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Ronin-Spirit of the Sword.swf

This is the info page for
Flash #11679

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="12" COLOR="#000000"> </FONT></P>

Read FAQ

Ronin: Spirit of the Sword
FAQ for version 1.1
- Please complete the tutorial before trying out the rest of the game.  I am not
responsible for any frustration from anyone who whines that the sword is "hard to
use" before you take the tutorial.
- If you are easily offended by sexually explicit materials, please go into game
options and turn Adult Content off.  You'll still be playing a great game without
seeing any of the offensive materials.
- After finishing the tutorial, you can try Arena Mode if you just enjoyed the sword
fights, or Adventure Mode if you want the full dungeon crawl experience.
- For returning veterans, there are more hot keys available than those listed in the
tutorial: Use "spacebar" to search / use the space immediately to the front; press
"enter" to accept an item, press "I" to open / close the inventory, and press the
number keys 1-5 to use item 1-5 (when the inventory is open)

Loading 5124k of 5124k

Loading 5124k of 5124k

Play

CLICK TO SKIP...

the journey begins...

way of the ronin...

path of the sword.

face the unknown...

smite the darkness...

will you triumph?
or die trying?

Spirit of the Sword

Spirit of the Sword

GALLERY MODE

GAME OPTIONS

ADVENTURE MODE

ARENA MODE

TUTORIAL

HIGH SCORES

Now Loading...

Now Loading...

Now Loading...

Adjusts the current graphics quality.  Medium to Low quality is
recommended for most machines.

Automatically lowers quality of the game if the game lags.
Turning this option off can increase performance slightly.

Disables 3D background rendering during combat
to improve performance.

Turning this option on will allow the game to display
sexually explicit content intended for mature audiences only.

Accept

ON

OFF

Smoke Screen

Auto Quality Adjust

LOW

MEDIUM

HIGH

Graphics Quality

Adult Content

Select Graphics Options

Main Menu

Top Arena Contenders

5.

2.

3.

4.

6.

7.

8.

1.

Time of Death/Victory

Waves Survived

Name

Load Retry

The high score table is either busy or
down.  Please select an option below;
I am truly sorry for the inconvenience.

High Score Table Load Timeout

To make a screen capture, press the "PrintScreen" key on your keyboard,
open up any painting program, paste the image, and save it.  Then you can
click this icon to close Gallery Mode.

Click and drag to move the picture around.  The picture scales automatically to the
background and will be layered against other picture arrangements.
Double-Click a picture to flip it.  Drag the picture out of the screen to delete it.
In addition, click the background to change it.

Type in the name that you have collected and click this to summon a picture.
Once summoned, you can do the following:

In Gallery Mode, you can summon pictures of girls that you have seen
from Adventure Mode and arrange them for desktop backgrounds or just for fun.

How To Use Gallery Mode

Enter Name Here

NEW

PASSWORD

NORMAL

HARD

EXTREME

ESCAPE!

THE SEARCH

SHOWDOWN

RANDOM

Start Game

Reroll

Spirit Spells

999

999

Spirit

00

Chi

999

999

Health

00

Attack

Inventory

Confirm

Character

Current Episode

Difficulty Level

Select Mission Options

Skip Story

Next Page

Prev Page

Escape!

episode 1

The Search

episode 2

The Showdown

episode 3

......

Heads Taken

Scrolls Collected

Okay

Description

Scroll\nPart of the writings of a secret sword technique

hp+25

120

120

120

120

5

4

3

2

1

E

S

W

N

Ayame:

Write down this name
to unlock her in Gallery Mode!

You haven't completed all the
objectives yet.  Check the full map to
see what you still need to do.

Illegal
Space

Yes

No

Challenge your skill with
the sword by killing everyone
who stands in your way!
All sword skills and spirit spells
are also at your disposal.
Do you accept this challenge?

Arena Mode

00

00

00

:

Continue

Wave your hand over the
spirits to capture them and
regain health.

Usage:

Releases a host of dead
spirits and converts them
into life energy.

Description:

8 Spirit Points

Cost:

River of Souls

Once cast, the rest is
automatic.  Just wait for
it to end.

Vengeful spirits will
convert into blades
to attack ground enemies.

12 Spirit Points

Hail of Wrath

Move your hand over
your target and hold the
mouse button to fire.

Generates ghost flames
that burns the enemy.

24 Spirit Points

Searing Hands

Control the center of
the flame with your cursor,
click to fire.

A single spark of energy
tears through any living
soul into pieces.

36 Spirit Points

Icy Frozen Lightning Bolt

You learned a new spirit spell!

Mission Complete

close

Please write down this
password in order to save
your game for the next
level.  To keep the words
accurate, drag your mouse
over the text, right click
and select "copy", then
open up notepad, paste
the code, and save the
file for later use.

Next Episode

Next Difficulty Level

Password

You win!

time
wave












too white for you?

Game Over

The spirit of the sword
is calling you...
This is only a minor setback.
you must go on!

Time of Death:

Waves Survived:

0

Unknown Ronin

Enter Score

Enter High Score Name:

Unknown Ronin

Finish Time:

Victory!

CREDITS

game concept by
jamus tiberian

the rest of the game
jamus tiberian

music loop rips
rurouni kenshin
hack://sign
ddr

special thanks to
my supportive friends &
joined artist members

extended thanks to
newgrounds.com
players like you

thank you for playing!

please come back anytime
for more sword swinging action...

a dozen people were harmed
in the making of this game...
(emotionally.)

Game Controls:
Arrow Keys - Moves         Spacebar - Slashes (hold for combo)

ActionScript [AS1/AS2]

