STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #11482 |
Loading |
Capture the Flag |
Capture the Flag |
Instructions |
Play |
Credits |
Score: |
0 |
Lives: |
3 |
Level: |
1 |
Sound |
Sound on/off |
GAME OVER |
Score: |
Play Again |
Play Again |
Instructions |
-Use the keys to move the hero |
-Dodge the enemies and their arrows |
-Grab the flag and head back to your base |
-Each level the enemies and their arrows move faster |
Exit |
Exit |
Credits |
Danny Jugan- |
Programming, Graphics, Design, Debugging, Sound |
dj57151@appstate.edu |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 35 MovieClip "loadbar" in Frame 1onClipEvent (load) { totalfilesize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesloaded = _root.getBytesLoaded(); amountloaded = bytesloaded / totalfilesize; percentloaded = int(100 * amountloaded); this._xscale = percentloaded; if (percentloaded >= 100) { _root.gotoAndStop("splash"); stop(); } else { gotoAndStop (1); } }Frame 7stop();Frame 13function playSound(name) { if (soundOn == true) { soundFX.gotoAndPlay(name); } } function buildGrid() { var j = 1; while (j <= game.rows) { var i = 1; while (i <= game.columns) { var name = ((("cell" + i) + "_") + j); var x = ((i - 1) * game.spacing); var y = ((j - 1) * game.spacing); var type = 1; game.path.attachMovie("cell", name, ++game.depth); game.path[name]._x = x; game.path[name]._y = y; game[name] = {x:i, y:j, name:name, type:type, clip:game.path[name]}; i++; } j++; } } function detectflag() { if (game.path.hero.hitTest(game.path.flag)) { game.path.flag._visible = false; haveflag = true; if (facedir == "right") { grid.hero.gotoAndStop("rightwflag"); } else if (facedir == "left") { grid.hero.gotoAndStop("leftwflag"); } if (stopscorea == false) { _root.playSound("stolen"); score = Number(score) + 50; score = Number(score) + (50 * (level * 0.2)); stopscorea = true; } } returnflag(); } function returnflag() { if (game.path.hero.hitTest(game.path.home) && (haveflag == true)) { if (stopscoreb == false) { stopscoreb = true; score = Number(score) + 100; score = Number(score) + (100 * (level * 0.2)); resetflag(); } } } function initializehero() { game.speed = 5; game.path.hero.swapDepths(10009); game.hero = {startx:1, starty:1, clip:game.path.hero}; var x = (((game.hero.startx - 1) * game.spacing) + (game.spacing / 2)); var y = (((game.hero.starty - 1) * game.spacing) + (game.spacing / 2)); game.hero.clip._x = x; game.hero.clip._y = y; game.hero.x = x; game.hero.y = y; game.hero.radius = game.hero.clip._width / 2; } function startobjects() { game.path.flag.swapDepths(10003); game.path.flag._x = 621; game.path.flag._y = 203; game.path.base.swapDepths(10004); game.path.base._x = 630; game.path.base._y = 230; game.path.home.swapDepths(10005); game.path.home._x = 45; game.path.home._y = 230; game.path.enemy1.swapDepths(10006); game.path.enemy1._x = 500; game.path.enemy1._y = 100; game.path.enemy2.swapDepths(10007); game.path.enemy2._x = 550; game.path.enemy2._y = 205; game.path.enemy3.swapDepths(10008); game.path.enemy3._x = 500; game.path.enemy3._y = 350; game.path.arrow1.swapDepths(10000); game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; game.path.arrow2.swapDepths(10001); game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; game.path.arrow3.swapDepths(10002); game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; } function movehero(dir) { if ((game.path.hero.hitTest(game.path.enemy1) || (game.path.hero.hitTest(game.path.enemy2))) || (game.path.hero.hitTest(game.path.enemy3))) { _root.playSound("death"); die(); } ob = game.hero; if (dir == "right") { var tempx = ((ob.x + ob.radius) + game.speed); var tempy = ob.y; var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.x = ob.x + game.speed; ob.clip._x = ob.x; detectflag(); facedir = "right"; } else if (dir == "left") { var tempx = ((ob.x - ob.radius) - game.speed); var tempy = ob.y; var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.x = ob.x - game.speed; ob.clip._x = ob.x; detectflag(); facedir = "left"; } else if (dir == "up") { var tempx = ob.x; var tempy = ((ob.y - ob.radius) - game.speed); var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.y = ob.y - game.speed; ob.clip._y = ob.y; detectflag(); } else if (dir == "down") { var tempx = ob.x; var tempy = ((ob.y + ob.radius) + game.speed); var cellx = Math.ceil(tempx / game.spacing); var celly = Math.ceil(tempy / game.spacing); var tempCell = game[(("cell" + cellx) + "_") + celly]; if (tempCell.type != 1) { return(undefined); } ob.y = ob.y + game.speed; ob.clip._y = ob.y; detectflag(); } } function resetflag() { level = Number(level) + 1; facedir = "right"; stopscorea = false; stopscoreb = false; haveflag = false; game.path.flag._visible = true; initializehero(); startobjects(); movear1 = false; movear2 = false; movear3 = false; _root.playSound("win"); } function die() { counter1 = 0; counter2 = 0; counter3 = 0; lives = Number(lives) - 1; haveflag = false; stopscorea = false; stopscoreb = false; game.path.flag._visible = true; initializehero(); startobjects(); movear1 = false; movear2 = false; movear3 = false; if (lives <= 0) { _root.playSound("gameover"); gotoAndStop (19); } } function enemyAI() { if ((game.path.arrow1._x < 10) || (game.path.arrow1._x > 675)) { game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; movear1 = false; counter1 = 0; } if ((game.path.arrow2._x < 10) || (game.path.arrow2._x > 675)) { game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; movear2 = false; counter2 = 0; } if ((game.path.arrow3._x < 10) || (game.path.arrow3._x > 675)) { game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; movear3 = false; counter3 = 0; } if ((game.path.hero.hitTest(game.path.enemy1) || (game.path.hero.hitTest(game.path.enemy2))) || (game.path.hero.hitTest(game.path.enemy3))) { _root.playSound("death"); die(); } if ((game.path.hero.hitTest(game.path.arrow1) || (game.path.hero.hitTest(game.path.arrow2))) || (game.path.hero.hitTest(game.path.arrow3))) { _root.playSound("death"); die(); } x1 = game.path.enemy1._x; y1 = game.path.enemy1._y; x2 = game.path.enemy2._x; y2 = game.path.enemy2._y; x3 = game.path.enemy3._x; y3 = game.path.enemy3._y; if (game.path.hero._x < x1) { left("en1"); grid.enemy1.gotoAndStop("left"); } else if (game.path.hero._x > x1) { right("en1"); grid.enemy1.gotoAndStop("right"); } if (game.path.hero._x < x2) { left("en2"); grid.enemy2.gotoAndStop("left"); } else if (game.path.hero._x > x2) { right("en2"); grid.enemy2.gotoAndStop("right"); } if (game.path.hero._x < x3) { left("en3"); grid.enemy3.gotoAndStop("left"); } else if (game.path.hero._x > x3) { right("en3"); grid.enemy3.gotoAndStop("right"); } if (game.path.hero._y < y1) { up("en1"); } else if (game.path.hero._y > y1) { down("en1"); } if (game.path.hero._y < y2) { up("en2"); } else if (game.path.hero._y > y2) { down("en2"); } if (game.path.hero._y < y3) { up("en3"); } else if (game.path.hero._y > y3) { down("en3"); } } function movearrow() { var speed = (game.arspeed + (level * 0.15)); var dis1 = (game.path.enemy1._x - game.path.arrow1._x); var dis2 = (game.path.enemy2._x - game.path.arrow2._x); var dis3 = (game.path.enemy3._x - game.path.arrow3._x); var dis4 = (game.path.arrow1._x - game.path.enemy1._x); var dis5 = (game.path.arrow2._x - game.path.enemy2._x); var dis6 = (game.path.arrow3._x - game.path.enemy3._x); if (movear1 == false) { game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; } else if (((game.path.hero._x > game.path.enemy1._x) && (movear1 == true)) && (dis1 < 10)) { if (counter1 == 0) { _root.playSound("laser"); counter1 = 1; } game.path.arrow1._x = game.path.arrow1._x + speed; grid.arrow1.gotoAndPlay("right"); } else if (((game.path.hero._x < game.path.enemy1._x) && (movear1 == true)) && (dis4 < 12)) { if (counter1 == 0) { _root.playSound("laser"); counter1 = 1; } grid.arrow1.gotoAndPlay("left"); game.path.arrow1._x = game.path.arrow1._x - speed; } else { game.path.arrow1._x = game.path.enemy1._x + 4; game.path.arrow1._y = game.path.enemy1._y + 17; counter1 = 0; } if (movear2 == false) { game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; } else if (((game.path.hero._x > game.path.enemy2._x) && (movear2 == true)) && (dis2 < 10)) { if (counter2 == 0) { _root.playSound("laser"); counter2 = 1; } game.path.arrow2._x = game.path.arrow2._x + speed; grid.arrow2.gotoAndPlay("right"); } else if (((game.path.hero._x < game.path.enemy2._x) && (movear2 == true)) && (dis5 < 12)) { if (counter2 == 0) { _root.playSound("laser"); counter2 = 1; } game.path.arrow2._x = game.path.arrow2._x - speed; grid.arrow2.gotoAndPlay("left"); } else { game.path.arrow2._x = game.path.enemy2._x + 4; game.path.arrow2._y = game.path.enemy2._y + 17; counter2 = 0; } if (movear3 == false) { game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; } else if (((game.path.hero._x > game.path.enemy3._x) && (movear3 == true)) && (dis3 < 10)) { if (counter3 == 0) { _root.playSound("laser"); counter3 = 1; } game.path.arrow3._x = game.path.arrow3._x + speed; grid.arrow3.gotoAndPlay("right"); } else if (((game.path.hero._x < game.path.enemy3._x) && (movear3 == true)) && (dis6 < 12)) { if (counter3 == 0) { _root.playSound("laser"); counter3 = 1; } game.path.arrow3._x = game.path.arrow3._x - speed; grid.arrow3.gotoAndPlay("left"); } else { game.path.arrow3._x = game.path.enemy3._x + 4; game.path.arrow3._y = game.path.enemy3._y + 17; counter3 = 0; } } function left(enemy) { var speed = (game.enspeed + (level * 0.1)); if (enemy == "en1") { game.path.enemy1._x = game.path.enemy1._x - speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._x = game.path.enemy2._x - speed; } else if (enemy == "en3") { game.path.enemy3._x = game.path.enemy3._x - speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } function right(enemy) { var speed = (game.enspeed + (level * 0.1)); if (enemy == "en1") { game.path.enemy1._x = game.path.enemy1._x + speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._x = game.path.enemy2._x + speed; } else if (enemy == "en3") { game.path.enemy3._x = game.path.enemy3._x + speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } function down(enemy) { var speed = (game.enspeed + (level * 0.1)); if ((enemy == "en1") && (game.path.enemy1._y < 200)) { game.path.enemy1._y = game.path.enemy1._y + speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._y = game.path.enemy2._y + speed; } else if (enemy == "en3") { game.path.enemy3._y = game.path.enemy3._y + speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } function up(enemy) { var speed = (game.enspeed + (level * 0.1)); if (enemy == "en1") { game.path.enemy1._y = game.path.enemy1._y - speed; } else if (((enemy == "en2") && (game.path.hero._x > 205)) || ((enemy == "en2") && (haveflag == true))) { game.path.enemy2._y = game.path.enemy2._y - speed; } else if ((enemy == "en3") && (game.path.enemy3._y > 200)) { game.path.enemy3._y = game.path.enemy3._y - speed; } if (Math.abs(game.path.hero._y - game.path.enemy1._y) < game.firedis) { movear1 = true; } if (Math.abs(game.path.hero._y - game.path.enemy2._y) < game.firedis) { movear2 = true; } if (Math.abs(game.path.hero._y - game.path.enemy3._y) < game.firedis) { movear3 = true; } movearrow(); } counter1 = 0; counter2 = 0; counter3 = 0; level = 1; lives = 3; score = 0; soundOn = true; movear1 = false; movear2 = false; movear3 = false; haveflag = false; stopscorea = false; stopscoreb = false; facedir = "right"; game = {}; game.columns = 15; game.rows = 10; game.spacing = 45; game.depth = 1000; game.path = _root.grid; game.arspeed = 1.2; game.firedis = 80; game.enspeed = 1.5; initializehero(); startobjects(); _root.onEnterFrame = function () { if (Key.isDown(39)) { movehero("right"); if (haveflag == false) { grid.hero.gotoAndStop("right"); } else if (haveflag == true) { grid.hero.gotoAndStop("rightwflag"); } } else if (Key.isDown(37)) { movehero("left"); if (haveflag == false) { grid.hero.gotoAndStop("left"); } else if (haveflag == true) { grid.hero.gotoAndStop("leftwflag"); } } if (Key.isDown(38)) { movehero("up"); } else if (Key.isDown(40)) { movehero("down"); } enemyAI(); }; buildGrid(); stop();Frame 19stop(); if (Key.isDown(32)) { lives = 3; score = 0; gotoAndPlay (2); }Frame 27stop();Frame 36stop();Symbol 5 MovieClip [arrow3] Frame 1stop();Symbol 5 MovieClip [arrow3] Frame 5this.gotoAndStop(1);Symbol 5 MovieClip [arrow3] Frame 6stop();Symbol 5 MovieClip [arrow3] Frame 11this.gotoAndStop(1);Symbol 6 MovieClip [arrow2] Frame 1stop();Symbol 6 MovieClip [arrow2] Frame 6this.gotoAndStop(1);Symbol 6 MovieClip [arrow2] Frame 7stop();Symbol 6 MovieClip [arrow2] Frame 12this.gotoAndStop(1);Symbol 9 MovieClip [enemy2] Frame 1stop();Symbol 9 MovieClip [enemy2] Frame 5this.gotoAndStop(1);Symbol 9 MovieClip [enemy2] Frame 6stop();Symbol 9 MovieClip [enemy2] Frame 10this.gotoAndStop(1);Symbol 12 MovieClip [enemy] Frame 1stop();Symbol 12 MovieClip [enemy] Frame 5this.gotoAndStop(1);Symbol 12 MovieClip [enemy] Frame 6stop();Symbol 12 MovieClip [enemy] Frame 10this.gotoAndStop(1);Symbol 18 MovieClip [hero] Frame 1stop();Symbol 18 MovieClip [hero] Frame 9this.gotoAndStop(1);Symbol 18 MovieClip [hero] Frame 10stop();Symbol 18 MovieClip [hero] Frame 17this.gotoAndStop(1);Symbol 27 MovieClip [enemy3] Frame 1stop();Symbol 27 MovieClip [enemy3] Frame 6this.gotoAndStop(1);Symbol 27 MovieClip [enemy3] Frame 7stop();Symbol 27 MovieClip [enemy3] Frame 13this.gotoAndStop(1);Symbol 29 MovieClip [arrow1] Frame 1stop();Symbol 29 MovieClip [arrow1] Frame 6this.gotoAndStop(1);Symbol 29 MovieClip [arrow1] Frame 7stop();Symbol 29 MovieClip [arrow1] Frame 13this.gotoAndStop(1);Symbol 44 Buttonon (release) { gotoAndPlay (27); }Symbol 49 Buttonon (release) { gotoAndPlay (13); }Symbol 54 Buttonon (release) { gotoAndStop (36); }Symbol 69 MovieClip Frame 1stop();Symbol 69 MovieClip Frame 2this.gotoAndStop(1);Symbol 69 MovieClip Frame 14this.gotoAndStop(1);Symbol 69 MovieClip Frame 25this.gotoAndStop(1);Symbol 69 MovieClip Frame 35this.gotoAndStop(1);Symbol 69 MovieClip Frame 51this.gotoAndStop(1);Symbol 75 Buttonon (press) { if (soundOn) { soundOn = false; } else { soundOn = true; } }Symbol 85 Buttonon (release) { gotoAndPlay (7); }Symbol 97 Buttonon (release) { gotoAndPlay (7); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [cell] | Uses:1 | |
