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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

252.swf

This is the info page for
Flash #11830

(Click the ID number above for more basic data on this flash file.)


Text
+55

+55

Message text goes here

Message text goes here

Spaces turn to gold when
relics are matched. Turn
all spaces gold to win

Form matches of 3 in-a-row
by swapping 2 adjacent
relics

Spaces turn to gold when
relics are matched. Turn
all spaces gold to win

Form matches of 3 in-a-row
by swapping 2 adjacent
relics

ActionScript [AS1/AS2]

Frame 1
function initializeVariables() { if ((initialized == null) || (initialized == false)) { _global.externalConfig = false; _global.versionNumber = "1.01"; _global.versionDate = "25/10/04"; _global.newGame = false; _global.imports = 0; _global.importedUpsellImages = new Array(); _global.upSellShift = new Array(0, 0); _global.logic; _global.gTeeth = 0; _global.gRound = 0; _global.gameOn = false; _global.importingData = false; _global.gameBoards = new Array(); _global.upsellLink; _global.upsellWindow; _global.hintTime; _global.points_start; _global.pointsIncrease; _global.pointsLimit; _global.pointsGold; _global.pointsBonusStart; _global.pointsTimerBonus; _global.pointsBonusMax; _global.hintSpd = 45; _global.numHintCycles = 4; _global.dropShift; _global.symbolsInPosition = 0; _global.lastScore = 0; _global.veryFirstRound = true; _global.boardRepeats = new Array(); _global.lastBoard = 0; _global.repeats = 0; _global.buriedRulesExplained = false; _global.goldenIdol = false; _global.internalConfigXML = new XML("<game name=\"Jewel Quest\" upsell_link=\"http://www.gamezhero.com/download-games/puzzle-games/Jewel_Quest-puzzle.html\" upsell_window=\"_blank\" hint_time=\"10\" points_start=\"1\" points_increase=\"1\" points_limit=\"10\" points_gold=\"50\" points_bonus_start=\"250\" points_timer_bonus=\"10\" points_bonus_max=\"3000\"><timing><event name=\"fade_in_board\" speed=\"50\"/><event name=\"fade_out_board\" speed=\"50\"/><event name=\"jewel_removal\" time=\"1500\" call_rate=\"1\" time_between_rows=\"200\"/><event name=\"reveal_buried\" speed=\"75\"/><event name=\"jewels_drop\" time=\"1350\" call_rate=\"1\" time_between_rows=\"150\"/><event name=\"swap_symbols\" call_rate=\"1\" time=\"200\"/><event name=\"remove_matches\" speed=\"30\"/><event name=\"show_score\" call_rate=\"1\" distance=\"15\" opacity=\"50\" time=\"750\"/><event name=\"new_jewels\" time=\"200\" call_rate=\"1\"/><event name=\"tooth_blink\" speed=\"100\"/><event name=\"tooth_smile\" speed=\"25\"/><event name=\"flash_tiles\" speed=\"50\"/><event name=\"shrink_tiles\" speed=\"75\"/><event name=\"play_rnd_sound\" speed=\"1000\"/></timing><setting><event name=\"show_score\" value=\"false\"/></setting><board level=\"1\" overlay_image=\"flash_layout1a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"240\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"1\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"0\" layout=\"1,1,1,1,1,1,1,1\"/></board><board level=\"2\" overlay_image=\"flash_layout4a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"240\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,0,0\"/><row number=\"1\" layout=\"1,1,1,1,0,0,0,0\"/><row number=\"0\" layout=\"1,1,0,0,0,0,0,0\"/></board><board level=\"3\" overlay_image=\"flash_layout2a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"300\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"2,1,1,1,1,1,1,2\"/><row number=\"2\" layout=\"0,2,1,1,1,1,2,0\"/><row number=\"1\" layout=\"0,0,1,1,1,1,0,0\"/><row number=\"0\" layout=\"0,0,0,1,1,0,0,0\"/></board><board level=\"4\" overlay_image=\"flash_layout3a.jpg\" tiles_position=\"168,36\" overlay_position=\"158,26\" number_items=\"5\" timer=\"300\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"1\" layout=\"2,1,2,1,2,1,2,1\"/><row number=\"0\" layout=\"1,0,1,0,1,0,1,0\"/></board></game>"); _global.internalConfigXML.ignoreWhite; setUpAudio(); extractConfigData(_global.internalConfigXML.firstChild); importConfigData(); usePresetJewelConfig = false; _global.cheats = false; } } function importConfigData() { _global.configXML = new XML(); _global.configXML.ignoreWhite = true; _global.configXML.onLoad = configLoad; path = "config.xml"; configXML.load(path); } function configLoad(success) { if (success) { _global.externalConfig = true; xmlDoc = this.firstChild; i = 0; while (i < xmlDoc.childNodes.length) { if (xmlDoc.childNodes[i].nodeName == "board") { _global.gameBoards.length = 0; _global.boardRepeats.length = 0; break; } i++; } } else { _global.initialized = true; } extractConfigData(xmlDoc); } function extractConfigData(xmlDoc) { if (xmlDoc.nodeName == "game") { _global.gameConfig = xmlDoc; if (xmlDoc.attributes.upsell_link != null) { _global.upsellLink = xmlDoc.attributes.upsell_link; } if (xmlDoc.attributes.upsell_window != null) { _global.upsellWindow = xmlDoc.attributes.upsell_window; } if (xmlDoc.attributes.hint_time != null) { _global.hintTime = Number(xmlDoc.attributes.hint_time); } _global.points_start = "1"; if (xmlDoc.attributes.points_increase != null) { _global.pointsIncrease = Number(xmlDoc.attributes.points_increase); } if (xmlDoc.attributes.points_limit != null) { _global.pointsLimit = Number(xmlDoc.attributes.points_limit); } if (xmlDoc.attributes.points_gold != null) { _global.pointsGold = Number(xmlDoc.attributes.points_gold); } if (xmlDoc.attributes.points_bonus_start != null) { _global.pointsBonusStart = Number(xmlDoc.attributes.points_bonus_start); } if (xmlDoc.attributes.points_timer_bonus != null) { _global.pointsTimerBonus = Number(xmlDoc.attributes.points_timer_bonus); } if (xmlDoc.attributes.points_bonus_max != null) { _global.pointsBonusMax = Number(xmlDoc.attributes.points_bonus_max); } i = 0; while (i < xmlDoc.childNodes.length) { if (xmlDoc.childNodes[i].nodeName == "board") { gameBoard = xmlDoc.childNodes[i]; _global.boardRepeats.push(Number(gameBoard.attributes.lose_repeat)); _global.gameBoards.push(new Array(Number(gameBoard.attributes.level), gameBoard.attributes.overlay_image, gameBoard.attributes.overlay_position, gameBoard.attributes.tiles_position, Number(gameBoard.attributes.number_items), Number(gameBoard.attributes.timer), gameBoard.attributes.show_upsell)); tmpRowNum = gameBoard.childNodes.length; tmpColumnNum = gameBoard.childNodes[0].attributes.layout.split(",").length; _global.gameBoards[_global.gameBoards.length - 1].push(tmpColumnNum, tmpRowNum); boardLayout = new Array(tmpColumnNum); x = 0; while (x < boardLayout.length) { boardLayout[x] = new Array(tmpRowNum); x++; } j = 0; while (j < gameBoard.childNodes.length) { if (gameBoard.childNodes[j].nodeName == "row") { tmpRow = gameBoard.childNodes[j].attributes.number; tmpRows = gameBoard.childNodes[j].attributes.layout.split(","); y = 0; while (y < tmpRows.length) { boardLayout[y][tmpRow] = tmpRows[y]; y++; } } j++; } _global.gameBoards[_global.gameBoards.length - 1].push(boardLayout); } else if (xmlDoc.childNodes[i].nodeName == "timing") { cycleTiming = 0; while (cycleTiming < xmlDoc.childNodes[i].childNodes.length) { switch (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.name) { case "fade_in_board" : _global.fade_in_board_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "fade_out_board" : _global.fade_out_board_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "jewel_removal" : _global.jewels_remove_btwRows = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time_between_rows); _global.jewels_remove_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.jewels_remove_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "reveal_buried" : _global.reveal_buried_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "jewels_drop" : _global.jewels_drop_btwRows = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time_between_rows); _global.jewels_drop_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.jewels_drop_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "swap_symbols" : _global.swap_symbols_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.swap_symbols_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "remove_matches" : _global.remove_matches_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "show_score" : _global.show_score_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.show_score_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); _global.show_score_dist = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.distance); _global.show_score_alpha = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.opacity); break; case "new_jewels" : _global.new_jewels_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.new_jewels_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "tooth_blink" : _global.tooth_blink_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "tooth_smile" : _global.tooth_smile_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "flash_tiles" : _global.flash_tiles_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "shrink_tiles" : _global.shrink_tiles_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "play_rnd_sound" : _global.play_rnd_sound_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); } cycleTiming++; } } else if (xmlDoc.childNodes[i].nodeName == "setting") { cycleTiming = 0; while (cycleTiming < xmlDoc.childNodes[i].childNodes.length) { switch (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.name) { case "show_score" : if (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.value == "true") { _global.showScore = true; } else { _global.showScore = false; } break; case "import_additional_upsell" : if (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.value != "true") { break; } _global.importingData = true; _global.upSellShift[0] = _global.upSellShift[0] + Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.upsell_shift.split(",")[0]); _global.upSellShift[1] = _global.upSellShift[1] + Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.upsell_shift.split(",")[1]); m = 0; while (m < xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes.length) { if (xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes[m].nodeName == "import") { tmpImportNode = xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes[m]; importPath = tmpImportNode.attributes.import_url; _root.createEmptyMovieClip("import_bmp_" + _global.imports, 900 + _global.imports); myMC = eval ("import_bmp_" + _global.imports); myMC.loadMovie(importPath); while (myMC.getBytesLoaded() < myMC.getBytesTotal()) { } _global.importedUpsellImages.push(myMC); myMC._x = tmpImportNode.attributes.import_location.split(",")[0]; myMC._y = tmpImportNode.attributes.import_location.split(",")[1]; _global.imports++; } m++; } _global.importingData = false; } cycleTiming++; } } i++; } } if (_global.externalConfig) { _global.initialized = true; _global.externalConfig = false; } } function toggleScoreDisplay() { if (_global.showScore == true) { _global.showScore = false; } else { _global.showScore = true; } } function Symbol() { this.symbolType = 0; this.inPlay = true; this.moveDist = 0; this.moved = 0; this.origX; this.origY; } function Tile() { } function ScoreTile() { this.moveDist = 0; this.fadeTo = 100; this._score = 0; } function findReleaseTile() { rr = 0; while (rr < _global.logic.NUM_ROWS) { cc = 0; while (cc < _global.logic.NUM_COLUMNS) { tmpTile = eval (((("tileContainer.tile_" + cc) + "_") + rr) + ".tile"); if (tmpTile.hitTest(_root._xmouse, _root._ymouse, true)) { if (_global.logic.testAdjacentSpaces(_global.pick1._col, _global.pick1._row, tmpTile._col, tmpTile._row)) { tmpTile.onPress(); } } cc++; } rr++; } } function message(txt) { _global.gameOn = false; cancelHintAnimation(); attachMovie("Msg", "dialog", 100, {_msg:txt}); } function setUpAudio() { _global.snd_silence = new Sound(); _global.snd_addbonus = new Sound(); _global.snd_ambient = new Sound(); _global.snd_blink = new Sound(); _global.snd_bonus = new Sound(); _global.snd_click = new Sound(); _global.snd_dialog = new Sound(); _global.snd_efx1 = new Sound(); _global.snd_efx2 = new Sound(); _global.snd_efx3 = new Sound(); _global.snd_efx4 = new Sound(); _global.snd_efx5 = new Sound(); _global.snd_efx6 = new Sound(); _global.snd_efx7 = new Sound(); _global.snd_efx8 = new Sound(); _global.snd_endgame = new Sound(); _global.snd_fall = new Sound(); _global.snd_gameover = new Sound(); _global.snd_gemclick = new Sound(); _global.snd_gemland = new Sound(); _global.snd_go = new Sound(); _global.snd_hint = new Sound(); _global.snd_match = new Sound(); _global.snd_match2 = new Sound(); _global.snd_mismatch = new Sound(); _global.snd_ready = new Sound(); _global.snd_statue = new Sound(); _global.snd_timesup = new Sound(); _global.snd_ting = new Sound(); _global.snd_tock = new Sound(); _global.snd_buriedappear = new Sound(); _global.snd_buriedmatched = new Sound(); _global.snd_iwin = new Sound(); _global.snd_efx1.setVolume(50); _global.snd_efx2.setVolume(50); _global.snd_efx3.setVolume(50); _global.snd_efx4.setVolume(50); _global.snd_efx5.setVolume(50); _global.snd_efx6.setVolume(50); _global.snd_efx7.setVolume(50); _global.snd_efx8.setVolume(50); _global.snd_silence.attachSound("silence"); _global.snd_addbonus.attachSound("spjewel_addbonus"); _global.snd_ambient.attachSound("spjewel_amb"); _global.snd_blink.attachSound("spjewel_blink"); _global.snd_bonus.attachSound("spjewel_bonus"); _global.snd_click.attachSound("spjewel_click"); _global.snd_dialog.attachSound("spjewel_dialog"); _global.snd_efx1.attachSound("spjewel_efx1"); _global.snd_efx2.attachSound("spjewel_efx2"); _global.snd_efx3.attachSound("spjewel_efx3"); _global.snd_efx4.attachSound("spjewel_efx4"); _global.snd_efx5.attachSound("spjewel_efx5"); _global.snd_efx6.attachSound("spjewel_efx6"); _global.snd_efx7.attachSound("spjewel_efx7"); _global.snd_efx8.attachSound("spjewel_efx8"); _global.snd_endgame.attachSound("spjewel_endgame"); _global.snd_fall.attachSound("spjewel_fall"); _global.snd_gameover.attachSound("spjewel_gameover"); _global.snd_gemclick.attachSound("spjewel_gemclick"); _global.snd_gemland.attachSound("spjewel_gemland"); _global.snd_go.attachSound("spjewel_go"); _global.snd_hint.attachSound("spjewel_hint"); _global.snd_match.attachSound("spjewel_match"); _global.snd_match2.attachSound("spjewel_match2"); _global.snd_mismatch.attachSound("spjewel_mismatch"); _global.snd_ready.attachSound("spjewel_ready"); _global.snd_statue.attachSound("spjewel_statue"); _global.snd_timesup.attachSound("spjewel_timesup"); _global.snd_ting.attachSound("spjewel_ting"); _global.snd_tock.attachSound("spjewel_tock"); _global.snd_buriedappear.attachSound("buriedappear"); _global.snd_buriedmatched.attachSound("buriedmatched"); _global.snd_iwin.attachSound("iwinshort"); } importBoard._visible = false; initializeVariables(); if (usePresetJewelConfig) { _global.boardStartConfig = new Array(8); _global.boardStartConfig[7] = new Array(1, 2, 2, 5, 1, 1, 1, 1); _global.boardStartConfig[6] = new Array(2, 3, 3, 6, 1, 1, 1, 1); _global.boardStartConfig[5] = new Array(3, 1, 6, 5, 1, 1, 1, 1); _global.boardStartConfig[4] = new Array(1, 3, 3, 6, 1, 1, 1, 1); _global.boardStartConfig[3] = new Array(3, 2, 6, 5, 1, 1, 1, 1); _global.boardStartConfig[2] = new Array(1, 2, 5, 6, 1, 1, 1, 1); _global.boardStartConfig[1] = new Array(1, 2, 5, 4, 1, 1, 1, 1); _global.boardStartConfig[0] = new Array(1, 4, 4, 1, 1, 1, 1, 1); } stop(); Logic = function (numColumns, numRows, numSymbols) { this.LAST_OPTION_NUM = 2; this.NUM_DIFF_ITEMS = numSymbols; if (this.NUM_DIFF_ITEMS < 3) { tmpMsg = "Error: Config file must specify a minimum of 3 symbols for each board."; message(tmpMsg); } else if (this.NUM_DIFF_ITEMS > 6) { tmpMsg = "Error: Config file must specify a maximum of 6 symbols for each board."; message(tmpMsg); } this.NORMAL_SPACE = 0; this.GOLD_SPACE = 1; this.SPACE_OUT_OF_PLAY = -99; this.BURIED_ITEM = -1; this.UNBURIED_SPACE = -98; this.EMPTY_SPACE = 0; this.NUM_COLUMNS = numColumns; this.NUM_ROWS = numRows; this.NUM_BOARD_SPACES = this.NUM_COLUMNS * this.NUM_ROWS; this.NUM_QUEUE = 200; this.NUM_ITEMS = this.NUM_COLUMNS * this.NUM_QUEUE; this.SPACE_WIDTH = 40; this.SPACE_HEIGHT = 40; this.SPACE_ITEM_OFFSET = 2; this.ITEM_MOVED = 1; this.ITEM_MATCHED = 1; this.MAX_BOARD_FILL_RETRYS = 1; this.MIN_NUM_IN_SEQUENCE = 3; this._movedQueued = new Array(this.NUM_COLUMNS); this._shuffle = new Array(); this._initializing; this._score; this._prevScores; this._board = new Array(this.NUM_COLUMNS); this._tiles = new Array(this.NUM_COLUMNS); this._matches = new Array(this.NUM_COLUMNS); this._moved = new Array(this.NUM_COLUMNS); this._queues = new Array(this.NUM_COLUMNS); this._colPointers = new Array(this.NUM_COLUMNS); this._movesFrom = new Array(); this._movesTo = new Array(); this._matchNum; this._multiplier; this._badges; this._playingOption2; this._pointsStart = _global.pointsStart; this._pointsIncrease = _global.pointsIncrease; this._pointsLimit = _global.pointsLimit; this._pointsGold = _global.pointsGold; this._pointsTimerBonus = _global.pointsTimerBonus; this._pointsBonusMax = _global.pointsBonusMax; this._pointsBonusStart = _global.pointsBonusStart; i = 0; while (i < this._board.length) { this._board[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._tiles.length) { this._tiles[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._matches.length) { this._matches[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._moved.length) { this._moved[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._queues.length) { this._queues[i] = new Array(this.NUM_QUEUE); i++; } i = 0; while (i < this._movedQueued.length) { this._movedQueued[i] = new Array(this.NUM_ROWS); i++; } this.matchedSymbols = new Array(); this.activeScores = new Array(); this.jewelsToMove = new Array(); this.possibleMoves = new Array(); this.matchesBelow = new Array(this.NUM_COLUMNS); mb = 0; while (mb < this.matchesBelow.length) { this.matchesBelow[mb] = new Array(this.NUM_ROWS); mb++; } this.colMatches = new Array(this.NUM_COLUMNS); this.colMatches2 = new Array(this.NUM_COLUMNS); this.outOfPlayTiles = new Array(this.NUM_COLUMNS); this.snapShot = new Array(this.NUM_COLUMNS); ss = 0; while (ss < this.snapShot.length) { this.snapShot[ss] = new Array(this.NUM_ROWS); ss++; } this.tilesArray = new Array(this.NUM_COLUMNS); ta = 0; while (ta < this.tilesArray.length) { this.tilesArray[ta] = new Array(this.NUM_ROWS); ta++; } this.scoreArray = new Array(this.NUM_COLUMNS); sa = 0; while (sa < this.scoreArray.length) { this.scoreArray[sa] = new Array(this.NUM_ROWS); sa++; } }; Logic.prototype = new Object(); Logic.prototype.getPointsStart = function () { return(this._pointsStart); }; Logic.prototype.getPointsIncrease = function () { return(this._pointsIncrease); }; Logic.prototype.getPointsLimit = function () { return(this._pointsLimit); }; Logic.prototype.getPointsGold = function () { return(this._pointsGold); }; Logic.prototype.getPointsTimerBonus = function () { return(this._pointsTimerBonus); }; Logic.prototype.getPointsBonusStart = function () { return(this._pointsBonusStart); }; Logic.prototype.getPointsBonusMax = function () { return(_pointsBonusMax); }; Logic.prototype.newGame = function () { this._movesFrom = new Array(); this._movesTo = new Array(); this.setScore(_global.lastScore); this._playingOption2 = true; var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._colPointers[_local3] = 0; var _local4 = 0; while (_local4 < this.NUM_ROWS) { this._board[_local3][_local4] = 0; this._tiles[_local3][_local4] = this.NORMAL_SPACE; this._matches[_local3][_local4] = 0; this._moved[_local3][_local4] = 0; _local4++; } _local4 = 0; while (_local4 < this.NUM_QUEUE) { this._queues[_local3][_local4] = 0; _local4++; } _local3++; } }; Logic.prototype.getSnapShot = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { eval (((("symbolContainer.symbol_" + cm) + "_") + ro) + ".symbol").updateArrayLoc(); cm++; } ro++; } }; Logic.prototype.syncSymbolToTileStatus = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { this.snapShot[cm][ro]._status = this.tilesArray[cm][ro]._status; cm++; } ro++; } }; Logic.prototype.initTilesArray = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { tmpTile = eval (((("tileContainer.tile_" + cm) + "_") + ro) + ".tile"); this.tilesArray[cm][ro] = tmpTile; cm++; } ro++; } }; Logic.prototype.initScoreArray = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { scrTile = eval (((("scoreContainer.scoreTile_" + cm) + "_") + ro) + ".scoreTile"); this.scoreArray[cm][ro] = scrTile; cm++; } ro++; } }; Logic.prototype.setScore = function (value) { this._score = value; this._prevScore = _score; _root.score.score.text = this._score; return(this._score); }; Logic.prototype.initTiles = function (configArray) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { var _local2 = 0; while (_local2 < this.NUM_ROWS) { if (configArray[_local3][_local2] == "0") { this._tiles[_local3][_local2] = this.SPACE_OUT_OF_PLAY; } else if (configArray[_local3][_local2] == "1") { this._tiles[_local3][_local2] = this.NORMAL_SPACE; } else if (configArray[_local3][_local2] == "2") { this._tiles[_local3][_local2] = this.BURIED_ITEM; } _local2++; } _local3++; } }; Logic.prototype.markBoardOOP = function (configArray) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { var _local2 = 0; while (_local2 < this.NUM_ROWS) { if (configArray[_local3][_local2] == "0") { this._board[_local3][_local2] = this.SPACE_OUT_OF_PLAY; } _local2++; } _local3++; } }; Logic.prototype.fillQueue = function (items) { var _local5 = items.length; var _local3 = 0; var _local2 = 0; var _local4 = 0; while (_local3 < _local5) { this._queues[_local2][_local4] = items[_local3]; _local3++; _local2++; if (_local2 == this.NUM_COLUMNS) { _local4++; _local2 = 0; } } return((_local2 == this.NUM_COLUMNS) && (_local4 == this.NUM_ROWS)); }; Logic.prototype.resetMatches = function () { var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { this._matches[_local2][_local3] = 0; _local2++; } _local3++; } }; Logic.prototype.resetMoved = function () { var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { this._moved[_local2][_local3] = 0; _local2++; } _local3++; } }; Logic.prototype.getItemFromQueue = function (col) { if (this._colPointers[col] < this.NUM_QUEUE) { var _local3 = this._queues[col][this._colPointers[col]]; this._colPointers[col]++; return(_local3); } return(0); }; Logic.prototype.initBoard = function () { this._initializing = true; while (true) { this.fillBoard(); var _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._moved[_local3][_local4] = this.ITEM_MOVED; _local3++; } _local4++; } while (this.testMovedTableForMatches() > 0) { this.removeMatches(); this.fillBoard(); } if (this.findNumMovesLeft(true)) { break; } _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._board[_local3][_local4] = 0; _local3++; } _local4++; } } if (usePresetJewelConfig) { var _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._board[_local3][_local4] = _global.boardStartConfig[_local4][_local3]; _local3++; } _local4++; } } this._initializing = false; }; Logic.prototype.calcMoveInfo = function () { this.jewelsToMove.length = 0; cm = 0; while (cm < this.colMatches.length) { this.colMatches[cm] = 0; cm++; } cm2 = 0; while (cm2 < this.colMatches.length) { this.colMatches2[cm2] = 0; cm2++; } oopt = 0; while (oopt < this.outOfPlayTiles.length) { this.outOfPlayTiles[oopt] = 0; oopt++; } ssRow = 0; while (ssRow < this.NUM_ROWS) { ssCol = 0; while (ssCol < this.NUM_COLUMNS) { if ((this._matches[ssCol][ssRow] == 1) && (this._tiles[ssCol][ssRow] != this.UNBURIED_SPACE)) { if (ssRow == 0) { this.matchesBelow[ssCol][ssRow] = 1; } else { this.matchesBelow[ssCol][ssRow] = this.matchesBelow[ssCol][ssRow - 1] + 1; } this.colMatches[ssCol]++; this.colMatches2[ssCol]++; } else if (ssRow == 0) { this.matchesBelow[ssCol][ssRow] = 0; } else { this.matchesBelow[ssCol][ssRow] = this.matchesBelow[ssCol][ssRow - 1] + 0; } if (this._tiles[ssCol][ssRow] == this.BURIED_ITEM) { this.matchesBelow[ssCol][ssRow] = 0; } if (this._board[ssCol][ssRow] == 0) { this.outOfPlayTiles[ssCol]++; this.colMatches[ssCol]--; } ssCol++; } ssRow++; } this.getSnapShot(); }; Logic.prototype.fillBoard = function () { this.resetMoved(); var _local2 = false; var _local3 = true; while (_local2 || (_local3)) { _local3 = false; _local2 = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] == this.EMPTY_SPACE) { if (r < (this.NUM_ROWS - 1)) { this.SlideDownItem(c, r); } if (this._board[c][r] > this.EMPTY_SPACE) { this._moved[c][r] = this.ITEM_MOVED; _local2 = true; } } c++; } r++; } } count = 0; _local3 = true; while (count < this.MAX_BOARD_FILL_RETRYS) { while (_local2 || (_local3)) { _local3 = false; _local2 = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] == this.EMPTY_SPACE) { if (r < (this.NUM_ROWS - 1)) { this.SlideDownItem(c, r); } else { this._board[c][r] = this.getItemFromQueue(c); } if (this._board[c][r] > this.EMPTY_SPACE) { this._moved[c][r] = this.ITEM_MOVED; _local2 = true; } } c++; } r++; } } if (this._initializing || (this.findNumMovesLeft(false))) { break; } count++; _local3 = true; rr = 0; while (rr < this.NUM_ROWS) { cc = 0; while (cc < this.NUM_COLUMNS) { if (this._movedQueued[cc][rr] == 1) { this._board[cc][rr] = this.EMPTY_SPACE; } cc++; } rr++; } } this.calcMoveInfo(); }; Logic.prototype.swap = function (fromCol, fromRow, toCol, toRow) { _firstMatchOfSwap = true; if (this.TestAdjacentSpaces(fromCol, fromRow, toCol, toRow)) { if ((this._board[fromCol][fromRow] == this.EMPTY_SPACE) || (this._board[toCol][toRow] == this.EMPTY_SPACE)) { return(-1); } if ((this._tiles[fromCol][fromRow] <= this.BURIED_ITEM) || (this._tiles[toCol][toRow] <= this.BURIED_ITEM)) { return(-2); } swapItem = this._board[fromCol][fromRow]; this._board[fromCol][fromRow] = this._board[toCol][toRow]; this._board[toCol][toRow] = swapItem; numMatched = this.TestForSwapMatch(fromCol, fromRow, toCol, toRow); if (numMatched == 0) { swapItem = this._board[fromCol][fromRow]; this._board[fromCol][fromRow] = this._board[toCol][toRow]; this._board[toCol][toRow] = swapItem; return(0); } return(numMatched); } return(-3); }; Logic.prototype.testForSwapMatch = function (fromCol, fromRow, toCol, toRow) { this.resetMatches(); this.doMatch(fromCol, fromRow); this.doMatch(toCol, toRow); var _local2 = this.countMatches(); this._multiplier = 0; this._matchNum = 0; this.scoreMatches(_local2); return(_local2); }; Logic.prototype.testMovedTableForMatches = function () { this.resetMatches(); r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._moved[c][r] == this.ITEM_MOVED) { this.doMatch(c, r); } c++; } r++; } var _local2 = this.countMatches(); this.scoreMatches(_local2); return(_local2); }; Logic.prototype.scoreMatches = function (numMatches) { if (this._initializing) { return(undefined); } if (numMatches >= 3) { this._matchNum++; this._multiplier = this._multiplier + (numMatches - 2); if (this._multiplier > this.getPointsLimit()) { this._multiplier = this.getPointsLimit(); } var r = 0; while (r < this.NUM_ROWS) { var c = 0; while (c < this.NUM_COLUMNS) { if (this._matches[c][r] == this.ITEM_MATCHED) { if (this._tiles[c][r] > this.BURIED_ITEM) { this.addScore(this._multiplier); tmpTle = eval (((("scoreContainer.scoreTile_" + c) + "_") + r) + ".scoreTile"); tmpTle._score = tmpTle._score + this._multiplier; } } c++; } r++; } } }; Logic.prototype.doMatch = function (col, row) { var _local2 = 1; var _local7 = this._board[col][row]; if ((_local7 == 0) || (_local7 == -99)) { return(undefined); } var _local10 = this.rightmost(_local7, col, row); var _local9 = _local10 - 1; while (_local9 >= 0) { if (this._board[_local9][row] != _local7) { break; } _local2++; _local9--; } if (_local2 >= 3) { var _local5 = _local2 - 1; while (_local5 >= 0) { this._matches[_local10 - _local5][row] = 1; this.setGoal(_local10 - _local5, row); _local5--; } } _local2 = 1; var _local11 = this.leftmost(_local7, col, row); _local9 = _local11 + 1; while (_local9 < this.NUM_COLUMNS) { if (this._board[_local9][row] != _local7) { break; } _local2++; _local9++; } if (_local2 >= 3) { var _local5 = _local2 - 1; while (_local5 >= 0) { this._matches[_local11 + _local5][row] = 1; this.setGoal(_local11 + _local5, row); _local5--; } } _local2 = 1; var _local12 = this.topmost(_local7, col, row); var _local8 = _local12 - 1; while (_local8 >= 0) { if (this._board[col][_local8] != _local7) { break; } _local2++; _local8--; } if (_local2 >= 3) { var _local6 = _local2 - 1; while (_local6 >= 0) { this._matches[col][_local12 - _local6] = 