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Megaman Zero Alpha.swf

This is the info page for
Flash #11383

(Click the ID number above for more basic data on this flash file.)


Text
lvl-2

THRONE

TO LVL-3

TO LVL-1

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

lvl-3

ENERGY

SCI-LAB

TO LVL-2

TO ROOF

100% of 325K

PLAY!

WARNING

PAUSE

ESCAPE

Play Time

E-Crystals
[          ]

[ Sluggish Warrior ]

LEVEL

SUBTANK

E
L
V
E
S

[ ]

SETTINGS

NO ELF SELECTED.

STATUS

I can heal you completely!

DESCRIPTION

CLASS

Nurse

FEED ELF?

Hungry. (100EC)

USE ELF?

Ready.

Codename

F

NURSE

ANIMAL

HACKER

0

RESUME GAME

UP

DOWN

ATTACK

JUMP

LEFT

RIGHT

> GO BACK

GO BACK

PRESETS

ADWS  FG RT

ADWS  NM HJ

PLAYER 10000

PLEASE SET YOUR
DESIRED CONTROLS!

DASH

SECONDARY

You may also
double-tap
forward to dash.

To pause game, press
P, ENTER, or
click on Pause

ARROWS CX ZA

ARROWS 12 45 (NUMPAD)

Sponsored by FlashPortal.com

<P ALIGN="LEFT"><FONT FACE="FFF Harmony" SIZE="8" COLOR="#999999"><A HREF="http://www.flashportal.com" target = "_blank">Play more games</A></FONT></P>

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

You received a Cyber-Elf!

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

Damn.
There's too many of them...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Hey, Zero. You know Ciel?
She's a child prodigy! You just
know great things await her!

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

Damn.
There's too many of them...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

TRANSFERING NOW...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Damn.
There's too many of them...

Sponsored  by:

Original  game  published  by

This  is  not  an  official  Megaman  game

and  is  not  sponsored  nor  endorsed  by

Capcom,  Inticreates,  or  Nintendo

Buy  the  Megaman  Zero  Games  Now!

!

This  is  not  an  official  Megaman  game

and  is  not  sponsored  nor  endorsed  by

Capcom,  Inticreates,  or  Nintendo

Buy  the  Megaman  Zero  Games  Now!

!

Original  game  developed  by

v1.0                            Copyright 2006. Haileon Games.

New Game

New Game

Sound On

Sound On

Music On

Music On

Sound Off

Sound Off

Music Off

Music Off

Normal

Normal

Easy

Easy

Hard

Hard

> START GAME

START GAME

SKIP

Damn.
There's too many of them...

Mother Elf is losing energy.
Her barrier won't hold much
longer and I'm--

Zero!!

Mother Elf, please help me.

Mother Elf, please help me.

Six months later.

NEO ARCADIA

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Damn.
There's too many of them...

Mission
Clear Time
Enemy
Damage
Retries
Elf
Total
Average
Level
Code Name
Difficulty

100%

20p

20p

20p

20p

20p

100p

5'34

45

23

3

A

Lightning Edge

Normal

20p

3

100p

RESULT

GAME OVER

CONTINUE

CONTINUE

QUIT THE GAME

QUIT THE GAME

"Peace between humans
and reploids..."
When it comes down to it,
I may even have to kill
Dr. Weil...
Promise me, X,
if I ever turn Maverick...

Destroy me.

Developed by Arayh.
Tested by BRIAN21792

TO BE CONTINUED...

