STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #11830 |
+55 |
+55 |
Message text goes here |
Message text goes here |
Spaces turn to gold when relics are matched. Turn all spaces gold to win |
Form matches of 3 in-a-row by swapping 2 adjacent relics |
Spaces turn to gold when relics are matched. Turn all spaces gold to win |
Form matches of 3 in-a-row by swapping 2 adjacent relics |
ActionScript [AS1/AS2]
Frame 1function initializeVariables() { if ((initialized == null) || (initialized == false)) { _global.externalConfig = false; _global.versionNumber = "1.01"; _global.versionDate = "25/10/04"; _global.newGame = false; _global.imports = 0; _global.importedUpsellImages = new Array(); _global.upSellShift = new Array(0, 0); _global.logic; _global.gTeeth = 0; _global.gRound = 0; _global.gameOn = false; _global.importingData = false; _global.gameBoards = new Array(); _global.upsellLink; _global.upsellWindow; _global.hintTime; _global.points_start; _global.pointsIncrease; _global.pointsLimit; _global.pointsGold; _global.pointsBonusStart; _global.pointsTimerBonus; _global.pointsBonusMax; _global.hintSpd = 45; _global.numHintCycles = 4; _global.dropShift; _global.symbolsInPosition = 0; _global.lastScore = 0; _global.veryFirstRound = true; _global.boardRepeats = new Array(); _global.lastBoard = 0; _global.repeats = 0; _global.buriedRulesExplained = false; _global.goldenIdol = false; _global.internalConfigXML = new XML("<game name=\"Jewel Quest\" upsell_link=\"http://www.gamezhero.com/download-games/puzzle-games/Jewel_Quest-puzzle.html\" upsell_window=\"_blank\" hint_time=\"10\" points_start=\"1\" points_increase=\"1\" points_limit=\"10\" points_gold=\"50\" points_bonus_start=\"250\" points_timer_bonus=\"10\" points_bonus_max=\"3000\"><timing><event name=\"fade_in_board\" speed=\"50\"/><event name=\"fade_out_board\" speed=\"50\"/><event name=\"jewel_removal\" time=\"1500\" call_rate=\"1\" time_between_rows=\"200\"/><event name=\"reveal_buried\" speed=\"75\"/><event name=\"jewels_drop\" time=\"1350\" call_rate=\"1\" time_between_rows=\"150\"/><event name=\"swap_symbols\" call_rate=\"1\" time=\"200\"/><event name=\"remove_matches\" speed=\"30\"/><event name=\"show_score\" call_rate=\"1\" distance=\"15\" opacity=\"50\" time=\"750\"/><event name=\"new_jewels\" time=\"200\" call_rate=\"1\"/><event name=\"tooth_blink\" speed=\"100\"/><event name=\"tooth_smile\" speed=\"25\"/><event name=\"flash_tiles\" speed=\"50\"/><event name=\"shrink_tiles\" speed=\"75\"/><event name=\"play_rnd_sound\" speed=\"1000\"/></timing><setting><event name=\"show_score\" value=\"false\"/></setting><board level=\"1\" overlay_image=\"flash_layout1a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"240\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"1\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"0\" layout=\"1,1,1,1,1,1,1,1\"/></board><board level=\"2\" overlay_image=\"flash_layout4a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"240\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,0,0\"/><row number=\"1\" layout=\"1,1,1,1,0,0,0,0\"/><row number=\"0\" layout=\"1,1,0,0,0,0,0,0\"/></board><board level=\"3\" overlay_image=\"flash_layout2a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"300\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"2,1,1,1,1,1,1,2\"/><row number=\"2\" layout=\"0,2,1,1,1,1,2,0\"/><row number=\"1\" layout=\"0,0,1,1,1,1,0,0\"/><row number=\"0\" layout=\"0,0,0,1,1,0,0,0\"/></board><board level=\"4\" overlay_image=\"flash_layout3a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"300\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"1\" layout=\"2,1,2,1,2,1,2,1\"/><row number=\"0\" layout=\"1,0,1,0,1,0,1,0\"/></board></game>"); _global.internalConfigXML.ignoreWhite; setUpAudio(); extractConfigData(_global.internalConfigXML.firstChild); importConfigData(); usePresetJewelConfig = false; _global.cheats = false; } } function importConfigData() { _global.configXML = new XML(); _global.configXML.ignoreWhite = true; _global.configXML.onLoad = configLoad; path = "config.xml"; configXML.load(path); } function configLoad(success) { if (success) { _global.externalConfig = true; xmlDoc = this.firstChild; i = 0; while (i < xmlDoc.childNodes.length) { if (xmlDoc.childNodes[i].nodeName == "board") { _global.gameBoards.length = 0; _global.boardRepeats.length = 0; break; } i++; } } else { _global.initialized = true; } extractConfigData(xmlDoc); } function extractConfigData(xmlDoc) { if (xmlDoc.nodeName == "game") { _global.gameConfig = xmlDoc; if (xmlDoc.attributes.upsell_link != null) { _global.upsellLink = xmlDoc.attributes.upsell_link; } if (xmlDoc.attributes.upsell_window != null) { _global.upsellWindow = xmlDoc.attributes.upsell_window; } if (xmlDoc.attributes.hint_time != null) { _global.hintTime = Number(xmlDoc.attributes.hint_time); } _global.points_start = "1"; if (xmlDoc.attributes.points_increase != null) { _global.pointsIncrease = Number(xmlDoc.attributes.points_increase); } if (xmlDoc.attributes.points_limit != null) { _global.pointsLimit = Number(xmlDoc.attributes.points_limit); } if (xmlDoc.attributes.points_gold != null) { _global.pointsGold = Number(xmlDoc.attributes.points_gold); } if (xmlDoc.attributes.points_bonus_start != null) { _global.pointsBonusStart = Number(xmlDoc.attributes.points_bonus_start); } if (xmlDoc.attributes.points_timer_bonus != null) { _global.pointsTimerBonus = Number(xmlDoc.attributes.points_timer_bonus); } if (xmlDoc.attributes.points_bonus_max != null) { _global.pointsBonusMax = Number(xmlDoc.attributes.points_bonus_max); } i = 0; while (i < xmlDoc.childNodes.length) { if (xmlDoc.childNodes[i].nodeName == "board") { gameBoard = xmlDoc.childNodes[i]; _global.boardRepeats.push(Number(gameBoard.attributes.lose_repeat)); _global.gameBoards.push(new Array(Number(gameBoard.attributes.level), gameBoard.attributes.overlay_image, gameBoard.attributes.overlay_position, gameBoard.attributes.tiles_position, Number(gameBoard.attributes.number_items), Number(gameBoard.attributes.timer), gameBoard.attributes.show_upsell)); tmpRowNum = gameBoard.childNodes.length; tmpColumnNum = gameBoard.childNodes[0].attributes.layout.split(",").length; _global.gameBoards[_global.gameBoards.length - 1].push(tmpColumnNum, tmpRowNum); boardLayout = new Array(tmpColumnNum); x = 0; while (x < boardLayout.length) { boardLayout[x] = new Array(tmpRowNum); x++; } j = 0; while (j < gameBoard.childNodes.length) { if (gameBoard.childNodes[j].nodeName == "row") { tmpRow = gameBoard.childNodes[j].attributes.number; tmpRows = gameBoard.childNodes[j].attributes.layout.split(","); y = 0; while (y < tmpRows.length) { boardLayout[y][tmpRow] = tmpRows[y]; y++; } } j++; } _global.gameBoards[_global.gameBoards.length - 1].push(boardLayout); } else if (xmlDoc.childNodes[i].nodeName == "timing") { cycleTiming = 0; while (cycleTiming < xmlDoc.childNodes[i].childNodes.length) { switch (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.name) { case "fade_in_board" : _global.fade_in_board_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "fade_out_board" : _global.fade_out_board_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "jewel_removal" : _global.jewels_remove_btwRows = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time_between_rows); _global.jewels_remove_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.jewels_remove_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "reveal_buried" : _global.reveal_buried_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "jewels_drop" : _global.jewels_drop_btwRows = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time_between_rows); _global.jewels_drop_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.jewels_drop_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "swap_symbols" : _global.swap_symbols_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.swap_symbols_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "remove_matches" : _global.remove_matches_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "show_score" : _global.show_score_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.show_score_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); _global.show_score_dist = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.distance); _global.show_score_alpha = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.opacity); break; case "new_jewels" : _global.new_jewels_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.new_jewels_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "tooth_blink" : _global.tooth_blink_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "tooth_smile" : _global.tooth_smile_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "flash_tiles" : _global.flash_tiles_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "shrink_tiles" : _global.shrink_tiles_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "play_rnd_sound" : _global.play_rnd_sound_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); } cycleTiming++; } } else if (xmlDoc.childNodes[i].nodeName == "setting") { cycleTiming = 0; while (cycleTiming < xmlDoc.childNodes[i].childNodes.length) { switch (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.name) { case "show_score" : if (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.value == "true") { _global.showScore = true; } else { _global.showScore = false; } break; case "import_additional_upsell" : if (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.value != "true") { break; } _global.importingData = true; _global.upSellShift[0] = _global.upSellShift[0] + Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.upsell_shift.split(",")[0]); _global.upSellShift[1] = _global.upSellShift[1] + Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.upsell_shift.split(",")[1]); m = 0; while (m < xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes.length) { if (xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes[m].nodeName == "import") { tmpImportNode = xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes[m]; importPath = tmpImportNode.attributes.import_url; _root.createEmptyMovieClip("import_bmp_" + _global.imports, 900 + _global.imports); myMC = eval ("import_bmp_" + _global.imports); myMC.loadMovie(importPath); while (myMC.getBytesLoaded() < myMC.getBytesTotal()) { } _global.importedUpsellImages.push(myMC); myMC._x = tmpImportNode.attributes.import_location.split(",")[0]; myMC._y = tmpImportNode.attributes.import_location.split(",")[1]; _global.imports++; } m++; } _global.importingData = false; } cycleTiming++; } } i++; } } if (_global.externalConfig) { _global.initialized = true; _global.externalConfig = false; } } function toggleScoreDisplay() { if (_global.showScore == true) { _global.showScore = false; } else { _global.showScore = true; } } function Symbol() { this.symbolType = 0; this.inPlay = true; this.moveDist = 0; this.moved = 0; this.origX; this.origY; } function Tile() { } function ScoreTile() { this.moveDist = 0; this.fadeTo = 100; this._score = 0; } function findReleaseTile() { rr = 0; while (rr < _global.logic.NUM_ROWS) { cc = 0; while (cc < _global.logic.NUM_COLUMNS) { tmpTile = eval (((("tileContainer.tile_" + cc) + "_") + rr) + ".tile"); if (tmpTile.hitTest(_root._xmouse, _root._ymouse, true)) { if (_global.logic.testAdjacentSpaces(_global.pick1._col, _global.pick1._row, tmpTile._col, tmpTile._row)) { tmpTile.onPress(); } } cc++; } rr++; } } function message(txt) { _global.gameOn = false; cancelHintAnimation(); attachMovie("Msg", "dialog", 100, {_msg:txt}); } function setUpAudio() { _global.snd_silence = new Sound(); _global.snd_addbonus = new Sound(); _global.snd_ambient = new Sound(); _global.snd_blink = new Sound(); _global.snd_bonus = new Sound(); _global.snd_click = new Sound(); _global.snd_dialog = new Sound(); _global.snd_efx1 = new Sound(); _global.snd_efx2 = new Sound(); _global.snd_efx3 = new Sound(); _global.snd_efx4 = new Sound(); _global.snd_efx5 = new Sound(); _global.snd_efx6 = new Sound(); _global.snd_efx7 = new Sound(); _global.snd_efx8 = new Sound(); _global.snd_endgame = new Sound(); _global.snd_fall = new Sound(); _global.snd_gameover = new Sound(); _global.snd_gemclick = new Sound(); _global.snd_gemland = new Sound(); _global.snd_go = new Sound(); _global.snd_hint = new Sound(); _global.snd_match = new Sound(); _global.snd_match2 = new Sound(); _global.snd_mismatch = new Sound(); _global.snd_ready = new Sound(); _global.snd_statue = new Sound(); _global.snd_timesup = new Sound(); _global.snd_ting = new Sound(); _global.snd_tock = new Sound(); _global.snd_buriedappear = new Sound(); _global.snd_buriedmatched = new Sound(); _global.snd_iwin = new