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291.swf

This is the info page for
Flash #11763

(Click the ID number above for more basic data on this flash file.)


Text
Duration of the game:

99

<= 99

1

2

3

4

2

3

4

2

3

4

OPTIONS

Grid

Tooltips

Stars

Move pointers

Animate

Sound

Background

Prompt window

State line

Corporation:

Sares division took place:

New share rates:

2 to1

Corporation

is a bankrupt!

New galactic corporation  has been created!

Its name:

Share rates:

Founder:

Founders's bonus:

shares!

Corporations Merger:

new corporation:

new share rates:

Corporation

Share rates

Your shares

Purchase

Sales

money

sum

Corporation.

Share rate

Money:

Sum:

Corporation

Share Rates

Size

Are you sure
that you want
to start a new game?

From 2 to 4 players can participate in the game. At least one of them must be a human. The goal of the game is to have the biggest capital by its end (money + shares in their value). A player  can create and expand his corporations, carry out mergers (a bigger corporation overtakes smaller ones), sell shares and buy shares, create corporations germs  that can be added to a corporation later on. A player can buy or sell shares only after having created a corporation. He can do so too if he has expanded his corporation or merged with another one. A corporation can be created either near a star or near a corporation germs. No more than five corporations can exist at a time, each of them has its own logo on the map. The share rates of the corporations situated near stars are higher.  To expand a corporation one should choose a step in its neighbourhood. As soon as a corporation is expanded its share rates grow. If a corporation is being expanded near  a star its share rates are higher than those of other corporations.
The game consists of game rounds. During a round each player makes one move. One should choose four free cells on the map and pick only one from them that he wishes. At the beginning of each round the shares of one corporation are likely to be devided. The number of shares of such corporation doubles and the share rates decrease by half. If share rates are equal to zero such a corporation is declared bankrupt.  The shares of the bankrupted corporation are eliminated. Each player receives dividends at the end of every game round. If a corporation hasn't been expanded during five game rounds its share rates decrease.  If such corporations are on the verge of bankrupcy they pay smaller dividends or don't pay them at all. Share rates of this corporation will be falling until it is either expanded or declared bankrupt.

THE RULES OF THE GAME

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Absolutist.com

ActionScript [AS1/AS2]

