STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229459 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #11414 |
HOLD DOWN the SPACEBAR to bend your knees. Keep them bent until you reach the lowest point possible on the trampoline. I will let you know when you get there. |
LESSON 01 : JUMPING |
RESTART LESSON |
RESTART LESSON |
NEXT LESSON |
NEXT LESSON |
PREVIOUS LESSON |
PREVIOUS LESSON |
RELEASED the SPACEBAR too EARLY. Press ENTER to try again. |
RELEASE the SPACEBAR to extend your body and push off the trampoline. |
HOLD the SPACEBAR to get ready for your next jump. This time try jumping on your own. Remember to RELEASE the SPACEBAR when you reach the lowest point possible on the trampoline. |
JUMP TO HERE |
Nice work. You are now ready for the next lesson. Feel free to stick around and practice some more if you like. |
HOLD the SPACEBAR to get ready to jump. |
LESSON 02 : BACK TUCK |
HOLD DOWN the LEFT ARROW to wind up for a backward rotation. DONT RELEASE the SPACEBAR. |
RELEASED the LEFT ARROW too EARLY. Press ENTER to try again. |
RELEASE the SPACEBAR to extend your body and push off the trampoline. DONT RELEASE the LEFT ARROW. |
RELEASE the LEFT ARROW as you leave the trampoline. This will cause you to rotate backward. |
HOLD the DOWN ARROW to go into a tuck position. This will make you spin faster and allow you to control your rotations. |
RELEASED the DOWN ARROW too EARLY. Press ENTER to try again. |
RELEASE the DOWN ARROW to kick out of the tuck position. This will slow your spin and help you spot your landing. |
Nice work. Feel free to stick around and practice some more if you like. You can restart this lesson as many times as you need. When you are ready, click the "NEXT LESSON" button to begin the next lesson. |
LESSON 03 : FRONT PIKE |
PLAY GAME |
PLAY GAME |
HOLD DOWN the RIGHT ARROW to wind up for a forward rotation. DONT RELEASE the SPACEBAR. |
RELEASED the RIGHT ARROW too EARLY. Press ENTER to try again. |
RELEASE the SPACEBAR to extend your body and push off the trampoline. DONT RELEASE the RIGHT ARROW. |
RELEASE the RIGHT ARROW as you leave the trampoline. This will cause you to rotate forward. |
HOLD the UP ARROW to go into a pike position. This will make you spin faster and allow you to control your rotations. |
RELEASED the UP ARROW too EARLY. Press ENTER to try again. |
RELEASE the UP ARROW to kick out of the pike position. This will slow your spin and help you spot your landing. |
Congratulations! You are now finished the tutorial. You can keep on practicing here, restart the lesson, or proceed to the game. Good luck! |
LOADING...0% |
Trampoline |
INSTRUCTIONS |
INSTRUCTIONS |
PLAY |
PLAY |
TUTORIAL |
TUTORIAL |
Instructions Press SPACE BAR to bend your knees. Release SPACE BAR to extend your body. To jump off the trampoline, bend your knees and then extend your body. Time your jumps to get lots of height. Press the LEFT ARROW to wind up for a backward roll. Release to rotate. The longer you wind up, the faster you roll. Press the RIGHT ARROW to wind up for a forward roll. Release to rotate. The longer you wind up, the faster you roll. Wind up to roll before you jump off the trampoline. After you jump off the trampoline, release the arrow keys to rotate. |
NEXT |
NEXT |
Instructions (continued) To tuck, press the DOWN ARROW. To pike, press the UP ARROW. Tucking or piking during a rotation will speed up your roll. To kick out of a tuck, RELEASE the DOWN ARROW. This will slow down your rotation. To kick out of a pike, RELEASE the UP ARROW. |
TIME: |
00 |
COMBO: |
00 |
SCORE: |
000000000 |
YOUR SCORE |
0000000000 |
GAME OVER |
PLAY AGAIN |
PLAY AGAIN |
POST SCORE |
POST SCORE |
Your name: |
Posting score... |
ActionScript [AS1/AS2]
Frame 1a = this.getBytesLoaded(); b = this.getBytesTotal(); percent = (100 * a) / b; if (5 < b) { preloader = ("LOADING..." + Math.floor(percent)) + "%"; }Frame 2if ((percent < 100) || (b < 5)) { gotoAndPlay(_currentframe - 1); } else { commHit.loadVariables("/kids/games/trampoline/trampoline-load.html", "GET"); }Frame 3stop();Frame 6stop();Frame 11stop();Instance of Symbol 53 MovieClip [tutorial1] "lesson" in Frame 11/* no clip actions */Frame 20main.body.pause = false; timer.time = 90; combo.count = 0; score = 0; stop();Frame 21commHit.loadVariables("/kids/games/trampoline/trampoline-play.html", "GET"); stop();Frame 26if (0 < score) { commPost.action = "submitscore"; commPost.clientid = 1; commPost.gameid = 106; commPost.score = score; commPost.loadVariables("/kids/games/submitscore.jsp", "POST"); }Frame 50gotoAndStop (3);Symbol 1 MovieClip [rotate] Frame 1dp = angle - _parent._rotation; _parent._rotation = _parent._rotation + (sign * Math.max(Math.floor(Math.abs(dp) / delay), 0.5)); if ((Math.abs(dp) < 1) || (!dp)) { _parent._rotation = angle; this.removeMovieClip(); }Symbol 1 MovieClip [rotate] Frame 2dp = angle - _parent._rotation; _parent._rotation = _parent._rotation + (sign * Math.max(Math.floor(Math.abs(dp) / delay), 