Frame 1
function Encode100(Num) { if (Num >= 100) { return("zR"); } return(chr(65 + parseInt(Num / 10)) + chr(74 + (Num % 10))); } function Encode26(Num) { return(chr(65 + Num)); } function Encode10(Num) { return(chr(90 - Num)); } function EncodeStr(Str) { var temp; temp = ""; i = 0; while (i < Str.length) { temp = temp + chr(Str.charCodeAt(i) + 5); i++; } return(Encode26(Str.length) + temp); } function EncodeNum(Num) { return(Encode26((Num - (Num % 100)) / 100) + Encode100(Num % 100)); } function CodeSet(Code) { this.c = Code; this.l = 0; } function Decode100(Code, Point) { return(parseInt(((Code.charCodeAt(Point) - 65) * 10) + (Code.charCodeAt(Point + 1) - 74))); } function Decode26(Code, Point) { return(parseInt(Code.charCodeAt(Point) - 65)); } function Decode10(Code, Point) { return(parseInt(90 - Code.charCodeAt(Point))); } function DecodeStr(Code, Point) { var temp; temp = ""; i = 0; while (i < Decode26(Code, Point)) { temp = temp + chr(Code.charCodeAt((i + Point) + 1) - 5); i++; } return(temp); } function DecodeNum(Code, Point) { return((Decode26(Code, Point) * 100) + Decode100(Code, Point + 1)); } function DecodeSet100(CS) { var p = CS.l; CS.l = CS.l + 2; return(Decode100(CS.c, p)); } function DecodeSet26(CS) { var p = CS.l; CS.l = CS.l + 1; return(Decode26(CS.c, p)); } function DecodeSet10(CS) { var p = CS.l; CS.l = CS.l + 1; return(Decode10(CS.c, p)); } function DecodeSetStr(CS) { var p = CS.l; trace(Decode26(CS.c, p) + 1); CS.l = CS.l + (Decode26(CS.c, p) + 1); return(DecodeStr(CS.c, p)); } function DecodeSetNum(CS) { var p = CS.l; CS.l = CS.l + 3; return(DecodeNum(CS.c, p)); } function DecodeSetPar(CS, ST) { var p = CS.l; CS.l++; return(Cs.c.charAt(p) == ST); } function EncodePlayer() { var temp = new String(); var i; temp = temp + Encode26(playerEpisode); temp = temp + "N"; i = 0; while (i < 4) { temp = temp + EncodeNum(playerMaxStats[i]); i++; } temp = temp + "E"; temp = temp + EncodeNum(playerCurStats[1]); temp = temp + EncodeNum(playerCurStats[3]); temp = temp + "O"; i = 0; while (i < 5) { temp = temp + Encode26(playerInventory[i] + i); i++; } temp = temp + "N"; temp = temp + Encode10(playerLevel); return(temp); } function DecodePlayer(Code) { var CS = new CodeSet(Code); var i; i = 0; while (i < Code.length) { if ((Code.charCodeAt(i) < 65) || (Code.charCodeAt(i) > 90)) { return(false); } i++; } playerEpisode = DecodeSet26(CS); if (!DecodeSetPar(CS, "N")) { return(false); } i = 0; while (i < 4) { playerMaxStats[i] = DecodeSetNum(CS); i++; } if (!DecodeSetPar(CS, "E")) { return(false); } playerCurStats[0] = playerMaxStats[0]; playerCurStats[1] = DecodeSetNum(CS); playerCurStats[2] = playerMaxStats[2]; playerCurStats[3] = DecodeSetNum(CS); if (!DecodeSetPar(CS, "O")) { return(false); } i = 0; while (i < 5) { playerInventory[i] = DecodeSet26(CS) - i; i++; } if (!DecodeSetPar(CS, "N")) { return(false); } playerLevel = DecodeSet10(CS); return(true); } function getNextLevel(cur, low, hi) { cur++; if ((cur >= hi) || (cur < low)) { return(low); } return(cur); } MAP_LOWER_LIM = 1; MAP_UPPER_LIM = 200; EOBJ_LOWER_LIM = 200; EOBJ_UPPER_LIM = 250; SHADOW_LOWER_LIM = 251; SHADOW_UPPER_LIM = 259; ATTACK_LOWER_LIM = 260; ATTACK_UPPER_LIM = 300; FX_LOWER_LIM = 300; FX_UPPER_LIM = 400; slashCount = 0; fxCount = 0; attackLevel = 0; eobjCount = 0; function generateFullMapDisplay(w, h) { FullMap.generateMapDisplay(w, h); } function updateFullMapDisplay(sx, sy, w, h) { var i; var j; var k; var displayFrame; i = 0; while (i < w) { j = 0; while (j < h) { if ((playerGrid[i][j] % 2) == 1) { if ((MapGrid[i][j] >> 4) > 0) { displayFrame = 1; } else { displayFrame = 5; } displayFrame = displayFrame + (MapGrid[i][j] % 4); } else { displayFrame = 5; if ((((i + 1) < w) && ((playerGrid[i + 1][j] % 2) == 1)) && ((MapGrid[i][j] & 1) > 0)) { displayFrame = displayFrame + 1; } if ((((j + 1) < h) && ((playerGrid[i][j + 1] % 2) == 1)) && ((MapGrid[i][j] & 2) > 0)) { displayFrame = displayFrame + 2; } } eval ((("FullMap.Grid" + i) + "-") + j).gotoAndStop(displayFrame); j++; } i++; } FullMap.setPlayerIcon(sx, sy); } function generateMapDisplay(w, h) { var i; var j; c = 1; i = 0; while (i < w) { j = 0; while (j < h) { c = getNextLevel(c, MAP_LOWER_LIM, MAP_UPPER_LIM); duplicateMovieClip ("oMapIndicator", (("Grid" + i) + "-") + j, c); eval ((("Grid" + i) + "-") + j)._x = (oMapIndicator._width * i) + DISPLAY_OFFSET_X; eval ((("Grid" + i) + "-") + j)._y = (oMapIndicator._height * j) + DISPLAY_OFFSET_Y; j++; } i++; } } function removeMapDisplay(w, h) { var i; var j; i = 0; while (i < w) { j = 0; while (j < h) { removeMovieClip((("Grid" + i) + "-") + j); j++; } i++; } } function updateMapDisplay(sx, sy, w, h) { var i; var j; var k; var displayFrame; i = 0; while (i < w) { j = 0; while (j < h) { if (!isLegalSpace(sx + i, sy + j)) { displayFrame = 1; } else { displayFrame = (Maze[sx + i][sy + j] >> 8) + 1; if ((Maze[sx + i][sy + j] % 16) > 0) { if (((Maze[sx + i][sy + j] % 16) <= 4) || ((Maze[sx + i][sy + j] % 16) == 11)) { if ((Maze[sx + i][sy + j] >> 8) == 0) { displayFrame = 13; } else { displayFrame = 9; } } else if ((Maze[sx + i][sy + j] % 16) <= 8) { displayFrame = 10; } else if ((Maze[sx + i][sy + j] >> 8) == 0) { displayFrame = 12; } else { displayFrame = 11; } } } if ((playerX == (sx + i)) && (playerY == (sy + j))) { displayFrame = displayFrame + 16; } eval ((("Grid" + i) + "-") + j).gotoAndStop(displayFrame); j++; } i++; } } c = 1; DISPLAY_OFFSET_X = 40; DISPLAY_OFFSET_Y = 20; function createSquareRoom(x, y, connections, special) { var sx = (x * ROOM_SIZE); var sy = (y * ROOM_SIZE); var wall = new Array(4); var wallCount = 0; var i; var j; i = 0; while (i < ROOM_SIZE) { j = 0; while (j < ROOM_SIZE) { Maze[sx + i][sy + j] = TILE_EMPTY; j++; } i++; } if (special > 0) { i = 0; while (i < ROOM_SIZE) { Maze[(sx + ROOM_SIZE) - 1][sy + i] = TILE_FILLED; i++; } if (((connections >> 0) % 2) != 0) { Maze[sx + 4][sy + 2] = TILE_EW_DOOR; } i = 0; while (i < ROOM_SIZE) { Maze[sx + i][(sy + ROOM_SIZE) - 1] = TILE_FILLED; i++; } if (((connections >> 1) % 2) != 0) { Maze[sx + 2][sy + 4] = TILE_NS_DOOR; } i = 0; while (i < ROOM_SIZE) { Maze[sx][sy + i] = TILE_FILLED; i++; } if (((connections >> 2) % 2) != 0) { Maze[sx + 0][sy + 2] = TILE_EW_DOOR; } i = 1; while (i < (ROOM_SIZE - 1)) { Maze[sx + i][sy] = TILE_FILLED; i++; } if (((connections >> 3) % 2) != 0) { Maze[sx + 2][sy + 0] = TILE_NS_DOOR; } } var LightType = (7 + random(2)); if (special == 1) { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + LightType; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + LightType; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + LightType; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + LightType; } else if (special == 2) { Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + OBJ_MAT; Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + OBJ_MAT; Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + OBJ_MAT; Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + OBJ_MAT; Maze[sx + 2][sy + 2] = Maze[sx + 2][sy + 2] + (OBJ_CHEST + FACING_WEST); } else { Maze[sx + 1][sy + 1] = GardenType(); Maze[sx + 1][sy + 2] = GardenType(); Maze[sx + 1][sy + 3] = GardenType(); Maze[sx + 2][sy + 1] = GardenType(); Maze[sx + 2][sy + 2] = GardenType(); Maze[sx + 2][sy + 3] = GardenType(); Maze[sx + 3][sy + 1] = GardenType(); Maze[sx + 3][sy + 2] = GardenType(); Maze[sx + 3][sy + 3] = GardenType(); Maze[sx + 2][sy + 2] = OBJ_GARDEN_LIGHT; } } function createCorridor(x, y, connections) { var sx = (x * ROOM_SIZE); var sy = (y * ROOM_SIZE); var i; var j; i = 0; while (i < ROOM_SIZE) { j = 0; while (j < ROOM_SIZE) { Maze[sx + i][sy + j] = TILE_FILLED; j++; } i++; } if ((((connections >> 0) % 2) != 0) && (((connections >> 2) % 2) != 0)) { i = 0; while (i < ROOM_SIZE) { Maze[sx + i][sy + 2] = TILE_EMPTY; i++; } } if ((((connections >> 1) % 2) != 0) && (((connections >> 3) % 2) != 0)) { i = 0; while (i < ROOM_SIZE) { Maze[sx + 2][sy + i] = TILE_EMPTY; i++; } } } function forceGridConnection(i, j, t) { var k; var l; t = t >> 4; switch (t) { case 0 : k = i + 1; l = j; break; case 1 : k = i; l = j + 1; break; case 2 : k = i - 1; l = j; break; case 3 : k = i; l = j - 1; } MapGrid[i][j] = MapGrid[i][j] + (1 << t); MapGrid[k][l] = MapGrid[k][l] + (1 << ((t + 2) % 4)); MapGrid[k][l] = (MapGrid[k][l] % 16) + ((MapGrid[i][j] >> 4) << 4); RoomCount++; } function createTutorialMap(w, h) { var i; var j; var k; var l; var t; MapGrid = new Array(w); i = 0; while (i < w) { MapGrid[i] = new Array(h); j = 0; while (j < h) { MapGrid[i][j] = 0; j++; } i++; } MapGrid[0][h - 1] = 16; MapGrid[w - 1][0] = 16; RoomCount = 2; forceGridConnection(0, 4, FACING_EAST); forceGridConnection(1, 4, FACING_EAST); forceGridConnection(2, 4, FACING_NORTH); forceGridConnection(2, 3, FACING_NORTH); forceGridConnection(2, 2, FACING_EAST); forceGridConnection(2, 2, FACING_NORTH); forceGridConnection(2, 1, FACING_NORTH); forceGridConnection(2, 0, FACING_EAST); forceGridConnection(3, 0, FACING_EAST); playerGrid = new Array(w); i = 0; while (i < w) { playerGrid[i] = new Array(h); j = 0; while (j < h) { playerGrid[i][j] = 0; j++; } i++; } playerGrid[2][0] = playerGrid[2][0] + MAP_ENEMY; playerGrid[2][0] = playerGrid[2][0] + 0; playerGrid[2][2] = playerGrid[2][2] + MAP_TRAP; playerGrid[2][2] = playerGrid[2][2] + 16; playerGrid[2][4] = playerGrid[2][4] + MAP_TRAP; playerGrid[2][4] = playerGrid[2][4] + 0; } function generateTutorialMap() { var i; var j; scrollsFound = 0; headsFound = 0; GRID_WIDTH = 5; GRID_HEIGHT = 5; Maze = new Array(GRID_WIDTH * ROOM_SIZE); i = 0; while (i < (GRID_WIDTH * ROOM_SIZE)) { Maze[i] = new Array(GRID_HEIGHT * ROOM_SIZE); j = 0; while (j < (GRID_HEIGHT * ROOM_SIZE)) { Maze[i][j] = TILE_FILLED; j++; } i++; } createTutorialMap(GRID_WIDTH, GRID_HEIGHT); createSquareRoom(0, 4, MapGrid[0][4] % 16, 1); createSquareRoom(2, 4, MapGrid[2][4] % 16, 1); createSquareRoom(2, 2, MapGrid[2][2] % 16, 0); createSquareRoom(3, 2, MapGrid[3][2] % 16, 2); createSquareRoom(2, 0, MapGrid[2][0] % 16, 1); createCorridor(1, 4, MapGrid[1][4] % 16); createCorridor(2, 1, MapGrid[2][1] % 16); createCorridor(2, 3, MapGrid[2][3] % 16); createCorridor(3, 0, MapGrid[3][0] % 16); createFinalRoom(GRID_WIDTH - 1, 0); Maze[(4 * ROOM_SIZE) + 2][2] = TILE_GARDEN; } ROOM_SIZE = 5; MISSION_TYPE = 0; TREASURE_PCT = 1; TRAP_DIFFICULTY = 1; ENEMY_DIFFICULTY = 1; ENEMY_PATROL_LEVEL = 1; SCROLLS_HIDDEN = 0; BOSSES_HIDDEN = 0; IN_GAME_TUTORIAL = false; GRID_WIDTH = 8; GRID_HEIGHT = 8; MIN_ROOM_COUNT = Math.floor((GRID_WIDTH * GRID_HEIGHT) / 2); MIN_EXTRA_CONNECTIONS = 0; MAX_EXTRA_CONNECTIONS = Math.floor((GRID_WIDTH * GRID_HEIGHT) / 50); TILE_GARDEN = 0; TILE_EW_DOOR = 1792; TILE_NS_DOOR = 1280; TILE_EMPTY = 1024; TILE_FILLED = 1536; TILE_SEARCHED = 64; FACING_EAST = 0; FACING_SOUTH = 16; FACING_WEST = 32; FACING_NORTH = 48; OBJ_GARDEN_LIGHT = 9; OBJ_MAT = 10; OBJ_SCROLL_CHEST = 11; OBJ_CHEST = 3; OBJ_BISHOJO = 12; MAP_ENEMY = 2; MAP_TRAP = 4; function Timer() { this.startTime = getTimer(); this.timeOver = function (i) { return(getTimer() > (this.startTime + i)); }; this.resetTimer = function () { this.startTime = getTimer(); }; this.getTimeDifference = function () { return(getTimer() - this.startTime); }; } function normalAngle(flashAngle) { if (flashAngle < 0) { flashAngle = 360 + flashAngle; } return(flashAngle); } function toX(angle, distance) { return(Math.round(Math.cos(((angle - 90) / 180) * Math.PI) * distance)); } function toY(angle, distance) { return(Math.round(Math.sin(((angle - 90) / 180) * Math.PI) * distance)); } function displacementAngle(xDisp, yDisp) { if (xDisp == 0) { xDisp = 0.1; } if (yDisp == 0) { yDisp = 0.1; } return(normalAngle((Math.atan2(yDisp, xDisp) / (Math.PI/180)) + 90)); } function diagonal(xDisp, yDisp) { return(Math.sqrt((xDisp * xDisp) + (yDisp * yDisp))); } function scaledDistanceX(dispX, dispY, scale) { if (dispY == 0) { dispY = 0.001; } var slope = (dispY / dispX); if (dispX > 0) { return(Math.sqrt((scale * scale) / ((slope * slope) + 1))); } return(-Math.sqrt((scale * scale) / ((slope * slope) + 1))); } function scaledDistanceY(dispX, dispY, scale) { if (dispX == 0) { dispX = 0.001; } var slope = (dispX / dispY); if (dispY > 0) { return(Math.sqrt((scale * scale) / ((slope * slope) + 1))); } return(-Math.sqrt((scale * scale) / ((slope * slope) + 1))); } function angleDifference(A, B) { var difference = Math.abs(normalAngle(A) - normalAngle(B)); if (difference > 180) { return(360 - difference); } return(difference); } function angleApproach(src, dest) { src = normalAngle(src); dest = normalAngle(dest); if (src < dest) { if ((dest - src) < 180) { return(1); } return(-1); } if ((src - dest) < 180) { return(-1); } return(1); } function verticalLineIntersect(x1, y1, x2, y2, xi, yi1, yi2) { if (x1 > x2) { var t = x1; x1 = x2; x2 = t; t = y1; y1 = y2; y2 = t; } if ((xi < x1) || (xi > x2)) { return(false); } var m = ((y2 - y1) / (x2 - x1)); var y = ((m * (xi - x1)) + y1); return((y > yi1) && (y < yi2)); } function horizontalLineIntersect(x1, y1, x2, y2, xi1, xi2, yi) { if (y1 > y2) { var t = x1; x1 = x2; x2 = t; t = y1; y1 = y2; y2 = t; } if ((yi < y1) || (yi > y2)) { return(false); } var m = ((x2 - x1) / (y2 - y1)); var x = ((m * (yi - y1)) + x1); return((x > xi1) && (x < xi2)); } function lineIntersectBox(x1, y1, x2, y2, bx, by, w, h) { if (horizontalLineIntersect(x1, y1, x2, y2, bx, bx + w, by)) { return(true); } if (horizontalLineIntersect(x1, y1, x2, y2, bx, bx + w, by + h)) { return(true); } if (verticalLineIntersect(x1, y1, x2, y2, bx, by, by + h)) { return(true); } if (verticalLineIntersect(x1, y1, x2, y2, bx + h, by, by + h)) { return(true); } return(false); } function pointIntersectBox(x1, y1, bx, by, w, h) { return((((x1 > bx) && (x1 < (bx + w))) && (y1 > by)) && (y1 < (by + h))); } function circleIntersectBox(cx, cy, r, bx, by, w, h) { var x1 = (bx - cx); var y1 = (by - cy); var x2 = ((bx + w) - cx); var y2 = ((by + h) - cy); r = r; if (x2 < 0) { if (y2 < 0) { return((r * r) > ((x2 * x2) + (y2 * y2))); } if (y1 > 0) { return((r * r) > ((x2 * x2) + (y1 * y1))); } return(r > (-x2)); } if (x1 > 0) { if (y2 < 0) { return((r * r) > ((x1 * x1) + (y2 * y2))); } if (y1 > 0) { return((r * r) > ((x1 * x1) + (y1 * y1))); } return(r > x1); } if (y2 < 0) { return(r > (-y2)); } if (y1 > 0) { return(r > y1); } return(true); } function pointIntersectCircle(x1, y1, cx, cy, r) { return(Math.sqrt(((x1 - cx) * (x1 - cx)) + ((y1 - cy) * (y1 - cy))) <= r); } smokeScreen = true; autoQuality = true; adultContent = true; playerInventory = new Array(5); i = 0; while (i < 5) { playerInventory[i] = 0; i++; } playerMaxStats = new Array(4); playerCurStats = new Array(4); i = 0; while (i < 3) { playerMaxStats[i] = 20; playerCurStats[i] = 20; i++; } playerMaxStats[3] = 0; playerMaxStats[3] = 0; playerLevel = 0; playerEpisode = 0; openingLoopPlaying = false; bishojoName = new Array(15); bishojoName[0] = "Tutorial"; bishojoName[1] = "Makoto"; bishojoName[2] = "Mai"; bishojoName[3] = "Ayame"; bishojoName[4] = "Ryoko"; bishojoName[5] = "Zelda"; bishojoName[6] = "Yuri"; bishojoName[7] = "Ren"; bishojoName[8] = "Natsumi"; bishojoName[9] = "Akari"; bishojoName[10] = "Hitomi"; bishojoName[11] = "Kanako"; bishojoName[12] = "Lara"; bishojoName[13] = "Red Fox"; bishojoName[14] = "Rei"; playerPass = null;
Frame 2
stop();
Frame 653
previousScene = "sceneMainMenu";
Frame 654
openingLoop.startLoop();
Frame 674
stop();
Frame 686
if ((selectedItem != "sceneGraphicsOptions") && (selectedItem != "sceneNewAdventure")) { openingLoop.fadeLoop(); stop(); }
Frame 691
_root.gotoAndPlay(selectedItem);
Instance of Symbol 283 MovieClip "objSmokeScreen" in Frame 692
onClipEvent (load) { if (!_root.smokeScreen) { gotoAndStop (693); } else { stop(); } }
Instance of Symbol 283 MovieClip "objAutoQuality" in Frame 692
onClipEvent (load) { if (!_root.autoQuality) { gotoAndStop (693); } else { stop(); } }
Instance of Symbol 291 MovieClip "objQuality" in Frame 692
onClipEvent (load) { if (_quality == "MEDIUM") { gotoAndStop (693); } else if (_quality == "HIGH") { gotoAndStop (694); } else { stop(); } }
Instance of Symbol 283 MovieClip "objAdultContent" in Frame 692
onClipEvent (load) { if (!_root.adultContent) { gotoAndStop (693); } else { stop(); } }
Frame 708
stop();
Frame 724
_root.gotoAndPlay(previousScene);
Frame 726
openingLoop.startLoop(); scoretable.HSTIME0 = "-100"; scoretable.filename = "scores/score.sco"; scoretable.scoresize = 8; scoretable.seed = Math.round(Math.random() * 10000); if (previousScene == "sceneEnterScore") { scoretable.action = "INSERT"; scoretable.winname = _root.roninName; scoretable.wintime = _root.roninTime; scoretable.winwave = _root.roninWave; } else { scoretable.action = "VIEW"; } scoretable.viewtype = "FLASH"; scoretable.loadVariables("http://kuiki.net/jamus_se/SamuraiHS/scores.php", "GET"); timeOutTimer = new Timer();
Frame 728
if (scoretable.HSTIME0 == "-100") { if (timeOutTimer.timeOver(15000)) { _root.gotoAndStop("scoreError"); } else { prevFrame(); play(); } } else { scoretable.renameTime(); }
Frame 742
stop();
Frame 754
openingLoop.fadeLoop(); stop();
Frame 755
_root.gotoAndPlay("sceneMainMenu");
Frame 757
stop();
Frame 775
MISSION_TYPE = 0; arenaMode = false; playerInventory[0] = 1; playerInventory[1] = 0; playerInventory[2] = 0; playerInventory[3] = 0; playerInventory[4] = 0; playerMaxStats[0] = 40; playerMaxStats[1] = 40; playerMaxStats[2] = 40; playerMaxStats[3] = 15; playerCurStats[0] = 40; playerCurStats[1] = 40; playerCurStats[2] = 40; playerCurStats[3] = 15; playerLevel = 3; playerEpisode = 0; GRID_WIDTH = 5; GRID_HEIGHT = 5; TREASURE_PCT = -1; TRAP_DIFFICULTY = 0; ENEMY_DIFFICULTY = 0; ENEMY_PATROL_LEVEL = -1; SCROLLS_HIDDEN = 0; BOSSES_HIDDEN = 0; TUTORIAL = true; IN_GAME_TUTORIAL = false; gotoScene = "sceneAdventure"; _root.gotoAndPlay(gotoScene);
Frame 789
MISSION_TYPE = 0; arenaMode = true; playerInventory[0] = 0; playerInventory[1] = 0; playerInventory[2] = 0; playerInventory[3] = 0; playerInventory[4] = 0; playerMaxStats[0] = 60; playerMaxStats[1] = 60; playerMaxStats[2] = 60; playerMaxStats[3] = 45; playerCurStats[0] = 60; playerCurStats[1] = 60; playerCurStats[2] = 60; playerCurStats[3] = 0; playerLevel = 4; playerEpisode = 0; GRID_WIDTH = 1; GRID_HEIGHT = 1; TREASURE_PCT = 0; TRAP_DIFFICULTY = 0; ENEMY_DIFFICULTY = 0; ENEMY_PATROL_LEVEL = 0; SCROLLS_HIDDEN = 0; BOSSES_HIDDEN = 0; TUTORIAL = false; IN_GAME_TUTORIAL = false; gotoScene = "sceneAdventure"; _root.gotoAndPlay(gotoScene);
Frame 805
function addToPile() { bCount++; duplicateMovieClip ("oBishojo", "bishojo" + bcount, bCount); bishojoPile[bishojoPile.length] = eval ("bishojo" + bcount); updatePile(); } function updatePile() { var temp; var i; var j; i = bishojoPile.length - 1; while (i >= 0) { j = 1; while (j < i) { if (bishojoPile[j]._y < bishojoPile[j + 1]._y) { temp = bishojoPile[j]; bishojoPile[j] = bishojoPile[j + 1]; bishojoPile[j + 1] = temp; } j++; } i--; } i = bishojoPile.length - 1; while (i >= 0) { j = 0; while (j < i) { if (bishojoPile[j].getDepth() < bishojoPile[j + 1].getDepth()) { bishojoPile[j].swapDepths(bishojoPile[j + 1]); } j++; } i--; } } someHandler = new Object(); someHandler.onMouseDown = function () { if (summonBox.hitTest(_xmouse, _ymouse, true)) { return(undefined); } var i = 0; while (i < bishojoPile.length) { if (bishojoPile[i].sprites.box.hitTest(_xmouse, _ymouse)) { bSelected = bishojoPile[i]; bOffsetX = bishojoPile[i]._x - _xmouse; bOffsetY = bishojoPile[i]._y - _ymouse; return(undefined); } i++; } if (bgPic._currentframe == bgPic._totalframes) { bgPic.gotoAndStop(2); } else { bgPic.nextFrame(); } }; someHandler.onMouseUp = function () { if (((bSelected._x < 0) || (bSelected._x > 550)) || (bSelected._y < 200)) { var i = 0; while (i < bishojoPile.length) { if (bishojoPile[i] == bSelected) { bishojoPile.splice(i, 1); removeMovieClip(bSelected._name); bSelected = null; return(undefined); } i++; } } if (!bDouble) { bDouble = true; bDoubleTimer.resetTimer(); } else { bSelected.play(); } bSelected = null; return(undefined); }; Mouse.addListener(someHandler); bishojoPile = new Array(); bDouble = false; bDoubleTimer = new Timer(); bDisable = false; bDisableTimer = new Timer(); bCount = 0; bSelected = null; bOffsetX = 0; bOffsetY = 0; gotoScene = null; nextBishojo = -1;
Instance of Symbol 418 MovieClip "bgPic" in Frame 805
onClipEvent (load) { gotoAndStop (806); }
Frame 821
bCount++; duplicateMovieClip ("sOriginal", "summonBox", 1); bishojoPile[0] = summonBox; sOriginal._visible = false;
Frame 823
if (summonBox.hitTest(_xmouse, _ymouse, true)) { bDisable = false; if (!summonBox.viewable) { summonBox.play(); } } if (((!summonBox.hitTest(_xmouse, _ymouse, true)) && (summonBox.viewable)) && (!bDisable)) { bDisable = true; bDisableTimer.resetTimer(); } if (bDisable && (bDisableTimer.timeOver(800))) { bDisable = false; summonBox.play(); } if (bSelected != null) { bSelected.moveTo(_xmouse + bOffsetX, _ymouse + bOffsetY); updatePile(); } if (bDouble && (bDoubleTimer.timeOver(400))) { bDouble = false; } if (gotoScene == null) { prevFrame(); play(); }
Frame 824
i = 0; while (i < bishojoPile.length) { bishojoPile[i].removeMovieClip(""); i++; } delete bishojoPile;
Frame 835
_root.gotoAndPlay(gotoScene);
Frame 840
function rerollStats() { playerInventory[0] = 1; playerInventory[1] = 0; playerInventory[2] = 0; playerInventory[3] = 0; playerInventory[4] = 0; playerMaxStats[0] = Math.floor(Math.random() * 15) + 20; playerMaxStats[1] = Math.floor(Math.random() * 15) + 20; playerMaxStats[2] = Math.floor(Math.random() * 15) + 20; playerMaxStats[3] = 4; playerLevel = 0; playerEpisode = 0; i = 0; while (i < 3) { playerCurStats[i] = playerMaxStats[i]; i++; } playerCurStats[3] = 0; createEpisode(); } function createEpisode() { playerPass = objCustomSetup.playerCode; levelDifficulty = Math.floor(playerEpisode / 3); MISSION_TYPE = playerEpisode % 3; updateEpisode(); } function updateEpisode() { if (levelDifficulty > Math.floor(playerEpisode / 3)) { levelDifficulty = 0; } if ((playerEpisode - (levelDifficulty * 3)) < MISSION_TYPE) { MISSION_TYPE = 0; } objDifficulty.update(levelDifficulty); objEpisode.update(MISSION_TYPE); } mapDifficulty = 0; levelDifficulty = 0; character = 0; GRID_WIDTH = 4; GRID_HEIGHT = 4; MISSION_TYPE = 0; arenaMode = false;
Frame 842
if (playerPass == null) { rerollStats(); objCustomSetup.update(0); } else { objCustomSetup.playerCode = playerPass; DecodePlayer(playerPass); createEpisode(); objCustomSetup.update(1); character = 1; objCharacter.update(character); }
Frame 857
stop();
Frame 870
if (gotoScene != "sceneGraphicsOptions") { fader.play(); stop(); }
Frame 872
if (MISSION_TYPE == 3) { GRID_WIDTH = 6 + Math.floor(Math.random() * 18); GRID_HEIGHT = 6 + Math.floor(Math.random() * 10); MAX_BISHOJO = Math.min(8, Math.floor((GRID_WIDTH * GRID_HEIGHT) / 32)); } else { switch (levelDifficulty) { case 0 : GRID_WIDTH = 8; GRID_HEIGHT = 8; MAX_BISHOJO = 3; break; case 1 : GRID_WIDTH = 12; GRID_HEIGHT = 12; MAX_BISHOJO = 6; break; case 2 : GRID_WIDTH = 24; GRID_HEIGHT = 16; MAX_BISHOJO = 8; } } if (MISSION_TYPE == 3) { switch (levelDifficulty) { case 0 : TREASURE_PCT = 3; TRAP_DIFFICULTY = 2; ENEMY_DIFFICULTY = 1; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 8; break; case 1 : TREASURE_PCT = 2; TRAP_DIFFICULTY = 3; ENEMY_DIFFICULTY = 2; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 12; break; case 2 : TREASURE_PCT = 2; TRAP_DIFFICULTY = 4; ENEMY_DIFFICULTY = 3; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 12; } } else { switch (levelDifficulty + (MISSION_TYPE * 3)) { case 0 : TREASURE_PCT = 2; TRAP_DIFFICULTY = 1; ENEMY_DIFFICULTY = 1; ENEMY_PATROL_LEVEL = 2; BEST_BISHOJO = 3; break; case 3 : TREASURE_PCT = 2; TRAP_DIFFICULTY = 1; ENEMY_DIFFICULTY = 1; ENEMY_PATROL_LEVEL = 3; BEST_BISHOJO = 6; break; case 6 : TREASURE_PCT = 1; TRAP_DIFFICULTY = 2; ENEMY_DIFFICULTY = 1; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 9; break; case 1 : TREASURE_PCT = 2; TRAP_DIFFICULTY = 2; ENEMY_DIFFICULTY = 2; ENEMY_PATROL_LEVEL = 2; BEST_BISHOJO = 6; break; case 4 : TREASURE_PCT = 2; TRAP_DIFFICULTY = 2; ENEMY_DIFFICULTY = 2; ENEMY_PATROL_LEVEL = 3; BEST_BISHOJO = 9; break; case 7 : TREASURE_PCT = 1; TRAP_DIFFICULTY = 3; ENEMY_DIFFICULTY = 2; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 12; break; case 2 : TREASURE_PCT = 1; TRAP_DIFFICULTY = 3; ENEMY_DIFFICULTY = 3; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 12; break; case 5 : TREASURE_PCT = 1; TRAP_DIFFICULTY = 4; ENEMY_DIFFICULTY = 3; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 12; break; case 8 : TREASURE_PCT = 0; TRAP_DIFFICULTY = 4; ENEMY_DIFFICULTY = 3; ENEMY_PATROL_LEVEL = 4; BEST_BISHOJO = 12; } } SCROLLS_HIDDEN = 0; BOSSES_HIDDEN = 0; switch (MISSION_TYPE) { case 1 : SCROLLS_HIDDEN = (levelDifficulty * 2) + 1; break; case 2 : BOSSES_HIDDEN = 1; break; case 3 : SCROLLS_HIDDEN = Math.floor(Math.random() * 3); BOSSES_HIDDEN = Math.floor(Math.random() * 2); } _root.gotoAndPlay(gotoScene);
Frame 873
function advanceStory() { aLock = false; if (goForward) { pages.nextFrame(); } else { pages.prevFrame(); } } function endStory() { if (goForward) { fadeScreen.stop(); _root.play(); } else if (pages._currentframe != 1) { pages.nextFrame(); } } goForward = true; aLock = false;
Frame 874
openingLoop.startLoop(); if (MISSION_TYPE == 3) { if (preMission) { _root.gotoAndPlay("sceneAdventure"); } else { _root.gotoAndPlay("sceneFinishLevel"); } } else { var gotoPage = new String(); if (preMission) { gotoScene = "sceneAdventure"; gotoPage = ("m" + MISSION_TYPE) + "p"; } else { gotoScene = "sceneFinishLevel"; gotoPage = "m" + MISSION_TYPE; } if (adultContent) { gotoPage = gotoPage + "h"; } pages.gotoAndStop(gotoPage); }
Frame 890
stop();
Frame 903
openingLoop.fadeLoop(); stop();
Frame 904
TUTORIAL = false; IN_GAME_TUTORIAL = false; _root.gotoAndPlay(gotoScene);
Frame 905
function AddTreasure() { return((Math.random() * 6) < TREASURE_PCT); } function TreasureType() { var result = (1 + Math.floor(Math.random() * 3)); if (result == 3) { result = 4; } if (Math.random() < 0.75) { return(result); } return(3); } function GardenType() { if (Math.random() < 0.4) { return(TILE_GARDEN); } return((2 + random(2)) << 8); } function createOpeningRoom(x, y) { var sx = (x * ROOM_SIZE); var sy = (y * ROOM_SIZE); var connections = (MapGrid[x][y] % 16); var i; var j; i = 0; while (i < ROOM_SIZE) { j = 0; while (j < ROOM_SIZE) { Maze[sx + i][sy + j] = TILE_EMPTY; j++; } i++; } i = 0; while (i < ROOM_SIZE) { Maze[sx + i][sy] = TILE_FILLED; Maze[sx + i][sy + 1] = TILE_FILLED; Maze[sx + 3][sy + i] = TILE_FILLED; Maze[sx + 4][sy + i] = TILE_FILLED; i++; } if (((connections >> 0) % 2) != 0) { Maze[sx + 4][sy + 2] = TILE_EMPTY; Maze[sx + 3][sy + 2] = TILE_EW_DOOR; } if (((connections >> 3) % 2) != 0) { Maze[sx + 2][sy + 0] = TILE_EMPTY; Maze[sx + 2][sy + 1] = TILE_NS_DOOR; } var LightType = (7 + random(2)); if (MISSION_TYPE == 0) { Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + LightType; Maze[sx][sy + 2] = TILE_FILLED; Maze[sx][sy + 3] = TILE_FILLED; Maze[sx][sy + 4] = TILE_FILLED; Maze[sx + 1][sy + 4] = TILE_FILLED; Maze[sx + 2][sy + 4] = TILE_FILLED; } else { i = 0; while (i < 2) { j = 3; while (j < ROOM_SIZE) { Maze[sx + i][sy + j] = GardenType(); j++; } i++; } Maze[sx + 1][sy + 3] = OBJ_GARDEN_LIGHT; } } function createFinalRoom(x, y) { var sx = (x * ROOM_SIZE); var sy = (y * ROOM_SIZE); i = 0; while (i < ROOM_SIZE) { j = 0; while (j < ROOM_SIZE) { Maze[sx + i][sy + j] = GardenType(); j++; } i++; } i = 0; while (i < ROOM_SIZE) { Maze[sx + i][(sy + ROOM_SIZE) - 1] = TILE_EMPTY; i++; } i = 0; while (i < ROOM_SIZE) { Maze[sx][sy + i] = TILE_EMPTY; i++; } Maze[sx + 2][sy + 2] = (TILE_GARDEN + OBJ_BISHOJO) + TILE_SEARCHED; } function createRoom(x, y, connections, roomType) { var sx = (x * ROOM_SIZE); var sy = (y * ROOM_SIZE); var wall = new Array(4); var wallCount = 0; var i; var j; i = 0; while (i < ROOM_SIZE) { j = 0; while (j < ROOM_SIZE) { Maze[sx + i][sy + j] = TILE_EMPTY; j++; } i++; } if (((connections >> 0) % 2) == 0) { wall[0] = true; wallCount++; i = 0; while (i < ROOM_SIZE) { Maze[(sx + ROOM_SIZE) - 1][sy + i] = TILE_FILLED; i++; } } if (((connections >> 1) % 2) == 0) { wall[1] = true; wallCount++; i = 0; while (i < ROOM_SIZE) { Maze[sx + i][(sy + ROOM_SIZE) - 1] = TILE_FILLED; i++; } } if (((connections >> 2) % 2) == 0) { wall[2] = true; wallCount++; i = 0; while (i < ROOM_SIZE) { Maze[sx][sy + i] = TILE_FILLED; i++; } } if (((connections >> 3) % 2) == 0) { wall[3] = true; wallCount++; i = 0; while (i < ROOM_SIZE) { Maze[sx + i][sy] = TILE_FILLED; i++; } } var AddLight = (Math.random() < 0.33); var AddGarden = (Math.random() < 0.33); var AddGardenLight = (Math.random() < 0.33); var CloseWalls = (Math.random() < 0.2); var RoomStyle = Math.floor(Math.random() * 2); var LightType = (7 + Math.floor(Math.random() * 2)); var StoveType = (5 + Math.floor(Math.random() * 2)); if (wallCount <= 1) { Maze[sx][sy] = TILE_FILLED; Maze[sx + 1][sy] = TILE_FILLED; Maze[sx][sy + 1] = TILE_FILLED; Maze[sx + 1][sy + 1] = TILE_FILLED; Maze[sx + 3][sy] = TILE_FILLED; Maze[sx + 4][sy] = TILE_FILLED; Maze[sx + 3][sy + 1] = TILE_FILLED; Maze[sx + 4][sy + 1] = TILE_FILLED; Maze[sx][sy + 3] = TILE_FILLED; Maze[sx][sy + 4] = TILE_FILLED; Maze[sx + 1][sy + 3] = TILE_FILLED; Maze[sx + 1][sy + 4] = TILE_FILLED; Maze[sx + 3][sy + 3] = TILE_FILLED; Maze[sx + 4][sy + 3] = TILE_FILLED; Maze[sx + 3][sy + 4] = TILE_FILLED; Maze[sx + 4][sy + 4] = TILE_FILLED; if (RoomStyle == 0) { if (wall[0]) { if (AddLight) { Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + LightType; } else if (AddTreasure()) { Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + (TreasureType() + FACING_WEST); } else { Maze[sx + 3][sy + 2] = TILE_FILLED; } } if (wall[1]) { if (AddLight) { Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + LightType; } else if (AddTreasure()) { Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + (TreasureType() + FACING_NORTH); } else { Maze[sx + 2][sy + 3] = TILE_FILLED; } } if (wall[2]) { if (AddLight) { Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + LightType; } else if (AddTreasure()) { Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + (TreasureType() + FACING_EAST); } else { Maze[sx + 1][sy + 2] = TILE_FILLED; } } if (wall[3]) { if (AddLight) { Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + LightType; } else if (AddTreasure()) { Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + (TreasureType() + FACING_SOUTH); } else { Maze[sx + 2][sy + 1] = TILE_FILLED; } } } else { if (AddLight) { if ((!wall[2]) && (!wall[3])) { Maze[sx + 1][sy + 1] = TILE_EMPTY + LightType; } if ((!wall[3]) && (!wall[0])) { Maze[sx + 3][sy + 1] = TILE_EMPTY + LightType; } if ((!wall[0]) && (!wall[1])) { Maze[sx + 3][sy + 3] = TILE_EMPTY + LightType; } if ((!wall[1]) && (!wall[2])) { Maze[sx + 1][sy + 3] = TILE_EMPTY + LightType; } } if (wall[0]) { Maze[sx + 3][sy + 2] = TILE_FILLED; } if (wall[1]) { Maze[sx + 2][sy + 3] = TILE_FILLED; } if (wall[2]) { Maze[sx + 1][sy + 2] = TILE_FILLED; } if (wall[3]) { Maze[sx + 2][sy + 1] = TILE_FILLED; } } } if (wallCount == 2) { if (wall[0] && (wall[2])) { if (AddLight) { if (((x + y) % 2) == 0) { Maze[sx + 1][sy + 0] = Maze[sx + 1][sy + 0] + LightType; Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + LightType; Maze[sx + 1][sy + 4] = Maze[sx + 1][sy + 4] + LightType; Maze[sx + 3][sy + 0] = Maze[sx + 3][sy + 0] + LightType; Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + LightType; Maze[sx + 3][sy + 4] = Maze[sx + 3][sy + 4] + LightType; if (CloseWalls) { Maze[sx + 1][sy + 1] = TILE_FILLED; Maze[sx + 1][sy + 3] = TILE_FILLED; Maze[sx + 3][sy + 1] = TILE_FILLED; Maze[sx + 3][sy + 3] = TILE_FILLED; } } else { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + LightType; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + LightType; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + LightType; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + LightType; if (CloseWalls) { Maze[sx + 1][sy + 0] = TILE_FILLED; Maze[sx + 1][sy + 2] = TILE_FILLED; Maze[sx + 1][sy + 4] = TILE_FILLED; Maze[sx + 3][sy + 0] = TILE_FILLED; Maze[sx + 3][sy + 2] = TILE_FILLED; Maze[sx + 3][sy + 4] = TILE_FILLED; if (roomStyle == 0) { Maze[sx + 2][sy + 2] = TILE_NS_DOOR; } } else if (AddTreasure()) { if (random(2) == 0) { Maze[sx + 1][sy + 2] = (TILE_EMPTY + TreasureType()) + FACING_EAST; } else { Maze[sx + 3][sy + 2] = (TILE_EMPTY + TreasureType()) + FACING_WEST; } } } } else if (CloseWalls) { i = 0; while (i < 5) { Maze[sx + 1][sy + i] = TILE_FILLED; Maze[sx + 3][sy + i] = TILE_FILLED; i++; } if (roomStyle == 0) { Maze[sx + 2][sy + 2] = TILE_NS_DOOR; } } else { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + OBJ_MAT; Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + OBJ_MAT; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + OBJ_MAT; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + OBJ_MAT; Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + OBJ_MAT; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + OBJ_MAT; if (AddTreasure()) { if (random(2) == 0) { Maze[sx + 1][sy + 2] = (TILE_EMPTY + TreasureType()) + FACING_EAST; } else { Maze[sx + 3][sy + 2] = (TILE_EMPTY + TreasureType()) + FACING_WEST; } } } } else if (wall[1] && (wall[3])) { if (AddLight) { if (((x + y) % 2) == 0) { Maze[sx + 0][sy + 1] = Maze[sx + 0][sy + 1] + LightType; Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + LightType; Maze[sx + 4][sy + 1] = Maze[sx + 4][sy + 1] + LightType; Maze[sx + 0][sy + 3] = Maze[sx + 0][sy + 3] + LightType; Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + LightType; Maze[sx + 4][sy + 3] = Maze[sx + 4][sy + 3] + LightType; if (CloseWalls) { Maze[sx + 1][sy + 1] = TILE_FILLED; Maze[sx + 3][sy + 1] = TILE_FILLED; Maze[sx + 1][sy + 3] = TILE_FILLED; Maze[sx + 3][sy + 3] = TILE_FILLED; } } else { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + LightType; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + LightType; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + LightType; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + LightType; if (CloseWalls) { Maze[sx + 0][sy + 1] = TILE_FILLED; Maze[sx + 2][sy + 1] = TILE_FILLED; Maze[sx + 4][sy + 1] = TILE_FILLED; Maze[sx + 0][sy + 3] = TILE_FILLED; Maze[sx + 2][sy + 3] = TILE_FILLED; Maze[sx + 4][sy + 3] = TILE_FILLED; if (roomStyle == 0) { Maze[sx + 2][sy + 2] = TILE_EW_DOOR; } } else if (AddTreasure()) { if (random(2) == 0) { Maze[sx + 2][sy + 1] = (TILE_EMPTY + TreasureType()) + FACING_SOUTH; } else { Maze[sx + 2][sy + 3] = (TILE_EMPTY + TreasureType()) + FACING_NORTH; } } } } else if (CloseWalls) { i = 0; while (i < 5) { Maze[sx + i][sy + 1] = TILE_FILLED; Maze[sx + i][sy + 3] = TILE_FILLED; i++; } if (roomStyle == 0) { Maze[sx + 2][sy + 2] = TILE_EW_DOOR; } } else { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + OBJ_MAT; Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + OBJ_MAT; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + OBJ_MAT; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + OBJ_MAT; Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + OBJ_MAT; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + OBJ_MAT; if (AddTreasure()) { if (random(2) == 0) { Maze[sx + 2][sy + 1] = (TILE_EMPTY + TreasureType()) + FACING_SOUTH; } else { Maze[sx + 2][sy + 3] = (TILE_EMPTY + TreasureType()) + FACING_NORTH; } } } } else { if (AddLight) { if (!(wall[0] && (wall[1]))) { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + LightType; } if (!(wall[1] && (wall[2]))) { Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + LightType; } if (!(wall[2] && (wall[3]))) { Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + LightType; } if (!(wall[3] && (wall[0]))) { Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + LightType; } } else if (AddTreasure()) { if (wall[0] && (wall[1])) { Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + (TreasureType() + FACING_NORTH); Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + OBJ_MAT; Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + OBJ_MAT; } if (wall[1] && (wall[2])) { Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + (TreasureType() + FACING_EAST); Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + OBJ_MAT; Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + OBJ_MAT; } if (wall[2] && (wall[3])) { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + (TreasureType() + FACING_SOUTH); Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + OBJ_MAT; Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + OBJ_MAT; } if (wall[3] && (wall[0])) { Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + (TreasureType() + FACING_WEST); Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + OBJ_MAT; Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + OBJ_MAT; } } if (wall[0] && (wall[1])) { if (AddGarden) { Maze[sx][sy] = GardenType(); Maze[sx + 1][sy] = GardenType(); Maze[sx][sy + 1] = GardenType(); Maze[sx + 1][sy + 1] = GardenType(); if (AddGardenLight) { Maze[sx + 1][sy + 1] = OBJ_GARDEN_LIGHT; } else if (AddTreasure()) { Maze[sx + 1][sy + 1] = TreasureType() + FACING_EAST; } } else { Maze[sx][sy] = TILE_FILLED; Maze[sx + 1][sy] = TILE_FILLED; Maze[sx][sy + 1] = TILE_FILLED; if (AddTreasure()) { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + (TreasureType() + FACING_EAST); } else { Maze[sx + 1][sy + 1] = TILE_FILLED; } } } if (wall[1] && (wall[2])) { if (AddGarden) { Maze[sx + 3][sy] = GardenType(); Maze[sx + 4][sy] = GardenType(); Maze[sx + 3][sy + 1] = GardenType(); Maze[sx + 4][sy + 1] = GardenType(); if (AddGardenLight) { Maze[sx + 3][sy + 1] = OBJ_GARDEN_LIGHT; } else if (AddTreasure()) { Maze[sx + 3][sy + 1] = TreasureType() + FACING_SOUTH; } } else { Maze[sx + 3][sy] = TILE_FILLED; Maze[sx + 4][sy] = TILE_FILLED; Maze[sx + 4][sy + 1] = TILE_FILLED; if (AddTreasure()) { Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + (TreasureType() + FACING_SOUTH); } else { Maze[sx + 3][sy + 1] = TILE_FILLED; } } } if (wall[2] && (wall[3])) { if (AddGarden) { Maze[sx + 3][sy + 3] = GardenType(); Maze[sx + 4][sy + 3] = GardenType(); Maze[sx + 3][sy + 4] = GardenType(); Maze[sx + 4][sy + 4] = GardenType(); if (AddGardenLight) { Maze[sx + 3][sy + 3] = OBJ_GARDEN_LIGHT; } else if (AddTreasure()) { Maze[sx + 3][sy + 3] = TreasureType() + FACING_WEST; } } else { Maze[sx + 3][sy + 4] = TILE_FILLED; Maze[sx + 4][sy + 3] = TILE_FILLED; Maze[sx + 4][sy + 4] = TILE_FILLED; if (AddTreasure()) { Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + (TreasureType() + FACING_WEST); } else { Maze[sx + 3][sy + 3] = TILE_FILLED; } } } if (wall[3] && (wall[0])) { if (AddGarden) { Maze[sx][sy + 3] = GardenType(); Maze[sx][sy + 4] = GardenType(); Maze[sx + 1][sy + 3] = GardenType(); Maze[sx + 1][sy + 4] = GardenType(); if (AddGardenLight) { Maze[sx + 1][sy + 3] = OBJ_GARDEN_LIGHT; } else if (AddTreasure()) { Maze[sx + 1][sy + 3] = TreasureType() + FACING_NORTH; } } else { Maze[sx][sy + 4] = TILE_FILLED; Maze[sx + 1][sy + 4] = TILE_FILLED; Maze[sx][sy + 3] = TILE_FILLED; if (AddTreasure()) { Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + (TreasureType() + FACING_NORTH); } else { Maze[sx + 1][sy + 3] = TILE_FILLED; } } } if (CloseWalls) { if (wall[0]) { i = 0; while (i < 5) { Maze[sx + 3][sy + i] = TILE_FILLED; i++; } } if (wall[1]) { i = 0; while (i < 5) { Maze[sx + i][sy + 3] = TILE_FILLED; i++; } } if (wall[2]) { i = 0; while (i < 5) { Maze[sx + 1][sy + i] = TILE_FILLED; i++; } } if (wall[3]) { i = 0; while (i < 5) { Maze[sx + i][sy + 1] = TILE_FILLED; i++; } } } } } if (wallCount == 3) { if (roomType == 3) { if (!wall[0]) { Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + (OBJ_SCROLL_CHEST + FACING_EAST); Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + OBJ_MAT; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + OBJ_MAT; } if (!wall[1]) { Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + (OBJ_SCROLL_CHEST + FACING_SOUTH); Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + OBJ_MAT; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + OBJ_MAT; } if (!wall[2]) { Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + (OBJ_SCROLL_CHEST + FACING_WEST); Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + OBJ_MAT; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + OBJ_MAT; } if (!wall[3]) { Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + (OBJ_SCROLL_CHEST + FACING_NORTH); Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + OBJ_MAT; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + OBJ_MAT; } } else if (roomType == 4) { if ((!wall[0]) || (!wall[2])) { Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + (OBJ_CHEST + FACING_SOUTH); Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + (OBJ_CHEST + FACING_SOUTH); Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + (OBJ_CHEST + FACING_SOUTH); Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + (OBJ_CHEST + FACING_NORTH); Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + (OBJ_CHEST + FACING_NORTH); Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + (OBJ_CHEST + FACING_NORTH); } if ((!wall[1]) || (!wall[3])) { Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + (OBJ_CHEST + FACING_EAST); Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + (OBJ_CHEST + FACING_EAST); Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + (OBJ_CHEST + FACING_EAST); Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + (OBJ_CHEST + FACING_WEST); Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + (OBJ_CHEST + FACING_WEST); Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + (OBJ_CHEST + FACING_WEST); } } else if (AddGarden) { Maze[sx + 1][sy + 1] = GardenType(); Maze[sx + 1][sy + 2] = GardenType(); Maze[sx + 1][sy + 3] = GardenType(); Maze[sx + 2][sy + 1] = GardenType(); Maze[sx + 2][sy + 2] = GardenType(); Maze[sx + 2][sy + 3] = GardenType(); Maze[sx + 3][sy + 1] = GardenType(); Maze[sx + 3][sy + 2] = GardenType(); Maze[sx + 3][sy + 3] = GardenType(); if (AddGardenLight) { Maze[(sx + 1) + random(3)][(sy + 1) + random(3)] = OBJ_GARDEN_LIGHT; } else if (bishojoCount < MAX_BISHOJO) { var objToAdd = (OBJ_BISHOJO + (bishojoCount % 4)); if (bishojoCount >= 4) { objToAdd = objToAdd + 128; } bishojoCount++; if (!wall[0]) { Maze[sx + 1][sy + 2] = objToAdd; } if (!wall[1]) { Maze[sx + 2][sy + 1] = objToAdd; } if (!wall[2]) { Maze[sx + 3][sy + 2] = objToAdd; } if (!wall[3]) { Maze[sx + 2][sy + 3] = objToAdd; } } else if (AddTreasure() || (AddTreasure())) { if (!wall[0]) { Maze[sx + 1][sy + 2] = TreasureType(); Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + FACING_EAST; } if (!wall[1]) { Maze[sx + 2][sy + 1] = TreasureType(); Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + FACING_SOUTH; } if (!wall[2]) { Maze[sx + 3][sy + 2] = TreasureType(); Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + FACING_WEST; } if (!wall[3]) { Maze[sx + 2][sy + 3] = TreasureType(); Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + FACING_NORTH; } } if (!wall[0]) { Maze[sx + 3][sy + 2] = TILE_GARDEN; } if (!wall[1]) { Maze[sx + 2][sy + 3] = TILE_GARDEN; } if (!wall[2]) { Maze[sx + 1][sy + 2] = TILE_GARDEN; } if (!wall[3]) { Maze[sx + 2][sy + 1] = TILE_GARDEN; } } else if (Math.random() < 0.7) { if (AddLight) { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + LightType; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + LightType; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + LightType; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + LightType; } else { Maze[sx + 1][sy + 1] = Maze[sx + 1][sy + 1] + OBJ_MAT; Maze[sx + 1][sy + 3] = Maze[sx + 1][sy + 3] + OBJ_MAT; Maze[sx + 3][sy + 1] = Maze[sx + 3][sy + 1] + OBJ_MAT; Maze[sx + 3][sy + 3] = Maze[sx + 3][sy + 3] + OBJ_MAT; } if (wall[2] && (AddTreasure() || (!wall[0]))) { Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + TreasureType(); Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + FACING_EAST; } if (wall[3] && (AddTreasure() || (!wall[1]))) { Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + TreasureType(); Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + FACING_SOUTH; } if (wall[0] && (AddTreasure() || (!wall[2]))) { Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + TreasureType(); Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + FACING_WEST; } if (wall[1] && (AddTreasure() || (!wall[3]))) { Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + TreasureType(); Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + FACING_NORTH; } } else { Maze[sx + 2][sy + 2] = Maze[sx + 2][sy + 2] + (StoveType + (random(4) << 4)); Maze[sx + 1][sy + 2] = Maze[sx + 1][sy + 2] + OBJ_MAT; Maze[sx + 2][sy + 1] = Maze[sx + 2][sy + 1] + OBJ_MAT; Maze[sx + 3][sy + 2] = Maze[sx + 3][sy + 2] + OBJ_MAT; Maze[sx + 2][sy + 3] = Maze[sx + 2][sy + 3] + OBJ_MAT; } if (!wall[0]) { i = 0; while (i < ROOM_SIZE) { if (i != Math.floor(ROOM_SIZE / 2)) { Maze[sx + 4][sy + i] = TILE_FILLED; } i++; } Maze[sx + 4][sy + 2] = TILE_EW_DOOR; } if (!wall[1]) { i = 0; while (i < ROOM_SIZE) { if (i != Math.floor(ROOM_SIZE / 2)) { Maze[sx + i][sy + 4] = TILE_FILLED; } i++; } Maze[sx + 2][sy + 4] = TILE_NS_DOOR; } if (!wall[2]) { i = 0; while (i < ROOM_SIZE) { if (i != Math.floor(ROOM_SIZE / 2)) { Maze[sx + 0][sy + i] = TILE_FILLED; } i++; } Maze[sx + 0][sy + 2] = TILE_EW_DOOR; } if (!wall[3]) { i = 0; while (i < ROOM_SIZE) { if (i != Math.floor(ROOM_SIZE / 2)) { Maze[sx + i][sy + 0] = TILE_FILLED; } i++; } Maze[sx + 2][sy + 0] = TILE_NS_DOOR; } } } function makeGridConnection(w, h) { do { i = Math.floor(Math.random() * w); j = Math.floor(Math.random() * h); } while ((MapGrid[i][j] >> 4) == 0); t = random(4); switch (t) { case 0 : k = i + 1; l = j; break; case 1 : k = i; l = j + 1; break; case 2 : k = i - 1; l = j; break; case 3 : k = i; l = j - 1; } if ((((k < 0) || (k == w)) || (l < 0)) || (l == h)) { return(undefined); } if (((MapGrid[i][j] >> 4) != (MapGrid[k][l] >> 4)) || (MapConnects && (ExtraConnections < MAX_EXTRA_CONNECTIONS))) { if (((MapGrid[i][j] >> t) % 2) == 0) { if ((MapGrid[i][j] >> 4) == (MapGrid[k][l] >> 4)) { ExtraConnections++; } MapGrid[i][j] = MapGrid[i][j] + (1 << t); MapGrid[k][l] = MapGrid[k][l] + (1 << ((t + 2) % 4)); if (((MapGrid[i][j] >> 4) > 0) && ((MapGrid[k][l] >> 4) > 0)) { MapConnects = true; } else { MapGrid[k][l] = (MapGrid[k][l] % 16) + ((MapGrid[i][j] >> 4) << 4); RoomCount++; } } } } function findScrollRoom(w, h) { var i; var j; i = Math.floor(((Math.random() * w) / 2) + (w / 2)); j = Math.floor((Math.random() * h) / 2); if ((i == (w - 1)) && (j == 0)) { return(undefined); } if ((((((MapGrid[i][j] % 16) == 1) || ((MapGrid[i][j] % 16) == 2)) || ((MapGrid[i][j] % 16) == 4)) || ((MapGrid[i][j] % 16) == 8)) && ((MapGrid[i][j] >> 4) < 3)) { MapGrid[i][j] = (MapGrid[i][j] % 16) + 48; scrollCount++; } } function findBossRoom(w, h) { var i; var j; i = Math.floor(((Math.random() * w) / 2) + (w / 2)); j = Math.floor((Math.random() * h) / 2); if ((i == (w - 1)) && (j == 0)) { return(undefined); } if ((((((MapGrid[i][j] % 16) == 1) || ((MapGrid[i][j] % 16) == 2)) || ((MapGrid[i][j] % 16) == 4)) || ((MapGrid[i][j] % 16) == 8)) && ((MapGrid[i][j] >> 4) < 3)) { MapGrid[i][j] = (MapGrid[i][j] % 16) + 64; headCount++; } } function createMapGrid(w, h) { var i; var j; var k; var l; var t; MapGrid = new Array(w); i = 0; while (i < w) { MapGrid[i] = new Array(h); j = 0; while (j < h) { MapGrid[i][j] = 0; j++; } i++; } MapGrid[0][h - 1] = 16; MapGrid[w - 1][0] = 32; MapConnects = false; RoomCount = 2; ExtraConnections = 0; while (((!MapConnects) || (RoomCount < MIN_ROOM_COUNT)) || (ExtraConnections < MIN_EXTRA_CONNECTIONS)) { makeGridConnection(w, h); } scrollCount = 0; var trial = 0; while ((scrollCount < SCROLLS_HIDDEN) && (trial < 10000)) { findScrollRoom(w, h); trial++; } SCROLLS_HIDDEN = scrollCount; headCount = 0; trial = 0; while ((headCount < BOSSES_HIDDEN) && (trial < 10000)) { findBossRoom(w, h); trial++; } BOSSES_HIDDEN = headCount; } function createPlayerGrid(w, h) { var i; var j; var n; playerGrid = new Array(w); i = 0; while (i < w) { playerGrid[i] = new Array(h); j = 0; while (j < h) { n = 0; if ((MapGrid[i][j] >> 4) == 3) { n = n + (MAP_ENEMY + 48); } else if ((MapGrid[i][j] >> 4) == 4) { n = n + (MAP_ENEMY + 64); } else if (Math.random() < 0.25) { n = n + MAP_ENEMY; n = n + (Math.floor(Math.random() * ENEMY_PATROL_LEVEL) << 4); } else if (Math.random() < 0.25) { n = n + MAP_TRAP; n = n + ((Math.floor(Math.random() * TRAP_DIFFICULTY) + 1) << 4); } if ((i == (w - 1)) && (j == 0)) { playerGrid[i][j] = 0; } else { playerGrid[i][j] = n; } j++; } i++; } } function generateMap() { var i; var j; scrollsFound = 0; headsFound = 0; Maze = new Array(GRID_WIDTH * ROOM_SIZE); MIN_ROOM_COUNT = Math.floor((GRID_WIDTH * GRID_HEIGHT) / 2); MIN_EXTRA_CONNECTIONS = 0; MAX_EXTRA_CONNECTIONS = Math.floor((GRID_WIDTH * GRID_HEIGHT) / 50); i = 0; while (i < (GRID_WIDTH * ROOM_SIZE)) { Maze[i] = new Array(GRID_HEIGHT * ROOM_SIZE); j = 0; while (j < (GRID_HEIGHT * ROOM_SIZE)) { Maze[i][j] = TILE_FILLED; j++; } i++; } createMapGrid(GRID_WIDTH, GRID_HEIGHT); createPlayerGrid(GRID_WIDTH, GRID_HEIGHT); if (!adultContent) { MAX_BISHOJO = 0; } bishojoCount = 0; bishojoStock = new Array(MAX_BISHOJO); i = 0; while (i < MAX_BISHOJO) { do { wasUsed = false; bishojoStock[i] = Math.floor(Math.random() * BEST_BISHOJO); j = 0; while (j < i) { if (bishojoStock[i] == bishojoStock[j]) { wasUsed = true; } j++; } } while (wasUsed); i++; } i = GRID_WIDTH - 1; while (i >= 0) { j = 0; while (j < GRID_HEIGHT) { if ((((MapGrid[i][j] >> 4) != 0) && (!((i == (GRID_WIDTH - 1)) && (j == 0)))) && (!((i == 0) && (j == (GRID_HEIGHT - 1))))) { createRoom(i, j, MapGrid[i][j] % 16, MapGrid[i][j] >> 4); } j++; } i--; } createOpeningRoom(0, GRID_HEIGHT - 1); createFinalRoom(GRID_WIDTH - 1, 0); } function continueTutorial(msgType) { if (contType == CONTINUE_SELECT_TUTORIAL) { } if (msgType == contType) { if ((msgType != CONTINUE_COORDINATE) || (((msgType == CONTINUE_COORDINATE) && (playerX == CONTINUE_X)) && (playerY == CONTINUE_Y))) { nextTutorial(); } } } function nextTutorial() { var ReiAction = "talk"; var msg = null; worldReiPointer.pointToNothing(); contType = CONTINUE_MESSAGE_END; tutLevel++; switch (tutLevel) { case 1 : msg = "Are you ready to go through this training level? "; msg = msg + "Let's finish it together!"; break; case 2 : msg = "First of all, let's go over some basics on movement. "; msg = msg + "Try moving your cursor around the screen."; break; case 3 : msg = "The red arrow indicates the turn/move direction. "; msg = msg + "Try turning around now."; tutorialTurnLock = false; tutLevel++; break; case 5 : msg = "The mini-map to the upper left corner has a "; msg = msg + "compass... and more. Click it now."; worldReiPointer.pointToObject("worldAutoMap"); contType = CONTINUE_MAP_OPEN; break; case 6 : msg = "The mini map displays details of the area around you. "; msg = msg + "You can open or close the map by pressing 'M'."; break; case 7 : msg = "Let's move on, shall we? Head toward the exit to the East. "; msg = msg + "Use the mini-map to guide you if you're lost."; contType = CONTINUE_COORDINATE; ReiAction = "stand"; tutorialMoveLock = false; CONTINUE_X = 3; CONTINUE_Y = 22; break; case 8 : msg = "You can walk through doors as if they are empty spaces. "; msg = msg + "Keep going East."; ReiAction = "stand"; contType = CONTINUE_ENTER_COMBAT; tutLevel++; break; case 10 : msg = "There's trouble ahead. Prepare yourself for combat!"; break; case 11 : msg = "Now is a good time to review the combat interface."; msg = msg + "Take note on the three bars to the bottom right."; worldCombatSpace.shurikenMachine.startChuck(1); worldReiPointer.pointToLocation(440, 350); contType = CONTINUE_PLAYER_DAMAGED; break; case 12 : msg = "This is your health bar. Needless to say, you'd die "; msg = msg + "if your health drops to or below zero."; worldReiPointer.pointToLocation(400, 350); break; case 13 : msg = "Now, let's learn how to block an attack. "; msg = msg + "First, press and hold spacebar."; ReiAction = "block"; combatActionLock = false; contType = CONTINUE_PLAYER_BLOCKING; break; case 14 : msg = "Now, hold the sword over the red attack icon "; msg = msg + "when it fades out in order to block."; ReiAction = "block"; worldCombatSpace.shurikenMachine.startChuck(9999); contType = CONTINUE_ATTACK_BLOCKED; break; case 15 : msg = "Your chi drops when you block. "; msg = msg + "When chi runs out, even your blocks will take damage."; ReiAction = "block"; worldReiPointer.pointToLocation(400, 365); worldCombatSpace.shurikenMachine.stopChuck(); break; case 16 : msg = "Now try blocking these last few shuriken traps."; worldCombatSpace.shurikenMachine.startChuck(5); worldCombatSpace.shurikenMachine.destroyMachine(); ReiAction = "unblock"; contType = CONTINUE_EXIT_COMBAT; break; case 17 : msg = "Oh no, you're hurt! To see a numerical version "; msg = msg + "of your stats, left click at the stats."; worldReiPointer.pointToLocation(440, 350); tutorialMoveLock = true; break; case 18 : msg = "Time to heal! Your riceball is the "; msg = msg + "perfect remedy. Double click it to eat it."; worldReiPointer.pointToLocation(180, 370); tutorialItemLock = false; contType = CONTINUE_USE_ITEM; break; case 19 : msg = "Okay, let's move on! Let's head North. "; msg = msg + "Summon the mini-map by pressing 'M' if you're lost."; tutorialMoveLock = false; contType = CONTINUE_ENTER_COMBAT; ReiAction = "stand"; break; case 20 : msg = "How annoying... bamboo blockades! "; msg = msg + "Let's slice our way through this mess!"; break; case 21 : msg = "First, let's learn how to do a slash attack. "; msg = msg + "Keep your mouse still and hold down the left button."; ReiAction = "slash"; contType = CONTINUE_START_SLASH; break; case 22 : msg = "Your attack bar starts to drain in this position. "; msg = msg + "Your slash becomes more powerful as the bar drains."; worldReiPointer.pointToLocation(400, 332); ReiAction = "slash"; break; case 23 : msg = "Finish the attack by continuing the hold "; msg = msg + "and moving your mouse downward."; reiHitTarget = 0; ReiAction = "slashOut"; tutorialTraceHits = true; contType = CONTINUE_END_SLASH; break; case 24 : msg = "The location that I'm pointing to is the apex of "; msg = msg + "your last attack. It's the midpoint of your entire slash."; worldReiPointer.pointToObject("worldReiPointer"); break; case 25 : msg = "If you tried to hit the blockade, you'd notice that "; msg = msg + "the apex is the only point that can damage your target."; worldReiPointer.pointToObject("worldReiPointer"); break; case 26 : msg = "Okay, let's try out the more precise stab attack. "; msg = msg + "From a ready position, double click and hold the second click."; contType = CONTINUE_START_STAB; break; case 27 : msg = "Release your mouse button to release the stab. "; msg = msg + "The apex of a stab is its end point."; contType = CONTINUE_END_STAB; break; case 28 : msg = "Okay, let's take out these two blockades. "; worldReiPointer.pointToObject("worldReiPointer"); ReiAction = "slash"; break; case 29 : msg = "Train yourself in both attack types. "; msg = msg + "You'll need to stab and slash each target to destroy them."; reiHitTarget = 1; ReiAction = "slashOut"; contType = CONTINUE_EXIT_COMBAT; break; case 30 : msg = "That was tedious! After all that action, I'm a little lost..."; tutorialMoveLock = true; tutorialTraceHits = false; break; case 31 : msg = "Fortunately, there's an automap to keep track of our progress."; msg = msg + "Open it by pressing 'F'."; contType = CONTINUE_FULL_MAP_OPEN; break; case 32 : msg = "The dot indicates where we are. You can see unexplored passages "; msg = msg + "to the North and East. Let's go East."; tutorialMoveLock = false; contType = CONTINUE_COORDINATE; CONTINUE_X = 15; CONTINUE_Y = 12; break; case 33 : msg = "Look, a treasure chest! Let's search it! "; msg = msg + "Move forward until you're next to the chest."; contType = CONTINUE_COORDINATE; CONTINUE_X = 16; CONTINUE_Y = 12; break; case 34 : msg = "Move your mouse over the chest and left click "; msg = msg + "to open it."; tutorialMoveLock = true; worldReiPointer.pointToLocation(270, 265); contType = CONTINUE_START_SEARCH; break; case 35 : msg = "Remember, items like swords and armors are all "; msg = msg + "searchable. Dig around everything you see!"; tutorialMoveLock = false; break; case 36 : msg = "By the way, aren't you "; msg = msg + "a little tired of using the mouse to move around?"; break; case 37 : msg = "There are two sets of keyboard shortcuts for movement: "; msg = msg + "The keys WASD or the arrow keys."; break; case 38 : msg = "All right, let's get out of this room and head North."; tutorialLockSquare = false; ReiAction = "stand"; contType = CONTINUE_ENTER_COMBAT; break; case 39 : msg = "A monster... I know just the thing that can take it "; msg = msg + "down. Let's use a spirit spell!"; combatActionLock = true; break; case 40 : msg = "This is your spirit bar. It charges by absorbing "; msg = msg + "spirit energy from slain enemies."; worldReiPointer.pointToLocation(400, 382); break; case 41 : msg = "The spells you learned are those with a shadow and the "; msg = msg + "spells that you can cast are solid icons."; break; case 42 : msg = "To cast a spell, press 'C', then left click on the "; msg = msg + "symbol that appears and the subsequent ones until the spell is cast."; ReiAction = "stand"; tutorialSpellLock = false; contType = CONTINUE_CAST_SPELL; break; case 43 : msg = "You are invincible when the spirit spell is in effect. "; msg = msg + "Now finish up this zombie with your sword!"; ReiAction = "stand"; combatActionLock = false; contType = CONTINUE_EXIT_COMBAT; break; case 44 : msg = "Hang in there, the test is almost over! "; msg = msg + "Let's head East."; contType = CONTINUE_COORDINATE; CONTINUE_X = 20; CONTINUE_Y = 2; break; case 45 : msg = "This is it! The exit is here!"; tutorialMoveLock = true; tutorialTurnLock = true; break; case 46 : msg = "Remember that each mission has a specific objective; "; msg = msg + "for this test, we just need to find an exit."; break; case 47 : msg = "Whenever you've completed the objective, find me, "; msg = msg + "and then click on me to end the mission."; break; case 48 : msg = "In this case, here I am. Talk to me when you're "; msg = msg + "ready to end this training."; ReiAction = "walkAway"; break; case 49 : tutorialMoveLock = false; tutorialTurnLock = false; ReiAction = "walkAway"; contType = -1; } if (msg != null) { worldTutorial.noPriorityMessage(msg); worldTutorial._visible = true; worldRei.switchTo(ReiAction); } else { worldTutorial._visible = false; worldRei.switchTo(ReiAction); } } function tutorialReiAttacks() { eval ("_root.worldCombatSpace." + reiTarget[reiHitTarget]).explosion(10); } function tutorialReiDeparts() { Maze[22][2] = (TILE_GARDEN + OBJ_BISHOJO) + TILE_SEARCHED; renderSpace(PlayerX, PlayerY, PlayerT); } CONTINUE_MESSAGE_END = 1; CONTINUE_FACING_EAST = 2; CONTINUE_COORDINATE = 3; CONTINUE_MAP_OPEN = 4; CONTINUE_FULL_MAP_OPEN = 10; CONTINUE_ENTER_COMBAT = 5; CONTINUE_PLAYER_DAMAGED = 6; CONTINUE_PLAYER_BLOCKING = 7; CONTINUE_ATTACK_BLOCKED = 8; CONTINUE_USE_ITEM = 9; CONTINUE_START_SLASH = 11; CONTINUE_END_SLASH = 12; CONTINUE_START_STAB = 13; CONTINUE_END_STAB = 14; CONTINUE_START_SEARCH = 15; CONTINUE_CAST_SPELL = 16; CONTINUE_X = 0; CONTINUE_Y = 0; tutLevel = 0; contType = -1; if (TUTORIAL) { tutorialTurnLock = true; tutorialMoveLock = true; combatActionLock = true; tutorialItemLock = true; tutorialTraceHits = false; tutorialLockSquare = true; tutorialSpellLock = true; } else { tutorialTurnLock = false; tutorialMoveLock = false; combatActionLock = false; tutorialItemLock = false; tutorialTraceHits = false; tutorialLockSquare = false; tutorialSpellLock = false; } reiTarget = new Array(); function restoreStats() { ATK_N_RESTORE = Math.ceil(playerMaxStats[0] / 30); CHI_N_RESTORE = Math.ceil(playerMaxStats[2] / 30); if (!(inCombat && (combatCursor.isAttacking()))) { playerCurStats[0] = (((playerCurStats[0] + ATK_N_RESTORE) < playerMaxStats[0]) ? (playerCurStats[0] + ATK_N_RESTORE) : (playerMaxStats[0])); } if (!(inCombat && (combatCursor.isBlocking()))) { playerCurStats[2] = (((playerCurStats[2] + CHI_N_RESTORE) < playerMaxStats[2]) ? (playerCurStats[2] + CHI_N_RESTORE) : (playerMaxStats[2])); } updateInterface(); } function takeHandle() { handleTaken = true; } function releaseHandle() { handleTaken = false; } function updateCombatCursor() { if (worldInterface.hitTest(combatCursor._x, combatCursor._y)) { combatCursor.showHand(); } else { combatCursor.hideHand(); } } function updateCursor() { if (((!worldInterface.hitTest(cursor._x, cursor._y)) && (!worldAutoMap.hitTest(cursor._x, cursor._y))) && (!handleTaken)) { if (cursor._y < TURN_OFFSET) { cursor.gotoAndStop("Forward"); cursorAction = CA_FORWARD; } else if (cursor._x < TURN_OFFSET) { cursor.gotoAndStop("TurnLeft"); cursorAction = CA_TURNLEFT; } else if (cursor._x > (SCREEN_WIDTH - TURN_OFFSET)) { cursor.gotoAndStop("TurnRight"); cursorAction = CA_TURNRIGHT; } else if (Obj10.hitTest(cursor._x, cursor._y, true) && (canSearch())) { cursor.gotoAndStop("Search"); cursorAction = CA_SEARCH; } else if (cursor._y > (SCREEN_HEIGHT - TURN_OFFSET)) { cursor.gotoAndStop("Reverse"); cursorAction = CA_REVERSE; } else { cursor.gotoAndStop("Normal"); cursorAction = CA_NORMAL; } } else { cursor.gotoAndStop("Normal"); cursorAction = CA_NORMAL; } } function setCursorCommand(ca) { cursorAction = ca; } function cursorClick() { if ((cursorAction == CA_FULLMAP) && (FullMap._visible)) { showOrHideFullMap(); return(undefined); } if (handleTaken) { return(undefined); } switch (cursorAction) { case CA_FORWARD : move(); break; case CA_TURNLEFT : turnLeft(); break; case CA_TURNRIGHT : turnRight(); break; case CA_REVERSE : turnLeft(); turnLeft(); break; case CA_SEARCH : searchTile(); break; case CA_FULLMAP : if (inCombat) { break; } showOrHideFullMap(); } renderSpace(playerX, playerY, playerT); if (playerT == 0) { continueTutorial(CONTINUE_FACING_EAST); } } SCREEN_WIDTH = 550; SCREEN_HEIGHT = 400; INTERFACE_HEIGHT = 80; TURN_OFFSET = 120; CA_NORMAL = 0; CA_FORWARD = 1; CA_TURNLEFT = 2; CA_TURNRIGHT = 3; CA_REVERSE = 4; CA_SEARCH = 5; CA_FULLMAP = 6; function move() { if (TUTORIAL && (tutorialMoveLock)) { return(undefined); } if (lockKeys) { return(undefined); } ox = playerX; oy = playerY; if (getAxis(playerT) == AXIS_X) { playerX = playerX + getInc(playerT); } else { playerY = playerY + getInc(playerT); } if (isBlockTile(playerX, playerY)) { playerX = ox; playerY = oy; } else if (((playerX == 12) && (playerY == 9)) && (tutorialLockSquare)) { playerX = ox; playerY = oy; worldTutorial.noPriorityMessage("Let's explore the room to the east first."); } else { if (((Maze[playerX][playerY] & TILE_NS_DOOR) == TILE_NS_DOOR) || ((Maze[playerX][playerY] & TILE_EW_DOOR) == TILE_EW_DOOR)) { sndWalk.gotoAndPlay("door"); } else if ((Maze[playerX][playerY] & TILE_EMPTY) == TILE_EMPTY) { sndWalk.gotoAndPlay("floor"); } else { sndWalk.gotoAndPlay("grass"); } combatCheck(); } continueTutorial(CONTINUE_COORDINATE); if (((playerGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] % 2) == 1) && (((playerX % 5) == 0) || ((playerY % 5) == 0))) { if (Math.random() < 0.5) { _root.worldTutorial.newMessage("If you are feeling lost, try pressing 'F' to open up the full map.", 10); } else { _root.worldTutorial.newMessage("If you are feeling lost, try pressing 'M' to open up the mini map.", 10); } } } function turnRight() { if (TUTORIAL && (tutorialTurnLock)) { return(undefined); } if (lockKeys) { return(undefined); } playerT = (playerT + 1) % 4; sndWalk.gotoAndPlay("turn"); combatCheck(); } function turnLeft() { if (TUTORIAL && (tutorialTurnLock)) { return(undefined); } if (lockKeys) { return(undefined); } playerT--; if (playerT < 0) { playerT = 3; } sndWalk.gotoAndPlay("turn"); combatCheck(); } function canSearch() { var o = getForward(); if ((Maze[o.x][o.y] % 16) == 0) { return(false); } if (((Maze[o.x][o.y] & TILE_SEARCHED) != 0) && ((Maze[o.x][o.y] % 16) != OBJ_BISHOJO)) { _root.worldTutorial.newMessage("This item has been searched before. It cannot be searched again.", 20); return(false); } if ((Maze[o.x][o.y] % 16) <= 6) { return(true); } if ((getReverse((Maze[o.x][o.y] >> 4) % 4) == playerT) && ((Maze[o.x][o.y] % 16) == 11)) { return(true); } if ((Maze[o.x][o.y] % 16) >= OBJ_BISHOJO) { return(true); } return(false); } function searchTile() { var o = getForward(); if (canSearch()) { treasureType = Maze[o.x][o.y] % 16; switch (treasureType) { case 1 : sndSearch.gotoAndPlay("sword"); break; case 2 : sndSearch.gotoAndPlay("armor"); break; case 3 : sndSearch.gotoAndPlay("chest"); break; case OBJ_BISHOJO : if ((Maze[o.x][o.y] & TILE_SEARCHED) != 0) { worldReiMessage.play(); return(undefined); } case OBJ_BISHOJO + 1 : case OBJ_BISHOJO + 2 : case OBJ_BISHOJO + 3 : ox = playerX; oy = playerY; playerX = o.x; playerY = o.y; teaseBox.bName = bishojoName[bishojoStock[((((Maze[o.x][o.y] >> 7) % 2) * 4) + (Maze[o.x][o.y] % 16)) - OBJ_BISHOJO] + 1]; teaseBox.play(); return(undefined); default : sndSearch.gotoAndPlay("general"); } continueTutorial(CONTINUE_START_SEARCH); worldMessageBox.play(); } } function confirmSearch() { var o = getForward(); Maze[o.x][o.y] = Maze[o.x][o.y] + TILE_SEARCHED; renderSpace(playerX, playerY, playerT); } function autoConsumeItem() { var i; i = 0; while ((i < 5) && (playerInventory[i] != 3)) { i++; } if (i < 5) { useItem(i); } } function useItem(i) { if (tutorialItemLock) { return(undefined); } var RICEBALL_HEAL = 25; var SUSHI_HEAL = 50; var SAKE_HEAL = 100; var SHURIKEN_AMOUNT = 10; switch (playerInventory[i]) { case 1 : playerCurStats[1] = (((playerCurStats[1] + RICEBALL_HEAL) > playerMaxStats[1]) ? (playerMaxStats[1]) : (playerCurStats[1] + RICEBALL_HEAL)); sndUseItem.gotoAndPlay("food"); break; case 2 : playerCurStats[1] = (((playerCurStats[1] + SUSHI_HEAL) > playerMaxStats[1]) ? (playerMaxStats[1]) : (playerCurStats[1] + SUSHI_HEAL)); sndUseItem.gotoAndPlay("food"); break; case 3 : playerCurStats[2] = (((playerCurStats[2] + SAKE_HEAL) > playerMaxStats[2]) ? (playerMaxStats[2]) : (playerCurStats[2] + SAKE_HEAL)); playerCurStats[0] = (((playerCurStats[0] + SAKE_HEAL) > playerMaxStats[0]) ? (playerMaxStats[0]) : (playerCurStats[0] + SAKE_HEAL)); sndUseItem.gotoAndPlay("food"); break; case 5 : sndUseItem.gotoAndPlay("weapon"); if (inCombat) { makeExplosiveAttack(); } break; case 6 : sndUseItem.gotoAndPlay("weapon"); if (!inCombat) { break; } var k = 0; for(;;){ if (k >= SHURIKEN_AMOUNT) { break; } makeShurikenAttack(); k++; }; } continueTutorial(CONTINUE_USE_ITEM); playerInventory[i] = 0; updateInterface(); } function showOrHideFullMap() { _root.sndPaper.play(); if (FullMap._visible) { FullMap._visible = false; releaseHandle(); if (autoMap) { generateMapDisplay(ROOM_SIZE, ROOM_SIZE); updateMapDisplay(playerX - Math.floor(ROOM_SIZE / 2), playerY - Math.floor(ROOM_SIZE / 2), ROOM_SIZE, ROOM_SIZE); } } else { continueTutorial(CONTINUE_FULL_MAP_OPEN); takeHandle(); if (autoMap) { removeMapDisplay(ROOM_SIZE, ROOM_SIZE); } updateFullMapDisplay(Math.floor(playerX / ROOM_SIZE), Math.floor(playerY / ROOM_SIZE), GRID_WIDTH, GRID_HEIGHT); FullMap.updateInterface(); FullMap._visible = true; } } function showAutoMap() { continueTutorial(CONTINUE_MAP_OPEN); generateMapDisplay(ROOM_SIZE, ROOM_SIZE); updateMapDisplay(playerX - 2, playerY - 2, ROOM_SIZE, ROOM_SIZE); } function updateAutoMap() { updateMapDisplay(playerX - 2, playerY - 2, ROOM_SIZE, ROOM_SIZE); } function hideAutoMap() { removeMapDisplay(ROOM_SIZE, ROOM_SIZE); } function playerDeath() { worldBloodScreen.play(); gotoScene = "sceneFailLevel"; worldPainPortrait.startPain(); } function playerDamage() { continueTutorial(CONTINUE_PLAYER_DAMAGED); worldPainPortrait.startPain(); } function createSlashShadow() { slashCount = getNextLevel(slashCount, SHADOW_LOWER_LIM, SHADOW_UPPER_LIM); slashName = "_root.shadow" + slashCount; duplicateMovieClip ("SlashShadow", "shadow" + slashCount, slashCount); eval ("shadow" + slashCount)._visible = false; } function createStabShadow() { slashCount = getNextLevel(slashCount, SHADOW_LOWER_LIM, SHADOW_UPPER_LIM); slashName = "_root.shadow" + slashCount; duplicateMovieClip ("StabShadow", "shadow" + slashCount, slashCount); } function createBlood(x, y) { worldCombatSpace.createBlood(x, y); } function createDamage(x, y) { worldCombatSpace.createDamage(x, y); } function createSparks(x, y) { worldCombatSpace.createSparks(x, y); } function makeSmallSlashAttack(x, y, s, t, d) { worldCombatSpace.createFlash(x, y); worldCombatSpace.counterStrike(x, y); worldCombatSpace.hitObject(x, y, s, t, d, "smallBlood"); if (tutorialTraceHits) { worldReiPointer.pointToLocation(x, y); } } function makeSlashAttack(x, y, s, t, d) { worldCombatSpace.createFlash(x, y); worldCombatSpace.counterStrike(x, y); worldCombatSpace.hitObject(x, y, Math.floor(s * 1.35), t, d, null); if (tutorialTraceHits) { worldReiPointer.pointToLocation(x, y); } } function makeStabAttack(x, y, s, t, d) { worldCombatSpace.counterStrike(x, y); worldCombatSpace.hitObject(x, y, Math.floor(s * 1.35), t, d, null); if (tutorialTraceHits) { worldReiPointer.pointToLocation(x, y); } } function makeSpellAttack(x, y, s, d) { worldCombatSpace.counterStrike(x, y); worldCombatSpace.hitObject(x, y, Math.floor(s * 1.35), false, 1, d); if (tutorialTraceHits) { worldReiPointer.pointToLocation(x, y); } } function makeExplosiveAttack() { worldExplosion.play(); } function makeShurikenAttack() { var x = worldCombatSpace.getSAttackX(); var y = worldCombatSpace.getSAttackY(); worldCombatSpace.createShuriken(x, y); } function generateAttack(x, y, s, so, ft, dt, dl) { return(worldCombatSpace.generateAttack(x, y, s, so, ft, dt, dl)); } function causeDamage(x, y, s, dt, dl) { worldCombatSpace.causeDamage(x, y, s, dt, dl); } function isCombatSpace(x, y) { var s = Maze[x][y]; return(((s >> 8) <= 4) && (((s % 16) == 0) || ((s % 16) == OBJ_MAT))); } function combatCheck() { var xi = 0; var yi = 0; if (getAxis(playerT) == AXIS_X) { xi = getInc(playerT); } else { yi = getInc(playerT); } if ((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] & (MAP_ENEMY + MAP_TRAP)) > 0) { if (isCombatSpace(playerX, playerY) && (!isBlockTile(playerX, playerY))) { if (isCombatSpace(playerX + xi, playerY + yi) && (!isBlockTile(playerX + xi, playerY + yi))) { if ((((Math.random() * ROOM_SIZE) < 2) || ((MapGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] >> 4) > 3)) || (TUTORIAL)) { lockKeys = true; worldPreCombat.unsheath(MapGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] >> 4); } } } } } function initCombat() { if (TUTORIAL) { continueTutorial(CONTINUE_ENTER_COMBAT); if ((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] & MAP_ENEMY) > 0) { worldCombatSpace.initEnemy((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] >> 4) % 16); } else { worldCombatSpace.initSpecial((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] >> 4) % 16); } } else { shurikenCount = 0; if ((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] & MAP_ENEMY) > 0) { worldCombatSpace.initEnemy((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] >> 4) % 16); } else { worldCombatSpace.initTrap((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] >> 4) % 16, Math.floor(Math.random() * 2)); } } inCombat = true; } function isLegalSpace(x, y) { return((((x >= 0) && (x < MAX_WIDTH)) && (y >= 0)) && (y < MAX_HEIGHT)); } function isBlockTile(x, y) { if (!isLegalSpace(x, y)) { return(true); } if (((Maze[x][y] % 16) > 0) && ((Maze[x][y] % 16) != 10)) { return(true); } var tileNumber = (Maze[x][y] >> 8); return(tileNumber == 6); } function isBishojo(x, y) { return((Maze[x][y] % 16) >= OBJ_BISHOJO); } function isFloorTile(x, y) { if ((Maze[x][y] >> 8) <= 4) { return(true); } return(false); } function getAxis(t) { return(t % 2); } function getInc(t) { if (t < 2) { return(1); } return(-1); } function getReverse(t) { return((t + 2) % 4); } function getForward() { var o = new Object(); o.x = playerX; o.y = playerY; if (playerT == 0) { o.x++; } else if (playerT == 1) { o.y++; } else if (playerT == 2) { o.x--; } else { o.y--; } return(o); } function resolveDirection(viewer, object) { switch (viewer) { case 0 : switch (object) { case 0 : return(3); case 1 : return(2); case 2 : return(1); case 3 : return(4); } case 1 : switch (object) { case 0 : return(4); case 1 : return(3); case 2 : return(2); case 3 : return(1); } case 2 : switch (object) { case 0 : return(1); case 1 : return(4); case 2 : return(3); case 3 : return(2); } case 3 : switch (object) { case 0 : return(2); case 1 : return(1); case 2 : return(4); case 3 : return(3); } } } function renderBlock(turn, name, tileAttributes) { switch ((tileAttributes >> 8) % 16) { case -1 : if (eval ("Block" + name)._totalframes >= 7) { eval ("Block" + name).gotoAndStop(7); } else { eval ("Block" + name).gotoAndStop(1); } break; case 0 : eval ("Block" + name).gotoAndStop(1); break; case TILE_EW_DOOR >> 8 : if (getAxis(playerT) == AXIS_X) { eval ("Block" + name).gotoAndStop(5); } else { eval ("Block" + name).gotoAndStop(4); } break; case TILE_NS_DOOR >> 8 : if (getAxis(playerT) == AXIS_Y) { eval ("Block" + name).gotoAndStop(5); } else { eval ("Block" + name).gotoAndStop(4); } break; default : eval ("Block" + name)._visible = true; eval ("Block" + name).gotoAndStop((tileAttributes >> 8) % 16); } var showObject = true; if (isBlockTile((tileAttributes >> 8) % 16)) { showObject = false; } if ((tileAttributes & (3840 == TILE_EW_DOOR)) || (attribues & (3840 == TILE_NS_DOOR))) { showObject = false; } if (showObject) { switch (tileAttributes % 16) { case 0 : eval ("Obj" + name)._visible = false; eval ("Obj" + name).sprites._visible = false; break; default : eval ("Obj" + name)._visible = true; eval ("Obj" + name).sprites._visible = false; if ((tileAttributes & TILE_SEARCHED) != 0) { eval ("Obj" + name).gotoAndStop(((((tileAttributes % 16) - 1) * 4) + resolveDirection(turn, (tileAttributes >> 4) % 4)) + 80); } else { eval ("Obj" + name).gotoAndStop((((tileAttributes % 16) - 1) * 4) + resolveDirection(turn, (tileAttributes >> 4) % 4)); } break; case OBJ_BISHOJO : case OBJ_BISHOJO + 1 : case OBJ_BISHOJO + 2 : case OBJ_BISHOJO + 3 : if ((tileAttributes & TILE_SEARCHED) != 0) { eval ("Obj" + name)._visible = true; eval ("Obj" + name).sprites._visible = true; eval ("Obj" + name).sprites.gotoAndPlay("gal0"); eval ("Obj" + name).gotoAndStop(((OBJ_BISHOJO - 1) * 4) + 1); } else { eval ("Obj" + name)._visible = true; eval ("Obj" + name).sprites._visible = true; eval ("Obj" + name).sprites.gotoAndPlay("gal" + (bishojoStock[((((tileAttributes >> 7) % 2) * 4) + (tileAttributes % 16)) - OBJ_BISHOJO] + 1)); eval ("Obj" + name).gotoAndStop(((OBJ_BISHOJO - 1) * 4) + 1); } } } else { eval ("Obj" + name)._visible = false; } } function renderSpace(x, y, t) { var i; var j; var k; var l; var m; var axis = getAxis(t); var inc = getInc(t); var side; if ((t == 0) || (t == 3)) { side = 1; } else { side = -1; } i = 0; while (Math.abs(i) <= 4) { j = -4; while (j <= 4) { m = i; do { if (axis == AXIS_X) { k = x + m; l = y + j; } else { k = x + j; l = y + m; } m = m + inc; } while (((Math.abs(i) == 4) && (isLegalSpace(k, l))) && (isFloorTile(k, l))); if (((m != i) && (isLegalSpace(k, l))) || (Math.abs(m - i) > ROOM_SIZE)) { if (axis == AXIS_X) { k = x + i; l = y + j; } else { k = x + j; l = y + i; } } if (!isLegalSpace(k, l)) { renderBlock(t, ("" + Math.abs(i)) + (j * side), -1); } else { renderBlock(t, ("" + Math.abs(i)) + (j * side), Maze[k][l]); } j++; } i = i + inc; } worldAutoMap.compass.gotoAndStop(playerT + 1); if (autoMap) { updateAutoMap(); } updatePlayerGrid(PG_DISCOVER); } function hideSpace() { var i = 0; while (i <= 4) { var j = -4; while (j <= 4) { eval (("Block" + i) + j)._visible = false; eval (("Obj" + i) + j)._visible = false; j++; } i++; } } function showSpace() { var i = 0; while (i <= 4) { var j = -4; while (j <= 4) { eval (("Block" + i) + j)._visible = true; j++; } i++; } renderSpace(playerX, playerY, playerT); } function updatePlayerGrid(e) { if (e == PG_DISCOVER) { playerGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] = playerGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] | 1; } if (e == PG_CLEAR_DANGER) { if ((playerGrid[Math.floor(playerX / ROOM_SIZE)][Math.floor(playerY / ROOM_SIZE)] & MAP_ENEMY) > 0) { playerCurStats[3] = Math.min(playerMaxStats[3], playerCurStats[3] + Math.max(_root.worldSpellSpace.spiritGain[MapGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] >> 4], ENEMY_DIFFICULTY)); updateInterface(); } if ((MapGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] >> 4) == 4) { headsFound++; } playerGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] = playerGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] - (playerGrid[Math.floor(playerX / 5)][Math.floor(playerY / 5)] & (MAP_ENEMY + MAP_TRAP)); } } function updateInterface() { var i = 0; if ((!inCombat) && (worldPortrait._visible == false)) { worldPortrait._visible = true; worldPainPortrait.gotoAndStop(1); } if (teaseBox._visible) { worldPortrait.gotoAndStop(15); } else if (playerCurStats[1] == playerMaxStats[1]) { worldPortrait.gotoAndStop(1); } else { worldPortrait.gotoAndStop(10 - Math.floor((playerCurStats[1] / playerMaxStats[1]) * 10)); } i = 0; while (i < 4) { eval ("worldInterface.stat" + i).adjustMaximum(playerMaxStats[i]); eval ("worldInterface.stat" + i).adjustCurrent(playerCurStats[i]); if (showNumbers) { eval ("worldInterface.stat" + i).adjustDisplayMode(1); } else { eval ("worldInterface.stat" + i).adjustDisplayMode(0); } i++; } i = 0; while (i < 5) { eval ("worldInterface.invSlot" + i).adjustIcon(playerInventory[i]); i++; } } PG_DISCOVER = 0; PG_CLEAR_DANGER = 1;
Frame 906
AXIS_X = 0; AXIS_Y = 1; MAX_WIDTH = ROOM_SIZE * GRID_WIDTH; MAX_HEIGHT = ROOM_SIZE * GRID_HEIGHT; SCREEN_WIDTH = 550; SCREEN_HEIGHT = 400; MAX_NUMBER = 50; slashCount = MAX_NUMBER; splatOriginal._visible = false; slashShadow._visible = false; stabShadow._visible = false; oStrikePoint._visible = false; oSpark._visible = false; if (TUTORIAL) { generateTutorialMap(); } else if (!arenaMode) { sh = SCROLLS_HIDDEN; bh = BOSSES_HIDDEN; do { SCROLLS_HIDDEN = sh; BOSSES_HIDDEN = bh; generateMap(); } while (((MISSION_TYPE == 1) && (SCROLLS_HIDDEN == 0)) || ((MISSION_TYPE == 2) && (BOSSES_HIDDEN == 0))); } playerX = Math.round(ROOM_SIZE / 2) - 1; playerY = ((ROOM_SIZE * (GRID_HEIGHT - 1)) + Math.round(ROOM_SIZE / 2)) - 1; playerT = 0; if (TUTORIAL) { playerX--; playerT = 2; } duplicateMovieClip ("oCursor", "cursor", 10000); duplicateMovieClip ("oCombatCursor", "combatCursor", 10001); oCursor._visible = false; Mouse.hide(); cursor.startDrag(true); if (!arenaMode) { sndMusicLoops.gotoAndPlay("explore"); } else { sndMusicLoops.gotoAndPlay("boss"); } autoMap = false; showNumbers = false; handleTaken = false; inCombat = false; lockKeys = false; restoreTimer = new Timer(); gotoScene = null;
Instance of Symbol 607 MovieClip "worldReiPointer" in Frame 906
onClipEvent (load) { _visible = false; }
Instance of Symbol 620 MovieClip "FullMap" in Frame 906
onClipEvent (load) { _visible = false; }
Instance of Symbol 633 MovieClip "oCombatCursor" in Frame 906
onClipEvent (load) { _visible = false; }
Instance of Symbol 722 MovieClip "worldRei" in Frame 906
onClipEvent (load) { if ((!_root.IN_GAME_TUTORIAL) && (!_root.TUTORIAL)) { stop(); _visible = false; } }
Instance of Symbol 959 MovieClip "oMapIndicator" in Frame 906
onClipEvent (load) { if (_name == "oMapIndicator") { _visible = false; } }
Instance of Symbol 978 MovieClip "teaseBox" in Frame 906
onClipEvent (load) { _visible = false; }
Instance of Symbol 981 MovieClip "worldReiMessage" in Frame 906
onClipEvent (load) { _visible = false; }
Frame 907
if (autoQuality) { qualityTimer = new Timer(); } if (arenaMode) { gotoAndPlay (944); } else { generateFullMapDisplay(GRID_WIDTH, GRID_HEIGHT); }
Frame 908
renderSpace(PlayerX, PlayerY, PlayerT);
Frame 922
if (TUTORIAL) { nextTutorial(); }
Frame 925
updateCursor(); if (autoQuality && (inCombat)) { frameCount++; if (qualityTimer.timeOver(1000)) { if (frameCount < 14) { lagCount++; } else { lagCount = 0; } if (lagCount >= 3) { if ((_quality == "BEST") || (_quality == "HIGH")) { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } lagCount = 0; } qualityTimer.resetTimer(); frameCount = 0; } } if (inCombat && (!handleTaken)) { updateCombatCursor(); if (worldCombatSpace.enemyObjectCount == 0) { worldPreCombat.sheath(); } if (restoreTimer.timeOver(350)) { restoreStats(); restoreTimer.resetTimer(); } } else if (restoreTimer.timeOver(250)) { restoreStats(); restoreTimer.resetTimer(); } if (worldTutorial._visible) { if (!inCombat) { o = getForward(); if ((Maze[o.x][o.y] == TILE_EW_DOOR) || (Maze[o.x][o.y] == TILE_NS_DOOR)) { worldTutorial.newMessage("Doors open automatically when you walk through them.", 10); } if (canSearch()) { worldTutorial.newMessage("The item in front of you is searchable. Click on it or press Spacebar to search it.", 10); } } else { if (playerCurStats[0] < (playerMaxStats[0] / 3)) { worldTutorial.newMessage("You are running low on attack power. Rest and block a bit.", 10); } if (playerCurStats[2] < (playerMaxStats[2] / 3)) { worldTutorial.newMessage("You are running low on defensive Chi. Time to counter-attack.", 10); } } } if (gotoScene == null) { prevFrame(); play(); }
Frame 927
if (inCombat) { combatCursor.stopDrag(); combatCursor._visible = false; } else { cursor.stopDrag(); cursor._visible = false; } if (autoMap) { worldAutoMap.play(); } Mouse.show();
Frame 937
delete Maze; delete MapGrid; delete playerGrid; fader.play(); stop();
Frame 940
_root.gotoAndPlay(gotoScene);
Frame 944
function initCombat() { waveInitializer.nextWave(); } worldPortrait._visible = false; worldInterface._visible = false; inCombat = true;
Frame 959
stop();
Frame 960
worldPortrait._visible = true; worldInterface._visible = true; worldPreCombat.arenaUnsheath(); _root.worldCombatSpace.enemyObjectCount = 1;
Frame 964
updateCursor(); if (autoQuality) { frameCount++; if (qualityTimer.timeOver(1000)) { if (frameCount < 14) { lagCount++; } else { lagCount = 0; } if (lagCount >= 3) { if ((_quality == "BEST") || (_quality == "HIGH")) { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } lagCount = 0; } qualityTimer.resetTimer(); frameCount = 0; } } if (!handleTaken) { updateCombatCursor(); if (worldCombatSpace.enemyObjectCount == 0) { playerCurStats[3] = Math.min(playerMaxStats[3], playerCurStats[3] + (worldSpellSpace.spiritGain[0] * waveInitializer.zombieCount)); playerCurStats[3] = Math.min(playerMaxStats[3], playerCurStats[3] + (worldSpellSpace.spiritGain[1] * waveInitializer.samuraiCount)); playerCurStats[3] = Math.min(playerMaxStats[3], playerCurStats[3] + (worldSpellSpace.spiritGain[2] * waveInitializer.wolfCount)); playerCurStats[3] = Math.min(playerMaxStats[3], playerCurStats[3] + (worldSpellSpace.spiritGain[3] * waveInitializer.ninjaCount)); playerCurStats[3] = Math.min(playerMaxStats[3], playerCurStats[3] + (worldSpellSpace.spiritGain[4] * waveInitializer.bossCount)); updateInterface(); waveInitializer.nextWave(); } if (restoreTimer.timeOver(350)) { restoreStats(); restoreTimer.resetTimer(); } } if (gotoScene == null) { prevFrame(); play(); }
Frame 966
combatCursor.stopDrag(); combatCursor._visible = false; roninTime = aTimer.timeDiff; roninWave = waveInitializer.wave - 1; roninModTime = aTimer.clickStopWatch(); Mouse.show();
Frame 967
inCombat = false;
Frame 978
fader.play(); stop();
Frame 981
_root.gotoAndPlay(gotoScene);
Frame 990
function invChange() { var i = 0; while (i < 5) { eval ("stats.invSlot" + i).adjustIcon(_root.playerInventory[i]); i++; } i = 1; while (i <= 4) { eval ("stats.cast" + i)._visible = false; i++; } i = 1; while (i <= playerLevel) { eval ("stats.cast" + i)._visible = true; i++; } } function attChange() { stats.att0 = _root.playerMaxStats[0]; stats.att1c = _root.playerCurStats[1]; stats.att1 = _root.playerMaxStats[1]; stats.att2 = _root.playerMaxStats[2]; stats.att3c = _root.playerCurStats[3]; stats.att3 = _root.playerMaxStats[3]; } function createEpisode() { levelDifficulty = Math.floor(playerEpisode / 3); MISSION_TYPE = playerEpisode % 3; updateEpisode(); } function updateEpisode() { if (levelDifficulty > Math.floor(playerEpisode / 3)) { levelDifficulty = 0; } if ((playerEpisode - (levelDifficulty * 3)) < MISSION_TYPE) { MISSION_TYPE = 0; } objDifficulty.update(levelDifficulty); objEpisode.update(MISSION_TYPE); }
Frame 991
