STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228075
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/90583069?noj=FRM90583069-30DC" width="1" height="1"></div>

Shuriken Challenge.swf

This is the info page for
Flash #11526

(Click the ID number above for more basic data on this flash file.)


Text
100%

100%

100%

Follow the directions below and buckle up, buttercup!
Use your mouse to move Ninja around, and click to throw Shurikens at the Ranx.
Be sure to dodge the filthy Ranx soldiers and the fiery ball of death!
Flipping out and claiming heads - that's what ninjas do best.
Every time Ninja defeats an enemy, he earns points towards the next belt.

PLAY

PLAY

S H I E L D

S P E E D - U P

S L O W - D O W N

L A S E R

P O I N T S

0

White Belt

YOUR SCORE:

YOUR GRADE:

0

White Belt

0

White Belt

YOUR SCORE:

YOUR GRADE:

0

White Belt

0

White Belt

0

White Belt

Black
Belt

Game by Beck Interactive, Inc.

PLAY AGAIN

PLAY AGAIN

ActionScript [AS1/AS2]

Frame 1
if (_framesloaded == _totalframes) { gotoAndPlay (6); } else { play(); }
Frame 3
framesTotal = _totalframes; loadedFrames = _framesloaded; percentLoaded = int((loadedFrames * 100) / framesTotal); percent = percentLoaded + "%"; play();
Frame 4
if (loadedFrames == framesTotal) { play(); } else { prevFrame(); }
Frame 66
GameScore = 0; plays = 0; ScoreMovie.grade = "White Belt"; stop();
Frame 67
Mover.startDrag(true); Mouse.hide(); PlayerShot._visible = 0; EnemyNum = -1; EnemySpeed = 2; Enemy.gotoAndStop(31); PlayerShip.CraftSpeed = 10; Mover.Laser = 0; Shield = 0; ninjaBuffer = 20; if ((_root.scoreMovie.GameScore >= 200) && (_root.scoreMovie.GameScore < 400)) { _root.scoreMovie.grade = "Yellow Belt"; with (_root.PlayerShip) { gotoAndPlay("yellow"); } } if ((_root.scoreMovie.GameScore >= 400) && (_root.scoreMovie.GameScore < 600)) { _root.scoreMovie.grade = "Green Belt"; with (_root.PlayerShip) { gotoAndPlay("green"); } } if ((_root.scoreMovie.GameScore >= 600) && (_root.scoreMovie.GameScore < 800)) { _root.scoreMovie.grade = "Blue Belt"; with (_root.PlayerShip) { gotoAndPlay("blue"); } } if ((_root.scoreMovie.GameScore >= 800) && (_root.scoreMovie.GameScore < 1000)) { _root.scoreMovie.grade = "Red Belt"; with (_root.PlayerShip) { gotoAndPlay("red"); } } if (_root.scoreMovie.GameScore >= 1000) { _root.scoreMovie.grade = "Black Belt"; with (_root.PlayerShip) { gotoAndPlay("black"); } }
Frame 68
EnemyNum = EnemyNum + 1; duplicateMovieClip ("_root.Enemy", "Enemy" + EnemyNum, EnemyNum + 100); _root["Enemy" + EnemyNum]._x = random(400) + 50; if (6 < EnemyNum) { PlayerDeath = false; gotoAndPlay (79); }
Frame 76
gotoAndPlay (68);
Frame 79
if (PlayerDeath == true) { PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; gotoAndPlay (90); }
Frame 80
gotoAndPlay (79);
Frame 81
gotoAndPlay (79);
Frame 82
gotoAndPlay (79);
Frame 83
gotoAndPlay (79);
Frame 90
Num = -1; do { Num = Num + 1; _root["Enemy" + Num]._visible = 0; } while (Num < 15); Powerups._visible = 0; Mouse.show();
Frame 133
