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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Capture the Flag.swf

This is the info page for
Flash #11482

(Click the ID number above for more basic data on this flash file.)


Text
Loading

Capture the Flag

Capture the Flag

Instructions

Play

Credits

Score:

0

Lives:

3

Level:

1

Sound

Sound on/off

GAME OVER

Score:

Play Again

Play Again

Instructions

-Use the               keys to move the hero

-Dodge the enemies         and their arrows

-Grab the flag        and head back to your base

-Each level the enemies and their arrows move faster

Exit

Exit

Credits

Danny Jugan-

Programming, Graphics, Design, Debugging,
Sound

dj57151@appstate.edu

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 35 MovieClip "loadbar" in Frame 1
onClipEvent (load) { totalfilesize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesloaded = _root.getBytesLoaded(); amountloaded = bytesloaded / totalfilesize; percentloaded = int(100 * amountloaded); this._xscale = percentloaded; if (percentloaded >= 100) { _root.gotoAndStop("splash"); stop(); } else { gotoAndStop (1); } }
Frame 7
stop();
Frame 13
function playSound(name) { if (soundOn == true) { soundFX.gotoAndPlay(name); } } function buildGrid() { var j = 1; while (j <= game.rows) { var i = 1; while (i <= game.columns) { var name = ((("cell" + i) + "_") + j); var x = ((i - 1) * game.spacing); var y = ((j - 1) * game.spacing); var type = 1; game.path.attachMovie("cell", name, ++game.depth); game.path[name]._x = x; game.path[name]._y = y; game[name] = {x:i, y:j, name:name, type:type, clip:game.path[name]}; i++; } j++; } } function detectflag() { if (game.path.hero.hitTest(game.path.flag)) { game.path.flag._visible = false; haveflag = true; if (facedir == "right") { grid.hero.gotoAndStop("rightwflag"); } else if (facedir == "left") { grid.hero.gotoAndStop("leftwflag"); } if (stopscorea == false) { _root.playSound("stolen"); score = Number(score) + 50; score = Number(score) + (50 * (level * 0.2)); stopscorea = true; } } returnflag(); } function returnflag() { if (game.path.hero.hitTest(game.path.home) && (haveflag == true)) { if (stopscoreb == false) { stopscoreb = true; score = Number(score) + 100; score = Number(score) + (100 * (level * 0.2)); resetflag(); } } } function initializehero() { game.speed = 5; game.path.hero.swapDepths(10009); game.hero = {startx:1, starty:1, clip:game.path.hero}; var x = (((game.hero.startx - 1) * game.spacing) + (game.spacing / 2)); var y = (((game.hero.starty - 1) * game.spacing) + (game.spacing / 2)); game.hero.clip._x = x; game.hero.clip._y = y; game.hero.x = x; game.hero.y = y; game.hero.radius = game.hero.clip._width / 2; } function startobjects() { game.path.flag.swapDepths(10003); game.path.flag._x = 621; game.path.flag._y = 203; game.path.base.swapDepths(10004); game.path.base._x = 630; game.path.base._y = 230; game.path.home.swapDepths(10005); game.path.home._x = 45; game.path.home._y = 230; game.path.enemy1.swapDepths(10006); game.path.enemy1._x = 500; game.path.enemy1._y = 100; game.path.enemy2.swapDepths(10007); game.path.enemy2._x = 550; game.path.enemy2._y = 205; game.path.enemy3.swapDepths(10008); game.path.enemy3._x = 500; game.path.enemy3._y = 350; game.path.arrow1.swapDepths(10000); game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; game.path.arrow2.swapDepths(10001); game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; game.path.arrow3.swapDepths(10002); game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; } function movehero(dir) { if ((game.path.hero.hitTest(game.path.enemy1) || (game.path.hero.hitTest(game.path.enemy2))) || (game.path.hero.hitTest(game.path.enemy3))) { _root.playSound("death"); die(); } ob = game.hero; if (dir == "right") { var tempx = ((ob.x + ob.radius) + game.speed); var tempy = ob.y; var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.x = ob.x + game.speed; ob.clip._x = ob.x; detectflag(); facedir = "right"; } else if (dir == "left") { var tempx = ((ob.x - ob.radius) - game.speed); var tempy = ob.y; var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.x = ob.x - game.speed; ob.clip._x = ob.x; detectflag(); facedir = "left"; } else if (dir == "up") { var tempx = ob.x; var tempy = ((ob.y - ob.radius) - game.speed); var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.y = ob.y - game.speed; ob.clip._y = ob.y; detectflag(); } else if (dir == "down") { var tempx = ob.x; var tempy = ((ob.y + ob.radius) + game.speed); var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.y = ob.y + game.speed; ob.clip._y = ob.y; detectflag(); } } function resetflag() { level = Number(level) + 1; facedir = "right"; stopscorea = false; stopscoreb = false; haveflag = false; game.path.flag._visible = true; initializehero(); startobjects(); movear1 = false; movear2 = false; movear3 = false; _root.playSound("win"); } function die() { counter1 = 0; counter2 = 0; counter3 = 0; lives = Number(lives) - 1; haveflag = false; stopscorea = false; stopscoreb = false; game.path.flag._visible = true; initializehero(); startobjects(); movear1 = false; movear2 = false; movear3 = false; if (lives <= 0) { _root.playSound("gameover"); gotoAndStop (19); } } function enemyAI() { if ((game.path.arrow1._x < 10) || (game.path.arrow1._x > 675)) { game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; movear1 = false; counter1 = 0; } if ((game.path.arrow2._x < 10) || (game.path.arrow2._x > 675)) { game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; movear2 = false; counter2 = 0; } if ((game.path.arrow3._x < 10) || (game.path.arrow3._x > 675)) { game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; movear3 = false; counter3 = 0; } if ((game.path.hero.hitTest(game.path.enemy1) || (game.path.hero.hitTest(game.path.enemy2))) || (game.path.hero.hitTest(game.path.enemy3))) { _root.playSound("death"); die(); } if ((game.path.hero.hitTest(game.path.arrow1) || (game.path.hero.hitTest(game.path.arrow2))) || (game.path.hero.hitTest(game.path.arrow3))) { _root.playSound("death"); die(); } x1 = game.path.enemy1._x; y1 = game.path.enemy1._y; x2 = game.path.enemy2._x; y2 = game.path.enemy2._y; x3 = game.path.enemy3._x; y3 = game.path.enemy3._y; if (game.path.hero._x < x1) { left("en1"); grid.enemy1.gotoAndStop("left"); } else if (game.path.hero._x > x1) { right("en1"); grid.enemy1.gotoAndStop("right"); } if (game.path.hero._x < x2) { left("en2"); grid.enemy2.gotoAndStop("left"); } else if (game.path.hero._x > x2) { right("en2"); grid.enemy2.gotoAndStop("right"); } if (game.path.hero._x < x3) { left("en3"); grid.enemy3.gotoAndStop("left"); } else if (game.path.hero._x > x3) { right("en3"); grid.enemy3.gotoAndStop("right"); } if (game.path.hero._y < y1) { up("en1"); } else if (game.path.hero._y > y1) { down("en1"); } if (game.path.hero._y < y2) { up("en2"); } else if (game.path.hero._y > y2) { down("en2"); } if (game.path.hero._y < y3) { up("en3"); } else if (game.path.hero._y > y3) { down("en3"); } } function movearrow() { var speed = (game.arspeed + (level * 0.15)); var dis1 = (game.path.enemy1._x - game.path.arrow1._x); var dis2 = (game.path.enemy2._x - game.path.arrow2._x); var dis3 = (game.path.enemy3._x - game.path.arrow3._x); var dis4 = (game.path.arrow1._x - game.path.enemy1._x); var dis5 = (game.path.arrow2._x - game.path.enemy2._x); var dis6 = (game.path.arrow3._x - game.path.enemy3._x); if (movear1 == false) { game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; } else if (((game.path.hero._x > game.path.enemy1._x) && (movear1 == true)) && (dis1 < 10)) { if (counter1 == 0) { _root.playSound("laser"); counter1 = 1; } game.path.arrow1._x = game.path.arrow1._x + speed; grid.arrow1.gotoAndPlay("right"); } else if (((game.path.hero._x < game.path.enemy1._x) && (movear1 == true)) && (dis4 < 12)) { if (counter1 == 0) { _root.playSound("laser"); counter1 = 1; } grid.arrow1.gotoAndPlay("left"); game.path.arrow1._x = game.path.arrow1._x - speed; } else { game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; counter1 = 0; } if (movear2 == false) { game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; } else if (((game.path.hero._x > game.path.enemy2._x) && (movear2 == true)) && (dis2 < 10)) { if (counter2 == 0) { _root.playSound("laser"); counter2 = 1; } game.path.arrow2._x = game.path.arrow2._x + speed; grid.arrow2.gotoAndPlay("right"); } else if (((game.path.hero._x < game.path.enemy2._x) && (movear2 == true)) && (dis5 < 12)) { if (counter2 == 0) { _root.playSound("laser"); counter2 = 1; } game.path.arrow2._x = game.path.arrow2._x - speed; grid.arrow2.gotoAndPlay("left"); } else { game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; counter2 = 0; } if (movear3 == false) { game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; } else if (((game.path.hero._x > game.path.enemy3._x) && (movear3 == true)) && (dis3 < 10)) { if (counter3 == 0) { _root.playSound("laser"); counter3 = 1; } game.path.arrow3._x = game.path.arrow3._x + speed; grid.arrow3.gotoAndPlay("right"); } else if (((game.path.hero._x < game.path.enemy3._x) && (movear3 == true)) && (dis6 < 12)) { if (counter3 == 0) { _root.playSound("laser"); counter3 = 1; } game.path.arrow3._x = game.path.arrow3._x - speed; grid.arrow3.gotoAndPlay("left"); } else { game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; counter3 = 0; } } function left(enemy) { var speed = (game.enspeed + (level * 0.1)); if (enemy == "en1") { game.path.enemy1._x = game.path.enemy1._x - speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._x = game.path.enemy2._x - speed; } else if (enemy == "en3") { game.path.enemy3._x = game.path.enemy3._x - speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } function right(enemy) { var speed = (game.enspeed + (level * 0.1)); if (enemy == "en1") { game.path.enemy1._x = game.path.enemy1._x + speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._x = game.path.enemy2._x + speed; } else if (enemy == "en3") { game.path.enemy3._x = game.path.enemy3._x + speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } function down(enemy) { var speed = (game.enspeed + (level * 0.1)); if ((enemy == "en1") && (game.path.enemy1._y < 200)) { game.path.enemy1._y = game.path.enemy1._y + speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._y = game.path.enemy2._y + speed; } else if (enemy == "en3") { game.path.enemy3._y = game.path.enemy3._y + speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } function up(enemy) { var speed = (game.enspeed + (level * 0.1)); if (enemy == "en1") { game.path.enemy1._y = game.path.enemy1._y - speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._y = game.path.enemy2._y - speed; } else if ((enemy == "en3") && (game.path.enemy3._y > 200)) { game.path.enemy3._y = game.path.enemy3._y - speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } counter1 = 0; counter2 = 0; counter3 = 0; level = 1; lives = 3; score = 0; soundOn = true; movear1 = false; movear2 = false; movear3 = false; haveflag = false; stopscorea = false; stopscoreb = false; facedir = "right"; game = {}; game.columns = 15; game.rows = 10; game.spacing = 45; game.depth = 1000; game.path = _root.grid; game.arspeed = 1.2; game.firedis = 80; game.enspeed = 1.5; initializehero(); startobjects(); _root.onEnterFrame = function () { if (Key.isDown(39)) { movehero("right"); if (haveflag == false) { grid.hero.gotoAndStop("right"); } else if (haveflag == true) { grid.hero.gotoAndStop("rightwflag"); } } else if (Key.isDown(37)) { movehero("left"); if (haveflag == false) { grid.hero.gotoAndStop("left"); } else if (haveflag == true) { grid.hero.gotoAndStop("leftwflag"); } } if (Key.isDown(38)) { movehero("up"); } else if (Key.isDown(40)) { movehero("down"); } enemyAI(); }; buildGrid(); stop();
Frame 19
stop(); if (Key.isDown(32)) { lives = 3; score = 0; gotoAndPlay (2); }
Frame 27
stop();
Frame 36
stop();
Symbol 5 MovieClip [arrow3] Frame 1
stop();
Symbol 5 MovieClip [arrow3] Frame 5
this.gotoAndStop(1);
Symbol 5 MovieClip [arrow3] Frame 6
stop();
Symbol 5 MovieClip [arrow3] Frame 11
this.gotoAndStop(1);
Symbol 6 MovieClip [arrow2] Frame 1
stop();
Symbol 6 MovieClip [arrow2] Frame 6
this.gotoAndStop(1);
Symbol 6 MovieClip [arrow2] Frame 7
stop();
Symbol 6 MovieClip [arrow2] Frame 12
this.gotoAndStop(1);
Symbol 9 MovieClip [enemy2] Frame 1
stop();
Symbol 9 MovieClip [enemy2] Frame 5
this.gotoAndStop(1);
Symbol 9 MovieClip [enemy2] Frame 6
stop();
Symbol 9 MovieClip [enemy2] Frame 10
this.gotoAndStop(1);
Symbol 12 MovieClip [enemy] Frame 1
stop();
Symbol 12 MovieClip [enemy] Frame 5
this.gotoAndStop(1);
Symbol 12 MovieClip [enemy] Frame 6
stop();
Symbol 12 MovieClip [enemy] Frame 10
this.gotoAndStop(1);
Symbol 18 MovieClip [hero] Frame 1
stop();
Symbol 18 MovieClip [hero] Frame 9
this.gotoAndStop(1);
Symbol 18 MovieClip [hero] Frame 10
stop();
Symbol 18 MovieClip [hero] Frame 17
this.gotoAndStop(1);
Symbol 27 MovieClip [enemy3] Frame 1
