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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82529946?noj=FRM82529946-5DC" width="1" height="1"></div>

1165292448.swf

This is the info page for
Flash #11392

(Click the ID number above for more basic data on this flash file.)


Text
click here to play

Set your headbutt angle
by pressing space. Then,
set your power by pressing
space again.
Hitting space mid-flight will give a
ball "boost".
Avoid refs, but hit players for extra distance!

(c)2006
David Delanty
http://www.vest.deviantart.com

<p align="right"><font face="Impact" size="25" color="#000000" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="Impact" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="Impact" size="25" color="#000000" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="Impact" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="Impact" size="25" color="#000000" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="Impact" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Bonus hits, activated by the spacebar during flight, fire a soccer ball at the blue player, giving him an additional boost of amazing speed and height. &nbsp;Use strategically to bolster your distance.</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Getting the ++ under the &quot;Bonus Hits&quot; sub-tree gives the player more balls to propel greater distances.</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Stuff the ref. &nbsp;Don&apos;t let him slow you down. &nbsp;This upgrade significantly reduces the amount of slowdown caused when a referee is hit.</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">The &quot;bigger players&quot; upgrade significantly increases the power of your own team mates on the field.</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Power upgrades increase both the speed of the initial headbutt, and also increases the maximum horizontal speed (terminal velocity) of the blue player.</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Header places a new friendly player on the field. &nbsp;When the blue player runs into a &quot;header&quot;, the swift vertical motion takes away some horizontal speed, but gives significant air time.</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Bicycle kicks aren&apos;t as powerful as regular kickers horizontally, but they do give more vertical speed.</font></p>

<p align="left"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Goalies are expensive, and don&apos;t show up nearly as frequently as the other players. &nbsp;However they hit with the same intensity as a header and a kicker simultaneously!</font></p>

ActionScript [AS1/AS2]

