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Archived flashes:
229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

3DLogic.swf

This is the info page for
Flash #11817

(Click the ID number above for more basic data on this flash file.)


Text
presents

Loading...

Loading...

<p align="left"><font face="Tahoma" size="11" color="#a4a61b"><a href="mailto:alexsoft2002@tut.by">© Developed by Alex Matveev. Design by Poll Harvey</a></font></p>

Link like
colored markers…

LEFT CLICK + HOLD

Link every pair of like colored markers
to complete a Cube. You cannot link
cells diagonally. If you break an
existing link reselect the broken link
color by clicking on one of the two
markers, then plug and gaps.
Black cells are blocked.

Link like
colored markers…

LEFT CLICK + HOLD

DRAW ACROSS CUBE

DRAW ACROSS CUBE

Exit

Exit

RELEASE LEFT BUTTON

RELEASE LEFT BUTTON

Clear

Clear

Undo

Undo

Level:

30

CONTINUE

START

START

CONTINUE

CONTINUE

HELP

HELP

YOU WIN

ActionScript [AS1/AS2]

Frame 1
function init() { loadingdata.bg.onPress = null; loadingdata.bg.useHandCursor = false; loadingdata.swapDepths(2); clearInterval(initInterval); startLoading(); } function startLoading() { onEnterFrame = function () { if (this.getBytesTotal() < 0) { return(undefined); } percent = Math.ceil((this.getBytesLoaded() * 100) / this.getBytesTotal()); percent = (Boolean(percent) ? (percent) : 0); loadingdata.percent = ("Loading " + percent.toString()) + "%"; loadingdata.line._xscale = percent; if ((percent == 100) && (showIntro)) { onEnterFrame = launch; } }; } function launch() { if (pauseInc == 0) { loadingdata.removeMovieClip(); gotoAndStop (2); delete this.onEnterFrame; } pauseInc--; } stop(); var pauseInc = 10; Stage.showMenu = false; Stage.scaleMode = "noScale"; this.tabEnabled = false; this.tabIndex = 0; initInterval = setInterval(init, 100);
Frame 2
function initGames() { if (_url.indexOf("http://") == -1) { return(undefined); } this._visible = true; oScene = new com.Scene(this.engine); this.onMouseMove = function () { renderScene(); }; maxVolumeSound = 100; soundBack = new Sound(sound_mc); soundBack.attachSound("soundBackground"); soundBack.setVolume(0); soundBack.start(0, 999); soundBack.onSoundComplete = function () { soundBack.stop(); soundBack.start(0, 999); }; sound_UP_DOWN(true); } function sound_UP_DOWN(flag) { sound_mc.flag = flag; sound_mc.onEnterFrame = function () { var _local2 = soundBack.getVolume(); if (this.flag) { _local2 = _local2 + 2; soundBack.setVolume(_local2); if (_local2 >= maxVolumeSound) { soundBack.setVolume(maxVolumeSound); delete this.enterFrame; } } else { _local2--; soundBack.setVolume(_local2); if (_local2 <= 0) { soundBack.setVolume(0); delete this.enterFrame; } } }; } function startNextLevel() { this.engine._alpha = 0; this.engine.useHandCursor = false; delete this.engine.onPress; oScene.createEngine(level); renderScene(); this.playGame.level = level; this.engine.onEnterFrame = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; } function endLevel() { this.engine.onPress = null; this.engine.onEnterFrame = function () { this._alpha = this._alpha - 3; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; if (this.flag) { startNextLevel(); } else { youWin(); } } }; level++; if (level > maxLevel) { level = 1; this.engine.flag = false; delete menu.dataSave.data.level; menu.dataSave.data.level.flush(); } else { this.engine.flag = true; if ((menu.dataSave.data.level < level) || (menu.dataSave.data.level == undefined)) { menu.dataSave.data.level = level; } } } function youWin() { this.menu.youWin_mc._visible = true; this.playGame.endGames(); } function renderScene() { var _local2 = -135 + ((-this.engine._ymouse) / dec); if (_local2 > -90) { _local2 = -90; } else if (_local2 < -180) { _local2 = -180; } var _local3 = -135 + ((-this.engine._xmouse) / dec); if (_local3 > -90) { _local3 = -90; } else if (_local3 < -180) { _local3 = -180; } oScene.render(_local2, _local3); } stop(); Stage.scaleMode = "noScale"; var dec = 3.5; var level = 1; var maxLevel = 30; this._visible = false; initGames();
Symbol 6 Button
on (press) { getURL ("http://www.microgames.info", "blank"); }
Symbol 15 MovieClip Frame 120
stop(); _parent.showIntro = true;
Symbol 67 MovieClip [__Packages.com.Scene] Frame 0
class com.Scene { var f, dim, clip, matrix, nodes, i; function Scene (oClip) { f = 300; dim = 1.85; clip = oClip; matrix = new com.Matrix(); } function createEngine(level) { clip.depth = 0; deleteCub(); if (level == 1) { var _local5 = 3; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["0"] = "-1"; _local3["0"]["1"]["1"] = "-1"; _local3["0"]["1"]["2"] = "-1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "2"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["0"]["1"] = "-1"; _local3["1"]["0"]["2"] = "-1"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["0"] = "-1"; _local3["1"]["1"]["2"] = "3"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["0"] = "-1"; _local3["1"]["2"]["1"] = "3"; _local3["1"]["2"]["2"] = "-1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["2"] = "1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "-1"; _local3["2"]["1"]["1"] = "-1"; _local3["2"]["1"]["2"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["2"] = "2"; } else if (level == 2) { var _local5 = 3; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "1"; _local3["0"]["0"]["1"] = "-1"; _local3["0"]["0"]["2"] = "-1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["2"] = "1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "-1"; _local3["0"]["2"]["1"] = "-1"; _local3["0"]["2"]["2"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "2"; _local3["1"]["0"]["1"] = "-1"; _local3["1"]["0"]["2"] = "-1"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["2"] = "3"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["0"] = "3"; _local3["1"]["2"]["1"] = "-1"; _local3["1"]["2"]["2"] = "-1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["2"] = "4"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "4"; _local3["2"]["1"]["1"] = "-1"; _local3["2"]["1"]["2"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["2"] = "2"; } else if (level == 3) { var _local5 = 3; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "-1"; _local3["0"]["0"]["1"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["0"] = "1"; _local3["0"]["1"]["1"] = "2"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["1"] = "3"; _local3["0"]["2"]["2"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["0"]["1"] = "3"; _local3["2"] = new Array(); _local3["2"]["2"] = new Array(); _local3["2"]["2"]["0"] = "-1"; _local3["2"]["2"]["1"] = "2"; } else if (level == 4) { var _local5 = 3; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "-1"; _local3["0"]["1"]["2"] = "-1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["2"] = "1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "2"; _local3["1"]["0"]["2"] = "3"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["0"] = "3"; _local3["1"]["1"]["1"] = "2"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["2"] = "4"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "-1"; _local3["2"]["1"]["1"] = "1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["0"] = "4"; } else