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KND Tummy Trouble.swf

This is the info page for
Flash #11820

(Click the ID number above for more basic data on this flash file.)


Text
3

start

HINT: shoot containers to find the

hidden

Gaslax! It can soothe

your stomach if it gets too full.

2

1

LOADING

100%

Spawners

General Items

Actors

Clearable

Items

TRIES: This shows
how many tries remain.

GUI_HEALTHGAUGE_BUBBLECLIP

0000000

Continue Panel

CLICK TO
CONTINUE

CLICK TO
CONTINUE

30 fps

DEBUG

Map

Collision

Transitions

final
score:

0000000

ActionScript [AS1/AS2]

Frame 1
function checkLoaded() { percentBytes = (_root.getBytesLoaded() * 100) / _root.getBytesTotal(); displayPercent = Math.round(percentBytes) + "%"; return(percentBytes); }
Frame 3
amountLoaded = checkLoaded(); if (amountLoaded < 100) { gotoAndPlay ("Loading"); }
Frame 4
gotoAndPlay ("SkipMe");
Frame 30
stop();
Frame 214
stop();
Frame 215
function setDepth(depth) { swapDepths.call(this, depth); } function getColor() { var _local2 = this.colorName; if (_local2 == undefined) { _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; } return(_local2); } function setColor(colorName) { oldColor = this._color; if (((colorName.ra != oldColor.ra) or (colorName.ga != oldColor.ga)) or (colorName.ba != oldColor.ba)) { var _local3 = new Color(this); _local3.setTransform(colorName); this.colorName = colorName; } } function sign(number) { if (number < 0) { return(-1); } return(1); } Object.prototype.addProperty("_depth", getDepth, this.setDepth); Object.prototype.addProperty("_color", this.getColor, this.setColor); function createLevel() { currentPaths = generateMaze(5, 5); itemsList = []; whichRoom = 1 + random(currentPaths[1].length - 2); itemsList.push(currentPaths[1][whichRoom]); itemsList[0].push(("Level" + currentLevel) + "_BossKey"); trace("Boss Key is in room " + itemsList[0]); whichRoom = 1 + random(currentPaths[1].length - 2); itemsList.push(currentPaths[1][whichRoom]); itemsList[1].push("PowerUp_Gastro"); trace("Health is in room " + itemsList[1]); debugKey = MazeMap.attachMovie("debugKeycard", "BossKey", 1001); debugKey._xscale = 80; debugKey._yscale = 80; debugKey._x = 50 + (itemsList[0][0] * 50); debugKey._y = 50 + (itemsList[0][1] * 50); roomsList = []; var _local2 = 0; while (_local2 < 5) { newColumn = [0, 0, 0, 0, 0]; roomsList.push(newColumn); _local2++; } _local2 = 0; while (_local2 < currentPaths.length) { var _local1 = 0; while (_local1 < currentPaths[_local2].length) { currentRoom = currentPaths[_local2][_local1]; if (roomsList[currentRoom[0]][currentRoom[1]] == 0) { NorthDoor = [-1, -1]; EastDoor = [-1, -1]; SouthDoor = [-1, -1]; WestDoor = [-1, -1]; doorList = [NorthDoor, EastDoor, SouthDoor, WestDoor]; if (_local1 == 0) { doorList[2] = [random(3), 2]; nextRoom = currentPaths[_local2][_local1 + 1]; nextRoomRoomInfo = roomsList[nextRoom[0]][nextRoom[1]]; doorList = decideDoor(doorList, nextRoom, nextRoomRoomInfo); } else if (_local1 == (currentPaths[_local2].length - 1)) { previousRoom = currentPaths[_local2][_local1 - 1]; previousRoomInfo = roomsList[previousRoom[0]][previousRoom[1]]; doorList = decideDoor(doorList, previousRoom, previousRoomInfo); doorList[0] = [random(3), 0]; } else { previousRoom = currentPaths[_local2][_local1 - 1]; previousRoomInfo = roomsList[previousRoom[0]][previousRoom[1]]; doorList = decideDoor(doorList, previousRoom, previousRoomInfo); nextRoom = currentPaths[_local2][_local1 + 1]; nextRoomRoomInfo = roomsList[nextRoom[0]][nextRoom[1]]; doorList = decideDoor(doorList, nextRoom, nextRoomRoomInfo); } flatsList = 0; decalsList = 0; newRoom = [currentRoom, doorList, flatsList, decalsList]; roomsList[currentRoom[0]][currentRoom[1]] = newRoom; } else { existingDoorList = roomsList[currentRoom[0]][currentRoom[1]][1]; previousRoom = currentPaths[_local2][_local1 - 1]; previousRoomInfo = roomsList[previousRoom[0]][previousRoom[1]]; existingDoorList = decideDoor(existingDoorList, previousRoom, previousRoomInfo); nextRoom = currentPaths[_local2][_local1 + 1]; nextRoomRoomInfo = roomsList[nextRoom[0]][nextRoom[1]]; existingDoorList = decideDoor(existingDoorList, nextRoom, nextRoomRoomInfo); roomsList[currentRoom[0]][currentRoom[1]][1] = existingDoorList; } _local1++; } _local2++; } } function decideDoor(doorList, connectingRoom, connectingRoomInfo) { if ((currentRoom[0] == connectingRoom[0]) and (currentRoom[1] > connectingRoom[1])) { if (connectingRoomInfo == 0) { doorList[0] = [random(3), 0]; } else if (connectingRoomInfo[1][2][0] > -1) { doorList[0] = [connectingRoomInfo[1][2][0], 0]; } else { doorList[0] = [random(3), 0]; } } else if ((currentRoom[0] < connectingRoom[0]) and (currentRoom[1] == connectingRoom[1])) { if (connectingRoomInfo == 0) { doorList[1] = [2, random(3)]; } else if (connectingRoomInfo[1][3][1] > -1) { doorList[1] = [2, connectingRoomInfo[1][3][1]]; } else { doorList[1] = [2, random(3)]; } } else if ((currentRoom[0] == connectingRoom[0]) and (currentRoom[1] < connectingRoom[1])) { if (connectingRoomInfo == 0) { doorList[2] = [random(3), 2]; } else if (connectingRoomInfo[1][0][0] > -1) { doorList[2] = [connectingRoomInfo[1][0][0], 2]; } else { doorList[2] = [random(3), 2]; } } else if ((currentRoom[0] > connectingRoom[0]) and (currentRoom[1] == connectingRoom[1])) { if (connectingRoomInfo == 0) { doorList[3] = [0, random(3)]; } else if (connectingRoomInfo[1][1][1] > -1) { doorList[3] = [0, connectingRoomInfo[1][1][1]]; } else { doorList[3] = [0, random(3)]; } } return(doorList); } function generateMaze(gridWidth, gridHeight) { startCell = [random(gridWidth - 1), gridHeight - 1]; finishCell = [random(gridWidth - 1), 0]; firstPath = findMazeSolution(gridWidth, gridHeight, startCell, finishCell); secondPath = findMazeSolution(gridWidth, gridHeight, startCell, finishCell); drawMaze(gridWidth, gridHeight, firstPath, secondPath); return([firstPath, secondPath]); } function generateRoom(xRoomLocation, yRoomLocation) { currentRoomLocation = [xRoomLocation, yRoomLocation]; roomInformation = roomsList[xRoomLocation][yRoomLocation]; doorList = roomInformation[1]; flatsList = roomInformation[2]; decalsList = roomInformation[3]; currentArea = this.createEmptyMovieClip("currentArea", 0); currentArea.ObjectList = []; Floor = currentArea.attachMovie("Floor", "Floor", -200); Floor._x = 252.5; Floor._y = 200; NorthWall = currentArea.attachMovie("NorthWall", "NorthWall", -199); NorthWall._x = 252.5; NorthWall._y = 35; EastWall = currentArea.attachMovie("EastWall", "EastWall", -198); EastWall._x = 480; EastWall._y = 70; WestWall = currentArea.attachMovie("WestWall", "WestWall", -197); WestWall._x = 25; WestWall._y = 70; if (doorList[2][0] < 0) { SouthWall = currentArea.attachMovie("SouthWall", "SouthWall", 196); SouthWall._x = 252.5; SouthWall._y = 400; currentArea.ObjectList.push(SouthWall); } if (decalsList == 0) { NorthDecal = random(5) + 1; NorthWall.whichDecal = NorthDecal; EastDecal = random(5) + 1; EastWall.whichDecal = EastDecal; WestDecal = random(5) + 1; WestWall.whichDecal = WestDecal; FloorDecal = random(6) + 1; Floor.gotoAndPlay("Decal" + FloorDecal); decalsList = [NorthDecal, EastDecal, WestDecal, FloorDecal]; } else { NorthWall.whichDecal = decalsList[0]; EastWall.whichDecal = decalsList[1]; WestWall.whichDecal = decalsList[2]; Floor.gotoAndPlay("Decal" + decalsList[3]); } CollisionMap = currentArea.createEmptyMovieClip("Collision", -1000); CollisionMap._alpha = 30; CollisionMap.damageCollisions = []; CollisionMap.ActorCollisions = []; currentArea.Transitions = []; if (doorList[0][0] > -1) { if (yRoomLocation == 0) { DoorName = "Boss"; } else { DoorName = "North"; } NorthDoor = currentArea.attachMovie(DoorName + "DoorBottom", "NorthDoorBottom", 109); xLocation = 117.5 + (doorList[0][0] * 135); yLocation = 70; NorthDoorArt = currentArea.attachMovie(DoorName + "Door_Art", "NorthDoor_Art", -110); NorthDoorArt._x = xLocation + NorthDoor.Art._x; NorthDoorArt._y = yLocation + NorthDoor.Art._y; NorthDoorCollision = currentArea.Collision.attachMovie(DoorName + "Door_Collision", "NorthDoor_Collision", 120); NorthDoorCollision._x = xLocation + NorthDoor.Collision._x; NorthDoorCollision._y = yLocation + NorthDoor.Collision._y; NorthDoorTransition = currentArea.attachMovie(DoorName + "Door_Transition", "NorthDoor_Transition", -300); NorthDoorTransition._x = xLocation + NorthDoor.Transition._x; NorthDoorTransition._y = yLocation + NorthDoor.Transition._y; currentArea.Transitions.push(NorthDoorTransition); NorthDoorSpawn = currentArea.attachMovie("NorthDoor_Spawn", "NorthDoor_Spawn", -400); NorthDoorSpawn._x = xLocation + NorthDoor.Spawn._x; NorthDoorSpawn._y = yLocation + NorthDoor.Spawn._y; NorthDoorTop = currentArea.attachMovie(DoorName + "DoorTop", "NorthDoorTop", -109); NorthDoorTop._x = xLocation; NorthDoorTop._y = yLocation + 30; NorthDoorTop.Position = doorList[0][0]; currentArea.ObjectList.push(NorthDoorTop); NorthDoorTransition.collisionReference = NorthDoorCollision; NorthDoorTransition.artReference = NorthDoorArt; NorthDoorTransition.artTop = NorthDoorTop; NorthDoor.removeMovieClip(); } else { NorthWallCollision = currentArea.Collision.attachMovie("HorizontalWall_Collision", "NorthWall_Collision", 120); NorthWallCollision._x = 252.5; NorthWallCollision._y = 70; } if (doorList[1][0] > -1) { EastDoorBottom = currentArea.attachMovie("EastDoorBottom", "EastDoorBottom", 103); xLocation = 480; yLocation = 70 + (doorList[1][1] * 110); EastDoorArt = currentArea.attachMovie("EastDoor_Art", "EastDoor_Art", -111); EastDoorArt._x = xLocation + EastDoorBottom.Art._x; EastDoorArt._y = (yLocation + 0) + EastDoorBottom.Art._y; EastDoorCollision = currentArea.Collision.attachMovie("EastDoor_Collision", "EastDoor_Collision", 123); EastDoorCollision._x = xLocation + EastDoorBottom.Collision._x; EastDoorCollision._y = (yLocation + 0) + EastDoorBottom.Collision._y; EastDoorTransition = currentArea.attachMovie("EastDoor_Transition", "EastDoor_Transition", -301); EastDoorTransition._x = xLocation + EastDoorBottom.Transition._x; EastDoorTransition._y = (yLocation + 0) + EastDoorBottom.Transition._y; currentArea.Transitions.push(EastDoorTransition); EastDoorSpawn = currentArea.attachMovie("EastDoor_Spawn", "EastDoor_Spawn", -401); EastDoorSpawn._x = xLocation + EastDoorBottom.Spawn._x; EastDoorSpawn._y = (yLocation + 0) + EastDoorBottom.Spawn._y; EastDoorTop = currentArea.attachMovie("EastDoorTop", "EastDoorTop", -112); EastDoorTop._x = xLocation; EastDoorTop._y = yLocation + 84; EastDoorTop.Position = doorList[1][1]; currentArea.ObjectList.push(EastDoorTop); EastDoorBottom.removeMovieClip(); } else { EastWallCollision = currentArea.Collision.attachMovie("VerticalWall_Collision", "EastWall_Collision", 123); EastWallCollision._x = 480; EastWallCollision._y = 200; } if (doorList[2][0] > -1) { SouthDoor = currentArea.attachMovie("SouthDoorBottom", "SouthDoor", 101); xLocation = 117.5 + (doorList[2][0] * 135); yLocation = 400; SouthDoorArt = currentArea.attachMovie("SouthDoor_Art", "SouthDoor_Art", -113); SouthDoorArt._x = xLocation + SouthDoor.Art._x; SouthDoorArt._y = yLocation + SouthDoor.Art._y; currentArea.ObjectList.push(SouthDoorArt); SouthDoorCollision = currentArea.Collision.attachMovie("SouthDoor_Collision", "SouthDoor_Collision", 121); SouthDoorCollision._x = xLocation + SouthDoor.Collision._x; SouthDoorCollision._y = yLocation; SouthDoorTransition = currentArea.attachMovie("SouthDoor_Transition", "SouthDoor_Transition", -302); SouthDoorTransition._x = xLocation + SouthDoor.Transition._x; SouthDoorTransition._y = yLocation + SouthDoor.Transition._y; currentArea.Transitions.push(SouthDoorTransition); SouthDoorTop = currentArea.attachMovie("SouthDoorTop", "SouthDoorTop", -116); SouthDoorTop._x = xLocation + 5; SouthDoorTop._y = yLocation + 7.3; currentArea.ObjectList.push(SouthDoorTop); SouthDoorSpawn = currentArea.attachMovie("SouthDoor_Spawn", "SouthDoor_Spawn", -402); SouthDoorSpawn._x = xLocation + SouthDoor.Spawn._x; SouthDoorSpawn._y = yLocation + SouthDoor.Spawn._y; SouthDoor.removeMovieClip(); } else { SouthWallCollision = currentArea.Collision.attachMovie("HorizontalWall_Collision", "SouthWall_Collision", 121); SouthWallCollision._x = 252.5; SouthWallCollision._y = 420; } if (doorList[3][0] > -1) { WestDoorBottom = currentArea.attachMovie("WestDoorBottom", "WestDoorBottom", 105); xLocation = 25; yLocation = 70 + (doorList[3][1] * 110); WestDoorArt = currentArea.attachMovie("WestDoor_Art", "WestDoor_Art", -114); WestDoorArt._x = xLocation + WestDoorBottom.Art._x; WestDoorArt._y = (yLocation + 0) + WestDoorBottom.Art._y; WestDoorCollision = currentArea.Collision.attachMovie("WestDoor_Collision", "WestDoor_Collision", 125); WestDoorCollision._x = xLocation + WestDoorBottom.Collision._x; WestDoorCollision._y = (yLocation + 0) + WestDoorBottom.Collision._y; WestDoorTransition = currentArea.attachMovie("WestDoor_Transition", "WestDoor_Transition", -303); WestDoorTransition._x = xLocation + WestDoorBottom.Transition._x; WestDoorTransition._y = (yLocation + 0) + WestDoorBottom.Transition._y; currentArea.Transitions.push(WestDoorTransition); WestDoorSpawn = currentArea.attachMovie("WestDoor_Spawn", "WestDoor_Spawn", -403); WestDoorSpawn._x = xLocation + WestDoorBottom.Spawn._x; WestDoorSpawn._y = (yLocation + 0) + WestDoorBottom.Spawn._y; WestDoorTop = currentArea.attachMovie("WestDoorTop", "WestDoorTop", -115); WestDoorTop._x = xLocation; WestDoorTop._y = yLocation + 92; WestDoorTop.Position = doorList[3][1]; currentArea.ObjectList.push(WestDoorTop); WestDoorBottom.removeMovieClip(); } else { WestWallCollision = currentArea.Collision.attachMovie("VerticalWall_Collision", "WestWall_Collision", 125); WestWallCollision._x = 25; WestWallCollision._y = 200; } if (flatsList == 0) { cellList = [[0, 0], [0, 1], [0, 2], [1, 0], [1, 1], [1, 2], [2, 0], [2, 1], [2, 2]]; actualDoors = []; var _local2 = 0; while (_local2 < doorList.length) { if (doorList[_local2][0] > -1) { actualDoors.push(doorList[_local2]); } _local2++; } usedCells = []; _local2 = 1; while (_local2 < actualDoors.length) { cellPath = findMazeSolution(3, 3, actualDoors[0], actualDoors[_local2]); var _local3 = 0; while (_local3 < 15) { cellPathAttempt = findMazeSolution(3, 3, actualDoors[0], actualDoors[_local2]); if (cellPathAttempt.length < cellPath.length) { cellPath = cellPathAttempt; } _local3++; } _local3 = 0; while (_local3 < cellPath.length) { usedCells.push(cellPath[_local3]); _local3++; } _local2++; } flatsPlacementList = []; pathList = []; _local2 = 0; while (_local2 < cellList.length) { cellHit = 0; var _local3 = 0; while (_local3 < usedCells.length) { if ((cellList[_local2][0] == usedCells[_local3][0]) and (cellList[_local2][1] == usedCells[_local3][1])) { cellHit = 1; } _local3++; } if (cellHit == 0) { flatsPlacementList.push(cellList[_local2]); } else { pathList.push(cellList[_local2]); } _local2++; } flatsList = []; rewardableFlats = []; pathList = randomizeArray(pathList); _local2 = 0; while (_local2 < pathList.length) { selectableFlats = clearableFlats; xFlat = pathList[_local2][0]; yFlat = pathList[_local2][1]; appearChance = 25; randomChance = 0; if (_local2 > 0) { randomChance = random(100) + 1; } if (randomChance < appearChance) { whichFlat = selectableFlats[random(selectableFlats.length)]; flatsList.push([whichFlat, xFlat, yFlat, -1, 0]); rewardableFlats.push(flatsList[flatsList.length - 1]); } _local2++; } flatsPlacementList = randomizeArray(flatsPlacementList); _local2 = 0; while (_local2 < flatsPlacementList.length) { selectableFlats = []; var _local3 = 0; while (_local3 < generalFlatsList.length) { selectableFlats.push(generalFlatsList[_local3]); _local3++; } xFlat = flatsPlacementList[_local2][0]; yFlat = flatsPlacementList[_local2][1]; _local3 = 0; while (_local3 < specificFlatsList[xFlat][yFlat].length) { selectableFlats.push(specificFlatsList[xFlat][yFlat][_local3]); _local3++; } appearChance = 75; randomChance = 0; if (_local2 > 0) { randomChance = random(100) + 1; } if (randomChance < appearChance) { whichFlat = selectableFlats[random(selectableFlats.length)]; flatsList.push([whichFlat, xFlat, yFlat, -1, 0]); } _local2++; } var _local4 = 0; while (_local4 < itemsList.length) { if ((itemsList[_local4][0] == xRoomLocation) and (itemsList[_local4][1] == yRoomLocation)) { whichFlat = rewardableFlats[random(rewardableFlats.length - 1)]; whichFlat[4] = itemsList[_local4][2]; trace(((" --- Placing item " + itemsList[_local4][2]) + " in ") + whichFlat[0]); } _local4++; } } currentArea.objectList = []; currentArea.spawnerList = []; var _local2 = 0; while (_local2 < flatsList.length) { whichFlat = flatsList[_local2][0]; xFlatLocation = 117.5 + (flatsList[_local2][1] * 135); yFlatLocation = 125 + (flatsList[_local2][2] * 110); flatHealth = flatsList[_local2][3]; rewardItem = flatsList[_local2][4]; newFlat = currentArea.attachMovie(whichFlat, (whichFlat + "_") + _local2, 500 + _local2); newFlatArt = currentArea.attachMovie(whichFlat + "_Art", "FlatArt_" + _local2, _local2); newFlatArt._x = xFlatLocation + newFlat.Art._x; newFlatArt._y = yFlatLocation + newFlat.Art._y; newFlatArt.concealAble = 1; newFlatArt._xscale = 75; newFlatArt._yscale = 75; newFlatArt.currentHealth = flatHealth; newFlatArt.rewardItem = rewardItem; newFlatArt.flatInfo = flatsList[_local2]; var _local3 = 0; while (_local3 < enemySpawnFlats.length) { if (whichFlat == enemySpawnFlats[_local3]) { currentArea.spawnerList.push(newFlatArt); } _local3++; } currentArea.ObjectList.push(newFlatArt); newFlatCollision = currentArea.Collision.attachMovie(whichFlat + "_Collision", "FlatCollision_" + _local2, _local2); newFlatCollision._x = xFlatLocation + newFlat.Collision._x; newFlatCollision._y = yFlatLocation + newFlat.Collision._y; newFlatCollision._xscale = 60; newFlatCollision._yscale = 60; newFlatCollision.ArtReference = newFlatArt; newFlatArt.collisionReference = newFlatCollision; newFlat.removeMovieClip(); currentArea.objectList.push(newFlatArt); _local2++; } roomsList[xRoomLocation][yRoomLocation][2] = flatsList; roomsList[xRoomLocation][yRoomLocation][3] = decalsList; } function findMazeSolution(gridWidth, gridHeight, startCell, finishCell) { cellVisited = []; var _local2 = 0; while (_local2 < gridWidth) { newColumn = []; var _local1 = 0; while (_local1 < gridHeight) { newColumn.push(0); _local1++; } cellVisited.push(newColumn); _local2++; } cellStack = []; numCells = gridWidth * gridHeight; currentCell = startCell; cellVisited[currentCell[0]][currentCell[1]] = 1; visitedCells = 1; while (visitedCells < numCells) { currentNeighbors = []; whichNeighbor = [currentCell[0], currentCell[1] - 1]; if (cellVisited[whichNeighbor[0]][whichNeighbor[1]] == 0) { currentNeighbors.push(whichNeighbor); } whichNeighbor = [currentCell[0] + 1, currentCell[1]]; if (cellVisited[whichNeighbor[0]][whichNeighbor[1]] == 0) { currentNeighbors.push(whichNeighbor); } whichNeighbor = [currentCell[0], currentCell[1] + 1]; if (cellVisited[whichNeighbor[0]][whichNeighbor[1]] == 0) { currentNeighbors.push(whichNeighbor); } whichNeighbor = [currentCell[0] - 1, currentCell[1]]; if (cellVisited[whichNeighbor[0]][whichNeighbor[1]] == 0) { currentNeighbors.push(whichNeighbor); } if (currentNeighbors.length > 0) { connectedCell = currentNeighbors[random(currentNeighbors.length)]; cellStack.push(currentCell); currentCell = connectedCell; cellVisited[currentCell[0]][currentCell[1]] = 1; visitedCells++; if ((currentCell[0] == finishCell[0]) and (currentCell[1] == finishCell[1])) { cellStack.push(currentCell); break; } } else { currentCell = cellStack.pop(); } } return(cellStack); } function drawMaze(gridWidth, gridHeight, firstCellPath, secondCellPath) { this.createEmptyMovieClip("MazeMap", 999); MazeMap._alpha = 100; MazeMap._xscale = 60; MazeMap._yscale = 60; MazeMap._x = 20; MazeMap._y = 35; MazeMap.createEmptyMovieClip("codeDraw", 500); MazeMap.createEmptyMovieClip("BG", -100); MazeMap.BG.beginFill(16777164, 50); MazeMap.BG.moveTo(0, 0); MazeMap.BG.lineTo(300, 0); MazeMap.BG.lineTo(300, 300); MazeMap.BG.lineTo(0, 300); MazeMap.BG.lineTo(0, 0); Mazemap.BG.endFill(); cellCount = 0; xStart = 50 + (firstCellPath[0][0] * 50); yStart = 75 + (firstCellPath[0][1] * 50); xEnd = 50 + (firstCellPath[0][0] * 50); yEnd = 50 + (firstCellPath[0][1] * 50); MazeMap.codeDraw.moveTo(xStart, yStart); MazeMap.codeDraw.lineStyle(10, 16750848, 100); MazeMap.codeDraw.lineTo(xEnd, yEnd); MazeMap.codeDraw.moveTo(xStart, yStart); MazeMap.codeDraw.lineStyle(5, 16763955, 100); MazeMap.codeDraw.lineTo(xEnd, yEnd); MazeMap.codeDraw.lineStyle(10, 16750848, 100); var _local2 = 0; while (_local2 < (firstCellPath.length - 1)) { xStart = 50 + (firstCellPath[_local2][0] * 50); yStart = 50 + (firstCellPath[_local2][1] * 50); xEnd = 50 + (firstCellPath[_local2 + 1][0] * 50); yEnd = 50 + (firstCellPath[_local2 + 1][1] * 50); MazeMap.codeDraw.moveTo(xStart, yStart); MazeMap.codeDraw.lineTo(xEnd, yEnd); cellCount++; newCell = MazeMap.attachMovie("MazeCell", "Cell_" + cellCount, cellCount); newCell.xLocation = firstCellPath[_local2][0]; newCell.yLocation = firstCellPath[_local2][1]; newCell._x = xStart; newCell._y = yStart; _local2++; } MazeMap.codeDraw.lineStyle(5, 16763955, 100); _local2 = 0; while (_local2 < (secondCellPath.length - 1)) { xStart = 50 + (secondCellPath[_local2][0] * 50); yStart = 50 + (secondCellPath[_local2][1] * 50); xEnd = 50 + (secondCellPath[_local2 + 1][0] * 50); yEnd = 50 + (secondCellPath[_local2 + 1][1] * 50); MazeMap.codeDraw.moveTo(xStart, yStart); MazeMap.codeDraw.lineTo(xEnd, yEnd); cellCount++; newCell = MazeMap.attachMovie("MazeCell", "Cell_" + cellCount, cellCount); newCell.xLocation = secondCellPath[_local2][0]; newCell.yLocation = secondCellPath[_local2][1]; newCell._x = xStart; newCell._y = yStart; _local2++; } xStart = 50 + (firstCellPath[firstCellPath.length - 1][0] * 50); yStart = 50 + (firstCellPath[firstCellPath.length - 1][1] * 50); xEnd = 50 + (firstCellPath[firstCellPath.length - 1][0] * 50); yEnd = 25 + (firstCellPath[firstCellPath.length - 1][1] * 50); MazeMap.codeDraw.moveTo(xStart, yStart); MazeMap.codeDraw.lineStyle(10, 16750848, 100); MazeMap.codeDraw.lineTo(xEnd, yEnd); MazeMap.codeDraw.moveTo(xStart, yStart); MazeMap.codeDraw.lineStyle(5, 16763955, 100); MazeMap.codeDraw.lineTo(xEnd, yEnd); cellCount++; newCell = MazeMap.attachMovie("MazeCell", "Cell_" + cellCount, cellCount); newCell.xLocation = firstCellPath[firstCellPath.length - 1][0]; newCell.yLocation = firstCellPath[firstCellPath.length - 1][1]; newCell._x = xStart; newCell._y = yStart; } function randomizeArray(whichArray) { newArray = []; i = 0; while (newArray.length < whichArray.length) { whichSpot = random(whichArray.length); if (whichArray[whichSpot] != "removed") { newArray.push(whichArray[whichSpot]); whichArray[whichSpot] = "removed"; } } return(newArray); } function beginNextLevel() { trace("//function beginNextLevel"); currentLevel++; bossKey = 0; bossDoorUnlocked = 0; playCutscene = 1; if (currentLevel > 3) { endGame("Win"); } else { trace(("---- Building Level " + currentLevel) + " ----"); GUI.beginLevel(); createLevel(currentLevel); MazeMap._visible = false; loadArea(0, 5, "IntroSpawn"); ActorList[0].playerControl = 0; } } function loadNextArea(whichDirection) { if (whichDirection == "nextLevel") { beginNextLevel(); return(0); } if (whichDirection == "North") { addDirection = [0, -1]; PlayerSpawnName = "SouthDoor_Spawn"; } else if (whichDirection == "East") { addDirection = [1, 0]; PlayerSpawnName = "WestDoor_Spawn"; } else if (whichDirection == "South") { addDirection = [0, 1]; PlayerSpawnName = "NorthDoor_Spawn"; } else if (whichDirection == "West") { addDirection = [-1, 0]; PlayerSpawnName = "EastDoor_Spawn"; } xNewArea = currentRoomLocation[0] + addDirection[0]; yNewArea = currentRoomLocation[1] + addDirection[1]; if ((xNewArea >= 0) and (xNewArea < roomsList.length)) { if (roomsList[xNewArea][yNewArea] == 0) { trace(((("Alert - Area [" + xNewArea) + ", ") + yNewArea) + "] not