STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #11397 |
GAMES |
Moving beyond Gaming |
0% |
MENU |
kill |
ActionScript [AS1/AS2]
Frame 2totalsize = getBytesTotal(); loadsize = getBytesLoaded(); if (totalesize != 0) { per = Math.floor((loadsize / totalsize) * 100); } else { per = 0; } loading.mc_bar.mc._x = loading.mc_bar.mc._width * (-1 + (loadsize / totalsize)); loading.txtPer = String(per) + "%"; if ((((loadsize >= 1) && (totalsize >= 1)) && (loadsize == totalsize)) && (qq)) { gotoAndStop (7); } else { gotoAndPlay (1); }Frame 3stop(); gotoAndStop (7);Frame 7stop();Frame 8function setfire() { clearInterval(ft); fire = false; } function setMan() { if (!GameOver) { if (!Pause) { clearInterval(timer); k = random(2) + 1; j = 0; while (j < k) { attachMovie("man", "man" + dep, 5000 + dep); total++; eval ("man" + dep)._x = (-(j * random(30))) - 20; eval ("man" + dep)._y = 260; eval ("man" + dep)._xscale = (eval ("man" + dep)._yscale = 150); eval ("man" + dep).speed = random(6) + 8; eval ("man" + dep).b = false; eval ("man" + dep).c = false; eval ("man" + dep).onEnterFrame = function () { if (!Pause) { this._x = this._x + this.speed; if (gun == 1) { if (fire && (aim.hit.hitTest(this.mc.dhead))) { if (this.mc._currentframe > 80) { this.mc.gotoAndPlay(174); score = score + 10; } else { this.mc.gotoAndPlay(29); score = score + 10; } } if (fire && (aim.hit.hitTest(this.mc.head))) { if (!this.c) { this.gotoAndStop(2); this.speed = 0; kills++; score = score + 10; time = time + 2; gun1ShotHead.start(0, 1); } else { this.mc.gotoAndPlay(51); this.speed = 0; kills++; score = score + 10; time = time + 2; gun1ShotHead.start(0, 1); } } if (fire && (aim.hit.hitTest(this.mc.body))) { if (!this.c) { if (!this.b) { this.b = true; this.gotoAndStop(4); this.speed = this.speed - 4; score = score + 5; gun1ShotLeg.start(0, 1); } else { this.gotoAndStop(3); this.speed = 0; kills++; score = score + 10; gun1ShotSt.start(0, 1); } } else { this.mc.gotoAndPlay(19); this.speed = 0; kills++; score = score + 10; gun1ShotSt.start(0, 1); } } if (fire && (aim.hit.hitTest(this.mc.leg1))) { this.c = true; this.gotoAndStop(10); this.speed = this.speed - 7; score = score + 5; gun1ShotLeg.start(0, 1); } } if (gun == 2) { if (fire && (aim.hit.hitTest(this.mc.dhead))) { if (this.mc._currentframe > 80) { this.mc.gotoAndPlay(174); score = score + 10; } else { this.mc.gotoAndPlay(29); score = score + 10; } } if (fire && (aim.hit.hitTest(this.mc.head))) { if (!this.c) { if (!this.b) { this.gotoAndStop(11); this.speed = 0; kills++; score = score + 10; time = time + 2; gun2ShotHead.start(0, 1); } else { this.gotoAndStop(5); this.speed = 0; kills++; score = score + 10; time = time + 2; gun2ShotHead.start(0, 1); } } else { this.mc.gotoAndPlay(108); this.speed = 0; kills++; score = score + 10; gun2ShotHead.start(0, 1); } } if (fire && (aim.hit.hitTest(this.mc.leg1) || (aim.hit.hitTest(this.mc.leg2)))) { this.gotoAndStop(7); this.speed = 0; kills++; score = score + 10; gun2ShotLeg.start(0, 1); } if (fire && (aim.hit.hitTest(this.mc.body))) { if (!this.c) { if (!this.b) { this.gotoAndStop(12); this.speed = 0; kills++; score = score + 10; gun2ShotSt.start(0, 1); } else { this.gotoAndStop(6); this.speed = 0; kills++; score = score + 10; gun2ShotSt.start(0, 1); } } else { this.mc.gotoAndPlay(136); this.speed = 0; kills++; score = score + 10; gun2ShotSt.start(0, 1); } } } if (gun == 3) { if (fire && (aim.hit.hitTest(this.mc.dhead))) { if (this.mc._currentframe > 80) { this.mc.gotoAndPlay(174); score = score + 10; } else { this.mc.gotoAndPlay(29); score = score + 10; } } if (fire && (aim.hit.hitTest(this.mc.head))) { if (!this.c) { this.gotoAndStop(8); this.speed = 0; kills++; score = score + 10; time = time + 2; gun3Shot.start(0, 1); } else { this.mc.gotoAndPlay(108); this.speed = 0; kills++; score = score + 10; time = time + 2; gun3Shot.start(0, 1); } } if (fire && (aim.hit.hitTest(this.mc.body))) { if (!this.c) { this.gotoAndStop(9); this.speed = 0; kills++; score = score + 10; gun3Shot.start(0, 1); } else { this.mc.gotoAndPlay(80); this.speed = 0; kills++; score = score + 10; gun3Shot.start(0, 1); } } } if (this._x > 600) { removeMovieClip(this); } } }; dep++; j++; } timer = setInterval(setMan, 1500 + random(1000)); } } } function nowtime() { if (!Pause) { time--; if (time == 0) { clearInterval(timer); GameOver = true; Key.removeListener(_root); delete onMouseDown; delete onMouseUp; clearInterval(showTime); Mouse.show(); aim.removeMovieClip(); g.removeMovieClip(); door.removeMovieClip(); i = dep; while (i > (dep - 50)) { removeMovieClip(eval ("man" + i)); i--; } removeMovieClip(_root.Menu); gotoAndStop (10); } } } stop(); Pause = false; M = true; dep = 0; gun = 1; time = 60; score = 0; kills = 0; total = 0; GameOver = false; gun1Sound = new Sound(); gun1Sound.attachSound("pistol firing.mp3"); gun1Wall = new Sound(); gun1Wall.attachSound("pistol bullet hitting a wall2.mp3"); gun1Load = new Sound(); gun1Load.attachSound("pistolloading.mp3"); gun1ShotHead = new Sound(); gun1ShotHead.attachSound("grant when pistol bullet is shot in the head.mp3"); gun1ShotSt = new Sound(); gun1ShotSt.attachSound("pistol bullet hits the stomach.mp3"); gun1ShotLeg = new Sound(); gun1ShotLeg.attachSound("pistol bullet hit the leg.mp3"); gun2Sound = new Sound(); gun2Sound.attachSound("shot gun firing.mp3"); gun2Load = new Sound(); gun2Load.attachSound("shotgunloading.mp3"); gun2ShotHead = new Sound(); gun2ShotHead.attachSound("shot in the head with pistol.mp3"); gun2ShotSt = new Sound(); gun2ShotSt.attachSound("shot in the stomach again.mp3"); gun2ShotLeg = new Sound(); gun2ShotLeg.attachSound("shotgun fire in the leg.mp3"); gun3Sound = new Sound(); gun3Sound.attachSound("m16 rifle firing.mp3"); gun3Shot = new Sound(); gun3Shot.attachSound("m16 fire and guy goes dead.mp3"); gun3Load = new Sound(); gun3Load.attachSound("m16rifleloading.mp3"); attachMovie("aim", "aim", 50001); attachMovie("g", "g", 50002); g._y = 320; mk.swapDepths(10001); door.swapDepths(9999); Mouse.hide(); man.gotoAndPlay(2); aim.onEnterFrame = function () { if (!GameOver) { aim._x = _xmouse; aim._y = _ymouse; g._x = _xmouse + 80; } }; Key.addListener(this); onKeyDown = function () { if (!KeyDown) { if (Key.isDown(49)) { gun1Load.start(0, 1); aim.gotoAndStop(1); g.gotoAndStop(1); gun = 1; } if (Key.isDown(50)) { gun2Load.start(0, 1); aim.gotoAndStop(2); g.gotoAndStop(2); gun = 2; } if (Key.isDown(51)) { gun3Load.start(0, 1); aim.gotoAndStop(3); g.gotoAndStop(3); gun = 3; } if (Key.isDown(80)) { if (!_root.Pause) { _root.Pause = true; attachMovie("Menu", "Menu", 50000); Menu._x = 386; Menu._y = 25; } else { _root.Pause = false; removeMovieClip(Menu); } } KeyDown = true; } }; onKeyUp = function () { KeyDown = false; }; onMouseDown = function () { fire = true; g.g.gotoAndPlay(2); if (gun == 1) { gun1Sound.start(0, 1); if (hitd.hitTest(_xmouse, _ymouse, true)) { attachMovie("dan", "dan" + dep, dep); eval ("dan" + dep)._x = _xmouse; eval ("dan" + dep)._y = _ymouse; dep++; } if (hitd1.hitTest(_xmouse, _ymouse, true)) { attachMovie("dan1", "dan" + dep, dep); eval ("dan" + dep)._x = _xmouse; eval ("dan" + dep)._y = _ymouse; dep++; } } if (gun == 2) { gun2Sound.start(0, 1); if (hitd.hitTest(_xmouse, _ymouse, true)) { i = 0; while (i < 7) { attachMovie("dan", "dan" + dep, dep); eval ("dan" + dep)._xscale = (eval ("dan" + dep)._yscale = 50); eval ("dan" + dep)._x = (_xmouse + random(10)) - 5; eval ("dan" + dep)._y = (_ymouse + random(10)) - 5; dep++; i++; } } if (hitd1.hitTest(_xmouse, _ymouse, true)) { i = 0; while (i < 7) { attachMovie("dan1", "dan" + dep, dep); eval ("dan" + dep)._xscale = (eval ("dan" + dep)._yscale = 50); eval ("dan" + dep)._x = (_xmouse + random(10)) - 5; eval ("dan" + dep)._y = (_ymouse + random(10)) - 5; dep++; i++; } } } if (gun == 3) { gun3Sound.start(0, 1); if (hitd.hitTest(_xmouse, _ymouse, true)) { attachMovie("dan", "dan" + dep, dep); eval ("dan" + dep)._xscale = (eval ("dan" + dep)._yscale = 200); eval ("dan" + dep)._x = _xmouse; eval ("dan" + dep)._y = _ymouse; dep++; } if (hitd1.hitTest(_xmouse, _ymouse, true)) { attachMovie("dan1", "dan" + dep, dep); eval ("dan" + dep)._xscale = (eval ("dan" + dep)._yscale = 200); eval ("dan" + dep)._x = _xmouse; eval ("dan" + dep)._y = _ymouse; dep++; } } ft = setInterval(setfire, 50); }; onMouseUp = function () { fire = false; }; timer = setInterval(setMan, 2000); showTime = setInterval(nowtime, 1000);Frame 10stop(); acc = Math.floor((kills / total) * 100) + "%";Symbol 25 Buttonon (press) { getURL ("http://www.jogogames.net", "_blank"); }Symbol 53 MovieClip Frame 89stop(); _root.qq = true;Symbol 59 MovieClip Frame 1stop();Symbol 70 MovieClip [aim] Frame 1stop();Symbol 70 MovieClip [aim] Frame 2stop();Symbol 70 MovieClip [aim] Frame 3stop();Symbol 73 MovieClip [dan] Frame 45removeMovieClip(this);Symbol 75 MovieClip [dan1] Frame 45removeMovieClip(this);Symbol 83 MovieClip Frame 1stop();Symbol 89 MovieClip Frame 1stop();Symbol 92 MovieClip Frame 1stop();Symbol 93 MovieClip [g] Frame 1stop();Symbol 93 MovieClip [g] Frame 2stop();Symbol 93 MovieClip [g] Frame 3stop();Symbol 96 Buttonon (release) { removeMovieClip(_root.instr); }Symbol 119 MovieClip Frame 34removeMovieClip(_parent);Symbol 130 MovieClip Frame 30removeMovieClip(_parent);Symbol 139 MovieClip Frame 12gotoAndPlay (7);Symbol 156 MovieClip Frame 34removeMovieClip(_parent);Symbol 168 MovieClip Frame 29removeMovieClip(_parent);Symbol 180 MovieClip Frame 29removeMovieClip(_parent);Symbol 197 MovieClip Frame 34removeMovieClip(_parent);Symbol 218 MovieClip Frame 16removeMovieClip(_parent._parent);Symbol 219 MovieClip Frame 28removeMovieClip(_parent);Symbol 219 MovieClip Frame 29stop();Symbol 302 MovieClip Frame 17gotoAndPlay (12);Symbol 302 MovieClip Frame 50removeMovieClip(_parent);Symbol 302 MovieClip Frame 79removeMovieClip(_parent);Symbol 302 MovieClip Frame 107removeMovieClip(_parent);Symbol 302 MovieClip Frame 135removeMovieClip(_parent);Symbol 302 MovieClip Frame 173removeMovieClip(_parent);Symbol 302 MovieClip Frame 190removeMovieClip(_parent);Symbol 315 MovieClip Frame 32removeMovieClip(_parent);Symbol 330 MovieClip Frame 34removeMovieClip(_parent);Symbol 331 MovieClip [man] Frame 1stop();Symbol 331 MovieClip [man] Frame 2stop();Symbol 331 MovieClip [man] Frame 3stop();Symbol 331 MovieClip [man] Frame 4stop();Symbol 331 MovieClip [man] Frame 5stop();Symbol 331 MovieClip [man] Frame 6stop();Symbol 331 MovieClip [man] Frame 7stop();Symbol 331 MovieClip [man] Frame 8stop();Symbol 331 MovieClip [man] Frame 9stop();Symbol 331 MovieClip [man] Frame 10stop();Symbol 331 MovieClip [man] Frame 11stop();Symbol 331 MovieClip [man] Frame 12stop();Symbol 351 Buttonon (release) { getURL ("http://www.jogogames.net", "_blank"); }Symbol 352 Buttonon (release) { getURL ("http://www.jogogames.net/downloads/prisonescape.exe", "_blank"); }Symbol 354 Buttonon (release) { getURL ("http://www.jogogames.net/downloads/prisonescape.zip", "_blank"); }Symbol 355 Buttonon (release) { if (!