stop();
Symbol 27 MovieClip [enemy3] Frame 6
this.gotoAndStop(1);
Symbol 27 MovieClip [enemy3] Frame 7
stop();
Symbol 27 MovieClip [enemy3] Frame 13
this.gotoAndStop(1);
Symbol 29 MovieClip [arrow1] Frame 1
stop();
Symbol 29 MovieClip [arrow1] Frame 6
this.gotoAndStop(1);
Symbol 29 MovieClip [arrow1] Frame 7
stop();
Symbol 29 MovieClip [arrow1] Frame 13
this.gotoAndStop(1);
Symbol 44 Button
on (release) { gotoAndPlay (27); }
Symbol 49 Button
on (release) { gotoAndPlay (13); }
Symbol 54 Button
on (release) { gotoAndStop (36); }
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
this.gotoAndStop(1);
Symbol 69 MovieClip Frame 14
this.gotoAndStop(1);
Symbol 69 MovieClip Frame 25
this.gotoAndStop(1);
Symbol 69 MovieClip Frame 35
this.gotoAndStop(1);
Symbol 69 MovieClip Frame 51
this.gotoAndStop(1);
Symbol 75 Button
on (press) { if (soundOn) { soundOn = false; } else { soundOn = true; } }
Symbol 85 Button
on (release) { gotoAndPlay (7); }
Symbol 97 Button
on (release) { gotoAndPlay (7); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [cell]Uses:1
Symbol 3 GraphicUsed by:5 6
Symbol 4 GraphicUsed by:5 6 29
Symbol 5 MovieClip [arrow3]Uses:3 4Used by:30
Symbol 6 MovieClip [arrow2]Uses:3 4Used by:30
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [enemy2]Uses:7 8Used by:30
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [enemy]Uses:10 11Used by:30  Timeline
Symbol 13 GraphicUsed by:30
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [hero]Uses:14 15 16 17Used by:30  Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [flag]Uses:19Used by:30  Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [base]Uses:21Used by:30  Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [home]Uses:23Used by:30  Timeline
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [enemy3]Uses:25 26Used by:30  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [arrow1]Uses:28 4Used by:30  Timeline
Symbol 30 MovieClip [grid]Uses:13 18 20 22 24 12 9 27 29 6 5Used by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 FontUsed by:33 36 77
Symbol 33 TextUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 TextUses:32Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 FontUsed by:39 40 45 50 87 88 89 90 91 93 95 99 100 101 102
Symbol 39 TextUses:38Used by:Timeline
Symbol 40 TextUses:38Used by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 ButtonUses:40 41 42 43Used by:Timeline
Symbol 45 TextUses:38Used by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:45 46 47 48Used by:Timeline
Symbol 50 TextUses:38Used by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 ButtonUses:50 51 52 53Used by:Timeline
Symbol 55 FontUsed by:56 57 58 59 60 61
Symbol 56 TextUses:55Used by:Timeline
Symbol 57 EditableTextUses:55Used by:Timeline
Symbol 58 TextUses:55Used by:Timeline
Symbol 59 EditableTextUses:55Used by:Timeline
Symbol 60 TextUses:55Used by:Timeline
Symbol 61 EditableTextUses:55Used by:Timeline
Symbol 62 FontUsed by:63 71 78 79
Symbol 63 TextUses:62Used by:69
Symbol 64 SoundUsed by:69
Symbol 65 SoundUsed by:69
Symbol 66 SoundUsed by:69
Symbol 67 SoundUsed by:69
Symbol 68 SoundUsed by:69
Symbol 69 MovieClipUses:63 64 65 66 67 68Used by:Timeline
Symbol 70 GraphicUsed by:75
Symbol 71 TextUses:62Used by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:70 71 72 73 74Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 TextUses:32Used by:Timeline
Symbol 78 TextUses:62Used by:Timeline
Symbol 79 EditableTextUses:62Used by:Timeline
Symbol 80 GraphicUsed by:85
Symbol 81 FontUsed by:82 83
Symbol 82 TextUses:81Used by:85
Symbol 83 TextUses:81Used by:85
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:80 82 83 84Used by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 TextUses:38Used by:Timeline
Symbol 88 TextUses:38Used by:Timeline
Symbol 89 TextUses:38Used by:Timeline
Symbol 90 TextUses:38Used by:Timeline
Symbol 91 TextUses:38Used by:Timeline
Symbol 92 GraphicUsed by:97
Symbol 93 TextUses:38Used by:97
Symbol 94 GraphicUsed by:97
Symbol 95 TextUses:38Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:92 93 94 95 96Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 TextUses:38Used by:Timeline
Symbol 100 TextUses:38Used by:Timeline
Symbol 101 TextUses:38Used by:Timeline
Symbol 102 TextUses:38Used by:Timeline