openingLoop.startLoop(); if (MISSION_TYPE != 3) { if (((levelDifficulty * 3) + MISSION_TYPE) == playerEpisode) { if (((playerEpisode % 3) < 2) && (playerEpisode < 6)) { playerLevel++; newSpell.gotoAndStop(playerLevel); } else { gotoAndPlay (1023); } playerEpisode++; } else { gotoAndPlay (1023); } } else { gotoAndPlay (1023); }
Frame 1007
stop();
Frame 1024
playerMaxStats[3] = playerMaxStats[3] + (6 + (levelDifficulty * 3)); playerPass = _root.EncodePlayer(); if (MISSION_TYPE == 2) { gotoScene = "sceneCredits"; } else { gotoScene = "sceneMainMenu"; } invChange(); attChange(); createEpisode();
Frame 1037
stop();
Frame 1049
if (gotoScene == "sceneCredits") { openingLoop.fadeLoop(); stop(); }
Frame 1050
_root.gotoAndPlay(gotoScene);
Frame 1060
function invChange() { var i = 0; while (i < 5) { eval ("stats.invSlot" + i).adjustIcon(_root.playerInventory[i]); i++; } i = 1; while (i <= 4) { eval ("stats.cast" + i)._visible = false; i++; } i = 1; while (i <= playerLevel) { eval ("stats.cast" + i)._visible = true; i++; } } function attChange() { stats.att0 = _root.playerMaxStats[0]; stats.att1c = _root.playerCurStats[1]; stats.att1 = _root.playerMaxStats[1]; stats.att2 = _root.playerMaxStats[2]; stats.att3c = _root.playerCurStats[3]; stats.att3 = _root.playerMaxStats[3]; } function createEpisode() { levelDifficulty = Math.floor(playerEpisode / 3); MISSION_TYPE = playerEpisode % 3; updateEpisode(); } function updateEpisode() { if (levelDifficulty > Math.floor(playerEpisode / 3)) { levelDifficulty = 0; } if ((playerEpisode - (levelDifficulty * 3)) < MISSION_TYPE) { MISSION_TYPE = 0; } objDifficulty.update(levelDifficulty); objEpisode.update(MISSION_TYPE); }
Frame 1061
if (!arenaMode) { gameHint = "HINT:\n\n"; hintNum = int(Math.floor(Math.random() * 18)); switch (hintNum) { case 0 : gameHint = "The following items are searchable:\n\n"; gameHint = gameHint + "Sword (increase Attack)\n"; gameHint = gameHint + "Armor (increase Health)\n"; gameHint = gameHint + "Wine (increase Chi)\n"; gameHint = gameHint + "Food (gives random food)\n"; gameHint = gameHint + "Chest (gives random item)\n"; break; case 1 : gameHint = gameHint + "Slashes are powerful but inaccurate; "; gameHint = gameHint + "Stabs does the opposite. Therefore, the "; gameHint = gameHint + "best combat strategy is to use stabs "; gameHint = gameHint + "to break enemy attacks and use slashes "; gameHint = gameHint + "when the enemy's guard is down."; break; case 2 : gameHint = "Samurai:\n\n"; gameHint = gameHint + "The standard grunt unit. He uses the same "; gameHint = gameHint + "types of attacks as the player. Advanced "; gameHint = gameHint + "samurais anticipates your attacks and raises "; gameHint = gameHint + "his sword in defense. Your best bet is to "; gameHint = gameHint + "break him down after blocking his attacks. "; break; case 3 : gameHint = "Wolf:\n\n"; gameHint = gameHint + "The utlimate melee bastard. At a distance, "; gameHint = gameHint + "it is harmless, but once it gets into close "; gameHint = gameHint + "range, it'll rip you a new one with its claws. "; gameHint = gameHint + "To fend him off if it got close, stab it. "; gameHint = gameHint + "Keep it out of close range at all costs. "; break; case 4 : gameHint = "Ninja (1 of 2):\n\n"; gameHint = gameHint + "Annoying bugger, that he is. The ninja has "; gameHint = gameHint + "two unique attacks. One of them is palm strike. "; gameHint = gameHint + "Always remember that the strikes goes bottom left, "; gameHint = gameHint + "top right, and the interval between the two "; gameHint = gameHint + "attacks is always the same."; break; case 5 : gameHint = "Ninja (2 of 2):\n\n"; gameHint = gameHint + "The ninja's second unique attack is the shuriken "; gameHint = gameHint + "throw. To defeat it, time your block so that it "; gameHint = gameHint + "moves along the throwing path at the same speed "; gameHint = gameHint + "as the ninja did. One final hint: ninjas like to "; gameHint = gameHint + "dodge, so aim low where it really hurts."; break; case 6 : gameHint = gameHint + "Before you complete your spirit spell, you are "; gameHint = gameHint + "helpless against your enemies, so time your spells "; gameHint = gameHint + "such that they'd be cast before damages are done "; gameHint = gameHint + "to you. "; break; case 7 : gameHint = gameHint + "Every enemy has an alert state where it can "; gameHint = gameHint + "effectively block your attacks and counter attack. "; gameHint = gameHint + "On the other hand, they also have vulerable states "; gameHint = gameHint + "that usually come in after they attack. "; break; case 8 : gameHint = gameHint + "The player portrait is a very effective way to "; gameHint = gameHint + "find out how well you're doing in a glance. "; gameHint = gameHint + "While we're on the topic, stockpiling food never "; gameHint = gameHint + "hurts, so don't use food until you need it. "; break; case 9 : gameHint = gameHint + "Spirit spells are costly and hard to use, but "; gameHint = gameHint + "they are extremely powerful. Save them as a "; gameHint = gameHint + "last resort, when you're in real trouble... "; gameHint = gameHint + "and be careful, you can still be hurt when "; gameHint = gameHint + "you are still trying to complete the spell "; gameHint = gameHint + "gesture. "; break; case 10 : gameHint = gameHint + "Alternate between attack and defense. "; gameHint = gameHint + "Life will not be good for you if you happen to exhaust "; gameHint = gameHint + "the attack bar or the chi bar. Your attack bar "; gameHint = gameHint + "replenishes once you let go of an attack, "; gameHint = gameHint + "and chi bar starts restoring if you release your block. "; break; case 11 : gameHint = "Traps:\n\n"; gameHint = gameHint + "The bamboo trap fires after a certain interval and "; gameHint = gameHint + "the explosives cannot be blocked, so take them out "; gameHint = gameHint + "as fast as you can. As for shurikens, block them. "; gameHint = gameHint + "if you're unlucky enough to be low on chi, you can "; gameHint = gameHint + "resort to trying to hit them with your sword."; break; case 12 : gameHint = gameHint + "Just because you reached the end of a level doesn't "; gameHint = gameHint + "mean you'll have to end it. search around some more,"; gameHint = gameHint + "and earn every item you can get out of the level. "; gameHint = gameHint + "While you are at it, search for pleasent surprises... "; gameHint = gameHint + "if you're playing with adult content on, anyway. "; break; case 13 : gameHint = gameHint + "Please go and try out Dark Prophecy if you are looking "; gameHint = gameHint + "for a more stealthy experience. For action packed shooting "; gameHint = gameHint + "fun, try GunBlaze. This is my shameless advertisement. SHAMELESS!"; break; case 14 : gameHint = gameHint + "Use the mini-map to help you locate items that you; "; gameHint = gameHint + "might otherwise miss. Speaking of items, don't "; gameHint = gameHint + "hesitate to walk into a garden. Bushes have the tendency "; gameHint = gameHint + "to block your view from potential treasures. "; break; case 15 : gameHint = gameHint + "If you are stuck in a certain level, you can replay "; gameHint = gameHint + "old episodes or try out random levels in lower difficulties, "; gameHint = gameHint + "which usually contains more treasures. "; break; case 16 : gameHint = gameHint + "The Normal difficulty can only give you two out of four "; gameHint = gameHint + "spirit spells. Replay the game at Hard difficulty in order "; gameHint = gameHint + "to discover more interesting treasures. As for Extreme... "; gameHint = gameHint + "Well, if you want a challenge, you'll find it there. "; break; case 17 : gameHint = gameHint + "Rooms containing scrolls are guarded by ninjas. You "; gameHint = gameHint + "can identify those rooms by seeing the chests marked with "; gameHint = gameHint + "the golden lotus flower. Boss rooms are filled with an "; gameHint = gameHint + "unusual amount of treasure. "; break; } } else { gotoAndPlay (1089); }
Frame 1077
stop();
Frame 1079
prevFrame(); play();
Frame 1105
stop();
Frame 1118
stopAllSounds(); previousScene = "sceneEnterScore"; _root.gotoAndPlay("sceneHighScore");
Frame 1145
stop();
Frame 1159
stopAllSounds(); previousScene = "sceneEnterScore"; _root.gotoAndPlay("sceneHighScore");
Frame 1160
function getBoundLeft() { return(GameArea._x); } function getBoundRight() { return(GameArea._x + GameArea._width); } function getBoundTop() { return(GameArea._y); } function getBoundBottom() { return(GameArea._y + GameArea._height); } function masterSubscribe(subscriberName) { subscriber[totalSubscribers] = subscriberName; totalSubscribers++; } function masterRemove(subscriberName) { var i = 0; while ((i < totalSubscribers) && (subscriberName != subscriber[i])) { i++; } if (i < totalSubscribers) { totalSubscribers--; var j = i; while (j < totalSubscribers) { subscriber[j] = subscriber[j + 1]; j++; } } } function masterSort() { var i = (totalSubscribers - 1); while (i > 0) { var j = 0; while (j < i) { if (eval (subscriber[j])._y > eval (subscriber[j + 1])._y) { eval (subscriber[j]).swapDepths(eval (subscriber[j + 1])); var temp = subscriber[j]; subscriber[j] = subscriber[j + 1]; subscriber[j + 1] = temp; } j++; } i--; } } function villianSubscribe(subscriberName) { villianSubscriber[totalVillianSubscribers] = subscriberName; totalVillianSubscribers++; } function villianRemove(subscriberName) { var i = 0; while ((i < totalVillianSubscribers) && (subscriberName != villianSubscriber[i])) { i++; } if (i < totalVillianSubscribers) { totalVillianSubscribers--; var j = i; while (j < totalVillianSubscribers) { villianSubscriber[j] = villianSubscriber[j + 1]; j++; } } } function villianCollisionBoardcast(collisionSource, collisionMessage, sourceDirection) { var i = 0; while (i < totalVillianSubscribers) { if (eval (eval (villianSubscriber[i]).Sprite.getShadow()).hitTest(eval (collisionSource))) { eval (villianSubscriber[i]).Command.recieveMessage(sourceDirection); eval (villianSubscriber[i]).Command.recieveMessage(collisionMessage); } i++; } } function heroSubscribe(subscriberName) { heroSubscriber[totalheroSubscribers] = subscriberName; totalheroSubscribers++; } function heroRemove(subscriberName) { var i = 0; while ((i < totalheroSubscribers) && (subscriberName != heroSubscriber[i])) { i++; } if (i < totalheroSubscribers) { totalheroSubscribers--; var j = i; while (j < totalheroSubscribers) { heroSubscriber[j] = heroSubscriber[j + 1]; j++; } } } function heroCollisionBoardcast(collisionSource, collisionMessage, sourceDirection) { var i = 0; while (i < totalheroSubscribers) { if (eval (eval (heroSubscriber[i]).Sprite.getShadow()).hitTest(eval (collisionSource))) { eval (heroSubscriber[i]).Command.recieveMessage(sourceDirection); eval (heroSubscriber[i]).Command.recieveMessage(collisionMessage); } i++; } } maxSubscribers = 10; totalSubscribers = 0; subscriber = new Array(); totalVillianSubscribers = 0; villianSubscriber = new Array(); totalHeroSubscribers = 0; heroSubscriber = new Array(); respawnInterval = 2000; respawnTimer = -3000; respawnCounter = 1; gotoScene = null;
Instance of Symbol 1181 MovieClip "GameArea" in Frame 1160
onClipEvent (load) { }
Frame 1176
duplicateMovieClip ("oGenyu", "Genyu", 1);
Frame 1178
masterSort(); if ((respawnTimer + respawnInterval) < getTimer()) { respawnTimer = getTimer(); if (totalVillianSubscribers < 3) { duplicateMovieClip ("oZombie", "HOI" + respawnCounter, respawnCounter + totalHeroSubscribers); with (eval ("HOI" + respawnCounter)) { var pointSelect = random(4); _x = eval ("_root.RespawnPoint" + pointSelect)._x; _y = eval ("_root.RespawnPoint" + pointSelect)._y; } respawnCounter++; } }
Frame 1179
if (gotoScene == null) { prevFrame(); play(); }
Frame 1180
var i = 0; while (i < totalSubscribers) { eval (subscriber[i]).removeMovieClip(); i++; }
Frame 1190
_root.gotoAndPlay(gotoScene);
Symbol 15 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 25 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 34 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 35 MovieClip [UpArrow] Frame 1
stop();
Symbol 35 MovieClip [UpArrow] Frame 2
stop();
Symbol 35 MovieClip [UpArrow] Frame 3
stop();
Symbol 41 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(highlight3D_mc, "highlight3D"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight");
Symbol 48 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 54 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 55 MovieClip [ScrollThumb] Frame 1
stop();
Symbol 63 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 71 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "arrow"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 79 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(arrow_mc, "foregroundDisabled"); component.registerSkinElement(face_mc, "face"); component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 80 MovieClip [DownArrow] Frame 1
stop();
Symbol 80 MovieClip [DownArrow] Frame 2
stop();
Symbol 80 MovieClip [DownArrow] Frame 3
stop();
Symbol 83 MovieClip Frame 1
var component = _parent; component.registerSkinElement(track_mc, "scrollTrack");
Symbol 84 MovieClip [FScrollBarSymbol] Frame 1
#initclip 4 FScrollBarClass = function () { if (this._height == 4) { return(undefined); } this.init(); this.minPos = (this.maxPos = (this.pageSize = (this.largeScroll = 0))); this.smallScroll = 1; this.width = (this.horizontal ? (this._width) : (this._height)); this._xscale = (this._yscale = 100); this.setScrollPosition(0); this.tabEnabled = false; if (this._targetInstanceName.length > 0) { this.setScrollTarget(this._parent[this._targetInstanceName]); } this.tabChildren = false; this.setSize(this.width); }; FScrollBarClass.prototype = new FUIComponentClass(); FScrollBarClass.prototype.setHorizontal = function (flag) { if (this.horizontal && (!flag)) { this._xscale = 100; this._rotation = 0; } else if (flag && (!this.horizontal)) { this._xscale = -100; this._rotation = -90; } this.horizontal = flag; }; FScrollBarClass.prototype.setScrollProperties = function (pSize, mnPos, mxPos) { if (!this.enable) { return(undefined); } this.pageSize = pSize; this.minPos = Math.max(mnPos, 0); this.maxPos = Math.max(mxPos, 0); this.scrollPosition = Math.max(this.minPos, this.scrollPosition); this.scrollPosition = Math.min(this.maxPos, this.scrollPosition); if ((this.maxPos - this.minPos) <= 0) { this.scrollThumb_mc.removeMovieClip(); this.upArrow_mc.gotoAndStop(3); this.downArrow_mc.gotoAndStop(3); this.downArrow_mc.onPress = (this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = null)); this.upArrow_mc.onPress = (this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = null)); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onRelease = null); this.scrollTrack_mc.onDragOut = (this.scrollTrack_mc.onRollOut = null); this.scrollTrack_mc.useHandCursor = false; } else { var tmp = this.getScrollPosition(); this.upArrow_mc.gotoAndStop(1); this.downArrow_mc.gotoAndStop(1); this.upArrow_mc.onPress = (this.upArrow_mc.onDragOver = this.startUpScroller); this.upArrow_mc.onRelease = (this.upArrow_mc.onDragOut = this.stopScrolling); this.downArrow_mc.onPress = (this.downArrow_mc.onDragOver = this.startDownScroller); this.downArrow_mc.onRelease = (this.downArrow_mc.onDragOut = this.stopScrolling); this.scrollTrack_mc.onPress = (this.scrollTrack_mc.onDragOver = this.startTrackScroller); this.scrollTrack_mc.onRelease = this.stopScrolling; this.scrollTrack_mc.onDragOut = this.stopScrolling; this.scrollTrack_mc.onRollOut = this.stopScrolling; this.scrollTrack_mc.useHandCursor = false; this.attachMovie("ScrollThumb", "scrollThumb_mc", 3); this.scrollThumb_mc._x = 0; this.scrollThumb_mc._y = this.upArrow_mc._height; this.scrollThumb_mc.onPress = this.startDragThumb; this.scrollThumb_mc.controller = this; this.scrollThumb_mc.onRelease = (this.scrollThumb_mc.onReleaseOutside = this.stopDragThumb); this.scrollThumb_mc.useHandCursor = false; this.thumbHeight = (this.pageSize / ((this.maxPos - this.minPos) + this.pageSize)) * this.trackSize; this.thumbMid_mc = this.scrollThumb_mc.mc_sliderMid; this.thumbTop_mc = this.scrollThumb_mc.mc_sliderTop; this.thumbBot_mc = this.scrollThumb_mc.mc_sliderBot; this.thumbHeight = Math.max(this.thumbHeight, 6); this.midHeight = (this.thumbHeight - this.thumbTop_mc._height) - this.thumbBot_mc._height; this.thumbMid_mc._yScale = (this.midHeight * 100) / this.thumbMid_mc._height; this.thumbMid_mc._y = this.thumbTop_mc._height; this.thumbBot_mc._y = this.thumbTop_mc._height + this.midHeight; this.scrollTop = this.scrollThumb_mc._y; this.trackHeight = this.trackSize - this.thumbHeight; this.scrollBot = this.trackHeight + this.scrollTop; tmp = Math.min(tmp, this.maxPos); this.setScrollPosition(Math.max(tmp, this.minPos)); } }; FScrollBarClass.prototype.getScrollPosition = function () { return(this.scrollPosition); }; FScrollBarClass.prototype.setScrollPosition = function (pos) { this.scrollPosition = pos; if (this.scrollThumb_mc != undefined) { pos = Math.min(pos, this.maxPos); pos = Math.max(pos, this.minPos); } this.scrollThumb_mc._y = (((pos - this.minPos) * this.trackHeight) / (this.maxPos - this.minPos)) + this.scrollTop; this.executeCallBack(); }; FScrollBarClass.prototype.setLargeScroll = function (lScroll) { this.largeScroll = lScroll; }; FScrollBarClass.prototype.setSmallScroll = function (sScroll) { this.smallScroll = sScroll; }; FScrollBarClass.prototype.setEnabled = function (enabledFlag) { var wasEnabled = this.enable; if (enabledFlag && (!wasEnabled)) { this.enable = enabledFlag; if (this.textField != undefined) { this.setScrollTarget(this.textField); } else { this.setScrollProperties(this.pageSize, this.cachedMinPos, this.cachedMaxPos); this.setScrollPosition(this.cachedPos); } this.clickFilter = undefined; } else if ((!enabledFlag) && (wasEnabled)) { this.textField.removeListener(this); this.cachedPos = this.getScrollPosition(); this.cachedMinPos = this.minPos; this.cachedMaxPos = this.maxPos; if (this.clickFilter == undefined) { this.setScrollProperties(this.pageSize, 0, 0); } else { this.clickFilter = true; } this.enable = enabledFlag; } }; FScrollBarClass.prototype.setSize = function (hgt) { if (this._height == 1) { return(undefined); } this.width = hgt; this.scrollTrack_mc._yscale = 100; this.scrollTrack_mc._yscale = (100 * this.width) / this.scrollTrack_mc._height; if (this.upArrow_mc == undefined) { this.attachMovie("UpArrow", "upArrow_mc", 1); this.attachMovie("DownArrow", "downArrow_mc", 2); this.downArrow_mc.controller = (this.upArrow_mc.controller = this); this.upArrow_mc.useHandCursor = (this.downArrow_mc.useHandCursor = false); this.upArrow_mc._x = (this.upArrow_mc._y = 0); this.downArrow_mc._x = 0; } this.scrollTrack_mc.controller = this; this.downArrow_mc._y = this.width - this.downArrow_mc._height; this.trackSize = this.width - (2 * this.downArrow_mc._height); if (this.textField != undefined) { this.onTextChanged(); } else { this.setScrollProperties(this.pageSize, this.minPos, this.maxPos); } }; FScrollBarClass.prototype.scrollIt = function (inc, mode) { var delt = this.smallScroll; if (inc != "one") { delt = ((this.largeScroll == 0) ? (this.pageSize) : (this.largeScroll)); } var newPos = (this.getScrollPosition() + (mode * delt)); if (newPos > this.maxPos) { newPos = this.maxPos; } else if (newPos < this.minPos) { newPos = this.minPos; } this.setScrollPosition(newPos); }; FScrollBarClass.prototype.startDragThumb = function () { this.lastY = this._ymouse; this.onMouseMove = this.controller.dragThumb; }; FScrollBarClass.prototype.dragThumb = function () { this.scrollMove = this._ymouse - this.lastY; this.scrollMove = this.scrollMove + this._y; if (this.scrollMove < this.controller.scrollTop) { this.scrollMove = this.controller.scrollTop; } else if (this.scrollMove > this.controller.scrollBot) { this.scrollMove = this.controller.scrollBot; } this._y = this.scrollMove; var c = this.controller; c.scrollPosition = Math.round(((c.maxPos - c.minPos) * (this._y - c.scrollTop)) / c.trackHeight) + c.minPos; this.controller.isScrolling = true; updateAfterEvent(); this.controller.executeCallBack(); }; FScrollBarClass.prototype.stopDragThumb = function () { this.controller.isScrolling = false; this.onMouseMove = null; }; FScrollBarClass.prototype.startTrackScroller = function () { this.controller.trackScroller(); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "page", -1); }; FScrollBarClass.prototype.scrollInterval = function (inc, mode) { clearInterval(this.scrolling); if (inc == "page") { this.trackScroller(); } else { this.scrollIt(inc, mode); } this.scrolling = setInterval(this, "scrollInterval", 35, inc, mode); }; FScrollBarClass.prototype.trackScroller = function () { if ((this.scrollThumb_mc._y + this.thumbHeight) < this._ymouse) { this.scrollIt("page", 1); } else if (this.scrollThumb_mc._y > this._ymouse) { this.scrollIt("page", -1); } }; FScrollBarClass.prototype.stopScrolling = function () { this.controller.downArrow_mc.gotoAndStop(1); this.controller.upArrow_mc.gotoAndStop(1); clearInterval(this.controller.scrolling); }; FScrollBarClass.prototype.startUpScroller = function () { this.controller.upArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", -1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", -1); }; FScrollBarClass.prototype.startDownScroller = function () { this.controller.downArrow_mc.gotoAndStop(2); this.controller.scrollIt("one", 1); this.controller.scrolling = setInterval(this.controller, "scrollInterval", 500, "one", 1); }; FScrollBarClass.prototype.setScrollTarget = function (tF) { if (tF == undefined) { this.textField.removeListener(this); delete this.textField[(this.horizontal ? "hScroller" : "vScroller")]; if ((this.textField.hScroller != undefined) && (this.textField.vScroller != undefined)) { this.textField.unwatch("text"); this.textField.unwatch("htmltext"); } } this.textField = undefined; if (!(tF instanceof TextField)) { return(undefined); } this.textField = tF; this.textField[(this.horizontal ? "hScroller" : "vScroller")] = this; this.onTextChanged(); this.onChanged = function () { this.onTextChanged(); }; this.onScroller = function () { if (!this.isScrolling) { if (!this.horizontal) { this.setScrollPosition(this.textField.scroll); } else { this.setScrollPosition(this.textField.hscroll); } } }; this.textField.addListener(this); this.textField.watch("text", this.callback); this.textField.watch("htmlText", this.callback); }; FScrollBarClass.prototype.callback = function (prop, oldVal, newVal) { clearInterval(this.hScroller.synchScroll); clearInterval(this.vScroller.synchScroll); this.hScroller.synchScroll = setInterval(this.hScroller, "onTextChanged", 50); this.vScroller.synchScroll = setInterval(this.vScroller, "onTextChanged", 50); return(newVal); }; FScrollBarClass.prototype.onTextChanged = function () { if ((!this.enable) || (this.textField == undefined)) { return(undefined); } clearInterval(this.synchScroll); if (this.horizontal) { var pos = this.textField.hscroll; this.setScrollProperties(this.textField._width, 0, this.textField.maxhscroll); this.setScrollPosition(Math.min(pos, this.textField.maxhscroll)); } else { var pos = this.textField.scroll; var pageSize = (this.textField.bottomScroll - this.textField.scroll); this.setScrollProperties(pageSize, 1, this.textField.maxscroll); this.setScrollPosition(Math.min(pos, this.textField.maxscroll)); } }; FScrollBarClass.prototype.executeCallBack = function () { if (this.textField == undefined) { super.executeCallBack(); } else if (this.horizontal) { this.textField.hscroll = this.getScrollPosition(); } else { this.textField.scroll = this.getScrollPosition(); } }; Object.registerClass("FScrollBarSymbol", FScrollBarClass); #endinitclip
Symbol 88 MovieClip [FLabelSymbol] Frame 1
#initclip 1 _global.FLabelClass = function () { if (this.hostComponent == undefined) { this.hostComponent = ((this._parent.controller == undefined) ? (this._parent) : (this._parent.controller)); } if (this.customTextStyle == undefined) { if (this.hostComponent.textStyle == undefined) { this.hostComponent.textStyle = new TextFormat(); } this.textStyle = this.hostComponent.textStyle; this.enable = true; } }; FLabelClass.prototype = new MovieClip(); Object.registerClass("FLabelSymbol", FLabelClass); FLabelClass.prototype.setLabel = function (label) { var val = this.hostComponent.styleTable.embedFonts.value; if (val != undefined) { this.labelField.embedFonts = val; } this.labelField.setNewTextFormat(this.textStyle); this.labelField.text = label; this.labelField._height = this.labelField.textHeight + 2; }; FLabelClass.prototype.setSize = function (width) { this.labelField._width = width; }; FLabelClass.prototype.setEnabled = function (enable) { this.enable = enable; var tmpColor = this.hostComponent.styleTable[(enable ? "textColor" : "textDisabled")].value; if (tmpColor == undefined) { tmpColor = (enable ? 0 : 8947848); } this.setColor(tmpColor); }; FLabelClass.prototype.getLabel = function () { return(this.labelField.text); }; FLabelClass.prototype.setColor = function (col) { this.labelField.textColor = col; }; #endinitclip
Symbol 91 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(background_mc, "background");
Symbol 100 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(shadow_mc, "shadow"); component.registerSkinElement(darkshadow_mc, "darkshadow"); component.registerSkinElement(highlight_mc, "highlight"); component.registerSkinElement(highlight3D_mc, "highlight3D");
Symbol 103 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(background_mc, "backgroundDisabled");
Symbol 105 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(background_mc, "backgroundDisabled");
Symbol 108 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(disabled_mc, "foregroundDisabled");
Symbol 111 MovieClip Frame 1
var component = _parent._parent; component.registerSkinElement(dot_mc, "radioDot");
Symbol 112 MovieClip [frb_states] Frame 1
stop();
Symbol 112 MovieClip [frb_states] Frame 2
stop();
Symbol 112 MovieClip [frb_states] Frame 3
stop();
Symbol 112 MovieClip [frb_states] Frame 4
stop();
Symbol 112 MovieClip [frb_states] Frame 5
stop();
Symbol 113 MovieClip [FUIComponentSymbol] Frame 1
#initclip 2 function FUIComponentClass() { this.init(); } FUIComponentClass.prototype = new MovieClip(); FUIComponentClass.prototype.init = function () { this.enable = true; this.focused = false; this.useHandCursor = false; this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat == undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function (oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); }; Selection.addListener(_global._focusControl); } if (this._name != undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle == undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = (this.deadPreview._height = 1); this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function () { this.controller.myOnKeyDown(); }; this.keyListener.onKeyUp = function () { this.controller.myOnKeyUp(); }; for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } } }; FUIComponentClass.prototype.setEnabled = function (enabledFlag) { this.enable = ((arguments.length > 0) ? (enabledFlag) : true); this.tabEnabled = (this.focusEnabled = enabledFlag); if ((!this.enable) && (this.focused)) { Selection.setFocus(undefined); } }; FUIComponentClass.prototype.getEnabled = function () { return(this.enable); }; FUIComponentClass.prototype.setSize = function (w, h) { this.width = w; this.height = h; this.focusRect.removeMovieClip(); }; FUIComponentClass.prototype.setChangeHandler = function (chng, obj) { this.handlerObj = ((obj == undefined) ? (this._parent) : (obj)); this.changeHandler = chng; }; FUIComponentClass.prototype.invalidate = function (methodName) { this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI; }; FUIComponentClass.prototype.cleanUI = function () { if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame; }; FUIComponentClass.prototype.cleanUINotSize = function () { for (var funct in this.methodTable) { this[funct](); } }; FUIComponentClass.prototype.drawRect = function (x, y, w, h) { var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner == undefined) { inner = 16777215 /* 0xFFFFFF */; } if (outer == undefined) { outer = 0; } this.createEmptyMovieClip("focusRect", 1000); this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x + w, y); this.focusRect.lineTo(x + w, y + h); this.focusRect.lineTo(x, y + h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x + 1, y + 1); this.focusRect.lineTo((x + w) - 1, y + 1); this.focusRect.lineTo((x + w) - 1, (y + h) - 1); this.focusRect.lineTo(x + 1, (y + h) - 1); this.focusRect.lineTo(x + 1, y + 1); }; FUIComponentClass.prototype.pressFocus = function () { this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this); }; FUIComponentClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this.width + 4, this.height + 4); }; FUIComponentClass.prototype.myOnSetFocus = function () { this.focused = true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect(); } }; FUIComponentClass.prototype.myOnKillFocus = function () { this.tabFocused = true; this.focused = false; this.focusRect.removeMovieClip(); Key.removeListener(this.keyListener); }; FUIComponentClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this); }; FUIComponentClass.prototype.updateStyleProperty = function (styleFormat, propName) { this.setStyleProperty(propName, styleFormat[propName], styleFormat.isGlobal); }; FUIComponentClass.prototype.setStyleProperty = function (propName, value, isGlobal) { if (value == "") { return(undefined); } var tmpValue = parseInt(value); if (!isNaN(tmpValue)) { value = tmpValue; } var global = ((arguments.length > 2) ? (isGlobal) : false); if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].useGlobal || (!global)) { this.styleTable[propName].value = value; if (this.setCustomStyleProperty(propName, value)) { } else if (propName == "embedFonts") { this.invalidate("setSize"); } else if (propName.subString(0, 4) == "text") { if (this.textStyle == undefined) { this.textStyle = new TextFormat(); } var textProp = propName.subString(4, propName.length); this.textStyle[textProp] = value; this.invalidate("setSize"); } else { for (var j in this.styleTable[propName].coloredMCs) { var myColor = new Color(this.styleTable[propName].coloredMCs[j]); if (this.styleTable[propName].value == undefined) { var myTObj = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; myColor.setTransform(myTObj); } else { myColor.setRGB(value); } } } this.styleTable[propName].useGlobal = global; } }; FUIComponentClass.prototype.registerSkinElement = function (skinMCRef, propName) { if (this.styleTable[propName] == undefined) { this.styleTable[propName] = new Object(); this.styleTable[propName].useGlobal = true; } if (this.styleTable[propName].coloredMCs == undefined) { this.styleTable[propName].coloredMCs = new Object(); } this.styleTable[propName].coloredMCs[skinMCRef] = skinMCRef; if (this.styleTable[propName].value != undefined) { var myColor = new Color(skinMCRef); myColor.setRGB(this.styleTable[propName].value); } }; _global.FStyleFormat = function () { this.nonStyles = {listeners:true, isGlobal:true, isAStyle:true, addListener:true, removeListener:true, nonStyles:true, applyChanges:true}; this.listeners = new Object(); this.isGlobal = false; if (arguments.length > 0) { for (var i in arguments[0]) { this[i] = arguments[0][i]; } } }; _global.FStyleFormat.prototype = new Object(); FStyleFormat.prototype.addListener = function () { var arg = 0; while (arg < arguments.length) { var mcRef = arguments[arg]; this.listeners[arguments[arg]] = mcRef; for (var i in this) { if (this.isAStyle(i)) { mcRef.updateStyleProperty(this, i.toString()); } } arg++; } }; FStyleFormat.prototype.removeListener = function (component) { this.listeners[component] = undefined; for (var prop in this) { if (this.isAStyle(prop)) { if (component.styleTable[prop].useGlobal == this.isGlobal) { component.styleTable[prop].useGlobal = true; var value = (this.isGlobal ? undefined : (globalStyleFormat[prop])); component.setStyleProperty(prop, value, true); } } } }; FStyleFormat.prototype.applyChanges = function () { var count = 0; for (var i in this.listeners) { var component = this.listeners[i]; if (arguments.length > 0) { var j = 0; while (j < arguments.length) { if (this.isAStyle(arguments[j])) { component.updateStyleProperty(this, arguments[j]); } j++; } } else { for (var j in this) { if (this.isAStyle(j)) { component.updateStyleProperty(this, j.toString()); } } } } }; FStyleFormat.prototype.isAStyle = function (name) { return((this.nonStyles[name] ? false : true)); }; #endinitclip
Symbol 119 MovieClip [FBoundingBoxSymbol] Frame 1
var component = _parent; component.registerSkinElement(boundingBox, "background"); stop();
Symbol 119 MovieClip [FBoundingBoxSymbol] Frame 2
component.registerSkinElement(boundingBox2, "backgroundDisabled"); stop();
Symbol 120 MovieClip [FRadioButtonSymbol] Frame 1
#initclip 3 function FRadioButtonClass() { this.init(); } function FRadioButtonGroupClass() { this.radioInstances = new Array(); } FRadioButtonClass.prototype = new FUIComponentClass(); FRadioButtonGroupClass.prototype = new FUIComponentClass(); Object.registerClass("FRadioButtonSymbol", FRadioButtonClass); FRadioButtonClass.prototype.init = function () { if (this.initialState == undefined) { this.selected = false; } else { this.selected = this.initialState; } super.setSize(this._width, this._height); this.boundingBox_mc.unloadMovie(); this.boundingBox_mc._width = 0; this.boundingBox_mc._height = 0; this.attachMovie("frb_hitArea", "frb_hitArea_mc", 1); this.attachMovie("frb_states", "frb_states_mc", 2); this.attachMovie("FLabelSymbol", "fLabel_mc", 3); super.init(); this._xscale = 100; this._yscale = 100; this.setSize(this.width, this.height); this.setChangeHandler(this.changeHandler); if (this.label != undefined) { this.setLabel(this.label); } if (this.initialState == undefined) { this.setValue(false); } else { this.setValue(this.initialState); } if (this.data == "") { this.data = undefined; } else { this.setData(this.data); } this.addToRadioGroup(); this.ROLE_SYSTEM_RADIOBUTTON = 45; this.STATE_SYSTEM_SELECTED = 16; this.EVENT_OBJECT_STATECHANGE = 32778; this.EVENT_OBJECT_NAMECHANGE = 32780; this._accImpl.master = this; this._accImpl.stub = false; this._accImpl.get_accRole = this.get_accRole; this._accImpl.get_accName = this.get_accName; this._accImpl.get_accState = this.get_accState; this._accImpl.get_accDefaultAction = this.get_accDefaultAction; this._accImpl.accDoDefaultAction = this.accDoDefaultAction; }; FRadioButtonClass.prototype.setHitArea = function (w, h) { var hit = this.frb_hitArea_mc; this.hitArea = hit; if (this.frb_states_mc._width > w) { hit._width = this.frb_states_mc._width; } else { hit._width = w; } hit._visible = false; if (arguments.length > 1) { hit._height = h; } }; FRadioButtonClass.prototype.txtFormat = function (pos) { var txtS = this.textStyle; var sTbl = this.styleTable; txtS.align = ((sTbl.textAlign.value == undefined) ? ((txtS.align = pos)) : undefined); txtS.leftMargin = ((sTbl.textLeftMargin.value == undefined) ? ((txtS.leftMargin = 0)) : undefined); txtS.rightMargin = ((sTbl.textRightMargin.value == undefined) ? ((txtS.rightMargin = 0)) : undefined); if (this.flabel_mc._height > this.height) { super.setSize(this.width, this.flabel_mc._height); } else { super.setSize(this.width, this.height); } this.setEnabled(this.enable); }; FRadioButtonClass.prototype.setSize = function (w, h) { this.setLabel(this.getLabel()); this.setLabelPlacement(this.labelPlacement); if (this.frb_states_mc._height < this.flabel_mc.labelField._height) { super.setSize(w, this.flabel_mc.labelField._height); } this.setHitArea(this.width, this.height); this.setLabelPlacement(this.labelPlacement); }; FRadioButtonClass.prototype.setLabelPlacement = function (pos) { this.setLabel(this.getLabel()); this.txtFormat(pos); var halfLabelH = (this.fLabel_mc._height / 2); var halfFrameH = (this.frb_states_mc._height / 2); var vertCenter = (halfFrameH - halfLabelH); var radioWidth = this.frb_states_mc._width; var frame = this.frb_states_mc; var label = this.fLabel_mc; var w = (this.width - frame._width); if (frame._width > this.width) { w = 0; } else { w = this.width - frame._width; } this.fLabel_mc.setSize(w); if ((pos == "right") || (pos == undefined)) { this.labelPlacement = "right"; this.frb_states_mc._x = 0; this.fLabel_mc._x = radioWidth; this.txtFormat("left"); } else if (pos == "left") { this.labelPlacement = "left"; this.fLabel_mc._x = 0; this.frb_states_mc._x = this.width - radioWidth; this.txtFormat("right"); } this.fLabel_mc._y = vertCenter; this.frb_hitArea_mc._y = vertCenter; this.setLabel(this.getLabel()); }; FRadioButtonClass.prototype.setData = function (dataValue) { this.data = dataValue; }; FRadioButtonClass.prototype.getData = function () { return(this.data); }; FRadioButtonClass.prototype.getState = function () { return(this.selected); }; FRadioButtonClass.prototype.getSize = function () { return(this.width); }; FRadioButtonClass.prototype.getGroupName = function () { return(this.groupName); }; FRadioButtonClass.prototype.setGroupName = function (groupName) { var i = 0; while (i < this._parent[this.groupName].radioInstances.length) { if (this._parent[this.groupName].radioInstances[i] == this) { delete this._parent[this.groupName].radioInstances[i]; } i++; } this.groupName = groupName; this.addToRadioGroup(); }; FRadioButtonClass.prototype.addToRadioGroup = function () { if (this._parent[this.groupName] == undefined) { this._parent[this.groupName] = new FRadioButtonGroupClass(); } this._parent[this.groupName].addRadioInstance(this); }; FRadioButtonClass.prototype.setValue = function (selected) { if (selected || (selected == undefined)) { this.setState(true); this.focusRect.removeMovieClip(); this.executeCallBack(); } else if (selected == false) { this.setState(false); } }; FRadioButtonClass.prototype.setTabState = function (selected) { Selection.setFocus(this); this.setState(selected); this.drawFocusRect(); this.executeCallBack(); }; FRadioButtonClass.prototype.setState = function (selected) { if (selected || (selected == undefined)) { this.tabEnabled = true; for (var i in this._parent) { if ((this != this._parent[i]) && (this._parent[i].groupName == this.groupName)) { this._parent[i].setState(false); this._parent[i].tabEnabled = false; } } } if (this.enable) { this.flabel_mc.setEnabled(true); if (selected || (selected == undefined)) { this.frb_states_mc.gotoAndStop("selectedEnabled"); this.enabled = false; this.selected = true; this.tabEnabled = true; this.tabFocused = true; } else { this.frb_states_mc.gotoAndStop("unselectedEnabled"); this.enabled = true; this.selected = false; this.tabEnabled = false; var enabTrue = this._parent[this.groupName].getEnabled(); var noneSelect = (this._parent[this.groupName].getValue() == undefined); if (enabTrue && (noneSelect)) { this._parent[this.groupName].radioInstances[0].tabEnabled = true; } } } else { this.flabel_mc.setEnabled(false); if (selected || (selected == undefined)) { this.frb_states_mc.gotoAndStop("selectedDisabled"); this.enabled = false; this.selected = true; this.tabEnabled = false; } else { this.frb_states_mc.gotoAndStop("unselectedDisabled"); this.enabled = false; this.selected = false; this.tabEnabled = false; } } if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_STATECHANGE, true); } }; FRadioButtonClass.prototype.getValue = function () { if (this.selected) { if ((this.data == "") || (this.data == undefined)) { return(this.getLabel()); } return(this.data); } }; FRadioButtonClass.prototype.setEnabled = function (enable) { if ((enable == true) || (enable == undefined)) { this.enable = true; super.setEnabled(true); } else { this.enable = false; super.setEnabled(false); } this.setState(this.selected); var cgn = (this._parent[this.groupName].getEnabled() == undefined); var cgnez = (this._parent[this.groupName].radioInstances[0].getEnabled() == false); if (cgn && (cgnez)) { var i = 0; while (i < this._parent[this.groupName].radioInstances.length) { if (this._parent[this.groupName].radioInstances[i].getEnabled() == true) { this._parent[this.groupName].radioInstances[i].tabEnabled = true; return(undefined); } i++; } } }; FRadioButtonClass.prototype.getEnabled = function () { return(this.enable); }; FRadioButtonClass.prototype.setLabel = function (label) { this.fLabel_mc.setLabel(label); this.txtFormat(); if (Accessibility.isActive()) { Accessibility.sendEvent(this, 0, this.EVENT_OBJECT_NAMECHANGE); } }; FRadioButtonClass.prototype.getLabel = function () { return(this.fLabel_mc.getLabel()); }; FRadioButtonClass.prototype.onPress = function () { this.pressFocus(); this.frb_states_mc.gotoAndStop("press"); }; FRadioButtonClass.prototype.onRelease = function () { this.frb_states_mc.gotoAndStop("unselectedDisabled"); this.setValue(!this.selected); }; FRadioButtonClass.prototype.onReleaseOutside = function () { this.frb_states_mc.gotoAndStop("unselectedEnabled"); }; FRadioButtonClass.prototype.onDragOut = function () { this.frb_states_mc.gotoAndStop("unselectedEnabled"); }; FRadioButtonClass.prototype.onDragOver = function () { this.frb_states_mc.gotoAndStop("press"); }; FRadioButtonClass.prototype.executeCallBack = function () { this.handlerObj[this.changeHandler](this._parent[this.groupName]); }; FRadioButtonGroupClass.prototype.addRadioInstance = function (instance) { this.radioInstances.push(instance); this.radioInstances[0].tabEnabled = true; }; FRadioButtonGroupClass.prototype.setEnabled = function (enableFlag) { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].setEnabled(enableFlag); i++; } }; FRadioButtonGroupClass.prototype.getEnabled = function () { var i = 0; while (i < this.radioInstances.length) { if (this.radioInstances[i].getEnabled() != this.radioInstances[0].getEnabled()) { return(undefined); } i++; } return(this.radioInstances[0].getEnabled()); }; FRadioButtonGroupClass.prototype.setChangeHandler = function (changeHandler, obj) { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].setChangeHandler(changeHandler, obj); i++; } }; FRadioButtonGroupClass.prototype.getValue = function () { var i = 0; while (i < this.radioInstances.length) { if (this.radioInstances[i].selected == true) { if ((this.radioInstances[i].data == "") || (this.radioInstances[i].data == undefined)) { return(this.radioInstances[i].getLabel()); } return(this.radioInstances[i].data); } i++; } }; FRadioButtonGroupClass.prototype.getData = function () { var i = 0; while (i < this.radioInstances.length) { if (this.radioInstances[i].selected) { return(this.radioInstances[i].getData()); } i++; } }; FRadioButtonGroupClass.prototype.getInstance = function () { var i = 0; while (i < this.radioInstances.length) { if (this.radioInstances[i].selected == true) { return(i); } i++; } }; FRadioButtonGroupClass.prototype.setValue = function (dataValue) { var i = 0; while (i < this.radioInstances.length) { if (this.radioInstances[i].data == dataValue) { this.radioInstances[i].setValue(true); return(undefined); } i++; } var i = 0; while (i < this.radioInstances.length) { if (this.radioInstances[i].getLabel() == dataValue) { this.radioInstances[i].setValue(true); } i++; } }; FRadioButtonGroupClass.prototype.setSize = function (w) { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].setSize(w); i++; } }; FRadioButtonGroupClass.prototype.getSize = function () { var widestRadio = 0; var i = 0; while (i < this.radioInstances.length) { if (this.radioInstances[i].width >= widestRadio) { widestRadio = this.radioInstances[i].width; } i++; } return(widestRadio); }; FRadioButtonGroupClass.prototype.setGroupName = function (groupName) { this.oldGroupName = this.radioInstances[0].groupName; var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].groupName = groupName; this.radioInstances[i].addToRadioGroup(); i++; } delete this._parent[this.oldGroupName]; }; FRadioButtonGroupClass.prototype.getGroupName = function () { return(this.radioInstances[0].groupName); }; FRadioButtonGroupClass.prototype.setLabelPlacement = function (pos) { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].setLabelPlacement(pos); i++; } }; FRadioButtonGroupClass.prototype.setStyleProperty = function (propName, value, isGlobal) { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].setStyleProperty(propName, value, isGlobal); i++; } }; FRadioButtonGroupClass.prototype.addListener = function () { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].addListener(); i++; } }; FRadioButtonGroupClass.prototype.applyChanges = function () { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].applyChanges(); i++; } }; FRadioButtonGroupClass.prototype.removeListener = function (component) { var i = 0; while (i < this.radioInstances.length) { this.radioInstances[i].removeListener(component); i++; } }; FRadioButtonClass.prototype.drawFocusRect = function () { this.drawRect(-2, -2, this._width + 6, this._height - 3); }; FRadioButtonClass.prototype.myOnKillFocus = function () { Key.removeListener(this.keyListener); this.focused = false; this.focusRect.removeMovieClip(); this._parent[this.groupName].foobar = 0; }; FRadioButtonClass.prototype.myOnKeyDown = function () { if ((Key.getCode() == 32) && (this._parent[this.groupName].getValue() == undefined)) { if (this._parent[this.groupName].radioInstances[0] == this) { this.setTabState(true); } } if ((Key.getCode() == 40) && (this.pressOnce == undefined)) { this.foobar = this._parent[this.groupName].getInstance(); var i = this.foobar; while (i < this._parent[this.groupName].radioInstances.length) { var inc = (i + 1); if (this._parent[this.groupName].radioInstances[inc].getEnabled()) { this._parent[this.groupName].radioInstances[inc].setTabState(true); return(undefined); } i++; } } if ((Key.getCode() == 38) && (this.pressOnce == undefined)) { this.foobar = this._parent[this.groupName].getInstance(); var i = this.foobar; while (i >= 0) { var inc = (i - 1); if (this._parent[this.groupName].radioInstances[inc].getEnabled()) { this._parent[this.groupName].radioInstances[inc].setTabState(true); return(undefined); } i--; } } }; FRadioButtonClass.prototype.get_accRole = function (childId) { return(this.master.ROLE_SYSTEM_RADIOBUTTON); }; FRadioButtonClass.prototype.get_accName = function (childId) { return(this.master.getLabel()); }; FRadioButtonClass.prototype.get_accState = function (childId) { if (this.master.getState()) { return(this.master.STATE_SYSTEM_SELECTED); } return(0); }; FRadioButtonClass.prototype.get_accDefaultAction = function (childId) { if (this.master.getState()) { return("UnCheck"); } return("Check"); }; FRadioButtonClass.prototype.accDoDefaultAction = function (childId) { this.master.setValue(!this.master.getValue()); }; #endinitclip boundingBox_mc._visible = false; deadPreview._visible = false;