_root.Pause) { _root.Pause = true; } else { _root.Pause = false; } }Symbol 356 Buttonon (release) { clearInterval(_root.timer); _root.GameOver = true; Key.removeListener(_root); delete _root.onMouseDown; delete _root.onMouseUp; clearInterval(_root.showTime); Mouse.show(); _root.aim.removeMovieClip(); _root.g.removeMovieClip(); _root.door.removeMovieClip(); i = _root.dep; while (i > (_root.dep - 50)) { removeMovieClip(_root["man" + i]); i--; } _root.gotoAndStop("start"); removeMovieClip(_root.Menu); }Symbol 357 MovieClip Frame 16stop();Symbol 365 Buttonon (release) { removeMovieClip(instr); gotoAndStop (8); }Symbol 376 Buttonon (release) { attachMovie("instr", "instr", 1); instr._x = 65; instr._y = 30; }Symbol 379 Buttonon (release) { getURL ("http://www.jogogames.net/downloads/prisonescape.zip", "_blank"); }Symbol 382 Buttonon (release) { getURL ("http://www.jogogames.net", "_blank"); }Symbol 395 Buttonon (release) { if (!_root.Pause) { _root.Pause = true; attachMovie("Menu", "Menu", 50000); Menu._x = 386; Menu._y = 25; } else { _root.Pause = false; removeMovieClip(Menu); _root.Pause = false; } }Symbol 405 Buttonon (release) { gotoAndStop (7); }
Library Items
Symbol 1 Sound [sound9.mp3] | ||
Symbol 2 Sound [sound5.mp3] | ||
Symbol 3 Sound [sound49.mp3] | ||
Symbol 4 Sound [sound28.mp3] | ||
Symbol 5 Sound [sound25.mp3] | ||
Symbol 6 Sound [sound17.mp3] | ||
Symbol 7 Sound [sound16.mp3] | ||
Symbol 8 Sound [sound14.mp3] | ||
Symbol 9 Sound [shotgunloading.mp3] | ||
Symbol 10 Sound [shotgun fire in the leg.mp3] | ||
Symbol 11 Sound [shot in the stomach again.mp3] | ||
Symbol 12 Sound [shot in the head with pistol.mp3] | ||
Symbol 13 Sound [shot gun firing.mp3] | ||
Symbol 14 Sound [pistolloading.mp3] | ||
Symbol 15 Sound [pistol firing.mp3] | ||
Symbol 16 Sound [pistol bullet sliding off.mp3] | ||
Symbol 17 Sound [pistol bullet hitting a wall2.mp3] | ||
Symbol 18 Sound [pistol bullet hits the stomach.mp3] | ||
Symbol 19 Sound [pistol bullet hit the leg.mp3] | ||
Symbol 20 Sound [m16rifleloading.mp3] | ||
Symbol 21 Sound [m16 rifle firing.mp3] | ||
Symbol 22 Sound [m16 fire and guy goes dead.mp3] | ||
Symbol 23 Sound [grant when pistol bullet is shot in the head.mp3] | ||
Symbol 24 Graphic | Used by:25 | |
Symbol 25 Button | Uses:24 | Used by:Timeline |
Symbol 26 Graphic | Used by:53 | |
Symbol 27 Graphic | Used by:53 | |
Symbol 28 Sound | Used by:53 | |
Symbol 29 Sound | Used by:53 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:53 |
Symbol 32 Sound | Used by:53 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:53 |
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Symbol 36 MovieClip | Uses:35 | Used by:53 |
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Symbol 38 MovieClip | Uses:37 | Used by:53 |
Symbol 39 Graphic | Used by:53 | |
Symbol 40 Font | Used by:41 58 | |
Symbol 41 EditableText | Uses:40 | Used by:53 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:53 |
Symbol 44 Graphic | Used by:48 | |
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Symbol 48 MovieClip | Uses:44 45 47 | Used by:53 |
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Symbol 51 Font | Used by:52 | |
Symbol 52 Text | Uses:51 | Used by:53 |
Symbol 53 MovieClip | Uses:26 27 28 29 31 32 34 36 38 39 41 43 48 49 50 52 | Used by:Timeline |
Symbol 54 Graphic | Used by:55 | |
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Symbol 56 MovieClip | Uses:55 | Used by:59 |
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Symbol 58 EditableText | Uses:40 | Used by:59 |
Symbol 59 MovieClip | Uses:56 57 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:61 | |