Symbol 3 Graphic | Used by:5 6 | |
Symbol 4 Graphic | Used by:5 6 29 | |
Symbol 5 MovieClip [arrow3] | Uses:3 4 | Used by:30 |
Symbol 6 MovieClip [arrow2] | Uses:3 4 | Used by:30 |
Symbol 7 Graphic | Used by:9 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [enemy2] | Uses:7 8 | Used by:30 |
Symbol 10 Graphic | Used by:12 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip [enemy] | Uses:10 11 | Used by:30 Timeline |
Symbol 13 Graphic | Used by:30 | |
Symbol 14 Graphic | Used by:18 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip [hero] | Uses:14 15 16 17 | Used by:30 Timeline |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip [flag] | Uses:19 | Used by:30 Timeline |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [base] | Uses:21 | Used by:30 Timeline |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [home] | Uses:23 | Used by:30 Timeline |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [enemy3] | Uses:25 26 | Used by:30 Timeline |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip [arrow1] | Uses:28 4 | Used by:30 Timeline |
Symbol 30 MovieClip [grid] | Uses:13 18 20 22 24 12 9 27 29 6 5 | Used by:Timeline |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Font | Used by:33 36 77 | |
Symbol 33 Text | Uses:32 | Used by:Timeline |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:Timeline |
Symbol 36 Text | Uses:32 | Used by:Timeline |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Font | Used by:39 40 45 50 87 88 89 90 91 93 95 99 100 101 102 | |
Symbol 39 Text | Uses:38 | Used by:Timeline |
Symbol 40 Text | Uses:38 | Used by:44 |
Symbol 41 Graphic | Used by:44 | |
Symbol 42 Graphic | Used by:44 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 Button | Uses:40 41 42 43 | Used by:Timeline |
Symbol 45 Text | Uses:38 | Used by:49 |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 Button | Uses:45 46 47 48 | Used by:Timeline |
Symbol 50 Text | Uses:38 | Used by:54 |
Symbol 51 Graphic | Used by:54 | |
Symbol 52 Graphic | Used by:54 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 Button | Uses:50 51 52 53 | Used by:Timeline |
Symbol 55 Font | Used by:56 57 58 59 60 61 | |
Symbol 56 Text | Uses:55 | Used by:Timeline |
Symbol 57 EditableText | Uses:55 | Used by:Timeline |
Symbol 58 Text | Uses:55 | Used by:Timeline |
Symbol 59 EditableText | Uses:55 | Used by:Timeline |
Symbol 60 Text | Uses:55 | Used by:Timeline |
Symbol 61 EditableText | Uses:55 | Used by:Timeline |
Symbol 62 Font | Used by:63 71 78 79 | |
Symbol 63 Text | Uses:62 | Used by:69 |
Symbol 64 Sound | Used by:69 | |
Symbol 65 Sound | Used by:69 | |
Symbol 66 Sound | Used by:69 | |
Symbol 67 Sound | Used by:69 | |
Symbol 68 Sound | Used by:69 | |
Symbol 69 MovieClip | Uses:63 64 65 66 67 68 | Used by:Timeline |
Symbol 70 Graphic | Used by:75 | |
Symbol 71 Text | Uses:62 | Used by:75 |
Symbol 72 Graphic | Used by:75 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 Button | Uses:70 71 72 73 74 | Used by:Timeline |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Text | Uses:32 | Used by:Timeline |
Symbol 78 Text | Uses:62 | Used by:Timeline |
Symbol 79 EditableText | Uses:62 | Used by:Timeline |
Symbol 80 Graphic | Used by:85 | |
Symbol 81 Font | Used by:82 83 | |
Symbol 82 Text | Uses:81 | Used by:85 |
Symbol 83 Text | Uses:81 | Used by:85 |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 Button | Uses:80 82 83 84 | Used by:Timeline |
Symbol 86 Graphic | Used by:Timeline | |
Symbol 87 Text | Uses:38 | Used by:Timeline |
Symbol 88 Text | Uses:38 | Used by:Timeline |
Symbol 89 Text | Uses:38 | Used by:Timeline |
Symbol 90 Text | Uses:38 | Used by:Timeline |
Symbol 91 Text | Uses:38 | Used by:Timeline |
Symbol 92 Graphic | Used by:97 | |
Symbol 93 Text | Uses:38 | Used by:97 |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Text | Uses:38 | Used by:97 |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 Button | Uses:92 93 94 95 96 | Used by:Timeline |
Symbol 98 Graphic | Used by:Timeline | |
Symbol 99 Text | Uses:38 | Used by:Timeline |
Symbol 100 Text | Uses:38 | Used by:Timeline |
Symbol 101 Text | Uses:38 | Used by:Timeline |
Symbol 102 Text | Uses:38 | Used by:Timeline |
Instance Names
"loadbar" | Frame 1 | Symbol 35 MovieClip |
"grid" | Frame 13 | Symbol 30 MovieClip [grid] |
"soundFX" | Frame 13 | Symbol 69 MovieClip |
"score" | Frame 19 | Symbol 79 EditableText |