0.5)); if ((Math.abs(dp) < 1) || (!dp)) { _parent._rotation = angle; this.removeMovieClip(); }Symbol 10 Buttonon (press) { gotoAndPlay (1); }Symbol 14 Buttonon (press) { gotoAndPlay (46); }Symbol 26 Buttonon (press) { gotoAndPlay (1); }Symbol 28 Buttonon (press) { gotoAndPlay (126); }Symbol 29 Buttonon (press) { gotoAndPlay (46); }Symbol 40 Buttonon (press) { gotoAndPlay (46); }Symbol 43 Buttonon (press) { _parent.gotoAndPlay("game"); }Symbol 44 Buttonon (press) { gotoAndPlay (126); }Symbol 53 MovieClip [tutorial1] Frame 1body = _parent.main.body; body.pause = true; body.rotate1.removeMovieClip(); body.motion(); body._rotation = 90; body._y = -200; body.Vy = 0; body.w = 0;Symbol 53 MovieClip [tutorial1] Frame 2if (Key.isDown(32)) { body.pause = false; gotoAndPlay (6); }Symbol 53 MovieClip [tutorial1] Frame 3if (Key.isDown(32)) { body.pause = false; gotoAndPlay (6); } else { gotoAndPlay (1); }Symbol 53 MovieClip [tutorial1] Frame 6if (!Key.isDown(32)) { gotoAndPlay (11); } else if (body.onTrampoline() && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (16); }Symbol 53 MovieClip [tutorial1] Frame 7if (!Key.isDown(32)) { gotoAndPlay (11); } else if (body.onTrampoline() && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (16); } else { gotoAndPlay (6); }Symbol 53 MovieClip [tutorial1] Frame 11if (Key.isDown(13)) { gotoAndPlay (1); }Symbol 53 MovieClip [tutorial1] Frame 12if (Key.isDown(13)) { gotoAndPlay (1); } else { gotoAndPlay (11); }Symbol 53 MovieClip [tutorial1] Frame 16if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (21); }Symbol 53 MovieClip [tutorial1] Frame 17if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (21); } else { gotoAndPlay (16); }Symbol 53 MovieClip [tutorial1] Frame 21if ((body._y < 0) && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (26); }Symbol 53 MovieClip [tutorial1] Frame 22if ((body._y < 0) && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (26); } else { gotoAndPlay (21); }Symbol 53 MovieClip [tutorial1] Frame 26if (Key.isDown(32)) { body.pause = false; gotoAndPlay (31); }Symbol 53 MovieClip [tutorial1] Frame 27if (Key.isDown(32)) { body.pause = false; gotoAndPlay (31); } else { gotoAndPlay (26); }Symbol 53 MovieClip [tutorial1] Frame 31if (body._y < -325) { gotoAndPlay (36); }Symbol 53 MovieClip [tutorial1] Frame 32if (body._y < -325) { gotoAndPlay (36); } else { gotoAndPlay (31); }Symbol 53 MovieClip [tutorial1] Frame 36stop();Symbol 53 MovieClip [tutorial1] Frame 46body.pause = true; body.rotate1.removeMovieClip(); body.motion(); body._rotation = 90; body._y = -300; body.Vy = 0; body.w = 0;Symbol 53 MovieClip [tutorial1] Frame 47if (Key.isDown(32)) { body.pause = false; gotoAndPlay (51); }Symbol 53 MovieClip [tutorial1] Frame 48if (Key.isDown(32)) { body.pause = false; gotoAndPlay (51); } else { gotoAndPlay (46); }Symbol 53 MovieClip [tutorial1] Frame 51if (!Key.isDown(32)) { gotoAndPlay (56); } else if (-100 < body._y) { body.pause = true; gotoAndPlay (61); }Symbol 53 MovieClip [tutorial1] Frame 52if (!Key.isDown(32)) { gotoAndPlay (56); } else if (-100 < body._y) { body.pause = true; gotoAndPlay (61); } else { gotoAndPlay (51); }Symbol 53 MovieClip [tutorial1] Frame 56if (Key.isDown(13)) { gotoAndPlay (46); }Symbol 53 MovieClip [tutorial1] Frame 57if (Key.isDown(13)) { gotoAndPlay (46); } else { gotoAndPlay (56); }Symbol 53 MovieClip [tutorial1] Frame 61if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (56); } else if (Key.isDown(37)) { body.pause = false; gotoAndPlay (66); }Symbol 53 MovieClip [tutorial1] Frame 62if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (56); } else if (Key.isDown(37)) { body.pause = false; gotoAndPlay (66); } else { gotoAndPlay (61); }Symbol 53 MovieClip [tutorial1] Frame 66if (!Key.isDown(32)) { gotoAndPlay (56); } else if (!Key.isDown(37)) { gotoAndPlay (71); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (76); }Symbol 53 MovieClip [tutorial1] Frame 67if (!Key.isDown(32)) { gotoAndPlay (56); } else if (!Key.isDown(37)) { gotoAndPlay (71); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (76); } else { gotoAndPlay (66); }Symbol 53 MovieClip [tutorial1] Frame 71if (Key.isDown(13)) { gotoAndPlay (46); }Symbol 53 MovieClip [tutorial1] Frame 72if (Key.isDown(13)) { gotoAndPlay (46); } else { gotoAndPlay (71); }Symbol 53 MovieClip [tutorial1] Frame 76if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (71); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (81); }Symbol 53 MovieClip [tutorial1] Frame 77if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (71); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (81); } else { gotoAndPlay (76); }Symbol 53 MovieClip [tutorial1] Frame 81if (!Key.isDown(37)) { gotoAndPlay (71); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (86); }Symbol 53 MovieClip [tutorial1] Frame 82if (!Key.isDown(37)) { gotoAndPlay (71); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (86); } else { gotoAndPlay (81); }Symbol 