Frame 1
function ShowGrid() { if (bShowGrid) { var dp; var t; var i; var n; dp = GRID_DEPTH; i = 0; while (i < (FIELD_H + 1)) { t = "Line" + i; attachMovie("Pixel", t, dp++); t = eval (t); t._x = FIELD_OFFSET_X; t._y = (i * CELL_H) + FIELD_OFFSET_Y; t._width = CELL_W * FIELD_W; t._height = 1; t._alpha = 50; i++; } (i = 0); (n = FIELD_H + 1); while (i < (FIELD_W + 1)) { t = "Line" + n; attachMovie("Pixel", t, dp++); t = eval (t); t._x = (i * CELL_W) + FIELD_OFFSET_X; t._y = FIELD_OFFSET_Y; t._width = 1; t._height = CELL_W * FIELD_H; t._alpha = 50; i++; n++; } } } function HideGrid() { var i = 0; while (i < GRID_LINES) { var t = ("Line" + i); t = eval (t); t.removeMovieClip(); i++; } } function CreateTip() { attachMovie("Tip", "ToolTip", TIP_DEPTH); ToolTip._visible = false; attachMovie("Move Tip", "MoveTip", MTIP_DEPTH); MoveTip._visible = false; } function CreateMovePtrs() { var i = 0; while (i < MAX_POINTS) { var n = ("Flash" + i); attachMovie("Move Pointer", n, FLASH_DEPTH + i); n = eval (n); n._width = FLASH_SIZE; n._height = FLASH_SIZE; n._visible = false; n.id = i; i++; } } function HideMovePtrs() { var i = 0; while (i < MAX_POINTS) { eval ("Flash" + i)._visible = false; i++; } } function CreateMap() { Map = new Array(FIELD_W); var i = 0; while (i < FIELD_W) { Map[i] = new Array(FIELD_H); var j = 0; while (j < FIELD_H) { Map[i][j] = new Object(); Map[i][j].Name = ""; Map[i][j].Type = 0; j++; } i++; } } function ClearMap() { var i = 0; while (i < FIELD_W) { var j = 0; while (j < FIELD_H) { if (Map[i][j].Type) { Map[i][j].Name.removeMovieClip(); } Map[i][j].Type = 0; Map[i][j].Name = ""; j++; } i++; } } function GenerateStars() { var dp = STARS_DEPTH; var x; var y; var i = 0; while (i < MAX_STARS) { do { x = random(FIELD_W); y = random(FIELD_H); } while (Map[x][y].Name != ""); Map[x][y].Type = 1; Map[x][y].Name = "Star" + i; attachMovie("Flashing Star", Map[x][y].Name, dp++); Map[x][y].Name = eval (Map[x][y].Name); Map[x][y].Name._x = ((x * CELL_W) + FIELD_OFFSET_X) + SPRITE_OFF_X; Map[x][y].Name._y = ((y * CELL_H) + FIELD_OFFSET_Y) + SPRITE_OFF_Y; Map[x][y].Name._width = SPRITE_W; Map[x][y].Name._height = SPRITE_H; i++; } } function CreatePoints() { var i = 0; while (i < MAX_POINTS) { Points[i] = new Object(); Points[i].x = 0; Points[i].y = 0; i++; } } function GeneratePoints() { var x; var y; var i = 0; while (i < MAX_POINTS) { do { x = random(FIELD_W); y = random(FIELD_H); // unexpected jump var f = true; var j = 0; while (j < i) { if ((x == Points[j].x) && (y == Points[j].y)) { f = false; } j++; } } while (!f); Points[i].x = x; Points[i].y = y; PRes[i] = CheckEnvironment(i); i++; } } function CreatePlayers() { var i = 0; while (i < MAX_PLAYERS) { Players[i] = new Object(); Players[i].Type = COMP; Players[i].ID = 0; Players[i].Money = MAX_MONEY; Players[i].Stock = new Array(MAX_CORPS); var j = 0; while (j < MAX_CORPS) { Players[i].Stock[j] = 0; j++; } Players[i].Name = Message35 + (i + 1); i++; } Players[0].Type = HUMAN; } function InitPlayers() { var i = 0; while (i < MAX_PLAYERS) { Players[i].ID = 0; Players[i].Type = COMP; Players[i].Money = MAX_MONEY; var j = 0; while (j < MAX_CORPS) { Players[i].Stock[j] = 0; j++; } Players[i].Name = Message35 + (i + 1); i++; } Players[0].Type = HUMAN; } function CreateCorps() { var i = 0; while (i < MAX_CORPS) { Corps[i] = new Object(); Corps[i].Name = ""; Corps[i].Clip = ""; Corps[i].Used = false; Corps[i].Price = 0; Corps[i].Num = 0; Corps[i].ETCtr = 0; Corps[i].ETFlag = false; i++; } Corps[0].Clip = "Diamond Corporation"; Corps[1].Clip = "Dragon Corporation"; Corps[2].Clip = "Eagle Corporation"; Corps[3].Clip = "Lion Corporation"; Corps[4].Clip = "Spider Corporation"; Corps[0].Name = Message30; Corps[1].Name = Message31; Corps[2].Name = Message32; Corps[3].Name = Message33; Corps[4].Name = Message34; NumCorps = 0; } function UseCorp(ind) { Corps[ind].Num = 0; Corps[ind].Price = 0; Corps[ind].ETCtr = false; Corps[ind].ETFlag = 0; Corps[ind].Used = true; var i = 0; while (i < NumPlayers) { Players[i].Stock[ind] = 0; i++; } } function InitCorps() { var i = 0; while (i < MAX_CORPS) { Corps[i].Name = ""; Corps[i].Clip = ""; Corps[i].Used = false; Corps[i].Price = 0; Corps[i].Num = 0; Corps[i].ETCtr = 0; Corps[i].ETFlag = false; i++; } Corps[0].Clip = "Diamond Corporation"; Corps[1].Clip = "Dragon Corporation"; Corps[2].Clip = "Eagle Corporation"; Corps[3].Clip = "Lion Corporation"; Corps[4].Clip = "Spider Corporation"; Corps[0].Name = Message30; Corps[1].Name = Message31; Corps[2].Name = Message32; Corps[3].Name = Message33; Corps[4].Name = Message34; NumCorps = 0; } function ClearGame() { ClearMsgs(); ClearMap(); HideGrid(); HideCoords(); var i = 0; while (i < MAX_POINTS) { eval ("Flash" + i).removeMovieClip(); i++; } PInfo.removeMovieClip(); BSWnd.removeMovieClip(); ToolTip.removeMovieClip(); MoveTip.removeMovieClip(); MWnd.removeMovieClip(); ObjDepth = OBJECTS_DEPTH; bPaused = false; NumEmbryos = 0; } function InitGame() { CreateTip(); CreateMovePtrs(); ClearMap(); InitCorps(); ShowGrid(); CreateMW(); GenerateStars(); CurGameTurn = 0; } function CheckDivision() { if (NumCorps) { var t = random(int(DIV_CONST / NumCorps)); if (!t) { var c = random(NumCorps); c = random(NumCorps); var k = 0; var i = 0; while (i < MAX_CORPS) { if (Corps[i].Used) { if (k == c) { c = i; break; } k++; } i++; } Corps[c].Price = int(Corps[c].Price / 2); if (!Corps[c].Price) { var id = ((NumEmbryos + Corps[c].Num) - 1); var j = 0; while (j < Corps[c].Num) { var n = eval (Corps[c].Name + j); CorpToEmbryo(n.x, n.y, n.Price, n.Depth, id); j++; } Corps[c].Num = 0; Corps[c].Used = false; Corps[c].Price = 0; Corps[c].ETCtr = 0; Corps[c].ETFlag = false; var j = 0; while (j < NumPlayers) { Player[j].Stock[c] = 0; j++; } NumCorps--; SBar.msg2 = NumCorps; ShowBankrupt(c); } else { AttachMsg("Division Window"); Msg[CurMsg].Clip.Name = Corps[c].Name; Msg[CurMsg].Clip.Price = Corps[c].Price; var i = 0; while (i < NumPlayers) { Players[i].Stock[c] = int(Players[i].Stock[c] * 2); i++; } Msg[CurMsg].Clip._visible = true; } } } } function Init() { fscommand ("showmenu", false); CreateMap(); CreatePoints(); CreatePlayers(); CreateMsgs(); CreateCorps(); } function GetCellType(x, y) { if ((((x < 0) || (y < 0)) || (x >= FIELD_W)) || (y >= FIELD_H)) { return(0); } return(Map[x][y].Type); } function CheckEnvironment(pt) { var x = Points[pt].x; var y = Points[pt].y; var dx = new Array(4); var dy = new Array(4); var i = 0; while (i < 4) { dx[i] = 0; dy[i] = 0; i++; } dx[0] = -1; dy[1] = -1; dx[2] = 1; dy[3] = 1; var Res = new Object(); Res.Empty = 0; Res.Stars = 0; Res.Embryos = 0; Res.Corps = 0; Res.NumCorps = 0; Res.EmbIDs = []; Res.CorpIndex = []; Res.ID = -1; var c = new Array(5); var i = 0; while (i < 5) { c[i] = 0; i++; } var i = 0; while (i < 4) { var env = GetCellType(x + dx[i], y + dy[i]); if (Env == 0) { Res.Empty++; } else if (Env == 1) { Res.Stars++; } else if (Env == 2) { Res.EmbIDs[Res.Embryos++] = Map[x + dx[i]][y + dy[i]].Name.ID; } else { Res.Corps++; c[Env - 3]++; } i++; } var i = 0; while (i < 5) { if (c[i]) { Res.CorpIndex[Res.NumCorps++] = i; } i++; } if (Res.Empty == 4) { Res.ID = 0; } else if ((NumCorps >= MAX_CORPS) && (!Res.Corps)) { Res.ID = 1; } else if (Res.NumCorps == 1) { Res.ID = 2; } else if (1 < Res.NumCorps) { Res.ID = 3; var i = 0; while (i < (Res.NumCorps - 1)) { var j = (i + 1); while (j < Res.NumCorps) { if (Corps[Res.CorpIndex[i]].Num < Corps[Res.CorpIndex[j]].Num) { var ti = Res.CorpIndex[i]; Res.CorpIndex[i] = Res.CorpIndex[j]; Res.CorpIndex[j] = ti; } else if (Corps[Res.CorpIndex[i]].Num == Corps[Res.CorpIndex[j]].Num) { if (Corps[Res.CorpIndex[i]].Price < Corps[Res.CorpIndex[j]].Price) { var ti = Res.CorpIndex[i]; Res.CorpIndex[i] = Res.CorpIndex[j]; Res.CorpIndex[j] = ti; } } j++; } i++; } } else if (Res.Stars) { Res.ID = 4; } else { Res.ID = 5; } return(Res); } function CorpToEmbryo(x, y, price, dp, id) { Map[x][y].Type = 2; Map[x][y].Name = "Embryo" + (NumEmbryos++); attachMovie("Embryo", Map[x][y].Name, dp); Map[x][y].Name = eval (Map[x][y].Name); Map[x][y].Name._x = ((x * CELL_W) + FIELD_OFFSET_X) + SPRITE_OFF_X; Map[x][y].Name._y = ((y * CELL_H) + FIELD_OFFSET_Y) + SPRITE_OFF_Y; Map[x][y].Name._width = SPRITE_W; Map[x][y].Name._height = SPRITE_H; Map[x][y].Name.ID = id; Map[x][y].Name.x = x; Map[x][y].Name.y = y; Map[x][y].Name.price = price; Map[x][y].Name.Depth = dp; } function AddEmbryo(x, y, price) { Map[x][y].Type = 2; Map[x][y].Name = "Embryo" + NumEmbryos; attachMovie("Embryo", Map[x][y].Name, ObjDepth); Map[x][y].Name = eval (Map[x][y].Name); Map[x][y].Name._x = ((x * CELL_W) + FIELD_OFFSET_X) + SPRITE_OFF_X; Map[x][y].Name._y = ((y * CELL_H) + FIELD_OFFSET_Y) + SPRITE_OFF_Y; Map[x][y].Name._width = SPRITE_W; Map[x][y].Name._height = SPRITE_H; Map[x][y].Name.ID = NumEmbryos++; Map[x][y].Name.x = x; Map[x][y].Name.y = y; Map[x][y].Name.price = price; Map[x][y].Name.Depth = ObjDepth++; } function AddCorp(x, y, dp, ind, pr) { Corps[ind].ETCtr = 0; Corps[ind].ETFlag = false; Map[x][y].Type = ind + 3; Map[x][y].Name = Corps[ind].name + (Corps[ind].num++); attachMovie(Corps[ind].Clip, Map[x][y].Name, dp); Map[x][y].Name = eval (Map[x][y].Name); Map[x][y].Name._x = ((x * CELL_W) + FIELD_OFFSET_X) + SPRITE_OFF_X; Map[x][y].Name._y = ((y * CELL_H) + FIELD_OFFSET_Y) + SPRITE_OFF_Y; Map[x][y].Name._width = SPRITE_W; Map[x][y].Name._height = SPRITE_H; Map[x][y].Name.x = x; Map[x][y].Name.y = y; Map[x][y].Name.Depth = dp; Map[x][y].Name.Price = pr; Map[x][y].Name.Ind = ind; } function FindCorp() { var ind = new Array(MAX_CORPS); var n = 0; var i = 0; while (i < MAX_CORPS) { if (!Corps[i].Used) { ind[n++] = i; } i++; } return(ind[random(n)]); } function ShowCCWnd(ind) { AttachMsg("Create Corporation Window"); Msg[CurMsg].Clip.corp = Corps[ind].Name; Msg[CurMsg].Clip.price = Corps[ind].Price; Msg[CurMsg].Clip.founder = Players[CurPlayer].Name; Msg[CurMsg].Clip.bonus = CC_BONUS; Msg[CurMsg].Clip._visible = true; PlaySound("Create Corp"); SBar.msg2 = NumCorps; } function CreatePInfo() { attachMovie("Player Info", "PInfo", PINFO_DEPTH); PInfo.Comp._visible = false; PInfo.Human._visible = false; PInfo._x = ((FIELD_W * CELL_W) + FIELD_OFFSET_X) + 16; PInfo._y = FIELD_OFFSET_Y; PInfo.Turns = MaxGameTurn - CurGameTurn; PInfo._visible = false; } function BeginTurn() { CurPlayer = 0; var i = 0; while (i < MAX_CORPS) { if (Corps[i].Used) { Corps[i].ETFlag = true; } i++; } CreatePInfo(); } function BeginMove() { PInfo.Name = Players[CurPlayer].Name; PInfo.Money = Players[CurPlayer].Money; if (Players[CurPlayer].Type == COMP) { PInfo.Comp._visible = true; PInfo.Human._visible = false; GameControls.enabled = false; NavBar.enabled = false; } else { PInfo.Comp._visible = false; PInfo.Human._visible = true; GameControls.enabled = true; NavBar.enabled = true; } PInfo._visible = true; GeneratePoints(); var i = 0; while (i < MAX_POINTS) { var n = eval ("Flash" + i); n._x = ((Points[i].x * CELL_W) + FIELD_OFFSET_X) + FLASH_OFF; n._y = ((Points[i].y * CELL_W) + FIELD_OFFSET_X) + FLASH_OFF; n._visible = true; if (Players[CurPlayer].Type == HUMAN) { n.enabled = true; } else { n.enabled = false; } i++; } CurMove = -1; if (Players[CurPlayer].Type == COMP) { CurMove = SelectCompMove(); return(true); } return(false); } function AmalgamationWnd(NCorps, Indexes) { AttachMsg("Amalgamation Window"); var i; var n = Corps[indexes[0]].Name; i = 1; while (i < NCorps) { if (i == (NCorps - 1)) { n = n + Message12; } else { n = n + ", "; } n = n + Corps[indexes[i]].Name; i++; } Msg[CurMsg].Clip.corps = n; Msg[CurMsg].Clip.corp = Corps[indexes[0]].Name; Msg[CurMsg].Clip.price = Corps[indexes[0]].Price; Msg[CurMsg].Clip._visible = true; PlaySound("Amalgamation"); BuyAndSell(); } function ProcessMove() { HideMW(); if (Players[CurPlayer].Type == HUMAN) { PlaySound("Move"); } HideMovePtrs(); MoveTip._visible = false; var x = Points[CurMove].x; var y = Points[CurMove].y; var Res = PRes[CurMove]; bEffectiveMove = false; if (Res.ID == 0) { AddEmbryo(x, y, E_PRICE); BuyAndSell(); PlaySound("Create Embryo"); return(undefined); } if (Res.ID == 1) { var pr = (Res.Stars ? (Res.Stars * NSE_PRICE) : (E_PRICE)); if (!Res.Embryos) { AddEmbryo(x, y, pr); BuyAndSell(); PlaySound("Create Embryo"); return(undefined); } var id = NumEmbryos; var i = 0; while (i < Res.Embryos) { var j = 0; while (j < NumEmbryos) { var name = ("Embryo" + j); name = eval (name); if (name.ID == Res.EmbIDs[i]) { name.ID = NumEmbryos; } j++; } i++; } AddEmbryo(x, y, pr); BuyAndSell(); return(undefined); } if (Res.ID == 2) { var ind = Res.CorpIndex[0]; var pr = (Res.Stars ? (Res.Stars * NSE_PRICE) : (E_PRICE)); AddCorp(x, y, ObjDepth++, ind, pr); Corps[ind].Price = Corps[ind].Price + pr; Corps[ind].ETFlag = false; Corps[ind].ETCtr = 0; bEffectiveMove = true; if (!Res.Embryos) { BuyAndSell(); return(undefined); } var i = 0; while (i < Res.Embryos) { var j = 0; while (j < NumEmbryos) { var name = ("Embryo" + j); name = eval (name); if (name.ID == Res.EmbIDs[i]) { var tx = name.x; var ty = name.y; var pr = name.Price; var dp = name.Depth; name.removeMovieClip(); AddCorp(tx, ty, dp, ind, pr); Corps[ind].Price = Corps[ind].Price + pr; } j++; } i++; } BuyAndSell(); PlaySound("Increase Corp"); return(undefined); } if (Res.ID == 3) { bEffectiveMove = true; var ind = Res.CorpIndex[0]; var pr = (Res.Stars ? (Res.Stars * NSE_PRICE) : (E_PRICE)); AddCorp(x, y, ObjDepth++, ind, pr); Corps[ind].Price = Corps[ind].Price + pr; Corps[ind].ETCtr = 0; Corps[ind].ETFlag = false; if (Res.Embryos) { var i = 0; while (i < Res.Embryos) { var j = 0; while (j < NumEmbryos) { var name = eval ("Embryo" + j); if (name == undefined) { } else if (name.ID == Res.EmbIDs[i]) { var tx = name.x; var ty = name.y; var pr = name.price; var dp = name.depth; name.removeMovieClip(); AddCorp(tx, ty, dp, ind, pr); Corps[ind].Price = Corps[ind].Price + pr; } j++; } i++; } } var ind1 = Res.CorpIndex[0]; var i = 1; while (i < Res.NumCorps) { var ind2 = Res.CorpIndex[i]; var pr = int(((Corps[ind1].Price * Corps[ind1].Num) + (Corps[ind2].Price * Corps[ind2].Num)) / (Corps[ind1].Num + Corps[ind2].Num)); var j = 0; while (j < NumPlayers) { var pk = 1; if (j == CurPlayer) { pk = 1.5; } Players[j].Stock[ind1] = Players[j].Stock[ind1] + int((pk * (Players[j].Stock[ind2] * Corps[ind2].Price)) / pr); j++; } Corps[ind1].Price = pr; var j = 0; while (j < Corps[ind2].Num) { var nm = (Corps[ind2].Name + j); nm = eval (nm); AddCorp(nm.x, nm.y, nm.Depth, ind1, nm.Price); j++; } Corps[ind2].Used = false; Corps[ind2].ETFlag = false; Corps[ind2].ETCtr = 0; Corps[ind2].Price = 0; Corps[ind2].Num = 0; i++; } SBar.Msg2 = (NumCorps = (NumCorps - Res.NumCorps) + 1); AmalgamationWnd(Res.NumCorps, Res.CorpIndex); BuyAndSale(); return(undefined); } if (Res.ID == 4) { bEffectiveMove = true; var ind = FindCorp(); var pr = (Res.Stars * NSE_PRICE); UseCorp(ind); AddCorp(x, y, ObjDepth++, ind, pr); NumCorps++; Corps[ind].Price = pr; Players[CurPlayer].Stock[ind] = CC_BONUS; if (Res.Embryos) { var i = 0; while (i < Res.Embryos) { var j = 0; while (j < NumEmbryos) { var name = ("Embryo" + j); name = eval (name); if (name.ID == Res.EmbIDs[i]) { var tx = name.x; var ty = name.y; var dp = name.Depth; var pr = name.price; name.removeMovieClip(); AddCorp(tx, ty, dp, ind, pr); Corps[ind].Price = Corps[ind].Price + pr; } j++; } i++; } } ShowCCWnd(ind); BuyAndSell(); return(undefined); } bEffectiveMove = true; var ind = FindCorp(); UseCorp(ind); AddCorp(x, y, ObjDepth++, ind, E_PRICE); Corps[ind].Price = E_PRICE; NumCorps++; Players[CurPlayer].Stock[ind] = CC_BONUS; var i = 0; while (i < Res.Embryos) { var j = 0; while (j < NumEmbryos) { var name = ("Embryo" + j); name = eval (name); if (name.ID == Res.EmbIDs[i]) { var tx = name.x; var ty = name.y; var pr = name.price; var dp = name.depth; AddCorp(tx, ty, dp, ind, pr); Corps[ind].Price = Corps[ind].Price + pr; } j++; } i++; } ShowCCWnd(ind); BuyAndSell(); } function BuyAndSell() { if (bStockCreated) { AttachStock(); } if (!NumCorps) { gotoAndStop (8); return(undefined); } if (!bEffectiveMove) { gotoAndStop (8); return(undefined); } if (Players[CurPlayer].Type == COMP) { eval ("CompBuyAndSell" + Players[CurPlayer].ID)(); gotoAndStop (8); } else { attachMovie("BuyAndSell Window", "BSWnd", GW_DEPTH); BSWnd._x = 64; BSWnd._y = 352; NavBar.enabled = false; } } function Halt() { bPaused = true; GameControls.enabled = false; BSWnd._visible = false; } function Unhalt() { bPaused = false; GameControls.enabled = true; BSWnd._visible = true; } function ShowOptions() { Halt(); attachMovie("Options Window", "OptionsWnd", OPT_DEPTH); OptionsWnd._x = 200; OptionsWnd._y = 200; } function ShowStock() { AttachStock(); } function ShowHelp() { Halt(); attachMovie("Help Window", "HelpWnd", OPT_DEPTH); HelpWnd._x = 80; HelpWnd._y = 60; } function StartNewGame() { Halt(); attachMovie("Confirmation Window", "ConfWnd", OPT_DEPTH); ConfWnd._x = 200; ConfWnd._y = 250; } function PayDividends() { if (!NumCorps) { return(undefined); } var i = 0; while (i < MAX_CORPS) { if (Corps[i].Used) { var div = 0; if (Corps[i].ETCtr < MAX_ET) { div = DIVIDEND; } else if (int(E_PRICE / 2) < Corps[i].Price) { div = random(DIVIDEND); } if (div) { var j = 0; while (j < NumPlayers) { Players[j].Money = Players[j].Money + int(((Players[j].Stock[i] * Corps[i].Price) * div) / 100); j++; } } } i++; } } function GameResults() { ClearGame(); attachMovie("Game Results Window", "GRWnd", GW_DEPTH); GRWnd._x = 104; GRWnd._y = 140; } function CheckDecreasePrice() { var i = 0; while (i < MAX_CORPS) { if (Corps[i].Used && (Corps[i].ETFlag)) { Corps[i].ETCtr++; if (Corps[i].ETCtr >= MAX_ET) { if (DECR_VALUE < Corps[i].Price) { Corps[i].Price = Corps[i].Price - DECR_VALUE; } else { Corps[i].Price = int(Corps[i].Price / 2); if (!Corps[i].Price) { var id = ((NumEmbryos + Corps[i].Num) - 1); var j = 0; while (j < Corps[i].Num) { var n = eval (Corps[i].Name + j); CorpToEmbryo(n.x, n.y, n.Price, n.Depth, id); j++; } Corps[i].Num = 0; Corps[i].Used = false; Corps[i].Price = 0; Corps[i].ETCtr = 0; Corps[i].ETFlag = false; var j = 0; while (j < NumPlayers) { Player[j].Stock[i] = 0; j++; } NumCorps--; Sbar.msg2 = NumCorps; ShowBankrupt(i); } } } } i++; } } function CompBuyAndSell0() { var ind = []; var k = 0; var nc = 0; var i = 0; while (i < MAX_CORPS) { if (Corps[i].Used) { ind[k++] = i; if (Players[CurPlayer].stock[i] >= CC_BONUS) { nc++; } } i++; } if (1 < NumCorps) { var i = 0; while (i < (NumCorps - 1)) { var j = i; while (j < NumCorps) { if (Players[CurPlayer].stock[ind[i]] < Players[CurPlayer].stock[ind[j]]) { var t = ind[i]; ind[i] = ind[j]; ind[j] = t; } j++; } i++; } } var cash = Players[CurPlayer].Money; var rr; if (nc) { rr = random(10); } var i = 0; while (i < NumCorps) { if (Players[CurPlayer].stock[ind[i]] >= CC_BONUS) { var buy = int(cash / Corps[ind[i]].price); if (4 < rr) { cash = cash - int(buy * Corps[ind[i]].price); } else { buy = int(buy / nc); cash = cash - int(buy * Corps[ind[i]].price); } Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] + buy; } else { var sh = Players[CurPlayer].stock[ind[i]]; if ((sh / 2) < random(sh)) { var sell = random(sh + 1); cash = cash + (sell * Corps[ind[i]].price); Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] - sell; } else { var buy; if (i == (NumCorps - 1)) { buy = int(cash / Corps[ind[i]].price); } else { buy = random(int(cash / Corps[ind[i]].price) + 1); } cash = cash - int(buy * Corps[ind[i]].price); Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] + buy; } } i++; } Players[CurPlayer].Money = cash; } function CompBuyAndSell1() { var ind = []; var k = 0; var nc = 0; var i = 0; while (i < MAX_CORPS) { if (Corps[i].Used) { ind[k++] = i; if (Players[CurPlayer].stock[i] >= CC_BONUS) { nc++; } } i++; } var ns = 0; if (1 < NumCorps) { var i = 0; while (i < (NumCorps - 1)) { var j = i; while (j < NumCorps) { if (Corps[ind[i]].Num < Corps[ind[j]].Num) { var t = ind[i]; ind[i] = ind[j]; ind[j] = t; } else if (Corps[ind[i]].Num == Corps[ind[j]].Num) { if (Players[CurPlayer].stock[ind[i]] < Players[CurPlayer].stock[ind[j]]) { var t = ind[i]; ind[i] = ind[j]; ind[j] = t; } } j++; } i++; } var i = 1; while (i < NumCorps) { if (Corps[ind[0]].Num == Corp[ind[i]].Num) { ns++; } i++; } } var cash = Players[CurPlayer].Money; if ((ns + 1) == NumCorps) { var rr; if (nc) { rr = random(10); } var i = 0; while (i < NumCorps) { if (Players[CurPlayer].stock[ind[i]] >= CC_BONUS) { var buy = int(cash / Corps[ind[i]].price); if (4 < rr) { cash = cash - int(buy * Corps[ind[i]].price); } else { buy = int(buy / nc); cash = cash - int(buy * Corps[ind[i]].price); } Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] + buy; } else { var sh = Players[CurPlayer].stock[ind[i]]; if ((sh / 2) < random(sh)) { var sell = random(sh + 1); cash = cash + (sell * Corps[ind[i]].price); Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] - sell; } else { var buy; if (i == (NumCorps - 1)) { buy = int(cash / Corps[ind[i]].price); } else { buy = random(int(cash / Corps[ind[i]].price) + 1); } cash = cash - int(buy * Corps[ind[i]].price); Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] + buy; } } i++; } } else { var sz = Corps[ind[0]].Num; var i = 0; while (i < NumCorps) { if (Corps[ind[i]].Num != sz) { cash = cash + (Players[CurPlayer].Stock[ind[i]] * Corps[ind[i]].Price); Players[CurPlayer].Stock[ind[i]] = 0; } i++; } var buy = int(cash / Corps[ind[0]].Price); Players[CurPlayer].Stock[ind[0]] = Players[CurPlayer].Stock[ind[0]] + buy; cash = cash - (buy * Corps[ind[0]].Price); } Players[CurPlayer].Money = cash; } function CompBuyAndSell2() { var ind = []; var k = 0; var nc = 0; var i = 0; while (i < MAX_CORPS) { if (Corps[i].Used) { ind[k++] = i; if (Players[CurPlayer].stock[i] >= CC_BONUS) { nc++; } } i++; } var ns = 0; if (1 < NumCorps) { var i = 0; while (i < (NumCorps - 1)) { var j = i; while (j < NumCorps) { if (Corps[ind[i]].Num < Corps[ind[j]].Num) { var t = ind[i]; ind[i] = ind[j]; ind[j] = t; } else if (Corps[ind[i]].Num == Corps[ind[j]].Num) { if (Players[CurPlayer].stock[ind[i]] < Players[CurPlayer].stock[ind[j]]) { var t = ind[i]; ind[i] = ind[j]; ind[j] = t; } } j++; } i++; } var