found (loadNextArea)"); } else { loadArea(xNewArea, yNewArea, PlayerSpawnName); } } } function loadArea(xNewArea, yNewArea, PlayerSpawnName) { if (yNewArea > 4) { whichArea = ("Level" + currentLevel) + "_IntroArea"; trace(("--> Loading Area (" + whichArea) + ")"); prespawnEnemies = 0; currentRoomLocation = [currentPaths[0][0][0], 5]; this.attachMovie(whichArea, "currentArea", 0); currentArea.Collision.ActorCollisions = []; } else if (yNewArea < 0) { whichArea = ("Level" + currentLevel) + "_BossArea"; trace(("--> Loading Area (" + whichArea) + ")"); prespawnEnemies = 0; currentRoomLocation = [currentPaths[0][0][currentPaths[0][0].length - 1], 5]; this.attachMovie(whichArea, "currentArea", 0); currentArea.Collision.ActorCollisions = []; } else { trace(((("--> Loading Area (" + xNewArea) + ", ") + yNewArea) + ")"); generateRoom(xNewArea, yNewArea); prespawnEnemies = 1; GUI.addRoom(xNewArea, yNewArea); } currentArea.enemyList = []; PlayerSpawn = eval ("currentArea." + PlayerSpawnName); ActorList = []; ActorNum = 0; addActor("Player", "Player", PlayerSpawn._x, PlayerSpawn._y); if (prespawnEnemies == 1) { preSpawnEnemies(); } } function addActor(ActorName, InstanceName, xLocation, yLocation) { trace(("- Adding actor (" + ActorName) + ")"); numActors = ActorList.length; newActor = currentArea.attachMovie(ActorName, (InstanceName + "_") + ActorNum, -1001 - ActorNum); collisionPoint = newActor.attachMovie("collisionPoint", "collisionPoint", 0); collisionPoint._visible = false; debugDraw = currentArea.createEmptyMovieClip("debugDraw", 600 + ActorNum); newActor.debugDraw = debugDraw; ActorCollision = currentArea.Collision.attachMovie("Actor_Collision", "Actor_Collision_" + ActorNum, 200 + ActorNum); newActor.collisionMap = ActorCollision; ActorCollision.Actor = newActor; currentArea.Collision.ActorCollisions.push(ActorCollision); ActorNum++; ActorList.push(newActor); newActor._x = xLocation; newActor._y = yLocation; newActor._xscale = 75 + (currentLevel * 5); newActor._yscale = 75 + (currentLevel * 5); if (ActorList.length > 1) { currentArea.enemyList.push(newActor); } } function removeActor(ActorReference) { trace(("- Removing actor (" + ActorReference._name) + ")"); newActorList = []; var _local1 = 0; while (_local1 < ActorList.length) { if (ActorList[_local1] != ActorReference) { newActorList.push(ActorList[_local1]); } _local1++; } ActorList = newActorList; newEnemyList = []; _local1 = 0; while (_local1 < currentArea.enemyList.length) { if (currentArea.enemyList[_local1] != ActorReference) { newEnemyList.push(currentArea.enemyList[_local1]); } _local1++; } currentArea.enemyList = newEnemyList; ActorReference.removeMovieClip(); } function addRewardItem(itemName, xLocation, yLocation) { trace((("adding " + itemName) + " and bosskey is ") + bossKey); if ((itemName == "Level1_BossKey") and (bossKey == 1)) { return(0); } if ((itemName == "Level2_BossKey") and (bossKey == 1)) { return(0); } if ((itemName == "Level3_BossKey") and (bossKey == 1)) { return(0); } newRewardItem = currentArea.attachMovie(itemName, itemName, -18); ActorList.push(newRewardItem); newRewardItem._x = xLocation; newRewardItem._y = yLocation; } function cleanUp() { GUI.removeMovieClip(); ContinuePanel.removeMovieClip(); currentArea.removeMovieClip(); } function endGame(winOrLose) { finalScore = GUI.showScore; cleanUp(); if (winOrLose == "Win") { gotoAndPlay ("Win"); } else { gotoAndPlay ("Lose"); } } function playerInput() { debugToggle = 0; var _local1 = 0; while (_local1 < 255) { if (((_local1 != 48) and (_local1 != 75)) and (_local1 != 84)) { if (keyList[_local1] > 0) { debugToggle = 1; } } _local1++; } if ((((debugToggle == 0) and (keyList[48] > 0)) and (keyList[75] > 0)) and (keyList[84] > 0)) { if (DEBUGMODE == 1) { DEBUGMODE = 0; DebugMenu._visible = false; } else { DEBUGMODE = 1; DebugMenu._visible = true; } } playerSpeed = 5; xMove = 0; yMove = 0; if (keyList[38] > 0) { yMove = -playerSpeed; } else if (keyList[40] > 0) { yMove = playerSpeed; } if (keyList[37]) { xMove = -playerSpeed; } else if (keyList[39]) { xMove = playerSpeed; } if (ActorList[0].playerControl == 1) { ActorList[0].stunned = 0; attemptMove(ActorList[0], xMove, yMove); if (PlayerShooting == 1) { ActorList[0].torsoAnimate("shoot"); } } if (DEBUGMODE == 1) { if (keyList[32] == 1) { if (MazeMap._visible == true) { MazeMap._visible = false; } else { MazeMap._visible = true; } } if (keyList[65] == 1) { trace("-- Killing all active enemies"); _local1 = 1; while (_local1 < ActorList.length) { ActorList[_local1].damage(100); _local1++; } } } } function attemptMove(ObjectReference, xAmount, yAmount, pushed) { CollisionMap = currentArea.Collision; collisionOccurred = 0; var _local2 = 0; while (_local2 < currentArea.Collision.ActorCollisions.length) { currentActorCollision = currentArea.Collision.ActorCollisions[_local2]; if (currentActorCollision != ObjectReference.collisionMap) { currentActorCollision._x = currentActorCollision.Actor._x; currentActorCollision._y = currentActorCollision.Actor._y; enemyCollision = checkCollision(currentActorCollision, ObjectReference._x, ObjectReference._y); if (enemyCollision == true) { currentActorCollision._x = -1000; currentActorCollision._y = -1000; } } _local2++; } xMagnitude = Math.abs(xAmount); while (xMagnitude > 0) { collision = checkCollision(CollisionMap, ObjectReference._x + xAmount, ObjectReference._y + yAmount); if (collision == true) { collisionOccurred = 1; xMagnitude = xMagnitude - 1; if (xMagnitude < 0) { xMagnitude = 0; } xAmount = sign(xAmount) * xMagnitude; } else { break; } } yMagnitude = Math.abs(yAmount); while (yMagnitude > 0) { collision = checkCollision(CollisionMap, ObjectReference._x + xAmount, ObjectReference._y + yAmount); if (collision == true) { collisionOccurred = 1; yMagnitude = yMagnitude - 1; if (yMagnitude < 0) { yMagnitude = 0; } yAmount = sign(yAmount) * yMagnitude; } else { break; } } _local2 = 0; while (_local2 < currentArea.Collision.ActorCollisions.length) { currentArea.Collision.ActorCollisions[_local2]._x = -1000; currentArea.Collision.ActorCollisions[_local2]._y = -1000; _local2++; } if (collisionOccurred == 1) { ObjectReference.movementList = []; } ObjectReference._x = ObjectReference._x + xAmount; ObjectReference._y = ObjectReference._y + yAmount; if (pushed != 1) { ObjectReference.changeFacing(xAmount, yAmount); if ((xAmount == 0) and (yAmount == 0)) { ObjectReference.Animate("Idle"); } else { ObjectReference.Animate("Run"); } } } function killAllEnemies() { trace("-- Killing all active enemies"); var _local1 = 1; while (_local1 < ActorList.length) { ActorList[_local1].damage(100); _local1++; } } keyList = []; var i = 0; while (i < 255) { keyList.push(0); i++; } var keyboardListen = new Object(); keyboardListen.onKeyDown = function () { keyList[Key.getCode()]++; }; keyboardListen.onKeyUp = function () { keyList[Key.getCode()] = 0; }; keyboardListen.update = function () { var _local1 = 0; while (_local1 < keyList.length) { if (keyList[_local1] == 1) { keyList[_local1]++; } _local1++; } }; Key.addListener(keyboardListen); var mouseListener = new Object(); mouseListener.onMouseDown = function () { PlayerShooting = 1; }; mouseListener.onMouseUp = function () { PlayerShooting = 0; }; Mouse.addListener(mouseListener); this.onEnterFrame = function () { playerInput(); playerUpdate(); checkForTransition(currentArea); depthSort(currentArea); spawnEnemies(); dummyEnemies(); keyboardListen.update(); particlesList = []; }; function depthSort(AreaReference) { depthSortList = []; i = 0; while (i < AreaReference.ObjectList.length) { depthSortList.push(AreaReference.ObjectList[i]); i++; } i = 0; while (i < ActorList.length) { depthSortList.push(ActorList[i]); i++; } i = 0; while (i < particlesList.length) { depthSortList.push(particlesList[i]); i++; } i = depthSortList.length - 1; while (i >= 0) { j = 0; while (j < i) { if (depthSortList[j + 1]._y < depthSortList[j]._y) { swap = depthSortList[j]; depthSortList[j] = depthSortList[j + 1]; depthSortList[j + 1] = swap; } j++; } i--; } i = 0; while (i < depthSortList.length) { currentObject = depthSortList[i]; if (currentObject._depth != i) { currentObject._depth = i; } i++; } } function uncoverActors(AreaReference) { Objects = AreaReference.ObjectList; var _local1 = 0; while (_local1 < Objects.length) { Objects[_local1].concealing = 0; _local1++; } var _local2 = 0; while (_local2 < ActorList.length) { _local1 = 0; while (_local1 < Objects.length) { if (Objects[_local1].concealAble == 1) { collision = checkCollision(Objects[_local1], ActorList[_local2]._x, ActorList[_local2]._y); if (collision == true) { Objects[_local1].concealing = 1; } } _local1++; } _local2++; } _local1 = 0; while (_local1 < Objects.length) { if (Objects[_local1].concealing == 1) { if (Objects[_local1]._alpha > 50) { Objects[_local1]._alpha = Objects[_local1]._alpha - 5; } } else if (Objects[_local1]._alpha < 100) { Objects[_local1]._alpha = Objects[_local1]._alpha + 5; } _local1++; } } function checkCollision(CollisionMap, xLocation, yLocation) { xLocation = (xLocation * (currentArea._xscale / 100)) + currentArea._x; yLocation = (yLocation * (currentArea._yscale / 100)) + currentArea._y; collisionDetection = CollisionMap.hitTest(xLocation, yLocation, true); return(collisionDetection); } function checkForTransition(AreaReference) { currentActor = ActorList[0]; i = 0; while (i < AreaReference.Transitions.length) { currentTransitionMap = AreaReference.Transitions[i]; collision = checkCollision(currentTransitionMap, currentActor._x, currentActor._y); if (collision == true) { if (currentTransitionMap.triggerMap == 1) { currentTransitionMap.activateTrigger(); } else { loadNextArea(currentTransitionMap.TransitionInfo); } } i++; } } function damagePlayer(amount) { if (ActorList[0].dying != 1) { trace("hurting the player " + amount); stunnedHealth = stunnedHealth - amount; if (stunnedHealth <= 0) { ActorList[0].stunned = 1; } ActorList[0].playerControl = 0; ActorList[0].fullAnimate("Hit"); } } function feedPlayer(gastroDamage, whichFood) { currentHealth = currentHealth - gastroDamage; if (currentHealth < 0) { ActorList[0].dying = 1; } ActorList[0].whichFood = whichFood; ActorList[0].playerControl = 0; ActorList[0].fullAnimate("Eat"); ActorList[0].FeedWaveFront.gotoAndPlay("Play"); ActorList[0].FeedWaveBack.gotoAndPlay("Play"); } function playerUpdate() { if (stunnedHealth < -10) { stunnedHealth = -10; } if (stunnedHealth < 100) { stunnedHealth++; } } function spawnEnemies() { maxEnemies = 10; if (currentArea.enemyList.length > 0) { } if (currentArea.enemyList.length < maxEnemies) { var _local1 = 0; while (_local1 < currentArea.spawnerList.length) { currentSpawner = currentArea.spawnerList[_local1]; if ((currentSpawner.spawning == 0) and (currentSpawner.currentHealth > 0)) { currentSpawner.gotoAndPlay("Spawn"); } _local1++; } } } function preSpawnEnemies() { var _local1 = 0; while (_local1 < 5) { randomNumber = random(4); if (randomNumber == 0) { whichEnemy = "NME_Sausage"; } else if (randomNumber == 1) { whichEnemy = "Enemy_Pie"; } else if (randomNumber == 2) { whichEnemy = "Enemy_Cabbage"; } else { whichEnemy = "Enemy_EyesCube"; } xLocation = 50 + random(400); yLocation = 70 + random(330); xSpawnDistance = ActorList[0]._x - xLocation; ySpawnDistance = ActorList[0]._y - yLocation; totalSpawnDistance = Math.sqrt((xSpawnDistance * xSpawnDistance) + (ySpawnDistance * ySpawnDistance)); currentCollision = checkCollision(currentArea.Collision, xLocation, yLocation); while ((currentCollision == true) or (totalSpawnDistance < 150)) { xLocation = 50 + random(400); yLocation = 70 + random(330); xSpawnDistance = ActorList[0]._x - xLocation; ySpawnDistance = ActorList[0]._y - yLocation; totalSpawnDistance = Math.sqrt((xSpawnDistance * xSpawnDistance) + (ySpawnDistance * ySpawnDistance)); currentCollision = checkCollision(currentArea.Collision, xLocation, yLocation); } addActor(whichEnemy, whichEnemy, xLocation, yLocation); _local1++; } } function dummyEnemies() { if (feedPush > 0) { feedPush--; } i = 1; while (i < ActorList.length) { if (ActorList[i].immobile == 0) { if ((feedPush > 0) and (ActorList[i].noPush != 1)) { xOffset = ActorList[0]._x - ActorList[i]._x; yOffset = ActorList[0]._y - ActorList[i]._y; totalDistance = Math.sqrt((xOffset * xOffset) + (yOffset * yOffset)); if (totalDistance < 150) { if (totalDistance < 50) { enemySpeed = ActorList[i].runSpeed + 6; } else if (totalDistance < 60) { enemySpeed = ActorList[i].runSpeed + 4; } else if (totalDistance < 70) { enemySpeed = ActorList[i].runSpeed + 2; } else { enemySpeed = ActorList[i].runSpeed + 1; } xDistance = -(enemySpeed * (xOffset / (Math.abs(xOffset) + Math.abs(yOffset)))); yDistance = -(enemySpeed * (yOffset / (Math.abs(xOffset) + Math.abs(yOffset)))); attemptMove(ActorList[i], xDistance, yDistance, 1); } } if ((ActorList[i].noticedPlayer == 1) and (ActorList[0].dying == 0)) { if (feedPush <= 0) { attackDecision(ActorList[i]); } if (ActorList[i].attacking == 0) { usedPointsList = []; closestDistance = 100; var _local2 = 0; while (_local2 < pointsList.length) { var _local1 = 0; while (_local1 < pointsList[_local2].length) { whichPoint = pointsList[_local2][_local1]; if (whichPoint[2] == 0) { xDistance = whichPoint[0] - ActorList[i]._x; yDistance = whichPoint[1] - ActorList[i]._y; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); if (totalDistance < closestDistance) { closestPoint = whichPoint; } } _local1++; } _local2++; } nextPointList = []; currentPath = []; xOffset = ActorList[0]._x - ActorList[i]._x; yOffset = ActorList[0]._y - ActorList[i]._y; enemySpeed = ActorList[i].runSpeed; xDistance = enemySpeed * (xOffset / (Math.abs(xOffset) + Math.abs(yOffset))); yDistance = enemySpeed * (yOffset / (Math.abs(xOffset) + Math.abs(yOffset))); attemptMove(ActorList[i], xDistance, yDistance); } } else { if (ActorList[i].movementList.length == 0) { xLocation = 50 + random(400); yLocation = 70 + random(330); currentCollision = checkCollision(currentArea.Collision, xLocation, yLocation); while (currentCollision == true) { xLocation = 50 + random(400); yLocation = 70 + random(330); currentCollision = checkCollision(currentArea.Collision, xLocation, yLocation); } ActorList[i].movementList.push([xLocation, yLocation]); } xOffset = ActorList[i].movementList[0][0] - ActorList[i]._x; yOffset = ActorList[i].movementList[0][1] - ActorList[i]._y; if ((Math.abs(xOffset) + Math.abs(yOffset)) < 10) { ActorList[i].movementList = []; } enemySpeed = ActorList[i].walkSpeed; xDistance = enemySpeed * (xOffset / (Math.abs(xOffset) + Math.abs(yOffset))); yDistance = enemySpeed * (yOffset / (Math.abs(xOffset) + Math.abs(yOffset))); attemptMove(ActorList[i], xDistance, yDistance); } } i++; } } function attackDecision(whichEnemy) { attackRange = whichEnemy.attackRange * (whichEnemy._xscale / 100); xOffset = ActorList[0]._x - whichEnemy._x; yOffset = ActorList[0]._y - whichEnemy._y; enemyDistance = Math.sqrt((xOffset * xOffset) + (yOffset * yOffset)); if (enemyDistance < attackRange) { if (whichEnemy.attackType == "Melee") { whichEnemy.changeFacing(xOffset, yOffset); whichEnemy.attacking = 1; if ((ActorList[0].stunned == 1) and (stunnedHealth <= 0)) { whichEnemy.Animate("Feed"); whichEnemy.noPush = 1; feedPush = 40; } else { whichEnemy.Animate("Melee"); } } else if (whichEnemy.attackType == "Ram") { whichEnemy.immobile = 1; whichEnemy.attacking = 1; whichEnemy.damageAble = 0; whichEnemy.dying = 1; whichEnemy.Animate("Die"); damagePlayer(whichEnemy.enemyDamage); } } } function checkCollisionPath(xStart, yStart, xEnd, yEnd) { xDelta = (xEnd - xStart) / 10; yDelta = (yEnd - yStart) / 10; collisionOccured = 0; var _local1 = 1; while (_local1 <= 10) { collision = checkCollision(currentArea.Collision, xStart + (xDelta * _local1), yStart + (yDelta * _local1)); if (collision == 1) { collisionOccured = 1; } _local1++; } return(collisionOccured); } function addParticle(SourceName, xLocation, yLocation, xVelocity, yVelocity) { numParticles++; newParticle = currentArea.attachMovie(SourceName, (("Particle_" + SourceName) + "_") + numParticles, -1); newParticle._x = xLocation; newParticle._y = yLocation; newParticle.xVelocity = xVelocity; newParticle.yVelocity = yVelocity; } function spawnBullet(bulletType) { xDistance = currentArea._xmouse - ActorList[0]._x; yDistance = (currentArea._ymouse - ActorList[0]._y) + 25; xVelocity = 1 * (xDistance / (Math.abs(xDistance) + Math.abs(yDistance))); yVelocity = 1 * (yDistance / (Math.abs(xDistance) + Math.abs(yDistance))); addParticle("pelletBullet", ActorList[0]._x, ActorList[0]._y, xVelocity, yVelocity); } generalFlatsList = ["Flat_Microwave", "Flat_Table03", "Flat_Table04", "Flat_Table05", "Flat_BakingTray03", "Flat_BakingTray02", "Flat_BakingTray01", "Flat_Table02", "Flat_Table01", "Flat_Barrels02", "Flat_Toaster", "Flat_Oven", "Flat_Barrels01"]; topLeftFlats = ["Spawn_SausageLeft", "Spawn_PieLeft", "Spawn_EyesCube"]; topCenterFlats = ["Spawn_EyesCube"]; topRightFlats = ["Spawn_SausageRight", "Spawn_PieRight", "Spawn_EyesCube"]; middleLeftFlats = ["Spawn_SausageLeft", "Spawn_PieLeft", "Spawn_EyesCube"]; middleCenterFlats = ["Spawn_EyesCube"]; middleRightFlats = ["Spawn_SausageRight", "Spawn_PieRight", "Spawn_EyesCube"]; bottomLeftFlats = ["Spawn_SausageLeft", "Spawn_PieLeft"]; bottomCenterFlats = []; bottomRightFlats = ["Spawn_SausageRight", "Spawn_PieRight"]; specificFlatsList = []; specificFlatsList.push([topLeftFlats, middleLeftFlats, bottomLeftFlats]); specificFlatsList.push([topCenterFlats, middleCenterFlats, bottomCenterFlats]); specificFlatsList.push([topRightFlats, middleRightFlats, bottomRightFlats]); enemySpawnFlats = ["Spawn_SausageLeft", "Spawn_SausageRight", "Spawn_PieLeft", "Spawn_PieRight", "Spawn_EyesCube"]; clearableFlats = ["Flat_Barrels01", "Flat_Barrels02", "Flat_Barrels03", "Flat_Barrels04", "Flat_Crate01", "Flat_Crate02", "Flat_Crate03"]; particleList = []; numParticles = 0; currentHealth = 100; stunnedHealth = 100; GUI._depth = 5000; ContinuePanel._depth = 5001; DEBUGMODE = 0; DebugMenu._depth = 2000; DebugMenu._visible = false; this._quality = "MEDIUM"; currentLevel = 0; currentLives = 3; beginNextLevel(); stop();
Frame 230
stop();
Frame 247
stop();
Symbol 3 MovieClip Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } ArtReference = _parent._parent.Grandma; stop();
Symbol 5 MovieClip Frame 1
damageCollisions = [Grandma_Collision]; stop();
Symbol 5 MovieClip Frame 18
stop();
Symbol 9 MovieClip Frame 1
TransitionInfo = "nextLevel";
Symbol 55 MovieClip Frame 2
stop();
Symbol 55 MovieClip Frame 11
stop();
Symbol 55 MovieClip Frame 20
stop();
Symbol 55 MovieClip Frame 36
gotoAndPlay ("Damage0");
Symbol 92 MovieClip Frame 2
stop();
Symbol 214 MovieClip Frame 1
function pickNewAction() { if (dying == 0) { numEnemies = _parent.enemyList.length; if (numEnemies <= 0) { Actions = ["Spawn"]; } else if (numEnemies < 3) { Actions = ["Spawn", "StartDefend", "IdleAction01", "IdleAction02"]; } else { Actions = ["StartDefend", "IdleAction01", "IdleAction02"]; } whichAction = Actions[random(Actions.length - 1)]; gotoAndPlay(whichAction); } else if (_parent._parent.currentLevel < 3) { gotoAndPlay ("Runaway"); } else { gotoAndPlay ("Die"); } } function damage(damageAmount) { if (currentHealth > 0) { if (defending == 1) { trace("Grandma blocking!"); } else { currentHealth = currentHealth - damageAmount; trace("Damaging Grandma down to " + currentHealth); Head.gotoAndPlay("Hit"); } if (currentHealth <= 0) { dying = 1; if (_parent._parent.currentLevel < 3) { gotoAndPlay ("Runaway"); } else { gotoAndPlay ("Die"); } } } } currentHealth = 10 + (10 * _parent._parent.currentLevel); dying = 0;
Symbol 214 MovieClip Frame 8
pickNewAction();
Symbol 214 MovieClip Frame 22
randomNumber = random(20); if (randomNumber != 7) { gotoAndPlay ("Idle01Loop"); }
Symbol 214 MovieClip Frame 26
pickNewAction();
Symbol 214 MovieClip Frame 41
randomNumber = random(30); if (randomNumber != 7) { gotoAndPlay ("Idle02Loop"); }
Symbol 214 MovieClip Frame 46
pickNewAction();
Symbol 214 MovieClip Frame 71
currentLevel = _parent._parent.currentLevel; if (currentLevel == 1) { numEnemies = 3; } else if (currentLevel == 2) { numEnemies = 4; } else if (currentLevel == 3) { numEnemies = 5; } var i = 1; while (i < (numEnemies + 1)) { randomNumber = random(4); if (randomNumber == 0) { whichEnemy = "NME_Sausage"; } else if (randomNumber == 1) { whichEnemy = "Enemy_Pie"; } else if (randomNumber == 2) { whichEnemy = "Enemy_Cabbage"; } else { whichEnemy = "Enemy_EyesCube"; } Spawner = eval ("SpawnLocation" + i); xLocation = this._x + Spawner._x; yLocation = this._y + Spawner._y; _parent._parent.addActor(whichEnemy, whichEnemy, xLocation, yLocation); i++; }
Symbol 214 MovieClip Frame 79
pickNewAction();
Symbol 214 MovieClip Frame 98
defending = 1;
Symbol 214 MovieClip Frame 100
randomNumber = random(30); if (randomNumber != 7) { gotoAndPlay ("Defending"); }
Symbol 214 MovieClip Frame 104
defending = 0;
Symbol 214 MovieClip Frame 114
pickNewAction();
Symbol 214 MovieClip Frame 119
_root.killAllEnemies();
Symbol 214 MovieClip Frame 155
_parent.Collision.gotoAndPlay("Clear"); stop();
Symbol 214 MovieClip Frame 170
_parent.winGame(); _root.killAllEnemies();
Symbol 214 MovieClip Frame 179
stop();
Symbol 217 MovieClip [Level1_BossArea] Frame 1
ObjectList = []; Transitions = [nextLevelTransition];
Symbol 220 MovieClip [Level3_BossKey] Frame 1
trace("KEY APPEARING"); stop(); this.onEnterFrame = function () { if (_parent._parent.bossKey != 1) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._y - this._y; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); if (totalDistance < 30) { trace("-- Picking up the Boss Key"); _parent._parent.bossKey = 1; _parent._parent.GUI.showKey(); gotoAndPlay ("Pickup"); } } };
Symbol 220 MovieClip [Level3_BossKey] Frame 15
stop();
Symbol 222 MovieClip [Level2_BossKey] Frame 1
trace("KEY APPEARING"); stop(); this.onEnterFrame = function () { if (_parent._parent.bossKey != 1) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._y - this._y; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); if (totalDistance < 30) { trace("-- Picking up the Boss Key"); _parent._parent.bossKey = 1; _parent._parent.GUI.showKey(); gotoAndPlay ("Pickup"); } } };
Symbol 222 MovieClip [Level2_BossKey] Frame 15
stop();
Symbol 224 MovieClip [debugKeycard] Frame 1
stop();
Symbol 225 MovieClip [Level1_BossKey] Frame 1
trace(("KEY APPEARING (" + this) + ")"); stop(); this.onEnterFrame = function () { if (_parent._parent.bossKey != 1) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._y - this._y; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); if (totalDistance < 30) { trace("-- Picking up the Boss Key"); _parent._parent.bossKey = 1; _parent._parent.GUI.showKey(); gotoAndPlay ("Pickup"); } } };
Symbol 225 MovieClip [Level1_BossKey] Frame 15
stop();
Symbol 228 MovieClip Frame 1
damageCollisions = [Grandma_Collision]; stop();
Symbol 228 MovieClip Frame 18
stop();
Symbol 247 MovieClip [Level3_BossArea] Frame 1
function winGame() { finishedGame = 1; } ObjectList = []; Transitions = [nextLevelTransition]; finishedGame = 0; this.onEnterFrame = function () { if (finishedGame > 0) { finishedGame++; if (finishedGame < 20) { this._x = random(11) - 5; this._y = random(11) - 5; } else if (finishedGame > 100) { _parent.endGame("Win"); } } };
Symbol 248 MovieClip Frame 1
damageCollisions = [Grandma_Collision]; stop();
Symbol 248 MovieClip Frame 18
stop();
Symbol 261 MovieClip [Level2_BossArea] Frame 1
ObjectList = []; Transitions = [nextLevelTransition];
Symbol 264 MovieClip [GUI_MapRoom] Frame 1
this.onEnterFrame = function () { if ((_parent._parent._parent.currentRoomLocation[0] == xLocation) and (_parent._parent._parent.currentRoomLocation[1] == yLocation)) { gotoAndPlay ("currentRoom"); } else { gotoAndPlay ("visited"); } };
Symbol 264 MovieClip [GUI_MapRoom] Frame 2
stop();
Symbol 264 MovieClip [GUI_MapRoom] Frame 14
stop();
Symbol 271 MovieClip Frame 1
