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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

trampoline.swf

This is the info page for
Flash #11414

(Click the ID number above for more basic data on this flash file.)


Text
HOLD DOWN the SPACEBAR to bend your
knees.
Keep them bent until you reach the lowest
point possible on the trampoline.
I will let you know when you get there.

LESSON 01 : JUMPING

RESTART LESSON

RESTART LESSON

NEXT LESSON

NEXT LESSON

PREVIOUS LESSON

PREVIOUS LESSON

RELEASED the SPACEBAR too EARLY.
Press ENTER to try again.

RELEASE the SPACEBAR to extend your
body and push off the trampoline.

HOLD the SPACEBAR to get ready for
your next jump.
This time try jumping on your own.
Remember to RELEASE the SPACEBAR
when you reach the lowest point possible
on the trampoline.

JUMP TO HERE

Nice work.  You are now ready for the next
lesson.  Feel free to stick around and
practice some more if you like.

HOLD the SPACEBAR to get ready to jump.

LESSON 02 : BACK TUCK

HOLD DOWN the LEFT ARROW to wind up
for a backward rotation.
DONT RELEASE the SPACEBAR.

RELEASED the LEFT ARROW too EARLY.
Press ENTER to try again.

RELEASE the SPACEBAR to extend your body
and push off the trampoline.
DONT RELEASE the LEFT ARROW.

RELEASE the LEFT ARROW as you leave the
trampoline.  This will cause you to rotate
backward.

HOLD the DOWN ARROW to go into a tuck
position.
This will make you spin faster and allow you
to control your rotations.

RELEASED the DOWN ARROW too EARLY.
Press ENTER to try again.

RELEASE the DOWN ARROW to kick out of
the tuck position.
This will slow your spin and help you spot
your landing.

Nice work.  Feel free to stick around and
practice some more if you like. You can
restart this lesson as many times as you
need. When you are ready, click the "NEXT
LESSON" button to begin the next lesson.

LESSON 03 : FRONT PIKE

PLAY GAME

PLAY GAME

HOLD DOWN the RIGHT ARROW to wind up
for a forward rotation.
DONT RELEASE the SPACEBAR.

RELEASED the RIGHT ARROW too EARLY.
Press ENTER to try again.

RELEASE the SPACEBAR to extend your body
and push off the trampoline.
DONT RELEASE the RIGHT ARROW.

RELEASE the RIGHT ARROW as you leave the
trampoline.  This will cause you to rotate
forward.

HOLD the UP ARROW to go into a pike
position.
This will make you spin faster and allow you
to control your rotations.

RELEASED the UP ARROW too EARLY.
Press ENTER to try again.

RELEASE the UP ARROW to kick out of the
pike position.
This will slow your spin and help you spot
your landing.

Congratulations! You are now finished the
tutorial. You can keep on practicing here,
restart the lesson, or proceed to the game.
Good luck!

LOADING...0%

Trampoline

INSTRUCTIONS

INSTRUCTIONS

PLAY

PLAY

TUTORIAL

TUTORIAL

Instructions
Press SPACE BAR to bend your knees. Release SPACE BAR to extend your
body. To jump off the trampoline, bend your knees and then extend your
body. Time your jumps to get lots of height.
Press the LEFT ARROW to wind up for a backward roll.  Release to rotate.
The longer you wind up, the faster you roll.

Press the RIGHT ARROW to wind up for a forward roll. Release to rotate.
The longer you wind up, the faster you roll.
Wind up to roll before you jump off the trampoline. After you jump off the
trampoline, release the arrow keys to rotate.

NEXT

NEXT

Instructions (continued)
To tuck, press the DOWN ARROW.
To pike, press the UP ARROW.
Tucking or piking during a rotation will speed up your roll.
To kick out of a tuck, RELEASE the DOWN ARROW.  This will slow down your
rotation.
To kick out of a pike, RELEASE the UP ARROW.

TIME:

00

COMBO:

00

SCORE:

000000000

YOUR SCORE

0000000000

GAME OVER

PLAY AGAIN

PLAY AGAIN

POST SCORE

POST SCORE

Your name:

Posting score...

ActionScript [AS1/AS2]