Instance Names

"loadbar"Frame 1Symbol 35 MovieClip
"grid"Frame 13Symbol 30 MovieClip [grid]
"soundFX"Frame 13Symbol 69 MovieClip
"score"Frame 19Symbol 79 EditableText
"hero"Symbol 30 MovieClip [grid] Frame 1Symbol 18 MovieClip [hero]
"flag"Symbol 30 MovieClip [grid] Frame 1Symbol 20 MovieClip [flag]
"base"Symbol 30 MovieClip [grid] Frame 1Symbol 22 MovieClip [base]
"home"Symbol 30 MovieClip [grid] Frame 1Symbol 24 MovieClip [home]
"enemy1"Symbol 30 MovieClip [grid] Frame 1Symbol 12 MovieClip [enemy]
"enemy2"Symbol 30 MovieClip [grid] Frame 1Symbol 9 MovieClip [enemy2]
"enemy3"Symbol 30 MovieClip [grid] Frame 1Symbol 27 MovieClip [enemy3]
"arrow1"Symbol 30 MovieClip [grid] Frame 1Symbol 29 MovieClip [arrow1]
"arrow2"Symbol 30 MovieClip [grid] Frame 1Symbol 6 MovieClip [arrow2]
"arrow3"Symbol 30 MovieClip [grid] Frame 1Symbol 5 MovieClip [arrow3]

