1 = 0; while ((_local1 < urls.length) && (!ok)) { var _local2 = urls[_local1]; if (_local3._url.substr(0, _local2.length).toLowerCase() == _local2) { ok = true; } _local1++; } } _local3.mysound = new Sound(); _local3.mymusic = new Sound(); _local3.startMusic("menu_snd"); _local3.myStageWidth = Stage.width; _local3.myStageHeight = Stage.height; _local3.myMouseOffsetX = _local3.myStageWidth / 4; _local3.myMouseOffsetY = _local3.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function playSound(whichsound) { var _local1 = this; _local1.mysound.attachSound(whichsound); _local1.mysound.start(); if (_local1.mute) { _local1.mysound.setVolume(0); _local1.mymusic.setVolume(0); } else { _local1.mysound.setVolume(35); _local1.mymusic.setVolume(50); } } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); if (_local1.mute) { _local1.mymusic.setVolume(0); } else { _local1.mymusic.setVolume(50); } } function toggleMute() { var _local1 = this; if (_local1.mute) { _local1.mute = false; _local1.mymusic.setVolume(50); _local1.mysound.setVolume(35); _root.speakerOn._visible = true; _local1.playSound("arf_snd"); } else { _local1.mute = true; _local1.mymusic.setVolume(0); _local1.mysound.setVolume(0); _root.speakerOn._visible = false; } } function pauseGame() { var _local1 = this; _local1.action = "paused"; _local1._parent.pause.swapMovie; _local1.mymusic.stop("music_snd"); _local1._parent.pauseScreen._visible = true; _root.myTime._visible = true; } function abortGame() { var _local1 = this; if (_local1.gameMode == "bonus") { _local1._parent.pauseScreen._visible = false; _local1.endBonus(); } else { _local1.lives = 0; _local1._parent.Hero.explodeAll("endLevel"); _local1._parent.Hero.changeAction("lose"); _local1.action = "enterscore"; _local1._parent.pauseScreen._visible = false; _local1._parent.gotoAndPlay("Lost"); _local1._parent.levelmsg.text = "You got to Level " + _local1.level; } } function togglePause() { var _local1 = this; if (_local1.action == "playing") { _local1.pauseGame(); } else if (_local1.action == "paused") { _local1.unpauseGame(); } } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSoundOLD(whichsound) { var _local1 = this; _local1.mysound.setVolume(20); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; if (_local1.myBonuses.length == 0) { } else { _local1.myBonusStep = _local1.myBonusStep + 1; if (_local1.myBonusStep > (_local1.myBonuses.length - 1)) { _local1.myBonusStep = 0; } _root.attachMovie(_local1.myBonuses[_local1.myBonusStep], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local1.myBonusStep], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } } function activateBaddie() { var _local1 = this; if (_local1.myBaddies.length == 0) { } else { _local1.myBaddieStep = _local1.myBaddieStep + 1; if (_local1.myBaddieStep > (_local1.myBaddies.length - 1)) { _local1.myBaddieStep = 0; } _root.attachMovie(_local1.myBaddies[_local1.myBaddieStep], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local1.myBaddieStep], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } } function updateScore(thisScore) { var _local1 = thisScore; var _local2 = _root; if (action != "playing") { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local1 = _local1 * 2; } _local2.gameScore = _local2.gameScore + _local1; return(_local1); } return(undefined); } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; if (_local1.gameMode == "bonus") { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function getParticleDepth() { var _local1 = this; _local1.particleDepth = _local1.particleDepth - 1; if (_local1.particleDepth < 50) { _local1.particleDepth = 299; } return(_local1.particleDepth); } function onEnterFrame() { var _local1 = _root; var _local2 = this; _local2.myNewMouseX = _local1._xmouse; _local2.myNewMouseY = _local1._ymouse; _local2._x = -10000; if (_local2.showSparks) { _local1.attachMovie("white1", "particle", _local2.getParticleDepth(), {origx:(_local1._xmouse + (Math.random() * 80)) - 40, origy:_local1._ymouse + 20, angle:Math.random() * 360, speed:Math.random(), myScale:0.5, dieCel:40}); } if (_local2.action == "playing") { _local2.animCel = _local2.animCel + 1; _local2.baddiecount = _local2.baddiecount - 1; _local2.powerupcount = _local2.powerupcount - 1; _local1.targetscore.text = _local2.fishTarget - _local2.fishEaten; var myMillsecs = 30; if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "time")) { myMillsecs = 90; } var _local3 = _local2.animCel - _local2.mylasttime; if (_local3 > myMillsecs) { _local3 = 0; _local2.mylasttime = _local2.animCel; _local1.gameTime = _local1.gameTime - 1; _local1.myTime.myTime_txt.text = _local1.gameTime; if ((_local1.gameTime <= 5) && (_local2.gameMode == "normal")) { _local2.playSound("alarm_snd"); } } if (_local1.gameTime <= 5) { if (_local3 == 0) { _local1.myTime._visible = true; _local1.myTime._xscale = 150; _local1.myTime._yscale = 150; } else if (_local3 == 20) { _local1.myTime._visible = false; } else { _local1.myTime._xscale = _local1.myTime._xscale - 2; _local1.myTime._yscale = _local1.myTime._yscale - 2; } } if (_local2.powerupcount == 0) { _local2.activatePowerup(); } if (_local2.baddiecount == 0) { _local2.activateBaddie(); } if (_local2.fishEaten >= _local2.fishTarget) { _local2.action = "won"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local2.addTime = 0; _local1.gameScore = _local1.gameScore + (_local1.gameTime * 200); if (_local2.level >= 10) { _local2.bonusUnlocked = true; _local1.Hero.changeAction("wingame"); _local1.gotoAndPlay("BigWinner"); } else { _local1.Hero.changeAction("winlevel"); _local1.gotoAndPlay("Won"); } _local1.levelmsg.text = "Time Bonus " + (_local1.gameTime * 200); _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } else if ((_local1.gameTime <= 0) && (_local2.gameMode == "normal")) { _local2.action = "enterscore"; _local2.lives = _local2.lives - 1; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("lose"); _local1.gotoAndPlay("Lost"); _local1.levelmsg.text = "Well done! You got to Level " + _local2.level; _local2.addTime = _local2.addTime + 1; _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } } else if (_local2.action == "enterscore") { if (Key.isDown(13)) { _local2.