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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/29604088?noj=FRM29604088-5DC" width="1" height="1"></div>

Wasp.swf

This is the info page for
Flash #11408

(Click the ID number above for more basic data on this flash file.)


Text
.com

.com

0

Play more games?

made by Tim Drew

Start

Start

You are a solitary wasp attacking a swarm of honey bees. However the bees have one
defence. They can swarm around you and use their body heat to literally 'cook' you to death.
(This actually happens, watch the discovery channel)
You can kill the bees by hitting them with your stinger.
Dont let the bees too close to you though or they'll cook you alive.
Use WASD or the ARROW KEYS to move.
Your stinger will swing around with inertia as you move.
Hold down SPACE to lock your stinger in its current position.
Release SPACE to let it swing freely.

Main Menu

Main Menu

Looks like your down and out.
But you did take
of the little S.O.Bees with you.
note: Anything over 200 is a pretty decent score.

100

music on

music off

quality high

quality low

quality med

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
stop();
Frame 4
stop(); startgame = false; function moveworld() { ws = new Object(); ws.x = w.w._x; ws.y = w.w._y; w.localToGlobal(ws); desx = Stage.width / 2; desy = Stage.height / 2; dist = desx - ws.x; w._x = w._x + (dist / 5); dist = desy - ws.y; w._y = w._y + (dist / 5); if (w._x > 0) { w._x = 0; } else if (w._x < -450) { w._x = -450; } if (w._y > 0) { w._y = 0; } else if (w._y < -300) { w._y = -300; } } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("971509fe", this, 10301, true);
Instance of Symbol 76 MovieClip in Frame 4
onClipEvent (enterFrame) { _parent.moveworld(); }
Instance of Symbol 145 MovieClip in Frame 4
on (release) { if (this._currentframe == 1) { _parent.w.my_sound.setVolume(0); } else { _parent.w.my_sound.setVolume(20); } play(); }
Instance of Symbol 149 MovieClip in Frame 4
on (release) { if (this._currentframe == 1) { _quality = "LOW"; } else if (this._currentframe == 2) { _quality = "MEDIUM"; } else { _quality = "HIGH"; } play(); }
Frame 5
gotoAndStop (4);
Symbol 64 Button
on (release) { _root.play(); }
Symbol 65 MovieClip Frame 143
_root.play(); stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 3
gotoAndPlay (1);
Symbol 101 MovieClip Frame 4
spd = 0; rot = -15 + (Math.random() * 30);
Symbol 101 MovieClip Frame 5
spd = spd + 1; this._y = this._y + spd; this._rotation = this._rotation + rot;
Symbol 101 MovieClip Frame 6
if (this._y > 900) { this.removeMovieClip(); } else { gotoAndPlay (5); }
Symbol 101 MovieClip Frame 14
this.removeMovieClip();
Symbol 104 MovieClip Frame 1
function death() { if (wdspd == undefined) { wdspd = 0; yspd = 0; w.gotoAndStop(3); _parent.hb.g.gotoAndStop(18); } yspd = yspd + 1; w._y = w._y + yspd; dot1._x = w._x; dot1._y = w._y; moveworld(); w.ab._rotation = yspd * 4; w.l1._rotation = yspd * 4; w.l2._rotation = yspd * 4; if (w._y > 810) { w._y = 810; yspd = yspd / 5; w.ab._rotation = 90; w.l1._rotation = 90; w.l2._rotation = 90; if (oncedeadtitle == undefined) { oncedeadtitle = true; _parent.titlemc.gotoAndPlay(49); my_sound.stop(); my_sound2.start(); } } w.l3._rotation = yspd * 4; w.l4._rotation = yspd * 4; w.h._rotation = yspd * 2; w.a1._rotation = yspd * 3; w.a2._rotation = yspd * 3; } function xmoveworld() { this._y = this._y - yspd; this._x = this._x - xspd; if (this._y > 0) { this._y = 0; } else if (this._y < (-(this._height - Stage.height))) { this._y = -(this._height - Stage.height); } } function damagewasp() { if (barinc == undefined) { wdmg = 0; barsw = _parent.hb.hbb._y; barinc = _parent.hb.hbb._y / 500; } _parent.hb.hbb._y = barsw - (wdmg * barinc); if (_parent.hb.hbb._y <= 0) { dead = true; _parent.hb.hbb._y = 0; } } function beesattack() { if (elist.length != 0) { lc = 0; do { we = elist[lc]; we = eval (we); vec1 = we; vec2 = w; var dx = (vec1._x - vec2._x); var dy = (vec1._y - vec2._y); var dist = Math.sqrt((dx * dx) + (dy * dy)); if (dist < 25) { wdmg = wdmg + 1; _parent.hb.g.gotoAndPlay(3); } lc = lc + 1; } while (lc < elist.length); } } function attackbees() { ws = new Object(); ws.x = w.ab.pt._x; ws.y = w.ab.pt._y; w.ab.localToGlobal(ws); eac = 0; do { we = elist[eac]; we = eval (we); test = we.hitTest(ws.x, ws.y, true); if (test == true) { we.gotoAndPlay(4); score = score + 1; _parent.scorebox.text = score; elist.splice(eac, 1); espdctr = espdctr + 0.1; } else { eac = eac + 1; } } while (eac < elist.length); } function rotateme(mc) { spd = mc.spd; inertia = mc.inertia; x = mc._x - w._x; y = mc._y - w._y; radians = Math.atan2(y, x); divider = 57.2957795130823; angle = radians * divider; if ((mc._rotation > 0) and (angle < 0)) { dir = mc._rotation - angle; if (dir >= 180) { ang = 360 + angle; inc = ang - mc._rotation; inc = inc / spd; mc._rotation = mc._rotation + inc; } else { inc = mc._rotation - angle; inc = inc / spd; inc = -inc; } } else if ((mc._rotation < 0) and (angle > 0)) { dir = angle - mc._rotation; if (dir >= 180) { angle = -360 + angle; inc = angle - mc._rotation; inc = inc / spd; mc._rotation = mc._rotation + inc; } else { inc = angle - mc._rotation; inc = inc / spd; mc._rotation = mc._rotation + inc; } } else { inc = mc._rotation - angle; inc = inc / spd; inc = -inc; } if (mc.oldinc == undefined) { mc.oldinc = 0; } incd = mc.oldinc + ((inc - mc.oldinc) / inertia); mc._rotation = mc._rotation + incd; mc.oldinc = incd; } function moveenemy() { if (elist.length != 0) { lc = 0; do { we = elist[lc]; we = eval (we); rotateme(we); eangle = (we._rotation * Math.PI) / 180; exm = Math.cos(eangle) * we.mspd; eym = Math.sin(eangle) * we.mspd; we.exspd = we.exspd + exm; we.eyspd = we.eyspd + eym; eangle = (eangle * 180) / Math.PI; we.exspd = -we.exspd; we.eyspd = -we.eyspd; we._x = we._x + we.exspd; we._y = we._y + we.eyspd; we.exspd = we.exspd - (we.exspd / 5); we.eyspd = we.eyspd - (we.eyspd / 5); lc = lc + 1; } while (lc < elist.length); } } function makeenemy() { if (ec == undefined) { ec = 0; elist = []; } if (elist.length < 40) { ec = ec + 1; } if (ec == 10) { e.e.duplicateMovieClip("e" + e.getNextHighestDepth(), e.getNextHighestDepth()); we = "e.e" + (e.getNextHighestDepth() - 1); elist.push(we); we = eval (we); we.exspd = 0; we.eyspd = 0; we.spd = 6 + (Math.random() * 8); we.inertia = 2 + (Math.random() * 6); we.mspd = 6 + (Math.random() * espdctr); we._x = 715; we._y = 184; we._rotation = we._rotation - 90; ec = 0; } } function game() { mspd = 5; if (xspd == undefined) { xspd = 0; yspd = 0; m = 0; m2 = 1; m3 = 0; } if (Key.isDown(39) or Key.isDown(68)) { xspd = xspd + 2; } if (Key.isDown(37) or Key.isDown(65)) { xspd = xspd - 2; } if (Key.isDown(38) or Key.isDown(87)) { yspd = yspd - 2; } if (Key.isDown(40) or Key.isDown(83)) { yspd = yspd + 2; } m = m + 1; mam = 8; if (m3 == 0) { m2 = m2 + 1; if (m2 == (mam / 2)) { m3 = 1; } } else { m2 = m2 - 1; if (m2 < 1) { m3 = 0; } } if (m < mam) { w._x = w._x + (0.3 * m2); } else if (m < (mam * 2)) { w._x = w._x - (0.3 * m2); } else { m = 0; } w._x = w._x + xspd; w._y = w._y + yspd; if (w._x < 0) { w._x = 0; } else if (w._x > 950) { w._x = 950; } if (w._y < 10) { w._y = 10; } else if (w._y > 810) { w._y = 810; } moveworld(); xspd = xspd - (xspd / 10); yspd = yspd - (yspd / 10); dot1._x = w._x; dot1._y = w._y; w.ab._rotation = abangle; w.l1._rotation = xspd * 4; w.l2._rotation = xspd * 4; w.l3._rotation = xspd * 4; w.l4._rotation = xspd * 4; w.h._rotation = xspd * 2; w.a1._rotation = xspd * 3; w.a2._rotation = xspd * 3; } function forces() { i = 0; do { if (dotlist == undefined) { dotlist = ["dot1", "dot2"]; } which = dotlist[i]; i = i + 1; whichdot = eval (which); if (this[which + "dragging"] != true) { whichdot._y = whichdot._y + 1; } this[which + "xspeed"] = whichdot._x - this[which + "oldx"]; this[which + "yspeed"] = whichdot._y - this[which + "oldy"]; this[which + "xspeed"] = (this[which + "xspeed"] * 19) / 20; this[which + "oldx"] = whichdot._x; this[which + "oldy"] = whichdot._y; if (this[which + "dragging"] != true) { whichdot._x = whichdot._x + this[which + "xspeed"]; whichdot._y = whichdot._y + this[which + "yspeed"]; } if (XXXwhichdot._y > (Stage.height - 100)) { whichdot._y = Stage.height - 100; this[which + "yspeed"] = (-this[which + "yspeed"]) / 2; whichdot._y = whichdot._y + this[which + "yspeed"]; } if (XXXwhichdot._x > (Stage.width - 100)) { whichdot._x = Stage.width - 100; this[which + "xspeed"] = (-this[which + "xspeed"]) / 2; whichdot._x = whichdot._x + this[which + "xspeed"]; } else if (XXXwhichdot._x < 0) { whichdot._x = 0; this[which + "xspeed"] = (-this[which + "xspeed"]) / 2; whichdot._x = whichdot._x + this[which + "xspeed"]; } } while (i < dotlist.length); } function physics5() { i = 0; do { pairs = ["dot2*dot1"]; whichpairs = pairs[i]; i = i + 1; splits = whichpairs.split("*"); vec1 = splits[0]; vec2 = splits[1]; vec1 = eval (vec1); vec2 = eval (vec2); var dx = (vec1._x - vec2._x); var dy = (vec1._y - vec2._y); var dist = Math.sqrt((dx * dx) + (dy * dy)); var angle; if (dy < 0) { angle = (Math.PI*2) - Math.acos(dx / dist); } else { angle = Math.acos(dx / dist); } if (Key.isDown(32)) { angle = abangle; } else { angle = ((angle * 180) / Math.PI) - 90; } if (i == 1) { abangle = angle; } if (angle < 0) { angle = Math.sqrt(angle * angle); angle = Math.round(angle); bigger = Math.max(vec1._y, vec2._y); smaller = Math.min(vec1._y, vec2._y); ydistance = bigger - smaller; newy = 50 * Math.cos(angle * (Math.PI/180)); newy = Math.round(newy); vec1._y = vec2._y + newy; newx = 50 * Math.sin(angle * (Math.PI/180)); newx = Math.round(newx); vec1._x = vec2._x + newx; } else { angle = Math.sqrt(angle * angle); angle = Math.round(angle); bigger = Math.max(vec1._y, vec2._y); smaller = Math.min(vec1._y, vec2._y); ydistance = bigger - smaller; newy = 50 * Math.cos(angle * (Math.PI/180)); vec1._y = vec2._y + newy; newx = 50 * Math.sin(angle * (Math.PI/180)); vec1._x = vec2._x - newx; } ysize = 3; xsize = 4; } while (i < pairs.length); } espdctr = 6; score = 0; wdmg = 0; exspd = 0; eyspd = 0; exm = 0; function callback1() { my_sound.start(0, 20); } var my_sound = new Sound(); my_sound.attachSound("bgmusic"); my_sound.start(); my_sound.setVolume(20); my_sound.onSoundComplete = callback1; var my_sound2 = new Sound(); my_sound2.attachSound("punch"); my_sound2.setVolume(20);
Instance of Symbol 69 MovieClip "dot1" in Symbol 104 MovieClip Frame 1
on (press) { this.startDrag(true); _parent.dot1dragging = true; } on (release) { this.stopDrag(); _parent.dot1dragging = false; } on (releaseOutside) { this.stopDrag(); _parent.dot1dragging = false; }
Instance of Symbol 74 MovieClip in Symbol 104 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.startgame == true) { _parent.forces(); _parent.physics5(); } if (_parent.dead == undefined) { if (_parent._parent.startgame == true) { _parent.game(); } } else { _parent.death(); } if (_parent._parent.startgame == true) { _parent.makeenemy(); _parent.moveenemy(); } if (_parent.dead == undefined) { _parent.attackbees(); _parent.beesattack(); _parent.damagewasp(); } }
Symbol 107 MovieClip Frame 1
stop(); stop();
Symbol 107 MovieClip Frame 17
gotoAndStop (1);
Symbol 120 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 123 Button
on (release) { getURL ("http://www.timdrew.com.au/", "_blank"); }
Symbol 133 Button
on (release) { gotoAndPlay (26); _parent.startgame = true; }
Symbol 137 Button
on (release) { _parent.fader.play(); }
Symbol 142 MovieClip Frame 25
stop();
Symbol 142 MovieClip Frame 48
stop();
Symbol 142 MovieClip Frame 73
stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 2
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 2
stop();
Symbol 149 MovieClip Frame 3
stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 17
_parent.nextFrame();