if (level == 5) { var _local5 = 3; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "1"; _local3["0"]["0"]["2"] = "2"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["0"] = "3"; _local3["1"] = new Array(); _local3["1"]["1"] = new Array(); _local3["1"]["1"]["2"] = "3"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "-1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["0"] = "-1"; _local3["2"]["0"]["1"] = "1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "-1"; _local3["2"]["1"]["1"] = "2"; } else if (level == 6) { var _local5 = 3; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["0"] = "2"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "-1"; _local3["0"]["2"]["1"] = "-1"; _local3["0"]["2"]["2"] = "-1"; _local3["1"] = new Array(); _local3["1"]["1"] = new Array(); _local3["1"]["1"]["1"] = "2"; _local3["2"] = new Array(); _local3["2"]["2"] = new Array(); _local3["2"]["2"]["0"] = "1"; } else if (level == 7) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["3"] = new Array(); _local3["0"]["3"]["3"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["0"]["1"] = "-1"; _local3["1"]["0"]["2"] = "-1"; _local3["1"]["0"]["3"] = "-1"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["3"] = "-1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["3"] = "-1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "2"; _local3["2"]["3"]["2"] = "1"; _local3["2"]["3"]["3"] = "2"; } else if (level == 8) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["1"]["2"] = "2"; _local3["0"]["1"]["3"] = "-1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["3"] = "-1"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["3"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["0"]["2"] = "1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["2"] = "-1"; _local3["2"]["0"]["3"] = "2"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "-1"; _local3["2"]["1"]["2"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["0"] = "-1"; _local3["2"]["2"]["1"] = "3"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "-1"; _local3["2"]["3"]["3"] = "3"; } else if (level == 9) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["2"] = "1"; _local3["0"]["0"]["3"] = "2"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "3"; _local3["0"]["1"]["2"] = "4"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "2"; _local3["1"]["0"]["2"] = "5"; _local3["1"]["0"]["3"] = "6"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["0"] = "5"; _local3["1"]["1"]["1"] = "-1"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["0"] = "6"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["2"] = "4"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["2"] = "3"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "1"; } else if (level == 10) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["3"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "2"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["3"] = "2"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["1"] = "3"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "-1"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["1"] = "3"; _local3["1"]["3"]["2"] = "-1"; _local3["1"]["3"]["3"] = "4"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["0"] = "-1"; _local3["2"]["0"]["1"] = "-1"; _local3["2"]["0"]["2"] = "1"; _local3["2"]["0"]["3"] = "4"; } else if (level == 11) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["3"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "2"; _local3["1"] = new Array(); _local3["1"]["1"] = new Array(); _local3["1"]["1"]["1"] = "3"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["0"] = "4"; _local3["1"]["2"]["2"] = "4"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["0"] = "-1"; _local3["1"]["3"]["2"] = "3"; _local3["1"]["3"]["3"] = "5"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["3"] = "1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["3"] = "5"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["3"] = "2"; } else if (level == 12) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["1"] = "2"; _local3["0"]["2"]["2"] = "3"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["1"] = "-1"; _local3["1"]["1"]["2"] = "4"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["1"] = "4"; _local3["1"]["2"]["2"] = "3"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["1"] = "1"; _local3["2"]["1"]["2"] = "2"; } else if (level == 13) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["1"] = "-1"; _local3["0"]["2"]["2"] = "2"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["1"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "1"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["0"] = "-1"; _local3["1"]["2"]["1"] = "-1"; _local3["1"]["2"]["2"] = "3"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["1"] = "3"; _local3["2"]["0"]["2"] = "4"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["1"] = "5"; _local3["2"]["2"]["3"] = "4"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "2"; _local3["2"]["3"]["3"] = "5"; } else if (level == 14) { var _local5 = 4; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["3"] = "-1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["3"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "2"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "3"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["0"] = "2"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["0"] = "4"; _local3["2"]["0"]["1"] = "3"; _local3["2"]["0"]["3"] = "-1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["2"] = "1"; _local3["2"]["1"]["3"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["3"] = "-1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "4"; _local3["2"]["3"]["3"] = "-1"; } else if (level == 15) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "-1"; _local3["0"]["0"]["1"] = "-1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["0"] = "-1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "1"; _local3["0"]["2"]["1"] = "2"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["4"] = "3"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["4"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["0"]["1"] = "-1"; _local3["1"]["0"]["2"] = "-1"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["0"] = "-1"; _local3["1"]["1"]["1"] = "2"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["0"] = "-1"; _local3["1"]["2"]["2"] = "1"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["0"] = "-1"; _local3["1"]["3"]["4"] = "-1"; _local3["1"]["4"] = new Array(); _local3["1"]["4"]["2"] = "3"; _local3["1"]["4"]["3"] = "-1"; _local3["1"]["4"]["4"] = "-1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["3"] = "-1"; _local3["2"]["0"]["4"] = "-1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["4"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["0"] = "-1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "-1"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "-1"; _local3["2"]["4"]["1"] = "-1"; _local3["2"]["4"]["2"] = "-1"; } else if (level == 16) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["4"] = "2"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["2"] = "3"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["2"] = "4"; _local3["1"] = new Array(); _local3["1"]["1"] = new Array(); _local3["1"]["1"]["2"] = "5"; _local3["1"]["1"]["4"] = "1"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["3"] = "6"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "6"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["1"] = "4"; _local3["2"]["2"]["3"] = "5"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "3"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["2"] = "2"; } else if (level == 17) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["3"] = "2"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["3"] = "3"; _local3["0"]["4"]["4"] = "4"; _local3["1"] = new Array(); _local3["1"]["2"] = new Array(); _local3["1"]["2"]["0"] = "2"; _local3["1"]["2"]["1"] = "4"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["3"] = "5"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["0"] = "6"; _local3["2"]["2"]["4"] = "6"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["3"] = "3"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["1"] = "1"; _local3["2"]["4"]["4"] = "5"; } else if (level == 18) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["4"] = "-1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["1"]["4"] = "-1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["4"] = "-1"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["0"] = "2"; _local3["0"]["3"]["4"] = "-1"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["4"] = "3"; _local3["1"] = new Array(); _local3["1"]["2"] = new Array(); _local3["1"]["2"]["3"] = "-1"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["0"] = "3"; _local3["1"]["3"]["1"] = "4"; _local3["1"]["3"]["3"] = "-1"; _local3["1"]["4"] = new Array(); _local3["1"]["4"]["3"] = "-1"; _local3["1"]["4"]["4"] = "2"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["3"] = "-1"; _local3["2"]["0"]["4"] = "1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["1"] = "4"; _local3["2"]["1"]["3"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["3"] = "-1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["3"] = "-1"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["3"] = "-1"; } else if (level == 19) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["3"] = "1"; _local3["0"]["0"]["4"] = "2"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["2"] = "3"; _local3["0"]["2"]["3"] = "4"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["2"] = "5"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["1"] = "2"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "3"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["2"] = "1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "5"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "4"; } else if (level == 20) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["3"] = "-1"; _local3["0"]["0"]["4"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "2"; _local3["0"]["1"]["3"] = "-1"; _local3["0"]["1"]["4"] = "-1"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["1"] = "-1"; _local3["0"]["4"]["2"] = "-1"; _local3["0"]["4"]["4"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["0"]["2"] = "-1"; _local3["1"]["0"]["3"] = "-1"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["2"] = "1"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "3"; _local3["1"]["2"]["3"] = "4"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["3"] = "2"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "-1"; _local3["2"]["1"]["3"] = "4"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["0"] = "-1"; _local3["2"]["2"]["2"] = "3"; _local3["2"]["3"] = new Array(); _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "-1"; } else if (level == 21) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["2"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["0"] = "2"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "3"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["0"] = "4"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["0"] = "5"; _local3["0"]["4"]["4"] = "5"; _local3["1"] = new Array(); _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "1"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["3"] = "2"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["1"] = "3"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["4"] = "4"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "6"; _local3["2"]["4"]["4"] = "6"; } else if (level == 22) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["1"]["2"] = "2"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["4"] = "3"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "4"; _local3["1"]["0"]["1"] = "1"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "2"; _local3["1"]["4"] = new Array(); _local3["1"]["4"]["0"] = "4"; _local3["1"]["4"]["2"] = "3"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "5"; _local3["2"]["1"]["1"] = "6"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["2"] = "5"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "6"; } else if (level == 23) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["3"] = "1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "2"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "3"; _local3["1"]["0"]["2"] = "2"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["1"] = "4"; _local3["1"]["1"]["2"] = "5"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["0"] = "4"; _local3["2"]["1"]["3"] = "3"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "5"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "1"; } else if (level == 24) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "1"; _local3["0"]["0"]["3"] = "2"; _local3["0"]["0"]["4"] = "-1"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["0"] = "1"; _local3["0"]["3"]["3"] = "3"; _local3["0"]["3"]["4"] = "-1"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["0"] = "-1"; _local3["0"]["4"]["3"] = "-1"; _local3["0"]["4"]["4"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["0"]["1"] = "-1"; _local3["1"]["0"]["4"] = "-1"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["0"] = "-1"; _local3["1"]["1"]["1"] = "4"; _local3["1"]["1"]["4"] = "3"; _local3["1"]["4"] = new Array(); _local3["1"]["4"]["0"] = "-1"; _local3["1"]["4"]["1"] = "2"; _local3["1"]["4"]["4"] = "5"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["0"] = "-1"; _local3["2"]["0"]["1"] = "6"; _local3["2"]["0"]["4"] = "6"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["0"] = "-1"; _local3["2"]["3"]["1"] = "5"; _local3["2"]["3"]["4"] = "4"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "-1"; _local3["2"]["4"]["1"] = "-1"; _local3["2"]["4"]["4"] = "-1"; } else if (level == 25) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["0"] = "-1"; _local3["0"]["0"]["1"] = "-1"; _local3["0"]["0"]["2"] = "-1"; _local3["0"]["0"]["3"] = "-1"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["0"] = "-1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "-1"; _local3["0"]["2"]["2"] = "1"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["0"] = "-1"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["0"] = "-1"; _local3["0"]["4"]["4"] = "2"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "3"; _local3["1"]["0"]["4"] = "-1"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["4"] = "-1"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["4"] = "-1"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["1"] = "4"; _local3["1"]["3"]["4"] = "-1"; _local3["1"]["4"] = new Array(); _local3["1"]["4"]["0"] = "3"; _local3["1"]["4"]["1"] = "-1"; _local3["1"]["4"]["2"] = "-1"; _local3["1"]["4"]["3"] = "-1"; _local3["1"]["4"]["4"] = "-1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["0"] = "2"; _local3["2"]["0"]["1"] = "-1"; _local3["2"]["0"]["2"] = "-1"; _local3["2"]["0"]["3"] = "-1"; _local3["2"]["0"]["4"] = "-1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["4"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["2"] = "4"; _local3["2"]["2"]["4"] = "-1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["1"] = "1"; _local3["2"]["3"]["4"] = "-1"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "5"; _local3["2"]["4"]["4"] = "5"; } else if (level == 26) { var _local5 = 5; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["1"]["2"] = "2"; _local3["0"]["1"]["3"] = "3"; _local3["0"]["1"]["4"] = "4"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "4"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["1"] = "3"; _local3["2"]["0"]["2"] = "2"; _local3["2"]["0"]["3"] = "1"; _local3["2"]["0"]["4"] = "5"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "5"; } else if (level == 27) { var _local5 = 6; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "1"; _local3["0"]["2"]["2"] = "2"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["1"] = "-1"; _local3["0"]["4"]["2"] = "-1"; _local3["0"]["4"]["3"] = "-1"; _local3["0"]["4"]["4"] = "-1"; _local3["0"]["4"]["5"] = "-1"; _local3["0"]["5"] = new Array(); _local3["0"]["5"]["1"] = "3"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "4"; _local3["1"]["1"] = new Array(); _local3["1"]["1"]["2"] = "5"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["3"] = "4"; _local3["1"]["5"] = new Array(); _local3["1"]["5"]["1"] = "5"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["4"] = "-1"; _local3["2"]["0"]["5"] = "6"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["4"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["4"] = "-1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["1"] = "2"; _local3["2"]["3"]["2"] = "6"; _local3["2"]["3"]["3"] = "1"; _local3["2"]["3"]["4"] = "-1"; _local3["2"]["4"] = new Array(); _local3["2"]["4"]["0"] = "-1"; _local3["2"]["4"]["1"] = "-1"; _local3["2"]["4"]["2"] = "-1"; _local3["2"]["4"]["3"] = "-1"; _local3["2"]["4"]["4"] = "-1"; _local3["2"]["5"] = new Array(); _local3["2"]["5"]["4"] = "3"; } else if (level == 28) { var _local5 = 6; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["1"] = new Array(); _local3["0"]["1"]["3"] = "1"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["5"] = "2"; _local3["0"]["4"] = new Array(); _local3["0"]["4"]["5"] = "3"; _local3["0"]["5"] = new Array(); _local3["0"]["5"]["5"] = "4"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["1"] = "5"; _local3["1"]["0"]["2"] = "1"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["5"] = "2"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["1"] = "5"; _local3["2"]["0"]["2"] = "6"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["3"] = "3"; _local3["2"]["5"] = new Array(); _local3["2"]["5"]["3"] = "6"; _local3["2"]["5"]["4"] = "4"; } else if (level == 29) { var _local5 = 6; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["2"] = new Array(); _local3["0"]["2"]["2"] = "1"; _local3["0"]["5"] = new Array(); _local3["0"]["5"]["3"] = "2"; _local3["0"]["5"]["5"] = "3"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["1"] = "2"; _local3["1"]["0"]["4"] = "3"; _local3["1"]["3"] = new Array(); _local3["1"]["3"]["4"] = "4"; _local3["1"]["4"] = new Array(); _local3["1"]["4"]["4"] = "5"; _local3["2"] = new Array(); _local3["2"]["1"] = new Array(); _local3["2"]["1"]["1"] = "-1"; _local3["2"]["1"]["2"] = "-1"; _local3["2"]["1"]["3"] = "-1"; _local3["2"]["1"]["4"] = "-1"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["1"] = "-1"; _local3["2"]["2"]["2"] = "-1"; _local3["2"]["2"]["3"] = "-1"; _local3["2"]["2"]["4"] = "-1"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["1"] = "6"; _local3["2"]["3"]["4"] = "5"; _local3["2"]["5"] = new Array(); _local3["2"]["5"]["1"] = "1"; _local3["2"]["5"]["4"] = "4"; _local3["2"]["5"]["5"] = "6"; } else if (level == 30) { var _local5 = 6; var _local3 = new Array(); _local3["0"] = new Array(); _local3["0"]["0"] = new Array(); _local3["0"]["0"]["3"] = "2"; _local3["0"]["1"] = new Array(); _local3["0"]["1"]["1"] = "1"; _local3["0"]["2"] = new Array(); _local3["0"]["2"]["0"] = "3"; _local3["0"]["2"]["3"] = "4"; _local3["0"]["3"] = new Array(); _local3["0"]["3"]["2"] = "5"; _local3["0"]["3"]["5"] = "-1"; _local3["0"]["5"] = new Array(); _local3["0"]["5"]["1"] = "6"; _local3["0"]["5"]["5"] = "-1"; _local3["1"] = new Array(); _local3["1"]["0"] = new Array(); _local3["1"]["0"]["0"] = "-1"; _local3["1"]["2"] = new Array(); _local3["1"]["2"]["2"] = "-1"; _local3["1"]["4"] = new Array(); _local3["1"]["4"]["0"] = "4"; _local3["1"]["4"]["4"] = "-1"; _local3["1"]["5"] = new Array(); _local3["1"]["5"]["2"] = "-1"; _local3["2"] = new Array(); _local3["2"]["0"] = new Array(); _local3["2"]["0"]["5"] = "1"; _local3["2"]["1"] = new Array(); _local3["2"]["1"]["2"] = "2"; _local3["2"]["2"] = new Array(); _local3["2"]["2"]["5"] = "3"; _local3["2"]["3"] = new Array(); _local3["2"]["3"]["4"] = "5"; _local3["2"]["5"] = new Array(); _local3["2"]["5"]["0"] = "-1"; _local3["2"]["5"]["3"] = "6"; } _global.amountFace = _local5; var _local7 = new com.Cub(clip, nodes); var _local6 = new com.Plane(clip, nodes, _local5, _local3); } function refreshScene() { i = 0; var _local4 = _global.polygons.length; while (i < _local4) { var _local3 = _global.polygons[i]; _local3.clickStatus = false; _local3.complite = false; if (_local3.stopPolygon) { _local3.polyType.oStatus = 0; _local3.polyType.complite = false; } else if (_local3.polyType.type > 0) { _local3.polyType.type = 0; } _local3.draw(); i++; } _global.selectType = 0; _global.undoArray = new Array(); } function undo() { var _local4 = _global.undoArray.length; if (_local4 != 0) { var _local3 = 0; while (_local3 < _local4) { _global.undoArray[_local3].poly.polyType.type = _global.undoArray[_local3].type; _global.undoArray[_local3].poly.draw(); _local3++; } _global.undoArray[0].poly.checkStatusLines(); _global.undoArray[0].poly.selectFace(); _local3 = 0; var _local5 = _global.startPoint.length; while (_local3 < _local5) { var _local2 = _global.startPoint[_local3].poly; if (_local2.polyType.type == _global.selectType) { _local2.polyType.oStatus = 1; } else if (_local2.polyType.complite) { _local2.polyType.oStatus = 2; } else { _local2.polyType.oStatus = 0; } _local2.draw(); _local3++; } _global.undoArray = new Array(); } } function deleteCub() { for (var _local3 in clip) { if (typeof(clip[_local3]) == "movieclip") { clip[_local3].removeMovieClip(); } } nodes = new Array(); _global.polygons = new Array(); _global.map = new Array(); _global.startPoint = new Array(); _global.undoArray = new Array(); _global.selectType = 0; } function render(xangle, yangle) { matrix.rotate(xangle, yangle); i = 0; var _local3 = nodes.length; while (i < _local3) { nodes[i].rotate(matrix, f, dim); i++; } i = 0; var _local4 = _global.polygons.length; while (i < _local4) { _global.polygons[i].draw(); i++; } } }