Frame 1
function preloader() { if (getBytesLoaded() >= getBytesTotal()) { _root.playbutton.gotoAndPlay(2); _root.loader.gotoAndStop(2); clearInterval(myInterval); } } stop(); var myInterval = setInterval(preloader, 10); var loadpercent = 0;
Frame 3
stop(); var daycycle = 1; var refcount = 0; var bonushitstart = 0; var stuffref = false; var round = 1; var biggerplayers = false; var player2toggle = false; var player3toggle = false; var player4toggle = false; var player5toggle = false; var player6toggle = false; var player7toggle = false; var power1 = false; var power2 = false; var power3 = false; var power4 = false; var power5 = false; var power6 = false; var power7 = false;
Frame 4
stop();
Frame 13
stopAllSounds();
Frame 14
stop(); var roundtick = false; var gamestart = false; var zoom = 200; var powerboost = 0; var distance = 0; var distancedisplay = 0; var holdxspeed = 0; var holdyspeed = 0; var holddelay = 0; var extrahit = (1 + bonushitstart); var hitdelay = -100; var matxspeed = 0; var matyspeed = 0; var matrotationspeed = 0; var angle = 30; var xpower = 0; var ypower = 0; var power = 10; var powerstate = -5; onEnterFrame = function () { if ((round == 1) && (powerstate == -5)) { _root.tutorial.gotoAndStop(2); } _root.daycyclegraphic.gotoAndStop(daycycle); distancedisplay = Math.floor(distance); if (powerstate == -5) { angle = angle + 1; } if (angle >= 50) { angle = 49; powerstate = -4; } if (powerstate == -4) { angle = angle - 1; } if (angle <= 10) { angle = 11; powerstate = -5; } if (gamestart == false) { _root.root.daycyclegraphic.nextFrame(); gamestart = true; } if (power1 == true) { powerboost = 5; } if (power2 == true) { powerboost = 10; } if (power3 == true) { powerboost = 15; } if (power4 == true) { powerboost = 20; } _root.bonushitcount.gotoAndStop(extrahit); if (matxspeed > (60 + powerboost)) { matxspeed = 60; } holddelay = holddelay - 1; hitdelay = hitdelay - 1; distance = distance + (matxspeed / 100); _root.root._xscale = zoom; _root.root._yscale = zoom; _root.root.mat._x = 55 + (matxspeed * 2); xpower = Math.cos((Math.PI/180) * angle); ypower = -Math.sin((Math.PI/180) * angle); if (powerstate == 0) { power = power + 4; } if (power >= 100) { power = 99; powerstate = 1; } if (powerstate == 1) { power = power - 4; } if (power <= 0) { power = 1; powerstate = 0; } _root.root.ref1._x = _root.root.ref1._x - matxspeed; if (_root.root.ref1._x <= -900) { _root.root.ref1._x = (1800 - (30 * round)) + random(10000 - (300 * round)); _root.root.ref1.gotoAndStop(1); } if (_root.root.ref1.hit.hitTest(_root.root.mat)) { _root.root.ref1.gotoAndPlay(2); if (stuffref == false) { matxspeed = matxspeed * 0.5; } if (stuffref == true) { matxspeed = matxspeed * 0.8; } powerstate = 12; } _root.root.player1._x = _root.root.player1._x - matxspeed; if (_root.root.player1._x <= -900) { _root.root.player1._x = 1800 + random(5000 + (700 * round)); _root.root.player1.gotoAndStop(1); } if (_root.root.player1.hit.hitTest(_root.root.mat)) { _root.root.player1.gotoAndStop(2); matxspeed = matxspeed * 1.5; if (biggerplayers == true) { matxspeed = matxspeed + 5; } matyspeed = -10; powerstate = 12; } if (player2toggle == true) { _root.root.player2._x = _root.root.player2._x - matxspeed; } if (_root.root.player2._x <= -900) { _root.root.player2._x = 1800 + random(10000); _root.root.player2.gotoAndStop(1); } if (_root.root.player2.hit.hitTest(_root.root.mat)) { _root.root.player2.gotoAndStop(2); matxspeed = matxspeed * 0.9; matyspeed = -20; if (biggerplayers == true) { matyspeed = matyspeed - 5; } powerstate = 12; } if (player3toggle == true) { _root.root.player3._x = _root.root.player3._x - matxspeed; } if (_root.root.player3._x <= -900) { _root.root.player3._x = 10000 + random(20000); _root.root.player3.gotoAndStop(1); } if (_root.root.player3.hit.hitTest(_root.root.mat)) { _root.root.player3.gotoAndStop(2); matxspeed = matxspeed * 1.3; matyspeed = -15; if (biggerplayers == true) { matxspeed = matxspeed + 3; matyspeed = matyspeed - 4; } powerstate = 12; } if (player4toggle == true) { _root.root.player4._x = _root.root.player4._x - matxspeed; } if (_root.root.player4._x <= -900) { _root.root.player4._x = 40000 + random(40000); _root.root.player4.gotoAndStop(1); } if (_root.root.player4.hit.hitTest(_root.root.mat)) { _root.root.player4.gotoAndStop(2); matxspeed = matxspeed * 1.5; matyspeed = -20; if (biggerplayers == true) { matxspeed = matxspeed + 5; matyspeed = matyspeed - 5; } powerstate = 12; } if (player5toggle == true) { _root.root.player5._x = _root.root.player5._x - matxspeed; } if (_root.root.player5._x <= -900) { _root.root.player5._x = 80000 + random(40000); _root.root.player5.gotoAndStop(1); } if (_root.root.player5.hit.hitTest(_root.root.mat)) { _root.root.player5.gotoAndStop(2); matxspeed = matxspeed * 0.9; matyspeed = -20; powerstate = 12; } if (player6toggle == true) { _root.root.player6._x = _root.root.player6._x - matxspeed; } if (_root.root.player6._x <= -900) { _root.root.player6._x = 90000 + random(20000); _root.root.player6.gotoAndStop(1); } if (_root.root.player6.hit.hitTest(_root.root.mat)) { _root.root.player6.gotoAndStop(2); matxspeed = matxspeed * 1.3; matyspeed = -15; powerstate = 12; } if (player4toggle == true) { _root.root.player7._x = _root.root.player7._x - matxspeed; } if (_root.root.player7._x <= -900) { _root.root.player7._x = 90000 + random(40000); _root.root.player7.gotoAndStop(1); } if (_root.root.player7.hit.hitTest(_root.root.mat)) { _root.root.player7.gotoAndStop(2); matxspeed = matxspeed * 1.5; matyspeed = -20; powerstate = 12; } if (powerstate == 12) { holddelay = 15; holdxspeed = matxspeed; holdyspeed = matyspeed; powerstate = 13; } if (powerstate == 13) { matxspeed = 0.8; matyspeed = matyspeed * 0.1; zoom = 150; if (holddelay <= 0) { matxspeed = holdxspeed; matyspeed = holdyspeed; powerstate = 2; } } _root.root.aim.angle.gotoAndStop(angle); _root.root.aim.angle.power.gotoAndStop(power); if ((powerstate == -5) || (powerstate == -4)) { if (Key.isDown(32)) { hitdelay = -1; powerstate = 0; } } if ((powerstate == 0) || (powerstate == 1)) { if (Key.isDown(32) && (hitdelay <= -20)) { _root.root.mat.gotoAndStop(8); _root.root.aim.gotoAndStop(72); hitdelay = 80; powerstate = -3; } } if (hitdelay == 1) { powerstate = 2; _root.root.mat.gotoAndStop(2); _root.root.crowd1.gotoAndPlay(1); _root.root.crowd2.gotoAndStop(2); matxspeed = (((xpower * power) * 0.5) + 10) + powerboost; matyspeed = ((power * ypower) * 0.5) + 5; } if (powerstate == 2) { _root.tutorial.gotoAndStop(1); _root.root.mat._y = _root.root.mat._y + (matyspeed * 0.5); } _root.root.mat._rotation = _root.root.mat._rotation + (matxspeed * 0.25); if ((matxspeed < 1) && (powerstate == 2)) { _root.root.mat._y = -20; _root.root.mat.gotoAndStop(7); powerstate = 3; _root.scoredisplay.gotoAndPlay(2); matxspeed = 0; } if (powerstate == 3) { zoom = zoom + 0.5; } _root.root.bg1._x = _root.root.bg1._x - matxspeed; if (_root.root.bg1._x <= -950) { _root.root.bg1._x = 600; } _root.root.bg2._x = _root.root.bg2._x - matxspeed; if (_root.root.bg2._x <= -950) { _root.root.bg2._x = 600; } _root.root.bg3._x = _root.root.bg3._x - (matxspeed * 0.7); if (_root.root.bg3._x <= -800) { _root.root.bg3._x = 600; } _root.root.bg4._x = _root.root.bg4._x - (matxspeed * 0.7); if (_root.root.bg4._x <= -800) { _root.root.bg4._x = 600; } _root.root.bg5._x = _root.root.bg5._x - (matxspeed * 0.3); if (_root.root.bg5._x <= -800) { _root.root.bg5._x = 600; } _root.root.bg6._x = _root.root.bg6._x - (matxspeed * 0.3); if (_root.root.bg6._x <= -800) { _root.root.bg6._x = 600; } if ((powerstate == 2) && (matxspeed > 5)) { matyspeed = matyspeed + 0.2; if (_root.root.mat._y >= -20) { _root.root.mat.gotoAndStop(2 + random(5)); _root.root.mat._rotation = 1; _root.root.mat._y = -21; matyspeed = matyspeed * -0.6; matxspeed = matxspeed * 