Frame 1
a = this.getBytesLoaded(); b = this.getBytesTotal(); percent = (100 * a) / b; if (5 < b) { preloader = ("LOADING..." + Math.floor(percent)) + "%"; }
Frame 2
if ((percent < 100) || (b < 5)) { gotoAndPlay(_currentframe - 1); } else { commHit.loadVariables("/kids/games/trampoline/trampoline-load.html", "GET"); }
Frame 3
stop();
Frame 6
stop();
Frame 11
stop();
Instance of Symbol 53 MovieClip [tutorial1] "lesson" in Frame 11
/* no clip actions */
Frame 20
main.body.pause = false; timer.time = 90; combo.count = 0; score = 0; stop();
Frame 21
commHit.loadVariables("/kids/games/trampoline/trampoline-play.html", "GET"); stop();
Frame 26
if (0 < score) { commPost.action = "submitscore"; commPost.clientid = 1; commPost.gameid = 106; commPost.score = score; commPost.loadVariables("/kids/games/submitscore.jsp", "POST"); }
Frame 50
gotoAndStop (3);
Symbol 1 MovieClip [rotate] Frame 1
dp = angle - _parent._rotation; _parent._rotation = _parent._rotation + (sign * Math.max(Math.floor(Math.abs(dp) / delay), 0.5)); if ((Math.abs(dp) < 1) || (!dp)) { _parent._rotation = angle; this.removeMovieClip(); }
Symbol 1 MovieClip [rotate] Frame 2
dp = angle - _parent._rotation; _parent._rotation = _parent._rotation + (sign * Math.max(Math.floor(Math.abs(dp) / delay), 0.5)); if ((Math.abs(dp) < 1) || (!dp)) { _parent._rotation = angle; this.removeMovieClip(); }
Symbol 10 Button
on (press) { gotoAndPlay (1); }
Symbol 14 Button
on (press) { gotoAndPlay (46); }
Symbol 26 Button
on (press) { gotoAndPlay (1); }
Symbol 28 Button
on (press) { gotoAndPlay (126); }
Symbol 29 Button
on (press) { gotoAndPlay (46); }
Symbol 40 Button
on (press) { gotoAndPlay (46); }
Symbol 43 Button
on (press) { _parent.gotoAndPlay("game"); }
Symbol 44 Button
on (press) { gotoAndPlay (126); }
Symbol 53 MovieClip [tutorial1] Frame 1
body = _parent.main.body; body.pause = true; body.rotate1.removeMovieClip(); body.motion(); body._rotation = 90; body._y = -200; body.Vy = 0; body.w = 0;
Symbol 53 MovieClip [tutorial1] Frame 2
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (6); }
Symbol 53 MovieClip [tutorial1] Frame 3
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (6); } else { gotoAndPlay (1); }
Symbol 53 MovieClip [tutorial1] Frame 6
if (!Key.isDown(32)) { gotoAndPlay (11); } else if (body.onTrampoline() && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (16); }
Symbol 53 MovieClip [tutorial1] Frame 7
if (!Key.isDown(32)) { gotoAndPlay (11); } else if (body.onTrampoline() && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (16); } else { gotoAndPlay (6); }
Symbol 53 MovieClip [tutorial1] Frame 11
if (Key.isDown(13)) { gotoAndPlay (1); }
Symbol 53 MovieClip [tutorial1] Frame 12
if (Key.isDown(13)) { gotoAndPlay (1); } else { gotoAndPlay (11); }
Symbol 53 MovieClip [tutorial1] Frame 16
if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (21); }
Symbol 53 MovieClip [tutorial1] Frame 17
if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (21); } else { gotoAndPlay (16); }
Symbol 53 MovieClip [tutorial1] Frame 21
if ((body._y < 0) && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (26); }
Symbol 53 MovieClip [tutorial1] Frame 22
if ((body._y < 0) && (Math.abs(body.Vy) < 1)) { body.pause = true; gotoAndPlay (26); } else { gotoAndPlay (21); }
Symbol 53 MovieClip [tutorial1] Frame 26
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (31); }
Symbol 53 MovieClip [tutorial1] Frame 27
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (31); } else { gotoAndPlay (26); }
Symbol 53 MovieClip [tutorial1] Frame 31
if (body._y < -325) { gotoAndPlay (36); }
Symbol 53 MovieClip [tutorial1] Frame 32
if (body._y < -325) { gotoAndPlay (36); } else { gotoAndPlay (31); }
Symbol 53 MovieClip [tutorial1] Frame 36
stop();
Symbol 53 MovieClip [tutorial1] Frame 46
body.pause = true; body.rotate1.removeMovieClip(); body.motion(); body._rotation = 90; body._y = -300; body.Vy = 0; body.w = 0;
Symbol 53 MovieClip [tutorial1] Frame 47
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (51); }
Symbol 53 MovieClip [tutorial1] Frame 48
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (51); } else { gotoAndPlay (46); }
Symbol 53 MovieClip [tutorial1] Frame 51
if (!Key.isDown(32)) { gotoAndPlay (56); } else if (-100 < body._y) { body.pause = true; gotoAndPlay (61); }
Symbol 53 MovieClip [tutorial1] Frame 52
if (!Key.isDown(32)) { gotoAndPlay (56); } else if (-100 < body._y) { body.pause = true; gotoAndPlay (61); } else { gotoAndPlay (51); }
Symbol 53 MovieClip [tutorial1] Frame 56
if (Key.isDown(13)) { gotoAndPlay (46); }
Symbol 53 MovieClip [tutorial1] Frame 57
if (Key.isDown(13)) { gotoAndPlay (46); } else { gotoAndPlay (56); }
Symbol 53 MovieClip [tutorial1] Frame 61
if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (56); } else if (Key.isDown(37)) { body.pause = false; gotoAndPlay (66); }
Symbol 53 MovieClip [tutorial1] Frame 62
if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (56); } else if (Key.isDown(37)) { body.pause = false; gotoAndPlay (66); } else { gotoAndPlay (61); }
Symbol 53 MovieClip [tutorial1] Frame 66