Symbol 68 MovieClip [__Packages.com.Matrix] Frame 0
class com.Matrix { var rad, sinTable, cosTable, cxa, sxa, cya, sya; function Matrix () { rad = (Math.PI/180); sinTable = new Array(); cosTable = new Array(); var _local2 = -900; while (_local2 >= -1800) { sinTable[_local2] = Math.sin((_local2 / 10) * rad); cosTable[_local2] = Math.cos((_local2 / 10) * rad); _local2--; } } function rotate(xangle, yangle) { xangle = int(xangle * 10); yangle = int(yangle * 10); cxa = cosTable[xangle]; sxa = sinTable[xangle]; cya = cosTable[yangle]; sya = sinTable[yangle]; } }
Symbol 69 MovieClip [__Packages.com.Cub] Frame 0
class com.Cub { var clip, nodes, n0, n1, n2, n3, n4, n5, n6, n7, poly0, poly1, poly2; function Cub (_clip, _nodes) { clip = _clip; nodes = _nodes; create(); } function create() { n0 = new com.Node(-50, -50, -50); n1 = new com.Node(-50, -50, 50); n2 = new com.Node(50, -50, 50); n3 = new com.Node(50, -50, -50); n4 = new com.Node(-50, 50, -50); n5 = new com.Node(-50, 50, 50); n6 = new com.Node(50, 50, 50); n7 = new com.Node(50, 50, -50); var _local3 = 0; while (_local3 < 8) { nodes.push(this["n" + _local3]); _local3++; } var _local4 = -2; poly0 = new com.Polygon(clip.createEmptyMovieClip("cub_mc_" + clip.depth, clip.depth++), _local4); poly0.addNode(n4); poly0.addNode(n5); poly0.addNode(n6); poly0.addNode(n7); poly1 = new com.Polygon(clip.createEmptyMovieClip("cub_mc_" + clip.depth, clip.depth++), _local4); poly1.addNode(n7); poly1.addNode(n6); poly1.addNode(n2); poly1.addNode(n3); poly2 = new com.Polygon(clip.createEmptyMovieClip("cub_mc_" + clip.depth, clip.depth++), _local4); poly2.addNode(n0); poly2.addNode(n4); poly2.addNode(n7); poly2.addNode(n3); _local3 = 0; while (_local3 < 3) { _global.polygons.push(this["poly" + _local3]); _local3++; } } }
Symbol 70 MovieClip [__Packages.com.Node] Frame 0
class com.Node { var $x, $y, $z, sx, sy; function Node (a, b, c) { $x = (a ? (a) : 0); $y = (b ? (b) : 0); $z = (c ? (c) : 0); sx = $x; sy = $y; } function rotate(m, f, dim) { var _local3 = ($z * m.cya) - ($x * m.sya); var _local5 = ($z * m.sya) + ($x * m.cya); var _local6 = ($y * m.sxa) + (_local3 * m.cxa); var _local7 = ($y * m.cxa) - (_local3 * m.sxa); var _local4 = (f / (f + _local6)) * dim; sx = _local5 * _local4; sy = _local7 * _local4; } function get x() { return(sx); } function get y() { return(sy); } }
Symbol 71 MovieClip [__Packages.com.Polygon] Frame 0
class com.Polygon { var nodes, polySound, clickStatus, complite, stopPolygon, polyType, clip, obj, pass, poitsFound, i; function Polygon (_clip, _typePolygon) { var _local3 = parseInt(_typePolygon, 10); nodes = new Array(); polySound = new com.Sounds(_clip); clickStatus = false; complite = false; if ((_typePolygon == undefined) || (_local3 < 1)) { stopPolygon = false; if (_local3 < 0) { polyType = new com.Types(_local3); } else { polyType = new com.Types(0); } } else { _global.startPoint.push({poly:this, i:_global.polygons.length}); stopPolygon = true; polyType = new com.Types(_local3); } clip = _clip; clip.obj = this; clip.useHandCursor = false; clip.onPress = clickToPolygon; clip.onRelease = (clip.onReleaseOutside = deleteAutoSelect); } function addNode(a, b) { nodes.push({node:a, control:b}); } function clickToPolygon() { _global.undoArray = new Array(); if (obj.stopPolygon) { obj.polySound.playSound("clickToEndPoint"); _global.selectType = obj.polyType.type; obj.selectFace(); } else if (((_global.selectType > 0) && (obj.polyType.type >= 0)) && (obj.polyType.type != _global.selectType)) { _global.undoArray.push({poly:obj, type:obj.polyType.type}); obj.polySound.playSound("clickToFace"); obj.polyType.type = _global.selectType; } obj.draw(); obj.clip.onMouseMove = obj.autoSelect; } function autoSelect() { var _local3 = 3; var _local5 = _global.polygons.length; while (_local3 < _local5) { var _local2 = _global.polygons[_local3]; if (_local2.clip.hitTest(_xmouse, _ymouse, true)) { if (_local2.polyType.type != _global.selectType) { if ((!_local2.stopPolygon) && (_local2.polyType.type >= 0)) { _global.undoArray.push({poly:_local2, type:_local2.polyType.type}); _local2.polyType.type = _global.selectType; _local2.polySound.playSound("clickToFace"); _local2.draw(); break; } } } _local3++; } } function deleteAutoSelect() { delete obj.clip.onMouseMove; if (_global.selectType > 0) { obj.checkStatusLines(); } } function selectFace() { polyType.oStatus = 1; var _local4 = 0; var _local5 = _global.startPoint.length; while (_local4 < _local5) { var _local3 = _global.startPoint[_local4].poly; if (_local3.polyType.type == polyType.__get__type()) { _local3.polyType.oStatus = 1; } else if (_local3.polyType.complite) { _local3.polyType.oStatus = 2; } else { _local3.polyType.oStatus = 0; } _local3.draw(); _local4++; } } function changeStatusComlite(poly) { var _local4 = false; if (!poly.polyType.complite) { var _local3 = 0; var _local5 = _global.startPoint.length; while (_local3 < _local5) { var _local2 = _global.startPoint[_local3].poly; if (_local2.polyType.type == poly.polyType.type) { _local2.polyType.complite = true; _local2.polyType.oStatus = 2; _local4 = true; } _local2.draw(); _local3++; } } return(_local4); } function changeStatusNoComlite(poly) { var _local4 = false; if (poly.polyType.complite) { var _local3 = 0; var _local5 = _global.startPoint.length; while (_local3 < _local5) { var _local2 = _global.startPoint[_local3].poly; if (_local2.polyType.type == poly.polyType.type) { _local2.polyType.complite = false; _local2.polyType.oStatus = 0; _local4 = true; } _local2.draw(); _local3++; } } return(_local4); } function checkStatusLines() { var _local9 = false; var _local11 = false; var _local10 = 0; var _local12 = _global.startPoint.length; var _local8 = 1; while (_local8 <= (_local12 / 2)) { var _local4 = 0; pass = new Array(); poitsFound = new Array(); while (_local4 < _local12) { var _local3 = _global.startPoint[_local4].poly; var _local5 = _local8.toString(); if (_local3.polyType.type == _local5) { poitsFound.push(_global.startPoint[_local4].i); while (true) { var _local6 = poitsFound.length; if (_local6 != 0) { var _local7 = foundNextFace(poitsFound[0], _local5); if (_local7) { _local10++; if (changeStatusComlite(_local3)) { _local9 = true; } break; } } else { if (changeStatusNoComlite(_local3)) { _local11 = true; } break; } } break; } _local4++; } _local8++; } if (_local11) { polySound.playSound("lineNoComplite"); } else if (_local9) { if (_local10 == (_local12 / 2)) { polySound.playSound("winLevel"); clip._parent._parent.endLevel(); } else { polySound.playSound("lineComplite"); } } } function foundNextFace(i, type) { var _local10 = false; var _local3 = _global.amountFace; var _local7 = _local3 * _local3; var _local14 = i - 3; var _local5 = int(_local14 / _local7); var _local9 = Math.floor((_local14 - (_local5 * _local7)) / _local3); var _local8 = _local14 % _local3; var _local15 = _local9 - 1; var _local11 = _local8; if (_local15 < 0) { if (_local5 == 1) { _local15 = (_local3 - _local8) - 1; _local11 = _local3 - 1; } else { _local15 = _local3 - 1; } var _local17 = 0; _local17 = ((_local5 != 0) ? (_local17) : 10); } else { var _local17 = _local5; } var _local13 = (3 + ((_local15 * _local3) + _local11)) + (_local17 * _local7); if ((_global.polygons[_local13].polyType.type == type) && (!pass[_local13])) { if (_global.polygons[_local13].stopPolygon) { _local10 = true; } else { pass[i] = true; poitsFound.push(_local13); } } _local15 = _local9 + 1; _local11 = _local8; if (_local15 >= _local3) { _local15 = 0; var _local17 = _local5 + 2; } else { var _local17 = _local5; } _local13 = (3 + ((_local15 * _local3) + _local11)) + (_local17 * _local7); if ((_global.polygons[_local13].polyType.type == type) && (!pass[_local13])) { if (_global.polygons[_local13].stopPolygon) { _local10 = true; } else { pass[i] = true; poitsFound.push(_local13); } } _local15 = _local9; _local11 = _local8 + 1; if (_local11 >= _local3) { if (_local5 == 0) { _local15 = 0; _local11 = (_local3 - _local9) - 1; } else { _local11 = 0; } var _local17 = 1; _local17 = ((_local5 != 1) ? (_local17) : 10); } else { var _local17 = _local5; } _local13 = (3 + ((_local15 * _local3) + _local11)) + (_local17 * _local7); if ((_global.polygons[_local13].polyType.type == type) && (!pass[_local13])) { if (_global.polygons[_local13].stopPolygon) { _local10 = true; } else { pass[i] = true; poitsFound.push(_local13); } } _local15 = _local9; _local11 = _local8 - 1; if (_local11 < 0) { if (_local5 == 0) { _local15 = _local3 - 1; _local11 = (_local3 - _local8) - 1; } else { _local11 = _local3 - 1; } var _local17 = 2; _local17 = ((_local5 == 1) ? (_local17) : 10); } else { var _local17 = _local5; } _local13 = (3 + ((_local15 * _local3) + _local11)) + (_local17 * _local7); if ((_global.polygons[_local13].polyType.type == type) && (!pass[_local13])) { if (_global.polygons[_local13].stopPolygon) { _local10 = true; } else { pass[i] = true; poitsFound.push(_local13); } } for (var _local12 in poitsFound) { if (poitsFound[_local12] == i) { var _local4 = _local12; poitsFound.splice(_local4, 1); } } return(_local10); } function draw() { i = 1; clip.clear(); var _local5 = ((nodes[1].node.x - nodes[0].node.x) * (nodes[2].node.y - nodes[0].node.y)) - ((nodes[1].node.y - nodes[0].node.y) * (nodes[2].node.x - nodes[0].node.x)); if (_local5 < 0) { var _local3 = polyType.__get__simpleStyle(); clip.moveTo(nodes[0].node.x, nodes[0].node.y); if (_local3.__get__linealpha() != 0) { clip.lineStyle(_local3.__get__lineweight(), _local3.__get__linecolor(), _local3.__get__linealpha()); } clip.beginFill(_local3.__get__fillcolor(), _local3.__get__fillalpha()); var _local4 = nodes.length; while (i < _local4) { if (nodes[i].control) { var _local2 = polyType.__get__advanceStyle(); clip.moveTo(nodes[i].node.x, nodes[i].node.y); if (_local2.__get__linealpha() != 0) { clip.lineStyle(_local2.__get__lineweight(), _local2.__get__linecolor(), _local2.__get__linealpha()); } clip.beginFill(_local2.__get__fillcolor(), _local2.__get__fillalpha()); i++; } else { clip.lineTo(nodes[i].node.x, nodes[i].node.y); i++; } } clip.endFill(); } } function set type(a) { polyType = a; //return(type); } function get type() { return(polyType); } }
Symbol 72 MovieClip [__Packages.com.Types] Frame 0
class com.Types { static var colorSelect; var oStatus, oType, styleBlack, styleBlack2, styleEmty, styleSimple1, styleSimple2, styleSimple3, styleSimple4, styleSimple5, styleSimple6, styleAdvanceBlack, styleAdvanceSelect, styleAdvanceComlite; function Types (_t) { colorSelect = randomAlternative(6); oStatus = 0; oType = _t; styleBlack = new com.Style(); styleBlack.fillcolor = 1973790 /* 0x1E1E1E */; styleBlack.lineweight = 0; styleBlack.linealpha = 0; styleBlack2 = new com.Style(); styleBlack2.__set__fillcolor(0); styleBlack2.__set__linecolor(140); styleBlack2.__set__lineweight(0); styleBlack2.__set__linealpha(100); styleEmty = new com.Style(); styleEmty.fillcolor = 6513507 /* 0x636363 */; styleEmty.lineweight = 0; styleEmty.linealpha = 0; styleSimple1 = new com.Style(); styleSimple1.fillcolor = 25599; styleSimple1.lineweight = 0; styleSimple1.linealpha = 0; styleSimple2 = new com.Style(); styleSimple2.__set__fillcolor(65280); styleSimple2.__set__lineweight(0); styleSimple2.__set__linealpha(0); styleSimple3 = new com.Style(); styleSimple3.fillcolor = 16776960 /* 0xFFFF00 */; styleSimple3.lineweight = 0; styleSimple3.linealpha = 0; styleSimple4 = new com.Style(); styleSimple4.fillcolor = 16646144 /* 0xFE0000 */; styleSimple4.lineweight = 0; styleSimple4.linealpha = 0; styleSimple5 = new com.Style(); styleSimple5.fillcolor = 16686080 /* 0xFE9C00 */; styleSimple5.lineweight = 0; styleSimple5.linealpha = 0; styleSimple6 = new com.Style(); styleSimple6.__set__fillcolor(13369599); styleSimple6.__set__lineweight(0); styleSimple6.__set__linealpha(0); styleAdvanceBlack = new com.Style(); styleAdvanceBlack.fillcolor = 0; styleAdvanceBlack.linecolor = 0; styleAdvanceBlack.lineweight = 0; styleAdvanceBlack.linealpha = 100; styleAdvanceSelect = new com.Style(); styleAdvanceSelect.fillcolor = 16777215 /* 0xFFFFFF */; styleAdvanceSelect.linecolor = 0; styleAdvanceSelect.lineweight = 0; styleAdvanceSelect.fillalpha = 70; styleAdvanceSelect.linealpha = 100; } function randomAlternative(n) { var _local1 = new Array(); var _local6 = new Array(); var _local2 = 0; while (_local2 < n) { var _local4 = _local2 + 1; _local1.push(_local4); _local2++; } var _local3; _local2 = 0; while (_local2 < n) { _local3 = random(_local1.length); _local6.push(_local1[_local3]); _local1.splice(_local3, 1); _local2++; } return(_local6); } function get type() { return(oType); } function set type(a) { oType = a; //return(type); } function get simpleStyle() { if (oType <= 0) { var _local2 = oType; } else { var _local2 = colorSelect[oType - 1]; } switch (_local2) { case -1 : return(styleBlack2); case -2 : return(styleBlack); case 0 : return(styleEmty); case 1 : return(styleSimple1); case 2 : return(styleSimple2); case 3 : return(styleSimple3); case 4 : return(styleSimple4); case 5 : return(styleSimple5); case 6 : return(styleSimple6); } return(new com.Style()); } function get advanceStyle() { switch (oStatus) { case 0 : return(styleAdvanceBlack); case 1 : return(styleAdvanceSelect); case 2 : var _local2 = simpleStyle; styleAdvanceComlite = new com.Style(); styleAdvanceComlite.__set__fillcolor(_local2.fillcolor); styleAdvanceComlite.__set__linecolor(0); styleAdvanceComlite.__set__lineweight(0); styleAdvanceComlite.__set__linealpha(100); return(styleAdvanceComlite); } } }
Symbol 73 MovieClip [__Packages.com.Style] Frame 0
