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1064648013.swf

This is the info page for
Flash #11586

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

LOADed

start

start

start

start

I want you to come with me to the
UNEXPLORED regions of SPACE SECTOR Z,
but the space GATEWAYS are BLOCKED.

Help CLEAR the way for our journey!

I want you to come with me to the
UNEXPLORED regions of SPACE SECTOR Z,
but the space GATEWAYS are BLOCKED.

Click NEXT to learn how to play.
Click START to begin the game now!

Help CLEAR the way for our journey!

Click with your mouse to join any 2
matching tiles.

Click with your mouse to join any 2
matching tiles.

You must be able to connect the 2 tiles
with a straight line of 2 or fewer
corners. (Side by side is good, too!)

You must be able to connect the 2 tiles
with a straight line of 2 or fewer
corners. (Side by side is good, too!)

1

2

If you make a good match, the tiles will
fade away.

If you make a good match, the tiles will
fade away.

If you match all the tiles, you win the level.
Plan ahead,
don't be left with tiles you can't match.

If you match all the tiles, you win the level.
Plan ahead,
don't be left with tiles you can't match.

You get points for each correct match  you make.  If
you're fast, you'll earn bonus points!

You get points for each correct match  you make.  If
you're fast, you'll earn bonus points!

In the first 5 levels, you get 2 tries to clear all
the tiles.

In the first 5 levels, you get 2 tries to clear all
the tiles.

Click START to begin the game now!

back

back

back

back

NEXT

next

next

next

next

The
GATEWAYS
through
SECTOR Z are
BLOCKED by alien
"JAMMING TILES."

Clear them
AWAY so we
can see
what's there!

Go

Go

Go

It looks like
SUGAR BEAR
staked his
claim here!

Look at
THAT!
A planet
made of
solid GOLD!

Let's find
the next
GATEWAY!

It's a secret
Waffle Crisp
space factory
built by the
GRANNIES.

Let's
keep
going!

They'll do
ANYTHING
to keep
Waffle Crisp
away from
the kids.

The guy
wanted
to BUY
my cycle.

It's a
WACKY used
SPACESHIP
lot!

Can it
get any
STRANGER?

NO WAY!

It's some
kind of spacey
SPELLING
bee!

I want to
see
what's
NEXT!

Can you
A-B-SEE
this?

A black hole
CLUSTER!
What a WAY-OUT
view!

DON'T
get too
CLOSE!

Let's BLAST
out!

Look at
those
Rockin'
PEBBLES
comets!

They stick closer
together than
FRED and BARNEY!

A far-out
QUASAR!

Quasars are one
the BRIGHTEST
things in the
universe!

Oh my!
A MILKY
planet
ringed with
chocolate
OREO O'S!

A CRAVER
constellation!

Craver REALLY
wants
Honeycomb in
ANY galaxy!

SOUND

Level:

Go!

10

TIME

TIME

SCORE

00000

1

TRIES   LEFT:

1

1

BONUS TRY:

quit

quit

quit

help

help

help

BACK TO GAME

BACK TO GAME

BACK TO GAME

HOW-TO

Click with your mouse to connect any 2
matching tiles.

Click with your mouse to connect any 2
matching tiles.

Only straight lines (shown with the pink beam)
with 2 or fewer corners can connect the tiles.

Only straight lines (shown with the pink beam)
with 2 or fewer corners can connect the tiles.

Diagonals will not connect unless there is a
straight-line path between them, not through
them.

Diagonals will not connect unless there is a
straight-line path between them, not through
them.

Points are earned for each correct match.

Points are earned for each correct match.

Bonus points are awarded based on time left when the level
is finished.

Bonus points are awarded based on time left when the level
is finished.

No points are lost for incorrect matches.

No points are lost for incorrect matches.

In levels 1-5, you have 1 chance to try a level again

In levels 1-5, you have 1 chance to try a level again

The timer bar flashes and the tile pictures begin to quake
to warn you that you are running out of time. When the tiles
shake faster, make your moves quickly!

The timer bar flashes and the tile pictures begin to quake
to warn you that you are running out of time. When the tiles
shake faster, make your moves quickly!

Click
GO
and see
if we
can clear
more tiles!

We've run out
of TIME.

We've run out of
TIME!
We won't be able to
move any more
TILES.

I COULDN'T
have done it
without
YOU.

THANKS
for letting me
explore
some of
SECTOR Z!

Play Again

Play Again

Play Again

quit

The gate's
CLEAR and
we're OUT of
here!

You DID
it!

TIME BONUS=

An ALIEN
observatory!

I guess
we're
ALL
explorers.

You've explored all the levels of Sector Z!

You've explored all the levels of Sector Z!

1st CLASS

1st CLASS

E

X

P

L

O

R

GOOD

JOB!

Your                    is your
gateway to more
adventure!

You've completed your mission!

You've completed your mission!

Commander

M

I

S

N

Commander

ActionScript [AS1/AS2]