1; this.setGoal(col, _local12 - _local6); _local6--; } } _local2 = 1; var _local13 = this.bottommost(_local7, col, row); _local8 = _local13 + 1; while (_local8 < this.NUM_ROWS) { if (this._board[col][_local8] != _local7) { break; } _local2++; _local8++; } if (_local2 >= 3) { var _local6 = _local2 - 1; while (_local6 >= 0) { this._matches[col][_local13 + _local6] = 1; this.setGoal(col, _local13 + _local6); _local6--; } } }; Logic.prototype.leftmost = function (testItem, col, row) { var _local3 = col; var _local2 = col - 1; while (_local2 >= 0) { if (this._board[_local2][row] != testItem) { return(_local3); } _local3 = _local2; _local2--; } return(_local3); }; Logic.prototype.rightmost = function (testItem, col, row) { var _local3 = col; var _local2 = col + 1; while (_local2 < this.NUM_COLUMNS) { if (this._board[_local2][row] != testItem) { return(_local3); } _local3 = _local2; _local2++; } return(_local3); }; Logic.prototype.bottommost = function (testItem, col, row) { var _local3 = row; var _local2 = row - 1; while (_local2 >= 0) { if (this._board[col][_local2] != testItem) { return(_local3); } _local3 = _local2; _local2--; } return(_local3); }; Logic.prototype.topmost = function (testItem, col, row) { var _local3 = row; var _local2 = row + 1; while (_local2 < this.NUM_ROWS) { if (this._board[col][_local2] != testItem) { return(_local3); } _local3 = _local2; _local2++; } return(_local3); }; Logic.prototype.setGoal = function (c, r) { if (this._initializing) { return(undefined); } if (this._playingOption2) { if (this._tiles[c][r] == this.NORMAL_SPACE) { this._tiles[c][r] = this.GOLD_SPACE; this.addScore(this.getPointsGold()); tmpTle = eval (((("scoreContainer.scoreTile_" + c) + "_") + r) + ".scoreTile"); tmpTle._score = tmpTle._score + this.getPointsGold(); } } }; Logic.prototype.numGoalsLeft = function () { var _local4 = 0; var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { if (this._playingOption2) { if ((this._tiles[_local2][_local3] == 0) || (this._tiles[_local2][_local3] == this.BURIED_ITEM)) { _local4++; } } else { _local4 = 1; } _local2++; } _local3++; } return(_local4); }; Logic.prototype.countMatches = function () { var _local4 = 0; var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { if (this._matches[_local2][_local3] != 0) { _local4++; } _local2++; } _local3++; } return(_local4); }; Logic.prototype.removeMatches = function () { r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] != this.SPACE_OUT_OF_PLAY) { if ((this._matches[c][r] == this.ITEM_MATCHED) && (this._initializing || (this._tiles[c][r] > this.BURIED_ITEM))) { this._board[c][r] = this.EMPTY_SPACE; } } c++; } r++; } }; Logic.prototype.testAdjacentSpaces = function (col1, row1, col2, row2) { if (col1 == col2) { return((row1 == (row2 - 1)) || (row1 == (row2 + 1))); } if (row1 == row2) { return((col1 == (col2 - 1)) || (col1 == (col2 + 1))); } return(false); }; Logic.prototype.findNumMovesLeft = function (firstFoundReturn) { this._movesFrom = new Array(); this._movesTo = new Array(); r = this.NUM_ROWS - 1; while (r >= 0) { c = 0; while (c < (this.NUM_COLUMNS - 1)) { if ((((((this._board[c][r] != 0) && (this._board[c + 1][r] != 0)) && (this._board[c][r] != this.SPACE_OUT_OF_PLAY)) && (this._board[c + 1][r] != this.SPACE_OUT_OF_PLAY)) && (this._tiles[c][r] != this.BURIED_ITEM)) && (this._tiles[c + 1][r] != this.BURIED_ITEM)) { leftPiece = this._board[c][r]; rightPiece = this._board[c + 1][r]; if ((((((((((c <= (this.NUM_COLUMNS - 4)) && (leftPiece == this._board[c + 2][r])) && (leftPiece == this._board[c + 3][r])) || (((r >= 2) && (leftPiece == this._board[c + 1][r - 1])) && (leftPiece == this._board[c + 1][r - 2]))) || ((((r >= 1) && (r <= (this.NUM_ROWS - 2))) && (leftPiece == this._board[c + 1][r - 1])) && (leftPiece == this._board[c + 1][r + 1]))) || (((r <= (this.NUM_ROWS - 3)) && (leftPiece == this._board[c + 1][r + 1])) && (leftPiece == this._board[c + 1][r + 2]))) || (((c >= 2) && (rightPiece == this._board[c - 1][r])) && (rightPiece == this._board[c - 2][r]))) || (((r >= 2) && (rightPiece == this._board[c][r - 1])) && (rightPiece == this._board[c][r - 2]))) || ((((r >= 1) && (r <= (this.NUM_ROWS - 2))) && (rightPiece == this._board[c][r - 1])) && (rightPiece == this._board[c][r + 1]))) || (((r <= (this.NUM_ROWS - 3)) && (rightPiece == this._board[c][r + 1])) && (rightPiece == this._board[c][r + 2]))) { this._movesFrom.push(new Array(c, r)); this._movesTo.push(new Array(c + 1, r)); if (firstFoundReturn) { return(true); } } } c++; } r--; } var r = (this.NUM_ROWS - 1); while (r >= 1) { var c = 0; while (c < this.NUM_COLUMNS) { if ((((((this._board[c][r] != 0) && (this._board[c][r - 1] != 0)) && (this._board[c][r] != this.SPACE_OUT_OF_PLAY)) && (this._board[c][r - 1] != this.SPACE_OUT_OF_PLAY)) && (this._tiles[c][r] != this.BURIED_ITEM)) && (this._tiles[c][r - 1] != this.BURIED_ITEM)) { var _local3 = this._board[c][r]; var _local2 = this._board[c][r - 1]; if ((((((((((r >= 3) && (_local3 == this._board[c][r - 2])) && (_local3 == this._board[c][r - 3])) || (((c >= 2) && (_local3 == this._board[c - 1][r - 1])) && (_local3 == this._board[c - 2][r - 1]))) || ((((c >= 1) && (c <= (this.NUM_COLUMNS - 2))) && (_local3 == this._board[c - 1][r - 1])) && (_local3 == this._board[c + 1][r - 1]))) || (((c <= (this.NUM_COLUMNS - 3)) && (_local3 == this._board[c + 1][r - 1])) && (_local3 == this._board[c + 2][r - 1]))) || (((r <= (this.NUM_ROWS - 3)) && (_local2 == this._board[c][r + 1])) && (_local2 == this._board[c][r + 2]))) || (((c >= 2) && (_local2 == this._board[c - 1][r])) && (_local2 == this._board[c - 2][r]))) || ((((c >= 1) && (c <= (this.NUM_COLUMNS - 2))) && (_local2 == this._board[c - 1][r])) && (_local2 == this._board[c + 1][r]))) || (((c <= (this.NUM_COLUMNS - 3)) && (_local2 == this._board[c + 1][r])) && (_local2 == this._board[c + 2][r]))) { this._movesFrom.push(new Array(c, r)); this._movesTo.push(new Array(c, r - 1)); if (firstFoundReturn) { return(true); } } } c++; } r--; } return(this._movesFrom.length > 0); }; Logic.prototype.shuffle = function () { if (this._shuffle == null) { this._shuffle = new Array(this.NUM_ITEMS); } var _local2 = 0; while (_local2 < this.NUM_ITEMS) { this._shuffle[_local2] = random(this.NUM_DIFF_ITEMS) + 1; _local2++; } this.fillQueue(this._shuffle); this.initBoard(); }; Logic.prototype.addScore = function (value) { this._score = this._score + value; this._prevScores = this._score; _root.score.score.text = this._score; return(this._score); }; Logic.prototype.SlideDownItem = function (c, r) { if (this._initializing) { if (this._board[c][r + 1] == this.SPACE_OUT_OF_PLAY) { addtor = 2; while ((r + addtor) < this.NUM_ROWS) { if (this._board[c][r + addtor] != this.SPACE_OUT_OF_PLAY) { this._board[c][r] = this._board[c][r + addtor]; this._board[c][r + addtor] = this.EMPTY_SPACE; break; } addtor++; } } else { this._board[c][r] = this._board[c][r + 1]; this._board[c][r + 1] = this.EMPTY_SPACE; } } else if ((this._board[c][r + 1] >= this.EMPTY_SPACE) && ((this._tiles[c][r + 1] > this.BURIED_ITEM) || (this._tiles[c][r + 1] == this.UNBURIED_SPACE))) { this._board[c][r] = this._board[c][r + 1]; this._board[c][r + 1] = this.EMPTY_SPACE; this._moved[c][r + 1] = this.ITEM_MOVED; } }; Logic.prototype.clearUnburied = function () { didAnyClear = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._tiles[c][r] == this.UNBURIED_SPACE) { this._tiles[c][r] = this.NORMAL_SPACE; tt = eval (((("_root.tileContainer.tile_" + c) + "_") + r) + ".tile"); tt._status = 0; ts = _root.getSymbol(tt, ((("logic.clearUnburied @ [" + c) + "][") + r) + "]"); ts._status = 0; didAnyClear = true; } c++; } r++; } return(didAnyClear); }; Symbol.prototype = new MovieClip(); Symbol.prototype.setSymbolType = function (num) { this.symbolType = num; this.gotoAndStop("_" + num); }; Symbol.prototype.updateArrayLoc = function () { _global.logic.snapShot[Number(this._x / 40)][Number(7 - (this._y / 40))] = this; }; Symbol.prototype.bury = function (bool) { if (bool) { this.symbol.gotoAndStop("buried"); } else if (this.symbol._currentframe == 8) { this.symbol.gotoAndPlay(9); } else { this.symbol.gotoAndStop(1); } }; Symbol.prototype.showHint = function () { if (this.symbol._currentframe == 1) { this.symbol.gotoAndPlay(2); } }; Symbol.prototype.remove = function () { if (this.symbol._currentframe == 1) { this.symbol.gotoAndPlay(5); } }; Symbol.prototype.setLoc = function (x, y) { this._x = x; this._y = y; }; Symbol.prototype.setMove = function (xdist) { this.moveDist = xdist; }; Tile.prototype = new MovieClip(); Tile.prototype.setLoc = function (x, y) { this._x = x; this._y = y; }; Tile.prototype.onPress = function () { cancelHintAnimation(); if ((_global.gameOn && (this._status >= 0)) && (getSymbol(this).symbolType > 0)) { if (_global.pick1 != null) { if (_global.logic.testAdjacentSpaces(_global.pick1._col, _global.pick1._row, this._col, this._row)) { _global.pick2 = this; _global.symbol2 = getSymbol(pick2); _global.pick1.hilt._visible = false; _global.gameOn = false; _root.swapSymbols(_global.symbol1, _global.symbol2); return(undefined); } _global.snd_gemclick.setVolume(100); _global.snd_gemclick.start(); _global.pick1.hilt._visible = false; startHintAnimation(); } if (_global.pick1 != this) { _global.pick1 = this; _global.symbol1 = getSymbol(pick1, "press tile"); _global.snd_gemclick.setVolume(100); _global.snd_gemclick.start(); this.hilt._visible = true; } else { delete _global.pick1; delete _global.symbol1; } } }; Tile.prototype.onReleaseOutside = function () { _root.findReleaseTile(); }; ScoreTile.prototype = new MovieClip(); ScoreTile.prototype.setLoc = function (x, y) { this._x = x; this._y = y; this.origX = this.score._x; this.origY = this.score._y; }; Object.registerClass("Symbol", Symbol); Object.registerClass("Tile", Tile); Object.registerClass("ScoreTile", ScoreTile); base.onRollOut = function () { cursor.hide(); }; base.onRollOver = function () { cursor.show(); }; _global.infoListener = new Object(); _global.infoListener.onKeyDown = function () { if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(86))) { _root.message(((("Jewel Quest\rRelease: " + _global.versionNumber) + newline) + "Dated: ") + _global.versionDate); } if (((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(87))) && (_global.cheats == true)) { forceWin(); } if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(83))) { toggleScoreDisplay(); } }; Key.addListener(infoListener); Array.prototype.trace = function () { for (ob in this) { this.trace_eval(this[ob], ob, 1); } }; Array.prototype.trace_eval = function (val, object, level) { s = " "; space = ""; i = 0; while (level > i) { space = space + s; i++; } val_type = typeof(val); switch (val_type) { case "string" : break; case "object" : for (ob in val) { this.trace_eval(val[ob], ob, level + 1); } break; case "function" : } };
Frame 2
function getTilesSnapShot() { _global.lastC = _global.logic.NUM_COLUMNS; _global.lastR = _global.logic.NUM_ROWS; _global.boardSnapShot = getBoardSnapShot(); _global.lastGamesTiles = new Array(_global.logic.NUM_COLUMNS); lgt = 0; while (lgt < lastGamesTiles.length) { lastGamesTiles[lgt] = new Array(_global.logic.NUM_ROWS); lgt++; } lgtr = 0; while (lgtr < _global.logic.NUM_ROWS) { lgtc = 0; while (lgtc < _global.logic.NUM_COLUMNS) { lastGamesTiles[lgtc][lgtr] = _global.logic._tiles[lgtc][lgtr]; lgtc++; } lgtr++; } } function loadBoard(path, loc) { locArray = loc.split(","); importBoard._x = -1000; importBoard._y = -1000; _global.xloc = locArray[0]; _global.yloc = locArray[1]; importBoard._alpha = 0; importBoard.loadMovie(path); } function removeOldSymbols() { r1 = 0; while (r1 < _global.lastR) { c1 = 0; while (c1 < _global.lastC) { symbolContainer.removeMovieClip(eval ((("symbolContainer.symbol_" + c1) + "_") + r1)); c1++; } r1++; } } function removeOldTiles() { r2 = 0; while (r2 < _global.lastR) { c2 = 0; while (c2 < _global.lastC) { tileContainer.removeMovieClip(eval ((("tileContainer.tile_" + c2) + "_") + r2)); c2++; } r2++; } } function removeOldScoreTiles() { r3 = 0; while (r3 < _global.lastR) { c3 = 0; while (c3 < _global.lastC) { scoreContainer.removeMovieClip(eval ((("scoreContainer.tile_" + c3) + "_") + r3)); c3++; } r3++; } } function positionSymbols() { qq = 100; r4 = 0; while (r4 < _global.logic.NUM_ROWS) { c4 = 0; while (c4 < _global.logic.NUM_COLUMNS) { tmpSymbol = _global.logic._board[c4][r4]; tmpStatus = _global.logic._tiles[c4][r4]; symbolContainer.createEmptyMovieClip((("symbol_" + c4) + "_") + r4, qq--); mc = eval ((("symbolContainer.symbol_" + c4) + "_") + r4); mc.attachMovie("Symbol", "symbol", 0, {_type:tmpSymbol, _col:c4, _row:r4, _status:tmpStatus}); c4++; } r4++; } } function positionTiles() { qqq = 0; r5 = 0; while (r5 < _global.logic.NUM_ROWS) { c5 = 0; while (c5 < _global.logic.NUM_COLUMNS) { tileContainer.createEmptyMovieClip((("tile_" + c5) + "_") + r5, qqq++); mc = eval ((("tileContainer.tile_" + c5) + "_") + r5); mc.attachMovie("Tile", "tile", 0, {_col:c5, _row:r5, _status:_global.logic._tiles[c5][r5]}); c5++; } r5++; } } function positionScoreTiles() { qqqq = 0; r6 = 0; while (r6 < _global.logic.NUM_ROWS) { c6 = 0; while (c6 < _global.logic.NUM_COLUMNS) { scoreContainer.createEmptyMovieClip((("scoreTile_" + c6) + "_") + r6, qqqq++); mc = eval ((("scoreContainer.scoreTile_" + c6) + "_") + r6); mc.attachMovie("ScoreTile", "scoreTile", 0, {_col:c6, _row:r6}); c6++; } r6++; } } function showImports() { im = 0; while (im < _global.importedUpsellImages.length) { _global.importedUpsellImages[im]._visible = true; im++; } } function hideImports() { im = 0; while (im < _global.importedUpsellImages.length) { _global.importedUpsellImages[im]._visible = false; im++; } } _global.initFrame3 = false; rules._x = rules._x + Number(_global.upSellShift[0]); rules._y = rules._y + Number(_global.upSellShift[1]); score._x = 44.4 + Number(_global.upSellShift[0]); score._y = 272.9 + Number(_global.upSellShift[1]); score_title._x = score_title._x + Number(_global.upSellShift[0]); score_title._y = score_title._y + Number(_global.upSellShift[1]); showImports(); score.score.text = _global.logic._score; symbolContainer._visible = false; tileContainer._visible = false; importBoard._visible = false; _global.board = (gRound + gameBoards.length) % gameBoards.length; if (_global.board != _global.lastBoard) { if (_global.logic._score != null) { _global.lastScore = _global.logic._score; } _global.repeats = 0; _global.lastBoard = _global.board; } else { if (_global.logic._score != null) { _global.lastScore = 0; } _global.repeats++; if (_global.repeats > _global.boardRepeats[_global.board]) { _global.gRound++; _global.board = (gRound + gameBoards.length) % gameBoards.length; _global.repeats = 0; _global.lastBoard = _global.board; } } if (_global.veryFirstRound) { _global.veryFirstRound = false; rules.gotoAndStop("intro"); } else if (gameBoards[board][6] == "N") { rules.gotoAndStop("intro"); } else { rules.gotoAndStop("playAgain"); } tilesArray = gameBoards[board][3].split(","); _global.xtiles = tilesArray[0]; _global.ytiles = tilesArray[1]; getTilesSnapShot(); _global.logic = new Logic(gameBoards[board][7], gameBoards[board][8], gameBoards[board][4]); if (!_global.newGame) { _global.logic.newGame(); _global.logic.initTiles(gameBoards[board][gameBoards[board].length - 1]); _global.logic.shuffle(); _global.logic.markBoardOOP(gameBoards[board][gameBoards[board].length - 1]); _global.boardTimer = gameBoards[board][5] * 1000; symbolContainer._visible = false; symbolContainer._x = _global.xtiles; symbolContainer._y = _global.ytiles; tileContainer._visible = false; tileContainer._x = _global.xtiles; tileContainer._y = _global.ytiles; _global.dropShift = _global.ytiles; scoreContainer._x = _global.xtiles; scoreContainer._y = _global.ytiles; positionSymbols(); positionTiles(); positionScoreTiles(); } stop();