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Symbol 63 MovieClip | Uses:62 | Used by:70 |
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Symbol 65 MovieClip | Uses:64 | Used by:70 102 139 219 302 |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:70 |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:70 |
Symbol 70 MovieClip [aim] | Uses:63 65 67 69 | Used by:Timeline |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip [dan] | Uses:71 72 | Used by:Timeline |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip [dan1] | Uses:74 | Used by:Timeline |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline |
Symbol 78 Graphic | Used by:83 | |
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Symbol 82 MovieClip | Uses:80 81 | Used by:83 |
Symbol 83 MovieClip | Uses:78 79 82 | Used by:93 |
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Symbol 88 MovieClip | Uses:86 87 | Used by:89 92 |
Symbol 89 MovieClip | Uses:84 85 88 | Used by:93 |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:90 91 88 | Used by:93 |
Symbol 93 MovieClip [g] | Uses:83 89 92 | Used by:Timeline |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 Button | Uses:95 | Used by:97 |
Symbol 97 MovieClip [instr] | Uses:94 96 | Used by:Timeline |
Symbol 98 Graphic | Used by:102 | |
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Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:98 65 99 100 101 | Used by:331 |
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Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | Used by:331 |
Symbol 120 Graphic | Used by:130 | |
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Symbol 130 MovieClip | Uses:120 121 122 123 124 125 126 127 128 129 | Used by:331 |
Symbol 131 Graphic | Used by:139 | |
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Symbol 139 MovieClip | Uses:131 132 133 134 135 136 65 137 138 | Used by:331 |
Symbol 140 Graphic | Used by:156 | |
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Symbol 156 MovieClip | Uses:140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | Used by:331 |
Symbol 157 Graphic | Used by:168 | |
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Symbol 168 MovieClip | Uses:157 158 159 160 161 162 163 164 165 166 167 | Used by:331 |
Symbol 169 Graphic | Used by:180 | |
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Symbol 180 MovieClip | Uses:169 170 171 172 173 174 175 176 177 178 179 | Used by:331 |
Symbol 181 Graphic | Used by:197 | |
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Symbol 197 MovieClip | Uses:181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | Used by:331 |
Symbol 198 Graphic | Used by:219 | |
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Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:210 211 212 213 214 215 216 217 | Used by:219 |
Symbol 219 MovieClip | Uses:198 199 200 201 202 203 204 205 206 207 208 65 209 218 | Used by:331 |
Symbol 220 Graphic | Used by:302 | |
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Symbol 271 Graphic | Used by:302 | |
Symbol 272 Graphic | Used by:302 | |
Symbol 273 Graphic | Used by:302 | |
Symbol 274 Graphic | Used by:302 | |
Symbol 275 Graphic | Used by:302 | |
Symbol 276 Graphic | Used by:302 | |
Symbol 277 Graphic | Used by:302 | |
Symbol 278 Graphic | Used by:302 | |
Symbol 279 Graphic | Used by:302 | |
Symbol 280 Graphic | Used by:302 | |
Symbol 281 Graphic | Used by:302 | |
Symbol 282 Graphic | Used by:302 | |
Symbol 283 Graphic | Used by:302 | |
Symbol 284 Graphic | Used by:302 | |
Symbol 285 Graphic | Used by:302 | |
Symbol 286 Graphic | Used by:302 | |
Symbol 287 Graphic | Used by:302 | |