53 MovieClip [tutorial1] Frame 86if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (91); }Symbol 53 MovieClip [tutorial1] Frame 87if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (91); } else { gotoAndPlay (86); }Symbol 53 MovieClip [tutorial1] Frame 91if (body._rotation < 45) { body.pause = true; gotoAndPlay (96); }Symbol 53 MovieClip [tutorial1] Frame 92if (body._rotation < 45) { body.pause = true; gotoAndPlay (96); } else { gotoAndPlay (91); }Symbol 53 MovieClip [tutorial1] Frame 96if (Key.isDown(40)) { body.pause = false; gotoAndPlay (101); }Symbol 53 MovieClip [tutorial1] Frame 97if (Key.isDown(40)) { body.pause = false; gotoAndPlay (101); } else { gotoAndPlay (96); }Symbol 53 MovieClip [tutorial1] Frame 101if ((!Key.isDown(40)) && (25 < Math.abs(115 - body._rotation))) { body.pause = false; gotoAndPlay (106); } else if (Math.abs(115 - body._rotation) < 10) { body.pause = true; gotoAndPlay (111); }Symbol 53 MovieClip [tutorial1] Frame 102if ((!Key.isDown(40)) && (25 < Math.abs(115 - body._rotation))) { body.pause = false; gotoAndPlay (106); } else if (Math.abs(115 - body._rotation) < 10) { body.pause = true; gotoAndPlay (111); } else { gotoAndPlay (101); }Symbol 53 MovieClip [tutorial1] Frame 106if (Key.isDown(13)) { gotoAndPlay (46); }Symbol 53 MovieClip [tutorial1] Frame 107if (Key.isDown(13)) { gotoAndPlay (46); } else { gotoAndPlay (106); }Symbol 53 MovieClip [tutorial1] Frame 111if (!Key.isDown(40)) { body.pause = false; gotoAndPlay (116); }Symbol 53 MovieClip [tutorial1] Frame 112if (!Key.isDown(40)) { body.pause = false; gotoAndPlay (116); } else { gotoAndPlay (111); }Symbol 53 MovieClip [tutorial1] Frame 116stop();Symbol 53 MovieClip [tutorial1] Frame 126body.pause = true; body.rotate1.removeMovieClip(); body.motion(); body._rotation = 90; body._y = -300; body.Vy = 0; body.w = 0;Symbol 53 MovieClip [tutorial1] Frame 127if (Key.isDown(32)) { body.pause = false; gotoAndPlay (131); }Symbol 53 MovieClip [tutorial1] Frame 128if (Key.isDown(32)) { body.pause = false; gotoAndPlay (131); } else { gotoAndPlay (126); }Symbol 53 MovieClip [tutorial1] Frame 131if (!Key.isDown(32)) { gotoAndPlay (136); } else if (-150 < body._y) { body.pause = true; gotoAndPlay (141); }Symbol 53 MovieClip [tutorial1] Frame 132if (!Key.isDown(32)) { gotoAndPlay (136); } else if (-150 < body._y) { body.pause = true; gotoAndPlay (141); } else { gotoAndPlay (131); }Symbol 53 MovieClip [tutorial1] Frame 136if (Key.isDown(13)) { gotoAndPlay (126); }Symbol 53 MovieClip [tutorial1] Frame 137if (Key.isDown(13)) { gotoAndPlay (126); } else { gotoAndPlay (136); }Symbol 53 MovieClip [tutorial1] Frame 141if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (136); } else if (Key.isDown(39)) { body.pause = false; gotoAndPlay (146); }Symbol 53 MovieClip [tutorial1] Frame 142if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (136); } else if (Key.isDown(39)) { body.pause = false; gotoAndPlay (146); } else { gotoAndPlay (141); }Symbol 53 MovieClip [tutorial1] Frame 146if (!Key.isDown(32)) { gotoAndPlay (136); } else if (!Key.isDown(39)) { gotoAndPlay (151); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (156); }Symbol 53 MovieClip [tutorial1] Frame 147if (!Key.isDown(32)) { gotoAndPlay (136); } else if (!Key.isDown(39)) { gotoAndPlay (151); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (156); } else { gotoAndPlay (146); }Symbol 53 MovieClip [tutorial1] Frame 151if (Key.isDown(13)) { gotoAndPlay (126); }Symbol 53 MovieClip [tutorial1] Frame 152if (Key.isDown(13)) { gotoAndPlay (126); } else { gotoAndPlay (151); }Symbol 53 MovieClip [tutorial1] Frame 156if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (151); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (161); }Symbol 53 MovieClip [tutorial1] Frame 157if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (151); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (161); } else { gotoAndPlay (156); }Symbol 53 MovieClip [tutorial1] Frame 161if (!Key.isDown(39)) { gotoAndPlay (151); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (166); }Symbol 53 MovieClip [tutorial1] Frame 162if (!Key.isDown(39)) { gotoAndPlay (151); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (166); } else { gotoAndPlay (161); }Symbol 53 MovieClip [tutorial1] Frame 166if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (171); }Symbol 53 MovieClip [tutorial1] Frame 167if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (171); } else { gotoAndPlay (166); }Symbol 53 MovieClip [tutorial1] Frame 171if (135 < body._rotation) { body.pause = true; gotoAndPlay (176); }Symbol 53 MovieClip [tutorial1] Frame 172if (135 < body._rotation) { body.pause = true; gotoAndPlay (176); } else { gotoAndPlay (171); }Symbol 53 MovieClip [tutorial1] Frame 176if (Key.isDown(38)) { body.pause = false; gotoAndPlay (181); }Symbol 53 MovieClip [tutorial1] Frame 177if (Key.isDown(38)) { body.pause = false; gotoAndPlay (181); } else { gotoAndPlay (176); }Symbol 