if (!Key.isDown(32)) { gotoAndPlay (56); } else if (!Key.isDown(37)) { gotoAndPlay (71); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (76); }
Symbol 53 MovieClip [tutorial1] Frame 67
if (!Key.isDown(32)) { gotoAndPlay (56); } else if (!Key.isDown(37)) { gotoAndPlay (71); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (76); } else { gotoAndPlay (66); }
Symbol 53 MovieClip [tutorial1] Frame 71
if (Key.isDown(13)) { gotoAndPlay (46); }
Symbol 53 MovieClip [tutorial1] Frame 72
if (Key.isDown(13)) { gotoAndPlay (46); } else { gotoAndPlay (71); }
Symbol 53 MovieClip [tutorial1] Frame 76
if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (71); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (81); }
Symbol 53 MovieClip [tutorial1] Frame 77
if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (71); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (81); } else { gotoAndPlay (76); }
Symbol 53 MovieClip [tutorial1] Frame 81
if (!Key.isDown(37)) { gotoAndPlay (71); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (86); }
Symbol 53 MovieClip [tutorial1] Frame 82
if (!Key.isDown(37)) { gotoAndPlay (71); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (86); } else { gotoAndPlay (81); }
Symbol 53 MovieClip [tutorial1] Frame 86
if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (91); }
Symbol 53 MovieClip [tutorial1] Frame 87
if (!Key.isDown(37)) { body.pause = false; gotoAndPlay (91); } else { gotoAndPlay (86); }
Symbol 53 MovieClip [tutorial1] Frame 91
if (body._rotation < 45) { body.pause = true; gotoAndPlay (96); }
Symbol 53 MovieClip [tutorial1] Frame 92
if (body._rotation < 45) { body.pause = true; gotoAndPlay (96); } else { gotoAndPlay (91); }
Symbol 53 MovieClip [tutorial1] Frame 96
if (Key.isDown(40)) { body.pause = false; gotoAndPlay (101); }
Symbol 53 MovieClip [tutorial1] Frame 97
if (Key.isDown(40)) { body.pause = false; gotoAndPlay (101); } else { gotoAndPlay (96); }
Symbol 53 MovieClip [tutorial1] Frame 101
if ((!Key.isDown(40)) && (25 < Math.abs(115 - body._rotation))) { body.pause = false; gotoAndPlay (106); } else if (Math.abs(115 - body._rotation) < 10) { body.pause = true; gotoAndPlay (111); }
Symbol 53 MovieClip [tutorial1] Frame 102
if ((!Key.isDown(40)) && (25 < Math.abs(115 - body._rotation))) { body.pause = false; gotoAndPlay (106); } else if (Math.abs(115 - body._rotation) < 10) { body.pause = true; gotoAndPlay (111); } else { gotoAndPlay (101); }
Symbol 53 MovieClip [tutorial1] Frame 106
if (Key.isDown(13)) { gotoAndPlay (46); }
Symbol 53 MovieClip [tutorial1] Frame 107
if (Key.isDown(13)) { gotoAndPlay (46); } else { gotoAndPlay (106); }
Symbol 53 MovieClip [tutorial1] Frame 111
if (!Key.isDown(40)) { body.pause = false; gotoAndPlay (116); }
Symbol 53 MovieClip [tutorial1] Frame 112
if (!Key.isDown(40)) { body.pause = false; gotoAndPlay (116); } else { gotoAndPlay (111); }
Symbol 53 MovieClip [tutorial1] Frame 116
stop();
Symbol 53 MovieClip [tutorial1] Frame 126
body.pause = true; body.rotate1.removeMovieClip(); body.motion(); body._rotation = 90; body._y = -300; body.Vy = 0; body.w = 0;
Symbol 53 MovieClip [tutorial1] Frame 127
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (131); }
Symbol 53 MovieClip [tutorial1] Frame 128
if (Key.isDown(32)) { body.pause = false; gotoAndPlay (131); } else { gotoAndPlay (126); }
Symbol 53 MovieClip [tutorial1] Frame 131
if (!Key.isDown(32)) { gotoAndPlay (136); } else if (-150 < body._y) { body.pause = true; gotoAndPlay (141); }
Symbol 53 MovieClip [tutorial1] Frame 132
if (!Key.isDown(32)) { gotoAndPlay (136); } else if (-150 < body._y) { body.pause = true; gotoAndPlay (141); } else { gotoAndPlay (131); }
Symbol 53 MovieClip [tutorial1] Frame 136
if (Key.isDown(13)) { gotoAndPlay (126); }
Symbol 53 MovieClip [tutorial1] Frame 137
if (Key.isDown(13)) { gotoAndPlay (126); } else { gotoAndPlay (136); }
Symbol 53 MovieClip [tutorial1] Frame 141
if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (136); } else if (Key.isDown(39)) { body.pause = false; gotoAndPlay (146); }
Symbol 53 MovieClip [tutorial1] Frame 142
if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (136); } else if (Key.isDown(39)) { body.pause = false; gotoAndPlay (146); } else { gotoAndPlay (141); }
Symbol 53 MovieClip [tutorial1] Frame 146
if (!Key.isDown(32)) { gotoAndPlay (136); } else if (!Key.isDown(39)) { gotoAndPlay (151); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (156); }
Symbol 53 MovieClip [tutorial1] Frame 147
if (!Key.isDown(32)) { gotoAndPlay (136); } else if (!Key.isDown(39)) { gotoAndPlay (151); } else if (Math.abs(body.Vy) < 1) { body.pause = true; gotoAndPlay (156); } else { gotoAndPlay (146); }
Symbol 53 MovieClip [tutorial1] Frame 151
if (Key.isDown(13)) { gotoAndPlay (126); }
Symbol 53 MovieClip [tutorial1] Frame 152
if (Key.isDown(13)) { gotoAndPlay (126); } else { gotoAndPlay (151); }
Symbol 53 MovieClip [tutorial1] Frame 156
if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (151); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (161); }