Symbol 288 Graphic | Used by:302 | |
Symbol 289 Graphic | Used by:302 | |
Symbol 290 Graphic | Used by:302 | |
Symbol 291 Graphic | Used by:302 | |
Symbol 292 Graphic | Used by:302 | |
Symbol 293 Graphic | Used by:302 | |
Symbol 294 Graphic | Used by:302 | |
Symbol 295 Graphic | Used by:302 | |
Symbol 296 Graphic | Used by:302 | |
Symbol 297 Graphic | Used by:302 | |
Symbol 298 Graphic | Used by:302 | |
Symbol 299 Graphic | Used by:302 | |
Symbol 300 Graphic | Used by:302 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:220 221 222 223 224 225 226 227 228 229 230 65 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 | Used by:331 |
Symbol 303 Graphic | Used by:315 | |
Symbol 304 Graphic | Used by:315 | |
Symbol 305 Graphic | Used by:315 | |
Symbol 306 Graphic | Used by:315 | |
Symbol 307 Graphic | Used by:315 | |
Symbol 308 Graphic | Used by:315 | |
Symbol 309 Graphic | Used by:315 | |
Symbol 310 Graphic | Used by:315 | |
Symbol 311 Graphic | Used by:315 | |
Symbol 312 Graphic | Used by:315 | |
Symbol 313 Graphic | Used by:315 | |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:303 304 305 306 307 308 309 310 311 312 313 314 | Used by:331 |
Symbol 316 Graphic | Used by:330 | |
Symbol 317 Graphic | Used by:330 | |
Symbol 318 Graphic | Used by:330 | |
Symbol 319 Graphic | Used by:330 | |
Symbol 320 Graphic | Used by:330 | |
Symbol 321 Graphic | Used by:330 | |
Symbol 322 Graphic | Used by:330 | |
Symbol 323 Graphic | Used by:330 | |
Symbol 324 Graphic | Used by:330 | |
Symbol 325 Graphic | Used by:330 | |
Symbol 326 Graphic | Used by:330 | |
Symbol 327 Graphic | Used by:330 | |
Symbol 328 Graphic | Used by:330 | |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip | Uses:316 317 318 319 320 321 322 323 324 325 326 327 328 329 | Used by:331 |
Symbol 331 MovieClip [man] | Uses:102 119 130 139 156 168 180 197 219 302 315 330 | Used by:Timeline |
Symbol 332 Graphic | Used by:357 | |
Symbol 333 Graphic | Used by:335 352 | |
Symbol 334 Graphic | Used by:335 352 | |
Symbol 335 Button | Uses:333 334 | Used by:357 |
Symbol 336 Graphic | Used by:357 | |
Symbol 337 Font | Used by:338 | |
Symbol 338 EditableText | Uses:337 | Used by:357 |
Symbol 339 Graphic | Used by:341 351 | |
Symbol 340 Graphic | Used by:341 351 | |
Symbol 341 Button | Uses:339 340 | Used by:357 |
Symbol 342 Graphic | Used by:344 354 | |
Symbol 343 Graphic | Used by:344 354 | |
Symbol 344 Button | Uses:342 343 | Used by:357 |
Symbol 345 Graphic | Used by:347 355 | |
Symbol 346 Graphic | Used by:347 355 | |
Symbol 347 Button | Uses:345 346 | Used by:357 |
Symbol 348 Graphic | Used by:350 356 | |
Symbol 349 Graphic | Used by:350 356 | |
Symbol 350 Button | Uses:348 349 | Used by:357 |
Symbol 351 Button | Uses:339 340 | Used by:357 Timeline |
Symbol 352 Button | Uses:333 334 | Used by:357 Timeline |
Symbol 353 Graphic | Used by:357 | |
Symbol 354 Button | Uses:342 343 | Used by:357 |
Symbol 355 Button | Uses:345 346 | Used by:357 |
Symbol 356 Button | Uses:348 349 | Used by:357 |
Symbol 357 MovieClip | Uses:332 335 336 338 341 344 347 350 351 352 353 354 355 356 | Used by:358 |
Symbol 358 MovieClip [Menu] | Uses:357 | Used by:Timeline |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:361 |
Symbol 361 MovieClip | Uses:360 | Used by:Timeline |
Symbol 362 Graphic | Used by:Timeline | |
Symbol 363 Graphic | Used by:365 | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 Button | Uses:363 364 | Used by:Timeline |
Symbol 366 Graphic | Used by:372 | |
Symbol 367 Graphic | Used by:372 | |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:370 |
Symbol 370 MovieClip | Uses:369 | Used by:372 |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 MovieClip | Uses:366 367 370 371 | Used by:Timeline |