i = 1; while (i < NumCorps) { if (Corps[ind[0]].Num == Corp[ind[i]].Num) { ns++; } i++; } } var cash = Players[CurPlayer].Money; if ((ns + 1) == NumCorps) { var rr; if (nc) { rr = random(10); } var i = 0; while (i < NumCorps) { if (Players[CurPlayer].stock[ind[i]] >= CC_BONUS) { var buy = int(cash / Corps[ind[i]].price); if (4 < rr) { cash = cash - int(buy * Corps[ind[i]].price); } else { buy = int(buy / nc); cash = cash - int(buy * Corps[ind[i]].price); } Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] + buy; } else { var sh = Players[CurPlayer].stock[ind[i]]; if ((sh / 2) < random(sh)) { var sell = random(sh + 1); cash = cash + (sell * Corps[ind[i]].price); Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] - sell; } else { var buy; if (i == (NumCorps - 1)) { buy = int(cash / Corps[ind[i]].price); } else { buy = random(int(cash / Corps[ind[i]].price) + 1); } cash = cash - int(buy * Corps[ind[i]].price); Players[CurPlayer].Stock[ind[i]] = Players[CurPlayer].Stock[ind[i]] + buy; } } i++; } } else if ((30 < (Corps[ind[0]].Num - Corps[ind[NumCorps - 1]].Num)) && (E_PRICE < Corps[ind[NumCorps - 1]].Price)) { var buy = int(cash / Corps[ind[NumCorps - 1]].Price); Players[CurPlayer].Stock[ind[NumCorps - 1]] = Players[CurPlayer].Stock[ind[NumCorps - 1]] + buy; cash = cash - (buy * Corps[ind[NumCorps - 1]].Price); } else { var sz = Corps[ind[0]].Num; var i = 0; while (i < NumCorps) { if (Corps[ind[i]].Num != sz) { cash = cash + (Players[CurPlayer].Stock[ind[i]] * Corps[ind[i]].Price); Players[CurPlayer].Stock[ind[i]] = 0; } i++; } var buy = int(cash / Corps[ind[0]].Price); Players[CurPlayer].Stock[ind[0]] = Players[CurPlayer].Stock[ind[0]] + buy; cash = cash - (buy * Corps[ind[0]].Price); } Players[CurPlayer].Money = cash; } function SelectCompMove() { var mw = new Array(MAX_POINTS); var i = 0; while (i < MAX_POINTS) { var x = Points[i].x; var y = Points[i].y; var Res = PRes[i]; if (Res.ID == 0) { mw[i] = 0; } else if (Res.ID == 1) { mw[i] = (1 + (2 * Res.Stars)) + Res.Embryos; } else if (Res.ID == 2) { mw[i] = 11 + (Players[CurPlayer].Stock[Res.CorpIndex[0]] >= CC_BONUS); } else if (Res.ID == 3) { var ind = Res.CorpIndex[0]; mw[i] = ((Players[CurPlayer].Stock[ind] >= CC_BONUS) ? 15 : 10); } else { var p = 0; if (Res.Embryos) { var j = 0; while (j < Res.Embryos) { var k = 0; while (k < NumEmbryos) { var n = eval ("Embryo" + k); if (n.Id == Res.EmbIDs[j]) { p = p + int(n.Price / E_PRICE); } k++; } j++; } } mw[i] = (20 + (10 * Res.Stars)) + p; } i++; } var mwc = 0; var i = 0; while (i < MAX_POINTS) { if (mw[i] >= 10) { mwc++; } i++; } var m = mw[0]; var p = 0; var i = 1; while (i < MAX_POINTS) { if (m < mw[i]) { m = mw[i]; p = i; } i++; } if (!mwc) { p = random(MAX_POINTS); } return(p); } function ShowTip(name, ind) { if (bShowTips) { var xm = _xmouse; var ym = _ymouse; var w = ((FIELD_W * CELL_W) + FIELD_OFFSET_X); var h = ((FIELD_H * CELL_H) + FIELD_OFFSET_Y); ToolTip._x = ((w < (xm + 140)) ? (w - 140) : (xm)); ToolTip._y = ((h < (ym + 24)) ? (h - 24) : (ym)); ToolTip.label = name; ToolTip._visible = true; } if (bShowSBar) { SBar.msg0 = (((name + Message39) + Corps[ind].Price) + Message40) + Corps[ind].Num; } } function ShowMTip(i) { if (bShowTips) { var xm = _xmouse; var ym = _ymouse; var w = ((FIELD_W * CELL_W) + FIELD_OFFSET_X); var h = ((FIELD_H * CELL_H) + FIELD_OFFSET_Y); MoveTip._x = ((w < (xm + 108)) ? (w - 108) : (xm)); MoveTip._y = ((h < (ym + 24)) ? (h - 24) : (ym)); MoveTip.label = Message6; MoveTip._visible = true; var t = 19; if ((PRes[i].ID == 0) || (PRes[i].ID == 1)) { t = 22; } else if (Res[i].ID == 2) { t = 21; } else if (PRes[i].ID == 3) { t = 20; } SBar.msg0 = eval ("Message" + t); } } function AttachStock() { if (bStockCreated) { HideMWnd(); CurMsg = NumMsg - 1; Msg[CurMsg].Clip.gotoAndPlay(2); if (1 < NumMsg) { NavBar.be1 = true; NavBar.be2 = true; } else { NavBar.be1 = false; NavBar.be2 = false; } NavBar.be3 = false; NavBar.be4 = false; } else { AttachMsg("Stock Window"); Msg[CurMsg].Clip._visible = true; bStockCreated = true; PlaySound("Stock Market"); } } function AttachMsg(name) { HideMW(); Msg[CurMsg].Clip._visible = false; if (bStockCreated) { CurMsg = NumMsg - 1; Msg[CurMsg].Clip.removeMovieClip(); bStockCreated = false; attachMovie(name, Msg[CurMsg].Name, Msg[CurMsg].Depth); Msg[CurMsg].Clip = eval (Msg[CurMsg].Name); } else if (NumMsg == MAX_MSGS) { var n = Msg[0].Name; var dp = Msg[0].Depth; Msg[0].Clip.removeMovieClip(); var i = 0; while (i < (MAX_MSGS - 1)) { Msg[i].Clip = Msg[i + 1].Clip; Msg[i].Name = Msg[i + 1].Name; Msg[i].Depth = Msg[i + 1].Depth; i++; } attachMovie(name, n, dp); CurMsg = MAX_MSGS - 1; Msg[CurMsg].Clip = eval (n); Msg[CurMsg].Name = n; Msg[CurMsg].Depth = dp; } else { var n = ("MMsg" + NumMsg); var dp = NumMsg; CurMsg = NumMsg; NumMsg++; attachMovie(name, n, dp); Msg[CurMsg].Clip = eval (n); Msg[CurMsg].Name = n; Msg[CurMsg].Depth = dp; } Msg[CurMsg].Clip._visible = false; Msg[CurMsg].Clip._x = MSG_X; Msg[CurMsg].Clip._y = MSG_Y; if (MSG_W < Msg[CurMsg].Clip._width) { Msg[CurMsg].Clip._width = MSG_W; } if (MSG_H < Msg[CurMsg].Clip._height) { Msg[CurMsg].Clip._height = MSG_H; } if (1 < NumMsg) { NavBar.be1 = true; NavBar.be2 = true; } else { NavBar.be1 = false; NavBar.be2 = false; } NavBar.be3 = false; NavBar.be4 = false; } function ClearMsgs() { var i = 0; while (i < NumMsg) { Msg[i].Clip.removeMovieClip(); Msg[i].Name = ""; Msg[i].Depth = -1; Msg[i].Type = false; i++; } NumMsg = 0; CurMsg = 0; bStockCreated = false; NavBar.be1 = false; NavBar.be2 = false; NavBar.be3 = false; NavBar.be4 = false; NavBar.enabled = false; } function CreateMsgs() { Msg = new Array(MAX_MSGS); var i = 0; while (i < MAX_MSGS) { Msg[i] = new Object(); Msg[i].Clip = ""; Msg[i].Depth = -1; Msg[i].Name = ""; i++; } NumMsg = 0; CurMsg = 0; NavBar.be1 = false; NavBar.be2 = false; NavBar.be3 = false; NavBar.be4 = false; NavBar.enabled = false; bStockCreated = false; } function ShowBankrupt(ind) { AttachMsg("Bankrupt Window"); Msg[CurMsg].Clip.corp = Corps[ind].Name; Msg[CurMsg].Clip._visible = true; PlaySound("Bankrupt"); } function PlaySound(nm) { if (bPlaySound) { var s = new Sound(); s.attachSound(nm); s.start(); } } function CreateMW() { attachMovie("Message Window", "MWnd", MW_DEPTH); MWnd.label = ""; MWnd._x = MSG_X; MWnd._y = MSG_Y; HideMW(); } function ShowMW() { if (bMWndEnabled) { bShowMWnd = true; MWnd._visible = true; } } function HideMW() { bShowMWnd = false; MWnd._visible = false; } Message0 = "Number of corporations:"; Message1 = "Display first message"; Message2 = "Display previous message"; Message3 = "Dispaly next message"; Message4 = "Display last message"; Message5 = "Corporation Germ"; Message6 = "Choose step"; Message7 = "Daimond Corporation"; Message8 = "Dragon Corporation"; Message9 = "Eagle Corporation"; Message10 = "Lion Corporation"; Message11 = "Spider Corporation"; Message12 = " and "; Message13 = "Computer is choosing a step"; Message14 = "Computer has chosen a step"; Message15 = "Buy as many shares as possible"; Message16 = "Buy as few shares as possible"; Message17 = "Sell as many shares as possible"; Message18 = "Sell as few shares as possible"; Message19 = "As a result of this step a corporation will be created"; Message20 = "This step will cause the merge of corporations"; Message21 = "This step will make the corporation expand"; Message22 = "After this step a corporation germ will be created"; Message23 = "Informaion exchange"; Message24 = "Start new game"; Message25 = "Change game settings"; Message26 = "Game Rules"; Message27 = "http://absolutist.com"; Message28 = "Stop purchasing/selling"; Message29 = "Move the window"; Message30 = "Diamond"; Message31 = "Dragon"; Message32 = "Eagle"; Message33 = "Lion"; Message34 = "Spider"; Message35 = "PLAYER-"; Message36 = "Make a step by clicking on one of four marks on the map"; Message37 = "Player"; Message38 = "Computer"; Message39 = " Share rates: "; Message40 = " Size: "; MAX_MSGS = 10; MAX_AI = 3; FIELD_W = 20; FIELD_H = 10; FIELD_OFFSET_X = 16; FIELD_OFFSET_Y = 16; CELL_W = 32; CELL_H = 32; SPRITE_W = 30; SPRITE_H = 30; SPRITE_OFF_X = CELL_W - SPRITE_W; SPRITE_OFF_Y = CELL_H - SPRITE_H; FLASH_SIZE = 20; FLASH_OFF = 6; MSG_X = FIELD_OFFSET_X; MSG_Y = (FIELD_OFFSET_Y + (FIELD_H * CELL_H)) + 33; MSG_W = FIELD_W * CELL_W; MSG_H = (600 - MSG_Y) - 25; MAX_POINTS = 4; MAX_MONEY = 500; MAX_STARS = 12; MAX_PLAYERS = 4; MAX_CORPS = 5; DIV_CONST = 50; DIVIDEND = 5; MAX_ET = 5; CC_BONUS = 10; E_PRICE = 10; NSE_PRICE = 100; DECR_VALUE = E_PRICE; AMALG_PERCENT = 20; MAX_FREE_CELLS = int((FIELD_W * FIELD_H) - MAX_STARS); GRID_LINES = ((FIELD_W + 1) + FIELD_H) + 1; BASE_DEPTH = 0; GRID_DEPTH = BASE_DEPTH + MAX_MSGS; STARS_DEPTH = GRID_DEPTH + GRID_LINES; OBJECTS_DEPTH = (STARS_DEPTH + MAX_STARS) + 10; TIP_DEPTH = 10000; MTIP_DEPTH = TIP_DEPTH + 1; FLASH_DEPTH = MTIP_DEPTH + 1; PINFO_DEPTH = FLASH_DEPTH + MAX_POINTS; GW_DEPTH = PINFO_DEPTH + 1; SB_DEPTH = GW_DEPTH + 1; MW_DEPTH = SB_DEPTH + 1; OPT_DEPTH = MW_DEPTH + 1; HUMAN = false; COMP = true; CurMsg = 0; NumMsg = 0; NumPlayers = 2; NumCorps = 0; Points = new Array(MAX_POINTS); PRes = new Array(MAX_POINTS); Players = new Array(MAX_PLAYERS); Corps = new Array(MAX_CORPS); bPlaySound = true; bShowGrid = true; bShowBG = true; bShowSBar = true; bShowTips = true; bMWndEnabled = true; bStarAnim = true; bPtrAnim = true; FreeCells = MAX_FREE_CELLS; CurSel = -1; ObjDepth = OBJECTS_DEPTH; NumEmbryos = 0; bEffectiveMove = false; MaxGameTurn = int((MAX_FREE_CELLS - MAX_POINTS) / 2); bPaused = false; bStockCreated = false; bShowMWnd = false; Init(); Init();
Frame 2
InitPlayers(); var i = 0; while (i < 25) { _root["gfx" + i].removeMovieClip(); i++; } attachMovie("Game Settings", "GSWnd", GW_DEPTH); GSWnd._x = 144; GSWnd._y = 100; stop();
Frame 3
BG._visible = bShowBG; SBar._visible = bShowSBar; InitGame(); SBar.msg0 = ""; SBar.msg1 = Message0; SBar.msg2 = NumCorps; NavBar.enabled = true; gotoAndStop (4);
Frame 4
if (CurGameTurn >= MaxGameTurn) { gotoAndStop (10); stop(); } else { SBar.msg0 = ""; BeginTurn(); CheckDivision(); gotoAndStop (5); } stop();
Frame 5
if (BeginMove()) { timer = getTimer(); msec = 1000; wsec = false; SBar.msg0 = Message13; gotoAndPlay (6); } else { MWnd.label = (Players[CurPlayer].Name + ", ") + Message36; ShowMW(); SBar.msg0 = (Players[CurPlayer].Name + ", ") + Message36; if (bStockCreated) { if (!bMWndEnable) { AttachStock(); } else { Msg[NumMsg - 1].Clip.gotoAndPlay(2); } } stop(); }
Frame 6
if (msec < (getTimer() - timer)) { if (wsec) { ProcessMove(); stop(); } else { var i = 0; while (i < MAX_POINTS) { if (i != CurMove) { eval ("Flash" + i)._visible = false; } i++; } wsec = true; msec = 400; timer = getTimer(); SBar.msg0 = Message14; } }
Frame 7
gotoAndPlay (6);
Frame 8
CurPlayer++; if (CurPlayer >= NumPlayers) { gotoAndStop (9); } else { gotoAndStop (5); }
Frame 9
PInfo.removeMovieClip(); CurGameTurn++; CheckDecreasePrice(); PayDividends(); gotoAndStop (4);
Frame 10
GameResults(); var s = new Sound(); s.stop(); PlaySound("Game Results"); stop();
Symbol 11 MovieClip [Firework] Frame 25