Frame 1
soundActive = true; bought_tries = (Object.Postopia.VR.tries ? true : false); bought_time = (Object.Postopia.VR.time ? true : false); bought_levels = (Object.Postopia.VR.levels ? true : false); bought_postoken = (Object.Postopia.VR.postoken ? true : false); POSTOKEN_VALUE = 5; if (bought_time == true) { BONUS_TIME = 15000; } else { BONUS_TIME = 0; } play();
Instance of Symbol 24 MovieClip "bar" in Frame 1
/* no clip actions */
Frame 2
ifFrameLoaded (4) { gotoAndPlay (4); } play();
Frame 3
prevFrame();
Frame 4
loadPer = getBytesLoaded() / getBytesTotal(); bar.gotoAndStop(int(loadPer * bar._totalframes)); if (_framesloaded >= 80) { thisArea = "loadDone"; bar.gotoAndStop(bar._totalframes); bStart.gotoAndStop("hot"); stop(); } else { play(); }
Frame 5
prevFrame();
Frame 9
if (soundActive == true) { sound.gotoAndPlay("s" + selSound); }
Frame 16
bonus_tries = 1; clicked_postoken = false; MAX_TIME = 120000 /* 0x01D4C0 */; timeAllowed = 120000 /* 0x01D4C0 */; timeAllowedLow = 40000; score = 0; current_level = 1; if (current_level < 6) { tries = 1; } else { tries = 0; } MAX_LEVELS = 10; mask1 = "11111111111001111001100111100111111111111111111111100111100110011110011111111111"; mask2 = "11111111111111111111111000011111100001111110000111111000011111111111111111111111"; mask3 = "11100001111110000111111111111111111111111111111111111111111111100001111110000111"; mask4 = "00111111000011111100111111111111111111111111111111111111111100111111000011111100"; mask5 = "11100001111110000111111000011111100001111111111111111111111111111111111111111111"; mask_full = "11111111111111111111111111111111111111111111111111111111111111111111111111111111"; mask11 = (mask21 = mask1); mask12 = (mask22 = mask2); mask13 = (mask23 = mask3); mask14 = (mask24 = mask4); mask15 = (mask25 = mask5); mask6 = (mask7 = (mask8 = (mask9 = (mask10 = mask_full)))); mask16 = (mask17 = (mask18 = (mask19 = (mask20 = mask_full)))); mask26 = (mask27 = (mask28 = (mask29 = (mask30 = mask_full)))); gameTimeRem = timeAllowed; help._visible = false; gotoAndStop (22);
Frame 22
timeAllowed = int(MAX_TIME * Math.pow(0.9, current_level - 1)); if (timeAllowed < timeAllowedLow) { timeAllowed = timeAllowedLow; } timeAllowed = timeAllowed + BONUS_TIME; trace("timeAllowed is: " + timeAllowed); gameTimeRem = timeAllowed; call("/charStage:1"); call("/bgStage:1"); startScore = score; if (10 < current_level) { gotoAndStop (27); } else { stop(); }
Frame 27
timeShell.gotoAndStop(1); if (soundActive == true) { game_loop.play(); } stop();
Instance of Symbol 557 MovieClip "help" in Frame 27
onClipEvent (load) { this._visible = false; }
Frame 35
gameTimeRem = timeAllowed; thisArea = "gamePlay"; resetActive = false; gameStage._visible = true; if (soundActive == true) { game_loop.play(); } stop();
Frame 43
stopAllSounds(); stop();
Frame 52
stopAllSounds(); scoreChunks = MATH.ceil((gameTimeRem / 1000) * (current_level / 10)); trace("current_level is: " + current_level); timeChunk = gameTimeRem / scoreChunks; trace((((("scoreChunks is: " + scoreChunks) + " and timeChunk is: ") + timeChunk) + " and gameTimeRem is: ") + gameTimeRem); play();
Frame 60
if (0 < scoreChunks) { scoreChunks--; score++; call("gameStage/:setScoreFormat"); gameTimeRem = gameTimeRem - timeChunk; play(); } else { gotoAndPlay(_currentframe + 2); }
Frame 61
prevFrame();
Frame 76
char.gotoAndPlay("out"); stop();
Frame 89
current_level++; if (MAX_LEVELS >= current_level) { if (current_level >= 6) { tries = 0; } else { tries = 1; } gotoAndStop (22); trace("GAME NEXT LEVEL IS: " + current_level); } else { trace("GAME WON"); if (bought_levels == true) { if (MAX_LEVELS == 10) { MAX_LEVELS = 30; gotoAndStop (102); } else { gotoAndStop (110); } } else { gotoAndStop (102); } }
Frame 97
gameTimeRem = timeAllowed; gotoAndStop (35);
Symbol 24 MovieClip Frame 1
stop();
Symbol 35 Button
on (release) { tellTarget ("../") { gotoAndStop ("newG"); }; } on (rollOver) { gotoAndStop (19); } on (rollOut, dragOut, releaseOutside) { gotoAndStop (13); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 19
stop();
Symbol 77 MovieClip Frame 1
tellTarget ("../bBack") { gotoAndStop ("inactive"); }; tellTarget ("../bNext") { gotoAndStop ("hot"); }; stop();
Symbol 77 MovieClip Frame 6
tellTarget ("../bBack") { gotoAndStop ("hot"); }; tellTarget ("../bNext") { gotoAndStop ("hot"); };
Symbol 77 MovieClip Frame 11
tellTarget ("../bBack") { gotoAndStop ("hot"); }; tellTarget ("../bNext") { gotoAndStop ("hot"); };
Symbol 77 MovieClip Frame 16
tellTarget ("../bBack") { gotoAndStop ("hot"); }; tellTarget ("../bNext") { gotoAndStop ("hot"); };
Symbol 77 MovieClip Frame 21
tellTarget ("../bBack") { gotoAndStop ("hot"); }; tellTarget ("../bNext") { gotoAndStop ("hot"); };
Symbol 77 MovieClip Frame 26
tellTarget ("../bBack") { gotoAndStop ("hot"); }; tellTarget ("../bNext") { gotoAndStop ("inactive"); };
Symbol 83 Button
on (release) { tellTarget ("../helpDisp") { gotoAndStop(_currentframe - 5); }; } on (rollOver) { gotoAndStop (19); } on (rollOut, dragOut, releaseOutside) { gotoAndStop (13); }
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 19
stop();
Symbol 91 Button
on (release) { tellTarget ("../helpDisp") { gotoAndStop(_currentframe + 5); }; } on (rollOver) { gotoAndStop (19); } on (rollOut, dragOut, releaseOutside) { gotoAndStop (13); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 19
stop();
Symbol 101 MovieClip Frame 1
gotoAndStop(_parent.myGroup + 1);
Symbol 121 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 144 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 163 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 186 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 193 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 244 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 261 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 276 MovieClip Frame 1