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local2.action == "enterbonus") { var myString = _local1.bonusChoice_mc.password_txt.text; if (myString.toLowerCase() == "unsealed") { _local2.bonusUnlocked = true; _local2.playSound("win_snd"); _local1.bonusChoice_mc.gotoAndPlay("unlocked"); } } } function endBonus() { var _local1 = _root; var _local2 = this; _local2.action = "enterscore"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("float"); _local1.gotoAndPlay("BonusDone"); if (_local1.gameScore > _local2.bestBonusScore) { _local2.bestBonusScore = _local1.gameScore; _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; _local1.bonusMessage_txt.text = _local1.bonusMessage_txt.text + "\n\nYou've got the best bonus score today!"; } else { _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; } } function start() { var _local1 = this; var _local2 = _root; _local1.myLastMouseX = _local2._xmouse; _local1.myLastMouseY = _local2._ymouse; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function nextlevel() { var _local1 = this; var _local2 = _root; _local1.animCel = 1; _local1.mylasttime = 1; _local2.gameTime = (23 + ((_local1.level + 4) * 1)) + 6; _local1.fishTarget = 60 + ((_local1.level + 4) * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _local2.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; if (_local1.level == 1) { _local2.gameTime = _local2.gameTime + 12; _local1.myBonuses = ["bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 2) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 3) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_bomb", "bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; _local2.Hero.myBombs = 2; _local2.bombs_mc.gotoAndStop(3); } else if (_local1.level == 4) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 5) { _local2.gameTime = _local2.gameTime - 2; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_turbo"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 6) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_grow", "bonus_time", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 7) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_twice", "bonus_time", "bonus_turbo", "bonus_magnet", "bonus_bomb", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 8) { _local2.gameTime = _local2.gameTime - 4; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 9) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_twice", "bonus_magnet", "bonus_bomb", "bonus_magnet", "bonus_grow", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 10) { _local2.gameTime = _local2.gameTime - 7; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_grow", "bonus_turbo", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 15) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_grow", "bonus_bomb", "bonus_time", "bonus_turbo", "bonus_bomb"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 16) { _local2.gameTime = _local2.gameTime + 5; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 17) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_time", "bonus_grow", "bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 18) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_turbo", "bonus_twice", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 19) { _local2.gameTime = _local2.gameTime - 6; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_turbo", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 20) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_bomb", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else { _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_points", "bonus_bomb", "bonus_grow", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } if (_local2.gameTime < 50) { _local2.gameTime = _local2.gameTime + _local1.addTime; } else { _local2.gameTime = 50; } _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local3 = 1; while (_local3 <= 10) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _local2.attachMovie(fishType, "fish" + _local3, _local3, {name:fishType}); _local1.myObstacles.push("_root.fish" + _local3); _local1.fishMade = _local1.fishMade + 1; _local3++; } _local1.myBonusStep = -1; _local1.myBaddieStep = -1; if (_local1.gameMode == "bonus") { _local2.gotoAndPlay("BonusGame"); _local1.action = "playing"; } else { _local2.gotoAndPlay("Ready"); } _local2.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " fish"; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local2.Hero.changeAction("wait"); _local2.hintMessage.gotoAndPlay("level" + _local1.level); _local1.scoreLevelStart = _local2.gameScore; _local1.powerupcount = 20; _local1.baddiecount = 100; _local1.startMusic("music_snd"); _local2.myTime.myTime_txt.text = _local2.gameTime; } function resetScore() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = 0; _local1.lives = 3; _local1.nextlevel(); } function restartLevel() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = _local1.scoreLevelStart; _local1.nextlevel(); } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local1.addTime = 0; _local1.action = "ready"; _local1.mylasttime = 1; _local1.gameMode = "normal"; _local1.level = 0; _local1.lives = 3; _local1.nextlevel(); _local2.Hero.initialize(); } function startBonusGame() { var _local1 = this; var _local2 = _root; _local1.gameMode = "bonus"; _local2.gameScore = 0; _local2.gameTime = 30; _local1.level = 20; _local1.nextlevel(); _local2.Hero.initialize(); } function showscores() { (getURL("http://www.ezone.com/login2/scores.php?game=" + gameName, "scoreboard"));// not popped } function postscore() { var myGamescore = _root.gameScore; var myString = (gameName + String(myGamescore)); var _local3 = ""; var _local1 = 0; while (_local1 < myString.length) { var _local2 = myString.charCodeAt(_local1) % myGamescore; _local3 = _local3 + String(_local2); _local1++; } var hs_submitURL = ((((((("http://www.ezone.com/login2/scores.php?action=submit&game=" + gameName) + "&score=") + myGamescore) + "&check=") + _local3) + "&") + String(Math.round(Math.random() * 10000))); if (gameMode == "bonus") { hs_submitURL = hs_submitURL + "&mission=bonus"; } goTitle(); _local3 = getURL(hs_submitURL, "scoreboard"); var _local2 = _local3; _local1 = _local2; } function goTitle() { startMusic("menu_snd"); _root.Hero.changeAction("wait"); _root.gotoAndPlay("Credits"); gameMode = "normal"; } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var mute = false; var lastMusic = "music_snd"; var gameName = "swoopa"; var myBonusStep = 0; var myBaddieStep = 0; var bonusUnlocked = false; var gameMode = "normal"; var lives = 3; var scoreLevelStart = 0; var particleDepth = 299; var showSparks = false; var bestBonusScore = 0; var addTime = 0; }