gotoAndPlay("Position" + _parent.Position);
Symbol 271 MovieClip Frame 3
stop();
Symbol 271 MovieClip Frame 12
stop();
Symbol 271 MovieClip Frame 22
stop();
Symbol 273 MovieClip [BossDoorTop] Frame 1
if (_parent._parent.bossDoorUnlocked == 1) { gotoAndPlay ("Opened"); } else { stop(); }
Symbol 273 MovieClip [BossDoorTop] Frame 33
stop();
Symbol 275 Button
on (release) { doorList = _parent._parent.roomsList[xLocation][yLocation][1]; trace(doorList[0]); if (doorList[2][0] >= 0) { whichSpawn = "SouthDoor_Spawn"; } else if (doorList[1][0] >= 0) { whichSpawn = "EastDoor_Spawn"; } else if (doorList[3][0] >= 0) { whichSpawn = "WestDoor_Spawn"; } else if (doorList[0][0] >= 0) { whichSpawn = "NorthDoor_Spawn"; } _parent._parent.loadArea(xLocation, yLocation, whichSpawn); }
Symbol 281 MovieClip [MazeCell] Frame 1
cellVisited = 0; this.onEnterFrame = function () { if ((_parent._parent.currentRoomLocation[0] == xLocation) and (_parent._parent.currentRoomLocation[1] == yLocation)) { cellVisited = 1; gotoAndPlay ("currentRoom"); } else if (cellVisited == 1) { gotoAndPlay ("visited"); } else { gotoAndPlay ("unvisited"); } };
Symbol 281 MovieClip [MazeCell] Frame 2
stop();
Symbol 281 MovieClip [MazeCell] Frame 10
stop();
Symbol 281 MovieClip [MazeCell] Frame 19
stop();
Symbol 286 MovieClip [SouthDoor_Transition] Frame 1
TransitionInfo = "South";
Symbol 299 MovieClip [BossDoor_Art] Frame 1
if (_parent._parent.bossDoorUnlocked == 1) { gotoAndPlay ("Opened"); } else { stop(); }
Symbol 299 MovieClip [BossDoor_Art] Frame 33
stop();
Symbol 302 MovieClip [BossDoor_Collision] Frame 1
if (_parent._parent._parent.bossDoorUnlocked == 1) { gotoAndPlay ("Open"); } else { stop(); }
Symbol 302 MovieClip [BossDoor_Collision] Frame 10
stop();
Symbol 303 MovieClip [BossDoor_Transition] Frame 1
function activateTrigger() { if (_parent._parent.bossKey == 1) { _parent._parent.bossDoorUnlocked = 1; triggerMap = 0; trace("collRef: " + collisionReference); collisionReference.gotoAndPlay("Open"); artReference.gotoAndPlay("Open"); artTop.gotoAndPlay("Open"); gotoAndPlay ("Open"); } } TransitionInfo = "North"; triggerMap = 1; if (_parent._parent.bossDoorUnlocked == 1) { triggerMap = 0; gotoAndPlay ("Open"); } else { stop(); }
Symbol 303 MovieClip [BossDoor_Transition] Frame 9
stop();
Symbol 306 MovieClip [NorthDoor_Transition] Frame 1
TransitionInfo = "North";
Symbol 311 MovieClip [WestDoor_Transition] Frame 1
TransitionInfo = "West";
Symbol 319 MovieClip [EastDoor_Transition] Frame 1
TransitionInfo = "East";
Symbol 352 MovieClip Frame 2
stop();
Symbol 352 MovieClip Frame 11
stop();
Symbol 378 Button
on (release) { gotoAndPlay ("BeginAnimation"); }
Symbol 385 MovieClip Frame 2
stop();
Symbol 385 MovieClip Frame 11
stop();
Symbol 408 MovieClip Frame 1
if (_parent._parent.playCutscene == 1) { _parent._parent.GUI._visible = false; _parent._parent.ActorList[0].playerControl = 0; } else { gotoAndPlay ("End"); }
Symbol 408 MovieClip Frame 29
stop();
Symbol 408 MovieClip Frame 30
_parent._parent.GUI._visible = true;
Symbol 408 MovieClip Frame 60
_parent._parent.ActorList[0].playerControl = 1; _parent._parent.playCutscene = 0; stop();
Symbol 409 MovieClip [Level3_IntroArea] Frame 1
ObjectList = [NorthDoorTop]; Transitions = [NorthTransition]; cutScene._depth = 5050; _root.DEBUGMODE = 0; _root.DebugMenu._depth = 2000; _root.DebugMenu._visible = false;
Symbol 415 Button
on (release) { gotoAndPlay ("BeginAnimation"); }
Symbol 416 MovieClip Frame 1
if (_parent._parent.playCutscene == 1) { _parent._parent.GUI._visible = false; _parent._parent.ActorList[0].playerControl = 0; } else { gotoAndPlay ("End"); }
Symbol 416 MovieClip Frame 29
stop();
Symbol 416 MovieClip Frame 30
_parent._parent.GUI._visible = true;
Symbol 416 MovieClip Frame 60
_parent._parent.ActorList[0].playerControl = 1; _parent._parent.playCutscene = 0; stop();
Symbol 417 MovieClip [Level2_IntroArea] Frame 1
ObjectList = [NorthDoorTop]; Transitions = [NorthTransition]; cutScene._depth = 5050; _root.DEBUGMODE = 0; _root.DebugMenu._depth = 2000; _root.DebugMenu._visible = false;
Symbol 433 MovieClip Frame 2
_parent.bulletType = "pelletBullet"; stop();
Symbol 433 MovieClip Frame 11
stop();
Symbol 455 Button
on (release) { gotoAndPlay ("BeginAnimation"); }
Symbol 456 MovieClip Frame 1
trace("//INIT CUTSCENE"); if (_parent._parent.playCutscene == 1) { _parent._parent.GUI._visible = false; _parent._parent.ActorList[0].playerControl = 0; } else { gotoAndPlay ("End"); }
Symbol 456 MovieClip Frame 3
stop();
Symbol 456 MovieClip Frame 29
stop();
Symbol 456 MovieClip Frame 30
_parent._parent.GUI._visible = true;
Symbol 456 MovieClip Frame 60
_parent._parent.ActorList[0].playerControl = 1; _parent._parent.playCutscene = 0; stop();
Symbol 457 MovieClip [Level1_IntroArea] Frame 1
ObjectList = [NorthDoorTop]; Transitions = [NorthTransition]; cutScene._depth = 5050; _root.DEBUGMODE = 0; _root.DebugMenu._depth = 2000; _root.DebugMenu._visible = false;
Symbol 464 MovieClip Frame 1
gotoAndPlay("Position" + _parent.Position);
Symbol 464 MovieClip Frame 2
stop();
Symbol 464 MovieClip Frame 10
stop();
Symbol 464 MovieClip Frame 18
stop();
Symbol 467 MovieClip Frame 1
gotoAndPlay("Position" + _parent.Position);
Symbol 467 MovieClip Frame 2
stop();
Symbol 467 MovieClip Frame 11
stop();
Symbol 467 MovieClip Frame 20
stop();
Symbol 475 MovieClip Frame 1
whichDecal = _parent.whichDecal; gotoAndPlay("Decal" + whichDecal);
Symbol 475 MovieClip Frame 3
stop();
Symbol 475 MovieClip Frame 9
stop();
Symbol 475 MovieClip Frame 15
stop();
Symbol 475 MovieClip Frame 21
stop();
Symbol 475 MovieClip Frame 27
stop();
Symbol 482 MovieClip Frame 1
whichDecal = _parent.whichDecal; gotoAndPlay("Decal" + whichDecal);
Symbol 482 MovieClip Frame 3
stop();
Symbol 482 MovieClip Frame 9
stop();
Symbol 482 MovieClip Frame 15
stop();
Symbol 482 MovieClip Frame 21
stop();
Symbol 482 MovieClip Frame 27
stop();
Symbol 490 MovieClip Frame 1
whichDecal = _parent.whichDecal; gotoAndPlay("Decal" + whichDecal);
Symbol 490 MovieClip Frame 4
stop();
Symbol 490 MovieClip Frame 10
stop();
Symbol 490 MovieClip Frame 16
stop();
Symbol 490 MovieClip Frame 22
stop();
Symbol 490 MovieClip Frame 28
stop();
Symbol 496 MovieClip [Floor] Frame 2
stop();
Symbol 496 MovieClip [Floor] Frame 8
stop();
Symbol 496 MovieClip [Floor] Frame 14
stop();
Symbol 496 MovieClip [Floor] Frame 20
stop();
Symbol 496 MovieClip [Floor] Frame 26
stop();
Symbol 496 MovieClip [Floor] Frame 32
stop();
Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 2
stop();
Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 22
stop();
Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 39
stop();
Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 71
stop();
Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 1
function damage(damageAmount) { if (currentHealth > 0) { trace((("-- Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if (currentHealth > 0) { gotoAndPlay ("Damage1Ani"); collisionReference.gotoAndPlay("Damage1Ani"); } else { currentHealth = 0; gotoAndPlay ("DestroyedAni"); collisionReference.gotoAndPlay("DestroyedAni"); } flatInfo[3] = currentHealth; } } maxHealth = 3; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { gotoAndPlay ("Destroyed"); collisionReference.gotoAndPlay("Destroyed"); } else if (currentHealth < 3) { gotoAndPlay ("Damage1"); collisionReference.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 2
stop();
Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 12
stop();
Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 21
stop();
Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 31
if (rewardItem != 0) { spawnedItem = 1; _parent._parent.addRewardItem(rewardItem, this._x, this._y); }
Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 53
if ((rewardItem != 0) and (spawnedItem != 1)) { _parent._parent.addRewardItem(rewardItem, this._x, this._y); } stop();
Symbol 563 MovieClip [Spawn_SausageLeft_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 569 MovieClip Frame 2
stop();
Symbol 569 MovieClip Frame 35
stop();
Symbol 569 MovieClip Frame 69
stop();
Symbol 569 MovieClip Frame 101
stop();
Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 2
function damage(damageAmount) { if (currentHealth > 0) { trace((("Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if ((7 > currentHealth) and (currentHealth > 4)) { if (destroyedAmount == 0) { destroyedAmount = 1; DamageState.gotoAndPlay("Damage1Ani"); } } else if ((4 > currentHealth) and (currentHealth > 0)) { if (destroyedAmount == 1) { destroyedAmount = 2; DamageState.gotoAndPlay("Damage2Ani"); } } else if (currentHealth <= 0) { spawning = 1; if (destroyedAmount == 2) { destroyedAmount = 3; _parent._parent.GUI.addScore(points); DamageState.gotoAndPlay("DestroyedAni"); gotoAndPlay ("DestroyedAni"); } } flatInfo[3] = currentHealth; } } points = 500; spawning = 0; maxHealth = 10; destroyedAmount = 0; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { spawning = 1; gotoAndPlay ("Destroyed"); DamageState.gotoAndPlay("Destroyed"); } else if (currentHealth < 4) { DamageState.gotoAndPlay("Damage2"); } else if (currentHealth < 7) { DamageState.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 4
spawning = 1;
Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 72
xLocation = this._x + SpawnLocation._x; yLocation = this._y + SpawnLocation._y; _parent._parent.addActor("NME_Sausage", "EnemySausage", xLocation, yLocation); spawning = 0; gotoAndPlay ("Idle");
Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 98
stop();
Symbol 680 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 680 MovieClip Frame 2
_parent.attacking = 0;
Symbol 680 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 680 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 680 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 680 MovieClip Frame 65
_parent.attackPlayer();
Symbol 680 MovieClip Frame 74
_parent.Animate("Idle");
Symbol 680 MovieClip Frame 85
gotoAndPlay ("Idle");
Symbol 680 MovieClip Frame 103
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 680 MovieClip Frame 110
_parent.deathAnimating = 1;
Symbol 680 MovieClip Frame 128
_parent.removeMe(); stop();
Symbol 727 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 727 MovieClip Frame 2
_parent.attacking = 0;
Symbol 727 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 727 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 727 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 727 MovieClip Frame 64
_parent.attackPlayer();
Symbol 727 MovieClip Frame 74
_parent.Animate("Idle");
Symbol 727 MovieClip Frame 85
gotoAndPlay ("Idle");
Symbol 727 MovieClip Frame 103
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 727 MovieClip Frame 114
_parent.deathAnimating = 1;
Symbol 727 MovieClip Frame 132
_parent.removeMe(); stop();
Symbol 773 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 773 MovieClip Frame 2
_parent.attacking = 0;
Symbol 773 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 773 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 773 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 773 MovieClip Frame 64
_parent.attackPlayer();
Symbol 773 MovieClip Frame 74
_parent.Animate("Idle");
Symbol 773 MovieClip Frame 85
gotoAndPlay ("Idle");
Symbol 773 MovieClip Frame 104
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 773 MovieClip Frame 121
_parent.deathAnimating = 1;
Symbol 773 MovieClip Frame 139
_parent.removeMe(); stop();
Symbol 815 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 815 MovieClip Frame 2
_parent.attacking = 0;
Symbol 815 MovieClip Frame 18
gotoAndPlay ("Idle");
Symbol 815 MovieClip Frame 30
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 815 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 815 MovieClip Frame 64
_parent.attackPlayer();
Symbol 815 MovieClip Frame 74
_parent.Animate("Idle");
Symbol 815 MovieClip Frame 85
gotoAndPlay ("Idle");
Symbol 815 MovieClip Frame 102
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 815 MovieClip Frame 123
_parent.deathAnimating = 1;
Symbol 815 MovieClip Frame 141
_parent.removeMe(); stop();
Symbol 856 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 856 MovieClip Frame 2
_parent.attacking = 0;
Symbol 856 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 856 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 856 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 856 MovieClip Frame 65
_parent.attackPlayer();
Symbol 856 MovieClip Frame 74
_parent.Animate("Idle");
Symbol 856 MovieClip Frame 85
gotoAndPlay ("Idle");
Symbol 856 MovieClip Frame 103
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 856 MovieClip Frame 125
_parent.deathAnimating = 1;
Symbol 856 MovieClip Frame 143
_parent.removeMe(); stop();
Symbol 857 MovieClip [NME_Sausage] Frame 1
function damage(damageAmount) { noticedPlayer = 1; currentHealth = currentHealth - damageAmount; if (currentHealth <= 0) { _parent._parent.GUI.addScore(points); immobile = 1; damageAble = 0; Animate("Die"); dying = 1; } } function attackPlayer() { xOffset = _parent._parent.ActorList[0]._x - this._x; yOffset = _parent._parent.ActorList[0]._y - this._y; enemyDistance = Math.sqrt((xOffset * xOffset) + (yOffset * yOffset)); hitDistance = hitRange * (this._xscale / 100); if (enemyDistance < hitDistance) { _parent._parent.damagePlayer(enemyDamage); } } function feedPlayer() { _parent._parent.feedPlayer(feedDamage, "Sausage"); } function setLegsFacing(newFacing) { if (newFacing != legsFacing) { legsFacing = newFacing; this.gotoAndPlay(legsFacing); Character.gotoAndPlay(currentAnimation); } } function Animate(AnimationName) { if (AnimationName != currentAnimation) { currentAnimation = AnimationName; Character.gotoAndPlay(currentAnimation); } } function changeFacing(xMovement, yMovement) { newLegsFacing = findFacing(legsFacing, xMovement, yMovement); setLegsFacing(newLegsFacing); } function findFacing(oldFacing, xAmount, yAmount) { if (xAmount == 0) { if (yAmount == 0) { facing = oldFacing; } else if (yAmount > 0) { facing = "South"; } else { facing = "North"; } } else { slope = (-yAmount) / xAmount; if (xAmount >= 0) { if (slope > 2) { facing = "North"; } else if (slope > 0.5) { facing = "NorthEast"; } else if (slope > -0.5) { facing = "East"; } else if (slope > -2) { facing = "SouthEast"; } else { facing = "South"; } } else if (slope > 2) { facing = "South"; } else if (slope > 0.5) { facing = "SouthWest"; } else if (slope > -0.5) { facing = "West"; } else if (slope > -2) { facing = "NorthWest"; } else { facing = "North"; } } return(facing); } function removeMe() { collisionMap.removeMovieClip(); _parent._parent.removeActor(this); } this.onEnterFrame = function () { if (noticedPlayer == 0) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._x - this._x; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); noticedModifier = Math.abs(10 - (totalDistance / 50)); randomNumber = random(1000); if (randomNumber < (intelligence * noticedModifier)) { noticedPlayer = 1; } } if (dying == 1) { Animate("Die"); } }; levelModifier = _parent._parent.currentLevel; attackType = "Melee"; attackRange = 30; hitRange = 50; enemyDamage = 25; feedDamage = 10; runSpeed = 2 + levelModifier; walkSpeed = 1; attacking = 0; currentHealth = 1 + levelModifier; damageAble = 1; dying = 0; deathAnimating = 0; noticedPlayer = 0; intelligence = 5; movementList = []; points = 4 + levelModifier; legsFacing = "North"; currentFacing = "North"; currentAnimation = "Idle"; legsAnimation = "Idle"; torsoAnimation = "Idle"; immobile = 0;
Symbol 857 MovieClip [NME_Sausage] Frame 5
stop();
Symbol 857 MovieClip [NME_Sausage] Frame 9
stop();
Symbol 857 MovieClip [NME_Sausage] Frame 13
stop();
Symbol 857 MovieClip [NME_Sausage] Frame 17
stop();
Symbol 857 MovieClip [NME_Sausage] Frame 21
stop();
Symbol 857 MovieClip [NME_Sausage] Frame 25
stop();
Symbol 857 MovieClip [NME_Sausage] Frame 29
stop();
Symbol 857 MovieClip [NME_Sausage] Frame 34
stop();
Symbol 868 MovieClip Frame 3
if (_parent.exploding == 0) { gotoAndPlay ("Loop"); }
Symbol 868 MovieClip Frame 12
_parent.removeMovieClip(); stop();
Symbol 870 MovieClip [PelletBullet] Frame 1
function explode() { exploding = 1; Bullet.gotoAndPlay("BulletExplode"); } function checkCollision() { hitRadius = 15; var _local4 = 1; while (_local4 < _parent._parent.ActorList.length) { currentActor = _parent._parent.ActorList[_local4]; if (currentActor.damageAble == 1) { xDelta = Math.abs(currentActor._x - this._x); yDelta = Math.abs(currentActor._y - this._y); if (((xDelta < hitRadius) and (yDelta < hitRadius)) and (exploding == 0)) { this._x = currentActor._x; this._y = currentActor._y + 1; explode(); currentActor.damage(bulletDamage); return(undefined); } } _local4++; } damageableList = _parent._parent.currentArea.Collision.damageCollisions; var _local3 = 0; while (_local3 < damageableList.length) { particleCollision = _parent._parent.checkCollision(damageableList[_local3], this._x, this._y); if ((particleCollision == true) and (exploding == 0)) { trace("hitting a damageable flat"); damageableList[_local3].damage(bulletDamage); explode(); return(undefined); } _local3++; } particleCollision = _parent._parent.checkCollision(_parent._parent.currentArea.Collision, this._x, this._y); if ((particleCollision == true) and (exploding == 0)) { explode(); } } exploding = 0; baseVelocity = 25; bulletDamage = 1; whichColor = random(5); if (whichColor == 0) { gotoAndPlay ("Red"); } else if (whichColor == 1) { gotoAndPlay ("Green"); } else if (whichColor == 2) { gotoAndPlay ("Blue"); } else if (whichColor == 3) { gotoAndPlay ("Yellow"); } else if (whichColor == 4) { gotoAndPlay ("Orange"); } this.onEnterFrame = function () { if (exploding == 0) { _parent._parent.particlesList.push(this); this._x = this._x + (xVelocity * baseVelocity); this._y = this._y + (yVelocity * baseVelocity); checkCollision(); } else { this._depth = 4000 + random(100); } };
Symbol 870 MovieClip [PelletBullet] Frame 2
stop();
Symbol 870 MovieClip [PelletBullet] Frame 8
stop();
Symbol 870 MovieClip [PelletBullet] Frame 16
stop();
Symbol 870 MovieClip [PelletBullet] Frame 23
stop();
Symbol 870 MovieClip [PelletBullet] Frame 30
stop();
Symbol 873 MovieClip Frame 1
stop();
Symbol 873 MovieClip Frame 23
stop();
Symbol 880 MovieClip Frame 1
_parent._parent._parent._parent.shootBullet(_parent.bulletType);
Symbol 880 MovieClip Frame 7
stop();
Symbol 887 MovieClip Frame 2
stop();
Symbol 887 MovieClip Frame 11
stop();
Symbol 930 MovieClip Frame 1
whichFood = _parent._parent._parent._parent.whichFood; gotoAndPlay(whichFood);
Symbol 930 MovieClip Frame 2
stop();
Symbol 930 MovieClip Frame 28
stop();
Symbol 930 MovieClip Frame 48
stop();
Symbol 930 MovieClip Frame 68
stop();
Symbol 930 MovieClip Frame 88
stop();
Symbol 964 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 964 MovieClip Frame 9
stop();
Symbol 964 MovieClip Frame 28
gotoAndPlay ("Walk");
Symbol 964 MovieClip Frame 56
gotoAndPlay ("Run");
Symbol 964 MovieClip Frame 68
_parent._parent._parent.torsoAnimate("Idle");
Symbol 964 MovieClip Frame 87
gotoAndPlay ("Idle");
Symbol 964 MovieClip Frame 109
gotoAndPlay ("Idle");
Symbol 964 MovieClip Frame 118
Symbol 964 MovieClip Frame 136
Symbol 964 MovieClip Frame 143
gotoAndPlay ("Idle");
Symbol 964 MovieClip Frame 198
stop();
Symbol 997 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 997 MovieClip Frame 9
stop();
Symbol 997 MovieClip Frame 28
gotoAndPlay ("Walk");
Symbol 997 MovieClip Frame 56
gotoAndPlay ("Run");
Symbol 997 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 997 MovieClip Frame 99
_parent._parent._parent.torsoAnimate("Idle");
Symbol 997 MovieClip Frame 123
gotoAndPlay ("Idle");
Symbol 997 MovieClip Frame 148
gotoAndPlay ("Idle");
Symbol 997 MovieClip Frame 157
Symbol 997 MovieClip Frame 182
gotoAndPlay ("Idle");
Symbol 997 MovieClip Frame 237
stop();
Symbol 1039 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1039 MovieClip Frame 9
stop();
Symbol 1039 MovieClip Frame 28
gotoAndPlay ("Walk");
Symbol 1039 MovieClip Frame 56
gotoAndPlay ("Run");
Symbol 1039 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 1039 MovieClip Frame 99
_parent._parent._parent.torsoAnimate("Idle");
Symbol 1039 MovieClip Frame 118
gotoAndPlay ("Idle");
Symbol 1039 MovieClip Frame 139
gotoAndPlay ("Idle");
Symbol 1039 MovieClip Frame 148
Symbol 1039 MovieClip Frame 173
gotoAndPlay ("Idle");
Symbol 1039 MovieClip Frame 228
stop();
Symbol 1043 MovieClip Frame 2
stop();
Symbol 1043 MovieClip Frame 11
stop();
Symbol 1084 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1084 MovieClip Frame 9
stop();
Symbol 1084 MovieClip Frame 28
gotoAndPlay ("Walk");
Symbol 1084 MovieClip Frame 56
gotoAndPlay ("Run");
Symbol 1084 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 1084 MovieClip Frame 99
_parent._parent._parent.torsoAnimate("Idle");
Symbol 1084 MovieClip Frame 117
gotoAndPlay ("Idle");
Symbol 1084 MovieClip Frame 140
gotoAndPlay ("Idle");
Symbol 1084 MovieClip Frame 149
Symbol 1084 MovieClip Frame 167
Symbol 1084 MovieClip Frame 174
gotoAndPlay ("Idle");
Symbol 1084 MovieClip Frame 229
stop();
Symbol 1119 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1119 MovieClip Frame 9
stop();
Symbol 1119 MovieClip Frame 28
gotoAndPlay ("Walk");
Symbol 1119 MovieClip Frame 56
gotoAndPlay ("Run");
Symbol 1119 MovieClip Frame 68
_parent._parent._parent.torsoAnimate("Idle");
Symbol 1119 MovieClip Frame 87
gotoAndPlay ("Idle");
Symbol 1119 MovieClip Frame 109
gotoAndPlay ("Idle");
Symbol 1119 MovieClip Frame 118
Symbol 1119 MovieClip Frame 146
gotoAndPlay ("Idle");
Symbol 1119 MovieClip Frame 201
stop();
Symbol 1120 MovieClip Frame 5
stop();
Symbol 1120 MovieClip Frame 9
stop();
Symbol 1120 MovieClip Frame 10
Symbol 1120 MovieClip Frame 13
stop();
Symbol 1120 MovieClip Frame 17
stop();
Symbol 1120 MovieClip Frame 21
stop();
Symbol 1120 MovieClip Frame 25
stop();
Symbol 1120 MovieClip Frame 26
Symbol 1120 MovieClip Frame 29
stop();
Symbol 1120 MovieClip Frame 33
stop();
Symbol 1162 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1162 MovieClip Frame 9
stop();
Symbol 1162 MovieClip Frame 26
gotoAndPlay ("Run");
Symbol 1162 MovieClip Frame 52
gotoAndPlay ("RunBackwards");
Symbol 1162 MovieClip Frame 64
gotoAndPlay ("Idle");
Symbol 1162 MovieClip Frame 82
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1162 MovieClip Frame 105
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1162 MovieClip Frame 136
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1162 MovieClip Frame 143
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1162 MovieClip Frame 201
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1164 MovieClip Frame 1
stop();
Symbol 1164 MovieClip Frame 23
stop();
Symbol 1196 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1196 MovieClip Frame 9
stop(); stop();
Symbol 1196 MovieClip Frame 26
gotoAndPlay ("Run");
Symbol 1196 MovieClip Frame 28
gotoAndPlay ("Run");
Symbol 1196 MovieClip Frame 52
gotoAndPlay ("RunBackwards");
Symbol 1196 MovieClip Frame 56
gotoAndPlay ("RunBackwards");
Symbol 1196 MovieClip Frame 64
gotoAndPlay ("Idle");
Symbol 1196 MovieClip Frame 86
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1196 MovieClip Frame 107
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1196 MovieClip Frame 133
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1196 MovieClip Frame 140
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1196 MovieClip Frame 198
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1232 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1232 MovieClip Frame 9
stop();
Symbol 1232 MovieClip Frame 28
gotoAndPlay ("Run");
Symbol 1232 MovieClip Frame 56
gotoAndPlay ("RunBackwards");
Symbol 1232 MovieClip Frame 84
gotoAndPlay ("Idle");
Symbol 1232 MovieClip Frame 103
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1232 MovieClip Frame 128
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1232 MovieClip Frame 154
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1232 MovieClip Frame 161