gotoAndPlay (1);
Symbol 20 MovieClip [Flashing Star] Frame 1
function Init() { if (!_root.bStarAnim) { stop(); } } Init();
Symbol 20 MovieClip [Flashing Star] Frame 2
Alpha = random(90); dx1 = random(10) + 2; dx2 = random(10) + 2; if (40 >= Alpha) { Alpha = 40; } gotoAndPlay (3);
Symbol 20 MovieClip [Flashing Star] Frame 3
this.star._alpha = this.star._alpha - dx1; if (Alpha >= this.star._alpha) { gotoAndPlay (5); }
Symbol 20 MovieClip [Flashing Star] Frame 4
gotoAndPlay (3);
Symbol 20 MovieClip [Flashing Star] Frame 5
this.star._alpha = this.star._alpha + dx2; if (this.star._alpha >= 100) { gotoAndPlay (2); }
Symbol 20 MovieClip [Flashing Star] Frame 6
gotoAndPlay (5);
Symbol 22 Button
on (rollOver) { ShowTip(); } on (rollOut) { HideTip(); }
Symbol 24 MovieClip [Diamond Corporation] Frame 1
function ShowTip() { _root.ShowTip(_root.Message7, this.ind); } function HideTip() { _root.ToolTip._visible = false; _root.SBar.msg0 = ""; }
Symbol 26 MovieClip [Eagle Corporation] Frame 1
function ShowTip() { _root.ShowTip(_root.Message9, this.ind); } function HideTip() { _root.ToolTip._visible = false; _root.SBar.msg0 = ""; }
Symbol 28 MovieClip [Dragon Corporation] Frame 1
function ShowTip() { _root.ShowTip(_root.Message8, this.ind); } function HideTip() { _root.ToolTip._visible = false; _root.SBar.msg0 = ""; }
Symbol 30 MovieClip [Lion Corporation] Frame 1
function ShowTip() { _root.ShowTip(_root.Message10, this.ind); } function HideTip() { _root.ToolTip._visible = false; _root.SBar.msg0 = ""; }
Symbol 31 Button
on (rollOver) { ShowTip(); } on (rollOut) { HideTip(); } on (release) { Debug(); }
Symbol 33 MovieClip [Embryo] Frame 1
function ShowTip() { _root.ShowTip(_root.Message5); _root.SBar.msg0 = _root.Message5; } function HideTip() { _root.ToolTip._visible = false; _root.SBar.msg0 = ""; }
Symbol 35 MovieClip [Spider Corporation] Frame 1
function ShowTip() { _root.ShowTip(_root.Message11, this.ind); } function HideTip() { _root.ToolTip._visible = false; _root.SBar.msg0 = ""; }
Symbol 42 Button
on (rollOver) { ShowTip(); } on (rollOut) { HideTip(); } on (release) { ProcessMove(); }
Symbol 53 MovieClip [Move Pointer] Frame 1
function Init() { if (this.enabled == undefined) { this.enabled = true; } if (!_root.bPtrAnim) { stop(); } } function ShowTip() { if (this.enabled) { _root.ShowMTip(this.id); } } function HideTip() { if (this.enabled) { _root.MoveTip._visible = false; _root.SBar.msg0 = ""; } } function ProcessMove() { if ((!_root.bPaused) && (this.enabled)) { HideTip(); this._visible = false; _root.CurMove = this.id; _root.ProcessMove(); } } Init();
Symbol 53 MovieClip [Move Pointer] Frame 10
gotoAndPlay (2);
Symbol 62 Button
on (release, keyPress "<Enter>") { Close(); }
Symbol 70 Button
on (release) { Change(); }
Symbol 74 MovieClip Frame 1
function Init() { if (this.State == undefined) { this.State = 0; } if (this.enabled == undefined) { this.enabled = true; } SetStatus(); } function SetStatus() { var st = this.State; if (st == 0) { this.label = _root.Message37; } else if (st == 1) { this.label = _root.Message38; } if (this.enabled) { this.gr._visible = false; } else { this.gr._visible = true; } } function Change() { if (this.enabled) { if (this.State) { this.State = 0; } else { this.State = 1; } SetStatus(); } } Init();
Symbol 74 MovieClip Frame 2
SetStatus();
Symbol 74 MovieClip Frame 3
gotoAndPlay (2);
Symbol 85 MovieClip Frame 1
function Init() { this.button1.State = 0; this.button2.State = 1; this.button3.State = 1; this.button4.State = 1; this.button1.enabled = false; this.button3.enabled = false; this.button4.enabled = false; } Init();
Symbol 90 Button
on (release) { Change(2); }
Symbol 91 Button
on (release) { Change(1); }
Symbol 92 Button
on (release) { Change(3); }
Symbol 102 MovieClip Frame 1
function Init() { if (this.State == undefined) { this.State = 1; } } function SetStatus() { var st = this.State; if (st == 1) { this.indicator1._visible = true; this.indicator2._visible = false; this.indicator3._visible = false; } else if (st == 2) { this.indicator1._visible = false; this.indicator2._visible = true; this.indicator3._visible = false; } else if (st == 3) { this.indicator1._visible = false; this.indicator2._visible = false; this.indicator3._visible = true; } else { this.indicator1._visible = false; this.indicator2._visible = false; this.indicator3._visible = false; } } function Change(st) { this.State = st; SetStatus(); } Init();
Symbol 102 MovieClip Frame 2
SetStatus();
Symbol 102 MovieClip Frame 3
gotoAndPlay (2);
Symbol 106 MovieClip [Game Settings] Frame 1
function Init() { if (this.Players == undefined) { this.Players = 2; this.NumPlayers.State = 1; this.Names.Player1 = _root.Players[0].Name; this.Names.Player2 = _root.Players[1].Name; this.Names.Player3 = _root.Players[2].Name; this.Names.Player4 = _root.Players[3].Name; this.mt = int((_root.MAX_FREE_CELLS - _root.MAX_POINTS) / this.Players); this.maxturns = "<= " + mt; this.turns = this.mt; this.old = this.turns; } } function CheckState() { var st = this.NumPlayers.State; if (st == 1) { this.Players = 2; this.Names.Button3.Enabled = false; this.Names.Button4.Enabled = false; this.mt = int((_root.MAX_FREE_CELLS - _root.MAX_POINTS) / this.Players); this.maxturns = "<= " + mt; CheckTurns(); } else if (st == 2) { this.Players = 3; this.Names.Button3.Enabled = true; this.Names.Button4.Enabled = false; this.mt = int((_root.MAX_FREE_CELLS - _root.MAX_POINTS) / this.Players); this.maxturns = "<= " + mt; CheckTurns(); } else if (st == 3) { this.Players = 4; this.Names.Button3.Enabled = true; this.Names.Button4.Enabled = true; this.mt = int((_root.MAX_FREE_CELLS - _root.MAX_POINTS) / this.Players); this.maxturns = "<= " + mt; CheckTurns(); } CheckTurns(); Save(); } function CheckTurns() { if (isNaN(this.turns) || (0 >= this.turns)) { this.turns = this.old; } this.turns = int(this.turns); if (this.mt < this.turns) { this.turns = this.mt; } this.old = this.turns; } function Save() { _root.MaxGameTurn = this.turns; _root.NumPlayers = this.Players; _root.Players[0].Name = this.Names.Player1; _root.Players[1].Name = this.Names.Player2; _root.Players[2].Name = this.Names.Player3; _root.Players[3].Name = this.Names.Player4; _root.Players[0].Type = this.Names.Button1.State; _root.Players[1].Type = this.Names.Button2.State; _root.Players[2].Type = this.Names.Button3.State; _root.Players[3].Type = this.Names.Button4.State; } function Close() { this._visible = false; Save(); var i = 0; while (i < this.Players) { if (_root.Players[i].Type == _root.COMP) { _root.Players[i].ID = random(_root.MAX_AI); } i++; } _root.gotoAndStop("BeginGame"); this.removeMovieClip(); } Init();
Symbol 106 MovieClip [Game Settings] Frame 2
CheckState();
Symbol 106 MovieClip [Game Settings] Frame 3
gotoAndPlay (2);
Symbol 108 Button
on (release) { OK(); }
Symbol 109 Button
on (release) { Cancel(); }
Symbol 113 Button
on (release) { if (this.enabled) { Change(); } }
Symbol 114 MovieClip Frame 1
function Init() { if (this.Checked == undefined) { this.Checked = false; } if (this.enabled == undefined) { this.enabled = true; } } function SetStatus() { this.Indicator._visible = this.Checked; } function Change() { if (this.Checked) { this.Checked = false; } else { this.Checked = true; } SetStatus(); } Init();
Symbol 114 MovieClip Frame 2
SetStatus();
Symbol 114 MovieClip Frame 3
gotoAndPlay (2);
Symbol 127 MovieClip [Options Window] Frame 1
function Init() { if (this.inited == undefined) { this.inited = true; this.check1.Checked = _root.bShowGrid; this.check2.Checked = _root.bPlaySound; this.check3.Checked = _root.bStarAnim; this.check4.Checked = _root.bPtrAnim; this.check5.Checked = _root.bShowBG; this.check6.Checked = _root.bShowTips; this.check7.Checked = _root.bMWndEnabled; this.check8.Checked = _root.bShowSBar; } } function Close() { _root.Unhalt(); this.removeMovieClip(); } function OK() { if (this.check1.Checked != _root.bShowGrid) { _root.bShowGrid = this.check1.Checked; if (this.check1.Checked) { _root.ShowGrid(); } else { _root.HideGrid(); } } if (this.check2.Checked != _root.bPlaySound) { _root.bPlaySound = this.check2.Checked; if (!this.check2.Checked) { var snd = new Sound(); snd.stop(); } } if (this.check3.Checked != _root.bStarAnim) { _root.bStarAnim = this.check3.Checked; var i = 0; while (i < _root.MAX_STARS) { _root["star" + i].gotoAndPlay(1); i++; } } if (this.check4.Checked != _root.bPtrAnim) { _root.bPtrAnim = this.check4.Checked; var i = 0; while (i < _root.MAX_POINTS) { _root["Flash" + i].gotoAndPlay(1); i++; } } _root.bShowBG = this.check5.Checked; _root.bShowTips = this.check6.Checked; _root.bMWndEnabled = this.check7.Checked; _root.bShowSBar = this.check8.Checked; _root.BG._visible = _root.bShowBG; if (!_root.bShowTips) { _root.ToolTip._visible = false; _root.MoveTip._visible = false; } if (_root.bMWndEnabled) { if (_root.bShowMWnd) { _root.MWnd._visible = true; } } else if (_root.bShowMWnd) { _root.MWnd._visible = false; } _root.SBar._visible = _root.bShowSBar; Close(); } function Cancel() { Close(); } Init();
Symbol 180 Button
on (press) { StartMove(); } on (release) { StopMove(); } on (rollOver) { _root.SBar.msg0 = _root.Message29; } on (rollOut) { _root.SBar.msg0 = ""; }
Symbol 184 Button
on (release, keyPress "<Enter>") { Close(); } on (rollOver) { _root.SBar.msg0 = _root.Message28; } on (rollOut) { _root.SBar.msg0 = ""; }
Symbol 190 Button
on (release) { BuyMax(); } on (rollOver) { _root.SBar.msg0 = _root.Message15; } on (rollOut) { _root.SBar.msg0 = ""; }
Symbol 191 Button
on (release) { SellMax(); } on (rollOver) { _root.SBar.msg0 = _root.Message17; } on (rollOut) { _root.SBar.msg0 = ""; }
Symbol 194 Button
on (release) { BuyNone(); } on (rollOver) { _root.SBar.msg0 = _root.Message16; } on (rollOut) { _root.SBar.msg0 = ""; }
Symbol 195 Button
on (release) { SellNone(); } on (rollOver) { _root.SBar.msg0 = _root.Message18; } on (rollOut) { _root.SBar.msg0 = ""; }
Symbol 202 MovieClip Frame 1
function BuyMax() { if (!this.sell) { var t = int(_root.BSWnd.cash / this.price); this.buy = this.buy + t; } } function SellMax() { if (this.stock && (!this.buy)) { var t = (this.stock - this.sell); this.sell = this.stock; } } function BuyNone() { if (this.buy) { this.buy = 0; } } function SellNone() { if (this.sell) { this.sell = 0; } }
Symbol 209 MovieClip [BuyAndSell Window] Frame 1