Library Items

Symbol 1 Sound [punch]
Symbol 2 Sound [bgmusic]
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:19
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:5 7 8Used by:19
Symbol 10 GraphicUsed by:19
Symbol 11 ShapeTweeningUsed by:19
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:19
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:19
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:4 9 10 11 13 15 17 18Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:65
Symbol 22 GraphicUsed by:65
Symbol 23 GraphicUsed by:65
Symbol 24 GraphicUsed by:65
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:65
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:65
Symbol 29 GraphicUsed by:65
Symbol 30 GraphicUsed by:65
Symbol 31 GraphicUsed by:65
Symbol 32 GraphicUsed by:65
Symbol 33 GraphicUsed by:65
Symbol 34 GraphicUsed by:65
Symbol 35 GraphicUsed by:65
Symbol 36 GraphicUsed by:65
Symbol 37 GraphicUsed by:65
Symbol 38 GraphicUsed by:65
Symbol 39 SoundUsed by:65
Symbol 40 GraphicUsed by:65
Symbol 41 GraphicUsed by:65
Symbol 42 GraphicUsed by:65
Symbol 43 GraphicUsed by:65
Symbol 44 ShapeTweeningUsed by:65
Symbol 45 GraphicUsed by:65
Symbol 46 GraphicUsed by:65
Symbol 47 GraphicUsed by:65
Symbol 48 GraphicUsed by:65
Symbol 49 GraphicUsed by:65
Symbol 50 GraphicUsed by:65
Symbol 51 GraphicUsed by:65
Symbol 52 GraphicUsed by:65
Symbol 53 ShapeTweeningUsed by:65
Symbol 54 ShapeTweeningUsed by:65
Symbol 55 GraphicUsed by:59
Symbol 56 FontUsed by:57 58
Symbol 57 TextUses:56Used by:59
Symbol 58 TextUses:56Used by:59
Symbol 59 MovieClipUses:55 57 58Used by:65
Symbol 60 ShapeTweeningUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:64 145 149
Symbol 64 ButtonUses:63Used by:65
Symbol 65 MovieClipUses:21 22 23 24 26 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 59 60 61 62 64Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:Timeline
Symbol 69 MovieClipUsed by:104
Symbol 70 GraphicUsed by:104
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:88
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:88 104
Symbol 75 GraphicUsed by:77
Symbol 76 MovieClipUsed by:77  Timeline
Symbol 77 MovieClipUses:75 76Used by:88
Symbol 78 GraphicUsed by:88
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:88
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:81 82Used by:88
Symbol 84 SoundUsed by:88
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:72 74 77 78 80 83 84 86 87Used by:104
Symbol 89 GraphicUsed by:101
Symbol 90 GraphicUsed by:101
Symbol 91 GraphicUsed by:101
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:101  Timeline
Symbol 94 GraphicUsed by:101
Symbol 95 SoundUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:89 90 91 93 94 95 96 97 98 99 100Used by:102
Symbol 102 MovieClipUses:101Used by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:69 70 88 102 74 103Used by:Timeline
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:105 107 108 110 111Used by:Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 GraphicUsed by:Timeline
Symbol 115 FontUsed by:116 124 125 130 134 135
Symbol 116 EditableTextUses:115Used by:Timeline
Symbol 117 FontUsed by:118 121
Symbol 118 TextUses:117Used by:120
Symbol 119 GraphicUsed by:120
Symbol 120 ButtonUses:118 119Used by:142
Symbol 121 TextUses:117Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 ButtonUses:121 122Used by:142
Symbol 124 TextUses:115Used by:127 133
Symbol 125 TextUses:115Used by:127 133
Symbol 126 GraphicUsed by:127 133
Symbol 127 ButtonUses:124 125 126Used by:142
Symbol 128 GraphicUsed by:142
Symbol 129 FontUsed by:130 139 141 143 144 146 147 148
Symbol 130 TextUses:129 115Used by:142
Symbol 131 GraphicUsed by:142
Symbol 132 GraphicUsed by:142
Symbol 133 ButtonUses:124 125 126Used by:142
Symbol 134 TextUses:115Used by:137
Symbol 135 TextUses:115Used by:137
Symbol 136 GraphicUsed by:137
Symbol 137 ButtonUses:134 135 136Used by:142
Symbol 138 GraphicUsed by:140
Symbol 139 TextUses:129Used by:140
Symbol 140 MovieClipUses:138 139Used by:142
Symbol 141 EditableTextUses:129Used by:142
Symbol 142 MovieClipUses:120 123 127 128 130 131 132 133 137 140 141Used by:Timeline
Symbol 143 TextUses:129Used by:145
Symbol 144 TextUses:129Used by:145
Symbol 145 MovieClipUses:63 143 144Used by:Timeline
Symbol 146 TextUses:129Used by:149
Symbol 147 TextUses:129Used by:149
Symbol 148 TextUses:129Used by:149
Symbol 149 MovieClipUses:63 146 147 148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline

Instance Names

"bar"Frame 1Symbol 19 MovieClip
"bar"Frame 1Symbol 19 MovieClip
"w"Frame 4Symbol 104 MovieClip
"hb"Frame 4Symbol 112 MovieClip
"scorebox"Frame 4Symbol 116 EditableText
"titlemc"Frame 4Symbol 142 MovieClip
"fader"Frame 4Symbol 151 MovieClip
"pt"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"l2"Symbol 88 MovieClip Frame 1Symbol 72 MovieClip
"a2"Symbol 88 MovieClip Frame 1Symbol 74 MovieClip
"ab"Symbol 88 MovieClip Frame 1Symbol 77 MovieClip
"a1"Symbol 88 MovieClip Frame 1Symbol 74 MovieClip
"h"Symbol 88 MovieClip Frame 1Symbol 80 MovieClip
"l1"Symbol 88 MovieClip Frame 1Symbol 72 MovieClip
"l2"Symbol 88 MovieClip Frame 3Symbol 72 MovieClip
"a2"Symbol 88 MovieClip Frame 3Symbol 74 MovieClip
"ab"Symbol 88 MovieClip Frame 3Symbol 77 MovieClip
"a1"Symbol 88 MovieClip Frame 3Symbol 74 MovieClip
"h"Symbol 88 MovieClip Frame 3Symbol 80 MovieClip
"l1"Symbol 88 MovieClip Frame 3Symbol 72 MovieClip
"e"Symbol 102 MovieClip Frame 1Symbol 101 MovieClip
"dot2"Symbol 104 MovieClip Frame 1Symbol 69 MovieClip
"dot1"Symbol 104 MovieClip Frame 1Symbol 69 MovieClip
"w"Symbol 104 MovieClip Frame 1Symbol 88 MovieClip
"e"Symbol 104 MovieClip Frame 1Symbol 102 MovieClip
"g"Symbol 112 MovieClip Frame 1Symbol 107 MovieClip
"hbb"Symbol 112 MovieClip Frame 1Symbol 110 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "punch"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bgmusic"

Dynamic Text Variables

_parent.scorebox.textSymbol 141 EditableText"100"




http://swfchan.com/3/11408/info.shtml
Created: 7/6 -2019 08:36:48 Last modified: 7/6 -2019 08:36:48 Server time: 05/11 -2024 16:25:42