Frame 3
function loadGameBoard() { loadBoard(gameBoards[board][1], gameBoards[board][2]); _global.fib = setInterval(fadeInBoard, _global.fade_in_board_spd); } function clearGameBoard() { _global.fob = setInterval(fadeOutBoard, _global.fade_out_board_spd); } function fadeOutBoard() { if (importBoard._alpha > 0) { importBoard._alpha = importBoard._alpha - 10; } else { if (_global.lastScore == 0) { score.score.text = _global.lastScore; _global.gteeth = 0; teeth.gotoAndStop("teeth_" + _global.gTeeth); if (_global.goldenIdol) { _global.goldenIdol = false; golden_idol.gotoAndStop(1); } } importBoard._x = -1000; importBoard._y = -1000; clearInterval(_global.fob); delete _global.fob; loadGameBoard(); } } function fadeInBoard() { amtBoardLoaded = importBoard.getBytesLoaded(); boardTotal = importBoard.getBytesTotal(); if (amtBoardLoaded >= boardTotal) { importBoard._x = _global.xloc; importBoard._y = _global.yloc; importBoard._visible = true; if (importBoard._alpha < 100) { importBoard._alpha = importBoard._alpha + 10; } else { clearInterval(_global.fib); delete _global.fib; setUpGame(); } } } function setDrop() { rdrp = 0; while (rdrp < _global.logic.NUM_ROWS) { cdrp = 0; while (cdrp < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[cdrp][rdrp] != _global.logic.BURIED_ITEM) { _global.setupDrop = eval (((("tileContainer.tile_" + cdrp) + "_") + rdrp) + ".tile._y") - eval (((("symbolContainer.symbol_" + cdrp) + "_") + rdrp) + ".symbol._y"); break; } cdrp++; } rdrp++; } if (_global.setupDrop == 0) { _global.setupDrop = (_global.logic.NUM_ROWS * 40) + _global.ytiles; } } function clearOldGame() { snapShot = _global.boardSnapShot; cogr = 0; while (cogr < _global.lastR) { cogc = 0; while (cogc < _global.lastC) { snapShot[cogc][cogr].moveDist = clearDrop; snapShot[cogc][cogr].origY = snapShot[cogc][cogr]._y; snapShot[cogc][cogr].origX = snapShot[cogc][cogr]._x; cogc++; } cogr++; } dropSymbolsOutOfPlace(_global.jewels_remove_time, _global.jewels_remove_btwRows); } function getBoardSnapShot() { ss = new Array(_global.lastC); q = 0; while (q < ss.length) { ss[q] = new Array(_global.lastR); q++; } ro = 0; while (ro < _global.lastR) { cm = 0; while (cm < _global.lastC) { tmpSymb = getSymbol(eval (((("tileContainer.tile_" + cm) + "_") + ro) + ".tile"), "getBoardSnapShot"); ss[cm][ro] = tmpSymb; cm++; } ro++; } return(ss); } function animateRemoval(as2row, timeToTake) { if (_global.moving == false) { _global.moving = true; percentComplete = ((getTimer() - _global.aniRemovalStart) - (as2row * _global.jewels_remove_btwRows)) / timeToTake; if (percentComplete > 1) { percentComplete = 1; } if (percentComplete == 1) { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = _global.boardSnapShot[c][as2row]; mc._y = mc.origY + mc.moveDist; mc.moveDist = 0; c++; } aniInterval = eval ("_global.aniRemove" + as2row); clearInterval(aniInterval); delete aniInterval; if (as2row == 7) { animateTiles(true); } } else { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = _global.boardSnapShot[c][as2row]; mc._y = mc.origY + (mc.moveDist * percentComplete); c++; } } _global.moving = false; updateAfterEvent(); } } function resetGame() { if (_global.newGame) { scoreContainer._visible = false; symbolContainer._visible = false; tileContainer._visible = false; _global.logic.newGame(); _global.logic.initTiles(gameBoards[board][gameBoards[board].length - 1]); _global.logic.shuffle(); _global.logic.markBoardOOP(gameBoards[board][gameBoards[board].length - 1]); _global.boardTimer = gameBoards[board][5] * 1000; darkGrid._x = _global.xtiles; darkGrid._y = _global.ytiles - 1; symbolContainer._x = _global.xtiles; symbolContainer._y = _global.ytiles; tileContainer._x = _global.xtiles; tileContainer._y = _global.ytiles; _global.dropShift = _global.ytiles; scoreContainer._x = _global.xtiles; scoreContainer._y = _global.ytiles; removeOldSymbols(); removeOldTiles(); removeOldScoreTiles(); positionSymbols(); positionTiles(); positionScoreTiles(); if (_global.newGame) { clearGameBoard(); } } } function setUpGameReady() { if (buriedSymbols()) { _global.aniBuried = setInterval(animateBuriedSymbols, _global.reveal_buried_spd); _global.snd_buriedappear.setVolume(100); _global.snd_buriedappear.start(); } else { timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(100); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); } } function dropSymbolsIntoPlace(time, perRow) { _global.aniSetupStart = getTimer(); _global.aniSetup0 = setInterval(animateSetup2, _global.jewels_drop_rate, 0, time - (perRow * 7)); _global.aniSetup1 = setInterval(animateSetup2, _global.jewels_drop_rate, 1, time - (perRow * 6)); _global.aniSetup2 = setInterval(animateSetup2, _global.jewels_drop_rate, 2, time - (perRow * 5)); _global.aniSetup3 = setInterval(animateSetup2, _global.jewels_drop_rate, 3, time - (perRow * 4)); _global.aniSetup4 = setInterval(animateSetup2, _global.jewels_drop_rate, 4, time - (perRow * 3)); _global.aniSetup5 = setInterval(animateSetup2, _global.jewels_drop_rate, 5, time - (perRow * 2)); _global.aniSetup6 = setInterval(animateSetup2, _global.jewels_drop_rate, 6, time - (perRow * 1)); _global.aniSetup7 = setInterval(animateSetup2, _global.jewels_drop_rate, 7, time); } function dropSymbolsOutOfPlace(time, perRow) { _global.dropsCalled = 1; _global.aniRemovalStart = getTimer(); _global.aniRemove0 = setInterval(animateRemoval, _global.jewels_remove_rate, 0, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); _global.callDrops = setInterval(staggerRemoveAnimations, perRow, time); } function staggerRemoveAnimations(time) { if (_global.dropsCalled < _global.logic.NUM_ROWS) { switch (_global.dropsCalled) { case 0 : _global.aniRemove0 = setInterval(animateRemoval, _global.jewels_remove_rate, 0, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 1 : _global.aniRemove1 = setInterval(animateRemoval, _global.jewels_remove_rate, 1, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 2 : _global.aniRemove2 = setInterval(animateRemoval, _global.jewels_remove_rate, 2, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 3 : _global.aniRemove3 = setInterval(animateRemoval, _global.jewels_remove_rate, 3, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 4 : _global.aniRemove4 = setInterval(animateRemoval, _global.jewels_remove_rate, 4, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 5 : _global.aniRemove5 = setInterval(animateRemoval, _global.jewels_remove_rate, 5, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 6 : _global.aniRemove6 = setInterval(animateRemoval, _global.jewels_remove_rate, 6, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); break; case 7 : _global.aniRemove7 = setInterval(animateRemoval, _global.jewels_remove_rate, 7, time); _global.snd_fall.setVolume(100); _global.snd_fall.start(); } _global.dropsCalled++; } else { clearInterval(_global.callDrops); delete _global.callDrops; } } function setUpGame() { _global.waitForSymbolPositioning = setInterval(waitForPosition, 200); } function waitForPosition() { totalSymbols = _global.logic.NUM_COLUMNS * _global.logic.NUM_ROWS; if (_global.symbolsInPosition == totalSymbols) { clearInterval(_global.waitForSymbolPositioning); delete _global.waitForSymbolPositioning; _global.newGame = false; _global.logic.initTilesArray(); _global.logic.initScoreArray(); symbolContainer._visible = true; tileContainer._visible = true; scoreContainer._visible = true; setDrop(); setUpGameReady(); } } function removeBuriedDialog() { _global.buriedDialogVisible = false; removeMovieClip(bd); timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(100); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); _global.buriedRulesExplained = true; } function buriedSymbols() { r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[c][r] == _global.logic.BURIED_ITEM) { return(true); } c++; } r++; } return(false); } function animateBuriedSymbols() { numMod = 0; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = eval (((("symbolContainer.symbol_" + c) + "_") + r) + ".symbol.symbol"); if (tmpSymbol != null) { if (tmpSymbol._alpha < 100) { tmpSymbol._alpha = tmpSymbol._alpha + 20; numMod++; } } c++; } r++; } if (numMod == 0) { clearInterval(_global.aniBuried); delete _global.aniBuried; var dlgX; var dlgY; rbd = _global.logic.NUM_ROWS - 1; while (rbd >= 0) { cbd = 0; while (cbd < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[cbd][rbd] == _global.logic.BURIED_ITEM) { dlgX = (Number(_global.xtiles) + Number(40 * cbd)) + 34; dlgY = (Number(_global.ytiles) + Number(40 * (7 - rbd))) + 6; break; } cbd++; } rbd--; } if (!_global.buriedRulesExplained) { attachMovie("buriedDialog", "bd", 99); _global.buriedDialogVisible = true; bd._x = dlgX; bd._y = dlgY; bd._alpha = 100; } else { timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(100); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); } } } function hintFxn() { _global.snd_hint.setVolume(100); _global.snd_hint.start(); hintNum = random(_global.logic._movesFrom.length); _global.hs1 = getSymbol(eval (((("tileContainer.tile_" + _global.logic._movesFrom[hintNum][0]) + "_") + _global.logic._movesFrom[hintNum][1]) + ".tile"), "hintFxn1"); _global.hs2 = getSymbol(eval (((("tileContainer.tile_" + _global.logic._movesTo[hintNum][0]) + "_") + _global.logic._movesTo[hintNum][1]) + ".tile"), "hintFxn2"); clearInterval(_global.hintInterval); delete _global.hintInterval; _global.animateHint = setInterval(aniHint, _global.hintSpd); } function aniHint() { if (_global.hs1.symbol._currentframe == 1) { _global.hs1.symbol.gotoAndStop(2); _global.hs2.symbol.gotoAndStop(2); } else if (_global.hs1.symbol._currentframe == 2) { _global.hs1.symbol.gotoAndStop(3); _global.hs2.symbol.gotoAndStop(3); } else if (_global.hs1.symbol._currentframe == 3) { _global.hs1.symbol.gotoAndStop(4); _global.hs2.symbol.gotoAndStop(4); } else if (_global.hs1.symbol._currentframe == 4) { _global.hs1.symbol.gotoAndStop(1); _global.hs2.symbol.gotoAndStop(1); hintCycle++; if (hintCycle == _global.numHintCycles) { clearInterval(_global.animateHint); delete _global.animateHint; _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); hintCycle = 0; } } } function resetHintAnimation() { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } } function cancelHintAnimation() { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } } function startHintAnimation() { resetHintAnimation(); } function animateSetup2(as2row, timeToTake) { percentComplete = (getTimer() - _global.aniSetupStart) / timeToTake; if (percentComplete >= 1) { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = eval (((("symbolContainer.symbol_" + c) + "_") + as2row) + ".symbol"); mc.moveDist = 0; mc._y = eval (((("tileContainer.tile_" + c) + "_") + as2row) + ".tile._y"); c++; } _global.snd_fall.setVolume(100); _global.snd_fall.start(); aniInterval = eval ("_global.aniSetup" + as2row); clearInterval(aniInterval); delete aniInterval; if (as2row == 7) { showReadyMsg(); _global.logic.getSnapShot(); } } else { c = 0; while (c < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[c][as2row] != _global.logic.BURIED_ITEM) { mc = eval (((("symbolContainer.symbol_" + c) + "_") + as2row) + ".symbol"); amtToMove = (setupDrop * percentComplete) - mc.moveDist; mc.moveDist = mc.moveDist + amtToMove; mc._y = mc._y + amtToMove; } c++; } } _global.moving = false; updateAfterEvent(); } function startTimer() { _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); _global.timerStarted = getTimer(); _global.animateTimer = setInterval(tick, 750); } function tick() { timePassed = getTimer() - _global.timerStarted; timeLeft = _global.boardTimer - timePassed; percentLeft = timeLeft / _global.boardTimer; timerXPos = percentLeft * 148; timer.timer._x = timerXPos; if (timeLeft <= 15000) { timer.eye._visible = true; _global.snd_tock.setVolume(100); _global.snd_tock.start(); } if ((timeLeft <= 60000) && (tilesFlashed == false)) { tilesFlashed = true; animateTiles(false); } if (timePassed >= _global.boardTimer) { timesUp(); } } function timesUp() { if (gameOn) { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } clearInterval(_global.animateTimer); delete _global.animateTimer; timer.eye._visible = false; timer.timer_head.closeMouth(true); } } function gameOver() { clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; _global.newGame = true; _global.snd_ambient.stop(); clearInterval(_global.randomSound); clearInterval(_global.randomTileFlash); delete _global.randomSound; delete _global.randomTileFlash; _global.symbolsInPosition = 0; symbolContainer._visible = false; tileContainer._visible = false; importBoard._visible = false; gotoAndStop (2); _global.snd_gameover.setVolume(100); _global.snd_gameover.start(); } function showReadyMsg() { ready._visible = true; ready.play(); } function showTimeUpMsg() { _global.gameOn = false; timeup._visible = true; timeup.play(); } function showNoMatchesMsg() { timer.eye._visible = false; clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; nomatches._visible = true; nomatches.play(); } function showCompleteMsg() { timer.eye._visible = false; clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; timePassed = getTimer() - _global.timerStarted; complete.setPoints(_global.pointsBonusStart); _global.bonusTime = _global.boardTimer - timePassed; hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } complete._visible = true; complete.play(); } function swapSymbols(s1, s2) { if (s1._x == s2._x) { direction = "vertical"; if (s1._y < s2._y) { sym1 = s1; sym2 = s2; } else { sym1 = s2; sym2 = s1; } } else { direction = "horizontal"; if (s1._x < s2._x) { sym1 = s1; sym2 = s2; } else { sym1 = s2; sym2 = s1; } } _global.swapFromLoc = new Array(sym1._x, sym1._y); _global.swapToLoc = new Array(sym2._x, sym2._y); _global.swapFrom = sym1; _global.swapTo = sym2; sym1.origY = sym1._y; sym1.origX = sym1._x; sym2.origY = sym2._y; sym2.origX = sym2._x; _global.startAniSwap = getTimer(); _global.aniSwap = setInterval(animateSwap, _global.swap_symbols_rate, direction, _global.swap_symbols_time); } function animateSwap(direction, time) { var _local2 = 0; if (_global.moving == false) { _global.moving = true; _local2 = (getTimer() - _global.startAniSwap) / time; if (_local2 > 1) { _local2 = 1; } shiftAmt = 40 * _local2; if (direction == "vertical") { if (swapFrom._y == _global.swapToLoc[1]) { swapComplete(); _global.moving = false; return(undefined); } if ((swapFrom.origY + shiftAmt) >= _global.swapToLoc[1]) { swapFrom._y = _global.swapToLoc[1]; swapTo._y = _global.swapFromLoc[1]; } else { swapFrom._y = swapFrom.origY + shiftAmt; swapTo._y = swapTo.origY - shiftAmt; } } else { if (swapFrom._x == _global.swapToLoc[0]) { swapComplete(); _global.moving = false; return(undefined); } if ((swapFrom.origX + shiftAmt) >= _global.swapToLoc[0]) { swapFrom._x = _global.swapToLoc[0]; swapTo._x = _global.swapFromLoc[0]; } else { swapFrom._x = swapFrom.origX + shiftAmt; swapTo._x = swapTo.origX - shiftAmt; } } updateAfterEvent(); _global.moving = false; } } function swapComplete() { if (!_global.swapback) { if (_global.logic.swap(_global.pick1._col, _global.pick1._row, _global.pick2._col, _global.pick2._row) > 0) { clearMatches(); // unexpected jump } _global.snd_mismatch.setVolume(100); _global.snd_mismatch.start(); clearInterval(_global.aniSwap); delete _global.aniSwap; _global.swapBack = true; _global.symbol1 = getSymbol(_global.pick2, "swapComplete1"); _global.symbol2 = getSymbol(_global.pick1, "swapComplete2"); swapSymbols(_global.symbol1, _global.symbol2); return(undefined); } else { _global.gameOn = true; startHintAnimation(); } _global.swapBack = false; clearPicks(); clearInterval(_global.aniSwap); delete _global.aniSwap; } function clearPicks() { _global.pick1.hilt._visible = false; delete _global.pick1; delete _global.symbol1; _global.pick2.hilt._visible = false; delete _global.pick2; delete _global.symbol2; } function getSymbol(tile, callerId) { tmpx = tile._x; tmpy = tile._y; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = symbolContainer[(("symbol_" + c) + "_") + r].symbol; if ((tmpSymbol._x == tmpx) && (tmpSymbol._y == tmpy)) { return(tmpSymbol); } c++; } r++; } return(null); } function getSymbolByLoc(x, y) { tmpx = x; tmpy = y; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = symbolContainer[(("symbol_" + c) + "_") + r].symbol; if ((tmpSymbol._x == tmpx) && (tmpSymbol._y == tmpy)) { return(tmpSymbol); } c++; } r++; } return(null); } function setOutOfPlayBelowAsMatch(clm, rrw) { rww = rrw; while (rww >= 0) { if ((((_global.logic._board[clm][rww] == _global.logic.SPACE_OUT_OF_PLAY) || (_global.logic._tiles[clm][rww] == _global.logic.SPACE_OUT_OF_PLAY)) || (_global.logic._board[clm][rww] == 0)) && (_global.gameBoards[_global.board][_global.gameBoards[_global.board].length - 1][clm][rww] != 0)) { tmpTle = _global.logic.tilesArray[clm][rww]; tmpTle._status = 0; getSymbol(tmpTle, "setOutOfPlayBelowAsMatch")._status = 0; _global.logic._matches[clm][rww] = 1; if (tmpTle._currentframe == 1) { _global.logic._tiles[clm][rww] = 0; } else { _global.logic._tiles[clm][rww] = 1; } _global.logic._board[clm][rww] = 0; } else if (_global.logic._tiles[clm][rww] == _global.logic.BURIED_ITEM) { return(undefined); } rww--; } } function animateShowScore(timeToTake) { if (_global._scoring == false) { _global._scoring = true; sspc = (getTimer() - _global.scoresStart) / timeToTake; if (sspc > 1) { sspc = 1; } sd = 0; while (sd < _global.logic.activeScores.length) { tmpScore = _global.logic.activeScores[sd]; if (tmpScore.score._visible == false) { tmpScore.score.score.score.text = "+" + tmpTile._score; tmpScore.score.score.score_shadow.text = "+" + tmpTile._score; tmpScore.score._visible = true; } tmpScore.score._y = tmpScore.origY - (tmpScore.moveDist * sspc); tmpScore.score._alpha = parseInt(100 - ((100 - tmpScore.fadeTo) * sspc)); if (sspc == 1) { tmpScore.score._visible = false; tmpScore.score._y = origY; tmpScore.score._alpha = 100; } sd++; } updateAfterEvent(); if (sspc == 1) { clearInterval(_global.aniShowScore); delete _global.aniShowScore; } _global._scoring = false; } } function clearMatches() { _global.logic.matchedSymbols.length = 0; if (_global.showScore) { if (_global.logic.activeScores.length > 0) { sd = 0; while (sd < _global.logic.activeScores.length) { _global.logic.activeScores[sd].moveDist = 0; _global.logic.activeScores[sd].fadeTo = 100; _global.logic.activeScores[sd].score._visible = false; sd++; } } _global.logic.activeScores.length = 0; } traceArray(_global.logic._matches, "MATCHES"); traceArray(_global.logic._moved, "MOVED"); traceArray(_global.logic.matchesBelow, "MATCHBELOW"); traceArray(_global.logic._board, "BOARD"); traceArray(_global.logic._tiles, "TILES"); rr = 0; while (rr < _global.logic.NUM_ROWS) { cc = 0; while (cc < _global.logic.NUM_COLUMNS) { if (_global.logic._matches[cc][rr] == 1) { tmpTile = _global.logic.tilesArray[cc][rr]; if ((tmpTile._status == 0) || (tmpTile._status == _global.logic.SPACE_OUT_OF_PLAY)) { _global.logic.snapShot[cc][rr]._status = 0; tmpTile.gotoAndStop("gold"); _global.logic._tiles[cc][rr] = _global.logic.GOLD_SPACE; } else { tmpTile._status++; _global.logic._tiles[cc][rr] = _global.logic.UNBURIED_SPACE; setOutOfPlayBelowAsMatch(tmpTile._col, tmpTile._row); } _global.logic.matchedSymbols.push(getSymbol(tmpTile, "clearMatches1")); if (_global.showScore) { _global.logic.activeScores.push(_global.logic.scoreArray[cc][rr]); } } cc++; } rr++; } _global.logic.removeMatches(); _global.logic.fillBoard(); _global.aniRmvSym = setInterval(animateRemoveSymbols, _global.remove_matches_spd); if (_global.showScore) { sd = 0; while (sd < _global.logic.activeScores.length) { _global.logic.activeScores[sd].moveDist = _global.show_score_dist; _global.logic.activeScores[sd].fadeTo = _global.show_score_alpha; sd++; } _global.scoresStart = getTimer(); _global.aniShowScore = setInterval(animateShowScore, _global.show_score_rate, _global.show_score_time); } _global.snd_match.setVolume(100); _global.snd_match.start(); } function animateRemoveSymbols() { if (_global.removingSymbols == false) { _global.removingSymbols = true; clearFinished = false; j = 0; while (j < _global.logic.matchedSymbols.length) { tmpSymbol = _global.logic.matchedSymbols[j]; if ((tmpSymbol._status == 0) || (tmpSymbol._status == _global.logic.SPACE_OUT_OF_PLAY)) { if (tmpSymbol._currentframe > 1) { if (tmpSymbol.symbol._currentframe == 1) { tmpSymbol.symbol.gotoAndStop("move"); } else if (tmpSymbol.symbol._currentframe == 7) { tmpSymbol.gotoAndStop(1); } else { tmpSymbol.symbol.gotoAndStop(tmpSymbol.symbol._currentframe + 1); } } else { clearFinished = true; } } else if (tmpSymbol._status == _global.logic.BURIED_ITEM) { if (tmpSymbol.symbol._currentframe == 1) { tmpSymbol.symbol.gotoAndStop(1); } else if (tmpSymbol.symbol._currentframe < 11) { if (tmpSymbol.symbol._currentframe == 8) { _global.snd_buriedmatched.setVolume(100); _global.snd_buriedmatched.start(); } tmpSymbol.symbol.gotoAndStop(tmpSymbol.symbol._currentframe + 1); } else { tmpSymbol.symbol.gotoAndStop(1); } } j++; } if (clearFinished) { clearInterval(_global.aniRmvSym); delete _global.aniRmvSym; _global.jewelsAnimating = 0; repositionSymbols(); } updateAfterEvent(); _global.removingSymbols = false; } } function repositionSymbols() { rpsRow = _global.logic.NUM_ROWS - 1; while (rpsRow >= 0) { rpsCol = 0; while (rpsCol < _global.logic.NUM_COLUMNS) { tmpSymbol = _global.logic.snapShot[rpsCol][rpsRow]; if ((_global.logic._moved[rpsCol][rpsRow] == 1) && (_global.logic._tiles[rpsCol][rpsRow] != _global.logic.UNBURIED_SPACE)) { tmpSymbol.moveDist = 40 * _global.logic.matchesBelow[rpsCol][rpsRow]; tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; } if ((_global.logic._matches[rpsCol][rpsRow] == 1) && (_global.logic._tiles[rpsCol][rpsRow] != _global.logic.UNBURIED_SPACE)) { if ((rpsCol == 0) && (rpsRow == 3)) { traceArray(_global.logic._matches, "MATCHES"); traceArray(_global.logic._moved, "MOVED"); traceArray(_global.logic.matchesBelow, "MATCHBELOW"); traceArray(_global.logic._board, "BOARD"); traceArray(_global.logic._tiles, "TILES"); } if (_global.logic.outOfPlayTiles[rpsCol] == 0) { tmpSymbol.setLoc(tmpSymbol._x, (-(40 * _global.logic.colMatches[rpsCol])) - Number(dropShift)); tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; if (_global.logic._board[rpsCol][rpsRow] != -99) { _global.logic.colMatches[rpsCol]--; tmpSymbol.moveDist = (40 * _global.logic.colMatches2[rpsCol]) + Number(dropShift); } else { tmpSymbol.moveDist = (40 * _global.logic.matchesBelow[rpsCol][rpsRow]) + Number(dropShift); _global.logic._matches[rpsCol][rpsRow] = 0; _global.logic._moved[rpsCol][rpsRow] = 0; if ((rpsCol == 0) && (rpsRow == 3)) { } } tmpSymbol.setSymbolType(_global.logic._board[rpsCol][8 - (_global.logic.colMatches2[rpsCol] - _global.logic.colMatches[rpsCol])]); } else { es = _global.logic.NUM_ROWS - 1; while (es >= 0) { if (_global.logic._board[rpsCol][es] == 0) { _global.logic._board[rpsCol][es] = _global.logic.SPACE_OUT_OF_PLAY; _global.logic._tiles[rpsCol][es] = _global.logic.SPACE_OUT_OF_PLAY; _global.logic.outOfPlayTiles[rpsCol]--; newx = 40 * rpsCol; newy = 40 * (7 - es); tmpSymbol.setLoc(newx, newy); tmpSymbol.moveDist = 0; tmpSymbol._status = _global.logic.SPACE_OUT_OF_PLAY; eval (((("tileContainer.tile_" + rpsCol) + "_") + es) + ".tile")._status = _global.logic.SPACE_OUT_OF_PLAY; break; } es--; } } } if (_global.logic._tiles[rpsCol][rpsRow] == _global.logic.UNBURIED_SPACE) { tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; tmpSymbol.moveDist = 40 * _global.logic.matchesBelow[rpsCol][rpsRow]; } if (tmpSymbol.moveDist > 0) { _global.logic.jewelsToMove.push(tmpSymbol); _global.jewelsAnimating++; } tmpSymbol.force = false; rpsCol++; } rpsRow--; } _global.dropDone = setInterval(jewelDropDone, 1); _global.aniDropStart = getTimer(); _global.aniSymbolDrop = setInterval(animateSymbolDrop2, _global.new_jewels_rate, _global.new_jewels_time); } function animateDrop4() { _global.dropStartTime = getTimer(); jdAniStart = getTimer(); ad4 = 0; while (ad4 < _global.logic.jewelsToMove.length) { _global.logic.jewelsToMove[ad4].animateSelfDrop(jdAniStart); ad4++; } _global.dropDone = setInterval(jewelDropDone, 10); } function jewelDropDone() { if (_global.jewelsAnimating == 0) { clearInterval(_global.dropDone); delete _global.dropDone; _global.snd_gemland.setVolume(100); _global.snd_gemland.start(); _global.logic.clearUnburied(); _global.logic.resetMatches(); _global.logic.syncSymbolToTileStatus(); if (_global.logic.testMovedTableForMatches() > 0) { clearMatches(); } else if (!_global.logic.findNumMovesLeft(true)) { showNoMatchesMsg(); } else { _global.gameOn = true; startHintAnimation(); if (_global.logic.numGoalsLeft() == 0) { showCompleteMsg(); } } updateAfterEvent(); } } function animateSymbolDrop2(ttt) { var _local2; if (_global.moving == false) { _global.moving = true; _local2 = (getTimer() - _global.aniDropStart) / ttt; if (_local2 > 1) { _local2 = 1; } jtm = 0; while (jtm < _global.logic.jewelsToMove.length) { tmpSymbol = _global.logic.jewelsToMove[jtm]; tmpSymbol._y = tmpSymbol.origY + (_local2 * tmpSymbol.moveDist); if (_local2 == 1) { tmpSymbol.moveDist = 0; tmpSymbol.moved = 0; tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; } jtm++; } if (_local2 == 1) { clearInterval(_global.aniSymbolDrop); delete _global.aniSymbolDrop; _global.jewelsAnimating = 0; } _global.moving = false; updateAfterEvent(); } } function countBonusPoints() { _global.aniBonus = setInterval(animateBonusPoints, _global.bonusSpeed); } function animateBonusPoints() { _global.snd_bonus.setVolume(100); _global.snd_bonus.start(); if ((complete.getPoints() + _global.pointsTimerBonus) < _global.pointsBonusMax) { complete.setPoints(complete.getPoints() + _global.pointsTimerBonus); } else { complete.setPoints(_global.pointsBonusMax); clearInterval(_global.aniBonus); delete _global.aniBonus; complete.gotoAndPlay(complete._currentframe + 1); timer.timer._x = 0; timer.timer_head.closeMouth(false); return(undefined); } timeLeft = _global.bonusTime; percentLeft = timeLeft / _global.boardTimer; timerXPos = percentLeft * 148; timer.timer._x = timerXPos; _global.bonusTime = _global.bonusTime - 1000; if (_global.bonusTime <= 0) { clearInterval(_global.aniBonus); delete _global.aniBonus; complete.gotoAndPlay(complete._currentframe + 1); timer.timer._x = 0; timer.timer_head.closeMouth(false); } } function showTooth() { _global.toothBlinks = 5; _global.smileBlinks = 3; _global.smileAniDirection = "back"; if (_global.gTeeth < 5) { _global.gTeeth = _global.gTeeth + 1; _global.aniTooth = setInterval(animateTooth, _global.tooth_blink_spd, _global.toothBlinks); } else if (!