Symbol 53 MovieClip [tutorial1] Frame 157
if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (151); } else if (!Key.isDown(32)) { body.pause = false; gotoAndPlay (161); } else { gotoAndPlay (156); }
Symbol 53 MovieClip [tutorial1] Frame 161
if (!Key.isDown(39)) { gotoAndPlay (151); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (166); }
Symbol 53 MovieClip [tutorial1] Frame 162
if (!Key.isDown(39)) { gotoAndPlay (151); } else if (!body.onTrampoline()) { body.pause = true; gotoAndPlay (166); } else { gotoAndPlay (161); }
Symbol 53 MovieClip [tutorial1] Frame 166
if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (171); }
Symbol 53 MovieClip [tutorial1] Frame 167
if (!Key.isDown(39)) { body.pause = false; gotoAndPlay (171); } else { gotoAndPlay (166); }
Symbol 53 MovieClip [tutorial1] Frame 171
if (135 < body._rotation) { body.pause = true; gotoAndPlay (176); }
Symbol 53 MovieClip [tutorial1] Frame 172
if (135 < body._rotation) { body.pause = true; gotoAndPlay (176); } else { gotoAndPlay (171); }
Symbol 53 MovieClip [tutorial1] Frame 176
if (Key.isDown(38)) { body.pause = false; gotoAndPlay (181); }
Symbol 53 MovieClip [tutorial1] Frame 177
if (Key.isDown(38)) { body.pause = false; gotoAndPlay (181); } else { gotoAndPlay (176); }
Symbol 53 MovieClip [tutorial1] Frame 181
if ((!Key.isDown(38)) && (25 < Math.abs(65 - body._rotation))) { body.pause = false; gotoAndPlay (186); } else if (Math.abs(65 - body._rotation) < 10) { body.pause = true; gotoAndPlay (191); }
Symbol 53 MovieClip [tutorial1] Frame 182
if ((!Key.isDown(38)) && (25 < Math.abs(65 - body._rotation))) { body.pause = false; gotoAndPlay (186); } else if (Math.abs(65 - body._rotation) < 10) { body.pause = true; gotoAndPlay (191); } else { gotoAndPlay (181); }
Symbol 53 MovieClip [tutorial1] Frame 186
if (Key.isDown(13)) { gotoAndPlay (126); }
Symbol 53 MovieClip [tutorial1] Frame 187
if (Key.isDown(13)) { gotoAndPlay (126); } else { gotoAndPlay (186); }
Symbol 53 MovieClip [tutorial1] Frame 191
if (!Key.isDown(38)) { body.pause = false; gotoAndPlay (196); }
Symbol 53 MovieClip [tutorial1] Frame 192
if (!Key.isDown(38)) { body.pause = false; gotoAndPlay (196); } else { gotoAndPlay (191); }
Symbol 53 MovieClip [tutorial1] Frame 196
stop();
Symbol 68 Button
on (release) { _parent._parent.gotoAndStop("rules"); }
Symbol 71 Button
on (release) { _parent._parent.gotoAndPlay("game"); }
Symbol 74 Button
on (release) { _parent._parent.gotoAndStop("tutorial"); }
Symbol 81 MovieClip Frame 53
gotoAndPlay (18);
Symbol 84 MovieClip Frame 30
stop();
Symbol 88 Button
on (release) { nextFrame(); }
Symbol 90 Button
on (release) { gotoAndPlay (16); }
Symbol 91 Button
on (release) { gotoAndStop (11); }
Symbol 98 MovieClip Frame 1
lengthA = 15; lengthB = 15; function rad(deg) { return((deg * Math.PI) / 180); } function deg(rad) { return((rad * 180) / Math.PI); } function IK(ex, ey) { var dx; var dy; var sinB; var cosB; var tanA; var A; var B; var dir; var quadrant; dx = ex; dy = (ey + lengthA) + lengthB; cosB = ((((dx * dx) + (dy * dy)) - (lengthA * lengthA)) - (lengthB * lengthB)) / ((2 * lengthA) * lengthB); if (1 < Math.abs(cosB)) { cosB = cosB / cosB; } B = -Math.acos(cosB); sinB = Math.sin(B); dir = ((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx); if (dir < 0) { quadrant = 180; } tanA = (((lengthA + (lengthB * cosB)) * dy) - ((lengthA * sinB) * dx)) / (((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx)); A = Math.atan(tanA); this._rotation = deg(A) + quadrant; child._rotation = deg(B); return(true); }
Symbol 103 MovieClip Frame 1
lengthA = 22; lengthB = 25; function rad(deg) { return((deg * Math.PI) / 180); } function deg(rad) { return((rad * 180) / Math.PI); } function FKx() { var alpha; var theta; var dx; alpha = rad(this._rotation); theta = rad(child._rotation); dx = (lengthA * Math.cos(alpha)) + (lengthB * Math.cos(alpha + theta)); return(dx); } function FKy() { var alpha; var theta; var dy; alpha = rad(this._rotation); theta = rad(child._rotation); dy = (lengthA * Math.sin(alpha)) + (lengthB * Math.sin(alpha + theta)); return(dy); } function IK(ex, ey) { var dx; var dy; var sinB; var cosB; var tanA; var A; var B; var dir; var quadrant; dx = ex; dy = (ey + lengthA) + lengthB; cosB = ((((dx * dx) + (dy * dy)) - (lengthA * lengthA)) - (lengthB * lengthB)) / ((2 * lengthA) * lengthB); if (1 < Math.abs(cosB)) { cosB = cosB / cosB; } B = Math.acos(cosB); sinB = Math.sin(B); dir = ((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx); if (dir < 0) { quadrant = 180; } tanA = (((lengthA + (lengthB * cosB)) * dy) - ((lengthA * sinB) * dx)) / (((lengthB * sinB) * dy) + ((lengthA + (lengthB * cosB)) * dx)); A = Math.atan(tanA); this._rotation = deg(A) + quadrant; child._rotation = deg(B); return(true); }
Symbol 105 MovieClip Frame 1
L = 25;
Symbol 116 MovieClip Frame 1