53 MovieClip [tutorial1] Frame 181if ((!Key.isDown(38)) && (25 < Math.abs(65 - body._rotation))) { body.pause = false; gotoAndPlay (186); } else if (Math.abs(65 - body._rotation) < 10) { body.pause = true; gotoAndPlay (191); }Symbol 53 MovieClip [tutorial1] Frame 182if ((!Key.isDown(38)) && (25 < Math.abs(65 - body._rotation))) { body.pause = false; gotoAndPlay (186); } else if (Math.abs(65 - body._rotation) < 10) { body.pause = true; gotoAndPlay (191); } else { gotoAndPlay (181); }Symbol 53 MovieClip [tutorial1] Frame 186if (Key.isDown(13)) { gotoAndPlay (126); }Symbol 53 MovieClip [tutorial1] Frame 187if (Key.isDown(13)) { gotoAndPlay (126); } else { gotoAndPlay (186); }Symbol 53 MovieClip [tutorial1] Frame 191if (!Key.isDown(38)) { body.pause = false; gotoAndPlay (196); }Symbol 53 MovieClip [tutorial1] Frame 192if (!Key.isDown(38)) { body.pause = false; gotoAndPlay (196); } else { gotoAndPlay (191); }Symbol 53 MovieClip [tutorial1] Frame 196stop();Symbol 68 Buttonon (release) { _parent._parent.gotoAndStop("rules"); }Symbol 71 Buttonon (release) { _parent._parent.gotoAndPlay("game"); }Symbol 74 Buttonon (release) { _parent._parent.gotoAndStop("tutorial"); }Symbol 81 MovieClip Frame 53gotoAndPlay (18);Symbol 84 MovieClip Frame 30stop();Symbol 88 Buttonon (release) { nextFrame(); }Symbol 90 Buttonon (release) { gotoAndPlay (16); }Symbol 91 Buttonon (release) { gotoAndStop (11); }Symbol 98 MovieClip Frame 1lengthA = 15; lengthB = 15; function rad(deg) { return((deg * Math.PI) / 180); } function deg(rad) { return((rad * 180) / Math.PI); } function IK(ex, ey) { var dx; var dy; var sinB; var cosB; var tanA; var A; var B; var dir; var quadrant; dx = ex; dy = (ey + lengthA) + lengthB; cosB = ((((dx * dx) + (dy * dy)) - (lengthA * lengthA)) - (lengthB * lengthB)) / ((2 * lengthA) * lengthB); if (1 < Math.abs(cosB)) { cosB = cosB / cosB; } B = -Math.acos(cosB); sinB = Math.sin(B); dir = ((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx); if (dir < 0) { quadrant = 180; } tanA = (((lengthA + (lengthB * cosB)) * dy) - ((lengthA * sinB) * dx)) / (((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx)); A = Math.atan(tanA); this._rotation = deg(A) + quadrant; child._rotation = deg(B); return(true); }Symbol 103 MovieClip Frame 1lengthA = 22; lengthB = 25; function rad(deg) { return((deg * Math.PI) / 180); } function deg(rad) { return((rad * 180) / Math.PI); } function FKx() { var alpha; var theta; var dx; alpha = rad(this._rotation); theta = rad(child._rotation); dx = (lengthA * Math.cos(alpha)) + (lengthB * Math.cos(alpha + theta)); return(dx); } function FKy() { var alpha; var theta; var dy; alpha = rad(this._rotation); theta = rad(child._rotation); dy = (lengthA * Math.sin(alpha)) + (lengthB * Math.sin(alpha + theta)); return(dy); } function IK(ex, ey) { var dx; var dy; var sinB; var cosB; var tanA; var A; var B; var dir; var quadrant; dx = ex; dy = (ey + lengthA) + lengthB; cosB = ((((dx * dx) + (dy * dy)) - (lengthA * lengthA)) - (lengthB * lengthB)) / ((2 * lengthA) * lengthB); if (1 < Math.abs(cosB)) { cosB = cosB / cosB; } B = Math.acos(cosB); sinB = Math.sin(B); dir = ((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx); if (dir < 0) { quadrant = 180; } tanA = (((lengthA + (lengthB * cosB)) * dy) - ((lengthA * sinB) * dx)) / (((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx)); A = Math.atan(tanA); this._rotation = deg(A) + quadrant; child._rotation = deg(B); return(true); }Symbol 105 MovieClip Frame 1L = 25;Symbol 116 MovieClip Frame 1MovieClip.prototype.rotate = function (angle, delay, depth) { this.attachMovie("rotate", "rotate" + depth, depth); this["rotate" + depth].angle = angle; this["rotate" + depth].delay = delay; this["rotate" + depth].sign = Math.abs(angle - _rotation) / (angle - _rotation); }; body.rad = function (deg) { return((deg * Math.PI) / 180); }; body.deg = function (rad) { return((rad * 180) / Math.PI); }; body.FKy = function () { var footX; var footY; var theta; var sinTheta; var cosTheta; var eyHead; var eyWaist; var eyFoot; var R; var beta; var sinBeta; var cosBeta; var alpha; var sinAlpha; var cosAlpha; var sinThetaBeta; var cosThetaBeta; theta = rad(torso._rotation); sinTheta = Math.sin(theta); cosTheta = Math.cos(theta); beta = rad(this._rotation); sinThetaBeta = Math.sin(theta + beta); eyHead = _y - (torso.L * sinThetaBeta); eyWaist = _y + (torso.leg._x * sinThetaBeta); footX = torso.leg.FKx(); footY = torso.leg.FKy(); R = Math.sqrt((footX * footX) + (footY * footY)); alpha = Math.atan(footY / footX); if ((footX < 0) && (footY < 0)) { alpha = alpha - Math.PI; } eyFoot = eyWaist + (R * Math.sin((alpha + beta) + theta)); ey = Math.max(eyHead, eyWaist); ey = Math.max(ey, eyFoot); _parent.meter._y = eyHead - 25; }; body.SPRING = 0.06; body.DAMPING = 0.98; body.GRAVITY = 0.7; body.motion = function () { applyG(GRAVITY); if (onTrampoline()) { checkLanding(); stopRotation(); applyK(SPRING, DAMPING); } else { landed = false; } applyW(); applyV(); FKy(); _parent.trampoline.draw(); }; body.resetScoring = function () { trick = ""; tricking = null; rotationCount = 0; frameCount = 0; score = 0; root.combo.count = 0; root.trick.trick = ""; }; body.scoreTuck = function () { if ((tricking != "TUCK") || (0 >= root.timer.time)) { return(undefined); } if (10 < frameCount) { score = score + (10 * Math.floor(frameCount / 10)); trick = trick + "Tuck "; } frameCount = 0; }; body.scorePike = function () { if ((tricking != "PIKE") || (0 >= root.timer.time)) { return(undefined); } if (10 < frameCount) { frameCount = frameCount * 1.5; score = score + (10 * Math.floor(frameCount / 10)); trick = trick + "Pike "; } frameCount = 0; }; body.scoreRotations = function () { var rotations; var sign; if (0 >= root.timer.time) { return(undefined); } rotations = Math.round(rotationCount / 360); if (!rotations) { resetScoring(); return(undefined); } rotationCount = 0; sign = Math.abs(rotations) / rotations; rotations = Math.abs(rotations); root.combo.count++; root.trick.trick = root.trick.prefix[rotations]; if (sign < 0) { root.trick.trick = root.trick.trick + "Back "; score = rotations * (100 + score); } else { root.trick.trick = root.trick.trick + "Front "; score = rotations * (125 + score); } score = score * root.combo.count; root["sound" + Math.floor(score / 500)].gotoAndPlay(2); if (trick == "") { root.trick.trick = root.trick.trick + ("Layout " + score); } else { root.trick.trick = root.trick.trick + ((trick + " ") + score); } root.score = root.score + score; trick = ""; score = 0; }; body.momentGain = function (gain) { w = moment * gain; }; body.momentDamp = function (damp) { w = moment * damp; }; body.bend = function () { if (pos == "BEND") { return(undefined); } pos = "BEND"; with (torso) { rotate(30, 5, 1); leg.rotate(-90, 5, 1); leg0.rotate(-90, 5, 1); leg.child.rotate(90, 5, 1); leg0.child.rotate(90, 5, 1); if (wind == null) { arm.rotate(10, 5, 1); arm0.rotate(10, 5, 1); arm.child.rotate(-10, 5, 1); arm0.child.rotate(-10, 5, 1); } } }; body.extend = function () { if (pos != "BEND") { return(undefined); } pos = "EXTEND"; with (torso) { rotate(0, 3, 1); leg.rotate(0, 3, 1); leg0.rotate(0, 3, 1); leg.child.rotate(0, 3, 1); leg0.child.rotate(0, 3, 1); arm.rotate(-150, 3, 1); arm0.rotate(-150, 3, 1); arm.child.rotate(-10, 3, 1); arm0.child.rotate(-10, 3, 1); } momentDamp(0.3); }; body.keyDown32 = body.bend; body.keyUp32 = body.extend; body.MOMENT_MAX = 10; body.MOMENT_INC = 0.25; body.windBack = function () { if (wind == "BACK") { pw = Math.max(pw - MOMENT_INC, -MOMENT_MAX); return(undefined); } wind = "BACK"; with (torso) { arm.rotate(45, 5, 1); arm0.rotate(45, 5, 1); arm.child.rotate(-10, 5, 1); arm0.child.rotate(-10, 5, 1); } }; body.windForward = function () { if (wind == "FORWARD") { pw = Math.min(pw + MOMENT_INC, MOMENT_MAX); return(undefined); } wind = "FORWARD"; with (torso) { arm.rotate(-160, 5, 1); arm0.rotate(-160, 5, 1); arm.child.rotate(-30, 5, 1); arm0.child.rotate(-30, 5, 1); } }; body.swingBack = function () { if (wind == null) { return(undefined); } wind = null; rotate1.removeMovieClip(); moment = pw; w = pw; pw = 0; with (torso) { rotate(-10, 2, 1); arm.rotate(-165, 2, 1); arm0.rotate(-165, 2, 1); arm.child.rotate(-25, 2, 1); arm0.child.rotate(-25, 2, 1); leg.rotate(15, 2, 1); leg0.rotate(15, 2, 1); leg.child.rotate(20, 2, 1); leg0.child.rotate(20, 2, 1); } }; body.swingForward = function () { if (wind == null) { return(undefined); } wind = null; rotate1.removeMovieClip(); moment = pw; w = pw; pw = 0; with (torso) { rotate(25, 2, 1); arm.rotate(40, 2, 1); arm0.rotate(40, 2, 1); arm.child.rotate(0, 2, 1); arm0.child.rotate(0, 2, 1); leg.rotate(-40, 2, 1); leg0.rotate(-40, 2, 1); leg.child.rotate(25, 2, 1); leg0.child.rotate(25, 2, 1); } }; body.keyUp37 = body.swingBack; body.keyup39 = body.swingForward; body.fallBack = function () { resetScoring(); rotate(0, 3, 1); if (pos == "PIKE") { return(undefined); } with (torso) { rotate(10, 4, 1); arm.rotate(0, 4, 1); arm0.rotate(0, 4, 1); arm.child.rotate(-10, 4, 1); arm0.child.rotate(-10, 4, 1); leg.rotate(-20, 4, 1); leg0.rotate(-20, 4, 1); leg.child.rotate(20, 4, 1); leg0.child.rotate(20, 4, 1); } }; body.fallForward = function () { resetScoring(); if (_rotation < 0) { rotate(-180, 3, 1); } else { rotate(180, 3, 1); } with (torso) { rotate(0, 4, 1); arm.rotate(-170, 4, 1); arm0.rotate(-170, 4, 1); arm.child.rotate(-20, 4, 1); arm0.child.rotate(-20, 4, 1); leg.rotate(0, 4, 1); leg0.rotate(0, 4, 1); leg.child.rotate(10, 4, 1); leg0.child.rotate(10, 4, 1); } }; body.land = function () { scoreTuck(); scorePike(); scoreRotations(); rotate(90, 6, 1); if (((pos == "BEND") || (pos == "TUCK")) || (wind != null)) { return(undefined); } with (torso) { rotate(15, 4, 1); leg.rotate(-40, 4, 1); leg0.rotate(-20, 4, 1); leg.child.rotate(25, 4, 1); leg0.child.rotate(45, 4, 1); arm.rotate(-10, 4, 1); arm0.rotate(-10, 4, 1); arm.child.rotate(-10, 4, 1); arm0.child.rotate(-10, 4, 