_global.goldenIdol) { _global.goldenIdol = true; golden_idol.gotoAndPlay(2); } else { _global.aniTooth = setInterval(flashSmile, _global.tooth_smile_spd, _global.smileBlinks); } } function flashSmile(blinks) { if (_global.smileBlinks > 0) { if (_global.smileAniDirection == "back") { if (teeth._currentframe > 1) { teeth.gotoAndStop(teeth._currentframe - 1); } else { _global.smileAniDirection = "forward"; _global.snd_ting.setVolume(100); _global.snd_ting.start(); } } else if (_global.smileAniDirection == "forward") { if (teeth._currentframe < 6) { teeth.gotoAndStop(teeth._currentframe + 1); } else { _global.smileAniDirection = "back"; _global.smileBlinks = _global.smileBlinks - 1; _global.snd_ting.setVolume(100); _global.snd_ting.start(); } } } else if (_global.smileBlinks == -15) { clearInterval(_global.aniTooth); delete _global.aniTooth; _global.gRound++; gameOver(); } else { _global.smileBlinks = _global.smileBlinks - 1; } } function animateTooth(blinks) { if (_global.toothBlinks > 0) { if (teeth._currentFrame == _global.gTeeth) { teeth.gotoAndStop("teeth_" + _global.gTeeth); _global.toothBlinks = _global.toothBlinks - 1; _global.snd_ting.setVolume(100); _global.snd_ting.start(); } else { teeth.gotoAndStop(teeth._currentframe - 1); } } else if (_global.toothBlinks == -15) { clearInterval(_global.aniTooth); delete _global.aniTooth; _global.gRound++; gameOver(); } else { _global.toothBlinks = _global.toothBlinks - 1; } } function animateTiles(doShrink) { if ((_global.newGame == null) || (_global.newGame == false)) { getTilesSnapShot(); } _global.goldCol = 0; _global.aniTiles = setInterval(goldTiles, _global.flash_tiles_spd, doShrink); } function shrinkGold() { allDoneShrink = 0; _global.aniTiles2 = setInterval(shrinkTiles, _global.shrink_tiles_spd); } function goldTiles(doShrink) { gtr = 0; while (gtr < _global.lastR) { gtc = 0; while (gtc < _global.lastC) { gtTmpTile = eval (((("tileContainer.tile_" + gtc) + "_") + gtr) + ".tile"); if ((_global.lastGamesTiles[gtc][gtr] == 1) || ((_global.lastGamesTiles[gtc][gtr] == _global.logic.SPACE_OUT_OF_PLAY) && (gtTmpTile._currentframe != 1))) { if (gtc == _global.goldCol) { gtTmpTile.gotoAndStop(5); } else if (gtc == (_global.goldCol - 1)) { gtTmpTile.gotoAndStop(4); } else if (gtc == (_global.goldCol - 2)) { gtTmpTile.gotoAndStop(3); } else if (gtc == (_global.goldCol - 3)) { gtTmpTile.gotoAndStop(3); } else { gtTmpTile.gotoAndStop(2); } } gtc++; } gtr++; } if (_global.goldCol < 12) { _global.goldCol++; } else { clearInterval(_global.aniTiles); delete _global.aniTiles; if (doShrink) { shrinkGold(); } } } function shrinkTiles() { numGoldTiles = 0; gtr2 = 0; while (gtr2 < _global.lastR) { gtc2 = 0; while (gtc2 < _global.lastC) { gtTmpTile = eval (((("tileContainer.tile_" + gtc2) + "_") + gtr2) + ".tile"); if ((gtTmpTile._currentframe > 1) && (_global.lastGamesTiles[gtc2][gtr2] == 0)) { } if ((_global.lastGamesTiles[gtc2][gtr2] == 1) || (_global.lastGamesTiles[gtc2][gtr2] == _global.logic.SPACE_OUT_OF_PLAY)) { if (gtTmpTile._currentframe == 2) { gtTmpTile.gotoAndStop(6); } else if ((gtTmpTile._currentframe >= 6) && (gtTmpTile._currentframe < 8)) { gtTmpTile.gotoAndStop(gtTmpTile._currentframe + 1); } else if (gtTmpTile._currentframe == 8) { gtTmpTile.gotoAndStop(1); } else if (gtTmpTile._currentframe == 1) { doneRound = true; } numGoldTiles++; } gtc2++; } gtr2++; } if (doneRound == true) { doneRound = false; allDoneShrink++; } if ((allDoneShrink == 10) || (numGoldTiles == 0)) { clearInterval(_global.aniTiles2); delete _global.aniTiles2; resetGame(); } } function playrandomTileFlash() { if (gameOn) { tmpRTF = random(20); if (tmpRTF == 0) { animateTiles(false); } } } function playRandomSoundEffect() { if (gameOn) { rnum = random(16); if (rnum < 8) { switch (rnum) { case 0 : _global.snd_efx1.setVolume(100); _global.snd_efx1.start(); break; case 1 : _global.snd_efx2.setVolume(100); _global.snd_efx2.start(); break; case 2 : _global.snd_efx3.setVolume(100); _global.snd_efx3.start(); break; case 3 : _global.snd_efx4.setVolume(100); _global.snd_efx4.start(); break; case 4 : _global.snd_efx5.setVolume(100); _global.snd_efx5.start(); break; case 5 : _global.snd_efx6.setVolume(100); _global.snd_efx6.start(); break; case 6 : _global.snd_efx7.setVolume(100); _global.snd_efx7.start(); break; case 7 : _global.snd_efx8.setVolume(50); _global.snd_efx8.start(); } } } } function forceWin() { if (gameOn) { fwr = 0; while (fwr < _global.logic.NUM_ROWS) { fwc = 0; while (fwc < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[fwc][fwr] == 0) { _global.logic._tiles[fwc][fwr] = 1; } fwc++; } fwr++; } _global.bonusSpeed = 5; animateTiles(false); showCompleteMsg(); } } function traceArray(array, title) { tar = _global.logic.NUM_ROWS - 1; while (tar >= 0) { tmpRowString = ""; tac = 0; while (tac < _global.logic.NUM_COLUMNS) { infoStr = String(array[tac][tar]); limNum = Number(3 - infoStr.length); trs = 0; while (trs < limNum) { tmpRowString = tmpRowString + " "; trs++; } tmpRowString = (tmpRowString + infoStr) + " "; tac++; } tar--; } } function traceArrayValue(array, title, attrib) { tar = _global.logic.NUM_ROWS - 1; while (tar >= 0) { tmpRowString = ""; tac = 0; while (tac < _global.logic.NUM_COLUMNS) { arrayVal = eval ((array[tac][tar] + ".") + attrib); infoStr = String(arrayVal); limNum = Number(3 - infoStr.length); trs = 0; while (trs < limNum) { tmpRowString = tmpRowString + " "; trs++; } tmpRowString = (tmpRowString + infoStr) + " "; tac++; } tar--; } } function updateBoard() { _global.logic.getSnapShot(); ubr = 0; while (ubr < _global.logic.NUM_ROWS) { ubc = 0; while (ubc < _global.logic.NUM_COLUMNS) { _global.logic.snapShot[ubc][ubr].setSymbolType(_global.logic._board[ubc][ubr]); ubc++; } ubr++; } } if (_global.initFrame3 == false) { score._x = 35.4; score._y = 302.9; _global._scoring = false; _global.initFrame3 = true; _global.moving = false; _global.removingSymbols = false; ready._visible = false; complete._visible = false; if (_global.lastScore != 0) { score.score.text = _global.lastScore; } symbolContainer._visible = true; tileContainer._visible = true; importBoard._visible = true; teeth.gotoAndStop("teeth_" + _global.gTeeth); if (_global.goldenIdol) { golden_idol.gotoAndStop(2); } setDrop(); setupProgress = 0; clearProgress = 0; clearDrop = 425; animDist = 30; hintCycle = 0; tilesFlashed = false; _global.bonusSpeed = 75; var snapShot; timer.timer_head.gotoAndStop(8); if (_global.newGame) { clearOldGame(); } else { loadGameBoard(); } } _global.snd_ambient.setVolume(100); _global.snd_ambient.start(0, 9999); _global.randomSound = setInterval(playRandomSoundEffect, _global.play_rnd_sound_spd); testTileAni.onRelease = function () { animateTiles(false); }; stop();
Instance of Symbol 44 MovieClip in Frame 3
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse, false) && (_global.buriedDialogVisible == true)) { _root.removeBuriedDialog(); } }
Symbol 37 MovieClip Frame 1
stop();
Symbol 38 MovieClip [ScoreTile] Frame 1
score._visible = false; setLoc(_parent._x + (_col * 40), ((_parent._y + (_global.logic.NUM_ROWS * 40)) - 40) - (40 * _row)); stop();
Symbol 42 MovieClip [tileGlow] Frame 8
gotoAndPlay (1);
Symbol 60 MovieClip [Tile] Frame 1
hilt._visible = false; setLoc(_parent._x + (_col * 40), ((_parent._y + (_global.logic.NUM_ROWS * 40)) - 40) - (40 * _row)); stop();
Symbol 60 MovieClip [Tile] Frame 5
Symbol 60 MovieClip [Tile] Frame 8
Symbol 61 MovieClip [gameBoardStagingArea] Frame 1
stop();
Symbol 84 MovieClip [Symbol 6] Frame 1
stop();
Symbol 84 MovieClip [Symbol 6] Frame 7
stop();
Symbol 84 MovieClip [Symbol 6] Frame 8
stop();
Symbol 84 MovieClip [Symbol 6] Frame 11
gotoAndStop (1);
Symbol 107 MovieClip [Symbol 5] Frame 1
stop();
Symbol 107 MovieClip [Symbol 5] Frame 7
stop();
Symbol 107 MovieClip [Symbol 5] Frame 8
stop();
Symbol 107 MovieClip [Symbol 5] Frame 11
gotoAndStop (1);
Symbol 130 MovieClip [Symbol 4] Frame 1
stop();
Symbol 130 MovieClip [Symbol 4] Frame 7
stop();
Symbol 130 MovieClip [Symbol 4] Frame 8
stop();
Symbol 130 MovieClip [Symbol 4] Frame 11
gotoAndStop (1);
Symbol 153 MovieClip [Symbol 3] Frame 1
stop();
Symbol 153 MovieClip [Symbol 3] Frame 7
stop();
Symbol 153 MovieClip [Symbol 3] Frame 8
stop();
Symbol 153 MovieClip [Symbol 3] Frame 11
gotoAndStop (1);
Symbol 176 MovieClip [Symbol 2] Frame 1
stop();
Symbol 176 MovieClip [Symbol 2] Frame 7
stop();
Symbol 176 MovieClip [Symbol 2] Frame 8
stop();
Symbol 176 MovieClip [Symbol 2] Frame 11
gotoAndStop (1);
Symbol 199 MovieClip [Symbol 1] Frame 1
stop();
Symbol 199 MovieClip [Symbol 1] Frame 7
stop();
Symbol 199 MovieClip [Symbol 1] Frame 8
stop();
Symbol 199 MovieClip [Symbol 1] Frame 11
gotoAndStop (1);
Symbol 200 MovieClip [Symbol] Frame 1
if ((_global.gameOn == false) && (_global.aniRmvSym == null)) { if (_status == -1) { setSymbolType(_type); symbol.gotoAndStop("buried"); setLoc(_parent._x + (_col * 40), _parent._y + (Math.abs(_row - 7) * 40)); symbol._alpha = 0; } else if (_status == -99) { setSymbolType(0); setLoc(_parent._x + (_col * 40), ((-(_row * 40)) - 40) - _global.ytiles); } else { setSymbolType(_type); tx = _parent._x + (_col * 40); ty = ((-(_row * 40)) - 40) - _global.ytiles; setLoc(_parent._x + (_col * 40), ((-(_row * 40)) - 40) - _global.ytiles); } _global.symbolsInPosition++; } stop();
Symbol 200 MovieClip [Symbol] Frame 2
stop();
Symbol 200 MovieClip [Symbol] Frame 3
stop();
Symbol 200 MovieClip [Symbol] Frame 4
stop();
Symbol 200 MovieClip [Symbol] Frame 5
stop();
Symbol 200 MovieClip [Symbol] Frame 6
stop();
Symbol 200 MovieClip [Symbol] Frame 7
stop();
Symbol 207 MovieClip [buriedDialog] Frame 1
done.onRelease = function () { _root.removeBuriedDialog(); };
Symbol 216 MovieClip [Msg] Frame 1
this._x = 136; this._y = 150; msg.text = _msg; shadow.text = _msg; ok_btn.onRelease = function () { tellTarget (_root) { _global.gameOn = true; startHintAnimation(); removeMovieClip(dialog); }; }; _global.snd_dialog.start(); stop();
Symbol 226 MovieClip Frame 1
_global.snd_iwin.start();
Symbol 226 MovieClip Frame 2
if ((((_root._framesloaded == _root._totalframes) && (initialized == true)) && (getTimer() > 5)) && (_global.importingData == false)) { tellTarget (_parent) { gotoAndStop ("Text"); }; } else { amtLoaded = Math.round(_root.getBytesLoaded() / 1024); total = Math.round(_root.getBytesTotal() / 1024); percent = Math.round((amtLoaded / total) * 100); bytesLoadedOutput = (amtLoaded + " / ") + total; bar.loadBar._xscale = percent; }
Symbol 226 MovieClip Frame 3
gotoAndPlay (2);
Symbol 231 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 2
play_again._visible = false; click_to_play.onRelease = function () { tellTarget (_parent) { hideImports(); gotoAndPlay ("Game"); }; }; stop();
Symbol 277 MovieClip Frame 3
play_again._visible = true; play_again.onRelease = function () { tellTarget (_parent) { hideImports(); gotoAndPlay ("Game"); }; }; download.onRelease = function () { if (_global.upsellWindow == "_self") { getURL (_global.upsellLink, _global.upsellWindow); } else if (_global.upsellWindow == "_blank") { getURL (_global.upsellLink, _global.upsellWindow); } else { getURL (_global.upsellLink, _global.upsellWindow); } }; stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 10
_global.snd_timesup.start();
Symbol 281 MovieClip Frame 60
_root.gameOver(); gotoAndStop (1);
Symbol 306 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
function setPoints(value) { _bonusPoints = value; bonusString = new String("" + value); numPos = 1; s = bonusString.length - 1; while (s >= 0) { tmpNum = Number(bonusString.charAt(s)); switch (numPos) { case 1 : d5.gotoAndStop("num_" + tmpNum); break; case 2 : d4.gotoAndStop("num_" + tmpNum); break; case 3 : d3.gotoAndStop("num_" + tmpNum); break; case 4 : d2.gotoAndStop("num_" + tmpNum); break; case 5 : d1.gotoAndStop("num_" + tmpNum); } numPos++; s--; } } function getPoints() { return(_bonusPoints); } var _bonusPoints = 0; stop();
Symbol 307 MovieClip Frame 2
_global.snd_endgame.start();
Symbol 307 MovieClip Frame 30
_root.eyes.gotoAndPlay("open");
Symbol 307 MovieClip Frame 50
_root.countBonusPoints(); stop();
Symbol 307 MovieClip Frame 62
_global.snd_addbonus.start();
Symbol 307 MovieClip Frame 70
_global.logic.addScore(getPoints());
Symbol 307 MovieClip Frame 95
_root.eyes.gotoAndPlay("close"); _root.showTooth(); _global.snd_statue.start(); gotoAndStop (1);
Symbol 310 MovieClip Frame 1
stop();
Symbol 310 MovieClip Frame 50
_root.gameOver(); gotoAndStop (1);
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 2
_global.snd_ready.start();
Symbol 315 MovieClip Frame 27
_global.snd_go.start();
Symbol 315 MovieClip Frame 40
this._visible = false; _global.gameOn = true; _root.startTimer(); gotoAndStop (1);
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 2
stop();
Symbol 326 MovieClip Frame 3
stop();
Symbol 326 MovieClip Frame 4
stop();
Symbol 326 MovieClip Frame 5
stop();
Symbol 326 MovieClip Frame 6
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 2
_global.snd_statue.start();
Symbol 330 MovieClip Frame 12
_global.snd_statue.start();
Symbol 330 MovieClip Frame 20
_global.snd_statue.start();
Symbol 330 MovieClip Frame 26
_global.snd_statue.start();
Symbol 330 MovieClip Frame 30
_global.snd_statue.start();
Symbol 330 MovieClip Frame 34
_global.snd_statue.start();
Symbol 330 MovieClip Frame 38
_global.snd_statue.start();
Symbol 330 MovieClip Frame 40
_global.snd_statue.start();
Symbol 330 MovieClip Frame 42
_global.snd_statue.start();
Symbol 330 MovieClip Frame 51
_global.snd_statue.start();
Symbol 330 MovieClip Frame 70
_global.gRound++; _root.gameOver(); stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 3
_global.snd_blink.start();
Symbol 337 MovieClip Frame 5
_global.snd_blink.start();
Symbol 337 MovieClip Frame 7
_global.snd_blink.start();
Symbol 337 MovieClip Frame 9
_global.snd_blink.start();
Symbol 337 MovieClip Frame 11
_global.snd_blink.start();
Symbol 337 MovieClip Frame 13
_global.snd_blink.start();
Symbol 337 MovieClip Frame 15
_global.snd_blink.start();
Symbol 337 MovieClip Frame 17
stop();
Symbol 337 MovieClip Frame 24
gotoAndStop (1);
Symbol 344 MovieClip Frame 1
function closeMouth(tu) { timeUp = tu; gotoAndPlay (2); } var timeUp; stop();
Symbol 344 MovieClip Frame 8
if (timeUp) { _root.showTimeUpMsg(); } stop();
Symbol 344 MovieClip Frame 9
play();
Symbol 344 MovieClip Frame 12
_root.timer.gotoAndPlay("setup_timer"); gotoAndStop ("open");
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 2
stop();
Symbol 355 MovieClip Frame 10
gotoAndPlay (1);
Symbol 356 MovieClip Frame 1
stop();
Symbol 356 MovieClip Frame 2
play();
Symbol 356 MovieClip Frame 10
eye._visible = false; stop();

