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28674544.swf

This is the info page for
Flash #11417

(Click the ID number above for more basic data on this flash file.)


Text
A BenSpyda Game

LethalRpgWar 2

Welcome to LethalRpgWar

PLease select Your Race

Human

Ork

Blob

Dwarf

Miss

Miss

Miss

miss

Continue

White Knight

Human: More Defence
Ork: More Hp
Blob: More Magic
Dwarf: Higher attack Power
White Knight: More Dexterity

PLease type your characters
Name

Your name is:

Accept

Depite the prophecy being
prevented, the war torn world is
still overrun by monsters. A
noble warrior is needed the save
the land and exterminate the
warriors of doom!

General Shop

Map

Statistics

Exp:

lvl:

Magic:

Money:

Race:

Ability:

The Map

DarkWood

DarkWood

Castle

Castle

Desert

Desert

Volcanic Zone

Volcanic Zone

Return

Frozen Fridge

Frozen Fridge

Forest

Forest

Locket Sea

Forest

Future Realm

Future Realm

DarkLand

DarkLand

Tiny People

Elf Realm

Dark
Castle

Dark
Castle

Open Plains

Open Plains

DarkForce

DarkForce

Difficulty: 1

Difficulty: 2

Difficulty: 3

Difficulty: 4

Difficulty :5

Difficulty: 6

Difficulty: 13

Difficulty: 11

Difficulty: 8

Difficulty: 10

Difficulty: 9

Difficulty: 12

Difficulty: 7

Winner

Congratulations! you gain Gold,Magic and Ability

Return to Town

Fight on!!!

Failure

Whoops! you lost Experience and gold

"you should buy some
potions."

Potions

Best Potions
In The Land

Your Stats

Exp:

lvl:

Magic:

Money:

Race:

Magic Info

Ability:

Small Potion: 10

Normal: 250

Large: 900

Return

Magic: 100

Your Magic

100 Magic: 10000

Small potions

Normal potions

Large potions

PLease select Your Race

Return

THE QUEST ROOM

Once you have selected a quest you
can view your progress by
selecting the pile of quests again

Flame

Lightning

Heavens Strike

Summon Beast

Ultimate

none

250XP

500XP

42000XP

48000XP

Magic Usage

1

4

10

20

50

XP Needed

Magic

Life

1000XP

Shield

30000XP

Your Stats

Your Password

Password Area

Input Password

Submit

Inportant Notice: A new password is given every 5 levels
gained. After Knight Level 5 a password is given every level you
advance. Passwords only restore experience, not magic or gold

Change
race

Quest Hall

Travel

Password

Armour :1000

Sword Improvement :1000

Shoulder Improvement :1000

Character Upgrades

These Upgrades
upgrade every race.
You do not have to buy
each upgrade again
for changing race

Next Race

Godly Armour :10000

Godly  Sword Improvement :20000

Godly Shoulder Improvement :10000

Rare Upgrades

These Upgrades
upgrade only the character
specified.

Space Marine:50000

Human & Ork Crazy Boots:10000

Wine:9000

Quest Progress

Quest Completed

Pet House

Pet House

Stat Builder

Stat Builder

Markets

Ruins

Lethal Pets

Pets

Cat:10000

Dog:20000

Baby Dragon :50000

Strength and Dexterity Trainer

Stat Menu

Have to be a
Knight or
higher!

Strength

Great strength

Master Strength

Extra Strength

Dexterity

Great Dexterity

Master Dexterity

10000

30000

50000

Dexterity

Weapons and Armour

Best Armour
& Weapons

Armour

Enter Ruins

Explore

Leave

Enter

Congratulations

You Found 50000 Gold and
Gained 10000XP

Magical Blob Healm

Golden Bow

1000000 Gold
and gained 50000XP

Miss

I give up

FOOL

Miss

Miss

Miss

Enemies Health

Magic

Run

Attack

Special

Heal

Defend
& Heal

Attacking

Flame

Lightning

Heaven
Strike

Life

None

Ultimate

Summon
beast

Sheild

Charge
Attack

Bow

Character
Special

Ability:

press space when it
is closer to red

Small

Normal

Large

SKIP

Created by BenSpyda
Music:
Final Fantasy
Kingdom Hearts
Testing
abysmal_poptart
Chris
Thanks for Playing My Game

ActionScript [AS1/AS2]