Sound(); _global.snd_efx1.setVolume(50); _global.snd_efx2.setVolume(50); _global.snd_efx3.setVolume(50); _global.snd_efx4.setVolume(50); _global.snd_efx5.setVolume(50); _global.snd_efx6.setVolume(50); _global.snd_efx7.setVolume(50); _global.snd_efx8.setVolume(50); _global.snd_silence.attachSound("silence"); _global.snd_addbonus.attachSound("spjewel_addbonus"); _global.snd_ambient.attachSound("spjewel_amb"); _global.snd_blink.attachSound("spjewel_blink"); _global.snd_bonus.attachSound("spjewel_bonus"); _global.snd_click.attachSound("spjewel_click"); _global.snd_dialog.attachSound("spjewel_dialog"); _global.snd_efx1.attachSound("spjewel_efx1"); _global.snd_efx2.attachSound("spjewel_efx2"); _global.snd_efx3.attachSound("spjewel_efx3"); _global.snd_efx4.attachSound("spjewel_efx4"); _global.snd_efx5.attachSound("spjewel_efx5"); _global.snd_efx6.attachSound("spjewel_efx6"); _global.snd_efx7.attachSound("spjewel_efx7"); _global.snd_efx8.attachSound("spjewel_efx8"); _global.snd_endgame.attachSound("spjewel_endgame"); _global.snd_fall.attachSound("spjewel_fall"); _global.snd_gameover.attachSound("spjewel_gameover"); _global.snd_gemclick.attachSound("spjewel_gemclick"); _global.snd_gemland.attachSound("spjewel_gemland"); _global.snd_go.attachSound("spjewel_go"); _global.snd_hint.attachSound("spjewel_hint"); _global.snd_match.attachSound("spjewel_match"); _global.snd_match2.attachSound("spjewel_match2"); _global.snd_mismatch.attachSound("spjewel_mismatch"); _global.snd_ready.attachSound("spjewel_ready"); _global.snd_statue.attachSound("spjewel_statue"); _global.snd_timesup.attachSound("spjewel_timesup"); _global.snd_ting.attachSound("spjewel_ting"); _global.snd_tock.attachSound("spjewel_tock"); _global.snd_buriedappear.attachSound("buriedappear"); _global.snd_buriedmatched.attachSound("buriedmatched"); _global.snd_iwin.attachSound("iwinshort"); } importBoard._visible = false; initializeVariables(); if (usePresetJewelConfig) { _global.boardStartConfig = new Array(8); _global.boardStartConfig[7] = new Array(1, 2, 2, 5, 1, 1, 1, 1); _global.boardStartConfig[6] = new Array(2, 3, 3, 6, 1, 1, 1, 1); _global.boardStartConfig[5] = new Array(3, 1, 6, 5, 1, 1, 1, 1); _global.boardStartConfig[4] = new Array(1, 3, 3, 6, 1, 1, 1, 1); _global.boardStartConfig[3] = new Array(3, 2, 6, 5, 1, 1, 1, 1); _global.boardStartConfig[2] = new Array(1, 2, 5, 6, 1, 1, 1, 1); _global.boardStartConfig[1] = new Array(1, 2, 5, 4, 1, 1, 1, 1); _global.boardStartConfig[0] = new Array(1, 4, 4, 1, 1, 1, 1, 1); } stop(); Logic = function (numColumns, numRows, numSymbols) { this.LAST_OPTION_NUM = 2; this.NUM_DIFF_ITEMS = numSymbols; if (this.NUM_DIFF_ITEMS < 3) { tmpMsg = "Error: Config file must specify a minimum of 3 symbols for each board."; message(tmpMsg); } else if (this.NUM_DIFF_ITEMS > 6) { tmpMsg = "Error: Config file must specify a maximum of 6 symbols for each board."; message(tmpMsg); } this.NORMAL_SPACE = 0; this.GOLD_SPACE = 1; this.SPACE_OUT_OF_PLAY = -99; this.BURIED_ITEM = -1; this.UNBURIED_SPACE = -98; this.EMPTY_SPACE = 0; this.NUM_COLUMNS = numColumns; this.NUM_ROWS = numRows; this.NUM_BOARD_SPACES = this.NUM_COLUMNS * this.NUM_ROWS; this.NUM_QUEUE = 200; this.NUM_ITEMS = this.NUM_COLUMNS * this.NUM_QUEUE; this.SPACE_WIDTH = 40; this.SPACE_HEIGHT = 40; this.SPACE_ITEM_OFFSET = 2; this.ITEM_MOVED = 1; this.ITEM_MATCHED = 1; this.MAX_BOARD_FILL_RETRYS = 1; this.MIN_NUM_IN_SEQUENCE = 3; this._movedQueued = new Array(this.NUM_COLUMNS); this._shuffle = new Array(); this._initializing; this._score; this._prevScores; this._board = new Array(this.NUM_COLUMNS); this._tiles = new Array(this.NUM_COLUMNS); this._matches = new Array(this.NUM_COLUMNS); this._moved = new Array(this.NUM_COLUMNS); this._queues = new Array(this.NUM_COLUMNS); this._colPointers = new Array(this.NUM_COLUMNS); this._movesFrom = new Array(); this._movesTo = new Array(); this._matchNum; this._multiplier; this._badges; this._playingOption2; this._pointsStart = _global.pointsStart; this._pointsIncrease = _global.pointsIncrease; this._pointsLimit = _global.pointsLimit; this._pointsGold = _global.pointsGold; this._pointsTimerBonus = _global.pointsTimerBonus; this._pointsBonusMax = _global.pointsBonusMax; this._pointsBonusStart = _global.pointsBonusStart; i = 0; while (i < this._board.length) { this._board[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._tiles.length) { this._tiles[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._matches.length) { this._matches[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._moved.length) { this._moved[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._queues.length) { this._queues[i] = new Array(this.NUM_QUEUE); i++; } i = 0; while (i < this._movedQueued.length) { this._movedQueued[i] = new Array(this.NUM_ROWS); i++; } this.matchedSymbols = new Array(); this.activeScores = new Array(); this.jewelsToMove = new Array(); this.possibleMoves = new Array(); this.matchesBelow = new Array(this.NUM_COLUMNS); mb = 0; while (mb < this.matchesBelow.length) { this.matchesBelow[mb] = new Array(this.NUM_ROWS); mb++; } this.colMatches = new Array(this.NUM_COLUMNS); this.colMatches2 = new Array(this.NUM_COLUMNS); this.outOfPlayTiles = new Array(this.NUM_COLUMNS); this.snapShot = new Array(this.NUM_COLUMNS); ss = 0; while (ss < this.snapShot.length) { this.snapShot[ss] = new Array(this.NUM_ROWS); ss++; } this.tilesArray = new Array(this.NUM_COLUMNS); ta = 0; while (ta < this.tilesArray.length) { this.tilesArray[ta] = new Array(this.NUM_ROWS); ta++; } this.scoreArray = new Array(this.NUM_COLUMNS); sa = 0; while (sa < this.scoreArray.length) { this.scoreArray[sa] = new Array(this.NUM_ROWS); sa++; } }; Logic.prototype = new Object(); Logic.prototype.getPointsStart = function () { return(this._pointsStart); }; Logic.prototype.getPointsIncrease = function () { return(this._pointsIncrease); }; Logic.prototype.getPointsLimit = function () { return(this._pointsLimit); }; Logic.prototype.getPointsGold = function () { return(this._pointsGold); }; Logic.prototype.getPointsTimerBonus = function () { return(this._pointsTimerBonus); }; Logic.prototype.getPointsBonusStart = function () { return(this._pointsBonusStart); }; Logic.prototype.getPointsBonusMax = function () { return(_pointsBonusMax); }; Logic.prototype.newGame = function () { this._movesFrom = new Array(); this._movesTo = new Array(); this.setScore(_global.lastScore); this._playingOption2 = true; var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._colPointers[_local3] = 0; var _local4 = 0; while (_local4 < this.NUM_ROWS) { this._board[_local3][_local4] = 0; this._tiles[_local3][_local4] = this.NORMAL_SPACE; this._matches[_local3][_local4] = 0; this._moved[_local3][_local4] = 0; _local4++; } _local4 = 0; while (_local4 < this.NUM_QUEUE) { this._queues[_local3][_local4] = 0; _local4++; } _local3++; } }; Logic.prototype.getSnapShot = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { eval (((("symbolContainer.symbol_" + cm) + "_") + ro) + ".symbol").updateArrayLoc(); cm++; } ro++; } }; Logic.prototype.syncSymbolToTileStatus = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { this.snapShot[cm][ro]._status = this.tilesArray[cm][ro]._status; cm++; } ro++; } }; Logic.prototype.initTilesArray = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { tmpTile = eval (((("tileContainer.tile_" + cm) + "_") + ro) + ".tile"); this.tilesArray[cm][ro] = tmpTile; cm++; } ro++; } }; Logic.prototype.initScoreArray = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { scrTile = eval (((("scoreContainer.scoreTile_" + cm) + "_") + ro) + ".scoreTile"); this.scoreArray[cm][ro] = scrTile; cm++; } ro++; } }; Logic.prototype.setScore = function (value) { this._score = value; this._prevScore = _score; _root.score.score.text = this._score; return(this._score); }; Logic.prototype.initTiles = function (configArray) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { var _local2 = 0; while (_local2 < this.NUM_ROWS) { if (configArray[_local3][_local2] == "0") { this._tiles[_local3][_local2] = this.SPACE_OUT_OF_PLAY; } else if (configArray[_local3][_local2] == "1") { this._tiles[_local3][_local2] = this.NORMAL_SPACE; } else if (configArray[_local3][_local2] == "2") { this._tiles[_local3][_local2] = this.BURIED_ITEM; } _local2++; } _local3++; } }; Logic.prototype.markBoardOOP = function (configArray) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { var _local2 = 0; while (_local2 < this.NUM_ROWS) { if (configArray[_local3][_local2] == "0") { this._board[_local3][_local2] = this.SPACE_OUT_OF_PLAY; } _local2++; } _local3++; } }; Logic.prototype.fillQueue = function (items) { var _local5 = items.length; var _local3 = 0; var _local2 = 0; var _local4 = 0; while (_local3 < _local5) { this._queues[_local2][_local4] = items[_local3]; _local3++; _local2++; if (_local2 == this.NUM_COLUMNS) { _local4++; _local2 = 0; } } return((_local2 == this.NUM_COLUMNS) && (_local4 == this.NUM_ROWS)); }; Logic.prototype.resetMatches = function () { var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { this._matches[_local2][_local3] = 0; _local2++; } _local3++; } }; Logic.prototype.resetMoved = function () { var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { this._moved[_local2][_local3] = 0; _local2++; } _local3++; } }; Logic.prototype.getItemFromQueue = function (col) { if (this._colPointers[col] < this.NUM_QUEUE) { var _local3 = this._queues[col][this._colPointers[col]]; this._colPointers[col]++; return(_local3); } return(0); }; Logic.prototype.initBoard = function () { this._initializing = true; while (true) { this.fillBoard(); var _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._moved[_local3][_local4] = this.ITEM_MOVED; _local3++; } _local4++; } while (this.testMovedTableForMatches() > 0) { this.removeMatches(); this.fillBoard(); } if (this.findNumMovesLeft(true)) { break; } _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._board[_local3][_local4] = 0; _local3++; } _local4++; } } if (usePresetJewelConfig) { var _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._board[_local3][_local4] = _global.boardStartConfig[_local4][_local3]; _local3++; } _local4++; } } this._initializing = false; }; Logic.prototype.calcMoveInfo = function () { this.jewelsToMove.length = 0; cm = 0; while (cm < this.colMatches.length) { this.colMatches[cm] = 0; cm++; } cm2 = 0; while (cm2 < this.colMatches.length) { this.colMatches2[cm2] = 0; cm2++; } oopt = 0; while (oopt < this.outOfPlayTiles.length) { this.outOfPlayTiles[oopt] = 0; oopt++; } ssRow = 0; while (ssRow < this.NUM_ROWS) { ssCol = 0; while (ssCol < this.NUM_COLUMNS) { if ((this._matches[ssCol][ssRow] == 1) && (this._tiles[ssCol][ssRow] != this.UNBURIED_SPACE)) { if (ssRow == 0) { this.matchesBelow[ssCol][ssRow] = 1; } else { this.matchesBelow[ssCol][ssRow] = this.matchesBelow[ssCol][ssRow - 1] + 1; } this.colMatches[ssCol]++; this.colMatches2[ssCol]++; } else if (ssRow == 0) { this.matchesBelow[ssCol][ssRow] = 0; } else { this.matchesBelow[ssCol][ssRow] = this.matchesBelow[ssCol][ssRow - 1] + 0; } if (this._tiles[ssCol][ssRow] == this.BURIED_ITEM) { this.matchesBelow[ssCol][ssRow] = 0; } if (this._board[ssCol][ssRow] == 0) { this.outOfPlayTiles[ssCol]++; this.colMatches[ssCol]--; } ssCol++; } ssRow++; } this.getSnapShot(); }; Logic.prototype.fillBoard = function () { this.resetMoved(); var _local2 = false; var _local3 = true; while (_local2 || (_local3)) { _local3 = false; _local2 = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] == this.EMPTY_SPACE) { if (r < (this.NUM_ROWS - 1)) { this.SlideDownItem(c, r); } if (this._board[c][r] > this.EMPTY_SPACE) { this._moved[c][r] = this.ITEM_MOVED; _local2 = true; } } c++; } r++; } } count = 0; _local3 = true; while (count < this.MAX_BOARD_FILL_RETRYS) { while (_local2 || (_local3)) { _local3 = false; _local2 = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] == this.EMPTY_SPACE) { if (r < (this.NUM_ROWS - 1)) { this.SlideDownItem(c, r); } else { this._board[c][r] = this.getItemFromQueue(c); } if (this._board[c][r] > this.EMPTY_SPACE) { this._moved[c][r] = this.ITEM_MOVED; _local2 = true; } } c++; } r++; } } if (this._initializing || (this.findNumMovesLeft(false))) { break; } count++; _local3 = true; rr = 0; while (rr < this.NUM_ROWS) { cc = 0; while (cc < this.NUM_COLUMNS) { if (this._movedQueued[cc][rr] == 1) { this._board[cc][rr] = this.EMPTY_SPACE; } cc++; } rr++; } } this.calcMoveInfo(); }; Logic.prototype.swap = function (fromCol, fromRow, toCol, toRow) { _firstMatchOfSwap = true; if (this.TestAdjacentSpaces(fromCol, fromRow, toCol, toRow)) { if ((this._board[fromCol][fromRow] == this.EMPTY_SPACE) || (this._board[toCol][toRow] == this.EMPTY_SPACE)) { return(-1); } if ((this._tiles[fromCol][fromRow] <= this.BURIED_ITEM) || (this._tiles[toCol][toRow] <= this.BURIED_ITEM)) { return(-2); } swapItem = this._board[fromCol][fromRow]; this._board[fromCol][fromRow] = this._board[toCol][toRow]; this._board[toCol][toRow] = swapItem; numMatched = this.TestForSwapMatch(fromCol, fromRow, toCol, toRow); if (numMatched == 0) { swapItem = this._board[fromCol][fromRow]; this._board[fromCol][fromRow] = this._board[toCol][toRow]; this._board[toCol][toRow] = swapItem; return(0); } return(numMatched); } return(-3); }; Logic.prototype.testForSwapMatch = function (fromCol, fromRow, toCol, toRow) { this.resetMatches(); this.doMatch(fromCol, fromRow); this.doMatch(toCol, toRow); var _local2 = this.countMatches(); this._multiplier = 0; this._matchNum = 0; this.scoreMatches(_local2); return(_local2); }; Logic.prototype.testMovedTableForMatches = function () { this.resetMatches(); r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._moved[c][r] == this.ITEM_MOVED) { this.doMatch(c, r); } c++; } r++; } var _local2 = this.countMatches(); this.scoreMatches(_local2); return(_local2); }; Logic.prototype.scoreMatches = function (numMatches) { if (this._initializing) { return(undefined); } if (numMatches >= 3) { this._matchNum++; this._multiplier = this._multiplier + (numMatches - 2); if (this._multiplier > this.getPointsLimit()) { this._multiplier = this.getPointsLimit(); } var r = 0; while (r < this.NUM_ROWS) { var c = 0; while (c < this.NUM_COLUMNS) { if (this._matches[c][r] == this.ITEM_MATCHED) { if (this._tiles[c][r] > this.BURIED_ITEM) { this.addScore(this._multiplier); tmpTle = eval (((("scoreContainer.scoreTile_" + c) + "_") + r) + ".scoreTile"); tmpTle._score = tmpTle._score + this._multiplier; } } c++; } r++; } } }; Logic.prototype.doMatch = function (col, row) { var _local2 = 1; var _local7 = this._board[col][row]; if ((_local7 == 0) || (_local7 == -99)) { return(undefined); } var _local10 = this.rightmost(_local7, col, row); var _local9 = _local10 - 1; while (_local9 >= 0) { if (this._board[_local9][row] != _local7) { break; } _local2++; _local9--; } if (_local2 >= 3) { var _local5 = _local2 - 1; while (_local5 >= 0) { this._matches[_local10 - _local5][row] = 1; this.setGoal(_local10 - _local5, row); _local5--; } } _local2 = 1; var _local11 = this.leftmost(_local7, col, row); _local9 = _local11 + 1; while (_local9 < this.NUM_COLUMNS) { if (this._board[_local9][row] != _local7) { break; } _local2++; _local9++; } if (_local2 >= 3) { var _local5 = _local2 - 1; while (_local5 >= 0) { this._matches[_local11 + _local5][row] = 1; this.setGoal(_local11 + _local5, row); _local5--; } } _local2 = 1; var _local12 = this.topmost(_local7, col, row); var _local8 = _local12 - 1; while (_local8 >= 0) { if (this._board[col][_local8] != _local7) { break; } _local2++; _local8--; } if (_local2 >= 3) { var _local6 = _local2 - 1; while (_local6 >= 0) { this._matches[col][_local12 - _local6] = 1; this.setGoal(col, _local12 - _local6); _local6--; } } _local2 = 1; var _local13 = this.bottommost(_local7, col, row); _local8 = _local13 + 1; while (_local8 < this.NUM_ROWS) { if (this._board[col][_local8] != _local7) { break; } _local2++; _local8++; } if (_local2 >= 3) { var _local6 = _local2 - 1; while (_local6 >= 0) { this._matches[col][_local13 + _local6] = 1; this.setGoal(col, _local13 + _local6); _local6--; } } }; Logic.prototype.leftmost = function (testItem, col, row) { var _local3 = col; var _local2 = col - 1; while (_local2 >= 0) { if (this._board[_local2][row] != testItem) { return(_local3); } _local3 = _local2; _local2--; } return(_local3); }; Logic.prototype.rightmost = function (testItem, col, row) { var _local3 = col; var _local2 = col + 1; while (_local2 < this.NUM_COLUMNS) { if (this._board[_local2][row] != testItem) { return(_local3); } _local3 = _local2; _local2++; } return(_local3); }; Logic.prototype.bottommost = function (testItem, col, row) { var _local3 = row; var _local2 = row - 1; while (_local2 >= 0) { if (this._board[col][_local2] != testItem) { return(_local3); } _local3 = _local2; _local2--; } return(_local3); }; Logic.prototype.topmost = function (testItem, col, row) { var _local3 = row; var _local2 = row + 1; while (_local2 < this.NUM_ROWS) { if (this._board[col][_local2] != testItem) { return(_local3); } _local3 = _local2; _local2++; } return(_local3); }; Logic.prototype.setGoal = function (c, r) { if (this._initializing) { return(undefined); } if (this._playingOption2) { if (this._tiles[c][r] == this.NORMAL_SPACE) { this._tiles[c][r] = this.GOLD_SPACE; this.addScore(this.getPointsGold()); tmpTle = eval (((("scoreContainer.scoreTile_" + c) + "_") + r) + ".scoreTile"); tmpTle._score = tmpTle._score + this.getPointsGold(); } } }; Logic.prototype.numGoalsLeft = function () { var _local4 = 0; var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { if (this._playingOption2) { if ((this._tiles[_local2][_local3] == 0) || (this._tiles[_local2][_local3] == this.BURIED_ITEM)) { _local4++; } } else { _local4 = 1; } _local2++; } _local3++; } return(_local4); }; Logic.prototype.countMatches = function () { var _local4 = 0; var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { if (this._matches[_local2][_local3] != 0) { _local4++; } _local2++; } _local3++; } return(_local4); }; Logic.prototype.removeMatches = function () { r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] != this.SPACE_OUT_OF_PLAY) { if ((this._matches[c][r] == this.ITEM_MATCHED) && (this._initializing || (this._tiles[c][r] > this.BURIED_ITEM))) { this._board[c][r] = this.EMPTY_SPACE; } } c++; } r++; } }; Logic.prototype.testAdjacentSpaces = function (col1, row1, col2, row2) { if (col1 == col2) { return((row1 == (row2 - 1)) || (row1 == (row2 + 1))); } if (row1 == row2) { return((col1 == (col2 - 1)) || (col1 == (col2 + 1))); } return(false); }; Logic.prototype.findNumMovesLeft = function (firstFoundReturn) { this._movesFrom = new Array(); this._movesTo = new Array(); r = this.NUM_ROWS - 1; while (r >= 0) { c = 0; while (c < (this.NUM_COLUMNS - 1)) { if ((((((this._board[c][r] != 0) && (this._board[c + 1][r] != 0)) && (this._board[c][r] != this.SPACE_OUT_OF_PLAY)) && (this._board[c + 1][r] != this.SPACE_OUT_OF_PLAY)) && (this._tiles[c][r] != this.BURIED_ITEM)) && (this._tiles[c + 1][r] != this.BURIED_ITEM)) { leftPiece = this._board[c][r]; rightPiece = this._board[c + 1][r]; if ((((((((((c <= (this.NUM_COLUMNS - 4)) && (leftPiece == this._board[c + 2][r])) && (leftPiece == this._board[c + 3][r])) || (((r >= 2) && (leftPiece == this._board[c + 1][r - 1])) && (leftPiece == this._board[c + 1][r - 2]))) || ((((r >= 1) && (r <= (this.NUM_ROWS - 2))) && (leftPiece == this._board[c + 1][r - 1])) && (leftPiece == this._board[c + 1][r + 1]))) || (((r <= (this.NUM_ROWS - 3)) && (leftPiece == this._board[c + 1][r + 1])) && (leftPiece == this._board[c + 1][r + 2]))) || (((c >= 2) && (rightPiece == this._board[c - 1][r])) && (rightPiece == this._board[c - 2][r]))) || (((r >= 2) && (rightPiece == this._board[c][r - 1])) && (rightPiece == this._board[c][r - 2]))) || ((((r >= 1) && (r <= (this.NUM_ROWS - 2))) && (rightPiece == this._board[c][r - 1])) && (rightPiece == this._board[c][r + 1]))) || (((r <= (this.NUM_ROWS - 3)) && (rightPiece == this._board[c][r + 1])) && (rightPiece == this._board[c][r + 2]))) { this._movesFrom.push(new Array(c, r)); this._movesTo.push(new Array(c + 1, r)); if (firstFoundReturn) { return(true); } } } c++; } r--; } var r = (this.NUM_ROWS - 1); while (r >= 1) { var c = 0; while (c < this.NUM_COLUMNS) { if ((((((this._board[c][r] != 0) && (this._board[c][r - 1] != 0)) && (this._board[c][r] != this.SPACE_OUT_OF_PLAY)) && (this._board[c][r - 1] != this.SPACE_OUT_OF_PLAY)) && (this._tiles[c][r] != this.BURIED_ITEM)) && (this._tiles[c][r - 1] != this.BURIED_ITEM)) { var _local3 = this._board[c][r]; var _local2 = this._board[c][r - 1]; if ((((((((((r >= 3) && (_local3 == this._board[c][r - 2])) && (_local3 == this._board[c][r - 3])) || (((c >= 2) && (_local3 == this._board[c - 1][r - 1])) && (_local3 == this._board[c - 2][r - 1]))) || ((((c >= 1) && (c <= (this.NUM_COLUMNS - 2))) && (_local3 == this._board[c - 1][r - 1])) && (_local3 == this._board[c + 1][r - 1]))) || (((c <= (this.NUM_COLUMNS - 3)) && (_local3 == this._board[c + 1][r - 1])) && (_local3 == this._board[c + 2][r - 1]))) || (((r <= (this.NUM_ROWS - 3)) && (_local2 == this._board[c][r + 1])) && (_local2 == this._board[c][r + 2]))) || (((c >= 2) && (_local2 == this._board[c - 1][r])) && (_local2 == this._board[c - 2][r]))) || ((((c >= 1) && (c <= (this.NUM_COLUMNS - 2))) && (_local2 == this._board[c - 1][r])) && (_local2 == this._board[c + 1][r]))) || (((c <= (this.NUM_COLUMNS - 3)) && (_local2 == this._board[c + 1][r])) && (_local2 == this._board[c + 2][r]))) { this._movesFrom.push(new Array(c, r)); this._movesTo.push(new Array(c, r - 1)); if (firstFoundReturn) { return(true); } } } c++; } r--; } return(this._movesFrom.length > 0); }; Logic.prototype.shuffle = function () { if (this._shuffle == null) { this._shuffle = new Array(this.NUM_ITEMS); } var _local2 = 0; while (_local2 < this.NUM_ITEMS) { this._shuffle[_local2] = random(this.NUM_DIFF_ITEMS) + 1; _local2++; } this.fillQueue(this._shuffle); this.initBoard(); }; Logic.prototype.addScore = function (value) { this._score = this._score + value; this._prevScores = this._score; _root.score.score.text = this._score; return(this._score); }; Logic.prototype.SlideDownItem = function (c, r) { if (this._initializing) { if (this._board[c][r + 1] == this.SPACE_OUT_OF_PLAY) { addtor = 2; while ((r + addtor) < this.NUM_ROWS) { if (this._board[c][r + addtor] != this.SPACE_OUT_OF_PLAY) { this._board[c][r] = this._board[c][r + addtor]; this._board[c][r + addtor] = this.EMPTY_SPACE; break; } addtor++; } } else { this._board[c][r] = this._board[c][r + 1]; this._board[c][r + 1] = this.EMPTY_SPACE; } } else if ((this._board[c][r + 1] >= this.EMPTY_SPACE) && ((this._tiles[c][r + 1] > this.BURIED_ITEM) || (this._tiles[c][r + 1] == this.UNBURIED_SPACE))) { this._board[c][r] = this._board[c][r + 1]; this._board[c][r + 1] = this.EMPTY_SPACE; this._moved[c][r + 1] = this.ITEM_MOVED; } }; Logic.prototype.clearUnburied = function () { didAnyClear = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._tiles[c][r] == this.UNBURIED_SPACE) { this._tiles[c][r] = this.NORMAL_SPACE; tt = eval (((("_root.tileContainer.tile_" + c) + "_") + r) + ".tile"); tt._status = 0; ts = _root.getSymbol(tt, ((("logic.clearUnburied @ [" + c) + "][") + r) + "]"); ts._status = 0; didAnyClear = true; } c++; } r++; } return(didAnyClear); }; Symbol.prototype = new MovieClip(); Symbol.prototype.setSymbolType = function (num) { this.symbolType = num; this.gotoAndStop("_" + num); }; Symbol.prototype.updateArrayLoc = function () { _global.logic.snapShot[Number(this._x / 40)][Number(7 - (this._y / 40))] = this; }; Symbol.prototype.bury = function (bool) { if (bool) { this.symbol.gotoAndStop("buried"); } else if (this.symbol._currentframe == 8) { this.symbol.gotoAndPlay(9); } else { this.symbol.gotoAndStop(1); } }; Symbol.prototype.showHint = function () { if (this.symbol._currentframe == 1) { this.symbol.gotoAndPlay(2); } }; Symbol.prototype.remove = function () { if (this.symbol._currentframe == 1) { this.symbol.gotoAndPlay(5); } }; Symbol.prototype.setLoc = function (x, y) { this._x = x; this._y = y; }; Symbol.prototype.setMove = function (xdist) { this.moveDist = xdist; }; Tile.prototype = new MovieClip(); Tile.prototype.setLoc = function (x, y) { this._x = x; this._y = y; }; Tile.prototype.onPress = function () { cancelHintAnimation(); if ((_global.gameOn && (this._status >= 0)) && (getSymbol(this).symbolType > 0)) { if (_global.pick1 != null) { if (_global.logic.testAdjacentSpaces(_global.pick1._col, _global.pick1._row, this._col, this._row)) { _global.pick2 = this; _global.symbol2 = getSymbol(pick2); _global.pick1.hilt._visible = false; _global.gameOn = false; _root.swapSymbols(_global.symbol1, _global.symbol2); return(undefined); } _global.snd_gemclick.setVolume(100); _global.snd_gemclick.start(); _global.pick1.hilt._visible = false; startHintAnimation(); } if (_global.pick1 != this) { _global.pick1 = this; _global.symbol1 = getSymbol(pick1, "press tile"); _global.snd_gemclick.setVolume(100); _global.snd_gemclick.start(); this.hilt._visible = true; } else { delete _global.pick1; delete _global.symbol1; } } }; Tile.prototype.onReleaseOutside = function () { _root.findReleaseTile(); }; ScoreTile.prototype = new MovieClip(); ScoreTile.prototype.setLoc = function (x, y) { this._x = x; this._y = y; this.origX = this.score._x; this.origY = this.score._y; }; Object.registerClass("Symbol", Symbol); Object.registerClass("Tile", Tile); Object.registerClass("ScoreTile", ScoreTile); base.onRollOut = function () { cursor.hide(); }; base.onRollOver = function () { cursor.show(); }; _global.infoListener = new Object(); _global.infoListener.onKeyDown = function () { if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(86))) { _root.message(((("Jewel Quest\rRelease: " + _global.versionNumber) + newline) + "Dated: ") + _global.versionDate); } if (((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(87))) && (_global.cheats == true)) { forceWin(); } if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(83))) { toggleScoreDisplay(); } }; Key.addListener(infoListener); Array.prototype.trace = function () { for (ob in this) { this.trace_eval(this[ob], ob, 1); } }; Array.prototype.trace_eval = function (val, object, level) { s = " "; space = ""; i = 0; while (level > i) { space = space + s; i++; } val_type = typeof(val); switch (val_type) { case "string" : break; case "object" : for (ob in val) { this.trace_eval(val[ob], ob, level + 1); } break; case "function" : } };Frame 2function getTilesSnapShot() { _global.lastC = _global.logic.NUM_COLUMNS; _global.lastR = _global.logic.NUM_ROWS; _global.boardSnapShot = getBoardSnapShot(); _global.lastGamesTiles = new Array(_global.logic.NUM_COLUMNS); lgt = 0; while (lgt < lastGamesTiles.length) { lastGamesTiles[lgt] = new Array(_global.logic.NUM_ROWS); lgt++; } lgtr = 0; while (lgtr < _global.logic.NUM_ROWS) { lgtc = 0; while (lgtc < _global.logic.NUM_COLUMNS) { lastGamesTiles[lgtc][lgtr] = _global.logic._tiles[lgtc][lgtr]; lgtc++; } lgtr++; } } function loadBoard(path, loc) { locArray = loc.split(","); importBoard._x = -1000; importBoard._y = -1000; _global.xloc = locArray[0]; _global.yloc = locArray[1]; importBoard._alpha = 0; importBoard.loadMovie(path); } function removeOldSymbols() { r1 = 0; while (r1 < _global.lastR) { c1 = 0; while (c1 < _global.lastC) { symbolContainer.removeMovieClip(eval ((("symbolContainer.symbol_" + c1) + "_") + r1)); c1++; } r1++; } } function