PLAY MORE GAMES

PLAY MORE GAMES

RESTART GAME

RESTART GAME

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); myWorld.destroy(); myStage.fadeIn(100); play();
Frame 2
function LagManager(framerate) { this.framerate = framerate; this.lagTimer = getTimer(); this.prevTimer = getTimer(); this.lagged = false; _root.__LagManager.lag = this; _root.__LagManager.onEnterFrame = function () { this.lag.doLag(); if (_root.__FPS) { this.lag.displayFPS(); } }; } function Point(x, y) { this._x = x; this._y = y; } function World(maxSprites, terrain) { this._maxSprites = maxSprites; this.sprite = new Array(maxSprites); this._scroll = true; this._firstscroll = true; this._scrollSpeed = 0.2; this._centerx = Math.round(Stage.width / 2); this._centery = Math.round(Stage.height / 2); this._maxSafeSpdX = 20; this._maxSafeSpdY = 20; this.setTerrain(terrain); } function KeyboardKey(idName) { this._idName = idName; this._keyCode = -1; this._wasDown = false; this._isDown = this._wasDown; this._downDuration = 0; this._newPress = false; } function KeyboardPlayer(numOfKeys) { this._bufferwait = 0; this.buffer = new Array(5); this._numOfKeys = numOfKeys; this._enabled = true; this.keys = new Array(numOfKeys); } function KeyboardManager(numOfPlayers, keysPerPlayer, genericKeys) { this._bufferDelay = 0; this._numOfPlayers = numOfPlayers; this.players = new Array(numOfPlayers); var i; i = 0; while (i < numOfPlayers) { this.players[i] = new KeyboardPlayer(keysPerPlayer); this.players[i]._parent = this; i++; } this.generic = new KeyboardPlayer(genericKeys); this.generic._parent = this; } function StageManager(frameFlag, frameColour, width, height) { _root.__StageFader._r = 0; _root.__StageFader._g = 0; _root.__StageFader._b = 0; if (frameFlag) { _root.__StageFrame.lineStyle(); if (frameColour == "white") { _root.__StageFrame.beginFill(16777215, 100); } else if (frameColour == "black") { _root.__StageFrame.beginFill(0, 100); } else if (frameColour == "grey") { _root.__StageFrame.beginFill(8355711, 100); } else if (frameColour == "gray") { _root.__StageFrame.beginFill(8355711, 100); } else { _root.__StageFrame.beginFill(0, 100); } _root.__StageFrame.moveTo(-1500, -1500); _root.__StageFrame.lineTo(-1500, height + 1500); _root.__StageFrame.lineTo(0, height + 1500); _root.__StageFrame.lineTo(0, -1500); _root.__StageFrame.moveTo(width + 1500, -1500); _root.__StageFrame.lineTo(width + 1500, height + 1500); _root.__StageFrame.lineTo(width, height + 1500); _root.__StageFrame.lineTo(width, -1500); _root.__StageFrame.moveTo(0, -1500); _root.__StageFrame.lineTo(width, -1500); _root.__StageFrame.lineTo(width, 0); _root.__StageFrame.lineTo(0, 0); _root.__StageFrame.moveTo(0, height); _root.__StageFrame.lineTo(width, height); _root.__StageFrame.lineTo(width, height + 1500); _root.__StageFrame.lineTo(0, height + 1500); _root.__StageFrame.endFill(); } } function SoundManager(channels, replaceOldest) { this._replaceOldest = replaceOldest == true; if (this._replaceOldest) { currChannel = 0; } this._volume = 100; this._channels = channels; this.sound = new Array(channels); var i; i = 0; while (i < this._channels) { this.sound[i] = new Sound(_root.__SoundManager); this.sound[i]._playing = false; i++; } } function MusicManager() { this._fadeSpeed = 1; this._playing = false; this._volume = 100; this.BGM = new Sound(_root.__MusicManager); _root.__MusicManager.mm = this; } function TextManager(maxTextBoxes) { this.textboxes = new Array(maxTextBoxes); _root.__TextManager._punct = ".!?;:~"; } function writeText(box, txt) { _root.myKeyboard.update(); _root.myText.setTextbox(0, box); _root.myText.setText(0, txt); _root.myText.autoType(0, 1, 1, 12); } function pressedEnter() { return((_root.myKeyboard.generic.getKey("space").isNew() || (_root.myKeyboard.generic.getKey("enter").isNew())) || (_root.myKeyboard.generic.getKey("jump").isNew())); } function pressedCancel() { return(_root.myKeyboard.generic.getKey("attack").isNew()); } function pressedAnyKey() { return(((_root.myKeyboard.generic.getKey("space").isNew() || (_root.myKeyboard.generic.getKey("enter").isNew())) || (_root.myKeyboard.generic.getKey("attack").isNew())) || (_root.myKeyboard.generic.getKey("jump").isNew())); } function waitForText(t) { _root.myKeyboard.enableAll(); _root.myKeyboard.update(); if (_root.pressedAnyKey()) { _root.myText.instantType(); } else if (_root.myText.isTyping()) { t.gotoAndPlay(t._currentframe - 1); } } function pressAnyKey(t) { _root.myKeyboard.update(); if (!_root.pressedAnyKey()) { t.elipsis.play(); t.gotoAndPlay(t._currentframe - 1); } else { t.elipsis.gotoAndStop(1); } } function isGroundIdle(sprite) { return((!sprite._airborne) && (((sprite._state == "idle") || (sprite._state == "run")) || (sprite._state == "dash"))); } function doZeroChargeBuster(sprite, mirror) { if (mirror == null) { mirror = 1; } else { mirror = -1; } if (sprite.charge2._twocharge) { _root.mySound.playSound("shoot2"); if (sprite.facingLeft()) { sprite.createProjectile("bullet2", sprite.runbuster._x, sprite.runbuster._y, (-bulletspeed) * mirror, 0); } else { sprite.createProjectile("bullet2", sprite.runbuster._x, sprite.runbuster._y, bulletspeed * mirror, 0); } } else { _root.mySound.playSound("shoot1"); if (sprite.facingLeft()) { sprite.createProjectile("bullet1", sprite.runbuster._x, sprite.runbuster._y, (-bulletspeed) * mirror, 0); } else { sprite.createProjectile("bullet1", sprite.runbuster._x, sprite.runbuster._y, bulletspeed * mirror, 0); } } } function doZeroBuster(sprite, mirror, run) { if (mirror == null) { mirror = 1; } else { mirror = -1; } if (run == null) { run = "bullet"; } else { run = "runbullet"; } _root.mySound.playSound("shoot"); if (sprite.facingLeft()) { sprite.createProjectile(run, sprite.runbuster._x, sprite.runbuster._y, (-bulletspeed) * mirror, 0); } else { sprite.createProjectile(run, sprite.runbuster._x, sprite.runbuster._y, bulletspeed * mirror, 0); } } function doGunfire(sprite, pos, xspd, yspd) { if (sprite.facingLeft()) { sprite.createProjectile("enemybullet", pos._x, pos._y, xspd, yspd); } else { sprite.createProjectile("enemybullet", pos._x, pos._y, -xspd, yspd); } } function doDartfire(sprite, pos, xspd, yspd) { if (sprite.facingLeft()) { sprite.createProjectile("enemydart", pos._x, pos._y, xspd, yspd); } else { sprite.createProjectile("enemydart", pos._x, pos._y, -xspd, yspd); } } function pause() { if (_root.myWorld.sprite[0]._hp > 0) { _root.gotoAndPlay("pause"); _root.mySound.playSound("pause"); _root.myWorld.sprite[0].runsaber.stop(); _root.myWorld.mainframe.gotoAndStop("pause"); if (_root.myMusic._volume > 0) { _root.myMusic.setVolume(30); } var i; i = 0; while (i < _root.myWorld._maxSprites) { var s = _root.myWorld.sprite[i]; if (s && (!s._powerup)) { s.stop(); } i++; } } } function unpause() { _root.gotoAndPlay("unpause"); if (_root.myWorld.sprite[0].runsaber._currentframe > 1) { _root.myWorld.sprite[0].runsaber.play(); } _root.myWorld.mainframe.gotoAndStop("unpause"); if (_root.myMusic._volume > 0) { _root.myMusic.setVolume(100); } var i; i = 0; while (i < _root.myWorld._maxSprites) { var s = _root.myWorld.sprite[i]; if (s && (!s._powerup)) { s.play(); } i++; } } function isNear(sprite, s) { return((Math.abs(sprite._x - s._x) < ((_stagewidth / 2) + 10)) && (Math.abs(sprite._y - s._y) < ((_stageheight / 2) + 10))); } function generateSaberID(sprite) { sprite._saberID = Math.random(); } function setEnemy(id, e) { myWorld.setSprite(id, e); initEnemy(myWorld.sprite[id]); myWorld.sprite[id]._x = eval ("myWorld.terrain.bg.enemy" + id)._x - myWorld.terrain.bg._x; myWorld.sprite[id]._y = eval ("myWorld.terrain.bg.enemy" + id)._y - myWorld.terrain.bg._y; } function initEnemy(e) { e._boss = false; if (e._id == "missile") { e._collides = false; e._gravity = 0; e._invertHorizontal = true; e._hpmax = 3; } else if (e._id == "wheel") { e._collides = true; e._gravity = 1; e._hpmax = 7; } else if (e._id == "rat") { e._invertHorizontal = true; e._collides = true; e._gravity = 1; e._hpmax = 4; } else if (e._id == "fan") { e._collides = false; e._gravity = 0; e._invertHorizontal = true; e._hpmax = 8; } else if (e._id == "omega") { e._collides = false; e._gravity = 0; e._hpmax = 64; e._boss = true; e._invertHorizontal = true; } else if (e._id == "maha") { e._collides = true; e._gravity = 2; e._hpmax = 96; e._boss = true; e._invertHorizontal = true; } else if (e._id == "arach") { e.setProjectiles(5); e._collides = false; e._gravity = 0; e._hpmax = 64; } else if (e._id == "copter") { e.setProjectiles(2); e._collides = false; e._gravity = 0; e._invertHorizontal = true; e._hpmax = 8; } else if (e._id == "shield") { e.setProjectiles(2); e._collides = false; e._gravity = 0; e._hpmax = 4; } else if (e._id == "camera") { e.setProjectiles(2); e._collides = false; e._gravity = 0; e._invertHorizontal = true; e._hpmax = 4; } else if (e._id == "spike") { e._collides = false; e._gravity = 0; e._hpmax = 2000; } e._hp = e._hpmax; if (e._boss) { _root.myWorld.mainframe.enemy_hp._visible = true; e._hpmax = 128; } } function resumeGame() { _root.myWorld.setMainFrame("mainframe"); if (myWorld.sprite[0]._state == "stand") { myWorld.sprite[0].setState("idle"); } _root.gotoAndPlay("unpause"); } function resetMission() { _root._bossintroed = 0; _root.gametime = 0; _root.retries = 0; _root.damage = 0; _root.enemies = 0; _root.saber = 0; _root.buster = 0; _root.elfs = 0; } function KeyToString(key) { if (key == 8) { return("Backspace"); } if (key == 20) { return("Caps Lock"); } if (key == 17) { return("Control"); } if (key == 46) { return("Delete"); } if (key == 40) { return("Down Arrow"); } if (key == 35) { return("End"); } if (key == 13) { return("Enter"); } if (key == 27) { return("Escape"); } if (key == 36) { return("Home"); } if (key == 45) { return("Insert"); } if (key == 39) { return("Right Arrow"); } if (key == 34) { return("Page Down"); } if (key == 33) { return("Page Up"); } if (key == 39) { return("Right Arrow"); } if (key == 37) { return("Left Arrow"); } if (key == 16) { return("Shift"); } if (key == 32) { return("Spacebar"); } if (key == 9) { return("Tab"); } if (key == 38) { return("Up Arrow"); } if (key == 18) { return("Alt"); } if (key == 106) { return("Numpad *"); } if (key == 107) { return("Numpad +"); } if (key == 108) { return("Numpad Enter"); } if (key == 109) { return("Numpad -"); } if (key == 110) { return("Numpad ."); } if (key == 111) { return("Numpad /"); } if (key == 144) { return("NumLock"); } if (key == 186) { return(": or ;"); } if (key == 187) { return("= or +"); } if (key == 189) { return("- or _"); } if (key == 192) { return("` or ~"); } if (key == 219) { return("[ or {"); } if (key == 220) { return("\\or |"); } if (key == 221) { return("] or }"); } if (key == 222) { return("\" or '"); } if ((key > 95) && (key < 106)) { return("Numpad " + String(key - 96)); } if ((key > 111) && (key < 127)) { return("F" + String(key - 111)); } return(String.fromCharCode(key)); } if (!_root.__LagManager) { _root.createEmptyMovieClip("__LagManager", 581304); } LagManager.prototype.displayFPS = function () { var delay = (getTimer() - this.prevTimer); var FPS = Math.round(1000 / delay); this.prevTimer = getTimer(); if (!_root.__FPS) { _root.createTextField("__FPS", 581305, 0, 0, 40, 16); _root.__FPS.selectable = false; _root.__FPS.background = true; var format = new TextFormat(); format.size = 8; format.font = "FFF Neostandard Trial"; _root.__FPS.setTextFormat(0, format); } _root.__FPS.text = (FPS + "/") + this.framerate; if (this.lagged) { _root.__FPS.text = _root.__FPS.text + "*"; } }; LagManager.prototype.doLag = function () { this.lagged = false; var delay = (getTimer() - this.lagTimer); this.FPS = 1000 / delay; while (this.FPS > (this.framerate + 2)) { var delay = (getTimer() - this.lagTimer); this.FPS = 1000 / delay; this.lagged = true; } this.lagTimer = getTimer(); }; World.prototype.setTerrain = function (terrain) { if (_root.__Terrain) { _root.__Terrain.removeThisMovieClip(); } _root.attachMovie(terrain, "__Terrain", 58001); this.terrain = _root.__Terrain; this.terrain.opaque._x = this.terrain.opaque._x - this.terrain.bg._x; this.terrain.opaque._y = this.terrain.opaque._y - this.terrain.bg._y; this.terrain.opaque2._x = this.terrain.opaque2._x - this.terrain.bg._x; this.terrain.opaque2._y = this.terrain.opaque2._y - this.terrain.bg._y; if (this.terrain.fg != undefined) { this.terrain.fg._x = this.terrain.fg._x - this.terrain.bg._x; this.terrain.fg._y = this.terrain.fg._y - this.terrain.bg._y; } this.terrain.bg._x = 0; this.terrain.bg._y = 0; }; World.prototype.setMainFrame = function (mainframe) { if (_root.__MainFrame) { _root.__MainFrame.removeThisMovieClip(); } _root.attachMovie(mainframe, "__MainFrame", 59001); this.mainframe = _root.__MainFrame; this.mainframe._x = 0; this.mainframe._y = 0; }; World.prototype.destroy = function () { this.terrain.removeMovieClip(); this.mainframe.removeMovieClip(); var i; var j; i = 0; while (i < this._maxSprites) { var s = this.sprite[i]; if (s) { s.removeMovieClip(); if (s._maxProjectiles != null) { j = 0; while (j < s._maxProjectiles) { s.projectile[j].removeThisMovieClip(); j++; } } } i++; } }; World.prototype.setSprite = function (index, spriteID) { if (eval ("this.terrain.spriteLayer.__Sprite" + index)) { eval ("this.terrain.spriteLayer.__Sprite" + index).removeThisMovieClip(); } this.terrain.spriteLayer.attachMovie(spriteID, "__Sprite" + index, 58099 - index); var sprite = eval ("this.terrain.spriteLayer.__Sprite" + index); this.sprite[index] = sprite; sprite._index = index; sprite._id = spriteID; sprite.init = function () { this._collides = true; this._pointCollision = false; this._gravity = 2; this._invertHorizontal = false; this._running = false; this._airborne = false; this._hitWall = false; this._invincible = false; this._state = "idle"; this._xspd = 0; this._yspd = 0; this._xaccel = 0; this._yaccel = 0; this._maxXspd = 16; this._maxYspd = 16; this._hp = 1; this._hpmax = 1; }; sprite.setPosition = function (x, y) { this._realx = x; this._realy = y; }; sprite.setState = function (state) { this._state = state; this.gotoAndPlay(state); }; sprite.facingLeft = function () { if (this._invertHorizontal) { return(this._xscale > 0); } return(this._xscale < 0); }; sprite.facingRight = function () { return(!this.facingLeft()); }; sprite.faceLeft = function () { if (!this.facingLeft()) { this._xscale = this._xscale * -1; } }; sprite.faceRight = function () { if (this.facingLeft()) { this._xscale = this._xscale * -1; } }; sprite.setProjectiles = function (maxProjectiles) { this._maxProjectiles = maxProjectiles; this.projectile = new Array(maxProjectiles); }; sprite.canProjectile = function () { var nextIndex = 0; while (nextIndex < this._maxProjectiles) { if (eval ((("this.terrain.spriteLayer.__Projectile" + this._index) + "_") + nextIndex) == null) { break; } nextIndex++; } return(nextIndex < this._maxProjectiles); }; sprite.noProjectiles = function () { var nextIndex = 0; while (nextIndex < this._maxProjectiles) { if (eval ((("this.terrain.spriteLayer.__Projectile" + this._index) + "_") + nextIndex) != null) { return(false); } nextIndex++; } return(true); }; sprite.createProjectile = function (projectileID, x, y, xspd, yspd) { var nextIndex = 0; while (nextIndex < this._maxProjectiles) { if (eval ((("this._parent.__Projectile" + this._index) + "_") + nextIndex) == null) { break; } nextIndex++; } if (nextIndex >= this._maxProjectiles) { return(undefined); } this._parent.attachMovie(projectileID, (("__Projectile" + this._index) + "_") + nextIndex, (58102 + nextIndex) + (this._index * 100)); var projectile = eval ((("this._parent.__Projectile" + this._index) + "_") + nextIndex); this.projectile[nextIndex] = projectile; projectile._id = projectileID; projectile._x = this._x + x; projectile._y = this._y + y; projectile._xspd = xspd; projectile._yspd = yspd; if (xspd < 0) { projectile._xscale = projectile._xscale * -1; } if (this._xscale < 0) { projectile._x = this._x - x; } }; sprite.init(); }; World.prototype.update = function () { var i; var j; i = 0; while (i < this._maxSprites) { var s = this.sprite[i]; if (s) { if ((s._simpleAI != null) && (s._state != "damage")) { if ((s._simpleAI == "jump") && (!s._airborne)) { s._xspd = 0; if (s._state == "fall") { s.setState("land"); } else if (s._state == "idle") { s.setState("jump"); s._airborne = true; s._yspd = -s._maxYspd; } } else if ((s._simpleAI == "jump") && (s._yspd > 0)) { s._xspd = 0; if (s._state != "fall") { s.setState("fall"); } } if ((s._simpleAI == "backforth") && (s._hitWall)) { if (s.facingLeft()) { s.faceRight(); } else { s.faceLeft(); } } if (((s._simpleAI == "forwardjump") && (s._hitWall)) && (!s._airborne)) { if (s._state == "fall") { s.setState("land"); } else if (s._state == "run") { s.setState("jump"); s._airborne = true; s._yspd = -s._maxYspd; s._oldx = s._x - this.terrain.bg._x; } } else if ((s._simpleAI == "forwardjump") && (s._yspd > 0)) { if (s._state != "fall") { s.setState("fall"); } if (s._oldx == (s._x - this.terrain.bg._x)) { if (s.facingLeft()) { s.faceRight(); } else { s.faceLeft(); } } } if (((s._simpleAI == "forward") || (s._simpleAI == "backforth")) || (s._simpleAI == "forwardjump")) { if ((s._state != "run") && (!s._airborne)) { s.setState("run"); } if (s.facingLeft()) { s._xspd = -s._maxXspd; } else { s._xspd = s._maxXspd; } } } s._yspd = s._yspd + s._gravity; s._xspd = s._xspd + s._xaccel; s._yspd = s._yspd + s._yaccel; if (s._xspd > s._maxXspd) { s._xspd = s._maxXspd; } else if (s._xspd < (-s._maxXspd)) { s._xspd = -s._maxXspd; } if (s._yspd > s._maxYspd) { s._yspd = s._maxYspd; } else if (s._yspd < (-s._maxYspd)) { s._yspd = -s._maxYspd; } if (s._collides) { this.collision(s); } s._x = s._x + s._xspd; s._y = s._y + s._yspd; j = 0; while (j < s._maxProjectiles) { var p = s.projectile[j]; if ((p != null) && (!p._dissolving)) { p._x = p._x + p._xspd; p._y = p._y + p._yspd; } j++; } } i++; } if (this._scroll && (this.sprite[0])) { var xchg = (this._centerx - this.sprite[0]._x); var ychg = (this._centery - this.sprite[0]._y); if (!this._firstscroll) { xchg = Math.round(xchg * this._scrollSpeed); ychg = Math.round(ychg * this._scrollSpeed); } else { this._firstscroll = false; } this.terrain.bg._x = this.terrain.bg._x + xchg; this.terrain.bg._y = this.terrain.bg._y + ychg; var bound; bound = this.terrain.bg.boundLeft; if (bound) { var oldx = this.terrain.bg._x; var oldy = this.terrain.bg._y; if (((-this.terrain.bg._x) - bound._x) < 0) { this.terrain.bg._x = -bound._x; } bound = this.terrain.bg.boundRight; if (((-this.terrain.bg._x) - bound._x) > 0) { this.terrain.bg._x = -bound._x; } bound = this.terrain.bg.boundTop; if (((-this.terrain.bg._y) - bound._y) < 0) { this.terrain.bg._y = -bound._y; } bound = this.terrain.bg.boundBottom; if (((-this.terrain.bg._y) - bound._y) > 0) { this.terrain.bg._y = -bound._y; } xchg = xchg + (this.terrain.bg._x - oldx); ychg = ychg + (this.terrain.bg._y - oldy); } this.terrain.fg._x = this.terrain.fg._x + xchg; this.terrain.fg._y = this.terrain.fg._y + ychg; var i; var j; i = 0; while (i < this._maxSprites) { var s = this.sprite[i]; if (s) { s._x = s._x + xchg; s._y = s._y + ychg; j = 0; while (j < s._maxProjectiles) { var p = s.projectile[j]; if (p) { p._x = p._x + xchg; p._y = p._y + ychg; var xb = this.terrain.bg._x; var yb = this.terrain.bg._y; var b1 = this.terrain.bg.boundRight; var b4 = this.terrain.bg.boundBottom; if (_root.__Terrain.opaque2.test(p._x, p._y, true) && (!p._dissolving)) { p._dissolving = true; p.gotoAndPlay("dissolve"); } else if (((((p._x > b1._width) || (p._x < 0)) || (p._y > b4._height)) || (p._y < 0)) || (p._dissolved)) { p.removeMovieClip(); } } j++; } } i++; } } }; MovieClip.prototype.test = function (x, y, shapeflag, sprite, dir) { return(this.hitTest(x - this._parent.bg._x, y - this._parent.bg._y, true)); }; World.prototype.toTerrainY = function (y) { return(y + this.terrain.bg._y); }; World.prototype.toTerrainX = function (x) { return(x + this.terrain.bg._x); }; World.prototype.specialCollision = function (sprite) { var i = 1; var platform = this.terrain.bg.platform1; var retval = false; while (platform != undefined) { var xchg = (this.toTerrainX(platform.getBounds().xMin + platform._x) - this.toTerrainX(platform._oldx)); var ychg = (this.toTerrainY(platform.getBounds().yMin + platform._y) - this.toTerrainY(platform._oldy)); if (((ychg > 0) && (!sprite._airborne)) && (sprite._yspd >= 0)) { if (platform.hitTest(sprite._x + sprite._xspd, (sprite._y + ychg) + 2, false)) { sprite._y = Math.floor(this.toTerrainY(platform.getBounds().yMin + platform._y) - 1); sprite._x = sprite._x + xchg; sprite._yspd = 0; retval = true; } } if (platform.hitTest(sprite._x + sprite._xspd, sprite._y + sprite._yspd, false)) { if (sprite._y <= this.toTerrainY(platform._oldy)) { sprite._y = Math.floor(this.toTerrainY(platform.getBounds().yMin + platform._y) - 1); sprite._x = sprite._x + xchg; sprite._yspd = 0; sprite._airborne = false; sprite._hitWall = false; retval = true; } else if (sprite._y >= (this.toTerrainY(platform._oldy) + platform._height)) { sprite._y = Math.ceil(this.toTerrainY(platform.getBounds().yMax + platform._y) + 1); if (sprite._yspd < 0) { sprite._yspd = 0; } sprite._airborne = true; sprite._hitWall = false; retval = true; } else if (sprite._x <= this.toTerrainX(platform._oldx)) { sprite._x = Math.ceil(this.toTerrainX(platform.getBounds().xMin + platform._x) - 1); sprite._xspd = 0; sprite._airborne = true; sprite._hitWall = true; retval = true; } else if (sprite._x >= (this.toTerrainX(platform._oldx) + platform._width)) { sprite._x = Math.ceil(this.toTerrainX(platform.getBounds().xMax + platform._x) + 1); sprite._xspd = 0; sprite._airborne = true; sprite._hitWall = true; retval = true; } } platform._oldx = platform.getBounds().xMin + platform._x; platform._oldy = platform.getBounds().yMin + platform._y; i++; platform = eval ("this.terrain.bg.platform" + i); } return(retval); }; World.prototype.nearWallLeft = function (sprite, proximity) { return(this.terrain.opaque.test(sprite._x - proximity, sprite._y, true)); }; World.prototype.nearWallRight = function (sprite, proximity) { return(this.terrain.opaque.test(sprite._x + proximity, sprite._y, true)); }; World.prototype.nearWall = function (sprite, proximity) { return(this.nearWallLeft(sprite, proximity) || (this.nearWallRight(sprite, proximity))); }; World.prototype.collision = function (sprite) { sprite._hitWall = false; var lazyStop = true; var ychg = 1; var xchg = 1; var opaque = _root.__Terrain.opaque; if (sprite._pointCollision) { opaque = _root.__Terrain.opaque2; } if (opaque.test(sprite._x, sprite._y, true)) { this._crazy = true; } if (this.specialCollision(sprite)) { return(undefined); } if (sprite._yspd > 0) { ychg = 1; if (opaque.test(sprite._x, sprite._y + 1, true, sprite, "top")) { sprite._yspd = 0; sprite._airborne = false; } else { sprite._airborne = true; lazyStop = false; } } else { sprite._airborne = true; ychg = -1; lazyStop = false; } if (sprite._xspd > 0) { xchg = 1; if (opaque.test(sprite._x + 1, sprite._y, true)) { sprite._xspd = 0; sprite._hitWall = !sprite.facingLeft(); sprite._hitWall = sprite._hitWall | (sprite._state == "damage"); } else { lazyStop = false; } } else if (sprite._xspd < 0) { xchg = -1; if (opaque.test(sprite._x - 1, sprite._y, true)) { sprite._xspd = 0; sprite._hitWall = sprite.facingLeft(); sprite._hitWall = sprite._hitWall | (sprite._state == "damage"); } else { lazyStop = false; } } if (!opaque.test(sprite._x + sprite._xspd, sprite._y + sprite._yspd, true)) { if (opaque.test(sprite._x + 1, sprite._y, true)) { sprite._hitWall = !sprite.facingLeft(); } else if (opaque.test(sprite._x - 1, sprite._y, true, sprite)) { sprite._hitWall = sprite.facingLeft(); } return(undefined); } if (lazyStop) { return(undefined); } if (opaque.test(sprite._x + sprite._xspd, sprite._y, true)) { sprite._xspd = sprite._xspd - (xchg * 2); while (opaque.test(sprite._x + sprite._xspd, sprite._y, true)) { sprite._xspd = sprite._xspd - (xchg * 2); } if (!opaque.test((sprite._x + sprite._xspd) + xchg, sprite._y, true)) { sprite._xspd = sprite._xspd + xchg; } } if (opaque.test(sprite._x + sprite._xspd, sprite._y + sprite._yspd, true)) { sprite._yspd = sprite._yspd - (ychg * 2); if (ychg > 0) { sprite._airborne = false; } while (opaque.test(sprite._x + sprite._xspd, sprite._y + sprite._yspd, true)) { sprite._yspd = sprite._yspd - (ychg * 2); } if (!opaque.test(sprite._x + sprite._xspd, (sprite._y + sprite._yspd) + ychg, true)) { sprite._yspd = sprite._yspd + ychg; } } else { sprite._airborne = true; } }; KeyboardKey.prototype.getKeyCode = function () { return(this._keyCode); }; KeyboardKey.prototype.setKeyCode = function (keyCode) { this._keyCode = keyCode; }; KeyboardKey.prototype.update = function () { this._wasDown = this._isDown; this._isDown = Key.isDown(this._keyCode); this._newPress = (!this._wasDown) && (this._isDown); if (this._newPress) { this._parent.bufferKey(this._idName); } if (this._wasDown && (this._isDown)) { this._downDuration++; } else if (!this._isDown) { this._downDuration = 0; } }; KeyboardKey.prototype.isDown = function () { return(this._isDown && (this._parent._enabled)); }; KeyboardKey.prototype.downDuration = function () { if (!this._parent._enabled) { return(0); } return(this._downDuration); }; KeyboardKey.prototype.isNew = function () { return(this._newPress && (this._parent._enabled)); }; KeyboardPlayer.prototype.bufferKey = function (newIDName) { var i; i = 3; while (i >= 0) { this.buffer[i + 1] = this.buffer[i]; i--; } this.buffer[0] = newIDName; this._bufferwait = 0; }; KeyboardPlayer.prototype.clearBuffer = function () { var i; i = 0; while (i < 5) { this.buffer[i] = null; i++; } this._bufferwait = 0; }; KeyboardPlayer.prototype.isEnabled = function () { return(this._enabled); }; KeyboardPlayer.prototype.enable = function (flag) { this._enabled = flag; }; KeyboardPlayer.prototype.update = function () { var i; var idle = true; i = 0; while (i < this._numOfKeys) { if (this.keys[i]) { this.keys[i].update(); if (this.keys[i].isNew()) { idle = false; } } i++; } if (this._parent._bufferDelay > 0) { if (idle && (this._bufferwait >= this._parent._bufferDelay)) { this.bufferKey(null); this._bufferwait = 0; } this._bufferwait++; } }; KeyboardPlayer.prototype.getKey = function (idName) { var i; i = 0; while (i < this._numOfKeys) { if (!this.keys[i]) { this.keys[i] = new KeyboardKey(idName); this.keys[i]._parent = this; } if (this.keys[i]._idName == idName) { return(this.keys[i]); } i++; } trace("No such key ID: " + idName); return(null); }; KeyboardPlayer.prototype.setKey = function (idName, keyCode) { this.getKey(idName).setKeyCode(keyCode); }; KeyboardPlayer.prototype.combo2 = function (key0, key1) { var success = ((this.buffer[0] == key1) && (this.buffer[1] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardPlayer.prototype.combo3 = function (key0, key1, key2) { var success = (((this.buffer[0] == key2) && (this.buffer[1] == key1)) && (this.buffer[2] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardPlayer.prototype.combo4 = function (key0, key1, key2, key3) { var success = ((((this.buffer[0] == key3) && (this.buffer[1] == key2)) && (this.buffer[2] == key1)) && (this.buffer[3] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardPlayer.prototype.combo4 = function (key0, key1, key2, key3, key4) { var success = (((((this.buffer[0] == key4) && (this.buffer[1] == key3)) && (this.buffer[2] == key2)) && (this.buffer[3] == key1)) && (this.buffer[4] == key0)); if (success) { this.clearBuffer(); } return(success); }; KeyboardManager.prototype.setDelay = function (delay) { this._bufferDelay = delay; }; KeyboardManager.prototype.update = function () { var i; i = 0; while (i < this._numOfPlayers) { this.players[i].update(); i++; } this.generic.update(); }; KeyboardManager.prototype.enablePlayer = function (playerIndex) { if (playerNum == -1) { this.generic.enable(true); } else { this.players[playerIndex].enable(true); } }; KeyboardManager.prototype.disablePlayer = function (playerIndex) { if (playerNum == -1) { this.generic.enable(false); } else { this.players[playerIndex].enable(false); } }; KeyboardManager.prototype.enableAll = function () { var i; i = 0; while (i < this._numOfPlayers) { this.players[i].enable(true); i++; } this.generic.enable(true); }; KeyboardManager.prototype.disableAll = function () { var i; i = 0; while (i < this._numOfPlayers) { this.player[i].enable(false); i++; } this.generic.enable(false); }; if (!_root.__StageFrame) { _root.createEmptyMovieClip("__StageFrame", 5818000); } if (!_root.__StageFader) { _root.createEmptyMovieClip("__StageFader", 5818002); } if (!_root.__StageQuake) { _root.createEmptyMovieClip("__StageQuake", 5818003); } Color.prototype.setTint = function (r, g, b, amount) { var trans = new Object(); trans.ra = (trans.ga = (trans.ba = 100 - amount)); var ratio = (amount / 100); trans.rb = r * ratio; trans.gb = g * ratio; trans.bb = b * ratio; this.setTransform(trans); }; StageManager.prototype.fadeIn = function (fadeSpeed) { var clr = new Color(_root); _root.__StageFader._fadeSpeed = fadeSpeed; _root.__StageFader._alpha = 100; _root.__StageFader.onEnterFrame = function () { var clr = new Color(_root); _root.__StageFader._alpha = _root.__StageFader._alpha - _root.__StageFader._fadeSpeed; if (_root.__StageFader._alpha <= 0) { _root.__StageFader._alpha = 0; _root.__StageFader.onEnterFrame = null; } clr.setTint(_root.__StageFader._r, _root.__StageFader._g, _root.__StageFader._b, _root.__StageFader._alpha); }; }; StageManager.prototype.fadeOut = function (r, g, b, fadeSpeed) { var clr = new Color(_root); _root.__StageFader._fadeSpeed = fadeSpeed; _root.__StageFader._r = r; _root.__StageFader._g = g; _root.__StageFader._b = b; _root.__StageFader._alpha = 0; _root.__StageFader.onEnterFrame = function () { var clr = new Color(_root); _root.__StageFader._alpha = _root.__StageFader._alpha + _root.__StageFader._fadeSpeed; if (_root.__StageFader._alpha >= 100) { _root.