stop();
Symbol 24 Button
on (release) { gotoAndPlay (67); }
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 9
stop();
Symbol 34 MovieClip Frame 100
gotoAndPlay (1);
Symbol 44 MovieClip Frame 1
EnemySpeedY = 2; EnemySpeedX = 0;
Symbol 44 MovieClip Frame 2
Death = false; EnemyY = EnemyY + EnemySpeedY; EnemyX = _x; if (400 < EnemyY) { EnemyY = 0; } PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < EnemyX) { EnemyX = EnemyX - EnemySpeedX; } if (EnemyX < PlayerShipX) { EnemyX = EnemyX + EnemySpeedX; } this._x = EnemyX; this._y = EnemyY;
Symbol 44 MovieClip Frame 3
if (_root.ScoreMovie.GameScore >= 20000) { _root.ninjaBuffer = 35; } if (_root.ScoreMovie.GameScore >= 30000) { _root.ninjaBuffer = 40; } PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; EnemyX = _x; EnemyY = _y; if (EnemyX < (PlayerShipX + 20)) { if ((PlayerShipX - 20) < EnemyX) { if ((PlayerShipY - _root.ninjaBuffer) < EnemyY) { if (EnemyY < (PlayerShipY + 20)) { if (_root.Shield == 0) { _root.PlayerDeath = true; } } } } } gotoAndPlay (2);
Symbol 44 MovieClip Frame 4
Death = true; _root.ScoreMovie.GameScore = _root.ScoreMovie.GameScore + 10; if ((_root.scoreMovie.GameScore >= 400) && (_root.scoreMovie.GameScore < 800)) { with (_root.scoreMovie) { grade = "Yellow Belt"; gotoAndPlay("yellow"); } with (_root.PlayerShip) { gotoAndPlay("yellow"); } } if ((_root.scoreMovie.GameScore >= 800) && (_root.scoreMovie.GameScore < 1200)) { with (_root.scoreMovie) { grade = "Green Belt"; gotoAndPlay("green"); } with (_root.PlayerShip) { gotoAndPlay("green"); } } if ((_root.scoreMovie.GameScore >= 1200) && (_root.scoreMovie.GameScore < 1600)) { with (_root.scoreMovie) { grade = "Blue Belt"; gotoAndPlay("blue"); } with (_root.PlayerShip) { gotoAndPlay("blue"); } } if ((_root.scoreMovie.GameScore >= 1600) && (_root.scoreMovie.GameScore < 2000)) { with (_root.scoreMovie) { grade = "Red Belt"; gotoAndPlay("red"); } with (_root.PlayerShip) { gotoAndPlay("red"); } } if (_root.scoreMovie.GameScore >= 2000) { _root.scoreMovie.grade = "Black Belt"; with (_root.scoreMovie) { grade = "Black Belt"; gotoAndPlay("black"); } with (_root.PlayerShip) { gotoAndPlay("black"); } }
Symbol 44 MovieClip Frame 13
_root.PlayerDeath = false; EnemySpeedY = EnemySpeedY + 0.5; EnemySpeedX = EnemySpeedY / 3; this._y = -20; this._x = random(400) + 50; EnemyY = -20; gotoAndPlay (2);
Symbol 52 MovieClip Frame 1
MineSpeedX = 0; MineSpeedY = 0; MineX = _x; MineY = _y; MineMax = 1;
Symbol 52 MovieClip Frame 2
PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; if (MineX < PlayerShipX) { MineSpeedX = MineSpeedX + 0.3; } if (PlayerShipX < MineX) { MineSpeedX = MineSpeedX - 0.3; } if (MineY < PlayerShipY) { MineSpeedY = MineSpeedY + 0.3; } if (PlayerShipY < MineY) { MineSpeedY = MineSpeedY - 0.3; } if (MineMax < MineSpeedX) { MineSpeedX = MineMax; } if (MineSpeedX < (-MineMax)) { MineSpeedX = -MineMax; } if (MineMax < MineSpeedY) { MineSpeedY = MineMax; } if (MineSpeedY < (-MineMax)) { MineSpeedY = -MineMax; } MineX = MineX + MineSpeedX; MineY = MineY + MineSpeedY; this._x = MineX; this._y = MineY;