Library Items

Symbol 1 Font [myArial]Used by:35 36 230 242 243 244 245 278
Symbol 2 Sound [spjewel_tock]
Symbol 3 Sound [spjewel_ting]
Symbol 4 Sound [spjewel_timesup]
Symbol 5 Sound [spjewel_statue]
Symbol 6 Sound [spjewel_ready]
Symbol 7 Sound [spjewel_mismatch]
Symbol 8 Sound [spjewel_match2]
Symbol 9 Sound [spjewel_match]
Symbol 10 Sound [spjewel_hint]
Symbol 11 Sound [spjewel_go]
Symbol 12 Sound [spjewel_gemland]
Symbol 13 Sound [spjewel_gemclick]
Symbol 14 Sound [spjewel_gameover]
Symbol 15 Sound [spjewel_fall]
Symbol 16 Sound [spjewel_endgame]
Symbol 17 Sound [spjewel_efx8]
Symbol 18 Sound [spjewel_efx7]
Symbol 19 Sound [spjewel_efx6]
Symbol 20 Sound [spjewel_efx5]
Symbol 21 Sound [spjewel_efx4]
Symbol 22 Sound [spjewel_efx3]
Symbol 23 Sound [spjewel_efx2]
Symbol 24 Sound [spjewel_efx1]
Symbol 25 Sound [spjewel_dialog]
Symbol 26 Sound [spjewel_click]
Symbol 27 Sound [spjewel_bonus]
Symbol 28 Sound [spjewel_blink]
Symbol 29 Sound [spjewel_amb]
Symbol 30 Sound [spjewel_addbonus]
Symbol 31 Sound [silence]
Symbol 32 Sound [iwinshort]
Symbol 33 Sound [buriedmatched]
Symbol 34 Sound [buriedappear]
Symbol 35 EditableTextUses:1Used by:37
Symbol 36 EditableTextUses:1Used by:37
Symbol 37 MovieClipUses:35 36Used by:38
Symbol 38 MovieClip [ScoreTile]Uses:37
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [tileGlow]Uses:39 40 41Used by:60
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:60  Timeline
Symbol 45 GraphicUsed by:60
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:60
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:60
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:60
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:60
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:60
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:60
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [Tile]Uses:42 44 45 47 49 51 53 55 57 59
Symbol 61 MovieClip [gameBoardStagingArea]
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:84
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:84
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:84
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:84
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:84
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:84
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:84
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:84
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:84
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [Symbol 6]Uses:63 65 67 69 71 73 75 77 79 81 83Used by:200
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:107
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:107
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:107
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:107
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:107
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:107
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:107
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:107
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:107
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:107
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClip [Symbol 5]Uses:86 88 90 92 94 96 98 100 102 104 106Used by:200
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:130
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:130
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:130
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:130
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:130
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:130
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:130
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:130
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:130
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:130
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClip [Symbol 4]Uses:109 111 113 115 117 119 121 123 125 127 129Used by:200
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:153
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:153
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:153
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:153
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:153
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:153
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:153
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:153
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:153
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:153
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClip [Symbol 3]Uses:132 134 136 138 140 142 144 146 148 150 152Used by:200
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:176
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:176
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:176
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:176
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:176
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:176
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:176
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:176
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:176
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:176
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClip [Symbol 2]Uses:155 157 159 161 163 165 167 169 171 173 175Used by:200
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:199
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:199
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:199
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:199
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:199
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:199
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:199
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:199
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:199
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:199
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClip [Symbol 1]Uses:178 180 182 184 186 188 190 192 194 196 198Used by:200
Symbol 200 MovieClip [Symbol]Uses:199 176 153 130 107 84
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:204
Symbol 203 GraphicUsed by:204 210
Symbol 204 ButtonUses:202 203Used by:207
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClip [buriedDialog]Uses:204 206
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 ButtonUses:209 203Used by:216
Symbol 211 FontUsed by:212 213
Symbol 212 EditableTextUses:211Used by:216
Symbol 213 EditableTextUses:211Used by:216
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClip [Msg]Uses:210 212 213 215
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:226
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:225
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:225
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:225
Symbol 225 MovieClipUses:220 222 224Used by:226
Symbol 226 MovieClipUses:218 225Used by:Timeline
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229  Timeline
Symbol 229 MovieClipUses:228Used by:Timeline
Symbol 230 EditableTextUses:1Used by:231
Symbol 231 MovieClipUses:230Used by:Timeline
Symbol 232 MovieClipUsed by:Timeline
Symbol 233 GraphicUsed by:277 356  Timeline
Symbol 234 MovieClipUsed by:Timeline
Symbol 235 MovieClipUsed by:Timeline
Symbol 236 MovieClipUsed by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:277
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:277
Symbol 242 TextUses:1Used by:277
Symbol 243 TextUses:1Used by:277
Symbol 244 TextUses:1Used by:277
Symbol 245 TextUses:1Used by:277
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:277
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:256
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:256
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:256
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:256
Symbol 256 ButtonUses:249 251 253 255Used by:277
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:277
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:267
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:267
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:267
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 ButtonUses:260 262 264 266Used by:277
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:276
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:276
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:276
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276
Symbol 276 ButtonUses:269 271 273 275Used by:277
Symbol 277 MovieClipUses:239 241 233 242 243 244 245 247 256 258 267 276Used by:Timeline
Symbol 278 EditableTextUses:1Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:Timeline
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:307
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:307
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:306
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:306
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:306
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:306
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:306
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:306
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:306
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:306
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:306
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:306
Symbol 306 MovieClipUses:287 289 291 293 295 297 299 301 303 305Used by:307
Symbol 307 MovieClipUses:283 285 306Used by:Timeline
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:310
Symbol 310 MovieClipUses:309Used by:Timeline
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:315
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:315
Symbol 315 MovieClipUses:312 314Used by:Timeline
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:326
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:326
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:326
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:326
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClipUses:317 319 321 323 325Used by:Timeline
Symbol 327 GraphicUsed by:330
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClipUses:327 329Used by:Timeline
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:337
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:337
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:337
Symbol 337 MovieClipUses:332 334 336Used by:Timeline
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:344
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:344
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClipUses:339 341 343Used by:356
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:349
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:349
Symbol 349 MovieClipUses:346 348Used by:356
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:352
Symbol 352 MovieClipUses:351Used by:356
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:355
Symbol 355 MovieClipUses:354Used by:356
Symbol 356 MovieClipUses:344 349 352 233 355Used by:Timeline
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:Timeline