removeOldTiles() { r2 = 0; while (r2 < _global.lastR) { c2 = 0; while (c2 < _global.lastC) { tileContainer.removeMovieClip(eval ((("tileContainer.tile_" + c2) + "_") + r2)); c2++; } r2++; } } function removeOldScoreTiles() { r3 = 0; while (r3 < _global.lastR) { c3 = 0; while (c3 < _global.lastC) { scoreContainer.removeMovieClip(eval ((("scoreContainer.tile_" + c3) + "_") + r3)); c3++; } r3++; } } function positionSymbols() { qq = 100; r4 = 0; while (r4 < _global.logic.NUM_ROWS) { c4 = 0; while (c4 < _global.logic.NUM_COLUMNS) { tmpSymbol = _global.logic._board[c4][r4]; tmpStatus = _global.logic._tiles[c4][r4]; symbolContainer.createEmptyMovieClip((("symbol_" + c4) + "_") + r4, qq--); mc = eval ((("symbolContainer.symbol_" + c4) + "_") + r4); mc.attachMovie("Symbol", "symbol", 0, {_type:tmpSymbol, _col:c4, _row:r4, _status:tmpStatus}); c4++; } r4++; } } function positionTiles() { qqq = 0; r5 = 0; while (r5 < _global.logic.NUM_ROWS) { c5 = 0; while (c5 < _global.logic.NUM_COLUMNS) { tileContainer.createEmptyMovieClip((("tile_" + c5) + "_") + r5, qqq++); mc = eval ((("tileContainer.tile_" + c5) + "_") + r5); mc.attachMovie("Tile", "tile", 0, {_col:c5, _row:r5, _status:_global.logic._tiles[c5][r5]}); c5++; } r5++; } } function positionScoreTiles() { qqqq = 0; r6 = 0; while (r6 < _global.logic.NUM_ROWS) { c6 = 0; while (c6 < _global.logic.NUM_COLUMNS) { scoreContainer.createEmptyMovieClip((("scoreTile_" + c6) + "_") + r6, qqqq++); mc = eval ((("scoreContainer.scoreTile_" + c6) + "_") + r6); mc.attachMovie("ScoreTile", "scoreTile", 0, {_col:c6, _row:r6}); c6++; } r6++; } } function showImports() { im = 0; while (im < _global.importedUpsellImages.length) { _global.importedUpsellImages[im]._visible = true; im++; } } function hideImports() { im = 0; while (im < _global.importedUpsellImages.length) { _global.importedUpsellImages[im]._visible = false; im++; } } _global.initFrame3 = false; rules._x = rules._x + Number(_global.upSellShift[0]); rules._y = rules._y + Number(_global.upSellShift[1]); score._x = 44.4 + Number(_global.upSellShift[0]); score._y = 272.9 + Number(_global.upSellShift[1]); score_title._x = score_title._x + Number(_global.upSellShift[0]); score_title._y = score_title._y + Number(_global.upSellShift[1]); showImports(); score.score.text = _global.logic._score; symbolContainer._visible = false; tileContainer._visible = false; importBoard._visible = false; _global.board = (gRound + gameBoards.length) % gameBoards.length; if (_global.board != _global.lastBoard) { if (_global.logic._score != null) { _global.lastScore = _global.logic._score; } _global.repeats = 0; _global.lastBoard = _global.board; } else { if (_global.logic._score != null) { _global.lastScore = 0; } _global.repeats++; if (_global.repeats > _global.boardRepeats[_global.board]) { _global.gRound++; _global.board = (gRound + gameBoards.length) % gameBoards.length; _global.repeats = 0; _global.lastBoard = _global.board; } } if (_global.veryFirstRound) { _global.veryFirstRound = false; rules.gotoAndStop("intro"); } else if (gameBoards[board][6] == "N") { rules.gotoAndStop("intro"); } else { rules.gotoAndStop("playAgain"); } tilesArray = gameBoards[board][3].split(","); _global.xtiles = tilesArray[0]; _global.ytiles = tilesArray[1]; getTilesSnapShot(); _global.logic = new Logic(gameBoards[board][7], gameBoards[board][8], gameBoards[board][4]); if (!_global.newGame) { _global.logic.newGame(); _global.logic.initTiles(gameBoards[board][gameBoards[board].length - 1]); _global.logic.shuffle(); _global.logic.markBoardOOP(gameBoards[board][gameBoards[board].length - 1]); _global.boardTimer = gameBoards[board][5] * 1000; symbolContainer._visible = false; symbolContainer._x = _global.xtiles; symbolContainer._y = _global.ytiles; tileContainer._visible = false; tileContainer._x = _global.xtiles; tileContainer._y = _global.ytiles; _global.dropShift = _global.ytiles; scoreContainer._x = _global.xtiles; scoreContainer._y = _global.ytiles; positionSymbols(); positionTiles(); positionScoreTiles(); } stop();Frame 3function loadGameBoard() { loadBoard(gameBoards[board][1], gameBoards[board][2]); _global.fib = setInterval(fadeInBoard, _global.fade_in_board_spd); } function clearGameBoard() { _global.fob = setInterval(fadeOutBoard, _global.fade_out_board_spd); } function fadeOutBoard() { if (importBoard._alpha > 0) { importBoard._alpha = importBoard._alpha - 10; } else { if (_global.lastScore == 0) { score.score.text = _global.lastScore; _global.gteeth = 0; teeth.gotoAndStop("teeth_" + _global.gTeeth); if (_global.goldenIdol) { _global.goldenIdol = false; golden_idol.gotoAndStop(1); } } importBoard._x = -1000; importBoard._y = -1000; clearInterval(_global.fob); delete _global.fob; loadGameBoard(); } } function fadeInBoard() { amtBoardLoaded = importBoard.getBytesLoaded(); boardTotal = importBoard.getBytesTotal(); if (amtBoardLoaded >= boardTotal) { importBoard._x = _global.xloc; importBoard._y = _global.yloc; importBoard._visible = true; if (importBoard._alpha < 100) { importBoard._alpha = importBoard._alpha + 10; } else { clearInterval(_global.fib); delete _global.fib; setUpGame(); } } } function setDrop() { rdrp = 0; while (rdrp < _global.logic.NUM_ROWS) { cdrp = 0; while (cdrp < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[cdrp][rdrp] != _global.logic.BURIED_ITEM) { _global.setupDrop = eval (((("tileContainer.tile_" + cdrp) + "_") + rdrp) + ".tile._y") - eval (((("symbolContainer.symbol_" + cdrp) + "_") + rdrp) + ".symbol._y"); break; } cdrp++; } rdrp++; } if (_global.setupDrop == 0) { _global.setupDrop = (_global.logic.NUM_ROWS * 40) + _global.ytiles; } } function clearOldGame() { snapShot = _global.boardSnapShot; cogr = 0; while (cogr < _global.lastR) { cogc = 0; while (cogc < _global.lastC) { snapShot[cogc][cogr].moveDist = clearDrop; snapShot[cogc][cogr].origY = snapShot[cogc][cogr]._y; snapShot[cogc][cogr].origX = snapShot[cogc][cogr]._x; cogc++; } cogr++; } dropSymbolsOutOfPlace(_global.jewels_remove_time, _global.jewels_remove_btwRows); } function getBoardSnapShot() { ss = new Array(_global.lastC); q = 0; while (q < ss.length) { ss[q] = new Array(_global.lastR); q++; } ro = 0; while (ro < _global.lastR) { cm = 0; while (cm < _global.lastC) { tmpSymb = getSymbol(eval (((("tileContainer.tile_" + cm) + "_") + ro) + ".tile"), "getBoardSnapShot"); ss[cm][ro] = tmpSymb; cm++; } ro++; } return(ss); } function animateRemoval(as2row, timeToTake) { if (_global.moving == false) { _global.moving = true; percentComplete = ((getTimer() - _global.aniRemovalStart) - (as2row * _global.jewels_remove_btwRows)) / timeToTake; if (percentComplete > 1) { percentComplete = 1; } if (percentComplete == 1) { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = _global.boardSnapShot[c][as2row]; mc._y = mc.origY + mc.moveDist; mc.moveDist = 0; c++; } aniInterval = eval ("_global.aniRemove" + as2row); clearInterval(aniInterval); delete aniInterval; if (as2row == 7) { animateTiles(true); } } else { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = _global.boardSnapShot[c][as2row]; mc._y = mc.origY + (mc.moveDist * percentComplete); c++; } } _global.moving = false; updateAfterEvent(); } } function resetGame() { if (_global.newGame) { scoreContainer._visible = false; symbolContainer._visible = false; tileContainer._visible = false; _global.logic.newGame(); _global.logic.initTiles(gameBoards[board][gameBoards[board].length - 1]); _global.logic.shuffle(); _global.logic.markBoardOOP(gameBoards[board][gameBoards[board].length - 1]); _global.boardTimer = gameBoards[board][5] * 1000; darkGrid._x = _global.xtiles; darkGrid._y = _global.ytiles - 1; symbolContainer._x = _global.xtiles; symbolContainer._y = _global.ytiles; tileContainer._x = _global.xtiles; tileContainer._y = _global.ytiles; _global.dropShift = _global.ytiles; scoreContainer._x = _global.xtiles; scoreContainer._y = _global.ytiles; removeOldSymbols(); removeOldTiles(); removeOldScoreTiles(); positionSymbols(); positionTiles(); positionScoreTiles(); if (_global.newGame) { clearGameBoard(); } } } function setUpGameReady() { if (buriedSymbols()) { _global.aniBuried = setInterval(animateBuriedSymbols, _global.reveal_buried_spd); _global.snd_buriedappear.setVolume(100); _global.snd_buriedappear.start(); } else { timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(100); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); } } function dropSymbolsIntoPlace(time, perRow) { _global.aniSetupStart = getTimer(); _global.aniSetup0 = setInterval(animateSetup2, _global.jewels_drop_rate, 0, time - (perRow * 7)); _global.aniSetup1 = setInterval(animateSetup2, _global.jewels_drop_rate, 1, time - (perRow * 6)); _global.aniSetup2 = setInterval(animateSetup2, _global.jewels_drop_rate, 2, time - (perRow * 5)); _global.aniSetup3 = setInterval(animateSetup2, _global.jewels_drop_rate, 3, time - (perRow * 4)); _global.aniSetup4 = setInterval(animateSetup2, _global.jewels_drop_rate, 4, time - (perRow * 3)); _global.aniSetup5 = setInterval(animateSetup2, _global.jewels_drop_rate, 5, time - (perRow * 2)); _global.aniSetup6 = setInterval(animateSetup2, _global.jewels_drop_rate, 6, time - (perRow * 1)); _global.aniSetup7 = setInterval(animateSetup2, _global.jewels_drop_rate, 7, time); } function dropSymbolsOutOfPlace(time, perRow) { _global.dropsCalled = 1; _global.aniRemovalStart = getTimer(); _global.aniRemove0 = setInterval(animateRemoval, _global.jewels_remove_rate, 0, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); _global.callDrops = setInterval(staggerRemoveAnimations, perRow, time); } function staggerRemoveAnimations(time) { if (_global.dropsCalled < _global.logic.NUM_ROWS) { switch (_global.dropsCalled) { case 0 : _global.aniRemove0 = setInterval(animateRemoval, _global.jewels_remove_rate, 0, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 1 : _global.aniRemove1 = setInterval(animateRemoval, _global.jewels_remove_rate, 1, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 2 : _global.aniRemove2 = setInterval(animateRemoval, _global.jewels_remove_rate, 2, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 3 : _global.aniRemove3 = setInterval(animateRemoval, _global.jewels_remove_rate, 3, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 4 : _global.aniRemove4 = setInterval(animateRemoval, _global.jewels_remove_rate, 4, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 5 : _global.aniRemove5 = setInterval(animateRemoval, _global.jewels_remove_rate, 5, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 6 : _global.aniRemove6 = setInterval(animateRemoval, _global.jewels_remove_rate, 6, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 7 : _global.aniRemove7 = setInterval(animateRemoval, _global.jewels_remove_rate, 7, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); } _global.dropsCalled++; } else { clearInterval(_global.callDrops); delete _global.callDrops; } } function setUpGame() { _global.waitForSymbolPositioning = setInterval(waitForPosition, 200); } function waitForPosition() { totalSymbols = _global.logic.NUM_COLUMNS * _global.logic.NUM_ROWS; if (_global.symbolsInPosition == totalSymbols) { clearInterval(_global.waitForSymbolPositioning); delete _global.waitForSymbolPositioning; _global.newGame = false; _global.logic.initTilesArray(); _global.logic.initScoreArray(); symbolContainer._visible = true; tileContainer._visible = true; scoreContainer._visible = true; setDrop(); setUpGameReady(); } } function removeBuriedDialog() { _global.buriedDialogVisible = false; removeMovieClip(bd); timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(100); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); _global.buriedRulesExplained = true; } function buriedSymbols() { r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[c][r] == _global.logic.BURIED_ITEM) { return(true); } c++; } r++; } return(false); } function animateBuriedSymbols() { numMod = 0; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = eval (((("symbolContainer.symbol_" + c) + "_") + r) + ".symbol.symbol"); if (tmpSymbol != null) { if (tmpSymbol._alpha < 100) { tmpSymbol._alpha = tmpSymbol._alpha + 20; numMod++; } } c++; } r++; } if (numMod == 0) { clearInterval(_global.aniBuried); delete _global.aniBuried; var dlgX; var dlgY; rbd = _global.logic.NUM_ROWS - 1; while (rbd >= 0) { cbd = 0; while (cbd < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[cbd][rbd] == _global.logic.BURIED_ITEM) { dlgX = (Number(_global.xtiles) + Number(40 * cbd)) + 34; dlgY = (Number(_global.ytiles) + Number(40 * (7 - rbd))) + 6; break; } cbd++; } rbd--; } if (!