function Init() { this.h0._visible = false; this.h1._visible = false; this.h2._visible = false; this.h3._visible = false; this.h4._visible = false; this.h0.ID = 0; this.h1.ID = 1; this.h2.ID = 2; this.h3.ID = 3; this.h4.ID = 4; this.ind = new Array(_root.MAX_CORPS); var k = 0; var i = 0; while (i < _root.MAX_CORPS) { if (_root.Corps[i].Used) { this.ind[k++] = i; } i++; } var nm = "this.h"; var i = 0; while (i < _root.NumCorps) { var p = eval (nm + i); p.corp = _root.Corps[this.ind[i]].Name; p.price = _root.Corps[this.ind[i]].Price; p.stock = _root.Players[_root.CurPlayer].Stock[this.ind[i]]; p.buy = 0; p.sell = 0; p._visible = true; i++; } this.cash = _root.Players[_root.CurPlayer].Money; this.buy = new Array(_root.NumCorps); this.sell = new Array(_root.NumCorps); var i = 0; while (i < _root.NumCorps) { this.buy[i] = 0; this.sell[i] = 0; i++; } } function CheckInput() { var nm = "this.h"; i = 0; while (i < _root.NumCorps) { var p = eval (nm + i); p.buy = (isNaN(p.buy) ? (this.buy[i]) : (int(p.buy))); p.sell = (isNaN(p.sell) ? (this.sell[i]) : (int(p.sell))); if (p.buy != this.buy[i]) { if (isNaN(p.buy) || (p.buy < 0)) { p.buy = this.buy[i]; } if ((0 < p.buy) && (0 < p.sell)) { p.buy = this.buy[i]; } if (this.buy[i] < p.buy) { var t = (p.buy - this.buy[i]); if (int(this.cash / p.price) < t) { t = int(this.cash / p.price); p.buy = this.buy[i] + t; } this.cash = this.cash - (t * p.price); this.buy[i] = p.buy; } else { var t = (this.buy[i] - p.buy); this.cash = this.cash + (t * p.price); this.buy[i] = p.buy; } } if (p.stock < p.sell) { p.sell = p.stock; } if (p.sell != this.sell[i]) { if (isNaN(p.sell) || (p.sell < 0)) { p.sell = this.sell[i]; } if ((0 < p.sell) && (0 < p.buy)) { p.sell = this.sell[i]; } if (this.sell[i] < p.sell) { if (p.stock < p.sell) { p.sell = p.stock; } var t = (p.sell - this.sell[i]); this.cash = this.cash + (t * p.price); this.sell[i] = p.sell; } else { var t = (this.sell[i] - p.sell); if ((this.cash - (t * p.price)) < 0) { t = int(this.cash / p.price); p.sell = this.sell[i] - t; this.cash = this.cash - (t * p.price); this.sell[i] = p.sell; } else { this.cash = this.cash - (t * p.price); this.sell[i] = p.sell; } } } _root.PInfo.Money = this.cash; i++; } } function Close() { var n0 = "this.h"; var cp = _root.CurPlayer; var i = 0; while (i < _root.NumCorps) { var n = eval (n0 + i); _root.Players[cp].Stock[this.ind[i]] = _root.Players[cp].Stock[this.ind[i]] + (n.buy - n.sell); var cash0 = ((n.sell * n.price) - (n.buy * n.price)); _root.Players[cp].Money = _root.Players[cp].Money + cash0; i++; } _root.gotoAndStop("EndPlayerTurn"); _root.NavBar.enabled = true; _root.PlaySound("BuyAndSell"); this.removeMovieClip(); } function StartMove() { Mouse.hide(); startDrag (this, false, -(this._width / 2), 0, 800, 600); } function StopMove() { Mouse.show(); stopDrag(); } function BuyMax(i) { var nm = "this.h"; var p = eval (nm + i); var t = int(this.cash / p.price); p.buy = this.buy[i] + t; this.cash = this.cash - (t * p.price); this.buy[i] = p.buy; _root.PInfo.Money = this.cash; } function SellMax(i) { var nm = "this.h"; var p = eval (nm + i); var t = (p.stock - this.buy[i]); p.sell = p.stock; this.cash = this.cash + (t * p.price); this.buy[i] = p.buy; _root.PInfo.Money = this.cash; } Init();
Symbol 209 MovieClip [BuyAndSell Window] Frame 2
CheckInput();
Symbol 209 MovieClip [BuyAndSell Window] Frame 3
gotoAndPlay (2);
Symbol 211 Button
on (release) { Close(); }
Symbol 265 MovieClip [Game Results Window] Frame 1
function Init() { if (this.inited == undefined) { this.inited = true; var i = 0; while (i < _root.NumPlayers) { this["pl" + i] = _root.Players[i].Name; this["m" + i] = _root.Players[i].Money; this["t" + i] = this["m" + i]; i++; } var k = 0; var i = 0; while (i < _root.MAX_CORPS) { if (_root.Corps[i].Used) { this["c" + k] = _root.Corps[i].Name; this["p" + k] = _root.Corps[i].Price; var j = 0; while (j < _root.NumPlayers) { this[("s" + k) + j] = _root.Players[j].Stock[i]; j++; } k++; } i++; } var i = 0; while (i < _root.NumPlayers) { var j = 0; while (j < _root.NumCorps) { this["t" + i] = this["t" + i] + (this[("s" + j) + i] * this["p" + j]); j++; } i++; } var ind = new Array(_root.NumPlayers); var i = 0; while (i < _root.NumPlayers) { ind[i] = i; i++; } var i = 0; while (i < (_root.NumPlayers - 1)) { var j = (i + 1); while (j < _root.NumPlayers) { if (this["t" + ind[i]] < this["t" + ind[j]]) { var tt = ind[i]; ind[i] = ind[j]; ind[j] = tt; } j++; } i++; } var i = 0; while (i < _root.NumPlayers) { this["place" + ind[i]] = i + 1; i++; } this.winner = this["pl" + ind[0]]; this.dp = 0; } } function Close() { var i = 0; while (25 >= i) { _root["gfx" + i].removeMovieClip(); i++; } _root.gotoAndStop("StartGame"); this.removeMovieClip(); } function IsOK(x, y) { if ((((x >= this._x) && ((this._x + this._width) >= x)) && (y >= this._y)) && ((this._y + this._height) >= y)) { return(false); } return(true); } function CreateFirework(i) { var rgb = new Array(65535, 16711680, 65280, 255, 16776960, 16750848, 16711935, 16777215); var x; var y; do { x = random(800); y = random(600); } while (!IsOK(x, y)); var sz = (random(3) + 1); var c = random(8); _root.attachMovie("Firework", "gfx" + i, 30000 + i); _root["gfx" + i]._x = x; _root["gfx" + i]._y = y; _root["gfx" + i]._width = sz; _root["gfx" + i]._height = sz; var cl = new Color(_root["gfx" + i]); cl.setRGB(rgb[c]); } function CreateFx() { CreateFirework(this.dp++); if (25 < this.dp) { this.dp = 0; } } Init();
Symbol 265 MovieClip [Game Results Window] Frame 2
CreateFx();
Symbol 265 MovieClip [Game Results Window] Frame 3
gotoAndPlay (2);
Symbol 325 MovieClip [Stock Window] Frame 1
function Init() { var i = 0; while (i < _root.NumPlayers) { this["pl" + i] = _root.Players[i].Name; this["m" + i] = _root.Players[i].Money; this["t" + i] = _root.Players[i].Money; i++; } var k = 0; var i = 0; while (i < _root.MAX_CORPS) { if (_root.Corps[i].Used) { this["c" + k] = _root.Corps[i].Name; this["p" + k] = _root.Corps[i].Price; this["sz" + k] = _root.Corps[i].Num; var j = 0; while (j < _root.NumPlayers) { this[("s" + k) + j] = _root.Players[j].Stock[i]; j++; } k++; } i++; } var i = 0; while (i < _root.NumPlayers) { var j = 0; while (j < _root.NumCorps) { this["t" + i] = this["t" + i] + (this[("s" + j) + i] * this["p" + j]); j++; } i++; } var ind = new Array(_root.NumPlayers); var i = 0; while (i < _root.NumPlayers) { ind[i] = i; i++; } var i = 0; while (i < (_root.NumPlayers - 1)) { var j = (i + 1); while (j < _root.NumPlayers) { if (this["t" + ind[i]] < this["t" + ind[j]]) { var tt = ind[i]; ind[i] = ind[j]; ind[j] = tt; } j++; } i++; } var i = 0; while (i < _root.NumPlayers) { this["place" + ind[i]] = i + 1; i++; } } Init(); stop();
Symbol 325 MovieClip [Stock Window] Frame 2
Init(); stop();
Symbol 326 Button
on (release) { Yes(); }
Symbol 327 Button
on (release) { No(); }
Symbol 329 MovieClip [Confirmation Window] Frame 1
function Yes() { this._visible = false; _root.Unhalt(); _root.ClearGame(); _root.gotoAndStop("StartGame"); this.removeMovieClip(); } function No() { _root.Unhalt(); this.removeMovieClip(); }
Symbol 336 Button
on (release) { Close(); }
Symbol 339 MovieClip [Help Window] Frame 1
function Close() { _root.Unhalt(); this.removeMovieClip(); }
Symbol 357 MovieClip Frame 1
stop();
Symbol 357 MovieClip Frame 5
stop();
Symbol 357 MovieClip Frame 8
gotoAndStop (1);
Symbol 357 MovieClip Frame 12
gotoAndStop (1);
Symbol 359 Button
on (rollOver) { this.knop1.gotoAndPlay(2); ShowTip(_root.Message24); } on (rollOut) { this.knop1.gotoAndPlay(6); HideTip(); } on (release) { OnNewGame(); }
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 5
stop();
Symbol 367 Button
on (rollOver) { this.knop2.gotoAndPlay(2); _root.SBar.msg0 = _root.Message27; } on (rollOut) { this.knop2.gotoAndPlay(6); _root.SBar.msg0 = ""; } on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sstar"; getURL (sd, "blank"); }
Symbol 368 Button
on (release) { OnHelp(); } on (rollOver) { ShowTip(_root.Message26); } on (rollOut) { HideTip(); }
Symbol 371 Button
on (release) { OnOptions(); } on (rollOver) { ShowTip(_root.Message25); } on (rollOut) { HideTip(); }
Symbol 372 Button
on (release) { OnStock(); } on (rollOver) { ShowTip(_root.Message23); } on (rollOut) { HideTip(); }
Symbol 373 MovieClip Frame 1
function Init() { if (this.enabled == undefined) { this.enabled = true; } CheckGr(); } function CheckGr() { if (this.enabled) { this.gr1._visible = false; this.gr2._visible = false; this.gr3._visible = false; this.gr4._visible = false; } else { this.gr1._visible = true; this.gr2._visible = true; this.gr3._visible = true; this.gr4._visible = true; } } function OnStock() { if (this.enabled) { _root.ShowStock(); } } function OnNewGame() { if (this.enabled) { _root.StartNewGame(); } } function OnOptions() { if (this.enabled) { _root.ShowOptions(); } } function OnHelp() { if (this.enabled) { _root.ShowHelp(); } } function ShowTip(m) { if (this.enabled) { _root.SBar.msg0 = m; } } function HideTip() { _root.SBar.msg0 = ""; }
Symbol 373 MovieClip Frame 2
CheckGr();
Symbol 373 MovieClip Frame 3
gotoAndPlay (2);
Symbol 374 Button
on (release) { First(); } on (rollOver) { ShowTip(1); } on (rollOut) { HideTip(); }
Symbol 375 Button
on (release) { Prev(); } on (rollOver) { ShowTip(2); } on (rollOut) { HideTip(); }
Symbol 376 Button
on (release) { Next(); } on (rollOver) { ShowTip(3); } on (rollOut) { HideTip(); }
Symbol 377 Button
on (release) { Last(); } on (rollOver) { ShowTip(4); } on (rollOut) { HideTip(); }
Symbol 386 MovieClip Frame 1
function Init() { if (this.enabled == undefined) { this.enabled = false; } if (this.be1 == undefined) { this.be1 = false; this.be2 = false; this.be3 = false; this.be4 = false; } CheckGr(); } function CheckGr() { if (this.enabled && (!_root.bPaused)) { this.gr1._visible = !this.be1; this.gr2._visible = !this.be2; this.gr3._visible = !this.be3; this.gr4._visible = !this.be4; } else { this.gr1._visible = true; this.gr2._visible = true; this.gr3._visible = true; this.gr4._visible = true; } } function First() { if (((this.enabled && (this.be1)) && (_root.CurMsg)) && (!_root.bPaused)) { _root.Msg[_root.CurMsg].Clip._visible = false; _root.CurMsg = 0; _root.Msg[0].Clip._visible = true; this.be1 = false; this.be2 = false; this.be3 = true; this.be4 = true; CheckGr(); _root.HideMW(); } } function Prev() { if (((this.enabled && (this.be2)) && (_root.CurMsg)) && (!_root.bPaused)) { _root.Msg[_root.CurMsg].Clip._visible = false; _root.CurMsg--; _root.Msg[_root.CurMsg].Clip._visible = true; if (_root.CurMsg) { this.be1 = true; this.be2 = true; } else { this.be1 = false; this.be2 = false; } this.be3 = true; this.be4 = true; CheckGr(); _root.HideMW(); } } function Next() { if (((this.enabled && (this.be3)) && (_root.CurMsg < (_root.NumMsg - 1))) && (!_root.bPaused)) { _root.Msg[_root.CurMsg].Clip._visible = false; _root.CurMsg++; _root.Msg[_root.CurMsg].Clip._visible = true; this.be1 = true; this.be2 = true; if ((_root.CurMsg + 1) >= _root.NumMsg) { this.be3 = false; this.be4 = false; } else { this.be3 = true; this.be4 = true; } CheckGr(); _root.HideMW(); } } function Last() { if (((this.enabled && (this.be4)) && (_root.CurMsg < (_root.NumMsg - 1))) && (!_root.bPaused)) { _root.Msg[_root.CurMsg].Clip._visible = false; _root.CurMsg = _root.NumMsg - 1; _root.Msg[_root.CurMsg].Clip._visible = true; this.be1 = true; this.be2 = true; this.be3 = false; this.be4 = false; CheckGr(); _root.HideMW(); } } function ShowTip(n) { if ((this.enabled && (this["be" + n])) && (!_root.bPaused)) { _root.SBar.msg0 = _root["Message" + n]; } } function HideTip() { _root.SBar.msg0 = ""; }
Symbol 386 MovieClip Frame 2
CheckGr();
Symbol 386 MovieClip Frame 3
gotoAndPlay (2);
Symbol 393 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sstar"; getURL (sd, "blank"); }