Symbol 124 Button
on (rollOver) { nextFrame(); } on (rollOut) { prevFrame(); }
Symbol 132 MovieClip Frame 1
stop();
Symbol 153 Button
on (release) { _root.play(); }
Symbol 154 MovieClip Frame 2
if (_root.getBytesLoaded() < _root.getBytesTotal()) { loadingText = ("Loading " + Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)) + "%"; estimate = ("Complete in " + Math.round((_root.getBytesTotal() - _root.getBytesLoaded()) / ((_root.getBytesLoaded() / getTimer()) * 1000))) + " seconds"; prevFrame(); play(); }
Symbol 154 MovieClip Frame 4
stop();
Symbol 156 Button
on (press) { _root.gotoAndPlay("sceneOpeningEnd"); }
Symbol 235 MovieClip Frame 1
volumeControl = new Sound(); stop();
Symbol 235 MovieClip Frame 4
if (volumeControl.getVolume() > 5) { volumeControl.setVolume(volumeControl.getVolume() - 5); prevFrame(); play(); } else { stopAllSounds(); volumeControl.setVolume(100); _root.openingLoopPlaying = false; _root.play(); gotoAndStop (1); }
Symbol 237 MovieClip Frame 1
function startLoop() { if (!_root.openingLoopPlaying) { _root.openingLoopPlaying = true; play(); } } function fadeLoop() { fader.play(); } stop();
Symbol 237 MovieClip Frame 3
stop();
Symbol 248 Button
on (release) { with (_root) { if (adultContent) { previousScene = "sceneMainMenu"; selectedItem = "sceneGallery"; play(); } } }
Symbol 249 Button
on (release) { with (_root) { selectedItem = "sceneGraphicsOptions"; play(); } }
Symbol 250 Button
on (release) { with (_root) { selectedItem = "sceneNewArena"; play(); } }
Symbol 251 Button
on (release) { with (_root) { previousScene = "sceneMainMenu"; selectedItem = "sceneHighScore"; play(); } }
Symbol 252 Button
on (release) { with (_root) { selectedItem = "sceneTutorial"; play(); } }
Symbol 253 Button
on (release) { with (_root) { selectedItem = "sceneNewAdventure"; play(); } }
Symbol 262 MovieClip Frame 26
if (Math.random() < 0.5) { gotoAndPlay (1); }
Symbol 262 MovieClip Frame 53
if (Math.random() < 0.5) { gotoAndPlay (27); }
Symbol 263 MovieClip Frame 2
_rotation = (Math.random() * 360); xTrans = (Math.random() * 4) + 1; yTrans = (Math.random() * 4) + 1; _xscale = (_xscale + (Math.random() * 20)); _yscale = _xscale; if (Math.random() < 0.66) { _x = (Math.random() * 550); _y = ((-Math.random()) * 50); } else { _x = ((-Math.random()) * 50); _y = (Math.random() * 400); }
Symbol 263 MovieClip Frame 4
_x = (_x + xTrans); _y = (_y + yTrans); xTrans = xTrans + ((Math.random() - 0.5) / 3); if ((_x > 550) || (_y > 400)) { removeMovieClip(""); } else { prevFrame(); play(); }
Symbol 264 MovieClip Frame 1
sakuraTimer = new _root.Timer(); nextSpawnTime = 100; c = 1;
Instance of Symbol 263 MovieClip "oSakura" in Symbol 264 MovieClip Frame 1
onClipEvent (load) { if (_name == "oSakura") { stop(); _visible = false; } }
Symbol 264 MovieClip Frame 3
if ((!((_root.smokeScreen && (_root.arenaMode)) && (_root.inCombat))) && (sakuraTimer.timeOver(nextSpawnTime))) { duplicateMovieClip ("oSakura", "saku" + c, c); c = (c + 1) % 5000; sakuraTimer.resetTimer(); nextSpawnTime = 200 + (Math.random() * 300); } prevFrame(); play();
Symbol 278 MovieClip Frame 1
function update(v) { gotoAndStop(v + 1); } stop();
Symbol 280 Button
on (release) { play(); }
Symbol 283 MovieClip Frame 1
function update(v) { gotoAndStop(v + 1); }
Symbol 284 Button
on (release) { if (smokeScreen) { objSmokeScreen.update(1); smokeScreen = false; } else { objSmokeScreen.update(0); smokeScreen = true; } } on (rollOver) { objHelpDisplay.update(3); } on (rollOut) { objHelpDisplay.update(0); }
Symbol 286 Button
on (release) { if (autoQuality) { objAutoQuality.update(1); autoQuality = false; } else { objAutoQuality.update(0); autoQuality = true; } } on (rollOver) { objHelpDisplay.update(2); } on (rollOut) { objHelpDisplay.update(0); }
Symbol 291 MovieClip Frame 1
function update(v) { gotoAndStop(v + 1); }
Symbol 292 Button
on (release) { if (_quality == "LOW") { objQuality.update(1); _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { objQuality.update(2); _quality = "HIGH"; } else { objQuality.update(0); _quality = "LOW"; } } on (rollOver) { objHelpDisplay.update(1); } on (rollOut) { objHelpDisplay.update(0); }
Symbol 294 Button
on (release) { if (adultContent) { objAdultContent.update(1); adultContent = false; } else { objAdultContent.update(0); adultContent = true; } } on (rollOver) { objHelpDisplay.update(4); } on (rollOut) { objHelpDisplay.update(0); }
Symbol 300 MovieClip Frame 1
function startLoop() { play(); } function fadeLoop() { fader.play(); } stop();
Symbol 300 MovieClip Frame 3
stop();
Symbol 338 MovieClip Frame 1
function renameTime() { var timeDiff; var i = 0; while (i < 8) { timeDiff = int(eval ("timeObj" + i).text); minu = Math.floor(timeDiff / 60000); if (minu < 10) { minu = "0" + minu; } sec = Math.floor((timeDiff % 60000) / 1000); if (sec < 10) { sec = "0" + sec; } milsec = Math.floor((timeDiff % 1000) / 10); if (milsec < 10) { milsec = "0" + milsec; } eval ("timeObj" + i).text = (((minu + ":") + sec) + ":") + milsec; i++; } } stop();
Symbol 341 MovieClip Frame 2
_xscale = (60 + (Math.random() * 50)); _yscale = _xscale; xTrans = (Math.random() * 2) - 1; yTrans = ((4 * _xscale) / 100) + Math.random(); if (Math.random() < 0.66) { _x = (Math.random() * 550); _y = ((-Math.random()) * 50); } else { if (_parent.wind >= 0) { _x = ((-Math.random()) * 20); } else { _x = (550 + (Math.random() * 20)); } _y = (Math.random() * 400); } _visible = true;
Symbol 341 MovieClip Frame 4
_x = (_x + (_parent.wind + xTrans)); _y = (_y + yTrans); yTrans = yTrans + 0.01; if (((_y > (180 + (_yscale * 2))) || (_x < -20)) || (_x > 570)) { removeMovieClip(""); } else { prevFrame(); play(); }
Symbol 342 MovieClip Frame 1
windTimer = new _root.Timer(); snowTimer = new _root.Timer(); nextSpawnTime = 100; c = 1; wind = 0;
Instance of Symbol 341 MovieClip "oSnow" in Symbol 342 MovieClip Frame 1
onClipEvent (load) { _visible = false; if (_name == "oSnow") { stop(); } }
Symbol 342 MovieClip Frame 3
if (snowTimer.timeOver(nextSpawnTime)) { duplicateMovieClip ("oSnow", "snow" + c, c); c = (c + 1) % 5000; snowTimer.resetTimer(); nextSpawnTime = 200 + (Math.random() * 100); } if (windTimer.timeOver(1000)) { wind = wind + ((Math.random() * 2) - 1); if (wind > 5) { if (Math.random() < 0.2) { wind = 0; } else { wind = 5; } } if (wind < -5) { if (Math.random() < 0.2) { wind = 0; } else { wind = -5; } } windTimer.resetTimer(); } prevFrame(); play();
Symbol 346 Button
on (release) { _root.gotoAndPlay("sceneHighScore"); }
Symbol 347 Button
on (release) { _root.gotoAndPlay("sceneHSCancel"); }
Symbol 359 MovieClip Frame 2
stop();
Symbol 360 Button
on (rollOver, press) { editHelp._xscale = 100; editHelp._yscale = 100; editHelp._visible = true; } on (rollOut, release, releaseOutside) { editHelp._xscale = 0; editHelp._yscale = 0; editHelp._visible = false; }
Symbol 362 Button
on (release) { _root.gotoScene = "sceneMainMenu"; }
Symbol 364 Button
on (release) { _root.nextBishojo = -1; var i = 0; while (i < _root.bishojoName.length) { if (nextBishojo.toLowerCase() == _root.bishojoName[i].toLowerCase()) { _root.nextBishojo = i; } i++; } if (_root.nextBishojo != -1) { _root.addToPile(); } }
Symbol 366 MovieClip Frame 1
stop(); viewable = true;
Instance of Symbol 359 MovieClip "editHelp" in Symbol 366 MovieClip Frame 1
onClipEvent (load) { _xscale = 0; _yscale = 0; _visible = false; }
Symbol 366 MovieClip Frame 2
viewable = false;
Symbol 366 MovieClip Frame 10
_visible = false; stop();
Symbol 366 MovieClip Frame 11
_visible = true;
Symbol 414 MovieClip Frame 1
stop();
Instance of Symbol 385 MovieClip "box" in Symbol 414 MovieClip Frame 2
onClipEvent (load) { stop(); _visible = false; }
Symbol 414 MovieClip Frame 16
gotoAndPlay (2);
Symbol 414 MovieClip Frame 18
stop();
Symbol 414 MovieClip Frame 23
stop();
Symbol 414 MovieClip Frame 28
stop();
Symbol 414 MovieClip Frame 33
stop();
Symbol 414 MovieClip Frame 38
stop();
Symbol 414 MovieClip Frame 43
stop();
Symbol 414 MovieClip Frame 48
stop();
Symbol 414 MovieClip Frame 53
stop();
Symbol 414 MovieClip Frame 58
stop();
Symbol 414 MovieClip Frame 63
stop();
Symbol 414 MovieClip Frame 68
stop();
Symbol 414 MovieClip Frame 73
stop();
Symbol 414 MovieClip Frame 78
stop();
Symbol 414 MovieClip Frame 83
stop();
Symbol 415 MovieClip Frame 1
function moveTo(x, y) { _x = x; _y = y; _xscale = ((((_y - 200) / 350) * 90) + 20); _yscale = _xscale; } function flip() { play(); } if (_name == "oBishojo") { stop(); }
Symbol 415 MovieClip Frame 2
moveTo(_x, _y); sprites.gotoAndPlay("gal" + _root.nextBishojo); stop();
Symbol 415 MovieClip Frame 14
stop();
Symbol 415 MovieClip Frame 26
gotoAndStop (3);
Symbol 418 MovieClip Frame 1
if (_root.MISSION_TYPE != 2) { stop(); }
Symbol 418 MovieClip Frame 2
stop();
Symbol 418 MovieClip Frame 4
stop();
Symbol 421 MovieClip Frame 1
function update(v) { gotoAndStop(v + 1); } stop();
Symbol 422 Button
on (release) { character = 1 - character; if (character == 0) { _root.rerollStats(); objCustomSetup.update(character); } else { objCustomSetup.selectPanel(character); } objCharacter.update(character); }
Symbol 426 MovieClip Frame 1
function update(v) { gotoAndStop(v + 1); } stop();
Symbol 427 Button
on (release) { levelDifficulty = (levelDifficulty + 1) % 3; updateEpisode(); }
Symbol 432 MovieClip Frame 1
function update(v) { gotoAndStop(v + 1); } stop();
Symbol 433 Button
on (release) { MISSION_TYPE = (MISSION_TYPE + 1) % 4; updateEpisode(); }
Symbol 435 Button
on (release) { _root.gotoAndPlay("sceneMainMenu"); }
Symbol 436 Button
on (release) { preMission = true; gotoScene = "sceneStoryline"; play(); }
Symbol 438 Button
on (release) { _root.rerollStats(); update(0); }
Symbol 494 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 1
function adjustIcon(i) { if (i == 0) { icon._visible = false; } else { icon._visible = true; icon.gotoAndStop(i); } } stop();
Symbol 500 Button
on (release) { if (!_root.DecodePlayer(playerCode)) { playerCode = "ERROR"; } else { _root.createEpisode(); update(1); } }
Symbol 501 MovieClip Frame 1
function selectPanel(n) { gotoAndStop((n + 1) * 3); } function update(n) { invChange(); attChange(); selectPanel(n); } function invChange() { var i = 0; while (i < 5) { eval ("stats.invSlot" + i).adjustIcon(_root.playerInventory[i]); i++; } i = 1; while (i <= 4) { eval ("stats.cast" + i)._visible = false; i++; } i = 1; while (i <= _root.playerLevel) { eval ("stats.cast" + i)._visible = true; i++; } } function attChange() { stats.att0 = _root.playerMaxStats[0]; stats.att1c = _root.playerCurStats[1]; stats.att1 = _root.playerMaxStats[1]; stats.att2 = _root.playerMaxStats[2]; stats.att3c = _root.playerCurStats[3]; stats.att3 = _root.playerMaxStats[3]; } function mapHeightChange() { _root.GRID_HEIGHT = objMapHeight.getScrollPosition(); MAP_HEIGHT = objMapHeight.getScrollPosition(); } function mapWidthChange() { _root.GRID_WIDTH = objMapWidth.getScrollPosition(); MAP_WIDTH = objMapWidth.getScrollPosition(); } function tdChange() { _root.TRAP_DIFFICULTY = objTrapDifficulty.getScrollPosition(); } function edChange() { _root.ENEMY_DIFFICULTY = objEnemyDifficulty.getScrollPosition(); } function tpChange() { _root.TREASURE_PCT = objTreasureAmount.getScrollPosition(); } function eplChange() { _root.ENEMY_PATROL_LEVEL = objEnemyClass.getScrollPosition(); } stop();
Symbol 501 MovieClip Frame 8
stop();
Symbol 510 Button
on (release) { with (_root) { if (!aLock) { aLock = true; goForward = false; fadeScreen.play(); } } }
Symbol 511 Button
on (release) { with (_root) { if (!aLock) { aLock = true; goForward = true; fadeScreen.play(); } } }
Symbol 513 MovieClip Frame 10
stop();
Symbol 513 MovieClip Frame 20
_root.advanceStory();
Symbol 558 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 5
_root.endStory();
Symbol 558 MovieClip Frame 9
_root.endStory();
Symbol 558 MovieClip Frame 12
_root.endStory();
Symbol 558 MovieClip Frame 15
_root.endStory();
Symbol 558 MovieClip Frame 18
_root.endStory();
Symbol 558 MovieClip Frame 22
_root.endStory();
Symbol 558 MovieClip Frame 30
stop();
Symbol 558 MovieClip Frame 34
_root.endStory();
Symbol 558 MovieClip Frame 39
_root.endStory();
Symbol 558 MovieClip Frame 42
_root.endStory();
Symbol 558 MovieClip Frame 46
_root.endStory();
Symbol 558 MovieClip Frame 49
_root.endStory();
Symbol 558 MovieClip Frame 54
_root.endStory();
Symbol 559 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 1
function changeLoopTo(newLoopLabel) { targetLabel = newLoopLabel; gotoAndPlay (5); } volumeControl = new Sound(); stop();
Symbol 563 MovieClip Frame 6
if (volumeControl.getVolume() > 5) { volumeControl.setVolume(volumeControl.getVolume() - 5); prevFrame(); play(); } else { stopAllSounds(); volumeControl.setVolume(100); gotoAndPlay(targetLabel); }
Symbol 563 MovieClip Frame 16
stop();
Symbol 563 MovieClip Frame 26
stop();
Symbol 563 MovieClip Frame 36
stop();
Symbol 566 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 12
gotoAndStop (1);
Symbol 566 MovieClip Frame 22
gotoAndStop (1);
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 12
gotoAndStop (1);
Symbol 570 MovieClip Frame 22
gotoAndStop (1);
Symbol 570 MovieClip Frame 32
gotoAndStop (1);
Symbol 570 MovieClip Frame 42
gotoAndStop (1);
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 12
gotoAndStop (1);
Symbol 575 MovieClip Frame 22
gotoAndStop (1);
Symbol 575 MovieClip Frame 32
gotoAndStop (1);
Symbol 575 MovieClip Frame 42
gotoAndStop (1);
Symbol 577 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 18
stop();
Symbol 595 MovieClip Frame 1
stop();
Symbol 595 MovieClip Frame 13
_root.worldCombatSpace.explosiveAttack(60);
Symbol 596 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 8
removeMovieClip("");
Symbol 599 MovieClip Frame 1
if (_name == "stabShadow") { stop(); _visible = false; }
Symbol 599 MovieClip Frame 7
removeMovieClip("");
Symbol 604 MovieClip Frame 1
function arenaUnsheath() { musicLoop = "none"; with (_root) { cursor.stopDrag(); cursor._visible = false; cursor._x = -150; } _root.worldTutorial.newMessage("When your cursor switches, prepare for combat!", 20); gotoAndPlay (5); } function unsheath(roomType) { if (roomType > 2) { musicLoop = "boss"; } else { musicLoop = "combat"; } if (_root.smokeScreen) { _root.worldSmokeScreen.play(); } with (_root) { takeHandle(); if (autoMap) { worldAutoMap.play(); } cursor.stopDrag(); cursor._visible = false; cursor._x = -150; inCombat = true; } _root.worldTutorial.newMessage("When your cursor switches, prepare for combat!", 20); gotoAndPlay (5); } function moveCursorTowardPoint() { var xdiff = (swordPoint._x - cursor._x); var ydiff = (swordPoint._y - cursor._y); if (_root.diagonal(xdiff, ydiff) > (MOVE_SPEED * 1.5)) { cursor._x = cursor._x + _root.scaledDistanceX(xdiff, ydiff, MOVE_SPEED); cursor._y = cursor._y + _root.scaledDistanceY(xdiff, ydiff, MOVE_SPEED); } else { moveFinished = true; } } function moveCursorTowardMouse() { var xdiff = ((_root._xmouse - _x) - cursor._x); var ydiff = ((_root._ymouse - _y) - cursor._y); if (_root.diagonal(xdiff, ydiff) > (MOVE_SPEED * 1.5)) { cursor._x = cursor._x + _root.scaledDistanceX(xdiff, ydiff, MOVE_SPEED); cursor._y = cursor._y + _root.scaledDistanceY(xdiff, ydiff, MOVE_SPEED); } else { prepareCombat(); gotoAndStop (1); } } function prepareCombat() { with (_root) { releaseHandle(); initCombat(); combatCursor._visible = true; combatCursor.px = _xmouse; combatCursor.py = _ymouse; combatCursor.startDrag(true); } stop(); } function sheath() { if (_root.smokeScreen) { _root.worldSmokeScreen.play(); } with (_root) { takeHandle(); combatCursor.cancelAllSpells(); combatCursor.stopDrag(); combatCursor._visible = false; combatCursor._x = -150; } _root.worldTutorial.newMessage("Remember, the icon change back only when the last hostile obstacle is taken out.", 20); gotoAndPlay (41); } function restoreToNormal() { with (_root) { inCombat = false; releaseHandle(); cursor._visible = true; cursor.startDrag(true); if (autoMap && (!worldAutoMap.isOpen)) { worldAutoMap.play(); } updatePlayerGrid(PG_CLEAR_DANGER); continueTutorial(CONTINUE_EXIT_COMBAT); } } MOVE_SPEED = 70; stop();
Symbol 604 MovieClip Frame 12
_root.lockKeys = false;
Symbol 604 MovieClip Frame 21
if (musicLoop != "none") { _root.sndMusicLoops.changeLoopTo(musicLoop); }
Symbol 604 MovieClip Frame 32
moveCursorTowardMouse();
Symbol 604 MovieClip Frame 33
prevFrame(); play();
Symbol 604 MovieClip Frame 41
moveFinished = false;
Instance of Symbol 603 MovieClip "cursor" in Symbol 604 MovieClip Frame 41
onClipEvent (load) { o = new Object(); o.x = _root._xmouse; o.y = _root._ymouse; globalToLocal(o); _x = o.x; _y = o.y; }
Symbol 604 MovieClip Frame 42
moveCursorTowardPoint();
Symbol 604 MovieClip Frame 43
if (!moveFinished) { prevFrame(); play(); }
Symbol 604 MovieClip Frame 60
_root.sndMusicLoops.changeLoopTo("explore");
Symbol 604 MovieClip Frame 72
restoreToNormal(); stop();
Symbol 607 MovieClip Frame 1
function pointToLocation(x, y) { _x = x; _y = y; _visible = true; gotoAndPlay (2); } function pointToObject(objName) { _x = eval ("_root." + objName)._x; _y = eval ("_root." + objName)._y; _visible = true; gotoAndPlay (2); } function pointToNothing() { _visible = false; stop(); } stop();
Symbol 607 MovieClip Frame 20
gotoAndPlay (2);
Symbol 610 MovieClip Frame 1
function newMessage(msg, priority) { if (!IN_GAME_TUTORIAL) { return(undefined); } if ((!hasMessage) || (priority >= currentPriority)) { messageDelay = (90 * msg.length) + 2000; tutorialTimer.resetTimer(); hasMessage = true; _visible = true; _root.worldRei.switchTo("talk"); messageText = msg; currentPriority = priority; } } function noPriorityMessage(msg) { messageDelay = (90 * msg.length) + 2000; tutorialTimer.resetTimer(); hasMessage = true; _visible = true; messageText = msg; } tutorialTimer = new _root.Timer(); hasMessage = true; currentPriority = 0;
Symbol 610 MovieClip Frame 3
if (hasMessage && (tutorialTimer.timeOver(messageDelay))) { hasMessage = false; if (!_root.TUTORIAL) { messageText = ""; _visible = false; } if (_root.IN_GAME_TUTORIAL) { _root.worldRei.switchTo("stand"); } if (_root.TUTORIAL) { _root.continueTutorial(_root.CONTINUE_MESSAGE_END); } } prevFrame(); play();
Symbol 613 MovieClip Frame 1
stop();
Symbol 613 MovieClip Frame 2
stop();
Symbol 615 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 2
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
function generateMapDisplay(w, h) { WIDTH = w; HEIGHT = h; var i; var j; c = 1; i = 0; while (i < w) { j = 0; while (j < h) { c++; duplicateMovieClip ("oMapIndicator", (("Grid" + i) + "-") + j, c); eval ((("Grid" + i) + "-") + j)._x = (FULL_MAP_OFFSET * i) + DISPLAY_OFFSET_X; eval ((("Grid" + i) + "-") + j)._y = (FULL_MAP_OFFSET * j) + DISPLAY_OFFSET_Y; j++; } i++; } } function setPlayerIcon(x, y) { if ((((x < 0) || (x >= WIDTH)) || (y < 0)) || (y >= HEIGHT)) { playerIcon._visible = false; } else { playerIcon._visible = true; } playerIcon._x = DISPLAY_OFFSET_X + (FULL_MAP_OFFSET * x); playerIcon._y = DISPLAY_OFFSET_Y + (FULL_MAP_OFFSET * y); } function updateInterface() { var i; i = 0; while (i < 5) { eval ("scroll" + i)._visible = false; i++; } i = 0; while (i < _root.SCROLLS_HIDDEN) { eval ("scroll" + i)._visible = true; eval ("scroll" + i).gotoAndStop(1); i++; } i = 0; while (i < _root.scrollsFound) { eval ("scroll" + i).gotoAndStop(2); i++; } i = 0; while (i < 3) { eval ("head" + i)._visible = false; i++; } i = 0; while (i < _root.BOSSES_HIDDEN) { eval ("head" + i)._visible = true; eval ("head" + i).gotoAndStop(1); i++; } i = 0; while (i < _root.headsFound) { eval ("head" + i).gotoAndStop(2); i++; } _root.worldTutorial.newMessage("Unexplored passages are shown as short lines connected one way.", 30); } DISPLAY_OFFSET_X = 35; DISPLAY_OFFSET_Y = 15; FULL_MAP_OFFSET = 20;
Instance of Symbol 619 MovieClip "oMapIndicator" in Symbol 620 MovieClip Frame 1
onClipEvent (load) { if (_name == "oMapIndicator") { _visible = false; } }
Symbol 620 MovieClip Frame 2
duplicateMovieClip ("oPlayerIcon", "playerIcon", 10000); oPlayerIcon._visible = false; stop();
Symbol 621 Button
on (press) { _parent.startSwing(); } on (release, releaseOutside) { _parent.startRelease(); } on (keyPress "c") { _parent.startSpell(); } on (keyPress "C") { _parent.startSpell(); }
Symbol 632 MovieClip Frame 30
gotoAndPlay (1);
Symbol 632 MovieClip Frame 40
stop(); _parent.startBlock();
Symbol 632 MovieClip Frame 42
with (_parent) { attackState = ST_GUARD; }
Symbol 632 MovieClip Frame 44
_parent.stopAttack();
Symbol 632 MovieClip Frame 55
gotoAndPlay (1);
Symbol 632 MovieClip Frame 75
_parent.startHold(); stop();
Symbol 632 MovieClip Frame 79
stop();
Symbol 632 MovieClip Frame 92
if (_parent.mousePressed) { prevFrame(); play(); }
Symbol 632 MovieClip Frame 94
_parent.endStab();
Symbol 632 MovieClip Frame 102
_parent.stopAttack();
Symbol 632 MovieClip Frame 117
_parent.stopAttack();
Symbol 632 MovieClip Frame 127
_parent.stopAttack();
Symbol 632 MovieClip Frame 136
stop();
Symbol 632 MovieClip Frame 146
stop();
Symbol 632 MovieClip Frame 157
stop();
Symbol 633 MovieClip Frame 1
function showHand() { if (attackState == ST_GUARD) { animation.gotoAndStop("normal"); showingHand = true; } } function hideHand() { if (showingHand) { showingHand = false; stopAttack(); } } function getStatus() { return(attackState); } function isBlocking() { return(attackState == ST_BLOCK); } function isAttackPulsing() { return(((attackState == ST_ATTACK) || (attackState == ST_ATTACKPAUSE)) || (attackState == ST_STABBING)); } function canAttack() { return(_root.playerCurStats[0] > Math.ceil(_root.playerMaxStats[0] / 5)); } function isAttacking() { return(((((attackState == ST_RAISEARM) || (attackState == ST_ATTACK)) || (attackState == ST_ATTACKPAUSE)) || (attackState == ST_STABBING)) || (attackState == ST_PRESTAB)); } function resolveBlock(x, y, r) { if (_root.circleIntersectBox(x, y, r, (_x - 60) + animation._x, (_y - 15) + animation._y, 140, 30)) { return(true); } _root.worldTutorial.newMessage("You just missed a block. You must move the cursor directly over a strike point to block an attack.", 30); return(false); } function startSwing() { if (_root.combatActionLock) { return(undefined); } if (attackState == ST_RAISINGARM) { startStab(); } else if (attackState == ST_GUARD) { if (_root.playerCurStats[0] < Math.ceil(_root.playerMaxStats[0] / 5)) { _root.worldTutorial.newMessage("You don't have enough attack power to start an attack.", 30); var i = 0; while (i < 5) { if (_root.playerInventory[i] == 5) { _root.worldTutorial.newMessage("Now is a good time to use your bomb. Double click it in the inventory.", 30); } if (_root.playerInventory[i] == 6) { _root.worldTutorial.newMessage("Now is a good time to use your shurikens. Double click it in the inventory.", 30); } i++; } animation.gotoAndPlay("outOfEnergy"); } else { ax = null; attackState = ST_RAISINGARM; attackStrength = Math.ceil(_root.playerMaxStats[0] / 5); _root.playerCurStats[0] = _root.playerCurStats[0] - attackStrength; animation.gotoAndPlay("swing"); } } mousePressed = true; } function startHold() { if (!mousePressed) { stopAttack(); } else { _root.continueTutorial(_root.CONTINUE_START_SLASH); attackState = ST_RAISEARM; flameTimer = new _root.Timer(); } } function startRelease() { if (attackState == ST_RAISEARM) { attackState = ST_GUARD; animation.gotoAndPlay("swingCancel"); _root.playerCurStats[0] = _root.playerCurStats[0] + Math.ceil(_root.playerMaxStats[0] / 5); } else if ((attackState == ST_ATTACK) || (attackState == ST_ATTACKPAUSE)) { startPause(); } mousePressed = false; } function startAttack() { if (attackState == ST_ATTACK) { return(undefined); } if (attackState == ST_RAISINGARM) { minorAttack = true; } else { minorAttack = false; } attackTimer.resetTimer(); attackState = ST_ATTACK; tx = _x; ty = _y; _root.createSlashShadow(); animation.gotoAndPlay("swingDown"); } function startBlock() { attackState = ST_BLOCK; with (_root) { continueTutorial(CONTINUE_PLAYER_BLOCKING); } } function startPause() { if (attackState == ST_ATTACKPAUSE) { return(undefined); } var dispx = (px - _x); var dispy = (-Math.abs(py - _y)); var slashDist = _root.diagonal(dispx, dispy); attackTimer.resetTimer(); attackState = ST_ATTACKPAUSE; if (eval (_root.slashName)._visible) { attackStrength = Math.floor(attackStrength * (1 + (_root.diagonal(_x - px, _y - py) / _root.diagonal(_root.SCREEN_WIDTH, _root.SCREEN_HEIGHT)))); if (minorAttack) { _root.makeSmallSlashAttack((_x + px) / 2, (_y + py) / 2, attackStrength, false, _rotation); } else { _root.makeSlashAttack((_x + px) / 2, (_y + py) / 2, attackStrength, true, _rotation); } _root.continueTutorial(_root.CONTINUE_END_SLASH); } else { _root.worldTutorial.newMessage("You need to move your mouse farther when you try to complete an attack.", 30); startRecover(); } } function startStab() { _rotation = 0; attackState = ST_PRESTAB; _root.continueTutorial(_root.CONTINUE_START_STAB); animation.gotoAndPlay("stab"); } function endStab() { attackState = ST_STABBING; _root.createStabShadow(); eval (_root.slashName)._x = _x; eval (_root.slashName)._y = _y; _root.continueTutorial(_root.CONTINUE_END_STAB); _root.makeStabAttack(_x, _y, attackStrength, false, _rotation); } function startRecover() { if ((attackState == ST_ATTACK) || (attackState == ST_ATTACKPAUSE)) { animation.gotoAndPlay("recover"); attackState = ST_RECOVER; eval (_root.slashName).play(); } px = _x; py = _y; } function stopAttack() { attackState = ST_GUARD; animation.gotoAndPlay("guard"); } function startSpell() { if (attackState == ST_GUARD) { if (_root.worldSpellSpace.initSpell()) { animation.gotoAndStop("spirit"); attackState = ST_PREPARE_SPELL; } } } function stopSpell() { if (attackState == ST_WRAITHBEAM) { _root.combatCursor.startDrag(true); _root.worldSpellSpace.beamSpell.stopAttack(); } stopAttack(); } function castSpell(s) { spellTimer.resetTimer(); animation.gotoAndStop("spell"); attackState = ST_PREPARE_SPELL + s; attackCount = 0; if (attackState == ST_WRAITHBEAM) { moveCount = 0; px = (_x + ((Math.random() * BEAM_REPELL) * 2)) - BEAM_REPELL; py = (_y + ((Math.random() * BEAM_REPELL) * 2)) - BEAM_REPELL; _root.combatCursor.stopDrag(); _root.worldSpellSpace.beamSpell.startAttack(); } } function cancelAllSpells() { if (attackState >= ST_PREPARE_SPELLS) { stopSpell(); } } px = null; py = null; ST_GUARD = 0; ST_RAISEARM = 1; ST_ATTACK = 2; ST_ATTACKPAUSE = 3; ST_RECOVER = 4; ST_STARTBLOCK = 5; ST_BLOCK = 6; ST_RAISINGARM = 7; ST_PRESTAB = 8; ST_STABBING = 9; ST_PREPARE_SPELL = 10; ST_GHOSTFLAME = 13; ST_WINDBLADE = 12; ST_SOULRAIN = 11; ST_WRAITHBEAM = 14; ATTACK_TIME = 600; ATTACK_PAUSE = 50; ATTACK_MIN_DISTANCE = 5; ATTACK_MIN_SLASH_DISTANCE = 10; GHOST_COUNT = 20; GHOST_DAMAGE = 15; GHOST_DELAY = 200; GHOST_DURATION = 6000; BLADE_COUNT = 15; BLADE_DAMAGE = 25; BLADE_DELAY = 200; SOUL_COUNT = 12; SOUL_HEAL = 4; SOUL_DELAY = 60; SOUL_DURATION = 4000; BEAM_DURATION = 8000; BEAM_DAMAGE = 600; BEAM_REPELL = 4; spellTimer = new _root.Timer(); attackTimer = new _root.Timer(); attackState = 0; showingHand = false; mousePressed = false; o = new Object();
Symbol 633 MovieClip Frame 3
if ((((attackState == ST_GUARD) || (attackState == ST_RECOVER)) && (Key.isDown(32))) && (!_root.combatActionLock)) { _rotation = 0; attackState = ST_STARTBLOCK; animation.gotoAndPlay("block"); } switch (attackState) { case ST_RAISINGARM : case ST_RAISEARM : var dispx = (_x - px); var dispy = (_y - py); var diag = _root.diagonal(dispx, dispy); var ang = _root.displacementAngle(dispx, dispy); if (flameTimer.timeOver(800 / Math.ceil(_root.playerMaxStats[0] / 20))) { _root.worldTutorial.newMessage("Remember, charge attacks are more powerful, but it drains your attack power!", 20); var n = 0; while (n < 2) { if (_root.playerCurStats[0] > 0) { _root.playerCurStats[0]--; attackStrength++; } n++; } flameTimer.resetTimer(); } ax = _x; ay = _y; if (((diag > ATTACK_MIN_DISTANCE) && (ang > 120)) && (ang < 240)) { startAttack(); } case ST_GUARD : if ((px != null) && (!showingHand)) { _rotation = (((_x - px) / _root.SCREEN_WIDTH) * (-90)); } px = _x; py = _y; break; case ST_ATTACK : var dispx; var dispy; var slashDistance; var moveDistance; px = ax; py = ay; dispx = px - _x; dispy = py - _y; slashDistance = _root.diagonal(dispx, dispy); dispx = tx - _x; dispy = ty - _y; moveDistance = _root.diagonal(dispx, dispy); tx = _x; ty = _y; dispx = px - _x; dispy = -Math.abs(py - _y); if (((_y - py) >= 0) && (slashDistance > ATTACK_MIN_SLASH_DISTANCE)) { _rotation = _root.displacementAngle(dispx, dispy); if (py > _y) { _rotation = (-_rotation); } eval (_root.slashName)._visible = true; eval (_root.slashName)._x = _x; eval (_root.slashName)._y = _y; eval (_root.slashName)._yscale = slashDistance; eval (_root.slashName)._rotation = _rotation; } else { eval (_root.slashName)._visible = false; } if ((moveDistance < ATTACK_MIN_DISTANCE) || (attackTimer.timeOver(ATTACK_TIME))) { startPause(); } break; case ST_ATTACKPAUSE : if (attackTimer.timeOver(_root.ATTACK_PAUSE)) { startRecover(); } break; case ST_PRESTAB : case ST_STABBING : break; case ST_RECOVER : _rotation = (_rotation / 2); break; case ST_STARTBLOCK : case ST_BLOCK : _root.worldTutorial.newMessage("Remember that your Chi doesn't recover while you are blocking."); if (!Key.isDown(32)) { animation.play(); } px = _x; py = _y; break; case ST_PREPARE_SPELL : _rotation = 0; break; case ST_GHOSTFLAME : if (attackTimer.timeOver(GHOST_DELAY) && (mousePressed)) { attackTimer.resetTimer(); _root.worldSpellSpace.create("oGhostFlame", (_x - 60) + Math.floor(Math.random() * 10), (_y - 50) + Math.floor(Math.random() * 10)); attackCount++; if (attackCount > GHOST_COUNT) { stopSpell(); } } animation.spellFlame._alpha = Math.min(100, (1.2 - (spellTimer.getTimeDifference() / GHOST_DURATION)) * 100); if (spellTimer.timeOver(GHOST_DURATION)) { stopSpell(); } break; case ST_SOULRAIN : if (attackTimer.timeOver(SOUL_DELAY) && (attackCount < SOUL_COUNT)) { attackTimer.resetTimer(); _root.worldSpellSpace.create("oHealingSoul", _root.worldCombatSpace.getAttackX(), _root.worldCombatSpace.getAttackY()); attackCount++; } animation.spellFlame._alpha = Math.min(100, (1.2 - (spellTimer.getTimeDifference() / GHOST_DURATION)) * 100); if (spellTimer.timeOver(SOUL_DURATION)) { stopSpell(); } break; case ST_WINDBLADE : if (attackTimer.timeOver(BLADE_DELAY)) { attackTimer.resetTimer(); _root.worldSpellSpace.create("oWindBlade", _root.worldCombatSpace.getFloorSpawnX(), _root.worldCombatSpace.getFloorSpawnY()); attackCount++; if (attackCount > BLADE_COUNT) { stopSpell(); } } break; case ST_WRAITHBEAM : if ((attackCount == 0) || (attackCount == 2)) { _x = ((_x + px) / 2); _y = ((_y + py) / 2); moveCount++; if (moveCount >= 4) { attackCount++; } if (attackCount == 3) { stopSpell(); } else if (attackCount == 1) { spellTimer.resetTimer(); px = _root._xmouse; py = _root._ymouse; mx = 0; my = 0; } } else { if (spellTimer.timeOver(BEAM_DURATION)) { moveCount = 0; attackCount++; } mx = (((_x - 275) / 275) * (-1)) * BEAM_REPELL; my = (((_y - 200) / 200) * (-1)) * BEAM_REPELL; var r = ((_root._xmouse - px) + mx); _x = (_x + r); var r = ((_root._ymouse - py) + my); _y = (_y + r); px = _root._xmouse; py = _root._ymouse; animation.spellFlame._alpha = Math.min(100, (1.2 - (spellTimer.getTimeDifference() / BEAM_DURATION)) * 100); _root.worldSpellSpace.beamSpell.adjust(mx * 10, my * 10, Math.min(100, (1 - (spellTimer.getTimeDifference() / BEAM_DURATION)) * 100)); } } prevFrame(); play();
Symbol 634 Button
on (keyPress "<Left>") { with (_root) { setCursorCommand(CA_TURNLEFT); cursorClick(); } } on (keyPress "<Right>") { with (_root) { setCursorCommand(CA_TURNRIGHT); cursorClick(); } } on (keyPress "<Up>") { with (_root) { setCursorCommand(CA_FORWARD); cursorClick(); } } on (keyPress "<Down>") { with (_root) { setCursorCommand(CA_REVERSE); cursorClick(); } } on (keyPress "a") { with (_root) { setCursorCommand(CA_TURNLEFT); cursorClick(); } } on (keyPress "d") { with (_root) { setCursorCommand(CA_TURNRIGHT); cursorClick(); } } on (keyPress "w") { with (_root) { setCursorCommand(CA_FORWARD); cursorClick(); } } on (keyPress "s") { with (_root) { setCursorCommand(CA_REVERSE); cursorClick(); } } on (keyPress "A") { with (_root) { setCursorCommand(CA_TURNLEFT); cursorClick(); } } on (keyPress "D") { with (_root) { setCursorCommand(CA_TURNRIGHT); cursorClick(); } } on (keyPress "W") { with (_root) { setCursorCommand(CA_FORWARD); cursorClick(); } } on (keyPress "S") { with (_root) { setCursorCommand(CA_REVERSE); cursorClick(); } } on (keyPress "<Space>") { with (_root) { setCursorCommand(CA_SEARCH); cursorClick(); } } on (keyPress "f") { with (_root) { setCursorCommand(CA_FULLMAP); cursorClick(); } } on (keyPress "F") { with (_root) { setCursorCommand(CA_FULLMAP); cursorClick(); } }
Symbol 635 Button
on (press) { _root.cursorClick(); }
Symbol 640 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 1
function startPain() { _root.worldPortrait._visible = false; animation = false; gotoAndPlay (2); } stop();
Symbol 645 MovieClip Frame 2
animation = true;
Symbol 645 MovieClip Frame 11
if (animation) { _root.worldPortrait._visible = true; }
Symbol 665 MovieClip Frame 1
stop();
Symbol 670 Button
on (release, keyPress "<Enter>") { if (!incStats) { takeItem(); } }
Symbol 671 Button
on (release, keyPress "<Space>") { message = messageText[treasureType]; }
Symbol 672 MovieClip Frame 1
function takeItem() { incStats = true; if (treasureType == -1) { play(); return(undefined); } switch (treasureType) { case 4 : _root.playerMaxStats[2] = _root.playerMaxStats[2] + 2; break; case 7 : _root.playerMaxStats[0] = _root.playerMaxStats[0] + 2; break; case 8 : var p = (_root.playerCurStats[1] / _root.playerMaxStats[1]); _root.playerMaxStats[1] = _root.playerMaxStats[1] + 2; _root.playerCurStats[1] = Math.ceil(_root.playerMaxStats[1] * p); treasureType = -1; break; case 9 : _root.scrollsFound++; break; default : var i = 0; for(;;){ if (i >= 5) { break; } if ((_root.playerInventory[i] == 0) && (treasureType > 0)) { _root.playerInventory[i] = treasureType; treasureType = -1; } i++; }; } _root.confirmSearch(); _root.updateInterface(); play(); } function setupTreasure() { treasureType = -1; var i = 0; while (i < 5) { if (_root.playerInventory[i] == 0) { treasureType = 0; } i++; } if ((treasureType == -1) && (((_root.treasureType > 4) && (_root.treasureType != 11)) || (_root.treasureType == 3))) { _root.worldTutorial.newMessage("Use or discard items in your inventory by double clicking it.", 30); message = "Inventory full. Cannot accept item."; icon.adjustIcon(0); } else { if (_root.TreasureType == 11) { treasureType = 9; } else if (_root.treasureType == 1) { treasureType = 8; } else if (_root.treasureType == 2) { treasureType = 7; } else if (_root.treasureType == 3) { treasureType = 1 + random(8); } else if (_root.treasureType == 4) { treasureType = 4; } else { treasureType = 1 + random(3); } if ((treasureType < 7) && (treasureType != 4)) { _root.worldTutorial.newMessage("To use this item, double click it when it appears in your inventory.", 30); } message = "You have found:\n" + description[treasureType]; icon.adjustIcon(treasureType); } } messageText = new Array(9); messageText[1] = "Riceball\nRestores 25 health points"; messageText[2] = "Sushi\nRestores 50 health points"; messageText[3] = "Sake\nRestores all Chi and power points"; messageText[4] = "Wineskin\nIncreases maximum Chi by 2"; messageText[5] = "Bomb\nCauses 60 points of damage"; messageText[6] = "Shurikens\nSet of 10, 20 points damage each"; messageText[7] = "Katana\nIncreases maximum power by 2"; messageText[8] = "Armor\nIncreases maximum health by 2"; messageText[9] = "Scroll\nContains secrets of a powerful sword technique"; description = new Array(9); description[1] = "riceball"; description[2] = "sushi"; description[3] = "sake"; description[4] = "wineskin"; description[5] = "bomb"; description[6] = "shurikens"; description[7] = "katana"; description[8] = "armor"; description[9] = "scroll";
Symbol 672 MovieClip Frame 2
stop(); incStats = false;
Symbol 672 MovieClip Frame 3
_root.takeHandle();
Symbol 672 MovieClip Frame 7
setupTreasure();
Symbol 672 MovieClip Frame 9
stop();
Symbol 672 MovieClip Frame 14
_root.releaseHandle(); gotoAndStop (2);
Symbol 674 MovieClip Frame 1
function updateLocation() { convert = new object(); convert.x = _root._xmouse; convert.y = _root._ymouse; _parent.globalToLocal(convert); _x = convert.x; _y = convert.y; } function startCustomDrag() { drag = true; updateLocation(); _visible = true; } function stopCustomDrag() { drag = false; _visible = false; } drag = false;
Symbol 674 MovieClip Frame 3
if (drag) { updateLocation(); } prevFrame(); play();
Symbol 675 Button
on (rollOver) { traceMouseMsg("SPIRIT"); _root.worldTutorial.newMessage("Kill enemies to charge bar, use to release powerful attacks.", 10); } on (rollOut, dragOut) { untraceMouse(); }
Symbol 676 Button
on (rollOver) { traceMouseMsg("CHI"); _root.worldTutorial.newMessage("Chi points determines the amount of damages you can block.", 10); } on (rollOut, dragOut) { untraceMouse(); }
Symbol 677 Button
on (rollOver) { traceMouseMsg("HP"); _root.worldTutorial.newMessage("Needless to say, when your health goes below zero, you'd die.", 10); } on (rollOut, dragOut) { untraceMouse(); }
Symbol 678 Button
on (rollOver) { traceMouseMsg("ATTACK"); _root.worldTutorial.newMessage("Your attack power charge time and damage of your attacks.", 10); } on (rollOut, dragOut) { untraceMouse(); }
Symbol 679 Button
on (rollOver) { _root.worldTutorial.newMessage("Click here or press Tab to switch between number and bar style stats display.", 10); } on (press, keyPress "<Tab>") { if (_root.showNumbers) { _root.showNumbers = false; } else { _root.showNumbers = true; } _root.updateInterface(); }
Symbol 680 Button