1); } }; body.tuck = function () { if (pos == "TUCK") { return(undefined); } scorePike(); tricking = "TUCK"; pos = "TUCK"; with (torso) { rotate(40, 5, 1); leg.rotate(-130, 4, 1); leg0.rotate(-130, 4, 1); leg.child.rotate(130, 4, 1); leg0.child.rotate(130, 4, 1); arm.rotate(-20, 4, 1); arm0.rotate(-20, 4, 1); arm.child.rotate(-90, 4, 1); arm0.child.rotate(-90, 4, 1); } momentGain(2.75); }; body.pike = function () { if (pos == "PIKE") { return(undefined); } scoreTuck(); tricking = "PIKE"; pos = "PIKE"; with (torso) { rotate(70, 4, 1); arm.rotate(-80, 4, 1); arm0.rotate(-80, 4, 1); arm.child.rotate(-50, 4, 1); arm0.child.rotate(-50, 4, 1); leg.rotate(-140, 4, 1); leg0.rotate(-140, 4, 1); leg.child.rotate(0, 4, 1); leg0.child.rotate(0, 4, 1); } momentGain(2); }; body.unTuck = function () { if (!((pos == "TUCK") || (pos == "PIKE"))) { return(undefined); } pos = "UNTUCK"; scoreTuck(); scorePike(); tricking = null; frameCount = 0; with (torso) { rotate(0, 4, 1); leg.rotate(0, 4, 1); leg0.rotate(0, 4, 1); leg.child.rotate(0, 4, 1); leg0.child.rotate(0, 4, 1); arm.rotate(-150, 4, 1); arm0.rotate(-150, 4, 1); arm.child.rotate(-10, 4, 1); arm0.child.rotate(-10, 4, 1); } momentDamp(0.3); }; body.stand = function () { if (_rotation < 0) { _rotation = 180; } land(); }; body.keyDown40 = body.tuck; body.keyUp40 = body.unTuck; body.keyDown38 = body.pike; body.keyUp38 = body.unTuck; body.windUp = function () { if (Key.isDown(37)) { windBack(); return(undefined); } if (Key.isDown(39)) { windForward(); return(undefined); } }; body.onTrampoline = function () { if (ey < _parent.trampoline._y) { return(false); } return(true); }; body.BALANCE = 30; body.checkLanding = function () { if (landed) { return(undefined); } landed = true; _parent._parent.bounceSound.play(); w = 0; moment = 0; if ((Math.abs(90 - _rotation) < BALANCE) && (pos != "PIKE")) { land(); return(undefined); } var angle = _rotation; if (angle < 0) { angle = angle + 360; } if ((90 < angle) && (angle < 270)) { fallForward(); } else { fallBack(); } }; body.MINVY = -1; body.stopRotation = function () { if (Vy >= MINVY) { w = 0; moment = 0; } }; body.YMAX = 95; body.applyG = function (G) { if (YMAX < ey) { _y = (_y - (ey - YMAX)); return(undefined); } Vy = Vy + G; }; body.applyV = function () { _x = (_x + Vx); _y = (_y + Vy); }; body.applyW = function () { _rotation = (_rotation + w); rotationCount = rotationCount + w; }; body.applyK = function (K, decay) { var dy; var F; var V0; var V1; V0 = Vy; dy = _parent.trampoline._y - ey; F = K * dy; Vy = Vy + F; Vy = Vy * decay; V1 = Vy; if (((Math.abs(V0) < 2) && (Math.abs(V1) < 2)) && (BALANCE < Math.abs(90 - _rotation))) { stand(); } }; trampoline.draw = function () { _yscale = Math.max(_parent.body.ey - _y, 0); }; body.init = function () { trick = ""; tricking = null; root = _parent._parent; landed = true; };Instance of Symbol 106 MovieClip "body" in Symbol 116 MovieClip Frame 1onClipEvent (load) { init(); } onClipEvent (enterFrame) { if (!pause) { motion(); windUp(); } if (tricking != null) { frameCount++; } } onClipEvent (keyDown) { eval ("keyDown" + Key.getCode())(); } onClipEvent (keyUp) { eval ("keyUp" + Key.getCode())(); }Instance of Symbol 115 MovieClip "meter" in Symbol 116 MovieClip Frame 1onClipEvent (load) { _xscale = 0; _visible = false; } onClipEvent (enterFrame) { _y = _parent.body.eyHead; _xscale = (50 * (_parent.body.pw / _parent.body.MOMENT_MAX)); if (_xscale != 0) { _visible = true; } else { _visible = false; } }Symbol 120 MovieClip Frame 1stop();Symbol 122 MovieClip Frame 1stop();Symbol 124 MovieClip Frame 1stop();Symbol 126 MovieClip Frame 1stop();Symbol 129 MovieClip Frame 31time--; if (time == 0) { gotoAndStop (1); _parent.gotoAndStop("over"); }Symbol 134 MovieClip Frame 1prefix = new Array(); prefix[0] = null; prefix[1] = ""; prefix[2] = "Double "; prefix[3] = "Triple "; prefix[4] = "Quadruple "; prefix[5] = "Quintuple ";Symbol 143 Buttonon (release) { gotoAndPlay (16); }Symbol 146 Buttonon (release) { commPost.username = txt_username; gotoAndPlay (26); }
Library Items
Symbol 1 MovieClip [rotate] | ||
Symbol 2 Font | Used by:3 18 19 20 21 23 24 30 31 32 33 34 35 38 45 46 47 48 49 50 51 52 85 89 | |
Symbol 3 Text | Uses:2 | Used by:53 |
Symbol 4 Font | Used by:5 56 | |
Symbol 5 Text | Uses:4 | Used by:53 |
Symbol 6 Font | Used by:7 8 12 13 15 16 25 39 41 42 64 65 66 69 70 72 73 85 86 87 89 127 128 130 131 133 135 136 137 138 139 140 141 144 145 147 148 150 | |
Symbol 7 Text | Uses:6 | Used by:10 29 44 |
Symbol 8 Text | Uses:6 | Used by:10 29 44 |
Symbol 9 Graphic | Used by:10 14 17 26 28 29 40 43 44 | |
Symbol 10 Button | Uses:7 8 9 | Used by:53 |
Symbol 11 Graphic | Used by:53 | |
Symbol 12 Text | Uses:6 | Used by:14 28 |
Symbol 13 Text | Uses:6 | Used by:14 28 |
Symbol 14 Button | Uses:12 13 9 | Used by:53 |
Symbol 15 Text | Uses:6 | Used by:17 26 40 |
Symbol 16 Text | Uses:6 | Used by:17 26 40 |
Symbol 17 Button | Uses:15 16 9 | Used by:53 |
Symbol 18 Text | Uses:2 | Used by:53 |