__StageFader._alpha = 100; _root.__StageFader.onEnterFrame = null; } clr.setTint(_root.__StageFader._r, _root.__StageFader._g, _root.__StageFader._b, _root.__StageFader._alpha); }; }; StageManager.prototype.instantFade = function () { _root.__StageFader._fadeSpeed = 100; }; StageManager.prototype.isFading = function () { return(_root.__StageFader.onEnterFrame != null); }; StageManager.prototype.getSize = function () { return(_root._xscale); }; StageManager.prototype.setSize100 = function () { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; }; StageManager.prototype.setSize50 = function () { _root._xscale = 50; _root._yscale = 50; _root._x = Stage.width / 4; _root._y = Stage.height / 4; }; StageManager.prototype.setSize75 = function () { _root._xscale = 75; _root._yscale = 75; _root._x = Stage.width / 8; _root._y = Stage.height / 8; }; StageManager.prototype.startQuake = function () { _root.__StageQuake._startY = _root._y; _root.__StageQuake._startX = _root._x; _root.__StageQuake.onEnterFrame = function () { _root._y = (_root.__StageQuake._startY + Math.round(Math.random() * 10)) - 5; _root._x = (_root.__StageQuake._startX + Math.round(Math.random() * 10)) - 5; }; }; StageManager.prototype.endQuake = function () { _root.__StageQuake.onEnterFrame = null; _root._y = _root.__StageQuake._startY; _root._x = _root.__StageQuake._startX; }; if (!_root.__SoundManager) { _root.createEmptyMovieClip("__SoundManager", 5813002); } SoundManager.prototype.getVolume = function () { return(this._volume); }; SoundManager.prototype.setVolume = function (volume) { this._volume = volume; }; SoundManager.prototype.stopAllSounds = function () { var i; i = 0; while (i < this._channels) { if (this.sound[i]) { this.sound[i].stop(); this.sound[i]._playing = false; } i++; } }; SoundManager.prototype.getFreeChannel = function () { if (this._replaceOldest) { currChannel = (currChannel + 1) % this._channels; if (this.sound[i]._playing) { this.sound[i].stop(); this.sound[i]._playing = false; } return(currChannel); } var i; i = 0; while (i < this._channels) { if (!this.sound[i]._playing) { return(i); } i++; } return(-1); }; SoundManager.prototype.loadSound = function (soundExportID) { var channel = this.getFreeChannel(); if (channel != -1) { this.sound[channel].attachSound(soundExportID); } return(channel); }; SoundManager.prototype.playSound = function (soundExportID) { var channel = this.loadSound(soundExportID); if (channel == -1) { } else { this.sound[channel].setVolume(this._volume); this.sound[channel].start(); this.sound[channel]._playing = true; this.sound[channel].onSoundComplete = function () { this._playing = false; }; return(this.sound[channel]); } }; if (!_root.__MusicManager) { _root.createEmptyMovieClip("__MusicManager", 5813001); } MusicManager.prototype.isPlaying = function () { return(this._playing); }; MusicManager.prototype.getVolume = function () { return(this._volume); }; MusicManager.prototype.setVolume = function (volume) { this._volume = volume; if (this.BGM) { this.BGM.setVolume(this._volume); } }; MusicManager.prototype.stop = function () { if (this.BGM) { this._playing = false; this.BGM.stop(); this.BGM.setVolume(0); _root.__MusicManager.onEnterFrame = null; } }; MusicManager.prototype.play = function () { if (this.BGM) { this._playing = true; this.BGM.stop(); this.BGM.start(); this.BGM.setVolume(this._volume); _root.__MusicManager.onEnterFrame = null; } }; MusicManager.prototype.fadeIn = function (speed) { if (this.BGM) { this._fadeSpeed = speed; _root.__MusicManager.onEnterFrame = function () { this.mm.BGM.setVolume(this.mm.BGM.getVolume() + this.mm._fadeSpeed); if (this.mm.BGM.getVolume() >= this.mm.getVolume()) { this.mm.BGM.setVolume(this.mm.getVolume()); _root.__MusicManager.onEnterFrame = null; } }; this.BGM.stop(); this.BGM.setVolume(0); this.BGM.start(); this._playing = true; } }; MusicManager.prototype.fadeOut = function (speed) { if (this.BGM) { this._fadeSpeed = speed; _root.__MusicManager.onEnterFrame = function () { this.mm.BGM.setVolume(this.mm.BGM.getVolume() - this.mm._fadeSpeed); if (this.mm.BGM.getVolume() <= 0) { _root.__MusicManager.onEnterFrame = null; this.mm.BGM.stop(); this.mm._playing = false; } }; } }; MusicManager.prototype.blastIn = function (speed) { if (this.BGM) { this._fadeSpeed = speed; _root.__MusicManager.onEnterFrame = function () { this.mm.BGM.setVolume(this.mm.BGM.getVolume() - this.mm._fadeSpeed); if (this.mm.BGM.getVolume() <= 100) { this.mm.BGM.setVolume(100); _root.__MusicManager.onEnterFrame = null; } }; this.BGM.stop(); this.BGM.start(); this._playing = true; } }; MusicManager.prototype.load = function (musicExportID, loopFlag) { if (this.BGM) { this.stop(); } this.BGM._id = musicExportID; this.BGM.attachSound(musicExportID); this.BGM.setVolume(this._volume); if (loopFlag) { this.BGM.onSoundComplete = function () { this.start(); }; } else { this.BGM.onSoundComplete = function () { _parent._playing = false; }; } }; if (!_root.__TextManager) { _root.createEmptyMovieClip("__TextManager", 581303); } TextManager.prototype.setTextbox = function (id, box) { this.textboxes[id] = box; box._text = text; box.text = ""; box.multiline = true; box.wordWrap = true; }; TextManager.prototype.setText = function (id, text) { this.textboxes[id]._text = text; }; TextManager.prototype.nextChar = function (id) { var box = this.textboxes[id]; box.text = box._text.substring(0, box.text.length + 1); _root.__TextManager.onEnterFrame = null; }; TextManager.prototype.setDelays = function (delay, commaDelay, punctDelay) { _root.__TextManager._delay = delay; _root.__TextManager._commaDelay = commaDelay; _root.__TextManager._punctDelay = punctDelay; }; TextManager.prototype.instantType = function () { _root.__TextManager.box.text = _root.__TextManager.box._text; _root.__TextManager.onEnterFrame = null; }; TextManager.prototype.autoType = function (id, delay, commaDelay, punctDelay) { var box = this.textboxes[id]; _root.__TextManager.box = box; this.setDelays(delay, commaDelay, punctDelay); _root.__TextManager._wait = delay; _root.__TextManager.onEnterFrame = function () { this._wait--; if ((this._wait <= 0) || (this._delay < 0)) { this._wait = this._delay; var nextChar = this.box._text.charAt(this.box.text.length); var nextNextChar = this.box._text.charAt(this.box.text.length + 1); if (this._delay < 0) { } else if ((this._punct.indexOf(nextChar) != -1) && (this._punct.indexOf(nextNextChar) == -1)) { this._wait = this._punctDelay; } else if (nextChar == ",") { this._wait = this._commaDelay; } var numChars = 1; if (this._wait < 0) { numChars = numChars - this._wait; } this.box.text = this.box._text.substring(0, this.box.text.length + numChars); if (this.box.text.length == this.box._text.length) { _root.__TextManager.onEnterFrame = null; } } }; }; TextManager.prototype.isTyping = function () { return(_root.__TextManager.onEnterFrame != null); }; _stagewidth = 360; _stageheight = 240; _rememberhp = 16; _continues = 2; _ecrystals = 0; _subtanks = 0; _subtank1 = 0; _subtank2 = 0; _subtank3 = 0; _subtank4 = 0; _mission0complete = false; _mission1complete = false; _mission2complete = false; _mission3complete = false; _mission4complete = false; _mission5complete = false; _playtime = 0; _difficulty = "Normal"; _dmgmod = 1; max_bullets = 4; _busterpower = 1; _dashbusterpower = 1.5; _chargedbusterpower = 3; _doublechargedbusterpower = 6; _saberpower = 4; _runsaberpower = 3; _dashsaberpower = 5; _chargedsaberpower = 8; fanstrength = 2; charge_threshold1 = 15; charge_threshold2 = 72; walldashable = 0; walldashable_duration = 15; bulletspeed = 10; MINX_WALL = 20; MAXX_WALL = _stagewidth - MINX_WALL; _secondaryWeapon = true; _attackmode = "C"; myStage = new StageManager(true, "black", _stagewidth, _stageheight); myKeyboard = new KeyboardManager(0, 0, 21); myKeyboard.generic.setKey("enter", 13); myKeyboard.generic.setKey("space", 32); myKeyboard.generic.setKey("p", 80); myKeyboard.generic.setKey("q", 81); myKeyboard.generic.setKey("left", 65); myKeyboard.generic.setKey("right", 68); myKeyboard.generic.setKey("up", 87); myKeyboard.generic.setKey("down", 83); myKeyboard.generic.setKey("jump", 71); myKeyboard.generic.setKey("attack", 70); myKeyboard.generic.setKey("dash", 82); myKeyboard.generic.setKey("secondary", 84); myKeyboard.setDelay(8); mySound = new SoundManager(20); myMusic = new MusicManager(); myText = new TextManager(1); myLag = new LagManager(30); fscommand ("fullscreen", false); fscommand ("trapallkeys", true); play(); _quality = "HIGH"; hardunlocked = false; myLocal_so = sharedobject.getLocal("zero"); if (myLocal_so.data.hardunlocked) { _root.hardunlocked = myLocal_so.data.hardunlocked; }
Frame 5
_quality = "LOW"; gotoAndPlay (79);
Frame 599
_root.attachMovie("flashportalbar", "__permanent", 59405); __permanent._x = 0; __permanent._y = 0; s2._visible = mySound._volume == 0; m2._visible = myMusic._volume == 0; s1._visible = !s2._visible; m1._visible = !m2._visible;
Frame 601
this.gotoAndPlay(this._currentframe - 1);
Frame 602
hard._visible = hardunlocked; _busterpower = 1; _dashbusterpower = 1.5; _chargedbusterpower = 3; _doublechargedbusterpower = 6; _saberpower = 4; _runsaberpower = 3; _dashsaberpower = 5; _chargedsaberpower = 8; charge_threshold1 = 15; charge_threshold2 = 72;
Frame 604
this.gotoAndPlay(this._currentframe - 1);
Frame 605
_gettingNewKey = false;
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "left"; }
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "right"; }
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "up"; }
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "down"; }
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "attack"; }
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "jump"; }
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "dash"; }
Instance of Symbol 1086 MovieClip in Frame 605
onClipEvent (load) { keyName = "secondary"; }
Frame 607
this.gotoAndPlay(this._currentframe - 1);
Frame 608
terrain = undefined; myMusic.stop();
Frame 609
mySound.playSound("slash");
Frame 612
mySound.playSound("break");
Frame 630
mySound.playSound("slash");
Frame 633
mySound.playSound("break");
Frame 643
mySound.playSound("dash");
Frame 647
mySound.playSound("damage");
Frame 664
terrain = undefined; myMusic.load("impossible", true); myMusic.play();
Frame 720
var txt = "Damn.\nThere's too many of them..."; _root.writeText(this.box, txt);
Frame 722
_root.waitForText(this);
Frame 724
_root.pressAnyKey(this);
Frame 725
var txt = "Mother Elf is losing energy.\nHer barrier won't hold much\nlonger and I'm--"; _root.writeText(this.box, txt);
Frame 727
_root.waitForText(this);
Frame 729
_root.pressAnyKey(this);
Frame 760
var txt = "Zero!!"; _root.writeText(this.box, txt);
Frame 762
_root.waitForText(this);
Frame 764
_root.pressAnyKey(this);
Frame 765
var txt = "Mother Elf, please help me."; _root.writeText(this.box, txt);
Frame 767
_root.waitForText(this);
Frame 769
_root.pressAnyKey(this);
Frame 770
var txt = "Lend me your power!"; _root.writeText(this.box, txt);
Frame 772
_root.waitForText(this);
Frame 774
_root.pressAnyKey(this);
Frame 974
myMusic.load("revolution"); myMusic.play();
Frame 1135
var txt = "Thank you, guardians, for\nhelping me keep Neo Arcadia\nsafe. You are all dismissed."; _root.writeText(this.box, txt);
Frame 1137
_root.waitForText(this);
Frame 1139
_root.pressAnyKey(this);
Frame 1141
var txt = "Yes, Master X."; _root.writeText(this.box, txt);
Frame 1143
_root.waitForText(this);
Frame 1145
_root.pressAnyKey(this);
Frame 1151
_root.mySound.playSound("warpout");
Frame 1171
var txt = "Master X. Dr Weil wishes to\nspeak with you."; _root.writeText(this.box, txt);
Frame 1173
_root.waitForText(this);
Frame 1175
_root.pressAnyKey(this);
Frame 1177
var txt = "...\nI'm aware of it.\nI will speak with him alone."; _root.writeText(this.box, txt);
Frame 1179
_root.waitForText(this);
Frame 1181
_root.pressAnyKey(this);
Frame 1192
var txt = "Understood."; _root.writeText(this.box, txt);
Frame 1194
_root.waitForText(this);
Frame 1196
_root.pressAnyKey(this);
Frame 1197
_root.mySound.playSound("warpout");
Frame 1210
myMusic.load("screen"); myMusic.play(); _root.mySound.playSound("warpin");
Frame 1223
var txt = "What is it, Dr Weil?"; _root.writeText(this.box, txt);
Frame 1225
_root.waitForText(this);
Frame 1227
_root.pressAnyKey(this);
Frame 1229
var txt = "Master X, I'm requesting\nfor consent to continue\nProject Elpis again."; _root.writeText(this.box, txt);
Frame 1231
_root.waitForText(this);
Frame 1233
_root.pressAnyKey(this);
Frame 1235
var txt = "We've discussed this before.\nIt is no longer necessary\nto continue the research."; _root.writeText(this.box, txt);
Frame 1237
_root.waitForText(this);
Frame 1239
_root.pressAnyKey(this);
Frame 1240
var txt = "The Maverick War is coming\nto its end. It has already\nserved its purpose."; _root.writeText(this.box, txt);
Frame 1242
_root.waitForText(this);
Frame 1244
_root.pressAnyKey(this);
Frame 1246
var txt = "But Master X! Imagine the\npossibilities! We can attain\nlimitless power!"; _root.writeText(this.box, txt);
Frame 1248
_root.waitForText(this);
Frame 1250
_root.pressAnyKey(this);
Frame 1252
var txt = "Dr Aile has told me about your\nstudies. It is impossible to\nstabilize its reaction."; _root.writeText(this.box, txt);
Frame 1254
_root.waitForText(this);
Frame 1256
_root.pressAnyKey(this);
Frame 1257
var txt = "Your consent has been denied.\nWhy don't you help Dr Aile with\nher energy research instead?"; _root.writeText(this.box, txt);
Frame 1259
_root.waitForText(this);
Frame 1261
_root.pressAnyKey(this);
Frame 1263
var txt = "But...\n...\nAs you wish, Master X."; _root.writeText(this.box, txt);
Frame 1265
_root.waitForText(this);
Frame 1267
_root.pressAnyKey(this);
Frame 1269
_root.mySound.playSound("warpout"); _root.myMusic.load("prismatic"); _root.myMusic.play();
Frame 1327
var txt = "Hmph. Looks like not all\nhumans are grateful for Neo\nArcadia's 'greatest hero'."; _root.writeText(this.box, txt);
Frame 1329
_root.waitForText(this);
Frame 1331
_root.pressAnyKey(this);
Frame 1332
var txt = "Grown tired of managing the\ncentral council yet, X?"; _root.writeText(this.box, txt);
Frame 1334
_root.waitForText(this);
Frame 1336
_root.pressAnyKey(this);
Frame 1338
var txt = "I'm just glad humans can finally\nfind some peace here in Neo\nArcadia."; _root.writeText(this.box, txt);
Frame 1340
_root.waitForText(this);
Frame 1342
_root.pressAnyKey(this);
Frame 1343
var txt = "Oh, Zero. I heard that the\nrepairs on your original body\nare almost complete."; _root.writeText(this.box, txt);
Frame 1345
_root.waitForText(this);
Frame 1347
_root.pressAnyKey(this);
Frame 1349
var txt = "It's about time they finished.\nI've been stuck in this imitation\nfor five months already."; _root.writeText(this.box, txt);
Frame 1351
_root.waitForText(this);
Frame 1353
_root.pressAnyKey(this);
Frame 1354
var txt = "And to think it was merely a\nchild who built this body..."; _root.writeText(this.box, txt);
Frame 1356
_root.waitForText(this);
Frame 1358
_root.pressAnyKey(this);
Frame 1400
var txt = "Zero..."; _root.writeText(this.box, txt);
Frame 1402
_root.waitForText(this);
Frame 1404
_root.pressAnyKey(this);
Frame 1465
door.play();
Frame 1523
var txt = "...\nYou're the only one working\non the repairs?"; _root.writeText(this.box, txt);
Frame 1525
_root.waitForText(this);
Frame 1527
_root.pressAnyKey(this);
Frame 1538
var txt = "Oh, Zero! Actually, everyone\njust went for a short break."; _root.writeText(this.box, txt);
Frame 1540
_root.waitForText(this);
Frame 1542
_root.pressAnyKey(this);
Frame 1543
var txt = "I'm almost finish... I just need to\nrecalibrate the kinesis system.\nHehe.."; _root.writeText(this.box, txt);
Frame 1545
_root.waitForText(this);
Frame 1547
_root.pressAnyKey(this);
Frame 1548
var txt = "..."; _root.writeText(this.box, txt);
Frame 1550
_root.waitForText(this);
Frame 1552
_root.pressAnyKey(this);
Frame 1553
_root.myStage.startQuake(); _root.myMusic.load("quake", true); _root.myMusic.play();
Frame 1579
var txt = "...?"; _root.writeText(this.box, txt);
Frame 1581
_root.waitForText(this);
Frame 1583
_root.pressAnyKey(this);
Frame 1584
_root.myStage.endQuake(); _root.myMusic.stop(); _root.mySound.playSound("powerout");
Frame 1610
_root.mySound.playSound("warpin");
Frame 1617
_root.mySound.playSound("warpout");
Frame 1618
var txt = "Gyah!! What's going on?!"; _root.writeText(this.box, txt);
Frame 1620
_root.waitForText(this);
Frame 1622
_root.pressAnyKey(this);
Frame 1657
var txt = "My body! It's gone!"; _root.writeText(this.box, txt);
Frame 1659
_root.waitForText(this);
Frame 1661
_root.pressAnyKey(this);
Frame 1662
var txt = "Huh? Oh no! Where'd it go?!"; _root.writeText(this.box, txt);
Frame 1664
_root.waitForText(this);
Frame 1666
_root.pressAnyKey(this);
Frame 1667
_root.mySound.playSound("siren");
Frame 1688
_root.mySound.playSound("siren");
Frame 1713
_root.mySound.playSound("siren");
Frame 1714
_root.myMusic.load("caravan", true); _root.myMusic.play();
Frame 1715
var txt = "VOICE:\nI-It's Mother Elf! She is--\nShe's attacking the reploids!"; _root.writeText(this.box, txt);
Frame 1717
_root.waitForText(this);
Frame 1719
_root.pressAnyKey(this);
Frame 1720
var txt = "What...? Mother Elf?"; _root.writeText(this.box, txt);
Frame 1722
_root.waitForText(this);
Frame 1724
_root.pressAnyKey(this);
Frame 1726
door.play();
Frame 1745
zero.gotoAndPlay("run");
Frame 1844
reploid.gotoAndPlay("damage"); _root.mySound.playSound("hurt3");
Frame 1853
zero.gotoAndPlay("dash");
Frame 1863
zero.gotoAndPlay("dash");
Frame 1883
var txt = "He's... blacked out."; _root.writeText(this.box, txt);
Frame 1885
_root.waitForText(this);
Frame 1887
_root.pressAnyKey(this);
Frame 1888
var txt = "What's happened to Mother\nElf?"; _root.writeText(this.box, txt);
Frame 1890
_root.waitForText(this);
Frame 1892
_root.pressAnyKey(this);
Frame 1903
var txt = "Mother Elf has escaped\nto the roof!"; _root.writeText(this.box, txt);
Frame 1905
_root.waitForText(this);
Frame 1907
_root.pressAnyKey(this);
Frame 1918
var txt = "...\nI should follow her.\n(Press UP to enter doors)"; _root.writeText(this.box, txt);
Frame 1920
_root.waitForText(this);
Frame 1922
_root.pressAnyKey(this);
Frame 1939
_miniboss = false; if (terrain == undefined) { _root.resetMission(); codename = "[ Warrior ]"; terrain = "neo-03"; _mission = 0; _missionstart = true; _bossintroed = false; level = "F"; _root.avgsum = 0; _root.avgnum = 0; _elf1a = 0; _elf2a = 0; _elf3a = 0; _elf4a = 0; _elf1b = 0; _elf2b = 0; _elf3b = 0; _elf4b = 0; _elf1c = 0; _elf2c = 0; _elf3c = 0; _elf4c = 0; } else if (((terrain == "throne") || (terrain == "neo-01")) && (myMusic.BGM._id != "prismatic")) { myMusic.load("prismatic", true); myMusic.play(); if (_results) { _results = false; if (_mission == 0) { text = "text-mission0-end"; } else if (_mission == 1) { text = "text-mission1-end"; } else if (_mission == 2) { text = "text-mission2-end"; } else if (_mission == 3) { text = "text-mission3-end"; } else if (_mission == 4) { text = "text-mission4-end"; } else if (_mission == 5) { text = "text-mission5-end"; } textout = "unpause"; gotoAndPlay (1954); } } else if ((terrain == "rooftops-01") && (myMusic.BGM._id != "caravan")) { if (_mission0complete) { _escapable = true; } myMusic.load("caravan", true); myMusic.play(); } else if (terrain == "factory-01") { myMusic.load("factory", true); myMusic.play(); } else if (terrain == "factory-03") { _miniboss = true; myMusic.load("crash", true); myMusic.play(); } else if (!myMusic.isPlaying()) { myMusic.play(); } myWorld = new World(23, terrain); myWorld.setMainFrame("mainframe"); if (_missionstart) { _missionstart = false; myWorld.mainframe.mission.gotoAndPlay("start"); } myWorld._centerx = _stagewidth / 2; myWorld._centery = _stageheight / 2; myWorld.setSprite(0, "zero"); myWorld.setSprite(21, "zero"); myWorld.sprite[21]._shadow = true; myWorld.sprite[21]._visible = false; myWorld.sprite[21]._collides = false; myWorld.sprite[21]._gravity = 0; myWorld.sprite[21]._maxXspd = 8; myWorld.sprite[21]._maxYspd = 11; var clr = new Color(myWorld.sprite[21]); clr.setTint(152, 16, 64, 70); myWorld.setSprite(22, "zero"); myWorld.sprite[22]._shadow = true; myWorld.sprite[22]._visible = false; myWorld.sprite[22]._collides = false; myWorld.sprite[22]._gravity = 0; myWorld.sprite[22]._maxXspd = 8; myWorld.sprite[22]._maxYspd = 11; clr = new Color(myWorld.sprite[22]); clr.setTint(152, 16, 64, 70); myWorld.sprite[0]._invincible = 0; var contpoint = eval ("myWorld.terrain.bg." + prevterrain); if (contpoint == undefined) { contpoint = myWorld.terrain.bg.startPoint; } myWorld.sprite[0]._x = contpoint._x - myWorld.terrain.bg._x; myWorld.sprite[0]._y = contpoint._y - myWorld.terrain.bg._y; myWorld.sprite[0].setProjectiles(max_bullets); myWorld.sprite[0]._gravity = 1; myWorld.sprite[0]._wallspd = 2; myWorld.sprite[0]._wallkickspd = 3; myWorld.sprite[0]._dashslashspd = 4; myWorld.sprite[0]._runspd = 4; myWorld.sprite[0]._dashspd = 8; myWorld.sprite[0]._maxXspd = 8; myWorld.sprite[0]._maxYspd = 11; myWorld.sprite[0]._hpmax = 16; myWorld.sprite[0]._hp = _rememberhp; myWorld.sprite[0].charge1._visible = false; myWorld.sprite[0].charge2._visible = false; myWorld.sprite[0].charge1.gotoAndStop(1); myWorld.sprite[0].charge2.gotoAndStop(1); switch (terrain) { case "rooftops-01" : setEnemy(1, "copter"); setEnemy(2, "missile"); setEnemy(3, "fan"); setEnemy(4, "fan"); setEnemy(5, "missile"); setEnemy(6, "copter"); setEnemy(7, "missile"); if (!myMusic.isPlaying()) { myMusic.play(); } break; case "rooftops-02" : setEnemy(1, "copter"); setEnemy(2, "missile"); setEnemy(3, "missile"); setEnemy(4, "wheel"); setEnemy(5, "wheel"); setEnemy(6, "copter"); if (!myMusic.isPlaying()) { myMusic.play(); } break; case "rooftops-03" : setEnemy(1, "copter"); setEnemy(2, "missile"); setEnemy(3, "missile"); setEnemy(4, "rat"); setEnemy(5, "rat"); setEnemy(6, "copter"); setEnemy(7, "fan"); myWorld.sprite[7]._xscale = myWorld.sprite[7]._xscale * (-1); setEnemy(8, "rat"); setEnemy(9, "rat"); setEnemy(10, "copter"); setEnemy(11, "rat"); setEnemy(12, "rat"); setEnemy(13, "item_HP2"); setEnemy(14, "item_Z"); if (!myMusic.isPlaying()) { myMusic.play(); } break; case "rooftops-boss" : myMusic.load("guarder", true); myMusic.play(); if (_mission0complete) { myMusic.stop(); myWorld.sprite[0].setState("teleport"); } break; case "factory-boss" : myMusic.load("guarder", true); myMusic.play(); if (_mission2complete) { myMusic.stop(); myWorld.sprite[0].setState("teleport"); } break; case "rooftops-boss2" : setEnemy(1, "omega"); myMusic.stop(); myMusic.load("boss", true); myKeyboard.disableAll(); break; case "factory-boss2" : setEnemy(1, "maha"); myMusic.stop(); myMusic.load("boss", true); myKeyboard.disableAll(); break; case "factory-01" : setEnemy(1, "camera"); setEnemy(2, "camera"); setEnemy(3, "camera"); setEnemy(4, "shield"); setEnemy(5, "camera"); setEnemy(6, "item_EC2"); setEnemy(7, "item_EC2"); break; case "factory-02" : setEnemy(1, "spike"); setEnemy(2, "spike"); myWorld.sprite[2]._rotation = -90; setEnemy(3, "camera"); setEnemy(4, "camera"); setEnemy(5, "shield"); setEnemy(6, "shield"); setEnemy(7, "shield"); setEnemy(8, "shield"); setEnemy(9, "shield"); setEnemy(10, "shield"); setEnemy(11, "spike"); setEnemy(12, "item_EC2"); setEnemy(13, "item_EC2"); break; case "factory-03" : setEnemy(1, "arach"); setEnemy(2, "spike"); myWorld.sprite[2]._rotation = -90; setEnemy(3, "spike"); break; case "factory-04" : setEnemy(1, "copter"); setEnemy(2, "spike"); myWorld.sprite[2]._rotation = -90; setEnemy(3, "shield"); setEnemy(4, "shield"); setEnemy(5, "camera"); setEnemy(6, "item_EC2"); setEnemy(7, "item_HP2"); break; case "factory-05" : setEnemy(1, "shield"); setEnemy(2, "shield"); setEnemy(3, "spike"); setEnemy(4, "camera"); setEnemy(5, "spike"); setEnemy(6, "spike"); setEnemy(7, "spike"); setEnemy(8, "camera"); setEnemy(9, "camera"); setEnemy(10, "camera"); setEnemy(11, "item_Z"); } if ((terrain == "throne") && (prevterrain != "neo-02")) { _escapable = false; myWorld.sprite[0]._hp = myWorld.sprite[0]._hpmax; trace(myWorld.sprite[0]._hp); myWorld.sprite[0].setState("appear"); } prevterrain = terrain; lastpoint = contpoint; restDelay = 0; myWorld.update(); if (myWorld.sprite[0]._state == "teleport") { terrain = "throne"; gotoAndPlay (1960); }
Frame 1940
x22 = x22b; y22 = y22b; x22b = x21; y22b = y21; x21 = x21b; y21 = y21b; x21b = sprite._x - myWorld.terrain.bg._x; y21b = sprite._y - myWorld.terrain.bg._y; myKeyboard.update(); var upnew = myKeyboard.generic.getKey("up").isNew(); var updown = myKeyboard.generic.getKey("up").isDown(); var rightnew = myKeyboard.generic.getKey("right").isNew(); var rightdown = myKeyboard.generic.getKey("right").isDown(); var leftnew = myKeyboard.generic.getKey("left").isNew(); var leftdown = myKeyboard.generic.getKey("left").isDown(); var jumpnew = myKeyboard.generic.getKey("jump").isNew(); var jumpdown = myKeyboard.generic.getKey("jump").isDown(); var dashnew = myKeyboard.generic.getKey("dash").isNew(); var dashdown = myKeyboard.generic.getKey("dash").isDown(); var attacknew = myKeyboard.generic.getKey("attack").isNew(); var attackdown = myKeyboard.generic.getKey("attack").isDown(); var attackhold = myKeyboard.generic.getKey("attack").downDuration(); var secondarynew = myKeyboard.generic.getKey("secondary").isNew(); var secondarydown = myKeyboard.generic.getKey("secondary").isDown(); var secondaryhold = myKeyboard.generic.getKey("secondary").downDuration(); var sprite = myWorld.sprite[0]; if (sprite._hp <= 0) { sprite = null; } if (sprite._airborne && (myKeyboard.generic.combo2("left", "left") || (myKeyboard.generic.combo2("right", "right")))) { walldashable = walldashable_duration; } else if (walldashable > 0) { walldashable--; } if (_attackmode == "C") { if (secondarynew) { _secondaryWeapon = !_secondaryWeapon; _root.mySound.playSound("switch"); } secondarynew = attacknew && (_secondaryWeapon); secondaryhold = attackhold; attacknew = attacknew && (!_secondaryWeapon); secondarydown = attackdown || (!