gotoAndStop(((/:current_level - 1) % 10) + 1);
Symbol 280 MovieClip Frame 1
gotoAndStop(_parent.myGroup + 1);
Symbol 283 Button
on (press) { if ((active == true) && (_parent.gameActive == true)) { _parent.tileClick = _name; active = false; gotoAndStop (56); call("../:evalClick"); } }
Symbol 284 MovieClip Frame 1
if (startNum != "") { onStatus = 0; outClips = 3; matched = 0; me = _name; tileBacks._visible = false; play(); } else { _visible = 0; stop(); }
Symbol 284 MovieClip Frame 2
startNum--; if (startNum == 0) { gotoAndPlay (67); } else { play(); }
Symbol 284 MovieClip Frame 3
prevFrame();
Symbol 284 MovieClip Frame 8
play();
Symbol 284 MovieClip Frame 10
stop();
Symbol 284 MovieClip Frame 11
gotoAndPlay(_currentframe + random(10));
Symbol 284 MovieClip Frame 26
stop();
Symbol 284 MovieClip Frame 27
gotoAndPlay(_currentframe + random(10));
Symbol 284 MovieClip Frame 45
stop();
Symbol 284 MovieClip Frame 46
play();
Symbol 284 MovieClip Frame 55
stop();
Symbol 284 MovieClip Frame 56
_parent._parent.selSound = 1; call("../../:playSound"); stop();
Symbol 284 MovieClip Frame 57
prevFrame();
Symbol 284 MovieClip Frame 67
tileBacks._visible = true;
Symbol 284 MovieClip Frame 70
active = true; gotoAndStop("on" + onStatus);
Symbol 284 MovieClip Frame 72
play();
Symbol 284 MovieClip Frame 76
stop();
Symbol 284 MovieClip Frame 77
play();
Symbol 284 MovieClip Frame 81
stop();
Symbol 284 MovieClip Frame 82
play();
Symbol 284 MovieClip Frame 86
stop();
Symbol 284 MovieClip Frame 87
active = false; matched = 1; stop();
Symbol 284 MovieClip Frame 92
prevFrame();
Symbol 382 MovieClip Frame 1
gotoAndStop(/:current_level); stop();
Symbol 389 MovieClip Frame 6
stop();
Symbol 395 Button
on (press) { _parent.gotoAndStop("gameStart"); }
Symbol 407 MovieClip Frame 1
play();
Symbol 407 MovieClip Frame 41
gotoAndPlay (2);
Symbol 414 MovieClip Frame 6
stop();
Symbol 419 MovieClip Frame 6
stop();
Symbol 425 MovieClip Frame 6
stop();
Symbol 430 MovieClip Frame 6
stop();
Symbol 435 MovieClip Frame 6
stop();
Symbol 439 MovieClip Frame 6
stop();
Symbol 443 MovieClip Frame 6
stop();
Symbol 446 MovieClip Frame 6
stop();
Symbol 451 MovieClip Frame 51
stop();
Symbol 452 MovieClip Frame 1
gotoAndStop(_parent.current_level);
Symbol 457 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 9
gotoAndStop (1);
Symbol 457 MovieClip Frame 21
gotoAndStop (1);
Symbol 457 MovieClip Frame 29
gotoAndStop (1);
Symbol 459 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 6
gotoAndStop (1);
Symbol 461 Button
on (keyPress "<Up>") { nextFrame(); }
Symbol 462 MovieClip Frame 1
play();
Symbol 462 MovieClip Frame 24
gotoAndPlay (1); _parent.gotoAndStop(1);
Symbol 463 Button
on (keyPress "<Down>") { nextFrame(); }
Symbol 464 Button
on (keyPress "<Left>") { nextFrame(); }
Symbol 465 Button
on (keyPress "<Right>") { nextFrame(); }
Symbol 471 Button
on (press, keyPress "<Enter>") { next_level = int(goto_level); if (next_level == 0) { next_level = 1; } else if (30 < next_level) { next_level = 30; } _parent.current_level = next_level; if (10 < next_level) { _parent.MAX_LEVELS = 30; } else { _parent.MAX_LEVELS = 10; } _parent.bonus_tries = 1; _parent.clicked_postoken = false; _parent.score = 0; if (_parent.current_level < 6) { _parent.tries = 1; } else { _parent.tries = 0; } stopAllSounds(); _parent.gotoAndStop("reset"); _parent.gotoAndStop("intro"); gotoAndStop (1); }
Symbol 474 Button
on (press) { gotoAndStop (1); }
Symbol 476 MovieClip Frame 1
stop();
Symbol 477 MovieClip Frame 1
_parent.timerLatency = getTimer() - _parent.timer; _parent.timer = getTimer();
Symbol 477 MovieClip Frame 2
_parent.timerLatency = getTimer() - _parent.timer; _parent.timer = getTimer();
Symbol 478 MovieClip Frame 1
if (_name == "lineBox") { _visible = false; stop(); } else { play(); }
Symbol 478 MovieClip Frame 10
this.removeMovieClip(); stop();
Symbol 479 MovieClip Frame 1
call("setScoreFormat"); levelSpace._visible = false; lineLayer = 1000; effectIntro = 4; gameActive = 0; matchvalue = 1; matchCount = 0; GameBuildMode = 0; GameTilesSpace = 1; GameTilesX = 10; GameTilesY = 8; GameLevelData = ""; LevelAlertStatus = 0; LevelAlert1 = 30000; LevelAlert2 = 15000; LevelIntroMode = random(effectIntro); trace(LevelIntroMode); LevelSizeX = getProperty("levelSpace", _width); LevelSizeY = getProperty("levelSpace", _height); if (_parent.bought_postoken == true) { LevelTotalSymbols = 9; } else { LevelTotalSymbols = 8; } TileSizeX = (LevelSizeX - (GameTilesSpace * (GameTilesX - 1))) / GameTilesX; if (GameBuildMode == 0) { TileSizeY = (LevelSizeY - (GameTilesSpace * (GameTilesY - 1))) / GameTilesY; } else if (GameBuildMode == 1) { TileSizeY = TileSizeX; GameTilesY = int(LevelSizeY / TileSizeY); trace(GameTilesY); } levelMask = _parent["mask" + _parent.current_level]; call("getMask"); MaskCount = output1; trace("MaskCount is: " + MaskCount); LevelTotalTiles = GameTilesX * GameTilesY; if (MaskCount == "") { MaskCount = LevelTotalTiles; } LevelTileCount = MaskCount; selection0 = ""; selection1 = ""; trace("Globals Done"); call("buildBoard"); call("buidLevel"); play();
Symbol 479 MovieClip Frame 2
if (gameActive == true) { call("gameEvents"); } if (fCount == startHold) { gameActive = true; _parent.help._visible = true; } fCount++; play();
Symbol 479 MovieClip Frame 3
prevFrame();
Symbol 479 MovieClip Frame 7
gameActive = true; gameClock = 0; _parent.help.gotoAndStop("off");
Symbol 479 MovieClip Frame 15
gameClock = gameClock + timerLatency; _parent.gameTimeRem = _parent.timeAllowed - gameClock; if ((LevelAlertStatus == 0) && (/:gameTimeRem < LevelAlert1)) { _parent.timeShell.play(); LevelAlertStatus++; call("setAlertEvent"); } else if ((LevelAlertStatus == 1) && (/:gameTimeRem < LevelAlert2)) { LevelAlertStatus++; call("setAlertEvent"); } else if (0 >= /:gameTimeRem) { LevelAlertStatus++; call("setAlertEvent"); Set("/:gameTimeRem", 0); gameActive = false; timeShell.gotoAndStop(1); _parent.gotoAndStop("losescreen"); }