Symbol 505 MovieClip [__Packages.Freeswim] Frame 0
class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origScale = _local1._xscale; } function initialize() { var _local1 = this; _local1.myBombs = 0; _root.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } function onMouseDown() { var _local1 = this; var _local2 = _root; if (((_local1.action == "wait") && (_local2.gameControl.action == "playing")) && (_local1.canClick)) { if (_local1.myBombs > 0) { _local1.myBombs = _local1.myBombs - 1; _local1.explodeAll(); _local2.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local2.gameControl.playSound("bigbomb_snd"); } } } function doPowerup(thisPowerup) { _root.gameControl.playSound(thisPowerup + "_snd"); if (thisPowerup == "bomb") { myBombs = myBombs + 1; if (myBombs > 5) { myBombs = 5; explodeAll(); _root.gameControl.playSound("bigbomb_snd"); } _root.bombs_mc.gotoAndStop(myBombs + 1); } else { mypowerup = thisPowerup; if (thisPowerup == "grow") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.grow(); i++; } } powerupcount = 400; } } function doBaddie(thisPowerup) { var _local1 = this; if (_root.gameControl.gameMode == "bonus") { _root.gameControl.endBonus(); } else { _local1.changeAction("float"); _local1.mypowerup = "none"; _local1.powerupcount = 0; _local1.baddiecount = 100; } } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_root.bonusTrail.play()_root.baddieTrail.play()_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 0) { _local1.mypowerup = "none"} _local1.baddiecount = _local1.baddiecount - 1if (((_local1.action == "winlevel") || (_local1.action == "lose")) || (_local1.action == "wingame")) { _local1._x = _local1._x + (((Stage.width / 2) - _local1._x) / 10)_local1._y = (_local1._y + (((Stage.height * 0.56) - _local1._y) / 10)) + Math.sin(_local1.animCel / 20)} else if (_local1.action == "float") { _local1._yscale = 100_local1._xscale = 100_local1._y = _local1._y - 1_local1._rotation = _local1._rotation - 1if (_local1.baddiecount == 0) { _local1.changeAction("wait")} } else if (_local1.action == "wait") { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5} _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag)_local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag)var diffX = (_local1._x - _local1.myLastX)_local3 = _local1._y - _local1.myLastY_local2 = 57.3248407643312 * Math.atan(diffX / _local3)if (_local3 > 0) { _local2 = 180 - _local2} else { _local2 = -_local2} if (_local2 > 180) { _local2 = _local2 - 360} if ((Math.abs(diffX) < 1) and (Math.abs(_local3) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20)} else { _local1._rotation = _local2} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) || (_root.gameControl.gameMode == "bonus")) { } else if (_local1.speed > _local1.myMaxSpeed) { var myAdjust = (_local1.myMaxSpeed / _local1.speed)diffX = diffX * myAdjust_local3 = _local3 * myAdjust_local1._x = _local1.myLastX + diffX_local1._y = _local1.myLastY + _local3} if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge} if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge} if (_root.gameControl.gameMode == "bonus") { _local1._x = _local1._x - 10} if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge} if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge} _local1.checkCollision()} _local1.play()) : (_root.bonusTrail.stop()_root.baddieTrail.stop()_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { _root.powerup._y = -100000; _root.powerup.action = "wait"; _root.powerup.initialize(); _root.baddie._y = -10000; _root.baddie.action = "wait"; _root.baddie.initialize(); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode", true); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _local3.Hero.gotoAndPlay("wait"); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } else if (_local2 == "float") { _local1.action = _local2; _local3.Hero.gotoAndPlay("explode"); } else if (((_local2 == "winlevel") || (_local2 == "lose")) || (_local2 == "wingame")) { _local1.action = _local2; _local1._rotation = 0; _local1._xscale = 60; _local1._yscale = 60; _local3.Hero.gotoAndPlay(_local2); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBombs = 0; var canClick = true; var myMaxSpeed = 10; var origScale = 100; }
Symbol 506 MovieClip [__Packages.Particle] Frame 0
class Particle extends MovieClip { function Particle (myName) { var _local1 = this; super(); _local1.name = myName; _local1.velX = _local1.speed * _root.sinQuick(_local1.angle); _local1.velY = _local1.speed * _root.cosQuick(_local1.angle); _local1.accelY = _local1.myGravity; _local1.initialize(); } function initialize() { var _local1 = this; _local1._x = _local1.origX; _local1._y = _local1.origY; _local1._xscale = _local1.myScale * 200; _local1._yscale = _local1.myScale * 200; if (_local1.dieCel == 60) { _local1.gotoAndPlay(Math.round(Math.random() * 30) + 1); _local1.dieCel = 60 + (Math.random() * 20); } } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.velX = (_local1.velX + (_local1.accelX * _local1.deltaT)) * _local1.damping; _local1.velY = (_local1.velY + (_local1.accelY * _local1.deltaT)) * _local1.damping; _local1._x = _local1._x + (_local1.velX * _local1.myScale); _local1._y = _local1._y + (_local1.velY * _local1.myScale); if (_local1.animCel > _local1.dieCel) { (_local1.removeMovieClip());// not popped } } var animCel = 1; var action = "alive"; var velX = 0; var velY = 0; var accelX = 0; var accelY = 0; var speed = 10; var angle = 0; var dieCel = 60; var myScale = 0.75; var deltaT = 0.1; var myGravity = -5; var damping = 0.99; }
Symbol 391 Button
on (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 395 Button
on (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 398 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.pauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 403 Button
on (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 414 Button
on (release) { _root.gameControl.showscores(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 416 Button