Symbol 52 MovieClip Frame 3
MineMax = MineMax + 0.025; if (15 < MineMax) { MineMax = 2; } PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; EnemyX = _x; EnemyY = _y; if (EnemyX < (PlayerShipX + 15)) { if ((PlayerShipX - 15) < EnemyX) { if ((PlayerShipY - 15) < EnemyY) { if (EnemyY < (PlayerShipY + 15)) { if (_root.Shield == 0) { _root.PlayerDeath = true; gotoAndStop (4); } } } } } gotoAndPlay (2);
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 10
gotoAndPlay (2);
Symbol 82 MovieClip Frame 1
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 82 MovieClip Frame 2
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (1);
Symbol 82 MovieClip Frame 10
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 82 MovieClip Frame 11
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (10);
Symbol 82 MovieClip Frame 20
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 82 MovieClip Frame 21
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (20);
Symbol 82 MovieClip Frame 30
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 82 MovieClip Frame 31
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (30);
Symbol 82 MovieClip Frame 40
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 82 MovieClip Frame 41
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (40);
Symbol 82 MovieClip Frame 50
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3;
Symbol 82 MovieClip Frame 51
MoverX = _root.Mover._x; MoverY = _root.Mover._y; PlayerShipX = _root.PlayerShip._x; if (PlayerShipX < MoverX) { PlayerShipX = PlayerShipX + ((MoverX - PlayerShipX) / CraftSpeed); } if (MoverX < PlayerShipX) { PlayerShipX = PlayerShipX - ((PlayerShipX - MoverX) / CraftSpeed); } if (PlayerShipY < MoverY) { PlayerShipY = PlayerShipY + ((MoverY - PlayerShipY) / CraftSpeed); } if (MoverY < PlayerShipY) { PlayerShipY = PlayerShipY - ((PlayerShipY - MoverY) / CraftSpeed); } this._x = PlayerShipX; this._y = PlayerShipY; this._rotation = (MoverX - PlayerShipX) / 3; gotoAndPlay (50);
Symbol 84 MovieClip Frame 1
this._x = _root.PlayerShip._x; ShotY = _root.PlayerShip._y - 10; ShotDeath = false;
Symbol 84 MovieClip Frame 2
ShotX = this._x; ShotY = ShotY - 15; EnemyNum = -1; if (ShotY < -20) { gotoAndStop (4); } this._y = ShotY; do { EnemyNum = EnemyNum + 1; EnemyX = _root["Enemy" + EnemyNum]._x; EnemyY = _root["Enemy" + EnemyNum]._y; if ((EnemyX - 15) < ShotX) { if (ShotX < (EnemyX + 15)) { if ((EnemyY - 15) < ShotY) { if (ShotY < (EnemyY + 15)) { if (Laser == 0) { ShotDeath = true; } if (Laser == 1) { ShotDeath = false; } if (_root["Enemy" + EnemyNum].Death == false) { _root["Enemy" + EnemyNum].gotoAndPlay(4); } } } } } } while (EnemyNum < 12); if (ShotDeath == true) { this._x = 600; }
Symbol 84 MovieClip Frame 3
gotoAndPlay (2);
Symbol 84 MovieClip Frame 4
this._x = 600; this._visible = 0; ShotDeath = false; stop();
Symbol 87 Button
on (press) { gotoAndPlay (2); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