Symbol 479 MovieClip Frame 24
trace("calling setAlertEvent"); i = 0; while (i < LevelTotalTiles) { tellTarget ("t" add i) { if ((!matched) && (active)) { gotoAndStop("on" add ../:LevelAlertStatus); } }; i++; }
Symbol 479 MovieClip Frame 34
if (selection0 eq "") { selection0 = tileClick; } else { selection1 = tileClick; if (eval (selection0 add "/:myGroup") eq eval (selection1 add "/:myGroup")) { var my_group = eval (selection0 add "/:myGroup"); trace("The myGroup number for this match is: " + my_group); if (my_group == 8) { Set("/:clicked_postoken", true); } else { Set("/:clicked_postoken", false); } sel0num = substring(selection0, 2, -1); sel1num = substring(selection1, 2, -1); sel0y = int(sel0num / GameTilesX); sel0x = sel0num - (sel0y * GameTilesX); sel1y = int(sel1num / GameTilesX); sel1x = sel1num - (sel1y * GameTilesX); selDistX = sel1x - sel0x; selDistY = sel1y - sel0y; call("pathFind"); } else { hold = selection1; trace(hold); call("resetSelection"); selection0 = hold; Set(hold add "/:active", false); tellTarget (hold) { gotoAndStop ("selected"); }; } }
Symbol 479 MovieClip Frame 41
trace("Resetting the Selection"); i = 0; while (i < 2) { tellTarget (eval ("selection" add i)) { active = true; if (../:LevelAlertStatus == 1) { gotoAndStop ("on1"); } else { gotoAndStop ("on2"); } }; i++; } _parent.selSound = 0; call("../:playSound"); selection0 = ""; selection1 = "";
Symbol 479 MovieClip Frame 50
hit = false; abort = false; startX = sel0x; startY = sel0y; if (((!hit) && (selDistY == 0)) && ((selDistX == 1) || (selDistX == -1))) { call("matchMade"); } else if (((!hit) && (selDistX == 0)) && ((selDistY == 1) || (selDistY == -1))) { call("matchMade"); } if (!hit) { end = GameTilesY; whichAxis = "Y"; call("CheckPoints"); canGoPY0 = output; end = 0; call("CheckPoints"); canGoNY0 = output; end = GameTilesX; whichAxis = "X"; call("CheckPoints"); canGoPX0 = output; end = 0; call("CheckPoints"); canGoNX0 = output; startX = sel1x; startY = sel1y; end = GameTilesY; whichAxis = "Y"; call("CheckPoints"); canGoPY1 = output; end = 0; call("CheckPoints"); canGoNY1 = output; end = GameTilesX; whichAxis = "X"; call("CheckPoints"); canGoPX1 = output; end = 0; call("CheckPoints"); canGoNX1 = output; if ((((canGoPY0 == 0) && (canGoNY0 == 0)) && (canGoPX0 == 0)) && (canGoNX0 == 0)) { abort = true; } else { if (((((!hit) && (selDistY < 0)) && (0 < canGoNY0)) && ((-(canGoNY0 + 1)) == selDistY)) && (sel1x == sel0x)) { call("matchMade"); } if (((((!hit) && (0 < selDistY)) && (0 < canGoPY0)) && ((canGoPY0 + 1) == selDistY)) && (sel1x == sel0x)) { call("matchMade"); } if (((((!hit) && (selDistX < 0)) && (0 < canGoNX0)) && ((-(canGoNX0 + 1)) == selDistX)) && (sel1y == sel0y)) { call("matchMade"); } if (((((!hit) && (0 < selDistX)) && (0 < canGoPX0)) && ((canGoPX0 + 1) == selDistX)) && (sel1y == sel0y)) { call("matchMade"); } if (hit) { p0x = sel0x; p0y = sel0y; p1x = sel1x; p1y = sel1y; call("drawline"); } } } if ((!hit) && (!abort)) { if (!((((canGoPY1 == 0) && (canGoNY1 == 0)) && (canGoPX1 == 0)) && (canGoNX1 == 0))) { call("path_inside"); } } call("path_outside"); if (!hit) { hold = selection1; trace(hold); call("resetSelection"); selection0 = hold; Set(hold add "/:active", false); tellTarget (hold) { gotoAndStop ("selected"); }; }
Symbol 479 MovieClip Frame 58
sel0_canGoToTop = canGoNY0 >= sel0y; sel0_canGoToBot = canGoPY0 >= ((GameTilesY - sel0y) - 1); sel0_canGoToLeft = canGoNX0 >= sel0x; sel0_canGoToRight = canGoPx0 >= ((GameTilesX - sel0x) - 1); sel1_canGoToTop = canGoNY1 >= sel1y; sel1_canGoToBot = canGoPY1 >= ((GameTilesY - sel1y) - 1); sel1_canGoToLeft = canGoNX1 >= sel1x; sel1_canGoToRight = canGoPx1 >= ((GameTilesX - sel1x) - 1); if (((!hit) && (sel0_canGoToTop)) && (sel1_canGoToTop)) { p0x = sel0x; p0y = sel0y; p1x = sel0x; p1y = -1; call("drawline"); p0x = sel0x; p0y = -1; p1x = sel1x; p1y = -1; call("drawline"); p0x = sel1x; p0y = -1; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } if (((!hit) && (sel0_canGoToBot)) && (sel1_canGoToBot)) { p0x = sel0x; p0y = sel0y; p1x = sel0x; p1y = GameTilesY; call("drawline"); p0x = sel0x; p0y = GameTilesY; p1x = sel1x; p1y = GameTilesY; call("drawline"); p0x = sel1x; p0y = GameTilesY; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } if (((!hit) && (sel0_canGoToLeft)) && (sel1_canGoToLeft)) { p0x = sel0x; p0y = sel0y; p1x = -1; p1y = sel0y; call("drawline"); p0x = -1; p0y = sel0y; p1x = -1; p1y = sel1y; call("drawline"); p0x = sel1x; p0y = sel1y; p1x = -1; p1y = sel1y; call("drawline"); call("matchMade"); } if (((!hit) && (sel0_canGoToRight)) && (sel1_canGoToRight)) { trace("hit on right"); p0x = sel0x; p0y = sel0y; p1x = GameTilesX; p1y = sel0y; call("drawline"); p0x = GameTilesX; p0y = sel0y; p1x = GameTilesX; p1y = sel1y; call("drawline"); p0x = sel1x; p0y = sel1y; p1x = GameTilesX; p1y = sel1y; call("drawline"); call("matchMade"); }
Symbol 479 MovieClip Frame 68
if (!hit) { s0nx_end = sel0x - canGoNX0; s1nx_end = sel1x - canGoNX1; s0px_end = sel0x + canGoPX0; s1px_end = sel1x + canGoPX1; s0ny_end = sel0y - canGoNY0; s1ny_end = sel1y - canGoNY1; s0py_end = sel0y + canGoPY0; s1py_end = sel1y + canGoPY1; top = (s0ny_end * (s0ny_end >= s1ny_end)) + (s1ny_end * (s0ny_end < s1ny_end)); bot = (s0py_end * (s1py_end >= s0py_end)) + (s1py_end * (s1py_end < s0py_end)); left = (s0nx_end * (s0nx_end >= s1nx_end)) + (s1nx_end * (s0nx_end < s1nx_end)); right = (s0px_end * (s1px_end >= s0px_end)) + (s1px_end * (s1px_end < s0px_end)); call("path_2point"); closestRow = ""; closestCol = ""; oldTop = top; while ((bot >= top) && (!hit)) { startY = top; startX = sel0x; end = sel1x; whichAxis = "X"; call("checkPoints"); if ((output + (1 * (top == sel1y))) == (selDistX + (isDirNeg * ((-selDistX) * 2)))) { closestRow = top; trace("match on row " add top); if ((top == sel0y) || (top == sel1y)) { top = bot; trace("aborted"); } if ((sel1y < top) || (sel0y < top)) { top = bot; trace("aborted"); } } top++; } if ((closestCol != "") || (closestRow != "")) { p0x = sel0x; p0y = sel0y; p1x = sel0x; p1y = closestRow; call("drawline"); p0x = sel0x; p0y = closestRow; p1x = sel1x; p1y = closestRow; call("drawline"); p0x = sel1x; p0y = closestRow; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } top = oldTop; while ((right >= left) && (!hit)) { startY = sel0y; startX = left; end = sel1y; whichAxis = "Y"; call("checkPoints"); if ((output + (1 * (left == sel1x))) == (selDistY + (isDirNeg * ((-selDistY) * 2)))) { closestCol = left; trace("match on column " add left); if ((left == sel0x) || (left == sel1x)) { left = right; trace("aborted"); } if ((sel0x < left) || (sel1x < left)) { left = right; trace("aborted"); } } left++; } if ((closestCol != "") && (!hit)) { p0x = sel0x; p0y = sel0y; p1x = closestCol; p1y = sel0y; call("drawline"); p0x = closestCol; p0y = sel0y; p1x = closestCol; p1y = sel1y; call("drawline"); p0x = closestCol; p0y = sel1y; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } }
Symbol 479 MovieClip Frame 77
if (!hit) { ol_s0PX = (s0px_end >= sel1x) && (0 < selDistx); ol_s0NX = (sel1x >= s0nx_end) && (selDistx < 0); ol_s0PY = (s0py_end >= sel1y) && (0 < selDistY); ol_s0NY = (sel1y >= s0ny_end) && (selDistY < 0); ol_s1PX = (s1px_end >= sel0x) && (selDistx < 0); ol_s1NX = (sel0x >= s1nx_end) && (0 < selDistx); ol_s1PY = (s1py_end >= sel0y) && (selDistY < 0); ol_s1NY = (sel0y >= s1ny_end) && (0 < selDistY); if (((!hit) && (ol_s0NY)) && (ol_s1PX || (ol_s1NX))) { p0x = sel0x; p0y = sel0y; p1x = sel0x; p1y = sel1y; call("drawline"); p0x = sel0x; p0y = sel1y; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } else if (((!hit) && (ol_s0PY)) && (ol_s1PX || (ol_s1NX))) { trace("two point hit down and sides"); p0x = sel0x; p0y = sel0y; p1x = sel0x; p1y = sel1y; call("drawline"); p0x = sel0x; p0y = sel1y; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } else if (((!hit) && (ol_s0PX)) && (ol_s1PY || (ol_s1NY))) { trace("two point hit right and column"); p0x = sel0x; p0y = sel0y; p1x = sel1x; p1y = sel0y; call("drawline"); p0x = sel1x; p0y = sel0y; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } else if (((!hit) && (ol_s0NX)) && (ol_s1PY || (ol_s1NY))) { trace("two point hit left and column"); p0x = sel0x; p0y = sel0y; p1x = sel1x; p1y = sel0y; call("drawline"); p0x = sel1x; p0y = sel0y; p1x = sel1x; p1y = sel1y; call("drawline"); call("matchMade"); } } if (hit) { trace("2point"); }
Symbol 479 MovieClip Frame 86
startTileNumber = startX + (startY * GameTilesX); isDirNeg = end < eval ("start" add whichAxis); distance = end - eval ("start" add whichAxis); distance = distance + (((-distance) * 2) * isDirNeg); travel = (((whichAxis eq "Y") * GameTilesX) + ((whichAxis eq "X") * 1)) * (((-isDirNeg) * 2) + 1); i = 0; fail = false; while ((i < distance) && (fail == false)) { if (eval (("t" add (startTileNumber + ((i + 1) * travel))) add "/:matched") == 1) { i = i + 1; } else { fail = true; } } output = i;
Symbol 479 MovieClip Frame 95
hit = true; matchCount++; if ((_parent.bought_postoken == true) && (/:clicked_postoken == true)) { Set("/:score", /:score + /:POSTOKEN_VALUE); if (_parent.soundActive == true) { _parent.sound.gotoAndPlay("s2"); } } else { Set("/:score", /:score + matchvalue); } outTransition = random(eval (selection0 add "/:outClips")); call("setScoreFormat"); i = 0; while (i < 2) { tellTarget (eval ("selection" add i)) { active = false; matched = true; gotoAndStop("out" add ../:outTransition); }; i++; } selection0 = ""; selection1 = ""; if ((matchCount * 2) == LevelTileCount) { gameActive = 0; _parent.gotoAndPlay("winscreen"); }
Symbol 479 MovieClip Frame 104
p0x = (p0x * TileSizeX) + (p0x * GameTilesSpace); p1x = (p1x * TileSizeX) + (p1x * GameTilesSpace); p0y = (p0y * TileSizeY) + (p0y * GameTilesSpace); p1y = (p1y * TileSizeY) + (p1y * GameTilesSpace); nLineX = TileSizeX * 0.1; nLineY = TileSizeY * 0.1; pXS = p0x - p1x; pYS = p0y - p1y; dAxis = pYS == 0; if (dAxis) { xComp = nLineX * (0 < pXS); yComp = nLineY; } else { xComp = nLineX; yComp = nLineY * (0 < pYS); } trace("axis is X " + pAxis); lineLayer++; lineBox.duplicateMovieClip("l" add lineLayer, lineLayer + 1000); this["l" + lineLayer]._x = (p1x + (TileSizeX * 0.5)) - (nLineX * 0.5); this["l" + lineLayer]._y = (p1y + (TileSizeX * 0.5)) - (nLineY * 0.5); this["l" + lineLayer]._xscale = pXS + xComp; this["l" + lineLayer]._yscale = pYS + yComp;
Symbol 479 MovieClip Frame 111
padding = 5 - length(_parent.score); _parent.scoreFormated = _parent.score; var i = 0; while (i < padding) { _parent.scoreFormated = "0" + _parent.scoreFormated; i++; } trace(_parent.scoreFormated);
Symbol 479 MovieClip Frame 123
var i = 0; while (i < LevelTotalTiles) { duplicateMovieClip ("tile", "t" add i, i); currentRow = int(i / GameTilesX); currentColumn = i - (currentRow * GameTilesX); var _local1 = 0; switch (LevelIntroMode) { case _local1 : Set(("t" add i) add "/:startNum", (currentRow + currentColumn) + 1); startHold = ((GameTilesX - 1) + (GameTilesY - 1)) + 1; break; case 1 : Set(("t" add i) add "/:startNum", currentRow + 1); startHold = GameTilesY; break; case 2 : Set(("t" add i) add "/:startNum", currentColumn + 1); startHold = GameTilesX; break; case 3 : Set(("t" add i) add "/:startNum", (GameTilesX - currentColumn) + 1); startHold = GameTilesX; break; default : trace("nospecific case for LevelIntroMode was encountered"); } setProperty("t" add i, _x , currentColumn * (TileSizeX + GameTilesSpace)); setProperty("t" add i, _y , currentRow * (TileSizeY + GameTilesSpace)); setProperty("t" add i, _xscale , TileSizeX); setProperty("t" add i, _yscale , TileSizeY); i++; }
Symbol 479 MovieClip Frame 131