Library Items

Symbol 1 Sound [Stock Market]
Symbol 2 Sound [Move]
Symbol 3 Sound [Increase Corp]
Symbol 4 Sound [Game Results]
Symbol 5 Sound [Create Embryo]
Symbol 6 Sound [Create Corp]
Symbol 7 Sound [BuyAndSell]
Symbol 8 Sound [Bankrupt]
Symbol 9 Sound [Amalgamation]
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [Firework]Uses:10
Symbol 12 GraphicUsed by:13 180
Symbol 13 MovieClipUses:12Used by:17 209 339 386  Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 FontUsed by:16 37 40 57 58 59 71 75 76 77 78 118 119 120 121 123 124 125 126 131 132 133 150 151 152 157 158 165 166 167 168 169 170 176 177 178 203 204 205 206 207 260 261 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 328 337 378 379 380 381 382 383 384 385
Symbol 16 EditableTextUses:15Used by:17
Symbol 17 MovieClip [Message Window]Uses:13 14 16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClip [Flashing Star]Uses:19
Symbol 21 GraphicUsed by:22 31 42
Symbol 22 ButtonUses:21Used by:24 26 28 30 35
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [Diamond Corporation]Uses:22 23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [Eagle Corporation]Uses:22 25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [Dragon Corporation]Uses:22 27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [Lion Corporation]Uses:22 29
Symbol 31 ButtonUses:21Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [Embryo]Uses:31 32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [Spider Corporation]Uses:22 34
Symbol 36 GraphicUsed by:38
Symbol 37 EditableTextUses:15Used by:38
Symbol 38 MovieClip [Move Tip]Uses:36 37
Symbol 39 GraphicUsed by:41
Symbol 40 EditableTextUses:15Used by:41
Symbol 41 MovieClip [Tip]Uses:39 40
Symbol 42 ButtonUses:21Used by:53
Symbol 43 GraphicUsed by:53
Symbol 44 GraphicUsed by:53
Symbol 45 GraphicUsed by:53
Symbol 46 GraphicUsed by:53
Symbol 47 GraphicUsed by:53
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [Move Pointer]Uses:42 43 44 45 46 47 48 49 50 51 52
Symbol 54 Graphic [Pixel]Used by:55
Symbol 55 MovieClip [Pixel]Uses:54
Symbol 56 GraphicUsed by:106
Symbol 57 TextUses:15Used by:106
Symbol 58 EditableTextUses:15Used by:106
Symbol 59 EditableTextUses:15Used by:106
Symbol 60 GraphicUsed by:62 70 108 109 374 375 376 377
Symbol 61 GraphicUsed by:62 70 108 109 374 375 376 377
Symbol 62 ButtonUses:60 61Used by:106
Symbol 63 FontUsed by:64 65 66 79 80 81 82 134 173 174 175 258 259 320 321 331 332 333
Symbol 64 EditableTextUses:63Used by:106
Symbol 65 EditableTextUses:63Used by:106
Symbol 66 EditableTextUses:63Used by:106
Symbol 67 TextUsed by:106
Symbol 68 GraphicUsed by:106
Symbol 69 GraphicUsed by:85
Symbol 70 ButtonUses:60 61Used by:74
Symbol 71 EditableTextUses:15Used by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74 386
Symbol 74 MovieClipUses:70 71 73Used by:85
Symbol 75 EditableTextUses:15Used by:85
Symbol 76 EditableTextUses:15Used by:85
Symbol 77 EditableTextUses:15Used by:85
Symbol 78 EditableTextUses:15Used by:85
Symbol 79 TextUses:63Used by:85
Symbol 80 TextUses:63Used by:85
Symbol 81 TextUses:63Used by:85
Symbol 82 TextUses:63Used by:85
Symbol 83 GraphicUsed by:85 106
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:69 74 75 76 77 78 79 80 81 82 83 84Used by:106
Symbol 86 GraphicUsed by:87 90 91 92 113 211
Symbol 87 MovieClipUses:86Used by:90 91 92 113 184 211 326 327 336 352 368 371 372
Symbol 88 GraphicUsed by:90 91 92 113 211
Symbol 89 GraphicUsed by:90 91 92 113 184 211 326 327 336 368 371 372
Symbol 90 ButtonUses:87 88 89 86Used by:102
Symbol 91 ButtonUses:87 88 89 86Used by:102
Symbol 92 ButtonUses:87 88 89 86Used by:102
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:102 114
Symbol 95 FontUsed by:96 97 98 99 100 101 335
Symbol 96 TextUses:95Used by:102
Symbol 97 TextUses:95Used by:102
Symbol 98 TextUses:95Used by:102
Symbol 99 TextUses:95Used by:102
Symbol 100 TextUses:95Used by:102
Symbol 101 TextUses:95Used by:102
Symbol 102 MovieClipUses:90 91 92 94 96 97 98 99 100 101Used by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [Game Settings]Uses:56 57 58 59 62 64 65 66 67 68 85 102 103 83 104 105
Symbol 107 GraphicUsed by:127
Symbol 108 ButtonUses:60 61Used by:127
Symbol 109 ButtonUses:60 61Used by:127
Symbol 110 GraphicUsed by:127 329
Symbol 111 GraphicUsed by:127 329
Symbol 112 GraphicUsed by:127
Symbol 113 ButtonUses:87 88 89 86Used by:114
Symbol 114 MovieClipUses:113 94Used by:127
Symbol 115 GraphicUsed by:127
Symbol 116 FontUsed by:117 122 129 130 156 161 162 163 164 197 198 199 200 201 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 263 322 323 324
Symbol 117 TextUses:116Used by:127
Symbol 118 TextUses:15Used by:127
Symbol 119 TextUses:15Used by:127
Symbol 120 TextUses:15Used by:127
Symbol 121 TextUses:15Used by:127
Symbol 122 TextUses:116Used by:127
Symbol 123 TextUses:15Used by:127
Symbol 124 TextUses:15Used by:127
Symbol 125 TextUses:15Used by:127
Symbol 126 TextUses:15Used by:127
Symbol 127 MovieClip [Options Window]Uses:107 108 109 110 111 112 114 115 117 118 119 120 121 122 123 124 125 126
Symbol 128 GraphicUsed by:136
Symbol 129 EditableTextUses:116Used by:136
Symbol 130 EditableTextUses:116Used by:136
Symbol 131 TextUses:15Used by:136
Symbol 132 TextUses:15Used by:136
Symbol 133 TextUses:15Used by:136
Symbol 134 TextUses:63Used by:136
Symbol 135 GraphicUsed by:136 159 171 179
Symbol 136 MovieClip [Division Window]Uses:128 129 130 131 132 133 134 135
Symbol 137 GraphicUsed by:154
Symbol 138 GraphicUsed by:143
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:138 140 141 142Used by:154
Symbol 144 GraphicUsed by:149
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:144 146 147 148Used by:154
Symbol 150 EditableTextUses:15Used by:154
Symbol 151 EditableTextUses:15Used by:154
Symbol 152 EditableTextUses:15Used by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [Player Info]Uses:137 143 149 150 151 152 153
Symbol 155 GraphicUsed by:159
Symbol 156 EditableTextUses:116Used by:159
Symbol 157 TextUses:15Used by:159
Symbol 158 TextUses:15Used by:159
Symbol 159 MovieClip [Bankrupt Window]Uses:155 156 157 158 135
Symbol 160 GraphicUsed by:171
Symbol 161 EditableTextUses:116Used by:171
Symbol 162 EditableTextUses:116Used by:171
Symbol 163 EditableTextUses:116Used by:171
Symbol 164 EditableTextUses:116Used by:171
Symbol 165 TextUses:15Used by:171
Symbol 166 TextUses:15Used by:171
Symbol 167 TextUses:15Used by:171
Symbol 168 TextUses:15Used by:171
Symbol 169 TextUses:15Used by:171
Symbol 170 TextUses:15Used by:171
Symbol 171 MovieClip [Create Corporation Window]Uses:160 161 162 163 164 165 166 167 168 169 170 135
Symbol 172 GraphicUsed by:179 329
Symbol 173 EditableTextUses:63Used by:179
Symbol 174 EditableTextUses:63Used by:179
Symbol 175 EditableTextUses:63Used by:179
Symbol 176 TextUses:15Used by:179
Symbol 177 TextUses:15Used by:179
Symbol 178 TextUses:15Used by:179
Symbol 179 MovieClip [Amalgamation Window]Uses:172 173 174 175 176 177 178 135
Symbol 180 ButtonUses:12Used by:209
Symbol 181 GraphicUsed by:209
Symbol 182 GraphicUsed by:184 326 327 336 368 371 372
Symbol 183 GraphicUsed by:184 326 327 336 368 371 372
Symbol 184 ButtonUses:87 182 89 183Used by:209
Symbol 185 GraphicUsed by:209 265 339
Symbol 186 GraphicUsed by:190 191 194 195
Symbol 187 GraphicUsed by:190 191
Symbol 188 GraphicUsed by:190 191 194 195
Symbol 189 GraphicUsed by:190 191
Symbol 190 ButtonUses:186 187 188 189Used by:202
Symbol 191 ButtonUses:186 187 188 189Used by:202
Symbol 192 GraphicUsed by:194 195
Symbol 193 GraphicUsed by:194 195
Symbol 194 ButtonUses:186 192 188 193Used by:202
Symbol 195 ButtonUses:186 192 188 193Used by:202
Symbol 196 GraphicUsed by:202
Symbol 197 EditableTextUses:116Used by:202
Symbol 198 EditableTextUses:116Used by:202
Symbol 199 EditableTextUses:116Used by:202
Symbol 200 EditableTextUses:116Used by:202
Symbol 201 EditableTextUses:116Used by:202
Symbol 202 MovieClipUses:190 191 194 195 196 197 198 199 200 201Used by:209
Symbol 203 TextUses:15Used by:209
Symbol 204 TextUses:15Used by:209
Symbol 205 TextUses:15Used by:209
Symbol 206 TextUses:15Used by:209
Symbol 207 TextUses:15Used by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [BuyAndSell Window]Uses:13 180 181 184 185 202 203 204 205 206 207 208
Symbol 210 GraphicUsed by:265
Symbol 211 ButtonUses:87 88 89 86Used by:265
Symbol 212 EditableTextUses:116Used by:265
Symbol 213 EditableTextUses:116Used by:265
Symbol 214 EditableTextUses:116Used by:265
Symbol 215 EditableTextUses:116Used by:265
Symbol 216 EditableTextUses:116Used by:265
Symbol 217 EditableTextUses:116Used by:265
Symbol 218 EditableTextUses:116Used by:265
Symbol 219 EditableTextUses:116Used by:265
Symbol 220 EditableTextUses:116Used by:265
Symbol 221 EditableTextUses:116Used by:265
Symbol 222 EditableTextUses:116Used by:265
Symbol 223 EditableTextUses:116Used by:265
Symbol 224 EditableTextUses:116Used by:265
Symbol 225 EditableTextUses:116Used by:265
Symbol 226 EditableTextUses:116Used by:265
Symbol 227 EditableTextUses:116Used by:265
Symbol 228 EditableTextUses:116Used by:265
Symbol 229 EditableTextUses:116Used by:265
Symbol 230 EditableTextUses:116Used by:265
Symbol 231 EditableTextUses:116Used by:265
Symbol 232 EditableTextUses:116Used by:265
Symbol 233 EditableTextUses:116Used by:265
Symbol 234 EditableTextUses:116Used by:265
Symbol 235 EditableTextUses:116Used by:265
Symbol 236 EditableTextUses:116Used by:265
Symbol 237 EditableTextUses:116Used by:265
Symbol 238 EditableTextUses:116Used by:265
Symbol 239 EditableTextUses:116Used by:265
Symbol 240 EditableTextUses:116Used by:265
Symbol 241 EditableTextUses:116Used by:265
Symbol 242 EditableTextUses:116Used by:265
Symbol 243 EditableTextUses:116Used by:265
Symbol 244 EditableTextUses:116Used by:265
Symbol 245 EditableTextUses:116Used by:265
Symbol 246 EditableTextUses:116Used by:265
Symbol 247 EditableTextUses:116Used by:265
Symbol 248 EditableTextUses:116Used by:265
Symbol 249 EditableTextUses:116Used by:265
Symbol 250 EditableTextUses:116Used by:265
Symbol 251 EditableTextUses:116Used by:265
Symbol 252 EditableTextUses:116Used by:265
Symbol 253 EditableTextUses:116Used by:265
Symbol 254 EditableTextUses:116Used by:265
Symbol 255 EditableTextUses:116Used by:265
Symbol 256 EditableTextUses:116Used by:265
Symbol 257 EditableTextUses:116Used by:265
Symbol 258 TextUses:63Used by:265
Symbol 259 TextUses:63Used by:265
Symbol 260 TextUses:15Used by:265
Symbol 261 TextUses:15Used by:265
Symbol 262 GraphicUsed by:265
Symbol 263 EditableTextUses:116Used by:265
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [Game Results Window]Uses:210 211 185 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264
Symbol 266 GraphicUsed by:325
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:325 339
Symbol 269 EditableTextUses:15Used by:325
Symbol 270 EditableTextUses:15Used by:325
Symbol 271 EditableTextUses:15Used by:325
Symbol 272 EditableTextUses:15Used by:325
Symbol 273 EditableTextUses:15Used by:325
Symbol 274 EditableTextUses:15Used by:325
Symbol 275 EditableTextUses:15Used by:325
Symbol 276 EditableTextUses:15Used by:325
Symbol 277 EditableTextUses:15Used by:325
Symbol 278 EditableTextUses:15Used by:325
Symbol 279 EditableTextUses:15Used by:325
Symbol 280 EditableTextUses:15Used by:325
Symbol 281 EditableTextUses:15Used by:325
Symbol 282 EditableTextUses:15Used by:325
Symbol 283 EditableTextUses:15Used by:325
Symbol 284 EditableTextUses:15Used by:325
Symbol 285 EditableTextUses:15Used by:325
Symbol 286 EditableTextUses:15Used by:325
Symbol 287 EditableTextUses:15Used by:325
Symbol 288 EditableTextUses:15Used by:325
Symbol 289 EditableTextUses:15Used by:325
Symbol 290 EditableTextUses:15Used by:325
Symbol 291 EditableTextUses:15Used by:325
Symbol 292 EditableTextUses:15Used by:325
Symbol 293 EditableTextUses:15Used by:325
Symbol 294 EditableTextUses:15Used by:325
Symbol 295 EditableTextUses:15Used by:325
Symbol 296 EditableTextUses:15Used by:325
Symbol 297 EditableTextUses:15Used by:325
Symbol 298 EditableTextUses:15Used by:325
Symbol 299 EditableTextUses:15Used by:325
Symbol 300 EditableTextUses:15Used by:325
Symbol 301 EditableTextUses:15Used by:325
Symbol 302 EditableTextUses:15Used by:325
Symbol 303 EditableTextUses:15Used by:325
Symbol 304 EditableTextUses:15Used by:325
Symbol 305 EditableTextUses:15Used by:325
Symbol 306 EditableTextUses:15Used by:325
Symbol 307 EditableTextUses:15Used by:325
Symbol 308 EditableTextUses:15Used by:325
Symbol 309 EditableTextUses:15Used by:325
Symbol 310 EditableTextUses:15Used by:325
Symbol 311 EditableTextUses:15Used by:325
Symbol 312 EditableTextUses:15Used by:325
Symbol 313 EditableTextUses:15Used by:325
Symbol 314 EditableTextUses:15Used by:325
Symbol 315 EditableTextUses:15Used by:325
Symbol 316 EditableTextUses:15Used by:325
Symbol 317 EditableTextUses:15Used by:325
Symbol 318 EditableTextUses:15Used by:325
Symbol 319 EditableTextUses:15Used by:325
Symbol 320 TextUses:63Used by:325
Symbol 321 TextUses:63Used by:325
Symbol 322 TextUses:116Used by:325
Symbol 323 TextUses:116Used by:325
Symbol 324 TextUses:116Used by:325
Symbol 325 MovieClip [Stock Window]Uses:266 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324
Symbol 326 ButtonUses:87 182 89 183Used by:329
Symbol 327 ButtonUses:87 182 89 183Used by:329
Symbol 328 TextUses:15Used by:329
Symbol 329 MovieClip [Confirmation Window]Uses:172 326 327 110 111 328
Symbol 330 GraphicUsed by:334 340
Symbol 331 EditableTextUses:63Used by:334 340
Symbol 332 EditableTextUses:63Used by:334 340
Symbol 333 EditableTextUses:63Used by:334 340
Symbol 334 MovieClip [Status Bar]Uses:330 331 332 333
Symbol 335 EditableTextUses:95Used by:339
Symbol 336 ButtonUses:87 182 89 183Used by:339
Symbol 337 TextUses:15Used by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [Help Window]Uses:13 268 335 185 336 337 338
Symbol 340 MovieClip [Status Bar]Uses:330 331 332 333Used by:Timeline
Symbol 341 GraphicUsed by:Timeline
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClipUses:343Used by:Timeline
Symbol 345 GraphicUsed by:373
Symbol 346 FontUsed by:347
Symbol 347 TextUses:346Used by:348 350
Symbol 348 MovieClipUses:347Used by:357
Symbol 349 GraphicUsed by:357 366
Symbol 350 MovieClipUses:347Used by:357
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351 87Used by:357 366
Symbol 353 ShapeTweeningUsed by:357
Symbol 354 GraphicUsed by:357 366
Symbol 355 ShapeTweeningUsed by:357
Symbol 356 GraphicUsed by:357 366
Symbol 357 MovieClipUses:348 349 350 352 353 354 355 356Used by:373
Symbol 358 GraphicUsed by:359 367
Symbol 359 ButtonUses:358Used by:373
Symbol 360 FontUsed by:361
Symbol 361 TextUses:360Used by:362 363
Symbol 362 MovieClipUses:361Used by:366
Symbol 363 MovieClipUses:361Used by:366
Symbol 364 ShapeTweeningUsed by:366
Symbol 365 ShapeTweeningUsed by:366
Symbol 366 MovieClipUses:362 349 363 352 364 354 365 356Used by:373
Symbol 367 ButtonUses:358Used by:373
Symbol 368 ButtonUses:87 182 89 183Used by:373
Symbol 369 FontUsed by:370
Symbol 370 TextUses:369Used by:373
Symbol 371 ButtonUses:87 182 89 183Used by:373
Symbol 372 ButtonUses:87 182 89 183Used by:373
Symbol 373 MovieClipUses:345 357 359 366 367 368 370 371 372Used by:Timeline
Symbol 374 ButtonUses:60 61Used by:386
Symbol 375 ButtonUses:60 61Used by:386
Symbol 376 ButtonUses:60 61Used by:386
Symbol 377 ButtonUses:60 61Used by:386
Symbol 378 TextUses:15Used by:386
Symbol 379 TextUses:15Used by:386
Symbol 380 TextUses:15Used by:386
Symbol 381 TextUses:15Used by:386
Symbol 382 TextUses:15Used by:386
Symbol 383 TextUses:15Used by:386
Symbol 384 TextUses:15Used by:386
Symbol 385 TextUses:15Used by:386
Symbol 386 MovieClipUses:13 374 375 376 377 378 379 380 381 382 383 384 385 73Used by:Timeline
Symbol 387 GraphicUsed by:Timeline
Symbol 388 FontUsed by:389
Symbol 389 TextUses:388Used by:Timeline
Symbol 390 GraphicUsed by:393
Symbol 391 GraphicUsed by:393
Symbol 392 GraphicUsed by:393
Symbol 393 ButtonUses:390 391 392Used by:Timeline