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1232 MovieClip Frame 219
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1252 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1252 MovieClip Frame 9
stop();
Symbol 1252 MovieClip Frame 26
gotoAndPlay ("Run");
Symbol 1252 MovieClip Frame 52
gotoAndPlay ("RunBackwards");
Symbol 1252 MovieClip Frame 64
gotoAndPlay ("Idle");
Symbol 1252 MovieClip Frame 83
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1252 MovieClip Frame 104
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1252 MovieClip Frame 130
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1252 MovieClip Frame 137
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1252 MovieClip Frame 195
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1274 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1274 MovieClip Frame 9
stop();
Symbol 1274 MovieClip Frame 26
gotoAndPlay ("Run");
Symbol 1274 MovieClip Frame 52
gotoAndPlay ("RunBackwards");
Symbol 1274 MovieClip Frame 64
gotoAndPlay ("Idle");
Symbol 1274 MovieClip Frame 83
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1274 MovieClip Frame 105
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1274 MovieClip Frame 131
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1274 MovieClip Frame 138
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1274 MovieClip Frame 196
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1297 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1297 MovieClip Frame 9
stop();
Symbol 1297 MovieClip Frame 26
gotoAndPlay ("Run");
Symbol 1297 MovieClip Frame 50
gotoAndPlay ("RunBackwards");
Symbol 1297 MovieClip Frame 62
gotoAndPlay ("Idle");
Symbol 1297 MovieClip Frame 81
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1297 MovieClip Frame 102
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1297 MovieClip Frame 129
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1297 MovieClip Frame 136
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1297 MovieClip Frame 194
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1331 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1331 MovieClip Frame 9
stop();
Symbol 1331 MovieClip Frame 26
gotoAndPlay ("Run");
Symbol 1331 MovieClip Frame 52
gotoAndPlay ("RunBackwards");
Symbol 1331 MovieClip Frame 80
gotoAndPlay ("Idle");
Symbol 1331 MovieClip Frame 102
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1331 MovieClip Frame 125
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1331 MovieClip Frame 151
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1331 MovieClip Frame 158
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1331 MovieClip Frame 216
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1354 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1354 MovieClip Frame 9
stop();
Symbol 1354 MovieClip Frame 26
gotoAndPlay ("Run");
Symbol 1354 MovieClip Frame 52
gotoAndPlay ("RunBackwards");
Symbol 1354 MovieClip Frame 64
gotoAndPlay ("Idle");
Symbol 1354 MovieClip Frame 80
if (_parent.stunned == 1) { _parent.fullAnimate("stunned"); } else { _parent.playerControl = 1; _parent.Animate("Idle"); }
Symbol 1354 MovieClip Frame 101
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1354 MovieClip Frame 127
if (_parent.dying == 1) { _parent.fullAnimate("Die"); }
Symbol 1354 MovieClip Frame 134
_parent.playerControl = 1; _parent.Animate("Idle");
Symbol 1354 MovieClip Frame 192
_parent._parent._parent.ContinuePanel.gotoAndPlay("Display"); stop();
Symbol 1355 MovieClip [Player] Frame 1
function shootBullet(bulletType) { if (shootDelay <= 0) { shootDelay = 5; _parent._parent.spawnBullet(bulletType); } } function setLegsFacing(newFacing) { if (newFacing != legsFacing) { torsoFacing = "unset"; legsFacing = newFacing; this.gotoAndPlay(legsFacing); oldLegsAnimation = legsAnimation; legsAnimation = "unset"; Animate(oldLegsAnimation); torsoAnimation = "Idle"; } } function setTorsoFacing(newFacing) { if (newFacing != torsoFacing) { torsoFacing = newFacing; Character.Torso.gotoAndPlay(torsoFacing); oldTorsoAnimation = torsoAnimation; torsoAnimation = "none"; torsoAnimate(oldTorsoAnimation); } } function Animate(AnimationName) { if ((AnimationName == "Run") or (AnimationName == "RunBackwards")) { AnimationName = checkRunningDirection(legsFacing, torsoFacing); } if (AnimationName != legsAnimation) { legsAnimation = AnimationName; Character.gotoAndPlay(legsAnimation); torsoAnimation = "Idle"; } } function fullAnimate(AnimationName) { Animate(AnimationName); torsoAnimate(AnimationName); } function torsoAnimate(AnimationName) { if (AnimationName != torsoAnimation) { torsoAnimation = AnimationName; Character.Torso.Actor.gotoAndPlay(torsoAnimation); } } function changeFacing(xMovement, yMovement) { xMouse = this._xmouse; yMouse = this._ymouse; newTorsoFacing = findFacing(torsoFacing, xMouse, yMouse); if (legsAnimation == "Idle") { newLegsFacing = newTorsoFacing; } else { newLegsFacing = findFacing(legsFacing, xMovement, yMovement); } setLegsFacing(newLegsFacing); setTorsoFacing(newTorsoFacing); } function checkRunningDirection(legDirection, torsoDirection) { facingDirections = ["North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West", "NorthWest"]; var _local1 = 0; while (_local1 < facingDirections.length) { if (facingDirections[_local1] == legDirection) { legNum = _local1; } if (facingDirections[_local1] == torsoDirection) { torsoNum = _local1; } _local1++; } deltaFacing = Math.abs(legNum - torsoNum); if ((2 < deltaFacing) and (deltaFacing < 6)) { return("RunBackwards"); } return("Run"); } function findFacing(oldFacing, xAmount, yAmount) { if (xAmount == 0) { if (yAmount == 0) { facing = oldFacing; } else if (yAmount > 0) { facing = "South"; } else { facing = "North"; } } else { slope = (-yAmount) / xAmount; if (xAmount >= 0) { if (slope > 2) { facing = "North"; } else if (slope > 0.5) { facing = "NorthEast"; } else if (slope > -0.5) { facing = "East"; } else if (slope > -2) { facing = "SouthEast"; } else { facing = "South"; } } else if (slope > 2) { facing = "South"; } else if (slope > 0.5) { facing = "SouthWest"; } else if (slope > -0.5) { facing = "West"; } else if (slope > -2) { facing = "NorthWest"; } else { facing = "North"; } } return(facing); } this.onEnterFrame = function () { if (shootDelay > 0) { shootDelay--; } }; shootDelay = 0; if (playerControl != 0) { playerControl = 1; } stunned = 0; dying = 0; legsFacing = "North"; torsoFacing = "North"; legsAnimation = "Idle"; torsoAnimation = "Idle";
Symbol 1355 MovieClip [Player] Frame 5
stop();
Symbol 1355 MovieClip [Player] Frame 9
stop();
Symbol 1355 MovieClip [Player] Frame 13
stop();
Symbol 1355 MovieClip [Player] Frame 17
stop();
Symbol 1355 MovieClip [Player] Frame 21
stop();
Symbol 1355 MovieClip [Player] Frame 25
stop();
Symbol 1355 MovieClip [Player] Frame 29
stop();
Symbol 1355 MovieClip [Player] Frame 33
stop();
Symbol 1383 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1383 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1383 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1383 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1383 MovieClip Frame 70
gotoAndPlay ("Idle");
Symbol 1383 MovieClip Frame 81
gotoAndPlay ("Idle");
Symbol 1383 MovieClip Frame 116
stop();
Symbol 1383 MovieClip Frame 120
_parent.deathAnimating = 1;
Symbol 1383 MovieClip Frame 138
_parent.removeMe(); stop();
Symbol 1405 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1405 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1405 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1405 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1405 MovieClip Frame 70
gotoAndPlay ("Idle");
Symbol 1405 MovieClip Frame 81
gotoAndPlay ("Idle");
Symbol 1405 MovieClip Frame 116
stop();
Symbol 1405 MovieClip Frame 120
_parent.deathAnimating = 1;
Symbol 1405 MovieClip Frame 138
_parent.removeMe(); stop();
Symbol 1431 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1431 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1431 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1431 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1431 MovieClip Frame 70
gotoAndPlay ("Idle");
Symbol 1431 MovieClip Frame 81
gotoAndPlay ("Idle");
Symbol 1431 MovieClip Frame 116
stop();
Symbol 1431 MovieClip Frame 120
_parent.deathAnimating = 1;
Symbol 1431 MovieClip Frame 138
_parent.removeMe(); stop();
Symbol 1453 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1453 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1453 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1453 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1453 MovieClip Frame 70
gotoAndPlay ("Idle");
Symbol 1453 MovieClip Frame 81
gotoAndPlay ("Idle");
Symbol 1453 MovieClip Frame 116
stop();
Symbol 1453 MovieClip Frame 120
_parent.deathAnimating = 1;
Symbol 1453 MovieClip Frame 138
_parent.removeMe(); stop();
Symbol 1478 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1478 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1478 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1478 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1478 MovieClip Frame 70
gotoAndPlay ("Idle");
Symbol 1478 MovieClip Frame 81
gotoAndPlay ("Idle");
Symbol 1478 MovieClip Frame 116
stop();
Symbol 1478 MovieClip Frame 120
_parent.deathAnimating = 1;
Symbol 1478 MovieClip Frame 138
_parent.removeMe(); stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 1
function damage(damageAmount) { noticedPlayer = 1; currentHealth = currentHealth - damageAmount; if (currentHealth <= 0) { _parent._parent.GUI.addScore(points); immobile = 1; damageAble = 0; Animate("Die"); dying = 1; } } function attackPlayer() { xOffset = _parent._parent.ActorList[0]._x - this._x; yOffset = _parent._parent.ActorList[0]._y - this._y; enemyDistance = Math.sqrt((xOffset * xOffset) + (yOffset * yOffset)); hitDistance = hitRange * (this._xscale / 100); if (enemyDistance < hitDistance) { _parent._parent.damagePlayer(enemyDamage); } } function setLegsFacing(newFacing) { if (newFacing != legsFacing) { legsFacing = newFacing; this.gotoAndPlay(legsFacing); Character.gotoAndPlay(currentAnimation); } } function Animate(AnimationName) { if (AnimationName != currentAnimation) { currentAnimation = AnimationName; Character.gotoAndPlay(currentAnimation); } } function changeFacing(xMovement, yMovement) { newLegsFacing = findFacing(legsFacing, xMovement, yMovement); setLegsFacing(newLegsFacing); } function findFacing(oldFacing, xAmount, yAmount) { if (xAmount == 0) { if (yAmount == 0) { facing = oldFacing; } else if (yAmount > 0) { facing = "South"; } else { facing = "North"; } } else { slope = (-yAmount) / xAmount; if (xAmount >= 0) { if (slope > 2) { facing = "North"; } else if (slope > 0.5) { facing = "NorthEast"; } else if (slope > -0.5) { facing = "East"; } else if (slope > -2) { facing = "SouthEast"; } else { facing = "South"; } } else if (slope > 2) { facing = "South"; } else if (slope > 0.5) { facing = "SouthWest"; } else if (slope > -0.5) { facing = "West"; } else if (slope > -2) { facing = "NorthWest"; } else { facing = "North"; } } return(facing); } function removeMe() { collisionMap.removeMovieClip(); _parent._parent.removeActor(this); } this.onEnterFrame = function () { if (noticedPlayer == 0) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._x - this._x; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); noticedModifier = Math.abs(10 - (totalDistance / 50)); randomNumber = random(1000); if (randomNumber < (intelligence * noticedModifier)) { noticedPlayer = 1; } } if (dying == 1) { Animate("Die"); } }; intelligence = 2; attackType = "Ram"; attackRange = 30; hitRange = 30; enemyDamage = 100; walkSpeed = 2; runSpeed = 6; attacking = 0; currentHealth = 2; damageAble = 1; dying = 0; deathAnimating = 0; noticedPlayer = 0; movementList = []; points = 4; legsFacing = "North"; currentFacing = "North"; currentAnimation = "Idle"; legsAnimation = "Idle"; torsoAnimation = "Idle"; immobile = 0;
Symbol 1479 MovieClip [Enemy_Pie] Frame 5
stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 9
stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 13
stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 17
stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 21
stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 25
stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 29
stop();
Symbol 1479 MovieClip [Enemy_Pie] Frame 34
stop();
Symbol 1481 MovieClip [Spawn_SausageRight_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 2
function damage(damageAmount) { if (currentHealth > 0) { trace((("Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if ((7 > currentHealth) and (currentHealth > 4)) { if (destroyedAmount == 0) { destroyedAmount = 1; DamageState.gotoAndPlay("Damage1Ani"); } } else if ((4 > currentHealth) and (currentHealth > 0)) { if (destroyedAmount == 1) { destroyedAmount = 2; DamageState.gotoAndPlay("Damage2Ani"); } } else if (currentHealth <= 0) { spawning = 1; if (destroyedAmount == 2) { destroyedAmount = 3; _parent._parent.GUI.addScore(points); DamageState.gotoAndPlay("DestroyedAni"); gotoAndPlay ("DestroyedAni"); } } flatInfo[3] = currentHealth; } } points = 500; spawning = 0; maxHealth = 10; destroyedAmount = 0; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { spawning = 1; gotoAndPlay ("Destroyed"); DamageState.gotoAndPlay("Destroyed"); } else if (currentHealth < 4) { DamageState.gotoAndPlay("Damage2"); } else if (currentHealth < 7) { DamageState.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 4
spawning = 1;
Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 72
xLocation = this._x + SpawnLocation._x; yLocation = this._y + SpawnLocation._y; _parent._parent.addActor("NME_Sausage", "EnemySausage", xLocation, yLocation); spawning = 0; gotoAndPlay ("Idle");
Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 98
stop();
Symbol 1569 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1569 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1569 MovieClip Frame 18
gotoAndPlay ("Idle");
Symbol 1569 MovieClip Frame 30
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1569 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1569 MovieClip Frame 65
_parent.attackPlayer();
Symbol 1569 MovieClip Frame 72
_parent.Animate("Idle");
Symbol 1569 MovieClip Frame 83
gotoAndPlay ("Idle");
Symbol 1569 MovieClip Frame 101
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1569 MovieClip Frame 108
_parent.deathAnimating = 1;
Symbol 1569 MovieClip Frame 126
_parent.removeMe(); stop();
Symbol 1612 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1612 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1612 MovieClip Frame 18
gotoAndPlay ("Idle");
Symbol 1612 MovieClip Frame 30
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1612 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1612 MovieClip Frame 64
_parent.attackPlayer();
Symbol 1612 MovieClip Frame 72
_parent.Animate("Idle");
Symbol 1612 MovieClip Frame 83
gotoAndPlay ("Idle");
Symbol 1612 MovieClip Frame 101
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1612 MovieClip Frame 112
_parent.deathAnimating = 1;
Symbol 1612 MovieClip Frame 130
_parent.removeMe(); stop();
Symbol 1655 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1655 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1655 MovieClip Frame 18
gotoAndPlay ("Idle");
Symbol 1655 MovieClip Frame 30
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1655 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1655 MovieClip Frame 64
_parent.attackPlayer();
Symbol 1655 MovieClip Frame 72
_parent.Animate("Idle");
Symbol 1655 MovieClip Frame 83
gotoAndPlay ("Idle");
Symbol 1655 MovieClip Frame 102
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1655 MovieClip Frame 119
_parent.deathAnimating = 1;
Symbol 1655 MovieClip Frame 137
_parent.removeMe(); stop();
Symbol 1696 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1696 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1696 MovieClip Frame 18
gotoAndPlay ("Idle");
Symbol 1696 MovieClip Frame 30
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1696 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1696 MovieClip Frame 64
_parent.attackPlayer();
Symbol 1696 MovieClip Frame 72
_parent.Animate("Idle");
Symbol 1696 MovieClip Frame 83
gotoAndPlay ("Idle");
Symbol 1696 MovieClip Frame 100
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1696 MovieClip Frame 121
_parent.deathAnimating = 1;
Symbol 1696 MovieClip Frame 139
_parent.removeMe(); stop();
Symbol 1737 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1737 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1737 MovieClip Frame 18
gotoAndPlay ("Idle");
Symbol 1737 MovieClip Frame 30
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1737 MovieClip Frame 53
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1737 MovieClip Frame 65
_parent.attackPlayer();
Symbol 1737 MovieClip Frame 72
_parent.Animate("Idle");
Symbol 1737 MovieClip Frame 83
gotoAndPlay ("Idle");
Symbol 1737 MovieClip Frame 101
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1737 MovieClip Frame 123
_parent.deathAnimating = 1;
Symbol 1737 MovieClip Frame 141
_parent.removeMe(); stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 1
function damage(damageAmount) { noticedPlayer = 1; currentHealth = currentHealth - damageAmount; if (currentHealth <= 0) { _parent._parent.GUI.addScore(points); immobile = 1; damageAble = 0; Animate("Die"); dying = 1; } } function attackPlayer() { xOffset = _parent._parent.ActorList[0]._x - this._x; yOffset = _parent._parent.ActorList[0]._y - this._y; enemyDistance = Math.sqrt((xOffset * xOffset) + (yOffset * yOffset)); hitDistance = hitRange * (this._xscale / 100); if (enemyDistance < hitDistance) { _parent._parent.damagePlayer(enemyDamage); } } function feedPlayer() { _parent._parent.feedPlayer(feedDamage, "EyesCube"); } function setLegsFacing(newFacing) { if (newFacing != legsFacing) { legsFacing = newFacing; this.gotoAndPlay(legsFacing); Character.gotoAndPlay(currentAnimation); } } function Animate(AnimationName) { if (AnimationName != currentAnimation) { currentAnimation = AnimationName; Character.gotoAndPlay(currentAnimation); } } function changeFacing(xMovement, yMovement) { newLegsFacing = findFacing(legsFacing, xMovement, yMovement); setLegsFacing(newLegsFacing); } function findFacing(oldFacing, xAmount, yAmount) { if (xAmount == 0) { if (yAmount == 0) { facing = oldFacing; } else if (yAmount > 0) { facing = "South"; } else { facing = "North"; } } else { slope = (-yAmount) / xAmount; if (xAmount >= 0) { if (slope > 2) { facing = "North"; } else if (slope > 0.5) { facing = "NorthEast"; } else if (slope > -0.5) { facing = "East"; } else if (slope > -2) { facing = "SouthEast"; } else { facing = "South"; } } else if (slope > 2) { facing = "South"; } else if (slope > 0.5) { facing = "SouthWest"; } else if (slope > -0.5) { facing = "West"; } else if (slope > -2) { facing = "NorthWest"; } else { facing = "North"; } } return(facing); } function removeMe() { collisionMap.removeMovieClip(); _parent._parent.removeActor(this); } this.onEnterFrame = function () { if (noticedPlayer == 0) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._x - this._x; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); noticedModifier = Math.abs(10 - (totalDistance / 50)); randomNumber = random(1000); if (randomNumber < (intelligence * noticedModifier)) { noticedPlayer = 1; } } if (dying == 1) { Animate("Die"); } }; levelModifier = _parent._parent.currentLevel; attackType = "Melee"; attackRange = 30; hitRange = 50; enemyDamage = 20; feedDamage = 7; runSpeed = 5 + levelModifier; walkSpeed = 1; attacking = 0; currentHealth = -1 + levelModifier; damageAble = 1; dying = 0; deathAnimating = 0; noticedPlayer = 0; intelligence = 8; movementList = []; points = 2 + levelModifier; legsFacing = "North"; currentFacing = "North"; currentAnimation = "Idle"; legsAnimation = "Idle"; torsoAnimation = "Idle"; immobile = 0;
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 5
stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 9
stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 13
stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 17
stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 21
stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 25
stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 29
stop();
Symbol 1738 MovieClip [Enemy_EyesCube] Frame 34
stop();
Symbol 1743 MovieClip [Spawn_PieLeft_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1759 MovieClip Frame 2
stop();
Symbol 1760 MovieClip Frame 24
stop();
Symbol 1764 MovieClip Frame 23
stop();
Symbol 1765 MovieClip Frame 2
stop();
Symbol 1765 MovieClip Frame 35
stop();
Symbol 1765 MovieClip Frame 69
stop();
Symbol 1765 MovieClip Frame 101
stop();
Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 2
function damage(damageAmount) { if (currentHealth > 0) { trace((("Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if ((7 > currentHealth) and (currentHealth > 4)) { if (destroyedAmount == 0) { destroyedAmount = 1; DamageState.gotoAndPlay("Damage1Ani"); } } else if ((4 > currentHealth) and (currentHealth > 0)) { if (destroyedAmount == 1) { destroyedAmount = 2; DamageState.gotoAndPlay("Damage2Ani"); } } else if (currentHealth <= 0) { spawning = 1; if (destroyedAmount == 2) { destroyedAmount = 3; _parent._parent.GUI.addScore(points); DamageState.gotoAndPlay("DestroyedAni"); gotoAndPlay ("DestroyedAni"); } } flatInfo[3] = currentHealth; } } points = 500; spawning = 0; maxHealth = 10; destroyedAmount = 0; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { spawning = 1; gotoAndPlay ("Destroyed"); DamageState.gotoAndPlay("Destroyed"); } else if (currentHealth < 4) { DamageState.gotoAndPlay("Damage2"); } else if (currentHealth < 7) { DamageState.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 4
spawning = 1;
Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 32
DamageState.Pipe.play();
Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 77
xLocation = this._x + SpawnLocation._x; yLocation = this._y + SpawnLocation._y; _parent._parent.addActor("Enemy_Pie", "EnemyPie", xLocation, yLocation); spawning = 0; gotoAndPlay ("Idle");
Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 103
stop();
Symbol 1778 MovieClip [Spawn_PieRight_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 2
function damage(damageAmount) { if (currentHealth > 0) { trace((("Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if ((7 > currentHealth) and (currentHealth > 4)) { if (destroyedAmount == 0) { destroyedAmount = 1; DamageState.gotoAndPlay("Damage1Ani"); } } else if ((4 > currentHealth) and (currentHealth > 0)) { if (destroyedAmount == 1) { destroyedAmount = 2; DamageState.gotoAndPlay("Damage2Ani"); } } else if (currentHealth <= 0) { spawning = 1; if (destroyedAmount == 2) { _parent._parent.GUI.addScore(points); destroyedAmount = 3; DamageState.gotoAndPlay("DestroyedAni"); gotoAndPlay ("DestroyedAni"); } } flatInfo[3] = currentHealth; } } points = 500; spawning = 0; maxHealth = 10; destroyedAmount = 0; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { spawning = 1; gotoAndPlay ("Destroyed"); DamageState.gotoAndPlay("Destroyed"); } else if (currentHealth < 4) { DamageState.gotoAndPlay("Damage2"); } else if (currentHealth < 7) { DamageState.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 4
spawning = 1;
Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 26
DamageState.Pipe.play();
Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 71
xLocation = this._x + SpawnLocation._x; yLocation = this._y + SpawnLocation._y; _parent._parent.addActor("Enemy_Pie", "EnemyPie", xLocation, yLocation); spawning = 0; gotoAndPlay ("Idle");
Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 97
stop();