i = 0; usedCount = 0; while (i < LevelTotalSymbols) { remaining = MaskCount - usedCount; ratio = remaining / (LevelTotalSymbols - i); numberAssignMent = int((ratio * 0.5) + ((remaining - random(remaining)) / (LevelTotalSymbols * 1.5))) * 2; usedCount = usedCount + numberAssignMent; Set("gen" add i, numberAssignMent); i = i + 1; } if (random(2)) { i = 0; while (i < LevelTotalSymbols) { Set("temp_" add i, eval ("gen" add (LevelTotalSymbols - (i + 1)))); i = i + 1; } i = 0; while (i < LevelTotalSymbols) { Set("gen" add i, eval ("temp_" add i)); i = i + 1; } } i = 0; while (i < LevelTotalSymbols) { trace((("gen" add i) add "=") add eval ("gen" add i)); i = i + 1; } i = 0; while (i < levelTotalTiles) { remaining = levelTotalTiles - i; if (((substring(levelMask, i + 1, 1)) eq 1) || (levelMask eq "")) { MaskCount = MaskCount - 1; selectNum = random(MaskCount); j = 0; topRange = 0; while (j < LevelTotalSymbols) { topRange = topRange + eval ("gen" add j); if (selectNum < topRange) { selectGroup = j; j = LevelTotalSymbols; } j = j + 1; } Set(("t" add i) add "/:myGroup", selectGroup); Set("gen" add selectGroup, eval ("gen" add selectGroup) - 1); } else { tellTarget ("t" add i) { gotoAndStop ("inactive"); }; } i = i + 1; } i = 0; while (i < LevelTotalSymbols) { trace((("gen" add i) add "=") add eval ("gen" add i)); i = i + 1; }
Symbol 479 MovieClip Frame 138
i = 0; while (i < length(levelMask)) { i = i + 1; val = substring(levelMask, i, 1); output1 = Number(output1) + Number(val); }
Symbol 482 MovieClip Frame 1
this._visible = _parent._parent.bought_time; stop();
Symbol 482 MovieClip Frame 171
stop();
Symbol 484 MovieClip Frame 1
this._visible = _parent._parent.bought_time; stop();
Symbol 485 MovieClip Frame 1
myTimeRem = _parent.gameTimeRem - _parent.BONUS_TIME; myTimeAllowed = _parent.timeAllowed - _parent.BONUS_TIME; size = (myTimeRem / myTimeAllowed) * 180; if (barSize < size) { barSize = barSize + ((size - barSize) * 0.2); } else { barSize = size; } if (barSize < 1) { barSize = 1; } bar._yscale = barSize; bar2._yscale = barSize; coin_percent = 100 - int((barsize / 180) * 100); bar3.gotoAndStop(coin_percent); if ((_parent.bought_time == true) && (0 >= myTimeRem)) { gotoAndPlay (4); } else { play(); }
Symbol 485 MovieClip Frame 2
prevFrame();
Symbol 485 MovieClip Frame 4
timeRem = _parent.gameTimeRem; if (timeRem < 1) { timeRem = 0; } percent_complete = 1 - (timeRem / _parent.BONUS_TIME); if (percent_complete < 0) { percent_complete = 0; } else if (1 < percent_complete) { percent_complete = 1; } my_frame = int(coins._totalframes * percent_complete); trace((("timeRem is: " + timeRem) + " and percent_complete is: ") + percent_complete); coins.gotoAndStop(my_frame); play();
Symbol 485 MovieClip Frame 5
prevFrame();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 9
gotoAndPlay (2);
Symbol 496 Button
on (release) { Set("../:soundActive", !../:soundActive); if (../:soundActive == true) { _parent.game_loop.play(); } else { stopAllSounds(); } gotoAndStop("s" + Number(../:soundActive)); } on (rollOver, press) { gotoAndStop(("s" + Number(../:soundActive)) + "_over"); } on (rollOut, dragOut, releaseOutside) { gotoAndStop("s" + Number(../:soundActive)); }
Symbol 497 MovieClip Frame 1
gotoAndStop("s" + Number(../:soundActive));
Symbol 516 MovieClip Frame 1
if (_parent.bought_tries == true) { gotoAndStop (9); } else { stop(); }
Symbol 520 Button
on (press) { _level0.send_score(score); }
Symbol 524 Button
on (press) { gotoAndStop (6); }
Symbol 526 Button
on (release) { tellTarget ("../") { gotoAndStop(_currentframe - 5); }; } on (rollOver) { gotoAndStop (19); } on (rollOut, dragOut, releaseOutside) { gotoAndStop (13); }
Symbol 527 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 19
stop();
Symbol 528 Button
on (release) { tellTarget ("../") { gotoAndStop(_currentframe + 5); }; } on (rollOver) { gotoAndStop (19); } on (rollOut, dragOut, releaseOutside) { gotoAndStop (13); }
Symbol 529 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 19
stop();
Symbol 536 Button
on (press) { gotoAndStop (1); }
Symbol 557 MovieClip Frame 1
if (_parent.soundActive == true) { _parent.game_loop.play(); } _parent.gameStage.gameActive = true; _parent.gameStage._visible = true; stop();
Symbol 557 MovieClip Frame 6
_parent.gameStage.gameActive = false; _parent.gameStage._visible = false; _parent.game_loop.gotoAndStop(1); stopAllSounds(); bBack.gotoAndStop("inactive"); bNext.gotoAndStop("hot"); stop();
Symbol 557 MovieClip Frame 11
bBack.gotoAndStop("hot"); bNext.gotoAndStop("hot"); stop();
Symbol 557 MovieClip Frame 16
bBack.gotoAndStop("hot"); bNext.gotoAndStop("inactive"); stop();
Symbol 559 Button
on (release) { if (_parent.tries == 0) { _parent.bonus_tries--; } else { _parent.tries--; } _parent.score = _parent.startScore; _parent.gotoAndStop("retry"); }
Symbol 570 Button
on (release) { _parent.gotoAndStop("newG"); }
Symbol 574 Button
on (press) { _level0.send_score(_parent.score); }
Symbol 575 MovieClip Frame 1
if ((0 < _parent.tries) || ((_parent.bought_tries == true) && (0 < _parent.bonus_tries))) { stop(); } else { gotoAndStop (5); }
Symbol 583 Button
on (press) { _parent.play(); }
Symbol 584 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 56
if ((10 < _parent.current_level) && (_parent.current_level != 30)) { continue_button.gotoAndStop("on"); stop(); } else { play(); }
Symbol 609 MovieClip Frame 98
_parent.gotoAndStop("nextlevel"); stop();
Symbol 623 Button
on (press) { gotoAndStop (110); }
Symbol 627 MovieClip Frame 17
stop();
Symbol 661 Button
on (press) { _parent.gotoAndStop("intro"); }
Symbol 678 MovieClip Frame 1
if (_parent.bought_levels == true) { if (_parent.MAX_LEVELS >= _parent.current_level) { gotoAndPlay (123); } else { gotoAndPlay (245); } } else { play(); }
Symbol 678 MovieClip Frame 121
stop();
Symbol 678 MovieClip Frame 243
stop();
Symbol 678 MovieClip Frame 363
stop();
Symbol 679 Button
on (release) { gotoAndStop (16); }
Symbol 680 Button
on (press) { _level0.send_score(score); }