_global.buriedRulesExplained) { attachMovie("buriedDialog", "bd", 99); _global.buriedDialogVisible = true; bd._x = dlgX; bd._y = dlgY; bd._alpha = 100; } else { timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(100); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); } } } function hintFxn() { _global.snd_hint.setVolume(100); _global.snd_hint.start(); hintNum = random(_global.logic._movesFrom.length); _global.hs1 = getSymbol(eval (((("tileContainer.tile_" + _global.logic._movesFrom[hintNum][0]) + "_") + _global.logic._movesFrom[hintNum][1]) + ".tile"), "hintFxn1"); _global.hs2 = getSymbol(eval (((("tileContainer.tile_" + _global.logic._movesTo[hintNum][0]) + "_") + _global.logic._movesTo[hintNum][1]) + ".tile"), "hintFxn2"); clearInterval(_global.hintInterval); delete _global.hintInterval; _global.animateHint = setInterval(aniHint, _global.hintSpd); } function aniHint() { if (_global.hs1.symbol._currentframe == 1) { _global.hs1.symbol.gotoAndStop(2); _global.hs2.symbol.gotoAndStop(2); } else if (_global.hs1.symbol._currentframe == 2) { _global.hs1.symbol.gotoAndStop(3); _global.hs2.symbol.gotoAndStop(3); } else if (_global.hs1.symbol._currentframe == 3) { _global.hs1.symbol.gotoAndStop(4); _global.hs2.symbol.gotoAndStop(4); } else if (_global.hs1.symbol._currentframe == 4) { _global.hs1.symbol.gotoAndStop(1); _global.hs2.symbol.gotoAndStop(1); hintCycle++; if (hintCycle == _global.numHintCycles) { clearInterval(_global.animateHint); delete _global.animateHint; _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); hintCycle = 0; } } } function resetHintAnimation() { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } } function cancelHintAnimation() { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } } function startHintAnimation() { resetHintAnimation(); } function animateSetup2(as2row, timeToTake) { percentComplete = (getTimer() - _global.aniSetupStart) / timeToTake; if (percentComplete >= 1) { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = eval (((("symbolContainer.symbol_" + c) + "_") + as2row) + ".symbol"); mc.moveDist = 0; mc._y = eval (((("tileContainer.tile_" + c) + "_") + as2row) + ".tile._y"); c++; } _global.snd_fall.setVolume(100); _global.snd_fall.start(); aniInterval = eval ("_global.aniSetup" + as2row); clearInterval(aniInterval); delete aniInterval; if (as2row == 7) { showReadyMsg(); _global.logic.getSnapShot(); } } else { c = 0; while (c < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[c][as2row] != _global.logic.BURIED_ITEM) { mc = eval (((("symbolContainer.symbol_" + c) + "_") + as2row) + ".symbol"); amtToMove = (setupDrop * percentComplete) - mc.moveDist; mc.moveDist = mc.moveDist + amtToMove; mc._y = mc._y + amtToMove; } c++; } } _global.moving = false; updateAfterEvent(); } function startTimer() { _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); _global.timerStarted = getTimer(); _global.animateTimer = setInterval(tick, 750); } function tick() { timePassed = getTimer() - _global.timerStarted; timeLeft = _global.boardTimer - timePassed; percentLeft = timeLeft / _global.boardTimer; timerXPos = percentLeft * 148; timer.timer._x = timerXPos; if (timeLeft <= 15000) { timer.eye._visible = true; _global.snd_tock.setVolume(100); _global.snd_tock.start(); } if ((timeLeft <= 60000) && (tilesFlashed == false)) { tilesFlashed = true; animateTiles(false); } if (timePassed >= _global.boardTimer) { timesUp(); } } function timesUp() { if (gameOn) { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } clearInterval(_global.animateTimer); delete _global.animateTimer; timer.eye._visible = false; timer.timer_head.closeMouth(true); } } function gameOver() { clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; _global.newGame = true; _global.snd_ambient.stop(); clearInterval(_global.randomSound); clearInterval(_global.randomTileFlash); delete _global.randomSound; delete _global.randomTileFlash; _global.symbolsInPosition = 0; symbolContainer._visible = false; tileContainer._visible = false; importBoard._visible = false; gotoAndStop (2); _global.snd_gameover.setVolume(100); _global.snd_gameover.start(); } function showReadyMsg() { ready._visible = true; ready.play(); } function showTimeUpMsg() { _global.gameOn = false; timeup._visible = true; timeup.play(); } function showNoMatchesMsg() { timer.eye._visible = false; clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; nomatches._visible = true; nomatches.play(); } function showCompleteMsg() { timer.eye._visible = false; clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; timePassed = getTimer() - _global.timerStarted; complete.setPoints(_global.pointsBonusStart); _global.bonusTime = _global.boardTimer - timePassed; hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } complete._visible = true; complete.play(); } function swapSymbols(s1, s2) { if (s1._x == s2._x) { direction = "vertical"; if (s1._y < s2._y) { sym1 = s1; sym2 = s2; } else { sym1 = s2; sym2 = s1; } } else { direction = "horizontal"; if (s1._x < s2._x) { sym1 = s1; sym2 = s2; } else { sym1 = s2; sym2 = s1; } } _global.swapFromLoc = new Array(sym1._x, sym1._y); _global.swapToLoc = new Array(sym2._x, sym2._y); _global.swapFrom = sym1; _global.swapTo = sym2; sym1.origY = sym1._y; sym1.origX = sym1._x; sym2.origY = sym2._y; sym2.origX = sym2._x; _global.startAniSwap = getTimer(); _global.aniSwap = setInterval(animateSwap, _global.swap_symbols_rate, direction, _global.swap_symbols_time); } function animateSwap(direction, time) { var _local2 = 0; if (_global.moving == false) { _global.moving = true; _local2 = (getTimer() - _global.startAniSwap) / time; if (_local2 > 1) { _local2 = 1; } shiftAmt = 40 * _local2; if (direction == "vertical") { if (swapFrom._y == _global.swapToLoc[1]) { swapComplete(); _global.moving = false; return(undefined); } if ((swapFrom.origY + shiftAmt) >= _global.swapToLoc[1]) { swapFrom._y = _global.swapToLoc[1]; swapTo._y = _global.swapFromLoc[1]; } else { swapFrom._y = swapFrom.origY + shiftAmt; swapTo._y = swapTo.origY - shiftAmt; } } else { if (swapFrom._x == _global.swapToLoc[0]) { swapComplete(); _global.moving = false; return(undefined); } if ((swapFrom.origX + shiftAmt) >= _global.swapToLoc[0]) { swapFrom._x = _global.swapToLoc[0]; swapTo._x = _global.swapFromLoc[0]; } else { swapFrom._x = swapFrom.origX + shiftAmt; swapTo._x = swapTo.origX - shiftAmt; } } updateAfterEvent(); _global.moving = false; } } function swapComplete() { if (!_global.swapback) { if (_global.logic.swap(_global.pick1._col, _global.pick1._row, _global.pick2._col, _global.pick2._row) > 0) { clearMatches(); // unexpected jump } _global.snd_mismatch.setVolume(100); _global.snd_mismatch.start(); clearInterval(_global.aniSwap); delete _global.aniSwap; _global.swapBack = true; _global.symbol1 = getSymbol(_global.pick2, "swapComplete1"); _global.symbol2 = getSymbol(_global.pick1, "swapComplete2"); swapSymbols(_global.symbol1, _global.symbol2); return(undefined); } else { _global.gameOn = true; startHintAnimation(); } _global.swapBack = false; clearPicks(); clearInterval(_global.aniSwap); delete _global.aniSwap; } function clearPicks() { _global.pick1.hilt._visible = false; delete _global.pick1; delete _global.symbol1; _global.pick2.hilt._visible = false; delete _global.pick2; delete _global.symbol2; } function getSymbol(tile, callerId) { tmpx = tile._x; tmpy = tile._y; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = symbolContainer[(("symbol_" + c) + "_") + r].symbol; if ((tmpSymbol._x == tmpx) && (tmpSymbol._y == tmpy)) { return(tmpSymbol); } c++; } r++; } return(null); } function getSymbolByLoc(x, y) { tmpx = x; tmpy = y; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = symbolContainer[(("symbol_" + c) + "_") + r].symbol; if ((tmpSymbol._x == tmpx) && (tmpSymbol._y == tmpy)) { return(tmpSymbol); } c++; } r++; } return(null); } function setOutOfPlayBelowAsMatch(clm, rrw) { rww = rrw; while (rww >= 0) { if ((((_global.logic._board[clm][rww] == _global.logic.SPACE_OUT_OF_PLAY) || (_global.logic._tiles[clm][rww] == _global.logic.SPACE_OUT_OF_PLAY)) || (_global.logic._board[clm][rww] == 0)) && (_global.gameBoards[_global.board][_global.gameBoards[_global.board].length - 1][clm][rww] != 0)) { tmpTle = _global.logic.tilesArray[clm][rww]; tmpTle._status = 0; getSymbol(tmpTle, "setOutOfPlayBelowAsMatch")._status = 0; _global.logic._matches[clm][rww] = 1; if (tmpTle._currentframe == 1) { _global.logic._tiles[clm][rww] = 0; } else { _global.logic._tiles[clm][rww] = 1; } _global.logic._board[clm][rww] = 0; } else if (_global.logic._tiles[clm][rww] == _global.logic.BURIED_ITEM) { return(undefined); } rww--; } } function animateShowScore(timeToTake) { if (_global._scoring == false) { _global._scoring = true; sspc = (getTimer() - _global.scoresStart) / timeToTake; if (sspc > 1) { sspc = 1; } sd = 0; while (sd < _global.logic.activeScores.length) { tmpScore = _global.logic.activeScores[sd]; if (tmpScore.score._visible == false) { tmpScore.score.score.score.text = "+" + tmpTile._score; tmpScore.score.score.score_shadow.text = "+" + tmpTile._score; tmpScore.score._visible = true; } tmpScore.score._y = tmpScore.origY - (tmpScore.moveDist * sspc); tmpScore.score._alpha = parseInt(100 - ((100 - tmpScore.fadeTo) * sspc)); if (sspc == 1) { tmpScore.score._visible = false; tmpScore.score._y = origY; tmpScore.score._alpha = 100; } sd++; } updateAfterEvent(); if (sspc == 1) { clearInterval(_global.aniShowScore); delete _global.aniShowScore; } _global._scoring = false; } } function clearMatches() { _global.logic.matchedSymbols.length = 0; if (_global.showScore) { if (_global.logic.activeScores.length > 0) { sd = 0; while (sd < _global.logic.activeScores.length) { _global.logic.activeScores[sd].moveDist = 0; _global.logic.activeScores[sd].fadeTo = 100; _global.logic.activeScores[sd].score._visible = false; sd++; } } _global.logic.activeScores.length = 0; } traceArray(_global.logic._matches, "MATCHES"); traceArray(_global.logic._moved, "MOVED"); traceArray(_global.logic.matchesBelow, "MATCHBELOW"); traceArray(_global.logic._board, "BOARD"); traceArray(_global.logic._tiles, "TILES"); rr = 0; while (rr < _global.logic.NUM_ROWS) { cc = 0; while (cc < _global.logic.NUM_COLUMNS) { if (_global.logic._matches[cc][rr] == 1) { tmpTile = _global.logic.tilesArray[cc][rr]; if ((tmpTile._status == 0) || (tmpTile._status == _global.logic.SPACE_OUT_OF_PLAY)) { _global.logic.snapShot[cc][rr]._status = 0; tmpTile.gotoAndStop("gold"); _global.logic._tiles[cc][rr] = _global.logic.GOLD_SPACE; } else { tmpTile._status++; _global.logic._tiles[cc][rr] = _global.logic.UNBURIED_SPACE; setOutOfPlayBelowAsMatch(tmpTile._col, tmpTile._row); } _global.logic.matchedSymbols.push(getSymbol(tmpTile, "clearMatches1")); if (_global.showScore) { _global.logic.activeScores.push(_global.logic.scoreArray[cc][rr]); } } cc++; } rr++; } _global.logic.removeMatches(); _global.logic.fillBoard(); _global.aniRmvSym = setInterval(animateRemoveSymbols, _global.remove_matches_spd); if (_global.showScore) { sd = 0; while (sd < _global.logic.activeScores.length) { _global.logic.activeScores[sd].moveDist = _global.show_score_dist; _global.logic.activeScores[sd].fadeTo = _global.show_score_alpha; sd++; } _global.scoresStart = getTimer(); _global.aniShowScore = setInterval(animateShowScore, _global.show_score_rate, _global.show_score_time); } _global.snd_match.setVolume(100); _global.snd_match.start(); } function animateRemoveSymbols() { if (_global.removingSymbols == false) { _global.removingSymbols = true; clearFinished = false; j = 0; while (j < _global.logic.matchedSymbols.length) { tmpSymbol = _global.logic.matchedSymbols[j]; if ((tmpSymbol._status == 0) || (tmpSymbol._status == _global.logic.SPACE_OUT_OF_PLAY)) { if (tmpSymbol._currentframe > 1) { if (tmpSymbol.symbol._currentframe == 1) { tmpSymbol.symbol.gotoAndStop("move"); } else if (tmpSymbol.symbol._currentframe == 7) { tmpSymbol.gotoAndStop(1); } else { tmpSymbol.symbol.gotoAndStop(tmpSymbol.symbol._currentframe + 1); } } else { clearFinished = true; } } else if (tmpSymbol._status == _global.logic.BURIED_ITEM) { if (tmpSymbol.symbol._currentframe == 1) { tmpSymbol.symbol.gotoAndStop(1); } else if (tmpSymbol.symbol._currentframe < 11) { if (tmpSymbol.symbol._currentframe == 8) { _global.snd_buriedmatched.setVolume(100); _global.snd_buriedmatched.start(); } tmpSymbol.symbol.gotoAndStop(tmpSymbol.symbol._currentframe + 1); } else { tmpSymbol.symbol.gotoAndStop(1); } } j++; } if (clearFinished) { clearInterval(_global.aniRmvSym); delete _global.aniRmvSym; _global.jewelsAnimating = 0; repositionSymbols(); } updateAfterEvent(); _global.removingSymbols = false; } } function repositionSymbols() { rpsRow = _global.logic.NUM_ROWS - 1; while (rpsRow >= 0) { rpsCol = 0; while (rpsCol < _global.logic.NUM_COLUMNS) { tmpSymbol = _global.logic.snapShot[rpsCol][rpsRow]; if ((_global.logic._moved[rpsCol][rpsRow] == 1) && (_global.logic._tiles[rpsCol][rpsRow] != _global.logic.UNBURIED_SPACE)) { tmpSymbol.moveDist = 40 * _global.logic.matchesBelow[rpsCol][rpsRow]; tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; } if ((_global.logic._matches[rpsCol][rpsRow] == 1) && (_global.logic._tiles[rpsCol][rpsRow] != _global.logic.UNBURIED_SPACE)) { if ((rpsCol == 0) && (rpsRow == 3)) { traceArray(_global.logic._matches, "MATCHES"); traceArray(_global.logic._moved, "MOVED"); traceArray(_global.logic.matchesBelow, "MATCHBELOW"); traceArray(_global.logic._board, "BOARD"); traceArray(_global.logic._tiles, "TILES"); } if (_global.logic.outOfPlayTiles[rpsCol] == 0) { tmpSymbol.setLoc(tmpSymbol._x, (-(40 * _global.logic.colMatches[rpsCol])) - Number(dropShift)); tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; if (_global.logic._board[rpsCol][rpsRow] != -99) { _global.logic.colMatches[rpsCol]--; tmpSymbol.moveDist = (40 * _global.logic.colMatches2[rpsCol]) + Number(dropShift); } else { tmpSymbol.moveDist = (40 * _global.logic.matchesBelow[rpsCol][rpsRow]) + Number(dropShift); _global.logic._matches[rpsCol][rpsRow] = 0; _global.logic._moved[rpsCol][rpsRow] = 0; if ((rpsCol == 0) && (rpsRow == 3)) { } } tmpSymbol.setSymbolType(_global.logic._board[rpsCol][8 - (_global.logic.colMatches2[rpsCol] - _global.logic.colMatches[rpsCol])]); } else { es = _global.logic.NUM_ROWS - 1; while (es >= 0) { if (_global.logic._board[rpsCol][es] == 0) { _global.logic._board[rpsCol][es] = _global.logic.SPACE_OUT_OF_PLAY; _global.logic._tiles[rpsCol][es] = _global.logic.SPACE_OUT_OF_PLAY; _global.logic.outOfPlayTiles[rpsCol]--; newx = 40 * rpsCol; newy = 40 * (7 - es); tmpSymbol.setLoc(newx, newy); tmpSymbol.moveDist = 0; tmpSymbol._status = _global.logic.SPACE_OUT_OF_PLAY; eval (((("tileContainer.tile_" + rpsCol) + "_") + es) + ".tile")._status = _global.logic.SPACE_OUT_OF_PLAY; break; } es--; } } } if (_global.logic._tiles[rpsCol][rpsRow] == _global.logic.UNBURIED_SPACE) { tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; tmpSymbol.moveDist = 40 * _global.logic.matchesBelow[rpsCol][rpsRow]; } if (tmpSymbol.moveDist > 0) { _global.logic.jewelsToMove.push(tmpSymbol); _global.jewelsAnimating++; } tmpSymbol.force = false; rpsCol++; } rpsRow--; } _global.dropDone = setInterval(jewelDropDone, 1); _global.aniDropStart = getTimer(); _global.aniSymbolDrop = setInterval(animateSymbolDrop2, _global.new_jewels_rate, _global.new_jewels_time); } function animateDrop4() { _global.dropStartTime = getTimer(); jdAniStart = getTimer(); ad4 = 0; while (ad4 < _global.logic.jewelsToMove.length) { _global.logic.jewelsToMove[ad4].animateSelfDrop(jdAniStart); ad4++; } _global.dropDone = setInterval(jewelDropDone, 10); } function jewelDropDone() { if (_global.jewelsAnimating == 0) { clearInterval(_global.dropDone); delete _global.dropDone; _global.snd_gemland.setVolume(100); _global.snd_gemland.start(); _global.logic.clearUnburied(); _global.logic.resetMatches(); _global.logic.syncSymbolToTileStatus(); if (_global.logic.testMovedTableForMatches() > 0) { clearMatches(); } else if (!