Symbol 1796 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1796 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1796 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1796 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1796 MovieClip Frame 45
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1796 MovieClip Frame 57
_parent.attackPlayer();
Symbol 1796 MovieClip Frame 66
_parent.Animate("Idle");
Symbol 1796 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 1796 MovieClip Frame 91
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1796 MovieClip Frame 98
_parent.deathAnimating = 1;
Symbol 1796 MovieClip Frame 116
_parent.removeMe(); stop();
Symbol 1803 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1803 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1803 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1803 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1803 MovieClip Frame 45
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1803 MovieClip Frame 57
_parent.attackPlayer();
Symbol 1803 MovieClip Frame 66
_parent.Animate("Idle");
Symbol 1803 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 1803 MovieClip Frame 91
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1803 MovieClip Frame 98
_parent.deathAnimating = 1;
Symbol 1803 MovieClip Frame 116
_parent.removeMe(); stop();
Symbol 1812 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1812 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1812 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1812 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1812 MovieClip Frame 45
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1812 MovieClip Frame 57
_parent.attackPlayer();
Symbol 1812 MovieClip Frame 66
_parent.Animate("Idle");
Symbol 1812 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 1812 MovieClip Frame 91
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1812 MovieClip Frame 93
_parent.deathAnimating = 1;
Symbol 1812 MovieClip Frame 116
_parent.removeMe(); stop();
Symbol 1821 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1821 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1821 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1821 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1821 MovieClip Frame 45
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1821 MovieClip Frame 57
_parent.attackPlayer();
Symbol 1821 MovieClip Frame 66
_parent.Animate("Idle");
Symbol 1821 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 1821 MovieClip Frame 91
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1821 MovieClip Frame 98
_parent.deathAnimating = 1;
Symbol 1821 MovieClip Frame 116
_parent.removeMe(); stop();
Symbol 1824 MovieClip Frame 1
function changeAnimation(newAnimation) { Mask.gotoAndPlay(newAnimation); Body.gotoAndPlay(newAnimation); Neck.gotoAndPlay(newAnimation); gotoAndPlay(newAnimation); } function stopAll() { Mask.stop(); Body.stop(); Neck.stop(); stop(); } function finishedAnimation() { _parent.currentAnimation = "none"; stop(); } function Idle() { _parent.currentAnimation = "Idle"; changeAnimation("Idle"); } function Walk() { changeAnimation("Walk"); } function Run() { changeAnimation("Run"); } function Shoot() { changeAnimation("Shoot"); }
Symbol 1824 MovieClip Frame 2
_parent.attacking = 0;
Symbol 1824 MovieClip Frame 18
_parent.currentAnimation = "None"; _parent.Animate("Idle");
Symbol 1824 MovieClip Frame 30
gotoAndPlay ("Idle");
Symbol 1824 MovieClip Frame 45
_parent.currentAnimation = "None"; _parent.Animate("Run");
Symbol 1824 MovieClip Frame 57
_parent.attackPlayer();
Symbol 1824 MovieClip Frame 66
_parent.Animate("Idle");
Symbol 1824 MovieClip Frame 73
gotoAndPlay ("Idle");
Symbol 1824 MovieClip Frame 91
_parent.feedPlayer(); _parent.removeMe(); stop();
Symbol 1824 MovieClip Frame 98
_parent.deathAnimating = 1;
Symbol 1824 MovieClip Frame 116
_parent.removeMe(); stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 1
function damage(damageAmount) { noticedPlayer = 1; currentHealth = currentHealth - damageAmount; if (currentHealth <= 0) { _parent._parent.GUI.addScore(points); immobile = 1; damageAble = 0; Animate("Die"); dying = 1; } } function attackPlayer() { xOffset = _parent._parent.ActorList[0]._x - this._x; yOffset = _parent._parent.ActorList[0]._y - this._y; enemyDistance = Math.sqrt((xOffset * xOffset) + (yOffset * yOffset)); hitDistance = hitRange * (this._xscale / 100); if (enemyDistance < hitDistance) { _parent._parent.damagePlayer(enemyDamage); } } function feedPlayer() { _parent._parent.feedPlayer(feedDamage, "Cabbage"); } function setLegsFacing(newFacing) { if (newFacing != legsFacing) { legsFacing = newFacing; this.gotoAndPlay(legsFacing); Character.gotoAndPlay(currentAnimation); } } function Animate(AnimationName) { if (AnimationName != currentAnimation) { currentAnimation = AnimationName; Character.gotoAndPlay(currentAnimation); } } function changeFacing(xMovement, yMovement) { newLegsFacing = findFacing(legsFacing, xMovement, yMovement); setLegsFacing(newLegsFacing); } function findFacing(oldFacing, xAmount, yAmount) { if (xAmount == 0) { if (yAmount == 0) { facing = oldFacing; } else if (yAmount > 0) { facing = "South"; } else { facing = "North"; } } else { slope = (-yAmount) / xAmount; if (xAmount >= 0) { if (slope > 2) { facing = "North"; } else if (slope > 0.5) { facing = "NorthEast"; } else if (slope > -0.5) { facing = "East"; } else if (slope > -2) { facing = "SouthEast"; } else { facing = "South"; } } else if (slope > 2) { facing = "South"; } else if (slope > 0.5) { facing = "SouthWest"; } else if (slope > -0.5) { facing = "West"; } else if (slope > -2) { facing = "NorthWest"; } else { facing = "North"; } } return(facing); } function removeMe() { collisionMap.removeMovieClip(); _parent._parent.removeActor(this); } this.onEnterFrame = function () { if (noticedPlayer == 0) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._x - this._x; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); noticedModifier = Math.abs(10 - (totalDistance / 50)); randomNumber = random(1000); if (randomNumber < (intelligence * noticedModifier)) { noticedPlayer = 1; } } if (dying == 1) { Animate("Die"); } }; levelModifier = _parent._parent.currentLevel; attackType = "Melee"; attackRange = 30; hitRange = 50; enemyDamage = 30; feedDamage = 15; runSpeed = 2 + levelModifier; walkSpeed = 2; attacking = 0; currentHealth = 3 + levelModifier; damageAble = 1; dying = 0; deathAnimating = 0; noticedPlayer = 0; intelligence = 5; movementList = []; points = 8 + levelModifier; legsFacing = "North"; currentFacing = "North"; currentAnimation = "Idle"; legsAnimation = "Idle"; torsoAnimation = "Idle"; immobile = 0;
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 5
stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 9
stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 13
stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 17
stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 21
stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 25
stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 29
stop();
Symbol 1825 MovieClip [Enemy_Cabbage] Frame 34
stop();
Symbol 1826 MovieClip [Spawn_EyesCube_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1832 MovieClip Frame 2
stop();
Symbol 1832 MovieClip Frame 35
stop();
Symbol 1832 MovieClip Frame 69
stop();
Symbol 1832 MovieClip Frame 107
stop();
Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 2
function damage(damageAmount) { if (currentHealth > 0) { trace((("Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if ((7 > currentHealth) and (currentHealth > 4)) { if (destroyedAmount == 0) { destroyedAmount = 1; DamageState.gotoAndPlay("Damage1Ani"); } } else if ((4 > currentHealth) and (currentHealth > 0)) { if (destroyedAmount == 1) { destroyedAmount = 2; DamageState.gotoAndPlay("Damage2Ani"); } } else if (currentHealth <= 0) { spawning = 1; if (destroyedAmount == 2) { destroyedAmount = 3; _parent._parent.GUI.addScore(points); DamageState.gotoAndPlay("DestroyedAni"); gotoAndPlay ("DestroyedAni"); } } flatInfo[3] = currentHealth; } } points = 500; spawning = 0; maxHealth = 10; destroyedAmount = 0; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { spawning = 1; gotoAndPlay ("Destroyed"); DamageState.gotoAndPlay("Destroyed"); } else if (currentHealth < 4) { DamageState.gotoAndPlay("Damage2"); } else if (currentHealth < 7) { DamageState.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 4
spawning = 1;
Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 50
xLocation = this._x + SpawnLocation._x; yLocation = this._y + SpawnLocation._y; _parent._parent.addActor("Enemy_EyesCube", "EnemyEyesCube", xLocation, yLocation); spawning = 0; gotoAndPlay ("Idle");
Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 76
stop();
Symbol 1848 MovieClip [Spawn_Cabbage_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 2
stop();
Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 12
stop();
Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 21
stop();
Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 32
stop();
Symbol 1864 MovieClip Frame 8
stop();
Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 1
function damage(damageAmount) { if (currentHealth > 0) { trace((("-- Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if (currentHealth > 0) { gotoAndPlay ("Damage1Ani"); collisionReference.gotoAndPlay("Damage1Ani"); } else { currentHealth = 0; gotoAndPlay ("DestroyedAni"); collisionReference.gotoAndPlay("DestroyedAni"); } flatInfo[3] = currentHealth; } } maxHealth = 3; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { gotoAndPlay ("Destroyed"); collisionReference.gotoAndPlay("Destroyed"); } else if (currentHealth < 2) { collisionReference.gotoAndPlay("Damage2"); } else if (currentHealth < 3) { collisionReference.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 2
stop();
Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 12
stop();
Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 21
stop();
Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 30
if (rewardItem != 0) { spawnedItem = 1; _parent._parent.addRewardItem(rewardItem, this._x, this._y); }
Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 55
if ((rewardItem != 0) and (spawnedItem != 1)) { _parent._parent.addRewardItem(rewardItem, this._x, this._y); } stop();
Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 2
stop();
Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 12
stop();
Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 21
stop();
Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 32
stop();
Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 1
function damage(damageAmount) { if (currentHealth > 0) { trace((("-- Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if (currentHealth > 0) { gotoAndPlay ("Damage1Ani"); collisionReference.gotoAndPlay("Damage1Ani"); } else { currentHealth = 0; gotoAndPlay ("DestroyedAni"); collisionReference.gotoAndPlay("DestroyedAni"); } flatInfo[3] = currentHealth; } } maxHealth = 3; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { gotoAndPlay ("Destroyed"); collisionReference.gotoAndPlay("Destroyed"); } else if (currentHealth < 2) { collisionReference.gotoAndPlay("Damage2"); } else if (currentHealth < 3) { collisionReference.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 2
stop();
Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 12
stop();
Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 21
stop();
Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 30
if (rewardItem != 0) { spawnedItem = 1; _parent._parent.addRewardItem(rewardItem, this._x, this._y); }
Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 55
if ((rewardItem != 0) and (spawnedItem != 1)) { _parent._parent.addRewardItem(rewardItem, this._x, this._y); } stop();
Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 2
stop();
Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 22
stop();
Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 39
stop();
Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 71
stop();
Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 1
function damage(damageAmount) { if (currentHealth > 0) { trace((("-- Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if (currentHealth > 0) { gotoAndPlay ("Damage1Ani"); collisionReference.gotoAndPlay("Damage1Ani"); } else { currentHealth = 0; gotoAndPlay ("DestroyedAni"); collisionReference.gotoAndPlay("DestroyedAni"); } flatInfo[3] = currentHealth; } } maxHealth = 3; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { gotoAndPlay ("Destroyed"); collisionReference.gotoAndPlay("Destroyed"); } else if (currentHealth < 3) { gotoAndPlay ("Damage1"); collisionReference.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 2
stop();
Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 12
stop();
Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 21
stop();
Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 31
if (rewardItem != 0) { spawnedItem = 1; _parent._parent.addRewardItem(rewardItem, this._x, this._y); }
Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 53
if ((rewardItem != 0) and (spawnedItem != 1)) { _parent._parent.addRewardItem(rewardItem, this._x, this._y); } stop();
Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 2
stop();
Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 22
stop();
Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 39
stop();
Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 71
stop();
Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 1
function damage(damageAmount) { if (currentHealth > 0) { trace((("-- Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if (currentHealth > 0) { gotoAndPlay ("Damage1Ani"); collisionReference.gotoAndPlay("Damage1Ani"); } else { currentHealth = 0; gotoAndPlay ("DestroyedAni"); collisionReference.gotoAndPlay("DestroyedAni"); } flatInfo[3] = currentHealth; } } maxHealth = 3; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { gotoAndPlay ("Destroyed"); collisionReference.gotoAndPlay("Destroyed"); } else if (currentHealth < 3) { gotoAndPlay ("Damage1"); collisionReference.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 2
stop();
Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 12
stop();
Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 21
stop();
Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 31
if (rewardItem != 0) { spawnedItem = 1; _parent._parent.addRewardItem(rewardItem, this._x, this._y); }
Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 53
if ((rewardItem != 0) and (spawnedItem != 1)) { _parent._parent.addRewardItem(rewardItem, this._x, this._y); } stop();
Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 2
stop();
Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 12
stop();
Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 21
stop();
Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 32
stop();
Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 1
function damage(damageAmount) { if (currentHealth > 0) { trace((("-- Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if (currentHealth > 0) { gotoAndPlay ("Damage1Ani"); collisionReference.gotoAndPlay("Damage1Ani"); } else { currentHealth = 0; gotoAndPlay ("DestroyedAni"); collisionReference.gotoAndPlay("DestroyedAni"); } flatInfo[3] = currentHealth; } } maxHealth = 3; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { gotoAndPlay ("Destroyed"); collisionReference.gotoAndPlay("Destroyed"); } else if (currentHealth < 2) { collisionReference.gotoAndPlay("Damage2"); } else if (currentHealth < 3) { collisionReference.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 2
stop();
Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 12
stop();
Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 21
stop();
Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 30
if (rewardItem != 0) { spawnedItem = 1; _parent._parent.addRewardItem(rewardItem, this._x, this._y); }
Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 55
if ((rewardItem != 0) and (spawnedItem != 1)) { _parent._parent.addRewardItem(rewardItem, this._x, this._y); } stop();
Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 1
function damage(damageAmount) { ArtReference.damage(damageAmount); } _parent.damageCollisions.push(this); stop();
Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 2
stop();
Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 12
stop();
Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 21
stop();
Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 32
stop();
Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 1
function damage(damageAmount) { if (currentHealth > 0) { trace((("-- Damaging Flat (" + this) + ") down to ") + currentHealth); currentHealth = currentHealth - damageAmount; if (currentHealth > 0) { gotoAndPlay ("Damage1Ani"); collisionReference.gotoAndPlay("Damage1Ani"); } else { currentHealth = 0; gotoAndPlay ("DestroyedAni"); collisionReference.gotoAndPlay("DestroyedAni"); } flatInfo[3] = currentHealth; } } maxHealth = 3; if (currentHealth < 0) { currentHealth = maxHealth; } if (currentHealth == 0) { gotoAndPlay ("Destroyed"); collisionReference.gotoAndPlay("Destroyed"); } else if (currentHealth < 2) { collisionReference.gotoAndPlay("Damage2"); } else if (currentHealth < 3) { collisionReference.gotoAndPlay("Damage1"); } else { stop(); }
Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 2
stop();
Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 12
stop();
Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 21
stop();
Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 30
if (rewardItem != 0) { spawnedItem = 1; _parent._parent.addRewardItem(rewardItem, this._x, this._y); }
Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 55
if ((rewardItem != 0) and (spawnedItem != 1)) { _parent._parent.addRewardItem(rewardItem, this._x, this._y); } stop();
Symbol 1890 MovieClip Frame 14
stop();
Symbol 1898 MovieClip [PowerUp_Gastro] Frame 1
pickedUp = 0; stop(); this.onEnterFrame = function () { if (pickedUp == 0) { xDistance = _parent._parent.ActorList[0]._x - this._x; yDistance = _parent._parent.ActorList[0]._y - this._y; totalDistance = Math.sqrt((xDistance * xDistance) + (yDistance * yDistance)); if (totalDistance < 30) { trace("-- Picking up " + this.name); pickedUp = 1; _parent._parent.GUI.gastoEmpty(); gotoAndPlay ("Pickup"); } } }; stop();
Symbol 1898 MovieClip [PowerUp_Gastro] Frame 26
stop();
Symbol 1903 Button
on (press) { gotoAndPlay (31); }
Symbol 1960 Button
on (release) { var fakeVar = new Date().getTime(); loadMovieNum ("tracker.swf?" + fakeVar, 10000); gotoAndPlay (215); }
Symbol 1968 MovieClip Frame 1
stop();
Symbol 1968 MovieClip Frame 11
stop();
Symbol 1968 MovieClip Frame 21
stop();
Symbol 1968 MovieClip Frame 31
stop();
Symbol 1968 MovieClip Frame 41
stop();
Symbol 1968 MovieClip Frame 51
stop();
Symbol 1982 MovieClip Frame 2
stop();
Symbol 1985 MovieClip Frame 1
this.onEnterFrame = function () { currentHealth = _parent._parent.currentHealth; if (currentHealth > 100) { currentHealth = 100; } if (currentHealth != oldHealth) { HealthBar.BubbleClip.gotoAndPlay("Play"); } HealthBar._y = -69.5 + ((currentHealth / 100) * 120); oldHealth = currentHealth; };
Symbol 1987 MovieClip Frame 1
function beginLevel() { this.createEmptyMovieClip("MiniMap", 0); lineDraw = MiniMap.createEmptyMovieClip("RoomConnector", 0); lineDraw.lineStyle(1, 10092288, 100); roomDepth = 0; currentLevel = _parent.currentLevel; KeyIcon.gotoAndPlay("Empty" + currentLevel); } function showKey() { currentLevel = _parent.currentLevel; KeyIcon.gotoAndPlay("Keycard" + currentLevel); } function gastoEmpty() { _parent.currentHealth = 100; } function addScore(addAmount) { currentScore = currentScore + addAmount; showScore = displayScore(currentScore); } function displayScore(amount) { currentString = amount.toString(); while (currentString.length < 7) { currentString = "0" + currentString; } return(currentString); } function addRoom(xLocation, yLocation) { roomDepth++; newRoom = MiniMap.attachMovie("GUI_MapRoom", (("GUI_MapRoom_" + xLocation) + "_") + yLocation, roomDepth); newRoom._x = -28.5 + (xLocation * 13); newRoom._y = -115 + (yLocation * 13); newRoom.xLocation = xLocation; newRoom.yLocation = yLocation; doorList = _parent.roomsList[xLocation][yLocation][1]; xFrom = -28.5 + (xLocation * 13); yFrom = -115 + (yLocation * 13); if (doorList[0][0] >= 0) { xTo = xFrom; yTo = yFrom - 8; lineDraw.moveTo(xFrom, yFrom); lineDraw.lineTo(xTo, yTo); } if (doorList[1][0] >= 0) { xTo = xFrom + 8; yTo = yFrom; lineDraw.moveTo(xFrom, yFrom); lineDraw.lineTo(xTo, yTo); } if (doorList[2][0] >= 0) { xTo = xFrom; yTo = yFrom + 8; lineDraw.moveTo(xFrom, yFrom); lineDraw.lineTo(xTo, yTo); } if (doorList[3][0] >= 0) { xTo = xFrom - 8; yTo = yFrom; lineDraw.moveTo(xFrom, yFrom); lineDraw.lineTo(xTo, yTo); } } currentScore = 0; beginLevel(); stop();
Symbol 1992 MovieClip Frame 2
stop();
Symbol 1992 MovieClip Frame 13
stop();
Symbol 1997 Button
on (release) { hideWhich = eval ("_parent.GUI.Life" + _parent.currentLives); hideWhich._visible = false; _parent.currentLives--; _parent.currentHealth = 100; _parent.stunnedHealth = 100; _root.playCutscene = 1; trace("//set _root.playCutscene = 1"); trace("_root.playCutscene = " + _root.playCutscene); _parent.loadArea(0, 5, "IntroSpawn"); gotoAndPlay ("Hide"); }
Symbol 1998 MovieClip Frame 2
stop();
Symbol 1998 MovieClip Frame 8
if (_parent.currentLives == 1) { _parent.endGame("Lose"); }
Symbol 1998 MovieClip Frame 54
numLives = _parent.currentLives; if (numLives > 2) { } else if (numLives > 1) { Life3.gotoAndPlay("Hide"); } else if (numLives > 0) { Life3.gotoAndPlay("Hide"); Life2.gotoAndPlay("Hide"); }
Symbol 1998 MovieClip Frame 63
whichLife = eval ("Life" + _parent.currentLives); whichLife.gotoAndPlay("PlayHide");
Symbol 1998 MovieClip Frame 81
stop();
Symbol 2005 Button
on (release) { if (_parent.DEBUGMenu == 1) { _parent.gotoAndPlay("CloseMenu"); } else { _parent.gotoAndPlay("OpenMenu"); } }
Symbol 2009 Button
on (release) { if (_parent._parent.MazeMap._visible == 1) { _parent._parent.MazeMap._visible = 0; } else { _parent._parent.MazeMap._visible = 1; } }
Symbol 2011 Button
on (release) { if (_parent._parent.currentArea.Collision._depth > 0) { _parent._parent.currentArea.Collision._depth = -1000; var i = 0; while (i < _parent._parent.ActorList.length) { _parent._parent.ActorList[i].collisionPoint._visible = false; i++; } } else { _parent._parent.currentArea.Collision._depth = 1950; var i = 0; while (i < _parent._parent.ActorList.length) { _parent._parent.ActorList[i].collisionPoint._visible = true; i++; } } }
Symbol 2013 Button
on (release) { currentTransitions = _parent._parent.currentArea.Transitions; if (currentTransitions[0]._depth > 0) { var i = 0; while (i < currentTransitions.length) { currentTransitions[i]._depth = -300 - i; i++; } _parent._parent.currentArea.NorthDoor_Spawn._depth = -400; _parent._parent.currentArea.EastDoor_Spawn._depth = -401; _parent._parent.currentArea.SouthDoor_Spawn._depth = -402; _parent._parent.currentArea.WestDoor_Spawn._depth = -403; } else { var i = 0; while (i < currentTransitions.length) { currentTransitions[i]._depth = 1951 + i; i++; } _parent._parent.currentArea.NorthDoor_Spawn._depth = 1971; _parent._parent.currentArea.EastDoor_Spawn._depth = 1972; _parent._parent.currentArea.SouthDoor_Spawn._depth = 1973; _parent._parent.currentArea.WestDoor_Spawn._depth = 1974; } }
Symbol 2015 MovieClip Frame 1
DEBUGMenu = 0; stop(); this.onEnterFrame = function () { currentTime = getTimer(); framerate = Math.round(1000 / (currentTime - lastTime)) + " fps"; lastTime = currentTime; };
Symbol 2015 MovieClip Frame 24
DEBUGMenu = 1; stop();
Symbol 2021 Button
on (release) { var fakeVar = new Date().getTime(); loadMovieNum ("tracker.swf?" + fakeVar, 10000); gotoAndPlay (215); }
Symbol 2030 Button
on (release) { var fakeVar = new Date().getTime(); loadMovieNum ("tracker.swf?" + fakeVar, 10000); gotoAndPlay (215); }