MovieClip.prototype.rotate = function (angle, delay, depth) { this.attachMovie("rotate", "rotate" + depth, depth); this["rotate" + depth].angle = angle; this["rotate" + depth].delay = delay; this["rotate" + depth].sign = Math.abs(angle - _rotation) / (angle - _rotation); }; body.rad = function (deg) { return((deg * Math.PI) / 180); }; body.deg = function (rad) { return((rad * 180) / Math.PI); }; body.FKy = function () { var footX; var footY; var theta; var sinTheta; var cosTheta; var eyHead; var eyWaist; var eyFoot; var R; var beta; var sinBeta; var cosBeta; var alpha; var sinAlpha; var cosAlpha; var sinThetaBeta; var cosThetaBeta; theta = rad(torso._rotation); sinTheta = Math.sin(theta); cosTheta = Math.cos(theta); beta = rad(this._rotation); sinThetaBeta = Math.sin(theta + beta); eyHead = _y - (torso.L * sinThetaBeta); eyWaist = _y + (torso.leg._x * sinThetaBeta); footX = torso.leg.FKx(); footY = torso.leg.FKy(); R = Math.sqrt((footX * footX) + (footY * footY)); alpha = Math.atan(footY / footX); if ((footX < 0) && (footY < 0)) { alpha = alpha - Math.PI; } eyFoot = eyWaist + (R * Math.sin((alpha + beta) + theta)); ey = Math.max(eyHead, eyWaist); ey = Math.max(ey, eyFoot); _parent.meter._y = eyHead - 25; }; body.SPRING = 0.06; body.DAMPING = 0.98; body.GRAVITY = 0.7; body.motion = function () { applyG(GRAVITY); if (onTrampoline()) { checkLanding(); stopRotation(); applyK(SPRING, DAMPING); } else { landed = false; } applyW(); applyV(); FKy(); _parent.trampoline.draw(); }; body.resetScoring = function () { trick = ""; tricking = null; rotationCount = 0; frameCount = 0; score = 0; root.combo.count = 0; root.trick.trick = ""; }; body.scoreTuck = function () { if ((tricking != "TUCK") || (0 >= root.timer.time)) { return(undefined); } if (10 < frameCount) { score = score + (10 * Math.floor(frameCount / 10)); trick = trick + "Tuck "; } frameCount = 0; }; body.scorePike = function () { if ((tricking != "PIKE") || (0 >= root.timer.time)) { return(undefined); } if (10 < frameCount) { frameCount = frameCount * 1.5; score = score + (10 * Math.floor(frameCount / 10)); trick = trick + "Pike "; } frameCount = 0; }; body.scoreRotations = function () { var rotations; var sign; if (0 >= root.timer.time) { return(undefined); } rotations = Math.round(rotationCount / 360); if (!rotations) { resetScoring(); return(undefined); } rotationCount = 0; sign = Math.abs(rotations) / rotations; rotations = Math.abs(rotations); root.combo.count++; root.trick.trick = root.trick.prefix[rotations]; if (sign < 0) { root.trick.trick = root.trick.trick + "Back "; score = rotations * (100 + score); } else { root.trick.trick = root.trick.trick + "Front "; score = rotations * (125 + score); } score = score * root.combo.count; root["sound" + Math.floor(score / 500)].gotoAndPlay(2); if (trick == "") { root.trick.trick = root.trick.trick + ("Layout " + score); } else { root.trick.trick = root.trick.trick + ((trick + " ") + score); } root.score = root.score + score; trick = ""; score = 0; }; body.momentGain = function (gain) { w = moment * gain; }; body.momentDamp = function (damp) { w = moment * damp; }; body.bend = function () { if (pos == "BEND") { return(undefined); } pos = "BEND"; with (torso) { rotate(30, 5, 1); leg.rotate(-90, 5, 1); leg0.rotate(-90, 5, 1); leg.child.rotate(90, 5, 1); leg0.child.rotate(90, 5, 1); if (wind == null) { arm.rotate(10, 5, 1); arm0.rotate(10, 5, 1); arm.child.rotate(-10, 5, 1); arm0.child.rotate(-10, 5, 1); } } }; body.extend = function () { if (pos != "BEND") { return(undefined); } pos = "EXTEND"; with (torso) { rotate(0, 3, 1); leg.rotate(0, 3, 1); leg0.rotate(0, 3, 1); leg.child.rotate(0, 3, 1); leg0.child.rotate(0, 3, 1); arm.rotate(-150, 3, 1); arm0.rotate(-150, 3, 1); arm.child.rotate(-10, 3, 1); arm0.child.rotate(-10, 3, 1); } momentDamp(0.3); }; body.keyDown32 = body.bend; body.keyUp32 = body.extend; body.MOMENT_MAX = 10; body.MOMENT_INC = 0.25; body.windBack = function () { if (wind == "BACK") { pw = Math.max(pw - MOMENT_INC, -MOMENT_MAX); return(undefined); } wind = "BACK"; with (torso) { arm.rotate(45, 5, 1); arm0.rotate(45, 5, 1); arm.child.rotate(-10, 5, 1); arm0.child.rotate(-10, 5, 1); } }; body.windForward = function () { if (wind == "FORWARD") { pw = Math.min(pw + MOMENT_INC, MOMENT_MAX); return(undefined); } wind = "FORWARD"; with (torso) { arm.rotate(-160, 5, 1); arm0.rotate(-160, 5, 1); arm.child.rotate(-30, 5, 1); arm0.child.rotate(-30, 5, 1); } }; body.swingBack = function () { if (wind == null) { return(undefined); } wind = null; rotate1.removeMovieClip(); moment = pw; w = pw; pw = 0; with (torso) { rotate(-10, 2, 1); arm.rotate(-165, 2, 1); arm0.rotate(-165, 2, 1); arm.child.rotate(-25, 2, 1); arm0.child.rotate(-25, 2, 1); leg.rotate(15, 2, 1); leg0.rotate(15, 2, 1); leg.child.rotate(20, 2, 1); leg0.child.rotate(20, 2, 1); } }; body.swingForward = function () { if (wind == null) { return(undefined); } wind = null; rotate1.removeMovieClip(); moment = pw; w = pw; pw = 0; with (torso) { rotate(25, 2, 1); arm.rotate(40, 2, 1); arm0.rotate(40, 2, 1); arm.child.rotate(0, 2, 1); arm0.child.rotate(0, 2, 1); leg.rotate(-40, 2, 1); leg0.rotate(-40, 2, 1); leg.child.rotate(25, 2, 1); leg0.child.rotate(25, 2, 1); } }; body.keyUp37 = body.swingBack; body.keyup39 = body.swingForward; body.fallBack = function () { resetScoring(); rotate(0, 3, 1); if (pos == "PIKE") { return(undefined); } with (torso) { rotate(10, 4, 1); arm.rotate(0, 4, 1); arm0.rotate(0, 4, 1); arm.child.rotate(-10, 4, 1); arm0.child.rotate(-10, 4, 1); leg.rotate(-20, 4, 1); leg0.rotate(-20, 4, 1); leg.child.rotate(20, 4, 1); leg0.child.rotate(20, 4, 1); } }; body.fallForward = function () { resetScoring(); if (_rotation < 0) { rotate(-180, 3, 1); } else { rotate(180, 3, 1); } with (torso) { rotate(0, 4, 1); arm.rotate(-170, 4, 1); arm0.rotate(-170, 4, 1); arm.child.rotate(-20, 4, 1); arm0.child.rotate(-20, 4, 1); leg.rotate(0, 4, 1); leg0.rotate(0, 4, 1); leg.child.rotate(10, 4, 1); leg0.child.rotate(10, 4, 1); } }; body.land = function () { scoreTuck(); scorePike(); scoreRotations(); rotate(90, 6, 1); if (((pos == "BEND") || (pos == "TUCK")) || (wind != null)) { return(undefined); } with (torso) { rotate(15, 4, 1); leg.rotate(-40, 4, 1); leg0.rotate(-20, 4, 1); leg.child.rotate(25, 4, 1); leg0.child.rotate(45, 4, 1); arm.rotate(-10, 4, 1); arm0.rotate(-10, 4, 1); arm.child.rotate(-10, 4, 1); arm0.child.rotate(-10, 4, 1); } }; body.tuck = function () { if (pos == "TUCK") { return(undefined); } scorePike(); tricking = "TUCK"; pos = "TUCK"; with (torso) { rotate(40, 5, 1); leg.rotate(-130, 4, 1); leg0.rotate(-130, 4, 1); leg.child.rotate(130, 4, 1); leg0.child.rotate(130, 4, 1); arm.rotate(-20, 4, 1); arm0.rotate(-20, 4, 1); arm.child.rotate(-90, 4, 1); arm0.child.rotate(-90, 4, 1); } momentGain(2.75); }; body.pike = function () { if (pos == "PIKE") { return(undefined); } scoreTuck(); tricking = "PIKE"; pos = "PIKE"; with (torso) { rotate(70, 4, 1); arm.rotate(-80, 4, 1); arm0.rotate(-80, 4, 1); arm.child.rotate(-50, 4, 1); arm0.child.rotate(-50, 4, 1); leg.rotate(-140, 4, 1); leg0.rotate(-140, 4, 1); leg.child.rotate(0, 4, 1); leg0.child.rotate(0, 4, 1); } momentGain(2); }; body.unTuck = function () { if (!((pos == "TUCK") || (pos == "PIKE"))) { return(undefined); } pos = "UNTUCK"; scoreTuck(); scorePike(); tricking = null; frameCount = 0; with (torso) { rotate(0, 4, 1); leg.rotate(0, 4, 1); leg0.rotate(0, 4, 1); leg.child.rotate(0, 4, 1); leg0.child.rotate(0, 4, 1); arm.rotate(-150, 4, 1); arm0.rotate(-150, 4, 1); arm.child.rotate(-10, 4, 1); arm0.child.rotate(-10, 4, 1); } momentDamp(0.3); }; body.stand = function () { if (_rotation < 0) { _rotation = 180; } land(); }; body.keyDown40 = body.tuck; body.keyUp40 = body.unTuck; body.keyDown38 = body.pike; body.keyUp38 = body.unTuck; body.windUp = function () { if (Key.isDown(37)) { windBack(); return(undefined); } if (Key.isDown(39)) { windForward(); return(undefined); } }; body.onTrampoline = function () { if (ey < _parent.trampoline._y) { return(false); } return(true); }; body.BALANCE = 30; body.checkLanding = function () { if (landed) { return(undefined); } landed = true; _parent._parent.bounceSound.play(); w = 0; moment = 0; if ((Math.abs(90 - _rotation) < BALANCE) && (pos != "PIKE")) { land(); return(undefined); } var angle = _rotation; if (angle < 0) { angle = angle + 360; } if ((90 < angle) && (angle < 270)) { fallForward(); } else { fallBack(); } }; body.MINVY = -1; body.stopRotation = function () { if (Vy >= MINVY) { w = 0; moment = 0; } }; body.YMAX = 95; body.applyG = function (G) { if (YMAX < ey) { _y = (_y - (ey - YMAX)); return(undefined); } Vy = Vy + G; }; body.applyV = function () { _x = (_x + Vx); _y = (_y + Vy); }; body.applyW = function () { _rotation = (_rotation + w); rotationCount = rotationCount + w; }; body.applyK = function (K, decay) { var dy; var F; var V0; var V1; V0 = Vy; dy = _parent.trampoline._y - ey; F = K * dy; Vy = Vy + F; Vy = Vy * decay; V1 = Vy; if (((Math.abs(V0) < 2) && (Math.abs(V1) < 2)) && (BALANCE < Math.abs(90 - _rotation))) { stand(); } }; trampoline.draw = function () { _yscale = Math.max(_parent.body.ey - _y, 0); }; body.init = function () { trick = ""; tricking = null; root = _parent._parent; landed = true; };
Instance of Symbol 106 MovieClip "body" in Symbol 116 MovieClip Frame 1
onClipEvent (load) { init(); } onClipEvent (enterFrame) { if (!pause) { motion(); windUp(); } if (tricking != null) { frameCount++; } } onClipEvent (keyDown) { eval ("keyDown" + Key.getCode())(); } onClipEvent (keyUp) { eval ("keyUp" + Key.getCode())(); }
Instance of Symbol 115 MovieClip "meter" in Symbol 116 MovieClip Frame 1
onClipEvent (load) { _xscale = 0; _visible = false; } onClipEvent (enterFrame) { _y = _parent.body.eyHead; _xscale = (50 * (_parent.body.pw / _parent.body.MOMENT_MAX)); if (_xscale != 0) { _visible = true; } else { _visible = false; } }
Symbol 120 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 31
time--; if (time == 0) { gotoAndStop (1); _parent.gotoAndStop("over"); }
Symbol 134 MovieClip Frame 1
prefix = new Array(); prefix[0] = null; prefix[1] = ""; prefix[2] = "Double "; prefix[3] = "Triple "; prefix[4] = "Quadruple "; prefix[5] = "Quintuple ";
Symbol 143 Button
on (release) { gotoAndPlay (16); }
Symbol 146 Button
on (release) { commPost.username = txt_username; gotoAndPlay (26); }