Frame 2
gotoAndPlay (118);
Frame 3
_root.powerHorse = 0; _root.reward = 0; _root.strstat = 0; _root.str2stat = 0; _root.str3stat = 0; _root.dexstat = 0; _root.dex2stat = 0; _root.dex3stat = 0; _root.shield = 1; _root.strong = 0; _root.ability = 4; _root.stun = 0; _root.smPotion = 0; _root.nmPotion = 0; _root.lgPotion = 0; _root.Pet1 = 0; _root.Pet2 = 0; _root.Pet3 = 0; _root.upgrade12 = 0; _root.upgrade11 = 0; _root.boots = 0; _root.upgrade10 = 0; _root.quest = 0; _root.upgrade6 = 0; _root.upgrade5 = 0; _root.upgrade1 = 0; _root.upgrade2 = 0; _root.upgrade3 = 0; _root.upgrade4 = 0; _root.extra = 0; _root.sectown = 0; _root.finish = 0; _root.unable = 0; _root.race = 1; _root.magic = 20; _root.money = 200; _root.potions = 0; _root.heals = 20; _root.XP = 1; _root.LVL = "Level 1"; stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
if (_root.race == 3) { _root.magic = 40; } stop();
Frame 7
gotoAndPlay (8);
Frame 8
stop(); stopAllSounds(); if (_root.race == 1) { _root.urace = "Human"; } if (_root.race == 2) { _root.urace = "Ork"; } if (_root.race == 3) { _root.urace = "Blob"; } if (_root.race == 4) { _root.urace = "Dwarf"; } if (_root.race == 5) { _root.urace = "Marine"; } if (_root.race == 6) { _root.urace = "Knight"; } if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 200; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 250; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 300; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 350; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.GHealth = 200000 /* 0x030D40 */; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.GHealth = 250000 /* 0x03D090 */; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.GHealth = 300000 /* 0x0493E0 */; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.GHealth = 400000 /* 0x061A80 */; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.GHealth = 500000 /* 0x07A120 */; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.GHealth = 600000 /* 0x0927C0 */; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.GHealth = 750000 /* 0x0B71B0 */; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.GHealth = 900000 /* 0x0DBBA0 */; }
Frame 9
stop();
Frame 10
_root.shield = 1; _root.money = _root.money + random(300); _root.magic = _root.magic + 1; _root.ability = _root.ability + random(4); _root.strong = 0; _root.stun = 0; stop();
Frame 11
_root.shield = 1; _root.XP = _root.XP - int(_root.XP * 0.1); _root.money = _root.money - random(300); _root.strong = 0; _root.stun = 0; Mouse.show(); stop();
Frame 12
if (_root.race == 1) { _root.urace = "Human"; } if (_root.race == 2) { _root.urace = "Ork"; } if (_root.race == 3) { _root.urace = "Blob"; } if (_root.race == 4) { _root.urace = "Dwarf"; } if (_root.race == 5) { _root.urace = "Marine"; } if (_root.race == 6) { _root.urace = "Knight"; } stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop(); _root.questlog = " ";
Frame 16
gotoAndPlay (72); stop();
Frame 17
stop();
Frame 18
stop(); if (_root.XP > 0) { _root.pass = "none"; } if (_root.XP > 599) { _root.pass = "RFDS"; } if (_root.XP > 2999) { _root.pass = "FROG"; } if (_root.XP > 19999) { _root.pass = "HGDV"; } if (_root.XP > 29999) { _root.pass = "TTYS"; } if (_root.XP > 79999) { _root.pass = "KDXD"; } if (_root.XP > 199999) { _root.pass = "ZINC"; } if (_root.XP > 299999) { _root.pass = "ARCH"; }
Frame 19
stop();
Frame 20
_root.nextrace = 5; if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } play();
Frame 21
stop();
Frame 22
_root.nextrace = 5; if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } play();
Frame 23
if (_root.quest == 13) { _root.hiny.gotoAndStop(2); } stop();
Frame 24
stop(); if (_root.quest == 0) { _root.questlog1 = (" Dear " + _root.YName) + ", The ork population in the forest, north west of the castle, has become out of proportion and they have began to spread beyond the forest. If you could kill 5 orks it should help us stop this outbreak. You will be rewarded"; } if (_root.quest == 2) { _root.questlog1 = (" Dear " + _root.YName) + ", The Desert is a great place to train, kill some Desert Dinos and return"; } if (_root.quest == 4) { _root.questlog1 = (" Dear " + _root.YName) + ", CRAP, Lava monsters are spawning in the volcanic area on the map, kill them all!! Kill 15"; } if (_root.quest == 6) { _root.questlog1 = (" Dear " + _root.YName) + ", An essence of an evil warrior has awoken in the far east of the castle, go now and defeat this warrior"; } if (_root.quest == 8) { _root.questlog1 = (" Dear " + _root.YName) + ", To help us send and recieve supplies we need to rid the seas of the pirates, go now and take a boat out to the locket sea and bring me back their heads"; } if (_root.quest == 10) { _root.questlog1 = (" Dear " + _root.YName) + ", The reason behind the evil snowmen coming to life is their cursed hearts, collect 15 cursed hearts and return them to me"; } if (_root.quest == 12) { _root.questlog1 = (" Dear " + _root.YName) + ", This one is easy, go to the markets and retrieve me Some wine from the Rare Item Dealer"; } if (_root.quest == 14) { _root.questlog1 = (" Dear " + _root.YName) + ", One of our main enemy forces is the skeleton army taking refuge in the dark castle, Kill 20 skelentons"; } if (_root.quest == 16) { _root.questlog1 = (" Dear " + _root.YName) + ", The Darkland was created with the prophecy but still exists without it. Kill 15 Dark Creatures and bring them back to me. I truly wish to understand their meaning in this world!"; } if (_root.quest == 18) { _root.questlog1 = (" Dear " + _root.YName) + ", One realm on the map has great technological inventions and are causing us damage. Bring me there heads!!!"; } if (_root.quest == 20) { _root.questlog1 = (" Dear " + _root.YName) + ", The ultimate goal is to kill a dragon, Deep in a cave in an uncharted areA of the map, is the beast"; } if (_root.quest == 22) { _root.questlog1 = (" Dear " + _root.YName) + ", Its time to travel to the root of the evil realms, DarkForce and kill the skeleton Leaders. Kill atleast 15 of them."; } if (_root.quest == 24) { _root.questlog1 = (" Dear " + _root.YName) + ", Its big game time, go to the fields and train up. It will soon be time for your big challenge"; } if (_root.quest == 26) { _root.questlog1 = (" Dear " + _root.YName) + ", As you probably guessed your last location is the Dark forest. Becareful"; } if (_root.quest == 28) { _root.questlog1 = (" Dear " + _root.YName) + ", This is it! The only way to triumph over the darkness creatures is to destroy their leader. The Horse of Hades!! Seek it out deep in the ruins. Go now!!"; }
Frame 25
stop(); if (_root.quest == 1) { _root.questlog2 = "No. orks killed"; _root.killedMon = _root.evilOrk + " out of 5"; } if (_root.quest == 3) { _root.questlog2 = "No. Dinos killed"; _root.killedMon = _root.evilDino + " out of 10"; } if (_root.quest == 5) { _root.questlog2 = "No. Lavas killed"; _root.killedMon = _root.evilFlame + " out of 15"; } if (_root.quest == 7) { _root.questlog2 = ""; _root.killedMon = _root.evilFlame + ""; } if (_root.quest == 9) { _root.questlog2 = "No. Pirates killed"; _root.killedMon = _root.evilPirate + " out of 15"; } if (_root.quest == 11) { _root.questlog2 = "No. Cursed Hearts"; _root.killedMon = _root.evilSnow + " out of 15"; } if (_root.quest == 13) { _root.questlog2 = "No. Wine"; _root.killedMon = "0 out of 1"; } if (_root.quest == 15) { _root.questlog2 = "No. Skelentons Killed"; _root.killedMon = _root.evilSkull + " out of 20"; } if (_root.quest == 17) { _root.questlog2 = "No. Dark Creatures"; _root.killedMon = _root.evilDark + " out of 15"; } if (_root.quest == 19) { _root.questlog2 = "No. Heads of Future"; _root.killedMon = _root.evilFuture + " out of 15"; } if (_root.quest == 21) { _root.questlog2 = "No. Head of Dragon"; _root.killedMon = _root.evilDragon + " out of 1"; } if (_root.quest == 23) { _root.questlog2 = "No. Head of Skeleton Lords"; _root.killedMon = _root.evilSkull2 + " out of 15"; } if (_root.quest == 25) { _root.questlog2 = "No. Field Monsters Killed"; _root.killedMon = _root.evilField + " out of 15"; } if (_root.quest == 27) { _root.questlog2 = "No. Dark Trees Killed"; _root.killedMon = _root.evilTree + " out of 15"; } if (_root.quest == 29) { _root.questlog2 = "No. Hades Horse"; _root.killedMon = _root.evilHorse + " out of 1"; } if (_root.quest == 1) { if (_root.evilOrk > 4) { gotoAndPlay (27); } } if (_root.quest == 3) { if (_root.evilDino > 9) { gotoAndPlay (27); } } if (_root.quest == 5) { if (_root.evilFlame > 14) { gotoAndPlay (27); } } if (_root.quest == 9) { if (_root.evilPirate > 14) { gotoAndPlay (27); } } if (_root.quest == 11) { if (_root.evilSnow > 14) { gotoAndPlay (27); } } if (_root.Whine == 1) { gotoAndPlay (27); } if (_root.quest == 15) { if (_root.evilSkull > 19) { gotoAndPlay (27); } } if (_root.quest == 17) { if (_root.evilDark > 14) { gotoAndPlay (27); } } if (_root.quest == 19) { if (_root.evilFuture > 14) { gotoAndPlay (27); } } if (_root.quest == 21) { if (_root.evilDragon > 0) { gotoAndPlay (27); } } if (_root.quest == 23) { if (_root.evilSkull2 > 14) { gotoAndPlay (27); } } if (_root.quest == 25) { if (_root.evilField > 14) { gotoAndPlay (27); } } if (_root.quest == 27) { if (_root.evilTree > 14) { gotoAndPlay (27); } } if (_root.quest == 30) { if (_root.evilHorse > 0) { gotoAndPlay (27); } }
Frame 26
gotoAndPlay (8);
Frame 27
stop(); if (_root.quest == 1) { _root.questReward = (" Dear " + _root.YName) + " Thanks, You gain 500 exp 1000 gold and 10 magic"; _root.magic = _root.magic + 10; _root.XP = _root.XP + 500; _root.money = _root.money + 1000; _root.quest = 2; } if (_root.quest == 3) { _root.questReward = (" Dear " + _root.YName) + " Thanks, You gain 1000 exp 1000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 1000; _root.money = _root.money + 1000; _root.quest = 4; } if (_root.quest == 5) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 2000 exp 1500 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 2000; _root.money = _root.money + 1500; _root.quest = 6; } if (_root.quest == 7) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 2000 exp 3000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 2000; _root.money = _root.money + 3000; _root.quest = 8; } if (_root.quest == 9) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 5000 exp 3000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 5000; _root.money = _root.money + 3000; _root.quest = 10; } if (_root.quest == 11) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 7000 exp 3000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 7000; _root.money = _root.money + 3000; _root.quest = 12; } if (_root.quest == 13) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 1000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 1000; _root.money = _root.money + 9000; _root.Whine = 0; _root.quest = 14; } if (_root.quest == 15) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 7000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 7000; _root.money = _root.money + 9000; _root.quest = 16; } if (_root.quest == 17) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, Now I can examine the specimens, You gain 7000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 7000; _root.money = _root.money + 9000; _root.quest = 18; } if (_root.quest == 19) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, Now they know who they are dealing with, You gain 8000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 8000; _root.money = _root.money + 9000; _root.quest = 20; } if (_root.quest == 21) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 8000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 8000; _root.money = _root.money + 9000; _root.quest = 22; } if (_root.quest == 23) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 9000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 9000; _root.money = _root.money + 9000; _root.quest = 24; } if (_root.quest == 25) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 9000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 9000; _root.money = _root.money + 9000; _root.quest = 26; } if (_root.quest == 27) { _root.questReward = (" Dear " + _root.YName) + ", Thanks, You gain 9000 exp 9000 gold and 20 magic"; _root.magic = _root.magic + 20; _root.XP = _root.XP + 9000; _root.money = _root.money + 9000; _root.quest = 28; } if (_root.quest == 30) { _root.questReward = (" Dear " + _root.YName) + ",You have saved us all! Thanks, You gain 50000 exp 10000 gold and 500 magic"; _root.magic = _root.magic + 500; _root.XP = _root.XP + 50000; _root.money = _root.money + 10000; _root.quest = 0; }
Frame 28
stop();
Frame 52
stop(); if (_root.travel == 1) { gotoAndPlay (53); } if (_root.travel == 2) { gotoAndPlay (55); } if (_root.travel == 3) { gotoAndPlay (57); } if (_root.travel == 4) { gotoAndPlay (70); }
Frame 53
stop();
Frame 54
if (_root.Petcat == 2) { _root.Pet.gotoAndStop(2); } if (_root.Petcat == 3) { _root.Pet.gotoAndStop(3); } if (_root.Petcat == 4) { _root.Pet.gotoAndStop(4); } stop();
Frame 55
if (_root.race == 1) { _root.urace = "Human"; } if (_root.race == 2) { _root.urace = "Ork"; } if (_root.race == 3) { _root.urace = "Blob"; } if (_root.race == 4) { _root.urace = "Dwarf"; } if (_root.race == 5) { _root.urace = "Marine"; } if (_root.race == 6) { _root.urace = "Knight"; } stop();
Frame 56
stop(); _root.str2 = _root.extra;
Frame 57
stop();
Frame 58
if (_root.race == 1) { _root.urace = "Human"; } if (_root.race == 2) { _root.urace = "Ork"; } if (_root.race == 3) { _root.urace = "Blob"; } if (_root.race == 4) { _root.urace = "Dwarf"; } if (_root.race == 5) { _root.urace = "Marine"; } if (_root.race == 6) { _root.urace = "Knight"; } stop();
Frame 59
play();
Frame 69
gotoAndPlay (8);
Frame 70
stop();
Frame 71
stop();
Frame 72
stop();
Frame 73
stop();
Frame 74
stop();
Frame 75
stop();
Frame 76
stop();
Frame 77
stop();
Frame 78
stop();
Frame 79
stop();
Frame 80
gotoAndPlay (8);
Frame 81
stop(); _root.XP = _root.XP + 10000; _root.money = _root.money + 50000;
Frame 82
gotoAndPlay (8);
Frame 83
stop(); _root.MBlob = 1;
Frame 84
gotoAndPlay (8);
Frame 85
stop(); _root.GoldenBow = 1;
Frame 86
gotoAndPlay (8);
Frame 87
stop(); _root.XP = _root.XP + 10000; _root.money = _root.money + 50000;
Frame 88
if (_root.Petcat == 2) { _root.Pet.gotoAndStop(2); } if (_root.Petcat == 3) { _root.Pet.gotoAndStop(3); } if (_root.Petcat == 4) { _root.Pet.gotoAndStop(4); } if (_root.race == 1) { _root.You.gotoAndPlay(1); } if (_root.race == 2) { _root.You.gotoAndPlay(2); } if (_root.race == 3) { _root.You.gotoAndPlay(3); } if (_root.race == 4) { _root.You.gotoAndPlay(4); } if (_root.race == 5) { _root.You.gotoAndPlay(5); } if (_root.race == 6) { _root.You.gotoAndPlay(6); } _root.GHealth = 100; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.MaxHealth = 200; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.MaxHealth = 250; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.MaxHealth = 300; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.MaxHealth = 350; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.MaxHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.MaxHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.MaxHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.MaxHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.MaxHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.MaxHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.MaxHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.MaxHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.MaxHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.MaxHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.MaxHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.MaxHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.MaxHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.MaxHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.MaxHealth = 200000 /* 0x030D40 */; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.MaxHealth = 250000 /* 0x03D090 */; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.MaxHealth = 300000 /* 0x0493E0 */; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.MaxHealth = 400000 /* 0x061A80 */; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.MaxHealth = 500000 /* 0x07A120 */; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.MaxHealth = 600000 /* 0x0927C0 */; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.MaxHealth = 750000 /* 0x0B71B0 */; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.MaxHealth = 900000 /* 0x0DBBA0 */; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.MaxHealth = 9999999999; } _root.GHealth = _root.MaxHealth; if (_root.Humanshoulder == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanhelm == 2) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.1); } if (_root.Humanshoulder == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.Humanhelm == 3) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.3); } if (_root.race == 2) { _root.GHealth + int(_root.GHealth * 0.1); } _root.MaxHealth = _root.GHealth; if (_root.locate == 21) { _root.strong = 1; } if (_root.XP < 0) { _root.XP = 1; } if (_root.money < 0) { _root.money = 0; } _root.quote = " "; if (_root.locate == 1) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(3); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(1); } _root.BHealth = 500 + random(200); } if (_root.locate == 2) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(3); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(3); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(3); } _root.BHealth = 2000 + random(500); } if (_root.locate == 3) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(6); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(6); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(6); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(4); } _root.BHealth = 4000 + random(1000); } if (_root.locate == 4) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(5); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(5); } _root.BHealth = 20000 + random(1000); } if (_root.locate == 5) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(7); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(7); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(7); } _root.BHealth = 25000 + random(1000); } if (_root.locate == 6) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(8); } _root.BHealth = 30000 + random(1000); } if (_root.locate == 12) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(2); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(4); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(8); } _root.BHealth = 35000 + random(1000); } if (_root.locate == 7) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(10); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(10); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(10); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(2); } _root.BHealth = 40000 + random(1000); } if (_root.locate == 8) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(21); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(21); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(21); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(10); } _root.BHealth = 45000 + random(1000); } if (_root.locate == 9) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(14); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(13); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(14); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(13); } _root.BHealth = 145000 + random(1000); } if (_root.locate == 10) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(8); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(8); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(8); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(8); } _root.BHealth = 300000 + random(10000); } if (_root.locate == 11) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(15); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(15); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(15); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(15); } _root.BHealth = 155000 + random(1000); } if (_root.locate == 13) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(10); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(11); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(11); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(11); } _root.BHealth = 500000 + random(1000); } if (_root.locate == 17) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(11); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(11); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(11); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(11); } _root.BHealth = 500000 + random(1000); } if (_root.locate == 14) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(22); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(22); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(22); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(22); } _root.BHealth = 300000 + random(1000); } if (_root.locate == 15) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(17); } _root.BHealth = 350000 + random(1000); } if (_root.locate == 16) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(17); } _root.BHealth = 350000 + random(1000); } if (_root.locate == 18) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(17); } _root.BHealth = 100000 + _root.XP; } if (_root.locate == 19) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(17); } _root.BHealth = 1000000 + _root.XP; } if (_root.locate == 20) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(4); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(1); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(16); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(17); } if (_root.choicemon == 3) { _root.enemy.gotoAndStop(17); } _root.BHealth = 1000000 + _root.XP; } if (_root.locate == 21) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(1); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(19); } _root.BHealth = 20000 + random(5000); } if (_root.locate == 22) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(3); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(21); } if (_root.choicemon == 1) { _root.enemy.gotoAndStop(23); } if (_root.choicemon == 2) { _root.enemy.gotoAndStop(23); } _root.BHealth = 50000 + random(5000); } if (_root.locate == 23) { _root.choicemon = 0; _root.choicemon = _root.choicemon + random(1); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(23); } _root.BHealth = 400000 + random(10000); } if (_root.locate == 24) { _root.powerHorse = 1; _root.choicemon = 0; _root.choicemon = _root.choicemon + random(1); if (_root.choicemon == 0) { _root.enemy.gotoAndStop(24); } _root.BHealth = 700000 + random(100000); } stop(); if (_root.quest == 1) { _root.questlog2 = "No. orks killed"; _root.killedMon = _root.evilOrk + " out of 5"; } if (_root.quest == 3) { _root.questlog2 = "No. Dinos killed"; _root.killedMon = _root.evilDino + " out of 10"; } if (_root.quest == 5) { _root.questlog2 = "No. Lavas killed"; _root.killedMon = _root.evilFlame + " out of 15"; } if (_root.quest == 9) { _root.questlog2 = "No. Pirates killed"; _root.killedMon = _root.evilPirate + " out of 15"; } if (_root.quest == 11) { _root.questlog2 = "No. Cursed Hearts"; _root.killedMon = _root.evilSnow + " out of 15"; } if (_root.quest == 13) { _root.questlog2 = "No. Whine"; _root.killedMon = "0 out of 1"; } if (_root.quest == 15) { _root.questlog2 = "No. Skelentons Killed"; _root.killedMon = _root.evilSkull + " out of 20"; } if (_root.quest == 17) { _root.questlog2 = "No. Dark Creatures"; _root.killedMon = _root.evilDark + " out of 15"; } if (_root.quest == 19) { _root.questlog2 = "No. Heads of Future"; _root.killedMon = _root.evilFuture + " out of 15"; } if (_root.quest == 21) { _root.questlog2 = "No. Head of Dragon"; _root.killedMon = _root.evilDragon + " out of 1"; } if (_root.quest == 23) { _root.questlog2 = "No. Head of Skeleton Lords"; _root.killedMon = _root.evilSkull2 + " out of 15"; } if (_root.quest == 25) { _root.questlog2 = "No. Field Monsters Killed"; _root.killedMon = _root.evilField + " out of 15"; } if (_root.quest == 27) { _root.questlog2 = "No. Dark Trees Killed"; _root.killedMon = _root.evilTree + " out of 15"; } if (_root.quest == 29) { _root.questlog2 = "No. Hades Horse"; _root.killedMon = _root.evilHorse + " out of 1"; } if (_root.locate == 1) { _root.backscene.gotoAndStop(1); } if (_root.locate == 2) { _root.backscene.gotoAndStop(2); } if (_root.locate == 3) { _root.backscene.gotoAndStop(3); } if (_root.locate == 4) { _root.backscene.gotoAndStop(4); } if (_root.locate == 5) { _root.backscene.gotoAndStop(5); } if (_root.locate == 6) { _root.backscene.gotoAndStop(6); } if (_root.locate == 7) { _root.backscene.gotoAndStop(7); } if (_root.locate == 8) { _root.backscene.gotoAndStop(8); } if (_root.locate == 9) { _root.backscene.gotoAndStop(9); } if (_root.locate == 10) { _root.backscene.gotoAndStop(10); } if (_root.locate == 11) { _root.backscene.gotoAndStop(11); } if (_root.locate == 12) { _root.backscene.gotoAndStop(12); } if (_root.locate == 13) { _root.backscene.gotoAndStop(13); } if (_root.locate == 14) { _root.backscene.gotoAndStop(14); } if (_root.locate == 15) { _root.backscene.gotoAndStop(15); } if (_root.locate == 16) { _root.backscene.gotoAndStop(16); } if (_root.locate == 17) { _root.backscene.gotoAndStop(17); } if (_root.locate == 18) { _root.backscene.gotoAndStop(18); } if (_root.locate == 19) { _root.backscene.gotoAndStop(19); } if (_root.locate == 20) { _root.backscene.gotoAndStop(20); } if (_root.locate == 21) { _root.backscene.gotoAndStop(21); } if (_root.locate == 22) { _root.backscene.gotoAndStop(22); } if (_root.locate == 23) { _root.backscene.gotoAndStop(23); } if (_root.locate == 24) { _root.backscene.gotoAndStop(23); }
Frame 100
if (_root.BHealth <= 0) { _root.enemy.ork.gotoAndPlay(12); } if (_root.stun == 0) { _root.enemy.ork.play(); }
Frame 106
if (_root.GHealth <= 0) { _root.You.main.gotoAndPlay(14); }
Frame 111
if (_root.BHealth <= 0) { if (_root.locate == 21) { gotoAndPlay (27); } } if (_root.BHealth <= 0) { if (_root.locate == 22) { gotoAndPlay (75); } } if (_root.BHealth <= 0) { if (_root.locate == 23) { gotoAndPlay (75); } } if (_root.BHealth <= 0) { if (_root.quest == 30) { gotoAndPlay (351); } }
Frame 112
if (_root.BHealth <= 0) { gotoAndPlay (10); } if (_root.GHealth <= 0) { gotoAndPlay (11); } _root.defend = 0; _root.quote = " "; if (_root.stun > 0) { _root.stun - 1; _root.shock.play(); } if (_root.shield < 1) { _root.shield = _root.shield + 1; } stop();
Frame 113
stop();
Frame 114
stop();
Frame 115
stop();
Instance of Symbol 1518 MovieClip "charge" in Frame 115
on (keyPress "<Space>") { _root.charge.stop(); _root.You.main.play(); _root.play(); }
Frame 116
gotoAndPlay (89);
Frame 117
stop(); if (_root.quest == 1) { _root.questlog2 = "No. orks killed"; _root.killedMon = _root.evilOrk + " out of 5"; } if (_root.quest == 3) { _root.questlog2 = "No. Dinos killed"; _root.killedMon = _root.evilDino + " out of 10"; } if (_root.quest == 5) { _root.questlog2 = "No. Lavas killed"; _root.killedMon = _root.evilFlame + " out of 15"; }
Frame 118
play();
Frame 141
_root.backscene.gotoAndStop(6);
Frame 164
_root.backscene.gotoAndStop(7);
Frame 187
_root.backscene.gotoAndStop(17);
Frame 210
_root.backscene.gotoAndStop(13);
Frame 267
_root.backscene.gotoAndStop(7);
Frame 275
_root.backscene.gotoAndStop(7);
Frame 294
play(); _root.backscene.gotoAndStop(20);
Frame 300
play();
Frame 350
gotoAndPlay (3);
Frame 351
play(); _root.stun = 0; _root.shield = 1; _root.evilHorse = 0; _root.quest = 0;
Frame 385
play();
Frame 475
gotoAndPlay (8);
Symbol 19 Button
on (release) { _root.play(); }
Symbol 20 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 20 MovieClip Frame 2
gotoAndPlay (1);
Symbol 26 Button
on (release) { _root.You.gotoAndStop(1); _root.race = 1; }
Symbol 27 Button
on (release) { _root.You.gotoAndStop(2); _root.race = 2; }
Symbol 28 Button
on (release) { _root.You.gotoAndStop(3); _root.race = 3; }
Symbol 29 Button
on (release) { _root.You.gotoAndStop(4); _root.race = 4; }
Symbol 44 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 2
stop();
Symbol 45 MovieClip Frame 1
if (_root.boots == 2) { boot.gotoAndStop(2); }
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
stop();
Symbol 51 MovieClip Frame 3
stop();
Symbol 52 MovieClip Frame 1
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 52 MovieClip Frame 2
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 60 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 2
stop();
Symbol 60 MovieClip Frame 3
stop();
Symbol 61 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 61 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 64 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 2
stop();
Symbol 65 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol2.gotoAndStop(2); }
Symbol 65 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol2.gotoAndStop(2); }
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
stop();
Symbol 69 MovieClip Frame 3
stop();
Symbol 70 MovieClip Frame 1
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 70 MovieClip Frame 2
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
stop();
Symbol 89 MovieClip Frame 1
if (_root.GoldenBow == 1) { bow.gotoAndStop(2); }
Symbol 89 MovieClip Frame 2
if (_root.GoldenBow == 1) { bow.gotoAndStop(2); }
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
_root.AtChoice = 0; _root.miss = 6; if ((_root.dexstat = 1)) { _root.miss = 8; } if ((_root.dex2stat = 1)) { _root.miss = 20; } if ((_root.dex3stat = 1)) { _root.miss = 9999; } _root.AtChoice = _root.AtChoice + random(_root.miss); if (_root.AtChoice == 5) { gotoAndPlay (21); }
Symbol 104 MovieClip Frame 4
_root.BHealth = _root.BHealth - _root.extra; if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; }
Symbol 104 MovieClip Frame 5
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 104 MovieClip Frame 9
gotoAndPlay (1);
Symbol 104 MovieClip Frame 12
gotoAndPlay (1);
Symbol 104 MovieClip Frame 16
stop();
Symbol 104 MovieClip Frame 20
gotoAndPlay (1);
Symbol 104 MovieClip Frame 28
gotoAndPlay (1);
Symbol 104 MovieClip Frame 29
gotoAndPlay (1);
Symbol 104 MovieClip Frame 32
stop();
Symbol 104 MovieClip Frame 34
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - _root.charger; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 104 MovieClip Frame 38
gotoAndPlay (1);
Symbol 104 MovieClip Frame 49
gotoAndPlay (1);
Symbol 104 MovieClip Frame 51
stop();
Symbol 104 MovieClip Frame 55
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.2); if (_root.GoldenBow == 1) { _root.BHealth = _root.BHealth - int(_root.BHealth * 0.2); }
Symbol 104 MovieClip Frame 58
if (_root.arrows == 0) { gotoAndPlay (1); } if (_root.arrows > 0) { gotoAndPlay (52); _root.arrows = _root.arrows - 1; }
Symbol 104 MovieClip Frame 62
_root.BHealth = _root.BHealth - _root.extra; if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; }
Symbol 104 MovieClip Frame 63
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 104 MovieClip Frame 66
_root.BHealth = _root.BHealth - _root.extra; if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; }
Symbol 104 MovieClip Frame 67
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 104 MovieClip Frame 72
gotoAndPlay (1);
Symbol 104 MovieClip Frame 81
gotoAndPlay (1);
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 3
stop();
Symbol 109 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 109 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 2
stop();
Symbol 119 MovieClip Frame 3
stop();
Symbol 120 MovieClip Frame 1
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 120 MovieClip Frame 2
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 2
stop();
Symbol 124 MovieClip Frame 3
stop();
Symbol 125 MovieClip Frame 1
if (_root.orkstrength == 2) { orcarm.gotoAndStop(2); } if (_root.swordyy == 3) { orcarm.gotoAndStop(3); }
Symbol 125 MovieClip Frame 2
if (_root.orkstrength == 2) { orcarm.gotoAndStop(2); } if (_root.swordyy == 3) { orcarm.gotoAndStop(3); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 2
_root.AtChoice = 0; _root.miss = 6; if ((_root.dexstat = 1)) { _root.miss = 8; } if ((_root.dex2stat = 1)) { _root.miss = 20; } if ((_root.dex3stat = 1)) { _root.miss = 9999; } _root.AtChoice = _root.AtChoice + random(_root.miss); if (_root.AtChoice == 5) { gotoAndPlay (21); }
Symbol 144 MovieClip Frame 4
if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - _root.extra;
Symbol 144 MovieClip Frame 9
gotoAndPlay (1);
Symbol 144 MovieClip Frame 12
gotoAndPlay (1);
Symbol 144 MovieClip Frame 16
stop();
Symbol 144 MovieClip Frame 20
gotoAndPlay (1);
Symbol 144 MovieClip Frame 28
gotoAndPlay (1);
Symbol 144 MovieClip Frame 31
stop();
Symbol 144 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - _root.charger; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 144 MovieClip Frame 38
gotoAndPlay (1);
Symbol 144 MovieClip Frame 49
gotoAndPlay (1);
Symbol 144 MovieClip Frame 51
stop();
Symbol 144 MovieClip Frame 55
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.2);
Symbol 144 MovieClip Frame 58
if (_root.arrows == 0) { gotoAndPlay (1); } if (_root.arrows > 0) { gotoAndPlay (52); _root.arrows = _root.arrows - 1; }
Symbol 144 MovieClip Frame 65
if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - (_root.BHealth * 0.15); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 144 MovieClip Frame 67
_root.Mattack.gotoAndPlay(33);
Symbol 144 MovieClip Frame 70
gotoAndPlay (1);
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 2
stop();
Symbol 148 MovieClip Frame 3
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 2
stop();
Symbol 157 MovieClip Frame 3
stop();
Symbol 157 MovieClip Frame 4
stop();
Symbol 158 MovieClip Frame 1
if (_root.Humanhelm == 2) { blobhelm.gotoAndStop(2); } if (_root.Humanshoulder == 2) { Blobshol.gotoAndStop(2); } if (_root.Humanhelm == 3) { blobhelm.gotoAndStop(3); } if (_root.Humanshoulder == 3) { Blobshol.gotoAndStop(3); } if (_root._root.MBlob == 1) { blobhelm.gotoAndStop(4); }
Symbol 158 MovieClip Frame 2
if (_root.Humanhelm == 2) { blobhelm.gotoAndStop(2); } if (_root.Humanshoulder == 2) { Blobshol.gotoAndStop(2); } if (_root.Humanhelm == 3) { blobhelm.gotoAndStop(3); } if (_root.Humanshoulder == 3) { Blobshol.gotoAndStop(3); } if (_root._root.MBlob == 1) { blobhelm.gotoAndStop(4); }
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 2
stop();
Symbol 162 MovieClip Frame 3
stop();
Symbol 163 MovieClip Frame 1
if (_root.swordyy == 2) { Blobstr.gotoAndStop(2); } if (_root.swordyy == 3) { Blobstr.gotoAndStop(3); }
Symbol 163 MovieClip Frame 2
if (_root.swordyy == 2) { Blobstr.gotoAndStop(2); } if (_root.swordyy == 3) { Blobstr.gotoAndStop(3); }
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 2
_root.AtChoice = 0; _root.miss = 6; if ((_root.dexstat = 1)) { _root.miss = 8; } if ((_root.dex2stat = 1)) { _root.miss = 20; } if ((_root.dex3stat = 1)) { _root.miss = 9999; } _root.AtChoice = _root.AtChoice + random(_root.miss); if (_root.AtChoice == 5) { gotoAndPlay (21); }
Symbol 219 MovieClip Frame 5
_root.BHealth = _root.BHealth - _root.extra; if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; }
Symbol 219 MovieClip Frame 6
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 219 MovieClip Frame 9
gotoAndPlay (1);
Symbol 219 MovieClip Frame 12
gotoAndPlay (1);
Symbol 219 MovieClip Frame 16
stop();
Symbol 219 MovieClip Frame 20
gotoAndPlay (1);
Symbol 219 MovieClip Frame 28
gotoAndPlay (1);
Symbol 219 MovieClip Frame 29
gotoAndPlay (1);
Symbol 219 MovieClip Frame 32
stop();
Symbol 219 MovieClip Frame 34
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - _root.charger; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 219 MovieClip Frame 38
gotoAndPlay (1);
Symbol 219 MovieClip Frame 49
gotoAndPlay (1);
Symbol 219 MovieClip Frame 51
stop();
Symbol 219 MovieClip Frame 55
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.2);
Symbol 219 MovieClip Frame 58
if (_root.arrows == 0) { gotoAndPlay (1); } if (_root.arrows > 0) { gotoAndPlay (52); _root.arrows = _root.arrows - 1; }
Symbol 219 MovieClip Frame 62
if (_root.magic > 0) { _root.Mattack.gotoAndPlay(2); _root.magic = _root.magic - 1; } if (_root.magic < 0) { _root.quote = "Not enough Magic"; }
Symbol 219 MovieClip Frame 71
if (_root.magic > 1) { _root.Mattack.gotoAndPlay(13); _root.magic = _root.magic - 2; } if (_root.magic < 1) { _root.quote = "Not enough Magic"; }
Symbol 219 MovieClip Frame 81
gotoAndPlay (1);
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 2
stop();
Symbol 231 MovieClip Frame 3
stop();
Symbol 232 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Dwarm.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Dwarm.gotoAndStop(3); }
Symbol 232 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Dwarm.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Dwarm.gotoAndStop(3); }