0.9; _root.root.soundbounce.gotoAndPlay(2); _root.root.puff.gotoAndPlay(2); } } if ((powerstate == 2) && (matxspeed <= 15)) { _root.root.mat._rotation = 0; _root.root.mat.gotoAndStop(6); matxspeed = matxspeed - 0.03; matyspeed = 0; _root.root.mat._y = -20; } if (powerstate == 2) { if (zoom <= 100) { zoom = 100; } if (zoom > 100) { zoom = zoom - 2; } } if (zoom >= 250) { zoom = 250; } _root.root.extrahit._y = _root.root.mat._y; if ((((extrahit > 1) && (powerstate == 2)) && (hitdelay < -30)) && (_root.root.mat._y < 300)) { if (Key.isDown(32)) { _root.root.crowd2.gotoAndStop(2); _root.root.crowd2.gotoAndPlay(2); _root.root.extrahit.gotoAndPlay(2); hitdelay = 30; matx = (1.2 * matx) + 10; maty = 5; extrahit = extrahit - 1; } } };
Frame 15
stop(); onEnterFrame = function () { distancedisplay = Math.floor(distance); if (round > 20) { round = 20; } if (roundtick == false) { if (round < 20) { refcount = refcount + 1; round = round + 1; } daycycle = daycycle + 1; roundtick = true; } if (player2toggle == true) { _root.shop.player2togglegraphic.gotoAndStop(2); } if (player3toggle == true) { _root.shop.player3togglegraphic.gotoAndStop(2); } if (player4toggle == true) { _root.shop.player4togglegraphic.gotoAndStop(2); } if (player5toggle == true) { _root.shop.player5togglegraphic.gotoAndStop(2); } if (player6toggle == true) { _root.shop.player6togglegraphic.gotoAndStop(2); } if (player7toggle == true) { _root.shop.player7togglegraphic.gotoAndStop(2); } if (power1 == true) { _root.shop.power1graphic.gotoAndStop(2); } if (power2 == true) { _root.shop.power2graphic.gotoAndStop(2); } if (power3 == true) { _root.shop.power3graphic.gotoAndStop(2); } if (power4 == true) { _root.shop.power4graphic.gotoAndStop(2); } if (bonushitstart >= 1) { _root.shop.bonushit1.gotoAndStop(2); } if (bonushitstart >= 2) { _root.shop.bonushit2.gotoAndStop(2); } if (bonushitstart >= 3) { _root.shop.bonushit3.gotoAndStop(2); } if (stuffref == true) { _root.shop.stuffrefgraphic.gotoAndStop(2); } if (biggerplayers == true) { _root.shop.biggerplayersgraphic.gotoAndStop(2); } if (Key.isDown(16)) { distance = distance + 1000; } };
Symbol 11 MovieClip Frame 21
stop();
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stop();
Symbol 13 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 2
stop();
Symbol 27 Button
on (release) { gotoAndPlay (97); }
Symbol 50 Button
on (release) { getURL ("http://www.addictinggames.com", _blank); }
Symbol 51 MovieClip Frame 1
stop(); stopAllSounds();
Symbol 51 MovieClip Frame 2
play();
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stop();
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_root.gotoAndStop(3);
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stop();
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stop();
Symbol 130 MovieClip Frame 31
stop();
Symbol 133 Button
on (release) { _root.transition4.gotoAndPlay(2); stopAllSounds(); }
Symbol 134 Button
on (release) { _root.gotoAndStop(4); }
Symbol 137 Button
on (release) { getURL ("http://www.addictinggames.com", _blank); }
Symbol 138 MovieClip Frame 273
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
play();
Symbol 139 MovieClip Frame 60
_root.gotoAndStop(14);
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 157 Button
on (release) { _root.gotoAndStop(3); _root.opening.gotoAndStop(273); }
Symbol 197 MovieClip Frame 1
_root.tutorial.gotoAndStop(1);
Symbol 197 MovieClip Frame 40
stopAllSounds();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 265 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 2
stop();
Symbol 276 Button
on (release) { _root.transition.gotoAndPlay(2); }
Symbol 277 MovieClip Frame 28
stop();
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stop();
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play();
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stop();
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stop();