ShotNum = ShotNum + 1; if (10 < ShotNum) { ShotNum = 0; } duplicateMovieClip ("_root.PlayerShot", "PlayerShot" + ShotNum, ShotNum + 500); if (Laser == 1) { _root["PlayerShot" + ShotNum]._yscale = 200; _root["PlayerShot" + ShotNum].Laser = 1; } if (Laser == 0) { _root["PlayerShot" + ShotNum].Laser = 0; }
Symbol 100 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 2
_root.PlayerShip.CraftSpeed = 10; _root.Mover.Laser = 0; _root.Shield = 0; _root.PlayerShip.Effects._visible = 0; _root.PlayerShip.Effects.gotoAndPlay(50); _root.Powerups._y = -60; Powerup = random(5); _root.Powerups.Image.gotoAndStop(Powerup + 1); _root.Powerups._x = random(400) + 50; _root.Powerups._y = -60;
Symbol 102 MovieClip Frame 3
PowerupY = _y; PowerupY = PowerupY + 2.5; if (440 < PowerupY) { _root.Powerups._y = -60; gotoAndStop (1); } _root.Powerups._y = PowerupY; PlayerShipX = _root.PlayerShip._x; PlayerShipY = _root.PlayerShip._y; PowerupX = _x; PowerupY = _y; if (PowerupX < (PlayerShipX + 20)) { if ((PlayerShipX - 20) < PowerupX) { if ((PlayerShipY - 20) < PowerupY) { if (PowerupY < (PlayerShipY + 20)) { gotoAndPlay (5); } } } }
Symbol 102 MovieClip Frame 4
gotoAndPlay (3);
Symbol 102 MovieClip Frame 5
if (Powerup == 0) { _root.Shield = 1; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 1) { _root.PlayerShip.CraftSpeed = 3; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 2) { _root.PlayerShip.CraftSpeed = 40; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 3) { _root.Mover.Laser = 1; _root.PlayerShip.Effects.gotoAndPlay(2); } if (Powerup == 4) { _root.ScoreMovie.GameScore = _root.ScoreMovie.GameScore + (random(10) * 10); } _root.PlayerShip.Effects._visible = 1;
Symbol 102 MovieClip Frame 200
_root.PlayerShip.CraftSpeed = 10; _root.Mover.Laser = 0; _root.Shield = 0; _root.PlayerShip.Effects._visible = 0; _root.PlayerShip.Effects.gotoAndPlay(50); _root.Powerups._y = -60;
Symbol 113 MovieClip Frame 22
stop();
Symbol 121 MovieClip Frame 22
stop();
Symbol 127 MovieClip Frame 22
stop();
Symbol 133 MovieClip Frame 22
stop();
Symbol 140 MovieClip Frame 22
stop();
Symbol 141 MovieClip Frame 1
GameScore = 0; NextScore = 400;
Symbol 141 MovieClip Frame 2
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 141 MovieClip Frame 3
gotoAndPlay (2);
Symbol 141 MovieClip Frame 10
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 141 MovieClip Frame 11
gotoAndPlay (10);
Symbol 141 MovieClip Frame 20
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 141 MovieClip Frame 21
gotoAndPlay (20);
Symbol 141 MovieClip Frame 30
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 141 MovieClip Frame 31
gotoAndPlay (30);
Symbol 141 MovieClip Frame 40
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 141 MovieClip Frame 41
gotoAndPlay (40);
Symbol 141 MovieClip Frame 50
if (GameScore >= NextScore) { NextScore = NextScore + 400; _root.Powerups.gotoAndPlay(2); }
Symbol 141 MovieClip Frame 51
gotoAndPlay (50);
Symbol 154 Button
on (release) { gotoAndPlay (6); }