_global.logic.findNumMovesLeft(true)) { showNoMatchesMsg(); } else { _global.gameOn = true; startHintAnimation(); if (_global.logic.numGoalsLeft() == 0) { showCompleteMsg(); } } updateAfterEvent(); } } function animateSymbolDrop2(ttt) { var _local2; if (_global.moving == false) { _global.moving = true; _local2 = (getTimer() - _global.aniDropStart) / ttt; if (_local2 > 1) { _local2 = 1; } jtm = 0; while (jtm < _global.logic.jewelsToMove.length) { tmpSymbol = _global.logic.jewelsToMove[jtm]; tmpSymbol._y = tmpSymbol.origY + (_local2 * tmpSymbol.moveDist); if (_local2 == 1) { tmpSymbol.moveDist = 0; tmpSymbol.moved = 0; tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; } jtm++; } if (_local2 == 1) { clearInterval(_global.aniSymbolDrop); delete _global.aniSymbolDrop; _global.jewelsAnimating = 0; } _global.moving = false; updateAfterEvent(); } } function countBonusPoints() { _global.aniBonus = setInterval(animateBonusPoints, _global.bonusSpeed); } function animateBonusPoints() { _global.snd_bonus.setVolume(100); _global.snd_bonus.start(); if ((complete.getPoints() + _global.pointsTimerBonus) < _global.pointsBonusMax) { complete.setPoints(complete.getPoints() + _global.pointsTimerBonus); } else { complete.setPoints(_global.pointsBonusMax); clearInterval(_global.aniBonus); delete _global.aniBonus; complete.gotoAndPlay(complete._currentframe + 1); timer.timer._x = 0; timer.timer_head.closeMouth(false); return(undefined); } timeLeft = _global.bonusTime; percentLeft = timeLeft / _global.boardTimer; timerXPos = percentLeft * 148; timer.timer._x = timerXPos; _global.bonusTime = _global.bonusTime - 1000; if (_global.bonusTime <= 0) { clearInterval(_global.aniBonus); delete _global.aniBonus; complete.gotoAndPlay(complete._currentframe + 1); timer.timer._x = 0; timer.timer_head.closeMouth(false); } } function showTooth() { _global.toothBlinks = 5; _global.smileBlinks = 3; _global.smileAniDirection = "back"; if (_global.gTeeth < 5) { _global.gTeeth = _global.gTeeth + 1; _global.aniTooth = setInterval(animateTooth, _global.tooth_blink_spd, _global.toothBlinks); } else if (!_global.goldenIdol) { _global.goldenIdol = true; golden_idol.gotoAndPlay(2); } else { _global.aniTooth = setInterval(flashSmile, _global.tooth_smile_spd, _global.smileBlinks); } } function flashSmile(blinks) { if (_global.smileBlinks > 0) { if (_global.smileAniDirection == "back") { if (teeth._currentframe > 1) { teeth.gotoAndStop(teeth._currentframe - 1); } else { _global.smileAniDirection = "forward"; _global.snd_ting.setVolume(100); _global.snd_ting.start(); } } else if (_global.smileAniDirection == "forward") { if (teeth._currentframe < 6) { teeth.gotoAndStop(teeth._currentframe + 1); } else { _global.smileAniDirection = "back"; _global.smileBlinks = _global.smileBlinks - 1; _global.snd_ting.setVolume(100); _global.snd_ting.start(); } } } else if (_global.smileBlinks == -15) { clearInterval(_global.aniTooth); delete _global.aniTooth; _global.gRound++; gameOver(); } else { _global.smileBlinks = _global.smileBlinks - 1; } } function animateTooth(blinks) { if (_global.toothBlinks > 0) { if (teeth._currentFrame == _global.gTeeth) { teeth.gotoAndStop("teeth_" + _global.gTeeth); _global.toothBlinks = _global.toothBlinks - 1; _global.snd_ting.setVolume(100); _global.snd_ting.start(); } else { teeth.gotoAndStop(teeth._currentframe - 1); } } else if (_global.toothBlinks == -15) { clearInterval(_global.aniTooth); delete _global.aniTooth; _global.gRound++; gameOver(); } else { _global.toothBlinks = _global.toothBlinks - 1; } } function animateTiles(doShrink) { if ((_global.newGame == null) || (_global.newGame == false)) { getTilesSnapShot(); } _global.goldCol = 0; _global.aniTiles = setInterval(goldTiles, _global.flash_tiles_spd, doShrink); } function shrinkGold() { allDoneShrink = 0; _global.aniTiles2 = setInterval(shrinkTiles, _global.shrink_tiles_spd); } function goldTiles(doShrink) { gtr = 0; while (gtr < _global.lastR) { gtc = 0; while (gtc < _global.lastC) { gtTmpTile = eval (((("tileContainer.tile_" + gtc) + "_") + gtr) + ".tile"); if ((_global.lastGamesTiles[gtc][gtr] == 1) || ((_global.lastGamesTiles[gtc][gtr] == _global.logic.SPACE_OUT_OF_PLAY) && (gtTmpTile._currentframe != 1))) { if (gtc == _global.goldCol) { gtTmpTile.gotoAndStop(5); } else if (gtc == (_global.goldCol - 1)) { gtTmpTile.gotoAndStop(4); } else if (gtc == (_global.goldCol - 2)) { gtTmpTile.gotoAndStop(3); } else if (gtc == (_global.goldCol - 3)) { gtTmpTile.gotoAndStop(3); } else { gtTmpTile.gotoAndStop(2); } } gtc++; } gtr++; } if (_global.goldCol < 12) { _global.goldCol++; } else { clearInterval(_global.aniTiles); delete _global.aniTiles; if (doShrink) { shrinkGold(); } } } function shrinkTiles() { numGoldTiles = 0; gtr2 = 0; while (gtr2 < _global.lastR) { gtc2 = 0; while (gtc2 < _global.lastC) { gtTmpTile = eval (((("tileContainer.tile_" + gtc2) + "_") + gtr2) + ".tile"); if ((gtTmpTile._currentframe > 1) && (_global.lastGamesTiles[gtc2][gtr2] == 0)) { } if ((_global.lastGamesTiles[gtc2][gtr2] == 1) || (_global.lastGamesTiles[gtc2][gtr2] == _global.logic.SPACE_OUT_OF_PLAY)) { if (gtTmpTile._currentframe == 2) { gtTmpTile.gotoAndStop(6); } else if ((gtTmpTile._currentframe >= 6) && (gtTmpTile._currentframe < 8)) { gtTmpTile.gotoAndStop(gtTmpTile._currentframe + 1); } else if (gtTmpTile._currentframe == 8) { gtTmpTile.gotoAndStop(1); } else if (gtTmpTile._currentframe == 1) { doneRound = true; } numGoldTiles++; } gtc2++; } gtr2++; } if (doneRound == true) { doneRound = false; allDoneShrink++; } if ((allDoneShrink == 10) || (numGoldTiles == 0)) { clearInterval(_global.aniTiles2); delete _global.aniTiles2; resetGame(); } } function playrandomTileFlash() { if (gameOn) { tmpRTF = random(20); if (tmpRTF == 0) { animateTiles(false); } } } function playRandomSoundEffect() { if (gameOn) { rnum = random(16); if (rnum < 8) { switch (rnum) { case 0 : _global.snd_efx1.setVolume(100); _global.snd_efx1.start(); break; case 1 : _global.snd_efx2.setVolume(100); _global.snd_efx2.start(); break; case 2 : _global.snd_efx3.setVolume(100); _global.snd_efx3.start(); break; case 3 : _global.snd_efx4.setVolume(100); _global.snd_efx4.start(); break; case 4 : _global.snd_efx5.setVolume(100); _global.snd_efx5.start(); break; case 5 : _global.snd_efx6.setVolume(100); _global.snd_efx6.start(); break; case 6 : _global.snd_efx7.setVolume(100); _global.snd_efx7.start(); break; case 7 : _global.snd_efx8.setVolume(50); _global.snd_efx8.start(); } } } } function forceWin() { if (gameOn) { fwr = 0; while (fwr < _global.logic.NUM_ROWS) { fwc = 0; while (fwc < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[fwc][fwr] == 0) { _global.logic._tiles[fwc][fwr] = 1; } fwc++; } fwr++; } _global.bonusSpeed = 5; animateTiles(false); showCompleteMsg(); } } function traceArray(array, title) { tar = _global.logic.NUM_ROWS - 1; while (tar >= 0) { tmpRowString = ""; tac = 0; while (tac < _global.logic.NUM_COLUMNS) { infoStr = String(array[tac][tar]); limNum = Number(3 - infoStr.length); trs = 0; while (trs < limNum) { tmpRowString = tmpRowString + " "; trs++; } tmpRowString = (tmpRowString + infoStr) + " "; tac++; } tar--; } } function traceArrayValue(array, title, attrib) { tar = _global.logic.NUM_ROWS - 1; while (tar >= 0) { tmpRowString = ""; tac = 0; while (tac < _global.logic.NUM_COLUMNS) { arrayVal = eval ((array[tac][tar] + ".") + attrib); infoStr = String(arrayVal); limNum = Number(3 - infoStr.length); trs = 0; while (trs < limNum) { tmpRowString = tmpRowString + " "; trs++; } tmpRowString = (tmpRowString + infoStr) + " "; tac++; } tar--; } } function updateBoard() { _global.logic.getSnapShot(); ubr = 0; while (ubr < _global.logic.NUM_ROWS) { ubc = 0; while (ubc < _global.logic.NUM_COLUMNS) { _global.logic.snapShot[ubc][ubr].setSymbolType(_global.logic._board[ubc][ubr]); ubc++; } ubr++; } } if (_global.initFrame3 == false) { score._x = 35.4; score._y = 302.9; _global._scoring = false; _global.initFrame3 = true; _global.moving = false; _global.removingSymbols = false; ready._visible = false; complete._visible = false; if (_global.lastScore != 0) { score.score.text = _global.lastScore; } symbolContainer._visible = true; tileContainer._visible = true; importBoard._visible = true; teeth.gotoAndStop("teeth_" + _global.gTeeth); if (_global.goldenIdol) { golden_idol.gotoAndStop(2); } setDrop(); setupProgress = 0; clearProgress = 0; clearDrop = 425; animDist = 30; hintCycle = 0; tilesFlashed = false; _global.bonusSpeed = 75; var snapShot; timer.timer_head.gotoAndStop(8); if (_global.newGame) { clearOldGame(); } else { loadGameBoard(); } } _global.snd_ambient.setVolume(100); _global.snd_ambient.start(0, 9999); _global.randomSound = setInterval(playRandomSoundEffect, _global.play_rnd_sound_spd); testTileAni.onRelease = function () { animateTiles(false); }; stop();Instance of Symbol 44 MovieClip in Frame 3onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse, false) && (_global.buriedDialogVisible == true)) { _root.removeBuriedDialog(); } }Symbol 37 MovieClip Frame 1stop();Symbol 38 MovieClip [ScoreTile] Frame 1score._visible = false; setLoc(_parent._x + (_col * 40), ((_parent._y + (_global.logic.NUM_ROWS * 40)) - 40) - (40 * _row)); stop();Symbol 42 MovieClip [tileGlow] Frame 8gotoAndPlay (1);Symbol 60 MovieClip [Tile] Frame 1hilt._visible = false; setLoc(_parent._x + (_col * 40), ((_parent._y + (_global.logic.NUM_ROWS * 40)) - 40) - (40 * _row)); stop();Symbol 60 MovieClip [Tile] Frame 5Symbol 60 MovieClip [Tile] Frame 8Symbol 61 MovieClip [gameBoardStagingArea] Frame 1stop();Symbol 84 MovieClip [Symbol 6] Frame 1stop();Symbol 84 MovieClip [Symbol 6] Frame 7stop();Symbol 84 MovieClip [Symbol 6] Frame 8stop();Symbol 84 MovieClip [Symbol 6] Frame 11gotoAndStop (1);Symbol 107 MovieClip [Symbol 5] Frame 1stop();Symbol 107 MovieClip [Symbol 5] Frame 7stop();Symbol 107 MovieClip [Symbol 5] Frame 8stop();Symbol 107 MovieClip [Symbol 5] Frame 11gotoAndStop (1);Symbol 130 MovieClip [Symbol 4] Frame 1stop();Symbol 130 MovieClip [Symbol 4] Frame 7stop();Symbol 130 MovieClip [Symbol 4] Frame 8stop();Symbol 130 MovieClip [Symbol 4] Frame 11gotoAndStop (1);Symbol 153 MovieClip [Symbol 3] Frame 1stop();Symbol 153 MovieClip [Symbol 3] Frame 7stop();Symbol 153 MovieClip [Symbol 3] Frame 8stop();Symbol 153 MovieClip [Symbol 3] Frame 11gotoAndStop (1);Symbol 176 MovieClip [Symbol 2] Frame 1stop();Symbol 176 MovieClip [Symbol 2] Frame 7stop();Symbol 176 MovieClip [Symbol 2] Frame 8stop();Symbol 176 MovieClip [Symbol 2] Frame 11gotoAndStop (1);Symbol 199 MovieClip [Symbol 1] Frame 1stop();Symbol 199 MovieClip [Symbol 1] Frame 7stop();Symbol 199 MovieClip [Symbol 1] Frame 8stop();Symbol 199 MovieClip [Symbol 1] Frame 11gotoAndStop (1);Symbol 200 MovieClip [Symbol] Frame 1if ((_global.gameOn == false) && (_global.aniRmvSym == null)) { if (_status == -1) { setSymbolType(_type); symbol.gotoAndStop("buried"); setLoc(_parent._x + (_col * 40), _parent._y + (Math.abs(_row - 7) * 40)); symbol._alpha = 0; } else if (_status == -99) { setSymbolType(0); setLoc(_parent._x + (_col * 40), ((-(_row * 40)) - 40) - _global.ytiles); } else { setSymbolType(_type); tx = _parent._x + (_col * 40); ty = ((-(_row * 40)) - 40) - _global.ytiles; setLoc(_parent._x + (_col * 40), ((-(_row * 40)) - 40) - _global.ytiles); } _global.symbolsInPosition++; } stop();Symbol 200 MovieClip [Symbol] Frame 2stop();Symbol 200 MovieClip [Symbol] Frame 3stop();Symbol 200 MovieClip [Symbol] Frame 4stop();Symbol 200 MovieClip [Symbol] Frame 5stop();Symbol 200 MovieClip [Symbol] Frame 6stop();Symbol 200 MovieClip [Symbol] Frame 