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stop();
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play();
Symbol 287 MovieClip Frame 60
_root.gotoAndStop(15);
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stop();
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stop();
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stop();
Symbol 293 Button
on (release) { stopAllSounds(); _root.gotoAndStop(3); }
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stop();
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Symbol 338 Button
on (release) { _root.transition3.gotoAndPlay(2); }
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stop();
Symbol 340 MovieClip Frame 1
stopAllSounds();
Symbol 340 MovieClip Frame 121
stop(); onEnterFrame = function () { if (player2toggle == true) { _root.player2togglegraphic.gotoAndStop(2); } };
Symbol 346 Button
on (release) { if ((distance >= 300) && (player2toggle == false)) { _root.shop.player2togglegraphic.gotoAndStop(2); player2toggle = true; distance = distance - 300; } }
Symbol 347 Button
on (release) { if ((distance >= 1000) && (player3toggle == false)) { _root.shop.player3togglegraphic.gotoAndStop(2); player3toggle = true; distance = distance - 1000; } }
Symbol 348 Button
on (release) { if ((distance >= 3000) && (player4toggle == false)) { player4toggle = true; distance = distance - 3000; } }
Symbol 349 Button
on (release) { if ((distance >= 600) && (power1 == false)) { power1 = true; distance = distance - 600; } }
Symbol 350 Button
on (release) { if ((distance >= 1500) && (power2 == false)) { power2 = true; distance = distance - 1500; } }
Symbol 351 Button
on (release) { if ((distance >= 4500) && (power3 == false)) { power3 = true; distance = distance - 4500; } }
Symbol 352 Button
on (release) { if ((distance >= 250) && (bonushitstart == 0)) { bonushitstart = 1; distance = distance - 250; } }
Symbol 353 Button
on (release) { if ((distance >= 2000) && (stuffref == false)) { _root.shop.stuffrefgraphic.gotoAndStop(2); stuffref = true; distance = distance - 2000; } }
Symbol 354 Button
on (release) { if ((distance >= 2500) && (biggerplayers == false)) { _root.shop.biggerplayersgraphic.gotoAndStop(2); biggerplayers = true; distance = distance - 2500; } }
Symbol 355 Button
on (release) { if ((distance >= 10000) && (power4 == false)) { power4 = true; distance = distance - 10000; } }
Symbol 356 Button
on (release) { if ((distance >= 900) && (player5toggle == false)) { _root.shop.player5togglegraphic.gotoAndStop(2); player5toggle = true; distance = distance - 900; } }
Symbol 357 Button
on (release) { if ((distance >= 2500) && (player6toggle == false)) { _root.shop.player6togglegraphic.gotoAndStop(2); player6toggle = true; distance = distance - 2500; } }
Symbol 358 Button
on (release) { if ((distance >= 6000) && (player7toggle == false)) { _root.shop.player7togglegraphic.gotoAndStop(2); player7toggle = true; distance = distance - 6000; } }
Symbol 359 Button
on (release) { if ((distance >= 1000) && (bonushitstart == 1)) { bonushitstart = 2; distance = distance - 1000; } }
Symbol 360 Button
on (release) { if ((distance >= 2500) && (bonushitstart == 2)) { bonushitstart = 3; distance = distance - 2500; } }
Symbol 363 Button
on (release) { gotoAndPlay (2); }
Symbol 366 Button
on (release) { gotoAndStop (8); }
Symbol 367 Button
on (release) { nextFrame(); }
Symbol 370 Button
on (release) { prevFrame(); }
Symbol 377 Button
on (release) { gotoAndStop (1); }
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stop();
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stop();
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stop();
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stop();
Symbol 380 Button
on (release) { gotoAndPlay (60); }
Symbol 381 MovieClip Frame 1
stop();
Symbol 381 MovieClip Frame 59
stop();
Symbol 381 MovieClip Frame 93
gotoAndStop (1);
Symbol 382 MovieClip Frame 164
stop();