_secondaryWeapon); attackdown = attackdown || (_secondaryWeapon); } if (!sprite.charge1._visible) { if (attackhold > charge_threshold1) { sprite.charge1._visible = true; sprite.charge1.gotoAndPlay("charge1"); } else { sprite.charge1._visible = false; sprite.charge1.gotoAndStop(1); } } else if ((attackhold >= charge_threshold2) && (!sprite.charge1._twocharge)) { sprite.charge1._visible = true; sprite.charge1.gotoAndPlay("charge2"); sprite.charge1._twocharge = true; } if (!sprite.charge2._visible) { if (secondaryhold > charge_threshold1) { sprite.charge2._visible = true; sprite.charge2.gotoAndPlay("charge1"); } else { sprite.charge2._visible = false; sprite.charge2.gotoAndStop(1); } } else if ((secondaryhold >= charge_threshold2) && (!sprite.charge2._twocharge)) { sprite.charge2._visible = true; sprite.charge2.gotoAndPlay("charge2"); sprite.charge2._twocharge = true; } if ((sprite.chargeSound._charge < 1) && (sprite.charge1._visible || (sprite.charge2._visible))) { sprite.chargeSound._charge = 1; sprite.chargeSound.gotoAndPlay("charge1"); } else if ((sprite.chargeSound._charge < 2) && (sprite.charge1._twocharge || (sprite.charge2._twocharge))) { sprite.chargeSound._charge = 2; sprite.chargeSound.gotoAndPlay("charge2"); } attacknew = attacknew || ((sprite.charge1._visible && (!sprite.charge1._twocharge)) && (!attackdown)); var i; i = 1; while (i < 21) { var s = myWorld.sprite[i]; if (s) { if (s._hp > 0) { if (s._bossstart) { s._bossstart = false; myMusic.play(); myKeyboard.enableAll(); } if (s._hp > 1000) { s._hp = 2000; } switch (s._id) { case "omega" : if (s._ai == undefined) { s._state = "growl"; s._ai = 1; } if (s._state == "idle") { var rnd = Math.ceil(Math.random() * 3); while (rnd == s._ai) { rnd = Math.ceil(Math.random() * 3); } s._ai = rnd; if (rnd <= 1) { s.setState("claw"); } else if (rnd <= 2) { s.setState("shoot"); } else { s.setState("ring"); } } break; case "maha" : if (s._ai == undefined) { s._state = "intro"; s._ai = 25; } if (s._ai > 0) { s._ai--; } if (s._state == "idle") { s._xspd = 0; } if (s._state == "walk") { if (s.facingLeft()) { s._xspd = -2; } else { s._xspd = 2; } if (s._ai == 0) { s.setState("idle"); s._ai = 30; } } if (s._state == "handing") { if (s.facingLeft()) { s._xspd = -1; } else { s._xspd = 1; } if (s._ai == 0) { s.setState("idle"); s._ai = 30; } } if (s._state == "rolling") { if (s.facingLeft()) { if (s._xspd > -9) { s._xspd--; } } else if (s._xspd < 9) { s._xspd++; } if (s._hitwall) { s._ai = 40; if (Math.random() < 0.5) { s.setState("rollout"); s._yspd = -22; if (s.facingLeft()) { s._xspd = 6; } else { s._xspd = -6; } } else { s.setState("rolling"); s._yspd = -22; s._xspd = 0; if (sprite._x > s._x) { if (s.facingLeft()) { s._x = s._x + 15; } s.faceRight(); } else { if (!s.facingLeft()) { s._x = s._x - 15; } s.faceLeft(); } } } } if ((s._state == "idle") && (s._ai == 0)) { var rnd = Math.ceil(Math.random() * 3); s._ai = rnd; if (sprite._x > s._x) { if (s.facingLeft()) { s._x = s._x + 15; } s.faceRight(); } else { if (!s.facingLeft()) { s._x = s._x - 15; } s.faceLeft(); } if (rnd <= 1) { s.setState("walk"); s._ai = 70; } else if (rnd <= 2) { s._yspd = -10; s.setState("roll"); } else { s.setState("hand"); s._ai = 60; } } break; case "arach" : if (s._state == "fire") { s._state = "shoot"; doGunfire(s, s.gun1, 0, 4); doGunfire(s, s.gun1, 1, 3); doGunfire(s, s.gun1, 3, 1); doGunfire(s, s.gun1, 4, 0); } break; case "rat" : if (s._ai == undefined) { s._ai = "wait"; s._xspd = 0; s._flag = false; } if (s._ai == "wait") { if (isNear(sprite, s)) { s._ai = "run"; s._num = 10 + Math.round(Math.random() * 20); if (sprite._x < s._x) { s.faceLeft(); s._xspd = -5; } else { s.faceRight(); s._xspd = 5; } } } else { if (s._ai == "run") { if (s.facingLeft()) { s._xspd = -5; } else { s._xspd = 5; } } s._num--; if (!s._airborne) { if (s._flag) { s._flag = false; s.gotoAndPlay("run"); } if (s._num <= 0) { if (Math.random() < 0.5) { s.gotoAndPlay("run"); s._ai = "run"; s._num = 10 + Math.round(Math.random() * 20); if (sprite._x < s._x) { s.faceLeft(); s._xspd = -5; } else { s.faceRight(); s._xspd = 5; } } else { s._ai = "idle"; s.gotoAndPlay("idle"); s._num = 5 + Math.round(Math.random() * 10); s._xspd = 0; } } else if ((s._ai == "run") && (Math.random() < 0.05)) { s.gotoAndPlay("jump"); s._yspd = -10; } } else if (s._yspd >= 0) { s.gotoAndPlay("fall"); s._flag = true; } } break; case "wheel" : if (s._ai == undefined) { s._ai = "wait"; s._xspd = 0; } if (s._ai == "wait") { if (Math.abs(s._x - sprite._x) < (_stagewidth + 10)) { s._ai = "forward"; mySound.playSound("tire"); if (sprite._x < s._x) { s.faceLeft(); s._xspd = -6; } else { s.faceRight(); s._xspd = 6; } } } else if (s._ai == "forward") { if (((s.facingLeft() && (sprite._x > s._x)) || ((!s.facingLeft()) && (sprite._x < s._x))) && (!s._airborne)) { if (s.facingLeft()) { s._ai = "turnright"; } else { s._ai = "turnleft"; } s.gotoAndPlay("turn"); } if (s.facingLeft()) { if (s._xspd > -6) { s._xspd = s._xspd - 0.25; } } else if (s._xspd < 6) { s._xspd = s._xspd + 0.25; } } else if (s._ai == "turnright") { if (s._xspd < 0) { s._xspd = s._xspd + 0.25; } else if (s._xspd < 6) { s._xspd = s._xspd + 0.5; } else { s._ai = "forward"; } } else if (s._ai == "turnleft") { if (s._xspd > 0) { s._xspd = s._xspd - 0.25; } else if (s._xspd > -6) { s._xspd = s._xspd - 0.5; } else { s._ai = "forward"; } } if (s._xspd > 0) { if (s.facingLeft()) { s.gotoAndPlay("run"); } s.faceRight(); } else if (s._xspd < 0) { if (!s.facingLeft()) { s.gotoAndPlay("run"); } s.faceLeft(); } if (!s._airborne) { if ((s._ai != "turnleft") && (s._ai != "turnright")) { if (s.facingLeft() && (__Terrain.opaque.test(s._x - s.jump._x, s.jump._y + s._y, true))) { s._yspd = -12; } else if ((!s.facingLeft()) && (__Terrain.opaque.test(s.jump._x + s._x, s.jump._y + s._y, true))) { s._yspd = -12; } } else if (s._hitwall) { s._yspd = -12; } } break; case "missile" : if (s._ai == undefined) { s._ai = "wait"; } if (s._ai == "wait") { if (Math.abs(s._x - sprite._x) < (_stagewidth / 2)) { s._ai = "down"; } } else if (s._ai == "down") { if (s._y < sprite._y) { s._y = s._y + 4; if (s._y < sprite._y) { s._y = s._y + 4; } } else { s._ai = "forward"; } if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } } if (s._ai == "forward") { if (s.facingLeft()) { s._x = s._x - 6; } else { s._x = s._x + 6; } } break; case "fan" : if (sprite.area.hitTest(s.effect)) { if (s.facingLeft()) { sprite._forcexspd = sprite._forcexspd - fanstrength; } else { sprite._forcexspd = sprite._forcexspd + fanstrength; } } break; case "copter" : if (s._ai == undefined) { s._ai = "down"; s._num = 50; s._wait = Math.round(Math.random() * 60); s._num2 = 0; } if (sprite._x < s._x) { s.faceLeft(); } else { s.faceRight(); } if ((s._wait <= 0) && (s.noProjectiles())) { s.setState("fire"); s._wait = 60 + Math.round(Math.random() * 90); doGunfire(s, s.gun1, -3, -2); doGunfire(s, s.gun2, -3, 2); s._num2 = 20; } if (s._num2 > 0) { s._num2--; } else { if (isNear(sprite, s)) { s._wait--; } if (s._ai == "down") { if (s._num > 0) { s._y++; s._num--; } else { s._ai = "lowwait"; s._num = 10; } } else if (s._ai == "up") { if (s._num > 0) { s._y--; s._num--; } else { s._ai = "highwait"; s._num = 10; } } else if (s._ai == "lowwait") { if (s._num > 0) { s._num--; } else { s._ai = "up"; s._num = 50; } } else if (s._ai == "highwait") { if (s._num > 0) { s._num--; } else { s._ai = "down"; s._num = 50; } } } break; case "shield" : s._xspd = 0; if (s._state == "idle") { if (s.facingLeft()) { s._xspd = -3; } else { s._xspd = 3; } } else if (s._state == "slow") { if (s.facingLeft()) { s._xspd = -1; } else { s._xspd = 1; } } else if (s._state == "fire") { s._state = "shoot"; doDartfire(s, s.gun1, -5, 0); } break; case "camera" : if ((sprite.area.hitTest(s.scout) && (s._state == "idle")) && (s.noProjectiles())) { s.setState("shoot"); } if (s._state == "fire") { s._state = "shoot"; doGunfire(s, s.gun1, -5, 2); doGunfire(s, s.gun2, -4, 4); } break; case "spike" : if (s._ai == undefined) { s._ai = "right"; if (s._rotation != 0) { s._ai = "up"; } } if (s._rotation != 0) { if (((!myWorld.terrain.opaque2.test(s._x - 10, s._y, true)) || (myWorld.terrain.opaque2.test(s._x, s._y + 10, true))) || (myWorld.terrain.opaque2.test(s._x, s._y - 10, true))) { if (s._ai == "up") { s._ai = "down"; } else { s._ai = "up"; } } if (s._ai == "up") { s._yspd = -4; } else { s._yspd = 4; } } else { if (((!myWorld.terrain.opaque2.test(s._x, s._y + 10, true)) || (myWorld.terrain.opaque2.test(s._x + 10, s._y, true))) || (myWorld.terrain.opaque2.test(s._x - 10, s._y, true))) { if (s._ai == "left") { s._ai = "right"; } else { s._ai = "left"; } } if (s._ai == "left") { s._xspd = -4; } else { s._xspd = 4; } } } } } i++; } if (_miniboss && (myWorld.sprite[1]._state == "die")) { if (myWorld.sprite[2]) { myWorld.sprite[2].removeMovieClip(); myWorld.sprite[3].removeMovieClip(); } } if (_miniboss && (myWorld.sprite[1]._state == "dead")) { _miniboss = false; if (terrain == "factory-03") { myMusic.load("factory", true); myMusic.play(); } } if (sprite._state == "damage") { } else if (sprite._state == "facewall") { } else if ((((myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false) || (myWorld.terrain.bg.exit2.hitTest(sprite._x, sprite._y, false))) && (sprite._hitwall)) && (((((sprite._state == "idle") || (sprite._state == "jump")) || (sprite._state == "fall")) || (sprite._state == "run")) || (sprite._state == "dash"))) && (!_miniboss)) { if ((terrain == "sci-lab") && (myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false))) { myWorld.terrain.bg.door.play(); terrain = "neo-03"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "energy-rm") && (myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false))) { myWorld.terrain.bg.door.play(); terrain = "neo-03"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "throne") && (myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false))) { myWorld.terrain.bg.door.play(); terrain = "neo-02"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "factory-01") && (myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false))) { myWorld.terrain.bg.door.play(); terrain = "factory-02"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "factory-02") && (myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false))) { myWorld.terrain.bg.door.play(); terrain = "factory-03"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "factory-03") && (myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false))) { myWorld.terrain.bg.door.play(); terrain = "factory-04"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "factory-04") && myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.door.play(); terrain = "factory-05"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "factory-05") && myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.door.play(); terrain = "factory-boss"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "factory-boss") && myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.door.play(); terrain = "factory-boss2"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "rooftops-01") && myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false)) { terrain = "rooftops-02"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "rooftops-02") && myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false)) { terrain = "rooftops-03"; _root.gotoAndPlay("fadeout"); } else if ((terrain == "rooftops-03") && myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false)) { terrain = "rooftops-boss"; myWorld.terrain.bg.door.play(); _root.gotoAndPlay("fadeout"); } else if ((terrain == "rooftops-boss") && myWorld.terrain.bg.exit1.hitTest(sprite._x, sprite._y, false)) { terrain = "rooftops-boss2"; myWorld.terrain.bg.door.play(); _root.gotoAndPlay("fadeout"); } } else if ((isGroundIdle(sprite) && (upnew)) && (myWorld.terrain.bg.npc1.hitTest(sprite._x, sprite._y, false) || (myWorld.terrain.bg.npc2.hitTest(sprite._x, sprite._y, false)))) { sprite.setState("stand"); if (myWorld.terrain.bg.npc1.hitTest(sprite._x, sprite._y, false)) { if (myWorld.terrain.bg.npc1.isFacingLeft()) { sprite.faceLeft(); } else { sprite.faceRight(); } } else if (myWorld.terrain.bg.npc2.hitTest(sprite._x, sprite._y, false)) { if (myWorld.terrain.bg.npc2.isFacingLeft()) { sprite.faceLeft(); } else { sprite.faceRight(); } } } else if ((isGroundIdle(sprite) && (upnew)) && (((myWorld.terrain.bg.door1.hitTest(sprite._x, sprite._y, false) || (myWorld.terrain.bg.door2.hitTest(sprite._x, sprite._y, false))) || (myWorld.terrain.bg.door3.hitTest(sprite._x, sprite._y, false))) || (myWorld.terrain.bg.door4.hitTest(sprite._x, sprite._y, false)))) { if ((!_mission0complete) && (!myWorld.terrain.bg.door4.hitTest(sprite._x, sprite._y, false))) { sprite.setState("idle"); text = "text-gotoroof"; textout = "unpause"; _root.gotoAndPlay("text"); } else { sprite._comboDone = false; sprite.setState("facewall"); } } else if ((isGroundIdle(sprite) || ((((sprite._hitWall || (myWorld.nearWall(sprite, 5))) && (sprite._state != "wallkick")) && (sprite._x > MINX_WALL)) && (sprite._x < MAXX_WALL))) && (jumpnew)) { sprite._yspd = -sprite._maxYspd; if (!sprite._airborne) { if (sprite._state == "dash") { sprite._dashair = true; sprite._state = "jump"; sprite.gotoAndPlay("dashjump"); sprite._airborne = true; } else { sprite.setState("jump"); sprite._airborne = true; } } else { if (dashdown || (walldashable > 0)) { sprite._state = "wallkick"; sprite.gotoAndPlay("dashwallkick"); sprite._dashair = true; } else { sprite.setState("wallkick"); sprite._dashair = false; } if (sprite._hitWall) { } else if (sprite.facingLeft() && (!myWorld.nearWallLeft(sprite, 5))) { sprite.faceRight(); } else if ((!sprite.facingLeft()) && (!myWorld.nearWallRight(sprite, 5))) { sprite.faceLeft(); } } } else if ((((sprite._state == "jumpslash") || (sprite._state == "chargedjumpslash")) && (sprite._yspd < 0)) && (!jumpdown)) { sprite._yspd = 0; } else if ((((sprite._state == "jump") || (sprite._state == "wallkick")) && (sprite._yspd < 0)) && (!jumpdown)) { sprite._yspd = 0; if (sprite._dashair) { sprite._state = "fall"; sprite.gotoAndPlay("dashfall"); } else { sprite.setState("fall"); } } else if ((((((sprite._state == "fall") || (sprite._state == "jumpslash")) && (sprite._hitWall)) && (sprite._x > MINX_WALL)) && (sprite._x < MAXX_WALL)) && (leftdown || rightdown)) { sprite._yspd = 1; sprite.setState("wallslide"); sprite._dashair = false; } else if ((sprite._state == "wallbuster") && sprite._hitWall) { sprite._yspd = sprite._wallspd; } else if ((sprite._state == "chargedwallslash") && sprite._hitWall) { sprite._yspd = sprite._wallspd; } else if ((sprite._state == "wallslash") && sprite._hitWall) { sprite._yspd = sprite._wallspd; } else if (((sprite._state == "wallslide") && sprite._hitWall) && (leftdown || rightdown)) { sprite._yspd = sprite._wallspd; } else if ((sprite._state == "wallslide") || (sprite._state == "wallslash")) { sprite.setState("fall"); if (sprite._wallslideloop) { if (sprite.facingLeft()) { sprite.faceRight(); } else { sprite.faceLeft(); } } } if (sprite._state == "wallkick") { if (sprite.facingLeft()) { sprite._xspd = sprite._wallkickspd; } else { sprite._xspd = -sprite._wallkickspd; } if (sprite._dashair) { if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } } if (sprite._state == "damage") { } else if (sprite.charge1._twocharge && (!attackdown)) { if (((((sprite._state == "idle") || (sprite._state == "jump")) || (sprite._state == "run")) || (sprite._state == "dash")) && (!sprite._airborne)) { if (sprite._state == "jump") { sprite.setState("chargedjumpslash"); generateSaberID(sprite); } else { sprite.setState("chargedslash"); generateSaberID(sprite); } } else if ((((sprite._state == "jump") || (sprite._state == "fall")) || (sprite._state == "wallkick")) && (sprite._airborne)) { sprite.setState("chargedjumpslash"); generateSaberID(sprite); } else if ((sprite._state == "wallslide") && (sprite._airborne)) { sprite.setState("chargedwallslash"); generateSaberID(sprite); } } else if ((((!secondarydown) && (sprite.charge2._visible)) && (sprite.canProjectile())) && (sprite._state == "wallslide")) { sprite.gotoAndPlay("wallbuster"); doZeroChargeBuster(sprite, true); sprite._yspd = sprite._wallspd; sprite._dashair = false; } else if ((secondarynew && (sprite.canProjectile())) && (sprite._state == "wallslide")) { sprite.gotoAndPlay("wallbuster"); doZeroBuster(sprite, true); sprite._yspd = sprite._wallspd; sprite._dashair = false; } else if (attacknew && (sprite._state == "wallslide")) { sprite.setState("wallslash"); generateSaberID(sprite); sprite._yspd = sprite._wallspd; sprite._dashair = false; } else if (((((!secondarydown) && (sprite.charge2._visible)) && (sprite.canProjectile())) && (((sprite._state == "jump") || (sprite._state == "fall")) || (sprite._state == "wallkick"))) && (sprite._airborne)) { sprite.gotoAndPlay("jumpbuster"); doZeroChargeBuster(sprite); } else if (((secondarynew && (sprite.canProjectile())) && (((sprite._state == "jump") || (sprite._state == "fall")) || (sprite._state == "wallkick"))) && (sprite._airborne)) { sprite.gotoAndPlay("jumpbuster"); doZeroBuster(sprite); } else if ((attacknew && (((sprite._state == "jump") || (sprite._state == "fall")) || (sprite._state == "wallkick"))) && (sprite._airborne)) { sprite.setState("jumpslash"); generateSaberID(sprite); } else if ((((((!secondarydown) && (sprite.charge2._visible)) && (sprite.canProjectile())) && (leftdown || rightdown)) && ((sprite._state == "run") || (sprite._state == "idle"))) && (!sprite._airborne)) { if (sprite._state == "idle") { sprite.setState("run"); } sprite.runbuster.gotoAndPlay(2); doZeroChargeBuster(sprite); if (sprite.facingLeft()) { sprite._xspd = -sprite._runspd; } else { sprite._xspd = sprite._runspd; } } else if ((((secondarynew && sprite.canProjectile()) && (leftdown || rightdown)) && ((sprite._state == "run") || (sprite._state == "idle"))) && (!sprite._airborne)) { if (sprite._state == "idle") { sprite.setState("run"); } sprite.runbuster.gotoAndPlay(2); doZeroBuster(sprite); if (sprite.facingLeft()) { sprite._xspd = -sprite._runspd; } else { sprite._xspd = sprite._runspd; } } else if ((((attacknew && (leftdown || rightdown)) && ((sprite._state == "run") || (sprite._state == "idle"))) && (sprite.runsaber._currentframe == 1)) && (!sprite._airborne)) { if (sprite._state == "idle") { sprite.setState("run"); } sprite.runsaber.play(); generateSaberID(sprite); if (sprite.facingLeft()) { sprite._xspd = -sprite._runspd; } else { sprite._xspd = sprite._runspd; } } else if (sprite._state == "dashbuster") { if (!sprite._airborne) { if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else { sprite._xspd = 0; sprite.setState("fall"); } } else if (sprite._state == "dashslash") { if (!sprite._airborne) { if (sprite.facingLeft()) { sprite._xspd = -sprite._dashslashspd; } else { sprite._xspd = sprite._dashslashspd; } } else { sprite._xspd = 0; sprite.setState("fall"); } } else if (((((!secondarydown) && sprite.charge2._visible) && sprite.canProjectile()) && (sprite._state == "dash")) && (!sprite._airborne)) { sprite.gotoAndPlay("dashbuster"); doZeroChargeBuster(sprite); if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if (((secondarynew && sprite.canProjectile()) && (sprite._state == "dash")) && (!sprite._airborne)) { sprite.gotoAndPlay("dashbuster"); doZeroBuster(sprite, null, true); if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if ((attacknew && (sprite._state == "dash")) && (!sprite._airborne)) { sprite.setState("dashslash"); generateSaberID(sprite); if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if ((((sprite.charge2._visible && (!secondarydown)) && sprite.canProjectile()) && ((sprite._state == "idle") || (((!leftdown) && (!rightdown)) && (sprite._state == "run")))) && (!sprite._airborne)) { sprite.gotoAndPlay("buster"); sprite._xspd = 0; doZeroChargeBuster(sprite); } else if (((secondarynew && sprite.canProjectile()) && ((sprite._state == "idle") || (((!leftdown) && (!rightdown)) && (sprite._state == "run")))) && (!sprite._airborne)) { sprite.gotoAndPlay("buster"); doZeroBuster(sprite); sprite._xspd = 0; } else if ((attacknew && ((sprite._state == "idle") || (((!leftdown) && (!rightdown)) && (sprite._state == "run")))) && (!sprite._airborne)) { sprite.setState("slash1"); generateSaberID(sprite); sprite._comboDone = false; sprite._xspd = 0; } else if ((((attacknew && (sprite._state == "slash1")) && (!sprite._airborne)) && sprite._comboDone) && (_difficulty != "Hard")) { sprite.setState("slash2"); generateSaberID(sprite); sprite._comboDone = false; } else if (((attacknew && (sprite._state == "slash2")) && (!sprite._airborne)) && sprite._comboDone) { sprite.setState("slash3"); generateSaberID(sprite); sprite._comboDone = false; } else if (((dashnew || myKeyboard.generic.combo2("left", "left")) || myKeyboard.generic.combo2("right", "right")) && ((sprite._state == "idle") || (sprite._state == "run"))) { if (dashnew) { sprite._dashHold = "dash"; } else if (sprite.facingLeft()) { sprite._dashHold = "left"; walldashable = walldashable_duration; } else { sprite._dashHold = "right"; walldashable = walldashable_duration; } sprite.setState("dash"); if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if ((sprite._state == "dash") && eval (sprite._dashHold + "down")) { if (sprite.facingLeft()) { sprite._xspd = -sprite._dashspd; } else { sprite._xspd = sprite._dashspd; } } else if ((leftdown && (isGroundIdle(sprite) || sprite._airborne)) && ((sprite._state != "wallkick") || ((!sprite.facingLeft()) && (!sprite._dashair)))) { if (((sprite._state == "wallslide") || (sprite._state == "wallslash")) && (!sprite.facingLeft())) { sprite.setState("fall"); } else if ((sprite._state == "wallkick") && (!sprite._dashair)) { sprite.setState("jump"); } sprite.faceLeft(); sprite._xspd = -sprite._runspd; if (sprite._dashair) { sprite._xspd = -sprite._dashspd; } if ((!sprite._airborne) && (sprite._state != "jump")) { if (sprite._state != "run") { sprite.setState("run"); } } } else if ((rightdown && (isGroundIdle(sprite) || sprite._airborne)) && ((sprite._state != "wallkick") || (sprite.facingLeft() && (!sprite._dashair)))) { if (((sprite._state == "wallslide") || (sprite._state == "wallslash")) && sprite.facingLeft()) { sprite.setState("fall"); } else if ((sprite._state == "wallkick") && (!sprite._dashair)) { sprite.setState("jump"); } sprite.faceRight(); sprite._xspd = sprite._runspd; if (sprite._dashair) { sprite._xspd = sprite._dashspd; } if ((!sprite._airborne) && (sprite._state != "jump")) { if (sprite._state != "run") { sprite.setState("run"); } } } else if (sprite._state != "wallkick") { sprite._xspd = 0; if (isGroundIdle(sprite) && (sprite._state != "idle")) { sprite.setState("idle"); } } if (myWorld.terrain.bg.convey.hitTest(sprite._x, sprite._y, true) && (!sprite._airborne)) { sprite._forcexspd = sprite._forcexspd - 2; } sprite._xspd = sprite._xspd + sprite._forcexspd; myWorld.update(); sprite._forcexspd = 0; var i; i = 1; while (i < 21) { var s = myWorld.sprite[i]; if (s) { var clr = new Color(s); if (s._invincible > 0) { if ((s._invincible % 2) != 0) { clr.setTint(255, 255, 255, 100); } else { clr.setTint(255, 255, 255, 0); } s._invincible--; } else if (s._tint <= 0) { clr.setTint(255, 255, 255, 0); } else { s._tint--; } if (s._powerup) { if ((s.area._currentframe != s.area._totalframes) && (s.area.hitTest(sprite.area))) { if (s.item == "ec +4") { s.area.gotoAndStop("taken"); mySound.playSound("taken2"); _ecrystals = _ecrystals + 4; } else if (s.item == "ec +16") { s._visible = false; s.area.gotoAndStop("taken"); mySound.playSound("taken2"); _ecrystals = _ecrystals + 16; } else if (s.item == "hp +4") { s.area.gotoAndStop("taken"); if (sprite._hp < sprite._hpmax) { mySound.playSound("taken"); } sprite._hp = sprite._hp + 4; } else if (s.item == "hp +8") { s._visible = false; s.area.gotoAndStop("taken"); if (sprite._hp < sprite._hpmax) { mySound.playSound("taken"); } sprite._hp = sprite._hp + 8; } else if (s.item == "extra") { s._visible = false; s.area.gotoAndStop("taken"); mySound.playSound("extra"); if (_continues < 9) { _continues++; } } else if (s.item == "subtank") { s._visible = false; s.area.gotoAndStop("taken"); mySound.playSound("extra"); } if (sprite._hp > sprite._hpmax) { sprite._hp = sprite._hpmax; } } } else if (((((s.area.hitTest(sprite.area) || (s.dmg.hitTest(sprite.area))) || (s.dmg2.hitTest(sprite.area))) || (s.dmg3.hitTest(sprite.area))) && (sprite._state != "damage")) && (sprite._invincible == 0)) { sprite.setState("damage"); sprite._dashair = false; if (!s.facingLeft()) { sprite._xspd = 2; } else { sprite._xspd = -2; } sprite._yspd = 0; if ((!s.dmg.hitTest(sprite.area)) && (s._id == "omega")) { sprite._hp = sprite._hp - (3 * _dmgmod); } else { sprite._hp = sprite._hp - (2 * _dmgmod); } } if ((s.projectile[0].area.hitTest(sprite.area) || (s.projectile[1].area.hitTest(sprite.area))) || (_miniboss && (s.projectile[2].area.hitTest(sprite.area) || (s.projectile[3].area.hitTest(sprite.area))))) { if ((sprite._state != "damage") && (sprite._invincible == 0)) { sprite.setState("damage"); sprite._dashair = false; if (!s.facingLeft()) { sprite._xspd = 2; } else { sprite._xspd = -2; } sprite._yspd = 0; sprite._hp = sprite._hp - (2 * _dmgmod); } if (s.projectile[0].area.hitTest(sprite.area)) { s.projectile[0].gotoAndPlay("dissolve"); } if (s.projectile[1].area.hitTest(sprite.area)) { s.projectile[1].gotoAndPlay("dissolve"); } if (_miniboss) { if (s.projectile[2].area.hitTest(sprite.area)) { s.projectile[2].gotoAndPlay("dissolve"); } if (s.projectile[3].area.hitTest(sprite.area)) { s.projectile[3].gotoAndPlay("dissolve"); } } } if ((s.projectile[0]._id == "enemydart") && (sprite.dmg.hitTest(s.projectile[0].area))) { s.projectile[0].gotoAndPlay("dissolve"); } if ((s.projectile[0]._id == "enemydart") && (sprite.dmg.hitTest(s.projectile[1].area))) { s.projectile[1].gotoAndPlay("dissolve"); } if (!s._powerup) { if (((sprite.dmg.hitTest(s.area) || (sprite.runsaber.hitTest(s.area))) && (((s._state != "damage") || (sprite._state == "slash2")) || (sprite._state == "slash3"))) && (s._invincible == 0)) { if (sprite._state == "slash1") { s._comboed = 1; } else if (sprite._state == "slash2") { if (s._comboed >= 2) { } s._comboed = 2; } else if (sprite._state == "slash3") { if (s._comboed >= 3) { } s._comboed = 3; } if ((s._id == "omega") && (!sprite._airborne)) { } else if (s.shield && ((s.facingLeft() && (sprite._x < s._x)) || ((!s.facingLeft()) && (sprite._x > s._x)))) { if (s._saberID != sprite._saberID) { _root.mySound.playSound("clang"); s._saberID = sprite._saberID; } } else if (s._saberID != sprite._saberID) { if (sprite._state == "slash1") { s._hp = s._hp - _saberpower; } else if (sprite._state == "slash2") { s._hp = s._hp - _saberpower; } else if (sprite._state == "slash3") { s._hp = s._hp - _saberpower; } else if (sprite._state == "jumpslash") { s._hp = s._hp - _saberpower; } else if (sprite._state == "wallslash") { s._hp = s._hp - _saberpower; } else if (sprite._state == "dashslash") { s._hp = s._hp - _dashsaberpower; } else if (sprite._state == "chargedslash") { s._hp = s._hp - _chargedsaberpower; } else if (sprite._state == "chargedjumpslash") { s._hp = s._hp - _chargedsaberpower; } else if (sprite._state == "chargedwallslash") { s._hp = s._hp - _chargedsaberpower; } else { s._hp = s._hp - _runsaberpower; } s._saberID = sprite._saberID; var clr = new Color(s); clr.setTint(255, 255, 255, 100); s._tint = 3; if (s._boss) { s._invincible = 50; } mySound.playSound("clink"); if (s._hp <= 0) { if (!s._boss) { s.setState("die"); s._invincible = -1; _root.enemies++; _root.saber++; } } } } else { var didhit = false; var h; h = 0; while (h < 4) { var proj = sprite.projectile[h]; if (proj.area.hitTest(s.area)) { if ((s._state != "damage") && (s._invincible == 0)) { if (proj.area.hitTest(s.shield)) { _root.mySound.playSound("clang"); } else if (proj._id == "bullet") { s._hp = s._hp - _busterpower; didhit = true; } else if (proj._id == "runbullet") { s._hp = s._hp - _dashbusterpower; didhit = true; } else if (proj._id == "bullet1") { s._hp = s._hp - _chargedbusterpower; didhit = true; } else if (proj._id == "bullet2") { s._hp = s._hp - _doublechargedbusterpower; didhit = true; } } if ((((s._hp > 0) || (proj._id == "bullet")) || (proj._id == "runbullet")) || (s._boss)) { proj.gotoAndPlay("dissolve"); } } h++; } if (didhit) { if (s._boss) { s._invincible = 50; } var clr = new Color(s); clr.setTint(255, 255, 255, 100); mySound.playSound("clink"); if ((s._hp <= 0) && (!s._boss)) { s.setState("die"); s._invincible = -1; _root.enemies++; _root.buster++; } } } } } i++; } if (sprite == null) { } else if (((myWorld.terrain.bg.fatal.hitTest(sprite._x, sprite._y, true) || (myWorld.terrain.bg._y < -2000)) && (sprite._state != "damage")) && (sprite._invincible == 0)) { sprite.setState("damage"); sprite._dashair = false; if (!s.facingLeft()) { sprite._xspd = 2; } else { sprite._xspd = -2; } sprite._yspd = 0; sprite._hp = sprite._hp - 6; } if (sprite == null) { } else if ((sprite._hp <= 0) || (sprite._y > _stageheight)) { myMusic.fadeOut(2); myWorld.terrain.fg._visible = false; sprite.setState("die"); sprite._invincible = 0; sprite._visible = true; var clr = new Color(sprite); clr.setTint(255, 255, 255, 0); sprite.charge1.gotoAndStop(1); sprite.charge2.gotoAndStop(1); sprite.chargeSound.gotoAndPlay("charge0"); _root.retries++; _root.lives--; sprite._hp = 0; sprite._xspd = 0; sprite._yspd = 0; sprite._xaccel = 0; sprite._yaccel = 0; sprite._collides = false; sprite._gravity = 0; sprite._dashair = false; sprite._hp = 0; _missionstart = true; } if (sprite) { if (sprite._hp < 0) { sprite._hp = 0; } if (myWorld.sprite[1]._hp < 0) { myWorld.sprite[1]._hp = 0; } myWorld.mainframe.zero_hp.hp.gotoAndStop((sprite._hpmax - sprite._hp) + 1); myWorld.mainframe.enemy_hp.hp.gotoAndStop((myWorld.sprite[1]._hpmax - myWorld.sprite[1]._hp) + 1); if (sprite._hp <= 0) { sprite = null; } } if (((myWorld.sprite[1]._boss && (myWorld.sprite[1]._hp <= 0)) && (sprite._hp > 0)) && (myWorld.sprite[1]._state != "die")) { myWorld.sprite[1].setState("die"); myWorld.sprite[1]._invincible = -1; myWorld.sprite[1]._xspd = 0; myWorld.sprite[1]._yspd = 0; var clr = new Color(myWorld.sprite[1]); clr.setTint(255, 255, 255, 0); sprite._invincible = -1; sprite._visible = true; var clr = new Color(sprite); clr.setTint(255, 255, 255, 0); if (terrain == "rooftops-boss2") { myMusic.stop(); terrain = "results"; text = "text-omega-defeated"; textout = "fadeout"; myKeyboard.disableAll(); restDelay = 60; } else if (terrain == "factory-boss2") { myMusic.stop(); terrain = "results"; text = "text-maha-defeated"; textout = "fadeout"; myKeyboard.disableAll(); restDelay = 60; } } if (!sprite._airborne) { if (((((sprite._state == "fall") || (sprite._state == "jump")) || (sprite._state == "jumpslash")) || (sprite._state == "wallslide")) || (sprite._state == "wallslash")) { sprite.setState("land"); sprite._dashair = false; } } else if ((sprite._state == "wallkick") && (sprite._yspd == 0)) { sprite.setState("fall"); } else if (sprite._yspd > 0) { if ((((sprite._state == "idle") || (sprite._state == "run")) || (sprite._state == "jump")) || (sprite._state == "dash")) { if (sprite._dashair || (sprite._state == "dash")) { sprite._state = "fall"; sprite._dashair = true; sprite.gotoAndPlay("dashfall"); } else { sprite.setState("fall"); } } } if (sprite._invincible > 0) { sprite._invincible--; var clr = new Color(sprite); if ((sprite._invincible % 2) != 0) { clr.setTint(255, 255, 255, 100); } else { clr.setTint(255, 255, 255, 0); } } if ((sprite != null) && (_root._rememberhp > sprite._hp)) { _root.damage = _root.damage - (sprite._hp - _root._rememberhp); } _root._rememberhp = sprite._hp; if (sprite.charge1._visible) { if (!attackdown) { sprite.charge1._visible = false; sprite.charge1.gotoAndStop(1); sprite.charge1._twocharge = false; if (_attackmode == "C") { sprite.charge2._visible = false; sprite.charge2.gotoAndStop(1); sprite.charge2._twocharge = false; } if (!sprite.charge2._visible) { sprite.chargeSound._charge = 0; sprite.chargeSound.gotoAndPlay("charge0"); } else if (!sprite.charge2._twocharge) { sprite.chargeSound._charge = 1; sprite.chargeSound.gotoAndPlay("charge1"); } } } if (sprite.charge2._visible) { if (!secondarydown) { sprite.charge2._visible = false; sprite.charge2.gotoAndStop(1); sprite.charge2._twocharge = false; if (_attackmode == "C") { sprite.charge1._visible = false; sprite.charge1.gotoAndStop(1); sprite.charge1._twocharge = false; } if (!sprite.charge1._visible) { sprite.chargeSound._charge = 0; sprite.chargeSound.gotoAndPlay("charge0"); } else if (!sprite.charge1._twocharge) { sprite.chargeSound._charge = 1; sprite.chargeSound.gotoAndPlay("charge1"); } } } if ((sprite._state == "facewall") && (sprite._comboDone)) { if (terrain == "neo-02") { if (myWorld.terrain.bg.door1.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.d1.play(); terrain = "neo-03"; _root.gotoAndPlay("fadeout"); } else if (myWorld.terrain.bg.door2.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.d2.play(); terrain = "throne"; _root.gotoAndPlay("fadeout"); } else if (myWorld.terrain.bg.door3.hitTest(sprite._x, sprite._y, false)) { sprite.setState("idle"); text = "text-nofirst"; textout = "unpause"; _root.gotoAndPlay("text"); } } else if (terrain == "neo-03") { if (myWorld.terrain.bg.door1.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.d1.play(); terrain = "neo-02"; _root.gotoAndPlay("fadeout"); } else if (myWorld.terrain.bg.door2.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.d2.play(); terrain = "sci-lab"; _root.gotoAndPlay("fadeout"); } else if (myWorld.terrain.bg.door3.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.d3.play(); terrain = "energy-rm"; _root.gotoAndPlay("fadeout"); } else if (myWorld.terrain.bg.door4.hitTest(sprite._x, sprite._y, false)) { myWorld.terrain.bg.d4.play(); terrain = "rooftops-01"; _root.gotoAndPlay("fadeout"); } } } else if (sprite._state == "stand") { if (terrain == "throne") { if ((_elf1a < 1) && (myWorld.terrain.bg.npc1.hitTest(sprite._x, sprite._y, false))) { text = "text-x-0"; textout = "unpause"; _root.gotoAndPlay("text"); } else if (myWorld.terrain.bg.npc1.hitTest(sprite._x, sprite._y, false)) { text = "text-x-1"; textout = "unpause"; _root.gotoAndPlay("text"); } } else if (terrain == "sci-lab") { if (myWorld.terrain.bg.npc1.hitTest(sprite._x, sprite._y, false)) { if (_root._elf1a < 1) { text = "text-ciel-elf"; } else { text = "text-ciel-0"; } textout = "unpause"; _root.gotoAndPlay("text"); } } else if (terrain == "energy-rm") { if (myWorld.terrain.bg.npc1.hitTest(sprite._x, sprite._y, false)) { text = "text-npc-0"; textout = "unpause"; _root.gotoAndPlay("text"); } } } myWorld.sprite[22]._xscale = sprite._xscale; myWorld.sprite[22].gotoAndStop(sprite._currentframe); myWorld.sprite[21]._xscale = sprite._xscale; myWorld.sprite[21].gotoAndStop(sprite._currentframe); if ((((((sprite._dashair || (sprite._state == "dash")) || (sprite._state == "dashslash")) || (sprite._state == "dashbuster")) || (sprite._state == "dashjump")) || (sprite._state == "dashfall")) || (sprite._state == "dashwalljump")) { myWorld.sprite[21]._visible = true; myWorld.sprite[22]._visible = true; myWorld.sprite[21]._visible2 = false; myWorld.sprite[22]._visible2 = false; } else if (myWorld.sprite[21]._visible) { if (!myWorld.sprite[21]._visible2) { myWorld.sprite[21]._visible2 = true; } else { myWorld.sprite[21]._visible = false; } } else if (!myWorld.sprite[22]._visible2) { myWorld.sprite[22]._visible2 = true; } else { myWorld.sprite[22]._visible = false; } myWorld.sprite[22]._x = x22 + myWorld.terrain.bg._x; myWorld.sprite[22]._y = y22 + myWorld.terrain.bg._y; myWorld.sprite[21]._x = x21 + myWorld.terrain.bg._x; myWorld.sprite[21]._y = y21 + myWorld.terrain.bg._y; if (myWorld.sprite[0]._state == "dead") { if (_continues > 0) { _continues--; if (terrain.indexOf("boss") != -1) { terrain = terrain.substring(0, terrain.length - 1); } } else { gameover = terrain; terrain = "gameover"; } myWorld.sprite[0]._hp = myWorld.sprite[0]._hpmax; _root.gotoAndPlay("fadeout"); } if (((terrain == "rooftops-boss2") && (!sprite._airborne)) && (myWorld.sprite[1]._currentframe == 1)) { text = "text-omega-intro"; if (_bossintroed) { gotoAndPlay (1948); } else { _bossintroed = true; textout = "warning"; gotoAndPlay (1954); } } else if ((terrain == "factory-boss2") && (myWorld.sprite[1]._currentframe == 1)) { text = "text-maha-intro"; if (_bossintroed) { gotoAndPlay (1948); } else { _bossintroed = true; textout = "warning"; gotoAndPlay (1954); } } if (restDelay > 0) { restDelay--; if (restDelay == 0) { gotoAndPlay (1954); } } if ((sprite != null) && (_root._rememberhp > sprite._hp)) { _root.damage = _root.damage - (sprite._hp - _root.lasthp); } _root.lasthp = sprite._hp; _root.gametime++; _root._playtime++; if (myWorld.sprite[1]._boss) { myWorld.mainframe.enemy_hp._visible = true; } else { myWorld.mainframe.enemy_hp._visible = false; }