Library Items

Symbol 1 GraphicUsed by:5 248
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:5 228 248
Symbol 4 GraphicUsed by:5 248
Symbol 5 MovieClipUses:1 3 4Used by:217
Symbol 6 GraphicUsed by:7 92 287 312 318
Symbol 7 MovieClip [NorthDoor_Spawn]Uses:6Used by:217 247 261 304 308 409 417 457
Symbol 8 GraphicUsed by:9 286 303 306 311 319
Symbol 9 MovieClipUses:8Used by:217 261
Symbol 10 GraphicUsed by:217
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:217 247 261 409 417 457 496
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15 16
Symbol 15 MovieClipUses:14Used by:217 247 261 409 417 457 475 482 490 496
Symbol 16 MovieClipUses:14Used by:217 247 261 409 417 457 475 482 490 496
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:217 247 261 496
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:217 247 261 409 417 457 475 482 490 496
Symbol 21 GraphicUsed by:217 247 261 475
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:217 247 261 409 417 457 475 482 490 496
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:217 247 261 409 417 457 475 482 490 496
Symbol 26 GraphicUsed by:217 261 482
Symbol 27 GraphicUsed by:217 261
Symbol 28 GraphicUsed by:217 554 1865 1872
Symbol 29 GraphicUsed by:217 1865 1875
Symbol 30 GraphicUsed by:217 1869 1878 1881
Symbol 31 GraphicUsed by:217
Symbol 32 GraphicUsed by:214 622
Symbol 33 GraphicUsed by:214
Symbol 34 GraphicUsed by:214
Symbol 35 GraphicUsed by:214
Symbol 36 GraphicUsed by:214
Symbol 37 GraphicUsed by:214
Symbol 38 GraphicUsed by:214
Symbol 39 GraphicUsed by:214
Symbol 40 GraphicUsed by:214
Symbol 41 GraphicUsed by:214
Symbol 42 GraphicUsed by:214
Symbol 43 GraphicUsed by:55 214
Symbol 44 GraphicUsed by:55
Symbol 45 GraphicUsed by:55 214
Symbol 46 GraphicUsed by:55 214
Symbol 47 GraphicUsed by:55
Symbol 48 GraphicUsed by:55 214
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55 214
Symbol 52 GraphicUsed by:55 214
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:43 44 45 46 47 48 49 50 51 52 53 54Used by:214
Symbol 56 GraphicUsed by:214
Symbol 57 GraphicUsed by:214
Symbol 58 GraphicUsed by:214
Symbol 59 GraphicUsed by:214
Symbol 60 GraphicUsed by:214
Symbol 61 GraphicUsed by:214
Symbol 62 GraphicUsed by:214
Symbol 63 GraphicUsed by:214
Symbol 64 GraphicUsed by:214
Symbol 65 GraphicUsed by:214
Symbol 66 GraphicUsed by:214
Symbol 67 GraphicUsed by:214
Symbol 68 GraphicUsed by:214
Symbol 69 GraphicUsed by:214
Symbol 70 GraphicUsed by:214
Symbol 71 GraphicUsed by:214
Symbol 72 GraphicUsed by:214
Symbol 73 GraphicUsed by:214
Symbol 74 GraphicUsed by:214
Symbol 75 GraphicUsed by:214
Symbol 76 GraphicUsed by:214
Symbol 77 GraphicUsed by:214
Symbol 78 GraphicUsed by:214
Symbol 79 GraphicUsed by:214
Symbol 80 GraphicUsed by:214
Symbol 81 GraphicUsed by:214
Symbol 82 GraphicUsed by:214
Symbol 83 GraphicUsed by:84 214
Symbol 84 MovieClipUses:83Used by:214
Symbol 85 GraphicUsed by:214
Symbol 86 GraphicUsed by:214
Symbol 87 GraphicUsed by:214
Symbol 88 GraphicUsed by:214
Symbol 89 GraphicUsed by:214
Symbol 90 GraphicUsed by:214
Symbol 91 GraphicUsed by:214
Symbol 92 MovieClipUses:6Used by:214 617 1511 1776 1787 1846
Symbol 93 GraphicUsed by:214
Symbol 94 GraphicUsed by:214
Symbol 95 GraphicUsed by:214
Symbol 96 GraphicUsed by:214
Symbol 97 GraphicUsed by:214
Symbol 98 GraphicUsed by:214
Symbol 99 GraphicUsed by:214
Symbol 100 GraphicUsed by:214
Symbol 101 GraphicUsed by:214
Symbol 102 GraphicUsed by:214
Symbol 103 GraphicUsed by:214
Symbol 104 GraphicUsed by:214
Symbol 105 GraphicUsed by:214
Symbol 106 GraphicUsed by:214
Symbol 107 GraphicUsed by:214
Symbol 108 GraphicUsed by:214
Symbol 109 GraphicUsed by:214
Symbol 110 GraphicUsed by:214
Symbol 111 GraphicUsed by:214
Symbol 112 GraphicUsed by:214
Symbol 113 GraphicUsed by:214
Symbol 114 GraphicUsed by:214
Symbol 115 GraphicUsed by:214
Symbol 116 GraphicUsed by:214
Symbol 117 GraphicUsed by:214
Symbol 118 GraphicUsed by:214
Symbol 119 GraphicUsed by:214
Symbol 120 GraphicUsed by:214
Symbol 121 GraphicUsed by:122 680 727 773 815 856 930 1383 1405 1431 1453 1478 1569 1612 1655 1696 1737 1796 1803 1812 1821 1824
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:214
Symbol 124 GraphicUsed by:214
Symbol 125 GraphicUsed by:214
Symbol 126 GraphicUsed by:214
Symbol 127 GraphicUsed by:214
Symbol 128 GraphicUsed by:214
Symbol 129 GraphicUsed by:214
Symbol 130 GraphicUsed by:214
Symbol 131 GraphicUsed by:214
Symbol 132 GraphicUsed by:214
Symbol 133 GraphicUsed by:214
Symbol 134 GraphicUsed by:214
Symbol 135 GraphicUsed by:214
Symbol 136 GraphicUsed by:214
Symbol 137 GraphicUsed by:214
Symbol 138 GraphicUsed by:214
Symbol 139 GraphicUsed by:214
Symbol 140 GraphicUsed by:214
Symbol 141 GraphicUsed by:214
Symbol 142 GraphicUsed by:214
Symbol 143 GraphicUsed by:214
Symbol 144 GraphicUsed by:214
Symbol 145 GraphicUsed by:214
Symbol 146 GraphicUsed by:214
Symbol 147 GraphicUsed by:214
Symbol 148 GraphicUsed by:214
Symbol 149 GraphicUsed by:214
Symbol 150 GraphicUsed by:214
Symbol 151 GraphicUsed by:214
Symbol 152 GraphicUsed by:214
Symbol 153 GraphicUsed by:214
Symbol 154 GraphicUsed by:214
Symbol 155 GraphicUsed by:214
Symbol 156 GraphicUsed by:214
Symbol 157 GraphicUsed by:214
Symbol 158 GraphicUsed by:214
Symbol 159 GraphicUsed by:214
Symbol 160 GraphicUsed by:214
Symbol 161 GraphicUsed by:214
Symbol 162 GraphicUsed by:214
Symbol 163 GraphicUsed by:214
Symbol 164 GraphicUsed by:214
Symbol 165 GraphicUsed by:214
Symbol 166 GraphicUsed by:214
Symbol 167 GraphicUsed by:214
Symbol 168 GraphicUsed by:214
Symbol 169 GraphicUsed by:214
Symbol 170 GraphicUsed by:214
Symbol 171 GraphicUsed by:214
Symbol 172 GraphicUsed by:214
Symbol 173 GraphicUsed by:214
Symbol 174 GraphicUsed by:214
Symbol 175 GraphicUsed by:214
Symbol 176 GraphicUsed by:214
Symbol 177 GraphicUsed by:214
Symbol 178 GraphicUsed by:214
Symbol 179 GraphicUsed by:214
Symbol 180 GraphicUsed by:214
Symbol 181 GraphicUsed by:214
Symbol 182 GraphicUsed by:214
Symbol 183 GraphicUsed by:214
Symbol 184 GraphicUsed by:214
Symbol 185 GraphicUsed by:214
Symbol 186 GraphicUsed by:214
Symbol 187 GraphicUsed by:214
Symbol 188 GraphicUsed by:214
Symbol 189 GraphicUsed by:214
Symbol 190 GraphicUsed by:214
Symbol 191 GraphicUsed by:214
Symbol 192 GraphicUsed by:214
Symbol 193 GraphicUsed by:214
Symbol 194 GraphicUsed by:214
Symbol 195 GraphicUsed by:214
Symbol 196 GraphicUsed by:214
Symbol 197 GraphicUsed by:214
Symbol 198 GraphicUsed by:214
Symbol 199 GraphicUsed by:214
Symbol 200 GraphicUsed by:214
Symbol 201 GraphicUsed by:214
Symbol 202 GraphicUsed by:214
Symbol 203 GraphicUsed by:214
Symbol 204 GraphicUsed by:214
Symbol 205 GraphicUsed by:214
Symbol 206 GraphicUsed by:214
Symbol 207 GraphicUsed by:214
Symbol 208 GraphicUsed by:214
Symbol 209 GraphicUsed by:214
Symbol 210 GraphicUsed by:214
Symbol 211 GraphicUsed by:214
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:32 33 34 35 36 37 38 39 40 41 42 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 83 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 43 48 46 120 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 51 45 52 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213Used by:217 247 261
Symbol 215 SoundUsed by:217 408 416 456  Timeline
Symbol 216 SoundUsed by:217 408 416 456  Timeline
Symbol 217 MovieClip [Level1_BossArea]Uses:5 7 9 10 12 15 16 18 20 21 23 25 26 27 28 29 30 31 214 215 216
Symbol 218 GraphicUsed by:220
Symbol 219 SoundUsed by:220 222 225 1898
Symbol 220 MovieClip [Level3_BossKey]Uses:218 219
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [Level2_BossKey]Uses:221 219
Symbol 223 GraphicUsed by:224 225
Symbol 224 MovieClip [debugKeycard]Uses:223
Symbol 225 MovieClip [Level1_BossKey]Uses:223 219
Symbol 226 GraphicUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:226 3 227Used by:247
Symbol 229 GraphicUsed by:247 408 416 1998  Timeline
Symbol 230 GraphicUsed by:247
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [Flat_Toaster_Art]Uses:231Used by:247 522
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClip [Flat_Table05_Art]Uses:233Used by:247 1861
Symbol 235 GraphicUsed by:247
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClip [Flat_Microwave_Art]Uses:236Used by:247 1853
Symbol 238 GraphicUsed by:242
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [Flat_Oven_Art]Uses:238 240 241Used by:247 261 520
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Flat_Table04_Art]Uses:243Used by:247 1857
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [Flat_Table03_Art]Uses:245Used by:247 1855
Symbol 247 MovieClip [Level3_BossArea]Uses:228 229 7 230 12 15 16 18 20 21 23 25 232 234 235 237 242 244 246 214
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Symbol 249 GraphicUsed by:261
Symbol 250 GraphicUsed by:252 256 561
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip [Flat_BakingTray03_Art]Uses:250 251Used by:261 1859
Symbol 253 GraphicUsed by:256 561
Symbol 254 GraphicUsed by:256
Symbol 255 GraphicUsed by:256
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Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip [Flat_Table01_Art]Uses:257Used by:261 558
Symbol 259 GraphicUsed by:260
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Symbol 262 GraphicUsed by:264
Symbol 263 GraphicUsed by:264
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Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:271
Symbol 267 GraphicUsed by:268
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Symbol 269 GraphicUsed by:270
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Symbol 272 GraphicUsed by:273 328
Symbol 273 MovieClip [BossDoorTop]Uses:271 272
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Symbol 276 GraphicUsed by:281
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Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
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Symbol 282 GraphicUsed by:283
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Symbol 284 GraphicUsed by:285
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Symbol 286 MovieClip [SouthDoor_Transition]Uses:8Used by:290
Symbol 287 MovieClip [SouthDoor_Spawn]Uses:6Used by:290
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip [SouthDoor_Collision]Uses:288Used by:290
Symbol 290 MovieClip [SouthDoorBottom]Uses:286 287 289 285
Symbol 291 GraphicUsed by:299 307
Symbol 292 GraphicUsed by:299
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Symbol 300 GraphicUsed by:302
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Symbol 309 GraphicUsed by:310
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Symbol 311 MovieClip [WestDoor_Transition]Uses:8Used by:315
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Symbol 313 GraphicUsed by:314
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Symbol 316 GraphicUsed by:317
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Symbol 320 GraphicUsed by:321
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Symbol 500 GraphicUsed by:501 1480
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Symbol 502 GraphicUsed by:503
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Symbol 504 MovieClip [Flat_BakingTray01_Collision]Uses:274Used by:556
Symbol 505 GraphicUsed by:511
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Symbol 1767 MovieClipUses:1766Used by:1776 1787
Symbol 1768 GraphicUsed by:1776
Symbol 1769 GraphicUsed by:1776
Symbol 1770 GraphicUsed by:1776
Symbol 1771 GraphicUsed by:1776
Symbol 1772 GraphicUsed by:1776
Symbol 1773 GraphicUsed by:1776
Symbol 1774 GraphicUsed by:1776
Symbol 1775 GraphicUsed by:1776
Symbol 1776 MovieClip [Spawn_PieLeft_Art]Uses:92 1745 1747 1765 1767 1768 1769 1770 1771 1772 1773 1774 1775Used by:1777
Symbol 1777 MovieClip [Spawn_PieLeft]Uses:518 1743 1776Used by:Timeline
Symbol 1778 MovieClip [Spawn_PieRight_Collision]Uses:274Used by:1788
Symbol 1779 GraphicUsed by:1787
Symbol 1780 GraphicUsed by:1787
Symbol 1781 GraphicUsed by:1787
Symbol 1782 GraphicUsed by:1787
Symbol 1783 GraphicUsed by:1787
Symbol 1784 GraphicUsed by:1787
Symbol 1785 GraphicUsed by:1787
Symbol 1786 GraphicUsed by:1787
Symbol 1787 MovieClip [Spawn_PieRight_Art]Uses:92 1745 1747 1765 1767 1779 1780 1781 1782 1783 1784 1785 1786Used by:1788
Symbol 1788 MovieClip [Spawn_PieRight]Uses:518 1778 1787Used by:Timeline
Symbol 1789 GraphicUsed by:1796 1824
Symbol 1790 GraphicUsed by:1796 1824
Symbol 1791 GraphicUsed by:1796 1824
Symbol 1792 GraphicUsed by:1796 1824
Symbol 1793 GraphicUsed by:1796 1824
Symbol 1794 GraphicUsed by:1796 1824
Symbol 1795 SoundUsed by:1796 1803 1812 1821 1824
Symbol 1796 MovieClipUses:622 1789 1790 1791 1792 1793 1794 650 669 121 1795 673 675 677 679Used by:1825
Symbol 1797 GraphicUsed by:1803
Symbol 1798 GraphicUsed by:1803
Symbol 1799 GraphicUsed by:1803
Symbol 1800 GraphicUsed by:1803
Symbol 1801 GraphicUsed by:1803
Symbol 1802 GraphicUsed by:1803
Symbol 1803 MovieClipUses:622 1797 1798 1799 1800 1801 1802 650 669 121 1795 673 675 677 679Used by:1825
Symbol 1804 GraphicUsed by:1812
Symbol 1805 GraphicUsed by:1812
Symbol 1806 GraphicUsed by:1812
Symbol 1807 GraphicUsed by:1812
Symbol 1808 GraphicUsed by:1812
Symbol 1809 GraphicUsed by:1812
Symbol 1810 GraphicUsed by:1812
Symbol 1811 GraphicUsed by:1812
Symbol 1812 MovieClipUses:622 1804 1805 1806 1807 1808 1809 1810 1811 650 669 121 1795 673 675 677 679Used by:1825
Symbol 1813 GraphicUsed by:1821
Symbol 1814 GraphicUsed by:1821
Symbol 1815 GraphicUsed by:1821
Symbol 1816 GraphicUsed by:1821
Symbol 1817 GraphicUsed by:1821
Symbol 1818 GraphicUsed by:1821
Symbol 1819 GraphicUsed by:1821
Symbol 1820 GraphicUsed by:1821
Symbol 1821 MovieClipUses:622 1813 1814 1815 1816 1817 1818 1819 1820 650 669 121 1795 673 675 677 679Used by:1825
Symbol 1822 GraphicUsed by:1824
Symbol 1823 GraphicUsed by:1824
Symbol 1824 MovieClipUses:622 1790 1822 1789 1794 1793 1792 1791 1823 650 669 121 1795 673 675 677 679Used by:1825
Symbol 1825 MovieClip [Enemy_Cabbage]Uses:1796 1803 1812 1821 1824Used by:Timeline
Symbol 1826 MovieClip [Spawn_EyesCube_Collision]Uses:274Used by:1847
Symbol 1827 GraphicUsed by:1828
Symbol 1828 MovieClipUses:1827Used by:1846
Symbol 1829 GraphicUsed by:1846
Symbol 1830 GraphicUsed by:1832
Symbol 1831 GraphicUsed by:1832
Symbol 1832 MovieClipUses:1830 566 1760 525 1831 1764 528Used by:1846
Symbol 1833 GraphicUsed by:1846
Symbol 1834 GraphicUsed by:1846
Symbol 1835 GraphicUsed by:1846
Symbol 1836 GraphicUsed by:1846
Symbol 1837 GraphicUsed by:1846
Symbol 1838 GraphicUsed by:1846
Symbol 1839 GraphicUsed by:1846
Symbol 1840 GraphicUsed by:1846
Symbol 1841 GraphicUsed by:1846
Symbol 1842 GraphicUsed by:1846
Symbol 1843 GraphicUsed by:1846
Symbol 1844 GraphicUsed by:1846
Symbol 1845 GraphicUsed by:1846
Symbol 1846 MovieClip [Spawn_EyesCube_Art]Uses:92 1828 1829 1832 1833 1561 1562 1563 1564 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845Used by:1847
Symbol 1847 MovieClip [Spawn_EyesCube]Uses:518 1826 1846Used by:Timeline
Symbol 1848 MovieClip [Spawn_Cabbage_Collision]Uses:274Used by:1851
Symbol 1849 GraphicUsed by:1850
Symbol 1850 MovieClip [Spawn_Cabbage_Art]Uses:1849Used by:1851
Symbol 1851 MovieClip [Spawn_Cabbage]Uses:518 1848 1850Used by:Timeline
Symbol 1852 MovieClip [Flat_Microwave_Collision]Uses:274Used by:1853
Symbol 1853 MovieClip [Flat_Microwave]Uses:518 1852 237Used by:Timeline
Symbol 1854 MovieClip [Flat_Table03_Collision]Uses:274Used by:1855
Symbol 1855 MovieClip [Flat_Table03]Uses:518 1854 246Used by:Timeline
Symbol 1856 MovieClip [Flat_Table04_Collision]Uses:274Used by:1857
Symbol 1857 MovieClip [Flat_Table04]Uses:518 1856 244Used by:Timeline
Symbol 1858 MovieClip [Flat_BakingTray03_Collision]Uses:274Used by:1859
Symbol 1859 MovieClip [Flat_BakingTray03]Uses:518 1858 252Used by:Timeline
Symbol 1860 MovieClip [Flat_Table05_Collision]Uses:274Used by:1861
Symbol 1861 MovieClip [Flat_Table05]Uses:518 1860 234Used by:Timeline
Symbol 1862 MovieClip [Flat_Barrels02_Collision]Uses:274Used by:1866
Symbol 1863 GraphicUsed by:1865 1875
Symbol 1864 MovieClipUses:527 530 532 535 538 540 542Used by:1865 1869 1878 1881
Symbol 1865 MovieClip [Flat_Barrels02_Art]Uses:29 28 1863 524 1760 1864 528Used by:1866
Symbol 1866 MovieClip [Flat_Barrels02]Uses:515 1862 1865Used by:Timeline
Symbol 1867 MovieClip [Flat_Crate01_Collision]Uses:274Used by:1870
Symbol 1868 GraphicUsed by:1869 1878 1881
Symbol 1869 MovieClip [Flat_Crate01_Art]Uses:30 1868 1760 1864 528Used by:1870
Symbol 1870 MovieClip [Flat_Crate01]Uses:515 1867 1869Used by:Timeline
Symbol 1871 MovieClip [Flat_Barrels03_Collision]Uses:274Used by:1873
Symbol 1872 MovieClip [Flat_Barrels03_Art]Uses:28 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553Used by:1873
Symbol 1873 MovieClip [Flat_Barrels03]Uses:518 1871 1872Used by:Timeline
Symbol 1874 MovieClip [Flat_Barrels04_Collision]Uses:274Used by:1876
Symbol 1875 MovieClip [Flat_Barrels04_Art]Uses:29 1863 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553Used by:1876
Symbol 1876 MovieClip [Flat_Barrels04]Uses:518 1874 1875Used by:Timeline
Symbol 1877 MovieClip [Flat_Crate02_Collision]Uses:274Used by:1879
Symbol 1878 MovieClip [Flat_Crate02_Art]Uses:30 1868 1760 1864 528Used by:1879
Symbol 1879 MovieClip [Flat_Crate02]Uses:515 1877 1878Used by:Timeline
Symbol 1880 MovieClip [Flat_Crate03_Collision]Uses:274Used by:1882
Symbol 1881 MovieClip [Flat_Crate03_Art]Uses:30 1868 1760 1864 528Used by:1882
Symbol 1882 MovieClip [Flat_Crate03]Uses:515 1880 1881Used by:Timeline
Symbol 1883 TextUses:619Used by:Timeline
Symbol 1884 GraphicUsed by:1896
Symbol 1885 GraphicUsed by:1889 1898
Symbol 1886 GraphicUsed by:1889 1898
Symbol 1887 GraphicUsed by:1889 1898
Symbol 1888 GraphicUsed by:1889 1898
Symbol 1889 MovieClipUses:1885 1886 1887 1888Used by:1890
Symbol 1890 MovieClipUses:1889Used by:1896
Symbol 1891 GraphicUsed by:1896
Symbol 1892 GraphicUsed by:1896
Symbol 1893 GraphicUsed by:1896
Symbol 1894 GraphicUsed by:1896
Symbol 1895 GraphicUsed by:1896
Symbol 1896 MovieClipUses:622 1884 1890 1891 1892 1893 1894 1895Used by:1898
Symbol 1897 SoundUsed by:1898
Symbol 1898 MovieClip [PowerUp_Gastro]Uses:1896 1885 219 1897 1886 1887 1888Used by:Timeline
Symbol 1899 GraphicUsed by:Timeline
Symbol 1900 GraphicUsed by:1901
Symbol 1901 MovieClipUses:1900Used by:Timeline
Symbol 1902 GraphicUsed by:Timeline
Symbol 1903 ButtonUses:274Used by:Timeline
Symbol 1904 SoundUsed by:Timeline
Symbol 1905 GraphicUsed by:Timeline
Symbol 1906 GraphicUsed by:Timeline
Symbol 1907 SoundUsed by:1998  Timeline
Symbol 1908 SoundUsed by:Timeline
Symbol 1909 GraphicUsed by:Timeline
Symbol 1910 GraphicUsed by:Timeline
Symbol 1911 GraphicUsed by:Timeline
Symbol 1912 GraphicUsed by:Timeline
Symbol 1913 GraphicUsed by:Timeline
Symbol 1914 GraphicUsed by:Timeline
Symbol 1915 GraphicUsed by:Timeline
Symbol 1916 GraphicUsed by:Timeline
Symbol 1917 GraphicUsed by:Timeline
Symbol 1918 GraphicUsed by:Timeline
Symbol 1919 GraphicUsed by:Timeline
Symbol 1920 GraphicUsed by:Timeline
Symbol 1921 GraphicUsed by:Timeline
Symbol 1922 GraphicUsed by:Timeline
Symbol 1923 GraphicUsed by:Timeline
Symbol 1924 GraphicUsed by:Timeline
Symbol 1925 GraphicUsed by:Timeline
Symbol 1926 GraphicUsed by:Timeline
Symbol 1927 GraphicUsed by:Timeline
Symbol 1928 GraphicUsed by:Timeline
Symbol 1929 GraphicUsed by:Timeline
Symbol 1930 GraphicUsed by:Timeline
Symbol 1931 GraphicUsed by:Timeline
Symbol 1932 GraphicUsed by:Timeline
Symbol 1933 GraphicUsed by:Timeline
Symbol 1934 GraphicUsed by:Timeline
Symbol 1935 GraphicUsed by:Timeline
Symbol 1936 GraphicUsed by:Timeline
Symbol 1937 GraphicUsed by:Timeline
Symbol 1938 GraphicUsed by:1940
Symbol 1939 GraphicUsed by:1940
Symbol 1940 MovieClipUses:1938 1939Used by:Timeline
Symbol 1941 GraphicUsed by:Timeline
Symbol 1942 GraphicUsed by:Timeline
Symbol 1943 GraphicUsed by:1944
Symbol 1944 MovieClipUses:1943Used by:Timeline
Symbol 1945 GraphicUsed by:Timeline
Symbol 1946 GraphicUsed by:1947
Symbol 1947 MovieClipUses:1946Used by:1987 1992  Timeline
Symbol 1948 GraphicUsed by:Timeline
Symbol 1949 GraphicUsed by:Timeline
Symbol 1950 GraphicUsed by:Timeline
Symbol 1951 GraphicUsed by:Timeline
Symbol 1952 GraphicUsed by:Timeline
Symbol 1953 GraphicUsed by:Timeline
Symbol 1954 FontUsed by:1955 1994 1996
Symbol 1955 TextUses:1954Used by:Timeline
Symbol 1956 GraphicUsed by:1960  Timeline
Symbol 1957 GraphicUsed by:1960
Symbol 1958 GraphicUsed by:1960
Symbol 1959 GraphicUsed by:1960
Symbol 1960 ButtonUses:1956 1957 1958 1959Used by:Timeline
Symbol 1961 GraphicUsed by:1987
Symbol 1962 GraphicUsed by:1968
Symbol 1963 GraphicUsed by:1968
Symbol 1964 GraphicUsed by:1968
Symbol 1965 GraphicUsed by:1968
Symbol 1966 GraphicUsed by:1968
Symbol 1967 GraphicUsed by:1968
Symbol 1968 MovieClipUses:1962 1963 1964 1965 1966 1967Used by:1987
Symbol 1969 GraphicUsed by:1987
Symbol 1970 GraphicUsed by:1985
Symbol 1971 GraphicUsed by:1985
Symbol 1972 GraphicUsed by:1983
Symbol 1973 TextUses:619Used by:1982
Symbol 1974 GraphicUsed by:1975
Symbol 1975 MovieClipUses:1974Used by:1976
Symbol 1976 MovieClipUses:1975Used by:1982
Symbol 1977 GraphicUsed by:1982
Symbol 1978 GraphicUsed by:1982
Symbol 1979 GraphicUsed by:1982
Symbol 1980 GraphicUsed by:1982
Symbol 1981 GraphicUsed by:1982
Symbol 1982 MovieClipUses:1973 1976 1977 1978 1979 1980 1981Used by:1983
Symbol 1983 MovieClipUses:1972 1982Used by:1985
Symbol 1984 GraphicUsed by:1985
Symbol 1985 MovieClipUses:1970 1971 1983 1984Used by:1987
Symbol 1986 EditableTextUses:371Used by:1987
Symbol 1987 MovieClipUses:1961 1968 1947 1969 1985 1986Used by:Timeline
Symbol 1988 FontUsed by:1989 2000 2002 2006 2010 2012
Symbol 1989 TextUses:1988Used by:1998
Symbol 1990 GraphicUsed by:1998
Symbol 1991 GraphicUsed by:1998
Symbol 1992 MovieClipUses:1947Used by:1998
Symbol 1993 GraphicUsed by:1997 1998
Symbol 1994 TextUses:1954Used by:1997 1998
Symbol 1995 GraphicUsed by:1997 1998
Symbol 1996 TextUses:1954Used by:1997 1998
Symbol 1997 ButtonUses:1993 1994 1995 1996Used by:1998
Symbol 1998 MovieClipUses:1989 229 1990 1991 1907 1992 869 1993 1994 1995 1996 1997Used by:Timeline
Symbol 1999 GraphicUsed by:2009 2011 2013 2015
Symbol 2000 EditableTextUses:1988Used by:2015
Symbol 2001 GraphicUsed by:2005
Symbol 2002 TextUses:1988Used by:2005
Symbol 2003 GraphicUsed by:2005
Symbol 2004 GraphicUsed by:2005
Symbol 2005 ButtonUses:2001 2002 2003 2004Used by:2014
Symbol 2006 TextUses:1988Used by:2009
Symbol 2007 GraphicUsed by:2009 2011 2013
Symbol 2008 GraphicUsed by:2009 2011 2013
Symbol 2009 ButtonUses:1999 2006 2007 2008Used by:2014
Symbol 2010 TextUses:1988Used by:2011
Symbol 2011 ButtonUses:1999 2010 2007 2008Used by:2014
Symbol 2012 TextUses:1988Used by:2013
Symbol 2013 ButtonUses:1999 2012 2007 2008Used by:2014
Symbol 2014 MovieClipUses:2005 2009 2011 2013Used by:2015
Symbol 2015 MovieClipUses:1999 2000 2014Used by:Timeline
Symbol 2016 GraphicUsed by:Timeline
Symbol 2017 GraphicUsed by:Timeline
Symbol 2018 GraphicUsed by:2019
Symbol 2019 MovieClipUses:2018Used by:Timeline
Symbol 2020 GraphicUsed by:Timeline
Symbol 2021 ButtonUses:274Used by:Timeline
Symbol 2022 GraphicUsed by:Timeline
Symbol 2023 GraphicUsed by:Timeline
Symbol 2024 GraphicUsed by:Timeline
Symbol 2025 GraphicUsed by:Timeline
Symbol 2026 TextUses:371Used by:Timeline
Symbol 2027 EditableTextUses:371Used by:Timeline
Symbol 2028 SoundUsed by:Timeline
Symbol 2029 GraphicUsed by:Timeline
Symbol 2030 ButtonUses:274Used by:Timeline