Symbol 19 Text | Uses:2 | Used by:53 |
Symbol 20 Text | Uses:2 | Used by:53 |
Symbol 21 Text | Uses:2 | Used by:53 |
Symbol 22 Graphic | Used by:53 | |
Symbol 23 Text | Uses:2 | Used by:53 |
Symbol 24 Text | Uses:2 | Used by:53 |
Symbol 25 Text | Uses:6 | Used by:53 |
Symbol 26 Button | Uses:15 16 9 | Used by:53 |
Symbol 27 Graphic | Used by:53 | |
Symbol 28 Button | Uses:12 13 9 | Used by:53 |
Symbol 29 Button | Uses:7 8 9 | Used by:53 |
Symbol 30 Text | Uses:2 | Used by:53 |
Symbol 31 Text | Uses:2 | Used by:53 |
Symbol 32 Text | Uses:2 | Used by:53 |
Symbol 33 Text | Uses:2 | Used by:53 |
Symbol 34 Text | Uses:2 | Used by:53 |
Symbol 35 Text | Uses:2 | Used by:53 |
Symbol 36 Font | Used by:37 | |
Symbol 37 Text | Uses:36 | Used by:53 |
Symbol 38 Text | Uses:2 | Used by:53 |
Symbol 39 Text | Uses:6 | Used by:53 |
Symbol 40 Button | Uses:15 16 9 | Used by:53 |
Symbol 41 Text | Uses:6 | Used by:43 |
Symbol 42 Text | Uses:6 | Used by:43 |
Symbol 43 Button | Uses:41 42 9 | Used by:53 |
Symbol 44 Button | Uses:7 8 9 | Used by:53 |
Symbol 45 Text | Uses:2 | Used by:53 |
Symbol 46 Text | Uses:2 | Used by:53 |
Symbol 47 Text | Uses:2 | Used by:53 |
Symbol 48 Text | Uses:2 | Used by:53 |
Symbol 49 Text | Uses:2 | Used by:53 |
Symbol 50 Text | Uses:2 | Used by:53 |
Symbol 51 Text | Uses:2 | Used by:53 |
Symbol 52 Text | Uses:2 | Used by:53 |
Symbol 53 MovieClip [tutorial1] | Uses:3 5 10 11 14 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 37 38 39 40 43 44 45 46 47 48 49 50 51 52 | Used by:Timeline |
Symbol 54 Graphic | Used by:Timeline | |
Symbol 55 MovieClip | Used by:Timeline | |
Symbol 56 EditableText | Uses:4 | Used by:Timeline |
Symbol 57 Graphic | Used by:81 | |
Symbol 58 Graphic | Used by:81 | |
Symbol 59 Graphic | Used by:81 | |
Symbol 60 Graphic | Used by:81 | |
Symbol 61 Graphic | Used by:81 | |
Symbol 62 Graphic | Used by:81 | |
Symbol 63 Graphic | Used by:81 | |
Symbol 64 Text | Uses:6 | Used by:81 |
Symbol 65 Text | Uses:6 | Used by:68 |
Symbol 66 Text | Uses:6 | Used by:68 |
Symbol 67 Graphic | Used by:68 71 74 88 90 91 | |
Symbol 68 Button | Uses:65 66 67 | Used by:81 |
Symbol 69 Text | Uses:6 | Used by:71 90 |
Symbol 70 Text | Uses:6 | Used by:71 90 |
Symbol 71 Button | Uses:69 70 67 | Used by:81 |
Symbol 72 Text | Uses:6 | Used by:74 91 |
Symbol 73 Text | Uses:6 | Used by:74 91 |
Symbol 74 Button | Uses:72 73 67 | Used by:81 |
Symbol 75 Graphic | Used by:81 | |
Symbol 76 Graphic | Used by:81 | |
Symbol 77 Graphic | Used by:81 | |
Symbol 78 Graphic | Used by:81 | |
Symbol 79 Graphic | Used by:81 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:57 58 59 60 61 62 63 64 68 71 74 75 76 77 78 79 80 | Used by:84 |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:84 |
Symbol 84 MovieClip | Uses:81 83 | Used by:Timeline |
Symbol 85 Text | Uses:6 2 | Used by:Timeline |
Symbol 86 Text | Uses:6 | Used by:88 |
Symbol 87 Text | Uses:6 | Used by:88 |
Symbol 88 Button | Uses:86 87 67 | Used by:Timeline |
Symbol 89 Text | Uses:6 2 | Used by:Timeline |
Symbol 90 Button | Uses:69 70 67 | Used by:Timeline |
Symbol 91 Button | Uses:72 73 67 | Used by:Timeline |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:116 Timeline |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:94 | Used by:98 |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:98 |
Symbol 98 MovieClip | Uses:95 97 | Used by:105 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:103 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 | Used by:103 |
Symbol 103 MovieClip | Uses:100 102 | Used by:105 |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip | Uses:98 103 104 | Used by:106 |
Symbol 106 MovieClip | Uses:105 | Used by:116 |
Symbol 107 Graphic | Used by:116 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:116 Timeline |
Symbol 110 Graphic | Used by:116 | |
Symbol 111 ShapeTweening | Used by:115 | |
Symbol 112 Graphic | Used by:115 | |
Symbol 113 ShapeTweening | Used by:115 | |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:111 112 113 114 | Used by:116 |
Symbol 116 MovieClip | Uses:93 106 107 109 110 115 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Sound | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:Timeline |
Symbol 121 Sound | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:Timeline |
Symbol 123 Sound | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:Timeline |
Symbol 125 Sound | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:Timeline |
Symbol 127 Text | Uses:6 | Used by:129 |
Symbol 128 EditableText | Uses:6 | Used by:129 |
Symbol 129 MovieClip | Uses:127 128 | Used by:Timeline |
Symbol 130 Text | Uses:6 | Used by:132 |
Symbol 131 EditableText | Uses:6 | Used by:132 |
Symbol 132 MovieClip | Uses:130 131 | Used by:Timeline |
Symbol 133 EditableText | Uses:6 | Used by:134 |
Symbol 134 MovieClip | Uses:133 | Used by:Timeline |
Symbol 135 Text | Uses:6 | Used by:Timeline |
Symbol 136 EditableText | Uses:6 | Used by:Timeline |