7stop();Symbol 207 MovieClip [buriedDialog] Frame 1done.onRelease = function () { _root.removeBuriedDialog(); };Symbol 216 MovieClip [Msg] Frame 1this._x = 136; this._y = 150; msg.text = _msg; shadow.text = _msg; ok_btn.onRelease = function () { tellTarget (_root) { _global.gameOn = true; startHintAnimation(); removeMovieClip(dialog); }; }; _global.snd_dialog.start(); stop();Symbol 226 MovieClip Frame 1_global.snd_iwin.start();Symbol 226 MovieClip Frame 2if ((((_root._framesloaded == _root._totalframes) && (initialized == true)) && (getTimer() > 5)) && (_global.importingData == false)) { tellTarget (_parent) { gotoAndStop ("Text"); }; } else { amtLoaded = Math.round(_root.getBytesLoaded() / 1024); total = Math.round(_root.getBytesTotal() / 1024); percent = Math.round((amtLoaded / total) * 100); bytesLoadedOutput = (amtLoaded + " / ") + total; bar.loadBar._xscale = percent; }Symbol 226 MovieClip Frame 3gotoAndPlay (2);Symbol 231 MovieClip Frame 1stop();Symbol 236 MovieClip Frame 1stop();Symbol 277 MovieClip Frame 1stop();Symbol 277 MovieClip Frame 2play_again._visible = false; click_to_play.onRelease = function () { tellTarget (_parent) { hideImports(); gotoAndPlay ("Game"); }; }; stop();Symbol 277 MovieClip Frame 3play_again._visible = true; play_again.onRelease = function () { tellTarget (_parent) { hideImports(); gotoAndPlay ("Game"); }; }; download.onRelease = function () { if (_global.upsellWindow == "_self") { getURL (_global.upsellLink, _global.upsellWindow); } else if (_global.upsellWindow == "_blank") { getURL (_global.upsellLink, _global.upsellWindow); } else { getURL (_global.upsellLink, _global.upsellWindow); } }; stop();Symbol 281 MovieClip Frame 1stop();Symbol 281 MovieClip Frame 10_global.snd_timesup.start();Symbol 281 MovieClip Frame 60_root.gameOver(); gotoAndStop (1);Symbol 306 MovieClip Frame 1stop();Symbol 307 MovieClip Frame 1function setPoints(value) { _bonusPoints = value; bonusString = new String("" + value); numPos = 1; s = bonusString.length - 1; while (s >= 0) { tmpNum = Number(bonusString.charAt(s)); switch (numPos) { case 1 : d5.gotoAndStop("num_" + tmpNum); break; case 2 : d4.gotoAndStop("num_" + tmpNum); break; case 3 : d3.gotoAndStop("num_" + tmpNum); break; case 4 : d2.gotoAndStop("num_" + tmpNum); break; case 5 : d1.gotoAndStop("num_" + tmpNum); } numPos++; s--; } } function getPoints() { return(_bonusPoints); } var _bonusPoints = 0; stop();Symbol 307 MovieClip Frame 2_global.snd_endgame.start();Symbol 307 MovieClip Frame 30_root.eyes.gotoAndPlay("open");Symbol 307 MovieClip Frame 50_root.countBonusPoints(); stop();Symbol 307 MovieClip Frame 62_global.snd_addbonus.start();Symbol 307 MovieClip Frame 70_global.logic.addScore(getPoints());Symbol 307 MovieClip Frame 95_root.eyes.gotoAndPlay("close"); _root.showTooth(); _global.snd_statue.start(); gotoAndStop (1);Symbol 310 MovieClip Frame 1stop();Symbol 310 MovieClip Frame 50_root.gameOver(); gotoAndStop (1);Symbol 315 MovieClip Frame 1stop();Symbol 315 MovieClip Frame 2_global.snd_ready.start();Symbol 315 MovieClip Frame 27_global.snd_go.start();Symbol 315 MovieClip Frame 40this._visible = false; _global.gameOn = true; _root.startTimer(); gotoAndStop (1);Symbol 326 MovieClip Frame 1stop();Symbol 326 MovieClip Frame 2stop();Symbol 326 MovieClip Frame 3stop();Symbol 326 MovieClip Frame 4stop();Symbol 326 MovieClip Frame 5stop();Symbol 326 MovieClip Frame 6stop();Symbol 330 MovieClip Frame 1stop();Symbol 330 MovieClip Frame 2_global.snd_statue.start();Symbol 330 MovieClip Frame 12_global.snd_statue.start();Symbol 330 MovieClip Frame 20_global.snd_statue.start();Symbol 330 MovieClip Frame 26_global.snd_statue.start();Symbol 330 MovieClip Frame 30_global.snd_statue.start();Symbol 330 MovieClip Frame 34_global.snd_statue.start();Symbol 330 MovieClip Frame 38_global.snd_statue.start();Symbol 330 MovieClip Frame 40_global.snd_statue.start();Symbol 330 MovieClip Frame 42_global.snd_statue.start();Symbol 330 MovieClip Frame 51_global.snd_statue.start();Symbol 330 MovieClip Frame 70_global.gRound++; _root.gameOver(); stop();Symbol 337 MovieClip Frame 1stop();Symbol 337 MovieClip Frame 3_global.snd_blink.start();Symbol 337 MovieClip Frame 5_global.snd_blink.start();Symbol 337 MovieClip Frame 7_global.snd_blink.start();Symbol 337 MovieClip Frame 9_global.snd_blink.start();Symbol 337 MovieClip Frame 11_global.snd_blink.start();Symbol 337 MovieClip Frame 13_global.snd_blink.start();Symbol 337 MovieClip Frame 15_global.snd_blink.start();Symbol 337 MovieClip Frame 17stop();Symbol 337 MovieClip Frame 24gotoAndStop (1);Symbol 344 MovieClip Frame 1function closeMouth(tu) { timeUp = tu; gotoAndPlay (2); } var timeUp; stop();Symbol 344 MovieClip Frame 8if (timeUp) { _root.showTimeUpMsg(); } stop();Symbol 344 MovieClip Frame 9play();Symbol 344 MovieClip Frame 12_root.timer.gotoAndPlay("setup_timer"); gotoAndStop ("open");Symbol 349 MovieClip Frame 1stop();Symbol 349 MovieClip Frame 2stop();Symbol 355 MovieClip Frame 10gotoAndPlay (1);Symbol 356 MovieClip Frame 1stop();Symbol 356 MovieClip Frame 2play();Symbol 356 MovieClip Frame 10eye._visible = false; stop();
Library Items
Symbol 1 Font [myArial] | Used by:35 36 230 242 243 244 245 278 | |
Symbol 2 Sound [spjewel_tock] | ||
Symbol 3 Sound [spjewel_ting] | ||
Symbol 4 Sound [spjewel_timesup] | ||
Symbol 5 Sound [spjewel_statue] | ||
Symbol 6 Sound [spjewel_ready] | ||
Symbol 7 Sound [spjewel_mismatch] | ||
Symbol 8 Sound [spjewel_match2] | ||
Symbol 9 Sound [spjewel_match] | ||
Symbol 10 Sound [spjewel_hint] | ||
Symbol 11 Sound [spjewel_go] | ||
Symbol 12 Sound [spjewel_gemland] | ||
Symbol 13 Sound [spjewel_gemclick] | ||
Symbol 14 Sound [spjewel_gameover] | ||
Symbol 15 Sound [spjewel_fall] | ||
Symbol 16 Sound [spjewel_endgame] | ||
Symbol 17 Sound [spjewel_efx8] | ||
Symbol 18 Sound [spjewel_efx7] | ||
Symbol 19 Sound [spjewel_efx6] | ||
Symbol 20 Sound [spjewel_efx5] | ||
Symbol 21 Sound [spjewel_efx4] | ||
Symbol 22 Sound [spjewel_efx3] | ||
Symbol 23 Sound [spjewel_efx2] | ||
Symbol 24 Sound [spjewel_efx1] | ||
Symbol 25 Sound [spjewel_dialog] | ||
Symbol 26 Sound [spjewel_click] | ||
Symbol 27 Sound [spjewel_bonus] | ||
Symbol 28 Sound [spjewel_blink] | ||
Symbol 29 Sound [spjewel_amb] | ||
Symbol 30 Sound [spjewel_addbonus] | ||
Symbol 31 Sound [silence] | ||
Symbol 32 Sound [iwinshort] | ||
Symbol 33 Sound [buriedmatched] | ||
Symbol 34 Sound [buriedappear] | ||
Symbol 35 EditableText | Uses:1 | Used by:37 |
Symbol 36 EditableText | Uses:1 | Used by:37 |
Symbol 37 MovieClip | Uses:35 36 | Used by:38 |
Symbol 38 MovieClip [ScoreTile] | Uses:37 | |
Symbol 39 Graphic | Used by:42 | |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [tileGlow] | Uses:39 40 41 | Used by:60 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:60 Timeline |
Symbol 45 Graphic | Used by:60 | |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:60 |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:60 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:60 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:60 |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:60 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:60 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 |
Symbol 60 MovieClip [Tile] | Uses:42 44 45 47 49 51 53 55 57 59 | |
Symbol 61 MovieClip [gameBoardStagingArea] | ||
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:84 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:84 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:84 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:84 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:84 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:84 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:84 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:84 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:84 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:84 |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:84 |
Symbol 84 MovieClip [Symbol 6] | Uses:63 65 67 69 71 73 75 77 79 81 83 | Used by:200 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:107 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:107 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:107 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:107 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:107 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:107 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:107 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:107 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:107 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:107 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip [Symbol 5] | Uses:86 88 90 92 94 96 98 100 102 104 106 | Used by:200 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:130 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:130 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:130 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:130 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:130 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:130 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:130 |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:130 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:130 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:130 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:130 |
Symbol 130 MovieClip [Symbol 4] | Uses:109 111 113 115 117 119 121 123 125 127 129 | Used by:200 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:153 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:153 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:153 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:153 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:153 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:153 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:153 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:153 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:153 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:153 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:153 |
Symbol 153 MovieClip [Symbol 3] | Uses:132 134 136 138 140 142 144 146 148 150 152 | Used by:200 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:176 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:176 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:176 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:176 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:176 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:176 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:176 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:176 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:176 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:176 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:176 |
Symbol 176 MovieClip [Symbol 2] | Uses:155 157 159 161 163 165 167 169 171 173 175 | Used by:200 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:199 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:199 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:199 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:199 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:199 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:199 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:199 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:199 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:199 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:199 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:199 |
Symbol 199 MovieClip [Symbol 1] | Uses:178 180 182 184 186 188 190 192 194 196 198 | Used by:200 |
Symbol 200 MovieClip [Symbol] | Uses:199 176 153 130 107 84 | |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:204 |
Symbol 203 Graphic | Used by:204 210 | |
Symbol 204 Button | Uses:202 203 | Used by:207 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:207 |
Symbol 207 MovieClip [buriedDialog] | Uses:204 206 | |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:210 |
Symbol 210 Button | Uses:209 203 | Used by:216 |
Symbol 211 Font | Used by:212 213 | |
Symbol 212 EditableText | Uses:211 | Used by:216 |
Symbol 213 EditableText | Uses:211 | Used by:216 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:216 |
Symbol 216 MovieClip [Msg] | Uses:210 212 213 215 | |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:226 |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:219 | Used by:225 |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:225 |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:225 |
Symbol 225 MovieClip | Uses:220 222 224 | Used by:226 |
Symbol 226 MovieClip | Uses:218 225 | Used by:Timeline |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:229 Timeline |
Symbol 229 MovieClip | Uses:228 | Used by:Timeline |
Symbol 230 EditableText | Uses:1 | Used by:231 |
Symbol 231 MovieClip | Uses:230 | Used by:Timeline |
Symbol 232 MovieClip | Used by:Timeline | |
Symbol 233 Graphic | Used by:277 356 Timeline | |
Symbol 234 MovieClip | Used by:Timeline | |
Symbol 235 MovieClip | Used by:Timeline | |
Symbol 236 MovieClip | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:277 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:277 |
Symbol 242 Text | Uses:1 | Used by:277 |
Symbol 243 Text | Uses:1 | Used by:277 |