Symbol 373 Graphic | Used by:Timeline | |
Symbol 374 Graphic | Used by:376 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 Button | Uses:374 375 | Used by:Timeline |
Symbol 377 Graphic | Used by:379 | |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 Button | Uses:377 378 | Used by:Timeline |
Symbol 380 Graphic | Used by:Timeline | |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 Button | Uses:381 | Used by:Timeline |
Symbol 383 Bitmap | Used by:384 | |
Symbol 384 Graphic | Uses:383 | Used by:Timeline |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:Timeline |
Symbol 387 Font | Used by:388 389 400 401 402 | |
Symbol 388 EditableText | Uses:387 | Used by:Timeline |
Symbol 389 EditableText | Uses:387 | Used by:Timeline |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:390 | Used by:Timeline |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:392 | Used by:Timeline |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 Button | Uses:394 | Used by:Timeline |
Symbol 396 Graphic | Used by:Timeline | |
Symbol 397 Font | Used by:398 | |
Symbol 398 Text | Uses:397 | Used by:Timeline |
Symbol 399 Graphic | Used by:Timeline | |
Symbol 400 EditableText | Uses:387 | Used by:Timeline |
Symbol 401 EditableText | Uses:387 | Used by:Timeline |
Symbol 402 EditableText | Uses:387 | Used by:Timeline |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 Button | Uses:403 404 | Used by:Timeline |
Symbol 406 Graphic | Used by:Timeline |
Instance Names
"logo" | Frame 1 | Symbol 53 MovieClip |
"loading" | Frame 1 | Symbol 59 MovieClip |
"mk" | Frame 1 | Symbol 61 MovieClip |
"mk" | Frame 7 | Symbol 61 MovieClip |
"door" | Frame 8 | Symbol 77 MovieClip |
"hitd" | Frame 8 | Symbol 391 MovieClip |
"hitd1" | Frame 8 | Symbol 393 MovieClip |
"mk" | Frame 8 | Symbol 61 MovieClip |
"mk" | Frame 10 | Symbol 61 MovieClip |
"mc" | Symbol 56 MovieClip Frame 1 | Symbol 55 MovieClip |
"mc_bar" | Symbol 59 MovieClip Frame 1 | Symbol 56 MovieClip |
"hit" | Symbol 70 MovieClip [aim] Frame 1 | Symbol 65 MovieClip |
"g" | Symbol 93 MovieClip [g] Frame 1 | Symbol 83 MovieClip |
"g" | Symbol 93 MovieClip [g] Frame 2 | Symbol 89 MovieClip |
"g" | Symbol 93 MovieClip [g] Frame 3 | Symbol 92 MovieClip |
"head" | Symbol 102 MovieClip Frame 1 | Symbol 65 MovieClip |
"body" | Symbol 102 MovieClip Frame 1 | Symbol 65 MovieClip |
"leg1" | Symbol 102 MovieClip Frame 1 | Symbol 65 MovieClip |
"leg2" | Symbol 102 MovieClip Frame 3 | Symbol 65 MovieClip |
"hand1" | Symbol 102 MovieClip Frame 5 | Symbol 65 MovieClip |
"leg2" | Symbol 102 MovieClip Frame 7 | Symbol 65 MovieClip |
"head" | Symbol 139 MovieClip Frame 7 | Symbol 65 MovieClip |
"body" | Symbol 139 MovieClip Frame 7 | Symbol 65 MovieClip |
"dhead" | Symbol 219 MovieClip Frame 11 | Symbol 65 MovieClip |
"body" | Symbol 302 MovieClip Frame 12 | Symbol 65 MovieClip |
"head" | Symbol 302 MovieClip Frame 12 | Symbol 65 MovieClip |
"dhead" | Symbol 302 MovieClip Frame 153 | Symbol 65 MovieClip |
"mc" | Symbol 331 MovieClip [man] Frame 1 | Symbol 102 MovieClip |
"mc" | Symbol 331 MovieClip [man] Frame 4 | Symbol 139 MovieClip |
"mc" | Symbol 331 MovieClip [man] Frame 7 | Symbol 180 MovieClip |
"mc" | Symbol 331 MovieClip [man] Frame 9 | Symbol 219 MovieClip |
"mc" | Symbol 331 MovieClip [man] Frame 10 | Symbol 302 MovieClip |
"mc" | Symbol 331 MovieClip [man] Frame 11 | Symbol 315 MovieClip |