Frame 1941
if ((sprite._hp > 0) && (myKeyboard.generic.getKey("p").isNew() || (myKeyboard.generic.getKey("enter").isNew()))) { _root.pause(); } else { _root.gotoAndPlay(_root._currentframe - 1); }
Frame 1942
var time = Math.floor(_root._playtime / 30); var hrs = Math.floor(time / 360); var min = (Math.floor(time / 60) % 60); var sec = (time % 60); if (hrs < 10) { hrs = "0" + hrs; } if (min < 10) { min = "0" + min; } if (sec < 10) { sec = "0" + sec; } _root.playtime = ((((("[ " + hrs) + " : ") + min) + "' ") + sec) + " ]"; myKeyboard.update(); if (myKeyboard.getKey("p").isNew() || (myKeyboard.getKey("enter").isNew())) { _root.pause(); }
Frame 1943
_root.gotoAndPlay(_root._currentframe - 1);
Frame 1948
myWorld.setMainFrame("warning");
Frame 1950
if (myWorld.mainframe._currentframe < myWorld.mainframe._totalframes) { _root.gotoAndPlay(_root._currentframe - 1); } else { text = ""; myWorld.sprite[1].gotoAndPlay(2); myKeyboard.enableAll(); myWorld.setMainFrame("mainframe"); gotoAndPlay (1940); }
Frame 1954
myWorld.setMainFrame(text); myWorld.sprite[22]._visible = false; myWorld.sprite[21]._visible = false;
Frame 1956
if (myWorld.mainframe._currentframe < myWorld.mainframe._totalframes) { _root.gotoAndPlay(_root._currentframe - 1); } else if (textout == "ending") { _root.mySound.stopAllSounds(); _root.myWorld.destroy(); _root.gotoAndPlay("ending"); } else if (textout == "warning") { _root.gotoAndPlay("warning"); } else if (textout == "fadeout") { _root.gotoAndPlay("fadeout"); } else if (textout == "unpause") { if (_root.myWorld.sprite[0]._state == "stand") { _root.myWorld.sprite[0].setState("idle"); } myWorld.setMainFrame("mainframe"); _root.gotoAndPlay("unpause"); }
Frame 1960
myWorld.mainframe.removeMovieClip(); myStage.fadeOut(0, 0, 0, 5); myWorld.sprite[22]._visible = false; myWorld.sprite[21]._visible = false;
Frame 1962
if (myStage.isFading()) { _root.gotoAndPlay(_root._currentframe - 1); } else { _root._rememberhp = myWorld.sprite[0]._hp; if ((terrain == "results") || (terrain == "gameover")) { _root._rememberhp = myWorld.sprite[0]._hpmax; } myStage.fadeIn(10); mySound.stopAllSounds(); myWorld.destroy(); if (terrain == "results") { gotoAndPlay (1967); } else if (terrain == "gameover") { gotoAndPlay (1977); } else { gotoAndPlay (1939); } }
Frame 1967
myMusic.load("screen", true); myMusic.play(); _root.gametime = Math.floor(_root.gametime / 30); _root.gamemin = Math.floor(_root.gametime / 60); _root.gamesec = _root.gametime % 60; if (_root.gamesec < 10) { _root.gamesec = "0" + _root.gamesec; } _root.cleartime = (_root.gamemin + "'") + _root.gamesec; _root.timepts = Math.round((1 - ((_root.gametime - 150) / 250)) * 20); if (_root.timepts > 20) { _root.timepts = 20; } else if (_root.timepts < 0) { _root.timepts = 0; } _root.damage = Math.round(damage); _root.damagepts = 15 - Math.round(((_root.damage - 5) / 72) * 15); if (_root.damagepts > 15) { _root.damagepts = 15; } else if (_root.damagepts < 0) { _root.damagepts = 0; } _root.enemiespts = Math.round(_root.enemies / 1.5); if (_root.enemiespts > 15) { _root.enemiespts = 15; } else if (_root.enemiespts < 0) { _root.enemiespts = 0; } _root.retriespts = 15 - Math.round(_root.retries * 4); if (_root.retriespts > 15) { _root.retriespts = 15; } else if (_root.retriespts < 0) { _root.retriespts = 0; } _root.elfpts = 15 - _root.elfs; _root.total = ((((timepts + retriespts) + enemiespts) + damagepts) + elfpts) + 20; _root.timepts = _root.timepts + "p"; _root.damagepts = _root.damagepts + "p"; _root.enemiespts = _root.enemiespts + "p"; _root.retriespts = _root.retriespts + "p"; _root.elfpts = _root.elfpts + "p"; if (_root.total > 94) { _root.level = "S"; } else if (_root.total > 79) { _root.level = "A"; } else if (_root.total > 69) { _root.level = "B"; } else if (_root.total > 59) { _root.level = "C"; } else if (_root.total > 49) { _root.level = "D"; } else if (_root.total > 39) { _root.level = "E"; } else { _root.level = "F"; } _root.code1 = ""; if (_root.damage < 10) { _root.code1 = "Flawless"; } else if (_root.damage < 25) { _root.code1 = "Perfect"; } else if (_root.damage < 40) { _root.code1 = "Supreme"; } else if (_root.retries >= 2) { _root.code1 = "Wounded"; } if (_root.gametime > 480) { _root.code1 = "Sluggish"; } else if (_root.gametime < 110) { _root.code1 = "Godspeed"; } else if (_root.gametime < 170) { _root.code1 = "Lightning"; } if ((_root.saber / _root.enemies) > 0.7) { _root.code2 = "Edge"; } else if ((_root.buster / _root.enemies) > 0.7) { _root.code2 = "Gunman"; } else { _root.code2 = "Warrior"; } _root.codename = (_root.code1 + " ") + _root.code2; if (_root.level == "S") { _root.codename = "Hero"; } myKeyboard.enableAll(); if (_dmgmod == 1) { _root.dif = "Normal"; } else if (_dmgmod > 1) { _root.dif = "Hard"; } else { _root.dif = "Easy"; } _root.avgsum = _root.avgsum + _root.total; _root.avgnum++; _root.total = _root.total + "p"; _root.average = Math.floor(_root.avgsum / _root.avgnum) + "p";
Frame 1969
pressAnyKey(this);
Frame 1970
myMusic.fadeOut(2); myStage.fadeOut(0, 0, 0, 5);
Frame 1972
if (myStage.isFading()) { _root.gotoAndPlay(_root._currentframe - 1); } else { _results = true; if (_mission == 0) { _mission0complete = true; } else if (_mission == 1) { _mission1complete = true; } else if (_mission == 2) { _mission2complete = true; } else if (_mission == 3) { _mission3complete = true; } else if (_mission == 4) { _mission4complete = true; } else if (_mission == 5) { _mission5complete = true; } terrain = "throne"; myStage.fadeIn(10); _root.codename = ("[ " + _root.codename) + " ]"; gotoAndPlay (1939); }
Frame 1977
_root.myMusic.load("guarder", true); _root.myMusic.play();
Frame 1979
_root.gotoAndPlay(_root._currentframe - 1);
Frame 1980
_root.myMusic.load("guarder", true); _root.myMusic.play(); if (_root._difficulty == "Normal") { _root.hardunlocked = true; myLocal_so.data.hardunlocked = _root.hardunlocked; _root.myLocal_so.flush(); }
Frame 2504
_root.gotoAndPlay(_root._currentframe - 1);
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 2
_root.mySound.playSound("access");
Symbol 26 MovieClip Frame 8
_root.mySound.playSound("door2");
Symbol 26 MovieClip Frame 15
stop();
Symbol 28 MovieClip Frame 1
this._visible = false;
Instance of Symbol 30 MovieClip "startPoint" in Symbol 31 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "neo-02" in Symbol 42 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 42 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 52 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 62 MovieClip Frame 4
_root.mySound.playSound("door");
Symbol 62 MovieClip Frame 15
stop();
Instance of Symbol 30 MovieClip "startPoint" in Symbol 63 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 74 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 81 MovieClip Frame 3
if (Math.random() > 0.02) { gotoAndPlay (1); }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 83 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 111 MovieClip Frame 1
this._visible = false;
Instance of Symbol 30 MovieClip "startPoint" in Symbol 112 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 125 MovieClip Frame 1
this._visible = false;
Instance of Symbol 30 MovieClip "startPoint" in Symbol 126 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 133 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 136 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 149 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 157 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 192 MovieClip Frame 1
this._visible = false;
Instance of Symbol 30 MovieClip "startPoint" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 216 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 2
_root.mySound.playSound("door");
Symbol 227 MovieClip Frame 7
stop();
Instance of Symbol 30 MovieClip "startPoint" in Symbol 228 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "neo-03" in Symbol 251 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "neo-01" in Symbol 251 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "throne" in Symbol 251 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 20
this.gotoAndPlay(2);
Symbol 268 MovieClip [text-mission1-end] Frame 31
var txt = "Welcome back, Zero."; _root.writeText(this.box, txt);
Symbol 268 MovieClip [text-mission1-end] Frame 33
_root.waitForText(this);
Symbol 268 MovieClip [text-mission1-end] Frame 35
_root.pressAnyKey(this);
Symbol 268 MovieClip [text-mission1-end] Frame 36
var txt = "The war has already begun...\nDr Weil's army is engaging\nour own..."; _root.writeText(this.box, txt);
Symbol 268 MovieClip [text-mission1-end] Frame 38
_root.waitForText(this);
Symbol 268 MovieClip [text-mission1-end] Frame 40
_root.pressAnyKey(this);
Symbol 268 MovieClip [text-mission1-end] Frame 41
var txt = "I begin to wonder if peace\nbetween humans and reploids\nis just a hopeful dream..."; _root.writeText(this.box, txt);
Symbol 268 MovieClip [text-mission1-end] Frame 43
_root.waitForText(this);
Symbol 268 MovieClip [text-mission1-end] Frame 45
_root.pressAnyKey(this);
Symbol 268 MovieClip [text-mission1-end] Frame 53
var txt = "X..."; _root.writeText(this.box, txt);
Symbol 268 MovieClip [text-mission1-end] Frame 55
_root.waitForText(this);
Symbol 268 MovieClip [text-mission1-end] Frame 57
_root.pressAnyKey(this);
Symbol 268 MovieClip [text-mission1-end] Frame 58
_root.textout = "ending"; this.stop();
Instance of Symbol 30 MovieClip "sci-lab" in Symbol 280 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "neo-02" in Symbol 280 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "energy-rm" in Symbol 280 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "neo-04" in Symbol 280 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 30 MovieClip "startPoint" in Symbol 280 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 293 Button
on (release) { _root.play(); }
Symbol 294 MovieClip Frame 1
count = 0; stopAllSounds(); _root.stop();
Symbol 294 MovieClip Frame 3
lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); percentLoaded = Math.floor((lBytes / tBytes) * 100); bar._xscale = percentLoaded; percent.text = ((percentLoaded + "% of ") + Math.floor(tBytes / 1024)) + "K loaded."; if (lBytes < tBytes) { gotoAndPlay (2); } else { gotoAndStop (4); }
Symbol 294 MovieClip Frame 4
stop();
Symbol 351 MovieClip Frame 9
stop();
Symbol 364 MovieClip Frame 19
stop();
Symbol 372 MovieClip Frame 15
stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 382 MovieClip [item_EC2] Frame 1
this._powerup = true; this.item = "ec +16";
Instance of Symbol 377 MovieClip "area" in Symbol 382 MovieClip [item_EC2] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 390 MovieClip [item_HP2] Frame 1
this._powerup = true; this.item = "hp +8";
Instance of Symbol 377 MovieClip "area" in Symbol 390 MovieClip [item_HP2] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 391 MovieClip Frame 1
this._parent._yspd = -5; this._parent._gravity = 1; this._parent._collides = true; this._parent._pointCollision = true; this._parent._xspd = 0; while (_root.__Terrain.opaque2.test(this._parent._x, this._parent._y, true)) { this._parent._y = this._parent._y - 10; } this.gotoAndStop(1 + Math.ceil(Math.random() * 35));
Symbol 391 MovieClip Frame 24
this._parent.item = "ec +4";
Instance of Symbol 343 MovieClip "area" in Symbol 391 MovieClip Frame 24
onClipEvent (load) { this._visible = false; }
Symbol 391 MovieClip Frame 25
this._parent.item = "ec +4";
Symbol 391 MovieClip Frame 26
this._parent.item = "ec +4";
Symbol 391 MovieClip Frame 27
this._parent.item = "ec +4";
Symbol 391 MovieClip Frame 28
this._parent.item = "ec +4";
Symbol 391 MovieClip Frame 29
this._parent.item = "ec +16";
Symbol 391 MovieClip Frame 30
this._parent.item = "hp +4";
Symbol 391 MovieClip Frame 31
this._parent.item = "hp +4";
Symbol 391 MovieClip Frame 32
this._parent.item = "hp +4";
Symbol 391 MovieClip Frame 33
this._parent.item = "hp +4";
Symbol 391 MovieClip Frame 34
this._parent.item = "hp +4";
Symbol 391 MovieClip Frame 35
this._parent.item = "hp +8";
Instance of Symbol 343 MovieClip "area" in Symbol 392 MovieClip [wheel] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 343 MovieClip "jump" in Symbol 392 MovieClip [wheel] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 392 MovieClip [wheel] Frame 5
gotoAndPlay (1);
Symbol 392 MovieClip [wheel] Frame 16
_root.mySound.playSound("tire");
Symbol 392 MovieClip [wheel] Frame 34
gotoAndPlay (30);
Symbol 392 MovieClip [wheel] Frame 54
gotoAndPlay (1);
Symbol 392 MovieClip [wheel] Frame 55
_root.mySound.playSound("break");
Symbol 392 MovieClip [wheel] Frame 64
this._powerup = true; this.stop();
Symbol 392 MovieClip [wheel] Frame 65
this.gotoAndStop(this._currentframe - 1);
Symbol 399 MovieClip Frame 1
stop();
Symbol 407 MovieClip [shield] Frame 1
this._state = "slow";
Instance of Symbol 343 MovieClip "area" in Symbol 407 MovieClip [shield] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 343 MovieClip "shield" in Symbol 407 MovieClip [shield] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 407 MovieClip [shield] Frame 10
this._state = "idle";
Symbol 407 MovieClip [shield] Frame 44
this._state = "slow";
Symbol 407 MovieClip [shield] Frame 54
this._state = "shoot"; gotoAndPlay (55);
Symbol 407 MovieClip [shield] Frame 60
if (Math.random() < 0.9) { this.gotoAndPlay(this._currentframe - 1); }
Symbol 407 MovieClip [shield] Frame 61
this._state = "fire"; _root.mySound.playSound("shot");
Symbol 407 MovieClip [shield] Frame 72
this._state = "turn"; gotoAndPlay (74);
Symbol 407 MovieClip [shield] Frame 76
this._xscale = this._xscale * -1;
Symbol 407 MovieClip [shield] Frame 80
this._state = "slow"; gotoAndPlay (1);
Symbol 407 MovieClip [shield] Frame 82
_root.mySound.playSound("break");
Symbol 407 MovieClip [shield] Frame 91
this._powerup = true; this.stop();
Symbol 407 MovieClip [shield] Frame 92
this.gotoAndStop(this._currentframe - 1);
Instance of Symbol 343 MovieClip "area" in Symbol 411 MovieClip [spike] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 411 MovieClip [spike] Frame 7
gotoAndPlay (1);
Instance of Symbol 343 MovieClip "area" in Symbol 417 MovieClip [missile] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 417 MovieClip [missile] Frame 7
gotoAndPlay (1);
Symbol 417 MovieClip [missile] Frame 11
_root.mySound.playSound("break");
Symbol 417 MovieClip [missile] Frame 20
this._powerup = true; this.stop();
Symbol 417 MovieClip [missile] Frame 21
this.gotoAndStop(this._currentframe - 1);
Instance of Symbol 343 MovieClip "area" in Symbol 431 MovieClip [copter] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 431 MovieClip [copter] Frame 2
gotoAndPlay (1);
Symbol 431 MovieClip [copter] Frame 6
_root.mySound.playSound("shot");
Symbol 431 MovieClip [copter] Frame 13
gotoAndPlay (1);
Symbol 431 MovieClip [copter] Frame 19
gotoAndPlay (1);
Symbol 431 MovieClip [copter] Frame 23
_root.mySound.playSound("break");
Symbol 431 MovieClip [copter] Frame 32
this._powerup = true; this.stop();
Symbol 431 MovieClip [copter] Frame 33
this.gotoAndStop(this._currentframe - 1);
Instance of Symbol 343 MovieClip "area" in Symbol 449 MovieClip [rat] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 449 MovieClip [rat] Frame 7
gotoAndPlay (1);
Symbol 449 MovieClip [rat] Frame 16
gotoAndPlay (10);
Symbol 449 MovieClip [rat] Frame 30
gotoAndPlay (24);
Symbol 449 MovieClip [rat] Frame 38
gotoAndPlay (32);
Symbol 449 MovieClip [rat] Frame 41
_root.mySound.playSound("break");
Symbol 449 MovieClip [rat] Frame 50
this._powerup = true; this.stop();
Symbol 449 MovieClip [rat] Frame 51
this.gotoAndStop(this._currentframe - 1);
Instance of Symbol 343 MovieClip "area" in Symbol 454 MovieClip [camera] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 454 MovieClip [camera] Frame 4
this._xscale = this._xscale * -1;
Symbol 454 MovieClip [camera] Frame 10
this._state = "idle";
Instance of Symbol 343 MovieClip "scout" in Symbol 454 MovieClip [camera] Frame 10
onClipEvent (load) { this._visible = false; }
Symbol 454 MovieClip [camera] Frame 41
this._state = "turn"; gotoAndPlay (1);
Symbol 454 MovieClip [camera] Frame 42
_root.mySound.playSound("beep");
Symbol 454 MovieClip [camera] Frame 50
this._state = "fire"; _root.mySound.playSound("shot");
Symbol 454 MovieClip [camera] Frame 81
this._state = "idle"; gotoAndPlay (10);
Symbol 454 MovieClip [camera] Frame 85
_root.mySound.playSound("break");
Symbol 454 MovieClip [camera] Frame 94
this._powerup = true; this.stop();
Symbol 454 MovieClip [camera] Frame 95
this.gotoAndStop(this._currentframe - 1);
Instance of Symbol 343 MovieClip "area" in Symbol 478 MovieClip [arach] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 478 MovieClip [arach] Frame 55
this._state = "fire"; _root.mySound.playSound("shot");
Symbol 478 MovieClip [arach] Frame 56
_root.mySound.playSound("shot");
Symbol 478 MovieClip [arach] Frame 91
_root.mySound.playSound("omega-shot");
Instance of Symbol 343 MovieClip "dmg" in Symbol 478 MovieClip [arach] Frame 94
onClipEvent (load) { this._visible = false; }
Symbol 478 MovieClip [arach] Frame 213
gotoAndPlay (1);
Symbol 478 MovieClip [arach] Frame 214
_root.mySound.playSound("explode-large");
Symbol 478 MovieClip [arach] Frame 277
this._powerup = true; this._state = "dead"; this.stop();
Symbol 478 MovieClip [arach] Frame 278
this.gotoAndStop(this._currentframe - 1);
Symbol 523 MovieClip [maha] Frame 1
stop();
Instance of Symbol 343 MovieClip "area" in Symbol 523 MovieClip [maha] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 523 MovieClip [maha] Frame 2
this._bossstart = true;
Symbol 523 MovieClip [maha] Frame 36
this._state = "idle";
Symbol 523 MovieClip [maha] Frame 44
gotoAndPlay (36);
Instance of Symbol 343 MovieClip "dmg" in Symbol 523 MovieClip [maha] Frame 55
onClipEvent (load) { this._visible = false; }
Symbol 523 MovieClip [maha] Frame 62
this._state = "handing"; _root.mySound.playSound("slash");
Symbol 523 MovieClip [maha] Frame 68
gotoAndPlay (62);
Symbol 523 MovieClip [maha] Frame 80
_root.mySound.playSound("hitground");
Symbol 523 MovieClip [maha] Frame 92
_root.mySound.playSound("hitground");
Symbol 523 MovieClip [maha] Frame 95
gotoAndPlay (71);
Instance of Symbol 343 MovieClip "dmg" in Symbol 523 MovieClip [maha] Frame 100
onClipEvent (load) { this._visible = false; }
Instance of Symbol 343 MovieClip "shield" in Symbol 523 MovieClip [maha] Frame 100
onClipEvent (load) { this._visible = false; }
Symbol 523 MovieClip [maha] Frame 109
_root.mySound.playSound("dash");
Symbol 523 MovieClip [maha] Frame 114
_root.mySound.playSound("tire");
Symbol 523 MovieClip [maha] Frame 119
_root.mySound.playSound("omega-shot");
Symbol 523 MovieClip [maha] Frame 120
this._state = "rolling";
Symbol 523 MovieClip [maha] Frame 126
gotoAndPlay (120);
Symbol 523 MovieClip [maha] Frame 127
_root.mySound.playSound("hitground");
Symbol 523 MovieClip [maha] Frame 141
gotoAndPlay (36);
Symbol 523 MovieClip [maha] Frame 147
_root.mySound.playSound("break");
Symbol 523 MovieClip [maha] Frame 160
this._powerup = true; this.stop();
Symbol 523 MovieClip [maha] Frame 161
this.gotoAndStop(this._currentframe - 1);
Symbol 523 MovieClip [maha] Frame 169
_root.mySound.playSound("explode-large");
Symbol 523 MovieClip [maha] Frame 247
this._powerup = true; this.stop();
Symbol 523 MovieClip [maha] Frame 248
this.gotoAndStop(this._currentframe - 1);
Symbol 558 MovieClip Frame 13
gotoAndPlay (9);
Symbol 578 MovieClip Frame 27
gotoAndPlay (11);
Symbol 582 MovieClip [omega] Frame 1
stop();
Instance of Symbol 343 MovieClip "dmg" in Symbol 582 MovieClip [omega] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 343 MovieClip "area" in Symbol 582 MovieClip [omega] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 2
_root.mySound.playSound("growl");
Symbol 582 MovieClip [omega] Frame 37
this._bossstart = true;
Symbol 582 MovieClip [omega] Frame 78
this._state = "idle";
Symbol 582 MovieClip [omega] Frame 79
this.gotoAndPlay(this._currentframe - 1);
Instance of Symbol 343 MovieClip "dmg2" in Symbol 582 MovieClip [omega] Frame 92
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 103
_root.mySound.playSound("break");
Instance of Symbol 343 MovieClip "dmg3" in Symbol 582 MovieClip [omega] Frame 115
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 216
gotoAndPlay (38);
Symbol 582 MovieClip [omega] Frame 247
_root.mySound.playSound("omega-shot");
Instance of Symbol 343 MovieClip "dmg2" in Symbol 582 MovieClip [omega] Frame 247
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 269
_root.mySound.playSound("omega-shot");
Instance of Symbol 343 MovieClip "dmg2" in Symbol 582 MovieClip [omega] Frame 269
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 291
_root.mySound.playSound("omega-shot");
Instance of Symbol 343 MovieClip "dmg3" in Symbol 582 MovieClip [omega] Frame 291
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 315
_root.mySound.playSound("omega-shot");
Instance of Symbol 343 MovieClip "dmg2" in Symbol 582 MovieClip [omega] Frame 315
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 382
gotoAndPlay (38);
Instance of Symbol 343 MovieClip "dmg3" in Symbol 582 MovieClip [omega] Frame 420
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 422
_root.mySound.playSound("omega-ring");
Instance of Symbol 343 MovieClip "dmg2" in Symbol 582 MovieClip [omega] Frame 422
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 469
_root.mySound.playSound("omega-ring");
Instance of Symbol 343 MovieClip "dmg2" in Symbol 582 MovieClip [omega] Frame 469
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 501
_root.mySound.playSound("omega-ring");
Instance of Symbol 343 MovieClip "dmg3" in Symbol 582 MovieClip [omega] Frame 501
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 527
_root.mySound.playSound("omega-ring");
Instance of Symbol 343 MovieClip "dmg2" in Symbol 582 MovieClip [omega] Frame 527
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 552
_root.mySound.playSound("omega-ring");
Instance of Symbol 343 MovieClip "dmg3" in Symbol 582 MovieClip [omega] Frame 552
onClipEvent (load) { this._visible = false; }
Symbol 582 MovieClip [omega] Frame 606
gotoAndPlay (38);
Symbol 582 MovieClip [omega] Frame 622
_root.mySound.playSound("break");
Symbol 582 MovieClip [omega] Frame 650
this._powerup = true; stop();
Symbol 582 MovieClip [omega] Frame 651
this.gotoAndStop(this._currentframe - 1);
Symbol 582 MovieClip [omega] Frame 659
_root.mySound.playSound("warpout");
Symbol 582 MovieClip [omega] Frame 682
stop();
Instance of Symbol 343 MovieClip "area" in Symbol 589 MovieClip [fan] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 343 MovieClip "effect" in Symbol 589 MovieClip [fan] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 589 MovieClip [fan] Frame 7
gotoAndPlay (1);
Symbol 589 MovieClip [fan] Frame 11
_root.mySound.playSound("break"); _root.mySound.playSound("shot");
Symbol 589 MovieClip [fan] Frame 20
this._powerup = true; this.stop();
Symbol 589 MovieClip [fan] Frame 21
this.gotoAndStop(this._currentframe - 1);
Symbol 593 MovieClip [warning] Frame 2
_root.mySound.playSound("siren"); _root.myMusic.stop();
Symbol 593 MovieClip [warning] Frame 33
_root.mySound.playSound("siren");
Symbol 593 MovieClip [warning] Frame 65
_root.mySound.playSound("siren");
Symbol 593 MovieClip [warning] Frame 92
stop();
Symbol 599 MovieClip [death] Frame 60
stop();
Symbol 607 MovieClip Frame 1
this.stop();
Symbol 607 MovieClip Frame 2
_root.mySound.playSound("slash");
Instance of Symbol 343 MovieClip "dmg" in Symbol 607 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 612 MovieClip Frame 1
this.stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 61
gotoAndPlay (2);
Symbol 617 MovieClip Frame 140
gotoAndPlay (81);
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 20
gotoAndPlay (2);
Symbol 621 MovieClip Frame 48
gotoAndPlay (30);
Symbol 622 MovieClip Frame 2
gotoAndPlay (1);
Symbol 622 MovieClip Frame 13
_root.mySound.playSound("charge1");
Symbol 622 MovieClip Frame 14
gotoAndPlay (8);
Symbol 622 MovieClip Frame 20
_root.mySound.playSound("charge2");
Symbol 622 MovieClip Frame 21
gotoAndPlay (15);
Instance of Symbol 343 MovieClip "area" in Symbol 863 MovieClip [zero] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 28
this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 35
this._comboDone = true; stop();
Symbol 863 MovieClip [zero] Frame 36
this.gotoAndStop(this._currentframe - 1);
Symbol 863 MovieClip [zero] Frame 56
this._comboDone = true; stop();
Symbol 863 MovieClip [zero] Frame 57
this.gotoAndStop(this._currentframe - 1);
Symbol 863 MovieClip [zero] Frame 63
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 70
this._state = "jump"; this.gotoAndPlay("jump-loop");
Symbol 863 MovieClip [zero] Frame 77
this._state = "wallslide"; this.gotoAndPlay("wallslide-loop");
Symbol 863 MovieClip [zero] Frame 84
this._state = "dash"; this.gotoAndPlay(this._dashcheck);
Symbol 863 MovieClip [zero] Frame 110
if (!this._shadow) { _root.mySound.playSound("chargedslash"); }
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 110
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 121
this._state = "jump"; this.gotoAndPlay("jump-loop");
Symbol 863 MovieClip [zero] Frame 123
if (!this._shadow) { _root.mySound.playSound("slash"); } this.jumpsaber.play();
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 123
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 133
this._state = "jump"; this.gotoAndPlay("jump-loop");
Symbol 863 MovieClip [zero] Frame 146
this.gotoAndPlay("jump-loop");
Symbol 863 MovieClip [zero] Frame 159
this.gotoAndPlay("dashjump-loop");
Symbol 863 MovieClip [zero] Frame 173
this.gotoAndPlay("fall-loop");
Symbol 863 MovieClip [zero] Frame 186
this.gotoAndPlay("dashfall-loop");
Symbol 863 MovieClip [zero] Frame 187
this._state = "idle";
Symbol 863 MovieClip [zero] Frame 191
this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 199
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 200
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 201
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 202
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 203
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 204
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 205
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 206
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 207
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 208
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 209
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 210
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 211
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 212
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 213
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 214
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 215
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 216