"hero" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 18 MovieClip [hero] |
"flag" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 20 MovieClip [flag] |
"base" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 22 MovieClip [base] |
"home" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 24 MovieClip [home] |
"enemy1" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 12 MovieClip [enemy] |
"enemy2" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 9 MovieClip [enemy2] |
"enemy3" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 27 MovieClip [enemy3] |
"arrow1" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 29 MovieClip [arrow1] |
"arrow2" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 6 MovieClip [arrow2] |
"arrow3" | Symbol 30 MovieClip [grid] Frame 1 | Symbol 5 MovieClip [arrow3] |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "cell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "arrow3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "arrow2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "enemy2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "enemy2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "arrow2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "arrow3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "grid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 7 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 7 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 7 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 8 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 8 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 8 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 8 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 9 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 9 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 9 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 9 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 10 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 10 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 10 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 10 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 11 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 11 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 11 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 11 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 12 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 12 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 12 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 12 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 13 | Symbol 30 as "grid" |
ExportAssets (56) | Timeline Frame 14 | Symbol 30 as "grid" |
ExportAssets (56) | Timeline Frame 15 | Symbol 30 as "grid" |
ExportAssets (56) | Timeline Frame 16 | Symbol 30 as "grid" |
ExportAssets (56) | Timeline Frame 17 | Symbol 30 as "grid" |
ExportAssets (56) | Timeline Frame 18 | Symbol 30 as "grid" |
ExportAssets (56) | Timeline Frame 27 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 27 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 27 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 27 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 27 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 28 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 28 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 28 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 28 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 28 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 29 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 29 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 29 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 29 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 29 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 30 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 30 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 30 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 30 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 30 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 30 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 31 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 31 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 31 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 31 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 31 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 31 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 32 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 32 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 