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 2
stop();
Symbol 238 MovieClip Frame 3
stop();
Symbol 239 MovieClip Frame 1
if (_root.swordyy == 2) { dwarfhammer.gotoAndStop(2); } if (_root.swordyy == 3) { dwarfhammer.gotoAndStop(3); }
Symbol 239 MovieClip Frame 2
if (_root.swordyy == 2) { dwarfhammer.gotoAndStop(2); } if (_root.swordyy == 3) { dwarfhammer.gotoAndStop(3); }
Symbol 243 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 2
stop();
Symbol 243 MovieClip Frame 3
stop();
Symbol 244 MovieClip Frame 1
if (_root.Humanhelm == 2) { DWhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { DWhelm.gotoAndStop(3); }
Symbol 244 MovieClip Frame 2
if (_root.Humanhelm == 2) { DWhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { DWhelm.gotoAndStop(3); }
Symbol 262 MovieClip Frame 7
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 2
_root.AtChoice = 0; _root.miss = 6; if ((_root.dexstat = 1)) { _root.miss = 8; } if ((_root.dex2stat = 1)) { _root.miss = 20; } if ((_root.dex3stat = 1)) { _root.miss = 9999; } _root.AtChoice = _root.AtChoice + random(_root.miss); if (_root.AtChoice == 5) { gotoAndPlay (21); }
Symbol 263 MovieClip Frame 5
if (_root.dwarf == 2) { _root.GHealth = _root.GHealth + 1000; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - (_root.extra * 2); if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; }
Symbol 263 MovieClip Frame 9
gotoAndPlay (1);
Symbol 263 MovieClip Frame 12
gotoAndPlay (1);
Symbol 263 MovieClip Frame 16
stop();
Symbol 263 MovieClip Frame 20
gotoAndPlay (1);
Symbol 263 MovieClip Frame 28
gotoAndPlay (1);
Symbol 263 MovieClip Frame 31
stop();
Symbol 263 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - _root.charger; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; } _root.BHealth = _root.BHealth - (_root.extra * 2); if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; }
Symbol 263 MovieClip Frame 38
gotoAndPlay (1);
Symbol 263 MovieClip Frame 49
gotoAndPlay (1);
Symbol 263 MovieClip Frame 51
stop();
Symbol 263 MovieClip Frame 55
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.2);
Symbol 263 MovieClip Frame 58
if (_root.arrows == 0) { gotoAndPlay (1); } if (_root.arrows > 0) { gotoAndPlay (52); _root.arrows = _root.arrows - 1; }
Symbol 263 MovieClip Frame 63
_root.Dchoice = random(3); if (_root.strong == 0) { if (_root.Dchoice == 0) { _root.DKill = int(_root.BHealth * 0.5); } } if (_root.Dchoice == 1) { _root.DKill = int(_root.BHealth * 0.25); } if (_root.strong == 0) { if (_root.Dchoice == 2) { _root.DKill = _root.BHealth; _root.quote = "Full Power"; } } if (_root.strong > 0) { _root.DKill = int(_root.BHealth * 0.5); } _root.BHealth = _root.BHealth - _root.DKill; _root.BHealth = _root.BHealth - (_root.extra * 2); if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; }
Symbol 263 MovieClip Frame 73
gotoAndPlay (1);
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 2
_root.AtChoice = 0; _root.miss = 6; if ((_root.dexstat = 1)) { _root.miss = 8; } if ((_root.dex2stat = 1)) { _root.miss = 20; } if ((_root.dex3stat = 1)) { _root.miss = 9999; } _root.AtChoice = _root.AtChoice + random(_root.miss); if (_root.AtChoice == 5) { gotoAndPlay (21); }
Symbol 294 MovieClip Frame 5
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(200); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 294 MovieClip Frame 6
_root.BHealth = _root.BHealth - (random(2) * _root.extra);
Symbol 294 MovieClip Frame 9
gotoAndPlay (1);
Symbol 294 MovieClip Frame 12
gotoAndPlay (1);
Symbol 294 MovieClip Frame 16
stop();
Symbol 294 MovieClip Frame 20
gotoAndPlay (1);
Symbol 294 MovieClip Frame 28
gotoAndPlay (1);
Symbol 294 MovieClip Frame 31
stop();
Symbol 294 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - _root.charger; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 294 MovieClip Frame 38
gotoAndPlay (1);
Symbol 294 MovieClip Frame 49
gotoAndPlay (1);
Symbol 294 MovieClip Frame 51
stop();
Symbol 294 MovieClip Frame 55
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.2);
Symbol 294 MovieClip Frame 58
if (_root.arrows == 0) { gotoAndPlay (1); } if (_root.arrows > 0) { gotoAndPlay (52); _root.arrows = _root.arrows - 1; }
Symbol 294 MovieClip Frame 61
_root.Dchoice = random(3); if (_root.strong == 0) { if (_root.Dchoice == 0) { _root.DKill = int(_root.BHealth * 0.5); } } if (_root.Dchoice == 1) { _root.DKill = int(_root.BHealth * 0.25); } if (_root.strong == 0) { if (_root.Dchoice == 2) { _root.DKill = _root.BHealth; _root.quote = "Full Power"; } } if (_root.strong > 0) { _root.DKill = int(_root.BHealth * 0.5); } _root.BHealth = _root.BHealth - _root.DKill;
Symbol 294 MovieClip Frame 65
if (_root.arrows == 0) { gotoAndPlay (1); } if (_root.arrows > 0) { gotoAndPlay (52); _root.arrows = _root.arrows - 1; }
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 2
stop();
Symbol 304 MovieClip Frame 3
stop();
Symbol 305 MovieClip Frame 1
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 305 MovieClip Frame 2
if (_root.Humanshoulder == 2) { Hushol.gotoAndStop(2); } if (_root.Humanshoulder == 3) { Hushol.gotoAndStop(3); }
Symbol 311 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 2
stop();
Symbol 311 MovieClip Frame 3
stop();
Symbol 312 MovieClip Frame 1
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 312 MovieClip Frame 2
if (_root.swordyy == 2) { swordy.gotoAndStop(2); } if (_root.swordyy == 3) { swordy.gotoAndStop(3); }
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
stop();
Symbol 316 MovieClip Frame 3
stop();
Symbol 317 MovieClip Frame 1
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 317 MovieClip Frame 2
if (_root.Humanhelm == 2) { Huhelm.gotoAndStop(2); } if (_root.Humanhelm == 3) { Huhelm.gotoAndStop(3); }
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 2
_root.AtChoice = 0; _root.miss = 6; if ((_root.dexstat = 1)) { _root.miss = 8; } if ((_root.dex2stat = 1)) { _root.miss = 20; } if ((_root.dex3stat = 1)) { _root.miss = 9999; } _root.AtChoice = _root.AtChoice + random(_root.miss); if (_root.AtChoice == 5) { gotoAndPlay (21); }
Symbol 326 MovieClip Frame 5
if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(200); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 326 MovieClip Frame 6
_root.BHealth = _root.BHealth - (random(2) * _root.extra);
Symbol 326 MovieClip Frame 9
gotoAndPlay (1);
Symbol 326 MovieClip Frame 12
gotoAndPlay (1);
Symbol 326 MovieClip Frame 16
stop();
Symbol 326 MovieClip Frame 20
gotoAndPlay (1);
Symbol 326 MovieClip Frame 28
gotoAndPlay (1);
Symbol 326 MovieClip Frame 31
stop();
Symbol 326 MovieClip Frame 33
_root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - _root.charger; if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 326 MovieClip Frame 38
gotoAndPlay (1);
Symbol 326 MovieClip Frame 49
gotoAndPlay (1);
Symbol 326 MovieClip Frame 51
stop();
Symbol 326 MovieClip Frame 55
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.2);
Symbol 326 MovieClip Frame 58
if (_root.arrows == 0) { gotoAndPlay (1); } if (_root.arrows > 0) { gotoAndPlay (52); _root.arrows = _root.arrows - 1; }
Symbol 326 MovieClip Frame 62
_root.Mattack.gotoAndPlay(13);
Symbol 326 MovieClip Frame 63
if (_root.swordyy == 2) { _root.BHealth = _root.BHealth - 200; } if (_root.swordyy == 3) { _root.BHealth = _root.BHealth - 10000; } _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(200); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 326 MovieClip Frame 67
gotoAndPlay (1);
Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 2
stop();
Symbol 327 MovieClip Frame 3
stop();
Symbol 327 MovieClip Frame 4
stop();
Symbol 327 MovieClip Frame 5
stop();
Symbol 327 MovieClip Frame 6
stop();
Symbol 328 Button
on (release) { play(); }
Symbol 330 Button
on (release) { _root.You.gotoAndStop(6); _root.race = 6; }
Symbol 337 Button
on (release) { _root.YName = _root.TName; play(); }
Symbol 341 Button
on (release) { _root.YName = _root.TName; }
Symbol 344 Button
on (release) { play(); }
Symbol 355 Button
on (release) { gotoAndPlay (12); }
Symbol 363 Button
on (release) { play(); }
Symbol 377 Button
on (release) { gotoAndPlay (19); }
Symbol 388 Button
on (release) { gotoAndPlay (88); _root.lvlselect = random(2); if (_root.lvlselect == 0) { _root.locate = 15; } if (_root.lvlselect == 1) { _root.locate = 16; } _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 396 Button
on (release) { gotoAndPlay (88); _root.lvlselect = random(2); if (_root.lvlselect == 0) { _root.locate = 6; } if (_root.lvlselect == 1) { _root.locate = 12; } _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 402 Button
on (release) { gotoAndPlay (88); _root.locate = 2; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 407 Button
on (release) { gotoAndPlay (88); _root.locate = 3; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 408 Button
on (release) { gotoAndPlay (8); }
Symbol 414 Button
on (release) { gotoAndPlay (88); _root.locate = 5; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 419 Button
on (release) { gotoAndPlay (88); _root.locate = 1; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 424 Button
on (release) { gotoAndPlay (88); _root.locate = 4; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 429 Button
on (release) { gotoAndPlay (88); _root.locate = 9; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 434 Button
on (release) { gotoAndPlay (88); _root.locate = 8; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 439 Button
on (release) { gotoAndPlay (88); _root.locate = 11; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 442 Button
on (release) { gotoAndPlay (88); _root.locate = 10; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 447 Button
on (release) { gotoAndPlay (88); _root.locate = 7; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 452 Button
on (release) { gotoAndPlay (88); _root.locate = 14; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 457 Button
on (release) { gotoAndPlay (88); _root.lvlselect = random(2); if (_root.lvlselect == 0) { _root.locate = 13; } if (_root.lvlselect == 1) { _root.locate = 17; } _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound.start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } }
Symbol 476 Button
on (release) { gotoAndPlay (8); stopAllSounds(); }
Symbol 478 Button
on (release) { gotoAndPlay (88); }
Symbol 488 Button
on (release) { gotoAndPlay (8); stopAllSounds(); }
Symbol 510 Button
on (release) { gotoAndPlay (13); }
Symbol 511 Button
on (release) { gotoAndPlay (17); }
Symbol 524 Button
on (release) { if (_root.money > 9) { _root.money = _root.money - 10; _root.smPotion = _root.smPotion + 1; } }
Symbol 525 Button
on (release) { if (_root.money > 249) { _root.money = _root.money - 250; _root.nmPotion = _root.nmPotion + 1; } }
Symbol 526 Button
on (release) { if (_root.money > 899) { _root.money = _root.money - 900; _root.lgPotion = _root.lgPotion + 1; } }
Symbol 527 Button
on (release) { gotoAndPlay (12); }
Symbol 530 Button
on (release) { if (_root.money > 99) { _root.money = _root.money - 100; _root.magic = _root.magic + 1; } }
Symbol 534 Button
on (release) { if (_root.money > 9999) { _root.money = _root.money - 10000; _root.magic = _root.magic + 100; } }
Symbol 553 Button
on (release) { gotoAndPlay (19); }
Symbol 559 Button
on (release) { gotoAndPlay (19); }
Symbol 563 Button
on (release) { if (_root.quest == 0) { gotoAndPlay (24); } if (_root.quest == 1) { gotoAndPlay (25); } if (_root.quest == 2) { gotoAndPlay (24); } if (_root.quest == 3) { gotoAndPlay (25); } if (_root.quest == 4) { gotoAndPlay (24); } if (_root.quest == 5) { gotoAndPlay (25); } if (_root.quest == 6) { gotoAndPlay (24); } if (_root.quest == 7) { gotoAndPlay (24); } if (_root.quest == 8) { gotoAndPlay (24); } if (_root.quest == 9) { gotoAndPlay (25); } if (_root.quest == 10) { gotoAndPlay (24); } if (_root.quest == 11) { gotoAndPlay (25); } if (_root.quest == 12) { gotoAndPlay (24); } if (_root.quest == 13) { gotoAndPlay (25); } if (_root.quest == 14) { gotoAndPlay (24); } if (_root.quest == 15) { gotoAndPlay (25); } if (_root.quest == 16) { gotoAndPlay (24); } if (_root.quest == 17) { gotoAndPlay (25); } if (_root.quest == 18) { gotoAndPlay (24); } if (_root.quest == 19) { gotoAndPlay (25); } if (_root.quest == 20) { gotoAndPlay (24); } if (_root.quest == 21) { gotoAndPlay (25); } if (_root.quest == 22) { gotoAndPlay (24); } if (_root.quest == 23) { gotoAndPlay (25); } if (_root.quest == 24) { gotoAndPlay (24); } if (_root.quest == 25) { gotoAndPlay (25); } if (_root.quest == 26) { gotoAndPlay (24); } if (_root.quest == 27) { gotoAndPlay (25); } if (_root.quest == 28) { gotoAndPlay (24); } if (_root.quest == 29) { gotoAndPlay (25); } if (_root.quest == 30) { gotoAndPlay (25); } }
Symbol 607 Button
on (release) { if (_root.paas == "QU15") { _root.quest = 28; _root.pass = "Accepted"; } if (_root.paas == "QU14") { _root.quest = 26; _root.pass = "Accepted"; } if (_root.paas == "QU13") { _root.quest = 24; _root.pass = "Accepted"; } if (_root.paas == "QU12") { _root.quest = 22; _root.pass = "Accepted"; } if (_root.paas == "QU11") { _root.quest = 20; _root.pass = "Accepted"; } if (_root.paas == "QU10") { _root.quest = 18; _root.pass = "Accepted"; } if (_root.paas == "QU9") { _root.quest = 16; _root.pass = "Accepted"; } if (_root.paas == "QU8") { _root.quest = 14; _root.pass = "Accepted"; } if (_root.paas == "QU7") { _root.quest = 12; _root.pass = "Accepted"; } if (_root.paas == "QU6") { _root.quest = 10; _root.pass = "Accepted"; } if (_root.paas == "QU5") { _root.quest = 8; _root.pass = "Accepted"; } if (_root.paas == "QU4") { _root.quest = 6; _root.pass = "Accepted"; } if (_root.paas == "QU3") { _root.quest = 4; _root.pass = "Accepted"; } if (_root.paas == "QU2") { _root.quest = 2; _root.pass = "Accepted"; } if (_root.paas == "BOB") { _root.money = 10000000 /* 0x989680 */; _root.pass = "Accepted"; } if (_root.paas == "QDJN") { _root.finish = 1; _root.pass = "Accepted"; } if (_root.paas == "MARINE") { _root.race = 5; _root.pass = "Accepted"; } if (_root.unable == 0) { if (_root.paas == "BILL") { _root.ability = 10000000 /* 0x989680 */; _root.pass = "Accepted"; _root.unable = _root.unable - 1; } if (_root.paas == "BOB") { _root.money = 10000000 /* 0x989680 */; _root.pass = "Accepted"; _root.unable = _root.unable - 1; } if (_root.paas == "QDJN") { _root.finish = 1; _root.pass = "Accepted"; _root.unable = _root.unable - 1; } if (_root.paas == "MARINE") { _root.race = 5; _root.pass = "Accepted"; _root.unable = _root.unable - 1; } if (_root.paas == "RFDS") { _root.XP = 600; } if (_root.paas == "FROG") { _root.XP = 3000; } if (_root.paas == "HGDV") { _root.XP = 20000; } if (_root.paas == "TTYS") { _root.XP = 30000; } if (_root.paas == "KDXD") { _root.XP = 80000 /* 0x013880 */; } if (_root.paas == "ZINC") { _root.XP = 200000 /* 0x030D40 */; } if (_root.paas == "ARCH") { _root.XP = 300000 /* 0x0493E0 */; } if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.GHealth = 200; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.GHealth = 250; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.GHealth = 300; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.GHealth = 350; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.GHealth = 400; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.GHealth = 500; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.GHealth = 600; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.GHealth = 700; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.GHealth = 800; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.GHealth = 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.GHealth = 2000; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.GHealth = 3000; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.GHealth = 5000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.GHealth = 7000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.GHealth = 10000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.GHealth = 20000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.GHealth = 30000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.GHealth = 100000 /* 0x0186A0 */; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.GHealth = 200000 /* 0x030D40 */; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.GHealth = 250000 /* 0x03D090 */; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.GHealth = 300000 /* 0x0493E0 */; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.GHealth = 400000 /* 0x061A80 */; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.GHealth = 500000 /* 0x07A120 */; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.GHealth = 600000 /* 0x0927C0 */; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.GHealth = 750000 /* 0x0B71B0 */; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.GHealth = 900000 /* 0x0DBBA0 */; } _root.unable = _root.unable + 1; } }
Symbol 612 Button
on (release) { gotoAndPlay (14); }
Symbol 614 Button
on (release) { gotoAndPlay (15); }
Symbol 616 Button
on (release) { gotoAndPlay (28); }
Symbol 618 Button
on (release) { gotoAndPlay (18); }
Symbol 634 Button
on (release) { gotoAndPlay (58); }
Symbol 636 Button
on (release) { if (_root.upgrade5 == 0) { if (_root.money > 999) { _root.money = _root.money - 1000; _root.Humanhelm = 2; if (_root.Humanhelm == 2) { _root.Huhelm.gotoAndStop(2); } _root.upgrade5 = 1; } } if (_root.upgrade5 == 1) { _root.Humanhelm = 2; } }
Symbol 638 Button
on (release) { if (_root.upgrade2 == 0) { if (_root.money > 999) { _root.money = _root.money - 1000; _root.swordyy = 2; _root.orkstrength = 2; _root.blobstrength = 2; _root.dwarfstrength = 2; _root.upgrade2 = 1; } } if (_root.upgrade2 == 1) { _root.swordyy = 2; _root.orkstrength = 2; _root.blobstrength = 2; _root.dwarfstrength = 2; } }
Symbol 640 Button
on (release) { if (_root.upgrade6 == 0) { if (_root.money > 999) { _root.money = _root.money - 1000; _root.Humanshoulder = 2; _root.upgrade6 = 1; } } if (_root.upgrade6 == 1) { _root.Humanshoulder = 2; } }
Symbol 643 Button
on (release) { _root.nextrace = _root.nextrace + 1; if (_root.nextrace == 1) { _root.You.gotoAndPlay(1); } if (_root.nextrace == 2) { _root.You.gotoAndPlay(2); } if (_root.nextrace == 3) { _root.You.gotoAndPlay(3); } if (_root.nextrace == 4) { _root.You.gotoAndPlay(4); } if (_root.nextrace == 5) { _root.You.gotoAndPlay(6); } if (_root.nextrace == 6) { _root.You.gotoAndPlay(1); _root.nextrace = 1; } }
Symbol 646 Button