on (release) { _root.gameControl.showSparks = false; gotoAndPlay ("Bonus"); } on (rollOver) { if (_root.gameControl.bonusUnlocked) { _root.gameControl.showSparks = true; } } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 420 Button
on (release) { getURL ("http://www.ezone.com/affiliates/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 423 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 2
stop();
Symbol 427 MovieClip Frame 3
stop();
Symbol 427 MovieClip Frame 4
stop();
Symbol 427 MovieClip Frame 5
stop();
Symbol 427 MovieClip Frame 6
stop();
Symbol 429 MovieClip Frame 1
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 429 MovieClip Frame 2
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 429 MovieClip Frame 3
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 429 MovieClip Frame 4
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 435 Button
on (release) { _root.gameControl.start(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 457 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 2
stop();
Symbol 457 MovieClip Frame 3
stop();
Symbol 457 MovieClip Frame 4
stop();
Symbol 457 MovieClip Frame 5
stop();
Symbol 457 MovieClip Frame 6
stop();
Symbol 457 MovieClip Frame 7
stop();
Symbol 457 MovieClip Frame 8
stop();
Symbol 457 MovieClip Frame 9
stop();
Symbol 457 MovieClip Frame 10
stop();
Symbol 460 Button
on (release) { _root.gameControl.restartLevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 464 Button
on (release) { _root.gameControl.resetScore(); }
Symbol 467 Button
on (release) { _root.play(); }
Symbol 469 MovieClip Frame 1
if (_root.gameControl.lives >= 1) { stop(); } else { gotoAndStop (2); }
Symbol 473 Button
on (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 475 Button
on (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 477 Button
on (release) { _root.gameControl.postscore(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 482 Button
on (release) { _root.gameControl.nextlevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 484 Button
on (release) { _root.gameControl.startBonusGame(); }
Symbol 488 MovieClip Frame 1
if (_root.gameControl.bonusUnlocked) { _root.gameControl.playSound("win_snd"); gotoAndPlay ("unlocked"); } else { gotoAndPlay ("locked"); }
Symbol 488 MovieClip Frame 2
stop();
Symbol 488 MovieClip Frame 3
_root.gameControl.action = "enterbonus"; Selection.setFocus("password_txt");
Symbol 488 MovieClip Frame 4
stop();
Symbol 491 Button
on (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 495 Button
on (release) { _root.gameControl.startBonusGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 497 Button
on (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 499 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 501 Button
on (release) { getURL ("http://www.ezone.com/games/swoopa/", "_top"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }

Library Items

Symbol 1 Sound [twice_snd]
Symbol 2 Sound [turbo_snd]
Symbol 3 Sound [time_snd]
Symbol 4 Sound [pop1]
Symbol 5 Sound [points_snd]
Symbol 6 Sound [music_snd]
Symbol 7 Sound [menu_snd]
Symbol 8 Sound [magnet_snd]
Symbol 9 Sound [grow_snd]
Symbol 10 Sound [explode_snd]
Symbol 11 Sound [bomb_snd]
Symbol 12 Sound [alarm_snd]
Symbol 13 Sound [win_snd]Used by:Timeline
Symbol 14 Sound [arf_snd]Used by:197 406
Symbol 15 Sound [bigbomb_snd]Used by:197
Symbol 16 GraphicUsed by:17 43
Symbol 17 MovieClip [white1]Uses:16
Symbol 18 FontUsed by:19 21 23 25 44 45 401 402 415 417 418 421 422 424 425 426 431 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 462 463 465 466 468 472 474 479 480 483 485 486 487 489 490 494 496
Symbol 19 TextUses:18Used by:27
Symbol 20 GraphicUsed by:22 24 26 414 416 460 473 475 477 482 495 497
Symbol 21 TextUses:18Used by:22
Symbol 22 ButtonUses:20 21Used by:27
Symbol 23 TextUses:18Used by:24
Symbol 24 ButtonUses:20 23Used by:27
Symbol 25 TextUses:18Used by:26
Symbol 26 ButtonUses:20 25Used by:27  Timeline
Symbol 27 MovieClip [pauseScreen]Uses:19 22 24 26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:40 41 42
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:40 41 42  Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:40 41 42 457
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:40 41 42 457
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40 41 42
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40 41 42
Symbol 40 MovieClip [Fish3]Uses:29 31 33 35 37 39
Symbol 41 MovieClip [Fish2]Uses:29 31 33 35 37 39
Symbol 42 MovieClip [Fish]Uses:29 31 33 35 37 39
Symbol 43 MovieClipUses:16Used by:46 47 88
Symbol 44 EditableTextUses:18Used by:46
Symbol 45 EditableTextUses:18Used by:46
Symbol 46 MovieClip [explosion_score]Uses:43 44 45
Symbol 47 MovieClip [trail]Uses:43
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:52 55 61 66 68 83 457
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52 457
Symbol 52 MovieClip [bonus_grow]Uses:49 51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [bonus_points]Uses:49 54
Symbol 56 GraphicUsed by:61 457
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:61 457
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61 457
Symbol 61 MovieClip [bonus_time]Uses:49 56 58 60
Symbol 62 GraphicUsed by:66 457
Symbol 63 GraphicUsed by:66 457
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [bonus_magnet]Uses:49 62 63 64 65
Symbol 67 GraphicUsed by:68 457
Symbol 68 MovieClip [bonus_twice]Uses:49 67
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:69 70 72 73Used by:75 457
Symbol 75 MovieClip [baddie_bomb]Uses:74
Symbol 76 GraphicUsed by:80 427 457
Symbol 77 GraphicUsed by:80 427 457
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [bonus_bomb]Uses:76 77 78 79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83 457
Symbol 83 MovieClip [bonus_turbo]Uses:49 82
Symbol 84 MovieClip [gameControl]Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87 104
Symbol 87 MovieClip [explosion]Uses:86Used by:197 406
Symbol 88 MovieClip [explosion]Uses:43Used by:197
Symbol 89 GraphicUsed by:197
Symbol 90 GraphicUsed by:197
Symbol 91 GraphicUsed by:197
Symbol 92 GraphicUsed by:197
Symbol 93 GraphicUsed by:197
Symbol 94 GraphicUsed by:197
Symbol 95 GraphicUsed by:197
Symbol 96 GraphicUsed by:197
Symbol 97 GraphicUsed by:197
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:197
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:197
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:197