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 217
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 218
slash._visible = (runsaber._currentframe >= 2) && (runsaber._currentframe <= 4); buster._visible = runbuster._currentframe >= 2; norm._visible = (!slash._visible) && (!buster._visible);
Symbol 863 MovieClip [zero] Frame 219
this.gotoAndPlay("run-loop");
Symbol 863 MovieClip [zero] Frame 227
this._state = "jump"; this.gotoAndPlay("jump-loop");
Symbol 863 MovieClip [zero] Frame 231
this._xscale = this._xscale * -1;
Symbol 863 MovieClip [zero] Frame 235
this._state = "jump"; this.gotoAndPlay("dashjump-loop");
Symbol 863 MovieClip [zero] Frame 239
if (!this._shadow) { _root.mySound.playSound("chargedslash"); }
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 239
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 246
this._state = "wallslide"; this.gotoAndPlay("wallslide-loop");
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 255
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 256
if (!this._shadow) { _root.mySound.playSound("slash"); }
Symbol 863 MovieClip [zero] Frame 264
this._state = "wallslide"; this.gotoAndPlay("wallslide-loop");
Symbol 863 MovieClip [zero] Frame 271
this._wallslideloop = false;
Symbol 863 MovieClip [zero] Frame 275
this._wallslideloop = true;
Symbol 863 MovieClip [zero] Frame 277
if (!this._shadow) { _root.mySound.playSound("slide"); }
Symbol 863 MovieClip [zero] Frame 283
this.gotoAndPlay("wallslide-loop");
Symbol 863 MovieClip [zero] Frame 291
if (!this._shadow) { _root.mySound.playSound("die"); }
Symbol 863 MovieClip [zero] Frame 352
this._state = "dead"; stop();
Symbol 863 MovieClip [zero] Frame 353
this.gotoAndStop(this._currentframe - 1);
Symbol 863 MovieClip [zero] Frame 356
if (!this._shadow) { _root.mySound.playSound("dash"); } this._dashcheck = "dash1";
Symbol 863 MovieClip [zero] Frame 358
this._dashcheck = "dash2";
Symbol 863 MovieClip [zero] Frame 360
this._dashcheck = "dash3";
Symbol 863 MovieClip [zero] Frame 362
this._dashcheck = "dash4";
Symbol 863 MovieClip [zero] Frame 364
this._dashcheck = "dashend";
Symbol 863 MovieClip [zero] Frame 366
this._state = "idle";
Symbol 863 MovieClip [zero] Frame 370
this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 373
if (!this._shadow) { _root.mySound.playSound("slash"); } runsaber.gotoAndStop(1);
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 373
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 375
this._comboDone = true;
Symbol 863 MovieClip [zero] Frame 383
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 385
if (!this._shadow) { _root.mySound.playSound("slash"); }
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 385
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 387
this._comboDone = true;
Symbol 863 MovieClip [zero] Frame 395
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 401
if (!this._shadow) { _root.mySound.playSound("slash"); }
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 401
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 415
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 418
if (!this._shadow) { _root.mySound.playSound("chargedslash"); }
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 420
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 430
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 435
if (!this._shadow) { _root.mySound.playSound("slash"); }
Instance of Symbol 343 MovieClip "dmg" in Symbol 863 MovieClip [zero] Frame 435
onClipEvent (load) { this._visible = false; }
Symbol 863 MovieClip [zero] Frame 443
this.gotoAndPlay("dashend");
Symbol 863 MovieClip [zero] Frame 446
if (!this._shadow) { _root.mySound.playSound("damage"); }
Symbol 863 MovieClip [zero] Frame 456
this._state = "idle"; this._invincible = 40; this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 462
_root.myWorld.sprite[0].charge1._visible = false; _root.myWorld.sprite[0].charge2._visible = false; _root.myWorld.sprite[0].chargeSound.gotoAndPlay("charge0");
Symbol 863 MovieClip [zero] Frame 467
if (!this._shadow) { _root.mySound.playSound("zero-warp"); }
Symbol 863 MovieClip [zero] Frame 479
stop();
Symbol 863 MovieClip [zero] Frame 480
this.gotoAndStop(this._currentframe - 1);
Symbol 863 MovieClip [zero] Frame 485
if (!this._shadow) { _root.mySound.playSound("zero-warp"); }
Symbol 863 MovieClip [zero] Frame 501
this._state = "idle"; this.gotoAndPlay("idle");
Symbol 863 MovieClip [zero] Frame 523
this.gotoAndPlay("hurt");
Instance of Symbol 343 MovieClip "area" in Symbol 868 MovieClip [bullet] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 868 MovieClip [bullet] Frame 5
gotoAndPlay (1);
Symbol 868 MovieClip [bullet] Frame 10
this._dissolving = true;
Symbol 868 MovieClip [bullet] Frame 13
this._dissolved = true; stop();
Instance of Symbol 343 MovieClip "area" in Symbol 870 MovieClip [enemydart] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 870 MovieClip [enemydart] Frame 9
gotoAndPlay (1);
Symbol 870 MovieClip [enemydart] Frame 10
this._dissolving = true;
Symbol 870 MovieClip [enemydart] Frame 13
this._dissolved = true; stop();
Instance of Symbol 343 MovieClip "area" in Symbol 875 MovieClip [enemybullet] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 875 MovieClip [enemybullet] Frame 9
gotoAndPlay (1);
Symbol 875 MovieClip [enemybullet] Frame 10
this._dissolving = true;
Symbol 875 MovieClip [enemybullet] Frame 13
this._dissolved = true; stop();
Instance of Symbol 343 MovieClip "area" in Symbol 883 MovieClip [bullet1] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 883 MovieClip [bullet1] Frame 15
gotoAndPlay (7);
Symbol 883 MovieClip [bullet1] Frame 18
this._dissolving = true;
Symbol 883 MovieClip [bullet1] Frame 21
this._dissolved = true; stop();
Instance of Symbol 343 MovieClip "area" in Symbol 884 MovieClip [runbullet] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 884 MovieClip [runbullet] Frame 5
gotoAndPlay (1);
Symbol 884 MovieClip [runbullet] Frame 10
this._dissolving = true;
Symbol 884 MovieClip [runbullet] Frame 13
this._dissolved = true; stop();
Instance of Symbol 343 MovieClip "area" in Symbol 893 MovieClip [bullet2] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 893 MovieClip [bullet2] Frame 17
gotoAndPlay (9);
Symbol 893 MovieClip [bullet2] Frame 18
this._dissolving = true;
Symbol 893 MovieClip [bullet2] Frame 21
this._dissolved = true; stop();
Symbol 898 MovieClip [item_Z] Frame 1
this._powerup = true; this.item = "extra";
Instance of Symbol 377 MovieClip "area" in Symbol 898 MovieClip [item_Z] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 911 MovieClip [subtank] Frame 1
this._powerup = true; this.item = "subtank"; stop();
Instance of Symbol 377 MovieClip "area" in Symbol 911 MovieClip [subtank] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 916 MovieClip Frame 1
this.stop();
Symbol 924 MovieClip Frame 1
stop();
Symbol 935 MovieClip Frame 1
this.stop();
Instance of Symbol 949 MovieClip "multi" in Symbol 950 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndPlay(_root._continues + 1); }
Symbol 962 MovieClip Frame 1
stop();
Symbol 962 MovieClip Frame 2
_root._missionstart = false; play();
Symbol 962 MovieClip Frame 56
stop();
Symbol 967 Button
on (release) { _root.pause(); }
Symbol 971 MovieClip Frame 1
stop();
Symbol 971 MovieClip Frame 2
play();
Symbol 971 MovieClip Frame 12
stop();
Symbol 976 MovieClip Frame 1
this.stop();
Symbol 976 MovieClip Frame 3
_root.mySound.playSound("ching");
Symbol 976 MovieClip Frame 13
stop();
Symbol 983 Button
on (release) { if (_root._escapable) { _root.terrain = "throne"; if (_root.myMusic._volume > 0) { _root.myMusic.setVolume(100); } _root.myWorld.sprite[0].gotoAndPlay("teleport"); _root.gotoAndPlay("fadeout"); } else { _root.mySound.playSound("beep"); } }
Symbol 998 Button
on (release) { _parent.gotoAndPlay("controls"); }
Symbol 1009 MovieClip Frame 7
stop();
Symbol 1014 Button
on (release) { if (feed._visible && (_root._ecrystals >= 100)) { _root._elf1a = 2; use._visible = true; feed._visible = false; _root.mySound.playSound("start"); _root._ecrystals = _root._ecrystals - 100; } else if (feed._visible) { _root.mySound.playSound("beep"); } }
Symbol 1017 Button
on (release) { if (use._visible && (_root.myWorld.sprite[0]._hp > 0)) { _root._elf1a = 1; _root.myWorld.sprite[0]._hp = _root.myWorld.sprite[0]._hpmax; use._visible = false; feed._visible = true; _root.mySound.playSound("start"); _root.elfs++; } }
Symbol 1018 MovieClip Frame 1
stop();
Symbol 1018 MovieClip Frame 2
feed._visible = _root._elf1a == 1; use._visible = !feed._visible;
Symbol 1026 Button
on (press) { elfscreen.gotoAndStop(2); }
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1030 MovieClip Frame 1
stop();
Symbol 1034 MovieClip Frame 1
stop();
Symbol 1037 MovieClip Frame 1
stop();
Symbol 1040 MovieClip Frame 1
stop();
Symbol 1042 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 1
stop();
Symbol 1049 MovieClip Frame 1
stop();
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1053 MovieClip Frame 1
stop();
Symbol 1058 MovieClip Frame 1
heal2._visible = _root._elf1a > 0;
Instance of Symbol 949 MovieClip "multi" in Symbol 1058 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndPlay(_root._continues + 1); }
Symbol 1062 Button
on (release) { _root.unpause(); }
Symbol 1073 MovieClip Frame 11
stop();
Symbol 1077 Button
on (release) { if (!_root._gettingNewKey) { gotoAndStop (3); } }
Symbol 1080 Button
on (release) { if (!_root._gettingNewKey) { _root.myKeyboard.generic.setKey("left", 65); _root.myKeyboard.generic.setKey("right", 68); _root.myKeyboard.generic.setKey("up", 87); _root.myKeyboard.generic.setKey("down", 83); _root.myKeyboard.generic.setKey("jump", 71); _root.myKeyboard.generic.setKey("attack", 70); _root.myKeyboard.generic.setKey("dash", 82); _root.myKeyboard.generic.setKey("secondary", 84); } }
Symbol 1082 Button
on (release) { if (!_root._gettingNewKey) { _root.myKeyboard.generic.setKey("left", 65); _root.myKeyboard.generic.setKey("right", 68); _root.myKeyboard.generic.setKey("up", 87); _root.myKeyboard.generic.setKey("down", 83); _root.myKeyboard.generic.setKey("attack", 78); _root.myKeyboard.generic.setKey("jump", 77); _root.myKeyboard.generic.setKey("dash", 72); _root.myKeyboard.generic.setKey("secondary", 74); } }
Symbol 1084 Button
on (release) { if (!_root._gettingNewKey) { kstring = "<PRESS KEY>"; _root._gettingNewKey = true; gotoAndPlay (3); } }
Symbol 1086 MovieClip Frame 1
kstring = _root.keyToString(_root.myKeyboard.generic.getKey(keyName)._keyCode);
Symbol 1086 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1086 MovieClip Frame 3
this._focusrect = false; this.focusEnabled = true; Selection.setFocus(this); this.onKeyDown = function () { newkey = Key.getCode(); _root._gettingNewKey = false; _root.myKeyboard.generic.getKey(keyName)._keyCode = newkey; this.onKeyDown = null; gotoAndPlay (1); };
Symbol 1086 MovieClip Frame 4
gotoAndPlay (3);
Symbol 1093 Button
on (release) { if (!_root._gettingNewKey) { _root.myKeyboard.generic.setKey("left", 37); _root.myKeyboard.generic.setKey("right", 39); _root.myKeyboard.generic.setKey("up", 38); _root.myKeyboard.generic.setKey("down", 40); _root.myKeyboard.generic.setKey("attack", 67); _root.myKeyboard.generic.setKey("jump", 88); _root.myKeyboard.generic.setKey("dash", 90); _root.myKeyboard.generic.setKey("secondary", 65); } }
Symbol 1095 Button
on (release) { if (!_root._gettingNewKey) { _root.myKeyboard.generic.setKey("left", 37); _root.myKeyboard.generic.setKey("right", 39); _root.myKeyboard.generic.setKey("up", 38); _root.myKeyboard.generic.setKey("down", 40); _root.myKeyboard.generic.setKey("attack", 97); _root.myKeyboard.generic.setKey("jump", 98); _root.myKeyboard.generic.setKey("dash", 100); _root.myKeyboard.generic.setKey("secondary", 101); } }
Symbol 1096 MovieClip [mainframe] Frame 1
if (_root.level == "E") { zero_hp.level.gotoAndStop(2); } else if (_root.level == "D") { zero_hp.level.gotoAndStop(3); } else if (_root.level == "C") { zero_hp.level.gotoAndStop(4); } else if (_root.level == "B") { zero_hp.level.gotoAndStop(5); } else if (_root.level == "A") { zero_hp.level.gotoAndStop(6); } else if (_root.level == "S") { zero_hp.level.gotoAndStop(7); } stop();
Symbol 1096 MovieClip [mainframe] Frame 5
_gettingNewKey = false;
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "left"; }
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "right"; }
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "up"; }
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "down"; }
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "attack"; }
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "jump"; }
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "dash"; }
Instance of Symbol 1086 MovieClip in Symbol 1096 MovieClip [mainframe] Frame 5
onClipEvent (load) { keyName = "secondary"; }
Symbol 1096 MovieClip [mainframe] Frame 7
this.gotoAndPlay(this._currentframe - 1);
Symbol 1103 MovieClip [text-ciel-0] Frame 1
var txt = "I'm so sorry, Zero.\nIt's my fault your body\nis gone..."; _root.writeText(this.box, txt);
Symbol 1103 MovieClip [text-ciel-0] Frame 3
_root.waitForText(this);
Symbol 1103 MovieClip [text-ciel-0] Frame 5
_root.pressAnyKey(this);
Symbol 1103 MovieClip [text-ciel-0] Frame 11
stop();
Symbol 1114 MovieClip [text-ciel-elf] Frame 1
var txt = "Oh Zero, you've come to pick\nup the cyber-elves?"; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 3
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 5
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 6
var txt = "Most aren't ready yet, but\nyou can hold this one."; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 8
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 10
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 13
_root.mySound.playSound("taken"); _root._elf1a = 1;
Symbol 1114 MovieClip [text-ciel-elf] Frame 49
var txt = "The cyber-elves are capable\nof rebirth."; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 51
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 53
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 54
var txt = "Even after you've used them,\nthey will revert to their\nprevious form."; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 56
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 58
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 59
var txt = "But you'll have to feed them\nagain. Oh, you do remember\nthey feed on E-Crystals?"; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 61
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 63
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 64
var txt = "If you want to use or\nfeed an elf, just open the\npause menu!"; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 66
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 68
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 69
var txt = "I'm still sorry for losing your\noriginal body.. I'll do my\nbest to help!"; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 71
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 73
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 74
var txt = "Oh, I think X wanted to talk\nto you. He's waiting in the\nthrone."; _root.writeText(this.box, txt);
Symbol 1114 MovieClip [text-ciel-elf] Frame 76
_root.waitForText(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 78
_root.pressAnyKey(this);
Symbol 1114 MovieClip [text-ciel-elf] Frame 84
stop();
Symbol 1119 MovieClip [text-maha-defeated] Frame 1
var txt = "Augh...\nWh-- What am I doing here..?"; _root.writeText(this.box, txt);
Symbol 1119 MovieClip [text-maha-defeated] Frame 3
_root.waitForText(this);
Symbol 1119 MovieClip [text-maha-defeated] Frame 5
_root.pressAnyKey(this);
Symbol 1119 MovieClip [text-maha-defeated] Frame 11
_root.myWorld.sprite[1].gotoAndPlay("explode");
Symbol 1119 MovieClip [text-maha-defeated] Frame 40
_root.myWorld.sprite[0].gotoAndPlay("teleport");
Symbol 1119 MovieClip [text-maha-defeated] Frame 41
_root.myWorld.sprite[0].gotoAndPlay("teleport");
Symbol 1119 MovieClip [text-maha-defeated] Frame 60
stop();
Symbol 1122 MovieClip [text-maha-intro] Frame 1
var txt = "You dare disrupt Lord Weil's\nplan?!"; _root.writeText(this.box, txt);
Symbol 1122 MovieClip [text-maha-intro] Frame 3
_root.waitForText(this);
Symbol 1122 MovieClip [text-maha-intro] Frame 5
_root.pressAnyKey(this);
Symbol 1122 MovieClip [text-maha-intro] Frame 6
var txt = "Suffer the consequences\nof defying Lord Weil!"; _root.writeText(this.box, txt);
Symbol 1122 MovieClip [text-maha-intro] Frame 8
_root.waitForText(this);
Symbol 1122 MovieClip [text-maha-intro] Frame 10
_root.pressAnyKey(this);
Symbol 1122 MovieClip [text-maha-intro] Frame 18
stop();
Symbol 1136 MovieClip [text-mission0-end] Frame 31
var txt = "Welcome back, Zero."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 33
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 35
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 41
var txt = "I couldn't reach Mother Elf\nin time..."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 43
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 45
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 46
var txt = "X... That reploid I was fighting,\nOmega. Have you heard of it?"; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 48
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 50
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 56
var txt = "Omega? I remember Dr Weil\nworked on an 'ultimate'\nNeo Arcadian guardian..."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 58
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 60
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 61
var txt = "I thought he had abandoned\nthe work months ago..."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 63
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 65
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 72
var txt = "...\nDo you know what Dr Weil did\nto Mother Elf?"; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 74
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 76
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 82
var txt = "... He intended to re-engineer\nMother Elf into a 'compliable'\nform for duplication."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 84
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 86
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 92
var txt = "Duplication?"; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 94
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 96
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 102
var txt = "Yes. He plans to clone her."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 104
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 106
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 107
var txt = "This 'curse' he placed on\nMother Elf is unstable as it is.\nShe can't control her powers."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 109
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 111
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 112
var txt = "He's endangering the lives of\nall humans and reploids!"; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 114
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 116
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 117
var txt = "I need time to locate Dr Weil.\nIn the meantime, drop by the\nSci-Lab on the third floor."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 119
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 121
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 122
var txt = "You should try out the new\ncyber-elves they've been\nworking on."; _root.writeText(this.box, txt);
Symbol 1136 MovieClip [text-mission0-end] Frame 124
_root.waitForText(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 126
_root.pressAnyKey(this);
Symbol 1136 MovieClip [text-mission0-end] Frame 135
stop();
Symbol 1140 MovieClip [text-npc-0] Frame 1
var txt = "Hey, Zero. You know Ciel?\nShe's a child prodigy! You just\nknow great things await her!"; _root.writeText(this.box, txt);
Symbol 1140 MovieClip [text-npc-0] Frame 3
_root.waitForText(this);
Symbol 1140 MovieClip [text-npc-0] Frame 5
_root.pressAnyKey(this);
Symbol 1140 MovieClip [text-npc-0] Frame 11
stop();
Symbol 1149 MovieClip [text-omega-defeated] Frame 1
var txt = "Grrr..."; _root.writeText(this.box, txt); _root.mySound.playSound("growl");
Symbol 1149 MovieClip [text-omega-defeated] Frame 3
_root.waitForText(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 5
_root.pressAnyKey(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 11
var txt = "Omega, that will be enough.\nMother Elf is safely in our\nhands now."; _root.writeText(this.box, txt);
Symbol 1149 MovieClip [text-omega-defeated] Frame 13
_root.waitForText(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 15
_root.pressAnyKey(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 21
_root.myWorld.sprite[1].gotoAndPlay("teleport");
Symbol 1149 MovieClip [text-omega-defeated] Frame 31
var txt = "That voice...\n...Dr Weil!"; _root.writeText(this.box, txt);
Symbol 1149 MovieClip [text-omega-defeated] Frame 33
_root.waitForText(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 35
_root.pressAnyKey(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 41
var txt = "Wait till X hears about this..."; _root.writeText(this.box, txt);
Symbol 1149 MovieClip [text-omega-defeated] Frame 43
_root.waitForText(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 45
_root.pressAnyKey(this);
Symbol 1149 MovieClip [text-omega-defeated] Frame 51
_root.myWorld.sprite[0].gotoAndPlay("teleport");
Symbol 1149 MovieClip [text-omega-defeated] Frame 52
_root.myWorld.sprite[0].gotoAndPlay("teleport");
Symbol 1149 MovieClip [text-omega-defeated] Frame 67
stop();
Symbol 1151 MovieClip [text-x-0] Frame 1
var txt = "Have you visited Sci-Lab yet?"; _root.writeText(this.box, txt);
Symbol 1151 MovieClip [text-x-0] Frame 3
_root.waitForText(this);
Symbol 1151 MovieClip [text-x-0] Frame 5
_root.pressAnyKey(this);
Symbol 1151 MovieClip [text-x-0] Frame 11
stop();
Symbol 1163 MovieClip [text-x-1] Frame 1
var txt = "Zero... this isn't good."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 3
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 5
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 6
var txt = "It seems like Dr Weil is\nplanning to recruit a large\narmy of reploids by force..."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 8
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 10
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 11
var txt = "Using the power of the Elf,\nhe's taken control of countless\nNeo Arcadian reploids..."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 13
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 15
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 16
var txt = "I've already requested the\nhelp of the Guardians, but..."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 18
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 20
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 21
var txt = "Dr Weil has also taken hold of\nan arms factory. We can't let\nhim strengthen his force!"; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 23
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 25
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 26
var txt = "We must destroy the factory."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 28
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 30
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 31
var txt = "Send me there."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 33
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 35
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 39
var txt = "Of course.\nPrepare for transfer..."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 41
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 43
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 50
_root.myWorld.sprite[0].gotoAndPlay("teleport");
Symbol 1163 MovieClip [text-x-1] Frame 70
var txt = "Good luck."; _root.writeText(this.box, txt);
Symbol 1163 MovieClip [text-x-1] Frame 72
_root.waitForText(this);
Symbol 1163 MovieClip [text-x-1] Frame 74
_root.pressAnyKey(this);
Symbol 1163 MovieClip [text-x-1] Frame 80
_root.terrain = "factory-01"; _root._mission = 1; _root._missionstart = true; _root.resetMission(); this.stop(); _root.gotoAndPlay("fadeout");
Symbol 1165 MovieClip [text-nofirst] Frame 1
var txt = "Door under maintenance?\n..."; _root.writeText(this.box, txt); _root.myWorld.sprite[0].setState("idle");
Symbol 1165 MovieClip [text-nofirst] Frame 3
_root.waitForText(this);
Symbol 1165 MovieClip [text-nofirst] Frame 5
_root.pressAnyKey(this);
Symbol 1165 MovieClip [text-nofirst] Frame 11
stop();
Symbol 1169 MovieClip [text-omega-intro] Frame 1
var txt = "...!"; _root.writeText(this.box, txt);
Symbol 1169 MovieClip [text-omega-intro] Frame 3
_root.waitForText(this);
Symbol 1169 MovieClip [text-omega-intro] Frame 5
_root.pressAnyKey(this);
Symbol 1169 MovieClip [text-omega-intro] Frame 6
var txt = "You are responsible for this?!"; _root.writeText(this.box, txt);
Symbol 1169 MovieClip [text-omega-intro] Frame 8
_root.waitForText(this);
Symbol 1169 MovieClip [text-omega-intro] Frame 10
_root.pressAnyKey(this);
Symbol 1169 MovieClip [text-omega-intro] Frame 16
var txt = "Grrr..."; _root.writeText(this.box, txt); _root.mySound.playSound("growl");
Symbol 1169 MovieClip [text-omega-intro] Frame 18
_root.waitForText(this);
Symbol 1169 MovieClip [text-omega-intro] Frame 20
_root.pressAnyKey(this);
Symbol 1169 MovieClip [text-omega-intro] Frame 26
stop();
Symbol 1171 MovieClip [text-gotoroof] Frame 1
var txt = "No, I have no time for that.\nI must head to the roof and\nfind Mother Elf."; _root.writeText(this.box, txt); _root.myWorld.sprite[0].setState("idle");
Symbol 1171 MovieClip [text-gotoroof] Frame 3
_root.waitForText(this);
Symbol 1171 MovieClip [text-gotoroof] Frame 5
_root.pressAnyKey(this);
Symbol 1171 MovieClip [text-gotoroof] Frame 11
stop();
Symbol 1197 MovieClip Frame 14
stop();
Symbol 1269 Button
on (release) { getURL ("http://www.flashportal.com/", "_blank", "POST"); }
Instance of Symbol 1303 MovieClip in Symbol 1305 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(160); }
Instance of Symbol 1303 MovieClip in Symbol 1305 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(120); }
Instance of Symbol 1303 MovieClip in Symbol 1305 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(40); }
Instance of Symbol 1303 MovieClip in Symbol 1305 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(0); }
Symbol 1332 Button
on (release) { _root.mySound.playSound("start"); gotoAndPlay (602); }
Symbol 1335 Button
on (release) { s1._visible = false; s2._visible = true; _root.mySound.setVolume(0); }
Symbol 1338 Button
on (release) { m1._visible = false; m2._visible = true; _root.myMusic.setVolume(0); }
Symbol 1341 Button
on (release) { s1._visible = true; s2._visible = false; _root.mySound.setVolume(100); }
Symbol 1344 Button
on (release) { m1._visible = true; m2._visible = false; _root.myMusic.setVolume(100); }
Symbol 1347 Button
on (release) { _root._difficulty = "Normal"; _root._dmgmod = 1; _root.mySound.playSound("start"); gotoAndPlay (605); }
Symbol 1350 Button
on (release) { _root._difficulty = "Easy"; _root._dmgmod = 0.5; _root._busterpower = _root._busterpower / _root._dmgmod; _root._dashbusterpower = _root._dashbusterpower / _root._dmgmod; _root._chargedbusterpower = _root._chargedbusterpower / _root._dmgmod; _root._doublechargedbusterpower = _root._doublechargedbusterpower / _root._dmgmod; _root._saberpower = _root._saberpower / _root._dmgmod; _root._runsaberpower = _root._runsaberpower / _root._dmgmod; _root._dashsaberpower = _root._dashsaberpower / _root._dmgmod; _root._chargedsaberpower = _root._chargedsaberpower / _root._dmgmod; _root.mySound.playSound("start"); gotoAndPlay (605); }
Symbol 1353 Button
on (release) { _root._difficulty = "Hard"; _root._dmgmod = 2; _root.charge_threshold1 = 90000 /* 0x015F90 */; _root.charge_threshold2 = 90000 /* 0x015F90 */; _root.mySound.playSound("start"); gotoAndPlay (605); }
Symbol 1357 Button
on (release) { if (!_root._gettingNewKey) { _root.mySound.playSound("start"); gotoAndPlay (608); } }
Symbol 1362 Button
on (release) { _root.myMusic.load("caravan", true); _root.myMusic.play(); gotoAndPlay (1779); }
Symbol 1429 MovieClip Frame 9
_root.mySound.playSound("hitground");
Symbol 1429 MovieClip Frame 24
stop();
Symbol 1435 MovieClip Frame 8
_root.mySound.playSound("charge1");
Symbol 1449 MovieClip Frame 2
_root.mySound.playSound("charge1");
Symbol 1449 MovieClip Frame 10
_root.mySound.playSound("charge1");
Symbol 1449 MovieClip Frame 18
_root.mySound.playSound("charge1");
Symbol 1449 MovieClip Frame 26
_root.mySound.playSound("charge1");
Symbol 1449 MovieClip Frame 32
_root.mySound.playSound("charge2");
Symbol 1449 MovieClip Frame 40
_root.mySound.playSound("charge2");
Symbol 1449 MovieClip Frame 48
_root.mySound.playSound("charge2");
Symbol 1449 MovieClip Frame 56
_root.mySound.playSound("charge2");
Symbol 1449 MovieClip Frame 65
_root.mySound.playSound("explode-large");
Symbol 1543 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1543 MovieClip Frame 45
_root.mySound.playSound("hitground");
Symbol 1543 MovieClip Frame 61
stop();
Symbol 1595 Button
on (release) { _root._continues = 2; if (_root.gameover.indexOf("factory") != -1) { _root.terrain = "factory-01"; } else if (_root.gameover.indexOf("rooftops") != -1) { _root.terrain = "rooftops-01"; } _root._missionstart = true; _root.resetMission(); gotoAndPlay (1939); }
Symbol 1598 Button
on (release) { gotoAndPlay (1); }
Symbol 1615 Button
on (release) { getURL ("http://www.flashportal.com/", "_blank", "POST"); }
Symbol 1618 Button
on (release) { gotoAndPlay (1); }