Library Items

Symbol 1 MovieClip [rotate]
Symbol 2 FontUsed by:3 18 19 20 21 23 24 30 31 32 33 34 35 38 45 46 47 48 49 50 51 52 85 89
Symbol 3 TextUses:2Used by:53
Symbol 4 FontUsed by:5 56
Symbol 5 TextUses:4Used by:53
Symbol 6 FontUsed by:7 8 12 13 15 16 25 39 41 42 64 65 66 69 70 72 73 85 86 87 89 127 128 130 131 133 135 136 137 138 139 140 141 144 145 147 148 150
Symbol 7 TextUses:6Used by:10 29 44
Symbol 8 TextUses:6Used by:10 29 44
Symbol 9 GraphicUsed by:10 14 17 26 28 29 40 43 44
Symbol 10 ButtonUses:7 8 9Used by:53
Symbol 11 GraphicUsed by:53
Symbol 12 TextUses:6Used by:14 28
Symbol 13 TextUses:6Used by:14 28
Symbol 14 ButtonUses:12 13 9Used by:53
Symbol 15 TextUses:6Used by:17 26 40
Symbol 16 TextUses:6Used by:17 26 40
Symbol 17 ButtonUses:15 16 9Used by:53
Symbol 18 TextUses:2Used by:53
Symbol 19 TextUses:2Used by:53
Symbol 20 TextUses:2Used by:53
Symbol 21 TextUses:2Used by:53
Symbol 22 GraphicUsed by:53
Symbol 23 TextUses:2Used by:53
Symbol 24 TextUses:2Used by:53
Symbol 25 TextUses:6Used by:53
Symbol 26 ButtonUses:15 16 9Used by:53
Symbol 27 GraphicUsed by:53
Symbol 28 ButtonUses:12 13 9Used by:53
Symbol 29 ButtonUses:7 8 9Used by:53
Symbol 30 TextUses:2Used by:53
Symbol 31 TextUses:2Used by:53
Symbol 32 TextUses:2Used by:53
Symbol 33 TextUses:2Used by:53
Symbol 34 TextUses:2Used by:53
Symbol 35 TextUses:2Used by:53
Symbol 36 FontUsed by:37
Symbol 37 TextUses:36Used by:53
Symbol 38 TextUses:2Used by:53
Symbol 39 TextUses:6Used by:53
Symbol 40 ButtonUses:15 16 9Used by:53
Symbol 41 TextUses:6Used by:43
Symbol 42 TextUses:6Used by:43
Symbol 43 ButtonUses:41 42 9Used by:53
Symbol 44 ButtonUses:7 8 9Used by:53
Symbol 45 TextUses:2Used by:53
Symbol 46 TextUses:2Used by:53
Symbol 47 TextUses:2Used by:53
Symbol 48 TextUses:2Used by:53
Symbol 49 TextUses:2Used by:53
Symbol 50 TextUses:2Used by:53
Symbol 51 TextUses:2Used by:53
Symbol 52 TextUses:2Used by:53
Symbol 53 MovieClip [tutorial1]Uses:3 5 10 11 14 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 37 38 39 40 43 44 45 46 47 48 49 50 51 52Used by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 MovieClipUsed by:Timeline
Symbol 56 EditableTextUses:4Used by:Timeline
Symbol 57 GraphicUsed by:81
Symbol 58 GraphicUsed by:81
Symbol 59 GraphicUsed by:81
Symbol 60 GraphicUsed by:81
Symbol 61 GraphicUsed by:81
Symbol 62 GraphicUsed by:81
Symbol 63 GraphicUsed by:81
Symbol 64 TextUses:6Used by:81
Symbol 65 TextUses:6Used by:68
Symbol 66 TextUses:6Used by:68
Symbol 67 GraphicUsed by:68 71 74 88 90 91
Symbol 68 ButtonUses:65 66 67Used by:81
Symbol 69 TextUses:6Used by:71 90
Symbol 70 TextUses:6Used by:71 90
Symbol 71 ButtonUses:69 70 67Used by:81
Symbol 72 TextUses:6Used by:74 91
Symbol 73 TextUses:6Used by:74 91
Symbol 74 ButtonUses:72 73 67Used by:81
Symbol 75 GraphicUsed by:81
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:57 58 59 60 61 62 63 64 68 71 74 75 76 77 78 79 80Used by:84
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClipUses:81 83Used by:Timeline
Symbol 85 TextUses:6 2Used by:Timeline
Symbol 86 TextUses:6Used by:88
Symbol 87 TextUses:6Used by:88
Symbol 88 ButtonUses:86 87 67Used by:Timeline
Symbol 89 TextUses:6 2Used by:Timeline
Symbol 90 ButtonUses:69 70 67Used by:Timeline
Symbol 91 ButtonUses:72 73 67Used by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:116  Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:98
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:95 97Used by:105
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:103
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:100 102Used by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:98 103 104Used by:106
Symbol 106 MovieClipUses:105Used by:116
Symbol 107 GraphicUsed by:116
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:116  Timeline
Symbol 110 GraphicUsed by:116
Symbol 111 ShapeTweeningUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 ShapeTweeningUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:111 112 113 114Used by:116
Symbol 116 MovieClipUses:93 106 107 109 110 115Used by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 SoundUsed by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 SoundUsed by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 SoundUsed by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 SoundUsed by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 TextUses:6Used by:129
Symbol 128 EditableTextUses:6Used by:129
Symbol 129 MovieClipUses:127 128Used by:Timeline
Symbol 130 TextUses:6Used by:132
Symbol 131 EditableTextUses:6Used by:132
Symbol 132 MovieClipUses:130 131Used by:Timeline
Symbol 133 EditableTextUses:6Used by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 TextUses:6Used by:Timeline
Symbol 136 EditableTextUses:6Used by:Timeline
Symbol 137 TextUses:6Used by:Timeline
Symbol 138 EditableTextUses:6Used by:Timeline
Symbol 139 TextUses:6Used by:Timeline
Symbol 140 TextUses:6Used by:143
Symbol 141 TextUses:6Used by:143
Symbol 142 GraphicUsed by:143 146
Symbol 143 ButtonUses:140 141 142Used by:Timeline
Symbol 144 TextUses:6Used by:146
Symbol 145 TextUses:6Used by:146
Symbol 146 ButtonUses:144 145 142Used by:Timeline
Symbol 147 EditableTextUses:6Used by:Timeline
Symbol 148 TextUses:6Used by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 TextUses:6Used by:Timeline