Library Items

Symbol 1 FontUsed by:2 3 5
Symbol 2 EditableTextUses:1Used by:Timeline
Symbol 3 EditableTextUses:1Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 EditableTextUses:1Used by:Timeline
Symbol 6 SoundUsed by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:Timeline
Symbol 12 SoundUsed by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 FontUsed by:18 19 21 93 94 95 97 99 104 105 106 107 109 110 115 116 117 118 123 124 129 130 135 136 151 152
Symbol 17 FontUsed by:18
Symbol 18 TextUses:16 17Used by:Timeline
Symbol 19 TextUses:16Used by:24
Symbol 20 GraphicUsed by:22 24 83 153 154
Symbol 21 TextUses:16Used by:24
Symbol 22 MovieClipUses:20Used by:24
Symbol 23 GraphicUsed by:24 154
Symbol 24 ButtonUses:19 20 21 22 23Used by:Timeline
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:33
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:33
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:33
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:26 28 30 32Used by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:40
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:40 44
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40 44
Symbol 40 MovieClipUses:35 37 39Used by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 SoundUsed by:44
Symbol 44 MovieClipUses:40 37 41 42 39 43Used by:Timeline
Symbol 45 GraphicUsed by:51
Symbol 46 GraphicUsed by:51
Symbol 47 ShapeTweeningUsed by:51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:51
Symbol 50 ShapeTweeningUsed by:51
Symbol 51 MovieClipUses:45 46 47 48 49 50Used by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:82
Symbol 54 GraphicUsed by:59 65 69 73 77 81
Symbol 55 GraphicUsed by:59 65 69 73 77 81
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:54 55 56 57 58Used by:82
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:82
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:54 55 62 63 64Used by:82
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:54 55 66 67 68Used by:82
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:54 55 70 71 72Used by:82
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:54 55 74 75 76Used by:82
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:54 55 78 79 80Used by:82
Symbol 82 MovieClipUses:53 59 61 65 69 73 77 81Used by:Timeline
Symbol 83 MovieClipUses:20Used by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 GraphicUsed by:87
Symbol 86 SoundUsed by:87
Symbol 87 ButtonUses:85 86Used by:88
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 GraphicUsed by:100 101
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:100 101
Symbol 92 GraphicUsed by:100 101
Symbol 93 TextUses:16Used by:100 101
Symbol 94 TextUses:16Used by:100 101
Symbol 95 TextUses:16Used by:100 101
Symbol 96 GraphicUsed by:100 101
Symbol 97 TextUses:16Used by:100 101
Symbol 98 GraphicUsed by:100 101
Symbol 99 TextUses:16Used by:100 101
Symbol 100 MovieClipUses:89 91 92 93 94 95 96 97 98 99Used by:102
Symbol 101 MovieClipUses:89 91 92 93 94 95 96 97 98 99Used by:102
Symbol 102 MovieClipUses:100 101Used by:Timeline
Symbol 103 GraphicUsed by:141
Symbol 104 EditableTextUses:16Used by:141
Symbol 105 EditableTextUses:16Used by:141
Symbol 106 TextUses:16Used by:141
Symbol 107 TextUses:16Used by:141
Symbol 108 GraphicUsed by:141
Symbol 109 EditableTextUses:16Used by:141
Symbol 110 EditableTextUses:16Used by:141
Symbol 111 GraphicUsed by:113
Symbol 112 SoundUsed by:113
Symbol 113 MovieClipUses:111 112Used by:141
Symbol 114 GraphicUsed by:141
Symbol 115 EditableTextUses:16Used by:141
Symbol 116 EditableTextUses:16Used by:141
Symbol 117 TextUses:16Used by:141
Symbol 118 TextUses:16Used by:141
Symbol 119 GraphicUsed by:121
Symbol 120 SoundUsed by:121
Symbol 121 MovieClipUses:119 120Used by:141
Symbol 122 GraphicUsed by:141
Symbol 123 EditableTextUses:16Used by:141
Symbol 124 EditableTextUses:16Used by:141
Symbol 125 GraphicUsed by:127
Symbol 126 SoundUsed by:127
Symbol 127 MovieClipUses:125 126Used by:141
Symbol 128 GraphicUsed by:141
Symbol 129 EditableTextUses:16Used by:141
Symbol 130 EditableTextUses:16Used by:141
Symbol 131 GraphicUsed by:133
Symbol 132 SoundUsed by:133
Symbol 133 MovieClipUses:131 132Used by:141
Symbol 134 GraphicUsed by:141
Symbol 135 EditableTextUses:16Used by:141
Symbol 136 EditableTextUses:16Used by:141
Symbol 137 FontUsed by:138
Symbol 138 TextUses:137Used by:140
Symbol 139 SoundUsed by:140
Symbol 140 MovieClipUses:138 139Used by:141
Symbol 141 MovieClipUses:103 104 105 106 107 108 109 110 113 114 115 116 117 118 121 122 123 124 127 128 129 130 133 134 135 136 140Used by:Timeline
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:Timeline
Symbol 144 GraphicUsed by:145 148
Symbol 145 MovieClipUses:144Used by:Timeline
Symbol 146 SoundUsed by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 MovieClipUses:144Used by:Timeline
Symbol 149 FontUsed by:150
Symbol 150 TextUses:149Used by:Timeline
Symbol 151 TextUses:16Used by:154
Symbol 152 TextUses:16Used by:154
Symbol 153 MovieClipUses:20Used by:154
Symbol 154 ButtonUses:151 20 152 153 23Used by:Timeline