on (release) { if (_root.upgrade1 == 0) { if (_root.money > 9999) { _root.money = _root.money - 10000; _root.Humanhelm = 3; if (_root.Humanhelm == 3) { _root.Huhelm.gotoAndStop(2); } _root.upgrade1 = 1; } } if (_root.upgrade1 == 1) { _root.Humanhelm = 3; } }
Symbol 648 Button
on (release) { if (_root.upgrade3 == 0) { if (_root.money > 19999) { _root.money = _root.money - 20000; _root.swordyy = 3; _root.orkstrength = 0; _root.blobstrength = 0; _root.dwarfstrength = 0; _root.upgrade3 = 1; } } if (_root.upgrade3 == 1) { _root.swordyy = 3; } }
Symbol 650 Button
on (release) { if (_root.upgrade4 == 0) { if (_root.money > 9999) { _root.money = _root.money - 10000; _root.Humanshoulder = 3; _root.upgrade4 = 1; } } if (_root.upgrade4 == 1) { _root.Humanshoulder = 3; } }
Symbol 658 Button
on (release) { gotoAndPlay (57); }
Symbol 662 Button
on (release) { if (_root.money > 49999) { if (_root.upgrade10 == 0) { _root.You.gotoAndStop(5); _root.race = 5; _root.money = _root.money - 50000; _root.upgrade10 = 1; } } if (_root.upgrade10 == 1) { _root.You.gotoAndStop(5); _root.race = 5; } }
Symbol 664 Button
on (release) { if (_root.money > 9999) { if (_root.upgrade11 == 0) { _root.boots = 2; _root.money = _root.money - 10000; _root.upgrade11 = 1; } } if (_root.upgrade11 == 1) { _root.boots = 2; } }
Symbol 667 Button
on (release) { if (_root.money > 8999) { if (_root.upgrade12 == 0) { _root.Whine = 1; _root.money = _root.money - 9000; _root.upgrade12 = 1; } } }
Symbol 669 MovieClip Frame 1
stop();
Symbol 671 Button
on (release) { gotoAndPlay (19); _root.evilOrk = 0; _root.evilDino = 0; _root.evilFlame = 0; _root.evilPirate = 0; _root.evilSnow = 0; _root.evilSkull = 0; _root.evilDark = 0; _root.evilFuture = 0; _root.evilDragon = 0; _root.evilSkull2 = 0; _root.evilField = 0; _root.evilTree = 0; _root.evilHorse = 0; if (_root.quest == 0) { _root.quest = 1; } if (_root.quest == 2) { _root.quest = 3; } if (_root.quest == 4) { _root.quest = 5; } if (_root.quest == 6) { _root.quest = 7; gotoAndPlay (88); _root.locate = 21; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound._root.FindSound = random(2); start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } } if (_root.quest == 7) { _root.quest = 7; gotoAndPlay (88); _root.locate = 21; _root.FindSound = random(2); if (_root.FindSound == 0) { my_sound = new Sound(); my_sound.attachSound("mix1"); _root.my_sound._root.FindSound = random(2); start(0, 1000); } if (_root.FindSound == 1) { my_sound = new Sound(); my_sound.attachSound("mix2"); _root.my_sound.start(0, 1000); } } if (_root.quest == 8) { _root.quest = 9; } if (_root.quest == 10) { _root.quest = 11; } if (_root.quest == 12) { _root.quest = 13; } if (_root.quest == 14) { _root.quest = 15; } if (_root.quest == 16) { _root.quest = 17; } if (_root.quest == 18) { _root.quest = 19; } if (_root.quest == 20) { _root.quest = 21; } if (_root.quest == 22) { _root.quest = 23; } if (_root.quest == 24) { _root.quest = 25; } if (_root.quest == 26) { _root.quest = 27; } if (_root.quest == 28) { _root.quest = 29; } }
Symbol 678 Button
on (release) { gotoAndPlay (19); }
Symbol 688 Button
on (release) { _root.travel = 1; play(); }
Symbol 695 Button
on (release) { _root.travel = 2; play(); }
Symbol 699 Button
on (release) { _root.travel = 3; play(); }
Symbol 703 Button
on (release) { _root.travel = 4; play(); }
Symbol 719 Button
on (release) { gotoAndPlay (54); }
Symbol 721 Button
on (release) { gotoAndPlay (59); }
Symbol 723 Button
on (release) { if (_root.Pet1 == 0) { if (_root.money > 9999) { _root.money = _root.money - 10000; _root.Petcat = 2; _root.Pet.gotoAndStop(2); _root.Pet1 = 1; } } if (_root.Pet1 == 1) { _root.Petcat = 2; _root.Pet.gotoAndStop(2); } }
Symbol 725 Button
on (release) { if (_root.Pet2 == 0) { if (_root.money > 19999) { _root.money = _root.money - 20000; _root.Petcat = 3; _root.Pet.gotoAndStop(3); _root.Pet1 = 1; } } if (_root.Pet2 == 1) { _root.Petcat = 3; _root.Pet.gotoAndStop(3); } }
Symbol 727 Button
on (release) { if (_root.Pet3 == 0) { if (_root.money > 49999) { _root.money = _root.money - 50000; _root.Petcat = 4; _root.Pet.gotoAndStop(4); _root.Pet3 = 1; } } if (_root.Pet3 == 1) { _root.Petcat = 4; _root.Pet.gotoAndStop(4); } }
Symbol 743 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 2
_root.petchoice = 0; _root.petchoice = random(3); if (_root.petchoice == 0) { play(); } if (_root.petchoice == 1) { play(); } if (_root.petchoice == 2) { gotoAndStop (1); }
Symbol 743 MovieClip Frame 6
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.05);
Symbol 743 MovieClip Frame 13
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.05);
Symbol 743 MovieClip Frame 16
gotoAndPlay (1);
Symbol 765 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 2
_root.petchoice = 0; _root.petchoice = random(3); if (_root.petchoice == 0) { play(); } if (_root.petchoice == 1) { play(); } if (_root.petchoice == 2) { gotoAndStop (1); }
Symbol 765 MovieClip Frame 6
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.15);
Symbol 765 MovieClip Frame 9
gotoAndPlay (1);
Symbol 782 MovieClip Frame 1
stop();
Symbol 782 MovieClip Frame 2
_root.petchoice = 0; _root.petchoice = random(3); if (_root.petchoice == 0) { play(); } if (_root.petchoice == 1) { gotoAndPlay (10); } if (_root.petchoice == 2) { gotoAndStop (1); }
Symbol 782 MovieClip Frame 6
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.15);
Symbol 782 MovieClip Frame 9
gotoAndPlay (1);
Symbol 782 MovieClip Frame 15
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.25);
Symbol 782 MovieClip Frame 18
gotoAndPlay (1);
Symbol 783 MovieClip Frame 1
stop();
Symbol 783 MovieClip Frame 2
stop();
Symbol 783 MovieClip Frame 3
stop();
Symbol 783 MovieClip Frame 4
stop();
Symbol 798 Button
on (release) { if (_root.XP > 5000) { gotoAndPlay (56); } }
Symbol 802 Button
on (release) { gotoAndPlay (55); }
Symbol 804 Button
on (release) { if (_root.strstat == 0) { if (_root.money > 10000) { _root.money = _root.money - 10000; _root.strstat = 1; _root.extra = _root.extra + 1000; } } }
Symbol 812 Button
on (release) { if (_root.str2stat == 0) { if (_root.money > 30000) { _root.money = _root.money - 30000; _root.str2stat = 1; _root.extra = _root.extra + 5000; } } }
Symbol 814 Button
on (release) { if (_root.str3stat == 0) { if (_root.money > 50000) { _root.money = _root.money - 50000; _root.str3stat = 1; _root.extra = _root.extra + 10000; } } }
Symbol 818 Button
on (release) { if (_root.dexstat == 0) { if (_root.money > 10000) { _root.money = _root.money - 10000; _root.dexstat = 1; _root.dext = 1; } } }
Symbol 820 Button
on (release) { if (_root.dex2stat == 0) { if (_root.money > 30000) { _root.money = _root.money - 30000; _root.dex2stat = 1; _root.dext = 2; } } }
Symbol 822 Button
on (release) { if (_root.dex3stat == 0) { if (_root.money > 50000) { _root.money = _root.money - 50000; _root.dex3stat = 1; _root.dext = 3; } } }
Symbol 830 Button
on (release) { gotoAndPlay (58); }
Symbol 836 Button
on (release) { gotoAndPlay (22); }
Symbol 846 Button
on (release) { gotoAndPlay (20); }
Symbol 850 Button
on (release) { gotoAndPlay (20); }
Symbol 855 Button
on (release) { gotoAndPlay (71); }
Symbol 862 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (72); } if (_root.placeselect == 1) { gotoAndPlay (73); } if (_root.placeselect == 2) { gotoAndPlay (74); } if (_root.placeselect == 3) { gotoAndPlay (72); } if (_root.placeselect == 4) { gotoAndPlay (73); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 866 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (71); } if (_root.placeselect == 1) { gotoAndPlay (73); } if (_root.placeselect == 2) { gotoAndPlay (74); } if (_root.placeselect == 3) { gotoAndPlay (71); } if (_root.placeselect == 4) { gotoAndPlay (73); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 868 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (79); } if (_root.placeselect == 1) { gotoAndPlay (71); } if (_root.placeselect == 2) { gotoAndPlay (74); } if (_root.placeselect == 3) { gotoAndPlay (72); } if (_root.placeselect == 4) { gotoAndPlay (71); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 870 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (72); } if (_root.placeselect == 1) { gotoAndPlay (73); } if (_root.placeselect == 2) { gotoAndPlay (71); } if (_root.placeselect == 3) { gotoAndPlay (72); } if (_root.placeselect == 4) { gotoAndPlay (73); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 872 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (72); } if (_root.placeselect == 1) { gotoAndPlay (75); } if (_root.placeselect == 2) { gotoAndPlay (79); } if (_root.placeselect == 3) { gotoAndPlay (76); } if (_root.placeselect == 4) { gotoAndPlay (76); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 874 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (78); } if (_root.placeselect == 1) { gotoAndPlay (76); } if (_root.placeselect == 2) { gotoAndPlay (79); } if (_root.placeselect == 3) { gotoAndPlay (76); } if (_root.placeselect == 4) { gotoAndPlay (78); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 876 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (72); } if (_root.placeselect == 1) { gotoAndPlay (71); } if (_root.placeselect == 2) { gotoAndPlay (74); } if (_root.placeselect == 3) { gotoAndPlay (72); } if (_root.placeselect == 4) { gotoAndPlay (79); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 877 Button
on (release) { _root.placeselect = 0; _root.placeselect = random(10); if (_root.placeselect == 0) { gotoAndPlay (76); } if (_root.placeselect == 1) { gotoAndPlay (74); } if (_root.placeselect == 2) { gotoAndPlay (71); } if (_root.placeselect == 3) { gotoAndPlay (77); } if (_root.placeselect == 4) { gotoAndPlay (79); } if (_root.placeselect == 5) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 6) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 7) { gotoAndPlay (88); _root.locate = 22; } if (_root.placeselect == 8) { gotoAndPlay (88); _root.locate = 23; } if (_root.placeselect == 9) { gotoAndPlay (88); _root.locate = 22; } }
Symbol 879 Button
on (release) { _root.reward = _root.reward + 1; if (_root.reward == 1) { gotoAndPlay (81); } if (_root.reward == 2) { gotoAndPlay (83); } if (_root.reward == 3) { gotoAndPlay (85); } if (_root.reward == 4) { gotoAndPlay (87); } if (_root.reward == 5) { gotoAndPlay (81); _root.reward = 4; } if (_root.quest == 29) { _root.quest = 30; gotoAndPlay (88); _root.locate = 24; _root.reward = _root.reward - 1; } if (_root.quest == 30) { _root.quest = 30; gotoAndPlay (88); _root.locate = 24; _root.reward = _root.reward - 1; } }
Symbol 882 Button
on (release) { gotoAndPlay (59); }
Symbol 934 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 2
stop();
Symbol 934 MovieClip Frame 3
stop();
Symbol 934 MovieClip Frame 4
stop();
Symbol 934 MovieClip Frame 5
stop();
Symbol 934 MovieClip Frame 6
stop();
Symbol 934 MovieClip Frame 7
stop();
Symbol 934 MovieClip Frame 8
stop();
Symbol 934 MovieClip Frame 9
stop();
Symbol 934 MovieClip Frame 10
stop();
Symbol 934 MovieClip Frame 11
stop();
Symbol 934 MovieClip Frame 12
stop();
Symbol 934 MovieClip Frame 13
stop();
Symbol 934 MovieClip Frame 14
stop();
Symbol 934 MovieClip Frame 15
stop();
Symbol 934 MovieClip Frame 16
stop();
Symbol 934 MovieClip Frame 17
stop();
Symbol 934 MovieClip Frame 18
stop();
Symbol 934 MovieClip Frame 19
stop();
Symbol 934 MovieClip Frame 20
stop();
Symbol 934 MovieClip Frame 21
stop();
Symbol 934 MovieClip Frame 22
stop();
Symbol 934 MovieClip Frame 23
stop();
Symbol 938 MovieClip Frame 1
stop();
Symbol 938 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 938 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(25); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 938 MovieClip Frame 6
gotoAndPlay (1);
Symbol 938 MovieClip Frame 10
gotoAndPlay (1);
Symbol 938 MovieClip Frame 14
_root.XP = _root.XP + 50; _root.evilOrk = _root.evilOrk + 1; _root.ability + 1;
Symbol 938 MovieClip Frame 16
stop();
Symbol 938 MovieClip Frame 20
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(25); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 938 MovieClip Frame 23
gotoAndPlay (1);
Symbol 957 MovieClip Frame 1
stop();
Symbol 957 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 957 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - (25 + random(15)); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 957 MovieClip Frame 6
gotoAndPlay (1);
Symbol 957 MovieClip Frame 10
gotoAndPlay (1);
Symbol 957 MovieClip Frame 13
_root.XP = _root.XP + 50; _root.evilGhost = _root.evilGhost + 1; _root.ability + 1;
Symbol 957 MovieClip Frame 16
stop();
Symbol 957 MovieClip Frame 20
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(50); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 957 MovieClip Frame 23
gotoAndPlay (1);
Symbol 968 MovieClip Frame 1
stop();
Symbol 968 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 968 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(100); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 968 MovieClip Frame 6
gotoAndPlay (1);
Symbol 968 MovieClip Frame 10
gotoAndPlay (1);
Symbol 968 MovieClip Frame 14
_root.XP = _root.XP + 75; _root.evilDino = _root.evilDino + 1; _root.ability + 2;
Symbol 968 MovieClip Frame 16
stop();
Symbol 968 MovieClip Frame 20
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 968 MovieClip Frame 23
gotoAndPlay (1);
Symbol 976 MovieClip Frame 1
stop();
Symbol 976 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 976 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - (300 + random(100)); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 976 MovieClip Frame 6
gotoAndPlay (1);
Symbol 976 MovieClip Frame 10
gotoAndPlay (1);
Symbol 976 MovieClip Frame 14
_root.XP = _root.XP + 100; _root.evilDino = _root.evilDino + 1; _root.ability + 2;
Symbol 976 MovieClip Frame 16
stop();
Symbol 976 MovieClip Frame 23
gotoAndPlay (1);
Symbol 995 MovieClip Frame 1
stop();
Symbol 995 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); } if (_root.BAttack == 0) { _root.enemy.ork.gotoAndPlay(24); } if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 995 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - (500 + random(50)); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 995 MovieClip Frame 6
gotoAndPlay (1);
Symbol 995 MovieClip Frame 10
gotoAndPlay (1);
Symbol 995 MovieClip Frame 13
_root.XP = _root.XP + 400; _root.evilPirate = _root.evilPirate + 1; _root.ability + 4;
Symbol 995 MovieClip Frame 16
stop();
Symbol 995 MovieClip Frame 23
gotoAndPlay (1);
Symbol 995 MovieClip Frame 26
if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 995 MovieClip Frame 28
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - (750 + random(50)); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 995 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1015 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1015 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - (random(10) * random(50)); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1015 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1015 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1015 MovieClip Frame 14
_root.XP = _root.XP + 300; _root.evilFlame = _root.evilFlame + 1; _root.ability + 4;
Symbol 1015 MovieClip Frame 16
stop();
Symbol 1015 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1015 MovieClip Frame 29
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(1000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1015 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1044 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1044 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - (10 * random(50)); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1044 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1044 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1044 MovieClip Frame 14
_root.XP = _root.XP + 500; _root.evilSnow = _root.evilSnow + 1; _root.ability + 4;
Symbol 1044 MovieClip Frame 16
stop();
Symbol 1044 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1044 MovieClip Frame 29
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(1000); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1044 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1064 MovieClip Frame 1
stop();
Symbol 1064 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1064 MovieClip Frame 4
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(30000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1064 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1064 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1064 MovieClip Frame 14
_root.XP = _root.XP + 5000; _root.evilDragon = _root.evilDragon + 1; _root.ability + 8;
Symbol 1064 MovieClip Frame 16
stop();
Symbol 1064 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1064 MovieClip Frame 29
if (_root.shield > 0) { _root.GHealth = _root.GHealth - random(10000); if (_root.XP > 200000) { _root.GHealth = _root.GHealth - 5000; } if (_root.XP > 300000) { _root.GHealth = _root.GHealth - random(100000); } }
Symbol 1064 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1067 MovieClip Frame 1
stop();
Symbol 1067 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1067 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 30000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(500000); } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1067 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1067 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1067 MovieClip Frame 14
_root.XP = _root.XP + 1000; _root.evilKnight = _root.evilKnight + 1; _root.ability + 8;
Symbol 1067 MovieClip Frame 16
stop();
Symbol 1067 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1067 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 1067 MovieClip Frame 28
if (_root.shield > 0) { _root.GHealth = _root.GHealth - random(5000); } _root.You.main.gotoAndPlay(18);
Symbol 1067 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1075 MovieClip Frame 1
stop();
Symbol 1075 MovieClip Frame 2
stop();
Symbol 1075 MovieClip Frame 3
stop();
Symbol 1079 MovieClip Frame 1
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } stop();
Symbol 1079 MovieClip Frame 2
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } _root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1079 MovieClip Frame 3
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 2500; if (_root.XP > 30000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(100); } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1079 MovieClip Frame 4