on (rollOver) { _root.worldTutorial.newMessage("Click here or press 'I' to show this interface.", 25); } on (press, keyPress "i") { play(); } on (keyPress "I") { play(); }
Symbol 685 MovieClip Frame 1
function adjustDisplayMode(m) { displayMode = m; if (displayMode == 0) { gotoAndStop (2); adjustMaximum(barMaximum); adjustCurrent(barCurrent); } else { gotoAndStop (3); _xscale = 100; } } function adjustCurrent(p) { barCurrent = p; if (displayMode == 0) { var i = 1; while (i <= 4) { if (_root.worldSpellSpace.spellCost[i] <= p) { eval ("cast" + i)._visible = true; } else { eval ("cast" + i)._visible = false; } eval ("canCast" + i)._visible = false; i++; } var i = 1; while (i <= _root.playerLevel) { eval ("canCast" + i)._visible = true; i++; } } } function adjustMaximum(p) { barMaximum = p; } barMaximum = 100; displayMode = 0;
Symbol 685 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 1
function adjustDisplayMode(m) { displayMode = m; if (displayMode == 0) { gotoAndStop (2); adjustMaximum(barMaximum); adjustCurrent(barCurrent); } else { gotoAndStop (3); _xscale = 100; } } function adjustCurrent(p) { barCurrent = p; if (displayMode == 0) { current._xscale = (int(barCurrent) / int(barMaximum)) * 100; } } function adjustMaximum(p) { barMaximum = p; if (displayMode == 0) { if (p > 100) { _xscale = 100; } else { _xscale = p; } } } barMaximum = 100; displayMode = 0;
Symbol 690 MovieClip Frame 2
stop();
Symbol 699 Button
on (rollOver) { _root.worldTutorial.newMessage("Click here or press 'I' to hide this interface.", 25); } on (press, keyPress "i") { play(); } on (keyPress "I") { play(); }
Symbol 700 Button
on (rollOver) { traceMouseMsg("INVENTORY"); _root.worldTutorial.newMessage("To check the scrolls that you collected, check the full map by pressing 'F'.", 10); } on (rollOut, dragOut) { untraceMouse(); }
Symbol 701 Button
on (rollOver) { traceMouse(4); _root.worldTutorial.newMessage("Double-click on an item to use it. Alternately, press the number of the item twice.", 10); } on (rollOut, dragOut) { untraceMouse(); } on (release) { clickItem(4); } on (keyPress "5") { useItem(4); }
Symbol 702 Button
on (rollOver) { traceMouse(3); _root.worldTutorial.newMessage("Double-click on an item to use it. Alternately, press the number of the item twice.", 10); } on (rollOut, dragOut) { untraceMouse(); } on (release) { clickItem(3); } on (keyPress "4") { useItem(3); }
Symbol 703 Button
on (rollOver) { traceMouse(2); _root.worldTutorial.newMessage("Double-click on an item to use it. Alternately, press the number of the item twice.", 10); } on (rollOut, dragOut) { untraceMouse(); } on (release) { clickItem(2); } on (keyPress "3") { useItem(2); }
Symbol 704 Button
on (rollOver) { traceMouse(1); _root.worldTutorial.newMessage("Double-click on an item to use it. Alternately, press the number of the item twice.", 10); } on (rollOut, dragOut) { untraceMouse(); } on (release) { clickItem(1); } on (keyPress "2") { useItem(1); }
Symbol 705 Button
on (rollOver) { traceMouse(0); _root.worldTutorial.newMessage("Double-click on an item to use it. Alternately, press the number of the item twice.", 10); } on (rollOut, dragOut) { untraceMouse(); } on (release) { clickItem(0); } on (keyPress "1") { useItem(0); }
Symbol 706 MovieClip Frame 1
function traceMouseMsg(m) { if (_root.inCombat) { return(undefined); } tooltips.tooltips = m; tooltips.startCustomDrag(true); } function traceMouse(i) { if (_root.playerInventory[i] != 0) { tooltips.tooltips = itemTips[_root.playerInventory[i]]; tooltips.startCustomDrag(true); } } function untraceMouse() { tooltips.stopCustomDrag(); } function clickItem(i) { untraceMouse(); if ((getTimer() - lastClickTime) > DBL_CLICK_TOLERANCE) { lastClickTime = getTimer(); } else { _root.useItem(i); } } function useItem(i) { _root.useItem(i); } DBL_CLICK_TOLERANCE = 325; lastClickTime = 0; itemTips = new Array(6); itemTips[1] = "HP+25"; itemTips[2] = "HP+50"; itemTips[3] = "+CHI/ATK"; itemTips[5] = "DMG 60"; itemTips[6] = "DMG 10x20";
Instance of Symbol 674 MovieClip "tooltips" in Symbol 706 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 706 MovieClip Frame 16
_root.updateInterface();
Symbol 706 MovieClip Frame 18
stop();
Symbol 706 MovieClip Frame 35
gotoAndStop (2);
Symbol 722 MovieClip Frame 1
function switchTo(newSt) { if (st != newSt) { st = newSt; gotoAndPlay(newSt); } }
Symbol 722 MovieClip Frame 5
st = "stand";
Symbol 722 MovieClip Frame 20
gotoAndPlay(st);
Symbol 722 MovieClip Frame 41
stop();
Symbol 722 MovieClip Frame 45
_root.tutorialReiAttacks();
Symbol 722 MovieClip Frame 60
gotoAndPlay (5);
Symbol 722 MovieClip Frame 80
stop();
Symbol 722 MovieClip Frame 90
gotoAndPlay (5);
Symbol 722 MovieClip Frame 115
gotoAndPlay(st);
Symbol 722 MovieClip Frame 166
_root.tutorialReiDeparts(); stop();
Symbol 723 MovieClip Frame 40
gotoAndPlay (10);
Symbol 729 MovieClip Frame 1
function startAttack() { alive = true; Mouse.addListener(someListener); resetAttack(); } function resetAttack() { if (alive) { _x = _root.combatCursor._x; _y = _root.combatCursor._y; attacking = false; _rotation = 0; gotoAndPlay (3); } else { gotoAndStop (2); } } function stopAttack() { alive = false; Mouse.removeListener(someListener); if (!attacking) { gotoAndStop (2); } } function adjust(x, y, a) { if (!attacking) { _x = (_root.combatCursor._x + x); _y = (_root.combatCursor._y + y); _alpha = a; } } someListener = new Object(); someListener.onMouseDown = function () { if (attacking) { return(undefined); } attacking = true; _rotation = ((Math.random() * 100) - 50); _alpha = 100; _root.makeStabAttack(_x, _y, _root.combatCursor.BEAM_DAMAGE, true, _rotation); _root.combatCursor.attackCount = 2; }; alive = false;
Symbol 729 MovieClip Frame 2
attacking = false; stop();
Symbol 729 MovieClip Frame 5
if (!attacking) { prevFrame(); play(); }
Symbol 729 MovieClip Frame 16
resetAttack();
Symbol 731 MovieClip Frame 40
_parent.destroy();
Symbol 732 MovieClip Frame 1
function destroy() { removeMovieClip(""); }
Instance of Symbol 731 MovieClip "soul" in Symbol 732 MovieClip Frame 1
onClipEvent (load) { s = Math.floor(Math.random() * 30) + 80; _xscale = s; _yscale = s; }
Symbol 732 MovieClip Frame 3
if (hitTest(_root.combatCursor._x, _root.combatCursor._y, false)) { _root.worldCombatSpace.createThing(_root.combatCursor._x, _root.combatCursor._y, "ghostSplatOriginal"); _root.playerCurStats[1] = Math.min(_root.playerCurStats[1] + _root.combatCursor.SOUL_HEAL, _root.playerMaxStats[1]); destroy(); } prevFrame(); play();
Symbol 736 MovieClip Frame 7
x = _x; y = (_y - 80) - Math.floor(Math.random() * 120); _root.worldCombatSpace.hitObjectSpecial(x, Math.floor(_root.combatCursor.BLADE_DAMAGE), "ghostSplatOriginal");
Symbol 736 MovieClip Frame 14
removeMovieClip("");
Symbol 738 MovieClip Frame 5
_root.makeSpellAttack(_x, _y, _root.combatCursor.GHOST_DAMAGE, "ghostSplatOriginal");
Symbol 738 MovieClip Frame 12
removeMovieClip("");
Symbol 739 Button
on (press) { _parent.play(); gotoAndPlay (1); } on (keyPress "c") { _parent.destroy(); } on (keyPress "C") { _parent.destroy(); }
Symbol 740 MovieClip Frame 20
_parent.destroy();
Symbol 750 MovieClip Frame 1
function reset() { gotoAndStop (1); } function destroy() { _parent.spellFailure(3); reset(); } stop();
Symbol 750 MovieClip Frame 2
stop();
Symbol 750 MovieClip Frame 3
_parent.clearSpellsBut(3);
Symbol 750 MovieClip Frame 6
stop();
Symbol 750 MovieClip Frame 10
stop();
Symbol 750 MovieClip Frame 14
stop();
Symbol 750 MovieClip Frame 23
_parent.launchAttack(3);
Symbol 751 Button
on (press) { _parent.play(); gotoAndPlay (1); } on (keyPress "c") { _parent.destroy(); } on (keyPress "C") { _parent.destroy(); }
Symbol 752 MovieClip Frame 20
_parent.destroy();
Symbol 760 MovieClip Frame 1
function reset() { gotoAndStop (1); } function destroy() { _parent.spellFailure(4); reset(); } stop();
Symbol 760 MovieClip Frame 2
stop();
Symbol 760 MovieClip Frame 3
_parent.clearSpellsBut(4);
Symbol 760 MovieClip Frame 6
stop();
Symbol 760 MovieClip Frame 10
stop();
Symbol 760 MovieClip Frame 14
stop();
Symbol 760 MovieClip Frame 23
_parent.launchAttack(4);
Symbol 761 Button
on (press) { _parent.play(); gotoAndPlay (1); } on (keyPress "c") { _parent.destroy(); } on (keyPress "C") { _parent.destroy(); }
Symbol 762 MovieClip Frame 20
_parent.destroy();
Symbol 770 MovieClip Frame 1
function reset() { gotoAndStop (1); } function destroy() { _parent.spellFailure(2); reset(); } stop();
Symbol 770 MovieClip Frame 2
stop();
Symbol 770 MovieClip Frame 3
_parent.clearSpellsBut(2);
Symbol 770 MovieClip Frame 6
stop();
Symbol 770 MovieClip Frame 10
stop();
Symbol 770 MovieClip Frame 14
stop();
Symbol 770 MovieClip Frame 23
_parent.launchAttack(2);
Symbol 771 Button
on (press) { _parent.play(); gotoAndPlay (1); } on (keyPress "c") { _parent.destroy(); } on (keyPress "C") { _parent.destroy(); }
Symbol 772 MovieClip Frame 20
_parent.destroy();
Symbol 781 MovieClip Frame 1
function reset() { gotoAndStop (1); } function destroy() { _parent.spellFailure(1); reset(); } stop();
Symbol 781 MovieClip Frame 2
stop();
Symbol 781 MovieClip Frame 3
_parent.clearSpellsBut(1);
Symbol 781 MovieClip Frame 6
stop();
Symbol 781 MovieClip Frame 10
stop();
Symbol 781 MovieClip Frame 14
stop();
Symbol 781 MovieClip Frame 23
_parent.launchAttack(1);
Symbol 784 MovieClip Frame 1
function initSpell() { if (_root.tutorialSpellLock) { return(undefined); } currentSpell = -1; casting = false; if (_root.TUTORIAL) { casting = true; spell2.gotoAndStop(2); } else { var i = 1; while (i <= 4) { if (spellCost[i] <= _root.playerCurStats[3]) { casting = true; eval ("spell" + i).gotoAndStop(2); } i++; } } if (casting) { gotoAndStop (3); } return(casting); } function spellFailure(s) { if ((currentSpell == -1) && (casting)) { casting = false; clearSpellsBut(s); _root.CombatCursor.stopSpell(); gotoAndStop (2); } else if (currentSpell == s) { _root.CombatCursor.stopSpell(); gotoAndStop (2); } } function clearSpellsBut(s) { currentSpell = s; var i = 1; while (i <= 4) { if (i != s) { eval ("spell" + i).reset(); } i++; } } function launchAttack(s) { _root.continueTutorial(_root.CONTINUE_CAST_SPELL); _root.playerCurStats[3] = _root.playerCurStats[3] - spellCost[s]; _root.updateInterface(); _root.CombatCursor.castSpell(s); if (s == 1) { gotoAndPlay (5); } else { gotoAndStop (2); } } function create(thing, x, y) { duplicateMovieClip (thing, "thing" + createCount, createCount); eval ("thing" + createCount)._x = x; eval ("thing" + createCount)._y = y; createCount++; } spellCost = new Array(5); spellCost[1] = 8; spellCost[2] = 12; spellCost[3] = 24; spellCost[4] = 36; spiritGain = new Array(5); spiritGain[0] = 1; spiritGain[1] = 2; spiritGain[2] = 2; spiritGain[3] = 3; spiritGain[4] = 10;
Instance of Symbol 732 MovieClip "oHealingSoul" in Symbol 784 MovieClip Frame 1
onClipEvent (load) { if (_name == "oHealingSoul") { stop(); _visible = false; } }
Instance of Symbol 736 MovieClip "oWindBlade" in Symbol 784 MovieClip Frame 1
onClipEvent (load) { if (_name == "oWindBlade") { stop(); _visible = false; } }
Instance of Symbol 738 MovieClip "oGhostFlame" in Symbol 784 MovieClip Frame 1
onClipEvent (load) { if (_name == "oGhostFlame") { stop(); _visible = false; } }
Symbol 784 MovieClip Frame 2
createCount = 1; stop();
Symbol 784 MovieClip Frame 4
gotoAndStop (2);
Symbol 785 MovieClip Frame 1
if ((_name == "splatOriginal") || (_name == "smallBlood")) { stop(); _visible = false; }
Symbol 785 MovieClip Frame 12
removeMovieClip("");
Symbol 788 MovieClip Frame 1
if (_name == "ghostSplatOriginal") { stop(); _visible = false; }
Symbol 788 MovieClip Frame 9
removeMovieClip("");
Symbol 791 MovieClip Frame 1
function getRandomX() { var o = new Object(); o.x = 0; o.y = 0; localToGlobal(o); return(o.x + ((random(_width) * _parent._xscale) / 100)); } function getRandomY() { var o = new Object(); o.x = 0; o.y = 0; localToGlobal(o); return(o.y + ((random(_height) * _parent._xscale) / 100)); } function customHitTest(x, y) { return((((x > _x) && (x < (_x + _width))) && (y > _y)) && (y < (_y + _height))); }
Symbol 791 MovieClip Frame 2
stop();
Symbol 801 MovieClip Frame 1
function explosion(d) { trapHP--; gotoAndPlay("explode" + trapHP); } function customHitTest(x, y, d, t, s) { o.x = x; o.y = y; globalToLocal(o); if (hitBox.hitTest(x, y, false)) { if (t && (tHit)) { _parent.createSparks(x, y); return(undefined); } if (t) { tHit = true; } if ((!t) && (ntHit)) { _parent.createSparks(x, y); return(undefined); } if (!t) { ntHit = true; } explosion(); } } if (_name == "oBlockade") { stop(); _visible = false; } stdHeight = _height / 2;
Symbol 801 MovieClip Frame 5
_parent.registerObject(_name); ntHit = false; tHit = false; trapHP = 3;
Symbol 801 MovieClip Frame 17
stop();
Symbol 801 MovieClip Frame 20
immune = true;
Symbol 801 MovieClip Frame 31
immune = false; stop();
Symbol 801 MovieClip Frame 32
immune = true;
Symbol 801 MovieClip Frame 43
immune = false; stop();
Symbol 801 MovieClip Frame 57
_parent.enemyObjectCount--; _parent.unregisterObject(_name); removeMovieClip("");
Symbol 803 MovieClip Frame 1
function attack() { _parent.enemyObjectCount++; _parent.generateShurikenAttack(_parent.getAttackX(), _parent.getAttackY()); } function startChuck(c) { chuckCount = c; gotoAndPlay (2); } function stopChuck() { chucking = false; } function destroyMachine() { alive = false; } chuckCount = 0; alive = true; stop();
Symbol 803 MovieClip Frame 2
trapTimer = new _root.Timer(); chucking = true;
Symbol 803 MovieClip Frame 4
if (chucking && (chuckCount > 0)) { if (trapTimer.timeOver(4500)) { trapTimer.resetTimer(); attack(); chuckCount--; } prevFrame(); play(); } else { chucking = false; if (!alive) { _parent.enemyObjectCount--; alive = true; } stop(); }
Symbol 805 MovieClip Frame 1
function canMoveLeft() { return((_parent._x - _parent._width) > _root.worldESpawnFloor._x); } function canMoveRight() { return((_parent._x + _parent._width) < (_root.worldESpawnFloor._x + _root.worldESpawnFloor._width)); } function canMoveUp() { return(_parent._y > _root.worldESpawnFloor._y); } function canMoveDown() { return(_parent._y < (_root.worldESpawnFloor._y + _root.worldESpawnFloor._height)); } function translate() { _parent._x = _parent._x + ((_x * _parent._xscale) / 100); _parent._y = _parent._y + ((_y * _parent._xscale) / 100); } function getCoord() { o = new Object(); o.x = _x; o.y = _y; _parent.localToGlobal(o); return(o); }
Symbol 805 MovieClip Frame 2
stop();
Symbol 831 MovieClip Frame 1
function explosion(d) { health = health - d; if (health <= 0) { death(false, LOCATION_TORSO, 1); } } function death(t, l, s) { immune = true; tracer.translate(); if (t) { if (s <= 0) { _xscale = (-_xscale); } if (forward) { gotoAndPlay (440); } else { gotoAndPlay (340); } } else if (forward) { gotoAndPlay (490); } else { gotoAndPlay (390); } } function cleanUp() { _parent.enemyObjectCount--; _parent.unregisterObject(_name); removeMovieClip(""); } function customHitTest(x, y, d, t, s, cn) { var hh = false; var o = new Object(); o.x = x; o.y = y; globalToLocal(o); if (hitBoxHead.customHitTest(o.x, o.y) && (t)) { hh = true; d = d + 10; } if ((!immune) && (hitTest(x, y, true))) { if ((health - d) <= 0) { health = 0; if (attacking) { removeMovieClip("_parent." + attackSource); } if (hitBoxHead.customHitTest(o.x, o.y)) { death(t, LOCATION_HEAD, s); } else { death(t, LOCATION_TORSO, s); } } else if (hitBoxHead.customHitTest(o.x, o.y) || (hitBoxTorso.customHitTest(o.x, o.y))) { health = health - d; if (attacking) { attacking = false; removeMovieClip("_parent." + attackSource); gotoAndPlay (300); } else if (forward) { gotoAndPlay (310); } if (hh) { _parent.createPainBlood(x, y); } else if (cn != null) { _parent.createThing(x, y, cn); } else { _parent.createBlood(x, y); } } } } function defaultEvent() { if (health > 0) { if (!forward) { gotoAndPlay (50); } } else { death(false, 0, -1); } } function randomClaw() { if (Math.floor(Math.random() * 2) == 0) { gotoAndPlay (240); } else { gotoAndPlay (265); } } function randomJump() { switch (Math.floor(Math.random() * 3)) { case 0 : if (tracer.canMoveLeft()) { gotoAndPlay (190); } return; case 1 : if (tracer.canMoveRight()) { gotoAndPlay (215); } return; case 2 : gotoAndPlay (155); } } function AIEvent() { if (health > 0) { var actionTaken = Math.floor(Math.random() * 100); if (!forward) { if (actionTaken < MOVE_PCT) { if (random(2) == 0) { if (tracer.canMoveLeft()) { gotoAndPlay (85); } } else if (tracer.canMoveRight()) { gotoAndPlay (115); } } else if (actionTaken < BITE_PCT) { randomJump(); } } else if (actionTaken < CLAW_PCT) { randomClaw(); } else { gotoAndPlay (310); } } else { death(false, 0, -1); } } LOCATION_HEAD = 0; LOCATION_TORSO = 1; LOCATION_FEET = 2; if (_name == "oWolf") { stop(); _visible = false; }
Symbol 831 MovieClip Frame 2
_parent.registerObject(_name); _y = (_y - 50); stdHeight = 30; switch (_root.ENEMY_DIFFICULTY) { case 1 : MOVE_PCT = 30; BITE_PCT = 75; BITE_DELAY = 800; BITE_DAMAGE = 10; CLAW_PCT = 30; CLAW_DAMAGE = 3; health = 150; break; case 2 : MOVE_PCT = 25; BITE_PCT = 85; BITE_DELAY = 450; BITE_DAMAGE = 14; CLAW_PCT = 60; CLAW_DAMAGE = 4; health = 280; break; case 3 : MOVE_PCT = 20; BITE_PCT = 100; BITE_DELAY = 200; BITE_DAMAGE = 25; CLAW_PCT = 100; CLAW_DAMAGE = 5; health = 450; } immune = true; attacking = false; forward = false;
Symbol 831 MovieClip Frame 20
immune = false; gotoAndPlay (50);
Symbol 831 MovieClip Frame 55
AIEvent();
Symbol 831 MovieClip Frame 60
AIEvent();
Symbol 831 MovieClip Frame 65
AIEvent();
Symbol 831 MovieClip Frame 70
defaultEvent(); AIEvent();
Symbol 831 MovieClip Frame 104
tracer.translate(); defaultEvent(); AIEvent();
Symbol 831 MovieClip Frame 134
tracer.translate(); defaultEvent(); AIEvent();
Symbol 831 MovieClip Frame 156
biteTimer = new _root.Timer(); o = biteTracer.getCoord(); attackSource = _parent.generateAttack(o.x, o.y, 110, _name, 222.222222222222 + BITE_DELAY, _parent.DAMAGE_TYPE_BLOCKABLE, BITE_DAMAGE); attacking = true; biteTimer.resetTimer();
Symbol 831 MovieClip Frame 159
if (!biteTimer.timeOver(111.111111111111 + BITE_DELAY)) { prevFrame(); play(); }
Symbol 831 MovieClip Frame 160
forward = true;
Symbol 831 MovieClip Frame 167
attacking = false;
Symbol 831 MovieClip Frame 179
tracer.translate(); defaultEvent(); AIEvent();
Symbol 831 MovieClip Frame 191
biteTimer = new _root.Timer(); o = biteTracer.getCoord(); attackSource = _parent.generateAttack(o.x, o.y, 100, _name, 166.666666666667 + BITE_DELAY, _parent.DAMAGE_TYPE_BLOCKABLE, BITE_DAMAGE); attacking = true; biteTimer.resetTimer();
Symbol 831 MovieClip Frame 194
if (!biteTimer.timeOver(111.111111111111 + BITE_DELAY)) { prevFrame(); play(); }
Symbol 831 MovieClip Frame 195
forward = true;
Symbol 831 MovieClip Frame 201
attacking = false;
Symbol 831 MovieClip Frame 209
tracer.translate(); defaultEvent(); AIEvent();
Symbol 831 MovieClip Frame 216
biteTimer = new _root.Timer(); o = biteTracer.getCoord(); attackSource = _parent.generateAttack(o.x, o.y, 100, _name, 166.666666666667 + BITE_DELAY, _parent.DAMAGE_TYPE_BLOCKABLE, BITE_DAMAGE); attacking = true; biteTimer.resetTimer();
Symbol 831 MovieClip Frame 219
if (!biteTimer.timeOver(111.111111111111 + BITE_DELAY)) { prevFrame(); play(); }
Symbol 831 MovieClip Frame 220
forward = true;
Symbol 831 MovieClip Frame 225
attacking = false;
Symbol 831 MovieClip Frame 234
tracer.translate(); defaultEvent(); AIEvent();
Symbol 831 MovieClip Frame 241
o = biteTracer.getCoord(); attackSource = _parent.generateAttack(o.x, o.y, 160, _name, 55.5555555555556, _parent.DAMAGE_TYPE_BLOCKABLE, CLAW_DAMAGE); attacking = true;
Symbol 831 MovieClip Frame 249
attacking = false;
Symbol 831 MovieClip Frame 259
tracer.translate(); AIEvent();
Symbol 831 MovieClip Frame 266
o = biteTracer.getCoord(); attackSource = _parent.generateAttack(o.x, o.y, 160, _name, 55.5555555555556, _parent.DAMAGE_TYPE_BLOCKABLE, CLAW_DAMAGE); attacking = true;
Symbol 831 MovieClip Frame 274
attacking = false;
Symbol 831 MovieClip Frame 284
tracer.translate(); AIEvent();
Symbol 831 MovieClip Frame 323
forward = false;
Symbol 831 MovieClip Frame 328
tracer.translate(); defaultEvent(); AIEvent();
Symbol 831 MovieClip Frame 379
cleanUp();
Symbol 831 MovieClip Frame 429
cleanUp();
Symbol 831 MovieClip Frame 478
cleanUp();
Symbol 831 MovieClip Frame 529
cleanUp();
Symbol 836 MovieClip Frame 1
if (_name == "painSplatOriginal") { stop(); _visible = false; }
Symbol 836 MovieClip Frame 15
removeMovieClip("");
Symbol 837 MovieClip Frame 1
function violentReaction() { removeMovieClip(""); } function endAttack() { violentReaction(); } if (_name == "oGhostFlame") { _visible = false; }
Symbol 837 MovieClip Frame 2
stop();
Symbol 861 MovieClip Frame 1
function explosion(d) { if (!immune) { health = health - d; if (health <= 0) { death(true, LOCATION_HEAD, 1); } } } function death(t, l, s) { immune = true; tracer.translate(); gotoAndPlay (290); } function cleanUp() { _parent.enemyObjectCount--; _parent.unregisterObject(_name); removeMovieClip(""); } function customHitTest(x, y, d, t, s, cn) { var o = new Object(); o.x = x; o.y = y; globalToLocal(o); if (hitBoxHead.customHitTest(o.x, o.y) && (t)) { hh = true; d = d + 20; } else { hh = false; } if ((!immune) && (hitTest(x, y, true))) { if ((health - d) <= 0) { _parent.createBlood(x, y); health = 0; if (attacking) { var c = 0; while (c < outstandingAttacks) { removeMovieClip("_parent." + attackSource[c]); c++; } var c = 0; while (c < 5) { removeMovieClip("_parent." + ghostArray[c]); c++; } } if (hitBoxHead.customHitTest(o.x, o.y)) { death(t, LOCATION_HEAD, s); } else if (hitBoxTorso.customHitTest(o.x, o.y)) { death(t, LOCATION_TORSO, s); } else if (hitBoxFeet.customHitTest(o.x, o.y)) { death(t, LOCATION_FEET, s); } else { death(false, 0, -1); } } else if ((hitBoxHead.customHitTest(o.x, o.y) || (hitBoxTorso.customHitTest(o.x, o.y))) || (hitBoxFeet.customHitTest(o.x, o.y))) { if (hh) { _parent.createPainBlood(x, y); } else if (cn != null) { _parent.createThing(x, y, cn); } else { _parent.createBlood(x, y); } health = health - d; } else { _parent.createSparks(x, y); } } } function flameAttack(minFlameReq) { if (MAX_FLAME_ATTACK >= minFlameReq) { o = eval ("flameTrace" + i).getCoord(); ghostArray[i] = _parent.createGhostFlame(o.x, o.y, (i * 20) + 80); attackSource[i] = _parent.generateAttack(o.x, o.y, 120 + (i * 6), ghostArray[i], -333.333333333333 + (FLAME_DELAY * (1 + (i * 0.2))), _parent.DAMAGE_TYPE_BLOCKABLE + _parent.DAMAGE_TYPE_SLASHABLE, ATTACK_DAMAGE); outstandingAttacks++; } i++; } function defaultEvent() { if (health > 0) { gotoAndPlay (23); } else { death(false, 0, -1); } } function AIEvent() { if (health > 0) { var actionTaken = (Math.random() * 100); if (actionTaken < FLAME_ATTACK_PCT) { gotoAndPlay (40); } else if (actionTaken < CHARGE_PCT) { if (_x < (_root.SCREEN_WIDTH / 2)) { gotoAndPlay (250); } else { gotoAndPlay (210); } } else if (actionTaken < TELEPORT_PCT) { gotoAndPlay (160); } if (((Math.random() * 100) < COUNTER_ATTACK_PCT) && (_root.combatCursor.isAttackPulsing())) { if (_root.combatCursor._y < (_root.SCREEN_WIDTH / 2)) { gotoAndPlay (100); } else { gotoAndPlay (130); } } } else { death(false, 0, -1); } } LOCATION_HEAD = 0; LOCATION_TORSO = 1; LOCATION_FEET = 2; if (_name == "oFNinja") { stop(); _visible = false; }
Symbol 861 MovieClip Frame 2
_parent.registerObject(_name); stdHeight = 140; switch (_root.ENEMY_DIFFICULTY) { case 1 : FLAME_ATTACK_PCT = 20; CHARGE_PCT = 50; TELEPORT_PCT = 70; COUNTER_ATTACK_PCT = 50; ATTACK_DELAY = 700; JUMP_DELAY = 2500; MAX_FLAME_ATTACK = 3; MAX_CHARGE_ATTACK = 2; FLAME_DELAY = 1000; CHARGE_BASE = 300; CHARGE_DELAY = 300; ATTACK_DAMAGE = 5; health = 620; break; case 2 : FLAME_ATTACK_PCT = 30; CHARGE_PCT = 60; TELEPORT_PCT = 70; COUNTER_ATTACK_PCT = 75; ATTACK_DELAY = 400; JUMP_DELAY = 2500; MAX_FLAME_ATTACK = 4; MAX_CHARGE_ATTACK = 3; FLAME_DELAY = 750; CHARGE_BASE = 0; CHARGE_DELAY = 250; ATTACK_DAMAGE = 8; if (_root.arenaMode) { health = 900; } else { health = 1500; } break; case 3 : FLAME_ATTACK_PCT = 30; CHARGE_PCT = 80; TELEPORT_PCT = 100; COUNTER_ATTACK_PCT = 90; ATTACK_DELAY = 200; JUMP_DELAY = 2500; MAX_FLAME_ATTACK = 5; MAX_CHARGE_ATTACK = 3; FLAME_DELAY = 500; CHARGE_BASE = 0; CHARGE_DELAY = 200; ATTACK_DAMAGE = 12; health = 2600; } immune = true; attacking = false; leftSide = _x < (_root.SCREEN_WIDTH / 2); ninjaTimer = new _root.Timer(); outstandingAttacks = 0; attackSource = new Array(50); ghostArray = new Array(5);
Symbol 861 MovieClip Frame 18
immune = false; defaultEvent();
Symbol 861 MovieClip Frame 25
AIEvent();
Symbol 861 MovieClip Frame 28
AIEvent();
Symbol 861 MovieClip Frame 31
AIEvent();
Symbol 861 MovieClip Frame 34
defaultEvent(); AIEvent();
Symbol 861 MovieClip Frame 50
i = 0; attacking = true;
Symbol 861 MovieClip Frame 61
flameAttack(3);
Symbol 861 MovieClip Frame 66
flameAttack(5);
Symbol 861 MovieClip Frame 71
flameAttack(2);
Symbol 861 MovieClip Frame 76
flameAttack(4);
Symbol 861 MovieClip Frame 81
flameAttack(1);
Symbol 861 MovieClip Frame 93
gotoAndPlay (160);
Symbol 861 MovieClip Frame 101
frameDelay = 333.333333333333 + ATTACK_DELAY; outstandingAttacks = 1; attacking = true; o = attackTrace.getCoord(); attackSource[0] = _parent.generateAttack(o.x, o.y, 125, _name, frameDelay, _parent.DAMAGE_TYPE_BLOCKABLE, ATTACK_DAMAGE);
Symbol 861 MovieClip Frame 104
ninjaTimer.resetTimer();
Symbol 861 MovieClip Frame 106
if (!ninjaTimer.TimeOver(ATTACK_DELAY)) { prevFrame(); play(); }
Symbol 861 MovieClip Frame 121
attacking = false; defaultEvent(); AIEvent();
Symbol 861 MovieClip Frame 131
frameDelay = 333.333333333333 + ATTACK_DELAY; outstandingAttacks = 1; attacking = true; o = attackTrace.getCoord(); attackSource[0] = _parent.generateAttack(o.x, o.y, 125, _name, frameDelay, _parent.DAMAGE_TYPE_BLOCKABLE, ATTACK_DAMAGE);
Symbol 861 MovieClip Frame 133
ninjaTimer.resetTimer();
Symbol 861 MovieClip Frame 135
if (!ninjaTimer.TimeOver(ATTACK_DELAY)) { prevFrame(); play(); }
Symbol 861 MovieClip Frame 151
attacking = false; defaultEvent(); AIEvent();
Symbol 861 MovieClip Frame 181
_x = _parent.getFloorSpawnX();
Symbol 861 MovieClip Frame 201
defaultEvent();
Symbol 861 MovieClip Frame 211
i = 0; while (i < MAX_CHARGE_ATTACK) { o = eval ("attackTrace" + i).getCoord(); attackSource[i] = _parent.generateAttack(o.x, o.y, 150 + (i * 25), _name, (611.111111111111 + CHARGE_BASE) + (i * CHARGE_DELAY), _parent.DAMAGE_TYPE_BLOCKABLE, ATTACK_DAMAGE); i++; } outstandingAttacks = MAX_CHARGE_ATTACK; attacking = true;
Symbol 861 MovieClip Frame 241
tracer.translate(); attacking = false; if (!tracer.canMoveLeft()) { gotoAndPlay (160); } else { defaultEvent(); AIEvent(); }
Symbol 861 MovieClip Frame 251
i = 0; while (i < MAX_CHARGE_ATTACK) { o = eval ("attackTrace" + i).getCoord(); attackSource[i] = _parent.generateAttack(o.x, o.y, 150 + (i * 25), _name, (611.111111111111 + CHARGE_BASE) + (i * CHARGE_DELAY), _parent.DAMAGE_TYPE_BLOCKABLE, ATTACK_DAMAGE); i++; } outstandingAttacks = MAX_CHARGE_ATTACK; attacking = true;
Symbol 861 MovieClip Frame 281
tracer.translate(); attacking = false; if (!tracer.canMoveRight()) { gotoAndPlay (160); } else { defaultEvent(); AIEvent(); }
Symbol 861 MovieClip Frame 378
cleanUp();
Symbol 866 MovieClip Frame 1
function explosion(d) { violentReaction(); } function violentReaction() { _parent.createSparks(_x, _y); _parent.enemyObjectCount--; removeMovieClip(""); } function endAttack() { _parent.enemyObjectCount--; removeMovieClip(""); } attackDelay = 1500; stdHeight = _height / 2; _rotation = (_rotation + (random(40) - 20)); if (_name == "oShurikenAttack") { stop(); _visible = false; }
Symbol 866 MovieClip Frame 3
startTime = getTimer(); _xscale = 50; _yscale = 50; _parent.generateAttack(_x, _y, 120, _name, attackDelay, _parent.DAMAGE_TYPE_BLOCKABLE + _parent.DAMAGE_TYPE_SLASHABLE, 2 + (2 * _root.ENEMY_DIFFICULTY));
Symbol 866 MovieClip Frame 5
_xscale = (50 + (Math.pow((getTimer() - startTime) / attackDelay, 4) * 100)); if (_xscale > 300) { _xscale = 300; } _yscale = _xscale; prevFrame(); play();
Symbol 866 MovieClip Frame 6
stop();
Symbol 886 MovieClip Frame 1
function explosion(d) { if (!immune) { health = health - d; if (health <= 0) { death(true, LOCATION_HEAD, 1); } } } function death(t, l, s) { immune = true; tracer.translate(); if (t) { if (s <= 0) { _xscale = (-_xscale); } if (l == LOCATION_HEAD) { gotoAndPlay (190); } else if (l == LOCATION_TORSO) { gotoAndPlay (235); } else { gotoAndPlay (280); } } else if (Math.random() > 0.5) { if (Math.random() > 0.5) { _xscale = (-_xscale); } gotoAndPlay (370); } else { gotoAndPlay (325); } } function cleanUp() { _parent.enemyObjectCount--; _parent.unregisterObject(_name); removeMovieClip(""); } function shurikenAttack(x, y) { if ((shurikensInHand > 0) && (random(3) == 0)) { shurikensInHand--; _parent.generateShurikenAttack(x, y); _parent.enemyObjectCount++; } } function customHitTest(x, y, d, t, s, cn) { var o = new Object(); o.x = x; o.y = y; globalToLocal(o); if (hitBoxHead.customHitTest(o.x, o.y) && (t)) { hh = true; d = d + 20; } else { hh = false; } if ((!immune) && (hitTest(x, y, true))) { if ((health - d) <= 0) { health = 0; if (attacking) { removeMovieClip("_parent." + attackSource1); removeMovieClip("_parent." + attackSource2); } if (hitBoxHead.customHitTest(o.x, o.y)) { death(t, LOCATION_HEAD, s); } else if (hitBoxTorso.customHitTest(o.x, o.y)) { death(t, LOCATION_TORSO, s); } else if (hitBoxFeet.customHitTest(o.x, o.y)) { death(t, LOCATION_FEET, s); } else { death(false, 0, -1); } } else if ((hitBoxHead.customHitTest(o.x, o.y) || (hitBoxTorso.customHitTest(o.x, o.y))) || (hitBoxFeet.customHitTest(o.x, o.y))) { health = health - d; if (attacking) { attacking = false; removeMovieClip("_parent." + attackSource1); removeMovieClip("_parent." + attackSource2); gotoAndPlay (170); } if (hh) { _parent.createPainBlood(x, y); } else if (cn != null) { _parent.createThing(x, y, cn); } else { _parent.createBlood(x, y); } } } } function defaultEvent() { if (health > 0) { gotoAndPlay (20); } else { death(false, 0, -1); } } function AIEvent() { if (health > 0) { var actionTaken = (Math.random() * 100); if (actionTaken < DODGE_PCT) { if (_root.combatCursor.isAttackPulsing()) { if (random(3) == 0) { gotoAndPlay (75); } else if (random(2) == 0) { gotoAndPlay (45); } else { gotoAndPlay (60); } } } else if (actionTaken < JUMP_ATTACK_PCT) { if (leftSide) { leftSide = false; gotoAndPlay (115); } else { leftSide = true; gotoAndPlay (90); } } else if (actionTaken < STAND_ATTACK_PCT) { gotoAndPlay (140); } } else { death(false, 0, -1); } } LOCATION_HEAD = 0; LOCATION_TORSO = 1; LOCATION_FEET = 2; if (_name == "oNinja") { stop(); _visible = false; }
Symbol 886 MovieClip Frame 2
_parent.registerObject(_name); stdHeight = 140; switch (_root.ENEMY_DIFFICULTY) { case 1 : DODGE_PCT = 40; JUMP_ATTACK_PCT = 60; STAND_ATTACK_PCT = 70; ATTACK_DELAY = 1000; JUMP_DELAY = 2500; ATTACK_DAMAGE = 5; MAX_SHURIKENS = 2; health = 120; break; case 2 : DODGE_PCT = 50; JUMP_ATTACK_PCT = 70; STAND_ATTACK_PCT = 85; ATTACK_DELAY = 800; JUMP_DELAY = 1800; ATTACK_DAMAGE = 12; MAX_SHURIKENS = 3; health = 450; break; case 3 : DODGE_PCT = 30; JUMP_ATTACK_PCT = 55; STAND_ATTACK_PCT = 90; ATTACK_DELAY = 350; JUMP_DELAY = 1000; ATTACK_DAMAGE = 20; MAX_SHURIKENS = 5; health = 700; } immune = true; attacking = false; leftSide = _x < (_root.SCREEN_WIDTH / 2); ninjaTimer = new _root.Timer();
Symbol 886 MovieClip Frame 16
immune = false; defaultEvent();
Symbol 886 MovieClip Frame 23
AIEvent();
Symbol 886 MovieClip Frame 27
AIEvent();
Symbol 886 MovieClip Frame 31
AIEvent();
Symbol 886 MovieClip Frame 35
AIEvent();
Symbol 886 MovieClip Frame 39
defaultEvent(); AIEvent();
Symbol 886 MovieClip Frame 54
defaultEvent();
Symbol 886 MovieClip Frame 69
defaultEvent();
Symbol 886 MovieClip Frame 84
defaultEvent();
Symbol 886 MovieClip Frame 90
shurikensInHand = MAX_SHURIKENS;
Symbol 886 MovieClip Frame 95
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 96
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 97
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 98
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 99
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 100
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 101
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 108
ninjaTimer.resetTimer();
Symbol 886 MovieClip Frame 110
if (ninjaTimer.timeOver(JUMP_DELAY)) { tracer.translate(); defaultEvent(); } else { prevFrame(); play(); }
Symbol 886 MovieClip Frame 115
shurikensInHand = MAX_SHURIKENS;
Symbol 886 MovieClip Frame 121
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 122
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 123
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 124
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 125
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 126
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 127
o = handTracer.getCoord(); shurikenAttack(o.x, o.y);
Symbol 886 MovieClip Frame 133
ninjaTimer.resetTimer();
Symbol 886 MovieClip Frame 135
if (ninjaTimer.timeOver(JUMP_DELAY)) { tracer.translate(); defaultEvent(); } else { prevFrame(); play(); }
Symbol 886 MovieClip Frame 141
frameDelay1 = 111.111111111111; frameDelay2 = 777.777777777778; attackSource1 = _parent.generateAttack(attackBoundBox1.getRandomX(), attackBoundBox1.getRandomY(), random(40) + 80, _name, ATTACK_DELAY + frameDelay1, _parent.DAMAGE_TYPE_BLOCKABLE, ATTACK_DAMAGE); attackSource2 = _parent.generateAttack(attackBoundBox2.getRandomX(), attackBoundBox2.getRandomY(), random(40) + 80, _name, ATTACK_DELAY + frameDelay2, _parent.DAMAGE_TYPE_BLOCKABLE, ATTACK_DAMAGE); ninjaTimer.resetTimer(); attacking = true;
Symbol 886 MovieClip Frame 145
if (!ninjaTimer.timeOver(ATTACK_DELAY)) { prevFrame(); play(); }
Symbol 886 MovieClip Frame 167
attacking = false; defaultEvent();
Symbol 886 MovieClip Frame 181
defaultEvent();
Symbol 886 MovieClip Frame 229
cleanUp();
Symbol 886 MovieClip Frame 273
cleanUp();
Symbol 886 MovieClip Frame 319
cleanUp();
Symbol 886 MovieClip Frame 364
cleanUp();
Symbol 886 MovieClip Frame 409
cleanUp();
Symbol 887 MovieClip Frame 1
startDelay = random(20) * 25; startTimer = new _root.Timer(); if (_name == "oShuriken") { stop(); _visible = false; } else { _rotation = (random(30) - 15); }
Symbol 887 MovieClip Frame 3
if (!startTimer.timeOver(startDelay)) { prevFrame(); play(); }
Symbol 887 MovieClip Frame 15
_root.makeStabAttack(_x, _y, 20, false, 1); removeMovieClip("");
Symbol 897 MovieClip Frame 1
function explosion(d) { if (!immune) { health = health - d; if (health <= 0) { death(true, LOCATION_HEAD, 1); } } } function death(t, l, s) { immune = true; tracer.translate(); if (t) { if (s <= 0) { _xscale = (-_xscale); } if (l == LOCATION_HEAD) { gotoAndPlay (220); } else if (l == LOCATION_TORSO) { gotoAndPlay (265); } else { gotoAndPlay (310); } } else if (Math.random() > 0.5) { if (Math.random() > 0.5) { _xscale = (-_xscale); } gotoAndPlay (400); } else { gotoAndPlay (355); } } function cleanUp() { _parent.enemyObjectCount--; _parent.unregisterObject(_name); removeMovieClip(""); } function customHitTest(x, y, d, t, s, cn) { var hh = false; var o = new Object(); o.x = x; o.y = y; globalToLocal(o); if (hitBoxHead.customHitTest(o.x, o.y) && (t)) { hh = true; d = d + 20; } if ((!immune) && (hitTest(x, y, true))) { if ((health - d) <= 0) { health = 0; if (attacking) { removeMovieClip("_parent." + attackSource); } if (hitBoxHead.customHitTest(o.x, o.y)) { death(t, LOCATION_HEAD, s); } else if (hitBoxTorso.customHitTest(o.x, o.y)) { death(t, LOCATION_TORSO, s); } else if (hitBoxFeet.customHitTest(o.x, o.y)) { death(t, LOCATION_FEET, s); } else { death(false, 0, -1); } } else if ((hitBoxHead.customHitTest(o.x, o.y) || (hitBoxTorso.customHitTest(o.x, o.y))) || (hitBoxFeet.customHitTest(o.x, o.y))) { health = health - d; if (attacking) { attacking = false; removeMovieClip("_parent." + attackSource); gotoAndPlay (200); } if (hh) { _parent.createPainBlood(x, y); } else if (cn != null) { _parent.createThing(x, y, cn); } else { _parent.createBlood(x, y); } } else { _parent.createSparks(x, y); } } } function startAttack(sa) { shortAttack = sa; gotoAndPlay (170); } function startBlock(location) { if (location == 0) { gotoAndPlay (100); } else { gotoAndPlay (125); } } function defaultEvent() { if (health > 0) { alert = false; gotoAndPlay (40); } else { death(false, 0, -1); } } function counterEvent() { if (_root.combatCursor.isAttacking()) { var actionTaken = (Math.random() * 100); if (actionTaken < COUNTER_ATTACK_PCT) { startAttack(true); return(true); } if (actionTaken < ALERT_PCT) { gotoAndPlay (150); return(true); } } else if (_root.combatCursor.isBlocking() || (!_root.combatCursor.canAttack())) { var actionTaken = (Math.random() * 100); if (actionTaken < COUNTER_ATTACK_PCT) { startAttack(false); return(true); } } return(false); } function AIEvent() { if (health > 0) { var actionTaken = (Math.random() * 100); var hasCounter = false; if (actionTaken < COUNTER_PCT) { hasCounter = counterEvent(); } if (!hasCounter) { actionTaken = Math.random() * 100; if (actionTaken < MOVE_PCT) { if (random(2) == 0) { if (tracer.canMoveLeft()) { gotoAndPlay (70); } } else if (tracer.canMoveRight()) { gotoAndPlay (85); } } else if (actionTaken < ATTACK_PCT) { startAttack(false); } } } else { death(false, 0, -1); } } LOCATION_HEAD = 0; LOCATION_TORSO = 1; LOCATION_FEET = 2; if (_name == "oSamurai") { stop(); _visible = false; }
Symbol 897 MovieClip Frame 2
_parent.registerObject(_name); stdHeight = 160; switch (_root.ENEMY_DIFFICULTY) { case 1 : COUNTER_PCT = 50; MOVE_PCT = 50; ATTACK_PCT = 80; COUNTER_ATTACK_PCT = 20; ALERT_PCT = 70; BLOCK_PCT = 30; DODGE_PCT = 70; BLOCK_DELAY = 600; MAX_INCREMENT = 4; ATTACK_INCREMENT = 200; MIN_ATTACK_DELAY = 1000; ATTACK_DAMAGE = 6; health = 80; break; case 2 : COUNTER_PCT = 80; MOVE_PCT = 60; ATTACK_PCT = 80; COUNTER_ATTACK_PCT = 30; ALERT_PCT = 90; BLOCK_PCT = 60; DODGE_PCT = 100; BLOCK_DELAY = 200; MAX_INCREMENT = 6; ATTACK_INCREMENT = 100; MIN_ATTACK_DELAY = 600; ATTACK_DAMAGE = 10; health = 160; break; case 3 : COUNTER_PCT = 100; MOVE_PCT = 50; ATTACK_PCT = 100; COUNTER_ATTACK_PCT = 50; ALERT_PCT = 100; BLOCK_PCT = 80; DODGE_PCT = 100; BLOCK_DELAY = 0; MAX_INCREMENT = 15; ATTACK_INCREMENT = 50; MIN_ATTACK_DELAY = 500; ATTACK_DAMAGE = 8; health = 320; } immune = true; alert = false; attacking = false;
Symbol 897 MovieClip Frame 30
immune = false; defaultEvent();
Symbol 897 MovieClip Frame 45
AIEvent();
Symbol 897 MovieClip Frame 50
AIEvent();
Symbol 897 MovieClip Frame 55
AIEvent();
Symbol 897 MovieClip Frame 60
AIEvent();
Symbol 897 MovieClip Frame 65
defaultEvent(); AIEvent();
Symbol 897 MovieClip Frame 81
tracer.translate(); defaultEvent(); AIEvent();
Symbol 897 MovieClip Frame 96
tracer.translate(); defaultEvent(); AIEvent();
Symbol 897 MovieClip Frame 103
blockTimer = new _root.Timer();
Symbol 897 MovieClip Frame 105
if (!blockTimer.timeOver(BLOCK_DELAY)) { prevFrame(); play(); }
Symbol 897 MovieClip Frame 116
defaultEvent(); AIEvent();
Symbol 897 MovieClip Frame 129
blockTimer = new _root.Timer();
Symbol 897 MovieClip Frame 131
if (!blockTimer.timeOver(BLOCK_DELAY)) { prevFrame(); play(); }
Symbol 897 MovieClip Frame 142
defaultEvent(); AIEvent();
Symbol 897 MovieClip Frame 150
alert = true; alertTimer = new _root.Timer();
Symbol 897 MovieClip Frame 157
if (_root.combatCursor.isAttackPulsing() || (alertTimer.timeOver(2500))) { alert = false; var actionTaken = (Math.random() * 100); if (actionTaken < BLOCK_PCT) { if (_root.combatCursor._y < (_root.SCREEN_HEIGHT / 2)) { startBlock(0); } else { startBlock(1); } } else if (actionTaken < DODGE_PCT) { if (random(2) == 0) { if (tracer.canMoveLeft()) { gotoAndPlay (70); } else { gotoAndPlay (85); } } else if (tracer.canMoveRight()) { gotoAndPlay (85); } else { gotoAndPlay (70); } } else { defaultEvent(); AIEvent(); } } else { prevFrame(); play(); }
Instance of Symbol 205 MovieClip "evilFlame" in Symbol 897 MovieClip Frame 170
onClipEvent (load) { _visible = false; }
Symbol 897 MovieClip Frame 171
attackDelay = MIN_ATTACK_DELAY; frameDelay = 111.111111111111; if (!shortAttack) { attackDelay = attackDelay + (ATTACK_INCREMENT * Math.floor(Math.random() * MAX_INCREMENT)); } attackSource = _parent.generateAttack(attackBoundBox.getRandomX(), attackBoundBox.getRandomY(), random(60) + 100, _name, attackDelay + frameDelay, _parent.DAMAGE_TYPE_BLOCKABLE, Math.floor((ATTACK_DAMAGE * attackDelay) / MIN_ATTACK_DELAY)); attackTimer = new _root.Timer(); attacking = true;
Symbol 897 MovieClip Frame 175
if (((!evilFlame._visible) && (!shortAttack)) && (attackTimer.timeOver(MIN_ATTACK_DELAY / 2))) { evilFlame._visible = true; } if (!attackTimer.timeOver(attackDelay)) { prevFrame(); play(); }
Symbol 897 MovieClip Frame 176
evilFlame._visible = false;
Symbol 897 MovieClip Frame 189
attacking = false; defaultEvent();
Symbol 897 MovieClip Frame 211
defaultEvent();
Symbol 897 MovieClip Frame 259
cleanUp();
Symbol 897 MovieClip Frame 304
cleanUp();
Symbol 897 MovieClip Frame 349
cleanUp();
Symbol 897 MovieClip Frame 394
cleanUp();
Symbol 897 MovieClip Frame 439
cleanUp();
Symbol 917 MovieClip Frame 1
function explosion(d) { health = health - d; if (health <= 0) { death(false, LOCATION_TORSO, 1); } } function death(t, l, s) { immune = true; tracer.translate(); if (t) { if (s <= 0) { _xscale = (-_xscale); } if (l == LOCATION_HEAD) { gotoAndPlay (230); } else if (l == LOCATION_TORSO) { gotoAndPlay (275); } else { gotoAndPlay (320); } } else if (Math.abs(s) > 45) { if (s > 0) { _xscale = (-_xscale); } gotoAndPlay (366); } else { gotoAndPlay (365); } } function cleanUp() { _parent.enemyObjectCount--; _parent.unregisterObject(_name); removeMovieClip(""); } function customHitTest(x, y, d, t, s, cn) { var hh = false; var o = new Object(); o.x = x; o.y = y; globalToLocal(o); if (hitBoxHead.customHitTest(o.x, o.y) && (t)) { hh = true; d = d + 20; } if ((!immune) && (hitTest(x, y, true))) { if ((health - d) <= 0) { health = 0; if (biting) { removeMovieClip("_parent." + biteSource); } if (hitBoxHead.customHitTest(o.x, o.y)) { death(t, LOCATION_HEAD, s); } else if (hitBoxTorso.customHitTest(o.x, o.y)) { death(t, LOCATION_TORSO, s); } else if (hitBoxFeet.customHitTest(o.x, o.y)) { death(t, LOCATION_FEET, s); } else { death(false, 0, -1); } } else if ((hitBoxHead.customHitTest(o.x, o.y) || (hitBoxTorso.customHitTest(o.x, o.y))) || (hitBoxFeet.customHitTest(o.x, o.y))) { health = health - d; if (biting) { biting = false; removeMovieClip("_parent." + biteSource); gotoAndPlay (210); } if (hh) { _parent.createPainBlood(x, y); } else if (cn != null) { _parent.createThing(x, y, cn); } else { _parent.createBlood(x, y); } } } } function defaultEvent() { if (health > 0) { gotoAndPlay (50); } else { death(false, 0, -1); } } function AIEvent() { if (health > 0) { var actionTaken = Math.floor(Math.random() * 100); if (actionTaken < MOVE_PCT) { if (random(2) == 0) { if (tracer.canMoveLeft()) { gotoAndPlay (85); } } else if (tracer.canMoveRight()) { gotoAndPlay (115); } } else if (actionTaken < BITE_PCT) { gotoAndPlay (155); } } else { death(false, 0, -1); } } LOCATION_HEAD = 0; LOCATION_TORSO = 1; LOCATION_FEET = 2; if (_name == "oZombie") { stop(); _visible = false; }