Library Items

Symbol 1 GraphicUsed by:2 286
Symbol 2 MovieClipUses:1Used by:382 557  Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:382 557  Timeline
Symbol 5 GraphicUsed by:6
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Symbol 8 MovieClipUses:7Used by:382 557  Timeline
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Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14 557
Symbol 14 MovieClipUses:9 11 13Used by:557  Timeline
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Symbol 16 GraphicUsed by:17
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Symbol 18 GraphicUsed by:24
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Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:24
Symbol 23 TextUses:19Used by:24
Symbol 24 MovieClipUses:15 17 18 20 22 23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:557  Timeline
Symbol 27 GraphicUsed by:36
Symbol 28 TextUses:19Used by:36
Symbol 29 GraphicUsed by:36
Symbol 30 TextUses:19Used by:33
Symbol 31 TextUses:19Used by:33
Symbol 32 TextUses:19Used by:33
Symbol 33 MovieClipUses:30 31 32Used by:36
Symbol 34 GraphicUsed by:35 83 91 526 528
Symbol 35 ButtonUses:34Used by:36
Symbol 36 MovieClipUses:27 28 29 33 35Used by:Timeline
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Symbol 38 MovieClipUses:37Used by:77 678
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Symbol 41 TextUses:39Used by:77
Symbol 42 TextUses:39Used by:77
Symbol 43 TextUses:39Used by:77
Symbol 44 TextUses:39Used by:77
Symbol 45 TextUses:39Used by:77
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Symbol 47 GraphicUsed by:58
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:58 66 69 545
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53
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Symbol 58 MovieClipUses:47 49 53 55 57Used by:77
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Symbol 61 GraphicUsed by:66 69
Symbol 62 GraphicUsed by:63
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Symbol 79 TextUses:19Used by:82
Symbol 80 TextUses:19Used by:82
Symbol 81 TextUses:19Used by:82
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Symbol 83 ButtonUses:34Used by:84
Symbol 84 MovieClipUses:78 82 83Used by:Timeline
Symbol 85 TextUses:19Used by:92 529
Symbol 86 TextUses:19Used by:90
Symbol 87 TextUses:19Used by:90
Symbol 88 TextUses:19Used by:90
Symbol 89 TextUses:19Used by:90
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Symbol 91 ButtonUses:34Used by:92
Symbol 92 MovieClipUses:85 90 91Used by:Timeline
Symbol 93 GraphicUsed by:101
Symbol 94 GraphicUsed by:101
Symbol 95 GraphicUsed by:101
Symbol 96 GraphicUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
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Symbol 105 MovieClipUses:104Used by:121
Symbol 106 GraphicUsed by:121
Symbol 107 GraphicUsed by:108
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Symbol 118 MovieClipUses:117Used by:121
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Symbol 120 MovieClipUses:119Used by:121
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Symbol 124 GraphicUsed by:125
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Symbol 128 GraphicUsed by:129
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Symbol 135 MovieClipUses:134Used by:144
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Symbol 137 MovieClipUses:136Used by:138
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Symbol 141 GraphicUsed by:144 371
Symbol 142 GraphicUsed by:143
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Symbol 172 MovieClipUses:171Used by:186
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Symbol 187 GraphicUsed by:188
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Streaming Sound 1Used by:Symbol 609 MovieClip