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 5
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 6
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 1079 MovieClip Frame 7
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 8
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 9
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 10
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 1079 MovieClip Frame 11
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 12
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 13
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 14
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } _root.XP = _root.XP + 750; _root.evilSkull = _root.evilSkull + 1; _root.ability + 8;
Symbol 1079 MovieClip Frame 15
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 16
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } stop();
Symbol 1079 MovieClip Frame 17
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 18
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 19
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 20
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 21
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 22
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 23
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 1079 MovieClip Frame 24
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 25
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 26
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 27
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } _root.BHealth = _root.BHealth + 1000;
Symbol 1079 MovieClip Frame 28
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } if (_root.shield > 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1079 MovieClip Frame 29
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 30
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 31
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 32
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 1079 MovieClip Frame 33
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 34
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 35
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 36
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 37
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 38
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); }
Symbol 1079 MovieClip Frame 39
if (_root.choicesword == 0) { skullsword.gotoAndStop(1); } if (_root.choicesword == 1) { skullsword.gotoAndStop(2); } if (_root.choicesword == 2) { skullsword.gotoAndStop(3); } gotoAndPlay (1);
Symbol 1102 MovieClip Frame 1
stop();
Symbol 1102 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1102 MovieClip Frame 4
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = (_root.GHealth - 5000) - random(5000); if (_root.XP > 30000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(5000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1102 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1102 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1102 MovieClip Frame 14
_root.XP = _root.XP + 1000; _root.evilSkull2 = _root.evilSkull2 + 1; _root.ability + 8;
Symbol 1102 MovieClip Frame 16
stop();
Symbol 1102 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1102 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 1102 MovieClip Frame 28
if (_root.shield > 0) { _root.GHealth = _root.GHealth - (10 * random(5000)); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1102 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1102 MovieClip Frame 49
gotoAndPlay (1);
Symbol 1116 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1116 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1116 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1116 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1116 MovieClip Frame 14
_root.XP = _root.XP + 10000; _root.evilDoc = _root.evilDoc + 1;
Symbol 1116 MovieClip Frame 16
stop();
Symbol 1116 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1116 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 1116 MovieClip Frame 28
_root.GHealth = _root.GHealth - random(20000);
Symbol 1116 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1126 MovieClip Frame 1
stop();
Symbol 1126 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1126 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1126 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1126 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1126 MovieClip Frame 13
_root.XP = _root.XP + 1500; _root.evilFuture = _root.evilFuture + 1; _root.ability + 8;
Symbol 1126 MovieClip Frame 16
stop();
Symbol 1126 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1126 MovieClip Frame 26
if (_root.shield > 0) { _root.GHealth = _root.GHealth - random(20000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } }
Symbol 1126 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 1126 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 1
stop();
Symbol 1140 MovieClip Frame 2
_root.BAttack = 0; _root.BAttack = _root.BAttack + random(6); if (_root.BAttack == 1) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1140 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1140 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 14
_root.XP = _root.XP + 2000; _root.evilFuture = _root.evilFuture + 1; (_root.ability + 8) + random(4);
Symbol 1140 MovieClip Frame 16
stop();
Symbol 1140 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 26
if (_root.shield > 0) { _root.GHealth = _root.GHealth - random(5000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(20000); } }
Symbol 1140 MovieClip Frame 27
_root.BHealth = _root.BHealth + 1000;
Symbol 1140 MovieClip Frame 32
gotoAndPlay (1);
Symbol 1156 MovieClip Frame 1
stop();
Symbol 1156 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(3); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); }
Symbol 1156 MovieClip Frame 4
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1156 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1156 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1156 MovieClip Frame 13
_root.XP = _root.XP + 1500; _root.evilLittle = _root.evilLittle + 1; (_root.ability + 8) + random(4);
Symbol 1156 MovieClip Frame 16
stop();
Symbol 1156 MovieClip Frame 20
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1156 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1173 MovieClip Frame 1
stop();
Symbol 1173 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1173 MovieClip Frame 3
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 10000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1173 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1173 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1173 MovieClip Frame 13
Symbol 1173 MovieClip Frame 14
_root.XP = _root.XP + 2500; _root.evilTree = _root.evilTree + 1; (_root.ability + 8) + random(4);
Symbol 1173 MovieClip Frame 16
stop();
Symbol 1173 MovieClip Frame 20
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 15000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1173 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1173 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1185 MovieClip Frame 1
stop();
Symbol 1185 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1185 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(10000); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1185 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1185 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1185 MovieClip Frame 14
_root.XP = _root.XP + 5000; _root.evilTree = _root.evilTree + 1; (_root.ability + 8) + random(4);
Symbol 1185 MovieClip Frame 16
stop();
Symbol 1185 MovieClip Frame 20
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(20000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1185 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1185 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1194 MovieClip Frame 1
stop();
Symbol 1194 MovieClip Frame 2
stop();
Symbol 1195 MovieClip Frame 1
if (_root.evilhead == 2) { head.gotoAndStop(2); }
Symbol 1195 MovieClip Frame 2
if (_root.evilhead == 2) { head.gotoAndStop(2); }
Symbol 1205 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 2
stop();
Symbol 1206 MovieClip Frame 1
if (_root.evilhead == 2) { sword.gotoAndStop(2); }
Symbol 1206 MovieClip Frame 2
if (_root.evilhead == 2) { sword.gotoAndStop(2); }
Symbol 1231 MovieClip Frame 1
stop();
Symbol 1231 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(32); }
Symbol 1231 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1231 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1231 MovieClip Frame 14
_root.XP = _root.XP + 10000; _root.evilDark = _root.evilDark + 1; (_root.ability + 8) + random(10);
Symbol 1231 MovieClip Frame 16
stop();
Symbol 1231 MovieClip Frame 22
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 24
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 26
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 28
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1231 MovieClip Frame 40
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 43
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 47
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1231 MovieClip Frame 48
gotoAndPlay (1);
Symbol 1231 MovieClip Frame 53
_root.BHealth = _root.BHealth - 1000000;
Symbol 1231 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1266 MovieClip Frame 1
stop();
Symbol 1266 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(32); }
Symbol 1266 MovieClip Frame 3
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(15); if (_root.XP > 1000) { _root.GHealth = _root.GHealth - random(100); } if (_root.XP > 15000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 20000) { _root.GHealth = _root.GHealth - random(200); } if (_root.XP > 80000) { _root.GHealth = _root.GHealth - random(1000); } if (_root.XP > 200000) { _root.GHealth = _root.GHealth - random(10000); } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1266 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1266 MovieClip Frame 15
_root.XP = _root.XP + 20000; _root.evilLord = _root.evilLord + 1; (_root.ability + 8) + random(4);
Symbol 1266 MovieClip Frame 16
stop();
Symbol 1266 MovieClip Frame 22
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 24
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.05); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 26
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 28
if (_root.defend == 0) { _root.GHealth = _root.GHealth - random(200); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1266 MovieClip Frame 40
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 43
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.1); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 46
_root.GHealth = _root.GHealth - int(_root.GHealth * 0.2); if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1266 MovieClip Frame 48
gotoAndPlay (1);
Symbol 1266 MovieClip Frame 53
_root.BHealth = _root.BHealth - 500000;
Symbol 1266 MovieClip Frame 60
gotoAndPlay (1);
Symbol 1282 MovieClip Frame 1
stop();
Symbol 1282 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1282 MovieClip Frame 3
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 5000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1282 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1282 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1282 MovieClip Frame 13
_root.XP = _root.XP + 750; _root.evilDark = _root.evilDark + 1; (_root.ability + 8) + random(4);
Symbol 1282 MovieClip Frame 16
stop();
Symbol 1282 MovieClip Frame 20
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 15000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1282 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1282 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1295 MovieClip Frame 1
stop();
Symbol 1295 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1295 MovieClip Frame 3
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 9000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1295 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1295 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1295 MovieClip Frame 13
_root.XP = _root.XP + 1500; _root.evilField = _root.evilField + 1; (_root.ability + 8) + random(4);
Symbol 1295 MovieClip Frame 16
stop();
Symbol 1295 MovieClip Frame 20
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 15000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1295 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1295 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1310 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1310 MovieClip Frame 3
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 9000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1310 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1310 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1310 MovieClip Frame 13
_root.XP = _root.XP + 1500; (_root.ability + 8) + random(4);
Symbol 1310 MovieClip Frame 16
stop();
Symbol 1310 MovieClip Frame 20
if (_root.shield > 0) { if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 15000; } } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1310 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1310 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1331 MovieClip Frame 1
stop();
Symbol 1331 MovieClip Frame 2
_root.BAttack = 1; _root.BAttack = _root.BAttack + random(4); if (_root.BAttack == 2) { _root.enemy.ork.gotoAndPlay(18); } if (_root.BAttack == 3) { _root.enemy.ork.gotoAndPlay(24); }
Symbol 1331 MovieClip Frame 3
if (_root.shield > 0) { if (_root.defend == 0) { _root.GHealth = _root.GHealth - 40000; } } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1331 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1331 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1331 MovieClip Frame 13
_root.XP = _root.XP + 1500; _root.evilHorse = _root.evilHorse + 1; (_root.ability + 8) + random(4);
Symbol 1331 MovieClip Frame 16
stop();
Symbol 1331 MovieClip Frame 21
if (_root.defend == 0) { _root.GHealth = _root.GHealth - int(_root.GHealth * 0.25); } if (_root.defend == 1) { _root.You.main.gotoAndPlay(18); } if (_root.defend == 0) { _root.You.main.gotoAndPlay(10); }
Symbol 1331 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1331 MovieClip Frame 28
gotoAndPlay (1);
Symbol 1332 MovieClip Frame 1
stop();
Symbol 1332 MovieClip Frame 2
stop();
Symbol 1332 MovieClip Frame 3
stop();
Symbol 1332 MovieClip Frame 4
stop();
Symbol 1332 MovieClip Frame 5
stop();
Symbol 1332 MovieClip Frame 6
stop();
Symbol 1332 MovieClip Frame 7
stop();
Symbol 1332 MovieClip Frame 8
stop();
Symbol 1332 MovieClip Frame 9
stop();
Symbol 1332 MovieClip Frame 10
stop();
Symbol 1332 MovieClip Frame 11
stop();
Symbol 1332 MovieClip Frame 12
stop();
Symbol 1332 MovieClip Frame 13
stop();
Symbol 1332 MovieClip Frame 14
stop();
Symbol 1332 MovieClip Frame 15
stop();
Symbol 1332 MovieClip Frame 16
stop();
Symbol 1332 MovieClip Frame 17
stop();
Symbol 1332 MovieClip Frame 18
stop();
Symbol 1332 MovieClip Frame 19
stop();
Symbol 1332 MovieClip Frame 20
stop();
Symbol 1332 MovieClip Frame 21
stop();
Symbol 1332 MovieClip Frame 22
stop();
Symbol 1332 MovieClip Frame 23
stop();
Symbol 1332 MovieClip Frame 24
stop();
Symbol 1390 MovieClip Frame 1
stop();
Symbol 1390 MovieClip Frame 7
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.1); _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 1390 MovieClip Frame 12
gotoAndStop (1);
Symbol 1390 MovieClip Frame 17
_root.stun = random(3); if (_root.stun > 0) { _root.quote = "Enemy stunned"; }
Symbol 1390 MovieClip Frame 18
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.15); _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 1390 MovieClip Frame 22
gotoAndStop (1);
Symbol 1390 MovieClip Frame 27
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.2); _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 1390 MovieClip Frame 32
gotoAndStop (1);
Symbol 1390 MovieClip Frame 39
_root.GHealth = (_root.GHealth = _root.MaxHealth);
Symbol 1390 MovieClip Frame 44
gotoAndStop (1);
Symbol 1390 MovieClip Frame 51
_root.BHealth = _root.BHealth - int(_root.BHealth * 0.4); _root.enemy.ork.gotoAndPlay(8); _root.BHealth = _root.BHealth - random(100); if (_root.XP >= 1) { _root.LVL = "Level 1"; _root.BHealth = _root.BHealth - 20; } if (_root.XP > 50) { _root.LVL = "Level 2"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 200) { _root.LVL = "Level 3"; _root.BHealth = _root.BHealth - 50; } if (_root.XP > 400) { _root.LVL = "Level 4"; _root.BHealth = _root.BHealth - 100; } if (_root.XP > 600) { _root.LVL = "Level 5"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 900) { _root.LVL = "Level 6"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 1200) { _root.LVL = "Level 7"; _root.BHealth = _root.BHealth - 200; } if (_root.XP > 2000) { _root.LVL = "Level 8"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 2500) { _root.LVL = "Level 9"; _root.BHealth = _root.BHealth - 500; } if (_root.XP > 3000) { _root.LVL = "Level 10"; _root.BHealth = _root.BHealth - 1000; } if (_root.XP > 5000) { _root.LVL = "Knight Level 1"; _root.BHealth = _root.BHealth - 1100; } if (_root.XP > 7000) { _root.LVL = "Knight Level 2"; _root.BHealth = _root.BHealth - 1500; } if (_root.XP > 10000) { _root.LVL = "Knight Level 3"; _root.BHealth = _root.BHealth - 2000; } if (_root.XP > 15000) { _root.LVL = "Knight Level 4"; _root.BHealth = _root.BHealth - 3000; } if (_root.XP > 20000) { _root.LVL = "Knight Level 5"; _root.BHealth = _root.BHealth - 4000; } if (_root.XP > 30000) { _root.LVL = "Ultimate"; _root.BHealth = _root.BHealth - 5000; } if (_root.XP > 80000) { _root.LVL = "Ultimate King"; _root.BHealth = _root.BHealth - 7000; } if (_root.XP > 200000) { _root.LVL = "God"; _root.BHealth = _root.BHealth - 8000; } if (_root.XP > 300000) { _root.LVL = "God lvl 2"; _root.BHealth = _root.BHealth - 9000; } if (_root.XP > 310000) { _root.LVL = "God lvl 3"; _root.BHealth = _root.BHealth - 10000; } if (_root.XP > 340000) { _root.LVL = "God lvl 4"; _root.BHealth = _root.BHealth - 12000; } if (_root.XP > 380000) { _root.LVL = "God lvl 5"; _root.BHealth = _root.BHealth - 15000; } if (_root.XP > 420000) { _root.LVL = "God lvl 6"; _root.BHealth = _root.BHealth - 30000; } if (_root.XP > 480000) { _root.LVL = "God lvl 7"; _root.BHealth = _root.BHealth - 50000; } if (_root.XP > 600000) { _root.LVL = "God lvl 8"; _root.BHealth = _root.BHealth - 75000; } if (_root.XP > 700000) { _root.LVL = "God lvl 9"; _root.BHealth = _root.BHealth - 85000; } if (_root.XP > 1000000) { _root.LVL = "Ultimate God"; _root.BHealth = _root.BHealth - 100000; }