Symbol 917 MovieClip Frame 2
_parent.registerObject(_name); stdHeight = 130; switch (_root.ENEMY_DIFFICULTY) { case 0 : MOVE_PCT = 50; BITE_PCT = 0; BITE_DELAY = 2800; BITE_DAMAGE = 3; health = 80; break; case 1 : MOVE_PCT = 40; BITE_PCT = 70; BITE_DELAY = 1500; BITE_DAMAGE = 5; health = 60; break; case 2 : MOVE_PCT = 40; BITE_PCT = 80; BITE_DELAY = 800; BITE_DAMAGE = 10; health = 60; break; case 3 : MOVE_PCT = 20; BITE_PCT = 100; BITE_DELAY = 400; BITE_DAMAGE = 15; health = 150; } immune = true; biting = false;
Symbol 917 MovieClip Frame 40
immune = false; gotoAndPlay (50);
Symbol 917 MovieClip Frame 64
AIEvent();
Symbol 917 MovieClip Frame 79
defaultEvent(); AIEvent();
Symbol 917 MovieClip Frame 109
tracer.translate(); defaultEvent(); AIEvent();
Symbol 917 MovieClip Frame 139
tracer.translate(); defaultEvent(); AIEvent();
Symbol 917 MovieClip Frame 156
biteTimer = new _root.Timer(); o = biteTracer.getCoord(); biteSource = _parent.generateAttack(o.x, o.y, 160, _name, 888.888888888889 + BITE_DELAY, _parent.DAMAGE_TYPE_BLOCKABLE, BITE_DAMAGE); biting = true; biteTimer.resetTimer();
Symbol 917 MovieClip Frame 169
if (!biteTimer.timeOver(1000 + BITE_DELAY)) { prevFrame(); play(); }
Symbol 917 MovieClip Frame 200
biting = false; defaultEvent();
Symbol 917 MovieClip Frame 222
defaultEvent(); AIEvent();
Symbol 917 MovieClip Frame 269
cleanUp();
Symbol 917 MovieClip Frame 314
cleanUp();
Symbol 917 MovieClip Frame 359
cleanUp();
Symbol 917 MovieClip Frame 404
cleanUp();
Symbol 919 MovieClip Frame 1
if (_name == "oFlash") { stop(); _visible = false; }
Symbol 919 MovieClip Frame 10
removeMovieClip("");
Symbol 920 MovieClip Frame 1
if (_name == "dmgOriginal") { stop(); _visible = false; }
Symbol 920 MovieClip Frame 6
removeMovieClip("");
Symbol 922 MovieClip Frame 1
FADE_TIME = _parent.StrikePointProp[int(_name.subString(11, _name.length))][0]; DAMAGE_TYPE = _parent.StrikePointProp[int(_name.subString(11, _name.length))][1]; DAMAGE_LEVEL = _parent.StrikePointProp[int(_name.subString(11, _name.length))][2]; SOURCE = _parent.StrikePointProp[int(_name.subString(11, _name.length))][3]; _rotation = random(360); if (_name == "oStrikePoint") { stop(); _visible = false; }
Symbol 922 MovieClip Frame 6
startTime = getTimer();
Symbol 922 MovieClip Frame 8
if ((startTime + FADE_TIME) > getTimer()) { _alpha = ((1 - ((getTimer() - startTime) / FADE_TIME)) * 100); prevFrame(); play(); }
Symbol 922 MovieClip Frame 9
eval ("_parent." + SOURCE).endAttack(); _parent.causeDamage(_x, _y, _xscale / 100, DAMAGE_TYPE, DAMAGE_LEVEL); removeMovieClip("");
Symbol 924 MovieClip Frame 1
if (_name == "oSpark") { stop(); _visible = false; }
Symbol 924 MovieClip Frame 13
removeMovieClip("");
Symbol 925 MovieClip Frame 1
if ((_name == "splatOriginal") || (_name == "smallBlood")) { stop(); _visible = false; }
Symbol 925 MovieClip Frame 12
removeMovieClip("");
Symbol 930 MovieClip Frame 1
function explosion(d) { destroyTrap(); } function customHitTest(x, y, d, t, s) { if (hitTest(x, y, false)) { trapHP = trapHP - d; if (trapHP <= 0) { destroyTrap(); } else { _parent.createSparks(x, y); } } } function destroyTrap() { if (immune) { return(undefined); } removeMovieClip("_parent." + attackIcon); gotoAndPlay (56); } function endAttack() { play(); } trapTimer = new _root.Timer(); trapTimer.resetTimer(); stdHeight = _height / 2; startDelay = (Math.random() * 40) * 250; _parent.challengeDelay(startDelay); attackDelay = 4000 + ((Math.random() * 20) * 100); trapHP = 1; if (_name == "oBambooTrap") { stop(); _visible = false; } immune = false;
Symbol 930 MovieClip Frame 2
startDelay = _parent.getMinDelay(startDelay);
Symbol 930 MovieClip Frame 4
if (!trapTimer.timeOver(startDelay)) { prevFrame(); play(); }
Symbol 930 MovieClip Frame 6
_parent.registerObject(_name);
Symbol 930 MovieClip Frame 28
if (Math.abs(_rotation) < 90) { attackIcon = _parent.generateAttack(_x, _y - 45, 80, _name, attackDelay, 0, 2 * _root.TRAP_DIFFICULTY); } else { attackIcon = _parent.generateAttack(_x, _y + 45, 80, _name, attackDelay, 0, 2 * _root.TRAP_DIFFICULTY); }
Symbol 930 MovieClip Frame 30
stop();
Symbol 930 MovieClip Frame 51
gotoAndPlay (17);
Symbol 930 MovieClip Frame 56
immune = true;
Symbol 930 MovieClip Frame 68
_parent.enemyObjectCount--; _parent.unregisterObject(_name); removeMovieClip("");
Symbol 931 MovieClip Frame 1
function explosion(d) { violentReaction(); } function violentReaction() { _parent.createSparks(_x, _y); _parent.enemyObjectCount--; removeMovieClip(""); } function endAttack() { _parent.enemyObjectCount--; removeMovieClip(""); } _root.shurikenCount++; startTime = getTimer(); startDelay = ((_root.shurikenCount % 12) * 800) + (Math.random() * 700); _parent.challengeDelay(startDelay); attackDelay = ((Math.random() * 100) + 1200) - ((_root.TRAP_DIFFICULTY - 1) * 200); stdHeight = _height / 2; _rotation = (_rotation + ((Math.random() * 40) - 20)); if (_name == "oShurikenTrap") { stop(); _visible = false; }
Symbol 931 MovieClip Frame 2
startDelay = _parent.getMinDelay(startDelay);
Symbol 931 MovieClip Frame 4
if ((startTime + startDelay) > getTimer()) { prevFrame(); play(); } else { startTime = getTimer(); _xscale = 50; _yscale = 50; _parent.generateAttack(_x, _y, 120, _name, attackDelay, _parent.DAMAGE_TYPE_BLOCKABLE + _parent.DAMAGE_TYPE_SLASHABLE, 1 + (_root.TRAP_DIFFICULTY * 2)); }
Symbol 931 MovieClip Frame 7
_xscale = (50 + (Math.pow((getTimer() - startTime) / attackDelay, 4) * 100)); if (_xscale > 300) { _xscale = 300; } _yscale = _xscale; prevFrame(); play();
Symbol 931 MovieClip Frame 8
stop();
Symbol 932 MovieClip Frame 1
function createThing(x, y, Thing) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip (Thing, "splat" + fxCount, fxCount); eval ("splat" + fxCount)._x = x; eval ("splat" + fxCount)._y = y; } function createBlood(x, y) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("splatOriginal", "splat" + fxCount, fxCount); eval ("splat" + fxCount)._x = x; eval ("splat" + fxCount)._y = y; } function createPainBlood(x, y) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("painSplatOriginal", "splat" + fxCount, fxCount); eval ("splat" + fxCount)._x = x; eval ("splat" + fxCount)._y = y; } function createDamage(x, y, s) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("dmgOriginal", "splat" + fxCount, fxCount); eval ("splat" + fxCount)._x = x; eval ("splat" + fxCount)._y = y; eval ("splat" + fxCount)._xscale = s; eval ("splat" + fxCount)._yscale = s; } function createSparks(x, y) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("oSpark", "Spark" + fxCount, fxCount); eval ("Spark" + fxCount)._x = x; eval ("Spark" + fxCount)._y = y; } function createFlash(x, y) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("oFlash", "Spark" + fxCount, fxCount); eval ("Spark" + fxCount)._x = x; eval ("Spark" + fxCount)._y = y; } function createShuriken(x, y) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("oShuriken", "Spark" + fxCount, fxCount); eval ("Spark" + fxCount)._x = x; eval ("Spark" + fxCount)._y = y; } function createGhostFlame(x, y, s) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("oGhostFlame", "Spark" + fxCount, fxCount); eval ("Spark" + fxCount)._x = x; eval ("Spark" + fxCount)._y = y; eval ("Spark" + fxCount)._xscale = s; eval ("Spark" + fxCount)._yscale = s; return("Spark" + fxCount); } function generateAttack(x, y, s, so, ft, dt, dl) { _root.worldTutorial.newMessage("An attack is coming up. You can try blocking it, or counter attack the source of the attack.", 15); attackLevel = _root.getNextLevel(attackLevel, _root.ATTACK_LOWER_LIM, _root.ATTACK_UPPER_LIM); duplicateMovieClip ("oStrikePoint", "StrikePoint" + attackLevel, attackLevel); eval ("StrikePoint" + attackLevel)._x = x; eval ("StrikePoint" + attackLevel)._y = y; eval ("StrikePoint" + attackLevel)._xscale = s; eval ("StrikePoint" + attackLevel)._yscale = s; StrikePointProp[attackLevel][0] = ft; StrikePointProp[attackLevel][1] = dt; StrikePointProp[attackLevel][2] = dl; StrikePointProp[attackLevel][3] = so; return("StrikePoint" + attackLevel); } function counterStrike(x, y) { var i = _root.ATTACK_LOWER_LIM; while (i < _root.ATTACK_UPPER_LIM) { if ((eval ("StrikePoint" + i)._visible && ((eval ("StrikePoint" + i).DAMAGE_TYPE & DAMAGE_TYPE_SLASHABLE) > 0)) && (_root.pointIntersectCircle(x, y, eval ("StrikePoint" + i)._x, eval ("StrikePoint" + i)._y, STRIKE_POINT_BASE_WIDTH * 2))) { eval (eval ("StrikePoint" + i).SOURCE).violentReaction(); removeMovieClip("StrikePoint" + i); } i++; } } function causeDamage(x, y, s, dt, dl) { if (_root.combatCursor.getStatus() > _root.combatCursor.ST_PREPARE_SPELL) { createThing(x, y, "ghostSplatOriginal"); return(undefined); } if (((dt & (DAMAGE_TYPE_BLOCKABLE > 0)) && (_root.combatCursor.isBlocking())) && (_root.combatCursor.resolveBlock(x, y, STRIKE_POINT_BASE_WIDTH * s))) { with (_root) { continueTutorial(CONTINUE_ATTACK_BLOCKED); } createSparks(x, y); if (Math.floor(dl * 1.5) > _root.playerCurStats[2]) { _root.autoConsumeItem(); } if (Math.floor(dl * 1.5) <= _root.playerCurStats[2]) { _root.playerCurStats[2] = _root.playerCurStats[2] - Math.floor(dl * 1.5); _root.updateInterface(); return(undefined); } dl = dl - _root.playerCurStats[2]; _root.playerCurStats[2] = 0; _root.worldTutorial.newMessage("Your last block blew through your Chi and you took damage. Keep your Chi high!", 30); } createDamage(x, y, s * 100); _root.playerCurStats[1] = _root.playerCurStats[1] - dl; if (_root.playerCurStats[1] <= 0) { _root.playerCurStats[1] = 0; _root.playerDeath(); } else { _root.playerDamage(); } _root.updateInterface(); } SPARK_BASE_LEVEL = 20; SPARK_MAX_LEVEL = 10; sparkLevel = SPARK_BASE_LEVEL; ATTACK_BASE_LEVEL = 10; ATTACK_MAX_LEVEL = 10; attackLevel = ATTACK_BASE_LEVEL; DAMAGE_TYPE_BLOCKABLE = 1; DAMAGE_TYPE_SLASHABLE = 2; STRIKE_POINT_BASE_WIDTH = 20; StrikePointProp = new Array(); i = _root.ATTACK_LOWER_LIM; while (i < _root.ATTACK_UPPER_LIM) { StrikePointProp[i] = new Array(4); i++; } function registerObject(objName) { objCount++; objRec[objCount - 1] = objName; } function unregisterObject(objName) { var i = 0; while (i < objCount) { if (objRec[i] == objName) { objCount--; objRec[i] = objRec[objCount]; } i++; } } function hitObject(x, y, d, t, s, custName) { var i = 0; while (i < objCount) { eval (objRec[i]).customHitTest(x, y, d, t, s, custName); i++; } } function hitObjectSpecial(x, d, custName) { var i = 0; while (i < objCount) { if (eval (objRec[i])._y > 200) { eval (objRec[i]).customHitTest(x, eval (objRec[i])._y - eval (objRec[i]).stdHeight, d, false, 1, custName); } i++; } } function explosiveAttack(d) { var i = 0; while (i < objCount) { eval (objRec[i]).explosion(d); i++; } var i = _root.ATTACK_LOWER_LIM; while (i < _root.ATTACK_UPPER_LIM) { if (eval ("StrikePoint" + i)._visible) { eval (eval ("StrikePoint" + i).SOURCE).explosion(d); removeMovieClip("StrikePoint" + i); } i++; } } function crandom(n) { return(Math.floor(Math.random() * n)); } function getAttackX() { return(crandom(450) + 50); } function getAttackY() { return(crandom(260) + 20); } function getSAttackX() { return(crandom(_root.worldESpawnFloor._width) + _root.worldESpawnFloor._x); } function getSAttackY() { return(crandom((_root.worldESpawnFloor._y - _root.worldESpawnCeil._y) + _root.worldESpawnFloor._height) + _root.worldESpawnCeil._y); } function getCeilSpawnX() { return(crandom(_root.worldESpawnCeil._width) + _root.worldESpawnCeil._x); } function getCeilSpawnY() { return(crandom(_root.worldESpawnCeil._height) + _root.worldESpawnCeil._y); } function getFloorSpawnX() { return(crandom(_root.worldESpawnFloor._width) + _root.worldESpawnFloor._x); } function getFloorSpawnY() { return(crandom(_root.worldESpawnFloor._height) + _root.worldESpawnFloor._y); } function generateShurikenAttack(x, y) { fxCount = _root.getNextLevel(fxCount, _root.FX_LOWER_LIM, _root.FX_UPPER_LIM); duplicateMovieClip ("oShurikenAttack", "trap" + fxCount, fxCount); eval ("trap" + fxCount)._x = x; eval ("trap" + fxCount)._y = y; } function initSpecial(typ) { if (typ == 0) { enemyObjectCount = 1; _root.ENEMY_DIFFICULTY = 1; } else { enemyObjectCount = 2; _root.ENEMY_DIFFICULTY = 0; eobjCount = _root.getNextLevel(eobjCount, _root.EOBJ_LOWER_LIM, _root.EOBJ_UPPER_LIM); duplicateMovieClip ("oBlockade", "trap" + eobjCount, eobjCount); eval ("trap" + eobjCount)._x = 205; eval ("trap" + eobjCount)._y = 310; _root.reiTarget[0] = "trap" + eobjCount; eobjCount = _root.getNextLevel(eobjCount, _root.EOBJ_LOWER_LIM, _root.EOBJ_UPPER_LIM); duplicateMovieClip ("oBlockade", "trap" + eobjCount, eobjCount); eval ("trap" + eobjCount)._x = 345; eval ("trap" + eobjCount)._y = 310; _root.reiTarget[1] = "trap" + eobjCount; } } function challengeDelay(t) { bareMinimumDelay = Math.min(t, bareMinimumDelay); } function getMinDelay(sd) { return((sd - bareMinimumDelay) + 500); } function initTrap(lev, typ) { var eoc = ((crandom(lev * 2) + lev) + 1); enemyObjectCount = enemyObjectCount + eoc; bareMinimumDelay = 50000; if (typ == 0) { var i = 0; while (i < eoc) { eobjCount = _root.getNextLevel(eobjCount, _root.EOBJ_LOWER_LIM, _root.EOBJ_UPPER_LIM); duplicateMovieClip ("oShurikenTrap", "trap" + eobjCount, eobjCount); eval ("trap" + eobjCount)._x = getAttackX(); eval ("trap" + eobjCount)._y = getAttackY(); i++; } } else { var trapRemoval = 0; var i = 0; while (i < eoc) { if ((Math.random() < 0.5) || (_root.arenaMode)) { eobjCount = _root.getNextLevel(eobjCount, _root.EOBJ_LOWER_LIM, _root.EOBJ_UPPER_LIM); duplicateMovieClip ("oBambooTrap", "trap" + eobjCount, eobjCount); eval ("trap" + eobjCount)._x = getFloorSpawnX(); eval ("trap" + eobjCount)._y = getFloorSpawnY() - 40; } else if ((_root.Maze[_root.playerX][_root.playerY] >> 8) == 4) { eobjCount = _root.getNextLevel(eobjCount, _root.EOBJ_LOWER_LIM, _root.EOBJ_UPPER_LIM); duplicateMovieClip ("oBambooTrap", "trap" + eobjCount, eobjCount); eval ("trap" + eobjCount)._x = getCeilSpawnX(); eval ("trap" + eobjCount)._y = getCeilSpawnY() + 20; eval ("trap" + eobjCount)._rotation = 180; } else { trapRemoval++; } i++; } enemyObjectCount = enemyObjectCount - trapRemoval; } } function initEnemy(lev) { enemyObjectCount = enemyObjectCount + 1; eobjCount = _root.getNextLevel(eobjCount, _root.EOBJ_LOWER_LIM, _root.EOBJ_UPPER_LIM); if (lev == 4) { duplicateMovieClip ("oFNinja", "enemy" + eobjCount, eobjCount); eval ("enemy" + eobjCount)._x = getFloorSpawnX(); eval ("enemy" + eobjCount)._y = getFloorSpawnY(); } else if (lev == 2) { duplicateMovieClip ("oWolf", "enemy" + eobjCount, eobjCount); eval ("enemy" + eobjCount)._x = getFloorSpawnX(); eval ("enemy" + eobjCount)._y = getFloorSpawnY(); } else if (lev == 1) { duplicateMovieClip ("oSamurai", "enemy" + eobjCount, eobjCount); eval ("enemy" + eobjCount)._x = getFloorSpawnX(); eval ("enemy" + eobjCount)._y = getFloorSpawnY(); } else if (lev == 0) { duplicateMovieClip ("oZombie", "enemy" + eobjCount, eobjCount); eval ("enemy" + eobjCount)._x = getFloorSpawnX(); eval ("enemy" + eobjCount)._y = getFloorSpawnY(); if ((!_root.arenaMode) && (_root.ENEMY_DIFFICULTY > 1)) { enemyObjectCount++; eobjCount = _root.getNextLevel(eobjCount, _root.EOBJ_LOWER_LIM, _root.EOBJ_UPPER_LIM); duplicateMovieClip ("oZombie", "enemy" + eobjCount, eobjCount); eval ("enemy" + eobjCount)._x = getFloorSpawnX(); eval ("enemy" + eobjCount)._y = getFloorSpawnY(); } } else { duplicateMovieClip ("oNinja", "enemy" + eobjCount, eobjCount); if (Math.random() < 0.5) { eval ("enemy" + eobjCount)._x = _root.worldESpawnCeil._x + ((Math.random() * _root.worldESpawnCeil._width) / 5); } else { eval ("enemy" + eobjCount)._x = (_root.worldESpawnCeil._x + _root.worldESpawnCeil._width) - ((Math.random() * _root.worldESpawnCeil._width) / 5); } eval ("enemy" + eobjCount)._y = getFloorSpawnY(); } } objRec = new Array(EOBJ_UPPER_LIM - EOBJ_LOWER_LIM); objCount = 0;
Instance of Symbol 803 MovieClip "shurikenMachine" in Symbol 932 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 932 MovieClip Frame 2
enemyObjectCount = 0; stop();
Symbol 939 MovieClip Frame 1
stop();
Symbol 939 MovieClip Frame 10
_root.hideSpace(); stop();
Symbol 939 MovieClip Frame 11
_root.showSpace();
Symbol 945 MovieClip Frame 1
stop();
Symbol 946 Button
on (rollOver) { _root.worldTutorial.newMessage("Click here or press 'M' to show the mini-map.", 25); } on (press, keyPress "m") { if (!_root.inCombat) { _root.autoMap = true; play(); } } on (keyPress "M") { if (!_root.inCombat) { _root.autoMap = true; play(); } }
Symbol 947 Button
on (rollOver) { _root.worldTutorial.newMessage("Click here or press 'M' to hide the mini-map. Press 'F' to show the full map.", 25); } on (press, keyPress "m") { _root.autoMap = false; play(); } on (keyPress "M") { _root.autoMap = false; play(); }
Symbol 948 MovieClip Frame 1
isOpen = false; stop();
Symbol 948 MovieClip Frame 15
if (!_root.inCombat) { _root.showAutoMap(); isOpen = true; stop(); }
Symbol 948 MovieClip Frame 16
_root.hideAutoMap();
Symbol 959 MovieClip Frame 1
stop();
Symbol 964 MovieClip Frame 1
stop();
Symbol 964 MovieClip Frame 2
gotoAndPlay("tease" + Math.floor(Math.random() * 3));
Symbol 964 MovieClip Frame 12
gotoAndStop (1);
Symbol 964 MovieClip Frame 22
gotoAndStop (1);
Symbol 964 MovieClip Frame 32
gotoAndStop (1);
Symbol 976 MovieClip Frame 1
stop();
Symbol 978 MovieClip Frame 1
function stopTease() { _visible = false; with (_root) { releaseHandle(); playerX = ox; playerY = oy; worldPortrait.gotoAndStop(10 - Math.floor((playerCurStats[1] / playerMaxStats[1]) * 10)); renderSpace(PlayerX, PlayerY, PlayerT); } gotoAndStop (1); } stop();
Symbol 978 MovieClip Frame 2
_visible = true; _root.takeHandle(); teaseTimer = new _root.Timer(); teaseSound.play(); teaseText.gotoAndStop(Math.ceil(Math.random() * 4)); if (_root.playerEpisode == 0) { newbieNote._visible = true; } else { newbieNote._visible = false; }
Symbol 978 MovieClip Frame 4
if (teaseTimer.timeOver(3500)) { stopTease(); } else { prevFrame(); play(); }
Symbol 981 MovieClip Frame 1
function stopTease() { _visible = false; with (_root) { releaseHandle(); } gotoAndStop (1); } stop();
Symbol 981 MovieClip Frame 2
if ((_root.scrollsFound < _root.SCROLLS_HIDDEN) || (_root.headsFound < _root.BOSSES_HIDDEN)) { _visible = true; _root.takeHandle(); teaseTimer = new _root.Timer(); } else { if (_root.TUTORIAL) { _root.gotoScene = "sceneMainMenu"; } else { _root.gotoScene = "sceneStoryline"; } _root.preMission = false; }
Symbol 981 MovieClip Frame 4
if (teaseTimer.timeOver(6000)) { stopTease(); } else { prevFrame(); play(); }
Symbol 1033 MovieClip Frame 1
lastBishojo = 0; stop();
Instance of Symbol 414 MovieClip "sprites" in Symbol 1033 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1041 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 1
stop();
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1054 MovieClip Frame 1
stop();
Symbol 1058 MovieClip Frame 1
stop();
Symbol 1061 MovieClip Frame 1
stop();
Symbol 1062 MovieClip Frame 1
stop();
Symbol 1065 Button
on (release) { _root.gotoScene = "sceneMainMenu"; _root.gotoAndPlay("sceneCancel"); }
Symbol 1079 MovieClip Frame 1
function nextWave() { wave++; _root.shurikenCount = 0; _root.TRAP_DIFFICULTY = 1; _root.ENEMY_DIFFICULTY = Math.min(3, Math.floor((wave - 1) / 20) + 1); bambooDelay = -1; bambooWaves = 0; shurikenDelay = -1; shurikenWaves = 0; zombieCount = 0; samuraiCount = 0; wolfCount = 0; ninjaCount = 0; bossCount = 0; title = "Wave " + wave; subtitle = ""; switch (wave) { case 1 : subtitle = "Target Practice"; zombieCount = 1; break; case 2 : subtitle = "Danger Room"; shurikenDelay = 1000; shurikenWaves = 1; bambooDelay = 0; bambooWaves = 1; break; case 3 : subtitle = "The Samurai"; samuraiCount = 1; break; case 4 : subtitle = "The Wolf"; wolfCount = 1; break; case 5 : subtitle = "The Ninja"; ninjaCount = 1; break; case 6 : subtitle = "Swords and Traps"; samuraiCount = 1; bambooDelay = 3000; bambooWaves = 1; break; case 7 : subtitle = "Resident Evil Time"; zombieCount = 3; break; case 8 : subtitle = "Ninja and His Slave"; ninjaCount = 1; zombieCount = 1; break; case 9 : subtitle = "Shuriken Fever"; shurikenDelay = 0; shurikenWaves = 3; break; case 10 : subtitle = "The Hidden Ninja"; shurikenDelay = 6000; shurikenWaves = 3; samuraiCount = 1; break; case 11 : subtitle = "One Ninja, Lots of Shurikens"; ninjaCount = 1; shurikenDelay = 6000; shurikenWaves = 8; break; case 12 : subtitle = "The Companions"; samuraiCount = 1; wolfCount = 1; break; case 13 : subtitle = "Samurai Rush"; samuraiCount = 2; break; case 14 : subtitle = "Wolf Pack"; wolfCount = 2; break; case 15 : subtitle = "Red Fox"; bossCount = 1; break; case 16 : subtitle = "The Undead Gang"; samuraiCount = 1; zombieCount = 2; break; case 17 : subtitle = "Hmm, Ninjas"; ninjaCount = 2; break; case 18 : subtitle = "Gotta Catch Em All"; shurikenDelay = 0; shurikenWaves = 5; break; case 19 : subtitle = "Deadly Combo"; samuraiCount = 1; ninjaCount = 1; bambooDelay = 6000; bambooWaves = 6; break; case 20 : subtitle = "Two Animals And A Funeral"; wolfCount = 2; zombieCount = 1; break; case 21 : subtitle = "Undead Premium"; zombieCount = 2; break; case 22 : subtitle = "Samurai Boss"; samuraiCount = 1; bambooDelay = 12000; bambooWaves = 6; break; case 23 : subtitle = "Alpha Wolf"; wolfCount = 1; shurikenDelay = 12000; shurikenWaves = 6; break; case 24 : subtitle = "Ninja Boss"; ninjaCount = 1; bambooDelay = 12000; bambooWaves = 6; break; case 25 : subtitle = "Blood Fang"; bossCount = 1; break; case 26 : _root.gotoScene = "sceneFinishArena"; } if (subtitle.length > 0) { countingDown = true; _root.worldCombatSpace.enemyObjectCount = 1; gotoAndPlay (3); } } wave = 0; bambooTimer = new _root.Timer(); shurikenTimer = new _root.Timer(); stop();
Symbol 1079 MovieClip Frame 64
countingDown = false; _root.worldCombatSpace.enemyObjectCount = 0; bambooTimer.resetTimer(); shurikenTimer.resetTimer(); if (bambooDelay == 0) { while (bambooWaves > 0) { bambooWaves--; _root.worldCombatSpace.initTrap(_root.TRAP_DIFFICULTY, 1); } } if (shurikenDelay == 0) { while (shurikenWaves > 0) { shurikenWaves--; _root.worldCombatSpace.initTrap(_root.TRAP_DIFFICULTY, 0); } } i = 0; while (i < wolfCount) { _root.worldCombatSpace.initEnemy(2); i++; } i = 0; while (i < zombieCount) { _root.worldCombatSpace.initEnemy(0); i++; } i = 0; while (i < samuraiCount) { _root.worldCombatSpace.initEnemy(1); i++; } i = 0; while (i < ninjaCount) { _root.worldCombatSpace.initEnemy(3); i++; } i = 0; while (i < bossCount) { _root.worldCombatSpace.initEnemy(4); i++; }
Symbol 1079 MovieClip Frame 67
if (!countingDown) { if (((bambooDelay != -1) && (bambooWaves > 0)) && (bambooTimer.timeOver(bambooDelay))) { bambooWaves--; bambooTimer.resetTimer(); _root.worldCombatSpace.initTrap(_root.TRAP_DIFFICULTY, 1); } if (((shurikenDelay != -1) && (shurikenWaves > 0)) && (shurikenTimer.timeOver(shurikenDelay))) { shurikenWaves--; shurikenTimer.resetTimer(); _root.shurikenCount = 0; _root.worldCombatSpace.initTrap(_root.TRAP_DIFFICULTY, 0); } prevFrame(); play(); } else { gotoAndPlay (3); }
Symbol 1084 MovieClip Frame 1
function clickStopWatch() { stopTime = true; return((((minu + ":") + sec) + ":") + milsec); } gameTimer = new _root.Timer(); stopTime = false;
Symbol 1084 MovieClip Frame 3
if (!stopTime) { timeDiff = gameTimer.getTimeDifference(); minu = Math.floor(timeDiff / 60000); if (minu < 10) { minu = "0" + minu; } sec = Math.floor((timeDiff % 60000) / 1000); if (sec < 10) { sec = "0" + sec; } milsec = Math.floor((timeDiff % 1000) / 10); if (milsec < 10) { milsec = "0" + milsec; } prevFrame(); play(); } else { stop(); }
Symbol 1111 Button
on (release) { nextFrame(); }
Symbol 1114 MovieClip Frame 1
if (_root.playerEpisode == 1) { stop(); }
Symbol 1114 MovieClip Frame 2
stop();
Symbol 1115 Button
on (release) { _root.play(); }
Symbol 1123 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("sceneMainMenu"); }
Symbol 1143 MovieClip Frame 70
stop();
Symbol 1144 Button
on (release) { _root.gotoScene = "sceneMainMenu"; }
Symbol 1155 MovieClip Frame 619
stop();
Symbol 1157 MovieClip Frame 1
function cleanBuffer() { var i = 0; while (i < bufferSize) { buffer[i] = 0; i++; } bufferCleared = true; } function pushBuffer(keyCode) { var i = (bufferSize - 1); while (i > 0) { buffer[i] = buffer[i - 1]; i--; } buffer[0] = keyCode; } function popBuffer() { return(buffer[0]); } function checkBuffer(move3, move2, move1, move0) { return((((move0 == buffer[0]) && (move1 == buffer[1])) && (move2 == buffer[2])) && (move3 == buffer[3])); } function sendCommandMessage(msg) { _parent.Command.recieveMessage(msg); } disabled = false; bodyWidth = 50; attackOffset = 50; walkingOffset = 15; verticalOffset = 15; standByInterval = 200; target = "Nothing"; approach = "Nothing"; strategy = "StandBy"; xDiff = 0; yDiff = 0; distance = 0; standByTimer = 0;
Symbol 1157 MovieClip Frame 3
if (!disabled) { if ((_parent.Command.getState() == "recovering") || (target == "Nothing")) { target = _root.heroSubscriber[random(_root.heroTotalSubscribers)]; if (random(100) < 50) { approach = "Left"; } else { approach = "Right"; } strategy = "StandBy"; } xDiff = _parent._x - eval ("_root." + target)._x; yDiff = _parent._y - eval ("_root." + target)._y; distance = parseInt(Math.sqrt((xDiff * xDiff) + (yDiff * yDiff))); if ((Math.abs(yDiff) <= verticalOffset) && (Math.abs(xDiff) <= ((bodyWidth * 2) + attackOffset))) { if ((_parent.Sprite.getDirection() == "Left") && (xDiff < 0)) { sendCommandMessage("Right"); } else if ((_parent.Sprite.getDirection() == "Right") && (xDiff > 0)) { sendCommandMessage("Left"); } else { sendCommandMessage("Punch"); } } else if (strategy == "VerticalApproach") { if (yDiff > verticalOffset) { sendCommandMessage("Up"); } else if (yDiff < (-verticalOffset)) { sendCommandMessage("Down"); } else if (random(100) < 25) { strategy = "StandBy"; } else { strategy = "HorizontalApproach"; } } else if (strategy == "HorizontalApproach") { if (approach == "Left") { if (math.random() < 0.005) { strategy = "StandBy"; } else if (((xDiff + bodyWidth) + attackOffset) > walkingOffset) { sendCommandMessage("Left"); } else if (((xDiff + bodyWidth) + attackOffset) < (-walkingOffset)) { sendCommandMessage("Right"); } else { strategy = "VerticalApproach"; } } else if (approach == "Right") { if (math.random() < 0.005) { strategy = "StandBy"; } else if (((xDiff - bodyWidth) - attackOffset) > walkingOffset) { sendCommandMessage("Left"); } else if (((xDiff - bodyWidth) - attackOffset) < (-walkingOffset)) { sendCommandMessage("Right"); } else { strategy = "VerticalApproach"; } } } else if (strategy == "StandBy") { strategy = "StandByWaiting"; standByTimer = getTimer(); } else if ((strategy == "StandByWaiting") && ((standByTimer + standByInterval) < getTimer())) { if (Distance < (bodyWidth * 2)) { strategy = "HorizontalApproach"; } else if (random(4) == 0) { strategy = "HorizontalApproach"; } else { strategy = "StandBy"; } } }
Symbol 1157 MovieClip Frame 4
prevFrame(); play();
Symbol 1158 MovieClip Frame 1
function recieveMessage(msg) { var i = (bufferSize - 1); while (i > 0) { buffer[i] = buffer[i - 1]; i--; } buffer[0] = msg; } function processMessage() { var msg = buffer[0]; var i = 0; while (i < (bufferSize - 1)) { buffer[i] = buffer[i + 1]; i++; } buffer[bufferSize - 1] = ""; return(msg); } function messageEmpty() { return(buffer[0] == ""); } function cleanBuffer() { var i = 0; while (i < bufferSize) { buffer[i] = ""; i++; } } function getState() { return(state); } function sendSpriteMessage(msg) { _parent.Sprite.recieveMessage(msg); } function sendSpriteState(frame) { _parent.Sprite.Set.gotoAndPlay(frame); } function spriteTranslate(x, y) { _parent._x = _parent._x + x; if ((_parent._y + y) > _root.getBoundBottom()) { _parent._y = _root.getBoundBottom(); } else if ((_parent._y + y) < _root.getBoundTop()) { _parent._y = _root.getBoundTop(); } else { _parent._y = _parent._y + y; } } function spriteTakesDamage(amount) { health = health - amount; } function spriteWalk(x, y) { if (x < 0) { sendSpriteMessage("Left"); } else if (x > 0) { sendSpriteMessage("Right"); } if (state != "walking") { sendSpriteState("Movement"); state = "walking"; } attackState = "Nothing"; spriteTranslate(x, y); } function spriteStand() { if (state != "standing") { sendSpriteState("StandStill"); state = "standing"; ready = true; conscious = true; } attackState = "Nothing"; } function spriteAttack(newState) { state = "attacking"; attackState = newState; ready = false; sendSpriteState(newState); } function spriteAttackComboWait() { state = "waiting"; ready = true; waitTimer = getTimer(); } function spritePain(painState) { state = "hurting"; ready = false; conscious = false; spriteTakesDamage(1); if ((health <= 0) && (painState == "Punch2")) { spriteFall(); } else if (painState == "Punch1") { sendSpriteState("Pain1"); } else if (painState == "Punch2") { sendSpriteState("Pain2"); } } function spriteFall() { state = "fallen"; ready = false; conscious = false; spriteTakesDamage(2); sendSpriteState("Fall"); } function spriteRecover() { state = "recovering"; sendSpriteState("Recover"); } function spriteFade() { state = "fading"; _root.masterRemove(_parent._name); _root.villianRemove(_parent._name); } function spriteFallBack(x) { if (_parent.Sprite.getDirection() == "Left") { spriteTranslate(x, 0); } else { spriteTranslate(-x, 0); } } function spriteContinuousFallBack() { state = "falling"; } function spriteStopFallBack() { state = "fallen"; } if (_parent._name == "oZombie") { stop(); disabled = true; _parent._visible = false; } else { disabled = false; _root.masterSubscribe(_parent._name); _root.villianSubscribe(_parent._name); } state = "standing"; attackState = "Nothing"; ready = true; conscious = true; health = 6; buffer = new Array(); bufferSize = 4; waitTimer = 0; attackWait = 500;
Symbol 1158 MovieClip Frame 2
cleanBuffer();
Symbol 1158 MovieClip Frame 3
if (!disabled) { if ((state == "waiting") && ((waitTimer + attackWait) < getTimer())) { spriteStand(); } if (state == "falling") { spriteFallBack(15); } if (state == "fading") { if (_parent._alpha > 0) { _parent._alpha = _parent._alpha - 10; } else { _root.masterRemove(_parent._name); _root.villianRemove(_parent._name); _parent.removeMovieClip(""); } } if (messageEmpty()) { if (ready) { if (state == "walking") { spriteStand(); } } } else { while (!messageEmpty()) { var incoming = processMessage(); if (conscious) { if (((incoming == "Punch1") || (incoming == "Punch2")) || (incoming == "Punch3")) { sendSpriteMessage(processMessage()); spriteFall(); } } if (ready && (conscious)) { if (incoming == "Left") { spriteWalk(-5, 0); } if (incoming == "Right") { spriteWalk(5, 0); } if (incoming == "Up") { spriteWalk(0, -5); } if (incoming == "Down") { spriteWalk(0, 5); } if (incoming == "Punch") { if (attackState == "Nothing") { spriteAttack("Punch1"); } else if (attackState == "Punch1") { spriteAttack("Punch2"); } else if (attackState == "Punch2") { spriteAttack("Punch3"); } } } if (incoming == "Strike") { if (_parent.Sprite.getDirection() == "Left") { _root.heroCollisionBoardcast(_parent.Sprite.getAttackShadow(), attackState, "Right"); } else { _root.heroCollisionBoardcast(_parent.Sprite.getAttackShadow(), attackState, "Left"); } } if (incoming == "FallBack") { spriteFallBack(15); } if (incoming == "ContinuousFallBack") { spriteContinuousFallBack(); } if (incoming == "StopFallBack") { spriteStopFallBack(); } if (incoming == "Ready") { if (state == "attacking") { spriteAttackComboWait(); } else if (state == "hurting") { spriteStand(); } else if (state == "fallen") { spriteFade(); } else if (state == "recovering") { spriteStand(); } } } } }
Symbol 1158 MovieClip Frame 4
prevFrame(); play();
Symbol 1166 MovieClip Frame 24
gotoAndPlay (1);
Symbol 1166 MovieClip Frame 44
gotoAndPlay (25);
Symbol 1166 MovieClip Frame 54
_parent.sendCommandMessage("Strike");
Symbol 1166 MovieClip Frame 59
_parent.sendCommandMessage("Ready"); stop();
Symbol 1166 MovieClip Frame 68
_parent.sendCommandMessage("Strike");
Symbol 1166 MovieClip Frame 77
_parent.sendCommandMessage("Ready"); stop();
Symbol 1166 MovieClip Frame 84
_parent.sendCommandMessage("Strike");
Symbol 1166 MovieClip Frame 92
_parent.sendCommandMessage("Ready"); stop();
Symbol 1166 MovieClip Frame 115
_parent.sendCommandMessage("Ready"); stop();
Symbol 1169 MovieClip Frame 1
function recieveMessage(msg) { var frameSwitch; if ((msg == "Left") && (facing == "Right")) { _parent._xscale = 100; facing = "Left"; } if ((msg == "Right") && (facing == "Left")) { _parent._xscale = -100; facing = "Right"; } } function getDirection() { return(facing); } function sendCommandMessage(msg) { _parent.Command.recieveMessage(msg); } function getShadow() { return(("_root." + _parent._name) + ".Sprite.Shadow"); } function getAttackShadow() { return(("_root." + _parent._name) + ".Sprite.Set.AttackShadow"); } facing = "Left";
Symbol 1169 MovieClip Frame 2
stop();
Symbol 1171 MovieClip Frame 1
function cleanBuffer() { var i = 0; while (i < bufferSize) { buffer[i] = 0; i++; } bufferCleared = true; } function pushBuffer(keyCode) { var i = (bufferSize - 1); while (i > 0) { buffer[i] = buffer[i - 1]; i--; } buffer[0] = keyCode; } function popBuffer() { return(buffer[0]); } function checkBuffer(move3, move2, move1, move0) { return((((move0 == buffer[0]) && (move1 == buffer[1])) && (move2 == buffer[2])) && (move3 == buffer[3])); } function sendCommandMessage(msg) { _parent.Command.recieveMessage(msg); } disabled = false; buffer = new Array(); bufferSize = 4; bufferCleared = true; bufferClearTimer = 0; bufferClearDelay = 300; keyMoveLeft = 37; keyMoveUp = 38; keyMoveRight = 39; keyMoveDown = 40; keyPunch = 32; keyKick = 88;
Symbol 1171 MovieClip Frame 3
if (!disabled) { if ((!bufferCleared) && ((bufferClearTimer + bufferClearDelay) < getTimer())) { cleanBuffer(); } var inputKey = 0; if (Key.isDown(keyMoveLeft)) { inputKey = keyMoveLeft; sendCommandMessage("Left"); } else if (Key.isDown(keyMoveRight)) { inputKey = keyMoveRight; sendCommandMessage("Right"); } if (Key.isDown(keyMoveUp)) { inputKey = keyMoveUp; sendCommandMessage("Up"); } else if (Key.isDown(keyMoveDown)) { inputKey = keyMoveDown; sendCommandMessage("Down"); } if (Key.isDown(keyPunch)) { inputKey = keyPunch; } if (Key.isDown(keyKick)) { inputKey = keyKick; } if ((inputKey != 0) && (popBuffer() != inputKey)) { if (bufferCleared) { bufferCleared = false; } bufferClearTimer = getTimer(); pushBuffer(inputKey); } if (checkBuffer(keyMoveLeft, keyMoveDown, keyMoveRight, keyPunch) || (checkBuffer(keyMoveRight, keyMoveDown, keyMoveLeft, keyPunch))) { sendCommandMessage("Dragon Blade"); } else if ((inputKey == keyPunch) && (popBuffer() == keyPunch)) { sendCommandMessage("Punch"); } else if ((inputKey == keyKick) && (popBuffer() == keyKick)) { sendCommandMessage("Kick"); } }
Symbol 1171 MovieClip Frame 4
prevFrame(); play();
Symbol 1172 MovieClip Frame 1
function recieveMessage(msg) { var i = (bufferSize - 1); while (i > 0) { buffer[i] = buffer[i - 1]; i--; } buffer[0] = msg; } function processMessage() { var msg = buffer[0]; var i = 0; while (i < (bufferSize - 1)) { buffer[i] = buffer[i + 1]; i++; } buffer[bufferSize - 1] = ""; return(msg); } function messageEmpty() { return(buffer[0] == ""); } function cleanBuffer() { var i = 0; while (i < bufferSize) { buffer[i] = ""; i++; } } function sendSpriteMessage(msg) { _parent.Sprite.recieveMessage(msg); } function sendSpriteState(frame) { _parent.Sprite.Set.gotoAndPlay(frame); } function spriteTranslate(x, y) { if ((_parent._x + x) > _root.getBoundRight()) { _parent._x = _root.getBoundRight(); } else if ((_parent._x + x) < _root.getBoundLeft()) { _parent._x = _root.getBoundLeft(); } else { _parent._x = _parent._x + x; } if ((_parent._y + y) > _root.getBoundBottom()) { _parent._y = _root.getBoundBottom(); } else if ((_parent._y + y) < _root.getBoundTop()) { _parent._y = _root.getBoundTop(); } else { _parent._y = _parent._y + y; } } function spriteTakesDamage(amount) { } function spriteWalk(x, y) { if (x < 0) { sendSpriteMessage("Left"); } else if (x > 0) { sendSpriteMessage("Right"); } if (state != "walking") { sendSpriteState("Movement"); state = "walking"; } attackState = "Nothing"; spriteTranslate(x, y); } function spriteStand() { if (state != "standing") { sendSpriteState("StandStill"); ready = true; conscious = true; state = "standing"; } attackState = "Nothing"; } function spriteAttack(newState) { state = "attacking"; attackState = newState; ready = false; sendSpriteState(newState); } function spriteAttackComboWait() { state = "waiting"; ready = true; waitTimer = getTimer(); } function spritePain(painState) { state = "hurting"; ready = false; conscious = false; spriteTakesDamage(1); if ((health <= 0) && (painState == "Punch2")) { spriteFall(); } if (painState == "Punch1") { sendSpriteState("Pain2"); } else if (painState == "Punch2") { sendSpriteState("Pain1"); } } function spriteFall() { state = "hurting"; ready = false; conscious = false; spriteTakesDamage(2); sendSpriteState("Fall"); } function spriteRecover() { state = "recovering"; sendSpriteState("Recover"); } function spriteFade() { state = "fading"; _root.masterRemove(_parent._name); _root.heroRemove(_parent._name); } function spriteFallBack(x) { if (_parent.Sprite.getDirection() == "Left") { spriteTranslate(x, 0); } else { spriteTranslate(-x, 0); } } function spriteContinuousFallBack() { state = "falling"; } function spriteStopFallBack() { state = "fallen"; } if (_parent._name == "oGenyu") { stop(); _parent._visible = false; disabled = true; } else { disabled = false; _root.masterSubscribe(_parent._name); _root.heroSubscribe(_parent._name); } state = "standing"; attackState = "Nothing"; ready = true; conscious = true; health = 25; buffer = new Array(); bufferSize = 10; waitTimer = 0; attackWait = 222.222222222222;
Symbol 1172 MovieClip Frame 2
cleanBuffer();
Symbol 1172 MovieClip Frame 3
if (!disabled) { if ((state == "waiting") && ((waitTimer + attackWait) < getTimer())) { spriteStand(); } if (state == "falling") { spriteFallBack(20); } if (state == "fading") { if (_parent._alpha > 0) { _parent._alpha = _parent._alpha - 10; } else { disabled = true; } } if (messageEmpty()) { if (ready) { if (state == "walking") { spriteStand(); } } } else { while (!messageEmpty()) { var incoming = processMessage(); if (conscious) { if ((incoming == "Punch1") || (incoming == "Punch2")) { sendSpriteMessage(processMessage()); spritePain(incoming); } if (incoming == "Punch3") { sendSpriteMessage(processMessage()); spriteFall(); } } if (ready && (conscious)) { if (incoming == "Left") { spriteWalk(-10, 0); } if (incoming == "Right") { spriteWalk(10, 0); } if (incoming == "Up") { spriteWalk(0, -10); } if (incoming == "Down") { spriteWalk(0, 10); } if (incoming == "Punch") { if (attackState == "Nothing") { spriteAttack("Punch1"); } else if (attackState == "Punch1") { spriteAttack("Punch2"); } else if (attackState == "Punch2") { spriteAttack("Punch3"); } } } if (incoming == "Strike") { if (_parent.Sprite.getDirection() == "Left") { _root.villianCollisionBoardcast(_parent.Sprite.getAttackShadow(), attackState, "Right"); } else { _root.villianCollisionBoardcast(_parent.Sprite.getAttackShadow(), attackState, "Left"); } } if (incoming == "FallBack") { spriteFallBack(3); } if (incoming == "ContinuousFallBack") { spriteContinuousFallBack(); } if (incoming == "StopFallBack") { spriteStopFallBack(); } if (incoming == "Ready") { if (state == "attacking") { spriteAttackComboWait(); } else if (state == "hurting") { spriteStand(); } else if (state == "fallen") { if (health > 0) { spriteRecover(); } else { spriteFade(); } } else if (state == "recovering") { spriteStand(); } } } } }
Symbol 1172 MovieClip Frame 4
prevFrame(); play();
Symbol 1177 MovieClip Frame 16
gotoAndPlay (1);
Symbol 1177 MovieClip Frame 43
gotoAndPlay (20);
Symbol 1177 MovieClip Frame 49
_parent.sendCommandMessage("Strike");
Symbol 1177 MovieClip Frame 53
_parent.sendCommandMessage("Ready");
Symbol 1177 MovieClip Frame 64
_parent.sendCommandMessage("Strike");
Symbol 1177 MovieClip Frame 68
_parent.sendCommandMessage("Ready");
Symbol 1177 MovieClip Frame 73
_parent.recieveMessage("turnAround");
Symbol 1177 MovieClip Frame 80
_parent.sendCommandMessage("Strike");
Symbol 1177 MovieClip Frame 83
_parent.sendCommandMessage("Ready");
Symbol 1177 MovieClip Frame 87
stop();
Symbol 1177 MovieClip Frame 90
_parent.sendCommandMessage("FallBack");
Symbol 1177 MovieClip Frame 98
_parent.sendCommandMessage("Ready"); stop();
Symbol 1177 MovieClip Frame 124
_parent.sendCommandMessage("ContinuousFallBack");
Symbol 1177 MovieClip Frame 125
_parent.sendCommandMessage("StopFallBack");
Symbol 1177 MovieClip Frame 126
_parent.sendCommandMessage("Ready"); stop();
Symbol 1177 MovieClip Frame 138
_parent.sendCommandMessage("Ready"); stop();
Symbol 1178 MovieClip Frame 1
function recieveMessage(msg) { var frameSwitch; if ((msg == "Left") && (facing == "Right")) { _parent._xscale = 100; facing = "Left"; } if ((msg == "Right") && (facing == "Left")) { _parent._xscale = -100; facing = "Right"; } if ((msg == "turnAround") && (facing == "Right")) { _parent._xscale = 100; facing = "Left"; } else if ((msg == "turnAround") && (facing == "Left")) { _parent._xscale = -100; facing = "Right"; } } function getDirection() { return(facing); } function sendCommandMessage(msg) { _parent.Command.recieveMessage(msg); } function getShadow() { return(("_root." + _parent._name) + ".Sprite.Shadow"); } function getAttackShadow() { return(("_root." + _parent._name) + ".Sprite.Set.AttackShadow"); } facing = "Left";
Symbol 1178 MovieClip Frame 2
stop();