32 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 32 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 32 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 33 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 33 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 33 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 33 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 33 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 34 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 34 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 34 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 34 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 34 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 35 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 12 as "enemy" |
ExportAssets (56) | Timeline Frame 35 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 35 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 35 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 35 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 36 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 36 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 36 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 36 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 36 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 37 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 37 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 37 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 37 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 37 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 38 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 38 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 38 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 38 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 38 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 39 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 39 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 39 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 39 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 39 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 39 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 40 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 40 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 40 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 40 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 40 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 40 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 41 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 41 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 41 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 41 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 41 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 41 | Symbol 24 as "home" |
ExportAssets (56) | Timeline Frame 42 | Symbol 29 as "arrow1" |
ExportAssets (56) | Timeline Frame 42 | Symbol 27 as "enemy3" |
ExportAssets (56) | Timeline Frame 42 | Symbol 18 as "hero" |
ExportAssets (56) | Timeline Frame 42 | Symbol 22 as "base" |
ExportAssets (56) | Timeline Frame 42 | Symbol 20 as "flag" |
ExportAssets (56) | Timeline Frame 42 | Symbol 24 as "home" |
Labels
"loader" | Frame 1 |
"splash" | Frame 7 |
"game" | Frame 13 |
"gameover" | Frame 19 |
"instructions" | Frame 27 |
"credits" | Frame 36 |
"left" | Symbol 5 MovieClip [arrow3] Frame 1 |
"right" | Symbol 5 MovieClip [arrow3] Frame 6 |
"left" | Symbol 6 MovieClip [arrow2] Frame 1 |
"right" | Symbol 6 MovieClip [arrow2] Frame 7 |
"right" | Symbol 9 MovieClip [enemy2] Frame 1 |
"left" | Symbol 9 MovieClip [enemy2] Frame 6 |
"right" | Symbol 12 MovieClip [enemy] Frame 1 |
"left" | Symbol 12 MovieClip [enemy] Frame 6 |
"right" | Symbol 18 MovieClip [hero] Frame 1 |
"left" | Symbol 18 MovieClip [hero] Frame 10 |
"rightwflag" | Symbol 18 MovieClip [hero] Frame 18 |
"leftwflag" | Symbol 18 MovieClip [hero] Frame 26 |
"right" | Symbol 27 MovieClip [enemy3] Frame 1 |
"left" | Symbol 27 MovieClip [enemy3] Frame 7 |
"left" | Symbol 29 MovieClip [arrow1] Frame 1 |
"right" | Symbol 29 MovieClip [arrow1] Frame 7 |
"gameover" | Symbol 69 MovieClip Frame 2 |
"win" | Symbol 69 MovieClip Frame 14 |
"laser" | Symbol 69 MovieClip Frame 25 |
"stolen" | Symbol 69 MovieClip Frame 35 |
"death" | Symbol 69 MovieClip Frame 51 |
Dynamic Text Variables
score | Symbol 57 EditableText | "0" |
lives | Symbol 59 EditableText | "3" |
level | Symbol 61 EditableText | "1" |
score | Symbol 79 EditableText | "" |
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