Symbol 104 MovieClipUses:86Used by:197
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:197
Symbol 107 SoundUsed by:197
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:197
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:197
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:197
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:197
Symbol 116 SoundUsed by:197
Symbol 117 GraphicUsed by:197
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:197
Symbol 120 SoundUsed by:197
Symbol 121 GraphicUsed by:197
Symbol 122 GraphicUsed by:197
Symbol 123 GraphicUsed by:197
Symbol 124 GraphicUsed by:197
Symbol 125 GraphicUsed by:197
Symbol 126 GraphicUsed by:197
Symbol 127 GraphicUsed by:197
Symbol 128 GraphicUsed by:197
Symbol 129 GraphicUsed by:197
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:197
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:197
Symbol 134 SoundUsed by:197
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:197
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:197
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:144
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClipUses:139 141 143Used by:197
Symbol 145 GraphicUsed by:197
Symbol 146 GraphicUsed by:197
Symbol 147 GraphicUsed by:197
Symbol 148 GraphicUsed by:157
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:148 149 150 151 152 153 154 155 156Used by:197
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:197
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:197
Symbol 162 SoundUsed by:197
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:197
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:197
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:197
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:197 406
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:197
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:197 406
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:197 406
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:197 406
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:197 406
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:197 406
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:197 406
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:197 406
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:197 406
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:197 406
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:197 406
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:197 406
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [Hero]Uses:89 90 91 92 93 94 95 96 97 99 101 103 104 106 107 109 111 88 113 115 116 117 119 120 15 121 122 123 124 125 126 127 128 129 131 133 134 136 138 144 145 146 87 147 157 14 159 161 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196Used by:Timeline
Symbol 198 GraphicUsed by:205 385 387 491  Timeline
Symbol 199 GraphicUsed by:203 204 387 398 499 501
Symbol 200 FontUsed by:201 202
Symbol 201 TextUses:200Used by:203 204 387 398 499 501
Symbol 202 TextUses:200Used by:203 204 387 398 499 501
Symbol 203 MovieClipUses:199 201 202Used by:204
Symbol 204 ButtonUses:203 199 201 202Used by:206
Symbol 205 MovieClipUses:198Used by:206
Symbol 206 MovieClipUses:204 205Used by:Timeline
Symbol 502 MovieClip [__Packages.Fish]
Symbol 503 MovieClip [__Packages.Explosion]
Symbol 504 MovieClip [__Packages.GameMaster]
Symbol 505 MovieClip [__Packages.Freeswim]
Symbol 506 MovieClip [__Packages.Particle]
Symbol 207 VideoUsed by:Timeline
Symbol 208 SoundUsed by:Timeline
Symbol 209 GraphicUsed by:387
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:387
Symbol 212 SoundUsed by:387
Symbol 213 GraphicUsed by:386 387
Symbol 214 GraphicUsed by:386 387
Symbol 215 GraphicUsed by:386 387
Symbol 216 GraphicUsed by:386 387
Symbol 217 GraphicUsed by:387
Symbol 218 GraphicUsed by:387
Symbol 219 GraphicUsed by:387
Symbol 220 GraphicUsed by:387
Symbol 221 SoundUsed by:387
Symbol 222 GraphicUsed by:252 387
Symbol 223 GraphicUsed by:252 387
Symbol 224 GraphicUsed by:252 387
Symbol 225 GraphicUsed by:252 387
Symbol 226 GraphicUsed by:252 387
Symbol 227 GraphicUsed by:252 387
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:387
Symbol 230 GraphicUsed by:301 387
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:387
Symbol 233 GraphicUsed by:331 387
Symbol 234 GraphicUsed by:288 387
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:387
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:387
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:387
Symbol 241 SoundUsed by:387
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:387
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:387
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:387
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:387
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:387
Symbol 252 MovieClipUses:222 223 224 225 226 227Used by:387
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:387
Symbol 255 GraphicUsed by:262
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:262
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:262
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:262
Symbol 262 MovieClipUses:255 257 259 261Used by:387
Symbol 263 SoundUsed by:387
Symbol 264 SoundUsed by:387
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:387
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:387
Symbol 269 GraphicUsed by:282
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:282
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:282
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:282
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:282
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:282
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClipUses:269 271 273 275 277 279 281Used by:387
Symbol 283 SoundUsed by:387
Symbol 284 SoundUsed by:387
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 MovieClipUses:286Used by:387
Symbol 288 MovieClipUses:234Used by:387
Symbol 289 GraphicUsed by:298
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:298
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:298
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:298
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:298
Symbol 298 MovieClipUses:289 291 293 295 297Used by:387