Instance Names

"bar"Frame 1Symbol 24 MovieClip
"bStart"Frame 4Symbol 36 MovieClip
"helpDisp"Frame 4Symbol 77 MovieClip
"bBack"Frame 4Symbol 84 MovieClip
"bNext"Frame 4Symbol 92 MovieClip
"tile"Frame 9Symbol 284 MovieClip
"bgStage"Frame 16Symbol 382 MovieClip
"charStage"Frame 16Symbol 452 MovieClip
"sound"Frame 16Symbol 457 MovieClip
"game_loop"Frame 16Symbol 459 MovieClip
"gameStage"Frame 27Symbol 479 MovieClip
"timeShell"Frame 27Symbol 492 MovieClip
"help"Frame 27Symbol 557 MovieClip
"char"Frame 52Symbol 609 MovieClip
"sound"Frame 110Symbol 457 MovieClip
"tileBacks"Symbol 284 MovieClip Frame 1Symbol 101 MovieClip
"tileBacks"Symbol 284 MovieClip Frame 77Symbol 101 MovieClip
"tileBacks"Symbol 284 MovieClip Frame 77Symbol 282 MovieClip
"tileBacks"Symbol 284 MovieClip Frame 82Symbol 101 MovieClip
"tileBacks"Symbol 284 MovieClip Frame 82Symbol 282 MovieClip
"levelSpace"Symbol 479 MovieClip Frame 1Symbol 127 MovieClip
"tile"Symbol 479 MovieClip Frame 1Symbol 284 MovieClip
"lineBox"Symbol 479 MovieClip Frame 1Symbol 478 MovieClip
"coins"Symbol 485 MovieClip Frame 1Symbol 482 MovieClip
"bar2"Symbol 485 MovieClip Frame 1Symbol 127 MovieClip
"bar"Symbol 485 MovieClip Frame 1Symbol 127 MovieClip
"bar3"Symbol 485 MovieClip Frame 1Symbol 484 MovieClip
"bBack"Symbol 557 MovieClip Frame 6Symbol 527 MovieClip
"bNext"Symbol 557 MovieClip Frame 6Symbol 529 MovieClip
"continue_button"Symbol 609 MovieClip Frame 56Symbol 584 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"loader"Frame 4
"playSound"Frame 9
"newG"Frame 16
"intro"Frame 22
"gameStart"Frame 27
"gamePlay"Frame 35
"loseScreen"Frame 43
"winscreen"Frame 52
"portal"Frame 76
"reset"Frame 83
"nextlevel"Frame 89
"retry"Frame 97
"winGame"Frame 102
"endScreen"Frame 110
"inactive"Symbol 36 MovieClip Frame 1
"off"Symbol 36 MovieClip Frame 8
"hot"Symbol 36 MovieClip Frame 13
"over"Symbol 36 MovieClip Frame 19
"selected"Symbol 36 MovieClip Frame 26
"page1"Symbol 77 MovieClip Frame 1
"page2"Symbol 77 MovieClip Frame 6
"page3"Symbol 77 MovieClip Frame 11
"page4"Symbol 77 MovieClip Frame 16
"page5"Symbol 77 MovieClip Frame 21
"page6"Symbol 77 MovieClip Frame 26
"inactive"Symbol 84 MovieClip Frame 1
"off"Symbol 84 MovieClip Frame 8
"hot"Symbol 84 MovieClip Frame 13
"over"Symbol 84 MovieClip Frame 19
"selected"Symbol 84 MovieClip Frame 26
"inactive"Symbol 92 MovieClip Frame 1
"off"Symbol 92 MovieClip Frame 8
"hot"Symbol 92 MovieClip Frame 13
"over"Symbol 92 MovieClip Frame 19
"selected"Symbol 92 MovieClip Frame 26
"load"Symbol 284 MovieClip Frame 1
"on0"Symbol 284 MovieClip Frame 8
"on1"Symbol 284 MovieClip Frame 11
"on2"Symbol 284 MovieClip Frame 27
"on3"Symbol 284 MovieClip Frame 46
"selected"Symbol 284 MovieClip Frame 56
"intro"Symbol 284 MovieClip Frame 67
"out0"Symbol 284 MovieClip Frame 72
"out1"Symbol 284 MovieClip Frame 77
"out2"Symbol 284 MovieClip Frame 82
"inactive"Symbol 284 MovieClip Frame 87
"s0"Symbol 457 MovieClip Frame 8
"s1"Symbol 457 MovieClip Frame 20
"s2"Symbol 457 MovieClip Frame 28
"gameStart"Symbol 479 MovieClip Frame 7
"gameEvents"Symbol 479 MovieClip Frame 15
"setAlertEvent"Symbol 479 MovieClip Frame 24
"evalClick"Symbol 479 MovieClip Frame 34
"resetSelection"Symbol 479 MovieClip Frame 41
"pathFind"Symbol 479 MovieClip Frame 50
"path_outside"Symbol 479 MovieClip Frame 58
"path_inside"Symbol 479 MovieClip Frame 68
"path_2point"Symbol 479 MovieClip Frame 77
"checkPoints"Symbol 479 MovieClip Frame 86
"matchMade"Symbol 479 MovieClip Frame 95
"drawline"Symbol 479 MovieClip Frame 104
"setScoreFormat"Symbol 479 MovieClip Frame 111
"buildBoard"Symbol 479 MovieClip Frame 123
"buidLevel"Symbol 479 MovieClip Frame 131
"getMask"Symbol 479 MovieClip Frame 138
"bonus"Symbol 485 MovieClip Frame 4
"s1"Symbol 497 MovieClip Frame 2
"s1_over"Symbol 497 MovieClip Frame 6
"s0"Symbol 497 MovieClip Frame 11
"s0_over"Symbol 497 MovieClip Frame 16
"off"Symbol 516 MovieClip Frame 1
"postoken"Symbol 516 MovieClip Frame 9
"inactive"Symbol 527 MovieClip Frame 1
"off"Symbol 527 MovieClip Frame 8
"hot"Symbol 527 MovieClip Frame 13
"over"Symbol 527 MovieClip Frame 19
"selected"Symbol 527 MovieClip Frame 26
"inactive"Symbol 529 MovieClip Frame 1
"off"Symbol 529 MovieClip Frame 8
"hot"Symbol 529 MovieClip Frame 13
"over"Symbol 529 MovieClip Frame 19
"selected"Symbol 529 MovieClip Frame 26
"off"Symbol 557 MovieClip Frame 1
"page1"Symbol 557 MovieClip Frame 6
"page2"Symbol 557 MovieClip Frame 11
"page 3"Symbol 557 MovieClip Frame 16
"end"Symbol 575 MovieClip Frame 5
"off"Symbol 584 MovieClip Frame 1
"on"Symbol 584 MovieClip Frame 9
"hold"Symbol 609 MovieClip Frame 1
"out"Symbol 609 MovieClip Frame 6
"postoken_begin"Symbol 678 MovieClip Frame 123
"postoken_end"Symbol 678 MovieClip Frame 245

Dynamic Text Variables

goto_levelSymbol 475 EditableText"10"
/:scoreFormatedSymbol 500 EditableText"00000"
/:triesSymbol 503 EditableText"1"
/:current_levelSymbol 508 EditableText"1"
/:bonus_triesSymbol 512 EditableText"1"
scoreChunksSymbol 612 EditableText""




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Created: 7/6 -2019 02:24:19 Last modified: 7/6 -2019 02:24:19 Server time: 22/12 -2024 13:03:43