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "cell"
ExportAssets (56)Timeline Frame 1Symbol 5 as "arrow3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "arrow2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 1Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 1Symbol 22 as "base"
ExportAssets (56)Timeline Frame 1Symbol 24 as "home"
ExportAssets (56)Timeline Frame 1Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 9 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "arrow2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "arrow3"
ExportAssets (56)Timeline Frame 1Symbol 30 as "grid"
ExportAssets (56)Timeline Frame 1Symbol 24 as "home"
ExportAssets (56)Timeline Frame 1Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 1Symbol 22 as "base"
ExportAssets (56)Timeline Frame 1Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 1Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 7Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 7Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 7Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 7Symbol 22 as "base"
ExportAssets (56)Timeline Frame 7Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 7Symbol 24 as "home"
ExportAssets (56)Timeline Frame 8Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 8Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 8Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 8Symbol 22 as "base"
ExportAssets (56)Timeline Frame 8Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 8Symbol 24 as "home"
ExportAssets (56)Timeline Frame 9Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 9Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 9Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 9Symbol 22 as "base"
ExportAssets (56)Timeline Frame 9Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 9Symbol 24 as "home"
ExportAssets (56)Timeline Frame 10Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 10Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 10Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 10Symbol 22 as "base"
ExportAssets (56)Timeline Frame 10Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 10Symbol 24 as "home"
ExportAssets (56)Timeline Frame 11Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 11Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 11Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 11Symbol 22 as "base"
ExportAssets (56)Timeline Frame 11Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 11Symbol 24 as "home"
ExportAssets (56)Timeline Frame 12Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 12Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 12Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 12Symbol 22 as "base"
ExportAssets (56)Timeline Frame 12Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 12Symbol 24 as "home"
ExportAssets (56)Timeline Frame 13Symbol 30 as "grid"
ExportAssets (56)Timeline Frame 14Symbol 30 as "grid"
ExportAssets (56)Timeline Frame 15Symbol 30 as "grid"
ExportAssets (56)Timeline Frame 16Symbol 30 as "grid"
ExportAssets (56)Timeline Frame 17Symbol 30 as "grid"
ExportAssets (56)Timeline Frame 18Symbol 30 as "grid"
ExportAssets (56)Timeline Frame 27Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 27Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 27Symbol 22 as "base"
ExportAssets (56)Timeline Frame 27Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 27Symbol 24 as "home"
ExportAssets (56)Timeline Frame 27Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 28Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 28Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 28Symbol 22 as "base"
ExportAssets (56)Timeline Frame 28Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 28Symbol 24 as "home"
ExportAssets (56)Timeline Frame 28Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 29Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 29Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 29Symbol 22 as "base"
ExportAssets (56)Timeline Frame 29Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 29Symbol 24 as "home"
ExportAssets (56)Timeline Frame 29Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 30Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 30Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 30Symbol 22 as "base"
ExportAssets (56)Timeline Frame 30Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 30Symbol 24 as "home"
ExportAssets (56)Timeline Frame 30Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 31Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 31Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 31Symbol 22 as "base"
ExportAssets (56)Timeline Frame 31Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 31Symbol 24 as "home"
ExportAssets (56)Timeline Frame 31Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 32Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 32Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 32Symbol 22 as "base"
ExportAssets (56)Timeline Frame 32Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 32Symbol 24 as "home"
ExportAssets (56)Timeline Frame 32Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 33Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 33Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 33Symbol 22 as "base"
ExportAssets (56)Timeline Frame 33Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 33Symbol 24 as "home"
ExportAssets (56)Timeline Frame 33Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 34Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 34Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 34Symbol 22 as "base"
ExportAssets (56)Timeline Frame 34Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 34Symbol 24 as "home"
ExportAssets (56)Timeline Frame 34Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 35Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 35Symbol 12 as "enemy"
ExportAssets (56)Timeline Frame 35Symbol 22 as "base"
ExportAssets (56)Timeline Frame 35Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 35Symbol 24 as "home"
ExportAssets (56)Timeline Frame 35Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 36Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 36Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 36Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 36Symbol 22 as "base"
ExportAssets (56)Timeline Frame 36Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 36Symbol 24 as "home"
ExportAssets (56)Timeline Frame 37Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 37Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 37Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 37Symbol 22 as "base"
ExportAssets (56)Timeline Frame 37Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 37Symbol 24 as "home"
ExportAssets (56)Timeline Frame 38Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 38Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 38Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 38Symbol 22 as "base"
ExportAssets (56)Timeline Frame 38Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 38Symbol 24 as "home"
ExportAssets (56)Timeline Frame 39Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 39Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 39Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 39Symbol 22 as "base"
ExportAssets (56)Timeline Frame 39Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 39Symbol 24 as "home"
ExportAssets (56)Timeline Frame 40Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 40Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 40Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 40Symbol 22 as "base"
ExportAssets (56)Timeline Frame 40Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 40Symbol 24 as "home"
ExportAssets (56)Timeline Frame 41Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 41Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 41Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 41Symbol 22 as "base"
ExportAssets (56)Timeline Frame 41Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 41Symbol 24 as "home"
ExportAssets (56)Timeline Frame 42Symbol 29 as "arrow1"
ExportAssets (56)Timeline Frame 42Symbol 27 as "enemy3"
ExportAssets (56)Timeline Frame 42Symbol 18 as "hero"
ExportAssets (56)Timeline Frame 42Symbol 22 as "base"
ExportAssets (56)Timeline Frame 42Symbol 20 as "flag"
ExportAssets (56)Timeline Frame 42Symbol 24 as "home"