Instance Names

"PlayerClip"Frame 10Symbol 1355 MovieClip [Player]
"ActorClip"Frame 10Symbol 1479 MovieClip [Enemy_Pie]
"Life1"Frame 161Symbol 1947 MovieClip
"Life2"Frame 161Symbol 1947 MovieClip
"Life3"Frame 161Symbol 1947 MovieClip
"Life1"Frame 163Symbol 1947 MovieClip
"Life2"Frame 163Symbol 1947 MovieClip
"Life3"Frame 163Symbol 1947 MovieClip
"GUI"Frame 215Symbol 1987 MovieClip
"ContinuePanel"Frame 215Symbol 1998 MovieClip
"DebugMenu"Frame 215Symbol 2015 MovieClip
"Grandma_Collision"Symbol 5 MovieClip Frame 1Symbol 3 MovieClip
"Head"Symbol 214 MovieClip Frame 1Symbol 55 MovieClip
"SpawnLocation1"Symbol 214 MovieClip Frame 71Symbol 92 MovieClip
"SpawnLocation2"Symbol 214 MovieClip Frame 71Symbol 92 MovieClip
"SpawnLocation3"Symbol 214 MovieClip Frame 71Symbol 92 MovieClip
"SpawnLocation4"Symbol 214 MovieClip Frame 71Symbol 92 MovieClip
"SpawnLocation5"Symbol 214 MovieClip Frame 71Symbol 92 MovieClip
"Head"Symbol 214 MovieClip Frame 130Symbol 55 MovieClip
"Head"Symbol 214 MovieClip Frame 132Symbol 55 MovieClip
"Head"Symbol 214 MovieClip Frame 161Symbol 55 MovieClip
"Collision"Symbol 217 MovieClip [Level1_BossArea] Frame 1Symbol 5 MovieClip
"SouthDoor_Spawn"Symbol 217 MovieClip [Level1_BossArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"nextLevelTransition"Symbol 217 MovieClip [Level1_BossArea] Frame 1Symbol 9 MovieClip
"Grandma"Symbol 217 MovieClip [Level1_BossArea] Frame 1Symbol 214 MovieClip
"Grandma_Collision"Symbol 228 MovieClip Frame 1Symbol 3 MovieClip
"Collision"Symbol 247 MovieClip [Level3_BossArea] Frame 1Symbol 228 MovieClip
"SouthDoor_Spawn"Symbol 247 MovieClip [Level3_BossArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"Grandma"Symbol 247 MovieClip [Level3_BossArea] Frame 1Symbol 214 MovieClip
"Grandma_Collision"Symbol 248 MovieClip Frame 1Symbol 3 MovieClip
"Collision"Symbol 261 MovieClip [Level2_BossArea] Frame 1Symbol 248 MovieClip
"SouthDoor_Spawn"Symbol 261 MovieClip [Level2_BossArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"nextLevelTransition"Symbol 261 MovieClip [Level2_BossArea] Frame 1Symbol 9 MovieClip
"Grandma"Symbol 261 MovieClip [Level2_BossArea] Frame 1Symbol 214 MovieClip
"Mask"Symbol 273 MovieClip [BossDoorTop] Frame 1Symbol 271 MovieClip
"SouthWall"Symbol 285 MovieClip [SouthDoor_Art] Frame 1Symbol 283 MovieClip [SouthWall]
"Transition"Symbol 290 MovieClip [SouthDoorBottom] Frame 1Symbol 286 MovieClip [SouthDoor_Transition]
"Spawn"Symbol 290 MovieClip [SouthDoorBottom] Frame 1Symbol 287 MovieClip [SouthDoor_Spawn]
"Collision"Symbol 290 MovieClip [SouthDoorBottom] Frame 1Symbol 289 MovieClip [SouthDoor_Collision]
"Art"Symbol 290 MovieClip [SouthDoorBottom] Frame 1Symbol 285 MovieClip [SouthDoor_Art]
"Collision"Symbol 304 MovieClip [BossDoorBottom] Frame 1Symbol 302 MovieClip [BossDoor_Collision]
"Spawn"Symbol 304 MovieClip [BossDoorBottom] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"Transition"Symbol 304 MovieClip [BossDoorBottom] Frame 1Symbol 303 MovieClip [BossDoor_Transition]
"Art"Symbol 304 MovieClip [BossDoorBottom] Frame 1Symbol 299 MovieClip [BossDoor_Art]
"Collision"Symbol 308 MovieClip [NorthDoorBottom] Frame 1Symbol 305 MovieClip [NorthDoor_Collision]
"Spawn"Symbol 308 MovieClip [NorthDoorBottom] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"Transition"Symbol 308 MovieClip [NorthDoorBottom] Frame 1Symbol 306 MovieClip [NorthDoor_Transition]
"Art"Symbol 308 MovieClip [NorthDoorBottom] Frame 1Symbol 307 MovieClip [NorthDoor_Art]
"Collision"Symbol 315 MovieClip [WestDoorBottom] Frame 1Symbol 310 MovieClip [WestDoor_Collision]
"Transition"Symbol 315 MovieClip [WestDoorBottom] Frame 1Symbol 311 MovieClip [WestDoor_Transition]
"Spawn"Symbol 315 MovieClip [WestDoorBottom] Frame 1Symbol 312 MovieClip [EastDoor_Spawn]
"Art"Symbol 315 MovieClip [WestDoorBottom] Frame 1Symbol 314 MovieClip [WestDoor_Art]
"Collision"Symbol 322 MovieClip [EastDoorBottom] Frame 1Symbol 317 MovieClip [EastDoor_Collision]
"Spawn"Symbol 322 MovieClip [EastDoorBottom] Frame 1Symbol 318 MovieClip [WestDoor_Spawn]
"Transition"Symbol 322 MovieClip [EastDoorBottom] Frame 1Symbol 319 MovieClip [EastDoor_Transition]
"Art"Symbol 322 MovieClip [EastDoorBottom] Frame 1Symbol 321 MovieClip [EastDoor_Art]
"Mask"Symbol 328 MovieClip [NorthDoorTop] Frame 1Symbol 271 MovieClip
"Gun"Symbol 366 MovieClip Frame 1Symbol 352 MovieClip
"Gun"Symbol 408 MovieClip Frame 30Symbol 385 MovieClip
"NorthTransition"Symbol 409 MovieClip [Level3_IntroArea] Frame 1Symbol 306 MovieClip [NorthDoor_Transition]
"NorthDoor_Spawn"Symbol 409 MovieClip [Level3_IntroArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"IntroSpawn"Symbol 409 MovieClip [Level3_IntroArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"Collision"Symbol 409 MovieClip [Level3_IntroArea] Frame 1Symbol 324 MovieClip
"NorthDoorTop"Symbol 409 MovieClip [Level3_IntroArea] Frame 1Symbol 328 MovieClip [NorthDoorTop]
"cutScene"Symbol 409 MovieClip [Level3_IntroArea] Frame 1Symbol 408 MovieClip
"Gun"Symbol 416 MovieClip Frame 30Symbol 385 MovieClip
"NorthTransition"Symbol 417 MovieClip [Level2_IntroArea] Frame 1Symbol 306 MovieClip [NorthDoor_Transition]
"NorthDoor_Spawn"Symbol 417 MovieClip [Level2_IntroArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"IntroSpawn"Symbol 417 MovieClip [Level2_IntroArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"Collision"Symbol 417 MovieClip [Level2_IntroArea] Frame 1Symbol 410 MovieClip
"NorthDoorTop"Symbol 417 MovieClip [Level2_IntroArea] Frame 1Symbol 328 MovieClip [NorthDoorTop]
"cutScene"Symbol 417 MovieClip [Level2_IntroArea] Frame 1Symbol 416 MovieClip
"Gun"Symbol 452 MovieClip Frame 1Symbol 433 MovieClip
"Gun"Symbol 456 MovieClip Frame 30Symbol 385 MovieClip
"NorthTransition"Symbol 457 MovieClip [Level1_IntroArea] Frame 1Symbol 306 MovieClip [NorthDoor_Transition]
"NorthDoor_Spawn"Symbol 457 MovieClip [Level1_IntroArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"IntroSpawn"Symbol 457 MovieClip [Level1_IntroArea] Frame 1Symbol 7 MovieClip [NorthDoor_Spawn]
"Collision"Symbol 457 MovieClip [Level1_IntroArea] Frame 1Symbol 418 MovieClip
"NorthDoorTop"Symbol 457 MovieClip [Level1_IntroArea] Frame 1Symbol 328 MovieClip [NorthDoorTop]
"cutScene"Symbol 457 MovieClip [Level1_IntroArea] Frame 1Symbol 456 MovieClip
"Floor"Symbol 497 MovieClip [BlankArea] Frame 1Symbol 496 MovieClip [Floor]
"NorthWall"Symbol 497 MovieClip [BlankArea] Frame 1Symbol 491 MovieClip [NorthWall]
"EastWall"Symbol 497 MovieClip [BlankArea] Frame 1Symbol 483 MovieClip [EastWall]
"WestWall"Symbol 497 MovieClip [BlankArea] Frame 1Symbol 476 MovieClip [WestWall]
"SouthWall"Symbol 497 MovieClip [BlankArea] Frame 1Symbol 283 MovieClip [SouthWall]
"Collision"Symbol 517 MovieClip [Flat_Table02] Frame 1Symbol 516 MovieClip [Flat_Table02_Collision]
"Art"Symbol 517 MovieClip [Flat_Table02] Frame 1Symbol 260 MovieClip [Flat_Table02_Art]
"Collision"Symbol 520 MovieClip [Flat_Oven] Frame 1Symbol 519 MovieClip [Flat_Oven_Collision]
"Art"Symbol 520 MovieClip [Flat_Oven] Frame 1Symbol 242 MovieClip [Flat_Oven_Art]
"Collision"Symbol 522 MovieClip [Flat_Toaster] Frame 1Symbol 521 MovieClip [Flat_Toaster_Collision]
"Art"Symbol 522 MovieClip [Flat_Toaster] Frame 1Symbol 232 MovieClip [Flat_Toaster_Art]
"Collision"Symbol 555 MovieClip [Flat_Barrels01] Frame 1Symbol 523 MovieClip [Flat_Barrels01_Collision]
"Art"Symbol 555 MovieClip [Flat_Barrels01] Frame 1Symbol 554 MovieClip [Flat_Barrels01_Art]
"Collision"Symbol 556 MovieClip [Flat_BakingTray01] Frame 1Symbol 504 MovieClip [Flat_BakingTray01_Collision]
"Art"Symbol 556 MovieClip [Flat_BakingTray01] Frame 1Symbol 256 MovieClip [Flat_BakingTray01_Art]
"Collision"Symbol 558 MovieClip [Flat_Table01] Frame 1Symbol 557 MovieClip [Flat_Table01_Collision]
"Art"Symbol 558 MovieClip [Flat_Table01] Frame 1Symbol 258 MovieClip [Flat_Table01_Art]
"Collision"Symbol 562 MovieClip [Flat_BakingTray02] Frame 1Symbol 559 MovieClip [Flat_BakingTray02_Collision]
"Art"Symbol 562 MovieClip [Flat_BakingTray02] Frame 1Symbol 561 MovieClip [Flat_BakingTray02_Art]
"DamageState"Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 1Symbol 569 MovieClip
"SpawnLocation"Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 1Symbol 92 MovieClip
"Collision"Symbol 618 MovieClip [Spawn_SausageLeft] Frame 1Symbol 563 MovieClip [Spawn_SausageLeft_Collision]
"Art"Symbol 618 MovieClip [Spawn_SausageLeft] Frame 1Symbol 617 MovieClip [Spawn_SausageLeft_Art]
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 1Symbol 680 MovieClip
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 6Symbol 727 MovieClip
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 10Symbol 773 MovieClip
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 14Symbol 815 MovieClip
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 18Symbol 856 MovieClip
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 22Symbol 815 MovieClip
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 26Symbol 773 MovieClip
"Character"Symbol 857 MovieClip [NME_Sausage] Frame 30Symbol 727 MovieClip
"Bullet"Symbol 870 MovieClip [PelletBullet] Frame 1Symbol 868 MovieClip
"Gun"Symbol 964 MovieClip Frame 1Symbol 385 MovieClip
"Gun"Symbol 964 MovieClip Frame 79Symbol 887 MovieClip
"Gun"Symbol 964 MovieClip Frame 87Symbol 385 MovieClip
"Gun"Symbol 964 MovieClip Frame 95Symbol 352 MovieClip
"FoodClip"Symbol 964 MovieClip Frame 118Symbol 930 MovieClip
"Gun"Symbol 997 MovieClip Frame 1Symbol 887 MovieClip
"Gun"Symbol 997 MovieClip Frame 134Symbol 352 MovieClip
"FoodClip"Symbol 997 MovieClip Frame 157Symbol 930 MovieClip
"Gun"Symbol 1039 MovieClip Frame 1Symbol 433 MovieClip
"Gun"Symbol 1039 MovieClip Frame 69Symbol 433 MovieClip
"Gun"Symbol 1039 MovieClip Frame 125Symbol 352 MovieClip
"FoodClip"Symbol 1039 MovieClip Frame 148Symbol 930 MovieClip
"Gun"Symbol 1084 MovieClip Frame 1Symbol 1043 MovieClip
"Gun"Symbol 1084 MovieClip Frame 69Symbol 1043 MovieClip
"Gun"Symbol 1084 MovieClip Frame 126Symbol 352 MovieClip
"FoodClip"Symbol 1084 MovieClip Frame 149Symbol 930 MovieClip
"Gun"Symbol 1119 MovieClip Frame 1Symbol 352 MovieClip
"Gun"Symbol 1119 MovieClip Frame 79Symbol 1043 MovieClip
"Gun"Symbol 1119 MovieClip Frame 85Symbol 352 MovieClip
"FoodClip"Symbol 1119 MovieClip Frame 118Symbol 930 MovieClip
"Actor"Symbol 1120 MovieClip Frame 1Symbol 964 MovieClip
"Actor"Symbol 1120 MovieClip Frame 6Symbol 997 MovieClip
"Actor"Symbol 1120 MovieClip Frame 10Symbol 1039 MovieClip
"Actor"Symbol 1120 MovieClip Frame 14Symbol 1084 MovieClip
"Actor"Symbol 1120 MovieClip Frame 18Symbol 1119 MovieClip
"Actor"Symbol 1120 MovieClip Frame 22Symbol 1084 MovieClip
"Actor"Symbol 1120 MovieClip Frame 26Symbol 1039 MovieClip
"Actor"Symbol 1120 MovieClip Frame 30Symbol 997 MovieClip
"Torso"Symbol 1162 MovieClip Frame 1Symbol 1120 MovieClip
"Torso"Symbol 1196 MovieClip Frame 1Symbol 1120 MovieClip
"Torso"Symbol 1232 MovieClip Frame 1Symbol 1120 MovieClip
"Torso"Symbol 1252 MovieClip Frame 1Symbol 1120 MovieClip
"Torso"Symbol 1274 MovieClip Frame 1Symbol 1120 MovieClip
"Torso"Symbol 1297 MovieClip Frame 1Symbol 1120 MovieClip
"Torso"Symbol 1331 MovieClip Frame 1Symbol 1120 MovieClip
"Torso"Symbol 1354 MovieClip Frame 1Symbol 1120 MovieClip
"FeedWaveBack"Symbol 1355 MovieClip [Player] Frame 1Symbol 873 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 1Symbol 1162 MovieClip
"FeedWaveFront"Symbol 1355 MovieClip [Player] Frame 1Symbol 1164 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 6Symbol 1196 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 10Symbol 1232 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 14Symbol 1252 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 18Symbol 1274 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 22Symbol 1297 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 26Symbol 1331 MovieClip
"Character"Symbol 1355 MovieClip [Player] Frame 30Symbol 1354 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 1Symbol 1383 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 6Symbol 1405 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 10Symbol 1431 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 14Symbol 1453 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 18Symbol 1478 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 22Symbol 1453 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 26Symbol 1431 MovieClip
"Character"Symbol 1479 MovieClip [Enemy_Pie] Frame 30Symbol 1405 MovieClip
"DamageState"Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 1Symbol 569 MovieClip
"SpawnLocation"Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 1Symbol 92 MovieClip
"Collision"Symbol 1512 MovieClip [Spawn_SausageRight] Frame 1Symbol 1481 MovieClip [Spawn_SausageRight_Collision]
"Art"Symbol 1512 MovieClip [Spawn_SausageRight] Frame 1Symbol 1511 MovieClip [Spawn_SausageRight_Art]
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 1Symbol 1569 MovieClip
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 6Symbol 1612 MovieClip
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 10Symbol 1655 MovieClip
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 14Symbol 1696 MovieClip
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 18Symbol 1737 MovieClip
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 22Symbol 1696 MovieClip
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 26Symbol 1655 MovieClip
"Character"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 30Symbol 1612 MovieClip
"Collision"Symbol 1742 MovieClip [Flat_SW_Walls] Frame 1Symbol 1739 MovieClip [Flat_SW_Walls_Collision]
"Art"Symbol 1742 MovieClip [Flat_SW_Walls] Frame 1Symbol 1741 MovieClip [Flat_SW_Walls_Art]
"Pipe"Symbol 1765 MovieClip Frame 1Symbol 1759 MovieClip
"SpawnLocation"Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 1Symbol 92 MovieClip
"DamageState"Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 1Symbol 1765 MovieClip
"Collision"Symbol 1777 MovieClip [Spawn_PieLeft] Frame 1Symbol 1743 MovieClip [Spawn_PieLeft_Collision]
"Art"Symbol 1777 MovieClip [Spawn_PieLeft] Frame 1Symbol 1776 MovieClip [Spawn_PieLeft_Art]
"SpawnLocation"Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 1Symbol 92 MovieClip
"DamageState"Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 1Symbol 1765 MovieClip
"Collision"Symbol 1788 MovieClip [Spawn_PieRight] Frame 1Symbol 1778 MovieClip [Spawn_PieRight_Collision]
"Art"Symbol 1788 MovieClip [Spawn_PieRight] Frame 1Symbol 1787 MovieClip [Spawn_PieRight_Art]
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 1Symbol 1796 MovieClip
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 6Symbol 1803 MovieClip
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 10Symbol 1812 MovieClip
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 14Symbol 1821 MovieClip
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 18Symbol 1824 MovieClip
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 22Symbol 1821 MovieClip
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 26Symbol 1812 MovieClip
"Character"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 30Symbol 1803 MovieClip
"SpawnLocation"Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 1Symbol 92 MovieClip
"DamageState"Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 1Symbol 1832 MovieClip
"Collision"Symbol 1847 MovieClip [Spawn_EyesCube] Frame 1Symbol 1826 MovieClip [Spawn_EyesCube_Collision]
"Art"Symbol 1847 MovieClip [Spawn_EyesCube] Frame 1Symbol 1846 MovieClip [Spawn_EyesCube_Art]
"Collision"Symbol 1851 MovieClip [Spawn_Cabbage] Frame 1Symbol 1848 MovieClip [Spawn_Cabbage_Collision]
"Art"Symbol 1851 MovieClip [Spawn_Cabbage] Frame 1Symbol 1850 MovieClip [Spawn_Cabbage_Art]
"Collision"Symbol 1853 MovieClip [Flat_Microwave] Frame 1Symbol 1852 MovieClip [Flat_Microwave_Collision]
"Art"Symbol 1853 MovieClip [Flat_Microwave] Frame 1Symbol 237 MovieClip [Flat_Microwave_Art]
"Collision"Symbol 1855 MovieClip [Flat_Table03] Frame 1Symbol 1854 MovieClip [Flat_Table03_Collision]
"Art"Symbol 1855 MovieClip [Flat_Table03] Frame 1Symbol 246 MovieClip [Flat_Table03_Art]
"Collision"Symbol 1857 MovieClip [Flat_Table04] Frame 1Symbol 1856 MovieClip [Flat_Table04_Collision]
"Art"Symbol 1857 MovieClip [Flat_Table04] Frame 1Symbol 244 MovieClip [Flat_Table04_Art]
"Collision"Symbol 1859 MovieClip [Flat_BakingTray03] Frame 1Symbol 1858 MovieClip [Flat_BakingTray03_Collision]
"Art"Symbol 1859 MovieClip [Flat_BakingTray03] Frame 1Symbol 252 MovieClip [Flat_BakingTray03_Art]
"Collision"Symbol 1861 MovieClip [Flat_Table05] Frame 1Symbol 1860 MovieClip [Flat_Table05_Collision]
"Art"Symbol 1861 MovieClip [Flat_Table05] Frame 1Symbol 234 MovieClip [Flat_Table05_Art]
"Collision"Symbol 1866 MovieClip [Flat_Barrels02] Frame 1Symbol 1862 MovieClip [Flat_Barrels02_Collision]
"Art"Symbol 1866 MovieClip [Flat_Barrels02] Frame 1Symbol 1865 MovieClip [Flat_Barrels02_Art]
"Collision"Symbol 1870 MovieClip [Flat_Crate01] Frame 1Symbol 1867 MovieClip [Flat_Crate01_Collision]
"Art"Symbol 1870 MovieClip [Flat_Crate01] Frame 1Symbol 1869 MovieClip [Flat_Crate01_Art]
"Collision"Symbol 1873 MovieClip [Flat_Barrels03] Frame 1Symbol 1871 MovieClip [Flat_Barrels03_Collision]
"Art"Symbol 1873 MovieClip [Flat_Barrels03] Frame 1Symbol 1872 MovieClip [Flat_Barrels03_Art]
"Collision"Symbol 1876 MovieClip [Flat_Barrels04] Frame 1Symbol 1874 MovieClip [Flat_Barrels04_Collision]
"Art"Symbol 1876 MovieClip [Flat_Barrels04] Frame 1Symbol 1875 MovieClip [Flat_Barrels04_Art]
"Collision"Symbol 1879 MovieClip [Flat_Crate02] Frame 1Symbol 1877 MovieClip [Flat_Crate02_Collision]
"Art"Symbol 1879 MovieClip [Flat_Crate02] Frame 1Symbol 1878 MovieClip [Flat_Crate02_Art]
"Collision"Symbol 1882 MovieClip [Flat_Crate03] Frame 1Symbol 1880 MovieClip [Flat_Crate03_Collision]
"Art"Symbol 1882 MovieClip [Flat_Crate03] Frame 1Symbol 1881 MovieClip [Flat_Crate03_Art]
"BubbleClip"Symbol 1983 MovieClip Frame 1Symbol 1982 MovieClip
"HealthBar"Symbol 1985 MovieClip Frame 1Symbol 1983 MovieClip
"KeyIcon"Symbol 1987 MovieClip Frame 1Symbol 1968 MovieClip
"Life1"Symbol 1987 MovieClip Frame 1Symbol 1947 MovieClip
"Life2"Symbol 1987 MovieClip Frame 1Symbol 1947 MovieClip
"Life3"Symbol 1987 MovieClip Frame 1Symbol 1947 MovieClip
"HealthGuage"Symbol 1987 MovieClip Frame 1Symbol 1985 MovieClip
"Life3"Symbol 1998 MovieClip Frame 54Symbol 1992 MovieClip
"Life2"Symbol 1998 MovieClip Frame 54Symbol 1992 MovieClip
"Life1"Symbol 1998 MovieClip Frame 54Symbol 1992 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 217 as "Level1_BossArea"
ExportAssets (56)Timeline Frame 1Symbol 220 as "Level3_BossKey"
ExportAssets (56)Timeline Frame 1Symbol 222 as "Level2_BossKey"
ExportAssets (56)Timeline Frame 1Symbol 224 as "debugKeycard"
ExportAssets (56)Timeline Frame 1Symbol 225 as "Level1_BossKey"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 232 as "Flat_Toaster_Art"
ExportAssets (56)Timeline Frame 1Symbol 234 as "Flat_Table05_Art"
ExportAssets (56)Timeline Frame 1Symbol 237 as "Flat_Microwave_Art"
ExportAssets (56)Timeline Frame 1Symbol 242 as "Flat_Oven_Art"
ExportAssets (56)Timeline Frame 1Symbol 244 as "Flat_Table04_Art"
ExportAssets (56)Timeline Frame 1Symbol 246 as "Flat_Table03_Art"
ExportAssets (56)Timeline Frame 1Symbol 247 as "Level3_BossArea"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 242 as "Flat_Oven_Art"
ExportAssets (56)Timeline Frame 1Symbol 252 as "Flat_BakingTray03_Art"
ExportAssets (56)Timeline Frame 1Symbol 256 as "Flat_BakingTray01_Art"
ExportAssets (56)Timeline Frame 1Symbol 258 as "Flat_Table01_Art"
ExportAssets (56)Timeline Frame 1Symbol 260 as "Flat_Table02_Art"
ExportAssets (56)Timeline Frame 1Symbol 261 as "Level2_BossArea"
ExportAssets (56)Timeline Frame 1Symbol 264 as "GUI_MapRoom"
ExportAssets (56)Timeline Frame 1Symbol 273 as "BossDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 281 as "MazeCell"
ExportAssets (56)Timeline Frame 1Symbol 283 as "SouthWall"
ExportAssets (56)Timeline Frame 1Symbol 285 as "SouthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 286 as "SouthDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 287 as "SouthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 289 as "SouthDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 285 as "SouthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 290 as "SouthDoorBottom"
ExportAssets (56)Timeline Frame 1Symbol 299 as "BossDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 302 as "BossDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 303 as "BossDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 299 as "BossDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 304 as "BossDoorBottom"
ExportAssets (56)Timeline Frame 1Symbol 305 as "NorthDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 306 as "NorthDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 308 as "NorthDoorBottom"
ExportAssets (56)Timeline Frame 1Symbol 310 as "WestDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 311 as "WestDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 312 as "EastDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 314 as "WestDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 315 as "WestDoorBottom"
ExportAssets (56)Timeline Frame 1Symbol 317 as "EastDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 318 as "WestDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 319 as "EastDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 321 as "EastDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 322 as "EastDoorBottom"
ExportAssets (56)Timeline Frame 1Symbol 306 as "NorthDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 328 as "NorthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 409 as "Level3_IntroArea"
ExportAssets (56)Timeline Frame 1Symbol 306 as "NorthDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 328 as "NorthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 417 as "Level2_IntroArea"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 306 as "NorthDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 7 as "NorthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 328 as "NorthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 457 as "Level1_IntroArea"
ExportAssets (56)Timeline Frame 1Symbol 328 as "NorthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 321 as "EastDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 466 as "EastDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 469 as "WestDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 314 as "WestDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 283 as "SouthWall"
ExportAssets (56)Timeline Frame 1Symbol 476 as "WestWall"
ExportAssets (56)Timeline Frame 1Symbol 483 as "EastWall"
ExportAssets (56)Timeline Frame 1Symbol 491 as "NorthWall"
ExportAssets (56)Timeline Frame 1Symbol 496 as "Floor"
ExportAssets (56)Timeline Frame 1Symbol 496 as "Floor"
ExportAssets (56)Timeline Frame 1Symbol 491 as "NorthWall"
ExportAssets (56)Timeline Frame 1Symbol 483 as "EastWall"
ExportAssets (56)Timeline Frame 1Symbol 476 as "WestWall"
ExportAssets (56)Timeline Frame 1Symbol 283 as "SouthWall"
ExportAssets (56)Timeline Frame 1Symbol 314 as "WestDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 469 as "WestDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 469 as "WestDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 469 as "WestDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 314 as "WestDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 314 as "WestDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 466 as "EastDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 321 as "EastDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 321 as "EastDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 321 as "EastDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 466 as "EastDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 466 as "EastDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 307 as "NorthDoor_Art"
ExportAssets (56)Timeline Frame 1Symbol 328 as "NorthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 328 as "NorthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 328 as "NorthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 497 as "BlankArea"
ExportAssets (56)Timeline Frame 1Symbol 302 as "BossDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 305 as "NorthDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 289 as "SouthDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 317 as "EastDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 310 as "WestDoor_Collision"
ExportAssets (56)Timeline Frame 1Symbol 498 as "HorizontalWall_Collision"
ExportAssets (56)Timeline Frame 1Symbol 499 as "VerticalWall_Collision"
ExportAssets (56)Timeline Frame 1Symbol 501 as "collisionPoint"
ExportAssets (56)Timeline Frame 1Symbol 303 as "BossDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 306 as "NorthDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 286 as "SouthDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 319 as "EastDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 311 as "WestDoor_Transition"
ExportAssets (56)Timeline Frame 1Symbol 287 as "SouthDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 312 as "EastDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 318 as "WestDoor_Spawn"
ExportAssets (56)Timeline Frame 1Symbol 503 as "SouthDoorTop"
ExportAssets (56)Timeline Frame 1Symbol 504 as "Flat_BakingTray01_Collision"
ExportAssets (56)Timeline Frame 10Symbol 516 as "Flat_Table02_Collision"
ExportAssets (56)Timeline Frame 10Symbol 260 as "Flat_Table02_Art"
ExportAssets (56)Timeline Frame 10Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 10Symbol 519 as "Flat_Oven_Collision"
ExportAssets (56)Timeline Frame 10Symbol 242 as "Flat_Oven_Art"
ExportAssets (56)Timeline Frame 10Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 10Symbol 521 as "Flat_Toaster_Collision"
ExportAssets (56)Timeline Frame 10Symbol 232 as "Flat_Toaster_Art"
ExportAssets (56)Timeline Frame 10Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 10Symbol 523 as "Flat_Barrels01_Collision"
ExportAssets (56)Timeline Frame 10Symbol 554 as "Flat_Barrels01_Art"
ExportAssets (56)Timeline Frame 10Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 10Symbol 504 as "Flat_BakingTray01_Collision"
ExportAssets (56)Timeline Frame 10Symbol 256 as "Flat_BakingTray01_Art"
ExportAssets (56)Timeline Frame 10Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 10Symbol 557 as "Flat_Table01_Collision"
ExportAssets (56)Timeline Frame 10Symbol 258 as "Flat_Table01_Art"
ExportAssets (56)Timeline Frame 10Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 10Symbol 559 as "Flat_BakingTray02_Collision"
ExportAssets (56)Timeline Frame 10Symbol 561 as "Flat_BakingTray02_Art"
ExportAssets (56)Timeline Frame 10Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 10Symbol 563 as "Spawn_SausageLeft_Collision"
ExportAssets (56)Timeline Frame 10Symbol 617 as "Spawn_SausageLeft_Art"
ExportAssets (56)Timeline Frame 10Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 10Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 10Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 10Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 10Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 10Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1481 as "Spawn_SausageRight_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1511 as "Spawn_SausageRight_Art"
ExportAssets (56)Timeline Frame 10Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 10Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 10Symbol 1739 as "Flat_SW_Walls_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1741 as "Flat_SW_Walls_Art"
ExportAssets (56)Timeline Frame 10Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 10Symbol 1743 as "Spawn_PieLeft_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1776 as "Spawn_PieLeft_Art"
ExportAssets (56)Timeline Frame 10Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 10Symbol 1778 as "Spawn_PieRight_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1787 as "Spawn_PieRight_Art"
ExportAssets (56)Timeline Frame 10Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 10Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 10Symbol 1826 as "Spawn_EyesCube_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1846 as "Spawn_EyesCube_Art"
ExportAssets (56)Timeline Frame 10Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 10Symbol 1848 as "Spawn_Cabbage_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1850 as "Spawn_Cabbage_Art"
ExportAssets (56)Timeline Frame 10Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 10Symbol 1852 as "Flat_Microwave_Collision"
ExportAssets (56)Timeline Frame 10Symbol 237 as "Flat_Microwave_Art"
ExportAssets (56)Timeline Frame 10Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 10Symbol 1854 as "Flat_Table03_Collision"
ExportAssets (56)Timeline Frame 10Symbol 246 as "Flat_Table03_Art"
ExportAssets (56)Timeline Frame 10Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 10Symbol 1856 as "Flat_Table04_Collision"
ExportAssets (56)Timeline Frame 10Symbol 244 as "Flat_Table04_Art"
ExportAssets (56)Timeline Frame 10Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 10Symbol 1858 as "Flat_BakingTray03_Collision"
ExportAssets (56)Timeline Frame 10Symbol 252 as "Flat_BakingTray03_Art"
ExportAssets (56)Timeline Frame 10Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 10Symbol 1860 as "Flat_Table05_Collision"
ExportAssets (56)Timeline Frame 10Symbol 234 as "Flat_Table05_Art"
ExportAssets (56)Timeline Frame 10Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 10Symbol 1862 as "Flat_Barrels02_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1865 as "Flat_Barrels02_Art"
ExportAssets (56)Timeline Frame 10Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 10Symbol 1867 as "Flat_Crate01_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1869 as "Flat_Crate01_Art"
ExportAssets (56)Timeline Frame 10Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 10Symbol 1871 as "Flat_Barrels03_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1872 as "Flat_Barrels03_Art"
ExportAssets (56)Timeline Frame 10Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 10Symbol 1874 as "Flat_Barrels04_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1875 as "Flat_Barrels04_Art"
ExportAssets (56)Timeline Frame 10Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 10Symbol 1877 as "Flat_Crate02_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1878 as "Flat_Crate02_Art"
ExportAssets (56)Timeline Frame 10Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 10Symbol 1880 as "Flat_Crate03_Collision"
ExportAssets (56)Timeline Frame 10Symbol 1881 as "Flat_Crate03_Art"
ExportAssets (56)Timeline Frame 10Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 10Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 11Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 11Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 11Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 11Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 11Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 11Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 11Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 11Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 11Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 11Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 11Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 11Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 11Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 11Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 11Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 11Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 11Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 11Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 11Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 11Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 11Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 11Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 11Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 11Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 11Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 11Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 11Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 11Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 11Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 11Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 11Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 11Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 11Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 12Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 12Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 12Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 12Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 12Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 12Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 12Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 12Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 12Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 12Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 12Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 12Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 12Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 12Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 12Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 12Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 12Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 12Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 12Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 12Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 12Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 12Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 12Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 12Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 12Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 12Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 12Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 12Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 12Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 12Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 12Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 12Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 12Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 13Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 13Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 13Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 13Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 13Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 13Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 13Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 13Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 13Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 13Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 13Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 13Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 13Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 13Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 13Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 13Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 13Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 13Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 13Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 13Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 13Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 13Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 13Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 13Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 13Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 13Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 13Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 13Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 13Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 13Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 13Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 13Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 13Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 14Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 14Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 14Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 14Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 14Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 14Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 14Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 14Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 14Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 14Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 14Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 14Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 14Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 14Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 14Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 14Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 14Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 14Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 14Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 14Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 14Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 14Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 14Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 14Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 14Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 14Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 14Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 14Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 14Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 14Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 14Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 14Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 14Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 15Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 15Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 15Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 15Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 15Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 15Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 15Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 15Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 15Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 15Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 15Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 15Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 15Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 15Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 15Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 15Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 15Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 15Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 15Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 15Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 15Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 15Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 15Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 15Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 15Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 15Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 15Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 15Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 15Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 15Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 15Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 15Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 15Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 16Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 16Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 16Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 16Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 16Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 16Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 16Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 16Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 16Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 16Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 16Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 16Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 16Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 16Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 16Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 16Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 16Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 16Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 16Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 16Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 16Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 16Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 16Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 16Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 16Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 16Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 16Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 16Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 16Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 16Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 16Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 16Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 16Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 17Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 17Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 17Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 17Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 17Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 17Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 17Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 17Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 17Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 17Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 17Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 17Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 17Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 17Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 17Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 17Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 17Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 17Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 17Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 17Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 17Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 17Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 17Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 17Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 17Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 17Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 17Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 17Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 17Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 17Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 17Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 17Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 17Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 18Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 18Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 18Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 18Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 18Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 18Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 18Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 18Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 18Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 18Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 18Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 18Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 18Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 18Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 18Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 18Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 18Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 18Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 18Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 18Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 18Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 18Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 18Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 18Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 18Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 18Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 18Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 18Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 18Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 18Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 18Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 18Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 18Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 19Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 19Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 19Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 19Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 19Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 19Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 19Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 19Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 19Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 19Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 19Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 19Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 19Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 19Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 19Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 19Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 19Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 19Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 19Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 19Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 19Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 19Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 19Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 19Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 19Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 19Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 19Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 19Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 19Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 19Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 19Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 19Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 19Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 20Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 20Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 20Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 20Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 20Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 20Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 20Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 20Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 20Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 20Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 20Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 20Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 20Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 20Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 20Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 20Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 20Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 20Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 20Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 20Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 20Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 20Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 20Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 20Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 20Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 20Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 20Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 20Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 20Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 20Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 20Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 20Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 20Symbol 1898 as "PowerUp_Gastro"
ExportAssets (56)Timeline Frame 21Symbol 517 as "Flat_Table02"
ExportAssets (56)Timeline Frame 21Symbol 520 as "Flat_Oven"
ExportAssets (56)Timeline Frame 21Symbol 522 as "Flat_Toaster"
ExportAssets (56)Timeline Frame 21Symbol 555 as "Flat_Barrels01"
ExportAssets (56)Timeline Frame 21Symbol 556 as "Flat_BakingTray01"
ExportAssets (56)Timeline Frame 21Symbol 558 as "Flat_Table01"
ExportAssets (56)Timeline Frame 21Symbol 562 as "Flat_BakingTray02"
ExportAssets (56)Timeline Frame 21Symbol 618 as "Spawn_SausageLeft"
ExportAssets (56)Timeline Frame 21Symbol 857 as "NME_Sausage"
ExportAssets (56)Timeline Frame 21Symbol 870 as "PelletBullet"
ExportAssets (56)Timeline Frame 21Symbol 1355 as "Player"
ExportAssets (56)Timeline Frame 21Symbol 1479 as "Enemy_Pie"
ExportAssets (56)Timeline Frame 21Symbol 1480 as "Actor_Collision"
ExportAssets (56)Timeline Frame 21Symbol 1512 as "Spawn_SausageRight"
ExportAssets (56)Timeline Frame 21Symbol 1738 as "Enemy_EyesCube"
ExportAssets (56)Timeline Frame 21Symbol 1742 as "Flat_SW_Walls"
ExportAssets (56)Timeline Frame 21Symbol 1777 as "Spawn_PieLeft"
ExportAssets (56)Timeline Frame 21Symbol 1788 as "Spawn_PieRight"
ExportAssets (56)Timeline Frame 21Symbol 1825 as "Enemy_Cabbage"
ExportAssets (56)Timeline Frame 21Symbol 1847 as "Spawn_EyesCube"
ExportAssets (56)Timeline Frame 21Symbol 1851 as "Spawn_Cabbage"
ExportAssets (56)Timeline Frame 21Symbol 1853 as "Flat_Microwave"
ExportAssets (56)Timeline Frame 21Symbol 1855 as "Flat_Table03"
ExportAssets (56)Timeline Frame 21Symbol 1857 as "Flat_Table04"
ExportAssets (56)Timeline Frame 21Symbol 1859 as "Flat_BakingTray03"
ExportAssets (56)Timeline Frame 21Symbol 1861 as "Flat_Table05"
ExportAssets (56)Timeline Frame 21Symbol 1866 as "Flat_Barrels02"
ExportAssets (56)Timeline Frame 21Symbol 1870 as "Flat_Crate01"
ExportAssets (56)Timeline Frame 21Symbol 1873 as "Flat_Barrels03"
ExportAssets (56)Timeline Frame 21Symbol 1876 as "Flat_Barrels04"
ExportAssets (56)Timeline Frame 21Symbol 1879 as "Flat_Crate02"
ExportAssets (56)Timeline Frame 21Symbol 1882 as "Flat_Crate03"
ExportAssets (56)Timeline Frame 21Symbol 1898 as "PowerUp_Gastro"