Symbol 137 Text | Uses:6 | Used by:Timeline |
Symbol 138 EditableText | Uses:6 | Used by:Timeline |
Symbol 139 Text | Uses:6 | Used by:Timeline |
Symbol 140 Text | Uses:6 | Used by:143 |
Symbol 141 Text | Uses:6 | Used by:143 |
Symbol 142 Graphic | Used by:143 146 | |
Symbol 143 Button | Uses:140 141 142 | Used by:Timeline |
Symbol 144 Text | Uses:6 | Used by:146 |
Symbol 145 Text | Uses:6 | Used by:146 |
Symbol 146 Button | Uses:144 145 142 | Used by:Timeline |
Symbol 147 EditableText | Uses:6 | Used by:Timeline |
Symbol 148 Text | Uses:6 | Used by:Timeline |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Text | Uses:6 | Used by:Timeline |
Instance Names
"commHit" | Frame 1 | Symbol 55 MovieClip |
"commPost" | Frame 1 | Symbol 55 MovieClip |
"main" | Frame 11 | Symbol 116 MovieClip |
"lesson" | Frame 11 | Symbol 53 MovieClip [tutorial1] |
"trampoline" | Frame 16 | Symbol 109 MovieClip |
"sound0" | Frame 16 | Symbol 120 MovieClip |
"sound1" | Frame 16 | Symbol 122 MovieClip |
"sound2" | Frame 16 | Symbol 124 MovieClip |
"bounceSound" | Frame 16 | Symbol 126 MovieClip |
"timer" | Frame 16 | Symbol 129 MovieClip |
"combo" | Frame 16 | Symbol 132 MovieClip |
"trick" | Frame 16 | Symbol 134 MovieClip |
"main" | Frame 20 | Symbol 116 MovieClip |
"main" | Symbol 98 MovieClip Frame 1 | Symbol 95 MovieClip |
"child" | Symbol 98 MovieClip Frame 1 | Symbol 97 MovieClip |
"child" | Symbol 103 MovieClip Frame 1 | Symbol 102 MovieClip |
"arm0" | Symbol 105 MovieClip Frame 1 | Symbol 98 MovieClip |
"leg0" | Symbol 105 MovieClip Frame 1 | Symbol 103 MovieClip |
"leg" | Symbol 105 MovieClip Frame 1 | Symbol 103 MovieClip |
"arm" | Symbol 105 MovieClip Frame 1 | Symbol 98 MovieClip |
"torso" | Symbol 106 MovieClip Frame 1 | Symbol 105 MovieClip |
"body" | Symbol 116 MovieClip Frame 1 | Symbol 106 MovieClip |
"trampoline" | Symbol 116 MovieClip Frame 1 | Symbol 109 MovieClip |
"meter" | Symbol 116 MovieClip Frame 1 | Symbol 115 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rotate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "tutorial1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 53 as "tutorial1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 53 as "tutorial1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 53 as "tutorial1" |
ExportAssets (56) | Timeline Frame 14 | Symbol 53 as "tutorial1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 53 as "tutorial1" |
Labels
"title" | Frame 3 |
"rules" | Frame 6 |
"tutorial" | Frame 11 |
"game" | Frame 16 |
"over" | Frame 21 |
"postScore" | Frame 26 |
"loop" | Symbol 1 MovieClip [rotate] Frame 1 |
"a1" | Symbol 53 MovieClip [tutorial1] Frame 1 |
"a2" | Symbol 53 MovieClip [tutorial1] Frame 6 |
"a3" | Symbol 53 MovieClip [tutorial1] Frame 11 |
"a4" | Symbol 53 MovieClip [tutorial1] Frame 16 |
"a5" | Symbol 53 MovieClip [tutorial1] Frame 21 |
"a6" | Symbol 53 MovieClip [tutorial1] Frame 26 |
"a7" | Symbol 53 MovieClip [tutorial1] Frame 31 |
"a8" | Symbol 53 MovieClip [tutorial1] Frame 36 |
"b1" | Symbol 53 MovieClip [tutorial1] Frame 46 |
"b2" | Symbol 53 MovieClip [tutorial1] Frame 51 |
"b3" | Symbol 53 MovieClip [tutorial1] Frame 56 |
"b4" | Symbol 53 MovieClip [tutorial1] Frame 61 |
"b5" | Symbol 53 MovieClip [tutorial1] Frame 66 |
"b6" | Symbol 53 MovieClip [tutorial1] Frame 71 |
"b7" | Symbol 53 MovieClip [tutorial1] Frame 76 |
"b8" | Symbol 53 MovieClip [tutorial1] Frame 81 |
"b9" | Symbol 53 MovieClip [tutorial1] Frame 86 |
"b10" | Symbol 53 MovieClip [tutorial1] Frame 91 |
"b11" | Symbol 53 MovieClip [tutorial1] Frame 96 |
"b12" | Symbol 53 MovieClip [tutorial1] Frame 101 |
"b13" | Symbol 53 MovieClip [tutorial1] Frame 106 |
"b14" | Symbol 53 MovieClip [tutorial1] Frame 111 |
"b15" | Symbol 53 MovieClip [tutorial1] Frame 116 |
"c1" | Symbol 53 MovieClip [tutorial1] Frame 126 |
"c2" | Symbol 53 MovieClip [tutorial1] Frame 131 |
"c3" | Symbol 53 MovieClip [tutorial1] Frame 136 |
"c4" | Symbol 53 MovieClip [tutorial1] Frame 141 |
"c5" | Symbol 53 MovieClip [tutorial1] Frame 146 |
"c6" | Symbol 53 MovieClip [tutorial1] Frame 151 |
"c7" | Symbol 53 MovieClip [tutorial1] Frame 156 |
"c8" | Symbol 53 MovieClip [tutorial1] Frame 161 |
"c9" | Symbol 53 MovieClip [tutorial1] Frame 166 |
"c10" | Symbol 53 MovieClip [tutorial1] Frame 171 |
"c11" | Symbol 53 MovieClip [tutorial1] Frame 176 |
"c12" | Symbol 53 MovieClip [tutorial1] Frame 181 |
"c13" | Symbol 53 MovieClip [tutorial1] Frame 186 |
"c14" | Symbol 53 MovieClip [tutorial1] Frame 191 |
"c15" | Symbol 53 MovieClip [tutorial1] Frame 196 |
"loop" | Symbol 81 MovieClip Frame 18 |
Dynamic Text Variables
preloader | Symbol 56 EditableText | "LOADING...0%" |
time | Symbol 128 EditableText | "00" |
count | Symbol 131 EditableText | "00" |
trick | Symbol 133 EditableText | "" |
score | Symbol 136 EditableText | "000000000" |
score | Symbol 138 EditableText | "0000000000" |
txt_username | Symbol 147 EditableText | "" |
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