Symbol 244 Text | Uses:1 | Used by:277 |
Symbol 245 Text | Uses:1 | Used by:277 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:277 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:256 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:256 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:256 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:256 |
Symbol 256 Button | Uses:249 251 253 255 | Used by:277 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:277 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:267 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:267 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:267 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 |
Symbol 267 Button | Uses:260 262 264 266 | Used by:277 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:276 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:276 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:276 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:276 |
Symbol 276 Button | Uses:269 271 273 275 | Used by:277 |
Symbol 277 MovieClip | Uses:239 241 233 242 243 244 245 247 256 258 267 276 | Used by:Timeline |
Symbol 278 EditableText | Uses:1 | Used by:Timeline |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:281 |
Symbol 281 MovieClip | Uses:280 | Used by:Timeline |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:307 |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:307 |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:306 |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:306 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:306 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:306 |
Symbol 294 Bitmap | Used by:295 | |
Symbol 295 Graphic | Uses:294 | Used by:306 |
Symbol 296 Bitmap | Used by:297 | |
Symbol 297 Graphic | Uses:296 | Used by:306 |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:306 |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:306 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:306 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:306 |
Symbol 306 MovieClip | Uses:287 289 291 293 295 297 299 301 303 305 | Used by:307 |
Symbol 307 MovieClip | Uses:283 285 306 | Used by:Timeline |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:310 |
Symbol 310 MovieClip | Uses:309 | Used by:Timeline |
Symbol 311 Bitmap | Used by:312 | |
Symbol 312 Graphic | Uses:311 | Used by:315 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:315 |
Symbol 315 MovieClip | Uses:312 314 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:326 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:326 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:326 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:326 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:326 |
Symbol 326 MovieClip | Uses:317 319 321 323 325 | Used by:Timeline |
Symbol 327 Graphic | Used by:330 | |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:330 |
Symbol 330 MovieClip | Uses:327 329 | Used by:Timeline |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:337 |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:337 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:337 |
Symbol 337 MovieClip | Uses:332 334 336 | Used by:Timeline |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:344 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:344 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:344 |
Symbol 344 MovieClip | Uses:339 341 343 | Used by:356 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:349 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:349 |
Symbol 349 MovieClip | Uses:346 348 | Used by:356 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:352 |
Symbol 352 MovieClip | Uses:351 | Used by:356 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:355 |
Symbol 355 MovieClip | Uses:354 | Used by:356 |
Symbol 356 MovieClip | Uses:344 349 352 233 355 | Used by:Timeline |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:Timeline |
Instance Names
"loading" | Frame 1 | Symbol 226 MovieClip |
"score_title" | Frame 2 | Symbol 229 MovieClip |
"score" | Frame 2 | Symbol 231 MovieClip |
"scoreContainer" | Frame 2 | Symbol 232 MovieClip |
"symbolContainer" | Frame 2 | Symbol 234 MovieClip |
"tileContainer" | Frame 2 | Symbol 235 MovieClip |
"importBoard" | Frame 2 | Symbol 236 MovieClip |
"rules" | Frame 2 | Symbol 277 MovieClip |
"debugField" | Frame 3 | Symbol 278 EditableText |
"timeup" | Frame 3 | Symbol 281 MovieClip |
"complete" | Frame 3 | Symbol 307 MovieClip |
"nomatches" | Frame 3 | Symbol 310 MovieClip |
"ready" | Frame 3 | Symbol 315 MovieClip |
"teeth" | Frame 3 | Symbol 326 MovieClip |
"golden_idol" | Frame 3 | Symbol 330 MovieClip |
"eyes" | Frame 3 | Symbol 337 MovieClip |
"timer" | Frame 3 | Symbol 356 MovieClip |
"score" | Symbol 37 MovieClip Frame 1 | Symbol 35 EditableText |
"score_shadow" | Symbol 37 MovieClip Frame 1 | Symbol 36 EditableText |
"score" | Symbol 38 MovieClip [ScoreTile] Frame 1 | Symbol 37 MovieClip |
"hilt" | Symbol 60 MovieClip [Tile] Frame 1 | Symbol 42 MovieClip [tileGlow] |
"symbol" | Symbol 200 MovieClip [Symbol] Frame 2 | Symbol 199 MovieClip [Symbol 1] |
"symbol" | Symbol 200 MovieClip [Symbol] Frame 3 | Symbol 176 MovieClip [Symbol 2] |
"symbol" | Symbol 200 MovieClip [Symbol] Frame 4 | Symbol 153 MovieClip [Symbol 3] |
"symbol" | Symbol 200 MovieClip [Symbol] Frame 5 | Symbol 130 MovieClip [Symbol 4] |
"symbol" | Symbol 200 MovieClip [Symbol] Frame 6 | Symbol 107 MovieClip [Symbol 5] |
"symbol" | Symbol 200 MovieClip [Symbol] Frame 7 | Symbol 84 MovieClip [Symbol 6] |
"done" | Symbol 207 MovieClip [buriedDialog] Frame 1 | Symbol 204 Button |
"ok_btn" | Symbol 216 MovieClip [Msg] Frame 1 | Symbol 210 Button |
"msg" | Symbol 216 MovieClip [Msg] Frame 1 | Symbol 212 EditableText |
"shadow" | Symbol 216 MovieClip [Msg] Frame 1 | Symbol 213 EditableText |
"loadbar" | Symbol 225 MovieClip Frame 1 | Symbol 222 MovieClip |
"bar" | Symbol 226 MovieClip Frame 2 | Symbol 225 MovieClip |
"score" | Symbol 231 MovieClip Frame 1 | Symbol 230 EditableText |
"click_to_play" | Symbol 277 MovieClip Frame 2 | Symbol 256 Button |
"play_again" | Symbol 277 MovieClip Frame 3 | Symbol 267 Button |
"download" | Symbol 277 MovieClip Frame 3 | Symbol 276 Button |
"d1" | Symbol 307 MovieClip Frame 50 | Symbol 306 MovieClip |
"d2" | Symbol 307 MovieClip Frame 50 | Symbol 306 MovieClip |
"d3" | Symbol 307 MovieClip Frame 50 | Symbol 306 MovieClip |
"d4" | Symbol 307 MovieClip Frame 50 | Symbol 306 MovieClip |
"d5" | Symbol 307 MovieClip Frame 50 | Symbol 306 MovieClip |
"timer_head" | Symbol 356 MovieClip Frame 1 | Symbol 344 MovieClip |
"timer" | Symbol 356 MovieClip Frame 1 | Symbol 352 MovieClip |
"eye" | Symbol 356 MovieClip Frame 10 | Symbol 355 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "spjewel_tock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "spjewel_ting" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "spjewel_timesup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "spjewel_statue" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "spjewel_ready" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "spjewel_mismatch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "spjewel_match2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "spjewel_match" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "spjewel_hint" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "spjewel_go" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "spjewel_gemland" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "spjewel_gemclick" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "spjewel_gameover" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "spjewel_fall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "spjewel_endgame" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "spjewel_efx8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "spjewel_efx7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "spjewel_efx6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "spjewel_efx5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "spjewel_efx4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "spjewel_efx3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "spjewel_efx2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "spjewel_efx1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "spjewel_dialog" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "spjewel_click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "spjewel_bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "spjewel_blink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "spjewel_amb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "spjewel_addbonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "silence" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "iwinshort" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "buriedmatched" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "buriedappear" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "ScoreTile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "tileGlow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "Tile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "gameBoardStagingArea" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "Symbol 6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "Symbol 5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 130 as "Symbol 4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "Symbol 3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 176 as "Symbol 2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "Symbol 1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "Symbol 1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 176 as "Symbol 2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "Symbol 3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 130 as "Symbol 4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "Symbol 5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "Symbol 6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 200 as "Symbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 207 as "buriedDialog" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "Msg" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1 as "myArial" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1 as "myArial" |
Labels
"Load" | Frame 1 |
"Text" | Frame 2 |
"Game" | Frame 3 |
"stone" | Symbol 60 MovieClip [Tile] Frame 1 |
"gold" | Symbol 60 MovieClip [Tile] Frame 2 |
"sparkle" | Symbol 60 MovieClip [Tile] Frame 3 |
"remove" | Symbol 60 MovieClip [Tile] Frame 6 |
"hilt" | Symbol 84 MovieClip [Symbol 6] Frame 2 |
"move" | Symbol 84 MovieClip [Symbol 6] Frame 5 |
"buried" | Symbol 84 MovieClip [Symbol 6] Frame 8 |
"unburied" | Symbol 84 MovieClip [Symbol 6] Frame 9 |
"hilt" | Symbol 107 MovieClip [Symbol 5] Frame 2 |
"move" | Symbol 107 MovieClip [Symbol 5] Frame 5 |
"buried" | Symbol 107 MovieClip [Symbol 5] Frame 8 |
"unburied" | Symbol 107 MovieClip [Symbol 5] Frame 9 |
"hilt" | Symbol 130 MovieClip [Symbol 4] Frame 2 |
"move" | Symbol 130 MovieClip [Symbol 4] Frame 5 |
"buried" | Symbol 130 MovieClip [Symbol 4] Frame 8 |
"unburied" | Symbol 130 MovieClip [Symbol 4] Frame 9 |
"hilt" | Symbol 153 MovieClip [Symbol 3] Frame 2 |
"move" | Symbol 153 MovieClip [Symbol 3] Frame 5 |
"buried" | Symbol 153 MovieClip [Symbol 3] Frame 8 |
"unburied" | Symbol 153 MovieClip [Symbol 3] Frame 9 |
"hilt" | Symbol 176 MovieClip [Symbol 2] Frame 2 |
"move" | Symbol 176 MovieClip [Symbol 2] Frame 5 |
"buried" | Symbol 176 MovieClip [Symbol 2] Frame 8 |
"unburied" | Symbol 176 MovieClip [Symbol 2] Frame 9 |
"hilt" | Symbol 199 MovieClip [Symbol 1] Frame 2 |
"move" | Symbol 199 MovieClip [Symbol 1] Frame 5 |
"buried" | Symbol 199 MovieClip [Symbol 1] Frame 8 |
"unburied" | Symbol 199 MovieClip [Symbol 1] Frame 9 |
"_0" | Symbol 200 MovieClip [Symbol] Frame 1 |
"_1" | Symbol 200 MovieClip [Symbol] Frame 2 |
"_2" | Symbol 200 MovieClip [Symbol] Frame 3 |
"_3" | Symbol 200 MovieClip [Symbol] Frame 4 |
"_4" | Symbol 200 MovieClip [Symbol] Frame 5 |
"_5" | Symbol 200 MovieClip [Symbol] Frame 6 |
"_6" | Symbol 200 MovieClip [Symbol] Frame 7 |
"intro" | Symbol 277 MovieClip Frame 2 |
"playAgain" | Symbol 277 MovieClip Frame 3 |
"place_holder" | Symbol 306 MovieClip Frame 1 |
"num_0" | Symbol 306 MovieClip Frame 2 |
"num_1" | Symbol 306 MovieClip Frame 3 |
"num_2" | Symbol 306 MovieClip Frame 4 |
"num_3" | Symbol 306 MovieClip Frame 5 |
"num_4" | Symbol 306 MovieClip Frame 6 |
"num_5" | Symbol 306 MovieClip Frame 7 |
"num_6" | Symbol 306 MovieClip Frame 8 |
"num_7" | Symbol 306 MovieClip Frame 9 |
"num_8" | Symbol 306 MovieClip Frame 10 |
"num_9" | Symbol 306 MovieClip Frame 11 |
"teeth_0" | Symbol 326 MovieClip Frame 1 |
"teeth_1" | Symbol 326 MovieClip Frame 2 |
"teeth_2" | Symbol 326 MovieClip Frame 3 |
"teeth_3" | Symbol 326 MovieClip Frame 4 |
"teeth_4" | Symbol 326 MovieClip Frame 5 |
"teeth_5" | Symbol 326 MovieClip Frame 6 |
"open" | Symbol 337 MovieClip Frame 2 |
"close" | Symbol 337 MovieClip Frame 18 |
"open" | Symbol 344 MovieClip Frame 1 |
"closed" | Symbol 344 MovieClip Frame 8 |
"std" | Symbol 349 MovieClip Frame 1 |
"gold" | Symbol 349 MovieClip Frame 2 |
"setup_timer" | Symbol 356 MovieClip Frame 2 |
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