"mc" | Symbol 331 MovieClip [man] Frame 12 | Symbol 330 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "sound9.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "sound5.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "sound49.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "sound28.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sound25.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sound17.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "sound16.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "sound14.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "shotgunloading.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "shotgun fire in the leg.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "shot in the stomach again.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "shot in the head with pistol.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "shot gun firing.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "pistolloading.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "pistol firing.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "pistol bullet sliding off.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "pistol bullet hitting a wall2.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "pistol bullet hits the stomach.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "pistol bullet hit the leg.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "m16rifleloading.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "m16 rifle firing.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "m16 fire and guy goes dead.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "grant when pistol bullet is shot in the head.mp3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 70 as "aim" |
ExportAssets (56) | Timeline Frame 3 | Symbol 73 as "dan" |
ExportAssets (56) | Timeline Frame 3 | Symbol 75 as "dan1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 93 as "g" |
ExportAssets (56) | Timeline Frame 3 | Symbol 97 as "instr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 331 as "man" |
ExportAssets (56) | Timeline Frame 3 | Symbol 358 as "Menu" |
ExportAssets (56) | Timeline Frame 4 | Symbol 70 as "aim" |
ExportAssets (56) | Timeline Frame 4 | Symbol 73 as "dan" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "dan1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 93 as "g" |
ExportAssets (56) | Timeline Frame 4 | Symbol 97 as "instr" |
ExportAssets (56) | Timeline Frame 4 | Symbol 331 as "man" |
ExportAssets (56) | Timeline Frame 4 | Symbol 358 as "Menu" |
ExportAssets (56) | Timeline Frame 5 | Symbol 70 as "aim" |
ExportAssets (56) | Timeline Frame 5 | Symbol 73 as "dan" |
ExportAssets (56) | Timeline Frame 5 | Symbol 75 as "dan1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 93 as "g" |
ExportAssets (56) | Timeline Frame 5 | Symbol 97 as "instr" |
ExportAssets (56) | Timeline Frame 5 | Symbol 331 as "man" |
ExportAssets (56) | Timeline Frame 5 | Symbol 358 as "Menu" |
ExportAssets (56) | Timeline Frame 6 | Symbol 70 as "aim" |
ExportAssets (56) | Timeline Frame 6 | Symbol 73 as "dan" |
ExportAssets (56) | Timeline Frame 6 | Symbol 75 as "dan1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 93 as "g" |
ExportAssets (56) | Timeline Frame 6 | Symbol 97 as "instr" |
ExportAssets (56) | Timeline Frame 6 | Symbol 331 as "man" |
ExportAssets (56) | Timeline Frame 6 | Symbol 358 as "Menu" |
ExportAssets (56) | Timeline Frame 8 | Symbol 75 as "dan1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 75 as "dan1" |
Labels
"start" | Frame 7 |
Dynamic Text Variables
txtPer | Symbol 58 EditableText | "0% |
" | ||
score | Symbol 388 EditableText | "" |
time | Symbol 389 EditableText | "" |
score | Symbol 400 EditableText | "" |
acc | Symbol 401 EditableText | "" |
kills | Symbol 402 EditableText | "" |
|