Library Items

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Instance Names

"loader"Frame 1Symbol 13 MovieClip
"playbutton"Frame 1Symbol 51 MovieClip
"opening"Frame 3Symbol 138 MovieClip
"transition4"Frame 3Symbol 139 MovieClip
"daycyclegraphic"Frame 4Symbol 152 MovieClip
"root"Frame 14Symbol 271 MovieClip
"scoredisplay"Frame 14Symbol 278 MovieClip
"bonushitcount"Frame 14Symbol 286 MovieClip
"transition"Frame 14Symbol 287 MovieClip
"tutorial"Frame 14Symbol 290 MovieClip
"shop"Frame 15Symbol 340 MovieClip
"help"Frame 15Symbol 382 MovieClip
"transition3"Frame 15Symbol 139 MovieClip
"AGhome01"Symbol 51 MovieClip Frame 295Symbol 50 Button
"hit"Symbol 232 MovieClip Frame 1Symbol 217 MovieClip
"hit"Symbol 240 MovieClip Frame 1Symbol 217 MovieClip
"hit"Symbol 245 MovieClip Frame 1Symbol 217 MovieClip
"hit"Symbol 247 MovieClip Frame 1Symbol 217 MovieClip
"hit"Symbol 249 MovieClip Frame 1Symbol 217 MovieClip
"power"Symbol 256 MovieClip Frame 1Symbol 255 MovieClip
"angle"Symbol 257 MovieClip Frame 71Symbol 256 MovieClip
"bg5"Symbol 271 MovieClip Frame 1Symbol 161 MovieClip
"bg6"Symbol 271 MovieClip Frame 1Symbol 161 MovieClip
"bg3"Symbol 271 MovieClip Frame 1Symbol 163 MovieClip
"bg4"Symbol 271 MovieClip Frame 1Symbol 163 MovieClip
"bg1"Symbol 271 MovieClip Frame 1Symbol 165 MovieClip
"bg2"Symbol 271 MovieClip Frame 1Symbol 165 MovieClip
"mat"Symbol 271 MovieClip Frame 1Symbol 198 MovieClip
"soundbounce"Symbol 271 MovieClip Frame 1Symbol 201 MovieClip
"puff"Symbol 271 MovieClip Frame 1Symbol 214 MovieClip
"ref1"Symbol 271 MovieClip Frame 1Symbol 232 MovieClip
"player1"Symbol 271 MovieClip Frame 1Symbol 240 MovieClip
"player2"Symbol 271 MovieClip Frame 1Symbol 245 MovieClip
"player4"Symbol 271 MovieClip Frame 1Symbol 247 MovieClip
"player3"Symbol 271 MovieClip Frame 1Symbol 249 MovieClip
" "Symbol 271 MovieClip Frame 1Symbol 245 MovieClip
"player6"Symbol 271 MovieClip Frame 1Symbol 249 MovieClip
"player7"Symbol 271 MovieClip Frame 1Symbol 247 MovieClip
"aim"Symbol 271 MovieClip Frame 1Symbol 257 MovieClip
"extrahit"Symbol 271 MovieClip Frame 1Symbol 265 MovieClip
"crowd1"Symbol 271 MovieClip Frame 1Symbol 268 MovieClip
"crowd2"Symbol 271 MovieClip Frame 1Symbol 270 MovieClip
"player2togglegraphic"Symbol 340 MovieClip Frame 121Symbol 302 MovieClip
"player3togglegraphic"Symbol 340 MovieClip Frame 121Symbol 305 MovieClip
"player4togglegraphic"Symbol 340 MovieClip Frame 121Symbol 308 MovieClip
"power1graphic"Symbol 340 MovieClip Frame 121Symbol 311 MovieClip
"power2graphic"Symbol 340 MovieClip Frame 121Symbol 314 MovieClip
"power3graphic"Symbol 340 MovieClip Frame 121Symbol 317 MovieClip
"power4graphic"Symbol 340 MovieClip Frame 121Symbol 320 MovieClip
"bonushit1"Symbol 340 MovieClip Frame 121Symbol 323 MovieClip
"bonushit2"Symbol 340 MovieClip Frame 121Symbol 325 MovieClip
"bonushit3"Symbol 340 MovieClip Frame 121Symbol 327 MovieClip
"player6togglegraphic"Symbol 340 MovieClip Frame 121Symbol 325 MovieClip
"player5togglegraphic"Symbol 340 MovieClip Frame 121Symbol 325 MovieClip
"player7togglegraphic"Symbol 340 MovieClip Frame 121Symbol 325 MovieClip
"stuffrefgraphic"Symbol 340 MovieClip Frame 121Symbol 330 MovieClip
"biggerplayersgraphic"Symbol 340 MovieClip Frame 121Symbol 333 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

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http://swfchan.com/3/11392/info.shtml
Created: 7/6 -2019 08:55:51 Last modified: 7/6 -2019 08:55:51 Server time: 05/11 -2024 21:22:20