Library Items

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Symbol 2 MovieClipUses:1Used by:33
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:33
Symbol 5 BitmapUsed by:13
Symbol 6 BitmapUsed by:13 213
Symbol 7 BitmapUsed by:13 213
Symbol 8 BitmapUsed by:13 156
Symbol 9 BitmapUsed by:13
Symbol 10 BitmapUsed by:13 248
Symbol 11 BitmapUsed by:13
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:5 6 7 8 9 10 11 12Used by:31
Symbol 14 GraphicUsed by:26 62
Symbol 15 GraphicUsed by:26 62
Symbol 16 GraphicUsed by:26 62
Symbol 17 GraphicUsed by:26 62
Symbol 18 GraphicUsed by:26 62
Symbol 19 GraphicUsed by:26 62
Symbol 20 GraphicUsed by:26 62
Symbol 21 GraphicUsed by:26 62
Symbol 22 GraphicUsed by:26 62
Symbol 23 GraphicUsed by:26 62
Symbol 24 GraphicUsed by:26 62
Symbol 25 GraphicUsed by:26 62
Symbol 26 MovieClipUses:14 15 16 17 18 19 20 21 22 23 24 25Used by:31 52 74 83 112 126 136 149 157 193  Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31 42 52 63 74 83 112 126 133 136 149 157 193 195 216 228 251 280
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31 42 52 63 74 83 112 126 133 136 149 157 193 216 228 251 280
Symbol 31 MovieClipUses:13 26 28 30Used by:33
Symbol 32 MovieClipUsed by:33 43 53 64 75 84 113 127 134 137 150 158 196 217 229 252 281
Symbol 33 MovieClip [energy-rm]Uses:2 4 31 32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:43
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:43
Symbol 38 BitmapUsed by:40 1453
Symbol 39 BitmapUsed by:40 1453
Symbol 40 GraphicUses:38 39Used by:42
Symbol 41 GraphicUsed by:42  Timeline
Symbol 42 MovieClipUses:40 28 41 30Used by:43
Symbol 43 MovieClip [throne]Uses:35 37 42 32
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:53
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:53
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:52  Timeline
Symbol 50 BitmapUsed by:51 1511
Symbol 51 GraphicUses:50Used by:52  Timeline
Symbol 52 MovieClipUses:49 26 51 28 30Used by:53
Symbol 53 MovieClip [sci-lab]Uses:45 47 52 32
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:64
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:64
Symbol 58 BitmapUsed by:61 79 82 190
Symbol 59 BitmapUsed by:61 79 190
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:58 59 60Used by:63
Symbol 62 MovieClipUses:25 24 23 22 21 20 19 18 17 16 15 14Used by:63 74 83 112 126 133 136 149  Timeline
Symbol 63 MovieClipUses:61 62 28 30Used by:64
Symbol 64 MovieClip [rooftops-boss2]Uses:55 57 63 32
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:75 84
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:75 84
Symbol 69 BitmapUsed by:73 101 108 109 121 123
Symbol 70 BitmapUsed by:73 108 109 123
Symbol 71 BitmapUsed by:73 108 109 123
Symbol 72 BitmapUsed by:73 93 118
Symbol 73 GraphicUses:69 70 71 72Used by:74
Symbol 74 MovieClipUses:73 26 62 28 30Used by:75
Symbol 75 MovieClip [factory-boss]Uses:66 68 74 32
Symbol 76 BitmapUsed by:79 190
Symbol 77 BitmapUsed by:79 190
Symbol 78 BitmapUsed by:79 190
Symbol 79 GraphicUses:58 76 59 77 78Used by:83
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:83 193
Symbol 82 GraphicUses:58Used by:83
Symbol 83 MovieClipUses:79 26 62 81 28 30 82Used by:84
Symbol 84 MovieClip [rooftops-boss]Uses:66 68 83 32
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:113
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:113
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:113 127 134 137 150 158
Symbol 91 BitmapUsed by:93 101 108 121 123
Symbol 92 BitmapUsed by:93 118
Symbol 93 GraphicUses:91 72 92Used by:112
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:112 126
Symbol 98 BitmapUsed by:101 121 132 135 148 156
Symbol 99 BitmapUsed by:101 108 121 132 135 148 156
Symbol 100 BitmapUsed by:101 108 121 123 148 156
Symbol 101 GraphicUses:98 99 100 91 69Used by:112
Symbol 102 BitmapUsed by:108 119 120 121 123
Symbol 103 BitmapUsed by:108 109 121 123
Symbol 104 BitmapUsed by:108 109 123
Symbol 105 BitmapUsed by:108 123 132 135 148 156
Symbol 106 BitmapUsed by:108 123 132 135 148 156
Symbol 107 BitmapUsed by:108 119 120 121 123
Symbol 108 GraphicUses:102 70 71 99 103 69 91 104 105 100 106 107Used by:112
Symbol 109 GraphicUses:104 71 103 70 69Used by:112
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:93 97 101 62 108 109 26 28 30 111Used by:113
Symbol 113 MovieClip [factory-05]Uses:86 88 90 112 32
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:127
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:127
Symbol 118 GraphicUses:72 92Used by:126
Symbol 119 GraphicUses:102 107Used by:126
Symbol 120 GraphicUses:102 107Used by:126
Symbol 121 GraphicUses:98 99 100 91 69 103 102 107Used by:126
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:103 70 104 71 69 91 102 107 105 100 106 122Used by:126
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:126
Symbol 126 MovieClipUses:118 97 119 120 121 62 123 26 28 30 125Used by:127
Symbol 127 MovieClip [factory-02]Uses:115 117 90 126 32
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:134 137
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:134 137
Symbol 132 GraphicUses:98 106 99 105Used by:133
Symbol 133 MovieClipUses:132 28 62 30Used by:134
Symbol 134 MovieClip [factory-boss2]Uses:129 131 90 133 32
Symbol 135 GraphicUses:98 106 105 99Used by:136
Symbol 136 MovieClipUses:135 28 26 62 30Used by:137
Symbol 137 MovieClip [factory-03]Uses:129 131 90 136 32
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:150
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:150
Symbol 142 BitmapUsed by:148 156
Symbol 143 BitmapUsed by:148 190 213
Symbol 144 BitmapUsed by:148 156
Symbol 145 BitmapUsed by:148 156
Symbol 146 BitmapUsed by:148 156
Symbol 147 BitmapUsed by:148 156
Symbol 148 GraphicUses:99 142 98 143 144 145 146 106 105 100 147Used by:149
Symbol 149 MovieClipUses:148 28 26 62 30Used by:150
Symbol 150 MovieClip [factory-04]Uses:139 141 90 149 32
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:158
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:158
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:105 100 98 99 146 142 145 106 144 147 8 155Used by:157
Symbol 157 MovieClipUses:156 26 28 30Used by:158
Symbol 158 MovieClip [factory-01]Uses:152 154 90 157 32
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:196
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:196
Symbol 163 BitmapUsed by:165
Symbol 164 BitmapUsed by:165 201
Symbol 165 GraphicUses:163 164Used by:196
Symbol 166 BitmapUsed by:190 213
Symbol 167 BitmapUsed by:190 194
Symbol 168 BitmapUsed by:190 194
Symbol 169 BitmapUsed by:190
Symbol 170 BitmapUsed by:190 194
Symbol 171 BitmapUsed by:190
Symbol 172 BitmapUsed by:190
Symbol 173 BitmapUsed by:190
Symbol 174 BitmapUsed by:190
Symbol 175 BitmapUsed by:190
Symbol 176 BitmapUsed by:190 213
Symbol 177 BitmapUsed by:190 213
Symbol 178 BitmapUsed by:190
Symbol 179 BitmapUsed by:190 213
Symbol 180 BitmapUsed by:190
Symbol 181 BitmapUsed by:190
Symbol 182 BitmapUsed by:190
Symbol 183 BitmapUsed by:190
Symbol 184 BitmapUsed by:190
Symbol 185 BitmapUsed by:190
Symbol 186 BitmapUsed by:190
Symbol 187 BitmapUsed by:190
Symbol 188 BitmapUsed by:190
Symbol 189 BitmapUsed by:190 213
Symbol 190 GraphicUses:166 58 143 59 167 168 169 170 77 171 172 173 174 76 175 176 177 178 179 180 181 182 183 184 185 78 186 187 188 189Used by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClipUses:190 26 81 28 30 192Used by:196
Symbol 194 GraphicUses:167 168 170Used by:195
Symbol 195 MovieClipUses:194 28Used by:196
Symbol 196 MovieClip [rooftops-03]Uses:160 162 165 193 32 195
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:217
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:217
Symbol 201 GraphicUses:164Used by:217 229
Symbol 202 BitmapUsed by:213 223 1373 1412
Symbol 203 BitmapUsed by:213 223
Symbol 204 BitmapUsed by:213
Symbol 205 BitmapUsed by:213 223
Symbol 206 BitmapUsed by:213 223
Symbol 207 BitmapUsed by:213 223
Symbol 208 BitmapUsed by:213 223
Symbol 209 BitmapUsed by:213 223
Symbol 210 BitmapUsed by:213 223
Symbol 211 BitmapUsed by:213 223
Symbol 212 BitmapUsed by:213 223
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Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:213 215 28 30Used by:217
Symbol 217 MovieClip [rooftops-02]Uses:198 200 201 216 32
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:229
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:229
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:202 209 210 208 205 212 203 207 222 211 206Used by:228
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
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Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260  Timeline
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Symbol 261 GraphicUsed by:262
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Symbol 296 Sound [factory]Used by:Timeline
Symbol 297 Sound [crash]Used by:Timeline
Symbol 298 Sound [guarder]Used by:Timeline
Symbol 299 Sound [impossible]Used by:Timeline
Symbol 300 Sound [screen]Used by:Timeline
Symbol 301 Sound [revolution]Used by:Timeline
Symbol 302 Sound [boss]Used by:Timeline
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Symbol 304 Sound [chargedslash]Used by:Timeline
Symbol 305 Sound [dash]Used by:Timeline
Symbol 306 Sound [die]Used by:Timeline
Symbol 307 Sound [quake]Used by:Timeline
Symbol 308 Sound [explode-large]Used by:1448  Timeline
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Symbol 310 Sound [damage]Used by:Timeline
Symbol 311 Sound [door]Used by:Timeline
Symbol 312 Sound [door2]Used by:Timeline
Symbol 313 Sound [taken2]Used by:Timeline
Symbol 314 Sound [button]Used by:Timeline
Symbol 315 Sound [taken]Used by:Timeline
Symbol 316 Sound [extra]Used by:Timeline
Symbol 317 Sound [pause]Used by:Timeline
Symbol 318 Sound [shot]Used by:Timeline
Symbol 319 Sound [hitground]Used by:Timeline
Symbol 320 Sound [siren]Used by:Timeline
Symbol 321 Sound [warpin]Used by:Timeline
Symbol 322 Sound [warpout]Used by:Timeline
Symbol 323 Sound [growl]Used by:Timeline
Symbol 324 Sound [omega-ring]Used by:Timeline
Symbol 325 Sound [omega-shot]Used by:Timeline
Symbol 326 Sound [powerout]Used by:Timeline
Symbol 327 Sound [prismatic]Used by:Timeline
Symbol 328 Sound [hurt3]Used by:Timeline
Symbol 329 Sound [shoot]Used by:Timeline
Symbol 330 Sound [shoot1]Used by:Timeline
Symbol 331 Sound [shoot2]Used by:Timeline
Symbol 332 Sound [slide]Used by:Timeline
Symbol 333 Sound [switch]Used by:Timeline
Symbol 334 Sound [start]Used by:Timeline
Symbol 335 Sound [clink]Used by:Timeline
Symbol 336 Sound [clang]Used by:Timeline
Symbol 337 Sound [beep]Used by:Timeline
Symbol 338 Sound [tire]Used by:Timeline
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Symbol 340 Sound [charge2]Used by:Timeline
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Symbol 1337 TextUses:256Used by:1338
Symbol 1338 ButtonUses:1336 1337 580Used by:Timeline
Symbol 1339 TextUses:256Used by:1341
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Symbol 1344 ButtonUses:1342 1343 580Used by:Timeline
Symbol 1345 TextUses:256Used by:1347
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Symbol 1347 ButtonUses:1345 1346 580 1331Used by:Timeline
Symbol 1348 TextUses:256Used by:1350
Symbol 1349 TextUses:256Used by:1350
Symbol 1350 ButtonUses:1348 1349 580 1331Used by:Timeline
Symbol 1351 TextUses:256Used by:1353
Symbol 1352 TextUses:256Used by:1353
Symbol 1353 ButtonUses:1351 1352 580 1331Used by:Timeline
Symbol 1354 TextUses:256Used by:1357
Symbol 1355 TextUses:256Used by:1356
Symbol 1356 MovieClipUses:1355Used by:1357
Symbol 1357 ButtonUses:1354 1073 1356 1072 1075 1076Used by:Timeline
Symbol 1358 GraphicUsed by:1362
Symbol 1359 GraphicUsed by:1362
Symbol 1360 TextUses:591Used by:1362
Symbol 1361 GraphicUsed by:1362
Symbol 1362 ButtonUses:1358 1359 1360 1361Used by:Timeline
Symbol 1363 GraphicUsed by:Timeline
Symbol 1364 GraphicUsed by:Timeline
Symbol 1365 GraphicUsed by:Timeline
Symbol 1366 GraphicUsed by:Timeline
Symbol 1367 GraphicUsed by:Timeline
Symbol 1368 GraphicUsed by:Timeline
Symbol 1369 GraphicUsed by:Timeline
Symbol 1370 GraphicUsed by:Timeline
Symbol 1371 BitmapUsed by:1373
Symbol 1372 BitmapUsed by:1373
Symbol 1373 GraphicUses:1371 202 1372Used by:Timeline
Symbol 1374 GraphicUsed by:1382
Symbol 1375 GraphicUsed by:1378
Symbol 1376 GraphicUsed by:1378
Symbol 1377 GraphicUsed by:1378
Symbol 1378 MovieClipUses:1375 1376 1377Used by:1382 1449
Symbol 1379 GraphicUsed by:1381
Symbol 1380 GraphicUsed by:1381
Symbol 1381 MovieClipUses:1379 1380Used by:1382 1449
Symbol 1382 MovieClipUses:1374 1378 1381Used by:Timeline
Symbol 1383 GraphicUsed by:Timeline
Symbol 1384 MovieClipUses:432 433 434Used by:Timeline
Symbol 1385 GraphicUsed by:1389
Symbol 1386 GraphicUsed by:1389
Symbol 1387 GraphicUsed by:1389
Symbol 1388 GraphicUsed by:1389
Symbol 1389 MovieClipUses:1385 1386 1387 1388Used by:Timeline
Symbol 1390 GraphicUsed by:1393
Symbol 1391 GraphicUsed by:1393
Symbol 1392 GraphicUsed by:1393
Symbol 1393 MovieClipUses:1390 1391 1392Used by:Timeline
Symbol 1394 GraphicUsed by:1400
Symbol 1395 GraphicUsed by:1400
Symbol 1396 GraphicUsed by:1400
Symbol 1397 GraphicUsed by:1400
Symbol 1398 GraphicUsed by:1400
Symbol 1399 GraphicUsed by:1400
Symbol 1400 MovieClipUses:1394 1395 1396 1397 1398 1399Used by:Timeline
Symbol 1401 GraphicUsed by:1411
Symbol 1402 GraphicUsed by:1411
Symbol 1403 GraphicUsed by:1411
Symbol 1404 GraphicUsed by:1411
Symbol 1405 GraphicUsed by:1411
Symbol 1406 GraphicUsed by:1411
Symbol 1407 GraphicUsed by:1411
Symbol 1408 GraphicUsed by:1411
Symbol 1409 GraphicUsed by:1411
Symbol 1410 GraphicUsed by:1411
Symbol 1411 MovieClipUses:1401 1402 1403 1404 1405 1406 1407 1408 1409 1410Used by:Timeline
Symbol 1412 GraphicUses:202Used by:Timeline
Symbol 1413 GraphicUsed by:1420 1429
Symbol 1414 GraphicUsed by:1419
Symbol 1415 GraphicUsed by:1419
Symbol 1416 GraphicUsed by:1419
Symbol 1417 GraphicUsed by:1419
Symbol 1418 GraphicUsed by:1419
Symbol 1419 MovieClipUses:1414 1415 1416 1417 1418Used by:1420
Symbol 1420 MovieClipUses:1413 1419Used by:Timeline
Symbol 1421 ShapeTweeningUsed by:Timeline
Symbol 1422 GraphicUsed by:Timeline
Symbol 1423 EditableTextUses:256Used by:Timeline
Symbol 1424 EditableTextUses:256Used by:Timeline
Symbol 1425 GraphicUsed by:1429
Symbol 1426 GraphicUsed by:1429
Symbol 1427 GraphicUsed by:1429
Symbol 1428 GraphicUsed by:1429
Symbol 1429 MovieClipUses:1413 1425 1426 1427 1428 351Used by:Timeline
Symbol 1430 EditableTextUses:256Used by:Timeline
Symbol 1431 EditableTextUses:256Used by:Timeline
Symbol 1432 GraphicUsed by:1435
Symbol 1433 GraphicUsed by:1435
Symbol 1434 GraphicUsed by:1435
Symbol 1435 MovieClipUses:1432 1433 1434Used by:1449  Timeline
Symbol 1436 EditableTextUses:256Used by:Timeline
Symbol 1437 GraphicUsed by:1448
Symbol 1438 GraphicUsed by:1448
Symbol 1439 GraphicUsed by:1448
Symbol 1440 GraphicUsed by:1448
Symbol 1441 GraphicUsed by:1448
Symbol 1442 GraphicUsed by:1448
Symbol 1443 GraphicUsed by:1448
Symbol 1444 GraphicUsed by:1448
Symbol 1445 GraphicUsed by:1448
Symbol 1446 GraphicUsed by:1448
Symbol 1447 GraphicUsed by:1448
Symbol 1448 MovieClipUses:1437 308 1438 1439 1440 1441 1442 1443 1444 1445 580 1446 1447Used by:1449
Symbol 1449 MovieClipUses:1435 1378 1381 1448Used by:Timeline
Symbol 1450 ShapeTweeningUsed by:Timeline
Symbol 1451 TextUses:256Used by:1452
Symbol 1452 MovieClipUses:1451Used by:Timeline
Symbol 1453 GraphicUses:38 39Used by:Timeline
Symbol 1454 GraphicUsed by:Timeline
Symbol 1455 GraphicUsed by:Timeline
Symbol 1456 TextUses:256Used by:Timeline
Symbol 1457 ShapeTweeningUsed by:Timeline
Symbol 1458 EditableTextUses:256Used by:Timeline
Symbol 1459 GraphicUsed by:Timeline
Symbol 1460 GraphicUsed by:1461
Symbol 1461 MovieClipUses:1460Used by:Timeline
Symbol 1462 EditableTextUses:256Used by:Timeline
Symbol 1463 GraphicUsed by:1464
Symbol 1464 MovieClipUses:1463Used by:Timeline
Symbol 1465 GraphicUsed by:1466
Symbol 1466 MovieClipUses:1465Used by:Timeline
Symbol 1467 GraphicUsed by:1468
Symbol 1468 MovieClipUses:1467Used by:Timeline
Symbol 1469 EditableTextUses:256Used by:Timeline
Symbol 1470 EditableTextUses:256Used by:Timeline
Symbol 1471 EditableTextUses:256Used by:Timeline
Symbol 1472 GraphicUsed by:1473
Symbol 1473 MovieClipUses:1472Used by:Timeline
Symbol 1474 GraphicUsed by:1482
Symbol 1475 GraphicUsed by:1482 1484
Symbol 1476 ShapeTweeningUsed by:1482
Symbol 1477 GraphicUsed by:1482
Symbol 1478 ShapeTweeningUsed by:1482
Symbol 1479 GraphicUsed by:1482
Symbol 1480 ShapeTweeningUsed by:1482
Symbol 1481 GraphicUsed by:1482
Symbol 1482 MovieClipUses:1474 1475 1476 1477 1478 1479 1480 1481Used by:Timeline
Symbol 1483 EditableTextUses:256Used by:Timeline
Symbol 1484 MovieClipUses:1475Used by:Timeline
Symbol 1485 EditableTextUses:256Used by:Timeline
Symbol 1486 EditableTextUses:256Used by:Timeline
Symbol 1487 EditableTextUses:256Used by:Timeline
Symbol 1488 EditableTextUses:256Used by:Timeline
Symbol 1489 EditableTextUses:256Used by:Timeline
Symbol 1490 EditableTextUses:256Used by:Timeline
Symbol 1491 EditableTextUses:256Used by:Timeline
Symbol 1492 GraphicUsed by:1498
Symbol 1493 GraphicUsed by:1498
Symbol 1494 GraphicUsed by:1498
Symbol 1495 GraphicUsed by:1498
Symbol 1496 GraphicUsed by:1498
Symbol 1497 GraphicUsed by:1498
Symbol 1498 MovieClipUses:1492 1493 1494 1495 1496 1497Used by:Timeline
Symbol 1499 GraphicUsed by:1500
Symbol 1500 MovieClipUses:1499Used by:Timeline
Symbol 1501 EditableTextUses:256Used by:Timeline
Symbol 1502 EditableTextUses:256Used by:Timeline
Symbol 1503 EditableTextUses:256Used by:Timeline
Symbol 1504 EditableTextUses:256Used by:Timeline
Symbol 1505 EditableTextUses:256Used by:Timeline
Symbol 1506 EditableTextUses:256Used by:Timeline
Symbol 1507 EditableTextUses:256Used by:Timeline
Symbol 1508 ShapeTweeningUsed by:Timeline
Symbol 1509 BitmapUsed by:1510
Symbol 1510 GraphicUses:1509Used by:Timeline
Symbol 1511 GraphicUses:50Used by:Timeline
Symbol 1512 EditableTextUses:256Used by:Timeline
Symbol 1513 EditableTextUses:256Used by:Timeline
Symbol 1514 EditableTextUses:256Used by:Timeline
Symbol 1515 EditableTextUses:256Used by:Timeline
Symbol 1516 EditableTextUses:256Used by:Timeline
Symbol 1517 ShapeTweeningUsed by:Timeline
Symbol 1518 GraphicUsed by:Timeline
Symbol 1519 EditableTextUses:256Used by:Timeline
Symbol 1520 ShapeTweeningUsed by:Timeline
Symbol 1521 GraphicUsed by:1522
Symbol 1522 MovieClipUses:1521Used by:Timeline
Symbol 1523 EditableTextUses:256Used by:Timeline
Symbol 1524 EditableTextUses:256Used by:Timeline
Symbol 1525 ShapeTweeningUsed by:1528
Symbol 1526 ShapeTweeningUsed by:1528
Symbol 1527 GraphicUsed by:1528
Symbol 1528 MovieClipUses:1525 1526 1527Used by:Timeline
Symbol 1529 EditableTextUses:256Used by:Timeline
Symbol 1530 EditableTextUses:256Used by:Timeline
Symbol 1531 ShapeTweeningUsed by:Timeline
Symbol 1532 GraphicUsed by:1543
Symbol 1533 GraphicUsed by:1543
Symbol 1534 GraphicUsed by:1543
Symbol 1535 GraphicUsed by:1543
Symbol 1536 GraphicUsed by:1543
Symbol 1537 GraphicUsed by:1543
Symbol 1538 GraphicUsed by:1543
Symbol 1539 GraphicUsed by:1543
Symbol 1540 GraphicUsed by:1543
Symbol 1541 GraphicUsed by:1543
Symbol 1542 GraphicUsed by:1543
Symbol 1543 MovieClipUses:1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 351Used by:Timeline
Symbol 1544 GraphicUsed by:1547
Symbol 1545 GraphicUsed by:1547
Symbol 1546 GraphicUsed by:1547
Symbol 1547 MovieClipUses:1544 1545 1546Used by:1556
Symbol 1548 GraphicUsed by:1551
Symbol 1549 GraphicUsed by:1551
Symbol 1550 GraphicUsed by:1551
Symbol 1551 MovieClipUses:1548 1549 1550Used by:1556
Symbol 1552 GraphicUsed by:1555
Symbol 1553 GraphicUsed by:1555
Symbol 1554 GraphicUsed by:1555
Symbol 1555 MovieClipUses:1552 1553 1554Used by:1556
Symbol 1556 MovieClipUses:1547 1551 1555Used by:Timeline
Symbol 1557 GraphicUsed by:1560
Symbol 1558 GraphicUsed by:1560
Symbol 1559 GraphicUsed by:1560
Symbol 1560 MovieClipUses:1557 1558 1559Used by:Timeline
Symbol 1561 EditableTextUses:256Used by:Timeline
Symbol 1562 EditableTextUses:256Used by:Timeline
Symbol 1563 EditableTextUses:256Used by:Timeline
Symbol 1564 EditableTextUses:256Used by:Timeline
Symbol 1565 GraphicUsed by:Timeline
Symbol 1566 TextUses:256Used by:Timeline
Symbol 1567 TextUses:256Used by:Timeline
Symbol 1568 TextUses:256Used by:Timeline
Symbol 1569 EditableTextUses:256Used by:Timeline
Symbol 1570 EditableTextUses:256Used by:Timeline
Symbol 1571 EditableTextUses:256Used by:Timeline
Symbol 1572 EditableTextUses:256Used by:Timeline
Symbol 1573 EditableTextUses:256Used by:Timeline
Symbol 1574 EditableTextUses:256Used by:Timeline
Symbol 1575 EditableTextUses:256Used by:Timeline
Symbol 1576 EditableTextUses:256Used by:Timeline
Symbol 1577 EditableTextUses:256Used by:Timeline
Symbol 1578 EditableTextUses:256Used by:Timeline
Symbol 1579 EditableTextUses:256Used by:Timeline
Symbol 1580 EditableTextUses:256Used by:Timeline
Symbol 1581 EditableTextUses:256Used by:Timeline
Symbol 1582 EditableTextUses:256Used by:Timeline
Symbol 1583 EditableTextUses:256Used by:Timeline
Symbol 1584 TextUses:240Used by:Timeline
Symbol 1585 BitmapUsed by:1586
Symbol 1586 GraphicUses:1585Used by:1587
Symbol 1587 MovieClipUses:1586Used by:1588
Symbol 1588 MovieClipUses:1587Used by:Timeline
Symbol 1589 FontUsed by:1590 1602 1605 1612
Symbol 1590 TextUses:1589Used by:Timeline
Symbol 1591 FontUsed by:1592 1593 1596 1597 1613 1614 1616 1617
Symbol 1592 TextUses:1591Used by:1595
Symbol 1593 TextUses:1591Used by:1595
Symbol 1594 GraphicUsed by:1595 1598 1615 1618
Symbol 1595 ButtonUses:1592 1593 1594Used by:Timeline
Symbol 1596 TextUses:1591Used by:1598
Symbol 1597 TextUses:1591Used by:1598
Symbol 1598 ButtonUses:1596 1597 1594Used by:Timeline
Symbol 1599 BitmapUsed by:1600
Symbol 1600 GraphicUses:1599Used by:1601
Symbol 1601 MovieClipUses:1600Used by:Timeline
Symbol 1602 TextUses:1589Used by:Timeline
Symbol 1603 ShapeTweeningUsed by:Timeline
Symbol 1604 GraphicUsed by:Timeline
Symbol 1605 TextUses:1589Used by:Timeline
Symbol 1606 ShapeTweeningUsed by:Timeline
Symbol 1607 GraphicUsed by:Timeline
Symbol 1608 ShapeTweeningUsed by:Timeline
Symbol 1609 GraphicUsed by:Timeline
Symbol 1610 ShapeTweeningUsed by:Timeline
Symbol 1611 TextUses:256Used by:Timeline
Symbol 1612 TextUses:1589Used by:Timeline
Symbol 1613 TextUses:1591Used by:1615
Symbol 1614 TextUses:1591Used by:1615
Symbol 1615 ButtonUses:1613 1614 1594Used by:Timeline
Symbol 1616 TextUses:1591Used by:1618
Symbol 1617 TextUses:1591Used by:1618
Symbol 1618 ButtonUses:1616 1617 1594Used by:Timeline
Symbol 1619 ShapeTweeningUsed by:Timeline