class com.Style { var lWeight, lAlpha, fAlpha, lColor, fColor; function Style () { lWeight = 0; lAlpha = 100; fAlpha = 100; lColor = 52224; fColor = 0; } function set linealpha(a) { lAlpha = a; //return(linealpha); } function set lineweight(a) { lWeight = a; //return(lineweight); } function set linecolor(a) { lColor = a; //return(linecolor); } function set fillalpha(a) { fAlpha = a; //return(fillalpha); } function set fillcolor(a) { fColor = a; //return(fillcolor); } function get linealpha() { return(lAlpha); } function get lineweight() { return(lWeight); } function get linecolor() { return(lColor); } function get fillalpha() { return(fAlpha); } function get fillcolor() { return(fColor); } }
Symbol 74 MovieClip [__Packages.com.Sounds] Frame 0
class com.Sounds { var winLevel, clickToFace, clickToEndPoint, lineComplite, lineNoComplite; function Sounds (obj) { winLevel = new Sound(obj); winLevel.attachSound("winLevel"); winLevel.onSoundComplete = emptyFuncForSound; clickToFace = new Sound(obj); clickToFace.attachSound("clickToFace"); clickToFace.onSoundComplete = emptyFuncForSound; clickToEndPoint = new Sound(obj); clickToEndPoint.attachSound("clickToEndPoint"); clickToEndPoint.onSoundComplete = emptyFuncForSound; lineComplite = new Sound(obj); lineComplite.attachSound("lineComplite"); lineComplite.onSoundComplete = emptyFuncForSound; lineNoComplite = new Sound(obj); lineNoComplite.attachSound("lineNoComplite"); lineNoComplite.onSoundComplete = emptyFuncForSound; } function playSound(type) { lineNoComplite.setVolume(60); switch (type) { case "clickToFace" : clickToFace.start(); break; case "clickToEndPoint" : clickToEndPoint.start(); break; case "lineComplite" : lineComplite.start(); break; case "lineNoComplite" : lineNoComplite.start(); break; case "winLevel" : lineNoComplite.setVolume(30); winLevel.start(); } } function emptyFuncForSound() { } }
Symbol 75 MovieClip [__Packages.com.Plane] Frame 0
class com.Plane { var clip, nodes, n0, n1, n2, n3, n4, n5, n6, n7, poly0; function Plane (_clip, _nodes, _plane, _stopPoint) { clip = _clip; nodes = _nodes; createPlanes(_plane, _stopPoint); } function createPlanes(_plane, _stopPoint) { var _local12 = 2; var _local3 = (100 / _plane) - _local12; var _local8 = _local3 / 5; var _local11 = 0; while (_local11 < 3) { var _local5 = 0; while (_local5 < _plane) { var _local4 = 0; while (_local4 < _plane) { if (parseInt(_stopPoint[_local11][_local4][_local5], 10) > 0) { var _local13 = 8; var _local10 = true; } else { var _local13 = 4; var _local10 = false; } var _local7 = (50 - (_local12 / 2)) - (_local12 * _local4); var _local6 = (50 - (_local12 / 2)) - (_local12 * _local5); switch (_local11) { case 0 : n0 = new com.Node((-_local7) + (_local4 * _local3), 50.1, _local6 - ((_local5 + 1) * _local3)); n1 = new com.Node((-_local7) + (_local4 * _local3), 50.1, _local6 - (_local5 * _local3)); n2 = new com.Node((-_local7) + ((_local4 + 1) * _local3), 50.1, _local6 - (_local5 * _local3)); n3 = new com.Node((-_local7) + ((_local4 + 1) * _local3), 50.1, _local6 - ((_local5 + 1) * _local3)); if (_local10) { n4 = new com.Node(((-_local7) + (_local4 * _local3)) + _local8, 50.1, (_local6 - ((_local5 + 1) * _local3)) + _local8); n5 = new com.Node(((-_local7) + (_local4 * _local3)) + _local8, 50.1, (_local6 - (_local5 * _local3)) - _local8); n6 = new com.Node(((-_local7) + ((_local4 + 1) * _local3)) - _local8, 50.1, (_local6 - (_local5 * _local3)) - _local8); n7 = new com.Node(((-_local7) + ((_local4 + 1) * _local3)) - _local8, 50.1, (_local6 - ((_local5 + 1) * _local3)) + _local8); } break; case 1 : n0 = new com.Node(50.1, _local6 - ((_local5 + 1) * _local3), (-_local7) + (_local4 * _local3)); n1 = new com.Node(50.1, _local6 - (_local5 * _local3), (-_local7) + (_local4 * _local3)); n2 = new com.Node(50.1, _local6 - (_local5 * _local3), (-_local7) + ((_local4 + 1) * _local3)); n3 = new com.Node(50.1, _local6 - ((_local5 + 1) * _local3), (-_local7) + ((_local4 + 1) * _local3)); if (_local10) { n4 = new com.Node(50.1, (_local6 - ((_local5 + 1) * _local3)) + _local8, ((-_local7) + (_local4 * _local3)) + _local8); n5 = new com.Node(50.1, (_local6 - (_local5 * _local3)) - _local8, ((-_local7) + (_local4 * _local3)) + _local8); n6 = new com.Node(50.1, (_local6 - (_local5 * _local3)) - _local8, ((-_local7) + ((_local4 + 1) * _local3)) - _local8); n7 = new com.Node(50.1, (_local6 - ((_local5 + 1) * _local3)) + _local8, ((-_local7) + ((_local4 + 1) * _local3)) - _local8); } break; case 2 : n0 = new com.Node((-_local7) + (_local4 * _local3), _local6 - ((_local5 + 1) * _local3), -50.1); n1 = new com.Node((-_local7) + (_local4 * _local3), _local6 - (_local5 * _local3), -50.1); n2 = new com.Node((-_local7) + ((_local4 + 1) * _local3), _local6 - (_local5 * _local3), -50.1); n3 = new com.Node((-_local7) + ((_local4 + 1) * _local3), _local6 - ((_local5 + 1) * _local3), -50.1); if (!_local10) { break; } n4 = new com.Node(((-_local7) + (_local4 * _local3)) + _local8, (_local6 - ((_local5 + 1) * _local3)) + _local8, -50.1); n5 = new com.Node(((-_local7) + (_local4 * _local3)) + _local8, (_local6 - (_local5 * _local3)) - _local8, -50.1); n6 = new com.Node(((-_local7) + ((_local4 + 1) * _local3)) - _local8, (_local6 - (_local5 * _local3)) - _local8, -50.1); n7 = new com.Node(((-_local7) + ((_local4 + 1) * _local3)) - _local8, (_local6 - ((_local5 + 1) * _local3)) + _local8, -50.1); } var _local9 = 0; while (_local9 < _local13) { nodes.push(this["n" + _local9]); _local9++; } poly0 = new com.Polygon(clip.createEmptyMovieClip("cub_mc_" + clip.depth, clip.depth++), _stopPoint[_local11][_local4][_local5]); poly0.addNode(n0); poly0.addNode(n1); poly0.addNode(n2); poly0.addNode(n3); if (_local10) { poly0.addNode(n4, true); poly0.addNode(n5); poly0.addNode(n6); poly0.addNode(n7); } _global.polygons.push(poly0); _local4++; } _local5++; } _local11++; } } }
Symbol 40 MovieClip Frame 1
function hide() { this._visible = false; } function show() { this._visible = true; } hide(); this.exitHelp.onRelease = function () { hide(); _parent.menu.show(); };
Symbol 50 MovieClip Frame 1
function hide() { _parent.sound_UP_DOWN(true); this._visible = false; } function show() { _parent.sound_UP_DOWN(false); this._visible = true; } hide(); this.refreshCub.onRelease = function () { if (_parent.oScene.clip._alpha == 100) { _parent.oScene.refreshScene(); } }; this.undoCub.onRelease = function () { if (_parent.oScene.clip._alpha == 100) { _parent.oScene.undo(); } }; this.mainMenu.onRelease = (endGames = function () { delete _parent.engine.onEnterFrame; _parent.oScene.deleteCub(); hide(); _parent.menu.show(); });
Symbol 66 MovieClip Frame 1
function hide() { this._visible = false; } function show() { if (dataSave.data.level == undefined) { continueGame._visible = false; } else { continueGame._visible = true; } this._visible = true; } var dataSave = SharedObject.getLocal("3d_ligic"); youWin_mc._visible = false; show(); this.startGame.onRelease = function () { hide(); youWin_mc._visible = false; _parent.playGame.show(); _parent.level = 1; _parent.startNextLevel(); }; this.continueGame.onRelease = function () { hide(); youWin_mc._visible = false; _parent.playGame.show(); _parent.level = dataSave.data.level; _parent.startNextLevel(); }; this.helpGame.onRelease = function () { hide(); _parent.helpGame.show(); };