Library Items

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Symbol 115 MovieClipUses:114Used by:120
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Symbol 117 GraphicUsed by:118  Timeline
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Symbol 120 MovieClip [FRadioButtonSymbol]Uses:115 119
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Instance Names

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"objAutoQuality"Frame 692Symbol 283 MovieClip
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"openingLoop"Frame 725Symbol 300 MovieClip
"scoretable"Frame 725Symbol 338 MovieClip
"sOriginal"Frame 805Symbol 366 MovieClip
"oBishojo"Frame 805Symbol 415 MovieClip
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"fader"Frame 840Symbol 235 MovieClip
"objCharacter"Frame 840Symbol 421 MovieClip
"objDifficulty"Frame 840Symbol 426 MovieClip
"objEpisode"Frame 840Symbol 432 MovieClip
"objCustomSetup"Frame 840Symbol 501 MovieClip
"openingLoop"Frame 873Symbol 300 MovieClip
"fadeScreen"Frame 873Symbol 513 MovieClip
"pages"Frame 873Symbol 558 MovieClip
"fader"Frame 905Symbol 235 MovieClip
"sndPaper"Frame 905Symbol 559 MovieClip
"sndMusicLoops"Frame 905Symbol 563 MovieClip
"sndUseItem"Frame 905Symbol 566 MovieClip
"sndSearch"Frame 905Symbol 570 MovieClip
"sndWalk"Frame 905Symbol 575 MovieClip
"worldBloodScreen"Frame 905Symbol 577 MovieClip
"worldExplosion"Frame 906Symbol 595 MovieClip
"slashShadow"Frame 906Symbol 596 MovieClip
"stabShadow"Frame 906Symbol 599 MovieClip
"worldPreCombat"Frame 906Symbol 604 MovieClip
"worldReiPointer"Frame 906Symbol 607 MovieClip
"worldTutorial"Frame 906Symbol 610 MovieClip
"FullMap"Frame 906Symbol 620 MovieClip
"oCombatCursor"Frame 906Symbol 633 MovieClip
"oCursor"Frame 906Symbol 640 MovieClip
"worldPainPortrait"Frame 906Symbol 645 MovieClip
"worldPortrait"Frame 906Symbol 665 MovieClip
"worldMessageBox"Frame 906Symbol 672 MovieClip
"worldInterface"Frame 906Symbol 706 MovieClip
"worldRei"Frame 906Symbol 722 MovieClip
"worldSpellSpace"Frame 906Symbol 784 MovieClip
"worldCombatSpace"Frame 906Symbol 932 MovieClip
"worldSmokeScreen"Frame 906Symbol 939 MovieClip
"worldAutoMap"Frame 906Symbol 948 MovieClip
"oMapIndicator"Frame 906Symbol 959 MovieClip
"teaseBox"Frame 906Symbol 978 MovieClip
"worldReiMessage"Frame 906Symbol 981 MovieClip
"Obj00"Frame 906Symbol 1033 MovieClip
"Block00"Frame 906Symbol 1041 MovieClip
"Block0-1"Frame 906Symbol 1047 MovieClip
"Block01"Frame 906Symbol 1047 MovieClip
"Obj11"Frame 906Symbol 1033 MovieClip
"Obj1-1"Frame 906Symbol 1033 MovieClip
"Obj10"Frame 906Symbol 1033 MovieClip
"Block10"Frame 906Symbol 1051 MovieClip
"Block1-1"Frame 906Symbol 1054 MovieClip
"Block11"Frame 906Symbol 1054 MovieClip
"Obj2-1"Frame 906Symbol 1033 MovieClip
"Obj20"Frame 906Symbol 1033 MovieClip
"Obj21"Frame 906Symbol 1033 MovieClip
"Block20"Frame 906Symbol 1051 MovieClip
"Block2-1"Frame 906Symbol 1054 MovieClip
"Block2-2"Frame 906Symbol 1058 MovieClip
"Block21"Frame 906Symbol 1054 MovieClip
"Block22"Frame 906Symbol 1058 MovieClip
"Obj31"Frame 906Symbol 1033 MovieClip
"Obj3-1"Frame 906Symbol 1033 MovieClip
"Obj30"Frame 906Symbol 1033 MovieClip
"Obj3-2"Frame 906Symbol 1033 MovieClip
"Block30"Frame 906Symbol 1051 MovieClip
"Block3-1"Frame 906Symbol 1054 MovieClip
"Block3-2"Frame 906Symbol 1058 MovieClip
"Block3-3"Frame 906Symbol 1061 MovieClip
"Block31"Frame 906Symbol 1054 MovieClip
"Obj32"Frame 906Symbol 1033 MovieClip
"Block32"Frame 906Symbol 1058 MovieClip
"Block33"Frame 906Symbol 1061 MovieClip
"Block44"Frame 906Symbol 1062 MovieClip
"Block43"Frame 906Symbol 1062 MovieClip
"Block42"Frame 906Symbol 1062 MovieClip
"Block4-4"Frame 906Symbol 1062 MovieClip
"Block4-3"Frame 906Symbol 1062 MovieClip
"Block4-2"Frame 906Symbol 1062 MovieClip
"Block41"Frame 906Symbol 1062 MovieClip
"Block4-1"Frame 906Symbol 1062 MovieClip
"Block40"Frame 906Symbol 1062 MovieClip
"worldESpawnCeil"Frame 906Symbol 385 MovieClip
"worldESpawnFloor"Frame 906Symbol 385 MovieClip
"waveInitializer"Frame 945Symbol 1079 MovieClip
"pedals"Frame 945Symbol 264 MovieClip
"aTimer"Frame 960Symbol 1084 MovieClip
"openingLoop"Frame 990Symbol 237 MovieClip
"newSpell"Frame 990Symbol 1106 MovieClip
"objDifficulty"Frame 1023Symbol 426 MovieClip
"objEpisode"Frame 1023Symbol 432 MovieClip
"stats"Frame 1023Symbol 496 MovieClip
"oZombie"Frame 1160Symbol 1170 MovieClip
"oGenyu"Frame 1160Symbol 1179 MovieClip
"RespawnPoint0"Frame 1160Symbol 1165 MovieClip
"RespawnPoint2"Frame 1160Symbol 1165 MovieClip
"RespawnPoint3"Frame 1160Symbol 1165 MovieClip
"RespawnPoint1"Frame 1160Symbol 1165 MovieClip
"GameArea"Frame 1160Symbol 1181 MovieClip
"highlight3D_mc"Symbol 15 MovieClip Frame 1Symbol 4 MovieClip
"darkshadow_mc"Symbol 15 MovieClip Frame 1Symbol 6 MovieClip
"shadow_mc"Symbol 15 MovieClip Frame 1Symbol 8 MovieClip
"highlight_mc"Symbol 15 MovieClip Frame 1Symbol 10 MovieClip
"arrow_mc"Symbol 15 MovieClip Frame 1Symbol 12 MovieClip
"face_mc"Symbol 15 MovieClip Frame 1Symbol 14 MovieClip
"arrow_mc"Symbol 25 MovieClip Frame 1Symbol 17 MovieClip
"face_mc"Symbol 25 MovieClip Frame 1Symbol 18 MovieClip
"shadow_mc"Symbol 25 MovieClip Frame 1Symbol 20 MovieClip
"highlight_mc"Symbol 25 MovieClip Frame 1Symbol 22 MovieClip
"highlight3D_mc"Symbol 25 MovieClip Frame 1Symbol 23 MovieClip
"darkshadow_mc"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"arrow_mc"Symbol 34 MovieClip Frame 1Symbol 27 MovieClip
"face_mc"Symbol 34 MovieClip Frame 1Symbol 29 MovieClip
"shadow_mc"Symbol 34 MovieClip Frame 1Symbol 30 MovieClip
"highlight_mc"Symbol 34 MovieClip Frame 1Symbol 31 MovieClip
"darkshadow_mc"Symbol 34 MovieClip Frame 1Symbol 32 MovieClip
"highlight3D_mc"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"up"Symbol 35 MovieClip [UpArrow] Frame 1Symbol 15 MovieClip
"down"Symbol 35 MovieClip [UpArrow] Frame 2Symbol 25 MovieClip
"disabled"Symbol 35 MovieClip [UpArrow] Frame 3Symbol 34 MovieClip
"highlight3D_mc"Symbol 41 MovieClip Frame 1Symbol 37 MovieClip
"darkshadow_mc"Symbol 41 MovieClip Frame 1Symbol 39 MovieClip
"shadow_mc"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"highlight_mc"Symbol 48 MovieClip Frame 1Symbol 42 MovieClip
"face_mc"Symbol 48 MovieClip Frame 1Symbol 43 MovieClip
"shadow_mc"Symbol 48 MovieClip Frame 1Symbol 45 MovieClip
"darkshadow_mc"Symbol 48 MovieClip Frame 1Symbol 46 MovieClip
"highlight3D_mc"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"shadow_mc"Symbol 54 MovieClip Frame 1Symbol 49 MovieClip
"highlight_mc"Symbol 54 MovieClip Frame 1Symbol 50 MovieClip
"darkshadow_mc"Symbol 54 MovieClip Frame 1Symbol 51 MovieClip
"highlight3D_mc"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"mc_sliderBot"Symbol 55 MovieClip [ScrollThumb] Frame 1Symbol 41 MovieClip
"mc_sliderMid"Symbol 55 MovieClip [ScrollThumb] Frame 1Symbol 48 MovieClip
"mc_sliderTop"Symbol 55 MovieClip [ScrollThumb] Frame 1Symbol 54 MovieClip
"highlight3D_mc"Symbol 63 MovieClip Frame 1Symbol 56 MovieClip
"darkshadow_mc"Symbol 63 MovieClip Frame 1Symbol 57 MovieClip
"shadow_mc"Symbol 63 MovieClip Frame 1Symbol 58 MovieClip
"highlight_mc"Symbol 63 MovieClip Frame 1Symbol 59 MovieClip
"arrow_mc"Symbol 63 MovieClip Frame 1Symbol 61 MovieClip
"face_mc"Symbol 63 MovieClip Frame 1Symbol 62 MovieClip
"arrow_mc"Symbol 71 MovieClip Frame 1Symbol 65 MovieClip
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"shadow_mc"Symbol 71 MovieClip Frame 1Symbol 67 MovieClip
"highlight_mc"Symbol 71 MovieClip Frame 1Symbol 68 MovieClip
"highlight3D_mc"Symbol 71 MovieClip Frame 1Symbol 69 MovieClip
"darkshadow_mc"Symbol 71 MovieClip Frame 1Symbol 70 MovieClip
"arrow_mc"Symbol 79 MovieClip Frame 1Symbol 73 MovieClip
"face_mc"Symbol 79 MovieClip Frame 1Symbol 74 MovieClip
"shadow_mc"Symbol 79 MovieClip Frame 1Symbol 75 MovieClip
"highlight_mc"Symbol 79 MovieClip Frame 1Symbol 76 MovieClip
"darkshadow_mc"Symbol 79 MovieClip Frame 1Symbol 77 MovieClip
"highlight3D_mc"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"up"Symbol 80 MovieClip [DownArrow] Frame 1Symbol 63 MovieClip
"down"Symbol 80 MovieClip [DownArrow] Frame 2Symbol 71 MovieClip
"disabled"Symbol 80 MovieClip [DownArrow] Frame 3Symbol 79 MovieClip
"track_mc"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"scrollTrack_mc"Symbol 84 MovieClip [FScrollBarSymbol] Frame 1Symbol 83 MovieClip
"labelField"Symbol 88 MovieClip [FLabelSymbol] Frame 1Symbol 87 EditableText
"background_mc"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
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"background_mc"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip
"disabled_mc"Symbol 108 MovieClip Frame 1Symbol 107 MovieClip
"dot_mc"Symbol 111 MovieClip Frame 1Symbol 110 MovieClip
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"boundingBox"Symbol 119 MovieClip [FBoundingBoxSymbol] Frame 1Symbol 118 MovieClip
"boundingBox2"Symbol 119 MovieClip [FBoundingBoxSymbol] Frame 2Symbol 118 MovieClip
"deadPreview"Symbol 120 MovieClip [FRadioButtonSymbol] Frame 1Symbol 115 MovieClip
"boundingBox_mc"Symbol 120 MovieClip [FRadioButtonSymbol] Frame 1Symbol 119 MovieClip [FBoundingBoxSymbol]
"fader"Symbol 237 MovieClip Frame 1Symbol 235 MovieClip
"pedal"Symbol 262 MovieClip Frame 1Symbol 261 MovieClip
"pedal"Symbol 262 MovieClip Frame 27Symbol 261 MovieClip
"pedal"Symbol 262 MovieClip Frame 53Symbol 261 MovieClip
"oSakura"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"fader"Symbol 300 MovieClip Frame 1Symbol 235 MovieClip
"timeObj4"Symbol 338 MovieClip Frame 1Symbol 303 EditableText
"timeObj1"Symbol 338 MovieClip Frame 1Symbol 307 EditableText
"timeObj2"Symbol 338 MovieClip Frame 1Symbol 311 EditableText
"timeObj3"Symbol 338 MovieClip Frame 1Symbol 315 EditableText
"timeObj5"Symbol 338 MovieClip Frame 1Symbol 319 EditableText
"timeObj6"Symbol 338 MovieClip Frame 1Symbol 323 EditableText
"timeObj7"Symbol 338 MovieClip Frame 1Symbol 327 EditableText
"timeObj0"Symbol 338 MovieClip Frame 1Symbol 331 EditableText
"oSnow"Symbol 342 MovieClip Frame 1Symbol 341 MovieClip
"editHelp"Symbol 366 MovieClip Frame 1Symbol 359 MovieClip
"box"Symbol 414 MovieClip Frame 2Symbol 385 MovieClip
"sprites"Symbol 415 MovieClip Frame 1Symbol 414 MovieClip
"icon"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"cast1"Symbol 496 MovieClip Frame 1Symbol 463 MovieClip
"cast2"Symbol 496 MovieClip Frame 1Symbol 466 MovieClip
"cast3"Symbol 496 MovieClip Frame 1Symbol 469 MovieClip
"cast4"Symbol 496 MovieClip Frame 1Symbol 472 MovieClip
"invSlot4"Symbol 496 MovieClip Frame 1Symbol 495 MovieClip
"invSlot3"Symbol 496 MovieClip Frame 1Symbol 495 MovieClip
"invSlot2"Symbol 496 MovieClip Frame 1Symbol 495 MovieClip
"invSlot1"Symbol 496 MovieClip Frame 1Symbol 495 MovieClip
"invSlot0"Symbol 496 MovieClip Frame 1Symbol 495 MovieClip
"stats"Symbol 501 MovieClip Frame 1Symbol 496 MovieClip
"cursor"Symbol 604 MovieClip Frame 31Symbol 601 MovieClip
"swordPoint"Symbol 604 MovieClip Frame 41Symbol 602 MovieClip
"cursor"Symbol 604 MovieClip Frame 41Symbol 603 MovieClip
"head0"Symbol 620 MovieClip Frame 1Symbol 613 MovieClip
"head1"Symbol 620 MovieClip Frame 1Symbol 613 MovieClip
"head2"Symbol 620 MovieClip Frame 1Symbol 613 MovieClip
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"scroll3"Symbol 620 MovieClip Frame 1Symbol 615 MovieClip
"scroll2"Symbol 620 MovieClip Frame 1Symbol 615 MovieClip
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"animation"Symbol 633 MovieClip Frame 1Symbol 632 MovieClip
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"cast4"Symbol 685 MovieClip Frame 1Symbol 472 MovieClip
"canCast4"Symbol 685 MovieClip Frame 1Symbol 472 MovieClip
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"VarMax"Symbol 690 MovieClip Frame 3Symbol 688 EditableText
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"stat3"Symbol 706 MovieClip Frame 2Symbol 685 MovieClip
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"stat1"Symbol 706 MovieClip Frame 2Symbol 690 MovieClip
"stat0"Symbol 706 MovieClip Frame 2Symbol 690 MovieClip
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"invSlot3"Symbol 706 MovieClip Frame 15Symbol 495 MovieClip
"invSlot2"Symbol 706 MovieClip Frame 15Symbol 495 MovieClip
"invSlot1"Symbol 706 MovieClip Frame 15Symbol 495 MovieClip
"invSlot0"Symbol 706 MovieClip Frame 15Symbol 495 MovieClip
"soul"Symbol 732 MovieClip Frame 1Symbol 731 MovieClip
"beamSpell"Symbol 784 MovieClip Frame 1Symbol 729 MovieClip
"oHealingSoul"Symbol 784 MovieClip Frame 1Symbol 732 MovieClip
"oWindBlade"Symbol 784 MovieClip Frame 1Symbol 736 MovieClip
"oGhostFlame"Symbol 784 MovieClip Frame 1Symbol 738 MovieClip
"spell3"Symbol 784 MovieClip Frame 1Symbol 750 MovieClip
"spell4"Symbol 784 MovieClip Frame 1Symbol 760 MovieClip
"spell2"Symbol 784 MovieClip Frame 1Symbol 770 MovieClip
"spell1"Symbol 784 MovieClip Frame 1Symbol 781 MovieClip
"hitBox"Symbol 801 MovieClip Frame 4Symbol 791 MovieClip
"tracer"Symbol 831 MovieClip Frame 1Symbol 805 MovieClip
"hitBoxHead"Symbol 831 MovieClip Frame 50Symbol 791 MovieClip
"hitBoxTorso"Symbol 831 MovieClip Frame 50Symbol 791 MovieClip
"tracer"Symbol 831 MovieClip Frame 85Symbol 805 MovieClip
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"tracer"Symbol 831 MovieClip Frame 155Symbol 805 MovieClip
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"biteTracer"Symbol 831 MovieClip Frame 240Symbol 805 MovieClip
"biteTracer"Symbol 831 MovieClip Frame 265Symbol 805 MovieClip
"tracer"Symbol 861 MovieClip Frame 1Symbol 805 MovieClip
"hitBoxHead"Symbol 861 MovieClip Frame 23Symbol 791 MovieClip
"hitBoxTorso"Symbol 861 MovieClip Frame 23Symbol 791 MovieClip
"hitBoxFeet"Symbol 861 MovieClip Frame 23Symbol 791 MovieClip
"flameTrace3"Symbol 861 MovieClip Frame 40Symbol 805 MovieClip
"flameTrace1"Symbol 861 MovieClip Frame 40Symbol 805 MovieClip
"flameTrace2"Symbol 861 MovieClip Frame 40Symbol 805 MovieClip
"flameTrace4"Symbol 861 MovieClip Frame 40Symbol 805 MovieClip
"flameTrace0"Symbol 861 MovieClip Frame 40Symbol 805 MovieClip
"attackTrace"Symbol 861 MovieClip Frame 100Symbol 805 MovieClip
"attackTrace"Symbol 861 MovieClip Frame 130Symbol 805 MovieClip
"attackTrace2"Symbol 861 MovieClip Frame 210Symbol 805 MovieClip
"attackTrace1"Symbol 861 MovieClip Frame 210Symbol 805 MovieClip
"attackTrace0"Symbol 861 MovieClip Frame 210Symbol 805 MovieClip
"attackTrace0"Symbol 861 MovieClip Frame 250Symbol 805 MovieClip
"attackTrace1"Symbol 861 MovieClip Frame 250Symbol 805 MovieClip
"attackTrace2"Symbol 861 MovieClip Frame 250Symbol 805 MovieClip
"sprite"Symbol 866 MovieClip Frame 4Symbol 865 MovieClip
"tracer"Symbol 886 MovieClip Frame 1Symbol 805 MovieClip
"hitBoxHead"Symbol 886 MovieClip Frame 20Symbol 791 MovieClip
"hitBoxTorso"Symbol 886 MovieClip Frame 20Symbol 791 MovieClip
"hitBoxFeet"Symbol 886 MovieClip Frame 20Symbol 791 MovieClip
"handTracer"Symbol 886 MovieClip Frame 90Symbol 805 MovieClip
"attackBoundBox2"Symbol 886 MovieClip Frame 140Symbol 791 MovieClip
"attackBoundBox1"Symbol 886 MovieClip Frame 140Symbol 791 MovieClip
"tracer"Symbol 897 MovieClip Frame 1Symbol 805 MovieClip
"hitBoxHead"Symbol 897 MovieClip Frame 40Symbol 791 MovieClip
"hitBoxTorso"Symbol 897 MovieClip Frame 40Symbol 791 MovieClip
"hitBoxFeet"Symbol 897 MovieClip Frame 40Symbol 791 MovieClip
"attackBoundBox"Symbol 897 MovieClip Frame 170Symbol 791 MovieClip
"evilFlame"Symbol 897 MovieClip Frame 170Symbol 205 MovieClip
"tracer"Symbol 917 MovieClip Frame 1Symbol 805 MovieClip
"hitBoxHead"Symbol 917 MovieClip Frame 49Symbol 791 MovieClip
"hitBoxTorso"Symbol 917 MovieClip Frame 49Symbol 791 MovieClip
"hitBoxFeet"Symbol 917 MovieClip Frame 49Symbol 791 MovieClip
"tracer"Symbol 917 MovieClip Frame 85Symbol 805 MovieClip
"biteTracer"Symbol 917 MovieClip Frame 155Symbol 805 MovieClip
"tracer"Symbol 917 MovieClip Frame 155Symbol 805 MovieClip
"sprite"Symbol 931 MovieClip Frame 6Symbol 865 MovieClip
"smallBlood"Symbol 932 MovieClip Frame 1Symbol 785 MovieClip
"ghostSplatOriginal"Symbol 932 MovieClip Frame 1Symbol 788 MovieClip
"oBlockade"Symbol 932 MovieClip Frame 1Symbol 801 MovieClip
"shurikenMachine"Symbol 932 MovieClip Frame 1Symbol 803 MovieClip
"oWolf"Symbol 932 MovieClip Frame 1Symbol 831 MovieClip
"painSplatOriginal"Symbol 932 MovieClip Frame 1Symbol 836 MovieClip
"oGhostFlame"Symbol 932 MovieClip Frame 1Symbol 837 MovieClip
"oFNinja"Symbol 932 MovieClip Frame 1Symbol 861 MovieClip
"oShurikenAttack"Symbol 932 MovieClip Frame 1Symbol 866 MovieClip
"oNinja"Symbol 932 MovieClip Frame 1Symbol 886 MovieClip
"oShuriken"Symbol 932 MovieClip Frame 1Symbol 887 MovieClip
"oSamurai"Symbol 932 MovieClip Frame 1Symbol 897 MovieClip
"oZombie"Symbol 932 MovieClip Frame 1Symbol 917 MovieClip
"oFlash"Symbol 932 MovieClip Frame 1Symbol 919 MovieClip
"dmgOriginal"Symbol 932 MovieClip Frame 1Symbol 920 MovieClip
"oStrikePoint"Symbol 932 MovieClip Frame 1Symbol 922 MovieClip
"oSpark"Symbol 932 MovieClip Frame 1Symbol 924 MovieClip
"splatOriginal"Symbol 932 MovieClip Frame 1Symbol 925 MovieClip
"oBambooTrap"Symbol 932 MovieClip Frame 1Symbol 930 MovieClip
"oShurikenTrap"Symbol 932 MovieClip Frame 1Symbol 931 MovieClip
"compass"Symbol 948 MovieClip Frame 1Symbol 945 MovieClip
"teaseSound"Symbol 978 MovieClip Frame 1Symbol 964 MovieClip
"newbieNote"Symbol 978 MovieClip Frame 1Symbol 967 MovieClip
"teaseText"Symbol 978 MovieClip Frame 1Symbol 976 MovieClip
"sprites"Symbol 1033 MovieClip Frame 1Symbol 414 MovieClip
"AttackShadow"Symbol 1166 MovieClip Frame 45Symbol 1165 MovieClip
"Set"Symbol 1169 MovieClip Frame 1Symbol 1166 MovieClip
"Shadow"Symbol 1169 MovieClip Frame 1Symbol 1168 MovieClip
"Interface"Symbol 1170 MovieClip Frame 1Symbol 1157 MovieClip
"Command"Symbol 1170 MovieClip Frame 1Symbol 1158 MovieClip
"Sprite"Symbol 1170 MovieClip Frame 1Symbol 1169 MovieClip
"AttackShadow"Symbol 1177 MovieClip Frame 44Symbol 1165 MovieClip
"Set"Symbol 1178 MovieClip Frame 1Symbol 1177 MovieClip
"Shadow"Symbol 1178 MovieClip Frame 1Symbol 1168 MovieClip
"Interface"Symbol 1179 MovieClip Frame 1Symbol 1171 MovieClip
"Command"Symbol 1179 MovieClip Frame 1Symbol 1172 MovieClip
"Sprite"Symbol 1179 MovieClip Frame 1Symbol 1178 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "FX_Reload"
ExportAssets (56)Timeline Frame 1Symbol 2 as "TorchLoop"
ExportAssets (56)Timeline Frame 1Symbol 35 as "UpArrow"
ExportAssets (56)Timeline Frame 1Symbol 55 as "ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 80 as "DownArrow"
ExportAssets (56)Timeline Frame 1Symbol 84 as "FScrollBarSymbol"
ExportAssets (56)Timeline Frame 1Symbol 85 as "frb_hitArea"
ExportAssets (56)Timeline Frame 1Symbol 88 as "FLabelSymbol"
ExportAssets (56)Timeline Frame 1Symbol 112 as "frb_states"
ExportAssets (56)Timeline Frame 1Symbol 113 as "FUIComponentSymbol"
ExportAssets (56)Timeline Frame 1Symbol 119 as "FBoundingBoxSymbol"
ExportAssets (56)Timeline Frame 1Symbol 120 as "FRadioButtonSymbol"

Labels

"sceneOpeningEnd"Frame 620
"sceneMainMenu"Frame 653
"sceneGraphicsOptions"Frame 692
"sceneHighScore"Frame 725
"sceneHSCancel"Frame 753
"scoreError"Frame 756
"sceneTutorial"Frame 775
"sceneNewArena"Frame 789
"sceneGallery"Frame 805
"sceneNewAdventure"Frame 840
"sceneStoryline"Frame 873
"sceneAdventure"Frame 905
"sceneArena"Frame 944
"sceneCancel"Frame 967
"sceneFinishLevel"Frame 990
"sceneShowFinishStats"Frame 1023
"sceneFailLevel"Frame 1060
"sceneEnterScore"Frame 1089
"sceneFinishArena"Frame 1129
"sceneCredits"Frame 1160
"Symbol_32"Symbol 88 MovieClip [FLabelSymbol] Frame 1
"Symbol_23"Symbol 97 MovieClip Frame 1
"Symbol_22"Symbol 99 MovieClip Frame 1
"unselectedEnabled"Symbol 112 MovieClip [frb_states] Frame 1
"press"Symbol 112 MovieClip [frb_states] Frame 2
"unselectedDisabled"Symbol 112 MovieClip [frb_states] Frame 3
"selectedDisabled"Symbol 112 MovieClip [frb_states] Frame 4
"selectedEnabled"Symbol 112 MovieClip [frb_states] Frame 5
"Symbol_36"Symbol 113 MovieClip [FUIComponentSymbol] Frame 1
"enabled"Symbol 119 MovieClip [FBoundingBoxSymbol] Frame 1
"disabled"Symbol 119 MovieClip [FBoundingBoxSymbol] Frame 2
"fadeSound"Symbol 235 MovieClip Frame 3
"intro"Symbol 237 MovieClip Frame 2
"horizontal"Symbol 262 MovieClip Frame 1
"vertical"Symbol 262 MovieClip Frame 27
"intro"Symbol 300 MovieClip Frame 2
"gal0"Symbol 414 MovieClip Frame 2
"gal1"Symbol 414 MovieClip Frame 17
"gal2"Symbol 414 MovieClip Frame 22
"gal3"Symbol 414 MovieClip Frame 27
"gal4"Symbol 414 MovieClip Frame 32
"gal5"Symbol 414 MovieClip Frame 37
"gal6"Symbol 414 MovieClip Frame 42
"gal7"Symbol 414 MovieClip Frame 47
"gal8"Symbol 414 MovieClip Frame 52
"gal9"Symbol 414 MovieClip Frame 57
"gal10"Symbol 414 MovieClip Frame 62
"gal11"Symbol 414 MovieClip Frame 67
"gal12"Symbol 414 MovieClip Frame 72
"gal13"Symbol 414 MovieClip Frame 77
"gal14"Symbol 414 MovieClip Frame 82
"m0p"Symbol 558 MovieClip Frame 1
"m0"Symbol 558 MovieClip Frame 6
"m1p"Symbol 558 MovieClip Frame 10
"m1"Symbol 558 MovieClip Frame 13
"m2p"Symbol 558 MovieClip Frame 16
"m2"Symbol 558 MovieClip Frame 19
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"m0h"Symbol 558 MovieClip Frame 35
"m1ph"Symbol 558 MovieClip Frame 40
"m1h"Symbol 558 MovieClip Frame 43
"m2ph"Symbol 558 MovieClip Frame 47
"m2h"Symbol 558 MovieClip Frame 50
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"explore"Symbol 563 MovieClip Frame 15
"combat"Symbol 563 MovieClip Frame 25
"boss"Symbol 563 MovieClip Frame 35
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"weapon"Symbol 566 MovieClip Frame 10
"food"Symbol 566 MovieClip Frame 20
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"general"Symbol 570 MovieClip Frame 10
"sword"Symbol 570 MovieClip Frame 20
"armor"Symbol 570 MovieClip Frame 30
"chest"Symbol 570 MovieClip Frame 40
"noSound"Symbol 575 MovieClip Frame 1
"floor"Symbol 575 MovieClip Frame 10
"grass"Symbol 575 MovieClip Frame 20
"door"Symbol 575 MovieClip Frame 30
"turn"Symbol 575 MovieClip Frame 40
"unsheath"Symbol 604 MovieClip Frame 5
"sheath"Symbol 604 MovieClip Frame 41
"guard"Symbol 632 MovieClip Frame 1
"block"Symbol 632 MovieClip Frame 35
"outOfEnergy"Symbol 632 MovieClip Frame 50
"swing"Symbol 632 MovieClip Frame 70
"swingDown"Symbol 632 MovieClip Frame 76
"stab"Symbol 632 MovieClip Frame 87
"recover"Symbol 632 MovieClip Frame 110
"swingCancel"Symbol 632 MovieClip Frame 125
"spell"Symbol 632 MovieClip Frame 135
"spirit"Symbol 632 MovieClip Frame 145
"normal"Symbol 632 MovieClip Frame 157
"Normal"Symbol 640 MovieClip Frame 1
"TurnLeft"Symbol 640 MovieClip Frame 6
"Forward"Symbol 640 MovieClip Frame 12
"TurnRight"Symbol 640 MovieClip Frame 18
"Reverse"Symbol 640 MovieClip Frame 24
"Search"Symbol 640 MovieClip Frame 30
"stand"Symbol 722 MovieClip Frame 5
"slash"Symbol 722 MovieClip Frame 30
"slashOut"Symbol 722 MovieClip Frame 42
"block"Symbol 722 MovieClip Frame 70
"unblock"Symbol 722 MovieClip Frame 81
"talk"Symbol 722 MovieClip Frame 100
"walkAway"Symbol 722 MovieClip Frame 125
"explode2"Symbol 801 MovieClip Frame 20
"explode1"Symbol 801 MovieClip Frame 32
"explode0"Symbol 801 MovieClip Frame 44
"frChuck"Symbol 803 MovieClip Frame 2
"stand"Symbol 831 MovieClip Frame 50
"moveLeft"Symbol 831 MovieClip Frame 85
"moveRight"Symbol 831 MovieClip Frame 115
"bite"Symbol 831 MovieClip Frame 155
"jumpLeft"Symbol 831 MovieClip Frame 190
"jumpRight"Symbol 831 MovieClip Frame 215
"clawLeft"Symbol 831 MovieClip Frame 240
"clawRight"Symbol 831 MovieClip Frame 265
"violentReaction"Symbol 831 MovieClip Frame 300
"moveBack"Symbol 831 MovieClip Frame 310
"slashBackDeath"Symbol 831 MovieClip Frame 340
"stabBackDeath"Symbol 831 MovieClip Frame 390
"slashFrontDeath"Symbol 831 MovieClip Frame 440
"stabFrontDeath"Symbol 831 MovieClip Frame 490
"stand"Symbol 861 MovieClip Frame 23
"flameAttack"Symbol 861 MovieClip Frame 40
"counterUp"Symbol 861 MovieClip Frame 100
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"teleport"Symbol 861 MovieClip Frame 160
"chargeLeft"Symbol 861 MovieClip Frame 210
"chargeRight"Symbol 861 MovieClip Frame 250
"death"Symbol 861 MovieClip Frame 290
"stand"Symbol 886 MovieClip Frame 20
"dodgeLeft"Symbol 886 MovieClip Frame 45
"dodgeRight"Symbol 886 MovieClip Frame 60
"dodgeDown"Symbol 886 MovieClip Frame 75
"jumpAttackLeft"Symbol 886 MovieClip Frame 90
"jumpAttackRight"Symbol 886 MovieClip Frame 115
"standingAttack"Symbol 886 MovieClip Frame 140
"violentReaction"Symbol 886 MovieClip Frame 170
"slashHeadDeath"Symbol 886 MovieClip Frame 190
"slashTorsoDeath"Symbol 886 MovieClip Frame 235
"slashFeetDeath"Symbol 886 MovieClip Frame 280
"stabFrontDeath"Symbol 886 MovieClip Frame 325
"stabSideDeath"Symbol 886 MovieClip Frame 370
"stand"Symbol 897 MovieClip Frame 40
"moveLeft"Symbol 897 MovieClip Frame 70
"moveRight"Symbol 897 MovieClip Frame 85
"blockUp"Symbol 897 MovieClip Frame 100
"blockdown"Symbol 897 MovieClip Frame 125
"alert"Symbol 897 MovieClip Frame 150
"attack"Symbol 897 MovieClip Frame 170
"violentReaction"Symbol 897 MovieClip Frame 200
"slashHeadDeath"Symbol 897 MovieClip Frame 220
"slashTorsoDeath"Symbol 897 MovieClip Frame 265
"slashFeetDeath"Symbol 897 MovieClip Frame 310
"stabFrontDeath"Symbol 897 MovieClip Frame 355
"stabSideDeath"Symbol 897 MovieClip Frame 400
"stand"Symbol 917 MovieClip Frame 50
"moveLeft"Symbol 917 MovieClip Frame 85
"moveRight"Symbol 917 MovieClip Frame 115
"bite"Symbol 917 MovieClip Frame 155
"violentReaction"Symbol 917 MovieClip Frame 210
"slashHeadDeath"Symbol 917 MovieClip Frame 230
"slashTorsoDeath"Symbol 917 MovieClip Frame 275
"slashFeetDeath"Symbol 917 MovieClip Frame 320
"stabFrontDeath"Symbol 917 MovieClip Frame 365
"stabSideDeath"Symbol 917 MovieClip Frame 366
"restartAttack"Symbol 930 MovieClip Frame 17
"explode"Symbol 930 MovieClip Frame 56
"noSound"Symbol 964 MovieClip Frame 1
"tease0"Symbol 964 MovieClip Frame 10
"tease1"Symbol 964 MovieClip Frame 20
"tease2"Symbol 964 MovieClip Frame 30
"respawn"Symbol 1079 MovieClip Frame 3
"StandStill"Symbol 1166 MovieClip Frame 1
"Movement"Symbol 1166 MovieClip Frame 25
"Punch1"Symbol 1166 MovieClip Frame 45
"Punch2"Symbol 1166 MovieClip Frame 63
"Punch3"Symbol 1166 MovieClip Frame 79
"Fall"Symbol 1166 MovieClip Frame 94
"StandStill"Symbol 1177 MovieClip Frame 1
"Movement"Symbol 1177 MovieClip Frame 20
"Punch1"Symbol 1177 MovieClip Frame 44
"Punch2"Symbol 1177 MovieClip Frame 58
"Punch3"Symbol 1177 MovieClip Frame 73
"Pain1"Symbol 1177 MovieClip Frame 88
"Pain2"Symbol 1177 MovieClip Frame 89
"Fall"Symbol 1177 MovieClip Frame 113
"Recover"Symbol 1177 MovieClip Frame 126

Dynamic Text Variables

loadingTextSymbol 145 EditableText"Loading 5124k of 5124k"
estimateSymbol 146 EditableText"Loading 5124k of 5124k"
HSTIME4Symbol 303 EditableText""
HSWAVE4Symbol 304 EditableText""
HSNAME4Symbol 305 EditableText""
HSTIME1Symbol 307 EditableText""
HSWAVE1Symbol 308 EditableText""
HSNAME1Symbol 309 EditableText""
HSTIME2Symbol 311 EditableText""
HSWAVE2Symbol 312 EditableText""
HSNAME2Symbol 313 EditableText""
HSTIME3Symbol 315 EditableText""
HSWAVE3Symbol 316 EditableText""
HSNAME3Symbol 317 EditableText""
HSTIME5Symbol 319 EditableText""
HSWAVE5Symbol 320 EditableText""
HSNAME5Symbol 321 EditableText""
HSTIME6Symbol 323 EditableText""
HSWAVE6Symbol 324 EditableText""
HSNAME6Symbol 325 EditableText""
HSTIME7Symbol 327 EditableText""
HSWAVE7Symbol 328 EditableText""
HSNAME7Symbol 329 EditableText""
HSTIME0Symbol 331 EditableText""
HSWAVE0Symbol 332 EditableText""
HSNAME0Symbol 333 EditableText""
nextBishojoSymbol 365 EditableText"Enter Name Here"
att3Symbol 441 EditableText"999"
att3cSymbol 442 EditableText"999"
att2Symbol 446 EditableText"00"
att1Symbol 451 EditableText"999"
att1cSymbol 452 EditableText"999"
att0Symbol 457 EditableText"00"
playerCodeSymbol 498 EditableText""
messageTextSymbol 608 EditableText"......"
messageSymbol 669 EditableText"Scroll\nPart of the writings of a secret sword technique"
tooltipsSymbol 673 EditableText"hp+25"
barMaximumSymbol 682 EditableText"120"
barCurrentSymbol 683 EditableText"120"
barMaximumSymbol 688 EditableText"120"
barCurrentSymbol 689 EditableText"120"
bNameSymbol 960 EditableText"Ayame:"
subtitleSymbol 1070 EditableText""
titleSymbol 1071 EditableText""
milsecSymbol 1080 EditableText"00"
secSymbol 1081 EditableText"00"
minuSymbol 1082 EditableText"00"
playerPassSymbol 1120 EditableText""
gameHintSymbol 1124 EditableText"You win! time wave too white for you?"
roninWaveSymbol 1132 EditableText"0"
roninModTimeSymbol 1133 EditableText"Unknown Ronin"
roninNameSymbol 1136 EditableText"Unknown Ronin"




http://swfchan.com/3/11679/info.shtml
Created: 6/6 -2019 23:30:31 Last modified: 6/6 -2019 23:30:31 Server time: 22/12 -2024 21:44:22