Instance Names

"s1"Frame 599Symbol 1335 Button
"m1"Frame 599Symbol 1338 Button
"s2"Frame 599Symbol 1341 Button
"m2"Frame 599Symbol 1344 Button
"hard"Frame 602Symbol 1353 Button
"butback"Frame 605Symbol 1357 Button
"box"Frame 720Symbol 1423 EditableText
"elipsis"Frame 720Symbol 262 MovieClip
"box"Frame 725Symbol 1424 EditableText
"box"Frame 760Symbol 1430 EditableText
"elipsis"Frame 760Symbol 262 MovieClip
"box"Frame 765Symbol 1431 EditableText
"box"Frame 770Symbol 1436 EditableText
"box"Frame 1135Symbol 1458 EditableText
"elipsis"Frame 1135Symbol 262 MovieClip
"box"Frame 1141Symbol 1462 EditableText
"elipsis"Frame 1141Symbol 262 MovieClip
"box"Frame 1171Symbol 1469 EditableText
"elipsis"Frame 1171Symbol 262 MovieClip
"box"Frame 1177Symbol 1470 EditableText
"elipsis"Frame 1177Symbol 262 MovieClip
"box"Frame 1192Symbol 1471 EditableText
"elipsis"Frame 1192Symbol 262 MovieClip
"box"Frame 1223Symbol 1483 EditableText
"elipsis"Frame 1223Symbol 262 MovieClip
"box"Frame 1229Symbol 1485 EditableText
"elipsis"Frame 1229Symbol 262 MovieClip
"box"Frame 1235Symbol 1486 EditableText
"elipsis"Frame 1235Symbol 262 MovieClip
"box"Frame 1240Symbol 1487 EditableText
"box"Frame 1246Symbol 1488 EditableText
"elipsis"Frame 1246Symbol 262 MovieClip
"box"Frame 1252Symbol 1489 EditableText
"elipsis"Frame 1252Symbol 262 MovieClip
"box"Frame 1257Symbol 1490 EditableText
"box"Frame 1263Symbol 1491 EditableText
"elipsis"Frame 1263Symbol 262 MovieClip
"box"Frame 1327Symbol 1501 EditableText
"elipsis"Frame 1327Symbol 262 MovieClip
"box"Frame 1332Symbol 1502 EditableText
"box"Frame 1338Symbol 1503 EditableText
"elipsis"Frame 1338Symbol 262 MovieClip
"box"Frame 1343Symbol 1504 EditableText
"box"Frame 1349Symbol 1505 EditableText
"elipsis"Frame 1349Symbol 262 MovieClip
"box"Frame 1354Symbol 1506 EditableText
"box"Frame 1400Symbol 1507 EditableText
"elipsis"Frame 1400Symbol 262 MovieClip
"door"Frame 1464Symbol 26 MovieClip
"door"Frame 1518Symbol 62 MovieClip
"box"Frame 1523Symbol 1512 EditableText
"elipsis"Frame 1523Symbol 262 MovieClip
"box"Frame 1538Symbol 1513 EditableText
"elipsis"Frame 1538Symbol 262 MovieClip
"box"Frame 1543Symbol 1514 EditableText
"box"Frame 1548Symbol 1515 EditableText
"box"Frame 1579Symbol 1516 EditableText
"elipsis"Frame 1579Symbol 262 MovieClip
"box"Frame 1618Symbol 1519 EditableText
"elipsis"Frame 1618Symbol 262 MovieClip
"box"Frame 1657Symbol 1523 EditableText
"elipsis"Frame 1657Symbol 262 MovieClip
"box"Frame 1662Symbol 1524 EditableText
"box"Frame 1715Symbol 1529 EditableText
"elipsis"Frame 1715Symbol 262 MovieClip
"box"Frame 1720Symbol 1530 EditableText
"door"Frame 1725Symbol 26 MovieClip
"zero"Frame 1725Symbol 863 MovieClip [zero]
"reploid"Frame 1779Symbol 1543 MovieClip
"zero"Frame 1779Symbol 863 MovieClip [zero]
"box"Frame 1883Symbol 1561 EditableText
"elipsis"Frame 1883Symbol 262 MovieClip
"box"Frame 1888Symbol 1562 EditableText
"box"Frame 1903Symbol 1563 EditableText
"elipsis"Frame 1903Symbol 262 MovieClip
"box"Frame 1918Symbol 1564 EditableText
"elipsis"Frame 1918Symbol 262 MovieClip
"door"Symbol 31 MovieClip Frame 1Symbol 26 MovieClip
"boundLeft"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"boundRight"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 31 MovieClip Frame 1Symbol 30 MovieClip
"exit1"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"npc1"Symbol 31 MovieClip Frame 1Symbol 28 MovieClip
"opaque2"Symbol 33 MovieClip [energy-rm] Frame 1Symbol 2 MovieClip
"opaque"Symbol 33 MovieClip [energy-rm] Frame 1Symbol 4 MovieClip
"bg"Symbol 33 MovieClip [energy-rm] Frame 1Symbol 31 MovieClip
"spriteLayer"Symbol 33 MovieClip [energy-rm] Frame 1Symbol 32 MovieClip
"boundLeft"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"boundRight"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"neo-02"Symbol 42 MovieClip Frame 1Symbol 30 MovieClip
"npc1"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"exit1"Symbol 42 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 42 MovieClip Frame 1Symbol 30 MovieClip
"opaque2"Symbol 43 MovieClip [throne] Frame 1Symbol 35 MovieClip
"opaque"Symbol 43 MovieClip [throne] Frame 1Symbol 37 MovieClip
"bg"Symbol 43 MovieClip [throne] Frame 1Symbol 42 MovieClip
"spriteLayer"Symbol 43 MovieClip [throne] Frame 1Symbol 32 MovieClip
"door"Symbol 52 MovieClip Frame 1Symbol 26 MovieClip
"boundLeft"Symbol 52 MovieClip Frame 1Symbol 28 MovieClip
"boundRight"Symbol 52 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 52 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 52 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 52 MovieClip Frame 1Symbol 30 MovieClip
"npc1"Symbol 52 MovieClip Frame 1Symbol 28 MovieClip
"exit1"Symbol 52 MovieClip Frame 1Symbol 28 MovieClip
"opaque2"Symbol 53 MovieClip [sci-lab] Frame 1Symbol 45 MovieClip
"opaque"Symbol 53 MovieClip [sci-lab] Frame 1Symbol 47 MovieClip
"bg"Symbol 53 MovieClip [sci-lab] Frame 1Symbol 52 MovieClip
"spriteLayer"Symbol 53 MovieClip [sci-lab] Frame 1Symbol 32 MovieClip
"door"Symbol 63 MovieClip Frame 1Symbol 62 MovieClip
"boundRight"Symbol 63 MovieClip Frame 1Symbol 28 MovieClip
"boundLeft"Symbol 63 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 63 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 63 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 63 MovieClip Frame 1Symbol 30 MovieClip
"enemy1"Symbol 63 MovieClip Frame 1Symbol 28 MovieClip
"opaque2"Symbol 64 MovieClip [rooftops-boss2] Frame 1Symbol 55 MovieClip
"opaque"Symbol 64 MovieClip [rooftops-boss2] Frame 1Symbol 57 MovieClip
"bg"Symbol 64 MovieClip [rooftops-boss2] Frame 1Symbol 63 MovieClip
"spriteLayer"Symbol 64 MovieClip [rooftops-boss2] Frame 1Symbol 32 MovieClip
"door"Symbol 74 MovieClip Frame 1Symbol 26 MovieClip
"door"Symbol 74 MovieClip Frame 1Symbol 62 MovieClip
"boundRight"Symbol 74 MovieClip Frame 1Symbol 28 MovieClip
"boundLeft"Symbol 74 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 74 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 74 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 74 MovieClip Frame 1Symbol 30 MovieClip
"exit1"Symbol 74 MovieClip Frame 1Symbol 28 MovieClip
"opaque2"Symbol 75 MovieClip [factory-boss] Frame 1Symbol 66 MovieClip
"opaque"Symbol 75 MovieClip [factory-boss] Frame 1Symbol 68 MovieClip
"bg"Symbol 75 MovieClip [factory-boss] Frame 1Symbol 74 MovieClip
"spriteLayer"Symbol 75 MovieClip [factory-boss] Frame 1Symbol 32 MovieClip
"door"Symbol 83 MovieClip Frame 1Symbol 26 MovieClip
"door"Symbol 83 MovieClip Frame 1Symbol 62 MovieClip
"boundRight"Symbol 83 MovieClip Frame 1Symbol 28 MovieClip
"boundLeft"Symbol 83 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 83 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 83 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 83 MovieClip Frame 1Symbol 30 MovieClip
"exit1"Symbol 83 MovieClip Frame 1Symbol 28 MovieClip
"opaque2"Symbol 84 MovieClip [rooftops-boss] Frame 1Symbol 66 MovieClip
"opaque"Symbol 84 MovieClip [rooftops-boss] Frame 1Symbol 68 MovieClip
"bg"Symbol 84 MovieClip [rooftops-boss] Frame 1Symbol 83 MovieClip
"spriteLayer"Symbol 84 MovieClip [rooftops-boss] Frame 1Symbol 32 MovieClip
"door"Symbol 112 MovieClip Frame 1Symbol 26 MovieClip
"boundRight"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"boundLeft"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 112 MovieClip Frame 1Symbol 30 MovieClip
"anchor"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"exit1"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy1"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy3"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy4"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy2"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy5"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy6"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy8"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy9"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy10"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy11"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"enemy7"Symbol 112 MovieClip Frame 1Symbol 28 MovieClip
"convey"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"opaque2"Symbol 113 MovieClip [factory-05] Frame 1Symbol 86 MovieClip
"opaque"Symbol 113 MovieClip [factory-05] Frame 1Symbol 88 MovieClip
"bg"Symbol 113 MovieClip [factory-05] Frame 1Symbol 112 MovieClip
"spriteLayer"Symbol 113 MovieClip [factory-05] Frame 1Symbol 32 MovieClip
"door"Symbol 126 MovieClip Frame 1Symbol 26 MovieClip
"boundRight"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"boundLeft"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 126 MovieClip Frame 1Symbol 30 MovieClip
"enemy1"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"anchor"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"exit1"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy2"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy3"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy4"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy5"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy6"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy7"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy8"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy9"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy10"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy11"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy12"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"enemy13"Symbol 126 MovieClip Frame 1Symbol 28 MovieClip
"convey"Symbol 126 MovieClip Frame 1Symbol 125 MovieClip
"opaque2"Symbol 127 MovieClip [factory-02] Frame 1Symbol 115 MovieClip
"opaque"Symbol 127 MovieClip [factory-02] Frame 1Symbol 117 MovieClip
"bg"Symbol 127 MovieClip [factory-02] Frame 1Symbol 126 MovieClip
"spriteLayer"Symbol 127 MovieClip [factory-02] Frame 1Symbol 32 MovieClip
"enemy1"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"door"Symbol 133 MovieClip Frame 1Symbol 62 MovieClip
"boundRight"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"boundLeft"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 133 MovieClip Frame 1Symbol 30 MovieClip
"anchor"Symbol 133 MovieClip Frame 1Symbol 28 MovieClip
"opaque2"Symbol 134 MovieClip [factory-boss2] Frame 1Symbol 129 MovieClip
"opaque"Symbol 134 MovieClip [factory-boss2] Frame 1Symbol 131 MovieClip
"bg"Symbol 134 MovieClip [factory-boss2] Frame 1Symbol 133 MovieClip
"spriteLayer"Symbol 134 MovieClip [factory-boss2] Frame 1Symbol 32 MovieClip
"enemy3"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"enemy2"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"enemy1"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"door"Symbol 136 MovieClip Frame 1Symbol 26 MovieClip
"door"Symbol 136 MovieClip Frame 1Symbol 62 MovieClip
"boundRight"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"boundLeft"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"boundBottom"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"boundTop"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"startPoint"Symbol 136 MovieClip Frame 1Symbol 30 MovieClip
"anchor"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"exit1"Symbol 136 MovieClip Frame 1Symbol 28 MovieClip
"opaque2"Symbol 137 MovieClip [factory-03] Frame 1Symbol 129 MovieClip
"opaque"Symbol 137 MovieClip [factory-03] Frame 1Symbol 131 MovieClip
"bg"Symbol 137 MovieClip [factory-03] Frame 1Symbol 136 MovieClip
"spriteLayer"Symbol 137 MovieClip [factory-03] Frame 1Symbol 32 MovieClip
"enemy2"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"enemy3"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"enemy4"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"enemy5"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"enemy7"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"enemy6"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"door"Symbol 149 MovieClip Frame 1Symbol 26 MovieClip
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"enemy1"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"anchor"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
"exit1"Symbol 149 MovieClip Frame 1Symbol 28 MovieClip
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"enemy4"Symbol 157 MovieClip Frame 1Symbol 28 MovieClip
"enemy5"Symbol 157 MovieClip Frame 1Symbol 28 MovieClip
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"enemy7"Symbol 157 MovieClip Frame 1Symbol 28 MovieClip
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"enemy6"Symbol 193 MovieClip Frame 1Symbol 28 MovieClip
"anchor"Symbol 193 MovieClip Frame 1Symbol 28 MovieClip
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"enemy8"Symbol 193 MovieClip Frame 1Symbol 28 MovieClip
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"enemy10"Symbol 193 MovieClip Frame 1Symbol 28 MovieClip
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"box"Symbol 268 MovieClip [text-mission1-end] Frame 36Symbol 263 EditableText
"box"Symbol 268 MovieClip [text-mission1-end] Frame 41Symbol 264 EditableText
"box"Symbol 268 MovieClip [text-mission1-end] Frame 53Symbol 267 EditableText
"elipsis"Symbol 268 MovieClip [text-mission1-end] Frame 53Symbol 262 MovieClip
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"opaque"Symbol 281 MovieClip [neo-03] Frame 1Symbol 272 MovieClip
"bg"Symbol 281 MovieClip [neo-03] Frame 1Symbol 280 MovieClip
"spriteLayer"Symbol 281 MovieClip [neo-03] Frame 1Symbol 32 MovieClip
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"percent"Symbol 294 MovieClip Frame 1Symbol 288 EditableText
"button"Symbol 294 MovieClip Frame 4Symbol 293 Button
"area"Symbol 382 MovieClip [item_EC2] Frame 1Symbol 377 MovieClip
"area"Symbol 390 MovieClip [item_HP2] Frame 1Symbol 377 MovieClip
"area"Symbol 391 MovieClip Frame 24Symbol 343 MovieClip
"area"Symbol 392 MovieClip [wheel] Frame 1Symbol 343 MovieClip
"jump"Symbol 392 MovieClip [wheel] Frame 1Symbol 343 MovieClip
"area"Symbol 392 MovieClip [wheel] Frame 64Symbol 391 MovieClip
"area"Symbol 407 MovieClip [shield] Frame 1Symbol 343 MovieClip
"shield"Symbol 407 MovieClip [shield] Frame 1Symbol 343 MovieClip
"gun1"Symbol 407 MovieClip [shield] Frame 1Symbol 399 MovieClip
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"area"Symbol 411 MovieClip [spike] Frame 1Symbol 343 MovieClip
"area"Symbol 417 MovieClip [missile] Frame 1Symbol 343 MovieClip
"area"Symbol 417 MovieClip [missile] Frame 20Symbol 391 MovieClip
"area"Symbol 431 MovieClip [copter] Frame 1Symbol 343 MovieClip
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"gun2"Symbol 431 MovieClip [copter] Frame 1Symbol 399 MovieClip
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"area"Symbol 449 MovieClip [rat] Frame 1Symbol 343 MovieClip
"area"Symbol 449 MovieClip [rat] Frame 50Symbol 391 MovieClip
"area"Symbol 454 MovieClip [camera] Frame 1Symbol 343 MovieClip
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"gun2"Symbol 454 MovieClip [camera] Frame 42Symbol 399 MovieClip
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"area"Symbol 478 MovieClip [arach] Frame 1Symbol 343 MovieClip
"gun1"Symbol 478 MovieClip [arach] Frame 1Symbol 399 MovieClip
"dmg"Symbol 478 MovieClip [arach] Frame 94Symbol 343 MovieClip
"dmg"Symbol 478 MovieClip [arach] Frame 136Symbol 475 MovieClip
"area"Symbol 523 MovieClip [maha] Frame 1Symbol 343 MovieClip
"dmg"Symbol 523 MovieClip [maha] Frame 55Symbol 343 MovieClip
"dmg"Symbol 523 MovieClip [maha] Frame 100Symbol 343 MovieClip
"shield"Symbol 523 MovieClip [maha] Frame 100Symbol 343 MovieClip
"dmg"Symbol 582 MovieClip [omega] Frame 1Symbol 343 MovieClip
"area"Symbol 582 MovieClip [omega] Frame 1Symbol 343 MovieClip
"dmg2"Symbol 582 MovieClip [omega] Frame 92Symbol 343 MovieClip
"dmg3"Symbol 582 MovieClip [omega] Frame 115Symbol 343 MovieClip
"dmg2"Symbol 582 MovieClip [omega] Frame 247Symbol 343 MovieClip
"dmg2"Symbol 582 MovieClip [omega] Frame 269Symbol 343 MovieClip
"dmg3"Symbol 582 MovieClip [omega] Frame 291Symbol 343 MovieClip
"dmg2"Symbol 582 MovieClip [omega] Frame 315Symbol 343 MovieClip
"dmg3"Symbol 582 MovieClip [omega] Frame 420Symbol 343 MovieClip
"dmg2"Symbol 582 MovieClip [omega] Frame 422Symbol 343 MovieClip
"dmg2"Symbol 582 MovieClip [omega] Frame 469Symbol 343 MovieClip
"dmg3"Symbol 582 MovieClip [omega] Frame 501Symbol 343 MovieClip
"dmg2"Symbol 582 MovieClip [omega] Frame 527Symbol 343 MovieClip
"dmg3"Symbol 582 MovieClip [omega] Frame 552Symbol 343 MovieClip
"area"Symbol 589 MovieClip [fan] Frame 1Symbol 343 MovieClip
"effect"Symbol 589 MovieClip [fan] Frame 1Symbol 343 MovieClip
"area"Symbol 589 MovieClip [fan] Frame 20Symbol 391 MovieClip
"dmg"Symbol 607 MovieClip Frame 2Symbol 343 MovieClip
"area"Symbol 863 MovieClip [zero] Frame 1Symbol 343 MovieClip
"runsaber"Symbol 863 MovieClip [zero] Frame 1Symbol 607 MovieClip
"jumpsaber"Symbol 863 MovieClip [zero] Frame 1Symbol 612 MovieClip
"charge1"Symbol 863 MovieClip [zero] Frame 1Symbol 617 MovieClip
"charge2"Symbol 863 MovieClip [zero] Frame 1Symbol 621 MovieClip
"chargeSound"Symbol 863 MovieClip [zero] Frame 1Symbol 622 MovieClip
"runbuster"Symbol 863 MovieClip [zero] Frame 59Symbol 638 MovieClip
"runbuster"Symbol 863 MovieClip [zero] Frame 66Symbol 638 MovieClip
"runbuster"Symbol 863 MovieClip [zero] Frame 73Symbol 638 MovieClip
"runbuster"Symbol 863 MovieClip [zero] Frame 80Symbol 638 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 110Symbol 343 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 123Symbol 343 MovieClip
"buster"Symbol 863 MovieClip [zero] Frame 199Symbol 679 MovieClip
"norm"Symbol 863 MovieClip [zero] Frame 199Symbol 681 MovieClip
"runbuster"Symbol 863 MovieClip [zero] Frame 199Symbol 399 MovieClip
"slash"Symbol 863 MovieClip [zero] Frame 199Symbol 683 MovieClip
"buster"Symbol 863 MovieClip [zero] Frame 201Symbol 685 MovieClip
"norm"Symbol 863 MovieClip [zero] Frame 201Symbol 687 MovieClip
"slash"Symbol 863 MovieClip [zero] Frame 201Symbol 689 MovieClip
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"norm"Symbol 863 MovieClip [zero] Frame 203Symbol 693 MovieClip
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"dmg"Symbol 863 MovieClip [zero] Frame 239Symbol 343 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 255Symbol 343 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 373Symbol 343 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 385Symbol 343 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 401Symbol 343 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 420Symbol 343 MovieClip
"dmg"Symbol 863 MovieClip [zero] Frame 435Symbol 343 MovieClip
"area"Symbol 868 MovieClip [bullet] Frame 1Symbol 343 MovieClip
"area"Symbol 870 MovieClip [enemydart] Frame 1Symbol 343 MovieClip
"area"Symbol 875 MovieClip [enemybullet] Frame 1Symbol 343 MovieClip
"area"Symbol 883 MovieClip [bullet1] Frame 1Symbol 343 MovieClip
"area"Symbol 884 MovieClip [runbullet] Frame 1Symbol 343 MovieClip
"area"Symbol 893 MovieClip [bullet2] Frame 1Symbol 343 MovieClip
"area"Symbol 898 MovieClip [item_Z] Frame 1Symbol 377 MovieClip
"area"Symbol 911 MovieClip [subtank] Frame 1Symbol 377 MovieClip
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"level"Symbol 925 MovieClip Frame 1Symbol 924 MovieClip
"hp"Symbol 936 MovieClip Frame 1Symbol 935 MovieClip
"multi"Symbol 950 MovieClip Frame 1Symbol 949 MovieClip
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"multi"Symbol 1058 MovieClip Frame 1Symbol 949 MovieClip
"elfscreen"Symbol 1058 MovieClip Frame 1Symbol 1018 MovieClip
"heal2"Symbol 1058 MovieClip Frame 1Symbol 1026 Button
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"enemy_hp"Symbol 1096 MovieClip [mainframe] Frame 1Symbol 936 MovieClip
"mission"Symbol 1096 MovieClip [mainframe] Frame 1Symbol 962 MovieClip
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"fadeout"Symbol 1096 MovieClip [mainframe] Frame 1Symbol 976 MovieClip
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"box"Symbol 1114 MovieClip [text-ciel-elf] Frame 64Symbol 1111 EditableText
"box"Symbol 1114 MovieClip [text-ciel-elf] Frame 69Symbol 1112 EditableText
"box"Symbol 1114 MovieClip [text-ciel-elf] Frame 74Symbol 1113 EditableText
"box"Symbol 1119 MovieClip [text-maha-defeated] Frame 1Symbol 1115 EditableText
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"box"Symbol 1149 MovieClip [text-omega-defeated] Frame 1Symbol 1141 EditableText
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"box"Symbol 1149 MovieClip [text-omega-defeated] Frame 11Symbol 1144 EditableText
"box"Symbol 1149 MovieClip [text-omega-defeated] Frame 31Symbol 1147 EditableText
"box"Symbol 1149 MovieClip [text-omega-defeated] Frame 41Symbol 1148 EditableText
"box"Symbol 1151 MovieClip [text-x-0] Frame 1Symbol 1150 EditableText
"elipsis"Symbol 1151 MovieClip [text-x-0] Frame 1Symbol 262 MovieClip
"box"Symbol 1163 MovieClip [text-x-1] Frame 1Symbol 1152 EditableText
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"box"Symbol 1163 MovieClip [text-x-1] Frame 6Symbol 1153 EditableText
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"box"Symbol 1169 MovieClip [text-omega-intro] Frame 1Symbol 1166 EditableText
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"box"Symbol 1169 MovieClip [text-omega-intro] Frame 6Symbol 1167 EditableText
"box"Symbol 1169 MovieClip [text-omega-intro] Frame 16Symbol 1168 EditableText
"box"Symbol 1171 MovieClip [text-gotoroof] Frame 1Symbol 1170 EditableText
"elipsis"Symbol 1171 MovieClip [text-gotoroof] Frame 1Symbol 262 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 33 as "energy-rm"
ExportAssets (56)Timeline Frame 1Symbol 43 as "throne"
ExportAssets (56)Timeline Frame 1Symbol 53 as "sci-lab"
ExportAssets (56)Timeline Frame 1Symbol 64 as "rooftops-boss2"
ExportAssets (56)Timeline Frame 1Symbol 75 as "factory-boss"
ExportAssets (56)Timeline Frame 1Symbol 84 as "rooftops-boss"
ExportAssets (56)Timeline Frame 1Symbol 113 as "factory-05"
ExportAssets (56)Timeline Frame 1Symbol 127 as "factory-02"
ExportAssets (56)Timeline Frame 1Symbol 134 as "factory-boss2"
ExportAssets (56)Timeline Frame 1Symbol 137 as "factory-03"
ExportAssets (56)Timeline Frame 1Symbol 150 as "factory-04"
ExportAssets (56)Timeline Frame 1Symbol 158 as "factory-01"
ExportAssets (56)Timeline Frame 1Symbol 196 as "rooftops-03"
ExportAssets (56)Timeline Frame 1Symbol 217 as "rooftops-02"
ExportAssets (56)Timeline Frame 1Symbol 229 as "rooftops-01"
ExportAssets (56)Timeline Frame 1Symbol 252 as "neo-02"
ExportAssets (56)Timeline Frame 1Symbol 268 as "text-mission1-end"
ExportAssets (56)Timeline Frame 1Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 6Symbol 295 as "caravan"
ExportAssets (56)Timeline Frame 7Symbol 296 as "factory"
ExportAssets (56)Timeline Frame 8Symbol 297 as "crash"
ExportAssets (56)Timeline Frame 9Symbol 298 as "guarder"
ExportAssets (56)Timeline Frame 10Symbol 299 as "impossible"
ExportAssets (56)Timeline Frame 11Symbol 300 as "screen"
ExportAssets (56)Timeline Frame 12Symbol 301 as "revolution"
ExportAssets (56)Timeline Frame 13Symbol 302 as "boss"
ExportAssets (56)Timeline Frame 14Symbol 303 as "break"
ExportAssets (56)Timeline Frame 15Symbol 304 as "chargedslash"
ExportAssets (56)Timeline Frame 16Symbol 305 as "dash"
ExportAssets (56)Timeline Frame 17Symbol 306 as "die"
ExportAssets (56)Timeline Frame 18Symbol 307 as "quake"
ExportAssets (56)Timeline Frame 19Symbol 308 as "explode-large"
ExportAssets (56)Timeline Frame 20Symbol 309 as "access"
ExportAssets (56)Timeline Frame 22Symbol 310 as "damage"
ExportAssets (56)Timeline Frame 23Symbol 311 as "door"
ExportAssets (56)Timeline Frame 24Symbol 312 as "door2"
ExportAssets (56)Timeline Frame 25Symbol 313 as "taken2"
ExportAssets (56)Timeline Frame 26Symbol 314 as "button"
ExportAssets (56)Timeline Frame 27Symbol 315 as "taken"
ExportAssets (56)Timeline Frame 28Symbol 316 as "extra"
ExportAssets (56)Timeline Frame 29Symbol 317 as "pause"
ExportAssets (56)Timeline Frame 30Symbol 318 as "shot"
ExportAssets (56)Timeline Frame 31Symbol 319 as "hitground"
ExportAssets (56)Timeline Frame 32Symbol 320 as "siren"
ExportAssets (56)Timeline Frame 33Symbol 321 as "warpin"
ExportAssets (56)Timeline Frame 34Symbol 322 as "warpout"
ExportAssets (56)Timeline Frame 35Symbol 323 as "growl"
ExportAssets (56)Timeline Frame 36Symbol 324 as "omega-ring"
ExportAssets (56)Timeline Frame 37Symbol 325 as "omega-shot"
ExportAssets (56)Timeline Frame 38Symbol 326 as "powerout"
ExportAssets (56)Timeline Frame 39Symbol 327 as "prismatic"
ExportAssets (56)Timeline Frame 40Symbol 328 as "hurt3"
ExportAssets (56)Timeline Frame 41Symbol 329 as "shoot"
ExportAssets (56)Timeline Frame 42Symbol 330 as "shoot1"
ExportAssets (56)Timeline Frame 43Symbol 331 as "shoot2"
ExportAssets (56)Timeline Frame 44Symbol 332 as "slide"
ExportAssets (56)Timeline Frame 45Symbol 333 as "switch"
ExportAssets (56)Timeline Frame 46Symbol 334 as "start"
ExportAssets (56)Timeline Frame 47Symbol 335 as "clink"
ExportAssets (56)Timeline Frame 48Symbol 336 as "clang"
ExportAssets (56)Timeline Frame 49Symbol 337 as "beep"
ExportAssets (56)Timeline Frame 50Symbol 338 as "tire"
ExportAssets (56)Timeline Frame 51Symbol 339 as "charge1"
ExportAssets (56)Timeline Frame 52Symbol 340 as "charge2"
ExportAssets (56)Timeline Frame 53Symbol 341 as "zero-warp"
ExportAssets (56)Timeline Frame 54Symbol 342 as "slash"
ExportAssets (56)Timeline Frame 57Symbol 382 as "item_EC2"
ExportAssets (56)Timeline Frame 57Symbol 390 as "item_HP2"
ExportAssets (56)Timeline Frame 57Symbol 392 as "wheel"
ExportAssets (56)Timeline Frame 58Symbol 407 as "shield"
ExportAssets (56)Timeline Frame 59Symbol 411 as "spike"
ExportAssets (56)Timeline Frame 60Symbol 417 as "missile"
ExportAssets (56)Timeline Frame 61Symbol 431 as "copter"
ExportAssets (56)Timeline Frame 62Symbol 449 as "rat"
ExportAssets (56)Timeline Frame 63Symbol 454 as "camera"
ExportAssets (56)Timeline Frame 65Symbol 478 as "arach"
ExportAssets (56)Timeline Frame 66Symbol 523 as "maha"
ExportAssets (56)Timeline Frame 67Symbol 582 as "omega"
ExportAssets (56)Timeline Frame 68Symbol 589 as "fan"
ExportAssets (56)Timeline Frame 69Symbol 593 as "warning"
ExportAssets (56)Timeline Frame 70Symbol 599 as "death"
ExportAssets (56)Timeline Frame 71Symbol 599 as "death"
ExportAssets (56)Timeline Frame 71Symbol 599 as "death"
ExportAssets (56)Timeline Frame 71Symbol 599 as "death"
ExportAssets (56)Timeline Frame 71Symbol 599 as "death"
ExportAssets (56)Timeline Frame 71Symbol 599 as "death"
ExportAssets (56)Timeline Frame 71Symbol 599 as "death"
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ExportAssets (56)Timeline Frame 1910Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1911Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1911Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1912Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1912Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1913Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1913Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1914Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1914Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1915Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1915Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1916Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1916Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1917Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1917Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1918Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1918Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1919Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1919Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1920Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1920Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1921Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1921Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1922Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1922Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1923Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1923Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1924Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1924Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1925Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1925Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1926Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1926Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1927Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1927Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1928Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1928Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1929Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1929Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1930Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1930Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1931Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1931Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1932Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1932Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1933Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1933Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1934Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1934Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1935Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1935Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1936Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1936Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1937Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1937Symbol 863 as "zero"
ExportAssets (56)Timeline Frame 1938Symbol 281 as "neo-03"
ExportAssets (56)Timeline Frame 1938Symbol 863 as "zero"

Labels

"newgame"Frame 602
"unpause"Frame 1940
"pause"Frame 1942
"warning"Frame 1948
"text"Frame 1954
"fadeout"Frame 1960
"results"Frame 1967
"ending"Frame 1980
"preload"Symbol 294 MovieClip Frame 2
"done"Symbol 294 MovieClip Frame 4
"taken"Symbol 377 MovieClip Frame 2
"taken"Symbol 391 MovieClip Frame 36
"run"Symbol 392 MovieClip [wheel] Frame 1
"turn"Symbol 392 MovieClip [wheel] Frame 16
"spin"Symbol 392 MovieClip [wheel] Frame 30
"die"Symbol 392 MovieClip [wheel] Frame 55
"idle"Symbol 407 MovieClip [shield] Frame 1
"fire"Symbol 407 MovieClip [shield] Frame 55
"turn"Symbol 407 MovieClip [shield] Frame 74
"die"Symbol 407 MovieClip [shield] Frame 82
"idle"Symbol 411 MovieClip [spike] Frame 1
"idle"Symbol 417 MovieClip [missile] Frame 1
"die"Symbol 417 MovieClip [missile] Frame 11
"idle"Symbol 431 MovieClip [copter] Frame 1
"fire"Symbol 431 MovieClip [copter] Frame 6
"bomb"Symbol 431 MovieClip [copter] Frame 15
"die"Symbol 431 MovieClip [copter] Frame 23
"idle"Symbol 449 MovieClip [rat] Frame 1
"run"Symbol 449 MovieClip [rat] Frame 10
"jump"Symbol 449 MovieClip [rat] Frame 18
"jumprep"Symbol 449 MovieClip [rat] Frame 24
"fall"Symbol 449 MovieClip [rat] Frame 32
"die"Symbol 449 MovieClip [rat] Frame 41
"turn"Symbol 454 MovieClip [camera] Frame 1
"idle"Symbol 454 MovieClip [camera] Frame 10
"shoot"Symbol 454 MovieClip [camera] Frame 42
"die"Symbol 454 MovieClip [camera] Frame 85
"die"Symbol 478 MovieClip [arach] Frame 214
"intro"Symbol 523 MovieClip [maha] Frame 2
"idle"Symbol 523 MovieClip [maha] Frame 36
"hand"Symbol 523 MovieClip [maha] Frame 51
"hand-rep"Symbol 523 MovieClip [maha] Frame 62
"walk"Symbol 523 MovieClip [maha] Frame 71
"roll"Symbol 523 MovieClip [maha] Frame 100
"rolling"Symbol 523 MovieClip [maha] Frame 119
"roll-rep"Symbol 523 MovieClip [maha] Frame 120
"rollout"Symbol 523 MovieClip [maha] Frame 127
"die"Symbol 523 MovieClip [maha] Frame 147
"explode"Symbol 523 MovieClip [maha] Frame 169
"rep"Symbol 558 MovieClip Frame 9
"rep"Symbol 578 MovieClip Frame 11
"growl"Symbol 582 MovieClip [omega] Frame 2
"idle"Symbol 582 MovieClip [omega] Frame 38
"claw"Symbol 582 MovieClip [omega] Frame 86
"shoot"Symbol 582 MovieClip [omega] Frame 222
"ring"Symbol 582 MovieClip [omega] Frame 386
"die"Symbol 582 MovieClip [omega] Frame 612
"teleport"Symbol 582 MovieClip [omega] Frame 657
"idle"Symbol 589 MovieClip [fan] Frame 1
"die"Symbol 589 MovieClip [fan] Frame 11
"charge1"Symbol 617 MovieClip Frame 2
"charge2"Symbol 617 MovieClip Frame 81
"charge1"Symbol 621 MovieClip Frame 2
"charge2"Symbol 621 MovieClip Frame 30
"charge0"Symbol 622 MovieClip Frame 1
"charge1"Symbol 622 MovieClip Frame 8
"charge2"Symbol 622 MovieClip Frame 15
"idle"Symbol 863 MovieClip [zero] Frame 1
"stand"Symbol 863 MovieClip [zero] Frame 31
"facewall"Symbol 863 MovieClip [zero] Frame 45
"buster"Symbol 863 MovieClip [zero] Frame 59
"jumpbuster"Symbol 863 MovieClip [zero] Frame 66
"wallbuster"Symbol 863 MovieClip [zero] Frame 73
"dashbuster"Symbol 863 MovieClip [zero] Frame 80
"chargedjumpslash"Symbol 863 MovieClip [zero] Frame 110
"jumpslash"Symbol 863 MovieClip [zero] Frame 123
"jump"Symbol 863 MovieClip [zero] Frame 136
"jump-loop"Symbol 863 MovieClip [zero] Frame 140
"dashjump"Symbol 863 MovieClip [zero] Frame 149
"dashjump-loop"Symbol 863 MovieClip [zero] Frame 153
"fall"Symbol 863 MovieClip [zero] Frame 163
"fall-loop"Symbol 863 MovieClip [zero] Frame 165
"dashfall"Symbol 863 MovieClip [zero] Frame 176
"dashfall-loop"Symbol 863 MovieClip [zero] Frame 178
"land"Symbol 863 MovieClip [zero] Frame 187
"run"Symbol 863 MovieClip [zero] Frame 197
"run-loop"Symbol 863 MovieClip [zero] Frame 199
"wallkick"Symbol 863 MovieClip [zero] Frame 221
"dashwallkick"Symbol 863 MovieClip [zero] Frame 229
"chargedwallslash"Symbol 863 MovieClip [zero] Frame 239
"wallslash"Symbol 863 MovieClip [zero] Frame 255
"wallslide"Symbol 863 MovieClip [zero] Frame 271
"wallslide-loop"Symbol 863 MovieClip [zero] Frame 275
"die"Symbol 863 MovieClip [zero] Frame 290
"dash"Symbol 863 MovieClip [zero] Frame 356
"dash1"Symbol 863 MovieClip [zero] Frame 358
"dash2"Symbol 863 MovieClip [zero] Frame 360
"dash3"Symbol 863 MovieClip [zero] Frame 362
"dash4"Symbol 863 MovieClip [zero] Frame 364
"dashend"Symbol 863 MovieClip [zero] Frame 366
"slash1"Symbol 863 MovieClip [zero] Frame 373
"slash2"Symbol 863 MovieClip [zero] Frame 385
"slash3"Symbol 863 MovieClip [zero] Frame 398
"chargedslash"Symbol 863 MovieClip [zero] Frame 418
"dashslash"Symbol 863 MovieClip [zero] Frame 434
"damage"Symbol 863 MovieClip [zero] Frame 446
"teleport"Symbol 863 MovieClip [zero] Frame 459
"appear"Symbol 863 MovieClip [zero] Frame 485
"hurt"Symbol 863 MovieClip [zero] Frame 512
"normal"Symbol 868 MovieClip [bullet] Frame 1
"dissolve"Symbol 868 MovieClip [bullet] Frame 10
"normal"Symbol 870 MovieClip [enemydart] Frame 1
"dissolve"Symbol 870 MovieClip [enemydart] Frame 10
"normal"Symbol 875 MovieClip [enemybullet] Frame 1
"dissolve"Symbol 875 MovieClip [enemybullet] Frame 10
"normal"Symbol 883 MovieClip [bullet1] Frame 7
"dissolve"Symbol 883 MovieClip [bullet1] Frame 18
"normal"Symbol 884 MovieClip [runbullet] Frame 1
"dissolve"Symbol 884 MovieClip [runbullet] Frame 10
"normal"Symbol 893 MovieClip [bullet2] Frame 9
"dissolve"Symbol 893 MovieClip [bullet2] Frame 18
"start"Symbol 962 MovieClip Frame 2
"getkey"Symbol 1086 MovieClip Frame 3
"unpause"Symbol 1096 MovieClip [mainframe] Frame 1
"pause"Symbol 1096 MovieClip [mainframe] Frame 3
"controls"Symbol 1096 MovieClip [mainframe] Frame 5
"run"Symbol 1543 MovieClip Frame 1
"damage"Symbol 1543 MovieClip Frame 18

Dynamic Text Variables

_root.codenameSymbol 986 EditableText"[ Sluggish Warrior ]"
_root.playtimeSymbol 993 EditableText"[ ]"
_root.levelSymbol 1020 EditableText"F"
_root._ecrystalsSymbol 1057 EditableText"0"
kstringSymbol 1085 EditableText"PLAYER 10000"
_root.timeptsSymbol 1569 EditableText"20p"
_root.enemiesptsSymbol 1570 EditableText"20p"
_root.damageptsSymbol 1571 EditableText"20p"
_root.retriesptsSymbol 1572 EditableText"20p"
_root.totalSymbol 1573 EditableText"100p"
_root.cleartimeSymbol 1574 EditableText"5'34"
_root.enemiesSymbol 1575 EditableText"45"
_root.damageSymbol 1576 EditableText"23"
_root.retriesSymbol 1577 EditableText"3"
_root.levelSymbol 1578 EditableText"A"
_root.codenameSymbol 1579 EditableText"Lightning Edge"
_root.difSymbol 1580 EditableText"Normal"
_root.elfptsSymbol 1581 EditableText"20p"
_root.elfsSymbol 1582 EditableText"3"
_root.averageSymbol 1583 EditableText"100p"




http://swfchan.com/3/11383/info.shtml
Created: 7/6 -2019 09:05:06 Last modified: 7/6 -2019 09:05:06 Server time: 22/12 -2024 22:02:42