Labels

"loader"Frame 1
"splash"Frame 7
"game"Frame 13
"gameover"Frame 19
"instructions"Frame 27
"credits"Frame 36
"left"Symbol 5 MovieClip [arrow3] Frame 1
"right"Symbol 5 MovieClip [arrow3] Frame 6
"left"Symbol 6 MovieClip [arrow2] Frame 1
"right"Symbol 6 MovieClip [arrow2] Frame 7
"right"Symbol 9 MovieClip [enemy2] Frame 1
"left"Symbol 9 MovieClip [enemy2] Frame 6
"right"Symbol 12 MovieClip [enemy] Frame 1
"left"Symbol 12 MovieClip [enemy] Frame 6
"right"Symbol 18 MovieClip [hero] Frame 1
"left"Symbol 18 MovieClip [hero] Frame 10
"rightwflag"Symbol 18 MovieClip [hero] Frame 18
"leftwflag"Symbol 18 MovieClip [hero] Frame 26
"right"Symbol 27 MovieClip [enemy3] Frame 1
"left"Symbol 27 MovieClip [enemy3] Frame 7
"left"Symbol 29 MovieClip [arrow1] Frame 1
"right"Symbol 29 MovieClip [arrow1] Frame 7
"gameover"Symbol 69 MovieClip Frame 2
"win"Symbol 69 MovieClip Frame 14
"laser"Symbol 69 MovieClip Frame 25
"stolen"Symbol 69 MovieClip Frame 35
"death"Symbol 69 MovieClip Frame 51

Dynamic Text Variables

scoreSymbol 57 EditableText"0"
livesSymbol 59 EditableText"3"
levelSymbol 61 EditableText"1"
scoreSymbol 79 EditableText""




http://swfchan.com/3/11482/info.shtml
Created: 7/6 -2019 06:20:38 Last modified: 7/6 -2019 06:20:38 Server time: 22/12 -2024 23:22:26