Instance Names

"commHit"Frame 1Symbol 55 MovieClip
"commPost"Frame 1Symbol 55 MovieClip
"main"Frame 11Symbol 116 MovieClip
"lesson"Frame 11Symbol 53 MovieClip [tutorial1]
"trampoline"Frame 16Symbol 109 MovieClip
"sound0"Frame 16Symbol 120 MovieClip
"sound1"Frame 16Symbol 122 MovieClip
"sound2"Frame 16Symbol 124 MovieClip
"bounceSound"Frame 16Symbol 126 MovieClip
"timer"Frame 16Symbol 129 MovieClip
"combo"Frame 16Symbol 132 MovieClip
"trick"Frame 16Symbol 134 MovieClip
"main"Frame 20Symbol 116 MovieClip
"main"Symbol 98 MovieClip Frame 1Symbol 95 MovieClip
"child"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip
"child"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"arm0"Symbol 105 MovieClip Frame 1Symbol 98 MovieClip
"leg0"Symbol 105 MovieClip Frame 1Symbol 103 MovieClip
"leg"Symbol 105 MovieClip Frame 1Symbol 103 MovieClip
"arm"Symbol 105 MovieClip Frame 1Symbol 98 MovieClip
"torso"Symbol 106 MovieClip Frame 1Symbol 105 MovieClip
"body"Symbol 116 MovieClip Frame 1Symbol 106 MovieClip
"trampoline"Symbol 116 MovieClip Frame 1Symbol 109 MovieClip
"meter"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rotate"
ExportAssets (56)Timeline Frame 1Symbol 53 as "tutorial1"
ExportAssets (56)Timeline Frame 11Symbol 53 as "tutorial1"
ExportAssets (56)Timeline Frame 12Symbol 53 as "tutorial1"
ExportAssets (56)Timeline Frame 13Symbol 53 as "tutorial1"
ExportAssets (56)Timeline Frame 14Symbol 53 as "tutorial1"
ExportAssets (56)Timeline Frame 15Symbol 53 as "tutorial1"

Labels

"title"Frame 3
"rules"Frame 6
"tutorial"Frame 11
"game"Frame 16
"over"Frame 21
"postScore"Frame 26
"loop"Symbol 1 MovieClip [rotate] Frame 1
"a1"Symbol 53 MovieClip [tutorial1] Frame 1
"a2"Symbol 53 MovieClip [tutorial1] Frame 6
"a3"Symbol 53 MovieClip [tutorial1] Frame 11
"a4"Symbol 53 MovieClip [tutorial1] Frame 16
"a5"Symbol 53 MovieClip [tutorial1] Frame 21
"a6"Symbol 53 MovieClip [tutorial1] Frame 26
"a7"Symbol 53 MovieClip [tutorial1] Frame 31
"a8"Symbol 53 MovieClip [tutorial1] Frame 36
"b1"Symbol 53 MovieClip [tutorial1] Frame 46
"b2"Symbol 53 MovieClip [tutorial1] Frame 51
"b3"Symbol 53 MovieClip [tutorial1] Frame 56
"b4"Symbol 53 MovieClip [tutorial1] Frame 61
"b5"Symbol 53 MovieClip [tutorial1] Frame 66
"b6"Symbol 53 MovieClip [tutorial1] Frame 71
"b7"Symbol 53 MovieClip [tutorial1] Frame 76
"b8"Symbol 53 MovieClip [tutorial1] Frame 81
"b9"Symbol 53 MovieClip [tutorial1] Frame 86
"b10"Symbol 53 MovieClip [tutorial1] Frame 91
"b11"Symbol 53 MovieClip [tutorial1] Frame 96
"b12"Symbol 53 MovieClip [tutorial1] Frame 101
"b13"Symbol 53 MovieClip [tutorial1] Frame 106
"b14"Symbol 53 MovieClip [tutorial1] Frame 111
"b15"Symbol 53 MovieClip [tutorial1] Frame 116
"c1"Symbol 53 MovieClip [tutorial1] Frame 126
"c2"Symbol 53 MovieClip [tutorial1] Frame 131
"c3"Symbol 53 MovieClip [tutorial1] Frame 136
"c4"Symbol 53 MovieClip [tutorial1] Frame 141
"c5"Symbol 53 MovieClip [tutorial1] Frame 146
"c6"Symbol 53 MovieClip [tutorial1] Frame 151
"c7"Symbol 53 MovieClip [tutorial1] Frame 156
"c8"Symbol 53 MovieClip [tutorial1] Frame 161
"c9"Symbol 53 MovieClip [tutorial1] Frame 166
"c10"Symbol 53 MovieClip [tutorial1] Frame 171
"c11"Symbol 53 MovieClip [tutorial1] Frame 176
"c12"Symbol 53 MovieClip [tutorial1] Frame 181
"c13"Symbol 53 MovieClip [tutorial1] Frame 186
"c14"Symbol 53 MovieClip [tutorial1] Frame 191
"c15"Symbol 53 MovieClip [tutorial1] Frame 196
"loop"Symbol 81 MovieClip Frame 18

Dynamic Text Variables

preloaderSymbol 56 EditableText"LOADING...0%"
timeSymbol 128 EditableText"00"
countSymbol 131 EditableText"00"
trickSymbol 133 EditableText""
scoreSymbol 136 EditableText"000000000"
scoreSymbol 138 EditableText"0000000000"
txt_usernameSymbol 147 EditableText""




http://swfchan.com/3/11414/info.shtml
Created: 7/6 -2019 08:26:19 Last modified: 7/6 -2019 08:26:19 Server time: 22/12 -2024 20:21:51