Instance Names

"loading"Frame 1Symbol 226 MovieClip
"score_title"Frame 2Symbol 229 MovieClip
"score"Frame 2Symbol 231 MovieClip
"scoreContainer"Frame 2Symbol 232 MovieClip
"symbolContainer"Frame 2Symbol 234 MovieClip
"tileContainer"Frame 2Symbol 235 MovieClip
"importBoard"Frame 2Symbol 236 MovieClip
"rules"Frame 2Symbol 277 MovieClip
"debugField"Frame 3Symbol 278 EditableText
"timeup"Frame 3Symbol 281 MovieClip
"complete"Frame 3Symbol 307 MovieClip
"nomatches"Frame 3Symbol 310 MovieClip
"ready"Frame 3Symbol 315 MovieClip
"teeth"Frame 3Symbol 326 MovieClip
"golden_idol"Frame 3Symbol 330 MovieClip
"eyes"Frame 3Symbol 337 MovieClip
"timer"Frame 3Symbol 356 MovieClip
"score"Symbol 37 MovieClip Frame 1Symbol 35 EditableText
"score_shadow"Symbol 37 MovieClip Frame 1Symbol 36 EditableText
"score"Symbol 38 MovieClip [ScoreTile] Frame 1Symbol 37 MovieClip
"hilt"Symbol 60 MovieClip [Tile] Frame 1Symbol 42 MovieClip [tileGlow]
"symbol"Symbol 200 MovieClip [Symbol] Frame 2Symbol 199 MovieClip [Symbol 1]
"symbol"Symbol 200 MovieClip [Symbol] Frame 3Symbol 176 MovieClip [Symbol 2]
"symbol"Symbol 200 MovieClip [Symbol] Frame 4Symbol 153 MovieClip [Symbol 3]
"symbol"Symbol 200 MovieClip [Symbol] Frame 5Symbol 130 MovieClip [Symbol 4]
"symbol"Symbol 200 MovieClip [Symbol] Frame 6Symbol 107 MovieClip [Symbol 5]
"symbol"Symbol 200 MovieClip [Symbol] Frame 7Symbol 84 MovieClip [Symbol 6]
"done"Symbol 207 MovieClip [buriedDialog] Frame 1Symbol 204 Button
"ok_btn"Symbol 216 MovieClip [Msg] Frame 1Symbol 210 Button
"msg"Symbol 216 MovieClip [Msg] Frame 1Symbol 212 EditableText
"shadow"Symbol 216 MovieClip [Msg] Frame 1Symbol 213 EditableText
"loadbar"Symbol 225 MovieClip Frame 1Symbol 222 MovieClip
"bar"Symbol 226 MovieClip Frame 2Symbol 225 MovieClip
"score"Symbol 231 MovieClip Frame 1Symbol 230 EditableText
"click_to_play"Symbol 277 MovieClip Frame 2Symbol 256 Button
"play_again"Symbol 277 MovieClip Frame 3Symbol 267 Button
"download"Symbol 277 MovieClip Frame 3Symbol 276 Button
"d1"Symbol 307 MovieClip Frame 50Symbol 306 MovieClip
"d2"Symbol 307 MovieClip Frame 50Symbol 306 MovieClip
"d3"Symbol 307 MovieClip Frame 50Symbol 306 MovieClip
"d4"Symbol 307 MovieClip Frame 50Symbol 306 MovieClip
"d5"Symbol 307 MovieClip Frame 50Symbol 306 MovieClip
"timer_head"Symbol 356 MovieClip Frame 1Symbol 344 MovieClip
"timer"Symbol 356 MovieClip Frame 1Symbol 352 MovieClip
"eye"Symbol 356 MovieClip Frame 10Symbol 355 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 1Symbol 2 as "spjewel_tock"
ExportAssets (56)Timeline Frame 1Symbol 3 as "spjewel_ting"
ExportAssets (56)Timeline Frame 1Symbol 4 as "spjewel_timesup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "spjewel_statue"
ExportAssets (56)Timeline Frame 1Symbol 6 as "spjewel_ready"
ExportAssets (56)Timeline Frame 1Symbol 7 as "spjewel_mismatch"
ExportAssets (56)Timeline Frame 1Symbol 8 as "spjewel_match2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "spjewel_match"
ExportAssets (56)Timeline Frame 1Symbol 10 as "spjewel_hint"
ExportAssets (56)Timeline Frame 1Symbol 11 as "spjewel_go"
ExportAssets (56)Timeline Frame 1Symbol 12 as "spjewel_gemland"
ExportAssets (56)Timeline Frame 1Symbol 13 as "spjewel_gemclick"
ExportAssets (56)Timeline Frame 1Symbol 14 as "spjewel_gameover"
ExportAssets (56)Timeline Frame 1Symbol 15 as "spjewel_fall"
ExportAssets (56)Timeline Frame 1Symbol 16 as "spjewel_endgame"
ExportAssets (56)Timeline Frame 1Symbol 17 as "spjewel_efx8"
ExportAssets (56)Timeline Frame 1Symbol 18 as "spjewel_efx7"
ExportAssets (56)Timeline Frame 1Symbol 19 as "spjewel_efx6"
ExportAssets (56)Timeline Frame 1Symbol 20 as "spjewel_efx5"
ExportAssets (56)Timeline Frame 1Symbol 21 as "spjewel_efx4"
ExportAssets (56)Timeline Frame 1Symbol 22 as "spjewel_efx3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "spjewel_efx2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "spjewel_efx1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "spjewel_dialog"
ExportAssets (56)Timeline Frame 1Symbol 26 as "spjewel_click"
ExportAssets (56)Timeline Frame 1Symbol 27 as "spjewel_bonus"
ExportAssets (56)Timeline Frame 1Symbol 28 as "spjewel_blink"
ExportAssets (56)Timeline Frame 1Symbol 29 as "spjewel_amb"
ExportAssets (56)Timeline Frame 1Symbol 30 as "spjewel_addbonus"
ExportAssets (56)Timeline Frame 1Symbol 31 as "silence"
ExportAssets (56)Timeline Frame 1Symbol 32 as "iwinshort"
ExportAssets (56)Timeline Frame 1Symbol 33 as "buriedmatched"
ExportAssets (56)Timeline Frame 1Symbol 34 as "buriedappear"
ExportAssets (56)Timeline Frame 1Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 1Symbol 38 as "ScoreTile"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 60 as "Tile"
ExportAssets (56)Timeline Frame 1Symbol 61 as "gameBoardStagingArea"
ExportAssets (56)Timeline Frame 1Symbol 84 as "Symbol 6"
ExportAssets (56)Timeline Frame 1Symbol 107 as "Symbol 5"
ExportAssets (56)Timeline Frame 1Symbol 130 as "Symbol 4"
ExportAssets (56)Timeline Frame 1Symbol 153 as "Symbol 3"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Symbol 2"
ExportAssets (56)Timeline Frame 1Symbol 199 as "Symbol 1"
ExportAssets (56)Timeline Frame 1Symbol 199 as "Symbol 1"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Symbol 2"
ExportAssets (56)Timeline Frame 1Symbol 153 as "Symbol 3"
ExportAssets (56)Timeline Frame 1Symbol 130 as "Symbol 4"
ExportAssets (56)Timeline Frame 1Symbol 107 as "Symbol 5"
ExportAssets (56)Timeline Frame 1Symbol 84 as "Symbol 6"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Symbol"
ExportAssets (56)Timeline Frame 1Symbol 207 as "buriedDialog"
ExportAssets (56)Timeline Frame 1Symbol 216 as "Msg"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 3Symbol 1 as "myArial"

Labels

"Load"Frame 1
"Text"Frame 2
"Game"Frame 3
"stone"Symbol 60 MovieClip [Tile] Frame 1
"gold"Symbol 60 MovieClip [Tile] Frame 2
"sparkle"Symbol 60 MovieClip [Tile] Frame 3
"remove"Symbol 60 MovieClip [Tile] Frame 6
"hilt"Symbol 84 MovieClip [Symbol 6] Frame 2
"move"Symbol 84 MovieClip [Symbol 6] Frame 5
"buried"Symbol 84 MovieClip [Symbol 6] Frame 8
"unburied"Symbol 84 MovieClip [Symbol 6] Frame 9
"hilt"Symbol 107 MovieClip [Symbol 5] Frame 2
"move"Symbol 107 MovieClip [Symbol 5] Frame 5
"buried"Symbol 107 MovieClip [Symbol 5] Frame 8
"unburied"Symbol 107 MovieClip [Symbol 5] Frame 9
"hilt"Symbol 130 MovieClip [Symbol 4] Frame 2
"move"Symbol 130 MovieClip [Symbol 4] Frame 5
"buried"Symbol 130 MovieClip [Symbol 4] Frame 8
"unburied"Symbol 130 MovieClip [Symbol 4] Frame 9
"hilt"Symbol 153 MovieClip [Symbol 3] Frame 2
"move"Symbol 153 MovieClip [Symbol 3] Frame 5
"buried"Symbol 153 MovieClip [Symbol 3] Frame 8
"unburied"Symbol 153 MovieClip [Symbol 3] Frame 9
"hilt"Symbol 176 MovieClip [Symbol 2] Frame 2
"move"Symbol 176 MovieClip [Symbol 2] Frame 5
"buried"Symbol 176 MovieClip [Symbol 2] Frame 8
"unburied"Symbol 176 MovieClip [Symbol 2] Frame 9
"hilt"Symbol 199 MovieClip [Symbol 1] Frame 2
"move"Symbol 199 MovieClip [Symbol 1] Frame 5
"buried"Symbol 199 MovieClip [Symbol 1] Frame 8
"unburied"Symbol 199 MovieClip [Symbol 1] Frame 9
"_0"Symbol 200 MovieClip [Symbol] Frame 1
"_1"Symbol 200 MovieClip [Symbol] Frame 2
"_2"Symbol 200 MovieClip [Symbol] Frame 3
"_3"Symbol 200 MovieClip [Symbol] Frame 4
"_4"Symbol 200 MovieClip [Symbol] Frame 5
"_5"Symbol 200 MovieClip [Symbol] Frame 6
"_6"Symbol 200 MovieClip [Symbol] Frame 7
"intro"Symbol 277 MovieClip Frame 2
"playAgain"Symbol 277 MovieClip Frame 3
"place_holder"Symbol 306 MovieClip Frame 1
"num_0"Symbol 306 MovieClip Frame 2
"num_1"Symbol 306 MovieClip Frame 3
"num_2"Symbol 306 MovieClip Frame 4
"num_3"Symbol 306 MovieClip Frame 5
"num_4"Symbol 306 MovieClip Frame 6
"num_5"Symbol 306 MovieClip Frame 7
"num_6"Symbol 306 MovieClip Frame 8
"num_7"Symbol 306 MovieClip Frame 9
"num_8"Symbol 306 MovieClip Frame 10
"num_9"Symbol 306 MovieClip Frame 11
"teeth_0"Symbol 326 MovieClip Frame 1
"teeth_1"Symbol 326 MovieClip Frame 2
"teeth_2"Symbol 326 MovieClip Frame 3
"teeth_3"Symbol 326 MovieClip Frame 4
"teeth_4"Symbol 326 MovieClip Frame 5
"teeth_5"Symbol 326 MovieClip Frame 6
"open"Symbol 337 MovieClip Frame 2
"close"Symbol 337 MovieClip Frame 18
"open"Symbol 344 MovieClip Frame 1
"closed"Symbol 344 MovieClip Frame 8
"std"Symbol 349 MovieClip Frame 1
"gold"Symbol 349 MovieClip Frame 2
"setup_timer"Symbol 356 MovieClip Frame 2




http://swfchan.com/3/11830/info.shtml
Created: 6/6 -2019 18:29:51 Last modified: 6/6 -2019 18:29:51 Server time: 14/11 -2024 06:44:37