Labels

"Loading"Frame 2
"SkipMe"Frame 22
"Incoming"Frame 31
"Image"Frame 111
"Intro"Frame 116
"Objectives"Frame 146
"Controls"Frame 156
"Interface"Frame 161
"Continue"Frame 191
"Lose"Frame 216
"Win"Frame 231
"Blocked"Symbol 5 MovieClip Frame 1
"Clear"Symbol 5 MovieClip Frame 10
"Damage0"Symbol 55 MovieClip Frame 1
"Damage1"Symbol 55 MovieClip Frame 10
"Damage2"Symbol 55 MovieClip Frame 19
"Hit"Symbol 55 MovieClip Frame 28
"Idle"Symbol 214 MovieClip Frame 2
"IdleAction01"Symbol 214 MovieClip Frame 15
"Idle01Loop"Symbol 214 MovieClip Frame 19
"IdleAction02"Symbol 214 MovieClip Frame 29
"Idle02Loop"Symbol 214 MovieClip Frame 33
"Spawn"Symbol 214 MovieClip Frame 48
"StartDefend"Symbol 214 MovieClip Frame 90
"Defending"Symbol 214 MovieClip Frame 98
"FinishDefend"Symbol 214 MovieClip Frame 104
"RunAway"Symbol 214 MovieClip Frame 119
"Die"Symbol 214 MovieClip Frame 161
"Show"Symbol 220 MovieClip [Level3_BossKey] Frame 1
"Pickup"Symbol 220 MovieClip [Level3_BossKey] Frame 7
"Show"Symbol 222 MovieClip [Level2_BossKey] Frame 1
"Pickup"Symbol 222 MovieClip [Level2_BossKey] Frame 7
"Show"Symbol 225 MovieClip [Level1_BossKey] Frame 1
"Pickup"Symbol 225 MovieClip [Level1_BossKey] Frame 7
"Blocked"Symbol 228 MovieClip Frame 1
"Clear"Symbol 228 MovieClip Frame 10
"Blocked"Symbol 248 MovieClip Frame 1
"Clear"Symbol 248 MovieClip Frame 10
"currentRoom"Symbol 264 MovieClip [GUI_MapRoom] Frame 2
"visited"Symbol 264 MovieClip [GUI_MapRoom] Frame 14
"Position0"Symbol 271 MovieClip Frame 3
"Position1"Symbol 271 MovieClip Frame 12
"Position2"Symbol 271 MovieClip Frame 22
"Closed"Symbol 273 MovieClip [BossDoorTop] Frame 1
"Open"Symbol 273 MovieClip [BossDoorTop] Frame 14
"Opened"Symbol 273 MovieClip [BossDoorTop] Frame 25
"visited"Symbol 281 MovieClip [MazeCell] Frame 2
"unvisited"Symbol 281 MovieClip [MazeCell] Frame 10
"currentRoom"Symbol 281 MovieClip [MazeCell] Frame 19
"Closed"Symbol 299 MovieClip [BossDoor_Art] Frame 1
"Open"Symbol 299 MovieClip [BossDoor_Art] Frame 14
"Opened"Symbol 299 MovieClip [BossDoor_Art] Frame 26
"Locked"Symbol 302 MovieClip [BossDoor_Collision] Frame 1
"Open"Symbol 302 MovieClip [BossDoor_Collision] Frame 10
"Closed"Symbol 303 MovieClip [BossDoor_Transition] Frame 1
"Open"Symbol 303 MovieClip [BossDoor_Transition] Frame 9
"Gun01"Symbol 352 MovieClip Frame 1
"Gun02"Symbol 352 MovieClip Frame 10
"Gun01"Symbol 385 MovieClip Frame 1
"Gun02"Symbol 385 MovieClip Frame 10
"Hide Gui"Symbol 408 MovieClip Frame 1
"BeginAnimation"Symbol 408 MovieClip Frame 30
"End"Symbol 408 MovieClip Frame 60
"Hide Gui"Symbol 416 MovieClip Frame 1
"BeginAnimation"Symbol 416 MovieClip Frame 30
"End"Symbol 416 MovieClip Frame 60
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"Gun02"Symbol 433 MovieClip Frame 10
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"Decal3"Symbol 475 MovieClip Frame 14
"Decal4"Symbol 475 MovieClip Frame 20
"Decal5"Symbol 475 MovieClip Frame 26
"Decal1"Symbol 482 MovieClip Frame 2
"Decal2"Symbol 482 MovieClip Frame 8
"Decal3"Symbol 482 MovieClip Frame 14
"Decal4"Symbol 482 MovieClip Frame 20
"Decal5"Symbol 482 MovieClip Frame 26
"Decal1"Symbol 490 MovieClip Frame 2
"Decal2"Symbol 490 MovieClip Frame 9
"Decal3"Symbol 490 MovieClip Frame 15
"Decal4"Symbol 490 MovieClip Frame 21
"Decal5"Symbol 490 MovieClip Frame 27
"Decal1"Symbol 496 MovieClip [Floor] Frame 1
"Decal2"Symbol 496 MovieClip [Floor] Frame 7
"Decal3"Symbol 496 MovieClip [Floor] Frame 13
"Decal4"Symbol 496 MovieClip [Floor] Frame 19
"Decal5"Symbol 496 MovieClip [Floor] Frame 25
"Decal6"Symbol 496 MovieClip [Floor] Frame 31
"Damage0"Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 2
"Damage1Ani"Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 11
"Damage1"Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 21
"Damage2Ani"Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 29
"Damage2"Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 38
"DestroyedAni"Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 48
"Destroyed"Symbol 523 MovieClip [Flat_Barrels01_Collision] Frame 70
"FullHealth"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 1
"Damage0"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 1
"Damage1Ani"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 11
"Damage1"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 12
"Damage2Ani"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 20
"Damage2"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 21
"DestroyedAni"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 31
"Destroyed"Symbol 554 MovieClip [Flat_Barrels01_Art] Frame 53
"Damage0"Symbol 569 MovieClip Frame 1
"Damage1Ani"Symbol 569 MovieClip Frame 11
"Damage1"Symbol 569 MovieClip Frame 34
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"Damage2"Symbol 569 MovieClip Frame 68
"DestroyedAni"Symbol 569 MovieClip Frame 78
"Destroyed"Symbol 569 MovieClip Frame 100
"Idle"Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 1
"Spawn"Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 4
"DestroyedAni"Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 84
"Destroyed"Symbol 617 MovieClip [Spawn_SausageLeft_Art] Frame 97
"Idle"Symbol 680 MovieClip Frame 2
"IdleRandom"Symbol 680 MovieClip Frame 19
"Run"Symbol 680 MovieClip Frame 33
"Melee"Symbol 680 MovieClip Frame 59
"Shoot"Symbol 680 MovieClip Frame 79
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"Die"Symbol 680 MovieClip Frame 110
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"Die"Symbol 727 MovieClip Frame 114
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"Die"Symbol 773 MovieClip Frame 121
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"IdleRandom"Symbol 815 MovieClip Frame 19
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"Feed"Symbol 815 MovieClip Frame 93
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"Feed"Symbol 856 MovieClip Frame 94
"Die"Symbol 856 MovieClip Frame 125
"North"Symbol 857 MovieClip [NME_Sausage] Frame 2
"NorthEast"Symbol 857 MovieClip [NME_Sausage] Frame 6
"East"Symbol 857 MovieClip [NME_Sausage] Frame 10
"SouthEast"Symbol 857 MovieClip [NME_Sausage] Frame 14
"South"Symbol 857 MovieClip [NME_Sausage] Frame 18
"SouthWest"Symbol 857 MovieClip [NME_Sausage] Frame 22
"West"Symbol 857 MovieClip [NME_Sausage] Frame 26
"NorthWest"Symbol 857 MovieClip [NME_Sausage] Frame 30
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"init"Symbol 870 MovieClip [PelletBullet] Frame 1
"Red"Symbol 870 MovieClip [PelletBullet] Frame 2
"Orange"Symbol 870 MovieClip [PelletBullet] Frame 8
"Yellow"Symbol 870 MovieClip [PelletBullet] Frame 16
"Green"Symbol 870 MovieClip [PelletBullet] Frame 23
"Blue"Symbol 870 MovieClip [PelletBullet] Frame 30
"Idle"Symbol 873 MovieClip Frame 1
"Play"Symbol 873 MovieClip Frame 5
"Gun01"Symbol 887 MovieClip Frame 1
"Gun02"Symbol 887 MovieClip Frame 10
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"Pie"Symbol 930 MovieClip Frame 29
"EyesCube"Symbol 930 MovieClip Frame 49
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"Shoot"Symbol 964 MovieClip Frame 62
"(Shoot End)"Symbol 964 MovieClip Frame 68
"Hit"Symbol 964 MovieClip Frame 79
"Stunned"Symbol 964 MovieClip Frame 95
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"RunBackwards"Symbol 997 MovieClip Frame 38
"(Run Back End)"Symbol 997 MovieClip Frame 56
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"NorthEast"Symbol 1479 MovieClip [Enemy_Pie] Frame 6
"East"Symbol 1479 MovieClip [Enemy_Pie] Frame 10
"SouthEast"Symbol 1479 MovieClip [Enemy_Pie] Frame 14
"South"Symbol 1479 MovieClip [Enemy_Pie] Frame 18
"SouthWest"Symbol 1479 MovieClip [Enemy_Pie] Frame 22
"West"Symbol 1479 MovieClip [Enemy_Pie] Frame 26
"NorthWest"Symbol 1479 MovieClip [Enemy_Pie] Frame 30
"Idle"Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 1
"Spawn"Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 4
"DestroyedAni"Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 84
"Destroyed"Symbol 1511 MovieClip [Spawn_SausageRight_Art] Frame 97
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"NorthEast"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 6
"East"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 10
"SouthEast"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 14
"South"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 18
"SouthWest"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 22
"West"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 26
"NorthWest"Symbol 1738 MovieClip [Enemy_EyesCube] Frame 30
"Damage0"Symbol 1765 MovieClip Frame 1
"Damage1Ani"Symbol 1765 MovieClip Frame 11
"Damage1"Symbol 1765 MovieClip Frame 34
"Damage2Ani"Symbol 1765 MovieClip Frame 42
"Damage2"Symbol 1765 MovieClip Frame 68
"DestroyedAni"Symbol 1765 MovieClip Frame 78
"Destroyed"Symbol 1765 MovieClip Frame 100
"Idle"Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 1
"Spawn"Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 4
"DestroyedAni"Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 89
"Destroyed"Symbol 1776 MovieClip [Spawn_PieLeft_Art] Frame 102
"Idle"Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 1
"Spawn"Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 4
"DestroyedAni"Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 83
"Destroyed"Symbol 1787 MovieClip [Spawn_PieRight_Art] Frame 96
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"Shoot"Symbol 1812 MovieClip Frame 67
"Feed"Symbol 1812 MovieClip Frame 82
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"Idle"Symbol 1821 MovieClip Frame 2
"IdleRandom"Symbol 1821 MovieClip Frame 19
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"Melee"Symbol 1821 MovieClip Frame 51
"Shoot"Symbol 1821 MovieClip Frame 67
"Feed"Symbol 1821 MovieClip Frame 82
"Die"Symbol 1821 MovieClip Frame 98
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"Melee"Symbol 1824 MovieClip Frame 51
"Shoot"Symbol 1824 MovieClip Frame 67
"Feed"Symbol 1824 MovieClip Frame 82
"Die"Symbol 1824 MovieClip Frame 98
"North"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 2
"NorthEast"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 6
"East"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 10
"SouthEast"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 14
"South"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 18
"SouthWest"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 22
"West"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 26
"NorthWest"Symbol 1825 MovieClip [Enemy_Cabbage] Frame 30
"Damage0"Symbol 1832 MovieClip Frame 1
"Damage1Ani"Symbol 1832 MovieClip Frame 11
"Damage1"Symbol 1832 MovieClip Frame 34
"Damage2Ani"Symbol 1832 MovieClip Frame 42
"Damage2"Symbol 1832 MovieClip Frame 68
"DestroyedAni"Symbol 1832 MovieClip Frame 78
"Destroyed"Symbol 1832 MovieClip Frame 106
"Idle"Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 1
"Spawn"Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 4
"DestroyedAni"Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 62
"Destroyed"Symbol 1846 MovieClip [Spawn_EyesCube_Art] Frame 75
"Damage0"Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 2
"Damage1Ani"Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 11
"Damage1"Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 12
"Damage2Ani"Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 20
"Damage2"Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 21
"DestroyedAni"Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 31
"Destroyed"Symbol 1862 MovieClip [Flat_Barrels02_Collision] Frame 32
"FullHealth"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 1
"Damage0"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 1
"Damage1Ani"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 11
"Damage1"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 12
"Damage2Ani"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 20
"Damage2"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 21
"DestroyedAni"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 30
"Destroyed"Symbol 1865 MovieClip [Flat_Barrels02_Art] Frame 55
"Damage0"Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 2
"Damage1Ani"Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 11
"Damage1"Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 12
"Damage2Ani"Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 20
"Damage2"Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 21
"DestroyedAni"Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 31
"Destroyed"Symbol 1867 MovieClip [Flat_Crate01_Collision] Frame 32
"FullHealth"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 1
"Damage0"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 1
"Damage1Ani"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 11
"Damage1"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 12
"Damage2Ani"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 20
"Damage2"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 21
"DestroyedAni"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 30
"Destroyed"Symbol 1869 MovieClip [Flat_Crate01_Art] Frame 55
"Damage0"Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 2
"Damage1Ani"Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 11
"Damage1"Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 21
"Damage2Ani"Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 29
"Damage2"Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 38
"DestroyedAni"Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 48
"Destroyed"Symbol 1871 MovieClip [Flat_Barrels03_Collision] Frame 70
"FullHealth"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 1
"Damage0"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 1
"Damage1Ani"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 11
"Damage1"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 12
"Damage2Ani"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 20
"Damage2"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 21
"DestroyedAni"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 31
"Destroyed"Symbol 1872 MovieClip [Flat_Barrels03_Art] Frame 53
"Damage0"Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 2
"Damage1Ani"Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 11
"Damage1"Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 21
"Damage2Ani"Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 29
"Damage2"Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 38
"DestroyedAni"Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 48
"Destroyed"Symbol 1874 MovieClip [Flat_Barrels04_Collision] Frame 70
"FullHealth"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 1
"Damage0"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 1
"Damage1Ani"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 11
"Damage1"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 12
"Damage2Ani"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 20
"Damage2"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 21
"DestroyedAni"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 31
"Destroyed"Symbol 1875 MovieClip [Flat_Barrels04_Art] Frame 53
"Damage0"Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 2
"Damage1Ani"Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 11
"Damage1"Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 12
"Damage2Ani"Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 20
"Damage2"Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 21
"DestroyedAni"Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 31
"Destroyed"Symbol 1877 MovieClip [Flat_Crate02_Collision] Frame 32
"FullHealth"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 1
"Damage0"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 1
"Damage1Ani"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 11
"Damage1"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 12
"Damage2Ani"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 20
"Damage2"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 21
"DestroyedAni"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 30
"Destroyed"Symbol 1878 MovieClip [Flat_Crate02_Art] Frame 55
"Damage0"Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 2
"Damage1Ani"Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 11
"Damage1"Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 12
"Damage2Ani"Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 20
"Damage2"Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 21
"DestroyedAni"Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 31
"Destroyed"Symbol 1880 MovieClip [Flat_Crate03_Collision] Frame 32
"FullHealth"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 1
"Damage0"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 1
"Damage1Ani"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 11
"Damage1"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 12
"Damage2Ani"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 20
"Damage2"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 21
"DestroyedAni"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 30
"Destroyed"Symbol 1881 MovieClip [Flat_Crate03_Art] Frame 55
"Show"Symbol 1898 MovieClip [PowerUp_Gastro] Frame 1
"Pickup"Symbol 1898 MovieClip [PowerUp_Gastro] Frame 7
"Empty1"Symbol 1968 MovieClip Frame 1
"Empty2"Symbol 1968 MovieClip Frame 11
"Empty3"Symbol 1968 MovieClip Frame 21
"Keycard1"Symbol 1968 MovieClip Frame 31
"Keycard2"Symbol 1968 MovieClip Frame 41
"Keycard3"Symbol 1968 MovieClip Frame 51
"Idle"Symbol 1982 MovieClip Frame 1
"Play"Symbol 1982 MovieClip Frame 5
"Show"Symbol 1992 MovieClip Frame 1
"PlayHide"Symbol 1992 MovieClip Frame 6
"Hide"Symbol 1992 MovieClip Frame 12
"Hide"Symbol 1998 MovieClip Frame 2
"Display"Symbol 1998 MovieClip Frame 8
"Closed"Symbol 2015 MovieClip Frame 1
"OpenMenu"Symbol 2015 MovieClip Frame 9
"Open"Symbol 2015 MovieClip Frame 24
"CloseMenu"Symbol 2015 MovieClip Frame 31

Dynamic Text Variables

displayPercentSymbol 514 EditableText"100%"
showScoreSymbol 1986 EditableText"0000000"
framerateSymbol 2000 EditableText"30 fps"
finalScoreSymbol 2027 EditableText"0000000"




http://swfchan.com/3/11820/info.shtml
Created: 6/6 -2019 18:43:02 Last modified: 6/6 -2019 18:43:02 Server time: 22/12 -2024 20:01:16