Library Items

Symbol 1 GraphicUsed by:2  Timeline
Symbol 2 MovieClipUses:1Used by:15
Symbol 3 BitmapUsed by:4 7
Symbol 4 GraphicUses:3Used by:15
Symbol 5 GraphicUsed by:6
Symbol 6 ButtonUses:5Used by:15
Symbol 7 GraphicUses:3Used by:15
Symbol 8 GraphicUsed by:15
Symbol 9 FontUsed by:10 11 14 19 24 25 26 27 28 29 30 34 35 38 39 41 42 44 45 48 49 51 54 55 58 59 61 62 64
Symbol 10 TextUses:9Used by:15
Symbol 11 TextUses:9Used by:15
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:15
Symbol 14 EditableTextUses:9Used by:15
Symbol 15 MovieClipUses:2 4 6 7 8 10 11 13 14Used by:Timeline
Symbol 67 MovieClip [__Packages.com.Scene]
Symbol 68 MovieClip [__Packages.com.Matrix]
Symbol 69 MovieClip [__Packages.com.Cub]
Symbol 70 MovieClip [__Packages.com.Node]
Symbol 71 MovieClip [__Packages.com.Polygon]
Symbol 72 MovieClip [__Packages.com.Types]
Symbol 73 MovieClip [__Packages.com.Style]
Symbol 74 MovieClip [__Packages.com.Sounds]
Symbol 75 MovieClip [__Packages.com.Plane]
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:Timeline
Symbol 18 FontUsed by:19
Symbol 19 EditableTextUses:9 18Used by:Timeline
Symbol 20 Sound [soundBackground]Used by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 MovieClipUsed by:Timeline
Symbol 23 GraphicUsed by:40
Symbol 24 TextUses:9Used by:40
Symbol 25 TextUses:9Used by:40
Symbol 26 TextUses:9Used by:40
Symbol 27 TextUses:9Used by:40
Symbol 28 TextUses:9Used by:40
Symbol 29 TextUses:9Used by:40
Symbol 30 TextUses:9Used by:40
Symbol 31 GraphicUsed by:40
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:37 43 46
Symbol 34 TextUses:9Used by:37
Symbol 35 TextUses:9Used by:37
Symbol 36 GraphicUsed by:37 43 46
Symbol 37 ButtonUses:33 34 35 36Used by:40 50
Symbol 38 TextUses:9Used by:40
Symbol 39 TextUses:9Used by:40
Symbol 40 MovieClipUses:23 24 25 26 27 28 29 30 31 37 38 39Used by:Timeline
Symbol 41 TextUses:9Used by:43
Symbol 42 TextUses:9Used by:43
Symbol 43 ButtonUses:33 41 42 36Used by:50
Symbol 44 TextUses:9Used by:46
Symbol 45 TextUses:9Used by:46
Symbol 46 ButtonUses:33 44 45 36Used by:50
Symbol 47 GraphicUsed by:50
Symbol 48 TextUses:9Used by:50
Symbol 49 EditableTextUses:9Used by:50
Symbol 50 MovieClipUses:43 37 46 47 48 49Used by:Timeline
Symbol 51 TextUses:9Used by:66
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:66
Symbol 54 TextUses:9Used by:57
Symbol 55 TextUses:9Used by:57
Symbol 56 GraphicUsed by:57 60 63
Symbol 57 ButtonUses:54 55 56Used by:66
Symbol 58 TextUses:9Used by:60
Symbol 59 TextUses:9Used by:60
Symbol 60 ButtonUses:58 59 56Used by:66
Symbol 61 TextUses:9Used by:63
Symbol 62 TextUses:9Used by:63
Symbol 63 ButtonUses:61 62 56Used by:66
Symbol 64 TextUses:9Used by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClipUses:51 53 57 60 63 65Used by:Timeline

Instance Names

"loadingdata"Frame 1Symbol 15 MovieClip
"sound_mc"Frame 2Symbol 21 MovieClip
"engine"Frame 2Symbol 22 MovieClip
"helpGame"Frame 2Symbol 40 MovieClip
"playGame"Frame 2Symbol 50 MovieClip
"menu"Frame 2Symbol 66 MovieClip
"bg"Symbol 15 MovieClip Frame 1Symbol 2 MovieClip
"exitHelp"Symbol 40 MovieClip Frame 1Symbol 37 Button
"refreshCub"Symbol 50 MovieClip Frame 1Symbol 43 Button
"mainMenu"Symbol 50 MovieClip Frame 1Symbol 37 Button
"undoCub"Symbol 50 MovieClip Frame 1Symbol 46 Button
"startGame"Symbol 66 MovieClip Frame 1Symbol 57 Button
"continueGame"Symbol 66 MovieClip Frame 1Symbol 60 Button
"helpGame"Symbol 66 MovieClip Frame 1Symbol 63 Button
"youWin_mc"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 67 as "__Packages.com.Scene"
ExportAssets (56)Timeline Frame 1Symbol 68 as "__Packages.com.Matrix"
ExportAssets (56)Timeline Frame 1Symbol 69 as "__Packages.com.Cub"
ExportAssets (56)Timeline Frame 1Symbol 70 as "__Packages.com.Node"
ExportAssets (56)Timeline Frame 1Symbol 71 as "__Packages.com.Polygon"
ExportAssets (56)Timeline Frame 1Symbol 72 as "__Packages.com.Types"
ExportAssets (56)Timeline Frame 1Symbol 73 as "__Packages.com.Style"
ExportAssets (56)Timeline Frame 1Symbol 74 as "__Packages.com.Sounds"
ExportAssets (56)Timeline Frame 1Symbol 75 as "__Packages.com.Plane"
ExportAssets (56)Timeline Frame 2Symbol 20 as "soundBackground"

Dynamic Text Variables

percentSymbol 14 EditableText"Loading..."
levelSymbol 49 EditableText"30"




http://swfchan.com/3/11817/info.shtml
Created: 6/6 -2019 18:48:36 Last modified: 6/6 -2019 18:48:36 Server time: 14/11 -2024 06:48:11