Symbol 1390 MovieClip Frame 58
gotoAndStop (1);
Symbol 1390 MovieClip Frame 61
_root.shield = -4;
Symbol 1390 MovieClip Frame 65
if (_root.shield >= 1) { gotoAndPlay (1); }
Symbol 1390 MovieClip Frame 66
gotoAndPlay (65);
Symbol 1390 MovieClip Frame 71
_root.BHealth - int(_root.BHealth * 0.5);
Symbol 1390 MovieClip Frame 76
_root.BHealth - int(_root.BHealth * 0.5);
Symbol 1390 MovieClip Frame 77
_root.BHealth = -999999999;
Symbol 1390 MovieClip Frame 100
gotoAndPlay (1);
Symbol 1393 MovieClip Frame 1
stop();
Symbol 1393 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1402 Button
on (release) { gotoAndPlay (113); }
Symbol 1404 Button
on (release) { _root.run = 0; _root.run = 0 + random(2); if (_root.run == 0) { gotoAndPlay (8); } if (_root.run == 1) { gotoAndPlay (89); } _root.quote = "Failed to escape!!"; }
Symbol 1407 Button
on (release) { _root.You.main.gotoAndPlay(2); _root.Pet.pet_mc.play(); gotoAndPlay (89); }
Symbol 1415 Button
on (release) { gotoAndPlay (114); }
Symbol 1417 Button
on (release) { gotoAndPlay (117); }
Symbol 1421 Button
on (release) { _root.defend = 1; gotoAndPlay (89); if (_root.smPotion >= 1) { _root.GHealth = _root.GHealth + int(_root.GHealth * 0.05); } if (_root.smPotion >= 1) { _root.heals = _root.smPotion - 1; } if (_root.GHealth > _root.MaxHealth) { _root.GHealth = _root.MaxHealth; } }
Symbol 1450 Button
on (release) { if (_root.magic >= 1) { _root.You.main.gotoAndPlay(39); _root.Mattack.gotoAndPlay(2); gotoAndPlay (89); _root.magic = _root.magic - 1; } if (_root.magic < 1) { _root.quote = "Not enough magic points"; } }
Symbol 1453 Button
on (release) { if (_root.XP > 250) { if (_root.magic >= 4) { _root.You.main.gotoAndPlay(39); _root.Mattack.gotoAndPlay(13); gotoAndPlay (89); _root.magic = _root.magic - 4; } } if (_root.XP < 250) { _root.quote = "Need a higher Level to use"; } if (_root.magic < 4) { _root.quote = "Not enough magic points"; } }
Symbol 1456 Button
on (release) { if (_root.XP > 500) { if (_root.magic >= 10) { _root.You.main.gotoAndPlay(39); _root.Mattack.gotoAndPlay(23); gotoAndPlay (89); _root.magic = _root.magic - 10; } } if (_root.XP < 500) { _root.quote = "Need a higher Level to use"; } if (_root.magic < 10) { _root.quote = "Not enough magic points"; } }
Symbol 1458 Button
on (release) { if (_root.XP > 1000) { if (_root.magic >= 10) { _root.You.main.gotoAndPlay(39); _root.Mattack.gotoAndPlay(33); gotoAndPlay (89); _root.magic = _root.magic - 10; } } if (_root.XP < 1000) { _root.quote = "Need a higher Level to use"; } if (_root.magic < 10) { _root.quote = "Not enough magic points"; } }
Symbol 1460 Button
on (release) { gotoAndPlay (112); }
Symbol 1468 Button
on (release) { if (_root.XP >= 30000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(39); _root.Mattack.gotoAndPlay(59); gotoAndPlay (89); _root.magic = _root.magic - 20; } } if (_root.XP < 30000) { _root.quote = "Need a higher Level to use"; } if (_root.magic < 20) { _root.quote = "Not enough magic points"; } }
Symbol 1471 Button
on (release) { if (_root.powerHorse == 0) { if (_root.XP >= 48000) { if (_root.magic >= 50) { _root.You.main.gotoAndPlay(39); _root.Mattack.gotoAndPlay(67); gotoAndPlay (89); _root.magic = _root.magic - 20; } } } if (_root.XP < 48000) { _root.quote = "Need a higher Level to use"; } if (_root.magic < 50) { _root.quote = "Not enough magic points"; } if (_root.powerHorse == 1) { _root.quote = "Hades compels You"; } }
Symbol 1473 Button
on (release) { if (_root.XP >= 42000) { if (_root.magic >= 20) { _root.You.main.gotoAndPlay(39); _root.Mattack.gotoAndPlay(45); gotoAndPlay (89); _root.magic = _root.magic - 20; } } if (_root.XP < 42000) { _root.quote = "Need a higher Level to use"; } if (_root.magic < 20) { _root.quote = "Not enough magic points"; } }
Symbol 1490 Button
on (release) { if (_root.ability > 4) { _root.You.main.gotoAndPlay(30); gotoAndPlay (115); if (_root.ability > 4) { _root.ability = _root.ability - 5; } } }
Symbol 1492 Button
on (release) { if (_root.ability > 1) { _root.You.main.gotoAndPlay(50); gotoAndPlay (115); if (_root.ability > 1) { _root.ability = _root.ability - 2; } } }
Symbol 1494 Button
on (release) { if (_root.ability > 5) { _root.You.main.gotoAndPlay(59); gotoAndPlay (89); if (_root.ability > 5) { _root.ability = _root.ability - 6; } } }
Symbol 1518 MovieClip Frame 1
_root.quote = "Weak"; _root.charger = int(_root.BHealth * 0.01); _root.arrows = 0;
Symbol 1518 MovieClip Frame 2
_root.charger = int(_root.BHealth * 0.05);
Symbol 1518 MovieClip Frame 3
_root.quote = "Stronger"; _root.charger = int(_root.BHealth * 0.1); _root.arrows = 2;
Symbol 1518 MovieClip Frame 4
_root.charger = int(_root.BHealth * 0.15) + 150; _root.arrows = 3;
Symbol 1518 MovieClip Frame 5
_root.quote = "Full"; _root.charger = int(_root.BHealth * 0.2) + 300; _root.arrows = 4;
Symbol 1518 MovieClip Frame 6
_root.charger = int(_root.BHealth * 0.3); _root.quote = "Full";
Symbol 1518 MovieClip Frame 7
_root.charger = int(_root.BHealth * 0.2);
Symbol 1518 MovieClip Frame 8
_root.charger = int(_root.BHealth * 0.15) + 20; _root.quote = "Weak"; _root.arrows = 0;
Symbol 1518 MovieClip Frame 9
_root.charger = int(_root.BHealth * 0.1);
Symbol 1518 MovieClip Frame 10
_root.charger = int(_root.BHealth * 0.05);
Symbol 1518 MovieClip Frame 11
_root.quote = "Weak"; _root.charger = int(_root.BHealth * 0.01);
Symbol 1518 MovieClip Frame 12
_root.charger = int(_root.BHealth * 0.05);
Symbol 1518 MovieClip Frame 13
_root.quote = "Stronger"; _root.charger = int(_root.BHealth * 0.1);
Symbol 1518 MovieClip Frame 14
_root.charger = int(_root.BHealth * 0.15); _root.arrows = 2;
Symbol 1518 MovieClip Frame 15
_root.quote = "Full"; _root.charger = int(_root.BHealth * 0.2) + 250; _root.arrows = 4;
Symbol 1518 MovieClip Frame 16
_root.charger = int(_root.BHealth * 0.25); _root.quote = "Stronger"; _root.arrows = 5;
Symbol 1518 MovieClip Frame 17
_root.charger = int(_root.BHealth * 0.2);
Symbol 1518 MovieClip Frame 18
_root.charger = int(_root.BHealth * 0.15); _root.quote = "Weak"; _root.arrows = 0;
Symbol 1518 MovieClip Frame 19
_root.charger = int(_root.BHealth * 0.1);
Symbol 1518 MovieClip Frame 20
_root.charger = int(_root.BHealth * 0.05); _root.play();
Symbol 1540 Button
on (release) { if (_root.smPotion > 0) { _root.GHealth = _root.GHealth + 100; if (_root.GHealth > _root.MaxHealth) { _root.GHealth = _root.MaxHealth; _root.smPotion = _root.smPotion - 1; } gotoAndPlay (89); } if (_root.smPotion < 0) { _root.quote = "No potions left"; } }
Symbol 1541 Button
on (release) { if (_root.nmPotion > 0) { _root.GHealth = _root.GHealth + 1000; if (_root.GHealth > _root.MaxHealth) { _root.GHealth = _root.MaxHealth; _root.nmPotion = _root.nmPotion - 1; } gotoAndPlay (89); } if (_root.smPotion < 0) { _root.quote = "No potions left"; } }
Symbol 1542 Button
on (release) { if (_root.lgPotion > 0) { _root.GHealth = _root.GHealth + 10000; if (_root.GHealth > _root.MaxHealth) { _root.GHealth = _root.MaxHealth; _root.lgPotion = _root.lgPotion - 1; } gotoAndPlay (89); } if (_root.smPotion < 0) { _root.quote = "No potions left"; } }
Symbol 1546 Button
on (release) { gotoAndPlay (112); }
Symbol 1553 Button
on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 Sound [mix2]
Symbol 2 Sound [mix1]Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:4 5 6Used by:934  Timeline
Symbol 8 FontUsed by:9 76 319 339 342 350 364 365 366 367 368 369 370 371 372 373 374 378 379 380 409 458 459 460 461 462 463 464 465 466 467 468 469 470 497 498 499 500 501 502 503 504 505 506 507 512 513 514 516 517 518 519 520 521 522 523 528 529 532 533 541 567 568 569 570 571 590 596 597 598 599 600 601 608 610 613 617 619 620 621 622 623 624 627 629 630 631 632 633 651 653 654 655 656 657 665 685 687 692 694 701 720 784 785 786 787 788 789 793 794 795 796 797 799 801 805 806 807 808 809 810 839 840 841 842 843 851 856 863 864 880 975 1101 1395 1399 1400 1401 1403 1416 1426 1427 1428 1429 1431 1432 1435 1436 1437 1438 1439 1440 1441 1442 1443 1447 1448 1449 1457 1459 1461 1472 1474 1477 1480 1481 1482 1483 1487 1488 1489 1491 1493 1495 1496 1497 1498 1502 1503 1505 1506 1507 1519 1520 1521 1522 1523 1525 1526 1527 1528 1529 1530 1531 1534 1538 1539 1543 1544 1545 1547 1548 1549 1550 1554
Symbol 9 TextUses:8Used by:Timeline
Symbol 10 FontUsed by:11 22 23 30 31 32 33 329 331 335 336 338 340 552 554
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:20
Symbol 14 GraphicUsed by:20
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 ButtonUses:15 16 17 18Used by:20
Symbol 20 MovieClipUses:13 14 19Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 TextUses:10Used by:Timeline
Symbol 23 TextUses:10Used by:Timeline
Symbol 24 GraphicUsed by:26 27 28 29 328 330 337 341 344 408 476 478 488 511 524 525 526 527 530 534 553 559 607 618 634 636 638 640 643 646 648 650 658 662 664 667 671 678 719 721 723 725 727 798 802 804 812 814 818 820 822 855 862 866 868 870 872 874 876 877 879 882 1402 1404 1407 1415 1417 1421 1450 1453 1456 1458 1460 1468 1471 1473 1490 1492 1494 1540 1541 1542 1546 1553
Symbol 25 GraphicUsed by:26 27 28 29 328 330 337 341 344 408 476 478 488 511 524 525 526 527 530 534 553 559 607 618 634 636 638 640 643 646 648 650 658 662 664 667 671 678 719 721 723 725 727 798 802 804 812 814 818 820 822 855 862 866 868 870 872 874 876 877 879 882 1402 1404 1407 1415 1417 1421 1450 1453 1456 1458 1460 1468 1471 1473 1490 1492 1494 1540 1541 1542 1546 1553
Symbol 26 ButtonUses:24 25Used by:Timeline
Symbol 27 ButtonUses:24 25Used by:Timeline
Symbol 28 ButtonUses:24 25Used by:Timeline
Symbol 29 ButtonUses:24 25Used by:Timeline
Symbol 30 TextUses:10Used by:Timeline
Symbol 31 TextUses:10Used by:Timeline
Symbol 32 TextUses:10Used by:Timeline
Symbol 33 TextUses:10Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:104  Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:104  Timeline
Symbol 38 GraphicUsed by:39
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Symbol 40 GraphicUsed by:41 938
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Symbol 1194 MovieClipUses:1192 1193Used by:1195
Symbol 1195 MovieClipUses:1194Used by:1231  Timeline
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Symbol 1197 MovieClipUses:1196Used by:1231  Timeline
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Symbol 1199 MovieClipUses:1198Used by:1231  Timeline
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Symbol 1202 GraphicUsed by:1204
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Symbol 1204 MovieClipUses:1202 1203Used by:1205
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Symbol 1210 GraphicUsed by:1211
Symbol 1211 MovieClipUses:1210Used by:1231
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Symbol 1232 MovieClipUsed by:1266
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Symbol 1281 TextUses:185Used by:1282 1295 1310 1331
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Symbol 1285 MovieClipUses:1284Used by:1295
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Symbol 1289 MovieClipUses:1288Used by:1295
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Symbol 1312 MovieClipUses:1311Used by:1331  Timeline
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Symbol 1371 GraphicUsed by:1390
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Symbol 1373 SoundUsed by:1390
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Symbol 1375 GraphicUsed by:1390
Symbol 1376 GraphicUsed by:1390
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Symbol 1386 SoundUsed by:1390
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Symbol 1391 GraphicUsed by:1393
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Symbol 1393 MovieClipUses:1391 1392Used by:Timeline
Symbol 1394 GraphicUsed by:Timeline
Symbol 1395 EditableTextUses:8Used by:Timeline
Symbol 1396 EditableTextUses:185Used by:Timeline
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Symbol 1398 EditableTextUses:185Used by:Timeline
Symbol 1399 TextUses:8Used by:Timeline
Symbol 1400 EditableTextUses:8Used by:Timeline
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Symbol 1402 ButtonUses:24 25Used by:Timeline
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Symbol 1404 ButtonUses:24 25Used by:Timeline
Symbol 1405 FontUsed by:1406 1408 1418 1422
Symbol 1406 TextUses:1405Used by:Timeline
Symbol 1407 ButtonUses:24 25Used by:Timeline
Symbol 1408 TextUses:1405Used by:Timeline
Symbol 1409 GraphicUsed by:1410
Symbol 1410 MovieClipUses:1409Used by:Timeline
Symbol 1411 GraphicUsed by:1412
Symbol 1412 MovieClipUses:1411Used by:Timeline
Symbol 1413 GraphicUsed by:1414
Symbol 1414 MovieClipUses:1413Used by:Timeline
Symbol 1415 ButtonUses:24 25Used by:Timeline
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Symbol 1417 ButtonUses:24 25Used by:Timeline
Symbol 1418 TextUses:1405Used by:Timeline
Symbol 1419 GraphicUsed by:1420
Symbol 1420 MovieClipUses:1419Used by:Timeline
Symbol 1421 ButtonUses:24 25Used by:Timeline
Symbol 1422 TextUses:1405Used by:Timeline
Symbol 1423 GraphicUsed by:1424
Symbol 1424 MovieClipUses:1423Used by:Timeline
Symbol 1425 EditableTextUses:185Used by:Timeline
Symbol 1426 EditableTextUses:8Used by:Timeline
Symbol 1427 EditableTextUses:8Used by:Timeline
Symbol 1428 EditableTextUses:8Used by:Timeline
Symbol 1429 EditableTextUses:8Used by:Timeline
Symbol 1430 EditableTextUses:185Used by:Timeline
Symbol 1431 EditableTextUses:8Used by:Timeline
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Symbol 1433 TextUses:494Used by:Timeline
Symbol 1434 EditableTextUses:185Used by:Timeline
Symbol 1435 EditableTextUses:8Used by:Timeline
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Symbol 1437 EditableTextUses:8Used by:Timeline
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Symbol 1443 EditableTextUses:8Used by:Timeline
Symbol 1444 EditableTextUses:185Used by:Timeline
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Symbol 1446 GraphicUsed by:Timeline
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Symbol 1450 ButtonUses:24 25Used by:Timeline
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Symbol 1471 ButtonUses:24 25Used by:Timeline
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Symbol 1479 MovieClipUses:1478Used by:Timeline
Symbol 1480 EditableTextUses:8Used by:Timeline
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Symbol 1484 EditableTextUses:185Used by:Timeline
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Symbol 1486 GraphicUsed by:Timeline
Symbol 1487 EditableTextUses:8Used by:Timeline
Symbol 1488 EditableTextUses:8Used by:Timeline
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Symbol 1490 ButtonUses:24 25Used by:Timeline
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Symbol 1492 ButtonUses:24 25Used by:Timeline
Symbol 1493 TextUses:8Used by:Timeline
Symbol 1494 ButtonUses:24 25Used by:Timeline
Symbol 1495 EditableTextUses:8Used by:Timeline
Symbol 1496 EditableTextUses:8Used by:Timeline
Symbol 1497 EditableTextUses:8Used by:Timeline
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Symbol 1499 EditableTextUses:185Used by:Timeline
Symbol 1500 FontUsed by:1501
Symbol 1501 TextUses:1500Used by:Timeline
Symbol 1502 EditableTextUses:8Used by:Timeline
Symbol 1503 TextUses:8Used by:Timeline
Symbol 1504 EditableTextUses:185Used by:Timeline
Symbol 1505 EditableTextUses:8Used by:Timeline
Symbol 1506 EditableTextUses:8Used by:Timeline
Symbol 1507 EditableTextUses:8Used by:Timeline
Symbol 1508 GraphicUsed by:1518
Symbol 1509 GraphicUsed by:1518
Symbol 1510 GraphicUsed by:1518
Symbol 1511 GraphicUsed by:1518
Symbol 1512 GraphicUsed by:1518
Symbol 1513 GraphicUsed by:1518
Symbol 1514 GraphicUsed by:1518
Symbol 1515 GraphicUsed by:1518
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Symbol 1517 GraphicUsed by:1518
Symbol 1518 MovieClipUses:1508 1509 1510 1511 1512 1513 1514 1515 1516 1517Used by:Timeline
Symbol 1519 TextUses:8Used by:Timeline
Symbol 1520 EditableTextUses:8Used by:Timeline
Symbol 1521 EditableTextUses:8Used by:Timeline
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Symbol 1524 EditableTextUses:185Used by:Timeline
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Symbol 1527 EditableTextUses:8Used by:Timeline
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Symbol 1529 EditableTextUses:8Used by:Timeline
Symbol 1530 EditableTextUses:8Used by:Timeline
Symbol 1531 EditableTextUses:8Used by:Timeline
Symbol 1532 EditableTextUses:185Used by:Timeline
Symbol 1533 GraphicUsed by:Timeline
Symbol 1534 EditableTextUses:8Used by:Timeline
Symbol 1535 EditableTextUses:185Used by:Timeline
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Symbol 1537 EditableTextUses:185Used by:Timeline
Symbol 1538 EditableTextUses:8Used by:Timeline
Symbol 1539 EditableTextUses:8Used by:Timeline
Symbol 1540 ButtonUses:24 25Used by:Timeline
Symbol 1541 ButtonUses:24 25Used by:Timeline
Symbol 1542 ButtonUses:24 25Used by:Timeline
Symbol 1543 TextUses:8Used by:Timeline
Symbol 1544 TextUses:8Used by:Timeline
Symbol 1545 TextUses:8Used by:Timeline
Symbol 1546 ButtonUses:24 25Used by:Timeline
Symbol 1547 EditableTextUses:8Used by:Timeline
Symbol 1548 EditableTextUses:8Used by:Timeline
Symbol 1549 EditableTextUses:8Used by:Timeline
Symbol 1550 EditableTextUses:8Used by:Timeline
Symbol 1551 EditableTextUses:185Used by:Timeline
Symbol 1552 EditableTextUses:185Used by:Timeline
Symbol 1553 ButtonUses:24 25Used by:Timeline
Symbol 1554 TextUses:8Used by:Timeline
Symbol 1555 GraphicUsed by:Timeline
Symbol 1556 MovieClipUses:908 1069 910 912 1071 1075Used by:Timeline
Symbol 1557 GraphicUsed by:Timeline
Symbol 1558 GraphicUsed by:Timeline
Symbol 1559 GraphicUsed by:Timeline
Symbol 1560 GraphicUsed by:Timeline
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Symbol 1562 GraphicUsed by:Timeline
Symbol 1563 GraphicUsed by:Timeline
Symbol 1564 GraphicUsed by:Timeline
Symbol 1565 GraphicUsed by:Timeline
Symbol 1566 GraphicUsed by:Timeline
Symbol 1567 GraphicUsed by:Timeline
Symbol 1568 GraphicUsed by:Timeline
Symbol 1569 FontUsed by:1570
Symbol 1570 TextUses:1569Used by:Timeline
Symbol 1571 GraphicUsed by:Timeline