Instance Names

"SBar"Frame 3Symbol 340 MovieClip [Status Bar]
"Bg"Frame 3Symbol 344 MovieClip
"GameControls"Frame 3Symbol 373 MovieClip
"NavBar"Frame 3Symbol 386 MovieClip
"star"Symbol 20 MovieClip [Flashing Star] Frame 1Symbol 19 MovieClip
"gr"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"button1"Symbol 85 MovieClip Frame 1Symbol 74 MovieClip
"button2"Symbol 85 MovieClip Frame 1Symbol 74 MovieClip
"button3"Symbol 85 MovieClip Frame 1Symbol 74 MovieClip
"button4"Symbol 85 MovieClip Frame 1Symbol 74 MovieClip
"indicator2"Symbol 102 MovieClip Frame 1Symbol 94 MovieClip
"indicator1"Symbol 102 MovieClip Frame 1Symbol 94 MovieClip
"indicator3"Symbol 102 MovieClip Frame 1Symbol 94 MovieClip
"Names"Symbol 106 MovieClip [Game Settings] Frame 1Symbol 85 MovieClip
"NumPlayers"Symbol 106 MovieClip [Game Settings] Frame 1Symbol 102 MovieClip
"Indicator"Symbol 114 MovieClip Frame 1Symbol 94 MovieClip
"check6"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"check3"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"check1"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"check4"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"check2"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"check5"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"check7"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"check8"Symbol 127 MovieClip [Options Window] Frame 1Symbol 114 MovieClip
"Human"Symbol 154 MovieClip [Player Info] Frame 1Symbol 143 MovieClip
"Comp"Symbol 154 MovieClip [Player Info] Frame 1Symbol 149 MovieClip
"Bg"Symbol 209 MovieClip [BuyAndSell Window] Frame 1Symbol 13 MovieClip
"h0"Symbol 209 MovieClip [BuyAndSell Window] Frame 1Symbol 202 MovieClip
"h1"Symbol 209 MovieClip [BuyAndSell Window] Frame 1Symbol 202 MovieClip
"h2"Symbol 209 MovieClip [BuyAndSell Window] Frame 1Symbol 202 MovieClip
"h3"Symbol 209 MovieClip [BuyAndSell Window] Frame 1Symbol 202 MovieClip
"h4"Symbol 209 MovieClip [BuyAndSell Window] Frame 1Symbol 202 MovieClip
"knop1"Symbol 373 MovieClip Frame 1Symbol 357 MovieClip
"knop2"Symbol 373 MovieClip Frame 1Symbol 366 MovieClip
"gr1"Symbol 386 MovieClip Frame 1Symbol 73 MovieClip
"gr2"Symbol 386 MovieClip Frame 1Symbol 73 MovieClip
"gr3"Symbol 386 MovieClip Frame 1Symbol 73 MovieClip
"gr4"Symbol 386 MovieClip Frame 1Symbol 73 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$jX$sfmJJnc2o4kPhxQkghyNC1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "Stock Market"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Move"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Increase Corp"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Game Results"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Create Embryo"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Create Corp"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BuyAndSell"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Bankrupt"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Amalgamation"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Firework"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Message Window"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Flashing Star"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Diamond Corporation"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Eagle Corporation"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Dragon Corporation"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Lion Corporation"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Embryo"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Spider Corporation"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Move Tip"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Tip"
ExportAssets (56)Timeline Frame 1Symbol 53 as "Move Pointer"
ExportAssets (56)Timeline Frame 1Symbol 54 as "Pixel"
ExportAssets (56)Timeline Frame 1Symbol 54 as "Pixel"
ExportAssets (56)Timeline Frame 1Symbol 55 as "Pixel"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Game Settings"
ExportAssets (56)Timeline Frame 1Symbol 127 as "Options Window"
ExportAssets (56)Timeline Frame 1Symbol 136 as "Division Window"
ExportAssets (56)Timeline Frame 1Symbol 154 as "Player Info"
ExportAssets (56)Timeline Frame 1Symbol 159 as "Bankrupt Window"
ExportAssets (56)Timeline Frame 1Symbol 171 as "Create Corporation Window"
ExportAssets (56)Timeline Frame 1Symbol 179 as "Amalgamation Window"
ExportAssets (56)Timeline Frame 1Symbol 209 as "BuyAndSell Window"
ExportAssets (56)Timeline Frame 1Symbol 265 as "Game Results Window"
ExportAssets (56)Timeline Frame 1Symbol 325 as "Stock Window"
ExportAssets (56)Timeline Frame 1Symbol 329 as "Confirmation Window"
ExportAssets (56)Timeline Frame 1Symbol 334 as "Status Bar"
ExportAssets (56)Timeline Frame 1Symbol 339 as "Help Window"
ExportAssets (56)Timeline Frame 1Symbol 340 as "Status Bar"
ExportAssets (56)Timeline Frame 3Symbol 340 as "Status Bar"
ExportAssets (56)Timeline Frame 4Symbol 340 as "Status Bar"
ExportAssets (56)Timeline Frame 5Symbol 340 as "Status Bar"
ExportAssets (56)Timeline Frame 6Symbol 340 as "Status Bar"
ExportAssets (56)Timeline Frame 7Symbol 340 as "Status Bar"
ExportAssets (56)Timeline Frame 8Symbol 340 as "Status Bar"
ExportAssets (56)Timeline Frame 9Symbol 340 as "Status Bar"

Labels

"StartGame"Frame 2
"BeginGame"Frame 3
"BeginGameTurn"Frame 4
"BeginPlayerTurn"Frame 5
"CompMove"Frame 6
"EndPlayerTurn"Frame 8
"EndGameTurn"Frame 9
"EndGame"Frame 10
"Begin"Symbol 20 MovieClip [Flashing Star] Frame 2
"Loop1"Symbol 20 MovieClip [Flashing Star] Frame 3
"Loop2"Symbol 20 MovieClip [Flashing Star] Frame 5
"Start"Symbol 53 MovieClip [Move Pointer] Frame 2
"Loop"Symbol 209 MovieClip [BuyAndSell Window] Frame 2

Dynamic Text Variables

labelSymbol 16 EditableText""
labelSymbol 37 EditableText""
labelSymbol 40 EditableText""
turnsSymbol 58 EditableText"99"
maxturnsSymbol 59 EditableText"<= 99"
labelSymbol 71 EditableText""
Player2Symbol 75 EditableText""
Player1Symbol 76 EditableText""
Player3Symbol 77 EditableText""
Player4Symbol 78 EditableText""
NameSymbol 129 EditableText""
PriceSymbol 130 EditableText""
NameSymbol 150 EditableText""
MoneySymbol 151 EditableText""
TurnsSymbol 152 EditableText""
corpSymbol 156 EditableText""
corpSymbol 161 EditableText""
priceSymbol 162 EditableText""
founderSymbol 163 EditableText""
bonusSymbol 164 EditableText""
corpSymbol 173 EditableText""
priceSymbol 174 EditableText""
corpsSymbol 175 EditableText""
corpSymbol 197 EditableText""
priceSymbol 198 EditableText""
stockSymbol 199 EditableText""
buySymbol 200 EditableText""
sellSymbol 201 EditableText""
s00Symbol 212 EditableText""
s01Symbol 213 EditableText""
s02Symbol 214 EditableText""
s03Symbol 215 EditableText""
s10Symbol 216 EditableText""
s11Symbol 217 EditableText""
s12Symbol 218 EditableText""
s13Symbol 219 EditableText""
s20Symbol 220 EditableText""
s21Symbol 221 EditableText""
s22Symbol 222 EditableText""
s23Symbol 223 EditableText""
s30Symbol 224 EditableText""
s31Symbol 225 EditableText""
s32Symbol 226 EditableText""
s33Symbol 227 EditableText""
s40Symbol 228 EditableText""
s41Symbol 229 EditableText""
s42Symbol 230 EditableText""
s43Symbol 231 EditableText""
m0Symbol 232 EditableText""
m1Symbol 233 EditableText""
m2Symbol 234 EditableText""
m3Symbol 235 EditableText""
t0Symbol 236 EditableText""
t1Symbol 237 EditableText""
t2Symbol 238 EditableText""
t3Symbol 239 EditableText""
p0Symbol 240 EditableText""
p1Symbol 241 EditableText""
p2Symbol 242 EditableText""
p3Symbol 243 EditableText""
p4Symbol 244 EditableText""
place0Symbol 245 EditableText""
place1Symbol 246 EditableText""
place2Symbol 247 EditableText""
place3Symbol 248 EditableText""
c0Symbol 249 EditableText""
c1Symbol 250 EditableText""
c2Symbol 251 EditableText""
c3Symbol 252 EditableText""
c4Symbol 253 EditableText""
pl0Symbol 254 EditableText""
pl1Symbol 255 EditableText""
pl2Symbol 256 EditableText""
pl3Symbol 257 EditableText""
winnerSymbol 263 EditableText""
s00Symbol 269 EditableText""
s01Symbol 270 EditableText""
s02Symbol 271 EditableText""
s03Symbol 272 EditableText""
s10Symbol 273 EditableText""
s11Symbol 274 EditableText""
s12Symbol 275 EditableText""
s13Symbol 276 EditableText""
s20Symbol 277 EditableText""
s21Symbol 278 EditableText""
s22Symbol 279 EditableText""
s23Symbol 280 EditableText""
s30Symbol 281 EditableText""
s31Symbol 282 EditableText""
s32Symbol 283 EditableText""
s33Symbol 284 EditableText""
s40Symbol 285 EditableText""
s41Symbol 286 EditableText""
s42Symbol 287 EditableText""
s43Symbol 288 EditableText""
m0Symbol 289 EditableText""
m1Symbol 290 EditableText""
m2Symbol 291 EditableText""
m3Symbol 292 EditableText""
t0Symbol 293 EditableText""
t1Symbol 294 EditableText""
t2Symbol 295 EditableText""
t3Symbol 296 EditableText""
p0Symbol 297 EditableText""
p1Symbol 298 EditableText""
p2Symbol 299 EditableText""
p3Symbol 300 EditableText""
p4Symbol 301 EditableText""
sz0Symbol 302 EditableText""
sz1Symbol 303 EditableText""
sz2Symbol 304 EditableText""
sz3Symbol 305 EditableText""
sz4Symbol 306 EditableText""
place0Symbol 307 EditableText""
place1Symbol 308 EditableText""
place2Symbol 309 EditableText""
place3Symbol 310 EditableText""
c0Symbol 311 EditableText""
c1Symbol 312 EditableText""
c2Symbol 313 EditableText""
c3Symbol 314 EditableText""
c4Symbol 315 EditableText""
pl0Symbol 316 EditableText""
pl1Symbol 317 EditableText""
pl2Symbol 318 EditableText""
pl3Symbol 319 EditableText""
msg0Symbol 331 EditableText""
msg1Symbol 332 EditableText""
msg2Symbol 333 EditableText""




http://swfchan.com/3/11763/info.shtml
Created: 6/6 -2019 21:02:46 Last modified: 6/6 -2019 21:02:46 Server time: 22/12 -2024 23:05:52