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:387
Symbol 301 MovieClipUses:230Used by:387
Symbol 302 GraphicUsed by:311
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:311
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:311
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:311
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:311
Symbol 311 MovieClipUses:302 304 306 308 310Used by:387
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:387
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:387
Symbol 316 SoundUsed by:387
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:387
Symbol 319 SoundUsed by:387
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:330
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:330
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:330
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:330
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:330
Symbol 330 MovieClipUses:321 323 325 327 329Used by:387
Symbol 331 MovieClipUses:233Used by:387
Symbol 332 SoundUsed by:387
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:387
Symbol 335 SoundUsed by:387
Symbol 336 GraphicUsed by:361
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:361
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:361
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:361
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:361
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:361
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:361
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:361
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:361
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:361
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:361
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:357Used by:361
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:361
Symbol 361 MovieClipUses:336 338 340 342 344 346 348 350 352 354 356 358 360Used by:387
Symbol 362 SoundUsed by:387
Symbol 363 SoundUsed by:387
Symbol 364 GraphicUsed by:371
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:365Used by:371
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:371
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:371
Symbol 371 MovieClipUses:364 366 368 370Used by:387
Symbol 372 GraphicUsed by:387
Symbol 373 SoundUsed by:387
Symbol 374 GraphicUsed by:387
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:387
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377Used by:387
Symbol 379 GraphicUsed by:387
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:387
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382Used by:387
Symbol 384 GraphicUsed by:387
Symbol 385 MovieClipUses:198Used by:387
Symbol 386 MovieClipUses:213 214 215 216Used by:387
Symbol 387 MovieClipUses:209 211 198 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 229 230 232 233 234 236 238 240 241 243 245 247 249 251 252 254 262 263 264 266 268 282 283 284 287 288 298 300 301 311 313 315 316 318 319 330 331 332 334 335 361 362 363 371 199 201 202 372 373 374 376 378 379 381 383 384 385 386Used by:Timeline
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:Timeline
Symbol 390 GraphicUsed by:391
Symbol 391 ButtonUses:390Used by:Timeline
Symbol 392 GraphicUsed by:393 395
Symbol 393 MovieClipUses:392Used by:395
Symbol 394 GraphicUsed by:395
Symbol 395 ButtonUses:393 394 392Used by:Timeline
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:396Used by:Timeline
Symbol 398 ButtonUses:199 201 202Used by:Timeline
Symbol 399 GraphicUsed by:400 403 435 484
Symbol 400 MovieClipUses:399Used by:403 435 484
Symbol 401 TextUses:18Used by:403 484
Symbol 402 TextUses:18Used by:403 484
Symbol 403 ButtonUses:400 401 402 399Used by:Timeline
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:404Used by:406
Symbol 406 MovieClipUses:182 405 174 186 194 190 188 14 87 170 192 178 176 180 184Used by:411  Timeline
Symbol 407 GraphicUsed by:411  Timeline
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClipUses:408Used by:411  Timeline
Symbol 410 GraphicUsed by:411  Timeline
Symbol 411 MovieClipUses:406 407 409 410Used by:Timeline
Symbol 412 FontUsed by:413 433 434 458 459 471 476 478 481 498 500
Symbol 413 TextUses:412Used by:414
Symbol 414 ButtonUses:20 413Used by:Timeline
Symbol 415 TextUses:18Used by:416
Symbol 416 ButtonUses:20 415Used by:Timeline
Symbol 417 TextUses:18Used by:420
Symbol 418 TextUses:18Used by:420
Symbol 419 GraphicUsed by:420 423
Symbol 420 ButtonUses:417 418 419Used by:Timeline
Symbol 421 TextUses:18Used by:423
Symbol 422 TextUses:18Used by:423
Symbol 423 ButtonUses:421 422 419Used by:Timeline
Symbol 424 EditableTextUses:18Used by:Timeline
Symbol 425 TextUses:18Used by:Timeline
Symbol 426 EditableTextUses:18Used by:Timeline
Symbol 427 MovieClipUses:76 77Used by:Timeline
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:Timeline
Symbol 430 GraphicUsed by:432
Symbol 431 EditableTextUses:18Used by:432
Symbol 432 MovieClipUses:430 431Used by:Timeline
Symbol 433 TextUses:412Used by:435
Symbol 434 TextUses:412Used by:435
Symbol 435 ButtonUses:400 433 434 399Used by:Timeline
Symbol 436 EditableTextUses:18Used by:Timeline
Symbol 437 TextUses:18Used by:457
Symbol 438 TextUses:18Used by:457
Symbol 439 TextUses:18Used by:457
Symbol 440 TextUses:18Used by:457
Symbol 441 TextUses:18Used by:457
Symbol 442 TextUses:18Used by:457
Symbol 443 TextUses:18Used by:457
Symbol 444 TextUses:18Used by:457
Symbol 445 TextUses:18Used by:457
Symbol 446 TextUses:18Used by:457
Symbol 447 TextUses:18Used by:457
Symbol 448 TextUses:18Used by:457
Symbol 449 TextUses:18Used by:457
Symbol 450 TextUses:18Used by:457
Symbol 451 TextUses:18Used by:457
Symbol 452 TextUses:18Used by:457
Symbol 453 TextUses:18Used by:457
Symbol 454 TextUses:18Used by:457
Symbol 455 TextUses:18Used by:457
Symbol 456 TextUses:18Used by:457
Symbol 457 MovieClipUses:437 438 74 49 67 439 440 82 441 442 76 77 443 444 33 35 445 446 56 58 60 447 448 51 449 450 62 63 451 452 453 454 455 456Used by:Timeline
Symbol 458 TextUses:412Used by:Timeline
Symbol 459 TextUses:412Used by:460
Symbol 460 ButtonUses:20 459Used by:469
Symbol 461 GraphicUsed by:464 467
Symbol 462 TextUses:18Used by:464
Symbol 463 TextUses:18Used by:464
Symbol 464 ButtonUses:461 462 463Used by:469