Instance Names

"background"Frame 67Symbol 34 MovieClip
"Enemy"Frame 67Symbol 44 MovieClip
"Mine"Frame 67Symbol 52 MovieClip
"PlayerShip"Frame 67Symbol 82 MovieClip
"PlayerShot"Frame 67Symbol 84 MovieClip
"Mover"Frame 67Symbol 88 MovieClip
"Powerups"Frame 67Symbol 102 MovieClip
"ScoreMovie"Frame 67Symbol 141 MovieClip
"bg2"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"bg1"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"EnemyOneB"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"Effects"Symbol 82 MovieClip Frame 1Symbol 61 MovieClip
"Image"Symbol 102 MovieClip Frame 1Symbol 100 MovieClip
"Image"Symbol 102 MovieClip Frame 2Symbol 101 MovieClip
"Image"Symbol 102 MovieClip Frame 5Symbol 100 MovieClip
"Image"Symbol 102 MovieClip Frame 15Symbol 101 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$X7$02dSS6FR6huGJRo2VO40O.."

Labels

"load"Frame 1
"start"Frame 6
"replay"Frame 67
"initLoop"Frame 68
"gamePlay"Frame 79
"end"Frame 90
"white"Symbol 33 MovieClip Frame 1
"yellow      "Symbol 33 MovieClip Frame 9
"white"Symbol 82 MovieClip Frame 1
"yellow"Symbol 82 MovieClip Frame 10
"green"Symbol 82 MovieClip Frame 20
"blue"Symbol 82 MovieClip Frame 30
"red"Symbol 82 MovieClip Frame 40
"black"Symbol 82 MovieClip Frame 50
"white"Symbol 141 MovieClip Frame 2
"yellow"Symbol 141 MovieClip Frame 10
"green"Symbol 141 MovieClip Frame 20
"blue"Symbol 141 MovieClip Frame 30
"red"Symbol 141 MovieClip Frame 40
"black"Symbol 141 MovieClip Frame 50

Dynamic Text Variables

percentSymbol 2 EditableText"100%"
percentSymbol 3 EditableText"100%"
percentSymbol 5 EditableText"100%"
GameScoreSymbol 104 EditableText"0"
gradeSymbol 105 EditableText"White Belt"
GameScoreSymbol 109 EditableText"0"
gradeSymbol 110 EditableText"White Belt"
GameScoreSymbol 115 EditableText"0"
gradeSymbol 116 EditableText"White Belt"
GameScoreSymbol 123 EditableText"0"
gradeSymbol 124 EditableText"White Belt"
GameScoreSymbol 129 EditableText"0"
gradeSymbol 130 EditableText"White Belt"
GameScoreSymbol 135 EditableText"0"
gradeSymbol 136 EditableText"White Belt"




http://swfchan.com/3/11526/info.shtml
Created: 7/6 -2019 04:33:32 Last modified: 7/6 -2019 04:33:32 Server time: 30/04 -2024 15:30:34