Instance Names

"You"Frame 3Symbol 327 MovieClip
"You"Frame 14Symbol 327 MovieClip
"You"Frame 20Symbol 327 MovieClip
"hiny"Frame 23Symbol 669 MovieClip
"Pet"Frame 54Symbol 783 MovieClip
"backscene"Frame 88Symbol 934 MovieClip
"enemy"Frame 88Symbol 1332 MovieClip
"You"Frame 88Symbol 327 MovieClip
"Pet"Frame 88Symbol 783 MovieClip
"Mattack"Frame 88Symbol 1390 MovieClip
"shock"Frame 88Symbol 1393 MovieClip
"charge"Frame 115Symbol 1518 MovieClip
"backscene"Frame 118Symbol 934 MovieClip
"swordy"Frame 294Symbol 70 MovieClip
"bar"Symbol 20 MovieClip Frame 1Symbol 13 MovieClip
"boot"Symbol 45 MovieClip Frame 1Symbol 44 MovieClip
"Huhelm"Symbol 52 MovieClip Frame 1Symbol 51 MovieClip
"Hushol"Symbol 61 MovieClip Frame 1Symbol 60 MovieClip
"Hushol2"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip
"swordy"Symbol 70 MovieClip Frame 1Symbol 69 MovieClip
"bow"Symbol 89 MovieClip Frame 1Symbol 88 MovieClip
"swordy"Symbol 104 MovieClip Frame 1Symbol 70 MovieClip
"Hushol"Symbol 104 MovieClip Frame 28Symbol 60 MovieClip
"swordy"Symbol 104 MovieClip Frame 50Symbol 70 MovieClip
"Hushol"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"Huhelm"Symbol 120 MovieClip Frame 1Symbol 119 MovieClip
"orcarm"Symbol 125 MovieClip Frame 1Symbol 124 MovieClip
"orcarm"Symbol 144 MovieClip Frame 4Symbol 124 MovieClip
"orcarm"Symbol 144 MovieClip Frame 4Symbol 124 MovieClip
"Blobshol"Symbol 158 MovieClip Frame 1Symbol 148 MovieClip
"blobhelm"Symbol 158 MovieClip Frame 1Symbol 157 MovieClip
"Blobstr"Symbol 163 MovieClip Frame 1Symbol 162 MovieClip
"Dwarm"Symbol 232 MovieClip Frame 1Symbol 231 MovieClip
"dwarfhammer"Symbol 239 MovieClip Frame 1Symbol 238 MovieClip
"DWhelm"Symbol 244 MovieClip Frame 1Symbol 243 MovieClip
"gun"Symbol 294 MovieClip Frame 1Symbol 271 MovieClip
"Hushol"Symbol 305 MovieClip Frame 1Symbol 304 MovieClip
"swordy"Symbol 312 MovieClip Frame 1Symbol 311 MovieClip
"Huhelm"Symbol 317 MovieClip Frame 1Symbol 316 MovieClip
"bow"Symbol 326 MovieClip Frame 50Symbol 89 MovieClip
"bow"Symbol 326 MovieClip Frame 50Symbol 89 MovieClip
"main"Symbol 327 MovieClip Frame 1Symbol 104 MovieClip
"main"Symbol 327 MovieClip Frame 2Symbol 144 MovieClip
"main"Symbol 327 MovieClip Frame 3Symbol 219 MovieClip
"main"Symbol 327 MovieClip Frame 4Symbol 263 MovieClip
"main"Symbol 327 MovieClip Frame 5Symbol 294 MovieClip
"main"Symbol 327 MovieClip Frame 6Symbol 326 MovieClip
"pet_mc"Symbol 783 MovieClip Frame 2Symbol 743 MovieClip
"pet_mc"Symbol 783 MovieClip Frame 3Symbol 765 MovieClip
"pet_mc"Symbol 783 MovieClip Frame 4Symbol 782 MovieClip
"Hushol"Symbol 938 MovieClip Frame 1Symbol 108 MovieClip
"boot"Symbol 938 MovieClip Frame 1Symbol 44 MovieClip
"boot"Symbol 938 MovieClip Frame 1Symbol 44 MovieClip
"Huhelm"Symbol 938 MovieClip Frame 1Symbol 119 MovieClip
"Hushol"Symbol 938 MovieClip Frame 1Symbol 108 MovieClip
"orcarm"Symbol 938 MovieClip Frame 1Symbol 124 MovieClip
"Hushol"Symbol 938 MovieClip Frame 8Symbol 108 MovieClip
"boot"Symbol 938 MovieClip Frame 8Symbol 44 MovieClip
"boot"Symbol 938 MovieClip Frame 8Symbol 44 MovieClip
"Huhelm"Symbol 938 MovieClip Frame 8Symbol 119 MovieClip
"Hushol"Symbol 938 MovieClip Frame 8Symbol 108 MovieClip
"orcarm"Symbol 938 MovieClip Frame 8Symbol 124 MovieClip
"Hushol"Symbol 938 MovieClip Frame 12Symbol 108 MovieClip
"boot"Symbol 938 MovieClip Frame 12Symbol 44 MovieClip
"boot"Symbol 938 MovieClip Frame 12Symbol 44 MovieClip
"Huhelm"Symbol 938 MovieClip Frame 12Symbol 119 MovieClip
"Hushol"Symbol 938 MovieClip Frame 12Symbol 108 MovieClip
"orcarm"Symbol 938 MovieClip Frame 12Symbol 124 MovieClip
"Hushol"Symbol 938 MovieClip Frame 18Symbol 108 MovieClip
"boot"Symbol 938 MovieClip Frame 18Symbol 44 MovieClip
"boot"Symbol 938 MovieClip Frame 18Symbol 44 MovieClip
"Huhelm"Symbol 938 MovieClip Frame 18Symbol 119 MovieClip
"Hushol"Symbol 938 MovieClip Frame 18Symbol 108 MovieClip
"orcarm"Symbol 938 MovieClip Frame 18Symbol 124 MovieClip
"orcarm"Symbol 995 MovieClip Frame 1Symbol 124 MovieClip
"orcarm"Symbol 995 MovieClip Frame 7Symbol 124 MovieClip
"orcarm"Symbol 995 MovieClip Frame 11Symbol 124 MovieClip
"orcarm"Symbol 995 MovieClip Frame 13Symbol 124 MovieClip
"orcarm"Symbol 995 MovieClip Frame 18Symbol 124 MovieClip
"orcarm"Symbol 995 MovieClip Frame 24Symbol 124 MovieClip
"orcarm"Symbol 995 MovieClip Frame 31Symbol 124 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 1Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 3Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 3Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 4Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 6Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 19Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 19Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 20Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 22Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 27Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 27Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 29Symbol 1075 MovieClip
"skullsword"Symbol 1079 MovieClip Frame 29Symbol 1075 MovieClip
"head"Symbol 1195 MovieClip Frame 1Symbol 1194 MovieClip
"sword"Symbol 1206 MovieClip Frame 1Symbol 1205 MovieClip
"ork"Symbol 1332 MovieClip Frame 1Symbol 938 MovieClip
"ork"Symbol 1332 MovieClip Frame 2Symbol 957 MovieClip
"ork"Symbol 1332 MovieClip Frame 3Symbol 968 MovieClip
"ork"Symbol 1332 MovieClip Frame 4Symbol 976 MovieClip
"ork"Symbol 1332 MovieClip Frame 5Symbol 995 MovieClip
"ork"Symbol 1332 MovieClip Frame 6Symbol 1015 MovieClip
"ork"Symbol 1332 MovieClip Frame 7Symbol 1044 MovieClip
"ork"Symbol 1332 MovieClip Frame 8Symbol 1064 MovieClip
"ork"Symbol 1332 MovieClip Frame 9Symbol 1067 MovieClip
"ork"Symbol 1332 MovieClip Frame 10Symbol 1079 MovieClip
"ork"Symbol 1332 MovieClip Frame 11Symbol 1102 MovieClip
"ork"Symbol 1332 MovieClip Frame 12Symbol 1116 MovieClip
"ork"Symbol 1332 MovieClip Frame 13Symbol 1126 MovieClip
"ork"Symbol 1332 MovieClip Frame 14Symbol 1140 MovieClip
"ork"Symbol 1332 MovieClip Frame 15Symbol 1156 MovieClip
"ork"Symbol 1332 MovieClip Frame 16Symbol 1173 MovieClip
"ork"Symbol 1332 MovieClip Frame 18Symbol 1185 MovieClip
"ork"Symbol 1332 MovieClip Frame 19Symbol 1231 MovieClip
"ork"Symbol 1332 MovieClip Frame 20Symbol 1266 MovieClip
"ork"Symbol 1332 MovieClip Frame 21Symbol 1282 MovieClip
"ork"Symbol 1332 MovieClip Frame 22Symbol 1295 MovieClip
"ork"Symbol 1332 MovieClip Frame 23Symbol 1310 MovieClip
"ork"Symbol 1332 MovieClip Frame 24Symbol 1331 MovieClip
"skullsword"Symbol 1556 MovieClip Frame 1Symbol 1075 MovieClip
"skullsword"Symbol 1556 MovieClip Frame 4Symbol 1075 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "mix2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "mix1"
ExportAssets (56)Timeline Frame 70Symbol 2 as "mix1"
ExportAssets (56)Timeline Frame 118Symbol 2 as "mix1"

Labels

"loaded"Symbol 20 MovieClip Frame 3

Dynamic Text Variables

TNameSymbol 336 EditableText""
YNameSymbol 339 EditableText""
TNameSymbol 340 EditableText""
YNameSymbol 342 EditableText""
XPSymbol 366 EditableText""
LVLSymbol 368 EditableText""
magicSymbol 370 EditableText""
moneySymbol 372 EditableText""
uraceSymbol 374 EditableText""
YNameSymbol 378 EditableText""
abilitySymbol 380 EditableText""
XPSymbol 499 EditableText""
LVLSymbol 501 EditableText""
magicSymbol 503 EditableText""
moneySymbol 505 EditableText""
uraceSymbol 507 EditableText""
abilitySymbol 514 EditableText""
XPSymbol 516 EditableText""
LVLSymbol 517 EditableText""
magicSymbol 518 EditableText""
moneySymbol 519 EditableText""
uraceSymbol 520 EditableText""
magicSymbol 532 EditableText""
smPotionSymbol 535 EditableText""
nmPotionSymbol 536 EditableText""
lgPotionSymbol 537 EditableText""
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Created: 7/6 -2019 08:23:24 Last modified: 7/6 -2019 08:23:24 Server time: 05/11 -2024 16:26:11