Symbol 465 TextUses:18Used by:467
Symbol 466 TextUses:18Used by:467
Symbol 467 ButtonUses:461 465 466Used by:469
Symbol 468 TextUses:18Used by:469
Symbol 469 MovieClipUses:460 464 467 468Used by:Timeline
Symbol 470 SoundUsed by:Timeline
Symbol 471 TextUses:412Used by:Timeline
Symbol 472 TextUses:18Used by:473 497
Symbol 473 ButtonUses:20 472Used by:Timeline
Symbol 474 TextUses:18Used by:475 495
Symbol 475 ButtonUses:20 474Used by:Timeline
Symbol 476 TextUses:412Used by:477
Symbol 477 ButtonUses:20 476Used by:Timeline
Symbol 478 TextUses:412Used by:Timeline
Symbol 479 TextUses:18Used by:Timeline
Symbol 480 EditableTextUses:18Used by:Timeline
Symbol 481 TextUses:412Used by:482
Symbol 482 ButtonUses:20 481Used by:Timeline
Symbol 483 TextUses:18Used by:Timeline
Symbol 484 ButtonUses:400 401 402 399Used by:488
Symbol 485 TextUses:18Used by:488
Symbol 486 TextUses:18Used by:488
Symbol 487 EditableTextUses:18Used by:488
Symbol 488 MovieClipUses:484 485 486 487Used by:Timeline
Symbol 489 TextUses:18Used by:491
Symbol 490 TextUses:18Used by:491
Symbol 491 ButtonUses:489 490 198Used by:Timeline
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:Timeline
Symbol 494 EditableTextUses:18Used by:Timeline
Symbol 495 ButtonUses:20 474Used by:Timeline
Symbol 496 EditableTextUses:18Used by:Timeline
Symbol 497 ButtonUses:20 472Used by:Timeline
Symbol 498 TextUses:412Used by:Timeline
Symbol 499 ButtonUses:199 201 202Used by:Timeline
Symbol 500 TextUses:412Used by:Timeline
Symbol 501 ButtonUses:199 201 202Used by:Timeline

Instance Names

"Hero"Frame 405Symbol 197 MovieClip [Hero]
"gameControl"Frame 405Symbol 84 MovieClip [gameControl]
"speakerOn"Frame 405Symbol 397 MovieClip
"start"Frame 406Symbol 403 Button
"targetscore"Frame 411Symbol 426 EditableText
"bombs_mc"Frame 411Symbol 427 MovieClip
"myTime"Frame 411Symbol 432 MovieClip
"start"Frame 411Symbol 435 Button
"levelmsg"Frame 411Symbol 436 EditableText
"hintMessage"Frame 411Symbol 457 MovieClip
"levelmsg"Frame 431Symbol 480 EditableText
"bonusChoice_mc"Frame 436Symbol 488 MovieClip
"bombs_mc"Frame 441Symbol 427 MovieClip
"bonusMessage_txt"Frame 446Symbol 496 EditableText
"Score"Symbol 46 MovieClip [explosion_score] Frame 1Symbol 44 EditableText
"Score"Symbol 46 MovieClip [explosion_score] Frame 18Symbol 45 EditableText
"bar"Symbol 206 MovieClip Frame 1Symbol 205 MovieClip
"mytime_txt"Symbol 432 MovieClip Frame 1Symbol 431 EditableText
"password_txt"Symbol 488 MovieClip Frame 3Symbol 487 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "twice_snd"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turbo_snd"
ExportAssets (56)Timeline Frame 1Symbol 3 as "time_snd"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pop1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "points_snd"
ExportAssets (56)Timeline Frame 1Symbol 6 as "music_snd"
ExportAssets (56)Timeline Frame 1Symbol 7 as "menu_snd"
ExportAssets (56)Timeline Frame 1Symbol 8 as "magnet_snd"
ExportAssets (56)Timeline Frame 1Symbol 9 as "grow_snd"
ExportAssets (56)Timeline Frame 1Symbol 10 as "explode_snd"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 12 as "alarm_snd"
ExportAssets (56)Timeline Frame 1Symbol 13 as "win_snd"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bigbomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 17 as "white1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "pauseScreen"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Fish3"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Fish2"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Fish"
ExportAssets (56)Timeline Frame 1Symbol 46 as "explosion_score"
ExportAssets (56)Timeline Frame 1Symbol 47 as "trail"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bonus_grow"
ExportAssets (56)Timeline Frame 1Symbol 55 as "bonus_points"
ExportAssets (56)Timeline Frame 1Symbol 61 as "bonus_time"
ExportAssets (56)Timeline Frame 1Symbol 66 as "bonus_magnet"
ExportAssets (56)Timeline Frame 1Symbol 68 as "bonus_twice"
ExportAssets (56)Timeline Frame 1Symbol 75 as "baddie_bomb"
ExportAssets (56)Timeline Frame 1Symbol 80 as "bonus_bomb"
ExportAssets (56)Timeline Frame 1Symbol 83 as "bonus_turbo"
ExportAssets (56)Timeline Frame 1Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bigbomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 1Symbol 502 as "__Packages.Fish"
ExportAssets (56)Timeline Frame 1Symbol 503 as "__Packages.Explosion"
ExportAssets (56)Timeline Frame 1Symbol 504 as "__Packages.GameMaster"
ExportAssets (56)Timeline Frame 1Symbol 505 as "__Packages.Freeswim"
ExportAssets (56)Timeline Frame 1Symbol 506 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 405Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 405Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 406Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 406Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 406Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 406Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 407Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 407Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 408Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 408Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 409Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 409Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 410Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 410Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 411Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 411Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 412Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 412Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 413Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 413Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 414Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 414Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 415Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 415Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 416Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 416Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 417Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 417Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 418Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 418Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 419Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 419Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 420Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 420Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 421Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 421Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 422Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 422Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 423Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 423Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 424Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 424Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 425Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 425Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 426Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 426Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 427Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 427Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 428Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 428Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 429Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 429Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 430Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 430Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 431Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 431Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 432Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 432Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 432Symbol 13 as "win_snd"
ExportAssets (56)Timeline Frame 433Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 433Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 434Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 434Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 435Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 435Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 436Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 436Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 437Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 437Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 438Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 438Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 439Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 439Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 440Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 440Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 441Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 441Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 442Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 442Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 443Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 443Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 444Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 444Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 445Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 445Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 446Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 446Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 447Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 447Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 448Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 448Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 449Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 449Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 450Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 450Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 451Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 451Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 452Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 452Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 453Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 453Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 454Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 454Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 455Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 455Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 456Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 456Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 457Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 457Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 458Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 458Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 459Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 459Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 460Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 460Symbol 84 as "gameControl"

Labels

"Title"Frame 406
"Ready"Frame 411
"Game"Frame 416
"Lost"Frame 421
"BigWinner"Frame 426
"Won"Frame 431
"Bonus"Frame 436
"BonusGame"Frame 441
"BonusDone"Frame 446
"Credits"Frame 451
"Splash"Frame 456
"fish1"Symbol 42 MovieClip [Fish] Frame 1
"fish2"Symbol 42 MovieClip [Fish] Frame 17
"fish3"Symbol 42 MovieClip [Fish] Frame 33
"kick"Symbol 197 MovieClip [Hero] Frame 1
"glide"Symbol 197 MovieClip [Hero] Frame 8
"wait"Symbol 197 MovieClip [Hero] Frame 14
"winlevel"Symbol 197 MovieClip [Hero] Frame 16
"winlevel_loop"Symbol 197 MovieClip [Hero] Frame 145
"explode"Symbol 197 MovieClip [Hero] Frame 152
"float"Symbol 197 MovieClip [Hero] Frame 231
"lose"Symbol 197 MovieClip [Hero] Frame 257
"lose_loop"Symbol 197 MovieClip [Hero] Frame 358
"wingame"Symbol 197 MovieClip [Hero] Frame 366
"level1"Symbol 457 MovieClip Frame 1
"level2"Symbol 457 MovieClip Frame 2
"level3"Symbol 457 MovieClip Frame 3
"level4"Symbol 457 MovieClip Frame 4
"level5"Symbol 457 MovieClip Frame 5
"level6"Symbol 457 MovieClip Frame 6
"level7"Symbol 457 MovieClip Frame 7
"level8"Symbol 457 MovieClip Frame 8
"level9"Symbol 457 MovieClip Frame 9
"level10"Symbol 457 MovieClip Frame 10
"unlocked"Symbol 488 MovieClip Frame 2
"locked"Symbol 488 MovieClip Frame 3

Dynamic Text Variables

gameScoreSymbol 424 EditableText"0000"
gameScoreSymbol 494 EditableText"0000"




http://swfchan.com/3/11370/info.shtml
Created: 7/6 -2019 09:20:23 Last modified: 7/6 -2019 09:20:23 Server time: 05/11 -2024 21:00:58